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Other Projects => Other Games => Topic started by: Audioworm333 on August 04, 2011, 01:02:24 pm

Title: Games you wish existed
Post by: Audioworm333 on August 04, 2011, 01:02:24 pm
Anyone think up concepts you REALLY wanted to play, but unfortunately don't exist?
Just to day, I thought of a game like this:
In most games, when you fail a mission, you get a "GAME OVER" screen and must start again. However, in a game like this, if you lost the plot would adapt accordingly. For example, this mission would be "The attack was successful but they're launching a counterattack, survive until reinforcements arrive and keep at least five troops alive". If you failed to defend the troops, the base would be destroyed and you'd have to flee and assemble a makeshift squad and base as a last resort.
Title: Re: Games you wish existed
Post by: freeformschooler on August 04, 2011, 01:08:38 pm
I wish the game I've been wanting and trying and failing to make for years existed: A fully free-form, open-world, almost entirely procedurally generated JRPG in the lieu of Dragon Quest. Each character and enemy has a class (of which there are 500+), one or more skill trees, and lots of customization options. Any NPC is recruitable. Dynamic plot and endings based on the player's choices (and new playable worlds spring up based on how the last one's main plotline ended).

Alternately, a procedurally generated Zelda game.
Title: Re: Games you wish existed
Post by: kulik on August 04, 2011, 01:08:56 pm
-I wish there was a strategy game (preferably roguelike) about guerrilla warfare agains stronger enemy.
-Mount and blade with navy battles.
...lots of others these are my favorites for this week. I have to say that cataclysm pretty much fulfilled my apocalypse roguelike cravings.
Title: Re: Games you wish existed
Post by: Vherid on August 04, 2011, 01:12:58 pm
An actual gang war game. Saints Row 1 was somewhat close, but very far now. Then you have the few really shitty made ones. I want a really good one.
Title: Re: Games you wish existed
Post by: Levi on August 04, 2011, 01:14:42 pm
A dungeon crawler where I get to play as a robot and collect parts to customize myself.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on August 04, 2011, 01:15:18 pm
S.T.A.L.K.E.R. MMO.
No levels, perma death and forced survival.

Imagine starting the game, getting all your gear together, walked out of Cordon only to see a player bandit shaking down a corpse. You pop him in his head with your busted up AK and just as you start looting those cans of baked beans off him you get your chest exploded by some sniper Duty member.

It would take the Losing is Fun concept to a new extreme. Sure it would never be popular and they might as well call it A.U.T.I.S.M. but hell, the fact that it existed would make me happy.

-Mount and blade with navy battles.
http://forums.taleworlds.com/index.php/topic,135589.0.html

Try that, it's got sea battles, pirates and shit. Little bit buggy but they said by next release they should have all the bugs ironed out.
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 04, 2011, 01:18:09 pm
I've always wanted to play a game where you start out as a soldier on the front lines, but as you move up ranks throughout the game it turns more into a strategy as you start to command squads, then companies, and ending with you general of the military. I've seen plenty of blends between strategy and FPS, but none quite like this.
Title: Re: Games you wish existed
Post by: Vherid on August 04, 2011, 01:19:46 pm
S.T.A.L.K.E.R. MMO.
No levels, perma death and forced survival.

Imagine starting the game, getting all your gear together, walked out of Cordon only to see a player bandit shaking down a corpse. You pop him in his head with your busted up AK and just as you start looting those cans of baked beans off him you get your chest exploded by some sniper Duty member.

It would take the Losing is Fun concept to a new extreme. Sure it would never be popular and they might as well call it A.U.T.I.S.M. but hell, the fact that it existed would make me happy.

They do have plans for an MMO type of game at some point, possibly even stalker 2. Doubtful, but that's what they said.

I've always wanted to play a game where you start out as a soldier on the front lines, but as you move up ranks throughout the game it turns more into a strategy as you start to command squads, then companies, and ending with you general of the military. I've seen plenty of blends between strategy and FPS, but none quite like this.

Thats actually a part of like what my dream game to make would be, I thought of this absolutely insane game idea, but it's comparable to dwarf fortress in terms of project wise.
Title: Re: Games you wish existed
Post by: shadenight123 on August 04, 2011, 01:21:03 pm
a god game.
but one where you are a god and can do everything you want in the entire world.
like beginning you and the world in the start, and the solar system, then time passes and you create races, then it passes more yet and you can decide how the planet is, looks, or what grows on it, then if life gets to form, then if those who are formed are intelligent and how much, if they venerate you or not, then you can also decide to play as one of them and live a life, with everything possible to happen.
and then, if you want, you can go around all god-like doing whatever you want and people will worship you all around.
and maybe create a galaxy, or similar...man...what a huge game it would be...like 90 gigabytes and growing...
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on August 04, 2011, 01:22:09 pm
2005 Spore? 

...

I just made myself sad.  :-[
Title: Re: Games you wish existed
Post by: PsyberianHusky on August 04, 2011, 01:22:59 pm
An FPS where you are able to design your own equipment and armor with some rudimentary accounting for physics and some low sci-fic tech thrown in to keep it interesting.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on August 04, 2011, 01:25:25 pm
A proper Zombie survival RTS would be awesome.
Title: Re: Games you wish existed
Post by: shadenight123 on August 04, 2011, 01:28:51 pm
2005 Spore? 

...

I just made myself sad.  :-[

in part.
but what i meant is something huger.
something as comples as dwarf fortress, but instead like "god galaxy" were you can randomly generate universes and gods or not.
and gods with the same freedom that can be found in the RP's in the roleplaying section of bay12.
want to be a god of mutations? go with it.
god of darkness/light/moustaches? go with it.
you want to be a god who comes to live like a baby of the race you created and live that life with it's limitations? go and do it.
you want to do as above sentence, but keeping your godly power, and see how much you can survive without openly using them? go and do it.
man...i just don't know...a game i always wanted needs to give you a degree of FREEDOM which is actually really hard to achieve. freedom to do anything, anywhere, in any way you want to.
Title: Re: Games you wish existed
Post by: Hitty40 on August 04, 2011, 01:31:56 pm
2005 Spore? 

...

I just made myself sad.  :-[

in part.
but what i meant is something huger.
something as comples as dwarf fortress, but instead like "god galaxy" were you can randomly generate universes and gods or not.
and gods with the same freedom that can be found in the RP's in the roleplaying section of bay12.
want to be a god of mutations? go with it.
god of darkness/light/moustaches? go with it.
you want to be a god who comes to live like a baby of the race you created and live that life with it's limitations? go and do it.
you want to do as above sentence, but keeping your godly power, and see how much you can survive without openly using them? go and do it.
man...i just don't know...a game i always wanted needs to give you a degree of FREEDOM which is actually really hard to achieve. freedom to do anything, anywhere, in any way you want to.
This would actually be pretty cool, play as the leader of a race and wage war on another civilization...

Also, an MMO FPS where buying things don't have a timer, all permenant.
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 04, 2011, 01:35:03 pm
-snip-
I'd be a horrible god. I'd generate two races on hellish worlds, teach them to war without mercy, and then set it up so they would inevitably clash in a gigantic war. I'd probably set a bunch of much smaller neutral factions on the sidelines with varied personalities and see how they cope with a massive war tearing apart their galaxy.

PS: At least one of the neutral factions would be a race raised to be as naive and childish as possible, with them having immortality so they would never have to worry about death and me constantly micromanaging them so they rarely if ever had to worry about consequences. They'd be right in the center of the conflict and I'd leave them to fend for themselves to see how long it would take for the entire race to go completely insane.
Title: Re: Games you wish existed
Post by: Levi on August 04, 2011, 01:36:43 pm
Another one:

At RTS where you can't control any of your units or build any buildings.  You have to write in a scripting language(with lots of helper functions) the AI of your units yourself!  :)  There would be online competitions to see who has the best RTS AI's.
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 01:38:54 pm
Another one:

At RTS where you can't control any of your units or build any buildings.  You have to write in a scripting language(with lots of helper functions) the AI of your units yourself!  :)  There would be online competitions to see who has the best RTS AI's.

It exists.

Played it... Hate it.
Title: Re: Games you wish existed
Post by: Levi on August 04, 2011, 01:39:34 pm
Another one:

At RTS where you can't control any of your units or build any buildings.  You have to write in a scripting language(with lots of helper functions) the AI of your units yourself!  :)  There would be online competitions to see who has the best RTS AI's.

It exists.

Played it... Hate it.

Tell me more! :)
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 01:41:18 pm
You get teams of robots that you build yourself. You don't control them in battle, instead you design their AI and they use that in order to win over their competition.

The manual is HUUUUGE!!!
Title: Re: Games you wish existed
Post by: Levi on August 04, 2011, 01:43:33 pm
You get teams of robots that you build yourself. You don't control them in battle, instead you design their AI and they use that in order to win over their competition.

The manual is HUUUUGE!!!

I need a name!  Hehehe. 
Title: Re: Games you wish existed
Post by: freeformschooler on August 04, 2011, 01:44:33 pm
You get teams of robots that you build yourself. You don't control them in battle, instead you design their AI and they use that in order to win over their competition.

The manual is HUUUUGE!!!

Is this corewars because that is a glorious game IMO.

If not, corewars is what Levi wants but 1 vs 1 and sort of minus the some of the RTS part. Also you write your bots in something akin to assembly.
Title: Re: Games you wish existed
Post by: Levi on August 04, 2011, 01:51:37 pm
You get teams of robots that you build yourself. You don't control them in battle, instead you design their AI and they use that in order to win over their competition.

The manual is HUUUUGE!!!

Is this corewars because that is a glorious game IMO.

If not, corewars is what Levi wants but 1 vs 1 and sort of minus the some of the RTS part. Also you write your bots in something akin to assembly.

I haven't played corewars, but I do remember playing robocode back in the day.  I'm thinking of something that is a little less "turn 10 degrees and fire" and something more "travel to within 10 clicks of X,Y and attack anything that comes within Z range.
Title: Re: Games you wish existed
Post by: Tilla on August 04, 2011, 01:53:29 pm
The Star Trek Online that was advertised before Cryptic took over. Collaborative ship crewing, fully realized spaceship interiors with different duty stations. Something like Artemis but played from the bridge perspective, mixed with a little puzzle pirates perhaps.
Title: Re: Games you wish existed
Post by: shadenight123 on August 04, 2011, 01:55:18 pm
-snip-
I'd be a horrible god. I'd generate two races on hellish worlds, teach them to war without mercy, and then set it up so they would inevitably clash in a gigantic war. I'd probably set a bunch of much smaller neutral factions on the sidelines with varied personalities and see how they cope with a massive war tearing apart their galaxy.

PS: At least one of the neutral factions would be a race raised to be as naive and childish as possible, with them having immortality so they would never have to worry about death and me constantly micromanaging them so they rarely if ever had to worry about consequences. They'd be right in the center of the conflict and I'd leave them to fend for themselves to see how long it would take for the entire race to go completely insane.

this could be one.
or maybe, let's say, you play like a god-in-disguise as a mortal but with powers.
you decide to become a ruthless night killer and kill people in such strange and confusing ways that the police has no clue what to do.
Then you create a truly pacific church which venerates you as a pacific god.
THEN you reveal yourself as the murderer of the daughters and sons of all the powerful mens in the world you created.
see how your pacific adepts become blasphemous wrenches.
And kill them all for their misbeliefs.
Title: Re: Games you wish existed
Post by: Gunner-Chan on August 04, 2011, 01:58:14 pm
A bit more modest than some of the requests here. But I'd like it if Raven made a return to the Hexen and Heretic style games. But that's not likely since they're owned by activision and stuff now...

/me sighs.

A more modern take on one of those games would be awesome. .<
Title: Re: Games you wish existed
Post by: Azkul on August 04, 2011, 02:06:05 pm
I've always wanted to play a game where you start out as a soldier on the front lines, but as you move up ranks throughout the game it turns more into a strategy as you start to command squads, then companies, and ending with you general of the military. I've seen plenty of blends between strategy and FPS, but none quite like this.
this


and:
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Astral on August 04, 2011, 02:07:11 pm
I want to see a survival game lashed on to a physics engine that accounts for materials and how they would interact with each other. Think Powder Toy meets Stranded meets Minecraft.

Making a chisel-shaped item out of wood, and being able to use that tool as wood to burn if things got rough, not be restricted by pre-set item definitions other than if it has a sharp edge, blunt weapon, etc. Wood things would burn, metal would have more structural integrity (otherwise limiting the amount you could build), things of that nature.
Title: Re: Games you wish existed
Post by: Sean Mirrsen on August 04, 2011, 02:07:49 pm
Colobot or Ceebot for the design-it-yourself AI RTS.

Roboforge for 1 on 1 matches between custom-made AI robots.

What I'd like to see is a hypothetical game that's an intelligent hybrid of Star Control 2, Space Rangers 2, Imperium Galactica 2, and Noctis. So that there's a huginormous (no-hope-of-exploring-in-a-single-lifetime huginormous) galaxy out there, pregenerated but with randomly allocated "pockets" of intelligent life that tie themselves together via some FTL system, and strive to protect the galaxy against a suddenly appearing threat, which you first fight a losing battle against, then assemble an alliance, research the enemy's origins, develop countermeasures, and eventually drive the invaders out of the galaxy. This in a completely "living" environment with real trade routes, real NPC ships milling about their business, exploring, pirating, liberating, etc. All the time you're also free to explore the uncharted space for minerals, give names to stars and planets, fund or build spacestations, design and craft your own ships, then eventually control an armada that you will wield to (effectively) single-handedly drive the push against the enemy. That is a game I'd really like to play. X3 just seems too cramped.
Title: Re: Games you wish existed
Post by: inteuniso on August 04, 2011, 02:24:13 pm
An MMOFPS where multiple factions were vying for the same solar system, made up of 5 planets, a few moons, and an asteroid belt. Everything would be in real time and the main server would be run on an IBM supercomputer to keep up with the demand.

It would be in the vein of ArmA, where it was a combined arms simulator. However, Space would also be an important factor, where space superiority over a planet would mean the ability to use dropships and orbital bombardment of enemy troops. There would be classic sci-fi fare such as mechs, but there would be a focus on projectiles over particle weaponry.

now, there would not be simple inter-species fighting. There's always been either various factions of humanity, or various species fighting over the same area. Instead, there would be multiple factions AND multiple species fighting over the same area. Even if one faction gains the advantage, you can band up with other species, or unite your species, to push back. Combine this with the fact that you need the resources and production capacity of planets, moons, or asteroids, and you have a chaotic war where no side is truly united and backstabbing is commonplace.

Tech would be mostly balanced, but species would have certain unique advantages. However, if you captured an outpost of an enemy species, you would be able to use whatever tech they had left over. You could also have access to it if you allied with a species. Each would hold specific advantages and disadvantages. If you did FINALLY manage to unite the solar system under your control, you would have to face other things, such as insurgencies by the other factions. They would most likely succeed, but it would be a tough fight for them. In all, the uniting of the solar system would be a grace period, where you would be able to build up your reserves and have the force to (somewhat) fight back a revolution from all sides.

The game would those commanding the tactical, and those commanding the strategic. There would be tanks, mechs, apc's, fighters, bombers, dropships,and howitzers. In space you would have frigates, corvettes, even mighty carriers and destroyers. And of course, a wide variety of tactical weapons, including venerable assault rifles, heavy hitting combat and sniper rifles, machine guns, shotguns, sub machine guns, rocket and missile launchers, flame throwers, and a variety of other weapons, like acid launchers, mortars, personal lasers (handy for burning a hole in that tank tread) and more.

In short, the best Combined Arms Simulation there ever was.



Title: Re: Games you wish existed
Post by: Antioch on August 04, 2011, 02:25:26 pm
Dwarf fortress with a decent UI and graphic support.

Title: Re: Games you wish existed
Post by: Eagle_eye on August 04, 2011, 02:37:24 pm
A completely open world, procedural universe with randomly generated NPC's and plot, with a chemistry simulator for creating new compounds and decent AI politics.
Title: Re: Games you wish existed
Post by: Stworca on August 04, 2011, 02:43:14 pm
Dunge-- *cough* DUNGEON KEEPER 3
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 02:45:02 pm
Anyone think up concepts you REALLY wanted to play, but unfortunately don't exist?

Spore.

Quote
Just to day, I thought of a game like this:
In most games, when you fail a mission, you get a "GAME OVER" screen and must start again. However, in a game like this, if you lost the plot would adapt accordingly. For example, this mission would be "The attack was successful but they're launching a counterattack, survive until reinforcements arrive and keep at least five troops alive". If you failed to defend the troops, the base would be destroyed and you'd have to flee and assemble a makeshift squad and base as a last resort.

There's only so far you can take that kind of scenario.  At some point you will have to hit a "game over" screen and at some point people will decide that they'd rather go back to their last save, before they started fucking up.

In that vein, however, I'd like to see someone make a game based off the Temeraire universe (Naomi Novik's stuff).  It'd be somewhere between top-down tactical commander and (I hesitate here, but it's the only technically correct term) a first person shooter.

That is, you strategize before the combat begins, essentially designing your own mission (what part are you playing?) and formulating allied AI response triggers (e.g. this group is going that way, this group is going that way, diversion here, this group serves as backup).  And then you fly into combat as a single* unit yourself.  It'd be advantageous to retreat if you take heavy damage, in order to avoid losing the scenario, as you're put back in the "command chair" and oversee the AI units in a more RTS fashion ("you might be out, but the battle's not over").

*Single being questionable here.  If you're unit is "a tank" you're still effectively playing as three or more people: spotter, driver, gunner, etc.  Within the Temeraire universe you'd be the captain of a dragon, but mechanically speaking you'd be controlling the dragon as well as giving orders to the crew (anywhere from 0 to 30 beyond the captain, armed with various things from knives to muskets to iron bombs).
Title: Re: Games you wish existed
Post by: Sean Mirrsen on August 04, 2011, 02:51:20 pm
Actually, it's possible to drive that concept anywhere you want, provided you're open enough with the game structure and the player has a main character. Whether you win or lose, so long as your character still lives, you can still fight on. This would work exceptionally well with an RTS set in Total Annihilation or Supreme Commander universe, because your character would be the pilot of a mech capable of singlehandedly constructing an entire army and resource base. You'd obviously get mulltiple endings, with the worst ending being if you've been pushed back to the brink of annihilation and fought your way from there - in which case you've won, but there's no longer any civilization except the fighting machines you build.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 02:58:40 pm
This would work exceptionally well with an RTS set in Total Annihilation or Supreme Commander universe, because your character would be the pilot of a mech capable of singlehandedly constructing an entire army and resource base.

SupCom has the failing that the win/lose condition on the missions is that the mech is destroyed, less "take territory" kind of deal (i.e. the mission was always "destroy the enemy commander").
Could work, I agree.  It just has to be presented in a way that "mission failure" isn't game over and that they'd want to keep playing.
Title: Re: Games you wish existed
Post by: Kay12 on August 04, 2011, 03:11:11 pm
A game with the plot and tension from Splinter Cell, freedom and fluency of movement from Assassin's Creed, level designs from Hitman and a stealth action system better than all the aforementioned games combined.

Yeah, I think every stealth action game out there is flawed somehow.
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 03:14:58 pm
Dunge-- *cough* DUNGEON KEEPER 3

I tried to stay away from sequels I would like... since there are so many (Magic Pengel/Graffiti Kingdom 2 anyone?)
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 03:15:14 pm
An MMO (properly and correctly) based on ShadowRun (and not that shitty FPS that came out with that name, but was not ShadowRun).

I want god damn dragons running the god damned megacorps like the god damned power players they are.
Title: Re: Games you wish existed
Post by: freeformschooler on August 04, 2011, 03:18:00 pm
An MMO (properly and correctly) based on ShadowRun (and not that shitty FPS that came out with that name, but was not ShadowRun).

I want god damn dragons running the god damned megacorps like the god damned power players they are.

And I want the finished version of your project, probably 2 years from now, comparable to DF in complexity of procedural generation.

Only difference is that's probably going to be done!
Title: Re: Games you wish existed
Post by: Levi on August 04, 2011, 03:18:30 pm
An MMO (properly and correctly) based on ShadowRun (and not that shitty FPS that came out with that name, but was not ShadowRun).

I want god damn dragons running the god damned megacorps like the god damned power players they are.

I would also give one of my lungs for this.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 03:18:43 pm
And I want the finished version of your project

What, the RTS?
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 03:19:11 pm
Wasn't there an RPG based on shadowrun? I cannot rememeber it well but it may be too old a game for you to enjoy.
Title: Re: Games you wish existed
Post by: freeformschooler on August 04, 2011, 03:19:35 pm
And I want the finished version of your project

What, the RTS?

Why, yes!

I am a creative projects lurker, I follow all the best projects secretly.
Title: Re: Games you wish existed
Post by: Levi on August 04, 2011, 03:20:27 pm
Wasn't there an RPG based on shadowrun? I cannot rememeber it well but it may be too old a game for you to enjoy.

There was one for the SNES, and it was a lot of fun.(to me anyway)
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 03:21:36 pm
Wasn't there an RPG based on shadowrun? I cannot rememeber it well but it may be too old a game for you to enjoy.

You mean the actual source material I'm talking about?
Then yes, I'm aware of its existence.
(RPG -> Books -> NES game)

An MMO (properly and correctly) based on ShadowRun (and not that shitty FPS that came out with that name, but was not ShadowRun).

I want god damn dragons running the god damned megacorps like the god damned power players they are.

I would also give one of my lungs for this.

Subversion might be very close.  And I've already pondered that modding a magic system in wouldn't be too difficult (it'd reasonably fit within the framework that they've stated).

Why, yes!

I am a creative projects lurker, I follow all the best projects secretly.

Haha.
Title: Re: Games you wish existed
Post by: freeformschooler on August 04, 2011, 03:24:51 pm
Oh, yeah, one more thing I want.

An otherwise at least okay game with a reasonably complex seed-based procedural magic system. Like Minecraft's world seeds, but the seed determines effect, target, element and other things. Perhaps something a little emergent so it's not all about finding the best seed.

Me and my friends discuss this sometimes, I've talked about it once before on here and it's been brought up a few times on the libtcod forums.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 03:36:09 pm
Actually, that's rather simple.
What you need are a list of triggers, effects, elements (including vague ones like "magic," "force," and "generic"), restrictions, targets, and so on.

Triggers are what casts the spell (or what causes a "trap" to activate)
Effects are things like "does damage" "heals" "illusion" and so on.
Elements are optional, but a "fire" spell that "does damage" differs from a "electricity" spell that "does damage" (secondary effects: fire sets things on fire, electricity stuns, and so on).  Things like "magic damage" might only effect certain types of targets (i.e. a "magic damage" spell only damages magical constructs, i.e. wards or magical traps)
Restrictions are things like "only effects objects" or "only orcs" or "only Steve Jobs" where the more specific the restriction, the "lower cost" the spell is (less mana, or whatever).
Targets would be "designated" ("that guy that I'm pointing at"), "area" ("ten feet in a circle around that point I'm pointing at"), "named individual" ("I'm casting this on Steve Jobs, wherever he is"), with varying associated costs (the first one being the least expensive, the latter being the most).

ShadowRun has a fairly expansive magic system if you look at the spell design rules (D&D not so much).
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 03:36:58 pm
Oooh a New RPGmaker game with ALL the trimmings.

Unfortunately most RPGmakers skimp out on several features.

The closest to the BEST RPGmaker I saw without heavy modding was for the PS2... but it had a devistating problem... Limited NPC space.
Title: Re: Games you wish existed
Post by: Kay12 on August 04, 2011, 03:38:30 pm
Oh, yeah, one more thing I want.

An otherwise at least okay game with a reasonably complex seed-based procedural magic system. Like Minecraft's world seeds, but the seed determines effect, target, element and other things. Perhaps something a little emergent so it's not all about finding the best seed.

Me and my friends discuss this sometimes, I've talked about it once before on here and it's been brought up a few times on the libtcod forums.

At least I think such a magic system would be boring. I find even the TES system of spellcrafting to be ultimately fairly dull, as you'll wind up with several spells that are no doubt useful for advancing in the game but not interesting at all.

But actually, it kinda exists. At least the classic ToME version had thaumaturgists whose powers were randomly generated spells. By my observations, they were fairly powerful, but having 40 different spells is rather dull when you only use 4d8 chaos vision and 12d8 mana bolt. Redundancy is unavoidable.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 03:42:49 pm
In that vein, however, I'd like to see someone make a game based off the Temeraire universe (Naomi Novik's stuff).  It'd be somewhere between top-down tactical commander and (I hesitate here, but it's the only technically correct term) a first person shooter.

Expanding on this a bit more:

The whole point of the game needing to be designed the way I imagine it is that I want to capture the thrill of areal combat on dragonback with the intimacy of actually caring about the dragon-npc, but at the same time, feel the overall impact that you're fighting a god damned war and that battles are huge and expansive, utterly complex, and that really, you're unimportant in the grand scheme of things (i.e. it'd be a valid tactic to never go out in battle yourself, albeit you'd miss that aspect of the game and would make it slightly more difficult).

Unlike all these "Army of Two One" games where You and only You can kill Hitler/Stalin/BBEG, and all those NPCs around you are worthless puds (unless they die, then you can take their health/cookies/ammo).
Title: Re: Games you wish existed
Post by: freeformschooler on August 04, 2011, 03:44:12 pm
Oh, yeah, one more thing I want.

An otherwise at least okay game with a reasonably complex seed-based procedural magic system. Like Minecraft's world seeds, but the seed determines effect, target, element and other things. Perhaps something a little emergent so it's not all about finding the best seed.

Me and my friends discuss this sometimes, I've talked about it once before on here and it's been brought up a few times on the libtcod forums.

At least I think such a magic system would be boring. I find even the TES system of spellcrafting to be ultimately fairly dull, as you'll wind up with several spells that are no doubt useful for advancing in the game but not interesting at all.

But actually, it kinda exists. At least the classic ToME version had thaumaturgists whose powers were randomly generated spells. By my observations, they were fairly powerful, but having 40 different spells is rather dull when you only use 4d8 chaos vision and 12d8 mana bolt. Redundancy is unavoidable.

Like I said, something more emergent. It took all of a few skill levels to see what ToME3's thaumaturgy had to offer, and the TES spellcrafting system consisted of merely rearranging variables and effects. I'm thinking something with more dynamic effects: you have an ice spell, and it does such and so damage, but perhaps it's also used to heal Dark-aligned companions and teammates, and control the freezing of a lake once per day.

Basically similar to what Draco18s said but with compound effects and more complexity.

Or, if it doesn't do that all at once (that way leads itself to static), the seed generates not one spell but a whole skill tree of them, each with varying, somewhat related, nuanced and dynamic effects and variables.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 03:45:01 pm
At least I think such a magic system would be boring. I find even the TES system of spellcrafting to be ultimately fairly dull, as you'll wind up with several spells that are no doubt useful for advancing in the game but not interesting at all.

But actually, it kinda exists. At least the classic ToME version had thaumaturgists whose powers were randomly generated spells. By my observations, they were fairly powerful, but having 40 different spells is rather dull when you only use 4d8 chaos vision and 12d8 mana bolt. Redundancy is unavoidable.

This is also true.

Although I am reminded of a (3?)DS game where you can design your own gun bullet patterns.  So you could have one tight-blast shotgun that Kills Fuck All, but takes all of your "mana" (yeah, it used mana) to fire it, or you could have a simple pew-pew-pew gun that did very little, but you could use it almost all the time.

I've seen some really complex patterns made with it
Title: Re: Games you wish existed
Post by: Mephansteras on August 04, 2011, 03:50:30 pm
Anyone think up concepts you REALLY wanted to play, but unfortunately don't exist?
Just to day, I thought of a game like this:
In most games, when you fail a mission, you get a "GAME OVER" screen and must start again. However, in a game like this, if you lost the plot would adapt accordingly. For example, this mission would be "The attack was successful but they're launching a counterattack, survive until reinforcements arrive and keep at least five troops alive". If you failed to defend the troops, the base would be destroyed and you'd have to flee and assemble a makeshift squad and base as a last resort.

To an extent, X-Com did that a long time ago. You could completely lose the game, but the loss of a single mission or base was hardly the end of the game and you could often struggle your way back from setbacks like that.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 03:51:15 pm
you have an ice spell, and it does such and so damage, but perhaps it's also used to heal Dark-aligned companions and teammates, and control the freezing of a lake once per day.

ShadowRun will totally let you do all of that.  It just gets prohibitively expensive to cast.  Basically, your "I hurt people" spell has a drain of (Force / 2) and does Force + Net Hits in damage.  Drain being damage you have to resist with two stats (and the other guy gets to resist with one).

A fire ball is (F/2) + 3.  It's elemental (+2) and AoE (+1), but isn't discriminatory (Friendly Fire).  If it also heals people, you need to restrict the targets (-1 drain) add a secondary effect (+2) and cover both being a combat spell and a health spell (+2).

So you end up with a Fancy Fireball that has a drain code of (F/2)+6, which is really expensive.  Most magicians can expect to mitigate 4 points of drain (i.e. take no damage) regularly, and on average be able to mitigate 5.  So this Fancy Fireball is pretty much guaranteed to deal (F/2) damage to the mage himself (but he'll hurt the opposition for F and heal his teammates a little bit.*

*Depending on if you want to use the same rules for the Heal spell, then it's Hits on the spellcasting test - 2.  So figure about 3 healing (a person has roughly 10 boxes of health before falling unconscious).
Title: Re: Games you wish existed
Post by: freeformschooler on August 04, 2011, 03:53:50 pm
Wait, is that all in the video game versions of Shadowrun? Because I thought this was a thread about video games mostly. Obviously a system like that is much easier in a P&P RPG, in fact I've written up an elaborate FUDGE ruleset for something very similar one time :P

Additionally, if we're talking P&P, there's always the ridiculous Mage: The Awakening.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 03:56:18 pm
Wait, is that all in the video game versions of Shadowrun? Because I thought this was a thread about video games mostly. Obviously a system like that is much easier in a P&P RPG, in fact I've written up an elaborate FUDGE ruleset for something very similar one time :P

Oh, sorry, the PnP rules.  4th edition.

But automating it is fairly strait forward.  There's not a lot of "GM discretion" in it (and even then mostly "are you sure you're going to let your player have this spell?")
Title: Re: Games you wish existed
Post by: Detonate on August 04, 2011, 04:00:54 pm
In whole, I would like to see games that break the mold of the games we have now. RPS explains this very well:

"My argument, though I botched my explanation at the time, is that games have incredible untapped potential in the field of negative emotions. Just as the lowest common denominator of any art form appeals to ‘positive’ emotions, whether it’s humour, arousal or excitement, so it is that our young games industry is obsessed with the idea of ‘fun’.

I think this is one of the core reasons that the games industry hasn’t had its Casablanca or Citizen Kane- we’re still in the era of musicals and slapstick comedy. No games developer’s going to try and make its audience feel sad, or lonely, or pathetic, at least not for long stretches. You might get games that dip their toes into that water from time to time, but by and large developers are keen to keep you smiling."

Right now we're stuck with mindless games that are basically Skinner boxes that really just focus on entertaining the audience. I want to see more games that tell stories in a compelling, interactive way, which is what video games should be about.
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 04:04:08 pm
Quote
Right now we're stuck with mindless games that are basically Skinner boxes that really just focus on entertaining the audience. I want to see more games that tell stories in a compelling, interactive way, which is what video games should be about.

Sorry but genuin games not only take more effort but they also have a chance to fail. So we companies won't listen to you.

We will instead make our guarenteed hit "we made it a thousand times before dinner" games.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 04:05:37 pm
You're right.  We have had any tragedies in gaming (by which I mean the story itself is a tragedy, by which I mean this kind (http://en.wikipedia.org/wiki/Tragedy) not that it's a failure).
Title: Re: Games you wish existed
Post by: nenjin on August 04, 2011, 04:06:10 pm
Quote
But I'd like it if Raven made a return to the Hexen and Heretic style games. But that's not likely since they're owned by activision and stuff now...

/signed

Just replayed both of those recently. Heretic was a true gem, better than Doom even IMO. I'd love a reborn Heretic that does't ape all the 3rd person action games out there.

Sadly, I'm pretty sure if Heretic got remade today, it would basically be Dante's Inferno/God of War with the Heretic name.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 04:07:47 pm
Quote
Right now we're stuck with mindless games that are basically Skinner boxes that really just focus on entertaining the audience. I want to see more games that tell stories in a compelling, interactive way, which is what video games should be about.

Sorry but genuin games not only take more effort but they also have a chance to fail. So we companies won't listen to you.

We will instead make our guarenteed hit "we made it a thousand times before dinner" games.

That, right there, is the problem.  No one is willing to explore anything that "might have a 3% chance of failure."  The industry is so huge that all they do is reskin past successes and remarket them (that's a bit of an exaggeration).  But that's his point: games SHOULD be more radical but they AREN'T because it's such a (perceived) RISK.
Title: Re: Games you wish existed
Post by: Supercharazad on August 04, 2011, 04:11:43 pm
Something that totally siulates the power of a god. Making planets, galaxies, down to editing the genetic structure of people and animals, down to changing that lead into gold to make that blacksmith rich and happy, only to pain him by killing his wife in a lava flow... Aaahhh
Title: Re: Games you wish existed
Post by: Jacob/Lee on August 04, 2011, 04:12:20 pm
An RTS of Dead Space 2 where you control the Necromorphs.
Title: Re: Games you wish existed
Post by: Mephansteras on August 04, 2011, 04:12:47 pm
Quote
Right now we're stuck with mindless games that are basically Skinner boxes that really just focus on entertaining the audience. I want to see more games that tell stories in a compelling, interactive way, which is what video games should be about.

Sorry but genuin games not only take more effort but they also have a chance to fail. So we companies won't listen to you.

We will instead make our guarenteed hit "we made it a thousand times before dinner" games.

That, right there, is the problem.  No one is willing to explore anything that "might have a 3% chance of failure."  The industry is so huge that all they do is reskin past successes and remarket them (that's a bit of an exaggeration).  But that's his point: games SHOULD be more radical but they AREN'T because it's such a (perceived) RISK.

Thank goodness for Indy developers!
Title: Re: Games you wish existed
Post by: Detonate on August 04, 2011, 04:13:29 pm
Quote
Right now we're stuck with mindless games that are basically Skinner boxes that really just focus on entertaining the audience. I want to see more games that tell stories in a compelling, interactive way, which is what video games should be about.

Sorry but genuin games not only take more effort but they also have a chance to fail. So we companies won't listen to you.

We will instead make our guarenteed hit "we made it a thousand times before dinner" games.

That, right there, is the problem.  No one is willing to explore anything that "might have a 3% chance of failure."  The industry is so huge that all they do is reskin past successes and remarket them (that's a bit of an exaggeration).  But that's his point: games SHOULD be more radical but they AREN'T because it's such a (perceived) RISK.

You can always try exploring other regional markets too. For example, Pathologic (a very good game that I highly recommend, the RPS quote itself comes from a Pathologic article) was a bestseller in Russia, winning mounds of awards, but barely got off in the U.S.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 04:17:23 pm
You can always try exploring other regional markets too. For example, Pathologic (a very good game that I highly recommend, the RPS quote itself comes from a Pathologic article) was a bestseller in Russia, winning mounds of awards, but barely got off in the U.S.

I started the B12 thread on Pathologic.
Title: Re: Games you wish existed
Post by: Shadowgandor on August 04, 2011, 04:29:45 pm
I've got quite a few wishes but at the moment, I'm craving for a co-op zombie apocalypse top down survival game.
It'd be in real time and there's a crafting system that allows you to create make-shift weapons and barricades or allows you to cook a meal so that you don't starve to death. Well, basically what I want is a co-op cataclysm that plays in real time and is Fun :)
Title: Re: Games you wish existed
Post by: Asehujiko on August 04, 2011, 04:57:08 pm
I'd settle for Lego Rock Raiders 2.
Title: Re: Games you wish existed
Post by: Akura on August 04, 2011, 05:36:22 pm
I've always wanted to play a game where you start out as a soldier on the front lines, but as you move up ranks throughout the game it turns more into a strategy as you start to command squads, then companies, and ending with you general of the military. I've seen plenty of blends between strategy and FPS, but none quite like this.
Operation Flashpoint: Cold War Crisis has you start as a Corporal, but quickly get promoted to Lieutenant and command your own squad. I'd think it would be unfeasable to promote to General, since that takes decades of dedication in real life.

Oooh a New RPGmaker game with ALL the trimmings.

Unfortunately most RPGmakers skimp out on several features.

The closest to the BEST RPGmaker I saw without heavy modding was for the PS2... but it had a devistating problem... Limited NPC space.
RPGToolkit. I don't know what you mean by "ALL the trimmings", since it's not something that will make your game for you, but it is extraordinarily powerful as a tool.
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 05:51:20 pm
All the Trimmings such as

Character pictures inside chat bars, character selection screen, and characters on screen.
Title: Re: Games you wish existed
Post by: Ghills on August 04, 2011, 06:17:15 pm
A pokemon world that made sense, or even just featured a serious try at some kind of non-weed-and-acid-trip culture and economy.   You know, ways to make money besides assaulting/being assaulted by random strangers!  Laws! People who aren't obviously robots in disguise!  A culture - any culture!   That kind of thing.
Title: Re: Games you wish existed
Post by: Akura on August 04, 2011, 06:22:38 pm
All the Trimmings such as

Character pictures inside chat bars, character selection screen, and characters on screen.
Generally, you'd have to code that stuff in by yourself, although it's very possible to do so.
Title: Re: Games you wish existed
Post by: UltraValican on August 04, 2011, 06:24:08 pm
An Isometric strategy rpg with great story line and a literal crapton of playable races mutations and unlimited customization .( Ranging from a Lizard Man Hobo that can breath poison to A laser shooting Robot with Cat ears.
- Almost everything is recruitable
-You want a priest dualwielding AK-47, you betcha
- Multiple endings
- Sprawling Maps with different ecosystems( So you can be entertained wile grinding, leveling that priest is a little funnier when you are also watching zombie bears chase down somewhat randomly generated group of third party units)
- Optional Base Building for the classes that can do it.(Think  Makai Kingdom)
Title: Re: Games you wish existed
Post by: Dakk on August 04, 2011, 06:27:58 pm
An isometric strategy rpg ala final fantasy tacticals with dungeon crawl tier customization would be pretty sweet.
Title: Re: Games you wish existed
Post by: nenjin on August 04, 2011, 06:35:45 pm
An isometric strategy rpg ala final fantasy tacticals with dungeon crawl tier customization would be pretty sweet.

I want an isometic roguelike that is more Dungeon Crawl, less Dungeons of Dredmor.
Title: Re: Games you wish existed
Post by: Bdthemag on August 04, 2011, 06:38:22 pm
I personally want a detailed nation running game. Choose what government and economic forms you want to use, like communism or democracy. And then having to deal with other countries while trying to keep your people happy.
Title: Re: Games you wish existed
Post by: NewsMuffin on August 04, 2011, 06:43:26 pm
An RTS that can have as much or as little micromanagement as you want, and for both to be viable strategies.

For example, you could anything from entire armies to just one guy, even where that one guy shoots, and everything in between.
I don't care what setting it is, but it'd be cool if you could set what it is when you start a new singleplayer game, you choose what era, maybe a medieval one, a modern one and a futuristic 'IN SPAAAACE" one. It'd be super special awesome if instead of eras you chose what year it takes place in. Of course, if you start in the medieval era you could go all the way to the futuristic era, completely seamlessly. Bonus points if you're blasting off and colonizing planets when everyone else is still discovering steel.
For super awesome mega ultra bonus points, there could be a preset human race, and a player set number of procedurally generated armies each with their own strengths and weaknesses.
This would be the best game ever, in my opinion.

The singleplayer campaign would not be unlike Medieval 2: Total War in how it's played, but instead of inciting battles with other pieces, you can just scroll down to your army and see them marching closer to the enemy. While being completely seamless.

Don't care much for graphics, but I would prefer it not to be in ASCII. Something like Medieval: Total War (the first game) would be perfect.

Now if humanity could just invent a computer to run it...
Title: Re: Games you wish existed
Post by: lordcooper on August 04, 2011, 07:20:28 pm
A game (preferably JRPG, but any genre will do) where you play the bad guy, that isn't played for laughs.  A well thought out character, with motivations that are reasonable from their own perspective, but who is objectively the bad guy.  I want to destroy the world (or be thwarted in the attempt) for reasons that make sense.
Title: Re: Games you wish existed
Post by: Ultimuh on August 04, 2011, 07:23:36 pm
A game (preferably JRPG, but any genre will do) where you play the bad guy, that isn't played for laughs.  A well thought out character, with motivations that are reasonable from their own perspective, but who is objectively the bad guy.  I want to destroy the world (or be thwarted in the attempt) for reasons that make sense.

So I guess Overlord is out of the question.
Title: Re: Games you wish existed
Post by: NewsMuffin on August 04, 2011, 07:24:50 pm
A game (preferably JRPG, but any genre will do) where you play the bad guy, that isn't played for laughs.  A well thought out character, with motivations that are reasonable from their own perspective, but who is objectively the bad guy.  I want to destroy the world (or be thwarted in the attempt) for reasons that make sense.

So I guess Overlord is out of the question.
Despite Overlord being a really fun game, in my opinion.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on August 04, 2011, 07:31:04 pm
Don't really see how a game like that could work.

Nobody really sees themselves as the bad guy. It's very hard to go down the "evil" route without being comical.
Sure you can have games where the main charactor thinks he's doing the right thing and cocks everything up but if you think about it that's usually the Big Bad Boss' view point on his/her actions.

Just think the next time you're running through a 'bold camp slaying tons of those furry bastards so you can shake down their corpses for some coins. Maybe you're the bad guy, releasing destruction onto a race for your own benefit.

Also, Destroying the world for reasons that make sense? Since when has destroying the world ever been justifiable?
Title: Re: Games you wish existed
Post by: Angel Of Death on August 04, 2011, 07:32:59 pm
I personally want a detailed nation running game. Choose what government and economic forms you want to use, like communism or democracy. And then having to deal with other countries while trying to keep your people happy.
THIS. I've been slowly trying to learn programming so I can make this.
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 07:34:00 pm
All the Trimmings such as

Character pictures inside chat bars, character selection screen, and characters on screen.
Generally, you'd have to code that stuff in by yourself, although it's very possible to do so.

See... despite all of these practically being staples (at least the other two are) many RPGmakers don't have that.
Title: Re: Games you wish existed
Post by: freeformschooler on August 04, 2011, 07:36:12 pm
A game (preferably JRPG, but any genre will do) where you play the bad guy, that isn't played for laughs.  A well thought out character, with motivations that are reasonable from their own perspective, but who is objectively the bad guy.  I want to destroy the world (or be thwarted in the attempt) for reasons that make sense.

So I guess Overlord is out of the question.
Despite Overlord being a really fun game, in my opinion.

There's always Shadow the Hedgehog, which was a pretty terrible game IMO but I played it when I was a bit younger. Ultimately the real ending is "good", but the evil paths you can go down consist of doing genuinely evil things and having a somewhat childhood-jarring ending consisting of the bad guy winning. That bad guy is YOU.

Man I used to be such a Sonic fanboy. Genesis was my first game system. Does what Nintendon't, etc.
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 07:38:05 pm
Blood Omen: Legacy of Kain is exactly what you want Lordcooper.

Just ignore the sequels after the second.
Title: Re: Games you wish existed
Post by: lordcooper on August 04, 2011, 07:47:24 pm
Don't really see how a game like that could work.

Nobody really sees themselves as the bad guy. It's very hard to go down the "evil" route without being comical.
Sure you can have games where the main charactor thinks he's doing the right thing and cocks everything up but if you think about it that's usually the Big Bad Boss' view point on his/her actions.

Just think the next time you're running through a 'bold camp slaying tons of those furry bastards so you can shake down their corpses for some coins. Maybe you're the bad guy, releasing destruction onto a race for your own benefit.

Also, Destroying the world for reasons that make sense? Since when has destroying the world ever been justifiable?

The main character doesn't need to see themselves as evil, but must be viewed as such by most others in the world.  Hmm, I think a perfect example would be if FF7 was remade from the perspective of Sephiroth.  After playing the spinoffs and reading up as much as possible, I can really empathise with that guy.  He'd been manipulated, lied to and used in so many ways that he just kinda snapped when he realized the truth.  That's what I really want.  A gradual, justified descent into evil.  Convince me and my character that this world deserves to be destroyed/enslaved/whatever, and preferably make me lose right at the end.

Blood Omen: Legacy of Kain is exactly what you want Lordcooper.

Just ignore the sequels after the second.

Thanks, I'll look into them :)
Title: Re: Games you wish existed
Post by: Neonivek on August 04, 2011, 07:51:34 pm
Dang it Lordcooper Get Blood Omen Legacy of Cain NOW!
Title: Re: Games you wish existed
Post by: toupz on August 04, 2011, 08:12:07 pm
I wished there was a prehistoric survival game where you can be a caveman and hunt dinosaurs and such in an open-world
Title: Re: Games you wish existed
Post by: Bdthemag on August 04, 2011, 08:30:34 pm
I wished there was a prehistoric survival game where you can be a caveman and hunt dinosaurs and such in an open-world
Im going to have to be the jackass who say's "Hurr durr, no dinosaurs in cavemen times."
Title: Re: Games you wish existed
Post by: Johnfalcon99977 on August 04, 2011, 08:56:19 pm
An MMORPG thats also a player political intrigue simulator. With a constantly changing world full of the razing and settling of cities.

Basically Guilds taken to a very extreme extent.
Title: Re: Games you wish existed
Post by: GT on August 04, 2011, 08:59:02 pm
Mass Effect + Wing Commander: Privateer + Some corporation/ship elements from X3. (Maybe a dash of The Guild as well... with light business management/political intrigue/assassinations)

With updated graphics, of course.
Title: Re: Games you wish existed
Post by: Sirus on August 04, 2011, 09:10:19 pm
First: you know those animes where people do crazy teleportation techniques, dodge lightning, and can punch folks through walls? I want a game based on that style of combat. Probably a platformer.

Second: A post-apocalyptic Pokemon game. Think Fallout, but with rattata trying to rip your face off. Think about it: pokedex entries always describe the horrible things pokemon can do, from melting steel with their breath to causing EMPs. How'd you like to try and survive those?
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 09:10:52 pm
I wished there was a prehistoric survival game where you can be a caveman and hunt dinosaurs and such in an open-world
Im going to have to be the jackass who say's "Hurr durr, no dinosaurs in cavemen times."

There weren't any dinosaurs in 1942 either, but does that stop me from nomming on peoples faces in Dino D-Day?
No siree bob
Title: Re: Games you wish existed
Post by: Grunden on August 04, 2011, 09:17:04 pm
You get teams of robots that you build yourself. You don't control them in battle, instead you design their AI and they use that in order to win over their competition.

The manual is HUUUUGE!!!

I need a name!  Hehehe.

Several games fit this description. One of the best ones was Omega (http://www.mobygames.com/game/dos/omega_).
Title: Re: Games you wish existed
Post by: Angle on August 04, 2011, 09:46:12 pm
A dungeon crawler where I get to play as a robot and collect parts to customize myself.

I've actually been thinking about making something like this.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on August 04, 2011, 09:53:03 pm
Scrap's a bit like that.
You salvage parts from the robots you fight.

Roguelike and all that.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 10:18:13 pm
Scrap's a bit like that.
You salvage parts from the robots you fight.

Roguelike and all that.

Here's the site for it (http://www.math.leidenuniv.nl/~mommen/scrap/).  It's a pretty small game.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on August 04, 2011, 10:22:30 pm
Still fun for a while.
Title: Re: Games you wish existed
Post by: Matz05 on August 04, 2011, 10:34:52 pm
The review for Omega mentions Mindrover, wich is great fun. It is more of a "wires and logic gates" in design than code, but still very powerfull (it can use a boolean, a number, a bearing, etc. in a wire). Single player might get boring after a while, but there are some nice mods out there...
Title: Re: Games you wish existed
Post by: Patchouli on August 04, 2011, 10:38:24 pm
The ultimate crossover shmup.

You could play Vic Viper, Endymion FRS Mk.II, Ikaruga, Silvergun, Reimu, EXCELICA, Windia, and others. The story mode is affected by which character you pick, and the stages in the game are made with the character you chose in mind. The bosses would have you fight protagonists or antagonists from other series, and your attacks would be able to properly interact with them, or even just provide unique methods of beating them. For example, playing as Ikaruga, there would be some freedoms in making sure the enemies have black and white bullets. Shikieiki doesn't have black and white bullets, but against Ikaruga, I don't think it would be too unreasonable to have her bullets be seen as black and white, especially in light of her actual abilities in Touhou. EXCELICA could grab the others' options and sling it around, and other crap like that.

Also, through the game, the camera between horizontal and vertical. So delish.
Title: Re: Games you wish existed
Post by: Draco18s on August 04, 2011, 10:46:08 pm
Also, through the game, the camera between horizontal and vertical.

This is an incomplete
Title: Re: Games you wish existed
Post by: Kay12 on August 05, 2011, 12:39:30 am
I personally want a detailed nation running game. Choose what government and economic forms you want to use, like communism or democracy. And then having to deal with other countries while trying to keep your people happy.

Basically, a better version of Shadow President? Same for me.

However, more isn't always better and having it become too detailed wouldn't make it definitely awesome.
Title: Re: Games you wish existed
Post by: DrPoo on August 05, 2011, 09:10:23 am
Spacebuild 3: The game with more stuff

Would love a more suited game engine, and less lag.
Shores of Hazeron dosent count :P
Title: Re: Games you wish existed
Post by: Angel Of Death on August 05, 2011, 09:11:38 am
GTA San Andreas part 2.
Title: Re: Games you wish existed
Post by: Azkul on August 05, 2011, 09:23:34 am
I wished there was a prehistoric survival game where you can be a caveman and hunt dinosaurs and such in an open-world

Too bad it was cancelled. (http://uk.gamespot.com/xbox/action/bc/index.html)
Title: Re: Games you wish existed
Post by: Ultimuh on August 05, 2011, 09:46:25 am
I wished there was a prehistoric survival game where you can be a caveman and hunt dinosaurs and such in an open-world

Too bad it was cancelled. (http://uk.gamespot.com/xbox/action/bc/index.html)

Looks like it is only suspended.. since 2004.. might be vaporware by now.. such wasted potential..  :(
Title: Re: Games you wish existed
Post by: squeakyReaper on August 05, 2011, 09:49:28 am
I'd like to see a fuller version of Zachtronic Industries game, Bureau of Steam Engineering (http://www.zachtronicsindustries.com/the-bureau-of-steam-engineering/).  Seeing as their Infiniminer had it's spiritual successor (debatable) in the form of Minecraft, I don't think he could bear that happening again though.
Title: Re: Games you wish existed
Post by: beorn080 on August 05, 2011, 10:12:11 am
An MMO (properly and correctly) based on ShadowRun (and not that shitty FPS that came out with that name, but was not ShadowRun).

I want god damn dragons running the god damned megacorps like the god damned power players they are.

I would also give one of my lungs for this.
http://awakenedmmo.org/ Tech demo should be out by december, evidently its going to be a single player demo for now. They're also looking for artistic help.

I saw someone mention pokemon once. Personally, I'd like to expand it even more. Forests, plains, non linearity, foraging for food, tracking pokemon down by tracks and other signs. Free form battles similar to the TV show, moves that do more then just hits for damage, moves that modify the terrain, agility and dodging.
Title: Re: Games you wish existed
Post by: blackmagechill on August 05, 2011, 10:16:29 am
Problem Sleuth: The Game. It'd probably end up like a TF2 type thing with story missions and more wieldable weapons (if AD is out of ammo he can swipe that hand gun from PI, vice versa). I wouldn't care if it was the comic story line or if it was a new one, switching from imagination to real world would be fun, and it be great just to look at.
Title: Re: Games you wish existed
Post by: Draco18s on August 05, 2011, 10:28:52 am
Problem Sleuth: The Game. It'd probably end up like a TF2 type thing with story missions and more wieldable weapons (if AD is out of ammo he can swipe that hand gun from PI, vice versa). I wouldn't care if it was the comic story line or if it was a new one, switching from imagination to real world would be fun, and it be great just to look at.

You realize, of course, that it'd never work, due to some of the sheer absurdities that the comic used as valid tactics.  Such as running a power cord through a projector about six times in order for it to be the right size.

Or the house that contained itself.
Title: Re: Games you wish existed
Post by: blackmagechill on August 05, 2011, 10:31:17 am
Exactly, it'd probably take place AFTER the storyline because a six hour DMK battle would suck.
Title: Re: Games you wish existed
Post by: Neonivek on August 05, 2011, 03:36:56 pm
I wished there was a prehistoric survival game where you can be a caveman and hunt dinosaurs and such in an open-world

Too bad it was cancelled. (http://uk.gamespot.com/xbox/action/bc/index.html)

Looks like it is only suspended.. since 2004.. might be vaporware by now.. such wasted potential..  :(

Peter is wasted potential...

He was part of the triumverant of creativly cool games with Will Wright and Sid Meiyer (Though Sid is probably off the list at this point...)

Heck it is to the point where you could put things like: Black and White 2 Prime... or Fable 2 Prime...

Peter why WHY Peter!?! Having a game come from him and not be mindblowing is always disapointing.
Title: Re: Games you wish existed
Post by: drkpaladin on August 05, 2011, 04:29:56 pm
I would like to see Final Fantasy 6 redone as a combination of Total War and and Koei's Romance of the Three Kingdoms.  One of the factions would be based out of an airship, the battles would be epic.

I would also like to see X-Com properly remade with a large budget, no offense to the hard working fan community thats been plugging away at it.

Title: Re: Games you wish existed
Post by: Lord Snow on August 05, 2011, 04:46:38 pm
FF7. Same as always, but updated to run on any modern PC.

Populous 4. From Dust looks similar, but i think i'd rather fight other tribes and gods than war against nature.

X4. With balance, better menus, and actually running smoothly through any effects, on hardware you can afford to buy and run.
Title: Re: Games you wish existed
Post by: ExKirby on August 05, 2011, 05:28:29 pm
How has nobody said Half Life 2 Episode 3? Fine, I will.

Half Life 2 Episode 3.

I've also had an idea knocking around in my head for a while-an FPS within which you chose a customised loadout akin to TF2, but by choosing 2 Primary Weapons, 2 Secondary Weapons and a Melee Weapon, with fully customisable characters and built in map and weapon editors. These could then be submitted into contests and the winners would get their creations added to the official maps.

It's never going to happen, but a man can dream.
Title: Re: Games you wish existed
Post by: blackmagechill on August 05, 2011, 05:30:44 pm
I forgot about RM games. Demon Tower and Edifice would be great, and so would Ill Will.
Title: Re: Games you wish existed
Post by: lordcooper on August 05, 2011, 05:35:32 pm
FF Versus XIII, GTA San Andreas 2, Medieval 3: Total War and a gorram remake of FF7.
Title: Re: Games you wish existed
Post by: Singularity125 on August 05, 2011, 07:39:09 pm
What I'd like to see is a hypothetical game that's an intelligent hybrid of Star Control 2, Space Rangers 2, Imperium Galactica 2, and Noctis. So that there's a huginormous (no-hope-of-exploring-in-a-single-lifetime huginormous) galaxy out there, pregenerated but with randomly allocated "pockets" of intelligent life that tie themselves together via some FTL system, and strive to protect the galaxy against a suddenly appearing threat, which you first fight a losing battle against, then assemble an alliance, research the enemy's origins, develop countermeasures, and eventually drive the invaders out of the galaxy. This in a completely "living" environment with real trade routes, real NPC ships milling about their business, exploring, pirating, liberating, etc. All the time you're also free to explore the uncharted space for minerals, give names to stars and planets, fund or build spacestations, design and craft your own ships, then eventually control an armada that you will wield to (effectively) single-handedly drive the push against the enemy. That is a game I'd really like to play. X3 just seems too cramped.

This idea is fun of win. Kudos.

I always was fond of the idea of a game where you could do anything. Generally speaking though, I have some pet-peeves about the sandbox game genre that I wish a company would address.


Tl;dr: Want a dynamic world that doesn't reserve a special place in its heart for the player character. The player needs to earn his respect. The dynamic system I suggest lets you do things like play both sides. (Tip the bad guys off to a place to raid, then watch a quest appear to kill the bad guys, and get rewarded for both? Yes please! x3)
Title: Re: Games you wish existed
Post by: Sirus on August 05, 2011, 08:17:46 pm
-snip-

-snip again-
  • Ties in with the above, but I'd like quests not to always wait for the player. In a dynamic, procedurally-generated world, the player shouldn't be the only one doing fetch quests. If that poor sap can't find someone to protect him from the Xenon (and their presence should trigger the quest to appear, not the other way around!)... then that guy's out of luck, and he's dead. Don't do this with static quests though, the existence of those pushes me into a completionist mindset and if they expire on me, I get rather upset. xD I just want the world to be able to crumble from collective apathy.


I'd like to expand on that idea: what if, in addition to all the NPCs running around, there were a number of Computer Controlled Players, or CCPs? These guys would run around the world, possibly completing these dynamic quests depending on their personalities and locations. For instance:

And yes, the player would be able to interact with these CCPs just like anyone else. They wouldn't be some background force that is never in the same area as you.
Title: Re: Games you wish existed
Post by: Akura on August 05, 2011, 08:33:27 pm
I would like to see Final Fantasy 6 redone as a combination of Total War and and Koei's Romance of the Three Kingdoms.  One of the factions would be based out of an airship, the battles would be epic.
You know, I've always wanted a FF12 mod for Star Wars: Empire at War. The "space" battles would be fleet engagements between airships, with large infantry squads battling it out on the ground. It might actually be possible.
Title: Re: Games you wish existed
Post by: Astral on August 05, 2011, 09:37:13 pm
I also want to see a new Romance of the Three Kingdoms game. They used to come out with one every 1-3 years or so, and it's been four since the last one. I need my ancient-war-in-hand-painted-graphics-style-China-games fix. Having played practically every one that's come out except the first and second ones, and any handheld versions, I'm an avid fan of the series (and the book), and it was hands down the best grand TBS that I encountered on the SNES, Playstation and PS2. The cast of characters, backstory, and history are all there, just needs the updated mechanics and a bit more stuff to do. I particularly liked one version, which allowed you to roam around as someone other than a ruler, adding a bit of RPG element to it as well.

Also, a Dynasty Warriors Empires that is more than just button mashing, mowing through an enemy army solo, and being the sole force behind any victory or defeat, without the crappy random card system thing that decided politics. Give me base building, the ability to set up my traps and trigger them in real time, and degrees of complexity above "go here, mash X until dead, go to next officer, rinse and repeat" formula that the entire series encompasses.
Title: Re: Games you wish existed
Post by: Farce on August 06, 2011, 12:54:17 am
Dwarf Fortress 1.00?


Also, I really want an RPG that could be rando-/procedurally generated game, that let you really influence things, and built everything from parts - vehicles, buildings, items, even creatures.  Fantasy, modern, sci-fi... doesn't matter.

So, like, you could design a sweet base, installing an armory, storage and barracks and stuff, or maybe a massive palatial house just to show off.  All the buildings would be built off the same system, too.  Similarly, you could make your own items - pre-existing items basically being the exact same thing, pre-designed - by arranging the parts on your own, swapping out barrels and power sources and magic gems and power sources or whatever you wanted (the thing I always envision with this thing is a giant metal spear-thing you plant someplace, with a big outer casing to keep out weather and deployable ground-latchy things like the Siege Tank has, that acts as a teleporter beacon).  It's efficiency, reliability, and all that would be determined, for the most part, how well your design is - though, maybe some kind of skill would play a part in it.  Similarly, individual items might be better or worse than the base design, depending on who built it - some-guy with [craftskill] 0, or a master craftsman with a huge [craftskill].  Vehicles might be built with the same system, and you could, say, finding a wagon or an APC or something, and slowly tricking it out with a bigger engines, a rare power source, or just more armor plating or whatever.  And if you could get a production center going, you could sell these things to the NPC populace, and it would actually appear in the world.

Like... say, the world starts with normal old iron weapons.  You find fictional-element-x, and you discover it makes a better alloy when mixed with iron.  You now are the inventor of... mithril, or ToadyOneium, or whatever you want to call it.  Now maybe you find some magical crystals.  You could make a staff out of ToadyOneium, stick a magic crystal in it, fiddle with some gubbins to so it shoots straight, scatters more/less, and has a more efficient magic-layzer-output, and then get a building full of people to start cranking them out.  Suddenly, your town local town has magic laser gunwandthings.  If your gunwandthings are easy to make, you'd have basically started the shift of warfare from spears/arrows to guns.

Making creatures out of parts would make it easy to do stuff like make crazy monsters, new races, or body-part-damage.  You could modify creatures in a genetics lab or something, adding wings to scorpions or lionfish quills to bears, or make a genetic abomination from scratch ("more muscles!  Bigger claws!  Holy crap this digestive system I designed is terrible, let's make it better!  More arms!  Lasers in it's eyes!")... or maybe some kind of super-worm that reinvigorates the world's flora after some kind of apocalypse... or maybe just making the ubermensch, who might eventually take over the world's cities and population...  If an arm got hacked off, you could build a robo-arm (with the aforementioned crafting thing :D ) to replace it... or just to gloat, you could kill whoever did it, take his arm, and use that instead.

I'd also like the ability to organize groups, guilds and factions, and have a personality thing, like DF has, as well... every NPC you meet would react to you based off of it.  Depending on personality, kings might rather go to war than negotiate peace.  Small factions would exist in the game - unions, guilds, like I said.  A given group could be anything... Robin Hood's bandits, a cabal of conspirators, bloodthirsty thugs, a neighborhood watch, maybe an independent adventuring party.  You could ask any of these dudes to join you or work for you or whatever... every NPC has their own stats, and such.  ...This sounds pretty much just Future-plans-DF, so yeah.


I guess the TL;DR of it is that I want a super-dynamic world you can see and play in, detailed enough that you can play it through a single character's eyes.
Title: Re: Games you wish existed
Post by: jmancube on August 06, 2011, 12:57:16 am
A space strategy game, but with more options. I want to be able to wage war however I like, even if it is ridiculous. I'm a fan of games where you can destroy planets and such, but I feel like there could be more variety to it. Instead of blowing up the planet, what if I released non-native lifeforms on a planet that wreck havoc on the ecosystem? Or maybe destroy their infrastructure and equipment and watch the world fall apart.And of course the ability to terraform planets to be hospitable and such.

Now that I think about it, what I'm looking for is a really good god game with tons of options... :(

Also, a game similar to mount and blade but with much greater scope (I.e. thousands of units or more) with siege equipment and realistic battlefields/castles/towns. Impossible with today's computers, but maybe, someday...
Title: Re: Games you wish existed
Post by: Dbuhos on August 06, 2011, 01:54:55 am
Well I've been lurking on /v/ lately...
and saw this :
Spoiler (click to show/hide)

A part of myself kinda' died knowing that a game like that doesn't exist. Except SS13 ey.
Title: Re: Games you wish existed
Post by: woose1 on August 06, 2011, 02:01:11 am
Jagged alliance 3. It's been delayed more often than fucking Duke Nukem Forever, and passed through more hands than a relay stick. I just really really hope they don't fuck it up.
http://forums.techarena.in/video-games/1093390.htm
*mouth foam*
Title: Re: Games you wish existed
Post by: Kanil on August 06, 2011, 02:08:49 am
A Wipeout game done in the style of Codemaster's F1 stuff. An actual championship, career mode, vehicle development, silly flavor stuff like post race interviews. Mmm.

And a new MechCommander.
Title: Re: Games you wish existed
Post by: Angel Of Death on August 06, 2011, 02:11:19 am
An actual sequal to Duke Nukem 3d. Not this Failever shit.
Title: Re: Games you wish existed
Post by: nenjin on August 06, 2011, 02:37:59 am
A hardcore Call of Cthulhu party-based RPG. Liberally inspired by the table top games.
Title: Re: Games you wish existed
Post by: Sean Mirrsen on August 06, 2011, 02:46:51 am
-snip-

-snip again-
  • Ties in with the above, but I'd like quests not to always wait for the player. In a dynamic, procedurally-generated world, the player shouldn't be the only one doing fetch quests. If that poor sap can't find someone to protect him from the Xenon (and their presence should trigger the quest to appear, not the other way around!)... then that guy's out of luck, and he's dead. Don't do this with static quests though, the existence of those pushes me into a completionist mindset and if they expire on me, I get rather upset. xD I just want the world to be able to crumble from collective apathy.


I'd like to expand on that idea: what if, in addition to all the NPCs running around, there were a number of Computer Controlled Players, or CCPs? These guys would run around the world, possibly completing these dynamic quests depending on their personalities and locations. For instance:
  • Idealistic Hero: This CCP would always jump in to save NPCs from danger, and maybe do minor repeatable subquests (go here and kill 10 pirate ships)
  • Greedy Bastard: This CCP would also help NPCs, but only for rewards. If offered enough incentive, they may even switch sides.
  • Trade Tycoon: This CCP would seek a peaceful trading life, taking advantage of supply and demand to make oodles of money. If the player is to slow to take advantage of market trends, this guy may beat the player to the punch.
  • Renegade: Basically, the guy who would rather play as a criminal. Stealing, piracy, even murder are all legitimate tactics in this CCPs eyes.

And yes, the player would be able to interact with these CCPs just like anyone else. They wouldn't be some background force that is never in the same area as you.
Space Rangers already does this for you, after a fashion. Except in the interests of longevity (since quests are unique and finite), CPC's don't "take" quests from you. Other than that, computer-controlled Rangers do everything the player does. Unlike actual "NPC" ships (traders, diplomats, pirates and military), CPC rangers really fly around in search of good equipment, they really converse with each other, form battlegroups. They all have their personalities, though you don't get to see much of those. Cowardly or underequipped Rangers will flee from danger, brave AND underequipped Rangers will follow military ops into an invaded starsystem only to pick up stray debris and avoid actual combat, brave and foolish Rangers will sometimes fly right into the midst of Dominator fleets in an attempt to help a damaged comrade escape, etc. Traders trade, pirates pirate, fighters fight. It's that kind of game, and it's part of what makes it so great. I've come to call Space Rangers a "Massively Singleplayer Game", because it almost plays like an MMO sometimes.
Title: Re: Games you wish existed
Post by: Ninteen45 on August 06, 2011, 03:15:16 am
http://www.sw3d.net/

a verson of that where parts collided.
Title: Re: Games you wish existed
Post by: Farmerbob on August 06, 2011, 03:54:25 am
Give me a game like Wurm Online with true 3d both above and below ground, skeletal avatar and NPC graphics, customizable avatar appearance based on equipment, and a much more customizable magic system.  The real avatar and npc graphics are supposed to be happening *soon* heh.
Title: Re: Games you wish existed
Post by: thatkid on August 06, 2011, 06:11:31 am
Dbuhos, why'd you have to go and post that and make me sad? D:
Title: Re: Games you wish existed
Post by: Starver on August 06, 2011, 07:29:23 am
Was going to read this whole thread before adding my own inane comment ("all those games that I've had brilliant ideas about but never got around to realising..."), but briefly checking the posts on the page following the following I can't see anyone mention...

I haven't played corewars, but I do remember playing robocode back in the day.

Robocode dates back to 2001.  Corewars goes back to the early '80s, and is very much more esoteric, given the nature of the battle-environment.

I'd say have a look at it, but Redcode isn't for everyone.  Mind you, I've made a few good experiments into a form of genetic algorithms[1] using it.  Seeing as just about every finely-handcrafted segment of code that I could hope to have developed for it had probably already been created in the decade before I became acquainted with it, and all I could really hope for was something utterly novel that came about through some chance and non-intuitive creation.


[1] Copying from biology, at that time, the idea of "junk code", within which mutations could occur, by having a vast amount of "commented out" assembler that existed only in the Redcode file, not in the core itself.  As long as the resulting Redcode listings did not outright kill itself, mutations in its various offspring[2] could occur either within the read code or comment-masked code, meaning some build up of diversity before some other mutation alters the comment-masking and produces something with a possibly novel (and yet probably crippling) twist.

[2] I played with sexual reproduction, but I had to constrain things so much in order to make sure suitably-compatible "gene"-switching could occur[3] that it changed the nature of the whole process.  If the Darwinian Poetry (http://en.wikipedia.org/wiki/Darwinian_poetry) project had popped up before I shelved this whole idea then I think I might have considered integrating some of its features.  As it was, I think I babbled a lot in its forums about concepts that either project could have made use of.  Another example of not following through on my convictions.

[3] Copying from nature, again, made it a diploid genetic mix by dint of two copies of everything (only one (usually!) active) with some meta-notation/commenting surrounding it in order to allow genetic inheritance in the form of recessive and dominant genetics.  But getting it started meant essentially getting the very simplest Imp, and padding it out with a huge amount of mutation in the artificially multiplied first round of mitosis.  I was going to implement X/Y-like gendering (which, with the associated meta-Redcode could produce gendered differences within a single species-line), but I thought it too arbitrary a system, and really wanted to create a system that could have come up with its own idea of sexual determination (given the many that exist in nature) at some point following on from the original asexual method.  But that would have doubtless required further developments.  I was never looking to try to emulate multicellularism (effectively meaning differentiated daughter-cells, in some manner) or any form of gestation outside of the "Parent[+Parent]=>Child[ren]" system that existed within my 'mutator' program.
Title: Re: Games you wish existed
Post by: Cheese on August 06, 2011, 07:35:58 am
The X series but without the shallow feeling of 2 minute or less capital ship battles and respawning stations. I want to conquer the universe with that fleet I spent my whole virtual life building.

E: And I don't just want some crappy sector take over mod.
Title: Re: Games you wish existed
Post by: Angel Of Death on August 06, 2011, 07:39:55 am
Manhunt 3. It's like Manhunt 1 combatwise, challengewise and maybe even levelwise and it has the gore of Manhunt 2. That would be awesome.
Title: Re: Games you wish existed
Post by: Pakhawaj on August 06, 2011, 08:19:30 am
I'd quite like a more in-depth SimEarth, a game where you can just sit back and watch things develop or watch how your interference in things plays out.
There would be a speed guage somewhere on screen, so one could progress (or regress) the time from up to billions of years per second down to single years per second. If one were to reverse the time, the future timeline would be erased leaving you at the point at which you stopped the reversal.
The game would begin at the creation of the planet from other large space rocks and it would end at the unlikely event of the total destruction of the planet either through sentient beings living on the planet or an external source.
Opportunities to change the atmosphere would be vast and unlimited and if any lifeforms appear, they'd evolve or die out according to the hardships in which they face. There would be no "Earth" species available for placing à la the original game because each species would be entirely procedurally generated according to the environment. There could be a tab to view the current life on the planet separated into simple groups such as "plant", "animal", "bacteria" etc. then split into further groups such as "algae", "fish", "positive cocci" etc., one could then click on one of the procedurally generated named for one of these living creatures (and rename it if so wished) and view a description of it with its length depending on how complex the organism is, so an "animal" would almost inevitably have more lines of text than a "bacteria".
In the event of intelligent life appearing, one could now click on a "sociological" tab, which (depending on how advanced this life is) would show the linguistic and cultural histories of the intelligent life perhaps an interfering player might be able to introduce new ideas to members of the populice with broad names such as "violence" or "egalitarianism", these could have broad affects depending upon the climate in which these ideas are introduced and the type of species they are introduced to. So for example, an intelligent species with scarce resources when introduced to violence might interpret that idea as being one of internal violence rather than external (each species would do their best to survive in any given situation and according to what they are able to do) in order to retain what little they had, perhaps they would become quite nihilistic, though I don't know how such a thing could be visually recorded.
I don't know if the player should have the ability to alter the shape of the planet manually or whether it should entirely be done through the introduction or addition of elements and chemicals and things.
Hopefully, this game would be just as interesting to a botanist as it would be to a geologist, physicist, sociologist, economist, chemist, zoologist... 

I can't think this game will ever exist, but it is a nice thought. :)
Sorry for rambling a little!
Title: Re: Games you wish existed
Post by: Starver on August 06, 2011, 09:38:54 am
There could be a tab to view the current life on the planet separated into simple groups such as "plant", "animal", "bacteria" etc. then split into further groups such as "algae", "fish", "positive cocci" etc.,[...]

The thing that's largely stopped my previous attempts to codify such a system is that...  well... if you're willing to go so far as to eschew all classic terran species, and certainly encompass a completely non-anthropomorphic attitude to the term "higher life-forms", then you're not even guaranteed to be able to use quite the same descriptions of the word "fish" unless you're talking about "bony[1], water-inhabiting creatures" in the most generic term.

You can probably analogue the difference between single- and multi-cellular creatures, probably hash something out that differentiates plants from animals.  Although note the all-too-Real-World example of fungi being neither and lichen technically being symbiotically a combination of fungus and bacteria.  But who knows what a (potentially all-encompassing) simulation would come up with in regards to organisms not plainly classifiable as animal, plant, fungus ore bacterium.  Ignoring symbiosis and whatever parasitic combinations may create significantly abundant "sum greater than the parts" creations to warrant independant classification.

But I waffle.  All I'm trying to say is that if you're going to improve on SimEarth (which held me for a while, back when I last played with it, but had a number of intellectual failings, on top of interface issues, part of which you've mentioned and I agree with) you'll find someone even more pedantic.  And that's probably one of the reasons why I've messed around with any number of sim-like programs and never gotten around to completing any to any degree that I thought would be acceptable for an audience.  (Albeit that some never even escaped the confines of my cranium, however detailed they were conceptualised during whatever idle moments I applied to the problem.)


[1] Even that's a debatable word, especially if you want to include cartilaginous 'fish' in there as well, but let's say that this description encompasses any sort of creature with a distinct endoskeletal scaffolding, whatever its ultimate chemical nature and layout and tell the remaining pedants to "go bony-aquatic-creature harvest". :)
Title: Re: Games you wish existed
Post by: Pakhawaj on August 06, 2011, 10:45:57 am
Haha, that's funny. I completely agree. I thought about this, but even within my unfeasible fantasies it seems, I make concessions to feasability. :P
It becomes difficult to categorise things that may exist out of a gargantuan number of possibilities. Since we have no good evidence of life living on other planets, unfortunately the only life we can compare things to is the life which sprang from our own planet. I think, once the moon turns purple and this game gets released the creators will probably have to use simple categories such as "plant" even if that limits what is possible within game to something similar to what occurred on Earth, otherwise we'd be either have to make up new terms for these new creatures (that's a blarg, member of blump family), or have terribly long and convoluted terms like "boneless, methane-breathing, stationary thing family". It's still a better categorisation system than in SimEarth though!
Title: Re: Games you wish existed
Post by: Niveras on August 06, 2011, 11:48:39 am
Dungeon Keeper underground fortress building + overland conquering with an Overlord control scheme. I've actually given it a lot of thought but I don't want to bore you with the details.

Title: Re: Games you wish existed
Post by: Draco18s on August 06, 2011, 11:50:07 am
Dungeon Keeper underground fortress building + overland conquering with an Overlord control scheme. I've actually given it a lot of thought but I don't want to bore you with the details.

So, like Dungeons, but not shitty.
Title: Re: Games you wish existed
Post by: drkpaladin on August 09, 2011, 12:09:07 pm
I'm glad I'm not the only one who liked the ROTK games, I always felt a little silly looking forward to the relatively minor changes in between the games.  If I hadn't lost my copies of 9 and 13, I would have a reason to keep my ps2 plugged in.  I'm not even a otaku about the Three Kingdoms, I just enjoyed the styles of the games.
Title: Re: Games you wish existed
Post by: Jay on August 09, 2011, 12:50:51 pm
Re: Games you wish existed
Dwarf Fortress 1.0

:V
Title: Re: Games you wish existed
Post by: Draco18s on August 09, 2011, 01:03:34 pm
You're not the only one:

Dwarf Fortress 1.00?
Title: Re: Games you wish existed
Post by: Mephansteras on August 09, 2011, 02:36:46 pm
You're not the only one:

Dwarf Fortress 1.00?

At this one has a decent chance of getting completed. Maybe not for another few decades, but...
Title: Re: Games you wish existed
Post by: Roboboy33 on August 09, 2011, 07:14:17 pm
-snip-
This
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 09, 2011, 07:56:10 pm
Sounds like what Spore should have been. Hell, the game would be fun even if the entire premise was making a non-sentient animal population that survived the best without worrying about a civilization or space.
Title: Re: Games you wish existed
Post by: Fniff on August 09, 2011, 08:10:37 pm
I'd personally love a complete disaster simulation.

You get to choose what place you wanna use as a disaster zone, then go mad. Vampires and werewolves attack the city in eternal night? You got it. Wanna make Uzumaki in a city? Go ahead. Want a volcano to go off in the center of a city? Easy as pie. Wanna have all three occur at the exact same time? That's okay too! There would be hundreds of disasters, ranging from the realistic (Hurricane, epidemic, nuclear attack, riots) to the strange and unrealistic (Black hole, random sudden volcano for no reason, zombie outbreak (Romero or Left 4 Dead style), mutation)  to the downright absurd (Vampire, Werewolf and/or Demon attack, 100 foot monster, intrusion from another reality, spiral infection, the horsemen of the apocalypse), all in a fully living city filled with people who go to work, sleep and have fun. It'd be perfect just watching a town or a city go about it's daily business when you are about to drop a horrific mind-bending creature in the center. The best part would be combining disasters.
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 09, 2011, 08:46:23 pm
There are games where you can sort of do that (screwing around on SimCity, where you can usually start disaters for the heck of it, comes to mind) but something modelling individual peoples' reactions to the chaos around them would be interesting. I could imagine braver citizens working alongside emergency services while the majority of people just run away. Maybe suicidal or psychotic people would welcome the chaos with open arms. The question is if it would be worth it to add physics. A nuke over a detailed city would be nightmarishly intensive on processing, as would having city-sized populations fighting the national guard MPs sent to suppress the city-wide riots.
Title: Re: Games you wish existed
Post by: Fniff on August 09, 2011, 08:52:35 pm
Snip

Sim City can only go so far. I have caused damn near apocalyptic situations yet the sims don't react. Even the sim I put in just complains about it, like everything else bad.

Anyway, those problems could be solved by having the play area be smaller, but not so much it ruins your fun completely. As with the nuke, you could make it play a cutscene then show the devastated city with the unaffected civilians put into a full-on panic mode.
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 09, 2011, 09:06:00 pm
The main issue with a nuke is the amount of physics objects moving and interacting. If the physics objects were limited to large, simple pieces, it would minimize lag.
Title: Re: Games you wish existed
Post by: Fniff on August 09, 2011, 09:19:04 pm
The main issue with a nuke is the amount of physics objects moving and interacting. If the physics objects were limited to large, simple pieces, it would minimize lag.

Alright then.

I think, after a certain point, it should go from "Horrific Emergency" to "Post-Apocalypse" after a while, with people forgetting the law and scavenging for food unless the disaster is defeated.
Title: Re: Games you wish existed
Post by: rutsber on August 09, 2011, 11:44:44 pm
I'll be happy when we have trek style holodecks.  8)
Title: Re: Games you wish existed
Post by: klingon13524 on August 10, 2011, 02:06:02 am
Something made by Valve with a 3 in it. :-[
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on August 10, 2011, 02:43:19 am
Left 4 D3ad?
Team Fortress 3: Cosplay Edition.
Portal 3?
DOTA 3.
Counter Strike 3? Counter Strike: Global Offensive

I heard rumours that Valve had another game that was of grand quality though, I just can't remember what it was...

[Edited for irony]
Title: Re: Games you wish existed
Post by: RedKing on August 10, 2011, 07:19:47 am
A space-combat sim where the missions were dynamically generated by the AI commander, based on only the level of information provided to it by the player (and simulated other pilots). And no "get within X meters of target to scan it", I want visual IDs with the pilot required to provide the info via debriefing.

For instance, your AI commander has decided to attack a planet. It wants recon info before deciding what kind of strike force to send. It sends you on a recon mission to the system. At this point, you can deviate from the mission plan, you can choose to stay as far away from enemy forces as possible, you can go back and file a bogus report, etc. BUT...if the enemy has sizable forces there and you report that you didn't see anything, the next mission is going to be a lightly armed strike because the AI's not expecting opposition. You could "game" the system and exaggerate the defenses so that the strike mission is overkill, but then that means less assets on some other front, so maybe you wind up losing a system you wouldn't have otherwise.

It would also be kinda nice if, as you moved up in rank, it became less combat sim and more strategy game. Like, once you become flight leader, you pick the weapons loadout for each mission. When you become squadron leader, you pick which craft and pilots to send on a mission. Eventually, maybe you work yourself up into the top command position, and the game becomes purely a strategy game, and now the AI is giving you sometimes unreliable information...

Would be complicated as hell to program, but if you could pull it off....
Title: Re: Games you wish existed
Post by: drkpaladin on August 10, 2011, 08:28:13 am
I'd also like to see Liberal Crime Squad as a mobile app, that way I can fight conservatism on the go.  In a similar vein, I would like to see Liberal Crime Squad, X-Com, and Spore having babies together, that way it would be possible to tactically fight conservative aliens across the galaxy with liberally evolved aliens.
Title: Re: Games you wish existed
Post by: Vherid on August 11, 2011, 03:39:19 pm
Jagged alliance 3. It's been delayed more often than fucking Duke Nukem Forever, and passed through more hands than a relay stick. I just really really hope they don't fuck it up.
http://forums.techarena.in/video-games/1093390.htm
*mouth foam*

http://store.steampowered.com/app/55740/

Hi there.
Title: Re: Games you wish existed
Post by: pvtpob on August 13, 2011, 09:03:40 pm
A fps in which you do not have tunnel vision
Title: Re: Games you wish existed
Post by: Akura on August 13, 2011, 09:06:12 pm
A fps in which you do not have tunnel vision
I don't really think that's possible, given the design of current monitors. Plus, it sort of makes sense. When you're aiming a gun in real life, you focus straight down the sights, oblivious to whatever is around you.
Title: Re: Games you wish existed
Post by: Matz05 on August 13, 2011, 11:22:20 pm
What I want is something where I can make weapons/vehicles/ammo to my specs. I don't mean "+1 accuracy -1 damage", but as something emergent.
Like, for example, alloys of base compounds (like "Material 1: 60% Iron, 30% Nickel, 10% Carbon) formed into parts (solid parts of one material, like a gear, bullet, or shell casing) and combined to make a product.
A round of conventional ammunition would be a (some metal) can with a layer of (impact explosive) on the inside bottom and (medium explosive) cylinder filling the can up to a point, where a pointed cylinder of (harder metal) is placed on top but attached loosely to the can.

Banging sharply on the back of this 4-part product while confining it in a pipe locked to the can will result in an explosion throwing the pointed cylinder out the end of the pipe, followed by a puff of smoke and leaving just the can in the pipe.

Actually simulating something physically should only really be done when there are changes from last time though, simulating an explosion is much more lag inducing than remembering "Ammo_1 at top of stack into (pointed_cylinder_1 of lead heated by 20 degrees expelled from point_y at Mach 1.2) and (can of brass heated by 20 degrees at same location) and (137 units smoke1 from point_y)" [Translation: bullet flies out, casing remains in, smoke leaves barrel].


Lets face it: haven't we all wanted to make a Powder Game style device and wield it?
Title: Re: Games you wish existed
Post by: dei on August 13, 2011, 11:43:49 pm
Since it's really complicated, I'm just going to say it like this. I want a game that combines The Sims, Dwarf Fortress, Dungeons and Dragons, Shin Megami Tensei, Fable, Shadowrun, and Fallout into a simulation exploration survival RPG that basically gives you a fantasy life to live out in a world that is affected by every little change that happens ingame. One that expands constantly and never ends, with the only game over being when your previous character dies for whatever reason and you don't want to continue on as another character.

Oh, and it would be 100% text-based. I've wanted a game like that since I got interested in game design, and have even tried on several occasions to try making something like that, though without getting anywhere close to a complete product. Then again I don't know how to properly make a text-based game in the only scripting engine I know (Ren'Py) and I suck at Inform. Oh well.
Title: Re: Games you wish existed
Post by: Starver on August 14, 2011, 12:26:45 am
A fps in which you do not have tunnel vision
I don't really think that's possible, given the design of current monitors. Plus, it sort of makes sense. When you're aiming a gun in real life, you focus straight down the sights, oblivious to whatever is around you.
I once mocked up a very basic 3D engine where I could make the display bring "inwards" the peripheral vision to fit onto the screen.  i.e. middle was essentially rendering everything in 1:1 ratio (screen pixels vs "observable world pixels", in effect) but beyond some point (say the left- and right-most 10%) actually mapped its rendering to an increasingly greater horizontal angle than expected, in a gradual distortion, until the edge pixels of the screen actually represented say 80-degrees away from centre, in each direction.  (Can't remember the exact proportion and distance, now, but I made it tunable anyway[1], and the above sounds about right to start with.)

It looked a bit weird, but you got used to it and it gave you the "out of the corner of your eye" effect that both standard and even widescreen ratio monitors fail to give you in current games, without going full letter-box for a peripheral-to-peripheral view (which also looks odd, anyway) across the full-width of the screen while necessarily letterboxing the height and wasting a lot of screen-space (assuming you don't overpack the HUD in the first place so that it's essentially unusable), or let it work like a fish-eye lens in the vertical direction as well, which is not so realistic.


Anyway, yes, straight lines significantly distort in this zone, obviously, but as I was working at the rendering engine level it didn't actually need very much more calculation to get a (non-antialiased) line drawn in this segment than without any such detail, and as shape-filling relied upon horizontal lines between line-segment bounding (that now just happen to be curved, by design) I can't see that this slowed the polygon process down either.  Of course, it was old hardware and the code was all hand-carved (no calls to DirectX/whatever) in those days, so it was slow but probably not as wasteful of clock-cycles as modern renderers could be (ignoring hardware acceleration, of course.  If it can handle such non-linear mapping) in the pursuit of a similar effect.


[1] Technically, I could even have mapped a 360-degree view linearly (or otherwise[2]) across the screen.  Even >360 degrees, if you didn't mind wasting vertical pixel-columns on displaying some/all the view twice, or more, but thinner.  Still, was interesting, and gave you eyes in the back of your head.  Not that this mock-up had anything interesting, it was just a geometric landscape I was letting the user wander around, IIRC, no actual enemies given this was prior to me encountering Wolfenstein 3D or its later kin. :)

[2] I also tried what I might these days call "Bull vision".  Re-mapped the horizontal visual acuity to essentially give "normally graded" vision at about 30% and 70% across the horizontal resolution and a sense of peripherality towards both edge and centre.  I didn't actually obscure the centre as if it were the bull's nose, but you got almost all-round vision but most of it was off towards each side to emulate how a focussed forward view was not really on the cards.
Title: Re: Games you wish existed
Post by: Biag on August 14, 2011, 12:38:36 am
Since it's really complicated, I'm just going to say it like this. I want a game that combines The Sims, Dwarf Fortress, Dungeons and Dragons, Shin Megami Tensei, Fable, Shadowrun, and Fallout into a simulation exploration survival RPG that basically gives you a fantasy life to live out in a world that is affected by every little change that happens ingame. One that expands constantly and never ends, with the only game over being when your previous character dies for whatever reason and you don't want to continue on as another character.

Oh, and it would be 100% text-based. I've wanted a game like that since I got interested in game design, and have even tried on several occasions to try making something like that, though without getting anywhere close to a complete product. Then again I don't know how to properly make a text-based game in the only scripting engine I know (Ren'Py) and I suck at Inform. Oh well.

First I was like "Bleh, that's ridiculously ambitious and will never happen." Then I was like "Oh, that's ridiculously ambitious and will never happen until someone mods Dwarf Fortress 1.0." :P
Title: Re: Games you wish existed
Post by: Urist Imiknorris on August 14, 2011, 12:40:27 am
I want a Pokemon game with fully-modeled ecosystems where you have to track down and capture pokemon manually instead of just walking through grass until something finds you.
Title: Re: Games you wish existed
Post by: squeakyReaper on August 14, 2011, 07:16:46 pm
What I want is something where I can make weapons/vehicles/ammo to my specs. I don't mean "+1 accuracy -1 damage", but as something emergent.
This is my current project, actually.  Steampunk setting revolving around adventuring, engineering and town management.  Though, due to not being a mad scientist myself, item creation will boil down to something less advanced than that.  Basically, after making something it runs a one time physics simulation, and records what happened.  Things like stopping power, weight, exhaust, oil spilling (yay flammables!) and such will be abstracted from that.  Hopefully you'll like the finished product.
Title: Re: Games you wish existed
Post by: Roboboy33 on August 14, 2011, 09:18:02 pm
o.o DO WANT. is it out? if it is can i haz link? if not whens it coming out.
Title: Re: Games you wish existed
Post by: SirAaronIII on August 14, 2011, 09:55:52 pm
I want a Pokemon game with fully-modeled ecosystems where you have to track down and capture pokemon manually instead of just walking through grass until something finds you.
So like Monster Hunter, except with Pokemon and an open world instead of missions (is that how MH works? I've never actually played it)?

That sounds pretty great actually.
Title: Re: Games you wish existed
Post by: tHe_silent_H on August 14, 2011, 11:17:51 pm
A complete(aka perfect) DF in my lifetime
Title: Re: Games you wish existed
Post by: Sw1ss4rmy on August 15, 2011, 02:28:29 am
I would have loved if Mech Warrior 5 came out. The video of it that was made a few years ago was epic. I only wish it had Dwarf Fortressy combat, like insted of you got shot in an arm and it fell off I would have like to see sometyhing like you got shot in the arm and one of your hydraulic tubes was broken. Now to aim that arm mounted weapon you have to move the cockpit.
Title: Re: Games you wish existed
Post by: Grakelin on August 15, 2011, 02:35:52 am
A complete(aka perfect) DF in my lifetime

Considering Toady seems to be twice the median age around here, I think we can all rest assured that if DF isn't completed in our lifetimes, it will never be completed at all.
Title: Re: Games you wish existed
Post by: Kay12 on August 15, 2011, 02:38:40 am
A complete(aka perfect) DF in my lifetime

Considering Toady seems to be twice the median age around here, I think we can all rest assured that if DF isn't completed in our lifetimes, it will never be completed at all.

I seriously hope Toady's got a backup plan for DF in case of his untimely demise. GPL release, alternative dev(team), anything. As long as it won't die off with him.
Title: Re: Games you wish existed
Post by: Grakelin on August 15, 2011, 02:43:16 am
His plan is to release 13 mega updates and then die, leaving behind some haphazard notes for his cat to finish writing.

Or he might go a more modern route by promising that completion is just a short while off, but postpone for half a decade at a time. Then he will die of old age. A staple part of his will is that the source code is to be destroyed as punishment for us always whining for the next release. Getting a lucrative deal in a secondary media outlet where hundreds of people suddenly rely on his continued work will not prevent him from continuing with this plan.
Title: Re: Games you wish existed
Post by: Farce on August 15, 2011, 05:12:09 pm
Oh, you know what else?  A, like, full-scale X-com.

The xenos are invading in full force, sending down armies at a time in fleets of UFOs, maybe using Star Trek style teleporters and whatnot, not just little task forces in little landers.  Not just terror weapons, they'll eventually send down battlesuit power armor things, force-fields, full-size tanks, flying things like drones, jetpacks and weapons hoverplatforms, and possibly have support from the motherships in orbit (orbital lasers?) and/or UFOs on-scene.  To combat the alien menace, you have field several Skyrangers worth of squads, have spotters and air-support, similar vehicles, possibly artillery deployed outside the combat zone.  Drop some spotters and snipers on a skyscraper or apartment or something blocks away, but if they figure out where you are, be prepared for shelling.  Skyranger crashes in hot territory, you need to defend it's position with the survivors while reinforcements come to save 'em.  Oh no, a giant robot/monster!  After the first one stomps you and you're forced to evacuate, research and build a counter - do you make your own sweet robot, or just a crapton of planes with missiles?  The President/whatever is under attack!  Are you a bad enough dude to evacuate him?

Speaking of, I'd like to see some kind of infrastructure and political game to it, too.  Build (possibly underground) railways to speedily transport heavy equipment without the use of a Skyranger, or for stuff you can't stick on a plane.  I have the idea of an "X-com embassy", with bureaucrats and stuff arguing to keep the countries from falling under xeno control, increase funding, and doing stuff like maintaining the infrastructure you build in whatever city/country they're assigned to, and drilling the local populace and law enforcement to speed up evacuations and taking shelter - maybe acting as a go-between to arm said law enforcement with cool X-com tech.  They'd be protection targets during city raids, since they're not likely to be in armor, or trained like your soldiers are.

Also, pilots.  Statted pilots, like your soldiers.  Now, skill will allow outdated planes to at least stand a chance against superior aircraft, though there's always the chance that asset will die if he gets shot down or send without wingmen.  Veteran air-support pilot gets shot down in the combat theater, get your guys over there to save him.  Skyranger pilot gets shot!  Unless your regular soldiers have some piloting skill, that one's not going to be able to evacuate anymore.
Title: Re: Games you wish existed
Post by: Starver on August 15, 2011, 05:50:08 pm
It's far from finished, but UFO: Enemy Unknown (an XCOM clone 'inspired-by' open sourcey thingummy) still needs 'finishishing', last time I checked, but I bet you/someone else could mod/configure it to give it the stuff you're looking for.
Title: Re: Games you wish existed
Post by: GaxkangtheUnbound on August 15, 2011, 05:57:52 pm
What I really want is a full-fledged tribal game. I have never seen a game where you can actually organize a true tribe. Basically, the main features would be:
-Fully designable and customizable buildings, outfits, and weapons.

-A dynamic way to handle culture and religion. Live in a desert? Perhaps your people center their religion around a scorpion god, doing dances and offering sacrifices in turn for protection.

-Other tribes, warfare, and monsters. The Jackal tribe sure hates the Scorpion tribe. You can organize raids, ambushes, and other such things, and possibly start dominating the other local tribes.

Also, a finished Spore game.
Title: Re: Games you wish existed
Post by: Starver on August 15, 2011, 06:21:16 pm
While I'm here, I have to point out that I'm obviously out of touch with the (commercial, at least) gaming world because I discovered, in the shops one of the Signs Of The End Of The World...

Duke Nukem Forever..?  That's actually been finished?  I was interested in it 15 years ago.  I bet it's not as good as it should be, and will probably just see if I can dig up my copy of DN3D for old-times'-sake...
Title: Re: Games you wish existed
Post by: UltraValican on August 15, 2011, 07:07:01 pm
TWEWY SEQUAL
Title: Re: Games you wish existed
Post by: Virex on August 15, 2011, 07:07:49 pm
Left 4 D3ad?
Team Fortress 3: Cosplay Edition.
Portal 3?
DOTA 3.
Counter Strike 3? Counter Strike: Global Offensive

I heard rumours that Valve had another game that was of grand quality though, I just can't remember what it was...

[Edited for irony]
You're thinking of Ricochet probably. Can't remember any other great hits comming from valve except for Alien Swarm, but that one's free...
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on August 16, 2011, 12:20:56 am
Oh... you're totally right!
This was the game the fans were getting really pissy about because it's been 11 years and no sequals! Seriously where do Valve get off pushing aside this classic for quick money games?

Valve if you can hear me; Go back to what you do best. Go back to what made you great. GO BACK TO RIOCHET!


 :D
Title: Re: Games you wish existed
Post by: UristMcHuman on August 17, 2011, 08:44:25 pm
A LEGO game about The Man With No Name (basically the same as the LEGO Indiana Jones or LEGO Star Wars games). Is it possible?
Title: Re: Games you wish existed
Post by: drkpaladin on August 17, 2011, 10:57:17 pm
A LEGO game about The Man With No Name (basically the same as the LEGO Indiana Jones or LEGO Star Wars games). Is it possible?

I love those damn games, and the Man With No Name movies would fit right in next to star wars.
Title: Re: Games you wish existed
Post by: Neonivek on August 17, 2011, 10:58:03 pm
A LEGO game about The Man With No Name (basically the same as the LEGO Indiana Jones or LEGO Star Wars games). Is it possible?

I love those damn games, and the Man With No Name movies would fit right in next to star wars.

The GOOD Man with No Name or the Bad Man With No Name?

Because I just saw a bad one... a really really bad one.
Title: Re: Games you wish existed
Post by: Bloxace on August 17, 2011, 11:02:50 pm
A game like spore, but to the next level. Technology has to be developed by the player using the laws of physics, creatures that actually evolve instead of being picked from a predetermined list, that sort of thing. Of course, this kind game would require months of game play to go anywhere, so it probably won't come to pass.
Title: Re: Games you wish existed
Post by: h3lblad3 on August 17, 2011, 11:06:04 pm
A game like spore, but to the next level. Technology has to be developed by the player using the laws of physics, creatures that actually evolve instead of being picked from a predetermined list, that sort of thing. Of course, this kind game would require months of game play to go anywhere, so it probably won't come to pass.
Hell man, I would have been happy with Spore as the original videos/talks showed it. Including the now non-existant water stage.
Title: Re: Games you wish existed
Post by: Angel Of Death on August 17, 2011, 11:41:37 pm
Simlife with an advanced evolution engine, much more evolutions and much MUCH more natural disasters.
Title: Re: Games you wish existed
Post by: Chattox on August 18, 2011, 10:27:34 am
Some kind of survival game, preferably post-apocalyptic that doesn't involve monsters, demons, aliens etc. Mutants are fine, but nothing supernatural. Also, with needs like hunger, thirst, happiness, tiredness, etc. Preferably not a Roguelike but I'd settle for it if needs be.

Please tell me this exists and I've just missed it :P
Title: Re: Games you wish existed
Post by: Singularity125 on August 18, 2011, 12:21:50 pm
Some kind of survival game, preferably post-apocalyptic that doesn't involve monsters, demons, aliens etc. Mutants are fine, but nothing supernatural. Also, with needs like hunger, thirst, happiness, tiredness, etc. Preferably not a Roguelike but I'd settle for it if needs be.

Please tell me this exists and I've just missed it :P

It's probably much too simplistic for your tastes, but one that comes to mind is Schiffbruch (http://db.tigsource.com/games/schiffbruch). (German for "Shipwreck"). Not post-apoc, and a pretty simple and short game overall. But it's there, and it's free. I think I've heard that Stranded 2 is similar, but I haven't played that one myself.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on August 18, 2011, 12:23:04 pm
Stranded 2.
Because wearing out your left click is fun.
Title: Re: Games you wish existed
Post by: Kay12 on August 18, 2011, 12:24:19 pm
Merchant Prince, modernized a bit... marvellous game.


And I still would like to see a stealth action game not flawed in some way.
Title: Re: Games you wish existed
Post by: Chattox on August 18, 2011, 12:35:46 pm
Stranded 2.
Because wearing out your left click is fun.
It's probably much too simplistic for your tastes, but one that comes to mind is Schiffbruch (http://db.tigsource.com/games/schiffbruch). (German for "Shipwreck"). Not post-apoc, and a pretty simple and short game overall. But it's there, and it's free. I think I've heard that Stranded 2 is similar, but I haven't played that one myself.

I've played both of these, Stranded 2 started off fantastic but lost it's way and then brought in rocket launchers and other ridiculous stuff.

Also,

And I still would like to see a stealth action game not flawed in some way.

Merging action and stealth is flawed by definition, they're pretty much opposites :P However, I hear that MGS4 is supposedly a good stealth/action game.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on August 18, 2011, 12:38:39 pm
My post was more in response to Singularity's than a suggestion.
Seriously, allowing you to hold down the button to build would have improved it immensely.
Title: Re: Games you wish existed
Post by: mrguy492 on August 18, 2011, 09:19:20 pm
a tactical persistant war mmo, starts wit you signing up picking were you want to sign up, some people could think out bases, if anything is destroyed the regions owner desides to repair it or not, if no one repairs a village for so long the villagers start forming guerrila armies going against the regions owner,enemy factions could help those guerrilas take out a faction and to keep it real make a big map with (heres the imposible part) 1 server...
Title: Re: Games you wish existed
Post by: Draco18s on August 18, 2011, 10:29:08 pm
a tactical persistant war mmo, starts wit you signing up picking were you want to sign up, some people could think out bases, if anything is destroyed the regions owner desides to repair it or not, if no one repairs a village for so long the villagers start forming guerrila armies going against the regions owner,enemy factions could help those guerrilas take out a faction and to keep it real make a big map with (heres the imposible part) 1 server...

I like this idea, but I wouldn't make it one server, it'd be impossible.

But this combined with my Temeraire idea would make for a really interesting game.  A raid wouldn't be 10 people or 40 people, it'd be 400, because "one heavyweight dragon" would be 40 players.

Players who captain dragons would have incentives to keep them alive, because if their dragon dies, they're not getting a new one for a while.  Likewise, you can take POW, although it'd be tricky to make work and be fun.  Mechanically I'd say that the player switches sides, but it might not be the best idea; too much incentive to rush into the middle and get recaptured.
Title: Re: Games you wish existed
Post by: Chandos on August 18, 2011, 11:14:40 pm
A Trek-style MMO (although not necessarily based on the Star Trek universe) where most of the skills are areas of scientific expertise, and the players use those skills to solve and understand various mysterious cosmic phenomena.
Title: Re: Games you wish existed
Post by: Tilla on August 18, 2011, 11:22:12 pm
A complete(aka perfect) DF in my lifetime

Considering Toady seems to be twice the median age around here, I think we can all rest assured that if DF isn't completed in our lifetimes, it will never be completed at all.

I seriously hope Toady's got a backup plan for DF in case of his untimely demise. GPL release, alternative dev(team), anything. As long as it won't die off with him.
Currently he has stated that releasing the source code is in his will, with the condition that his death isn't suspicious (IE murdering him for the code)
Title: Re: Games you wish existed
Post by: Roboboy33 on August 19, 2011, 12:04:07 am
Be Toady one V2.0
Title: Re: Games you wish existed
Post by: DrPoo on August 20, 2011, 11:25:14 am
A 16-32 multiplayer game where one is god, and then everybody else are puny humen and animals, then the god guy just causes all kinds of shit to happen and the other players try and survive it.
The god would have three stages, one where its just primitive stuff such as wind and small fires, with no restrictions at all, then a stage where he get all kinds of crazy powers, mana based though, (he can make minions as permanent powers though) then after 1½ hour of gameplay he reaches a stage where he can do anything with no restricitons at all, and it would either end up with all speices exterminated and the round thus ending or few flee to other planets and the god has to chase them through a small galaxy.

Would be so fun. Generally more inbalanced games of rage and IRL death threats.
Title: Re: Games you wish existed
Post by: lordcooper on August 20, 2011, 02:22:41 pm
Working off DrPoo's (seriously?) idea, how about a FPS/RTS?  32+ FPS players versus 1 player who can control their units RTS style.  It'd be interesting to see how games pan out.  I think the FPS players would have the advantage in single unit engagements, but the RTS player would be able to use far more coherent strategies against their opponents.

Currently he has stated that releasing the source code is in his will, with the condition that his death isn't suspicious (IE murdering him for the code)

Any chance of  a link?  Searching for 'Toady' and 'will' comes up with around 3 gazillion results.  Also, NOBODY KILL TOADY!!!
Title: Re: Games you wish existed
Post by: Grakelin on August 20, 2011, 03:01:57 pm
Will's aren't usually kept in the public record, but if they were, you'd be better off looking for Tarn Adams.
Title: Re: Games you wish existed
Post by: lordcooper on August 20, 2011, 04:11:48 pm
Heh, not to the actual will, just to where he stated that.
Title: Re: Games you wish existed
Post by: Rift on August 20, 2011, 04:18:30 pm
Quote
Working off DrPoo's (seriously?) idea, how about a FPS/RTS?  32+ FPS players versus 1 player who can control their units RTS style.  It'd be interesting to see how games pan out.  I think the FPS players would have the advantage in single unit engagements, but the RTS player would be able to use far more coherent strategies against their opponents.

Sorta already exists: Zombiemaster mod for hl2. although its not geared towards that many people at once.
Title: Re: Games you wish existed
Post by: Rakonas on August 20, 2011, 05:11:38 pm
A complete(aka perfect) DF in my lifetime

Considering Toady seems to be twice the median age around here, I think we can all rest assured that if DF isn't completed in our lifetimes, it will never be completed at all.

I seriously hope Toady's got a backup plan for DF in case of his untimely demise. GPL release, alternative dev(team), anything. As long as it won't die off with him.
Currently he has stated that releasing the source code is in his will, with the condition that his death isn't suspicious (IE murdering him for the code)
If anyone was willing to murder him for the code, couldn't they just break into his house and steal his harddrive?
Title: Re: Games you wish existed
Post by: noodle0117 on August 20, 2011, 06:52:59 pm
A game like Hammerfight

Spoiler (click to show/hide)

Where the game essentially revolves around how the player uses the world's physics to destroy his opponents
(most of which involve manually swinging massive boulders linked to iron chains at the enemy)

There was also a flash version of this game (don't remember the name), but the graphics were meh and the controls were horrible.
Title: Re: Games you wish existed
Post by: jetex1911 on August 20, 2011, 10:44:57 pm
A game like spore, but to the next level. Technology has to be developed by the player using the laws of physics, creatures that actually evolve instead of being picked from a predetermined list, that sort of thing. Of course, this kind game would require months of game play to go anywhere, so it probably won't come to pass.

This sounds like what This (http://thrivegame.forum-free.ca/) is going for, actually.
Title: Re: Games you wish existed
Post by: x2yzh9 on August 20, 2011, 10:50:34 pm
A good space colonization game(Focused on space Colonization!) thats not a wargame or similar. Imagine Light of Altair but randomly generated surroundings.
Title: Re: Games you wish existed
Post by: Draco18s on August 20, 2011, 10:53:20 pm
A game like spore, but to the next level. Technology has to be developed by the player using the laws of physics, creatures that actually evolve instead of being picked from a predetermined list, that sort of thing. Of course, this kind game would require months of game play to go anywhere, so it probably won't come to pass.

This sounds like what This (http://thrivegame.forum-free.ca/) is going for, actually.

OH GOD, MY EYES.

WHAT IS THIS?  D:  IT LOOKS LIKE 1993! D:
Title: Re: Games you wish existed
Post by: dageek on August 20, 2011, 11:15:17 pm
Inception would make a trippy video game.
Title: Re: Games you wish existed
Post by: Neonivek on August 20, 2011, 11:17:27 pm
Inception would make a trippy video game.

For a movie about dreams it is really REALLY tame.
Title: Re: Games you wish existed
Post by: Jacob/Lee on August 20, 2011, 11:25:28 pm
Dungeon Keeper 3 ::)
Title: Re: Games you wish existed
Post by: Roboboy33 on August 20, 2011, 11:49:08 pm
minecraft V2.0.0
Title: Re: Games you wish existed
Post by: magistrate101 on August 20, 2011, 11:59:57 pm
A good space colonization game(Focused on space Colonization!) thats not a wargame or similar. Imagine Light of Altair but randomly generated surroundings.

Do want.

Dungeon Keeper 3 ::)

On second thought, this too...
Title: Re: Games you wish existed
Post by: joey4track on August 21, 2011, 12:18:41 am
Red Dead Redemption for pc  :(
Title: Re: Games you wish existed
Post by: lordcooper on August 21, 2011, 12:53:12 am
Red Dead Redemption for pc  :(

It was a terrible game.  There's only so long you can have fun staring up a horses arse.
Title: Re: Games you wish existed
Post by: Kay12 on August 21, 2011, 01:23:42 am
And I still would like to see a stealth action game not flawed in some way.

Merging action and stealth is flawed by definition, they're pretty much opposites :P However, I hear that MGS4 is supposedly a good stealth/action game.

I don't really think so. Basically I think the action is an integral part in most stealth games, and stealth genre is usually considered to be a branch of action games. But fair enough, any not flawed stealth game would do.
Title: Re: Games you wish existed
Post by: nenjin on August 21, 2011, 02:42:36 am
So I've had a dream of a 40k MMO FPS forever.

But not your standard "COD 32v32 blah blah blah" with a 40k veneer....but an actual FPS war simulation set in the 40k universe.

So it starts with the races. The intent is to make them as true to their 40k tabletop counterparts as possible, which means drastic differences.

Space Marines - Few but godly. Literally 8 feet tall. Their advanced technology and genetic tomfoolery give them all sorts of unique advantages in FPS setting. Their hud automatically acquires and points out targets to them. They have their nav points, ammo redoubts and everything. They slowly regen health. They can breathe underwater. They remain unaffected by wounds until they're almost dead. Their armor deflects many lower end small arms like pistols and gives them a fighting chance against much heavier weaponry. However they're sort of slow and lumbering, and they field drastically fewer troops than the other races.

Orks - Numerous and powerful. Orks lack all the fancy armor, fancy weaponry and mechanically assisted advantages of the Space Marines. But they're very tough without any help, quite strong and they field numbers in excess other races. Their crude weapons malfunction a lot but they're as effective as anything else other troops field. The more ork players that are in each other's vicinity, the more WAAAAGGGHHH they generate, which increases their speed and damage absorption.

Eldar - Fast and finesse'd. Eldar troops are quick but frail compared to Orks and Space Marines. However they have the greatest technological advantages of any race. Their basic troops carry rapid fire weaponry (shuriken catapults of all kinds), and they have many specialist troops (the Aspect Warriors) who while few in number carry top of the line gear and use it well. Using invisibility fields, Eldar Rangers and web way portals, the Eldar excel at fast strikes and battlefield mobility, while being slightly less effective in straight up fights.

Imperial Guard - Numerous and well-equipped. The Imperial Guard would serve as the basic template by which the strengths and weakness of the other races would be judged. They would play much like your average player in a FPS. While being weaker individually than the other races, massed together their combined fire power can bring down any of the other races. The Imperial Guard would have less rigid restrictions on gear and how its distributed among the team, and have an easier time doing extra-battle things like calling in artillery or resupply. They'd also have the widest variety of vehicles.

(Obviously there are more but I'll stop here.)

So the races are dramatically different to start with, something a lot of FPS avoid because people don't like the impression they're on an uneven playing field when they go 1v1 against someone. But 40k is all about vast inequalities between the races and I want to see that come out in a FPS.

Next is the simulation aspect of it. This isn't meant to be trivial 20 minute matches where players just throw themselves into it because there's no long-term considerations. These are BATTLES. Games would be intended to last about an hour (although smaller versions could and should be scaled in.)

When games are set up, the theater is picked and the two races in conflict are set up by the server. This sets how many people can play in the game at once. If it's Space Marines vs. Orks, it might be 12 v. 32. If it's Imperial Guard vs. Orks, it might be 32 v. 32. If tech could push the player counts even higher, it would be so.

There is a "setup" period before matches begin, where players organize themselves. One player plays the role of commander (ala Battlefield 2), and isn't actually present on the battlefield. The commander does several things:

-They set the # and distribution of available class types for their team. Say they have a cap of squads, the commander decides if most of them are (for Space Marines) assault squads, tactical squads, devastator squads, ect....

-They have reconnaissance over the whole battlefield via sattelite (or machine spirit imager, whatever.) They give orders to squads, drop them supplies, artillery, strafing runs, ect...

-They manage the team's reinforcement waves.

If there's no one playing commander, these functions are semi-automated, like class distribution and managing reinforcement waves.

On the non-commander player's end, during setup, people choose which classes they want to play, based on availability set by the commander. Player rank is given top preference. Rank also unlocks different or better versions of gear within each class, which players also set up. (Do I want a missile launcher with a targeting spirit, or a heavy plasma gun with a Mk II plasma recharge pack on it?) They organize themselves into squads and get ready to launch.

The battlefield is won ultimately be reducing the enemies' reinforcement counter to zero. (Again, like Battlefield 2.) The reinforcement counter is affected in two ways:

-Which team has dominant control of the objective points of the map. The team with weaker control loses reinforcements over time, while the dominant team does not.

-Every time new squads are reinforced, points are deducted from that team's reinforcement counter.

How many respawn tickers each race gets relative to the other is a matter of which race they are. Space Marines would get the fewest respawn tickers, while Orks and Imperial Guard would get the most.

Respawning would not be like it is in other games. In other games, you wait less than 30 seconds to come back to game. In order to really drive home the importance of not playing like idiots in a war simulation, respawn will be a long time. Like, default of 4 minutes. There would be a modifier applied to each race's base respawn time to reflect their troop numbers. So like, the Imperial Guard and Orks would be pretty fast by default, where as the Space Marines would be slow.

Hear me out on this. In a tactical war game, even a FPS, people need time to think tactically. That doesn't happen in a lot of new FPS. You die, you spawn, there are guys right in front of you, you kill or you die, move on to the next point. Maybe you flank while you do.

This is all a result of the lack of consequence for dying. People don't care ultimately if they die, they just want to shoot a few people dead before they do.

So in this 40k game, death serves many purposes. It slows people down a little. It gives them time to consider the larger tactical picture. And it gives them, their friends and their commander time to reorganize.

Here is where managing reinforcement comes in for the commander. The commander can look at the respawn queue at any time. They can see which squads are formed up and ready to go. Rather than waiting for the server default timer, the commander can spawn them now (like Red Orchestra 2), at an increased penalty to their reinforcement tickers. An automated commander would do this when casualties and people waiting to spawn are at a certain level.

Squads: Squads are really important to 40k both in fact and in style. This is another reason for the delay in respawning. You want squads sticking together, but that's hard to do with the fast-paced nature of today's FPS, people dying left and right, ect...The compromise has been to have players spawn on other members of their squad. But that's not realistic, all that tactical or very 40k.

So in this, squads form and break apart sort of dynamically. If you're part of a squad and you die, you're out of that squad and you're back in the reinforcement Q with other people who died, forming new squads. If your whole squad is wiped out, that squad is just "gone", and you and your friends are all back in the reinforcement Q where you can reform together. Some thing would need to be in place that would arrange players who are friends (probably through the account system) into squads automatically when possible.

When squads deploy, it would be in classic fashion. A ship would touch down and your squad would disembark, your drop pod would fire from orbit and smash into the ground, you'd teleport in....all that jazz. The whole sense of GOING INTO BATTLE is something most games today utterly lack, and it's part of the tension IMO. Nothing is crappier than spawning in the middle of the action to me.

And of course, eventually there'd be the other trimmings:

-A body-part based damage system where you become less effective the more hurt you are, and dismemberment while fighting on is still possible.

-A gear system that does the best of 40k wargear. Power Swords, terminator armor, multi-meltas, displacer fields, ect...

-Battlefield assets that can be taken or destroyed to impede the enemy commander and their war effort.

-Psykers with battefield-wide abilities like psychic storms or demon gates or something.

-NPC bots to fill out the battle when and where necessary.

-Jets, fliers, hover vehicles.

-Bikes, buggies, war trukks.

-Tanks, APCs

-Walkers, dreadnoughts, killah kans, wraithlords.

-Terrain destruction, orbital bombardments, ect....
Title: Re: Games you wish existed
Post by: Angel Of Death on August 21, 2011, 02:43:58 am
A complete simulation of real life. With cheats.
Title: Re: Games you wish existed
Post by: Neonivek on August 21, 2011, 02:46:15 am
A complete simulation of real life. With cheats.

Then you would know that when you cheat you only cheat yourself.
Title: Re: Games you wish existed
Post by: Sirus on August 21, 2011, 02:59:37 am
A good space colonization game(Focused on space Colonization!) thats not a wargame or similar. Imagine Light of Altair but randomly generated surroundings.
You might like Shores of Hazeron (http://www.hazeron.com). It's a MMO space exploration game, with heavy emphasis on building up your colonies (literally from the ground up, in some cases) and exploring a large, procedurally generated galaxy. Still in early alpha, and the graphics for a lot of things looks rather primitive, and lag remains an issue, but it's damn fun.
Title: Re: Games you wish existed
Post by: Xinvoker on August 21, 2011, 06:49:02 am
A good space colonization game(Focused on space Colonization!) thats not a wargame or similar. Imagine Light of Altair but randomly generated surroundings.
You might like Shores of Hazeron (http://www.hazeron.com). It's a MMO space exploration game, with heavy emphasis on building up your colonies (literally from the ground up, in some cases) and exploring a large, procedurally generated galaxy. Still in early alpha, and the graphics for a lot of things looks rather primitive, and lag remains an issue, but it's damn fun.

That "still" refers to more than a decade by the way, so don't hope it will be finished any time soon. You'll also need a high tolerance for lag. I have a love-hate relationship with this game.
Title: Re: Games you wish existed
Post by: Draco18s on August 21, 2011, 09:27:59 am
Shores of Hazeron (http://www.hazeron.com)

Do people really have this....aversion to using text colors on background that AREN'T the same color?

(http://i54.tinypic.com/i60ehh.png)

Seriously, I can't read some of those items.

(http://i53.tinypic.com/29p4riu.png)

A little better, but still not constrasty (what's wrong with BLACK?)
Title: Re: Games you wish existed
Post by: Starver on August 21, 2011, 11:47:56 am
Even black would have had problems on the first image.  (White would be Ok.  Full red.  Light green at a push[1] but not, obviously, on the second.  Speaking as someone without any colour-blindness, and I'd have to check the wiki page on that condition before I could be sure I haven't caused some sub-set of people or other even more problems with those choices...)

Picking a colour that doesn't exist where the text will be is a judgement call and you've never quite sure that your choice will remain true if the art changes.  I know from flyer and poster design (which I was never happy with anyway) that really the only solution, sometimes[2], is to double up the font in a contrasting colour with a slight offset to create a highlight/shadow effect that means both show through.

(There's always the possibility of just making the text's hue whatever the background is at that point but spun around 180 degrees.  But that can look garish and work badly, and you need to think about countermeasures to low saturation and high/low luminosity as well, unless you're working with just mid-tones.)


OnTopic: (re-)add in Squats to that 40k thing and you might have me. :)


[1] It would work, but not look nice, IMO.

[2] And especially where the theme is "various shades of blue and yellow".
Title: Re: Games you wish existed
Post by: Neonivek on August 21, 2011, 11:49:04 am
Dungeon Keeper 3 ::)

We have that: Dungeons

Don't like it? tough Dungeons probably excluded the chance we will ever have for a sequel.
Title: Re: Games you wish existed
Post by: Draco18s on August 21, 2011, 12:57:13 pm
Dungeon Keeper 3 ::)

We have that: Dungeons

Dungeons is not Dungeon Keeper 3.

Dungeons is a sequel in the same way that if I said, "I'm making Starcraft 2" and when it comes out it's an RPG game.

Dungeons and Dungeon Keeper aren't even in the same genre.  Dungeon Keeper is an RTS, Dungeons is a Tower Defense.
Title: Re: Games you wish existed
Post by: Kay12 on August 21, 2011, 01:06:14 pm
Dungeons and Dungeon Keeper aren't even in the same genre.  Dungeon Keeper is an RTS, Dungeons is a Tower Defense.

<nitpick>Tower Defense is a subgenre of RTS.</nitpick>
Title: Re: Games you wish existed
Post by: Matz05 on August 21, 2011, 04:54:04 pm
Allegiance is a good "FPS/RTS" game. A spaceship shooter though... It is free too! Microsoft shared the source so it continues to be developed.

Oh, and Shores of Hazeron has randomized backgrounds for its website. Mostly screenshot competition finalists or something like that.
Title: Re: Games you wish existed
Post by: Draco18s on August 21, 2011, 05:13:16 pm
Dungeons and Dungeon Keeper aren't even in the same genre.  Dungeon Keeper is an RTS, Dungeons is a Tower Defense.

<nitpick>Tower Defense is a subgenre of RTS.</nitpick>

Technically, yes.  However, in Dungeon Keeper you would attack other keepers' dungeons.  In Dungeons....you....don't.

By the way:
"Anything less than confrontational murder makes you less of a person."
Title: Re: Games you wish existed
Post by: Neonivek on August 21, 2011, 05:14:49 pm
Nope too bad, it used up the Dungeon Keeper 3 slot.

Actually I kinda hate when this mentality is done... but UNFORTUNATELY what companies consider "Just as good" is soo moronic.
Title: Re: Games you wish existed
Post by: Matz05 on August 21, 2011, 06:09:10 pm
What I want is something where I can make weapons/vehicles/ammo to my specs. I don't mean "+1 accuracy -1 damage", but as something emergent.
 
This is my current project, actually.  Steampunk setting revolving around adventuring, engineering and town management.  Though, due to not being a mad scientist myself, item creation will boil down to something less advanced than that.  Basically, after making something it runs a one time physics simulation, and records what happened.  Things like stopping power, weight, exhaust, oil spilling (yay flammables!) and such will be abstracted from that.  Hopefully you'll like the finished product.
 

 Wow, that sounds cool! I kinda gathered that anything other than ocasional (once?) simulation would be neccessary in any non-lagtastic game.
 Eagerly awaiting progress!



 One (early) image I had in my mind (I think from dreams I had after pondering what my "dream game" would be too much) involved Hammerfight-like vehicle cores (though I'm not sure gravity would be a good idea, maybe top-down like Bubble Tanks?) with stuff right out of Powder Game strapped to them. Weapons ranging from Hammerfight-style bayonets and maces through single-shot cannons all the way to automatic weapons and minelayers. Making magazines for a rotating weapon in 2D would be difficult however...
 
 
 Other images I had were of a somewhat different (and I think, much more exciting) game:

An ingame shop of sorts, carrying a variety of "devices":
Each device on sale had a name, a picture, a description, tags (for example, "Weapon, [manufacturer name], 28Ux63U smooth cased[amunition reccomended], cannon, gun, semi" etc. on a semi-auto cannon), instructions, and a comments/review system.
 Creators of a new item can use old items (modular components) and... other ways... I think I glossed over that in my dream. Anything emergent/physics-ey is good. A device can be crafted and worked on custom in the field, or scanned to a blueprint at a suitably advanced factory.

Factories containing a blueprint (or using one from the operator) can return items, or a portion thereof, to their last scanned state for a cost of the difference in material and an amount of time/energy. They can also create a new one from the parts used in the design (with the option to build the subcomponents, sub-subcomponents, etc. instead of pulling them from inventory) for a lot of time/energy.
Factories of a given player/group will specialize. One group may have invested in factories that can cast C4 into dazzlingly complex shapes without error because they use a lot of shaped charges; another may not care about accuracy of explosives shaping. One group may have tech that allows the manufacture of very fine electronics because they manufacture autonomous or semi-autonomous devices; another may develop the ability to shape highly temperature resistant alloys into usable parts for use in rocket engines, flamethrowers, etc.
A simple factory can combine advanced tech and place it in a rough metal hull, but actually manufacturing the components may take expensive, uncommon technology.

With this design, anyone can capture, use, design vehicles around (supplies permitting!) and even kitbash together foreign tech, but proper (magic "repair/reload" buttons instead of welding/etc.) maintainance of advanced technology is limited to factories, who's owners may even charge for the use...

A starting player would probably get a simple, handmade craft made in a tutorial of some sort. Their first upgrade proves a choice: buy a mass-produced "newbie ship" from a faction/established player; or keep grafting things (bought, found, won in combat...) to their existing vehicle and patching holes with solder?
A player later on in the game would invest in having their vehicle of choice scanned and keeping the blueprint handy, taking the expense of updating it if they add to it.
A player or group would then find a hideout and start to develop their own industry. Small, basic factories could turn out spare parts for modular repairs, though probably of deteriorated quality (cheap X-rayed and 3D-printed clones lose some resolution)
Later on, a custom, modular craft may be designed, capable of being reliably and cheaply assembled by hand from off-the-shelf and custom-fabricated components. This craft can become the new "faction standard newbie ship" for players joining the growing group.
Eventually, mines/factories/etc. evolve to the point where the group can mass-produce vehicles/building parts/etc. entirely in factories, possibly developing simple drone craft to bring materials from facility A to facility B in their growing industrial base and allowing supply chains to function even when the players are offline.
Eventually the faction goes out and finds worlds of opportunity and hardship. Markets to peddle their technology, and trade for that of others. Hordes of NPC enemies to beat back. Other factions to wage war on. !!FUN!! for all involved.


Discuss the wall of text?
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 21, 2011, 07:24:08 pm
I've personally thought about a game where items were crafted using a one-time physics sim.

The issue, of course, would be players with greater out-of-game knowledge making weapons that out-teched anything other players could come up with. Of course, now that I think about it, one way to prevent that is to make everything have different names and properties from real-world components (perhaps randomly generated properties for items), requiring that the players experiment with everything to try and figure out what actually works.

Even then, though, people with experience in manufacturing, metallurgy, or any other similar skill could just find substances with similar enough (or superior if they're lucky) properties to their choice material and begin churning out effective tools, weapons, and machines. It would end up as a battle of the brains.
Title: Re: Games you wish existed
Post by: Eagleon on August 21, 2011, 07:27:45 pm
And that's a bad thing how?
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 21, 2011, 07:31:50 pm
True. I could imagine that it would end up with the technologically-superior brainiacs hiring and arming less tech-savvy soldiers to protect them and do their bidding.

And then the guy who works in the nuclear field finds a critical mass-capable material and decides that he wants to grief.
Title: Re: Games you wish existed
Post by: GaxkangtheUnbound on August 21, 2011, 07:33:20 pm
Perhaps there could be a dynamic testing lab, in which you can conduct tests on the metal to find out what is it, and the game would give ratings for certain categories. Say you wanted to conduct an armor test on a newly-obtained metal. After the tests were complete, it would say how well the material defended against force attacks(ramming, cannons), penetrating(lasers, armor-piercing bullets), and  it would compare that metal to the other metals you own. That way, players could compile the best metal available, and make an educated choice on what to manufacture.
Title: Re: Games you wish existed
Post by: Draco18s on August 21, 2011, 07:53:14 pm
I'd do stuff like that in a Space Station 13 way.  The player doesn't necessarily need good out-of-game knowledge (beyond which two chemicals to use) and deal with the very specific...specifics with in-game skills.

Having an advanced simulator for people to play around you could still have, but you'd still want the abstract system for people (like me) who can't design things for shit for shit (you know those physics games where you make "vehicles" to move across a 2D terrain using little more than sticks and wheels?  Yeah, I never got past the easy levels).
Title: Re: Games you wish existed
Post by: Matz05 on August 21, 2011, 08:49:18 pm
I've personally thought about a game where items were crafted using a one-time physics sim.

The issue, of course, would be players with greater out-of-game knowledge making weapons that out-teched anything other players could come up with. Of course, now that I think about it, one way to prevent that is to make everything have different names and properties from real-world components (perhaps randomly generated properties for items), requiring that the players experiment with everything to try and figure out what actually works.

Even then, though, people with experience in manufacturing, metallurgy, or any other similar skill could just find substances with similar enough (or superior if they're lucky) properties to their choice material and begin churning out effective tools, weapons, and machines. It would end up as a battle of the brains<Just what I've allways wanted. 70% think, 30% twitch.>

True. I could imagine that it would end up with the technologically-superior brainiacs hiring and arming less tech-savvy soldiers to protect them and do their bidding.    <Awesome. From either side.>

And then the guy who works in the nuclear field finds a critical mass-capable material and decides that he wants to grief. TAKE OVER THE WORLD!!!

And that's a bad thing how?


That is a GOOD thing, seeing as I might just come out as part of the brainiacs' guild, or at least a wannabe...
Of course, randomized elements are awesome. Allows for handwaviums fitting in better with "mundane" materials too. Still, can't go wrong with Fe and C. Oh, and U. Lots and lots of Uranium...Muahahahahaaaaaa!!!
Title: Re: Games you wish existed
Post by: ThtblovesDF on August 22, 2011, 07:20:29 am


I'd have a map, lets just say the same one from a Song of Fire and Ice (Game of Thones), accessed in Mount & Blade Style. However, not only limited to combat... you gotta eat, get armor made and so on. There would be action servers and RP servers. It is dedicated only to players of mature behavior (At least no 14y olds that walk up to the king as peasant and try to stab him with a rock then bitch at admins).

I'd imagine the possiblity for very epic battles and missions, The Man of the North march from the wall, freeing the hordes from beyond, bla bla.


Farming/resource crafting would be mostly done by NPCs with a PC in leading positions, having there own farm/mine or therelike that they lead. Death would be seriously painful and depending on your position in the game, possibly permanent (Again, server based) and everything is loot/buildable as you desire. Want a wall of wooden spikes around your farm? Go for it.
Title: Re: Games you wish existed
Post by: Angel Of Death on August 22, 2011, 07:26:16 am
Guitar Hero on a real guitar so I wouldn't have to hear people who literally think they're great at guitar because they clicked a few buttons.
Title: Re: Games you wish existed
Post by: Kay12 on August 22, 2011, 07:27:45 am
We have that, it's called playing the guitar.
Title: Re: Games you wish existed
Post by: NRDL on August 22, 2011, 07:42:50 am
A very realistic, open ended dragon simulator, where you play as various species of dragons, and where you can interact ( either peacefully or aggressively ) with other races and randomly generated kingdoms.

I wish there was a proper guerrilla warfare game, with both political and military maneuvering. 
Title: Re: Games you wish existed
Post by: Kay12 on August 22, 2011, 07:48:09 am
A very realistic, open ended dragon simulator, where you play as various species of dragons, and where you can interact ( either peacefully or aggressively ) with other races and randomly generated kingdoms.

Sounds like a fun idea for a Roguelike, and I would probably start implementing it if I weren't knee-deep in abandoned projects already... I do know a friend who would probably be enthusiastic about helping me do it - or would if he could code or bother to learn the basics...

I wish there was a proper guerrilla warfare game, with both political and military maneuvering.

I wish LCS to be one, but... well, it's got some traditional aspects that probably won't be changed too fast (or ever), so I guess it would have to be separate. In the mean time, there's an old DOS game called Central Intelligence where you play as CIA agents who're trying to overthrow a commie-symphatizer dictator both through direct action and by inciting masses.
Title: Re: Games you wish existed
Post by: Draco18s on August 22, 2011, 09:08:34 am
A very realistic, open ended dragon simulator, where you play as various species of dragons, and where you can interact ( either peacefully or aggressively ) with other races and randomly generated kingdoms.

This'd be nice.

Of course, I'd also be picky and want the ability to masquerade as a God (ah la DF [POWER]s) or otherwise assert yourself as the ruler of a country.

Oh, and the ability to play the Long Game and have multiple Xanatos Gambits in play at any one time, although that'd be difficult to pull of programatically (as well as gameplay wise) due to having to accurately model the choices of a being four to six times more intelligent than Einstein.
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 22, 2011, 09:29:38 am
One interesting idea I've had is that of a game where levelling was infinite. It would take work to prevent griefers from fucking up the universe, but the basic premise is that people level whatever skills they work on with a parabolic ability to level and a certain small amount of decay to simulate the idea that a person can only become so strong on their won.. After reaching the balance point between the ability to level and the decay, the person has to complete a sort of milestone (presumably requiring the aid of another player or several in order to prevent griefers from abusing the system) to reset the parabola at the level they've reached so they can continue levelling. Those who have reached a high-enough level could theoretically become the in-game gods, with strength-based gods being so physically powerful they can manipulate and move the world itself, and magic-types being able to cast extremely powerful buffs in the form of blessings. The spells would be player-generated, with players being given a certain amount of points based on level to manipulate the spells, as well as them being able to learn certain ways to increase the effectiveness of the spell at a cost (like learning how to make a fireball spell more powerful by using a small amount of your own physical strength or bodily integrity.) It would probably be a fairly popular MMO.
Title: Re: Games you wish existed
Post by: hemmingjay on August 22, 2011, 12:43:41 pm
a pvp game where each player wagers a random file from their computer. The winner gets a copy of a random file, let's say up to 5MB. Competition would be keen given the potential loss/embarassment/unknown.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on August 22, 2011, 12:44:30 pm
So much porn, viruses and spyware.
Title: Re: Games you wish existed
Post by: Draco18s on August 22, 2011, 12:55:06 pm
a pvp game where each player wagers a random file from their computer. The winner gets a copy of a random file, let's say up to 5MB. Competition would be keen given the potential loss/embarassment/unknown.

Have you ever played Lose/Lose?
Title: Re: Games you wish existed
Post by: Matz05 on August 22, 2011, 01:00:07 pm
Don't. I've heard of that.


...Sounds like an interesting way to decomission an old computer though. Shoot poor defenceless aliens files until the computer crashes...
Title: Re: Games you wish existed
Post by: Kay12 on August 22, 2011, 01:00:37 pm
a pvp game where each player wagers a random file from their computer. The winner gets a copy of a random file, let's say up to 5MB. Competition would be keen given the potential loss/embarassment/unknown.

Have you ever played Lose/Lose?

That's not such a biggie, assuming the game doesn't use overwriting the files should be easy to recover. But embarrasment from having one's porn spread? Can't unsee.
Title: Re: Games you wish existed
Post by: Draco18s on August 22, 2011, 01:07:58 pm
a pvp game where each player wagers a random file from their computer. The winner gets a copy of a random file, let's say up to 5MB. Competition would be keen given the potential loss/embarassment/unknown.

Have you ever played Lose/Lose?

That's not such a biggie, assuming the game doesn't use overwriting the files should be easy to recover. But embarrasment from having one's porn spread? Can't unsee.

Uh, Lose/Lose can delete critical system files and eventually cause the OS to crash.

As for porn.  Not really.  So I look at hermaphroditic anthropomorphic birds,1 what's so embarrassing about that?

1Not really, but I've seen some!
Title: Re: Games you wish existed
Post by: Kay12 on August 22, 2011, 01:15:28 pm
a pvp game where each player wagers a random file from their computer. The winner gets a copy of a random file, let's say up to 5MB. Competition would be keen given the potential loss/embarassment/unknown.

Have you ever played Lose/Lose?

That's not such a biggie, assuming the game doesn't use overwriting the files should be easy to recover. But embarrasment from having one's porn spread? Can't unsee.

Uh, Lose/Lose can delete critical system files and eventually cause the OS to crash.

Heh heh, no biggie, if you know your way around... I assume you've never accidentally the whole system? :P
Title: Re: Games you wish existed
Post by: hemmingjay on August 22, 2011, 01:32:40 pm
thus why I specified "a copy of a random file". It's nice to have a trophy from each conquest. I also thought that after accepting each match and while it is loading, there would be a screen that shows the name of the file each person is wagering. I imagine there are some files that people might be more desperate to keep private and therefore will play harder that round.
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 22, 2011, 01:41:28 pm
I know people who (at least, before the FBI found them) would have lost a lot more than dignity if certain files got transferred to another person. Of course, I doubt they would have played the game anyway, except maybe with each other.

It certainly would be an interesting game, though. Especially when someone stocked their hard drive to the brim with reaction-inducers like Goatse.
Title: Re: Games you wish existed
Post by: Draco18s on August 22, 2011, 01:44:14 pm
It certainly would be an interesting game, though. Especially when someone stocked their hard drive to the brim with reaction-inducers like Goatse.

Personally I'd play on a clean install of a virtual machine.  There's no random files other than system files, default programs, and the game itself.
Title: Re: Games you wish existed
Post by: Kay12 on August 22, 2011, 01:49:47 pm
thus why I specified "a copy of a random file". It's nice to have a trophy from each conquest. I also thought that after accepting each match and while it is loading, there would be a screen that shows the name of the file each person is wagering. I imagine there are some files that people might be more desperate to keep private and therefore will play harder that round.

Another nice idea... a heuristic that approximates the "shame value" of files. This heuristic is then used to bias the random selection of files. Before each round, the player can either accept the file offered - or in the event the file is among the worst imaginable, he can choose a "?" option that is guaranteed to be a different file... chosen with even heavier heuristic bias. :P
Title: Re: Games you wish existed
Post by: Draco18s on August 22, 2011, 01:56:03 pm
Another nice idea... a heuristic that approximates the "shame value" of files. This heuristic is then used to bias the random selection of files. Before each round, the player can either accept the file offered - or in the event the file is among the worst imaginable, he can choose a "?" option that is guaranteed to be a different file... chosen with even heavier heuristic bias. :P

There's no way to calculate the "shame value" of a random file.

Hell, I have a text file on my computer that when opened in notepad (i.e. fixed width font) you get some nice porn (at least, what's doable with black and white ascii characters).  Unless the filename was something incriminating and not generic (I don't recall offhand, I think it's like "asciitest" or something) it's shame value would be really, really low.

Likewise I have a porn story written in German on my desktop right now (I keep meaning to run it through Google translator and see if I can at least read it, I have no idea if its even good, translation errors aside).  What's that file's shame value?

And that's not even taking into consideration that I might not care if my raunchy porn collection gets shared out to the internet at large.
Title: Re: Games you wish existed
Post by: thatkid on August 22, 2011, 02:03:46 pm
Chances are it's already shared with the internet at large ;)
Title: Re: Games you wish existed
Post by: Draco18s on August 22, 2011, 02:18:23 pm
Chances are it's already shared with the internet at large ;)

Considering that I got it off the internet?  Yes.
Incriminating evidence is only incriminating if the person who I'm playing with knows who I am.
Title: Re: Games you wish existed
Post by: Starver on August 22, 2011, 02:25:08 pm
thus why I specified "a copy of a random file". It's nice to have a trophy from each conquest. I also thought that after accepting each match and while it is loading, there would be a screen that shows the name of the file each person is wagering. I imagine there are some files that people might be more desperate to keep private and therefore will play harder that round.
I'd imagine there'd even be some filenames that someone wouldn't want to be conveyed.  So maybe the game should allow a variant of "blind bidding".  Or the owner, on being shown the filename that will be disclosed (and which is already in escrow so that it is even if he pulls the power out immediately), gets the chance of a second randomly-chosen file (this time remaining unknown, for that little extra zest!) being presented in the contest on top-of the only-known-to-owner one.  In the event of a draw (or very minor win by the opponent, if a draw isn't possible), only the mystery second file is "won" by the other party, but both files go under normal conditions.

I've got some ideas about how to deal with "clean" installs (default system files are exempt, there must be a certain number/size of viable files on the system, and there are ways to deal with "padding" a clean system with equally clean qualifier-fodder) but there are always possible countermeasures, counter-countermeasures, etc...

[Deleted point also just made by Draco18s]
Title: Re: Games you wish existed
Post by: Kay12 on August 22, 2011, 02:42:57 pm
Another nice idea... a heuristic that approximates the "shame value" of files. This heuristic is then used to bias the random selection of files. Before each round, the player can either accept the file offered - or in the event the file is among the worst imaginable, he can choose a "?" option that is guaranteed to be a different file... chosen with even heavier heuristic bias. :P

There's no way to calculate the "shame value" of a random file.

Not calculate. Estimate. It doesn't need to be a perfect heuristic, especially if we assume the player doesn't know about it.

For example, text files may be scanned for offensive language. Picture and video filenames might provide a clue, as could folder names ("fap", "porn", "herm" etc, especially if combined with the 4chan filename format). In reverse, too - assuming a standard computer user, a .dll or anything in WINDOWS folder is unlikely to be "shameful" in any way.

Yes, it'll miss some really shameful files, and yes, there may be false positives, especially if the algorithm is deliberately mislead. But some sort of heuristic would be possible.
Title: Re: Games you wish existed
Post by: Draco18s on August 22, 2011, 02:51:34 pm
For example, text files may be scanned for offensive language. Picture and video filenames might provide a clue, as could folder names ("fap", "porn", "herm" etc, especially if combined with the 4chan filename format). In reverse, too - assuming a standard computer user, a .dll or anything in WINDOWS folder is unlikely to be "shameful" in any way.

Lets see...

My folder is named "DY" (exercise to the reader to discern that meaning).
Example file name: 1313825207.syrinoth_web_clr_areoch_03.jpg
Same file, but cleaned of the extraneous number I tend to strip: syrinoth_web_clr_areoch_03.jpg
Here's another: 1313723562.paxilon_malashar_copy.png (or paxilon_malashar_copy.png)

I don't use subfolters, tags, or descriptive file names (beyond what the artist called their file, with exceptions for remarkably generic filenames like untitled3.jpg)
Title: Re: Games you wish existed
Post by: squeakyReaper on August 22, 2011, 02:53:48 pm
You have remarkable security for your vast collection of pornography.  Note that the in-theory system to spread more shameful files might not work on you, but might work well on those that name their folders "Dildo".  Less "hits the mark every time", more "likely to work on those who are blatant with file names".
Title: Re: Games you wish existed
Post by: Draco18s on August 22, 2011, 03:01:23 pm
You have remarkable security for your vast collection of pornography.

It isn't really.  It's that originally I stuck them in a sub-sub folder in an inconspicuous location with a bland uninteresting folder name.  The files themselves I just used whatever filename it was uploaded with (minus the unique number the website gives all files).  I never bothered subfoldering things into categories or tagging them, and at this point the collection is just far too huge1 to want to do that now.

Any real human would find my porn in minutes, but a program would never been able to find them intentionally.

1I'd have to check, but I think I'm at 2 GB, including several short video animations and one really long one (800 MB?).
Title: Re: Games you wish existed
Post by: Rakonas on August 22, 2011, 04:31:17 pm


I'd have a map, lets just say the same one from a Song of Fire and Ice (Game of Thones), accessed in Mount & Blade Style. However, not only limited to combat... you gotta eat, get armor made and so on. There would be action servers and RP servers. It is dedicated only to players of mature behavior (At least no 14y olds that walk up to the king as peasant and try to stab him with a rock then bitch at admins).

I'd imagine the possiblity for very epic battles and missions, The Man of the North march from the wall, freeing the hordes from beyond, bla bla.


Farming/resource crafting would be mostly done by NPCs with a PC in leading positions, having there own farm/mine or therelike that they lead. Death would be seriously painful and depending on your position in the game, possibly permanent (Again, server based) and everything is loot/buildable as you desire. Want a wall of wooden spikes around your farm? Go for it.
That sounds to maybe a bit more than half extent like that one game where everyone is cows.
Title: Re: Games you wish existed
Post by: hemmingjay on August 22, 2011, 04:45:14 pm
I was thinking the system would weight and value jpeg and text files above other types, then small video....etc. Also I would want a system in place for people to leave comments about other players, such as suspicion of hiding "valuable" files from the game or even just good natured ribbing. The best part of this game would be the spectator feature which would allow others to see the frantic action and the name of the files, but not the contents.
Title: Re: Games you wish existed
Post by: lordcooper on August 22, 2011, 08:23:37 pm
"DY"

Draco18's Yiff?
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 12:44:25 am
You have remarkable security for your vast collection of pornography.

It isn't really.  It's that originally I stuck them in a sub-sub folder in an inconspicuous location with a bland uninteresting folder name.  The files themselves I just used whatever filename it was uploaded with (minus the unique number the website gives all files).  I never bothered subfoldering things into categories or tagging them, and at this point the collection is just far too huge1 to want to do that now.

Any real human would find my porn in minutes, but a program would never been able to find them intentionally.

1I'd have to check, but I think I'm at 2 GB, including several short video animations and one really long one (800 MB?).

I said estimate, not calculate. I said it wouldn't be foolproof. But at least it could do well against "exposed" stuff (Heh heh)...

Now I want to implement this.
Title: Re: Games you wish existed
Post by: NRDL on August 23, 2011, 01:52:19 am
Have you guys watched the Spartacus series?  In Roman times, a ludus was a sort of training ground for gladiators.  The game that I want is where you own these gladiators, and arrange for their training, as well matches.  You choose your best men for the right matches, and then the actual battles would be fully simulated, with actual, lasting injuries. 
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 02:01:35 am
Have you guys watched the Spartacus series?  In Roman times, a ludus was a sort of training ground for gladiators.  The game that I want is where you own these gladiators, and arrange for their training, as well matches.  You choose your best men for the right matches, and then the actual battles would be fully simulated, with actual, lasting injuries.

There already is... kind of... uh... well... see for yourself: http://www.reloaded.org/download/Extreme-Warfare-Revenge/390/ (http://www.reloaded.org/download/Extreme-Warfare-Revenge/390/)
Title: Re: Games you wish existed
Post by: NRDL on August 23, 2011, 02:03:09 am
Yes but do wrestlers rip each other apart with swords, spears and nets?  If so, please give me a name and a link. 
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 02:06:56 am
No they don't... the permanent injury stuff sounds fascinating.
Title: Re: Games you wish existed
Post by: NRDL on August 23, 2011, 02:08:21 am
Each gladiator must have a personality, potential rivalries with your other gladiators.  They cannot just be professionals all the time, they need a life too.  What they're best at though is cleaving enemies apart in the arena.  The more matches your gladiators win for you adds both money and prestige to your ludus. 
Title: Re: Games you wish existed
Post by: lordcooper on August 23, 2011, 04:53:30 am
The great thing about this thread is that DF 1.0 will answer nearly everyone's prayers.
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 04:59:21 am
The great thing about this thread is that DF 1.0 will answer nearly everyone's prayers.

By Toady's version numbering scheme, the version 1.0.0 is nothing really special...
Title: Re: Games you wish existed
Post by: zakkeh on August 23, 2011, 06:27:41 am
The great thing about this thread is that DF 1.0 will answer nearly everyone's prayers.

By Toady's version numbering scheme, the version 1.0.0 is nothing really special...
But 1.0.0 is the release version, which means Toady will believe it is "finished", insofar as this kind of game can actually be finished
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 06:33:09 am
The great thing about this thread is that DF 1.0 will answer nearly everyone's prayers.

By Toady's version numbering scheme, the version 1.0.0 is nothing really special...
But 1.0.0 is the release version, which means Toady will believe it is "finished", insofar as this kind of game can actually be finished

Where did you hear this? While it is true that 1.0.0 is the release version for MOST games and programs, as far as I know Toady's versioning scheme doesn't place any additional value on it. He uses a system x.y.z where

x: How many hundreds of core features have been completed (currently 0)
y: How many core features have been completed (currently 31)
z: Minor release (currently 25)

Meaning that 1.0.0 is only special if you, for some reason, consider the 100th core component to be somehow more epic than the others.
Title: Re: Games you wish existed
Post by: metime00 on August 23, 2011, 07:07:37 am
What makes version 1.0 special is that it's the completion of everything on the devlog, as well as the game being "complete." That second reason is purely symbolic, but it's still exciting. I think the sort of tangential features Toady would add post version 1.0 would be the most interesting.

A game I wish existed is the Spore from 2005. I've been replaying the actual game, and although pretty fun, there's just no depth or options in the first 4 stages, with only space and the Galactic Adventures expansion having any real staying power. Sigh, I guess DF version 1.0 will make me just as happy...
Title: Re: Games you wish existed
Post by: Starver on August 23, 2011, 07:16:51 am
Meaning that 1.0.0 is only special if you, for some reason, consider the 100th core component to be somehow more epic than the others.
And, without being disparaging, I'd probably hold back and wait for 1.0.1, which will be out less than a day later after some early-adopter comments about how the liquid helium no longer climbs out of buckets, or somesuch, after the convective heat transfer update included with the 100th core component interfered with the originally hard-coded atomic-level interactions at low energies, blah-de-blah...
Title: Re: Games you wish existed
Post by: Jacob/Lee on August 23, 2011, 07:21:34 am
I think Dwarf Fortress will be more complex than all of today's hit FPS games put together when it is finished.

...

With every RTS and RPG on top of that.
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 07:35:06 am
What makes version 1.0 special is that it's the completion of everything on the devlog, as well as the game being "complete." That second reason is purely symbolic, but it's still exciting. I think the sort of tangential features Toady would add post version 1.0 would be the most interesting.

Toady uses a scheme where the 1.0.x will mean nothing special in itself apart from 100 of the core features being complete. I haven't counted the items in development log but I'm fairly sure it's something else than 100... unless Toady was "aiming" for 100 for whatever reason.
Title: Re: Games you wish existed
Post by: Draco18s on August 23, 2011, 08:34:49 am
What makes version 1.0 special is that it's the completion of everything on the devlog, as well as the game being "complete." That second reason is purely symbolic, but it's still exciting. I think the sort of tangential features Toady would add post version 1.0 would be the most interesting.

Toady uses a scheme where the 1.0.x will mean nothing special in itself apart from 100 of the core features being complete. I haven't counted the items in development log but I'm fairly sure it's something else than 100... unless Toady was "aiming" for 100 for whatever reason.

There's 100 CORE items now.  A year ago there weren't that many and he and ThreeToe sat down and worked out what the 100 items should be.

There's other stuff above and beyond that (REQs and BLOAT)

"DY"
Draco18's Yiff?

Good guess, but no.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on August 23, 2011, 08:36:55 am
Well you had the names of 2 Furaffinity artists in it :P
Title: Re: Games you wish existed
Post by: Draco18s on August 23, 2011, 08:37:49 am
Well you had the names of 2 Furaffinity artists in it :P

Yes, yes I did. :)
I'm not ashamed of the smut I like.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on August 23, 2011, 08:47:21 am
Well you had the names of 2 Furaffinity artists in it :P

Yes, yes I did. :)
I'm not ashamed of the smut I like.
An excellent attitude to take.
Title: Re: Games you wish existed
Post by: yamo on August 23, 2011, 09:04:26 am
A bird sim using Kinect or wii controlers.  Flap your arms to fly;  tilt your body/wings to bank, dive, etc.  Get to play different birds...hawk, pidgeon, wood pecker, hummingbird. etc.

A turnbased space war game based on Space Rangers system..but with a Z axis.
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 09:38:11 am
What makes version 1.0 special is that it's the completion of everything on the devlog, as well as the game being "complete." That second reason is purely symbolic, but it's still exciting. I think the sort of tangential features Toady would add post version 1.0 would be the most interesting.

Toady uses a scheme where the 1.0.x will mean nothing special in itself apart from 100 of the core features being complete. I haven't counted the items in development log but I'm fairly sure it's something else than 100... unless Toady was "aiming" for 100 for whatever reason.

There's 100 CORE items now.  A year ago there weren't that many and he and ThreeToe sat down and worked out what the 100 items should be.

There's other stuff above and beyond that (REQs and BLOAT)

Well, that might explain it... I personally dislike stuff being "promoted" just to get neat numbers though, but that's Toady's choice.
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 10:13:36 am
A very involved simulation of being a vampire or werewolf. A fully living city, you have to find a place to rest and avoid hunters. The prey you take are taster if you hunt after rich people, but are more guarded. A lot of choices. You can be a nice vampire who tries to help people as much as they can or be the worst vampire that wipes out the entire city, with loads of things inbetween. You can be a werewolf who wishes to control their condition and views it as a disease or be the wild uncontrollable monster. There should be a lot of tension between vampires and werewolves, with your own opinions mattering. You can either take the subway, parkour across the city or just drive, each with it's own benefits.
Title: Re: Games you wish existed
Post by: Nadaka on August 23, 2011, 10:15:16 am
Anyone think up concepts you REALLY wanted to play, but unfortunately don't exist?
Just to day, I thought of a game like this:
In most games, when you fail a mission, you get a "GAME OVER" screen and must start again. However, in a game like this, if you lost the plot would adapt accordingly. For example, this mission would be "The attack was successful but they're launching a counterattack, survive until reinforcements arrive and keep at least five troops alive". If you failed to defend the troops, the base would be destroyed and you'd have to flee and assemble a makeshift squad and base as a last resort.

The wing commander games had similar paths. If you lost enough missions, or lost the wrong missions, you would eventually be pushed into an almost (or actually in the case of WC3) impossible defensive battle.
Title: Re: Games you wish existed
Post by: NRDL on August 23, 2011, 10:16:58 am
A very involved simulation of being a vampire or werewolf. A fully living city, you have to find a place to rest and avoid hunters. The prey you take are taster if you hunt after rich people, but are more guarded. A lot of choices. You can be a nice vampire who tries to help people as much as they can or be the worst vampire that wipes out the entire city, with loads of things inbetween. You can be a werewolf who wishes to control their condition and views it as a disease or be the wild uncontrollable monster. There should be a lot of tension between vampires and werewolves, with your own opinions mattering. You can either take the subway, parkour across the city or just drive, each with it's own benefits.

I like this, would it be a fully graphical game, or something akin to DF? 

Also, this assumes that the populace, or at least a group of humans, knows about these supernatural creatures.  You mind fleshing that out a bit? 
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 10:21:15 am
A very involved simulation of being a vampire or werewolf. A fully living city, you have to find a place to rest and avoid hunters. The prey you take are taster if you hunt after rich people, but are more guarded. A lot of choices. You can be a nice vampire who tries to help people as much as they can or be the worst vampire that wipes out the entire city, with loads of things inbetween. You can be a werewolf who wishes to control their condition and views it as a disease or be the wild uncontrollable monster. There should be a lot of tension between vampires and werewolves, with your own opinions mattering. You can either take the subway, parkour across the city or just drive, each with it's own benefits.

I like this, would it be a fully graphical game, or something akin to DF? 

Also, this assumes that the populace, or at least a group of humans, knows about these supernatural creatures.  You mind fleshing that out a bit?

I would take either one. The ASCII option would have some charm, but the graphics would help a bit.

The populace wouldn't know a thing, but at most one quarter of the populace would know what's going on. They'd have varying opinions on learning this new truth. At one end of the spectrum, they'd love the supernaturals. If you came across one of these guys, they'd become your slaves and will do anything for you. At the other end, they'd want to wipe every single supernatural creature off the face of the Earth. They have weapons, they know your weaknesses, but they are just humans. If you are weakened, though, don't go near them. Though, there would be tons of gray in-between, such as "I don't really care that much", "As long as they don't bother me or my family they aren't getting anything" and "Hey, if they pay me, I'll help them."
Title: Re: Games you wish existed
Post by: NRDL on August 23, 2011, 10:25:42 am
A very involved simulation of being a vampire or werewolf. A fully living city, you have to find a place to rest and avoid hunters. The prey you take are taster if you hunt after rich people, but are more guarded. A lot of choices. You can be a nice vampire who tries to help people as much as they can or be the worst vampire that wipes out the entire city, with loads of things inbetween. You can be a werewolf who wishes to control their condition and views it as a disease or be the wild uncontrollable monster. There should be a lot of tension between vampires and werewolves, with your own opinions mattering. You can either take the subway, parkour across the city or just drive, each with it's own benefits.

I like this, would it be a fully graphical game, or something akin to DF? 

Also, this assumes that the populace, or at least a group of humans, knows about these supernatural creatures.  You mind fleshing that out a bit?

I would take either one. The ASCII option would have some charm, but the graphics would help a bit.

The populace wouldn't know a thing, but at most one quarter of the populace would know what's going on. They'd have varying opinions on learning this new truth. At one end of the spectrum, they'd love the supernaturals. If you came across one of these guys, they'd become your slaves and will do anything for you. At the other end, they'd want to wipe every single supernatural creature off the face of the Earth. They have weapons, they know your weaknesses, but they are just humans. If you are weakened, though, don't go near them. Though, there would be tons of gray in-between, such as "I don't really care that much", "As long as they don't bother me or my family they aren't getting anything" and "Hey, if they pay me, I'll help them."

So this includes three races: human, vampire, werewolf, with only the latter two being playable.  Anything else?  This really does sound like a cool idea, I want to know where this idea could go. 
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 10:32:44 am
Well, this would only work with the ASCII version, but I think it would be brilliant if there were randomly generated monsters, like DF's night creatures, but with more magical effects, and a bit of eldritchness. If there is, you could have even more interactions with humans. Humans could get curses or powers from defeating or just meeting these monsters. They could even become more powerful then your character, or God Forbid, become hunters! Imagine, you getting chased down an alleyway by a human given the power to transform himself into a demon. This could lead to some very interesting encounters, and give a bigger threat to humans. Plus, it'd be hard to tell them apart from normal hunters.
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 10:42:11 am
Surprising how many specifically want ASCII/text interfaces... I always liked them myself but still.
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 10:44:08 am
Surprising how many specifically want ASCII/text interfaces... I always liked them myself but still.

It's simple. It's easy to program. It doesn't lag that much unless you are playing a really huge game like DF.
Title: Re: Games you wish existed
Post by: squeakyReaper on August 23, 2011, 10:45:57 am
A very involved simulation of being a vampire or werewolf. A fully living city, you have to find a place to rest and avoid hunters. The prey you take are taster if you hunt after rich people, but are more guarded. A lot of choices. You can be a nice vampire who tries to help people as much as they can or be the worst vampire that wipes out the entire city, with loads of things inbetween. You can be a werewolf who wishes to control their condition and views it as a disease or be the wild uncontrollable monster. There should be a lot of tension between vampires and werewolves, with your own opinions mattering. You can either take the subway, parkour across the city or just drive, each with it's own benefits.

It's not a simulation, really, but if you like stories...  Choice of Vampire (http://www.choiceofgames.com/vampire/) is made by the people who made Choice of Dragon.  Decently long, involved, and some choices might come back to haunt you later.
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 10:47:40 am
A very involved simulation of being a vampire or werewolf. A fully living city, you have to find a place to rest and avoid hunters. The prey you take are taster if you hunt after rich people, but are more guarded. A lot of choices. You can be a nice vampire who tries to help people as much as they can or be the worst vampire that wipes out the entire city, with loads of things inbetween. You can be a werewolf who wishes to control their condition and views it as a disease or be the wild uncontrollable monster. There should be a lot of tension between vampires and werewolves, with your own opinions mattering. You can either take the subway, parkour across the city or just drive, each with it's own benefits.

It's not a simulation, really, but if you like stories...  Choice of Vampire (http://www.choiceofgames.com/vampire/) is made by the people who made Choice of Dragon.  Decently long, involved, and some choices might come back to haunt you later.

I played that, and I enjoyed it. I'm just looking for a game like DF Adventure Mode but set in a modern city and with supernatural creatures. I've kinda wishing for that since I read a few rulebooks on the new world of darkness.
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 10:49:46 am
Surprising how many specifically want ASCII/text interfaces... I always liked them myself but still.

It's simple. It's easy to program. It doesn't lag that much unless you are playing a really huge game like DF.

I meant that people prefer the stylistic choice... and, the first one is relative, the second one shouldn't concern most users and lag isn't a common problem in all non-text games.
Title: Re: Games you wish existed
Post by: Draco18s on August 23, 2011, 10:50:29 am
Well, that might explain it... I personally dislike stuff being "promoted" just to get neat numbers though, but that's Toady's choice.

Oh no.  All the CORE items are new.  I don't think any REQs got promoted (or if they did, it was very very few).

We went from one HFS to about three, just as an example.
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 10:52:05 am
Surprising how many specifically want ASCII/text interfaces... I always liked them myself but still.

It's simple. It's easy to program. It doesn't lag that much unless you are playing a really huge game like DF.

I meant that people prefer the stylistic choice... and, the first one is relative, the second one shouldn't concern most users and lag isn't a common problem in all non-text games.

It could be that we all like DF, and DF is made of ASCII graphics (Or ANSI, or some wizardry) so we associate that with DF, which is quality.
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 10:53:31 am
Well, that might explain it... I personally dislike stuff being "promoted" just to get neat numbers though, but that's Toady's choice.

Oh no.  All the CORE items are new.  I don't think any REQs got promoted (or if they did, it was very very few).

I'm not sure if making up completely new goals just to get neat numbers is any better, but again, case-by-case basis and Toady's choice...

Surprising how many specifically want ASCII/text interfaces... I always liked them myself but still.

It's simple. It's easy to program. It doesn't lag that much unless you are playing a really huge game like DF.

I meant that people prefer the stylistic choice... and, the first one is relative, the second one shouldn't concern most users and lag isn't a common problem in all non-text games.

It could be that we all like DF, and DF is made of ASCII graphics (Or ANSI, or some wizardry) so we associate that with DF, which is quality.

Many play DF with tiles. I personally don't, but many do... (and it's CP437, to be precise)
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 10:58:32 am
Well, that might explain it... I personally dislike stuff being "promoted" just to get neat numbers though, but that's Toady's choice.

Oh no.  All the CORE items are new.  I don't think any REQs got promoted (or if they did, it was very very few).

I'm not sure if making up completely new goals just to get neat numbers is any better, but again, case-by-case basis and Toady's choice...

Surprising how many specifically want ASCII/text interfaces... I always liked them myself but still.

It's simple. It's easy to program. It doesn't lag that much unless you are playing a really huge game like DF.

I meant that people prefer the stylistic choice... and, the first one is relative, the second one shouldn't concern most users and lag isn't a common problem in all non-text games.

It could be that we all like DF, and DF is made of ASCII graphics (Or ANSI, or some wizardry) so we associate that with DF, which is quality.

Many play DF with tiles. I personally don't, but many do... (and it's CP437, to be precise)

Doesn't matter. Dwarf Fortress is mostly remembered for it's graphics, it's quality and it's complexity. People tend to combine all of these.
Title: Re: Games you wish existed
Post by: NRDL on August 23, 2011, 11:03:19 am
Well, that might explain it... I personally dislike stuff being "promoted" just to get neat numbers though, but that's Toady's choice.

Oh no.  All the CORE items are new.  I don't think any REQs got promoted (or if they did, it was very very few).

I'm not sure if making up completely new goals just to get neat numbers is any better, but again, case-by-case basis and Toady's choice...

Surprising how many specifically want ASCII/text interfaces... I always liked them myself but still.

It's simple. It's easy to program. It doesn't lag that much unless you are playing a really huge game like DF.

I meant that people prefer the stylistic choice... and, the first one is relative, the second one shouldn't concern most users and lag isn't a common problem in all non-text games.

It could be that we all like DF, and DF is made of ASCII graphics (Or ANSI, or some wizardry) so we associate that with DF, which is quality.

Many play DF with tiles. I personally don't, but many do... (and it's CP437, to be precise)

Doesn't matter. Dwarf Fortress is mostly remembered for it's graphics, it's quality and it's complexity. People tend to combine all of these.

What sort of factions would be in this game?  Other than standard vampire royalty or werewolf clan, or something like that, are there any unique factions, splinter cells, radical movements, etc.  We need video games with unique factions, or even better, RANDOMIZED factions.  But even if they were randomized, there has to be some basic structure.  Any details concerning this.
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 11:09:00 am
Yep...

On the other hand, ASCII/other text-based is mainly a limited version of "normal" graphics, unless you consider being able to run directly in CLI environments (which DF can't, by the way). It's hard to design good text interfaces if you're doing anything complex. Simple economics - a single ASCII tile wastes a lot of space compared to "free pixels".
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 11:21:08 am
I did say I didn't mind whether it was ASCII or not. If it wastes more space, it could be good to be more economic.

Randomized factions would be great. Here is a good structure.

Name: For werewolves, it should usually involve tribes, lunar terms or clans (One example would be The Moon of the City, or the Ninth Tribe) unless they are radical. For vampires, it should involve nobility, fancy terms for blood or fancy terms in general (Example: The Sanguine Castle) unless they are radical.
Radical: Do they want to split apart from the usual stereotypes? These would be at least far away from what you would expect from a normal clan of werewolves or vampires. (Vampire radical group: Blood Sun. Believes in saving every human and sacrificing themselves for the greater good. Werewolf radical group: Unit 7-B9. Believes that their supernatural side is merely just a tool to help them get what they want)
Strength: At it's weakest, factions have lead pipes and improvised muskets. At it's strongest, they have the police, the government and the most of the international community at their back, and their troopers are usually military supernaturals in riot armor with the best weapons. Thankfully, your city is the hometown of their faction, so if you kill the leader, the mooks usually go AWOL.
Social Standing: How the faction measures up with the others in general. Are they surrounded by enemies, or are they puppeteers of the entire supernatural community?
Humans: Do they incorporate human soldiers as easy disposable soldiers? Do they wish to see humans wiped off the Earth? Do they want to be human again?
Science: How much do they know about things? Is the only thing they know is that vampires don't like garlic and werewolves don't hang about silver, or do they know the origin, biology and weaknesses you don't even know about?
Hunters: Are they actively presued by hunters, or are they untouchable by them? Usually depends on the strength stat, but you can end up with a supernatural organization that is being targeted by an equally powerful hunter organization. Then you probably end up with a war that will shake up the entire foundations of the city.

Of course, the structure would be different for hunters.
Title: Re: Games you wish existed
Post by: NRDL on August 23, 2011, 11:22:45 am
HUNTER DETAILS NAO!!!
Title: Re: Games you wish existed
Post by: Starver on August 23, 2011, 11:22:54 am
It could be that we all like DF, and DF is made of ASCII graphics (Or ANSI, or some wizardry) so we associate that with DF, which is quality.
From the description, I was thinking of it being the ASCII game as in LCS.  Not that I couldn't see it being a roguelike mapped ASCII (or, indeed, my "ANSI-like" preferred description) like DF.

I could also see it being a text-input game, MUD-like (in fact, a MUD platform could work quite well for the concept... if there isn't already a MUD with similar qualities I'd be surprised).  And of course your 'classic' FPS, with GTA-like cities.
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 11:26:23 am
I did say I didn't mind whether it was ASCII or not. If it wastes more space, it could be good to be more economic.

Yeap, I was just pointing out that ASCII interface design is fairly hard...
Title: Re: Games you wish existed
Post by: Fniff on August 23, 2011, 11:33:19 am
Actually, I just came up with a great stat for the organization.

Age: Has this organization existed since the dawn of man, or was it only formed a few weeks ago?

Okay, hunter details.

Name: Blah
Strength: Blah
Traitor: Do they secretly pretend to be a hunter organization when they actually help supernatural creatures? Do they also do a bit of hitman jobs on other hunters for supernatural creatures?
Size: Is there only about five people in the entire organization, or is there thousands among the city?
He who fights monsters: Does this group exploit supernaturals in experiments that would make Mengele cringe? Do they harvest the blood and organs of these supernatural monsters and put them into their soldiers? Do they think that it's worth it or is the suicide rate in the science department insanely high?
Kidnapping: Do they kidnap supernaturals and force them to work for them? Do they put retainers on vampires and tell them to hunt down some of their brothers? Do they take werewolves and use them as shock troopers?
Conscripts: Do they take humans who know pretty much nothing about the monsters that lurk behind the veil and give them minimal weaponry and point towards the demons?
Morality: Are they actively evil, or the only sane light in a world that is gone completely to hell? Are they Templars who are doing the right thing but in the wrong way, or demons who help people with ways that make the world better but leave piles of corpses in their wake?

Here is an interesting event that could happen. The secret is exposed to the world, and the city falls into anarchy. Hunters fight with monsters in the street and the entire city is burning. This could happen if you mess up a feeding or go into werewolf mode in a casino.
Title: Re: Games you wish existed
Post by: Draco18s on August 23, 2011, 11:49:11 am
Well, that might explain it... I personally dislike stuff being "promoted" just to get neat numbers though, but that's Toady's choice.

Oh no.  All the CORE items are new.  I don't think any REQs got promoted (or if they did, it was very very few).

I'm not sure if making up completely new goals just to get neat numbers is any better, but again, case-by-case basis and Toady's choice...

Accidentally replaced my post.

Power Goals are another category entirely (and there's over 100 of them!).  The Core items are things that are considered to be essential to be completed before the game is considered "Version 1" and out of alpha/beta status.  Req and Bloat items are the bells and whistles, with Power Goals defining the direction: things that could happen and should be possible (giant books, being denied entry, cow rustling, having your followers desert you, etc.).
Title: Re: Games you wish existed
Post by: Kay12 on August 23, 2011, 01:51:56 pm
Well, that might explain it... I personally dislike stuff being "promoted" just to get neat numbers though, but that's Toady's choice.

Oh no.  All the CORE items are new.  I don't think any REQs got promoted (or if they did, it was very very few).

I'm not sure if making up completely new goals just to get neat numbers is any better, but again, case-by-case basis and Toady's choice...

Accidentally replaced my post.

Power Goals are another category entirely (and there's over 100 of them!).  The Core items are things that are considered to be essential to be completed before the game is considered "Version 1" and out of alpha/beta status.  Req and Bloat items are the bells and whistles, with Power Goals defining the direction: things that could happen and should be possible (giant books, being denied entry, cow rustling, having your followers desert you, etc.).

Doesn't really address my point in any way...
Title: Re: Games you wish existed
Post by: Draco18s on August 23, 2011, 01:53:58 pm
Doesn't really address my point in any way...

It's not like he made stuff up just to have 100 items.  It was that he finally got down to writing them down and organizing them into 100 neat chunks.
Title: Re: Games you wish existed
Post by: squeakyReaper on August 23, 2011, 05:29:29 pm
It could be that we all like DF, and DF is made of ASCII graphics (Or ANSI, or some wizardry) so we associate that with DF, which is quality.

(http://bay12games.com/b12top.png)

Beyond quality.
Title: Re: Games you wish existed
Post by: Kaleb702 Games on August 23, 2011, 07:27:25 pm
http://forums.yoyogames.com/forums/3/topics/66449
What I said there.
Title: Re: Games you wish existed
Post by: lordcooper on August 23, 2011, 10:10:35 pm
I want a game based around the Inquisition.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on August 23, 2011, 10:13:23 pm
Nobody expects a game based around the Inquisition!
Title: Re: Games you wish existed
Post by: Roboboy33 on August 23, 2011, 10:24:40 pm
Can we end the nerd rant? Dwarfy Please with magma on top?
Title: Re: Games you wish existed
Post by: Sirus on August 23, 2011, 10:33:03 pm
Can we end the nerd rant? Dwarfy Please with magma on top?
Agreed. This thread is as derailed as the train in Inception (you know the one I'm talking about).
Title: Re: Games you wish existed
Post by: Kay12 on August 24, 2011, 12:48:34 am
Doesn't really address my point in any way...

It's not like he made stuff up just to have 100 items.  It was that he finally got down to writing them down and organizing them into 100 neat chunks.

But is 100 really such a...

Can we end the nerd rant? Dwarfy Please with magma on top?

...fine.
Title: Re: Games you wish existed
Post by: MasterFancyPants on August 24, 2011, 08:11:56 am
This:  http://en.wikipedia.org/wiki/C%2B%2B

Only with an AI that makes everything I say into good Vidja Gaems.
Title: Re: Games you wish existed
Post by: dennislp3 on August 24, 2011, 09:18:54 pm
I've always wanted to play a game where you start out as a soldier on the front lines, but as you move up ranks throughout the game it turns more into a strategy as you start to command squads, then companies, and ending with you general of the military. I've seen plenty of blends between strategy and FPS, but none quite like this.

This is exactly what I have wanted as well...start as a wee little man all the way up to leading a country (if its medieval based maybe) or something
Title: Re: Games you wish existed
Post by: Rakonas on August 25, 2011, 12:35:59 am
I've always wanted to play a game where you start out as a soldier on the front lines, but as you move up ranks throughout the game it turns more into a strategy as you start to command squads, then companies, and ending with you general of the military. I've seen plenty of blends between strategy and FPS, but none quite like this.

This is exactly what I have wanted as well...start as a wee little man all the way up to leading a country (if its medieval based maybe) or something
Reminds me of Battleground Europe. Start out as a recruit serving as little more than fodder while learning the ropes, later become a sergeant with the ability to lead squads, after lieutenant you can potentially get into the high command and start managing brigades. Would obviously take dedicated play to become a general, though. All the while you're still perfectly capable of being a field soldier, and most don't even want to lead.
Title: Re: Games you wish existed
Post by: MorleyDev on August 25, 2011, 02:22:59 pm
An Open World RPG based on Vampire: The Requiem where you play a vampire living in a randomly generated city, doing randomly generated quests for the various factions and siding with/being betrayed by randomly generated characters.

Basically Grand Theft Auto meets Vampire: The Masquerade - Bloodlines meets a Roguelike.
Title: Re: Games you wish existed
Post by: h3lblad3 on August 25, 2011, 02:50:25 pm
Economy and City simulator.

Start as person in village/town/city.
Get or make job. (Even out of home? Why yes!)
Companies expand or are generated based on city need.
Basically very similar to how I imagine I'd play Dwarf Fortress 1.0.

No friggin' Capitalism II style time limit. (What about age?  That's what children are for! They affect demand, too, you know.)
Nor Tycoon style only one kind of business.

Hell, it'd even be nice if I could set up my own company chain of command.
(Drag and drop employee pictures? Or in the case of a roguelike, just picking them out of a list of lower employees)
But I'd be perfectly fine without.
Title: Re: Games you wish existed
Post by: NRDL on August 25, 2011, 09:09:35 pm
I wish there was some sort of tribal simulator, where you control a nomadic tribe of pre-historic humans.  You cannot farm, you can only hunt, which means you have to move around from time to time to find game.  You can either ally or declare war on other tribes, using weapons like spears and axes ( no bows ).  Each of your tribals has a personality ( a la DF ) and each has a particular loyalty meter.  If the loyalty is high, you can control them like any normal character.  If their loyalty is low, they won't do actions they don't like, and may eventual rebel and leave your tribe, starting one of their own, and he will remember you.  That way, grudges and feuds between tribes can form. 
Title: Re: Games you wish existed
Post by: Sirus on August 25, 2011, 09:49:13 pm
I would like a survival horror game with extra emphasis on survival. You'd have to forage or hunt for food, drink, even sleep to stay alive. Wounds would strike a balance between realistic (lots of leg damage might force you to crawl, for example) and standard video game (can be healed quickly with the proper medicine). The game would focus less on slaying hundreds of monsters and more on a desperate struggle to stay alive and safe. There should also be a massive, Dwarf Fortress-like level of customization (skilled melee fighter, novice carpenter, adept pharmacist, etc). Three good scenarios:

You wake up on a deserted island. No other humans around, but definite weird stuff (perhaps aliens?)

You are in a forest, and all of your buddies are dead. Local wildlife has been mutated or driven bloodthirsty.

Zombie apocalypse in a big city. Classic slow zombies here, and a single bite can eventually kill zombify you if you don't have a cure in your inventory.
Title: Re: Games you wish existed
Post by: alfie275 on August 25, 2011, 10:42:04 pm
So a Day of the Triffids kinda game? In that the focus is on rebuilding society rather than killing all the bad guys.
Title: Re: Games you wish existed
Post by: Sirus on August 25, 2011, 11:07:15 pm
Hmm, not really. The focus in my dream game(s) would be to either get the hell out of the area, or figuring out whatever is going on and stopping it. Lots of potential enemies, few resources to fight them with, and the possibility of exhaustion or starvation providing a background source of dread.
Title: Re: Games you wish existed
Post by: Tnx on August 26, 2011, 02:03:02 am
... tribal simulator ...

You should look into Kings Of Dragons Pass.
Title: Re: Games you wish existed
Post by: NRDL on August 26, 2011, 02:06:09 am
... tribal simulator ...

You should look into Kings Of Dragons Pass.

It's not free, right?  If it isn't free, I ain't getting it. 
Title: Re: Games you wish existed
Post by: Rakonas on August 26, 2011, 04:59:44 am
... tribal simulator ...

You should look into Kings Of Dragons Pass.

It's not free, right?  If it isn't free, I ain't getting it.
It's from the previous millennium.
Title: Re: Games you wish existed
Post by: kerlc on August 26, 2011, 05:39:35 am
this game (http://)
Title: Re: Games you wish existed
Post by: Neonivek on August 26, 2011, 05:43:53 am
this game (http://)

I guess I'd like it if people would actually link to games as well.

Thank goodness I don't click on links in forums unless I know what they are.
Title: Re: Games you wish existed
Post by: Videonfan on August 26, 2011, 05:44:53 am
I've always wanted to play a game where you start out as a soldier on the front lines, but as you move up ranks throughout the game it turns more into a strategy as you start to command squads, then companies, and ending with you general of the military. I've seen plenty of blends between strategy and FPS, but none quite like this.

^This.Also you can choose timeline,rank country nationality religion and might do a coup de tat or be a pretender to a throne.
Title: Re: Games you wish existed
Post by: squeakyReaper on August 26, 2011, 07:07:19 am
this game (http://)
Your link is nothing, unless that's the joke.

... tribal simulator ...

You should look into Kings Of Dragons Pass.

It's not free, right?  If it isn't free, I ain't getting it. 
Don't expect too many options for anything, then.  Games tend to cost money.  It's a quality insurance thing, though yeah Kings of Dragons Pass is old.
Title: Re: Games you wish existed
Post by: Kay12 on August 26, 2011, 07:09:25 am
Oh there are plenty of high-quality games that are free.
Title: Re: Games you wish existed
Post by: Draco18s on August 26, 2011, 08:45:01 am
Oh there are plenty of high-quality games that are free.

And plenty more that are $2 or $3.
Title: Re: Games you wish existed
Post by: kerlc on August 27, 2011, 06:37:11 am
this game (http://)

I guess I'd like it if people would actually link to games as well.

Thank goodness I don't click on links in forums unless I know what they are.

sorr, but the link seems to be broken, lemme try again.
http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever (http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever)

and if it does not work just go to

http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever

THAT'S THE GAME I WISH EXISTED.
Title: Re: Games you wish existed
Post by: squeakyReaper on August 27, 2011, 10:42:57 am
Aye, Kay12, there are a lot of good free games.  But if you want a lot of specific features on your game AND want it to be free, your options are limited.
Title: Re: Games you wish existed
Post by: Starver on August 28, 2011, 05:36:55 am
Actually, if it's Open Source then it'll be free and you can put in whatever features you want yourself!

(But I know what you mean. :) )


[Grammar]
Title: Re: Games you wish existed
Post by: TolyK on August 29, 2011, 12:50:52 am
Realistic Minecraft in C++  :P
Title: Re: Games you wish existed
Post by: squeakyReaper on August 29, 2011, 08:13:31 am
Haha, why C++?  Does the code it's written in matter?  (You might consider DF to be a realistic MC, and that's written in C++)
Title: Re: Games you wish existed
Post by: TheBronzePickle on August 29, 2011, 09:19:37 am
Java is an easy code to learn and use, but it's simplicity makes it harder to add more complex features and it doesn't compile as well. C++ is less intuitive and harder to learn, but it is a very open-ended code with a lot of features, and a person who's good at C++ can do anything short of bending reality to his or her whim.
Title: Re: Games you wish existed
Post by: magistrate101 on August 29, 2011, 10:01:07 am
Haha, why C++?  Does the code it's written in matter?  (You might consider DF to be a realistic MC, and that's written in C++)
Java is an easy code to learn and use, but it's simplicity makes it harder to add more complex features and it doesn't compile as well. C++ is less intuitive and harder to learn, but it is a very open-ended code with a lot of features, and a person who's good at C++ can do anything short of bending reality to his or her whim.

Almost right on the nose, there's also the fact that C++ is more resource friendly, unless you're used to doing a "Hello World" in 50 lines....

And... If we can't bend reality with C++, can we do it with Python?
Title: Re: Games you wish existed
Post by: TolyK on August 29, 2011, 10:03:50 am
Yeah, but java isn't *that* easy to learn, just more documentation. I think the best language to start in is Visual Basic (the one I learned in :P) then go to C++/Java. Anyways, this is not the place to start a language war. The reason I wanted it to be in C++ is because it compiles in near-assembler and (if written right...) lags much less.
Anyways, I wanna make this game sometime myself :P
...
now about Python...
Lisp...
...
stop. no. if you want start a new thread. :P
Title: Re: Games you wish existed
Post by: Bloxace on September 07, 2011, 10:43:33 pm
I have another game I wish existed. *ahem*
A Warhammer 40k based racer :P With, of course, playable orks.
Title: Re: Games you wish existed
Post by: slathazer on September 07, 2011, 11:05:25 pm
A thick bound book with a choose-your-own-adventure engine and an oldschool text-based RPG setting to make the ultimate book RPG.
Title: Re: Games you wish existed
Post by: Draco18s on September 07, 2011, 11:08:54 pm
A thick bound book with a choose-your-own-adventure engine and an oldschool text-based RPG setting to make the ultimate book RPG.

I'll take a Myst book instead, thanks.
Along with a collection of blank ones and the ink needed to write them.  And a few decades to learn to write them.
Title: Re: Games you wish existed
Post by: nenjin on September 08, 2011, 02:27:03 am
Hey salthazer,

I know it's not exactly what you're looking for....but give this a try (http://www.bay12forums.com/smf/index.php?topic=64123.msg2523633#msg2523633) It sounds pretty close to what you wanted.
Title: Re: Games you wish existed
Post by: dorothea23 on September 08, 2011, 02:35:53 pm
I wish that to have a personalized game character and it would be me on the game. I'm sure that would be fun.
Title: Re: Games you wish existed
Post by: DrPoo on September 19, 2011, 06:45:10 am
I am currently drawing graphics for a 2d sidescrolling platoformy game where you wake in a big pile of irradiated sand, as a faceburnt mutant. You can then go east, into a dystopic industrial city where you must survive a rogue AI and a corrupt policeforce. It would be a sandboxy 2d innocent bystander slaughter game. YOu would do lots of stuff such as crafting, pooping, hacking limbs from corpses and making steaks etc. Spelunky in the dark future.
Title: Re: Games you wish existed
Post by: Draco18s on September 19, 2011, 11:52:16 am
You can then go east, into a dystopic industrial city

What about west?
Title: Re: Games you wish existed
Post by: ductape on September 19, 2011, 12:15:12 pm
You can then go east, into a dystopic industrial city

What about west?

GO RIGHT!
http://games.adultswim.com/worst-game-ever-twitchy-online-game.html (http://games.adultswim.com/worst-game-ever-twitchy-online-game.html)
Title: Re: Games you wish existed
Post by: Chattox on September 19, 2011, 12:22:39 pm
You can then go east, into a dystopic industrial city

What about west?

Never go west. (http://www.youtube.com/watch?v=uYRggv-OGSI)
Title: Re: Games you wish existed
Post by: Svampapa on September 19, 2011, 12:38:51 pm
:D Thanks for reminding me I still need to build myself a CBG.
Title: Re: Games you wish existed
Post by: Draco18s on September 19, 2011, 12:38:58 pm
GO RIGHT!
http://games.adultswim.com/worst-game-ever-twitchy-online-game.html (http://games.adultswim.com/worst-game-ever-twitchy-online-game.html)

Not the most boring game ever.  This one is (http://en.wikipedia.org/wiki/Desert_Bus#Desert_Bus).
Title: Re: Games you wish existed
Post by: Starver on September 20, 2011, 04:54:09 am
http://games.adultswim.com/worst-game-ever-twitchy-online-game.html (http://games.adultswim.com/worst-game-ever-twitchy-online-game.html)

Irrelevant question related to the random ad I got at the beginning of this.  Is "Axe" deodorant related to the Lynx stuff here in the UK?  They appear to use the same principle of advertising message ("makes someone(/thing) irresistible to women[1]) but with the twist of the (almost) pre-emptive attack on the dummy by the man, which I've not seen here in the UK.  (Where it's usually just the women going predatory or, in one version that looks more European, angels renouncing their angelicity.)

(It's just one example, and from Adult Swim, at that, but it seemed to me to be a most American attitude. :) )


[1] edit: More than this, of course, and the same design of can.
Title: Re: Games you wish existed
Post by: NRDL on September 20, 2011, 04:56:00 am
A realistic warfare simulator, where you don't control your entire civ, you're just a general.  You must request funds and more troops from the civ leader, your boss, and they will reward and punish you depending on your successes and failures.  I imagine this to be like Julius Caesar's campaign in Gaul. 
Title: Re: Games you wish existed
Post by: DrPoo on September 20, 2011, 05:57:04 am
You can then go east, into a dystopic industrial city

What about west?

Because west leads you into a horrible atomic desert of eldritch horrors that will eventually trigger a screamer that blows the minds out of the player.
Title: Re: Games you wish existed
Post by: timferius on September 20, 2011, 08:37:41 am
Off topic: Starver
Yes, they are the same company.
http://en.wikipedia.org/wiki/Axe_(grooming_product) (http://en.wikipedia.org/wiki/Axe_(grooming_product))

On topic:
I always wanted a game where one person is playing an RTS, whereas everyone else plays said units in an rts.

I know this exists (Savage or somethign like that?) but I'd rather seen it done better. I'm thinking something more like DOW, with squads and such. It'd require people to work together and actually listen to objectives and such, but I think it could work. I'd make it so that there is a strong reward for obeying objectives expediently, probably unlocks and stuff like that.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on September 20, 2011, 08:56:56 am
a realtime, multiplayer version of URW, even better with a caveman or tribal theme
Title: Re: Games you wish existed
Post by: ThtblovesDF on September 20, 2011, 12:09:07 pm
HL² engined based, semi-rpg-ish, highly adjustable timetravler death match and objective based game.

The host of a Server can choose any kind of teams (like:)
a 18th century army fighting in line formation vs a small modern swat team
A untouched tribe from the jungle (bows, spear-throwers, archic weapons) vs a collection of wild animals vs a ww2 soldier.
High medival knights  vs Gordon Freeman vs the 4 musketeers vs a Pirate Crew

With a skill based system (you have X points to spend, do you choose: improved reloading, strong arm (more stone throwing reach for ye stoneman) or whatever else, based on the kind of character you play.
A money based equipment system (much ala warbands, with different damage types and penetrations)

in any mode (from  king of the hill, to "escape" (one team has to get to X, the others have to stop them or anything you can imagine)
Title: Re: Games you wish existed
Post by: Matz05 on September 20, 2011, 05:00:00 pm
Off topic: Starver
Yes, they are the same company.
http://en.wikipedia.org/wiki/Axe_(grooming_product) (http://en.wikipedia.org/wiki/Axe_%28grooming_product%29)

On topic:
I always wanted a game where one person is playing an RTS, whereas everyone else plays said units in an rts.

I know this exists (Savage or somethign like that?) but I'd rather seen it done better. I'm thinking something more like DOW, with squads and such. It'd require people to work together and actually listen to objectives and such, but I think it could work. I'd make it so that there is a strong reward for obeying objectives expediently, probably unlocks and stuff like that.


Allegiance does that, and it's free. It's a space game though, movement up and down from the grid is allowed and even encouraged..
Title: Re: Games you wish existed
Post by: alfie275 on September 20, 2011, 05:43:22 pm
Empires mod?
Title: Re: Games you wish existed
Post by: Necro910 on September 20, 2011, 06:55:47 pm
a god game.
but one where you are a god and can do everything you want in the entire world.
like beginning you and the world in the start, and the solar system, then time passes and you create races, then it passes more yet and you can decide how the planet is, looks, or what grows on it, then if life gets to form, then if those who are formed are intelligent and how much, if they venerate you or not, then you can also decide to play as one of them and live a life, with everything possible to happen.
and then, if you want, you can go around all god-like doing whatever you want and people will worship you all around.
and maybe create a galaxy, or similar...man...what a huge game it would be...like 90 gigabytes and growing...
I know this is 25 pages later but...

I OFFICIALLY APPROVE. I'd make a earth like planet, but with 75% land and 25% freshwater. Then I'd make about 1k zombies, and become the leader. I'd call down lighting strike, and wreak general chaos. When I'd inevitably get airstriked, I'd take the role of the human leader and FIST FIGHT ALL THE ZOMBIES with my FALCON PUNCHES.

lolirproamirite?
Title: Re: Games you wish existed
Post by: Endymion on September 20, 2011, 06:59:18 pm
Okay, so there is this genre of tactical rpg that has been around for awhile. Fire emblem, Tactics Ogre, Wesnoth, those sorts of games. Well I've always wanted that genre to be taken forward in time either to a dystopian *punk setting or into a spaceship-battling setting, but only so as to enable to following mechanic.

I want to be able to manage characters on the ships (or vehicles or whatever) with a concept of these characters being 'hero' type individuals that are better than the default crew and gain skills/perks and stats as they experience. (Based on what they experience-- I.E. a gunner who fires at an enemy and accidentally hits a nearby friendly instead might get a perk that lowers friendly fire chances but makes them take slightly longer to aim when friendlies are near the target. A character who successfully gets to the escape pods in time when their ship is blowing up will familiarize themselves with the escape routes of every ship they get onto thereafter.) The idea would also be that these characters arn't set a roll(Gunner, pilot, engineer, etc), but rather can fill in for any available roll on the given ships(Of which there are far more than characters, unfilled ones get filled by 'generics' that function about the same as a low level character that has average applicable stats ).

I also want it to have a rag-tag and frantic sort of feel to it-- like a rebellious group rising up or something like that. Such that ships get modified as the campaign goes on based on the characters assigned and the things happening to a ship. (Like if a ship keeps taking a heavy beating every combat and has a particularly smart and innovative engineer, he might rig up stronger armor or repair nanobots or something like that on the ship. If a ship is in the habit of moving a long distance during combat a lot, faster engines or bigger fuel tanks might be rigged up.) Finally, add in a real sense of time between missions by making it mean something: If two missions are close together time-wise, perhaps the ships that took damage won't be fully prepared, or even reloaded. Give the player some control over this though, allowing them to delay some missions or such, though always with the knowledge that time is not on their side.

All in all this idea appeals to me mostly out of the desire to manage a large group of unique growing characters, which is something I haven't been able to find done very often.
Title: Re: Games you wish existed
Post by: Bdthemag on September 20, 2011, 10:33:18 pm
I want a 2 player time traveling verus game. Each player gets their own round where they can mess with the enviornment anyway they want, lay traps, hire people to try to kill the other player, etc. Then the other player has to go back in time and try to remove as many of these traps as possible in a limited amount of time. Once the time is up that player has to walk through the map and try not to die.

Hell I just want a good time traveling game.
Title: Re: Games you wish existed
Post by: Leatra on September 23, 2011, 11:47:47 am
A zombie game.
3D, survival/action, sandbox, lots of craftable things (traps, food, weapons, armor, buildings)

That's all I want.
Title: Re: Games you wish existed
Post by: Necro910 on September 23, 2011, 11:58:00 am
A 3d space battle game. Like Starwars Battlefront, but like a normal space trading/pirating game.

Imagine Aurora, but only as the captain. You could go off and fire turrets, fire an escape pod into the enemy's hull (And probably get shot into the void of space where you will die of a lack of oxygen. See: Carbon Dioxide poisoning). Become a privateer, a pirate, a merc, a merchant, whatever. Blow up life support, whole enemy crew needs suits and such, or will die a horrible death. Blow up comms, they can't call for help. Blow up the fuel... boom.
Title: Re: Games you wish existed
Post by: Leatra on September 23, 2011, 12:00:43 pm
A 3d space battle game. Like Starwars Battlefront, but like a normal space trading/pirating game.

Imagine Aurora, but only as the captain. You could go off and fire turrets, fire an escape pod into the enemy's hull (And probably get shot into the void of space where you will die of a lack of oxygen. See: Carbon Dioxide poisoning). Become a privateer, a pirate, a merc, a merchant, whatever. Blow up life support, whole enemy crew needs suits and such, or will die a horrible death. Blow up comms, they can't call for help. Blow up the fuel... boom.

I wish there was a game like that. There is a plenty of games like that but you mostly just
1. Kill stuff to get money
2. Use money to trade and get more money
3. Spend money to get better equipment
4. Repeat
But playing as only the captain? That would be great.
Title: Re: Games you wish existed
Post by: Levi on September 23, 2011, 12:01:09 pm
I'd kill for a nethack style game done as a first person shooter.    So far I've only ever seen one, but I want more.

Even better if it had permadeath and and a bones file.
Title: Re: Games you wish existed
Post by: Leatra on September 23, 2011, 12:01:56 pm
I'd kill for a nethack style game done as a first person shooter. So far I've only ever seen one,
What's that?
Title: Re: Games you wish existed
Post by: Levi on September 23, 2011, 12:03:17 pm
I'd kill for a nethack style game done as a first person shooter. So far I've only ever seen one,
What's that?

Well, Hellgate: London was sort of like this, but it had lots of other issues.

I'd like the challenge and randomness of a nethack style game where you slowly learn how to survive different situations, but also with the skill based play of a FPS.  I could honestly see myself playing such a game for a very long time.

Title: Re: Games you wish existed
Post by: Draco18s on September 23, 2011, 12:16:54 pm
Well, Hellgate: London was sort of like this, but it had lots of other issues.

I'd like the challenge and randomness of a nethack style game where you slowly learn how to survive different situations, but also with the skill based play of a FPS.  I could honestly see myself playing such a game for a very long time.

Borderlands was supposed to be like that: dynamic terrain and all that.  But it obviously lacked it.
Title: Re: Games you wish existed
Post by: Levi on September 23, 2011, 12:18:16 pm
Well, Hellgate: London was sort of like this, but it had lots of other issues.

I'd like the challenge and randomness of a nethack style game where you slowly learn how to survive different situations, but also with the skill based play of a FPS.  I could honestly see myself playing such a game for a very long time.

Borderlands was supposed to be like that: dynamic terrain and all that.  But it obviously lacked it.

Yeah borderlands had parts that were close, but not quite the complete thing.  I'm sure someone will make one someday, I just got to keep waiting for it.  :)
Title: Re: Games you wish existed
Post by: Draco18s on September 23, 2011, 12:33:16 pm
Yeah borderlands had parts that were close, but not quite the complete thing.  I'm sure someone will make one someday, I just got to keep waiting for it.  :)

You can pretend with Global Agenda and Darkspore, simply due to the sheer volume of unique maps made using a smaller number of unique rooms, as well as the random population of enemies within.

(Darkspore less so on the random monsters bit, by being completely deterministic)
Title: Re: Games you wish existed
Post by: chewie on September 24, 2011, 01:39:00 pm
I always wanted a game where one person is playing an RTS, whereas everyone else plays said units in an rts.

I know this exists (Savage or somethign like that?) but I'd rather seen it done better. I'm thinking something more like DOW, with squads and such. It'd require people to work together and actually listen to objectives and such, but I think it could work. I'd make it so that there is a strong reward for obeying objectives expediently, probably unlocks and stuff like that.

Maybe Nuclear Dawn? RPS Review (http://www.rockpapershotgun.com/2011/09/23/wot-i-think-nuclear-dawn/)

Quote
Though for most players the game is a simple FPS, for one player on each side, the Commander, the game is a top-down RTS. The Commander is chosen at the beginning of the match, from any volunteers, and he/she then goes and sits in the command bunker for the rest of the game. The two factions, Empire and Consortium, are ever so slightly different, but the Commander’s role in each is simple; to build a base slowly across the map to support his team. The team’s job is to get the resources to let him do that.
Title: Re: Games you wish existed
Post by: Rakonas on September 24, 2011, 02:09:07 pm
I had a dream of a game which was partially a mario-party style thing but more like that game where everyone is a giant monster. Everyone was a giant monster, but instead of random mayhem it was an open-world style game where there was some kind of arch-enemy with numerous outposts across the world. You didn't have to all work together to attack one thing at once and it was just some kind of world-spanning conflict. I was some kind of cross between Donkey Kong and King Kong attacking outposts on a forest/jungle island doing things like picking up trees and using them to smash artillery.
Title: Re: Games you wish existed
Post by: timferius on September 24, 2011, 05:10:52 pm
I always wanted a game where one person is playing an RTS, whereas everyone else plays said units in an rts.

I know this exists (Savage or somethign like that?) but I'd rather seen it done better. I'm thinking something more like DOW, with squads and such. It'd require people to work together and actually listen to objectives and such, but I think it could work. I'd make it so that there is a strong reward for obeying objectives expediently, probably unlocks and stuff like that.

Maybe Nuclear Dawn? RPS Review (http://www.rockpapershotgun.com/2011/09/23/wot-i-think-nuclear-dawn/)

Quote
Though for most players the game is a simple FPS, for one player on each side, the Commander, the game is a top-down RTS. The Commander is chosen at the beginning of the match, from any volunteers, and he/she then goes and sits in the command bunker for the rest of the game. The two factions, Empire and Consortium, are ever so slightly different, but the Commander’s role in each is simple; to build a base slowly across the map to support his team. The team’s job is to get the resources to let him do that.

I just saw that the other day.... That's kind of perfect, I'll have to give it a try!
Title: Re: Games you wish existed
Post by: BurnedToast on September 24, 2011, 11:24:18 pm
Games I wish existed?

Aurora, except with an actual game attached. I LOVE the idea, and the mechanics are solid and interesting but unfortunately it's more sandbox then game. Take a code-wrench to it and bolt MoO2 on the side somehow and I'll never see daylight again.

A AAA modern xcom type (don't you dare mention that FPS monstrosity) that's not the UFO: after-x series.. don't get me wrong, I liked that series well enough, but they were buggy and felt half-finished with lots of unimplemented or poorly implemented features.  X-com has aged surprisingly well but after all these years I'd like something a little more modernized. Heck, It does not even have to be space aliens... as long as it's got the base management, R&D, overworld map and tactical combat it could be YET ANOTHER ww2 game and I'd be happy.

A good building/economic/exploration game. Something like patrician 2 except with more emphasis on building settlements and exploration, discovering more resources to exploit etc.  Light on the combat - if there is any, it should be mostly automated and largely out of your control. Bonus points if it's in space.
Title: Re: Games you wish existed
Post by: Gatleos on September 25, 2011, 11:12:26 pm
Why the hell isn't there a pirate roguelike yet?
Title: Re: Games you wish existed
Post by: Grakelin on September 25, 2011, 11:15:53 pm
There is, search around.
Title: Re: Games you wish existed
Post by: Djohaal on September 25, 2011, 11:32:40 pm
Simcity 5, and not dumbed down.

And outpost 3.
Title: Re: Games you wish existed
Post by: Gatleos on September 26, 2011, 01:08:33 am
There is, search around.
I wouldn't have brought it up if I hadn't already searched for it. The only roguelike with a focus on pirates is AarrrRL (http://roguebasin.roguelikedevelopment.org/index.php/AarrrRL), and that's in development.

Though I'd love to be proven wrong.
Title: Re: Games you wish existed
Post by: RulerOfNothing on September 26, 2011, 01:18:58 am
Simcity 5, and not dumbed down.

And outpost 3.
When you say outpost 3, do you mean a sequel to outpost 2 or outpost 1?
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on September 26, 2011, 05:45:40 pm
There is, search around.
I wouldn't have brought it up if I hadn't already searched for it. The only roguelike with a focus on pirates is AarrrRL (http://roguebasin.roguelikedevelopment.org/index.php/AarrrRL), and that's in development.

Though I'd love to be proven wrong.
you know this one? (http://slashware.net/blog/expedition-the-new-world/)
it isn't about pirates, but it might just be close enough
Title: Re: Games you wish existed
Post by: sebcool on October 01, 2011, 12:28:54 pm
This is gonna be a long one  :D

My dream game would be an entirely free form multi-genre game. With a procedurally generated universe, with thousands of professions, lots of races, lifelike AI, good graphics, complete simulation of creature anatomy, a detailed but easy to use editor for creating and customizing everything (similar to spore's but more complex and detailed), a complete simulation of ecosystems and creature life cycles, advanced physics and... Well everything :D

It would start like an MMO where you create your character. But it would not be just another hero. He/She would be a GOD. You would then learn how to play the game. And when you have learned the game. You would then have your god play a game console. (For joke's sake). And create another character, where you choose race, gender, etc. Then the actual game would start.

You would then choose where in the universe to start (Depending on where your race has colonized). And depending on where you start you would have access to different technology and may or may not be able to travel to space. Then when you start you can work a variety of jobs like: Soldier, Worker and various subtypes. Depending on what job you choose you would play different genres of games. A soldier would play an FPS, a worker would play something else and may end up being the boss, etc, etc, etc.

There are so many more features but i would end up writing a whole book if i wrote 'em all :P ... Sorry for the long post.
Title: Re: Games you wish existed
Post by: Heliman on October 01, 2011, 05:35:03 pm
I want a game where people don't just stare at each other when you talk to them. I want them to be DYNAMIC.

If you idly talk to a janitor while he's mopping up a floor, he keeps mopping while you talk to him, pausing every once in awhile to think about something you've said.

If you talk to someone while he's walking, he doesn't just stop wherever he's doing to talk to you, you have to walk with him. Maybe if the conversation is particularly interested he'll stop outside the door he's supposed to enter he'll pause awhile outside before bidding you adieu.

IDK, I'm just tired of the constant death eye you get in most RPGs.
Title: Re: Games you wish existed
Post by: ggamer on October 01, 2011, 07:22:14 pm
I want a game where people don't just stare at each other when you talk to them. I want them to be DYNAMIC.

HL2 had some dynamic animations to go with conversations.

I have a few Ideas...

-- A warhammer 40k game, but not a company of heroes clone, or a squad based strategy game, a true to life interpretation of Warhammer Forty Fucking Thousand. You could have dynamic model painting and physics, with some of the fights acted out on the board.

-- Half life gosh damn episode three, I've waited too long for a game the third of the size of half life 2.

-- A new metroid game that continues the dame fusion storyline. I'm sick of the mid-quels and other M sucking. I want a game, dammit, follows through before you collapse nintendo.

Now that I think about it, do you think that when nintendo goes under, they'll sell off the original IPs?

I'd love to see a zelda game made by bethseda/black isles, or a metroid game made by 343 Industries/Bungie/Infinity Ward/Treyarch.
Title: Re: Games you wish existed
Post by: Urist Imiknorris on October 01, 2011, 07:49:49 pm
-- A new metroid game that continues the dame fusion storyline. I'm sick of the mid-quels and other M sucking.

They are wasting a perfectly good story, aren't they.
Title: Re: Games you wish existed
Post by: Nighthawk on October 01, 2011, 08:40:51 pm
A ROGUELIKE with Elder Scrolls: Oblivion level graphics.

Time only passes when your character is making an action, and you can make it go in slow-mo as well. Physics are precise to the pixel. Your character and other enemies have an intricate reflex system in which they can block or dodge attacks even as they make them.

Yeah, that's asking a bit much, but it would probably be one of the coolest games ever made.
Title: Re: Games you wish existed
Post by: Eagle_eye on October 01, 2011, 08:47:16 pm
graphics? realistic physics? blasphemy.
Title: Re: Games you wish existed
Post by: MasterFancyPants on October 01, 2011, 09:06:33 pm
graphics? realistic physics? blasphemy.
Especially now with the particles traveling faster than light and what not. We don't even understand real life physics anymore.   :o
Title: Re: Games you wish existed
Post by: Duuvian on October 01, 2011, 10:34:57 pm
Arcanum 2, as long as it didn't totally suck and be underfunded.

Arcanum 2, top view strategy and Fallout 3 mode toggleable. Perhaps make melee combat at least as good as Mount and Blade's and you'd have the PC game of the year if you used for example the shootiness of Fallout New Vegas in it as well.

Although please make things like people take damage realistically similarly to real life fireballs and bullets, by that I mean pretty easy to die or be incapacitated. Arcanum was one of the games with the most lost potential I have ever seen due to a total lack of balance and also bugginess.

Arcanum 1:
ogre: attacking with a rapier, hit with sword, hit with sword, hit with sword= bloody explosion

dwarf: spend hours checking trashbins in Tarant for lead pipes to cobble into a homemade pistol to sell to buy bullet making ingrediants, make 400 bullets...use four bullets to shoot machine gun once for even less than sword damage and run out after the third monster, switch to level one schematic sword since there is no balance

elf: use that one spell that you get at level one that does enough damage to be instant kill to almost everything while being really cheap, also explodes things in gore
Title: Re: Games you wish existed
Post by: Reiina on October 02, 2011, 12:32:26 am
A AAA modern xcom type (don't you dare mention that FPS monstrosity) that's not the UFO: after-x series.. don't get me wrong, I liked that series well enough, but they were buggy and felt half-finished with lots of unimplemented or poorly implemented features.  X-com has aged surprisingly well but after all these years I'd like something a little more modernized. Heck, It does not even have to be space aliens... as long as it's got the base management, R&D, overworld map and tactical combat it could be YET ANOTHER ww2 game and I'd be happy.

http://www.xenonauts.com/ (http://www.xenonauts.com/) ?
Not really AAA I guess but it's looking pretty good :).

As for what I'd like hmm...
I wish for a game that would surprise me by its depth after playing dwarf fortress.
Any genre will do, I don't care :p.
Title: Re: Games you wish existed
Post by: Nega on October 04, 2011, 06:55:54 pm
An extremely-better looking and less laggy version of Shores of Hazeron, even though the origonal version won't work on my computer. -_-
Title: Re: Games you wish existed
Post by: Leatra on October 04, 2011, 07:11:04 pm
I wish for a game that would surprise me by its depth after playing dwarf fortress.
Any genre will do, I don't care :p.

Aurora  ;D
Title: Re: Games you wish existed
Post by: Draco18s on October 04, 2011, 07:21:13 pm
I wish for a game that would surprise me by its depth after playing dwarf fortress.
Any genre will do, I don't care :p.

Aurora  ;D

Aurora makes Dwarf Fortress look accessible with an easy-to-use intuitive UI. :\
Title: Re: Games you wish existed
Post by: Draco18s on October 07, 2011, 08:57:24 pm
Jesus. I must be brilliant at it then. I pretty much understood most of the screens when I first started, and I was half a sleep...

then again, I have always played strategy games since 5...

Let me put it this way:

There's a "new player startup guide."

It takes 45 minutes before you can even start playing the game.  It's not like DF where you can press a button and generate a new world and it's all hunky dory and you can just "play now" on an embark (ok, so the dwarf's equipment and professions aren't the best, but at least it's playable).

Aurora's defaults are not newbie friendly.  It's like pressing "play now" and getting 3 dwarfs in a desert without a pickaxe and no booze:

Quote
On the far right of the screen there are a couple of things to change. Under Commanders the second check box is for commander political bonuses. Uncheck this box, and the box below this for Inexperienced Fleets. They both add complexity that can confuse the beginner.

Also, Aurora has significantly fewer graphics.  The entire game is nothing but a huge series of dropdown menus.
Title: Re: Games you wish existed
Post by: Heliman on October 07, 2011, 08:58:47 pm
I want a game where people don't just stare at each other when you talk to them. I want them to be DYNAMIC.

HL2 had some dynamic animations to go with conversations.
Conversations? Your character is a mute!
Title: Re: Games you wish existed
Post by: Reiina on October 07, 2011, 11:46:06 pm
I wish for a game that would surprise me by its depth after playing dwarf fortress.
Any genre will do, I don't care :p.

Aurora  ;D

Aurora makes Dwarf Fortress look accessible with an easy-to-use intuitive UI. :\

Alas I have different issues with Aurora, more ethical than anything else but:
1)I can't trust a program that installs stuff in system32
2)How badly coded does a game have to be to actually ask you to change your regional settings...
3)It's coded in VB(*shivers*)...

Aurora may be brilliant and all but I can't make myself install it. That may sound really stupid and I'm probably passing some gem inside what I perceive as a big pile of garbage, but I can't >.<.
Title: Re: Games you wish existed
Post by: Leatra on October 08, 2011, 05:39:54 am
I want a game where people don't just stare at each other when you talk to them. I want them to be DYNAMIC.

HL2 had some dynamic animations to go with conversations.
Conversations? Your character is a mute!
Games with mute players really breaks down the immersion. In Dead Island, I was expecting different things for my character to say (every 4 characters have different personalities) and they were mute! They only talked when they found a weapon or killed a zombie or something  :o
Title: Re: Games you wish existed
Post by: Draco18s on October 08, 2011, 10:52:41 am
Games with mute players really breaks down the immersion. In Dead Island, I was expecting different things for my character to say (every 4 characters have different personalities) and they were mute! They only talked when they found a weapon or killed a zombie or something  :o

You even have an altercation with yourself at some point.
Title: Re: Games you wish existed
Post by: Drakasin on October 08, 2011, 03:51:52 pm
A game in which you play as a dragon from birth to death by getting old. Randomly generated world, many monsters, dungeons, events, empires. Damn!
Title: Re: Games you wish existed
Post by: UltraValican on October 12, 2011, 07:42:26 pm
Makai Kingdom sequal en Ingles por favor....instead of 5 horrid Ar Tornelio ports in a year /exageration.
Title: Re: Games you wish existed
Post by: Nega on October 12, 2011, 08:03:28 pm
A game in which you play as a dragon from birth to death by getting old. Randomly generated world, many monsters, dungeons, events, empires. Damn!
Title: Re: Games you wish existed
Post by: Angel Of Death on October 12, 2011, 08:17:19 pm
A realistic fighting game. With bones and organs. So fights that go on for a few rounds could very well end up with someone having several broken bones.
Title: Re: Games you wish existed
Post by: Draco18s on October 12, 2011, 10:33:17 pm
A realistic fighting game. With bones and organs. So fights that go on for a few rounds could very well end up with someone having several broken bones.

Toribash? (http://www.toribash.com/)

A game in which you play as a dragon from birth to death by getting old. Randomly generated world, many monsters, dungeons, events, empires. Damn!

This, so hard.
Title: Re: Games you wish existed
Post by: Gamerlord on October 12, 2011, 10:52:37 pm
A freeware game where I can explore and colonise. There are games like this, but I can't download more than 20 megabytes.  :(
Title: Re: Games you wish existed
Post by: Draco18s on October 12, 2011, 11:13:50 pm
A freeware game where I can explore and colonise. There are games like this, but I can't download more than 20 megabytes.  :(

Expedition RL
Edit: Crap, even that is 25 MB zipped.
Title: Re: Games you wish existed
Post by: Gamerlord on October 12, 2011, 11:26:54 pm
Tried that and it bored me.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on October 13, 2011, 01:49:36 am
A freeware game where I can explore and colonise. There are games like this, but I can't download more than 20 megabytes.  :(
What, 20MB in one go or 20MB overall?
Because if latter, O.o
Title: Re: Games you wish existed
Post by: Gamerlord on October 13, 2011, 01:56:28 am
20MB is the largest download size I can get without my parents noticing. And I'm meant to use this laptop for school.  :-[
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on October 13, 2011, 03:18:47 am
Well, if you wanna cheat the system, a person could hypothetically split files into 19MB archives and upload them somewhere for you.
Hypothetically of course :P
Title: Re: Games you wish existed
Post by: Leatra on October 13, 2011, 07:04:18 am
Cheat the system!

Here you go. Expedition. There is a manual in it too. There is no sound though. Musics are pretty good in this game. Too bad they make up the 23 mb of the total size of this game.

http://www.mediafire.com/?a4ora1tmk5qzrdp
Title: Re: Games you wish existed
Post by: Gamerlord on October 13, 2011, 07:14:16 am
I'll give Expedition another shot, but I really prefer space exploration and stuff like that.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on October 13, 2011, 07:16:06 am
Tried ASCII sector? There isn't much of the colonisation part, but you can make your own fleet and take over space (I think that was added in a while ago at least, if not, there's plans for it).
Title: Re: Games you wish existed
Post by: klingon13524 on October 13, 2011, 07:16:31 am
And for newer 'mainstream' games, you could use Onlive to avoid large downloads.
Title: Re: Games you wish existed
Post by: Angel Of Death on October 13, 2011, 07:26:31 am
A realistic fighting game. With bones and organs. So fights that go on for a few rounds could very well end up with someone having several broken bones.

Toribash? (http://www.toribash.com/)
Nah, much, much more realistic.
Title: Re: Games you wish existed
Post by: Draco18s on October 13, 2011, 09:42:44 am
I'll give Expedition another shot, but I really prefer space exploration and stuff like that.

Prospector (http://code.google.com/p/rlprospector/)
Title: Re: Games you wish existed
Post by: Draco18s on October 13, 2011, 09:43:41 am
A realistic fighting game. With bones and organs. So fights that go on for a few rounds could very well end up with someone having several broken bones.

Toribash? (http://www.toribash.com/)
Nah, much, much more realistic.

Aww, don't like ripping off your own head and throwing it with enough force to make the other guy's chest explode?

(And somehow still get the win for dying "second"?)
Title: Re: Games you wish existed
Post by: Leatra on October 13, 2011, 11:31:38 am
I'll give Expedition another shot, but I really prefer space exploration and stuff like that.
Did you play Ur-quan Masters? You should give it a shot. It's 1.2 MB.

http://sc2.sourceforge.net/downloads.php
Title: Re: Games you wish existed
Post by: Gamerlord on October 13, 2011, 10:56:39 pm
Already playing prospector, but I'll give Ur-Quan Masters a go.
Title: Re: Games you wish existed
Post by: Leatra on October 14, 2011, 07:57:55 am
Already playing prospector, but I'll give Ur-Quan Masters a go.
You won't be dissapointed. Exploring the galaxy is what you do most of the time. Exploring a planet is very dangerous. If stuff like tectonics and temperature become a problem just leave that planet and look for other planets until you get some resistance against that.
Title: Re: Games you wish existed
Post by: Sirus on October 14, 2011, 03:18:42 pm
I wish for a MMORPG set in the Mass Effect universe. The two main factions would be Council Space and the Terminus Systems, but any playable species can join either (or some other) faction. The classes are pre-defined, and any player species can become any class, but each species has strengths and weaknesses.

Human: General jack-of-all-trades.
Asari: High biotic potential.
Turian: Skilled soldiers and leaders.
Salarian: Tend towards finesse rather than firepower or strength.
Krogan: Raw power and toughness.
Quarian: High shield strength, tech experts.
Batarian: Shrewd and sneaky.

There would be nothing stopping a quarian from becoming a berserker, or a krogan becoming a healing class, though they might not be as effective at those jobs as other races. Roleplay would be the key here.
Title: Re: Games you wish existed
Post by: Rakonas on October 14, 2011, 04:17:37 pm
I wish for a MMORPG set in the Mass Effect universe. The two main factions would be Council Space and the Terminus Systems, but any playable species can join either (or some other) faction. The classes are pre-defined, and any player species can become any class, but each species has strengths and weaknesses.

Human: General jack-of-all-trades.
Asari: High biotic potential.
Turian: Skilled soldiers and leaders.
Salarian: Tend towards finesse rather than firepower or strength.
Krogan: Raw power and toughness.
Quarian: High shield strength, tech experts.
Batarian: Shrewd and sneaky.

There would be nothing stopping a quarian from becoming a berserker, or a krogan becoming a healing class, though they might not be as effective at those jobs as other races. Roleplay would be the key here.
I think it would be best done by having different starting areas and factions for each species. Krogan would be based on Tushanka, and often be on ships with primarily krogan crews, but others might become mercenaries and fight for random factions. There'd be multiracial crews on Council, or whatever its called, vessels, mostly human crews on alliance vessels, etc.
That way you'd both foster a sense of camaraderie better than "everyone v. reapers" while making it not be totally unthinkable to have a krogan healer or brute salarian.
Title: Re: Games you wish existed
Post by: Sirus on October 14, 2011, 05:19:25 pm
I wish for a MMORPG set in the Mass Effect universe. The two main factions would be Council Space and the Terminus Systems, but any playable species can join either (or some other) faction. The classes are pre-defined, and any player species can become any class, but each species has strengths and weaknesses.

Human: General jack-of-all-trades.
Asari: High biotic potential.
Turian: Skilled soldiers and leaders.
Salarian: Tend towards finesse rather than firepower or strength.
Krogan: Raw power and toughness.
Quarian: High shield strength, tech experts.
Batarian: Shrewd and sneaky.

There would be nothing stopping a quarian from becoming a berserker, or a krogan becoming a healing class, though they might not be as effective at those jobs as other races. Roleplay would be the key here.
I think it would be best done by having different starting areas and factions for each species. Krogan would be based on Tushanka, and often be on ships with primarily krogan crews, but others might become mercenaries and fight for random factions. There'd be multiracial crews on Council, or whatever its called, vessels, mostly human crews on alliance vessels, etc.
That way you'd both foster a sense of camaraderie better than "everyone v. reapers" while making it not be totally unthinkable to have a krogan healer or brute salarian.
I agree that each race should have a sort of starting area and questline. Say, humans have received their first assignments in the Alliance military, quarians could be on their Pilgrimage, that sort of thing. And some players may choose to stick with their own species.
Keep in mind however, that people in the ME universe can and will work together with other species. Krogan, of course, hire themselves out as mercenaries, but that isn't the only way they explore the galaxy. Criminal gangs in particular tend to be multi-racial.
Title: Re: Games you wish existed
Post by: Nadaka on October 15, 2011, 02:23:39 pm
I want a FPS with character building where the point of the game isnt just how many aliens you can gun down as you claim victory. 

It would have "defense missions" where your goal is to hold a position long enough for civilians to evacuate or "evasion missions" where your goal is to flee an overwhelming force. In between there would be cutscenes and rpg interactions where you get to know your squad, you can comfort them, share stories and inspire each other. The game tries to figure out which of your squad mates you like the most, and then tries to kill them. If they die, the game goes on, if they don't someone else dies and the game gets harder. Even the players character isn't immune. When you die in the game you have the option of continuing the story from the perspective of one of the other squad members. The final mission in the game is a fight against insurmountable odds where you make the enemy pay for every inch in blood, but ultimately you are still defeated.
Title: Re: Games you wish existed
Post by: Neonivek on October 15, 2011, 05:53:58 pm
A game that I made that doesn't suck.

Currently I was thinking of either a Point and Click adventure that mixes Forensics and Spiritual detective work where you play two characters, both whom have their own methods of investigation. One has an eye for detail and can pick up strange objects in a room, the other with an empathic eye who can pick out everyday objects that are somehow important.

The other was a game where you are a trainer of heros blessed by the gods with immortality. It was going to borrow ideas from Valkyria Profile where you can be supported after your hero leaves with their deeds.

But alas... stupid programming ability and art ability requirements as well as the ability to write stories well.

Where is Talent Juice when you need it?
Title: Re: Games you wish existed
Post by: MrFastZombie on October 20, 2011, 09:23:24 pm
It was being developed and exist but was canceled: SimVille.
Title: Re: Games you wish existed
Post by: timferius on October 21, 2011, 05:54:15 am
I remeber that! The screenshots looked awesome, it was like simTown meets the Sims. So sad.
Title: Re: Games you wish existed
Post by: Crustypeanut on October 21, 2011, 02:46:33 pm
A game I wish existed?

One with the general idea as Spore, but with the detail (But less micromanaging) of Dwarf Fortress.  Preferably with some fair graphics as well, so we can actually SEE what our creatures look like.

The game would focus more on science and realism than "Cute and Cuddly" pieces of crap running around dancing and singing, of course.

*Sigh* If only..
Title: Re: Games you wish existed
Post by: Kaleb702 Games on October 21, 2011, 04:03:38 pm
A game I wish existed?

One with the general idea as Spore, but with the detail (But less micromanaging) of Dwarf Fortress.  Preferably with some fair graphics as well, so we can actually SEE what our creatures look like.

The game would focus more on science and realism than "Cute and Cuddly" pieces of crap running around dancing and singing, of course.

*Sigh* If only..
Yesssssss. That would be awesome.


Mario Kart - Mario + Pirates.

Or...
Powder Toy + PERFECT realism, exceptions being the made-up elements + 3D.
Title: Re: Games you wish existed
Post by: jetex1911 on October 21, 2011, 04:55:38 pm
A game I wish existed?

One with the general idea as Spore, but with the detail (But less micromanaging) of Dwarf Fortress.  Preferably with some fair graphics as well, so we can actually SEE what our creatures look like.

*Sigh* If only..

It may not be as far off as you think. (http://thrivegame.forum-free.ca)
Title: Re: Games you wish existed
Post by: alexwazer on October 21, 2011, 06:14:40 pm
A game I wish existed?

One with the general idea as Spore, but with the detail (But less micromanaging) of Dwarf Fortress.  Preferably with some fair graphics as well, so we can actually SEE what our creatures look like.

*Sigh* If only..

It may not be as far off as you think. (http://thrivegame.forum-free.ca)

It's the second time I see a link to this. Honestly, I haven't managed to get past the page look yet. Too much things moving, colors are too bright. I just can't get myself to read anything there  :-\


And yeah, Spore + Dwarf Fortress.

Also, I would like to see a game similar to Paradox Interactives' games (EU3, HoI, Victoria), but set in a fantasy, randomly generated world.
Title: Re: Games you wish existed
Post by: Necro910 on October 21, 2011, 07:36:00 pm
A game I wish existed?

One with the general idea as Spore, but with the detail (But less micromanaging) of Dwarf Fortress.  Preferably with some fair graphics as well, so we can actually SEE what our creatures look like.

*Sigh* If only..

It may not be as far off as you think. (http://thrivegame.forum-free.ca)
Where do I download?  :D
Title: Re: Games you wish existed
Post by: Kaleb702 Games on October 21, 2011, 09:16:30 pm
A game I wish existed?

One with the general idea as Spore, but with the detail (But less micromanaging) of Dwarf Fortress.  Preferably with some fair graphics as well, so we can actually SEE what our creatures look like.

*Sigh* If only..

It may not be as far off as you think. (http://thrivegame.forum-free.ca)
Where do I download?  :D

It's in Development Hell.
It's not done. I doubt it ever will be...
Title: Re: Games you wish existed
Post by: Bloxace on October 21, 2011, 11:00:28 pm
I do want that game. Sounds like the ultimate step up from spore.
Title: Re: Games you wish existed
Post by: Crustypeanut on October 22, 2011, 07:14:46 am
Thrive sounds like its gonna be an amazing game if they ever get it finished.. I Just hope they don't go the Spore route and scrap EVERYTHING THAT WAS GOOD before the game gets released.  Spore was a HUGE disappointment.  Even a 5 year old would get bored with it relatively fast.


Thanks for showing me to Thrive though, I'm gonna keep an eye on this thing, see if I can find a way to support it. 
Title: Re: Games you wish existed
Post by: PTTG?? on October 24, 2011, 07:49:04 pm
Grandroids.
Title: Re: Games you wish existed
Post by: Kaleb702 Games on October 24, 2011, 09:06:53 pm
Grandroids.
Only if they were not actually real animals. Then I would feel bad. Because I would neglect them. Or freeze their thinking by closing the game. Worse, closing it because it locked up via task manager, before it saved, killing them.
Title: Re: Games you wish existed
Post by: Hiiri on October 24, 2011, 11:27:27 pm
Game I wish existed?

Underwater city sim of some sort. I love the Bioshock atmosphere, but the gameplay is just dull FPS.

Wrong game in the right setting. (Absolutely beautiful, dark, isolated steampunk city at the bottom of the sea, with cool background story)
Title: Re: Games you wish existed
Post by: Neonivek on October 24, 2011, 11:28:22 pm
Game I wish existed?

Underwater city sim of some sort. I love the Bioshock atmosphere, but the gameplay is just dull FPS.

Wrong game in the right setting. (Absolutely beautiful, dark, isolated steampunk city at the bottom of the sea, with cool background story)

Hmmm there is a Mars Colony game that is essentially the exact same thing in essence to a underwater city sim.
Title: Re: Games you wish existed
Post by: NRDL on October 24, 2011, 11:29:07 pm
Game I wish existed?

Underwater city sim of some sort. I love the Bioshock atmosphere, but the gameplay is just dull FPS.

Wrong game in the right setting. (Absolutely beautiful, dark, isolated steampunk city at the bottom of the sea, with cool background story)

Hmmm there is a Mars Colony game that is essentially the exact same thing in essence to a underwater city sim.

Please elaborate. 
Title: Re: Games you wish existed
Post by: Neonivek on October 24, 2011, 11:38:27 pm
I don't know... what else do you need?

You have to call away for resources as well as trying to get your own from the environment.
Title: Re: Games you wish existed
Post by: NRDL on October 24, 2011, 11:39:42 pm
What is the name of this game?  Where can I get it? 
Title: Re: Games you wish existed
Post by: Neonivek on October 24, 2011, 11:54:20 pm
What is the name of this game?  Where can I get it?

Mars Colony I believe (or Moon Colony)

I don't think you can get it anymore it is abandonware. Meaning the original company no longer distributes it.
Title: Re: Games you wish existed
Post by: kg333 on October 24, 2011, 11:58:44 pm
A game I wish existed?

One with the general idea as Spore, but with the detail (But less micromanaging) of Dwarf Fortress.  Preferably with some fair graphics as well, so we can actually SEE what our creatures look like.

The game would focus more on science and realism than "Cute and Cuddly" pieces of crap running around dancing and singing, of course.

*Sigh* If only..

Shores of Hazeron (http://www.shoresofhazeron.com/), Spore + SimCity + Dwarf Fortress + MMO.  Graphics and netcode are currently pretty crappy (all movement is serverside and thus lags like hell), as the game is in alpha, but it is in development.  I believe there are a few active Bay12ers if you want to join up with an existing empire instead of running your own.

And to give you an idea of scale, there's 20-40 players online at any given time with hundreds of reasonably active empires, and it easily takes weeks to fly from the one end of explored space to the other (trust me, I just did in order to reach a friend's empire).  Only about 5% of the galaxy is actually explored.

KG
Title: Re: Games you wish existed
Post by: Neonivek on October 25, 2011, 12:01:13 am
I stopped playing Shores of Hazeron because I accidently divorsed the city I tried hard to create AND became stranded on another planet that I tried to colonise forever.

The game seriously hates its players.
Title: Re: Games you wish existed
Post by: kg333 on October 25, 2011, 12:09:05 am
I stopped playing Shores of Hazeron because I accidently divorsed the city I tried hard to create AND became stranded on another planet that I tried to colonise forever.

The game seriously hates its players.

Divorced a city?  Not sure I follow what you mean...

It is indeed a follower of "losing is fun" though.  There's currently really no way to stop a high tech empire from steamrolling you, and you will die multiple times due to animals while making your first city.

KG
Title: Re: Games you wish existed
Post by: Hiiri on October 25, 2011, 12:09:41 am
What is the name of this game?  Where can I get it?

This, maybe?

http://www.youtube.com/watch?v=xjq4ASkHkcU

Looks interesting, although I can't find anything specifics on it. And the video was uploaded two years ago.
Title: Re: Games you wish existed
Post by: Neonivek on October 25, 2011, 12:11:50 am
There are other colony games out there. It isn't exactly the one I meant though I am happy to hear there is more then one.
Title: Re: Games you wish existed
Post by: PTTG?? on October 25, 2011, 02:14:05 am
Here's a real one:

You are supervisor of a human colony on an alien planet- probably mars.

Building the colony is reminiscent of Sim City, but you must also manage the resources that keep your economy going. Extract ice and process and filter the water to provide helium to power the fusion generators to keep the lights on. Import foodstuffs long enough to get your own hydroponics going.

Not only must you put down the basic structures that keep your economy going, but you must also connect them. Citizens can only walk so far and mars rovers aren't the best way to transport water tanks! Everything from simple dirt roads to pressurized tunnels to transmission lines, maglev tracks, conveyor belts, pipes, and even landing pads and mass drivers is at your command- if you have the money, material, and manpower to build it.

You will also need the ability not only to grow, but to withstand the challenges you face in the wilderness: windstorms, mutiny, even sabotage. Combat is not the focus of the game, but making resilient systems is.

There are three generic goals to this game:
Profit: Getting profit on your colony's investment is key. When the colony fails or is retired, your total personal profit is a basic measure of how good you are- just like in real life!
Growth: Growing the colony into a thriving metropolis of happy and productive people is a key part of the game, and as the population grows, a more efficient and massive support structure is needed for them.
Industry: On this alien world, industrial process is tied with making the world more suitable for life. As your industry grows, so too does your ability to terraform the surface; perhaps making mars a second earth.

And, once you've tamed Mars, there's always the next challenge- Venus.
Title: Re: Games you wish existed
Post by: Nadaka on October 25, 2011, 10:25:49 am
PTT?: That sounds vaguely similar to what Outpost was supposed to be like.
Title: Re: Games you wish existed
Post by: Rakonas on October 25, 2011, 03:54:52 pm

http://www.bay12forums.com/smf/index.php?topic=73358.0
Title: Re: Games you wish existed
Post by: PTTG?? on October 28, 2011, 01:23:17 am

http://www.bay12forums.com/smf/index.php?topic=73358.0

That looks really awesome, and might be up there with Dwarf Fortress if it's as deep as it looks. However, my concept has at least one immediate deviation; where conlan's claim is focused down to individuals, my proposal would be a much larger scale- up to millions of inhabitants. Individuals would only be represented by exception- you might have a researcher or business leader who needs to navigate the colony, for instance- but you as colony leader, everyone else is abstracted out.
Title: Re: Games you wish existed
Post by: Kaleb702 Games on October 28, 2011, 10:48:23 pm
What I really want is a full-fledged tribal game. I have never seen a game where you can actually organize a true tribe. Basically, the main features would be:
-Fully designable and customizable buildings, outfits, and weapons.

-A dynamic way to handle culture and religion. Live in a desert? Perhaps your people center their religion around a scorpion god, doing dances and offering sacrifices in turn for protection.

-Other tribes, warfare, and monsters. The Jackal tribe sure hates the Scorpion tribe. You can organize raids, ambushes, and other such things, and possibly start dominating the other local tribes.

Yes. So much yes.

For some reason I envision this as a text based game where you press links to do stuff. o_O I would hate that though.



A game where you can create things.
Like make incendiniary lemons by picking out several pieces and putting them together.
Then use them in a 3D environment.
Title: Re: Games you wish existed
Post by: Necro910 on October 29, 2011, 02:44:03 am
What I really want is a full-fledged tribal game. I have never seen a game where you can actually organize a true tribe. Basically, the main features would be:
-Fully designable and customizable buildings, outfits, and weapons.

-A dynamic way to handle culture and religion. Live in a desert? Perhaps your people center their religion around a scorpion god, doing dances and offering sacrifices in turn for protection.

-Other tribes, warfare, and monsters. The Jackal tribe sure hates the Scorpion tribe. You can organize raids, ambushes, and other such things, and possibly start dominating the other local tribes.

Yes. So much yes.

For some reason I envision this as a text based game where you press links to do stuff. o_O I would hate that though.



A game where you can create things.
Like make incendiniary lemons by picking out several pieces and putting them together.
Then use them in a 3D environment.
The Science tribe! All hail ‼Science‼
Title: Re: Games you wish existed
Post by: shadenight123 on October 29, 2011, 05:22:20 am
dust 514.
it's just. what i was looking for.
and i'll be damned. it's just a friggin ps3 exclusive. i'll have to buy that hell of an horrible console.
but if they keep their promise, heck, it's the only game i'll ever play.
Title: Re: Games you wish existed
Post by: Ninteen45 on October 29, 2011, 05:43:08 am
and i'll be damned. it's just a friggin ps3 exclusive. i'll have to buy that hell of an horrible console.

Almost every PS3 exclusive is amazing. Sad to see that you are one of "those" gamers.
Title: Re: Games you wish existed
Post by: shadenight123 on October 29, 2011, 07:29:48 am
and i'll be damned. it's just a friggin ps3 exclusive. i'll have to buy that hell of an horrible console.

Almost every PS3 exclusive is amazing. Sad to see that you are one of "those" gamers.

don't get me wrong, what i'm angry is in part the console (i have ps2 and ps1 mind you) but mostly the "exclusive" even if it were pc exclusive i'd still be angry.
i mean, i understand it's made to cut down costs, and i understand pc is where games are the most pirated, but still, why exclusive? i just can't come to terms with modern consoles. what if the next day i buy it, pops off the ps4? or ps5?
or an announcemente is made that in three month the ps4 is going to "revolutionize" the world?
at least pcs are pcs. turn around all you want, but the difference is between linux, mac or windows. the rest is just specs.
so i'm swearing, if the ps4 gets announced the next day i buy the ps3, i'm raiding sony and burning it to the ground.
Title: Re: Games you wish existed
Post by: Sirus on October 29, 2011, 12:29:26 pm
and i'll be damned. it's just a friggin ps3 exclusive. i'll have to buy that hell of an horrible console.

Almost every PS3 exclusive is amazing. Sad to see that you are one of "those" gamers.
The hell is that supposed to mean? Only "true" gamers plunk down $300 for a console in order to play some game that is exclusive to it? Not everyone has that much disposable income.
Title: Re: Games you wish existed
Post by: squeakyReaper on October 29, 2011, 12:43:49 pm
What I really want is a full-fledged tribal game. I have never seen a game where you can actually organize a true tribe. Basically, the main features would be:
-Fully designable and customizable buildings, outfits, and weapons.

-A dynamic way to handle culture and religion. Live in a desert? Perhaps your people center their religion around a scorpion god, doing dances and offering sacrifices in turn for protection.

-Other tribes, warfare, and monsters. The Jackal tribe sure hates the Scorpion tribe. You can organize raids, ambushes, and other such things, and possibly start dominating the other local tribes.

Yes. So much yes.

For some reason I envision this as a text based game where you press links to do stuff. o_O I would hate that though.



A game where you can create things.
Like make incendiniary lemons by picking out several pieces and putting them together.
Then use them in a 3D environment.
The Science tribe! All hail ‼Science‼
You can't customize what they look like, but consider King of Dragon Pass (http://a-sharp.com/kodp/). It's pretty fun. You run a tribe, decide where to a lot magic points (how easily you research and prosper), decide where to raid, which councilmen to keep on your clan ring, and choose the destiny of your clan through story events. GrimithR's LP had him using "earthshakers" (Triceratops!) as beasts of burden, an awesome trickster as his clan negotiator and an etheral spike that helped him slay orcs.
Title: Re: Games you wish existed
Post by: Dutchling on October 29, 2011, 04:32:41 pm
and i'll be damned. it's just a friggin ps3 exclusive. i'll have to buy that hell of an horrible console.

Almost every PS3 exclusive is amazing. Sad to see that you are one of "those" gamers.
The hell is that supposed to mean? Only "true" gamers plunk down $300 for a console in order to play some game that is exclusive to it? Not everyone has that much disposable income.
I wish I could pirate a ps3 :(
Title: Re: Games you wish existed
Post by: Neonivek on October 29, 2011, 04:33:21 pm
and i'll be damned. it's just a friggin ps3 exclusive. i'll have to buy that hell of an horrible console.

Almost every PS3 exclusive is amazing. Sad to see that you are one of "those" gamers.
The hell is that supposed to mean? Only "true" gamers plunk down $300 for a console in order to play some game that is exclusive to it? Not everyone has that much disposable income.
I wish I could pirate a ps3 :(

Yeah boats are expencive.
Title: Re: Games you wish existed
Post by: Dutchling on October 29, 2011, 04:58:45 pm
Somalians aren't though    :-X
Title: Re: Games you wish existed
Post by: Necro910 on October 29, 2011, 05:47:51 pm
Somalians aren't though    :-X
And coincidentally, my family owns a boat.

LET'S DO THIS SHIT
Title: Re: Games you wish existed
Post by: Necro910 on October 29, 2011, 06:38:32 pm
Somalians aren't though    :-X
And coincidentally, my family owns a boat.

LET'S DO THIS SHIT
WOOO!
*grabs 5 AK-47s*
YEAH!

FEAR THE BAY12 BATTALION! *grabs hatchet and hunting rifle*
Title: Re: Games you wish existed
Post by: Sirus on October 29, 2011, 06:41:54 pm
I'll support you guys by forming a bandit fort in your honor.  ;D
Title: Re: Games you wish existed
Post by: Necro910 on October 29, 2011, 06:44:37 pm
Good thing I have a book full of recipes for incendiaries. We can go threaten the US by thermiting the nuclear plant  :P
Title: Re: Games you wish existed
Post by: Geen on October 29, 2011, 07:48:04 pm
Somalians aren't though    :-X
And coincidentally, my family owns a boat.

LET'S DO THIS SHIT
WOOO!
*grabs 5 AK-47s*
YEAH!

FEAR THE BAY12 BATTALION! *grabs hatchet and hunting rifle*
we need angel of death, girlinhat, and several others...
lucky I got some spare AKs
I'm in. Got any rocket-propelled chainsaws? If not, a flamethrower will do.
Title: Re: Games you wish existed
Post by: Necro910 on October 29, 2011, 07:54:13 pm
Good thing I have a book full of recipes for incendiaries. We can go threaten the US by thermiting the nuclear plant  :P
th-th-thermite?
can't get magma-go thermite!

we are gonna melt those sonsofbit- wait? why is there a man in a black suit in my room all of a sudden? why is he getting a taser ouuuuuuuuuuuu-
Thankfully, I bought my lil cookbook second-hand, with no paperwork. The government doesn't know I have the power to make acid napalm thermite rain from the heavens  :P

Somalians aren't though    :-X
And coincidentally, my family owns a boat.

LET'S DO THIS SHIT
WOOO!
*grabs 5 AK-47s*
YEAH!

FEAR THE BAY12 BATTALION! *grabs hatchet and hunting rifle*
we need angel of death, girlinhat, and several others...
lucky I got some spare AKs
I'm in. Got any rocket-propelled chainsaws? If not, a flamethrower will do.
What about ACID NAPALM THERMITE FLAMETHROWERS?
Title: Re: Games you wish existed
Post by: Girlinhat on October 29, 2011, 07:57:30 pm
For some reason I feel I should wear a condom before reading anything on this page.  Everything here is just so dirty!
Title: Re: Games you wish existed
Post by: Necro910 on October 29, 2011, 08:02:21 pm
For some reason I feel I should wear a condom before reading anything on this page.  Everything here is just so dirty!
Dirty? MOAR LIEK FLAMMABLE!

Everything must burn...
Title: Re: Games you wish existed
Post by: Sirus on October 29, 2011, 08:05:33 pm
For some reason I feel I should wear a condom before reading anything on this page.  Everything here is just so dirty!
I feel like reading this page has given the Feds my IP address :P
Title: Re: Games you wish existed
Post by: SirAaronIII on October 29, 2011, 08:51:44 pm
I'm going to stop posting here, because I'm afraid of the FBI or something

Hey, a knock on the do
Title: Re: Games you wish existed
Post by: Sirus on October 29, 2011, 08:59:49 pm
ATTENTION FEDERAL GOVERNMENT:

I am not a member of the Bay 12 pirates. I merely watch from the sidelines. Please do not arre


******************************
This forum is under observation by the Shadow Government.
Agents will be dispatched to your location within 30 minutes.
Please do not resist. Thank you for your cooperation.
******************************
Title: Re: Games you wish existed
Post by: Matz05 on October 29, 2011, 09:24:13 pm
A game where you can create things.
Like make incendiniary lemons by picking out several pieces and putting them together.
Then use them in a 3D environment.

This.

Even a not-3D game could be fun.
I just want a game that lets me invent something instead of following a tree.
In a sane way, not "Oh, mod it!"
Title: Re: Games you wish existed
Post by: Necro910 on October 29, 2011, 09:56:15 pm
ATTENTION FEDERAL GOVERNMENT:

I am not a member of the Bay 12 pirates. I merely watch from the sidelines. Please do not arre


******************************
This forum is under observation by the Shadow Government.
Agents will be dispatched to your location within 30 minutes.
Please do not resist. Thank you for your cooperation.
******************************
A formal message from the Nekronian Minipax:

Spoiler (click to show/hide)
With magma,
Necro910
Title: Re: Games you wish existed
Post by: Sirus on October 29, 2011, 09:58:51 pm
ATTENTION FEDERAL GOVERNMENT:

I am not a member of the Bay 12 pirates. I merely watch from the sidelines. Please do not arre


******************************
This forum is under observation by the Shadow Government.
Agents will be dispatched to your location within 30 minutes.
Please do not resist. Thank you for your cooperation.
******************************
A formal message from the Nekronian Minipax:

Spoiler (click to show/hide)
With magma,
Necro910
******************************
From the Shadow Government:
We surrender. Please don't use acid napalm on us.
******************************

st me. Huh? What just happened?
Title: Re: Games you wish existed
Post by: Draco18s on October 29, 2011, 09:59:37 pm
/me goes snark hunting.

It's a boo--!

Then, silence. Some fancied they heard in the air
A weary and wandering sigh
Then sounded like "-jum!" but the others declare
It was only a breeze that went by.
Title: Re: Games you wish existed
Post by: RulerOfNothing on October 29, 2011, 11:09:19 pm
A game where you can create things.
Like make incendiniary lemons by picking out several pieces and putting them together.
Then use them in a 3D environment.

This.

Even a not-3D game could be fun.
I just want a game that lets me invent something instead of following a tree.
In a sane way, not "Oh, mod it!"
When you say "instead of following a tree" what do you mean by that?
Title: Re: Games you wish existed
Post by: Bdthemag on October 29, 2011, 11:13:32 pm
A game where you can create things.
Like make incendiniary lemons by picking out several pieces and putting them together.
Then use them in a 3D environment.

This.

Even a not-3D game could be fun.
I just want a game that lets me invent something instead of following a tree.
In a sane way, not "Oh, mod it!"
When you say "instead of following a tree" what do you mean by that?
Usually in games that let you research things, your given a choice. Each choice unlocks another choice, and you keep researching down the "tree" chart.
Title: Re: Games you wish existed
Post by: Sirus on October 29, 2011, 11:14:21 pm
A game where you can create things.
Like make incendiniary lemons by picking out several pieces and putting them together.
Then use them in a 3D environment.

This.

Even a not-3D game could be fun.
I just want a game that lets me invent something instead of following a tree.
In a sane way, not "Oh, mod it!"
When you say "instead of following a tree" what do you mean by that?
He means following a tech tree, the term for what things you need to unlock to unlock other stuff.

For example, in Minecraft you need wooden tools before you can get cobblestone, stone tools to harvest iron, and iron tools to harvest diamond, before using diamond tools to gather obsidian. That's a very basic tech tree.
Title: Re: Games you wish existed
Post by: Trapezohedron on October 30, 2011, 01:27:43 am
A Dwarf Fortress game that's totally completed and advanced.
Title: Re: Games you wish existed
Post by: Sirus on October 30, 2011, 01:32:25 am
A Dwarf Fortress game that's totally completed and advanced.
Probably the most common request :P
Title: Re: Games you wish existed
Post by: Starver on October 30, 2011, 04:52:19 pm
I just want a game that lets me invent something instead of following a tree.
In a sane way, not "Oh, mod it!"

I had any idea a few years back for something where one would harvest various very basic materials shapes (rods, sheets, cylinders, balls, etc) from the environment (sticks, skins, stumps, clumps, whatever) and operating upon them both additively (sticks and sheets in one way to form, e.g. a tent) and subtractively (cylindrical tree-stump cut into discs) and combined to near-infinite and non-proscribed degree (several different ways to make carts out of wheels stuck onto rod-axles and many different bodies).


Trouble is, it'd still need a lot of thought (thinking now of a similar level to the Scribblenauts team's attention to dictionary terms) to make sure 'everything makes something', (although most of them would be inert clumps) i.e. such a huge tree that it should cater for all expectations (again, think Scribblenauts, where "Zombie Jesus" would be possible, albeit likely to surprise).

And, besides, with the likes of Minecraft (as well as loads of other "craft things from things" interfaces in other games), the crafting system would now look like a rip-off.

(I still have the world-generator somewhere, though.  Vector-based instead of voxel-based, on spheroid worlds, but it'd still look like an MC-ripoff.)
Title: Re: Games you wish existed
Post by: Ninteen45 on October 31, 2011, 05:18:54 pm
Dungeon Crawl, stone soup with team mates or co-op or whatever. Just make it have allies!
Title: Re: Games you wish existed
Post by: Neonivek on October 31, 2011, 07:51:29 pm
How would someone go about making a point and click adventure anyhow?
Title: Re: Games you wish existed
Post by: Matz05 on October 31, 2011, 07:57:28 pm
What I wish would be something where you could make primitives (cylinder, rectangular prism, etc.) out of materials (iron, C4, etc. Possibly alloys of given metals too!) and attach them in interesting ways. (Brass disk + paper tube + impact explosive cylinder + explosive cylinder + lead sphere (x5) + paper disk = shotgun shell.

Copy that a few times and make a steel tube, steel tube, steel cylinder, steel pyramid (tiny spike), handle (x2)

You now have a simple shotgun. (two sliding tubes with a shotshell in the larger, slam shell back into firing pin)

Obviously, this will work better vehicle-scale than personal-scale. I just want my Falling Sand/Gmod/Fantastic Contraption cross.
Title: Re: Games you wish existed
Post by: Neonivek on October 31, 2011, 08:24:07 pm
What I wish would be something where you could make primitives (cylinder, rectangular prism, etc.) out of materials (iron, C4, etc. Possibly alloys of given metals too!) and attach them in interesting ways. (Brass disk + paper tube + impact explosive cylinder + explosive cylinder + lead sphere (x5) + paper disk = shotgun shell.

Copy that a few times and make a steel tube, steel tube, steel cylinder, steel pyramid (tiny spike), handle (x2)

You now have a simple shotgun. (two sliding tubes with a shotshell in the larger, slam shell back into firing pin)

Obviously, this will work better vehicle-scale than personal-scale. I just want my Falling Sand/Gmod/Fantastic Contraption cross.

So basically you want an art program that knows what your making...
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on November 01, 2011, 07:19:44 am
How would someone go about making a point and click adventure anyhow?
Adventure Game Studio's pretty widely used (http://www.bigbluecup.com/)
Title: Re: Games you wish existed
Post by: Starver on November 01, 2011, 07:39:34 am
How would someone go about making a point and click adventure anyhow?
I see at least one other answer, below, but all you need is an image editor, a text editor and a bit of HTML wherewithall to do it in HTML.  Images and imagemaps for the clicking, a whole load of pages (perhaps deliberately obfuscated, by name, if you didn't want an 'easy cheat')... I can think of a number of HTML tricks that don't even need JavaScript, but you could use JavaScript as well to really obfuscate (or cut down on the number of pages, having more like 'scene templates') and perhaps add movement other than 'mere' animated gif overlays (CSSed, if need be), of either repeating or one-time nature.

(I'm sure HTML editors would automate some of the more fiddly coordinate systems, of course.)

Not really a serious thing for mass-consumption, maybe, but might be interesting to help prototype things and learn HTML (and the other stuff) while you're at it, in case you don't already know it.
Title: Re: Games you wish existed
Post by: Neonivek on November 01, 2011, 07:44:31 am
I sort of meant in the quality of at least the point and clicks of old... rather then in the style of games like Arise or "Trapped in a phone booth".
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on November 01, 2011, 07:49:36 am
Yeah, AGS is for making Sierra and LucasArts style adventure games.
Title: Re: Games you wish existed
Post by: Starver on November 01, 2011, 08:06:56 am
I sort of meant in the quality of at least the point and clicks of old... rather then in the style of games like Arise or "Trapped in a phone booth".
Well, as I was writing I specifically had in mind that you could do a Beneath A Steel Sky-style front-end (with a little effort into the back-end), ditto the other products you mentioned.  For the actual "player walks across the screen" effect would need the JS, but with an artistic bent (and I'm not actually artistic, I admit) you could get the rest of the look and feel of it all pretty much identical.

Almost tempted to rip-off a few screenshots of some game of that kind and put a proof-of-concept together, but I already knew it wasn't the best way of doing it, just thought it worth mentioning in passing.  Maybe it wasn't. :)
Title: Re: Games you wish existed
Post by: Neonivek on November 01, 2011, 08:11:37 am
I dream of the day I actually make a point and click (And given this topic is specifically "Games you wish existed" it is perfectly ontopic)

But given that the vast majority of the point and clicks on the net reek BADLY... I am not liking my chances of making a not horrible one.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on November 01, 2011, 08:14:22 am
AGS is pretty damn simple to use, the hardest part is probably the artwork, most of the basic coding for the games is done already.
So if you're dedicated enough to spend a few hours making a good one is easy.
Title: Re: Games you wish existed
Post by: Neonivek on November 01, 2011, 08:19:40 am
AGS is pretty damn simple to use, the hardest part is probably the artwork, most of the basic coding for the games is done already.
So if you're dedicated enough to spend a few hours making a good one is easy.

Well... Art, story, gameplay, and animation. Plus even tougher if you wanted to include gimics like "detective vision"
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on November 01, 2011, 08:22:24 am
There's plenty of documentation for it, I'd say give it a go before you decide it's too hard. And character animation isn't too hard if you follow the base animation frames they already have.

As for gameplay, the basic formula is wander around and click on things until a thing happens, anything on top of that is a bonus.
Title: Re: Games you wish existed
Post by: Neonivek on November 01, 2011, 08:27:24 am
There's plenty of documentation for it, I'd say give it a go before you decide it's too hard. And character animation isn't too hard if you follow the base animation frames they already have.

As for gameplay, the basic formula is wander around and click on things until a thing happens, anything on top of that is a bonus.

I guess I'll go for something more basic for my first time out... AND I'll make the story in such a way that community help is possible.

I don't really want to make a Dwarf Fortress based point and click but beggers can't be chosers. Just need a design set out.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on November 01, 2011, 08:34:27 am
If you're gonna go for community help, I suggest something totally nonsensical and stupid. Because 99% of the suggestions you get are going to just that.

And be sure to check the tutorial that comes with AGS, it covers most of the stuff you need to know.

Also, I just realized I must sound like I get money for every download of it or something :P
Title: Re: Games you wish existed
Post by: Max White on November 01, 2011, 08:38:11 am
Hmm.
*Googlepedia*
So how much freedom does it give you when it says point and click? We talking 'Return to Zork' or full on 'machinarium'? Could one replicate the puzzles from myst? Does it allow for simple turn based combat?
Title: Re: Games you wish existed
Post by: Neonivek on November 01, 2011, 08:40:02 am
Hmm.
*Googlepedia*
So how much freedom does it give you when it says point and click? We talking 'Return to Zork' or full on 'machinarium'? Could one replicate the puzzles from myst? Does it allow for simple turn based combat?

Point and click with strategic combat?

Wait a minute... Quest For Glory? I love that series!
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on November 01, 2011, 08:43:49 am
The QFG2 VGA remake was made in AGS as far as I know.
Title: Re: Games you wish existed
Post by: Draco18s on November 01, 2011, 09:19:53 am
Hmm.
*Googlepedia*
So how much freedom does it give you when it says point and click? We talking 'Return to Zork' or full on 'machinarium'? Could one replicate the puzzles from myst? Does it allow for simple turn based combat?

The Myst puzzles have been replicated in Minecraft (http://www.minecraftforum.net/topic/247744-puzmyst-craft-v100-tex-now-with-rime-4500-dls/) so doing it in JS would be trivial.
Title: Re: Games you wish existed
Post by: RedKing on November 01, 2011, 09:20:23 am
Magic Carpet 3. Without too much tweaks or additions to the gameplay, just updated graphics. Real-time terrain deformation MUST remain.
Title: Re: Games you wish existed
Post by: Starver on November 01, 2011, 09:36:45 am
I feel both old and disconnected.  If MC3 is the double-sequel to the original Magic Carpet I remember playing, I can perceive both the passage of time and the fact that I've somehow missed two further generations of that game...
Title: Re: Games you wish existed
Post by: RedKing on November 01, 2011, 11:40:31 am
Magic Carpet II came out in 1995. Was good...had a number of underground/cave levels where you had to use terrain deformation to open up new sections of the level.
Title: Re: Games you wish existed
Post by: Starver on November 01, 2011, 12:25:02 pm
Magic Carpet II came out in 1995. Was good...had a number of underground/cave levels where you had to use terrain deformation to open up new sections of the level.
I remember '95[1].  Must have been lost in the rest of the stuff of that year.  (When did Battlezone[2] come out?  Carmageddon[2]?  Hmm, a couple of years later.  Not sure what was trying to attracted my attention at that point, in lieu MC2, but it had obviously succeeded.)



[1]
Spoiler: Nostalgia (click to show/hide)

[2] Incidentally, two prototypical games which (in their own ways) I wouldn't seeing been updated or otherwise improved for modern machines.
Title: Re: Games you wish existed
Post by: Draco18s on November 01, 2011, 12:54:08 pm
[1]
Spoiler: Nostalgia (click to show/hide)

What's that sonny?  A P133?  Ha.  I've got a 486 in the basement.  Used one of its RAM sticks as a keychain fob for several years before the chips fell off.
Title: Re: Games you wish existed
Post by: timferius on November 01, 2011, 01:01:11 pm
We had a 486 for a while, I was a wee one then though, so I'm not as old as you two old farts.

(Kids these days, no respect for their elders, amiright?)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 01, 2011, 01:31:14 pm
We had a 486 for a while, I was a wee one then though, so I'm not as old as you two old farts.

(Kids these days, no respect for their elders, amiright?)
(Elders these days, no respect for their kids, amiright?) I wish a combination of men of war and dwarf fortress existed
Title: Re: Games you wish existed
Post by: Starver on November 01, 2011, 02:01:08 pm
Not my first computer[1], nor (intentionally) meant as a oneupmanship shot.  Merely a mental milestone that somehow escaped onto the keyboard.

Back on subject, perhaps something from that age that I'd bring back is something like the Maze program (BBC Model B, randomly generated maze, run through by player in 3D[3], you having to navigate through against the machinations of patrol bots[4], a find some keys to the elevator to the next level on).  Because, now I think of it, I can suddenly feel once more the far reaches of my old addiction drawing on me. :)



[3] Very basic 3D, in that your views were purely orthogonal (except for a "rotating left/right" transition effect) and so all it had to do was represent a limited number of "vanishing point" vectors and vertical/horizontal lines between them.

[4] Pasted into the above scene, probably.  A scalable filled-vector representation with a small amount of windowing when emerging from/disappearing behind various walls.  Actually, I'm going to write this for myself, when I have a bit of spare time.  I can even remember what I had worked out about the maze-generation algorithm.

{5} But I happen to know there are people with better credentials than me, on this forum, so this is not my intention.  Just me rambling, as per usual.
Title: Re: Games you wish existed
Post by: Draco18s on November 01, 2011, 02:27:15 pm
Not my first computer[1], nor (intentionally) meant as a oneupmanship shot.  Merely a mental milestone that somehow escaped onto the keyboard.

That 486 was the first computer I used and when it was finally rendered unusable it had Windows 98 on it.

I have no idea why we still have it.
Title: Re: Games you wish existed
Post by: kg333 on November 01, 2011, 05:45:52 pm
That 486 was the first computer I used and when it was finally rendered unusable it had Windows 98 on it.

I have no idea why we still have it.

...Win98??  On a 486?? Why??  D:

Continuing the derail, I've still got a 486 at home running MS-DOS.  Still runs a lot of the old Sid Meier games just fine.

KG
Title: Re: Games you wish existed
Post by: Geen on November 01, 2011, 07:23:55 pm
I want Dwarf Fortress mixed with Cortex Command. IN 3D!
Title: Re: Games you wish existed
Post by: TheBronzePickle on November 01, 2011, 07:25:25 pm
I'd just like Cortex Command in 3D. Underground bases would certainly be a hell of a lot more interesting.
Title: Re: Games you wish existed
Post by: timferius on November 01, 2011, 10:04:08 pm
I just want Cortex Command 1.0 really.
Title: Re: Games you wish existed
Post by: Draco18s on November 01, 2011, 10:12:29 pm
That 486 was the first computer I used and when it was finally rendered unusable it had Windows 98 on it.

I have no idea why we still have it.

...Win98??  On a 486?? Why??  D:

Because my dad kept upgrading the machine instead of getting a new one.
Title: Re: Games you wish existed
Post by: Neonivek on November 03, 2011, 12:08:26 am
I wonder where I should ask people what a Dwarf Fortress Point and click would be like...
Title: Re: Games you wish existed
Post by: RedKing on November 03, 2011, 06:19:31 am
[1]
Spoiler: Nostalgia (click to show/hide)

What's that sonny?  A P133?  Ha.  I've got a 486 in the basement.  Used one of its RAM sticks as a keychain fob for several years before the chips fell off.
My Commodore 128 laughs at your 486. At least, it will in 5 minutes or so when it loads the digitized sound file necessary to laugh. Yeah, I'm one of the five people on the planet who actually went for the 128 instead of just the C64. Even though 90% of everything I ever ran was on the 64 processor. Since almost nobody wrote games that took advantage of the 128 chip, except for my own homebrew stuff. And even after reading the manual, I couldn't make head or tails of CP/M.

First game I ever owned on it was Raid Over Moscow. Not a game that particularly needs to be remade. I would love to see them redo Airborne Ranger, but sadly they'd just make it another FPS.

Mail Order Monsters. Now there's a game that REALLY needs a sequel (that's not Pokemon).
Title: Re: Games you wish existed
Post by: Vector on November 06, 2011, 02:37:47 am
Sorry to derail your derail, but...

A Harvest Moon-style game as directed by Hideo Kojima.  That's honestly the thing I think I'd most enjoy playing.

If there's not at least one opportunity to sneak into someone else's hen coop at night and steal the ever-loving bejeezus out of their (potentially robotic) livestock, it's just not good enough :I
Title: Re: Games you wish existed
Post by: Neonivek on November 06, 2011, 02:39:39 am
Sorry to derail your derail, but...

A Harvest Moon-style game as directed by Hideo Kojima.  That's honestly the thing I think I'd most enjoy playing.

If there's not at least one opportunity to sneak into someone else's hen coop at night and steal the ever-loving bejeezus out of their (potentially robotic) livestock, it's just not good enough :I

Having seen Hideo Kojima's other games... I don't QUITE think that is how he would make a Harvest Moon style game.

It think what you want is a Metal Gear Solid type Harvest Moon game.
Title: Re: Games you wish existed
Post by: Vector on November 06, 2011, 02:45:08 am
Hmm... I think what I mean is that I really want a game with a sweet, stupid, stereotypical surface that ends up slowly revealing its other, far darker side as you go on.  But done in such a way where it seems absurd and almost dadaistic.  Not like the usual Zelda games or anything, where somehow it all makes sense with itself.  Something a bit grotesque and bizarre.  I often felt that the Metal Gear games had this sort of feel.  The sneaking mission was meant as a joke, a way to plunge between the levels.

Hell, I'll program it in a few years, if that's what it takes.  I think it could be a lot of fun.
Title: Re: Games you wish existed
Post by: Solifuge on November 06, 2011, 03:45:40 am
Back in middle school, I shared a little RPG I programmed for the graphing calculator with my friends. I called it "Arena Battle"; the game had a grinding-style combat system with 4 classes, used ASCII art for images, and had simple numbered lists for menus and dialogue options. When you had played the game for too long, a battle was triggered with the program itself; if you killed it, the game deleted itself from the calculator. If you lost, the save file was intentionally corrupted, and rendered unplayable.

After that, I got to thinking about postmodernism in game design. Metal Gear Solid provides a good example; there are a few parts of the game that are written to call attention to the fact that it is, indeed, a game... and it plays around with the player's expectations a bit. I wish there was a game that was built entirely around that sort of postmodern, self-aware design theory.

For a while after I made the calculator game, I thought about designing a similar game in QBasic or C++ that further explored that theme. It might have pitched itself as an RPG like that, built around simple turn-based Arena Combat. All the in-game menus, dialogue, and any readmes or manuals would never imply that there was anything more than the Arena. Due to what is made to appear as a glitch at some point, the character is able to walk through the solid exterior wall of the map, and suddenly emerges into something much bigger... maybe a field of garbled graphics, or something that looks like a half-completed aspect of the game that was cut at production, and progressing on to something stranger. From that point forward, it might reveal itself to be some sort of puzzle game built as a composite of several unrelated games connected by this glitch-space. The real game would revolve around exploiting intentionally-programed glitches, and the mechanics of the games themselves. It could involve manipulation of the game's files as well, requiring the user to change file names and extensions, make copies, and so on. Even in-game save menus and such could be wrapped into the designs of puzzles.

In the end, I'd want it to be something that blurs the line between the game and the medium on which it was played. I still don't know how best to go about designing something like this, but for a long time it's been something I could see through a glass, darkly.
Title: Re: Games you wish existed
Post by: Astral on November 06, 2011, 05:41:38 am
Hmm... I think what I mean is that I really want a game with a sweet, stupid, stereotypical surface that ends up slowly revealing its other, far darker side as you go on.  But done in such a way where it seems absurd and almost dadaistic. 
http://zarat.us/tra/offline-games/eversion.html (http://zarat.us/tra/offline-games/eversion.html)
Title: Re: Games you wish existed
Post by: Vector on November 06, 2011, 01:35:27 pm
Hmm... I think what I mean is that I really want a game with a sweet, stupid, stereotypical surface that ends up slowly revealing its other, far darker side as you go on.  But done in such a way where it seems absurd and almost dadaistic. 
http://zarat.us/tra/offline-games/eversion.html (http://zarat.us/tra/offline-games/eversion.html)

Even more dadaistic and strange than that.  Already finished Eversion with both endings :D

Oddly enough, the more I think about it, the more I really want to embark on this project.  Just need to finish learning Russian first and knitting that big scarf, before I can start thinking about some sort of planning phase.
Title: Re: Games you wish existed
Post by: Akura on November 06, 2011, 01:48:40 pm
I'd just like Cortex Command in 3D. Underground bases would certainly be a hell of a lot more interesting.
Funnily enough, I remember reading a post on Data's site about a 3D atom/voxel engine in production(by someone else), and it said that if it ever was completed, a 3D Cortex Command wasn't an impossibility.
Title: Re: Games you wish existed
Post by: Sirus on November 06, 2011, 02:00:40 pm
Sorry to derail your derail, but...

A Harvest Moon-style game as directed by Hideo Kojima.  That's honestly the thing I think I'd most enjoy playing.

If there's not at least one opportunity to sneak into someone else's hen coop at night and steal the ever-loving bejeezus out of their (potentially robotic) livestock, it's just not good enough :I
Sounds awesome (except the robotic part). Perhaps you can seduce the owner of a rival farm, set up infrared cameras and alarms to catch other thieves, hire harvest sprites either to help you or sabotage others.
Title: Re: Games you wish existed
Post by: Vector on November 06, 2011, 02:05:10 pm
Exactly!  See, the robot chickens would be decoys, and you'd have to make friends with techs in the city to purchase updated machinery and stuff so that you didn't take an exploding robotic chicken off of the property and end up offing yourself.

Yeah, it would definitely be too cool!
Title: Re: Games you wish existed
Post by: TolyK on November 06, 2011, 02:14:01 pm
Netland.
Drawing from all the past rtd's :P
Title: Re: Games you wish existed
Post by: Fniff on November 06, 2011, 02:28:56 pm
I wish there was a perfect simulation of scavenging for scrap in Chernobyl because you are in poverty with five kids, with a moral choice system being replaced with three trees, the idealist, the realist and the cynic. It should also have a sanity meter as well, with the effects varying with your current philosophical standpoint.
Title: Re: Games you wish existed
Post by: Rakuhn on November 06, 2011, 05:33:14 pm
A modern day geo-political strategy game that properly emulates economics and diplomacy.
Something like Superpower 2 but with actual functioning gameplay.
Or a Shadow President that doesn't have pointless messages popping up every ten seconds.

And nothing like Rulers of Nations.
Title: Re: Games you wish existed
Post by: PTTG?? on November 06, 2011, 05:51:40 pm
I can do that for you. (http://www.geo-political-simulator.com)

Be aware, it's buggy and costs like $80 because it is, as you know, very difficult and expensive to pack all those ones and zeros into containers, strap them to trained dolphins, and send them across the Atlantic ocean.

And that isn't even counting the cost of training the dolphins!
Title: Re: Games you wish existed
Post by: Singularity125 on November 06, 2011, 06:00:53 pm
*amazing post-modern idea*

Wow, that sounds like an awesome game. I always toyed with the idea of having intentional glitches in a game, too, but I never thought about it with that kind of depth. A game that reveals itself to be something other than expected... I totally want one like that. Too bad that I won't want to make it myself, because it would ruin most of the fun. That's my main issue with making games, I feel like knowing everything beforehand will make it much less fun. That's half the reason my forays into game development usually use randomly-generated levels or such. The other reason is that I suck at level design. :P
Title: Re: Games you wish existed
Post by: Rakuhn on November 06, 2011, 06:39:12 pm
Ah PTTG, but that is the prequel to Rulers of Nations, and so fails the third of my requirements.

Thanks though.
Title: Re: Games you wish existed
Post by: ChairmanPoo on November 06, 2011, 06:41:33 pm
A modern day geo-political strategy game that properly emulates economics and diplomacy.
Something like Superpower 2 but with actual functioning gameplay.
Or a Shadow President that doesn't have pointless messages popping up every ten seconds.

And nothing like Rulers of Nations.

How about Balance of Power 1990?
Title: Re: Games you wish existed
Post by: Rakuhn on November 06, 2011, 09:00:27 pm
Chairman,
It looks interesting, I'll try it out.
Thanks.
Title: Re: Games you wish existed
Post by: 1piemaster1 on November 06, 2011, 09:07:49 pm
supreme ruler 2020? or 2010.
Title: Re: Games you wish existed
Post by: RenoFox on November 07, 2011, 09:03:50 am
A steampunk RPG or MMO where you build and control a massive tank. Battles would be slow and tactical like naval combat, timing salvos and reloading cannons, damage management and crew assignments.

The tanks would be built from parts like tracks, wheels, armor, crew compartments, engines, fuel storage and cargo space, making the shape completely freeform as long as it carries its own weight. Weapons could be mounted on the hull or different mounts, allowing different angles of rotation, weight and protection. The tank design would therefore affect viable tactics, maneuverability and robustness to keep moving with redundant components in case a track segment or engine gets destroyed.

I have thought about this a lot, and I think Rigs of Rods (http://download.rigsofrods.com/) would be a potentially suitable engine due to its emphasis on physics and being open source. Things like trailers, cranes and hydraulics are already in it, so building a tank by melding several parts together and making rotatable turrets shouldn't be too hard. The game even does structural damage correctly, which means damaged vehicles ripping apart from exess stress!
Title: Re: Games you wish existed
Post by: ThtblovesDF on November 07, 2011, 09:34:05 am
A very makeshift replacement for that would be garrys mod, building tanks and therelike. A lot more fiddly and glitchy then a real game of course, some mods help with it (like automatically giving your tank/probs a certain hp value)
Title: Re: Games you wish existed
Post by: Neonivek on November 07, 2011, 10:07:21 am
A very makeshift replacement for that would be garrys mod, building tanks and therelike. A lot more fiddly and glitchy then a real game of course, some mods help with it (like automatically giving your tank/probs a certain hp value)

Not really... unless ALL he wanted was to build really cruddy tanks. Gary's mod doesn't replace any game as it lacks one key component "It isn't a game" in the same way that "Adventure Game Creator" doesn't replace any adventure game.

There is no replacement for that since that type of technical game has LONG since died (Basically like those old Plane and Submarine Sims where you actually got a crew)

It is DEAD...
Title: Re: Games you wish existed
Post by: Sirus on November 07, 2011, 05:29:18 pm
Tank game sounds good. I had a similar idea using "realistic" mechs: not the 30 foot tall bipeds that can strafe through city streets, but huge, low-slung, walking weapon platforms. Combat would take place anywhere from point-blank range (to fire line-of-sight weapons) to several kilometers (missiles and built-in artillery). Reconnaissance would be important to provide accurate targeting for your indirect weapons, and there would be plenty of smaller targets to destroy before you face off against an enemy mech.

Basically, walking Bolos.
Title: Re: Games you wish existed
Post by: Bdthemag on November 07, 2011, 06:04:55 pm
I want a American Politics simulator. Choose your party, and attempt to become president starting only as a lowly candidate for your local town's mayor. The game would make fun of all parties, and it would be very hard to get far in the game playing honestly. You'll have to do things like smear campaigns to make your rivals look worse than you are.

Hardcore mode for the game would be trying to get elected when your apart of the communist party :P
Title: Re: Games you wish existed
Post by: Draco18s on November 07, 2011, 06:20:15 pm
I want a American Politics simulator. Choose your party, and attempt to become president starting only as a lowly candidate for your local town's mayor. The game would make fun of all parties, and it would be very hard to get far in the game playing honestly. You'll have to do things like smear campaigns to make your rivals look worse than you are.

Hardcore mode for the game would be trying to get elected when your apart of the communist party :P

What, haven't played Democracy (http://www.positech.co.uk/democracy/) or the Redistricting Game (http://www.redistrictinggame.org/)?
Title: Re: Games you wish existed
Post by: UltraValican on November 07, 2011, 07:19:02 pm
Sorry to derail your derail, but...

A Harvest Moon-style game as directed by Hideo Kojima.  That's honestly the thing I think I'd most enjoy playing.

If there's not at least one opportunity to sneak into someone else's hen coop at night and steal the ever-loving bejeezus out of their (potentially robotic) livestock, it's just not good enough :I
*Horrible flashbacks to first harvest moon experiance*
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: RenoFox on November 07, 2011, 08:35:23 pm
I noticed that many people have been looking for an x-com like game, yet no one mentioned Ufo: Alien Invasion. (http://ufoai.ninex.info/wiki/index.php/News) Not a sequel nor a remake, but a very hard-science game in the same genre.

For the tank game, I looked around the Rigs of Rods community, and it is vehemently opposed to the engine being used for war games.
Title: Re: Games you wish existed
Post by: Bdthemag on November 07, 2011, 08:39:41 pm
I want a American Politics simulator. Choose your party, and attempt to become president starting only as a lowly candidate for your local town's mayor. The game would make fun of all parties, and it would be very hard to get far in the game playing honestly. You'll have to do things like smear campaigns to make your rivals look worse than you are.

Hardcore mode for the game would be trying to get elected when your apart of the communist party :P

What, haven't played Democracy (http://www.positech.co.uk/democracy/) or the Redistricting Game (http://www.redistrictinggame.org/)?
Well, I meant something more along the lines of a political satire. Like how the Liberal Crime Squad is.
Title: Re: Games you wish existed
Post by: debvon on November 08, 2011, 02:34:25 pm
Sim Copter 2 needs to exist. That game was so fun.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on November 08, 2011, 02:54:51 pm
theres Take On Helicopters (http://store.steampowered.com/app/65730/?snr=1_5_9__13), a new release from Bohemia Interactive. Seems to be inspired by Sim Copter atleast.
Title: Re: Games you wish existed
Post by: debvon on November 08, 2011, 03:01:09 pm
Yeah I've seen that one, it's more like Arma than anything else. And the general opinion seems to be that it's not very fun.
Title: Re: Games you wish existed
Post by: Kastrol Aslaasri on November 20, 2011, 10:53:32 am
I will like to play a game based on Mordheim (tabletop game from Warhammer).
Title: Re: Games you wish existed
Post by: hemmingjay on November 20, 2011, 01:45:58 pm
Take on Helicopters is fun, but it's much more sim oriented than Sim Copter, which I spent 50+ hours in.
Title: Re: Games you wish existed
Post by: shadenight123 on November 24, 2011, 10:47:22 am
getting taken by The powder game, i ended up looking at the vines, yeasts, and so on...

...

now i want a game with physics and tinkering like the powder game, mixed in with the possibility to grow life from the cells to the end...yeah...
Title: Re: Games you wish existed
Post by: Leatra on November 25, 2011, 12:01:25 pm
I want to play Morrowind with the graphics, combat system and the AI of Skyrim.
Title: Re: Games you wish existed
Post by: Levi on November 25, 2011, 12:08:02 pm
I want a first person shooter:

- With low lethality, like in TF2
- Variety of game modes
- Lots of options in equipment loadouts for variety in play.
- No leveling/inventory/upgrade system.  Everybody always has the same options as everyone else.
- A starcraft II style ranking system/lobby, as well as normal matchmaking/dedicated servers.
- Designed for lower-end machines to help keep a consistent framerate/response time.
Title: Re: Games you wish existed
Post by: Draco18s on November 25, 2011, 01:32:09 pm
I want a first person shooter:

- With low lethality, like in TF2
- Variety of game modes
- Lots of options in equipment loadouts for variety in play.
- No leveling/inventory/upgrade system.  Everybody always has the same options as everyone else.
- A starcraft II style ranking system/lobby, as well as normal matchmaking/dedicated servers.
- Designed for lower-end machines to help keep a consistent framerate/response time.

So...you want Team Fortress 2: The original.  Plus a matchmaking system.

And not this dumb Hat Fortress 2 shit we have now.
Title: Re: Games you wish existed
Post by: Levi on November 25, 2011, 01:32:54 pm
I want a first person shooter:

- With low lethality, like in TF2
- Variety of game modes
- Lots of options in equipment loadouts for variety in play.
- No leveling/inventory/upgrade system.  Everybody always has the same options as everyone else.
- A starcraft II style ranking system/lobby, as well as normal matchmaking/dedicated servers.
- Designed for lower-end machines to help keep a consistent framerate/response time.

So...you want Team Fortress 2: The original.  Plus a matchmaking system.

And not this dumb Hat Fortress 2 shit we have now.

...



Yes.  :(
Title: Re: Games you wish existed
Post by: TolyK on November 26, 2011, 02:38:08 pm
getting taken by The powder game, i ended up looking at the vines, yeasts, and so on...

...

now i want a game with physics and tinkering like the powder game, mixed in with the possibility to grow life from the cells to the end...yeah...
spore with physics? :D

I'd actually like Powder Toy with objects that move with physics instead of just particles (read: movable metal frame, etc.)
Also ability to infinite map.
Title: Re: Games you wish existed
Post by: UltraValican on November 26, 2011, 02:42:36 pm
I want a fallout-ish rpg based of rogue trader
Or GTA with Kroots.....
Title: Re: Games you wish existed
Post by: KatalDT on November 26, 2011, 02:46:08 pm
I want a fallout-ish rpg based of rouge trader
Or GTA with Kroots.....

Rouge trader.. like a makeup trading/sales game?
(http://3.bp.blogspot.com/_oQSIaxO64ws/TCzUhVGbzTI/AAAAAAAAAPY/AKO8Qo_kJTU/s320/Louise+Cachuela+MaryKay+Rouge.jpg)
Title: Re: Games you wish existed
Post by: PTTG?? on November 26, 2011, 04:31:31 pm
This (http://www.bay12forums.com/smf/index.php?topic=96880.new#new).

My friend and I have been discussing it for months. The basic principle is, a massively multiplayer Uplink, made as realistic and open-ended as possible.
Title: Re: Games you wish existed
Post by: DrPoo on November 26, 2011, 04:44:29 pm
I would wish there was a first person sandbox that aimed on simulating the player vs the enviroment properly.
Then have some kind of "mad god" player make mad death machines for them to race against/jam up.
So you would race against death traps, while trying to keep your friends alive by surgery. Also you would gain score on the ammount of survivors. So you decide wether to cut down the guy hanging in his guts bleeding to death or just leave him there to giver everyone else a chance.

Also a multiplayer Spelunky, just with an overworld and set in a stone age esque world full of dinosaurs, also realistic butchering.

Anatomical Griefing: The Game
A human anatomy simulator, where you got this highly realistic ragdoll that actually tries to keep balance too, then you could choose just to torture them, surgercially atler them or hit "random accident" button wich makes random physical things happen to them/give them another kind of ailment, for you to fix.
Title: Re: Games you wish existed
Post by: Kaleb702 Games on November 26, 2011, 06:08:37 pm
A game in which you play as a dragon from birth to death by getting old. Randomly generated world, many monsters, dungeons, events, empires. Damn!
So want.

So want. If I could, I would make that.
Title: Re: Games you wish existed
Post by: BuriBuriZaemon on November 27, 2011, 05:44:10 am
A game in which you play as a dragon from birth to death by getting old. Randomly generated world, many monsters, dungeons, events, empires. Damn!
So want.

So want. If I could, I would make that.

The closest we've got: I of the Dragon (http://www.youtube.com/watch?v=aEr0kxm7Wdg).
Title: Re: Games you wish existed
Post by: Draco18s on November 27, 2011, 10:56:42 am
The closest we've got: I of the Dragon (http://www.youtube.com/watch?v=aEr0kxm7Wdg).

Shame I broke it.

I decided to fly around one mission after saving a bunch of neophytes or whatever, and gain experience before continuing on to the next region.

Next mission was incompletable, as it required a neophyte from the previous mission, all of whom had died while I was exp grinding.
Title: Re: Games you wish existed
Post by: Matz05 on November 27, 2011, 01:51:50 pm
The tank game and powder game with objects ideas are both unbelivably epic.

I would PAY MONEY for that...
Title: Re: Games you wish existed
Post by: LoSboccacc on December 01, 2011, 01:25:42 pm
anything with the pace and complexity of dwarf fortress, playable on a portable (phone, tablet, that sort of stuff)
Title: Re: Games you wish existed
Post by: klingon13524 on December 01, 2011, 03:30:58 pm
anything with the pace and complexity of dwarf fortress, playable on a portable (phone, tablet, that sort of stuff)
Enviro-Bear 2000 is the game for you.
Title: Re: Games you wish existed
Post by: ryan5050 on December 04, 2011, 10:44:37 am
kotor 3 Nuff said
Title: Re: Games you wish existed
Post by: jhxmt on December 04, 2011, 12:07:31 pm
Freelancer 2.   :(
Title: Re: Games you wish existed
Post by: malkomk on December 04, 2011, 02:17:59 pm
Dwarf Fortress in space! With spaceships you build yourself, TILE BY TILE, and they move around in realtime, and you have a sector and build a huge floating space station and interact with other entities. Or maybe you build a huge swarm of organic ships around a big mothership and go on a slow cruise through the galaxy, feeding off asteroids and civilization fragments.

Oh, how I used to dream of this. I even downloaded PDCurses ASCII and set myself up to program it...

It probably never will happen. :(
Title: Re: Games you wish existed
Post by: kg333 on December 04, 2011, 02:31:30 pm
Dwarf Fortress in space! With spaceships you build yourself, TILE BY TILE, and they move around in realtime, and you have a sector and build a huge floating space station and interact with other entities. Or maybe you build a huge swarm of organic ships around a big mothership and go on a slow cruise through the galaxy, feeding off asteroids and civilization fragments.

Oh, how I used to dream of this. I even downloaded PDCurses ASCII and set myself up to program it...

It probably never will happen. :(

You might want to look into Shores of Hazeron, although the dev unfortunately decided recently that he needed constantly spawning pirates in every system at the same level as the player.

KG
Title: Re: Games you wish existed
Post by: Ozyton on December 04, 2011, 02:35:43 pm
Dwarf Fortress in space! With spaceships you build yourself, TILE BY TILE, and they move around in realtime, and you have a sector and build a huge floating space station and interact with other entities. Or maybe you build a huge swarm of organic ships around a big mothership and go on a slow cruise through the galaxy, feeding off asteroids and civilization fragments.

Oh, how I used to dream of this. I even downloaded PDCurses ASCII and set myself up to program it...

It probably never will happen. :(

I haven't looked into it, but maybe Blockade Runner? It's not ASCII though, I think it's voxels.
Title: Re: Games you wish existed
Post by: Starver on December 06, 2011, 01:55:23 am
Dwarf Fortress in space!
I've got a little something up my sleeve that will doubtless not get anywhere near the Real World, which I've been trying to consciously make[1] not DF-IN-SPAAAAACCEEE!  But in its current form it's resource management, within an asteroid already on its way through interstellar-space[2], whose body is mined to provide materials (and internal space)[3] to be able to develop the travellers' capabilities for when they can involve themselves in the process of exploring each star (or defending against locals who may not be quite as peaceful in their version of Rendezvous With Rama).  Or, indeed, deal with such interstellar issues/opportunities as might occur to break the tranquillity of the journey.

Oh, and it's not strictly tile/voxel-based, but more a 3D mesh-like thing.  (Given that I've already got a visualisation/simulation engine already in development[4].)

But I won't say "Watch this space!".  Partly because that's its working title, and it would be confusing. :)


[1] In its conceptual form, that is.

[2] Time dilation and/or a hibernation mechanism (e.g. when further away from a star than convenient, at least for the "manager mind", i.e. you, the player) will make effective game time, and of course playing-time, pass by far quicker.  Later on... FTL?

[3] But it still sounds far too DF-like.  Actually, writing as I just have, it sounds extremely DF-like.  I need to revisit some of these concepts.  It's a long-standing idea, from before I was aware of DF, but I am reluctant to be seen to reinvent somebody else's wheel that I've spent a lot of time rolling around for fun.  I'd have been happier to come up with a virtual DF-clone if I could have honestly said I never knew the game.  Same goes for loads of other things (Elite/Oolite, the whole XCOM and derived works genre, etc, even Descent) that I've been exposed to.

[4] As an off-shoot from an old project to do "Cartoonland" physics, it has loads of weird effects that could be put to good use, including TARDIS-like effects volumetric effects (when allowed by suitable technologies), fractional rotational symmetries in rooms and scale-adjusting corridors.
Title: Re: Games you wish existed
Post by: klingon13524 on December 06, 2011, 02:21:07 am
A decent MLP RPG. there's probably a crummy one or two made in RPGmaker, but I want quality! Cthulhu Saves the World quality!
Title: Re: Games you wish existed
Post by: DrPoo on December 07, 2011, 03:40:34 pm
Hmm i kind of want to do Anatomical Griefing: The Game in blender, would be quite easy, seeing that physics and 3d would be done for me already.

But a game i wanted to make was based around a novel universe i constructed, Udo, its basically set on a far out planet that "hunts" intelligent life with wormholes, time goes alot faster on the planet too, the game is set in a scenario where the player has to handle his failing spacecraft and do an emergency landing on an Udo spawn(little planets Udo creates by manipulating gravity) called Leng, known as the last site for Lengs plateu to exist, a weird rocky planet wich has theese puddles of highly active organic compounds everywhere, every morning the game would generate new creatures to haunt you, wich come writhing, flying or simply just crawling out of the pools of horror. It would basically be an First Person evolutionary sandbox. I would make it as dynamic as possible ever.

Have the design doc; im not gonna use it anyway:

Short and Quick description:
You are a private space pilot, your ship is malfunctioning and is caught in a suborbital trajectory,
repair neccesary systems and try to manage to do a proper entry. The planet's terrain is rough and neigh impossible to land on, so no matter what
you will either crash, or crash land. Good news is that it looks awesome and is physics simulated. Try not to get yourself killed.

The creatures:
The planet is spotted with shoggoth pools wich generates creatures when exposed to starlight, theese creatures are procedurally generated, the generator determines:

Organ positions - for each limb generated, place 1 - 4 organs in its organ list/W/E
Movement Behavior - Paramters for joint movement, timing etc. from 0-360
Instincts - Flee when attacked, Strike Back or ignore, only applicable if a mind is placed somewhere
Growth and mobility - Growth

Each creature starts out with a single limb, but its growth parameters makes it grow into something.
The shoggoth pools are very nourishing, but mutates anything not native to them on contact.
Creatures that float in it would either emerge from the pool themselves, get pushed out by others, or just be digested by the pools and despawned.

Types of limbs and their similarities to earthly creatures:

Hull: Torso, Trunk etc. Its just a rigid object
Tendon: Tendon. Bonds the limbs together, can also be used by itself to "weld" objects together
Appendage: Claws, Eyes, Ears, Antennae, Mouth, Leaves and stuff like that.

Title: Re: Games you wish existed
Post by: zekiel321 on December 14, 2011, 12:20:12 pm
A Mass Effect MMORPG. Sorta like WoW. It has promise. Imagine you have humans, turians, krogans, etc. A lot of races with a lot of race specific skills and stats. All it needs is a deeper story and this is something a game developer should consider. I would pay monthly fee's if such a game existed.
Title: Re: Games you wish were released
Post by: Dutchling on December 14, 2011, 02:59:46 pm
Crusader Kings 2.
Title: Re: Games you wish existed
Post by: Svarte Troner on December 15, 2011, 09:37:52 pm
I had to drop by and leave this idea, it's been swimming in my head for a while and I had the urge to share it:

I wish there were a game that simulated the Norse settlement of North America (Vinland, Markland, Helluland, Greenland). It would be set in the late 900's-early 1000's, you would assume the role of a Viking lord/merchant/ship captain/raider and make your way from Iceland to the new world with supplies and a small troop of settlers. You'd land in either the harsh, barren lands of Greenland or Helluland (http://en.wikipedia.org/wiki/Helluland) (Baffin Island), the great forests of Markland (http://en.wikipedia.org/wiki/Markland) (Labrador Canada), or the relatively warm pasture lands of Vinland (http://en.wikipedia.org/wiki/Vinland).

Your main character would act as the lord of your outpost/village/estate and would order construction, manage trade, diplomacy with the natives (called skraeling by the norse), etc. Your people would assume professions typical of dark age norsemen and you'd hack out an existence in the unforgiving lands of the new world, forging for whatever resources you can find, fending off inuits, and trading away precious goods (from lumber to narwhal tusks). The game would keep track of all the citizens' ancestry and their looks (something like DF, with genetics) and could last for decades until the settlement is abandoned or destroyed. I think it would be interesting to have genetics play a role, say your settlement is overtaken by natives who intermix with your population only to be discovered years later by future explorers or reclaim parties. Religion would also play a role, from feuds between family members to all out civil war over Paganism vs. Christianity.

I guess what I'm saying is that I want a totally realistic/historically accurate Viking DF :P
I would code it myself or even mod DF, save for my lack of skills. Maybe some day....
Title: Re: Games you wish were released
Post by: Mini on December 15, 2011, 10:26:10 pm
Crusader Kings 2.
But that does exist. It's just not released until February.
Title: Re: Games you wish existed
Post by: Cicero on December 15, 2011, 11:06:43 pm
A game where you managed a revolution first-person. Kind of like Liberal Crime Squad mixed with GTA. Preferably the Russian Revolution of 1917 but any would be awesome.
Title: Re: Games you wish existed
Post by: Kaleb702 Games on December 15, 2011, 11:18:53 pm
Space station 13 + no lag + not BYOND and a stand-alone game instead.

Don't really care if the graphics are any better, but 3D graphics would be a plus.
Title: Re: Games you wish existed
Post by: lavenders2 on December 15, 2011, 11:31:36 pm
An idea for combining RTS and FPS together:
IDEA 1: An FPS/RTS where a team of many players (around 16-32 maybe?) battle each other to destroy the enemy base. The catch is that one player is the "commander" or "overlord" of the battle. He will see the battle like a traditional RTS, while the rest of his team will see it like a traditional FPS game. The commander would be able to see everything that the guys on the ground could, so he would basically get to see all the players on his team. He would have information like health, ammunition and location on every player in his team. Likewise, if a player on his team spotted an enemy, he would see it. This means the commander will know where the majority of enemies are, and be able to plan accordingly. He will be able to select players like a traditional RTS and right click on the map to set a waypoint for them. It would then be the players job on the ground to follow the orders like a good soldier and do whatever it is the commander wants him to do. For example, if the commander selected soldier 1 and right clicked on the ground, soldier 1 will get a waypoint labelled "move." If the commander selected soldier 2 and 3 and right clicked on an enemy, both those soldiers would get a waypoint labelled "attack" (the waypoint will continue to update itself on the enemy location for as long as a player has sight on the enemy).

You may be thinking, "what will give the soldiers on the ground the will to do what the commander sets him?" Good question. If a soldier successfully completes a task set by the commander, he will gain rank points. Because this is a team game at heart, all players involved in the action that successfully complete the task will gain the same amount of points, but they will not be split. For example, say completing an order to kill an enemy gives 50 points. If one player is ordered to do it and does it, he will gain 50 rank points. If 5 are ordered to do it and 3 actually go and help in completing the task, then those 3 will get 50 points, while the other 2 will get none. This encourages teamwork, while preventing point farming (obviously some orders like moving will not give any as that can be exploited) Other orders, like repairing something on the field, will give points based on the health repaired, and not on the order itself, to prevent point farming. Players will be able to spend points on weapons, vehicles and other things to give them the advantage.

To prevent balance issues, everything will have a disadvantage to it. So for example, a jet fighter will have high mobility and good weapons, but the jet will be hard to fly and be prey to anti air. Again, things like this will encourage commanders to get the players to scout properly so they know what is going to hit them (perhaps players can gain points for gaining intel from the enemy, like finding an air base). So to buy a jet will require an airfield, which can be destroyed by the enemy players or countered by making anti air.

The game will also have territories to capture, which will give the commander points. The commander uses points to build buildings, and purchase weapons so friendly units may purchase them (the reason players on the ground have to purchase them again is to prevent commanders from buying a weapon that is advantageous in the current situation and having all players use it at once. Weapons will be salvageable from dead players so they can be used again, but only come with so much ammo, so protecting weapons could be a viable tactic as it saves points). Commanders will also be able to invest in tech, giving the team more flexibility and power, as well as enabling typical RTS tactics like rushing.

Games will last around 30 minutes to an hour. Players will also be able to make teams and play against other teams, giving the game a competitive scene. Finally, the game will feature a voting system to see who gets commander, so organised teams can give the commander to the best person, or a new team can decide on who they want to be a commander.

Yes, it is a massive game idea, but how awesome would this be? What do you guys think?
Title: Re: Games you wish existed
Post by: Astral on December 16, 2011, 12:05:33 am
snip
This sounds a lot like the game Savage 2. Not to the letter, mind you, but damn close.
Title: Re: Games you wish existed
Post by: Mini on December 16, 2011, 12:27:25 am
Yeah, that idea sounds like Savage (2) except in a modern setting.
Title: Re: Games you wish existed
Post by: lavenders2 on December 16, 2011, 12:45:41 am
snip
This sounds a lot like the game Savage 2. Not to the letter, mind you, but damn close.
That is very damn close, although I don't know how many people play it, so I don't think I will download it until I get more knowledge of it. Thanks for the heads up though!
Title: Re: Games you wish existed
Post by: Doohl on December 16, 2011, 01:27:55 am
Space station 13 + no lag + not BYOND and a stand-alone game instead.

Don't really care if the graphics are any better, but 3D graphics would be a plus.

Congratulations, this is already in the works! http://spacestation13.com/
Title: Re: Games you wish existed
Post by: aaron32 on December 16, 2011, 01:36:52 am
-Le snip snip-
Hey, I got a game thats like that, Except you all are trying to kill eachother, But it can work like you said, IIRC.

Welcome to http://www.nucleardawnthegame.com/ (http://www.nucleardawnthegame.com/)
I hope you enjoy it.
Title: Re: Games you wish existed
Post by: lavenders2 on December 16, 2011, 02:28:56 am
-Le snip snip-
Hey, I got a game thats like that, Except you all are trying to kill eachother, But it can work like you said, IIRC.

Welcome to http://www.nucleardawnthegame.com/ (http://www.nucleardawnthegame.com/)
I hope you enjoy it.
Free weekend on steam! YEAH!
And that is an epic trailer you have there
Title: Re: Games you wish existed
Post by: Astral on December 16, 2011, 02:36:26 am
snip
This sounds a lot like the game Savage 2. Not to the letter, mind you, but damn close.
That is very damn close, although I don't know how many people play it, so I don't think I will download it until I get more knowledge of it. Thanks for the heads up though!
I played it for a good while around a year ago; there were sufficient people to play matches fairly often, mostly depending on the time of day though.

Its free regardless, so you have nothing to lose for trying it.
Title: Re: Games you wish existed
Post by: kg333 on December 16, 2011, 03:16:42 am
Battlezone redone with modern graphics and netcode, and a high commander structure similar to Allegiance.

KG
Title: Re: Games you wish existed
Post by: Draco18s on December 16, 2011, 09:50:23 am
snip
This sounds a lot like the game Savage 2. Not to the letter, mind you, but damn close.

And Natural Selection/NS2
Title: Re: Games you wish existed
Post by: Niveras on December 17, 2011, 10:05:49 am
Yeah, that idea sounds like Savage (2) except in a modern setting.

I don't know about "modern" but, Nuclear Dawn is having a free weekend on Steam. I didn't read your whole post so I don't know how closely it matches your desire. It is an RTS/FPS set in nuclear apocalyptic-ish future.

I tried it myself for about an hour, but I couldn't get into it. Even on medium video settings and a nearby server (<40 latency) I was having some jitter/stuttering when looking around. Environment interaction was poor, I would get hung up on things that would, in most other games, just let you slide along. I also had difficulty just recognizing what was an enemy, but that might simply be a factor of FPS skills having decayed. The last FPS I've played in years has been TF2.

Edit: derp, need to read the whole thread.
Title: Re: Games you wish existed
Post by: wilsonns on December 21, 2011, 03:32:42 pm
A Phoenix Wright "roguelike". The cases should be procedurally generated and you would raise money to pay the office rent, buying new stuff, getting skill upgrades. Stuff like that.
Title: Re: Games you wish existed
Post by: Inglonias on December 28, 2011, 04:22:21 pm
Shores of Hazeron (http://hazeron.com) with a AAA budget and team working on it.
Title: Re: Games you wish existed
Post by: kg333 on December 28, 2011, 05:57:19 pm
Shores of Hazeron (http://hazeron.com) with a AAA budget and team working on it.

Hear hear.  Preferably a team with a gameplay consultant.

KG
Title: Re: Games you wish existed
Post by: Pon_Katt on December 28, 2011, 06:14:02 pm
Shores of Hazeron (http://hazeron.com) with a AAA budget and team working on it.

Hear hear.  Preferably a team with a gameplay consultant.

KG
Yep.  And less lag.  I haven't played it yet due to other issues.
Title: Re: Games you wish existed
Post by: Jervous on December 29, 2011, 02:00:52 am
(http://www.wayofthepixel.net/pixelation/upload/mockup_frenzy/03/gbstalker_mockup2.png) (http://www.wayofthepixel.net/pixelation/upload/mockup_frenzy/03/gbstalker_mockup1.png) (http://www.wayofthepixel.net/pixelation/upload/mockup_frenzy/03/gbstalker_mockup3.png)

Well I'd play it.
Title: Re: Games you wish existed
Post by: Vector on December 29, 2011, 02:06:29 am
^ Bwahhh, I smiled.  That does look cool.


I want better computer mystery games.
Title: Re: Games you wish existed
Post by: Draco18s on December 29, 2011, 10:38:03 am
Shores of Hazeron (http://hazeron.com) with a AAA budget and team working on it.

Whoever did their trailer video chose the worst font face ever:
Sans-Serif / Arial.

SO BORING.

Aside from that, doesn't look too bad, although I do question "powerful drafting tools."  Powerful doesn't always equate to easy to use.  E.g. Nuke (http://en.wikipedia.org/wiki/Nuke_%28software%29) is powerful, but not easy to use (seriously, it's the only video editing software that doesn't have a timeline; doesn't need it).
Title: Re: Games you wish existed
Post by: Jopax on December 29, 2011, 11:13:40 am
You guys remember Robot Arena?

That old game where you design your own robots from scratch and use them to fight other robots.

Well I would love something like that but with tanks instead of robots :D
Title: Re: Games you wish existed
Post by: jetex1911 on December 29, 2011, 12:02:18 pm
I think Seek & Destroy was sort of like that, In that you could customize what weapons and accessories your tank used.
Title: Re: Games you wish existed
Post by: PTTG?? on December 29, 2011, 12:30:47 pm
You and possibly a few friends operate a large vehicle, something like either a mech or some kind of tank or ship. The entire interior area, as well as all the operating parts (engines, controls, sensors, ect.) are modeled, and as the swarms of AI-controlled enemies attack, they realistically damage these parts, and may even board it. You, and your co-op partners, fight them off and repair the vehicle.
Title: Re: Games you wish existed
Post by: Canalan on December 29, 2011, 01:03:07 pm
I would love to see a game that's like a combination of Aurora and GalCiv2.  I know this has probably been said a lot, but the more people say it, the more likely it is to get made.  Graphics would be like GalCiv with planet models based on the pictures given in the Aurora folder.  Proper pictures would be assigned to planets.  Earth would look like Earth, that nice planet in Procyon would look nice, the death world wheeling around the second star in Sirius would not be verdant, and terraformed planets would get clouds and visible water, but look mostly the same.  Spaceship construction would look much like GalCiv in that you would drag and drop components.  However, you would be able to build the ship out of the various components and would not be restricted to a handful of predetermined hull shapes.  Missiles and ship components could also be built the same way.  These things lead to a fully customizable universe.  Research and production would remain the same, as would a large amount of the interfaces unless they could be improved from spreadsheet hell.  Diplomacy would be handled in interfaces similar to the ones in GalCiv.  The race picture list would be condensed, and more humanoid ones would be added.

Of course, this sort of game would probably have problems on a Cray supercomputer, let alone the average desktop computer.  But I can dream.
Title: Re: Games you wish existed
Post by: Exerosp on December 29, 2011, 01:15:25 pm
Shores of Hazeron (http://hazeron.com) with a AAA budget and team working on it.
Last time I checked they were using SOH as a sideproject or something, so I second your sentence.
Title: Re: Games you wish existed
Post by: Leatra on December 29, 2011, 01:48:05 pm
SoH is impossible to play for me because of the lag. Everything happens half a second later.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on December 29, 2011, 02:09:17 pm
I had to drop by and leave this idea, it's been swimming in my head for a while and I had the urge to share it:

I wish there were a game that simulated the Norse settlement of North America (Vinland, Markland, Helluland, Greenland). It would be set in the late 900's-early 1000's, you would assume the role of a Viking lord/merchant/ship captain/raider and make your way from Iceland to the new world with supplies and a small troop of settlers. You'd land in either the harsh, barren lands of Greenland or Helluland (http://en.wikipedia.org/wiki/Helluland) (Baffin Island), the great forests of Markland (http://en.wikipedia.org/wiki/Markland) (Labrador Canada), or the relatively warm pasture lands of Vinland (http://en.wikipedia.org/wiki/Vinland).

Your main character would act as the lord of your outpost/village/estate and would order construction, manage trade, diplomacy with the natives (called skraeling by the norse), etc. Your people would assume professions typical of dark age norsemen and you'd hack out an existence in the unforgiving lands of the new world, forging for whatever resources you can find, fending off inuits, and trading away precious goods (from lumber to narwhal tusks). The game would keep track of all the citizens' ancestry and their looks (something like DF, with genetics) and could last for decades until the settlement is abandoned or destroyed. I think it would be interesting to have genetics play a role, say your settlement is overtaken by natives who intermix with your population only to be discovered years later by future explorers or reclaim parties. Religion would also play a role, from feuds between family members to all out civil war over Paganism vs. Christianity.

I guess what I'm saying is that I want a totally realistic/historically accurate Viking DF :P
I would code it myself or even mod DF, save for my lack of skills. Maybe some day....
it's not that in-depth, but have you looked into the cultures\northland tetralogy? i enjoyed it a lot as a kid, think of it as a DF lite
Title: Re: Games you wish existed
Post by: loose nut on December 29, 2011, 02:49:27 pm
I wish there were a game that simulated the Norse settlement of North America (Vinland, Markland, Helluland, Greenland). It would be set in the late 900's-early 1000's, you would assume the role of a Viking lord/merchant/ship captain/raider and make your way from Iceland to the new world with supplies and a small troop of settlers.

Ooh, this is kind of close to my idea, which is a European colonization game, except that instead of discovering America, they discover Atlantis. And whatever the secrets of Atlantis are, they're procedurally generated, so they're never exactly the same. Sometimes it's alien technology, sometimes it's the Atlanteans' deformed descendants, sometimes it's demons from hell, sometimes it's magic, etc. etc.
Title: Re: Games you wish existed
Post by: Exerosp on December 29, 2011, 06:56:37 pm
A game like Assassin's Creed i'd guess. Revelations for an instance, when you train your assassin's and call on 'em for support i'd guess. But maybe as a bandit or something instead... Yeah. Would be nice. You had your little bandit fort, you could give them assignments or something like that, equip your camp/fort with better stuff, give them some specialisation-ing like poison or melee-finesse/technique
Title: Re: Games you wish existed
Post by: FuzzyZergling on December 29, 2011, 07:28:26 pm
Anybody else think a Skyrim-style game set in the Dwarf Fortress universe would be horrendously awesome?
Title: Re: Games you wish existed
Post by: Sirus on December 29, 2011, 07:32:11 pm
Only if it had a Dwarf Fortress-style combat and wound system. I want to rip the leg off my opponent and beat him to death with it!
Title: Re: Games you wish existed
Post by: Kadzar on December 29, 2011, 08:43:17 pm
A game where, in the manor of the Stranded series (or, at least Stranded II, the one I played), loot is obtained from the environment, rather than as random drops from enemies, and all items a player can use need to be crafted by them. Some resources would need to be obtained from animals and enemies, but the challenge wouldn't be in finding a bear with an intact ass, it would be hunting down the bear in the first place, with some sort of tracking skill or ability. Likewise, other resources would be things found where they would logically occur; if you needed wood, you would look for a tree rather than in a chest.

Some resources would be guarded by enemies, but it shouldn't be possible to kill every enemy so that a player can safely gather resources; enemies will just keep on spawning. If a player wants to make an area safe, they should have to set up some barricades and traps to keep enemies out. Enemies should spawn in the middle of a player's camp though; they should either spawn out of indestructible or near-indestructible spawn objects.

There should be some enemies that need to be killed in a certain way. Also, there might be some unique "boss" enemies that don't respawn that need to be kill for some reason. The nature of how certain enemies can be killed, the existence of specific bosses, and the contents of dungeons should be something a player can information about in-game without having to use trial-and-error, so the can prepare for upcoming challenges. Well, maybe sometimes the player should have to go in completely blind, but in those situations it should be possible to run away if things get rough. And if a player doesn't bother to look for hints about a dungeon or monster, the game isn't going to just give it to them.

There should be various useful locations like rivers or libraries (for research) or laboratories that a player would want to either build a base around or have easy access to. The player might need to hire NPCs to guards some locations while they're away, or at least set up fortifications and some method of entry. Various transportation methods might need to be set up to travel easily between different locations.

If there are NPCs, any trade done with them should be on a bartering system, and they should have limited supplies and needs, or maybe ones that change as time goes by. The should perhaps take resources from the environment like a player, so their supplies are based in reality. If their goods have actual, physical presence outside of a trade screen, then a player should be able to steal them, angering their civilization and making the player an enemy. Nothing in this paragraph is essential.

I guess I basically want a game where I can hunt werewolves with silver bolts fired from a crossbow I made myself out of wood I got from an actual tree, and then be able to skin that werewolf and use it's pelt as a rug in a fort I made myself.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on December 29, 2011, 09:18:35 pm
that sounds like minecraft. it's boring
Title: Re: Games you wish existed
Post by: UltraValican on December 29, 2011, 10:24:55 pm
that sounds like minecraft. it's boring
No. Minecraft is
LOL PUNCHED A TREE YAY
LOL HOUSE
LULZ CREEPER
OMG ENDERMEN, BASED OF SOME ANGEL SH*T FROM SOME BRITISH SHOW
DIAMOND YAY!
Title: Re: Games you wish existed
Post by: FuzzyZergling on December 29, 2011, 10:33:16 pm
Actually, I think Enderman is based on The Slenderman Mythos.
Title: Re: Games you wish existed
Post by: Kadzar on December 30, 2011, 12:43:28 am
I considered Minecraft, or a Minecraft mod, but what I want is more an improved version of Stranded II. In my opinion, it's adventure game-style crafting system is far superior to Minecraft's "put some items in a box and hope you made something" system. The building interface is a bit too much clicking and it's sometimes hard to see where you're placing a building site in light-colored areas, but the basic idea of having an area where you need to gather your materials is, in a certain way, more fun than building a device out of parts in any old place and plonking it down wherever you feel like. Deon's Stranded II mod made me realize that it's kind of fun having an enemy that you can never truly conquer, only contain, and how fun it can be building defenses in hostile territory. I think a lot of the rest of my idea is inspired by D&D and the general idea of having fun preparing for individual battles or situations.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on December 30, 2011, 10:15:43 am
I loved Stranded 2, until I encounterd the aquatic lions, pretty much every time I went to sleep on my small isolated island, I'd wake up to a lion mauling me, which meant that I somehow had to wall off the entire living area before the end of the first day.
Title: Re: Games you wish existed
Post by: Deon on December 30, 2011, 10:29:42 am
I considered Minecraft, or a Minecraft mod, but what I want is more an improved version of Stranded II. In my opinion, it's adventure game-style crafting system is far superior to Minecraft's "put some items in a box and hope you made something" system. The building interface is a bit too much clicking and it's sometimes hard to see where you're placing a building site in light-colored areas, but the basic idea of having an area where you need to gather your materials is, in a certain way, more fun than building a device out of parts in any old place and plonking it down wherever you feel like. Deon's Stranded II mod made me realize that it's kind of fun having an enemy that you can never truly conquer, only contain, and how fun it can be building defenses in hostile territory. I think a lot of the rest of my idea is inspired by D&D and the general idea of having fun preparing for individual battles or situations.
If you like Stranded II so much, have you tried my mod? It expands crafting a bit and adds some variety (the map is the same though, but it has different biomes).

I stopped developing it because I lack proper animation skills to include new creatures.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on December 30, 2011, 11:45:39 am
I considered Minecraft, or a Minecraft mod, but what I want is more an improved version of Stranded II. In my opinion, it's adventure game-style crafting system is far superior to Minecraft's "put some items in a box and hope you made something" system. The building interface is a bit too much clicking and it's sometimes hard to see where you're placing a building site in light-colored areas, but the basic idea of having an area where you need to gather your materials is, in a certain way, more fun than building a device out of parts in any old place and plonking it down wherever you feel like. Deon's Stranded II mod made me realize that it's kind of fun having an enemy that you can never truly conquer, only contain, and how fun it can be building defenses in hostile territory. I think a lot of the rest of my idea is inspired by D&D and the general idea of having fun preparing for individual battles or situations.
If you like Stranded II so much, have you tried my mod? It expands crafting a bit and adds some variety (the map is the same though, but it has different biomes).

I stopped developing it because I lack proper animation skills to include new creatures.
Title: Re: Games you wish existed
Post by: Deon on December 30, 2011, 12:29:05 pm
Ah, thanks. I am sleepy and I didn't read the whole post. I wonder if someone needs it, I've just found it on my old HDD.
Title: Re: Games you wish existed
Post by: Starver on December 30, 2011, 10:47:51 pm
OMG ENDERMEN, BASED OF SOME ANGEL SH*T FROM SOME BRITISH SHOW
Hmmm...  I am, myself, British.  Can't think what that show would be.

Angels in British shows...  Can't immediately think of many.  The latter in Randall And Hopkirk (Deceased), Mr Bean, the stone angels in Doctor Who (and a few alternate instances in pre-millenium DW), Angel the supposed-to-be-from-the-British-Isles character in Buffy, but that's a stretched attempt.  And none of them look like Endermen.

I did see trailers for a new show coming in the new year on ITV, when I was at my parents' at Christmas.  Eternal Law.  That the one?  If so, I think Leftpondia must have gotten it before us.  But I don't get the idea that they're anything like the MC creatures.

(Don't mind me, just pondering out loud.)
Title: Re: Games you wish existed
Post by: UltraValican on December 30, 2011, 10:50:03 pm
OMG ENDERMEN, BASED OF SOME ANGEL SH*T FROM SOME BRITISH SHOW
Hmmm...  I am, myself, British.  Can't think what that show would be.

Angels in British shows...  Can't immediately think of many.  The latter in Randall And Hopkirk (Deceased), Mr Bean, the stone angels in Doctor Who (and a few alternate instances in pre-millenium DW), Angel the supposed-to-be-from-the-British-Isles character in Buffy, but that's a stretched attempt.  And none of them look like Endermen.

I did see trailers for a new show coming in the new year on ITV, when I was at my parents' at Christmas.  Eternal Law.  That the one?  If so, I think Leftpondia must have gotten it before us.  But I don't get the idea that they're anything like the MC creatures.

(Don't mind me, just pondering out loud.)
I think Doctor Who, "Crying Angels" or something.
Title: Re: Games you wish existed
Post by: Matz05 on December 30, 2011, 11:04:34 pm
Jopax? I loved Robot Arena 2! They need to make more modern customization/engineering-based games!

PTTG?? That sounds awesome! I really hope the vehicle can be customized too, instead of just replacing things exactly!
Title: Re: Games you wish existed
Post by: Starver on December 30, 2011, 11:31:15 pm
I think Doctor Who, "Crying Angels" or something.
Well, I mentioned them.  But they look nothing like 'em, and do the opposite.  Enderman ignore you if you don't look at them[1], and only get nasty when you stare.  The Stone/Crying Angels are vicious SOBs that are only harmless if you keep them in sight and don't blink[2]!

But as that segment of the message that sparked this off was being written in the style of someone who doesn't understand things (ALLCAPS and deliberate grammatical errors, included), I suppose that this is a deliberate misunderstanding that is very much in keeping with that... :)




[1] My experience being only up to 1.8beta (in which I don't think I even have anything I can do with all the Ender Pearls I've accumulated by just going straight in and attacking them, regardless), so it might have changed.  (On top of having something to use the Pearls for, I hear.)

[2] I loved the episode in which they initially appeared.  Mostly the Doctor Who mythos skirts around the flexibility of the timestream, but this episode and the Pompei-based one (in particular) adhere to my "What you go back and do, you've already been back and done" idea.  There are early (especially pre-Baker[3]) episodes in which flexibility is shown, plus various strangenesses like that of subverting the Tardis's Paradox Device for massive history-changing events (Mr Saxon[4]'s first post-reboot interference with Earth), but I do like it when it's all self-consistent, and still gives a good story with intrigue.

[3] Tom, as well as Colin.

[4] "Mister Saxon", actually, given what that's an anagram of.

[X] Not that this has anything to do with the thread at hand.
Title: Re: Games you wish existed
Post by: Matz05 on December 31, 2011, 06:23:12 pm
What is it an anagram of? Taxes Minors? Smear Toxins?

There are 7560 possible ones on the first site I checked.
http://wordsmith.org/anagram/anagram.cgi?anagram=Mister+Saxon&t=1000&a=n
Title: Re: Games you wish existed
Post by: BastiBasti on December 31, 2011, 06:25:57 pm
A game of sparta. You have to think of more darastic and evil ways to train your milatary as their skill incrises, to the point or cutting the top half of their skull off and making them figh 1,000's of enimies.
Title: Re: Games you wish existed
Post by: Ninteen45 on December 31, 2011, 07:22:02 pm
I think Seek & Destroy was sort of like that, In that you could customize what weapons and accessories your tank used.

Seek and Destroy was the most amazing game I had for PS2. That, Road Trip Adventure, Jackie Chan the videogame and Cel Damage Overdrive.

Cel Damage overdrive meets TF2.
Title: Re: Games you wish existed
Post by: Rakonas on December 31, 2011, 07:34:03 pm
A game of sparta. You have to think of more darastic and evil ways to train your milatary as their skill incrises, to the point or cutting the top half of their skull off and making them figh 1,000's of enimies.
Try Dwarf Fortress.
Title: Re: Games you wish existed
Post by: Draco18s on January 01, 2012, 12:17:36 am
The Stone/Crying Angels are vicious SOBs that are only harmless if you keep them in sight and don't blink[2]!

[2] I loved the episode in which they initially appeared.  Mostly the Doctor Who mythos skirts around the flexibility of the timestream, but this episode and the Pompei-based one (in particular) adhere to my "What you go back and do, you've already been back and done" idea.  There are early (especially pre-Baker[3]) episodes in which flexibility is shown, plus various strangenesses like that of subverting the Tardis's Paradox Device for massive history-changing events (Mr Saxon[4]'s first post-reboot interference with Earth), but I do like it when it's all self-consistent, and still gives a good story with intrigue.

Doctor Who uses whatever method of time travel is appropriate for the plot to make sense.

Essentially it's Fixed Timelines when they want it to be (standard issue, see Pompeii) Paradox Space when it suits them (see the episode where the companion went and saved her father's life) Branching when appropriate (see the season finale with Rose) and Non-Paradox Alterable on occasion (see the season finale when Rose erased the Daleks from existence).

Heck, they've even done Stable Time Loops (see: Bad Wolf, Turn Left, and the episode Blink).
Title: Re: Games you wish existed
Post by: NobodyPro on January 01, 2012, 08:14:50 am
I just want another Warhammer 40,000 game. The RTSs were good but Space Marine was just a bit too much "One squad of Ultramarines takes on an entire Chaos army. All is well."
There are two types of games that would really scratch this itch:

1) An FPSRTS where you can play as any of the factions and create an army in order to fight through a series of battlefields i.e Dawn of War (but with the style of mission changed slightly once started, i.e. the tabletop game). The battles are fought from the point of view of the commander and the AI controls the rest of the army. You can give tactical commands to any squad you are 'joined' to but can also give strategic commands on a menu (i.e. Battlefield 2). No respawning, if you die you can quantum leap into the body of any unit's officer (i.e Arma 2).

2) A Skyrim style game where you are an Inquisitor's Acolyte. You would conduct investigations under orders from your Inquisitor, preferably procedurally generated in a minor way (Radical or Puritan Inquisitor, clues are in a slightly different location, different mooks than last time you played it). What would ideally make this a great game is the fact that you would be assisted by two-to-four other acolytes (with difficulty adjusted accordingly) that would have a generated backstory and motivations. Between missions they would go and upgrade their equipment by their own preferences and would choose their skills and talents automatically. This would allow for different support characters each playthrough and could result in some interesting moments like when you discover that Everet Rollon, sniper extraordinaire, is actually a Nascent Psyker and you have the choice of turning in a powerful ally or risking excommunication for an abhuman.

The problem with both these ideas is that they would take so much work to make.
Title: Re: Games you wish existed
Post by: Starver on January 01, 2012, 09:23:48 am
What [Mister Saxon] an anagram of? Taxes Minors? Smear Toxins?



Doctor Who uses whatever method of time travel is appropriate for the plot to make sense.
Yeah, was just giving my aesthetic preference.  (Me, not Ultravalican, mis-step on the quote editing, there, but ne'er mind.)

I'd have actually said that Turn Left wasn't an STL, because it was more "branch and recover", while Pompeii was an STL, because he could have 'let it be different' but took part in making it adhere to History, as opposed to not stop it like in Genesis of the Daleks.  But that's a fine and infinitely arguable point.  As is the nature of GotD, given his main issue was not paradox but "having the right to wipe out an entire race", that apparently he delayed their initial expansion, that his presence may have aided the project in some ways... Also, differences between original TV episodes and dead-tree-format accounts.

Also don't forget the 'crack in time' thing that accompanied Amy Pond's introductory series.  And the fact that original-Rory was 'forgotten', as were loads of others, never to have been.  (Except that we still have Rory, thanks to the Roman Legion thing.  Though after the whole Melody thing gets revealed, sorted out, etc., I've lost track of whether he's as he was when a Roman or not.)

With so many writers around, over the time that DW has been produced, most of the 'consistency' comes from retcons, when a later writer justifies their own direction (or allows them to meld two apparently contradictory previous developments in the Whoniverse).

I don't know if anyone knows which one was the one where an us-contemporaneous companion said how the ?Martian? invaders must not have defeated Earth of historic times, because they hadn't before they went back, so the Doctor took here back to 'now' to show her the desolation, before going back (interestingly precise control of the Tardis, on that occasion[1]) and preventing the whole mess like they needed to.


Anyway, computer games based on Doctor Who may also have to take this into account. Or hand-wave them.  Haven't played the recent things on/from the BBC web-site, all fancy graphics and so, but I still have, somewhere, the BBC Microcomputer game, on cassette tape, which while some elements were pretty much merely 'branded' versions of other game concepts (e.g. the Frogger-clone element), had a nod to the Doctor Who mythos in other areas.  But it's been a while since I've played it (I don't even know if the tape still works, actually).

So, a Doctor Who game of today would probably have an element of...  darnit... time travel video game, roughly contemperaneous with Sam & Max, but visit Geoge Washington.  Forgotten the name.  But by working in different time-periods with different characters you basically did a Bill And Ted in getting things to happen in one period by getting someone to do something in the earlier period.

The biggest problem with that is getting the game design.  And ideally (back to the idea of "games I would like") in a more sandbox-looking environment, rather than an On Rails adventure.  But does that mean many more points of game-failure and not even knowing that you're stuck after doing the wrong thing until far later than your initial error.


[1] But we now know that the Tardis is probably the one in control, anyway.  Most of the time.  :)

edit: Whoops, somehow inserted a completely different reply in there, somehow.  Also, adding a comment.
Title: Re: Games you wish existed
Post by: Alkhemia on January 01, 2012, 10:06:19 am
A game like Space Pirate and Zombies but being able to play as the zombies or a RTS with a zombie faction like what Halo Wars could of been but less crappy...or really any game were i can play as a zombie not multiplayer only like Dead Space 2 or Left for Dead
Title: Re: Games you wish existed
Post by: kerlc on January 01, 2012, 10:09:37 am
Call of Duty in WW2, portrayed in the boots of a forcefully conscripted german soldier. and, no, i don't want him to turn on his allies in the last mission (or after the first one), but i would like to see the other side's view. but i doubt that's going to happen. so i say CoD in WW2, but let's be members of various anti-occupation ressistance members!
Title: .
Post by: Yannanth on January 01, 2012, 10:27:50 am
.
Title: Re: Games you wish existed
Post by: Starver on January 01, 2012, 10:30:49 am
Call of Duty in WW2, portrayed in the boots of a forcefully conscripted german soldier. and, no, i don't want him to turn on his allies in the last mission (or after the first one), but i would like to see the other side's view. but i doubt that's going to happen. so i say CoD in WW2, but let's be members of various anti-occupation ressistance members!
I've played an RPG (paper and dice, plus ad-hoc tabletop tableau of the 'home' village) based upon the Volkssturm.  I'd say there'd be some cross-pollination between that and the game you're suggesting.

(Can't recall much about the source materials.  Might have been an ad-hoc game, or conversion of some suitably pliable system, by the guy who used to habitually run such sessions as I was involved in, back then.)
Title: Re: Games you wish existed
Post by: Draco18s on January 01, 2012, 06:41:34 pm
I'd have actually said that Turn Left wasn't an STL, because it was more "branch and recover", while Pompeii was an STL, because he could have 'let it be different' but took part in making it adhere to History, as opposed to not stop it like in Genesis of the Daleks.

The way I understood Turn Left is that by "going right" you have a stable time loop.  Every time the loop hits that critical moment, it is repeated.  The whole point of Turn Left was to break out of that loop.
Title: Re: Games you wish existed
Post by: Starver on January 01, 2012, 07:34:39 pm
The way I understood Turn Left is that by "going right" you have a stable time loop.  Every time the loop hits that critical moment, it is repeated.  The whole point of Turn Left was to break out of that loop.
A different definition of STL than mine (not that I'm claiming authority), because the "Go right" loop is a loop that prompts the "Going left", but as far as the main story timeline is a universal out-budding that, apart from this vital influence, could be considered vestigial.  Like   Perhaps call it a Stable Time Pretzel?  (Still not quite right, I think.  But off-topic, still, and trying to make this shorter and sweeter than the previous derail so as not to compound it.)


edit: Bistable Time Loop!?!
Title: Re: Games you wish existed
Post by: magistrate101 on January 02, 2012, 01:40:28 am
I want a game like Wurm, but in the future, and with single player options and DF-level complexity (Complexity on that scale is only optional for combat)...
Title: Re: Games you wish existed
Post by: RexMundi on January 02, 2012, 07:17:34 am
Space station 13 + no lag + not BYOND and a stand-alone game instead.

Don't really care if the graphics are any better, but 3D graphics would be a plus.
Not sure if anyone mentioned this, but people over at Baystation12.net are making this.
Title: Re: Games you wish existed
Post by: MrWiggles on January 02, 2012, 07:40:42 am
Well, the games, I want, I'm designing, even if I dont have the code knowledeg enough to pull it off on my own and I completely lack art skills.

I want a Civilization To Master of Orion 3x game. I want to be able take my civilization from the stone ages, to be ruler of the galaxy. It'll be very long, to the point where multiplayer probably can't be done, but I suspect it'd be very fun, and very epic. It's been very challenging to design it, as you have to marry the two features between Civ and MoO. There also been some interesting consequences, like during the Civ part of the game, you have all your traditional Victory Goals. (peace, culture, conquest and space). Though the space one different, achieving the Space Victory, initiates the MoO part of the game. If there were other countries who were also working on Space Victory, they can still exceed and also go forth into the MoO part of the game. The same can happen with the other races. If you're slow to going into space, you find yourself at a disadvantage as the other races have been into space, and depending on their placement, may even invade you. (That alien invasion thing, is not worked out, might not be feasible, but very cool.)


The other game, I want, is X-Com Meets Stargate game. Or a Stargate game, done through an X-Com engine. That one is neat, from what I've explored, as you get different options to 'win'. You can give Earth a solid standing in the galaxy, you can dominate the galaxy as a shadowy organization, or break away from earth entirely, and have Earth be an opponent.
Title: Re: Games you wish existed
Post by: klingon13524 on January 02, 2012, 07:41:52 am
Space station 13 + no lag + not BYOND and a stand-alone game instead.

Don't really care if the graphics are any better, but 3D graphics would be a plus.
Not sure if anyone mentioned this, but people over at Baystation12.net are making this.
Another remake attempt? There's like 16 failed ones already.
Title: Re: Games you wish existed
Post by: TolyK on January 02, 2012, 07:45:23 am
heh.
I just wanted to announce that I'm working on a (pure :P) console game, with raw-like files, in which you want to hack the game as far as possible. :P
Title: Re: Games you wish existed
Post by: Draco18s on January 02, 2012, 08:12:50 pm
The way I understood Turn Left is that by "going right" you have a stable time loop.  Every time the loop hits that critical moment, it is repeated.  The whole point of Turn Left was to break out of that loop.
A different definition of STL than mine (not that I'm claiming authority), because the "Go right" loop is a loop that prompts the "Going left", but as far as the main story timeline is a universal out-budding that, apart from this vital influence, could be considered vestigial.  Like   Perhaps call it a Stable Time Pretzel?  (Still not quite right, I think.  But off-topic, still, and trying to make this shorter and sweeter than the previous derail so as not to compound it.)

The "go right" loop prompting the "go left" loop is only partially correct.
Yes, one does cause the other, but there's enough opening in the prime actor's freedom of choice that allows the "go right" to continue and re-loop.  We only observed the exiting outcome.
In any case, I'll cede the point and admit that it's an unstable loop.

Quote
edit: Bistable Time Loop!?!

No, that's something else.  Can't think of what, though.
Title: Re: Games you wish existed
Post by: darkflagrance on January 03, 2012, 03:46:36 am
Something like Dwarf Fortress Adventurer mode that isn't set in a high fantasy environment. No dwarves and elves or whatever, just humans. Still fantasy, of course, but much more lightly. Also, guns. Seriously, I have had shaped this dream long before I discovered DF.



Have you tried Caves of Qud?
Title: Re: Games you wish existed
Post by: Starver on January 03, 2012, 05:21:25 am
Spoiler: Not on topic (click to show/hide)

Remembered the name of that game with time-travel effects in it: Day Of The Tentacle.

If there isn't anything out there with modern interface (GTA-ish, 3D full environment emulation) with the same interactive Time Travel element, I'll add that to the wish-list of this forum. :)

(Even though it would break my more favored and (to me) aesthetically pleasing "WYGBAD,YBBAD" temporal constancy principle.  But if someone can somehow get that to work in such a plot, I'd love it. :) )
Title: Re: Games you wish existed
Post by: Matz05 on January 03, 2012, 02:33:21 pm
FireFall, but out... and... more... customizable?

I dunno...

Blockade Runner... finished?


It seems that I keep learning of my dream games coming "soon"!
I love this board!
Title: Re: Games you wish existed
Post by: Fniff on January 03, 2012, 09:40:08 pm
A full simulator of a megacorp in a sci-fi setting. Start out small on Earth just as one randomly chosen sci-fi tech develops. Follow the tech curve and try to face out random events (That don't just disappear with a click of a mouse! If those miners rebel, you have to deal with it until you either opress them or give them that union). Eventually, you reach a technological singularity, and you may have to orchestrate the downfall of humanity to stop going out of business.

Just a general idea, though. I may come up with more.
Title: Re: Games you wish existed
Post by: MrWiggles on January 03, 2012, 09:42:28 pm
A full simulator of a megacorp in a sci-fi setting. Start out small on Earth just as one randomly chosen sci-fi tech develops. Follow the tech curve and try to face out random events (That don't just disappear with a click of a mouse! If those miners rebel, you have to deal with it until you either opress them or give them that union). Eventually, you reach a technological singularity, and you may have to orchestrate the downfall of humanity to stop going out of business.

Just a general idea, though. I may come up with more.
Isn't X-Com Apocalypse sorta like this?
Title: Re: Games you wish existed
Post by: Fniff on January 03, 2012, 09:50:56 pm
A full simulator of a megacorp in a sci-fi setting. Start out small on Earth just as one randomly chosen sci-fi tech develops. Follow the tech curve and try to face out random events (That don't just disappear with a click of a mouse! If those miners rebel, you have to deal with it until you either opress them or give them that union). Eventually, you reach a technological singularity, and you may have to orchestrate the downfall of humanity to stop going out of business.

Just a general idea, though. I may come up with more.
Isn't X-Com Apocalypse sorta like this?
I wanna be an amoral bastard in a nice suit, not saving the Earth from aliens. As in, plenty of evil options would be nice.
Title: Re: Games you wish existed
Post by: PTTG?? on January 04, 2012, 12:50:58 pm
You might be able to do some of that by modifying Aurora (4x). Also, you might be able to play Anno 2070 like that- there is an evil corporate side- but I'd suggest getting a cracked version. NOT that I'm advocating piracy, I'm just saying it's better than the alternative. Which I guess is technically advocating it, but I'm not advocating it in the same way that GoDaddy stopped advocating SOPA, which is to say, I am advocating it.

Anyway... Anno 2070 might be what you're looking for, although it's not space-based. There are bad guys in suits, though!
Title: Re: Games you wish existed
Post by: Draco18s on January 04, 2012, 12:57:08 pm
You might be able to do some of that by modifying Aurora (4x). Also, you might be able to play Anno 2070 like that- there is an evil corporate side- but I'd suggest getting a cracked version. NOT that I'm advocating piracy, I'm just saying it's better than the alternative. Which I guess is technically advocating it, but I'm not advocating it in the same way that GoDaddy stopped advocating SOPA, which is to say, I am advocating it.

"I'm here to fix your sink, and by fix your sink, I mean have sex with you, and by have sex with you, I mean fix your sink, and by sink I mean vagina."

Also, GoDaddy may have pulled support for SOPA, but they're still behind PIPA (which is just as bad).
Title: Re: Games you wish existed
Post by: LoSboccacc on January 05, 2012, 03:44:03 am
I'm just saying it's better than the alternative.

why? its drm is that bad?
Title: Re: Games you wish existed
Post by: Draco18s on January 05, 2012, 09:52:52 am
I'm just saying it's better than the alternative.

why? its drm is that bad?

When it's a rootkit virus?

Yes.  Yes it is (https://www.google.com/search?client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&channel=s&hl=en&source=hp&biw=1691&bih=853&q=rootkit+drm&oq=rootkit+drm&aq=f&aqi=g-v2g-b1&aql=&gs_sm=e&gs_upl=1025l2640l0l2848l11l11l0l1l1l0l164l1089l4.6l10l0).
Title: Re: Games you wish existed
Post by: jnecros on January 05, 2012, 11:02:30 pm
DF in 3d, as a F2P mmo

Failing that, I'd pay to play a FPS where I'm a diggle who slowly burrows into a bound, screaming, naked Newt Gingrich on live TV.
Title: Re: Games you wish existed
Post by: MrWiggles on January 05, 2012, 11:03:48 pm
DF is 3d.
Title: Re: Games you wish existed
Post by: jnecros on January 05, 2012, 11:12:51 pm
X/Y axis notwithstanding, a true visual 3d, complete with a pop-out effect, bells, whistles, and shiny bits would be buck
Title: Re: Games you wish existed
Post by: LoSboccacc on January 06, 2012, 04:07:28 am
I'm just saying it's better than the alternative.

why? its drm is that bad?

When it's a rootkit virus?

Yes.  Yes it is (https://www.google.com/search?client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&channel=s&hl=en&source=hp&biw=1691&bih=853&q=rootkit+drm&oq=rootkit+drm&aq=f&aqi=g-v2g-b1&aql=&gs_sm=e&gs_upl=1025l2640l0l2848l11l11l0l1l1l0l164l1089l4.6l10l0).

oh ok. I was interested in the franchise, but I've the same qualms as you.

anyway, Ubisoft already was on my blacklist, so meh. (I've realized just now who the publisher was)
Title: Re: Games you wish existed
Post by: Draco18s on January 06, 2012, 08:42:08 am
oh ok. I was interested in the franchise, but I've the same qualms as you.

anyway, Ubisoft already was on my blacklist, so meh. (I've realized just now who the publisher was)

Both Ubisoft and Sony have particularly bad practices with their DRM.

In any case, all DRM is non-functional as the hackers and pirates simply remove it before sharing it.
Title: Re: Games you wish existed
Post by: Starver on January 06, 2012, 09:41:06 am
Pretty much my thoughts, about DRM's use.

Spoiler: Mini rant-like thing (click to show/hide)
Title: Re: Games you wish existed
Post by: Leatra on January 06, 2012, 10:06:28 am
DRM attracts piracy. From what I've seen, most pirates pirate no matter what. But there are some pirates who pirate the game because they don't like the developer or something. That kind of pirates actually support indie games if they like it.

People are more likely to hate evil, money-hungry corporations and more likely to support peaceful, friendly indie devs.
Title: Re: Games you wish existed
Post by: Draco18s on January 06, 2012, 10:08:03 am
Spoiler: Mini rant-like thing (click to show/hide)

Just a thought:

Buy the game.
Install the game.
Apply the internet-connection-always-on crack.

You legitimately own the game, you just bypassed the DRM feature (which causes you a headache due to the circumstances).  And you need never tell your nephews.

DRM attracts piracy. From what I've seen, most pirates pirate no matter what. But there are some pirates who pirate the game because they don't like the developer or something. That kind of pirates actually support indie games if they like it.

People are more likely to hate evil, money-hungry corporations and more likely to support peaceful, friendly indie devs.

A lot of pirates are people who never would have paid for the game in the first place, and if not available in a pirated format would simply never play.  I've played games that way and paid for them later (can't recall offhand a title, though, on the other hand I can think of more than one game that I should never have paid for, but did).  Also, yes, indie dev support.  I prefer not to pirate an indie game, but on the chance that I do, and I enjoy it, I support the dev later.  Did this with World of Goo.
Title: Re: Games you wish existed
Post by: PTTG?? on January 06, 2012, 02:12:53 pm
I've paid for DRM games and then pirated them to get the better experience.
Title: Re: Games you wish existed
Post by: Starver on January 06, 2012, 02:52:42 pm
Just a thought:

Buy the game.
Install the game.
Apply the internet-connection-always-on crack.

You legitimately own the game, you just bypassed the DRM feature (which causes you a headache due to the circumstances).  And you need never tell your nephews.
But that is sort of my point.  What's the difference between that and "Download the game, install the game, apply the internet-connection-always-on crack."  I tell you what.  It's cheaper.  Probably even easier in other ways, too.  Slippery slope.  And I've seen too many machines[1] infected with viruses when a kid's tried to get smart with games, movies and of course pr0n.  However imperfect I might be, let me at least be happy with how I managed my nephews' early experiences of their own computers...

(Yes, in the few years since that occasion, there's been enough other issues, but it's a datum point.)

Off-topic, all of that.  Can't stop myself being dragged back away, even when I try to find something on-topic to say.

[1] ...this week!  Post-Christmas "My present's gone wrong" period being at its height...
Title: Re: Games you wish existed
Post by: Draco18s on January 06, 2012, 04:15:28 pm
But that is sort of my point.  What's the difference between that and "Download the game, install the game, apply the internet-connection-always-on crack."  I tell you what.  It's cheaper.  Probably even easier in other ways, too.  Slippery slope.

The difference is being the good customer and insisting on paying full price even when the vendor knows that you could have just as well gotten it cheaper/for free somewhere else and that you support their business.

As for the virus issue, use a torrent search engine that has ratings (I'd suggest one by the name of ISO Hunt, but in so doing I'd be advocating a potentially illegal action).  A lot of users will screen new downloads on a virtual machine (where fucking up your system is impossible) and indicate whether or not the torrent is good or bad.  Another general rule is to avoid anything in a .rar file, as they tend to be password protected, not contain real data, and the "password" is a series of hoops asking you to download something, go to a risky site, or buy other products.

The rar file itself is safe, though, and there are occasional good-torrents that show up as rars (I downloaded some tv show the other week that was rar'd), just check the rating and the comments first.
Title: Re: Games you wish existed (OFF TOPIC!)
Post by: Starver on January 07, 2012, 08:53:17 am
The difference is being the good customer and insisting on paying full price even when the vendor knows that you could have just as well gotten it cheaper/for free somewhere else and that you support their business.
I have no argument with that.  I know exactly how far I would go to personally fulfil my own entertainment needs. (fnar fnar)  Which lines I would cross, which I would shy away from.


In the nephews' games example, though, I'm not in any way those nephews of mine's godparent (neither me nor their parents are religious enough to consider that sort of thing, in the first place), but it's very much a more strict line drawn so as to uphold (to what degree I am able) and teach the secular form of the same moralities as might be expected under a 'god<foo>' relaitonship.  Which makes it sound more high-faluting and gosh-darn weird than it really is.  It's really just a more personalised form of my more general humanitarianism.

You give good advice.  IME, .rars can be traps.  (Even if you're looking for 'Traps' ;) )  If you're torrenting, check the filelists (pre .torrent download or in the preview of the client) to make sure there are ow .exes that you're not expecting.  (I don't download games/etc through that, but obviously they'd have them by default...)  Decide whether you're willing to waste time/bandwidth with a .rar knowing that you might list the contents when it's finished and find that it's a .exe inside.  Or a further .rar and a text file that (upon examination) turns out to be instructions on how to go to a web-site to get the password (which can be a similar trap).  If you're downloading actual executables and/or .isos that might or might not be intended to have such files inside, run your virus scanner over them (and still cross your fingers) as soon as you have the data exposed enough to check it (in the case of .isos, post-burn or through your .iso-mounting-to-virtual-disc program).  That and taking note of the mentioned reviews (or lack thereof) and "Good/Bad/Ugly" flags in the original listing.

Personally, my torrenting tends to be freeware stuff (to give reduced load on the linux distro provider's servers, sort of thing), but I'm not saying I haven't caught up with a TV episode of something or other that I've missed and that just happens to have been torrented by some person who must have realised my plight.  A programme that I just happened to not watch when it was on but I had been perfectly entitled to see had circumstances been more opportune...  But that's already on the slippery slope, and I don't say I have done it, either.  <InsertSuitableSmileyHere>

And I don't want anyone else to slide down the slope, either.  My advice above applies towards what your jurisdiction considers legit.  It covers more than that, obviously, but that's because, IMO, it's generally good advice.  Add seasoning, according to taste.

And I need to go cold turkey regarding being Off Topic on this particular thread.  I'm going to try to be resolute from now on.  Game-talk only, and less of that, even.  Definitely.
Title: Re: Games you wish existed
Post by: Draco18s on January 07, 2012, 11:43:57 am
As an aside, torrenting TV shows is technically legal due to the timeshifting laws.

In anycase, it's understandable that you do what you do.
Title: Re: Games you wish existed
Post by: Leatra on January 07, 2012, 01:16:47 pm
I've paid for DRM games and then pirated them to get the better experience.
I would never pay anything that contains DRM. Yep, I'm in the I-boycott-Ubisoft camp.
Title: Re: Games you wish existed
Post by: Draco18s on January 07, 2012, 06:00:18 pm
I've paid for DRM games and then pirated them to get the better experience.
I would never pay anything that contains DRM. Yep, I'm in the I-boycott-Ubisoft camp.

Honest to god awful DRM shouldn't be paid for, ever, that I'll agree with.
Title: Re: Games you wish existed
Post by: Sirus on January 07, 2012, 09:08:07 pm
Since this thread has nothing to do with piracy or DRM, might I suggest a change of topics before the thread gets locked for derailing?  :-\
Title: Re: Games you wish existed
Post by: Zrk2 on January 07, 2012, 09:27:05 pm
I've been reading that Vicky II AAR, and I know what my favourite game ever would be(in step format):

1. Take EU3
2. Extend the timeline to 1900
3. Take internal affairs part of Vicky II
4. Use to replace sliders in EU3
5. ? ? ?
6. Try to conquer world and accidentally a communist empire in 1800.
Title: .
Post by: Yannanth on January 07, 2012, 10:25:07 pm
.
Title: Re: Games you wish existed
Post by: Lord Dullard on January 07, 2012, 10:53:44 pm
@Zrk2:
*eyes avatar...*  ???
Title: Re: Games you wish existed
Post by: PTTG?? on January 07, 2012, 11:18:45 pm
Rebuild Spacebuild for Garry's Mod as a standalone program. Design the engine from the ground up to support gravity, atmosphere, and (semi) interplanetary distances. Redesign the art to be consistent yet not overly flashy.
Title: Re: Games you wish existed
Post by: Shaoni on January 08, 2012, 04:10:31 am
I'd play a universe simulator (think Spore, space stage) - in multiplayer. With working economics, politics, and even having each planet as complex as a Dwarf Fortress site (Or maybe even a world, if any PC could handle it). Players would research the species living in their solar systems, new technologies, weapons etcetra. They would buy and sell planets to other players, join unions, and send lightsaber swinging representants to other home bases.

All in real time.

Tons of browser games already have this, but I need something as advanced as DF, rather than the stupid, static worlds those games have.
Title: Re: Games you wish existed
Post by: kg333 on January 08, 2012, 11:23:47 am
I'd play a universe simulator (think Spore, space stage) - in multiplayer. With working economics, politics, and even having each planet as complex as a Dwarf Fortress site (Or maybe even a world, if any PC could handle it). Players would research the species living in their solar systems, new technologies, weapons etcetra. They would buy and sell planets to other players, join unions, and send lightsaber swinging representants to other home bases.

All in real time.

Tons of browser games already have this, but I need something as advanced as DF, rather than the stupid, static worlds those games have.

Shores of Hazeron is almost that.  It's unfortunately buggy, however, and I think the developer has made some poor choices in regards to playability.

KG
Title: Re: Games you wish existed
Post by: Zrk2 on January 08, 2012, 03:19:39 pm
6. Try to conquer world and accidentally a communist empire in 1800.
Ah, but by their nature Marxism and proto-communism were profoundly anti-imperialist. Furthermore, socialism only began to be recognised around the 1830s, it was just "liberalism" back in 1800 or "defending the ideals of the French Revolution", more appropriately. But nevertheless, the term was coined by Karl Marx when he wrote the manifesto of an organisation in London in 1852 if I recall correctly.

So you could not possible have a communist empire in 1800. :P

Reality has never gotten in the way of my glorious shithole communist utopias before!
Title: Re: Games you wish existed
Post by: Sirus on January 08, 2012, 03:41:32 pm
Rebuild Spacebuild for Garry's Mod as a standalone program. Design the engine from the ground up to support gravity, atmosphere, and (semi) interplanetary distances. Redesign the art to be consistent yet not overly flashy.
I'm Sirus, and I support this message.

(I could never get Spacebuild working properly :( )
Title: Re: Games you wish existed
Post by: Rakonas on January 08, 2012, 05:17:52 pm
6. Try to conquer world and accidentally a communist empire in 1800.
Ah, but by their nature Marxism and proto-communism were profoundly anti-imperialist. Furthermore, socialism only began to be recognised around the 1830s, it was just "liberalism" back in 1800 or "defending the ideals of the French Revolution", more appropriately. But nevertheless, the term was coined by Karl Marx when he wrote the manifesto of an organisation in London in 1852 if I recall correctly.

So you could not possible have a communist empire in 1800. :P
http://en.wikipedia.org/wiki/Fran%C3%A7ois-No%C3%ABl_Babeuf
Title: Re: Games you wish existed
Post by: PTTG?? on January 23, 2012, 03:16:54 pm
A supremely realistic tactical/strategic modern strategy game. Using real world maps and military information, you become a commander of a nation's military. Simulated down to a very low level, you control deployment of your forces. You can also modify the world map- want to see what would happen if Texas seceded from the US? If France nuked Great Britain? Now you can!
Title: Re: Games you wish existed
Post by: Tarran on January 23, 2012, 03:31:52 pm
City builder+RTS+4X with terrain able to be altered and a good ship designing would be a great combo for me.

Terraform dead worlds as you expand your race across the cosmos. Build great cities that span the world. Watch it all go to rubble under the fire of nuclear detonations of hostile foes. Vie for what little remains on your former colony, on land, air, and space. Fight in cities you've lost, forests that have been burnt, and nuclear craters. Fight for space with your ships and return the favor. Rebuild on the charred remains of those who were there before.
Title: Re: Games you wish existed
Post by: Gatleos on January 23, 2012, 07:56:10 pm
A game, most likely a roguelike, with a custom spell system so complicated that it's treated in-game like something more akin to a scripting language. You would give commands to a "spell compiler", and could find magical grimoires and tomes that could be imported or #included like magical code libraries and give you access to more spell effects.

You could write a spell that would, for instance, home in on the largest humanoid target nearby and convert their mass into a big ball of cobras, then create a point of positive gravity in the center of the ball, causing the cobras to scatter all over the place.

T'would be awesome.
Title: Re: Games you wish existed
Post by: Draco18s on January 23, 2012, 08:00:51 pm
A game, most likely a roguelike, with a custom spell system so complicated that it's treated in-game like something more akin to a scripting language. You would give commands to a "spell compiler", and could find magical grimoires and tomes that could be imported or #included like magical code libraries and give you access to more spell effects.

There's a book you need to read.
Wizard's Bane (http://www.amazon.com/WIZARDS-BANE-Rick-Cook/dp/0671698036/ref=sr_1_1?ie=UTF8&qid=1327366823&sr=8-1)
Title: Re: Games you wish existed
Post by: loose nut on February 11, 2012, 01:22:04 pm
A squad-based strategy game. Except, instead of being about killing people or aliens, it's a heist game. Instead of fighting battles, you finish jobs.
Title: Re: Games you wish existed
Post by: Angel Of Death on February 11, 2012, 01:35:44 pm
A multiplayer Shadow President.
Title: Re: Games you wish existed
Post by: Astral on February 11, 2012, 03:03:14 pm
Warcraft 3's Genesis of Empires 2 as a standalone strategy game.

For those who haven't played it, it about pushed the Warcraft 3 engine to its limits; there were no less than 10 resources, population systems, military provisions (increase their meat rations, they hit harder, grain gives a regen bonus, etc) and around 4-5 endgame races, each with their own benefits, drawbacks and resource consumption. Everyone starts at the same stone age-ish era, and can go from there to a holy crusader or mechanical based human race, tree hugging elven, meat only undead, or the orcs, and while it sounds similar to Warcraft 3's base game, there was a hell of a lot more to it than the original RTS.

One of the recent (see: 5 years ago or so) patches broke many maps, and the creator never updated it, so it is a memory lost to time and the few who played it.

I suppose the most interesting part is that he managed to use the horribly unmoddable UI to create an entirely new building system, using the arrow keys, therefore bypassing the need for an actual "builder" unit and delegating everything of what you could build on the town center you currently had access to, with the exception of a few support buildings.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on February 11, 2012, 08:51:46 pm
sounds like you'd be interested in my warcraft3 mod project.
it has a similar name, Forge of Empires, an rts where you manage cities by distributing it's population through several fields: food production, goods production, military support, trade and research. cities grow slowly, and your main means of acquiring more population would be through conquering independent cities. each city would produce 3 kinds of units, peasant levy, professional soldiers and elite soldiers, equipped with armor and weapons defined by the player, and trained with specific improvements also chosen by the player
the main resources would be gold and food, but some randomly placed map features would give you access to secondary resources, which would give you some bonuses: iron mines would make troop production cheaper, etc.
your troops would be managed in abstracted armies, that would battle on another screen, and would have limited food supplies, that would  need to be restocked in cities or through supply caravans, would have a morale stat that would be influence by secondary resources like wine, your commander's leadership stats, your nation's reputation, and terrain modifiers: nords would suffer more in hot lands, and southerners would suffer less in deserts and more in cold lands
the player would also be able to recruit military commanders, city governors, and empire advisors from noble houses associated with big cities, some cities having more than one noble house, and each house having various candidates with different skills , from tactician bonuses, reputation bonuses, leadership bonuses, reputation, etc. the thing is, some of these houses would hate each other, and recruiting commanders from one house could anger another, and you'd sometimes have to chose from recruiting and awesome commander taking the risk of angering your awesome city governor, or choosing the governor's cousin, who is a passable commander, but not nearly as awesome as the other dude.
there'd be 4 main civilizations, nord, southern, eastern and western, based on vikings and Germanic tribes, Egyptians and African tribals, Sumeria and Persia, and Greece and Rome, but the main objective of the game would be to allow you to customize your empire's civilization, both in looks as in playability
Title: Re: Games you wish existed
Post by: Angel Of Death on February 12, 2012, 10:47:10 am
Happy Wheels without the godawful community who will rate levels 5 because they are told to and repost the same fucking "KEEL JURSTIN BAEBER" level.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on February 12, 2012, 11:35:26 am
Happy Wheels has been getting a lot better lately, especially since level importing was disabled so people actually have to create their own shitty levels, rather than copying other people's shitty levels.
Title: Re: Games you wish existed
Post by: Angel Of Death on February 12, 2012, 11:50:00 am
Happy Wheels has been getting a lot better lately, especially since level importing was disabled so people actually have to create their own shitty levels, rather than copying other people's shitty levels.
Oh, thank fucking *insert diety of your choice here*. I may finally be able to get back into it without cringing whenever I see the level upload list.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on February 12, 2012, 12:08:11 pm
There's still plenty of crap levels, but the proportion of actually decent levels is increasing.
Title: Re: Games you wish existed
Post by: Guardian G.I. on February 12, 2012, 12:23:45 pm
I've never seen any high fantasy games with the modern level of science and technology instead of Medieval Stasis (the closest thing I remember is Arcanum of Steamworks and Magick Obscura, a Fallout-like fantasy RPG set in a Victorian England-esque world).
Also, I like the idea of a strategy game about managing a global Illuminati-like conspiracy and competing with other cabals and covert organizations on the world domination market (similar to the numerous Tycoon games)
Title: Re: Games you wish existed
Post by: Dutchling on February 12, 2012, 12:38:59 pm
My favorite game would be all Paradox strategy games combined which enabled you to play as any nation/faction/dynasty from 1000BC until 2000AD.
Or perhaps combine it with a successful Spore so you can start even earlier...
Title: Re: Games you wish existed
Post by: loose nut on February 12, 2012, 01:40:47 pm
I've never seen any high fantasy games with the modern level of science and technology instead of Medieval Stasis (the closest thing I remember is Arcanum of Steamworks and Magick Obscura, a Fallout-like fantasy RPG set in a Victorian England-esque world).

There's a number of JRPGs that are like that. Persona, Final Fantasy VIII leap to mind.
Title: Re: Games you wish existed
Post by: freeformschooler on February 12, 2012, 02:06:44 pm
A proper Castlevania game with randomly generated levels.

I would never play anything else.
Title: Re: Games you wish existed
Post by: Levi on February 12, 2012, 02:37:55 pm
I was talking with my Dad on the phone today, and he claimed that Rocksteady(the guys who do the Batman games) were working on a Teenage Mutant Ninja Turtles game in the same style as Batman Arkham City.  I got all excited about it and then looked it up online, and it turned out it was just a false rumor.

Now I really want to play a TMNT game by them...
Title: Re: Games you wish existed
Post by: Matz05 on February 12, 2012, 09:28:02 pm
http://www.bay12forums.com/smf/index.php?topic=99751.0 The game in this thread.
Title: Re: Games you wish existed
Post by: Guardian G.I. on February 13, 2012, 12:00:06 am
I've never seen any high fantasy games with the modern level of science and technology instead of Medieval Stasis (the closest thing I remember is Arcanum of Steamworks and Magick Obscura, a Fallout-like fantasy RPG set in a Victorian England-esque world).

There's a number of JRPGs that are like that. Persona, Final Fantasy VIII leap to mind.
I've meant something more Western, and not PS2-exclusive. Apparently such thing already exists, it is called Warhammer 40000...
Title: Re: Games you wish existed
Post by: NobodyPro on February 13, 2012, 03:31:32 am
A decent 40k shooter... or a Shadowrun open world RPG... or a Mass Effect MMO.

On the non-licensed front:
A game based around team-based espionage and counter-espionage. Jason-Bourne meets the new gimdark Bond.

A game similar to the movie The Tournament.
Title: Re: Games you wish existed
Post by: Maksie99 on February 13, 2012, 05:18:58 am
A Spelunky-ish game with a 16-bit style and sci-fi theme. You'd have a world generated for you, as well as a mission that you need to complete.

The world would combine things like type of environment, the species that lives (or used to live) there, and other factors such as a zombie virus, to make a unique world. The missions could vary from assassinating a bandit hiding out to retrieving an important item. If you die you stay dead, and you can retry the mission from the start or generate a new mission. There would also be coop missions where you work together, or one player has to save the other. In this scenario, the other is trapped in a control room where he can help the first player reach him by taking remote control of machines and robots.

It would have tons of depth, with things like stores, crafting, small side missions, interactive machines and mechanisms in the environment and much more. If this game is ever made I will never play anything else ever.
Title: Re: Games you wish existed
Post by: NobodyPro on February 13, 2012, 05:53:25 am
A game based on the SCP Foundation. I would pay so much money to play that.
Title: Re: Games you wish existed
Post by: Maksie99 on February 13, 2012, 06:00:31 am
A game based on the SCP Foundation. I would pay so much money to play that.

Oh yes, this. So much potential. There could be a Half-Life-ish shooter where you need to fight through escaped subjects, or perhaps it could be sort of a micromanagement game where you need to make sure the subjects are properly contained and conduct experiments.
Title: Re: Games you wish existed
Post by: Rakonas on February 13, 2012, 06:02:48 am
Or it could be about walking down stairs until you go insane.
Title: Re: Games you wish existed
Post by: Guardian G.I. on February 13, 2012, 07:31:04 am
World in Conflict 2.
Title: Re: Games you wish existed
Post by: MasterFancyPants on February 14, 2012, 06:41:09 am
A game based on the SCP Foundation. I would pay so much money to play that.

Oh yes, this. So much potential. There could be a Half-Life-ish shooter where you need to fight through escaped subjects, or perhaps it could be sort of a micromanagement game where you need to make sure the subjects are properly contained and conduct experiments.
First Person, Yes. Shooter, No.
I think it would be better with no HUD, interaction with all kinds of SCPs (including "safe" ones), realistic guns (as in powerful, ammo is very limited, reloads take awhile, and if you don't aim/be at point-blank range you won't hit anything), enemies who have be killed by an other option, and the map should be random each time you play(which shouldn't be a problem as you will be underground).

You should be able to order around Class-D personnel, steal ID cards and such from O5s, log on to computers/find research logs in order to find out more about SCPs and how to deal with them.

Overall your main goal should be to contain the situation but, this doesn't necessarily mean killing all of the SCPs one by one. You could activate (or disarm) the on-site Nuke, call topside for reinforcements, force/trick them back into their containment areas, ect.
Title: Re: Games you wish existed
Post by: Sentientdeth on February 17, 2012, 08:12:51 am
I'd love to see a game like The Guild II with an interesting and non-retarded combat system.
Title: Re: Games you wish existed
Post by: FloorBelow on February 18, 2012, 06:17:51 am
A game based on the SCP Foundation. I would pay so much money to play that.
Here you go. (http://bay12forums.com/smf/index.php?topic=100606.0)
Title: Re: Games you wish existed
Post by: Davichococat on February 18, 2012, 09:32:03 am
A dungeon crawler where I get to play as a robot and collect parts to customize myself.

It's funny because I wanted to do this game! It was going to be a platform like, somewhat inspired by Mojang's Cobalt.

But theres one very close to that, the name is K.O.L.M. and you can find it on Kongregate.
Title: Re: Games you wish existed
Post by: Mech#4 on February 18, 2012, 11:10:39 am
A dungeon crawler where I get to play as a robot and collect parts to customize myself.

It's funny because I wanted to do this game! It was going to be a platform like, somewhat inspired by Mojang's Cobalt.

But theres one very close to that, the name is K.O.L.M. and you can find it on Kongregate.

It's hardly going to qualify and I wouldn't bother looking for it, but this reminded me of an old Star Wars game called Droid Works. You played as a droid and your goal was to bypass puzzles using different locomotion, arm and head componants. Pretty neat for the time, but bare in mind that time was around 1998.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on February 18, 2012, 12:11:47 pm
A dungeon crawler where I get to play as a robot and collect parts to customize myself.

It's funny because I wanted to do this game! It was going to be a platform like, somewhat inspired by Mojang's Cobalt.

But theres one very close to that, the name is K.O.L.M. and you can find it on Kongregate.
Scrap RL (http://www.roguetemple.com/reviews/scrap-10drl-11/)
You collect systems from other robots and use them to upgrade yourself.

Probably not exactly what yer looking for, but it's a fun game nonetheless.
Title: Re: Games you wish existed
Post by: hemmingjay on February 18, 2012, 01:49:10 pm
World in Conflict 2.

This. Very much so.

I guess European Escalation or whatever it is should be as close as we will ever see.
Title: Re: Games you wish existed
Post by: Chattox on February 18, 2012, 01:59:38 pm
Crusader Kings, but beginning at the at the beginning of time and ending at the end of time.
Title: Re: Games you wish existed
Post by: lordcooper on February 18, 2012, 02:06:31 pm
I've actually been discussing the possibility of making an SCP Foundation game with a few of the guys over there.  Keep an eye on this board and hopefully I'll have some good news to announce in the near future.
Title: Re: Games you wish existed
Post by: Akura on February 18, 2012, 02:07:58 pm
I had an idea for a Pokemon fighting game(as in, Street Fighter, etc). It might even be possible, if I could draw, and knew how to use/get ahold of MUGEN or something similar.

It'd be frickin' awesome just to watch Nidoking shoryuken Charizzard.
Title: Re: Games you wish existed
Post by: ebarstad on February 18, 2012, 02:46:20 pm
After playing JA:BiA, I'd really like an isometric SWAT or Rainbow 6 with similar mechanics, but with non-lethal takedowns, door stacking, and breach and clear tactics.
Title: Re: Games you wish existed
Post by: Elfeater on February 18, 2012, 05:05:18 pm
A men of war espue Warhammer 40K game
Title: Re: Games you wish existed
Post by: Draco18s on February 19, 2012, 09:32:05 pm
Game I wish existed:
An MMO that takes place on Well World.
Title: Re: Games you wish existed
Post by: Megaman on February 19, 2012, 10:41:24 pm
Where you are the space Soviet Union and have to show the OoglyBlehs the superior way of communism with your Space Kremlin.
Title: Re: Games you wish existed
Post by: PTTG?? on February 21, 2012, 12:25:05 pm
A mod for ARMA specializing in modern naval combat. If you need a story, say that, I don't know, six aircraft carriers and associated vessels mutiny. As they are a larger force than most of the rest of the world combined, they easily take over... uh... Madagascar, which they use as a base. Naturally, the mutineers need to be brought to justice and so the remainders of the US armed forces move to respond.

Anyway, the idea is highly modern military forces fight in toe-to-toe naval battles, complete with air and marine forces.

The mechanical operation of these vessels is simulated with a great deal of detail. Individual sections have separate components and can be targeted independently. You can even try to land marines on a carrier and attack the leadership or critical components.

Since it would be built on ARMA, it would have the potential for first-person action, but the real meat of the game would be a tactical naval simulation. Maps would be primarily ocean, of course, with possibly a few semi-coastal or island-based maps.
Title: Re: Games you wish existed
Post by: markwarden on February 23, 2012, 12:24:36 am
My dream involves a procedurally-generated top down game with modest 2d graphics, multi-touch interface, and descriptive (but not taxing) animation and sound effects. Gameplay would be variable and dependent on editors I have ideas for, but several things are possible.

For example, one variation entails: a space opera game including a fully functional and dynamic ship that reacts to external forces (asteroids, incoming weapons fire, extreme radiation, gravitation, etc.), including all of the interdependent subsystems (propulsion, electricity, computer network/systems/communications, air filtration, water filtration, etc. etc.) and their accompanying crew. A sliding scale between current technological capabilities and futuristic capabilities essentially sets the difficulty level (earlier = more difficult), and mission complexity increases as you go back in time (the parameters for a mining mission or a rendezvous aren't as stringent if you have an AI autopilot, for example). Include random events in a deeper world - pirates, aliens, cannibals, etc. - include realistic emergent behaviors among all entities - sad astronauts, suicidal officers, heroic enlisted men, etc. - include an easy-to-use interface - on my Android tablet, say, one touch to see a menu on any single entity, and either drag for personal entity data or multitouch for commands.

Other possible ideas through the editor:

A realistic zombie sim, including herd and population movement, a simplified form of natural section to develop the breed (and increase difficulty) over time, allowing for a simple farming system for sustainable enclave-making, a simple mining/scrapping/salvaging system for tool-making, vehicle creation, trap-making or fortification.

A fully generated city under the control of an authoritarian regime, but you've got the keys and everything's destructible - break through doors, steal identities and impersonate citizens, infiltrate the upper echelons of the central power, or take over the black market and bombard the citizens with propaganda to gain supporters and start a rebellion.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on February 23, 2012, 01:58:25 am
Crusader Kings, but beginning at the at the beginning of time and ending at the end of time.
Damn that Fedual System is versatile. Fuck democracy.
Title: Re: Games you wish existed
Post by: Rakonas on February 23, 2012, 02:05:03 am
How about Crusader Kings, except in space? Or Corporate Kings, Deus Ex style feudalism.
Title: Re: Games you wish existed
Post by: Sowelu on March 07, 2012, 03:29:42 pm
A SimCity-type game with built in massively multiplayer succession.

You get a town and this year's election issues.  Everyone plays a configurable 12 years of the game, then it "scores" the final results from each player.  The best score is what the city votes for... BUT, only a configurable 4 years get implemented.  Term limits!  You can never get everything done in just one term, but you need to show people that your plan can take them there, even after you're gone.

And of course there's hundreds of games at once.  Submit one city, play another; "votes" go through every RL day.  You might never come back to the same one twice, but your overall score is based on all your submissions and the times your plan was chosen.

Maybe it needs anti griefing measures to prevent people from screwing up the city just at year 4 then rebuilding, but sometimes that's a valid and necessary way to fix problems (like, if you need to lay a new highway but there's no room, tear down large chunks of downtown early in your plan).
Title: Re: Games you wish existed
Post by: PTTG?? on March 07, 2012, 06:21:39 pm
Hey, so this. (http://blog.makezine.com/2012/03/06/alt-gdc-earths-digital-doppelganger/)

To sum it, up, yay (http://www.reddit.com/r/Games/comments/qlxhr/gdc_a_photorealistic_game_environment_based_on/).
Title: Re: Games you wish existed
Post by: Gamerlord on March 07, 2012, 11:12:15 pm
It would be beautiful but it would never happen:

A collabrative fighting game in the style of Super Smash Bros made by almost every game company with hundreds of characters from comic books (eg Batman, Superman, etc), video games (Mario, Link, Kirby, Master Chief, Subject Delta, Sonic, yadda yadda yadda) movies (Alien, Predator, etc) and most of the last 30-40 years of our culture. Plus no DRM.
Title: Re: Games you wish existed
Post by: ductape on March 08, 2012, 02:19:51 am
An a multiplayer action-storytelling RPG that had tools to build any kind of world you liked and an easy way to mod in new resources such as map tiles and character models, etc.

A rules system that was configurable to fit many different genres.

The ability to set up a persistent server in which players could log in and play in the world you create. A "GM" client to allow you to also enter the world with special Game Master powers, spawn creaturs and encounters, trigger traps, possess NPCs to breathe life into the world.

POwerful server scripting tools to set up automated world maintenance tasks like working economy for player crafting and such.

Basic tiny, themed MMOs (not so massive). Think Neverwinter Nights 1 persistent worlds, just done better with better tools and completely focused on people making small worlds for adventure and group storytelling games.
Title: Re: Games you wish existed
Post by: Karakzon on March 09, 2012, 05:30:07 pm
A kind of cross between dungeon keeper, red factions mailable terrain, Savage: Battle for newerths melle and movement abilitys (but with propper physics) and what project offset was promissing before it shut down would be nice.

Why?

You get to controll a base and design it in a 3d environment, see things live and grow in it, depend it etc. You get to make it look awesome or descend down to see it at eye level. Towering keeps, deep dungeons, epic gulfs. small quaint towns. All awash with NPC inhabitants who have routines to do, react propperly, and move as fluidly as the player in first person mode. The NPC's require food and work to make sure they have ample supply etc.

Essentialy youde have a Party, clan, guild, faction and kingdom system. You start as a party of freinds, this grows into like minded incividuals who you trust and fight by the side of, you grow into a guild were you get to make your mark and develop your buisness prospects, you then turn into a faction with millatery might, and through this you get to become a kingdom. In the end its all out war and treachery with diplomacy.

all the wile your on a procedurally generated map server with its own resources that are finite etc with monsters (giants etc) who you could potentialy capture and put to your cause and wildlife. new deposits etc can be found in places and the gear of your foes can all be salvaged and refit for purpose.
Title: Re: Games you wish existed
Post by: Leatra on March 10, 2012, 08:13:24 am
A kind of cross between dungeon keeper, red factions mailable terrain, Savage: Battle for newerths melle and movement abilitys (but with propper physics) and what project offset was promissing before it shut down would be nice.

Why?

You get to controll a base and design it in a 3d environment, see things live and grow in it, depend it etc. You get to make it look awesome or descend down to see it at eye level. Towering keeps, deep dungeons, epic gulfs. small quaint towns. All awash with NPC inhabitants who have routines to do, react propperly, and move as fluidly as the player in first person mode. The NPC's require food and work to make sure they have ample supply etc.

Essentialy youde have a Party, clan, guild, faction and kingdom system. You start as a party of freinds, this grows into like minded incividuals who you trust and fight by the side of, you grow into a guild were you get to make your mark and develop your buisness prospects, you then turn into a faction with millatery might, and through this you get to become a kingdom. In the end its all out war and treachery with diplomacy.

all the wile your on a procedurally generated map server with its own resources that are finite etc with monsters (giants etc) who you could potentialy capture and put to your cause and wildlife. new deposits etc can be found in places and the gear of your foes can all be salvaged and refit for purpose.

WANT.

I really wish a game like this existed.
Title: Re: Games you wish existed
Post by: GaxkangtheUnbound on March 10, 2012, 02:43:41 pm
WANT.

I really wish a game like this existed.
Seconded. I've wanted a type of game like this for many years.
Title: Re: Games you wish existed
Post by: kg333 on March 10, 2012, 09:31:41 pm
A kind of cross between dungeon keeper, red factions mailable terrain, Savage: Battle for newerths melle and movement abilitys (but with propper physics) and what project offset was promissing before it shut down would be nice.

Why?

You get to controll a base and design it in a 3d environment, see things live and grow in it, depend it etc. You get to make it look awesome or descend down to see it at eye level. Towering keeps, deep dungeons, epic gulfs. small quaint towns. All awash with NPC inhabitants who have routines to do, react propperly, and move as fluidly as the player in first person mode. The NPC's require food and work to make sure they have ample supply etc.

Essentialy youde have a Party, clan, guild, faction and kingdom system. You start as a party of freinds, this grows into like minded incividuals who you trust and fight by the side of, you grow into a guild were you get to make your mark and develop your buisness prospects, you then turn into a faction with millatery might, and through this you get to become a kingdom. In the end its all out war and treachery with diplomacy.

all the wile your on a procedurally generated map server with its own resources that are finite etc with monsters (giants etc) who you could potentialy capture and put to your cause and wildlife. new deposits etc can be found in places and the gear of your foes can all be salvaged and refit for purpose.

...Dwarf Fortress?

KG
Title: Re: Games you wish existed
Post by: lordcooper on March 10, 2012, 10:18:32 pm
An a multiplayer action-storytelling RPG that had tools to build any kind of world you liked and an easy way to mod in new resources such as map tiles and character models, etc.

A rules system that was configurable to fit many different genres.

The ability to set up a persistent server in which players could log in and play in the world you create. A "GM" client to allow you to also enter the world with special Game Master powers, spawn creaturs and encounters, trigger traps, possess NPCs to breathe life into the world.

POwerful server scripting tools to set up automated world maintenance tasks like working economy for player crafting and such.

Basic tiny, themed MMOs (not so massive). Think Neverwinter Nights 1 persistent worlds, just done better with better tools and completely focused on people making small worlds for adventure and group storytelling games.

These are called MUDs.
Title: Re: Games you wish existed
Post by: ductape on March 11, 2012, 02:00:09 am
An a multiplayer action-storytelling RPG that had tools to build any kind of world you liked and an easy way to mod in new resources such as map tiles and character models, etc.

A rules system that was configurable to fit many different genres.

The ability to set up a persistent server in which players could log in and play in the world you create. A "GM" client to allow you to also enter the world with special Game Master powers, spawn creaturs and encounters, trigger traps, possess NPCs to breathe life into the world.

POwerful server scripting tools to set up automated world maintenance tasks like working economy for player crafting and such.

Basic tiny, themed MMOs (not so massive). Think Neverwinter Nights 1 persistent worlds, just done better with better tools and completely focused on people making small worlds for adventure and group storytelling games.

These are called MUDs.

Note the word ACTION. Its hard for me to think of any MUD as an action game, but I guess if you quint hard at it, maybe...

Nor do MUDs usually have nice world building tools that are accessible to most gamers. But essentially, yes. A MUD that is graphical with nice mechanics.

You see, imagination is nice, but I would rather walk over to the table and then sit and drink my ale in a graphical way, yhen stand up and pace over to the fireplace as I brood over some plot issue and save my typing for dialogue, rather than type out every motion in the room to get the scene across. Its faster that way and for me its more immersive. Theres also things you can allow to play out naturally with an action game environment that you just have to kinda type a lot of stuff and follow etiquette rules to resolve in a MUD. Like what fi I want to grab a piece of loot of the table while my party is splitting it up and run for it, fighting off any who try to stop me. That sounds way more fun in an action game that in a chat room, to me anyway.

Again, just like NWN persistent worlds. But better engine more focused on delivering tools to allow gamers to build their ideal worlds to have their friends play in. If you have never played on a good persistent world in NWN, then you might not even quite envision what I mean. I can think of no other game I have ever played that is quite like that. Its all the best of tabletop RPG within the computer game world. Its like the best parts of an MMO without being so massive. Is what I always wished MMOs were back when MMOs were young, but they never delivered because thousands of people were playing and you had to deliver a similar experience for each player.

In fact, I think I might need to go load up NWN again and jump back on my favorite server and see what stories I can get wrapped up in.
Title: Re: Games you wish existed
Post by: Starver on March 11, 2012, 05:40:57 pm
I think that you're used to 'RP extreme' MUDs ("M*s", due to the whole MUD/MUSH/MUCK/whatever naming convention), from what you've written.  But I can see you don't have the same idea about immersion as I do.  In the "The pictures are better on radio" kind of way.  So I won't try and dissuade you.

Where I'm most regularly seen, I admit it's not an overly RPing MUD (you can, or you can 'play the game').  Typing "sit contemplatively" will get be emoted as "Starver sits contemplating" and observable as "Starver is here, sitting contemplatively" (only with my MUD moniker in place of "Starver", obviously).  It is of course an a partially 'empty' description, and "sit cotnemplatively" will see my character "...sitting cotnemplatively" just as easily, without regard for any mechanical interpretation of the sense of the description besides the fact that I am, indeed, sitting.


And if you're after actual graphics, then (largely, and I know there's MUDs with capabilities beyond the mere telnetesque textual/ASCII-map aspects), obviously it's not for you.  But if I care to (and am part of the player-run community of 'archictects' and given domain over the area concerned) I get all the tools I need to change "This is Random Street, <insert sunlight and weather information here" into "This part of Random Street is decorated with many coloured banners and streamers, redolent of the culture the local immigrant population has imported with them", or whatever needs to be done for that locale.  I could even be entrusted to add extra doorways (i.e. exits, visible or hidden), decorate out extra rooms behind those exits, install an interactive NPC or two, items to pick up or use in place, events to occur and the like...  It's not drag'n'drop... but, on the other hand, it's not drag'n'drop.  Much better than that.  If you can get beyond the text/keyboard nature (as opposed to the largely image/KB+mouse interactions of a 'modern' MMORPG), there's a lot more possibility in there.

But it's not for everyone.  And neither is each MUD for everyone.  There are doubtless some where Broneys rule, while in others its an S&M(&muchmoreS&muchmoreM) fantasy locale.  Some take existing fictional universes, others are totally self-created/evolved.  I've seen ones with landscape and room changes very much Minecrafty (geographically, every 'room' is ironclad set in stone insofar as which exits there might be and connection to the next areas, but just about every feature of the room is modifiable by the players according to very limited rules so that palaces can be 'carved' out of the informational ether), ones which are only ever alterable (and that very rarely) by The Person Who Has The Server In His Bedroom/Office, everyone else just gets to play Capture The Flag or whatever other entertainments He has arranged, and ones where a heavily player-community-led architectural corps refine, improve and develop the already rich environment, on the whole, with the only real Super-Administration tasks left to the privileged few (who, themselves, are probably now overwhelming coming from the past generation or two or three of past 'casual players' who became fixtures, and perhaps one of whom took on the hosting of the MUD after the original Founder decided to move on), such as decisions on how to tweak the stats/skills systems, introduce whole new swathes of the planet heretofore left sealed behind virtual "Under construction" hoardings, etc, etc...

And 'play' within the MUD could be entirely freeform emote-based, or very nearly every keyboard input is skill-checked and calculated and cogitated over by the system, according to the bounds so given.  Somewhere in-between might lie your "Action game" and all else that you desire.

For someone like me, with less of an art in... well, art... than in descriptive language (as most people already know, it's often hard to stop me!), I could see myself setting up the structure of a MUD much easier than I could develop a Skyrim[1]-like world.  And with a whole lot more possibilities and freedom, as long as nobody is looking for pretty pictures to accompany their journey.





[1] Saw that for the first time, today.  XBox version.  Mostly I was wondering how much of the landscape was procedural, and how much was artist-led.  Obviously artists created the "clump of mushrooms" object-like, but then did they get deliberately painted into particular spots just off the path, and stored as such on the map, or was there always going to be a "clump of mushrooms", or something similar, in that spot, persistent across the many occasions that the character might mover that way by dint of the XYZ-coordinates and the like saying "put plants there, type mushroom, orientation such-and-such-degrees from north", sort of thing.  Anyway, idle thoughts, from someone who through lack of personal artistic creativity has gone down the route of almost entirely procedural 'flavour dumping' in various never-seen-the-light-of-day personal projects along those lines.  And the artwork was often terrible...  And/or itself procedurally-derived.  But then some of this dates back to the early '80s, when not much was expected of computer displays.  Or at least far, far less was demanded...
Title: Re: Games you wish existed
Post by: Putnam on March 13, 2012, 12:36:21 am
A kind of cross between dungeon keeper, red factions mailable terrain, Savage: Battle for newerths melle and movement abilitys (but with propper physics) and what project offset was promissing before it shut down would be nice.

Why?

You get to controll a base and design it in a 3d environment, see things live and grow in it, depend it etc. You get to make it look awesome or descend down to see it at eye level. Towering keeps, deep dungeons, epic gulfs. small quaint towns. All awash with NPC inhabitants who have routines to do, react propperly, and move as fluidly as the player in first person mode. The NPC's require food and work to make sure they have ample supply etc.

Essentialy youde have a Party, clan, guild, faction and kingdom system. You start as a party of freinds, this grows into like minded incividuals who you trust and fight by the side of, you grow into a guild were you get to make your mark and develop your buisness prospects, you then turn into a faction with millatery might, and through this you get to become a kingdom. In the end its all out war and treachery with diplomacy.

all the wile your on a procedurally generated map server with its own resources that are finite etc with monsters (giants etc) who you could potentialy capture and put to your cause and wildlife. new deposits etc can be found in places and the gear of your foes can all be salvaged and refit for purpose.

...Dwarf Fortress?

KG

I agree. Really, so far as I can see, this is exactly what Dwarf Fortress plans to be.
Title: Re: Games you wish existed
Post by: Sowelu on March 13, 2012, 04:39:43 pm
Ductape, there are Ultima Online shards just like that.  I don't know which ones are good though.
Title: Re: Games you wish existed
Post by: Karakzon on March 13, 2012, 05:43:32 pm
Spoiler (click to show/hide)

...Dwarf Fortress?

KG

no.. dwarf fortress lacks a good portion of what that suggestion for a game contained. Sure dwarf fortress has lots of depth, but its not the same as what im thinking of in any way bar the management prospects. if youde played the games mentioned in this then you would know what i was on about.
Title: Re: Games you wish existed
Post by: Eidolon on March 13, 2012, 06:54:37 pm
I'd like a game similar to Star Wars: Battlefront 2, but Warhammer 40k.
Title: Re: Games you wish existed
Post by: Sirus on March 13, 2012, 07:06:18 pm
I'd like a game similar to Star Wars: Battlefront 2, but Warhammer 40k.
I've been designing something like this for some time. Nothing actually on a computer yet, but I guess that great minds think alike :D
Title: Re: Games you wish existed
Post by: darkrider2 on March 13, 2012, 07:17:44 pm
I'd like to see an multiplayer RTS with more than one viable strategy.

edit: sorry I'm being vague. Its just that I've been playing supcom and once you get down the nitty gritty analysis of an RTS economy and DPS and such, it makes good features of the game completely useless by comparison to the 'best strategies' that come out of this analysis.
Title: Re: Games you wish existed
Post by: 3 on March 13, 2012, 07:37:09 pm
edit: sorry I'm being vague. Its just that I've been playing supcom and once you get down the nitty gritty analysis of an RTS economy and DPS and such, it makes good features of the game completely useless by comparison to the 'best strategies' that come out of this analysis.

I think SupCom is just unusually bad in this regard. From my experience playing it, most of the factions' units are incredibly similar (definitely in terms of core design, perhaps less so statistically) and they only open up a bit at higher tech levels. It's definitely an issue that crops up all over the genre, but a lot of other games are less serious cases.
Title: Re: Games you wish existed
Post by: Draco18s on March 13, 2012, 08:09:59 pm
I'd like to see an multiplayer RTS with more than one viable strategy.

edit: sorry I'm being vague. Its just that I've been playing supcom and once you get down the nitty gritty analysis of an RTS economy and DPS and such, it makes good features of the game completely useless by comparison to the 'best strategies' that come out of this analysis.

AI War: Fleet Command, circa 3.8.
Title: Re: Games you wish existed
Post by: kg333 on March 13, 2012, 08:30:32 pm
Spoiler (click to show/hide)

...Dwarf Fortress?

KG

no.. dwarf fortress lacks a good portion of what that suggestion for a game contained. Sure dwarf fortress has lots of depth, but its not the same as what im thinking of in any way bar the management prospects. if youde played the games mentioned in this then you would know what i was on about.

It might lack some of those right now, but as Putnam mentioned, most of the features you described are either already in place or planned:

Quote
You get to controll a base and design it in a 3d environment, see things live and grow in it, depend it etc. You get to make it look awesome or descend down to see it at eye level. Towering keeps, deep dungeons, epic gulfs. small quaint towns. All awash with NPC inhabitants who have routines to do, react propperly, and move as fluidly as the player in first person mode. The NPC's require food and work to make sure they have ample supply etc.

Essentially what DF is right now, minus the graphical front end you describe, which I believe is in the far-future dev plans.  Build a base, NPC dwarves run their routines.

Quote
Essentialy youde have a Party, clan, guild, faction and kingdom system. You start as a party of freinds, this grows into like minded incividuals who you trust and fight by the side of, you grow into a guild were you get to make your mark and develop your buisness prospects, you then turn into a faction with millatery might, and through this you get to become a kingdom. In the end its all out war and treachery with diplomacy. 

Planned for adventure mode in DF, if I remember correctly.

Quote
all the wile your on a procedurally generated map server with its own resources that are finite etc with monsters (giants etc) who you could potentialy capture and put to your cause and wildlife. new deposits etc can be found in places and the gear of your foes can all be salvaged and refit for purpose.

Procedural generation is already in DF, along with new deposits and refitting opponents' gear.


What exactly is it that you described that you feel DF isn't covering?

KG
Title: Re: Games you wish existed
Post by: darkrider2 on March 13, 2012, 09:03:17 pm
@3, whats up with your avatar every time I hit view image on it it gives me something different each time.  ???
Title: Re: Games you wish existed
Post by: Draco18s on March 13, 2012, 09:14:24 pm
@3, whats up with your avatar every time I hit view image on it it gives me something different each time.  ???

His image is linked to a file on a server that generates a new image every time it's requested.  It's a simple PHP script in reality.
Title: Re: Games you wish existed
Post by: Farmerbob on March 13, 2012, 09:56:09 pm
<snip a bit> mailable terrain <snip a lot>

Can you send me a Rhode Island, certified?


Sorry, couldn't resist the inner snark.
Title: Re: Games you wish existed
Post by: Draco18s on March 13, 2012, 11:15:58 pm
Sorry, couldn't resist the inner snark.

Is ok.  My last snark (http://www.minecraftforum.net/topic/1088620-almost-instant-darkness-sensor/page__view__findpost__p__13439129) went unappreciated.
Title: Re: Games you wish existed
Post by: Luke_Prowler on March 13, 2012, 11:20:57 pm
A sequel to the Battletanx series
Title: Re: Games you wish existed
Post by: Karakzon on March 14, 2012, 09:14:05 am
Spoiler (click to show/hide)

...Dwarf Fortress?

KG

no.. dwarf fortress lacks a good portion of what that suggestion for a game contained. Sure dwarf fortress has lots of depth, but its not the same as what im thinking of in any way bar the management prospects. if youde played the games mentioned in this then you would know what i was on about.

It might lack some of those right now, but as Putnam mentioned, most of the features you described are either already in place or planned:

Quote
You get to controll a base and design it in a 3d environment, see things live and grow in it, depend it etc. You get to make it look awesome or descend down to see it at eye level. Towering keeps, deep dungeons, epic gulfs. small quaint towns. All awash with NPC inhabitants who have routines to do, react propperly, and move as fluidly as the player in first person mode. The NPC's require food and work to make sure they have ample supply etc.

Essentially what DF is right now, minus the graphical front end you describe, which I believe is in the far-future dev plans.  Build a base, NPC dwarves run their routines.

Quote
Essentialy youde have a Party, clan, guild, faction and kingdom system. You start as a party of freinds, this grows into like minded incividuals who you trust and fight by the side of, you grow into a guild were you get to make your mark and develop your buisness prospects, you then turn into a faction with millatery might, and through this you get to become a kingdom. In the end its all out war and treachery with diplomacy. 

Planned for adventure mode in DF, if I remember correctly.

Quote
all the wile your on a procedurally generated map server with its own resources that are finite etc with monsters (giants etc) who you could potentialy capture and put to your cause and wildlife. new deposits etc can be found in places and the gear of your foes can all be salvaged and refit for purpose.

Procedural generation is already in DF, along with new deposits and refitting opponents' gear.


What exactly is it that you described that you feel DF isn't covering?

KG


key parts: combat like savage: battle for newerth in fluidity and style, 3d environments and destructability simular to red faction and project offset, player to player interactions across servers that are mainly perpetual things. The management aspect and building things i was meaning as from planning them out as blue prints, then doing things in person, not as some god down mode. some of the possible epic scale of dwarf fortress would go down nice as well.
Title: Re: Games you wish existed
Post by: PTTG?? on March 14, 2012, 01:30:52 pm
I'm looking for this. (http://www.outerra.com/forum/index.php?topic=825.msg9550#new)
Title: Re: Games you wish existed
Post by: umiman on March 14, 2012, 02:06:48 pm
Dwarf Fortress + Mount & Blade + Medieval 2: Total War
Title: Re: Games you wish existed
Post by: darkrider2 on March 14, 2012, 05:09:15 pm
Also totally getting [urlhttp://www.youtube.com/watch?v=h7eREddMjt4&feature=player_embedded&fmt=22]this[/url] when it comes out.
Title: Re: Games you wish existed
Post by: Sirus on March 14, 2012, 05:13:24 pm
Also totally getting this (http://www.youtube.com/watch?v=h7eREddMjt4&feature=player_embedded&fmt=22) when it comes out.
IF it ever comes out.
(fixed your link, btw)
Title: Re: Games you wish existed
Post by: PTTG?? on March 15, 2012, 10:33:33 am
Infinity is a lot like Duke Nukem Forever: Cursed with a too-accurate name.
Now Outerra, on the other hand, looks like it might actually release some day. (http://www.outerra.com/)
Title: Re: Games you wish existed
Post by: jetex1911 on March 15, 2012, 04:15:53 pm
Serial Killer Roguelike.
Title: Re: Games you wish existed
Post by: Solifuge on March 17, 2012, 02:19:32 am
I'm looking for this. (http://www.outerra.com/forum/index.php?topic=825.msg9550#new)

You know, I'm frankly surprised I haven't seen a Big Sandbox game like this yet. Little Big Planet did something like this, but it forces users to create within a "get from Point A to Point B" objective-based system, with pre-scripted objects, which limits what can be done. I think a multiplayer, physics-based, user-scripted "map making" tool would be great... almost like MMO Klick 'n Play, without the suck.

Also, thought I'd link this thread (http://www.bay12forums.com/smf/index.php?topic=104692) here, since it's relevant for concept broadcasting.
Title: Re: Games you wish existed
Post by: Alkhemia on March 17, 2012, 05:37:05 am
Dungeon Keeper 3  :-*
Title: Re: Games you wish existed
Post by: Farmerbob on March 17, 2012, 05:40:23 am
OMG.  If it's not vaporware, we're about to hit a level of graphics improvement that will be comparable to the creation of color monitors.

http://www.youtube.com/watch?v=00gAbgBu8R4&feature=related

The claims are, honestly, too good to be true.

Unlimited point cloud data - basically modeling similar to molecular modeling.

Here's the webpage.  I'm considering this to be like Cold Fusion until something playable is created with it, but if it does work, it's going to do crazy things to game graphics.

http://unlimiteddetailtechnology.com/home.html
Title: Re: Games you wish existed
Post by: Drago55577 on March 17, 2012, 05:52:27 am
A game like FromDust and Dwarf Fortress, with the ability to do godly acts or become a disguised god
. And 3D.
*walks around a fortress. FB attacks. A massive spire comes out of the ground. Continues walking like nothing happened*
Title: Re: Games you wish existed
Post by: Neyvn on March 17, 2012, 06:10:56 am
Here is my idea. Written on a Phone and made up without alot of thought while working. Also written in lunch break. :p
An MMORPG. I havent really thought about how the "Monster Player" faction would work but for the human or good side you start off as an unknown character. You can choose from a group of jobs and earn a living doing them for the main city which caters for all players. the economy is player driven. You can adventure into dungeons and such places which are randomly genned each cycle when you can afford base gear. grow in status to a point where you are invited to a challenge which if you win you are awarded "land" which you can start turning into a city of your own where other players can come live and work or use as a home base for dungeon crawling. Equipment is like boarderlands style which can be broken down skyrim echanting style by enchanters and remade better and even combind for differwnt effects which can be sold by players to players in cities. to build cities you need the resources that players can gather and so forth. The thing is that the other faction is doing the same sort of thing but Dungeon style. PvP between factions is one side attacking each other on the roads or in the dungeons/towns that are built by player or genned. Leaders can hire players as adventures to fight or defend amd so forth.
Title: Re: Games you wish existed
Post by: Draco18s on March 17, 2012, 11:16:30 am
OMG.  If it's not vaporware, we're about to hit a level of graphics improvement that will be comparable to the creation of color monitors.

http://www.youtube.com/watch?v=00gAbgBu8R4&feature=related

The claims are, honestly, too good to be true.

If you look carefully you'll see that they use the same, oh, twelve assets over and over and over again.  Repeated ad infinitum.  It's actually trivial to render the one object and then duplicate it across the screen a thousand times (each object acts as a pointer to a source asset, which is computed once).

The point-cloud objects also don't deal with transformations (eg. rotation) very well, although possible.  They deal with morphing animations even more poorly.  I.e. they've got a super detailed character model.  That model cannot walk or move its arms.

So in other words: they're implying that they can do more than they really can.

The other downside to the point-cloud rendering method is data size.  If you're storing one point per cubic millimeter, and each of those points is represented with three 32 bit values (X, Y, and Z) then it's going to take 11 Gigabytes to store all of the information in a 1 meter cube.  Obviously, you only need to represent the surface of any given object, but the space requirements are still massive.
Title: Re: Games you wish existed
Post by: Matz05 on March 17, 2012, 09:00:48 pm
Yes but, if your elements are small enough (the blades of grass, leaves, pebbles, etc.) you only need 10-20 variations to lay out in various preset patterns. You don't need to keep every pixel of a fractal to render it, you just work it through. There is no reason to keep thousands of volumes of the same rock in memory at the same time, when one volume and thousands of sets of xpos, ypos, zpos, xrot, yrot, zrot will do.

Title: Re: Games you wish existed
Post by: Draco18s on March 17, 2012, 09:20:53 pm
Yes but, if your elements are small enough (the blades of grass, leaves, pebbles, etc.) you only need 10-20 variations to lay out in various preset patterns. You don't need to keep every pixel of a fractal to render it, you just work it through. There is no reason to keep thousands of volumes of the same rock in memory at the same time, when one volume and thousands of sets of xpos, ypos, zpos, xrot, yrot, zrot will do.

While true, the technology they're presenting as "new" has existed for a decade or more.
And they manage to "fool" people into thinking that they have technology that allows for "infinite resolution" which isn't true.

In fact (!) Notch had something to say on it (http://notch.tumblr.com/post/8386977075/its-a-scam).
Title: Re: Games you wish existed
Post by: Farmerbob on March 18, 2012, 05:35:35 am
Yes but, if your elements are small enough (the blades of grass, leaves, pebbles, etc.) you only need 10-20 variations to lay out in various preset patterns. You don't need to keep every pixel of a fractal to render it, you just work it through. There is no reason to keep thousands of volumes of the same rock in memory at the same time, when one volume and thousands of sets of xpos, ypos, zpos, xrot, yrot, zrot will do.

While true, the technology they're presenting as "new" has existed for a decade or more.
And they manage to "fool" people into thinking that they have technology that allows for "infinite resolution" which isn't true.

In fact (!) Notch had something to say on it (http://notch.tumblr.com/post/8386977075/its-a-scam).

Correct.  This is why I consider it to be on par with cold fusion.  Wonderful if it works, but I'll damn well need more evidence before I really count on it.

My impression is that rigid mobile and immobile objects could be modeled this way.  Flesh and flexible materials will probably still need polygon methods.  The terrain modeled with point, the rest modeled with polys.

Doesn't it just irritate the junk out of you when you watch the rigid equipment on your character stretch and shift and bend when your character breathes?

It would be nice, however, if this company has figured out how to make this stuff work.  I'd imagine you would need an SLI card set to handle it though - one for points the other for polys.
Title: Re: Games you wish existed
Post by: Kogut on March 18, 2012, 05:41:47 am
"Unlimited something something"

Obviously, it is extremely unlikely to be true and possible. Maybe this perpetum mobile design is working but is a good heuristic to ignore claims like this.
Title: Re: Games you wish existed
Post by: Farmerbob on March 18, 2012, 05:55:48 am
"Unlimited something something"

Obviously, it is extremely unlikely to be true and possible. Maybe this perpetum mobile design is working but is a good heuristic to ignore claims like this.

If you listen between the lines, they don't actually claim unlimited resolution onscreen which is obviously impossible.  There are only so many pixels.  But thats all they need to calculate - the pixels on screen, and the pixels which *might* shortly appear onscreen.

They seem to actually be claiming they can model as finely as they desire, only limited by the storage space available, and only displaying a small part based on viewing angle.

We shall see soon, I imagine, or they will just fade away.
Title: Re: Games you wish existed
Post by: Kogut on March 18, 2012, 06:07:43 am
They seem to actually be claiming they can model as finely as they desire, only limited by the storage space available, and only displaying a small part based on viewing angle.

This part is possible with polygon graphics ("only limited by the storage space available" is obviously untrue, as this data must be accessed).
Title: Re: Games you wish existed
Post by: Farmerbob on March 18, 2012, 06:18:13 am
They seem to actually be claiming they can model as finely as they desire, only limited by the storage space available, and only displaying a small part based on viewing angle.

This part is possible with polygon graphics ("only limited by the storage space available" is obviously untrue, as this data must be accessed).

Exactly.  They seem to be claiming that accessing and handling their point data is more efficient than accessing and handling polygon data.  To some minor degree this seems plausible, since it's a lot easier to define a point than a poly, and GPU's are getting pretty scary in their capacity.  I have a GTX560 with 2GB of RAM, and what that card does to SETI @ Home work units is amazing.  Just a few years ago, the thought of using GPU's for processing was a non-starter really.  Then someone started it :)

I'm trying to give them the benefit of the doubt.  I don't have much hope for it, but it might bear fruit, and if it does the fruit will likely look very good indeed :)  If they do have something truly innovative in how they are actually processing the data, it will be interesting.  Others have done similar work in the past, but it's always been too cumbersome for games.  Maybe it still is.
Title: Re: Games you wish existed
Post by: Matz05 on March 18, 2012, 05:55:48 pm
One thing I wish existed: A MMO/otherwise large scale multiplayer vehicle building game. I just started looking at a Lets Play of Banjo-Kazooie: Nuts & Bolts and wonder why the concept never caught on.
Title: Re: Games you wish existed
Post by: PTTG?? on March 27, 2012, 11:01:43 pm
It's now, and an asteroid has just been spotted with a 0.5% chance of hitting earth when it passes by in two weeks; not only is it large, it is also unstable and outgassing, making its orbit highly unpredictable. You get a chance to select a few options then- your background and basic character stats. Seven days later, a new report increases the odds to 10%...

Fast forward 6 days. It is 10:28 AM. Astronomers have just officially announced that the asteroid has a 90% chance of striking the earth, and if it does, it will strike in between 6 and 29 hours. Depending on the background and stats you selected, you may be in one of several civilian starting locations- perhaps at home, or in an office building, or in classes.

You hear someone scream.

...

The asteroid actually does break up and hit at a random time between 6 and 29 hours after that introduction. In the meantime, you are free to direct the events as they unfold. This would be limited by the capabilities of software and design, but ideally there'd be a very large area of urban and rural terrain representing a generic modern coastal city region. Possibly a specific location. Then some kind of system would populate areas with realistic NPCs and other encounters. For the first few minutes of the game, only normal traffic would exist, but as news spreads it would quickly degrade to some kind of riot, which you'd have to avoid or survive. If you try to flee immediately, you won't be well prepared...

After the impact somewhere in the ocean and a few places on land- the asteroid broke up on entry- the game changes slightly to you having to survive, basically, the whole planet trying to kill you. Tsunamis, earthquakes, weeklong night and monthlong storms and floods, and on, and on, and on...

Basically, Lucifer's Hammer, the game.
Title: Re: Games you wish existed
Post by: NRDL on March 28, 2012, 05:48:04 am
A Warcraft 3 like-game where you actually play by the rules of Feudalism, levying footmen, archers, and such from peasants, instead of conjuring them from gold, wood, and food. 

You know, there could be a mod for that. 
Title: Re: Games you wish existed
Post by: Dutchling on March 28, 2012, 05:50:30 am
A Warcraft 3 like-game where you actually play by the rules of Feudalism, levying footmen, archers, and such from peasants, instead of conjuring them from gold, wood, and food. 

You know, there could be a mod for that.
Make it a Crusader Kings II mod and I'll play it.
Title: Re: Games you wish existed
Post by: NRDL on March 28, 2012, 06:09:16 am
Crusader Kings 2 already is a feudalism simulator. 

Unless you're talking about a Crusader Kings 2 Warcraft 3 mod. 

Care to elaborate? 
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on March 28, 2012, 07:51:47 am
A Warcraft 3 like-game where you actually play by the rules of Feudalism, levying footmen, archers, and such from peasants, instead of conjuring them from gold, wood, and food. 

You know, there could be a mod for that.

why wc3? have you tried the stronghold franchise? settlers? although these franchises are renown for their depth, some of their iterations were somewhat "dumbed down" into something resembling more of a traditional rts, while retaining some less abstracted approaches from the original games

speciffically, i'm thinking of stronghold legends and settlers V
Title: Re: Games you wish existed
Post by: Nega on March 28, 2012, 08:01:36 am
-snip-
I'd play that.
Title: Re: Games you wish existed
Post by: Draco18s on March 28, 2012, 08:56:22 am
A game about asteroid impact survival
I'd play that.
I would too.
Title: Re: Games you wish existed
Post by: Leatra on March 28, 2012, 09:06:15 am
A game about asteroid impact survival
I'd play that.
I would too.
Me too. Lets create a huge quote pyramid until someone makes it :P
Title: Re: Games you wish existed
Post by: Dutchling on March 28, 2012, 09:54:23 am
Crusader Kings 2 already is a feudalism simulator. 

Unless you're talking about a Crusader Kings 2 Warcraft 3 mod. 

Care to elaborate?
I meant a CKii WC3 mod indeed. Although someone has to make it first ofc:p
Title: Re: Games you wish existed
Post by: klingon13524 on March 28, 2012, 10:16:51 am
A game about asteroid impact survival
I'd play that.
I would too.
Me too. Lets create a huge quote pyramid until someone makes it :P
I'd also play it.
Title: Re: Games you wish existed
Post by: PTTG?? on March 28, 2012, 10:26:01 am
A game about asteroid impact survival
I'd play that.
I would too.
Me too. Lets create a huge quote pyramid until someone makes it :P

I was thinking about this. We'll use the Outerra engine. Just need to add the road layer- which adds a set of roads from real-world data- and then procedurally generate cities and structures from population density and satellite imagery. Then add landmark buildings.

Then we have the whole world as it is initially. The hard part is procedurally destroying an area and decaying it abstractly, and having those same effects occur over time when you are present.

Basically, if you try to stay in an office tower, you should be able to see the structures around you get burned down, flooded, destroyed in earthquakes... and yet if you instead drive out into the wilderness, then return to town, you should find the city in the same state.

One way to do this will be to break all cities into lots, which can then have a few attributes (including looted status, structural damage, burnage, water damage, as well as initial structural state...) These could then all change the structure generator. So if a building fails a "survive earthquake" roll, its structural strength could drop down a few points, and it immediately changes model to the same type of structure except damaged.

Now, ideally one would be able to enter buildings but we can't have every building in sight be fully floorplanned. We can instead only generate the outward appearance of a structure in a procedural way, then only fill in buildings in the lot you're currently in... The only problem then is snipers in other, distant lots, but we could probably have those dudes be abstractly positioned "in a window" until you're close enough to generate the floorplan.

So now we just need to store the changes the player makes. That's just a matter of making an overlay for the lot map that shows the player-triggered deviations from the procedural generator; if they loot a building, that lot is marked as "picked clean" the next time the generator looks at that area.

You use more conventional object building for things the player builds.

Now, this is all approaching this issue from a very open-world direction. On the other hand, a didactic linear story would have a number of very significant strengths-

Detailed characters/NPCs.
Much less R&D on building an multiphasic proc city generator
Better-looking areas and more detail.

I guess that one option may be to have something of a first-person branching linear structure. At specific points, you could choose to leave the city, or stay, or simply reach a point where you have enough spare first aid supplies to keep the love interest alive, or not. It would require good writers.
Title: Re: Games you wish existed
Post by: kg333 on March 28, 2012, 11:51:36 am
A Warcraft 3 like-game where you actually play by the rules of Feudalism, levying footmen, archers, and such from peasants, instead of conjuring them from gold, wood, and food. 

You know, there could be a mod for that.

Reminds me of the original Lords of the Realm, although that was straight up turn-based strategy, not an RTS.

KG
Title: Re: Games you wish existed
Post by: Kadzar on March 29, 2012, 12:23:43 am
Since I recently played Mata Nui Online Game II, I've been wanting a game where you can play a member of a tribal society, doing what you can to help out and having a connection to your people. So, when you leave the village, you'd have have the people you grew up with with you, maybe, and you'd be able to send messages to your tribe (via other travelers you come across, such as traders), and you'd get word back from them.
Title: Re: Games you wish existed
Post by: ThtblovesDF on March 29, 2012, 07:28:30 am
First person RTS /w voice communication/modern hardware.

You guys know that thing you put on your head and then when you look left, the char/screen moves left, too? That should come with the game.

Anyway, you are a being you made yourself - highly detailed, overly complicated char gen, please, yes. At least of the level of Dom3, where you have a certain point count and choose a body/magic/aura/skills/units/buildings. You then rule/command your race (or just walk off on your own, maybe you made yourself a dragon or you prefer to be a lonely necromancer in a tall tower - invest some points into your Home building?).

This would be Online ofc... maybe not even with a set target, everyone able to do what they desire in the generated Fantasy world.
So yeah, basically real time dom 3 with more complications and choices.
Title: Re: Games you wish existed
Post by: Draco18s on March 29, 2012, 08:43:36 am
First person RTS /w voice communication/modern hardware.

You guys know that thing you put on your head and then when you look left, the char/screen moves left, too? That should come with the game.

That's only viable with a multi-monitor setup, in which case, you don't actually want the screen to move.

As written, you'd be looking at the screen out of the corner of your eye (to the right) while facing left, which is bloody useless (the center of focus moves right while your center of view moves left).
Title: Re: Games you wish existed
Post by: Putnam on March 29, 2012, 08:58:43 am
First person RTS /w voice communication/modern hardware.

You mean like Allegiance? (http://www.freeallegiance.org/)

It even has a Bay12 topic. (http://www.bay12forums.com/smf/index.php?topic=94234.0)
Title: Re: Games you wish existed
Post by: kg333 on March 29, 2012, 09:07:55 am
First person RTS /w voice communication/modern hardware.

You guys know that thing you put on your head and then when you look left, the char/screen moves left, too? That should come with the game.

That's only viable with a multi-monitor setup, in which case, you don't actually want the screen to move.

As written, you'd be looking at the screen out of the corner of your eye (to the right) while facing left, which is bloody useless (the center of focus moves right while your center of view moves left).

Actually, that's been common for quite a while, and doesn't need multi-monitor.  It avoids the "corner of the eye" problem by amplifying head movements.   TrackIR is the commercial version.  (http://www.youtube.com/watch?v=_AO0F5sLdVM)  I use FreeTrack when playing ArmA II or DCS A-10 all the time, and keep catching myself trying to use my head to look around in other games.

KG
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on March 29, 2012, 09:20:54 am
There's a source mod of Half-Life 2 which uses a webcam and moves the camera with your head tilt. You can use it to edge around walls and "lean". Not sure how good it is, only saw the moddb for it.
Title: Re: Games you wish existed
Post by: ThtblovesDF on March 29, 2012, 09:22:56 am
Yeah Arma is the first game I heard about using it, followed IL-2... also gloriously missing the point : D
Title: Re: Games you wish existed
Post by: FuzzyZergling on March 29, 2012, 12:55:03 pm
Yeah Arma is the first game I heard about using it, followed IL-2... also gloriously missing the point : D
Missing the point? How so?
Title: Re: Games you wish existed
Post by: Farmerbob on March 29, 2012, 08:44:40 pm
First person RTS /w voice communication/modern hardware.

You guys know that thing you put on your head and then when you look left, the char/screen moves left, too? That should come with the game.

That's only viable with a multi-monitor setup, in which case, you don't actually want the screen to move.

As written, you'd be looking at the screen out of the corner of your eye (to the right) while facing left, which is bloody useless (the center of focus moves right while your center of view moves left).

What about a monitor-visor?  Something like a welding mask made from an LCD screen.  I'd be amazed if it doesn't already still exist.

Anyone else ever play Pteradactyl Madness when it was making it's rounds through military bases?

Actually, here it is, I remembered the wrong name:

http://www.arcade-history.com/?n=dactyl-nightmare&page=detail&id=12493
Title: Re: Games you wish existed
Post by: isitanos on April 04, 2012, 12:14:23 pm
Well, awesome news, we can stop wishing and start throwing money at one of our dream games: Shadowrun Returns (http://www.bay12forums.com/smf/index.php?topic=106508) =D !!!
Title: Re: Games you wish existed
Post by: Draco18s on April 04, 2012, 02:12:17 pm
Well, awesome news, we can stop wishing and start throwing money at one of our dream games: Shadowrun Returns (http://www.bay12forums.com/smf/index.php?topic=106508) =D !!!

Yeah, I posted that in the Kickstarter thread earlier. 8)

When Kickstarter goes right (http://www.kickstarter.com/projects/1613260297/shadowrun-returns).  Oh man, do want.
Title: Re: Games you wish existed
Post by: RedKing on April 09, 2012, 11:54:39 am
It dawned on me that with the 100th anniversary of World War I just over the horizon (in terms of development timelines, at least), I'd expect some studios to be working on WWI-themed games.

Granted, most of those will probably be flight sims or naval sims, because the infantry experience tended to be:

1. Pick up your single-shot bolt-action rifle.
2. Climb over the trench and run a few hundred yards through barbed wire, in full view of 50 machine guns.
3. Die with 10,000 of your friends.

-or-

1. Sit in your soggy trench for months at a time, doing nothing but avoiding dying to Spanish flu or trench rot.
2. Die horribly when a mustard gas shell lands in your trench.


But....one FPS possibility that could be fun would be the mining and counter-mining that took place underneath most of the major battlefields.
Think of the possilbilities...trying to keep track of your squad in a network of dimly-lit tunnels, while you're essentially playing CTF: trying to deliver mines underneath enemy objectives while simultaneously defending your own objectives. All kinds of trap options, short firefights in confined tunnels, in many ways it could be done as a Counterstrike mod. If someone could add destructible terrain and digging (think Red Faction), you'd have a pretty awesome game.

Or the same concept could be done as an RTS. Something along the lines of Dungeon Keeper, maybe?

Could even make for an interesting DF mod someday when sieges are more developed and the AI enemies can dig.


EDIT: Typo corrected.
Title: Re: Games you wish existed
Post by: Draco18s on April 09, 2012, 12:29:16 pm
Isn't there some Minecraft-like that's like that?

Ah yes, here (http://www.bay12forums.com/smf/index.php?topic=82254.0).
Title: Re: Games you wish existed
Post by: Starver on April 09, 2012, 12:48:20 pm
(You indicated WWII, the first time.  Slip of the fingers, of course...)

When it comes to Flight Sims, there's loads of previous WWI-era (or 'includes WWI-era) flight-sims, but of course "better graphics" would come to the fore.  I think an extra dimension might include additional work to assemble the 'crates' shipped over from blighty (or wherever, or ferrying them to the forward airfields from some rearward staging spot or even the factories), and the fact that you might be able to survive crashes (or parachuting, if you're not in the RFC) into No Man's Land and neither die-outright nor 'automagically' find yourself back at your airfield.  (Of course, in extremis, this could turn out to be an "escape from POW camp" sim. ;) )

Similarly, naval sims are pretty much out there.  Perhaps something with a bit more AI for the subordinates beneath you (assuming you're in command) or the commanders above you (if you're supposed to be a midshipman, gunner, whatever, instead of the traditional single-/multi-ship command position.

The infantry experience does seem unpromising, I'll admit.  I've played WW1 trench games in table-top wargaming format, and it made is so depressed.  (Figures placed in trenches, one player decides to charge, loses 90% or more of their men.  If the other player then decides to attack he then loses 90% or more of the men, even against the aforementioned depleted forces.  Any tanks, planes and other vehicles that take part generally end up breaking down, crashing, hit by friendly fire, or something.  Apparently quite realistic!)

Though i suppose it could be done (with some background-AI fudging so that you never quite get "a blighty one", and always have a decent chance of getting away from the gas, shelling, etc, while play progresses) insofar as the decisions you make and the action that you do see sends you up the Field Commission-ladder.  Not that you'd ever get to be sitting in Haigh's shoes (or mightn't you?) directing the whole battle-front (and, some would say, you couldn't do any worse at doing so!) but you could affect the topology of the front.  Of course, when you're "just" controlling the maps in front of you you're not guaranteed to have all the right information, and the closer to the front you are (to get better communications, both ways) the more danger you're in from sudden changes in the front lines and whatever ranged/aerial attacks the enemy might send against you.  Or, indeed, underground!



Because I really like your sapper-based ideas.  And I can't think of much to add to this, save for the possibility of a similar "overview" mode where you're not running them in FPS-mode, but directing efforts (perhaps in a time-compressed mode?).  Again, with inaccuracies and deviations from reality...


(Hmm, Ace Of Spades... might have a look at that, later.)
Title: .
Post by: Yannanth on April 09, 2012, 07:42:27 pm
.
Title: Re: Games you wish existed
Post by: Draco18s on April 09, 2012, 10:00:12 pm
Isn't there some Minecraft-like that's like that?

Ah yes, here (http://www.bay12forums.com/smf/index.php?topic=82254.0).
Well then you clearly haven't played it in the last year.

Or at all. >..>
Title: Re: Games you wish existed
Post by: NRDL on April 10, 2012, 01:44:02 am
A Real time strategy game, Napoleonic era or such, where you play as a general, but you have to command from a first person view.

Imagine, having to find a position on the battlefield to watch the battle from.  Or maybe you can fight in the battle itself, at the cost of not being able to make tactical decisions once both ( or more ) armies engage.  THe plus side is that you will gain more glory, prestige, etc for participating directly.

Regiments won't be able to respond immediately, no military unit in history has been able to do that within a split second of the order being given.  A lot of stock will be placed on your general's personality, a la Medieval 2 total war.  If you get the, say, "cunning" trait, troops will be better at ambushes, trickery, etc.  Having the "brave" trait will inspire your men, giving them the ability to stand longer in battle, and with more ferocity.   

Inspired by people like Napoleon and Frederick the Great. 
Title: Re: Games you wish existed
Post by: ThtblovesDF on April 10, 2012, 02:59:36 am
You can have a fine ww1 game, just make it online and steam-punky. But then when dickzerg69 rams you with his zeppelin and yells "nub", it may ever so slightly destroy the ww1 feeling...

The ace of spades way is the way to go in this situation, honestly one could just up the graphics and turn the massive blocks to pixel size and you have a commercial title.
Title: Re: Games you wish existed
Post by: Cheese on April 10, 2012, 04:52:22 am
A sandbox/free-roam spaceship bridge command game. I'm surprised it's never really been done that often. Star Trek: Bridge Commander had the general jist of it but it was extremely linear and combat usually ended up being two ships sat on top of each other, exchanging phasers and torpedoes. It doesn't really even have to involve the player actually sitting on the bridge with his officers, just some sort of system where rather than commanding a fleet of ships, like in an RTS, or simultaneously being the pilot, gunner and commander of a single ship, like in a more arcade-ish game, you'd be giving orders through your officers to target X section of X ship or to turn 30 degrees to port or somesuch. It'd also be nice to see some slower-paced tactical combat in the game, where initial position and manoeuvring counts a lot and risks can be taken, such as pushing weaponry over it's intended capabilities to gain a boost in firepower in order to take better advantage of a good position.
Title: Re: Games you wish existed
Post by: Gamerlord on April 10, 2012, 05:05:32 am
An multiplayer strategy game like Galactic Civilisations where all the players are controlling one civilisation, and every decision must be done by consensus. Oh the frustration that would come from such a game.  :D
Title: Re: Games you wish existed
Post by: Draco18s on April 10, 2012, 09:15:47 am
A Real time strategy game, Napoleonic era or such, where you play as a general, but you have to command from a first person view.

Imagine, having to find a position on the battlefield to watch the battle from.  Or maybe you can fight in the battle itself, at the cost of not being able to make tactical decisions once both ( or more ) armies engage.  THe plus side is that you will gain more glory, prestige, etc for participating directly.

Regiments won't be able to respond immediately, no military unit in history has been able to do that within a split second of the order being given.  A lot of stock will be placed on your general's personality, a la Medieval 2 total war.  If you get the, say, "cunning" trait, troops will be better at ambushes, trickery, etc.  Having the "brave" trait will inspire your men, giving them the ability to stand longer in battle, and with more ferocity.   

Inspired by people like Napoleon and Frederick the Great.

Sounds...sorta like a game idea I have, that if I had the skills to even make a tech demo, I would.

Essentially, I want/would like a game set in the Temeraire universe (http://en.wikipedia.org/wiki/Temeraire_%28series%29).  Not a "we're going to follow the books, congradulations, you're Laurence!" though, but more open and free-flowing (e.g. you're "just some guy" the way Laurence feels in the books).

Anyway, the basic idea would be that you'd have a dragon and would participate in the aerial battles ah la WWII fighter pilot, but that you'd also have pre-battle control over formations and tactics, and the battle's success would be more heavily determined by those factors, as executed by the AI, than your own behavior on the battle field (although you could snatch victory from defeat personally, but at the same time, if you're personally forced to retreat, the AI could still win it).  After all, you're just one guy in an army of hundreds or thousands.

The goal would be to evoke both the feeling of the grand scale of large battles where you personally contribute little, but also being critical in the outcome, as well as getting you to care about the dragon you are captain of, such that you'd rather retreat than die (retreating isn't necessarily a loss, and a loss isn't necessarily a game over).
Title: Re: Games you wish existed
Post by: PTTG?? on April 10, 2012, 10:59:45 am
A sandbox/free-roam spaceship bridge command game. I'm surprised it's never really been done that often.

Look at Shores of Hazeron. A single-player version of that would be decent, though it's still buggy and laggy.

I want the second "game" that Ender plays. There's a leader, and any number of squad commanders. While the squad commanders give orders in a more classical way, by selecting units and giving them commands, the leader organizes and directs the squads.
Title: Re: Games you wish existed
Post by: miauw62 on April 10, 2012, 11:34:43 am
I wish the game I've been wanting and trying and failing to make for years existed: A fully free-form, open-world, almost entirely procedurally generated JRPG in the lieu of Dragon Quest. Each character and enemy has a class (of which there are 500+), one or more skill trees, and lots of customization options. Any NPC is recruitable. Dynamic plot and endings based on the player's choices (and new playable worlds spring up based on how the last one's main plotline ended).
Sounds a little bit like wurm.
It has big skill trees + procedural generation.
The dynamic plot is more or less in the epic cluster.
But still, ,it isnt really like that
I wish something like that existed too...
Title: Re: Games you wish existed
Post by: PTTG?? on April 14, 2012, 06:28:01 pm
Player characters get "plugins" of various types. Call them cybernetic improvements.

There is a strict limit on the number of plugins in the game world. Killing a character (or possibly defeating them in some kind of game) can award you one (or several) of their improvements. In addition to these improvements are a number of weapons of all sorts, which may also be limited.

Some improvements are common and weak, with effects such as basic stat boosts (+1 speed, +1 health etc., etc.). Some improvements provide special abilities (Cloak Generator, Regeneration Nanite Core). Some provide advantages and disadvantages (Areobic metabolizer: +3 strength, -3 Health).

And some of these improvements would be extrodinarilly rare, perhaps one-of-a-kind. They would be as dangerous to own as they are to find on an enemy (99% damage resistance, or hypermetabolic anemia: Maxed speed)

Finally, you earn credits by winning fights. Credits can be spent on the open market.

To summarize it, single-class TF2 in a MMOFPS except you're playing for keeps. It is designed to be asymetric; people who get lots of plugins naturally become targets for other players.
Title: .
Post by: Yannanth on April 14, 2012, 06:38:31 pm
.
Title: Re: Games you wish existed
Post by: Devling on April 14, 2012, 07:12:53 pm
Super civilization.
Like, on steriods. And cocaine. And mushrooms.
Hell, ALL  the drugs.
Basically, all the really good strategy games clumped together.
Like the total war series, Europa unervalis, civilization, all that stuff.
Might not work, but sounds really cool.
Title: Re: Games you wish existed
Post by: Sirus on April 14, 2012, 07:48:31 pm
I want a single-player Shores of Hazeron. Build cities and colonies, explore procedurally-generated planets and star systems, design every facet of your starships...it'd be awesome, and no worrying about crippling lag or starting smack-dab in the middle of a larger empire that only lets you live at it's whim.
Title: Re: Games you wish existed
Post by: hector13 on April 14, 2012, 07:53:14 pm
A working version of the game 'Gangsters: Organized Crime' which actually puts your hoods through the legal system when they get arrested.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 14, 2012, 10:56:43 pm
I'd like to get a game similar to spacebuild on gmod, cept, u know... Working. Notches new game seems nice but if the ships are rendered with blocks and shit i will be pissed
Title: Re: Games you wish existed
Post by: darkrider2 on April 14, 2012, 11:12:15 pm
I'd like to see something like space station 13 except with a(n) greater an actual emphasis on stealth and political intrigue within the ranks.

I know the baystation server has better things set up to be more interesting but the lag and low player count, also there's just a tad too much RP enforcement for my taste.
Title: Re: Games you wish existed
Post by: LibidoMax on April 15, 2012, 09:38:57 am
A strategy/simulation base management game, Similar to DF in style and gameplay, but with the Undead! Every world generated has it's own unique, in-depth histories and geography. The history of a world should play a major part in game play, For example, One of your soldiers refuses to work with a fellow survivor because of a some terrible past event that his ethnic group/race/nation/ideology committed against his people. The "Plague" would either be random or customized by the player, as a form of difficulty setting. You could have anything, whether Romero-esque shamblers, to vampiric monstrosities. The species you play as is also procedural generated, As to create variety between playthroughs. I fyour a new player, it would be advised to embark to your site before the outbreak is out of control, to give your men a headstart on defenses. Or, if you are confident in your position as the Ubermensch, you'll set off during the point of no return, where the Dead control most of the landscape. Realism will be a big factor, crops will have to planted and harvested according to the seasons, firearms will need maintenance, and many other important task that would confront a post-apocalyptic settlement. You can decide to send out broadcast to attract survivors, but these broadcast could lead bandits right to your door step as well. Combat will be realistic, with limbs severed, tendons torn, muscles hacked, and throats ripped out. Specific orders can be given to the militia to aim for certain body parts, which will come in useful when dealing with traditional undead. There is a LOT more i would like to say but I think you guys have a general gist.

Title: Re: Games you wish existed
Post by: Nega on April 15, 2012, 09:55:48 am
Zombie Survival combined with Dwarf Fortress? Heck yeah!
Title: Re: Games you wish existed
Post by: Dutchling on April 15, 2012, 10:07:07 am
I want a single-player Shores of Hazeron. Build cities and colonies, explore procedurally-generated planets and star systems, design every facet of your starships...it'd be awesome, and no worrying about crippling lag or starting smack-dab in the middle of a larger empire that only lets you live at it's whim.
This would be awesome. I like everything about Hazeron except the multiplayer and unplayable lag.
Title: Re: Games you wish existed
Post by: Neonivek on April 15, 2012, 11:01:36 am
I want a single-player Shores of Hazeron. Build cities and colonies, explore procedurally-generated planets and star systems, design every facet of your starships...it'd be awesome, and no worrying about crippling lag or starting smack-dab in the middle of a larger empire that only lets you live at it's whim.
This would be awesome. I like everything about Hazeron except the multiplayer and unplayable lag.

We don't even have a Shores of Horizon with GOOD multiplayer even for those large empires.

It still is a pretty awsome game though.
Title: Re: Games you wish existed
Post by: Sirus on April 15, 2012, 12:31:48 pm
I want a single-player Shores of Hazeron. Build cities and colonies, explore procedurally-generated planets and star systems, design every facet of your starships...it'd be awesome, and no worrying about crippling lag or starting smack-dab in the middle of a larger empire that only lets you live at it's whim.
This would be awesome. I like everything about Hazeron except the multiplayer and unplayable lag.

We don't even have a Shores of Horizon with GOOD multiplayer even for those large empires.

It still is a pretty awsome game though.
I'd say it's a game with awesome potential. Still needs a lot of work.
Title: Re: Games you wish existed
Post by: Superior_Tomato on April 15, 2012, 01:33:25 pm
-Most epic dragony idea ever-

Yes yes yes! I'm pretty sure I thought of this when I finished the first book. What would be really cool is if there was multiple campains, so in one, you play as the british against the french, but in another campain you could be the Japanese fighting off the Chinese (for whatever reason), so the Japanese have far more dragons with special abilities, as apposed the the Chinese dragons' superior numbers and greater speed (maybe better tactics, because of the imperials and celestials). Another thing, only briefly mentioned in the books, is Machu Pichu (I think, I'll have to check to be sure), so you could be the the Incas fighting off the settlers.

God I want this game so much.
Title: Re: Games you wish existed
Post by: Draco18s on April 15, 2012, 02:34:03 pm
-Most epic dragony idea ever-

Yes yes yes! I'm pretty sure I thought of this when I finished the first book. What would be really cool is if there was multiple campains, so in one, you play as the british against the french, but in another campain you could be the Japanese fighting off the Chinese (for whatever reason), so the Japanese have far more dragons with special abilities, as apposed the the Chinese dragons' superior numbers and greater speed (maybe better tactics, because of the imperials and celestials). Another thing, only briefly mentioned in the books, is Machu Pichu (I think, I'll have to check to be sure), so you could be the the Incas fighting off the settlers.

God I want this game so much.

My idea isn't linked to the looks aka "Temeraire: The Game" just that the two share a common core idea: dragons instead of airplanes + war (and that the books inspired the game).

That and all too many games make the player "somebody super-important."  And while this works, it's not...satisfying in the same way (you always win, there are no other outcomes).  RTS games put you in a command role and allow a theoretical position that "losing a battle isn't losing the game: reload" (although very very few games allow this, and of those that do, it's story driven!*).  Combine the ability to dynamically control territory** with control over AI processes (the tactics portion), plus "first person dog-fighting," and there's real potential.

*One example I can think of is...World in Conflict: you're told to retreat from a losing battle so that the higher-ups can drop a nuke on some small Wisconson town in order to delay the Russian advance.  That isn't "losing per say" but that the plot required that you retreat.

**TF2 does have a Territory Control map.  Only one, because the logic entities required in order to make it work correctly is ungodly complex, so no one bothers.
Title: Re: Games you wish existed
Post by: Superior_Tomato on April 15, 2012, 02:55:06 pm
I guess I made one too many assumptions there, but the idea would still be absolutely awesome. Something else to consider would be non - battle gameplay: When you're in a camp, especially a badly organised one, a challenge could be aquiring food for your dragon and crew.
Title: Re: Games you wish existed
Post by: Draco18s on April 15, 2012, 02:58:18 pm
I guess I made one too many assumptions there, but the idea would still be absolutely awesome. Something else to consider would be non - battle gameplay: When you're in a camp, especially a badly organised one, a challenge could be aquiring food for your dragon and crew.

Oh the game could be set in the Temeraire universe if a hypothetical dev wanted to do it (and got the rights of course).  It's just not essential.

Also, yes, non-battle gameplay is certainly an idea and possibility. :)
Title: Re: Games you wish existed
Post by: DrPoo on April 15, 2012, 03:25:40 pm
A team based combat engineering game.

All the different vehicles and machines would have each their own little quirks. The game would rely on the players skill and knowlegde.
Everything would be complex to operate. For example things like repairing a damaged vehicle would include opening up the thing, locating the problem if not indicated by its dashboard, if available. Do whatever it takes, wehter its tightening a bolt, fixing a hole in a pipe, reconnecting torn cables, or even replacing the whole thing. People would be able to do quick fixes and modifications to their vehicles, but it wouldnt be some fancy drag drop menu, but actually moving around physical objects in the world.

Imagine you are a pilot, returning from a recog mission(some of the other teams guys decided to camp somewhere out in the mountains or something), suddenly the engine shudders and starts loosing power, alot of smoke comes from it, forcing you to do a crash landing. You land somewhere out there in the wild, long away from the much more knowlegdeable team mates back in the hangar. What would you do? I would grab the service kit i was so lucky to stow away, open up the engine and look inside. Oh, look, a piston jammed! Damn how am i going to fix this? *starts meleeing the piston part* oh finally its no longer jammed, a bit battered now.. but ill get that fixed when i get back. Oh jesus that was a hard takeoff! i'd bet the gears are completely fucked! Oh god its getting windy.. HOLY SHIT IM SPINNING OUT OF CONTROL, NONONONONON- *crash* "You are dead."

Later a bunch of guys finds a plane wreck, missing the right wing, later another bunch of guys drives out to get the wreck home. Investigation turns out a very hard bump had loosened a bunch of bolts.

Kind of like Combat Flight Sim meets Ace of Spades with a bigger and smoother map, combined with alot of detailed ways of fixing stuff.. oh god also realistic surgercial procedures! That would be badass! Like saving a bunch of plane crash survivors. Or the joy of shooting down planes with a flak gun, seeing their pilots ragdoll all over a cliff, scattering body parts everywhere! Then salvaging their plane for parts for your car that some random bear decided to fuck up.
Title: Re: Games you wish existed
Post by: Blah on April 15, 2012, 04:12:25 pm
A RPG/RTS hybrid in a space science-fiction setting. Small scale battles between spaceships in a procedurally generated universe with random events. Take the depth and variety of traditional fantasy RPGs and mix them with a good dose of Homeworld sexiness and good use of randomization. Like in Homeworld, the gameplay revolves around your mothership which serves as mobile base of operations.
Title: Re: Games you wish existed
Post by: Superior_Tomato on April 18, 2012, 07:38:29 am
Necromunda. That is all.
Title: Re: Games you wish existed
Post by: Sowelu on April 18, 2012, 04:06:03 pm
A modern game based on Shadowrun, from early in the setting back when it was still cool.  Not an FPS though, because the last time they tried that it sucked.

oh wait

Yar har ho tee hee har!
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 18, 2012, 05:18:01 pm
Minecraft but hi-def and you could build shit however
Title: Re: Games you wish existed
Post by: Draco18s on April 18, 2012, 05:25:52 pm
A modern game based on Shadowrun, from early in the setting back when it was still cool.  Not an FPS though, because the last time they tried that it sucked.

oh wait

Yar har ho tee hee har!

You saw this (http://www.kickstarter.com/projects/1613260297/shadowrun-returns) didn't you?
Title: Re: Games you wish existed
Post by: Sowelu on April 18, 2012, 05:48:42 pm
That's what the 'oh wait' is for.  I've been getting a lot of my wishes lately.
Title: Re: Games you wish existed
Post by: Draco18s on April 18, 2012, 08:36:59 pm
That's what the 'oh wait' is for.  I've been getting a lot of my wishes lately.

That's what the past tense was for. ;)
Title: Re: Games you wish existed
Post by: Gatleos on April 28, 2012, 02:45:23 am
Ghostbusters Roguelike.

Aw yeah.
Title: Re: Games you wish existed
Post by: Sirus on April 28, 2012, 02:53:07 am
An Evil Genius-esque game that rewards cunning and intelligence, not cartoony elaborate deathtraps and half-naked slave girls. Reading the List of Things an Evil Overlord Should Not Do would be required.
Title: Re: Games you wish existed
Post by: BuriBuriZaemon on April 28, 2012, 03:21:59 am
Free-to-play version of EVE online.
Title: Re: Games you wish existed
Post by: Rakonas on April 28, 2012, 10:13:32 am
A Freelancer strategy game, with the addition of being able to easily create new systems+factions.
Title: Re: Games you wish existed
Post by: NRDL on April 28, 2012, 11:17:24 am
A game that realistically depicts politics within a city-republic, similar to Florence.  You run for office, business, criminal investments, etc.  Kinda like the Guild ( 1 and 2 ) but with less building an army of rogues and more political maneuvering, assassinating, and sanctioned military action ( once you assume a government position that allows you to control military units ). 
Title: Re: Games you wish existed
Post by: lordcooper on April 28, 2012, 10:27:22 pm
Free-to-play version of EVE online.

That would be horrible.
Title: Re: Games you wish existed
Post by: Jack_Bread on April 28, 2012, 11:37:40 pm
A multiplayer survival horror. All I see around is multiplayer action horrors. :(
I want to run from zombies with my friends!
Title: Re: Games you wish existed
Post by: lordcooper on April 29, 2012, 02:26:05 am
A multiplayer survival horror. All I see around is multiplayer action horrors. :(
I want to run from zombies with my friends!

Project Zomboid should be getting co-op at some point.
Title: Re: Games you wish existed
Post by: Starver on April 29, 2012, 02:46:20 pm
A game that realistically depicts politics within a city-republic, similar to Florence.  You run for office, business, criminal investments, etc.  Kinda like the Guild ( 1 and 2 ) but with less building an army of rogues and more political maneuvering, assassinating, and sanctioned military action ( once you assume a government position that allows you to control military units ).
Sounds like there's some overlap with Republic, there.  (ISTR a "Let's Play" on these forums, which I meant to keep track of[1] but my attempt to search for it has failed.  Doubtless, though, you're meaning something slightly different anyway.)

[1] Probably got lost in the usual "Unless you post-to-watch, you can't auto-track" way.
Title: Re: Games you wish existed
Post by: Putnam on April 29, 2012, 10:57:22 pm
A multiplayer survival horror. All I see around is multiplayer action horrors. :(
I want to run from zombies with my friends!

Day Z seems to be one of these, I think. It's a mod for Arma 2.

SCP: Containment Breach is apparently planned to have multiplayer. Not sure where I heard that and don't quote me on it.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on April 30, 2012, 01:24:43 am
I've always been of the opinion that Survival Horror games that have co-op is a fruitless concept. I haven't found anything to be scary when you've able to dick around with a bunch of friends.
Horror's strongest theme is isolation.
Title: Re: Games you wish existed
Post by: Lipbalm on April 30, 2012, 01:34:07 am
I'm sorry. Dwarf Fortress already exists.
Title: Re: Games you wish existed
Post by: Sirus on April 30, 2012, 10:41:52 am
Thought of this last night while making a midnight snack.

tl;dr: Amnesia with serial killers.

Long version: You witnessed a massacre several years ago perpetrated by a bunch of deranged psychotic thrill killers. They were supposed to be locked away for life, but escaped from prison and find you before you can be placed in protective custody.

Now, your character is a handyman. As you flee from the murderers, you can build and set traps (nonlethal), barricade doors and windows, use tools to bludgeon your pursuers, and so on. You can also exploit the psychosis and phobias of the thrill killers; for example, one of them might be afraid of his own reflection, so startling that guy with a mirror might give you a few precious seconds to escape before he smashes it. There would be a number (possibly a dozen or so) of unique killers, and you'd have to discover the best ways to avoid and evade them. Of course, certain techniques wouldn't work with everyone; a clown wielding a chainsaw would not be greatly slowed by a sheet of plywood over a window, but perhaps placing a baby doll in a visible location would cause him to go after it instead (after all, he was a child killer).

It all boils down to if you can survive, and how. Perhaps multiple endings depending on if you used your tools, played mind games with the killers, if you actually killed them, if you saved your family as well, etc.
Title: Re: Games you wish existed
Post by: PTTG?? on April 30, 2012, 10:56:57 am
...
It all boils down to if you can survive, and how. Perhaps multiple endings depending on if you used your tools, played mind games with the killers, if you actually killed them, if you saved your family as well, etc.

Seclusion is better. So is making the player just slightly less capable. You're not a handyman, you're a janitor. You're not in your house, you've been put in protective custody by being moved out to a secluded old manor used for witness protection. The town sheriff supports people who've been put into protective custody.

Then the psychopaths break out and, naturally, find out where you're being kept. First thing you know, the sheriff's dead.

From there on, it's perfect as it is.
Title: Re: Games you wish existed
Post by: MrWiggles on April 30, 2012, 05:30:17 pm
So, putnam said that SCP: Containment Breach is going to have multiplayer.

Sounds legit to me.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on May 01, 2012, 05:11:21 pm
I'm sorry. Dwarf Fortress already exists.
actually, it doesnt. and it probably wont for the next ~10 years
only ~a third of it exists yet
Title: Re: Games you wish existed
Post by: Guardian G.I. on May 02, 2012, 02:09:13 am
I'd surely buy an inverted Call of Duty Modern Warfare-esque game.
Evil Americans are invading Soviet Union/Russia and you are a member of the elite team of Spetsnaz fighting the aggressors throughout various locations.
Title: Re: Games you wish existed
Post by: NRDL on May 02, 2012, 02:12:41 am
I'd surely buy an inverted Call of Duty Modern Warfare-esque game.
Evil Americans are invading Soviet Union/Russia and you are a member of the elite team of Spetsnaz fighting the aggressors throughout various locations.

No, a true inverted COD is where you're a commander sending wave after wave of stupid soldiers against one uber-trooper. 
Title: Re: Games you wish existed
Post by: Sirus on May 02, 2012, 02:13:03 am
I'd surely buy an inverted Call of Duty Modern Warfare-esque game.
Evil Americans are invading Soviet Union/Russia and you are a member of the elite team of Spetsnaz fighting the aggressors throughout various locations.
I'd probably play that just for the novelty.
For more general playing-as-a-Russian purposes, there is Metro 2033. It's a good game, but it takes a hefty system to run it :(
Title: Re: Games you wish existed
Post by: Sirus on May 04, 2012, 02:48:40 am
Thought of this earlier, while cleaning dishes (I do some of my oddest thinking in the kitchen, it seems).

Take the characters from Mass Effect. Stick them in a high school. Emphasis the relationship aspects. You have the Mass Effect dating sim. The personalities and backgrounds would change slightly to fit the new theme:

Ashley becomes the tomboyish childhood friend.
Kaiden is the laid-back guy with a tragic past.
Joker is the class clown (uses a wheelchair or crutches to get around).
Wrex is the school bully, though not evil or malicious.
Garrus is a wannabe bad boy. Possibly hangs out with Wrex.
Tali is a shrinking violet, at least at first.
Liara is also shy, and of course is bi-curious.
Anderson is one of the teachers, possibly home room. Cool older guy who offers advice.
Udina is the principal.
Miranda is the rich bitch (there's one in every high school drama, after all).
etc, etc.

Like I said, totally weird idea, but now I wouldn't mind seeing some sort of fan project like this :P
Title: Re: Games you wish existed
Post by: Scelly9 on May 04, 2012, 02:56:34 am
A game with completely 100% accurate physics. It would be awesome.

Also:
A game where you play as an AI who was put in a humans body. A corporation wants to kill you and you have to evade them. If the shot at you you would have the option of slowing down time and seeing individually where every bullet would go, giving you a chance to dodge them.
Title: Re: Games you wish existed
Post by: Exerosp on May 04, 2012, 03:08:01 am
Thought of this earlier, while cleaning dishes (I do some of my oddest thinking in the kitchen, it seems).

Take the characters from Mass Effect. Stick them in a high school. Emphasis the relationship aspects. You have the Mass Effect dating sim. The personalities and backgrounds would change slightly to fit the new theme:

Ashley becomes the tomboyish childhood friend.
Kaiden is the laid-back guy with a tragic past.
Joker is the class clown (uses a wheelchair or crutches to get around).
Wrex is the school bully, though not evil or malicious.
Garrus is a wannabe bad boy. Possibly hangs out with Wrex.
Tali is a shrinking violet, at least at first.
Liara is also shy, and of course is bi-curious.
Anderson is one of the teachers, possibly home room. Cool older guy who offers advice.
Udina is the principal.
Miranda is the rich bitch (there's one in every high school drama, after all).
etc, etc.

Like I said, totally weird idea, but now I wouldn't mind seeing some sort of fan project like this :P
If Tali would've been purple instead of white. So would want this... No spacesuit and a skirt. FUck yeah D:
Title: Re: Games you wish existed
Post by: Sirus on May 04, 2012, 03:14:37 am
Thought of this earlier, while cleaning dishes (I do some of my oddest thinking in the kitchen, it seems).

Take the characters from Mass Effect. Stick them in a high school. Emphasis the relationship aspects. You have the Mass Effect dating sim. The personalities and backgrounds would change slightly to fit the new theme:

Ashley becomes the tomboyish childhood friend.
Kaiden is the laid-back guy with a tragic past.
Joker is the class clown (uses a wheelchair or crutches to get around).
Wrex is the school bully, though not evil or malicious.
Garrus is a wannabe bad boy. Possibly hangs out with Wrex.
Tali is a shrinking violet, at least at first.
Liara is also shy, and of course is bi-curious.
Anderson is one of the teachers, possibly home room. Cool older guy who offers advice.
Udina is the principal.
Miranda is the rich bitch (there's one in every high school drama, after all).
etc, etc.

Like I said, totally weird idea, but now I wouldn't mind seeing some sort of fan project like this :P
If Tali would've been purple instead of white. So would want this... No spacesuit and a skirt. FUck yeah D:
Nah, she would stay in her suit. She's still a quarian, after all.
Title: Re: Games you wish existed
Post by: somebody on May 04, 2012, 08:51:35 pm
Ghostbusters Roguelike.

There is a Ghostbusters rougelike.
http://roguebasin.roguelikedevelopment.org/index.php/GhostbustersAscii (http://roguebasin.roguelikedevelopment.org/index.php/GhostbustersAscii)
Title: Re: Games you wish existed
Post by: Flying Dice on May 04, 2012, 10:25:36 pm
Ghostbusters Roguelike.

There is a Ghostbusters rougelike.
http://roguebasin.roguelikedevelopment.org/index.php/GhostbustersAscii (http://roguebasin.roguelikedevelopment.org/index.php/GhostbustersAscii)
Now I have seen everything, and my life is meaningless. Do you know if there is a Stay-Puft Man in it?
Title: Re: Games you wish existed
Post by: Grakelin on May 07, 2012, 04:43:39 pm
A game with completely 100% accurate physics. It would be awesome.

Also worthy of a Nobel Prize!
Title: Re: Games you wish existed
Post by: somebody on May 07, 2012, 07:23:59 pm
Now I have seen everything, and my life is meaningless. Do you know if there is a Stay-Puft Man in it?
No, sorry, I never really got that far in it.
Title: Re: Games you wish existed
Post by: Wirevix on May 07, 2012, 10:17:04 pm
A Monster Hunter style open world "run around and hunt things" game, except that you are a dragon.  Preferably one that starts out young and fragile but advances over time into a deadly destroyer.  With some sort of end goal of ousting the elder dragons and taking over the entire world as your own territory.

I want to strafe over a forest and set the entire thing on fire, then knock over a castle.
Title: Re: Games you wish existed
Post by: TheBronzePickle on May 07, 2012, 10:57:54 pm
Hell, any game where you could play as a dragon that didn't end up sucking would be nice. I mean, I'm sure there's a handful out there, but the only one I've played is that flash game which was pleasant but unfortunately short.
Title: Re: Games you wish existed
Post by: Wirevix on May 07, 2012, 11:58:59 pm
The short list I've compiled of games that let you play as a dragon, other than the obvious Ego Draconis and Spyro games:

Istaria - an old but good MMO.  Monthly sub needed (free version is human only.)  Has lots of flaws and oddities, but the only MMO where you can play a full, genuine, flying, fire-breathing dragon.  I still adore it myself, but it's not for everyone.  It's a very craft-centric game, with lairs/houses you can design, and most of the best equipment all being player-made.

I of the Dragon - an RPG that was frankly terrible, full of strange bugs, repetitive, and unremarkable.  But you are a dragon and that is why I've beaten it multiple times.  The dragon changes appearance over time but only subtly, you can defend towns or destroy them (but destroying them is sort of pointless as you have to build them again to advance the plot), fight lots of monsters.

Dragon Rage - a little-known PS2 game.  Not bad but not memorable, and very short.  You can use various elements with unique effects, different missions have different goals from defending eggs to gathering gold to destroying key structures.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on May 08, 2012, 12:03:18 am
u frgot trogdor (http://www.homestarrunner.com/trogdor.html)
Title: Re: Games you wish existed
Post by: ThtblovesDF on May 08, 2012, 05:46:42 am
A game with completely 100% accurate physics. It would be awesome.

It's called reality and it isn't all that great, but at least when you play your game you could have it run more fun games in itself.
Title: Re: Games you wish existed
Post by: Dutchling on May 08, 2012, 07:33:52 am
A game with completely 100% accurate physics. It would be awesome.

It's called reality and it isn't all that great, but at least when you play your game you could have it run more fun games in itself.

Gameception is awesome.
Title: Re: Games you wish existed
Post by: Scelly9 on May 08, 2012, 10:26:05 am
A game with completely 100% accurate physics. It would be awesome.

It's called reality and it isn't all that great, but at least when you play your game you could have it run more fun games in itself.
The problem is, I can't pull off a bank heist in real life.
Title: Re: Games you wish existed
Post by: NRDL on May 08, 2012, 10:29:18 am
A game realistically representing the City states of Greece, with all their warfare, economy, politics, etc.


Other than that, a game like say, the Total War games, but allows you to build, name, and develop a completely unique empire from scratch. 
Title: Re: Games you wish existed
Post by: Tibbz2 on May 08, 2012, 11:11:13 am
Monster Hunter with online is what i've always wanted. MH Frontier may just make my dreams come true  :D
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on May 08, 2012, 12:29:33 pm
Other than that, a game like say, the Total War games, but allows you to build, name, and develop a completely unique empire from scratch.
i've been designing\working for years, though mostly slacking, on a mod for warcraft 3 that does something like that. it's not as in depth as TW, but it's much deeper than wc3 itself

here's a brief summary of the finished game as i envision it

you'd start out as a city state belonging to one of four cultures, northern, inspired by celts and vikings, southern, inspired by egypt and medieval middle east, eastern, inspired by byzantium and ancient middle eastern cultures, like summeria and babylon, and west, inspired in rome and grece

battles themselves would be somewhat hands off and abstracted, it would be more focused in diplomacy and empire management than actual battles. you'd conquer cities, define and balance their production goals between farming, manufacture, military suport, infrastructure, trading and science. Each city could produce and trade unique luxury items and rare materials for bonuses in battle, production, and moralle, and to pamper your favourite nobles.

You would have to juggle your vassal noble houses, these would provide you with commanders and administrators of varying competences, that would have an internal diplomacy and hold grudges for each other, and you'd sometimes have to chose between appointing an incompetent administrator from a powerful noble house, or a competent administrator from a minor house and risk losing favor with the most powerful house in your capital city which is also the family your favorite comander belongs to

you'd chose the equipment and training of your troops too, you could arm a mob of peasants with spears instantly, or recruit an elite unit of spearmen heavily armored and trained in advanced formations, that would take years to train, cost more in maintenance, but bring honor and pride to the cities population, while the conscripted mob would create unrest in the city they were recruited and make your empire look worse in the eyes of your peers
Title: Re: Games you wish existed
Post by: lordcooper on May 08, 2012, 05:29:13 pm
Monster Hunter with online is what i've always wanted. MH Frontier may just make my dreams come true  :D

Doesn't MH have online coop already?
Title: Re: Games you wish existed
Post by: Roundabout Lout on May 08, 2012, 06:45:24 pm
Monster Hunter with online is what i've always wanted. MH Frontier may just make my dreams come true  :D

Doesn't MH have online coop already?

Tri on the Wii did. The others? I'd have to guess no.
Title: Re: Games you wish existed
Post by: lordcooper on May 08, 2012, 06:57:15 pm
Monster Hunter with online is what i've always wanted. MH Frontier may just make my dreams come true  :D

Doesn't MH have online coop already?

Tri on the Wii did. The others? I'd have to guess no.

I'm like 90% certain I played one of the PSP versions online.
Title: Re: Games you wish existed
Post by: Squanto on May 08, 2012, 07:21:24 pm
With all this MH talk, I'll just throw my two cents in and say I wish they would make/release a MH game for the Vita (not counting the MHFU port ((Which I bought even though I owned it for PSP)) ).
Title: Re: Games you wish existed
Post by: MrWiggles on May 08, 2012, 07:40:59 pm
I wish JRPG would get the fuck over themselves, and modernize.
Title: Re: Games you wish existed
Post by: Micro102 on May 08, 2012, 08:13:19 pm
-Elder scrolls 20

-Physics heavy (like, better then any current game physics), realistic, and detailed MMO zombie apocalypse survival game.

-great old games fitted with modern graphics and UI, but no game play changes.
Title: Re: Games you wish existed
Post by: MrWiggles on May 08, 2012, 08:17:42 pm
Changing the UI would probably change the gameplay.

Like, lets take a look at Civilization 3. Automatic Explore, is a small UI change but has a moderate impact on gameplay.
Title: Re: Games you wish existed
Post by: PTTG?? on May 09, 2012, 10:50:09 am
Your character stands up in a trench as impenetrable fog flows away from you. You pick up a strange and mysterious tool and run through earthen trenches, every step lighter and faster than the one before. Soon you leap from the trench and are running through a ruined industrial wasteland. You encounter some dead men. Using your tool, you remove the lead pellets in the corpses and rejuvenate the fallen men. Your enemies stand up and start to breath. Soon they will get their own machines and go out and do the same to others. But before they can even see you, or thank you, you're gone. You travel through the ruined buildings and watch as a cloud of dust roils up and engulfs a pile of rubble. As quickly as it appeared, the cloud vanishes and a shining new building is where the rubble once was. The new building disgorges a rocket which flies up and over the horizon to some distant helicopter. You watch people emerge from the building and you tell your commanders of this over radio. You walk further and further on, until you find your comrades. They are sitting in ruined trucks, but as you come near, debris and smoke funnel into the hulks, searing with heat and energy as the vehicles reassemble themselves. The only things left when all is said and done are a few bland cardboard boxes. Later, young men will come take these boxes and disassemble them, putting the dangerous materials within to practical uses. You ride with your friends back to a fortified compound. Every wall bristles with machines which are occasionally used to restore the dead to life. You turn in your machine and board a plane. You fly in a plane and return home. You are trained to question orders, to shun violence. You callouses are worked away. You live.

There's an inverted CoD game.
Title: Re: Games you wish existed
Post by: Scelly9 on May 09, 2012, 10:52:06 am
Your character stands up in a trench as impenetrable fog flows away from you. You pick up a strange and mysterious tool and run through earthen trenches, every step lighter and faster than the one before. Soon you leap from the trench and are running through a ruined industrial wasteland. You encounter some dead men. Using your tool, you remove the lead pellets in the corpses and rejuvenate the fallen men. Your enemies stand up and start to breath. Soon they will get their own machines and go out and do the same to others. But before they can even see you, or thank you, you're gone. You travel through the ruined buildings and watch as a cloud of dust roils up and engulfs a pile of rubble. As quickly as it appeared, the cloud vanishes and a shining new building is where the rubble once was. The new building disgorges a rocket which flies up and over the horizon to some distant helicopter. You watch people emerge from the building and you tell your commanders of this over radio. You walk further and further on, until you find your comrades. They are sitting in ruined trucks, but as you come near, debris and smoke funnel into the hulks, searing with heat and energy as the vehicles reassemble themselves. The only things left when all is said and done are a few bland cardboard boxes. Later, young men will come take these boxes and disassemble them, putting the dangerous materials within to practical uses. You ride with your friends back to a fortified compound. Every wall bristles with machines which are occasionally used to restore the dead to life. You turn in your machine and board a plane. You fly in a plane and return home. You are trained to question orders, to shun violence. You callouses are worked away. You live.

There's an inverted CoD game.
Whoa. That sounds..... haunting.
Title: Re: Games you wish existed
Post by: PTTG?? on May 09, 2012, 11:41:05 am
And we'll call it... Catch of Duty: Modern 22.
Title: Re: Games you wish existed
Post by: lordcooper on May 09, 2012, 12:44:38 pm
Your character stands up in a trench as impenetrable fog flows away from you. You pick up a strange and mysterious tool and run through earthen trenches, every step lighter and faster than the one before. Soon you leap from the trench and are running through a ruined industrial wasteland. You encounter some dead men. Using your tool, you remove the lead pellets in the corpses and rejuvenate the fallen men. Your enemies stand up and start to breath. Soon they will get their own machines and go out and do the same to others. But before they can even see you, or thank you, you're gone. You travel through the ruined buildings and watch as a cloud of dust roils up and engulfs a pile of rubble. As quickly as it appeared, the cloud vanishes and a shining new building is where the rubble once was. The new building disgorges a rocket which flies up and over the horizon to some distant helicopter. You watch people emerge from the building and you tell your commanders of this over radio. You walk further and further on, until you find your comrades. They are sitting in ruined trucks, but as you come near, debris and smoke funnel into the hulks, searing with heat and energy as the vehicles reassemble themselves. The only things left when all is said and done are a few bland cardboard boxes. Later, young men will come take these boxes and disassemble them, putting the dangerous materials within to practical uses. You ride with your friends back to a fortified compound. Every wall bristles with machines which are occasionally used to restore the dead to life. You turn in your machine and board a plane. You fly in a plane and return home. You are trained to question orders, to shun violence. You callouses are worked away. You live.

There's an inverted CoD game.

Have some internets, literatures and sarcasms.  You earned them.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 09, 2012, 05:36:22 pm
Chromehounds 2, nuff said.
Title: Re: Games you wish existed
Post by: Guardian G.I. on May 09, 2012, 05:59:15 pm
Your character stands up in a trench as impenetrable fog flows away from you. You pick up a strange and mysterious tool and run through earthen trenches, every step lighter and faster than the one before. Soon you leap from the trench and are running through a ruined industrial wasteland. You encounter some dead men. Using your tool, you remove the lead pellets in the corpses and rejuvenate the fallen men. Your enemies stand up and start to breath. Soon they will get their own machines and go out and do the same to others. But before they can even see you, or thank you, you're gone. You travel through the ruined buildings and watch as a cloud of dust roils up and engulfs a pile of rubble. As quickly as it appeared, the cloud vanishes and a shining new building is where the rubble once was. The new building disgorges a rocket which flies up and over the horizon to some distant helicopter. You watch people emerge from the building and you tell your commanders of this over radio. You walk further and further on, until you find your comrades. They are sitting in ruined trucks, but as you come near, debris and smoke funnel into the hulks, searing with heat and energy as the vehicles reassemble themselves. The only things left when all is said and done are a few bland cardboard boxes. Later, young men will come take these boxes and disassemble them, putting the dangerous materials within to practical uses. You ride with your friends back to a fortified compound. Every wall bristles with machines which are occasionally used to restore the dead to life. You turn in your machine and board a plane. You fly in a plane and return home. You are trained to question orders, to shun violence. You callouses are worked away. You live.

There's an inverted CoD game.

Sounds similar to TimeShift (http://en.wikipedia.org/wiki/TimeShift).
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 09, 2012, 06:53:28 pm
I believe there is already a game where you can reverse time that is more similar to the description than timeshift
Title: Re: Games you wish existed
Post by: UltraValican on May 09, 2012, 07:05:20 pm
I wish JRPG would get the fuck over themselves, and modernize.
Its a culture thing. I don't consider JRPG a genre(personally). But there's a reason a lot of westen games sell like shit in Japan, just like how Japanese games sell like shit in America/if it gets to Europe(and God-willing Australia).
Title: Re: Games you wish existed
Post by: PTTG?? on May 09, 2012, 08:13:54 pm
From what I understand, Australia sinks cargo ships containing computer games on sight.
Title: Re: Games you wish existed
Post by: NobodyPro on May 09, 2012, 11:11:30 pm
From what I understand, Australia sinks cargo ships containing computer games on sight.
Mostly just JRPGs and anything more violent than Halo 3 (which, depending on the politician, either equates to Luigi's Mansion or Manhunt).
Title: Re: Games you wish existed
Post by: Scelly9 on May 09, 2012, 11:13:55 pm
From what I understand, Australia sinks cargo ships containing computer games on sight.
Mostly just JRPGs and anything more violent than Halo 3 (which, depending on the politician, either equates to Luigi's Mansion or Manhunt).
Plus they sink half the ships anyway to drive up the price.
Title: Re: Games you wish existed
Post by: Sirus on May 09, 2012, 11:17:03 pm
From what I understand, Australia sinks cargo ships containing computer games on sight.
Mostly just JRPGs and anything more violent than Halo 3 (which, depending on the politician, either equates to Luigi's Mansion or Manhunt).
Plus they sink half the ships anyway to drive up the price.
I was under the impression (mostly from Yahtzee) that the gamers themselves want the games, but the politicians are still stuck in the Jack Thompson stage of game savvy.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on May 09, 2012, 11:17:49 pm
Traitors deserve to be sunk. Bastards importing useless games when they should be importing precious emergency beer.
Title: Re: Games you wish existed
Post by: NobodyPro on May 09, 2012, 11:19:59 pm
I was under the impression (mostly from Yahtzee) that the gamers themselves want the games, but the politicians are still stuck in the Jack Thompson stage of game savvy.
Yep. It's getting better but still no R rating. My copy of L4D2 has no corpses, the germans just got green blood. :'(
Title: Re: Games you wish existed
Post by: Sirus on May 09, 2012, 11:22:37 pm
I was under the impression (mostly from Yahtzee) that the gamers themselves want the games, but the politicians are still stuck in the Jack Thompson stage of game savvy.
Yep. It's getting better but still no R rating. My copy of L4D2 has no corpses, the germans just got green blood. :'(
I genuinely feel sorry for Australians. Every living (and some non-living!) thing is trying to kill you, and your games are censored worse than our otherwise oh-so-puritanical society.
Title: Re: Games you wish existed
Post by: MrWiggles on May 09, 2012, 11:33:53 pm
I wish JRPG would get the fuck over themselves, and modernize.
Its a culture thing. I don't consider JRPG a genre(personally). But there's a reason a lot of westen games sell like shit in Japan, just like how Japanese games sell like shit in America/if it gets to Europe(and God-willing Australia).

Well, JRPGs are a distinct genre from Western RPGs, they're about different things. And they're played for different reasons.

Extra Credit on PATV does a great job showing the distinction of JRPGs and Wester RPGs.


Title: Re: Games you wish existed
Post by: Biag on May 09, 2012, 11:34:14 pm
-snip-

There's an inverted CoD game.

Have some internets, literatures and sarcasms.  You earned them.

PTTG, that was the best thing I've read all week. Kudos to you.

Cooper, are our avatars identical or am I tripping out?
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on May 09, 2012, 11:49:46 pm
I genuinely feel sorry for Australians. Every living (and some non-living!) thing is trying to kill you, and your games are censored worse than our otherwise oh-so-puritanical society.

The censorship thing is over played a little bit. While I'm fully against censorship in pretty much anyway, the list of games that were censored/banned isn't that big. You should really feel bad for the Germans. I remember seeing a publisher pack on Steam for Germany that was missing like 70% of the games and was still the exact (over priced) EU pricing.

Here's a list if you're interested: http://en.wikipedia.org/wiki/List_of_banned_video_games_in_Australia 
Hopefully the whole "No R-rating" loop-hole will be fixed and the Christian Democrates can go back to bitching about the gays. Right now the government due to pressure has stopped refusing classfication to games and just let games slip past with a MA15+ rating.


I'm also fairly certain I met some Canadians that didn't want to kill me. Although it's hard to tell with those crafty people.
Title: Re: Games you wish existed
Post by: FuzzyZergling on May 10, 2012, 01:09:43 am
I'm also fairly certain I met some Canadians that didn't want to kill me. Although it's hard to tell with those crafty people.
Soon the world will be ours, and we'll be able to live somewhere where in doesn't snow in from October to May!
Title: Re: Games you wish existed
Post by: ThtblovesDF on May 10, 2012, 05:04:26 am
Being German myself, I never missed out on a single game, thanks to paypal and the Internet... one can adjust steam to consider you american, which makes you safe around 40% on all games by currency (its 40 $ or 40 €) and no censorship...
Title: Re: Games you wish existed
Post by: Dutchling on May 10, 2012, 05:06:22 am
one can adjust steam to consider you american, which makes you safe around 40% on all games by currency (its 40 $ or 40 €) and no censorship...
Teach me master!
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on May 10, 2012, 05:12:58 am
You can always use a VPN but there has been cases of Valve banning accounts for it. You can also visit other steam stores in your browser by putting .us, .ru, and the like in it but as it uses a geo ip it will always default to your country origin.

Now if there's some kind of other voodoo magic that doesn't flag my account that would be most good.
Title: Re: Games you wish existed
Post by: Dutchling on May 10, 2012, 05:16:03 am
Would it be possible to create a US account someway and gift all the games to your main account?
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on May 10, 2012, 05:37:46 am
They apparently ban for trading a large amount of games to a single account of a differing country.
People usually make an account and trade over a gift or two disguised as something like Steamgifts.com. Plus you also have to have a minium amount value of games in an account to be able to trade as well if I remember correctly.
Title: Re: Games you wish existed
Post by: lordcooper on May 10, 2012, 05:40:46 am
Cooper, are our avatars identical or am I tripping out?

It's because we're both awesome.  Maybe Joffrey getting slapped around will be the next penguin?
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on May 10, 2012, 05:45:14 am
Tyrion Lannister is best dwarf.
Title: Re: Games you wish existed
Post by: NRDL on May 10, 2012, 07:24:44 am
A game that accurately depicts the life of a Medieval knight.  Not the D&D, saving princesses type, I mean the cutthroat, vicious, wealthy warriors.  It would be a fighting/strategy game, I suppose, if you gain titles. 
Title: Re: Games you wish existed
Post by: lordcooper on May 10, 2012, 07:27:24 am
Total War: Westeros
Title: Re: Games you wish existed
Post by: NRDL on May 10, 2012, 07:29:13 am
Total War: Westeros

Isn't there a mod for that?  Correct me if I'm wrong. 
Title: Re: Games you wish existed
Post by: Dutchling on May 10, 2012, 10:14:21 am
A Crusader Kings 2 mod of that is being made right now. I really should read the last book as I think a new one was released this year or so. Might as well read all the books so far just to be sure I actually know what happened :P.

Game I wish existed: A game like Crusader Kings 2, in which you would actually play as a king in his castle. Leading troops, plotting to kill courtiers, receiving reports and maps from your troops while hoping they are as accurate as they claim they are. Or just be a 12 year old while your uncle, and regent, keeps trying to get you killed.
Title: Re: Games you wish existed
Post by: NRDL on May 10, 2012, 10:19:11 am
So...Crusader Kings 2 with actual graphics? 



I'd like a game where you're just one individual in a sandbox area, in a vicious tribal setting.  And not as in the stereotyped Aztec, Gallic, type tribes, there could be those, but there must be more variety.

You could live life as an unknown nomad, or join a tribe, make on yourself, do stuff to ensure your tribe's survival, like moving to new hunting and foraging grounds, settling blood feuds by raiding other tribes, etc.

Inspired by the first book in the Conqueror series. 
Title: Re: Games you wish existed
Post by: Dutchling on May 10, 2012, 11:57:22 am
So...Crusader Kings 2 with actual graphics? 

Sort of. Although I would love intelligence and information to be valuable and not just a matter of zooming out and clicking on provinces. If the duke of Asturias wants to know who is the baron of Turov it should not be very easy to get that (not very useful) information.
Title: Re: Games you wish existed
Post by: Kadzar on May 10, 2012, 05:19:12 pm
I'd like a game where you're just one individual in a sandbox area, in a vicious tribal setting.  And not as in the stereotyped Aztec, Gallic, type tribes, there could be those, but there must be more variety.

You could live life as an unknown nomad, or join a tribe, make on yourself, do stuff to ensure your tribe's survival, like moving to new hunting and foraging grounds, settling blood feuds by raiding other tribes, etc.

Inspired by the first book in the Conqueror series.
I'd like this too.
Title: .
Post by: Yannanth on May 10, 2012, 05:23:51 pm
.
Title: Re: Games you wish existed
Post by: adwarf on May 10, 2012, 06:17:19 pm
A sci-fi space race game where control a space organization hoping to make achievements in space before others. There would be a massive tech tree with over 2000+ research options, over 5000+ parts for ships, aliens races, space colonies, galactic wars with modernish space ships, and alien warships :D
Title: Re: Games you wish existed
Post by: Starver on May 10, 2012, 06:26:44 pm
Lol, do you know how ridiculously boring that would be? In the real world, there were diplomatic missions every few years. In the meantime, you just sit at your throne and do fuck all except take money from your serfs. I don't think it's a very good idea due to the enormous delay time for finding out what's happening abroad, and not to mention the very high financial cost of finding out almost any information about what's happening away from your lands (or indeed, in your own lands if you control a large area).

You know how Populous[1] did the whole "God Game" thing by representing the world you're working on as being on a table, with a book in the background giving you the bigger atlas, etc...

...Then how about an interface which is much like a Patrician's desk, with all the papers and such needed for managing one's domain being there on the desk, and when your attention is drawn to a so-far unrepresented area (or periodically, as the clerks who work for you bring in updated information, everything from bits of news to updated geopolitical maps) a new bit of parchment is put into the pile with the relevant information.

There'd be time-delays in gathering this information, although one thing you might do at your desk is to write edicts to set up a better courier route to a given city, or development of everything from pigeon-post to whatever your top tech-level of communications might be.  There'd also be the possibility of errors (or downright misinformation) creeping into this situation is another hurdle to cross.

In fact, you'd be best advised to orchestrate the creation of a covert backchannel or two to augment the official diplomatic communications...  Not that you'd necessarily be able to fully trust these, either, of course...  And orders to the field may also be intercepted and/or changed by your enemies, or misinterpreted/ignored by the actual intended recipients (or 'trusted' intermediaries) in either wilful disobedience or through sheer incompetence.  The tendencies towards which you might well be able to have detected if you ask the right questions or compare the right documents, or even just take notice of the right reports.

So, after all that, there's nothing like trying to put down a rebellion in a distant city with a force of arms that is actually nowhere near the city, or still responding to previous orders, or has been the main reason behind the rebellion in some way or other.


In other words, it'd all be part of the game...  Not that you couldn't (in a suitably time-compressed manner) go on a "Royal Progress", or similar expedition based upon your exact relationship with the territory you control (changing the relative temporal and information separations between oneself and various parts of your empire, in the process), and I could even imagine discarding/covering the glittery (or at least well-groomed) garb of your daily 'rulership', donning a nondescript cloak and sneaking out to mingle with the masses outside of your current citadel, so as to get a bit of 'word on the street' first hand...  With or without a discreet (or otherwise) bodyguard or any way of convincingly throwing off the cowl to reveal your full grandeur and (hopefully!) preventing some wrong being committed against yourself or another...  In the latter case, to reward a loyal subject or noble-acting street-urchin and/or invite them to join your retinue or family, or to be impressed/cowed enough to convince them to become an agent for your wishes (keep their ears to the grounds, set their eyes to the horizon, use their voice to convey your own message more strongly, set their hands towards 'your good/evil works', whatever...).


Oh, the possibilities...

Oh, the coding!!!


(I could see it being a bit populous, a bit war-strategy, but some parts like Thief or of a similar ilk...  And it could be based around just about any genre from Iron Age to Space Age...)

[1] Well, maybe you don't, if you're a young'un.  But take my word for it.  Or I'm sure you can find some sort of screenshots of it without too much searching.  Please don't let me allow the bit of your brain containing your Google-Fu skills become vestigial and withered through inactivity. ;)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 10, 2012, 07:39:36 pm
Master and commander: The game

or failing that: Napoleonic naval warfare simulator 2012
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on May 10, 2012, 09:51:37 pm
All of the current mech games make you the pilot, inside the mech.

I say bleh.

I want a kind of game where you can control armed drones- either in a military or "sport" setting, with-
Multiple types of parts, like heads having different cameras that work differently, etc.
Weapon customization, such as being able to purchase modifications
Parts customization as above
Such as you had a generic head, like a UHD-1
You could buy different attachments, like modules, cameras, etc
Let's say you bought for it a large antenna for radar capabilities and a high-powered camera.
Your Head would change names to UHD/C-1 LR, if it was keeping up with the theme, or "UHD Orion-LR". LR is long range, for the camera.

So with the massive ability for parts and weapons to be changed, you could potentially get away with a bank of maybe 12 parts for each category minimum if each one has enough mods.

Basically, I want a fully customizeable mech game with a few new mechanics.
Title: Re: Games you wish existed
Post by: rarborman on May 10, 2012, 10:46:23 pm
A zombie survival game where you die, your not allowed to play anymore, although you become a zombie, that if it dies the game is over for you.

A non-repetitive base building game, that isnt df.

A ye' old ship game sim, deck scrubbing and galley work and all, use to know one that was close but it got on my nerves with its bubble-pop shit.

A Dark City game, yes the movie, yes it would be single player, yes it would be awsome; or any science fiction noir movie.

An alien character game where the humans are not the good guys/they dont learn they were wrong and repent/is not friendly with the aliens/doesnt remind you of nazis and also the aliens are not a xenomorph/zerg/human in disguise/or impossibly adorible.
Title: Re: Games you wish existed
Post by: Kadzar on May 10, 2012, 11:58:45 pm
A ye' old ship game sim, deck scrubbing and galley work and all, use to know one that was close but it got on my nerves with its bubble-pop shit.
What is "bubble-pop shit", exactly?
Title: Re: Games you wish existed
Post by: TheBronzePickle on May 11, 2012, 12:15:50 am
It sounds very, very, very vaguely to me like it might maybe be referencing "Yohoho Puzzle Pirates" since 'bubble pop shit' is a decent description of some of the minigames and the game does have a lot of pseudo-realistic roles that the various characters have to fill to keep the ship working, like setting the sails, pumping the bilge, repairing the ship, et cetera.
Title: Re: Games you wish existed
Post by: rarborman on May 11, 2012, 02:34:23 pm
Yes, that is the game I'm referencing for that, havent played it in forever, only thing I remember about it is the annoying bubble pop shit.

Also a non-text based game based on Cube would be interesting.
Title: Re: Games you wish existed
Post by: sajathanthan on May 16, 2012, 09:24:51 am
i found this article someone just wrote yesterday on games they wish existed... some pretty good ideas..http://www.thatsyogarbage.com/three-games-i-wish-existed/ (http://www.thatsyogarbage.com/three-games-i-wish-existed/)

I want a pokemon MMORPG game, where battling, trading and a whole bunch more doesnt make you jump thru crazy hoops to do.
Title: Re: Games you wish existed
Post by: kg333 on May 16, 2012, 10:00:36 am
I want a pokemon MMORPG game, where battling, trading and a whole bunch more doesnt make you jump thru crazy hoops to do.

*cough* new World of Warcraft expansion *cough hack wheeze*

KG
Title: Re: Games you wish existed
Post by: TolyK on May 16, 2012, 02:04:49 pm
A very moddable infinite-world engine that supported minecraft-like terrain (but smoother and more finely-grained :P) and realistic physics (dynamic destructability, dynamic gravity, realistic momentum, acceleration, damage, etc.) with Quake3-style texture options. You could make the most insane simulator ever.
And in C++, not java, thank you.
Title: Re: Games you wish existed
Post by: DrPoo on May 16, 2012, 04:25:18 pm
A game where you play as a changeling sort of monster. That, or some other creep. I really want a game where i play as an alien in that way.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 16, 2012, 05:38:51 pm
spacestation3, poo, spacestation13...nuff said.
Title: Re: Games you wish existed
Post by: JanusTwoface on May 16, 2012, 05:52:46 pm
I want a pokemon MMORPG game, where battling, trading and a whole bunch more doesnt make you jump thru crazy hoops to do.
Does Monster MMORPG (http://www.monstermmorpg.com/) fit the bill? Never got around to trying it, but sounds like a Pokemon MMORPG at least.
Title: Re: Games you wish existed
Post by: Alkhemia on May 16, 2012, 06:45:58 pm
I want a pokemon MMORPG game, where battling, trading and a whole bunch more doesnt make you jump thru crazy hoops to do.
Does Monster MMORPG (http://www.monstermmorpg.com/) fit the bill? Never got around to trying it, but sounds like a Pokemon MMORPG at least.
also http://www.pokemon-world-online.net/ (http://www.pokemon-world-online.net/) it still in beta but it being work on.
Title: Re: Games you wish existed
Post by: Lord Dullard on May 17, 2012, 10:50:30 am
Battle Royale/Hunger Games style roguelike. You and a bunch of classmates/peers/whatever are thrown into an arena by some kind of shady government force where you must survive the elements and attempt to be the last @ standing.
Title: Re: Games you wish existed
Post by: NRDL on May 17, 2012, 10:54:11 am
A game where you can lead a squad ( or multiple squads from a top-view strategic interface ) of soldiers in a persistent world.  No dialogue, there doesn't have to be a plot, just action and lots of tactical and strategic planning.  Get to objective A, take out the enemy snipers, assault base, etc.  Kinda like first-person X-com, with just the squad based combat. 
Title: Re: Games you wish existed
Post by: Ezzran on May 17, 2012, 03:30:46 pm
A game that simulates a game of DnD 3.5e EXACTLY as it is. Meaning it would be multiplayer, all the spells from DnD 3.5 would be included, and my options for getting through tough situations would be more than either stab everything or talk my way out of it. Like, why fight the dudes through the tower if my use rope and climb skills are high enough to CLIMB said tower? I want to do that, but in a video game.

Yeah, I know that's pretty much impossible with our current technology.
Title: Re: Games you wish existed
Post by: Singularity125 on May 17, 2012, 03:42:55 pm
Looking at Kenshi the other day reminded me of Mount and Blade Warband. I guess one game I'd like merges the two. Full-roaming world, Kenshi-style, with M&B combat and politics. And hostile takeovers. Lots of those. Basically a game where I can leave my mark on the world in whatever way I see fit, and the world responds to it. The X games come close, but I want that in a medieval setting. Not canned Elder Scrolls stuff... though ES games are fun. Procedural events like food shortages or warring tribes that aren't specifically scripted. I want it different every time.
Title: Re: Games you wish existed
Post by: MrWiggles on May 17, 2012, 03:53:54 pm
A game that simulates a game of DnD 3.5e EXACTLY as it is. Meaning it would be multiplayer, all the spells from DnD 3.5 would be included, and my options for getting through tough situations would be more than either stab everything or talk my way out of it. Like, why fight the dudes through the tower if my use rope and climb skills are high enough to CLIMB said tower? I want to do that, but in a video game.

Yeah, I know that's pretty much impossible with our current technology.

Its not impossible at all. It depends on a few factors though, but not impossible at all. It'll just take a very long time to make, and there always things you wont be able to do. Well, even then that depends on a few things.
Title: Re: Games you wish existed
Post by: Rakonas on May 17, 2012, 04:25:06 pm
A game that simulates a game of DnD 3.5e EXACTLY as it is. Meaning it would be multiplayer, all the spells from DnD 3.5 would be included, and my options for getting through tough situations would be more than either stab everything or talk my way out of it. Like, why fight the dudes through the tower if my use rope and climb skills are high enough to CLIMB said tower? I want to do that, but in a video game.

Yeah, I know that's pretty much impossible with our current technology.

Its not impossible at all. It depends on a few factors though, but not impossible at all. It'll just take a very long time to make, and there always things you wont be able to do. Well, even then that depends on a few things.
Yeah it's more that simulating every possibility would take forever and by the time it's released it'll be outdated.
Title: Re: Games you wish existed
Post by: Ezzran on May 17, 2012, 05:16:35 pm
A game that simulates a game of DnD 3.5e EXACTLY as it is. Meaning it would be multiplayer, all the spells from DnD 3.5 would be included, and my options for getting through tough situations would be more than either stab everything or talk my way out of it. Like, why fight the dudes through the tower if my use rope and climb skills are high enough to CLIMB said tower? I want to do that, but in a video game.

Yeah, I know that's pretty much impossible with our current technology.

Its not impossible at all. It depends on a few factors though, but not impossible at all. It'll just take a very long time to make, and there always things you wont be able to do. Well, even then that depends on a few things.
Yeah it's more that simulating every possibility would take forever and by the time it's released it'll be outdated.

Oh, I don't care if it was outdated. It's gameplay I care about, not graphics. If it had the features, I could deal with bad graphics.
Title: Re: Games you wish existed
Post by: Scelly9 on May 17, 2012, 05:18:51 pm
A game that simulates a game of DnD 3.5e EXACTLY as it is. Meaning it would be multiplayer, all the spells from DnD 3.5 would be included, and my options for getting through tough situations would be more than either stab everything or talk my way out of it. Like, why fight the dudes through the tower if my use rope and climb skills are high enough to CLIMB said tower? I want to do that, but in a video game.

Yeah, I know that's pretty much impossible with our current technology.

Its not impossible at all. It depends on a few factors though, but not impossible at all. It'll just take a very long time to make, and there always things you wont be able to do. Well, even then that depends on a few things.
Yeah it's more that simulating every possibility would take forever and by the time it's released it'll be outdated.

Oh, I don't care if it was outdated. It's gameplay I care about, not graphics. If it had the features, I could deal with bad graphics.
If it had the features, I would do text based.
Title: Re: Games you wish existed
Post by: Ezzran on May 17, 2012, 05:21:22 pm
I could do text based, but I'm thinking mostly text with an area near the top of the screen to show the grid for combat purposes. Then you can move around according to standard DnD rules.
Title: Re: Games you wish existed
Post by: Starver on May 17, 2012, 06:13:10 pm
Sounds like you'd be happy with a MUD (with modern server and client extensions, it'd give you that grid, and more...)
Title: Re: Games you wish existed
Post by: MrWiggles on May 17, 2012, 06:50:38 pm
Locationality for text base generally suck ass. Its just very awkward to convey the information sanely, and timely.
----
But regardless, it would just take forever. Even with just a small examination of the Tower Example.

For the sake of argument. This is our Tower.
(http://www.bricksntiles.com/features/medieval-tower.jpg)
And assume that it's on dirt ground, some tree's around but not to close to the tower.

So you got the door. There kicking it down, there picking the lock. And there getting the guard on the inside to talk to you.

Then there every possible effect dNd magic spells can have it on. If its wood door. That's Warp Wood, and Wood Shape.

If it's a metal door. Thats Transmute Metal to Wood, Transmute Metal to Jelly, Chill Metal, & Heat Metal.

Lets now talk about some more creative way to handle the door. Lets employ Disable Device, and remove the door from the hinges, or remove the bolts for the hedges.

Lets employ Knowledge: Carpentry or Knowledge: Architecture or Knowledge:  Engineering and discover the door well weakness then exploit it. And apply it to the tower in general.

Now lets go onto the tower itself. You can climb it, as you suggested, sure, and our example tower has plenty of windows so you can try breaking into any of those. Then you can again apply the Wood spells to the frame, break the windows or dislodge the entire window frame.

But climbing and breaking through a window is pretty boring.

So we got Meld into Stone, PassWall, Transmute Rock to Mud (at the foundation), Soften Earth and Stone (at the foundation), Stone Shape,
Stone Tell (to get some intel), and for the more morbid  Stone to Flesh.

Oh, and also include all the spells that'd like you scale the tower too. Spider Walking, Flying, anything that'd let you construct something; wall of stone move earth.

Then we have the foundation that the tower rest on. We can dig that out manually or with spells, collapses the tower, or employ medieval siege technique of digging partially under the tower and setting fires to weaken the foundation. 

And we can also remove the motor between stone blocks or pull out the stone block one by one.

And then we can also summon all sorts of fantastical creatures to besiege the tower.

Then there all the spells to control the guards or monster inside the tower.

Then we can hire folks to raid the tower for us, or do anything we can above.

We can then construct a wall around the the tower, and then fill the tower with water.

Or make the tower into a box.

I'm sorta losing my point. *coughs*

There nothing technically impossible there, but what makes it hard to make all these systems play well together, and that takes forever, much like we have dorf fortress.
Title: Re: Games you wish existed
Post by: Starver on May 17, 2012, 07:51:53 pm
And you never mentioned the first method that came to my mind...

Wander by the door conspicuously 'accidentally' dropping a bag of gold within sight of the door and the guards therein and then a few moments later loudly announcing to oneself "Oh dear!  I appear to have lost some gold, and me with the inability to look down at the floor in order to recover it at all.! Ah well...  It appears I shall have to go away for a few minutes and come back with a second full bag and this time attach it to my belt so that it won't fall off while just walking!  Of course, knowing me, it'll still come loose if I were to do anything strenuous, like... say... climb a spiral staircase, should I perchance be able to find one like that which doubtless lies beyond this dread portal that right now appears to be barred against me...  Knowing my luck, I shall probably find that open when I return and feel compelled to wander inside through sheer curiosity, and then... whooops... more gold shall fall from my person, and lost to me...  Ah well, them's the breaks, and I can only say good luck to them what finds so many gold coins just lying around the place..."

(Granted not the simplest situation to orchestrate, but not far from an 'actual' event once played out in a different genre of RP situation...)

((Also, granted, hardly adding to the topic, but I just found the mental image so compelling that I had to share.  A pity I could not make this contribution quite as pithy as intended.))
Title: Re: Games you wish existed
Post by: Niveras on May 17, 2012, 07:54:29 pm
Maybe not technically impossible, but the level of detail and work involved is vastly out of scale compared to just using an actual person for a game master. Especially if the game is multiplayer already.

I know this thread is for wishful thinking, right there in the title, and it's really the pinnacle of crass for me to belittle the idea, but I don't think it is possible to be satisfied with your idea. At some point you'll be restricted to what the developers thought to add, restricted to mere representation (rather than full modeling), and still the game would be repetitive, because there are only so many ways to play out the stories within the game. By contrast, a DM can account for all these things on the fly, and what's more, can easily generate new stories, or take old ones in unexpected directions. Of course, the DM has to be at least decent at it...

Like I said, I know how stupid it is for me to say all that, but there it is. It just seems, as far as ideas go, on par with simulating the universe with perfect fidelity.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on May 17, 2012, 08:09:58 pm
There's only one thing you need to know in Dungeons and Dragons, Magic Missile. 

Need to open a door? Magic Missile. 
Need to slay a dragon? Magic Missile.
Need to get rid of an orc that wants to live in a human town? Magic Missile.
Need to disarm a trap? Magic Missile.
Need to rescue a princess? Magic Missile the quest giver, take his gold pouch and then go to the tavern.
Need to slay a creature with magic immunity? Magic Missile and then Magic Missile again.

All you'll ever need is a mage with a Ring of Wizardly on every finger and a spellbook filled with Magic Missile.
Title: Re: Games you wish existed
Post by: blackmagechill on May 17, 2012, 08:13:09 pm
A version of mafia for the android platform.
Title: Re: Games you wish existed
Post by: Draco18s on May 17, 2012, 08:26:33 pm
Don't forget using Polymorph Any Object on a herd of cattle (making them small pebbles), collecting them, then shoving them one by one under the gap under the door.  Then running for the hills in whatever amount of the 10 minutes is left on the spell's duration.
Title: Re: Games you wish existed
Post by: FuzzyZergling on May 17, 2012, 08:40:40 pm
There's only one thing you need to know in Dungeons and Dragons, Magic Missile. 

Need to open a door? Magic Missile. 
Need to slay a dragon? Magic Missile.
Need to get rid of an orc that wants to live in a human town? Magic Missile.
Need to disarm a trap? Magic Missile.
Need to rescue a princess? Magic Missile the quest giver, take his gold pouch and then go to the tavern.
Need to slay a creature with magic immunity? Magic Missile and then Magic Missile again.

All you'll ever need is a mage with a Ring of Wizardly on every finger and a spellbook filled with Magic Missile.
Anything that can't be done by Magic Missile can be done by Duct Tape.
Title: Re: Games you wish existed
Post by: Starver on May 17, 2012, 08:41:04 pm
There's only one thing you need to know in Dungeons and Dragons, Magic Missile.

[...]

Despite all that, I've got a soft spot in my heart for Air Wall.  Found useful as everything from shielding against missile weapons to becoming an impromptu surface to allow one to traverse gaps, at first, it really came into its own in naval combat.

Being chased by hostile ships, a little mystical waving of the arms deployed this invisible barrier as a rather nasty stealth obstacle into which various pursuing vessels ploughed, with hilarious results.  And did the fun stop when the magic ran out and no more Air Walls could be conjured into being?  No, for (despite being ineffectual) the same waving of the arms at an opportune moment in front of a ship whose crew were now cognisant of the threat (easily identified as being caused by the annoyingly cheerful wizard sat upon the stern of their quarry) caused them to conduct an unnecessary and somewhat counter-productive evasive manoeuvre straight into the only other remaining boat from the hostile fleet...

There were other interesting adaptations (without, of course, a 100% success rate), but this was the true moment of crowning glory.

(Just remember, folks, one trick ponies invariably fall flat on their face.  As did, quite literally, one Force-user in a a Star Wars RPG game, who had relied too much upon favourable dice-rolls insofar as a self-levitation feat of Force usage.  And, of course, his luck ran out at the most entertaining time, i.e. as he was casually staring down through a plate-glass sky-light of a warehouse at the activities of the enemy's workforce, within...  The dice know what they're doing, man, and they're playing a game with us!)
Title: Re: Games you wish existed
Post by: Draco18s on May 17, 2012, 09:54:21 pm
There's only one thing you need to know in Dungeons and Dragons, Magic Missile.

[...]

Despite all that, I've got a soft spot in my heart for Air Wall.  Found useful as everything from shielding against missile weapons to becoming an impromptu surface to allow one to traverse gaps, at first, it really came into its own in naval combat.

Personally I'm a fan of Ice Ship.

No where in the spell does it say that the galleon (made of ice) that you summon must be summed in water....
Title: Re: Games you wish existed
Post by: Starver on May 17, 2012, 11:41:45 pm
Personally I'm a fan of Ice Ship.
For a moment there, I was imagining a Pykrete (http://en.wikipedia.org/wiki/Pykrete) vessel, before re-realising the realm that this conversation was referring to. ;)

Indeed, though.  I can see how useful a huge chunk of boat-shaped ice could be in so many situations...  I applaud the concept wholeheartedly!
Title: Re: Games you wish existed
Post by: Draco18s on May 18, 2012, 07:58:16 am
Indeed, though.  I can see how useful a huge chunk of boat-shaped ice could be in so many situations...  I applaud the concept wholeheartedly!

We kept trying to drop it on people.
Title: Re: Games you wish existed
Post by: Draco18s on May 18, 2012, 10:01:32 am
bonus points for summoning it IN people.

Can't.  No line of sight. ;)
Title: Re: Games you wish existed
Post by: Oliolli on May 18, 2012, 10:06:06 am
Indeed, though.  I can see how useful a huge chunk of boat-shaped ice could be in so many situations...  I applaud the concept wholeheartedly!

We kept trying to drop it on people.

That isn't necessarily a good idea.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Draco18s on May 18, 2012, 10:09:35 am
Indeed, though.  I can see how useful a huge chunk of boat-shaped ice could be in so many situations...  I applaud the concept wholeheartedly!

We kept trying to drop it on people.

That isn't necessarily a good idea.

Spoiler (click to show/hide)

Actually, that was pretty much the point.  And there weren't ever any friendlies to worry about crushing anyway.  We were in a prison full of evil things.
Title: Re: Games you wish existed
Post by: Nulzilcho on May 18, 2012, 10:38:50 am
bonus points for summoning it IN people.

Can't.  No line of sight. ;)

Until they open their mouth to speak.
Title: Re: Games you wish existed
Post by: Sirus on May 18, 2012, 12:18:26 pm
Y'all are forgetting the perfectly useful non-violent things a ship made of ice can be used for:

Dominating an ice sculpture competition.
Wedding or some other large party has a broken refrigerator? BAM! Instant ice box.
Said ice box can also be chipped away for use as ice in drinks.
Shaved ice ship sno-cones.
Keeping pet penguins.

And so on and so forth.
Title: Re: Games you wish existed
Post by: Niveras on May 18, 2012, 01:01:59 pm
I somewhat expect that a giant ice ship won't exactly balance on its keel. Unless the ship we're talking about is a flat bottomed barge or an eastern junk.

So yes, it is quite possible that a mundane use of an ice ship would still result in blood.
Title: Re: Games you wish existed
Post by: Draco18s on May 18, 2012, 01:50:39 pm
Until they open their mouth to speak.

Not really.

In any case, Ice Ship is 1st edition's Create Water.
("I create water inside that guy's lungs")
Title: Re: Games you wish existed
Post by: Stworca on May 18, 2012, 01:57:46 pm
A shooter on the historicaly losing side where it's possible but unlikely to change the course / strategy in the style of Dark Crusade, but set in WW2.

No, not the god damn company of linearity.
Title: Re: Games you wish existed
Post by: Sirus on May 18, 2012, 02:01:50 pm
So, WWII as the Germans/Italians/Japanese? On a Risk-style map with RTS battles for control over regions? Might be fun.
Title: Re: Games you wish existed
Post by: Rakonas on May 18, 2012, 03:31:25 pm
A Star Wars Battlefront style campaign map sounds pretty great.
Title: Re: Games you wish existed
Post by: Eктωρ on May 18, 2012, 10:36:59 pm
Something akin to MB merged with Europa Universalis and RTW.

Like, you have every castle and town in a country, war is realistic (that is, logistics need to be managed and all that), you can lead armies like MB in RTW-like battles, have character lineage progression CK2 style. Pretty much an ancient world nobility simulator. The closer to the Dark Ages the better.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on May 19, 2012, 12:43:49 am
A shooter on the historicaly losing side where it's possible but unlikely to change the course / strategy in the style of Dark Crusade, but set in WW2.
Yeah I have to say this is something that is sorely missing from gaming. We have so many games set in World War II as the Americans, it's tedious. A game based around being a member of a small, ever decreasing, squad in the Wehrmacht on the closing days of the World War II would be interesting. 
Never really got the extreme levels of demonisation of the German army in World War II who often seem to blamed for the terrible things the SS and the like did. I would wager the average conscripted German  stuck in some foxhole hell covered in mud, piss and blood knew even less of what was going on in Nazi Germany than the citizens.

Something akin to MB merged with Europa Universalis and RTW.

Like, you have every castle and town in a country, war is realistic (that is, logistics need to be managed and all that), you can lead armies like MB in RTW-like battles, have character lineage progression CK2 style. Pretty much an ancient world nobility simulator. The closer to the Dark Ages the better.
So basically a better more in-depth Total War? I could dig that. As for the age why not full Dark Age 500 AD Biritish Isles. With the Irish, Welsh, Cornish, Angles, Saxons, Britons, Picts, Franks and Jutes all fighting for power? Massive shield wars meeting each other in the fog of a British morning, horns blowing.
Title: Re: Games you wish existed
Post by: Rakonas on May 19, 2012, 01:42:37 am
A shooter on the historicaly losing side where it's possible but unlikely to change the course / strategy in the style of Dark Crusade, but set in WW2.
Yeah I have to say this is something that is sorely missing from gaming. We have so many games set in World War II as the Americans, it's tedious. A game based around being a member of a small, ever decreasing, squad in the Wehrmacht on the closing days of the World War II would be interesting. 
Never really got the extreme levels of demonisation of the German army in World War II who often seem to blamed for the terrible things the SS and the like did. I would wager the average conscripted German  stuck in some foxhole hell covered in mud, piss and blood knew even less of what was going on in Nazi Germany than the citizens.

Something akin to MB merged with Europa Universalis and RTW.

Like, you have every castle and town in a country, war is realistic (that is, logistics need to be managed and all that), you can lead armies like MB in RTW-like battles, have character lineage progression CK2 style. Pretty much an ancient world nobility simulator. The closer to the Dark Ages the better.
So basically a better more in-depth Total War? I could dig that. As for the age why not full Dark Age 500 AD Biritish Isles. With the Irish, Angles, Saxons, Britons, Picts, Franks and Jutes all fighting for power? Massive shield wars meeting each other in the fog of a British morning, horns blowing.
This would be amazing. I'm a sucker for anything set in dark ages britain as it's probably my hands-down favourite period of history. By the way, the welsh and cornish didn't really exist at that point, being descendants of the britons.
Title: Re: Games you wish existed
Post by: Guardian G.I. on May 19, 2012, 05:09:49 pm
Something akin to MB merged with Europa Universalis and RTW.

Like, you have every castle and town in a country, war is realistic (that is, logistics need to be managed and all that), you can lead armies like MB in RTW-like battles, have character lineage progression CK2 style. Pretty much an ancient world nobility simulator. The closer to the Dark Ages the better.

A 9th century Kievan Rus' is a very good setting for such game, with all the infighting between the rulers of the principalities for the control of Kiev and the constant raids of the Cuman nomads.
Title: Re: Games you wish existed
Post by: Vector on May 19, 2012, 06:26:25 pm
I may have already said this, but I desperately want Old English Metal Gear.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on May 19, 2012, 10:21:59 pm
By the way, the welsh and cornish didn't really exist at that point, being descendants of the britons.
Yeah you're right, they did have their own rulers at the time trying to get power though. I forgot what their "de jure lands" were called at that time. Dark Ages are indeed also my favourite period in history. If there was ever a game like it I would love to play as some kind of "raider king" who gained his power from sacking Pictish towns or something.

There's a Mount and Blade: Warband mod based around 500 AD British Isles which is quite good. Brytenwalda if you haven't heard about it.
http://forums.taleworlds.com/index.php/board,189.30.html
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on May 20, 2012, 12:25:45 am
oh, i much prefer the late neolithic and early bronze age, the first steps into civilization spawned cultures so alien and fascinating
Title: Re: Games you wish existed
Post by: Draco18s on May 20, 2012, 12:28:45 am
oh, i much prefer the late neolithic and early bronze age, the first steps into civilization spawned cultures so alien and fascinating

Unreal World (http://www.jmp.fi/~smaarane/urw.html)?
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on May 20, 2012, 12:43:35 am
i love that game, actually play it more than df now, but that's iron age scandinavia. i'm more looking for something set in ain ghazal or teleilat el ghassul
Title: Re: Games you wish existed
Post by: Draco18s on May 20, 2012, 01:03:01 am
ain ghazal or teleilat el ghassul

Gazuntite.
Title: Re: Games you wish existed
Post by: Chattox on May 20, 2012, 03:40:55 am
Some kind of fantasy management game where you manage a team/squad of gladiators, say, or perhaps adventurers. You're responsible for their training, equipment, sending them out on missions etc. Like Pit of War only not browser based. That game would be glorious
Title: Re: Games you wish existed
Post by: NRDL on May 20, 2012, 03:45:19 am
A game where you can play as a fleet admiral, but you're not in direct control of the space civ.  You can use the politics of the civ to your advantage, start and end wars, requisition ships and troops, supplies, etc.  Proper logistics is a must, along with awesome space battles, with capital ships, gunships, fighters, and drones. 
Title: Re: Games you wish existed
Post by: Alkhemia on May 20, 2012, 03:52:26 am
Stubbs the Zombie 2  :'(
Also a Warcraft 4 but blizzard would probable make it crap.
Title: Re: Games you wish existed
Post by: eerr on May 20, 2012, 04:24:01 am
I may have already said this, but I desperately want Old English Metal Gear.

Romeo: Oh Mercutio! I struggle over your great size.

Mercutio: Worry not, I shall make it inside and disable the defenses!

Romeo: Oh Mercutio, that sounds perfect.

Title: Re: Games you wish existed
Post by: MrWiggles on May 20, 2012, 04:31:06 am
I want Economy of Scale, but with 20 percent less suck.
Title: Re: Games you wish existed
Post by: Neyvn on May 20, 2012, 08:25:34 am
Evil Genius 2....

Title: Re: Games you wish existed
Post by: Vector on May 20, 2012, 09:09:45 am
Romeo: Oh Mercutio! I struggle over your great size.

Mercutio: Worry not, I shall make it inside and disable the defenses!

Romeo: Oh Mercutio, that sounds perfect.

Naw, I think that's Early Modern English... Middle English is Chaucer.  I'm talking Beowulf as a sneaking mission.
Title: Re: Games you wish existed
Post by: NRDL on May 20, 2012, 09:13:21 am
I'd like a game where you play as an infantryman, and you don't have much control over where you go.  You can sign up in different parts of the military ( Commando, Marine, Special Ops, etc ) but that's it.  You'll be deployed, and fight, and hopefully not die.  Perma-death for a character is essential.

Would be cool if this is set in space, like Starship Troopers. 
Title: Re: Games you wish existed
Post by: Kadzar on May 20, 2012, 01:42:50 pm
Would be cool if this is set in space, like Starship Troopers.
So your main weapon would be laughably ineffective against your enemies and you'd have to spend hours training knife throwing for the one time in the game it's useful?
Title: Re: Games you wish existed
Post by: Sirus on May 20, 2012, 02:03:05 pm
Would be cool if this is set in space, like Starship Troopers.
So your main weapon would be laughably ineffective against your enemies and you'd have to spend hours training knife throwing for the one time in the game it's useful?
That's the movie version. The original novel has the Mobile Infantry running around in mech suits each capable of taking on the bugs 100 to 1.
Title: Re: Games you wish existed
Post by: DrPoo on May 20, 2012, 02:48:27 pm
I would wish there was a game where you were a banana
Title: Re: Games you wish existed
Post by: lordcooper on May 21, 2012, 06:12:56 am
I would wish there was a game where you were a banana

Why?
Title: .
Post by: Yannanth on May 22, 2012, 05:25:15 am
.
Title: Re: Games you wish existed
Post by: Flying Carcass on May 22, 2012, 05:31:28 am
You know what would rock? A free-roaming (in the vein of GTA, Saints Row, Red Dead Redemption, ect.) mech game with mech customization on par (or better than) Armored Core.
Title: Re: Games you wish existed
Post by: Akura on May 22, 2012, 11:51:14 am
Yesterday, the idea hit me for a sorta-roguelike game, where you play a member of a rebel faction against the corporate-imperialist government, similar to the WEC from Crusader: No Remorse(whose well-written manuals were a major inspiration for this idea), only instead of being a one-man killing machine, you play as any other kind of member such an underground resistance would have, such is regular combat troops, medical personnel, mid-level command officer, etc. For example, you could work as a computer technician, repairing the computers around the base, and eventually be promoted to do hacking missions into enemy computer networks, and even have to accompany combat soldiers on a raid to bypass security for them.

I was thinking of permadeath, and the possibility of facing capture, and have to choose between selling out your comrades or holding on and hope for rescue(or escape).
Title: Re: Games you wish existed
Post by: Draco18s on May 22, 2012, 12:44:13 pm
Sorta like Liberal Crime Squad?
Title: Re: Games you wish existed
Post by: Gamerlord on May 24, 2012, 06:25:34 am
You know what would rock? A free-roaming (in the vein of GTA, Saints Row, Red Dead Redemption, ect.) mech game with mech customization on par (or better than) Armored Core.

If only.  :-\
Title: Re: Games you wish existed
Post by: MrWiggles on May 24, 2012, 06:34:04 am
You know what would rock? A free-roaming (in the vein of GTA, Saints Row, Red Dead Redemption, ect.) mech game with mech customization on par (or better than) Armored Core.

If only.  :-\

I cant imagine in a thousand years how a sand box, none linear Armor Core would work. That's just super bizarre.
Title: Re: Games you wish existed
Post by: Niveras on May 26, 2012, 05:40:17 am
Maybe not so much GTA, but Just Cause. Plenty of opportunity for over-the-shoulder rampant destruction, not so much for commandeering other vehicles. You could maybe get away with having enemy mechs you could climb aboard and beat up and throw out the other pilot, but that somewhat negates the purpose of customization (although a robust customization system would allow for a large variety of enemy mechs to fight).

I've never played Armor Core per se, just a couple different installments of Mechwarrior, but I can imagine a mech game with customization in a large, destructable sandbox environment. Possibly in multiple locations - instead of just one island, with its myriad environments, as in JC2, multiple planets/systems/warzones, each with their mix of environments.

Of course, it is also kind of hard to imagine in what universe would a clandestine - as opposed to mercenary - mech pilot operate (as opposed to a clandestine human operative).
Title: Re: Games you wish existed
Post by: Matz05 on June 02, 2012, 03:04:59 pm
I want to play a game where you design your own weapons or vehicles in some way that actually allows innovation, rather than just "+1 attack, -1 accuracy". Are there any out there other than Aurora?
Title: Re: Games you wish existed
Post by: Blizzlord on June 02, 2012, 03:41:50 pm
Unless you count Borderlands, no. :(

I want minecraft with giant mechs. And moar Dakka.
Title: Re: Games you wish existed
Post by: Svarte Troner on June 02, 2012, 04:12:56 pm
Hey guys, remember this (http://www.bay12games.com/ww1medic/)? The whole reason I found out about DF? Well, I want that, but I want it to be so immersive that I feel like a shell is going to drop at anytime, and I'm going to have to scoop someone's guts back into their belly, all the while they're screaming their lungs out, only to realize that it's hopeless. I want to wallow around in a blood drenched, corpse laden trench, watching as my comrades are torn to bits by a bayonet charge. I want to slowly go insane and die of Typhus in a trench. I want Attrition Warfare: The Game basically. Perhaps incorporated with this:

I'd like a game where you play as an infantryman, and you don't have much control over where you go.  You can sign up in different parts of the military ( Commando, Marine, Special Ops, etc ) but that's it.  You'll be deployed, and fight, and hopefully not die.  Perma-death for a character is essential.

Would be cool if this is set in space, like Starship Troopers.  Fucking WW1 man.
Title: Re: Games you wish existed
Post by: Graknorke on June 02, 2012, 04:58:00 pm
Spreadsheets:The Game
Seriously, I need something SO spreadsheet based that I start to realise them. I just see them as a regular graphical interface. Nothing strange with them, so I never get it when people complain.
With Aurora say, it took me about 5 hours playtime to realise why people were complaining about spreadsheets. Until then, I didn't even notice anything spreadsheety about it, just numbers that I needed to know.

So, more spreadsheets, less pictures.
Title: Re: Games you wish existed
Post by: Matz05 on June 02, 2012, 05:16:13 pm
Unless you count Borderlands, no. :(

I want minecraft with giant mechs. And moar Dakka.

This.
Title: Re: Games you wish existed
Post by: kg333 on June 02, 2012, 06:04:47 pm
Well, I want that, but I want it to be so immersive that I feel like a shell is going to drop at anytime, and I'm going to have to scoop someone's guts back into their belly, all the while they're screaming their lungs out, only to realize that it's hopeless. I want to wallow around in a blood drenched, corpse laden trench, watching as my comrades are torn to bits by a bayonet charge. I want to slowly go insane and die of Typhus in a trench.

...WTF did I just read?

KG
Title: Re: Games you wish existed
Post by: Matz05 on June 02, 2012, 07:15:43 pm
Seconded. What the heck?
Title: Re: Games you wish existed
Post by: SalmonGod on June 02, 2012, 07:28:21 pm
From now on, whenever I think a game is lacking in brutal, horrific realism... the proper appeal is "I want to slowly go insane and die of Typhus in a trench."  Shortening it to "I want to die of Typhus in a trench" might be a bit catchier.
Title: Re: Games you wish existed
Post by: Kadzar on June 02, 2012, 08:08:39 pm
Not enough games these days allow you to die from disease. Actually, I can't think of any offhand other than Oregon Trail.
Title: Re: Games you wish existed
Post by: Svarte Troner on June 02, 2012, 09:33:29 pm
Heh heh. I was watching some Saving Private Ryan clips on youtube, got me a little hyped up there.  :D
Title: Re: Games you wish existed
Post by: Conor5677 on June 04, 2012, 04:38:01 pm
I've always wished there was a multiplayer space game that was pretty much like space build in garry's mod, but much larger.
Title: Re: Games you wish existed
Post by: Draco18s on June 04, 2012, 04:55:28 pm
Not enough games these days allow you to die from disease. Actually, I can't think of any offhand other than Oregon Trail.

Unreal World.
Title: Re: Games you wish existed
Post by: Guardian G.I. on June 05, 2012, 01:11:43 am
I wish there was a cyberpunk GTA-style game.
Title: Re: Games you wish existed
Post by: TSTwizby on June 05, 2012, 01:21:28 am
I've been sucked entirely into Persona 3 lately, mainly because I'm trying to beat it before I have to leave again, and the whole system has really got me thinking of how to make A.I. controlled allies in battle useful and interesting. One thing that bugged me about that game was that whether you were a complete jerk outside of battle had no bearing on allies behavior in battle. So I'd like a game where actions you take, whether it's things like choosing whose advice you follow or who you use that last health-restoring-thingy on or just whether you say 'Hi' or 'Get to work' in the morning influence how your allies fight. So maybe if you're a big enough jerk to the healer, they'll 'forget' that you're low on health and instead give another of your allies a pointless powerup. Or maybe a particularly hot blooded character will ignore your orders to hang back and act as reinforcements unless you've been working on keeping him calm. It's important that it not just be a simple 'how much do I like you' meter, with them being more helpful or obedient the more they like you.
Title: Re: Games you wish existed
Post by: MrWiggles on June 05, 2012, 02:17:10 am
I've been sucked entirely into Persona 3 lately, mainly because I'm trying to beat it before I have to leave again, and the whole system has really got me thinking of how to make A.I. controlled allies in battle useful and interesting. One thing that bugged me about that game was that whether you were a complete jerk outside of battle had no bearing on allies behavior in battle. So I'd like a game where actions you take, whether it's things like choosing whose advice you follow or who you use that last health-restoring-thingy on or just whether you say 'Hi' or 'Get to work' in the morning influence how your allies fight. So maybe if you're a big enough jerk to the healer, they'll 'forget' that you're low on health and instead give another of your allies a pointless powerup. Or maybe a particularly hot blooded character will ignore your orders to hang back and act as reinforcements unless you've been working on keeping him calm. It's important that it not just be a simple 'how much do I like you' meter, with them being more helpful or obedient the more they like you.

Star Ocean 2.

You want the game, Star Ocean 2.
Title: Re: Games you wish existed
Post by: timferius on June 05, 2012, 11:00:55 am
I wish there was a cyberpunk GTA-style game.

I'm not sure if this is a joke, or fortunate timing, but I'll treat it as serious, and point you to the just-announced Watch Dogs.
Title: Re: Games you wish existed
Post by: Lord Dullard on June 05, 2012, 11:03:55 am
I've been sucked entirely into Persona 3 lately, mainly because I'm trying to beat it before I have to leave again, and the whole system has really got me thinking of how to make A.I. controlled allies in battle useful and interesting. One thing that bugged me about that game was that whether you were a complete jerk outside of battle had no bearing on allies behavior in battle. So I'd like a game where actions you take, whether it's things like choosing whose advice you follow or who you use that last health-restoring-thingy on or just whether you say 'Hi' or 'Get to work' in the morning influence how your allies fight. So maybe if you're a big enough jerk to the healer, they'll 'forget' that you're low on health and instead give another of your allies a pointless powerup. Or maybe a particularly hot blooded character will ignore your orders to hang back and act as reinforcements unless you've been working on keeping him calm. It's important that it not just be a simple 'how much do I like you' meter, with them being more helpful or obedient the more they like you.

Star Ocean 2.

You want the game, Star Ocean 2.

Everyone should play this anyway. One of the best PS RPGs, hands down.
Title: Re: Games you wish existed
Post by: Drakale on June 05, 2012, 11:11:10 am
What I have been craving for a while is a Victorian era GTA style game based in London. Hijacking cabs, building a reputation, getting invited to the most scandalous parties. So many possibilities.

Title: Re: Games you wish existed
Post by: Lord Dullard on June 05, 2012, 11:17:42 am
Okay, a Victorian GTA would be awesome. Especially if your arch-nemesis was a Sherlock Holmes analogue.
Title: Re: Games you wish existed
Post by: Draco18s on June 05, 2012, 11:52:22 am
What I have been craving for a while is a Victorian era GTA style game based in London. Hijacking cabs, building a reputation, getting invited to the most scandalous parties. So many possibilities.

What about Berlin?  Would Berlin be ok (http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/231780)?
Title: Re: Games you wish existed
Post by: Scelly9 on June 05, 2012, 02:57:33 pm
What I have been craving for a while is a Victorian era GTA style game based in London. Hijacking cabs, building a reputation, getting invited to the most scandalous parties. So many possibilities.

What about Berlin?  Would Berlin be ok (http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/231780)?
I love the designer of the FPS getting pelted with stuff in that video.
Title: Re: Games you wish existed
Post by: Draco18s on June 05, 2012, 03:11:29 pm
I love the designer of the FPS getting pelted with stuff in that video.

We all do, we all do...
Title: Re: Games you wish existed
Post by: Haspen on June 07, 2012, 04:19:07 pm
A good, real remake of Star Trek: Birth of the Federation.

I would give all my money to get nice 3d battles, textures, expanded research and diplomacy. Oooh, and if it could expand onto Original series too, and proper dates and timing on the game. *sigh*

For those who don't know: Master of Orion, Star Trek style.
Title: Re: Games you wish existed
Post by: chewie on June 07, 2012, 04:40:28 pm
TBFPS - Turn based first person shooter. Multiplayer

You plan for x seconds (plan=look around for enemies, cover or whatever) and then you play for y seconds in the traditional FPS way. And then it's all planning again.

Title: Re: Games you wish existed
Post by: lordcooper on June 07, 2012, 04:45:09 pm
A game where you're just some (non-badass) norm being hunted by Assassins.

TBFPS - Turn based first person shooter. Multiplayer

You plan for x seconds (plan=look around for enemies, cover or whatever) and then you play for y seconds in the traditional FPS way. And then it's all planning again.

That would frustrate the hell out of me.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on June 07, 2012, 04:45:53 pm
Sounds like Battlefield. Spend 10 minutes planning your attack and strolling across the terrain only to be shot by a sniper, respawning and then doing it all again.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 07, 2012, 04:46:17 pm
Aurora, but with HoI3 ground combat, how awesome.
Title: Re: Games you wish existed
Post by: MrWiggles on June 07, 2012, 05:25:47 pm
HoI?
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on June 07, 2012, 05:28:12 pm
Hearts of Iron. 
http://en.wikipedia.org/wiki/Hearts_of_iron
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 08, 2012, 08:39:04 pm
I watched E3 and saw that Wii U lego City game.

All I could think of? Saints Row 3, Lego edition.

DO WANT. Not sure why, but still. Do want.
Title: Re: Games you wish existed
Post by: chewie on June 13, 2012, 10:13:07 am
Less post-apocalyptic and more pre-or-right-in-the-middle-of the-apocalypse games
Title: Re: Games you wish existed
Post by: Devling on June 14, 2012, 12:56:53 am
I wish there was a game with really low graphics and low system requirements set in the Warhammer 40K universe.
That's free.

Title: Re: Games you wish existed
Post by: Sirus on June 14, 2012, 01:02:56 am
I wish there was a game with really low graphics and low system requirements set in the Warhammer 40K universe.
Have you tried-- (http://www.gamesworkshop.com)
That's free.
Never mind...
Title: Re: Games you wish existed
Post by: NRDL on June 14, 2012, 04:37:26 am
Less post-apocalyptic and more pre-or-right-in-the-middle-of the-apocalypse games

Yeah, with randomized apocalypses and disasters.  Max replayability. 
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on June 14, 2012, 04:46:39 am
Less post-apocalyptic and more pre-or-right-in-the-middle-of the-apocalypse games

Yeah, with randomized apocalypses and disasters.  Max replayability.

Sounds like S.T.A.L.K.E.R. after I get the AS Val and a Wind of Freedom suit. Except the randomised apocalypses and disasters are for the NPCs. 
Title: Re: Games you wish existed
Post by: Kadzar on June 16, 2012, 03:52:20 am
A MMORPG that feels sort of like a living world, or at least not like some bizarre combat-themed amusement park.
Title: Re: Games you wish existed
Post by: BuriBuriZaemon on June 16, 2012, 06:00:15 am
An MMO Sandbox that allows you to play as an animal within an ecosystem and revolves around survival and breeding. It is the equivalent of dynasty-building in Crusader Kings series, but here you try to thrive as a species. Each animal has an innate attributes but can develop new skills by learning. You start by controlling a single animal but you can pass on your attributes and teach skills to your younglings.

If the animal you control dies, either due to old age or killed, you then take control of a youngling of your choice or if you have no youngling at the time death occurs, you start again from the scratch. So this is like semi-permadeath.

You can play as carnivore or herbivore. So player killing is part of the game mechanics.

No in-game chat is supported, you can only communicate using body language and sound.

Title: Re: Games you wish existed
Post by: miauw62 on June 16, 2012, 06:28:50 am
A MMORPG that feels sort of like a living world, or at least not like some bizarre combat-themed amusement park.

Many have tried, equally many have failed.

AKA, its incredibly hard to pull off.
Title: Re: Games you wish existed
Post by: Dutchling on June 16, 2012, 07:16:08 am
You'd either need very strict RP rules or a very high NPC:player ratio combined with a Thuring-test beating AI.
Title: Re: Games you wish existed
Post by: MrWiggles on June 16, 2012, 07:19:03 am
Probably the greatest difficulty with that kinda of goal, is keeping the certain number of players active, filling a lot of passive but needed roles.

Until there the magic number players, the world will be pretty broken.
Title: Re: Games you wish existed
Post by: miauw62 on June 16, 2012, 07:28:32 am
I think armageddronMUD did it right.
But it HAS very strict RP rules.
Title: Re: Games you wish existed
Post by: Draco18s on June 16, 2012, 07:33:59 am
You'd either need very strict RP rules or a very high NPC:player ratio combined with a Thuring-test beating AI.

Turing.

It's a Turing Test, named after Alan Turing.
Title: Re: Games you wish existed
Post by: Dutchling on June 16, 2012, 07:50:19 am
Damn, I even googled it. Too bad I'm not the only who misspelled it on the internets.
Title: Re: Games you wish existed
Post by: Draco18s on June 16, 2012, 09:03:53 am
Damn, I even googled it. Too bad I'm not the only who misspelled it on the internets.

Huh.  Cause google gives me a corrected search result.
*Shrug*
Title: Re: Games you wish existed
Post by: Kadzar on June 16, 2012, 11:46:41 am
Well, then I guess I'd at least settle for a MMO where you don't have to take up a combat role. Or a thing like Anarchy Online where they explain all the MMO-ish bits in-game and you can buy things that aren't for combat and you can craft things with tools you own in a semi-logical process rather than putting a bunch of shit on an anvil or a magic altar of some kind and hoping for the best.
Title: Re: Games you wish existed
Post by: Rakonas on June 16, 2012, 11:50:45 am
Tried A Tale in the Desert?
Personally I wish someone would remake SimEarth, for a more complex simulation with the processing power of modern computers. Also an interface which isn't terrible, though I suppose it wouldn't be so terrible if not for dosbox.
Title: Re: Games you wish existed
Post by: neotemplar on June 16, 2012, 01:32:19 pm
I wish there was a modern successor to Uncharted Waters New Horizons that was not a crappy MMO.
Title: Re: Games you wish existed
Post by: Draco18s on June 16, 2012, 01:44:50 pm
Tried A Tale in the Desert?

Tale in the Desert would suck less if there was less emphasis on being the first person to do something.

Among other things.
Title: Re: Games you wish existed
Post by: SomethingCreative on June 16, 2012, 04:09:25 pm
An MMO Sandbox that allows you to play as an animal within an ecosystem and revolves around survival

Behold, there is actually something like this that exists. It's called WolfQuest, and no, it is not nearly as good as your idea is.

It was also funded by the good ole United States. Tax dollars hard at work, making video games, and feeding starving video game developers! I'm so proud that I could weep hot tears of joy.

The players play as wolves in Yellowstone, and eat critters. There is no chat (I think?). I wouldn't actually suggest that anybody attempt to play this.

Go ahead and watch it.
http://www.youtube.com/watch?v=XMskYHPG4jw
Title: Re: Games you wish existed
Post by: Leatra on June 16, 2012, 04:29:41 pm
An MMO Sandbox that allows you to play as an animal within an ecosystem and revolves around survival

Behold, there is actually something like this that exists. It's called WolfQuest, and no, it is not nearly as good as your idea is.

It was also funded by the good ole United States. Tax dollars hard at work, making video games, and feeding starving video game developers! I'm so proud that I could weep hot tears of joy.

The players play as wolves in Yellowstone, and eat critters. There is no chat (I think?). I wouldn't actually suggest that anybody attempt to play this.

Go ahead and watch it.
http://www.youtube.com/watch?v=XMskYHPG4jw
I watched another video about it. Game looks actually good but after watching this video... I think I'll go play CoD or something.
Title: Re: Games you wish existed
Post by: Farmerbob on June 16, 2012, 04:45:32 pm
A MMORPG that feels sort of like a living world, or at least not like some bizarre combat-themed amusement park.

Closest thing to this that I've found is Wurm Online.  There are players who have been playing for years who almost never fight anything.  There are players who have played for years who do almost nothing other than hunt or fight other players.  Dedicated crafters, farmers, etc.  There are PVE and a PVP worlds, and characters cannot carry anything except their names, and coins in the bank between PVP and PVE worlds.  There is a part of the PVE world that's PVP light.

If you go the PVP side, it's full loot, you can destroy the enemy, take all his stuff, destroy their crops, destroy their house, take all their valuables, and sacrifice the rest to your gods.

The world is player-shapable.  What I am currently doing to my own deed is permanent on the land unless I change it, or someone else changes it.  Trees I plant will grow, and even sprout and expand.  Trees I cut are gone unless they are replanted, or regrow due to sprouting from other nearby trees.  Crops must be tended and harvested, or they will rot in the fields.  Animals must be groomed and fed or they will develop disease and die.  Animals can be bred with a crude system of genetic traits.

The crafting system is hands-down the best crafting system in existence in any MMO, IMHO.  The original SWG crafting was the closest in complexity, and it falls far, far short.

The Cons.

1st person view only.

Avatar and NPC graphics are still mostly GI-Joe Kung Fu Grip quality animations at best - BUT there are changes in the works, spiders, bison, chickens, and cows are now in the game in the experimental client using the updated graphics engine.

It will eat your life if you let it.
Title: Re: Games you wish existed
Post by: BuriBuriZaemon on June 16, 2012, 05:46:42 pm
An MMO Sandbox that allows you to play as an animal within an ecosystem and revolves around survival

Behold, there is actually something like this that exists. It's called WolfQuest, and no, it is not nearly as good as your idea is.


Yes, I know that game and that idea was inspired by that game and reading "White Fang" by Jack London. In the story, the reader gets to see the world from the perspective of a wolf-dog and I thought it'd be awesome to play a game like that.
Title: Re: Games you wish existed
Post by: Kadzar on June 16, 2012, 10:43:01 pm
Yeah, it was probably a mistake to say "living world". A more accurate description might be a "world that feels alive" or "a world that you could live in". Not a game where you can't do much more than spend time in pursuit of the Almighty End Game Content or digging an irrigation ditch in some Hobbesian nightmare world. I just want to be able to by a tent in town, go out into the virtual wilderness with some friends or by myself, and go camping. Maybe catch a fish or two (and I wouldn't have to have a certain amount of skill to catch certain kinds, though I wouldn't be adverse if skill even drastically helped my chances), clean them, cook them, and eat them. Then, if there are people with me, someone could pull out an instrument of some sort and play it, and we could all dance in the moonlight.

It could take place in the End Game Rusher so long as I don't have to be a certain level or have to grind to be able to do all the stuff I mentioned. I suppose it could be in the Hobbesian nightmare world, though I'm wary of that since I really don't want some jackass to come in and murder everyone while we'e out on our virtual vacation, and I'd like to be able to get away from some city full of NPCs rather than a player-made fortress created to protect the one cow they own from raiders.

Also, I'd like to be able to possess a collection of tools that I can use without being near some sort of crafting station. If I'm out in the wilderness I wanna be able to whip out my needle and thread and mend some clothing right then and there. And, of course, if I have the tools and materials, just make something form scratch in a logical fashion. If I mess up at all, I want to end up with a mostly worthless product, rather than everything evaporating because I did such a poor job I somehow managed to destroy matter. And, if the product is so worthless as to be unusable, I want to be able to scrap the piece of junk and get back some of my raw materials. And crafting would work like fishing, in that you could luck out and do everything perfectly your first time, though practice will ensure that you do a good job consistently.
Title: Re: Games you wish existed
Post by: Drakale on June 16, 2012, 10:47:57 pm
Sounds like you should try camping IRL.
Title: Re: Games you wish existed
Post by: Kadzar on June 16, 2012, 11:05:08 pm
Camping in real life is time consuming, you can't easily do it with people form around the world, and it involves a lot of bugs. Plus, you can't go camping on an alien world in real life or go to sleep in a forest lit up by faeries.

Anyway, that was just an example. The main idea is to improve the general MMO experience for people who aren't Achievers or Player Killers. To add something into the modern MMO for Socializers and Explorers.
Title: Re: Games you wish existed
Post by: Farmerbob on June 17, 2012, 12:00:42 am
Camping in real life is time consuming, you can't easily do it with people form around the world, and it involves a lot of bugs. Plus, you can't go camping on an alien world in real life or go to sleep in a forest lit up by faeries.

Anyway, that was just an example. The main idea is to improve the general MMO experience for people who aren't Achievers or Player Killers. To add something into the modern MMO for Socializers and Explorers.

As I mentioned before.  Wurm.  There are people who do exactly what you have described.  Sounds like you are more the PVE type.  The PVP side is cutthroat, the PVE side, aside from a sometimes passive-aggressive conversation in chat, is PVP-free unless you go to a specific place on a specific server.
Title: Re: Games you wish existed
Post by: Putnam on June 17, 2012, 05:04:12 pm
EVE online?
Title: Re: Games you wish existed
Post by: Graknorke on June 18, 2012, 05:59:55 pm
Is it bad that my first thought at instruments was Mabinogi?
You can do all of that stuff on there, IIRC, it sounds almost like he's TRYING to describe it.
Title: Re: Games you wish existed
Post by: Svarte Troner on June 18, 2012, 07:17:06 pm
Personally I wish someone would remake SimEarth, for a more complex simulation with the processing power of modern computers. Also an interface which isn't terrible, though I suppose it wouldn't be so terrible if not for dosbox.
Title: Re: Games you wish existed
Post by: Kadzar on June 18, 2012, 08:45:30 pm
Is it bad that my first thought at instruments was Mabinogi?
You can do all of that stuff on there, IIRC, it sounds almost like he's TRYING to describe it.
Looking into it, it seems interesting. I'm not too fond of the animu style, but I do think might try it out.
Title: Re: Games you wish existed
Post by: Vattic on June 19, 2012, 03:00:20 am
Less post-apocalyptic and more pre-or-right-in-the-middle-of the-apocalypse games
Like Death of Grass or the opening chapters of Day of the Triffids. Could be great.
Title: Re: Games you wish existed
Post by: Yolan on June 19, 2012, 07:50:28 am
Today I was thinking of a game I wish existed. Skip to the bottom if you want to know right away, because first I will start by calling out the problems with your typical cRPG.


1) Finite, Small Worlds

Firstly, pretty much whatever the cRPG is, the player knows at the start that they are in an extremely finite world. Not only is it possible to physically visit every location, every dungeon every house - but you might well expect that you must do so in order to complete the game. Each NPC can be spoken to, each dialogue possibility uncovered, every quest completed (excluding those perhaps limited to certain classes, but these are rare). Classic examples would be the last three Elderscrolls games. A rare counter example would be Daggerfall, where the world is, for all intents and purposes, quite boundless.

2) Static World

Kind of building on 1. Not only are worlds generally finite and small, but also they are static. Nations do not rise and fall, people do not move from town to town, etc.

3) The player is the sole real changing element.

Building on 2. Everything else stays the same, while you develop. However, no matter how powerful you get, or how far you rise in the ranks of a guild or what have you, your role in the world always remains pretty much the same - the typically lone adventurer.


OK, ok - so now it should be clear what I want.

I want a first person perspective cRPG like what we have been seeing recently, yet with a near boundless, generated world that is non-static, and for the player to be able to effect change in that world. You got it, I want Dwarf Fortress adventure mode in polished first person form. I want intentionally less detailed characters so that hundreds can exist on the screen at once no problem. I want to participate in actual battles that actually change the political map of the world. I want to be able to lead groups, up to and including whole armies, Total War style. I want to be able to walk around cities that actually have thousands of NPCs in them, where I do not go up to each one attempting to systematically exhaust their dialogue options.

Surely this is not beyond the ability of modern game designers? Also, surely this game would have a big market. Why is it not happening already?!?!
Title: Re: Games you wish existed
Post by: Putnam on June 19, 2012, 02:34:36 pm
It is, it's called Dwarf Fortress >_>
Title: Re: Games you wish existed
Post by: Sirus on June 19, 2012, 02:44:30 pm
Mount & Blade hits quite a few of your criteria.

While the worlds are finite, they are definitely not small.
Armies are raised and destroyed, cities and fortresses are sacked and conquered, entire nations can crumble if things go badly enough for them.
Building on the above statement, you start as a lone adventurer, but before long you're leading mercenary troops and eventually entire armies. There is also no guarantee that your mission objectives will stay where they are; say you need to deliver a letter to the king. You ride to the capital to discover that he left with his army. You track the army down only to discover that the king was captured in battle. You can then track the other army, attack it, and free the king to deliver your message. Or you can say "nuts to that" and go kill bandits for a while.
Although it defaults to third-person perspective, you can go first-person if you want.
Cities are kinda lackluster, sadly.
Title: Re: Games you wish existed
Post by: Guardian G.I. on June 19, 2012, 03:04:05 pm
Personally I wish someone would remake SimEarth, for a more complex simulation with the processing power of modern computers. Also an interface which isn't terrible, though I suppose it wouldn't be so terrible if not for dosbox.
With a liiiiiiitle bit better graphics, it will become the ultimate annihilator of my free time.
Title: Re: Games you wish existed
Post by: Alastar on June 19, 2012, 03:38:40 pm
A modern RTS in the tradition of Nether Earth rather than Dune 2.
I especially like how the limitations of the interface are a natural part of the gameplay.

A graphical RPG with fluid real-time combat but a simulation approach to mechanics rather than gamey abstractions, and a highly dynamic world.
Title: Re: Games you wish existed
Post by: Trapezohedron on June 21, 2012, 04:26:44 am
A(n ascii) roguelike with VERY STRONG mercantilism gameplay. I've been yearning to gain some (digital) coin lately.
Title: Re: Games you wish existed
Post by: Draco18s on June 21, 2012, 07:54:06 am
A(n ascii) roguelike with VERY STRONG mercantilism gameplay. I've been yearning to gain some (digital) coin lately.

Try Tales of Middle Earth.  There's a merchant class; the only one that can throw coins with deadly force.
Title: Re: Games you wish existed
Post by: Mongol13524 on June 21, 2012, 01:15:35 pm
A(n ascii) roguelike with VERY STRONG mercantilism gameplay. I've been yearning to gain some (digital) coin lately.

Try Tales of Middle Earth.  There's a merchant class; the only one that can throw coins with deadly force.
That sounds fantastic. Downloading.
Title: Re: Games you wish existed
Post by: Draco18s on June 22, 2012, 07:37:31 am
That sounds fantastic. Downloading.

Mind, it's still the same adventure: killing stuff, finding loot, etc.  But it's a bit of a twist to play as a merchant.
Title: Re: Games you wish existed
Post by: Descan on June 23, 2012, 02:00:03 am
I would love a game of Aurora-level complexity, with graphics (possibly of DF level), where you start as a hundred-man band of stone-age hunter-gatherers on a randomly generated world, and you build a civilization.

So basically, Civilization meets Aurora/Dwarf Fortress. I would play the SHIT out of that.
Title: Re: Games you wish existed
Post by: Nomus on June 23, 2012, 02:46:41 am
I just want a procedural Super Hero rpg.  I'd settle for a good Super Hero roguelike.
Title: Re: Games you wish existed
Post by: MrWiggles on June 23, 2012, 03:42:48 am
Systemizing Super Heros is very hard.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 03:49:35 am
A game with realistic physics for planes, vehicles and boats. Doing bombing runs is fun.
Title: Re: Games you wish existed
Post by: MrWiggles on June 23, 2012, 03:54:57 am
Isnt that more or less Battlefield series?
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 04:01:33 am
Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on June 23, 2012, 04:02:39 am
ARMA?
Title: Re: Games you wish existed
Post by: Scelly9 on June 23, 2012, 04:05:33 am
For the planes part you can try one of the IL2: Sturmovik games. The older ones, not cliffs of dover.
Title: Re: Games you wish existed
Post by: MrWiggles on June 23, 2012, 04:06:48 am
Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.

What was really stopping a WW2 pilot from doing that? Other then sanity.
Title: Re: Games you wish existed
Post by: Xeron on June 23, 2012, 04:40:17 am
Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.

What was really stopping a WW2 pilot from doing that? Other then sanity.
Gravity for example ?
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on June 23, 2012, 04:56:37 am
But gravity, like evoultion, is just a theory.  ;)

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: MrWiggles on June 23, 2012, 05:09:00 am
Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.

What was really stopping a WW2 pilot from doing that? Other then sanity.
Gravity for example ?
The plane and the pilot fall at the same speed.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 06:35:33 am
Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.

What was really stopping a WW2 pilot from doing that? Other then sanity.
Non superhuman reflexes, and the fact that a human is not as aerodynamic as a plane. Besides, opening up the cover would certainly damage the plane, nor do they keep flying in a straight line. It would spin out of control before you got back in too.
Title: Re: Games you wish existed
Post by: MrWiggles on June 23, 2012, 06:49:21 am
Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.

What was really stopping a WW2 pilot from doing that? Other then sanity.
Non superhuman reflexes, and the fact that a human is not as aerodynamic as a plane. Besides, opening up the cover would certainly damage the plane, nor do they keep flying in a straight line. It would spin out of control before you got back in too.
The cover is meant to be manually opened. And plane can keep flying in a straight line, you can lock the control stick into place.
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 07:53:44 am
Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.

What was really stopping a WW2 pilot from doing that? Other then sanity.
Gravity for example ?
The plane and the pilot fall at the same speed.

The plane, being much denser than the pilot, would fall much faster.

Plus, there is that whole troublesome engine thing that might lead the plane to fly rapidly away from the un-aerodynamic pilot.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 08:06:26 am
Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.

What was really stopping a WW2 pilot from doing that? Other then sanity.
Gravity for example ?
The plane and the pilot fall at the same speed.

The plane, being much denser than the pilot, would fall much faster.

Plus, there is that whole troublesome engine thing that might lead the plane to fly rapidly away from the un-aerodynamic pilot.
((You just failed physics. The weight of an object doesn't affect it's rate of descent,which is consistent all the time. See the hammer and feather experiment, or Galileo's experiment. In fact, the plane, being more aerodynamic would fall slower))
Title: Re: Games you wish existed
Post by: Rose on June 23, 2012, 08:29:17 am
I dunno about you, but when I drop a hammer and a feather at the same time, the feather gently floats down, while the hammer breaks my toe.

An airoplane would continue going forward, while the person stepping outside would fall down.
Title: Re: Games you wish existed
Post by: Urist Imiknorris on June 23, 2012, 09:16:09 am
The problem with the hammer/feather experiment is that the Earth's atmosphere is not a vacuum.
Title: Re: Games you wish existed
Post by: Draco18s on June 23, 2012, 09:41:58 am
I dunno about you, but when I drop a hammer and a feather at the same time, the feather gently floats down, while the hammer breaks my toe.

Try doing it on the moon (http://en.wikipedia.org/wiki/File:Apollo_15_feather_and_hammer_drop.ogg).
Title: Re: Games you wish existed
Post by: Vattic on June 23, 2012, 09:51:04 am
ARMA?
From what I understand ARMA2 isn't a very realistic flight sim. Their helicopter game does a much better job of helicopters at least.
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 10:15:23 am
I dunno about you, but when I drop a hammer and a feather at the same time, the feather gently floats down, while the hammer breaks my toe.

Try doing it on the moon (http://en.wikipedia.org/wiki/File:Apollo_15_feather_and_hammer_drop.ogg).
Try flying an airplane on the moon.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 10:46:49 am
The point I was trying to make was that Gravity causes an equal rate of arceleration for all things. There are forces that change this rate of arceleration, including friction and momentum.

For a more accurate version of that experiment, get a wooden and an iron ball of equal size, and drop them from the tower of Pizza.  They will land at the exact same moment. (Then get arrested by the Spanish inquisition for telling the world goes around the sun)

An airoplane would continue going forward, while the person stepping outside would fall down.
Both would enter a parabolic trajectory, but the planes descent is slowed by the lift of it's wings. The person, being quite a bit less
aerodynamic, and also much lighter would be slowed down by friction, and will, depending on the hight of the fall, land first.

The actual density of the plane doesn't impact it's flight trajectory much. It just means the thing has more momentum and is thus less impacted by other forces, for example friction and it's engines power. It doesn't have any effect on gravity, because while the energy required to move it does increase with mass, so does the gravitationall pull.As far as I can remember the calculation goes a bit like this. (Note, friction is ignored).
(m*v²/2)=m*g*h (m=mass, v=speed, g=gravitational force, h=height)
As you can see the mass cancels itself out, and therefore doesn't influence arceleration.

So far for physics 101;
Title: Re: Games you wish existed
Post by: Draco18s on June 23, 2012, 10:55:38 am
I dunno about you, but when I drop a hammer and a feather at the same time, the feather gently floats down, while the hammer breaks my toe.

Try doing it on the moon (http://en.wikipedia.org/wiki/File:Apollo_15_feather_and_hammer_drop.ogg).
Try flying an airplane on the moon.

Irrelevant to the point.  Which was that, "the plane would hit the ground first because it is heavier."
(And that said point is false for two reasons, one of which is that weight is irrelevant, see: hammer and feather on the moon)
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 11:02:17 am
I dunno about you, but when I drop a hammer and a feather at the same time, the feather gently floats down, while the hammer breaks my toe.

Try doing it on the moon (http://en.wikipedia.org/wiki/File:Apollo_15_feather_and_hammer_drop.ogg).
Try flying an airplane on the moon.

Irrelevant to the point.  Which was that, "the plane would hit the ground first because it is heavier."
(And that said point is false for two reasons, one of which is that weight is irrelevant, see: hammer and feather on the moon)

Whoever said anything about the plane being heavier but people who weren't paying attention? This was about WWII pilots, none of whom ever did battle in an arena with no atmosphere. Further more, the stated reasons for the pilot not carrying on a short distance from his aircraft were "density" and "aerodynamic forces." You could do the hammer and helium balloon experiement on the moon, but that doesnt mean it would work on Earth.

For a more accurate version of that experiment, get a wooden and an iron ball of equal size, and drop them from the tower of Pizza.  They will land at the exact same moment.

Try that on a really windy day. The weight is irrelephant. The density isnt. Because this isnt a vacuum. If one object masses a hundred times more than the other and they have the same cross section, one of them is going to fall a hell of a lot faster. The forces acting on both maybe the same, but the air will give way to the denser object much more readily.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 11:15:23 am
But density has nothing to do with it. What has some importance though is the mass. But not in the context of gravitational arceleration (which doesn't care about mass), but in the context of friction.

Let's asume that both the pilot and the plane have the same density. According to your theory, they would have to fall just as fast. Which is not what would happen. The plane, due to the fact that it's more aerodynamic, would fall faster.

If the plane and human had the same form, but different densities, they would fall just as fast.(See Galileo's experiment, described in a previous post).
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 11:25:02 am

If the plane and human had the same form, but different densities, they would fall just as fast.(See Galileo's experiment, described in a previous post).

You're going to stand there and tell me that an inflatable decoy airplane is going to fall as fast as the real thing if dropped from an equal height above the earth, reaching the ground at approximately the same time?
Title: Re: Games you wish existed
Post by: Xinvoker on June 23, 2012, 11:31:47 am

If the plane and human had the same form, but different densities, they would fall just as fast.(See Galileo's experiment, described in a previous post).

You're going to stand there and tell me that an inflatable decoy airplane is going to fall as fast as the real thing if dropped from an equal height above the earth, reaching the ground at approximately the same time?
Yep, that's exactly true. But the atmosphere has to be calm, otherwise the inflatable "aircraft" might be blown away (or upwards) by the wind.
Title: Re: Games you wish existed
Post by: Rose on June 23, 2012, 11:35:24 am

If the plane and human had the same form, but different densities, they would fall just as fast.(See Galileo's experiment, described in a previous post).

You're going to stand there and tell me that an inflatable decoy airplane is going to fall as fast as the real thing if dropped from an equal height above the earth, reaching the ground at approximately the same time?
Yep, that's exactly true. But the atmosphere has to be calm, otherwise the inflatable "aircraft" might be blown away (or upwards) by the wind.

Nope, the wings on the decoy will provide more lift relative to the weight of the plane.
Title: Re: Games you wish existed
Post by: Xinvoker on June 23, 2012, 11:38:04 am

If the plane and human had the same form, but different densities, they would fall just as fast.(See Galileo's experiment, described in a previous post).

You're going to stand there and tell me that an inflatable decoy airplane is going to fall as fast as the real thing if dropped from an equal height above the earth, reaching the ground at approximately the same time?
Yep, that's exactly true. But the atmosphere has to be calm, otherwise the inflatable "aircraft" might be blown away (or upwards) by the wind.

Nope, the wings on the decoy will provide more lift relative to the weight of the plane.
Sure. Except it doesn't matter. The lift will be the same, in absulute terms.

Let's ditch the inflatable thing and say they are both made of metal, but one is solid, and the other is a hollow shell.
The wings will have the same shape and same air resistance, therefore they will provide the same lift, and both planes will fall at the same speed.
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 11:39:18 am

If the plane and human had the same form, but different densities, they would fall just as fast.(See Galileo's experiment, described in a previous post).

You're going to stand there and tell me that an inflatable decoy airplane is going to fall as fast as the real thing if dropped from an equal height above the earth, reaching the ground at approximately the same time?
Yep, that's exactly true. But the atmosphere has to be calm, otherwise the inflatable "aircraft" might be blown away (or upwards) by the wind.

Nope, the wings on the decoy will provide more lift relative to the weight of the plane.
Sure. Except it doesn't matter. The lift will be the same, in absulute terms.

Let's ditch the inflatable thing and say they are both made of metal, but one is solid, and the other is a hollow shell.
The wings will have the same shape and same air resistance, therefore they will provide the same lift, and both planes will fall at the same speed.

No, lets go back to spheres for a minute. Lets say I get a metal one and a latex one, both about 1m radius. And this is magic latex that wont deform. They are both hollow and I fill them both with helium. They both hit the ground at the same time?
Title: Re: Games you wish existed
Post by: Rose on June 23, 2012, 11:42:04 am
Nope, while the lift is the same, the doward force is differfent. Try making a paper airplane, and make a copy of it in aluminum foil, and tell me the results.
Title: Re: Games you wish existed
Post by: Xinvoker on June 23, 2012, 11:45:33 am

No, lets go back to spheres for a minute. Lets say I get a metal one and a latex one, both about 1m radius. And this is magic latex that wont deform. They are both hollow and I fill them both with helium. They both hit the ground at the same time?
lol, the 2nd one will never hit the floor, so it has no place in a freefalling experiment.

Just read this:
http://www.ehow.com/list_5761172_ball-drop-science-projects.html
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 11:52:32 am

No, lets go back to spheres for a minute. Lets say I get a metal one and a latex one, both about 1m radius. And this is magic latex that wont deform. They are both hollow and I fill them both with helium. They both hit the ground at the same time?
lol, the 2nd one will never hit the floor, so it has no place in a freefalling experiment.

Just read this:
http://www.ehow.com/list_5761172_ball-drop-science-projects.html

So density does matter then?

I think we should quit thread-jacking this topic now.
Title: Re: Games you wish existed
Post by: Draco18s on June 23, 2012, 12:00:45 pm
Whoever said anything about the plane being heavier but people who weren't paying attention? This was about WWII pilots, none of whom ever did battle in an arena with no atmosphere. Further more, the stated reasons for the pilot not carrying on a short distance from his aircraft were "density" and "aerodynamic forces." You could do the hammer and helium balloon experiement on the moon, but that doesnt mean it would work on Earth.

I take it that reading comprehension wasn't your forte:

>>>>Gravity for example ?
>>>The plane and the pilot fall at the same speed.
>>The plane, being much denser than the pilot, would fall much faster.
>The weight of an object doesn't affect it's rate of descent,which is consistent all the time. See the hammer and feather experiment.
Cue someone not knowing WTF the "hammer and feather experiment" is (it was DONE ON THE MOON)
Cue me informing them of this fact
Cue you being dumb thinking I'm talking about AIRPLANES on the moon.
Cue thread derailing derailing derail.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 12:10:29 pm

No, lets go back to spheres for a minute. Lets say I get a metal one and a latex one, both about 1m radius. And this is magic latex that wont deform. They are both hollow and I fill them both with helium. They both hit the ground at the same time?
lol, the 2nd one will never hit the floor, so it has no place in a freefalling experiment.

Just read this:
http://www.ehow.com/list_5761172_ball-drop-science-projects.html

So density does matter then?

I think we should quit thread-jacking this topic now.
As long as we're talking about falling objects, density doesn't matter. (Unless you're taking other factors into account, like friction and air currents.)

Also, no stopping the thread derailing: Someone is being wrong on the internet.

But yeah, just read the link, additionally look for information about Galileo, who discovered this strange fact. (He's the one who invented the two balls experiment)
Title: Re: Games you wish existed
Post by: Rose on June 23, 2012, 12:12:02 pm
Here's the thing. We /are/ taking into account air friction and lift, because we're talking about somebody stepping out of a plane, both of whom have drag, and one of whom has lift.
Title: Re: Games you wish existed
Post by: Xinvoker on June 23, 2012, 12:18:58 pm
Here's the thing. We /are/ taking into account air friction and lift, because we're talking about somebody stepping out of a plane, both of whom have drag, and one of whom has lift.
Yes and their trajectories will be different because of that. But not because of different mass or densities.
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 12:20:33 pm
Okay, this is my last attempt.

Isnt that more or less Battlefield series?
Realistic

Not, jump out of plane, get rocket launcher, reboard midflight. I meant something more akin to a flight simulator, with failing engines and such.

What was really stopping a WW2 pilot from doing that? Other then sanity.

Enter me saying the relative densities of objects have a great effect on the falling rates of objects in an atmosphere.

Enter a vast amount of irrelevant whargarble about how stupid I am for not realizing that the weights of objects have no effect of their rate of fall, totally ignoring the fact that they were the ones that brought up weight in the first place. Sanity deserted them as they began to gibber about how density has no effect on an object falling in air.

tl;dr We were talking about airplanes when people began talking about objects in a vacuum so I thought they were confused. I tried to inject a bit about balloons to gently bring the conversation back to Earth.

Because differences in density can effect trajectories, take the example of the cannon ball and the balloon.

/threadjack

The B-17 series has bits about engines failing(oil leaking, fuel leaking, crew management), but is more of a bomber simulator(in old game and really old DOS game varients). I haven't played the Il-2 games, but have heard they also have complicated damage models.
Title: Re: Games you wish existed
Post by: Sirus on June 23, 2012, 12:33:16 pm
How the hell did you guys go off on a two-page derail? O_o
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 12:36:22 pm
GEE, ISNT THAT OLD MICROPOSE GAME B-17 COOL AND JUST THE KIND OF GAME THAT GUY WANTED?
Title: Re: Games you wish existed
Post by: miauw62 on June 23, 2012, 12:43:31 pm
I want a  game that realistically simulates dropping all kinds of airplanes too.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 12:51:15 pm
The relative densities have no effect on the objects, but the mass (Weight indicates the strength of the gravitationall force on the object ) do. (A little, mostly considering friction and air movements.).

Example, the two balls experiment. One drops two balls, one made from Iron, one from wood. The balls are of equal size, but different mass. Therefore, there densities are also different. Now if you drop these balls, they will hit the ground at the exact same moment.

Therefore, a difference in density does not impact falling speed. Q.E.D

Now seeing as we just conveniently ignored friction in the previous experiment, let's see what happens then. Both objects would get an equal amount of friction, but considering one objects mass(not density, density isn't important) is larger, it's momentum is too. This would mean that that object would slow down a little less, meaning that it would hit the ground faster.

However, this effect is often neglible. Also, as stated before, it has nothing to do with the objects densities, only with it's mass. The only way  for the density to be relevant is for when it either impacts the mass of the object, or the objects size (and therefore the amount of friction).

Say let's work out a practical example. We have two objects, one having a density of 2 kg/dm³, the other of 4kg/dm³. Both objects are 1dm³ large. Let's also assume that both objects are not hampered by friction, because that is hard to calculate.

Since the energy of the momentum is equal to the energy off the fall, we know:
(m*v²/2)=m*g*h (m=mass, v=speed, g=gravitational force, h=height)
So, when we fill that in:
First object
(v²*2kg/2=2kg*1m*9.81/kg*m)
(v²*2kg/2=2kg*1m*9.81/kg*m)
(v²=2*9.81N)

Second object
(v²*4kg/2=4kg*1m*9.81/kg*m)
(v²*4kg/2=4kg*1m*9.81/kg*m)
(v²=2*9.81N)

Q.E.D.: Two objects without external influences fall at equal speeds, regardless of their relative mass or density.

Now if an other external force(for example the wind) would want to influence the objects path, this calculation applies
v²*m/2 = Energy required for the speed chance v)
As you can see, m stands for mass, not density. Therefore, density doesn't influence an objects path, not directly through gravitationall force, nor indirectly by using external forces.

Q.E.D.

How the hell did you guys go off on a two-page derail? O_o
Someone was being wrong on the internet
Title: Re: Games you wish existed
Post by: Rose on June 23, 2012, 12:56:02 pm
density is a function of mass and volume. more density means more mass and/or less volume. Less volume means more drag, and more mass means more momentum, and more force due to gravity, therefore density has an effect.
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 12:59:05 pm
see above


Example, the two balls experiment. One drops two balls, one made from solid Iron, one a latex membrane filled with gaseous helium. The balls are of equal size, but different mass. Therefore, their densities are also different. Now if you drop these balls, one will promptly fall to the ground while the other floats idly upwards.

It is thus shown that density has a quite obvious effect on the behavior of objects in a gaseous medium.


Sorry, just had to fix that for you.
Title: Re: Games you wish existed
Post by: FuzzyZergling on June 23, 2012, 01:01:13 pm
Spoiler: Off-Topic (click to show/hide)

I wish for a Skyrim-style game set in the DF universe.
Title: Re: Games you wish existed
Post by: Xinvoker on June 23, 2012, 01:03:09 pm
Looks like these particular wrong people on the internet will have to remain wrong, since they ignore mathematical proof.
Title: Re: Games you wish existed
Post by: Rose on June 23, 2012, 01:04:51 pm
Quod Erat Demonstratum, means "Is also in agreement"
Title: Re: Games you wish existed
Post by: thobal on June 23, 2012, 01:11:53 pm
Spoiler (click to show/hide)
VERY OFF TOPIC
Title: Re: Games you wish existed
Post by: Rakonas on June 23, 2012, 01:32:17 pm
I think the point about density is that a less dense object (ie: a piece of flattened paper) will fall differently due to air/etc. than a more dense object of the same mass (ie: that same piece of paper crumpled into a ball.).
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 23, 2012, 01:44:21 pm
see above


Example, the two balls experiment. One drops two balls, one made from solid Iron, one a latex membrane filled with gaseous helium. The balls are of equal size, but different mass. Therefore, their densities are also different. Now if you drop these balls, one will promptly fall to the ground while the other floats idly upwards.

It is thus shown that density has a quite obvious effect on the behavior of objects in a gaseous medium.


Sorry, just had to fix that for you.
You where saying that because the plane had a higher density, it would fall faster. This would not be true, because the plane would fall marginally faster, this would be caused by it's aerodynamic look and not, by it's density.

Also, that is scientifically proven experiment, first executed by Galileo. Matter and density have no influence on the gravitational forces on a falling object.

The fact that the Helium balloon floats isn't caused by gravity or falling or anything, but by Archimedes law. This says that an object submerged in anything will feel an upward force equal to the weight of the matter it is displacing. To return to our cubes, with their one dm³ displacement. Knowing that the density of air is 1.225 kg/m3 , or 0.001225 kg/ dm³; We can safely say this force is neglible for anything with a larger mass or size than a helium balloon. For example, a wo II airplane

The defense rests

Quod Erat Demonstratum, means "Is also in agreement"
Better translation is, which was to be proved.

Spoiler (click to show/hide)
VERY OFF TOPIC
If you had cared to actually read through the entire thing, you'd have seen that I actually tackled that problem later on.
I'll rephrase it for you here:
"Friction would have an effect on the speed of the object. The change in speed would be determined by the following formula:
v²*m/2= E(In joules)" As you can clearly see, density is not part of this equatation, meaning that it doesn't effect anything.

Also, also calculating friction accurately requires supercomputers, so I'm not going to do that.


Also, more to the point, the reason why an objects density is that it isn't a factor in these calculations. Density is just mass/size.
Since size is fixed for the example, the WO II fighter yet, and matter has proven not to be important, we can safely say the effect of density is neglible, compared to say, the effect of the form of the object you're dropping.

((I'm spending way to much effort on this, me thinks. But it's for a good cause.))

I think the point about density is that a less dense object (ie: a piece of flattened paper) will fall differently due to air/etc. than a more dense object of the same mass (ie: that same piece of paper crumpled into a ball.).
Uhm actually, both papers have the same density. You just changed the form and therefore the friction they are recieving. Density isn't even a variable, it's derived from two other variables, Mass and size, both of which are semi- irrelevant, especially in the testing case.
Title: Re: Games you wish existed
Post by: Starver on June 23, 2012, 03:23:29 pm
Try flying an airplane on the moon.
Spoiler: Well, in space... (click to show/hide)

Right, in case I've not been ninjaed on this...  X-Plane (http://www.x-plane.com/desktop/landing/) was a particularly interesting flight-sim when I got it, a few years ago, and it must be several versions on by now (must check).  The Mars-spec planes (huge-winged rocket-planes, without the 'traditional' chute-retarding, given they were to operate in a thin atmosphere) were a joy to (try to!) fly, and even though you then had to use deliberately physics-broken (insofar as fuel/reaction-mass weight compared with the power it provided) engines to get the surface-to-space flight models working, this was a deliberate 'cheat' (as was the ability to refill fuel-tanks mid-flight, and repair damage to superstructure, etc, through the admin console), and everything else was pretty good.  It wasn't designed for bombing runs, but the vehicle models could be written to drop/spawn bomb-like items.  Set up some target buildings in the world-model, and I'm sure you could get the effect of a bombing-run.

Right, I've really got to dig the older version of that software out again...  Might even be able to get it to run better, on the more modern machines I now have.
Title: Re: Games you wish existed
Post by: Starver on June 23, 2012, 04:15:52 pm
Quod Erat Demonstratum, means "Is also in agreement"
That's a fast and loose translation.

Often quoted as "Which was to be proved", although "...demonstrated" is more literal.

Also this indicates how it is more often used to conclude any explanation that sprang from an "I shall now show that X is true" sort of introduction, given "prove"!="tested" (unlike in "the exception which proves the rule").  e.g. your tutor saying "It has been shown that <blah de blah>", who then goes on for about twenty OHP sheets/powerpoint pages with the derivations.  And then when the "X = True" pops out of the algebraic muddle, right at the end, "QED"!


(BTW, in last post I meant Earth-surface to space planes.  Don't think I made that clear, with the talk of Mars, which was just another location you could play around with planes...  Well, those that you could even get to fly there!  i.e. the specialist Mars-planes.)


Anyway, I don't see an awful lot of emphasis in the derail, so far, to the fact that neither the pilot nor the airplane are travelling upon a traditional ballistic trajectory.  Admittedly, the pilot's trajectory is largely ballistic, modified only by the cross section he chooses to present (or ends up doing so, during whatever flailing around he might need to do to catch a... if I have this right... rocket launcher 'option' hovering in mid-air?).  The plane, however, is already designed with aerodynamics in mind (with a less air-bashing forward profile so than the pilot might ever be able to maintain) plus, has an air-screw in front, giving it further forward motion.  Almost certainly, a pilot (or a James Bond) trying to climb back into the aircraft after acquiring a shoulder-mounted 'surface'-to-<foo> weapon from the nearest passing cloud will (even with the mass of the new possession reducing the efficacy of any drag coefficient, and pointing both himself and his new toy into a more streamlined profile, as well) be unable to reacquire contact with his original steed-of-the-air...

Or... well, I suppose that with judicious use of flaps/air-brakes, and (available on certain planes) variable-pitch propellers tuned to just the right reverse pitch.  But then you do rather need to get it just right, and there's always a chance that your once-stable aeroplane will now veer off-trajectory, and even (if left long enough) stop pointing the direction it is going and end up in some sort of flat spin.  (The effects of the open canopy might have something to do with it.)


But if you can't guarantee maintaining an equal trajectory, how about deliberately not doing so?  Set the plane into a largely-skyward direction at full-throttle, which you release at the moment of leaving the craft, timing the exit so that you can accomplish whatever sky-bound re-equipping manoeuvre you have in mind.  The throttle will not instantaneously revert to neutral, so it shall continue to power your ex-mount for a little longer.  As you yourself achieve your peak in altitude (perhaps at the object of your desires' location) and fall to Earth (I suggest going into a head-first, feet up, head tilted 'down' towards your feet and the skies, so that you can visually acquire your craft) the plane has been slowing down and, thanks to a judicious neutral setting on the control column, itself peaked in altitude, some way above you.

Then like a fielder in cricket or whatever-you-call-them in rounders baseball, you judge the plane's trajectory, twist your way in the appropriate direction and apply just enough retardation to ensure you aren't getting towards the ground so much faster than the plane is getting towards you that all subsequent manoeuvres could only be subterranean, and yet not so much retardation that when you cannot once again attempt to partly-match the speed of the now largely-idling propeller-driven dive, in the final few seconds.

Of course, I must emphasise, avoiding that spinny thing on the front it going to be one of your priorities (as is colliding, uncontrollably with any significant surface).  I suggest that you should have already (ideally, before you even left the hanger!) attached something like a ring-bolt to a handily reachable position on the fuselage, and have (again, prior to take-off) ensured that you have a short coil of bungee on your person, one end attached securely to yourself, the other with a suitable bit of metalwork to mate with the ring-bolt.  This is because despite all the above precautions, I cannot see the plane not passing you at significantly greater velocity (for a number of reasons, not least the fact that you've been deliberately waiting for it to pass.

All the arrangements, and personal aerial manoeuvring, having been properly applied, it is now a matter of hooking your bungee onto the plane's hard-point, both you and the bungee chord surviving the resulting jolt, and then 'climbing' along the chord back to the airframe, and then (with pre-prepared handholds leading towards the cockpit, if not already within reach from the fastening point) clambering back into the cockpit, to resume control (you may or may not have time to stow the bungee chord, but you should certainly ensure that you can close your canopy enough to lock it, just in case) and pull the plane out of its dive prior to performing what might now be considered a CFIT incident.


Really, it's all too simple.  I'm not sure why they didn't do it all the time, in WW2...  Apart from not having rocket launchers randomly deposited in sufficiently altitudinous cloud-banks, of course, but I'm sure that they weren't too far off from trying out that idea, after learning of the Japanese use of Fu-Go devices...  Yet another sure-fire development forestalled by the early conclusion of WW2, no doubt...  I'm still upset about not having personal jet-packs...
Title: Re: Games you wish existed
Post by: Graknorke on June 23, 2012, 04:25:10 pm
I'm not sure if it's been pointed out, but the object with more mass WOULD hit the ground first. It would accelerate faster and have a higher velocity, but so little as to be pretty much impossible to notice without very precise timing, extreme mass differences or a very long fall (all of them for best results).
Title: Re: Games you wish existed
Post by: Xeron on June 23, 2012, 05:01:35 pm
A game in which you can be truly evil.Preferably something in Dungeon Keeper style with more actions to do and a randomly generated overworld
Title: Re: Games you wish existed
Post by: Graknorke on June 23, 2012, 05:23:25 pm
A game in which you can be truly evil.Preferably something in Dungeon Keeper style with more actions to do and a randomly generated overworld
Definitions of evil vary. For me, you could kill all the innocent babies you wanted, but if you broke a promise I would personally rebel against your evil rule.
Title: Re: Games you wish existed
Post by: SalmonGod on June 23, 2012, 06:10:14 pm
A game in which you can be truly evil.Preferably something in Dungeon Keeper style with more actions to do and a randomly generated overworld
Definitions of evil vary. For me, you could kill all the innocent babies you wanted, but if you broke a promise I would personally rebel against your evil rule.

In other words: Lawful Evil.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on June 23, 2012, 11:46:58 pm
it's pisa not pizza. and the spanish inquiition has no jurisdiction in pisa, that's in italy. galileo faced the roman inquisition
Title: Re: Games you wish existed
Post by: ductape on June 23, 2012, 11:54:10 pm
it's pisa not pizza. and the spanish inquiition has no jurisdiction in pisa, that's in italy. galileo faced the roman inquisition

I had a great pisa last night with BBQ chicken, bacon and smoked gouda of at the California Pisa Kitchen.

I dunno, since this thread is completely derailed, I thought it would be ok if I kung-fu flipped in here and dropped that on y'all.
Title: Re: Games you wish existed
Post by: Devling on June 23, 2012, 11:56:16 pm
A game in which you can be truly evil.Preferably something in Dungeon Keeper style with more actions to do and a randomly generated overworld
Definitions of evil vary. For me, you could kill all the innocent babies you wanted, but if you broke a promise I would personally rebel against your evil rule.

In other words: Lawful Evil.

Well a game with "true evil" or any other "true" moral system would have no meter or anything.
Characters would act on what they know of you.
This would mean that crime systems would have to be more advanced then,
"O shit I saw you steal something now everybody forever hates you and your soul"
to
"O shit I saw you steal something and I am totally cool with that. Don't cut me."
And people would have real human reaction to threat, violence, and amoral acts in general.

I mean, a really evil person would act nice and slowly build up a power base while systematically killing off their rivals before assuming total control over the people, and using various sneaky ways to rob, kill, and destroy.

So basically, just wait a year or twenty for DF to evolve to that stage.
Title: Re: Games you wish existed
Post by: SalmonGod on June 24, 2012, 12:03:04 am
Yeah, I don't really like alignment systems in general... but I couldn't resist that one.  Graknorke's quote was spot on lawful evil.

Like you said, most people don't have a strict moral code, even if they'll debate whether they believe an abstract concept within a contextual vacuum can be considered "right" or "wrong"... but in reality, their behavior is a combination of context and pragmatism.
Title: Re: Games you wish existed
Post by: Draco18s on June 24, 2012, 02:05:00 am
I'm not sure if it's been pointed out, but the object with more mass WOULD hit the ground first. It would accelerate faster and have a higher velocity, but so little as to be pretty much impossible to notice without very precise timing, extreme mass differences or a very long fall (all of them for best results).

...Have you:
A) Taken physics in school and actually passed?
B) Read the last four pages of this thread?

Your entire post is fallacious.
Title: Re: Games you wish existed
Post by: Graknorke on June 24, 2012, 02:20:31 am
Wait what, allowing people to kill babies/actively killing babies is lawful. What. Is that even a thing that works like that?
But anyway, the main point is that evil is not absolute. Whatever god-people try to tell you. In fact, if somebody is trying to TELL you that something is good/evil, then you should probably be wary of them trying to manipulate you.
Title: Re: Games you wish existed
Post by: lordcooper on June 24, 2012, 02:24:12 am
A new AoE/EE game.
Title: Re: Games you wish existed
Post by: Graknorke on June 24, 2012, 02:25:09 am
I'm not sure if it's been pointed out, but the object with more mass WOULD hit the ground first. It would accelerate faster and have a higher velocity, but so little as to be pretty much impossible to notice without very precise timing, extreme mass differences or a very long fall (all of them for best results).

...Have you:
A) Taken physics in school and actually passed?
B) Read the last four pages of this thread?

Your entire post is fallacious.
But this is the internet, I'm pretty sure I don't have to be right.
In return, science I don't understand but looks pretty legit. (http://iopscience.iop.org/0143-0807/8/2/006)

EDIT: Gah, why do people only ever reference things you have to PAY for.
EDIT2, THE RE-EDITING: Basically, the gist of most things that say this is that the object would have a gravitational influence on Earth, so the more massive object would hit the ground first.
Title: Re: Games you wish existed
Post by: Draco18s on June 24, 2012, 02:25:39 am
Wait what, allowing people to kill babies/actively killing babies is lawful. What. Is that even a thing that works like that?

Ever heard of the Crusades?
Title: Re: Games you wish existed
Post by: SalmonGod on June 24, 2012, 02:55:36 am
Wait what, allowing people to kill babies/actively killing babies is lawful. What. Is that even a thing that works like that?

Evil = The suffering of others doesn't bother you, even if you're personally responsible for it.
Lawful = You still believe in order, structure, tradition, and integrity.  Your word means something, and you expect the same of others.

As an emperor you would be the type who, upon conquering a new territory, would order every male beneath a certain age (including babies) slaughtered.  However, you might have offered to spare them this fate if they surrendered, and you would hold to that promise if they did.

At least, that's how the archetype is supposed to go.  As we know, real people tend not to fit snugly into such categories.
Title: Re: Games you wish existed
Post by: Yoink on June 24, 2012, 02:58:40 am
Holy mother of Derail!

Ahem. Not sure what set that tangent off, but I came in here to say: The Wii doesn't get enough love.
It's seen as the kiddy console or whatever. You know what would simultaneously help Nintendo shed that image and make an incredibly awesome game? A free-roaming sandbox crime game (i.e GTA ripoff) with cartoony graphics where you play as your Miis. Yes.
Imagine, driving along with the wiimote as steering wheel whilst using the nunchuk to fire your uzi out the window... You and your buddies can take your super-deformed Miis on a violent crime spree through a generic city, or better yet, the Wii Sports resort! Those annoying stock characters who always beat you in wii sports will line the streets as convenient victims, and the game will be integrated with Wii Sports, allowing you to take a relaxing break to shoot some hoops downtown, or play bowling or whatever.

I could probably flesh this idea out further, but it's not likely too happen anyway. :P Oh, make it an MMO, too! You can do drive-bys on the Mii Plaza.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 24, 2012, 03:38:05 am
I'm not sure if it's been pointed out, but the object with more mass WOULD hit the ground first. It would accelerate faster and have a higher velocity, but so little as to be pretty much impossible to notice without very precise timing, extreme mass differences or a very long fall (all of them for best results).
Let's continue on the derail for a moment. While an object with more mass would hit the ground first, this is not caused by the arceleration. Objects of different mass still arcelerate at the same rate. (Because, while it does get more energy from falling, it also needs more energy to be moved). However, the object with the most mass would be less affected by friction, allowing it to go faster. In the example of the fighter and pilot, this is unnoticeable because of the differences in shape of both objects.
[/derail]
Title: Re: Games you wish existed
Post by: Graknorke on June 24, 2012, 03:53:38 am
Holy mother of Derail!

Ahem. Not sure what set that tangent off, but I came in here to say: The Wii doesn't get enough love.
It's seen as the kiddy console or whatever. You know what would simultaneously help Nintendo shed that image and make an incredibly awesome game? A free-roaming sandbox crime game (i.e GTA ripoff) with cartoony graphics where you play as your Miis. Yes.
Imagine, driving along with the wiimote as steering wheel whilst using the nunchuk to fire your uzi out the window... You and your buddies can take your super-deformed Miis on a violent crime spree through a generic city, or better yet, the Wii Sports resort! Those annoying stock characters who always beat you in wii sports will line the streets as convenient victims, and the game will be integrated with Wii Sports, allowing you to take a relaxing break to shoot some hoops downtown, or play bowling or whatever.

I could probably flesh this idea out further, but it's not likely too happen anyway. :P Oh, make it an MMO, too! You can do drive-bys on the Mii Plaza.
You know what? I think that could actually be shocking enough to work, in that people would but it, just to have it.
I know I would dust off the Wii for this.
Title: Re: Games you wish existed
Post by: Starver on June 24, 2012, 03:44:21 pm
galileo faced the roman inquisition

Well, that's certainly the Inquisition he had been expecting...
Title: Re: Games you wish existed
Post by: SalmonGod on June 25, 2012, 02:19:01 am
Totally agreed that the Wii does not get enough love.
Title: Re: Games you wish existed
Post by: Urist Imiknorris on June 25, 2012, 03:02:14 am
I want to see a literal Metroidvania.
Title: Re: Games you wish existed
Post by: Devling on June 25, 2012, 08:20:01 pm
Holy mother of Derail!

Ahem. Not sure what set that tangent off, but I came in here to say: The Wii doesn't get enough love.
It's seen as the kiddy console or whatever. You know what would simultaneously help Nintendo shed that image and make an incredibly awesome game? A free-roaming sandbox crime game (i.e GTA ripoff) with cartoony graphics where you play as your Miis. Yes.
Imagine, driving along with the wiimote as steering wheel whilst using the nunchuk to fire your uzi out the window... You and your buddies can take your super-deformed Miis on a violent crime spree through a generic city, or better yet, the Wii Sports resort! Those annoying stock characters who always beat you in wii sports will line the streets as convenient victims, and the game will be integrated with Wii Sports, allowing you to take a relaxing break to shoot some hoops downtown, or play bowling or whatever.

I could probably flesh this idea out further, but it's not likely too happen anyway. :P Oh, make it an MMO, too! You can do drive-bys on the Mii Plaza.

Kind of like this(minus the Miis) is Retro Rampage.

GTA for the NES, kinda.
Just... Just look it up.
Title: Re: Games you wish existed
Post by: GaxkangtheUnbound on June 26, 2012, 01:12:52 pm
I wish there was an apocalypse rebuilding game, somewhat like RTS mod for Fallout 3 and New Vegas. It would be randomly generated.
Title: Re: Games you wish existed
Post by: teoleo on June 26, 2012, 01:39:00 pm
a roguelike game with superheroes....
Title: Re: Games you wish existed
Post by: mattie2009 on June 26, 2012, 01:48:45 pm
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Graknorke on June 26, 2012, 01:54:00 pm
I wish there was an apocalypse rebuilding game, somewhat like RTS mod for Fallout 3 and New Vegas. It would be randomly generated.
There's a rather limited one in flash. It's called rebuild, as far as I remember.
It's not too impressive, and it's pretty shallow, but it at least has some reasonable demands (Like booze and churches for happiness).
Title: Re: Games you wish existed
Post by: Niveras on June 26, 2012, 05:29:02 pm
I wish there was an apocalypse rebuilding game, somewhat like RTS mod for Fallout 3 and New Vegas. It would be randomly generated.

A DF game could easily be "rewritten" to follow apocalypse. Instead of worlds being created out of magic and being in the process of colonization/populization, each civ's capital is the vault or sheltered valley from which they survived the apocalypse. Doesn't necessarily need to be Fallout-style nuclear annihilation, but you'd probably want some kind of McGuffin to explain the extremely dangerous and hostile enemies (the ones that aren't just other competing civs, anyway).

Gameplay-wise you probably don't want to go explicitly with DF's 2D "literally carve out a small colony from the mountain", although extensive underground structures should still be possible.

Now that I think of it, gameplay wise, Anno 2070 is very close to what I'm thinking of. Think of it as SimCity with a rudimentary economy (e.g. "produce this and this so you can produce that, which will you produce that," including region-specific resources), research, and limited military goals. The maps are not procedural and you're artificially limited to islands of a flood earth, which I'd throw out - I'd rather that space be largely open territory and with a heavier focus on the possibility of combat or even military involvement (even going as far as SupCom RTS, depending on how much you want to force the player to rely on military power).
Title: Re: Games you wish existed
Post by: jetex1911 on June 27, 2012, 12:17:24 pm
A MUD, using the code that HellMOO used, that is set during a zombie apocalypse. Set on a large continent, the player would have to survive in a world filled with zombies, wild animals, and other players.  A Day Z MUD, pretty much. You would also be able to create buildings, as well as other objects. This way it would be possible to group up and create your own settlement, if you so desired.
Title: Re: Games you wish existed
Post by: X-03 on June 28, 2012, 01:59:47 am
Well I've been lurking on /v/ lately...
and saw this :
Spoiler (click to show/hide)

A part of myself kinda' died knowing that a game like that doesn't exist. Except SS13 ey.

Sorry if this has already been posted, I'm just in a rush to present this!

I FOUND IT! Although it's still in progress, and hasn't been updated since 2009, we can hopefully work on it!
http://z13.invisionfree.com/Pressure_PC/index.php?
Title: Re: Games you wish existed
Post by: jetex1911 on June 28, 2012, 12:14:49 pm
I just thought of this, but what about a Source mod set on Space Station 13?
Title: Re: Games you wish existed
Post by: moogmg on June 28, 2012, 12:21:25 pm
Crusader kings 2 :Chronicles of Amber mod


Or a Chronicles of Amber grand strategy game.
Title: Re: Games you wish existed
Post by: kg333 on June 28, 2012, 05:41:48 pm
I just thought of this, but what about a Source mod set on Space Station 13?

I just had a vision of the Gordon Frohman HL2 comic crossed with SS13 and about died laughing.

KG
Title: Re: Games you wish existed
Post by: SalmonGod on June 28, 2012, 06:06:39 pm
Or a Chronicles of Amber grand strategy game.

I would love to see more stuff based on Chronicles of Amber, though it does go directly against Zelazny's wishes.  He didn't want anyone else tampering with that setting, even after he died.

And I don't think anything very open-ended would work very well.  Shadow travel would have to be a major component, and I just can't imagine how that would work without being pre-determined.  Procedurally generated content has come a long way, but not quite that far...
Title: Re: Games you wish existed
Post by: moogmg on June 28, 2012, 06:23:18 pm
Or a Chronicles of Amber grand strategy game.

I would love to see more stuff based on Chronicles of Amber, though it does go directly against Zelazny's wishes.  He didn't want anyone else tampering with that setting, even after he died.

And I don't think anything very open-ended would work very well.  Shadow travel would have to be a major component, and I just can't imagine how that would work without being pre-determined.  Procedurally generated content has come a long way, but not quite that far...

I know, but could you picture if we had the tech and skill to make it work. A grand strategy game where the field of conquest takes place in  several different universes as you try to destroy one of your sibling s
Title: Re: Games you wish existed
Post by: SalmonGod on June 28, 2012, 06:25:15 pm
Or a Chronicles of Amber grand strategy game.

I would love to see more stuff based on Chronicles of Amber, though it does go directly against Zelazny's wishes.  He didn't want anyone else tampering with that setting, even after he died.

And I don't think anything very open-ended would work very well.  Shadow travel would have to be a major component, and I just can't imagine how that would work without being pre-determined.  Procedurally generated content has come a long way, but not quite that far...

I know, but could you picture if we had the tech and skill to make it work. A grand strategy game where the field of conquest takes place in  several different universes as you try to destroy one of your sibling s

I think a siblings rivalry would work better as an action/adventure game.  A war between Amber and Chaos would make for a better strategy game.  Capture the Logrus/Pattern!
Title: Re: Games you wish existed
Post by: Draco18s on June 28, 2012, 08:22:39 pm
I just thought of this, but what about a Source mod set on Space Station 13?

That'd be awesome.

Really complex though.  I don't think the source engine would like allowing players to tear down any wall.
(Due to the way visleafs work)
Title: Re: Games you wish existed
Post by: Jiokuy on June 28, 2012, 08:26:53 pm
Server seems to have messed up the post, It was a long one. :'(
Title: Re: Games you wish existed
Post by: PTTG?? on July 05, 2012, 02:19:02 pm
Several players start out as leaders of a few small colonies on an isolated alien planet. The beginning of the game is largely economic; collecting resources, building and shaping the new civilization.
This is done through both the direct orders of the players and by appointing governers and other leaders to command areas. Importantly, each governor is a complex NPC with goals and personality. Players must build relations with these governors for the coming conflicts. The players will also make alliances between themselves.
Soon enough, some part of the colony will attempt to break away, or there will be rogue colonists attacking, or some other similar trigger. This will trigger the second stage of the game- the political war. Players will call in these aliances and fight one annother. Perhaps it is each man for himself, or perhaps most of the players will cooperate with each other... initially.

In some ways, it will be a city sim, a TBS/RTS, and a rarely-seen diplomatic strategy game.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on July 05, 2012, 02:33:26 pm
I wish there was an apocalypse rebuilding game, somewhat like RTS mod for Fallout 3 and New Vegas. It would be randomly generated.

A DF game could easily be "rewritten" to follow apocalypse. Instead of worlds being created out of magic and being in the process of colonization/populization, each civ's capital is the vault or sheltered valley from which they survived the apocalypse. Doesn't necessarily need to be Fallout-style nuclear annihilation, but you'd probably want some kind of McGuffin to explain the extremely dangerous and hostile enemies (the ones that aren't just other competing civs, anyway).

Gameplay-wise you probably don't want to go explicitly with DF's 2D "literally carve out a small colony from the mountain", although extensive underground structures should still be possible.

There's a good argument that the standard D&D setting is post-apocalyptic. All those dungeons and ruins full of monsters and treasure? Those are remnants of great civilizations that fell precipitously. All those magical artifacts that nobody knows how to make anymore? All you gotta do is search for that forgotten knowledge in those ruins! Everything is mysterious because it's a dark age coming after a golden age.

The Earthdawn setting is explicitly post-apocalyptic and firmly pre-tech fantasy.

The DF world is a little different since everything is kind of set out in the generated history. Need more cataclysms I guess, and loss of knowledge if culture gets disrupted. 

Quote from: greatorder
anyways, I, too would like a post-apocalypse game that is an RTS, but it actually feels like you are saving humanity, not just playing something on a screen that can easily be turned off.

An RTS with player-servers allowing various worldgen parameters, hidden secrets, etc. and dozens or even hundreds of players would be excellent. The game continues as long as the server is up, and if it has to restart it's just a pause. If you log out and leave your little dudes they'll do their best based on your past leadership style but you may come back to find they've been raided by an NPC biker gang or recruited by another player!
Title: Re: Games you wish existed
Post by: Draco18s on July 05, 2012, 02:46:02 pm
The Earthdawn setting is explicitly post-apocalyptic and firmly pre-tech fantasy.

Actually, it takes place during the apocalypse.  I mean, come on, the horrors* are still active.

*Things man was not meant to see.  Eldrich abominations.  Creatures from beyond the veil.  Ancient Ones.  Elder gods.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on July 05, 2012, 02:48:57 pm
OK does anyone know of a game like I described above? I'm hoping for the following elements:

You control a character who has stats, equipment, etc.

There are NPCs. You can buy, sell, talk etc. with them. You can convince some to join you and lead them, commanding them to do things. They will do stuff for you in your absence. NPCs have needs and will trade with each other and interact independently of you also.
 
There are natural resources. You and your men can harvest, craft, research.

You can design and build structures, but it takes man-hours and resources and tools and possibly research. Structures can be equipped with furniture that helps the structure (mounted guns for defenders to employ, a forge for melting, a furnace for glassmaking).

There are plenty of other mobs (NPCs, monsters) that will interact with you and your men and your structures and idle items lying around.

There are reasons to stay put and settle (build a trade route, harvest immense resource deposits, farming, build a city) and also to move around (limited renewable resources like water, grass for grazing, seasonal flooding or storms, migration of resource mobs, seasonal rampaging hordes of mobs).

There are NPC settlements that you can trade with and get information from, and otherwise interact with (for example, if you make maps that lead from an overcrowded area to a desirable destination, and distribute them, people will want to try to travel there and will spend money at your waystations you built along the trail. If you find a huge gold deposit and let people know about it they will want to go to that area and look for gold themselves or maybe even work for you).

NPCs band together by faction, factions merge and conflict and trade with each other, so there's a background of cool stuff going on all the time.

I'm imagining a western, but you could do a post-apoc, or planetary colonization sci-fi, lots of different things.

So do you know of anything like that? It could be single-player or multi-player, but it's intensely important - crucial even - that the NPCs are robust enough that the impact of the NPCs is more than the players (although players will probably be pulling the NPCs' strings and influencing them).
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on July 05, 2012, 02:50:58 pm
The Earthdawn setting is explicitly post-apocalyptic and firmly pre-tech fantasy.

Actually, it takes place during the apocalypse.  I mean, come on, the horrors* are still active.

*Things man was not meant to see.  Eldrich abominations.  Creatures from beyond the veil.  Ancient Ones.  Elder gods.

Maybe active, but certainly reduced in number and influence. During the apoc, even people in a vault-equivalent weren't 100% safe! When play begins you can actually go outside with your donkey and there are people living aboveground.
Title: Re: Games you wish existed
Post by: Draco18s on July 05, 2012, 02:57:39 pm
Maybe active, but certainly reduced in number and influence. During the apoc, even people in a vault-equivalent weren't 100% safe! When play begins you can actually go outside with your donkey and there are people living aboveground.

It's still not entirely post-apocalypse though.
Tail end, sure.  But giant man-eating sanity-destroying monsters still wander through once in a while.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on July 05, 2012, 03:14:10 pm
Maybe active, but certainly reduced in number and influence. During the apoc, even people in a vault-equivalent weren't 100% safe! When play begins you can actually go outside with your donkey and there are people living aboveground.

It's still not entirely post-apocalypse though.
Tail end, sure.  But giant man-eating sanity-destroying monsters still wander through once in a while.

So very true. We should call it a TEPA (tail-end post apocalypse). Then again,
Spoiler: fallout spoilers (click to show/hide)
I'd call the entire Fallout series TEPA if Earthdawn is!
Title: Re: Games you wish existed
Post by: Draco18s on July 05, 2012, 03:55:34 pm
I'd call the entire Fallout series TEPA if Earthdawn is!

Won't dispute that.  It's post-apocalypse, but more devastation occurs during the game
Title: Re: Games you wish existed
Post by: Nega on July 05, 2012, 05:51:37 pm
I wish for a game/roguelike that has you start out in a city just before a zombie apocalypse arrives in the city you're in. You can't leave the city because it's all barricaded and eventually, the city will get nuked. You have to either survive until the nuke hits, or find a way out of the city. Pretty much a sandbox game set during the Raccoon City Incident or something similar.
Title: Re: Games you wish existed
Post by: Descan on July 05, 2012, 05:55:46 pm
I'd love a game where you build a city, with a guarantee of a disaster sometime. You don't know WHAT disaster, so you can't really plan accordingly, and in the meantime you still have to deal with municipal politics, economy, and industry, but eventually, an alien will attack, a tsunami will crash in, a fault line will rupture, a zombie infection will set in, a nuclear war will go off, or something. And you have to deal with that disaster.

Kind of like Sim City, but the disaster effects last longer than 5 seconds. :P
Title: Re: Games you wish existed
Post by: Doomblade187 on July 05, 2012, 05:57:24 pm
INGYPCADA. That will be all. (I think I spelled it right... Look in FG&R to be sure.)
Title: Re: Games you wish existed
Post by: Draco18s on July 05, 2012, 06:44:25 pm
I wish for a game/roguelike that has you start out in a city just before a zombie apocalypse arrives in the city you're in. You can't leave the city because it's all barricaded and eventually, the city will get nuked. You have to either survive until the nuke hits, or find a way out of the city. Pretty much a sandbox game set during the Raccoon City Incident or something similar.

So you want to play in Bug City (http://rpg.drivethrustuff.com/product/2953/Shadowrun%3A-Bug-City?it=1)?
Spoiler: they nuked Chicago.
Title: Re: Games you wish existed
Post by: Mongol13524 on July 10, 2012, 02:24:38 pm
Rome: Total War with good voice acting. R:TW 2 is coming out in 2013, so hopefully that'll deliver.

Edit that will probably never be read: it didn't.
Title: Re: Games you wish existed
Post by: Blizzlord on July 10, 2012, 02:40:45 pm
A spectacle fighter with DF's damage logic would be welcome in my library.
Title: Re: Games you wish existed
Post by: Graknorke on July 10, 2012, 02:58:58 pm
A spectacle fighter with DF's damage logic would be welcome in my library.
I think it would be in anybody's.
Especially if they get some good crunch and rip sounds in. Oh yes.
Title: Re: Games you wish existed
Post by: Matz05 on July 10, 2012, 03:23:59 pm
I've said it before, and I'll say it again. My dream is a multiplayer game with purely physics-based damage and a focus on player industry. The physics don't have to be ACCURATE to real life, but they should be CONSISTENT internally.
Blunt force can disrupt the structure of brittle materials, pointy things displace stretchy materials.

I can drop a "sphere, lead, 10mm" into a "pipe, iron, 50cm, 11mm OD, 10mm ID, capped end" full of impact low explosives, attach a handle, and strike the outside with a hammer. This may suffice for early play, but such a primitive hand cannon will have corrosion and reloading problems and will eventually become unsafe to fire; if it wasn't already! The lead ball ammunition will be cheap to make, but will dirty the tube and slow down in flight significantly.

Thus I will end up killed and looted and called a noob if I don't change my ways by the time others have started machine-producing cute little 40mm disposable rocket launcher pistols. Those "flare guns" on the bandito's bandoliers? Yeah, those are HESH warheads there.

Title: Re: Games you wish existed
Post by: Graknorke on July 10, 2012, 03:31:47 pm
Well, that probably won't happen for a while.
Heavy firefights are already sometimes pretty heavy on server strain and such on multiplayer games. It would be even worse if every projectile was being monitored for its shape, density, mass, material, etc.
Title: Re: Games you wish existed
Post by: Draco18s on July 10, 2012, 03:47:01 pm
Well, that probably won't happen for a while.
Heavy firefights are already sometimes pretty heavy on server strain and such on multiplayer games. It would be even worse if every projectile was being monitored for its shape, density, mass, material, etc.

Not to mention the deformation and deterioration of the gun barrel and firing chamber.
Title: Re: Games you wish existed
Post by: Graknorke on July 10, 2012, 04:07:55 pm
Well, that probably won't happen for a while.
Heavy firefights are already sometimes pretty heavy on server strain and such on multiplayer games. It would be even worse if every projectile was being monitored for its shape, density, mass, material, etc.

Not to mention the deformation and deterioration of the gun barrel and firing chamber.
And I mean, how much detail would you go into simulating things?
With dirt, would it be one flat, smooth surface (which I doubt is what you want, but easiest)? Would it be on a level of dirt grains (extremely processor heavy)? Would it be somewhere inbetween?
Really, this applies to all of it. If you're planning to go full-physics on something, you need to know how much physics to simulate.
Title: Re: Games you wish existed
Post by: Matz05 on July 10, 2012, 04:15:57 pm
I would consider dirt to be a very weak solid when at rest and a very stiff and thick gel when under pressure.
Title: Re: Games you wish existed
Post by: Graknorke on July 10, 2012, 04:26:51 pm
Well, in how large regions is the dirt simulated? How would you check liquid simulations like that on such a large scale? It would just seem like it's not feasible to manage something like that.
Title: Re: Games you wish existed
Post by: Matz05 on July 10, 2012, 04:51:30 pm
I would only simulate terrain upon a bullet strike/etc.; otherwise leave it as 1m3 Minecraft-style colllision cubes with a list of materials and amounts.
A generic "dirt" block might be 50% quartz sand, 45% mulch, and 5% (negligible) empty space, thus take up a whole cube.

You shoot the wall, the cube hit calculates impact, the "amount" of mulch/sand in it has a few grams removed for the particles emitted (optional); the calculations show lodging within the cube but total destruction of the bullet; a few grams of lead are added to the block's makeup.
Subsequently refining the block of dirt would reveal traces of lead amongst the glass, ash, etc. produced; but for physical purposes the bullet lodged in it is too small to preserve.

Shooting the ground with a rocket launcher would create a shockwave. Where this intersects cubes, it would calculate the displacement of material. The dirt "flows" out of the blocks into the air and becomes particles. When the particles hit other blocks they simulate in a similar manner as the bullets shown above, adding material to the blocks, or bouncing off and coming to rest to create their own blocks. Blocks less than 90% full are rendered/colided as partial-height rectangular prisms, meaning that the dust settling from the explosion would create thin layers on top of the existing terrain that could be built up with other additions of material. Slopes would be possible by deforming this primitive to "meet halfway" with the adjacent ones.

Texturing could be done by randomly colouring pixels for each of the component materials and blurring slightly, leaving dirt with a beige/dark brown scatter blurred into a pebbly brown.



But really, terrain could be left as an indestructable plane for computer stress reasons if there were other sources of materials.
Title: Re: Games you wish existed
Post by: MrWiggles on July 10, 2012, 07:25:29 pm
Quoted something from the first page. So nevermind.
Title: Re: Games you wish existed
Post by: Silent_Thunder on July 10, 2012, 08:23:32 pm
Rome: Total War with good voice acting. R:TW 2 is coming out in 2013, so hopefully that'll deliver.

I found that voice acting to be sort of the char- SNAKE OH GOD A SNAKE
Title: Re: Games you wish existed
Post by: Kadzar on July 10, 2012, 09:55:32 pm
That mention of dirt in a gun barrel made me think I want a game where you need to clean your guns after a certain amount of use. Also, you'd need to repair them after a while. This would be done by taking the gun apart and replacing whatever part or parts are broken (they would take damage after some use, in a manner that makes sense). Parts would be pretty standardized; it shouldn't take too much effort to find something that works for you unless you're using a rare gun.

But, yeah, different parts could be used for different guns, and you could swap parts out for ones that work better for what you want to do with them. There would be a lot of interchangeability, but not full interchangeability, so you could use some part for a lot of different guns, but not every gun.

Also, you could repair vehicles in a similar fashion and/or swap out parts. Though you might also be able to repair certain parts of a car, rather than simply replacing it (maybe there should be some opportunity to certain gun parts in certain fashions). Like, you could weld together a broken drive shaft or a broken chassis.

You might be able to fabricate some parts wholesale, rather than just scavenging for them (this game would take place in some sort of post-apocalyptic wasteland, btw), though making things yourself would take more time and a effort than just finding them, and you'd need certain tools that would pretty much require a workshop environment to use, so it would be less useful for nomads.
Title: Re: Games you wish existed
Post by: Draco18s on July 10, 2012, 10:08:24 pm
I want Greed Island.

</thread>
Title: Re: Games you wish existed
Post by: Micro102 on July 11, 2012, 05:05:19 pm
I want Greed Island.

</thread>

Agreed


And this is the "games you wish existed" thread, so computer stress can be thrown out the window.
Title: Re: Games you wish existed
Post by: Draco18s on July 11, 2012, 05:12:54 pm
I want Greed Island.

</thread>

Agreed


And this is the "games you wish existed" thread, so computer stress can be thrown out the window.

Greed Island doesn't need computers :P

OH WAIT, SPOILERS
Title: Re: Games you wish existed
Post by: Graknorke on July 11, 2012, 05:13:26 pm
WELL.
In that case, I would love a game that simulated the universe, predicting its particular method of randomness and started from the initial conditions. Except you can mess around with it. Like interrupting a beheading during the French Revolution be dropping a large phallus into the middle of the proceedings. Or building NASA their damn moonbase yourself using computer majyyks. Then sending it to the moon because no doubt they'd still mess it up even with your generous help.
The possibilities are effectively endless.
Title: Re: Games you wish existed
Post by: SalmonGod on July 11, 2012, 09:48:45 pm
WELL.
In that case, I would love a game that simulated the universe, predicting its particular method of randomness and started from the initial conditions. Except you can mess around with it. Like interrupting a beheading during the French Revolution be dropping a large phallus into the middle of the proceedings.

This application of ultra-sophisticated historical simulation has infinite fun potential...

mind = blown

Could... could I cause Hitler's voice to randomly go super high-pitched during his speeches like the broken dog translator from Up?
Title: Re: Games you wish existed
Post by: Graknorke on July 12, 2012, 12:41:16 am
Could... could I cause Hitler's voice to randomly go super high-pitched during his speeches like the broken dog translator from Up?
I assume so, you'd just have to create an area of (high?) pressure around his head, or shorten the strings in his voicebox or something.
I thought that it COULD have proper applications that are useful though. Like the USA government trying their best to justify Hiroshima and Nagasaki by running a simulation without interference until the bombs were dropping, at which point they'd delete them from existence and run the simulation from there. If it was justified, Japan would kill more that 120,000 in their defense of Japan, otherwise the overall death count would be lower. Or something like that anyway.

But fun application is much higher, I assume.
Like doing things that should be impossible like creating sheer ocen walls, and then slam them shut when somebody goes in to check it out properly. Or maybe give one human access to the debugging menu so they can mess around with it. Probably tell them to be at least considerate with it so they don't kill anyone, just to use it for things that are at best impossible and slightly startling, then resurrect them when they die...
WAIT A MINUTE.
We cannot play the program because the program is too busy being the universe as played by an endless recurring tower of Bay12ers playing god. Each iteration of the universe simulation has more and more interference. This is the only possibility.
Title: Re: Games you wish existed
Post by: Singularity125 on July 15, 2012, 06:49:15 pm
Could... could I cause Hitler's voice to randomly go super high-pitched during his speeches like the broken dog translator from Up?
I assume so, you'd just have to create an area of (high?) pressure around his head, or shorten the strings in his voicebox or something.
I thought that it COULD have proper applications that are useful though. Like the USA government trying their best to justify Hiroshima and Nagasaki by running a simulation without interference until the bombs were dropping, at which point they'd delete them from existence and run the simulation from there. If it was justified, Japan would kill more that 120,000 in their defense of Japan, otherwise the overall death count would be lower. Or something like that anyway.

But fun application is much higher, I assume.
Like doing things that should be impossible like creating sheer ocen walls, and then slam them shut when somebody goes in to check it out properly. Or maybe give one human access to the debugging menu so they can mess around with it. Probably tell them to be at least considerate with it so they don't kill anyone, just to use it for things that are at best impossible and slightly startling, then resurrect them when they die...
WAIT A MINUTE.
We cannot play the program because the program is too busy being the universe as played by an endless recurring tower of Bay12ers playing god. Each iteration of the universe simulation has more and more interference. This is the only possibility.

A long read, but relevant: http://qntm.org/responsibility

What I want right now is a tactics game with randomly generated campaigns (as long as we're dreaming big). They would include a plot, somehow. Hopefully an engaging one. Random maps have been done, but not an endless stream of campaigns.

(Okay, I'll come clean: I just want an endless stream of games like Disgaea and Soul Nomad. Multiple playthroughs of the same content only hold my interest for so long!)

Alternatively, an MMO that actually holds my interest for more than a week or two. :P
Title: Re: Games you wish existed
Post by: PTTG?? on July 16, 2012, 07:56:24 pm
Space Rush: a Tycoon game.

The game starts in 2020, as scientists announce a breakthrough in theoretical fusion power. While there are no practical designs for fusion reactors, the promise for practically free energy is immense.

There is, of course, a problem. These reactors demand He-3, which is not present in abundance on earth. On the other hand, it is quite common in space, on the moon and in the asteroid belt. You are the recently-appointed CEO of a spaceflight company. It's up to you to take advantage of this extra-terrestrial gold rush.

Build earth-based facilities, orbital telescopes, deep-space mining platforms, and planetside colonies! Design and launch spacecraft built on hard-science principles! Bombard Earth with asteroids if they cause trouble for your commercial empire! Research fusion, plasma shielding, carbon strand manufacturing, nanotechnology, and other near-future science to get breakthroughs from powerplants to space elevators!

The game would progress over in-game decades. Frankly a primary screen not too different from Aurora's System view screen is all that's needed, with better UI for controlling bases, ships, research, and so on.
Title: Re: Games you wish existed
Post by: Draco18s on July 16, 2012, 08:03:38 pm
Space Rush: a Tycoon game.

While not quite what you describe, there was a game from Sierra from back in the day, called Space Bucks (http://en.wikipedia.org/wiki/Space_Bucks).

Ironically, at the time I was unable to play it well enough to succeed.  On a modern computer, a little help from a friend, a virtual machine, and four hours...I caused a buffer overflow, as one of the AIs hit the 32 bit long int cap in cash-on-hand.

I effectively still lost, as I was in fourth place, but at least I hadn't gone bankrupt :p
Title: Re: Games you wish existed
Post by: Nega on July 17, 2012, 01:03:19 pm
An elder scrolls game where, other than Elder Scrolls Online, allows you to go ANYWHERE in Tamriel. You want to go to Elsweyr? Go right ahead! You want to run all the way from Morrowind to Valenwood? Go right ahead! You want to be someone that just wants to see what the other realms look like other than the one you are mainly stuck in? Go right ahead!

I thought about this one when I was trying to look for this mod in Oblivion that allows you to go to Elsweyr. For some reason, it was torn down. :(
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 17, 2012, 01:22:40 pm
Morroblivion to some extent, you get morrowind and cyrodiil.

I also belive that Tamriel Rebuilt aims to at some point recreate all the tamrielic provinces, although progress is painstakingly slow.
Title: Re: Games you wish existed
Post by: zilpin on July 17, 2012, 02:17:47 pm
An elder scrolls game where, other than Elder Scrolls Online, allows you to go ANYWHERE in Tamriel. You want to go to Elsweyr? Go right ahead! You want to run all the way from Morrowind to Valenwood? Go right ahead! You want to be someone that just wants to see what the other realms look like other than the one you are mainly stuck in? Go right ahead!

I thought about this one when I was trying to look for this mod in Oblivion that allows you to go to Elsweyr. For some reason, it was torn down. :(

It is possible, given how moddable Oblivion is.
There's no technical aspect to prevent it.
The problem is the human effort required.  That's a lot of time just to have what you already had before, but in one place, instead of e.g. just playing Skyrim instead.

Still, if you want it that bad, do it.
Title: Re: Games you wish existed
Post by: alfie275 on July 17, 2012, 02:51:13 pm
Yeah there was this http://oblivion.nexusmods.com/mods/25023 it even had elephants and stuff, but it got taken down.
Title: Re: Games you wish existed
Post by: Vherid on July 17, 2012, 02:58:28 pm
A nice nuclear post apocalyptic management game. After watching jericho the TV series, I really noticed that there isn't quite anything like such a thing. A town cut off from the rest of the world as resources die out, other towns started to gear up Mad Max warfare style, etc.
Title: Re: Games you wish existed
Post by: Putnam on July 17, 2012, 03:05:35 pm
An elder scrolls game where, other than Elder Scrolls Online, allows you to go ANYWHERE in Tamriel. You want to go to Elsweyr? Go right ahead! You want to run all the way from Morrowind to Valenwood? Go right ahead! You want to be someone that just wants to see what the other realms look like other than the one you are mainly stuck in? Go right ahead!

I thought about this one when I was trying to look for this mod in Oblivion that allows you to go to Elsweyr. For some reason, it was torn down. :(

Arena >_>

What I would like is an RTS with a campaign where there is no "mission fail, try again?". Basically, you have to accept your losses. A kind of roguelike RTS.

(After playing Ace Combat 3, where there are 3 mission end scenarios, "Mission Accomplished" for passing, "Mission Over" for doing it wrong, but not dying/failing entirely, and "Mission failed" for... dying, I wanted a kind of RTS with that kind of structure >_>)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 17, 2012, 03:10:10 pm
Perhaps, URR (Ultima Ratio Regum) is for you? It can be found in the same section as this.
Title: Re: Games you wish existed
Post by: Dutchling on July 17, 2012, 03:13:44 pm
An elder scrolls game where, other than Elder Scrolls Online, allows you to go ANYWHERE in Tamriel. You want to go to Elsweyr? Go right ahead! You want to run all the way from Morrowind to Valenwood? Go right ahead! You want to be someone that just wants to see what the other realms look like other than the one you are mainly stuck in? Go right ahead!

I thought about this one when I was trying to look for this mod in Oblivion that allows you to go to Elsweyr. For some reason, it was torn down. :(

Arena >_>

Arena? Daggerfall has the whole of Tamriel randomly generated. And even if Arena has the same, Daggerfall is so broken I don't even want to think about the wreck which Arena probably is.
Title: Re: Games you wish existed
Post by: Draco18s on July 17, 2012, 03:21:20 pm
What I would like is an RTS with a campaign where there is no "mission fail, try again?". Basically, you have to accept your losses. A kind of roguelike RTS.

Third time this has come up. :)
Title: Re: Games you wish existed
Post by: lordcooper on July 17, 2012, 04:19:39 pm
What I would like is an RTS with a campaign where there is no "mission fail, try again?". Basically, you have to accept your losses. A kind of roguelike RTS.

Total War?  Any Paradox grand strategy game?
Title: Re: Games you wish existed
Post by: Azkanan on July 17, 2012, 05:07:24 pm
A nice nuclear post apocalyptic management game. After watching jericho the TV series, I really noticed that there isn't quite anything like such a thing. A town cut off from the rest of the world as resources die out, other towns started to gear up Mad Max warfare style, etc.

>Suddenly interested in watching this series.
Title: Re: Games you wish existed
Post by: Vherid on July 17, 2012, 07:25:14 pm
A nice nuclear post apocalyptic management game. After watching jericho the TV series, I really noticed that there isn't quite anything like such a thing. A town cut off from the rest of the world as resources die out, other towns started to gear up Mad Max warfare style, etc.

>Suddenly interested in watching this series.

It was way better than I had expected.
Title: Re: Games you wish existed
Post by: Sirus on July 17, 2012, 08:14:23 pm
Quote
What I would like is an RTS with a campaign where there is no "mission fail, try again?". Basically, you have to accept your losses. A kind of roguelike RTS.
The Total War series is a good example of this. Screw up, and you can easily lose your faction leader, every one of his sons, and most of your army with no "oops, try again?" function. Nothing stopping you from save-scumming, though.

Also check out Mount&Blade. While named characters and your own cannot die, none of your other units, not even the elite ones you spent real-time hours training, are immune.

Finally, while it's turn-based rather than real-time, X-COM is legendary for the colossal screw-ups you can accomplish without any sort of retry button.
Title: Re: Games you wish existed
Post by: Mongol13524 on July 17, 2012, 08:33:55 pm
I'd also suggest the Total War games for what you described.
Title: Re: Games you wish existed
Post by: Draco18s on July 17, 2012, 08:50:57 pm
Total War?
The Total War series
Total War games

Have we mentioned Total War yet? :|
(Seriously, three of the last five posts)
Title: Re: Games you wish existed
Post by: lordcooper on July 17, 2012, 08:54:49 pm
What can I say?  I'm a trendsetter.
Title: Re: Games you wish existed
Post by: Nega on July 18, 2012, 09:35:15 am
Yeah there was this http://oblivion.nexusmods.com/mods/25023 it even had elephants and stuff, but it got taken down.

Looks like I found it! (http://www.darkcreations.org/forums/files/file/297-elsweyr-the-deserts-of-anequina/)  8)
Title: Re: Games you wish existed
Post by: jetex1911 on July 18, 2012, 10:47:48 am
I wish this game existed. (http://thrivegame.forum-free.ca/)  It's supposed to be what Spore was meant to be: a game about having your creature survive and evolve, while being as realistic as possible.
Title: Re: Games you wish existed
Post by: Starver on July 18, 2012, 01:37:08 pm
A nice nuclear post apocalyptic management game. After watching jericho the TV series, I really noticed that there isn't quite anything like such a thing. A town cut off from the rest of the world as resources die out, other towns started to gear up Mad Max warfare style, etc.
This sparks a memory.  For pretty much a management thing, along those lines, with a bit of (sort of) Mad Max theme, and also a turn-based mutli-unit combat system for hostile encounters, search for "Caravaneer".  One-person Flash game, playable online or (as I recall) legitimately downloadable.

(It encompasses: trading, including supply-demand dynamics; combat, as mentioned above; management of transportation/goods capacity which includes food, water and any other material consumed by your transport option; there's alliances and (probably) jobs-for-reward...)
Title: Re: Games you wish existed
Post by: Putnam on July 18, 2012, 06:03:33 pm
An elder scrolls game where, other than Elder Scrolls Online, allows you to go ANYWHERE in Tamriel. You want to go to Elsweyr? Go right ahead! You want to run all the way from Morrowind to Valenwood? Go right ahead! You want to be someone that just wants to see what the other realms look like other than the one you are mainly stuck in? Go right ahead!

I thought about this one when I was trying to look for this mod in Oblivion that allows you to go to Elsweyr. For some reason, it was torn down. :(

Arena >_>

Arena? Daggerfall has the whole of Tamriel randomly generated....

No, it doesn't. It's only the Iliac bay region in the northwest of Tamriel, which includes much of High Rock and part of Hammerfell.
Title: Re: Games you wish existed
Post by: Devling on July 20, 2012, 12:34:27 am
An elder scrolls game where, other than Elder Scrolls Online, allows you to go ANYWHERE in Tamriel. You want to go to Elsweyr? Go right ahead! You want to run all the way from Morrowind to Valenwood? Go right ahead! You want to be someone that just wants to see what the other realms look like other than the one you are mainly stuck in? Go right ahead!

I thought about this one when I was trying to look for this mod in Oblivion that allows you to go to Elsweyr. For some reason, it was torn down. :(

Arena >_>

Arena? Daggerfall has the whole of Tamriel randomly generated....

No, it doesn't. It's only the Iliac bay region in the northwest of Tamriel, which includes much of High Rock and part of Hammerfell.

Imagine Daggerfall times 8.

ARGH RUN AWAY
Title: Re: Games you wish existed
Post by: Putnam on July 20, 2012, 12:36:49 am
No, Arena's actually smaller than Daggerfall, IIRC, but it does contain all of Tamriel.
Title: Re: Games you wish existed
Post by: Matz05 on July 22, 2012, 01:43:56 pm
One kind of game I would like: a game where instead of having all gear being premade, it is built from a variety of objects (valves, grips, resource storage, etc.). Probaby a steampunk-ish setting for all the overengineered bulky stuff people will make.

Picture this: Your support character makes potions. Delivering these to friends/enemies would be difficult, so you design a new main weapon.
You start with a pistol grip, able to hold up 500g of equipment and usable without any aiming delay, but with a negative to ranged accuracy.
To this is attached a Liquid Tap (read: pointy pipe bit) set to point at the target clicked with the device in hand. attached is a Magic two-way pump going to a Vial Slot. The Magic two-way pump is attached to a Tiny magic pickup (set to be connected to the user, though pointing this too at the target would also be an option).
The results: a device that has a swappable potion vial in it and a toggle switch from the pump. Wielding the device and clicking a creature within arm's reach results in a melee attack. If the attack connects to something containing/able to contain liquid (hopefully the creature's body), mana/equivilant magical resource is drained from the user to move a vial's worth into or out of the device, depending on the setting on the pump's toggle. You now have an injector gun! Deliver healing potions to your friends! Poison your enemies! Steal fresh monster blood for alchemical experiments!

Or this: You want a powerful ranged attack using all the cheap ammo you picked up. Therefore you make two items.
The first is a backpack containing a Furnace Boiler (destroy flammable items to turn water into steam) connected to a water tank and a steam tank. The steam tank has a Connector Hose attached.
The second item is a Rifle Chassis with a Medium Projectile Tube on it. Attached to the tube is a Medium Steam-Driven Item Box and both are linked to a Hold-down Trigger Valve going to a Connector Hose.
When both items are worn, the hoses can be connected and the boiler fed with water and wood/coal/paper/etc. objects. Putting a few stacks of Medium Musket Balls in the box on the "rifle" and pulling the trigger will result in the steam rushing from the backpack tank (careful not to overfill it or let it get shot, that could cause an explosion) and into the box and projectile tube. The box will rapidly push the musketballs into the tube where the steam pressure flings them out at the clicked target. You now have a steampunk LMG. Congragulations!

The best thing about such a system is that once the basic framework for resource/signal transfer is in place, content generation is simple, requiring only the definition of a name, image, weight, inputs/outputs, capacities, etc. for most devices. Inputs and end effectors (like the projectile tube that turns pressure into velocity of an item in its [one-slot] inventory chucked at the target of the action) need slightly more scripting, but this should be fairly simple for most items. An item released in a new update may be fairly generic and underpowered for its difficulty of aquisition, but if it has a new size magic storage crystal/whatever, it will open new possibilities for the players, and find its way into the economy nonetheless, even if only for parts.

Armour could use this system too. What about a bracer with a small, battery-powered blood purifyer? Two of those Liquid Taps (or one with fancy piping), a pump, a removable power cell, a series of reagents/filters that separate out/destroy common toxins. Boom, possibly zig-zagging HP and quick poison recovery for the wearer... just don't let anybody shoot out or otherwise smash the "output" tubes... That would be messy.
Title: Re: Games you wish existed
Post by: dood_ on July 22, 2012, 03:28:03 pm
I'd love something along the lines of "Fate of the World (http://fateoftheworld.net/)", except instead of desperately trying to manage humanity against an environmental crisis, it would desperately trying to manage humanity through a monster/zombie/alien/robot outbreak/invasion/whatever, with a similar level of difficulty, open endedness, and options as FotW.

I've searched but haven't found anything like it. Guess I'll have to learn to code.
Title: Re: Games you wish existed
Post by: jetex1911 on July 22, 2012, 03:31:38 pm
-snip-

I would have fun with that game just messing around with that feature.
Title: Re: Games you wish existed
Post by: kingfisher1112 on July 23, 2012, 04:58:03 am
A realistic permadeath zombie MMO, with building, crafting, driving and others.
Title: Re: Games you wish existed
Post by: SalmonGod on July 23, 2012, 05:02:24 am
A realistic permadeath zombie MMO, with building, crafting, driving and others.

I've wanted this, too, for years.  It's the most obvious law hanging fruit cash cow made in heaven in the entire game industry, but nobody seems to want to pick it up.  I think it's mainly because permadeath is taboo in game design these days.
Title: Re: Games you wish existed
Post by: kingfisher1112 on July 23, 2012, 05:13:06 am
This looks awesome and possibly what I want.
http://www.thedeadlinger.com/info
An alpha, not sure about permadeath but it looks like the best I'm going to get.
Title: Re: Games you wish existed
Post by: Draco18s on July 23, 2012, 11:44:15 am
I think it's mainly because permadeath is taboo in game design these days.

The game has to be structured in the right way in order to make you care more about the experience than the character.

A friend of mine had a great idea once, and it had to do with the fact that you didn't play "a guy" you played "a family."  If one of them died doing something, eh, no loss, you have fourteen more back at your cottage.

Generally speaking, you'd die to magic items, as magic was Very Powerful but also Very Dangerous and Highly Illegal (i.e. you'd venture into a ruined temple, find a magic item, and on your way home you'd fiddle with it to see what it does, and it'd explode creating a 40 foot wide crater--the game would then spawn quests for other people to find out why there was now a crater in the main road, and fix it).
Title: Re: Games you wish existed
Post by: Dariush on July 23, 2012, 12:40:59 pm
-snip-
I can bet that in such a game people would find one, two, maximum four viable builds and roll with them. Happened before.
Title: Re: Games you wish existed
Post by: Aptus on July 23, 2012, 02:29:04 pm
I just thought up the perfect game.

Crusader Kings 2 + Mount & Blade + Cryengine.

As in, cryengine graphics, strategy map and all that from Crusader Kings 2, but any battle in which your character takes command is played out in Mount & Blade fashion.
Title: Re: Games you wish existed
Post by: Drakale on July 23, 2012, 02:55:12 pm
Wouldn't it suffer from the total war series's main flaw, i.e. you gotta play through a lot of one sided fights before getting that one actually meaningful engagement.

I really want a game where you control a self sufficient colony on an environmentally hostile planet, mars style. Aliens and weird stuff entirely optional. There's that Conlan's claim (now Unclaimed World) game that seem to fit the bill, but I'm not convinced it will actually get made in a near future.
Title: Re: Games you wish existed
Post by: Matz05 on July 23, 2012, 04:23:05 pm
-snip-
I can bet that in such a game people would find one, two, maximum four viable builds and roll with them. Happened before.

Happened where? I've never seen a game based mainly on invention and crafting fail. Haven't seen one succeed either though. Just... haven't seen one.
Umm, this isn't sarcastic or anything, but can you recommend one? No matter how broken the game, I like playing mad scientist.


And as for the often-held idea that "customization makes things inevitably worse because it can't be balanced"; real life posits a counterexample. Remember, not all weapons in real life take the same amount of time and materials to kill someone.
A rocket launcher is far more deadly than an assault rifle in single combat (two guys in Kevlar quickdraw and scramble for cover at medium range, who is in worse shape after five seconds?),as well as being relatively cheap and simple to manufacture (I'm talking about unguided rockets) compared to high-pressure automatic weapons; but there are reasons that in a modern military you will find one, maybe two rocket launchers in a group using at least six or seven assault rifles. They are easy to miss with and you can't carry 200 rockets. They kill things you didn't want to, sometimes yourself. They get stuck in doors sometimes!
Titanium alloys (among some other blends) can be made rediculously heat resistant and undeformable; but they make up only a tiny minority of our technology. High scarcity, vital use in other fields, and certain situational drawbacks inherent in what gives them strength (they are inflexible, conductive, etc.) makes their use a values judgement.

While I agree that shoehorning in customization where it was not well thought out can break competitive balance, the concept of "technology" works somewhat different from normal balance. In permadeath (or just very high equipment/structure/posession damage relatively open PVP) environments, like some kind of scavenger world, while "better" equipment will probably exist, it will be contested so highly destruction becomes a real possibility. If you take something fancy into combat, it is going to attract bullets/lasers/fireballs/thrown knives covered in acid. Some will probably hit it. When it breaks or gets stolen, it probably won't be as easily replaceable as something less "better"; unless the laws of physics in the universe in question are very poorly designed.

Building a deathray that can often oneshot someone is an accomplishment.
Keeping that deathray when everyone around you both wants it and fears it is a much bigger challenge.
Mass-producing deathrays, keeping them fueled/maintained, and deploying them successfully when everyone knows they exists and the basic principles of how they work is a nightmare. More so once people start experimenting with deliberate counters.
Title: Re: Games you wish existed
Post by: MrWiggles on July 23, 2012, 04:27:10 pm
The real life example isn't entirely analogous in a game environment. Game environments, can be, well gamed to gain unintentional advantages through combining numeric values. The things that guide restrictions in real life, often abstracted and simplified in games.
Title: Re: Games you wish existed
Post by: Draco18s on July 23, 2012, 04:30:31 pm
I've never seen a game based mainly on invention and crafting fail. Haven't seen one succeed either though. Just... haven't seen one.

A Tale in the Desert.
Notably, it's both succeeded AND failed at the same time.

Succeeded in the sense that it has (had?) a large player base, failed because there was an "end" and the world would get resets, clearing everything out and letting people start over (primarily because there were 6 achievements for being the first person to build X, and if you weren't first, what was the point?  Notably, "building X" took like months of constant play to do)
Title: Re: Games you wish existed
Post by: Niveras on July 23, 2012, 04:58:31 pm
I really want a game where you control a self sufficient colony on an environmentally hostile planet, mars style. Aliens and weird stuff entirely optional. There's that Conlan's claim (now Unclaimed World) game that seem to fit the bill, but I'm not convinced it will actually get made in a near future.

There's Maia (http://www.maiagame.com/about.php) (Bay12 thread (http://www.bay12forums.com/smf/index.php?topic=112832.0)) in development. It appears to be going for a DF/Dungeon Keeper sort of colony management.

But I expect it's not quite what you're looking for.
Title: Re: Games you wish existed
Post by: Matz05 on July 23, 2012, 05:42:35 pm
I didn't know A Tale in the Desert let you make new things. I thought it was just a convulted tech tree.
Title: Re: Games you wish existed
Post by: MrWiggles on July 23, 2012, 06:03:29 pm
I really want a game where you control a self sufficient colony on an environmentally hostile planet, mars style. Aliens and weird stuff entirely optional. There's that Conlan's claim (now Unclaimed World) game that seem to fit the bill, but I'm not convinced it will actually get made in a near future.

There's Maia (http://www.maiagame.com/about.php) (Bay12 thread (http://www.bay12forums.com/smf/index.php?topic=112832.0)) in development. It appears to be going for a DF/Dungeon Keeper sort of colony management.

But I expect it's not quite what you're looking for.
The Dev for Maia is kind of full of himself.
Title: Re: Games you wish existed
Post by: Draco18s on July 23, 2012, 07:04:27 pm
I didn't know A Tale in the Desert let you make new things. I thought it was just a convulted tech tree.

It is a convoluted tech tree.

But it feels like crafting.  The wonder at the end of each of six ... paths (art, science, medicine, etc.) is the achievement one.
Title: Re: Games you wish existed
Post by: Devling on July 23, 2012, 08:08:06 pm
-snip-
I can bet that in such a game people would find one, two, maximum four viable builds and roll with them. Happened before.
-double snip-
A game has limitations, it has limits and parameters.
Thus it has a max, a most effective.
People will find 2 or 3 builds that will work in every situation.
Period.
The only way to keep things interesting would be to keep adding content, thus pushing the boundary's.
But, give someone enough time, and they will figure out a way to maximize shit.
That's what we've been doing for all of history, and beyond!
Making our tools the bestest!
Title: Re: Games you wish existed
Post by: Draco18s on July 23, 2012, 09:19:52 pm
A game has limitations, it has limits and parameters.
Thus it has a max, a most effective.

Reminds me of an article (http://www.rpgdl.com/metroidcomposite/phpconversion.php) I read today that attempted to find the highest "damage in a single turn" 60-card vintage magic deck (baring infinite combos).

The current record holder stands at 2^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^30 (http://en.wikipedia.org/wiki/Knuth_up-arrow_notation) damage.
(Just FYI, that is a number so large that "googol" pales in comparison, why, it even blows a googolplex out of the water.  In comparison, a googolplex is less than 10^^4).
Title: Re: Games you wish existed
Post by: Matz05 on July 23, 2012, 11:04:08 pm
If the same tool can do everything to the maximum effectiveness you designed the system wrong. It's just not physically possible!

Diamond has hardness above all but the most advanced hardness-specialized materials we can make today. We can synthesize diamond with moderate difficulty. Why, then, do our soldiers not wear diamond plate? Why aren't our cars made of it? You can't scratch it, but it WILL shatter on hard enough impacts. It is also a major pain to make in large pieces.
The characteristics that make spring steel different (some flex and great elasticity) suit it for different tasks. This flexibility would be a curse if you tried to make turbine blades out of it.
A good half-metre of iron would protect space stations from meteorites well. Pity we can't shoot it up there.

The characteristics that make a good surgical implement do not make a good battle-axe.
The qualities that are a plus for a battle-axe are not good for a close-combat urban weapon.
etc.

EDIT: And isn't Magic that game where it's much easier to do infinite damage than to do a fixed, very large number?
Title: Re: Games you wish existed
Post by: Devling on July 23, 2012, 11:35:47 pm
BUT, games aren't that.
That would be real life.
Real life isn't fun.
Plus, the sheer amount of man hours needed to make an even basic simulation of real life is ENORMOUS!
Well, I guess this is games you wish existed...
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2012, 01:31:23 am
Plus, the sheer amount of man hours needed to make an even basic simulation of real life is ENORMOUS!
Well, I guess this is games you wish existed...
WELL.
In that case, I would love a game that simulated the universe, predicting its particular method of randomness and started from the initial conditions. Except you can mess around with it. Like interrupting a beheading during the French Revolution be dropping a large phallus into the middle of the proceedings. Or building NASA their damn moonbase yourself using computer majyyks. Then sending it to the moon because no doubt they'd still mess it up even with your generous help.
The possibilities are effectively endless.

Done it already. Except a perfect simulation of the entire universe with inbuilt editing capabilities.
I'm pretty sure it's impossible though.
Title: Re: Games you wish existed
Post by: X-03 on July 24, 2012, 04:44:59 am
I want a game where you ARE the evil feral nonsentient creature (Think playing the Alien from all the AvP games), but with modern graphics, and with the ENTIRE game devoted to it.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on July 24, 2012, 04:56:59 am
I want a game where you ARE the evil feral nonsentient creature (Think playing the Alien from all the AvP games), but with modern graphics, and with the ENTIRE game devoted to it.
I would also love that. The first Alien Versus Predator (2000) sorta had this to an extent. The Alien gameplay was mostly built around "stealth" and "stalking" in the harder difficulties. Shame the later editions forgot about this and basically had the Alien as mindless charging.

Also a game where you're being stalked by a monster, like the original Alien, where your fellow crew members are slowly being picked off one by one. Either singleplayer or multiplayer where you have to do the standard monster movie tropes like having to split up and do set tasks alone.
I haven't seen any game really attempt this and they either go for the isolation survival horror or the shoot everything jump scares. Basically I want to play one of those red shirts in monster movies who manages to do slightly less stupid decisions.
Title: Re: Games you wish existed
Post by: Draco18s on July 24, 2012, 08:57:58 am
My post got eaten by "router?  you have a router?" just before leaving for work

EDIT: And isn't Magic that game where it's much easier to do infinite damage than to do a fixed, very large number?

Yes, yes it is.

The combo in question essentially throws stuff onto the stack, then while it's resolving, doubles the amount of stuff on the stack.  Repeatedly.

It is an infinite combo limited by the number of cards you have in hand (which by the time the combo reaches that section, should be 30 cards).

It works by using Kiki Jiki, Minion Mirror, and Doubling Season (as well as Opalescence, making all enchantments--i.e. Doubling Season--creatures) at its core.

The final steps include using Karakas (legendary land) to untap Kiki Jiki.  Rootrunner (part of a prior Soulshift combo) to return Kakras to the top of your library, Wargate to play it again (duplicating it a billion times with Minion Mirror and Doubling Seasons, as it counts as a creature thanks to Nature's Revolt).  Then Reborn Hope to get the Wargate back, Deja Vu to get the Reborn Hope back, Twincast and Recap to repeat Deja Vu, and finally, Holistic Wisdom to get back Recap.

Each of those spells is also duplicated a billion times when cast due to Mirari (or Rings of Brightearth in the case of Holistic Wisdom), and all of them count as instants due to Vedalken Orrery.

Mana is obtained by sacrificing a tiny fraction of the duplicate permanents created in each step to Phyrexian Alter (or alternatively, playing Black Lotus, letting March of the Machines let it count as a creature, getting it duplicated by Minion Reflector, multiplied by a billion Doubling Seasons, then before Minion Reflector resolves, sacrificing March of the Machines; only the original Black Lotus dies from having 0 toughness, the remainder resolve due to the Last Known Information rule*).

*Here's two very useful points about Minion Reflector triggers. #1 We don't have to pay the 2-mana until we get to the triggered ability on the stack. #2 If the creature Minion Reflector was copying leaves the battlefield before the trigger resolves, it STILL makes a copy using 'Last Known Information'.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 24, 2012, 09:13:22 am
Minecraft with real life physics and HD, Crysis graphics
Title: Re: Games you wish existed
Post by: Drakale on July 24, 2012, 09:57:07 am
Minecraft with real life physics and HD, Crysis graphics

And minions that do the work for you, dungeon keeper style. You still gotta plan it out, but it get made by the minions, eventually. 
Title: Re: Games you wish existed
Post by: Vactor on July 24, 2012, 10:05:49 am
I want a game where you ARE the evil feral nonsentient creature (Think playing the Alien from all the AvP games), but with modern graphics, and with the ENTIRE game devoted to it.
I would also love that. The first Alien Versus Predator (2000) sorta had this to an extent. The Alien gameplay was mostly built around "stealth" and "stalking" in the harder difficulties. Shame the later editions forgot about this and basically had the Alien as mindless charging.

Also a game where you're being stalked by a monster, like the original Alien, where your fellow crew members are slowly being picked off one by one. Either singleplayer or multiplayer where you have to do the standard monster movie tropes like having to split up and do set tasks alone.
I haven't seen any game really attempt this and they either go for the isolation survival horror or the shoot everything jump scares. Basically I want to play one of those red shirts in monster movies who manages to do slightly less stupid decisions.

Garry's mod has a game mode like this that is quite fun.  Haven't played in years, but one person plays as an invisible monster, who can only be found by its shadow.  The monster has some special movement abilities, and can only melee.  The rest of the players are soldiers with limited ammo, and flashlights. 

The player that kills the monster gets to play it in the next round, which helps keep the soldiers from bunkering up too much.

Iirc, the mode is called stalker or somesuch.
Title: Re: Games you wish existed
Post by: Baneling on July 24, 2012, 10:17:01 am
Are you sure you're not thinking of The Hidden (http://www.hidden-source.com/), Vactor? It sounds exactly like what you're talking about, but it's not a Garry's Mod game mode, it's a HL2 mod.

A game I wish existed is basically this:

A realistic permadeath zombie MMO, with building, crafting, driving and others.

I can't think of anything else, to be honest.
Title: Re: Games you wish existed
Post by: Vactor on July 24, 2012, 10:36:03 am
Looks like its the same gameplay, but the one I played was infact gmod stalker.  It's a fretta mod game mode.
Title: Re: Games you wish existed
Post by: kg333 on July 24, 2012, 10:42:35 am
A game I wish existed is basically this:

A realistic permadeath zombie MMO, with building, crafting, driving and others.

I can't think of anything else, to be honest.

That sounds a bit like what DayZ is aiming to be eventually.  There's not really building or crafting right now though.

KG

EDIT:  And just saw this one today: The War Z (http://massively.joystiq.com/2012/07/19/the-war-z-zombie-mmo-coming-soon/)
Title: Re: Games you wish existed
Post by: werty892 on July 24, 2012, 10:54:56 am
A game where women are actually portrayed with some modesty. I mean, sure, I'm a guy, and my hormones and stuff make me like it, but the logic part of my brain is saying, "WTH is she going to to a full firefight, nearly naked" And it really ticks me off that is happens in EVERY single game I have ever seen. I mean, really?
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2012, 11:00:46 am
A game where women are actually portrayed with some modesty. I mean, sure, I'm a guy, and my hormones and stuff make me like it, but the logic part of my brain is saying, "WTH is she going to to a full firefight, nearly naked" And it really ticks me off that is happens in EVERY single game I have ever seen. I mean, really?
What games are you even playing? Ones that are ripped straight from the animes?
Most gritty and realistic/brown and grey shooters have everyone in pretty much solid suits of body armour and such. All of Valve's female protagonists wear at least as many clothes as the men as far as I remember, apart from maybe the Left4Dead zombies, but I haven't actually played that so I can't tell you for certain.
Although then again, most FPS war themed games don't even have women because the animators and texture designers and such are a really lazy bunch. Or they know that their primary audience would probably just have t-bag RP sessions or something stupid like that.
Title: Re: Games you wish existed
Post by: werty892 on July 24, 2012, 11:14:48 am
A game where women are actually portrayed with some modesty. I mean, sure, I'm a guy, and my hormones and stuff make me like it, but the logic part of my brain is saying, "WTH is she going to to a full firefight, nearly naked" And it really ticks me off that is happens in EVERY single game I have ever seen. I mean, really?
What games are you even playing? Ones that are ripped straight from the animes?
Most gritty and realistic/brown and grey shooters have everyone in pretty much solid suits of body armour and such. All of Valve's female protagonists wear at least as many clothes as the men as far as I remember, apart from maybe the Left4Dead zombies, but I haven't actually played that so I can't tell you for certain.
Although then again, most FPS war themed games don't even have women because the animators and texture designers and such are a really lazy bunch. Or they know that their primary audience would probably just have t-bag RP sessions or something stupid like that.

Yes, there are exceptions, but really, they are blotted out by the massive number of games that are ridiculous.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on July 24, 2012, 11:24:15 am
RPGs, basically. Y'know, chainmail bikinis and steel armour with breast cups.
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2012, 12:23:25 pm
RPGs, basically. Y'know, chainmail bikinis and steel armour with breast cups.
Oh. Yeah. Fair enough on that.
Really, why would you put breast cups in armour? It's just not... well, each piece would have to be even better fitted than they already would be. It's all kinds of impractical and also a weaker point.
Then again, at least most RPGs have some obligatory unremovable undergarments.
Spoiler: Totally how they work (click to show/hide)
Title: Re: Games you wish existed
Post by: Draco18s on July 24, 2012, 12:40:53 pm
Spoiler: Totally how they work (click to show/hide)

I don't get it.
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2012, 12:50:13 pm
Spoiler: Totally how they work (click to show/hide)

I don't get it.
The joke is that most RPGs have underclothes of some sort drawn onto the character texture, and the comic was referencing it by having the protagonist apply paint-on underwear. Having them irremovable was already pretty strange, so them being actually painted on isn't really too bad of an answer. I guess.
Title: Re: Games you wish existed
Post by: Draco18s on July 24, 2012, 01:08:17 pm
Spoiler: Totally how they work (click to show/hide)

I don't get it.
The joke is that most RPGs have underclothes of some sort drawn onto the character texture, and the comic was referencing it by having the protagonist apply paint-on underwear. Having them irremovable was already pretty strange, so them being actually painted on isn't really too bad of an answer. I guess.

I see.  The setup wasn't there.  Just the punchline.
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2012, 01:19:45 pm
I see.  The setup wasn't there.  Just the punchline.
That is because there wasn't really any setup. Here's the page, I missed 1 command and 1 line of text. (http://www.prequeladventure.com/2011/03/katia-take-book/) Really, it's mostly hinging on preexisting knowledge of Oblivion, being based on , most people would sort of know about what Oblivion is and stuff about it.
Title: Re: Games you wish existed
Post by: Devling on July 24, 2012, 03:07:53 pm
A game where women are actually portrayed with some modesty.
What games are you even playing? Ones that are ripped straight from the animes?
Most gritty and realistic/brown and grey shooters have everyone in pretty much solid suits of body armour and such. All of Valve's female protagonists wear at least as many clothes as the men as far as I remember, apart from maybe the Left4Dead zombies, but I haven't actually played that so I can't tell you for certain.
Although then again, most FPS war themed games don't even have women because the animators and texture designers and such are a really lazy bunch. Or they know that their primary audience would probably just have t-bag RP sessions or something stupid like that.

Yes, there are exceptions, but really, they are blotted out by the massive number of games that are ridiculous.
Ahem, that is more then one game.
Just Saying.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 24, 2012, 03:21:10 pm
M&B: Napoleonic Wars with BF3 graphics, and really well done user interface and command system
Title: Re: Games you wish existed
Post by: Draco18s on July 24, 2012, 04:35:29 pm
I see.  The setup wasn't there.  Just the punchline.
That is because there wasn't really any setup. Here's the page, I missed 1 command and 1 line of text. (http://www.prequeladventure.com/2011/03/katia-take-book/) Really, it's mostly hinging on preexisting knowledge of Oblivion, being based on , most people would sort of know about what Oblivion is and stuff about it.

I ended up reading a lot of the comic at work.  She does try to wash it off at one point.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Matz05 on July 24, 2012, 04:48:57 pm
And what I'm saying is that a system doesn't have to be a stupid "oh, but then it would have to perfectly simulate the whole universe durr" thing to have built-in balance. Yes, it is difficult--extremely difficult. It is not beyond us now. Making something harder by definition makes it easier to shatter. As long as a positive in some situations IS a negative in others, things you want have a cost asscociated, etc. you can make a pretty good approximation of "balance" without making everything reskins of everything else.
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2012, 05:14:03 pm
And what I'm saying is that a system doesn't have to be a stupid "oh, but then it would have to perfectly simulate the whole universe durr" thing to have built-in balance. Yes, it is difficult--extremely difficult. It is not beyond us now. Making something harder by definition makes it easier to shatter. As long as a positive in some situations IS a negative in others, things you want have a cost asscociated, etc. you can make a pretty good approximation of "balance" without making everything reskins of everything else.
But the point is that with a game, people are always going to find the BEST combinations. Not subjectively best, but absolute best. It is unavoidable, eventually there will be people dominating by having Ultimate Weapon A plus counter to the counter for UW A. Replace A with a variety of letters, it probably won't end up being too long a list. Maybe A-F if the numbers are VERY carefully managed.
Title: Re: Games you wish existed
Post by: Matz05 on July 24, 2012, 05:17:19 pm
What I'm saying is that there is something wrong with the mentality that designs systems that have an absolute best. Granted, some things will be more effective, but the sheer fact that they become common should be a weakness. If everyone expects deadly laser cannons, mirrors will become more popular than Kevlar.
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2012, 05:23:44 pm
What I'm saying is that there is something wrong with the mentality that designs systems that have an absolute best. Granted, some things will be more effective, but the sheer fact that they become common should be a weakness. If everyone expects deadly laser cannons, mirrors will become more popular than Kevlar.
Well in that case the best thing would oscillate between a high impact projectile (break through mirrored surfaces) and then when people start favouring impact-resistant materials, strong/high frequency radiation weapons become more popular because they can ignore a lot of armour types.
I swear I remember this being mentioned in a game before (it was a simpler system, but same idea) but I don't remember what it was.
Title: Re: Games you wish existed
Post by: Matz05 on July 24, 2012, 05:38:13 pm
Exactly. Like real life, the "best thing" depends on inel on what your opponents have.
Title: Re: Games you wish existed
Post by: Devling on July 24, 2012, 05:49:53 pm
Exactly. Like real life, the "best thing" depends on inel on what your opponents have.
You know in pokemon, how everyone would just have 6 different element pokemon?
It would be like that.
Everyone would carry a weapon for the occasion. The "best" weapon for the occasion.
There is no "best" pokemon, but there is a "best" team.
Title: Re: Games you wish existed
Post by: Matz05 on July 24, 2012, 05:50:45 pm
If you can carry everything and a hard counter to everything, the inventory/equipment system is poorly designed.

EDIT: And what, exactly, is this best team, down to the stat potentials and attacks of everything? How many savegames would it take to get every legendary in this configuration (remember, the "genetics" of things you catch are usually randomized)?
Title: Re: Games you wish existed
Post by: Devling on July 24, 2012, 05:59:40 pm
I don't know, I'm no pokemon master. But there is a best team, or at least a best combination of elements.
Also, it depends a lot on the individual stats of a pokemon.
Title: Re: Games you wish existed
Post by: Matz05 on July 24, 2012, 07:35:09 pm
I dispute that. If you ask, even for a particular game, "what is the best 6-pokemon team for competitive 1V1 play" you will get a different answer from everyone. "Highest damage per turn under purely favourable conditions" does NOT somehow make that team "the objective best".

Just because (statX) or(stat1+stat2+stat3/limiting factor 1+stat4...) is higher than any other possible combination DOES NOT mean that it is somehow "objectively best" in general, though in a badly designed system it might be. If it is possible to make an "objectively best" setup in a given game that will always succeed in all situations, that is not somehow a universal constant, but is a failure of the designers to make a proper system. This is one of the reasons why I advocate more simulationist approaches than adding up stats, as some player will always say "build X is broken! All its stats added up are more than mine! NERF NOW!" Sometimes (in badly balanced systems) this might be true, but usually it is due to confusing "min-maxed for X" with "objectively best".

Simulation does NOT mean replicating our universe in detail. It means generating a simplified universe with internally consistent laws.
Title: Re: Games you wish existed
Post by: Putnam on July 24, 2012, 07:36:12 pm
What I'm saying is that there is something wrong with the mentality that designs systems that have an absolute best. Granted, some things will be more effective, but the sheer fact that they become common should be a weakness. If everyone expects deadly laser cannons, mirrors will become more popular than Kevlar.
Well in that case the best thing would oscillate between a high impact projectile (break through mirrored surfaces) and then when people start favouring impact-resistant materials, strong/high frequency radiation weapons become more popular because they can ignore a lot of armour types.
I swear I remember this being mentioned in a game before (it was a simpler system, but same idea) but I don't remember what it was.

Starcraft's metagame goes in a (somewhat hilarious) pattern of rock-paper-scissors
Title: Re: Games you wish existed
Post by: Graknorke on July 25, 2012, 04:38:25 am
Spoiler (click to show/hide)
Well in that case the best thing would oscillate between a high impact projectile (break through mirrored surfaces) and then when people start favouring impact-resistant materials, strong/high frequency radiation weapons become more popular because they can ignore a lot of armour types.
I swear I remember this being mentioned in a game before (it was a simpler system, but same idea) but I don't remember what it was.

Starcraft's metagame goes in a (somewhat hilarious) pattern of rock-paper-scissors
Ah yes, that's what it was. Thanks!

wurm online
if they were offline.
Online but offline?
I do not understand how that could be worked.
Title: Re: Games you wish existed
Post by: The Merchant Of Menace on July 25, 2012, 04:25:20 pm
All the gameplay, none of the other people.
Title: Re: Games you wish existed
Post by: Niveras on July 25, 2012, 05:00:00 pm
I had a similar thought about WoW. I'd love to tear through Azeroth using WoW's classes with an ARPG-level of power. Up the monster density, run have a roughly 75 or 100 hour campaign that runs across the world, and add some actual world-changing events (rather than having everything reset, or nothing change at all, because it's got to be there for the next guy).

I think it could work, although it would take more changes than I've glossed over here.

Mostly I think I just want to see each talent spec given a life and freedom in an ARPG. There really is some great variety and flavor between classes and even between talents specs within a class... or at least that was true at the tail end of WotLK before the Cataclysm talent changes. It's just that it all takes second fiddle to the realities of playing in an MMO: namely, the need to pull your weight and be effective. Some of that is lost as Blizzard constantly tweaks class mechanics, but most of it is crushed by players themselves, because There Can Be Only One Spec. (And Blizzard is complicit and even feeds that because they see what players are capable of, so they tune content for it, so players are forced into the most efficient specs for their class, and occasionally the most efficient class for their role.)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 25, 2012, 08:11:53 pm
Arma 2 but for the Napoleonic time period

... There doesn't seem to be nearly enough game set in the 16th-19th centuries that focus on musketry and all that.

What I REALLY hope will one day exist is a game that's all about creating fortresses that will be put to the test with realistic cannons and tactics
Title: Re: Games you wish existed
Post by: Graknorke on July 25, 2012, 08:36:12 pm
Arma 2 but for the Napoleonic time period
Don't worry, there's a mod for that!
Googled like a baws (http://www.twcenter.net/forums/showthread.php?t=339430)

Anyways, I'd rather have Arma 3. In a Napoleonic period.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 25, 2012, 09:20:03 pm
touche sir, touche
Title: Re: Games you wish existed
Post by: Rakonas on July 25, 2012, 09:34:21 pm
I want a strategy game set in the 7th century spanning europe and the middle east.
Title: Re: Games you wish existed
Post by: coolio678 on July 25, 2012, 09:39:56 pm
Arma 2 but for the Napoleonic time period
isn't there a game mod game/addon thingy for mount and blade called Napoleonic Wars?http://www.youtube.com/watch?v=TZVmNhwOxYI (http://www.youtube.com/watch?v=TZVmNhwOxYI)


I want to see a game that has conversations. Not what we have in most modern RPGs where you ask a question, and get a usually long response from the NPC, or you press the talk button, and they say one of five random quotes. Talking to NPCs just for fun, or because you need to gain their trust in some other way than giving them your murder victims pants.

Also, Ragdolls could be something more interesting than amusement when blown up. For one, I dislike in COD or KoA where you clip through bodies, so you can hide INSIDE a corpse, and other bodies go through them, too. So bodies (and player movement over them) recognizing each other as solids would be relly nice. Some way for characters to react to seeing the corpse or unconscious guy. Being able to drag them around, deus ex HR stlye to avoid people being alarmed would be cool too.

god, I seem to ramble, don't I?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 25, 2012, 09:47:35 pm
I have Napoleonic Wars and I had M&M before that, but they aren't really..... polished shall I say? They're somewhat jury rigged. I'd like to see an epic game devoted entirely to the napoleonic era in ALL of it's awesomeness, epic ship combat, epic command, epic fortress building, epic etc. etc.
Title: Re: Games you wish existed
Post by: Matz05 on July 25, 2012, 10:26:10 pm
Wow. Any game designer who feels everything has been done should read this thread. Maybe not everything is within our tech; maybe not everything would sell; but it sure is a lot of ideas!
...feel free to use them!  :)
Title: Re: Games you wish existed
Post by: SalmonGod on July 25, 2012, 11:06:49 pm
There's a lot of post-apocalyptic content out there, but...

I want to see a tabletop rpg set in near-future earth.  The setting is meticulously modeled after the most widely accepted predictions of environmental scientists of what our world will be like in 50-100 years, on the assumption that mankind makes no major behavioral adjustments or "green" technology breakthroughs to stop ecological destruction.  Emphasis on brutal realism.

The preface would simply read "Might as well start practicing."
Title: Re: Games you wish existed
Post by: etgfrog on July 25, 2012, 11:12:54 pm
gaahh, I still really want my idea on page ten!

someone, give me motivation to learn to program so I can make it!
motivation is hard to gain, but if makes you feel any better instead of wishing the game of my dreams existed, i picked up learning python and i'm currently trying to make it
Title: Re: Games you wish existed
Post by: Matz05 on July 26, 2012, 03:43:52 pm
There's a lot of post-apocalyptic content out there, but...

I want to see a tabletop rpg set in near-future earth.  The setting is meticulously modeled after the most widely accepted predictions of environmental scientists of what our world will be like in 50-100 years, on the assumption that mankind makes no major behavioral adjustments or "green" technology breakthroughs to stop ecological destruction.  Emphasis on brutal realism.

The preface would simply read "Might as well start practicing."

So... tundra under a layer of radioactive dust? Resources become scarce, belts start tightening, people fight, we blow each other away, sun is blotted out, things get worse. Then again, 50-100 years is a bit soon for that.
Title: Re: Games you wish existed
Post by: Rakonas on August 06, 2012, 11:17:44 pm
I want a game set in the 16th century spanning Europe, the coasts of west africa, and parts of south america, where you play as a barbary corsair. Preferably with some awesome character creation choices. Be a dutch/english/anything else convert to islam seeking wealth! Coastal villages would be modelled, so you could actually go in and enslave entire villages, depopulating small islands. Sail to Iceland just because you can. Preferably have some sort of game mechanics where your actions can result in the Ottomans growing on the political map.
Title: Re: Games you wish existed
Post by: LibidoMax on August 26, 2012, 07:39:48 am
A grand strategy game set in the Duniverse, with an emphasis on political intrigue and economics.
Title: Re: Games you wish existed
Post by: MrWiggles on August 26, 2012, 07:46:47 pm
A grand strategy game set in the Duniverse, with an emphasis on political intrigue and economics.
This game exists, its a browser based game that is very much inspired by Dune. Though I cant for the life of me remember what is it called.
Title: Re: Games you wish existed
Post by: magistrate101 on August 26, 2012, 10:19:59 pm
what would I like?

wurm online and shores of hazeron.

if they were offline.
That would get extremely dull unless you sped up all the actions and such and removed the premium restrictions....
Title: Re: Games you wish existed
Post by: DrPoo on August 27, 2012, 07:18:35 am
Id love a real-time strategy game featuring players vs advanced ai robot faction and an evolving biological enemy. Completely with air, sea, ground and space combat. Also possibilities of scenarios like getting knocked into the ground by a virus you havent made a vaccine for/getting carpet bombed, then having to scavenge and such to survive.
Title: Re: Games you wish existed
Post by: LoSboccacc on August 28, 2012, 09:18:54 am
Id love a real-time strategy game featuring players vs advanced ai robot faction

This concept, (minus the air land and sea combat and the biological enemy :P) has been explored by AI:war, where the enemy is immensely powerful and you have to keep a low profile to avoid getting too much attention.
Title: Re: Games you wish existed
Post by: Draco18s on August 28, 2012, 09:45:10 am
Id love a real-time strategy game featuring players vs advanced ai robot faction

This concept, (minus the air land and sea combat and the biological enemy :P) has been explored by AI:war, where the enemy is immensely powerful and you have to keep a low profile to avoid getting too much attention.

"You are outgunned. You are massively outnumbered. You must win." These are your orders.
Title: Re: Games you wish existed
Post by: DrPoo on August 29, 2012, 01:13:08 pm
Id love a real-time strategy game featuring players vs advanced ai robot faction

This concept, (minus the air land and sea combat and the biological enemy :P) has been explored by AI:war, where the enemy is immensely powerful and you have to keep a low profile to avoid getting too much attention.

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Fucking awesome! Checking it out!
Title: Re: Games you wish existed
Post by: Scoops Novel on August 29, 2012, 02:23:59 pm
A primeval game set in a worlds early history, starting at the tribal and stone/flint level, with a procedurally generated massive range of twists, from magic to a.i to aliens to atlantis, with it's own procedurally generated wildlife, simulated according to the world and simulating their evolution, in first person with Clangs combat. Also, you would have the option to jump into the future for a amount of time you selected, either becoming an existing character, appearing, or howsoever the mood or the game takes you, simulating the world including your effects on it.

A transformers game with good motion controls and oculus rift.

A first contact simulator.
Title: Re: Games you wish existed
Post by: 10ebbor10 on August 29, 2012, 02:48:02 pm
An evolution game actually simulating evolution*, not divine intervention. It'll probably be just a simulation to watch, unless you can influence the simulation midgame. Like, let's see if they survive this iceage.

*I mean any game where the life is controlled and modified by a higher intelligence(the player), is doing a bad job at simulating evolution.
Title: Re: Games you wish existed
Post by: Descan on August 29, 2012, 02:49:28 pm
To build on ebbors, I'd like an evolution game where you play as the environment. :3 And the creatures react and evolve to what you do! Like his ice age!
Title: Re: Games you wish existed
Post by: kg333 on August 29, 2012, 02:52:33 pm
An evolution game actually simulating evolution*, not divine intervention. It'll probably be just a simulation to watch, unless you can influence the simulation midgame. Like, let's see if they survive this iceage.

*I mean any game where the life is controlled and modified by a higher intelligence(the player), is doing a bad job at simulating evolution.

The Creatures series (http://en.wikipedia.org/wiki/Creatures_(artificial_life_program)) might be of interest to you then; I believe the primary mode of play involved breeding Norns to induce certain characteristics, instead of Spore-style "pick the trait".  Supposedly the creator is working on a new project in the same vein.

KG
Title: Re: Games you wish existed
Post by: MrWiggles on August 29, 2012, 02:53:34 pm
I'd like to play an RTS game, where you a Meme, and you try to fight for dominance for the world. There'd be some evolving systems for the Memes to morph and change over time.
Title: Re: Games you wish existed
Post by: Rakonas on August 29, 2012, 02:53:43 pm
An evolution game actually simulating evolution*, not divine intervention. It'll probably be just a simulation to watch, unless you can influence the simulation midgame. Like, let's see if they survive this iceage.

*I mean any game where the life is controlled and modified by a higher intelligence(the player), is doing a bad job at simulating evolution.
SimEarth. The 'goal' of the game is technically to get intelligent races to evolve, but you don't control the evolution, only the environment. Your intervention is generally geared towards adjusting planetary temperature or sending a natural disaster to encourage biodiversity and the like. Well, you could just use the 'evolve' button, but that defeats the point unless you want to play the civilization stage.
Title: Re: Games you wish existed
Post by: Draco18s on August 29, 2012, 03:08:00 pm
A primeval game set in a worlds early history, starting at the tribal and stone/flint level, with a procedurally generated massive range of twists, from magic to a.i to aliens to atlantis, with it's own procedurally generated wildlife, simulated according to the world and simulating their evolution, in first person with Clangs combat.

Well, you can get some of that by playing the TerraFirmaCraft mod for Minecraft.  No really, I'm ecstatic over having a single zinc tool.  Problem is, is that it isn't enough for me to start working copper.
Title: Re: Games you wish existed
Post by: Graknorke on August 29, 2012, 03:12:50 pm
A primeval game set in a worlds early history, starting at the tribal and stone/flint level, with a procedurally generated massive range of twists, from magic to a.i to aliens to atlantis, with it's own procedurally generated wildlife, simulated according to the world and simulating their evolution, in first person with Clangs combat.

Well, you can get some of that by playing the TerraFirmaCraft mod for Minecraft.  No really, I'm ecstatic over having a single zinc tool.  Problem is, is that it isn't enough for me to start working copper.
I know that feel bro.
I spent ages working a bellow, trying to get copper to melt, with oak (the hottest burning wood in the area) on the fire, and it wasn't melting. So. Frustrating.
Title: Re: Games you wish existed
Post by: Draco18s on August 29, 2012, 04:18:47 pm
I know that feel bro.
I spent ages working a bellow, trying to get copper to melt, with oak (the hottest burning wood in the area) on the fire, and it wasn't melting. So. Frustrating.

Altitude helps, apparently.

But no, there are no verified and confirmed reports of copper smelting in a camp fire.
Title: Re: Games you wish existed
Post by: Scelly9 on August 29, 2012, 04:19:19 pm
I know that feel bro.
I spent ages working a bellow, trying to get copper to melt, with oak (the hottest burning wood in the area) on the fire, and it wasn't melting. So. Frustrating.

Altitude helps, apparently.

But no, there are no verified and confirmed reports of copper smelting in a camp fire.
Ya need coal. Good coal.
Title: Re: Games you wish existed
Post by: Wolf Tengu on August 29, 2012, 07:35:06 pm
A nice turn-based RPG but online.

OR! <-

Anything Online (more like a multiplayer option probably) with a procedurally generated world. The world could take multiple different paths each time, but are more often changed by player actions, be it science becoming prevalent in the world, or instead older things like demons or magic. Maybe even both in the same world.
Hopefully not too graphically intensive
Title: Re: Games you wish existed
Post by: darkrider2 on August 29, 2012, 07:51:48 pm
I've been conceptualizing about a type of RTS game.

It would start out where there is some oppressive government that has come into power or has been in power (there can be different starting scenarios, it could also be a foreign occupation for example). And you would manage and run a rebellion against your rulers. The idea would be to collect resources, stockpile weapons and such, recruit people, etc.

There would be various events that happen like factory strikes (that you may or may not have started hehe), and if you manage to get soldiers to fire into the crowd you can manipulate things like this to get people to join your cause.

The idea would be to prevent the government from catching on to you before you have the power to overthrow them and restore justice/peace/whatever your cause is.
Title: Re: Games you wish existed
Post by: MasterFancyPants on August 29, 2012, 08:19:08 pm
A game where you control an intelligence agency like the CIA, KGB, MI6, Mossad, ect. You'd get to do all the fun stuff like; assassinating world leaders, funding bush-fire wars, deploy field agents, put the beat down on your country's own citizens -anything to push your own personal government's agenda.
You would also need to do fun things such as; lie manage your public image, cover-ups, and take on other opposing agencies.

I imagine it would play a lot like a mix of a Paradox Grand Strategy, X-Com, and Jagged Alliance 2.
Title: Re: Games you wish existed
Post by: Scelly9 on August 29, 2012, 08:23:03 pm
I've been conceptualizing about a type of RTS game.

It would start out where there is some oppressive government that has come into power or has been in power (there can be different starting scenarios, it could also be a foreign occupation for example). And you would manage and run a rebellion against your rulers. The idea would be to collect resources, stockpile weapons and such, recruit people, etc.

There would be various events that happen like factory strikes (that you may or may not have started hehe), and if you manage to get soldiers to fire into the crowd you can manipulate things like this to get people to join your cause.

The idea would be to prevent the government from catching on to you before you have the power to overthrow them and restore justice/peace/whatever your cause is.
So, LCS except with more scheming?
Title: Re: Games you wish existed
Post by: MasterFancyPants on August 29, 2012, 08:35:22 pm
I've been conceptualizing about a type of RTS game.

It would start out where there is some oppressive government that has come into power or has been in power (there can be different starting scenarios, it could also be a foreign occupation for example). And you would manage and run a rebellion against your rulers. The idea would be to collect resources, stockpile weapons and such, recruit people, etc.

There would be various events that happen like factory strikes (that you may or may not have started hehe), and if you manage to get soldiers to fire into the crowd you can manipulate things like this to get people to join your cause.

The idea would be to prevent the government from catching on to you before you have the power to overthrow them and restore justice/peace/whatever your cause is.
So, LCS except with more scheming?

Actually, If I ever stopped being lazy and learned how to code, LCS would probably make a great base. (With Toady One and Johnathan S. Fox's permission of course)

Yep, that one's going in the vault.
Title: Re: Games you wish existed
Post by: Matz05 on August 30, 2012, 11:48:50 am
I'd like to see a multiplayer game won mainly or in a large part by feats of engineering on the part of the players. This could take a lot of forms, but requires a lot more simulation and procedurality (is that a word?) than AAA studios are interested in right now. I think this is what most of the examples I've given before boil down to.
Title: Re: Games you wish existed
Post by: Graknorke on August 30, 2012, 12:41:31 pm
I'd like to see a multiplayer game won mainly or in a large part by feats of engineering on the part of the players. This could take a lot of forms, but requires a lot more simulation and procedurality (is that a word?) than AAA studios are interested in right now. I think this is what most of the examples I've given before boil down to.
Ace of Spades kind of was this, except the playerbase seems to have become a lot stupider since I last played, I went on a couple of games recently and there were people CO-OPERATING to tear down the starting defensive structures. And it wasn't a one-off, it happened consistently.
Basically, give people a way to make things and they'll just focus on breaking everything. Because that's kind of how games play people, most games focus around destroying something, and even in construction it's to aid in destruction.

Unless you meant something more engineering based than building structures, but it's kind of hard to get an idea of what you meant.
Title: Re: Games you wish existed
Post by: Matz05 on August 30, 2012, 12:43:58 pm
Yeah, more engineering based. I was really excited when I saw the Rawbots thread, looks like the gameplay style is seeing people actually considering it again!
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 30, 2012, 01:21:35 pm
God I wish there was a game like that, i love building and engineering. I dont know if you ever saw any of the red faction: geurilla dev videos but I hear the editor to make buildings was awesome.
Title: Re: Games you wish existed
Post by: Graknorke on August 30, 2012, 01:24:12 pm
God I wish there was a game like that, i love building and engineering. I dont know if you ever saw any of the red faction: geurilla dev videos but I hear the editor to make buildings was awesome.
I saw those videos. It particularly amused me when they said the initial building designs kept collapsing under their own weight. Which is even worse when you consider that Mars gravity is noticeably weaker.

That robot game looks interesting, but I think I'll pass on it, I suck at programming in any language ever.
Title: Re: Games you wish existed
Post by: Sirus on August 30, 2012, 05:43:28 pm
I would like a game that puts you in charge of some sort of high-tech mobile fortress. You'd have to deal with multiple threats simultaneously, and while each on it's own would be insignificant, they'd have the advantage of superior maneuverability and numbers. It would be truly strategic as well; the battle theaters would be massive enough for artillery, air strikes, and even long-range missiles (on both sides), and you'd have to carefully conserve resources and avoid wasting firepower where it wasn't needed.
Title: Re: Games you wish existed
Post by: Farmerbob on August 30, 2012, 05:48:42 pm
I would like a game that puts you in charge of some sort of high-tech mobile fortress. You'd have to deal with multiple threats simultaneously, and while each on it's own would be insignificant, they'd have the advantage of superior maneuverability and numbers. It would be truly strategic as well; the battle theaters would be massive enough for artillery, air strikes, and even long-range missiles (on both sides), and you'd have to carefully conserve resources and avoid wasting firepower where it wasn't needed.

Maybe this?  If you are familiar with the science fiction BOLO tanks, there have been a few games built around them.  I have not played it, just poked through some of the features.  http://www.winbolo.com/
Title: Re: Games you wish existed
Post by: Sirus on August 30, 2012, 05:51:44 pm
I would like a game that puts you in charge of some sort of high-tech mobile fortress. You'd have to deal with multiple threats simultaneously, and while each on it's own would be insignificant, they'd have the advantage of superior maneuverability and numbers. It would be truly strategic as well; the battle theaters would be massive enough for artillery, air strikes, and even long-range missiles (on both sides), and you'd have to carefully conserve resources and avoid wasting firepower where it wasn't needed.

Maybe this?  If you are familiar with the science fiction BOLO tanks, there have been a few games built around them.  I have not played it, just poked through some of the features.  http://www.winbolo.com/
Actually, Bolos were exactly what I had in mind :P
Was kinda hoping for something a little less outdated, but I'll give this thing a shot.

EDIT: Appears to be multiplayer only D:
Title: Re: Games you wish existed
Post by: Graknorke on August 30, 2012, 06:08:10 pm
Oh, thanks for that reminder, copypasting this from my post on the MSPA forums.

Wait, I have the strange feeling I put this before, but a game based on the Mortal Engines (http://en.wikipedia.org/wiki/Mortal_Engines) series of books, building up from an inherited or somesuch small simple vessel with basic trade, hunting, scavenging etc facilities and being able to take/trade for/develop better ones of all that, adding floors, making more engines, designating the work labour types that you'd need mandated and the guilds/other systems set up to maintain it, if any at all. As well as the direct orders of what to do, obviously. The map would have seperate regions, with Europe being the main trade and battleground, China, Russia and all that being more peaceful and based around citizen conditions and such, North America being the dangerous nuclear wasteland where you can scavenge some sweet loot from that has capabilities far beyond any that can normally be researched, and South America being the place with the cool blood cultists with the arenas and shizzle. PvP area maybe?

I was thinking of an MMO, but that would only work if there was a way to prevent the cool 60 minute war tech from being flooded into the market by high-level players before new players can discover it. Possibly by limiting the absolute amount available at any one time, say, 100 of each (or whatever would be reasonably scarce, compared to the playerbase. No more than 1 in 500 players should be around for any of them though). A level cap (or levels in general) would be something I wouldn't like, everything should be limited just by structural limits, so you couldn't mount huge crushy jaws on a tiny scavenger ship because the frame wouldn't be big or strong enough. Not that you would because the material processing plants wouldn't be big enough to process a 'kill' that big in a reasonable time anyway. That way a player doesn't get lucky and find a powerful but old engine thrown away by a bigger city and discard it themselves because they're not high level enough, instead they work on repairing it and modifying the city to accommodate an engine of that size.

Also with a mode where you play as a single person, who could be a passenger on a city or a foot traveler. Could be a mercenary or a trader or something like that. It should also have transitions between the single player and city-commanding mode pretty smoothly, aiming to be like Hazeron, so city commanding for any vehicle and also traveling on foot straight out of commanding a vehicle, if you wish.

The different kinds of cities like flying mobile cities and flying stationary ports would be great, and floating cities too. Land cities on their own would be pretty sizable on their own though.


Really the most important thing is that its varied enough that basically a load of fast engines and efficient processing plants on tracks could scavenge efficiently enough to be on the scoreboards in competition with the big mean hunter.
Title: Re: Games you wish existed
Post by: Haspen on August 31, 2012, 01:44:52 am
RPG Game based on Neuroshima.

Unless there's already such game >.>
Title: Re: Games you wish existed
Post by: Scoops Novel on August 31, 2012, 08:21:25 am
As close as possible to a warhammer 40k virtual reality, or alternatively a largely procedurally generated, sandbox warhammer 40k first person mmo, with good, possibly clang-based swordfighting. It's one of the settings where you get completely away with procedural generation, since you can explain practically anything with the lore.
Title: Re: Games you wish existed
Post by: Draco18s on August 31, 2012, 09:16:00 am
virtual reality
I love some sort of VR room to exist.

It'd be awesome.

It's (https://www.google.com/search?client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&channel=s&hl=en-US&source=hp&biw=&bih=&q=augmented+reality&btnG=Google+Search&oq=&aq=&aqi=&aql=&gs_l=) getting (http://news.softpedia.com/news/The-Bionic-Eye-Fully-Fledged-LCD-Display-In-a-Contact-Lens-80029.shtml) there (http://www.sciencedaily.com/releases/2012/08/120826143610.htm).
Title: Re: Games you wish existed
Post by: Akura on September 01, 2012, 11:23:10 am
Since it was mentioned in the SCP: Containment Breach thread, a game where you get to play as Dr. Bright.

Maybe you're goal would be to do as much of the stuff on this list (http://www.scp-wiki.net/the-things-dr-bright-is-not-allowed-to-do-at-the-foundation) as possible. #100 would be done immediately, #145 would be last.
Title: Re: Games you wish existed
Post by: Draco18s on September 01, 2012, 11:44:39 am
Since it was mentioned in the SCP: Containment Breach thread

I have a vague recollection of running into the SCP site before, but I still I have to ask:
Huh?

What is this?
Title: Re: Games you wish existed
Post by: miauw62 on September 01, 2012, 11:54:10 am
Creepypasta as far as you can see. More then that, even, GOOD creepypasta!
Title: Re: Games you wish existed
Post by: Scelly9 on September 01, 2012, 12:48:26 pm
Since it was mentioned in the SCP: Containment Breach thread, a game where you get to play as Dr. Bright.
That could be LOADS of fun. Even better if it was easily modded so we could have the community contribute thousands of SCPs.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on September 02, 2012, 03:25:55 pm
I'd like a tank game with highly advanced assault drones as the "tanks".

The basis is interchangeable parts, you have a core, a CPU/camera feed, a mobility system, weapons systems, and cargo space (for stuff like ammo).
For instance, an early AGV would have
Steel Core I
HUD readout + NVG filter
Heavy Duty Treads
Steyr AUG + Magazine Loader
MagBox(20)

This is a mid-weight AGV with a basic HUD and night-vision capabilities, and one assault-rifle weapon that can be reloaded and has 20 spare magazines.

A later, specialized AGV would allow greater customization: parts can have their own slots for additional mods:
Heavy Armored Stable Platform
Advanced Zoom System + Radar Scanner
Quad-Leg Base (Stabilizer: Pile Drivers)
MSR + Magazine Loader + Camera Feed, Vector SMG
MagBox(20)

This AGV has a leg mod that allows it to drive spikes into the ground, becoming immobile but very stable. It has a zooming system and a radar, along with a reloadable MSR with a camera feed from the scope, and a stand-alone Vector that cannot be reloaded. The MSR has plenty of ammo in the MagBox.

A professional's machine, which would use the best parts absolutely covered in mods, would look something like this:
Heavy Armor Large Platform (Armor: Forward Guard)
Advanced HUD + Zoom/Enhance System (Program: Shake Reducer)
Quad Leg Base (Armor: Plating) (Movement: Claw Feet)
Stinger Missile Launcher + Shock Absorbing Holding System , Scar-H + Magazine Loader , Grenade Launcher + Grenade Loader
MagBox(20), HEDP Grenades (6)

Of course, this is a very heavy and somewhat slow AGV, and matches would have restrictions that wouldn't allow this anywhere near a newer player.
Title: Re: Games you wish existed
Post by: Draco18s on September 02, 2012, 05:51:09 pm
hang on, so I could play minecraft and actually break my legs when I fall too far!?

No, not quite.
Title: Re: Games you wish existed
Post by: SalmonGod on October 26, 2012, 03:02:44 am
It just crossed my mind today that I would love to see a proper reboot of Bullfrog's old Magic Carpet games.
Title: Re: Games you wish existed
Post by: Sirus on October 26, 2012, 10:45:56 pm
I've had this idea knocking around in my head for a while. May get a bit long-winded :)

Basically, it's a roguelike. You (and your future reincarnations) have been charged by the gods to prepare the world for a great battle for survival in the distant future. You spend several virtual lifetimes building alliances, stockpiling artifact weapons, seeking ancient ruins, training armies, and possibly even preserving the dying knowledge of magic. The world changes and advances as the centuries go by: nations rise and fall, wars and catastrophes happen, and you go from wielding primitive spears and slings to advanced laser cannons and stuff. Perma-death is still kinda a thing, as each incarnation will die for reals in any manner of ways (possibly even old age, if you're lucky), but you just respawn 30-40 years later (though with any number of things changed).

At the end of the game? Massive war for the survival of humanity. Possibly against the gods themselves.
Title: Re: Games you wish existed
Post by: Neyvn on October 27, 2012, 12:42:36 am
An old game know as The Clue. It had a 3d sequel but that sucked. What I would love to see is a backtoroots reboot or remake or just a better sequel of it...
Title: Re: Games you wish existed
Post by: Slayerhero90 on October 27, 2012, 12:51:08 am
I like this video game name generator. Now I've got a lot of games I want.
Kinect Dwarf Syndicate
Everybody Loves the Cardboard Rebellion
Hardcore Frisbee Fortress
The Castle of Limbo Choreographer
Telekinetic Lawnmower Fantasy

The names say it all.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on October 27, 2012, 02:15:14 am
I think you're looking for a game called Psychonauts. ;)
Title: Re: Games you wish existed
Post by: Pawel1997PL on October 27, 2012, 02:31:30 am
Morrowind with Dark Messiah Might and Magic gameplay, but I doubt that the world is prepared for such awesomenes.
Title: Re: Games you wish existed
Post by: ISP on October 27, 2012, 02:46:51 am
Yes, my brain tried to comprehend the awsome but exploded in the process, the world is not ready for that level is great immersive world with awsome gameplay.

The game would surely become game of the year for the next decade at least, maybe game of the century if it had photorealistic graphics.
Title: Re: Games you wish existed
Post by: Sirus on October 27, 2012, 02:49:32 am
I'm pretty sure there are mods for Morrowind that improve the combat.
Title: Re: Games you wish existed
Post by: SalmonGod on October 27, 2012, 02:54:50 am
I do want a fantasy game with decent melee combat.  Something more dynamic than "spam attacks and try to connect with your swings in between the enemy's swings by bouncing in & out of range."  Or there's the only slightly better "time a block right and then spam attacks."  Mount & Blade is the only game that's ever given me anything the least bit satisfying in this regard, but I've only played the demo of Dark Messiah back before the full game was released.  I should go have another look at it.  I don't remember what the combat was like, but I do remember it was promising.
Title: Re: Games you wish existed
Post by: Sirus on October 27, 2012, 02:58:38 am
It was actually pretty fun. Lots of perks, spells, and skills you could learn, and kicking your enemies off of high ledges to watch them trudge away from you, begging for mercy, was always neat. Not bad for what felt like a Half-Life 2 mod.
Title: Re: Games you wish existed
Post by: SalmonGod on October 27, 2012, 03:06:23 am
Yeah, but that was back in the day when HL2 was the most magical thing ever.
Title: Re: Games you wish existed
Post by: Sirus on October 27, 2012, 03:14:25 am
Yeah, but that was back in the day when HL2 was the most magical thing ever.
"Back in the day"? I still have fun playing HL2 and the episodes. I'm still eagerly awaiting the next installment, if it would ever leave that vortex of doom known as "Valve Time" :P
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on October 27, 2012, 03:21:35 am
With the current state of FPS, the chance of playing Metro: Last Light and Half-Life EP3 is the only thing that keeps me sane. 
I can't honestly think of any other single-player FPS I'm looking forward to.

EDIT: Maybe the Painkiller remake if it doesn't suck like the other Painkiller games released after Black.
Title: Re: Games you wish existed
Post by: Sirus on October 27, 2012, 03:22:47 am
I thought Last Light was already out?  ???

But yeah, I want to play that as well.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on October 27, 2012, 03:24:22 am
I thought Last Light was already out?  ???

But yeah, I want to play that as well.
Q1 2013 apparently. I'm really hoping it can hold the torch of the first one and fix a few of it's minor flaws.  :)
Title: Re: Games you wish existed
Post by: Sirus on October 27, 2012, 03:27:15 am
I thought Last Light was already out?  ???

But yeah, I want to play that as well.
Q1 2013 apparently. I'm really hoping it can hold the torch of the first one and fix a few of it's minor flaws.  :)
I actually want to read the novels. I hear that they're ridiculously grimdark, even for a series where
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on October 27, 2012, 03:33:19 am
Been wanting to get those books for ages as well as Roadside Picnic. I made some none-too-subtle hints that I wanted them for my birthday but none of my friends picked it up.  :-[

I tried to find them at my local library without any luck. I think the last time I checked on Amazon they were rather pricey in my region and there wasn't much stock.
Title: Re: Games you wish existed
Post by: SalmonGod on October 27, 2012, 03:41:22 am
Yeah, but that was back in the day when HL2 was the most magical thing ever.
"Back in the day"? I still have fun playing HL2 and the episodes. I'm still eagerly awaiting the next installment, if it would ever leave that vortex of doom known as "Valve Time" :P

Oh, absolutely.  I still count it among the most solid game productions ever.  Top-notch quality.  The novelty has just warn off is all.  When that game first game out, it was the most polished and cinematic action game experience I'd ever seen, with a first-time-ever major breakthrough game mechanic.  That wide-eyed wow factor, which bled over into anything else which used the Source engine, has faded a bit over 8 years.

Been wanting to get those books for ages as well as Roadside Picnic.

I have a link for Roadside Picnic somewhere in my bookmarks at home.  I'll share it in a couple hours, if I can find it.
Title: Re: Games you wish existed
Post by: Facekillz058 on October 27, 2012, 05:44:35 pm
A free roam, first person, elder scrolls/monster hunter/stranded/jacksmith type thing where you can kill things, gather things, form bandit clans, found cities, wage war, etc.
With a badass smithing system where you can define every little detail of how a weapon or armor piece looks.
Title: Re: Games you wish existed
Post by: Haspen on October 27, 2012, 05:52:00 pm
Update of teh old game 'Sword of the Samurai' with expanded everything and some neat graphics. That's the game I would like. Not some ninja/duel simulator with fantasy elements or something...

Just bloody, dirty Japan feudalism :V
Title: Re: Games you wish existed
Post by: SalmonGod on October 27, 2012, 06:19:58 pm
It appears my link to Roadside Picnic is no longer valid, but Wikipedia delivers with another (http://lib.ru/STRUGACKIE/engl_picnic.txt).

It's a great read.  The first scene inside the zone is the most tension I have ever felt from a piece of literature.
Title: Re: Games you wish existed
Post by: Lightningfalcon on October 30, 2012, 06:08:07 pm
A game that is a blend between an FPS and RTS, along with all those simulation games, and would be an MMO.  You would have ranks like you would in real life, and the same responsibilities as those ranks.  You would start out as a private, and as you played, you could rank up, or complete training sessions (Like America's Army) to get new gear, or to become a new class.  As your rank goes up, you get things like a squad interface, which let's you command your own squad of other players.  Then you can eventually rank up even higher, and complete a sort of OCS, which allows you to become an officer, and command platoons, battalions, and so on.  The RTS element would come in at things like the divisions levels, in which you would have an overhead view of the battlefield, either from a spy plane, satellite, or your own drone or something.  You could select squads, and set up way-points for them, which they would then need to follow.   If the enemy shoots down your plane, then you would be effectively blind, needing to rely on things such as the helmet feed of your soldiers, or have them coordinate with you by use of a grid system.  Or you could macro manage the battlefield, delegating responsibilities to your subordinates "Colonel 1, you secure our supply lines and our flanks.  Colonel 2, you carry out the offensive here." And then those Colonel 2 would go "Officer 1, you set up an ambush.  Officer 2 will pretend to retreat, leading them into the ambush.  Then Officer 3 will hook around and cut off all routes of enemy retreat." 
As you play, your soldier will gradually gain ranks and skills.  Successfully obeying commands and taking waypoints will grant experience, while disobeying will take away experience.  When that soldier dies, You lose a substantial amount of experience, which should be enough to not set you back months, but provide a very strong incentive to stay alive.  Very highly ranked players could eventually command an entire country, form alliances, break alliances, and make peace.  It would be possible to make battle plans in advance, but those would have to have a physical copy in the game world, and you could create spys who would still those, or assassinate high level generals or officers in the middle of battle.  THEN you would have to do field promotions, and if the entire command structure is wiped out, along with communications networks, you could easily cut up an enemy force and divide it, with them being unable to coordinate a widespread counterattack. 
TLDR; I want a game that completely simulates the military, INCLUDING all the paperwork, with game play like that of ARMA, AA, Operation Flashpoint, RTS, TBS, Civilization, and any of those other games.
Title: Re: Games you wish existed
Post by: TheBronzePickle on October 30, 2012, 06:29:06 pm
Already suggested that. Well, sans the paperwork crap : P
Title: Re: Games you wish existed
Post by: Graknorke on October 30, 2012, 06:32:55 pm
-snippity snippit-
You could basically get this with an organised FPS group. Maybe take the initiative and set some of your own restrictions rather than wanting game makers to mechanically enforce them, that sort of stuff.

For example, see: ShackTactical. They do stuff like that all of the time, with rank structures, training, all that.
Title: Re: Games you wish existed
Post by: Jopax on October 30, 2012, 06:41:47 pm
WoT, but it's an RTS with something similar to the Generals Challenge of C&C:G:ZH

Except you have a set roster of customizable tanks and tank crews and you increase it over time. Physics, armor, terrain, sight all that stuff is in there (except it works as it should :p).

Basically, I want an RTS with customizable tanks!
Title: Re: Games you wish existed
Post by: Lightningfalcon on October 30, 2012, 06:46:28 pm
Damn it.  Thought I was being original for once. 
But still, I would love to see a FPS/TPS where you have to protect your supply lines, can sabatoge your enemies communicatiosn networks, assassinate key figures, and sabatoge enemy equipment, or your own even, if it might profit you. 
Title: Re: Games you wish existed
Post by: Graknorke on October 30, 2012, 06:55:34 pm
Damn it.  Thought I was being original for once. 
But still, I would love to see a FPS/TPS where you have to protect your supply lines, can sabatoge your enemies communicatiosn networks, assassinate key figures, and sabatoge enemy equipment, or your own even, if it might profit you.
3/5 for RUSE I think. Minus the assassination and messing up your own stuff.
Title: Re: Games you wish existed
Post by: lastverb on October 30, 2012, 07:01:26 pm
3/5 for RUSE I think. Minus the assassination and messing up your own stuff.
- FPS/TPS
ARMA (first) had something called International Campaign in multi, which had all of that -assassination
Title: Re: Games you wish existed
Post by: Graknorke on October 30, 2012, 07:06:24 pm
3/5 for RUSE I think. Minus the assassination and messing up your own stuff.
- FPS/TPS
ARMA (first) had something called International Campaign in multi, which had all of that -assassination
Oh right, I didn't read that bit. Acronyms are boring and confusing.

Anyway, I don't think a FPS is going to have them wide-spreading tactical elements like a RTS would. Unless it was just mission based in which case we have a wide array of AAA shooters.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on October 30, 2012, 07:06:37 pm
WoT, but it's an RTS with something similar to the Generals Challenge of C&C:G:ZH

Except you have a set roster of customizable tanks and tank crews and you increase it over time. Physics, armor, terrain, sight all that stuff is in there (except it works as it should :p).

Basically, I want an RTS with customizable tanks!

Gratuitous Tank Battles is perhaps the closest game to this. It's basically a tower defence game where you can also play as the other side and assault. It has a crazy amount of unit customisation. I haven't played it but I watched some videos and reviews seem decent.

http://store.steampowered.com/app/205530/?snr=1_7_suggest__13

It appears my link to Roadside Picnic is no longer valid, but Wikipedia delivers with another (http://lib.ru/STRUGACKIE/engl_picnic.txt).

It's a great read.  The first scene inside the zone is the most tension I have ever felt from a piece of literature.
Thanks for that! I think I'd still prefer to pick up the book though. I just prefer being able to lounge around my house with a book than sit at my computer/laptop which can be hard on my eyes. I may consider trying to print it out if I can get decent formatting for the text.

Update of teh old game 'Sword of the Samurai' with expanded everything and some neat graphics. That's the game I would like. Not some ninja/duel simulator with fantasy elements or something...

Just bloody, dirty Japan feudalism :V
I haven't played the game but if you're looking for something that model Japanese feudalism you might want to check out Paradox's Sengoku. It was precursor to Crusader Kings II and hasn't gotten near as much love. It's possibly still one of the more accurate game out there for the period though.

http://store.steampowered.com/app/73210/
Title: Re: Games you wish existed
Post by: RanDomino on October 30, 2012, 10:51:59 pm
An RPG (first-person as a single character ala Elder Scrolls or turn-based tactics controlling a whole party ala Helherron, which has hands-down the greatest tactical combat in any RPG I've ever played) where the world is procedurally generated, in particular various factions (anything from dynasties to religious orders to tribes to republics) rising, allying or going to war with each other, falling, and having civil wars (which spawn new factions) based on economic materialism and personal ambition; these conflicts then create quests and problems for the player to solve/exploit.

Basically, what DF is supposed to be like, except using it as a starting point rather than trying to squeeze it in later; and not treating entities as monolithic.
Title: Re: Games you wish existed
Post by: Draco18s on October 31, 2012, 09:14:25 am
-snippity snippit-

Yeah, suggested in a few ways.  Personally I'd prefer sans the ranking up causing game-mode changes.
Also, if all the privates are "other players" you'd have a sever newbie shortage towards the end of the game's lifespan, and a shortage of commanding officers on launch day.
Title: .
Post by: Yannanth on November 02, 2012, 10:16:35 am
.
Title: Re: Games you wish existed
Post by: PTTG?? on November 02, 2012, 10:19:29 am
All the great games available for Windows, on the Linux desktop. Natively. :'(

Valve is working on it.
Title: Re: Games you wish existed
Post by: Rose on November 02, 2012, 10:20:22 am
All the great games available for Windows, on the Linux desktop. Natively. :'(

http://steamcommunity.com/app/221410
Title: Re: Games you wish existed
Post by: DrPoo on November 02, 2012, 10:36:53 am
A game i wish existed would be a game that simulated a larger city, that works completely independently of the player. With its seperate political, economic and such system.
With a bit of wackiness. Basically the player explores this city and does whatever he wishes to. Meanwhile things happen everywhere. Gangs fight each other, the police works on things.
And in the labs, scientists constantly conduct experiments. Every citizen would have a simulated psyche. So a scientist who has done nothing but researching the same bacteria for years would possibly go mad and unleash it upon the city.

By doing anything i mean anything, no exceptions, no exceptions to life either. You would have bodily functions(yeah piss and poo and stuff, and sex drive) that you would have to keep in mind.
You could do anything. Act as socipathic as you want, with the added consequence of getting murdered or arrested and having your character arrested for multiple ingame years.

If there could be multiplayer, it would be awesome. Trying to bring down the virtual soceity or controlling and opressing it with your own homemade robots! There would even be progress in time, like if you play long enough a foreign nations force could invade the city and replace its goverment, or a disease could wipe out people or turn them into zombies, or you could start a civil war by assasinating all administrators of the city. A corperation could get their shizzle together and unleash an opressive robot regime upon the game world. Anything, seriously.
Title: Re: Games you wish existed
Post by: miauw62 on November 02, 2012, 10:40:17 am
All the great games available for Windows, on the Linux desktop. Natively. :'(

http://steamcommunity.com/app/221410
Doesn't help much if most games dont support Linux.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 02, 2012, 10:46:05 am
I would like the 0x10c game but just totally open, maybe less emphasis on programming (but not removed) and more on logic gates like gmod. (Dont say Spacebuild, damnit!) and fully customizable everything. With an EVE-like economy maybe.


EDIT: You know what would be really awesome? Metro 2033 but open world, fully explorable labrythine of tunnels, fluctuating stations between the Nazis and Red line stations, but not RPG-ey, maybe a little survival, but still a shooter.
Title: Re: Games you wish existed
Post by: Draco18s on November 02, 2012, 10:54:52 am
A game i wish existed would be a game that simulated a larger city, that works completely independently of the player. With its seperate political, economic and such system.

So.  You want Subversion.
Title: Re: Games you wish existed
Post by: Graknorke on November 02, 2012, 10:56:02 am
A game i wish existed would be a game that simulated a larger city, that works completely independently of the player. With its seperate political, economic and such system.

So.  You want Subversion.
Everybody wants subversion. Even if they don't know what it is, you can assume that they want it and probably be right.
Title: Re: Games you wish existed
Post by: Draco18s on November 02, 2012, 11:01:05 am
Everybody wants subversion. Even if they don't know what it is, you can assume that they want it and probably be right.

Hehe.
Title: Re: Games you wish existed
Post by: DrPoo on November 03, 2012, 08:36:04 am
Wasent subversion cancelled?
Title: Re: Games you wish existed
Post by: TheBronzePickle on November 03, 2012, 10:44:30 am
Yes, it was. The designers couldn't make it work right, so they decided to turn it around and make you the guy who's stopping other people from abusing your system. And now they've got Prison Architect.
Title: Re: Games you wish existed
Post by: dezan on November 03, 2012, 12:54:25 pm
JK:III, Any kind of sword fighting game that had controls similar to JK :P
Title: Re: Games you wish existed
Post by: Jellycat12 on November 03, 2012, 01:03:44 pm
A multi player game that works like Sburb, but just on a computer. I would spend much less time bored out of my skull.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 03, 2012, 04:28:16 pm
A stealth game where you play as a very large character.  Like maybe a giant version of catwoman (because clinging to ceilings in Arkham City was awesome).  Or there was this one parody intro to a (nonexistant) fantasy novel that had "night dragons" that could see perfectly in the dark, move silently and imitate human voices.  That could be fun to play as.

I know its a bizarrely specific idea to base a game around, but something about a massive creature sneaking by a bunch of comparatively tiny guards without any of them noticing just strikes me as hilarious and awesome.
Title: Re: Games you wish existed
Post by: werty892 on November 03, 2012, 08:35:35 pm
I wish they Penny Arcade never stopped working on the games(On the rain slick precipice of darkness series)... I have both episodes, there really awesome, and I wish there was a sequel.
Title: Re: Games you wish existed
Post by: FuzzyZergling on November 03, 2012, 08:41:01 pm
I wish they Penny Arcade never stopped working on the games(On the rain slick precipice of darkness series)... I have both episodes, there really awesome, and I wish there was a sequel.
There's episode three, though it switched genres.
Title: Re: Games you wish existed
Post by: MrWiggles on November 04, 2012, 01:48:05 am
I wish they Penny Arcade never stopped working on the games(On the rain slick precipice of darkness series)... I have both episodes, there really awesome, and I wish there was a sequel.
There's episode three, though it switched genres.
Its till an rpg.
Title: Re: Games you wish existed
Post by: Slayerhero90 on November 04, 2012, 03:34:24 pm
I'm currently interested in Battlefield 4: Dwarf King.
Title: Re: Games you wish existed
Post by: zehive on November 04, 2012, 04:50:24 pm
A first person game where you start out modestly as a peasant in a medieval village, town, castle or city etc. One with life, a dynamic economy, other nations either warring or signing truces, conducting trade etc. Bandits and outlaws, a justice system. A perfect emulation and simulation of medieval life. And you can play any role you want with great depth. From farming to inspiring a revolution and overthrowing a king. Something with growing towns and places that are built by the people who live there and a dynamic population. The ability to expand technology or build your own kingdom. With the proper pacing for these kinds of events that take time, planning, luck, skill etc. Raise huge armies and march on enemies, lead small units. Be able to sneak through cities and steal valuables. And all of this as a first person game that you personally interact with. Not silly dialogue options with a static NPC and adhoc levels

But I also want it to look good, because silly though it may be I think graphics are important for immersion on some level. Sure, I can get immersed in DF with my imagination, but its not the same.
Title: Re: Games you wish existed
Post by: Graknorke on November 04, 2012, 04:59:38 pm
A first person game where you start out modestly as a peasant in a medieval village, town, castle or city etc. One with life, a dynamic economy, other nations either warring or signing truces, conducting trade etc. Bandits and outlaws, a justice system. A perfect emulation and simulation of medieval life. And you can play any role you want with great depth. From farming to inspiring a revolution and overthrowing a king. Something with growing towns and places that are built by the people who live there and a dynamic population. The ability to expand technology or build your own kingdom. With the proper pacing for these kinds of events that take time, planning, luck, skill etc. Raise huge armies and march on enemies, lead small units. Be able to sneak through cities and steal valuables. And all of this as a first person game that you personally interact with. Not silly dialogue options with a static NPC and adhoc levels

But I also want it to look good, because silly though it may be I think graphics are important for immersion on some level. Sure, I can get immersed in DF with my imagination, but its not the same.
So someone making DF ~0.5's adventure mode but prettier?
I think we have a difference of opinion though, because in my opinion, with something as complex as this, immersion would be ruined by the frequent issues with animation/graphics that would doubtless pop up. Like in TeS where you're pretty into going through a dungeon, then you accidentally walk into a corpse and it gets stuck on something and starts flailing around with collision stuff. Kind of awkward when it's meant to be a consistent, sort-of-realistic world.
Title: Re: Games you wish existed
Post by: LibidoMax on November 04, 2012, 05:14:25 pm
Okay, this is gonna be tough to explain. Rereading Watership Down makes me want a game that has something to do with being in a large, diverse, and mysterious world where any bastions of security and safety are far flung and the spaces in between are filled in with beautiful, yet deadly landscapes. It could be a strategy game where you lead a group of animals to create a new community, or an immersive rpg.

tldr; A game that makes you feel small, yet making a difference.
Title: Re: Games you wish existed
Post by: TheBronzePickle on November 04, 2012, 05:26:58 pm
Sounds sort like dwarf fortress only with you leading the dwarves to the embark point yourself instead of just magically appearing there. Hell, take it and make it so that before you even set out you just have one dwarf you're in control of who has to go out and recruit the other six from the population of the city, shop around for (or barter for, or steal) the supplies, and plot the course. If that doesn't make you feel small, well, I don't really know what will.
Title: Re: Games you wish existed
Post by: zehive on November 04, 2012, 05:27:42 pm
A first person game where you start out modestly as a peasant in a medieval village, town, castle or city etc. One with life, a dynamic economy, other nations either warring or signing truces, conducting trade etc. Bandits and outlaws, a justice system. A perfect emulation and simulation of medieval life. And you can play any role you want with great depth. From farming to inspiring a revolution and overthrowing a king. Something with growing towns and places that are built by the people who live there and a dynamic population. The ability to expand technology or build your own kingdom. With the proper pacing for these kinds of events that take time, planning, luck, skill etc. Raise huge armies and march on enemies, lead small units. Be able to sneak through cities and steal valuables. And all of this as a first person game that you personally interact with. Not silly dialogue options with a static NPC and adhoc levels

But I also want it to look good, because silly though it may be I think graphics are important for immersion on some level. Sure, I can get immersed in DF with my imagination, but its not the same.
So someone making DF ~0.5's adventure mode but prettier?
I think we have a difference of opinion though, because in my opinion, with something as complex as this, immersion would be ruined by the frequent issues with animation/graphics that would doubtless pop up. Like in TeS where you're pretty into going through a dungeon, then you accidentally walk into a corpse and it gets stuck on something and starts flailing around with collision stuff. Kind of awkward when it's meant to be a consistent, sort-of-realistic world.
Well I am talking about a perfect world here where bugs never happen
Title: Re: Games you wish existed
Post by: DrPoo on November 05, 2012, 05:12:29 am
A game wich in its base is Scrumbleships w/o bullshit and Tekkit levels of complexity, Blockade runner quality combat. A New Zero physics and graphics style. Newtonian motion and gravity.
On a higher level its like Star Ruler with EU III/HoI levels of strategy and difficulty.
Based on the stability of an organisation, players can attempt to break away from an organisation.
Realistic radio communication, realistic construction(weld shit together, scaffolding, etc)
AI citizens being quite dumb but still capable of rebelling, encouraging the use of robots wich require lots of maintenance.
Title: Re: Games you wish existed
Post by: Dutchling on November 05, 2012, 05:19:30 am
A first person game where you start out modestly as a peasant in a medieval village, town, castle or city etc. One with life, a dynamic economy, other nations either warring or signing truces, conducting trade etc. Bandits and outlaws, a justice system. A perfect emulation and simulation of medieval life. And you can play any role you want with great depth. From farming to inspiring a revolution and overthrowing a king. Something with growing towns and places that are built by the people who live there and a dynamic population. The ability to expand technology or build your own kingdom. With the proper pacing for these kinds of events that take time, planning, luck, skill etc. Raise huge armies and march on enemies, lead small units. Be able to sneak through cities and steal valuables. And all of this as a first person game that you personally interact with. Not silly dialogue options with a static NPC and adhoc levels

But I also want it to look good, because silly though it may be I think graphics are important for immersion on some level. Sure, I can get immersed in DF with my imagination, but its not the same.

This based on (as in: using the world of ) either real medieval history or A Song of Ice and Fire (preferably the first) would be my dream game.
Random world generation is fun, but breaks immersion too much.
Title: Re: Games you wish existed
Post by: Gamerlord on November 05, 2012, 06:51:27 am
I want a roguelike where you play as a hunter. E.g. You get to play as a predatory creature that can stalk and kill it's prey, drag it back to it's den, etc. Kind of think Predator 1/2, or maybe just as a vampire. I just wanna get my hunt on.  :(
Title: Re: Games you wish existed
Post by: Kagus on November 05, 2012, 11:49:15 am
Firefly's "Stronghold", but set in the Colonial era with muskets and cannon.  The idea pounced upon me earlier today when I was playing some (poorly designed) Flash games.
Title: Re: Games you wish existed
Post by: Zangi on November 05, 2012, 11:50:36 am
More games like Romance of the Three Kingdoms 7, 8 and 10...  well better ones at least.
Title: Re: Games you wish existed
Post by: Mephansteras on November 05, 2012, 01:59:52 pm
I want a roguelike where you play as a hunter. E.g. You get to play as a predatory creature that can stalk and kill it's prey, drag it back to it's den, etc. Kind of think Predator 1/2, or maybe just as a vampire. I just wanna get my hunt on.  :(

Hmm. Well, you can pretty much do Unreal World this way. You're Human, but you don't have to play up that part if you don't want to. You can even find a nice cave to use as a Den!
Title: Re: Games you wish existed
Post by: Smashness on November 05, 2012, 06:57:27 pm
Damnit, what I want is the Spore that we were promised when it was being developed.

Also, a game where it's our universe, but you have control over everything ever.
Title: Re: Games you wish existed
Post by: Mongol13524 on November 05, 2012, 07:24:43 pm
I want a roguelike where you play as a hunter. E.g. You get to play as a predatory creature that can stalk and kill it's prey, drag it back to it's den, etc. Kind of think Predator 1/2, or maybe just as a vampire. I just wanna get my hunt on.  :(
This exists, you know.

http://gruesomegames.com/ (http://gruesomegames.com/)
Title: Re: Games you wish existed
Post by: zehive on November 06, 2012, 12:48:08 am
Damnit, what I want is the Spore that we were promised when it was being developed.

Also, a game where it's our universe, but you have control over everything ever.
Let me make you sad by saying that the spore we were promised was actually being made and was actually coming out and it was actually good but EA said NO.
Title: Re: Games you wish existed
Post by: darkrider2 on November 06, 2012, 01:04:53 am
So what does LCS stand for?

Cause a quick google search didn't find anything.
Title: Re: Games you wish existed
Post by: Darkening Kaos on November 06, 2012, 01:09:34 am
Just a guess, but - Liberal Crime Squad.........
Title: Re: Games you wish existed
Post by: Zangi on November 06, 2012, 02:23:07 am
So what does LCS stand for?

Cause a quick google search didn't find anything.
Go here and be enlightened... (http://www.bay12forums.com/smf/index.php?board=3.0)
Title: Re: Games you wish existed
Post by: Smashness on November 06, 2012, 05:31:11 pm
Damnit, what I want is the Spore that we were promised when it was being developed.
-snip-
click on the link at the top of the quote box.
tl;dr
Title: Re: Games you wish existed
Post by: Just Some Guy on November 07, 2012, 10:19:26 pm
Warhammer 40k: Rouge Trader: The Video Game.

You have a ship or two, an army, tons of money, and a Warrant of Trade signed by the Emperor himself. The only goal is profit, other than that, you have free range. Find new worlds and claim them for the Emperor, and smite any xenos you find on said planets in His name. Of course, the game will be limited to a single subsector at first in order not to become vaporware, but the rest of the galaxy will become available through DLCs as time goes by.

When I said free range, I meant you can do pretty much anything. Wanna push the planetary governor of a hive spire? Go ahead! Tech heresy? Sky's the limit! In the mood for smashing a Dark Eldar Archon's balls with a thunder hammer? Whatever floats your boat! Have a hankering to steal Roboute Guillman and gift him to the Blood Ravens? I'm not gonna stop you!
Title: Re: Games you wish existed
Post by: itisnotlogical on November 07, 2012, 11:34:47 pm
A renaissance of old-school first-person-shooters. Supersized levels that gave you tons to explore and shoot at. Carry as many weapons as you damn well please. Huge enemies that are fun to kill. Bright, colorful graphics that are actually cool to look at instead of just muddy-grey. An expansive single-player campaign that shows you everything the game has to offer. The list goes on.
Title: Re: Games you wish existed
Post by: Draco18s on November 08, 2012, 09:15:23 am
A renaissance of old-school first-person-shooters. Supersized levels that gave you tons to explore and shoot at. Carry as many weapons as you damn well please. Huge enemies that are fun to kill. Bright, colorful graphics that are actually cool to look at instead of just muddy-grey. An expansive single-player campaign that shows you everything the game has to offer. The list goes on.

There are a couple of those.  There's one that recently came out that takes place in Dubai that fulfills most of that.
(Because it's intended to be more realistic, you can only carry two different guns, but most of the time you only need two).

It's got a great amount of color, despite the city being buried in sand.  I'm not sure how "rail shootery" it is, but in the few hours I played I didn't feel all that hemmed in.  The game was all about the single player, too.

Then there's the game that recently was on Kickstarter, Takedown.  I think it's intended for four players, but it's unclear.  But their entire concept is "old school FPS."
Title: Re: Games you wish existed
Post by: Kagus on November 08, 2012, 12:22:31 pm
Uhh...  There's also, y'know, Painkiller (http://en.wikipedia.org/wiki/Painkiller_%28video_game%29).  Which is about as retro-y, colorful, lotsa guns, blast 'em all, big-level, bossfighty as they get these days.  Focus on singleplayer, but with the classic multiplayer modes too.  Also some wonderfully creative weaponry that makes slaughtering the hordes a lot of fun.

Okay, so it came out in 2004...  So maybe "these days" is a slightly poor way of putting it.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 08, 2012, 01:17:45 pm
Uhh...  There's also, y'know, Painkiller (http://en.wikipedia.org/wiki/Painkiller_%28video_game%29).  Which is about as retro-y, colorful, lotsa guns, blast 'em all, big-level, bossfighty as they get these days.  Focus on singleplayer, but with the classic multiplayer modes too.  Also some wonderfully creative weaponry that makes slaughtering the hordes a lot of fun.

Okay, so it came out in 2004...  So maybe "these days" is a slightly poor way of putting it.

I loved the hell out of Painkiller. Definitely one of my favorite FPS game of all time, up with Jedi Outcast and Combat Evolved for the PC.

There are a couple of those.  There's one that recently came out that takes place in Dubai that fulfills most of that.
(Because it's intended to be more realistic, you can only carry two different guns, but most of the time you only need two).

It's got a great amount of color, despite the city being buried in sand.  I'm not sure how "rail shootery" it is, but in the few hours I played I didn't feel all that hemmed in.  The game was all about the single player, too.

I haven't ever heard of this Dubai game, but it sounds interesting and I wish to subscribe to it's newsletter. Is it based on an actual military operation, or is it some kind of action-movie thing the developer threw together?
Title: Re: Games you wish existed
Post by: Draco18s on November 08, 2012, 03:54:21 pm
I haven't ever heard of this Dubai game, but it sounds interesting and I wish to subscribe to it's newsletter. Is it based on an actual military operation, or is it some kind of action-movie thing the developer threw together?

It's a made up scenario.

Ah, found the title.  Spec Ops: The Line.

Again, it's ok but not great.  I gave up only a little way into the demo because there was one room I had trouble clearing; the grenade controls suck ass.  So after doing it four times, managing to beat it, then fucking up the next part and having it restart me prior to that room I said "forget this."

But the game has atmosphere, I'll give it that.  While still largely "brown" there's a damn good reason for it, and they use every opportunity to use more saturated colors (aforementioned room is inside and is very clean and colorful).
Title: Re: Games you wish existed
Post by: Rince Wind on November 08, 2012, 04:04:10 pm
The game I want is like a global Jagged Alliance 2, blended with X-COM.
So you have your merc company, small at first, and nations, companies and maybe even wealthy individuals offer contracts. Take them, or do not take them, to not stretch yourself too thin. When you have to free some South American country to save from its evil queen you might not have the ressources and the manpower to also defend South African mines against the unruly, poor natives. After fulfilling a contract, or maybe after reaching certain half-way goals, you get money to spend on new mercs, new equipment, a better base (maybe it was not that bright to build it in the middle of the North Korea in the first place...). And your reputation rises, and with it the contract rates and the danger of the contracts.
Next to more longterm contracts you could also be hired for some special forces operations, maybe for countries that can't afford proper special forces, or maybe they do not want to risk some of their own in what is almost a suicide attack.

Title: Re: Games you wish existed
Post by: PTTG?? on November 08, 2012, 04:27:15 pm
I would do that with a cyberpunk setting, because then it's rational that mercenaries would have the potential to be major world military groups, what with megacorps all over the place.

Plus it means neat toys and abilities, like Gauss rifles or railgun bombardment or lasers, or nanotherapy or cloning or cybernetics, or maybe just using nothing but attack drones and having your elite military corps composed of nothing but 260-lb Cheetos Marines.

Of course, those options are always going to be more expensive than recruiting a couple dozen Danish skinheads and giving them AK-47s and fingerless gloves.

Heck, I'd play this. You could probably mod the combat portions into ARMA... though I'd wait for ARMA 3 to do that.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 08, 2012, 04:52:57 pm
I would like crusader kings with procedural world/kingdom generation. Maybe with Dwarves, Elves, Orcs, etc. ... And mages, too.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on November 08, 2012, 05:18:43 pm
snip
snip

SPEC OP is the exact opposite of what you're looking for. It's a biting satire of modern military shooters and uses the mechanics of those games as part of it's message. It might be interesting to pick up if you're interested in that message or you could just watch the Pennyarcade Extra Credits about it.

I usually class old school shooters as having a lack of iron sights, no cover system, no regenerating health, large maps, not being on rails, secrets and puzzles, lots of baddies to kill at a single time, no AI companions (or they stay out of your way), player being a one-man army, a large collection of weapons, fast movement speeds, usually highly skill based, no kill streaks, a general lack of seriousness, finally generally not being a massive gun-wank about the American military and slaying improvised foreigners.

Modern classic shooters that come to my mind are (in rough order of new release):
Painkiller
Primal Carnage (Asymmetrical multiplayer old school arena)
Tribes (multiplayer old school arena)
Serious Sam
Nexuiz (multiplayer old school arena)
Hard Reset
Resistance 3
Valve titles

S.T.A.L.K.E.R. gets an honourable mention not because it's a classic shooter (although it does have elements) but is an example of a "realistic" shooter done right.

I'm sure there's more but it's too fucking hot to think right now.  :-[
Title: Re: Games you wish existed
Post by: Rince Wind on November 08, 2012, 05:39:01 pm
I would do that with a cyberpunk setting, because then it's rational that mercenaries would have the potential to be major world military groups, what with megacorps all over the place.

Plus it means neat toys and abilities, like Gauss rifles or railgun bombardment or lasers, or nanotherapy or cloning or cybernetics, or maybe just using nothing but attack drones and having your elite military corps composed of nothing but 260-lb Cheetos Marines.

Of course, those options are always going to be more expensive than recruiting a couple dozen Danish skinheads and giving them AK-47s and fingerless gloves.

Heck, I'd play this. You could probably mod the combat portions into ARMA... though I'd wait for ARMA 3 to do that.

The Cyberpunk setting is a great idea, I like it. Still was a bad idea to build the base in North Korea though, those cyborgs are scary!
Title: Re: Games you wish existed
Post by: Lukewarm on November 08, 2012, 06:59:35 pm
A game where you can throw two large armies at one another and watch who wins. It doesn't even need to be a game, really. Like Gratuitous Space Battles, but could run on a laptop.
Title: Re: Games you wish existed
Post by: PTTG?? on November 08, 2012, 07:50:41 pm
ARMA 2 with the Flashpoint Chernarus scenario.
Title: Re: Games you wish existed
Post by: Draco18s on November 08, 2012, 07:55:55 pm
snip
snip

SPEC OP is the exact opposite of what you're looking for. It's a biting satire of modern military shooters and uses the mechanics of those games as part of it's message. It might be interesting to pick up if you're interested in that message or you could just watch the Pennyarcade Extra Credits about it.

Ah, oh well.  It just left me with that idea. *shrugs*
Title: Re: Games you wish existed
Post by: itisnotlogical on November 08, 2012, 08:37:22 pm
snip

I've heard of Spec Ops: The Line being a criticism of the "modern warfare" trend in games, and I have to admit that's got me interested enough already. I do believe in videogames as a form of art, and art examining itself is one of the coolest things I can think of.

I also classify old-school shooters as containing a lot of the things you mentioned. It's a bit unsettling how you can look at two games supposedly of the same genre and notice how different they are. Even the leap between Halo 1 and 2 is pretty jarring. The original Halo had much brighter colors, bigger explosions, larger levels, louder weapons, and much less emphasis on your Marine allies. So while Halo 1 contains many of the elements that became mainstays of the "modern" first-person shooter, I'd still consider it "old-school".

And it's not like modern shooters are a bad thing. I loved the hell out of Human Revolution, Homefront and the Rainbow Six series. I just feel like old-school shooters were more fun- in a sense, they were more game-like.
Title: Re: Games you wish existed
Post by: Korbac on November 08, 2012, 09:24:51 pm
To this day I still play Doom 2. Something about running at lightspeed and being able to /dodge/ most projectiles without necessarily using cover is good fun. Also the monster infighting, and individual enemy types (compare Archvile, Mancubus, Chaingunner, Hell Knight, Arachnotron and Cacodemon for instance.)
Title: Re: Games you wish existed
Post by: itisnotlogical on November 08, 2012, 09:35:35 pm
To this day I still play Doom 2. Something about running at lightspeed and being able to /dodge/ most projectiles without necessarily using cover is good fun. Also the monster infighting, and individual enemy types (compare Archvile, Mancubus, Chaingunner, Hell Knight, Arachnotron and Cacodemon for instance.)

I always get stuck hunting for keycards after all the monsters are dead.
Title: Re: Games you wish existed
Post by: Korbac on November 08, 2012, 09:39:23 pm
Maybe we could coop some time? :D I know the layouts for the stock levels quite well by now, and most of the secrets. :)
Title: Re: Games you wish existed
Post by: Lightningfalcon on November 08, 2012, 09:49:44 pm
snip
-snip-
I know what you mean.  Nowadays it is all about being the cutting edge of realism, while still being completely unrealistic.  In the good ol' days, we had to collect key-cards, health and armor backs, ammo came in the form of a floating weapon, and bodies always disappeared shortly after you killed them.  The environments were as open as you can get, you had hideusly overpowered weapons that you'd never use, but always held onto just in-case you COULD use it, and there was always some kind of secret area to uncover or exploit. 
Title: Re: Games you wish existed
Post by: Robosaur on November 08, 2012, 10:04:22 pm
A game that is pretty much Hasbro's Frogger (the 3d ones), amped up to 11.
Title: Re: Games you wish existed
Post by: SalmonGod on November 09, 2012, 02:36:34 am
I am incredibly sick of the so-called-realism fad in fps games.  I can't wait for it to go away, assuming it ever will.  It deserves some space in the industry for sure, but there's no reason for 90% of the genre to be counter-terrorism themed or modeled after ____ war of the 20th century.

Personally, I find it incredibly unsatisfying.  Dying easily, especially in multiplayer, usually makes for anti-climactic gameplay, and reduces dynamics to the simply question of who shoots first.

Quake (the first one) is my ideal FPS.  There was so much nuance and freedom to the movement of your character, especially when it was standard to leave self-damage off.  A rocket duel could turn into a 30 second high-speed aerial acrobatics contest, with the winner usually based on timing and prediction.  Then Quake 2 introduced the rail gun and twitch shot became undisputed champion of all.
Title: Re: Games you wish existed
Post by: Guardian G.I. on November 09, 2012, 03:16:51 am
A SimEarth remake, fully using the processing power of modern CPUs.
Title: Re: Games you wish existed
Post by: ed boy on November 09, 2012, 03:23:56 am
One that I've wished existed for ages would be a space-based game that offered complete customisation of your craft.

Sure, there are lots today that advertise such a thing, but what they give you is a few basic hull layouts, upon which you pick and choose your equipment to fit into a fixed number of slots.

What I'd want to see is you're given nothing but a list of basic parts in different varities (e.g. engines, guns, hull wall sections) of which you can use as many as you want, scaled up as much as you want (within resource limitations), complete with even the inner layout of the ship being at your discretion. You would design your own control panels and displays, with the links between the equipment and the controls designed by you. The basic game would be little more than a physics engine, but it would support a scripting language so designers could set up very complex behemoths. Ship design would allow you to create potentially devestating new types, which can then be uploaded for others to download and use as they want. Since the control schemes would be designed as the ship is, it would allow for ships that handle in completely different ways. Because skilled pilots might be rare, it would open up multi-person ships, where one person flies, and other man the guns.

The controls and interaction would be based off a person walking around, with few basic functions, but as soon as you use a piece of equipment, some of the buttons gain additional purpose, which are used to interact with that equipment. The player would be (mostly) walking around the inside of a spaceship, jumping from one control panel to the next to operate relevant parts of the ship.

Because the game would essentially be a big physics engine managing loads of basic parts, it means that ship damage would be interesting. If someone blows a hole in the hull of your ship, you're going to have to either seal it up fast, or find breathing equipment to use. If you blow a hole in the enemy's hull, you can then lauch a boarding party, who can storm the corridors and take them out when vulnerable. When designing a ship, you'd have to choose where you want the crew members to be - your skilled pilots and the like you'd want out of harm's way, so deep within the ship, but that would mean they're relying on sensors to give them information, and if the enemy can disrupt the sensors, they're be blind and therefore useless. Redendancies would therefore be optimal, but they'd consume extra resources so you'd only want backups on your biggest ships.

To avoid someone covering every inch of their ships with weapons, they would each require a power supply to operate. Sure, you could still cover everything with guns, but you'd be able to fire them once and it would take an age before you could fire a second time. If your power supply was limited, then you'd have to choose which systems get priority and how much.

The scripting language would be simple to use - each individual ship component would have a few basic commands, and each input would have a script that activates these commands. For example, I might have a button that turns off thrusters A and B, sets thrusters C and D to full strength, and turns on light E on the adjacent display.
Title: Re: Games you wish existed
Post by: MrWiggles on November 09, 2012, 06:07:55 am
So, New Horizon or Corneriods huh?
Title: Re: Games you wish existed
Post by: Zangi on November 09, 2012, 12:22:37 pm
The game I want is like a global Jagged Alliance 2, blended with X-COM.
So you have your merc company, small at first, and nations, companies and maybe even wealthy individuals offer contracts. Take them, or do not take them, to not stretch yourself too thin. When you have to free some South American country to save from its evil queen you might not have the ressources and the manpower to also defend South African mines against the unruly, poor natives. After fulfilling a contract, or maybe after reaching certain half-way goals, you get money to spend on new mercs, new equipment, a better base (maybe it was not that bright to build it in the middle of the North Korea in the first place...). And your reputation rises, and with it the contract rates and the danger of the contracts.
Next to more longterm contracts you could also be hired for some special forces operations, maybe for countries that can't afford proper special forces, or maybe they do not want to risk some of their own in what is almost a suicide attack.
Throw in some Peacewalker mechanics like gotta-catch-em-all taking PoWs(instead of outright killing everyone) and managing a base... I'd also love to see stealth, since JA2 has that. 
Title: Re: Games you wish existed
Post by: ed boy on November 09, 2012, 02:26:35 pm
So, New Horizon or Corneriods huh?
Hot damn, I had no idea those existed. I'm definitely going to look into them once uni term is over.
Title: Re: Games you wish existed
Post by: Levi on November 09, 2012, 02:34:16 pm
Personally, I find it incredibly unsatisfying.  Dying easily, especially in multiplayer, usually makes for anti-climactic gameplay, and reduces dynamics to the simply question of who shoots first.

Quake (the first one) is my ideal FPS.  There was so much nuance and freedom to the movement of your character, especially when it was standard to leave self-damage off.  A rocket duel could turn into a 30 second high-speed aerial acrobatics contest, with the winner usually based on timing and prediction.  Then Quake 2 introduced the rail gun and twitch shot became undisputed champion of all.

Agree so much.  Fights are way more fun when you can actually engage your opponent.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 09, 2012, 02:44:51 pm
Star Wars: Republic Commando II. One of the only times you did something really cool with the prequel era, and no sequel? For shame, LucasArts, for shame.

EDIT: And for that matter, where the hell is the other 70% of KOTORII, hmm?
Title: Re: Games you wish existed
Post by: TheBronzePickle on November 09, 2012, 03:24:55 pm
Yell at Disney. Hope they don't screw it up.
Title: Re: Games you wish existed
Post by: SalmonGod on November 09, 2012, 05:32:30 pm
DOOM 95 which actually works on this computer, and with better graphics. then again, with better graphics, it may lose it's charm...

I loved the fuck outta that game.

I made these about 5 years ago.

Spoiler (click to show/hide)

Somebody launched a DoomHD project, found my Cacodemon, and awkwardly rigged it in. (http://forum.zdoom.org/viewtopic.php?f=19&t=30879&p=624055#p624055)

Spoiler (click to show/hide)

I agreed to help him with his project, developing a more suitable render style and animation frames for the Cacodemon, before moving on to even more monsters.  Then life happened and I didn't get very far.  I love Doom dearly as well, and fully intend to return to this one day.
Title: Re: Games you wish existed
Post by: Guardian G.I. on November 09, 2012, 06:03:22 pm
Spoiler (click to show/hide)

The graphics remind me of the High Resolution Pack for Duke Nukem 3D for some reason.
Title: Re: Games you wish existed
Post by: SalmonGod on November 09, 2012, 06:14:40 pm
Spoiler (click to show/hide)

The graphics remind me of the High Resolution Pack for Duke Nukem 3D for some reason.

I looked it up.  That was amusing :P

Mine would be different, though.  I would use hi-res sprites instead of 3d models.  The major problem with that screenshot is he's using a render I made for showing off the model in my portfolio, not for actually incorporating into anything... not to mention he only has the one view.  I need to render out all the various animation frames.
Title: Re: Games you wish existed
Post by: Flying Dice on November 09, 2012, 07:06:14 pm
I am incredibly sick of the so-called-realism fad in fps games.  I can't wait for it to go away, assuming it ever will.  It deserves some space in the industry for sure, but there's no reason for 90% of the genre to be counter-terrorism themed or modeled after ____ war of the 20th century.

Quite. There's only one champion fit for that throne.  :P

That aside, what bothers me more than the rapid deaths or pseudorealism in the Call of Battlefield sorts of FPS is the pure lack of thought. It's been reduced entirely to reflexes and willingness to camp like a bastard for every kill. That's a good part of why I've stuck with Counterstrike (and to a certain extent, Day of Defeat) for so long: There's a degree of careful planning and thought that makes a player good. You still need reflexes, certainly, but being able to predict and counteract enemy actions and positioning is key.


Incidentally, what I'd love to see? SS13 from a first-person perspective. Half the fun of things like TTT comes from the fact that you don't know what you're going to see if you open a door, or if somebody is sneaking up on you while you try to hide a body. Though admittedly that's one of the smallest things that turns me off on SS13.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 09, 2012, 11:11:21 pm
-snip-
-snip- SS13

SS13 as a standalone game would be nice. The BYOND software is laggy, unintuitive, and requires an account at their website.
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on November 09, 2012, 11:33:49 pm
Economic sim where you manager of a weapon producing company. Design and sell weapons from smallarms to aircrafts to battleships (whatever field of expertise you choose)

This game should have live and developing world around it, with it's wars, revolutions, technological advancement. Not only your company make you rich, but weapons you produce change the world around like AK47 did

Start from something like 1850s to to the current level of military tech and beyond
Title: Re: Games you wish existed
Post by: Draco18s on November 09, 2012, 11:36:18 pm
Economic sim where you manager of a weapon producing company.

You'll enjoy "Sword Merchants" by Gil Hova Games when it comes out then. ;D
It's a board game, of course, but is EXACTLY what you describe.

Quote
In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight. Which is great news for you. Because you'll be selling them their weapons. Sword Merchants is an economic game set in a fantasy land, where players manufacture four different weapons and sell them to various warring races. Demand for each type of weapon will differ throughout the game, but a well-crafted weapon will last longer. The more weapons that are sold to a particular region, the more likely that region will go to war. On each turn, players can forge weapons, equip an army (which gets them money), buy craft (to build better weapons), or take a Kingdom Card (for special powers). Players earn money for equipping armies. It's permitted (and encouraged) to sell your weapons to both sides of the same battle. The more armies that are equipped in a specific battlefield, the more likely that battlefield will erupt into war. Armies risk being defeated in a battle, but surviving armies earn money for surviving. After all, someone has to get paid for sharpening all those weapons... The player with the most money at the end of the game wins.
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on November 09, 2012, 11:57:16 pm
It's close, but it's miss design part... and company part

I want to run my own Colt, Junkers or Mitsubishi
Title: Re: Games you wish existed
Post by: Draco18s on November 10, 2012, 12:41:20 am
It's close, but it's miss design part... and company part

I want to run my own Colt, Junkers or Mitsubishi

Limitations of a board game, I'm afraid.
Title: Re: Games you wish existed
Post by: Parsely on November 11, 2012, 05:10:10 pm
Economic sim where you manager of a weapon producing company. Design and sell weapons from smallarms to aircrafts to battleships (whatever field of expertise you choose)

This game should have live and developing world around it, with it's wars, revolutions, technological advancement. Not only your company make you rich, but weapons you produce change the world around like AK47 did

Start from something like 1850s to to the current level of military tech and beyond
Check out Starship Corporation. You design and sell space ships. It's under independent development.
Title: Re: Games you wish existed
Post by: Draco18s on November 11, 2012, 07:05:50 pm
Check out Starship Corporation. You design and sell space ships. It's under independent development.

I backed it and have it.  When I last fiddled with whatever it was the guy had released, it was "ok."  There were a few bug-type issues, but the core problem was that the ship design spec was impossible.

The tools were neat though, if a little tricky to figure out how to do certain things (I'm still not sure if I ever figured out how to delete a room once it was built).
Title: Re: Games you wish existed
Post by: Guardian G.I. on December 10, 2012, 02:42:07 am
A Half-Life 2 mod depicting the Combine invasion of Earth (the Seven Hour War).
Title: Re: Games you wish existed
Post by: Bdthemag on December 10, 2012, 03:52:10 am
A Warhammer 40K grand strategy game.

That is all.
Title: Re: Games you wish existed
Post by: Sirus on December 10, 2012, 03:56:06 am
A Warhammer 40K grand strategy game.

That is all.
You mean something like Hearts of Iron or Europa Universalis?
Title: Re: Games you wish existed
Post by: Bdthemag on December 10, 2012, 04:09:14 am
A Warhammer 40K grand strategy game.

That is all.
You mean something like Hearts of Iron or Europa Universalis?
Preferably Hearts of Iron since it's more combat based, but yeah. Although admittedly it'd probably end up being more of a cross between a 4X game and a grand strategy game.
Title: Re: Games you wish existed
Post by: dei on December 10, 2012, 05:38:19 am
I want a game that combines the "make your own girlfriend" elements of obscure Japanese game xx no Kanojo na Tsukurikata combined with the building and resource management elements of Dwarf Fortress, the terraforming and crafting of Haven and Hearth and the open world and endless customization of The Elder Scrolls: Morrowind with both single-player and massively-multiplayer online play. Because I am one lonely bastard.
Title: Re: Games you wish existed
Post by: Neonivek on December 10, 2012, 05:56:17 am
I want a game that combines the "make your own girlfriend" elements of obscure Japanese game xx no Kanojo na Tsukurikata combined with the building and resource management elements of Dwarf Fortress, the terraforming and crafting of Haven and Hearth and the open world and endless customization of The Elder Scrolls: Morrowind with both single-player and massively-multiplayer online play. Because I am one lonely bastard.

Honestly it sounds almost like you want to make a game that is where you build your own fanclub house that fills with a Harem full of girls who just want to please you.
Title: Re: Games you wish existed
Post by: megaloptus on December 10, 2012, 06:22:41 am
I want a game that combines the "make your own girlfriend" elements of obscure Japanese game xx no Kanojo na Tsukurikata combined with the building and resource management elements of Dwarf Fortress, the terraforming and crafting of Haven and Hearth and the open world and endless customization of The Elder Scrolls: Morrowind with both single-player and massively-multiplayer online play. Because I am one lonely bastard.

Honestly it sounds almost like you want to make a game that is where you build your own fanclub house that fills with a Harem full of girls who just want to please you.

Lonely or not, that sounds awesome to me...  8)
Title: Re: Games you wish existed
Post by: dei on December 10, 2012, 02:03:56 pm
I want a game that combines the "make your own girlfriend" elements of obscure Japanese game xx no Kanojo na Tsukurikata combined with the building and resource management elements of Dwarf Fortress, the terraforming and crafting of Haven and Hearth and the open world and endless customization of The Elder Scrolls: Morrowind with both single-player and massively-multiplayer online play. Because I am one lonely bastard.

Honestly it sounds almost like you want to make a game that is where you build your own fanclub house that fills with a Harem full of girls who just want to please you.
If that was the case I would play Elona where with the help of a memory editor I managed to do that several times. However no, it is not as I already have that inside my head.
Title: Re: Games you wish existed
Post by: PTTG?? on December 10, 2012, 03:34:16 pm
If I wanted to make a lot of money in the worst way possible, then I would make that game.

Actually, I could see something of a first-person dollhouse game, related to The Sims, perhaps, where characters interact in a detailed sandboxy environment could be quite popular. Particularly if you get some really good AI designers.

You don't need to win the Turing Test to convince people something is real; you just need to cover up the things we are already used to being as NPC flaws.

First thing, get NPCs to avoid repeating themselves. They don't need to actually come up with diologue themselves, they can just read lines from a script- but it just needs to be a very, very large script that is cleverly written to avoid gaps. The speach the PC has should be as open-ended as possible, because getting a slightly inteligent answer to an intuitive question is far better than getting a good answer to a bad one.

Hmmm... maybe base it off of FACADE.

Those inscrutable fah-kades.
Title: Re: Games you wish existed
Post by: JamesPlotts on December 15, 2012, 12:55:18 am
I have wanted a 3D version of DF for quite a while, so I finally decided to do something about it.

http://eighth-dwarf.googlecode.com (http://eighth-dwarf.googlecode.com)

Title: Re: Games you wish existed
Post by: SalmonGod on December 15, 2012, 02:02:11 am
But DF is 3d.  :P
Title: Re: Games you wish existed
Post by: Graknorke on December 15, 2012, 04:44:10 am
But DF is 3d.  :P
What's the tongue for? DF really is 3D.
Title: Re: Games you wish existed
Post by: SalmonGod on December 15, 2012, 05:16:48 am
Because I know it was a smart-ass comment.  It's 3d, but not in the sense he's looking for.
Title: Re: Games you wish existed
Post by: miauw62 on December 15, 2012, 06:31:04 am
A game where you control a big industrial company, you have to design the industrial sites, pick their locations, consider local laws and transport etc.
Title: Re: Games you wish existed
Post by: JamesPlotts on December 15, 2012, 01:56:34 pm
Because I know it was a smart-ass comment.  It's 3d, but not in the sense he's looking for.

Right.  I have wanted it to have a 3D presentation where you could spin the map to view it from any angle, similar to how you can move the viewpoint in Minecraft.  Plus, the inconsistencies in the menus of DF are highly annoying.  If it had 3D graphics, I could live with the menus.
Title: Re: Games you wish existed
Post by: Robosaur on December 15, 2012, 05:58:25 pm
A game that is pretty much Hasbro's Frogger (the 3d ones), amped up to 11.

I was reading through the pages backwards, then saw this and was like "awww hell yess"
except then I saw it was by me
and I was like
fuck nobody else wants this
Title: Re: Games you wish existed
Post by: BuriBuriZaemon on December 15, 2012, 07:22:54 pm
I want a Transformers MMOFPS, ala World of Tanks.

Each transformer has alternate mode(s) and if they have "combine" functions in the story, then they will too in this game. Imagine multiple players controlling Bruticus.

You can also choose which universe your particular transformers are supposed to be. So Optimus Prime could resemble Cybertronian truck or Peter-bilt.
Title: Re: Games you wish existed
Post by: Kadzar on December 15, 2012, 07:31:44 pm
You can also choose which universe your particular transformers are supposed to be. So Optimus Prime could resemble Cybertronian truck or Peter-bilt.
What if you want him to be a gorilla?  :P
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 16, 2012, 08:45:11 pm
A classic shooter game with a more... in-depth multiplayer mode. Imagine if a match, instead of a 15-minute objective mode, instead was total war waged between three factions? Take Far Cry 3- imagine setting up a map in the editor where each faction had three outposts surrounding a main HQ, and players could basically do as they pleased? For instance, let's say you've got an island map where Blue Team starts on a very elevated area that's hard to reach by roads but can be done stealthily on foot, Red Team starts separated from the others by a large river and beaches, and Yellow Team has large expanses of flat grassland between it and the others.

The basic "attack plan" would be for Blue Team to make hang glider assaults, Red Team to make aquatic assaults, and Yellow Team to defend themselves on their large land expanses.

However, objectives appear that are much deeper. Pregame, teams can decide on base compositions that affect how matches play out- for example, let's say Red Team had a marijuana farm. This increases the total amount of money they have for munitions, but the other teams can then destroy the farm (say, with fire, or pesticides) and cause Red Team to lose money, giving them less choice in weapons. Alternatively, they could take a Weaponsmith setup, which would allow them to change the base guns available at the cost of space. They could set up either basic industries and buildings as well as Pirate-specific ones, just like the Islanders (blue) and Soldiers (Yellow).

You don't get classes until in a match, where you can choose from available weapons and attachments based on what you made in the pregame. Weapon choices fluctuate, and if your weapon isn't there anymore, it forces you to switch.

Money is also needed. Every time you die, your team loses money equal to what you spawn with. You could choose absolutely nothing and go in with a machete, which is a survive-and-steal strategy, or you can start heavy and outbid opponents on firepower. The choice is yours.

This in-depth experience blends MMOFPS, strategy, and survival. From building your faction and defending it to taking sidequest-like objectives, you reach the ultimate goal of overthrowing the enemy. Shorter games could use a points-based system, and the full one much like Risk- take everything and then you're done.

The main objective would be to take down the enemy HQ- the three outposts help in preventing this, however. Normally the outposts fall and then the HQ is left with a much harder job of defending itself, but stealthy players could attack and destroy the HQ before an outpost falls. In the case of outposts being the last remaining player spawn, players may still spawn but are severely limited in money, guns, and they aren't a player for score any longer. They can cause problems for who killed them for a short time, however.

Objectives will be shown in full. Have a flamethrower? Burn some farms. Doing small objectives will hurt enemies or help you, allowing you to gain an upper edge and destroy the enemy.

Sadly this would require server power not available for consoles and an internet connection of the gods, but having a "drop in drop out" system that allows players looking for a match to be thrown into existing ones where players have dropped out, and god forbid I even mention it but have AI-controlled psuedoplayers, could fix the inherent problem.


I want the holy grail so I can drink from the fountain of youth with it, then ride my pegasus into the sunset. Who said my goals were unobtainable? I never said UNICORN.
Title: Re: Games you wish existed
Post by: Mech#4 on December 16, 2012, 09:32:32 pm
Hmm... a simulator which allows you to walk around various architectural designs. So a houses floor plan gets produced and you can walk around inside exploring the layout. Not limited to houses of course, you could walk around inside say a Star Destroyer exploring all the different rooms and sections of the ship, whether all the crewmembers are present is optional.
Title: Re: Games you wish existed
Post by: Vactor on December 16, 2012, 11:23:38 pm
A classic shooter game with a more... in-depth multiplayer mode. Imagine if a match, instead of a 15-minute objective mode, instead was total war waged between three factions?

Sadly this would require server power not available for consoles and an internet connection of the gods, but having a "drop in drop out" system that allows players looking for a match to be thrown into existing ones where players have dropped out, and god forbid I even mention it but have AI-controlled psuedoplayers, could fix the inherent problem.


You may want to take a look at Planetside 2, its a different setting (Sci-Fi, not survival), and has much more forgiving metagame mechanics, but it is along the same vein, and may satisfy the "total war between three factions" itch.
Title: Re: Games you wish existed
Post by: Itnetlolor on December 17, 2012, 09:09:54 am
Not that I have a Nintendo Wii or anything, but after having played some Battle Clash and Metal Combat (http://www.hardcoregaming101.net/battleclash/battleclash.htm) on the SNES (unfortunately, sans lightgun, and using the mouse instead), I wonder, with all the modern updates/upgrades to the Wii versions to many great games, like Super Punch-Out, New Super Mario Wii, Metroid Other M, why hasn't one come up for these games?

They're perfect for it, and would make excellent use of the Wii's graphical power and Wiimote gun configuration (Plus, since my nephew has the console himself, and has seen me play these games on my computer, I knew he would want a remake for his machine as soon as it comes out as well). I have yet to find anything on this, and I know it would bring back memories for a bunch of die-hard Super Scope players, and would definitely rock for today's generation of gamers. Add internet function to it, and you have multi-player combat online. Add ST configuration mode for it, and go nuts.

Naturally, you'll have to beat Classic (Basically a re-imagining of Battle Clash) and Extended Mode (Expanding Battle Clash seamlessly into Metal Combat via time skip or something; and then some) to unlock special Eltorian parts to configure your ST with. The higher your game rank, the more special the parts you unlock as well. You can even customize your pilot of your ST if you want (even turning them into Eltorians).

And as a special unlockable for beating the game at least once on Classic Mode, you get to play both SNES games (a way to make it up for international audiences that never got to play Metal Combat, since it was a USA release only, and for nostalgia for those that never got to enjoy the games with a super scope, like me.).

This game begs for a Wii-make.

/me gets punched extremely hard for such a bad pun

EDIT:
Actually, the Wii-U can also be implemented to command the enemy STs a little more properly if you're sharing one screen to play with/against someone (2-player mode, the Wii-U can be the pilot (and touchscreen to direct the gunner where to fire, or highlight threats, especially since 2-player mode will be just a tad harder than single-player mode due to the Wii-U advantage), and the Wii-mote the gunner), or playing a local game with custom STs.

Reflecting back on those games, I know a graphics update to today's standards would make some of the levels and mecha utter scenery porn (http://tvtropes.org/pmwiki/pmwiki.php/Main/SceneryPorn); especially battling the ST Artemis and ST Griffon, since you're mountain freefall diving, and falling from sub-orbital altitudes by jumping off the Orbital Ring Station Babel (and in the original storyline, ST Valius takes place inside the O.R.S. Babel, and that would look pretty awesome as well as you battle on a space elevator, going up, and watch the view get better and better as you battle (think of the Citadel levels in Half-Life 2 leading up to DM-Morpheus (Unreal Tournament) levels of view)) that looks similar to the one in Gundam. Basically, that would be skydiving and battling at terminal velocities, and unlike the SNES version, it would look awesome; cities and storms in the distance, the tower moving upwards at ridiculous speeds as you're falling nearby it and battling around it, and glimpses of fire reaching your visor as you're burning through the atmosphere at terminal velocities. This battle would rock; even better than the original level, especiallyy since your view will be all over the place, ensuring you see everything the level has to offer scenery-wise as you battle.
Title: Re: Games you wish existed
Post by: Rex_Nex on December 31, 2012, 08:24:20 pm
Alpha Centauri with modernized visuals.
Title: Re: Games you wish existed
Post by: DrPoo on December 31, 2012, 08:37:24 pm
Game widgh goats and me and sweet bro and hella lenin
Title: Re: Games you wish existed
Post by: Kadzar on December 31, 2012, 09:00:13 pm
sweet bro and hella lenin
I WARNED YOU ABOUT LETTING STALIN INTO THE PARTY COMRADE!!! I TOLD YOU DOG!
Title: Re: Games you wish existed
Post by: Slayerhero90 on December 31, 2012, 09:38:08 pm
A cross between Everquest and Fallen Earth.
Title: Re: Games you wish existed
Post by: lordcooper on December 31, 2012, 09:41:44 pm
Hmm... a simulator which allows you to walk around various architectural designs. So a houses floor plan gets produced and you can walk around inside exploring the layout. Not limited to houses of course, you could walk around inside say a Star Destroyer exploring all the different rooms and sections of the ship, whether all the crewmembers are present is optional.

Isn't this any 3d modelling software ever?
Title: Re: Games you wish existed
Post by: JWNoctis on December 31, 2012, 10:56:30 pm
Hmm... a simulator which allows you to walk around various architectural designs. So a houses floor plan gets produced and you can walk around inside exploring the layout. Not limited to houses of course, you could walk around inside say a Star Destroyer exploring all the different rooms and sections of the ship, whether all the crewmembers are present is optional.

Isn't this any 3d modelling software ever?

IIRC there's a software on Sourceforge that fits the first part of this description, and a modpack for Star Trek Voyager: Elite Force which modeled an entire TOS era starbase and a Federation-class dreadnought, and there are also a lot of good RP map and mod for that game. But that's obviously Star Trek based.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 31, 2012, 11:06:44 pm
Red faction: Guerilla with a NYC map.

..Oh god, the possibilities for destruction would be endless! ENDLESS!
Title: Re: Games you wish existed
Post by: Facekillz058 on December 31, 2012, 11:10:18 pm
Red faction: Guerilla with a NYC map.

..Oh god, the possibilities for destruction would be endless! ENDLESS!
Because there is a computer capable of handling every skyscraper ever falling because of that moron person with the last name of 'Mason' throwing mining charges on everything.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 31, 2012, 11:12:02 pm
Well your computer would implode, killing you and destroying the universe, but the five seconds of sheer awesomeness before that would make it all worth.
Title: Re: Games you wish existed
Post by: Scelly9 on December 31, 2012, 11:12:34 pm
Red faction: Guerilla with a NYC map.

..Oh god, the possibilities for destruction would be endless! ENDLESS!
Because there is a computer capable of handling every skyscraper ever falling because of that moron person with the last name of 'Mason' throwing mining charges on everything.
This is games you wish existed, not games that could conceivably exist at the current time. Don't be a buzzkill.
Title: Re: Games you wish existed
Post by: ggamer on December 31, 2012, 11:52:24 pm
A sequel to Metroid Fusion, done in the vein of the Metroid Prime games (I still cant find a game that's quite the same as those were, though several games come first). Also, I would like for Yoshio Sakomoto to keep his SEXIST MITTS OFF THIS FUCKING GAME.

It would be pretty fun, too, getting to discover the inner workings of federation politics and wage a brutal and taxing guerrilla war on the Federation Marine Corps. It would be fuckin' tops.
Title: Re: Games you wish existed
Post by: dei on December 31, 2012, 11:56:05 pm
I want a Star Wars: Knights of the Old Republic II: The Sith Lords that has a complete, fleshed out storyline that doesn't stop when I get to the Peragus Fuel Depot and am somehow unable to move.
Title: Re: Games you wish existed
Post by: Facekillz058 on January 01, 2013, 12:26:00 am
Red faction: Guerilla with a NYC map.

..Oh god, the possibilities for destruction would be endless! ENDLESS!
Because there is a computer capable of handling every skyscraper ever falling because of that moron person with the last name of 'Mason' throwing mining charges on everything.
This is games you wish existed, not games that could conceivably exist at the current time. Don't be a buzzkill.

I did sort of take that out of the spirit of this thread, I apologize.
I will confess that a large scale game with Red Faction building destruction would be pretty great.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on January 01, 2013, 12:33:54 am
A FPS with an epic battle theme akin to http://www.youtube.com/watch?v=gQj5wKPwsyk
Title: Re: Games you wish existed
Post by: Lukewarm on January 01, 2013, 12:40:53 am
I want a game where you are a component on a space ship in a battle with other space ships. Like Gratuitious Space Battles, but from a first person perspective and you are one guy, each ship might have 15-40 guys on it. You could be assigned to gunning, repairing breaches, and generally keeping the ship running. There would be a number of people in charge of strategy. Larger ships might have automated drones, which dead players might control. You would have special gear for your class, like ship-repairers might have a suit letting them walk and breath for a bit in vaccum, and tools, while gunners can use the guns and aim. The largest ship would have the forty people and would be huge. Like, manage the belt running ammo to your guns, kind of stuff.
Pretty much space station 13 on every variety of steroids, and first person. Random malfunctions could keep everyone not in the fray busy. It'd need tons of people, but it would be so worth it.

In regards to the NYC map, planes.
Title: Re: Games you wish existed
Post by: Seraphim342 on January 01, 2013, 01:05:39 am
I'd like an FPS-RTS hybrid zombie survival game.  Start out on your own with nothing, scavenge stuff, set up a base somewhere like an abandoned building, fortify it, rescue and recruit survivors, expand and start rebuilding society, etc. 

The way I'd envision it turning out is basically like a less buggy version of the Real-Time Settler/Wasteland Defense mods for Fallout: New Vegas, but with more survival, characterization, and potential for catastrophic failure.  So, The Walking Dead (characters) meets Dayz (scavenging/combat) meets Real Time Settler (building). 
Title: Re: Games you wish existed
Post by: Leonon on January 01, 2013, 02:28:58 am
Red faction: Guerilla with a NYC map.

..Oh god, the possibilities for destruction would be endless! ENDLESS!
I'd love just for Red Faction: Guerrilla to have a new game plus mode where you can take all your end game toys to a fresh new Mars to begin your destruction anew.
Title: Re: Games you wish existed
Post by: NRDL on January 01, 2013, 05:56:06 am
An interplanetary big game hunter sort of thing, with randomly generated planets and randomly generated prey. 
Title: Re: Games you wish existed
Post by: Miko19 on January 01, 2013, 06:32:19 am
A realistic zombie survival SANDBOX with Saints Row 2 style customization options, or a zombie survival with DF-like complexity and FUN.

Those, and a proper WW2 RPG.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on January 01, 2013, 10:19:33 am
An interplanetary big game hunter sort of thing, with randomly generated planets and randomly generated prey.
so, do i put you down as another "spore done right plz"?
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on January 01, 2013, 10:24:05 am
An interplanetary big game hunter sort of thing, with randomly generated planets and randomly generated prey.
so, do i put you down as another "spore done right plz"?
If anything it would be "Monster Hunter done right".
Title: Re: Games you wish existed
Post by: Rose on January 01, 2013, 10:34:25 am
spore done like monster hunter plz
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 02, 2013, 11:23:09 am
A realistic zombie survival SANDBOX with Saints Row 2 style customization options, or a zombie survival with DF-like complexity and FUN.

Those, and a proper WW2 RPG.
I remember seeing a zombie rougelike here somewhere.  That might be worth looking into.
Title: Re: Games you wish existed
Post by: Graknorke on January 02, 2013, 06:35:28 pm
A realistic zombie survival SANDBOX with Saints Row 2 style customization options, or a zombie survival with DF-like complexity and FUN.

Those, and a proper WW2 RPG.
I remember seeing a zombie rougelike here somewhere.  That might be worth looking into.
Cataclysm?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 02, 2013, 06:50:13 pm
A realistic zombie survival SANDBOX with Saints Row 2 style customization options, or a zombie survival with DF-like complexity and FUN.

Those, and a proper WW2 RPG.
I remember seeing a zombie rougelike here somewhere.  That might be worth looking into.
Cataclysm?
hell no.
Title: Re: Games you wish existed
Post by: Leatra on January 02, 2013, 08:04:42 pm
A realistic zombie survival SANDBOX with Saints Row 2 style customization options, or a zombie survival with DF-like complexity and FUN.

Those, and a proper WW2 RPG.
I remember seeing a zombie rougelike here somewhere.  That might be worth looking into.
Cataclysm?
hell no.

Cataclysm is not a zombie game, or at least for me. Special zombies, mutations, etc doesn't really create a good zombie survival setting. However, Cataclysm is still a very good game. A realistic zombie game happens is like this: You throw a zombie in a city and don't do anything else. Story evolves itself.

I played a lot of zombie games (Fort Zombie, Survival Crisis Z, a few browser zombie games, a lot of other games I don't remember now) but none of them were truly realistic or/and sandbox.

I'm not creating a realistic zombie survival sandbox game but I'm currently writing a forum RP game exactly like that. I will probably start with 4 players and throw new players in as the players die. It will have things like NPC interactions, betrayal between players, ability to claim a safehouse, build a safehouse or be a nomad group, etc. PCs will have personalities and Sanity stats which will make the player lose control over his character from time to time. Trying to write a complex sandbox RP game and trying to mold it into the shape of a forum game creates a lot of work me for me though. I think it's becoming too much like the sandbox version of The Walking Dead but if it turns out well, I might even try managing one here in Bay 12. It's kinda on the hold for now. Not quite sure if it's gonna attract much attention anyway.

BTW, if someone comes across a good ol' realistic zombie survival sandbox game, let me know.
Title: Re: Games you wish existed
Post by: Graknorke on January 02, 2013, 09:38:05 pm
I think that a large problem there might be realistic and zombies.
Because zombies aren't real.
Title: Re: Games you wish existed
Post by: Graknorke on January 02, 2013, 09:49:16 pm
I think that a large problem there might be realistic and zombies.
Because zombies aren't real.
Wasps and certain fungi effectively zombiefy certain insects.
And there's loads of parasites that do that to some other animals too. But it reduces their ability to little more than eating and respiring. It wouldn't really cause a significant breakout if one were to catch on in humans. The infected could probably be stopped by doors.
Title: Re: Games you wish existed
Post by: Draco18s on January 03, 2013, 12:35:58 am
I think that a large problem there might be realistic and zombies.
Because zombies aren't real.
Wasps and certain fungi effectively zombiefy certain insects.
And there's loads of parasites that do that to some other animals too. But it reduces their ability to little more than eating and respiring. It wouldn't really cause a significant breakout if one were to catch on in humans. The infected could probably be stopped by doors.

The wasp one--I think it also effects bees, and there's a termite version--doesn't even let the insect eat.  The insect just keeps on "living" until it starves to death.

Or runs out of squishy interior for the fungus to eat.

There's also a parasitic...bacteria that fucks with mice's brains into getting the mice caught by cats, so that the bacteria can reproduce...in the cat's intestines.
Title: Re: Games you wish existed
Post by: SalmonGod on January 03, 2013, 01:18:37 am
Snails get a zombie parasite too. (http://www.wired.com/magazine/2010/05/process_snail/)  It's one of the more horrific ones.
Title: Re: Games you wish existed
Post by: Rakonas on January 03, 2013, 03:22:01 am
A realistic zombie survival SANDBOX with Saints Row 2 style customization options, or a zombie survival with DF-like complexity and FUN.

Those, and a proper WW2 RPG.
I remember seeing a zombie rougelike here somewhere.  That might be worth looking into.
Rogue Survivor. There should be a thread if you search.
Title: Re: Games you wish existed
Post by: Parsely on January 03, 2013, 03:23:37 am
A "The Thing" multiplayer game.
Title: Re: Games you wish existed
Post by: 10ebbor10 on January 03, 2013, 04:27:04 am
I think that a large problem there might be realistic and zombies.
Because zombies aren't real.
Wasps and certain fungi effectively zombiefy certain insects.
And there's loads of parasites that do that to some other animals too. But it reduces their ability to little more than eating and respiring. It wouldn't really cause a significant breakout if one were to catch on in humans. The infected could probably be stopped by doors.
It's not a bacteria. Parasite. Link (http://en.wikipedia.org/wiki/Toxoplasmosis)
Infects humans too

The wasp one--I think it also effects bees, and there's a termite version--doesn't even let the insect eat.  The insect just keeps on "living" until it starves to death.

Or runs out of squishy interior for the fungus to eat.

There's also a parasitic...bacteria that fucks with mice's brains into getting the mice caught by cats, so that the bacteria can reproduce...in the cat's intestines.
Title: Re: Games you wish existed
Post by: itisnotlogical on January 03, 2013, 08:40:59 am
A completely open-world, team-based PVP MMOFPS. No gun is extremely better than other guns within their class (pistol, rifle, etc) so the only way to dominate by being good at the game. Each world has two teams in a large, open map that changes depending on how many players are available (sections close off if there are less players, to keep the action focused). Combat is Rainbow Six 3 lethal, so you have to fight smart to survive long. While players only need to survive to win a round, each player has individual objectives within a match, such as assassinating an NPC in enemy territory or defending a bottleneck for the duration of the round.

Also, the graphic options go all the way down to Quake 3 Arena levels of primitive, so that I can play on my crappy computer. :P
Title: Re: Games you wish existed
Post by: Graknorke on January 03, 2013, 08:54:39 am
How can it be open world if it's in rounds?
Title: Re: Games you wish existed
Post by: Donuts on January 03, 2013, 08:55:57 am
How can it be open world if it's in rounds?
Yes, http://www.listenonrepeat.com/watch/?v=NlpRBLkgcBo!!!
Title: Re: Games you wish existed
Post by: itisnotlogical on January 03, 2013, 09:04:06 am
How can it be open world if it's in rounds?
Yes, http://www.listenonrepeat.com/watch/?v=NlpRBLkgcBo!!!

I lied, I said open-world to give a sense of how large the maps should be. The levels would be almost completely open as long as there are enough players. There wouldn't be any "empty box" buildings like MOH: Frontline (a cardinal sin of FPS design IMO) and there would be a large and varied environment (think of the better Dark Forces II levels on the PC).
Title: Re: Games you wish existed
Post by: Kadzar on January 03, 2013, 04:18:58 pm
Playing Lego Harry Potter 1-4 has made me realize I want a Harry Potter rpg where you play a student of your own creation, making his or her way through 7 years of Hogwarts (most likely in multiple games, with transferable saved data, of course). To keep the player character from being overshadowed by the major players in the HP universe, it should probably do like KOTOR and take place during a time no one cared about before it was made.

Or, I suppose this could do just as well outside the HP universe. The important bits are, you should advance solely or most quickly by beating up monsters (if that's the case, why are you going to school?), and the school should be huge and you should have free reign to explore it and the surrounding area. (Although maybe it shouldn't be quite a wide open sandbox, per say. Some portions of the school and the world should be unlocked gradually throughout the game(s).)

Also, a feature I would like to add would be the ability to research items and creatures. (Hopefully the process would more interesting and involved than just a progress bar showing how far along the research is going, like you might have several short articles pop up and you have to find the one that most closely matches what you're looking for, or you mix some chemicals in beakers, or whatever. There should be multiple methods of research.) And you should have a mental catalog of things you've seen, which you can reference in your research, and you should be able to acquire recording equipment (like paper or magical cameras) and various kinds of sensors to use to gather better data. (Admittedly, everything in this paragraph could just as easily be it's own game, called "Magical Naturalist" or something of the like.)
Title: Re: Games you wish existed
Post by: Sirus on January 03, 2013, 04:27:10 pm
Honestly, I think a Harry Potter MMORPG would be pretty sweet. It should emphasize problem solving and teamwork over "kill X amount of monster Y and bring Z drop". You pick your House and gain experience in working with different areas of magic.
Title: Re: Games you wish existed
Post by: Jellycat12 on January 03, 2013, 04:29:04 pm
Honestly, I think a Harry Potter MMORPG would be pretty sweet. It should emphasize problem solving and teamwork over "kill X amount of monster Y and bring Z drop". You pick your House and gain experience in working with different areas of magic.
That...

Would be AWESOME!
Title: Re: Games you wish existed
Post by: Graknorke on January 03, 2013, 04:51:51 pm
I think that's been suggested before, but it's still be good.
Title: Re: Games you wish existed
Post by: Draco18s on January 03, 2013, 04:52:00 pm
Or, I suppose this could do just as well outside the HP universe. The important bits are, you should advance solely or most quickly by beating up monsters (if that's the case, why are you going to school?), and the school should be huge and you should have free reign to explore it and the surrounding area. (Although maybe it shouldn't be quite a wide open sandbox, per say. Some portions of the school and the world should be unlocked gradually throughout the game(s).)

I recommend that you think on this idea more seriously after you read Harry Potter and the Methods of Rationality (http://hpmor.com).

Because holyshit it does awesome things with the HP universe, pokes fun at the books, and takes the plot where it wants to go.  You'd want to design a game where those possibilities exist, as well as even more.
Title: Re: Games you wish existed
Post by: dwarfhoplite on January 03, 2013, 05:18:34 pm
Game I wish existed would be an rts strategy game which focuses on managing city state in late middle-ages or classical Greece. Warfare, trade, resource managing would be core elements of the game. Grid based graphics.

I'm planning to realize this game when I will have time.
Title: Re: Games you wish existed
Post by: Rakonas on January 03, 2013, 05:24:30 pm
-Harry Potter RPG-
Academagia is kind of this, except personally I was massively disappointed by it because the game is only your first year and there's no warning of it. The end of the game is just very anticlimactic. Still sated my appetite for what you described at the time.

A "The Thing" multiplayer game.
Space Station 13. It's not exactly (though definitely the closest thing to it, especially with changelings), but all that is necessary is for someone to take it and flesh it out differently, like with that Mars Outpost server.
Title: Re: Games you wish existed
Post by: Itnetlolor on January 03, 2013, 08:41:00 pm
A "The Thing" multiplayer game.
YES! (http://youtu.be/JjIXwkX1e48) And make it MMORPG as well for more fun and mayhem.

While we're at it, we need a SS13 mod/e like this as well.
Title: Re: Games you wish existed
Post by: Parsely on January 03, 2013, 10:37:12 pm
A "The Thing" multiplayer game.
YES! (http://youtu.be/JjIXwkX1e48) And make it MMORPG as well for more fun and mayhem.

While we're at it, we need a SS13 mod/e like this as well.
If only someone could make it happen.. *sigh*
Title: Re: Games you wish existed
Post by: Neonivek on January 03, 2013, 10:39:20 pm
A Mount and Blade with Co-op multiplayer would be nice.
Title: Re: Games you wish existed
Post by: Parsely on January 03, 2013, 10:50:33 pm
A "The Thing" multiplayer single-player game in which the devs poured ALL THEIR EFFORTS into an insanely immersive experience with procedurally generated maps and situations, and the greatest NPC AI OF ALL AND FOR ALL TIME. Also assloads of features, options, game modes, scenarios, and difficulty levels to ensure I will never be bored, ever. *breath* K I'm done.
Title: Re: Games you wish existed
Post by: SalmonGod on January 03, 2013, 11:30:54 pm
A Mount and Blade with Co-op multiplayer would be nice.

I'm pretty sure there's a mod that does this, to a limited extent.  One person plays the game as normal, while the game sort of holds everyone else in reserve.  When the main player enters a battle, other players are able to take control of any npc present.  I forget what it's called and haven't tried it myself.
Title: Re: Games you wish existed
Post by: Graknorke on January 04, 2013, 04:51:57 am
While we're at it, we need a SS13 mod/e like this as well.
...
You mean changeling mode?
Title: Re: Games you wish existed
Post by: Seraphim342 on January 04, 2013, 05:59:48 am
A "The Thing" multiplayer single-player game in which the devs poured ALL THEIR EFFORTS into an insanely immersive experience with procedurally generated maps and situations, and the greatest NPC AI OF ALL AND FOR ALL TIME. Also assloads of features, options, game modes, scenarios, and difficulty levels to ensure I will never be bored, ever. *breath* K I'm done.

The Thing for PS2 was actually pretty damned good in most of these respects, despite being more linear than I'd imagine you're looking for.  Unfortunately I only got halfway through the game because my rental disc was scratched =/
Title: Re: Games you wish existed
Post by: Starver on January 04, 2013, 08:24:03 am
Honestly, I think a Harry Potter MMORPG would be pretty sweet. It should emphasize problem solving and teamwork over "kill X amount of monster Y and bring Z drop". You pick your House and gain experience in working with different areas of magic.
Take the Discworld MUD[1] and bring its Quest and Achievement modes of play to the fore, convert the Guilds system to a House system, tweak the magic system to be more Hogwartian (and with ma.* primaries universal), perhaps convert the faith-tree skills and deity associations (now open to magic users, obviously) towards the various Deatheater/Muggle-loving philosophy-spectrum, distribute primaries for the various mundane skills as per house (and 'faith'?) affiliation, and rebuild the cityscapes and terrains to the new genre (needn't be anything like as large as it is now, the terrains only need be the size representative of the UK, with perhaps London being the single largest city necessarily abstracted to fulfil canon needs).

Simple!

(You may want to bring it out of text-only MUD with a GUI, either isometric or fully rendered, but that'd add very little.)



[1] Pratchett>>Rowling, anyway, IMO... ;)
Title: Re: Games you wish existed
Post by: casserol on January 04, 2013, 09:46:00 am
1°)Buy a huge mansion somewhere,
2°)fill it with food and computers and stuff,
3°)round up the teams behind mount and blade and crusader kings, and Toady.
4°)Lock them all in together
5°)????
6°) OH HI PARADOX INTERACTIVE, GETTING MY HINT HERE ?
Title: Re: Games you wish existed
Post by: Parsely on January 04, 2013, 01:43:33 pm
A "The Thing" multiplayer single-player game in which the devs poured ALL THEIR EFFORTS into an insanely immersive experience with procedurally generated maps and situations, and the greatest NPC AI OF ALL AND FOR ALL TIME. Also assloads of features, options, game modes, scenarios, and difficulty levels to ensure I will never be bored, ever. *breath* K I'm done.

The Thing for PS2 was actually pretty damned good in most of these respects, despite being more linear than I'd imagine you're looking for.  Unfortunately I only got halfway through the game because my rental disc was scratched =/
I know, I beat it. It was one of the hardest games I've ever played in my life. :)
Title: Re: Games you wish existed
Post by: Alkhemia on January 04, 2013, 03:27:21 pm
A Blazblue RPG made by Atlus since Arc System Work made a Persona fighting game.
Title: Re: Games you wish existed
Post by: Neonivek on January 04, 2013, 07:24:42 pm
A Mount and Blade with Co-op multiplayer would be nice.

I'm pretty sure there's a mod that does this, to a limited extent.  One person plays the game as normal, while the game sort of holds everyone else in reserve.  When the main player enters a battle, other players are able to take control of any npc present.  I forget what it's called and haven't tried it myself.

I'd want that, too bad the description is too vague.

You know what I think I know what game I want to exist

A fun game that I'd want to play that won't disapoint me that will leave me being fulfilled.

I want to play a great game that I cannot ruin for myself.
Title: Re: Games you wish existed
Post by: SalmonGod on January 04, 2013, 07:31:16 pm
A Mount and Blade with Co-op multiplayer would be nice.

I'm pretty sure there's a mod that does this, to a limited extent.  One person plays the game as normal, while the game sort of holds everyone else in reserve.  When the main player enters a battle, other players are able to take control of any npc present.  I forget what it's called and haven't tried it myself.

I'd want that, too bad the description is too vague.

You know what I think I know what game I want to exist

A fun game that I'd want to play that won't disapoint me that will leave me being fulfilled.

I want to play a great game that I cannot ruin for myself.

I'm pretty sure this is the aforementioned mod. (http://forums.taleworlds.com/index.php/topic,150827.0.html)
Title: Re: Games you wish existed
Post by: Sirus on January 04, 2013, 07:33:28 pm
A Mount and Blade with Co-op multiplayer would be nice.

I'm pretty sure there's a mod that does this, to a limited extent.  One person plays the game as normal, while the game sort of holds everyone else in reserve.  When the main player enters a battle, other players are able to take control of any npc present.  I forget what it's called and haven't tried it myself.

I'd want that, too bad the description is too vague.

You know what I think I know what game I want to exist

A fun game that I'd want to play that won't disapoint me that will leave me being fulfilled.

I want to play a great game that I cannot ruin for myself.
Speaking of being vague...
Title: Re: Games you wish existed
Post by: Alkhemia on January 04, 2013, 07:50:01 pm
battlefleet gothic video game  :'(
Title: Re: Games you wish existed
Post by: Sirus on January 04, 2013, 08:06:29 pm
battlefleet gothic video game  :'(
I assume you want something turn-based? Because plenty of games have real-time spaceship combat.
Title: Re: Games you wish existed
Post by: Alkhemia on January 04, 2013, 08:09:14 pm
battlefleet gothic video game  :'(
I assume you want something turn-based? Because plenty of games have real-time spaceship combat.
Ether or, I just wish it had Warhammer 40k stuff
Title: Re: Games you wish existed
Post by: notquitethere on January 04, 2013, 09:00:59 pm
I want an RPG that has story and characters and dialogue and choices and themes as rich as Planescape Torment.
Title: Re: Games you wish existed
Post by: Rakonas on January 04, 2013, 11:14:46 pm
A game which was simultaneously an open world rpg ala Skyrim (except with all possible choices possible.) and a strategy game a la Crusader Kings. In the first regards, I mean never having the game expect you to take a certain path. Hiring bandits who attack you instead of killing them, for instance. Conscripting everyone ever into the Grey Wardens in DA because you can. Become king (you are, afterall, the smartest and most powerful person alive) and then convert to another religion, inviting foreigners to help you in your righteous goal. Be an elf, create order of elven assassins bent on killing every human noble ever.
It's a totally unrealistic aspiration, I guess, and I'd probably be better off playing tabletop rpgs.
Title: Re: Games you wish existed
Post by: Zanzetkuken The Great on January 04, 2013, 11:27:12 pm
The Video Game Name Generator prompted me to envision this.

"Intense College Gladiator"
A RPG where you chose your stereotype (instead of race) and fight other stereotypes in a fight within a gladitorial arena, or something along those lines.
Title: Re: Games you wish existed
Post by: Slayerhero90 on January 05, 2013, 12:40:23 am
Something sandboxy like Skyrim, recycled in TECHNICALLYLIVINGZOMBIELANDDDDDD, with the amazing graphics and the detail put into the weapons of Chivalry: Medieval Warfare, an anatomy system similar to Dwarf Fortress, crafting mechanics of Fallen Earth, housing system of Everquest 2, decent plot, and on Steam. Anything else that should be added?
Title: Re: Games you wish existed
Post by: SalmonGod on January 05, 2013, 12:46:16 am
Something sandboxy like Skyrim, recycled in TECHNICALLYLIVINGZOMBIELANDDDDDD, with the amazing graphics and the detail put into the weapons of Chivalry: Medieval Warfare, an anatomy system similar to Dwarf Fortress, crafting mechanics of Fallen Earth, housing system of Everquest 2, decent plot, and on Steam. Anything else that should be added?

Realistic physics with everything destructible.
Title: Re: Games you wish existed
Post by: Slayerhero90 on January 05, 2013, 12:51:29 am
Something sandboxy like Skyrim, recycled in TECHNICALLYLIVINGZOMBIELANDDDDDD, with the amazing graphics and the detail put into the weapons of Chivalry: Medieval Warfare, an anatomy system and brutality similar to Dwarf Fortress, crafting mechanics of Fallen Earth, housing system of Minecraft, decent plot and dialogue, hyper-realistic physics, and on Steam. Anything else that should be added?
Title: Re: Games you wish existed
Post by: Sirus on January 05, 2013, 12:53:37 am
The ability to make your own buildings and structures by gathering materials and dynamically placing them in the world, like a less-blocky Minecraft or Terraria.
Title: Re: Games you wish existed
Post by: Slayerhero90 on January 05, 2013, 12:55:29 am
I'll just edit the second one now.
Title: Re: Games you wish existed
Post by: Hanslanda on January 05, 2013, 12:58:02 am
Multiplayer/Co-Op capabilities?

I would also like a Battlefleet Gothic game. Preferably turn based, with all the races, which is something they can't ever fucking get right. "Oh, we've got everyone! BUT the Tyranids or any inquistorial branches! Wait, we got them all this time! Except for the Tau, Dark Eldar, and Necrons!"
Or, a Turn Based Strategy game for the computer that was WH40K Tabletop, as a computer game. Procedurally generated maps, or custom maps, you can create your troops bit by bleeding bitz, and then war with a procedurally generated foe, or three foes, or twelve.

Sigh.
Title: Re: Games you wish existed
Post by: Sirus on January 05, 2013, 12:59:51 am
You could probably set up a tabletop game using MapTools or something similar. It'd be a major PITA though, and not all that pretty  :-\
Title: Re: Games you wish existed
Post by: Hanslanda on January 05, 2013, 01:06:10 am
This is a good point. And I've thought about playing normal tabletop, after spending the hideous amount it would take, to have an interesting game type.

It would basically be modified Space Hulk. See, one player would play as the 'Player'. They would have limitied view of the battlefield, but they'd have specially equipped soldiers. The other player would play as the 'Game Master'. He would place a series of 'blips' on the battlefield, and keep a notated list of what the blips represent. The Player would have some objectives, set by the Game Master, who would also be playing the role of Command for whatever race the Player is.
I picture the game going like this:
GM: You have seven blips on your auspex, mostly to the north. North of you is some rocky crags, with lots of hiding places.
Player moves his units up.
GM: Your men have spotted (Checks notes, places his units) A squad of hormagaunts, some rippers, and a group of Warriors.
Combat proceeds as normal, except:
GM: The other blips have begun to converge on your position and more blips are appearing at the edge of auspex. The objective is a downed transport on the other side of the crags.

Etcetera.
Title: Re: Games you wish existed
Post by: Sirus on January 05, 2013, 01:08:03 am
I once tried to set up a Space Hulk LP like this. It died fairly quickly after I realized that I didn't really know how to make maps :P
Title: Re: Games you wish existed
Post by: Leatra on January 05, 2013, 06:50:55 am
A sandbox Mass Effect game. Choose your race, class and start your journey. You don't have to have a ship. You can just become a mercenary on Omega or something. Actually, owning a ship should be difficult and virtually impossible at the start.
Title: Re: Games you wish existed
Post by: Mookzen on January 05, 2013, 08:06:19 am
A more serious version of Harvest Moon in a post-apocalyptic setting.
Title: Re: Games you wish existed
Post by: Alkhemia on January 05, 2013, 08:10:27 am
A more serious version of Harvest Moon in a post-apocalyptic setting.
that be pretty cool tbh

I would also like a Battlefleet Gothic game. Preferably turn based, with all the races, which is something they can't ever fucking get right. "Oh, we've got everyone! BUT the Tyranids or any inquistorial branches! Wait, we got them all this time! Except for the Tau, Dark Eldar, and Necrons!"
Or, a Turn Based Strategy game for the computer that was WH40K Tabletop, as a computer game. Procedurally generated maps, or custom maps, you can create your troops bit by bleeding bitz, and then war with a procedurally generated foe, or three foes, or twelve.

Sigh.
If only  :'(
Title: Re: Games you wish existed
Post by: JWNoctis on January 05, 2013, 08:27:26 am
A more serious version of Harvest Moon in a post-apocalyptic setting.

I think later Fallout series game can be modded into something similar to this.


A modernized Task Force 1942, Great Naval Battles or Fighting Steel, preferably with the best features of all three, instead of arcadey games like Battlestations series and NavyField.
Title: Re: Games you wish existed
Post by: inteuniso on January 05, 2013, 10:39:25 am
A real-time civilization builder. You start off with a petty tribe in a randomly generated world. You can advance based on your nearby resources and your access to them. Each tribesman is an individual agent, and based on their traits they will perform actions: you do not have to micromanage them. In fact, as simply the hand behind the chiefdom, you don't have to do anything: the chief (depending on whether he is a good or bad chief) will organize people into doing the best things. As you advance, you build up more of a class system, and begin your path to statehood. End-game would have you as a city-state, with a chief god and thousands of individuals.

Here's the kicker: There' no guarantee you'll ever progress to that end-goal. You will face famine, disease, disaster, crop failure, war, invasions, rebellion, and everything else bad that could (and may) happen. Even worse, there's no guarantee you'll have all the resources you need: you'll either have to find someone else to trade for it, or expand your domain, which of course requires you to maintain control over that domain.

Some games will have you stuck as a tribe. Never expanding past a few hundred. Other games, you will become a massive city-state, with tens of thousands of individuals under your leadership. Only probability will tell you your limits: the rest are created by yourself.
Title: Re: Games you wish existed
Post by: Neonivek on January 05, 2013, 05:20:36 pm
A Mount and Blade with Co-op multiplayer would be nice.

I'm pretty sure there's a mod that does this, to a limited extent.  One person plays the game as normal, while the game sort of holds everyone else in reserve.  When the main player enters a battle, other players are able to take control of any npc present.  I forget what it's called and haven't tried it myself.

I'd want that, too bad the description is too vague.

You know what I think I know what game I want to exist

A fun game that I'd want to play that won't disapoint me that will leave me being fulfilled.

I want to play a great game that I cannot ruin for myself.
Speaking of being vague...

It isn't vague... I want a game I like that I won't find disapointing.
Title: Re: Games you wish existed
Post by: Sirus on January 05, 2013, 05:23:52 pm
...Such as?

"I WAN PORFECT GAEM"
"Well golly-gee, got anything specific in mind?"
Title: Re: Games you wish existed
Post by: Alkhemia on January 05, 2013, 05:25:59 pm
A Mount and Blade with Co-op multiplayer would be nice.

I'm pretty sure there's a mod that does this, to a limited extent.  One person plays the game as normal, while the game sort of holds everyone else in reserve.  When the main player enters a battle, other players are able to take control of any npc present.  I forget what it's called and haven't tried it myself.


I'd want that, too bad the description is too vague.

You know what I think I know what game I want to exist

A fun game that I'd want to play that won't disapoint me that will leave me being fulfilled.

I want to play a great game that I cannot ruin for myself.
Speaking of being vague...

It isn't vague... I want a game I like that I won't find disapointing.
Dwarf Fortress?
Title: Re: Games you wish existed
Post by: Neonivek on January 05, 2013, 05:49:22 pm
Dwarf Fortress isn't done and it has disapointed me before.
Title: Re: Games you wish existed
Post by: Niveras on January 05, 2013, 07:23:20 pm
Your own lucid dream? Your only disappointment is your own imagination.
Title: Re: Games you wish existed
Post by: Neonivek on January 05, 2013, 11:34:21 pm
Your own lucid dream? Your only disappointment is your own imagination.
And waking up.

As well lucid dreams are too much control so to speak.

It is as much "having control" as it would be to have a mouse that goes to the other side of the screen with the slightest touch.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on January 06, 2013, 01:49:15 am
There really has to be a game set around French "Les Apache" gangs. Those were some pretty rough guys and they used the most badass gun in history.
Title: Re: Games you wish existed
Post by: Matz05 on January 06, 2013, 09:44:23 pm
The knuckleduster/flipknife/pepperpot pistol? Yeah, interesting. They must have been pretty successful to have a "standard-issue" custom weapon, but why choose a melee gun?
Then again, the stab-shoot probably made it the best KNIFE available, but... no barrell? I guess it might share ammunition and parts with a person's REAL revolver though.

On topic:
I want a game where players compete (race, fight, etc.) in vehicles of thier own design. That's why I bought Garry's mod, but it has its limitations...
Title: Re: Games you wish existed
Post by: Facekillz058 on January 06, 2013, 09:49:54 pm
The knuckleduster/flipknife/pepperpot pistol? Yeah, interesting. They must have been pretty successful to have a "standard-issue" custom weapon, but why choose a melee gun?
Then again, the stab-shoot probably made it the best KNIFE available, but... no barrell? I guess it might share ammunition and parts with a person's REAL revolver though.

On topic:
I want a game where players compete (race, fight, etc.) in vehicles of thier own design. That's why I bought Garry's mod, but it has its limitations...

Banjo & Kazooie: Nuts and Bolts sounds pretty close to that.
Relatively.
If people even play it online anymore.
Title: Re: Games you wish existed
Post by: Parsely on January 07, 2013, 12:14:12 am
Then again, the stab-shoot probably made it the best KNIFE available, but... no barrell?
Think about it. What gang is really going to engage itself in a real shoot-out? They're no mobsters, and even they did their best to avoid firefights whenever possible! :D
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on January 07, 2013, 12:59:12 am
So I've been thinking about that Apache game and this is basically how I would make it.

Backstory: It takes place in alternate history where a fictitious war between Germany and France started in 190X. Germany called in her current ally, The United Kingdom, and together (as usual) they roflstomped France. Due to new advances in military technology the war was extremely drawn out, much the same as WW1. Germany and the UK won due to heavy blockades chocking France out of resources from abroad.
This blockade caused a major social shift and caused the fascist ideology to raise 40 years early. The fascist faction usurped the government and started peace talks with the British/German alliance. The peace negations were extremely punishing to France but the faction accepted. However Europe started to become fearful of the fascist ideology and soon the truce was broken and France was heavily embargoed. This caused the government to be able to enact even more control over it's people making the setting more or less dystopian.

The game takes place in fascist ruled Paris in 191x which is over run with street gangs and other criminals trying to survive. You're the leader of a small ruffian gang based off the Apache gangs. It plays a little like X-COM, securing locations and expanding your influence against extreme odds (the government/other gangs).
The game mostly takes place in tactical maps where the gameplay is much like Fallout: Tactics. Top-down camera command a small squad of ruffians in a real-time pause-able tactical RPG. The game will have you "stalking" and "herding" the bourgeois into corners and alleys  where they're easily robbed and tormented in safety. Later in the game more organised crime is needed and finally it evolves into a full-blown revolution against the government.

But instead of anything like this you're going to get "Call of Duty: Cock Slap, Gun Time". Have fun with that.  ::)
Title: Re: Games you wish existed
Post by: yamo on January 07, 2013, 03:46:25 am
a match 3/block breaking/platformer/shmup  poetry game...Haiku 3D...Sonnetania...Super Emilelegy...
Title: Re: Games you wish existed
Post by: lordcooper on January 07, 2013, 04:00:34 am
A real-time civilization builder. You start off with a petty tribe in a randomly generated world. You can advance based on your nearby resources and your access to them. Each tribesman is an individual agent, and based on their traits they will perform actions: you do not have to micromanage them. In fact, as simply the hand behind the chiefdom, you don't have to do anything: the chief (depending on whether he is a good or bad chief) will organize people into doing the best things. As you advance, you build up more of a class system, and begin your path to statehood. End-game would have you as a city-state, with a chief god and thousands of individuals.

Here's the kicker: There' no guarantee you'll ever progress to that end-goal. You will face famine, disease, disaster, crop failure, war, invasions, rebellion, and everything else bad that could (and may) happen. Even worse, there's no guarantee you'll have all the resources you need: you'll either have to find someone else to trade for it, or expand your domain, which of course requires you to maintain control over that domain.

Some games will have you stuck as a tribe. Never expanding past a few hundred. Other games, you will become a massive city-state, with tens of thousands of individuals under your leadership. Only probability will tell you your limits: the rest are created by yourself.

What ways would the player have to interact with the world?
Title: Re: Games you wish existed
Post by: Absolute Niro on January 07, 2013, 04:02:57 am
What ways would the player have to interact with the world?

I was wondering the same thing. Sounds like a game so perfectly realistic that it stops being a game and just becomes a simulation you can't affect.
Title: Re: Games you wish existed
Post by: ScriptWolf on January 07, 2013, 04:12:24 am
An in depth crime simulator where you control every part of your empire.

I like the 1920s around that time with prohibition was still around.

Something like gangsters organised crime but with a lot more depth to it, so for instance  you can buy off the chief of police of have some of your guys infiltrate the police force. And really just having a lot more to do I want something where I could have a empire spanning the world so at some point you could venture into other areas and start bringing coke or opium into America and making connections with other crime organisations.

One thing I really liked about organised crime is that every person had a life and a job in the city you played in and could be bribed,kidnapped or threatened.

Damn I really wish there was a proper crime sim.
Title: Re: Games you wish existed
Post by: lordcooper on January 07, 2013, 04:32:40 am
An in depth crime simulator where you control every part of your empire.

I like the 1920s around that time with prohibition was still around.

Something like gangsters organised crime but with a lot more depth to it, so for instance  you can buy off the chief of police of have some of your guys infiltrate the police force. And really just having a lot more to do I want something where I could have a empire spanning the world so at some point you could venture into other areas and start bringing coke or opium into America and making connections with other crime organisations.

One thing I really liked about organised crime is that every person had a life and a job in the city you played in and could be bribed,kidnapped or threatened.

Damn I really wish there was a proper crime sim.

CK2: Prohibition Edition?

Because I would totally adore that.
Title: Re: Games you wish existed
Post by: ScriptWolf on January 07, 2013, 04:50:13 am
CK2?

Also my want for a proper criminal simulator is sort of pushing me to learn programming just to make a proper damnd criminal empire building game... Just where to start
Title: Re: Games you wish existed
Post by: lordcooper on January 07, 2013, 04:56:21 am
Crusader Kings 2.

I actually tried to make something remarkably similar to what you described a while back.  It...didn't turn out great :-[  Turns out it's incredibly hard to make a functioning economy without everyone ending up homeless.  And in the game.
Title: Re: Games you wish existed
Post by: ScriptWolf on January 07, 2013, 05:01:29 am
Ahh although if I were to make it I would prefer it to be in real time.


Haha unlucky, I would think to get a working economy you would have to either cheat and rig it so it worked to begin with or simulate every little piece of economy or simplify it.

Hmm I really wish someone would remake organised crime, not that omertà game it sounds like shit and that they wanted to copy the xcom craze and not make a criminal sim *sighs*
Title: Re: Games you wish existed
Post by: lordcooper on January 07, 2013, 05:09:24 am
My attempt was in real time, the CK2 reference come from individual characters having their own personality and traits and stuff.

I might give it another go at some point, but it'd have to be simplified a hell of a lot from my initial design.  Playing so much DF makes me too ambitious.
Title: Re: Games you wish existed
Post by: ScriptWolf on January 07, 2013, 05:15:45 am
Ohh yes I like your thinking with the ck2 portraits and character personalitys !!

May I suggest you have a crack at it again but don't put the economy in till last, so get base game play other things in and then tie the economy into what you already have.

I'm tempted to try this my self and it play something akin to liberal crime squad ... Maybe hmm or maybe always in real time with designated officers running things whole you over see the main picture, so like dwarf fortress in that you don't control them.
Title: Re: Games you wish existed
Post by: Rakonas on January 07, 2013, 04:46:17 pm
An in depth crime simulator where you control every part of your empire.

I like the 1920s around that time with prohibition was still around.

Something like gangsters organised crime but with a lot more depth to it, so for instance  you can buy off the chief of police of have some of your guys infiltrate the police force. And really just having a lot more to do I want something where I could have a empire spanning the world so at some point you could venture into other areas and start bringing coke or opium into America and making connections with other crime organisations.

One thing I really liked about organised crime is that every person had a life and a job in the city you played in and could be bribed,kidnapped or threatened.

Damn I really wish there was a proper crime sim.
Liberal Crime Squad has some of those elements definitely, though technically no bribes. Sleeper agents in the police force and legal system and such.
Title: Re: Games you wish existed
Post by: Graknorke on January 07, 2013, 05:12:41 pm
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.
Title: Re: Games you wish existed
Post by: Krabocopter on January 07, 2013, 05:18:35 pm
This thing here
http://lnc.hr/aUif
i know that's a referral link but hey
Title: Re: Games you wish existed
Post by: Graknorke on January 07, 2013, 05:23:28 pm
This thing here
http://lnc.hr/aUif
i know that's a referral link but hey
That is never going to deliver. It'll either not happen, or not offer what it promises now.
Secondly, that isn't cranes.
Title: Re: Games you wish existed
Post by: lordcooper on January 07, 2013, 05:25:01 pm
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.

http://www.excalibur-publishing.com/crane.htm

Excalibur have published a terrible anything mundane simulator.

Ohh yes I like your thinking with the ck2 portraits and character personalitys !!

May I suggest you have a crack at it again but don't put the economy in till last, so get base game play other things in and then tie the economy into what you already have.

I'm tempted to try this my self and it play something akin to liberal crime squad ... Maybe hmm or maybe always in real time with designated officers running things whole you over see the main picture, so like dwarf fortress in that you don't control them.

I may well go back to it at some point.  Probably with an actual design document next time :P
Title: Re: Games you wish existed
Post by: DrPoo on January 07, 2013, 05:38:11 pm
New thing i really would wish existed: A first person adventure game where your spaceship is sucked into a wormhole, and htrown out into a completely randomly generated realm.
Random materials, random terrain, random creatures, random everything. The fun of the game would be attempting to survive and experiemnting with various substances and creatures and discvering completely wicked shit.
Title: Re: Games you wish existed
Post by: Graknorke on January 07, 2013, 05:44:00 pm
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.

http://www.excalibur-publishing.com/crane.htm

Excalibur have published a terrible anything mundane simulator.
My...
It exists?
I'm not sure if I should be pleased or disappointed.
Title: Re: Games you wish existed
Post by: lordcooper on January 07, 2013, 05:46:09 pm
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.

http://www.excalibur-publishing.com/crane.htm

Excalibur have published a terrible anything mundane simulator.
My...
It exists?
I'm not sure if I should be pleased or disappointed.

You basically have to buy it now.
Title: Re: Games you wish existed
Post by: Rose on January 08, 2013, 07:38:18 am
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.

http://www.excalibur-publishing.com/crane.htm

Excalibur have published a terrible anything mundane simulator.
My...
It exists?
I'm not sure if I should be pleased or disappointed.

You basically have to buy it now.

And do an LP of it.
Title: Re: Games you wish existed
Post by: Dutchling on January 08, 2013, 07:44:09 am
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.

http://www.excalibur-publishing.com/crane.htm

Excalibur have published a terrible anything mundane simulator.
My...
It exists?
I'm not sure if I should be pleased or disappointed.

You basically have to buy it now.

And do an LP of it.

While sitting in a fiend's bathtub. Drunk.
Title: Re: Games you wish existed
Post by: lordcooper on January 08, 2013, 07:45:02 am
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.

http://www.excalibur-publishing.com/crane.htm

Excalibur have published a terrible anything mundane simulator.
My...
It exists?
I'm not sure if I should be pleased or disappointed.

You basically have to buy it now.

And do an LP of it.

While sitting in a fiend's bathtub. Drunk.

With a dolphin.
Title: Re: Games you wish existed
Post by: SalmonGod on January 08, 2013, 07:54:09 am
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.

http://www.excalibur-publishing.com/crane.htm

Excalibur have published a terrible anything mundane simulator.
My...
It exists?
I'm not sure if I should be pleased or disappointed.

You basically have to buy it now.

And do an LP of it.

While sitting in a fiend's bathtub. Drunk.

With a dolphin.

While brain surgery.
Title: Re: Games you wish existed
Post by: Dutchling on January 08, 2013, 07:55:07 am
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.

http://www.excalibur-publishing.com/crane.htm

Excalibur have published a terrible anything mundane simulator.
My...
It exists?
I'm not sure if I should be pleased or disappointed.

You basically have to buy it now.

And do an LP of it.

While sitting in a fiend's bathtub. Drunk.

With a dolphin.

While brain surgery.

And little hairy naked midgets.
Title: Re: Games you wish existed
Post by: JWNoctis on January 08, 2013, 08:03:19 am
Spoiler: Gettin' lengthy (click to show/hide)
Apparently, now you have to build a real pyramid with I-beams or standard containers with your crane, and do a LP about it too...Do the quote pyramid proud! The community expects. :P
Title: Re: Games you wish existed
Post by: Dutchling on January 08, 2013, 08:06:45 am
Just to be clear, I meant a friend's bathtub >.>

Although if you are a socially awkward cultist, a fiend's bathtub might be easier to get by, and is in that case thus also allowed.
Title: Re: Games you wish existed
Post by: sproginator on January 08, 2013, 08:10:55 am
GTA 5, But with Zombies like in Dead Rising, As large of maps as Just Cause 2, As many players as Planetside 2, With mechs like in Armored Core and with physics like Red Faction Guerrilla.

I'd pay £250 for that game.....
Title: Re: Games you wish existed
Post by: Dutchling on January 08, 2013, 08:14:19 am
So a free roaming multiplayer mech game?
That probably exists. Never played a mecha (non-flash) game though.
Title: Re: Games you wish existed
Post by: sproginator on January 08, 2013, 08:19:57 am
So a free roaming multiplayer mech game?
That probably exists. Never played a mecha (non-flash) game though.
If only, But I mean with full survival too, like DayZ. It would be so sweet :)
Title: Re: Games you wish existed
Post by: Matz05 on January 08, 2013, 01:01:56 pm
That does sound cool.

The mechs should be customizable though.
Title: Re: Games you wish existed
Post by: sproginator on January 08, 2013, 01:04:40 pm
That does sound cool.

The mechs should be customizable though.
Oh that is a Definately required feature :D
Title: Re: Games you wish existed
Post by: Sirus on January 08, 2013, 01:08:14 pm
When did this thread turn into "I want Everything: The Game"? Instead of coming up with feasible ideas for traveling indie devs, we're demanding the universe on a silver platter.
Title: Re: Games you wish existed
Post by: Graknorke on January 08, 2013, 01:12:37 pm
When did this thread turn into "I want Everything: The Game"? Instead of coming up with feasible ideas for traveling indie devs, we're demanding the universe on a silver platter.
Because this thread is for posting, essentially, a dream game.
An indie developer is never going to make something they didn't come up with anyway, it's not like the average person is struggling for inspiration.
Title: Re: Games you wish existed
Post by: Fniff on January 08, 2013, 01:19:15 pm
I wish there was a game that allowed you to be the protagonist of a fantasy novel other then "kill the evil dark lord/demons/necromancer with an army of zombies/etc". It wouldn't have to take place in a fully simulated world, maybe just a fantasy city with the same level of detail as GTA IV. You would step off a ship with about 30 gold coins, clothes on your back, maybe a dagger or a lockpick, and whatever skills you chose beforehand (Classes should preferably be not there). From there on out, you have to carve your way to the top using any means you can. You can be a thief and rub shoulders with the criminal element, but you can also become a merchant and become a powerful element in the city by establishing your own trade connections, or hell, you could just backstab your way to power.

There would be a plot as well, but it would focus more on clashing kingdoms then anything, with the option to support one kingdom or backstab them all epically or just put yourself in a nice position, similar to New Vegas.
Title: Re: Games you wish existed
Post by: Hanslanda on January 08, 2013, 01:22:11 pm
... Have you played Morrowind ever? :P
Title: Re: Games you wish existed
Post by: Fniff on January 08, 2013, 01:24:08 pm
Elder Scrolls never really hooked me, but I only played Skyrim and Oblivion...
Title: Re: Games you wish existed
Post by: Hanslanda on January 08, 2013, 01:27:30 pm
I feel like Morrowind was superior to Oblivion and Skyrim in some rather significant ways, although graphically it loses out. Sadly, the NPCs and such aren't very mobile or manipulatable, but most of the stuff you described is possible. The merchant thing would be more difficult, because people won't try to buy things from you... But I suppose you could RP a travelling merchant. With all merchant skills and stuff, the travelling bit would be... Quite harrowing.
Title: Re: Games you wish existed
Post by: Fniff on January 08, 2013, 01:31:19 pm
Well, I'll have to check it out. I was just thinking of having a fantasy world that was really open and interesting.
Title: Re: Games you wish existed
Post by: Draco18s on January 08, 2013, 02:26:00 pm
When did this thread turn into "I want Everything: The Game"? Instead of coming up with feasible ideas for traveling indie devs, we're demanding the universe on a silver platter.
Because this thread is for posting, essentially, a dream game.
An indie developer is never going to make something they didn't come up with anyway, it's not like the average person is struggling for inspiration.

Indie devs aren't exactly going to read this thread looking for ideas.  But people who read this thread (and happen to be indie developers) might see an idea that sets off a fireworkds display of inspiration.

Or it might be another thread.

I mean, hell, I ended up in the middle of a thread here on B12 that posed a hypothetical question--might even have been this thread--on an RTS where everything was procedurally generated.  Even the units.  And I set out to see if I could prove such a system viable (i.e. can one randomly generate RTS units).  Turns out you can.

Ended up making 2/3rds of a game prototype because of it.
Title: Re: Games you wish existed
Post by: Javier on January 09, 2013, 08:43:39 am
An in depth crime simulator where you control every part of your empire.

I like the 1920s around that time with prohibition was still around.

Something like gangsters organised crime but with a lot more depth to it, so for instance  you can buy off the chief of police of have some of your guys infiltrate the police force. And really just having a lot more to do I want something where I could have a empire spanning the world so at some point you could venture into other areas and start bringing coke or opium into America and making connections with other crime organisations.

One thing I really liked about organised crime is that every person had a life and a job in the city you played in and could be bribed,kidnapped or threatened.

Damn I really wish there was a proper crime sim.
Something like this? http://www.youtube.com/watch?feature=player_embedded&v=g11yvNK7qhg#! (http://www.youtube.com/watch?feature=player_embedded&v=g11yvNK7qhg#!)
Title: Re: Games you wish existed
Post by: Starver on January 09, 2013, 08:32:37 pm
A crane simulator.
I don't really know why, but I feel it's a mundane job that has been absent from games since basically forever. HL2 had some sections where you control a crane, but it's hardly a full game. I want you having to load/unload ships or construction materials in a set time and with a certain margin of accuracy. If you do it too slow you incur a pay penalty, and also if you miss the positions too much.

I think I actually just got enthused over a crane simulator.
I keep seeing (mostly on the small rotary software-holding stand at one or other of the local electronics retailers priced at 10GBP or less, but they're probably also in the actual games stores as well) various 'practical' simulators for the armchair enthusiast.  Train simulators aplenty.  At least one farming machinery simulator (control tractos with ploughs, harrows, sprayers, etc, as well as combine, etc... I imagine from the cursory glances I've made).  The last one I looked at the package of was an "extraordinary load haulage simulator" (and I'm not talking "Big Mother Truckers"-type, although the one I looked at also promise "missions").  So if there's not one for cranes (or having a heavy amount of crane usage possible, perhaps, in the haulage one just mentioned) I'd be very much surprised.

edit: may have been ninjaed on this, because I didn't check any further forward...  But not being interested myself I didn't follow the links given.

Or, failing that, I think Rigs'n'Rods (or whatever it's called) has had the capabilities you're looking for.  Even if nobody else has made the necessary vehicle mods themselves (I bet they have) you could probably hack something up yourself. ;)
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 09, 2013, 09:52:42 pm
Playing the original X-Com just gave me an awesome idea- A co-op computer game where you control some organization/government with gameplay similar to X-Com, but much more in depth in various areas.  The basic premise would be, of course, to control an agency to do lots of awesome stuff, and most of the major gameplay would either TBS or RTS.  The twist would be that different sections of the agency, under the control of the different players, would be scored separately, and each section would have two roles.  The first role would be something combat related, such as ground combat, air combat, and naval combat.  The second role would be a secondary role, such as logistics, intelligence, and research.  The way it would be set up is that you have to all work together to beat the game, but you would also actively compete against each other. 
For example, Player 1 might be in charge of the air forces and logistics, Player 2 might be in charge of ground forces and research, and Player 3 would be in control of Naval forces and intelligence.  Player 1 would need to get the other players good weapons and armor and things, but he would try to keep as much of the good stuff for himself, while Player 2 would concentrate research on things like rifles and tanks, and Player 3 would concentrate on learning things about underwater minefield emplacements, or what the specifications of the enemy battleships are.  Then, when combat starts, each player will have to mutually support each other.  Player 2 would take out enemy SAMs and coastal guns, while Player 3 would bombard land positions and offer ESM support, and Player 1 would help take down enemy fortifications and armor.  Then, in the secondary roles, Player 1 would want to have his planes upgraded to have lasers, while Player 2 would want a new shipment of artillery.  Since neither player can get those things by themselves, they would need the other players to do those things for them.  But at the same time, if you help them too much, then you take away an edge your faction would need, and the other player might start getting more kills/points.  The game would be just as much about blowing up aliens/russians/koreans/nazis/demons as it would be about trading favors, backstabbing, and grand strategy. 

TL;DR/Didn't Understand- A co-op strategy game where each player is in charge of either logistics, research, intellegence, etc, and must limit how much they help other players, while getting other players to help them. 
Title: Re: Games you wish existed
Post by: itisnotlogical on January 09, 2013, 11:55:42 pm
A giant mech game, with several gimmicks. A motion-tracking helmet with noise-cancelling stereo headphones and 3D screens on the inside would allow the player to actually look around inside the cockpit, while a special physical controller a la Steel Batallion allows for manipulation of the mech in-game. This will probably have to be specially placed in meatspace to match up with the world inside the helmet, so you don't reach for the virtual controls and grab nothing in the outside world. Sensor gloves allow you to see and use your hands inside the virtual world.

The game stays completely in-character, within reason. Cutscenes play out in real-time without interrupting gameplay. There are no mandatory tutorials or a traditional HUD, only the readings on your cockpit's displays. Completely optional "realistic" settings allow for deletion of save games after one death, or even disabling the pause menu. Your mech's crew members, once dead, are dead forever- you receive a randomly-generated replacement, and the original member's story arc is closed off.

TL;DR - Steel Batallion taken to its logical conclusion: an elaborate VR setup based on unique peripherals.
Title: Re: Games you wish existed
Post by: Sirus on January 09, 2013, 11:58:04 pm
Sounds like it would do better as an arcade machine. Some of those things are pretty crazy.
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 10, 2013, 06:38:04 am
That would, like steel battalion, be one of those games that I want to play, but don't want to pay for.
Still, the technology for that is starting to come together.  So perphaps that will be possible within the next few years. 
Title: Re: Games you wish existed
Post by: Matz05 on January 10, 2013, 10:41:54 am
Yeah. Like they said.
Doable, completely awesome, extremely expensive. I would love to play it, but it would be way out of my price range.

Whatever happened to those old VR Mechwarrior pods? I know there was a community updating the software.
Title: Re: Games you wish existed
Post by: MrWiggles on January 10, 2013, 11:40:56 am
Playing the original X-Com just gave me an awesome idea- A co-op computer game where you control some organization/government with gameplay similar to X-Com, but much more in depth in various areas.  The basic premise would be, of course, to control an agency to do lots of awesome stuff, and most of the major gameplay would either TBS or RTS.  The twist would be that different sections of the agency, under the control of the different players, would be scored separately, and each section would have two roles.  The first role would be something combat related, such as ground combat, air combat, and naval combat.  The second role would be a secondary role, such as logistics, intelligence, and research.  The way it would be set up is that you have to all work together to beat the game, but you would also actively compete against each other. 
For example, Player 1 might be in charge of the air forces and logistics, Player 2 might be in charge of ground forces and research, and Player 3 would be in control of Naval forces and intelligence.  Player 1 would need to get the other players good weapons and armor and things, but he would try to keep as much of the good stuff for himself, while Player 2 would concentrate research on things like rifles and tanks, and Player 3 would concentrate on learning things about underwater minefield emplacements, or what the specifications of the enemy battleships are.  Then, when combat starts, each player will have to mutually support each other.  Player 2 would take out enemy SAMs and coastal guns, while Player 3 would bombard land positions and offer ESM support, and Player 1 would help take down enemy fortifications and armor.  Then, in the secondary roles, Player 1 would want to have his planes upgraded to have lasers, while Player 2 would want a new shipment of artillery.  Since neither player can get those things by themselves, they would need the other players to do those things for them.  But at the same time, if you help them too much, then you take away an edge your faction would need, and the other player might start getting more kills/points.  The game would be just as much about blowing up aliens/russians/koreans/nazis/demons as it would be about trading favors, backstabbing, and grand strategy. 

TL;DR/Didn't Understand- A co-op strategy game where each player is in charge of either logistics, research, intellegence, etc, and must limit how much they help other players, while getting other players to help them.

A game that I've done some design work on, was also based on X-Com. But I combined it with Stargate. X-Com engine used to do a Stargate game. It was turning into this very neat 4X sorta game. I got sorta stuck with how to do the science problems found in the star gate game. And Stargate Time Mgm. But yea. I wanted to do mutilayer base construction, with the depth mattering for certain equipment, and being able to splinter away from Earth itself. I also thought you could run space ship combat with similar engine for the tactical map.
Title: Re: Games you wish existed
Post by: Urist McSpike on January 10, 2013, 11:50:04 am
I just want the OASIS (Ontologically Anthropocentric Sensory Immersive Simulation), from Ready Player One (http://www.amazon.com/Ready-Player-One-Ernest-Cline/dp/0307887448).
Title: Re: Games you wish existed
Post by: Just Some Guy on January 10, 2013, 03:42:33 pm
These might not be considered "dream games" but I would make them if I could:
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 10, 2013, 04:19:11 pm
There needs to be WW1 games.  Or any sort of shooter that is not modern/near future/future.  The only game that is not post 1939 that I can think of is Assassins Creed.  And that's alternate history with sufficiently advanced technology, so it doesn't count. 
Title: Re: Games you wish existed
Post by: sproginator on January 10, 2013, 04:23:35 pm
A giant mech game, with several gimmicks. A motion-tracking helmet with noise-cancelling stereo headphones and 3D screens on the inside would allow the player to actually look around inside the cockpit, while a special physical controller a la Steel Batallion allows for manipulation of the mech in-game. This will probably have to be specially placed in meatspace to match up with the world inside the helmet, so you don't reach for the virtual controls and grab nothing in the outside world. Sensor gloves allow you to see and use your hands inside the virtual world.

The game stays completely in-character, within reason. Cutscenes play out in real-time without interrupting gameplay. There are no mandatory tutorials or a traditional HUD, only the readings on your cockpit's displays. Completely optional "realistic" settings allow for deletion of save games after one death, or even disabling the pause menu. Your mech's crew members, once dead, are dead forever- you receive a randomly-generated replacement, and the original member's story arc is closed off.

TL;DR - Steel Batallion taken to its logical conclusion: an elaborate VR setup based on unique peripherals.
Mangasm
Title: Re: Games you wish existed
Post by: Scoops Novel on January 10, 2013, 04:42:05 pm
An in-depth magic the gathering first person game with multiple randomly generated planes, creatures and preferably vr as far as possible. However! If toady ever gets to implementing planes, by then...  :o. We will have everything we need, aside from wizard of the coasts permission. Would we need it? I have a feeling that the answer is yes.
Title: Re: Games you wish existed
Post by: Zanzetkuken The Great on January 10, 2013, 09:26:41 pm
There needs to be WW1 games.  Or any sort of shooter that is not modern/near future/future.  The only game that is not post 1939 that I can think of is Assassins Creed.  And that's alternate history with sufficiently advanced technology, so it doesn't count.

I seem to recall spotting a FPS or TPS/strategy game civil war era-based game.  Forget the title though...
Title: Re: Games you wish existed
Post by: aristabulus on January 10, 2013, 10:29:49 pm
... We will have everything we need, aside from wizard of the coasts permission. Would we need it? I have a feeling that the answer is yes.

You'd only need permission if you were using Named Characters and Places, or taking plot arcs whole cloth. (such as Phyrexia, Dominaria, Yawgmoth, Urza, Invasion War, etc.)  The concept of plane hopping is way older than M:tG, as is all the high fantasy window dressing.  You could get 99% of what you want, as far as the game mechanics go, and not have to ask for permission for anything.  :)
Title: Re: Games you wish existed
Post by: Rose on January 10, 2013, 11:00:04 pm
Yeah, US copyright law specifically forbids copywriting game mechanics.
Title: Re: Games you wish existed
Post by: Evilsx on January 11, 2013, 02:32:25 am
I want a GTA map with the game function being "Burn EVERYTHING you see" Simulator

Aka, Pyro Simulator 2013
Title: Re: Games you wish existed
Post by: Neonivek on January 11, 2013, 04:17:11 am
A good TCG Videogame that I could play... right now...

-_-
Title: Re: Games you wish existed
Post by: MrWiggles on January 11, 2013, 05:50:34 pm
Yeah, US copyright law specifically forbids copywriting game mechanics.
You're an idiot. No they dont. Game Mechanics are an issue of patents. And almost no one in the table top gaming industry files patents for their games. And the very very few that have, dont enforce them except one. And the only one company thats tried to did it half heartly, and therefore it doesnt matter. But according to Designers and Dragons they have gotten some royalty based on it.
Title: Re: Games you wish existed
Post by: Scelly9 on January 11, 2013, 06:21:29 pm
Yeah, US copyright law specifically forbids copywriting game mechanics.
You're an idiot.
Well, that was rather uncalled for.
Title: Re: Games you wish existed
Post by: Scelly9 on January 11, 2013, 06:24:41 pm
Quote from: http://www.copyright.gov/fls/fl108.html
Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
That seems to say that game mechanics can't be copyrighted.
Title: Re: Games you wish existed
Post by: Starver on January 11, 2013, 06:43:15 pm
  • A First person shooter where you play a young British soldier in the First World War. No GUI, damage system similar to DF. Make as realistic as humanly possible. Ridiculously good graphics, every detail historically accurate. Campaign lasts the whole war, beginning to end. Establish early on that the enemy aren't monsters any more than the player is. Make the main character around 15 and market to the 13-15 age group. Laugh as millions of teenagers develop PTSD and their parents can't sue due to a disclaimer placed on the box where no one would notice.

There'll have to be a lot of Player Privileges (enemy AI prevented from being quite so personally deadly to the player).  Yes, people lasted from the beginning to the end, but the best, most immersive parts of the whole campaign are going to be pretty lethal.  And if you're not going over the top to be machine-gunned by the enemy, you're at risk from shelling, gassing, diseases and conditions or being shot for allowing yourself to get trench foot or anything else...

(Also, as an avid wargamer, I can tell of the WWI games we sometimes played.  A lot of accuracy was put into the system.  It ended up where both sides sat in trenches and fired at/onto each other largely ineffectually (depending on exact trench-layouts), then whoever broke first and decided to go over the top ran over no-man's-land and as far past the crashed planes/broken-down tanks as you could get before the wave got annihilated.  Then the other side might decide to take its chances against the remaining trench defenders...  and still got annihilated before they got across NML...  Good times... :)  But left us a little depressed  ::)  Still, we kept at it, refining the system to keep it sort of realistic[2] but now we occasionally got an actual incursion, that would still get repulsed...   :-\)

If you can map (not railroad, not glass-tunnel, but generally work out a decent way of getting someone in the right[1] places at the right[1] times to get a taster...  They have to be somewhere where they had a Christmas Day football match or two.  Could be quite stealth-educational.  We're coming up to the various centenaries.  Not sure if everyone would appreciate the medium as a form of commemoration, but I could see it being a way to bring a little actual historical knowledge to 'da yout'.

(Glad you specified British Soldier.  Eastern Front would have been so much more awkward.  Due to the Russians' choice of the initial waves of troops, it turned things far nastier far quicker...  And then if you're a Russian fighter you've got a number of interesting choices to make even prior to the February Revolution, if you're not already one of the millions of POWs, for most of the war...)


[1] "Not so wrong", at least...

[2] Of course, we didn't try the totally asymmetric battles (either through equipment, training or tactical appreciation...) after all, what's the fun of being a given British unit successfully take a German strongpoint only to be told that they have to withdraw because what they're holding isn't part of the Plan (which has gone all to pot everywhere that the HQ Henries wanted to break through, in their combined madness and bad decision-making).  Or what passed as the Germanic equivalent (though rarely did they suffer quite the same level of bad Generalship).  So perhaps we self-selected the mutual blood-baths... ;)


edit: Oh yeah, and definitely something crickety.  Not 20/20 IPL stuff, though.  Proper three-day tests.
Title: Re: Games you wish existed
Post by: Sirus on January 11, 2013, 07:45:13 pm
Yeah, US copyright law specifically forbids copywriting game mechanics.
You're an idiot. No they dont. Game Mechanics are an issue of patents. And almost no one in the table top gaming industry files patents for their games. And the very very few that have, dont enforce them except one. And the only one company thats tried to did it half heartly, and therefore it doesnt matter. But according to Designers and Dragons they have gotten some royalty based on it.
Right! Because only one game has used lives, or had a health bar, or had regenerating health, or had unlimited ammo, or had limited ammo, or was from the first-person perspective, or the third-person perspective, or has block-based puzzles...
Title: Re: Games you wish existed
Post by: Vattic on January 11, 2013, 09:36:57 pm
Yeah, US copyright law specifically forbids copywriting game mechanics.
The water has been muddied some with that recent Tetris case.

Quote
A US District Court judge ruled in June 2012 that the Tetris clone "Mino" from Xio Interactive infringed on the Tetris Company's copyrights by replicating such elements as the playfield dimensions and the shapes of the blocks
Wikipedia (http://en.wikipedia.org/wiki/Tetris#The_Tetris_Company)
Title: Re: Games you wish existed
Post by: Akura on January 12, 2013, 01:56:48 pm
There needs to be WW1 games.  Or any sort of shooter that is not modern/near future/future.  The only game that is not post 1939 that I can think of is Assassins Creed.  And that's alternate history with sufficiently advanced technology, so it doesn't count.

I seem to recall spotting a FPS or TPS/strategy game civil war era-based game.  Forget the title though...
I remember buying a Civil War FPS on the PS2. It was so bad, I took it back to the store for a refund the next day.


...After playing through both (Union and Confederate) campaigns. It was basically (not the title, though) Call of Duty: Gettysburg.
...but now that I think of it, I don't believe any of the missions took place at Gettysburg...
Title: Re: Games you wish existed
Post by: timferius on January 15, 2013, 08:51:00 am
Yeah, US copyright law specifically forbids copywriting game mechanics.
The water has been muddied some with that recent Tetris case.

Quote
A US District Court judge ruled in June 2012 that the Tetris clone "Mino" from Xio Interactive infringed on the Tetris Company's copyrights by replicating such elements as the playfield dimensions and the shapes of the blocks
Wikipedia (http://en.wikipedia.org/wiki/Tetris#The_Tetris_Company)

At the same time, it's the difference of a direct clone vs. taking SOME game mechanics. Although, wasn't the conversation about doing a First person MtG game? And how as long as you avoided proper names you could use the genearl plane-walking theme? I'm not entirely sure why we're talking about copying game mechanics is all, we're not talking about copying the card game, are we?
Confused
Title: Re: Games you wish existed
Post by: majikero on January 15, 2013, 08:57:46 am
Katamari has copyright on it's gameplay I think.
Title: Re: Games you wish existed
Post by: Draco18s on January 15, 2013, 10:40:52 am
Katamari has copyright on it's gameplay I think.

Katamari is also so unlike anything that's ever come before, or since.

Unlike say...Monopoly ("move a piece around the board to collect victory points (money)" vs. say any other game where that's the goal: Dragonland (volcanoes and dragon treasure), Fast Food Franchise (franchisers and money); or we could say that Monopoly is about buying and selling real estate...just like For Sale)
Title: Re: Games you wish existed
Post by: MrWiggles on January 15, 2013, 09:12:36 pm
Yeah, US copyright law specifically forbids copywriting game mechanics.
The water has been muddied some with that recent Tetris case.

Quote
A US District Court judge ruled in June 2012 that the Tetris clone "Mino" from Xio Interactive infringed on the Tetris Company's copyrights by replicating such elements as the playfield dimensions and the shapes of the blocks
Wikipedia (http://en.wikipedia.org/wiki/Tetris#The_Tetris_Company)

At the same time, it's the difference of a direct clone vs. taking SOME game mechanics. Although, wasn't the conversation about doing a First person MtG game? And how as long as you avoided proper names you could use the genearl plane-walking theme? I'm not entirely sure why we're talking about copying game mechanics is all, we're not talking about copying the card game, are we?
Confused
The wikipedia article says that the copyright issue wasnt over the rules, e.g mechanics. But the other game elements. Field Size and Copying the blocks texture patterns.

Which is interesting, but not entirely new ground. For instance, I know I couldnt make a first person shooter, then use sprites from other games to populate it, or sound effects for the weapons copied from other games.

As an extreme example, you should be able to copy Halo 4 mechanics to a T, as long as you use entirely new art pieces ect ect ect.

That TF2 rip off in China. Thats totally valid, if sleezy and lazy. If you did that with Halo 4, you should be golden. And this is assuming you do replicate the code independently to gain the same effects of the mechanics.
Title: Re: Games you wish existed
Post by: Alkhemia on January 16, 2013, 10:41:51 am
World of Tanks but with 40k vehicles.
Title: Re: Games you wish existed
Post by: GoombaGeek on January 16, 2013, 10:48:48 am
This ended up sounding really autistic, but I'd like a game where you start with a bunch of trees and every kind of mineral. You can identify every mineral. You can craft anything with these. There is no goal.
Title: Re: Games you wish existed
Post by: Alkhemia on January 16, 2013, 10:52:19 am
This ended up sounding really autistic, but I'd like a game where you start with a bunch of trees and every kind of mineral. You can identify every mineral. You can craft anything with these. There is no goal.
so like a good minecraft?
Title: Re: Games you wish existed
Post by: GoombaGeek on January 16, 2013, 11:01:07 am
This ended up sounding really autistic, but I'd like a game where you start with a bunch of trees and every kind of mineral. You can identify every mineral. You can craft anything with these. There is no goal.
so like a good minecraft?
Yeah.

Like, you'd wander the rock-and-tree-strewn plains, looking for a lump of native copper. After tying it to a stick using some tree roots, you heat it over a fire and pound it into a knife blade with a rock.

You are able to move into any concievable tech tree and you can end up building things like nuclear weapons if you spend a long time playing through complicated multi-step processes where all the materials are at hand and can be made by you, from rocks and wood.

That's my ideal game.
Title: Re: Games you wish existed
Post by: Sergius on January 16, 2013, 11:14:02 am
Do mods count? I wish there existed an Iron Man suit mod for GTA San Andreas. Then again, I wish there was an Iron Man suit mod for nearly every open/city sandbox game.

Iron Man suit mod for Red Faction: Guerrilla.

Full with flying and repulsor rays and wossnames, shooty thingies. And integrated PA system to play AC/DC songs, or something.

EDIT: OH, what do ya know, it exists (for GTA at least).
Title: Re: Games you wish existed
Post by: aristabulus on January 16, 2013, 11:35:54 am
... And integrated PA system to play AC/DC songs, or something.  ...

It's Black Sabbath or nothing, maaaaaann.  ;)

World of Tanks but with 40k vehicles.

I'm not sure 40k would translate well to that game style.  Dueling tanks seem like a rare occurrence in the fresh-ground-meat-all-the-time type battle fronts characterized in the fluff.  It _could_ work for Aeronautica Imperialis, which hasn't seen videogame representation yet, and air combat above the deck is quite divorced from events on the ground.

I'd be more interested to see DoW-style Epic scale battles.  Final Liberation was soooooo long ago.
Title: Re: Games you wish existed
Post by: Draco18s on January 16, 2013, 11:41:27 am
This ended up sounding really autistic, but I'd like a game where you start with a bunch of trees and every kind of mineral. You can identify every mineral. You can craft anything with these. There is no goal.
so like a good minecraft?

Minecraft + Metallurgy, probably.

Then there's my Theorycraft (http://imgur.com/a/8ArKd) mod notes (http://imgur.com/a/sEezO) which have some of those principles.
Title: Re: Games you wish existed
Post by: GoombaGeek on January 16, 2013, 12:00:18 pm
But there are no tiers. It's like that one Doodle God flash game but it's just you and you're actually doing these things.

It could be in ASCII, but I'd like it (because it is ideal) to have no "item types" or even item names. Objects can have edges, and if they're angular enough they are recognized as "sharp" and suitable for cutting, but every object is mutable. So, banging a sword against a boulder would dent it a bit for every impact. A zinc nail and a copper penny stuck in a lemon would generate voltage because the lemon is acidic and the metals have different conductivities, not because it is OBJECT_TYPE_LEMON or whatever. Graphics would be a very big part for seeing what you've done, because this is a game where individual molecules are simulated (because it is ideal).

It's not like Minecraft at all in that its creation system involves making the exact motions and devices. You need to hit things against other things to sharpen them and you are involved in all steps, but there are no limits on crafting and you can make a crappy shelter by stacking logs on each other, or you can hand-cut iron nails and a saw and make a slightly better house (which you do yourself). In multiplayer, you could team up to make megaprojects and factories and towns, but your player does not need anything to survive and cannot die (unless you choose to, to prevent being trapped in a pit forever or something). So it's a game that wants to be like real life if we didn't need warmth, food or drink, so you can devote all your time to creating things.

So it's a world simulator (because it is ideal) that is detailed to the maximum possible level (because it is ideal) where you spend your entire time building and working and crafting, trying to make functional devices or giant machines or spectacular monuments. You could make a mold for different kinds of gears and axles, cast them in brass and build a working clockwork arcade device (because it is ideal). It would be the ultimate game for fooling around and trying things, where everything possible is possible (because it is ideal). That's the game I want, and will never get (because look at it, it's impossible).
Title: Re: Games you wish existed
Post by: Alkhemia on January 16, 2013, 12:16:54 pm
... And integrated PA system to play AC/DC songs, or something.  ...

It's Black Sabbath or nothing, maaaaaann.  ;)

World of Tanks but with 40k vehicles.

I'm not sure 40k would translate well to that game style.  Dueling tanks seem like a rare occurrence in the fresh-ground-meat-all-the-time type battle fronts characterized in the fluff.  It _could_ work for Aeronautica Imperialis, which hasn't seen videogame representation yet, and air combat above the deck is quite divorced from events on the ground.

I'd be more interested to see DoW-style Epic scale battles.  Final Liberation was soooooo long ago.
True but I just want to drive around in a Leman Russ,  Dreadnought or Defiler  :'(
Title: Re: Games you wish existed
Post by: Sirus on January 16, 2013, 12:18:56 pm
... And integrated PA system to play AC/DC songs, or something.  ...

It's Black Sabbath or nothing, maaaaaann.  ;)

World of Tanks but with 40k vehicles.

I'm not sure 40k would translate well to that game style.  Dueling tanks seem like a rare occurrence in the fresh-ground-meat-all-the-time type battle fronts characterized in the fluff.  It _could_ work for Aeronautica Imperialis, which hasn't seen videogame representation yet, and air combat above the deck is quite divorced from events on the ground.

I'd be more interested to see DoW-style Epic scale battles.  Final Liberation was soooooo long ago.
True but I just want to drive around in a Leman Russ,  Dreadnought or Defiler  :'(
Or a Predator, or Basilisk, or Hammerhead, maybe even a Baneblade...
Title: Re: Games you wish existed
Post by: Graknorke on January 16, 2013, 12:25:16 pm
So a physics simulator set on a pre-human Earth? Fair enough.

As a contribution, I would like not a particular game, but a more widespread convention in games. That team-based competitive games would all remove KDRs. Really. It just makes people whore kills rather than help the team.
Title: Re: Games you wish existed
Post by: Draco18s on January 16, 2013, 12:37:38 pm
It's not like Minecraft at all in that its creation system involves making the exact motions and devices. You need to hit things against other things to sharpen them and you are involved in all steps, but there are no limits on crafting and you can make a crappy shelter by stacking logs on each other, or you can hand-cut iron nails and a saw and make a slightly better house (which you do yourself).

So.  You want a universe-in-a-box simulator.

Which I believe has come up in this thread like eight times.
Title: Re: Games you wish existed
Post by: GoombaGeek on January 16, 2013, 12:55:45 pm
It's not like Minecraft at all in that its creation system involves making the exact motions and devices. You need to hit things against other things to sharpen them and you are involved in all steps, but there are no limits on crafting and you can make a crappy shelter by stacking logs on each other, or you can hand-cut iron nails and a saw and make a slightly better house (which you do yourself).

So.  You want a universe-in-a-box simulator.

Which I believe has come up in this thread like eight times.
Oh, sorry for bringing it up then. I should have gone through all 109 pages of this thread just so I wouldn't come up with anything unoriginal and waste peoples' valuable reading time.
Title: Re: Games you wish existed
Post by: Draco18s on January 16, 2013, 01:05:01 pm
Oh, sorry for bringing it up then. I should have gone through all 109 pages of this thread just so I wouldn't come up with anything unoriginal and waste peoples' valuable reading time.

It's called an "I want everything" idea.  Everyone wants everything, ergo it is likely that it has already been asked for.
Title: Re: Games you wish existed
Post by: aristabulus on January 16, 2013, 01:28:49 pm
Oh, sorry for bringing it up then. I should have gone through all 109 pages of this thread just so I wouldn't come up with anything unoriginal and waste peoples' valuable reading time.

It's called an "I want everything" idea.  Everyone wants everything, ergo it is likely that it has already been asked for.

More to the point, practically speaking, is that such a detailed thing can't actually be coded, nor would it run on even the sexiest FLOP-cranking supercomputers that exist today.
Title: Re: Games you wish existed
Post by: PTTG?? on January 16, 2013, 01:40:41 pm
Minecraft, with the following additional features:

-Mod API
-That sea life Notch said was imminent a couple years ago
-...
-Actually, that's it, since the mod API handles the rest.

I mean like seriously, software really shouldn't take this long.
Title: Re: Games you wish existed
Post by: Draco18s on January 16, 2013, 01:54:33 pm
Minecraft, with the following additional features:

-Mod API
-That sea life Notch said was imminent a couple years ago
-...
-Actually, that's it, since the mod API handles the rest.

I mean like seriously, software really shouldn't take this long.

Notch isn't even working on it any more.  Bitch at Jeb.
Title: Re: Games you wish existed
Post by: Starver on January 16, 2013, 04:33:46 pm
Notch isn't even working on it any more.  Bitch at Jeb.
That won't help.  Jeb's too busy gleefully crashing his compatriots into other planets... ;)


More back to the point, I was always going to make a "build everything from scratch" worldgame (since the late '80s, when I'd have been giving you pretty basic, yet expressive, graphics[1]...  )  .  Various primitives (spheres, sticks, barrels (i.e. cylinders), and planes, for starters) which could be gotten from various natural resources.  Sticks (tree branches) and planes (broad leaves or perhaps animal skins) to make a tent, for starters, although while you could easily harvest branches and leaves, by hand, you might need to pick up a flint rock to skin (if not dispatch) a skin-donating animal...   At some point you might decide to try making a stick (of some kind) and two slices of barrel make a pair of axle-connected wheels of the most Fred Flintstone type.  But the engine was going to allow all kinds of connections, even up to bicycle-type spoked wheels (with the right materials, that being important, but would have needed processing via prior 'inventions', of one kind or another, even if it's just twine spokes and bent wicker 'rim').

This was way before Minecraft, and I had a lot of this mapped out on paper.  Not with a "prescriptive tech tree", but in a manner that anything I could possibly think of could (not necessarily simply) have been made.  Of course, I'd have needed a team such as the guys behind Scribblenauts to have ensured the idea was sufficiently user-proof to be able to give (occasionally surprising) results for a significantly large amount of pretty randomised player interactions...

Which is only one reason why I never developed the game.  OTOH, I've transferred some of the concepts (playing landscape generation, for example) to some of my other intervening projects, a couple of which are actually still not yet entirely abandoned to time... ;)  And, yes, I'm talking about "I'm giving you everything" projects!


[1] And I'd still rather write to display memory directory rather than use DirectX/OpenGL interventions, you know...  i.e not reinventing the wheel, nor using the wheels you can get straight of a catalogue, just using the original design of the wheel that's works quite nicely, thankyou... ;)  Of course, with modern OSes getting all uppity about that kind of thing, it's not always the most efficient way of doing things, even if it should be!
Title: Re: Games you wish existed
Post by: catoblepas on January 16, 2013, 05:18:33 pm
There are a lot of games I would like to see, either conceptually, or specifically.

Some specific games I would like to see:

Baldur's Gate: Dark Alliance 3
Breath of Fire VI
Colony Wars IV
Geneforge VI
Icewind Dale III (but not if they use the awful 4th edition setting)
Lords of Magic II
Master of Magic II
Master of Orion IV
Medievil III
Neverwinter Nights III (but not if they use the awful 4th edition setting)
Jade Empire II
Jagged Alliance III (the recent one doesn't count)
Jedi Academy II
Jupiter: The Nexus Incident II
Knights of the Old Republic III (not some MMO cashgrab either, a proper sequel)
Shogo II
Star Wars Battlefront III
Star Wars Empire at War II
Wheel of Time II

Less Specifically:

A Babylon 5 game, either and rpg or a flight simulator in the vein of wing commander, colony wars, freespace, etc. Flying starfuries, or a Minbari Nial fighter would be awesome, and Babylon 5 was always a bit deeper than some other similar pieces of Sci-fi such as Mass Effect, so I think it could make a good rpg as well.

A Stargate rpg. You could play as one of the assorted non-SG-1 teams that were mentioned and soemtimes shown in the show. Preferably in the Goa'Uld period before the Wraiths, Replicators, and Ori took over, when the Goa'uld were still somewhat intimidating and dangerous.

A Star Trek RPG, preferably set in the period of time between Wrath of Khan and Next generations, when technobabble was a bit less prominant, there were no lazy holodeck episodes, people didn't bring their kids along on warships, Klingons were not yet 'angry space vikings' and starfleet had those spiffy red uniforms. There would be less alien species bloat, and the game coudl focus on the interactions between the Klingons, federation, and Romulans.

A game similar to the Total War games, for Warhammer or Warhammer 40k (I am aware there is a Warhammer Fantasy mod for Medievil II) This one might actually happen :)

A Warhammer Fantasy or Warhammer 40k rpg. The possibilities are endless!

An Elder Scrolls game that has a setting half as original or immersive as Morrowind.

An rpg where the player works for the big, bad Sauron stand in instead of opposing him. Isntead of the usual Dwarf/Elf/Human selection, you get some more exotic evil options such as orc/demon/beastman/ringwraith/vampire etc. Instead of running around the countryside tryign to rally the free peoples or recovering magic artifacts etc, you would be working to undermine the forces of good etc.

An RPG set in the world of the Lone Wolf choose your own adventure books. I loved those when I was a kid, so much that when I took to modding dwarf fortress, one of the races I modded in was based off of Darklord Gnaag.

Someone earlier mentioned a Harry Potter RPG, where the player played as a player-created student instead of Harry etc. I think this would be great, I love the concept of a Mage's College/school/guild etc. The Elder Scrolls series had these, but they were always rather shallow, and you could easily go from apprentice to archmage in the relative blink of an eye. An entire game focused on a vast mage tower, where the palyer learns spells, deals with intrigue, makes allies and enemies, before having to deal with an external (or internal) threat to them and the school would be pretty fun I think. Harry Potter's Hogwarts or the White Tower from the Wheel of Time books would be nice canidates for that, or a generic setting could be used.

There are a lot of ideas for games I would like to see. I have had a lot of time to think about them because there have been very few games in the past few years that have earned my interest. They all seem kinda samey/mass-market and phoned in of late.
Title: Re: Games you wish existed
Post by: Descan on January 16, 2013, 05:59:24 pm
I'd love an XCOM style Stargate game...
Title: Re: Games you wish existed
Post by: Draco18s on January 16, 2013, 06:33:53 pm
Looks an awful lot like terra firma craft.

There is some inspiration there, for sure.  But also some ideas from Better Than Wolves, Industrial Craft, Build Craft, and some others.

The pages were written stream-of-consciousness style, so there's little revision (or messy revision).  And because I don't have a way to mod Minecraft myself (I don't have Eclipse set up and I always get about 5 minutes into doing it and give up because I don't care quite that much) it's basically just notes that I wrote down to stop thinking about it at night and no intent to follow through.

Hence the name.  "Theorycraft."
Title: Re: Games you wish existed
Post by: Kadzar on January 16, 2013, 06:55:40 pm
Star Wars Battlefront III
Fuck yeah! I never owned SW Battlefront II myself, but I did play multiplayer with friends, and my favorite maps were the ship battle ones, because you could either attack the other ship directly, or you could fly into the enemy hangar, then run into their engine room and just grenade up the place. Or you could fly in a troop transport and have a mobile spawn point in their base, which the other team could blow up if they got enough hits on it. So much fun.
Title: Re: Games you wish existed
Post by: lordcooper on January 16, 2013, 07:27:58 pm
Katamari has copyright on it's gameplay I think.

Katamari is also so unlike anything that's ever come before, or since.

Nope. (http://store.steampowered.com/app/15500/)
Title: Re: Games you wish existed
Post by: LibidoMax on January 16, 2013, 07:40:21 pm
I want a grand strategy game with a general WW1 like setting that gets down to the nitty gritty of waging war. You would need to make sure your forces are fed, clothed, and outfitted against the enemy and environment. It would also need to showcase the full scope of bloodshed, depravity, and questionable motives of any great war.

Title: Re: Games you wish existed
Post by: Parsely on January 16, 2013, 11:37:20 pm
I want a grand strategy game with a general WW1 like setting that gets down to the nitty gritty of waging war. You would need to make sure your forces are fed, clothed, and outfitted against the enemy and environment. It would also need to showcase the full scope of bloodshed, depravity, and questionable motives of any great war.
SECONDED. I actually did a pitch for a game just like that to help out a friend a year back. Never took off. :(
Title: Re: Games you wish existed
Post by: Sergius on January 17, 2013, 08:53:34 am
... And integrated PA system to play AC/DC songs, or something.  ...

It's Black Sabbath or nothing, maaaaaann.  ;)

Meh, the BS song makes for a good credits theme, but that's about it.

Not thrilly enough.

Well. At long as it's not the 90's cartoon theme.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on January 17, 2013, 03:40:32 pm
You know how shooters steal components from one another? WHY DON'T WE JUST STEAL EVERYTHING, SHOVE IT ON A GOOD ENGINE (I'm looking at you Dice) AND SH!T MONEY.

GRFS COVER SYSTEM.
BLACK OPS 2 CLASS SYSTEM.
BRINK WHAT IF SCENARIOS
BF3 STYLE MAPS.
ARMORED CORE LEVEL PARTS LIST
GRFS LEVEL WEAPON CUSTOMIZATION.
Title: Re: Games you wish existed
Post by: Graknorke on January 17, 2013, 03:45:04 pm
NO COVER SYSTEM.
BLACK OPS 2 CLASS SYSTEM.
BRINK WHAT IF SCENARIOS
ARMAII STYLE MAPS.
ARMORED CORE LEVEL PARTS LIST
GRFS LEVEL WEAPON CUSTOMIZATION.
Fix'd?
Title: Re: Games you wish existed
Post by: FuzzyZergling on January 17, 2013, 04:36:09 pm
What do you have against cover systems?
Title: Re: Games you wish existed
Post by: Graknorke on January 17, 2013, 04:47:52 pm
What do you have against cover systems?
Because with actiony shooters they make it more or less turn into a "who can guess when other people will leave cover first" game. It's just hiding until the other person stops hiding and then you shoot them.

Stealth games are an exception because staying hidden is probably the most important part of a stealth game.
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 17, 2013, 04:54:22 pm
I've recently been playing a slew of old games, (Mainly Ace Combat), and a game that I TRULY want is something that brings back the feelings that those old games had.  Today's games are nice and all, and have great graphics, music, stories, and all that, bu thtey just don't have that same feeling.

On the more specific side, I recently remembered one of my favroite moments of RF: Guerilla.  I was playing and game across a large outpost in the badlands under attack by the marauders, and I was silently tipping the battle in favor of whichever side was losing.  Eventually both sides were almost completely decimated, and I was able to swoop in and blow up the place with little opposition.  So what I want is a RPG where you can do that- Silently tip the battle in the favor of one side or the other, from behind the lines, or full out blow up the side you want to lose.  It would have fully destructible environments, RPG aspects (Classes, factions, decisions that affect the outcome of the war), FPS or TPS, and have VERY wide, expansive maps.  An example of game-play would be that there is a major battle being fought, with one side assaulting a base surrounding a major strategic target, like a factory, dam, or power plant.  You would sabotage the defenders by taking out guards with a sniper rifle, destroy guard towers with remote explosives, and take out their air support, while slowing down the attackers by blocking mountain passes or disabling their fuel supplies.  Eventually, when the attackers have almost won, with both sides suffering excessive casualties (Thanks to you), you could sabotage the objective, by blowing the damn, destroying key parts of the factory, or destroying the supports on the bridge.  Or you could just outright help the attackers, or the defenders. 



Title: Re: Games you wish existed
Post by: FuzzyZergling on January 17, 2013, 05:06:54 pm
What do you have against cover systems?
Because with actiony shooters they make it more or less turn into a "who can guess when other people will leave cover first" game. It's just hiding until the other person stops hiding and then you shoot them.

Stealth games are an exception because staying hidden is probably the most important part of a stealth game.
I suppose it's a question of taste.
All the shooters I like the best use cover.
Title: Re: Games you wish existed
Post by: MrWiggles on January 17, 2013, 06:19:37 pm
TPS, third person shooters?
Title: Re: Games you wish existed
Post by: Vattic on January 18, 2013, 07:05:55 am
Yeah, US copyright law specifically forbids copywriting game mechanics.
The water has been muddied some with that recent Tetris case.

Quote
A US District Court judge ruled in June 2012 that the Tetris clone "Mino" from Xio Interactive infringed on the Tetris Company's copyrights by replicating such elements as the playfield dimensions and the shapes of the blocks
Wikipedia (http://en.wikipedia.org/wiki/Tetris#The_Tetris_Company)

At the same time, it's the difference of a direct clone vs. taking SOME game mechanics. Although, wasn't the conversation about doing a First person MtG game? And how as long as you avoided proper names you could use the genearl plane-walking theme? I'm not entirely sure why we're talking about copying game mechanics is all, we're not talking about copying the card game, are we?
Confused
The wikipedia article says that the copyright issue wasnt over the rules, e.g mechanics. But the other game elements. Field Size and Copying the blocks texture patterns.
It also mentions block shape which, given the simple nature of the game, is a mechanic in it's own right. timferius is correct in that so long as it's only loosely based things should be fine. My comment was about what Japa said specifically.
Title: Re: Games you wish existed
Post by: Sergius on January 18, 2013, 10:40:28 am
What do you have against cover systems?
Because with actiony shooters they make it more or less turn into a "who can guess when other people will leave cover first" game. It's just hiding until the other person stops hiding and then you shoot them.

Stealth games are an exception because staying hidden is probably the most important part of a stealth game.
I suppose it's a question of taste.
All the shooters I like the best use cover.

I liked cover in Mass Effect 1. And nothing stopped you from running out of cover and behind someone else's cover and pwning his ass (it was a risk, and often worth taking).
Title: Re: Games you wish existed
Post by: Draco18s on January 18, 2013, 11:06:30 am
What do you have against cover systems?
Because with actiony shooters they make it more or less turn into a "who can guess when other people will leave cover first" game. It's just hiding until the other person stops hiding and then you shoot them.

Stealth games are an exception because staying hidden is probably the most important part of a stealth game.
I suppose it's a question of taste.
All the shooters I like the best use cover.

I liked cover in Mass Effect 1. And nothing stopped you from running out of cover and behind someone else's cover and pwning his ass (it was a risk, and often worth taking).

I think the main complaint about cover based shooters is that you regenerate health when not being shot so being behind cover means you heal instantly.

In Borderlands, this mechanic made sense because 95% of your health was a shield, which would slowly be able to recharge when not being stressed by deflecting bullets.  Your actual health did not regenerate in the same manner.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on January 18, 2013, 11:56:14 am
The main complaint I have with cover based shooters is their sheer tedium.

I don't see why a shooter needs a mechanic to glue yourself to a piece of furniture/wall. You're given the ability to move in three dimensions and the ability to crouch/jump/sprint (in any real shooter), the combination of these is enough for all your cover needs. Having a cover system that promotes you peeking out and taking pot-shots slows down the gunplay incredibly and only serves to lower the skill ceiling, pad out gameplay, accommodate for controllers and mask terrible AI.
I don't find it fun at all to sit behind a piece of cover, completely protected (apart from a stray grenade), and then either blind fire or poke my head out to get some shots off. I find it dull, I find it slow, I find no challenge or worth to be found in it. Compare it to games such as S.T.A.L.K.E.R. or the classic shooters like Serious Sam where cover is manually taken and movement/repositioning  is an incredibly important part of survival. Movement good, static bad.

Cover based shooting AND regenerating health is just the deathknoll of any shooter. It's the laziest way to design a shooter and also the most boring. It negates ALL threats and rewards you for doing nothing. Regenerating health already takes away rewarding exploration and repositioning, coupled with cover based shooting this is multiplied even more.

Now that's not to say that cover-based shooting can't be used at all. It's a useful mechanic for games which have very little combat or are more focused on story, having small segments of cover based shooting won't get too tedious if you use it sparsely. It can also be used if you're trying to mash up genres. Mass Effect worked as a cover-based shooter since the game was very RPG focused. Players had to control squadmates, items and abilities which the cover based shooting helped to give them some breathing room - something the later games in the series neglected, in my opinion.
I suppose my real main complaint is that cover based shooting is just used wrong and lazily which in turn makes the game dull and lifeless. 

Ontopic:
Give me a god damn real-time/puesdo-real-time tactical cRPGs in the style of the Infinity Engine games. Stop crapping out shitty aRPGs and just do it. I don't want to "push a button and have something awesome happen", nobody but lobotomised rhesus monkeys want that.
Title: Re: Games you wish existed
Post by: Neonivek on January 18, 2013, 12:11:50 pm
The worst are cover based shooters that REALLY go out of their way to ensure you are never EVER without cover.

You feel like the game is constructed entirely out of pieces of cover that you hop between.
Title: Re: Games you wish existed
Post by: silverskull39 on January 18, 2013, 12:32:23 pm
I'm not a huge fan of shooters in general, but yeah, I dislike cover based ones even more. I prefer to run-n-gun

Ontopic: Pong: RPG.
What it says on the tin; a 3d pong game where both paddles have health and special abilities. Also, you can "equip" your paddle with different armors/weapons that change damage/resistance and add elemental damage to the ball. When your "character" is hit by the ball sections of your armor are damaged and eventually fall away. Taking damage directly to the paddle would chip away at your paddle and give you less surface area to work with and eventually you'd lose to health loss. Clicking at the right time would strike the ball with your weapon instead of the paddle, but it has a cooldown and you can be disarmed if you strike too early or too late. Victory conditions would generally be point based or health based (kill the enemy paddle, score enough goals, etc.), with special conditions to unlock weapons/armor/skills(Ex. win without breaking a single piece of armor, hit with your weapon x times, etc.). The final boss would be a wall with absurdly high health.

Not just adding rpg elements to pong, the game would be complete with a top-down 2d map similar to the old zelda games complete with a story, dungeons, treasure, and all the usual stuff.

I would play the shit out of that game.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on January 18, 2013, 12:40:12 pm
There was a pong MMO kicking around at some point from memory. 

There's also a whole bunch of breakout inspired games which is like singleplayer pong I guess. The better ones are Shatter and Wizorb both of which I think were in a Humble Bundle at some point.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 18, 2013, 02:58:04 pm
For one, Rainbow six: vegas 2's cover system was awesome.

Next, I wish there was some sort of game set in the 18th century where you could make your own custom formations and compositions for units, wouldnt have to be a whole lot of background but some sort of campaign generator would be great in addition to custom battles.
Title: Re: Games you wish existed
Post by: dei on January 18, 2013, 03:39:36 pm
I would like to see a Tales of Maj'Eyal that wasn't on Steam. I would also like to see a non-linear sandbox simulation role-playing game that was a cross between The Elder Scrolls III: Morrowind, Fable: The Lost Chapters and The Sims 2 for some reason. I'm not certain how to describe it but perhaps someone else could figure out what I mean by that.
Title: Re: Games you wish existed
Post by: Kadzar on January 18, 2013, 03:47:31 pm
I would like to see a Tales of Maj'Eyal that wasn't on Steam.
That game does not exist on Steam. You sir, are cray cray.
Title: Re: Games you wish existed
Post by: itisnotlogical on January 19, 2013, 02:32:38 am
The entire Star Wars Saga recreated in the Jedi Knight II engine. Come on, don't leave us hanging with just two games using that beautiful, beautiful engine. Besides, how long ago was the last non-LEGO Star Wars game that let you play as Luke Skywalker? Battlefront II? Older?
Title: Re: Games you wish existed
Post by: MrWiggles on January 19, 2013, 02:40:46 am
I would like to see a Tales of Maj'Eyal that wasn't on Steam.
That game does not exist on Steam. You sir, are cray cray.

DONT BE SO CRAY CRAY!
Title: Re: Games you wish existed
Post by: dei on January 19, 2013, 07:06:04 am
I would like to see a Tales of Maj'Eyal that wasn't on Steam.
That game does not exist on Steam. You sir, are cray cray.
Its on the Steam Greenlight. That exposure alone has worsened it's community somewhat and has made it kind of difficult to be in that game and play online at the same time. Also, cray cray? That kind of language makes me hate my generation even more.
Title: Re: Games you wish existed
Post by: MrWiggles on January 19, 2013, 03:12:43 pm
I know it from Gravity Falls.
Title: Re: Games you wish existed
Post by: lordcooper on January 19, 2013, 03:16:08 pm
For one, Rainbow six: vegas 2's cover system was awesome.

Next, I wish there was some sort of game set in the 18th century where you could make your own custom formations and compositions for units, wouldnt have to be a whole lot of background but some sort of campaign generator would be great in addition to custom battles.

Start looking at Total War mods?
Title: Re: Games you wish existed
Post by: Alkhemia on January 19, 2013, 03:34:56 pm
I would like to see a Tales of Maj'Eyal that wasn't on Steam.
That game does not exist on Steam. You sir, are cray cray.

DONT BE SO CRAY CRAY!
I had to look up what that even means  :P
Title: Re: Games you wish existed
Post by: Glloyd on January 19, 2013, 05:18:07 pm
I would also like to see a non-linear sandbox simulation role-playing game that was a cross between The Elder Scrolls III: Morrowind, Fable: The Lost Chapters and The Sims 2 for some reason. I'm not certain how to describe it but perhaps someone else could figure out what I mean by that.

THIS.

Also, a World War One game (THAT ISN'T BATTLEFIELD 1918) . Preferably First Person, as there is already some good WWI strategy games out there. I want to play something that makes me feel as if I'm reading Alls Quiet On the Western Front.
Title: Re: Games you wish existed
Post by: jetex1911 on January 25, 2013, 06:53:58 pm
HellMOO, except in a 3D engine. It doesn't necessarily have to be a Multiplayer game, like the original is.
Title: Re: Games you wish existed
Post by: Markus on January 25, 2013, 07:09:02 pm
. . . A Metroid RTS or TBS. Preferably RTS, as playing Metroid Wars on the Gamefaqs message board left me wanting something real.
Title: Re: Games you wish existed
Post by: Azated on January 26, 2013, 07:24:05 pm
I really want to see a large scale RTS game.

Sort of like Simcity or cities XL where multiple towns interact, but more modern and relying on resources. Plant a town in the desert and mine up that sweet, sweet oil, send it into a central town for refining, design cars to use that fuel, then inject it into your economy.

I suppose like AoE, but with longer game times and world based colonizations.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 26, 2013, 07:52:26 pm
so like, a country sim, with micro? That would be awesome, maybe like ckII? mayor, governor, selectman, congressman, senator, president, then your advisors would be the cabinet... with micro too, like simstuff.
Title: Re: Games you wish existed
Post by: Lukewarm on January 27, 2013, 11:19:31 pm
I'd like a city explorer. There'd be just you. It'd be first person, and you'd just get dumped out somewhere in a randomly made city. The HUD would be minimal, just a hunger bar. Food would be sparse, constantly driving you in search for more. There would be some crafting, for things like crowbars and whatnot. Tools when you can't just find a hardware store and pick them up. The city wouldn't be destroyed or anything. Well, maybe the occasional building. It'd be as if everyone else had just vanished, instantly. Abandoned, half-full drinks would be a starter food. You could climb scaffolding and building and stuff, and learn about the richly woven story about why you're the only person. Users could create building interiors, but they would be carefully managed so you didn't see anything out of place.

Pretty much, I want pretty city the game.
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 27, 2013, 11:30:10 pm
I want a game where I can control my own submarine/destroyer/frigate.  It needs to have it's own controller, that has a minimum of 70 buttons, and a klaxon alarm with corresponding red flashing light.  You would need to monitor things like sonar, radar, ladar, and any othe -ars there are, while also needing to estimate things like your velocity, enemy velocity, tempature, ocean currents, wind currents, the corealis effect, and gravity when firing at the enemy.  You would also have to worry about things like firefighting, flooding, overheating engines, stripped turbines, the fact that your bridge just got blown apart by a passing aircraft, ballast tank levels, the fact that your torpedo man just got his hand torn off by a pulley, and what not.  So Steel Battalion combined with NOAH's latest reports, combined with FTL, combined with old submarine movies, combined with the desire to kill every member of the dev team who made the game.
Oh ya, and when you're at port getting repairs made to your propellor, because your navigator is an idiot and you hit a sandbar, there is a random chance of an enemy air-raid killing off your entire crew. 
Title: Re: Games you wish existed
Post by: itisnotlogical on January 28, 2013, 01:27:27 am
Gauntlet with a sci-fi theme, 3D isometric graphics (keeping it simple and colorful) and online multiplayer.

Each class gets a unique weapon and secondary ability, as well as their own 'panic' ability. I.e., The Space Marine has a heavy machine gun and grenade launcher, but they can also summon an energy field that heavily damages all enemies in a large bubble for a limited amount of time. Meanwhile the Medic only has a low-damage submachine gun, but can heal nearby teammates or throw a virus bomb that poisons enemies.

In addition to Gauntlet-style killing everything in sight, there would be special objective-based missions that can be mixed and matched before the round begins, such as hide-and-seek or killing a boss monster. These objectives can be played on pre-assembled maps or randomly-generated playing fields.
Title: Re: Games you wish existed
Post by: Sirus on January 28, 2013, 03:22:51 pm
Gauntlet with a sci-fi theme, 3D isometric graphics (keeping it simple and colorful) and online multiplayer.

Each class gets a unique weapon and secondary ability, as well as their own 'panic' ability. I.e., The Space Marine has a heavy machine gun and grenade launcher, but they can also summon an energy field that heavily damages all enemies in a large bubble for a limited amount of time. Meanwhile the Medic only has a low-damage submachine gun, but can heal nearby teammates or throw a virus bomb that poisons enemies.

In addition to Gauntlet-style killing everything in sight, there would be special objective-based missions that can be mixed and matched before the round begins, such as hide-and-seek or killing a boss monster. These objectives can be played on pre-assembled maps or randomly-generated playing fields.
Have you tried Alien Swarm? It's got some of those elements to it.
Title: Re: Games you wish existed
Post by: Drakale on January 28, 2013, 04:21:29 pm
I had the following craving, greatly inspired by the Dishonored setting.

I want a game in a post apocalyptic future/alternate universe where the last remnant of civilization are stuck on islands with very minimal resources. A bit of arable soil is available but the real estate is so limited that growing anything big, like trees, is almost unheard of. The sea is teeming with monsters of all sorts, from the regular whale to tentacled monstrosities of gargantuan proportions.

The technological level is based around steam engines, but there exists objects of a much more advanced civilization, and even some scholar that understand their principles. Bathyscaphes, pressure launched harpoon, steamers etc... are common.

There are 2 main ways for the inhabitants to gather materials, fishing sea creatures and prospecting long lost artifacts from submerged cities. Lighter material needed for boats and habitation come from sea monsters bones and leather and the metal/rare elements comes from undersea excavations and scavenging.

The player would take control of a small settlement, trying to survive in this hostile world. One of the gameplay modes would be centered around controlling fleets of ships and fending off different creatures from the depths. Think whale hunting where the whale is often the hunter. The other mode is the scavenging excursions where the player control a squad of bathyscaphe clad warriors and explore a random map of a lost city or wreck of some kind, or some sea monster remains. Shark attacks are the least of their worries.

I guess it would play like X-Com a bit, with a base building part and a squad based tactical element when exploring or whale hunting.

So, in short, I want to hunt mutant whales and make boats out of their corpses.


Title: Re: Games you wish existed
Post by: Rakonas on January 28, 2013, 05:44:52 pm
I want a game where I can control my own submarine/destroyer/frigate.  It needs to have it's own controller, that has a minimum of 70 buttons, and a klaxon alarm with corresponding red flashing light.  You would need to monitor things like sonar, radar, ladar, and any othe -ars there are, while also needing to estimate things like your velocity, enemy velocity, tempature, ocean currents, wind currents, the corealis effect, and gravity when firing at the enemy.  You would also have to worry about things like firefighting, flooding, overheating engines, stripped turbines, the fact that your bridge just got blown apart by a passing aircraft, ballast tank levels, the fact that your torpedo man just got his hand torn off by a pulley, and what not.  So Steel Battalion combined with NOAH's latest reports, combined with FTL, combined with old submarine movies, combined with the desire to kill every member of the dev team who made the game.
Oh ya, and when you're at port getting repairs made to your propellor, because your navigator is an idiot and you hit a sandbar, there is a random chance of an enemy air-raid killing off your entire crew.
Silent Hunter 3.
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 28, 2013, 05:55:56 pm
I want a game where I can control my own submarine/destroyer/frigate.  It needs to have it's own controller, that has a minimum of 70 buttons, and a klaxon alarm with corresponding red flashing light.  You would need to monitor things like sonar, radar, ladar, and any othe -ars there are, while also needing to estimate things like your velocity, enemy velocity, tempature, ocean currents, wind currents, the corealis effect, and gravity when firing at the enemy.  You would also have to worry about things like firefighting, flooding, overheating engines, stripped turbines, the fact that your bridge just got blown apart by a passing aircraft, ballast tank levels, the fact that your torpedo man just got his hand torn off by a pulley, and what not.  So Steel Battalion combined with NOAH's latest reports, combined with FTL, combined with old submarine movies, combined with the desire to kill every member of the dev team who made the game.
Oh ya, and when you're at port getting repairs made to your propellor, because your navigator is an idiot and you hit a sandbar, there is a random chance of an enemy air-raid killing off your entire crew.
Silent Hunter 3.
Thanks.  Now I have yet another game I need to buy.
Title: Re: Games you wish existed
Post by: werty892 on January 28, 2013, 06:02:54 pm
I want a game where I can control my own submarine/destroyer/frigate.  It needs to have it's own controller, that has a minimum of 70 buttons, and a klaxon alarm with corresponding red flashing light.  You would need to monitor things like sonar, radar, ladar, and any othe -ars there are, while also needing to estimate things like your velocity, enemy velocity, tempature, ocean currents, wind currents, the corealis effect, and gravity when firing at the enemy.  You would also have to worry about things like firefighting, flooding, overheating engines, stripped turbines, the fact that your bridge just got blown apart by a passing aircraft, ballast tank levels, the fact that your torpedo man just got his hand torn off by a pulley, and what not.  So Steel Battalion combined with NOAH's latest reports, combined with FTL, combined with old submarine movies, combined with the desire to kill every member of the dev team who made the game.
Oh ya, and when you're at port getting repairs made to your propellor, because your navigator is an idiot and you hit a sandbar, there is a random chance of an enemy air-raid killing off your entire crew.

Silent hunter III With Max realisim Is a close as I think your gonna get.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 28, 2013, 06:40:36 pm
Alternatively, you could just watch "Das Boot"
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 28, 2013, 06:50:20 pm
Alternatively, you could just watch "Das Boot"

there is a random chance of an enemy air-raid killing off your entire crew. 

Are the Silent Hunter's before 3 any good, or is III the best in the series?

Title: Re: Games you wish existed
Post by: Scelly9 on January 28, 2013, 07:06:03 pm
Alternatively, you could just watch "Das Boot"

there is a random chance of an enemy air-raid killing off your entire crew. 

Are the Silent Hunter's before 3 any good, or is III the best in the series?
3 is the best, closely followed by 4.
Title: Re: Games you wish existed
Post by: Neonivek on January 28, 2013, 10:44:33 pm
So I made up a game in my head.

In it you play a custom made investigator with several abilities and others they can learn during the adventure.

You then chose when they were born and what age they started in.

So you do a series of investigations until they lose each one tougher then the last.

Then after your investigator dies or retires or the game hits the cut off date it saves your character, their personality, and their history.

Then the next investigator handles in a similar way except it can draw on your old character as one of the characters involved.

Eventually with all the retired/dead investigators you finally can beat the cut off date and finish the game.
Title: Re: Games you wish existed
Post by: LibidoMax on January 29, 2013, 08:45:30 pm
A first person open world rpg set in an idealized american frontier, especially inspired by spaghetti westerns. Plus a large emphasis on character building, realistic gun mechanics, and an immersive experience (so no fast travel, regenerating health, or bullet time). Also with plenty of flat, wide open land to ride through as you wander through the land of the endless sky.
Title: Re: Games you wish existed
Post by: EnigmaticHat on January 29, 2013, 09:27:21 pm
A game, not necessarily even a complicated one, where you rule a nation as in a paradox RTS or a Total War game, but with a catch.  You only have the information available in the city or army you're currently leading.  Every other army and province is handled by whoever you put in charge, using whatever orders you've given them and as well as their personal judgement to try to do what they think is best.  Better hope whoever you put in charge of the border countries is competent and loyal.  Everyone tries to send regular reports back and you can see a "best guess" map of the world with indicators as to how recent your info is.  Reports and orders can be lost or tampered with, and you can of course use spies to gather info and sabotage your enemies.  At the end, you get to see a replay of what really happened in your game.

While realism is nice, the main thing this would bring to the table is unpredictability and lack of control.  In most strategy games I'm everywhere, I know virtually everything and I'm also confident in my ability to outthink the AI.  My armies are almost always deployed in a reasonably efficient manner, which means war is typically a predictable affair.  Also, in most games large medieval style empires are far too coordinated and thus always crush smaller foes, but with this system a larger empire would have much more to fear from rebellions because they could already be well underway by the time the central authority even knew they were happening, and orders would likewise take a while to get out.
Title: Re: Games you wish existed
Post by: Dutchling on January 30, 2013, 01:15:17 pm
A game, not necessarily even a complicated one, where you rule a nation as in a paradox RTS or a Total War game, but with a catch.  You only have the information available in the city or army you're currently leading.  Every other army and province is handled by whoever you put in charge, using whatever orders you've given them and as well as their personal judgement to try to do what they think is best.  Better hope whoever you put in charge of the border countries is competent and loyal.  Everyone tries to send regular reports back and you can see a "best guess" map of the world with indicators as to how recent your info is.  Reports and orders can be lost or tampered with, and you can of course use spies to gather info and sabotage your enemies.  At the end, you get to see a replay of what really happened in your game.


While it still very early in development, being a ruler in Ultima Ratio Regum (http://www.bay12forums.com/smf/index.php?topic=94550.0) should have all that. Plus the ability to be one of those underlings of course.

It is not like  Paradox or TW game though :P.
Title: Re: Games you wish existed
Post by: Neonivek on January 30, 2013, 07:51:53 pm
I once thought of making a troll point and click where you play a Dwarf in Dwarf Fortress and the solution to EVERY puzzle is applying magma.

There are other things you collect but only magma is the solution.

So you have to forge a sword and there are iron Ingots... using the Iron ingots gives you a game over.

You have to use magma to get a magma sword. Then when fighting the monster you made the sword for... using the magma sword gives you a gameover... using magma is the only right answer.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on January 31, 2013, 12:09:57 pm
the joke would get old pretty quickly. it would probably be a better game if the objective was to use different objects in a convoluted way in order to trigger a magma related solutionary event to beat the scenario. goblin invasion? use your axe on that statue to chop it's head so it rolls down that ramp and hit a lever to activate a spike trape that enrages the tame beast that topples the door of the magma filled kitchen from the previous scenario

in other news, the dream game idea i've been nurturing for over 10 years has been fulfilled. it's called elemental:war of magic and is a pile of crap :( the good thing is that i can simply describe my dream game as "elemental done right" instead of spending half an hour describing the detailed mechanics of civilization design i came up with
Title: Re: Games you wish existed
Post by: Hanslanda on January 31, 2013, 12:48:42 pm
"The good news is the ultimate game has been made. The bad news is that it's utter shite." -Askot


I'd like a Star Wars D20 game again. Another KotOR, but with way more free-roaming sandbox action, less scripted quests/fights.
Title: Re: Games you wish existed
Post by: Korbac on January 31, 2013, 01:02:03 pm
the joke would get old pretty quickly. it would probably be a better game if the objective was to use different objects in a convoluted way in order to trigger a magma related solutionary event to beat the scenario. goblin invasion? use your axe on that statue to chop it's head so it rolls down that ramp and hit a lever to activate a spike trape that enrages the tame beast that topples the door of the magma filled kitchen from the previous scenario

in other news, the dream game idea i've been nurturing for over 10 years has been fulfilled. it's called elemental:war of magic and is a pile of crap :( the good thing is that i can simply describe my dream game as "elemental done right" instead of spending half an hour describing the detailed mechanics of civilization design i came up with

They did re-release a less shitty version called "Fallen Enchantress" iirc
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on February 01, 2013, 09:47:09 pm
is it's still a big turd. (almost) all the features i wanted, not enough depth, and one of the dullest gameplay i've experienced in years. oh, and the lore makes me cringe.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 01, 2013, 10:22:01 pm
Perfect Dark 2. Where's the love, Rare? :(

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Sirus on February 01, 2013, 10:37:54 pm
Wasn't there a Perfect Dark game for the Xbox? Or does that "not count"?
Title: Re: Games you wish existed
Post by: itisnotlogical on February 01, 2013, 11:14:23 pm
Wasn't there a Perfect Dark game for the Xbox? Or does that "not count"?

There is a prequel on 360, and I haven't really played it (don't have a 360) so I can't pass judgment on it. I've heard that it isn't as good as the original. I just kind of wish that Perfect Dark enjoyed the mainstream popularity that Halo and their mutual distant cousin Goldeneye received.
Title: Re: Games you wish existed
Post by: MrWiggles on February 01, 2013, 11:28:12 pm
Wasn't there a Perfect Dark game for the Xbox? Or does that "not count"?

There is a prequel on 360, and I haven't really played it (don't have a 360) so I can't pass judgment on it. I've heard that it isn't as good as the original. I just kind of wish that Perfect Dark enjoyed the mainstream popularity that Halo and their mutual distant cousin Goldeneye received.
It was shit.
Title: Re: Games you wish existed
Post by: penguinofhonor on February 02, 2013, 03:35:10 am
This Extra Credit (http://www.penny-arcade.com/patv/episode/religion-in-games-part-2) got me thinking about how cool plots could be revolving around faith.

You're a crusader who worships some god. Throughout the game you fight in his name, but he doesn't help you. Not once. You're put in horrible situations, difficult fights, and you're given many choices involving your faith. Eventually you could abandon it and fight for yourself or keep suffering for it and stay faithful through your trials.

At the end, there's no confirmation of which side is right. The game would need to be written so that either part is just as believable, and although choosing religion should typically be harder as you're being tried for your faith, care would need to be taken so the religious choices aren't seen by players as just hard mode. The point of the religious aspect would be to get players to think about this fictional religion, get invested in it, and potentially debate about it.

I've seen too many games where the gods are all clearly there, act constantly, and worship is more choosing favorites than anything having to do with belief. Nonbelievers tend to recognize the gods' existence and just don't like the gods, or if they actually don't believe in the gods they end up looking like idiots because the player character constantly sees concrete evidence of their existence. For once I want faith to be about believing.
Title: Re: Games you wish existed
Post by: Draco18s on February 02, 2013, 08:46:46 am
At the end, there's no confirmation of which side is right. The game would need to be written so that either part is just as believable, and although choosing religion should typically be harder as you're being tried for your faith, care would need to be taken so the religious choices aren't seen by players as just hard mode. The point of the religious aspect would be to get players to think about this fictional religion, get invested in it, and potentially debate about it.

You played Unreal World yet?  There's a prayer system.  There's only one prayer which is known to have a supernatural effect.  It's the prayer to be saved from drowning.  When it works, a giant fish spawns and carries you to land.
Title: Re: Games you wish existed
Post by: Neonivek on February 02, 2013, 09:03:01 am
the joke would get old pretty quickly. it would probably be a better game if the objective was to use different objects in a convoluted way in order to trigger a magma related solutionary event to beat the scenario. goblin invasion? use your axe on that statue to chop it's head so it rolls down that ramp and hit a lever to activate a spike trape that enrages the tame beast that topples the door of the magma filled kitchen from the previous scenario

in other news, the dream game idea i've been nurturing for over 10 years has been fulfilled. it's called elemental:war of magic and is a pile of crap :( the good thing is that i can simply describe my dream game as "elemental done right" instead of spending half an hour describing the detailed mechanics of civilization design i came up with

The Joke is MEANT to get old.

It is a satire of the dwarf fortress jokes that are taken MUCH much MUUUUUUUUUCH more seriously then they should be.

Thus by the end of it the player is supposed to be as sick of the dwarf jokes as I am.
Title: Re: Games you wish existed
Post by: Sirus on February 02, 2013, 12:04:47 pm
I think you're overthinking the jokes if you think anyone takes them seriously :P

Damn, that was a lot of thinks....
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on February 02, 2013, 01:03:28 pm
Text based life-sim. Like alter ego, but way better.

Bonus if it will be based in some fantasy word

Bonus if it will include a deadly and risky roguelike with permanent injuries. Like: Live 18 years, train martial skills, than go adventuring, get rich, lose an arm, retire. Live as a tavern owner. Die of old age

Bonus if you can continue as your child

Big bonus if there are real, procedurally generated  world around and you influence it as you live
Title: Re: Games you wish existed
Post by: Alkhemia on February 02, 2013, 01:08:32 pm
Text based life-sim. Like alter ego, but way better.

Bonus if it will be based in some fantasy word

Bonus if it will include a deadly and risky roguelike with permanent injuries. Like: Live 18 years, train martial skills, than go adventuring, get rich, lose an arm, retire. Live as a tavern owner. Die of old age

Bonus if you can continue as your child

Big bonus if there are real, procedurally generated  world around and you influence it as you live
So DF in 20 years or so well the bonuses anyways.
Title: Re: Games you wish existed
Post by: Biowraith on February 03, 2013, 05:51:02 am
I want to see a space 4x that takes the best (for my tastes anyway) features of all the existing space 4x games, expands on some of them, and combines them into one game.

Key features:

An extensive, deep, and above all interesting research tree.  I don't want to be just unlocking bonuses to things, I want to be unlocking the ability to do things I couldn't before, or do things in a new way.  Lots of different ship components giving new abilities, different weapons and defenses with their own strengths and weaknesses - but not a simplified rock/paper/scissors system.  Ideally this would also involve either randomized tech trees and/or some sort of choice system, such that each game you'll be doing things in a different way.  Sword of the Stars is probably the closest to what I'm looking for in this regard, although I'd want a tech tree a good 2 to 3 times the size of the one in that series.  There's a few examples of exactly what I don't want - GalCiv is the one that springs to mind though.

Fully designable ships, as freeform as possible.  Avoiding hard coded ship sizes and layouts, make it more about what you can afford to build and maintain.  Aurora is probably the best existing game in that regard.  To be honest I don't mind if it's a little more restricted - I'm happy with games like Space Empires or Distant Worlds in that regard, but since this is the ideal wish-it-existed game fully freeform is my ideal.

Customizable races.  This is something most 4x's do a decent job of, so I won't expand on this.

I'm not sure if I'd prefer turn based or real time combat, but the player needs to have the option for full control of their ships.  I think ideally I'd like the player to have 3 choices: 1) straightforward instant autoresolve, 2) issue general orders (akin to e.g. Gratuitous Space Battles) and then watch the battle, 3) full control.  Also, smaller ships should still have a role in battle in the mid to late game, e.g. by using a speed vs tracking system similar to Eve or Aurora.

When it comes to empire management, I'm a little less sure of exactly what I want.  I think Distant Worlds is probably my favourite here though - I get a feeling of a proper empire in that game, and for the most part the AI automation works really well, keeping me from having to micromanage too much but letting me do so if I want.  But I'd maybe want to see more world development than DW has, in terms of planetary improvements, trade worlds, and such.  Also plenty of random planetary/system features that may prompt a planet being specialised for a particular purpose, and just to make exploring a bit more interesting.

Nostalgia may be colouring my memory here, but I remember Imperium Galactica having a fairly neat take on random events, where they were more like micro story arcs, and you actually had to go out and do do something to deal with or benefit from it, rather than just be informed that you're getting bonus/penalty X for Y turns.  And if even if I am misremembering, I still want something like that.

AI's and diplomacy and such - I don't have a lot to say on this other than I don't want the AI to be obviously cheating, and I don't want them to be treating the player any differently than they treat each other.  And ideally they're not totally erratic and random, making stupid demands when they're in no position to do so, or turning down deals that will clearly benefit them without a good reason.  Ideally it would all feel like an actual simulation of galactic empires, a sandbox universe where they all have their own agendas and politics beyond just "beat the player".

Graphics - while I don't need fancy graphics for a good game (I'm perfectly happy with Aurora's spreadsheets and text logs), I do get a lot of satisfaction from watching the light show of a newly designed battleship unload its newly researched plasma cannons on the enemy, so my ideal game would have plenty of shiny in that regard.

I've gone on a bit now, so while there's other areas of gameplay I've not touched on I'll wrap up there by saying I want a 4x that feels properly epic, and which gives me lots of complexity, depth, and choices through every aspect of the game.  It may well be that in practice it'd be a horrible tangled mess, but in most cases these are things that existing games have done a decent job in one or two areas, but none that I can think of manage to get it all in one game, so I'm always kinda disappointed.
Title: Re: Games you wish existed
Post by: Mesa on February 03, 2013, 08:50:50 am
A game based on those mechanics (http://devlog.datarealms.com/wp-content/uploads/2010/06/mechanics.jpg).
Title: Re: Games you wish existed
Post by: Kaje on February 03, 2013, 10:15:22 am
Being a console RPG fan, particularly JRPGs, I've always loved the Suikoden series with it's base evolution and character recruitment.

I've always wanted a Suikoden style game with those two features, but set in a modern warzone. A rebel from a small faction manages to escape a prison camp and sets about recruiting other stragglers and turning any opposition soldiers away from the invading army and launches a counter attack to repel the occupying forces.

You would find a disused military base, recruit pilots, soldiers, sailors, intelligence officers, appoint characters to those postions based upon their abilities and skills. Appoint heads of those sections of the force, have tactical battles against the opposition forces etc. all the while watching your base grow, expand as well as you salvaging planes, tanks, ships and modifying their looks, weapons, colour schemes etc.

Nobody else would probably like it, but I'd love it!
Title: Re: Games you wish existed
Post by: loose nut on February 03, 2013, 12:45:42 pm
Nobody else would probably like it, but I'd love it!

Oh no I'd be into it. It sounds like a game idea I'd be into, which is an RPG where all your quests are to help build a city, instead of just save it. Like Legend of Mana or Actraiser but less abstract. For example you'd have to choose whether to clear out an iron mine first or more farmland or salvage stuff from a nearby ancient ruin, and you'd have to decide whether to risk bringing citizens from the town to carry more loot back home.

A game based on those mechanics.

What that makes me think of is a super-colossal sequel to Blaster Master. Yes please :D
Title: Re: Games you wish existed
Post by: Scoops Novel on February 03, 2013, 01:18:59 pm
A game called Hold.

You begin on the front lines of a siege, outnumbered and outgunned, just as the first wave of enemies is about to break. Your allies, and your enemies, are procedurally generated, including race, magic, and tactics (interesting, funny settings are the order of the day, as is genre savvyness). They may or may not realize that you have only just appeared, depending on your similarly random entrance. You, for the sake of the argument, are humanoid, and at least nominally from this world, as is your armour, clothing and weaponry. You need to survive the siege. This will be hard. With permadeath. The first time will be harder then usual, just to rub it in.

Once you survive, however you do it -retreat is popular-, they'll be a war on, no-one is unaffected, it will be deadly, you will have a lot to learn and you will need to find out why this is happening to you. Coming back is now an option, and somewhat more stable, but i wouldn't count your chickens. You'll also discover that your failures may come back to haunt you as time wears on. You'll have plenty of time to think about it, and gods damn it prepare.
Title: Re: Games you wish existed
Post by: Kaje on February 03, 2013, 05:19:17 pm
Nobody else would probably like it, but I'd love it!

Oh no I'd be into it. It sounds like a game idea I'd be into, which is an RPG where all your quests are to help build a city, instead of just save it. Like Legend of Mana or Actraiser but less abstract. For example you'd have to choose whether to clear out an iron mine first or more farmland or salvage stuff from a nearby ancient ruin, and you'd have to decide whether to risk bringing citizens from the town to carry more loot back home.


That sounds pretty sweet. I love RPGs where your actions mean something, and there's a bit of city or base building involved!
Title: Re: Games you wish existed
Post by: Parsely on February 03, 2013, 05:54:53 pm
A game called Hold.

You begin on the front lines of a siege, outnumbered and outgunned, just as the first wave of enemies is about to break. Your allies, and your enemies, are procedurally generated, including race, magic, and tactics (interesting, funny settings are the order of the day, as is genre savvyness). They may or may not realize that you have only just appeared, depending on your similarly random entrance. You, for the sake of the argument, are humanoid, and at least nominally from this world, as is your armour, clothing and weaponry. You need to survive the siege. This will be hard. With permadeath. The first time will be harder then usual, just to rub it in.

Once you survive, however you do it -retreat is popular-, they'll be a war on, no-one is unaffected, it will be deadly, you will have a lot to learn and you will need to find out why this is happening to you. Coming back is now an option, and somewhat more stable, but i wouldn't count your chickens. You'll also discover that your failures may come back to haunt you as time wears on. You'll have plenty of time to think about it, and gods damn it prepare.
I'd support this.
Title: Re: Games you wish existed
Post by: Facekillz058 on February 03, 2013, 06:01:05 pm
A game called Hold.

You begin on the front lines of a siege, outnumbered and outgunned, just as the first wave of enemies is about to break. Your allies, and your enemies, are procedurally generated, including race, magic, and tactics (interesting, funny settings are the order of the day, as is genre savvyness). They may or may not realize that you have only just appeared, depending on your similarly random entrance. You, for the sake of the argument, are humanoid, and at least nominally from this world, as is your armour, clothing and weaponry. You need to survive the siege. This will be hard. With permadeath. The first time will be harder then usual, just to rub it in.

Once you survive, however you do it -retreat is popular-, they'll be a war on, no-one is unaffected, it will be deadly, you will have a lot to learn and you will need to find out why this is happening to you. Coming back is now an option, and somewhat more stable, but i wouldn't count your chickens. You'll also discover that your failures may come back to haunt you as time wears on. You'll have plenty of time to think about it, and gods damn it prepare.
I'd support this.
So, do you mean like, a sort of, Ye-olde hardcore Planetside 2 with swords and bows and the like?
Title: Re: Games you wish existed
Post by: Neonivek on February 03, 2013, 06:05:18 pm
I think you're overthinking the jokes if you think anyone takes them seriously :P

Damn, that was a lot of thinks....

If you have been on the suggestion forum... you would know that people do in fact take the Dwarf jokes seriously overtime.
Title: Re: Games you wish existed
Post by: Dutchling on February 03, 2013, 06:15:46 pm
I think you're overthinking the jokes if you think anyone takes them seriously :P

Damn, that was a lot of thinks....

If you have been on the suggestion forum... you would know that people do in fact take the Dwarf jokes seriously overtime.

First rule on ANY forum: do not visit the suggestion forum.
Title: Re: Games you wish existed
Post by: Fniff on February 03, 2013, 09:37:09 pm
In any large enough videogame forum, it's a constant battleground between the fellows suggesting [INSERT RACY TOPIC HERE] causing an intentional/unintentional flame war, idea guys spouting off impossible dreams (God help you if they do style themselves as "idea guys"), and actually quite intelligent people making reasonable ideas that get lost among the other two.
Title: Re: Games you wish existed
Post by: Graknorke on February 03, 2013, 09:42:30 pm
In that case I don't think Bay12 has reached critical mass.
Suggestions seem mostly okay. Or at least, the bad ones get quickly quashed by the power of telling people to post in a pre-existing thread/telling them why their idea is stupid and oversuggested.
Title: Re: Games you wish existed
Post by: Fniff on February 03, 2013, 10:31:08 pm
Bay12 actually tends to be an exception to a lot of things. We don't have many trolls, only spambots (And they're easy to deal with). We're fairly acceptive to new people yet we don't have that sort of cold feeling that sufficiently large forums have. Bay12 is an interesting exception in the petri dish that is the internet.
Title: Re: Games you wish existed
Post by: MrWiggles on February 03, 2013, 10:40:45 pm
How do you make a research tree interesting?

I've been working on the design of a 4X game, where you start off in the Stone Age, and then win the planet, then conquest for the galaxy.

A Civilization to Master of Orion game. Its been a lot of fun marrying the two feature sets.

I havent done any work on the research tree. I did do some interesting work on World Wonders. I went in this direction of being able select which bonuses the WW gives you, from a pool of limited bonuses, which effect build time.
Title: Re: Games you wish existed
Post by: Descan on February 03, 2013, 10:56:25 pm
If you can make the rest of the game sufficiently interesting, you could go the obtuse way. (Hopefully not obnoxious). Make it so you funnel money into, say, weapons technology? A category, and not a specific "You will get a Sword in 5 turns" deal.

Or have, at least the early game, research be accidental, and up to NPCs in the game going up to you and saying "Sire! I've discovered this dark powder that ignites most spectacularly! There MUST be some use for it!" and giving you the option to fund it or not. (Obviously there'd have to be dead-end researches, like Elixirs of Life (but not that obvious))

This is assuming the research angle isn't the end-all be-all of the game. Which, in a Cave-to-the-Stars game, it might end up being?
Title: Re: Games you wish existed
Post by: Parsely on February 03, 2013, 10:57:07 pm
How do you make a research tree interesting?

I've been working on the design of a 4X game, where you start off in the Stone Age, and then win the planet, then conquest for the galaxy.

A Civilization to Master of Orion game. Its been a lot of fun marrying the two feature sets.

I havent done any work on the research tree. I did do some interesting work on World Wonders. I went in this direction of being able select which bonuses the WW gives you, from a pool of limited bonuses, which effect build time.
Link?!! Please do it MoO2 style. I loved that game to death...
Title: Re: Games you wish existed
Post by: Scelly9 on February 03, 2013, 10:58:54 pm
A serial killer simulator. Every once in a I want to play someone truly Depraved.
Title: Re: Games you wish existed
Post by: Sirus on February 03, 2013, 11:02:27 pm
A serial killer simulator. Every once in a I want to play someone truly Depraved.
Manhunt?
Title: Re: Games you wish existed
Post by: Starver on February 03, 2013, 11:18:52 pm
(Responding to something now 4xNinjaed, albeit not all these intervening replies seem to be subjectually-similar ninjas, the others just popping in on other things..)

Making a research tree interesting might be a matter of ensuring that pursuing technological expertise in one aspect of the tree precludes another being so well understood.

This could easily be considered 'contrived', so it needs to be thought about, but (as a bad example) going for offensive warrior tech gives you military might, but draws you away from sustainable agricultural methods that you might have developed (past any given point of diversion).  Or biotech experterise (for good or ill) draws your culture into "everything is solved with genetics, including growing buildings", but makes you ignore electronics due to your "brain-inna-vat"-like computational devices.  In the far future you might create wormhole-tech to take you across space and you're by-passing any more refinements of the Big Dumb Rocket tech, including some rather nifty warp-enabled examples of systems that you might have found useful under other circumstances...

(In a concept I've been long developing, this does not actually mean that you'll never get the better agriculture because you went in for the development of hoplite armies, or whatever equivalent example there might be, but that the focus of the civilisation involved gets drawn towards the militaristic aspect of invention...  should a change in research attitude and the society that supports it happen in the future then it may swing back towards the agrarian skillsets, picking up either the original lost tech or some or other era's equivalent stage of such tech, but at the cost of losing knowledge of spear-and-shield warfare to the mists of time, 'rusting' or otherwise becoming pretty much irrelevant.)

Thinking of it, I suspect I've encountered enough examples where, depending on whether one goes for Good or Evil alignment, you get bonus tech of an equivalent association but are excluded from useful items that you might have gotten had you taken a different decision.  (At its most basic, all those choices betwen (say) Nod/GGI or Allies/Axis can be boiled down to this.  Witness the number of times I've played Battlefield 1942 (single-player) and deliberately left a non-vital checkpoint in the opposing AI's hands so I can sneak in and pinch the better type of tank (usually German) that would respawn there, whenever I wish, because the (usually Allied) equivalents just weren't as sexy, even though they were on my side....)
Title: Re: Games you wish existed
Post by: Lukewarm on February 03, 2013, 11:23:00 pm
I'd like a first person shooter, but where your arm is almost entirely ragdoll. The only equipment available would be a revolver with a ridiculous kick, but when you managed to shoot something they would be rocked backwards with the force of a shotgun blast to the chest. The enemies would be ragdolls moving forward from a central point in the chest, not even walking but more like floating towards you.  If one should strike another once shot, that one would fall too creating the possibility for domino effects.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on February 03, 2013, 11:23:56 pm
I want a cross of tech games and "build a virus" games.

The idea is, you have a setup like Pandemic- but instead of gameplay being mostly a simulation, you instead must find ways to keep your virus silent, while gaining the resources for a game-win condition.

You must maintain three things: Silence, Function, and Ability.

Silence is keeping you're virus as undetectable as possible: by masking a virus as a different problem, changing name and locations of where it stores, making it not do anything noticeable when obtained, etc.

Function is operating to your goal- setting up a botnet, destroying important data, wreaking havoc, or simply making a public fuss.
A botnet configuration is difficult to hide in any stage but the very first of the viruses growth, but it also can grow very quickly and quickly enhance your own abilities to grow. As it forms, you can add a keylogger to your virus for fraud, use any IP on the network to hide, and toy around with any system on your network. Very powerful, but very visible.

Destroying important data is a subset of botnet configurations, except without the connecting to everything all the time. As the infection spreads, it opens doors allowing you to weave a connection through all affected IPs and destroy the end of the line. These are also detectable as the computers in the line are also affected, but can only be seen after your first attack.

Wreaking havoc is a more powerful "making a fuss" that is basically cyberterrorism. Your virus is designed to bring down public works systems such as subways, traffic lights, internet providers, cell towers, and anything computerized. Your virus isn't easy to spread due to it's specialization, which makes it easy to find for basic computers. However, once the virus is in it's target, it's much harder to find. Even when this virus is found, it dosen't give hints to it's true nature well, and may be nearly ignored as a "harmless shell". You'll lose an infected, but dodge a major bullet: people finding out what your virus does.

Making a public fuss is almost a sandbox: your goal is to keep your virus running as long as possible, and threaten dangerous things. You don't need to actually pull off said things, but a virus that CAN be keylogging from bank networks and home computers in a giant fraud scheme is pretty scary.

Ability is a stat that can both help and hurt you: your virus needs updates. Updates can be done multiple ways, some that risk detection and others that lose large portions of your infected- everything has a cost. The less you update, the more your virus can be found and removed, and eventually found out. The more you update, the more resources you eat up at the very least. If a "vaccine" has been found for your virus, an update can make it worthless.
---

To grow your virus, you can do multiple things:
Funding: The more money you have, the better equipment you can get, thus making it harder to find the source of the virus, research takes less time, new options arise, etc.
 IRC Chat: Talk with friends can introduce new ideas to research or speed up current progress, but the chat might not always be secure.
  Testing: You can, with the resources, set up and test your virus against firewalls and security measures. These tests allow you to create better infiltration and stealth.

---

Just something I'd find extremely fun if well executed. A system where you could make a virus that faxes pictures of a photocopied ass around, or one that shuts down global electronics with the flip of a switch.

This game is a blend between Pandemic, a 4X game, and virus-themed games.

Title: Re: Games you wish existed
Post by: inEQUALITY on February 03, 2013, 11:44:26 pm
A paradox-esque grand strategy game with a random/procedural map generator akin to Civilization or Dwarf Fortress, with tons of options on world gen and gameplay.

The game would have the tech level range from early tech (like Babylonian empire early) all the way to the near future (mechs are a must-include), with some level of unit customization (Elemental done right), detailed economics and diplomacy (paradox games again), massive RTT Total War-style battles going on in zoomable, pauseable real time with intelligent AI ministers, generals, etc. (okay, so yeah, this is in my dreams)...

Or even ixnay that last bit, make it turn-based or pauseable real-time with Total War-style battles that freeze the campaign while the battle goes on to be somewhat more realistic (as in realistically do-able). I wouldn't even care if the battles were more arcade-y than Total War, so long as they were truly massive.
Title: Re: Games you wish existed
Post by: Rakonas on February 03, 2013, 11:58:12 pm
How do you make a research tree interesting?

I've been working on the design of a 4X game, where you start off in the Stone Age, and then win the planet, then conquest for the galaxy.

A Civilization to Master of Orion game. Its been a lot of fun marrying the two feature sets.

I havent done any work on the research tree. I did do some interesting work on World Wonders. I went in this direction of being able select which bonuses the WW gives you, from a pool of limited bonuses, which effect build time.
I think Alpha Centauri makes research interesting by default, where you never research a tech directly but rather have a technological focus. Sword of the Stars also does tech well where tech trees vary and in SotS2 you first have to invest into determining the plausibility of a research project before actual research can be done. CK2 is nice in that tech mostly spreads and government investment is limited. Generally the more dynamic anything is, the more interesting it is, and trying to make it realistic yet good for gameplay also helps.
On the other hand, you can just look at uninteresting tech trees and ensure that you don't incorporate the uninteresting elements. Civilization for instance is pretty bad in terms of being interesting though clearly practical.
Title: Re: Games you wish existed
Post by: Descan on February 04, 2013, 12:10:15 am
Alpha Centauri has an option to disable blind research. So it's not "never".
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on February 04, 2013, 12:13:23 am
How do you make a research tree interesting?

I've been working on the design of a 4X game, where you start off in the Stone Age, and then win the planet, then conquest for the galaxy.

A Civilization to Master of Orion game. Its been a lot of fun marrying the two feature sets.

I havent done any work on the research tree. I did do some interesting work on World Wonders. I went in this direction of being able select which bonuses the WW gives you, from a pool of limited bonuses, which effect build time.
make technology spread to nations you have contact with. have broad categories to invest into instead of specific technologies. make it so that playing in a certain way gives bonuses to related techs: building a lot of the same unit makes it more likely to discover technologies to improve said unit, consistently building cities in a specific terrain type gives you a tech to improve food production in said terrain, building near the sea makes you a better shipwright, etc...
the techtree itself could be boring, techs themselves could simply be "melee weapons +5" etc, but if you make the mechanics of research interesting it would be a bigger boon to gameplay than a fancy techtree. that's my opinion at least.
Title: Re: Games you wish existed
Post by: MrWiggles on February 04, 2013, 12:20:38 am
How do you make a research tree interesting?

I've been working on the design of a 4X game, where you start off in the Stone Age, and then win the planet, then conquest for the galaxy.

A Civilization to Master of Orion game. Its been a lot of fun marrying the two feature sets.

I havent done any work on the research tree. I did do some interesting work on World Wonders. I went in this direction of being able select which bonuses the WW gives you, from a pool of limited bonuses, which effect build time.
Link?!! Please do it MoO2 style. I loved that game to death...

All of my notes are hand written right now. But I can transcribe some of them, if you're interested in particular aspect of the game.

If you can make the rest of the game sufficiently interesting, you could go the obtuse way. (Hopefully not obnoxious). Make it so you funnel money into, say, weapons technology? A category, and not a specific "You will get a Sword in 5 turns" deal.

Or have, at least the early game, research be accidental, and up to NPCs in the game going up to you and saying "Sire! I've discovered this dark powder that ignites most spectacularly! There MUST be some use for it!" and giving you the option to fund it or not. (Obviously there'd have to be dead-end researches, like Elixirs of Life (but not that obvious))

This is assuming the research angle isn't the end-all be-all of the game. Which, in a Cave-to-the-Stars game, it might end up being?

In most 4X, technology is a major component. Technology and number of Cities. So, I'm not sure if that can be avoided, or if it /should/ be avoided.

(Responding to something now 4xNinjaed, albeit not all these intervening replies seem to be subjectually-similar ninjas, the others just popping in on other things..)

Making a research tree interesting might be a matter of ensuring that pursuing technological expertise in one aspect of the tree precludes another being so well understood.

This could easily be considered 'contrived', so it needs to be thought about, but (as a bad example) going for offensive warrior tech gives you military might, but draws you away from sustainable agricultural methods that you might have developed (past any given point of diversion).  Or biotech experterise (for good or ill) draws your culture into "everything is solved with genetics, including growing buildings", but makes you ignore electronics due to your "brain-inna-vat"-like computational devices.  In the far future you might create wormhole-tech to take you across space and you're by-passing any more refinements of the Big Dumb Rocket tech, including some rather nifty warp-enabled examples of systems that you might have found useful under other circumstances...

(In a concept I've been long developing, this does not actually mean that you'll never get the better agriculture because you went in for the development of hoplite armies, or whatever equivalent example there might be, but that the focus of the civilisation involved gets drawn towards the militaristic aspect of invention...  should a change in research attitude and the society that supports it happen in the future then it may swing back towards the agrarian skillsets, picking up either the original lost tech or some or other era's equivalent stage of such tech, but at the cost of losing knowledge of spear-and-shield warfare to the mists of time, 'rusting' or otherwise becoming pretty much irrelevant.)

Thinking of it, I suspect I've encountered enough examples where, depending on whether one goes for Good or Evil alignment, you get bonus tech of an equivalent association but are excluded from useful items that you might have gotten had you taken a different decision.  (At its most basic, all those choices betwen (say) Nod/GGI or Allies/Axis can be boiled down to this.  Witness the number of times I've played Battlefield 1942 (single-player) and deliberately left a non-vital checkpoint in the opposing AI's hands so I can sneak in and pinch the better type of tank (usually German) that would respawn there, whenever I wish, because the (usually Allied) equivalents just weren't as sexy, even though they were on my side....)

I think I'd want some sorta omidirectional research. I understood why research is generally so overly focus in a 4x, but it never felt right with me, because thats not what happens in rl. Maybe something like preference, grants or something to induce better research in some field.

I'd also like to experiment with more sidewise development. Often time fundamental research doesnt lead to straight forward applications.

But at the same time, as a player, with say SMACX or MoO3, as examples, it can be frustrating to want a key tech and not being able to get it. (I'm aware of MoO3 being shitty, but SMACX and MoO3 have similar approach to research.)

I'd like a first person shooter, but where your arm is almost entirely ragdoll. The only equipment available would be a revolver with a ridiculous kick, but when you managed to shoot something they would be rocked backwards with the force of a shotgun blast to the chest. The enemies would be ragdolls moving forward from a central point in the chest, not even walking but more like floating towards you.  If one should strike another once shot, that one would fall too creating the possibility for domino effects.
Noisy Cricket the game.

A serial killer simulator. Every once in a I want to play someone truly Depraved.
This has tickle me, from a design perspective. Because, its not about the killing, in my point of view. Its the drive to kill, the need to kill, and to kill certain things with criteria. Then there also not getting captured. ANd living a normal day to day life with these pressures...

Its pretty much Dexter the game.
Title: Re: Games you wish existed
Post by: Biowraith on February 04, 2013, 04:53:19 am
How do you make a research tree interesting?

My answer to this is more relating to the space portion, as I'm not so sure on low tech settings, but personally I find it more interesting to be unlocking new weapons, buildings, armour, etc, or modifications to how existing weapons, buildings, armour, etc work.  I find it far less interesting to just be researching +5% attack strength or similar.

So e.g. if I've just researched Laser Cannon technology, I'd much rather future techs in that area be things like adding burst fire, range extension, shield piercing, and so forth, than just researching Laser Cannon II, Laser Cannon III, and maybe +5% to all laser damage.  Ideally there's some kind of tradeoff in using those modifications, whether that be that they're sidegrades with e.g. burst fire having reduced range or accuracy, or just give it an increased cost/weight/whatever, such that you do still have to make a decision about when and where to deploy them (and which ones to deploy).  If you can take a page out of Aurora's book and actually design and research specific weapons based on the tech you've researched that's even better (and expanding on that, e.g. choosing just how much of a burst your burst fire modification is adding - definitely need tradeoffs if you can do that though).

Making a research tree interesting might be a matter of ensuring that pursuing technological expertise in one aspect of the tree precludes another being so well understood.
I like this idea, as in most settings a given civilisation usually has one or more areas that they're specialised in - others may also have that technology, but not nearly as refined and advanced.  Most games tend to just have everyone ends up specialising in everything (because there's not much preventing you from doing so, and you're at a disadvantage if you don't).

My only-just-woke-up thoughts on this would be firstly to have a semi-randomised tech tree a la SoTS2, where techs have a feasibility, with certain basic key techs being 100% while other fancier techs (often enhancing/modifying the key techs) have only a chance of discovery.  Base feasibility should be generally lower than in SoTS2.

Then have sliders that let you choose where to focus research.  Being focused in a given field will a) speed up research in that area, and b) provide a bonus to the feasibility of the non-100% techs in that area.

Changing the area you're focused in should be a long and gradual process.  That way the player has to firstly decide whether they actually want to focus on a particular area, or maybe decide to spread focus across a handful of areas, or just stay entirely balanced.  And secondly if they have been focusing in e.g. military tech, and decide they need to improve their agricultural tech, they've then got to decide whether to spend the time shifting focus first, or just accept that they're unlikely to get much beyond the basic key agricultural techs (and will take a bit longer to get them).
Title: Re: Games you wish existed
Post by: Neonivek on February 04, 2013, 05:11:40 am
What honestly killed research for me is eventually I just became to loathe the "One tech at a time" system.

It just became something that padded the game out but didn't make any thematic sense.
Title: Re: Games you wish existed
Post by: Owlbread on February 04, 2013, 05:28:20 am
A co-operative, complete version of Stalker, not a half finished one like the rest.

Several more games in the Day Z-style genre.

Half Life: Dreamcast
TFC: Dreamcast
Blue Shift: Dreamcast
Opposing Force: Dreamcast
Counter Strike: Dreamcast
Shenmue 3: Dreamcast/Dreamcast 2
System Shock 2: Dreamcast
Castlevania: Dreamcast

Half Life: Opposing Force 2
Half Life: Blue Shift 2

Half Life: Decay (Official PC port, not just a mod)

A new Rainbow Six game that follows the tradition of the original games, not Vegas.
Title: Re: Games you wish existed
Post by: BunnyBob77 on February 04, 2013, 08:21:02 am
I want a 2-player fighting game controlled like QWOP.   That would be hilarious.
Title: Re: Games you wish existed
Post by: Mech#4 on February 04, 2013, 08:29:27 am
@BunnyBob77: Sumotori?  :P

http://www.youtube.com/watch?v=Y8diK4KVuiM

*voices not included*
Title: Re: Games you wish existed
Post by: penguinofhonor on February 04, 2013, 09:54:28 am
I want to play a game as a clown/jester/bard, and instead of a morality meter it has a meter of "Laughing at You" vs "Laughing with You".
Title: Re: Games you wish existed
Post by: Owlbread on February 04, 2013, 09:55:13 am
I want to play a game as a clown/jester/bard, and instead of a morality meter it has a meter of "Laughing at You" vs "Laughing with You".

Perhaps space station 13 could facilitate this one day.
Title: Re: Games you wish existed
Post by: Descan on February 04, 2013, 02:04:29 pm
I want a 2-player fighting game controlled like QWOP.   That would be hilarious.
There is another one, Tam... something. It's not keyboard controlled, but you have to control each limb seperately with the mouse. You set up your attack, and then the game puts it all together and you see what happens and how your enemy countered.

It gets really hilarious, sometimes ~
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 02:07:32 pm
Toribash?
Title: Re: Games you wish existed
Post by: lordcooper on February 04, 2013, 02:09:40 pm
A realistic Toribash.
Title: Re: Games you wish existed
Post by: Descan on February 04, 2013, 02:31:04 pm
Toribash, thank you.

Knew it started with a T...
Title: Re: Games you wish existed
Post by: Owlbread on February 04, 2013, 02:37:00 pm
Toribash was once popular (perhaps it still is) with users of the Bay 12 Teamspeak channel. It was common recently to hear much mirth from such players.
Title: Re: Games you wish existed
Post by: Draco18s on February 04, 2013, 02:44:02 pm
I've seen a video of Toribash where the player tore off his own head.

In any case, I'd like Toribash if it was IK, rather than K.
Title: Re: Games you wish existed
Post by: Owlbread on February 04, 2013, 02:45:32 pm
I've seen a video of Toribash where the player tore off his own head.

In any case, I'd like Toribash if it was IK, rather than K.

I played a round of it once where we had to fly at one another. I managed to detach my torso which flew at the guy and pulled him to the ground.
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 02:47:54 pm
I'd like Toribash if it was IK, rather than K.
Help I am not good at acronyms.
Title: Re: Games you wish existed
Post by: Rose on February 04, 2013, 02:56:49 pm
IK: Inverse Kinetics. You move the arm by dragging the hand.
FK: forward kinetics. you move the hand by rotating the elbow, shoulder, and wrist
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 03:02:14 pm
Oh okay.
Well, in that case, I disagree with that opinion. It would make the controls too light and less like actual muscle movements.
Title: Re: Games you wish existed
Post by: Draco18s on February 04, 2013, 03:28:02 pm
Oh okay.
Well, in that case, I disagree with that opinion. It would make the controls too light and less like actual muscle movements.

The problem is that it makes the controls obtuse and difficult to use.  There aren't many solutions that end with "my hand on your chest" for instance, yet I have to solve that equation manually, and in 0.5 second steps.
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 03:32:18 pm
Oh okay.
Well, in that case, I disagree with that opinion. It would make the controls too light and less like actual muscle movements.

The problem is that it makes the controls obtuse and difficult to use.  There aren't many solutions that end with "my hand on your chest" for instance, yet I have to solve that equation manually, and in 0.5 second steps.
Nah, they're pretty easy. Each joint can be relaxed, held, extended or contracted. That's the entirety of the controls; that's the entirety of the controls. If you made it the way you suggest then it would also limit the ability to do a lot of the fancier things; because of the degree of control that it removes.
Title: Re: Games you wish existed
Post by: Draco18s on February 04, 2013, 03:36:41 pm
Nah, they're pretty easy. Each joint can be relaxed, held, extended or contracted.

Quick: which joints do you need to extended or contract in order to grab your own foot?

Quick: which joints you do need to extend/contract in what order and when, in order to walk?

(Hardcore mode: stand up and perform FK motions to perform each of these tasks, bending one joint at a time)
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 05:22:10 pm
Toribash isn't limited to one joint at a time; and you have a long time to arrange the movements.
Title: Re: Games you wish existed
Post by: Draco18s on February 04, 2013, 05:28:59 pm
Toribash isn't limited to one joint at a time; and you have a long time to arrange the movements.

My point is that you have to modify each joint to find the result you want, rather than say "calculate this result."

(which is equivalent to trying to walk while performing each motion one joint at a time)
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 05:34:24 pm
But not really because the joint changes happen all at the same time, in game terms. Time stops during the joint modification phase.
Title: Re: Games you wish existed
Post by: Draco18s on February 04, 2013, 05:37:48 pm
But not really because the joint changes happen all at the same time, in game terms. Time stops during the joint modification phase.

I meant from a "how the fuck do I do X?" perspective.  How many times do I have to say that?
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 05:44:34 pm
But not really because the joint changes happen all at the same time, in game terms. Time stops during the joint modification phase.

I meant from a "how the fuck do I do X?" perspective.  How many times do I have to say that?
That time there.
So you don't understand the joint controls? Well; which direction happens when you contract a joint and which when you extend it can be a little hard to predict when you start, but there's not so many, so it's not hard to remember.
Besides that, the controls are rather simple to learn. I'm not seeing your problem.
Title: Re: Games you wish existed
Post by: Draco18s on February 04, 2013, 05:49:39 pm
But not really because the joint changes happen all at the same time, in game terms. Time stops during the joint modification phase.

I meant from a "how the fuck do I do X?" perspective.  How many times do I have to say that?
That time there.

Also this time here:

There aren't many solutions that end with "my hand on your chest" for instance, yet I have to solve that equation manually, and in 0.5 second steps.

And here:

My point is that you have to modify each joint to find the result you want, rather than say "calculate this result."
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 06:05:46 pm
Oh, so you just want to remove the challenge from the game. You could have just gone out and said that instead of talking about things that are only related.
Title: Re: Games you wish existed
Post by: Parsely on February 04, 2013, 07:54:09 pm
If you removed the (relative) tedium of manipulating each joint one at a time, then what do you have? A beat em' up where your limbs fall off real easy. Where's the fun in that?
Title: Re: Games you wish existed
Post by: Matz05 on February 04, 2013, 07:55:15 pm
Not necessarily the chalange, but a part of it.
Part of the chalenge is the muscle controlls. This could be considered fake difficulty.
The other part is the strategy, metagame, etc. How you fight instead of how well you can implement the fighting plan.

Ninjad
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2013, 08:12:15 pm
I would say that learning how to master the movements of the character are genuine difficulty. If I didn't think it would take all of the silly fun out of the game; I'd say that Toribash is an art game about how we take for granted how easily we can control the movements of our own bodies without even considering the huge amount of processes that take place for it to happen.
Title: Re: Games you wish existed
Post by: Draco18s on February 04, 2013, 11:02:17 pm
I'd say that Toribash is an art game about how we take for granted how easily we can control the movements of our own bodies without even considering the huge amount of processes that take place for it to happen.

I'm cool with that.  But I knew that before Toribash came out.
Title: Re: Games you wish existed
Post by: ollobrains on February 04, 2013, 11:22:11 pm
any alternatives ?
Title: Re: Games you wish existed
Post by: penguinofhonor on February 04, 2013, 11:25:00 pm
I'd say that Toribash is an art game about how we take for granted how easily we can control the movements of our own bodies without even considering the huge amount of processes that take place for it to happen.

Oh, so it's like QWOP?
Title: Re: Games you wish existed
Post by: Fniff on February 05, 2013, 12:36:12 am
It's like if the guy from QWOP tried making a martial art.
Title: Re: Games you wish existed
Post by: Mech#4 on February 05, 2013, 01:57:19 am
It's not like QWOP in terms of control but I remember a stick figure fighting game where you would grab onto your orange fighters arm/leg/torso/head/whatever and fling them against each other.
Title: Re: Games you wish existed
Post by: SalmonGod on February 05, 2013, 05:43:14 am
It's not like QWOP in terms of control but I remember a stick figure fighting game where you would grab onto your orange fighters arm/leg/torso/head/whatever and fling them against each other.

Rag Doll Kung Fu.  I'm pretty sure it was the first non-Valve game to be released on Steam, back in 2005.  It was pretty fun.  Very different.  Very hard to get used to, and could be very difficult even after you got used to the controls.
Title: Re: Games you wish existed
Post by: Mech#4 on February 05, 2013, 07:02:40 am
@SalmonGod: While not the one I was thinking of that seems very similar.

The one I'm thinking of might've been a flash game, you played as simple stick figures on a white background. Ooo... that reminds me of .... *heads to name-of-that-game thread*
Title: Re: Games you wish existed
Post by: MrWiggles on February 05, 2013, 08:21:29 am
How do you make a research tree interesting?

My answer to this is more relating to the space portion, as I'm not so sure on low tech settings, but personally I find it more interesting to be unlocking new weapons, buildings, armour, etc, or modifications to how existing weapons, buildings, armour, etc work.  I find it far less interesting to just be researching +5% attack strength or similar.

So e.g. if I've just researched Laser Cannon technology, I'd much rather future techs in that area be things like adding burst fire, range extension, shield piercing, and so forth, than just researching Laser Cannon II, Laser Cannon III, and maybe +5% to all laser damage.  Ideally there's some kind of tradeoff in using those modifications, whether that be that they're sidegrades with e.g. burst fire having reduced range or accuracy, or just give it an increased cost/weight/whatever, such that you do still have to make a decision about when and where to deploy them (and which ones to deploy).  If you can take a page out of Aurora's book and actually design and research specific weapons based on the tech you've researched that's even better (and expanding on that, e.g. choosing just how much of a burst your burst fire modification is adding - definitely need tradeoffs if you can do that though).
Interesting.  So you want Techs to give you things to do, something active, over something passive.
Title: Re: Games you wish existed
Post by: Biowraith on February 05, 2013, 03:28:48 pm
Interesting.  So you want Techs to give you things to do, something active, over something passive.
Pretty much.  I enjoy unlocking new stuff, incorporating them into my designs and tactics, and seeing how well they blow up the AI's stuff (or stop the AI's from blowing up my stuff). 

To be honest, that goes for various genres of games, not just space 4x's.  e.g. I dislike MMORPGs where after a certain point I'm just unlocking Magic Missile III or Shield Bash IV, or spending 5 levels of talent points for +5% fire damage.
Title: Re: Games you wish existed
Post by: Dutchling on February 05, 2013, 04:20:58 pm
A game with AI Wars' AI mechanics but with interesting and fun combat / base management.
Title: Re: Games you wish existed
Post by: Draco18s on February 05, 2013, 04:25:27 pm
A game with AI Wars' AI mechanics but with interesting and fun combat / base management.

AI War's combat is too...not "fast" but that when a ship counters another ship, it does so so hard that it's not even funny.  Like murders the fuk out of it and only takes 5% of its own health in damage.
Title: Re: Games you wish existed
Post by: aristabulus on February 05, 2013, 05:03:47 pm
... So e.g. if I've just researched Laser Cannon technology, I'd much rather future techs in that area be things like adding burst fire, range extension, shield piercing, and so forth, than just researching Laser Cannon II, Laser Cannon III, and maybe +5% to all laser damage.  Ideally there's some kind of tradeoff in using those modifications, whether that be that they're sidegrades with e.g. burst fire having reduced range or accuracy, or just give it an increased cost/weight/whatever, ... 

This is approximately what MOO2 gives with weapons.  At the first tier a weapon becomes available, you've got the basic version with a 90 degree front arc, and maybe a heavy version.  As progress is made the basic version gets smaller, and modifications become available.  Including but not limited to extended firing arc, rapid fire (+shots but -accuracy), ECCM for missile-types.

I would also like to see more nuanced research in 4x games, but the realities of game/software development get in the way.
Title: Re: Games you wish existed
Post by: Graknorke on February 05, 2013, 05:30:06 pm
I was under the impression that a lot game upgrades did things like that.
It's hardly a rarity to see a branching upgrade system anyway.
Title: Re: Games you wish existed
Post by: Biowraith on February 05, 2013, 05:31:12 pm
This is approximately what MOO2 gives with weapons.
Yeah, which isn't a coincidence - I definitely had MOO2 in mind when I was typing that :)
Title: Re: Games you wish existed
Post by: Keita on February 05, 2013, 05:36:42 pm
A game I want to exist?

A game that has Conker the squirrel in it but not another Bad Fur Day, a completely new game maybe that looks at what happens one day on his throne, drunk, sick and tired of his situation.

Conker the Squirrel: A royal pain in the ass.
Title: Re: Games you wish existed
Post by: Korbac on February 05, 2013, 05:41:55 pm
A game I want to exist?

A game that has Conker the squirrel in it but not another Bad Fur Day, a completely new game maybe that looks at what happens one day on his throne, drunk, sick and tired of his situation.

Conker the Squirrel: A royal pain in the ass.

Careful, we may have another Banjo Kazooie : Nuts-o like the original (see what I did there?)
Title: Re: Games you wish existed
Post by: Keita on February 05, 2013, 05:44:59 pm
A game I want to exist?

A game that has Conker the squirrel in it but not another Bad Fur Day, a completely new game maybe that looks at what happens one day on his throne, drunk, sick and tired of his situation.

Conker the Squirrel: A royal pain in the ass.

Careful, we may have another Banjo Kazooie : Nuts-o like the original (see what I did there?)

I've not read the rest of the thread, this is the first post on the forum for a long time.

Also yes, I see what you did there.
Title: Re: Games you wish existed
Post by: Korbac on February 05, 2013, 05:58:25 pm
Ahh, I was just being facetious. I watched a playthrough of Conker's Bad Fur day - gameplay didn't look fantastic (although was probably on par with Banjo and the other similar games of the time) but the humor and characterisations were amazing. The ending was a little strange BLOODY AMAZING

Another one would be great!
:D
Title: Re: Games you wish existed
Post by: timferius on February 05, 2013, 06:19:14 pm
Ahh, I was just being facetious. I watched a playthrough of Conker's Bad Fur day - gameplay didn't look fantastic (although was probably on par with Banjo and the other similar games of the time) but the humor and characterisations were amazing. The ending was a little strange BLOODY AMAZING

Another one would be great!
:D

I will point out that it was supposed to be a rated E, coop adventure style game. I was really looking forward to it from the previews I saw early in development. In fact, there's a nice E rated gba game with conker in it as well. Then... well, the shock of the change hit me so hard I never looked twice at it.
Title: Re: Games you wish existed
Post by: Keita on February 05, 2013, 06:25:14 pm
Well I only played the version on the xbox with the really bad multiplayer. The writing and characters where the things I enjoyed about Conker's Bad Fur Day, I can't speak for the gameplay as I'm not a massive fan of adventure platformers.

So basically I want a game with Bad Fur Day's character.
Title: Re: Games you wish existed
Post by: lordcooper on February 05, 2013, 06:25:56 pm
A sequel/remake/spiritual successor for Afterlife. 
Title: Re: Games you wish existed
Post by: itisnotlogical on February 05, 2013, 07:34:03 pm
A Battletoads game that didn't have extremely cheap fake-difficulty parts like Turbo Tunnel from the original. The first stage and most of the second (NES version) instantly sold me on the game, but the Turbo Tunnel turned me off just as quick.
Title: Re: Games you wish existed
Post by: nenjin on February 05, 2013, 07:39:09 pm
A sequel/remake/spiritual successor for Afterlife.

Hell yes to this. Never played another Sim game where there were so many vectors for modifying how things went. I loved how, between tweaking sins/virtues and the religion of the EMBOs, you could completely change what kind of Afterlife you ended up running. Want more souls? Make them breed like jack rabbits! Want to reduce your intake? Instill the disbelief of an afterlife. Want to not fuck with reincarnation? Simply make them not believe in reincarnation.

Not even SimCity, the king of sims, let you fuck with the input formula to that degree.
Title: Re: Games you wish existed
Post by: Lightningfalcon on February 05, 2013, 10:26:54 pm
I want a Valve game.  With the number 3 somewhere in the title.  Make that, and I should be satisfied.

On a more serious note (The above is still true), I would like a game that's like the original Far Cry or Crysis.  It wouldn't be completely open world, but would still be based on a large sandbox, and would have a general path you would follow as you completed objectives.  Each objectives would have many ways to be completed, from getting a hang glider and coming in from above, to hijacking a boat, or something like mountain climbing, or rappelling. 
Title: Re: Games you wish existed
Post by: Neonivek on February 05, 2013, 10:38:42 pm
Quote
I want a Valve game.  With the number 3 somewhere in the title.  Make that, and I should be satisfied.

Everyone keeps wanting it but honestly, what makes anyone think it will be that much better?
Title: Re: Games you wish existed
Post by: Lightningfalcon on February 05, 2013, 10:51:58 pm
Quote
I want a Valve game.  With the number 3 somewhere in the title.  Make that, and I should be satisfied.

Everyone keeps wanting it but honestly, what makes anyone think it will be that much better?
It doesn't have to be better.  As long as it is of comparable quality to the previous game (Long campaign, OP shotgun, good story, no cutscenes) I will be happy.
Title: Re: Games you wish existed
Post by: Draco18s on February 05, 2013, 11:03:58 pm
I want a Valve game.  With the number 3 somewhere in the title.  Make that, and I should be satisfied.

Half Life 2: Episode 2: Part 2: Revenge of the Colons: Punctuation and Aliens.
Title: Re: Games you wish existed
Post by: MrWiggles on February 05, 2013, 11:11:47 pm
Quote
I want a Valve game.  With the number 3 somewhere in the title.  Make that, and I should be satisfied.

Everyone keeps wanting it but honestly, what makes anyone think it will be that much better?
It doesn't have to be better.  As long as it is of comparable quality to the previous game (Long campaign, OP shotgun, good story, no cutscenes) I will be happy.
+1
Title: Re: Games you wish existed
Post by: lordcooper on February 05, 2013, 11:25:32 pm
Valve should make a game simply called Three.
Title: Re: Games you wish existed
Post by: Lightningfalcon on February 05, 2013, 11:27:47 pm
Valve should make a game simply called Three.
Or Half Life 2: Episode Number after Two/Portal 4/L4D 9x=27
Title: Re: Games you wish existed
Post by: Rose on February 06, 2013, 02:39:20 am
I bet if you go to the valve HQ, they have floors 2, 2a, and 4.
Title: Re: Games you wish existed
Post by: penguinofhonor on February 06, 2013, 03:06:27 am
Valve should make a game simply called Three.

Then they should make one sequel for it and stop.
Title: Re: Games you wish existed
Post by: Starver on February 06, 2013, 06:41:26 am
I knew I meant to add something... and then last night I was looking through some old files of mine and I came across a reminder.  On the subject of tech trees, there's a real-life one you might want to look at....

Linking (http://www.alpoma.com/images_tecob/plan_espacial.png) the image rather than embedding it because it's 4200x6750 pixels in size... (Even though it's an imperfect scan in the first place, the more conveniently-sized versions lose more of the detail.)

When I originally found it, I had been thinking of taking/revamping a copy and colouring in what we've actually done so far. ;)
Title: Re: Games you wish existed
Post by: Facekillz058 on February 06, 2013, 07:13:01 am
A Dragon's Dogma MMO, preferable with open-world PvP, and as many factions as there are Nations in that particular universe.
Title: Re: Games you wish existed
Post by: Draco18s on February 06, 2013, 08:28:13 am
Linking (http://www.alpoma.com/images_tecob/plan_espacial.png) the image rather than embedding it because it's 4200x6750 pixels in size... (Even though it's an imperfect scan in the first place, the more conveniently-sized versions lose more of the detail.)

Cannot be displayed because it contains errors.
Title: Re: Games you wish existed
Post by: Rose on February 06, 2013, 08:31:41 am
save it to your computer. I opened it up fine in firefox, but it's huge.
Title: Re: Games you wish existed
Post by: Draco18s on February 06, 2013, 10:00:39 am
save it to your computer. I opened it up fine in firefox, but it's huge.

Holy fruitcakes that's huge.
(And I'm using FF too)
Title: Re: Games you wish existed
Post by: Biowraith on February 06, 2013, 10:43:54 am
I knew I meant to add something... and then last night I was looking through some old files of mine and I came across a reminder.  On the subject of tech trees, there's a real-life one you might want to look at....

Linking (http://www.alpoma.com/images_tecob/plan_espacial.png) the image rather than embedding it because it's 4200x6750 pixels in size... (Even though it's an imperfect scan in the first place, the more conveniently-sized versions lose more of the detail.)

When I originally found it, I had been thinking of taking/revamping a copy and colouring in what we've actually done so far. ;)

I approve.
Title: Re: Games you wish existed
Post by: Scoops Novel on February 06, 2013, 11:01:19 am
Teaching physics via a game with thought controlled telekinesis. The challenge being, to defeat your classmates. Traditional usage is fair game, of course.
Title: Re: Games you wish existed
Post by: Starver on February 06, 2013, 11:23:55 am
save it to your computer. I opened it up fine in firefox, but it's huge.

Holy fruitcakes that's huge.
I warned you... ;)

Quote
(And I'm using FF too)
Spoiler: Longer offtopication (click to show/hide)
Title: Re: Games you wish existed
Post by: Absolute Niro on February 06, 2013, 11:38:02 am
I want a procedurally generated hunting game where you can travel between different environments and shoot stuff, with the most detail being put into animal variety. Lots of species is good, but I'm talking variants (Indian and African elephants are different!) as well as different colored fur, body sizes and everything. After you kill something you can sell the meat or craft equipment of the leather to show off your achievements. Could have some multiplayer stuff, competitive hunting and such.

Doesn't even need great graphics, I'd still play it if it was 2D topdown perspective, possibly even in ASCII if it manages to convey the feeling of variety.
Title: Re: Games you wish existed
Post by: Draco18s on February 06, 2013, 01:01:49 pm
Teaching physics via a game with thought controlled telekinesis. he challenge being, to defeat your classmates. Traditional usage is fair game, of course.

"Mr. Potter, all things have their accustomed uses. Give me ten unaccustomed uses of objects in this room for combat!" (http://hpmor.com/chapter/16)
Title: Re: Games you wish existed
Post by: Keita on February 06, 2013, 01:07:10 pm
A redone version of Perimeter that fixed the AI, added new units and fixed the combat so it didn't always go into grinding against the enemies perimeter fields.
Title: Re: Games you wish existed
Post by: Scoops Novel on February 06, 2013, 04:01:26 pm
I want a procedurally generated hunting game where you can travel between different environments and shoot stuff, with the most detail being put into animal variety. Lots of species is good, but I'm talking variants (Indian and African elephants are different!) as well as different colored fur, body sizes and everything. After you kill something you can sell the meat or craft equipment of the leather to show off your achievements. Could have some multiplayer stuff, competitive hunting and such.

Doesn't even need great graphics, I'd still play it if it was 2D topdown perspective, possibly even in ASCII if it manages to convey the feeling of variety.

I don't much like the idea. I'm recalling playing a shitty hunting game at an arcade once or twice (Edit: i was in Africa at the time) and now i feel disgusted. At the least you can give them a reason for it.
Title: Re: Games you wish existed
Post by: Scoops Novel on February 06, 2013, 04:04:22 pm
Teaching physics via a game with thought controlled telekinesis. he challenge being, to defeat your classmates. Traditional usage is fair game, of course.

"Mr. Potter, all things have their accustomed uses. Give me ten unaccustomed uses of objects in this room for combat!" (http://hpmor.com/chapter/16)

I'm thinking Sylar style (minus psychopathy) as opposed to transmutation. I doubt teachers would complain once they realized that they're effective status as gods compared to a average 9 year old's understanding would be rather fun. The older students could even get battles! I would sign up to that club.
Title: Re: Games you wish existed
Post by: Draco18s on February 06, 2013, 04:11:25 pm
Teaching physics via a game with thought controlled telekinesis. he challenge being, to defeat your classmates. Traditional usage is fair game, of course.

"Mr. Potter, all things have their accustomed uses. Give me ten unaccustomed uses of objects in this room for combat!" (http://hpmor.com/chapter/16)

I'm thinking Sylar style (minus psychopathy) as opposed to transmutation. I doubt teachers would complain once they realized that they're effective status as gods compared to a average 9 year old's understanding would be rather fun. The older students could even get battles! I would sign up to that club.

I was just referencing that fanfic for the examples.  Obviously it doesn't have to be transmutation.
Title: Re: Games you wish existed
Post by: Scoops Novel on February 06, 2013, 04:13:53 pm
What would be your unconventional use? *running for shelter*
Title: Re: Games you wish existed
Post by: Draco18s on February 06, 2013, 04:16:49 pm
What would be your unconventional use? *running for shelter*

*Snorts*
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on February 06, 2013, 04:26:08 pm
I want an Eldritch horror styled game based on dreams.

The basic plot:
You live in a borading-school like high school, complete with dorms, a gym and track, a nearby town within walking distance, and everything you need to live alone- which is good, because you are alone. You've no relatives to speak of, in fact, the only one you've ever known was your mother. She had always been frail and sickly, bud had never let it stop her. Unfortunately, it kept trying until it took her life, leaving you nowhere to go- until you were swept up and sent to Governess High.

You've been here for a year now, a junior, and have made friends and enemies. You only really care for a small group of people, the center of which is your girlfriend. You are very close to her, and she to you.

She's the only other person to know about the dreams.

The dreams. Your eternal torment ever since you lost your mother. Every night, the field of grey wheat, the floating girl you can't remember anything about, the mouth in the ground that eats you. The one you have no control over. You've seen a psyche. They can't figure it out. You've seen doctors: they tell you that your dream isn't possible: you bolt right awake after a second of complete loss of brain activity. You've given up on ever losing the nightmares, and instead focus on the waking hours of your life- long classes, managing money for food, and your girlfriend and her curves. You feel your days are hectic enough.

You haven't got the slightest idea what your life really is.

Title: Re: Games you wish existed
Post by: Neonivek on February 06, 2013, 04:28:59 pm
So... Slice of Life meets horror huh?
Title: Re: Games you wish existed
Post by: Korbac on February 06, 2013, 04:55:00 pm
I've probably mentioned this before, but here it is again (in case I ever find the time to try and make the damned thing myself) - a pokemon game where you start out as a trainer, and work your way up to become the owner of a multi - billion dollar pokemon - related business, e.g. a pokemart chain, selling trainer goods and accessories, a pokecenter chain, where either the trainers pay you for healing or the nebulous entity known as the government pays you for each 'mon healed, or the head of a stable of trainers, which can be used for a variety of things, for example, competing in pro tournaments, security hire, etc. You could run a daycare chain and offer breeding services to trainers. Or, less nobly, you could become the next team rocket, robbing banks using mons or smuggling rare mons / selling their meat and eggs for high prices. All of these options would be able to be combined, so your health service could be a front for your criminal activities perhaps.

The battle system would probably not be as fleshed out as the one pokemon probably uses, but pokemon to trainer relationships will be important, as well as trainer - trainer (important when you're hiring someone, especially if they are high up in the company or doing illicit things.) Public perception could also be important. Your character would level up as things got done to make him better with business, pokemon, and people, and each of the businesses would have some sort of 'tech tree' that you paid to work your way through. Ultimately, it would be a turn - based game, which would potentially allow for multiplayer and some interesting scenarios (Player 1's Private PokePolice Force would contend with Player 2's Smugglers, for example.)

The first company I'd run would probably be some sort of pokeball - courier trading service, as I've often been annoyed at my inability to get my Haunter or my Kadabra to evolve. XD

Ran out of my train of thought for a moment, I'll probs add more to this in a minute.
Title: Re: Games you wish existed
Post by: Parsely on February 07, 2013, 12:20:52 am
I want an Eldritch horror styled game based on dreams.

The basic plot:
You live in a borading-school like high school, complete with dorms, a gym and track, a nearby town within walking distance, and everything you need to live alone- which is good, because you are alone. You've no relatives to speak of, in fact, the only one you've ever known was your mother. She had always been frail and sickly, bud had never let it stop her. Unfortunately, it kept trying until it took her life, leaving you nowhere to go- until you were swept up and sent to Governess High.

You've been here for a year now, a junior, and have made friends and enemies. You only really care for a small group of people, the center of which is your girlfriend. You are very close to her, and she to you.

She's the only other person to know about the dreams.

The dreams. Your eternal torment ever since you lost your mother. Every night, the field of grey wheat, the floating girl you can't remember anything about, the mouth in the ground that eats you. The one you have no control over. You've seen a psyche. They can't figure it out. You've seen doctors: they tell you that your dream isn't possible: you bolt right awake after a second of complete loss of brain activity. You've given up on ever losing the nightmares, and instead focus on the waking hours of your life- long classes, managing money for food, and your girlfriend and her curves. You feel your days are hectic enough.

You haven't got the slightest idea what your life really is.

If I were directing a game such as this, I'd say the girlfriend part is a bad touch. Its better to cultivate that feeling of isolation. You should make the protagonist a student at a university instead. Better to avoid the wangst and stick to horror. Its probably just a matter of personal taste.
Title: Re: Games you wish existed
Post by: Neonivek on February 07, 2013, 05:39:58 am
Quote
If I were directing a game such as this, I'd say the girlfriend part is a bad touch. Its better to cultivate that feeling of isolation. You should make the protagonist a student at a university instead. Better to avoid the wangst and stick to horror. Its probably just a matter of personal taste.

Sometimes the best way to foster the sense of isolation is to do the exact opposite. To foster the sense of being together with someone only to have the chair pulled from under you at a later point.

As for "Wangst" if I was making the game and kept the Wangst I'd make it the point and have this be more of a psychological horror game. Where the creatures and events resemble more mundanities taken to the next level.
Title: Re: Games you wish existed
Post by: MrWiggles on February 07, 2013, 05:56:31 am
I like the idea of God games where one can create and do anything. I think that's an awesome role playing game.
This is called programming.
Title: Re: Games you wish existed
Post by: MrWiggles on February 07, 2013, 06:44:00 am
Double Post, HO.

So this is my draft of how to work tech tree for a 4X game.

I was thinking of having 'Understandings' and 'Applications'.

Understanding would be what techs are, and Applications are things you get to do. (City Improvements, Units, Unit equipments, Terrain Improvement.)

Applications dont have a one to one relation with Understandings. Instead, Applications are unlocked through a combination of Understandings, with multiple sets of Understanding to unlock th same Application.

I was also thinking of having Understanding having a time out feature, where they're passively researched. Like, even if your Civ never invested in Industrial Farming, you're still going to get Industrial Farming anyway. But I dont want this to be as good as actually investing into it.

I also thinking of letting you change your focus at several junction points. For Civ, that would be different Eras, but I'm not sure on that.

I dont know what to do about Tech Stealing though.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on February 07, 2013, 07:31:22 am
Quote
If I were directing a game such as this, I'd say the girlfriend part is a bad touch. Its better to cultivate that feeling of isolation. You should make the protagonist a student at a university instead. Better to avoid the wangst and stick to horror. Its probably just a matter of personal taste.

Sometimes the best way to foster the sense of isolation is to do the exact opposite. To foster the sense of being together with someone only to have the chair pulled from under you at a later point.

As for "Wangst" if I was making the game and kept the Wangst I'd make it the point and have this be more of a psychological horror game. Where the creatures and events resemble more mundanities taken to the next level.

She's an integral part of the story- ill elaborate later
Title: Re: Games you wish existed
Post by: itisnotlogical on February 07, 2013, 08:39:29 am
A game that is essentially reverse Grand Theft Auto, where you play as an invisible guardian angel watching over a city or small town. Disasters, crimes and tragedies can happen every day at any time, so you have to be constantly ready to save lives. Although you are invisible, you are tangible and can influence the world in subtle or drastic ways. For example, you can break down a woman's car so that they bump into their ex, which causes them to reunite and prevents spiraling depression on the part of either. You can seize control of a car if the driver is asleep at the wheel, swerving them off the road instead of in to traffic. You can also immediately kill somebody if you need to stop a murder right away, but this incurs a small penalty, thus encouraging subtlety and planning.

Each NPC has a distinct personality and history that can be viewed at any time like Dwarf Fortress characters, and you can also stalk them to learn more about them. For example, you can watch over a single mother living in poverty, find out what you need to do to help them, and then execute your plan. Not everybody will be apparently deserving of your help and it's just you out there, so sometimes you have to make a choice between saving an asshole's life right now or making a one-time opportunity to steer somebody's life on to a better path. There's no "good" or "bad" endings/perks/upgrades, so it's an organic choice on the part of the player.
Title: Re: Games you wish existed
Post by: Starver on February 07, 2013, 09:20:12 am
(Long response to MrWiggles, two three posts ago, now.)

How about Understandings having a magnitude (or an analogue of magnitude from "Farming" being superseded by "Farming2", except... well... better).  ((Or, indeed both.  "Harvesting" perhaps being level 1, "subsistence farming" for level 2, "social farming" (needs a better name) further up, then onwards until "industrial farming" (which in this example I'm claiming as an "understanding" name) and perhaps beyond, but, again, each level having its own magnitude on top of the basic presence of the Understanding.))

The tech Applications require certain degrees of a certain number of Understandings.  "Mechanised Farming" as an Application requires either the Industrial Farming Understanding or perhaps several of the higher-level farming Understandings to various degrees (plus whatever non-farming Understandings allow tractors, etc) and gets a bonus to effectiveness for the sum of the excess degrees that you have above the basic number necessary in the spec[1].  (I could envisage the spread of these excesses dictating the nature of the bonus[2].  An excess in the Farming area would perhaps give an increase in yield, while an excess in the tractor-esque Understanding(s) would give an increase in speed of harvesting.  Surprising bonuses could be implemented by setting a certain farming-type Application to 'require' chemical engineering at level zero, but for each excess level you get a fertiliser/pest-control bonus to production.  It need not be publicised as "needs zero levels", even, but with higher levels of Farming Applications having a non-zero requirement it would effectively mean an early adoption of that aspect of ancillary farm-tech is rewarded without actually being required, just yet.)

Without the 'tractor-factor', whatever that might be in terms of Understandings, your Industrial Farming Understanding would still be useful, albeit in a form of farming that still involves manual labour (with an army of farm-hands producing high yields on the land), because there'd be an Application tuned to that, as well.  Perhaps requiring something like Socialist Ideals or Enforced Feudalism behind it, of course, to the appropriate degree (and probably some suitably attuned social settings for your little empire).


As with the Great Library wonder of Civ fame (but automatically, although doubtless augmented by some cultural exchange institute or other, as well as spy networks and intellectual treaties with friends), higher level Understandings (or higher levels of an understanding) could leak into your civilisation (and leak out by similar means, of course, whether you like it or not, although you'd have a limited capability to stem the flow according to various policies).  It would thus be inevitable that any nation-group (or however you organise players/NPCs, e.g. homeworlds) that were not totally isolationist could gain some higher level of farming (though not up to the level of those who were advancing that tech) even if they'd been mostly concentrating on some other field (NPI!) of technological improvement unless they'd stagnated long enough in that field for you to catch up and be their equal, by which time every farm-idle civ would probably have the same base Understanding cohort.


And then, at the other 'end' of the tech-level spectrum, how about Applications also having an upper limit to some Understanding levels?  Your manually-powered Industrial Farming-led Application which benefits from your Socialism/Feudalism/whatever is cut-off from use as some other social-upheaval Understanding, as the people no longer want to be slaves to agriculture.  This could be done by degrees...  As the City Living Understanding (if that's one of the 'poison in the chalice' items) is developed in order to sustain a burgeoning industrial revolution in other areas of the tech-tree, each level increases the cost of maintaining the army of labourers that you need, thus making this form of farming impractical and requiring you to quicken development of less labour-intensive means.

(Or... to extend the example further either an Understanding or a social factor that allows Immigrant Workers to happen can factor in (amongst many other things it does) an offset to this penalty... but by now I can see that I'm already over-writing just this one branch of possibly tech applications, so Gods know how much effort you'd want to put in to tune a complete structural system with all these additions and caveats!)

So, anyway... feel free to pluck out any bits you like.  If any!



[1] If you want it to be more complicated (fakeedit: hah! ...I wrote this before I did go more complicated with the last few paragraphs!) the spec could include "foo>1, bar>2, foo+bar>4", so "foo=2, bar=2" is valid, as is "foo=1, bar=3", but not "foo=1, bar=2" or even "foo=3, bar=1"...  (This might also mean you can set a variable-makeup Application to be "FooA>0, FooB>0, BarA>0, BarB>0, BarC>0, FooA+FooB>1, BarA+BarB+BarC>2", allowing either FooA or FooB to be the 'Fooish' requirement, and any two of BarA, BarB and BarC.  Assuming you'd also accept two levels of any single Bar, also[1a]. ;))

[1a] "min(BarA,1)+min(BarB,1)+min(BarC,1)>2"?  In the game internals, that'd work with an appropriate parse-friendly structure to associate with each research object, but starting to get messy from the player's POV if you're trying to convey this information to them at all without a freetext description of the requirements tagged into the research management system.

[2] Additional fakeedit: with reference to the above footnote, I'd make the "excess levels bonus" countable from the individual minimums, so [2+2] means an automatic foo-bonus, while [1+3] makes an automatic bar-bonus.  This would straight away 'flavour' the nature of the Application to whichever of the requirements you "made up to excess" in order to arrive at the sum total part of the spec.  Whether you'd grant these bonuses special status (attain a pest-control bonus on gaining such a dependent farming Application and you get a permanent buff factor on top for all future stages, but attain the speed bonus and that is made into a permanent buff... mutually exclusive, of course, unless the engine allows simultaneous advancements[3]) or just allow the hypothetical next development towards [2+3] (one level of buff for each, now) absorb the benefit, I don't know...  It's not my system, so do as you think best. ;)

[3] I don't think it should.  Even if you strive to simultaneously obtaining a further level of foo the one from a university exchange program with the Fooier civilisation while your spies bring back the next level of bar from the Barier one, I say that it should be a pot luck choice as to which happened, or else you'd also have to consider closely-timed occurrences.   See, even more complicated!
Title: Re: Games you wish existed
Post by: Alkhemia on February 07, 2013, 02:27:26 pm
A new vigilante 8 or even a HD collection  :'(
 http://www.youtube.com/watch?v=-RlQruGNZEs
Title: Re: Games you wish existed
Post by: Euld on February 07, 2013, 05:47:55 pm
A 4x space game where a simulated world (complete with NPC empires, procedurally generated quests, NPCs with hopes and dreams and goals to conquer the galaxy, along with ancient secrets of the past that could threaten or save the galaxy, and outer-dimensional horrors threatening the galaxy...) runs and you are free to involve yourself at any level at any time.  Tired of running the entire empire?  Scale down to a simple, lonely freighter captain.  Settle down on a colony world, start a family, bring peace and prosperity to the planet they settle on as a leader in the community.  When a war threatens the colony, scale up to the RTS or turn based strategy mode and fight in a space battle to keep the colony safe.  Dislike how the empire is being run?  Scale back up to full on empire mode and show them how it's done.
Title: Re: Games you wish existed
Post by: JanusTwoface on February 07, 2013, 06:01:36 pm
After seeing this post (http://kotaku.com/5982413/stargate-sg+1-unleashed-seeks-to-revive-sg+1-as-an-interactive-adventure) on Kotaku about a new Stargate SG-1 game, I'm reminded that I'd really like to see a game set in the Stargate universe (although probably not in Stargate Universe) with X-COM (the original) style tactical missions and tactical / geoscape split. Particularly if you could add in some sort procedurally generated worlds to reach via the Stargate.
Title: Re: Games you wish existed
Post by: Draco18s on February 07, 2013, 06:04:04 pm
A 4x space game where a simulated world (complete with NPC empires, procedurally generated quests, NPCs with hopes and dreams and goals to conquer the galaxy, along with ancient secrets of the past that could threaten or save the galaxy, and outer-dimensional horrors threatening the galaxy...) runs and you are free to involve yourself at any level at any time.  Tired of running the entire empire?  Scale down to a simple, lonely freighter captain.  Settle down on a colony world, start a family, bring peace and prosperity to the planet they settle on as a leader in the community.  When a war threatens the colony, scale up to the RTS or turn based strategy mode and fight in a space battle to keep the colony safe.  Dislike how the empire is being run?  Scale back up to full on empire mode and show them how it's done.

So...Nathan Brazil: The Game.
Title: Re: Games you wish existed
Post by: Descan on February 07, 2013, 11:34:58 pm
After seeing this post (http://kotaku.com/5982413/stargate-sg+1-unleashed-seeks-to-revive-sg+1-as-an-interactive-adventure) on Kotaku about a new Stargate SG-1 game, I'm reminded that I'd really like to see a game set in the Stargate universe (although probably not in Stargate Universe) with X-COM (the original) style tactical missions and tactical / geoscape split. Particularly if you could add in some sort procedurally generated worlds to reach via the Stargate.
Yeeeeees
Title: Re: Games you wish existed
Post by: Folly on February 09, 2013, 03:57:46 am
Harvest Moon, crossed with Artificial Girl 3. I would never stop playing.
Title: Re: Games you wish existed
Post by: MrWiggles on February 09, 2013, 08:35:23 am
After seeing this post (http://kotaku.com/5982413/stargate-sg+1-unleashed-seeks-to-revive-sg+1-as-an-interactive-adventure) on Kotaku about a new Stargate SG-1 game, I'm reminded that I'd really like to see a game set in the Stargate universe (although probably not in Stargate Universe) with X-COM (the original) style tactical missions and tactical / geoscape split. Particularly if you could add in some sort procedurally generated worlds to reach via the Stargate.
Yeeeeees

**coughs**

So, would you believe that I've also been working on Stargate done through X-Com?

http://www.reddit.com/r/Stargate/comments/185srn/all_this_talk_about_this_new_sg1_video_game_got/c8c3nhj This is a quick write up I did with it today.

http://openxcom.org/forum/index.php/topic,929.0.html  This links discuss how I think you can do space battles using the Battle Scape from X-Com. Again by me.

TL;DR So, if you do Stargate through X-Com, you'll eventually discover that it turns into a very weird 4X game.

I can go into more detail if anyone body wants.
Title: Re: Games you wish existed
Post by: Absolute Niro on February 09, 2013, 08:40:09 am
I suddenly want an MMO style game with permadeath set in the ocean where players control various animals like whales, sharks and fishies. Probably with some sort of limit on the amount of orcas and great whites. :P
Title: Re: Games you wish existed
Post by: darkflagrance on February 09, 2013, 08:52:23 am
I suddenly want an MMO style game with permadeath set in the ocean where players control various animals like whales, sharks and fishies. Probably with some sort of limit on the amount of orcas and great whites. :P

Eat enough small npc or pc fish and you evolve into bigger ones. Meanwhile, you have to avoid the npc giant squids and other veteran players as whales until you are big enough to challenge them.
Title: Re: Games you wish existed
Post by: Absolute Niro on February 09, 2013, 09:08:35 am
Something like that might work. The whole "eat-get-bigger" sort of thing in multiplayer. I'd love to see it doe with 3D models and an expansive ocean to fuck around in, though, something like what the Spore "aquatic" stage after the cell stage was going to be like.
Title: Re: Games you wish existed
Post by: Descan on February 09, 2013, 01:29:58 pm
TL;DR So, if you do Stargate through X-Com, you'll eventually discover that it turns into a very weird 4X game.

I can go into more detail if anyone body wants.
*abject desire*
Title: Re: Games you wish existed
Post by: Gruntdonttoot on February 09, 2013, 05:28:52 pm
An open world game the size of Just Cause 2 with the physics engine of Red Dead, set in a modern or futuristic era, and the player is able to go into every room of every floor of every building and use anything as a weapon.
Title: Re: Games you wish existed
Post by: JanusTwoface on February 10, 2013, 01:13:20 am
TL;DR So, if you do Stargate through X-Com, you'll eventually discover that it turns into a very weird 4X game.

I can go into more detail if anyone body wants.
*abject desire*
I'm intrigued as well. It's the sort of project I'd love to see, although the track record of xcomlikes in general isn't particularly pleasant. Also IP would likely be annoying. Still, if you want to bounce ideas off people I'm sure you've got an audience.
Title: Re: Games you wish existed
Post by: MrWiggles on February 10, 2013, 03:54:28 am
This might be a bit rambling, as its a collection of notes from several note books.

Spoiler: Base Building (click to show/hide)

Spoiler: Stargate Mgm. (click to show/hide)

Spoiler: Science and Production (click to show/hide)

Spoiler: Obvious Stuff (click to show/hide)

Thats about as far as I've gotten, beside a more exhaustive base facilities.

EDIT:

Uh... also forgot to describe how I think the game play would go.

I would expect it to play out, a lot like X-Com for the early game. Wait, go to Sites, fight or talk then RD and and rinse and repeat. Where it get gets interesting and deviate away from X-Com into something new, is when you start setting up Bases on other planets, and start to interact with the universe citizens.

From there, I thought I'd expect it to play out sorta similar to most other 4X games, with various factions vowing for control of the universe, but the /r/stargate suggested that it'd be more storyline focus. I think thats fairly interesting, something similar to maybe how a story is told in MoO series or Alpha Centari.

As for IP concerns. I have none. It wouldnt really take a lot of work to transform this idea, into an original IP. And if it does go anywhere thats the only direction to take it.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 10, 2013, 04:32:34 am
Speaking of X-Com: X-Com starring the X-Men. Order Xavier's students around, having them fight Sentinels, Apocalypse and other mutants while keeping public opinion high to deprive your opponents of popular support and the ever-important funding. With randomly-generated mutants and the ability to play as each faction, it sounds like the best superhero game ever.
Title: Re: Games you wish existed
Post by: Sirus on February 10, 2013, 04:36:03 am
Speaking of X-Com: X-Com starring the X-Men. Order Xavier's students around, having them fight Sentinels, Apocalypse and other mutants while keeping public opinion high to deprive your opponents of popular support and the ever-important funding. With randomly-generated mutants and the ability to play as each faction, it sounds like the best superhero game ever.
YES. Make it happen, Marvel.
Title: Re: Games you wish existed
Post by: Scoops Novel on February 10, 2013, 12:05:37 pm
Speaking of X-Com: X-Com starring the X-Men. Order Xavier's students around, having them fight Sentinels, Apocalypse and other mutants while keeping public opinion high to deprive your opponents of popular support and the ever-important funding. With randomly-generated mutants and the ability to play as each faction, it sounds like the best superhero game ever.
YES. Make it happen, Marvel.

0.0

The first mod to be made if we get the tools, swear it on the bones of your little finger.

You would not be Xavier in that, though, if i was making it. You would be a "graduate" from the school put in charge of a strike team, all of which including yourself have randomly generated powers (Though you can choose if you like), the full limits and growth of which you are currently unaware. You have to manage the personality's under your command, which may indeed be usurped -or you could start that way, and work your way up from the very bottom, right down to your initial discovery/rescue-, be stationed to watch a area, wrangle or find resources, improve local mutant relations, decide whether you need to lead from the back or the front, with associated risks, make connections with other groups, canon and generated, decide how best to train the mutants under your command -you design the danger room, and the AI, infused with a heavy set of personality modifiers, does the rest- work your way up the ranks, request/take/research gear for your lot, deal with back story's biting back and Apocalypse level threats; there's no end to what awesomeness could be done. Personally, simply because mutants don't wait for you to act, I'd go with real-time. To go into fantasy land, I'd like to have oculus rift support with comprehensive motion sensors and if available mind reading, but I'd take itisnotlogicals suggestion any day.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 10, 2013, 01:44:40 pm
You know what would really just make my day? Bladestorm, with warband combat, modern graphics (not that they were bad) and some kind of rank system, with the option of becoming officers in either thr French or British armies.
Title: Re: Games you wish existed
Post by: Markus on February 10, 2013, 07:28:14 pm
A new game with the gameplay style of Chaos Legion. I don't mean DMC, I mean an actual Chaos Legion game.

http://www.youtube.com/results?search_query=let%27s+play+chaos+legion (http://www.youtube.com/results?search_query=let%27s+play+chaos+legion)

Click on any of those options and watch the original.
Title: Re: Games you wish existed
Post by: kaenneth on February 13, 2013, 05:54:33 pm
Reposting a post I just made on Fark...

I wasn't very excited over Kinect type systems, nor for 3D TV, but a system that combines the two... starts to get interesting.

Mike Tyson's Punch Out Online 2014 anyone?

Finally, you CAN punch someone in the face over the internet!
Title: Re: Games you wish existed
Post by: Draco18s on February 13, 2013, 05:59:19 pm
Finally, you CAN punch someone in the face over the internet!

Unfortunately, they won't feel it.
Title: Re: Games you wish existed
Post by: Graknorke on February 13, 2013, 06:07:52 pm
Finally, you CAN punch someone in the face over the internet!

Unfortunately, they won't feel it.
It comes with a special headset. It's electrodes that you stick on your face.
And they have to sense a pulse and moisture to work.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 14, 2013, 06:16:59 am
I don't think motion controls will be really good until there's actual tactile feedback, be it through some sort of glove or physical props or what have you. While I can swing a remote and kinda pretend it's a sword, I'm not meeting any resistance when I hit something. That always throws me off.
Title: Re: Games you wish existed
Post by: TheBronzePickle on February 14, 2013, 06:29:29 am
I don't think motion controls will be really good until 'games' are actually pocket universes created whole-cloth that allow the player to physically take the role of the character they're playing.

Nah, but seriously, imagine it. No lag for multiplayer, the ability to potentially experience an entirely new body (Afraid of spiders? Become one!) and the ability to learn how to actually, say, fly a jet fighter without having to worry about permanently dying horribly if you crash.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on February 14, 2013, 07:02:10 am
This is "games you wish existed" not "separate realities you wish existed". This topic works so much better if you restrict yourself to current technology.
Title: Re: Games you wish existed
Post by: Parsely on February 14, 2013, 09:24:49 am
This is "games you wish existed" not "separate realities you wish existed". This topic works so much better if you restrict yourself to current technology.
Okay Debby Downer. I can't *wish* I had a virtual reality boxing game so I could practice at home of all places? I think you need to sit down son.
Its a game. And I wish it existed. Therefore it isn't derailing the thread, mister paralegal-in-training. :P

Speaking of tactile feedback, I remember reading about this Street Fighter II arena where the players would hook up electrodes to themselves. And whenever you were struck in-game, it would electrocute you IRL. It looked like a ton of fun. :) I wish I had it set up to work for Mortal Kombat.
Title: Re: Games you wish existed
Post by: timferius on February 14, 2013, 09:34:42 am
This is "games you wish existed" not "separate realities you wish existed". This topic works so much better if you restrict yourself to current technology.
Okay Debby Downer. I can't *wish* I had a virtual reality boxing game so I could practice at home of all places? I think you need to sit down son.
Its a game. And I wish it existed. Therefore it isn't derailing the thread, mister paralegal-in-training. :P

Speaking of tactile feedback, I remember reading about this Street Fighter II arena where the players would hook up electrodes to themselves. And whenever you were struck in-game, it would electrocute you IRL. It looked like a ton of fun. :) I wish I had it set up to work for Mortal Kombat.

What would happen if you got fatalitied though? Ow.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on February 14, 2013, 09:37:07 am
Just start a fight club in the parking lot of a local bar. This holds the extra bonus of self discovery and learning your own place in the world. Side effects may include dating Helena Carter and easy to spot plot twists.
Title: Re: Games you wish existed
Post by: Draco18s on February 14, 2013, 10:09:14 am
This is "games you wish existed" not "separate realities you wish existed". This topic works so much better if you restrict yourself to current technology.
Okay Debby Downer. I can't *wish* I had a virtual reality boxing game so I could practice at home of all places? I think you need to sit down son.
Its a game. And I wish it existed. Therefore it isn't derailing the thread, mister paralegal-in-training. :P

Speaking of tactile feedback, I remember reading about this Street Fighter II arena where the players would hook up electrodes to themselves. And whenever you were struck in-game, it would electrocute you IRL. It looked like a ton of fun. :) I wish I had it set up to work for Mortal Kombat.

What would happen if you got fatalitied though? Ow.

Nah, it wouldn't electrocute you that much.

In any case:

http://www.youtube.com/watch?v=HuKva8GUwBk
Title: Re: Games you wish existed
Post by: Neonivek on February 14, 2013, 12:25:50 pm
Ok let me see

A Hard game that is challenging

Yet its difficulty isn't a selling point.
Title: Re: Games you wish existed
Post by: Fniff on February 14, 2013, 12:29:11 pm
That's really vague. How do you think this would be implemented exactly?
Title: Re: Games you wish existed
Post by: Neonivek on February 14, 2013, 12:35:29 pm
That's really vague. How do you think this would be implemented exactly?

Simple any game that is hard... but where both the developers and the fans do not jump infront of me and go "Ohh man you have to play this, it is actually hard!"

since those tend to get me games where:
1) They are too hard to be enjoyable
2) Where the difficulty is meant to be overcome with a strategy guide
3) Where the difficulty comes from unfun gameplay elements such as a character who walks like they are wading through jello.

A game that is hard but where that comes naturally from the fact that it is fun.

Not a game that is fun and hard...

A game that is fun but just happens to be hard.
Title: Re: Games you wish existed
Post by: Fniff on February 14, 2013, 12:39:35 pm
Well, that's relying too much on the developers and the fans, since difficulty is subjective. I imagine some guy managed to make a completely working dwarf fortress on his first try, while someone else dies within a few seconds of playing Pacman. It's all subjective, and that's why it's still vague.
Title: Re: Games you wish existed
Post by: Neonivek on February 14, 2013, 12:40:58 pm
Well, that's relying too much on the developers and the fans, since difficulty is subjective. I imagine some guy managed to make a completely working dwarf fortress on his first try, while someone else dies within a few seconds of playing Pacman. It's all subjective, and that's why it's still vague.

Simple requirement: I don't see the developers advertise its difficulty AND I don't see its fans advertise its difficulty

Not vague at all.
Title: Re: Games you wish existed
Post by: Korbac on February 14, 2013, 12:42:20 pm
I'm afraid your first point is a matter of opinion Neon. Where a game is 'hard' but not 'too hard to be enjoyable' is very subjective.
The other two points are valid complaints though.

EDIT : Don't ADVERTISE it's difficulty, yet that's a factor? Hmmn. Well if the difficulty makes for a more appealing game, surely you would want to advertise it?
Title: Re: Games you wish existed
Post by: Neonivek on February 14, 2013, 12:47:20 pm
I'm afraid your first point is a matter of opinion Neon. Where a game is 'hard' but not 'too hard to be enjoyable' is very subjective.
The other two points are valid complaints though.

EDIT : Don't ADVERTISE it's difficulty, yet that's a factor? Hmmn. Well if the difficulty makes for a more appealing game, surely you would want to advertise it?

The first point isn't matter of oppinion it is purely subjective.

Also no you wouldn't want to advertise its difficulty in the same way you do not advertise the fact that the game is pathetically easy (Dear goodness I got a game and a review said to put it on its highest difficulty... I did and it is STILL pathetically easy: Anachronox is the easiest RPG I played in my life... and I am including the quasi-RPG where you solved math to kill the dragon).

Hard is not the staple of quality. Yet it is treated as a feature and only because of the tend of pathetically easy games.

So yes you WOULD want to advertise it as being hard. Yet then you create people making a game in order to be hard where my problem comes from.

either way the game I wish existed is a modern game that is hard but:
1) Isn't advertised as hard
2) The fans do not advertise as hard
Title: Re: Games you wish existed
Post by: Akura on February 15, 2013, 12:45:29 pm
I don't know why, probably reading too much of the western civ books in the college bookstore, but I had an idea of a game where 19th century imperialist countries found/created portals to a fantasy world. And then began to ruthlessly exploit it.


Also, I wouldn't mind seeing a game where you manage a Middle East insurgent group, kinda like a FPS/strategy-style Liberal Crime Squad set in the Middle East.
Title: Re: Games you wish existed
Post by: Neonivek on February 15, 2013, 12:48:39 pm
I don't know why, probably reading too much of the western civ books in the college bookstore, but I had an idea of a game where 19th century imperialist countries found/created portals to a fantasy world. And then began to ruthlessly exploit it.


Also, I wouldn't mind seeing a game where you manage a Middle East insurgent group, kinda like a FPS/strategy-style Liberal Crime Squad set in the Middle East.

I can only think of one game anywhere close to this where you control a middle eastern country. Iran and Egypt are deadly.

What stops this game from being made is that people are very VERY discriminant against middle eastern countries and simply DO NOT understand the politics or people. Just look at the whole "Iran is getting nukes" situation and see how it much it might as well have been "Terrorists are getting nukes" to other people's perception.
Title: Re: Games you wish existed
Post by: timferius on February 15, 2013, 01:09:21 pm
I don't know why, probably reading too much of the western civ books in the college bookstore, but I had an idea of a game where 19th century imperialist countries found/created portals to a fantasy world. And then began to ruthlessly exploit it.


That's kind of an awesome idea. If I ever get to actually writting stuff, I may steal it! Heart of Darkness meets Middle Earth.
Title: Re: Games you wish existed
Post by: Scelly9 on February 15, 2013, 04:14:57 pm
I don't know why, probably reading too much of the western civ books in the college bookstore, but I had an idea of a game where 19th century imperialist countries found/created portals to a fantasy world. And then began to ruthlessly exploit it.


Also, I wouldn't mind seeing a game where you manage a Middle East insurgent group, kinda like a FPS/strategy-style Liberal Crime Squad set in the Middle East.

I can only think of one game anywhere close to this where you control a middle eastern country.
What game?
Title: Re: Games you wish existed
Post by: Niveras on February 15, 2013, 07:27:03 pm
Any Total War set in Europe/Mediterranean? But you control the country, not just an insurgent group set in the country.
Title: Re: Games you wish existed
Post by: Remuthra on February 15, 2013, 07:46:53 pm
A good Sci-Fi Dungeon Keeperlike.
Title: Re: Games you wish existed
Post by: WillowLuman on February 15, 2013, 07:47:33 pm
A game where your only weapon is falconry. You can train the birds to do different things, like one dedicated to plucking out people's eyes, and another kind of like a sniper weapon that flies into people at high speeds and breaks their spine / knocks them down. And it would be kind of like sniper elite with kill cams.

You'd probably be some mongolian tribal person going out on an adventure. Maybe at some point you can go to New Zealand and get one of those giant extinct eagles. The worst enemy in the game would be some guy with a club that you can hardly hit because he knocks your birds out of the air.
Title: Re: Games you wish existed
Post by: Rose on February 15, 2013, 10:46:30 pm
I don't know why, probably reading too much of the western civ books in the college bookstore, but I had an idea of a game where 19th century imperialist countries found/created portals to a fantasy world. And then began to ruthlessly exploit it.

There's a manga that has that sort of premise, though it's modern day tokyo.
Title: Re: Games you wish existed
Post by: Draco18s on February 16, 2013, 12:07:31 am
A game where your only weapon is falconry.

That would be awesome.
Title: Re: Games you wish existed
Post by: Draco18s on February 16, 2013, 12:10:12 am
either way the game I wish existed is a modern game that is hard but:
1) Isn't advertised as hard
2) The fans do not advertise as hard

Does Unreal World count as modern?

Probably not, but it does fit your criteria, I think.  URW is know for being hard (including some of the most unfair starting scenarios in any game ever), but it's not really it's selling point.
(Also, I just paid for a lifetime license, as I'm going to be out of town for the next two weeks with an unknown level of internet connection, and URW is a game I can easily run on my laptop)
Title: Re: Games you wish existed
Post by: itisnotlogical on February 16, 2013, 09:49:21 am
A game set in your typical Nintendo-style "rescue the princess" fantasy land, with the exception that you are the ruler. Rather than the standard "send X guys to Y location to maximize the production of Z resource", you have to manage a kingdom where 100 coins give citizens a second lease on life and you constantly need to protect your daughter from kidnappers. What does war in the Mushroom Kingdom actually look like, after all? Where does Bowser live? What do you do with all the Koopas and Goombas once the war is over?
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on February 16, 2013, 10:07:56 am
Mario and Bowser are two fictitious characters created by the Toadstool administration, their fabricated rivalry and kidnapping of the princess serve two purposes.
First it allows further exploitation of the Koopas to the east. This fuelling of cultural hate helps the Toadstool administration to oppress civil liberties and to help cover up human right abuses.   
Secondarily it shifts focus onto the incompetent Peach dynasty which rules in name only. This allows the true ruler of the Toadstool administration, Toad, to scapegoat the royalty and to indoctrinate the citizens with nationalistic symbols and traditions.

Wart however is just a bloated toad.
Title: Re: Games you wish existed
Post by: MorleyDev on February 16, 2013, 10:58:57 am
We have always been at war with the Koopa.

Actually that "inverse Mario" game does sound like it could be fun...kinda wish I'd of took part in the last Ludum Dare. It'd of been the perfect game idea for the "You are the Villain" theme :D
Title: Re: Games you wish existed
Post by: itisnotlogical on February 16, 2013, 01:28:50 pm
A game with a story as creative, symbolic, messed-up, creepy and depressing as the Earthbound/Mother series, but almost any other genre. I love the idea of Earthbound/Mother (I hate myself forever for spoiling some things), but I don't particularly enjoy Earthbound's gameplay. I don't know why, but something rubs me wrong about it, which is a damn shame because I love the story to pieces.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on February 16, 2013, 01:31:15 pm
Shadow of the Colossus meets Mount and Blade and Skyrim in a well-written MMO with mandatory roleplay. :P
Title: Re: Games you wish existed
Post by: Akura on February 16, 2013, 01:41:28 pm
Shadow of the Colossus meets Mount and Blade and Skyrim in a well-written MMO with mandatory roleplay. :P
Godawful acting while climbing the ass hairs of a giant for the sole purpose of ramming a lance into its head, while on horseback?
Title: Re: Games you wish existed
Post by: lordcooper on February 17, 2013, 12:17:30 pm
Shadow of the Colossus meets Mount and Blade and Skyrim in a well-written MMO with mandatory roleplay. :P
Godawful acting while climbing the ass hairs of a giant for the sole purpose of ramming a lance into its head, while on horseback?

...I'd buy that.
Title: Re: Games you wish existed
Post by: Guardian G.I. on February 17, 2013, 12:25:17 pm
A city-building game combining the complexity of SimCity 4 and the society themes from SimCity Societies.
Title: Re: Games you wish existed
Post by: WillowLuman on February 17, 2013, 09:40:38 pm
A fallout-style RPG set on a depopulated asteroid colony where you can be human, cyborg, or android, and it has a decompression mechanic for indoor areas if something punches a hole.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 17, 2013, 10:01:58 pm
A science-fiction RPG in the vein of Knights of the Old Republic, but in a cheesy B-movie setting straight out of sci-fi's earliest days. Giant blinking lights that do nothing, ray guns, spandex, hammy acting, cheap special effects, all of it.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on February 17, 2013, 10:16:41 pm
A fallout-style RPG set on a depopulated asteroid colony where you can be human, cyborg, or android, and it has a decompression mechanic for indoor areas if something punches a hole.

With or without Dwarf Fortress levels of contact area?

The pin has punctured Space Station 22's hull!
Everything in the room is ground into meat paste!
Title: Re: Games you wish existed
Post by: MrWiggles on February 17, 2013, 11:09:01 pm
A fallout-style RPG set on a depopulated asteroid colony where you can be human, cyborg, or android, and it has a decompression mechanic for indoor areas if something punches a hole.
This sounds kinda of cool.
Title: Re: Games you wish existed
Post by: Remuthra on February 17, 2013, 11:11:24 pm
A DF style game, but the setting is sci-fi, and you create your own similarly made colonies, satellites, spaceships, death stars, etc.
Title: Re: Games you wish existed
Post by: Parsely on February 17, 2013, 11:13:42 pm
A science-fiction RPG in the vein of Knights of the Old Republic, but in a cheesy B-movie setting straight out of sci-fi's earliest days. Giant blinking lights that do nothing, ray guns, spandex, hammy acting, cheap special effects, all of it.
Aww! I love you too! <3
Title: Re: Games you wish existed
Post by: Gruntdonttoot on February 18, 2013, 12:51:58 am
May get some crap for this but a hunger games (or similar, doesn't have to follow the lore but something very similar.) roguelike. I wish I had more programming experience...  :-\
Title: Re: Games you wish existed
Post by: WillowLuman on February 18, 2013, 12:58:30 am
May get some crap for this but a hunger games (or similar, doesn't have to follow the lore but something very similar.) roguelike. I wish I had more programming experience...  :-\

DF arena mode, if you go long enough.
Title: Re: Games you wish existed
Post by: Draco18s on February 18, 2013, 10:40:07 am
A fallout-style RPG set on a depopulated asteroid colony where you can be human, cyborg, or android, and it has a decompression mechanic for indoor areas if something punches a hole.

With or without Dwarf Fortress levels of contact area?

The pin has punctured Space Station 22's hull!
Everything in the room is ground into meat paste!

Decompression, even in space, is rarely that exciting.

https://www.youtube.com/watch?v=4yG2h1aDB6k (Mythbusters, using an airplane)
Title: Re: Games you wish existed
Post by: WillowLuman on February 18, 2013, 04:19:30 pm
A fallout-style RPG set on a depopulated asteroid colony where you can be human, cyborg, or android, and it has a decompression mechanic for indoor areas if something punches a hole.

With or without Dwarf Fortress levels of contact area?

The pin has punctured Space Station 22's hull!
Everything in the room is ground into meat paste!

Decompression, even in space, is rarely that exciting.

https://www.youtube.com/watch?v=4yG2h1aDB6k (Mythbusters, using an airplane)

I was thinking more like you blow out a window with a grenade, all the humans/cyborgs not wearing the right gear start asphyxiating, small objects get sucked outside, flamethrowers stop working, etc.
Title: Re: Games you wish existed
Post by: 10ebbor10 on February 18, 2013, 04:30:31 pm
A flamethrower made for use in space would include it's own oxygen, windows should be stronger, and androids need to breath to(Processor cooling is important*).

*Liquid cooling doesn't help, as they still need to dump the heat someway, and vacuum makes a pretty good isolator.
Title: Re: Games you wish existed
Post by: Remuthra on February 18, 2013, 04:32:14 pm
A flamethrower made for use in space would include it's own oxygen, windows should be stronger, and androids need to breath to(Processor cooling is important*).

*Liquid cooling doesn't help, as they still need to dump the heat someway, and vacuum makes a pretty good isolator.
Couldn't an emergency system using the cold of space to dump heat work?
Title: Re: Games you wish existed
Post by: TheBronzePickle on February 18, 2013, 04:36:32 pm
Liquid cooling can still work, they'd just need high surface area radiators so they could use radiant heat in vacuum conditions.

Couldn't an emergency system using the cold of space to dump heat work?

Space is not cold. Space is empty, but the handful of particles that do roam it are extremely hot compared to what we'd ever be used to on Earth. They're just way too small to transfer much heat.
Title: Re: Games you wish existed
Post by: 10ebbor10 on February 18, 2013, 04:40:46 pm
They only working cooling is radiation (Ie, giant radiators*) or evaporation(dumping liquids that then evaporate cooling the droid).

Oh, and actually space particles are generally very cold. Like 4 degrees Kelvin. Problem is there aren't any around.

*Ie, Wings in space
Title: Re: Games you wish existed
Post by: TheBronzePickle on February 18, 2013, 04:43:37 pm
Oh, yeah, they're fast, not hot.

Even so, for heating or cooling they're practically useless. Which is why you use high surface area, so there's plenty of area for radiant heat to radiate with radiation.
Title: Re: Games you wish existed
Post by: Graven on February 18, 2013, 04:45:40 pm
If someone makes a Warhammer 40K themed Planetside 2, along with the business model and everything, I don't think I'd play anything else for... well, for quite a long time.

Makes me kinda sad Games' Workshop is actively opposed to making money out of their IP.
Title: Re: Games you wish existed
Post by: Remuthra on February 18, 2013, 04:47:30 pm
What if the ship itself had a radiation based cooling system that could be used to dump heat into.
Title: Re: Games you wish existed
Post by: WillowLuman on February 18, 2013, 05:27:16 pm
A flamethrower made for use in space would include it's own oxygen, windows should be stronger, and androids need to breath to(Processor cooling is important*).

*Liquid cooling doesn't help, as they still need to dump the heat someway, and vacuum makes a pretty good isolator.

It's a depopulated astroid/lunar colony, the only people/droids would be scavengers/fugitives, so they'd be the ones making ad-hoc flamethrowers. Flamethrowers wouldn't be designed to work in space anyway, since some more advanced energy weapon would be better. It's a freaking grenade, not being able to withstand a grenade (designed to blow things to dust) does not a poorly designed pane of glass make, even if it's a foot thick to protect from micrometeorites. We have space robots and computers in real life already, don't need a constant air cooling supply. They just radiate thermal energy into space.

Even if the androids just overheat without air coolant, they still would last for far longer than a human when the air gets sucked out. Humans get maybe 40 seconds in near-vaccum before they're incapacitated/dead from embolism, robot has to process for a while before the overheating becomes crippling (and not taking into account the obvious future setting, with more energy efficient computers. Or, hell, androids in the first place.)



I'm thinking how cool a survival RPG would be here, though, having to look out for places to replenish/purify your air supply, as well as recharging your gadgets, refueling whatever uses combustibles, getting food and water, and finding a safe place to sleep. And you'd have to think strategically about using explosives and whether or not to rush into a firefight, since you've got to be careful about the integrity of your space suit or whatever building you're in. Robots might not have to worry as much about about air and food, but they'd still have to find energy to power themselves and would still have to shelter from cosmic radiation.
Title: Re: Games you wish existed
Post by: Biowraith on February 18, 2013, 06:33:55 pm
If someone makes a Warhammer 40K themed Planetside 2, along with the business model and everything, I don't think I'd play anything else for... well, for quite a long time.

Makes me kinda sad Games' Workshop is actively opposed to making money out of their IP.
I've thought this more than once.  Although I do wonder if such a game might have issues when it comes to factions - maybe too many of them to ensure an even spread of population (and the inevitable dismay if they limit it and don't include your favourite(s)).
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on February 18, 2013, 08:10:39 pm
An FTL-like with expanded objectives: a world map, expanded systems such as cargo bays and free-world roaming. You could play as a cargo hauler, selling wares from star to star, fighting off pirates and making money, as a pirate, attacking commercial ships and living off of others, or even a mercenary.


Cargo bays to carry supplies, giant prototype weapons, even mecha combat- yes, you can have space mecha battles if you have the bay for it- all rendered with pixels! So that anyone with a processor can play it.
Title: Re: Games you wish existed
Post by: Parsely on February 18, 2013, 10:21:16 pm
And you'd have to think strategically about using explosives and whether or not to rush into a firefight, since you've got to be careful about the integrity of your space suit or whatever building you're in.
Yeah. I can imagine sweating pretty hard in a standoff wherein you and your opponent are both well-armed, but neither one of you wishes to damage the shelter you're disagreeing over. Whoever walks away is going to die, but if one of you shoots and misses, then its game over for all involved.
Title: Re: Games you wish existed
Post by: Graknorke on February 18, 2013, 10:37:57 pm
all rendered with pixels!

But I want a game compatible with my new holographic projector  :(
Title: Re: Games you wish existed
Post by: WillowLuman on February 18, 2013, 11:02:52 pm
And you'd have to think strategically about using explosives and whether or not to rush into a firefight, since you've got to be careful about the integrity of your space suit or whatever building you're in.
Yeah. I can imagine sweating pretty hard in a standoff wherein you and your opponent are both well-armed, but neither one of you wishes to damage the shelter you're disagreeing over. Whoever walks away is going to die, but if one of you shoots and misses, then its game over for all involved.

Well, that's where small arms as opposed to explosives would come in. Or stealth, melee fighting, etc. But if someone has a high-powered rifle or a grenade, environmental destruction time XD
Title: Re: Games you wish existed
Post by: Draco18s on February 18, 2013, 11:51:45 pm
Liquid cooling can still work, they'd just need high surface area radiators so they could use radiant heat in vacuum conditions.

Couldn't an emergency system using the cold of space to dump heat work?

Space is not cold. Space is empty, but the handful of particles that do roam it are extremely hot compared to what we'd ever be used to on Earth. They're just way too small to transfer much heat.

The only heat you'd be venting into space is black-body radiation.  If the rate of radiated heat in the form of light (albeit at very low wavelengths) exceeds the rate at which the android is creating it (this will likely vary based on temperature as well: hotter the outer skin, the faster the heat will bleed off as light) and the point at which this occurs is colder than the critical heat level of the android's components, then it would function "just fine" in a vacuum.
Title: Re: Games you wish existed
Post by: WillowLuman on February 19, 2013, 12:13:45 am
Again, we already have computers and robots in space. Namely, every single satellite ever launched. If computers didn't function in vacuum due to lack of air exchange for cooling, then none of our space technology would ever have worked. And yet, it does, some of it for decades now.
Title: Re: Games you wish existed
Post by: lordcooper on February 19, 2013, 12:17:07 am
Space doesn't really exist, it was filmed in Hollywood with special effects ::)
Title: Re: Games you wish existed
Post by: WillowLuman on February 19, 2013, 12:22:34 am
While we're on the subject of sci-fi, an FPS or RTS where you play as UNIT in the future, and in the later part of the game you fight Daleks

Or UNIT maybe becomes part of UNSC or ONI :D
Title: Re: Games you wish existed
Post by: Ibid Straydrink on February 19, 2013, 12:30:14 am
An Assassin's Creed game that genuinely emphasized the stealth and sabotage elements (rather than relying on the enemy's amnesia), and didn't make you play idiotic mini-games. >_>
Title: Re: Games you wish existed
Post by: Sirus on February 19, 2013, 12:41:37 am
Have you tried the Hitman series? Although you can blaze away through the levels if you want, the game rewards careful planning, hiding in plain sight via disguise, and some of the best ways to eliminate your targets involved acts of sabotage that were virtually untraceable to you. No minigames either, at least not in Blood Money.
Title: Re: Games you wish existed
Post by: Scelly9 on February 19, 2013, 12:42:55 am
Have you tried the Hitman series? Although you can blaze away through the levels if you want, the game rewards careful planning, hiding in plain sight via disguise, and some of the best ways to eliminate your targets involved acts of sabotage that were virtually untraceable to you. No minigames either, at least not in Blood Money.
It's also freaking hard if you don't play on novice.
Title: Re: Games you wish existed
Post by: Sirus on February 19, 2013, 12:45:12 am
Have you tried the Hitman series? Although you can blaze away through the levels if you want, the game rewards careful planning, hiding in plain sight via disguise, and some of the best ways to eliminate your targets involved acts of sabotage that were virtually untraceable to you. No minigames either, at least not in Blood Money.
It's also freaking hard if you don't play on novice.
You say that as though it was a bad thing :P
Title: Re: Games you wish existed
Post by: Scelly9 on February 19, 2013, 12:45:47 am
Have you tried the Hitman series? Although you can blaze away through the levels if you want, the game rewards careful planning, hiding in plain sight via disguise, and some of the best ways to eliminate your targets involved acts of sabotage that were virtually untraceable to you. No minigames either, at least not in Blood Money.
It's also freaking hard if you don't play on novice.
You say that as though it was a bad thing :P
Nah, that was one of the pros :P
Title: Re: Games you wish existed
Post by: Draco18s on February 19, 2013, 12:46:05 am
Again, we already have computers and robots in space. Namely, every single satellite ever launched. If computers didn't function in vacuum due to lack of air exchange for cooling, then none of our space technology would ever have worked. And yet, it does, some of it for decades now.

Like I said, it all depends on the amount of heat lost due to black body radiation.  An android may well produce more heat than a satellite does.
(For reference, if a human is exposed to a vacuum, they'd pretty much boil--except the eyes, lips and tongue, which due to the extreme low pressures the water-liquids on them would evaporate, causing them to freeze).
Title: Re: Games you wish existed
Post by: Scelly9 on February 19, 2013, 12:48:34 am
Again, we already have computers and robots in space. Namely, every single satellite ever launched. If computers didn't function in vacuum due to lack of air exchange for cooling, then none of our space technology would ever have worked. And yet, it does, some of it for decades now.

Like I said, it all depends on the amount of heat lost due to black body radiation.  An android may well produce more heat than a satellite does.
(For reference, if a human is exposed to a vacuum, they'd pretty much boil--except the eyes, lips and tongue, which due to the extreme low pressures the water-liquids on them would evaporate, causing them to freeze).
The exposed liquids would boil, but not freeze. The rest of the liquids wouldn't do anything unless you had a cut or something, in which case goodbye blood.
Title: Re: Games you wish existed
Post by: Parsely on February 19, 2013, 12:53:33 am
Again, we already have computers and robots in space. Namely, every single satellite ever launched. If computers didn't function in vacuum due to lack of air exchange for cooling, then none of our space technology would ever have worked. And yet, it does, some of it for decades now.

Like I said, it all depends on the amount of heat lost due to black body radiation.  An android may well produce more heat than a satellite does.
(For reference, if a human is exposed to a vacuum, they'd pretty much boil--except the eyes, lips and tongue, which due to the extreme low pressures the water-liquids on them would evaporate, causing them to freeze).
The exposed liquids would boil, but not freeze. The rest of the liquids wouldn't do anything unless you had a cut or something, in which case goodbye blood.
Awesome. Can we get this thread back on the rails please?
Title: Re: Games you wish existed
Post by: WillowLuman on February 19, 2013, 01:33:39 am
Again, we already have computers and robots in space. Namely, every single satellite ever launched. If computers didn't function in vacuum due to lack of air exchange for cooling, then none of our space technology would ever have worked. And yet, it does, some of it for decades now.

Like I said, it all depends on the amount of heat lost due to black body radiation.  An android may well produce more heat than a satellite does.
(For reference, if a human is exposed to a vacuum, they'd pretty much boil--except the eyes, lips and tongue, which due to the extreme low pressures the water-liquids on them would evaporate, causing them to freeze).
The exposed liquids would boil, but not freeze. The rest of the liquids wouldn't do anything unless you had a cut or something, in which case goodbye blood.
The water in your blood would begin expanding, and the nitrogen and other gasses would fall out of solution. It is called embulism, and is very dangerous. Holding your breath might cause the lungs to rupture. Anyway, ten seconds and you're incapacitated, a minute and a half and you're guaranteed fatally damaged.

But enough on that.

A game in a massive procedurally generated network of sewers.
Title: Re: Games you wish existed
Post by: Draco18s on February 19, 2013, 09:09:38 am
The exposed liquids would boil, but not freeze. The rest of the liquids wouldn't do anything unless you had a cut or something, in which case goodbye blood.

They would vaporize, yes.  Taking large amounts of HEAT with them.  What you'd be left with would essentially be frozen.

http://www.youtube.com/watch?v=lD08CuUi_Ek#t=526s
Title: Re: Games you wish existed
Post by: BlindKitty on February 19, 2013, 10:51:47 am
I recently put my hands on Red Faction: Guerilla, and with it, there comes an idea. All MMOFPSes right now are pretty much symmetric - whether you are a Marine, or a Muslim insurgent; terrorist or counter-terrorist; Russian or American - it doesn't matter. You have the same - or very similar - weapons and capabilities. And number of participants on both sides is equal. And my dream is about an asymmetric game. Where both sides are vastly different, and struggle for domination on - for example - some planet lost in vast space of Human Empire...

Let's say that there are HEDF (Human Empire Defense Forces) - using numerous, but fragile and not very dangerous robots, who rule with iron fist and utter disregard for citizens; and PFF (Planetary Freedom Fighters) - who are low in numbers, but with technology and power armors and stuff, making each one very dangerous, who try to wrestle the control from HEDF.
PFF players would have one soldier each, gaining technology, weapons, armor and supplies, growing in skill; HEDF players would be brains-in-jars, controlling number of expendable drones; among their upgrades would be military rank, allowing them to control more drones, various upgrades for drone squads and such.
HEDF players would have established bases, convoy routes between them, various outpost and checkpoints, and need to defend them, while searching for PFF players hidden caves, masked camps and little piles of weapons under rocks; to enforce their will on the planet, they would have to create new jars-for-brains, points from which their control over drones can be maintained. Those jars, bases, convoys etc. would be a target for PFF, who would try not only to destroy it all, but also gather whatever they lack - technology and supplies.
Also, massive, Planetside 2 - style servers. HEDF calling reinforcements from distant parts of the planet when under heavy attack (and therefore, feinting attacks to drag the much needed defense elsewhere). Ambushes on jars-transporting convoys. And more dakka, finally.

Well, come to think of it... Procedurally generated new sectors of the planet, as number of players grow? Player-built bases and outposts? Player-driven convoys with actual, useful in-game materials, not just automated every-six-hours convoys? AI citizens - paying taxes to HEDF, but secretly hating them? Who everyone wants to protect... Or at least says so?

Is this only my dream, or someone else thinks alike? :)
Title: Re: Games you wish existed
Post by: Scoops Novel on February 19, 2013, 10:57:14 am
If someone makes a Warhammer 40K themed Planetside 2, along with the business model and everything, I don't think I'd play anything else for... well, for quite a long time.

Makes me kinda sad Games' Workshop is actively opposed to making money out of their IP.
I've thought this more than once.  Although I do wonder if such a game might have issues when it comes to factions - maybe too many of them to ensure an even spread of population (and the inevitable dismay if they limit it and don't include your favourite(s)).

Oho? They got to that egg before you did. It was in the works, but i think THQ had money troubles and it was changed to an rpg. I dont know whats happened to it in the current toss up though. I'll eat my hat if someone doesn't do something with clang and a moddable space sim when they come out.
Title: Re: Games you wish existed
Post by: TripJack on February 19, 2013, 11:31:48 am
i with there was a SWAT 5
Title: Re: Games you wish existed
Post by: Biowraith on February 19, 2013, 03:02:37 pm
If someone makes a Warhammer 40K themed Planetside 2, along with the business model and everything, I don't think I'd play anything else for... well, for quite a long time.

Makes me kinda sad Games' Workshop is actively opposed to making money out of their IP.
I've thought this more than once.  Although I do wonder if such a game might have issues when it comes to factions - maybe too many of them to ensure an even spread of population (and the inevitable dismay if they limit it and don't include your favourite(s)).

Oho? They got to that egg before you did. It was in the works, but i think THQ had money troubles and it was changed to an rpg. I dont know whats happened to it in the current toss up though. I'll eat my hat if someone doesn't do something with clang and a moddable space sim when they come out.
There wasn't a huge amount of information on the WH40K MMO, but what I did read didn't make it sound terribly Planetside-like, it sounded more like the standard PvE/PvP dual model of MMO.  Might've still been fun (and if the single-player redirect survives THQ's crash and burn, it might still be fun), but it didn't sound like it was going to fulfil that particular desire.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 20, 2013, 08:25:17 pm
A faithful remake of The Legend of Zelda II, using the Smash Bros. engine. Preferably Melee, that's my favorite in the series so far :P
Title: Re: Games you wish existed
Post by: Graknorke on February 20, 2013, 08:39:43 pm
Another Animal Crossing game that has a good soundtracks and also creates nostalgia.
I feel like Wild World's soundtrack is probably the best so far, since the Wii one was basically the same.
Title: Re: Games you wish existed
Post by: Goobly on February 21, 2013, 09:49:58 am
Another Animal Crossing game that has a good soundtracks and also creates nostalgia.
I feel like Wild World's soundtrack is probably the best so far, since the Wii one was basically the same.

I like the Gamecube's soundtrack way better to be honest.
Title: Re: Games you wish existed
Post by: Graknorke on February 21, 2013, 09:53:55 am
Another Animal Crossing game that has a good soundtracks and also creates nostalgia.
I feel like Wild World's soundtrack is probably the best so far, since the Wii one was basically the same.

I like the Gamecube's soundtrack way better to be honest.
I felt like the more energetic track of the Gamecube AC didn't fit the game too well. It's a slow game and I preferred the calmer soundtrack to match.
Title: Re: Games you wish existed
Post by: Goobly on February 21, 2013, 09:56:37 am
Another Animal Crossing game that has a good soundtracks and also creates nostalgia.
I feel like Wild World's soundtrack is probably the best so far, since the Wii one was basically the same.

I like the Gamecube's soundtrack way better to be honest.
I felt like the more energetic track of the Gamecube AC didn't fit the game too well. It's a slow game and I preferred the calmer soundtrack to match.

Could just be nostalgia masking my opinion, I have fond memories of waking up early and being greeted by the early music as I start playing. I haven't played the newest one on the 3DS but the Wii one wasn't that great...they removed more stuff than they added.
Title: Re: Games you wish existed
Post by: timferius on February 21, 2013, 02:04:44 pm
Another Animal Crossing game that has a good soundtracks and also creates nostalgia.
I feel like Wild World's soundtrack is probably the best so far, since the Wii one was basically the same.

I like the Gamecube's soundtrack way better to be honest.
I felt like the more energetic track of the Gamecube AC didn't fit the game too well. It's a slow game and I preferred the calmer soundtrack to match.

Could just be nostalgia masking my opinion, I have fond memories of waking up early and being greeted by the early music as I start playing. I haven't played the newest one on the 3DS but the Wii one wasn't that great...they removed more stuff than they added.

Well, when I was a kid, I have fond memories of waking up early just to watch the computer screensaver. It was this guy, on an island, and he'd stand there, then every 30 seconds or so he'd do something different. Hmm, I should post that in the lost name of game thread and see if anyone can find me that screensaver...
Title: Re: Games you wish existed
Post by: Graknorke on February 21, 2013, 04:02:41 pm
Another Animal Crossing game that has a good soundtracks and also creates nostalgia.
I feel like Wild World's soundtrack is probably the best so far, since the Wii one was basically the same.

I like the Gamecube's soundtrack way better to be honest.
I felt like the more energetic track of the Gamecube AC didn't fit the game too well. It's a slow game and I preferred the calmer soundtrack to match.

Could just be nostalgia masking my opinion, I have fond memories of waking up early and being greeted by the early music as I start playing. I haven't played the newest one on the 3DS but the Wii one wasn't that great...they removed more stuff than they added.
Well, I was a bit late for the Gamecube, but I did get the DS pretty soon after it came out, and the first game was Animal Crossing Wild World. The DS was my first portable console, which meant that unlike the Playstation, I could play it in bed and nobody would be able to stop me. And play it in bed I did.
And so the night music in Wild World is nostalgia fuel for me.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on February 21, 2013, 04:53:22 pm
Another Animal Crossing game that has a good soundtracks and also creates nostalgia.
I feel like Wild World's soundtrack is probably the best so far, since the Wii one was basically the same.

I like the Gamecube's soundtrack way better to be honest.
I felt like the more energetic track of the Gamecube AC didn't fit the game too well. It's a slow game and I preferred the calmer soundtrack to match.

Could just be nostalgia masking my opinion, I have fond memories of waking up early and being greeted by the early music as I start playing. I haven't played the newest one on the 3DS but the Wii one wasn't that great...they removed more stuff than they added.
Well, I was a bit late for the Gamecube, but I did get the DS pretty soon after it came out, and the first game was Animal Crossing Wild World. The DS was my first portable console, which meant that unlike the Playstation, I could play it in bed and nobody would be able to stop me. And play it in bed I did.
And so the night music in Wild World is nostalgia fuel for me.

The response in my head was "What about the Gameboy Pocket?!" and then I was struck with the sudden realization that I am getting older... o.O

Speaking of nostalgia, I remember when the second generation consoles came out when I was in the fifth grade. Time for Kids had some neat articles, and relating the technological progress to progress toward exploring glorious, undiscovered possibilities and bettering mankind!

Man, the Old World was awesome. :P


I want The Guild 2 combined with Harvest Moon Rune Factory, Minecraft, and maybe Don't Starve in a post-apocalyptic steampunk setting.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on February 21, 2013, 04:53:40 pm
Deleticated.
Title: Re: Games you wish existed
Post by: timferius on February 21, 2013, 05:36:44 pm
Another Animal Crossing game that has a good soundtracks and also creates nostalgia.
I feel like Wild World's soundtrack is probably the best so far, since the Wii one was basically the same.

I like the Gamecube's soundtrack way better to be honest.
I felt like the more energetic track of the Gamecube AC didn't fit the game too well. It's a slow game and I preferred the calmer soundtrack to match.

Could just be nostalgia masking my opinion, I have fond memories of waking up early and being greeted by the early music as I start playing. I haven't played the newest one on the 3DS but the Wii one wasn't that great...they removed more stuff than they added.
Well, I was a bit late for the Gamecube, but I did get the DS pretty soon after it came out, and the first game was Animal Crossing Wild World. The DS was my first portable console, which meant that unlike the Playstation, I could play it in bed and nobody would be able to stop me. And play it in bed I did.
And so the night music in Wild World is nostalgia fuel for me.

The response in my head was "What about the Gameboy Pocket?!" and then I was struck with the sudden realization that I am getting older... o.O

Speaking of nostalgia, I remember when the second generation consoles came out when I was in the fifth grade. Time for Kids had some neat articles, and relating the technological progress to progress toward exploring glorious, undiscovered possibilities and bettering mankind!

Man, the Old World was awesome. :P


I want The Guild 2 combined with Harvest Moon Rune Factory, Minecraft, and maybe Don't Starve in a post-apocalyptic steampunk setting.


There there, you're not getting old, everyone else is just getting younger. But ya, I remeber getting my gameboy pocket in the hospital. I didn't have the old clunky gameboy before that, but I had a friend who did. I also remeber marvelling at the graphics on my SNES, I kid you not. You could barely see the pixels! It was intense stuff man.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 21, 2013, 05:47:48 pm
Anyone remember the giant cheat console things that were as big as the gameboy?

Anyways, I'd like a non cube-based minecraft, frankly people make awesome stuff, and with the power of 360 degrees of rotation and maybe some non cube-based building mats (3d part editor?) I think some pure amazingness would happen.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on February 21, 2013, 06:54:17 pm
theres lords of uberdark, which i backed back then when we trusted kickstarter... development has been kinda slow and unimpressive
Title: Re: Games you wish existed
Post by: Korbac on February 21, 2013, 07:01:20 pm
If I were you I'd treat kickstarter as either donating to charity or gambling - you're supporting a (theoretically) good cause, or you're *spending* money for fun. In either case, don't really expect anything physical back out of it.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on February 21, 2013, 07:37:45 pm
yeah, we all know that by now
Title: Re: Games you wish existed
Post by: WillowLuman on February 21, 2013, 10:23:50 pm
An alternate western, 1st person open-ended RPG where there are things like dragons in the Sierra Nevadas. Aw hell, that sounds like an idea for a Skyrim total conversion...

An Elder Scrolls game with a naval combat mechanic, or any large-scale combat mechanic if you become a commander of some sort.
Title: Re: Games you wish existed
Post by: NRDL on February 21, 2013, 11:07:44 pm
A whale harpoon hunting simulator, with DF like history and historically important characters.

Title: Re: Games you wish existed
Post by: WillowLuman on February 21, 2013, 11:34:43 pm
A whale harpoon hunting simulator, with DF like history and historically important characters.
Or something like Oregon trail, but for the Northwest Passage, and you invariably die at the end.
Title: Re: Games you wish existed
Post by: NRDL on February 21, 2013, 11:48:54 pm
I'd certainly love to play as Captain Ahab. 
Title: Re: Games you wish existed
Post by: WillowLuman on February 22, 2013, 12:04:18 am
Something both fun and which doesn't distract me while I'm trying to finish a paper.
Title: Re: Games you wish existed
Post by: timferius on February 22, 2013, 07:04:01 am
An alternate western, 1st person open-ended RPG where there are things like dragons in the Sierra Nevadas. Aw hell, that sounds like an idea for a Skyrim total conversion...

An Elder Scrolls game with a naval combat mechanic, or any large-scale combat mechanic if you become a commander of some sort.

All I want is an Elder Scrolls game with an actual realistic amount of people. Armies of more then 10 men, massive castles, more than 30 people living in a city.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on February 22, 2013, 07:08:29 am
Anything not developed by Bethesda then?
Title: Re: Games you wish existed
Post by: Korbac on February 22, 2013, 07:55:10 am
An alternate western, 1st person open-ended RPG where there are things like dragons in the Sierra Nevadas. Aw hell, that sounds like an idea for a Skyrim total conversion...

An Elder Scrolls game with a naval combat mechanic, or any large-scale combat mechanic if you become a commander of some sort.

All I want is an Elder Scrolls game with an actual realistic amount of people. Armies of more then 10 men, massive castles, more than 30 people living in a city.

GPU needs to become better before that can happen methinks, but eventually it will. :)
Title: Re: Games you wish existed
Post by: Graknorke on February 22, 2013, 08:44:24 am
An alternate western, 1st person open-ended RPG where there are things like dragons in the Sierra Nevadas. Aw hell, that sounds like an idea for a Skyrim total conversion...

An Elder Scrolls game with a naval combat mechanic, or any large-scale combat mechanic if you become a commander of some sort.

All I want is an Elder Scrolls game with an actual realistic amount of people. Armies of more then 10 men, massive castles, more than 30 people living in a city.

GPU needs to become better before that can happen methinks, but eventually it will. :)
Specifically console GPUs.
Because they keep making games with console releases in mind just as much as for PC. So they have to limit what they do to make sure consoles can run it. Which is kind of unfortunate. There are plenty of games that allow for huge armies, it's just that TES doesn't have any of them.
Title: Re: Games you wish existed
Post by: Rose on February 22, 2013, 01:10:47 pm
Fortunately, the PS4 is as good as a current mid-range PC, so that should help.

Dunno what the new Xbox is gonna be like, though.
Title: Re: Games you wish existed
Post by: Onlyhestands on February 22, 2013, 03:27:41 pm
Here's one I'd like to see.
An open world rpg based on Ancient Greece and it's myths. It wouldn't necessarily be actually set in a historical Greece(I think that would be a bit restrictive) but have heavy themes of it. Of course it'd have to have a good seafaring element to it as well.

There are tons of monsters and enemies that could be based off the myths. You could gain favor with particular gods by doing tasks for them, and if you please them they would grant you boons, perhaps with items, blessings, and abilities. You could also recruit followers of that particular deity if you get in good enough favor with him/her. However, you would also run the risk of pissing off one of the gods, and they would try to curse you, or send their followers and monsters after you. Imagine saving a town from some marauding monster only to find out it was X goddess' favorite pet and now shes bent on ruining your life. You especially wouldn't want to wantonly slaughter a god's followers at a temple or something. The gods would always be competing with each other on the mortal plain, using heroes such as yourself as proxies.

Additionally there would be several city states. I'd like a map around as big as one of the last 3 tes games, but instead of a bunch of "cities" that feel like walled off towns there would only be a few well developed cities, as well as a few smaller towns scattered around. You could do freelance work for any or all of them, or dedicate yourself to one city and help it achieve superiority over the others. Perhaps you could represent one of the cities in some sort of contest with the other cities. Or you could just wander around the country side either helping people or terrorizing them. In addition to monsters there would be bandits and marauders of course, and you could either fight or ally yourself with demigods.

Mainly I'd really just like to run around with a spear and shield, smiting Greek mythological creatures. There would be a lot of character advancement, with you going from zero to hero.
Title: Re: Games you wish existed
Post by: Scelly9 on February 22, 2013, 04:41:29 pm
A city simulator. I want to be able to walk around, nudge someone in front of a bus, follow the ambulance as they try to save them, hear the phonecall that's made to the wife, watch as the wife doesn't show up for work and someone doesn't get their pills because of it, then hide in a corner while he pulls a gun in a crowded building.
Title: Re: Games you wish existed
Post by: loose nut on February 22, 2013, 04:46:20 pm
The Greece RPG sounds fun:

Here's one I just thought of: a Civ game or Civ mod with alternate tech trees, and whichever one you wind up going down is (ideally, I SUPPOSE you could choose but that'd ruin the fun) randomly selected. Will your world become a steampunk world? Will androids become possible with roughly 1960s technology in other areas? Does Mars, in fact, have intelligent life? Does magic turn out to be real? FTL? Alchemical transmutation? Do humans wind up evolving into something else? Do aliens land? Maybe, like, 10 or 12 different futures.

It would definitely make the end-game more interesting. :D
Title: Re: Games you wish existed
Post by: Onlyhestands on February 22, 2013, 04:51:01 pm
The Greece RPG sounds fun:

Here's one I just thought of: a Civ game or Civ mod with alternate tech trees, and whichever one you wind up going down is (ideally, I SUPPOSE you could choose but that'd ruin the fun) randomly selected. Will your world become a steampunk world? Will androids become possible with roughly 1960s technology in other areas? Does Mars, in fact, have intelligent life? Does magic turn out to be real? FTL? Alchemical transmutation? Do humans wind up evolving into something else? Do aliens land? Maybe, like, 10 or 12 different futures.

It would definitely make the end-game more interesting. :D
That could be pretty fun although I could see a lot of savescumming if some of the paths aren't as good as the others.
Title: Re: Games you wish existed
Post by: Hoverdog on February 22, 2013, 05:16:32 pm
Master of Magic 2.

A modern Darklands reimagination that maintains the randomness and feel of the original while improving combat (TURN-BASED!) and accessibility. Or a Darklands/Realms of Arkania hybrid - essentially, an adventuring party simulator.

A game, any game, by reorganized Troika.



Title: Re: Games you wish existed
Post by: itisnotlogical on February 22, 2013, 07:51:34 pm
A shooter with RE4-style controls (with mouse support >:() based on time travel. There aren't any cutscenes; you only get a short briefing from your time-insulated commander about the changes brought about by your activities in the last mission. Most of the story will unfold organically during the missions, a la Half Life. Paying attention to things around you is rewarded, as performing different actions will affect the plot in many unpredictable ways that can be hard to discover.
Title: Re: Games you wish existed
Post by: WillowLuman on February 22, 2013, 08:06:35 pm
And it would have an obligatory mission where you shoot Hitler, changing absolutely nothing for some reason.
Title: Re: Games you wish existed
Post by: Sirus on February 22, 2013, 10:08:21 pm
And it would have an obligatory mission where you shoot Hitler, changing absolutely nothing for some reason.
Hitler decoy. Either you shot the decoy, or the Nazi government claimed you shot a decoy and brought out a replacement.
Title: Re: Games you wish existed
Post by: Onlyhestands on February 22, 2013, 10:23:54 pm
And it would have an obligatory mission where you shoot Hitler, changing absolutely nothing for some reason.
Or you kill him, and the replacement is more competent and wins WWII, causing you to have to go back again and stop your former self from assassinating him.
Title: Re: Games you wish existed
Post by: MrWiggles on February 22, 2013, 10:25:12 pm
I was hoping there was going to be some sorta, 'Send in the Clowns' gif but with Hitler... instead of clowns.
Title: Re: Games you wish existed
Post by: Kadzar on February 22, 2013, 10:31:39 pm
I just remembered an idea that came up at my D&D game some weeks ago:

There needs to be some sort of wrestling game made in the style of the Saint's Row series, where you can make and customize your own wrestler, competing in tournaments and getting into fights outside of the ring, leading to grudge matches. And, of course, you'd be able to completely customize your costume and moveset (possibly even being able to create your own moves) and voice (there would absolutely need to be one that insists on calling everyone "brother".)
Title: Re: Games you wish existed
Post by: Graknorke on February 22, 2013, 10:34:36 pm
I just remembered an idea that came up at my D&D game some weeks ago:

There needs to be some sort of wrestling game made in the style of the Saint's Row series, where you can make and customize your own wrestler, competing in tournaments and getting into fights outside of the ring, leading to grudge matches. And, of course, you'd be able to completely customize your costume and moveset (possibly even being able to create your own moves) and voice (there would absolutely need to be one that insists on calling everyone "brother".)
I don't want to do this...
But... http://www.mdickie.com/downloads.htm (http://www.mdickie.com/downloads.htm)
Title: Re: Games you wish existed
Post by: Kadzar on February 23, 2013, 12:19:34 am
I just remembered an idea that came up at my D&D game some weeks ago:

There needs to be some sort of wrestling game made in the style of the Saint's Row series, where you can make and customize your own wrestler, competing in tournaments and getting into fights outside of the ring, leading to grudge matches. And, of course, you'd be able to completely customize your costume and moveset (possibly even being able to create your own moves) and voice (there would absolutely need to be one that insists on calling everyone "brother".)
I don't want to do this...
But... http://www.mdickie.com/downloads.htm (http://www.mdickie.com/downloads.htm)
You are a bad person and you should feel bad.
Title: Re: Games you wish existed
Post by: Graknorke on February 23, 2013, 06:27:11 am
I just remembered an idea that came up at my D&D game some weeks ago:

There needs to be some sort of wrestling game made in the style of the Saint's Row series, where you can make and customize your own wrestler, competing in tournaments and getting into fights outside of the ring, leading to grudge matches. And, of course, you'd be able to completely customize your costume and moveset (possibly even being able to create your own moves) and voice (there would absolutely need to be one that insists on calling everyone "brother".)
I don't want to do this...
But... http://www.mdickie.com/downloads.htm (http://www.mdickie.com/downloads.htm)
You are a bad person and you should feel bad.
I know, but at least once of his games does actually have all of those things.
Title: Re: Games you wish existed
Post by: Nivim on February 23, 2013, 01:14:30 pm
Honestly, I think a Harry Potter MMORPG would be pretty sweet. It should emphasize problem solving and teamwork over "kill X amount of monster Y and bring Z drop". You pick your House and gain experience in working with different areas of magic.
Or, I suppose this could do just as well outside the HP universe. The important bits are, you should advance solely or most quickly by beating up monsters (if that's the case, why are you going to school?), and the school should be huge and you should have free reign to explore it and the surrounding area. (Although maybe it shouldn't be quite a wide open sandbox, per say. Some portions of the school and the world should be unlocked gradually throughout the game(s).)
I recommend that you think on this idea more seriously after you read Harry Potter and the Methods of Rationality (http://hpmor.com).

Because holyshit it does awesome things with the HP universe, pokes fun at the books, and takes the plot where it wants to go.  You'd want to design a game where those possibilities exist, as well as even more.
Not just where those possibilities exist, but where Greater Harry has already finished all his 7 epic years of Hogwarts without dieing or being exiled and has sent the entire government and magical world into progressive chaos! Suddenly, your magical schooling is no longer a goal in itself but instead one epic tutorial you barely notice is even a tutorial that prepares you for fighting the deathless war in service of the glorious Light Lord Scientist Potter-Evans-Verres! In which your job is to use your many powers of technology and magic to break down the masquerade, overthrow the corrupt, and bring about a new age of understanding and wonder.

 Which, of course, primarily values making good choices a la King of Dragon Pass and Planescape:Torment, but with other interesting game systems either cloaking it (such as a first-person shooter mode for missions, schools games, or the School Armies) or acting as resources for it (like the ad-lib magic systems in those forum games lately (http://www.bay12forums.com/smf/index.php?topic=119572.0) and long ago (http://www.bay12forums.com/smf/index.php?topic=64791.0), where experimentation is key*). It would make a hard game...a thoughtful game...a game that makes you greater than you were before; much like the work it would be based on. (Not the work the work is based on; that's too much of a children's book).

*I recall published games exist like this, but I can't seem to remember any of them...
Title: Re: Games you wish existed
Post by: Draco18s on February 23, 2013, 01:45:45 pm
Not just where those possibilities exist, but where Greater Harry has already finished all his 7 epic years of Hogwarts without dieing or being exiled and has sent the entire government and magical world into progressive chaos! Suddenly, your magical schooling is no longer a goal in itself but instead one epic tutorial you barely notice is even a tutorial that prepares you for fighting the deathless war in service of the glorious Light Lord Scientist Potter-Evans-Verres! In which your job is to use your many powers of technology and magic to break down the masquerade, overthrow the corrupt, and bring about a new age of understanding and wonder.

 Which, of course, primarily values making good choices a la King of Dragon Pass and Planescape:Torment, but with other interesting game systems either cloaking it (such as a first-person shooter mode for missions, schools games, or the School Armies) or acting as resources for it (like the ad-lib magic systems in those forum games lately (http://www.bay12forums.com/smf/index.php?topic=119572.0) and long ago (http://www.bay12forums.com/smf/index.php?topic=64791.0), where experimentation is key*). It would make a hard game...a thoughtful game...a game that makes you greater than you were before; much like the work it would be based on. (Not the work the work is based on; that's too much of a children's book).

*I recall published games exist like this, but I can't seem to remember any of them...

Oh god yes.
Title: Re: Games you wish existed
Post by: Putnam on February 23, 2013, 08:27:57 pm
Not just where those possibilities exist, but where Greater Harry has already finished all his 7 epic years of Hogwarts without dieing or being exiled and has sent the entire government and magical world into progressive chaos! Suddenly, your magical schooling is no longer a goal in itself but instead one epic tutorial you barely notice is even a tutorial that prepares you for fighting the deathless war in service of the glorious Light Lord Scientist Potter-Evans-Verres! In which your job is to use your many powers of technology and magic to break down the masquerade, overthrow the corrupt, and bring about a new age of understanding and wonder.

 Which, of course, primarily values making good choices a la King of Dragon Pass and Planescape:Torment, but with other interesting game systems either cloaking it (such as a first-person shooter mode for missions, schools games, or the School Armies) or acting as resources for it (like the ad-lib magic systems in those forum games lately (http://www.bay12forums.com/smf/index.php?topic=119572.0) and long ago (http://www.bay12forums.com/smf/index.php?topic=64791.0), where experimentation is key*). It would make a hard game...a thoughtful game...a game that makes you greater than you were before; much like the work it would be based on. (Not the work the work is based on; that's too much of a children's book).

*I recall published games exist like this, but I can't seem to remember any of them...

Oh god yes.

this is amazing indeed
Title: Re: Games you wish existed
Post by: itisnotlogical on February 23, 2013, 08:55:52 pm
An Elder Scrolls-style fantasy RPG set in something other than the "All-In-One European Fantasy Starter Box". While Skyrim is pretty cool with its vikings, I want to see something really out there that's never been done before. Something along Native American lines, or tribal Africa, or something that I haven't thought of yet. Morrowind is pretty close to what I mean, with the Ashlander tribes, dust storms, volcanoes, and long lonely treks across barren wastelands.
Title: Re: Games you wish existed
Post by: Draco18s on February 23, 2013, 11:35:40 pm
An Elder Scrolls-style fantasy RPG set in something other than the "All-In-One European Fantasy Starter Box". While Skyrim is pretty cool with its vikings, I want to see something really out there that's never been done before. Something along Native American lines, or tribal Africa, or something that I haven't thought of yet. Morrowind is pretty close to what I mean, with the Ashlander tribes, dust storms, volcanoes, and long lonely treks across barren wastelands.

The thing is that people want dragons to punch in the face.

The problem is that AAA doesn't realize that there are mesoamerican dragons.
Title: Re: Games you wish existed
Post by: Glloyd on February 24, 2013, 12:02:51 am
The thing is that people want dragons to punch in the face.

The problem is that AAA doesn't realize that there are mesoamerican dragons.

Just look at any Aztec/Mayan god.
Title: Re: Games you wish existed
Post by: Draco18s on February 24, 2013, 12:25:21 am
The thing is that people want dragons to punch in the face.

The problem is that AAA doesn't realize that there are mesoamerican dragons.

Just look at any Aztec/Mayan god.

Well, obviously.  What I mean is, none of the big companies want to make a game with feathered serpents because "the players want dragons."  They feel they can't take risks, so they don't, and the game ends up a flop.
Title: Re: Games you wish existed
Post by: MrWiggles on February 24, 2013, 12:51:12 am
The thing is that people want dragons to punch in the face.

The problem is that AAA doesn't realize that there are mesoamerican dragons.

Just look at any Aztec/Mayan god.

Well, obviously.  What I mean is, none of the big companies want to make a game with feathered serpents because "the players want dragons."  They feel they can't take risks, so they don't, and the game ends up a flop.
When folks say Dragon, 9 out of ten times, they're talking about european dragons. You have to denote from an NA, and EU prospective, mesiamerican or Chinese dragons.

And the gaming industry does take risk. The issue isnt risk, the issue that Gamers bitch about wanting different things, then wont buy it.

Most new IP fail, and what sells the most are sequels from established franchises. Gamers as a consumer basis have no fuckin idea what they want.
Title: Re: Games you wish existed
Post by: WillowLuman on February 24, 2013, 01:55:27 am
From a South American perspective, people still don't think of Quetzalcoatl when you say "dragon." Just say "Quetzalcoatl" and be done with it.

If you want to start a new IP without having a track record, best bet is with something indie.
Title: Re: Games you wish existed
Post by: Draco18s on February 24, 2013, 05:00:47 am
The thing is that people want dragons to punch in the face.

The problem is that AAA doesn't realize that there are mesoamerican dragons.

Just look at any Aztec/Mayan god.

Well, obviously.  What I mean is, none of the big companies want to make a game with feathered serpents because "the players want dragons."  They feel they can't take risks, so they don't, and the game ends up a flop.
When folks say Dragon, 9 out of ten times, they're talking about european dragons. You have to denote from an NA, and EU prospective, mesiamerican or Chinese dragons.

And the gaming industry does take risk. The issue isnt risk, the issue that Gamers bitch about wanting different things, then wont buy it.

Most new IP fail, and what sells the most are sequels from established franchises. Gamers as a consumer basis have no fuckin idea what they want.

True, there are a lot of dragons.  My point is there are A LOT of kinds of dragons and we keep getting the same ones.

Also, the reason new IP fails is because it isn't carried through.  Corners get cut and mechanics changed to make it more like "what sells," so it end up being crap.  Anything that does come out and isn't crap tends to not be advertised very well/much and the publisher ends up shooting themselves in the foot.

Of course, the same is true for remakes.  They keep getting genericicized into bland mush.  But it sells because "gamers" liked the last one, or hope it is more like the first one, or...

But yes
Title: Re: Games you wish existed
Post by: PanH on February 24, 2013, 05:17:05 am
True, there are a lot of dragons.  My point is there are A LOT of kinds of dragons and we keep getting the same ones.
Man, I've yet to meet any. Am afraid there's not much dragons around here. Lucky you.
Title: Re: Games you wish existed
Post by: Draco18s on February 24, 2013, 11:20:29 am
True, there are a lot of dragons.  My point is there are A LOT of kinds of dragons and we keep getting the same ones.
Man, I've yet to meet any. Am afraid there's not much dragons around here. Lucky you.

Gotta know where to look. ;)
I've even met a couple who are here from off-world,* with various meanings as to what that even means to them.

On the gaming front: western dragons are too stereotypical.  Not enough mold breaking in either the dragons' role or in what kind of dragon.  Find a book called Mistress of Dragons, read that series.  It breaks every single mold I know of in terms of dragon personality and machinations.

*Long story short: I'm pretty sure this one gal I know is not crazy.  She ran into someone else the same age, from another part of the world with the same story.  Not in the "I was abducted by aliens" kind of "me too" but more..."Wait, you were born in [tiny town] the same year I was, went to elementary school at [tiny school], and also went to [small church]?  How did we not run into each other before now?" kind of way.
Title: Re: Games you wish existed
Post by: Glloyd on February 24, 2013, 01:46:05 pm
Exactly my point. Personally, I'd rather fight a feathered serpent than generic European dragon #6.
Title: Re: Games you wish existed
Post by: Sirus on February 24, 2013, 01:54:06 pm
Exactly my point. Personally, I'd rather fight a feathered serpent than generic European dragon #6.
Kinda in agreement. Even an Asian dragon would be a nice change of pace.
Title: Re: Games you wish existed
Post by: Niveras on February 24, 2013, 02:01:21 pm
Most new IP fail, and what sells the most are sequels from established franchises. Gamers as a consumer basis have no fuckin idea what they want.

There is a fallacy in ascribing to every member of a group the disparate opinions of each member of that group, and this fallacy is most clearly obvious when you ask for feedback from 'gamers' (especially games with very high player feedback, like MMOs).

Gamers do know what they, individually, want. If 'gamers' continue to complain after a request was granted, it is not that the same people are moving goalposts (though it could be, depending on how realistic the request was and how faithfully it was met), but new people with new complaints.

You can see the same effect asking large groups about politics. The difference here is that poll results are often first separated into like-minded camps (e.g. left wing/right wing, to use the United States as an example), and then further those opinions are not lumped onto the group entire, but rather expressed as a percentage.
Title: Re: Games you wish existed
Post by: Descan on February 24, 2013, 02:38:42 pm
Yeah. For example, the most vocal gamers could be also a tiny minority. What they want is not what ALL gamers want, what the MAJORITY of gamers want is expressed in what they purchase.

So if you make what the vocal minority wants, they're happy, but you only sell like, ten copies. And if you make what sells, the vocal minority is pissed, but you sell ten million.

I'm not saying this is what it is, but it has some explaining power in that regard.
Title: Re: Games you wish existed
Post by: Niveras on February 24, 2013, 05:42:25 pm
More like, the vocal minority complains about something, so you take steps to address the issues they bring up and they quiet down. But in so doing, another bunch of people are irked by the changes you made, and so begin voicing their displeasure. Two completely separate groups of people, but both labeled as 'gamers' and 'the vocal minority,' causing all feedback to seem irrational.
Title: Re: Games you wish existed
Post by: Scoops Novel on February 24, 2013, 05:46:58 pm
Exactly my point. Personally, I'd rather fight a feathered serpent than generic European dragon #6.
Kinda in agreement. Even an Asian dragon would be a nice change of pace.

Even more irritating wehn they opt for dumb brute European dragons. I'd rather have someone play up the silver tongue for once.
Title: Re: Games you wish existed
Post by: WillowLuman on February 24, 2013, 09:32:35 pm
You talk about breaking the mold, but you want to conform Quetzalcoatl to the mold of a draconic monster to be fought? The mesoamerican god of civilization, the sun, and the wind?
Title: Re: Games you wish existed
Post by: Graknorke on February 24, 2013, 09:42:28 pm
You talk about breaking the mold, but you want to conform Quetzalcoatl to the mold of a draconic monster to be fought? The mesoamerican god of civilization, the sun, and the wind?
But playing villains and fighting gods who bring order is fun.
Title: Re: Games you wish existed
Post by: Draco18s on February 25, 2013, 12:15:29 am
You talk about breaking the mold, but you want to conform Quetzalcoatl to the mold of a draconic monster to be fought? The mesoamerican god of civilization, the sun, and the wind?

Yes and no.
For one, the god of the mesoamerican civilization was the god of a civilization that performed live human sacrifices.
I could totally see a game where you are RandomDude thrown into jail for some minor offense and ends up on the list of Sacrificial Victims and in order to save yourself you've got to fight your way out.  Up to and including Punching God In The Face.

I could also totally see this game ending with you dying anyway.

I.e. it's all about context.
Title: Re: Games you wish existed
Post by: WillowLuman on February 25, 2013, 12:36:08 am
The idea of a sacrifice was that their loss should be a sacrifice, giving up someone dear, not a garbage disposal. The Aztecs always offered someone valuable, usually the son of a noble. They didn't use it as a punishment, as a lowly criminal would be an offensive offer, and the marked victim got the utmost lavish, hedonistic treatment in their final days. The ritualistic cannibalism of the sacrifice afterwards was because their flesh was seen as holy, as of a martyr who had sacrificed their life for others, and those who ate it hoped to gain this holy aspect.

The Aztecs believed that the forces which kept the universe in existence could only be sustained by human blood, whether as food or to replace that which they lost from wounds in constant battle against the end. Not so much that there was a terrible feathered monster which held them hostage to this.

Still, you might be some tribal person captured who does not share the belief system. Alternately, you might try to stop the empire from imploding in on itself from various ethnic differences / defeat those metal-clad four-legged firebreathing monsters / assist your own tribe in throwing off the Aztec yoke.
Title: Re: Games you wish existed
Post by: MrWiggles on February 25, 2013, 06:32:42 am
True, there are a lot of dragons.  My point is there are A LOT of kinds of dragons and we keep getting the same ones.

Also, the reason new IP fails is because it isn't carried through.  Corners get cut and mechanics changed to make it more like "what sells," so it end up being crap.  Anything that does come out and isn't crap tends to not be advertised very well/much and the publisher ends up shooting themselves in the foot.

Of course, the same is true for remakes.  They keep getting genericicized into bland mush.  But it sells because "gamers" liked the last one, or hope it is more like the first one, or...

But yes
How in the world can you claim knowledge how new IP games are made? And how can you then further imply that these 'cut' features and mechanics would have improved the game?

Exactly my point. Personally, I'd rather fight a feathered serpent than generic European dragon #6.
Kinda in agreement. Even an Asian dragon would be a nice change of pace.

Even more irritating wehn they opt for dumb brute European dragons. I'd rather have someone play up the silver tongue for once.
In while that sounds neat, it in practice wouldnt be. Conversation are entirely passive in video games because in the end, it has to rely on a finite script. Your choices are presented ahead of you, as their response. So it might be a good experience, or cut scene, it would be a [edit] poor basis for a game. 
Title: Re: Games you wish existed
Post by: Draco18s on February 25, 2013, 07:39:42 am
The idea of a sacrifice was that their loss should be a sacrifice, giving up someone dear, not a garbage disposal. The Aztecs always offered someone valuable, usually the son of a noble. They didn't use it as a punishment, as a lowly criminal would be an offensive offer, and the marked victim got the utmost lavish, hedonistic treatment in their final days.

Fair point.  I was just making something up on the fly.  There's still a whole huge area of possibility to throw a player into the mesoamerican culture and for one reason or another have to face down a feathered serpent god.

How in the world can you claim knowledge how new IP games are made? And how can you then further imply that these 'cut' features and mechanics would have improved the game?

Have you played Spore recently?

And yes, features do get cut.  Ever heard of "Day 1 DLC"?

And yes, games get pushed through to release before things are ready (I'm in the gorram industry where this happens all the gorram time).
Title: Re: Games you wish existed
Post by: MrWiggles on February 25, 2013, 08:51:23 am
The idea of a sacrifice was that their loss should be a sacrifice, giving up someone dear, not a garbage disposal. The Aztecs always offered someone valuable, usually the son of a noble. They didn't use it as a punishment, as a lowly criminal would be an offensive offer, and the marked victim got the utmost lavish, hedonistic treatment in their final days.

Fair point.  I was just making something up on the fly.  There's still a whole huge area of possibility to throw a player into the mesoamerican culture and for one reason or another have to face down a feathered serpent god.

How in the world can you claim knowledge how new IP games are made? And how can you then further imply that these 'cut' features and mechanics would have improved the game?

Have you played Spore recently?

And yes, features do get cut.  Ever heard of "Day 1 DLC"?

And yes, games get pushed through to release before things are ready (I'm in the gorram industry where this happens all the gorram time).

I'm not saying that Features dont get cut, I'm saying that you cant know when features do get cut, or what those features are and you cannot know if those features that may have been cut would have improved the game. Spore may have been shit, if it was left 'intact'.

Day 1 DLC are thing because of how the economics of DLC work. DLC are most likely to be bought the sooner they are released when the game is released. The further away from release the DLC is released the least less likely it'll be bought.

And games, are never done, they just get released like most creative endeavors.
Title: Re: Games you wish existed
Post by: Draco18s on February 25, 2013, 09:04:24 am
I'm not saying that Features dont get cut, I'm saying that you cant know when features do get cut, or what those features are and you cannot know if those features that may have been cut would have improved the game. Spore may have been shit, if it was left 'intact'.

Or maybe EA stuck their fingers in it.  But you're right, I don't know for sure, other than "they promised X and it was never delivered."  I forget which game it was now, but it was advertised on steam with a feature list of like 30 things.  EXACTLY ZERO of them were true.  And I don't mean in the "features over a dozen maps" and has exactly twelve.  I mean in the "features over a dozen maps" and has four, kind of way.

Quote
Day 1 DLC are thing because of how the economics of DLC work. DLC are most likely to be bought the sooner they are released when the game is released. The further away from release the DLC is released the least less likely it'll be bought.

I know how the economy of DLC works.  What I'm saying is:
I, as a consumer, should expect to get the full product up front in a single box.  DLC should not be integral to being able to complete the game, should not include additional mechanics, should not be integral to the main story line (i.e. not-owning it shouldn't mean you "miss out" on critical plot).  DLC is for bonus content.  Additional story, additional Stuff To Do, more characters, more weapons, or whatever.  All too frequently publishers cut out a critical part of the core game and sell it as DLC on day one.

Quote
And games, are never done, they just get released like most creative endeavors.

This is so untrue on so many levels...
Title: Re: Games you wish existed
Post by: MrWiggles on February 25, 2013, 09:40:37 am
What game cannot be completed without DLC? oO And further more, what do you mean by complete?

Also, why shouldnt a publisher have a say so in the games their funding?

Quote
This is so untrue on so many levels...
Also, every developer that I've heard has spoken to that similar effect. Seems to hold true to any game maker, be it board games, card games or dem video games. There a whole wikia dedicated to left over content in games, that couldnt make the cut for various reasons.
Title: Re: Games you wish existed
Post by: Draco18s on February 25, 2013, 11:10:08 am
What game cannot be completed without DLC? oO And further more, what do you mean by complete?

Dungeon Defenders.  Without the Series EV or the Summoner, completing all of the core content on all difficulty levels is actually impossible.  Nightmare difficulty without SEV is neigh impossible because of Goblin Copters (the missile reflect wall nullifies them).  Without the summoner you're just gimping yourself, because the summoner allows you to double your defense capabilities.

That's not the only game.  But I'd be hard pressed to name one, largely because I never play them.  Also unable to answer the second half of that for the same reason (that is, by not remembering what game it was, I can't specify what I mean exactly).

Quote
Also, why shouldnt a publisher have a say so in the games their funding?

Because publishers are complete dumbfucks.  Developers want their funding sources to be hands off so that they can make the game they want to make without a dozen people Building By Committee it into a complete mess.

Quote
Quote
This is so untrue on so many levels...
Also, every developer that I've heard has spoken to that similar effect. Seems to hold true to any game maker, be it board games, card games or dem video games. There a whole wikia dedicated to left over content in games, that couldnt make the cut for various reasons.

There's a difference between "cutting a few features for budget (or other) reasons, but the game is otherwise finished" and "this game is blatantly obviously unfinished and incomplete."

Shadowrun Returns wanted to include a kind of multiplayer where you could hire a friend's characters as NPCs, but it was cut because no one could quite figure out how that would actually work (one of the features was that if you got that NPC killed, you couldn't hire them again....but the game was client side single player with a save function: what happened if you loaded up the game prior to getting the NPC killed?  Could you still hire them?)

The loss of that feature was lamented, but it was widely known that there were design issues with it, and rather than spending time and money figuring out how to make it work, it was scrapped.  But the game, when released, shouldn't be any less "complete" without it.
Title: Re: Games you wish existed
Post by: MrWiggles on February 25, 2013, 01:53:48 pm
What game cannot be completed without DLC? oO And further more, what do you mean by complete?

Dungeon Defenders.  Without the Series EV or the Summoner, completing all of the core content on all difficulty levels is actually impossible.  Nightmare difficulty without SEV is neigh impossible because of Goblin Copters (the missile reflect wall nullifies them).  Without the summoner you're just gimping yourself, because the summoner allows you to double your defense capabilities.

That's not the only game.  But I'd be hard pressed to name one, largely because I never play them.  Also unable to answer the second half of that for the same reason (that is, by not remembering what game it was, I can't specify what I mean exactly).
I'm not really seeing any [edit] substantiation in your claim that Dungeon Defender cannot be beat without DLC. I think you're confusing their business model with completion.

Nightmare Difficulty wasnt added until 2 years after the game initial release. And that Difficulty, from what I can tell was added in during a 4 part DLC package. It seems to be optional Expansion of the game. It could have very well been meant a part of the core game play, but it taking two years to get, seems to suggest otherwise.

In so while Series EV and Summoner is popular for beating Nightmare Difficulty, there seems to be a plethora of strats which do not use them, and some of the farming strats that I can find only use the Squire.

In fact it looks like that DD business model, is to live through semi frequent Expansion Packs. So, it seems like you've picked a very poor example.

Quote
Quote
Also, why shouldnt a publisher have a say so in the games their funding?

Because publishers are complete dumbfucks.  Developers want their funding sources to be hands off so that they can make the game they want to make without a dozen people Building By Committee it into a complete mess.
Ah, once again you're claiming knowledge you do not have. When Publisher 'meddling' is beneficial for the game, its private but when its not its public. And we dont even really know for sure when it is due to Publisher Meddling because most games are not made with 100 percent transparency. Its speculation and generally baseless.

Its also, again assuming that the game would have been better without their meddling. You cannot say that with /any/ authority. Spore, may have been shit if it was left 'intact'.

Quote
Quote
Quote
This is so untrue on so many levels...
Also, every developer that I've heard has spoken to that similar effect. Seems to hold true to any game maker, be it board games, card games or dem video games. There a whole wikia dedicated to left over content in games, that couldnt make the cut for various reasons.


There's a difference between "cutting a few features for budget (or other) reasons, but the game is otherwise finished" and "this game is blatantly obviously unfinished and incomplete."

Shadowrun Returns wanted to include a kind of multiplayer where you could hire a friend's characters as NPCs, but it was cut because no one could quite figure out how that would actually work (one of the features was that if you got that NPC killed, you couldn't hire them again....but the game was client side single player with a save function: what happened if you loaded up the game prior to getting the NPC killed?  Could you still hire them?)

The loss of that feature was lamented, but it was widely known that there were design issues with it, and rather than spending time and money figuring out how to make it work, it was scrapped.  But the game, when released, shouldn't be any less "complete" without it.
I dont get what point you're making here, or how the example demonstrates it.
Title: Re: Games you wish existed
Post by: Glloyd on February 25, 2013, 03:19:55 pm
Yeah. For example, the most vocal gamers could be also a tiny minority. What they want is not what ALL gamers want, what the MAJORITY of gamers want is expressed in what they purchase.

So if you make what the vocal minority wants, they're happy, but you only sell like, ten copies. And if you make what sells, the vocal minority is pissed, but you sell ten million.

I'm not saying this is what it is, but it has some explaining power in that regard.

This is why COD is still popular (popular in that it sells, a lot), despite the fact that each annual game is merely a carbon copy of the previous ones, with a slightly different coat of paint.

ANYWAYS, lets get this train back on the rails. Personally, i want to be placed in some large world, and just be able to make my own path. Want to be a peasant farmer? Go for it. Blacksmith? Get your tools together boyo. Knight? Dream big kiddo, you'll be there someday. Adventurer? Assemble your party, apply for funding from those tight-purse nobles and you're off! Really, I just want the options there, because I know at one time I would want to be a farmer. And the other time, I'd be swashbuckling on the high seas! Kind of like Mount and Blade, but with more freedom and options. And no concrete endgoal.
Title: Re: Games you wish existed
Post by: Graknorke on February 25, 2013, 03:55:20 pm
I put expectation on Ultima Ratio Regum for being a promising-looking open-world type game. Like Dwarf Fortress but more serious and generally more focused around the individual character.
Title: Re: Games you wish existed
Post by: Mongol13524 on February 25, 2013, 05:01:20 pm
A tabletop RPG in a videogame engine.

Combat would be Bioware RPG or Mount & Blade style. The GM would have a view like roll20, Dungeonland, and Dungeon Master's, and can do anything a GM would want to from their view. It would either be a balanced fight like Dungeonland, or a mode where (s)he can do anything.

Overworld travel would be boarding transportation (board ship in town A, possibly have the GM scrip an event, get off in town B) and Mount & Blade style travel. The GM can give the party however much or little freedom in regards to travel as (s)he pleases, depending on the settings and the campaign.

Having it seamlessly blend into a 4X/management game/RTS/whatever on demand would obviously be great, but overly ambitious for anything that may exist in the next 5 years. The whole concept in ambitious and would be screwed up in a realistic circumstance, though.

TLDR; Mount & Blade with a GM
Title: Re: Games you wish existed
Post by: itisnotlogical on February 25, 2013, 08:33:59 pm
I'm not saying that Features dont get cut, I'm saying that you cant know when features do get cut, or what those features are and you cannot know if those features that may have been cut would have improved the game. Spore may have been shit, if it was left 'intact'.

In some cases it's easier than others, but you (http://tcrf.net/Command_and_Conquer:_Generals) actually (http://tcrf.net/Ogre_Battle_64:_Person_of_Lordly_Caliber) can (http://tcrf.net/GoldenEye_007_%28Nintendo_64%29) find quite a lot of unused content in many games. Some of it is debug stuff that developers used during the making of the game, but a lot of them (particularly in Generals and Goldeneye) are actually features and assets that were cut during development. There's crazy amounts of unused stuff in Super Mario Galaxy (http://tcrf.net/Super_Mario_Galaxy) as well, just to show that more modern games have unused content on the actual disc.

Not trying to make any actual point, I just find all this unused stuff fascinating :P
Title: Re: Games you wish existed
Post by: MrWiggles on February 25, 2013, 09:05:45 pm
I'm not saying that Features dont get cut, I'm saying that you cant know when features do get cut, or what those features are and you cannot know if those features that may have been cut would have improved the game. Spore may have been shit, if it was left 'intact'.

In some cases it's easier than others, but you (http://tcrf.net/Command_and_Conquer:_Generals) actually (http://tcrf.net/Ogre_Battle_64:_Person_of_Lordly_Caliber) can (http://tcrf.net/GoldenEye_007_%28Nintendo_64%29) find quite a lot of unused content in many games. Some of it is debug stuff that developers used during the making of the game, but a lot of them (particularly in Generals and Goldeneye) are actually features and assets that were cut during development. There's crazy amounts of unused stuff in Super Mario Galaxy (http://tcrf.net/Super_Mario_Galaxy) as well, just to show that more modern games have unused content on the actual disc.

Not trying to make any actual point, I just find all this unused stuff fascinating :P

Like I said earlier, there a whole wikia dedicated to cataloging all the used assets left on commercial games. Its really interesting.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 25, 2013, 09:16:39 pm
On-topic, I want to see a parkour racing game set in dangerous environments where you can trip and shove your opponents in to deadly obstacles and off of rooftops. The animations should be motion captured, but with limited amounts of procedurally-applied variation so that they don't start to look robotic after a while.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 26, 2013, 12:05:35 am
On-topic, I want to see a parkour racing game set in dangerous environments where you can trip and shove your opponents in to deadly obstacles and off of rooftops. The animations should be motion captured, but with limited amounts of procedurally-applied variation so that they don't start to look robotic after a while.

Mirror's Edge: Blood Bowl Edition
Title: Re: Games you wish existed
Post by: Glloyd on February 26, 2013, 01:04:53 pm
I put expectation on Ultima Ratio Regum for being a promising-looking open-world type game. Like Dwarf Fortress but more serious and generally more focused around the individual character.

I completely agree. Personally, I can't wait for its completion.
Title: Re: Games you wish existed
Post by: WillowLuman on March 02, 2013, 12:33:45 am
Something like L4D, but instead of zombies it's werewolves. Infection spreads by bite, infectees develop violent human-eating behaviour, but basically every single enemy is a hunter/tank. It would be very difficult.
Title: Re: Games you wish existed
Post by: NRDL on March 02, 2013, 06:13:05 pm
A fighting game, set in Ancient Greece, where you can customize your character, and use various fighting styles, like wrestling, pankration, etc. 
Title: Re: Games you wish existed
Post by: WillowLuman on March 02, 2013, 11:14:19 pm
A game where one player plays from an RTS omniscient godcam point of view, while the other players, all against the first one, play from an FPS point of view.
Title: Re: Games you wish existed
Post by: Parsely on March 02, 2013, 11:18:00 pm
A fighting game, set in Ancient Greece, where you can customize your character, and use various fighting styles, like wrestling, pankration, etc.
I wrestle, and I agree that that would be epic.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on March 02, 2013, 11:36:09 pm
A game where one player plays from an RTS omniscient godcam point of view, while the other players, all against the first one, play from an FPS point of view.

There's this:
http://en.wikipedia.org/wiki/Iron_Grip:_The_Oppression

And this:
http://www.moddb.com/mods/zombie-master-2

Both are source mods, it was a rather popular genre ideal back when HL2 modding was all the rage but very few projects finished and it was mostly forgotten about.
Title: Re: Games you wish existed
Post by: cibo on March 03, 2013, 01:15:43 am
A game where one player plays from an RTS omniscient godcam point of view, while the other players, all against the first one, play from an FPS point of view.

Try Savage XR
http://www.youtube.com/watch?v=eWSPdINFddI (http://www.youtube.com/watch?v=eWSPdINFddI)

http://www.savagexr.com/ (http://www.savagexr.com/)

1 player play RTS as commander , others play FPS against another team.
It's free and keep update.
Title: Re: Games you wish existed
Post by: WillowLuman on March 03, 2013, 01:26:12 am
Dunno, the video made it look like someone plays RTS with option to take control of a single unit.
Title: Re: Games you wish existed
Post by: cibo on March 03, 2013, 01:37:27 am
Dunno, the video made it look like someone plays RTS with option to take control of a single unit.

There are 14 players in that film.
2 commanders and others play fps.
That video just wanna show you when commander build something or give order to fps players how it look like in each screen.

You can't switch screen or even jump to other player's view in game actually.
But you can play fps or rts anytime in game if no one take commander seat.
Title: Re: Games you wish existed
Post by: WillowLuman on March 03, 2013, 01:42:25 am
Hmm. I may check this out. I was thinking something along the lines of one guy is on his own with NPC minions and top down cam, and the entire other team is first-person-shooting live players.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on March 03, 2013, 01:47:24 am
There's also Natural Selection II (http://store.steampowered.com/app/4920/?snr=1_7_15__13) and Nuclear Dawn (http://store.steampowered.com/app/17710/?snr=1_7_15__13) (which is dead sadly) incase you don't know about them. In both of those it's two FPS teams fighting against each other with a commander that takes a RTS view and assists the teams. Not quite what you're looking for but close. 

The new Dungeonland (http://store.steampowered.com/app/218130/?snr=1_7_15__13) release has an omnipotent player-controlled dungeon master who has to kill other players who take a more aRPG control. It's also not quite what you're looking for but close enough to mention. 
Title: Re: Games you wish existed
Post by: Draco18s on March 03, 2013, 06:45:17 am
The new Dungeonland (http://store.steampowered.com/app/218130/?snr=1_7_15__13) release has an omnipotent player-controlled dungeon master who has to kill other players who take a more aRPG control. It's also not quite what you're looking for but close enough to mention.

I think it was that game that a friend of me warned about as being obviously a money grab (and terrible).
Title: Re: Games you wish existed
Post by: itisnotlogical on March 03, 2013, 02:49:46 pm
Standard WWII shooter meets Valve storytelling meets to-the-dot historical accuracy meets unbiased representation of all countries involved, and it takes you through every major battle of World War II as either the Axis or the Allies. No made-up subplots about Nazi superscience, no "one man army" levels (like 80% of Medal of Honor: Frontline), just a retelling of the entire war from both sides using the real people who were involved.

Or, something similar in set Vietnam. Beating Conflict: Vietnam only makes me long for a good Vietnam game, not "We're totally not trying to cash in on Full Metal Jacket, I mean come on really". Considering all this amazing technology we have both presently and coming up, there's no technical reason not to retell the story of the Vietnam War. Especially since Spec Ops: The Line is getting quite a large following.
Title: Re: Games you wish existed
Post by: Parsely on March 03, 2013, 03:04:21 pm
Or, something similar in set Vietnam. Beating Conflict: Vietnam only makes me long for a good Vietnam game, not "We're totally not trying to cash in on Full Metal Jacket, I mean come on really". Considering all this amazing technology we have both presently and coming up, there's no technical reason not to retell the story of the Vietnam War. Especially since Spec Ops: The Line is getting quite a large following.
Try Vietcong. Its a bit dated, and very hard, but it rocks so hard.
Title: Re: Games you wish existed
Post by: WillowLuman on March 03, 2013, 03:16:25 pm
Standard WWII shooter meets Valve storytelling meets to-the-dot historical accuracy meets unbiased representation of all countries involved, and it takes you through every major battle of World War II as either the Axis or the Allies. No made-up subplots about Nazi superscience, no "one man army" levels (like 80% of Medal of Honor: Frontline), just a retelling of the entire war from both sides using the real people who were involved.
That story sounds like it would work better for this:

A campaign with two parallel stories. In one, you're a prisoner in a concentration camp for unspecified reasons (whether you're jewish, gay, gypsie, communist, or have an inborn mental disorder is left open to interpretation). In the other, you're a Nisei conscientious objector in the prison camp on McNeil Island, WA. Both stories involve trying to escape. There would be some shooting, but also puzzle solving, stealth, managing resources for survival, and working out deals and alliances with other prisoners and guards. Also, multiple paths to eventual escape, each affecting the story.
Title: Re: Games you wish existed
Post by: Draco18s on March 03, 2013, 04:54:38 pm
That story sounds like it would work better for this:

A campaign with two parallel stories. In one, you're a prisoner in a concentration camp for unspecified reasons (whether you're jewish, gay, gypsie, communist, or have an inborn mental disorder is left open to interpretation). In the other, you're a Nisei conscientious objector in the prison camp on McNeil Island, WA. Both stories involve trying to escape. There would be some shooting, but also puzzle solving, stealth, managing resources for survival, and working out deals and alliances with other prisoners and guards. Also, multiple paths to eventual escape, each affecting the story.

I would recommend you play Ever 17 - Out of Infinity.

Not exactly the same setting, and be warned, it's a Japanese story game (lots and lots and lots of text to read--I think it took 7 hours before I was even presented with more than a single "continue" action).

From what I've been told, you play the game all the way through, then when you start a new game...you play as a different character...and those events fill in with the events of the first play and things make sense.  But I wouldn't know.  I'm only like 17 hours in.
Title: Re: Games you wish existed
Post by: WillowLuman on March 03, 2013, 06:27:00 pm
That sounds pretty awesome
Title: Re: Games you wish existed
Post by: Draco18s on March 03, 2013, 07:30:45 pm
That sounds pretty awesome

I'd call the game a "Japanese Dating Sim" but I haven't seen any indication of that, other than the only male character is yours.  I've had one meaningful decision so far.  Maaaybe two (that is, a screen with more than one option on it where picking A over B actually meant something).
Title: Re: Games you wish existed
Post by: Kadzar on March 05, 2013, 06:50:14 am
A game about exploration (probably some level of sandboxy) where most things out-level you and you have to avoid them rather than trying to take them on, because they will curb stomp you. They shouldn't be so omnipresent that it becomes a stealth game, but you should always be wary in case suddenly jumps you. By necessity, it would have to be in realtime, and preferably 3D, so that you'd have to look around to be aware of your surroundings.
Title: Re: Games you wish existed
Post by: Iosyn on March 05, 2013, 09:14:09 am
A Fantasy / Heavy Sci-Fi MMORPG that isn't pay2win. Ideally, it would be like planetside2 but with several higher-tier strategic models-- each nation or faction controls say, a city and has to fight for resources and facilities. More resources and research = unlock better vehicles and equipment etc.

Standard progression would be say, infantry/engineer to assault/grenadier, pilot/Mechanic. Eventually there would be entire clans and divisions of say, armoured vehicles, artillery, aircraft, bombers, AAA etc... Also Cybernetic enhancement, you could eventually be a supersoldier capable of flight that could turn such a battle around in a moment.

Also it would have the damage mechanics of dwarf fort. Any bodyparts blown away are either lost forever or must be replaced with cybernetic augmentations. Enemies can pick up such parts and fashion them into jewellery, e.g a necklace of teeth.


Edit: Also a real-life holographic SHMUP like one of those lame racing games you see in arcades. I wanna climb into a cockpit, throw a coin in and blow shit away. Hell, give it the option to make your own bullet patterns and multiplayer. I can easily see a VR headset for a home version.
Title: Re: Games you wish existed
Post by: lordcooper on March 05, 2013, 09:25:59 am
A game about exploration (probably some level of sandboxy) where most things out-level you and you have to avoid them rather than trying to take them on, because they will curb stomp you. They shouldn't be so omnipresent that it becomes a stealth game, but you should always be wary in case suddenly jumps you. By necessity, it would have to be in realtime, and preferably 3D, so that you'd have to look around to be aware of your surroundings.

Dragon's Dogma is kinda like that.  At pretty much any point on the game there are certain enemies that totally outclass you, and even the generic enemies like wolves can pose a major challenge if you're ambushed (night time is really dark and the enemy AI is pretty damn impressive).  Not particularly sandboxy though.
Title: Re: Games you wish existed
Post by: WillowLuman on March 05, 2013, 03:53:12 pm
A game about exploration (probably some level of sandboxy) where most things out-level you and you have to avoid them rather than trying to take them on, because they will curb stomp you. They shouldn't be so omnipresent that it becomes a stealth game, but you should always be wary in case suddenly jumps you. By necessity, it would have to be in realtime, and preferably 3D, so that you'd have to look around to be aware of your surroundings.

So basically, DF adventure mode in 3D
Title: Re: Games you wish existed
Post by: Remuthra on March 05, 2013, 03:54:18 pm
A good deep DKlike.
Title: Re: Games you wish existed
Post by: Facekillz058 on March 05, 2013, 07:11:44 pm
A first-person MMO entirely based around PvP set in a fantasy universe. The game would take place entirely in one massive city, with varying sections, slums, palace, market, etc. The game would have Dishonored-like combat, without the supernatural powers, with the weapon and armor variety of Mount & Blade, with Assassin's Creed level parkour.
I guess it could be called Marketside 2 or something, :P
Title: Re: Games you wish existed
Post by: itisnotlogical on March 05, 2013, 07:52:40 pm
A game that encourages and assists players in aspects of game design. This would be great for a really "open" engine, like most variants of idTech where you can just pull the console up with a keyboard command. As you go through the game, you can see tutorials and explanations of how they created certain aspects of the game like set pieces or boss battles while you're playing, and then look "under the hood" via debug commands to see exactly what they're talking about. All the assets and code are stored as plain model files (.3ds or .blend, for example) and text, allowing quick and easy modification without any special tools.
Title: Re: Games you wish existed
Post by: Kadzar on March 05, 2013, 09:41:26 pm
A game about exploration (probably some level of sandboxy) where most things out-level you and you have to avoid them rather than trying to take them on, because they will curb stomp you. They shouldn't be so omnipresent that it becomes a stealth game, but you should always be wary in case suddenly jumps you. By necessity, it would have to be in realtime, and preferably 3D, so that you'd have to look around to be aware of your surroundings.

So basically, DF adventure mode in 3D
And realtime. Also, I'd prefer a world that's hand-built rather than procedurally-generated, as I prefer to find things that were hidden by a person rather than generated by a computer. Also, you would have some means of telling that things are above your abilities to defeat. So I'm not sure how DF is a good comparison at all.
Title: Re: Games you wish existed
Post by: NRDL on March 06, 2013, 03:19:18 am
A game where you play as a god, in a pantheon of gods that rule of the universe.  You won't be a incorporeal, ethereal type god, you'd be more like on of the Norse gods. 
Title: Re: Games you wish existed
Post by: WillowLuman on March 06, 2013, 03:40:24 am
A game about exploration (probably some level of sandboxy) where most things out-level you and you have to avoid them rather than trying to take them on, because they will curb stomp you. They shouldn't be so omnipresent that it becomes a stealth game, but you should always be wary in case suddenly jumps you. By necessity, it would have to be in realtime, and preferably 3D, so that you'd have to look around to be aware of your surroundings.

So basically, DF adventure mode in 3D
And realtime. Also, I'd prefer a world that's hand-built rather than procedurally-generated, as I prefer to find things that were hidden by a person rather than generated by a computer. Also, you would have some means of telling that things are above your abilities to defeat. So I'm not sure how DF is a good comparison at all.
A peasant with no skills and a bronze sword is clearly outmatched by a solid metal giant or a trained goblin with armor, you don't go after said armored opponents until you've built up your own ability to block/dodge and/or acquired armor of your own, exploration is a main aspect limited only by your character's abilities, and there are hidden fun features imposed to always appear despite randomness. The random system also creates rare peculiarities unique to the generated world, such as the Elf King of Dwarves or a queen with 4,000+ kills.

However, there are no talking mudcrab merchants, or tombs named after dev-team family members, or cyphers hidden in seemingly random wall flavor runes. Unless someone goes around adding that stuff in fort mode, of course, but a DF world with so many forts is rare.
Title: Re: Games you wish existed
Post by: Draco18s on March 06, 2013, 08:09:38 am
A game where you play as a god, in a pantheon of gods that rule of the universe.  You won't be a incorporeal, ethereal type god, you'd be more like on of the Norse gods.

So plotting to kill your brother (or at least, lop off an arm) is par for the course?
Title: Re: Games you wish existed
Post by: Kadzar on March 06, 2013, 05:39:56 pm
A game about exploration (probably some level of sandboxy) where most things out-level you and you have to avoid them rather than trying to take them on, because they will curb stomp you. They shouldn't be so omnipresent that it becomes a stealth game, but you should always be wary in case suddenly jumps you. By necessity, it would have to be in realtime, and preferably 3D, so that you'd have to look around to be aware of your surroundings.

So basically, DF adventure mode in 3D
And realtime. Also, I'd prefer a world that's hand-built rather than procedurally-generated, as I prefer to find things that were hidden by a person rather than generated by a computer. Also, you would have some means of telling that things are above your abilities to defeat. So I'm not sure how DF is a good comparison at all.
A peasant with no skills and a bronze sword is clearly outmatched by a solid metal giant or a trained goblin with armor, you don't go after said armored opponents until you've built up your own ability to block/dodge and/or acquired armor of your own, exploration is a main aspect limited only by your character's abilities, and there are hidden fun features imposed to always appear despite randomness. The random system also creates rare peculiarities unique to the generated world, such as the Elf King of Dwarves or a queen with 4,000+ kills.

However, there are no talking mudcrab merchants, or tombs named after dev-team family members, or cyphers hidden in seemingly random wall flavor runes. Unless someone goes around adding that stuff in fort mode, of course, but a DF world with so many forts is rare.
I don't want to go through the whole game feature-by-feature with you. I like DF adventure mode, but it's not what I want in this case, and I don't understand why you're pressing the issue.

Anyway the whole idea of what I want from the game stems from reminiscing about my experiences in Anarchy Online, hitting tab to check whether there were any monsters around that were red (meaning they're well above your level, stay the fuck away from them), trying to explore Rubi-Ka to find all the cool stuff scattered throughout the game (though I wished there were things like cities and whatnot in these remote, hostile places, whereas usually the best found was dungeons that were too high level for me and carbonrich ore deposits.) I want a game where taking on dangerous monsters is not in your best interest, and, also, preferably, the player doesn't have any stats, and their gear doesn't have any (at least visible, comparable) stats. Probably something like Stranded II, but bigger and longer and with more competent enemies (that you could trick somehow instead of killing).
Title: Re: Games you wish existed
Post by: Graknorke on March 06, 2013, 05:43:59 pm
Got to say, I'd prefer that game more if you weren't flat-out told what's out of your ability. It would make actually observing things more important; because I like it when games reward paying attention to the environment instead of just checking the GUI.
Title: Re: Games you wish existed
Post by: Kadzar on March 06, 2013, 05:57:43 pm
Got to say, I'd prefer that game more if you weren't flat-out told what's out of your ability. It would make actually observing things more important; because I like it when games reward paying attention to the environment instead of just checking the GUI.
Yeah, that was just the inspiration; Anarchy is a game with 200+ levels, so they were forced by necessity to reuse models. A game where you could tell if an enemy was one that is above your abilities just by looking at it would be preferable. Although they should probably make sounds or something so that you don't suddenly turn around and there's a great big jungle cat or whatever staring at you (at least not all the time).
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on March 06, 2013, 08:36:44 pm
Got to say, I'd prefer that game more if you weren't flat-out told what's out of your ability. It would make actually observing things more important; because I like it when games reward paying attention to the environment instead of just checking the GUI.

I rather like Etrian Odyssey's way of telling you what FOEs are what- blue flames are easy to kill at your level, yellow flames require thought, and red flames are "It's near me GTFO GTFO GTFO." Sort of an "I see these beasts pretty often, and I've gotten strong enough","These things don't look too bad anymore, after all, I've learned some new skills", or "Oh god what is that thing."
Title: Re: Games you wish existed
Post by: inteuniso on March 06, 2013, 10:45:16 pm
A MMORTS/Citybuilder

You start off on a planet with built-up nations, all in a state of active diplomacy. Wars, alliances, all of those likes. Governors manage the cities, which are autonomous and along the lines of ANNO or other city-builders. These cities crank out products, and essentially support themselves, but territory is needed to be conquered to get more resources. Generals command the armies of the nations, and are supplied with the resources of war by the cities. While there would be the main NPC nations, planets would be settled by player-run factions and fought over. Factions on the new worlds would not be restricted as they were on the home world, and settlements built by governors would start off as simple colonies, but grow into bustling cities.

Political systems could form, dissolve, and reform. Rulers would be players, and could be listened to and given political authority, forcing mandates on cities, orchestrating grand alliances, and govern an empire effectively.

It would be grand in scale, but the average player would only have to deal with commanding troops or building cities.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 06, 2013, 11:02:25 pm
so like a simcity meets civ 3/4/5 meets star ruler? that sounds excellent sir. I wish that game existed now too!
Title: Re: Games you wish existed
Post by: NRDL on March 07, 2013, 12:19:38 am
An adventure game where you play as Grendel from Beowulf. 
Title: Re: Games you wish existed
Post by: WillowLuman on March 07, 2013, 12:34:34 am
Got to say, I'd prefer that game more if you weren't flat-out told what's out of your ability. It would make actually observing things more important; because I like it when games reward paying attention to the environment instead of just checking the GUI.
Yeah, that was just the inspiration; Anarchy is a game with 200+ levels, so they were forced by necessity to reuse models. A game where you could tell if an enemy was one that is above your abilities just by looking at it would be preferable. Although they should probably make sounds or something so that you don't suddenly turn around and there's a great big jungle cat or whatever staring at you (at least not all the time).

I just thought DF adventure mode sounded similar and made a good example, and was confused when you said it wasn't anything like what you said. Perhaps a better example would be Morrowind, though generally you don't encounter creatures clearly out of your league except by wandering into dungeons. And the visual cues only come half a second before they kill you with some crazy-fast attack.

You should try Far Cry 3. Plenty of exploration involved, and you can tell which bandits and wild animals to avoid, until you both get a better gun and the skill to use it, by observation. Rhinoceros or tiger? Better keep clear this early on. Bandits in Humvee with mounted gun, all carrying assault rifles? Nope. Wild dogs or camp guarded by 3 loose guys with single-shot shotguns? Looks much more survivable.
Title: Re: Games you wish existed
Post by: Lukewarm on March 07, 2013, 11:35:20 pm
I'd care for a game where you're a wizard with a number of obscure abilities, and have to use them to solve puzzles.Things like total control of things colored fuchsia, the ability to bend aardvarks to your will, willy nilly silly stuff.  It would require a large amount of tongue-in-cheek humor, aimed at you. Bard's Tale, but magic puzzles.
Title: Re: Games you wish existed
Post by: Sergius on March 07, 2013, 11:42:29 pm
I'd care for a game where you're a wizard with a number of obscure abilities, and have to use them to solve puzzles.Things like total control of things colored fuchsia, the ability to bend aardvarks to your will, willy nilly silly stuff.  It would require a large amount of tongue-in-cheek humor, aimed at you. Bard's Tale, but magic puzzles.

Spellcasting 101 (or 201, or 301)?

I think at one point you cast a spell ON another spell to change the wording and in so doing changing what it does...
Title: Re: Games you wish existed
Post by: cibo on March 08, 2013, 02:54:23 am
A roguelike world and player take a place to build a home base like DF style.
There are many zones nearby with unique resource to upgrade buildings or smith better armors or weapons but Monsters camp in there.
So if player wanna keep home base safe or need some resource have to fight monsters and order NPC work.

FPS fight would be like Monster Hunter + Mount & Blade (with some NPC army).

Some monsters too strong so player can't win and have to steal resource. Or feed some monsters produce resource.

hmm....is this possible? XD
Title: Re: Games you wish existed
Post by: Leyic on March 08, 2013, 03:58:08 am
Clockwork Empires with Mewgenics mixed in. You have to manage the crazed cat ladies in your colony to keep the cat population in balance; i.e. produce enough mousers to keep rodents in check, enough fluffy Persians to keep the well-to-do happy, enough exotic cats for the motherland, etc., but keep the number of cats with occult-prefered features down to minimize the sacrifices and summonings. Cats would use both personality systems, so you'd have cats that are uncomfortable when they're not near machinery, cats that like to laze in the middle of the road, cats that are morbidly frightened by tophats due to prior trauma, cats that climb the nearest clocktower and howl every noon, etc. As there are pipes and cats involved, each playthrough would necessarily evolve into a pneumatic cat transport system management simulation. Overuse of cat magic causes Cathulhu to rise and use your colony like a scratching post.
Title: Re: Games you wish existed
Post by: Neonivek on March 08, 2013, 04:11:57 am
Clockwork Empires with Mewgenics mixed in. You have to manage the crazed cat ladies in your colony to keep the cat population in balance

Oddly enough I thought to myself "What a horror game!" by this point.
Title: Re: Games you wish existed
Post by: WillowLuman on March 08, 2013, 05:16:00 am
A game where you poke spiders until they run up the stick and you flail the motion controls around or else get a game-over screen informing you that you crapped yourself and/or got a nasty bite. It's at night time, in Australia. All you have is a flashlight and a stick.
Title: Re: Games you wish existed
Post by: Darkening Kaos on March 08, 2013, 05:33:27 am
Why the flashlight?

And you'll have to be more specific with the spider :-
We've got spiders that can jump further than any stick can reach; spiders that will rip the stick out of your hands and poke you; spiders that will just glare at your stick and amble off clutching the small dog it just caught; and other spiders that will send subservient gangs of ants after you.
Title: Re: Games you wish existed
Post by: WillowLuman on March 08, 2013, 05:36:22 am
All the spiders!

And don't forget the dreaded clock-hunstman spider that preys exclusively on creepypasta entities.
Title: Re: Games you wish existed
Post by: teoleo on March 08, 2013, 09:27:36 am
A rl game with superheroes....( x-men, batman)
Title: Re: Games you wish existed
Post by: vladris on March 08, 2013, 10:59:59 am
That will be some remake of old pc game d-generation (:
Title: Re: Games you wish existed
Post by: SquidgyB on March 08, 2013, 02:08:49 pm
A decent single player dinosaur fps/rpg, Jurassic Park meets, I dunno, Far Cry 3...?
Title: Re: Games you wish existed
Post by: WillowLuman on March 08, 2013, 02:39:40 pm
A decent single player dinosaur fps/rpg, Jurassic Park meets, I dunno, Far Cry 3...?

Where you can optionally play as some kind of dromeosaur.
Title: Re: Games you wish existed
Post by: Graknorke on March 08, 2013, 02:49:27 pm
A decent single player dinosaur fps/rpg, Jurassic Park meets, I dunno, Far Cry 3...?

Where you can optionally play as some kind of dromeosaur.
Previous games have shown that whenever given the chance to play as a dinosaur, people will want to play as a dinosaur.
Title: Re: Games you wish existed
Post by: Mephansteras on March 08, 2013, 02:50:28 pm
A decent single player dinosaur fps/rpg, Jurassic Park meets, I dunno, Far Cry 3...?

Where you can optionally play as some kind of dromeosaur.
Previous games have shown that whenever given the chance to play as a dinosaur, people will want to play as a dinosaur.

Which begs the question: Why aren't there more games where you can play as a dinosaur?
Title: Re: Games you wish existed
Post by: Draco18s on March 08, 2013, 03:09:57 pm
A decent single player dinosaur fps/rpg, Jurassic Park meets, I dunno, Far Cry 3...?

Where you can optionally play as some kind of dromeosaur.
Previous games have shown that whenever given the chance to play as a dinosaur, people will want to play as a dinosaur.

Which begs the question: Why aren't there more games where you can play as a dinosaur?

I know of a handful:

Dino D-Day (Allies vs. Nazi Dinosaurs)
Off-Road Velociraptor Safair (Unity browser game)
Nanosaur Extreme
Title: Re: Games you wish existed
Post by: Leyic on March 08, 2013, 06:24:57 pm
Dino Run on Kongregate
ORION: Dino Horde
Title: Re: Games you wish existed
Post by: Draco18s on March 08, 2013, 06:51:46 pm
Dino Run on Kongregate

Forgot about that one.

Quote
ORION: Dino Horde

Has dinos in it, can not play as a dino.  Also, it's terrible.
Title: Re: Games you wish existed
Post by: Leyic on March 08, 2013, 07:23:25 pm
ORION: Dino Horde
Has dinos in it, can not play as a dino.  Also, it's terrible.
That's Dino Beatdown. Dino Horde is a forthcoming upgrade which will allow one player to play as a T-Rex. Also, his question specified nothing about the quality of said games.
Title: Re: Games you wish existed
Post by: Vector on March 08, 2013, 07:39:34 pm
*sigh*

A game like Vampire: The Masquerade - Bloodlines, but with Genius.  Actually, more Mad Science!! games in general.
Title: Re: Games you wish existed
Post by: Draco18s on March 08, 2013, 08:07:55 pm
That's Dino Beatdown. Dino Horde is a forthcoming upgrade which will allow one player to play as a T-Rex. Also, his question specified nothing about the quality of said games.

Ooh, didn't know they were making another one.  Neat.
And I know, but it was still terrible. :p  50% failure rate on launch day (as in, on half of all computers, the game would not run, even the lead developer's own laptop).
Title: Re: Games you wish existed
Post by: Niveras on March 08, 2013, 09:21:07 pm
A decent single player dinosaur fps/rpg, Jurassic Park meets, I dunno, Far Cry 3...?

Where you can optionally play as some kind of dromeosaur.
Previous games have shown that whenever given the chance to play as a dinosaur, people will want to play as a dinosaur.

Which begs the question: Why aren't there more games where you can play as a dinosaur?

I know of a handful:

Dino D-Day (Allies vs. Nazi Dinosaurs)
Off-Road Velociraptor Safair (Unity browser game)
Nanosaur Extreme

You forgot Robot Dinosaurs That Shoot Beams When They Roar (http://www.kongregate.com/games/i_smell/robot-dinosaurs-that-shoot-beams-when-they-roar).
Title: Re: Games you wish existed
Post by: MrWiggles on March 08, 2013, 10:42:28 pm
The Nanosaur franchise, is such a shit game franchise.
Title: Re: Games you wish existed
Post by: Draco18s on March 08, 2013, 10:53:36 pm
The Nanosaur franchise, is such a shit game franchise.

It's also really, really old.  I had to dig out an old laptop (which coincidentally, has a dead BIOS battery) just to recall the name of it.  And the game was several years old when I downloaded it.
Title: Re: Games you wish existed
Post by: MrWiggles on March 08, 2013, 11:13:54 pm
If I recall correctly. I first played one of the Nanosaur on the old mulit color imacs. I think the game came standard.
Title: Re: Games you wish existed
Post by: Draco18s on March 09, 2013, 01:41:31 am
If I recall correctly. I first played one of the Nanosaur on the old mulit color imacs. I think the game came standard.

OS 7.6, in 1998 according to Wikipedia.  Yeah, I didn't get my paws on it until later.
Title: Re: Games you wish existed
Post by: Lightningfalcon on March 10, 2013, 01:24:26 am
I want a game where you play as Master Chief and you command Blue Team.  I'm not sure about whether I would prefer for it be like Reach, albeiet with them being competent (You see a banshee! Kelly ricochets the bullet to hit the banshee pilot in the head!), or if it has some sort of squad command system.  And it would need to be a prequel to the prequel, in order to give Halo back the feel where ou are humanities only hope, and even then you're not enough. 
Title: Re: Games you wish existed
Post by: NRDL on March 10, 2013, 05:34:32 am
I'd like a game like Sid Meier's Pirates, only in the viking era. 
Title: Re: Games you wish existed
Post by: Parsely on March 10, 2013, 12:30:17 pm
I want a game where you play as Master Chief and you command Blue Team.  I'm not sure about whether I would prefer for it be like Reach, albeiet with them being competent (You see a banshee! Kelly ricochets the bullet to hit the banshee pilot in the head!), or if it has some sort of squad command system.  And it would need to be a prequel to the prequel, in order to give Halo back the feel where ou are humanities only hope, and even then you're not enough.
Meh..
Title: Re: Games you wish existed
Post by: Gruntdonttoot on March 14, 2013, 01:39:38 pm
GTA-esque sandbox/open world roguelike that takes place in a huge city and surrounding areas. (that's not post-apocalyptic) Then again maybe this is already a thing and I haven't found it yet.
Title: Re: Games you wish existed
Post by: Graknorke on March 14, 2013, 03:57:33 pm
GTA-esque sandbox/open world roguelike that takes place in a huge city and surrounding areas. (that's not post-apocalyptic) Then again maybe this is already a thing and I haven't found it yet.
There's that upcoming Ubisoft game who's name I forget.
Whoops missed the roguelike and surrounding areas thing.
Title: Re: Games you wish existed
Post by: Gruntdonttoot on March 15, 2013, 10:24:17 am
Also an OpenTTD + SimCity would be pretty cool.
Title: Re: Games you wish existed
Post by: Sergius on March 15, 2013, 01:36:18 pm
A SimCity like game that lets you play in the cities GTA style would be great.
Title: Re: Games you wish existed
Post by: Gruntdonttoot on March 15, 2013, 01:37:41 pm
A SimCity like game that lets you play in the cities GTA style would be great.

Best. Game. Ever.
Title: Re: Games you wish existed
Post by: PTTG?? on March 15, 2013, 01:39:19 pm
A SimCity like game that lets you play in the cities GTA style would be great.

Streets of Simcity, man. It already exists.

I for one would love a Sim City like game.
Title: Re: Games you wish existed
Post by: Sergius on March 15, 2013, 02:08:57 pm
I heard of that game, also that it sucks balls.

I guess when I said GTA style I also meant GTA quality (also walking).
Title: Re: Games you wish existed
Post by: Niveras on March 15, 2013, 04:23:21 pm
Maybe also a Prototype/Spiderman mode too?
Title: Re: Games you wish existed
Post by: Sergius on March 15, 2013, 04:26:31 pm
Maybe also a Prototype/Spiderman mode too?

Sure, why not. Anything that lets you use a user-made city into pretty much any other genre 8)

Of course, not an editor for every game, but actual importing of the same city in different games could be nice.
Title: Re: Games you wish existed
Post by: Gruntdonttoot on March 15, 2013, 04:31:48 pm
Maybe also a Prototype/Spiderman mode too?

Sure, why not. Anything that lets you use a user-made city into pretty much any other genre 8)

Of course, not an editor for every game, but actual importing of the same city in different games could be nice.

Like a bundle of games made by the same company. Ex. 'Brand' City, 'Brand' Heroes, 'Brand' Gangsters, 'Brand' Flight, etc. Pretty much Each full game would be DLC for the other full games. Kinda like how Garry's Mod works with the game content.
Title: Re: Games you wish existed
Post by: Scoops Novel on March 15, 2013, 04:46:36 pm
By the way, saints row 4 is based around superpowers. Any wish is granted ;).
Title: Re: Games you wish existed
Post by: Sergius on March 15, 2013, 04:59:50 pm
Crap, I knew I was forgetting something, like SR4 SR3 and all its expansions sitting in my Steam Account :P
Title: Re: Games you wish existed
Post by: WillowLuman on March 15, 2013, 07:33:30 pm
By the way, saints row 4 is based around superpowers. Any wish is granted ;).

(http://serve.mysmiley.net/confused/confused0052.gif)
Title: Re: Games you wish existed
Post by: Sergius on March 15, 2013, 08:57:13 pm
By the way, saints row 4 is based around superpowers. Any wish is granted ;).

(http://serve.mysmiley.net/confused/confused0052.gif)

http://www.youtube.com/watch?v=gXzak_mfuCU official trailer
Title: Re: Games you wish existed
Post by: itisnotlogical on March 15, 2013, 10:18:59 pm
A racing game with an interesting and plausible story would be fun to play just for the novelty.
Title: Re: Games you wish existed
Post by: Graknorke on March 16, 2013, 04:27:49 am
A racing game with an interesting and plausible story would be fun to play just for the novelty.
Most racing games ever?
They're generally "You're a racer. You race cars. You start racing smaller cars in smaller races. You get better and start racing better cars in bigger races. You become the best racer in the world."
Title: Re: Games you wish existed
Post by: MrWiggles on March 16, 2013, 05:07:49 am
A racing game with an interesting and plausible story would be fun to play just for the novelty.
Most racing games ever?
They're generally "You're a racer. You race cars. You start racing smaller cars in smaller races. You get better and start racing better cars in bigger races. You become the best racer in the world."
Except for Initial D, thats thing a fuckin soap opera.
Title: Re: Games you wish existed
Post by: Akura on March 16, 2013, 11:59:54 am
One random idea floated through my head. Not sure what prompted it, but...
A Pokemon-like, only it's set in The Elder Scrolls universe and it's about soul-trapping monsters in soul gems, and having the soul-trapped monsters fight each other.

...Hell, there's probably a mod for Oblivion for this already if I look hard enough.
Title: Re: Games you wish existed
Post by: Gruntdonttoot on March 16, 2013, 12:09:30 pm
Someone still needs to make an open world/sandbox 3d pokemon game to fulfill my childhood dreams.
Title: Re: Games you wish existed
Post by: Korbac on March 16, 2013, 12:31:53 pm
A 'game' that used Googlemaps to analyze your locality and inserted a generic rpg plot into the area (potentially with 'real' characters as well.)
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on March 16, 2013, 12:48:24 pm
Semi-Zero Player RPG

In short: you generate a character and have no control on him except a) initial generation and b)leveling up after reaching the next XP level

And generation should include mental attributes that will influence decisions of the character. Generate a coward and he'll avoid tough combats and run away at first opportunity, generate gready character and he'll look for shady ways to get cash and so on
Title: Re: Games you wish existed
Post by: Niveras on March 16, 2013, 02:01:13 pm
A 'game' that used Googlemaps to analyze your locality and inserted a generic rpg plot into the area (potentially with 'real' characters as well.)

I imagine something like this already exists. The concept of augmented reality is pretty much built on placing things via GPS coordinates that you can then see in "real time" with a smartphone app.

Of course, adding real people to it would be an extra step of difficulty; also, the random 'procedurally generated' plot.
Title: Re: Games you wish existed
Post by: RexMundi on March 16, 2013, 02:09:47 pm
Maybe also a Prototype/Spiderman mode too?

Sure, why not. Anything that lets you use a user-made city into pretty much any other genre 8)

Of course, not an editor for every game, but actual importing of the same city in different games could be nice.

Like a bundle of games made by the same company. Ex. 'Brand' City, 'Brand' Heroes, 'Brand' Gangsters, 'Brand' Flight, etc. Pretty much Each full game would be DLC for the other full games. Kinda like how Garry's Mod works with the game content.
IIRC, Sim copter could import simcity 2000 cities or somthing
Title: Re: Games you wish existed
Post by: WillowLuman on March 16, 2013, 02:48:00 pm
Semi-Zero Player RPG

In short: you generate a character and have no control on him except a) initial generation and b)leveling up after reaching the next XP level

And generation should include mental attributes that will influence decisions of the character. Generate a coward and he'll avoid tough combats and run away at first opportunity, generate gready character and he'll look for shady ways to get cash and so on

http://www.progressquest.com/
Title: Re: Games you wish existed
Post by: Volfgarix on March 16, 2013, 02:50:32 pm
 I'm think about 3D sandbox planet colonizer, where you have a dwarf, who will be a head of the group of colonists(with various skills), who may be recruited to accompany you or, if you want, land on planet and survive alone..
 Before landing, you will get embark shop, where you buy machines, robots, stuff, recruits and other rather advanced things needed to survive the first moments on the planet.
 Land with your ship where you want and build your base!

 Your job would be about giving tasks, doing researches, fighting, raising base, ask government for other stuff and more colonists.
 If you want, can you encourage mates to take part in declaration of independence of your planet.
 Meet other civilizations and trade with them. Meet natives and learn their language or destroy them.
 Make war, colonise other planets and ect.

 That would be a good game :D
Title: Re: Games you wish existed
Post by: itisnotlogical on March 16, 2013, 02:52:11 pm
A racing game with an interesting and plausible story would be fun to play just for the novelty.
Most racing games ever?
They're generally "You're a racer. You race cars. You start racing smaller cars in smaller races. You get better and start racing better cars in bigger races. You become the best racer in the world."

That's the implied story, occasionally supported by weak cutscenes in some games. I mean an actual plot built around a racing game, which could potentially offer for much more interesting context to race in than "YOU TOURNAMENT NOW".
Title: Re: Games you wish existed
Post by: Dutchling on March 16, 2013, 03:36:52 pm
I want a Japanese dating racing sim.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 16, 2013, 03:50:33 pm
I want a Japanese dating racing sim.

Would buy. :P
Title: Re: Games you wish existed
Post by: Draco18s on March 16, 2013, 04:03:36 pm
Semi-Zero Player RPG

In short: you generate a character and have no control on him except a) initial generation and b)leveling up after reaching the next XP level

And generation should include mental attributes that will influence decisions of the character. Generate a coward and he'll avoid tough combats and run away at first opportunity, generate gready character and he'll look for shady ways to get cash and so on

http://www.progressquest.com/

There's another one, but yeah.
Title: Re: Games you wish existed
Post by: Graknorke on March 16, 2013, 06:18:48 pm
I'm think about 3D sandbox planet colonizer, where you have a dwarf, who will be a head of the group of colonists(with various skills), who may be recruited to accompany you or, if you want, land on planet and survive alone..
 Before landing, you will get embark shop, where you buy machines, robots, stuff, recruits and other rather advanced things needed to survive the first moments on the planet.
 Land with your ship where you want and build your base!

 Your job would be about giving tasks, doing researches, fighting, raising base, ask government for other stuff and more colonists.
 If you want, can you encourage mates to take part in declaration of independence of your planet.
 Meet other civilizations and trade with them. Meet natives and learn their language or destroy them.
 Make war, colonise other planets and ect.

 That would be a good game :D
Terminus was going to be kind of like that; but the funding failed.
So it'll be a while before we hear of it again.
Title: Re: Games you wish existed
Post by: Rose on March 16, 2013, 06:20:26 pm
A 'game' that used Googlemaps to analyze your locality and inserted a generic rpg plot into the area (potentially with 'real' characters as well.)

There already is such a game. It's called Ingress.
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on March 17, 2013, 02:30:23 am
http://www.progressquest.com/
Don't you think that the fact that I know about ZPGs  mean that I know about Progress Quest?  I described something much more complex
Title: Re: Games you wish existed
Post by: anders_slesvig on March 17, 2013, 09:37:11 am
here is fantastic story for game made by team-slesvig. translated by Harken Brunkauf:

Teleborian Phillipe, half Swedish/Spanish consult to the King of Sweden, begins partaking in extra-marital relations with a penguin's carcass.
Meanwhile, in order to further his position in the Swedish royal family, he begins his own bean fermentation faculty beneath the royal court, hoping to pass on the foul tasting alcoholic beverages for favour amongst the nobles.
However, a fire breaks out, and he is forced to hurl his beloved penguin carcass at the king in order to prevent him from being immolated.
As it quickly transpires, in royal Swedish law decreed centuries ago, those that shall throw the carcass of any non-flying bird at the King shall henceforth become the new ruler.
And so Teleborian becomes the new King of Sweden and all ends happily ever after until his wife discovers his dead penguin fetish- having encovoured the king's semen covered saviour while cleaning up the burnt husk of the royal palace.
And as we all know- as is customary in Sweden- if a member of royalty has had extra-marital affairs, be it with man or beast, they can either step down from power or fight their spouse to the death in a one on one sword fight, above a tiger pit.
And so Teleborian must make the toughest choice of his life. Fight his once beloved wife to the death or abdicate from power?

Teleborian, led by his new taste for power, takes the latter option and so begins the fight of his life, above the infamous tiger pits of Sweden.
However, Teleborian was not to be favoured by the Gods of Sweden on that fateful day for his wife brought with her a cunning ploy. In her hands she held an object of Teleborian's feverish desires- the decapitated head of his deceased-penguin lover.
His wife, overcome with marital jealousy and rage, hurls the penguins head into the depths of the pit. Teleborian, his loins desperate for the touch of penguin flesh, dives in after it, only for both man and penguin to be eaten. The tigers would have their fill on that day.

His wife, the victor of the battle, emerges as queen of Sweden and the world would never again see such a cold and bitter rule, leading to Sweden's invasion by American and British coalition forces in a bid for freedom and liberty.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on March 17, 2013, 07:58:01 pm
I'm calling the police.
Title: Re: Games you wish existed
Post by: Mesa on April 02, 2013, 03:22:35 pm
An ASCII game running on an engine familiar to the one used by Dorf Fort, but taking place in a huge, sprawling metropolis (complete with fully-furnished apartments, working transit systems, electricity and other networks and appropriately large population doing all their typical business in real-time)
No particular goal - but lots of things to do. Become a businessman, a gangster, a bus driver, or just a common worker with a family and children. You know how it goes.

Should Toady live to get DF to the point of 1.0 first...

Also, the "make-your-own-AI" RTS mentioned on the first page(s) of the thread.
I kinda liked playing Colobot back in the day, and it'd definitely strike my fancy to play that game.
Title: Re: Games you wish existed
Post by: BunnyBob77 on April 02, 2013, 03:50:10 pm
here is fantastic story for game made by team-slesvig. translated by Harken Brunkauf:

Teleborian Phillipe, half Swedish/Spanish consult to the King of Sweden, begins partaking in extra-marital relations with a penguin's carcass.
Meanwhile, in order to further his position in the Swedish royal family, he begins his own bean fermentation faculty beneath the royal court, hoping to pass on the foul tasting alcoholic beverages for favour amongst the nobles.
However, a fire breaks out, and he is forced to hurl his beloved penguin carcass at the king in order to prevent him from being immolated.
As it quickly transpires, in royal Swedish law decreed centuries ago, those that shall throw the carcass of any non-flying bird at the King shall henceforth become the new ruler.
And so Teleborian becomes the new King of Sweden and all ends happily ever after until his wife discovers his dead penguin fetish- having encovoured the king's semen covered saviour while cleaning up the burnt husk of the royal palace.
And as we all know- as is customary in Sweden- if a member of royalty has had extra-marital affairs, be it with man or beast, they can either step down from power or fight their spouse to the death in a one on one sword fight, above a tiger pit.
And so Teleborian must make the toughest choice of his life. Fight his once beloved wife to the death or abdicate from power?

Teleborian, led by his new taste for power, takes the latter option and so begins the fight of his life, above the infamous tiger pits of Sweden.
However, Teleborian was not to be favoured by the Gods of Sweden on that fateful day for his wife brought with her a cunning ploy. In her hands she held an object of Teleborian's feverish desires- the decapitated head of his deceased-penguin lover.
His wife, overcome with marital jealousy and rage, hurls the penguins head into the depths of the pit. Teleborian, his loins desperate for the touch of penguin flesh, dives in after it, only for both man and penguin to be eaten. The tigers would have their fill on that day.

His wife, the victor of the battle, emerges as queen of Sweden and the world would never again see such a cold and bitter rule, leading to Sweden's invasion by American and British coalition forces in a bid for freedom and liberty.
Sounds like a great follow-up to cauldron of loots!
Title: Re: Games you wish existed
Post by: Fniff on April 02, 2013, 04:07:20 pm
I had an idea that's a bit specific, but I think it has a few neato concepts that could work interestingly.

The game itself I'm imagining to be 2D sidescrolling with pixel-y graphics. It should be a post-apocalyptic game with three characters, pretty much classes. Each has their own backstory, goal, and visual style that suits their abilities. One is a gasmasked warrior with an fire axe to grind and a six-shooter, one is a cat burglar, and the last is a sweet-talking guy in a sharp suit. You would choose one to play through the entire game, and each one would have a different visual style.

The gasmasked fellow would be your usual brawler with shooting his pistol being a special move that would be limited by a supply of bullets. The cat burglar would be similar to Trilby: The Art of Theft with more complicated gameplay involving extra elements like noise and analyzing mannerisms of your enemies. The silver-tongued devil would be particularly interesting as he cannot fight or sneak, but he can however convince people in a manner similar to the flash game Gray (http://www.newgrounds.com/portal/view/495076), albeit instead of interperted as connecting radio waves it would be done as a symbolic fencing game along with dialoge explaining exactly he's talking about. Upon completion of the talk, he will be allowed to tell the convinced person to do one order which can be mission specific (open that vault up) or general (turn off all the lights in the immediate area).

A Borderlands upgrade system would allow you to evolve your characters in different ways as time goes on. I haven't thought of many ideas for skills, but I have come up with one skill branch for the brawler (A "rage" state which would be activated upon pressing a button that would drain a bar which would allow you to become temporarily extremely strong and able to take a lot of hits), a skill for the speaker (Using "dishonorable" tactics such as blackmail against the opponent which is represented in the fencing game as throwing sand in the opponent's eyes), and a skill branch for the burglar (Playing the game like Arkham Asylum and picking off the enemies one by one instead of just sneaking around them).

The levels themselves would be randomly generated but would generally have their own tilesets like "Survivalist's Compound" or "Ruined Theatre", and would change depending on the character: the brawler would be large arenas with some tight areas and ambush spots, the thief would be generally tight corridors with lots of hidden airvents and catwalks for parkour funsies, and the speaker would have lots of divided up rooms. The environmental dangers within would change as well. Traps would vary from alarm traps for the thief, cage traps for the talker, and landmines for the brawler.

I have a story in mind, but that's pretty irrelevant for the discussion at hand. I do think the game should be pretty story based, however, with each character experiencing one side of the story for themselves.
Title: Re: Games you wish existed
Post by: Sergius on April 03, 2013, 05:19:33 pm
An ASCII game running on an engine familiar to the one used by Dorf Fort, but taking place in a huge, sprawling metropolis (complete with fully-furnished apartments, working transit systems, electricity and other networks and appropriately large population doing all their typical business in real-time)
No particular goal - but lots of things to do. Become a businessman, a gangster, a bus driver, or just a common worker with a family and children. You know how it goes.

I... was coming to this thread to post exactly this. ???
Title: Re: Games you wish existed
Post by: WillowLuman on April 03, 2013, 08:21:08 pm
An ASCII game running on an engine familiar to the one used by Dorf Fort, but taking place in a huge, sprawling metropolis (complete with fully-furnished apartments, working transit systems, electricity and other networks and appropriately large population doing all their typical business in real-time)
No particular goal - but lots of things to do. Become a businessman, a gangster, a bus driver, or just a common worker with a family and children. You know how it goes.

Yes. Someone will figure out how to become "city destroying terrorist," after which everyone will play as one :D
Title: Re: Games you wish existed
Post by: Gamerlord on April 03, 2013, 08:29:54 pm
An ASCII game running on an engine familiar to the one used by Dorf Fort, but taking place in a huge, sprawling metropolis (complete with fully-furnished apartments, working transit systems, electricity and other networks and appropriately large population doing all their typical business in real-time)
No particular goal - but lots of things to do. Become a businessman, a gangster, a bus driver, or just a common worker with a family and children. You know how it goes.

Yes. Someone will figure out how to become "city destroying terrorist," after which everyone will play as one :D
While I will quietly mod it to play as a horrific mutant urban predator.
Title: Re: Games you wish existed
Post by: Scelly9 on April 03, 2013, 08:34:28 pm
An ASCII game running on an engine familiar to the one used by Dorf Fort, but taking place in a huge, sprawling metropolis (complete with fully-furnished apartments, working transit systems, electricity and other networks and appropriately large population doing all their typical business in real-time)
No particular goal - but lots of things to do. Become a businessman, a gangster, a bus driver, or just a common worker with a family and children. You know how it goes.

Yes. Someone will figure out how to become "city destroying terrorist," after which everyone will play as one :D
While I will quietly mod it to play as a horrific mutant urban predator.
I'd be a serial killer. Obviously.
Title: Re: Games you wish existed
Post by: WillowLuman on April 03, 2013, 08:50:58 pm
An ASCII game running on an engine familiar to the one used by Dorf Fort, but taking place in a huge, sprawling metropolis (complete with fully-furnished apartments, working transit systems, electricity and other networks and appropriately large population doing all their typical business in real-time)
No particular goal - but lots of things to do. Become a businessman, a gangster, a bus driver, or just a common worker with a family and children. You know how it goes.

Yes. Someone will figure out how to become "city destroying terrorist," after which everyone will play as one :D
While I will quietly mod it to play as a horrific mutant urban predator.
I'd be a serial killer. Obviously.
Not that neither of those are mutually exclusive with "city destroying terrorist."
Title: Re: Games you wish existed
Post by: Lightningfalcon on April 03, 2013, 10:20:45 pm
An ASCII game running on an engine familiar to the one used by Dorf Fort, but taking place in a huge, sprawling metropolis (complete with fully-furnished apartments, working transit systems, electricity and other networks and appropriately large population doing all their typical business in real-time)
No particular goal - but lots of things to do. Become a businessman, a gangster, a bus driver, or just a common worker with a family and children. You know how it goes.

Yes. Someone will figure out how to become "city destroying terrorist," after which everyone will play as one :D
While I will quietly mod it to play as a horrific mutant urban predator.
I'd be a serial killer. Obviously.
There was a thing a while back where a group of people were supposedly making a serial killer rougelike. 
Title: Re: Games you wish existed
Post by: Descan on April 03, 2013, 11:20:39 pm
Would you play as a serial killer every time you played?
I think that's kinda the point...
Title: Re: Games you wish existed
Post by: Logical2u on April 03, 2013, 11:28:34 pm
I feel like this might have been posted before, but I've kinda dreamed of a true 'grand strategy' game. No, not like EU3 or whatever.

Let's call this "Aspirations of Greatness".

There are 3 (up to 5) distinct 'levels' or 'styles' of play.

1. Traditional grand strategy: You rule a realm. You no longer have time to handle the petty squables of your lords nor to command most of your armies - instead you delegate, politicize, plot, and negotiate. You also handle the allotment of resources and funds from your grand treasury to others. You may provide general advice or directives to your lords. This level plays probably somewhat like EU3 or maybe CK2, but in real time.

Optional sub-level: Advisor: Perhaps through personal preference or through being absorbed into another's kingdom, you serve the ruler in some fashion. Maybe you handle all the negotiations. Maybe you just come up with advice while secretly plotting in the background.

2. Mid-level strategy: You rule a province or an army. Possibly both. You are the lord who squabbles with other lords, and you also have to make sure your requests to the ruler and your requests of your generals get paid attention to. You mainly concern yourself with provincial level politics but you you also have to worry about the crops and the economy in your region. Depending on how much control you have over the local politics (I guess 'how big your province/army is') this might play again like a subsection of EU3 or CK2, or more like an RTS game.

Optional sub-level: Mayoral or city level or an army: Direct delegation of economy and crops in your area. OR commanding a bunch of local troops. Politicking with other mayors for the advice of your lord, or subterfuge against them somehow. RTS level play.

3. Low-level strategy: You lead a small section of troops or people. Maybe you farm. Maybe you run a shop. Maybe you are in command of a small section of army units. Nonetheless, you take orders and you complete objectives in real time. Of course, you could rebel, but... Plays very much like any top-down or squad based combat game.

In terms of play: 1 commands all 2s in their realm, 2s command all 3s in their realm. 3s appear as 'hero units' in 2's vision, and 2s appear as 'governors' or 'generals' and their groups of 3s as armies to 1s.

So in essence: 3 (or 4) tiers of gameplay, changing from squad-combat to RTS to EU3 - all in real time - as you start delegating over more and more regions. Of course, the difficulty is synchronization (probably heroes and generals style, but with the added 'grand strategy' tier) and making everything fit together in a coherent way. Especially when you throw in the fact that combat is being waged between multiple rulers of realms simultaneously, each of whom have governors who may change hands at any time.

I mention things like farming, shopping, etc, because presumably there must be an economic aspect as well, and I assume there are gonna be some people who want to be farmers. But I guess the primary draw of the game would be the strategy and combat aspects.

A single player mode might work well starting you at Tier 3 and allowing you to prove yourself and amass enough followers to eventually grow to Tier 1. Of course, you could also lose everything at Tier 1 too, so it's not all about growth - one lucky assassin or coup is all it takes...
Title: Re: Games you wish existed
Post by: FluffyToast J on April 03, 2013, 11:39:22 pm
There was a thing a while back where a group of people were supposedly making a serial killer rougelike.

I'm pretty sure that turned out to be an elaborate hoax, and the guy doing said hoaxing became one of the most hated people on the internet for a day or so.
Title: Re: Games you wish existed
Post by: Lightningfalcon on April 03, 2013, 11:53:25 pm
Would you play as a serial killer every time you played?
I think that's kinda the point...
You'd have to do things like cover up evidence, be careful not to leave DNA, stalk targets, that kind of thing.  I think it was part of some prank/college project thou. 
Fake edit- Yeah, it was definitly a hoax.

Actual edit, -
Due to some posting in a diferent thread, I now want a game where you have to do a good bit more to protect against alliums.  It would ideally be like old Xcom in combat, with large numbers of people in turn based combat, but there would be much more customizing, and it'd be on a larger scale.  You would be able to build a satellite defense system and ground based orbital defenses, or you could build a mobile fleet of interceptors.  You would be able to scour crash sites and board enemy vessels.  Ideally, you could choose the scale of the operation.  You could do easy mode, where you are an international agency with full funding and the ability to respond to any attack with extreme prejudice, or you could be a off the charts group with barely any funding or support, largely relying on precision strikes and guerilla tactics. 
The best possible outcome for this game would be Kerbal Space Program combined with UFO Defense. 
Title: Re: Games you wish existed
Post by: neotemplar on April 03, 2013, 11:58:15 pm
I feel like this might have been posted before, but I've kinda dreamed of a true 'grand strategy' game. No, not like EU3 or whatever.

Let's call this "Aspirations of Greatness".

There are 3 (up to 5) distinct 'levels' or 'styles' of play.

1. Traditional grand strategy: You rule a realm. You no longer have time to handle the petty squables of your lords nor to command most of your armies - instead you delegate, politicize, plot, and negotiate. You also handle the allotment of resources and funds from your grand treasury to others. You may provide general advice or directives to your lords. This level plays probably somewhat like EU3 or maybe CK2, but in real time.

Optional sub-level: Advisor: Perhaps through personal preference or through being absorbed into another's kingdom, you serve the ruler in some fashion. Maybe you handle all the negotiations. Maybe you just come up with advice while secretly plotting in the background.

2. Mid-level strategy: You rule a province or an army. Possibly both. You are the lord who squabbles with other lords, and you also have to make sure your requests to the ruler and your requests of your generals get paid attention to. You mainly concern yourself with provincial level politics but you you also have to worry about the crops and the economy in your region. Depending on how much control you have over the local politics (I guess 'how big your province/army is') this might play again like a subsection of EU3 or CK2, or more like an RTS game.

Optional sub-level: Mayoral or city level or an army: Direct delegation of economy and crops in your area. OR commanding a bunch of local troops. Politicking with other mayors for the advice of your lord, or subterfuge against them somehow. RTS level play.

3. Low-level strategy: You lead a small section of troops or people. Maybe you farm. Maybe you run a shop. Maybe you are in command of a small section of army units. Nonetheless, you take orders and you complete objectives in real time. Of course, you could rebel, but... Plays very much like any top-down or squad based combat game.

In terms of play: 1 commands all 2s in their realm, 2s command all 3s in their realm. 3s appear as 'hero units' in 2's vision, and 2s appear as 'governors' or 'generals' and their groups of 3s as armies to 1s.

So in essence: 3 (or 4) tiers of gameplay, changing from squad-combat to RTS to EU3 - all in real time - as you start delegating over more and more regions. Of course, the difficulty is synchronization (probably heroes and generals style, but with the added 'grand strategy' tier) and making everything fit together in a coherent way. Especially when you throw in the fact that combat is being waged between multiple rulers of realms simultaneously, each of whom have governors who may change hands at any time.

I mention things like farming, shopping, etc, because presumably there must be an economic aspect as well, and I assume there are gonna be some people who want to be farmers. But I guess the primary draw of the game would be the strategy and combat aspects.

A single player mode might work well starting you at Tier 3 and allowing you to prove yourself and amass enough followers to eventually grow to Tier 1. Of course, you could also lose everything at Tier 1 too, so it's not all about growth - one lucky assassin or coup is all it takes...

Romance of the Three Kingdoms seven (I think its seven) is pretty much this, albiet with a bit less complexity than you probably want.  You can even be a wandering ronin, join or leave any nation, become king, prefect of a province, a warlord, or just a unit level commander.  (And with a button code it becomes hotseat multiplayer to boot.)
Title: Re: Games you wish existed
Post by: Descan on April 04, 2013, 12:00:21 am
Not talking about the hoax, talking about the city roguelike.
Title: Re: Games you wish existed
Post by: Mookzen on April 04, 2013, 04:26:21 am
City roguelike for sure, fully simulated with NPC daily routines and the like, all that jazz. If I had the skills and the time I would be all over that shit starting tonight.
Title: Re: Games you wish existed
Post by: Sergius on April 04, 2013, 12:56:19 pm
A sandbox-ish MMORPG that played like a RTS. Players can found towns and with certain permissions plop buildings at 0% completion (paid in advance) and any player can right click it to build like a peasant, and get paid. Or deliver materials to a town center.

Also being able to control several chars at once, not followers but full PCs. Kinda like that prequel to Evil Islands. (EDIT: Ah, Rage of Mages)

Like Majesty if heroes were actual players.
Title: Re: Games you wish existed
Post by: aristabulus on April 04, 2013, 01:06:03 pm
(things)

Flavour-of-setting aside, what you described sounds a lot like the nullsec meta-game in EVE...  but the framework does sound more interesting in a historical-medieval/fantasy setting.
Title: Re: Games you wish existed
Post by: Mookzen on April 04, 2013, 03:04:57 pm
I feel like this might have been posted before, but I've kinda dreamed of a true 'grand strategy' game. No, not like EU3 or whatever.
Let's call this "Aspirations of Greatness". [snip]

Sounds a bit like Might and Fealty, a game in beta with considerable potential. Though that doesn't go down to playing a peasant.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on April 06, 2013, 04:56:05 am
I feel like this might have been posted before, but I've kinda dreamed of a true 'grand strategy' game. No, not like EU3 or whatever.

Let's call this "Aspirations of Greatness".

There are 3 (up to 5) distinct 'levels' or 'styles' of play.

1. Traditional grand strategy: You rule a realm. You no longer have time to handle the petty squables of your lords nor to command most of your armies - instead you delegate, politicize, plot, and negotiate. You also handle the allotment of resources and funds from your grand treasury to others. You may provide general advice or directives to your lords. This level plays probably somewhat like EU3 or maybe CK2, but in real time.

Optional sub-level: Advisor: Perhaps through personal preference or through being absorbed into another's kingdom, you serve the ruler in some fashion. Maybe you handle all the negotiations. Maybe you just come up with advice while secretly plotting in the background.

2. Mid-level strategy: You rule a province or an army. Possibly both. You are the lord who squabbles with other lords, and you also have to make sure your requests to the ruler and your requests of your generals get paid attention to. You mainly concern yourself with provincial level politics but you you also have to worry about the crops and the economy in your region. Depending on how much control you have over the local politics (I guess 'how big your province/army is') this might play again like a subsection of EU3 or CK2, or more like an RTS game.

Optional sub-level: Mayoral or city level or an army: Direct delegation of economy and crops in your area. OR commanding a bunch of local troops. Politicking with other mayors for the advice of your lord, or subterfuge against them somehow. RTS level play.

3. Low-level strategy: You lead a small section of troops or people. Maybe you farm. Maybe you run a shop. Maybe you are in command of a small section of army units. Nonetheless, you take orders and you complete objectives in real time. Of course, you could rebel, but... Plays very much like any top-down or squad based combat game.

In terms of play: 1 commands all 2s in their realm, 2s command all 3s in their realm. 3s appear as 'hero units' in 2's vision, and 2s appear as 'governors' or 'generals' and their groups of 3s as armies to 1s.

So in essence: 3 (or 4) tiers of gameplay, changing from squad-combat to RTS to EU3 - all in real time - as you start delegating over more and more regions. Of course, the difficulty is synchronization (probably heroes and generals style, but with the added 'grand strategy' tier) and making everything fit together in a coherent way. Especially when you throw in the fact that combat is being waged between multiple rulers of realms simultaneously, each of whom have governors who may change hands at any time.

I mention things like farming, shopping, etc, because presumably there must be an economic aspect as well, and I assume there are gonna be some people who want to be farmers. But I guess the primary draw of the game would be the strategy and combat aspects.

A single player mode might work well starting you at Tier 3 and allowing you to prove yourself and amass enough followers to eventually grow to Tier 1. Of course, you could also lose everything at Tier 1 too, so it's not all about growth - one lucky assassin or coup is all it takes...

Romance of the Three Kingdoms seven (I think its seven) is pretty much this, albiet with a bit less complexity than you probably want.  You can even be a wandering ronin, join or leave any nation, become king, prefect of a province, a warlord, or just a unit level commander.  (And with a button code it becomes hotseat multiplayer to boot.)

Eight. RTK 8. :D

RTK 10 was good as well, and had an overworld element very similar to that of Mount and Blade.
Title: Re: Games you wish existed
Post by: GreatJustice on April 06, 2013, 10:41:49 am
I feel like this might have been posted before, but I've kinda dreamed of a true 'grand strategy' game. No, not like EU3 or whatever.

Let's call this "Aspirations of Greatness".

There are 3 (up to 5) distinct 'levels' or 'styles' of play.

1. Traditional grand strategy: You rule a realm. You no longer have time to handle the petty squables of your lords nor to command most of your armies - instead you delegate, politicize, plot, and negotiate. You also handle the allotment of resources and funds from your grand treasury to others. You may provide general advice or directives to your lords. This level plays probably somewhat like EU3 or maybe CK2, but in real time.

Optional sub-level: Advisor: Perhaps through personal preference or through being absorbed into another's kingdom, you serve the ruler in some fashion. Maybe you handle all the negotiations. Maybe you just come up with advice while secretly plotting in the background.

2. Mid-level strategy: You rule a province or an army. Possibly both. You are the lord who squabbles with other lords, and you also have to make sure your requests to the ruler and your requests of your generals get paid attention to. You mainly concern yourself with provincial level politics but you you also have to worry about the crops and the economy in your region. Depending on how much control you have over the local politics (I guess 'how big your province/army is') this might play again like a subsection of EU3 or CK2, or more like an RTS game.

Optional sub-level: Mayoral or city level or an army: Direct delegation of economy and crops in your area. OR commanding a bunch of local troops. Politicking with other mayors for the advice of your lord, or subterfuge against them somehow. RTS level play.

3. Low-level strategy: You lead a small section of troops or people. Maybe you farm. Maybe you run a shop. Maybe you are in command of a small section of army units. Nonetheless, you take orders and you complete objectives in real time. Of course, you could rebel, but... Plays very much like any top-down or squad based combat game.

In terms of play: 1 commands all 2s in their realm, 2s command all 3s in their realm. 3s appear as 'hero units' in 2's vision, and 2s appear as 'governors' or 'generals' and their groups of 3s as armies to 1s.

So in essence: 3 (or 4) tiers of gameplay, changing from squad-combat to RTS to EU3 - all in real time - as you start delegating over more and more regions. Of course, the difficulty is synchronization (probably heroes and generals style, but with the added 'grand strategy' tier) and making everything fit together in a coherent way. Especially when you throw in the fact that combat is being waged between multiple rulers of realms simultaneously, each of whom have governors who may change hands at any time.

I mention things like farming, shopping, etc, because presumably there must be an economic aspect as well, and I assume there are gonna be some people who want to be farmers. But I guess the primary draw of the game would be the strategy and combat aspects.

A single player mode might work well starting you at Tier 3 and allowing you to prove yourself and amass enough followers to eventually grow to Tier 1. Of course, you could also lose everything at Tier 1 too, so it's not all about growth - one lucky assassin or coup is all it takes...

That sounds like what  Ultima Ratio Regum is trying to achieve. You should check that out  :D

I've always wanted a cooperative/semi-cooperative game of first person (or third person) spaceships, in which each player is a crewmember. You can do whatever you want in the spaceship, say, go to a gunning station, go to the helm to fly it places, go power the shields, etc. However, there are other players in your ship also running things, so you have to coordinate who's doing what. Then the spaceship gets into fights, maybe with other player  controlled spaceships, and everyone's rushing around repairing things, manning stations, racing for the escape pods, etc. Over time, the players in the spaceship can use booty/profits to upgrade the ship, maybe buy more ships, and eventually make a big ass space fleet to go about conquering things.
Title: Re: Games you wish existed
Post by: choppy on April 06, 2013, 10:58:31 am
I feel like this might have been posted before, but I've kinda dreamed of a true 'grand strategy' game. No, not like EU3 or whatever.

Let's call this "Aspirations of Greatness".

There are 3 (up to 5) distinct 'levels' or 'styles' of play.

1. Traditional grand strategy: You rule a realm. You no longer have time to handle the petty squables of your lords nor to command most of your armies - instead you delegate, politicize, plot, and negotiate. You also handle the allotment of resources and funds from your grand treasury to others. You may provide general advice or directives to your lords. This level plays probably somewhat like EU3 or maybe CK2, but in real time.

Optional sub-level: Advisor: Perhaps through personal preference or through being absorbed into another's kingdom, you serve the ruler in some fashion. Maybe you handle all the negotiations. Maybe you just come up with advice while secretly plotting in the background.

2. Mid-level strategy: You rule a province or an army. Possibly both. You are the lord who squabbles with other lords, and you also have to make sure your requests to the ruler and your requests of your generals get paid attention to. You mainly concern yourself with provincial level politics but you you also have to worry about the crops and the economy in your region. Depending on how much control you have over the local politics (I guess 'how big your province/army is') this might play again like a subsection of EU3 or CK2, or more like an RTS game.

Optional sub-level: Mayoral or city level or an army: Direct delegation of economy and crops in your area. OR commanding a bunch of local troops. Politicking with other mayors for the advice of your lord, or subterfuge against them somehow. RTS level play.

3. Low-level strategy: You lead a small section of troops or people. Maybe you farm. Maybe you run a shop. Maybe you are in command of a small section of army units. Nonetheless, you take orders and you complete objectives in real time. Of course, you could rebel, but... Plays very much like any top-down or squad based combat game.

In terms of play: 1 commands all 2s in their realm, 2s command all 3s in their realm. 3s appear as 'hero units' in 2's vision, and 2s appear as 'governors' or 'generals' and their groups of 3s as armies to 1s.

So in essence: 3 (or 4) tiers of gameplay, changing from squad-combat to RTS to EU3 - all in real time - as you start delegating over more and more regions. Of course, the difficulty is synchronization (probably heroes and generals style, but with the added 'grand strategy' tier) and making everything fit together in a coherent way. Especially when you throw in the fact that combat is being waged between multiple rulers of realms simultaneously, each of whom have governors who may change hands at any time.

I mention things like farming, shopping, etc, because presumably there must be an economic aspect as well, and I assume there are gonna be some people who want to be farmers. But I guess the primary draw of the game would be the strategy and combat aspects.

A single player mode might work well starting you at Tier 3 and allowing you to prove yourself and amass enough followers to eventually grow to Tier 1. Of course, you could also lose everything at Tier 1 too, so it's not all about growth - one lucky assassin or coup is all it takes...

That sounds like what  Ultima Ratio Regum is trying to achieve. You should check that out  :D

I've always wanted a cooperative/semi-cooperative game of first person (or third person) spaceships, in which each player is a crewmember. You can do whatever you want in the spaceship, say, go to a gunning station, go to the helm to fly it places, go power the shields, etc. However, there are other players in your ship also running things, so you have to coordinate who's doing what. Then the spaceship gets into fights, maybe with other player  controlled spaceships, and everyone's rushing around repairing things, manning stations, racing for the escape pods, etc. Over time, the players in the spaceship can use booty/profits to upgrade the ship, maybe buy more ships, and eventually make a big ass space fleet to go about conquering things.


sounds like  scrumbleship.

link.www.scrumbleship.com/
Title: Re: Games you wish existed
Post by: WillowLuman on April 06, 2013, 04:34:04 pm
A game where wizards bring back dinosaurs to fight aliens. Nuff said.

In Earth's greatest time of need, the world's nations combine their resources, finally bringing together all the miraclemen, magicians, alchemists, and assorted occultists they've been keeping imprisoned in madhouses for centuries. They create the Fossil Thaumaturginator, and with the help of avant-garde genetic scientists and authoritative filmmakers, clone an army of dinosaurs. At the pinnacle of the project, a crack team of ace dromeosaurids, filled with utahraptor and deinonychus of a wide array of nationalities and accents and armed with the latest weapons, armor, ancient mystic artifacts, and spells.

Various choices and strategies in the war cause side effects that can become wide-reaching and affect the dynamic. For instance, does a zombie apocalypse begin because of magical pollution from your weaponized necromancy, or because of alien bioweapons, or because the aliens tried to copy your magic? Who released the grey goo, if it gets released at all? Even if it might win the war, are you prepared to accept the ethical consequences of creating Hitlerosaurus Stalinodae?
Title: Re: Games you wish existed
Post by: Remuthra on April 06, 2013, 04:37:10 pm
A game where wizards bring back dinosaurs to fight aliens. Nuff said.

In Earth's greatest time of need, the world's nations combine their resources, finally bringing together all the miraclemen, magicians, alchemists, and assorted occultists they've been keeping imprisoned in madhouses for centuries. They create the Fossil Thaumaturginator, and with the help of avant-garde genetic scientists and authoritative filmmakers, clone an army of dinosaurs. At the pinnacle of the project, a crack team of ace dromeosaurids, filled with utahraptor and deinonychus of a wide array of nationalities and accents and armed with the latest weapons, armor, ancient mystic artifacts, and spells.

Various choices and strategies in the war cause side effects that can become wide-reaching and affect the dynamic. For instance, does a zombie apocalypse begin because of magical pollution from your weaponized necromancy, or because of alien bioweapons, or because the aliens tried to copy your magic? Who released the grey goo, if it gets released at all? Even if it might win the war, are you prepared to accept the ethical consequences of creating Hitlerosaurus Stalinodae?
XCOM: Sectoids v. Dinomagi!
Title: Re: Games you wish existed
Post by: thobal on April 06, 2013, 05:05:54 pm
A remake of Floor 13 might be cool, but also might be considered too realistic to be made today.
Title: Re: Games you wish existed
Post by: Jopax on April 06, 2013, 05:16:50 pm
Fantasy version of X-Com. You run a guild and need to protect the world from a monster/alien/demon/whatever invasion. You compete with other guilds for support from the many factions. Reputaion stuff with them to give you cooler stuff, magic, research and develop sharper swords and pointier sticks, multiple classess of peasants that level up into different archetypes. Glorious destruction and turn based combat.
Title: Re: Games you wish existed
Post by: Doomblade187 on April 06, 2013, 05:34:29 pm
I'm pretty sure this has been said before, but Igynpadca (http://www.bay12forums.com/smf/index.php?topic=104495.0).

Think of the craziest, most player-centric MMO you can imagine, and then take it up a notch. Or five. If only it could be made.
Title: Re: Games you wish existed
Post by: Kadzar on April 06, 2013, 06:38:38 pm
I'm pretty sure this has been said before, but Igynpadca (http://www.bay12forums.com/smf/index.php?topic=104495.0).

Think of the craziest, most player-centric MMO you can imagine, and then take it up a notch. Or five. If only it could be made.
Huh. Looking back at it, pinecones first started out as just something just used to power the Lightning Rod, to something which was supposedly used in a bafflingly large amount of things (which was backed up by in-game lore), to PTTG??'s first patch notes (which I still find hilarious) mentioning pinecones being devalued, which subsequently led to it becoming a currency.
Title: Re: Games you wish existed
Post by: WillowLuman on April 06, 2013, 06:39:22 pm
Hah, I almost fell for that. Let's not turn this thread into that one by discussing it, shall we?
Title: Re: Games you wish existed
Post by: Remuthra on April 06, 2013, 06:46:05 pm
Fine with me. Did you hear they're working on a new game called Igynpadca 2: Cosmic Revolution?
Title: Re: Games you wish existed
Post by: Parsely on April 06, 2013, 06:52:34 pm
I wish there was a Mushi-Shi JRPG. T'would be sick as hell. But in the words of PieceWise, the main character knows too much that we don't, and it would be hard to pull it off without some kind of encyclopaedia on hand at all times.
Title: Re: Games you wish existed
Post by: Kadzar on April 06, 2013, 06:56:06 pm
Fine with me. Did you hear they're working on a new game called Igynpadca 2: Cosmic Revolution?
I have not, but we're derailing this thread, so why don't you make a new thread about it so we can discuss it there?
Title: Re: Games you wish existed
Post by: Markus on April 07, 2013, 12:13:50 am
Yet again, I wish for another Nintendo RTS. Like a Fire Emblem one.

Or a Gundam RTS. That would work to. Though that would NOT be nintendo, in case you thought tha tI thought about~ *BlahBlahBlah*
Title: Re: Games you wish existed
Post by: Sirus on April 07, 2013, 12:15:44 am
Not sure Fire Emblem would work as an RTS, given it's reliance on unique characters and careful number crunching.

A Gundam RTS, on the other hand, could potentially be amazing.
Title: Re: Games you wish existed
Post by: Markus on April 07, 2013, 12:21:08 am
Fire Emblem mostly came to mind because I was thinking of that ONE playthrough of Path of Radiance I did. . .

I used the AR to give

-All characters Reinforce

and I used the Control all characters code to win certain levels and recruit generic enemies.

Thus, the only non-Ike units were either generics or forgettable Jagen-style bosses. (Oh, and Greil, but his Cutscene version is so weak. . .)

With Reinforce.

I gave up after a while, but I personally imbued EVERY. SINGLE. SOLDIER. With a backstory.

It's a habit of mine.



Plus, spinoffs seem to be able to be a different game in the same timeline with completely different mechanics. For instance, wasn't Wargaming thinking of a part Card game part strategy game WOT game?

Or, SMT and Persona.



But yes, I see your point very well. It's just that it's not been a big point for me.
Title: Re: Games you wish existed
Post by: WillowLuman on April 07, 2013, 12:44:14 am
Guys, guys

Wizards resurrecting dinos to fight aliens fits every genre perfectly

An RTS or TBS, you play as the magically imbued dino-squad, going out to fight the alien menace.

An FPS, you play as one of the sauropod squaddies, or one of the wizards. Over 600 unique weapons, each of which can be combined with at least 12 other weapons or dual wielded for tactical strategicness.

An RPG could play like either the FPS or the TBS, but with more in-depth inventory and leveling system (including fully customizable armor, down to fingers on gauntlets), and a more player controlled pace.

A fighting game could feature tons of both pre created and randomly generated characters, any combination of dinosaur, human, soldier, wizard, alien, mutant bioweapon, android, or zombie. Combos would be long and intricate yet also intuitive and context sensitive button based.

A city builder involves both managing a city to produce for the war effort and find places for the dinosaur and wizard veterans in society. Additionally, tycoon games for finding employment for said vets and ways to profit off of magic and dinosaurness.

A roguelike is quite like the RPG, and involves doing single-handed stealth missions against the aliens with your elite dinosaur operative, additionally allowing you to skip the main story and free roam like DF, chosing instead to use your magic velociraptorocity to combat the evil mole-people under the earth, who you created yourself with the intuitive dynamic puzzle-based crafting system.

A racing game is set either in an alternate universe or along one of the many clandestine fronts of the interplanetary war, involving a covert treaty system to win or lose battles based on the results of kart races.

A train simulator would involve setting up supply lines for the defense of earth, as well as possibly setting up trains to intersect alien landing sites so as to run over as many aliens as possible.
Title: Re: Games you wish existed
Post by: Niveras on April 07, 2013, 09:55:44 am
You forgot 4X (which would probably require at least a few other factions in the conflict), which must certainly include a SMAC-style unit customization.
Title: Re: Games you wish existed
Post by: WillowLuman on April 07, 2013, 11:37:04 am
You forgot 4X (which would probably require at least a few other factions in the conflict), which must certainly include a SMAC-style unit customization.

Ah, but you forget about zombies, robots, and mutants. And rebel wizards.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on April 07, 2013, 02:35:58 pm
Um, wrong thread.
Title: Re: Games you wish existed
Post by: Scelly9 on April 07, 2013, 02:37:26 pm
Wrong thread.
Title: Re: Games you wish existed
Post by: ibot66 on April 07, 2013, 04:40:04 pm
I want a game where some players would play the game like a war game, perhaps like war in the east, except real time. Then, you would have large amounts of players fighting in the battles that the commander orders, with the equipment available to the players dictated by what units are sent into battle by the command. Perhaps there would be a mid-scale commander, commanding AI units in battle.
Title: Re: Games you wish existed
Post by: Mesa on April 08, 2013, 10:44:56 am
(Simple concept, really.)
A game where you play as little/big balls of electricity and you can move in all directions. You fight with other electro-balls, and your sole way of attacking is charging (RMB/M2, I guess.)
One hit kills. If two players charge at each other, they both die.

There could be some sort of objective (most prominent omnipresent Capture-the-Flag, but not only), or just pure run'gun.
Without running, or guns.

I've been also working on a fairly elaborate concept of Heroes of Might and Magic game done RIGHT. (http://heroescommunity.com/viewthread.php3?TID=38759)
Although I feel like giving it HoMM title is not the best of ideas, since there's only so much in relation to it.

But hey, revolutionary concept is revolutionary.
Title: Re: Games you wish existed
Post by: Errol on April 08, 2013, 12:32:56 pm
I -really- don't know about the Z levels, I fear that they might overcomplicate Heroes' battle system - that being said, the worms are dope and high ground is an excellent addition.
In general, concepts like that are most prone to fail because of too much stuff overloading the core systems. I'd look at each system and ask myself 'How much does this idea add to the game? Where can it fail?' For example, your proposed run mode gives retreaters a great advantage, since you need to use the run yourself to keep up to them, and that disables your attack.

...wait, I'm being practical in a wishlist thread. :P
Title: Re: Games you wish existed
Post by: Mesa on April 13, 2013, 06:01:42 am
I -really- don't know about the Z levels, I fear that they might overcomplicate Heroes' battle system - that being said, the worms are dope and high ground is an excellent addition.
In general, concepts like that are most prone to fail because of too much stuff overloading the core systems. I'd look at each system and ask myself 'How much does this idea add to the game? Where can it fail?' For example, your proposed run mode gives retreaters a great advantage, since you need to use the run yourself to keep up to them, and that disables your attack.

...wait, I'm being practical in a wishlist thread. :P

The Z-level system wouldn't be too complex, but it would include ramps and just plain cliffs - you can climb walls from the inside but not from the other side (but that should be kind of obvious). Also, don't forget single units instead of stacks. (you can hate that, but I give not a damn about you)

Also, I originally meant it to be made in a TRIANGULAR grid, but then...Yeah.
Title: Re: Games you wish existed
Post by: GrayFox on April 13, 2013, 07:54:34 am
Something like Noctis... with more stuff to do & active development
Title: Re: Games you wish existed
Post by: itisnotlogical on April 13, 2013, 09:32:25 am
A 4X game that essentially replicates the setting of Dune. You can start wars and raids against the other Houses, but when it's your turn to oversee Arrakis you must constantly watch your back while stockpiling riches. And of course, everybody has to be stealthy when hiding profits or using forbidden technology lest the Emperor send the Sardaukar against you.
Title: Re: Games you wish existed
Post by: Niveras on April 13, 2013, 11:07:20 am
If the tactical combat was less like the flat tiles battleground and more like the battle maps of Final Fantasy Tactics or Disgaea, with the isometric view, I could see z-levels being a good addition. Just depends on how much effort you want to focus on that aspect to get it right.

Title: Re: Games you wish existed
Post by: Ibid Straydrink on April 13, 2013, 05:17:24 pm
I wish not for a game, but an app required to run games such as Dwarf Fortress, Mount and Blade, Minecraft, etc. Said application have direct access the NSA's grand database, as well as the local records of all prospective gamers, denying access and preventing fans of popular game series and cultures in general from depreciating indie games, thus keeping the Bay12 community and others like it pure (http://www.youtube.com/watch?v=b1B_pZC8aWU)! :D

/end multiplayer rage
Title: Re: Games you wish existed
Post by: NRDL on April 13, 2013, 08:47:30 pm
I'd like an isometric game where you have to use your wits and your environment in order to avoid and defeat velociraptors, Jurassic Park style. 
Title: Re: Games you wish existed
Post by: itisnotlogical on April 13, 2013, 10:15:29 pm
I wish not for a game, but an app required to run games such as Dwarf Fortress, Mount and Blade, Minecraft, etc. Said application have direct access the NSA's grand database, as well as the local records of all prospective gamers, denying access and preventing fans of popular game series and cultures in general from depreciating indie games, thus keeping the Bay12 community and others like it pure (http://www.youtube.com/watch?v=b1B_pZC8aWU)! :D

/end multiplayer rage

Or accept that some people can be interested in both mainstream and indie games, because eventually you get tired of one and feel like playing the other.
Title: Re: Games you wish existed
Post by: Sirus on April 13, 2013, 11:17:27 pm
I wish not for a game, but an app required to run games such as Dwarf Fortress, Mount and Blade, Minecraft, etc. Said application have direct access the NSA's grand database, as well as the local records of all prospective gamers, denying access and preventing fans of popular game series and cultures in general from depreciating indie games, thus keeping the Bay12 community and others like it pure (http://www.youtube.com/watch?v=b1B_pZC8aWU)! :D

/end multiplayer rage

Or accept that some people can be interested in both mainstream and indie games, because eventually you get tired of one and feel like playing the other.
Heresy! You must either be an indie-following hipster loser or a lamestream brainless CoD fanboi! There is no middle ground!
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Rose on April 13, 2013, 11:40:35 pm
For me there is no 'indie' or 'mainstream'. There is only 'game I'm interested in' and 'game that I'm not'.
Title: Re: Games you wish existed
Post by: Brotato on April 14, 2013, 12:10:05 am
Ha! Way to suck up to the casual/whiny-fanboy/Ea/Activision/Whatever-else-so-called-hardcore-indie-gamers-despise!  Go back to the minecraft forums you n0ob!  What are you gonna do, have sex with my mom?!

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: itisnotlogical on April 14, 2013, 12:44:25 am
SUDDEN CRASH BACK TO TOPIC

Who else misses actual FPS-RPG hybrids like Deus Ex and System Shock 2? Too many shooters randomly tack on shops or superficial upgrade systems, especially games that don't bloody need them like Splinter Cell: Conviction. While DE: HR was a great game, it was definitely a step down in complexity from DE and (IMO) the lesser game for it.
Title: Re: Games you wish existed
Post by: Devling on April 14, 2013, 12:48:31 am
Replay Dues Ex, or System Shock 2.
Shits clunky.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 14, 2013, 12:56:16 am
Replay Dues Ex, or System Shock 2.
Shits clunky.

Only as clunky as most other 3D games from that era. I don't think it has anything to do with the RPG mechanics underneath, but as with all things that's IMO.
Title: Re: Games you wish existed
Post by: NRDL on April 16, 2013, 05:40:22 am
I'd like a Chivalry-esque game, but Highlander. 
Title: Re: Games you wish existed
Post by: postal83 on April 16, 2013, 08:34:42 am
I'd like a Chivalry-esque game, but Highlander.

This would be cool.  If you manage to keep your head, you keep getting more powerful.  If you die, then you start from ground zero.  If you kill someone, you also get all the power they've accumulated.
Title: Re: Games you wish existed
Post by: Sergius on April 16, 2013, 10:47:05 am
Replay Dues Ex, or System Shock 2.
Shits clunky.

Only as clunky as most other 3D games from that era. I don't think it has anything to do with the RPG mechanics underneath, but as with all things that's IMO.

Agreed. The "clunkiness" of those games have nothing to do with their mechanics (which I still find awesome) but with the outdated engine.
Title: Re: Games you wish existed
Post by: WillowLuman on April 16, 2013, 04:46:17 pm
SUDDEN CRASH BACK TO TOPIC

Who else misses actual FPS-RPG hybrids like Deus Ex and System Shock 2??

Bioshock and (especially) the recent Fallouts come to find. You should give those a try.
Title: Re: Games you wish existed
Post by: Lightningfalcon on April 17, 2013, 05:25:46 am
Deus Ex was awesome, other then that the sniper rifle was the only useful gun in the entire game, and was a bit OP. 
Title: Re: Games you wish existed
Post by: Mesa on April 17, 2013, 07:53:39 am
A game where you start out as a minor demon in Hell (or other Underworld counterpart) and you raise in the ranks to become the very King/Queen of Demons him/herself.

Now, I know there were a few games, but here's my vision of the otherworldly structure.
NOTE: While this one is sorta build around the MLP universe (to at least some extent, not necessarily story-wise), it can be quite easily implemented in almost any other universe, new, old or fan.

When one dies (in somewhat unspecified game world), he is sent to a parallel dimension, known as the Underlands, which mirros the "main" dimension of the game - why is it important I'll talk about later.
Such a newcomer (for lack of a better word) is known as Alpha Demon. (even if he doesn't commit any demonic deeds for the rest of eternity)

There are 24 ranks of demons in the Underlands - from Alpha to Omega, named after the letters of the Greek alphabets.

Alpha Demons are devoid of any powers they might have had when they were mortal - a unicorn would have his horn broken/shattered, a wizard would lose his magical powers, a warrior would no longer have his legendary strength.

To regain their lost power and to gain new powers, the demons must consume souls of the living - (even if the demons themselves technically ARE souls of the living, kind of) - and there are two ways to do it.

Serving the mortals - the game would offer a HUGE amount of quests, in which the living summon the demons, sacrificing other living creatures to offer their souls to the demons for whatever they might wish to do. They would vary from stealing an artifact sword from the king's castle to murdering the king in question. (and claiming his soul as well)

Defeating other demons - the Underlands are a very unfriendly place, with demons constantly fighting for power with each other - whoever challenges another demon to the battle and wins claims all of his souls, and as such, his powers. (which will cause the defeated to become an alpha demon). Defeated demons serve as minions to their master, and all the souls that they would lay claim for will instead be awarded to the master (the "debt" is equivalent to the amount of souls the minion had before being defeated - this means that alpha demons are safe from the "enforced labor", but are also devoid of power).

Captured souls are reflected in one's hair, turning it red - one soul equals one red hair.

Said souls also serve as the game's experience points and "skill" points, although I'm not entirely sure how the system would work. It would be heavily dependent on what universe the game would settle in.


Demons can only enter the world of the living when summoned by the mortals at the locations in which the mortal in question is trying to summon them.



Might sound confusing? Let me give you a somewhat vague example to clean the confusion:

A new alpha demon has entered the Underlands, who we shall call Israfil (not to be confused with Israphel). Israfil was an alicorn/winged unicorn in life, but now his horn is broken and his wings are ripped off.
As he died in the forest in the mortal world, he regains consciousness in the said location - which looks fairly similar, but much less lively - burnt trees, red sky, an ominous fog...

After entering an undead version of a village, he senses someone is trying to summon a demon in a nearby house, with an offer of 1 soul.
No other demon seems to notice that, so Israfil decides to enter (ie. walk through the wall) of the house and sees a white pentagram (or other symbol) on the ground.
As he enters it, he is teleported away from the Underlands, back into the living world, still in his black and white form.

His summoner stands mildly shocked that someone heard his prayers and asks Israfil to kill, a bandit leader who has been threatening the village. (you know, not only the bad guys summon the demons)
After the leader being killed (with little struggle, since all demons apparently are spectral beings and immune to physical damage), Israfil claims his soul and the soul that was used in the sacrifice to summon him, therefore gaining two souls, which allows him to regrow his wings and the magical horn, becoming the beta demon.

Way longer into the game (borderline end-game), Israfil manages to defeat the current omega demon (the most powerful demon in the Underlands), which not only grants him millions of souls that the omega demon has accumulated thorough the centuries, but also all the souls of his minions, and minions of his minions. On top of that, the omega demon is degraded to a mere alpha demon and has to work the thousands of souls before being let free (as are all of his own minions).

Immense power now belongs to Israfil, but no mere mortal might summon him - he can and will ignore the offers of a single souls, and more will be needed.
Not only that, but Israfil also chose to reside in a faraway and dangerous location, sealed off to the mortals.



If that could be just a PART of another game, the mortals that summon the demons could actually be other players, which would spice up the gameplay a great deal. (assuming that the demon you summoned didn't decided to just kill you and claim your soul as well, but given that you are in control of it, it probably wouldn't)



Title: Re: Games you wish existed
Post by: Damiac on April 17, 2013, 10:22:08 am
SUDDEN CRASH BACK TO TOPIC

Who else misses actual FPS-RPG hybrids like Deus Ex and System Shock 2? Too many shooters randomly tack on shops or superficial upgrade systems, especially games that don't bloody need them like Splinter Cell: Conviction. While DE: HR was a great game, it was definitely a step down in complexity from DE and (IMO) the lesser game for it.

YES! We need system shock 3. Or... something less scary...  I can't handle it, I get so stressed out playing SS2.

I played dues ex way way back, on a PC that could barely handle it, so I can't comment much on it, but I know it was pretty revolutionary at the time.  Dues Ex HR was a little repetitive, not a bad game, but nowhere near what it could have been, compared to the original.

Title: Re: Games you wish existed
Post by: Fniff on April 17, 2013, 01:35:40 pm
Here's a game idea I was thinking about recently.

You are a survivor after a very non-specific apocalypse. It may be a few months after, it may be a few years, it may be a few centuries after. The story should be as non-intrusive as possible, and be basically a premise to launch the main bulk of the idea forward. It all takes place in a ruined city that can be explored in a lot of directions, even Assassins Creed rooftop running is acceptable.

First idea: you only have a bolt-action rifle and a machete for weapons. Sure, you can use one-use weapons like harpoons and grenades, but the rifle and the machete will last you the entire game. Upgrades would be possible, but it would be a momentous occasion. The rifle is good for long-range but it's ammo is rare enough. The machete will never run out of ammo but it can't take out long-range enemies.

Second idea: you can use the environment to your advantage. You can use parkour like I said before, but you can also lay booby traps of various kinds, exploit natural problems such as unstable floors or barrels full of volatile chemicals with the safety locks rotted off. Generally, the environment is a good ally but it can screw you over badly.

Third idea: the main enemy is not humans. There aren't any bandits trying to kill you even though you're dirt poor and the whole area is bereft of obvious targets to rob. In fact, spotting any kind of human would be practically a miracle. Instead, your main enemy is mutants of various kinds.

At first, you'll deal with your basic wolf-sized enemies who you can deal with the machete. Then, as time goes on, there'll be more wolf-sized enemies. Then they'll get bigger until you get epic-sized horrors. The largest creatures would be like the boss fights of the game. They'd be a set amount, randomly placed, with their own tactics and appearances. You'd have to use a combination of your own weapons, the environment, and booby traps. Once you've sufficiently weakened them, it turns into Shadow of the Colossus as you have to actually climb on top of them to finish them off.

This would be a problem as this would be the period where they get the most aggressive in their attempts to kill/run away from you. Not that the fight beforehand would be easy. Did I mention these bosses can usually knock down buildings and sometimes have a special ability like breathing fire or summoning packs of small-sized enemies?

And here you are, with your rifle and your machete, and you wanna take down this fire-breathing, building sized mutant abomination with all the tentacles and the harpoons sticking out of it's hide from former survivors who wanted to try and take it down. Think you can take it?

In essence, the idea is I Am Alive crossed with Shadow of the Colossus/Monster Hunter Tri.
Title: Re: Games you wish existed
Post by: Sirus on April 17, 2013, 09:06:22 pm
Here's an idea I started thinking up last night:

Basically a sort of cross between Liberal Crime Squad and The Secret World. You would take the role of a sort of "Inquisitor" or "Investigator" charged with tracking down randomly-generated instances of paranormal/extraterrestrial activity and maintaining the Masquerade. You would have as much freedom as possible in how you choose to keep the secrets; you would only be punished for failing to keep these events under wraps.

Say someone claims to have an alien corpse in his barn. You show up and quickly determine that he does, indeed, have a space alien. What's more, he killed it himself. Well, you can't have this guy running around leaking secrets, so now you have several choices:

Each of these options would have various consequences to deal with. Say you kill the guy, but the cops hear about it and come after you. Do you kill the cops as well and risk further exposing the world? Do you evade them? Do you reveal your true identity and threaten them with life imprisonment/death if they mention anything about it? What other things can you come up with?

It should be all about choices. The game should take place over many decades, with no real "plot" to follow, like LCS. Just do the best you can, and maybe someday humanity will be ready to learn the Truth.
Title: Re: Games you wish existed
Post by: Devling on April 17, 2013, 09:11:26 pm
Quote
"Inquisitor"

If who could name the organization/your detective I would make the Ordo Xenos.
Because Warhammer.
Title: Re: Games you wish existed
Post by: Sirus on April 17, 2013, 09:13:12 pm
I do admit to reading the Eisenhorn trilogy last night :P
Title: Re: Games you wish existed
Post by: Xantalos on April 18, 2013, 02:17:12 am
Here's a game idea I was thinking about recently.

You are a survivor after a very non-specific apocalypse. It may be a few months after, it may be a few years, it may be a few centuries after. The story should be as non-intrusive as possible, and be basically a premise to launch the main bulk of the idea forward. It all takes place in a ruined city that can be explored in a lot of directions, even Assassins Creed rooftop running is acceptable.

First idea: you only have a bolt-action rifle and a machete for weapons. Sure, you can use one-use weapons like harpoons and grenades, but the rifle and the machete will last you the entire game. Upgrades would be possible, but it would be a momentous occasion. The rifle is good for long-range but it's ammo is rare enough. The machete will never run out of ammo but it can't take out long-range enemies.

Second idea: you can use the environment to your advantage. You can use parkour like I said before, but you can also lay booby traps of various kinds, exploit natural problems such as unstable floors or barrels full of volatile chemicals with the safety locks rotted off. Generally, the environment is a good ally but it can screw you over badly.

Third idea: the main enemy is not humans. There aren't any bandits trying to kill you even though you're dirt poor and the whole area is bereft of obvious targets to rob. In fact, spotting any kind of human would be practically a miracle. Instead, your main enemy is mutants of various kinds.

At first, you'll deal with your basic wolf-sized enemies who you can deal with the machete. Then, as time goes on, there'll be more wolf-sized enemies. Then they'll get bigger until you get epic-sized horrors. The largest creatures would be like the boss fights of the game. They'd be a set amount, randomly placed, with their own tactics and appearances. You'd have to use a combination of your own weapons, the environment, and booby traps. Once you've sufficiently weakened them, it turns into Shadow of the Colossus as you have to actually climb on top of them to finish them off.

This would be a problem as this would be the period where they get the most aggressive in their attempts to kill/run away from you. Not that the fight beforehand would be easy. Did I mention these bosses can usually knock down buildings and sometimes have a special ability like breathing fire or summoning packs of small-sized enemies?

And here you are, with your rifle and your machete, and you wanna take down this fire-breathing, building sized mutant abomination with all the tentacles and the harpoons sticking out of it's hide from former survivors who wanted to try and take it down. Think you can take it?

In essence, the idea is I Am Alive crossed with Shadow of the Colossus/Monster Hunter Tri.
This sounds very much like Cataclysm DDA except for the actual enemy progression.
Title: Re: Games you wish existed
Post by: Gamerlord on April 18, 2013, 02:57:29 am
You know what game I want? I want a roguelike where you play an animal in a world after humans have died off. With random towns/areas. And the ability to play as anything from a mouse to a dog to a lion. And PROPER environmental hazards like the weather and maybe even radioactive fallout. And the ability to continue your game when you die by having offspring. And those offspring mutating from said radioactive fallout. So you could possibly get boned by transferring to a sterile child.
Title: Re: Games you wish existed
Post by: NRDL on April 18, 2013, 03:02:29 am
That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife. 
Title: Re: Games you wish existed
Post by: Xantalos on April 18, 2013, 03:04:00 am
That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife.
So Turok?
Title: Re: Games you wish existed
Post by: Mech#4 on April 18, 2013, 04:19:21 am
That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife.
So Turok?

Ah, one of my favourite weapons in games is the "Cerebral Bore"!
Title: Re: Games you wish existed
Post by: Fniff on April 18, 2013, 08:39:16 am
*SNIP*
This sounds very much like Cataclysm DDA except for the actual enemy progression.
Yeah, but I'd like it to play like a 3D action-adventure. I like Cataclysm, though.
Title: Re: Games you wish existed
Post by: Absolute Niro on April 18, 2013, 08:52:43 am
You know what game I want? I want a roguelike where you play an animal in a world after humans have died off. With random towns/areas. And the ability to play as anything from a mouse to a dog to a lion. And PROPER environmental hazards like the weather and maybe even radioactive fallout. And the ability to continue your game when you die by having offspring. And those offspring mutating from said radioactive fallout. So you could possibly get boned by transferring to a sterile child.

Been playing a lot of Tokyo Jungle lately? :P
Title: Re: Games you wish existed
Post by: Kadzar on April 24, 2013, 07:15:04 pm
Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
Title: Re: Games you wish existed
Post by: Xantalos on April 24, 2013, 08:25:48 pm
Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
Morrowind, kinda?
Title: Re: Games you wish existed
Post by: Parsely on April 24, 2013, 08:30:37 pm
That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife.
So Turok?
Except non-linear, which would be epic, and just as cool as the 64 version. Not like that garbage they released for PS3.
Title: Re: Games you wish existed
Post by: Sirus on April 24, 2013, 08:31:21 pm
That sounds cool. 

I'd like a game where you can hunt a yeti/bigfoot/sasquatch, Carnivores: Ice Age style, with a bunch of different weapons, both modern and ancient.  Sure, you can bring down your quarry with a high-powered sniper rifle, but imagine being able to bring down the mythical beast with a spear, or a knife.
So Turok?
Except non-linear, which would be epic, and just as cool as the 64 version. Not like that garbage they released for PS3.
Sounds awesome. But yeah, it's gotta be like the N64 version.
Title: Re: Games you wish existed
Post by: Kadzar on April 24, 2013, 09:01:12 pm
Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
Morrowind, kinda?
As far as I know, Morrowind had levels.

No, the idea of this game is that the designers assume that players are going to use every exploit possible to try to win the game, so they make acquiring those exploits a challenging yet rewarding experience, and they'd include some things that are immune to the exploits that are gain. Character progression would be a matter of puzzling out the game to be able to overcome challenges, rather than just grinding out levels or simply acquiring gear (you'd still acquire gear, but that's just step one to using it, and the usefulness of gear would be based on more than just it's combat stats).
Title: Re: Games you wish existed
Post by: Parsely on April 24, 2013, 10:22:34 pm
Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
Morrowind, kinda?
As far as I know, Morrowind had levels.

No, the idea of this game is that the designers assume that players are going to use every exploit possible to try to win the game, so they make acquiring those exploits a challenging yet rewarding experience, and they'd include some things that are immune to the exploits that are gain. Character progression would be a matter of puzzling out the game to be able to overcome challenges, rather than just grinding out levels or simply acquiring gear (you'd still acquire gear, but that's just step one to using it, and the usefulness of gear would be based on more than just it's combat stats).
Yeah, that doesn't sound like Morrowind at all. Most RPGs have some form of this but I don't believe I've ever played one that relied entirely on it. Sounds neat.
Title: Re: Games you wish existed
Post by: MrWiggles on April 24, 2013, 10:23:25 pm
Morrowind had a series of exploits stemming from bad design that allowed you to do something quite similar.

Like, crafting a Int Boosting Potion, that when quaffed that let you craft a better Int Potion, that when quaffed let you... ect ect ect.
Title: Re: Games you wish existed
Post by: Xantalos on April 24, 2013, 10:30:52 pm
Morrowind had a series of exploits stemming from bad design that allowed you to do something quite similar.

Like, crafting a Int Boosting Potion, that when quaffed that let you craft a better Int Potion, that when quaffed let you... ect ect ect.
Which eventually let you craft a weapon that killed the final boss in one hit or jump clear across the continent.
Title: Re: Games you wish existed
Post by: Sirus on April 24, 2013, 10:39:48 pm
You could do similar things in Oblivion, but it was slightly nerfed. Now you need 4 hits to kill the final boss and can only jump a hundred feet or so.
Title: Re: Games you wish existed
Post by: Xantalos on April 24, 2013, 10:40:21 pm
You could do similar things in Oblivion, but it was slightly nerfed. Now you need 4 hits to kill the final boss and can only jump a hundred feet or so.
Damn pansies.
Title: Re: Games you wish existed
Post by: Parsely on April 24, 2013, 10:50:55 pm
Which reminds me. Why in BLOODY HELL did they remove acrobatics from the game??! I mean, honestly! Its the only damn thing that made walking around the place worthwhile! I also still think that Skyrim is incredibly repetitive and not fun at all after the first few hours. In the words of some guy I remember watching somewhere, "[Skyrim] is as vast as an ocean, and yet as shallow as a puddle." Sums my feelings up quite nicely.
Title: Re: Games you wish existed
Post by: Sirus on April 24, 2013, 10:52:33 pm
They didn't remove acrobatics O.o;

I mean, they took out stuff like levitation, but you could still train acrobatics for things like jumping and whatever.
Title: Re: Games you wish existed
Post by: Parsely on April 24, 2013, 10:56:08 pm
They didn't remove acrobatics O.o;

I mean, they took out stuff like levitation, but you could still train acrobatics for things like jumping and whatever.
I meant from Skyrim, not Oblivion. :P But yeah I miss levitating too. :C
Title: Re: Games you wish existed
Post by: Lukewarm on April 24, 2013, 11:17:57 pm
Know what I miss? Hand to Hand. If I'm going to be given the option to punch everything to death you know I'm going to take it and I want to be able to get better at punching things to death. I want to breeze through the endgame just Fist Of The North Star'ing everything in my path with one hand and chugging health potions with the other.
Title: Re: Games you wish existed
Post by: Neonivek on April 25, 2013, 12:14:25 am
I think I said it before but I forgot

An Adult Educational Game

Not a non-game that is called a game and not a teaching tool that is also a game.

Just a fun educational game for people who are not young children.
Title: Re: Games you wish existed
Post by: Pandemonious Ivy on April 25, 2013, 12:44:42 am
Pokemon in the style of Skyrim. Dragonite roaming free. Riding Rapidashes. Ursaring caves. *sigh*
Title: Re: Games you wish existed
Post by: Sirus on April 25, 2013, 12:46:24 am
Pokemon in the style of Skyrim. Dragonite roaming free. Riding Rapidashes. Ursaring caves. *sigh*
I want Fallout, personally. Post-apoc Pokemon.

...Postemon...Pokepoc?
Title: Re: Games you wish existed
Post by: Pandemonious Ivy on April 25, 2013, 12:50:32 am
Pokemon in the style of Skyrim. Dragonite roaming free. Riding Rapidashes. Ursaring caves. *sigh*
I want Fallout, personally. Post-apoc Pokemon.

...Postemon...Pokepoc?

Apocalyptamon. Hmmm. That would be an entirely different vibe, though. Which would fit for a different region...
Title: Re: Games you wish existed
Post by: Kadzar on April 25, 2013, 01:02:53 am
Pokemon in the style of Skyrim. Dragonite roaming free. Riding Rapidashes. Ursaring caves. *sigh*
I want Fallout, personally. Post-apoc Pokemon.

...Postemon...Pokepoc?

Apocalyptamon. Hmmm. That would be an entirely different vibe, though. Which would fit for a different region...
Apocalyptamon sounds like some sort of BBEG from Digimon.
Title: Re: Games you wish existed
Post by: Pandemonious Ivy on April 25, 2013, 01:12:13 am
Knowing Digimon, it probably is.
Title: Re: Games you wish existed
Post by: Kadzar on April 25, 2013, 01:17:17 am
Yeah, looking it up, I was close. Apocalymon was the main bad guy for the first series. I knew it seemed somehow familiarish.
Title: Re: Games you wish existed
Post by: Sergius on April 25, 2013, 09:01:29 am
Apocalyptamon sounds like some sort of BBEG from Digimon.

Sounds like a Mel Gibson movie.
Title: Re: Games you wish existed
Post by: Descan on April 25, 2013, 10:59:47 am
Pokepocalypse.
Title: Re: Games you wish existed
Post by: Mongol13524 on April 25, 2013, 11:24:36 am
I think I said it before but I forgot

An Adult Educational Game

Not a non-game that is called a game and not a teaching tool that is also a game.

Just a fun educational game for people who are not young children.
May look childish, but it's pretty much what you described.
http://blendogames.com/airforte/
Title: Re: Games you wish existed
Post by: Niveras on April 25, 2013, 07:26:26 pm
Thinking back to my Anarchy Online days once again, I have the urge to see an RPG that's all about self-twinking.

It's like, there'd be no leveling of any kind, the sole means of "progressing" would be by wearing stat-boosting armor that brings your stats up so that you can cast a spell that would allow you to wear a ring which gives you the tradeskill stats to craft some better armor, which you need to use a different spell and a different ring to put on. This armor allows you to survive against tougher monsters which drop more gear and crafting ingredients.

So, basically, the core of the game would be killing monsters, equipping shit, crafting, and finagling. Mostly finagling. I'm not sure if it would be a fun game at all, but it would definitely be a thing to see.
Morrowind, kinda?
As far as I know, Morrowind had levels.

No, the idea of this game is that the designers assume that players are going to use every exploit possible to try to win the game, so they make acquiring those exploits a challenging yet rewarding experience, and they'd include some things that are immune to the exploits that are gain. Character progression would be a matter of puzzling out the game to be able to overcome challenges, rather than just grinding out levels or simply acquiring gear (you'd still acquire gear, but that's just step one to using it, and the usefulness of gear would be based on more than just it's combat stats).

Except once you start designing for exploitation, they're no longer exploits. The reward of exploitation is that you broke the game, you get a little thrill for being "smarter than the developer", for finding what they didn't plan for or see themselves or fix. The affect on gameplay is secondary. If it's expected that you're going to or need to exploit to advance, it just becomes a strange, non-intuitive almost-roguelike (the old roguelikes, the ones that punish you for learning but reward meta-knowledge) with no documentation. The mechanics you exploit are no longer exploited mechanics, just mechanics.

The corollary to this is that a developer could try to design a balanced game, but instead of fixing exploits, design around them. That's something I miss in the current generation of MMOs; Verant mostly didn't care how you killed things, as long as it wasn't "solo Kerafym" levels of exploitation they'd let you keep on keeping on. In theory, it lets you design really punishing encounters without having to math out whether it is even visibly possible and then you let the players find the tricks they need to beat it. Blizzard, on the other hand, goes out of their way to ensure that you only play the game their way. I can understand that need, because PvE encounters today are much more complex than the "bash thing until dead", but it still kind of sucks when their fine tuning of various class abilities opens up a new, unexpected way to play a class, and they say "Nope" and just hamhand the thing into oblivion.

/practicalthoughtsinawishthread
Title: Re: Games you wish existed
Post by: MrWiggles on April 25, 2013, 07:54:47 pm
I think you're confusing permission with lack of ability.
Title: Re: Games you wish existed
Post by: Greiger on April 25, 2013, 09:43:54 pm
Dragon game.

Procedurally generated maps,

Play as a dragon.  Start young and get bigger as you age.  Terrorize villages and steal cattle for quick gain, or work to establish a mutual relationship for longer lasting stability at the added cost of helping the villagers with their problems.

Protect your cave and territory from roaming flocks of quick and precise griffons, slower but deadly poisonous wyverns, other dragons, or even the dreaded Terrasque. 

Defend your lair from roaming adventurers, or depending on your reputation roving knights.  Steal princesses from castles to do...whatever dragons do with stolen princesses.  Collect gold and metal to eat and keep your scales in good condition.  Find a mate, and go far afield by yourself to hunt enough food for your entire family, or stay in the cave protecting your young from things harmless to you, but of great danger to your young.  Expand your lair for your growing family, or recriut friendly dragons, and potentially other creatures into your own growing cave city.

...I can dream can't I?
Title: Re: Games you wish existed
Post by: Xantalos on April 25, 2013, 09:46:30 pm
Dragon game.

Procedurally generated maps,

Play as a dragon.  Start young and get bigger as you age.  Terrorize villages and steal cattle for quick gain, or work to establish a mutual relationship for longer lasting stability at the added cost of helping the villagers with their problems.

Protect your cave and territory from roaming flocks of quick and precise griffons, slower but deadly poisonous wyverns, other dragons, or even the dreaded Terrasque. 

Defend your lair from roaming adventurers, or depending on your reputation roving knights.  Steal princesses from castles to do...whatever dragons do with stolen princesses.  Collect gold and metal to eat and keep your scales in good condition.  Find a mate, and go far afield by yourself to hunt enough food for your entire family, or stay in the cave protecting your young from things harmless to you, but of great danger to your young.  Expand your lair for your growing family, or recriut friendly dragons, and potentially other creatures into your own growing cave city.

...I can dream can't I?
I approve of this.
There is a very little of it in the game DrakeFire Chasm.
Title: Re: Games you wish existed
Post by: Greiger on April 25, 2013, 09:48:19 pm
I will look into this.
Title: Re: Games you wish existed
Post by: Sirus on April 25, 2013, 09:49:18 pm
Dragon game.

Procedurally generated maps,

Play as a dragon.  Start young and get bigger as you age.  Terrorize villages and steal cattle for quick gain, or work to establish a mutual relationship for longer lasting stability at the added cost of helping the villagers with their problems.

Protect your cave and territory from roaming flocks of quick and precise griffons, slower but deadly poisonous wyverns, other dragons, or even the dreaded Terrasque. 

Defend your lair from roaming adventurers, or depending on your reputation roving knights.  Steal princesses from castles to do...whatever dragons do with stolen princesses.  Collect gold and metal to eat and keep your scales in good condition.  Find a mate, and go far afield by yourself to hunt enough food for your entire family, or stay in the cave protecting your young from things harmless to you, but of great danger to your young.  Expand your lair for your growing family, or recriut friendly dragons, and potentially other creatures into your own growing cave city.

...I can dream can't I?
I'd play it.
Title: Re: Games you wish existed
Post by: choppy on April 25, 2013, 10:26:02 pm
Dragon game.

Procedurally generated maps,

Play as a dragon.  Start young and get bigger as you age.  Terrorize villages and steal cattle for quick gain, or work to establish a mutual relationship for longer lasting stability at the added cost of helping the villagers with their problems.

Protect your cave and territory from roaming flocks of quick and precise griffons, slower but deadly poisonous wyverns, other dragons, or even the dreaded Terrasque. 

Defend your lair from roaming adventurers, or depending on your reputation roving knights.  Steal princesses from castles to do...whatever dragons do with stolen princesses.  Collect gold and metal to eat and keep your scales in good condition.  Find a mate, and go far afield by yourself to hunt enough food for your entire family, or stay in the cave protecting your young from things harmless to you, but of great danger to your young.  Expand your lair for your growing family, or recriut friendly dragons, and potentially other creatures into your own growing cave city.

...I can dream can't I?
i think i saw a 2d pixel flash game with most of this. maybe armor games?

i found it link- http://armorgames.com/play/4046/
Title: Re: Games you wish existed
Post by: WillowLuman on April 26, 2013, 01:20:12 am
Ah, I remember that game. Necromantic scourge is quite a fun thing to be.
Title: Re: Games you wish existed
Post by: Sergius on April 26, 2013, 09:13:19 am
Sorta like this? Well, maybe not the growing up part...

http://www.hoardgame.com/
Title: Re: Games you wish existed
Post by: Neyvn on April 26, 2013, 10:07:38 am
Another game with this kind of gameplay...
http://en.wikipedia.org/wiki/The_Clue!

"The Clue!" was a wonderful Burglary Game which involved planning out the Thefts with a interesting system of Time Management. If you have 2 or more people in an attempt, when you enter the planning stage you would have to move each one separately. But when you move the first guy, no one else moves, so you make the plans to move him where and make him do things. For example have him pick a lock, open the door then move through...

THEN you would switch to the second guy, this causes the first guy to reset and as you start moving the second guy, what you had planned with the first starts to play as you move the second. This means that you need to move the second guy around or have him wait till the first finishes picking the lock and opens the doors then finally moves out of the way before you can move through. This piles up with more people...

This also means that if you make the plan for someone to take out a Guard for example, you can plan out the others movements and take into consideration that the guard will not be there when they are cause he has been taken out already...

Quite an interesting game...
The Squeal went 3D but that fully ruined it due to Camera issues. 2D Top Down playstyle is best of this game...

I had originally hoped that the game "Monaco" was going to be something like this, sadly it is not...
Title: Re: Games you wish existed
Post by: WillowLuman on April 26, 2013, 01:28:57 pm
Another game with this kind of gameplay...
http://en.wikipedia.org/wiki/The_Clue!

"The Clue!" was a wonderful Burglary Game which involved planning out the Thefts with a interesting system of Time Management. If you have 2 or more people in an attempt, when you enter the planning stage you would have to move each one separately. But when you move the first guy, no one else moves, so you make the plans to move him where and make him do things. For example have him pick a lock, open the door then move through...

THEN you would switch to the second guy, this causes the first guy to reset and as you start moving the second guy, what you had planned with the first starts to play as you move the second. This means that you need to move the second guy around or have him wait till the first finishes picking the lock and opens the doors then finally moves out of the way before you can move through. This piles up with more people...

This also means that if you make the plan for someone to take out a Guard for example, you can plan out the others movements and take into consideration that the guard will not be there when they are cause he has been taken out already...

Quite an interesting game...
The Squeal went 3D but that fully ruined it due to Camera issues. 2D Top Down playstyle is best of this game...

I had originally hoped that the game "Monaco" was going to be something like this, sadly it is not...

Sounds kind of like a CRPG, or X-com.
Title: Re: Games you wish existed
Post by: Mesa on April 26, 2013, 03:44:08 pm
So apparently Pokemon fits with many more genres than what we had so far.

RPG - you play as the Pokemon instead of the trainer. Kinda like Mystery Dungeon, but more elaborate.
RTS - you build Pokemon...towns?, again, MD style and recruit/breed Pokemon, "research" items, plant berries and evolve.
TBS, HoMM-style - think Heroes of Might and Magic, but replace regular units with Pokemon. Dunno about catching them, but evolving would definitely be a thing. (Eevee-focused town would be a thing).
Tower Defense - ...you get the idea.

My point is, Pokemon franchise leaves a lot of potential to fit into other genres.
Title: Re: Games you wish existed
Post by: PTTG?? on April 26, 2013, 04:45:13 pm
How about a Creatures-style game where the creatures are Pokemon? Rather than have them learn combat stuff, they learn how to talk and how to walk five feet without getting some horrible parasite, which would make them much more capable than the original Norns.
Title: Re: Games you wish existed
Post by: NRDL on April 27, 2013, 04:35:13 am
I'd like a roguelike pirate game. 
Title: Re: Games you wish existed
Post by: miauw62 on April 27, 2013, 04:37:32 am
I already know a name: @rr
Title: Re: Games you wish existed
Post by: Graknorke on April 27, 2013, 04:45:28 am
I already know a name: @rr
Holy shit.
Why has nobody done this yet? It doesn't even have to be GOOD; I would have thought that someone would have made something to cash in on that pun.
Title: Re: Games you wish existed
Post by: Mesa on April 27, 2013, 01:23:28 pm
A game where you explore the Internet, with the Google/other search engine being your "vehicle" of sorts.
Imagine that...

Also, a game where all game universes clash in some sort of a tournament. (remember Lord Of Games from Banjo-Kazooie N&B? I don't, but I've heard about him.)

Just think about the sheer possibilities of Mario trying to goomba stomp Urist McDwarf on Aiur, but instead...
Mario's right leg takes the full force of the blow, shattering the bone!
Mario's left leg takes the full force of the blow, shattering the bone!



Both of these are just straight up impossible, but a man can dream.
Title: Re: Games you wish existed
Post by: WillowLuman on April 28, 2013, 01:44:54 am
I'd just be happy with Banjo and Kszooie in Smash Bros...
Title: Re: Games you wish existed
Post by: Sirus on April 28, 2013, 01:45:59 am
I'd just be happy with Banjo and Kszooie in Smash Bros...
Probably never gonna happen, now that Rare is owned by Microsoft...
Title: Re: Games you wish existed
Post by: WillowLuman on April 28, 2013, 01:51:23 am
I'd just be happy with Banjo and Kszooie in Smash Bros...
Probably never gonna happen, now that Rare is owned by Microsoft...
But they got Snake and Sonic didn't they? 3rd party characters aren't totally locked out.
 Well, one can only live in hope...
Title: Re: Games you wish existed
Post by: Sirus on April 28, 2013, 01:55:23 am
I'd just be happy with Banjo and Kszooie in Smash Bros...
Probably never gonna happen, now that Rare is owned by Microsoft...
But they got Snake and Sonic didn't they? 3rd party characters aren't totally locked out.
 Well, one can only live in hope...
Except that Snake and Sonic aren't owned by one of Nintendo's direct competitors in the console wars :P
But yeah, one can always hope.
Title: Re: Games you wish existed
Post by: Sergius on April 28, 2013, 12:39:12 pm
Another game with this kind of gameplay...
http://en.wikipedia.org/wiki/The_Clue!

"The Clue!" was a wonderful Burglary Game which involved planning out the Thefts with a interesting system of Time Management. If you have 2 or more people in an attempt, when you enter the planning stage you would have to move each one separately. But when you move the first guy, no one else moves, so you make the plans to move him where and make him do things. For example have him pick a lock, open the door then move through...

THEN you would switch to the second guy, this causes the first guy to reset and as you start moving the second guy, what you had planned with the first starts to play as you move the second. This means that you need to move the second guy around or have him wait till the first finishes picking the lock and opens the doors then finally moves out of the way before you can move through. This piles up with more people...

This also means that if you make the plan for someone to take out a Guard for example, you can plan out the others movements and take into consideration that the guard will not be there when they are cause he has been taken out already...

Quite an interesting game...
The Squeal went 3D but that fully ruined it due to Camera issues. 2D Top Down playstyle is best of this game...

I had originally hoped that the game "Monaco" was going to be something like this, sadly it is not...

Sounds kind of like a CRPG, or X-com.

It's not. You plan the entire heist in advance. There is only one turn. Every character plays during the same turn, but you can rewind (basically undo). If you move character one and take 5 minutes walking, then switch to another character, he starts from time 00:00. Then you move him, you can actually see the movement of character one during those minutes. When you're ready, you do the mission for real, and you can only watch. I think. They all act simultaneously.
Title: Re: Games you wish existed
Post by: NRDL on April 28, 2013, 07:57:23 pm
I'd like a multiplayer dueling game, with rapiers, pistols, sabres, and whatnot. 
Title: Re: Games you wish existed
Post by: Parsely on April 28, 2013, 08:05:02 pm
I'd like a multiplayer dueling game, with rapiers, pistols, sabres, and whatnot.
A game that focuses entirely on single combat and nothing else would be epic.
Title: Re: Games you wish existed
Post by: Sirus on April 28, 2013, 08:18:24 pm
I'd like a multiplayer dueling game, with rapiers, pistols, sabres, and whatnot.
A game that focuses entirely on single combat and nothing else would be epic.
Toribash?
Title: Re: Games you wish existed
Post by: Kadzar on April 28, 2013, 09:12:40 pm
I'd like a multiplayer dueling game, with rapiers, pistols, sabres, and whatnot.
A game that focuses entirely on single combat and nothing else would be epic.
Toribash?
Toribash is turn-based QWOP, with the final goal being to knock the other player down before you fall over yourself, or, if you are quite skilled at the game, to defeat them with your own thrown severed head. It's not exactly a good simulation of an elegant duel between two gentlemen.
Title: Re: Games you wish existed
Post by: Parsely on April 28, 2013, 09:26:11 pm
I'd like a multiplayer dueling game, with rapiers, pistols, sabres, and whatnot.
A game that focuses entirely on single combat and nothing else would be epic.
Toribash?
Toribash is turn-based QWOP, with the final goal being to knock the other player down before you fall over yourself, or, if you are quite skilled at the game, to defeat them with your own thrown severed head. It's not exactly a good simulation of an elegant duel between two gentlemen.
Yeah, not the same. I have Toribash (Brown Belt! :D) and its not exactly graceful unless you're watching the pros.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 28, 2013, 11:15:48 pm
I'd just be happy with Banjo and Kszooie in Smash Bros...
Probably never gonna happen, now that Rare is owned by Microsoft...
But they got Snake and Sonic didn't they? 3rd party characters aren't totally locked out.
 Well, one can only live in hope...
Except that Snake and Sonic aren't owned by one of Nintendo's direct competitors in the console wars :P
But yeah, one can always hope.

Rare pretty much defines the period from NES to N64 for me. I can't think of any game that has more love, polish and personality than an old-school Rare title. Nothing would make me happier than all the old Rare talent receiving the licenses their franchises back and doing right by the impressive standard they've set.
Title: Re: Games you wish existed
Post by: WillowLuman on April 29, 2013, 12:49:24 am
But now they're all making kinect sports games, or not even that since motion gaming quieted down.
Title: Re: Games you wish existed
Post by: postal83 on April 29, 2013, 09:36:55 am
This has probably already been mentioned before, but I'm rolling the idea around of developing a 2d cutaway ship building/management game.  Being able to build and install different ship systems with the ability to upgrade systems as you progressed.  Sort of like FTL mixed with Starbound, but more focused on the ship management and being able to build rooms and placing objects however you want.   The shipbuilding part isn't the hard part for me, its more of how to make a game like this fun and with purpose.

Maybe having different branches to specialize in like research, industry, or military.  Taking on different missions and getting paid.  Maybe even adding a colonization aspect.  The sandbox part would be fun, I think, only for a little bit.  Having some over arcing goal or end game would be ideal.
Title: Re: Games you wish existed
Post by: Greiger on April 29, 2013, 10:07:16 am
All except the 2D bit that sounds like what Blockade Runner (http://blockaderunnergame.com/) wants to be.
Title: Re: Games you wish existed
Post by: Starver on April 29, 2013, 11:22:37 am
This has probably already been mentioned before, but I'm rolling the idea around of developing a 2d cutaway ship building/management game.  Being able to build and install different ship systems with the ability to upgrade systems as you progressed.  Sort of like FTL mixed with Starbound, but more focused on the ship management and being able to build rooms and placing objects however you want.   The shipbuilding part isn't the hard part for me, its more of how to make a game like this fun and with purpose.

Sounds like you want something that works a bit like SimTower (http://en.wikipedia.org/wiki/SimTower).

I could imagine that you'd start with a "shell" hull of a chosen size and then place (with various restrictions, based upon locations on location) engine-rooms of various capabilities, cabins (port-holed/windowed ones only certain distances above the Plimsoll Line), access point (again, above water-level), perhaps a "glass bottom" room or a sub-dock (below, obviously), and funnels and bridges and the like at the top (the funnel(s) also needing connections to the engine-room(s)).  Crew and (where required) Passenger lifts/stairwells need placing.  Closeness of cabins to the engine-room creates bad feeling amongst those so assigned (annoying for crew, perhaps less so for the engineers than the top-brass, but enjoyment-destroying for paying passengers if you're making a pleasure-liner).  Leisure facilities will range from simple crew-rooms to deck-top artificial surfing pools for fee-paying passengers.  Simple galleys would be required, and perhaps far posher kitchens adajcent to the luxury restaurant room.

Of course if you're designing for cargo then it'll be crew-only (perhaps with some 'hitcher' room) for most of the facilities and a lot of the shell (and shell-top) space will be specifically cargo-holding space.  Your luxury cruise-liner will balance in the other direction (storage for stores, rather than for in-transit, but room for bulk passenger).

Perhaps you just want to design for a simple purpose.  Or perhaps the game allows you to choose your ship's destination and destiny.  Going on a route past Mozambique (or some fictional shoreline that is equivalent), and you need to add anti-boarding measures such as razor-wire along the walkways and patrol-posts for armed crewmen to spend time in on vigilant watch.  Spend money on armed guards, and/or on training your existing crew in defensive practices.  Your luxury liner could earn bigger bucks when the government enters a war and is willing to pay a premium for a troop-transport (some refitting necessary to make luxury cabins into increased multi-occupancy for units of squaddies, maybe repainting the sleek-white lines to battleship grey), and again features for ship-protection (ASDIC? Anti-missile automated Gatling guns?)... And once you return to civilian use (presumably having survived the tour of duty, but maybe with damage needing dealing with) you need to "posh it up again".

Periodically better engines/drive-systems/kitchens/entertainments can be purchased and fit into the hull (replacing the original equipment, or adding to it to make the even more luxurious dining experience with the stage show feature... needing the hiring of appropriate entertainers along with the usual hiring-and-firing process for the below-decks or above-decks crew), giving new values for speed, fuel-efficiency (don't forget the fuel-tanks), self-sustenance (water recycling/desalination, later maybe hydroponics for fresh vegetables even on the longest cruises/missions), self-defence, storm and weather resilience, etc, etc.  Some of the additions can be done by merely refitting (freshening up cabins), others would require being taken off-duty (engine replacement) and perhaps even dry-docked.

For a really big refit (assuming you can't sell the ship, either as a gutted hulk or a going concern, then buy commission yourself a new empty/partly shell) perhaps you can pay heavy wonga for dry-docking your vessel for a longer term and extending the shell in various allowable ways (lengthening sounds easy enough, raising the superstructure height sounds like you might need to simultaneously deepen the keel, or at least suffer an upwardly-moving waterline and thus converting the lower port-holed cabins into being windowless ones... and either way this might have impact on which ports you can easily service, or at least whether tides cause restrictions on arrival/departure), thus giving you the room for more cabins, storage or other features.


Apart from the piracy/military dangers (if you want to implement those) I imagine you could also have to deal with heavy seas, icebergs, other natural dangers.  Also the wearing down or breaking down or destructive damage (if not maintained well enough, both in-use by the resident engineers and at scheduled dry-dock stop-overs) of ship features.  You could keep your costs down by running your rusting hulk of a cargo ship (at least you don't get any passengers complaining), but you'll probably lose out if cargo gets knocked overboard in a swell and of course if the ship is sunk then if it's not automatically end-game then you're in a "salvage mode" situation at best.  Did you get enough insurance at Lloyds Of London to cover that process? ;)


Oh, I can see this game being really rather simple (just cater for general mission demands, much as with SimTower) to being a quite complicated multi-plottable management game with changing external influences (mostly according to what routes you're servicing, and across what expanses...  need not be "real world", so long as you get "expected to pass within 50 nautical miles of a Pirate Paradise" or "this route needs you to navigate a canal between oceans" or "the destination port has a low-tide channel depth of only <so many> metres", and of course the distance required and speed you can travel so you can ensure you have enough supplies).

Perhaps have the opportunity to maintain a fleet of boats (once your original barge earns you enough money to create a ferry, or a Mississippi gambling riverboat or a floating crane platform (earn money for supplying salvaging capabilities to others, or lets you rescue your own craft when things go wrong!) or an oil-tanker...  Or even oil-platforms?  And if you get a selection of hulls to choose from I'd quite like to see (at a premium) a submarine shell that you can equip.  Perhaps an advanced challenge is to make it a cruise-submarine...  Paying guests.  Pressure-capable viewports, diving pools for Scuba (or Alvin?) expeditions, deck-features that can survive submersion but can still be entertaining when you surface according to schedule (weather conditions allowing).  Extensive 'indoor' entertainments for the rest of the time.

There, a lot of scope.  And because of that I imagine someone has already done something within the phase-space of this suggestion, but (despite being a management-game fan) the closest I actually know of is the entirely ship-less and quite lacking in water thing that is SimTower, still. ;)
Title: Re: Games you wish existed
Post by: postal83 on April 29, 2013, 11:42:17 am
Actually, you hit it pretty close on, I had a sim toweresque visual in mind when I was thinking of this project.  But I think you are talking more of maritime, where I'm thinking more of space.  But it would be easy to take your concept but apply it to a sci-fi theme.  Nice write-up, really great ideas in there.
Title: Re: Games you wish existed
Post by: Sergius on April 29, 2013, 12:18:29 pm
Speaking of these SaitoTowers games, I was googling around for a game like sort of... Little Computer People mix with a 2D-side building game. I'd like to see / make a game like that. Basically 2D "The Sims" with slightly less direct control over people.

Kairosoft also has a SimTower inspired mall management sim, don't remember... Mall Story, or something like that.

Anyway, I came across Droid Towers for android, basically a clone of SimTower... except it's now open-source! It's here: https://github.com/pplante/droidtowers.git.

Maybe someone can fork the source and make it about spaceships or something :D (it uses LibGDX so I *think* it should work for both HTML5 and Windows)

EDIT: Another thing that could inspire a game like this is maybe Paradroid, even if not the gameplay, I remember each ship having a side view of the "levels" (such as Engineering or whatever). So you could remake the robo-freighter if you wanted, hehe.
Title: Re: Games you wish existed
Post by: aristabulus on April 29, 2013, 01:43:37 pm
@Starver & postal83:

You should look at this...  http://www.starshipcorporation.com/
Title: Re: Games you wish existed
Post by: Starver on April 29, 2013, 02:20:24 pm
Actually, you hit it pretty close on, I had a sim toweresque visual in mind when I was thinking of this project.  But I think you are talking more of maritime, where I'm thinking more of space.  But it would be easy to take your concept but apply it to a sci-fi theme.  Nice write-up, really great ideas in there.

Ahh, yes,  I was just thinking of a ship ship, when you said 'ship'. ;)  For space, you probably don't have the inherent limitations of a "hull shell" (so can ignore the "dry dock" stuff a little, unless making (space) dry-dock a necessary limitation), if you just need to ensure there's a good air-tight and strong connection to any new structural modules you add on the outside.  Perhaps the outermost block(s) of any modules must be vacuum-rated (or vacuum-rated hull sections be placed around everything else).


@Aristabulus: I'll check that out shortly.  Although I'm a little afraid that this might force me to change my own little idle project to avoid copying something I've already seen, if it's too close to my ideas.  (These ideas being about interplanetary craft in 3D, not the SimTower-like thing...  While I was still thinking of boats in cross-section I was happily musing away without even infringing on my own "I'll get it finished eventually" idea...  But now we're dealing with space it's getting a bit close to the knuckle.  I don't mind sharing my ideas, I just don't want whatever I eventually roll out to look too derivative.  Even of things that came out after I started constructing the initial concept.)
Title: Re: Games you wish existed
Post by: Mesa on April 29, 2013, 03:10:21 pm
Also, I BADLY want a game where you play as tin soldiers/something else in an enormous house (think all those rats maps in TF2, CS etc.)
Toy Story was nowhere near good enough.

I mean, of all things, it's the most plausible "large-scale" game design I wanted so far - since you won't make an Internet Explorers game or a Dwarf City, but such a game would be perfectly possible.

Fighting with little toy guns, flying on RC airplanes, trying to scale down the staircase...Or fending off cats. GOD, THE CATS!

In other news, remember my Heroes of Might and Magic 7 thread I posted earlier?
A major update happened literally a while ago (http://heroescommunity.com/viewthread.php3?TID=38759&pagenumber=1) and I'd like some more feedback. (because barring 2 other threads, that section of the forums is as dead if not deadier than the Heroes IV one.)
Title: Re: Games you wish existed
Post by: Greiger on April 29, 2013, 03:56:36 pm
Army Men? (http://www.youtube.com/watch?v=82yIRgiCNFI)  I remember liking the multiplayer.  The plot itself was completely forgettable though.
Title: Re: Games you wish existed
Post by: Parsely on April 29, 2013, 07:00:40 pm
Army Men? (http://www.youtube.com/watch?v=82yIRgiCNFI)  I remember liking the multiplayer.  The plot itself was completely forgettable though.
I loved that game. The story seemed hardcore when I was a kid, with all the prejudice and stuff. Number two was better, and there were about six different colours of army men. Red, Blue (The French. they get steamrolled early on by the Tan), Tan (The Germans. they kill everything. the silver is on their side at least some of the time, I think), Silver, Green (Americans, of course. they save the day, etc., etc.), just to name a few.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 29, 2013, 08:22:19 pm
Maybe this game already exists, but I want to see a game that genuinely feels like an RTS being played from the perspective of a soldier on the ground. Players can buy vehicles and upgrades from their base, and you can destroy your enemy's buildings to deprive them of those advantages. Destroying the power plant makes operations slower, destroying the supply silo reduces the other team's ability to purchase stuff, etc.

Base buildings are fully modeled and functional fortifications, rather than decorative spawn points with health bars. Players can make a last stand on the roof of the command building, tanks roll out of factories one at a time, and massively overpowered base defenses need the power plant to continue working. Standard RTS balance and progression is there too, so the first tank to enter a match can only be overcome with a zerg rush until both sides have tanks, up to air units (though excluding unlimited-range Press-X-to-win superweapons).

To really get a good experience though you'd need a lot of players, at least 16 per team with a significant amount of bots to flesh out the battles. 4v4 is hardly comparable to the armies amassed during even the early stages of an RTS game.
Title: Re: Games you wish existed
Post by: Parsely on April 29, 2013, 08:26:07 pm
Maybe this game already exists..
-partial snip-
Eh. Not on the scale that RTS' are normally on.
Title: Re: Games you wish existed
Post by: Descan on April 29, 2013, 08:32:14 pm
Uh, that sounds like the Empires mod, on the source engine.
Title: Re: Games you wish existed
Post by: Gamerlord on April 29, 2013, 08:33:08 pm
Also, I BADLY want a game where you play as tin soldiers/something else in an enormous house (think all those rats maps in TF2, CS etc.)
Toy Story was nowhere near good enough.

I mean, of all things, it's the most plausible "large-scale" game design I wanted so far - since you won't make an Internet Explorers game or a Dwarf City, but such a game would be perfectly possible.

Fighting with little toy guns, flying on RC airplanes, trying to scale down the staircase...Or fending off cats. GOD, THE CATS!
That sounds awesome.
Title: Re: Games you wish existed
Post by: Parsely on April 29, 2013, 08:34:45 pm
Also, I BADLY want a game where you play as tin soldiers/something else in an enormous house (think all those rats maps in TF2, CS etc.)
Toy Story was nowhere near good enough.

I mean, of all things, it's the most plausible "large-scale" game design I wanted so far - since you won't make an Internet Explorers game or a Dwarf City, but such a game would be perfectly possible.

Fighting with little toy guns, flying on RC airplanes, trying to scale down the staircase...Or fending off cats. GOD, THE CATS!
That sounds awesome.
Well there is Toy Soldiers, which is a pretty sweet XBLA game, but it sounds like you've got something more open-world in mind, which would frankly be epic.
Title: Re: Games you wish existed
Post by: Sirus on April 29, 2013, 08:35:47 pm
Also, I BADLY want a game where you play as tin soldiers/something else in an enormous house (think all those rats maps in TF2, CS etc.)
Toy Story was nowhere near good enough.

I mean, of all things, it's the most plausible "large-scale" game design I wanted so far - since you won't make an Internet Explorers game or a Dwarf City, but such a game would be perfectly possible.

Fighting with little toy guns, flying on RC airplanes, trying to scale down the staircase...Or fending off cats. GOD, THE CATS!
I swear I remember something along these lines, a sort of MMOFPS where you played as toys in a normal-sized house. Damn if I can remember the name or details though.
Title: Re: Games you wish existed
Post by: Xantalos on April 29, 2013, 08:36:25 pm
Also, I BADLY want a game where you play as tin soldiers/something else in an enormous house (think all those rats maps in TF2, CS etc.)
Toy Story was nowhere near good enough.

I mean, of all things, it's the most plausible "large-scale" game design I wanted so far - since you won't make an Internet Explorers game or a Dwarf City, but such a game would be perfectly possible.

Fighting with little toy guns, flying on RC airplanes, trying to scale down the staircase...Or fending off cats. GOD, THE CATS!
I swear I remember something along these lines, a sort of MMOFPS where you played as toys in a normal-sized house. Damn if I can remember the name or details though.
Is it some sort of Story involving Toys?
Title: Re: Games you wish existed
Post by: WillowLuman on April 29, 2013, 08:41:20 pm
You know, I think I saw that MMOFPS myself. I can't recall a name, though. Perhaps the Google holds the answers you seek.

I really want to see more done with the technology of Spore, another project with huge amounts of resources behind it, but with all the genius of Will Wright without EA there to strip it away the depth. That game has such a brilliant concept, and I enjoyed creating creatures immensely, but EA seems to have left it behind and allowed the whole idea to stagnate.
Title: Re: Games you wish existed
Post by: NobodyPro on April 29, 2013, 10:23:36 pm
Nothing much, just a management game where you build an underground base and fight horrors.
Spoiler: Something like this (click to show/hide)
:EDITED TO BE BETTER:
Title: Re: Games you wish existed
Post by: Xantalos on April 29, 2013, 10:24:28 pm
You know, I think I saw that MMOFPS myself. I can't recall a name, though. Perhaps the Google holds the answers you seek.

I really want to see more done with the technology of Spore, another project with huge amounts of resources behind it, but with all the genius of Will Wright without EA there to strip it away the depth. That game has such a brilliant concept, and I enjoyed creating creatures immensely, but EA seems to have left it behind and allowed the whole idea to stagnate.
GIVE ME THIS AND I WILL THROW MONEY AT MY SCREEN
Title: Re: Games you wish existed
Post by: Sirus on April 29, 2013, 10:25:44 pm
Nothing much, just a management game where you play as Gendo.
Spoiler: You know you want it (click to show/hide)
Eh. Maybe something similar (building underground bases and fighting giant nightmare-inducing monsters) but nothing actually based in the NGE-verse.
Title: Re: Games you wish existed
Post by: NobodyPro on April 29, 2013, 10:29:45 pm
Eh. Maybe something similar (building underground bases and fighting giant nightmare-inducing monsters) but nothing actually based in the NGE-verse.
I posted that mostly because I really want to see a game with a little focus on the psychological aspects of characters.
Title: Re: Games you wish existed
Post by: Xantalos on April 29, 2013, 10:31:29 pm
Eh. Maybe something similar (building underground bases and fighting giant nightmare-inducing monsters) but nothing actually based in the NGE-verse.
I posted that mostly because I really want to see a game with a little focus on the psychological aspects of characters.
Aside from DF, of course.
Title: Re: Games you wish existed
Post by: Sirus on April 29, 2013, 10:34:14 pm
Eh. Maybe something similar (building underground bases and fighting giant nightmare-inducing monsters) but nothing actually based in the NGE-verse.
I posted that mostly because I really want to see a game with a little focus on the psychological aspects of characters.
I just don't think NGE would work very well as a game. All the psychological aspects have been argued over and rehashed until there's pretty much nothing left to discuss. We'd need new characters with new issues and motivations, but then you'd have the diehard fans screaming about Y NO SHINJI?

So yeah. Different universe, similar themes.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 29, 2013, 10:57:40 pm
Eh. Maybe something similar (building underground bases and fighting giant nightmare-inducing monsters) but nothing actually based in the NGE-verse.
I posted that mostly because I really want to see a game with a little focus on the psychological aspects of characters.
I just don't think NGE would work very well as a game. All the psychological aspects have been argued over and rehashed until there's pretty much nothing left to discuss. We'd need new characters with new issues and motivations, but then you'd have the diehard fans screaming about Y NO SHINJI?

So yeah. Different universe, similar themes.

There actually was a Japan-only NGE game for the N64. From what I've seen it was just a collection of minigames that loosely followed the plot through End of Evangelion until it replaced the ending of the movie with you fighting the MP Evas in the clouds as Shinji. The graphics were impressive, but otherwise it was pretty forgettable.

I think the only way an NGE game would work would be through a similar-but-not-really plot, like the Rebuild films are doing. I personally don't enjoy the Rebuild films, but I think they'd make a better game than the show.
Title: Re: Games you wish existed
Post by: Sirus on April 29, 2013, 11:08:07 pm
Eh. Maybe something similar (building underground bases and fighting giant nightmare-inducing monsters) but nothing actually based in the NGE-verse.
I posted that mostly because I really want to see a game with a little focus on the psychological aspects of characters.
I just don't think NGE would work very well as a game. All the psychological aspects have been argued over and rehashed until there's pretty much nothing left to discuss. We'd need new characters with new issues and motivations, but then you'd have the diehard fans screaming about Y NO SHINJI?

So yeah. Different universe, similar themes.

There actually was a Japan-only NGE game for the N64. From what I've seen it was just a collection of minigames that loosely followed the plot through End of Evangelion until it replaced the ending of the movie with you fighting the MP Evas in the clouds as Shinji. The graphics were impressive, but otherwise it was pretty forgettable.

I think the only way an NGE game would work would be through a similar-but-not-really plot, like the Rebuild films are doing. I personally don't enjoy the Rebuild films, but I think they'd make a better game than the show.
NGE has also been in a couple of games in the Super Robot Wars series, but I think those are all Japan-only as well.

Still, going back on track the idea of a Kaijuu Defense Force simulator of sorts intrigues me.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 30, 2013, 01:06:11 am
A game about first-responder paramedics would be cool. Or firefighters. Or even medics in the battlefield, as long as the focus stayed on saving lives. For how long video games have existed, I can think of very few straight attempts at games like this, most of them being Trauma Center and the only other one being a shovelware title for the Wii (I think, don't quote me on that).
Title: Re: Games you wish existed
Post by: Guardian G.I. on April 30, 2013, 01:15:48 am
Maybe this game already exists, but I want to see a game that genuinely feels like an RTS being played from the perspective of a soldier on the ground. Players can buy vehicles and upgrades from their base, and you can destroy your enemy's buildings to deprive them of those advantages. Destroying the power plant makes operations slower, destroying the supply silo reduces the other team's ability to purchase stuff, etc.

Base buildings are fully modeled and functional fortifications, rather than decorative spawn points with health bars. Players can make a last stand on the roof of the command building, tanks roll out of factories one at a time, and massively overpowered base defenses need the power plant to continue working. Standard RTS balance and progression is there too, so the first tank to enter a match can only be overcome with a zerg rush until both sides have tanks, up to air units (though excluding unlimited-range Press-X-to-win superweapons).

To really get a good experience though you'd need a lot of players, at least 16 per team with a significant amount of bots to flesh out the battles. 4v4 is hardly comparable to the armies amassed during even the early stages of an RTS game.
The multiplayer mode in Command & Conquer: Renegade is the closest thing in existence that matches your description.
Title: Re: Games you wish existed
Post by: Starver on April 30, 2013, 04:08:26 am
A game about first-responder paramedics would be cool. Or firefighters. Or even medics in the battlefield, as long as the focus stayed on saving lives. For how long video games have existed, I can think of very few straight attempts at games like this, most of them being Trauma Center and the only other one being a shovelware title for the Wii (I think, don't quote me on that).

http://www.bay12games.com/ww1medic/

;)
Title: Re: Games you wish existed
Post by: Mech#4 on April 30, 2013, 09:01:00 am
Hm... a game where the main view is of a world sliced down the middle, showing all the different layers down to the core. From this view you would have a base on one part of the surface where you begin mining, seeing the shafts reaching down through the layers.

Possibly it could have opponents who're also mining. You mine to collect resources for building underground habitats and other structures as well as missiles which you use to fire at the opponents mines attempting to trigger collapses in their underground bases. Liberal usage of crater-creating explosions and water physics to allow tunnel breaching as well as flooding.

The goal could be to reach the core of the planet first to reach an alien artefact or portal to another world, though research is needed to survive the increasing pressure the deeper you go into the planet.
Title: Re: Games you wish existed
Post by: WillowLuman on April 30, 2013, 12:38:59 pm
Nothing much, just a management game where you build an underground base and fight horrors.

X-COM: SCP?

Hm... a game where the main view is of a world sliced down the middle, showing all the different layers down to the core. From this view you would have a base on one part of the surface where you begin mining, seeing the shafts reaching down through the layers.

Possibly it could have opponents who're also mining. You mine to collect resources for building underground habitats and other structures as well as missiles which you use to fire at the opponents mines attempting to trigger collapses in their underground bases. Liberal usage of crater-creating explosions and water physics to allow tunnel breaching as well as flooding.

The goal could be to reach the core of the planet first to reach an alien artefact or portal to another world, though research is needed to survive the increasing pressure the deeper you go into the planet.

Somehow, I think there's already a few games like this.
Title: Re: Games you wish existed
Post by: Descan on April 30, 2013, 01:06:19 pm
A lot of flash games, though they're in the vein of dig-dug than that idea.
Title: Re: Games you wish existed
Post by: Fniff on April 30, 2013, 01:08:46 pm
Me and my brother spent last night discussing a really interesting concept for a game.

Mad Max as a multiplayer, class-based videogame.

There'd be four classes. Leapers, Gunners, Drivers, and Engineers. Leapers are adept at parkour and can leap from car to car with ease, and are generally agile. Gunners are good with guns and can fire steadily even while on top of a car. Drivers are excellent stunt drivers and can keep the car steady even when it should spin out. Engineers can repair the car and can cause oil slicks and other ways of impeding the other drivers. They can do each other's jobs, but they don't do them as well.

The main mode would be two teams on an open road trying to take the other out by any means possible. Cars would be assigned like squads in Battlefield: you could bring your own car, or join in by getting in a car. Each car would be arranged in classes: very light being motorcycles and dune buggies, light being sports cars, medium being station wagons, heavy being SUVs and hummers, and very heavy being trucks and APCs. The team's amount of cars would be limited by weight: you could have a horde of motorcycles, or a single truck surrounded by a few sports cars protecting it.

The game itself would be like TF2 on wheels. The cars would have to handle very well, and it'd play in the first person. Everything would be authentic, though not exactly realistic: this is a stunt filled car film from the 70s/80s rather then an actual post-apocalyptic scenario. Cars would flip, get knocked off the road, smash into other cars and end up in a horrific mangling. Complicating things would be the fact that players can get out of their cars and jump from car to car like in the climatic finale of Mad Max 2. It should be possible to have a fist-fight occur on top of a truck that's about to go on two wheels and flip.

Another thing would be modification. You can choose to modify the cars before the match with a lot of options. You can make even station wagons tanks, and trucks really fast with nitro. You can also add turrets and catapults. You aren't limited to cars either. It's less like TF2 and more like Brink when customizing your character. You can choose your gender, facial features, and hair style. Clothing is also there as well. Your character can also learn their own skills and traits, such as the ability to have better balance when running around on cars, or the ability to heal your teammates inbetween matches.

You can also modify your own weapons and make them. One of the cheaper ways to make a flamethrower is to simply combine a bottle of alcohol and a zippo lighter which will allow you to gulp down a bottle of jack and blow fire into the enemy's faces. You could also have the option to pee on your own melee weapons in order to infect your enemies, like Jarate but with everything.

The teams would consist of four seperate factions with their own starting equipment and bonuses. The Bandits are the pragmatic but still dangerous robbers and cutthroats of the post-apocalyptic world, who are generally the "jack of all trades" faction with generally okay weapons and no particular disadvantages or bonuses to the classes. The Psychos are utterly insane bezerkers who are on so many drugs  that they have pretty much snapped in half, and have more health and a focus on melee weaponry and a focus on motorbikes. The Cops are the last remnants of the police and military forces after the apocalypse, and have much better firearms (with rarer ammo) with a focus on hummers and cop cars firmly in the medium-heavy range. The Tribals are a collection of tribes who decorate their cars and weapons religiously, and have a focus on unconventional weaponry and cars such as bows and trucks. However, each faction doesn't have it's own leveling system of weapons: the majority of weapons/vehicles after the initial starters can be generally used by anyone.

From this starting position, a lot could be done with the formula. New maps (Imagine having to drive crazily and fight at the same time when you're driving along mountain cliffsides), new gamemodes (Defend the Truck? Chicken? Racing?) and new characters and weapons.
Title: Re: Games you wish existed
Post by: Parsely on April 30, 2013, 08:50:00 pm
-snip-
Everything sounded great except pissing on your weapons. That was dumb.

Respawning would be easy too since wrecked cars could just appear at the back of the pack. Someone should make this happen. I could actually see a mainstream company making this work fairly well as long as their vision was clear and, as you said, serious, but like an action movie.
Title: Re: Games you wish existed
Post by: bulborbish on April 30, 2013, 09:53:47 pm
One idea I was throwing around in my mind for a while was a combo rougelike/dream game, based around two phases, the Waking and the Sleeping realms.

In the waking realm, the main character is just some joe shmoe working through life (ideally during younger times, to reflect the development idea). While the player has little to no control during the waking realm, the main game would be primarily affected by events in the Waking Realm, such as being scared of a passing spider.

The Sleeping realm is where most of the action takes place in the game. While the sleeping avatar will start mostly as a basic character, as time passes he/she will grow in both power, though in a specific manner based off the interests of the Waking person (More athletics oriented would see better boosts for fighters, intellectual more developed sci-fi gunners, creative seeing magic boosts.) The avatar would primarily move within the dreamscape, which can vary in size and difficulty depending on how old and stressed out the Waking person is. This world would be based around a node system, with certain areas being much more save (dream nodes) and some especially dangerous (nightmare nodes)

The main purpose of the avatar in the dream realm is to begin work on solving some of the events in the waking realm before they grow to a phobia (in the spider example above, arachnophobia), and eventually through more events, a crisis. They do this by assaulting controlled nodes by the potential fear. Within these nodes, you would see a large amount of the enemies based off that enemy (i.e., giant spiders for the above example). The trick being that you only have a certain time limit to complete any dream raid before the person wakes up. Death during a raid would not affect the character, but reduce the clock until the event developed into a phobia.

Phobias and Crises arise when you start to fail at your task. While the waking self is afflicted with a phobia, the dream world will contain considerably less dream nodes, buffed versions of the phobia enemies will appear, and the waking self will accumulate more stress from those events relating to the phobia. Crises could arise in a combination of high stress relating to phobias or at difficult points in the Waking persons life. During Crises, phobia enemies would become common in all nodes, nightmare nodes would be incredibly common, and Death would lead to a Game Over (via a shattered soul).

The only thing that holds me back on actually bothering to learn a programming language to make it is that I have no clue what the win conditions would be.
Title: Re: Games you wish existed
Post by: WillowLuman on May 01, 2013, 12:40:17 am
Death by old age.
Title: Re: Games you wish existed
Post by: Parsely on May 01, 2013, 12:47:22 am
-snip-
If you decided to actually make this game, I would help so hard, in whatever way that I could. Just saying.
Title: Re: Games you wish existed
Post by: Xantalos on May 01, 2013, 12:50:03 am
Death by old age.
Instilling good psychological values in yourself? Unlocking psychic powers and seeing the Waking person go crazy with them?
Title: Re: Games you wish existed
Post by: Parsely on May 01, 2013, 01:08:47 am
Death by old age.
Instilling good psychological values in yourself? Unlocking psychic powers and seeing the Waking person go crazy with them?
There's the answer! What if your adventures in the dream world are the key to unlocking your IRL abilities? Perhaps you would be able to play as the Waking person? That seems like a good fix that would add a lot more depth to the gameplay, but I can see how it might detract from what appears to be your goal of centring the game around the experiences in the Dream world, and how the two lives clash and influence one another. Would the Dream person just be the IRL person, or would he have a different personality? And would they be aware of one another?
Title: Re: Games you wish existed
Post by: Neyvn on May 01, 2013, 09:14:38 am
Also, I BADLY want a game where you play as tin soldiers/something else in an enormous house (think all those rats maps in TF2, CS etc.)
Toy Story was nowhere near good enough.

I mean, of all things, it's the most plausible "large-scale" game design I wanted so far - since you won't make an Internet Explorers game or a Dwarf City, but such a game would be perfectly possible.

Fighting with little toy guns, flying on RC airplanes, trying to scale down the staircase...Or fending off cats. GOD, THE CATS!
Ok lets see... Just gonna like some Wiki Pages to some known games...


"Small Soldiers"  (http://en.wikipedia.org/wiki/Small_Soldiers_%28video_game%29)Based off the movie of the same name, the game is played much like Quake of old on the PSOne. Movies premiss is that of Action Figures are implanted with a Military Grade AI Chip to make them more real which in turn makes them fully real. Set with that of the Mindset of their Characters, the Human Faction of the toy brand proceed to be what humans normally are, Complete arseholes. Good guys are the Alien race that actually realize that they are in fact toys but still want to live their Characters dreams of finding a safe new home. The Game itself though actually plays the InCharacters World of sorts...

"Microvolts" (http://en.wikipedia.org/wiki/MicroVolts) MMO Third Person Shooter F2P avaliable on Steam right now. While majorly a Sexed Up game for the Teenage FPS Males out there, its actually quite a good arena style shooter game when you get past the idea that your playing with dolls who wear close to nothing. Because well, their dolls. Still. Having a Female Character shaking her arse on the screen while moving in a very seductive way, kinda not all right...

"Toy Soldiers" (http://en.wikipedia.org/wiki/Toy_Soldiers_%28video_game%29) RTS where you control an army that fights in a Diorama of sorts, don't know, haven't actually seen much gameplay but I know you can see a bigger Real World outside of the Ingame Diorama setting...

"Army Men games" (http://en.wikipedia.org/wiki/Army_Men) Remember those little green plastic soldier things. They got some games too, I remember a game where you could lose some guys cause they moved over a stove which turned on at a random time and they melted...
Title: Re: Games you wish existed
Post by: Fniff on May 01, 2013, 09:40:38 am
-snip-
Everything sounded great except pissing on your weapons. That was dumb.

Respawning would be easy too since wrecked cars could just appear at the back of the pack. Someone should make this happen. I could actually see a mainstream company making this work fairly well as long as their vision was clear and, as you said, serious, but like an action movie.

Yeah, the pissing on weapons idea was just a jokey suggestion on how complex the weapon modification system should be.

My brother had an idea for vehicles that fall behind on the race (But not getting wrecked) could just end up having to take a "another route around": a long line of environmental hazards that would end up with the player bursting through onto the first place. You would end up with low health so it wouldn't be all benefits, but it prevents frustration.
Title: Re: Games you wish existed
Post by: rausm on May 01, 2013, 09:58:13 am
Hm... a game where the main view is of a world sliced down the middle, showing all the different layers down to the core. From this view you would have a base on one part of the surface where you begin mining, seeing the shafts reaching down through the layers.

Not everything you wanted, but try Dig-n-Rig : https://www.digipen.edu/?id=1170&proj=24629
Simple, beautiful, free ...
Title: Re: Games you wish existed
Post by: Gruntdonttoot on May 01, 2013, 11:15:07 am
Also, I BADLY want a game where you play as tin soldiers/something else in an enormous house (think all those rats maps in TF2, CS etc.)
Toy Story was nowhere near good enough.

I mean, of all things, it's the most plausible "large-scale" game design I wanted so far - since you won't make an Internet Explorers game or a Dwarf City, but such a game would be perfectly possible.

Fighting with little toy guns, flying on RC airplanes, trying to scale down the staircase...Or fending off cats. GOD, THE CATS!

There's an amazing game (well back then it was amazing, not sure how it holds up) called Toy Commander (http://en.wikipedia.org/wiki/Toy_Commander) for the dreamcast.

You complete various missions using RC vehicles such as helicopters, planes, cars, trucks, and tanks. (I think there are some crazy ones too) Each mission takes place in a different room in the house and there's also multiplayer which i sunk all my time into. It's only TDM from what I can remember but depending on the vehicle type you can go into different areas like mouse holes as a car and up chimneys and vents as planes/helicopters. Ah the memories.

P.S. All the weapons were also house hold items like a pencil launcher (rockets) and eraser bombs (mortar-ish)
Title: Re: Games you wish existed
Post by: Mesa on May 01, 2013, 01:50:57 pm
Also, I BADLY want a game where you play as tin soldiers/something else in an enormous house (think all those rats maps in TF2, CS etc.)
Toy Story was nowhere near good enough.

I mean, of all things, it's the most plausible "large-scale" game design I wanted so far - since you won't make an Internet Explorers game or a Dwarf City, but such a game would be perfectly possible.

Fighting with little toy guns, flying on RC airplanes, trying to scale down the staircase...Or fending off cats. GOD, THE CATS!

There's an amazing game (well back then it was amazing, not sure how it holds up) called Toy Commander (http://en.wikipedia.org/wiki/Toy_Commander) for the dreamcast.

You complete various missions using RC vehicles such as helicopters, planes, cars, trucks, and tanks. (I think there are some crazy ones too) Each mission takes place in a different room in the house and there's also multiplayer which i sunk all my time into. It's only TDM from what I can remember but depending on the vehicle type you can go into different areas like mouse holes as a car and up chimneys and vents as planes/helicopters. Ah the memories.

P.S. All the weapons were also house hold items like a pencil launcher (rockets) and eraser bombs (mortar-ish)

Only problem - it's for Dreamcast.
...*Sad panda*.
Title: Re: Games you wish existed
Post by: joey4track on May 01, 2013, 08:52:36 pm
Man, Toy Commander is awesome!!!

But anyway, I just had an awesome idea for a game. Basically it would be turning Nitronic Rush into a roguelike-like. Randomly generated tracks that increase in difficulty and random power-up and things to upgrade your car and you just see how long you can last. I freaking love Nitronic Rush but there are only so many levels. I can barely make through the hardcore levels but the community levels are almost impossible. But I think a racing game like that could be turned into a roguelike-like but level design would probably need a genius to make.
Title: Re: Games you wish existed
Post by: Lukewarm on May 01, 2013, 09:00:49 pm
A game on a flat field, where two gigantic armies would rush right at one another, in big rectangular lines. Each unit is the same, and there's nothing different but a selection of weapons. You'd be one guy, in third person. Sword fights, also multiplayer. One big server that could handle everyone, with a number of computer guys. Each team would have a set number of respawns, a few thousand.
Pretty much, Mount And Blade at a larger scale, without all that strategy, army building, and non-fighting stuff. Also, to add to my impossible thought, it would run very well on every single type of computer, including mine.
Title: Re: Games you wish existed
Post by: Parsely on May 01, 2013, 09:20:43 pm
A game on a flat field, where two gigantic armies would rush right at one another, in big rectangular lines. Each unit is the same, and there's nothing different but a selection of weapons. You'd be one guy, in third person. Sword fights, also multiplayer. One big server that could handle everyone, with a number of computer guys. Each team would have a set number of respawns, a few thousand.
Pretty much, Mount And Blade at a larger scale, without all that strategy, army building, and non-fighting stuff. Also, to add to my impossible thought, it would run very well on every single type of computer, including mine.
No respawn limit. Eternal war FTW.
Title: Re: Games you wish existed
Post by: Gruntdonttoot on May 01, 2013, 09:21:20 pm
A 3D first person multiplayer (co-op not mmo) Cataclysm DDA (Mainly 3D fps to make multiplayer easier to achieve so to speak???)

Edit: Not DayZ
Title: Re: Games you wish existed
Post by: WillowLuman on May 02, 2013, 01:38:31 am
A game on a flat field, where two gigantic armies would rush right at one another, in big rectangular lines. Each unit is the same, and there's nothing different but a selection of weapons. You'd be one guy, in third person. Sword fights, also multiplayer. One big server that could handle everyone, with a number of computer guys. Each team would have a set number of respawns, a few thousand.
Pretty much, Mount And Blade at a larger scale, without all that strategy, army building, and non-fighting stuff. Also, to add to my impossible thought, it would run very well on every single type of computer, including mine.

Multiplayer on M&B is already pretty much like this, minus the respawning. There are mods to increase size of multiplayer battles to the thousands, though such battles will never, ever be optimized for lower end machines  :(
Title: Re: Games you wish existed
Post by: Michael_Almeida on May 02, 2013, 06:43:07 am
Here's an idea I had rattling away in my mind for a while.

A Wizardry-esque RPG set in the 1960s or modern day with a large dose of supernatural/Lovecraftian horror.

You would play a team of paranormal investigators of varying professions/classes, and you are hired to investigate a series of strange occurrences all over town. Many of the town's buildings have become warped by the chaotic magic of Elder gods trying to invade our world, resulting in (often) procedurally generated dungeon mazes infested with abnormal horrors.
Your goal would be to complete each dungeon to 'cleanse' the building, collecting components to upgrade and modify your investigator's equipment and discover new items through research, all while trying to discover who is trying to summon the Elder gods and stopping them.
Your characters would start off weak, and not only is death permanent, but their mental health is a concern as well, as while wounds of the flesh can be healed, the constant mental scarring could take its toll in the long run, resulting in one of your investigators going insane and attacking the others mid-fight.
Other perils could be present, as for example trapped containers and levers could prove to be very dangerous, and the shifting nature of the mazes themselves could prove to be dangerous as well as certain walls could shift whenever you're not looking, throwing you for a loop as a corridor to another room suddenly becomes a dead end, and a passage appears where once there wasn't one.
Title: Re: Games you wish existed
Post by: Mesa on May 02, 2013, 08:28:54 am
Some sort of an RPG set in a world based on DragonForce's songs. (Fields of Despair, Valley of the Damned, Soldiers of the Wasteland etc.)
Because why the hell not.

Heck, I even (probably without permission) used the Fields of Despair here (http://heroescommunity.com/viewthread.php3?TID=38759), but it's hardly related.

The closest I could get is probably Brutal Legend or something.

Title: Re: Games you wish existed
Post by: anailater on May 02, 2013, 03:26:32 pm
I want a groundhog day type of game where you have 24 hours to fix, or cause, as many problems as possible, and have it being that their is more than one way to stop a problem, boys going to get hit by a car, play football with him in the nearby field instead, or just knock down a tree in the cars path, but that could cause someone to be late, so you have to find out the best ways to do things.

Also it must be sandbox.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 02, 2013, 09:06:08 pm
An RPG game where it looks like you're playing a tabletop RPG. For cutscenes, you might have slideshows of miniatures moving around a gameboard to narration. Whenever a die roll takes place, you see a die rolling on the playing area and settling on a number. A behind-the-scenes DM picks from many available choices at random plot junctures, with the ability to cope with unexpected situations a la Deus Ex. Even the starting area can be different, meaning you won't have to suffer through the same tutorial level over and over to see all the plot branches.

Spending some GP to bring food to game night has a chance of fudging the DM's secret rolls in your favor. :P
Title: Re: Games you wish existed
Post by: Parsely on May 02, 2013, 09:12:14 pm
An RPG game where it looks like you're playing a tabletop RPG. For cutscenes, you might have slideshows of miniatures moving around a gameboard to narration. Whenever a die roll takes place, you see a die rolling on the playing area and settling on a number. A behind-the-scenes DM picks from many available choices at random plot junctures, with the ability to cope with unexpected situations a la Deus Ex. Even the starting area can be different, meaning you won't have to suffer through the same tutorial level over and over to see all the plot branches.

Spending some GP to bring food to game night has a chance of fudging the DM's secret rolls in your favor. :P
I played a game online where you're "actually playing a board game." As in you had to set up the board, clicking the individual pieces and cards, interpreting and enforcing the rules yourself (lots of arguing), plus you could flip out and start throwing stuff when stuff doesn't go your way, etc. etc. It was too small to be fun for very long though, plus at any time any of the players can click the RESET button and put all the pieces back in their original places. Trolls would drop in to people's games, click RESET, watch the rage, then leave, but thats what friends, Skype, and a private match are for. :P
Title: Re: Games you wish existed
Post by: NobodyPro on May 02, 2013, 09:45:46 pm
I played a game online where you're "actually playing a board game." As in you had to set up the board, clicking the individual pieces and cards, interpreting and enforcing the rules yourself (lots of arguing), plus you could flip out and start throwing stuff when stuff doesn't go your way, etc. etc. It was too small to be fun for very long though, plus at any time any of the players can click the RESET button and put all the pieces back in their original places. Trolls would drop in to people's games, click RESET, watch the rage, then leave, but thats what friends, Skype, and a private match are for. :P
"Hello, I am Nonchalant Guard"
"Greetings, Nonchalant Guard. I am Lonely Birdman. There are some Furious Runes over there."
"I'm spinning out of control."
Title: Re: Games you wish existed
Post by: Sirus on May 02, 2013, 09:48:09 pm
An RPG game where it looks like you're playing a tabletop RPG. For cutscenes, you might have slideshows of miniatures moving around a gameboard to narration. Whenever a die roll takes place, you see a die rolling on the playing area and settling on a number. A behind-the-scenes DM picks from many available choices at random plot junctures, with the ability to cope with unexpected situations a la Deus Ex. Even the starting area can be different, meaning you won't have to suffer through the same tutorial level over and over to see all the plot branches.

Spending some GP to bring food to game night has a chance of fudging the DM's secret rolls in your favor. :P
I played a game online where you're "actually playing a board game." As in you had to set up the board, clicking the individual pieces and cards, interpreting and enforcing the rules yourself (lots of arguing), plus you could flip out and start throwing stuff when stuff doesn't go your way, etc. etc. It was too small to be fun for very long though, plus at any time any of the players can click the RESET button and put all the pieces back in their original places. Trolls would drop in to people's games, click RESET, watch the rage, then leave, but thats what friends, Skype, and a private match are for. :P
Desparate Gods? (http://youtu.be/8WD0gMu0LDU)
Title: Re: Games you wish existed
Post by: timferius on May 03, 2013, 08:46:29 am
I want a groundhog day type of game where you have 24 hours to fix, or cause, as many problems as possible, and have it being that their is more than one way to stop a problem, boys going to get hit by a car, play football with him in the nearby field instead, or just knock down a tree in the cars path, but that could cause someone to be late, so you have to find out the best ways to do things.

Also it must be sandbox.

Ever play Legend of Zelda: Majora's Mask? It's not really sandbox, and most problems only have 1 or 2 solutions, but it's still a great game in my book. The world ends in 72 hours, and you have to do stuff piece by piece, resetting time before the end of the world, slowly piecing together the puzzle to save the world. There are a ton of sidequests too.
Title: Re: Games you wish existed
Post by: Parsely on May 03, 2013, 09:48:07 am
An RPG game where it looks like you're playing a tabletop RPG. For cutscenes, you might have slideshows of miniatures moving around a gameboard to narration. Whenever a die roll takes place, you see a die rolling on the playing area and settling on a number. A behind-the-scenes DM picks from many available choices at random plot junctures, with the ability to cope with unexpected situations a la Deus Ex. Even the starting area can be different, meaning you won't have to suffer through the same tutorial level over and over to see all the plot branches.

Spending some GP to bring food to game night has a chance of fudging the DM's secret rolls in your favor. :P
I played a game online where you're "actually playing a board game." As in you had to set up the board, clicking the individual pieces and cards, interpreting and enforcing the rules yourself (lots of arguing), plus you could flip out and start throwing stuff when stuff doesn't go your way, etc. etc. It was too small to be fun for very long though, plus at any time any of the players can click the RESET button and put all the pieces back in their original places. Trolls would drop in to people's games, click RESET, watch the rage, then leave, but thats what friends, Skype, and a private match are for. :P
Desparate Gods? (http://youtu.be/8WD0gMu0LDU)
That's the one. I set up a thread for it here but it died.
Title: Re: Games you wish existed
Post by: loose nut on May 03, 2013, 04:18:56 pm
This:  http://www.youtube.com/watch?v=1XNL9F2Urqs&feature=youtu.be&t=2m30s

I want a game where you're a peregrine falcon.

Actually, I want to BE a peregrine falcon, but I will grudgingly settle for being one in a video game.
Title: Re: Games you wish existed
Post by: Xantalos on May 04, 2013, 01:19:59 am
You know what video game I want? I want a video game where you can be or combat The Thing (John Carpenter version). Not the really, REALLY bad games that make no sense and have been christened 'Piss, Vomit and Panels', but something that's actually GOOD and stuff. It'd be like Spore but infinitely more complex and badass. It would be a pain in the ass to change out of th blue without having to design every 5 seconds, but maybe you could design a bunch of limbs/bodies/etc and then pull them up in a tab ingame (the game would pause as you do this), put the part that YOU desgined on wherever you needed it on the Thing, and unpause, watch it transform, and proceed to wreck shit. Hell, you could even build spacecraft if you went far enough! It would be an absolute bitch to do, though, because to do it right you'd need DF levels of procedural generation and attention to detail, combined with at least moderate graphics so we can see how the wings we put on our curent form flap as we fly, or the way people spasm as you impale them on the end of your giant spike thing growing out of your arm.
If anyone ends up making that, I will do great things for that person. Great things.
Title: Re: Games you wish existed
Post by: cathartic rooster on May 04, 2013, 02:16:30 am
Oh, lord, how I want a open world MMO with dinosaurs. Just imagine, 15 or so different types of dinosaur. Herbivores and carnivores and all that. think about starting as a hatchling and aging up to adult, having to lay eggs to respawn and such? I think it would be awesome.
Title: Re: Games you wish existed
Post by: Parsely on May 04, 2013, 02:17:27 am
You know what video game I want? I want a video game where you can be or combat The Thing (John Carpenter version). Not the really, REALLY bad games that make no sense and have been christened 'Piss, Vomit and Panels', but something that's actually GOOD and stuff. It'd be like Spore but infinitely more complex and badass. It would be a pain in the ass to change out of th blue without having to design every 5 seconds, but maybe you could design a bunch of limbs/bodies/etc and then pull them up in a tab ingame (the game would pause as you do this), put the part that YOU desgined on wherever you needed it on the Thing, and unpause, watch it transform, and proceed to wreck shit. Hell, you could even build spacecraft if you went far enough! It would be an absolute bitch to do, though, because to do it right you'd need DF levels of procedural generation and attention to detail, combined with at least moderate graphics so we can see how the wings we put on our curent form flap as we fly, or the way people spasm as you impale them on the end of your giant spike thing growing out of your arm.
If anyone ends up making that, I will do great things for that person. Great things.
This, so much, but the focus should be on who is The Thing, and who isn't?
Title: Re: Games you wish existed
Post by: Xantalos on May 04, 2013, 02:58:32 am
You know what video game I want? I want a video game where you can be or combat The Thing (John Carpenter version). Not the really, REALLY bad games that make no sense and have been christened 'Piss, Vomit and Panels', but something that's actually GOOD and stuff. It'd be like Spore but infinitely more complex and badass. It would be a pain in the ass to change out of th blue without having to design every 5 seconds, but maybe you could design a bunch of limbs/bodies/etc and then pull them up in a tab ingame (the game would pause as you do this), put the part that YOU desgined on wherever you needed it on the Thing, and unpause, watch it transform, and proceed to wreck shit. Hell, you could even build spacecraft if you went far enough! It would be an absolute bitch to do, though, because to do it right you'd need DF levels of procedural generation and attention to detail, combined with at least moderate graphics so we can see how the wings we put on our curent form flap as we fly, or the way people spasm as you impale them on the end of your giant spike thing growing out of your arm.
If anyone ends up making that, I will do great things for that person. Great things.
This, so much, but the focus should be on who is The Thing, and who isn't?
True, that would probably be a big part of it, but at least in my interpretation and from what I've read, the Thing isn't so much a natural imitator as every single piece of fiction seems to portray it as so much as what Ash said in the first Alien movie - the perfect biological organism. It can literally do anything with biomass, and the imitation was not so much a natural hunting behavior as a reaction to the humans burning a few of it's forms to death. It knows that the humans trust and thus won't burn to death other humans, so it imitates them in an attempt to survive. Presumably in the movies it doesn't have the time and/or resources to develop a fireproof coating, or it doesn't have the appropraite gene for it and doesn't have time to manufacture it on the fly. In reality, the Thing doesn't have any special vulnerability to fire any more than a naked man does. Setting both of them on fire will result in intense pain for both of them and presumably shock and/or death in the case of the human. However, if you test a flamethrower against a Thing actually trying to kill you? The bugger's going to be more deadly than a Xenomorph.
Anyhow, yeah, any game that properly emulates the Thing would have to be REALLY complex.
[/infodump]
Title: Re: Games you wish existed
Post by: Sirus on May 04, 2013, 03:10:55 am
I remember hearing that the Thing was sorta vulnerable to electricity, in that it will instinctively attack whatever zaps it even if it would be in it's best interest to remain undetected. In the movie, they attempt to use a defibrillator on some dude who turns out to be a/the Thing. If it had just played dead, or pretended to "get better", it would have been fine. Instead it sprouts a set of jaws from it's ribcage and reveals itself only to get roasted.

So perhaps that's the Thing's major weakness. That and enough fire or acid will destroy anything made of organic matter.
Title: Re: Games you wish existed
Post by: Mech#4 on May 04, 2013, 03:12:11 am
Didn't they use a heated piece of wire on blood samples to tell whether someone was the Thing?
Title: Re: Games you wish existed
Post by: Sirus on May 04, 2013, 03:12:47 am
Didn't they use a heated piece of wire on blood samples to tell whether someone was the Thing?
They did. The blood screamed, IIRC.
Title: Re: Games you wish existed
Post by: Xantalos on May 04, 2013, 03:18:01 am
I remember hearing that the Thing was sorta vulnerable to electricity, in that it will instinctively attack whatever zaps it even if it would be in it's best interest to remain undetected. In the movie, they attempt to use a defibrillator on some dude who turns out to be a/the Thing. If it had just played dead, or pretended to "get better", it would have been fine. Instead it sprouts a set of jaws from it's ribcage and reveals itself only to get roasted.

So perhaps that's the Thing's major weakness. That and enough fire or acid will destroy anything made of organic matter.
True, for fire/acid resistance I was thinking of carapaces/exoskeletons and the like. I think that Norris-Thing was kinda fucked up from having a heart attack and was having trouble coordinating or something - a Thing's brain is its body, not just the brain, so a malfunctioning organ would screw the thought process over and leave it to it's instincts. That mainly came about because it never expected to have a body part that was broken, considering that that's impossible for it.
Didn't they use a heated piece of wire on blood samples to tell whether someone was the Thing?
They did. The blood screamed, IIRC.
It also jumped out of the container and later flowed away, which I'm not even sure how that's possible. It's CELLS can jump!
Title: Re: Games you wish existed
Post by: Parsely on May 04, 2013, 03:19:39 am
True, that would probably be a big part of it, but at least in my interpretation and from what I've read, the Thing isn't so much a natural imitator as every single piece of fiction seems to portray it as so much as what Ash said in the first Alien movie - the perfect biological organism. It can literally do anything with biomass, and the imitation was not so much a natural hunting behavior as a reaction to the humans burning a few of it's forms to death. It knows that the humans trust and thus won't burn to death other humans, so it imitates them in an attempt to survive. Presumably in the movies it doesn't have the time and/or resources to develop a fireproof coating, or it doesn't have the appropraite gene for it and doesn't have time to manufacture it on the fly. In reality, the Thing doesn't have any special vulnerability to fire any more than a naked man does. Setting both of them on fire will result in intense pain for both of them and presumably shock and/or death in the case of the human. However, if you test a flamethrower against a Thing actually trying to kill you? The bugger's going to be more deadly than a Xenomorph.
Anyhow, yeah, any game that properly emulates the Thing would have to be REALLY complex.
[/infodump]
It can't do anything with biomass. It can only imitate the organisms it had absorbed (otherwise it would just be a shapeshifter, not an animal that mimics its prey perfectly). BUT. It can, in layman's terms, mix around the parts he has already absorbed. Either that or The Thing is really dumb, or single-minded, in the sense that he only can do two things: mimic the living stuff around me perfectly, or attach as many pointy objects and limbs as I can to myself in the hope that I can a) kill everything nearby, or b) escape to try again.

If any of that is true, then the Thing is not reactive. He is not human. His intelligence would be rudimentary in the sense that he would only be as smart as he needs to be. The only reason he would demonstrate forethought when building the spaceship (since he KNOWS he is unstoppable once he has reached a populated area) is because it means he will propagate himself more quickly.

But thats all speculation, and most of it is extremely self-contradictory and nonsensical in hindsight anyway.

TBH I think you're going a bit overboard with how hard you're thinking about this Xant. The best (and probably only) way to make The Thing a game would be to reenact the movie, with a lot of randomisation and different ways to interact with the environment. The fun would have to stem from the fact that there would be so many potential factors that it would be like reliving the movie, in a different way, every single time. The outpost would have more facilities and NPCs (if any) instead of fewer, there would be a snowcat and a helicopter instead of two snowmobiles, the armoury would have shotguns instead of hunting rifles, etc.
Title: Re: Games you wish existed
Post by: Parsely on May 04, 2013, 03:22:25 am
I remember hearing that the Thing was sorta vulnerable to electricity, in that it will instinctively attack whatever zaps it even if it would be in it's best interest to remain undetected. In the movie, they attempt to use a defibrillator on some dude who turns out to be a/the Thing. If it had just played dead, or pretended to "get better", it would have been fine. Instead it sprouts a set of jaws from it's ribcage and reveals itself only to get roasted.

So perhaps that's the Thing's major weakness. That and enough fire or acid will destroy anything made of organic matter.
In the original book that the film is based off of they kill The Thing using makeshift zappers that they wore on their backs. It was pretty much just jumper cables, batteries and metal rods with some insulation (not literally but somewhere along those lines. in the first movie (there was a 40's one) they tricked it into walking onto a puddle on the floor that they had electrified, but before they tried to shoot it).
Title: Re: Games you wish existed
Post by: Sirus on May 04, 2013, 03:23:28 am
A carapace or exoskeleton wouldn't do much to defend against fire. Hell, even modern battle tanks can only take so much of it before the heat starts melting the insides. A fleshy Thing would simply cook in it's own shell.

But we're getting off-track (again). There was a Thing game on the PS2, but it wasn't all that great. Had some good ideas though.
Title: Re: Games you wish existed
Post by: Xantalos on May 04, 2013, 03:26:27 am
True, that would probably be a big part of it, but at least in my interpretation and from what I've read, the Thing isn't so much a natural imitator as every single piece of fiction seems to portray it as so much as what Ash said in the first Alien movie - the perfect biological organism. It can literally do anything with biomass, and the imitation was not so much a natural hunting behavior as a reaction to the humans burning a few of it's forms to death. It knows that the humans trust and thus won't burn to death other humans, so it imitates them in an attempt to survive. Presumably in the movies it doesn't have the time and/or resources to develop a fireproof coating, or it doesn't have the appropraite gene for it and doesn't have time to manufacture it on the fly. In reality, the Thing doesn't have any special vulnerability to fire any more than a naked man does. Setting both of them on fire will result in intense pain for both of them and presumably shock and/or death in the case of the human. However, if you test a flamethrower against a Thing actually trying to kill you? The bugger's going to be more deadly than a Xenomorph.
Anyhow, yeah, any game that properly emulates the Thing would have to be REALLY complex.
[/infodump]
It can't do anything with biomass. It can only imitate the organisms it had absorbed (otherwise it would just be a shapeshifter, not an animal that mimics its prey perfectly). BUT. It can, in layman's terms, mix around the parts he has already absorbed. Either that or The Thing is really dumb, or single-minded, in the sense that he only can do two things: mimic the living stuff around me perfectly, or attach as many pointy objects and limbs as I can to myself in the hope that I can a) kill everything nearby, or b) escape to try again.

If any of that is true, then the Thing is not reactive. He is not human. His intelligence would be rudimentary in the sense that he would only be as smart as he needs to be. The only reason he would demonstrate forethought when building the spaceship (since he KNOWS he is unstoppable once he has reached a populated area) is because it means he will propagate himself more quickly.

But thats all speculation, and most of it is extremely self-contradictory and nonsensical in hindsight anyway.

TBH I think you're going a bit overboard with how hard you're thinking about this Xant. The best (and probably only) way to make The Thing a game would be to reenact the movie, with a lot of randomisation and different ways to interact with the environment. The fun would have to stem from the fact that there would be so many potential factors that it would be like reliving the movie, in a different way, every single time. The outpost would have more facilities and NPCs (if any) instead of fewer, there would be a snowcat and a helicopter instead of two snowmobiles, the armoury would have shotguns instead of hunting rifles, etc.
Yeah I tend to do that. :P Sorry if I WMG'd a bit too wildly.
Title: Re: Games you wish existed
Post by: Parsely on May 04, 2013, 03:27:55 am
-snip-
The Thing is afraid of fire. He fears fire. It is his weakness because it puts the entire body in danger, and thus all the cells stop working together, because they want to escape. If you blasted a Thing with a flamethrower, no matter what he is dressed up as every part of him will immediately bail, because 'fuck fire it hurts.'
Title: Re: Games you wish existed
Post by: Xantalos on May 04, 2013, 03:37:48 am
-snip-
The Thing is afraid of fire. He fears fire. It is his weakness because it puts the entire body in danger, and thus all the cells stop working together, because they want to escape. If you blasted a Thing with a flamethrower, no matter what he is dressed up as every part of him will immediately bail, because 'fuck fire it hurts.'
That didn't always happen as it did in the movies, but I see your point.
Title: Re: Games you wish existed
Post by: Parsely on May 04, 2013, 03:44:54 am
-snip-
The Thing is afraid of fire. He fears fire. It is his weakness because it puts the entire body in danger, and thus all the cells stop working together, because they want to escape. If you blasted a Thing with a flamethrower, no matter what he is dressed up as every part of him will immediately bail, because 'fuck fire it hurts.'
That didn't always happen as it did in the movies, but I see your point.
Well there have to be some rules and exceptions, otherwise the whole thing would be a mess. Making a good monster means knowing when to draw the line, and John Carpenter nailed it perfectly, so let's not ruin it by trying to poke holes in the idea.
Title: Re: Games you wish existed
Post by: Xantalos on May 04, 2013, 03:46:11 am
-snip-
The Thing is afraid of fire. He fears fire. It is his weakness because it puts the entire body in danger, and thus all the cells stop working together, because they want to escape. If you blasted a Thing with a flamethrower, no matter what he is dressed up as every part of him will immediately bail, because 'fuck fire it hurts.'
That didn't always happen as it did in the movies, but I see your point.
Well there have to be some rules and exceptions, otherwise the whole thing would be a mess. Making a good monster means knowing when to draw the line, and John Carpenter nailed it perfectly, so let's not ruin it by trying to poke holes in the idea.
True dat.
Title: Re: Games you wish existed
Post by: Parsely on May 04, 2013, 04:08:40 am
True dat.
Why Xant?! Why can't you understand meeeeeeeeee??!!! D:

Oh yeah, I have a new idea for a game. Its going to rock. You want to be first on the waitlist?
Title: Re: Games you wish existed
Post by: scrdest on May 04, 2013, 04:17:26 am
I had a dream. A dream that one day, a motivated and more-or-less skilled someone can sit down and make a game that would be Space Station 13 + FTL. You play as a single crewmember along with other people being other crewmembers, and you have to perform all the actions, whether it's combat or fixing the engine or piloting, yourself.

The way I see it, the ship you use and its surrounding are would operate like FTL, except in an open world: every time you fly to a location, an event may pop up. The crew gets some time to deliberate on what to do, and make the decision over the console.
Title: Re: Games you wish existed
Post by: Parsely on May 04, 2013, 01:18:36 pm
I had a dream. A dream that one day, a motivated and more-or-less skilled someone can sit down and make a game that would be Space Station 13 + FTL. You play as a single crewmember along with other people being other crewmembers, and you have to perform all the actions, whether it's combat or fixing the engine or piloting, yourself.

The way I see it, the ship you use and its surrounding are would operate like FTL, except in an open world: every time you fly to a location, an event may pop up. The crew gets some time to deliberate on what to do, and make the decision over the console.
That would be epic if you were playing with friends.
Title: Re: Games you wish existed
Post by: Mesa on May 08, 2013, 03:30:17 pm
Also, that. (http://heroescommunity.com/viewthread.php3?TID=34634)
I mean, almost all the information needed is right there, just code it! (easier said than done, but still)
Title: Re: Games you wish existed
Post by: Neyvn on May 08, 2013, 03:52:34 pm
Well the game exists. BUT not for us that live in English speaking counties...

https://www.youtube.com/watch?v=NlFVCo_Gl9Q
Title: Re: Games you wish existed
Post by: Graknorke on May 08, 2013, 05:01:49 pm
I had a dream. A dream that one day, a motivated and more-or-less skilled someone can sit down and make a game that would be Space Station 13 + FTL. You play as a single crewmember along with other people being other crewmembers, and you have to perform all the actions, whether it's combat or fixing the engine or piloting, yourself.

The way I see it, the ship you use and its surrounding are would operate like FTL, except in an open world: every time you fly to a location, an event may pop up. The crew gets some time to deliberate on what to do, and make the decision over the console.
So pretty much an open-world Guns of Icarus thing?
Title: Re: Games you wish existed
Post by: Parsely on May 08, 2013, 06:35:33 pm
I had a dream. A dream that one day, a motivated and more-or-less skilled someone can sit down and make a game that would be Space Station 13 + FTL. You play as a single crewmember along with other people being other crewmembers, and you have to perform all the actions, whether it's combat or fixing the engine or piloting, yourself.

The way I see it, the ship you use and its surrounding are would operate like FTL, except in an open world: every time you fly to a location, an event may pop up. The crew gets some time to deliberate on what to do, and make the decision over the console.
So pretty much an open-world Guns of Icarus thing?
Except not bad.
Title: Re: Games you wish existed
Post by: Euld on May 08, 2013, 06:58:51 pm
Magicka + the spell creator in Oblivion.  Minus the limitation on how many elements you can combine.  It'd be an RPG where say, you could specialize in one kind of element while branching out would bring advantages and disadvantages, and should you balance all of them you become a Prismatic jack of all trades, master of none.  You get to make your own spells and choose their damage, effects, manna cost, duration, range, and cooldown.  But balanced, so the more damage you add the more manna cost and cooldown get added.  You'd have access to burst damage, continuous spray, area of effect, damage over time, high cooldown but overpowered spells, walls of an element, element aura, stuff like that.  Specializing in a different element would yield different effects for each sort of spell.  Like focusing in water would make you progressively more agile while slowing down others to a point (i.e. you travel faster on water, which slows others).  You'd be heavily resistant to fire, but god forbid should a thunder or ice mage show up once you soaked the entire area.
Title: Re: Games you wish existed
Post by: aristabulus on May 08, 2013, 07:07:35 pm
I had a dream. A dream that one day, a motivated and more-or-less skilled someone can sit down and make a game that would be Space Station 13 + FTL. You play as a single crewmember along with other people being other crewmembers, and you have to perform all the actions, whether it's combat or fixing the engine or piloting, yourself.

The way I see it, the ship you use and its surrounding are would operate like FTL, except in an open world: every time you fly to a location, an event may pop up. The crew gets some time to deliberate on what to do, and make the decision over the console.
That would be epic if you were playing with friends.

Sounds like lo-fi Artemis (http://"http://www.artemis.eochu.com/"), with a delay timer to keep things a little less hectic.  The b12 thread for Artemis is here (http://"http://www.bay12forums.com/smf/index.php?topic=89359.0"), but stale. (Oct 2012)

I like the idea, for sure.  The delay would make it a lot easier to play over the net with voice, lag tolerance and such.
Title: Re: Games you wish existed
Post by: WillowLuman on May 08, 2013, 07:08:19 pm
Magicka + the spell creator in Oblivion.  Minus the limitation on how many elements you can combine.  It'd be an RPG where say, you could specialize in one kind of element while branching out would bring advantages and disadvantages, and should you balance all of them you become a Prismatic jack of all trades, master of none.  You get to make your own spells and choose their damage, effects, manna cost, duration, range, and cooldown.  But balanced, so the more damage you add the more manna cost and cooldown get added.  You'd have access to burst damage, continuous spray, area of effect, damage over time, high cooldown but overpowered spells, walls of an element, element aura, stuff like that.  Specializing in a different element would yield different effects for each sort of spell.  Like focusing in water would make you progressively more agile while slowing down others to a point (i.e. you travel faster on water, which slows others).  You'd be heavily resistant to fire, but god forbid should a thunder or ice mage show up once you soaked the entire area.

Or you could just hit people with an axe. Slash N' Smash: because BIG heroes need BIG weapons!
Title: Re: Games you wish existed
Post by: Niveras on May 08, 2013, 07:25:08 pm
Magicka + the spell creator in Oblivion.  Minus the limitation on how many elements you can combine.  It'd be an RPG where say, you could specialize in one kind of element while branching out would bring advantages and disadvantages, and should you balance all of them you become a Prismatic jack of all trades, master of none.  You get to make your own spells and choose their damage, effects, manna cost, duration, range, and cooldown.  But balanced, so the more damage you add the more manna cost and cooldown get added.  You'd have access to burst damage, continuous spray, area of effect, damage over time, high cooldown but overpowered spells, walls of an element, element aura, stuff like that.  Specializing in a different element would yield different effects for each sort of spell.  Like focusing in water would make you progressively more agile while slowing down others to a point (i.e. you travel faster on water, which slows others).  You'd be heavily resistant to fire, but god forbid should a thunder or ice mage show up once you soaked the entire area.

Have you seen Magicmaker? (http://www.bay12forums.com/smf/index.php?topic=125640.0). But as that game is a sidescroller and the magic crafting is fairly limited (in terms of scope; the variety of elements is certainly there), I expect that you have and that the post was inspired by that idea, but in an isometric environment and with a broader magic system.
Title: Re: Games you wish existed
Post by: Mesa on May 11, 2013, 12:41:55 pm
I'd also want a true ant colony simulator, with all the details being simulated in real-time.

You could choose a specie (not ALL of them would be in, but a fair amount to give the player some sort of customization), and either play as the queen or one of the lesser worker/soldier ants.

That one time where Wikipedia comes in handy for making a gameplay visualization from an otherwise normal biology-related article.

Quote
Mating flights

Ants mate on the wing, so "flying ants" are males and immature queens. Mating / nuptial flights of Lasius niger usually occur around June to September throughout the species' range; in North America flights usually occur during the autumn, whereas in Europe they generally take place during the hot summer months of July and August. Flights can contain thousands of winged males and females.[2]

Disparities between local weather conditions can cause nuptial flights to be out of phase amongst widespread populations of L. niger. During long-lasting, hot summers, flights can take place simultaneously across the country, but overcast weather with local patches of sunshine results in a far less synchronised emergence of alates (winged individuals).

Once the queens have mated they will land and discard their wings and begin to find a suitable place to dig a tunnel. Meanwhile the males generally only live for a day or two after the mating flights and will then die.

New nest

Once the tunnel has been completed, a queen will block the entrance and retreat to the bottom. Subsequently, the queen will begin to dig out a small chamber; this will serve as the founding chamber of the new colony. Generally, a queen will begin to lay eggs immediately after the construction of the chamber; the eggs will hatch after 8–10 weeks. Until the eggs hatch and grow to maturity, a Lasius niger queen will not eat, relying on the protein of her wing muscles to be broken down and digested. In some cases, a Lasius niger queen may eat her own eggs in order to survive.

Egg to ant

Lasius niger have 4 stages of development egg, larva, cocoon and adult. Lasius niger lay tiny, white kidney shaped eggs with a smooth sticky surface which helps them to be carried in a group instead of one by one. After hatching Lasius niger proceed onto the larva stage resembling tiny maggots. The larva need to be fed by the queen (or workers in the case of an established colony) if they are to mature, as they feed the larva grow shedding their skin, doing so usually three times in total. With each molt the larva grow hooked hairs which allows them to be carried in groups. When Lasius niger larva reach the last molt they are generally too big to be carried as part of a group and so are carried singularly. Once the larva grows big enough it spins a cocoon around itself. To aid this process a queen (or workers) may bury the larva so that it can spin its cocoon undisturbed, and begins a process of metamorphosis. Once the process is complete the Lasius niger worker emerges from the cocoon, at this stage Lasius niger is completely white but will darken over the course of an hour until it has turned black.

Colony established

The first worker ants that emerge are very small compared to later generations. At this point the workers immediately begin to expand the nest and care for the queen and brood, they eventually remove the seal from the entrance to the nest and begin to forage above ground. This is a crucial time for the colony as they need to gather food quickly to support future growth and particularly to feed the starved queen, who would have lost around 50% of her body weight. From this point on the queen's egg laying output will increase significantly, becoming the queen's sole function. The later generations of worker ants will be bigger, stronger and more aggressive, reason being dependent on the amount of nutrition Lasius niger receives at the larva stage. The initial brood being fed only by the scarce resources available to a queen will be much smaller than brood supported by a team of foraging and nursing workers. Provided workers are able to find food at this stage the colony will see an exponential rise in population. After several years once the colony is well established the queen will lay eggs that will become queens and males. Black ants often make large nests with extensive tunnel connections.

While full 3D would be ideal, I'm pretty sure that ASCII would do just as fine, if not better.
Hell, once we get fortress mode skills in adventure mode in DF, I can see someone modding that.

Simulation RTS? Seems like the closest possible comparison, but I doubt it really serves it proper justice.
Title: Re: Games you wish existed
Post by: Graknorke on May 11, 2013, 02:29:58 pm
The only problem is that individual ants don't do much.
They only really do anything interesting when there's so many of them together. And even then it's only the patterns in the group that make it interesting, not the actions of the individuals.
Title: Re: Games you wish existed
Post by: Starver on May 11, 2013, 03:32:00 pm
Perhaps a game interface like Progress Quest (http://www.progressquest.com/)'s?  And a similar playing style. ;)
Title: Re: Games you wish existed
Post by: MrWiggles on May 11, 2013, 04:05:14 pm
The game I want, is in similar vain to Victoria 2, with much the same mechanics. Set out in space.

I would call it Post Scarcity.

It wouldn't have a set victory conditions. You get X amount of time, and you try to improve the station of your nation as much as possible, trying to become a 'Great Power' or 'Post Scarcity' society.
Title: Re: Games you wish existed
Post by: WillowLuman on May 11, 2013, 04:05:29 pm
A game where you're an interstellar empire, going out and conquering primitive species to incorporate into your army, like many other alien foes in videogames. Species would be procedurally generated, and you'd create different kind of troops with them, using the semi-random technology you have. There would also be some other fledgeling spacefaring ones that would be the biggest threat, and the bigger you get, the more chance they have to band together against you.

For instance, you find a big, burly race in their iron age and conquer them. You've got a big plasma cannon that was invented for vehicles, but you create a kind of troop of the big guys that carries one as their weapon. With just the base of the species and the tech you possess, you can create as many kind of units as you want. There'd be options like whether they carry a piece of equipment, or whether it's attached cyberneticly, where the weapon is held/grafted, materials and structure of armor, that kind of thing. Your designs would be practically limited by the nature of each species, though, and certain kinds of equipment that might interfere with each other. The cost and time to produce and/or train each kind of unit would be calculated based on your technological capabilities, level of dissent amongst the species, and the different kinds of equipment the unit has.

Your troops would be stored only as the number of each kind you have, but randomly (or semi-randomly) you might be informed about "discovering an exceptional individual" of a species who has far different stats, and given the option to make a specialized hero unit out of them.

So, kinda-sorta-ish like a cross between Mount and Blade, Spore (space stage), and X-COM.

EDIT: additionally, you'd have to maintain cohesion amongst your army. You've got intensive conditioning and training (and possibly some kind of psychics mechanic), but your underling sentient species can still develop fear, doubt, and dissent. Depending on the nature of different species, taking their members and turning them into some kind of heavily altered cybernetic monster would appall and enrage them, and you might try something brutal by not allowing any civilians to exist and just making the entire species into cloned, brainwashed troops, but then the other spacefaring races might see you as absolute evil monsters, and not hold anything back (or agree to diplomacy).
Title: Re: Games you wish existed
Post by: NRDL on May 12, 2013, 06:56:56 am
I'd like either a fight club-esque game of just pure bare-knuckle boxing/brawling, or a knife fighting game. 
Title: Re: Games you wish existed
Post by: NobodyPro on May 12, 2013, 07:40:42 am
I'd like either a fight club-esque game of just pure bare-knuckle boxing/brawling, or a knife fighting game.
They had one of those, it was called Fight Club (http://www.youtube.com/watch?v=fGfNLg2g4rw).
Title: Re: Games you wish existed
Post by: Astral on May 12, 2013, 12:52:46 pm
I'd like either a fight club-esque game of just pure bare-knuckle boxing/brawling, or a knife fighting game.
They had one of those, it was called Fight Club (http://www.youtube.com/watch?v=fGfNLg2g4rw).
Of course he hadn't heard of it though, nobody talks about it.
Title: Re: Games you wish existed
Post by: Mesa on May 12, 2013, 01:46:42 pm
To further expand on my previous idea of an ant simulator, why not make it a full Insect Simulator?
It could be just a variation on the theme of Dwarf Fortress for all I care.

As in Dwarf Fortress, you'd start with generating a world (it would be smaller when compared to actual DF worlds, but since you'd be so small, everything around you would be essentially like in DF, so the world size would break even - let's put it that way, the biggest worlds in this game could be ~pocket-smaller worlds when scaled out in comparison to Dorf Fort).
Then the game would place various ant, bee, and termite colonies (which would function as the game's "civilizations") across the globe that would sprawl out and fight each other. Other non-social bugs like spiders, butterflies and roaches would also roam the worlds.

The game would then feature two game modes - Hive Mode, in which the players takes over the role of a queen of a brood (which would start with the player's nuptial flight from an already established colony.
Once the hive has been created, the player can control the individual ants while the others are AI-controlled - but there'd be some degree of metagame to allow the player to at least indirectly control the direction of hive's progress.

Aside from ants there could also be other choices, with bees and termites being the most obvious ones. (but it'd probably end up like playing as other civs in an already mentioned game...)

Then there'd also be a Predator Mode, in which the player controls, well, a predator insect (or a the very least, a non-social insect) in a very adventure mode fashion. Slaying entire colonies is out of the question, in all likelihood. This isn't Dwarf Fortress despite all those analogies I've made here.

The best part of the game?
It's all rendered in the glorious ASCII.

Ever since 3D graphics might be too much for current PCs (I might be exaggerating it, but try to imagine a fully-rendered three-dimensional sprawling ant colony).
That might be just me being too used to ASCII. (although things still tend to give me serious headaches, especially the Arena in DF)
Title: Re: Games you wish existed
Post by: Markus on May 12, 2013, 02:10:20 pm
^AN ANT SIMULATOR?!

I NEED ONE OF THOSE. I HAVEN'T HAD ONE SINCE SIM ANT.

I am willing to bet I spent far over 777 hours on that game as a child.

Also, stupid spider. >_>

On a more serious note, using ASCII would help with the problem of making a totally 3d ant colony. They can become espcially large and structured-wasn't it Discovery channel where they poured gallons of wet concrete into an ant colony and let it dry, then took out this HUGE complex?

Here it is.

Spoiler (click to show/hide)


@HugoLuman I only read the last post. =p

Okay, okay, I'll go read it.



Well. I actually like reversing roles. Would be nice-though I may be biased towards getting a game like that since Dungeon Keeper never worked on my computer. But it appeals to some of my favorite yet-to-be-done scenarios.
Title: Re: Games you wish existed
Post by: WillowLuman on May 12, 2013, 02:13:43 pm
No one likes an alien conquerer sim? :(
Title: Re: Games you wish existed
Post by: Ant on May 12, 2013, 02:37:21 pm
I liked it. And this thread has lots of other great concepts too.

What I'd like to see is remake or very much similiar game to that one panzer sim from the 90s, what was it's name again? Steel Beasts? There could be a procedural campaign in the vein of Silent hunter series, or Sturmovik, where player takes a "role" of a tank crew in campaign stretching from 39 to 45 or even further as a part of armored platoon.
Title: Re: Games you wish existed
Post by: Mesa on May 12, 2013, 04:05:19 pm
PSA: If you're a new, aspiring game developer and you're looking for a game concept to create, under any circumstances DO NOT look here.

:P

J/K, please do.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 13, 2013, 02:56:54 am
You know the awesome speeder scenes from pretty much every piece of Star Wars media ever? That, top speed, but somehow still controllable. Also, Mario Kart style power-ups and a ton of battle modes. 1v1 jousting sounds good.

EDIT: You know what? I change my mind, just a fleshed-out jousting game would be awesome. Starting off, you have a lance on your horse, but once somebody gets knocked off it's time for a bloody melee on the ground. And then the crowd votes to release the lions...
Title: Re: Games you wish existed
Post by: Sirus on May 13, 2013, 02:58:31 am
F-Zero? Crazy high speeds, perfectly controllable. Until you get smashed into a wall, at least...
Title: Re: Games you wish existed
Post by: Solifuge on May 13, 2013, 03:12:20 am
-snip-

I wonder why this hasn't been made yet. I'd call it "Uplift", and throw in a Big Black Monolith that you use, Von-Neumann-Probe style, to discover and reach out to new species across the galaxy as a little nod.

The metagame follows your progress as you work your way up from interstellar empire to the single superpower in the your Galaxy. Then you capture the heart of your Galaxy, and using it are able to cross the void between Galaxies, and wage war against other Galaxies, with their own superpowers. Perhaps your goal is to capture the heart of each galaxy, which is the energy source/key to the space-bending tech you need to go between galaxies or something.

Add some more 4x elements, and make war just an option and not a necessity for victory. And If you wanted to make it Spore Space Stage Done Right, you could then publish your Galaxy and put it out on the cloud, and it would track your success, so you can see how your forces do in a battle against other players Intergalactic Empires.

I really want this game to happen. Might run this by some folks I know and see how they feel, if it's cool with you.
Title: Re: Games you wish existed
Post by: WillowLuman on May 13, 2013, 12:25:37 pm
I really want this game to happen. Might run this by some folks I know and see how they feel, if it's cool with you.

Sure. I'd want to see it too. Though I think the core thing is making the best units you can out of whatever creatures the RNG gives you.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on May 14, 2013, 04:52:38 pm
I want a mix of FPS and strategy on a grand scale- such as this:

You have to balance missions and technology- for instance, let's say you're at an early mission in the game. You need to scout, disable the power, then strike coordinatedly on a single target before fleeing. Your target should be the only one to see you and not be able to tell anyone that after you're done.

Before this mission, you've done research. You've spent funds in various areas, such as the weapons, armor, equipment, and training of your operatives, as well as infil, exfil, pre-mission intelligence, and tools to use during a mission. You've also bought various assets that you have to keep track of- if you buy a carrier to launch air vehicles from, it's also your job to place it before missions and put it out of harm's way in the mean-time.

So then. You've managed to get yourself a small strike force of VFM Harpies (VTOL jets, capable of hovering to provide stable close air support) and borrow a nearby carrier to launch them from. Thanks to research and manufacturing, you've outfitted your four-man team with equipment such as advanced octorotor drones (quadrotor, 2x2. Capable of flips.) and silent breaching equipment. They have semiactive camo which mimics colors, and they're loaded out with silenced weapons of choice. Before the mission, you used a stealth satellite to take pictures of the compound, allowing you to mark areas of interest.

As for infil, you've chosen the expensive option of a HALO dragchute. The stealthiest option at the time, it involves a regular HALO jump, but the parachutes are activated earlier. They don't fully balloon until a certain speed is reached, ensuring safe landing, while sacrificing little in the way of stealth.

The mission starts. You are outside the compound walls. You order everyone to hold back, and take control of a character with the octorotor drone. Sending it up, you fly above surveillance and scout the area firsthand. Marking waypoints, you make your way to the power supply with the drone and fly it close to a vital area of the machine before detonating the drone, causing a power outage.

You order your team to start moving along the waypoints. Still in "quiet" mode, everyone avoids engagements. Not a problem, since the power is out and everyone is more worried about that than the four shadows that flicker by.

Reaching your target after taking out a few troublemakers quietly, you breach the small hangar and reveal a plot point as well as a warning- the enemy has a Big Weapon, and probably many more. You have a choice appear. Put a tracker on it, track and sabotage, or place a beacon and send the VFM Harpies to destroy it?

---

In an almost X-Com like system, gameplay is half management of research and arming your team and half strategy- though, in this case, it's real time. Online would offer co-op where four or five players (each outfitting themselves based on who's in charge and what they have) allowing strategy beyond what the AI is set to handle.

You will have to keep up with your enemies, especially in certain missions set to allow the enemy AI a range of options. Say a low-rank enemy sees you. Chances are he'll shout and a gunfight will break out, but he could also silently go and set off an alarm. Either way could alert a high-ranking officer, and they could very well have something up their sleeve you aren't going to like- such as attack helicopters, drones, and any number of things out to kill you.

The game has a stealth bend but stealth is not the only way to play. Sort of like GR:FS's campaign.
Title: Re: Games you wish existed
Post by: Mesa on May 15, 2013, 12:32:03 am
I want a mix of FPS and strategy on a grand scale- such as this:

You have to balance missions and technology- for instance, let's say you're at an early mission in the game. You need to scout, disable the power, then strike coordinatedly on a single target before fleeing. Your target should be the only one to see you and not be able to tell anyone that after you're done.

Before this mission, you've done research. You've spent funds in various areas, such as the weapons, armor, equipment, and training of your operatives, as well as infil, exfil, pre-mission intelligence, and tools to use during a mission. You've also bought various assets that you have to keep track of- if you buy a carrier to launch air vehicles from, it's also your job to place it before missions and put it out of harm's way in the mean-time.

So then. You've managed to get yourself a small strike force of VFM Harpies (VTOL jets, capable of hovering to provide stable close air support) and borrow a nearby carrier to launch them from. Thanks to research and manufacturing, you've outfitted your four-man team with equipment such as advanced octorotor drones (quadrotor, 2x2. Capable of flips.) and silent breaching equipment. They have semiactive camo which mimics colors, and they're loaded out with silenced weapons of choice. Before the mission, you used a stealth satellite to take pictures of the compound, allowing you to mark areas of interest.

As for infil, you've chosen the expensive option of a HALO dragchute. The stealthiest option at the time, it involves a regular HALO jump, but the parachutes are activated earlier. They don't fully balloon until a certain speed is reached, ensuring safe landing, while sacrificing little in the way of stealth.

The mission starts. You are outside the compound walls. You order everyone to hold back, and take control of a character with the octorotor drone. Sending it up, you fly above surveillance and scout the area firsthand. Marking waypoints, you make your way to the power supply with the drone and fly it close to a vital area of the machine before detonating the drone, causing a power outage.

You order your team to start moving along the waypoints. Still in "quiet" mode, everyone avoids engagements. Not a problem, since the power is out and everyone is more worried about that than the four shadows that flicker by.

Reaching your target after taking out a few troublemakers quietly, you breach the small hangar and reveal a plot point as well as a warning- the enemy has a Big Weapon, and probably many more. You have a choice appear. Put a tracker on it, track and sabotage, or place a beacon and send the VFM Harpies to destroy it?

---

In an almost X-Com like system, gameplay is half management of research and arming your team and half strategy- though, in this case, it's real time. Online would offer co-op where four or five players (each outfitting themselves based on who's in charge and what they have) allowing strategy beyond what the AI is set to handle.

You will have to keep up with your enemies, especially in certain missions set to allow the enemy AI a range of options. Say a low-rank enemy sees you. Chances are he'll shout and a gunfight will break out, but he could also silently go and set off an alarm. Either way could alert a high-ranking officer, and they could very well have something up their sleeve you aren't going to like- such as attack helicopters, drones, and any number of things out to kill you.

The game has a stealth bend but stealth is not the only way to play. Sort of like GR:FS's campaign.

Once I'll go to the lyceum/high school (aiming for informatics/whatever you call that), I know what to make first.
Or not. I haven't much of experience at all with programming, and that looks like a huge-ass undertaking.
Title: Re: Games you wish existed
Post by: MoLAoS on May 15, 2013, 04:56:10 am
-snip-

I wonder why this hasn't been made yet. I'd call it "Uplift", and throw in a Big Black Monolith that you use, Von-Neumann-Probe style, to discover and reach out to new species across the galaxy as a little nod.

The metagame follows your progress as you work your way up from interstellar empire to the single superpower in the your Galaxy. Then you capture the heart of your Galaxy, and using it are able to cross the void between Galaxies, and wage war against other Galaxies, with their own superpowers. Perhaps your goal is to capture the heart of each galaxy, which is the energy source/key to the space-bending tech you need to go between galaxies or something.

Add some more 4x elements, and make war just an option and not a necessity for victory. And If you wanted to make it Spore Space Stage Done Right, you could then publish your Galaxy and put it out on the cloud, and it would track your success, so you can see how your forces do in a battle against other players Intergalactic Empires.

I really want this game to happen. Might run this by some folks I know and see how they feel, if it's cool with you.

I would play the shit out of an Uplift Cycle style game as long as you had some sort of moral/diplomatic system. Its a great universe.
Title: Re: Games you wish existed
Post by: WillowLuman on May 15, 2013, 12:24:22 pm
I didn't really mean the game to be an adaptation of anything. Such a constraint of constant details would hamper the concept.

A moral/diplomatic system would work with the concept, as even though you want to dominate, you have rivals. Convincing people to join you willingly or as mercenaries, non-agression pacts, or possibly becoming a moral activist race yourself.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on May 15, 2013, 03:00:33 pm
I think it is codeheavy, but...

It depends on how you undertake the system. For instance:
Let's split up each research tree. First, weapons, then armor, then equipment, then available ordinance, and lastly locations.

Under the weapons tree, there's one or two available from start for each weapon that branches heavily. This way you can have controlled progression as well as write the same type of tree for the enemy, and give them weighted values to spend time in certain areas.

Worldmap and AI would be very difficult, however. Hypothetically it could be removed or simplified, based on which carrier you have the time-until-activate for the airstrikes or w/e would be variable. Cheaper options make it a longer time before your planes can get where they're headed.

It's all an FPS from that point on, aside from the loadout screen.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 16, 2013, 12:13:43 am
Guns of Icarus + FTL

You and some amount of other people crew a space ship from a first person perspective.  The spaceship does most of the fighting but you keep it running from the inside by controlling systems, repairing damage, and fighting off boarders, while attempting to blow up or board enemy ships.
Title: Re: Games you wish existed
Post by: NRDL on May 16, 2013, 01:09:54 am
Guns of Icarus + FTL

You and some amount of other people crew a space ship from a first person perspective.  The spaceship does most of the fighting but you keep it running from the inside by controlling systems, repairing damage, and fighting off boarders, while attempting to blow up or board enemy ships.

That sounds awesome. 
Title: Re: Games you wish existed
Post by: Mesa on May 16, 2013, 02:07:26 pm
Not really an idea now, but remember this (http://www.bay12forums.com/smf/index.php?topic=90358.msg4182803#msg4182803)?
I'm making this thing into a proper RP over here (http://www.bay12forums.com/smf/index.php?topic=126107.0) and you're all invited!
Title: Re: Games you wish existed
Post by: itisnotlogical on May 19, 2013, 06:03:27 am
A game about being a bodyguard. NO, HEAR ME OUT.

Games that have escort missions in them, like Resident Evil 4, have actually been kinda neat in the past, even having some enjoyable moments within those dreaded missions. Particularly in RE4, you have a large degree of control over your charge, plenty of time to prevent any mishaps and in the end Ashley can take a few hits if you're not quite quick enough.

The game I have in my head is a bit of a cross between that and reverse Hitman, in a Deus Ex-style setting. Missions can include keeping an eye out for snipers while high-profile targets give speeches, escorting intelligence officers or humanitarians through war zones, recovering VIPs from their captors and then extracting them, etc.

In the game, you have an energy shield that essentially creates a large wall hovering in the air in front of you. It stops enemies and projectiles, but once it overloads it's gone for good. You can keep close to your charge and fire around it, or leave it in a doorway to stop pursuing assassins. After the shield's gone, you can still force your charge to the ground and protect them with your own body, using a sidearm to keep firing.

Instead of having an escort mission shoehorned into an entirely different game, why not make the escort mission into an entirely new type of game crafted around the concept?
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 19, 2013, 09:26:13 am
(http://upload.wikimedia.org/wikipedia/en/b/b8/Secret_Service_Coverart.png)
However, with improved AI that kind of game might actually be good.  But without it... anyone who has played the above game would understand
Title: Re: Games you wish existed
Post by: Parsely on May 19, 2013, 12:21:17 pm
A game about being a bodyguard. NO, HEAR ME OUT.

Games that have escort missions in them, like Resident Evil 4, have actually been kinda neat in the past, even having some enjoyable moments within those dreaded missions. Particularly in RE4, you have a large degree of control over your charge, plenty of time to prevent any mishaps and in the end Ashley can take a few hits if you're not quite quick enough.

The game I have in my head is a bit of a cross between that and reverse Hitman, in a Deus Ex-style setting. Missions can include keeping an eye out for snipers while high-profile targets give speeches, escorting intelligence officers or humanitarians through war zones, recovering VIPs from their captors and then extracting them, etc.

In the game, you have an energy shield that essentially creates a large wall hovering in the air in front of you. It stops enemies and projectiles, but once it overloads it's gone for good. You can keep close to your charge and fire around it, or leave it in a doorway to stop pursuing assassins. After the shield's gone, you can still force your charge to the ground and protect them with your own body, using a sidearm to keep firing.

Instead of having an escort mission shoehorned into an entirely different game, why not make the escort mission into an entirely new type of game crafted around the concept?
I want to make this into a forum game.
Title: Re: Games you wish existed
Post by: WillowLuman on May 19, 2013, 12:50:51 pm
I think I've seen that before. (http://www.wolfire.com/black-shades)
Title: Re: Games you wish existed
Post by: itisnotlogical on May 19, 2013, 02:39:56 pm
I want to make this into a forum game.

Go ahead, as long as I can join :P

However, with improved AI that kind of game might actually be good.  But without it... anyone who has played the above game would understand

The thing about RE4 though was that Ashley had almost no AI. She would follow immediately behind you matching your every move, stand in one place, or hide in a dumpster. The VIPs in the game I imagine would behave much the same way.

I think I've seen that before. (http://www.wolfire.com/black-shades)

What does "soul release mode" do? ???
Title: Re: Games you wish existed
Post by: Sirus on May 19, 2013, 02:43:42 pm
By far, the most brilliant thing Ashley did was duck if you aimed in her direction. It's amazing how effective such a simple move can be :P
Title: Re: Games you wish existed
Post by: Parsely on May 19, 2013, 02:49:48 pm
By far, the most brilliant thing Ashley did was duck if you aimed in her direction. It's amazing how effective such a simple move can be :P
I literally shouted at the screen "WHY HASN'T ANYONE THOUGHT OF THAT BEFORE?!" when I saw her do so.
Title: Re: Games you wish existed
Post by: Parsely on May 19, 2013, 02:53:44 pm
sonofagundoublepost
Title: Re: Games you wish existed
Post by: Fniff on May 19, 2013, 03:53:18 pm
One of the things that made me happy about Ashley was the fact she actually hid if you told her too.

Now if only she had a better personality and a voice that wasn't uniquely grating.
Title: Re: Games you wish existed
Post by: WillowLuman on May 20, 2013, 01:04:19 pm
Except there's times like this:

There is a galador. I hit it with the mine-thrower, attaching soon-to-be-exploding death to its back. Ashley sees it, screams; it charges over and the mine goes off, killing all 3 of us.
Title: Re: Games you wish existed
Post by: Glloyd on May 20, 2013, 03:25:42 pm
"LEON!"

Dat voice. Couldn't stand it.
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 20, 2013, 04:41:29 pm
I would like a game where you play as a space marine, but you handle your armor, guns, and maybe vehicles like you do in Reciever- By handling every step of the process.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 20, 2013, 05:50:14 pm
I would like a game where you play as a space marine, but you handle your armor, guns, and maybe vehicles like you do in Reciever- By handling every step of the process.

You could be one of those "recruited from an uncivilized world" space marines.  Like you start the game wielding a sword and then some crazy space people come down, give you a bunch of weapons you don't know how to use, and then you end up fighting bugs on a moon base.

That would explain why you have such a hard time using your own equipment.
Title: Re: Games you wish existed
Post by: Parsely on May 20, 2013, 06:36:34 pm
I would like a game where you play as a space marine, but you handle your armor, guns, and maybe vehicles like you do in Reciever- By handling every step of the process.

You could be one of those "recruited from an uncivilized world" space marines.  Like you start the game wielding a sword and then some crazy space people come down, give you a bunch of weapons you don't know how to use, and then you end up fighting bugs on a moon base.

That would explain why you have such a hard time using your own equipment.
It wouldn't be hard to use, you just wouldn't know how to use it.

I wonder what this big red button do-SELF DESTRUCT ACTIVATED
Title: Re: Games you wish existed
Post by: Fniff on May 20, 2013, 06:45:08 pm
I would like a game where you play as a space marine, but you handle your armor, guns, and maybe vehicles like you do in Reciever- By handling every step of the process.

You could be one of those "recruited from an uncivilized world" space marines.  Like you start the game wielding a sword and then some crazy space people come down, give you a bunch of weapons you don't know how to use, and then you end up fighting bugs on a moon base.

That would explain why you have such a hard time using your own equipment.
It wouldn't be hard to use, you just wouldn't know how to use it.

I wonder what this big red button do-SELF DESTRUCT ACTIVATED

OH GODS! Maybe I can stop the self destruction by pressing this blue bu-- SUPER ULTRA SELF DESTRUCT ACTIVATED
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 20, 2013, 06:53:33 pm
I would like a game where you play as a space marine, but you handle your armor, guns, and maybe vehicles like you do in Reciever- By handling every step of the process.

You could be one of those "recruited from an uncivilized world" space marines.  Like you start the game wielding a sword and then some crazy space people come down, give you a bunch of weapons you don't know how to use, and then you end up fighting bugs on a moon base.

That would explain why you have such a hard time using your own equipment.
It wouldn't be hard to use, you just wouldn't know how to use it.

I wonder what this big red button do-SELF DESTRUCT ACTIVATED

OH GODS! Maybe I can stop the self destruction by pressing this blue bu-- SUPER ULTRA SELF DESTRUCT ACTIVATED
Maybe if I press this green but- fuck it, this way at least someone I know can outrun the blast. 

But I like that idea, where you start out with the sword, and then move up.  Or you could start out with an old bolt action, or semi-auto, something simple to familize yourself.  There would need to be a way to avoid interface spoilers thou.
Title: Re: Games you wish existed
Post by: Darkening Kaos on May 21, 2013, 03:31:00 am
I would like a game where you play as a space marine, but you handle your armor, guns, and maybe vehicles like you do in Reciever- By handling every step of the process.

You could be one of those "recruited from an uncivilized world" space marines.  Like you start the game wielding a sword and then some crazy space people come down, give you a bunch of weapons you don't know how to use, and then you end up fighting bugs on a moon base.

That would explain why you have such a hard time using your own equipment.
It wouldn't be hard to use, you just wouldn't know how to use it.

I wonder what this big red button do-SELF DESTRUCT ACTIVATED

OH GODS! Maybe I can stop the self destruction by pressing this blue bu-- SUPER ULTRA SELF DESTRUCT ACTIVATED

OH BUGGER!!!! Maybe if I push this black button on the black panel surrounded by blinking black lights.............Hmmm, it lit up blackly saying "Please don't push this button."
Title: Re: Games you wish existed
Post by: Neyvn on May 21, 2013, 12:27:46 pm
https://www.youtube.com/watch?v=CBawCe6du3w&list=SP269398EFF9B8DE81&index=41
This Vid from Corridor Digital...
Title: Re: Games you wish existed
Post by: Brotato on May 21, 2013, 03:17:54 pm
https://www.youtube.com/watch?v=CBawCe6du3w&list=SP269398EFF9B8DE81&index=41
This Vid from Corridor Digital...

Totally called that's the one you were going to link to! :P  Anyways, yes.  If a studio could make that work, and keep it exciting in the long term, I would buy four copies easy, so I could play with my friends.  And that's coming from a broke student with no job.
Title: Re: Games you wish existed
Post by: Gamerboy4life on May 21, 2013, 03:41:48 pm
A game about being a bodyguard. NO, HEAR ME OUT.

Games that have escort missions in them, like Resident Evil 4, have actually been kinda neat in the past, even having some enjoyable moments within those dreaded missions. Particularly in RE4, you have a large degree of control over your charge, plenty of time to prevent any mishaps and in the end Ashley can take a few hits if you're not quite quick enough.

The game I have in my head is a bit of a cross between that and reverse Hitman, in a Deus Ex-style setting. Missions can include keeping an eye out for snipers while high-profile targets give speeches, escorting intelligence officers or humanitarians through war zones, recovering VIPs from their captors and then extracting them, etc.

In the game, you have an energy shield that essentially creates a large wall hovering in the air in front of you. It stops enemies and projectiles, but once it overloads it's gone for good. You can keep close to your charge and fire around it, or leave it in a doorway to stop pursuing assassins. After the shield's gone, you can still force your charge to the ground and protect them with your own body, using a sidearm to keep firing.

Instead of having an escort mission shoehorned into an entirely different game, why not make the escort mission into an entirely new type of game crafted around the concept?
I want to make this into a forum game.

If you don't, I just might. This is an awesome concept.



https://www.youtube.com/watch?v=CBawCe6du3w&list=SP269398EFF9B8DE81&index=41
This Vid from Corridor Digital...

This would also be pretty neat, something like a turn-based fight, where you have to react to the other player's previous turn and prepare for their next one, but with a quirky time element to it.
Title: Re: Games you wish existed
Post by: Neyvn on May 21, 2013, 04:12:27 pm
https://www.youtube.com/watch?v=CBawCe6du3w&list=SP269398EFF9B8DE81&index=41
This Vid from Corridor Digital...

This would also be pretty neat, something like a turn-based fight, where you have to react to the other player's previous turn and prepare for their next one, but with a quirky time element to it.
Its workable up until your "Unlink" an older character. What happens then???
Title: Re: Games you wish existed
Post by: WillowLuman on May 21, 2013, 06:29:24 pm
They go NPC
Title: Re: Games you wish existed
Post by: Sirus on May 21, 2013, 07:18:09 pm
A comment on the video had the best idea: five-on-five team deathmatch. One person on each team plays at a time, with the roles of the previous "lives" ran by the AI until they become "unlinked", at which point the original player of that life regains control.
Title: Re: Games you wish existed
Post by: GalenEvil on May 23, 2013, 05:09:41 am
no ideas at the moment, so PTW as this thread is filled with some nice ideas :D
Title: Re: Games you wish existed
Post by: NRDL on May 23, 2013, 06:58:06 am
I'd like a game where you're dropped into a randomly generated maze, with random item drops, and all the while, you're being stalked by a hungry minotaur. 
Title: Re: Games you wish existed
Post by: Mesa on May 23, 2013, 07:13:05 am
no ideas at the moment, so PTW as this thread is filled with some nice ideas :D

This thread is BLOATING with epic ideas.
If you feel like going through the 157 pages so far.
Title: Re: Games you wish existed
Post by: Parsely on May 23, 2013, 08:02:32 am
I'd like a game where you're dropped into a randomly generated maze, with random item drops, and all the while, you're being stalked by a hungry minotaur.
I'm actually pretty sure there is an indie dungeon crawler that is exactly like that out right now.
Title: Re: Games you wish existed
Post by: WillowLuman on May 23, 2013, 10:33:28 am
I'm pretty sure there's a dungeon crawler from the dawn of PC gaming that's exactly like that.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 23, 2013, 11:00:05 am
Hunt the Wumpus? (http://en.wikipedia.org/wiki/Hunt_the_wumpus)
Title: Re: Games you wish existed
Post by: Mesa on May 23, 2013, 11:21:50 am
Referring back to my older post about Pokemon mixing with more genres than they've been so far...

Pokemon Might and Magic Versions are a spin-off Pokemon and Might&Magic: Heroes crossover, combining elements of RPG and TBS. It features Pokemon from the first five six generations.

In this game, the player takes a role of a Hero (Conquest-style) in the chosen town...Type, which dictates Pokemon that can be encountered around the town. Town types include, but are not limited to Tower (Ghost-types), Power Plant (Electric-types) and Conflux (Eeveelutions, Castform, Rotom and whatnot).

The game's battle system draws both from Pokemon itself and HoMM/MMH, with stacks (multiple Pokemon occupying the same tile on the battlefield) and Hero and Pokemon leveling system, similar to Heroes' III In the Wake of Gods mod, where creature stacks could gain experience in battle, resulting in stat boosts and even new abilities.
Stacks of Pokemon can have up to 4 moves and certain passive abilities, both from Pokemon and HoMM, ranging from stuff like Overgrowth and Magic Guard to Strike And Return or No Retaliation.


In a similar fashion to HoMM, aside from fighting, you're also collecting resources and building your town(s), capturing resource mines and various artifacts and items.
Unlike in Heroes however, in order to build a dwelling, in which you can "recruit" Pokemon, you have to "trap" them in-battle using a special Hero ability (available to all Heroes), which gets more effective as the Pokemon have less health remaining. (just make sure you don't overkill them). If you successfully trap them, they get added to your Hero's army.

Once you get a certain amount of said Pokemon, you can leave them in your town for a week (as the game uses Heroes' 1 turn = 1 day system) and they'll breed in that time by a certain amount.

Some Pokemon however, are made in towns, HoMM-style.
Once a Pokemon stack has reached a certain level it will evolve (unless it's using a different evolution method, in which case you have to use a certain item).

You can always buy Rare Candies, though.
On the subject of items, there are both battle items (like Potions and Berries) and passive items (think artifacts) that unlike in Pokemon games are held by the Hero. (however one can "bind" the item to a target stack if it has such an effect)

Berries can be grown in towns as well.


To make it feel truly like a crossover, you'd also have some sort of Heroes character appearing in the game. (strong candidates being Kastore, Gelu, Crag Hack and Sandro, for me at least)



Basically a Pokemon mod for WoG.
Also, not entirely sure what would be the difference between Might Version and Magic Version, but I figured it would be a good idea to name the game that way. :P
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on May 23, 2013, 12:23:07 pm
New version of Carmageddon.... Close to the original one in style 
Title: Re: Games you wish existed
Post by: kaian-a-coel on May 23, 2013, 03:44:39 pm
Based on a comment on the Deadpool gameplay trailer:

Typical action game. Don't matter which one or which style or anything. Something generic with loads and loads of eye candy, bullets everywhere and some randomness to avoid boringness.
Twist: you're the cameraman.

You have to get great videos and not die. You publish videos on the net, people (real people maybe?) like them, and you earn virtual money from that. Use the money to unlock armor, better cameras, and new warzones.

Awesomeness to the power of eleven if you insert that gameplay in full PvP game.
Title: Re: Games you wish existed
Post by: WillowLuman on May 23, 2013, 05:03:35 pm
That sounds like it might either be Ok or it might suck.
Title: Re: Games you wish existed
Post by: Niveras on May 23, 2013, 05:09:25 pm
New version of Carmageddon.... Close to the original one in style

Carmageddon Reincarnation (http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation)

Though I don't know if it quite meets what you mean. I don't remember much about 1 but I think I liked 2 better because civvies were actual models you could dismember rather than flat 2D sprites. There's a video at the link (update 20), looks like the plan is more of a Carma 2 with higher definition graphics.
Title: Re: Games you wish existed
Post by: Akura on May 23, 2013, 05:12:25 pm
I think I've seen that before. (http://www.wolfire.com/black-shades)

What does "soul release mode" do? ???
Basically lets move the camera about and look around without actually moving yourself(ie, remote viewing; you are a psychic in that game). Kinda useless since assassins will still attack the VIP while you're doing it, and assassins will only ever spawn near your VIP, so there's no point in scouting ahead(plus, your VIP wanders randomly anyway).

A bigger, more professional incarnation of Black Shades would be nice, though.
Title: Re: Games you wish existed
Post by: Squill on May 23, 2013, 09:05:15 pm
My idea is a sort of RPG / dungeon crawl, with a large amount of customization, in a large tower. The game would focus largely on elemental magic. The tower will have magically altered spatial properties, so the individual floors can be extremely large. You'd start off in an underground village, cut off from the outside world. The only way for them to be free is for a champion to ascend to the top of the tower. Each floor will be themed around either a single element, or a combination of two elements. I have com up with eleven elements, so when I do the math I get eleven floors with one element, plus another fifty-five, each with a combination of two, and two more floors, one for the entrance and a sort of rooftop for the boss. So that gives a total of 68 floors. Each one should take between 15 minutes if you're over leveled and rushing through, to up to 45 if you search out all the collectibles. The floors will generally move from the 11 single element floors, to the element combinations that make sense, to the most dangerous floors, which would be those with conflicting elements.
For example, the floor with the elements fire and dark will create a Hell floor, with scorched terrain, demonic enemies, and many fire and cursing attacks. Fire and water, would create a Steam floor, with enemies like steam elementals or maybe steampunkesque automatons. And a water and dark would create an Abyssal floor, with constricting corridors, dark rooms, aquatic enemies, and dangerous swims through submerged pipes, to promote that frantic drowning feeling.
And finally, is character development. Rather than loot, as you defeat enemies and beat floors you'd gain Class points, which unlock new class abilities, Magic points, which unlock new spells, and Weapon points, which evolve your weapon. I'm thinking that the Class and Magic points would be able to spend in any part of the tree you have unlocked, where weapon points form a more linear path; each weapon would give you two choices to upgrade, and when you level up your weapon and pick one, you can't turn back.
And that, is my mothertrucking essay on a very hypothetical scenario if I was a game developer.
Title: Re: Games you wish existed
Post by: Parsely on May 23, 2013, 09:17:36 pm
My idea is a sort of RPG / dungeon crawl, with a large amount of customization, in a large tower. The game would focus largely on elemental magic. The tower will have magically altered spatial properties, so the individual floors can be extremely large. You'd start off in an underground village, cut off from the outside world. The only way for them to be free is for a champion to ascend to the top of the tower. Each floor will be themed around either a single element, or a combination of two elements. I have com up with eleven elements, so when I do the math I get eleven floors with one element, plus another fifty-five, each with a combination of two, and two more floors, one for the entrance and a sort of rooftop for the boss. So that gives a total of 68 floors. Each one should take between 15 minutes if you're over leveled and rushing through, to up to 45 if you search out all the collectibles. The floors will generally move from the 11 single element floors, to the element combinations that make sense, to the most dangerous floors, which would be those with conflicting elements.
For example, the floor with the elements fire and dark will create a Hell floor, with scorched terrain, demonic enemies, and many fire and cursing attacks. Fire and water, would create a Steam floor, with enemies like steam elementals or maybe steampunkesque automatons. And a water and dark would create an Abyssal floor, with constricting corridors, dark rooms, aquatic enemies, and dangerous swims through submerged pipes, to promote that frantic drowning feeling.
And finally, is character development. Rather than loot, as you defeat enemies and beat floors you'd gain Class points, which unlock new class abilities, Magic points, which unlock new spells, and Weapon points, which evolve your weapon. I'm thinking that the Class and Magic points would be able to spend in any part of the tree you have unlocked, where weapon points form a more linear path; each weapon would give you two choices to upgrade, and when you level up your weapon and pick one, you can't turn back.
And that, is my mothertrucking essay on a very hypothetical scenario if I was a game developer.
I like it.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on May 23, 2013, 10:02:53 pm
I want a sort of randomly generated FPS, based around a sick mental mashup of Front Mission and Far Cry 3 that's been flying through my head the past few days. Imagine now that Far Cry 3 took place on a singular island, and rather than the three factions (Rakyat, Privateers, Pirates) you've got an entirely different grouping: Most (roughly 90%) of the island is controlled by the ODU (Oceanic Defense Union, your enemy), but only 50% of that is their territory. The other 40% in their control is mostly small villages with groups of soldiers (think of this as a difficulty curve- the first outposts aren't fully equipped, but the latter half of the island is crawling with nasties.

You've got the remaining 10%, equating to 2 or 3 outposts. One of these is heavily fortified, the others are much less defended. It's mentioned that they'll need to be upgraded soon, which hints at an outpost upgrade feature- your opponents will actively attack outposts even when you aren't there (data would be abstracted DF style- check outpost strengths then simulate battle in the simplest way), starting fairly nonaggressive and getting honey-badger level nearer the 50/50 mark.

You start as a basic recruit, so your skill with anything but basic rifles and pistols is abysmal, and even they'll jam. Gunfights aren't exactly something you'll want to do that much. The more you use a weapon, however, the better you get with it as well as that type of weapon: say, for instance, you're using a basic lever-action shotgun.

Primarily every kill you get nets you XP for that particular gun. With a few kills, you'll pick up the basics, reliably and quickly maneuvering the lever and keeping the gun steady.

Secondarily you'll get general shotgun XP, which helps for all shotguns. While less than what you get for the single gun, if you pick up a SPAS-12 after getting good with the Model 1887, you'll be OK at first, especially with things such as stability and aim. Reloading gets the least skill gain from secondary XP.

Tertiarily, you'll get XP for any weapon similar to the Model 1887- lever actions, weapons with similar grips, through a tag-based system. Most noticeable on fully-automatic arms, as they'd be the largest group, but still only a very tiny amount of XP.

Levels don't exist, but XP gained dosen't always go to the same place. Primary XP generally tries to apply itself evenly across the board- it still ignores the fact you're really good at reloading a gun you aren't entirely sure how to hold, so you'll be awesome at reloading by the time you can operate it properly- but doesn't apply XP to anything that's maxed out if possible.

Secondary XP tends to go for specific areas such as handling, while avoiding things that vary from gun to gun such as reloads. Secondary XP will attempt to "fill in" low areas more than higher areas, but still applies points to high areas and does not care if a value is already maxed out.

Tertiary XP goes for lowest stat, or operation (such as faster bolt-action-ing) if they're mostly equal. Tertiary XP never goes to a maxed stat.
---

With a complicated weapons-handling system, you feel as though you're actually learning how to use the guns rather than becoming Rambo the moment you get your first LMG (you'd feel like a loud, bullet-happy idiot for about one box, and then the barrel overheats- that is, if you're lucky enough to not jam) and stealth becomes a MAJOR aspect...

Especially when you near 40~45% control. That's when the other half of the island gets active and the Walker Tanks (Needs a better title, but it's hard as hell to give mecha a new name) start coming out.

You don't want to fight a Walker Tank.

You NEVER want to fight Walker Tanks.

Sure, they have weaknesses. If you've really trained up that sniper, try and take out it's cameras. Maybe you've become quite the demolitions expert? I hope you brought your own ammo chest full of rockets. Absolutely HAVE to kill the thing? You could try ramming it with a car...

So long as you don't try these on the wrong models. Yes, there should be roughly 16-22 different, unique models of Walker Tank, with a few variations on each- When not to use certain strategies?

Sniper vs The Jameson

The Jameson is primarily a recon drone, but it's armed well enough. It's head is a radar dish atop a round array of eight eyecameras, and it gets kinda pissed off if you try and shoot them out one by one. Generally, when a Jameson gets pissed off, it uses it's single Vulcan to tear down whatever shot it, but if it can't find you, it just locks onto a wide area where you could be and fires a MIRV-style missile that rains down TWELVE WARHEADS. Don't shoot the Jameson.

Demolitions vs The Albert

The Albert is the tank of all Walker Tanks. It's so thickly coated in metal that not only is it worshipped by certain music groups, but it needs four legs to hold itself up.

It makes up for that with a four-barreled grenade launcher. And by "grenade" we really mean "about the force of eight hand grenades in one blast".

Explosives don't really work against it, in case that didn't click in when I mentioned that heavy metal bands worship it for its metal.

Vehicular Manslaughter vs The Michaelis

The Michaelis is a fast-response Walker Tank with very stable footing. Chances are ramming into it, assuming you manage to dodge it's twin Vulcans, will do bugger all, and then it will crush you underfoot if you're lucky. It can just kick you. Generally, the crushing is a faster death.

---

So, a very tactical, survival-and-mecha blend in a Far Cry 3 engine.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 24, 2013, 02:40:38 am
After reading Edgar Rice Burroughs' A Princess of Mars, I have concluded that I might never enjoy any videogame as much as I would enjoy an Elder Scrolls-style RPG set in an old-school pulp science fiction universe, where princesses mingle with spaceships and Martians fight to the death with swords.
Title: Re: Games you wish existed
Post by: kaian-a-coel on May 24, 2013, 03:45:16 am
I should read that book. I throughly enjoyed the (badly marketed but excellent) film.

Edit: KOTOR? Star wars has princesses and spaceships, right?
Title: Re: Games you wish existed
Post by: GalenEvil on May 24, 2013, 04:11:28 am
no ideas at the moment, so PTW as this thread is filled with some nice ideas :D

This thread is BLOATING with epic ideas.
If you feel like going through the 157 pages so far.

I have read every post in this thread :D Thinking about going through and cherry picking my favorites and drawing up some prototype games.

Well, just started on a game of my own that I wish existed. Gonna make it happen!
Large scale turn based strategy game where you control an army. This army is broken down into squads that you control by giving orders to the squad leaders who then give orders to their NPC subordinates. I haven't figured out the time period for it yet, but I want the world to be changeable by the player's actions. The player runs around doing whatever for a while and recruiting peasants into your forces (I guess sorta like M&B maybe in this part). Cities/Towns will broadcast messages that they are under attack by some NPC group and offer rewards for being helped. If the player takes too long to move the army over to the town the NPC group will stop sieging and start their attack, which the player can come in and interrupt but not be able to strategically place squads. If the player does go to defend before the siege ends they will be able to set up strategically until either ready for the attack to begin or until the siege ends naturally. I can go into more detail later about how the player manages their army outside of battles if asked.

Just started working on this as of about 12 hours ago, so the idea isn't as fleshed out as I'd like >.< I'm giving myself two weeks to get a mechanics prototype up and running so I can see if this is fun enough to keep pursuing. It sounds fun in my head though :D In a week if things are going especially well I'll make a thread to showcase what I have working and give more details about where I want the game to head once prototype is over.
Title: Re: Games you wish existed
Post by: Vector on May 24, 2013, 04:14:11 am
Some kind of Bioware-style team RPG or stealth game set in Ancient Rome.  Mostly the former, though.
Title: Re: Games you wish existed
Post by: Solifuge on May 24, 2013, 05:42:37 am
Some kind of Bioware-style team RPG or stealth game set in Ancient Rome.


EDIT: http://www.youtube.com/watch?v=Fg-qSoEkVo0 (http://www.youtube.com/watch?v=Fg-qSoEkVo0)
Title: Re: Games you wish existed
Post by: Parsely on May 24, 2013, 07:58:09 am
Some kind of Bioware-style team RPG or stealth game set in Ancient Rome.


EDIT: http://www.youtube.com/watch?v=Fg-qSoEkVo0 (http://www.youtube.com/watch?v=Fg-qSoEkVo0)
Except its not set in ancient Rome...
Title: Re: Games you wish existed
Post by: Parsely on May 24, 2013, 08:20:31 am
I want a sort of randomly generated FPS, based around a sick mental mashup of Front Mission and Far Cry 3 that's been flying through my head the past few days. Imagine now that Far Cry 3 took place on a singular island, and rather than the three factions (Rakyat, Privateers, Pirates) you've got an entirely different grouping: Most (roughly 90%) of the island is controlled by the ODU (Oceanic Defense Union, your enemy), but only 50% of that is their territory. The other 40% in their control is mostly small villages with groups of soldiers (think of this as a difficulty curve- the first outposts aren't fully equipped, but the latter half of the island is crawling with nasties.

You've got the remaining 10%, equating to 2 or 3 outposts. One of these is heavily fortified, the others are much less defended. It's mentioned that they'll need to be upgraded soon, which hints at an outpost upgrade feature- your opponents will actively attack outposts even when you aren't there (data would be abstracted DF style- check outpost strengths then simulate battle in the simplest way), starting fairly nonaggressive and getting honey-badger level nearer the 50/50 mark.

You start as a basic recruit, so your skill with anything but basic rifles and pistols is abysmal, and even they'll jam. Gunfights aren't exactly something you'll want to do that much. The more you use a weapon, however, the better you get with it as well as that type of weapon: say, for instance, you're using a basic lever-action shotgun.

Primarily every kill you get nets you XP for that particular gun. With a few kills, you'll pick up the basics, reliably and quickly maneuvering the lever and keeping the gun steady.

Secondarily you'll get general shotgun XP, which helps for all shotguns. While less than what you get for the single gun, if you pick up a SPAS-12 after getting good with the Model 1887, you'll be OK at first, especially with things such as stability and aim. Reloading gets the least skill gain from secondary XP.

Tertiarily, you'll get XP for any weapon similar to the Model 1887- lever actions, weapons with similar grips, through a tag-based system. Most noticeable on fully-automatic arms, as they'd be the largest group, but still only a very tiny amount of XP.

Levels don't exist, but XP gained dosen't always go to the same place. Primary XP generally tries to apply itself evenly across the board- it still ignores the fact you're really good at reloading a gun you aren't entirely sure how to hold, so you'll be awesome at reloading by the time you can operate it properly- but doesn't apply XP to anything that's maxed out if possible.

Secondary XP tends to go for specific areas such as handling, while avoiding things that vary from gun to gun such as reloads. Secondary XP will attempt to "fill in" low areas more than higher areas, but still applies points to high areas and does not care if a value is already maxed out.

Tertiary XP goes for lowest stat, or operation (such as faster bolt-action-ing) if they're mostly equal. Tertiary XP never goes to a maxed stat.
---

With a complicated weapons-handling system, you feel as though you're actually learning how to use the guns rather than becoming Rambo the moment you get your first LMG (you'd feel like a loud, bullet-happy idiot for about one box, and then the barrel overheats- that is, if you're lucky enough to not jam) and stealth becomes a MAJOR aspect...

Especially when you near 40~45% control. That's when the other half of the island gets active and the Walker Tanks (Needs a better title, but it's hard as hell to give mecha a new name) start coming out.

You don't want to fight a Walker Tank.

You NEVER want to fight Walker Tanks.

Sure, they have weaknesses. If you've really trained up that sniper, try and take out it's cameras. Maybe you've become quite the demolitions expert? I hope you brought your own ammo chest full of rockets. Absolutely HAVE to kill the thing? You could try ramming it with a car...

So long as you don't try these on the wrong models. Yes, there should be roughly 16-22 different, unique models of Walker Tank, with a few variations on each- When not to use certain strategies?

Sniper vs The Jameson

The Jameson is primarily a recon drone, but it's armed well enough. It's head is a radar dish atop a round array of eight eyecameras, and it gets kinda pissed off if you try and shoot them out one by one. Generally, when a Jameson gets pissed off, it uses it's single Vulcan to tear down whatever shot it, but if it can't find you, it just locks onto a wide area where you could be and fires a MIRV-style missile that rains down TWELVE WARHEADS. Don't shoot the Jameson.

Demolitions vs The Albert

The Albert is the tank of all Walker Tanks. It's so thickly coated in metal that not only is it worshipped by certain music groups, but it needs four legs to hold itself up.

It makes up for that with a four-barreled grenade launcher. And by "grenade" we really mean "about the force of eight hand grenades in one blast".

Explosives don't really work against it, in case that didn't click in when I mentioned that heavy metal bands worship it for its metal.

Vehicular Manslaughter vs The Michaelis

The Michaelis is a fast-response Walker Tank with very stable footing. Chances are ramming into it, assuming you manage to dodge it's twin Vulcans, will do bugger all, and then it will crush you underfoot if you're lucky. It can just kick you. Generally, the crushing is a faster death.

---

So, a very tactical, survival-and-mecha blend in a Far Cry 3 engine.
That sounds dope. I've always wanted to play Front Mission! D: Maybe I could forum game it sometime, but I don't think I could come up with better ideas for bots than you can.
Title: Re: Games you wish existed
Post by: MoLAoS on May 24, 2013, 09:09:52 am
I would like a game with heroes like Majesty but with much deeper guild tech trees and multiple units. Also with some citybuilding. And guilds should be able to produce special goods above and beyond what the economic guilds can make. Also I'd like extensive multiclassing options. So a wizards guild that multiclasses to pyromancy or geomancy or something and then an archers guild that multiclasses to like nature magic like vines on arrows or arrows adding rot damage and shit.
Title: Re: Games you wish existed
Post by: Fniff on May 24, 2013, 09:19:25 am
I'd like a magic system that's based entirely around drug use. Hear me out.

Basically, it'd take place in a nasty part of town in your usual East Coast city that's not New York, honest. You are your average gangster at the bottom, trying to make a living through intimidation and killing, but you aren't the best at it since you aren't as durable or strong as the other protagonists: you can take one, maybe two hits from a pistol at best. However, you manage to gain access to a military-developed drug that was discontinued, and you learn how to make more of it. Basically, the drugs would be spells. You'd have a drug that makes you super-durable, one that makes you extremely fast, one makes you be able to shoot fireballs, etc. However, it's not exactly like plasmids. For one, you can't mix opposites. Sure, you can supplement your fireballs with super-speed, but you're going to have a backfire if you try to blend it with ice. Another is that there are two main problems with the drugs. One, they are really addictive and the withdrawal is awful and will screw up your gameplay. No superspeed drug? You can't move as fast. No mindreading drug? Your character gets huge headaches meaning the screen blurs and distorts. Worse, if you take too much of a drug, disasterous side effects ensue: your powers go haywire and cause chaos. Fires just naturally happen around you with the firestarter drug, you crush your guns and render them useless with superstrength, etc.

You'd have to balance your addictions and try not to overdo it or else disasterous consquences ensue.
Title: Re: Games you wish existed
Post by: kaian-a-coel on May 24, 2013, 11:25:53 am
Planetside: Medieval Total Warfare.

Crossover of Planetside, Chivalry: medieval warfare, and total war for good measure.
Title: Re: Games you wish existed
Post by: Sergius on May 24, 2013, 03:23:55 pm
I'd like a magic system that's based entirely around drug use. Hear me out.

Basically, it'd take place in a nasty part of town in your usual East Coast city that's not New York, honest. You are your average gangster at the bottom, trying to make a living through intimidation and killing, but you aren't the best at it since you aren't as durable or strong as the other protagonists: you can take one, maybe two hits from a pistol at best. However, you manage to gain access to a military-developed drug that was discontinued, and you learn how to make more of it. Basically, the drugs would be spells. You'd have a drug that makes you super-durable, one that makes you extremely fast, one makes you be able to shoot fireballs, etc. However, it's not exactly like plasmids. For one, you can't mix opposites. Sure, you can supplement your fireballs with super-speed, but you're going to have a backfire if you try to blend it with ice. Another is that there are two main problems with the drugs. One, they are really addictive and the withdrawal is awful and will screw up your gameplay. No superspeed drug? You can't move as fast. No mindreading drug? Your character gets huge headaches meaning the screen blurs and distorts. Worse, if you take too much of a drug, disasterous side effects ensue: your powers go haywire and cause chaos. Fires just naturally happen around you with the firestarter drug, you crush your guns and render them useless with superstrength, etc.

You'd have to balance your addictions and try not to overdo it or else disasterous consquences ensue.

Interesting, I'm playing a Play-by-Post role-playing game right now that has a magic system based around drug use (and addiction). It works for things like spellcasting or specific powers.
Title: Re: Games you wish existed
Post by: Vector on May 24, 2013, 03:30:16 pm
Some kind of Bioware-style team RPG or stealth game set in Ancient Rome.


EDIT: http://www.youtube.com/watch?v=Fg-qSoEkVo0 (http://www.youtube.com/watch?v=Fg-qSoEkVo0)

Well, I was going to get that off my Steam wishlist during the summer sales... >______________>
Title: Re: Games you wish existed
Post by: Fniff on May 24, 2013, 03:54:40 pm
*snip*
Interesting, I'm playing a Play-by-Post role-playing game right now that has a magic system based around drug use (and addiction). It works for things like spellcasting or specific powers.
Cool! I was thinking of making a forum game with that as the magic system as well. Any good ideas that RP had for it?
Title: Re: Games you wish existed
Post by: Solifuge on May 24, 2013, 05:27:25 pm
Some kind of Bioware-style team RPG or stealth game set in Ancient Rome.


EDIT: http://www.youtube.com/watch?v=Fg-qSoEkVo0 (http://www.youtube.com/watch?v=Fg-qSoEkVo0)
Except its not set in ancient Rome...

How do you figure? DA:O is all about a decadent empire fat on former glory, teetering on the edge of collapse and/or military coup due to incompetent leadership.
Title: Re: Games you wish existed
Post by: Vector on May 24, 2013, 05:29:33 pm
Yeah, but does it have bread and circuses?!
Title: Re: Games you wish existed
Post by: itisnotlogical on May 24, 2013, 06:43:38 pm
I should read that book. I throughly enjoyed the (badly marketed but excellent) film.

Edit: KOTOR? Star wars has princesses and spaceships, right?

Yeah, but the story becomes too large in scope and serious in tone. Episode IV is a bit closer to what I actually mean.

Speaking of, when are we going to get a modern video game following the plot of the original films? IIRC, we haven't had one of those since the bloody Super Nintendo. No bullshitting around with "Experience the original trilogy, but from the perspective of this character you've never seen before and won't see again". No cashing in on the latest fad, stretching the faces of beloved characters over polygonal mannequins like a serial killer does his victims. No cartoon graphics, no kid-friendly edits, no infections from the bloated cancer known as the prequel trilogy. A pure, uncompromising celebration of what made Star Wars the most kickass piece of science fiction I ever owned on VHS.

Sorry, but I have a lot of venom that I have to let off every once in a while. Along with Terminator 2, episodes IV and VI (never had V for some reason...) were my favorite VHS tapes growing up.
Title: Re: Games you wish existed
Post by: Sergius on May 24, 2013, 06:57:08 pm
*snip*
Interesting, I'm playing a Play-by-Post role-playing game right now that has a magic system based around drug use (and addiction). It works for things like spellcasting or specific powers.
Cool! I was thinking of making a forum game with that as the magic system as well. Any good ideas that RP had for it?

Well, we're playing Fate Core so a lot of the worldbuilding happened by consensus. One guy smokes a pipe with the stuff and the smoke is kinda a telepathic conduit to read minds / influence others (and make cool smoke shapes). Other dude doses himself to get visions of the future, another is a chemist so he's always basically high on it. The drug is basically Green Meteor Rocks from Smallville, I think you can even use it to fuel engines. Also the setting is kinda medieval steampunkish.
Title: Re: Games you wish existed
Post by: Tolga on May 25, 2013, 12:23:17 pm
A 3D sandbox game with physics, something like combination of "phun" and "the powder toy".

I want this so bad that it feels like nicotine craving,

And I don't even smoke!
Title: Re: Games you wish existed
Post by: PTTG?? on May 25, 2013, 12:28:07 pm
The closest is probably Gary's Mod. It's not powder-based, but you have a TON of toys to play with.
Title: Re: Games you wish existed
Post by: Parsely on May 25, 2013, 12:44:39 pm
I would like a game with heroes like Majesty but with much deeper guild tech trees and multiple units. Also with some citybuilding. And guilds should be able to produce special goods above and beyond what the economic guilds can make. Also I'd like extensive multiclassing options. So a wizards guild that multiclasses to pyromancy or geomancy or something and then an archers guild that multiclasses to like nature magic like vines on arrows or arrows adding rot damage and shit.
Honestly I'd be satisfied with a remake. The game was just so darn simple that anyone could play it and have a good time. I loved it as a kid.
Title: Re: Games you wish existed
Post by: MoLAoS on May 25, 2013, 01:26:17 pm
I would like a game with heroes like Majesty but with much deeper guild tech trees and multiple units. Also with some citybuilding. And guilds should be able to produce special goods above and beyond what the economic guilds can make. Also I'd like extensive multiclassing options. So a wizards guild that multiclasses to pyromancy or geomancy or something and then an archers guild that multiclasses to like nature magic like vines on arrows or arrows adding rot damage and shit.
Honestly I'd be satisfied with a remake. The game was just so darn simple that anyone could play it and have a good time. I loved it as a kid.

I think it was simple enough to do with some added complexity and still be super easy. There were so many huge maps where you got finished before you citified 1/10 of it. There was room for so much more.
Title: Re: Games you wish existed
Post by: Parsely on May 25, 2013, 01:38:51 pm
I would like a game with heroes like Majesty but with much deeper guild tech trees and multiple units. Also with some citybuilding. And guilds should be able to produce special goods above and beyond what the economic guilds can make. Also I'd like extensive multiclassing options. So a wizards guild that multiclasses to pyromancy or geomancy or something and then an archers guild that multiclasses to like nature magic like vines on arrows or arrows adding rot damage and shit.
Honestly I'd be satisfied with a remake. The game was just so darn simple that anyone could play it and have a good time. I loved it as a kid.

I think it was simple enough to do with some added complexity and still be super easy. There were so many huge maps where you got finished before you citified 1/10 of it. There was room for so much more.
Definitely. It would be insanely easy to just make the game bigger.
Title: Re: Games you wish existed
Post by: Alkhemia on May 25, 2013, 06:43:45 pm
I want a League of Legends vs Dota 2 would solve all the lol v dota stuff and would be fun would be a pain in the ass to make though.
Title: Re: Games you wish existed
Post by: kaenneth on May 25, 2013, 10:11:17 pm
Basic game universe I'm working on:

7 worlds; each with 6 towers (dungeons...) that link to another world.

The towers are the source of all magical (and technological) power, exploiting the potential energy between the worlds.

Each world will have 2 of 14 heros, but only 2 can be in/from another world at a time (until the end game).

In the end game (spoiler) the towers fail, and the big bad collects massive energy from the collapse, and all the worlds hodge-podge together in a massive disaster. Wizards and Robots living together, mass hysteria; and you have to collect your party all over again after a time-skip, like the midpoint of Final Fantasy F3/6
Title: Re: Games you wish existed
Post by: Parsely on May 26, 2013, 03:16:12 am
The Gundam Design Bureau forum game.

A PC game with the same idea (of being in a design bureau, not with Gundam specifically) couldn't hurt either.
Title: Re: Games you wish existed
Post by: Mesa on May 26, 2013, 04:57:08 am
Heroes of Might and Magic IV HD.
That game needs a remake more than anything else in the series, I love it, but it's kinda limited due to its sub-par aesthetics...
Title: Re: Games you wish existed
Post by: MrWiggles on May 26, 2013, 05:07:53 am
What about might and magic and the land of xeen?
Title: Re: Games you wish existed
Post by: Rose on May 26, 2013, 06:33:01 am
Heroes of Might and Magic III HD.
That game needs a remake more than anything else in the series, I love it, but it's kinda limited due to its sub-par aesthetics...
Fixed a typo for you there.

Title: Re: Games you wish existed
Post by: MoLAoS on May 26, 2013, 02:15:15 pm
Basic game universe I'm working on:

7 worlds; each with 6 towers (dungeons...) that link to another world.

The towers are the source of all magical (and technological) power, exploiting the potential energy between the worlds.

Each world will have 2 of 14 heros, but only 2 can be in/from another world at a time (until the end game).

In the end game (spoiler) the towers fail, and the big bad collects massive energy from the collapse, and all the worlds hodge-podge together in a massive disaster. Wizards and Robots living together, mass hysteria; and you have to collect your party all over again after a time-skip, like the midpoint of Final Fantasy F3/6

This reminds me a lot of Broken Sky where the main bad guy was trying to collide the 2 dimensions.
Title: Re: Games you wish existed
Post by: Markus on May 26, 2013, 04:37:33 pm
The metroid universe could work as a Rougelike-either top down or platformer. Which is best, however, is another question.

I suppose you could use a DNA copying (X) or life-form absorbing (Ing) species as the protagonist to make an excuse for EXP in a game series centered around obtaining items through exploration. An excuse for getting abilities from creatures rather than powerups.
Title: Re: Games you wish existed
Post by: Xantalos on May 26, 2013, 05:16:29 pm
Basic game universe I'm working on:

7 worlds; each with 6 towers (dungeons...) that link to another world.

The towers are the source of all magical (and technological) power, exploiting the potential energy between the worlds.

Each world will have 2 of 14 heros, but only 2 can be in/from another world at a time (until the end game).

In the end game (spoiler) the towers fail, and the big bad collects massive energy from the collapse, and all the worlds hodge-podge together in a massive disaster. Wizards and Robots living together, mass hysteria; and you have to collect your party all over again after a time-skip, like the midpoint of Final Fantasy F3/6
So it's like Stephen King's The Dark Tower (sort of)?
Title: Re: Games you wish existed
Post by: kaian-a-coel on May 27, 2013, 03:03:07 pm
This one:
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on May 27, 2013, 05:00:10 pm
I wouldn't mind a 1 v (number between 4 and 12) type of mafia game, but something like this:

In a 12 player game, there is:
1 Enemy. The Enemy has three "magical" or "heretical" abilities, one choice and two random. Some can only be randomly taken.
2 Psionics. These are similar to the enemy, but all of their abilities are random rather than chosen. They are magic, but aren't killing people.
9 Humans. Humans get no abilities.
---
Also:
For every 3 players, one will be chosen as a VP, or Valuable Player. Valuable Players have abilities  picked at random such as having actions at night, having extra day-actions, or other abilities such as surviving attacks.

For every 6 players, one is chosen as a Hunter. Hunters are special VPs that have a gun, body armor, and limited magical powers, and are the main enemy for the Enemy. They can always survive one night attack, and can shoot people in the day. There is a chance that their action will be silent, and it won't be known who killed who.

This game breaks the norm in a few ways.
1. Items can be stolen, and roles are not strictly enforced. A random villager could always try and knock out the Hunter and take his gun, and assuming he dosen't get caught then he can shoot anyone he bloody well pleases.
2. The Enemy can engage his powers at any time, but gets to freely try and kill in the night. Night is handled like any other Mafia game, but day is almost open-world. The Enemy's abilities also affect how kills are accomplished, such as an Enemy who can control fire, turn into a hawk, and become invisible could burn someone's house down in the night, or hide, become an invisible hawk, and attack during the Day if people figure them out.
3 Some enemy abilities completely change the game, such as Viral ( all game-mode changers can be selected by the Enemy ) which converts targets into loyal subjects of the Enemy rather than townsfolk.

Basically day is an openworld RPG, and night is abstracted.
Title: Re: Games you wish existed
Post by: Baneling on May 28, 2013, 02:08:26 am
DF-style combat, graphics and open-world exploration similar to Wind Waker except less jagged looking and primarily on land respectively. Zelda-like puzzle dungeony things. Action RPG type inventory stuff. Dying has you either respawn at a "hometown" or at the location of your death(or the entrance to the dungeon), with the latter two requiring a minor penalty, say, pick one item from your inventory to permanently destroy. Travel is facilitated by mounts varying from where you get them - some towns will be lower-tech horses and the like, up to the steampunk era towns with motorbikes or the magical desert towns with inexplicable cogs that you float over as they roll across the sands.

I had a dream about this game last night... :(
Title: Re: Games you wish existed
Post by: WillowLuman on May 28, 2013, 02:24:36 am
An RPG with Zelda style combat (target locking, combos, much skill), but with an open-ended sandbox world. And immense level of mobility, going anywhere if you have the right tools (including scaling walls, etc).
Title: Re: Games you wish existed
Post by: itisnotlogical on May 28, 2013, 03:42:02 am
A strategic FPS game. Each map is in fact a localized "world", like a small region of an MMORPG game. There's two to four small towns (five tiny buildings at the most), each with some services like weapon caches, hospitals, vehicles and a gaggle of NPC guards that may or may not respawn depending on server settings.

Each team ultimately has to gain a certain amount of points. The most direct way to gain points for your team is by killing the other team's players, but this gains a small amount of points and thus isn't really feasible in 500-point matches. This is where the towns come in. Towns have a large number of ways to gain points associated with them.

Capturing a town grants you a moderate amount of points, as well as all the services that particular town has available. If a town is proving too tough to recapture, say if it has an automated turret network, enemy players can deprive the defending team of a town's advantage by destroying the buildings from a distance. Rockets, grenades and bombs can all damage buildings, and once a building is completely leveled it is useless. Destroying structures doesn't directly gain any points, but the team that formerly owned those buildings will lose points for every building destroyed, culminating in a massive deduction if the entire town is lost.

There will also be defense game modes for massive amounts of players, where one team has to defend a sprawling castle laden with turrets, poison gas, secret tunnels and other obstacles while the attacking team has stealth, speed and unpredictability on their side, attacking from aircraft, underground or blowing a hole straight through the castle wall.

Games can be as small as 12 players to as large as 32, with players split between two, three or four teams.

tl;dr Team Fortress 2 plus Star Wars Battlefront plus Command and Conquer plus Havok physics.
Title: Re: Games you wish existed
Post by: Mesa on May 28, 2013, 05:09:50 am
A strategic FPS game. Each map is in fact a localized "world", like a small region of an MMORPG game. There's two to four small towns (five tiny buildings at the most), each with some services like weapon caches, hospitals, vehicles and a gaggle of NPC guards that may or may not respawn depending on server settings.

Each team ultimately has to gain a certain amount of points. The most direct way to gain points for your team is by killing the other team's players, but this gains a small amount of points and thus isn't really feasible in 500-point matches. This is where the towns come in. Towns have a large number of ways to gain points associated with them.

Capturing a town grants you a moderate amount of points, as well as all the services that particular town has available. If a town is proving too tough to recapture, say if it has an automated turret network, enemy players can deprive the defending team of a town's advantage by destroying the buildings from a distance. Rockets, grenades and bombs can all damage buildings, and once a building is completely leveled it is useless. Destroying structures doesn't directly gain any points, but the team that formerly owned those buildings will lose points for every building destroyed, culminating in a massive deduction if the entire town is lost.

There will also be defense game modes for massive amounts of players, where one team has to defend a sprawling castle laden with turrets, poison gas, secret tunnels and other obstacles while the attacking team has stealth, speed and unpredictability on their side, attacking from aircraft, underground or blowing a hole straight through the castle wall.

Games can be as small as 12 players to as large as 32, with players split between two, three or four teams.

tl;dr Team Fortress 2 plus Star Wars Battlefront plus Command and Conquer plus Havok physics.

Yes, please.


Heroes of Might and Magic III HD.
That game needs a remake more than anything else in the series, I love it, but it's kinda limited due to its sub-par aesthetics...
Fixed a typo for you there.



The hell is wrong with Heroes III in your opinion?
There's a plethora of mods that already fixed or are still going to fix most, if not all, of the game's few holes.

Heroes IV didn't get such services, with the only major mod (Equillibris) tweaking the game's balance and adding little actual content, if any.
Besides, if Heroes 3 HD was made, all the fan-made mods etc. made thorough the game's 14 years of existence would go to waste. (I'm not sure when WoG came to be, but still, Heroes III is still alive, and doesn't need a remake that other games in the series are begging for.)
Title: Re: Games you wish existed
Post by: NRDL on May 28, 2013, 06:27:44 am
This one:
Spoiler (click to show/hide)

Freaking awesome.

Any game where you play a horror victim trying to outwit and outfight a powerful, brutal and cunning monster is a game I would buy.
Title: Re: Games you wish existed
Post by: Radio Controlled on May 28, 2013, 06:48:05 am
A WH40K game in the style of Star Wars battlefront 2.

That universe just begs for a large-scale shooter.
Title: Re: Games you wish existed
Post by: Parsely on May 28, 2013, 07:51:12 am
An RPG with Zelda style combat (target locking, combos, much skill), but with an open-ended sandbox world. And immense level of mobility, going anywhere if you have the right tools (including scaling walls, etc).
So Zelda but not story driven?
Title: Re: Games you wish existed
Post by: scrdest on May 28, 2013, 07:58:25 am
This one:
Spoiler (click to show/hide)

It exists! It's a mod for Source Engine, called The Hidden: Source

http://www.hidden-source.com/ (http://www.hidden-source.com/)

And now you know...

As for me, I recently discovered a brilliant mod for Mount and Blade (NOT Warband, sadly), called Custom Settlements (http://forums.taleworlds.com/index.php/board,122.0.html (http://forums.taleworlds.com/index.php/board,122.0.html)). Its premise is simple, all vanilla villages and towns are deleted, and there are no typical M&B factions present, and special 'camp' villages are placed throughout the map. You claim one of those and upgrade it with a quasi-RTS system of your villagers (and prisoners) collecting resources and convincing settlers to join your village.

But, here's the catch. There are AI adventurer/bandit/peasant parties, led by a lord-type NPC (i.e. unkillable), who can and will claim and upgrade the remaining camps, and when they fully upgrade the village, they become a faction.

Sadly, the mod was abandoned, and Mount and Blade was not designed for something like that. So what I would wish to see is a game designed around the idea, complete with TPP commander/fighter gameplay of M&B and emerging AI heroes, who you could befriend before they become Emperors of Backwooditania, and parties who have actual interests rather than magically spawning - migrants leave their hometowns in search of better places to live, adventurers hunt bandits, bandits harass and enslave peasants to work for them and so on.
Title: Re: Games you wish existed
Post by: BlindKitty on May 28, 2013, 08:13:43 am
One thing I would love to see is Mount and Blade style game with more (way more) powerful main hero, but with less army - management style. You now, like more standard RPG, with powerful main hero mowing down armies. Also, assembling a party instead of assembling an army would be nice feature (with changeable equipment for the party members, but with level - gaining similar in vein to that of M&B units).
It sounds like there could be a mod for something like that. ;)
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on May 28, 2013, 08:17:46 am
It's called Diablo II. :P
Title: Re: Games you wish existed
Post by: scrdest on May 28, 2013, 08:37:42 am
Or Dynasty Warriors.
Title: Re: Games you wish existed
Post by: BlindKitty on May 28, 2013, 12:10:31 pm
Actually, I loved Dynasty Warriors, and making it combined with Mount and Blade would be fabulous! What it lacks, to be what of think of, is the 'overworld', or strategic map, and non-linearity. Also, the combat system is very, very different. The thing is, getting to create your own faction almost single-handedly, while starting off small (fighting little bandit groups and whatnot) and growing big (taking on whole companies of elite soldiers with a handful of followers), would give it a whole new feel. Conan the King, if you will. The way it is, it is just... German Dynasty in Middle Ages feel, if you now what I mean*.

*And if you don't - Germany was greatly divided at the time, with many, many landlords breaking away from their liege lords. It was possible to get your own petty dukedom in a lifetime or a few generations, starting from being an exceptional levy fighter. Like, you know, in M&B. :P
Title: Re: Games you wish existed
Post by: WillowLuman on May 28, 2013, 12:28:33 pm
One thing I would love to see is Mount and Blade style game with more (way more) powerful main hero, but with less army - management style. You now, like more standard RPG, with powerful main hero mowing down armies. Also, assembling a party instead of assembling an army would be nice feature (with changeable equipment for the party members, but with level - gaining similar in vein to that of M&B units).
It sounds like there could be a mod for something like that. ;)

So... basically just a traditional RPG?
Title: Re: Games you wish existed
Post by: Niveras on May 28, 2013, 01:06:16 pm
It's called Diablo II. :P

Or Dungeon Siege 1/2, for "assembling a party" aspect.
Title: Re: Games you wish existed
Post by: Ameablable on May 28, 2013, 01:31:39 pm
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)
Title: Re: Games you wish existed
Post by: scrdest on May 28, 2013, 01:53:28 pm
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)

Did you try Mount and Blade? It is quite a bit like that, except you control your forces AS a soldier. Then there are mods: one which allows you to become a regular soldier in a lord's army commonly bundled with another that gives you free view when you get knocked out, letting you control troops RTS-style, and another that makes you take control over a soldier of yours when your character is knocked out.
Title: Re: Games you wish existed
Post by: Ameablable on May 28, 2013, 02:33:28 pm
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)

Did you try Mount and Blade? It is quite a bit like that, except you control your forces AS a soldier. Then there are mods: one which allows you to become a regular soldier in a lord's army commonly bundled with another that gives you free view when you get knocked out, letting you control troops RTS-style, and another that makes you take control over a soldier of yours when your character is knocked out.
yes i have played it. but only on a console.
but those mods do sound like what im looking for.
Title: Re: Games you wish existed
Post by: scrdest on May 28, 2013, 02:46:42 pm
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)

Did you try Mount and Blade? It is quite a bit like that, except you control your forces AS a soldier. Then there are mods: one which allows you to become a regular soldier in a lord's army commonly bundled with another that gives you free view when you get knocked out, letting you control troops RTS-style, and another that makes you take control over a soldier of yours when your character is knocked out.
yes i have played it. but only on a console.
but those mods do sound like what im looking for.

Mount and Blade didn't come out for consoles... are you sure you played it?
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 28, 2013, 07:56:33 pm
After playing Far Cry 3, I want to have some sort of multiplayer version of it.  Each side has a large number of outpost, a few secondary bases, and a primary base.  You could choose between either having to capture the primary  base or capturing all the bases.  The primary base would provide you with support abilities like artillery strikes, along with giving access to heavy vehicles (Gunships, tanks, gunboats).  The secondary bases would be alternate spawn points, and can provide light vehicles, along with a steady cash flow.  The outpost wouldn't provide anything, but they would provide strongpoints at key stategic locations, such as the top of a hill, near a major road, a river, and so on.  For this to work, you'd need several hundred players, fighting over several days.  You could choose to join a random game, or rejoin a previous one.  Along with this, you can choose to turn on automated guards, which would save people the tedium of guarding bases way behind enemy lines.  The HUD would be very limited, having only your health and ammo, and maybe not ever that.  You can buy objects such as a map, which you can put markers on, a radio, which will let you communicate with other players using your headset, and other things.  You can also upgrade your outpost, adding things such as alarms, turrets, fences, and other assorted goodies.  Each outpost would also have some bonus, kind of like in Company of heroes where each control point gives you gas and munitions.  One major thing keeps this from snowballing- The closer you get to the enemy base, the smaller his supply line is.  Instead of something needing to go all the way from one part of the map to another, he only has to go to the front gate.  In order to take the primary base, you'd have to launch a large, overwhelming attack to sweep aside the defenders before they can respawn.  If you fail, the enemy could easily launch a counterattack to retake the surrounding area and to regain momentum. 
In this game, there would be a wide room for strategy.  The simplest would be just a regular infantry attack, where you try to take out an enemy outpost.  Or you could launch an armored assault, with the enemy helpless unless they have AT weaponry.  Or you could take out the enemy with stealth, finding the people with radios, silencing them to prevent a cry for reinforcements.  Or you might launch a different assualt, dropping people from up high to paradrop behind enemy lines, securing a route for a tank column to launch a suprise assualt on the enemy base.  There would be ways to counter each strategy.  You could mine roads to take out a tank, halting the entire column.  ou could mantian radio discipline, calling in your status every so often.  When being hit by a conventional assault, you would have at least several minutes, during which someone with a radio could request reinforcements, such as a gunship from the primary base.  The only problem I can see would be getting people to patrol, which you could encourage by giving points for staying withing allied terratory for prolonged periods of time. 
Title: Re: Games you wish existed
Post by: Fniff on May 29, 2013, 08:57:51 am
I had a similiar idea for a Far Cry 3 multiplayer thing. I was thinking more along the lines of DayZ crossed with APB.

Basically, you are on the Rook Isles. You can choose several types of origin which gets you different weapon loadouts and such, like Pirate, Mercenary, Castaway, etc. You then get dumped on the islands. It operates on the same principle of "persistent world" as DayZ does, except each server is represented as an island and is randomly generated and scaled to the number of players, meaning a 200 player island would be huge and expansive, while a 20 player island would be pretty small and confined. I imagine the server selection screen would actually be a map of the Rook Isles. In the game itself, every player starts out on their own. However, they can join "teams" of people, who could pool together funds, build bases collaboratively (Did I mention you can build your own bases?), and such. They can also recognize people from their team.

Maybe when you become a large enough team, the gameplay kinda segues into your idea?
Title: Re: Games you wish existed
Post by: kaian-a-coel on May 29, 2013, 10:09:51 am
Sounds like Planetside 2 with the added awesomeness of owning and building outposts.
Title: Re: Games you wish existed
Post by: Radio Controlled on May 29, 2013, 11:32:24 am
I'd like a ninja game. As in, actually sneaking around, not ninja gaiden 3.
Also make it so you can run around as a peasant, to scout out your target or just take in the beautiful surroundings. you would get most points, not by killing guards or fighting your way through, but by skillful hiding.
Title: Re: Games you wish existed
Post by: Mephansteras on May 29, 2013, 01:17:54 pm
I'd like a ninja game. As in, actually sneaking around, not ninja gaiden 3.
Also make it so you can run around as a peasant, to scout out your target or just take in the beautiful surroundings. you would get most points, not by killing guards or fighting your way through, but by skillful hiding.

Tenchu has some aspects of that, but never quite went far enough with it. Was always fun trying to get through an entire level without killing anyone, though, and you could get a very good score doing that.
Title: Re: Games you wish existed
Post by: Ameablable on May 29, 2013, 01:27:16 pm
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)

Did you try Mount and Blade? It is quite a bit like that, except you control your forces AS a soldier. Then there are mods: one which allows you to become a regular soldier in a lord's army commonly bundled with another that gives you free view when you get knocked out, letting you control troops RTS-style, and another that makes you take control over a soldier of yours when your character is knocked out.
yes i have played it. but only on a console.
but those mods do sound like what im looking for.

Mount and Blade didn't come out for consoles... are you sure you played it?
WOOPS! got that confused with another game....
i dont own the game im thinking of i borrowed it from a friend, so ill get back to you on what game im thinking of when i see him tomorrow.

so no i havent played it.
Title: Re: Games you wish existed
Post by: BlindKitty on May 29, 2013, 02:19:48 pm
One thing I would love to see is Mount and Blade style game with more (way more) powerful main hero, but with less army - management style. You now, like more standard RPG, with powerful main hero mowing down armies. Also, assembling a party instead of assembling an army would be nice feature (with changeable equipment for the party members, but with level - gaining similar in vein to that of M&B units).
It sounds like there could be a mod for something like that. ;)

So... basically just a traditional RPG?

You can say that. If traditional RPGs had an strategic 'overworld' and directional combat system. Especially this first thing is of great importance here, as furthest as RPGs go usually is to issue player a base of operations which can't be attacked. Or chosen, while we are at this. And it is singular, unlike villages in Mount and Blade. Capturing, building and defending your fief is great part of M&B, and being able to do this single-handedly, instead of with an army, would be the thing making it great. Not counting headshots with two-handed swords, of course.
Title: Re: Games you wish existed
Post by: WillowLuman on May 29, 2013, 02:27:40 pm
RPG's have had overworlds for a long while, is what I'm saying. But base defense and territory wars and staking claims, not so much.
Title: Re: Games you wish existed
Post by: Mesa on May 29, 2013, 03:06:08 pm
A game where you explore the space and planets via starships and meet aliens etc.
The catch: the space is the Internet, and the planets are websites. (and "aliens" could be people's avatars)

I guess we're doing that as we speak, being on planet Bay-12 and using Opera-class starship (I'm using it anyway, others might be using Firefox or Chrome-classes).

I don't know if there would be any kind of particular purpose beyond doing whatever the particular website planet would offer, but hey - modders, rejoice!


Also, a game combining universes of ALL games in EXISTENCE (downright fucking impossible beyond forum RPs).
Title: Re: Games you wish existed
Post by: WillowLuman on May 29, 2013, 03:12:46 pm
A game where you explore the space and planets via starships and meet aliens etc.
The catch: the space is the Internet, and the planets are websites. (and "aliens" could be people's avatars)
(http://25.media.tumblr.com/tumblr_m3mh2np1bO1rnewpeo1_500.jpg)
Title: Re: Games you wish existed
Post by: Mesa on May 29, 2013, 03:22:39 pm
A game where you explore the space and planets via starships and meet aliens etc.
The catch: the space is the Internet, and the planets are websites. (and "aliens" could be people's avatars)
(http://25.media.tumblr.com/tumblr_m3mh2np1bO1rnewpeo1_500.jpg)

Oh god...
UNRECOGNIZABLE EXCUSABLE 90s SHOW ALERT!

(seriously, no goddamn idea)
(now that I look at te wiki page it's not really from the 90s, but boy it looks like it)
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 29, 2013, 04:03:38 pm
I remember that show.  I learned about negative numbers looooong before other kids my age due to that show.  All I can really rember is a weird chicken called Digit (I think) and Hacker dude. 
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on May 29, 2013, 04:16:08 pm
I remember that show.  I learned about negative numbers looooong before other kids my age due to that show.  All I can really rember is a weird chicken called Digit (I think) and Hacker dude.

Same here. I also remember Motherboard's creepy-ass blue collage face.
Title: Re: Games you wish existed
Post by: Parsely on May 29, 2013, 04:53:03 pm
Same here. I also remember Motherboard's creepy-ass blue collage face.
O.O
Title: Re: Games you wish existed
Post by: Fniff on May 29, 2013, 04:55:46 pm
Why am I reminded of Candle Cove (http://creepypasta.wikia.com/wiki/Candle_Cove) whenever people start reminicing about old TV shows? It's surprisingly accurate for a creepypasta.
Title: Re: Games you wish existed
Post by: WillowLuman on May 29, 2013, 05:25:50 pm
Same here. I also remember Motherboard's creepy-ass blue collage face.
O.O
(http://static.tvtropes.org/pmwiki/pub/images/motherboardcyberchase_4376.jpg)
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 29, 2013, 05:26:30 pm
I remember that show.  I learned about negative numbers looooong before other kids my age due to that show.  All I can really rember is a weird chicken called Digit (I think) and Hacker dude.

Same here. I also remember Motherboard's creepy-ass blue collage face.
Oh thank you for reminding me.  I thought I had successfully repressed that. 
Title: Re: Games you wish existed
Post by: Neyvn on May 29, 2013, 05:31:05 pm
I remember that show.  I learned about negative numbers looooong before other kids my age due to that show.  All I can really rember is a weird chicken called Digit (I think) and Hacker dude.

Same here. I also remember Motherboard's creepy-ass blue collage face.
Oh thank you for reminding me.  I thought I had successfully repressed that.
Give the girl some credit, she is Corrupted due to the Big Bad...
I am sure she is a very beautiful processor...
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on May 29, 2013, 09:25:36 pm
I remember that show.  I learned about negative numbers looooong before other kids my age due to that show.  All I can really rember is a weird chicken called Digit (I think) and Hacker dude.

Same here. I also remember Motherboard's creepy-ass blue collage face.
Oh thank you for reminding me.  I thought I had successfully repressed that.
Give the girl some credit, she is Corrupted due to the Big Bad...
I am sure she is a very beautiful processor...

I thought there was an episode where they REALLY fucked her up. Like, she even turned red. The color of EVIL.

I remember more about this show because I watched the shit out of it as a kid.
Title: Re: Games you wish existed
Post by: PTTG?? on May 30, 2013, 03:06:28 am
An MMO of sorts which is essentially Planetside but Chivalry; You have your crossbows and swords, horses and catapults, and everything. You are broken down into ranks and files in a feudal power structure of sorts.

Most importantly, you only get one life per battle, and you don't so much resurrect as get replaced by a family member. You'll have the same family crest and (perhaps) some attributes you've gained by leveling up your "family honor".

The low-level game is a tough ground-level slog; low-level characters lose very little with each death, while high-level ones lose much more. Since commanders will be higher level, they tend to avoid direct combat, which somehow seems realistic to me.

There's plenty of tweaks to that, which I will mostly skip over for brievity. Suffice it to say, I'm sure some "deaths" could merely be being subdued, allowing comrades to recover you. Nobility/high level could be a long-term boost for your house, although a death could still demote you from Baron to Knight, Heir to the late Baron.

Importantly, actual leadership is not a skill or attribute, even one of nobility; you are given leadership positions by a higher-ranking member of your faction, and that includes the ability to give orders to lower-ranking members (and dispense new leadership positions, naturally.)

This is all you need for the basic idea, which is an online ad-hoc-sword-based-surgery-simulator. However, this is missing an important part: Backstabbing.

As you get higher ranks, such as that of Count, you can start observing the (mostly self-managing) economy, and you can be aware of good harvests (plentiful food means that people are cheaper to replace), caravans of gold entering the region (GOLD!), a plauge amongst horses (weakening mounted units...). And you can see the benefit when the Franks offer to grant you food for your starving County in exchange for, well, not to put too fine a point on it, but changing sides.

At which point, you can switch sides, and tell you men to switch sides! And if one of your lieutenants is a filthy loyalist, put a price on his hide! Perhaps he'll go outlaw, perhaps he'll try to reach the border... you don't know, because he is a human player as well!

Marry your cousins off to great generals (effectively, decrease your family's power and increase theirs)! Send a caravan of rare metals to a major city (under armed guard... which might not be entirely trustable...) in the hopes that the engineer there will invent a better steel! Maybe even hire a boat to take a spy to an enemy port under cover of normal trade traffic...
Title: Re: Games you wish existed
Post by: itisnotlogical on May 30, 2013, 07:53:42 pm
Wrong topic, never mind. Where's that darn delete button?
Title: Re: Games you wish existed
Post by: Akura on May 30, 2013, 08:08:52 pm
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)
Urban Assault is sorta like that. It's basically an RTS but you can direct control of individual units. It lacks infantry, just tanks, planes, and helicopters, and whatever the fuck the alien factions use.
Title: Re: Games you wish existed
Post by: PTTG?? on May 31, 2013, 12:06:05 am
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)
Urban Assault is sorta like that. It's basically an RTS but you can direct control of individual units. It lacks infantry, just tanks, planes, and helicopters, and whatever the fuck the alien factions use.
That was a popular gimmick for RTSes a while back, I know some versions of TA: Spring have it, and there was a mythology-themed one I can't remember the name of.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 31, 2013, 02:51:19 am
A game where you have to go around framing people for crimes. and then you're framed for framing a crime you didn't frame somebody for
Title: Re: Games you wish existed
Post by: Sergius on May 31, 2013, 10:32:12 am
Framingception?
Title: Re: Games you wish existed
Post by: Neyvn on May 31, 2013, 12:23:56 pm
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)
Urban Assault is sorta like that. It's basically an RTS but you can direct control of individual units. It lacks infantry, just tanks, planes, and helicopters, and whatever the fuck the alien factions use.
That was a popular gimmick for RTSes a while back, I know some versions of TA: Spring have it, and there was a mythology-themed one I can't remember the name of.
Um... There is "Primal Carnage 2" thats out right now...
One part of the game is a FPS but there is a Commander Role that can be filled by a player that turns the game into an RTSlike. You can't directly control the other players but you can see and manipulate the map like most RTS games...
Title: Re: Games you wish existed
Post by: Graknorke on May 31, 2013, 03:26:21 pm
A game where you have to go around framing people for crimes. and then you're framed for framing a crime you didn't frame somebody for
Uplink has that. So much of it.
Title: Re: Games you wish existed
Post by: kaian-a-coel on June 01, 2013, 05:28:19 pm
I want a game with two modes. the first like star wars battlefront, where you are just a regular soldier, nothing special, the second is controlling everything like an rts and you can swap between modes mid battle. (but it kills your troop if you go to rts mode to make it fair)
Urban Assault is sorta like that. It's basically an RTS but you can direct control of individual units. It lacks infantry, just tanks, planes, and helicopters, and whatever the fuck the alien factions use.
That was a popular gimmick for RTSes a while back, I know some versions of TA: Spring have it, and there was a mythology-themed one I can't remember the name of.
There's also Void Destroyer, kickstarting as we speak. But it is already fairly advanced, with a playable demo. I stress playable. Also enjoyable. (Back that sh*t up!)
Title: Re: Games you wish existed
Post by: itisnotlogical on June 01, 2013, 08:58:57 pm
Anybody remember Splinter Cell Conviction? That, but a multiplayer-only game about ninjas in feudal Japan. Hide in the shadows, wait for an unsuspecting foe to pass underneath your hiding spot, and gank them when they walk by. It'd be difficult to encourage players to actually move around instead of rushing for all the best hiding spots and staying right there, though.
Title: Re: Games you wish existed
Post by: Bdthemag on June 01, 2013, 09:16:32 pm
A Red Orchestra like game set in the Spanish Civil war. You'd create a character, and basically customize their personal background and appearance. You could pick what nation they're from, what ideology they represent, and what their previous profession was. Each decision gives a small boost to a certain in-game mechanic, and your ideology represents who'll you'll be fighting for. It'd also have a large campaign map, where both sides are trying to win multiple battles over a long period of time (Similar to Planetside or WW2 Online.)

Your chosen political ideology would also serve as a sort of faction within the faction you chose, and you'll be working to sort of out perform opposing ideologies within your overall factions. The Communists want help repelling a group of volunteer fascists soliders? Too bad, you're an Anarchist and you hate their guts, so you're going to try assaulting a nearby town instead.

Character customization would also be extensive, and the more you fought the more options you'd have to customize your character. You'd start off wearing basically civilian clothing, but the more experienced you'd get the more military-like clothing would be available, and the more battle-worn your character would appear (Like in RO2.)
Title: Re: Games you wish existed
Post by: Mongol13524 on June 01, 2013, 09:33:01 pm
Anybody remember Splinter Cell Conviction? That, but a multiplayer-only game about ninjas in feudal Japan. Hide in the shadows, wait for an unsuspecting foe to pass underneath your hiding spot, and gank them when they walk by. It'd be difficult to encourage players to actually move around instead of rushing for all the best hiding spots and staying right there, though.
So pretty much The Ship/The Ship's Kickstarted spiritual successor/Assassin Creed's multiplayer? You should check out all of those.
A Red Orchestra like game set in the Spanish Civil war. You'd create a character, and basically customize their personal background and appearance. You could pick what nation they're from, what ideology they represent, and what their previous profession was. Each decision gives a small boost to a certain in-game mechanic, and your ideology represents who'll you'll be fighting for. It'd also have a large campaign map, where both sides are trying to win multiple battles over a long period of time (Similar to Planetside or WW2 Online.)

Your chosen political ideology would also serve as a sort of faction within the faction you chose, and you'll be working to sort of out perform opposing ideologies within your overall factions. The Communists want help repelling a group of volunteer fascists soliders? Too bad, you're an Anarchist and you hate their guts, so you're going to try assaulting a nearby town instead.

Character customization would also be extensive, and the more you fought the more options you'd have to customize your character. You'd start off wearing basically civilian clothing, but the more experienced you'd get the more military-like clothing would be available, and the more battle-worn your character would appear (Like in RO2.)
Would you have the opportunity to shoot George Orwell?
Title: Re: Games you wish existed
Post by: Nulzilcho on June 01, 2013, 11:37:09 pm
Anybody remember Splinter Cell Conviction? That, but a multiplayer-only game about ninjas in feudal Japan. Hide in the shadows, wait for an unsuspecting foe to pass underneath your hiding spot, and gank them when they walk by. It'd be difficult to encourage players to actually move around instead of rushing for all the best hiding spots and staying right there, though.

So, this, but with (competitive) multiplayer? (https://en.wikipedia.org/wiki/Tenchu_Z)
Title: Re: Games you wish existed
Post by: Sergius on June 02, 2013, 12:47:21 pm
I want a game that is Diablo IN SPACE! Or maybe more like Torchlight IN SPACE!

I don't mean a game where you run in dark corridors and kill demon-like aliens with space swords. I mean actually being in a spaceship, flying around, maybe in an isometric view. While I think of games such as Freelancer as Diablo IN SPACE!, I want to be more literal: enemy ships that drop a Laser Cannon of the Fox that gives you +5 maneuverability and other "magic" loot like that. Green loot, blue loot, sets, all that crap. So basically, you have an equipment swap screen just like Diablo/TL... perhaps it only works in a spacedock, or not. Instead of classes, we could have the Merchant Ship, the Pirate Ship, etc.

That russian game, Space Rangers has a certain diablo-ish quality to the equipment and drops and ship "classes", but not really. They're just weapons with a level attached to them.

EDIT: Oh, and DarkStar One has an actual "skill tree" for your ship, that levels up. But it's a weird alien ship that eats alien gunk to become bigger and better. Hm, I think Pirates vs Zombies also has a skill tree?
Title: Re: Games you wish existed
Post by: Geen on June 02, 2013, 02:24:47 pm
A Red Orchestra like game set in the Spanish Civil war. You'd create a character, and basically customize their personal background and appearance. You could pick what nation they're from, what ideology they represent, and what their previous profession was. Each decision gives a small boost to a certain in-game mechanic, and your ideology represents who'll you'll be fighting for. It'd also have a large campaign map, where both sides are trying to win multiple battles over a long period of time (Similar to Planetside or WW2 Online.)

Your chosen political ideology would also serve as a sort of faction within the faction you chose, and you'll be working to sort of out perform opposing ideologies within your overall factions. The Communists want help repelling a group of volunteer fascists soliders? Too bad, you're an Anarchist and you hate their guts, so you're going to try assaulting a nearby town instead.

Character customization would also be extensive, and the more you fought the more options you'd have to customize your character. You'd start off wearing basically civilian clothing, but the more experienced you'd get the more military-like clothing would be available, and the more battle-worn your character would appear (Like in RO2.)
Would you have the opportunity to shoot George Orwell?
I'm not the only one who read that book and had this as their first thought! Dammit, I was gonna post that.
Title: Re: Games you wish existed
Post by: WillowLuman on June 02, 2013, 02:26:36 pm
But shooting him doesn't kill him, apparently, and he goes on to write about it. That would be a cool historic easter egg though :D
Title: Re: Games you wish existed
Post by: Mesa on June 02, 2013, 02:40:15 pm
I don't mean a game where you run in dark corridors and kill demon-like aliens with space swords.

Demon-like aliens...
Kreegans from Might and Magic universe anyone?
Title: Re: Games you wish existed
Post by: loose nut on June 02, 2013, 04:08:01 pm
I want a game that is Diablo IN SPACE! Or maybe more like Torchlight IN SPACE!

I don't mean a game where you run in dark corridors and kill demon-like aliens with space swords. I mean actually being in a spaceship, flying around, maybe in an isometric view. While I think of games such as Freelancer as Diablo IN SPACE!, I want to be more literal: enemy ships that drop a Laser Cannon of the Fox that gives you +5 maneuverability and other "magic" loot like that. Green loot, blue loot, sets, all that crap. So basically, you have an equipment swap screen just like Diablo/TL... perhaps it only works in a spacedock, or not. Instead of classes, we could have the Merchant Ship, the Pirate Ship, etc.

I hear that Drox Operative (http://www.soldak.com/Drox-Operative/Overview.html) is more or less like this.
Title: Re: Games you wish existed
Post by: Rez on June 02, 2013, 05:54:31 pm
A near-future space game that accurately portrays physics as it relates to orbital mechanics and acceleration.  Interstellar travel is enabled via wormholes and the game focuses on the war between several civilizations of about the same technological level.  The player is an officer who will choose between different commands, ranging from planetary defence fighters to cruisers with small support fleets. There should be a focus on immersion as the commander, interacting with your ship and your subordinates.

As the game goes on, the civilizations will develop new technologies, such as antimatter manipulation, reactionless drives, or wormhole creation.  You'll be able to shape the world by establishing outposts, capturing hostile technology, or discovering ruins.


Another idea, but much more brief: a ship sim on Bas-Lag.
Title: Re: Games you wish existed
Post by: WillowLuman on June 02, 2013, 10:07:42 pm
According to early projections by actual physicists and engineers, a real space battle (in orbit) would be somewhat more akin to a game of billiards than the aircraft-carrier naval battles and dogfights they're usually portrayed as. Basically, the combatants are orbiting around the planet in every which way, and they fire whatever projectiles so as to intersect each others' orbits while evading through subtle orbital adjustment via the thrusters.

You might fire a missile/shell so that it orbits a few times before hitting the target, and other crazy and math-intensive things.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 02, 2013, 11:18:41 pm
This (http://www.physicsgames.net/game/Test_Pilot.html), but with online multiplayer and a focus on combat. Best racing game ever or best racing game ever.
Title: Re: Games you wish existed
Post by: Hanzoku on June 04, 2013, 01:51:22 pm
Reach for the Stars (http://www.matrixgames.com/products/308/details/Reach.for.the.Stars) in any format. Specifically the 2000/2005 version, which was discontinued because the quality wasn't high enough. It's simply not available online in any format, but I remember playing the demo back in 2000 and thinking it would be a fun game.
Title: Re: Games you wish existed
Post by: Graknorke on June 04, 2013, 05:47:25 pm
According to early projections by actual physicists and engineers, a real space battle (in orbit) would be somewhat more akin to a game of billiards than the aircraft-carrier naval battles and dogfights they're usually portrayed as. Basically, the combatants are orbiting around the planet in every which way, and they fire whatever projectiles so as to intersect each others' orbits while evading through subtle orbital adjustment via the thrusters.

You might fire a missile/shell so that it orbits a few times before hitting the target, and other crazy and math-intensive things.
That's what I always think when people mention space battles.
It's not like you can really fly straight at something from orbital distances and expect it to work.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 04, 2013, 06:01:56 pm
According to early projections by actual physicists and engineers, a real space battle (in orbit) would be somewhat more akin to a game of billiards than the aircraft-carrier naval battles and dogfights they're usually portrayed as. Basically, the combatants are orbiting around the planet in every which way, and they fire whatever projectiles so as to intersect each others' orbits while evading through subtle orbital adjustment via the thrusters.

You might fire a missile/shell so that it orbits a few times before hitting the target, and other crazy and math-intensive things.
That's what I always think when people mention space battles.
It's not like you can really fly straight at something from orbital distances and expect it to work.
That's why I like Mass Effect.  It acknowledges that, and points out how most ships are not outright destroyed in space combat, as unless they are holding a critical position they can just do an FTL jump and fly away to safely.  Now, why they show combat in the game itself at a thousand of the "Knife Fight" range talked about in the codex I don't know.  Except with the Battle of the Citadel.  That's the only place I can see it as excusable.   
Title: Re: Games you wish existed
Post by: Sirus on June 04, 2013, 06:11:08 pm
Rule of cool, I assume.
Title: Re: Games you wish existed
Post by: Akura on June 04, 2013, 08:37:35 pm
I don't know why, but I had an idea for a board game called "Shenanigans"(is there already a board game called that?)

I don't have any idea what the rules would be, but they would certainly involve a situation where one player does something and another player gets to call them out on it by calling "Shenanigans!".
Title: Re: Games you wish existed
Post by: Parsely on June 04, 2013, 08:41:38 pm
I don't know why, but I had an idea for a board game called "Shenanigans"(is there already a board game called that?)

I don't have any idea what the rules would be, but they would certainly involve a situation where one player does something and another player gets to call them out on it by calling "Shenanigans!".
That sounds really bad, actually.
Title: Re: Games you wish existed
Post by: Kadzar on June 04, 2013, 09:25:07 pm
I don't know why, but I had an idea for a board game called "Shenanigans"(is there already a board game called that?)

I don't have any idea what the rules would be, but they would certainly involve a situation where one player does something and another player gets to call them out on it by calling "Shenanigans!".
That sounds really bad, actually.
Maybe it would work if it was intentionally made really campy? I think the premise of the game should be that you're playing a family that is playing a family board game, and maybe they all secretly hate each other.
Title: Re: Games you wish existed
Post by: Parsely on June 04, 2013, 09:36:52 pm
I don't know why, but I had an idea for a board game called "Shenanigans"(is there already a board game called that?)

I don't have any idea what the rules would be, but they would certainly involve a situation where one player does something and another player gets to call them out on it by calling "Shenanigans!".
That sounds really bad, actually.
Maybe it would work if it was intentionally made really campy? I think the premise of the game should be that you're playing a family that is playing a family board game, and maybe they all secretly hate each other.
Now it sounds funny.
Title: Re: Games you wish existed
Post by: Niveras on June 05, 2013, 05:20:41 am
Sounds like it may best as one of those "make your own rules" games, where one of the rules is you can call out a bad rule with "Shenanigans!"
Title: Re: Games you wish existed
Post by: Mesa on June 05, 2013, 08:46:47 am
This thing.
Spoiler (click to show/hide)

With tons of content, high moddability and online multiplayer to boot.
Title: Re: Games you wish existed
Post by: SalmonGod on June 06, 2013, 01:35:38 am
Something I've wanted to see for a long time.  An FPS deathmatch where your only weapons are a grappling hook, portal gun, gravity gun, and the environment. 
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2013, 01:58:55 am
This thing.
Spoiler (click to show/hide)

With tons of content, high moddability and online multiplayer to boot.

DANG that reminds me of a game that isn't anywhere close to that good uhhh... I forget the name but you had a brainbot and you had to protect your...

Ohh yeah Cortex Command.

There are some aspects of Cortex Command I think is genius (for example the "create a base" before a match)

I look at that and I go "Wow, A Cortex Command if they actually had multiplayer!"
Title: Re: Games you wish existed
Post by: WillowLuman on June 06, 2013, 02:46:34 am
This thing.
Spoiler (click to show/hide)

With tons of content, high moddability and online multiplayer to boot.

...

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: itisnotlogical on June 06, 2013, 04:04:22 am
Something I've wanted to see for a long time.  An FPS deathmatch where your only weapons are a grappling hook, portal gun, gravity gun, and the environment.

I'd definitely buy it.
Title: Re: Games you wish existed
Post by: NRDL on June 06, 2013, 04:08:19 am
I'd like a DF arena mode style game, but with ragdoll physics and where you can practice a bunch of real life martial arts against an AI opponent or in multiplayer. 
Title: Re: Games you wish existed
Post by: Aptus on June 06, 2013, 04:31:38 am
A faithful PC version of the Netrunner card game.
Title: Re: Games you wish existed
Post by: Rose on June 06, 2013, 04:37:39 am
I'd like a DF arena mode style game, but with ragdoll physics and where you can practice a bunch of real life martial arts against an AI opponent or in multiplayer. 
Have you tried Toribash?
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on June 06, 2013, 06:59:12 am
This thing.
Spoiler (click to show/hide)

With tons of content, high moddability and online multiplayer to boot.

DANG that reminds me of a game that isn't anywhere close to that good uhhh... I forget the name but you had a brainbot and you had to protect your...

Ohh yeah Cortex Command.

There are some aspects of Cortex Command I think is genius (for example the "create a base" before a match)

I look at that and I go "Wow, A Cortex Command if they actually had multiplayer!"
afaik, those mockups were made by the artist from cortex comand and are at least a coupe years old. there was also a demo\prototype where you could drive arround that tank thingie
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2013, 12:41:19 pm
I'd like a DF arena mode style game, but with ragdoll physics and where you can practice a bunch of real life martial arts against an AI opponent or in multiplayer. 
Have you tried Toribash?
I agree that NRDL would find this perfect. Too bad its one-on-one and very QWOPish unless you really know what you're doing.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 06, 2013, 01:23:26 pm
I don't know. I've found moderate success after just watching some of the pros and their moves, back when I played I had unstoppable openings but only about a 50-50 chance if I was grabbed and sent flying. You can pick it up easy through experimentation.

I really wish there was a sort of "complete" mech game, where not only do you get to customize the mech, but you'd have to research and build it from the ground up, racing against enemies doing the exact same thing in a very 4X-style manner, where even individual pilot stats mattered.

Starting at Gen I, you'd have bulky, "primitive" mecha, few would be functional bipods and each army would have a very small number of these mecha. Gen 1 is more about setting up your future tech trees than combat, as combat is generally avoided- even if you'd reach the stage of two mecha on the field about to duke it out, neither person should be willing to pull the trigger due to cost and potential losses. Pull one out when war has already been called, though, and panic happens.

Then you hit Gen II. Gen II is the beginning of bipedal machines and extended abilities. Reduced cost means each nation should have anywhere from 100 to 1000. The closest parallel here is Front Mission 1st's level of technology. Movement is no longer cumbersome, but mecha are still very grounded. Large helis are the main air force.
Gen II finishes setting up the tech trees you'll likely be able to reach as well as forges alliances and rivalries.

Gen III begins the era of full-theater mecha combat, in the air and sea. Mecha technology is also applied to other areas, and superweapons take shape. Each nation has enough mecha to fully commit to war with mecha as the main force. Consider Armored Core: For Answer as the tech level in this area- even ground mecha have some aerial ability, specialized mecha exist, unique suits exist, and each country is working on or has a "fuck everything button" that they send out in dire emergencies. A couple of ethical and humane issues come up, but none overbearing.

Gen IV brings about space combat, multi-form and multi-area mecha, Carriers which are superweapons upgraded to be mobile mecha bases, signature mecha, numbers to the point where mecha are universally the largest fighting tool, and a Gundam 00 level of technology. You'll be making a number of decisions on a moral, ethical, and humane scale that range anywhere from harsh child training to be pilots (think the Halo series) to testing of weapons and chemicals on people. Breaking morals often nets you quick, dirty technology, but others will be more willing to make an enemy of you than a friend, often for no other reason at all.

Gen V is the last generation, which unlocks God Mode drivers and Godhand weaponry. It's tough to achieve as beginning work on either will turn any nation that isn't extremely friendly to you an enemy, and a very nervous one at that. Godhand Weapons are the win-solution when none others can be reached- these are space weapons that are capable of destroying the Earth, even possibly the entire solar system, many times over. Once you build one, a nation of your choosing is wiped entirely off the map if you decide to fire it, and no matter what your choice was everyone goes aggro on you and attempts to destroy the station. After firing, a timer ticks down the amount of turns left until the world concedes defeat, and in that time you must defend your Godhand at all costs.

God Mode Drivers are used on Signature Suits, and require you to have taken a very dark route earlier (a certain amount of nations must be PISSED at you, as well.) The God Mode, however, is a quantum engine capable of manipulating probability itself, giving you near-perfect chances of winning a fight. Destroy a nation with the God Mode mecha in the army you used, and it's Total Victory.

Gen V offers little more than caps to the tech trees you've completed, offering the best in design choices to you. Often, a game does not need to reach this point.

---

Mecha, Pilots, Nations, and Everything Else

Mecha components must be researched from tech trees and then built with varying degrees of success by your nation. For instance:

A Gen I mecha might have tank treads, a neural-link cockpit, and armaments including missiles and minelayers.
Another nation could have similar treads that are much more efficient than yours, based on luck- accompanied by techs that suit it. A huge missile array on a bipedal at Gen I is a horrible idea, as the technologies work against one another. One's very heavy and the Bipedal can't handle that, and the missile array is also likely to cause asymmetry, another problem with Bipedals.

Gen II brings about further technologies, let's say you started early off with movement systems and energy weaponry tech. You're first entry in the Gen II class is a heavyweight retaining mobility with thrusters all over the damn place, accompanied with a missile array and equally heavy beam rifle. Problem is, generators haven't caught up to the point where this is flawless and your mecha suffers, so you end up spending Gen II researching the hell out of all things Energy, while movement and weaponry is still an area of expertise.

Gen III comes along, and let's say you're an archipelagic nation such as the Philippines or Japan. You start work on undersea mecha and dabble in air systems, keeping your land force fighting fit with the newest aerial abilities while building a new underseas mecha. It's got a powerful generator, but you build it to be buoyant and use submarine screws when in the water, conserving energy for the thrusters when it emerges, takes a short flight, and fires a massive laser cannon through a few ships. Your superweapon happens to be a super-carrier armed with laser cannons capable of reaching space satellites.

Gen IV. You're the top dog in weapons, your mechs are mobile, you might not have the best armor but you don't need it so much. Your carriers are shiplike in design, your superweapon reworked into a spacecraft capable of landing in the sea and then going about it's business in the sea as though it had never just came in from above the atmosphere. Your mecha in space are reworkings of your underwater mecha, capable of using short thruster bursts to retain energy and using that storage to power massive, often one-shot laser cannons and powerful thrusters for insane maneuvers. You don't do too much damage in regular combat, however, as you've put too much focus on your one-shot gigalasers, so your tactic is to often let the carrier and older units do the brunt of the fighting and then picking off troublemakers with a giant death flashlight. You don't make a signature mecha this time around.

Suddenly, you reach Gen V. Another nation has begun work on a Godhand. You've established a pretty good force in space, and as one of the leaders up there, you finish up your main mecha force and build a Signature Mech. It's hardier than most other suits, but in it's league it's a lightweight. It generates it's own energy from solar drives, however, and one-ups the oneshot death cannons of your normal force with the ability to fire a laser out of it's chest capable of turning desert sands a mile wide into glass. It backs this up with a massive energy rifle, while large, not as draining as the glassray.

When things get really bad, it's capable of shedding the already light armor it has and connecting the glassray to the rifle, which then is used as either a souped-up laser rifle or an energy beam a few kilometers long.

You use this force in conjunction with a few other space leaders (You ranking somewhere in 3rd, you've enlisted the 2nd and 5th to fight the 1st, and the 4th is uninterested) and destroy the Godhand before it is finished, leaving the top Space combatant weak enough to destroy. A land war breaks out between the one nation that didn't get involved and a defector nation, and when that war is over you and your teammate from that fight declare union and the game is over by conquest (Technically you won by peace negotiations, but as you and your teammate nation formed the alliance to defeat an enemy, it's considered conquest.)

An idea for a mecha holding two giant shields entered my mind, as it slammed them down on an army of mook-mecha, when another Signature came out. It had already taken damage from the mooks, as they aren't entirely useless, and it used it's shield to barely deflect a massive laser from the other Signature. It then form changed, it's armor breaking free to reveal a screaming, Evangelion EVA-like head and the shields dropping away to reveal two massive swords. The base of the swords exploded with energy as countless drones fired their thrusters and spread out, as the form-changed mecha began it's assault.
Title: Re: Games you wish existed
Post by: Sirus on June 06, 2013, 03:49:39 pm
Hell, I'd play it. Sounds like a blast!
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2013, 03:55:01 pm
And the better the Mechs get the younger the pilot needs to be.
Title: Re: Games you wish existed
Post by: Graknorke on June 06, 2013, 04:23:52 pm
APB Reloaded but better.
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2013, 04:25:32 pm
APB Reloaded but better.

Honestly I don't know what happened to that game, it had so much potential...
Title: Re: Games you wish existed
Post by: Graknorke on June 06, 2013, 04:28:20 pm
APB Reloaded but better.

Honestly I don't know what happened to that game, it had so much potential...
It got sold off to Gamersfirst. And they kind of stopped doing anything with it and just tried to cash-cow something that was nowhere near finished. It didn't work.
I still play it because it leads to some fun interactions between people; but no way I'd spend money on it.
Title: Re: Games you wish existed
Post by: Hanzoku on June 06, 2013, 04:39:08 pm
It also launched an amusing semi-shitstorm on Kongregate, where it's pretty obvious that the admins were padding its ranking and keeping it a 'hot new game' despite near everyone universally hating the thing.
Title: Re: Games you wish existed
Post by: Fniff on June 06, 2013, 05:14:04 pm
I think it was still pretty bad before Gamersfirst got their hands on it. I don't even know if it was bad, because it kept crashing every time I tried to play it. I got five seconds of gameplay one time!
Title: Re: Games you wish existed
Post by: Graknorke on June 06, 2013, 05:16:10 pm
I think it was still pretty bad before Gamersfirst got their hands on it. I don't even know if it was bad, because it kept crashing every time I tried to play it. I got five seconds of gameplay one time!
It was still bad, but it was getting better and bigger. Which is an important thing when you know you're playing something that will never be properly finished.
Title: Re: Games you wish existed
Post by: Fniff on June 06, 2013, 05:22:49 pm
Things I liked about APB:

I liked the character creation system, and I liked the fact that the players were always the driving force and that without the right number of players, the game wouldn't work properly. I think you could basically play WoW without needing more players then your average guild.
Title: Re: Games you wish existed
Post by: PTTG?? on June 06, 2013, 05:28:50 pm
There are two great absurdities in MMO design today; firstly, the more defensible separation of storyline and gameplay that brings about such strange things as a newly-minted character of a young knight being unable to ride a horse for quite some time, or of someone finding a hat but being unable to wear it due to being insufficiently experienced.

The second and more problematic absurdity is that every player will do the same quest repeatedly; the world is saved, yes, but it is saved again and again by different people who do the same things. Several times an hour, a small group of heroes changes through the gates of the Dark Castle weilding the ONE TRUE BLADE OF KRANDOOR- which appears to exist in quatum supposition with the thousands of other copies of that blade in the hands of other heroes- then they strike down the Dark Lord in a mighty battle consisting of standing in front of him swinging a sword for several minutes. The land is saved again and the villian utterly and irrevocably destroyed until the next group comes in five minutes later. And despite being killed a thousand times over, new characters will still face the devious feind's legions and see the works of the Dark Lord themselves just the same.

Simply put, the problem with MMOs is that they aren't actually massively multiplayer; you might play with a few close friends, but your interactions with strangers boil down to you seeing them hack into wildlife in the distance, and them swearing at you in a poor aproximation of the english language.

We recall a shared vision of "cyberspace" when internet connectivity first started to reach the mainstream. In this vision, the virtual worlds we inhabited were extremely open-ended, and notably, ones that we could have permanent effects on.

Further, the characters players dream to create are not merely new faces for the same old cast of characters. Few players truely want to select one of a set of fixed background stories, with a predetermined adventure ahead of him. And yet now, every new character in an MMO seems to be stamped out of one mold or another, the only difference being a few cosmetic differences.

MMO combat too is dreary. Not only is progression reliant on the constant whir of grinding, but combat itself is only remotely attached to the player's actions. In essense, the writers determine what your character will say, and the game designers determine what they will do. The player is effectively only allowed input when they select the character's name. Progress Quest's creator would be proud.

I propose this MMO- something I hope you will find to be different from the norm.

The setting is a group of humans transplanted to some harsh alien setting; a desert or icy distant planet, or some strange space-based construction. Despite the science-fiction setting, the world itself is mundane, for the human colonists were plucked out of today, with no advanced scientific knowledge or even very many tools. In this harsh place, they have to collect the very scarce resources and use them to survive and thrive. Not only will they progress their character, they will advance their group, building things and collecting resources they will share.

Building is abstract- there are specfic structures the players can build which require some kind of basic item (to build a forge, players must find or make an anvil, for instance). Also required is a deal of energy- gathered by fighting the various enemies and sometimes by burning fuels and such.

Energy is liquid and temporary- it constantly enters the system and is expended. Objects such as computers and anvils and weapons and so on are tightly limited, as are resources used to make them.

Even weapons have a very limited presense- a sword may be dropped, but someone else may pick it up. They cannot be permanently created or destroyed; one might take an anvil and melt it for metal, but there's only so many tons of each basic material and basic components, and that metal may soon enough be used for tools elsewhere.

Character advancement is also quite different; you will not become attached to a character. Life is cheap, and death is permanent. Those who have played rougelike games will be familiar with the concept. This is compensated for by the fact that characters do not become much more powerful over time- instead, they become more specialized. When you create a character, you select one of a small variety of classes. They might include Soldier, Crafter, Farmer and perhaps a small spectrum of other very wide classes. If you select Soldier, your next step might be to pick a particular weapon to specialize in. As you work- defending your settlement, going on the attack, and even simply serving as a guard on a peaceful caravan trip- you gain experience. This accrues much faster than in other games, and soon you gain the option to specialize. Maybe you learn to be an expert Sniper, or how to use some kind of heavy explosive. Once you select this pecialty, your character gains some new strength, in many cases a totally unique ability, but gains potentially new weaknesses as well.
Title: Re: Games you wish existed
Post by: werty892 on June 06, 2013, 07:56:51 pm
I think you would like Haven and Hearth.

Something I've wanted to see for a long time.  An FPS deathmatch where your only weapons are a grappling hook, portal gun, gravity gun, and the environment. 

With extremely high speed movement.
Title: Re: Games you wish existed
Post by: hemmingjay on June 07, 2013, 12:08:17 pm
I came up with a game design last night. It's called Locked In.

It's set in a mansion that is loaded with valuables. 8 Guests and two inspectors are locked in for a "night". The thieves have to steal a certain number of objects and hide them in their "cache" spot without being caught. However, there is a camera system that inspectors can tap into(but can also be temporarily disabled). Inspectors can work together and have a to way radio, so they can work together on foot or one in a video booth guiding the other, or both alone.
Thieves randomly leave evidence behind but can decrease the odds temporarily through mechanics like wearing gloves, however, gloves only last for 45 seconds and are then visible hanging out of their pocket for 1 minute(necessary mechanic for balance). There are a series of tools that can be used but there is always a counter balance. For example, a thief wears gloves to avoid leaving fingerprints but then an inspector sees them walking with gloves out of their pocket and follows them to their cache and busts them.

I've got a lengthy design document but I imagine it will take me years to balance everything better.
Title: Re: Games you wish existed
Post by: Xantalos on June 07, 2013, 02:25:39 pm
PTTG:
I remember reading a short story kinda similar to yours. It was basically where the players got dropped onto (virtual) Mars with basically nothing but a few tools and were able to build a functionin economy around it.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 07, 2013, 09:06:26 pm
I'd like a game based around Pokemon's Underground from Gen 4 fleshed out to be more than just a feature.

Imagine a three-tiered gameplay setup. Stage one is a prep stage, player interaction is limited to small amounts of sabotage and petty theft, as everyone gathers riches and materials while researching tricks, traps, and trials for the enemy to go through. You'll immediately begin hoarding treasures and plotting the demise of your enemy, all while gaining bonuses for it- every item of treasure you dig up has two effects. The first is the effect it has when it's in your armory, generally a very small or weak upgrade to your base, depending on item (those you can't equip have better boosts) and a different effect when equipped on your person. A ring might add 1% trap activation speed for your base, and would give you +5% chance to not activate traps. The downside? Dying on enemy territory drops all your equipped items on their field.

Once all the resources have been collected in the time frame allotted, you build your horde to drive enemies out and keep the loot coming. Monster spawners, hidden doors, spike traps, slippery floors, Rube Goldberg components, high explosives, fake treasure rooms, puzzle doors, tripwire alarms, Indiana Jones boulder traps... And that's just the design elements.

Finally, there's the Combat round. Combat still allows you to build, change, re-arm, and upgrade traps, however you must now be inside your horde and you'll be vulnerable doing it. Now's the time you need to go thieving!

---

A similar working is Station, an idea based around Space Station 13 meets The Purge meets Gundam.

Players take turns designing stations and attack fleets. Stations have control of where the entrances are (there are limits, as they can only be so close to each other and cannot directly connect to the same hall) and where their Bridge is, the enemy target. They must place workplaces strategically, and choose defense mechanisms to stop the enemy advance. Player characters can choose their role similar to SS13, but so can enemies now. For instance:

The Station Crew has built a station where the three entrances all connect to hallways near the front of the vessel that connect early but stay branched, with maintenance shafts between the halls and off to the sides of the ship. Security is close to the bridge and Medical, Science on the opposite side of Medical, and then more civilian and service jobs off closer to entry points.

The enemy has decided to warp-drive in close by and launch each member in a combat hardsuit. This takes a good number of points and each member is not well armed outside of their suit, only able to take a favored weapon and ballistics or antishock armor. This leads to a late alarm being raised as the attack is very sudden, and defense mechanisms lock onto the ship rather than the hardsuits. One is lost when closing into the entrance, but the attackers are very successful in landing. The hardsuits immediately scramble, anything with range taking the main hallways as other hardsuits take the maintenance tunnels. Internal lockout systems start to come online, but as they had no time to prime, are either torn through or simply too late. Knowing this, all available assets have been stockpiled around Security, the scientists and medics preparing some scientific weapons (special grenades being the most common as well as upgrades to weapons) for the security crew. Able to build a couple of weak EMP grenades, they prepare for their last stand.

And the hardsuits rip through the last blast door. Meeting them are two EMP proximity mines, immediately disabling most of the forward force and forcing the survivors to take a new route. Those who didn't die by sudden electrocution were taken out by the security crew, and there's a brief silence.

Suddenly, the maintenance doors explode outward as the secondary force backed up by the couple of surviving suits pincer the security force. Their fortifications are destroyed but the suits are rendered inoperable due to damage. Both sides have few people and supplies left.

The last assault on the bridge begins. Using an immobile but functioning suit, the attackers blast a hole in the side of the Bridge. Ballistic fire cuts down one operative as the others scramble for cover.

The attackers send out someone with ballistic armor, to use some of the near-depleted laser rifles to soften up the enemy guard as the others move closer. Hopping from cover to cover, they get close enough for tandem knife-fights to break out. The bar-brawl like chaos ensues as the last of the Security force fires from the windows, hitting an anti-shock troop and killing him. The attackers are down to two members, and rush madly to the bridge. Only one makes it through the hole in the wall, but none reach their objective. The last remaining Security member is the last man alive in the entire sector.
Title: Re: Games you wish existed
Post by: Mesa on June 09, 2013, 01:01:18 pm
A first-person shooter which is a combination of Team Fortress' 2 emerging, class-based gameplay, Cortex Command's aesthetic and setting and Cataclysm's: DDA bionics system. (dumbed down slightly, since I doubt that scent vision or integrated toolset would be useful beyond Spy or Engineer).



Title: Re: Games you wish existed
Post by: itisnotlogical on June 09, 2013, 04:36:49 pm
A new Jedi Knight game, made using a new engine that completely replicates the feeling of Jedi Outcast/Academy with better graphics and more Force powers. I would kill to see the original series of films rendered in a Jedi Knight game.
Title: Re: Games you wish existed
Post by: SalmonGod on June 11, 2013, 01:23:25 am
Spoiler (click to show/hide)

I have been making the exact same points and proposing the exact same solutions for years.  Somewhere much further back in the thread, I proposed a zombie mmo with many of the same game mechanics as your idea.

I just don't think the business will allow for a game like this to happen.  It would require a mature community, which doesn't bring in much money.
Title: Re: Games you wish existed
Post by: MoLAoS on June 11, 2013, 02:25:55 am
Personally I love the fact that combat is not tied to twitch based skill. After all 90% of gameplay is based on things games don't simulate and systems that don't work in modern society. For instance any knowledge based content will either be extremely hard or just be cancelled by the internet. You cannot create a game which simulates the traditional idea of magic concretely. Things like mental acuity, mental agility, and concentration are not suited to computer simulations.

I actually did develop a magic system that would counter the bizarre incentives of the real world on the in game magic economy once. For a world where magic was rare and powerful. Although it could be somewhat replaced by, but alternatively complemented by, science/crafting.

Twitch based gaming unfairly excludes people who are more skilled in mental activities because you can't simulate mental activities. And thusly if you try to cater to twitch players they will get pissed at magic that works like standard mmo magic since there is no "skill" involved in magical combat. And similarly for science based activities.
Title: Re: Games you wish existed
Post by: SalmonGod on June 11, 2013, 02:47:37 am
There should be more variety along a spectrum between twitch gameplay and 'press button to watch character fight'.  The exclusion works both ways.

And I think there are plenty of more interesting ways to handle things, too.  A game with twitchy combat could still make room for intelligent players to fill in less combat-intensive roles.  The ideal of an MMO should be that proper organization and social dynamics are every bit as important to the game as combat ability.  I understand that most people want to be involved in combat, so that's a difficult idea to implement.  So really I'd just be happy with combat being more dynamic in general.  It doesn't have to be fast-paced and reflex-oriented.  Just make it less about raw numbers, and more about interesting decisions and interactions.
Title: Re: Games you wish existed
Post by: WillowLuman on June 11, 2013, 02:54:37 am
-snip-

Ever played DayZ? It's in Alpha stages right now, but it's already very much like what you described, albeit in a zombie apocalypse setting.

For combat scale, well, would the twitchier end of the scale be things like the 3D Zelda games and Dark Souls/Demon's Souls?
Title: Re: Games you wish existed
Post by: SalmonGod on June 11, 2013, 02:56:28 am
I honestly don't understand how people play DayZ.  I tried, but it just felt too horribly broken in every way.  I appreciate what it's trying to do, but it seems like it has a very long way to go.
Title: Re: Games you wish existed
Post by: WillowLuman on June 11, 2013, 03:26:39 am
I honestly don't understand how people play DayZ.  I tried, but it just felt too horribly broken in every way.  I appreciate what it's trying to do, but it seems like it has a very long way to go.
I'll agree, I can't stand it right now, as it's just too damn buggy. However, it seems like it's shaping up to play like an MMO version of DF adventure mode.
Title: Re: Games you wish existed
Post by: MoLAoS on June 11, 2013, 06:20:18 am
There should be more variety along a spectrum between twitch gameplay and 'press button to watch character fight'.  The exclusion works both ways.

And I think there are plenty of more interesting ways to handle things, too.  A game with twitchy combat could still make room for intelligent players to fill in less combat-intensive roles.  The ideal of an MMO should be that proper organization and social dynamics are every bit as important to the game as combat ability.  I understand that most people want to be involved in combat, so that's a difficult idea to implement.  So really I'd just be happy with combat being more dynamic in general.  It doesn't have to be fast-paced and reflex-oriented.  Just make it less about raw numbers, and more about interesting decisions and interactions.

Less combat intensive roles would still have to be as interesting as combat ones.

The problem with intelligence is that it can be farmed out to the internet. Twitchy-ness in games is immediate and in the moment and you can't replace it. Well aimbots but those are cheating.

Now look at any game and point to me where the immediate in the moment decisions are for people using their minds. Mapmaking? Done for you cause combat players whine. Economics? Auction house because combat players hate local economies. And if you didn't do that then players would just make map and quest wikis because they don't want to use their minds.

Anything that will engage the minds of non twitch players gets in the way of twitch players only doing twitch type things. Its a zero sum game.

If you read MMORPG.com you can see the legions of combat focused players whining incessantly about crafting or exploring or w/e. They won't stand for it.

All the games I enjoy playing have a LONG time between cause and effect. The "battle" is decided long before combat commences. You plan ahead imagining what could go wrong and trying to counter it.

You constantly hear the twitchers whining about how RPGS have battles that are basically decided by your character development rather than in fight decisions. This is actually how real battles are decided.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 11, 2013, 07:07:22 am
Inspired to watch the series again by Doug Walker's vlogs about it, I'm beginning to think about how kickass a well-balanced Avatar: The Last Airbender MMORPG or MMOBA would be. With only four classes to pick from, the balance could remain tight as hell while still having plenty of variety. Players would be heavily optimized to work together in groups of 2 to 6, each one filling a specific role: Earthbenders have massive offense but have low speed, firebenders can do AoE like a mother and roll around at the speed of sound, airbenders stun/support and waterbenders heal and defend.

With almost no shoehorning, they could even have some really cool endgame abilities. I won't spoil what those might be though. I don't care how old those spoilers are, it's worth it to be surprised. Fellow fans can vouch that they're just that awesome.

Title: Re: Games you wish existed
Post by: SalmonGod on June 11, 2013, 07:26:54 am
Spoiler (click to show/hide)

Yeah, I'm aware.  Most of the longest-standing game design issues are a matter of publishers forcing appeal to the lowest common denominator.  Doesn't matter how good the game design is.  If the majority player base's first reaction is to whine, it has to go.
Title: Re: Games you wish existed
Post by: MoLAoS on June 11, 2013, 07:39:05 am
My main issue is that since games are supposed to improve on real life people only want to interact with the elements that interest them. This poses a problem to any game that wants to simulate a world since that requires at least some of the things that makes real life suck. I have long argued on mmorpg.com, in between numerous bans, that the tedium is necessary for some of the most interesting aspects of civilization and warfare, like the spread or not of knowledge and the various fun economic systems but I am drowned out by people that really should have been playing MOBAs all along instead of shoving action combat into MMOs.

I think in some cases we do have real obstacles. For instance in real life many systems are dependent on mind numbing drudgery. I haven't worked out how to handle that without NPCs or abstraction and then you have to avoid the investment problem where any investment tends to pay itself off quickly in an MMO unless you make investments as mind numbing as the drudgery NPCs are meant to avoid.

But we never even have the chance to tackle these design problems since future MOBA fans are destroying what makes MMOs unique. Not that MOBAs are bad but not every single game needs to be one.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 11, 2013, 07:49:59 am
MOBAs are a fad, like mobile gaming. They're taking market share but not killing it.
Title: Re: Games you wish existed
Post by: Kaje on June 11, 2013, 07:55:40 am
I've been playing a LOT of the Caveman2Cosmos mod for Civ IV lately (thanks CognitiveDissonance!), as well as watching crap TV like 'Ancient Aliens' and I was thinking there should be a game like Civ where there's a small chance of an event happening - such as a UFO crashing nearby - where if you get to it first, or it crashes in your borders, you are able to try and reverse engineer the technology. Leaping you (or whoever gets it!) ahead dramatically.

Not really a 'game' as such, more a feature idea.
Title: Re: Games you wish existed
Post by: MoLAoS on June 11, 2013, 08:01:45 am
MOBAs are a fad, like mobile gaming. They're taking market share but not killing it.

Its clear from the arenaization of games like WoW and the multiplayer of GW and GW2 that people desire MOBA like gameplay. And its better that it comes from MOBAs rather than poisoning MMOs. They aren't a fad per say. More like new MOBAs are not going to do anything but split up the existing playerbase. Like what happened with WoW in MMOs. Its not a fad after 8 years but its no longer a growth market.
Title: Re: Games you wish existed
Post by: hemmingjay on June 11, 2013, 08:08:37 am
A faithful PC version of the Netrunner card game.

This!
Title: Re: Games you wish existed
Post by: Sergius on June 11, 2013, 10:42:17 am
Talking about MMOs: I think a big part of what makes them boring or non-immersive is because the staticness that has been inherited from MUDs. You have a monster, in a location, and it dies, and it respawns. It's the same monster (in some cases with slightly randomized equipment), it just goes away for a nap. The world never changes.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: MoLAoS on June 11, 2013, 10:52:16 am
Talking about MMOs: I think a big part of what makes them boring or non-immersive is because the staticness that has been inherited from MUDs. You have a monster, in a location, and it dies, and it respawns. It's the same monster (in some cases with slightly randomized equipment), it just goes away for a nap. The world never changes.

Spoiler (click to show/hide)

I spent a long time working on a dynamic world with no NPCs and monster populations expanding and spreading and forming hierarchies. It got pretty detailed but due to the necessity of restricting access to vetted players to prevent griefing its not commercially viable. In fact I don't think compelling worlds will ever be commercially viable. You certainly can't run them on a free to play model.
Title: Re: Games you wish existed
Post by: Sergius on June 11, 2013, 11:08:37 am
Talking about MMOs: I think a big part of what makes them boring or non-immersive is because the staticness that has been inherited from MUDs. You have a monster, in a location, and it dies, and it respawns. It's the same monster (in some cases with slightly randomized equipment), it just goes away for a nap. The world never changes.

Spoiler (click to show/hide)

I spent a long time working on a dynamic world with no NPCs and monster populations expanding and spreading and forming hierarchies. It got pretty detailed but due to the necessity of restricting access to vetted players to prevent griefing its not commercially viable. In fact I don't think compelling worlds will ever be commercially viable. You certainly can't run them on a free to play model.

Well my point was not to make it 100% dynamic and dependent on players, exactly for those same reasons. Anyone in the position to truly change the world (big scale war, town building) would be vetted somehow. And independent players clearing an area would be a general thing (the more mobs you kill, the more peaceful it becomes, and vice versa). Not a lot of griefing that can be made in my model, I would think, and you can always visit less explored areas if you want more mobs. Also, no fixed mob respawns.

I think I already posted in the thread a while ago that I would make it basically Majesty, except the player characters are the heroes... and they get money from "questing" to whatever flag the "sovereign" placed (including contributing to building structures). Except instead of a single King we could have an entire class of politicians in a city (these would be paying customers, or employees, or whatever). And even if griefing is a problem for this, limit the town customization more.
Title: Re: Games you wish existed
Post by: MoLAoS on June 11, 2013, 11:16:40 am
If you have never seen the griefing in UO and EQ and even the dissolution of UOs natural environment you don't want to say you can't grief. Players are your enemies.
Title: Re: Games you wish existed
Post by: SalmonGod on June 11, 2013, 11:33:47 am
Talking about MMOs: I think a big part of what makes them boring or non-immersive is because the staticness that has been inherited from MUDs. You have a monster, in a location, and it dies, and it respawns. It's the same monster (in some cases with slightly randomized equipment), it just goes away for a nap. The world never changes.

Spoiler (click to show/hide)

I think my old iterative Zombie City MMO idea (http://www.bay12forums.com/smf/index.php?topic=75726.msg1922748#msg1922748) covers all your concerns about permadeath and non-linear character progression and stuff pretty well, but in different ways.  Having the game play out in iterations of a sort, instead of a permanent world would alleviate a lot of issues.
Title: Re: Games you wish existed
Post by: Sergius on June 11, 2013, 12:35:46 pm
I once read an article (blog post?) by someone who wrote something like that. A game about zombies, and some kind of card "perk" system, maybe it was you? It was a few years ago.

It was one of the sources I used, I was specifically looking for systems that "reward" permadeath but enough that people still want to avoid it. I thought even that normal play would allow you to unlock new skills (or traits) or even new classes, and the only way to use those was to reroll a character.

I wouldn't make the game competitive tho. I'd prefer it to be mainly PvE, and make the PvP have its own influence in the world but not to the point that there's a winning and losing "side", as it can devolve quickly into the winners getting bored that there's little to do, and losers bored that they can't get anything done anymore.

Re: the player/ruler interaction, this was inspired by some fakes that were posted once online before World of Warcraft. They were basically screenshots of Warcraft 3 with some MMO gui superimposed... it gave me the idea, what if the Player-Run City concept was exactly like a Age of Mythology/Warcraft RTS, except people would walk around these buildings in a 3rd person over-the-shoulder kinda way. The Minimap would pretty much look like Warcraft :)
Title: Re: Games you wish existed
Post by: Fniff on June 11, 2013, 02:52:44 pm
I had an idea for an MMO that I think would avoid the problem of staticness while not ending up completely bare. It's based off the Secret World, but with a little APB thrown in.

Basically, it takes place in an urban fantasy universe. Magic exists, people generally don't know about it, etc etc. Instead of the usual "YOU ARE THE CHOSEN ONE WHO MUST DEFEAT LORD EVILVILE", it'd play like PCs are the power-players of the supernatural world and the NPCs are just people who are involved such as mercenaries, police, or civilians. It would take place in a large, detailed city that has several large sections like the City Narrows, the Commericial District, or the Waterfront. Each of these places would have their own subsections like the steel mills, the posh suburbs, or the red light district. The game itself would have a well-simulated economy: everything you buy from guns to your magical ingredients has a place where it came from (The dockyards or the factories) and places where it's sold. The part that makes it unique is that the players can take over the economic process.

The thing is, players can gain control of shops and divert the money they get from selling their wares over to them. From there, you could alter the prices, change the wares, etc. You wouldn't be actively involved in selling it (An NPC would be there instead), but you'd get some of the profit. Then, if you control the factories that bring them in, you could control how much the shops have to pay to buy your wares. Control enough of the system, you have a monopoly. The problem is that the other players want the money too.

Of course, if you don't want to play the whole "get all the money", you could fight monsters and their nests who would pop up in places and make the subsection dangerous to be in, which would be actively annoying for players who have shops in the subsection. There could be a system where players could contribute to a "bounty" to take out the monster nest which adds up as more players chip in so that any prospective monster hunter can go kill the nest and get the pot of money.

I think this has a nice way of giving a players a direction, a reason for why a world wouldn't be stripped bare, and letting players do their own thing if they don't feel like having to be stuck in a constant gang war to get the most money.
Title: Re: Games you wish existed
Post by: Gruntdonttoot on June 11, 2013, 08:45:21 pm
An updated/remade Covert Action.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 12, 2013, 02:22:23 am
An MMO where the world slowly progresses from the creation of the universe to the early ages of existence all the way to the end of time. The first players start as gods, demigods or titans wandering the world, doing battle with eachother for the right to oversee the development of the universe. Then the next  age would see players taking on the roles of proto-mortals, like the Chimer in Elder Scrolls lore, further shaping the universe through the bonds formed and legends recorded. After that comes the age of legendary heroes, when the shape of mortal society has been defined and worship of mortals, rather than gods, becomes commonplace. And so on until the end of time.

Keep in mind I have no idea how any of this would work in the framework of an MMO. Maybe an extremely roleplay-intense MUD with only the most basic of mechanics?
Title: Re: Games you wish existed
Post by: WillowLuman on June 12, 2013, 02:45:21 am
The Titan players would be universally loathed and envied by all those who came after, as they go around ganking the mortals.
Title: Re: Games you wish existed
Post by: Mephansteras on June 12, 2013, 12:42:10 pm
The Titan players would be universally loathed and envied by all those who came after, as they go around ganking the mortals.

Nah. You'd either transfer those characters to their own plane of existence where they can only indirectly effect the world (and still have goals and battles and whatnot against each other) or you'd have a system where any given character can only exist until the next age starts.
Title: Re: Games you wish existed
Post by: Mesa on June 12, 2013, 02:27:51 pm
An MMO where you can actually create BRAND new items, metal alloys, armor and the like. Possibly even advance into the industrial age and into the sci-fi stuff if we're going that far.
And of course, building, economy, wars and the like.

Magic is optional, but would spice stuff up a fair bit.

Imagine the following.

The game is fairly early on, and everyone uses "conventional" iron swords (although with fancy blade design) and some blank armor.
THEN comes the guy who, after working in a small mining town, strikes the earth tremendous amounts of a rare mineral with (as-yet) unknown properties.

He then sells it for a fair (but previously unset) price to a local blacksmith, who then forges it into a supposedly-typical sword that even later on is bought by a warrior of some sort.
But when he decided to go hunting for wolves (or something, to feed the aforementioned guys, who I will assume all live in the same village) he notices that the blade lit itself on fire when he pulled it out of the scabbard, which for some reason was made ouf of a material that makes the metal the sword was made out of to start to burn (for sake of simplicity let's say it's copper, I dunno why, though). He decides to screw the wolves and runs back to the blacksmith, all confusion, panic and eureka aside.

He tells the blacksmith (who would be another player, that is) to smelt the sword back into metal bars/whatever and reforge them into arrow tips instead and to also craft a bow out of copper.
Then he gets the arrow tips to the local bowyer that finishes the bow and the arrows, kinda confused about what they were made out of, but he didn't really pay much attention.

Once they're done, the warrior takes the new weapon for a practice run, and is successful - the arrows light themselves on fire when fired from the copper bow as they touch the copper, resulting in nasty and deadly weapon while everyone else is still running iron and wood.

Then they start to mine for of the mineral, buying copper from other villages (assuming that there's no copper in their own mine) and creating the deadly weaponry that they later use to form a small, but efficient military out of, with custom banners and dyed leather armor, and the warrior eventually becomes its...Maybe not yet a king, but a leader, effectively forming a country. (or at least a city-state, since I'm certain that something as unusual as flaming arrows of magical metal would attract a fair society)

So essentially a sudden discovery led to creation of a brand new weapon type and a new force arising.


That is of course, just a mere tip of an iceberg.
Oh, and there are NO NPCs. Everyone is a player. Everyone can and will be killed. Then you can even get to the space era with spaceships, new planets (and the space-era players discovering a planet where another group of earlier-era players still live, which would make them aliens in a way).


I don't know or care how hard it would be to make it work (VERY HARD!), but I'm sure it would be worth it a thousand times over.
There was a similar idea many pages back, but I was too lazy to look for it, or just didn't know what to actually search for.
Title: Re: Games you wish existed
Post by: aristabulus on June 12, 2013, 04:20:48 pm
An MMO ... (snip)

There was a similar idea many pages back, but I was too lazy to look for it, or just didn't know what to actually search for.

Sounds like that Universe Project thing that bubbled up some months ago.  That is to say, totally beyond the scope and scale of what can be reasonably simulated on a computer, or assembled in a reasonable time by a AAA dev team.

Unicorn Hunting is all well and good as a dream, but looking for Unicorns IRL is just crazy talk.  ;)
Title: Re: Games you wish existed
Post by: BlindKitty on June 12, 2013, 05:01:35 pm
A simple, yet probably interesting idea: co-op shooter where the players are a crew of a AC-130 Gunship. Or probably modified, prototype, stealth-capable XAC-190 Gunship, which could fly its missions all over the world, with various players piloting, navigating and firing all kinds of weapons (air-to-ground and air-to-air). Possibly a four-player squad, with pilot, navigator-leader (who would design targets), AtA weapons controller and AtG weapons controller. With a few different mission types: CAS (blow up the enemies, don't let your guys get all killed), CT operations (find the specific person/vehicle and destroy), gun-run (over enemy territory, destroy as much as you can and come back in one piece), Aggressive Spying (get a few photos of an object, leaving as little evidence of your presence as possible; including blowing up radars or something like that), Precision strikes (like CT operations, but in friendly/civilian area, with looking out not to kill innocent people).
Somewhat specific, but I really like those mission in all Call of Battlefield games. ;)
Title: Re: Games you wish existed
Post by: hemmingjay on June 12, 2013, 08:34:57 pm
Eve NOT Online
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 12, 2013, 09:58:56 pm
Actually that might be cool, with some more story elements, i'd try that. I just hope it wouldnt be test drive: EVE edition.

I'd like a melee/fighting game with a realistic damage system and the ability to swing your weapon any way you want, kinda like a mix between toribash/overgrowth/m&b.
Title: Re: Games you wish existed
Post by: Mesa on June 12, 2013, 11:45:46 pm
Actually that might be cool, with some more story elements, i'd try that. I just hope it wouldnt be test drive: EVE edition.

I'd like a melee/fighting game with a realistic damage system and the ability to swing your weapon any way you want, kinda like a mix between toribash/overgrowth/m&b.

We all know what game got the realistic damage system part...
Dunno about the free-swinging part, though.
Title: Re: Games you wish existed
Post by: WillowLuman on June 12, 2013, 11:59:42 pm
A bloody violent Wii-control game done right with LoZ/Dark Souls style combat, and immense equipment diversity.
Title: Re: Games you wish existed
Post by: 10ebbor10 on June 13, 2013, 01:12:37 am
Eve NOT Online
The X series is somewhat similar, and has a great deal of mods if you're bored with the standard universe.
Title: Re: Games you wish existed
Post by: SalmonGod on June 13, 2013, 04:10:35 am
I'd like a melee/fighting game with a realistic damage system and the ability to swing your weapon any way you want, kinda like a mix between toribash/overgrowth/m&b.

Die by the Sword.   I'd actually be really interested in seeing what a modern update to that game could accomplish.  It was very impressive for its time.  Although I only got to play the demo.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 13, 2013, 06:28:28 am
A game that is intentionally programmed with glitches. The glitches themselves, once found, give a very creepypasta-esque effect. If you've even heard of Lavender Town Syndrome (http://creepypasta.wikia.com/wiki/Lavender_Town_Syndrome), chances are you know what I mean.

The difference is though, these glitches are actually glitches, not completely intentional graphical effects as in some fan-made "hacks" of Pokemon games designed to resemble creepypasta. This game is more likely to be an accident than a response to any sort of demand, but I think it would still make a more exciting horror experience than the whole Slender game phenomenon (ZING!).
Title: Re: Games you wish existed
Post by: Mesa on June 13, 2013, 07:03:38 am
Die by the Sword

Obligatory unintentional song reference (http://www.youtube.com/watch?v=EF2AjCwSCnE).
Title: Re: Games you wish existed
Post by: Sirus on June 13, 2013, 07:07:27 am
A game that is intentionally programmed with glitches. The glitches themselves, once found, give a very creepypasta-esque effect. If you've even heard of Lavender Town Syndrome (http://creepypasta.wikia.com/wiki/Lavender_Town_Syndrome), chances are you know what I mean.

The difference is though, these glitches are actually glitches, not completely intentional graphical effects as in some fan-made "hacks" of Pokemon games designed to resemble creepypasta. This game is more likely to be an accident than a response to any sort of demand, but I think it would still make a more exciting horror experience than the whole Slender game phenomenon (ZING!).
You can get a similar effect by corrupting older games. YouTube has some good examples.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 13, 2013, 08:10:10 am
I want the upcoming Pokemon game to have some of the older pokemon before post-game. I'd like to see a mix of earlier gens with the new Pokemon, then post-game be able to grab everything.
Title: Re: Games you wish existed
Post by: Akura on June 13, 2013, 02:33:23 pm
I came up with a game design last night. It's called Locked In.

It's set in a mansion that is loaded with valuables. 8 Guests and two inspectors are locked in for a "night". The thieves have to steal a certain number of objects and hide them in their "cache" spot without being caught. However, there is a camera system that inspectors can tap into(but can also be temporarily disabled). Inspectors can work together and have a to way radio, so they can work together on foot or one in a video booth guiding the other, or both alone.
Thieves randomly leave evidence behind but can decrease the odds temporarily through mechanics like wearing gloves, however, gloves only last for 45 seconds and are then visible hanging out of their pocket for 1 minute(necessary mechanic for balance). There are a series of tools that can be used but there is always a counter balance. For example, a thief wears gloves to avoid leaving fingerprints but then an inspector sees them walking with gloves out of their pocket and follows them to their cache and busts them.

I've got a lengthy design document but I imagine it will take me years to balance everything better.
This, plus inspiration from the board game/movie Clue, made me comeup with another idea. The players are locked in a mansion by a mysterious host(who is also a player) who is blackmailing their characters, and has evidence of each character's past wrongdoings(each player chooses some crime or something in their past beforehand) hidden around the mansion. The host has also set it up that the police arrive in the event of their death. Should the host be murdered by one of the other players, a policeman(played by the same player who played the host) will arrive a short time later to investigate the murder, as well as look for the blackmail evidence to arrest the characters for that. Meanwhile, the other players will be looking for that evidence to either destroy it(in case its the evidence on them) or turn it over to the policeman, or otherwise scheming(with the possibility of murdering the others) against the other players.

Alternate gameplay would happen if, for example, someone murders the policeman - should be difficult, since they are armed, aware of a killer on the loose, and depending on how the host died(since its the same player), may know(at least OOC) who the killer is - then the last person alive is free to leave.

...It sounded a lot clearer in my head.
Title: Re: Games you wish existed
Post by: Graknorke on June 13, 2013, 04:02:39 pm
The board game is called Cluedo.
Title: Re: Games you wish existed
Post by: Sergius on June 13, 2013, 04:08:24 pm
The board game is called Cluedo.

It's also called Clue, and El Misterio, Detetive, and Super Fun Mystery Game Happy Show.
Title: Re: Games you wish existed
Post by: alexandertnt on June 14, 2013, 12:43:46 am
How about a game where you play as the boss?

You could choose a bunch of different "characters", You would have all the boss-related concepts, such as weak-points, bunch of different attacks and varying abilities that would be used to create play patterns (eg one boss could burrow underground, another fly etc). It would be the sort of game where one "playthrough" lasts like 10 or so minutes, and you would choose various scenario options such as enemy/hero strength/type/number, terrain type, AI intelligence (the heroes AI would have to be reasonably sophisticated overall to play the roll traditionally played by a human).

I feel like making this now. DAMN YOU TIME.

A game that is intentionally programmed with glitches. The glitches themselves, once found, give a very creepypasta-esque effect. If you've even heard of Lavender Town Syndrome (http://creepypasta.wikia.com/wiki/Lavender_Town_Syndrome), chances are you know what I mean.

The difference is though, these glitches are actually glitches, not completely intentional graphical effects as in some fan-made "hacks" of Pokemon games designed to resemble creepypasta. This game is more likely to be an accident than a response to any sort of demand, but I think it would still make a more exciting horror experience than the whole Slender game phenomenon (ZING!).

The game could not really be "actual glitches" (many glitches would end up outright hanging or crashing the game, which would not be alot of fun). But I also really want to see a game that both appears and functions more "corrupt" as you play through it. Corrupt some old NES roms, and that is what I want to see.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 14, 2013, 01:52:07 am
An online game about professional wrestlers. Make your own wacky nickname, form rivalries with other players, work your shenanigans outside of the ring into a storyline with the execs. And above all else, beat the crap out of other players, knocking them into wrestler 2! The wrestler 1's corpse becomes lodged in the wrestler 2's head! around with a special move unique to your wrestler that grows in power and adds secondary effects as you level up.
Title: Re: Games you wish existed
Post by: Mech#4 on June 14, 2013, 02:14:17 am
An online game about professional wrestlers. Make your own wacky nickname, form rivalries with other players, work your shenanigans outside of the ring into a storyline with the execs. And above all else, beat the crap out of other players, knocking them into wrestler 2! The wrestler 1's corpse becomes lodged in the wrestler 2's head! around with a special move unique to your wrestler that grows in power and adds secondary effects as you level up.

I haven't played it myself but I remember WWE '12 had the ability to create custom wrestlers, along with theme and custom move setups.
http://en.wikipedia.org/wiki/WWE_'12 (http://en.wikipedia.org/wiki/WWE_'12)
Here's the video I watched about it.
http://www.youtube.com/watch?v=eu3Hp7kebls (http://www.youtube.com/watch?v=eu3Hp7kebls) (Probably contains some swearing and mentions of walruses)
Title: Re: Games you wish existed
Post by: Ringmaster on June 14, 2013, 08:37:52 am
Resident Evil: Outbreak, HD Remake.
Title: Re: Games you wish existed
Post by: NobodyPro on June 14, 2013, 09:01:07 am
A game that is intentionally programmed with glitches. The glitches themselves, once found, give a very creepypasta-esque effect. If you've even heard of Lavender Town Syndrome (http://creepypasta.wikia.com/wiki/Lavender_Town_Syndrome), chances are you know what I mean.

The difference is though, these glitches are actually glitches, not completely intentional graphical effects as in some fan-made "hacks" of Pokemon games designed to resemble creepypasta. This game is more likely to be an accident than a response to any sort of demand, but I think it would still make a more exciting horror experience than the whole Slender game phenomenon (ZING!).

The game could not really be "actual glitches" (many glitches would end up outright hanging or crashing the game, which would not be alot of fun). But I also really want to see a game that both appears and functions more "corrupt" as you play through it. Corrupt some old NES roms, and that is what I want to see.
As someone who was accidentally given Pokemon: Missing No Edition. I support this idea.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 14, 2013, 10:48:46 am
Constructively, you can always build intentional glitches then just fix the "instacrash" ones. Possibly include unused filler "creepy" images that can be referenced by a glitch.
Title: Re: Games you wish existed
Post by: xaritscin on June 14, 2013, 11:44:33 am
an space game with the same depth of both EVE Online, Planet Explorers, Shores of Hazeron and a bit of Dwarf Fortress i mean:

-player made races

-player made empires

-huge galaxy to explore with all planets, moons, ringworlds and gas giants explorable and with modificable terrain

-player made buildings, vehicles and weapons

-multiplayer gameplay

-deep crafting system with several tech lvls and resources

-flora and fauna that can be killed or domesticated for products or as mounts

-lava and water management

-weather and different biomes for each planet

-player build cities with politics and diplomacy

-players can asume the role of leaders or just citizens working for the empires

-NPC pirates and secret locations in space

-player built space structures with seamless docking.

-housing and comodities

-emphasis in survival (hunger system, air and that stuff)

-different ways to contribute to society, be it in research, industry, military, etcetera...

-NPC dangers for players and empires, like pirate invasions, spaceship pests inside the ship, virus, ancient NPCs that awaken, drones, and others..

-players can pilot ships of different sizes, bigger ships require entire crews to manage, and players can experience the interiors of their ships

-terraforming and hazards

-large scale combat in space and planets

-asteroid mining, gas harvesting from nebulae and space clouds


Title: Re: Games you wish existed
Post by: ScriptWolf on June 15, 2013, 03:02:20 pm
A MMO where

everything is player run, economy and everything is made by players where two main races are fighting over territory and dwindling resources while fighting internal infighting between guilds trying to acquire resources for the right against the horde mixing in a DF style damage system and good quality weapons being a rarity after such a long war and and massive amounts of resources being used and wasted on the long war with players fighting just to make a living - also permanent death and bringing in a more sandbox gameplay where doing dungeons and bringing back long forgotten weapons or magical tomes of great power could turn the tide of the war and see one race finally win and bring back some peace to the world ( and then once a race has won the war everything resets or transcends to where old enemy pop back up small fights here little loss of territory there before the horde come back in full force ( Maybe once a alliance has won recourses become less scarce giving the side to bring in more recourses and better ways to get them putting less strain before the beaten side returns for a second fight ) so after a while that losing race will get incorporated into the winners kingdom as second class citizens. But not for long players can form up and preform acts of sabotage, assassination and out right terrorism to bring back the fight and win back the honor their race lost.

As both sides fight and the industrial people mine, harvest and craft the world degrades mines dry up and species of plants die out as the war reaches a stalemate blacksmiths have to find new ways to recycle old and broken weapons pay millions for a single nugget of metal and naturalists buy land to try and bring in more food and cultivate valuable plants for medicine and poisons. Where soldiers steal weapons of fallen foes to try and fix their own weapons or make enough money to gather other equipment. There are no NPc's in the world and players are there on the frontlines and in the castles at high command as well. All inventions of new weapons or medicine come from players experimenting with something ?.

Players own housing, they need to eat, drink, keep them selfs occupied to stop war wariness, in this there are not just soldiers but craftsmen, kings, barons, spy's, farmers, alchemists, mages and other areas of work. As well as the fighting between the two races there is infighting for titles and land where the players to them are just walking money banks and disposable swords which will form their power and land. Death is permanent and every real year you play your character ages ( two,three,four )years ? Meaning the mad and power starving kings will not hold their titles for ever leading to young blood sitting at the seat of power.
Title: Re: Games you wish existed
Post by: WillowLuman on June 15, 2013, 03:14:09 pm
A puzzle game / action game where you have various fire abilities, and the puzzles revolve around using fire in various ways. Additionally, with almost completely destructible surroundings, you can do things like burn down a house after luring tough enemies inside, set a bridge over a ravine on fire, burnt through walls to catch people by surprise, etc.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 15, 2013, 08:45:02 pm
The way my game would work  you would either build your own base, or your team would make a base.  You would have a certain amount of money to do it with.  You have a certain amount of time to build it without interruption, and then the game starts.  You can either choose to continue to build, go on the offensive.  Objects you can use to build your base would be walls, shield doors, weapon spawns, towers, teleporters, defensive emplacements, vehicle spawns, or structures that give you support abilities.  Each map is divided into zones, each zone being selected at start as being your territory. You get a map, of which there are two types.  Balanced and unbalanced.  On a balanced map, each zone is more or less the same, with the same advantages and disadvantages.  The zones on an unbalanced map, however, would be wildly different, but you would get extra money/build options if you choose the less favorable zones.  For example, one zone could be set upon a hill near the edge of a map, out of the way of other players, with only one or two natural entrances.  However, you would get little money, only able to put the bare basics down, such as machine gun nest to cover the entrances and a small outpost to cover the necessities.  On the other hand, one zone would be in the middle of a map with no natural barriers, in a depression.  But at the same time you would get lots of money, enough to fully fortify, along with some sort of special support or vehilce.  The hardest part would be to balance this, because otherwise people will always try to pick one side of the scale, and whoever is on the other side will be hopelessly outmatched.  Once you do that, there are several ways I see the game being played-
Individual vs Team- If it was a free for all, then you would want to make it hard to get into your base, possibly by the use of some puzzle or secret entrance.  You would want to wait for the other players to get out of their base, and then try to sneak in.  Or you could blast your way through any defenders that are there.  If it is team based, then you would want some of your team to keep guard at all times, while the other team members go on the offensive.
Objective vs Kill count- If it is objective based, then there would be some object in the other player's bases that you would want to take or destroy.  This could be a flag, or a generator you need to destroy.  If it is based on kill count, then each base would provide vital support to each power, such as more powerful weapons and vehicles, or the ability to call in airstrikes or artillery.  You would raid bases to take these out, and defend your own to keep the same from happening to you.

This is based on when me and my friends from middle school would play Forge Mode on Halo, building our own bases and trying to kill each other at the same time.  I remember there was this one time I made a complicated teleporter network that you needed to go through to get to my base.  Which is where I kept all the awesome weapons.   
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 15, 2013, 11:25:22 pm
-snip-

I remember this.

I always had the simple as all hell base loosely held together with spit 'n vinegar, with weapons and crap just sitting around all over the place. Bridge over a lower layer, that was it.

I died a lot in Halo 3, let alone during those matches.
Title: Re: Games you wish existed
Post by: Mesa on June 16, 2013, 01:03:35 pm
To quote myself:
Hardcore Awesomenauts
Battles are planet-scale, with multiple planets per game. Everything out there IS nasty - saw droids can and will cut your limbs off (unless you're Voltar, I guess), explosions destroy terrain. All of your weapons can overheat, which will stop them from shooting, or in the worst case scenario, they're gonna explode and blow your arm off (as will popping Spike's bubbles).
You have to scavenge for upgrades and Solar. Teleporting can randomly malfunction and teleport you to a random place - even the enemy ship. Oh, and you can also visit (and consequentially destroy) ships, which will prevent you from visiting other planets until another one arrives.

Characters now have much more mechanics related to their personalities - Clunk has anger management issues and can explode at random (with effects that you can probably guess by now), Genji (and Skolldir) have a bad attitude towards food, and don't be surprised if you suddenly drive the ship's food storage empty when you wanted to just eat a bit. Yeah, there's a hunger (and thirst) system in the game, which Clunk (and to a lesser extent Voltar) is "immune".
Oh, and morale is also a thing, which is a major problem for someone like Ayla (hello, this girl was put in a freakin' psychiatric ward not without reason).

Not that current Awesomenauts are even remotely close to being a bad game, though.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 16, 2013, 04:04:01 pm
I sort of want to see a "randomized" ninja army game in a rougelike style, sort of like the newest Fire Emblem.

Units have three systems, and ALL units have such abilities.

1. Each unit has blade abilities determined by the weapons they wield. For instance, a unit with a katana and wakizashi would use different techniques from someone with with a two-handed sword, even if they were using the same style. Different combinations may be better with some styles than in others, such as a style based on movement not being as good with a two-handed sword than with a katana.

Many different combinations are possible, but there are only ever two slots to use at one time. For instance, a katana and Shuriken are a valid combination, two sets of Shuriken (They don't run out, but two sets mean you're going to be a shuriken machinegun), or a two-handed sword are also valid, but three katana are not.

---
The second system is spirit attacks- each unit gets an affinity, a detriment, and a starting skill.
For instance, one unit is good at water techniques but bad at metal techniques, and it's starting skill is Bomb. It's first available skill is Water Bomb, which fires a large orb of water that violently splashes everywhere once it makes contact. It makes for good crowd control. Later it can be upgraded, through prefixes determined semi-randomly (If your unit often winds up critically injured at the end of missions, the chances of vampiric or "more damage w/ less HP" prefixes go up, for instance) and a list of three are presented at the time the attack will be upgraded.

---

Lastly, all of your weapons can be forged to have a name, or by default, a prefix or suffix.
This is the least of the mechanics, however, it adds chances of things happening during your blade skills- such as a chance of poison. They are all more or less equal, and don't do much overall.

---

So, if I were to set up a unit, I could have:
Weapons:
Katana + Shuriken
Blade Tech:
Reaper Gambit (Katana. Heavily hurts actual chance to hit while guaranteeing an instant kill.)
Switch Storm (Shuriken+Katana. Numerous weak attacks followed by a guaranteed crit.)
Afterimage (Counters the next enemy attack with an unblockable but weak strike.)
Spirit Tech:
Multi Metal Disc (Originally was a single linear attack, now three discs at 55% power. It means that a miss is unimportant, but high defense enemies take less damage in general.)
Metal Swarm (Chooses an enemy within an area around the unit and does damage per turn as well as debuffs.)
---
The Shuriken, Mushimugen, has a chance to cause poison (5%).



 
Title: Re: Games you wish existed
Post by: MadMalkavian on June 17, 2013, 12:03:25 am
Personally I wouldn't mind there being a World of Darkness MMO that was set in the Modern Nights and was also free to play. I mean, there is a World of Darkness MMO in development by the makers of EVE Online but it's likely going to be subscription-based and it's set in the Dark Ages. It's pretty much the opposite of what I was hoping for kind of.
Title: Re: Games you wish existed
Post by: Neonivek on June 17, 2013, 12:55:07 am
Quote
was also free to play

Trust me that is what is going to kill your dream.
Title: Re: Games you wish existed
Post by: MadMalkavian on June 17, 2013, 02:16:19 am
Quote
was also free to play

Trust me that is what is going to kill your dream.
I don't trust the notion that pay-to-play games are superior to free-to-play games when every single pay-to-play game I have tried has been a miserable excuse for a game that I could not enjoy, though I will admit my experience with subscription-based games has been limited to maybe just a few as most of the games out there today are unplayable on my machine. Personally I hope the World of Darkness MMO that is in the works will be different and if it is I would gladly pay for a subscription as long as I could afford it, but it still stands that I've had more fun in free-to-play games. That may of course be because I don't participate in player-versus-player combat however and thus have no reason to pay-to-win or compete with the pay-to-win players in any given game.
Title: Re: Games you wish existed
Post by: WillowLuman on June 17, 2013, 02:31:22 am
To quote myself:
Hardcore Awesomenauts
Battles are planet-scale, with multiple planets per game. Everything out there IS nasty - saw droids can and will cut your limbs off (unless you're Voltar, I guess), explosions destroy terrain. All of your weapons can overheat, which will stop them from shooting, or in the worst case scenario, they're gonna explode and blow your arm off (as will popping Spike's bubbles).
You have to scavenge for upgrades and Solar. Teleporting can randomly malfunction and teleport you to a random place - even the enemy ship. Oh, and you can also visit (and consequentially destroy) ships, which will prevent you from visiting other planets until another one arrives.

Characters now have much more mechanics related to their personalities - Clunk has anger management issues and can explode at random (with effects that you can probably guess by now), Genji (and Skolldir) have a bad attitude towards food, and don't be surprised if you suddenly drive the ship's food storage empty when you wanted to just eat a bit. Yeah, there's a hunger (and thirst) system in the game, which Clunk (and to a lesser extent Voltar) is "immune".
Oh, and morale is also a thing, which is a major problem for someone like Ayla (hello, this girl was put in a freakin' psychiatric ward not without reason).

Not that current Awesomenauts are even remotely close to being a bad game, though.

Again with assuming that not Hardcore = awful game.

EDIT: Wrong thread. Sorry.
Title: Re: Games you wish existed
Post by: Mudcrab on June 17, 2013, 07:54:54 am
GTA Star Wars
Title: Re: Games you wish existed
Post by: Drakale on June 17, 2013, 08:26:37 am
A service like Byond, except with good netcode and a better 2d graphics engine.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 17, 2013, 09:54:33 am
X-Com with ninjas and a movement system based around stealth and hiding and murdering people quietly. Nuff sed.
Title: Re: Games you wish existed
Post by: TempAcc on June 17, 2013, 10:08:29 am
A sequel to vampire the masquerade: bloodlines but with revamped combat mechanics and the ability to choose any clan and joining any of the factions + sandbox environment would be great. It could work as a not so over the top cross between gta and prototype but with more explorable indoor environments, and heavy masquerade penalties for being seen by humans while doing supernaltural things.

Additionaly, an open world rpg thing in which you're some sort of wandering soul able to possess any creature regardless of shape, size or background, but with some sort of experience mechanic tied to it to prevent you from taking control of super powerful things early on. Sort of like what messiah wanted (and failed) to do, but in a more serious tone, and in a medieval~victorian dark fantasy setting.
The game would actualy treat you like the npc you took control of, IE if you're a guard you're expected to do guard-like things, if you're a mayor you can give out orders and pass decrees upon the populace, if you're a cow you're expected to moo, etc. I heard the new planescape torment game will have something akin to this, but you'll probably only be able to take control of certain key story characters.
Title: Re: Games you wish existed
Post by: Fniff on June 17, 2013, 10:30:06 am
revamped
I see what you did there.
Title: Re: Games you wish existed
Post by: ggamer on June 18, 2013, 07:09:45 pm
Casual Gears of War:

Battlefields are sunny, and while the environments are still ruins, caves, wastelands and various fortifications at least they have many colors other than brown.

Blood and gore is minimal and there is no dismemberment, just the standard "burst of blood when you get hit and ragdoll when you die".  The current level of gore is still in the game, but as an unlockable easter egg called "overdrawn at the blood bank".

Marcus Fenix is still roughly the same character, but is the comically serious guy in a much more cheerful squad that is constantly exchanging friendly banter and commenting on the ridiculous overkill that many of their weapons represent.  The team gets along almost entirely and there is no more than one named character death per game that actually sticks.

The Locust are still a horde of monsters trying to kill humanity, but their character designs are less grim and fleshy looking and more simply alien.  There is at least one type of locust that is entertainingly stupid.

The multiplayer doesn't track K/D, and the community is wide enough that there are no implicit rules like "only gnasher" and "no kill theifing", because not enough people would follow them anyway.  You can chose between at least 5 guns for each slot.  The gameplay isn't quite so tilted towards forcing people to fight at extreme close range, although the cover system still makes ranged kills hard.  The heavy weapons that are always lying in the center of the arena are more exaggeratedly effective, representing almost automatic kills in exchange for very low ammo counts.

Health is significantly less but all players automatically revive in all modes (as opposed to needing help or bleeding out).  Players can choose to respawn instantly if they are downed and the mode allows it (which almost all do) and there is no form of execution that makes it take longer to respawn.  Game modes that require close combat or put a lot of responsibility on one player are switched out for modes that provide wide shifts in gameplay, such as attack/defense, larger scale battles, or a rotating set of unusual silly modes a la Halo 3's grab bag.

I want this to exist
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 18, 2013, 07:46:39 pm
Receiver with a slow-zombie horror setting instead of a vaguely cyberpunk apartment complex.  The approaching zombies would give you time to fumble around trying to reload your gun while still killing you if you failed.  And the whole scavenging for individual bullets thing fits much better with a post-apocalypse anyway.

Damn taserbots don't ever give you enough time to reload your gun.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 18, 2013, 07:55:04 pm
Receiver with a slow-zombie horror setting instead of a vaguely cyberpunk apartment complex.  The approaching zombies would give you time to fumble around trying to reload your gun while still killing you if you failed.  And the whole scavenging for individual bullets thing fits much better with a post-apocalypse anyway.

Damn taserbots don't ever give you enough time to reload your gun.
I would buy this game.
Title: Re: Games you wish existed
Post by: Sirus on June 18, 2013, 08:17:54 pm
Receiver with a slow-zombie horror setting instead of a vaguely cyberpunk apartment complex.  The approaching zombies would give you time to fumble around trying to reload your gun while still killing you if you failed.  And the whole scavenging for individual bullets thing fits much better with a post-apocalypse anyway.

Damn taserbots don't ever give you enough time to reload your gun.
I would buy this game.
All my +1s.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 18, 2013, 10:17:04 pm
I would actually buy any game like Receiver that was actually done well, but that especially.  It would fit so well.  You rapidly back away, fumbling your magazine, until your back is against the wall.  You quickly fire, but to your horror your first two rounds miss, and there isn't a third.
Title: Re: Games you wish existed
Post by: Mesa on June 19, 2013, 08:57:48 am
A real-time strategy game where where you can build units, their weapons, bases, armor, defenses etc. from scratch (modding support would be appropriate) and either make them manned (player-controlled), remote-controlled or AI-controlled.
The last one could be made for everything - self-building bases, anyone?

And you wouldn't be limited in terms of design beyond physics bringing you down, so you could make an autonomous floating aircraft carrier for all I care.
Positioning of your systems and armor shape/angle would be important as well.

And don't forget making your own weapons, Loadout-style, but more elaborate.


It could be a RTS or an FPS depending on your playstyle. No restrictions.
(of course some tactics and designs would be better than others, but that's pretty much how those kinds of games play out in the end)


Title: Re: Games you wish existed
Post by: Rez on June 19, 2013, 02:14:03 pm
Damn taserbots don't ever give you enough time to reload your gun.

I never had enough ammo to fill more than one magazine, so, if I went dry on the first mag, chances were I only had 2 or 3 extra bullets anyway.
Title: Re: Games you wish existed
Post by: Mrnocamera on June 19, 2013, 02:24:29 pm
A realistic survival game, zombie apocalypse or not, every fight could be your last, cuts get infected after a time, bruises could be something else, and your skill in the thing you are attempting actually matter, as in, if your medical skill is low/you have no skill in first aid or anything, you have no clue if it is infected until it is green and hurting like hell.


Also, realistic food collecting, not like State of Decay, where you can save the game, quit and then reload, and BOOM!   EVERYTHING SUDDENLY HAS STUFF IN IT AGAIN!   But more "Fuck, this place is dry, I could try the market downtown, but that place is a scavenger hotspot...   Shit..."
Title: Re: Games you wish existed
Post by: Kadzar on June 19, 2013, 05:06:58 pm
A Star Wars game made with Wii Motion Plus in mind.

Alternatively, something like the Kinect with some sort of single-hand holdable controllers like the Wiimote and Wii Nunchuck so you could have a fighting game that matches your exact movement but still have the ability to move around and do things like bring up your inventory and whatnot.

After completing Skyward Sword, I'm left disappointed in other games' inability to translate my arm movements into beating up virtual dudes.
Title: Re: Games you wish existed
Post by: Rez on June 20, 2013, 04:01:17 am
snip

Presumably you're going for something a little more modern that Cataclysm?
Title: Re: Games you wish existed
Post by: SalmonGod on June 20, 2013, 06:21:11 am
A game where you play a child with an imaginary friend.  Except you're actually a telekinetic, and the imaginary friend is how your powers manifest.  That's what the doctor said, anyway.  The one who did all the bad things to you.  You don't know what it means.  He's probably lying, just like he's lying about your parents.  Your imaginary friend helped you escape.  Now he protects you from more bad people, who want to take you back.

You control the child via typical first person/adventure game controls.  You don't control the imaginary friend.  Not directly.  You wear an EEG headset, and the imaginary friend acts on the emotional responses you have to your environment.
Title: Re: Games you wish existed
Post by: Mesa on June 20, 2013, 12:08:34 pm
DarkDXZ's Team Fortress 3 (kind of)
The year is 2009. In an alternate timeline where Soviets won World War 2 and conquered the entire world, a new era begins, as the technological advancement happened much more rapidly, and the USSSR (Union of Soviet Socialist Space Republics) spans over the entire galaxy.
However...

There are no aliens to be found. The Milky Way is controlled by the two major forces - Russian Electorate's Dominion (RED) and Bolshevik Labor Union (BLU), who existed ever since 1921.
The two, while seemingly peaceful during the sittings of Milky Way's Prime Council, are constantly warring each other for planets, sending out teams of mercenaries, who are supplied with weapons and other munitions by the SolarTrade - an ominous, omnipresent megacompany, shrouded in legend for being the very company that turned the tides of World War 2.


There are nine mercenary classes, each fulfilling different roles, with their own strengths, weaknesses and unique traits.
Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper and Spy.

All but the Pyro are brand new in appearance and personality.

While there are still primary-secondary-melee (plus any extras for certain classes), the weapons (even stock ones), are much more sophisticated, like a shotgun for Scout and Engineer that shoots electricity and uses batteries for ammo (the difference being that Scout uses a double-barreled shotgun design, whereas Engi's shotgun is akin to Striker-12), remote-detonated grenade (not bomb) launcher for Demoman, or a pistol shooting (regular) shotgun rounds for Soldier and Heavy. (and Pyro)

In terms of "utility", you have stuff like spawnpointers - teleporters for Engineer that will cause the next teammate about to respawn to spawn at the designated location, hovering sentries (that you can stand on, but are effed if fall off of), and invisibility watches that give you permament invisibility, but limited visibility time (reverse invisibility).

You also have "bionics" - one extra item that gives you a specific passive advantage (and disadvantage since TF2 is not about upgrades), like a third jump for the Scout (at the cost of health when making the SECOND jump) or power armor for Heavy that makes you immune to mini-crits and crits (which are a thing from the start), but also make you unable to deal them.
You are guaranteed to start with one (random) bionic for each class, though. There are usually 3 bionics per class.

Every weapon can be named, painted, described and counts various stats free of charge.
You can also "import" items from TF2 over to TF3, but most, if not all of them won't have any effect beyond visuals.

You still have many classic gamemodes like Control Points, Payload (now featuring nukes and giant air-trains), reworked Capture the Flag (so that it fits into the game) and many more.



It might not work exactly that way, but for all I care...
Make it happen, Volvo!



Title: Re: Games you wish existed
Post by: WillowLuman on June 20, 2013, 01:38:22 pm
Seeing how big TF2 is, they'd likely continue to just expand and update it. And it would more likely be two capitalist NGE superpower corporations, with a third that owns both of them.
Title: Re: Games you wish existed
Post by: Xantalos on June 20, 2013, 02:03:41 pm
A game where you play a child with an imaginary friend.  Except you're actually a telekinetic, and the imaginary friend is how your powers manifest.  That's what the doctor said, anyway.  The one who did all the bad things to you.  You don't know what it means.  He's probably lying, just like he's lying about your parents.  Your imaginary friend helped you escape.  Now he protects you from more bad people, who want to take you back.

You control the child via typical first person/adventure game controls.  You don't control the imaginary friend.  Not directly.  You wear an EEG headset, and the imaginary friend acts on the emotional responses you have to your environment.
YES
Title: Re: Games you wish existed
Post by: WillowLuman on June 20, 2013, 02:26:57 pm
A game where you play a child with an imaginary friend.  Except you're actually a telekinetic, and the imaginary friend is how your powers manifest.  That's what the doctor said, anyway.  The one who did all the bad things to you.  You don't know what it means.  He's probably lying, just like he's lying about your parents.  Your imaginary friend helped you escape.  Now he protects you from more bad people, who want to take you back.

You control the child via typical first person/adventure game controls.  You don't control the imaginary friend.  Not directly.  You wear an EEG headset, and the imaginary friend acts on the emotional responses you have to your environment.
YES
Holy crap that would be awesome!
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 20, 2013, 02:43:55 pm
What I want is a game with true freedom of choice, and not choosing one of two ways to accomplish an objective. For example, a mission could have to trying to enter a base, for either killing a target or rescuing someone.  To enter, you could-

Use some form of bolt cutters to cut a hole in a fence, then avoid patrols as you approach your target
Kill a guard and take his uniform
Blow up a giant fuel tank, then use the distraction to slip in.
Get a vehicle, strap some C4 to it, and ram it into the front gate
Hide underneath a truck as it goes through the front gate. 

However, each of these would have possible problems
A passing patrol could find the hole in the fence, alerting the base to he prescence of an intruder
Someone will ask for ID, and recognize that you are the wrong person, blowing your disguise
When hiding under the truck, a guard might look underneath it. 


If the game is made so that co-op is possible, then even more possibilities open up-
Person B could set up in a good vantage point overlooking the base with a sniper rifle.  Person A sneaks into the base, with Person B acting as a sort of mission control, giving intel on enemy positions and useful cover.  Then, when needed, Person B will take out key enemy soldiers, with Person A hiding their bodies to keep the enemy from going into high alert.

Person A and B get a bunch of guns, and Person C gets a helicopter.  Person C drops A and B off as closely as possible, then takes off.  Person A and B try to stay stealthy, but they are eventually discovered.  They then go in guns blazing, calling out targets they need taken out ("Machine gun nest, red building!"), and taking out enemy AA defenses.  Person C only has so much ammo, so he can only take out targets that prevent an immediate threat to A and B.  Eventually, after they accomplish their objective, A and B quickly clear a landing zone for extraction, but C is shot down on approach.  Because of this,  A and B have to fight their way to the crash site, rescue C, and then they steal an enemy APC. 
Person A and B both go in guns blazing.  However, several minutes ago both Person C and D got in stealthily, and set key charges on at various locations, along with killing the base commander and the people in the watchtowers.  While A and B go through, C and D take out key positions, using A and B as a distraction and keeping the initiative on the players side.   

All of this would probably take a good bit of development, but would be awesome. 
Title: Re: Games you wish existed
Post by: Rilder on June 20, 2013, 03:02:53 pm
I would actually buy any game like Receiver that was actually done well, but that especially.  It would fit so well.  You rapidly back away, fumbling your magazine, until your back is against the wall.  You quickly fire, but to your horror your first two rounds miss, and there isn't a third.

Yeah I agree on any game with the receiver concept would be amazing, I bet a military simulator like Arma would also be really awesome to see with the receiver stuff, especially if it was done even more detailed with dis-assembly, cleaning and what not. Before going out on a mission you have to make sure your gun & sidearm is in operating order. Go out do your mission. Have to be careful with your weapon, if you go crawling in mud you might have issues firing and have to screw around with stuff to get it working again.  Come home from the mission and have to take sometime to take your gun apart and clean it and put it back together again for the next mission.  Would be an intriguing mechanic to a simulator.
Title: Re: Games you wish existed
Post by: Sirus on June 20, 2013, 03:56:07 pm
What I want is a game with true freedom of choice, and not choosing one of two ways to accomplish an objective. For example, a mission could have to trying to enter a base, for either killing a target or rescuing someone.  To enter, you could-

Use some form of bolt cutters to cut a hole in a fence, then avoid patrols as you approach your target
Kill a guard and take his uniform
Blow up a giant fuel tank, then use the distraction to slip in.
Get a vehicle, strap some C4 to it, and ram it into the front gate
Hide underneath a truck as it goes through the front gate. 

However, each of these would have possible problems
A passing patrol could find the hole in the fence, alerting the base to he prescence of an intruder
Someone will ask for ID, and recognize that you are the wrong person, blowing your disguise
When hiding under the truck, a guard might look underneath it.
Aside from the bit about co-op, the Hitman series has a good deal of that sort of thing. Give Blood Money (my personal favorite, though they're all pretty good) a shot.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 20, 2013, 04:36:47 pm
What I want is a game with true freedom of choice, and not choosing one of two ways to accomplish an objective. For example, a mission could have to trying to enter a base, for either killing a target or rescuing someone.  To enter, you could-

Use some form of bolt cutters to cut a hole in a fence, then avoid patrols as you approach your target
Kill a guard and take his uniform
Blow up a giant fuel tank, then use the distraction to slip in.
Get a vehicle, strap some C4 to it, and ram it into the front gate
Hide underneath a truck as it goes through the front gate. 

However, each of these would have possible problems
A passing patrol could find the hole in the fence, alerting the base to he prescence of an intruder
Someone will ask for ID, and recognize that you are the wrong person, blowing your disguise
When hiding under the truck, a guard might look underneath it.
Aside from the bit about co-op, the Hitman series has a good deal of that sort of thing. Give Blood Money (my personal favorite, though they're all pretty good) a shot.
I'll download the demo tonight.  Hopefully this will turn into one of those times this thread gives me one of my dream games. 
Title: Re: Games you wish existed
Post by: Graknorke on June 20, 2013, 04:38:16 pm
Blood Money is the best Hitman game. I feel pretty confident saying that.
Title: Re: Games you wish existed
Post by: Sirus on June 20, 2013, 04:54:56 pm
What I want is a game with true freedom of choice, and not choosing one of two ways to accomplish an objective. For example, a mission could have to trying to enter a base, for either killing a target or rescuing someone.  To enter, you could-

Use some form of bolt cutters to cut a hole in a fence, then avoid patrols as you approach your target
Kill a guard and take his uniform
Blow up a giant fuel tank, then use the distraction to slip in.
Get a vehicle, strap some C4 to it, and ram it into the front gate
Hide underneath a truck as it goes through the front gate. 

However, each of these would have possible problems
A passing patrol could find the hole in the fence, alerting the base to he prescence of an intruder
Someone will ask for ID, and recognize that you are the wrong person, blowing your disguise
When hiding under the truck, a guard might look underneath it.
Aside from the bit about co-op, the Hitman series has a good deal of that sort of thing. Give Blood Money (my personal favorite, though they're all pretty good) a shot.
I'll download the demo tonight.  Hopefully this will turn into one of those times this thread gives me one of my dream games.
Lemme give you a spoiler-free example:

The tutorial level is very different from every other level: its very linear and oftentimes the game will tell you to kill people other than your targets and make lots of noise in general.
However, none of this is required. It is entirely possible (albeit very difficult) to get through the most linear and scripted level of the game without ever raising any alerts or killing anyone other than the targets.
Title: Re: Games you wish existed
Post by: Mesa on June 21, 2013, 03:41:23 am
A few (many) pages back, someone mentioned a pirate roguelike.
I want to expand upon that idea.

@rr (the name was also suggested) is a game that takes place in a procedurally-generated world, complete with archipelagos, towns, temples, , shipwrecks (on the shore and deep below), volcanoes and of course - the endlessly vast oceans.
You can start out as a lonely trader with a tartan (http://en.wikipedia.org/wiki/Tartane), trading coconuts and wheat between two islands, or gank up with a few pirate comrades and steal a frigate and become the most badass pirate captain around.

Or be the governor of the archipelago. Works as well.

All your favorite colonial-era weapons are here - cutlasses, flintlocks and of course - the cannons.

Build your own island empire, dig for treasures, drink grog and rum!
Or be unlucky enough to find yourself in an ancient temple or eaten by sharks after Kraken tore your "Troll Sock" apart.

 
SOMEBODY MAKE THIS SHIT HAPPEN, I'M EVEN WILLING TO PAY!
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 21, 2013, 08:13:50 am
A few (many) pages back, someone mentioned a pirate roguelike.
I want to expand upon that idea.

@rr (the name was also suggested) is a game that takes place in a procedurally-generated world, complete with archipelagos, towns, temples, , shipwrecks (on the shore and deep below), volcanoes and of course - the endlessly vast oceans.
You can start out as a lonely trader with a tartan (http://en.wikipedia.org/wiki/Tartane), trading coconuts and wheat between two islands, or gank up with a few pirate comrades and steal a frigate and become the most badass pirate captain around.

Or be the governor of the archipelago. Works as well.

All your favorite colonial-era weapons are here - cutlasses, flintlocks and of course - the cannons.

Build your own island empire, dig for treasures, drink grog and rum!
Or be unlucky enough to find yourself in an ancient temple or eaten by sharks after Kraken tore your "Troll Sock" apart.

 
SOMEBODY MAKE THIS SHIT HAPPEN, I'M EVEN WILLING TO PAY!

YES GOD YES.
Title: Re: Games you wish existed
Post by: Javier on June 21, 2013, 08:27:09 am
A realistic survival game, zombie apocalypse or not, every fight could be your last, cuts get infected after a time, bruises could be something else, and your skill in the thing you are attempting actually matter, as in, if your medical skill is low/you have no skill in first aid or anything, you have no clue if it is infected until it is green and hurting like hell.


Also, realistic food collecting, not like State of Decay, where you can save the game, quit and then reload, and BOOM!   EVERYTHING SUDDENLY HAS STUFF IN IT AGAIN!   But more "Fuck, this place is dry, I could try the market downtown, but that place is a scavenger hotspot...   Shit..."
You're looking for Project Zomboid. It doesn't have other scavengers right now, but it will soon. You can even join them, lead them and establish meaningful relationships with them that will affect procedurally-generated emergent events down the road.
If the game is made so that co-op is possible, then even more possibilities open up-
Person B could set up in a good vantage point overlooking the base with a sniper rifle.  Person A sneaks into the base, with Person B acting as a sort of mission control, giving intel on enemy positions and useful cover.  Then, when needed, Person B will take out key enemy soldiers, with Person A hiding their bodies to keep the enemy from going into high alert.

Person A and B get a bunch of guns, and Person C gets a helicopter.  Person C drops A and B off as closely as possible, then takes off.  Person A and B try to stay stealthy, but they are eventually discovered.  They then go in guns blazing, calling out targets they need taken out ("Machine gun nest, red building!"), and taking out enemy AA defenses.  Person C only has so much ammo, so he can only take out targets that prevent an immediate threat to A and B.  Eventually, after they accomplish their objective, A and B quickly clear a landing zone for extraction, but C is shot down on approach.  Because of this,  A and B have to fight their way to the crash site, rescue C, and then they steal an enemy APC. 
Person A and B both go in guns blazing.  However, several minutes ago both Person C and D got in stealthily, and set key charges on at various locations, along with killing the base commander and the people in the watchtowers.  While A and B go through, C and D take out key positions, using A and B as a distraction and keeping the initiative on the players side.   

All of this would probably take a good bit of development, but would be awesome. 
I've lived very similar situations to that you describe playing the ARMA series coop. I'd look into ARMA 3 if I were you. Coop stealth missions with its new and improved features will surely be a blast. They already are in the alpha.
Title: Re: Games you wish existed
Post by: Rakonas on June 21, 2013, 10:41:52 am
A game where you manage a Maroon (Escaped African slave) society.
The game would start with a group of slaves either about to escape or just escaped, and you'd seek out a place to settle and begin the struggle to survive. You'd interact with Natives and Europeans, both potentially hostile or friendly depending on their own agendas (Slavers paying natives to hunt you down, Rival european pirates seeking to harm your slavers, etc.). You'd organize your settlement similar to either city-sims or DF-likes. You'd organize raids to help slaves escape or simply take them and bring them to your settlement, or just attack Europeans to hinder their fighting ability.
The game would have both a local and international scope, with most if not all of your actions taking place in a local scope, but being affected by international trends (Wars between europeans, technological advances, the end of the slave trade). Your goal would be to last until either slavery is abolished in your region (influenced of course by your making it unprofitable) or you oust your european nemesis from the area entirely. You'd also have to deal with internal as well as external problems, with your original ruler dying eventually and power struggles, etc.  Perhaps the game would be roguelike in essence, with most settlements realistically not lasting more than a couple years, but with luck lasting longer than even Palmares.
Title: Re: Games you wish existed
Post by: Glloyd on June 21, 2013, 12:51:56 pm
A few (many) pages back, someone mentioned a pirate roguelike.
I want to expand upon that idea.

@rr (the name was also suggested) is a game that takes place in a procedurally-generated world, complete with archipelagos, towns, temples, , shipwrecks (on the shore and deep below), volcanoes and of course - the endlessly vast oceans.
You can start out as a lonely trader with a tartan (http://en.wikipedia.org/wiki/Tartane), trading coconuts and wheat between two islands, or gank up with a few pirate comrades and steal a frigate and become the most badass pirate captain around.

Or be the governor of the archipelago. Works as well.

All your favorite colonial-era weapons are here - cutlasses, flintlocks and of course - the cannons.

Build your own island empire, dig for treasures, drink grog and rum!
Or be unlucky enough to find yourself in an ancient temple or eaten by sharks after Kraken tore your "Troll Sock" apart.

 
SOMEBODY MAKE THIS SHIT HAPPEN, I'M EVEN WILLING TO PAY!

YES GOD YES.

ALL OF MY YES.
Title: Re: Games you wish existed
Post by: Alkhemia on June 21, 2013, 01:16:39 pm
A few (many) pages back, someone mentioned a pirate roguelike.
I want to expand upon that idea.

@rr (the name was also suggested) is a game that takes place in a procedurally-generated world, complete with archipelagos, towns, temples, , shipwrecks (on the shore and deep below), volcanoes and of course - the endlessly vast oceans.
You can start out as a lonely trader with a tartan (http://en.wikipedia.org/wiki/Tartane), trading coconuts and wheat between two islands, or gank up with a few pirate comrades and steal a frigate and become the most badass pirate captain around.

Or be the governor of the archipelago. Works as well.

All your favorite colonial-era weapons are here - cutlasses, flintlocks and of course - the cannons.

Build your own island empire, dig for treasures, drink grog and rum!
Or be unlucky enough to find yourself in an ancient temple or eaten by sharks after Kraken tore your "Troll Sock" apart.

 
SOMEBODY MAKE THIS SHIT HAPPEN, I'M EVEN WILLING TO PAY!

YES GOD YES.

ALL OF MY YES.
Pretty much this
Title: Re: Games you wish existed
Post by: Mesa on June 21, 2013, 01:31:01 pm
If there was ONE game that HAS to be made real from this thread, it has to be none other than @rr!
TO THE KICKSTART-no, wait...
Title: Re: Games you wish existed
Post by: WillowLuman on June 21, 2013, 01:31:50 pm
Yeah, only do that if you're serious and know how to program a game.
Title: Re: Games you wish existed
Post by: Mesa on June 21, 2013, 01:35:03 pm
Yeah, only do that if you're serious and know how to program a game.

I don't know...
Yet.

Since luckily I'm aiming for computer science profile in the middle school.
Until then, though...

*sigh*
Title: Re: Games you wish existed
Post by: Mephansteras on June 21, 2013, 03:15:36 pm
A few (many) pages back, someone mentioned a pirate roguelike.
I want to expand upon that idea.

@rr (the name was also suggested) is a game that takes place in a procedurally-generated world, complete with archipelagos, towns, temples, , shipwrecks (on the shore and deep below), volcanoes and of course - the endlessly vast oceans.
You can start out as a lonely trader with a tartan (http://en.wikipedia.org/wiki/Tartane), trading coconuts and wheat between two islands, or gank up with a few pirate comrades and steal a frigate and become the most badass pirate captain around.

Or be the governor of the archipelago. Works as well.

All your favorite colonial-era weapons are here - cutlasses, flintlocks and of course - the cannons.

Build your own island empire, dig for treasures, drink grog and rum!
Or be unlucky enough to find yourself in an ancient temple or eaten by sharks after Kraken tore your "Troll Sock" apart.

 
SOMEBODY MAKE THIS SHIT HAPPEN, I'M EVEN WILLING TO PAY!

Not quite what you're looking for, but Skyrunner is making a nautical themed roguelike (http://www.bay12forums.com/smf/index.php?topic=127415.0;topicseen). Might be worth following her progress on that.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 21, 2013, 10:26:35 pm
I want a simple tactics game based around the idea of space stations.

Levels would be randomly generated with various functional parts of the station grouped, some "rooms" could be found in various places and sometimes the groups merge together- a medbay might have been generated with a garden, and had the Kitchen latch to that, forming a full fresh-as-it-gets bar and grill and ER.

You would be sent with different missions, determining the amount of damage the station has taken before you arrive and the population as well as their alert level. If you're coming as a primary invasion force, the station will be well populated and the people in the station will be more or less ready for you, whereas if you're salvaging, the station will be little more than space junk and, at best, contain a few refugees, or at worst, an alien hive.

You get infinite units, but you can only send a set number of waves and each vehicle can only carry so many units. Unit generation is more or less balanced so that you don't wind up with one guy completely maxed in stats and one guy who will immediately trip over the air and break every bone in his body in the fall and die before he hits the ground. You can set stats to blind so you aren't completely sure what the stats are.

Let's say you have to take down a station. Your first wave is a WHAL9K Carrier, with a total of 6 crew space.

The "Whale" Carrier is a mid-sized ship, what do you mean it only holds six crew!?

Four Soldiers = 1 Crew Space.
This means you could send a force of all footsoldiers and have 24 units on the first wave. This isn't smart.

Two Hardsuits = 1 Crew Space
Hardsuits are soliders in cool mecha bodies. They get all the cool weapons, all the awesome abilities, and all the hot babes. They are varied, but they are linked in that EMPs will completely wreck them for a few turns. This is bad when you breach a door with one, watch it get hit in the face with an EMP, and then sit there, blocking the door, getting made into swiss cheese by enemy weapons. Used right, they're menacing.

One Mecha = 1 Crew Space
Mecha are soldiers in badass mecha frames. They sit in a cockpit rather than move inside a suit, and have unparallelled "fuck shit up" abilities. Sometimes walls get in your way. Use a Soldier with an item, using up the item and using a whole turn, to break a wall, equip a Breaching device to a hardsuit, still requiring a turn but not using up items, or just break the fucking wall with brute force, immediately breaking the wall and scaring the shit out of anything behind it.

Plus, they have the best weapons. Period. Most are ineffective at damaging ground units, but there are some designed to slaughter, such as a mounted LMG. There are also weapons such as flashbang mortars to assist in soldier-killing.

Different units have different strengths and weaknesses. Some soldiers are fantastic at killing other crew, some are experts at killing people encased in a hardsuit, and some are mecha-slaughtering demolitions masters. Hardsuits can be equipped to deal with fleshy hordes of soldiers, built from the ground up to stop others like it, or be designed to replicate Mechanical David Vs Goliath. Mecha can be murdermechs, mechamidget stompers, or the most badass rockem-sockem robots you've ever seen.

Say on that mission I take two mecha, four hardsuits, and eight soldiers. One mecha is for anti-mecha, one is for anti-soldier. The hardsuits are made to counter other hardsuits, and the soldiers are varied as to what they can kill, 3 for hardsuits, 3 for mecha, and 2 for other soldiers.
I get two later waves, each a single Shooting Star carrier with 2 crew slots each. These carriers are fun in that they crash into the station heading for a beacon placed by other soldiers.

The enemy force seems mostly unprepared, as few trained security members are backing up a force of regular employees, as well as three or four hardsuits. My squad was built to counter Hardsuits rather heavily, and the two Hardsuits assisted by the soldiers takes them down, I lose only two anti-HS soldiers in the process. I was not, however, built to counter the fucktons of fleshy soldier they have, and once the hardsuits go down I eat facefuls of EMP and the tide starts shifting. All is hinging on my anti-soldier Mech which is steadily taking damage, and I know they're rallying more defenses deeper in the station. Still a minute before the first Shooting Star, so I place the beacon in a corner near a window out to space and retreat. They don't see, or seem to care about the beacon, but I lose my first mecha trying to hold them off. On that first Shooting Star I have two anti-Soldier mecha inbound.

This causes the battle to turn as soon as the lander crashes through the window, killing a good amount of enemies in hiding and unleashing chaos. They retreat VERY quickly, allowing me to push forward.

As soon as I reach new territory, two new mecha burst free from a wall, revealing that I've come very close to their medical center. First, I must defeat these two mecha- my anti-mecha immediately engages but it seems that they're a very close match, as the other of their Mecha unleashes fire on my two anti-soldier mecha. I fight back ineffectually, managing to hold my ground but taking heavy losses everywhere. I'm down to a hardsuit, four Soldiers and a very damaged mecha. The next Shooting Star is ready, and I lament the fact that it is a one-way craft as I call for four hardsuits, one for each counter plus another anti-mecha unit.

Again the tide turns in my favor, as the Medbay is evacuated and the shipboard AI begins evacuation protocol. Smashing through medbay reveals the Robotics lab, allowing me to stop some hardsuits before they deploy, and leaving me winning with four soldiers and five hardsuits. I push more, and reveal Security.

Security was bracing for me the whole time. As soon as the wall is breached a hail of fire opens up, forcing me away from the door I just made. The firing fizzles as soon as a clanking noise is heard...

EMP grenade. All of my hardsuits are disabled for a turn, as Sec members pour out and kill my last remaining soldiers before using hacking kits to open the hardsuits, killing the pilots.

I caused massive damage to the station and all crew will have to evacuate, but I also gave them five hardsuits loaded with our intel and tech. Mission very, very unsuccessful.
Title: Re: Games you wish existed
Post by: Mrnocamera on June 22, 2013, 03:22:09 am
I want a simple tactics game based around the idea of space stations.

Levels would be randomly generated with various functional parts of the station grouped, some "rooms" could be found in various places and sometimes the groups merge together- a medbay might have been generated with a garden, and had the Kitchen latch to that, forming a full fresh-as-it-gets bar and grill and ER.

You would be sent with different missions, determining the amount of damage the station has taken before you arrive and the population as well as their alert level. If you're coming as a primary invasion force, the station will be well populated and the people in the station will be more or less ready for you, whereas if you're salvaging, the station will be little more than space junk and, at best, contain a few refugees, or at worst, an alien hive.

You get infinite units, but you can only send a set number of waves and each vehicle can only carry so many units. Unit generation is more or less balanced so that you don't wind up with one guy completely maxed in stats and one guy who will immediately trip over the air and break every bone in his body in the fall and die before he hits the ground. You can set stats to blind so you aren't completely sure what the stats are.

Let's say you have to take down a station. Your first wave is a WHAL9K Carrier, with a total of 6 crew space.

The "Whale" Carrier is a mid-sized ship, what do you mean it only holds six crew!?

Four Soldiers = 1 Crew Space.
This means you could send a force of all footsoldiers and have 24 units on the first wave. This isn't smart.

Two Hardsuits = 1 Crew Space
Hardsuits are soliders in cool mecha bodies. They get all the cool weapons, all the awesome abilities, and all the hot babes. They are varied, but they are linked in that EMPs will completely wreck them for a few turns. This is bad when you breach a door with one, watch it get hit in the face with an EMP, and then sit there, blocking the door, getting made into swiss cheese by enemy weapons. Used right, they're menacing.

One Mecha = 1 Crew Space
Mecha are soldiers in badass mecha frames. They sit in a cockpit rather than move inside a suit, and have unparallelled "fuck shit up" abilities. Sometimes walls get in your way. Use a Soldier with an item, using up the item and using a whole turn, to break a wall, equip a Breaching device to a hardsuit, still requiring a turn but not using up items, or just break the fucking wall with brute force, immediately breaking the wall and scaring the shit out of anything behind it.

Plus, they have the best weapons. Period. Most are ineffective at damaging ground units, but there are some designed to slaughter, such as a mounted LMG. There are also weapons such as flashbang mortars to assist in soldier-killing.

Different units have different strengths and weaknesses. Some soldiers are fantastic at killing other crew, some are experts at killing people encased in a hardsuit, and some are mecha-slaughtering demolitions masters. Hardsuits can be equipped to deal with fleshy hordes of soldiers, built from the ground up to stop others like it, or be designed to replicate Mechanical David Vs Goliath. Mecha can be murdermechs, mechamidget stompers, or the most badass rockem-sockem robots you've ever seen.

Say on that mission I take two mecha, four hardsuits, and eight soldiers. One mecha is for anti-mecha, one is for anti-soldier. The hardsuits are made to counter other hardsuits, and the soldiers are varied as to what they can kill, 3 for hardsuits, 3 for mecha, and 2 for other soldiers.
I get two later waves, each a single Shooting Star carrier with 2 crew slots each. These carriers are fun in that they crash into the station heading for a beacon placed by other soldiers.

The enemy force seems mostly unprepared, as few trained security members are backing up a force of regular employees, as well as three or four hardsuits. My squad was built to counter Hardsuits rather heavily, and the two Hardsuits assisted by the soldiers takes them down, I lose only two anti-HS soldiers in the process. I was not, however, built to counter the fucktons of fleshy soldier they have, and once the hardsuits go down I eat facefuls of EMP and the tide starts shifting. All is hinging on my anti-soldier Mech which is steadily taking damage, and I know they're rallying more defenses deeper in the station. Still a minute before the first Shooting Star, so I place the beacon in a corner near a window out to space and retreat. They don't see, or seem to care about the beacon, but I lose my first mecha trying to hold them off. On that first Shooting Star I have two anti-Soldier mecha inbound.

This causes the battle to turn as soon as the lander crashes through the window, killing a good amount of enemies in hiding and unleashing chaos. They retreat VERY quickly, allowing me to push forward.

As soon as I reach new territory, two new mecha burst free from a wall, revealing that I've come very close to their medical center. First, I must defeat these two mecha- my anti-mecha immediately engages but it seems that they're a very close match, as the other of their Mecha unleashes fire on my two anti-soldier mecha. I fight back ineffectually, managing to hold my ground but taking heavy losses everywhere. I'm down to a hardsuit, four Soldiers and a very damaged mecha. The next Shooting Star is ready, and I lament the fact that it is a one-way craft as I call for four hardsuits, one for each counter plus another anti-mecha unit.

Again the tide turns in my favor, as the Medbay is evacuated and the shipboard AI begins evacuation protocol. Smashing through medbay reveals the Robotics lab, allowing me to stop some hardsuits before they deploy, and leaving me winning with four soldiers and five hardsuits. I push more, and reveal Security.

Security was bracing for me the whole time. As soon as the wall is breached a hail of fire opens up, forcing me away from the door I just made. The firing fizzles as soon as a clanking noise is heard...

EMP grenade. All of my hardsuits are disabled for a turn, as Sec members pour out and kill my last remaining soldiers before using hacking kits to open the hardsuits, killing the pilots.

I caused massive damage to the station and all crew will have to evacuate, but I also gave them five hardsuits loaded with our intel and tech. Mission very, very unsuccessful.

So, Space Station 13 with more advanced stuff?
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 22, 2013, 10:48:24 am
A TBS game based on SS13.
Title: Re: Games you wish existed
Post by: Mesa on June 22, 2013, 02:10:19 pm
A real-time strategy about atoms and all kinds of molecular warfare.

The only way you can interact with your "units" is by attraction, and all the chemical reactions that could happen between the compounds you would be able to create. (you can assemble atoms from scratch ie. elementary particles, which would cost you something, I guess. (mind you I haven't studied chemistry higher than organic, so stuff like proteins, carbohydrates and fats are the most sophisticated subject you could somewhat successfully talk about with me)

I know that it'd be unfair in multiplayer, especially if you were against someone who knew to create titin and whatnot, but I guess...

Also, obligatory Antimatter expansion pack. (NOT DLC!)


Title: Re: Games you wish existed
Post by: Graknorke on June 23, 2013, 03:33:34 am
someone who knew to create titin and whatnot, but I guess...
Have fun playing for years to get it right.
Title: Re: Games you wish existed
Post by: Mesa on June 23, 2013, 04:51:54 am
someone who knew to create titin and whatnot, but I guess...
Have fun playing for years to get it right.

Could make for a "fun" (!FUN!) boss-type thing, though.
Title: Re: Games you wish existed
Post by: Scoops Novel on June 23, 2013, 07:01:11 am
A real-time strategy about atoms and all kinds of molecular warfare.

The only way you can interact with your "units" is by attraction, and all the chemical reactions that could happen between the compounds you would be able to create. (you can assemble atoms from scratch ie. elementary particles, which would cost you something, I guess. (mind you I haven't studied chemistry higher than organic, so stuff like proteins, carbohydrates and fats are the most sophisticated subject you could somewhat successfully talk about with me)

I know that it'd be unfair in multiplayer, especially if you were against someone who knew to create titin and whatnot, but I guess...

Also, obligatory Antimatter expansion pack. (NOT DLC!)

Heh. I was imagining telekinesis based first person science dueling to teach kids about elements myself. I imagine you'd really respect your teacher :L.
Title: Re: Games you wish existed
Post by: WillowLuman on June 23, 2013, 03:34:11 pm
I'd love to see more games with telekinesis based combat
Title: Re: Games you wish existed
Post by: Mesa on June 26, 2013, 11:35:38 am
An RPG set in some high fantasy universe full of magic and !FUN! and other generic goodies.
The twist?

You use the Rubik's Cube to perform attacks. You have to either make specific or general shapes to perform attacks.

When you make a 3x1 row of a given color, you use one of your attacks. (depending on the color of the row, could be magical)
Once you make an attack the cube scrambles itself. (so that you have to think of a new combination)

Scoring a full side of a cube (3x3) will guarantee a more powerful attack.
You can also get "combo" attacks by combining multiple sides of the cube at once. (for instance combining red and yellow sides might result in a "Firestorm", which damages multiple enemies at once and deals damage over time)

If you somehow manage to combine all 6 sides of the cube you will perform your "Ultimate" type of attack, which can guarantee you victory.

It's worth noting that ALL enemies fight using the Rubik's Cubes, so the combat might be a bit slow-paced.
Multiplayer of sorts included.


Depending on the difficulty the cube might be easier or harder to properly turn (where sometimes you might do a simple two turns to score an Ultimate whereas the other day pulling off even a normal attack might be hard).


Either that, or a trading-card game like Magic: The Gathering or Pokemon TCG based on Mau Mau. (with some twists)



This happens when those two are the only things happening in the very last days of school.

Title: Re: Games you wish existed
Post by: WillowLuman on June 26, 2013, 01:09:07 pm
Sounds like Puzzle Pirates, where there's a puzzle and something more interesting is going on in the background while you solve it.
Title: Re: Games you wish existed
Post by: Mesa on June 26, 2013, 01:37:53 pm
The more I think about it, the enchanted Rubik's Cube would make for a fun artifact in some other game or universe.
Title: Re: Games you wish existed
Post by: Sirus on June 26, 2013, 04:34:22 pm
The more I think about it, the enchanted Rubik's Cube would make for a fun artifact in some other game or universe.
There's a Rubik's Cube in Zenoclash. Not sure if its enchanted or whatever.
Title: Re: Games you wish existed
Post by: Mongol13524 on June 26, 2013, 10:08:10 pm
A Hunger Games roguelike. Probably not an original idea, and perhaps even been made, but I can find nothing of the sort.
Title: Re: Games you wish existed
Post by: tootboot on June 27, 2013, 01:53:21 am
A Fallout roguelike
Title: Re: Games you wish existed
Post by: Mesa on June 27, 2013, 07:01:35 am
A Fallout roguelike

*cough*Cata*cough*
Title: Re: Games you wish existed
Post by: Fniff on June 27, 2013, 08:32:36 am
Cataclysm is more of a Dawn of the Dead roguelike then a Fallout roguelike. A Fallout roguelike would have more of a focus on NPCs, long-term survival, and deserts. I know Cataclysm will have these at some point, but I imagine Fallout roguelike having them from the start.
Title: Re: Games you wish existed
Post by: TripJack on June 27, 2013, 10:24:46 am
A Fallout roguelike
try out caves of qud
Title: Re: Games you wish existed
Post by: Mesa on June 27, 2013, 11:00:11 am
Dwarf Fortress 1.00?


Also, I really want an RPG that could be rando-/procedurally generated game, that let you really influence things, and built everything from parts - vehicles, buildings, items, even creatures.  Fantasy, modern, sci-fi... doesn't matter.

So, like, you could design a sweet base, installing an armory, storage and barracks and stuff, or maybe a massive palatial house just to show off.  All the buildings would be built off the same system, too.  Similarly, you could make your own items - pre-existing items basically being the exact same thing, pre-designed - by arranging the parts on your own, swapping out barrels and power sources and magic gems and power sources or whatever you wanted (the thing I always envision with this thing is a giant metal spear-thing you plant someplace, with a big outer casing to keep out weather and deployable ground-latchy things like the Siege Tank has, that acts as a teleporter beacon).  It's efficiency, reliability, and all that would be determined, for the most part, how well your design is - though, maybe some kind of skill would play a part in it.  Similarly, individual items might be better or worse than the base design, depending on who built it - some-guy with [craftskill] 0, or a master craftsman with a huge [craftskill].  Vehicles might be built with the same system, and you could, say, finding a wagon or an APC or something, and slowly tricking it out with a bigger engines, a rare power source, or just more armor plating or whatever.  And if you could get a production center going, you could sell these things to the NPC populace, and it would actually appear in the world.

Like... say, the world starts with normal old iron weapons.  You find fictional-element-x, and you discover it makes a better alloy when mixed with iron.  You now are the inventor of... mithril, or ToadyOneium, or whatever you want to call it.  Now maybe you find some magical crystals.  You could make a staff out of ToadyOneium, stick a magic crystal in it, fiddle with some gubbins to so it shoots straight, scatters more/less, and has a more efficient magic-layzer-output, and then get a building full of people to start cranking them out.  Suddenly, your town local town has magic laser gunwandthings.  If your gunwandthings are easy to make, you'd have basically started the shift of warfare from spears/arrows to guns.

Making creatures out of parts would make it easy to do stuff like make crazy monsters, new races, or body-part-damage.  You could modify creatures in a genetics lab or something, adding wings to scorpions or lionfish quills to bears, or make a genetic abomination from scratch ("more muscles!  Bigger claws!  Holy crap this digestive system I designed is terrible, let's make it better!  More arms!  Lasers in it's eyes!")... or maybe some kind of super-worm that reinvigorates the world's flora after some kind of apocalypse... or maybe just making the ubermensch, who might eventually take over the world's cities and population...  If an arm got hacked off, you could build a robo-arm (with the aforementioned crafting thing :D ) to replace it... or just to gloat, you could kill whoever did it, take his arm, and use that instead.

I'd also like the ability to organize groups, guilds and factions, and have a personality thing, like DF has, as well... every NPC you meet would react to you based off of it.  Depending on personality, kings might rather go to war than negotiate peace.  Small factions would exist in the game - unions, guilds, like I said.  A given group could be anything... Robin Hood's bandits, a cabal of conspirators, bloodthirsty thugs, a neighborhood watch, maybe an independent adventuring party.  You could ask any of these dudes to join you or work for you or whatever... every NPC has their own stats, and such.  ...This sounds pretty much just Future-plans-DF, so yeah.


I guess the TL;DR of it is that I want a super-dynamic world you can see and play in, detailed enough that you can play it through a single character's eyes.

This.
Title: Re: Games you wish existed
Post by: Mesa on June 29, 2013, 03:54:30 am
To elaborate on:

A real-time strategy game where where you can build units, their weapons, bases, armor, defenses etc. from scratch (modding support would be appropriate) and either make them manned (player-controlled), remote-controlled or AI-controlled.
The last one could be made for everything - self-building bases, anyone?

And you wouldn't be limited in terms of design beyond physics bringing you down, so you could make an autonomous floating aircraft carrier for all I care.
Positioning of your systems and armor shape/angle would be important as well.

And don't forget making your own weapons, Loadout-style, but more elaborate.


It could be a RTS or an FPS depending on your playstyle. No restrictions.
(of course some tactics and designs would be better than others, but that's pretty much how those kinds of games play out in the end)

I figured that I could provide some examples of in-game mechanics (very specific, but should give you an idea what I would dig):


Let's say I want to create a basic mech-like unit. On treads. With two rapid-fire cannons on the sides and a big, slow one on the top. Alright.
Now, if I want it to be a manned vehicle, I'd need to make a cockpit, steering systems and extra support systems. It's not very efficient, is it?

Alternatively, I could strap the cockpit and instead install remote-control systems and cameras instead. That way, the pilot is still in full control, but is not in direct danger.

But if I so desire, I may even want to program a semi-autonomous AI (of middling elaborateness) to get rid of human interaction completely. This does allow me to amass armies with relatively little manpower available, but you are not able to create a perfect AI, and it would also make it easier for the enemy to capture the mechs in question.


I may instead want to go for a different approach - supersoldiers. I can design the shape and features of their armor, including, but not limited to interface that shows heart pulse and body temperature, to targeting systems to camera systems, not unlike Google Glass.
I can also design their weapons - what kind of ammunition they'll fire, where do the bullets come out from, at what rate, and other stuff. I can also design the ammunition itself (to a small extent) and the magazine capacity. As well as any accessories like flashlights and scopes.

If I want to, I can make a three-barreled automatic sniper rifle (minigun-like) with a break action mechanism. Or an assault rifle that uses high-voltage batteries as ammo, discharging electricity at the enemies from a tesla coil-type barrel.


I could even make a floating superfortress complete with hangars for the aforementioned mechs, barracks for soldiers with the armor of my own design and armory for the strange weapons above and its own defense systems.

Or I could design and program robots that build complete bases for me when provided the resources.


Of course that game can and will be outside of computing range for quite some time in its complete form, but a slightly dumbed down (while still functional and fun to play) version should not be out of the question.

I believe there was even a game like this, where you could design your own items, but I can't remember its name now...

Title: Re: Games you wish existed
Post by: Draxis on June 29, 2013, 07:14:37 am
Warzone 2200 comes to mind; while not as indepth as you are describing it is a RTS where you design units.
Title: Re: Games you wish existed
Post by: Mesa on June 29, 2013, 07:23:59 am
Warzone 2200 comes to mind; while not as indepth as you are describing it is a RTS where you design units.

Wasn't it cancelled or something?
Or are you talking about Warzone 2100?
Title: Re: Games you wish existed
Post by: Draxis on June 29, 2013, 11:33:01 am
Probably 2100; I haven't played it in a long time.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 29, 2013, 12:19:19 pm
A few more entries in the portable mecha TBS genre.

I LOVE Front Mission 1st. Double Helix went and slaughtered any chance of the franchise coming back (don't get me started on Double Helix) after Evolved and it's lackluster FPS performance. I'd like to see a return of the mecha TBS style, and I think it would be perfect to revisit an older title like Front Mission 5 for inspiration on a 3DS title. The turns were simple, but firing and the like cued a cutscene of the combat. This would be fantastic on a 3DS.
Title: Re: Games you wish existed
Post by: Mesa on June 29, 2013, 02:47:22 pm
F*ck that, I made my previously posted game into a suggestion game here (http://www.bay12forums.com/smf/index.php?topic=127893.0).
Go and check it out.
ASCII pictures included.
Title: Re: Games you wish existed
Post by: Parsely on June 29, 2013, 02:52:11 pm
A few more entries in the portable mecha TBS genre.

I LOVE Front Mission 1st. Double Helix went and slaughtered any chance of the franchise coming back (don't get me started on Double Helix) after Evolved and it's lackluster FPS performance. I'd like to see a return of the mecha TBS style, and I think it would be perfect to revisit an older title like Front Mission 5 for inspiration on a 3DS title. The turns were simple, but firing and the like cued a cutscene of the combat. This would be fantastic on a 3DS.
AGREED.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 29, 2013, 04:29:10 pm
A modern AAA first-person shooter that has none of the following (Top to bottom, most annoying to least):

- "Go here and press this button" objectives
- "Use this cool gadget that you only get this one time and will never see again, even in multiplayer!"
- Mandatory tutorials
- Quick time events
- Short linear corridor-shooter campaign
- Energy shields + melee attack + regenerating health + cover shooting (it's the new pistol-shotgun-chaingun-rocket-plasma-BFG)
- Simultaneous PS3/360/Xbone/PS4/DS/3DS/PSP/Wii/WiiU/PC release
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 29, 2013, 04:49:02 pm
A modern AAA first-person shooter that has none of the following (Top to bottom, most annoying to least):

- "Go here and press this button" objectives
- "Use this cool gadget that you only get this one time and will never see again, even in multiplayer!"
- Mandatory tutorials
- Quick time events
- Short linear corridor-shooter campaign
- Energy shields + melee attack + regenerating health + cover shooting (it's the new pistol-shotgun-chaingun-rocket-plasma-BFG)
- Simultaneous PS3/360/Xbone/PS4/DS/3DS/PSP/Wii/WiiU/PC release

At least there's a slight chance of it happening sometime, it's an FPS... but I wouldn't count on it.

AAA nowdays just means "the same as anything else rated AAA!"
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 29, 2013, 05:03:46 pm
A modern AAA first-person shooter that has none of the following (Top to bottom, most annoying to least):

- "Go here and press this button" objectives
- "Use this cool gadget that you only get this one time and will never see again, even in multiplayer!"
- Mandatory tutorials
- Quick time events
- Short linear corridor-shooter campaign
- Energy shields + melee attack + regenerating health + cover shooting (it's the new pistol-shotgun-chaingun-rocket-plasma-BFG)
- Simultaneous PS3/360/Xbone/PS4/DS/3DS/PSP/Wii/WiiU/PC release
I don't mind regenerating health, but only if there is a valid reason for it, or it only regenerates some. Let me bring up F.E.A.R, which I have been playing-
You have regenerating health, but all it does is bring you from "Oh god I'm going to die if someone looks at my funny" to "Oh god "I'm going to die if someone points a rusted pistol at me."  To get to the point that you can take a shot and live you have to use medkits, which you can carry with you.  I also like how they do melee.  Instead of the generic hit them with the butt of our rifle, what you are doing influences it.  For example, you hit the melee button to deliver a swift punch, and then press jump to deliver a kick.  While trying to do this against a group of prepared enemies is a good alternative to "Go to last checkpoint", if you can find a group of enemies looking the wrong way it is a great way to quickly take a group of them down. 


But it's like now we have a choice between either corridor shooting and completely open world.  We no longer have games like the original Far Cry or Crysis, where it was linear yet had a great many ways to approach your target. 
Title: Re: Games you wish existed
Post by: Graknorke on June 29, 2013, 05:28:08 pm
A modern AAA first-person shooter that has none of the following (Top to bottom, most annoying to least):

- "Go here and press this button" objectives
- "Use this cool gadget that you only get this one time and will never see again, even in multiplayer!"
- Mandatory tutorials
- Quick time events
- Short linear corridor-shooter campaign
- Energy shields + melee attack + regenerating health + cover shooting (it's the new pistol-shotgun-chaingun-rocket-plasma-BFG)
- Simultaneous PS3/360/Xbone/PS4/DS/3DS/PSP/Wii/WiiU/PC release
I don't mind regenerating health, but only if there is a valid reason for it, or it only regenerates some. Let me bring up F.E.A.R, which I have been playing-
You have regenerating health, but all it does is bring you from "Oh god I'm going to die if someone looks at my funny" to "Oh god "I'm going to die if someone points a rusted pistol at me."  To get to the point that you can take a shot and live you have to use medkits, which you can carry with you.  I also like how they do melee.  Instead of the generic hit them with the butt of our rifle, what you are doing influences it.  For example, you hit the melee button to deliver a swift punch, and then press jump to deliver a kick.  While trying to do this against a group of prepared enemies is a good alternative to "Go to last checkpoint", if you can find a group of enemies looking the wrong way it is a great way to quickly take a group of them down. 


But it's like now we have a choice between either corridor shooting and completely open world.  We no longer have games like the original Far Cry or Crysis, where it was linear yet had a great many ways to approach your target.
Deus Ex:HR? That was linear but gave you plenty of options.
Title: Re: Games you wish existed
Post by: WillowLuman on June 29, 2013, 05:44:33 pm
I believe that regenerating health has its place. Let's look at why it was invented.

In the original Halo (and its a great game), they provided energy shields to fix the problem of a game becoming unwinnable. In most previous shooters, you had a limited amount of health, and while there might be medkits and such, they were also finite. You could wind up with a single hitpoint and have no way out of a situation, no matter your skill, other than restarting the entire level/game. And in a fast-paced actiony shooter, that's not exactly fair. Chief still had finite health under his shields, but a skilled player could get out of a tight situation because the shields would take the unavoidable cheapshots that every shooter has at some point (environmental damage, fall damage to continue, etc). You'd still die from your actual health running out if you tried to tank everything, and it would slowly erode, but the shield kept you from being cherry-tapped. You had to get hit with something legitimately deadly to finish you off.

Cover-based shooting, on the other hand, has yet to be successfully married to the freedom of movement on the battle field present in many first person shooters (since cover-based games are all 3rd person by necessity).
Title: Re: Games you wish existed
Post by: Sirus on June 29, 2013, 05:47:54 pm
Quote
Cover-based shooting, on the other hand, has yet to be successfully married to the freedom of movement on the battle field present in many first person shooters (since cover-based games are all 3rd person by necessity).
False.

Call of Juarez: Born in Blood. A first-person shooter with some surprisingly-good cover mechanics.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 29, 2013, 05:53:37 pm
Personally, I think that the best regenerating health system is the multi-bar system, like in Far Cry 3. Lose a certain amount of HP, and you won't be able to regain it again. A fighter-like system could work too, where as you take damage, a red bar and a yellow bar go down. Lose all of your yellow HP, and you die. The more damage you take quickly, the faster your yellow bar depletes, but the red bar goes down over time. Take a lot of damage very quickly and you'll still die, but if you take a lot of damage and live with a very little amount of yellow bar, it regens up to the red amount. If you take lots of damage over time, you're bar dosen't regen nearly as high.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 29, 2013, 06:32:28 pm
A modern AAA first-person shooter that has none of the following (Top to bottom, most annoying to least):

- "Go here and press this button" objectives
- "Use this cool gadget that you only get this one time and will never see again, even in multiplayer!"
- Mandatory tutorials
- Quick time events
- Short linear corridor-shooter campaign
- Energy shields + melee attack + regenerating health + cover shooting (it's the new pistol-shotgun-chaingun-rocket-plasma-BFG)
- Simultaneous PS3/360/Xbone/PS4/DS/3DS/PSP/Wii/WiiU/PC release
I don't mind regenerating health, but only if there is a valid reason for it, or it only regenerates some. Let me bring up F.E.A.R, which I have been playing-
You have regenerating health, but all it does is bring you from "Oh god I'm going to die if someone looks at my funny" to "Oh god "I'm going to die if someone points a rusted pistol at me."  To get to the point that you can take a shot and live you have to use medkits, which you can carry with you.  I also like how they do melee.  Instead of the generic hit them with the butt of our rifle, what you are doing influences it.  For example, you hit the melee button to deliver a swift punch, and then press jump to deliver a kick.  While trying to do this against a group of prepared enemies is a good alternative to "Go to last checkpoint", if you can find a group of enemies looking the wrong way it is a great way to quickly take a group of them down. 


But it's like now we have a choice between either corridor shooting and completely open world.  We no longer have games like the original Far Cry or Crysis, where it was linear yet had a great many ways to approach your target.
Deus Ex:HR? That was linear but gave you plenty of options.

DE:HR gets a free pass because it's Deus Ex, and while it's more of an FPS than Deus Ex was it's still pretty heavy on the RPG elements. And Deus Ex was linear, it just wasn't broken up by "levels" in the traditional sense.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 29, 2013, 07:02:27 pm
More of a mechanic, really, but missile-jousting would be awesome.

FM1, but SHort weapons have 1-X range, Long weapons can't fire at melee range and generally have extreme but donut-shape ranges. Each missile type (including Ballistic, for snipers) can fire in different scenarios and have different ability to track enemies, as well as moving as independent entities. A missile might move extremely fast in a linear path and hit when it's fired, or a slow but highly guided arc that hits a few turns later but will hit unless it's shot down, which is very hard to do.

Also, missile jousting on certain launchers. You can choose "Joust" with the linear missiles- you choose your target and rush at them at high speeds, letting the missile fly at it's normal speed PLUS yours. Ingame this would mean an instant hit at more damage but possibly less accuracy.
Title: Re: Games you wish existed
Post by: Niveras on June 30, 2013, 08:38:09 am
I believe that regenerating health has its place. Let's look at why it was invented.

In the original Halo (and its a great game), they provided energy shields to fix the problem of a game becoming unwinnable. In most previous shooters, you had a limited amount of health, and while there might be medkits and such, they were also finite. You could wind up with a single hitpoint and have no way out of a situation, no matter your skill, other than restarting the entire level/game. And in a fast-paced actiony shooter, that's not exactly fair.

Wh.. why not? It seemed to work fine in Wolf3D, Doom, Quake, and any number of other FPS games prior to the implementation of regenerating health. In fact, I would argue it even adds an additional level of tactics in multiplayer: if you fail to kill your target, you expect that he's going to go find more health or armor instead just hiding in a corner somewhere. If you're familiar with the level, you can anticipate where he might pop up in order to catch him.

How is it not fair? Really, most of the games I've played with medpacks really inundate you with them. Even on hard difficulties. If you get stuck in a place that you can't advance because you lost too much life... I guess you'll have to... play better? Why is demanding the player to restart the level so odious as to be avoided? I can understand from a certain point that it may break immersion, but in that respect regenerating health (and in fact any kind of health recovery) can break immersion. I can understand slightly better if there's an unavoidable environmental hazard, but then that's just bad level design if the environmental hazard is unavoidable (otherwise it's just a... penalty, in the form of level design, not necessarily environmental nor a hazard, which each imply avoidability).

Taken slightly further, the concept of health restoration (whether via kits or regeneration) is only an abstraction to give the player some leeway in making mistakes. In fact, the regeneration mechanic can make sense if you take a slightly different tack: rather than define as damage the player takes, from which the player recovers, define it instead as the player's "panic" level: it's not so much that he just took a bullet to the head, it's that the bullet came really close to taking out his head, and that freaked you out something fierce. In that respect, taking a few seconds to breathe and calm down before popping out again can make better sense than actually regenerating health, and even implications for becoming more stoic in the face of a bulletstorm. Of course, such an interpretation requires refinement to function well in a wargame.
Title: Re: Games you wish existed
Post by: Sirus on June 30, 2013, 09:15:40 am
Quote
In fact, the regeneration mechanic can make sense if you take a slightly different tack: rather than define as damage the player takes, from which the player recovers, define it instead as the player's "panic" level: it's not so much that he just took a bullet to the head, it's that the bullet came really close to taking out his head, and that freaked you out something fierce. In that respect, taking a few seconds to breathe and calm down before popping out again can make better sense than actually regenerating health, and even implications for becoming more stoic in the face of a bulletstorm. Of course, such an interpretation requires refinement to function well in a wargame.
/me takes notes
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 30, 2013, 10:52:57 am
I'd like to see a mechanic where taking damage in areas makes you worse off. Getting shot in the arm makes your aim SUCK, for instance, and healthpacks are the only way- they take time to use and don't work all at once.
Title: Re: Games you wish existed
Post by: Sirus on June 30, 2013, 10:58:01 am
I know that in Fallout 3 and New Vegas, taking damage to different body parts affects them in various ways. They can only be healed with the game's version of health kits. However, the kits do not take time to use.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 30, 2013, 11:21:59 am
I'd like to see a mechanic where taking damage in areas makes you worse off. Getting shot in the arm makes your aim SUCK, for instance, and healthpacks are the only way- they take time to use and don't work all at once.
I think that Operation Flashpoint has that.  Exept that you use a first aid kit to stop the bleeding.  Can't remember how it functions after that. 
Title: Re: Games you wish existed
Post by: TripJack on June 30, 2013, 11:22:49 am
I know that in Fallout 3 and New Vegas, taking damage to different body parts affects them in various ways. They can only be healed with the game's version of health kits. However, the kits do not take time to use.
an inferior version of the way it worked in 1&2, where you had to visit a doctor or use your own doctor skill (which could fail) to heal crippling injuries
Title: Re: Games you wish existed
Post by: Mech#4 on June 30, 2013, 11:30:27 am
I'd like to see a mechanic where taking damage in areas makes you worse off. Getting shot in the arm makes your aim SUCK, for instance, and healthpacks are the only way- they take time to use and don't work all at once.

Another game with this is Cthulhu: Dark Corners of the Earth. When you get hurt, you can take damage to either one or both of your legs, your arms your head and possibly your torso. Your torso I think causes more bleeding while a broken leg(s) impedes your movement speed, arms lowers your accuracy and head injuries causes ringing and blurred vision like a concussion. You use medical kits to heal injuries, which come with sutures, splints and morphine for different injury types (broken limb, cuts and bleeding).

Healing takes a little while, but the games not really frantic enough for it to become an issue during combat.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 30, 2013, 05:22:25 pm
A game that's set in a generic action movie, that tracks health as "luck".  While you're getting shot at, your luck goes down based on your range to enemies and which weapons they're using.  Instead of actually tracking bullets the game fakes it (either by giving the gunman really bad aim or quietly changing the path of the bullet) so that they never hit you until your luck runs out and you get killed by a single accurate shot to the head/torso.

So basically normal FPS health, but without all the ridiculousness of the main character getting shot dozens of times and surviving.
Title: Re: Games you wish existed
Post by: Graknorke on June 30, 2013, 05:26:23 pm
A game that's set in a generic action movie, that tracks health as "luck".  While you're getting shot at, your luck goes down based on your range to enemies and which weapons they're using.  Instead of actually tracking bullets the game fakes it (either by giving the gunman really bad aim or quietly changing the path of the bullet) so that they never hit you until your luck runs out and you get killed by a single accurate shot to the head/torso.

So basically normal FPS health, but without all the ridiculousness of the main character getting shot dozens of times and surviving.
Bonus points if the protagonist is like the pair of Americans from CoD4. If you don't know, basically massively egotistical and self-centred with little concern for anything else, but consider themselves to absolutely be the hot shit on the battleground.
Title: Re: Games you wish existed
Post by: Fniff on June 30, 2013, 05:56:20 pm
Maybe you should be able to spend luck to get bonuses, so you can do superhuman action movie stunts, ala Crysis. Get extra strength and jump through a plate glass window while tackling a SWAT officer, then get extra accuracy so you can blow up that gas tank on a moving car.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on June 30, 2013, 07:50:21 pm
A game with all the parts of Cosmic Break, possibly with an easy online community for parts creation.

To sum this up, I have a varied team of mecha when I play. I have a fast, hovering Artillery, it's sun-themed weapons causing explosions all the time. It's got a booster that allows it to backflip out of harm's way.

I also have an extremely fast two-legged hardsuit with giant wheels for feet. It carries a high-power rifle and can play melee when it has to. It's like Chrome- you can do whatever you want with it, but under the hood, it has speed. That's about it.

Next is Blood Drive. What do you get when your giant mecha actually average to be human-size? A nurse with wheels for legs and psychic guns. It's the next logical step.

Have I mentioned the hardsuit-clad girl with massive boosters like rocket engines and wrist psyguns.

Or the massive spider-like fisticuffs drone that was handed a double-gatling gun and still PUNCHES his enemies with it?

Title: Re: Games you wish existed
Post by: Slayerhero90 on July 02, 2013, 10:09:01 am
A game that's set in a generic action movie, that tracks health as "luck".  While you're getting shot at, your luck goes down based on your range to enemies and which weapons they're using.  Instead of actually tracking bullets the game fakes it (either by giving the gunman really bad aim or quietly changing the path of the bullet) so that they never hit you until your luck runs out and you get killed by a single accurate shot to the head/torso.

So basically normal FPS health, but without all the ridiculousness of the main character getting shot dozens of times and surviving.
I think this has been done before, but I don't know what it was called. I read about it on TVTropes and I think it was set in one of the world wars.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 02, 2013, 10:40:40 am
TBS with a "fatigue" mechanic. If you overwork your units, their stats drop considerably or they lose a turn.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 02, 2013, 08:14:26 pm
Guns of Icarus + FTL

You and some amount of other people crew a space ship from a first person perspective.  The spaceship does most of the fighting but you keep it running from the inside by controlling systems, repairing damage, and fighting off boarders, while attempting to blow up or board enemy ships.

I'd just like to announce that this is being developed by people who have no relationship to me.

Check out the devs showing off the under development mod here (http://www.youtube.com/watch?v=KQwYZaR-fLU&feature=player_embedded).
Title: Re: Games you wish existed
Post by: PTTG?? on July 02, 2013, 08:25:06 pm
Two teams of three. One has a Gravity Gun. One has a Portal Gun. One has a Medigun/Wrench.

The maps are large, complex, and covered in items that react to these "guns". They mostly aren't polarized between teams- instead, it's more of a natural environment.

In particular, matches might take the form of scavenger hunts, point capture, and possibly environment fighting.

Players might be robots, which simplifies the Medigun to a repair tool, which justifies it modifying the environment and damaging enemies. As a result, the "tech" unit is now as powerful as the Grav unit, which can move and manipulate much larger things and is likely the most powerful straight combat unit. The Portal unit can also manipulate the world by creating passages for fluids (as seen in Portal 2), by multiplying the mobility of its allies, and by flinging enemies into new, suddenly-generated pits.
Title: Re: Games you wish existed
Post by: Neonivek on July 02, 2013, 08:26:20 pm
Quote
The storyline is hopefully something along the lines of "player discovers x, slowly finds evidence of y, gets a hold of z, and eventually solves humanity. Or whatever. And the three or so people destined to go down this path. My idea is that in order to continue the storyline, then you must first find the corpse of your last character. Or at least reattain the items once they are scattered across the kingdom/continent/world/space and time. That way it's like you get to play out the lives of the second+ characters prior to their life-changing discovery

Ok, I will tell you that there are elements of GENIUS! in here.

I certainly would love to play a game where you are an Archiologist in the future from the games main setting... and you play the game by finding the bodies of dead adventurers.

And you can only continue their story by finding more artifacts and bodies... heck the world could only be as large as your knowledge of the ancient world.

Honestly there is soo much that could be done with that premise.

DANG IT MAN OF PAPER! Now I want to play that game!
Title: Re: Games you wish existed
Post by: 3man75 on July 03, 2013, 11:05:28 pm
I Always wanted a political take over game where your the Secret head of a militia wing of anti government soldiers, general secretary of a political party, and a buisness group.

Using organizations you order them to destabalize and yake over your government from foreigners who were installed due to outaide forces.

At the same time recruiting and making sure your subordinate leaders are hapy an not g rouge/defect.

Kinda like republic the revolution but more rts like.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 03, 2013, 11:12:51 pm
I've always wanted a mecha game with insane levels of combat ability- almost like two mecha battling on a DF-esque engine. THis way, the mecha can take damage to all their systems rather than just have scratched up armor or randomly explode after a set amount of damage, and combat is more interesting- did that enemy just KICK ME IN THE FACE? ((Destroying my eye-camera and damaging some internal systems, making combat much harder and somewhat riskier?))

Title: Re: Games you wish existed
Post by: Rakonas on July 04, 2013, 12:27:36 am
I Always wanted a political take over game where your the Secret head of a militia wing of anti government soldiers, general secretary of a political party, and a buisness group.

Using organizations you order them to destabalize and yake over your government from foreigners who were installed due to outaide forces.

At the same time recruiting and making sure your subordinate leaders are hapy an not g rouge/defect.

Kinda like republic the revolution but more rts like.
Yeah I always wanted the ultimate revolution simulator, with levels of warfare and all the great stuff necessary to properly simulate a civil war/revolution.
Title: Re: Games you wish existed
Post by: Graknorke on July 04, 2013, 02:57:28 pm
I Always wanted a political take over game where your the Secret head of a militia wing of anti government soldiers, general secretary of a political party, and a buisness group.

Using organizations you order them to destabalize and yake over your government from foreigners who were installed due to outaide forces.

At the same time recruiting and making sure your subordinate leaders are hapy an not g rouge/defect.

Kinda like republic the revolution but more rts like.
If it ends up like a bigger Liberal Crime Squad I will be happy. I don't think I could play something like that if it took itself seriously.
Title: Re: Games you wish existed
Post by: FuzzyZergling on July 04, 2013, 06:27:30 pm
I want Dwarf Fortress' gameplay set in Majesty: A Fantasy Kingdom Sim's world, with Crusader's castle building mechanics.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 04, 2013, 10:01:39 pm
Reverse Arkham City. Perform GTA-style missions in Arkham, knowing that every time you so much as raise your voice you're risking having the shit beat out of you by an invisible, seemingly invincible beast made out of fists and a desire to punch you and everything you hold dear.
Title: Re: Games you wish existed
Post by: Mesa on July 05, 2013, 03:19:46 am
A fighting and racing game in the same vibe as Rayman M/Rayman Arena (same game, different titles) set in the Pokemon universe. (Pokemon Generations is something to look out for in that respect)
Title: Re: Games you wish existed
Post by: kaian-a-coel on July 05, 2013, 03:34:24 am
Reverse Arkham City. Perform GTA-style missions in Arkham, knowing that every time you so much as raise your voice you're risking having the shit beat out of you by an invisible, seemingly invincible beast made out of fists and a desire to punch you and everything you hold dear.
both singleplayer and multiplayer.
The singleplayer is based around joining the best gang around (the joker, pingu...) and staying alive while gaining money. At any moment notice, your boss can be broken in half by The Bat, and you're back to zero.
Multiplayer is one batman and a lot of gangsters. Exactly like Arkham battles, but with humans opponents, making bat's life much much harder. But also more !!FUN!!. A "juggernaut" game mode basically.
Title: Re: Games you wish existed
Post by: hemmingjay on July 05, 2013, 11:20:16 am
Jeopardy Chess.

The board is made up of Jeopardy categories and dollar amounts. When you move to a square you have to answer a question. Answer it right and you get that dollar value. Answer it wrong and you lose that dollar value. When you move to take an opponent's piece, you answer the question for the square as usual, but if you get it wrong, YOU lose your piece and theirs stays. The Daily Double Square allows you to risk you piece that lands on the square. If you get it right, you regain any one piece and replace it in it's original position.

There would be 8 categories and 8 dollar values. Dollar values reverse for each person obviously. For example, the first square would be $100 question for one person and $800 for the opponent.
Title: Re: Games you wish existed
Post by: WillowLuman on July 05, 2013, 01:44:21 pm
YES
Title: Re: Games you wish existed
Post by: Sergius on July 06, 2013, 12:36:56 pm
"Star Wars" Majesty.

Just that. Could even be a mod :D
Title: Re: Games you wish existed
Post by: Rose on July 06, 2013, 01:07:24 pm
"Star Wars" Majesty.

Just that. Could even be a mod :D
I'm just.... an Ewoooookk...... *dies*
Title: Re: Games you wish existed
Post by: Scoops Novel on July 06, 2013, 01:44:35 pm
Reverse Arkham City. Perform GTA-style missions in Arkham, knowing that every time you so much as raise your voice you're risking having the shit beat out of you by an invisible, seemingly invincible beast made out of fists and a desire to punch you and everything you hold dear.

Jeopardy Chess.

The board is made up of Jeopardy categories and dollar amounts. When you move to a square you have to answer a question. Answer it right and you get that dollar value. Answer it wrong and you lose that dollar value. When you move to take an opponent's piece, you answer the question for the square as usual, but if you get it wrong, YOU lose your piece and theirs stays. The Daily Double Square allows you to risk you piece that lands on the square. If you get it right, you regain any one piece and replace it in it's original position.

There would be 8 categories and 8 dollar values. Dollar values reverse for each person obviously. For example, the first square would be $100 question for one person and $800 for the opponent.

Genius, and !!Fun!!. You've got me thinking of playing a realistic average guy cyberpunk game with extra spice. Would that ever be roguelike material.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 06, 2013, 03:27:09 pm
More of a mechanic, really, but missile-jousting would be awesome.

FM1, but SHort weapons have 1-X range, Long weapons can't fire at melee range and generally have extreme but donut-shape ranges. Each missile type (including Ballistic, for snipers) can fire in different scenarios and have different ability to track enemies, as well as moving as independent entities. A missile might move extremely fast in a linear path and hit when it's fired, or a slow but highly guided arc that hits a few turns later but will hit unless it's shot down, which is very hard to do.

Also, missile jousting on certain launchers. You can choose "Joust" with the linear missiles- you choose your target and rush at them at high speeds, letting the missile fly at it's normal speed PLUS yours. Ingame this would mean an instant hit at more damage but possibly less accuracy.
For added awesome you can have ECM systems that can cause missiles to swerve off course if you try to shoot someone in the back.  As such, you will have to charge at someone from head on.  This will lead to games of chicken where two players with extremely powerful missiles will charge at each other at max speed. 
Title: Re: Games you wish existed
Post by: Kadzar on July 06, 2013, 04:53:39 pm
Thinking back to Mata Nui Online II, I wish there was some sort of RPG or adventure game that had some sort of urban tracking engine, so you'd be able to track down wandering NPCs by asking other NPCs if they've seen them.

The idea is that you'd have some sort of internal list of all the NPCs you know, and you can ask the other NPCs if they've seen that person, and, if they have, they'll tell you when they were in the area and where they were headed to next. And maybe if the NPC you're looking for is doing something nefarious and the one you're talking to is in cahoots with them or being scared into silence, you'd have to intimidate them to get some real answers. But you can't just intimidate everyone all the time without getting a bad reputation or something, so you should have some reason to think they're holding back information before you try this.

Also, an important part of the idea is that NPCs should follow routes that make sense. The old baker woman should generally be traveling to the market or her house/shop or her friend's house, and she generally won't travel to the next town over unless she's going to visit her son. So if you hear that she's been heading into the creepy old woods at night, you'll know something funny is up and you'll want to investigate.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 06, 2013, 09:40:09 pm
A Star Wars MMO with action-adventure type gameplay where you play as a bounty hunter, tasked with hunting down both NPCs and players alike. The game keeps track of which places you frequent the most, and a random player with abilities similar to yours is assigned to hunt you down. Meanwhile, you are also assigned to hunt your own target using whatever means necessary. Everything is heavily centered on organic gameplay, with lots of things like jetpacks, breakable windows, vehicles, gadgets and more. The best players are eventually assigned to hunt down Jedi, Sith, crime lords, huge animals, planetary rulers, and other super-dangerous targets.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 06, 2013, 11:28:33 pm
An RPG with class-mixing as a standard.

Imagine taking Fire Emblem's reclassing (drops you to lv1, but you keep relevant weapon tech and skills) and applying this to a far-reaching class mixer. Your holy monk can take a level in the necromantic arts and become a Deranged Monk. Your dragon rider can totally take a class in fire magery and spam fire everywhere with dragonbreath and mana, becoming (insert name here.). Your Paladin can take lessons in thievery and become a Swindler. Have a weak thief? Have the Lumberjack teach him a few things and get a (something "evil") Woodsman.

Now take the Deranged Monk and combine it with any other class you've seen ever before ever.

That's right. Infinite skill trees.

The system would have to have some kind of automation- take these stats, these growth levels, change them like this, give them these skills and if they have these skills together give them this other new skill, to be truly infinite. You'll be able to hopefully breed your perfect class.

The monster breeder meets the class change system.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 06, 2013, 11:31:38 pm
More of a mechanic, really, but missile-jousting would be awesome.

FM1, but SHort weapons have 1-X range, Long weapons can't fire at melee range and generally have extreme but donut-shape ranges. Each missile type (including Ballistic, for snipers) can fire in different scenarios and have different ability to track enemies, as well as moving as independent entities. A missile might move extremely fast in a linear path and hit when it's fired, or a slow but highly guided arc that hits a few turns later but will hit unless it's shot down, which is very hard to do.

Also, missile jousting on certain launchers. You can choose "Joust" with the linear missiles- you choose your target and rush at them at high speeds, letting the missile fly at it's normal speed PLUS yours. Ingame this would mean an instant hit at more damage but possibly less accuracy.
For added awesome you can have ECM systems that can cause missiles to swerve off course if you try to shoot someone in the back.  As such, you will have to charge at someone from head on.  This will lead to games of chicken where two players with extremely powerful missiles will charge at each other at max speed.

The above was based on "cram this into a TBS." This was an actual thing back in Armored Core: For Answer.

Someone made a light-ass missile boat more than capable of lagging the entire match with it's pure, uncontrollable speed.

So fast he couldn't even aim. He just sort of hoped that he'd hit things, because he really couldn't see past his own thruster flares they were so powerful. The entire screen should have been one huge blur.
Title: Re: Games you wish existed
Post by: Rakonas on July 07, 2013, 12:28:38 am
Jeopardy Chess.

The board is made up of Jeopardy categories and dollar amounts. When you move to a square you have to answer a question. Answer it right and you get that dollar value. Answer it wrong and you lose that dollar value. When you move to take an opponent's piece, you answer the question for the square as usual, but if you get it wrong, YOU lose your piece and theirs stays. The Daily Double Square allows you to risk you piece that lands on the square. If you get it right, you regain any one piece and replace it in it's original position.

There would be 8 categories and 8 dollar values. Dollar values reverse for each person obviously. For example, the first square would be $100 question for one person and $800 for the opponent.
This wouldn't work well as a video game because of how much jeopardy games always suck due to their small database of questions. All you need is to have a database of jeopardy questions and play Chess as such. I'd add that each column should be a randomly generated category announced at the start, that way players will adjust their strategy to what they think they know. What would be the purpose of money, though? Just a victory condition?
Title: Re: Games you wish existed
Post by: Sergarr on July 07, 2013, 08:59:49 pm
"Star Wars" Majesty.

Just that. Could even be a mod :D

Even better, "EVERYTHING" Majesty. That means books, movies, anime, cartoons...
That would be insane.
Title: Re: Games you wish existed
Post by: Parsely on July 07, 2013, 09:08:52 pm
An RPG with class-mixing as a standard.

Imagine taking Fire Emblem's reclassing (drops you to lv1, but you keep relevant weapon tech and skills) and applying this to a far-reaching class mixer. Your holy monk can take a level in the necromantic arts and become a Deranged Monk. Your dragon rider can totally take a class in fire magery and spam fire everywhere with dragonbreath and mana, becoming (insert name here.). Your Paladin can take lessons in thievery and become a Swindler. Have a weak thief? Have the Lumberjack teach him a few things and get a (something "evil") Woodsman.

Now take the Deranged Monk and combine it with any other class you've seen ever before ever.

That's right. Infinite skill trees.

The system would have to have some kind of automation- take these stats, these growth levels, change them like this, give them these skills and if they have these skills together give them this other new skill, to be truly infinite. You'll be able to hopefully breed your perfect class.

The monster breeder meets the class change system.
I want this so bad now.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 07, 2013, 09:30:04 pm
An RPG with class-mixing as a standard.

Imagine taking Fire Emblem's reclassing (drops you to lv1, but you keep relevant weapon tech and skills) and applying this to a far-reaching class mixer. Your holy monk can take a level in the necromantic arts and become a Deranged Monk. Your dragon rider can totally take a class in fire magery and spam fire everywhere with dragonbreath and mana, becoming (insert name here.). Your Paladin can take lessons in thievery and become a Swindler. Have a weak thief? Have the Lumberjack teach him a few things and get a (something "evil") Woodsman.

Now take the Deranged Monk and combine it with any other class you've seen ever before ever.

That's right. Infinite skill trees.

The system would have to have some kind of automation- take these stats, these growth levels, change them like this, give them these skills and if they have these skills together give them this other new skill, to be truly infinite. You'll be able to hopefully breed your perfect class.

The monster breeder meets the class change system.
I want this so bad now.

 I may or may not be able to get it up and going as a forum game- to prototype some of the systems, and try out some things I've been meaning to GM all mixed in one huge blender.
Title: Re: Games you wish existed
Post by: Parsely on July 07, 2013, 09:30:53 pm
An RPG with class-mixing as a standard.

Imagine taking Fire Emblem's reclassing (drops you to lv1, but you keep relevant weapon tech and skills) and applying this to a far-reaching class mixer. Your holy monk can take a level in the necromantic arts and become a Deranged Monk. Your dragon rider can totally take a class in fire magery and spam fire everywhere with dragonbreath and mana, becoming (insert name here.). Your Paladin can take lessons in thievery and become a Swindler. Have a weak thief? Have the Lumberjack teach him a few things and get a (something "evil") Woodsman.

Now take the Deranged Monk and combine it with any other class you've seen ever before ever.

That's right. Infinite skill trees.

The system would have to have some kind of automation- take these stats, these growth levels, change them like this, give them these skills and if they have these skills together give them this other new skill, to be truly infinite. You'll be able to hopefully breed your perfect class.

The monster breeder meets the class change system.
I want this so bad now.

 I may or may not be able to get it up and going as a forum game- to prototype some of the systems, and try out some things I've been meaning to GM all mixed in one huge blender.
You should contact me when its done. ;3
Title: Re: Games you wish existed
Post by: Kaitol on July 08, 2013, 12:18:29 am
Skies of Arcadia 2, or some sort of game in that universe/style.

A crying fucking shame no one noticed the game, because it was arguably the best damn game on the gamecube and dreamcast. So freaking good.

If only the PC port had been finished. It might have gotten a cult following and stuff might have happened. Ah well.

If there was a Skies of Arcadia kickstarter, I would sell my organs on the black market and my soul to satan to support it.
Title: Re: Games you wish existed
Post by: Parsely on July 08, 2013, 12:34:10 am
Skies of Arcadia 2, or some sort of game in that universe/style.

A crying fucking shame no one noticed the game, because it was arguably the best damn game on the gamecube and dreamcast. So freaking good.

If only the PC port had been finished. It might have gotten a cult following and stuff might have happened. Ah well.

If there was a Skies of Arcadia kickstarter, I would sell my organs on the black market and my soul to satan to support it.
MY SOUL BELONGS TO YOU. SKIES OF ARCADIA WAS THE BEEEEEEEEEEESSSSTTTT!!


---


Off-Topic: Anyone else see the trailer for FFXV? I didn't like the last four or five titles in the series, and I was under the distinct impression that people were buying them "because its FF", but that new one, against all my instincts and better judgement (it looks like a bloody action game! not that Square (Enix) hasn't done some great ones before (Vagrant Story, Drakengard, etc.)), actually really impressed me, and I'm super excited for it. I also thought it was pretty strange that the cast looks almost entirely male, which is fairly odd for an FF game, but I like the idea. I foresee some VERY interesting characters in it.
Title: Re: Games you wish existed
Post by: Sirus on July 08, 2013, 08:36:53 am
Skies of Arcadia 2, or some sort of game in that universe/style.

A crying fucking shame no one noticed the game, because it was arguably the best damn game on the gamecube and dreamcast. So freaking good.

If only the PC port had been finished. It might have gotten a cult following and stuff might have happened. Ah well.

If there was a Skies of Arcadia kickstarter, I would sell my organs on the black market and my soul to satan to support it.
Yessssss. I managed to pick up the Gamecube version at a used game store. It was their VERY LAST COPY. I've since beaten it twice and still love it.

A sequel of some sort (or hell, a working PC port) would probably be the Best Thing Ever.
Title: Re: Games you wish existed
Post by: Parsely on July 08, 2013, 02:14:21 pm
Skies of Arcadia 2, or some sort of game in that universe/style.

A crying fucking shame no one noticed the game, because it was arguably the best damn game on the gamecube and dreamcast. So freaking good.

If only the PC port had been finished. It might have gotten a cult following and stuff might have happened. Ah well.

If there was a Skies of Arcadia kickstarter, I would sell my organs on the black market and my soul to satan to support it.
Yessssss. I managed to pick up the Gamecube version at a used game store. It was their VERY LAST COPY. I've since beaten it twice and still love it.

A sequel of some sort (or hell, a working PC port) would probably be the Best Thing Ever.
*tears of anticipatory joy*
Title: Re: Games you wish existed
Post by: wer6 on July 08, 2013, 02:32:44 pm
I basicly want A game where you can dig down to the core of A planet, steal all of the molten iron, watch as the magnetic feild craash and burn, and then hide in your new iron home, and then build A space ship made out of most materials (( silly materials like butter, can work but it will melt and burn)) and then escape, I HAVE tried various games where you can go around building stuff form designs, but that stuff is complicated, oh and the ability to build A self replicating, clay eating monster, In minecraft esque.
Title: Re: Games you wish existed
Post by: Graknorke on July 08, 2013, 02:53:02 pm
I think that corneroids was planned to expand to that level, but then development mysteriously stopped.
Title: Re: Games you wish existed
Post by: wer6 on July 08, 2013, 03:10:01 pm
Neat, also looking for general miencraft esque space games that isn't where you basically get owned by pirates *looks at star-made* have to repeatedly dig for various materials that take friggin forever to find/ tedious to mine * looks at corneroids* and you can land at planets, and has A neat building system, and you can just simply buy A premade ship for A certain amount of credits, or build your own, depending on how you feel that day.
It CAN cost A bit of money, I dont have any right now, but preferably it can be free :)
Title: Re: Games you wish existed
Post by: vladris on July 08, 2013, 04:34:21 pm
More sports game and also more adventure games.In the last time they become rare.
Title: Re: Games you wish existed
Post by: Graknorke on July 08, 2013, 06:01:54 pm
Neat, also looking for general miencraft esque space games that isn't where you basically get owned by pirates *looks at star-made* have to repeatedly dig for various materials that take friggin forever to find/ tedious to mine * looks at corneroids* and you can land at planets, and has A neat building system, and you can just simply buy A premade ship for A certain amount of credits, or build your own, depending on how you feel that day.
It CAN cost A bit of money, I dont have any right now, but preferably it can be free :)
I think that corneroids kind of planned on getting to those stages, by having shipbuilding and automation and such. But as I said, the developer gave up or lost motivation or something.
Title: Re: Games you wish existed
Post by: wer6 on July 08, 2013, 07:08:15 pm
Mm Neat, Anyways, do you know any general spess Block Games that are out right now?  :P in alpha /beta ETC
Title: Re: Games you wish existed
Post by: Matz05 on July 08, 2013, 10:18:37 pm
Blockade Runner.
Development seems very slow but fairly steady.
Title: Re: Games you wish existed
Post by: Sergarr on July 09, 2013, 02:57:31 am
I just have had an idea that will probably sound crazy.

A 4x space TBS game... with magic.
There will be 2 vastly different kinds of races in that game. The first kind is your typical scientific civilizations, like in countless other 4x games. The other one is the magic using ones, with completely different tech tree, units, methods of space transportation and so on. Maybe some technologies will have requirements both from scientific and magical trees, so there is a reason to trade with races from the opposite camp. But there can also be repercussions for that, like high magic making technology fail and inverse.

Just think of the possibilities. Space paladins using magical artifacts vs space dreadnoughts with mass drivers and Class V shields.
Title: Re: Games you wish existed
Post by: Sirus on July 09, 2013, 01:20:19 pm
I want:

A new F-Zero game.
On the PC (possibly).
With an expanded version of the craft creator from GX.
And the addition of a track editor.

Who's with me?
Title: Re: Games you wish existed
Post by: WillowLuman on July 09, 2013, 01:24:58 pm
@ Sergarr:

There's plenty of space games where people use some kind of magic that they just call something else. Psionics, The Force, Symbology, Human Potential, the list goes on.

Few have massive space stuff that looks more like magic than tech, though. I'm imagining some kind of oceangoing vessel levitated through space by an onboard wizard, puny in firepower compared to the mass-driving dreadnought but the wizard can warp people aboard the other ship and summon demons inside.
Title: Re: Games you wish existed
Post by: Drakale on July 09, 2013, 01:29:55 pm
Sound a lot like spelljammer (https://en.wikipedia.org/wiki/Spelljammer) setting, which is all kind of awesome. Starships powered by giant hamsters running in wheels is the greatest concept ever devised.
Title: Re: Games you wish existed
Post by: Scoops Novel on July 09, 2013, 02:40:03 pm
Needs to be done.
Title: Re: Games you wish existed
Post by: wer6 on July 09, 2013, 03:48:12 pm
Already played Starmade!, and mentioned it before, Ill try out blockade runner :D
Title: Re: Games you wish existed
Post by: Sergarr on July 09, 2013, 05:56:24 pm
@ HugoLuman

Well, I also want Wizardry 9. And Might and magic RTS/RPG.
Title: Re: Games you wish existed
Post by: loose nut on July 10, 2013, 12:18:05 am
A Roman war/ strategy/ interpersonal sim game. Concept: you are a legate in charge of a Roman legion. You must see to the loyalty, training, and discipline of your troops, and handle your officers. Hire mercenaries, loot provinces. Juggle a variety of people with their own predilections and biases, CKII-style, more or less. Promote valiant soldiers from within your ranks and give them assignments. Punish the weak and disloyal. And direct your legion in combat! However, you don't call the shots – it is up to the Senate/ Emperor to determine when and where you are deployed. Your goal is either a comfortable and prestigious retirement or a glorious death. After all, you're not the one who gets to decide if you wind up supervising a Gallic conquest or deathmarching through the heart of Parthia.

Your orders would be procedurally generated and not strictly historical.

You can choose a career from any period between the Republic around 250 BC to the late Empire up to 450 AD, with appropriate changes in organization, equipment, manpower, targets, etc.

Just don't get decimated!
Title: Re: Games you wish existed
Post by: Glloyd on July 10, 2013, 12:26:00 am
A Roman war/ strategy/ interpersonal sim game. Concept: you are a legate in charge of a Roman legion. You must see to the loyalty, training, and discipline of your troops, and handle your officers. Hire mercenaries, loot provinces. Juggle a variety of people with their own predilections and biases, CKII-style, more or less. Promote valiant soldiers from within your ranks and give them assignments. Punish the weak and disloyal. And direct your legion in combat! However, you don't call the shots – it is up to the Senate/ Emperor to determine when and where you are deployed. Your goal is either a comfortable and prestigious retirement or a glorious death. After all, you're not the one who gets to decide if you wind up supervising a Gallic conquest or deathmarching through the heart of Parthia.

Your orders would be procedurally generated and not strictly historical.

You can choose a career from any period between the Republic around 250 BC to the late Empire up to 450 AD, with appropriate changes in organization, equipment, manpower, targets, etc.

Just don't get decimated!

SOMEONE MAKE THIS HAPPEN RIGHT NOW.


Ahem.

This needs to be a thing.
Title: Re: Games you wish existed
Post by: MadMalkavian on July 10, 2013, 02:23:52 am
Off the top of my head a single player procedurally-generated succession-based Harvest Moon/Haven and Hearth/The Sims sandbox roguelike sounds like something I'd play. Also a Vampire: The Masquerade sandbox roguelike with permadeath and access to all thirteen clans might be interesting. I think I might have that MMO on mind mind again...
Title: Re: Games you wish existed
Post by: NRDL on July 10, 2013, 04:36:50 am
A sandbox perma-death game featuring the inhabitants of King Kong's skull island.  The monstrous animal inhabitants, all the V-rexes and dinosaur-esque species, maybe the insect ones as well.  The timeframe of this game would be probably thousands of years before the events of the movie, so that there would be a sizeable population of Megaprimatus Kong's running around. 

You would be able to play as an individual of a certain species, name your avatar, but attributes and appearance would probably be randomised.  Then you'd go traipsing around, trying to survive.  Megaprimatus Kong and V-rexes would mostly have to contend with just each other, whilst smaller species would not only have to fight but hide from larger predators and unstoppable giants. 

Once your avatar dies, that's over, and reproducing would play an important part in this game, because if you die and you haven't had any children, then you have to play as another random member of your species, instead of as your previous avatar's heir.  Eventually, if you just keeping hopping from creature to creature without breeding, the population of your species would decline.
Title: Re: Games you wish existed
Post by: Mesa on July 10, 2013, 07:53:37 am
@ HugoLuman

Well, I also want Wizardry 9. And Might and magic RTS/RPG.

Fun Fact: Jon Van Caneghem (creator of Might and Magic and Heroes of Might and Magic) actually considered making a real-time strategy Might and Magic game, but then it didn't work out and he went for a turn-based strategy instead.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 10, 2013, 09:18:16 pm
I want a sort of tower defense game where you're trying to defend a shogun.

You'd have to get creative, levelling certain areas (Say you're Carpenter gets very, very skilled with Woodworking. You won't have any metal, but you'll be able to have traps such as noisemaker floors, trapdoors, and fake walkways (designed to break under weight.).

Say you take on a Gardener and, rather than growing tons of poisons, you focus on things like nettles. You then make a maze out of the nettles, injuring all but hte heaviest armored enemies. Tactical design between the two would have nettles then traps requiring speed to get around, causing trouble for all units.
Title: Re: Games you wish existed
Post by: WillowLuman on July 10, 2013, 11:10:35 pm
@ HugoLuman

Well, I also want Wizardry 9. And Might and magic RTS/RPG.

God damnit I love the setting of Wizardry 8 so much!
Title: Re: Games you wish existed
Post by: Mech#4 on July 10, 2013, 11:46:28 pm
@ HugoLuman

Well, I also want Wizardry 9. And Might and magic RTS/RPG.

God damnit I love the setting of Wizardry 8 so much!

From what I remember when I was looking into the Wizardry series, they've been quite popular over in Japan, to the point that several sequels and remakes have been made as well as a number of games using the same combat and exploration mechanics. While it's not Wizardry 9, they might do the job of tiding you over.
Title: Re: Games you wish existed
Post by: Glloyd on July 10, 2013, 11:59:59 pm
@ HugoLuman

Well, I also want Wizardry 9. And Might and magic RTS/RPG.

God damnit I love the setting of Wizardry 8 so much!

From what I remember when I was looking into the Wizardry series, they've been quite popular over in Japan, to the point that several sequels and remakes have been made as well as a number of games using the same combat and exploration mechanics. While it's not Wizardry 9, they might do the job of tiding you over.

Wizardry 9 would be awesome. But sadly hugely unlikely.

Quote from: Wikipedia
In spite of a 'final save' prior to the final battle, Sir-Tech announced that they had no plans to make a sequel. The company later went out of business.

:(
Title: Re: Games you wish existed
Post by: WillowLuman on July 11, 2013, 01:33:38 am
@ HugoLuman

Well, I also want Wizardry 9. And Might and magic RTS/RPG.

God damnit I love the setting of Wizardry 8 so much!

From what I remember when I was looking into the Wizardry series, they've been quite popular over in Japan, to the point that several sequels and remakes have been made as well as a number of games using the same combat and exploration mechanics. While it's not Wizardry 9, they might do the job of tiding you over.

Yes, but while keeping the overall wizardry gameplay, they made games set in your typical anime fantasy setting.
Title: Re: Games you wish existed
Post by: Mech#4 on July 11, 2013, 02:08:17 am
@ HugoLuman

Well, I also want Wizardry 9. And Might and magic RTS/RPG.

God damnit I love the setting of Wizardry 8 so much!

From what I remember when I was looking into the Wizardry series, they've been quite popular over in Japan, to the point that several sequels and remakes have been made as well as a number of games using the same combat and exploration mechanics. While it's not Wizardry 9, they might do the job of tiding you over.

Yes, but while keeping the overall wizardry gameplay, they made games set in your typical anime fantasy setting.

Maybe, though I'm sure a few keep the western theme. Here's one I looked into for the DS.
http://en.wikipedia.org/wiki/The_Dark_Spire (http://en.wikipedia.org/wiki/The_Dark_Spire)
Title: Re: Games you wish existed
Post by: WillowLuman on July 11, 2013, 02:29:37 am
What I really liked about Wiz8, though, was the setting. You're on some backwater fantasy planet, as backwater fantasy adventurers, in a technologically advanced universe that considers fantasy worlds to be backwards hick planets. But killing android troopers with a mace makes such a wonderful sound...
Title: Re: Games you wish existed
Post by: kaian-a-coel on July 11, 2013, 01:42:08 pm
XCOM with diplomacy. Will May expand later.
Title: Re: Games you wish existed
Post by: Parsely on July 11, 2013, 01:51:05 pm
I want a tower defence game where you have to build the towers, obeying the arbitrary whims of the player and erecting structures and upgrading existing ones as he sees fit.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 14, 2013, 09:30:36 am
Some sort of multiplayer arcade game designed from the ground up to use the Razer Hydra (http://en.wikipedia.org/wiki/Razer_Hydra), Virtuix Omni (http://en.wikipedia.org/wiki/Virtuix_Omni) and Oculus Rift (http://en.wikipedia.org/wiki/Oculus_Rift). I don't care what type of game it is or even how good it is. I just desperately want a game that combines all this amazing equipment and uses it to its fullest.
Title: Re: Games you wish existed
Post by: Mesa on July 14, 2013, 12:50:51 pm
More varied roguelikes. (or ASCII games)
I mean, sure, we do have Dwarf Fortress, we do have Cataclysm, we do have X@Com and other games, but I feel like we need more variation than fantasy-scifi-apocalypse.

Where are the pirate roguelikes? Games about being a legionist in Roman Empire? The World War I ASCII games.

The current topics are overused and exhausted while there are many more just sitting there and waiting for a faithful game to use them.
Title: Re: Games you wish existed
Post by: Sergarr on July 14, 2013, 01:59:29 pm
I do feel like there is just too many space/sci-fi themed games at this moment. Like, there's at least 2 in development with "star" as a part of the name. It's like somebody with a name said that "space sells durr" and suddenly everybody is making space games. This of course refers to the "indie" games, since mainstream remains mainstream-ish.
Title: Re: Games you wish existed
Post by: Mesa on July 14, 2013, 02:09:47 pm
I do feel like there is just too many space/sci-fi themed games at this moment. Like, there's at least 2 in development with "star" as a part of the name. It's like somebody with a name said that "space sells durr" and suddenly everybody is making space games. This of course refers to the "indie" games, since mainstream remains mainstream-ish.

Starbound, Stardrive, Starmade, Starforge.
The first one is good actually good, but still, yeah, I agree.

Where did all the pirate games go for God's sake? Or WWI games (it's always WW2 for some goddamn reason).
Title: Re: Games you wish existed
Post by: Sergarr on July 14, 2013, 02:18:00 pm
I do feel like there is just too many space/sci-fi themed games at this moment. Like, there's at least 2 in development with "star" as a part of the name. It's like somebody with a name said that "space sells durr" and suddenly everybody is making space games. This of course refers to the "indie" games, since mainstream remains mainstream-ish.

Starbound, Stardrive, Starmade, Starforge.
The first one is good actually good, but still, yeah, I agree.

Where did all the pirate games go for God's sake? Or WWI games (it's always WW2 for some goddamn reason).
I'd more like to see some kind of RTS or wargame for a time period of about 1850 to 1920. I feel like that period is really interesting, because there were a LOT of various inventions. Bolt-action rifles, trenches, powerful artillery, machine guns, aircraft, gas... even submachine guns.

Really, it's a potential gold mine for an RTS. The tech tree would be the most delicious thing ever.
Title: Re: Games you wish existed
Post by: PanH on July 14, 2013, 02:23:09 pm
Where did all the pirate games go for God's sake? Or WWI games (it's always WW2 for some goddamn reason).
Because evil Nazis are basic villains. I don't really know any pirate game (well, I can't recall any right now). Now I want a game where I can be an evil/villain pirate.
Title: Re: Games you wish existed
Post by: Mesa on July 14, 2013, 02:25:35 pm
Where did all the pirate games go for God's sake? Or WWI games (it's always WW2 for some goddamn reason).
Because evil Nazis are basic villains. I don't really know any pirate game (well, I can't recall any right now). Now I want a game where I can be an evil/villain pirate.

Ever played Sea Dogs? (or the sequel(s) the name(s) of I can't remember)
Title: Re: Games you wish existed
Post by: PanH on July 14, 2013, 02:35:09 pm
Nope.
Title: Re: Games you wish existed
Post by: Fniff on July 14, 2013, 03:38:15 pm
Sid Meier's Pirates is apparently quite good. I do agree there needs to more variation: my brother was actually turned off a lot of roguelikes (He wants to get into them) because the majority of them are medieval fantasy. Personally, I'd like a modern or urban fantasy roguelike because I think city generation is not really focused upon in many roguelikes, and it's a genre I see potential in.

Speaking of modernity, you know what'd be good? A CKII style game, with a family and everything, but you actually play as a family in a large city instead of medieval Europe.
Title: Re: Games you wish existed
Post by: Graknorke on July 14, 2013, 05:13:01 pm
Good point on the first one, only urban roguelike I can think of is Cataclysm. Though Uplink has a lot of the features of a roguelike (really shows through on LAN hacking) and is set on the internet in the far off year of 2010. It's not tile-based movement though so it's probably disqualified.
Title: Re: Games you wish existed
Post by: Fniff on July 14, 2013, 05:52:15 pm
There's also that GTA roguelike (http://grandrogueauto.blogspot.ie/p/gra-summary.html), so you might wanna check that out.

Edit: It appears that's ended and the guy's next project is a zombie roguelike. Dammit, I liked that roguelike because it let me simulate being a petty crim!
Title: Re: Games you wish existed
Post by: MrWiggles on July 14, 2013, 05:55:05 pm
WWI games arent around, because their weapons aren't fun to play with. And lets not forget the fun and enjoyment of sitting in a trench for hours shooting blindly at the other guys in their trench.
Title: Re: Games you wish existed
Post by: Fniff on July 14, 2013, 05:55:59 pm
WWI wasn't all trench warfare.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 14, 2013, 06:15:39 pm
WWI games arent around, because their weapons aren't fun to play with. And lets not forget the fun and enjoyment of sitting in a trench for hours shooting blindly at the other guys in their trench.

A WW1 game set in the trenches coudn't be a conventional shooter.  Soldiers back then just didn't have enough control over their own fate; even an unrealistic FPS would have a hard time overcoming the fact that any attempt to rush the other trench would be met with a hail of machinegun fire.
Title: Re: Games you wish existed
Post by: Fniff on July 14, 2013, 06:29:17 pm
Though, the original proposition was for a roguelike WWI game, not a shooter. I imagine roguelikes would be a good genre for the whole "Industrialized war, you are going to die most likely" atmosphere WWI had.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 14, 2013, 07:39:15 pm
A modular 2D fighter with expansive character creation.
Step 1
Choose a body type and modifications- Thinking of P4A characters, Elizabeth couldn't take too many hits and could only deal large damage with combos, but her SP gauge refilled over time. This would be a modification, but taking it would severely hurt other areas of your characters. Light characters are generally faster and have less frames to their attacks, but heavier characters have more room to work with points in stats.

For the example, I'd make a light character with low defense and high attack. I'd possibly throw in a modification where I get a charging move, having this meter full makes certain attacks more powerful and have more effects but depletes the gauge. This weakens my stats, but not too heavily.

Step 2
Choosing a style. Elements such as electricity, and what attacks can do effect-wise. Style is also affected by weapon. Ultimately, style is the most affected by special inputs chosen- nearly all characters have the same base abilities (throws are always the same button combination, for instance) but any inputs can be modified.

Let's say I choose Electricity, which gives me access to things such as stuns and disabling status effects. For inputs, I can have presets of specials- I can choose a wide number of attacks that don't eat the SP gauge at the cost of limited options for SP attacks, or I can have attacks that drain the SP gauge in fourths at the cost of fewer 50SP attacks AND fewer specials that don't eat the SP gauge.

For a weapon, I'll take the Gun. My specials are divided in 4-0SP/2-50SP/1-100SP, plus 1 special from the modification.
My specials are as follows:
88 S - Charge Special
896 (L/M/H) - Discharge (Electricity special, not a projectile. Affected by charge level- if charged, it will last longer and pull the enemy to the attack.)
874 (L/M/H) - Mortar (Anti-air, attack strength determines projectile arc. Affected by charge level- electric effect.)
44 or 66 S - Rush (Low-to-the-ground dash attack, can be chained- inputting other SP commands during Rush activates them when it finishes.)
896 S - Executor (During Rush, grabs enemy after if within range and does a special, extra-damage throw.)
874 S - Target Shooting (During Rush, grabs enemy after if within range and throws into the air. Opens combos well.)

50SP: 47896 (L/M/H) - Burst Railgun (Wide effect projectile storm, useless if enemy is in close proximity in the air (about a 45 degree spread). If charged, projectiles will prevent the enemy from using specials for a small amount of time. If done in the air, the projectiles are aimed downwards at a 45 degree angle.)
50SP: 896896 S - Overcharged Railgun (Wide laser that breaks guards and attack frames. High damage. Can be fired from in the air, and the player will drift down slowly and hit a wider area if fired in the air. Combos, so a single hit dosen't do too much damage, but the whole special does large amounts of damage. If charged, will prevent the enemy from blocking for a short amount of time.)

100SP: 88897 S - Raze the Earth (Instant-kill technique. Activating it causes you to temporarily be unable to use specials, while you charge up for the attack. If you are knocked down, you lose the charge and the SP. After a short time, you will glow blue, and attempting 88 S - Charge will start the attack.

You will launch upwards into the air, leaving a blue streak. Once in the air, you will fire a massive laser from your railgun, moving it in a small arc. Cut to the massive laser covering the entire screen and the enemy OHKO, followed by a special finish screen with a smoldering line left in the Earth's crust.

Step 3
Choosing what your character looks like and their possible palettes. You only get full customization of one palette, and others are preset colors. This has no bearing on your character's abilities, but rather, your character's abilities influence what can be chosen. Let's say I go with a blue and white color scheme with a large cloak covering most of my character and a robotic leg. I can then name my character, save it, and use it in Versus modes as well as upload it to the multiplayer server.

---

Multiplayer works like this:
Unranked Free allows you to choose from any character uploaded online.
Unranked Limited allows you to choose from characters with enough upvotes and times used to be thoroughly tested. Exploits and imbalances would have to be fixed through light patches.
Unranked Roster allows you to pick from player-made rosters of characters- either all made by one person, or gathered from downloaded characters- and fight with the set number of characters. You will then be allowed to rank that roster.

Ranked Limited is a ranked version of Unranked Limited.
Ranked Popular is a ranked mode where a number of the most popular characters are available.
Ranked Tournament allows you to choose from characters hand-picked to fill rosters based on all sorts of criteria. Contests to make characters based around concepts and settings to fill rosters could be a single tournament format, along side developer rosters and dev favorites, as well as player-made rosters that reach popularity.
Title: Re: Games you wish existed
Post by: Sergarr on July 15, 2013, 01:26:07 am
The main problem with that game would be making sprites and animations for all characters for all moves.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 15, 2013, 03:40:37 am
An RPG-like game where you play as fire. You can extend yourself to surrounding tiles, at the expense of weakening the tiles you're extending from. Each tile has a set lifespan, so you have to expand towards flammable objects to keep the fire going, while not over-extending yourself. There's destructible terrain + gravity, not unlike Dwarf Fortress, and falling terrain can put out fires in a radius around the falling piece. I'm not really sure what the objective would be, but I think with some work this would be a pretty neat concept.
Title: Re: Games you wish existed
Post by: Parsely on July 15, 2013, 04:51:52 am
An RPG-like game where you play as fire. You can extend yourself to surrounding tiles, at the expense of weakening the tiles you're extending from. Each tile has a set lifespan, so you have to expand towards flammable objects to keep the fire going, while not over-extending yourself. There's destructible terrain + gravity, not unlike Dwarf Fortress, and falling terrain can put out fires in a radius around the falling piece. I'm not really sure what the objective would be, but I think with some work this would be a pretty neat concept.
Objective would be consume everything. Thats how fires think right?
Title: Re: Games you wish existed
Post by: Sirus on July 15, 2013, 08:25:58 am
An RPG-like game where you play as fire. You can extend yourself to surrounding tiles, at the expense of weakening the tiles you're extending from. Each tile has a set lifespan, so you have to expand towards flammable objects to keep the fire going, while not over-extending yourself. There's destructible terrain + gravity, not unlike Dwarf Fortress, and falling terrain can put out fires in a radius around the falling piece. I'm not really sure what the objective would be, but I think with some work this would be a pretty neat concept.
As a counterpoint, I'd like a tile-based TBS (think Advance Wars) where you fight fires. Your primary concerns would be containment and limiting the fire's spread, and like all TBSs everywhere you'd start small (little old lady set her toaster on fire! Go put it out!) and end big (fighting 1,000-acre forest fires).
Title: Re: Games you wish existed
Post by: PanH on July 15, 2013, 08:30:24 am
It remembers me a flash game, where there is a blue liquid, the creeper, which destroy everything on his path (like water). And you build turrets, and stuff to keep it out.
Title: Re: Games you wish existed
Post by: Parsely on July 15, 2013, 08:32:47 am
It remembers me a flash game, where there is a blue liquid, the creeper, which destroy everything on his path (like water). And you build turrets, and stuff to keep it out.
LOVE THAT GAME.
Title: Re: Games you wish existed
Post by: Rez on July 15, 2013, 11:15:15 am
An RPG-like game where you play as fire. You can extend yourself to surrounding tiles, at the expense of weakening the tiles you're extending from.

LORD KANTI
Title: Re: Games you wish existed
Post by: Mesa on July 15, 2013, 11:54:18 am
A roguelike in the same vein as Infection where you play as a pathogen/virus/medical nanobot in a human (or not) body, and your goal is to...
I don't know. Infect the guy or protect him from being infected?

(http://i.imgur.com/PUkpS7O.png)
A bad mockup I made in REXPaint. I know there should be more to it, but it should give you an idea.

Includes "random" events such as a piece of food coming through if you're in the stomach and the like.
Title: Re: Games you wish existed
Post by: lemon10 on July 15, 2013, 02:17:04 pm
Antichamber physics combined with a FPS or a dungeon crawler.
Title: Re: Games you wish existed
Post by: Squill on July 15, 2013, 06:15:23 pm
Though, the original proposition was for a roguelike WWI game, not a shooter. I imagine roguelikes would be a good genre for the whole "Industrialized war, you are going to die most likely" atmosphere WWI had.
TBH, I would probably not play an urban/WWI roguelike as much as I would a fantasy/scifi one, just because it feels like, for the most part, there's not too much discovery with gameplay elements. A WWI game wouldn't tell a new story or create a new world for me to explore, it would just provide a different perspective on a story I've already heard.
Title: Re: Games you wish existed
Post by: Parsely on July 15, 2013, 06:43:34 pm
Though, the original proposition was for a roguelike WWI game, not a shooter. I imagine roguelikes would be a good genre for the whole "Industrialized war, you are going to die most likely" atmosphere WWI had.
TBH, I would probably not play an urban/WWI roguelike as much as I would a fantasy/scifi one, just because it feels like, for the most part, there's not too much discovery with gameplay elements. A WWI game wouldn't tell a new story or create a new world for me to explore, it would just provide a different perspective on a story I've already heard.
What if it wasn't historical, but just a game with trench warfare in it? Minus the deadlock.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 15, 2013, 08:30:42 pm
A MOBA mecha game.
Title: Re: Games you wish existed
Post by: Parsely on July 15, 2013, 08:33:05 pm
A MOBA mecha game.
End of Nations might suit you. The (former?) members of Westwood are working on it, and they've even dragged Frank Klepacki along to make the soundtrack.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 15, 2013, 09:15:25 pm
A MOBA mecha game.
End of Nations might suit you. The (former?) members of Westwood are working on it, and they've even dragged Frank Klepacki along to make the soundtrack.
Frank Klepacki?  Westwood?  Going to be two years before I can actually play multiplayer, but this might be a game I need to try. 
Title: Re: Games you wish existed
Post by: Parsely on July 15, 2013, 09:18:35 pm
A MOBA mecha game.
End of Nations might suit you. The (former?) members of Westwood are working on it, and they've even dragged Frank Klepacki along to make the soundtrack.
Frank Klepacki?  Westwood?  Going to be two years before I can actually play multiplayer, but this might be a game I need to try.
They were originally going to make it an RTS, but they went dark for a while and when they resurfaced, they announced that they had scrapped that idea for reasons unknown. I'm just glad they didn't give up entirely after being decimated by EA.
Title: Re: Games you wish existed
Post by: PTTG?? on July 15, 2013, 11:36:01 pm
Here's a cheesy one: Energy Tycoon De-Luxe

It's 1970 and oil prices are skyrocketing! Everybody needs energy, and you and your $10,000,000 seed money are going to provide it!

Everything from installing home solar grids to developing, deploying, and operating a network of CANDU nuclear reactors and superconducting supergrids- it's all available! Our team of energy experts has created the most accurate global energy grid simulator yet devised, including natural disasters, climate change, and speculation about potential future energy sources...

It would go up to 2050, complete with the option to enable speculative power sources like super-efficient solar or various types of fusion/fission. Climate change could even play a part in it.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on July 15, 2013, 11:51:53 pm
Do you get to lobby governments that there's millions of years of coal left? Discredit and bribe climate scientists? Blanket the general population with propaganda?
Putting aside whether you believe in climate change/fossil fuel debate it would be extremely interesting and fun to play as a cartoony corporate villain trying to milk as much profit out of a finite resource and then skipping the country leaving no kind of infrastructure or future plans. A bit like the Tropico series but more emphasis on corporate smash and grab.

It could be anything from a the copyright industry to a mining monopoly. Live fast and die in the Caribbean.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on July 16, 2013, 11:27:24 am
a cowboy themed, fallout 2 styled rpg written, or at least inspired, by sergio leone and with soundtrack by morricone. bonus points for clint eastwood as one of the possible main characters
Title: Re: Games you wish existed
Post by: Leonon on July 16, 2013, 05:31:05 pm
A cosmic horror game by Bethesda using one of the Elder Scrolls engines. Giant monsters, creeping things, things that don't die when you stab them, tentacles, all that fun stuff. Plus open world, lots of easy modability, and bugs that might help or hinder the player, or make them laugh or freak out. They could even add in a few things that seem like bugs but are there intentionally like Eternal Darkness did. Textures tearing, things shooting off at in a random direction, and NPCs that fall into the depths of the uncanny valley could add to the atmosphere.

The setting would either be modern times with magic and Things-Man-Was-Not-Meant-To-Know coming back or after an apocalypse caused by the afore mentioned event. I'm a bit torn between wanting magic and technology to work together (lots more possible bugs) or for them to cancel each other out (like in Arcanum). Either way there would be lots of magic arms and armor and lots of firearms.

Firearms would be like in Fallout 3/NV but with the scale going higher so things like this (http://en.wikipedia.org/wiki/Solothurn_S-18/1000) would be used at higher levels instead of the puny .50BMG. Some relatively common monsters would be big enough to need that much firepower.

Magic would cost sanity to use. Low sanity would cause hallucinations like seeing something that's not there, seeing things as something they're not, and animation failures.

There would be some monsters that would seem unbeatable. Extremely fast regeneration, high hit points, tough armor, or a combination of those would make defeating them seem impossible. True cosmic horrors that can only be run from. Players will probably find bugs or make mods that let them beat the impossible horrors but that's fine. It fits perfectly with the theme for players to defeat them using something else that should not be.
Title: Re: Games you wish existed
Post by: Neonivek on July 16, 2013, 05:34:39 pm
Quote
A cosmic horror game by Bethesda using one of the Elder Scrolls engines.

Actually... I can really see it. It actually seems like something they could do.
Title: Re: Games you wish existed
Post by: Graknorke on July 16, 2013, 06:04:00 pm
-snop-
I'm going to need a time machine, The Tower of London, a cult leader, a PEPS gun, and blueprints of the building Bethesda is situated in.
Can anyone get those for me?
Title: Re: Games you wish existed
Post by: Sirus on July 16, 2013, 06:07:34 pm
-snop-
I'm going to need a time machine, The Tower of London, a cult leader, a PEPS gun, and blueprints of the building Bethesda is situated in.
Can anyone get those for me?
Not on less than a century's notice. Sorry.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 16, 2013, 08:33:11 pm
A cosmic horror game by Bethesda using one of the Elder Scrolls engines. Giant monsters, creeping things, things that don't die when you stab them, tentacles, all that fun stuff. Plus open world, lots of easy modability, and bugs that might help or hinder the player, or make them laugh or freak out. They could even add in a few things that seem like bugs but are there intentionally like Eternal Darkness did. Textures tearing, things shooting off at in a random direction, and NPCs that fall into the depths of the uncanny valley could add to the atmosphere.

The setting would either be modern times with magic and Things-Man-Was-Not-Meant-To-Know coming back or after an apocalypse caused by the afore mentioned event. I'm a bit torn between wanting magic and technology to work together (lots more possible bugs) or for them to cancel each other out (like in Arcanum). Either way there would be lots of magic arms and armor and lots of firearms.

Firearms would be like in Fallout 3/NV but with the scale going higher so things like this (http://en.wikipedia.org/wiki/Solothurn_S-18/1000) would be used at higher levels instead of the puny .50BMG. Some relatively common monsters would be big enough to need that much firepower.

Magic would cost sanity to use. Low sanity would cause hallucinations like seeing something that's not there, seeing things as something they're not, and animation failures.

There would be some monsters that would seem unbeatable. Extremely fast regeneration, high hit points, tough armor, or a combination of those would make defeating them seem impossible. True cosmic horrors that can only be run from. Players will probably find bugs or make mods that let them beat the impossible horrors but that's fine. It fits perfectly with the theme for players to defeat them using something else that should not be.

Possibly have the sanity as a difficulty- if your sanity is low, even common monsters can lead to fatal encounters.
Title: Re: Games you wish existed
Post by: Parsely on July 16, 2013, 08:53:19 pm
I have yet to see sanity implemented as a mechanic in a way that really excited and enthralled me. Except for that one gamecube game by Nintendo. That was pretty cool.
Title: Re: Games you wish existed
Post by: Squill on July 16, 2013, 09:13:46 pm
A cosmic horror game by Bethesda using one of the Elder Scrolls engines. Giant monsters, creeping things, things that don't die when you stab them, tentacles, all that fun stuff. Plus open world, lots of easy modability, and bugs that might help or hinder the player, or make them laugh or freak out. They could even add in a few things that seem like bugs but are there intentionally like Eternal Darkness did. Textures tearing, things shooting off at in a random direction, and NPCs that fall into the depths of the uncanny valley could add to the atmosphere.

The setting would either be modern times with magic and Things-Man-Was-Not-Meant-To-Know coming back or after an apocalypse caused by the afore mentioned event. I'm a bit torn between wanting magic and technology to work together (lots more possible bugs) or for them to cancel each other out (like in Arcanum). Either way there would be lots of magic arms and armor and lots of firearms.

Firearms would be like in Fallout 3/NV but with the scale going higher so things like this (http://en.wikipedia.org/wiki/Solothurn_S-18/1000) would be used at higher levels instead of the puny .50BMG. Some relatively common monsters would be big enough to need that much firepower.

Magic would cost sanity to use. Low sanity would cause hallucinations like seeing something that's not there, seeing things as something they're not, and animation failures.

There would be some monsters that would seem unbeatable. Extremely fast regeneration, high hit points, tough armor, or a combination of those would make defeating them seem impossible. True cosmic horrors that can only be run from. Players will probably find bugs or make mods that let them beat the impossible horrors but that's fine. It fits perfectly with the theme for players to defeat them using something else that should not be.

Possibly have the sanity as a difficulty- if your sanity is low, even common monsters can lead to fatal encounters.

That's kind of a neat idea. I think sanity would work better as a difficulty setting then as an "alternate health bar."
Title: Re: Games you wish existed
Post by: SalmonGod on July 17, 2013, 12:06:22 am
I have yet to see sanity implemented as a mechanic in a way that really excited and enthralled me. Except for that one gamecube game by Nintendo. That was pretty cool.

That's Eternal Darkness, which was already directly referenced as the model for sanity mechanics for that game concept.  And I agree.  It's the only one I've ever played that did it convincingly.  I'll never forget when that fake game over screen popped up at a really anti-climactic moment, telling me to wait for the sequel.  I sat there jaw-dropped for several seconds until the game snapped back to normal gameplay... and then laughed so much.  Clever girl.
Title: Re: Games you wish existed
Post by: Parsely on July 17, 2013, 12:19:50 am
I have yet to see sanity implemented as a mechanic in a way that really excited and enthralled me. Except for that one gamecube game by Nintendo. That was pretty cool.

That's Eternal Darkness, which was already directly referenced as the model for sanity mechanics for that game concept.  And I agree.  It's the only one I've ever played that did it convincingly.  I'll never forget when that fake game over screen popped up at a really anti-climactic moment, telling me to wait for the sequel.  I sat there jaw-dropped for several seconds until the game snapped back to normal gameplay... and then laughed so much.  Clever girl.
I freaked out pretty good when my head exploded and I was still walking around. :C
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 17, 2013, 11:28:15 am
A cosmic horror game by Bethesda using one of the Elder Scrolls engines. Giant monsters, creeping things, things that don't die when you stab them, tentacles, all that fun stuff. Plus open world, lots of easy modability, and bugs that might help or hinder the player, or make them laugh or freak out. They could even add in a few things that seem like bugs but are there intentionally like Eternal Darkness did. Textures tearing, things shooting off at in a random direction, and NPCs that fall into the depths of the uncanny valley could add to the atmosphere.

The setting would either be modern times with magic and Things-Man-Was-Not-Meant-To-Know coming back or after an apocalypse caused by the afore mentioned event. I'm a bit torn between wanting magic and technology to work together (lots more possible bugs) or for them to cancel each other out (like in Arcanum). Either way there would be lots of magic arms and armor and lots of firearms.

Firearms would be like in Fallout 3/NV but with the scale going higher so things like this (http://en.wikipedia.org/wiki/Solothurn_S-18/1000) would be used at higher levels instead of the puny .50BMG. Some relatively common monsters would be big enough to need that much firepower.

Magic would cost sanity to use. Low sanity would cause hallucinations like seeing something that's not there, seeing things as something they're not, and animation failures.

There would be some monsters that would seem unbeatable. Extremely fast regeneration, high hit points, tough armor, or a combination of those would make defeating them seem impossible. True cosmic horrors that can only be run from. Players will probably find bugs or make mods that let them beat the impossible horrors but that's fine. It fits perfectly with the theme for players to defeat them using something else that should not be.

Possibly have the sanity as a difficulty- if your sanity is low, even common monsters can lead to fatal encounters.

That's kind of a neat idea. I think sanity would work better as a difficulty setting then as an "alternate health bar."

Having actual health in addition to Sanity would be a great thing- losing all your HP results in death, losing all your Sanity results in nontypical gameovers- you become the abomination, for instance. Low sanity makes the game much more difficult- nothing you see is actually happening the way you see it, things that aren't actually real look like they're damaging you, your HP gauge is unreliable and you may appear dead despite having full HP, anything such as quest markers, maps, and items are completely scrambled so you have no idea where your sanity pills actually are in your pack or what they'll look like to you. Trying to hold conversations with anything is a bad idea, as you'll be spouting gibberish and it's doubtful you'll get anything helpful at all out of their hallucinatory speeches other than "You shouldn't have let yourself go" or something similar. Monsters may appear looking like NPCs. The NPC might look like he's doing something normal, but he's actually shooting fireballs at you- fireballs you see as bolts of ice- and you're dead despite thinking that your HP bar was still full (it wasn't).

Gaining back some of your sanity fixes the gauges for HP, but maps and markers will still have errors. At about half sanity, you'll be able to identify things (anything you can identify- even at full sanity some things simply break the world around them) but their attacks will sometimes be off (a gun-weilding enemy might flash to having a useless item for a moment, and that bullet will look like a wind spell, temporarily). At 3/4 sanity you'll only have slight issues, such as rare hangups that last a couple of frames or brief flashes of nonexistant things, and at full sanity, you'll be able to see the world as it truly is. Low sanity means you'll be taking more damage and be more easily hit by the devil-creatures, and your stats will be debuffed- you won't be able to tell, as anything about your character at low sanity cannot be read correctly or trusted.
Title: Re: Games you wish existed
Post by: BlindKitty on July 17, 2013, 01:26:03 pm
As far as the sanity mechanics go, I would like to add one more idea - you are all actually thinking that being completely sane is good, and being completely insane bad (on Bay 12 Forums? Really, guys?) and I see it differently. Sanity could be not a gauge - full or empty - but a slider. Less sane characters would actually see more of the world behind the Veil; they would see devils and horrors for what they are, but, unfortunately, they would also see themselves and objects in the world warped. Like the never-know-your-health effect, or enemy markers and quest markers all messed up. The perfectly sane characters wouldn't have any trouble with this, but on the other hand, they would perceive potential threats as normal, everyday things, having they brains filter the impossible from the world around them...
Title: Re: Games you wish existed
Post by: kaian-a-coel on July 17, 2013, 04:56:38 pm
I was going to post something along those lines before seeing your post x)
Yes, insanity shouldn't be absolutely awful. "Perfectly sane people see the world as it really is". I mean, really guys? Isnt it supposed to be the complete reverse, as in seeing the world as it really is results in utter insanity? (lovecraft, and all that)
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 17, 2013, 05:12:28 pm
As far as the sanity mechanics go, I would like to add one more idea - you are all actually thinking that being completely sane is good, and being completely insane bad (on Bay 12 Forums? Really, guys?) and I see it differently. Sanity could be not a gauge - full or empty - but a slider. Less sane characters would actually see more of the world behind the Veil; they would see devils and horrors for what they are, but, unfortunately, they would also see themselves and objects in the world warped. Like the never-know-your-health effect, or enemy markers and quest markers all messed up. The perfectly sane characters wouldn't have any trouble with this, but on the other hand, they would perceive potential threats as normal, everyday things, having they brains filter the impossible from the world around them...

I was thinking this, in a way. Such as some enemies being much harder to see and or hit if you're sane- say the final boss is EXTREMELY hard if you have anything above 5% sanity, then make the secret good ending if you manage to not hit 0% sanity.
Title: Re: Games you wish existed
Post by: Graknorke on July 17, 2013, 06:10:16 pm
As far as the sanity mechanics go, I would like to add one more idea - you are all actually thinking that being completely sane is good, and being completely insane bad (on Bay 12 Forums? Really, guys?) and I see it differently. Sanity could be not a gauge - full or empty - but a slider. Less sane characters would actually see more of the world behind the Veil; they would see devils and horrors for what they are, but, unfortunately, they would also see themselves and objects in the world warped. Like the never-know-your-health effect, or enemy markers and quest markers all messed up. The perfectly sane characters wouldn't have any trouble with this, but on the other hand, they would perceive potential threats as normal, everyday things, having they brains filter the impossible from the world around them...
I was thinking this, in a way. Such as some enemies being much harder to see and or hit if you're sane- say the final boss is EXTREMELY hard if you have anything above 5% sanity, then make the secret good ending if you manage to not hit 0% sanity.
Perhaps at lower sanities it starts getting into a sort of meta-narrative (e.g. Save The Date); having the game world itself reveal itself to be gamey to the protagonist.
Title: Re: Games you wish existed
Post by: Matz05 on July 17, 2013, 06:41:22 pm
I'd like to see a game where vehicles/equipment are constructed and maintained by the players in a multiplayer environment.
Having (not necessarily realistic) physics decide the functioning of your stuff rather than relying on numerical stats. I honestly think it's possible on a limited scale today (not on MY computer, but on higher end ones) to do something like this. Combat in such a game would probably be slow and "clunky", but would have a lot of strategic depth. The equipment and procedures you use would be more important than the twitch skills of the players.

A pipe, a slide-out joint along it's length attaching it to a metal block with a spring-loaded pin ending with a knob going through the block. A latch attaches the pipe and block. Six preprogrammed items. Designate grip points on the pipe and knob, push and pull actions for the pipe relative to the block, a toggle for the latch, a 'load zone' in the back of the pipe, and a pull and release action for the knob. You now have a primitive breech-loading cannon or shotgun. Throw some tags on it so player's scripts know what it is.

Now, you could either Receiver it out with radial menus/keyboard shortcuts, or macro them. A simple 'shotgun' script for it could be:
Change grip mode to normal.   (You hold the item in front of you aimlessly, and let the computer take care of where you place your hands)
Toggle latch.   (Action implied by primitive)
Pull pipe-block.   (Action specified by item maker)
Take "Load".   (Grabs anything in the zone 'Load' and puts it in your inventory.)
Item "20x70mmLow" in zone 'Load'.   (Takes the first item with the tag "20x70mmLow" in your inventory, and attempts to cram it in the predefined zone. You did make sure to tag compatible ammo, and ONLY compatible ammo, right?)
Push pipe-block.   (Action specified by item maker)
Toggle latch.   (Action implied by primitive)
Change grip mode to point.   (Holding item with it's "front end" pointed in your aim direction with your hands on the points specified by the item maker)
Wait for left click.
Pull-release knob.   (Action specified by item maker, possible because a hand is on the knob and the other is holding the pipe)
Wait 1/8th of a second.
Repeat this script.

Looks complicated, but it's just 11 simple instructions.
The character should hold the gun out, unlock and open it (precalculated animations done at crafting time), put whatever's in it into inventory (displaying a warning if there is nothing to get), put a shell from inventory into it, close and lock it, point it forward like a weapon, and then wait for the player to click. When the player clicks, the character should execute one last action which starts the only part with heavy realtime physics simulation.
The item that was loaded is hopefully some kind of explosive. The pin in the gun intersects the item with significant force, causing the item to be 'woken up'. A check is run for any effects of a sharp impact from the back. If there is none, the item is put back into sleep mode. If it's a shotgun shell, obviously, a large portion of it explodes. This occurs in a pipe with one closed side, so, assuming the pipe and end blockage have the strength to survive it, instead of spawning a proportional explosion object, the parts of the item in front of the explosion are moved to the end of the pipe and given velocity proportional to the pressure and pipe length. These components are now projectiles, with all the physics simulation that entails.
Then the script restarts itself.

For the end user, the makeshift shotgun is simply an item with an ammo type and a script. While the script is running, the character loads the gun and fires it at whatever is clicked, returning any remnants of the shells to the inventory manually.


I could spend all day making items in a game like that...
Title: Re: Games you wish existed
Post by: Niveras on July 17, 2013, 07:05:53 pm
As far as the sanity mechanics go, I would like to add one more idea - you are all actually thinking that being completely sane is good, and being completely insane bad (on Bay 12 Forums? Really, guys?) and I see it differently. Sanity could be not a gauge - full or empty - but a slider. Less sane characters would actually see more of the world behind the Veil; they would see devils and horrors for what they are, but, unfortunately, they would also see themselves and objects in the world warped. Like the never-know-your-health effect, or enemy markers and quest markers all messed up. The perfectly sane characters wouldn't have any trouble with this, but on the other hand, they would perceive potential threats as normal, everyday things, having they brains filter the impossible from the world around them...

Sanity kind of works that way in Don't Starve, although it also has a healthy helping of "bad" to it too.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 17, 2013, 08:15:23 pm
Dragon's Dogma, without everything that makes Dragon's Dogma annoying.
Title: Re: Games you wish existed
Post by: SalmonGod on July 17, 2013, 11:42:39 pm
I have to admit that while it works decently well for Lovecraftian horror stuff, I'm not a fan of sanity as a game mechanic in general.  The only way to implement it is the stuff like what's been described so far -- completely schizophrenic breaking with reality.  But we all know that's not really how insanity works.  I'm pretty sure extreme hallucinations are a relatively rare and usually minor component of mental illness.  It's more likely to do with disruption or subversion of sensible thought processes, but that's a much more difficult thing to portray.  So we end up with stuff like "Something bad happened and now you're completely incapable of perceiving reality!"
Title: Re: Games you wish existed
Post by: Xantalos on July 18, 2013, 01:17:35 pm
A cosmic horror game by Bethesda using one of the Elder Scrolls engines. Giant monsters, creeping things, things that don't die when you stab them, tentacles, all that fun stuff. Plus open world, lots of easy modability, and bugs that might help or hinder the player, or make them laugh or freak out. They could even add in a few things that seem like bugs but are there intentionally like Eternal Darkness did. Textures tearing, things shooting off at in a random direction, and NPCs that fall into the depths of the uncanny valley could add to the atmosphere.

The setting would either be modern times with magic and Things-Man-Was-Not-Meant-To-Know coming back or after an apocalypse caused by the afore mentioned event. I'm a bit torn between wanting magic and technology to work together (lots more possible bugs) or for them to cancel each other out (like in Arcanum). Either way there would be lots of magic arms and armor and lots of firearms.

Firearms would be like in Fallout 3/NV but with the scale going higher so things like this (http://en.wikipedia.org/wiki/Solothurn_S-18/1000) would be used at higher levels instead of the puny .50BMG. Some relatively common monsters would be big enough to need that much firepower.

Magic would cost sanity to use. Low sanity would cause hallucinations like seeing something that's not there, seeing things as something they're not, and animation failures.

There would be some monsters that would seem unbeatable. Extremely fast regeneration, high hit points, tough armor, or a combination of those would make defeating them seem impossible. True cosmic horrors that can only be run from. Players will probably find bugs or make mods that let them beat the impossible horrors but that's fine. It fits perfectly with the theme for players to defeat them using something else that should not be.
All my yes.
Title: Re: Games you wish existed
Post by: wer6 on July 18, 2013, 01:43:54 pm
Basicly want A game where your can build your own worlds, and then blow em up.
Title: Re: Games you wish existed
Post by: MoLAoS on July 18, 2013, 02:18:52 pm
This idea has been consuming my soul all since I've been playing Victoria 2.

Dominions 3 and Victoria 2. Maybe a little CK2. No EU3 or HOI3.

Not a straight copy of vicky2, maybe a tiny bit simpler to make room for the magic and more complicated combat but otherwise close.

Dom3 has long lacked an interesting economy and tech system. And it would be amazing with real time with pause.
Title: Re: Games you wish existed
Post by: jetex1911 on July 18, 2013, 11:05:24 pm
Basically an expanded Alter Ego (http://en.wikipedia.org/wiki/Alter_Ego_%281986_video_game%29). It would be awesome if it had these features, though.

Heck, I'd even be happy if there were only more experiences added to, well, experience!
Title: Re: Games you wish existed
Post by: kaian-a-coel on July 19, 2013, 05:33:35 am
-stuff-
I could spend all day making items in a game like that...
I'd play Supreme Commander in a game like that...
Title: Re: Games you wish existed
Post by: A Spoony Bard on July 19, 2013, 06:09:04 am
Basically an expanded Alter Ego (http://en.wikipedia.org/wiki/Alter_Ego_%281986_video_game%29). It would be awesome if it had these features, though.
  • You could have your character move into a different town or city, and each would have different traits. Do you move to the city for the jobs, or to the small towns for their general safety?
  • Your character could lose or gain different traits themselves as they go on in life.
  • High-risk careers. Being a police officer, criminal, or even a  military draftee might pay very well, but you never know when you will get injured...

Heck, I'd even be happy if there were only more experiences added to, well, experience!
The experiences aren't as in depth, and as far as I know, it doesn't cover your last bullet point, but you might want to check out Real Lives (http://www.educationalsimulations.com/). I think the best way to describe the difference between the two is that while Alter-Ego is similar to a "Choose your own adventure" Real Lives plays more like a simulator.
Title: Re: Games you wish existed
Post by: BunnyBob77 on July 19, 2013, 07:18:27 am
I want a GTA-like game that takes place in a utopia where crime and poverty has been been completely eliminated... except for you.   Your character would go around committing crimes and just generally messing up the utopia, and by the end it would have degraded into a horrible dystopia.
Title: Re: Games you wish existed
Post by: SalmonGod on July 19, 2013, 11:03:38 am
I want a GTA-like game that takes place in a utopia where crime and poverty has been been completely eliminated... except for you.   Your character would go around committing crimes and just generally messing up the utopia, and by the end it would have degraded into a horrible dystopia.

The game would be titled  "You are a Bad Person and Should Feel Bad"
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 19, 2013, 10:42:19 pm
The insanity mechanic could be very fun, if you can manage to take olden-times model glitches  like these. Video shows off a lot of what I'm talking about in one go, so... anyway. Anything involving models bending or breaking, the dead not acting dead, and similar bugs, if it could be replicated reliably, could play VERY well with an insanity mechanic. (http://www.youtube.com/watch?v=ker8gppRbdM)
Title: Re: Games you wish existed
Post by: Mesa on July 22, 2013, 01:55:45 pm
This. (http://heroescommunity.com/viewthread.php3?TID=39321)

Also, a MLP MOBA/ARTS (DOTALIKE GODDAMNIT) with this kind of art style (http://derpicdn.net/media/W1siZiIsIjIwMTIvMDkvMTMvMjJfMTBfNDRfMTY5Xzk3MzgwX19VTk9QVF9fc2FmZV9vY3RhdmlhXzNkX3dpcF9hcnRpc3RfaGFzaGJyb19jZWxfc2hhZGluZyJdXQ/97380__safe_octavia_3d_wip_artist-hashbro_cel-shading.jpg).
What? I think that you accepted the fact I'm a brony at this point, and let's be honest, you know want it.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 22, 2013, 05:50:41 pm
This. (http://heroescommunity.com/viewthread.php3?TID=39321)

Also, a MLP MOBA/ARTS (DOTALIKE GODDAMNIT) with this kind of art style (http://derpicdn.net/media/W1siZiIsIjIwMTIvMDkvMTMvMjJfMTBfNDRfMTY5Xzk3MzgwX19VTk9QVF9fc2FmZV9vY3RhdmlhXzNkX3dpcF9hcnRpc3RfaGFzaGJyb19jZWxfc2hhZGluZyJdXQ/97380__safe_octavia_3d_wip_artist-hashbro_cel-shading.jpg).
What? I think that you accepted the fact I'm a brony at this point, and let's be honest, you know want it.
If anything like that gets made it must be FE. 

After playing a good bit of Ace Combat Zero, I want a continuation of the idea.  A RPG where, instead of having a karma meter set in a slide, only affected by dialogue, you have one that is affected largely by your actions.  Sure, you could call in an air strike on your target, but what about the civilians surrounding him?  Or you could try to snipe him, but then you'd have to set up an effective position, avoid the people behind him, and escape detection.  Or you could find a third option, blackmail, threats, or simple persuasion.  And this wouldn't just affect you're score, or give you a good or bad ending.  No, if you make a habit of backstabbing, then you will have a hard time making deals.  If you break into a office gun blazing, then the other factions will invest in tougher guards.    If you sneak in, then they will invest in smaller air vents.      If you use any one route to often, then it will become increasingly harder to do that route. 
Another way it will be affected is how you treat people.  If you go through without killing anyone, but they spot you, then they can report to their superiors.  If you kill everyone, and leave no evidence, then they won't be able to respond to your specific techniques, but will fight much harder.  So that part will be set up akin to how Toady is doing his combat right no, with things like No Quarter. 
Title: Re: Games you wish existed
Post by: Neyvn on July 23, 2013, 09:46:16 am
Perhaps a "Harvestmoon/Rune Factory" Roguelike...
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 23, 2013, 10:33:50 am
A modern FPS that... isn't the same crap they've been rehashing for years.

For one thing, "normal" guns are woefully underpowered. Everyone is a bioweapon- skills matter a lot more than the guns that normal humans would use. Different builds have different slots for abilities-  a stealth model might forgo shielding for active camouflage,  and take movement abilities over weapon abilities, staying light, fast, and hard to see.

Maps are built around the idea of scavenging. Assault models come pre-loaded with weapons good enough to reliably kill, but can be bulky, slow, and easy to hit. They won't be able to take full advantage of the map, unlike the previous stealth model- active camo works better in darkness, so the stealth model can pick up a normal human weapon and shoot out lights as it moves forward, as well as climbing and jumping into areas others can't follow. Weapons spawn randomly, human weapons can often be found on dead bodies or in lockers or the like, higher technologies will be well hidden at random on the map. Even when players know the hidden locations, they won't be able to get to them unless they risk a lighter, more mobile build, and they might wind up with nothing for their efforts.

Playing with the map in a dynamic sense is a thing. You could outfit your bioweapon (Human+, transhumanism, whatever you want to call it) with an EMP blast. Lights around you break, electronics spew sparks everywhere, and any nearby enemy loses a serious amount of power as well as having most of their weapons malfunction. EMPs eat a huge amount o your energy, though, so you won't be able to return fire with a powerful weapon right after.

Maps are fully simulated. There's plenty to do on all of them- see a computer? You can interact with it. Maybe that computer is hooked up to atmospheric controls on a space-station map. You spend some time setting up Atmos to spew highly flammable gas everywhere. Players will see this, of course, but not only did you just reduce visibility to shit for anyone without thermals, you also just made the entire map prone to bursting into flames with a single spark. Sparks happen a lot. Units take enough damage and they constantly spew sparks.

Maybe you're on an outdoors map. Take a melee weapon and strike a large tree, make it fall. It falls and smashes into a player causing serious damage, as well as knocking a hole in a cabin.

Melee is as powerful as guns. Guns can be modified in a very Borderlands-esque way, but closer to GR:FS. You make changes to the gun, such as barrels, gasline, grips, but these change more than just accuracy and weapon sway, ala Borderlands. Want a weapon to talk to you? That can happen. There's plenty of options, and all options are available from the start. There is no progression system for attachments, however, weapons must be individually purchased with currency obtained by playing matches (Like EXP, but it dosen't level you up.)

With this system, let's say I'm playing as a highly mobile stealth model with active camo, jumpjets, electromagnetic feet (walk on walls, ceiling, eats energy), a fast but low-cap generator, a high-tech pistol with a long barrel and acidic rounds that fires faster but with less accuracy the longer you hold the trigger, and a physical blade attached to my arm that can be engaged or disengaged at will. I'm on the Space Station map.

My pistol will be able to deal damage, but if I fight an assault model I'd better get a good advantage before I take any hits at all. One of my teammates has found the door control computer and has started closing doors in the middle of the map. There's still a few routes that remain open, but most obvious routes are now closed by doors. I'm about to go patrolling the other route when the door in front of me dents heavily- someone's hitting it, and hard.

I activate camo and stick myself to the ceiling, which starts taking a heavy toll on my energy. I've got roughly 12 seconds of this, due to my low-capacity generator, but if I drop one, my high-speed generation will be enough to keep going indefinitely.

The door blows open, and a mid-weight assault model bursts through, massive axe in hand. He starts to walk under me, not realizing i'm there.

8 seconds. 7. 6. 5...

I'm behind him. I drop from the ceiling, engage my blade, and attack from behind. My active camo ripples, so that a sharp-eyed player could see me, but before it was perfect. I slash again as he turns around, as I start firing.

I get a headshot, the acid rounds increasing his weapon sway and making it hard to see for a moment, giving me time to continue the assault. He swings the massive axe, but I can easily dodge it with my speed. A few more hits and he's left as a smoldering, sparking pile of junk.

He dosen't despawn, either. His body stays there, and he'll have to use a completely different class setup. Rather than the five custom classes of other games, you get five that must not be carbon copies (they can be mostly the same, but two things must be different. Paintjob counts, so players wanting to use the same kinds of bioweapon will often show up in different colors with slightly altered weapons.)

That's one point for my team, or, more correctly, one loss for his. When all members of a team can no longer spawn, they are declared the loser, and the last team standing wins. Some modes allow no respawning at all- one bioweapon per player, and some will despawn and let you re-use bioweapons (Classic TDM.) Maps are even more dynamic than current Battlefield, allowing objects to do more than just break, but interact with each other as they do so, gun customization as strong as Ghost Recon: Future Soldier with the abilities of Borderlands 2, no progression system so that experienced players may have more options, but you still have the same access to parts as they do, and fully dynamic environments. The ability to pick up objects and use them at will- find a crowbar on a map, suddenly you have a free albiet weak melee weapon and access to locked doors... then again, you could have just bashed the door down, or shot it with an explosive. You could have hacked the door's console, if it was technologically advanced, to open it. You could plant an explosive on it and detonate it remotely, making enemies think you are where you aren't.

Title: Re: Games you wish existed
Post by: MoLAoS on July 23, 2013, 11:41:21 pm
I want to play an RTS with good human side AI. Imagine a game where, like Starcraft, each race plays differently but pushed farther. An imperial race like the Romans involves a lot of units where you assign generals and organize orders rather then direct control. So you tell a general to do something and with maybe a few general tweaks from your or just good AI on his army he gets it done. Flanking, archer focus or spread, use fire arrows or not, formations and so forth. And then a more Homeric Greek race that plays with less numerous armies that focus on stronger dudes but also traditional heroes that are even better. And then another race that plays radically different in another way. Just, I hate when each faction has the same gameplay with maybe 1 or 2 special units and maybe a little graphical or theme based flavor. Maybe you could have something else like a "barbarian" race like the fall of Rome where a bunch of different barbarians attack different sides and a player controls each group, and the Roman faction is similar to the roman vs greek thing with one player. The imperial nation is a lot stronger but you can't micro manage it and its a 1v2 or 1v3. So you are weaker but you can exploit things and you are harder to pin down, maybe not even being settled at all. W/e. Just radically different gameplay for each faction.
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2013, 08:14:10 am
-snop-
What do you mean by 'not thematic'? Because I could easily put all of your examples as being themed differently.
Title: Re: Games you wish existed
Post by: Nivim on July 24, 2013, 10:34:24 am
This. (http://heroescommunity.com/viewthread.php3?TID=39321)
Would you mind putting your work in a Creative Project's thread? (It probably won't get much attention on the HoMM forums [hacking is hard], or while it's hosted where not everyone reading the thread can view it.)
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 24, 2013, 03:36:19 pm
I'm thinking my earlier idea, but somewhat revised. Imagine you're piloting a hardsuit, of sorts- not the "full body suit" sort of hardsuit, but the "this cockpit was designed to show off one's ASS" kind. Like, Shino Exroad from Cosmic Break or the suit from Liberation Maiden (3DS downloadable title by Grasshopper (SUDA 51)).

Take more open enviroments, but again, keep the system of melee is as powerful as any other kind of combat, not a hideously weak system of getting distance and not a one-kit knife slash, and have 3D combat in a very real sense. To build a unit, you first select a cockpit- this determines a lot about the exosuit. Closed cockpits are generally heavier, whereas open ones allow hits to the pilot (Like headshots in most games, but generally MORE powerful- one or two shot kills), they determine weight class as well as generator location, and allow core-weapon equips. Core weapons are generally "overdrive" systems- an EMP blast, temporary immunity to lock-ons, overcharged shields- Using one dosen't require anything up front other than the energy to activate the system, but you're left vulnerable afterwards in some way determined by the weapon and the core.

Next is the Generator itself. Generators have three stats to manage: capacity, generation, and integrity.
Capacity is the overall amount of unused energy you can store. High amounts mean that you can do many things with a full gauge, and utilize larger energy weapons more effectively. With a low cap, firing a single shot from a beam sniper might reduce stored energy to almost zero, making it much harder to do anything after firing. High cap generators would be able to get three or even four shots off before reaching 0.

Generation is the speed at which you regain energy. With a high enough generation rate, you may be able to run a system without any cost to you- a weaker shield would remain powered so long as you never hit 0 energy, and you would still gain energy while running the shield. You'd be running the shield off of generated power alone, however, recharging would be slower than if you didn't have the shield running. With a low generation speed, even smaller systems will constantly drain your energy gauge, and recharging requires you to turn more systems off than someone with a high generation rate.

Integrity is how well your generator holds up in combat, as well as how hard areas get hit during damage. If your generator takes damage, it becomes less efficient, and if it becomes destroyed, you'll either be rendered defunct or have the generator explode and take you with it. Higher integrity dosen't always mean it can take more hits, it simply means that it will retain most of it's ability to operate. Generator HP does not affect Integrity in any way and vice versa. High integrity means you'll be able to operate well even under fire, and low integrity means that you'll quickly lose your ability to fight if you take even a few hits.

Next is Arms. Arms and shoulders are different, and come together to form unique combinations of systems. Shoulders come in different variants, such as large, wing-like ones that make you easier to hit but give you great air mobility.Arms determine the weapons you're able to hold, or they themselves serve as a weapon.

Legs are more important from a ground-movement perspective, but they affect how well you're able to control both in the air and on land as well as serving for storage as weapons (shoulders can also do this, but not all- the wing shoulders above would not be able to.) Legs affect how much weight your exosuit can handle, and also change how it moves on land, can affect air movement, as well as affecting how your dashing, boosting, and jumping works.
Title: Re: Games you wish existed
Post by: Parsely on July 24, 2013, 03:54:27 pm
Don't forget being able to manually activate and deactivate your systems in order to prioritise available power on what you need, like firing your weapons or keeping a shield up.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 24, 2013, 05:40:10 pm
Control-scheme wise, I could see it working on all next-gen consoles. Wii U included, to a point.

Control scheme on the Wii U would use the touch pad, each system as a tappable option, aside from weapons which are assigned to buttons as normal.

Utilizing the bumpers and triggers of the PS4 and Xbox One, bumpers = shoulders, triggers are weapons. The problem is that on a build with weapons that can be changed,  with shoulders with more than one activatable/deactivatable system each, the control scheme would require... more buttons. I think one of them has a rear-facing touchpad, that could be somewhat useful, but it's actually more applicable to the Wii U than any other system based on controls alone. Having fully re-bindable controls could work, as well as something such as button combinations. Armored Core 5 is one of the games that runs into this same problem.
Title: Re: Games you wish existed
Post by: Parsely on July 25, 2013, 02:56:24 am
*hack* PC exclusive. *cough*
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 25, 2013, 08:46:27 pm
Yeah.

I guess it's pretty obvious I'm not a PC gamer. I don't have anything against that crowd, I just don't have a computer good enough for it.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 25, 2013, 10:50:23 pm
I was reading a fanfic earlier, and I suddenly thought about how awesome it would be to have a Groundhog Day style video game.  I find it sad that I spent a full thirty seconds on this idea.

On the not stupid idea side, something I would really like would be an Aeronautical/nautical based RPG, with a high degree of customization.  For best affect it should be set at some point in the future.  I don't really care what the story is like, something akin to Ace Combat's "you are a living god among pilots who singlehandedly changes the tide of battle" would be enough for me.   The basic idea would be that you command either some kind of ship or some kind of airplane, as both would be awesome.  If you commanded a plane, you would have a variety of basic frames to start wit, from fighter, bomber, gunship, and helicopter.  If you beat the game or accomplish certain task you could unlock more exotic frames.  From there you could choose your weaponry, engines, wings, landing gear, cockpit, radar, etc.  the key thing would be that almost everything would have some sort of advantage.  Machine guns would have a high fire rate, allowing them to quickly overwhelm conventional shields and tear apart lightly armored opponents, but is hard to aim without advanced targeting systems, and against heavy armor or advanced shields it is almost useless.  Lasers would be easy to aim, and could do damage to even heavily guarded targets, but would have to be continually aimed at more heavily armored targets for full affect.  Plasma would be very powerful, but would be slow firing, have more limited ammo, and would function more in the capacity as missiles would, through whether this is an advantage or disadvantage would depend on playstyle.  You would also be able to choose between a series of missiles, bombs, torpedoes, and other stuff, or you could choose not to wield those in place of a more powerful gun.
For engines, you could choose between a less powerful VTOL engine, more powerful conventional engines, a mix of the two, or something more exotic.  VTOL would allow you to take off faster, along with allowing for rearming in the middle of a fight, and let you hover (but whoever does that would quickly die.). Conventional engines would be faster, but you'd need bigger airway facilities.  You would also be able to install shields and armor.  For shields you could choose between primarily energy and kinetic, and for armor you could choose between light, medium, heavy, and other combinations.  Different combinations could be used for different purposes.  A person who chooses to use guns would probably go for medium armor and energy shields, which would give them maneuverability while still allowing them to take a hit.  But a gunship would probably choose heavy armor and shields, as speed wouldn't be as important. 
I will tupe more tomorrow, because IPads are really, really terrible for typing.   
Title: Re: Games you wish existed
Post by: WillowLuman on July 26, 2013, 03:30:17 am
A Fantasy RPG with a mostly colonial/frontier-esque setting as opposed to the traditional 7mi2 of the British Isles. Early breach-loading firearms and late flintlocks, bows used by various native people, supernatural elements inspired by a mixture of traditional fantasy and Native American mythology, with a healthy dose of Cajun voodoo.

Ideally, you make a PC and can assemble a party out of a choice of several NPC's, and the ones you've befriended but who aren't currently in your party hang out at wherever your base is. Maybe you own a lodge or small fort out in the sticks, or maybe you've got a ship or riverboat. So, some elements of faction building/management, but you've only a small band so it doesn't consume the whole game.
Title: Re: Games you wish existed
Post by: Parsely on July 26, 2013, 03:45:32 am
A Fantasy RPG with a mostly colonial/frontier-esque setting as opposed to the traditional 7mi2 of the British Isles. Early breach-loading firearms and late flintlocks, bows used by various native people, supernatural elements inspired by a mixture of traditional fantasy and Native American mythology, with a healthy dose of Cajun voodoo.

Ideally, you make a PC and can assemble a party out of a choice of several NPC's, and the ones you've befriended but who aren't currently in your party hang out at wherever your base is. Maybe you own a lodge or small fort out in the sticks, or maybe you've got a ship or riverboat. So, some elements of faction building/management, but you've only a small band so it doesn't consume the whole game.
The way you describe it it sounds less like high-fantasy and more like a straight up Colonise America sim. Or aren't there orcs and elves and such?
Title: Re: Games you wish existed
Post by: NRDL on July 26, 2013, 03:49:40 am
I'd like a world generation game.  This game would gen a world ( in a similar manner to DF ) and you can pause the world at any time.  It would have a detailed history, with races and civs popping up, having their own lives, journeys and sagas independent of you.

The player would be able to be one of two sides: One side would be demons, and the other angels.  If playing on the side of demons, you can corrupt the creatures and races and civs of the world, to an extent.  The more specific your corruption, the more effective.  Trying to evil-ize the entire world at once would have an extremely negligible effect, if at all.  But, if you were to focus all your power and efforts to corrupting ( both the body and soul of ) a king, it wouldn't be all that difficult, and his madness, mutation and moral decay would then influence all those near and underneath him.

Same goes for angels, who instead, try to purify the races of the world, and inspire men and women to acts of bravery, wisdom and compassion. 

In the middle would be randomly generated beasts and forgotten monsters, completely neutral in the battle of good and evil, but can be used to serve either end.  A player on the side of demons can corrupt these beasts, drive them mad and have them besiege the poor races of the world, as if they were in an old fashioned giant monster movie.  A player on the side of angels can alternatively have these beasts become protectors of the civilisations. 

One side would win once the entire world has become either pure good or evil, an extremely long and arduous task. 
Title: Re: Games you wish existed
Post by: Parsely on July 26, 2013, 05:03:49 am
I want a strategy game inspired by Legend of the Galactic Heroes.
Title: Re: Games you wish existed
Post by: Mesa on July 26, 2013, 05:42:49 am
Remember when I said I wanted an open-world game where you are a shrinked down toy soldier/whatever in a house?
While full 3D does sound cool and all, roguelike version seems a bit more plausible (plus it would have the benefits of random house generation!).
Title: Re: Games you wish existed
Post by: Xantalos on July 26, 2013, 05:56:08 am
I'd like a world generation game.  This game would gen a world ( in a similar manner to DF ) and you can pause the world at any time.  It would have a detailed history, with races and civs popping up, having their own lives, journeys and sagas independent of you.

The player would be able to be one of two sides: One side would be demons, and the other angels.  If playing on the side of demons, you can corrupt the creatures and races and civs of the world, to an extent.  The more specific your corruption, the more effective.  Trying to evil-ize the entire world at once would have an extremely negligible effect, if at all.  But, if you were to focus all your power and efforts to corrupting ( both the body and soul of ) a king, it wouldn't be all that difficult, and his madness, mutation and moral decay would then influence all those near and underneath him.

Same goes for angels, who instead, try to purify the races of the world, and inspire men and women to acts of bravery, wisdom and compassion. 

In the middle would be randomly generated beasts and forgotten monsters, completely neutral in the battle of good and evil, but can be used to serve either end.  A player on the side of demons can corrupt these beasts, drive them mad and have them besiege the poor races of the world, as if they were in an old fashioned giant monster movie.  A player on the side of angels can alternatively have these beasts become protectors of the civilisations. 

One side would win once the entire world has become either pure good or evil, an extremely long and arduous task.
This sounds goddamn amazing. However, I'd like for there to be a multitude of moral paradigms there could be selected, ie good/evil, order/chaos, bacon/necktie, etc.

Also, Galactic Civilizations 2, with a very significant improvement: the map is now a cube, not a square.
Title: Re: Games you wish existed
Post by: MoLAoS on July 26, 2013, 08:17:18 am
I'd like a world generation game.  This game would gen a world ( in a similar manner to DF ) and you can pause the world at any time.  It would have a detailed history, with races and civs popping up, having their own lives, journeys and sagas independent of you.

The player would be able to be one of two sides: One side would be demons, and the other angels.  If playing on the side of demons, you can corrupt the creatures and races and civs of the world, to an extent.  The more specific your corruption, the more effective.  Trying to evil-ize the entire world at once would have an extremely negligible effect, if at all.  But, if you were to focus all your power and efforts to corrupting ( both the body and soul of ) a king, it wouldn't be all that difficult, and his madness, mutation and moral decay would then influence all those near and underneath him.

Same goes for angels, who instead, try to purify the races of the world, and inspire men and women to acts of bravery, wisdom and compassion. 

In the middle would be randomly generated beasts and forgotten monsters, completely neutral in the battle of good and evil, but can be used to serve either end.  A player on the side of demons can corrupt these beasts, drive them mad and have them besiege the poor races of the world, as if they were in an old fashioned giant monster movie.  A player on the side of angels can alternatively have these beasts become protectors of the civilisations. 

One side would win once the entire world has become either pure good or evil, an extremely long and arduous task.
This sounds goddamn amazing. However, I'd like for there to be a multitude of moral paradigms there could be selected, ie good/evil, order/chaos, bacon/necktie, etc.

Also, Galactic Civilizations 2, with a very significant improvement: the map is now a cube, not a square.

Well, it would be more like a REALLY flat cube. With a depth of like 1/10 of the size of the square.
Title: Re: Games you wish existed
Post by: MadMalkavian on July 26, 2013, 08:41:30 am
I think a MMO based around the internet and in particular around social media, hacking, piracy and activism might be interesting and could perhaps serve as an educational tool. I'd pay money for this "Internet Online" that the idea of has crossed my mind for some reason. I know there are ones out there about niche parts of the internet like ForumWarz and Slavehack but I've played those to death already and tire of them.

Also I would like it if there was a World of Darkness MUD that was set in California. There is one set in New Orleans, there is one set in Ontario, there is one set in Pittsburgh, there is one set in Miami, and I'm certain there is one set in Europe in the Dark Ages. Alas, there are none set in the Anarch Free State of California, and seeing as I love the childer of entropy to bits I kind of want to play an online game where they fuck up the Camarilla and the Sabbat, though this may be because I already beat Vampire: The Masquerade: Bloodlines and got the Anarch ending. Maybe I just want to kill more Venture?
Title: Re: Games you wish existed
Post by: Dansmithers on July 26, 2013, 03:57:33 pm
A game where one player designs a giant (100ft) robot and has to try to destroy a city, while the other player would have to infiltrate the robot and take it down. Not only would the robot player have to create traps and defenses, but the army fighting him outside could blow holes in the robot, making it much more dangerous for the player.
Title: Re: Games you wish existed
Post by: Parsely on July 26, 2013, 04:02:08 pm
A game where one player designs a giant (100ft) robot and has to try to destroy a city, while the other player would have to infiltrate the robot and take it down. Not only would the robot player have to create traps and defenses, but the army fighting him outside could blow holes in the robot, making it much more dangerous for the player.
Do it Dansmithers. Prove yourself to be worthy of the crown.
Title: Re: Games you wish existed
Post by: MrWiggles on July 26, 2013, 07:53:26 pm
I want a strategy game inspired by Legend of the Galactic Heroes.

That would have to a grand strat game, like EU.
Title: Re: Games you wish existed
Post by: Sabretache on July 26, 2013, 08:00:59 pm
Evil Genius 2
Title: Re: Games you wish existed
Post by: SealyStar on July 26, 2013, 09:15:15 pm
An RTS/4X type of game set in a flooded world. You need to build platforms (floating or anchored) for buildings, eventually forming big platform cities. Floating platforms and larger boats would basically be mobile bases, another feature seldom exploited to its full potential in RTSs. It should go without saying that there are no land units, only boats and submarines and the occasional aircraft. I imagined the resources would be food, fuel, and minerals; the former would be cultured from buildings or harvested by fishing boats, while the latter two would require harvesting underwater mineral nodes and oil deposits, adding an element of territorial resource control. I haven't thought about it as much as I could.

Alternatively, a worthy successor to the Metroid Prime series in terms of gameplay and aesthetics.
Title: Re: Games you wish existed
Post by: Dansmithers on July 26, 2013, 11:04:37 pm
A game where one player designs a giant (100ft) robot and has to try to destroy a city, while the other player would have to infiltrate the robot and take it down. Not only would the robot player have to create traps and defenses, but the army fighting him outside could blow holes in the robot, making it much more dangerous for the player.
Do it Dansmithers. Prove yourself to be worthy of the crown.
Me no have code-knowings.
Title: Re: Games you wish existed
Post by: WillowLuman on July 26, 2013, 11:59:25 pm
A Fantasy RPG with a mostly colonial/frontier-esque setting as opposed to the traditional 7mi2 of the British Isles. Early breach-loading firearms and late flintlocks, bows used by various native people, supernatural elements inspired by a mixture of traditional fantasy and Native American mythology, with a healthy dose of Cajun voodoo.

Ideally, you make a PC and can assemble a party out of a choice of several NPC's, and the ones you've befriended but who aren't currently in your party hang out at wherever your base is. Maybe you own a lodge or small fort out in the sticks, or maybe you've got a ship or riverboat. So, some elements of faction building/management, but you've only a small band so it doesn't consume the whole game.
The way you describe it it sounds less like high-fantasy and more like a straight up Colonise America sim. Or aren't there orcs and elves and such?
I didn't say high-fantasy anywhere. Or that you'd be directing an entire nation/settlement. Just that it would be set in a colonial/frontier setting with fantasy elements.
Title: Re: Games you wish existed
Post by: Parsely on July 27, 2013, 05:35:03 am
A Fantasy RPG with a mostly colonial/frontier-esque setting as opposed to the traditional 7mi2 of the British Isles. Early breach-loading firearms and late flintlocks, bows used by various native people, supernatural elements inspired by a mixture of traditional fantasy and Native American mythology, with a healthy dose of Cajun voodoo.

Ideally, you make a PC and can assemble a party out of a choice of several NPC's, and the ones you've befriended but who aren't currently in your party hang out at wherever your base is. Maybe you own a lodge or small fort out in the sticks, or maybe you've got a ship or riverboat. So, some elements of faction building/management, but you've only a small band so it doesn't consume the whole game.
The way you describe it it sounds less like high-fantasy and more like a straight up Colonise America sim. Or aren't there orcs and elves and such?
I didn't say high-fantasy anywhere. Or that you'd be directing an entire nation/settlement. Just that it would be set in a colonial/frontier setting with fantasy elements.
Oh okay. I didn't say anything about directing a nation/settlement, I meant you'd be a pioneer or somefin'. So what do you mean by fantasy elements then? Just weird monsters and stuff?
Title: Re: Games you wish existed
Post by: 10ebbor10 on July 27, 2013, 06:02:06 am
Evil Genius 2
+1

Also, a decent sequel, not a facebook moneytrap.
Title: Re: Games you wish existed
Post by: MorleyDev on July 27, 2013, 10:40:08 am
There need to be more stealth games where you're the monster, the hunter, instead of the whole "outnumbered and outgunned" vibe. You know, like how Batman: Arkham Asylum/City did it where you get to watch the mooks break down in panic as you start to take them out one by one...

Maybe mix that with my desire for a sequel to Vampire: The Masquerade - Bloodlines, and make that be what the stealth is like.
Title: Re: Games you wish existed
Post by: MoLAoS on July 27, 2013, 10:44:48 am
There must be an RTS/CityBuilder where magic knowledge expands with scientific knowledge and you progress from a single settlement to fighting for the galaxy. Imagine using a magical power source so that it can be small and heatless enough to create otherwise impossible science. And magic provides the locomotion. Imagine how much more efficient nanites could be with a microscopic enchanted crystal for power and no need for a bulky thrust producing device. They could be moved by telekenisis from a person or the nanite enchantment itself. Hell you don't even need high science for magic to be helpful. Magi-industrial revolution!
Title: Re: Games you wish existed
Post by: ArchAIngel on July 27, 2013, 11:32:52 am
Baldur's gate 3. Damn it, I want my Minsc! BUTT KICKING FOR GOODNESS!
Title: Re: Games you wish existed
Post by: WillowLuman on July 27, 2013, 12:03:57 pm
A Fantasy RPG with a mostly colonial/frontier-esque setting as opposed to the traditional 7mi2 of the British Isles. Early breach-loading firearms and late flintlocks, bows used by various native people, supernatural elements inspired by a mixture of traditional fantasy and Native American mythology, with a healthy dose of Cajun voodoo.

Ideally, you make a PC and can assemble a party out of a choice of several NPC's, and the ones you've befriended but who aren't currently in your party hang out at wherever your base is. Maybe you own a lodge or small fort out in the sticks, or maybe you've got a ship or riverboat. So, some elements of faction building/management, but you've only a small band so it doesn't consume the whole game.
The way you describe it it sounds less like high-fantasy and more like a straight up Colonise America sim. Or aren't there orcs and elves and such?
I didn't say high-fantasy anywhere. Or that you'd be directing an entire nation/settlement. Just that it would be set in a colonial/frontier setting with fantasy elements.
Oh okay. I didn't say anything about directing a nation/settlement, I meant you'd be a pioneer or somefin'. So what do you mean by fantasy elements then? Just weird monsters and stuff?
Fantasy doesn't need Orcs and Elves. That's what I meant by not the usual 100 acres of Tolkein. There'd be alchemy and conjuring based on the writings of heretics from the Homeland, and other magic would come from the Natives. There'd be a few traditional monsters, like Dragons and werewolves, but there'd also be things based on various Native American myths, like the Wendigo, ghost-drummer, trickster-deities like Coyote or Raven, as well as some cajun-voodoo stuff and a few purely American folklore things (like the jackalope).
Title: Re: Games you wish existed
Post by: Parsely on July 27, 2013, 01:05:55 pm
I know haha, thats high fantasy (with the orcs and elves and such), which is why I was referring to it as such. :P

Like I said, sounds cool.
Title: Re: Games you wish existed
Post by: Kadzar on July 27, 2013, 01:47:58 pm
I know haha, thats high fantasy (with the orcs and elves and such), which is why I was referring to it as such. :P

Like I said, sounds cool.
The other way is good too. I was involved in an RP on this forum a while back where I played a Spanish elf and Napoleon had turned out to be a halfling (the GM said this was coincidental, and just happened because of how he assigned races to nations.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 27, 2013, 06:36:26 pm
A game where you play as a dragon and have to survive for 1000 years (how fast this goes in real-time is adjustable). You need to add treasure to your hoard at a steady rate or you'll wither and die, so no waiting around. As you burn down villages, kidnap princesses and steal treasure, more and more dangerous heroes will come after you, until you're contending with horrifically overleveled heroes who know all the OP weapon and ability combinations. However, you can recruit followers from terrorized civilizations, who may give tribute or become cannon fodder for your dungeons.
Title: Re: Games you wish existed
Post by: Niveras on July 27, 2013, 09:52:25 pm
However, you can recruit followers from terrorized civilizations, who may give tribute or become cannon fodder for your dungeons.

This part would be a nice spin on the whole "evil overlord" trope that go into fortress sim games like DF or Dungeon Keeper. I also like the idea of, instead of conquering the world "Just 'Cause," your raison d'etre is amassing the wealth. You have your action-ish game wherein you alone assault regions and collect wealth, then the sim-ish game where you improve your home from nest to lair to dungeon. Throw in the various flavours of dragon to add some differentiation and replayability, complete with Different but Same abilities/breaths/minions - for example, a black dragon might have undead-themed minions, a white dragon frost-themed (without necessarily being locked into them, or necessarily following the D&D flavouring) - and I'm already spazzing about it.

(Yes, the human followers/cultists aren't necessarily the themed minions you were referring to, but this just offers some supplementary minions that aren't limited entirely to being speed bumps.)
Title: Re: Games you wish existed
Post by: MadMalkavian on July 27, 2013, 11:31:53 pm
There need to be more stealth games where you're the monster, the hunter, instead of the whole "outnumbered and outgunned" vibe. You know, like how Batman: Arkham Asylum/City did it where you get to watch the mooks break down in panic as you start to take them out one by one...

Maybe mix that with my desire for a sequel to Vampire: The Masquerade - Bloodlines, and make that be what the stealth is like.

I like you. Come over to my house and fuck my sister. That game is the reason why I am wanting and waiting for the World of Darkness MMO to come out with so much hope that the anticipation is killing me. I want more games where you play a monster, villain or a hunter of some kind as I'm tired of how society has a perpetual hard-on for do-gooders and mary sue heroes of all sorts. It's like people are afraid to get in touch with their inner demons and live alongside them for some reason.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 29, 2013, 02:21:49 pm
I want a straight wave-based zombie game with enough content to not become a drag.

Kinda like Call of Duty zombies mode (don't leave yet, please) except better in every way (told you not to leave).
It's got enough content and large enough maps to keep you going, as well as having systems in place to get, upgrade, and customize weapons.

Waves of various undead, marauders, and mutated come after you, as well as random events that can help or hurt you, that can come at any time at all. Let's say we're playing on a sea-side map, the map is a large boat with a few cargo containers strewn over it, the cargo loading area, and the surrounding complex. Enemies on this map aside from the basic ones are aquatic in nature, that climb up and onto the map from water.

Weapons are also thrown about, but they aren't quite the same as in other games. Firstly:
Aside from the pistol you start with, weapons spawn in with random durability, ammo amounts, and mod locations. You might find a shotgun in relatively good condition (probably won't jam or misfire), with all possible mod slots open, and a full extra ammo box, or you may find it almost unusable, with no room for mod slots, and maybe a slug or two left.

You can also find attachments, as well as materials, to make other weapons and attachments-
Let's say you find a shotgun with all mod-slots open, but with questionable durability and a low amount of ammunition. You've found a few things that could be useful for it, such as dart shells, a foregrip, and a wide, open, no-zoom sight. To actually put any of them on, you have to use a workbench, which takes time and makes you vulnerable. You start to modify the shotgun between waves.

You're able to put on all the attachments easily, and then you work on the durability. You can find repair kits sometimes (rare spawns) that will fix up a weapon to full durability (guaranteed not to fail), but otherwise, you'll have to spend time trying to fix it up. There's a chance that you'll do so well, and in a short time you'll fix up a lot of the durability bar, and there's a chance youll mess it up completely and damage or break the gun. All of this takes time, and the amount of time you get between waves is determined by how well you did on the last wave. Take a long time and intermission will be a short time, not allowing you to get much done, finish a wave quickly, and you'll get a chance to relax.

Random events can be good or bad, and happen at any time- anywhere from causing a large amount of ammo to spawn somewhere on the map (say, a humvee crashes through a map edge, and explodes), or something bad (such as a sudden fast zombie swarm).

All attachments can be used on all weapons. Find a ballistic scope? Go ahead and put it on your shotgun, if for some reason you want to.

Looting areas is also important, to find things in a Last of Us style. You can improve a grip with cloth, reload shells with gunpowder (fairly rare) and other materials (any of them, though a good deal of combinations are useless- cloth shells do absolutely nothing). Some combinations are able to be crafted on the fly- molotovs, for instance.
Title: Re: Games you wish existed
Post by: Parsely on July 29, 2013, 03:23:03 pm
I don't think I've ever played a zombie game that actually satisfied me or even felt good to play. Cataclysm comes close, but there's that distinct lack of fear and urgency because of the graphical style (nothing against ASCII of course). Zombies are very easy monsters to portray visually, but they generally have a hard time being expressed mechanically in a way that feels right.
Title: Re: Games you wish existed
Post by: Graknorke on July 29, 2013, 03:37:07 pm
I don't think I've ever played a zombie game that actually satisfied me or even felt good to play. Cataclysm comes close, but there's that distinct lack of fear and urgency because of the graphical style (nothing against ASCII of course). Zombies are very easy monsters to portray visually, but they generally have a hard time being expressed mechanically in a way that feels right.
I think the problem is just that you can't make zombies scary if you take them logically and in a somewhat realistic setting. We would beat the shit out of them with guns and bombs.
Title: Re: Games you wish existed
Post by: Mephansteras on July 29, 2013, 03:44:18 pm
I think a tactical/strategic zombie game would be fun, if the zombies were of the 'everyone who dies comes back as a zombie'. Ultimate failure is nearly guaranteed, the question is if you can actually stave it off long enough to find a solution. Every fallen soldier, every civilian you fail to save, they all end up on the enemies side. Bombs and guns help, but the undead are relentless and difficult to destroy.
Title: Re: Games you wish existed
Post by: MoLAoS on July 29, 2013, 03:52:01 pm
The problem with zombies is that they only work in the context of a static narrative where you can say whatever you want and handwaive away logic. In a game based on logical systems you can't do that. The ridiculousness of a zombie apocalypse shines through.
Title: Re: Games you wish existed
Post by: Parsely on July 29, 2013, 04:02:25 pm
I don't think I've ever played a zombie game that actually satisfied me or even felt good to play. Cataclysm comes close, but there's that distinct lack of fear and urgency because of the graphical style (nothing against ASCII of course). Zombies are very easy monsters to portray visually, but they generally have a hard time being expressed mechanically in a way that feels right.
I think the problem is just that you can't make zombies scary if you take them logically and in a somewhat realistic setting. We would beat the shit out of them with guns and bombs.
No, thats not it. Its because no one has ever taken them to the maximum level of logic (the word realism puts a bad taste in my mouth but thats basically what I'm talking about). Slow zombies that can only be killed with a headshot are only ever scary when you are well and truly outnumbered, but a lot of games never even try to portray them in such a way because its hard.

Plus you never have to worry about being infected, and you never have to worry about people who die actually coming back to life.
Title: Re: Games you wish existed
Post by: Haspen on July 29, 2013, 04:04:08 pm
I would do anything to play Legend of Galactic Heroes: Strategy Game.

Aww yiss, massive fleet stuff. That would be grandiose. Plus super detailing politics and character management!

Basically Crusader Kings 2 in space, I guess?
Title: Re: Games you wish existed
Post by: ibot66 on July 29, 2013, 05:04:29 pm
I'm just gonna quote a post I made in the North Korea thread.
I now really want a game were you play a designer in third world country which must supply an array of modern combat equipment using only old soviet surplus equipment.
As the game goes on you could even capture nearby nations surplus equipment, diversifying your stock.
Title: Re: Games you wish existed
Post by: Parsely on July 29, 2013, 06:00:17 pm
Design Bureau. There's been a few of those around.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 29, 2013, 07:49:08 pm
I think my ideas on infected might help there. THe infection source is closer to a fungus, is photosynthetic, parasitic, is sometimes able to take over a living host, can latch on to the living, causes many, many mutations including ones that let them think logically, and these zombies rot so slowly they take decades to die... again.
Title: Re: Games you wish existed
Post by: Fniff on July 29, 2013, 07:49:52 pm
Er, wrong thread, I think.
Title: Re: Games you wish existed
Post by: Angle on July 29, 2013, 08:00:23 pm
He's replying to the zombie apocalypse discussion on the last page.
Title: Re: Games you wish existed
Post by: Fniff on July 29, 2013, 08:01:34 pm
Ah, right. He was just discussing something similar in the Roller's Block thread, so I got a mite confused
Title: Re: Games you wish existed
Post by: Kadzar on July 29, 2013, 08:45:08 pm
I guess he's just got zombies on the brain.  ;D

Please don't stone me.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 29, 2013, 08:52:26 pm
I posted here, then the idea IMMEDIATELY said "HEY. YOU. HEY YOU. REMEMBER RtDs? YEAH. YEAH YOU DO. GET ON IT."

So I went there. Then the fact that I have not-zombies being zombies kinda helped in the fact that these infected start off kinda weak, get STRONGER, then after about 10-12 years, begin to decay. Slowly. And they get all sorts of vicious, evolutionary mutations along the way. One enemy type is the Arachne- six arms, which allows it to rip and tear, and HP comprable to that of the average human (4, PCs have 5.)
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 30, 2013, 12:48:12 am
Basically Crusader Kings 2 in space, I guess?

I've wanted a sci-fi (or otherwise not real world) CK2 for a while.  I think that in CK2s quest to be historically accurate, it was awesome, but it also added a lot of systems that require a great deal of management without being interesting.  For example, the vast majority of wars in CK2 are won by the side that has the most troops (or the player exploiting AI stupidity), yet we still have to play build the doomstack every single time we go to war.  Compare to, say, Total War where the military system is more detailed and the decisions you make can have a much larger effect on your success, yet the system is still somehow less of a pain in the ass.  The reason for this issue is that the devs have to simulate the way feudal societies raised their levies, but they don't actually care much about the gritty details of war because that isn't what the game is about.  So we get something that is complicated and time consuming yet de-emphasized.  Its the same way with the economy, tech, and construction systems.

If CK2 were made in a non-realistic setting, it could simplify systems like the military and the economy and focus on the politicking, which I consider the main appeal of the game.
Title: Re: Games you wish existed
Post by: MrWiggles on July 30, 2013, 07:04:45 am
Basically Crusader Kings 2 in space, I guess?

I've wanted a sci-fi (or otherwise not real world) CK2 for a while.  I think that in CK2s quest to be historically accurate, it was awesome, but it also added a lot of systems that require a great deal of management without being interesting.  For example, the vast majority of wars in CK2 are won by the side that has the most troops (or the player exploiting AI stupidity), yet we still have to play build the doomstack every single time we go to war.  Compare to, say, Total War where the military system is more detailed and the decisions you make can have a much larger effect on your success, yet the system is still somehow less of a pain in the ass.  The reason for this issue is that the devs have to simulate the way feudal societies raised their levies, but they don't actually care much about the gritty details of war because that isn't what the game is about.  So we get something that is complicated and time consuming yet de-emphasized.  Its the same way with the economy, tech, and construction systems.

If CK2 were made in a non-realistic setting, it could simplify systems like the military and the economy and focus on the politicking, which I consider the main appeal of the game.
See, I want a Victoria 2 style game, but set in space. I would call it Post Sacristy. The 8 great powers, would be in a post sacristy economy.
Title: Re: Games you wish existed
Post by: SealyStar on July 30, 2013, 08:32:14 am
Basically Crusader Kings 2 in space, I guess?

I've wanted a sci-fi (or otherwise not real world) CK2 for a while.  I think that in CK2s quest to be historically accurate, it was awesome, but it also added a lot of systems that require a great deal of management without being interesting.  For example, the vast majority of wars in CK2 are won by the side that has the most troops (or the player exploiting AI stupidity), yet we still have to play build the doomstack every single time we go to war.  Compare to, say, Total War where the military system is more detailed and the decisions you make can have a much larger effect on your success, yet the system is still somehow less of a pain in the ass.  The reason for this issue is that the devs have to simulate the way feudal societies raised their levies, but they don't actually care much about the gritty details of war because that isn't what the game is about.  So we get something that is complicated and time consuming yet de-emphasized.  Its the same way with the economy, tech, and construction systems.

If CK2 were made in a non-realistic setting, it could simplify systems like the military and the economy and focus on the politicking, which I consider the main appeal of the game.
See, I want a Victoria 2 style game, but set in space. I would call it Post Sacristy. The 8 great powers, would be in a post sacristy economy.
Wouldn't that give you infinite resources by definition, and thus just make it a game about clicking buttons?
Title: Re: Games you wish existed
Post by: Greiger on July 30, 2013, 11:12:31 am
Freespace 3 please.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 30, 2013, 11:51:51 am
FPS games about wars between two nations that aren't America, in a conflict where America didn't exist yet or didn't get involved. Just from a brief section in history class, the Cambodian-Vietnamese war seems a million times more interesting than THOSE DAMN RUSSKIES ARE FUNDING THE TURRURISTS AGAIN.
Title: Re: Games you wish existed
Post by: SealyStar on July 30, 2013, 11:55:20 am
FPS games about wars between two nations that aren't America, in a conflict where America didn't exist yet or didn't get involved. Just from a brief section in history class, the Cambodian-Vietnamese war seems a million times more interesting than THOSE DAMN RUSSKIES ARE FUNDING THE TURRURISTS AGAIN.
The proper 'Murrican pronunciation is not "Turrurist", it's "Terrrist". With a long "r".
Title: Re: Games you wish existed
Post by: Sergarr on July 30, 2013, 01:44:57 pm
Basically Crusader Kings 2 in space, I guess?

I've wanted a sci-fi (or otherwise not real world) CK2 for a while.  I think that in CK2s quest to be historically accurate, it was awesome, but it also added a lot of systems that require a great deal of management without being interesting.  For example, the vast majority of wars in CK2 are won by the side that has the most troops (or the player exploiting AI stupidity), yet we still have to play build the doomstack every single time we go to war.  Compare to, say, Total War where the military system is more detailed and the decisions you make can have a much larger effect on your success, yet the system is still somehow less of a pain in the ass.  The reason for this issue is that the devs have to simulate the way feudal societies raised their levies, but they don't actually care much about the gritty details of war because that isn't what the game is about.  So we get something that is complicated and time consuming yet de-emphasized.  Its the same way with the economy, tech, and construction systems.

If CK2 were made in a non-realistic setting, it could simplify systems like the military and the economy and focus on the politicking, which I consider the main appeal of the game.
See, I want a Victoria 2 style game, but set in space. I would call it Post Sacristy. The 8 great powers, would be in a post sacristy economy.
Wouldn't that give you infinite resources by definition, and thus just make it a game about clicking buttons?

Depends on how you implement it. You could say that Minecraft Creative mode was about clicking buttons, too.
Title: Re: Games you wish existed
Post by: Mesa on July 30, 2013, 02:05:42 pm
I'd love to see Rayman 2, Rayman 3 and Rayman M remade to be tolerable by modern audience. (also, Rayman M with online multiplayer. NOW!)
Title: Re: Games you wish existed
Post by: SealyStar on July 30, 2013, 05:56:50 pm
Basically Crusader Kings 2 in space, I guess?

I've wanted a sci-fi (or otherwise not real world) CK2 for a while.  I think that in CK2s quest to be historically accurate, it was awesome, but it also added a lot of systems that require a great deal of management without being interesting.  For example, the vast majority of wars in CK2 are won by the side that has the most troops (or the player exploiting AI stupidity), yet we still have to play build the doomstack every single time we go to war.  Compare to, say, Total War where the military system is more detailed and the decisions you make can have a much larger effect on your success, yet the system is still somehow less of a pain in the ass.  The reason for this issue is that the devs have to simulate the way feudal societies raised their levies, but they don't actually care much about the gritty details of war because that isn't what the game is about.  So we get something that is complicated and time consuming yet de-emphasized.  Its the same way with the economy, tech, and construction systems.

If CK2 were made in a non-realistic setting, it could simplify systems like the military and the economy and focus on the politicking, which I consider the main appeal of the game.
See, I want a Victoria 2 style game, but set in space. I would call it Post Sacristy. The 8 great powers, would be in a post sacristy economy.
Wouldn't that give you infinite resources by definition, and thus just make it a game about clicking buttons?

Depends on how you implement it. You could say that Minecraft Creative mode was about clicking buttons, too.
I don't really consider MC Creative a game, either. Fun as hell for sure, but more of a toy than a game.
Title: Re: Games you wish existed
Post by: MrWiggles on July 30, 2013, 06:29:24 pm
Basically Crusader Kings 2 in space, I guess?

I've wanted a sci-fi (or otherwise not real world) CK2 for a while.  I think that in CK2s quest to be historically accurate, it was awesome, but it also added a lot of systems that require a great deal of management without being interesting.  For example, the vast majority of wars in CK2 are won by the side that has the most troops (or the player exploiting AI stupidity), yet we still have to play build the doomstack every single time we go to war.  Compare to, say, Total War where the military system is more detailed and the decisions you make can have a much larger effect on your success, yet the system is still somehow less of a pain in the ass.  The reason for this issue is that the devs have to simulate the way feudal societies raised their levies, but they don't actually care much about the gritty details of war because that isn't what the game is about.  So we get something that is complicated and time consuming yet de-emphasized.  Its the same way with the economy, tech, and construction systems.

If CK2 were made in a non-realistic setting, it could simplify systems like the military and the economy and focus on the politicking, which I consider the main appeal of the game.
See, I want a Victoria 2 style game, but set in space. I would call it Post Sacristy. The 8 great powers, would be in a post sacristy economy.
Wouldn't that give you infinite resources by definition, and thus just make it a game about clicking buttons?
It Post Scarcity doesnt mean infinite resources literally. Just that resources are no longer a bottle neck.

The great 8 powers would still have have logistical concerns and would have to manage that flow of trade, as they do in Vicky2.
Title: Re: Games you wish existed
Post by: Squill on July 30, 2013, 07:32:55 pm
I would love a true, fairly difficult zombie RPG. The zombies would be HUGELY adaptive, and will quickly begin to evolve. For example, it would start off as Infected, which are basic humans that became zombies. Fairly slow, no means of connection to other zombies, and little HP. They would branch off into Zombies and Skeletons. At this point, every type of zombie will have developed crystalline structures which are used to generate rudimentary short range radio signals to signal other zombies. The Zombies would be traditional "slow" zombies, slow and stumbling but incredibly tanky early-game. Skeletons would be more "modern," with less HP but much higher speed. The zombies would quickly begin to split off into a few categories: There will be Fast/Stealthy, low HP zombies like the Skeleton, which tend to be more quiet. Next is the Slow/Tanky, evolving from Zombies, typically low to mid-low speed, but heavy damage and large HP. Then there is Ranged, which would be zombies that fire acid, poison, or bone projectiles. Also, there are the Flying, zombies which take to the sky. Then there is Bladed, which have tough bone blades, usually the strongest in close quarters with minor armor, good speed, decent HP, and fast, damaging attacks. Finally, there are the Communicators, which have mixed capabilities and larger crystals, will act as sort of "commanders;" they will control local crowds of zombies and communicate with other communicators from longer range. There will also be Hives, which are large organic structures which will do various things depending on the type, such as an Antenna to connect to communicators, a Splicing Chamber, which will recombine DNA to form stronger zombies, and Assemblies, where every zombie except for the basic Infected are grown.
Title: Re: Games you wish existed
Post by: Mesa on August 02, 2013, 07:31:50 am
Rayman M HD with more characters, skins, maps, ONLINE FUCKING MULTIPLAYER and other things.
(inb4 DLC skins)

And of course, the badass music.
Title: Re: Games you wish existed
Post by: Matz05 on August 02, 2013, 09:16:11 pm
Really, just any game (vehicular or on foot) where a player faction can design and manufacture thier own weapons. Please tell me if there already is one.

I just want to see somebody not in our group go "Oh, this? It's an old Bay12 design. Not optimised as of recent patches, but everyone and their grandma can make ammunition for it and it hits pretty hard." some time after we play.

(I was just playing in the big Bay12 Guns of Icarus group, and marveling at the design of some of the airship weapons. "Steam-powered extractors? That's so clever! The shells just fly out of the cylinder with a satisfying pop-hiss once you open the cannon to reload!" Then I was struck with the urge to invent my own steampunk weapon systems.)
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 02, 2013, 09:52:32 pm
Imagine being able to do things like this with a Borderlands-esque system for putting the guns together with the different components of Ghost Recon: Future Soldier (pretty much customize the entire gun, the everything. Even the gas system.) all wrapped up in a powerful suite of 3D modelling tools / model creator that allows you to make a barrel from a gigantic library of "barrel" parts and possibly ones that "fit the description"- say, a Traffic Cone/Pylon can be used as a silencer (not that it would WORK, but you can put one there.)

I wish I had a gaming computer, because I totally want to see some of the engineering marvels Bay12 has pulled off. Didn't even know Guns of Icarus had a weapons customization feature.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 02, 2013, 11:23:43 pm
Really, just any game (vehicular or on foot) where a player faction can design and manufacture thier own weapons. Please tell me if there already is one.

I just want to see somebody not in our group go "Oh, this? It's an old Bay12 design. Not optimised as of recent patches, but everyone and their grandma can make ammunition for it and it hits pretty hard." some time after we play.

(I was just playing in the big Bay12 Guns of Icarus group, and marveling at the design of some of the airship weapons. "Steam-powered extractors? That's so clever! The shells just fly out of the cylinder with a satisfying pop-hiss once you open the cannon to reload!" Then I was struck with the urge to invent my own steampunk weapon systems.)

The problem is that such systems tend to get either optimized or broken pretty quickly, and then everyone uses whatever overpowered weapon gets discovered.
Title: Re: Games you wish existed
Post by: Matz05 on August 03, 2013, 12:13:43 am
What I don't understand is that we know it CAN work. I mean, in reality, explosives and fission are OP, but we still have some variety in weapon design. Every slightly different set of physics should have a different range of viable designs that shifts as the 'meta' evolves.

Uranium is best for bullet cores (good mass and hardness, fractures in the best way for piercing, if it shatters it bursts into flame...), but there are reasons not to use it. (Cost, contamination, etc.)
The USA uses rediculously smart and expensive homing missiles for practically everything, but only because they have unlimited resources.
One-on-one, a rocket launcher beats a firearm anywhere where you're out of the blast radius. We still don't use them on everything.
Tanks and aircraft -- one isn't 'better', though the current 'meta' seems to favour aircraft.

As Extra Credits said, systems are only totally optimisable when they lack incomprables. You can optimise for specific local maxima within criteria, but as long as the system naturally causes roles to develop, you can't optimise for multiple roles simultaniously. Even if there is an endgame where technology stagnates, enough nuances in the system can lead to it lasting for years as ingame technology changes.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 03, 2013, 04:03:17 pm
I... I want another CSG card game. (Constructible Strategy) along the lines of Pirates. R.I.P, WizKids.

Wikipedia on what the hell I'm talking about (http://en.wikipedia.org/wiki/Pirates_of_the_Spanish_Main)

I'd love to design a game around this. I have... so many ideas on what could be done, that would be nothing like a "clone", something unique. Especially after seeing the kinds of things that could be done with those ships ("Action" ships on the wiki, and the engineering that went into those plastic pieces was glorious).

This is the perfect "I'd like a game with figurines, a tabletop game, but can anyone really afford those damn things?" solution. The packs I used to buy were about the same cost of your average Pokemon booster pack, but you could reasonably play the game as it was meant to be played with two to four booster packs. The game had strategy- different ships had different abilities, each with their own crew and the like, trying to get as much gold as possible, and either avoid or take down enemy ships all while avoiding storms (fogbanks, icebergs, interesting that they never actually made stormclouds) and other natural hazards. Did I mention each ship and crew were part of a faction!?

Such a system could easily be adapted, especially since tabletop gaming is becoming at least slightly more popular nowdays. Sure, it can't be played anywhere, and you don't want to cart the figurines around because they're at least somewhat fragile (those damn ships. I only ever broke 3, but those. damn. ships.) but it's the same fair with other tabletop games, and it's not stupidly expensive!

The sheer ability to do whatever you want with the figurines is also amazing- the ships could easily be remodeled into flying fortresses, giant mecha, anything you want! I'd LOVE to design one of these games. If I was ever given the chance, oh my god I'd be the happiest man alive.
Title: Re: Games you wish existed
Post by: Matz05 on August 03, 2013, 07:51:18 pm
Hmm... Sounds interesting. Styrene peices sound kind of breakable, though. Would something like ABS be significantly more expensive to make to reasonable tolerances? Looking at Lego, I guess so.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 03, 2013, 09:20:34 pm
You'd think it would be fragile, and yeah, it kinda is, but considering I only broke 3, they held up really well. You just sorta have to respect 'em. Like you would an actual figurine. I have... maybe JUST under 100, if less. I think I have more.

The plastic's flexible enough to not snap most of the time, and it glides against each other really well. There's a few ships that have giant-ass cannons that rotate on, I think, a four axis? The masts were annoying only when their slot was cut too tight, but you couldn't open it up more because then you'd get a super-loose mast.

THe only reason they ever broke is because I used way too much force, generally due to the masts not wanting to fit. In hindsight, I should have shaved off a tiny bit of the plastic on the slot and it would have probably worked fine.

Just so long as you don't, like, smash them. They're a little hard to transport, too. Pros and cons, I guess.

Speaking of tabletop, model-based Lego plastic...
Mobile Frame Zero is a set of rules based around making legomechs.

Title: Re: Games you wish existed
Post by: itisnotlogical on August 05, 2013, 07:01:30 pm
A somewhat realistic cooking game that allows you put ingredients together in any way that's edible, and then the customer likes or dislikes it based on what the dish tastes like and what the customer likes.

Bonus points if there's a spinoff with controls from Surgeon Simulator 2013.
Title: Re: Games you wish existed
Post by: timferius on August 05, 2013, 07:02:33 pm
Temeraire: Total War.

For those who don't know, Temeraire is novel series set during the Napoleanic war, except with Dragons. Seriously, it's great.
Title: Re: Games you wish existed
Post by: 3man75 on August 05, 2013, 08:51:34 pm
I'd like to see a space policing game where you play as head of internal affairs combating criminal organizations and the political protection they bribe. At the same time not look  weak because space emperor Stalin will consider you a traitor and hang you...with space piano wires.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 05, 2013, 10:10:21 pm
A fighting game with shifting movesets, in a three-layer approach.

Layer One: Base Character
Your base character determines what "archetype" you follow- are you light and fast, are you slower but have better reach, are you heavy and powerful? Some archetypes are special- you have a separate gauge to manage, or maybe your SP goes up naturally. Maybe you have different modes.

Choosing a base character gives you what your basic attacks are- light, medium, and heavy strikes, but none of your input moves are there yet. I'll make three different characters on this system, as examples.

Spoiler: Build One (click to show/hide)

Spoiler: Build Two (click to show/hide)

Spoiler: Build Three (click to show/hide)

Layer Two: Natural Skills
Natural Skills determine what special attacks that don't eat from the SP gauge and other attacks useful in comboing are capable of. Different styles of attacking- aireal chain characters that throw enemies into the air and keep them there, groundhogs who own the floor and can trip up anyone who thinks otherwise, characters who use projectiles in all their forms, and anything else that can be done without eating the SP gauge goes here. In the examples...

Spoiler: Build One (click to show/hide)

Spoiler:  Build Two (click to show/hide)

Spoiler: Build Three (click to show/hide)

Layer Three: This Hand Of Mine
Lastly, we choose what specials we have and how our SP gauge works. Layer 3 options are dependant on Layer 2- someone with slow, homing, electric projectiles can't suddenly pull a poison attack. They're varied enough as well as having some universal specials, the umbrella is always quite wide for any choice in Layer 2. Such as:

Spoiler: Build One (click to show/hide)

Spoiler: Build Two (click to show/hide)

Spoiler: Build Three (click to show/hide)


An idea I had- you could build characters way different from mine with the same bases, or have similar skills with very different bases, and custom-build your own fighter to fit your style.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 06, 2013, 02:23:24 am
An FPS in a semi-persistent world. The game begins with a minute of safe time in which players are assigned to teams, pick a direction and start walking. After that, they're on their own.

Supplies only appear at predefined caches, and not every cache has every type of ammo. This includes weapons, vehicles, ammunition and medicine. Some caches are controlled by powerful NPC factions that implicitly require teamwork to take and control, while others are out there for any group to keep for as long as they can keep people out.

Once a cache is under control, players can purchase and place premade constructs and fortifications built out of large physics objects. The simplest are pillboxes built out of wood and sheet metal that can be taken out with a single rocket, leading up to multi-level barricades and even complete buildings with underlying support structures. Of course, all of this can be brought down with a bomb from a stealthy saboteur.

The game can last anywhere from a single session up to a week or two. Longer games can only be played certain hours, to ensure that some players don't stay up late and steal everything while the bulk of players are asleep. After the entire thing is over, the world resets, giving everybody a fresh chance to win and ensuring that no faction dominates for too long. Points are calculated based on how many caches are seized during the game and how many are held at the end, encouraging players to be daring and seize caches whenever possible.

Basically, Minecraft PvP Survival as seen through the eyes of Gmod.

EDIT: Also, a game set in Spooky Zombie Mansion a la Resident Evil 1, but with online multiplayer and random layouts. Players are dropped individually at different helipads on the roof of the mansion, and have to solve puzzles and fight monsters. Eventually, everybody meets up to plant their C4 in the secret lab and high-tail it to the exit for the final boss fight.
Title: Re: Games you wish existed
Post by: Mesa on August 08, 2013, 10:23:26 am
A somewhat realistic cooking game that allows you put ingredients together in any way that's edible, and then the customer likes or dislikes it based on what the dish tastes like and what the customer likes.

Bonus points if there's a spinoff with controls from Surgeon Simulator 2013.

Even more bonus points if are actually running a TV cooking show and can (for example) travel around the world and cook using local ingredients, Makłowicz-style.
Title: Re: Games you wish existed
Post by: Yerv on August 08, 2013, 08:52:52 pm
An FPS with randomly generated terrain, you take the role of a specific faction of space fairing aliens and can switch control to anyone of the members. You're tasked with the job of chopping down a forest and securing a base, but, horrible beasts live in the forest, and you must also dig down to gather metal for weaponry, the end goal is to chop down the entire forest. There would be an optional mode that tasks you with mining to the centre of the planet and ultimately creating a devastating Death Star like planet, paving everything over with industrial steel.
Title: Re: Games you wish existed
Post by: Glloyd on August 08, 2013, 09:43:25 pm
An FPS with randomly generated terrain, you take the role of a specific faction of space fairing aliens and can switch control to anyone of the members. You're tasked with the job of chopping down a forest and securing a base, but, horrible beasts live in the forest, and you must also dig down to gather metal for weaponry, the end goal is to chop down the entire forest. There would be an optional mode that tasks you with mining to the centre of the planet and ultimately creating a devastating Death Star like planet, paving everything over with industrial steel.

Sounds like Minecraft. Or Starmade, if you include the space faring ingame.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 09, 2013, 01:55:54 am
A game that takes the sort of world randomly assembled by blocks setup minecraft has, but with gameplay that is styled after a rougelike, and with co-op multiplayer.

It would be different from minecraft in a few ways.  First of all, the world would be much more limited, in that its just one underground dungeon.  Destroying walls and floors would be possible but either take single-use explosives or a lot of time, and blocks cannot be replaced.  The combat and inventory systems would be much better suited to a permadeath system; for example, you'd have only a few item slots that can be quickly accessed, and then bags of various sizes you can access for a larger inventory that's slower to access.  And of course, there'd be all the usual increasingly dangerous monsters, and wide variety of items that come with rougelikes.

The idea is to have a multiplayer rougelike.  It wouldn't literally be a rougelike (seeing as how it would be realtime), but it could incorporate many of the elements of a game like nethack in simplified form.
Title: Re: Games you wish existed
Post by: Parsely on August 09, 2013, 02:12:31 am
A game about the Japanese SDF. Made by Hideo Kojima. White-gloved and hard-hatted badasses. And there'd be CQC too, because YES.
Title: Re: Games you wish existed
Post by: NRDL on August 09, 2013, 02:30:09 am
I'd like a game based on Tinker Tailor Soldier Spy-esque espionage.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 09, 2013, 10:52:33 am
A huge port of Front Missions 2-5 to America on one of the new consoles, because goddamnit Square that was a fantastic IP why can't we have it
Title: Re: Games you wish existed
Post by: Sirus on August 09, 2013, 11:09:15 am
This has come up before, but I still very much want an X-COM styled game where you defend humanity against giant monsters. Should include:
Title: Re: Games you wish existed
Post by: Facekillz058 on August 09, 2013, 11:35:46 am
Starmade, just with Airships in a Steampunk universe.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 09, 2013, 02:12:00 pm
A mech game similar to Front Mission, XCOM, Pacific Rim, and... well, from there it's unique? Anyway, the idea:

You start in one of five "factions".
North+South America (Producing parts is cheaper), European nations (Producing parts takes less time), Oceania (Tech trees are faster to climb), Russia, China, Korea, and others (Can't think of anything o.o), and Africa, India, and the Middle East (again can't think of one).

Starting tech is semi-random, everyone has access to base technologies, then start techs get thrown about at random- each faction is guaranteed 4-6 starting techs, at least 1 of those being somewhat "rare".

Next, weapons and parts are generated based on your technology, anywhere from 6-10 designs of various costs.

Mecha building is one of the largest factors in-game. You can edit existing parts (bumping stats up or down for returns- bump them down for lower costs, or shift stats around to get a part closer to what you want) or build a new one. Either way, you can access newer technologies, updating a series of parts you really like allows you to keep a signature style.

Weapons building is similar- change stats and edit from a base or build anew.

Once you have a design, you can build one, build four (a "platoon"), or build multiple platoons. The benifit of building multiples is that if one is destroyed, you have more, and bulk prices are cheaper and less time-consuming.

Alternatively, you can export the completed product or even the design to another faction for extra cash.

Fighting is fairly easy- a regular transport helicopter can hold 4 mecha. You can upgrade your helicopters depending on what tech you've got, upgrading how far they can fly, how many mecha they can carry, or how many you can send at a time without the enemy micro-Kaiju noticing and trying to shoot them down (some have ranged, so... yeah. Risk three loud helis, and you might lose two (and eight mecha) before the fight even starts.)

You can't have your cake and eat it too with the helis- a quiet chopper group that lets you send 5 at a time with guaranteed success will not be able to hold more mecha or go very far.

Tech trees also net you other things- put enough research in mech design, and you can start building Mobile Weapons (Much larger, angrier mechs. Also less humanoid by a wide margin). Put enough research in areas such as avionics or such, and get the ability to call in strikes mid-battle. Put enough research into ammo types, and gain all sorts of bullet types to counter the Kaiju. There's many tech trees to fully follow, but you can't go down every branch and every one in one playthrough.

Time is directly influenced by what tech level everyone is at. Era I is mostly calm- humanity is brave and has little to fear. Era II brings stronger mechs to fight stronger foes, and humanity feels it's first tremors. Era III is the beginning of the end- the first miniboss appears, and many are lost in the first fight. Humanity is reminded of what they're up against. Gen IV is the struggle- mechs have caught up and the fight against minibosses is turning, but more minibosses keep coming. Gen V is the fall- it's you or them, and they've brought Godzilla to the party.

The factions start out mostly separated, but friendly. Near the endgame, larger (still not Kaiju size) beasts start emerging, factions start taking losses, and the globe bands together against the larger beasts. You'll get various bonuses depending on who you got to like you, and lead up to the final boss of a Kaiju-sized Kaiju.

You're still in like 7m tall mechs at that point, by the way.

Title: Re: Games you wish existed
Post by: Glloyd on August 10, 2013, 02:01:14 am
Starmade, just with Airships in a Steampunk universe.

Shut up and take my yes. All of it.
Title: Re: Games you wish existed
Post by: Parsely on August 10, 2013, 02:03:08 am
A mech game similar to Front Mission, XCOM, Pacific Rim, and... well, from there it's unique? Anyway, the idea:

-snip-
Gimme.
Title: Re: Games you wish existed
Post by: choppy on August 10, 2013, 02:04:52 am
Starmade, just with Airships in a Steampunk universe.

Shut up and take my yes. All of it.
isn't cube getting a airship editer? or something like that.
Title: Re: Games you wish existed
Post by: Squill on August 10, 2013, 07:23:58 am
Also, a Trouble in Terrorist Town style game that isn't infested by trolls.
Title: Re: Games you wish existed
Post by: penguinofhonor on August 12, 2013, 01:35:49 am
Not my idea, but a friend's that I thought was cool.

An FPS where people respawn on each side, but their bodies don't disappear. Games would theoretically last a while to allow a large amount of bodies to pile up, and players' behavior would change as the game went on. Is that just a pile of dead sniper bodies on that building, or is there a sniper hidden in them getting ready to pick you off? Mind games ensue.
Title: Re: Games you wish existed
Post by: Glloyd on August 12, 2013, 01:38:02 am
Not my idea, but a friend's that I thought was cool.

An FPS where people respawn on each side, but their bodies don't disappear. Games would theoretically last a while to allow a large amount of bodies to pile up, and players' behavior would change as the game went on. Is that just a pile of dead sniper bodies on that building, or is there a sniper hidden in them getting ready to pick you off? Mind games ensue.

I foresee lag, teebagging and general desecration.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 12, 2013, 02:32:08 pm
A point-n-click adventure game set in the Halo universe. I just want to see where an idea like that would go.

Actually, a point-n-click set in the universe of any fast-paced action game would be a cool thing to see just for curiosity's sake.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 12, 2013, 02:38:03 pm
Not my idea, but a friend's that I thought was cool.

An FPS where people respawn on each side, but their bodies don't disappear. Games would theoretically last a while to allow a large amount of bodies to pile up, and players' behavior would change as the game went on. Is that just a pile of dead sniper bodies on that building, or is there a sniper hidden in them getting ready to pick you off? Mind games ensue.

I foresee lag, teebagging and general desecration.

Total war games can handle thousands of corpses.  As long as you didn't make the physics objects (such as ragdolls, the way TTT does it), and had some theoretical limit on how many it could handle to prevent intentionally crashing the server, it shouldn't be that bad.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 12, 2013, 04:14:18 pm
And no suicide button. Because people would abuse that so hard.
Title: Re: Games you wish existed
Post by: Sergarr on August 12, 2013, 04:49:44 pm
And no suicide button. Because people would abuse that so hard.

But what about friendly fire? Besides, making bodywalls is an innovative and fun kind of activity.
Title: Re: Games you wish existed
Post by: Graknorke on August 12, 2013, 05:08:24 pm
And no suicide button. Because people would abuse that so hard.
I can imagine the briefing as they send the soldiers out
"Okay soldiers, you are going to run out there and kill yourselves, forming a wall of corpses. If you refuse to comply, your comrades will ensure that you end up dead in that wall. And before you think of taking your chances running, if we are forced to kill you, your internet history will be published on government websites.
Any questions?"
Title: Re: Games you wish existed
Post by: Lightningfalcon on August 12, 2013, 08:01:59 pm
And no suicide button. Because people would abuse that so hard.
So no grenade cooking? Or grenades that hurt you period?
Title: Re: Games you wish existed
Post by: WillowLuman on August 12, 2013, 08:10:29 pm
I think he means no menu button that kills you. Holding a grenade until it explodes could be nerfed by making it blow you into impermanent gibs.
Title: Re: Games you wish existed
Post by: Sergarr on August 13, 2013, 08:57:03 am
So... impromptu "smoke" grenades? Made from finest gibs.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 13, 2013, 11:08:57 pm
You could run each game with a set amount of lives on each team (AKA each player has a limited number of respawns and either new players can't join, or they have to take over the amount of lives of a player who left) and that way there is a finite number of corpses.

And then you could make it like Hero Academy and have abilities that affect corpses.  Blow them up to damage people, incinerate them to get rid of them without a trace, revive them to allow a dead player to spawn in the middle of the battlefield.  Cause all the corpses to rise as zombies.  That kind of thing.

...This has departed a bit from the original premise.
Title: Re: Games you wish existed
Post by: choppy on August 13, 2013, 11:59:12 pm
So... impromptu "smoke" grenades? Made from finest gibs.
mmmm baby backed ribs. ;)
Title: Re: Games you wish existed
Post by: Ultimuh on August 14, 2013, 12:17:10 am
A game like this. (http://macromeme.com/dog/awesome-game-concept-horror.html)
Would be awesome.
Title: Re: Games you wish existed
Post by: Glloyd on August 14, 2013, 01:15:30 am
A game like this. (http://macromeme.com/dog/awesome-game-concept-horror.html)
Would be awesome.

I think someone already posted that a while back...
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 15, 2013, 01:52:11 am
A game like this. (http://macromeme.com/dog/awesome-game-concept-horror.html)
Would be awesome.

The Hidden mod for HL2 is a tiny bit like that.  A team of soldiers has to take down an escaped science experiment who's almost invisible and has a knife.  It has a lot of horror tropes; for example the Hidden can run away with corpses and drain them for health by attacking them, or hang them from walls to scare people.  Or use them in more creative jump scares, like dropping them from a hole in the ceiling.

Here's a video of it. (http://www.youtube.com/watch?v=FDQx-guzx2s)
Title: Re: Games you wish existed
Post by: WillowLuman on August 15, 2013, 02:01:59 am
9 times out of 10 the Hidden gets killed on accident. Out of times when it gets killed, of course.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 15, 2013, 04:05:36 am
I wouldn't mind seeing a new fixed-camera horror game, like the old Resident Evils. Classic horror games seem to have fallen by the wayside in favor of Slender clones and horror-themed action games...
Title: Re: Games you wish existed
Post by: WillowLuman on August 15, 2013, 04:43:08 am
An entire game of shit like this: https://www.youtube.com/watch?v=dBfv3cYJBEY
Title: Re: Games you wish existed
Post by: Neonivek on August 15, 2013, 04:46:38 am
An entire game of shit like this: https://www.youtube.com/watch?v=dBfv3cYJBEY

Like what exactly? There are so many ways to take it... It is almost like you just wanted to link to a funny video.
Title: Re: Games you wish existed
Post by: WillowLuman on August 15, 2013, 04:50:07 am
Something like "Barkley - Shut Up and Jam: Gaiden", but with action gameplay and a massive budget.
Title: Re: Games you wish existed
Post by: Neonivek on August 15, 2013, 04:51:11 am
Something like "Barkley - Shut Up and Jam: Gaiden", but with action gameplay and a massive budget.

That game already exists... Shaq Fu
Title: Re: Games you wish existed
Post by: WillowLuman on August 15, 2013, 04:57:17 am
That ain't no masochistic AAA action game! That's a gameboy beat-em-up!
Title: Re: Games you wish existed
Post by: Neonivek on August 15, 2013, 05:15:48 am
That ain't no masochistic AAA action game! That's a gameboy beat-em-up!

SNES Fighting game Fool!
Title: Re: Games you wish existed
Post by: Mesa on August 15, 2013, 08:57:45 am
A game with extensive base-building and class-based shooting.

Think Ace of Spades, but taken up to eleven with TF2 theme and aesthetics.

I know there's the FortWars mod for TF2, but it's just spam and a crapshoot when it comes to lag and actual base-building, which has a finesse of a gang rape.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 15, 2013, 09:51:16 am
A horror-like game such as that HL2 mod, but expanded-

There are different "classes" of hunters and hunted.

For instance, the nearly invisible knife-wielding Hidden is a single class of hunter, with a few different choices- maybe a knife lunge, or alternatively, a skill that makes noise to distract the hunted.

Other classes include ones that can take advantage of map features- small aliens with the ability to crawl about in areas too tight for others, with stingers that can cause various things such as blindness or slowed movement, even poisons.

Humans get classes too- anywhere from the Soldier who has better weapons, to the Scientist who has equipment able to detect Hunters. Both sides have objectives- the Humans might try to set up monitoring equipment- the Hunters can sabotage it, however, but there are multiple locations.

The Humans can all group together and go after one spot, but it only takes one stealthy Hunter to sabotage their work.

The Humans can split up, but it makes them easier targets- they can possibly attempt to set up at multiple locations, and if just one is successful, they get their bonus.

When the time is up, if there's a functioning setup, the Hunters are revealed and they'll have a much harder time hiding. If there's no functioning setup, but one was sabotaged, the humans get many false positives and make it much harder to detect a Hunter coming. If there's no setup at all, no one wins.
Title: Re: Games you wish existed
Post by: Facekillz058 on August 15, 2013, 09:53:35 am
Sounds like a game of Saxton Hale on TF2 with objectives added, honestly.
Title: Re: Games you wish existed
Post by: SealyStar on August 15, 2013, 10:01:36 am
A game with extensive base-building and class-based shooting.

Think Ace of Spades, but taken up to eleven with TF2 theme and aesthetics.

I know there's the FortWars mod for TF2, but it's just spam and a crapshoot when it comes to lag and actual base-building, which has a finesse of a gang rape.
A game that is what AoS was shaping up to be before the Jagex sellout - a non-class based, slower-paced, realistic-guns, quasi-realistic gameplay, voxel-based, base-building, FPS.
Title: Re: Games you wish existed
Post by: Fniff on August 15, 2013, 10:05:27 am
What the hell did happen to Ace of Spades? I was gone for several months, and when I come back it's TF2 with voxels. I like TF2, but you don't really need two.
Title: Re: Games you wish existed
Post by: SealyStar on August 15, 2013, 10:31:49 am
What the hell did happen to Ace of Spades? I was gone for several months, and when I come back it's TF2 with voxels. I like TF2, but you don't really need two.
They sold out to another company, and remade the engine from scratch after they couldn't get permission from the original engine's creators to use it commercially. I think.

While they were working on the engine, the new boss took the liberty of mandating that it be dumbed down to standard 12yo level, because the original game wasn't TACTIC00L enough for them.
Title: Re: Games you wish existed
Post by: Fniff on August 15, 2013, 10:33:29 am
Nice to know EA is reaching out to the independent scene.
Title: Re: Games you wish existed
Post by: Mesa on August 15, 2013, 11:19:06 am
I played the original AoS since April 2012.
But everything changed when the fire nation Jagex attacked took over...

I know that there's the Build and Shoot thing, but still, that is just sad.
And I even paid those scrubbags money for this game! WHAT WAS I THINKING?

Also, most of those games don't have the aesthetic I'm looking for.
Nice to know EA is reaching out to the independent scene.

What has EA to do with this? It's the f%@$* Jagex that dumbed the game down to unacceptable levels.
Besides, I don't touch anything that EA touched without a twenty-meter-long pole tractor beam. And I'd recommend you to do the same.
Title: Re: Games you wish existed
Post by: Fniff on August 15, 2013, 11:24:23 am
I was joking. It does seem like a very EA thing to do, though.
Title: Re: Games you wish existed
Post by: exdeathbr on August 15, 2013, 01:14:59 pm
IDEA 1
Setting is future one country decided to use satellite controlled robots, other use humans
the robot side fight in a real time tatical way and the other in a FPS way.
Title: Re: Games you wish existed
Post by: WillowLuman on August 15, 2013, 01:56:34 pm
Jagex... the purveyors of Runescape.

Hmm, how about a game with the ridiculous amount of crafting available in RS, but with actual fun gameplay?
Title: Re: Games you wish existed
Post by: Squill on August 15, 2013, 02:51:23 pm
Jagex... the purveyors of Runescape.

Hmm, how about a game with the ridiculous amount of crafting available in RS, but with actual fun gameplay?
That would be incredible. I once had a membership to RS on my parent's credit card, but the card got cancelled and really my only thoughts on the loss of the membership were, "Know what? GOOD," and I haven't played it since then. There's plenty to do in that game, but it feels a little bit too grindy, and the combat was crappy.
Title: Re: Games you wish existed
Post by: WillowLuman on August 15, 2013, 03:16:44 pm
More than a bit grindy. And just standing stiffly in front of things, trading blows, that's "combat"...

Yeah, the reason I played it was for the glass blowing and all that other stuff.
Title: Re: Games you wish existed
Post by: Mesa on August 16, 2013, 05:50:53 am
A game with extensive base-building and class-based shooting.

Think Ace of Spades, but taken up to eleven with TF2 theme and aesthetics.

I know there's the FortWars mod for TF2, but it's just spam and a crapshoot when it comes to lag and actual base-building, which has a finesse of a gang rape.

To elaborate.


The game is a communist levelless MMO set in a persistent, fully destructible world full of initially unguarded control points that two main factions in the game fight for. Some control points are easier to capture and have less stuff in them, such as small ammunition packs and medkits (yeah, this game has medkits and ammo packs, TF2-style), while the more important ones might have stuff like crafting stations and weapon caches.
There are multiple classes in the game to choose from, but since I'm a diehard TF2 fanboy, let there be nine - Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Engineer, Medic, Sniper and Spy.

Throughout the game, players will be able to find and pick up new weapons and weapon attachments in caches around the control points. Excess weapons can be smelted down into metal that can be crafted into other weapons/weapon attachments at the crafting stations.
Weapons attachments are specific to certain types of weapons (you have rocket launcher attachments, which can work with any rocket launcher for the Soldier, you have shotgun attachments which work for any shotgun for any class that can use shotguns etc.) and they give certain bonuses, but also further downsides. For instance, you can have a revolver silencer that, well, reduces the weapon's sound volume and increases the accuracy but hampers the damage by, say, 40%. On top of the weapon's normal extra stats and downsides.

Yeah, every weapon outside the basic weaponry you're given at the start has one or more upside and one or more downside. So all the extra weapons that you get are situational and for the most part you are meant to use the stock ones.

Ammo and health are a problem. They are scarce, and respawn areas are far away from each other. This gives a big emphasis on teamwork and makes stuff like the teleporters and mobility-based weapons important.


In short, Team Fortress 2's great (im)balance meets Planetside's scale of battles.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 16, 2013, 07:02:26 am
Third person shooter, FPS, stealth game, RPG, adventure, any game with somewhat cartoony graphics would work with this idea.

It's just a regular game at first, it plays like any other game of its genre, nothing really outstanding. But at regular intervals in the story, there are musical cutscenes that help move the story along like in a Disney movie. They could be rhythm minigames depending on the user's settings, but they actually tie in with the story. Final Fantasy VI's opera scene is what I'm thinking, except it actually has something to do with the game at hand instead of just being a nice musical break.
Title: Re: Games you wish existed
Post by: LordBaal on August 16, 2013, 08:01:00 am
I would which for a strategy game that would be like a mix of Europa Universalis and Civilization with a tad of Total War in the strategic part but featuring not only a single planet but hundreds of them, and their respective star systems. A turn based strategy game.

With Total War like battles for land and sea battles and Homeworld like battles for the space ones. Or real time tactical game.

With a research system akin to the one of Space Empires V and overall feel of Emperor of the Falling Suns. Where population and resources are taken into account in a local way. No magic piles of resources, if you have steel in one side of the planet and a vehicle in the other side or even in another planet, there must be a way of taking the steel from point A to B.

Oh and with a custom array of design for infantry gear and vehicles load out, but also even buildings and races themselves, like Spore but not aimed at 5 years old, something serious looking. Where in the case of vehicles each design really affects it's performance and fire arcs and such. And borrowing a little from SotS where prototype vehicles have more cost and some vehicles are really nice while sometimes others are kind of lemons. As you progress in technology new types of components, hulls and vehicles are available.

As for the infantry, you get to not only choose the uniform and weapon load out, but can make several types of infantry and then the squad, platoon and company load out. For the individual soldier imagine something along the lines of the Dawn of War army painter but with the Firestorm Over Kronus mod weapons choices, but instead of just painting you choose which weapons they carry and what kind of uniform they use for desert, urban, ice, jungle and so environments, the weapons they will use and their combat behavior. Also while at it, as with the vehicles, you get more things as your tech progress.

As with the infantry squads and companies system, an army and fleet load out system should be used, so instead of you needing to recruit everything individually you can have an template and recruit whole armies and fleets on the whim of a click, the game recruiting and commissioning the vehicles from the nearest/most suitable/convenient planets, factories and shipyards.

And last but not least, a proper naming system for ships, where you can customize if they get random names (from generic or custom lists), numbers or both, and their class and design type are also made clear and if any or all of this is written on the hull or not, where the first of a class can auto get it's class name if you choose to. The same go for army naming, specifically for squad, platoon and company levels.

Graphic wise I would not be much concerned. Something along the lines of Dawn of War level of graphics would be nice but I would be happy even if is something in 2D, however I have heard that even when 2D is less demanding to the machine, quality 2d graphics (Starcraft 1, Age of Empires comes to mind) are actually harder to make than 3d.
Title: Re: Games you wish existed
Post by: WillowLuman on August 16, 2013, 12:35:42 pm
I want a game that lets you play as a Dalek. And not a flash game.
Title: Re: Games you wish existed
Post by: Fniff on August 16, 2013, 12:44:07 pm
A prequel to Hotline Miami that takes place during the 70s. More grimy and depressing, like most crime films during that era. Perhaps set in New York for extra griminess?
Title: Re: Games you wish existed
Post by: WillowLuman on August 16, 2013, 12:54:01 pm
If you're looking for grit, 70's Detroit would be even better.
Title: Re: Games you wish existed
Post by: Fniff on August 16, 2013, 01:06:30 pm
Hotline Detroit does have a ring to it.
Title: Re: Games you wish existed
Post by: LordBaal on August 16, 2013, 01:23:39 pm
Ummm who would have it tough? Huge Jackman is a Doctor Who fan.
Title: Re: Games you wish existed
Post by: WillowLuman on August 16, 2013, 02:30:18 pm
Wait, what?
Title: Re: Games you wish existed
Post by: wer6 on August 16, 2013, 10:29:22 pm
A game where you can go around dig deep underground, and then go right into space, Blocks like minecraft, and A ridiculous RS crafting system  With A combat system like Eve in space, and minecraft ground combat.
Title: Re: Games you wish existed
Post by: WillowLuman on August 16, 2013, 10:37:40 pm
No, minecraft combat sucks.
Title: Re: Games you wish existed
Post by: inEQUALITY on August 17, 2013, 12:01:05 am
I would which for a strategy game that would be like a mix of Europa Universalis and Civilization with a tad of Total War in the strategic part but featuring not only a single planet but hundreds of them, and their respective star systems. A turn based strategy game.

With Total War like battles for land and sea battles and Homeworld like battles for the space ones. Or real time tactical game.

With a research system akin to the one of Space Empires V and overall feel of Emperor of the Falling Suns. Where population and resources are taken into account in a local way. No magic piles of resources, if you have steel in one side of the planet and a vehicle in the other side or even in another planet, there must be a way of taking the steel from point A to B.

Oh and with a custom array of design for infantry gear and vehicles load out, but also even buildings and races themselves, like Spore but not aimed at 5 years old, something serious looking. Where in the case of vehicles each design really affects it's performance and fire arcs and such. And borrowing a little from SotS where prototype vehicles have more cost and some vehicles are really nice while sometimes others are kind of lemons. As you progress in technology new types of components, hulls and vehicles are available.

As for the infantry, you get to not only choose the uniform and weapon load out, but can make several types of infantry and then the squad, platoon and company load out. For the individual soldier imagine something along the lines of the Dawn of War army painter but with the Firestorm Over Kronus mod weapons choices, but instead of just painting you choose which weapons they carry and what kind of uniform they use for desert, urban, ice, jungle and so environments, the weapons they will use and their combat behavior. Also while at it, as with the vehicles, you get more things as your tech progress.

As with the infantry squads and companies system, an army and fleet load out system should be used, so instead of you needing to recruit everything individually you can have an template and recruit whole armies and fleets on the whim of a click, the game recruiting and commissioning the vehicles from the nearest/most suitable/convenient planets, factories and shipyards.

And last but not least, a proper naming system for ships, where you can customize if they get random names (from generic or custom lists), numbers or both, and their class and design type are also made clear and if any or all of this is written on the hull or not, where the first of a class can auto get it's class name if you choose to. The same go for army naming, specifically for squad, platoon and company levels.

Graphic wise I would not be much concerned. Something along the lines of Dawn of War level of graphics would be nice but I would be happy even if is something in 2D, however I have heard that even when 2D is less demanding to the machine, quality 2d graphics (Starcraft 1, Age of Empires comes to mind) are actually harder to make than 3d.

Yes. So much yes. Yes, yes, yes. Too bad the market for that game would be INCREDIBLY niche, though I think if they made a functional AI similar to Distant World's that you can switch on and off for every feature as you please, it'd make it less tedious in terms of micromanagement. As for graphics, so long as they were made in a way so as to be easy to comprehend, I'd be fine with ASCII-like graphics. Or low-res 2D (maybe something like Dominions sprites?), even.

I REALLY want that game to happen; it's the exact type of gameplay I've been daydreaming about for years. It's a sci-fi/Grand Strategy geek's holiest wet dream of a game, really.  :P
Title: Re: Games you wish existed
Post by: Glloyd on August 17, 2013, 01:55:13 am
I would which for a strategy game that would be like a mix of Europa Universalis and Civilization with a tad of Total War in the strategic part but featuring not only a single planet but hundreds of them, and their respective star systems. A turn based strategy game.

With Total War like battles for land and sea battles and Homeworld like battles for the space ones. Or real time tactical game.

With a research system akin to the one of Space Empires V and overall feel of Emperor of the Falling Suns. Where population and resources are taken into account in a local way. No magic piles of resources, if you have steel in one side of the planet and a vehicle in the other side or even in another planet, there must be a way of taking the steel from point A to B.

Oh and with a custom array of design for infantry gear and vehicles load out, but also even buildings and races themselves, like Spore but not aimed at 5 years old, something serious looking. Where in the case of vehicles each design really affects it's performance and fire arcs and such. And borrowing a little from SotS where prototype vehicles have more cost and some vehicles are really nice while sometimes others are kind of lemons. As you progress in technology new types of components, hulls and vehicles are available.

As for the infantry, you get to not only choose the uniform and weapon load out, but can make several types of infantry and then the squad, platoon and company load out. For the individual soldier imagine something along the lines of the Dawn of War army painter but with the Firestorm Over Kronus mod weapons choices, but instead of just painting you choose which weapons they carry and what kind of uniform they use for desert, urban, ice, jungle and so environments, the weapons they will use and their combat behavior. Also while at it, as with the vehicles, you get more things as your tech progress.

As with the infantry squads and companies system, an army and fleet load out system should be used, so instead of you needing to recruit everything individually you can have an template and recruit whole armies and fleets on the whim of a click, the game recruiting and commissioning the vehicles from the nearest/most suitable/convenient planets, factories and shipyards.

And last but not least, a proper naming system for ships, where you can customize if they get random names (from generic or custom lists), numbers or both, and their class and design type are also made clear and if any or all of this is written on the hull or not, where the first of a class can auto get it's class name if you choose to. The same go for army naming, specifically for squad, platoon and company levels.

Graphic wise I would not be much concerned. Something along the lines of Dawn of War level of graphics would be nice but I would be happy even if is something in 2D, however I have heard that even when 2D is less demanding to the machine, quality 2d graphics (Starcraft 1, Age of Empires comes to mind) are actually harder to make than 3d.

Yes. So much yes. Yes, yes, yes. Too bad the market for that game would be INCREDIBLY niche, though I think if they made a functional AI similar to Distant World's that you can switch on and off for every feature as you please, it'd make it less tedious in terms of micromanagement. As for graphics, so long as they were made in a way so as to be easy to comprehend, I'd be fine with ASCII-like graphics. Or low-res 2D (maybe something like Dominions sprites?), even.

I REALLY want that game to happen; it's the exact type of gameplay I've been daydreaming about for years. It's a sci-fi/Grand Strategy geek's holiest wet dream of a game, really.  :P

That would be amazing. Someone needs to make it, now. I'd just throw money at a project like that.
Title: Re: Games you wish existed
Post by: Graknorke on August 17, 2013, 09:21:56 am
Mirror's Edge but with the PC incapable of fighting outside of cutscenes. And the game maps edited to suit that.
Title: Re: Games you wish existed
Post by: loose nut on August 17, 2013, 10:18:57 am
Being on a Mac I was late to the X-Com: Enemy Unknown party but after seeing the cyberdisks in action what I wanted was a Ghost In The Shell total conversion mod for this game. Anyway, I remembered that just now.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 17, 2013, 10:54:06 am
A Warhammer 40k total conversion mod for classic X-Com. That or a WH40k WAD for DOOM.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 17, 2013, 04:22:02 pm
A mecha game that's... premecha. When mecha were very first starting to hit the battlefields, and everything was very much a prototype.

You're a ground troop, part of a higher-level clandestine group. The story happens in "flashbacks", where you're telling your story to a therapist (It later turns out that some aspects of the story were false as you told them, and you're in a secret military "loony bin" of sorts). The first missions are hands-on spy missions, where you use your various tools to see what's going on and how far your enemy has made it into mecha research. It turns out they're as far as you are, and destroying their prototype goes south...

The fourth mission, post forced-failure third "destroy prototype", takes place in a prisoner-of-war camp. Your goal is to escape, but you take note of things that will later be very important- strange medical devices, a strange amount of bodies without brains, and many other details that were actually "added" (psycho, remember), on your way out. You'll have a chance to fight or slip out undetected nearer the end, but getting caught before you're armed is a death sentence. This is not on rails, and you are allowed to attack without a weapon- a lone guard with a pistol might be a good target.

The next few missions are you trying to get out of a very hostile place. This is also the first turning point in the story, where your choice affects the rest of the story.

---

In the end, all the "changed" things are revealed as to what they really were- the camp didn't have half of what you described, but rather, you add details from a later mission where you learn what the enemy are doing, and the ethical issues- they're taking POWs, injured soldiers, and anyone with combat experience, taking and "reprogramming" their brains, and putting them in the mecha as "drones", bypassing the difficult-to-control mechs that few can pilot with any skill at all.
Title: Re: Games you wish existed
Post by: Fniff on August 17, 2013, 04:24:38 pm
You quite like Mecha, Tsuchigumo.
Title: Re: Games you wish existed
Post by: WillowLuman on August 17, 2013, 04:26:56 pm
I'd like more mech games, and more "Walking tank", less "Robot suit"  because you might as well be a normal person fighting tiny enemies if you move mostly like a person.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 17, 2013, 04:31:28 pm
Yeah, which is why I'm so sad about Front Mission basically ending. You weren't god mode, you could be taken out if you tried to rambo, a TANK could kill you and you were supposed to be the end-all tool of war.

You DID have the fact you were in a cool ass mech, but the only way to get near 1:1 movement was to undergo neural interfacing that, if you weren't REALLY REALLY compatible with, would drive you insane and render part of your brain useless.
Title: Re: Games you wish existed
Post by: Graknorke on August 17, 2013, 04:40:24 pm
the only way to get near 1:1 movement was to undergo neural interfacing that, if you weren't REALLY REALLY compatible with, would drive you insane and render part of your brain useless.
Worth it.
Title: Re: Games you wish existed
Post by: WillowLuman on August 17, 2013, 04:47:40 pm
Seriously, though, I don't want to play giant robots with katanas. I want something that looks and handles like a tank with added legs so it can get over all those collapsed buildings. At the very most, some kind of high powered jumping pistons or jets that should make a mess on taking off or landing, but no melee weapons, no kung-fu.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 17, 2013, 05:17:51 pm
Front Mission had melee, but it was all punches and piledrivers, no real "blades" or anything like that.

Also, they eventually had a system where the damaged parts of your mind would be taken over by an AI so you weren't a fucking vegetable... Rankings were from:

A+, to where you generally remain you, to...

G, where you lose over 80% of your mind and are basically reprogrammed to be a clone.
Title: Re: Games you wish existed
Post by: Matz05 on August 17, 2013, 05:23:41 pm
I really don't understand the whole 'meaningful customization = optimization problem' thing.
If that were true, I could ask you what, in real life, is the best gun. Or the best car. Or the best computer.

Any system that has an optimal result is badly designed, nothing more or less. It sure as heck isn't "inevitable". Devs just need to put thought into the... I guess one could call them 'laws of physics' in a game world rather than trying to start from five defined playstyles and adding sliders between them.
Title: Re: Games you wish existed
Post by: WillowLuman on August 17, 2013, 05:31:00 pm
Front Mission had melee, but it was all punches and piledrivers, no real "blades" or anything like that.

Not even pile-driver punches, because that's still silly.
Title: Re: Games you wish existed
Post by: Ogdibus on August 18, 2013, 07:41:25 am
Tanks with legs are also silly, though, because of basements, man holes, and storm drains.  They'll make potholes in roads, which will deny your own motor vehicles the use of those roads.  They'll be too slow to avoid man portable anti-armor weapons.  They won't be stable enough to use tank guns while moving, and will have to resort to missiles, rockets, and grenades, which take up more volume than other munitions.

I'm not saying they can't be fun in a game, but they aren't a more respectable idea than a wuxia robots or Iron Man.

I think Chrome Hounds might cover the feel that you are looking for.  Even Mechwarrior doesn't really feel like tanks, and it's the most common mecha aesthetic in the west.  Japan has enough mecha sub-genres to cover just about anything, but few are popular enough to made into games.  I'm going to say that Front Mission is closer than Mechwarrior, but still not quite walking tanks, despite the fact that the mecha are literally named as such.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 18, 2013, 09:26:43 am
Except Chromehounds no longer has any multiplayer and is pretty much dead as a result. You can pick it up for four bucks though, so it is worth it, but...
Title: Re: Games you wish existed
Post by: Mesa on August 18, 2013, 05:21:22 pm
A game where I can mow through dungeons that I myself can design with some limits and randomization thrown in to keep things interesting.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 18, 2013, 05:26:47 pm
An online game that the host plays as an RTS and all the clients play as an FPS. The clients all have to destroy the host's base.
Title: Re: Games you wish existed
Post by: LordBaal on August 18, 2013, 05:52:49 pm
Well tanks with legs do are silly with current tech, at least bipedal ones, which would be extra silly anyway. However legged vehicles could theoretically be useful under some environments.
Title: Re: Games you wish existed
Post by: MoLAoS on August 18, 2013, 05:57:08 pm
Well tanks with legs do are silly with current tech, at least bipedal ones, which would be extra silly anyway. However legged vehicles could theoretically be useful under some environments.

Legged vehicles have no purpose. Better just to use helicopters or something.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 18, 2013, 06:07:56 pm
Well tanks with legs do are silly with current tech, at least bipedal ones, which would be extra silly anyway. However legged vehicles could theoretically be useful under some environments.

Legged vehicles have no purpose. Better just to use helicopters or something.

That bothered me quite a lot about Metal Gear Solid. They said REX could launch from anywhere in the world, but what happens in the mountains...?
Title: Re: Games you wish existed
Post by: Sergarr on August 18, 2013, 06:11:09 pm
Legged vehicles have no military purpose. They can be very useful if you need to move heavy things around.
Title: Re: Games you wish existed
Post by: Kadzar on August 18, 2013, 07:08:30 pm
Legged vehicles have no military purpose. They can be very useful if you need to move heavy things around.
Sounds like someone's never heard of logistics.
Title: Re: Games you wish existed
Post by: WillowLuman on August 18, 2013, 07:39:41 pm
Melee mechs aren't silly because of unrealism (well they are, but again so are mechs in general), they're silly because they don't have the feel. I'm not exactly looking for realism (just quasi-realism), I'm looking for a real heavy-vehicular combat feel. The most "mobile-suit" thing I'd want would be high-powered piston legs with which to jump the tank and gooba-stomp the shit out of enemies and destructible environments.

Legged vehicles have no military purpose. They can be very useful if you need to move heavy things around.

Actually, quadrupedal or hexapodal vehicles would be good for maneuvering through sloped areas while limiting erosion, requiring far less energy than aircraft (which need constant energy to stay airborne, and can't maneuver through forests well). They're actually part of plans for sustainable timber harvesting.
Title: Re: Games you wish existed
Post by: Scoops Novel on August 18, 2013, 11:56:54 pm
I'd like to see a space policing game where you play as head of internal affairs combating criminal organizations and the political protection they bribe. At the same time not look  weak because space emperor Stalin will consider you a traitor and hang you...with space piano wires.

You mental fucking fucking.
Title: Re: Games you wish existed
Post by: Leonon on August 19, 2013, 01:50:12 am
A game where I can mow through dungeons that I myself can design with some limits and randomization thrown in to keep things interesting.
Master of the Monster Lair for NDS is pretty much just this. You build a dungeon to attract monsters then go through it and kill them. I can't remember if there was any randomization but if there was it was probably minimal. I didn't really like it but you may want to give it a try.

On the topic of mechs, Battlefield 2142 had "Battle Walkers" which filled the role of light, maneuverable anti-infantry/anti-air vehicle. They didn't replace tanks and were at a disadvantage against them in a straight fight but filled their own role on the battlefield fairly well since they could move over and between obstacles better than tanks and take cover better than aircraft.

EDIT:Apparently there's also a Dungeon Maker series for PSP by the same company as Master of the Monster Lair but I havn't played any of them so I can't comment on their quality/funness.
Title: Re: Games you wish existed
Post by: WillowLuman on August 19, 2013, 02:08:49 am
That sounds pretty good, too, for mech gameplay.
Title: Re: Games you wish existed
Post by: Mesa on August 19, 2013, 04:01:00 am
To expand on the Dungeon Maker/Master of the Monster Lair-esque concept. (I was writing this from a phone yesterday, so I couldn't write a whole lot)

At first you are thrown into a tutorial dungeon that teaches you the basics of the game as well as give you a steady cache of points to build later dungeons with. The game is point-based and indirectly also a score-attacking game. But that doesn't matter for now.

You can build tunnels, place doors (the more secure doors cost less points, ironically), place random monster entities (you can place a "Random Level 1 Monster x5" (which could be imps or could be ork boyz) and stuff like that), place random treasure chests (and put random items, like "Level 2 Fire Spell (which could be a Fireball or Magma Floor) & Level 3 Bow (which could be a Magical Bow or Steel Bow) + 20 Arrows (Iron/Poisoned/Fire) + 100-350 gold", all of which cost you points to place). You get extra points if you place pre-determined layouts (labyrinths, disadvantageous positions for the player etc.). You get more points for combo kills (as you'd expect), and bonus points for finishing the dungeons within a certain timeframe (which you yourself can set - the reward is inversely proportional to the time you set), and bonus points if the dungeon has a non-standard objective (kill the boss under X minutes, don't take any damage for X minutes etc.).

You can also upload your dungeons online for people to play. You get a certain percentage of their points when they play your dungeon. (with some limitations to prevent abuse of the system)

You can use all those points to expand your dungeon, build a new dungeon (or add a new level to the existing one) or upgrade your character.

You get less points for winning dungeons made by players of lower levels than you and more for defeating levels of higher-level players. (again with some limits put to stop point farming)


Includes leaderboards, daily challenges and other modern riff raff to keep things interesting and give a sense of competition.
Also includes some magitech or even Might and Magic-esque sci-fi backdrop for all the fancy endgame goodness.
Title: Re: Games you wish existed
Post by: notquitethere on August 19, 2013, 04:12:28 am
Hey, HugoLuman
Something like "Barkley - Shut Up and Jam: Gaiden", but with action gameplay and a massive budget.

—You mean the game that's being developed right now? (http://www.kickstarter.com/projects/talesofgames/barkley-2-an-rpg-sequel-to-barkley-shut-up-and-jam)
Title: Re: Games you wish existed
Post by: LordBaal on August 19, 2013, 07:14:53 am
Well tanks with legs do are silly with current tech, at least bipedal ones, which would be extra silly anyway. However legged vehicles could theoretically be useful under some environments.

Legged vehicles have no purpose. Better just to use helicopters or something.
Care to explain your profound logic? Because things like, I don't know, reality seems to conflict with your point of view.

(http://media.treehugger.com/assets/images/2011/10/walking-tree-harvester.jpg)
(http://i.ytimg.com/vi/CD2V8GFqk_Y/0.jpg)
(https://www.sae.org/dlymagazineimages/11118_14150_ART.jpg)
(http://en.wikipedia.org/wiki/File:Big_Muskie_-_Side_View.jpg)
http://www.youtube.com/watch?v=CD2V8GFqk_Y]http://www.youtube.com/watch?v=CD2V8GFqk_Y]http://www.youtube.com/watch?v=CD2V8GFqk_Y (http://www.youtube.com/watch?v=CD2V8GFqk_Y)
http://www.youtube.com/watch?v=ftV2HeKPeBM]http://www.youtube.com/watch?v=ftV2HeKPeBM]http://www.youtube.com/watch?v=ftV2HeKPeBM (http://www.youtube.com/watch?v=ftV2HeKPeBM)
http://www.youtube.com/watch?v=P0s7aRUIoTw&feature=related (http://www.youtube.com/watch?v=P0s7aRUIoTw&feature=related)
http://www.youtube.com/watch?v=ptyV1cpE14o (http://www.youtube.com/watch?v=ptyV1cpE14o)
http://www.youtube.com/watch?v=xqMVg5ixhd0 (http://www.youtube.com/watch?v=xqMVg5ixhd0)
Title: Re: Games you wish existed
Post by: NobodyPro on August 19, 2013, 07:58:48 am
Legged vehicles have no military purpose. They can be very useful if you need to move heavy things around.
Sounds like someone's never heard of logistics.
Aren't DARPA developing that quadrupedal robot for the purpose of moving supplies and equipment over rough terrain?
Title: Re: Games you wish existed
Post by: LordBaal on August 19, 2013, 08:04:32 am
There are two videos of it in my last post. So legged vehicles can have both military and logistics applications, how would have thought?!
Title: Re: Games you wish existed
Post by: deoloth on August 19, 2013, 08:22:50 am
I want a Mechwarrior/Battletech style game where it is possible to get out of your mech and walk around, maybe pick up a gun and fight while the giant death machines stroll around the battlefield.

Sort of like Battlefield 3/Planetside 2, just with slow moving hundred(+) foot tall death machines on the battlefield as well.
Title: Re: Games you wish existed
Post by: bluwolfie on August 19, 2013, 08:24:54 am
I wanted a game which is basically an arena type game, the concept will be an arena simulation.. You don't get to control your character directly, you get to affect their destiny. You get to form their history and their lives up to that point, down to race, where they lived, how they were brought up.. What kind of values they have, what kind of training and martial arts styles they have.. Etc.

It's like Dwarf fortress in the sense that everything is calculated, height, weight, physical  appearance and fighting style. Everything will be determined by how you trained them and what they value in life and focus on during a fight. The more fights they go through, the better and more rounded they will become. If say you spent you last three fights fighting exclusively boxers (Who all three would STILL box differently than each other, do to personal preferences and their capabilities/experience) your character will learn how to counter boxers better. The martial arts learning system will be built to be dynamic, you will get to choose fundamental ideas (Somewhat vague-ish ideals that will be the base of your fighter's personal fighting style) like "Observe and counter" "Remain calm" "Attack unpredictably" etc.. Your fighter can develope a favorite/core fighting style but you can build upon it and hybrid into other styles, this will happen naturally through fighting or directly if you choose to learn a new style.

You will get to choose through the usage of percentage sliders how much focus you want on the different styles that get worked in.. But the percentages don't appear until you learn a certain amount within a specific style, say.. Having one or two moves from Tai Chi will not make you a Tai Chi fighter, it will just round out your other style a bit more.

Animations will be built on the fly, much like Spore was originally intended to be (I imagine EA forced him to rush the project and to water it down to get the "E" rating) with no two jabs looking exactly the same, as height, distance, health and many other factors coming into play.. Essentially: If your jab would look a certain way in real life under certain conditions, it will look that way in the game.

Obviously this will be a 3D game, and the tech may or may not be there yet. This is something that's been in my head for a while.
Title: Re: Games you wish existed
Post by: Graknorke on August 19, 2013, 08:30:01 am
I want a Mechwarrior/Battletech style game where it is possible to get out of your mech and walk around, maybe pick up a gun and fight while the giant death machines stroll around the battlefield.

Sort of like Battlefield 3/Planetside 2, just with slow moving hundred(+) foot tall death machines on the battlefield as well.
The Star Wars Battlefront games sometimes have that feel with AT-ATs.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 19, 2013, 05:58:45 pm
I want a Mechwarrior/Battletech style game where it is possible to get out of your mech and walk around, maybe pick up a gun and fight while the giant death machines stroll around the battlefield.

Sort of like Battlefield 3/Planetside 2, just with slow moving hundred(+) foot tall death machines on the battlefield as well.
The Star Wars Battlefront games sometimes have that feel with AT-ATs.

More so for the first game than BFII, since vehicles are rather de-emphasized in the sequel (most maps don't even have large walkers IIRC).

I wish there'd be a remake of the original Turok: Dinosaur Hunter. A bloody romp through a jungle, blowing dinosaurs' heads off for some reason or another. No story, not even an excuse plot, just start the game and start killing.

As much as I can overlook the problems of many early 3D first-person shooters, even I have to admit that Turok has aged terribly. In the Turok universe, the entire world and its population is contained at the bottom of the universe's deepest, narrowest ravine.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 19, 2013, 09:02:16 pm
Ironically, I remember discussing "what if the BF3 vehicles included mechs of some kind- you know how there's three slots for things, that works really well so that the models don't have to be super different".

Like, the three slots would be a weapon, armor, and deterrence.

In this way, you could even model the individual attachments and have them easily connect wherever you want them- say you want to use an anti-air missilebox, that's one thing, or a turret, which is another, but they both fit to the mech in the same place.

Armor wouldn't really need a model, as I don't think it gets one anyway for other vehicles

Deterrence could be anything from flares to a stomp to keep ground troops from planting C4 all over your feet.
Title: Re: Games you wish existed
Post by: LordBaal on August 20, 2013, 07:10:01 am
There isn't a Battlefield 2035 or 2125 or something like that, that featured walkers and things like the air carrier from the Avengers?
Title: Re: Games you wish existed
Post by: tompliss on August 20, 2013, 07:38:53 am
Yeap, BattleField 2142 (released just after BF 1942, I think).
mechas are fun in this one, too.
Title: Re: Games you wish existed
Post by: shadenight123 on August 23, 2013, 06:29:33 am
Asking here so that maybe someone knows the answer.

Are there any games like Fire Emblem: Genealogy of the Holy Wars? NOT in the sense of Tactical RPG, but in the sense of 'Marry X with Y, obtain Z who can then be married with P to obtain son/daughter L that has a line of abilities/defects dependent on the father/mother pair. Sort of like the 'Pokémon' breeding stuff.

Basically, a life simulation where you need to do this in order to 'fight off' someone/something big bad. (If that doesn't exist, then something extremely customizable like Disgaea 2 for creating classes and fighting)
Title: Re: Games you wish existed
Post by: Sirus on August 23, 2013, 09:00:00 am
Asking here so that maybe someone knows the answer.

Are there any games like Fire Emblem: Genealogy of the Holy Wars? NOT in the sense of Tactical RPG, but in the sense of 'Marry X with Y, obtain Z who can then be married with P to obtain son/daughter L that has a line of abilities/defects dependent on the father/mother pair. Sort of like the 'Pokémon' breeding stuff.

Basically, a life simulation where you need to do this in order to 'fight off' someone/something big bad. (If that doesn't exist, then something extremely customizable like Disgaea 2 for creating classes and fighting)
Not sure if its quite what you're looking for, but there's a strategy/tactics game called Record of Agarest War (yay Engrish!) in which you marry one of your female allies, have a child with her, and your descendent continues the fight. This goes on for a few generations. Haven't played it myself, but it might be worth looking into.
Title: Re: Games you wish existed
Post by: MoLAoS on August 23, 2013, 09:44:27 am
There are two videos of it in my last post. So legged vehicles can have both military and logistics applications, how would have thought?!

Hit me back when we see it in mass production. Just because it exists doesn't mean it will be viable in the long term.
Title: Re: Games you wish existed
Post by: catoblepas on August 23, 2013, 10:35:35 am
I really wish for more fantasy/scifi games, (in particularly a D&D game would be nice) in which choosing your race had more of an impact on dialogue and npc reactions than just getting the same old copy-pasted human dialogue with a handful of generic and inconsequential dialogue adjustments. The last game I can think of that did this well was Vampire The Masquerade: Bloodlines. But the more I think of it, the more really, really bizarre it is how in so many games -particularly the later D&D games that explored more subrace options- the implications of your species choice (or in some other settings, class) have virtually no impact on gameplay or even dialogue.

Heck, in Neverwinter Nights two, you can be a Duergar, Tiefling, Half Orc etc and almost nobody will ever notice. Heck, you can be a Drow Cleric of Lolth (Only D&D game that lets you, mind you) and the most you will get is very occasionally a recognition of your species choice.

If a player wants to choose something as outlandish as a Drow Cleric of Lolth as their PC, chances are pretty good they are aiming for an unconventional experience with their gameplay-it's a shame that developers so seldom see it appropriate to do anything more meaningful than insert a handful of dialogue references into dialogue written for a human PC. Playing as a Malkavian or Nosferatu in VTM:B was a really unique experience, one that really deserves to be replicated in a wider array of games.

On a side note concerning NWN2, Daeghun must be the most hilariously inattentive foster parent ever, if he lets his foster kid start worshipping obviously evil gods like Lovitar, Bane, Cyric Lolth etc (all selectable as worshipped deities in NWN2) . Even more silly if you choose the Cleric or Divine Soul class-not exactly something that's easy to keep hidden from the other villagers in that case (much less your foster father). "Oh sure, she talks to spiders a lot, and she might have sacrificed a few neighborhood pets, but I'm sure it's just a phase-just give her some time and she'll grow out of it".
Title: Re: Games you wish existed
Post by: Shakerag on August 23, 2013, 10:45:31 am
I wish I could find a good, large MMO with more realistic distribution of NPCs. 

You want me to go and get you 10 wolf livers?  Sure, but I'd like to go find the wolves in some sort of den, or maybe a solitary wolf out hunting a deer or something.  Not "walk outside of village and find uniform groups of three wolves spaced equally apart across this large field". 

Title: Re: Games you wish existed
Post by: WillowLuman on August 23, 2013, 12:12:17 pm
You don't want a wolf den, it would be the same thing as the field but a dungeon.
Title: Re: Games you wish existed
Post by: Shakerag on August 23, 2013, 12:27:35 pm
You don't want a wolf den, it would be the same thing as the field but a dungeon.
den =/= mammoth cave system
Title: Re: Games you wish existed
Post by: WillowLuman on August 23, 2013, 12:29:11 pm
Except in RPG's. It would probably be a small dungeon, though. But you know that's what they'd do.
Title: Re: Games you wish existed
Post by: LordBaal on August 23, 2013, 12:32:34 pm
Or you can wait for DF to get to that point, where a village calls for your help to destroy a band of thieves/pack of wolves/monsters and you have to start a man/animal/monster hunt tracking them from the clues they left the last time they attacked, and then track them down across half a country.
Title: Re: Games you wish existed
Post by: Leonon on August 23, 2013, 01:02:35 pm
Asking here so that maybe someone knows the answer.

Are there any games like Fire Emblem: Genealogy of the Holy Wars? NOT in the sense of Tactical RPG, but in the sense of 'Marry X with Y, obtain Z who can then be married with P to obtain son/daughter L that has a line of abilities/defects dependent on the father/mother pair. Sort of like the 'Pokémon' breeding stuff.

Basically, a life simulation where you need to do this in order to 'fight off' someone/something big bad. (If that doesn't exist, then something extremely customizable like Disgaea 2 for creating classes and fighting)
The Dragon Quest Monsters/Dragon Warrior Monsters series does something like this. It's similar to Pokemon in that you go around getting a team of monsters to join you in fighting other monsters. In Dragon Warrior Monsters:2 for GBC you could combine monsters who joined your team (losing both combined monsters) and get a new monster of a different type. I can't remember how attacks are handled but with proper combining it's possible to get a vastly more powerful monster than either of the combined monsters. Dragon Quest Monsters:Joker for NDS makes combining monsters a mostly linear progression which prevents the extreme improvements possible in 2.

The Shin Megami Tensei series has a similar system, but with more Hell. The only one I spent much time on was Strange Journey for NDS and it let you recruit demons for your party. There may have been angels too, but I'll just call them all demons for now. You could only have one of each type of demon at a time but you could combine them to get more powerful demons. It's possible to combine two weak demons into an extremely powerful one but you couldn't have a demon of higher level than yourself in your party so there was a limit to what you can do early on.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 23, 2013, 01:10:44 pm
My dream last night was actually about DF having multiplayer for Adventure Mode. Although I definitely wish that was a thing, I know it's probably not going to actually happen in DF until far in the future, if ever.
Title: Re: Games you wish existed
Post by: WillowLuman on August 23, 2013, 01:15:42 pm
That would be quite awesome :o
Title: Re: Games you wish existed
Post by: SealyStar on August 23, 2013, 01:44:08 pm
Multiplayer and turnbasedness are a bit hard to reconcile well. It works okay (but not perfectly) when you have a small party, but there's a reason there are very, very few turn-based MMOs.
Title: Re: Games you wish existed
Post by: penguinofhonor on August 23, 2013, 04:35:22 pm
Asking here so that maybe someone knows the answer.

Are there any games like Fire Emblem: Genealogy of the Holy Wars? NOT in the sense of Tactical RPG, but in the sense of 'Marry X with Y, obtain Z who can then be married with P to obtain son/daughter L that has a line of abilities/defects dependent on the father/mother pair. Sort of like the 'Pokémon' breeding stuff.

Basically, a life simulation where you need to do this in order to 'fight off' someone/something big bad. (If that doesn't exist, then something extremely customizable like Disgaea 2 for creating classes and fighting)

Massive Chalice (http://www.kickstarter.com/projects/doublefine/double-fines-massive-chalice) comes to mind, though it's not out yet.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 23, 2013, 05:33:28 pm
Multiplayer and turnbasedness are a bit hard to reconcile well. It works okay (but not perfectly) when you have a small party, but there's a reason there are very, very few turn-based MMOs.

I imagine it'd be a few people playing it together as a group, or maybe a Spore-like thing where players can drop in and out of eachother's worlds without being a permanent resident (that's how Spore works, right? Never played it myself). That way players can take turns without getting too bogged down, or in the latter case they don't even have to be in the same area and never need to know the other person is in their world.
Title: Re: Games you wish existed
Post by: WillowLuman on August 23, 2013, 05:36:05 pm
No, that's how Dark Souls works. Spore just has other people's creations show up as AI's in your world.

I think it would be more like a CRPG, too, where you have 1-6 people playing the DF world at once and each has to specify their action before the "turn" proceeds.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 24, 2013, 02:19:41 am
Bullet Hell FPS.  Players can fire a ton of projectiles that move very slowly.  On the defensive side they have access to abilities that allow them to multijump, access temporary no-clip style flying, explosion jump, destroy enemy projectiles, become invincible to specific kinds of projectiles, that kind of thing.  On the offensive side players have abilities that let them charge attacks to fire more projectiles, lay down explosives that release clouds of projectiles on detonation, fire unusually large projectiles, shoot their own projectiles in midair to change their path or cause them to split, or mix weapons of different speeds (fire a slow gun then fire a fast one so they both reach the enemy at the same time) all with the goal of making a wall of bullets.

Imagine weaving through a wall of bullets in first person while performing crazy TF2 style jumps and laying down your own bullet wall.  The main problem I can think of with this idea is that lag could absolutely KILL it, but with low playercounts and an attempt to match players based on location lag could probably be minimized.
Title: Re: Games you wish existed
Post by: GalenEvil on August 24, 2013, 05:29:38 am
...The main problem I can think of with this idea is that lag could absolutely KILL it, but with low playercounts and an attempt to match players based on location lag could probably be minimized.
Not necessarily, depends on how many projectiles there are and how the updates are managed across the connection. Using a delta update there would probably be, per bullet, 6 floating point values to update position and velocity. There would be an instance/destroy as well per bullet once each during the lifetime of the bullet. Graphically, they could probably be done with billboard sprites, which is pretty cheap considering they can be batched together the majority of the time during drawing down to one draw call per few thousand instances of a bullet type. 50k bullets would be somewhere around 1-2kB/update, probably 15-30 physics updates per second so 30-60kB/s downstream there. There are other factors that will drive up the server->client update costs, but bullets shouldn't be one of them. Upstream costs would be altered primarily by how many bullets you are pumping out at any given time, along with a mostly constant cost for updating the server on your character's movement/orientation information and the character's actions.
Hopefully that makes sense and isn't completely wrong. I suspect I am glossing over some stuff, but I think it is relatively accurate >.>
Title: Re: Games you wish existed
Post by: alexandertnt on August 24, 2013, 06:45:26 am
You can also pre-instance a whole bunch of bullets as an array at load and just keep them off the screen. Teleport them onto the screen when needed, and when not needed, teleport them off the screen and set their velocity to 0.

Plus you can also process the bullets client side, only sending messages when things are created or destroyed. Obviously expoitable though.
Title: Re: Games you wish existed
Post by: GalenEvil on August 24, 2013, 08:39:48 pm
Yeah, a pool of bullet instances would be ideal so you don't have a lot of create/destroy operations going on. The processing would probably be best as an authoritative server design. The client processes things from what it has available to it and then is given periodic updates from the server to bring it back in line with the real game information. The client would start an action while sending a message to the server requesting that the action be started on its end as well. The server would then look through that and see if it's a valid action before putting it into the simulation to be acted upon. If the action is not valid then the client sending the invalid action will get reset on the next physics update and the other connected clients will not see anything different on their end. The authoritative server will let the clients update themselves from near current server information while the server prepares for the next update, and also keeps the a large number of client-side exploits from getting through to the other connected clients.
Title: Re: Games you wish existed
Post by: SealyStar on August 25, 2013, 06:55:22 pm
I want a jokey simulation game called something like "Speed Trap Tycoon" where you are the police chief of a tiny speed trap town. Your goal is to make as much money as possible for the town by stopping travelers for speeding while keeping obscure enough to trick people into coming to the town, and on the good side of anti-speed trap laws in the state.

You have to manage the placement of cops, speed cameras, et al. throughout the town, as well as placing and setting numbers on the speed-limit signs. As you earned more money from all the speeding tickets, the town would expand from the financial stimulus and you would have to move and purchase/hire more cops and equipment. You could also get universal upgrades, like better-quality radar guns.

The challenge would come from making sure unwary speed-trap victims keep a-comin'. If you were too indiscriminate or brutal, word would spread on the speed-trap nature of the town and people would slow down or avoid it altogether. At serious extremes, the state attorney general would file a suit against the town for abusing legal powers against the citizens of the state. If you scared away too many people, you would have to deal with the snowball effect of angry locals protesting the lack of economic stimulus from outsiders.
Title: Re: Games you wish existed
Post by: Graknorke on August 25, 2013, 07:00:47 pm
I want a jokey simulation game called something like "Speed Trap Tycoon" where you are the police chief of a tiny speed trap town. Your goal is to make as much money as possible for the town by stopping travelers for speeding while keeping obscure enough to trick people into coming to the town, and on the good side of anti-speed trap laws in the state.

You have to manage the placement of cops, speed cameras, et al. throughout the town, as well as placing and setting numbers on the speed-limit signs. As you earned more money from all the speeding tickets, the town would expand from the financial stimulus and you would have to move and purchase/hire more cops and equipment. You could also get universal upgrades, like better-quality radar guns.

The challenge would come from making sure unwary speed-trap victims keep a-comin'. If you were too indiscriminate or brutal, word would spread on the speed-trap nature of the town and people would slow down or avoid it altogether. At serious extremes, the state attorney general would file a suit against the town for abusing legal powers against the citizens of the state. If you scared away too many people, you would have to deal with the snowball effect of angry locals protesting the lack of economic stimulus from outsiders.
That actually sounds really great. It would probably suit a flash game well.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 25, 2013, 10:07:47 pm
An FPS game in which a team of players has the first 10 minutes of a match to design and build a massive vehicle (battleship, giant tank, mecha, airship, etc.) that takes multiple people to operate, then pits their creation against that of the other team. Each player only has so many points that they can contribute to adding a weapon or ability to the team's vehicle, so multiple players have to agree to pool their resources to get giant death rays, and at the expense of point defenses, fighter bays, medical facilities, etc.

Ammunition has physical presence and is volatile. That scene in one of the Matrix films where the ammunition starts cooking off and kills half the crew, that can actually happen. In addition to that, the giant artillery can fail to load ammunition, requiring an engineer to run in and fix the issue before the weapon can fire again.

Players gain currency for kills, so engineers can continue improving and adding to the ship as long as hardpoints are available. Eventually, both teams gain access to jetpacks, boarding craft and teleporters,  allowing them to go on the offensive and start damaging the enemy craft from inside. Whoever loses their craft first loses the match.
Title: Re: Games you wish existed
Post by: Gruntdonttoot on August 25, 2013, 10:32:40 pm
I'd like a crpg-style game (and there may be one out there) where there is no real story and its a day in the life simulator where you can roleplay as anything from a peasant to a guard to a thief to a barbarian or even a king. There would be a ton of interaction with both the world and npc's and there would be no quests (other than the ones you make up), just the job you chose and its duties whether it be guard duty or growing crops and raising livestock.
Title: Re: Games you wish existed
Post by: MrWiggles on August 25, 2013, 11:03:47 pm
What the fuck is a speed trap town?
Title: Re: Games you wish existed
Post by: WillowLuman on August 25, 2013, 11:09:39 pm
I'd like a crpg-style game (and there may be one out there) where there is no real story and its a day in the life simulator where you can roleplay as anything from a peasant to a guard to a thief to a barbarian or even a king. There would be a ton of interaction with both the world and npc's and there would be no quests (other than the ones you make up), just the job you chose and its duties whether it be guard duty or growing crops and raising livestock.

How is that a CRPG in any way?
Title: Re: Games you wish existed
Post by: Scelly9 on August 25, 2013, 11:14:28 pm
What the fuck is a speed trap town?
A town that makes most of it's money through the ticketing and fining of speeding drivers.
Title: Re: Games you wish existed
Post by: MrWiggles on August 25, 2013, 11:16:05 pm
What the fuck is a speed trap town?
A town that makes most of it's money through the ticketing and fining of speeding drivers.
What, if any, town is that?
Title: Re: Games you wish existed
Post by: Gruntdonttoot on August 25, 2013, 11:25:17 pm
I'd like a crpg-style game (and there may be one out there) where there is no real story and its a day in the life simulator where you can roleplay as anything from a peasant to a guard to a thief to a barbarian or even a king. There would be a ton of interaction with both the world and npc's and there would be no quests (other than the ones you make up), just the job you chose and its duties whether it be guard duty or growing crops and raising livestock.

How is that a CRPG in any way?
Whoops there's not supposed to be a c, typing on a phone.
Title: Re: Games you wish existed
Post by: MrWiggles on August 25, 2013, 11:41:17 pm
I'd like a crpg-style game (and there may be one out there) where there is no real story and its a day in the life simulator where you can roleplay as anything from a peasant to a guard to a thief to a barbarian or even a king. There would be a ton of interaction with both the world and npc's and there would be no quests (other than the ones you make up), just the job you chose and its duties whether it be guard duty or growing crops and raising livestock.

How is that a CRPG in any way?
Whoops there's not supposed to be a c, typing on a phone.
There a game called Kudos. Kinda like that?
Title: Re: Games you wish existed
Post by: Gruntdonttoot on August 26, 2013, 12:12:32 am
I'd like a crpg-style game (and there may be one out there) where there is no real story and its a day in the life simulator where you can roleplay as anything from a peasant to a guard to a thief to a barbarian or even a king. There would be a ton of interaction with both the world and npc's and there would be no quests (other than the ones you make up), just the job you chose and its duties whether it be guard duty or growing crops and raising livestock.

How is that a CRPG in any way?
Whoops there's not supposed to be a c, typing on a phone.
There a game called Kudos. Kinda like that?
No, what I was thinking is it would be a life sim (starting at adulthood or whatever) with an open world and isometric graphics a la fallout 2/jagged alliance 2
Title: Re: Games you wish existed
Post by: Vector on August 26, 2013, 12:29:55 am
An FPS game in which a team of players has the first 10 minutes of a match to design and build a massive vehicle (battleship, giant tank, mecha, airship, etc.) that takes multiple people to operate, then pits their creation against that of the other team. Each player only has so many points that they can contribute to adding a weapon or ability to the team's vehicle, so multiple players have to agree to pool their resources to get giant death rays, and at the expense of point defenses, fighter bays, medical facilities, etc.

Ammunition has physical presence and is volatile. That scene in one of the Matrix films where the ammunition starts cooking off and kills half the crew, that can actually happen. In addition to that, the giant artillery can fail to load ammunition, requiring an engineer to run in and fix the issue before the weapon can fire again.

Players gain currency for kills, so engineers can continue improving and adding to the ship as long as hardpoints are available. Eventually, both teams gain access to jetpacks, boarding craft and teleporters,  allowing them to go on the offensive and start damaging the enemy craft from inside. Whoever loses their craft first loses the match.

God yes.
Title: Re: Games you wish existed
Post by: Hanslanda on August 26, 2013, 12:35:12 am
Warhammer 40k Tabletop, but on a computer. Can fight randomized armies of any race, or against your friends.
Title: Re: Games you wish existed
Post by: Sirus on August 26, 2013, 12:48:02 am
Warhammer 40k Tabletop, but on a computer. Can fight randomized armies of any race, or against your friends.
YESSSSSSS.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 26, 2013, 01:09:31 am
A game in which you play a random civilian in a small third-world country being extorted by American corporations. The objective is to survive the hellish conditions of your job.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: WillowLuman on August 26, 2013, 01:21:17 am
Sounds like a rather heavy-handed PSA game to me, but still has potential. As long as it doesn't give you a direct message, and leaves you to figure things out on your own, it has a chance.
Title: Re: Games you wish existed
Post by: Parsely on August 26, 2013, 01:43:14 am
Warhammer 40k Tabletop, but on a computer. Can fight randomized armies of any race, or against your friends.
YESSSSSSS.
But then people would stop buying workshop figures at arm-and-a-leg prices and then where would we be?
Title: Re: Games you wish existed
Post by: Mech#4 on August 26, 2013, 01:49:21 am
Warhammer 40k Tabletop, but on a computer. Can fight randomized armies of any race, or against your friends.
YESSSSSSS.
But then people would stop buying workshop figures at arm-and-a-leg prices and then where would we be?

We would be able to retain all of our limbs?

I seem to remember someone had created a program for playing Warhammer on a computer between two people, it wasn't really much more then a board with all the pieces needed to play as you still needed rule books to know how to play (You know, like templates, measuring sticks and so on). I stopped hearing about it soon after it went to a donate-to-play system or somesuch.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 26, 2013, 03:12:16 am
Warhammer 40k Tabletop, but on a computer. Can fight randomized armies of any race, or against your friends.
YESSSSSSS.
But then people would stop buying workshop figures at arm-and-a-leg prices and then where would we be?

We would be able to retain all of our limbs?

I seem to remember someone had created a program for playing Warhammer on a computer between two people, it wasn't really much more then a board with all the pieces needed to play as you still needed rule books to know how to play (You know, like templates, measuring sticks and so on). I stopped hearing about it soon after it went to a donate-to-play system or somesuch.

As far as I know, Vassal is still free and not just for WH40K. I didn't think it was that good though, it pretty much relies on you knowing of somebody specific you want to play.
Title: Re: Games you wish existed
Post by: Maxsimal on August 26, 2013, 04:16:45 am
A sci fi or SF+ fantasy Space 4x game with a strong diplomacy & strategy AI.

There's a crop of space 4x games that have come out recently, but I've been pretty disappointed with all of them.  Partially, it's the standard "Noone's recaptured MOO2, much less improved on it" gripe.  But a lot of it is just how badly the AI sucks, even compared to non-space 4x games.

To me, a good diplomacy AI/game would include:
- A good understanding of when a player is starting to enter the 'steamroller' state, to up the challenge by allying with former enemies to stop the steam roller.
- An appropriate penalty or Cassus Belli system to prevent a player from being a backstabbing bastard without suffering the consequences.
- The ability + incentive to 'declare intentions' to other parties.  When human players play, they routinely tell each other what they're thinking/doing (with lies, of course).   AI's, either don't tell you what they're thinking, or they do but the game never requires the player himself to do that, giving the player a large advantage as the AI.   

The idea of course is to have players have a strong incentive to play diplomatically even with AI players.  This does not prevent backstabbing, but backstabbing should have the appropriate consequences. 

Strategic AI is similarly awful.  Most 4x AI's don't identify front line/rear line systems, and they tend to throw under-powered fleets at predicatable systems so that even if a player is in a 'weak' position (usually only due to game start handicapping), he can just play defensively and economically efficiently until he catches up to the AI's economy while the AI wastes resources attacking something they can't defeat.   Similarly, on defense, the AI tends to throw everything willy-nilly at the player's doom stack.




Title: Re: Games you wish existed
Post by: SealyStar on August 26, 2013, 07:58:20 am
What the fuck is a speed trap town?
A town that makes most of it's money through the ticketing and fining of speeding drivers.
What, if any, town is that?
Apparently (http://en.wikipedia.org/wiki/New_Rome,_Ohio) quite (http://www.memphisflyer.com/backissues/issue396/cvrstory396.htm) a (http://www.stltoday.com/news/local/missouri-s-first-official-speed-trap-town-fingered-in-audit/article_19e8a57e-c04c-11df-89fe-00127992bc8b.html) few (http://www.thetruthaboutcars.com/2010/03/texas-small-town-speed-traps-rake-in-millions/).
Title: Re: Games you wish existed
Post by: Krevsin on August 26, 2013, 08:01:18 am
A game in which you play a random civilian in a small third-world country being extorted by American corporations. The objective is to survive the hellish conditions of your job.

Spoiler (click to show/hide)
I don't see why this couldn't work. Papers Please works beautifully and it is basically a bureaucracy sim.
Title: Re: Games you wish existed
Post by: Mesa on August 26, 2013, 10:25:58 am
An open-world strategy-RPG sequel to Iji with base-building, epic wars and hacking goodness.
Heck, I think I even have a trailer theme for it! (http://www.youtube.com/watch?v=QifoKdkMfXU)
Title: Re: Games you wish existed
Post by: itisnotlogical on August 26, 2013, 05:46:45 pm
Since being sick with a fever and sore throat has given me plenty of time to rewatch Neon Genesis Evangelion, I'd like to see a game that captures the feeling of the show without becoming a cutscene-laden borefest or incomprehensible mish-mash of minigames like the Japan-only N64 game. Maybe it could be done as an XCom-like strategy game, but beyond that I have no ideas. :-\
Title: Re: Games you wish existed
Post by: Niveras on August 26, 2013, 05:56:49 pm
Speaking of N64, I think I want a new BlastCorps. Maybe from a TPS/over-the-shoulder perspective. Basically RF:Guerilla with much higher building density and you use various vehicles to destroy buildings instead of weapons.
Title: Re: Games you wish existed
Post by: Parsely on August 26, 2013, 06:10:55 pm
Speaking of N64, I think I want a new BlastCorps. Maybe from a TPS/over-the-shoulder perspective. Basically RF:Guerilla with much higher building density and you use various vehicles to destroy buildings instead of weapons.
+1
Title: Re: Games you wish existed
Post by: Mesa on August 27, 2013, 01:10:22 pm
GHOST MASTER 2 GODDAMNIT!

Either that, or cooperative multiplayer GM where everyone controls a single haunter (not this Haunter (http://bulbapedia.bulbagarden.net/wiki/Haunter), mind you), struggling to finish pseudo-randomly generated missions (as in, the game chooses the location, a pool of mortals, and possible extras like "There's a psychic" or "This place is full of wards and other Ghostbreaker fanciness").

I mean, the first game already had a pretty decent variety of haunters (a MOBA-worthy one, I dare say.), except that it lacked children ghosts. :\
And the game itself had, what, 4 children? total that you could fetter a handful of haunters to.GHOST MASTER 2 GODDAMNIT!

In this day and age, it would probably have some degree of persistent open-worldliness and, given today's developers, pay-to-win ghosts (*cough*Darkling*cough*) and whatnot, but whatever, dude.
Title: Re: Games you wish existed
Post by: Sebastian2203 on August 27, 2013, 01:26:48 pm
Bee simulator in ASCII graphics , hive managment, ability to select new home for new generations, mutate or play as those "attacking" bees .

Raid houses, maybe if you mutate you would fight against some people trying to kill your mutated bees

Select where next generations will settle, fight other bee species

Imagine it... Flying near some water pool and stinging fat girl to chest... and after that attacking her in her sleep.. and eating her flesh, I know kinda crazy but I would like if such game would exist


Title: Re: Games you wish existed
Post by: Mesa on August 27, 2013, 01:28:31 pm
Bee simulator in ASCII graphics , hive managment, ability to select new home for new generations, mutate or play as those "attacking" bees .

Raid houses, maybe if you mutate you would fight against some people trying to kill your mutated bees

Select where next generations will settle, fight other bee species

Imagine it... Flying near some water pool and stinging fat girl to chest... and after that attacking her in her sleep.. and eating her flesh, I know kinda crazy but I would like if such game would exist

Wait a moment...
Here it is. My vision of your idea. (http://www.bay12forums.com/smf/index.php?topic=90358.msg4242815#msg4242815)
Title: Re: Games you wish existed
Post by: itisnotlogical on August 27, 2013, 03:46:36 pm
That one serial killer roguelike that's been attempted several times but never seems to make it all the way.
Title: Re: Games you wish existed
Post by: Squill on August 27, 2013, 08:41:28 pm
Bee simulator in ASCII graphics , hive managment, ability to select new home for new generations, mutate or play as those "attacking" bees .

Raid houses, maybe if you mutate you would fight against some people trying to kill your mutated bees

Select where next generations will settle, fight other bee species

Imagine it... Flying near some water pool and stinging fat girl to chest... and after that attacking her in her sleep.. and eating her flesh, I know kinda crazy but I would like if such game would exist

I've often thought of a game similar to this, where you can choose a base species (Termite, Bee, Wasp, Ant) and from there evolve your individual colony. It would be mostly realistic, with some less realistic evolutions added for gameplay, such as thick fur for better winter survival. There would also be be a sort of "caste" system, where you could evolve so that there would be separate roles, or you could keep it homogenous. For example, You could focus points into general upgrades, and have a bunch of near-identical units that are decent at everything. Another colony may have specialized units, resulting in several smaller groups that can only do a few jobs per group, but are much better at what they do.
Title: Re: Games you wish existed
Post by: Mesa on August 28, 2013, 03:33:26 pm
Now that I think about it, Iji would make for a fun 2D communist MOBA.
Why communist, you might ask?

For two major reasons - there are no classes/heroes/champions/nauts (classlessness) and there is no money.

There still is experience (nano), though.

The game would play pretty much exactly like Iji did, but it would all be on a one huge map.

You'd need some degree of base-building (turrets, mostly) and a stealth system (other than a specific stealth pickup). You wanna crack them high, don't ya?

It could be a Tasen VS Komato think, with some tweaks ( Komato > Tasen, after all) and other fun metagame stuffs that all online games need nowadays for some reason.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 29, 2013, 01:24:20 am
An MMO shooter with permadeath where players form massive mega-corporations and higher-ups gain the ability to order lower-level players around (by changing the quests that their questgivers hand out). Players that teamkill are blackbarred from their guild/clan/corporation and become free game, so there's quite a bit of incentive to be a good little drone and follow orders. However, massive revolts can also become a thing, as well as backstabbing and assassination on the higher levels. All of this is ordered by players, to be executed by players. So sort of like EVE Online, except as an FPS.
Title: Re: Games you wish existed
Post by: Matz05 on August 29, 2013, 03:30:32 pm
Generally more 'EVE-likes' in different genera sound interesting. I don't play subscription games, and I'm not a fan of mostly fire-and-forget MMO combat, but I actually tried to get an EVE free trial working a few years ago after hearing about how the game was designed with the players so much in control. More games should allow mechanics and players to interact, rather than building rollercoasters you have to click to progress.
Title: Re: Games you wish existed
Post by: LordBaal on August 29, 2013, 03:47:19 pm
If I understand right, if you are skilled enough you can keep playing eve for "free" forever, making enough game currency to pay the monthly fee with it.
Title: Re: Games you wish existed
Post by: GalenEvil on August 29, 2013, 03:52:59 pm
It's possible to do that with most of the professions after about 6 months. If you work really hard at it you can get it down to just paying the month after the trial ends and then continue from there for free.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 29, 2013, 04:04:04 pm
Generally more 'EVE-likes' in different genera sound interesting. I don't play subscription games, and I'm not a fan of mostly fire-and-forget MMO combat, but I actually tried to get an EVE free trial working a few years ago after hearing about how the game was designed with the players so much in control. More games should allow mechanics and players to interact, rather than building rollercoasters you have to click to progress.

Just an MMO with interesting combat from the beginning would be fun. Once you reach around level 20 and really start to grow into your class it tends to get interesting, but before that it's all about using the same 3 skills and the occasional minor healing item. It's that way in WoW, in LotRO, in FlyFF, and from what little I played of Mabinogi it looked like it was headed that way too.
Title: Re: Games you wish existed
Post by: MadMalkavian on August 29, 2013, 04:18:30 pm
I'd like a Dungeons and Dragons MMO set in the Forgotten Realms setting that doesn't rely on gated subscription services, highly advanced graphics or bizarre and unappealing fan fiction-themed modules. For that I think I'm screwed.
Title: Re: Games you wish existed
Post by: Yerv on August 29, 2013, 05:53:55 pm
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.
Title: Re: Games you wish existed
Post by: Sirus on August 29, 2013, 06:54:30 pm
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.
Sounds depressing as hell. Would not play.
Title: Re: Games you wish existed
Post by: Niveras on August 29, 2013, 07:21:13 pm
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.

This isn't really a game, but: http://www.depressionquest.com/ (http://www.depressionquest.com/).

Actually, linking it with the intent to play it as game might undermine the intentions behind the effort.
Title: Re: Games you wish existed
Post by: Yerv on August 29, 2013, 09:25:05 pm
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.
Sounds depressing as hell. Would not play.
The thing is, the game wouldn't tell you he was depressed, so the ending is incredibly shocking and tearjerking.  But I would shout with joy at each ending very much.
Title: Re: Games you wish existed
Post by: SealyStar on August 29, 2013, 09:30:38 pm
An MMO shooter with permadeath where players form massive mega-corporations and higher-ups gain the ability to order lower-level players around (by changing the quests that their questgivers hand out). Players that teamkill are blackbarred from their guild/clan/corporation and become free game, so there's quite a bit of incentive to be a good little drone and follow orders. However, massive revolts can also become a thing, as well as backstabbing and assassination on the higher levels. All of this is ordered by players, to be executed by players. So sort of like EVE Online, except as an FPS.
Sounds like SF FPS Battlemaster :P

On that topic, I want an FPS set entirely in zero-/microgravity. It would be sci-fi themed for obvious reasons. The movement scheme would be very... original, and there would be a big learning curve, based around pushing off or holding on to various objects, jetting around, and just outright drifting.

Also, view/turning controls would be a bit different - your view wouldn't maintain a constant roll and pitch like it does in most FPSs, and you would have to carefully adjust it if you wanted to face the right way. Rotation on all three axes would be possible - but you could only turn so far (i.e. turning the head) before you would have to use thrusters or grab hold of something. To keep turning the camera from getting too difficult to control (i.e., spinning forever and requiring manual adjustment), there would be a control to automatically engage retrothrusters to help stabilize it (futuristic computer technology or something). Needless to say, though, this would not be game for the motion-sickness-prone.

The main method of maneuvering would be the jetpack (think those old NASA things). It would be built into whatever protective suit the player wore. As mentioned above, this jetpack would be sophisticated enough to allow turning on three axes, plus moving (from the player's point of view, of course) "up", "forward", and "sideways" (probably not down or backward, although there could be multiple versions of the jetpack with their own strengths and weaknesses, one or two of which would have such movement as special abilities). The jetpack would also have limited (but replenishable) fuel, however, which would partly incentivize grabbing and holding objects, as well as the fact that the jetpack would be a bit finicky to control compared with just holding a rail and clambering along.

Honestly, any first-person game would work (vehicular, for example - you could even work space vehicles into this). Hell, the combat would probably be secondary to the maneuvering. I just thought FPS because I've seen spaceship sims in the past - and because I got the idea while crudely simulating a jetpack in HL1 via cheat-commands, keybindings and macros. Flying through Black Mesa like you're in space with a jetpack turns out to be wildly fun.
Title: Re: Games you wish existed
Post by: Kadzar on August 29, 2013, 09:46:04 pm
I've been playing Starmade a bit recently, and one of the things I like to do best in that game is dismantle the inside of a ship and rearrange the blocks to make it more efficient.

So what I would like is some kind of game where you can customize a vehicle or whatever by going in and rearranging or replacing parts, and not just in an inventory menu or whatever, but something where you can really get in the works and get your hands dirty. Like, you'd have to sometimes take out some parts to get at something or have your virtual avatar crawl under the vehicle to access a port.

I'd especially appreciate if there was some maintenance aspect and/or the game involved spaceships. Like, if I could somehow be able to lower myself into a maintenance pit to fix a turret mounting, that would just be tits.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 29, 2013, 10:19:31 pm
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.
Sounds depressing as hell. Would not play.
The thing is, the game wouldn't tell you he was depressed, so the ending is incredibly shocking and tearjerking.  But I would shout with joy at each ending very much.

That doesn't seem really tearjerking. Without any reason or build-up it's just kind of mean spirited and out of the blue.
Title: Re: Games you wish existed
Post by: Yerv on August 29, 2013, 10:27:11 pm
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.
Sounds depressing as hell. Would not play.
The thing is, the game wouldn't tell you he was depressed, so the ending is incredibly shocking and tearjerking.  But I would shout with joy at each ending very much.

That doesn't seem really tearjerking. Without any reason or build-up it's just kind of mean spirited and out of the blue.
I mean, the game wouldn't blatantly state he's depressed, it would slowly build up, but the player hopes that it won't end horribly, they hope that this pathetic 30 year old man with no purpose or will to live gets through the bad times. But there is no hope.
Title: Re: Games you wish existed
Post by: Sirus on August 29, 2013, 10:54:32 pm
An MMO shooter with permadeath where players form massive mega-corporations and higher-ups gain the ability to order lower-level players around (by changing the quests that their questgivers hand out). Players that teamkill are blackbarred from their guild/clan/corporation and become free game, so there's quite a bit of incentive to be a good little drone and follow orders. However, massive revolts can also become a thing, as well as backstabbing and assassination on the higher levels. All of this is ordered by players, to be executed by players. So sort of like EVE Online, except as an FPS.
Sounds like SF FPS Battlemaster :P

On that topic, I want an FPS set entirely in zero-/microgravity. It would be sci-fi themed for obvious reasons. The movement scheme would be very... original, and there would be a big learning curve, based around pushing off or holding on to various objects, jetting around, and just outright drifting.

Also, view/turning controls would be a bit different - your view wouldn't maintain a constant roll and pitch like it does in most FPSs, and you would have to carefully adjust it if you wanted to face the right way. Rotation on all three axes would be possible - but you could only turn so far (i.e. turning the head) before you would have to use thrusters or grab hold of something. To keep turning the camera from getting too difficult to control (i.e., spinning forever and requiring manual adjustment), there would be a control to automatically engage retrothrusters to help stabilize it (futuristic computer technology or something). Needless to say, though, this would not be game for the motion-sickness-prone.

The main method of maneuvering would be the jetpack (think those old NASA things). It would be built into whatever protective suit the player wore. As mentioned above, this jetpack would be sophisticated enough to allow turning on three axes, plus moving (from the player's point of view, of course) "up", "forward", and "sideways" (probably not down or backward, although there could be multiple versions of the jetpack with their own strengths and weaknesses, one or two of which would have such movement as special abilities). The jetpack would also have limited (but replenishable) fuel, however, which would partly incentivize grabbing and holding objects, as well as the fact that the jetpack would be a bit finicky to control compared with just holding a rail and clambering along.

Honestly, any first-person game would work (vehicular, for example - you could even work space vehicles into this). Hell, the combat would probably be secondary to the maneuvering. I just thought FPS because I've seen spaceship sims in the past - and because I got the idea while crudely simulating a jetpack in HL1 via cheat-commands, keybindings and macros. Flying through Black Mesa like you're in space with a jetpack turns out to be wildly fun.
Shattered Horizon sounds like the game for you. Sadly, its multiplayer-only last I checked and I don't know how active the community is anymore.
Title: Re: Games you wish existed
Post by: WillowLuman on August 29, 2013, 11:03:11 pm
I've always wanted a game like that!

It'd be kind of like Ender's Game, only lethal
Title: Re: Games you wish existed
Post by: MadMalkavian on August 29, 2013, 11:16:00 pm
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.

This isn't really a game, but: http://www.depressionquest.com/ (http://www.depressionquest.com/).

Actually, linking it with the intent to play it as game might undermine the intentions behind the effort.
I want to play it as a game but the game is saying I shouldn't because I myself have Depression. Maybe I should just torture some Sims instead?
Title: Re: Games you wish existed
Post by: Sergius on August 29, 2013, 11:56:11 pm
Sandbox roaming game like GTA or Saints Row, IN SPACE! (not the Movie)

Like, instead of a city, you've got... something. Not one planet, like Red Faction Guerrilla, but, I don't know, something bigger in scope. Like, all of Space! Except you can somehow travel it like a city, open the door of a space shuttle, throw the pilot out and hijack it. With missions and sidequests and challenges and all that jazz, and the gameplay itself not too different from GTA / SR, so mostly running, shooting and stealing vehicles. Space vehicles! In Space!
Title: Re: Games you wish existed
Post by: Kadzar on August 30, 2013, 12:02:57 am
I would not be too surprised if that's what Saints Row 5 turns out to be.
Title: Re: Games you wish existed
Post by: Squill on August 30, 2013, 06:49:40 am
Sandbox roaming game like GTA or Saints Row, IN SPACE! (not the Movie)

Like, instead of a city, you've got... something. Not one planet, like Red Faction Guerrilla, but, I don't know, something bigger in scope. Like, all of Space! Except you can somehow travel it like a city, open the door of a space shuttle, throw the pilot out and hijack it. With missions and sidequests and challenges and all that jazz, and the gameplay itself not too different from GTA / SR, so mostly running, shooting and stealing vehicles. Space vehicles! In Space!
Maybe a sort of "space station city?" For example, it could be a mining colony, with tons of asteroids with installations. Between asteroids could be a whole series of space stations, with different clusters of stations controlled by different companies.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on August 30, 2013, 10:10:47 pm
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.
Sounds depressing as hell. Would not play.
The thing is, the game wouldn't tell you he was depressed, so the ending is incredibly shocking and tearjerking.  But I would shout with joy at each ending very much.

That doesn't seem really tearjerking. Without any reason or build-up it's just kind of mean spirited and out of the blue.
I mean, the game wouldn't blatantly state he's depressed, it would slowly build up, but the player hopes that it won't end horribly, they hope that this pathetic 30 year old man with no purpose or will to live gets through the bad times. But there is no hope.
http://www.youtube.com/watch?v=137Ei0C3Vdg
Title: Re: Games you wish existed
Post by: Sergius on August 30, 2013, 10:22:08 pm
Sandbox roaming game like GTA or Saints Row, IN SPACE! (not the Movie)

Like, instead of a city, you've got... something. Not one planet, like Red Faction Guerrilla, but, I don't know, something bigger in scope. Like, all of Space! Except you can somehow travel it like a city, open the door of a space shuttle, throw the pilot out and hijack it. With missions and sidequests and challenges and all that jazz, and the gameplay itself not too different from GTA / SR, so mostly running, shooting and stealing vehicles. Space vehicles! In Space!
Maybe a sort of "space station city?" For example, it could be a mining colony, with tons of asteroids with installations. Between asteroids could be a whole series of space stations, with different clusters of stations controlled by different companies.

Yeah something like that, would be a bit like San Andreas with its 3 cities, and wilderness in-between (something unique amongst all the GTA franchises, which is one of the things I loved about SA). So, instead of forest, you'd have empty space with floating rocks, maybe you'd change into a suit when traveling but still would be seamless somehow...
Title: Re: Games you wish existed
Post by: loose nut on August 30, 2013, 11:27:05 pm
Or possibly a solar system. Could be ours, even.
Title: Re: Games you wish existed
Post by: SalmonGod on August 30, 2013, 11:30:50 pm
I'd sort of like to see a fantasy-genre GTA.
Title: Re: Games you wish existed
Post by: WillowLuman on August 30, 2013, 11:37:30 pm
Grand Theft Equine: steal dat ass.

"Zounds! It's the constables!"

EDIT: I apologize, I couldn't resist. It's not an excuse it's... an explanation of what happened.
Title: Re: Games you wish existed
Post by: MrWiggles on August 31, 2013, 10:54:31 am
I would not be too surprised if that's what Saints Row 5 turns out to be.
Well, there no plans for a Saints Row 5. 4 is the last one in the series, and the dev team wants to move on and do other stuff. They've completed the story with those Saints.
Title: Re: Games you wish existed
Post by: Facekillz058 on August 31, 2013, 01:57:23 pm
Space Row.
Title: Re: Games you wish existed
Post by: MadMalkavian on August 31, 2013, 04:16:45 pm
I'd like something along the lines of an action RPG that was kind of like sandbox mode of Fable: The Lost Chapters and the sandbox gameplay of The Elder Scrolls III: Morrowind in combination with something procedurally-generated and scaling to your difficulty, even if all I would do likely is explore caves and slaughter bandits with an axe.

There doesn't even have to be any story or quests involved. I just want a game that is like the bastard lovechild of Fable: The Lost Chapters and The Elder Scrolls III: Morrowind where you go about wandering the countryside in search of bandits to slay and caves to explore. Hell the procedural generation can be optional as long as I can go around the countryside in search of bandits to slay and caves to explore.

in b4 a game like this has been made already
Title: Re: Games you wish existed
Post by: itisnotlogical on August 31, 2013, 05:41:46 pm
World of Warcraft, if some servers allowed player races to become extinct via permadeath.
Title: Re: Games you wish existed
Post by: Graknorke on August 31, 2013, 05:58:30 pm
World of Warcraft, if some servers allowed player races to become extinct via permadeath.
It would need a finite number of players then.
Title: Re: Games you wish existed
Post by: Parsely on August 31, 2013, 07:39:13 pm
World of Warcraft, if some servers allowed player races to become extinct via permadeath.
It would need a finite number of players then.
Nah. People would just have to kill faster than people could respawn.
Title: Re: Games you wish existed
Post by: MrWiggles on August 31, 2013, 08:11:13 pm
World of Warcraft, if some servers allowed player races to become extinct via permadeath.
It would need a finite number of players then.
Nah. People would just have to kill faster than people could respawn.
No, it would have to have finite source of the race, either wise they couldnt become extinct.

So you'd need something to be finite. Like the number of character creation with a race, or a spot in the server where you can destroy to limit the number of that race.
Title: Re: Games you wish existed
Post by: MadMalkavian on August 31, 2013, 10:47:31 pm
World of Warcraft, if some servers allowed player races to become extinct via permadeath.

This wouldn't work as in order to make certain species go extinct in a game you'll have to exterminate both player characters and non-player characters, which would break certain quests and various functions. That and the necessity for at least non-player characters if not player characters to breed and have children would make it like World of Warcraft meets The Sims. That might work but it would be really messy and it would lead to a lot of newbies quitting the game outright.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on August 31, 2013, 10:59:09 pm
A timer, once you die you can't re-use that race, and if it drops to a certain number it's locked for all players.

Alternatively, new races can be created, or once there's a dominant race, the server rolls back or w/e.

---

An MMO, or, hell, just an RPG, that's turn based but offers deep systems, like Skyrim. Imagine everything's rendered in 3D, and unit moving is as simple as Fire Emblem, and any attacks are played out in dynamic 3D scenes rendered in-game. Where a character is hit is tracked- someone who takes an arrow to the leg won't move as fast, someone who's arm gets sliced deeply won't be able to swing a heavy sword, and someone who takes a stab to the chest will bleed, and fast.

---



Weapon crafting is a large part of the game, rarely are you ever handed a weapon directly, rather, you must craft them.
Crafting is rather simple, however, say for a sword:
First, you provide or choose the design for the blade, hilt, and "features" of the blade, as well as the materials needed for them. Let's say I was building a fairly unique sword.

I'd take a design for the blade first. Let's say, Hammerhead, then choose a metal type that fits it, such as Steel. (Hammerhead is like FE:A's Armor Slayer, big, wide, and "hooked" like an anchor).

Then, I need a hilt. Choosing 2-Handed then the specific kind (we'll go with one that's longer than average, for easier control.)

Then, the base cost is tallied. From there, features can be added- these affect the blade in some way, and stack, but add costs especially when using more than one. Let's say I've got a lot of coin and can take three of them on the sword.

Taking something like Hollow Center allows me to reduce durability a bit to also greatly reduce the weight. From there, I'll add Poison Drip using the space freed up on the blade, allowing for a poison bottle to be affixed to the blade for a little extra weight. Lastly, I'll throw in a Serrated Edge for extra crit damage- all of which, singularly, dosen't cost too much, but as each extra feature increases cost exponentially, will be a very valuable sword.

Since it's built for two hands, and still quite heavy, I'll give it to one of my heavier units. He's already adorned with heavy layers of armor, and is now battle ready.

In combat, the heavy unit moves slowly but is able to take a great many hits, sometimes without even taking damage- the many layers of armor and large helmet make arrows nearly useless, and anything that gets close is cleaved in two with the sword. The Hammerhead is good versus armor, such as the armor on it's wielder, so even heavy spearmen have trouble getting in close. I don't have any range, however, and magic is still very much a problem. Any stray fireball or gust, and I'd likely be screwed.

Classes aren't really present, but characters are built differently. Size and strength, for instance, as well as inteligence and speed, go into a character- a large character won't always make a good thief, whereas a small character can't use large weapons effectively. Races can mitigate this somewhat (Dwarves can use 2H weapons, for instance).

Multiplayer is set up so that each player gets a set number of soldiers and gold. Each player may not deviate from soldier amount, unless a range is given, and each unit must pass a basic equipment test (a unit without armor or weapon cannot be used.) Let's say I'm playing a 5 vs 5 match. 15 different soldiers are randomly generated, then I must pick five and outfit them how I see fit.

Attack animations are affected by many things- skills, events before the attack, who's against what, etc.

If I have an Archer who moves up near a target before firing, it might show him sliding across the ground while drawing the bow then firing. However, if they used a skill for accuracy, it might show them running ahead, drawing while moving, then stopping to aim.

A sort of relationship system would also be included, for the story and possibly multiplayer. Fighting together builds relationships- say that I have the Hammerhead-wielding heavy fight alongside a much smaller but agile mage able to keep the threat of magic away for a while, and they both survive for long enough to build a good friendship.

Once a certain threshold is passed, both units can be "retired" (no longer available to fight, they give their things back as well as some kind of boon) and in a mission or two, or after a certain amount of time, their child or children can fight with you. In this case, I'd wind up with something between the two I put in- a midweight capable of using two-handed weapons as well as magic, sacrificing the superheavy armor as well as some agility. This could have resulted any way- I could have had a tank that could only use magic, or a lightweight somehow able to throw a giant sword around, depending on what was passed down and what wasn't.

---

World of Warcraft, if some servers allowed player races to become extinct via permadeath.

This wouldn't work as in order to make certain species go extinct in a game you'll have to exterminate both player characters and non-player characters, which would break certain quests and various functions. That and the necessity for at least non-player characters if not player characters to breed and have children would make it like World of Warcraft meets The Sims. That might work but it would be really messy and it would lead to a lot of newbies quitting the game outright.

Not if the "breeding" aspect isn't played in any fashion and the quests are handed out by deities. Possibly have it so that if all warriors are wiped out, that race "loses favor" of their patron god, and is doomed to extinction.
Title: Re: Games you wish existed
Post by: Parsely on August 31, 2013, 10:59:51 pm
No, it would have to have finite source of the race, either wise they couldnt become extinct.
That was my second thought. Maybe the counter would reset every day or something, and race extinctions gave other races bonus XP or somefin.
Title: Re: Games you wish existed
Post by: Graknorke on September 01, 2013, 10:13:50 am
World of Warcraft, if some servers allowed player races to become extinct via permadeath.
It would need a finite number of players then.
Nah. People would just have to kill faster than people could respawn.
No, it would have to have finite source of the race, either wise they couldnt become extinct.

So you'd need something to be finite. Like the number of character creation with a race, or a spot in the server where you can destroy to limit the number of that race.
So then people wouldn't be able to create new characters of that race. And then it would go through every race until no new charatcers can e created.
Like I said, finite number of players.
Title: Re: Games you wish existed
Post by: Greiger on September 02, 2013, 09:37:54 am
Just thought up a kind of semi real time (real time but you can manipulate things while the game is paused) physics puzzle game that would be pretty cool.

You play as a minor diety that has decided to protect a group of heroes on their quest to save the world.  And these particular heroes after a while of success start doing some borderline suicidal heroic shenanigans and you must protect them. But the rules of the gods say you can't interfere in ways obvious to the mortals.

So you have to manipulate small things.  The team's dwarf decides to jump off of a wall into a horde of baddies with spears pointed upward.  And you must use some weak little airbursts to gently push the spears out of the way of the falling dwarf, and then strategically push dirt and dust into the baddies's eyes or manipulate swings to be more effective or less effective.

Or the group's archer decides to do something completely stupid like surf down a set of stairs on a shield.  So you must smooth out dents in the shield and make the stairs less bumpy all while deflecting incoming arrows.

You have a pool of regenerating power that is spent manipulating things that regens fairly quickly over time, and you can pause the game to manipulate multiple things at once, but yer power isn't regenerating while paused, so you are still limited.  All this to heroic music that skips a beat or becomes more and more distorted as you screw up, and if you screw up bad enough the heroes can meet all kinds of horrible ends.
Title: Re: Games you wish existed
Post by: Parsely on September 02, 2013, 04:35:03 pm
Just thought up a kind of semi real time (real time but you can manipulate things while the game is paused) physics puzzle game that would be pretty cool.

You play as a minor diety that has decided to protect a group of heroes on their quest to save the world.  And these particular heroes after a while of success start doing some borderline suicidal heroic shenanigans and you must protect them. But the rules of the gods say you can't interfere in ways obvious to the mortals.

So you have to manipulate small things.  The team's dwarf decides to jump off of a wall into a horde of baddies with spears pointed upward.  And you must use some weak little airbursts to gently push the spears out of the way of the falling dwarf, and then strategically push dirt and dust into the baddies's eyes or manipulate swings to be more effective or less effective.

Or the group's archer decides to do something completely stupid like surf down a set of stairs on a shield.  So you must smooth out dents in the shield and make the stairs less bumpy all while deflecting incoming arrows.

You have a pool of regenerating power that is spent manipulating things that regens fairly quickly over time, and you can pause the game to manipulate multiple things at once, but yer power isn't regenerating while paused, so you are still limited.  All this to heroic music that skips a beat or becomes more and more distorted as you screw up, and if you screw up bad enough the heroes can meet all kinds of horrible ends.
That sounds terribly fun, especially if the heroes are actually player characters and it's not just a series of minigames. <3
Title: Re: Games you wish existed
Post by: SalmonGod on September 02, 2013, 07:21:36 pm
Sounds like another day in the life of a tabletop GM :P
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on September 02, 2013, 08:27:16 pm
A game similar to CS:GO with objective game modes and a points-buy system, gun customization akin to Ghost Recon:Future Soldier, maps similar to BF3, and possibly more ability to interact with the surroundings through some objects being structurally rendered- a construction level might have scaffolding that crumples when near a blast, for instance.

Players spend money on a great wealth of things- their primary gun and attachments, secondary and attachments, various equipments and armors, and in some game modes, reviving teammates.

Let's say the game mode is Capitalism- not extremely objective, however, death is unique- you're down for the match unless a teammate springs the cash to "bail" you out, which is your only way to respawn. Even then, you start without the cash you did to start with- putting you at somewhat of a disadvantage, unless you can pick up an enemy weapon or kill a few people to recover your funds.

A good class for this, since you start with a fair amount of cash, is one that covers a good range.

Primary/Secondary is based on size and weight rather than classification- a gun such as the Contender, while basically a sniper rifle, is a Secondary. Using this, I could build a swift class with a primary shotgun and the Contender to cover all ranges. Gun customization is deep, so that even two people using the same weapon might have very different feels and strategies.

Some possible combinations are not terribly useful. It won't stop people from putting an ACOG scope on their shotgun, though.

----

Weapon camouflages are customizable- to a point.
Common camouflages are given to every player and may be changed in any way- they don't wear over time, either. Their patterns, however, are the least editable- few common camouflages can be edited in any way aside from color.

Rare camouflages are ones that are randomly given out at the end of matches or purchased. They "wear" over time, similar to CS:GO, and can often be edited by color as well as have different effects applied- a camo could be blurred, for instance.

Unique camouflages are ones that do not wear, are given out as part of events or purchases, and have varying degrees of customization.

The story is told episodically and packaged alongside large "DLC seasons". The story, however, is either free or much lower cost in stand-alone form. Maps are based off of missions from the story chapter, and new guns to the multiplayer are introduced in the story chapters as well.

Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 03, 2013, 03:55:01 pm
Two things.

One, A game that is simillar to GTA, with some hitman thrown in. But, it would be far more complex, as in, murdering someone would be reacted to like real life. Murdering someone carelessly then running would cause a full blown investigation, where if you went back (Carefully, of course, as witness may have happened) You would see the body outline chalk thing, the yellow tape, cops bloody everywhere...

Or you could do it professionally.

OR

You could be a cop. Or a detective. Or something along those lines.

My second wish?

Starbound.

Grumble grumble.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 03, 2013, 07:03:30 pm
A game starring a person I just came up with: Streaker Dave, the nude dude with the rudest 'tude on Planet Earth. It's like Mirror's Edge, but you're streaking the entire time.
Title: Re: Games you wish existed
Post by: Niveras on September 03, 2013, 07:13:44 pm
Saint's Row Anything?
Title: Re: Games you wish existed
Post by: Graknorke on September 04, 2013, 04:45:40 pm
A game starring a person I just came up with: Streaker Dave, the nude dude with the rudest 'tude on Planet Earth. It's like Mirror's Edge, but you're streaking the entire time.
But who would you be streaking for on a rooftop?
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on September 04, 2013, 05:39:54 pm
A FPS or TPS based on the idea of modular loadouts and somewhat futuristic weaponry.

Gun customization is a big part of the game- most weapons have a current weapon as the base of the model, but attachments run the gambit from plausible to phlebotinum-coated. For instance:

Let's say we have a base similar to the AUG A3. It looks like an AUG, feels like an AUG, and shoots like an AUG.

Or does it? You could change around the magazine to any ammo type that will fit- shell-less electromagnetic rounds, maybe?
You can further enhance it with sights- anywhere from the completely-open hologram sight to sights and scopes similar to today's red dot and holographic sights.
Maybe you want a foregrip, and maybe you want an under-barrel weapon. Or maybe you want a spare magazine holder under your barrel.

There's enough attachments to where everyone in a match could use the same gun with three attachments and not have a single repeat- although, weapons can use any attachment even if it's fairly nonsensical. The equivalent of a sniper scope on a shotgun? Why not.
---
Modular loadouts- you first choose a Body Type. This gives you base speed, weight tolerance, HP, and ability to move through a combat zone. Light characters can climb objects easier, heavy characters can bring many weapons to a fight.

Afterwards, you individually choose the type of armor for every part of your body- classified as so-
Head,Neck,Upper Torso,Lower Torso,Upper Arm(L/R),Lower Arm(L/R),Hands(L/R),Groin,Upper Legs(L/R),Lower Legs(L/R), and Feet.
Different pieces of armor offer different things- damage reduction vs certain types of damage are common, but extra holsters for equipment and guns is one thing that can be chosen, among others. Weight is somewhat prohibitive at times.
After that, you place weapons. Active, which is what you spawn with out, then any other holster slots.
Then, you choose equipment- different types of grenades, breaching explosives, all the way up to and beyond a quad-rotor scout/assault drone.

---

Let's build a sample Light character. You might think some guns are completely out of reach for Light types, and you'd be right- but there's always an option. LMGs are generally the most restricted for Light types, but any other type of gun generally has a fair spread- even sniper rifles. Let's build a class for a Lightweight designed to get somewhere, stay there, and lay down fire, then escape if needed.

Spoiler (click to show/hide)

Maps are built around the plethora of attachments- bipods can be quickly engaged on any cover of a certain height or while prone, some scopes can see through thin materials, etc.

Multiplayer has "Free", where any class that meets it's own weight requirement is allowed in, "Point Buy", where all items cost a certain amount of points and no one player may exceed a certain amount, "Free Competitive", where some options are brought down or up to be more equal or banned outright, but without point costs, "Competitive", which has a different set of nerfs/boosts/bans than the free version due to the points system, and "Challenge", where random challenges are given out to teams, individual players, and groups of players- they can be accepted or declined, but every player will have 1-3 criteria to meet in that match. Maybe something like "Use a light character","Use this item", and "Get this number of kills total"/"Get this many kills in one life"/"Kill this player X number of times"/etc.
Title: Re: Games you wish existed
Post by: PTTG?? on September 04, 2013, 08:02:26 pm
This game looks outwardly bethesda-like... but here's the thing: it's all about one village.

There's a, oh, just to pick a date at random, late 1700s era village in the middle of a large wilderness area... just big enough so that if you start walking around you won't hit any invisible walls.

The real focus of this game, however, is the village. There's a hundred or so NPCs with incredibly detailed schedules and AI. They interact, they trade with each other, they even have complex social interactions (most of this can be scripted, frankly, but some degree of procedurality would be neat.)

The player then moves into this town... of course, by this point I'm sure it's beginning to sound very much like a certain lunar agriculture game. I myself haven't played Harvest Moon, but to draw a contrast, this game would be, well, the PCification of that. More detail and depth, and in particular, more convincing, humanlike characters.

This wouldn't be just a sandbox village simulator with more granularity, however. It would also inherit more traditional RPG elements and make your Player Character's growth be a part of the village's development. The PC could visit for some time and, by interacting with the NPCs, eventually change things about the village; everything from leading it to prosperity to handing it over to bandits.
Title: Re: Games you wish existed
Post by: Parsely on September 04, 2013, 08:07:36 pm
-snip-
We need a small scale open-world RPG like this. Imagine if a company like Bethesda just poured all their heart and effort and time into a single town of 20 or 30 people and the area surrounding. You'd get something amazing is what you'd get. Open-worlds should focus less on recreating human beings and more on the actual world around it.
Title: Re: Games you wish existed
Post by: tompliss on September 05, 2013, 01:30:57 am
snip !
Makes me think about The Guild :)
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 05, 2013, 11:13:45 pm
The two Star Wars games that are so obvious, yet have never been made:

Han Solo the game.  Not much to say here.  You have the Millennium Falcon, you can go pretty much anywhere but have to deal with bounty hunters if you don't pay your debts, you avoid the empire while smuggling stuff, you go to seedy bars and shoot people under morally ambiguous circumstances.  There are already games that try to do this, but they all lack one key element: Han Solo.

The second one is an Star Wars strategy game that actually understands the concept of asymmetrical warfare.  Pretty much every SW RTS ever portrays the rebels as a powerful conventional army that's slightly weaker than the Imperials but has a few underhanded tactics to make up for it.  In the movies, the rebels could never dream of attacking the Empire head on.  In the games they're launching fullscale invasions of heavily populated worlds.  I'd really like to see a game where the Rebels and Imperials had completely different gameplay mechanics and goals.  Namely, the rebels should be MUCH weaker and be constantly starved for resources, while the imperials shouldn't be able to attack the rebels without pouring money/time into searches.  The Imperials shouldn't often lose worlds or fleets until things get really bad, instead the rebels should be fighting to win any victories at all against the imperials (aka convince people they can be beaten) as well as recruiting unique starships and soldiers from worlds where Imperials are weak.  The Empire on the other hand should be attempting to spread out its influence and defend everywhere, while bleeding the rebels dry by destroying their limited resources and forcing them to spread out and move around a lot.

Basically: a very weak force that doesn't need to defend land and has the initiative, versus a very powerful force that has to constantly contend with the threat of more forces joining the rebels.
Title: Re: Games you wish existed
Post by: Graknorke on September 06, 2013, 12:59:21 am
-snip-
Sounds like something that would fit in an update to Planetside 2 or any sequel that happens.
Title: Re: Games you wish existed
Post by: Putnam on September 06, 2013, 04:30:19 am
-snip-
Open-worlds should focus less on recreating human beings and more on the actual world around it.

(this is why I like Oblivion better than Skyrim)

Anyway, that Civilization MMO looks like something I would daydream about existing, to my surprise.
Title: Re: Games you wish existed
Post by: Parsely on September 06, 2013, 06:20:09 am
-snip-
Open-worlds should focus less on recreating human beings and more on the actual world around it.
(this is why I like Oblivion better than Skyrim)
Agreed.

The second one is an Star Wars strategy game that actually understands the concept of asymmetrical warfare.  Pretty much every SW RTS ever portrays the rebels as a powerful conventional army that's slightly weaker than the Imperials but has a few underhanded tactics to make up for it.  In the movies, the rebels could never dream of attacking the Empire head on.  In the games they're launching fullscale invasions of heavily populated worlds.  I'd really like to see a game where the Rebels and Imperials had completely different gameplay mechanics and goals.  Namely, the rebels should be MUCH weaker and be constantly starved for resources, while the imperials shouldn't be able to attack the rebels without pouring money/time into searches.  The Imperials shouldn't often lose worlds or fleets until things get really bad, instead the rebels should be fighting to win any victories at all against the imperials (aka convince people they can be beaten) as well as recruiting unique starships and soldiers from worlds where Imperials are weak.  The Empire on the other hand should be attempting to spread out its influence and defend everywhere, while bleeding the rebels dry by destroying their limited resources and forcing them to spread out and move around a lot.

Basically: a very weak force that doesn't need to defend land and has the initiative, versus a very powerful force that has to constantly contend with the threat of more forces joining the rebels.
I can appreciate this. I don't think I've ever seen asymmetrical warfare represented well in a video game.
Title: Re: Games you wish existed
Post by: LordBaal on September 06, 2013, 07:53:11 am
Never, idiots will wine all the way to the Meca and back. People seems to think "balance" is utter necessary.

There's a mod for expansion of Empire at War, the one with the guy that looks like Arthas from Warcraft 3. Anyway, the mod is a Halo mod with only space battles (for now), and balance goes out the window really. The Humans fleets have to really put an extra effort in order to win and the ships resilience is portrayed just as it should. Playing as humans even against an easy IA is a challenge and I can't wait to see how crazy it will get once the galactic conquest thingy get's activated.
Title: Re: Games you wish existed
Post by: Mech#4 on September 06, 2013, 08:01:34 am
-snip-
Open-worlds should focus less on recreating human beings and more on the actual world around it.
(this is why I like Oblivion better than Skyrim)
Agreed.

The second one is an Star Wars strategy game that actually understands the concept of asymmetrical warfare.  Pretty much every SW RTS ever portrays the rebels as a powerful conventional army that's slightly weaker than the Imperials but has a few underhanded tactics to make up for it.  In the movies, the rebels could never dream of attacking the Empire head on.  In the games they're launching fullscale invasions of heavily populated worlds.  I'd really like to see a game where the Rebels and Imperials had completely different gameplay mechanics and goals.  Namely, the rebels should be MUCH weaker and be constantly starved for resources, while the imperials shouldn't be able to attack the rebels without pouring money/time into searches.  The Imperials shouldn't often lose worlds or fleets until things get really bad, instead the rebels should be fighting to win any victories at all against the imperials (aka convince people they can be beaten) as well as recruiting unique starships and soldiers from worlds where Imperials are weak.  The Empire on the other hand should be attempting to spread out its influence and defend everywhere, while bleeding the rebels dry by destroying their limited resources and forcing them to spread out and move around a lot.

Basically: a very weak force that doesn't need to defend land and has the initiative, versus a very powerful force that has to constantly contend with the threat of more forces joining the rebels.
I can appreciate this. I don't think I've ever seen asymmetrical warfare represented well in a video game.

"Earth Assault: Universe at War" made by Petroglyph has rather diverse factions. You've got the self powering Masari, the convert-to-electricity-and-travel along-powerlines Nova and the Hierarchy with their huge, stompy bases on legs. Plus the music's done by Klepacki, so it's got that going for it... which is nice.
Title: Re: Games you wish existed
Post by: Graknorke on September 06, 2013, 01:25:55 pm
Never, idiots will wine all the way to the Meca and back. People seems to think "balance" is utter necessary.

There's a mod for expansion of Empire at War, the one with the guy that looks like Arthas from Warcraft 3. Anyway, the mod is a Halo mod with only space battles (for now), and balance goes out the window really. The Humans fleets have to really put an extra effort in order to win and the ships resilience is portrayed just as it should. Playing as humans even against an easy IA is a challenge and I can't wait to see how crazy it will get once the galactic conquest thingy get's activated.
Balanced != identical.
Title: Re: Games you wish existed
Post by: Jopax on September 06, 2013, 01:55:24 pm
An idea that popped into my head and kinda grew, I even wrote most of it down (but that paper isn't here so we're winging it).

An RPG or action game or something along those lines, DMC or Bayonetta basically in terms of general gameplay.
A world of some sort, medium fantasy or low even, humans are generally the only race but you have demons and angels too (not sure with either being affiliated with any higher power though).
The big idea of the game is that player choice and style of play affects the gameplay and difficulty. Morality that actually affects the way you play the game. You start of as human, you are generally pretty damn weak, fighting with crappy weapons in some war or something, maybe a bit of magic to spice it up. Then a MacGuffin or something happens and you are able to ascend to one of the other forms.
Now the other forms are angel and demon. Angels are devoid of emotion, completely cold and rational, trying to carry out whatever they see as the spreading of good or justice. Even if it is ruthless they will put down an entire city if it means saving two more. The demons on the other hand are the embodiment of emotion, wild, unpredictable and completely driven by whims, this means you can have good demons or ones that flip their morality whenever they feel like it. They generally do whatever the hell they want.
This puts the two forms at odds with each other, chaos and order, doing the right thing, or doing whatever you feel like.
Now, the player is presented with choices trought the game, both obvious and less so which affect to which side he leans. Always do the right thing, regardless of your emotions or of those involved and you can ascend to become an angel. Always give in to emotion and you might become a demon.
How does this tie into gameplay difficulty you ask?
Simple, each race or form has their own style of combat with varying degrees of difficulty. The demons are quick and brutal, relying on fast attacks and combos to deal huge damage while dodging to defend themselves. The angels on the other hand are slow and cumbersome, their attacks hit like a truck but you need to have good timing, their style revolves around blocking and countering as well as planning ahead with each encounter since you can easily get stunlocked by a horde of enemies if you're not careful. And finally the human form would be the weakest of the two, using both blocking and dodging, combos and counters and some magic to boot, hardest to learn and master.
So the demons are considered easy mode (since doing whatever you want, with little regard to others is lazy and an easy thing to do), the angels are considered hard (doing the right thing every time isn't an easy thing, doubly so if it involves some very tough decisions), while the human form is very hard (hardest of all in this great war is to stay sane, normal and human, treading a thin line between extremes).
Naturally after you change forms (if you choose so) you will still be faced by choices, testing your decision each time, do you keep being emotionless as an angel or is it too much to bear so many lives on your mind, even if it is for the greater good? And if you do stray far enough you will revert to your human form, and getting back from that will be much harder than the first time. Doubly so because as you change forms your skill tree changes with them, and what you invested into one tree hardly carries over, making the challenge of falling very big. Heck, if you fail very late into the game, you might even be unable to finish (there should be some give up choice if you die too many times or something, showing or telling you what happened because you gave up).

I even made some sketches of how the forms look and act.

So yeah, that's my big game idea, kinda wall of texty but eh.

Also there was another one I had, a 2.5d sidescroller (like Trine) but played from the first person perspective, the right side would be a giant screen showing you your face (if you have a webcam or something), something like the consoles from Wreck-it-Ralph.
Title: Re: Games you wish existed
Post by: SealyStar on September 06, 2013, 02:08:08 pm
-snip-
Sounds like something that would fit in an update to Planetside 2 or any sequel that happens.
Sounds exactly like PS2 if you axe the pay-to-win mechanics and actually distribute Certs fairly to non-payers :P
Title: Re: Games you wish existed
Post by: Graknorke on September 06, 2013, 02:10:37 pm
-snip-
Sounds like something that would fit in an update to Planetside 2 or any sequel that happens.
Sounds exactly like PS2 if you axe the pay-to-win mechanics and actually distribute Certs fairly to non-payers :P
Apart from making the classes modular rather than just the 5 (4 really) that exist.
Title: Re: Games you wish existed
Post by: LordBaal on September 06, 2013, 02:40:56 pm
Balanced != identical.

But most people actually think that way. The same unit shall be given to every faction, only different skins and even sometimes just different colors. And If a unit have X ability then the other faction needs one with Y ability.

This mod I'm telling you about puts the game right into spot with the lore (as far the engine allows it), no silly looking for right balance with magical powers or numbers.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on September 06, 2013, 03:04:21 pm
A GMOD deathmatch utilizing the Custom Weapons pack. Actually, just a GMOD deathmatch. No physgun / spawn menu for obvious reasons (trololo dumpster smash), but physics can be used in your favor. Maybe keep the gravity gun that simply knocks objects away.

Possibly have a 2-5 minute "prep time", where players can spawn certain items and use certain tools, especially Wire, to make things such as vehicles. For instance, I could take and weld together a box of basic builder items, then attach wheels to it, or even wiremod thrusters.

Once that's done, you get a Counter-Strike esque menu, allowing you to choose a primary and secondary weapon. Using Custom Weapons, you could also choose up to five attachments.

From there, you've either got a deathmatch, a PvE wave-based survival, or anything else you want depending on how you make people spawn.

---

Possibly an easy way to add textures to models and save them as a "clone" of an original item. For instance, texturing the green part of the Aug to look like wood for the equippable models then saving it as "Wood Pattern AUG". I'm usre it's not that hard to do, but I'm kinda lazy o.o
Title: Re: Games you wish existed
Post by: WillowLuman on September 06, 2013, 03:06:23 pm
Balanced != identical.

But most people actually think that way. The same unit shall be given to every faction, only different skins and even sometimes just different colors. And If a unit have X ability then the other faction needs one with Y ability.

This mod I'm telling you about puts the game right into spot with the lore (as far the engine allows it), no silly looking for right balance with magical powers or numbers.

Balance just means you don't have to rely on luck to win. If you can only win when the AI does a certain random behavior, then it's not balanced. If you can win every time with great skill, it's balanced.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on September 06, 2013, 05:59:24 pm
An idea that popped into my head and kinda grew, I even wrote most of it down (but that paper isn't here so we're winging it).

An RPG or action game or something along those lines, DMC or Bayonetta basically in terms of general gameplay.
A world of some sort, medium fantasy or low even, humans are generally the only race but you have demons and angels too (not sure with either being affiliated with any higher power though).
The big idea of the game is that player choice and style of play affects the gameplay and difficulty. Morality that actually affects the way you play the game. You start of as human, you are generally pretty damn weak, fighting with crappy weapons in some war or something, maybe a bit of magic to spice it up. Then a MacGuffin or something happens and you are able to ascend to one of the other forms.
Now the other forms are angel and demon. Angels are devoid of emotion, completely cold and rational, trying to carry out whatever they see as the spreading of good or justice. Even if it is ruthless they will put down an entire city if it means saving two more. The demons on the other hand are the embodiment of emotion, wild, unpredictable and completely driven by whims, this means you can have good demons or ones that flip their morality whenever they feel like it. They generally do whatever the hell they want.
This puts the two forms at odds with each other, chaos and order, doing the right thing, or doing whatever you feel like.
Now, the player is presented with choices trought the game, both obvious and less so which affect to which side he leans. Always do the right thing, regardless of your emotions or of those involved and you can ascend to become an angel. Always give in to emotion and you might become a demon.
How does this tie into gameplay difficulty you ask?
Simple, each race or form has their own style of combat with varying degrees of difficulty. The demons are quick and brutal, relying on fast attacks and combos to deal huge damage while dodging to defend themselves. The angels on the other hand are slow and cumbersome, their attacks hit like a truck but you need to have good timing, their style revolves around blocking and countering as well as planning ahead with each encounter since you can easily get stunlocked by a horde of enemies if you're not careful. And finally the human form would be the weakest of the two, using both blocking and dodging, combos and counters and some magic to boot, hardest to learn and master.
So the demons are considered easy mode (since doing whatever you want, with little regard to others is lazy and an easy thing to do), the angels are considered hard (doing the right thing every time isn't an easy thing, doubly so if it involves some very tough decisions), while the human form is very hard (hardest of all in this great war is to stay sane, normal and human, treading a thin line between extremes).
Naturally after you change forms (if you choose so) you will still be faced by choices, testing your decision each time, do you keep being emotionless as an angel or is it too much to bear so many lives on your mind, even if it is for the greater good? And if you do stray far enough you will revert to your human form, and getting back from that will be much harder than the first time. Doubly so because as you change forms your skill tree changes with them, and what you invested into one tree hardly carries over, making the challenge of falling very big. Heck, if you fail very late into the game, you might even be unable to finish (there should be some give up choice if you die too many times or something, showing or telling you what happened because you gave up).

I even made some sketches of how the forms look and act.

So yeah, that's my big game idea, kinda wall of texty but eh.

Also there was another one I had, a 2.5d sidescroller (like Trine) but played from the first person perspective, the right side would be a giant screen showing you your face (if you have a webcam or something), something like the consoles from Wreck-it-Ralph.

fable?
Title: Re: Games you wish existed
Post by: itisnotlogical on September 08, 2013, 06:18:05 am
Mario as a strategy game. Nintendo can make Mario adaptations of every sport in existence, but not a Mario strategy game?
Title: Re: Games you wish existed
Post by: kaian-a-coel on September 08, 2013, 09:21:35 am
Balanced != identical.
See starcraft. One of the most balanced game in existence, yet three wildly different races.
Title: Re: Games you wish existed
Post by: Facekillz058 on September 08, 2013, 09:55:56 am
Steamship 13,
Spacestation 13 on an airship in a Steampunk world.
Title: Re: Games you wish existed
Post by: Graknorke on September 08, 2013, 11:01:20 am
A GMOD deathmatch utilizing the Custom Weapons pack. Actually, just a GMOD deathmatch. No physgun / spawn menu for obvious reasons (trololo dumpster smash), but physics can be used in your favor. Maybe keep the gravity gun that simply knocks objects away.

Possibly have a 2-5 minute "prep time", where players can spawn certain items and use certain tools, especially Wire, to make things such as vehicles. For instance, I could take and weld together a box of basic builder items, then attach wheels to it, or even wiremod thrusters.

Once that's done, you get a Counter-Strike esque menu, allowing you to choose a primary and secondary weapon. Using Custom Weapons, you could also choose up to five attachments.

From there, you've either got a deathmatch, a PvE wave-based survival, or anything else you want depending on how you make people spawn.

---

Possibly an easy way to add textures to models and save them as a "clone" of an original item. For instance, texturing the green part of the Aug to look like wood for the equippable models then saving it as "Wood Pattern AUG". I'm usre it's not that hard to do, but I'm kinda lazy o.o
Well, HL2: Deathmatch already has the foundations for a lot of this down. All you'd need is some TF2-like pre-match prep time, and to shove it over to gmod.
[/awful-representation-of-how-programming-works]
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 08, 2013, 12:58:15 pm
A Mass Effect expansion where Shepard is an Elcor, with giant laserguns strapped to its back, and wearing a paper mask of a human face TF2 style.
Title: Re: Games you wish existed
Post by: DoomOnion on September 08, 2013, 01:12:54 pm
A Mass Effect expansion where Shepard is an Elcor, with giant laserguns strapped to its back, and wearing a paper mask of a human face TF2 style.

Romance in Mass Effect would have a whole new unpleasant meaning to it...
Title: Re: Games you wish existed
Post by: Glloyd on September 08, 2013, 04:21:59 pm
Steamship 13,
Spacestation 13 on an airship in a Steampunk world.

Cold be done easily. All it would need is a resprite job, all the code would still work.
Title: Re: Games you wish existed
Post by: raptorfangamer on September 08, 2013, 04:36:46 pm
Get yourself a bowl
mix about a dozen of old idtech games (doom, wolf3d, quake) and half a dozen barrels of antichamber fucks-with-your-brain level design style (with the weird perspectives and geometry and whatnot), add a fun multiplayer and a level editor, mix in a way that is impervious to producers, and you have it.
Title: Re: Games you wish existed
Post by: HFS on September 08, 2013, 05:30:21 pm
Get yourself a bowl
mix about a dozen of old idtech games (doom, wolf3d, quake) and half a dozen barrels of antichamber fucks-with-your-brain level design style (with the weird perspectives and geometry and whatnot), add a fun multiplayer and a level editor, mix in a way that is impervious to producers, and you have it.

Classic FPS with a level editor and Antichamber-style maps?

WANT.
Title: Re: Games you wish existed
Post by: SealyStar on September 08, 2013, 06:35:35 pm
Get yourself a bowl
mix about a dozen of old idtech games (doom, wolf3d, quake) and half a dozen barrels of antichamber fucks-with-your-brain level design style (with the weird perspectives and geometry and whatnot), add a fun multiplayer and a level editor, mix in a way that is impervious to producers, and you have it.
What does "impervious to producers" even mean?
Title: Re: Games you wish existed
Post by: MrWiggles on September 08, 2013, 07:16:06 pm
Get yourself a bowl
mix about a dozen of old idtech games (doom, wolf3d, quake) and half a dozen barrels of antichamber fucks-with-your-brain level design style (with the weird perspectives and geometry and whatnot), add a fun multiplayer and a level editor, mix in a way that is impervious to producers, and you have it.
What does "impervious to producers" even mean?

You do know that idtech games has producers meddling all over them right? Those games wouldnt be those games without producer meddling.
Title: Re: Games you wish existed
Post by: SealyStar on September 08, 2013, 07:34:15 pm
Get yourself a bowl
mix about a dozen of old idtech games (doom, wolf3d, quake) and half a dozen barrels of antichamber fucks-with-your-brain level design style (with the weird perspectives and geometry and whatnot), add a fun multiplayer and a level editor, mix in a way that is impervious to producers, and you have it.
What does "impervious to producers" even mean?

You do know that idtech games has producers meddling all over them right? Those games wouldnt be those games without producer meddling.
Sorry, I'm not really familiar with the corporate politics of game companies that had their heyday in the late 90s.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on September 08, 2013, 09:47:43 pm
Few gamers even know about the meddling in games now-a-days unless a large number of them find it offensive, or someone points it out on a popular media outlet for them.

Anyway, a modern FPS thats... well, I'm going to HAVE to explain this.

Take science, magic, CS:GO, Elysium, Strike Witches (and other musume/mechsuit things), magic, TF2, and LSD. Lots of LSD.

You've got guns that have mystical abilities with runic carvings, special camos and attachments- in a Perplexicon style where you could get anything from the gun firing wood spears to bullet holes spawning evil hands of death.

You get armor, on your legs (improves movement), arms (aim and weapon control), body (health) or head (HUD improvements).

Each class has access to different types of weapons and equipment that can be bought seperately- since I'm tired I really can't explain this well at all

Title: Re: Games you wish existed
Post by: itisnotlogical on September 08, 2013, 10:29:14 pm
Get yourself a bowl
mix about a dozen of old idtech games (doom, wolf3d, quake) and half a dozen barrels of antichamber fucks-with-your-brain level design style (with the weird perspectives and geometry and whatnot), add a fun multiplayer and a level editor, mix in a way that is impervious to producers, and you have it.
What does "impervious to producers" even mean?
You do know that idtech games has producers meddling all over them right? Those games wouldnt be those games without producer meddling.
Sorry, I'm not really familiar with the corporate politics of game companies that had their heyday in the late 90s.

I've read Masters of Doom. Wolf 3D, Doom, etc. for the most part actually were made by only a handful of people. There were no "producers" to speak of in the early days of id. If anything, the more level-headed developers at id were probably what helped make the early games so good. Daikatana is what happened the instant nobody was around to slap John Romero on the wrist and say "No, that's not a good idea".
Title: Re: Games you wish existed
Post by: freeformschooler on September 10, 2013, 12:43:08 pm
A game containing the main features of both VVVVVV and Braid.

Think about it.
Title: Re: Games you wish existed
Post by: timferius on September 10, 2013, 04:42:16 pm
A game containing the main features of both VVVVVV and Braid.

Think about it.

I think my brain just broke a bit.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 10, 2013, 04:50:02 pm
Not a game, but I want Guns of Icarus and Air Bucaneers to spawn a whole genre of ship fighting games.  Maybe with some in space and on the oceans.  We have some of those but its never really taken off.
Title: Re: Games you wish existed
Post by: Graknorke on September 10, 2013, 04:57:20 pm
A game in the Call of Duty franchise that isn't a 'spunkgargleweewee' game. I don't really care what genre it decides to be; RTS, RPG, rhythm; it's all good. Just something new and interesting. From CoD.
Title: Re: Games you wish existed
Post by: Haspen on September 10, 2013, 05:00:14 pm
Not a game, but I want Guns of Icarus and Air Bucaneers to spawn a whole genre of ship fighting games.  Maybe with some in space and on the oceans.  We have some of those but its never really taken off.

You mean Freespace 2 but with players controlling cruisers instead of fighter ships?
Title: Re: Games you wish existed
Post by: MadMalkavian on September 10, 2013, 05:07:36 pm
I want a vampire-themed MMO that doesn't take artistic liberties like how Moonlight Online and Forsaken World do with their vampire characters - that is to say that I don't want vampires that adapted to walk outside during the day (like in Moonlight Online) nor a mage class that happens to be called Vampire (like in Forsaken World) - but without the requirement of paying to play the game or having to have the most modern machine ever.

in b4 World of Darkness MUDs, character approval and fruity forced role-play can go fuck itself with a nine-iron.
Title: Re: Games you wish existed
Post by: WillowLuman on September 10, 2013, 05:10:44 pm
I want an MMO where you can actually roleplay without prompting other players to hack you.
Title: Re: Games you wish existed
Post by: Graknorke on September 10, 2013, 05:12:50 pm
I want an MMO where you can actually roleplay without prompting other players to hack you.
Can someone please post that story about the guys fucking up the RP game forum thing? That's pretty great. And relevant to two posts out of the past 5.
Title: Re: Games you wish existed
Post by: WillowLuman on September 10, 2013, 05:18:34 pm
It's why I only ever play single player: It's the only chance you get to put some actual RP in G. That, and they don't require lots of grinding before getting to the good part.
Title: Re: Games you wish existed
Post by: MoLAoS on September 10, 2013, 06:08:04 pm
It's why I only ever play single player: It's the only chance you get to put some actual RP in G. That, and they don't require lots of grinding before getting to the good part.

Don't you know that these days RPG means having character attributes and classes like in D&D? Its like MMO. The name has nothing to do with the actual content.
Title: Re: Games you wish existed
Post by: WillowLuman on September 10, 2013, 07:17:51 pm
They all at least try to provide something to facilitate roleplaying, even if it's just some arbitrary choices. Single player games generally have more, though, and don't have a bunch of people broadcasting "gibbe moni plos" to break the illusion.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 10, 2013, 07:55:59 pm
Not a game, but I want Guns of Icarus and Air Bucaneers to spawn a whole genre of ship fighting games.  Maybe with some in space and on the oceans.  We have some of those but its never really taken off.

You mean Freespace 2 but with players controlling cruisers instead of fighter ships?

I was thinking something like the Battlefront 2 space battles, but with more smaller ships, the players work together to control capital ships, and just like, you know, good.  The Battlefront 2 space battles were a bit lacking in a lot of ways.  I have not actually played Freespace 2.

Edit: Star Wars Battlefront 2, in case that was unclear.
Title: Re: Games you wish existed
Post by: Parsely on September 10, 2013, 07:57:44 pm
There's plenty of fighter games out there. We need some one-on-one battles between mid to large classed ships.
Title: Re: Games you wish existed
Post by: nenjin on September 10, 2013, 08:17:41 pm
You could always play Silent Hunter 3. Granted, it's subs and not star ships but the principles of combat: trajectory, heading, speed, maneuvering....all essentially remain the same. Just without the future science angle, and with an emphasis on hit and run evasion rather than slugging it out.
Title: Re: Games you wish existed
Post by: Kadzar on September 10, 2013, 08:30:25 pm
Not a game, but I want Guns of Icarus and Air Bucaneers to spawn a whole genre of ship fighting games.  Maybe with some in space and on the oceans.  We have some of those but its never really taken off.

You mean Freespace 2 but with players controlling cruisers instead of fighter ships?

I was thinking something like the Battlefront 2 space battles, but with more smaller ships, the players work together to control capital ships, and just like, you know, good.  The Battlefront 2 space battles were a bit lacking in a lot of ways.  I have not actually played Freespace 2.

Edit: Star Wars Battlefront 2, in case that was unclear.
What do you mean by "lacking"? You could fly your ship into the enemy hangar, land, get out, and go blow up their reactor and whatnot with grenades. And if you brought a troop carrier in, you had a new spawn point for your team on the enemy ship, which the enemy team would then try to blow up. Or, I guess if you wanted, you could just shoot the place up from outside.

Actually, now that I think about it, I'd like to see the Battlefront 2 space battles applied to some sort of capture the flag map. And maybe the enemy ships would have some sort of lock, so that you would either have to have someone come and pick you up or you would have to spend sometime hacking one of the enemy ships to get back to base.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 10, 2013, 08:34:56 pm
-snip-

There's really no reason to land inside, though. The only thing that can only be found in the ship is the brains for the NPC turrets, and those aren't much of a threat at all. Your NPC team mates will always try to fly away with the gunship and usually end up crashing it on the way out, so you won't have that advantage for long.

What would be more interesting is if blowing up the ship's systems actually did something, but maybe remove bombers so that people wouldn't be so eager to go straight for the life support.
Title: Re: Games you wish existed
Post by: Parsely on September 10, 2013, 08:40:23 pm
You could always play Silent Hunter 3. Granted, it's subs and not star ships but the principles of combat: trajectory, heading, speed, maneuvering....all essentially remain the same. Just without the future science angle, and with an emphasis on hit and run evasion rather than slugging it out.
I play Silent Hunter often, thus I crave a clean slug match. Those are fun too. And submarines don't have lasers (now there's an idea) or the option for bloody boarding action.
Title: Re: Games you wish existed
Post by: Parsely on September 10, 2013, 08:42:28 pm
What would be more interesting is if blowing up the ship's systems actually did something, but maybe remove bombers so that people wouldn't be so eager to go straight for the life support.
It earns your team points to win the fight.
Title: Re: Games you wish existed
Post by: nenjin on September 10, 2013, 08:49:10 pm
You could always play Silent Hunter 3. Granted, it's subs and not star ships but the principles of combat: trajectory, heading, speed, maneuvering....all essentially remain the same. Just without the future science angle, and with an emphasis on hit and run evasion rather than slugging it out.
I play Silent Hunter often, thus I crave a clean slug match. Those are fun too. And submarines don't have lasers (now there's an idea) or the option for bloody boarding action.

I'm imaging the amount of energy needed to fire a destructive laser any appreciable distance underwater....the heat dissipation would be a huge issue. Plus, once you'd gotten enough energy, you'd essentially flash boil the water to steam when it fired. Man. What would that look like?
Title: Re: Games you wish existed
Post by: Parsely on September 10, 2013, 08:51:58 pm
I'm imagining the amount of energy needed to fire a destructive laser any appreciable distance underwater....
FTFY

You just need a lot of AAs.

Title: Re: Games you wish existed
Post by: Tsuchigumo550 on September 10, 2013, 08:59:32 pm
A turn based game where you're afforded a loadout screen for every unit you can send out with more options than the average mecha game.

Every unit is essentially the same, aside from stats and build.
Stat growth is individual for each character and some do better than others in different areas, while build affects what that person can equip (lightweights can't have heavy armor, like many other RPGs.)

I can choose many, many options- from individual guns, equipment, and pieces of armor (armor dictates what slots you have for other objects). I can also choose to "autoequip" with certain parameters.

From there, I also have to choose how to send in units- to do that, I have to control each larger section of the military. Maybe I want to have air support ready- I'd have to have a carrier positioned where I need it, and waiting too long will cause mission failure (depending on what mission). Branching paths are a thing.

Title: Re: Games you wish existed
Post by: SealyStar on September 10, 2013, 09:07:02 pm
I want a turn-based RPG along the lines of Fallout mixed with a roguelike that lets you do everything by underhanded, sneaky, or, as I put it, "practical" means. Fallout has sort of the rudimentary outlines of this, where you can kill people with traps, plant explosives on them, super-stim them to death, or steal their guns away before they can take 'em out, but I'm talking like full stealth gameplay, killing or knocking out enemies silently, making distractions, and all that. But turn-based, open world, RPG-skill-type thing.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 10, 2013, 11:32:17 pm
A new 90's-style 2.5D FPS. We've done some amazing things with sprites lately, there is no reason a 2.5D shooter couldn't look as good as a 3D one.
Title: Re: Games you wish existed
Post by: WillowLuman on September 11, 2013, 02:50:54 pm
You could always play Silent Hunter 3. Granted, it's subs and not star ships but the principles of combat: trajectory, heading, speed, maneuvering....all essentially remain the same. Just without the future science angle, and with an emphasis on hit and run evasion rather than slugging it out.
I play Silent Hunter often, thus I crave a clean slug match. Those are fun too. And submarines don't have lasers (now there's an idea) or the option for bloody boarding action.

I want a game that's something like how scientists imagine a real space battle. None of that "Age of the Sail in space" crap, pulling up alongside and slugging it out. I wanna see ships in different orbital paths, trying to get bombs into the right trajectory, having kinetic projectiles swing around the apoapsis of their orbits to ensure maximum velocity on impact, etc.
Title: Re: Games you wish existed
Post by: Graknorke on September 11, 2013, 03:02:16 pm
You could always play Silent Hunter 3. Granted, it's subs and not star ships but the principles of combat: trajectory, heading, speed, maneuvering....all essentially remain the same. Just without the future science angle, and with an emphasis on hit and run evasion rather than slugging it out.
I play Silent Hunter often, thus I crave a clean slug match. Those are fun too. And submarines don't have lasers (now there's an idea) or the option for bloody boarding action.

I want a game that's something like how scientists imagine a real space battle. None of that "Age of the Sail in space" crap, pulling up alongside and slugging it out. I wanna see ships in different orbital paths, trying to get bombs into the right trajectory, having kinetic projectiles swing around the apoapsis of their orbits to ensure maximum velocity on impact, etc.
Nobody would want to make that game though. And hardly anyone play it. I'm not sure if you've played Kerbal Space Program, but it's pretty difficult to get two objects to collide in orbit, and that's if one of them is not changing its orbit. Even the tiniest evasive maneuver would send projectiles kilometres wide.
Title: Re: Games you wish existed
Post by: WillowLuman on September 11, 2013, 03:06:51 pm
But if it was on a "top down" 2D perspective...
Title: Re: Games you wish existed
Post by: MoLAoS on September 11, 2013, 03:06:56 pm
Honestly computers would handle all of that stuff, because humans are too dumb, and since the computer handles it, you may as well abstract it out for the most part, thus defeating a lot of the purpose. You would have to make it much easier to get stuff done, and say because the computer helped you.

Another issue is that almost all traditional sci fi won't work if we only have current science. No shields means that its pretty easy to tank a space ship. And there is no FTL travel. Who exactly would be fighting? If we had only intra planet warfare spaceship combat would be kinda pointless.

There is a theory about the future in which warfare never happens. Because the people already inside the solar system would always have way more mass than could be transferred across space to attack so attacks can't work. Plus with no FTL attacks are slow as shit and too easy to prepare for.
Title: Re: Games you wish existed
Post by: LordBaal on September 11, 2013, 03:21:02 pm
Well, the game I described before and I think of making off would have the first ships like that, regular ships with rotating sections for gravity and missiles for weapons. They would be weak and expensive as hell making it hard for you to press into space without proper tech and funding. And as you keep going then you can use lasers and electromagnetic guns.

I think that laser would be used for "weak" but long range artillery, missiles for middle to short range engagements and MAC's for "really close" encounters, where the enemy ship would be barely watchable as that blurry dot in the screen (yeah, no windows either for combat ships).

And after that, when you keep upping your tech you can finally have things like artificial gravity and faster than light drives, more common sci-fi things.

However as for orbital paths and other things like that, it would be quite fun but hard to master. Kind of like Dwarf Fortress. I wouldn't touch that because the complexity alone would require a lot of work, in what would be already a huge game.
Title: Re: Games you wish existed
Post by: WillowLuman on September 11, 2013, 03:26:39 pm
Ninja'd

I'm thinking of more orbit-centered combat, slingshotting around relatively close asteroids and planetoids. Recognizing the realistic difficulty of getting things to line up in orbit (like ships synchronizing long enough for a slugfest), such a game would involve trying to collide things or get a bomb near enough to effect, in 2D and simplified somewhat to make it actually fun. I didn't say conventional technology only, but for pulling up alongside and slugging it out, I'd rather just go straight for the actual naval combat.

You could still have things like directly firing lasers and shields, I just want a game where the larger ships aren't just sitting there trading blows
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 11, 2013, 07:10:34 pm
Not a game, but I want Guns of Icarus and Air Bucaneers to spawn a whole genre of ship fighting games.  Maybe with some in space and on the oceans.  We have some of those but its never really taken off.

You mean Freespace 2 but with players controlling cruisers instead of fighter ships?

I was thinking something like the Battlefront 2 space battles, but with more smaller ships, the players work together to control capital ships, and just like, you know, good.  The Battlefront 2 space battles were a bit lacking in a lot of ways.  I have not actually played Freespace 2.

Edit: Star Wars Battlefront 2, in case that was unclear.
What do you mean by "lacking"? You could fly your ship into the enemy hangar, land, get out, and go blow up their reactor and whatnot with grenades. And if you brought a troop carrier in, you had a new spawn point for your team on the enemy ship, which the enemy team would then try to blow up. Or, I guess if you wanted, you could just shoot the place up from outside.

Actually, now that I think about it, I'd like to see the Battlefront 2 space battles applied to some sort of capture the flag map. And maybe the enemy ships would have some sort of lock, so that you would either have to have someone come and pick you up or you would have to spend sometime hacking one of the enemy ships to get back to base.

What I mean by lacking is that the two capital ships are basically just the arena.  They don't significant move or fight, and you don't interact with your own ship except to man its turrets.  So its great in that it combines fighter and infantry combat, but its not really a ship fighting game.  Also repetitive because the only thing different between fights was the planet in the background and the relative position of the two ships.
Title: Re: Games you wish existed
Post by: Parsely on September 11, 2013, 07:17:55 pm
Nobody would want to make that game though. And hardly anyone play it. I'm not sure if you've played Kerbal Space Program, but it's pretty difficult to get two objects to collide in orbit, and that's if one of them is not changing its orbit. Even the tiniest evasive maneuver would send projectiles kilometres wide.
You can't say that no one would want to make or play the game just because you yourself don't think you would enjoy the game. Sure there might be a (relatively) small niche for the idea, but no matter what, someone will play it. If you've ever studied economics, you'll know that there's a market for everything, it's just the size and value of it that varies.

But honestly if people are patient enough to learn and play complicated games like DF and KSP and ARMA and SH, I'm sure someone would go for a space game like that. People are always clamouring for "realism" after all.. ::)
Title: Re: Games you wish existed
Post by: itisnotlogical on September 11, 2013, 07:31:42 pm
I kinda want to play a game where you have to protect a solar system from meteors by shooting heavy projectiles near them, using gravity to pull them out of the way without hitting and destroying them (because reasons). The closer the miss, the more points per meteor.
Title: Re: Games you wish existed
Post by: Parsely on September 11, 2013, 07:48:21 pm
I kinda want to play a game where you have to protect a solar system from meteors by shooting heavy projectiles near them, using gravity to pull them out of the way without hitting and destroying them (because reasons). The closer the miss, the more points per meteor.
Cause if you actually hit them they just break into smaller pieces, so if you screw up it makes your job harder! Sounds neat!
Title: Re: Games you wish existed
Post by: LordBaal on September 11, 2013, 07:54:12 pm
Nobody would want to make that game though. And hardly anyone play it. I'm not sure if you've played Kerbal Space Program, but it's pretty difficult to get two objects to collide in orbit, and that's if one of them is not changing its orbit. Even the tiniest evasive maneuver would send projectiles kilometres wide.
You can't say that no one would want to make or play the game just because you yourself don't think you would enjoy the game. Sure there might be a (relatively) small niche for the idea, but no matter what, someone will play it. If you've ever studied economics, you'll know that there's a market for everything, it's just the size and value of it that varies.

But honestly if people are patient enough to learn and play complicated games like DF and KSP and ARMA and SH, I'm sure someone would go for a space game like that. People are always clamouring for "realism" after all.. ::)

Exactly what I meant when I said it would be something like DF. Look our beloved game, is messy, hard, complex, riddled with micromanagement, messy, even more complex, even more messy, it make your suffer heavily from it's UI, it's REALLY HARD and yet is fucking addictive. Granted is not for everyone, but that doesn't mean is not for anyone.
Title: Re: Games you wish existed
Post by: Graknorke on September 12, 2013, 05:18:31 pm
Nobody would want to make that game though. And hardly anyone play it. I'm not sure if you've played Kerbal Space Program, but it's pretty difficult to get two objects to collide in orbit, and that's if one of them is not changing its orbit. Even the tiniest evasive maneuver would send projectiles kilometres wide.
You can't say that no one would want to make or play the game just because you yourself don't think you would enjoy the game. Sure there might be a (relatively) small niche for the idea, but no matter what, someone will play it. If you've ever studied economics, you'll know that there's a market for everything, it's just the size and value of it that varies.

But honestly if people are patient enough to learn and play complicated games like DF and KSP and ARMA and SH, I'm sure someone would go for a space game like that. People are always clamouring for "realism" after all.. ::)
When people say 'nobody', it rarely actually means absolutely zero people. It's just a number so small that it is negligible.
Want me to rephrase? Fine.
Given the incredibly niche market and complexity of the game it is unlikely that a studio would take the risk of developing this game past anything more than a tech demo.
Title: Re: Games you wish existed
Post by: WillowLuman on September 12, 2013, 05:26:28 pm
You talk about is as if it would be some kind of first-person KSP combat game. That's not what I mean, I mean a top-down 2D game with orbits instead of broadsides.
Title: Re: Games you wish existed
Post by: Parsely on September 12, 2013, 06:34:49 pm
When people say 'nobody', it rarely actually means absolutely zero people. It's just a number so small that it is negligible.
Want me to rephrase? Fine.
Given the incredibly niche market and complexity of the game it is unlikely that a studio would take the risk of developing this game past anything more than a tech demo.
IK, IK, but you're missing the point. Lots of games that seem incredibly niche are also incredibly good. Sure no official studio would ever undertake something like that, they go for sure things like spin-offs (90% ugh). That's what independent developers are for. Dwarf Fortress? Kerbal Space Program? Seriously it's not tough to understand mate.
Title: Re: Games you wish existed
Post by: Mesa on September 13, 2013, 04:51:42 am
A Touhou + Superhot game.
It'd be at least interesting to play.
Title: Re: Games you wish existed
Post by: MadMalkavian on September 14, 2013, 04:58:15 pm
Right now I want a game where I can build things like in Dwarf Fortress but without having to micromanage a ton of units and with being able to customize how my character looks in the style of The Sims. If anyone knows of such a game please let me know.
Title: Re: Games you wish existed
Post by: Graknorke on September 14, 2013, 05:24:10 pm
Right now I want a game where I can build things like in Dwarf Fortress but without having to micromanage a ton of units and with being able to customize how my character looks in the style of The Sims. If anyone knows of such a game please let me know.
Tropico 3?
Title: Re: Games you wish existed
Post by: Fniff on September 14, 2013, 05:27:06 pm
Speaking of the Sims, I'd like a version of the Sims that was less grindy to play and not as horribly expensive.
Title: Re: Games you wish existed
Post by: wer6 on September 14, 2013, 07:45:05 pm
Speaking of the Sims, I'd like a version of the Sims that was less grindy to play and not as horribly expensive.
DF No Idea.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 15, 2013, 12:08:17 am
A game set in a location where it's large enough for there to be multiple extremely-distant spawn points. When you play through the first time, you're doomed and can't progress to the end, so you need to solve as many puzzles as possible and then die.

However, your next playthrough as a different character will happen concurrently with the events of your first. The puzzles that you solved as that first character will open doors for a limited amount of time on your playthrough on about the same time scale, so you need to rush to make it to the door at the same time your other character opens it.
Title: Re: Games you wish existed
Post by: mastahcheese on September 15, 2013, 12:09:11 am
A game set in a location where it's large enough for there to be multiple extremely-distant spawn points. When you play through the first time, you're doomed and can't progress to the end, so you need to solve as many puzzles as possible and then die.

However, your next playthrough as a different character will happen concurrently with the events of your first. The puzzles that you solved as that first character will open doors for a limited amount of time on your playthrough on about the same time scale, so you need to rush to make it to the door at the same time your other character opens it.
Unreal Tournament 3 has a mod called Prometheus that does exactly this.
Title: Re: Games you wish existed
Post by: MadMalkavian on September 15, 2013, 01:28:00 am
Right now I want a game where I can build things like in Dwarf Fortress but without having to micromanage a ton of units and with being able to customize how my character looks in the style of The Sims. If anyone knows of such a game please let me know.
Tropico 3?
It sounds fun but my computer cannot play it.
Title: Re: Games you wish existed
Post by: Parsely on September 15, 2013, 01:29:10 am
Right now I want a game where I can build things like in Dwarf Fortress but without having to micromanage a ton of units and with being able to customize how my character looks in the style of The Sims. If anyone knows of such a game please let me know.
Tropico 3?
It sounds fun but my computer cannot play it.
It's not that great. Try Pirate Cove instead.
Title: Re: Games you wish existed
Post by: MadMalkavian on September 15, 2013, 01:55:10 am
Right now I want a game where I can build things like in Dwarf Fortress but without having to micromanage a ton of units and with being able to customize how my character looks in the style of The Sims. If anyone knows of such a game please let me know.
Tropico 3?
It sounds fun but my computer cannot play it.
It's not that great. Try Pirate Cove instead.
Please provide a link to this as well as the system requirements, otherwise I'm going to assume you are either trying to sell me on the Pirate Cove boardgame or the Pirate Cove flash game.
Title: Re: Games you wish existed
Post by: Parsely on September 15, 2013, 02:08:05 am
Right now I want a game where I can build things like in Dwarf Fortress but without having to micromanage a ton of units and with being able to customize how my character looks in the style of The Sims. If anyone knows of such a game please let me know.
Tropico 3?
It sounds fun but my computer cannot play it.
It's not that great. Try Pirate Cove instead.
Please provide a link to this as well as the system requirements, otherwise I'm going to assume you are either trying to sell me on the Pirate Cove boardgame or the Pirate Cove flash game.
Tropico 2: Pirate Cove, silly.
Title: Re: Games you wish existed
Post by: MadMalkavian on September 15, 2013, 02:43:37 am
Right now I want a game where I can build things like in Dwarf Fortress but without having to micromanage a ton of units and with being able to customize how my character looks in the style of The Sims. If anyone knows of such a game please let me know.
Tropico 3?
It sounds fun but my computer cannot play it.
It's not that great. Try Pirate Cove instead.
Please provide a link to this as well as the system requirements, otherwise I'm going to assume you are either trying to sell me on the Pirate Cove boardgame or the Pirate Cove flash game.
Tropico 2: Pirate Cove, silly.
I think I might like the original Tropico better as I'm not too big on the whole pirate thing. Then again I was kind of thinking on a smaller scale that as far as I can tell has only been met by Haven and Hearth and UnReal World from what I've seen. I don't want to play either of those games.
Title: Re: Games you wish existed
Post by: Parsely on September 15, 2013, 02:48:26 am
I think I might like the original Tropico better as I'm not too big on the whole pirate thing. Then again I was kind of thinking on a smaller scale that as far as I can tell has only been met by Haven and Hearth and UnReal World from what I've seen. I don't want to play either of those games.
It's not as in your face as most pirate games are. You hardly notice. It really is a great game. And it's made by Maxis after all.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 15, 2013, 03:24:23 am
A game that is exactly as hard as Battletoads, but a first-person shooter. I'm starving for a super-difficult FPS game lately.
Title: Re: Games you wish existed
Post by: Graknorke on September 15, 2013, 03:59:12 am
A game that is exactly as hard as Battletoads, but a first-person shooter. I'm starving for a super-difficult FPS game lately.
Hard in what way?
Title: Re: Games you wish existed
Post by: itisnotlogical on September 15, 2013, 04:34:37 am
A game that is exactly as hard as Battletoads, but a first-person shooter. I'm starving for a super-difficult FPS game lately.
Hard in what way?

Fast-paced, tough enemies and a wide variety of obstacles requiring constant attention to the environment. Not quite as much memorization as Battletoads though.

EDIT:

Just realized, a better way to describe it would be like the encounter with the Black Ops in Half-Life. Very fast enemies that run, shoot and run again, jumping all over the place in a big maze-like arena while you have to chase them around on the ground like a loser. That'd be one of the earlier levels in this hypothetical game.
Title: Re: Games you wish existed
Post by: PanH on September 15, 2013, 05:19:47 am
A game set in a location where it's large enough for there to be multiple extremely-distant spawn points. When you play through the first time, you're doomed and can't progress to the end, so you need to solve as many puzzles as possible and then die.

However, your next playthrough as a different character will happen concurrently with the events of your first. The puzzles that you solved as that first character will open doors for a limited amount of time on your playthrough on about the same time scale, so you need to rush to make it to the door at the same time your other character opens it.
I remember a flash game that had a similar concept. You couldn't finish the level with one life, so you used your dead bodies to progress (as platforms, to trigger a switch, etc).
Title: Re: Games you wish existed
Post by: Parsely on September 15, 2013, 05:22:28 am
A game set in a location where it's large enough for there to be multiple extremely-distant spawn points. When you play through the first time, you're doomed and can't progress to the end, so you need to solve as many puzzles as possible and then die.

However, your next playthrough as a different character will happen concurrently with the events of your first. The puzzles that you solved as that first character will open doors for a limited amount of time on your playthrough on about the same time scale, so you need to rush to make it to the door at the same time your other character opens it.
I remember a flash game that had a similar concept. You couldn't finish the level with one life, so you used your dead bodies to progress (as platforms, to trigger a switch, etc).
There's more than one with that premise.
Title: Re: Games you wish existed
Post by: choppy on September 15, 2013, 01:40:12 pm
i saw something like that at armorgames.
Title: Re: Games you wish existed
Post by: WillowLuman on September 15, 2013, 01:48:21 pm
Did it have a superhero?
Title: Re: Games you wish existed
Post by: choppy on September 15, 2013, 02:09:37 pm
no it has a viking.
Title: Re: Games you wish existed
Post by: WillowLuman on September 15, 2013, 02:27:16 pm
I don't know that one, then.

I'd like an open-world game where you're a person that can spray fire from the hands. It would feature tactical combat and many fire-based puzzles.
Title: Re: Games you wish existed
Post by: Eclectic Wizard on September 15, 2013, 02:30:52 pm
The game i am working on currently(not promising anything though),

A game where all resources are as limited as possible, where the ability of a single person is as limited as possible, making each and everyone increddibly dependent on each others. But then again, giving people reasons to group up and fight each others in factions against each others for theese resources. Evolving enemies and worsening climate eventually forcing most gameplay to take play underground. Permadeath too, of course.
Title: Re: Games you wish existed
Post by: choppy on September 15, 2013, 02:44:28 pm
its called viktor the Nth.
Title: Re: Games you wish existed
Post by: wer6 on September 15, 2013, 03:08:23 pm
A game where you can basically control the elements on A blank planet, Planet not your liking? send A meteor at it! and after A s long while or certain time, life grows on t he planet and you can generally have it, that sandbox mode, you can also have "campaign mode" where your eldertitch gods want A specific planet for your needs, your essentially the builder god, and if you fail  you are stripped to mortal-ism.
Title: Re: Games you wish existed
Post by: Alkhemia on September 15, 2013, 04:19:10 pm
A game where you can basically control the elements on A blank planet, Planet not your liking? send A meteor at it! and after A s long while or certain time, life grows on t he planet and you can generally have it, that sandbox mode, you can also have "campaign mode" where your eldertitch gods want A specific planet for your needs, your essentially the builder god, and if you fail  you are stripped to mortal-ism.
sim earth?
Title: Re: Games you wish existed
Post by: Graknorke on September 15, 2013, 04:36:33 pm
A game where you can basically control the elements on A blank planet, Planet not your liking? send A meteor at it! and after A s long while or certain time, life grows on t he planet and you can generally have it, that sandbox mode, you can also have "campaign mode" where your eldertitch gods want A specific planet for your needs, your essentially the builder god, and if you fail  you are stripped to mortal-ism.
sim earth?
That is an almost exact description of Sim Earth.
Title: Re: Games you wish existed
Post by: Mephansteras on September 16, 2013, 06:30:09 pm
I'd love a modern version of Sim Earth.
Title: Re: Games you wish existed
Post by: wer6 on September 16, 2013, 07:14:30 pm
Sim earth...? Is this like sim ants? ((what is this, A game for ants?)) How does one get this... Sim earth...
Title: Re: Games you wish existed
Post by: WillowLuman on September 16, 2013, 07:55:41 pm
You'll need DOSbox
Title: Re: Games you wish existed
Post by: Mephansteras on September 17, 2013, 03:17:20 pm
Sim earth...? Is this like sim ants? ((what is this, A game for ants?)) How does one get this... Sim earth...

As far as I know it's abandonware. And, yes, it's kinda like sim ants. Similar era, anyway. Great game! Put a lot of time into it as a kid.
Title: Re: Games you wish existed
Post by: Graknorke on September 17, 2013, 04:10:32 pm
I am once again going to gripe about the lack of games using the Resequence engine. Because time-travel is not represented well enough in video games, the only popular form of media where time-travel can be personally fun.
Title: Re: Games you wish existed
Post by: Geneoce on September 19, 2013, 03:46:13 am
I would loose many many months of my life if someone made a game were you play as The Thing. Preferably with a procedually generated antarctic station with NPC that have an A.I inline with the characters in the movie. No need to set goals or objectives. Assimilation and subterfuge is good enough.

God I love that franchise.
Title: Re: Games you wish existed
Post by: Mongol13524 on September 19, 2013, 11:41:32 am
I would lose many many years of my life if somebody made a game were you play as The Thing. Preferably with a randomly generated antarctic station with NPC that have an A.I inline with the characters in the movie. No need to set goals or objectives. Assimilation and subterfuge is good enough.

God I like that franchise.
Have you looked into Space Station 13?
Title: Re: Games you wish existed
Post by: Eclectic Wizard on September 19, 2013, 11:44:37 am
SS13 is hardly a game anymore with al lthat serious roleplaying..
And calling the changeling anything like "The Thing" is a lie.
Title: Re: Games you wish existed
Post by: Mongol13524 on September 19, 2013, 11:53:35 am
SS13 is hardly a game anymore with all that serious roleplaying...
There's a wide variety of servers with very different levels of role-play requirements. Did you only play on Baystation 12 or something?

And calling the changeling anything like "The Thing" is a lie.
Would you mind explaining why that is?
Title: Re: Games you wish existed
Post by: Robosaur on September 19, 2013, 11:56:20 am
I want there to be an MMORPG where you make your character, and also a bunch of Contacts (allies, rivals, archnemesis), and then your contacts and other player will join you in turn based strategy battles against NPCs, your enemy contacts, or other players, while your contacts may assign quests to other players altogether. Your archnemesis might assign a quest to a player to take you down, and both will team up to destroy you on the field of battle, or your ally might assign a quest to a bunch of players to fight your archnemesis, while you're completely uninvolved. The rivals might fight you, but team up with you to destroy a larger foe
and if you don't want to make any contacts, then the game will create some as you play. Every quest giving NPC should be a player-made contact


Optional because it's impossible with current technology but it would also be really cool if the smartest-AI ever went and let you completely describe your character's appearance, biography, backstory, and personality, and then created suitable graphics, dialogue, and in-game abilities for them but that's not going to happen for a bajillion years
Title: Re: Games you wish existed
Post by: Eclectic Wizard on September 19, 2013, 12:11:48 pm
SS13 is hardly a game anymore with all that serious roleplaying...
There's a wide variety of servers with very different levels of role-play requirements. Did you only play on Baystation 12 or something?

And calling the changeling anything like "The Thing" is a lie.
Would you mind explaining why that is?

You CANT decapicitate and crawl away on your head.
Title: Re: Games you wish existed
Post by: Graknorke on September 19, 2013, 01:58:36 pm
That is in The Thing too...
Title: Re: Games you wish existed
Post by: wer6 on September 19, 2013, 02:34:52 pm
That is in The Thing too...
In gibbed anyways.
Title: Re: Games you wish existed
Post by: LordBaal on September 19, 2013, 03:34:53 pm
The real challenge would be one of the survivors.
Title: Re: Games you wish existed
Post by: Fniff on September 19, 2013, 04:56:33 pm
Perhaps both would be the best?
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on September 19, 2013, 06:15:49 pm
An MMO with aboveground terrain, networks of caves, and crazy dungeons scattered around. Procedurally generated. No instances, only one huge game world.

So you can enter a dungeon and tell when another player has been there from the debris. But because it's a living world the dungeon has probably repopulated with monsters - maybe different ones than were there before - and they've probably changed the dungeon! Orcs build crappy wooden structures, goblins build traps, spiders create huge webs, animals scatter bones and twigs everywhere and leave droppings. Heck, everybody leaves droppings.

No loading screens.

Basically I want Minecraft to generate better things :/ and allow for thousands of concurrent players.

I know there are mods out there. Guess I should really dig around and find some good ones. I just keep seeing mods that add forest animals but they're super duper common and it's like they're all gathering to help Snow White, or mods that add some new manufacturing but you just jump through obscene hoops and the end reward is super-powered equipment.

I'd rather see a mod that adds wind, conserves water, and creates ripples and river currents. I'd get more out of that than some nanofiber armor.
Title: Re: Games you wish existed
Post by: mastahcheese on September 19, 2013, 06:26:06 pm
An MMO with aboveground terrain, networks of caves, and crazy dungeons scattered around. Procedurally generated. No instances, only one huge game world.

So you can enter a dungeon and tell when another player has been there from the debris. But because it's a living world the dungeon has probably repopulated with monsters - maybe different ones than were there before - and they've probably changed the dungeon! Orcs build crappy wooden structures, goblins build traps, spiders create huge webs, animals scatter bones and twigs everywhere and leave droppings. Heck, everybody leaves droppings.

No loading screens.
I want there to be an MMORPG where you make your character, and also a bunch of Contacts (allies, rivals, archnemesis), and then your contacts and other player will join you in turn based strategy battles against NPCs, your enemy contacts, or other players, while your contacts may assign quests to other players altogether. Your archnemesis might assign a quest to a player to take you down, and both will team up to destroy you on the field of battle, or your ally might assign a quest to a bunch of players to fight your archnemesis, while you're completely uninvolved. The rivals might fight you, but team up with you to destroy a larger foe
and if you don't want to make any contacts, then the game will create some as you play. Every quest giving NPC should be a player-made contact

The combination of these two ideas is something I would make if I could make games and knew code.

I wanted a game where the land was barren, but if players would team up and form guilds, or kingdoms or whatever, then they could create a main hall, and would then be able to build more buildings around it, creating a town, so that every town in the game was player made, and you could hire npc's to run things like shops. (since no NPC's would be around at the start, you would build a house, and that would add like half a dozen or so NPC's that could work for the guild.)
And then you could make peace with other guilds, and build roads between the towns, or wage war, probably with the help of some more controllable NPC warriors.

So every aspect of the game, apart from monsters, would be player controlled.
And you'd probably be able to take over monster lairs if you played as an evil character or something.
Title: Re: Games you wish existed
Post by: alexandertnt on September 19, 2013, 08:32:53 pm
Minecraft, but with a more realistic physics system.

No more floating blocks, bridges need supports in order to not collapse (and blowing up a support can collapse part the bridge). Wind smulation that makes building block sail ships possible, along with providing some difficulty in building skyscrapers. Proper fluid simulation, proper electrical simulation (building hydroelectric power plants should be possible).
Title: Re: Games you wish existed
Post by: itisnotlogical on September 19, 2013, 10:04:35 pm
The multiplayer from Assassin's Creed: Brotherhood, but the gameplay and setting of Hitman. There'd have to be some allowances- disguises would have to be complete instead of just 47 in a costume, for one. Imagine how cool the Japan levels from Silent Assassin would be if the snipers weren't aimbots :P
Title: Re: Games you wish existed
Post by: Geneoce on September 19, 2013, 11:03:53 pm
The real challenge would be one of the survivors.

See it wouldnt though. Early, like the first kill, yeah it would be hard for them. But later? when there charging around with wielders, thermite grenades and ice burners as well as testing everyone slightly suspicious and going on witchhunts at the slightest hint of you being an imitation it would be very hard for The Thing to do its thing.

When the number of survivors is low of course you could just rupture and bumrush them but still, mid game would be fucking awesome.

In my mind atleast...
Title: Re: Games you wish existed
Post by: Fniff on September 19, 2013, 11:13:40 pm
I'd like a The Thing game where you could play as one of the researchers or the Thing.
Title: Re: Games you wish existed
Post by: Leonon on September 20, 2013, 12:34:55 am
I havn't played The Last of us, so please excuse any inaccuracies.
Title: Re: Games you wish existed
Post by: MorleyDev on September 20, 2013, 02:11:09 am
A real sequel to Max Payne 2, with noir sensibilities that doesn't take away control from the player for a cutscene every other minute.

Yes, I'm still bitter about that one...
Title: Re: Games you wish existed
Post by: Graknorke on September 20, 2013, 03:31:48 am
I havn't played The Last of us, so please excuse any inaccuracies.
That actually sounds pretty great. A bit gimmicky to base a whole game on, but not a bad gimmick.
Title: Re: Games you wish existed
Post by: WillowLuman on September 20, 2013, 12:30:40 pm
Hasn't that kind of thing been kind of a fad recently? To have female player characters get beaten the crap out of?
Title: Re: Games you wish existed
Post by: Graknorke on September 20, 2013, 12:45:33 pm
Hasn't that kind of thing been kind of a fad recently? To have female player characters get beaten the crap out of?
What? That is a bit of a non-sequitur.
Title: Re: Games you wish existed
Post by: WillowLuman on September 20, 2013, 02:59:15 pm
It's going off what Leonon said. I've heard of a lot of games lately starting with a young, naive, female protagonist and putting them through hell and abuse. Like the most recent Tomb Raider, for instance.
Title: Re: Games you wish existed
Post by: Fniff on September 20, 2013, 03:04:39 pm
*snip*

I actually have a game idea spinning around in my head like that.

Basically, it came about because I noticed Far Cry 3 has a lot of Alice in Wonderland references, yet it isn't really like Alice in Wonderland since Alice is more helpless, so it doesn't fit with a game that's primarily action. It'd work much better for a game where you are almost helpless. I guess it also applies to Tomb Raider, since I heard that she was kicking ass even as she was meant to be a meek archaeologist making it seem kinda pointless. Anyway.

The idea is, you are a 10 year old named Farah. She was on a cruise ship with her family, but it was taken over by ruthless pirates with her parents being kidnapped. So now, you have to go into the jungles to save your parents. Gameplay would be stealthy: you can only stun pirates and they will very quickly kill you if you aren't sneaky. The main interesting part of the game is this: depending on how Farah's feeling, the gameplay changes. When Farah is feeling stable and through a child's eyes, she sees the world in a naive way. Pirates are viewed as storybook style ones, animals are cute and cuddly, everything's bright and colorful like an old school platformer, and Farah views herself as being a happy 10 year old going on a grand adventure. However, when Farah is threatened or going through an adrenaline rush, she views things as they really are: pirates are psychotic crackheads covered in scars with AKs, the animals are aggressive and mangy, everything's down to earth and brown, and Farah sees herself as a terrified little girl covered in hastily bandaged wounds and blood. The advantage however of being in reality is that when an enemy is stunned, you can attempt to execute them with the various objects you have. These are always incredibly brutal and horrible ways to kill people, like bashing in a pirate's face in until there's nothing left but blood, or stabbing them in the eyes with an utility knife, as Farah is completely letting adrenaline take over and as an unskilled fighter is causing them even more pain by virtue of the fact she is too panicked to properly do the job.

It's not just those two realities, however. When Farah is drugged (This is based off Far Cry 3), she begins to Hallucinate. Everything is brightly colored and neon when she's hallucinating, the animals are viewed as humanoids with animal heads, and the pirates are viewed as colorful yet horrible monsters, and she views herself as a twisted caricature of herself. The advantage of being in Hallucination is that you can do impossible things depending on the various objects you use. Locked door? No matter, take this potion and become a gas to slip through it. Animals blocking the way? Simply use a crayon to color yourself tiger-colored and the animals will ignore you. How are you doing all this when all you really are is just a 10 year old on drugs she really shouldn't be taking? God knows.

Finally, there'd be one that occurs in the late game. Insanity. When Farah begins to break under the strain of the insane situation she's found herself in, she herself will go mad. When this happens, everything is weird and twisted. Farah isn't even herself anymore, she's just a black shade with red eyes staring out at nothing. Enemies don't move or react: they're all depicted as tied up and helpless. You can kill them easily... but there's no joy in it. They can't stop you.

After that, I'm not exactly sure of the plot. I just tried to work out the gameplay mechanics first and foremost. I think it ties into that idea, though.
Title: Re: Games you wish existed
Post by: Graknorke on September 20, 2013, 03:04:58 pm
It's going off what Leonon said. I've heard of a lot of games lately starting with a young, naive, female protagonist and putting them through hell and abuse. Like the most recent Tomb Raider, for instance.
Quote
the story is about the carnage that happens after then
So it's not the actual suffering that's core to the story and gameplay. It's the consequences.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on September 20, 2013, 04:11:28 pm
I want a dark, yet not serious shooter. Kinda like Brink was- neither side was truly good or bad, and the story had some major implications iirc.

Anyway, you've got plenty of in-game factions. Most are fairly dark, such as the "Murder Corps"- black trenchcoats, red armbands, almost Nazi-ish. Their main feature is that you can't see them directly- even the grunts have full masks and gloves, so that you can't even figure out skin color. Later units, sub-bosses, and bosses in this line are often augmented in some way.

Weapons are also not grounded in reality at all times- you've got some crazy stuff like sonic cannons, magic users, the transforming stuff ala RWBY, even up to and beyond mecha, orbital weaponry, gates to heaven/hell...

The game is basically an MMO: choose a side, get to killing. Different modes offer different levels of play- "Heroes" might allow for no-respawn, instant max level, players onnly deathmatch, "Turf War" might be a DOTA-esque mode involving mooks, respawns, items, levelling, and all kinds of fun things.

---

As for the ideas below, how about we take the same idea, apply it to the new ideas of "branching storylines in an FPS"?

Practically every mission is going to be taxing on you, leader within the insert-name-here clandestine ops. You and the three other people in your squad are going to go through hell and back for your nation.

The first few missions play nice. Teammates are scripted to not die, and stress is functionally capped to where you'll only get a taste of what doing badly will bring. The training wheels come flying off very quickly however-just as you're finishing up one mission, a loud bang, a whirling sensation...

and you wake up in the ruins of your chopper, barely alive, surrounded by the enemy. As far as you can see, you're the only one alive. They force you to walk, as best as you can, excruciating as you're more than just banged up. The sequence doesn't last long, but it pulls no punches. Blood, carnage, and your three former teammates strung up from the wreckage as groups of your enemies laugh. Then, black.

The friendly mission info that normally pops up giving you the location, time, date, and mission name come up once more. Unknown, unknown, unknown... and Survive.
You'll have to endure various "interrogations" in a Mass Effect style, except wrong answers will hurt your sanity and your chances of escape. The enemy forces use various methods of torture to control you- mind-altering drugs, lack of medical treatment... the list goes on.

After a number of these interrogations, you'll have learned a few things about the people keeping you hostage. You'll also be afforded a chance at escape.
From here, a traditional mission starts... almost. You're at roughly 10/100 HP, it's hard to walk and you stumble about, and you're definitely seeing things. On occasion, your surroundings flash with horrible visages. At one point, you think the floor has grown a mouth and is trying to eat you. You're trying to hold on to your sanity, when a hideous beast rounds the corner and comes after you.

In reality, it's a random guard armed with an AK wandering around, likely on his way to your cell for some reason or another. You, the barely clothed, barely alive, and almost insane hostage, proceed to claw his eyes out and beat him to a pulp, before taking his weapon. The rest of the mission still has moments of drug-induced freak outs, but you've got a gun now. You still can't distinguish reality from crazytown well either, and the walking sway is lessened. What isn't is your ability to control your rifle. You've got a single magazine, and that's it. No silencer. Every guard hearing gunshots WILL home in on you mercilessly, you won't survive a gunshot, and your accuracy is piss poor. You do have the benefit of adrenaline, which makes some actions that seem impossible less so, and you'll be able to get a first aid kit relatively early on. This will improve your surviveability, but you won't regen health, your aim isn't very improved, and you still wobble a bit. Continuing on, the drugs will start to fade, and you'll get this half-reality where some things are wrong but you can tell what things are- metal bar doors may appear jagged, enemies will appear very evil, etc.

To end the mission, you escape the facility by hijacking an enemy truck and driving off. You manage to lose any pursuers, cut to a scene of you driving nonstop and winding up a fair distance from a city in the desert, at night, when you finally run out of gas.

From here, you get fixed up, tell people a modified version of your story, and get reinstated in your old job. The cracks are evident, and people who knew you are a little off-put by the changes. You've got to make decisions, again, under pressure. You've got to deal with the motivations of revenge, the flashbacks, and your ability to fly off the handle when it comes to murder. If you get too stressed, you'll wind up AWOL- and a traitor.

Eventually you'll be assigned with the capture of the terrorist leader. Cue a scene with him sitting in a room, alone, and you come up to him gun waiting.

Another Mass Effect chat. The leader will speak, and what he has to say will wear on your psyche. You're given the option to capture or kill him, or if you did poorly enough, you'll already be beyond rational decision making.

---

Most decisions are not chosen by the player and are determined only on principle of stress. A mission where you have to call strikes on terrorist forces? With low stress, you'll be able to do it without much outside help, but too much stress and you'll be ordering in missiles. Stress is gained from pain (taking damage), watching teammates get hurt or die, enemies being successful, etc. Stress is relieved by completing objectives and slightly by medkits.

Gunplay is strong, but melee is even better. Rather than limp-noodle knife swinging, you'll get anything from silent, possibly nonlethal takedowns at high sanity, to anything from neck-snaps to animalistic clawing and stabbing at low sanity. You aim better and see better at high sanity, things wobble slightly, your aim is worse, and you're more likely to misidentify or see strange things when sanity is low.
Title: Re: Games you wish existed
Post by: Robosaur on September 20, 2013, 04:14:41 pm
I really like Fniff's game. Probably would age up the character to at least 13, but that's just my opinion.
Title: Re: Games you wish existed
Post by: Graknorke on September 20, 2013, 04:55:56 pm
I really like Fniff's game. Probably would age up the character to at least 13, but that's just my opinion.
Maybe modern media will grow up and not flip out because of children being anything but invincible and incorrigible?
Title: Re: Games you wish existed
Post by: Fniff on September 20, 2013, 05:03:47 pm
I really like Fniff's game. Probably would age up the character to at least 13, but that's just my opinion.
Maybe modern media will grow up and not flip out because of children being anything but invincible and incorrigible?
Yeah, the point of the idea is that Farah is seeing the world through a completely naive viewpoint as she isn't an adult, which steadily becomes corrupted by insanity as the situation worsens. It wouldn't make sense for a 13 year old to mistake ruthless modern pirates for "yaaaar I'll steal your booty" pirates but with a ten year old who's sufficiently sheltered it would make sense. Plus, 13 year olds are usually the "limit" of innocence due to the whole puberty thing, and the thing is that Farah is being corrupted by the madness of the pirates from her initial innocence, so it's sort of like a twisted coming of age story in a way.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 20, 2013, 06:40:50 pm
It's going off what Leonon said. I've heard of a lot of games lately starting with a young, naive, female protagonist and putting them through hell and abuse. Like the most recent Tomb Raider, for instance.

From what I know about Tomb Raider, previous incarnations of Lara Croft have actually been very capable and (aside from the issue of over-sexualization, obviously) depicted as on-par with typical male protagonists. That was before she got the everloving shit beaten out of her by huge alpha males, and then bawling her eyes out over the deaths of other huge alpha males.

That Cracked article I saw mentioned earlier is a load of crap, too, especially the section about princesses. If the writer's ever actually played a Legend of Zelda game, they'd know that from the very first game Zelda has been a very capable character in her own right. When she was kidnapped, she quickly took action (at great risk to herself) and split the Triforce so that Ganon couldn't have it. In Wind Waker, for all its faults, Link is just some bumbling dumbass who needs Tetra's (aka Zelda's) help for most of the story. In Spirit Tracks, Zelda is the one ordering Link around for half the time, and even takes part in the final boss fight. In Twilight Princess she LET herself be abducted so that her people wouldn't suffer. Sacrificing yourself for the good of others is a pretty noble thing to do last time I checked, something that takes a lot of courage.

And those are just the Zelda games that I've personally played. My point being, it'd be nice if the people criticizing videogames so heavily would actually pick up a controller and play one before popping off.
Title: Re: Games you wish existed
Post by: Sirus on September 20, 2013, 06:47:08 pm
Ocarina of Time possibly had the best Zelda. When Ganondorf took over she went undercover and spent seven years hiding under Ganon's nose and being an awesome ninja. She also helped Link out quite a lot and provided the final boss-killing weapon.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 20, 2013, 06:50:52 pm
Ocarina of Time possibly had the best Zelda. When Ganondorf took over she went undercover and spent seven years hiding under Ganon's nose and being an awesome ninja. She also helped Link out quite a lot and provided the final boss-killing weapon.

Ahhh, I always forget about Sheik. That's odd too, because I'm pretty much god-tier with Shiek in SSBM :-\
Title: Re: Games you wish existed
Post by: BlindKitty on September 21, 2013, 02:56:25 am
I've played a bit of the new Hitman game, and while it isn't bad, it popped an idea into my mind that could make it so much better (in my opinion, at least). It could be mixed with nothing else, but Rainbow Six series. In it's earliest incarnations, of course. Because the way I see it, it is somewhat weird that best assassin in the world heads into the mission heads-on with no plan at all; it would make much more sense if you could check the map beforehand, sketch a plan on it, and then go on with the mission according to plan. There could me mechanics that require you to gather information for upcoming missions - or rather not the information itself, but ways to get it later on. Maybe you could buy it from the broker, along with any weaponry and tools you need? (There is another note I have - it always stroke me that the 47 can't have more than two doses of anesthetic at any given time, but he can carry six pistols and assorted ammunition...) That makes sense if you are a freelance operative and have no backing in bigger organization. But maybe you could be a mob hitman? This way, the cleaner you do the last mission, the more info you have on the next, as nobody is on high alert - and if you go in guns blazing, your next target will put more effort to hide his defenses.

But mostly, yeah, I would like an assassin game where you can actually plan before the mission...
Title: Re: Games you wish existed
Post by: wer6 on September 21, 2013, 09:46:11 am
I tried getting simearth using DOSbox, but im at the last step of installation and I need A disc...How do I deal with this...
Title: Re: Games you wish existed
Post by: Graknorke on September 21, 2013, 09:48:05 am
I tried getting simearth using DOSbox, but im at the last step of installation and I need A disc...How do I deal with this...
You see, you aren't using an actual disk. DOSbox is there partially to emulate the disk. You just need to point it to the file that contains the disk data.
Title: Re: Games you wish existed
Post by: wer6 on September 21, 2013, 11:53:36 am
Where is the disk data...
Title: Re: Games you wish existed
Post by: Graknorke on September 21, 2013, 05:15:20 pm
Where is the disk data...
You should have downloaded it with everything else? I did when I downloaded the few games I played on DOSbox, anyway. Just in there with the rest of the files.
Title: Re: Games you wish existed
Post by: Dorsidwarf on September 21, 2013, 05:25:51 pm
Fully 3d real time hi-def dwarf fortress.


Also a fountain that cures cancer.
Title: Re: Games you wish existed
Post by: SealyStar on September 21, 2013, 10:17:55 pm
I have a few frighteningly fleshed-out ideas, complete with tentative titles (did I mention that these are all based on stereotypes and bound to offend someone?)

1. Gay Jewish Black Dude
Named for a Weird Al Yankovic lyric, this is a game where you play as a gay Jewish black dude. After GJBD fails to pay a loan shark, said lone shark's cronies drop GJBD into Dumbfuckistan, the far-right-wing 51st state. GJBD must fight his way past the KKK and militia goons (who make up the entire population of the state to the state's capital where the only airport is. He fights with a combination of conventional guns and stuff and the mystical powers given to him for being a gay Jewish black dude.

2. Kawaii Five-O
Kawaii is the 52nd US state in the shared universe with GJBD, not to be confused with Hawaii. It is, however, basically a clone thereof, but even more Japanese. You are a Japanese-American detective working for the Kawaii State Police Special Forces. After Yakuza kill your parents for failing to pay protection money on their store, you go loose cannon and begin your Roaring Rampage of Revenge. The game is basically like GTA from here on out, where you go around doing various ethically dubious missions along the way and roaring around Kawaii in your police cruiser. Possible side stories include stopping a volcano from erupting and piloting the KSPSF Mechanized Division's mecha against marauding kaiju (and you get to keep the mecha and stomp around the islands in it!).

3. Die Hard Furry
The original Die Hard set at a furry convention. The newest of these three ideas. Basically, given the premise, the rest of the game shouldn't be difficult to imagine - basic action with some twists, mixed with deconstruction of the action genre and lots of mocking furries. I don't know why I even thought of this one, I don't know why I think it should be a game, I don't know anything anymore.
Title: Re: Games you wish existed
Post by: Neonivek on September 21, 2013, 10:30:42 pm
Quote
Gay Jewish Black Dude

Oddly enough... I've seen Jewish Black Dude the game. Though he might have just been dark skinned.
Title: Re: Games you wish existed
Post by: Leonon on September 21, 2013, 10:52:34 pm
SealyStar, have you played Postal 2? You should play Postal 2.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 22, 2013, 01:21:49 am
Fully 3d real time hi-def dwarf fortress.


Also a fountain that cures cancer.

Dwarf Fortress with true mouse control and a "Civilization" mode where you go to war with other civs for dominance of the world.

You never know, maybe Toady will get there in his and our lifetimes. He's already gotten pretty damn far from where he started :P

EDIT: I put "their" when I meant "there". I hate myself forever now.
Title: Re: Games you wish existed
Post by: Graknorke on September 22, 2013, 02:21:02 am
-snip-
There's a very strong connecting theme here. To the point where they could probably all just be the same game.
Title: Re: Games you wish existed
Post by: SealyStar on September 22, 2013, 07:25:11 am
-snip-
There's a very strong connecting theme here. To the point where they could probably all just be the same game.
True. Except I want one to be a somewhat linear action-RPG, another to be a GTA-like, and another to basically be pure action with a corny theme.

Also, I have not played Postal 2. I'll look into it.

Edit: Okay, looking into it. That kind of crosses the line even for me. I think exploiting stereotypes is only funny when it's done with some precision; just mocking every group on Earth at the same time is only funny if you're Rucka Rucka Ali.

Edit 2: Shit, there really is a gay Jewish black dude (http://marquee.blogs.cnn.com/2012/05/15/jewish-rapper-y-love-comes-out-publicly-as-gay/)! And a gay Jewish black dudette (https://twitter.com/BlackGayJewish)!
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on September 22, 2013, 08:44:40 am
Way off topic but If it's any consolation I once met a cultural Beta Israel (Ethiopian jew) at a uni bar who was rumoured to be fond of men. I have no idea if he was religiously jewish though and whether that corrupts your ideal view of a "gay jewish black dude".

Rather decent bloke with some interesting stories who sadly couldn't handle their liquor and was expelled from the bar a few hours later. I myself left a few minutes later due to a combination of boredom, tiredness and a strange lack of women interested in my retelling of the second Punic war (what gives?  :P).
Title: Re: Games you wish existed
Post by: Facekillz058 on September 22, 2013, 08:57:50 am
A game in a MASSIVE random/procedurally genned world where the only goal is to wander, and overcome challenges that the world might throw at you.
I was thinking Steampunk universe, probably with anime-esque graphics.
Every biome that you can go through is genned from two lists.
One is a general theme of the biome, and the other is what it actually is.
Like, Stone Forest, or Holy Canyon, or Snowy Plains, etc.
After the general biome is genned, creatures are genned for the region with a set of parameters.
Size, Predator, Nocturnal, Material, Type, etc.
So while I'm camping out in a Stone Forest at night, I can be attacked by a pack of Lightning Wolves, or something.
Bandits are also a problem in whatever biomes they get selected to be in.
You can build land, and maybe air vehicles, I mean, it is a steampunk game, innit?
The game would have heavily orchestral music, for both combat and general wandering.
When in a vehicle, music is genned based on how fast you are moving, so combat between two fast moving vehicles would have a faster paced music than combat in a slow vehicle.
The game would have a third person perspective when on foot, with the option to switch to a isometric perspective when in a vehicle.
You can hire mercenaries, or even make friends that follow you for free on your journey.
I think I've covered all the bases here.
Title: Re: Games you wish existed
Post by: NobodyPro on September 22, 2013, 09:33:03 am
A cyberpunk RPG with a heavy focus on roleplaying. Most likely a 'Mr. Johnson' simulator where you receive instructions/take contracts, plan the job and hand-pick a team to execute it. You maintain your contacts by meeting with them and talking to them using dialogue options (Which aren't just the usual 'friendly, neutral, asshole' choices) and assessing their capability and personality through these meetings as well as developing a professional relationship.

Is this mook a plant? He seems too clean. Is there anything that someone could use against them? Is there anything I could use as leverage? "Oh, you need this job to pay for your mother's cancer treatment?" Wonderful.

Combat should be rare, tactical, deadly and a clear sign that you have failed at your job. It would be important that there is no game over except via death, so you could be identified by a corporation and have to ditch your contacts, traceable assets and identity, starting over from square one.

I'm actually planning to make something similar to this, perhaps on a much smaller scale to begin with.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 24, 2013, 01:38:27 am
Just here to make my bi-weekly wish for a freeform online shooter with large physics-enabled structures that can be completely destroyed from the inside out. :P

Why can't there be a Zelda game set in the future? I would kill to see Malon reimagined as a motorcycle enthusiast who gives you the prize of her collection when you beat her in a sick urban street race.

It's not like we're going to have any other good sci-fi Nintendo franchises, now that Metroid's all but dead. :(
Title: Re: Games you wish existed
Post by: Sirus on September 24, 2013, 11:50:02 am
We still have Star Fox, last I checked. But a sci-fi LoZ would be pretty awesome.
Title: Re: Games you wish existed
Post by: WillowLuman on September 24, 2013, 12:24:23 pm
There's that sci-fi civilization from the distant past in Skyward Sword. And the game's already set in the distant past, so they're more like of the distant distant past.
Title: Re: Games you wish existed
Post by: Graknorke on September 24, 2013, 12:32:27 pm
There's that sci-fi civilization from the distant past in Skyward Sword. And the game's already set in the distant past, so they're more like of the distant distant past.
They totes ripped that idea off from the Adventure Quest universe. Except I haven't played Skyward Sword so I'm entirely basing it off that loose description of them.
Title: Re: Games you wish existed
Post by: WillowLuman on September 24, 2013, 12:34:57 pm
They also have Time Mines where they mined some kind of time stuff. One of them's a dungeon.
Title: Re: Games you wish existed
Post by: PTTG?? on September 24, 2013, 01:06:02 pm
A cyberpunk RPG with a heavy focus on roleplaying. Most likely a 'Mr. Johnson' simulator where you receive instructions/take contracts, plan the job and hand-pick a team to execute it. You maintain your contacts by meeting with them and talking to them using dialogue options (Which aren't just the usual 'friendly, neutral, asshole' choices) and assessing their capability and personality through these meetings as well as developing a professional relationship.

Is this mook a plant? He seems too clean. Is there anything that someone could use against them? Is there anything I could use as leverage? "Oh, you need this job to pay for your mother's cancer treatment?" Wonderful.

Combat should be rare, tactical, deadly and a clear sign that you have failed at your job. It would be important that there is no game over except via death, so you could be identified by a corporation and have to ditch your contacts, traceable assets and identity, starting over from square one.

I'm actually planning to make something similar to this, perhaps on a much smaller scale to begin with.

Sounds vaguely similar to an open-world version of Dos EquisDeus Ex. Can't complain about that!
Title: Re: Games you wish existed
Post by: WillowLuman on October 03, 2013, 01:08:49 pm
A game all about breaking and entering, from simple robbery to upscale heists, set in a procedurally generated city. No set or scripted missions, just investigate, plan, and execute everything on your own initiative.
Title: Re: Games you wish existed
Post by: Fniff on October 03, 2013, 01:10:26 pm
Subversion was meant to be like that, I believe, but sadly it was scrapped.
Title: Re: Games you wish existed
Post by: Graknorke on October 03, 2013, 01:10:40 pm
A game all about breaking and entering, from simple robbery to upscale heists, set in a procedurally generated city. No set or scripted missions, just investigate, plan, and execute everything on your own initiative.
Let us all take a moment of silence in memory of Subversion.

EDIT: Damn grief-ninjas
Title: Re: Games you wish existed
Post by: WillowLuman on October 03, 2013, 01:16:05 pm
Oh, and a versus mode where one team is thieves and the other is security guards. Every map would be very large, so that the guards couldn't possibly have every angle covered.
Title: Re: Games you wish existed
Post by: Steelmagic on October 03, 2013, 01:22:37 pm
Oh, and a versus mode where one team is thieves and the other is security guards. Every map would be very large, so that the guards couldn't possibly have every angle covered.
Isn't that what splinter cell's spies vs mercs is like? I've never played it myself so I'm not sure though.
Title: Re: Games you wish existed
Post by: WillowLuman on October 03, 2013, 01:27:41 pm
Except it's not about stealth kills, it's about stealing.
Title: Re: Games you wish existed
Post by: Kadzar on October 03, 2013, 01:53:32 pm
Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.
Title: Re: Games you wish existed
Post by: Mephansteras on October 03, 2013, 02:11:32 pm
Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.

Isn't that basically what the Total War series does? It does have all of that, but it has most of it.
Title: Re: Games you wish existed
Post by: WillowLuman on October 03, 2013, 02:13:42 pm
Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.

Mount and Blade: Warband
Title: Re: Games you wish existed
Post by: LordBaal on October 03, 2013, 02:53:24 pm
Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.

Isn't that basically what the Total War series does? It does have all of that, but it has most of it.
No, no by far. And especially now that they dumb down the game with each iteration.
Title: Re: Games you wish existed
Post by: Mephansteras on October 03, 2013, 02:59:13 pm
Since this thread has popped back up, I just want to say I'd like a strategy game that focuses on the long game.

So it would be one where you actually fight out the battles, but you don't have to win every battle to win the war, and it is in fact sometimes necessary to surrender certain valuable assets or troops so that you can take them back and use them later. Or you might want to retreat from a battle, and it's not some objective saying you need to do this, it's a call you make on your own judgment of the situation.

And there'd be no obtaining resources so that you can obtain more units in the middle of a battle. The only way more units will show up during a battle is if reinforcements arrive, which is something you'd need to set up ahead of time, or maybe you could send a messenger to call in reinforcements if they happen to be somewhat nearby.

Capturing resources would still be useful, though, as you'd need to feed your troops and sometimes replenish and repair their equipment. And though it wouldn't be feasible to build anything but simple structures on the battle timescale, between battles you can build things like wooden fortifications and siege engines, and maybe things like stone fortifications and ships if there is enough time between battles (you'd be able to save progress between battles, of course, but you'd want to be in a safe place to do it so that the enemy doesn't just kill your workers).

And you shouldn't be able to just spawn troops out of nowhere. If you were in your home country/city-state, you could recruit troops from your populace, but otherwise you'd need to convince natives of the area you are in to join your cause or work as mercenaries, you'll have to wait for reinforcements to arrive at your location.

Isn't that basically what the Total War series does? It does have all of that, but it has most of it.
No, no by far. And especially now that they dumb down the game with each iteration.

Not going to argue that they haven't been dumbing down the series, but...it seems to me like it matches a lot of what he's asking for.

You can lose battles, cities, and fleets without necessarily losing the game. Often, retreating from an unwinnable situation is better than fighting to the death or trying to hold a city against a superior force.

For the most part, you fight with the forces you have in place. You can't make more in the middle of a battle, and even situations where reinforcements can arrive are rare.

You don't build up structures within a battle, but between battles your focus is usually on training new troops and building improvements in your provinces/cities.

Units are drawn from the local population rather than appearing out of mid-air, and building too many high-number units can have a serious impact on the economy of a province.


It might not be exactly what he wants...but it looks pretty close to me. Especially the original Rome: Total War.
Title: Re: Games you wish existed
Post by: LordBaal on October 03, 2013, 03:01:38 pm
Not going to argue that they haven't been dumbing down the series, but...it seems to me like it matches a lot of what he's asking for.

You can lose battles, cities, and fleets without necessarily losing the game. Often, retreating from an unwinnable situation is better than fighting to the death or trying to hold a city against a superior force.

For the most part, you fight with the forces you have in place. You can't make more in the middle of a battle, and even situations where reinforcements can arrive are rare.

You don't build up structures within a battle, but between battles your focus is usually on training new troops and building improvements in your provinces/cities.

Units are drawn from the local population rather than appearing out of mid-air, and building too many high-number units can have a serious impact on the economy of a province.

It might not be exactly what he wants...but it looks pretty close to me. Especially the original Rome: Total War.
Well, looked upon from that angle you are right. Most things are there, more or less, some wholeheartedly, others halfarsed.

To elaborate a bit, I'm kind of disappointed of how total war is becoming more about battles and less about war. But even a bigger focus on battles doesn't mean they got better, as frankly, they got quite worst. Now the battles won't last over five minutes, the units run around like doing cocaine and any resemblance of reality is lost. Their main focus is to look pretty and beyond that, nothing much more.

At the strategic side the game has suffered a massive dumbing or "streamlining and optimizing" as they like to say. They keep running away from anything micro except for battles, where you have magic abilities/spells now. I have never understand why there's a perception that micro is such a bad thing, and that a game can't have both things granted it has a good helping AI, and then I remember total war AI and realize why they run away from micromanagement all the time.

Perhaps I'm quite exigent but I long for a game like the following:
Quote from: Lord Baal
I wish for a strategy game that would be like a mix of Europa Universalis and Civilization with a tad of Total War in the strategic part but featuring not only a single planet but hundreds of them, and their respective star systems. A turn based strategy game.

With Total War like battles for land and sea battles and Homeworld like battles for the space ones. Or real time tactical game.

The basis of it is that, a turn based strategy game with real time tactics.

With a research system akin to the one of Space Empires V and overall feel of Emperor of the Falling Suns. Where population and resources are taken into account in a local way. No magic piles of resources, if you have steel in one side of the planet and a vehicle factory in the other side or even in another planet, there must be a way of taking the steel from point A to B in order to make a vehicle.

As for the research system, I mean that you put your research assets into areas of science and research, and certain thresholds may or not unlock new tech or upgrade older tech.

Oh and with a custom array of design for infantry gear and vehicles load out, but also even buildings and races themselves, like Spore but not aimed at 5 years old, something serious looking. Where in the case of vehicles each design really affects it's performance and fire arcs and such. And borrowing a little from SotS where prototype vehicles have more cost and some vehicles are really nice while sometimes others are kind of lemons. As you progress in technology new types of components, hulls and vehicles are available.

As for the infantry, you get to not only choose the uniform and weapon load out, but can make several types of infantry and then the squad, platoon and company load out. For the individual soldier imagine something along the lines of the Dawn of War army painter but with the Firestorm Over Kronus mod weapons choices, but instead of just painting you choose which weapons they carry and what kind of uniform they use for desert, urban, ice, jungle and so environments, the weapons they will use and their combat behavior. Also while at it, as with the vehicles, you get more things as your tech progress.

Then you chose "a regular squad will be made up by 5 soldiers with machine guns, and an antitank squad will be made up of 3 soldiers with antitank rifles and 2 soldiers with machine guns, a platton will be made up of 3 regular squads and 2 antitank squads..." and so on. This of course would not be constricted to just squads, plattons... you could modify it to be cohorts, legions, phalanxes, cadres, whatever the heck you want.

As with the infantry squads and companies system, an army and fleet load out system should be used, so instead of you needing to recruit everything individually you can have an template and recruit whole armies and fleets on the whim of a click, the game recruiting and commissioning the vehicles from the nearest/most suitable/convenient planets, factories and shipyards.

And last but not least, a proper naming system for ships, where you can customize if they get random names (from generic or custom lists), numbers or both, and their class and design type are also made clear and if any or all of this is written on the hull or not, where the first of a class can auto get it's class name if you choose to. The same go for army naming, specifically for squad, platoon and company levels.

Graphic wise I would not be much concerned. Something along the lines of Dawn of War level of graphics would be nice but I would be happy even if is something in 2D, however I have heard that even when 2D is less demanding to the machine, quality 2d graphics (Starcraft 1, Age of Empires comes to mind) are actually harder to make than 3d.

I've been looking around for some way to start a kick start but alas, I haven't been lucky, since I live in a third world country kickstart won't let me do one.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 04, 2013, 11:04:17 pm
A Pokemon game where you use Pokemon for something other than battling in a Pokemon tournament or the Mystery Dungeon games. A Pokemon police force. A Pokemon RTS. Wild Pokemon hunting, killing and eating each other to survive. Even a game where you play as Team Rocket would be amazing.

I'm not a Pokemon fan by any stretch of the imagination, so forgive me if something like this has been made any time since Pokemon Snap, but to an outsider looking in it just looks like it only gets prettier and maybe a new game mechanic once in a while.
Title: Re: Games you wish existed
Post by: mastahcheese on October 05, 2013, 12:49:16 am
Have you looked at Pokémon Ranger? You get to use Pokémon to put out forest fires and junk.
Title: Re: Games you wish existed
Post by: Graknorke on October 05, 2013, 01:11:42 am
Have you looked at Pokémon Ranger? You get to use Pokémon to put out forest fires and junk.
It is basically Pokémon Police/animal control/environmentalists. I rather liked it, and the capture mechanics are pretty neat.
Title: Re: Games you wish existed
Post by: SealyStar on October 05, 2013, 07:56:28 pm
I have more entries for my list of offensive games!

4. Gated Community Quest
This one is set in the 53rd state of the GJBD/K5O universe, Horida. You are Drayvond Marsden, a black teenager who leaves the conveniently huge gated community he is residing in to purchase some iced-tea beverages and confections from the convenience store. You must now get home through the gated community again. Unfortunately, the small army of identical creepy-ass crackers in the neighborhood watch all found you guilty of EWB (existing while black), and want to kill you. The residents of the gated community are also uncomfortable with having a negro in their neighborhood, and will call for help if they catch you. Other hazards include guard dogs and reckless drivers.

You have very little health and mostly rely on the armor provided by your hoodie. Also, you cannot fight back, because you are unarmed and the creepy-ass crackers have guns and will shoot you if you run up to them. Every so often you run into a non-racist homeowner, who will sell you supplies: iced tea will grant you a speed boost, candy heals you, and you can buy new, undamaged hoodies once yours gets too damaged. To win, you must make it a certain distance through the randomly-generated streets of the gated community, to your residence.

5. Gaza Force
Unlike the actiony previous games in the series, this one is an RTS. It follows a war between Israel and Palestine, except with less focus on the geopolitical ramifications and more on ridiculous stereotypes of both sides. Both sides have some commonalities; for example, both can build nukes - the Israelis have a factory as a prereq, while Palestinians must build an Iranian Embassy first.

Israelis have Investment Banks which generate their resources. In addition to the standard soldiers, tanks, and planes, they have units like the Torah-wielding Rabbi, the meshuga (builder unit), the law-school-dropout son of one of the investment bankers), the Mossad Agent who fights using nothing but an Uzi and Krav Maga, and the American Dignitary, who runs over Palestinians in his gas-guzzling luxury car (and only fights for the Israelis "'cuz hell, kikes ain't towelheads!").

Palestinians get their money from Oil Wells. Their basic infantry in the Mujahid, trained at the Madrassa. They have an Imam (identical to the Rabbi except with Imam, Allah, and Koran used instead of Rabbi, G-d, and Torah), an AK-47-wielding literal Camel Jockey (who is dismayed with your reference to all his people as Camel Jockeys, because it belittles his many years of training as an actual Camel Jockey), a Hijacker who can take Israeli planes, and Iranian Mercenaries as elite infantry (+20% damage against the Israeli American Embassy structure).

6. Middle East Peace
This one is a stealth/puzzle game where you are an aging hippie who goes around the Middle East graffiti-tagging stuff in the name of peace. The stealth component is a simple matter of avoiding being seen by the combatants (civilians are fine) wherever you are tagging. The puzzle component: to avoid being shot by the people who don't want Middle East peace, you must be careful in your use of colors; red for Turks, blue for Israelis, green for Arabs, and red, white, and blue for American soldiers.

At the beginning you only have to worry about one or two sides and tagging things correctly is a matter of finding the right paint within the level. As the game goes on, however, more sides join the game; Americans are the last to be introduced; because they require three colors, two of which are used for other groups, they are the hardest to find materials for. The other complication is that it becomes less obvious what faction is which, and you must observe the area to figure out first.
Title: Re: Games you wish existed
Post by: Fniff on October 08, 2013, 01:38:21 pm
A game where you play a faceless mook against a well-armed, smart shooter protagonist.

Story is, you're a soldier in the Evil Empire. Okay, you may be essentially working for a hellish combination of Nazi Germany and the Soviet Union, but the pay is good, they make the trains run on time, and you need to feed your family. You agree that The Good Rebellion is morally in the right, but the state is still recovering from the massive war against the Evil Empire and a revolution would really screw things up. Get to work, soldier.

Gameplay goes like this. The game has a Papers Please like family that you have to feed between levels, and you get paid depending on what you do in the game. You start out as a lowly Private, ordered to guard a fuel depot or something that would be the setting of the first mission of a regular shooter. You have a mass-produced rifle that is horribly inaccurate, a manual that barely explains anything and is mostly useless propaganda ("Shoot enemies of the empire! Gain victory! Gain money! Gain trust of the empire! Begin rejoicing!"), and a coat that can only keep out the cold. You have a set list of areas to patrol and check for enemies of the state. The maps should be fairly open-ended, and have plenty of little details so that it doesn't get too mind-numbing. However, after a while, the hero would arrive. You are fighting against the protagonist of some other shooter. Their AI should be highly advanced and their equipment really good. They have a set of objectives that they must complete. They range in terms of character: sometimes they are sneaky sorts, other times they are cold-blooded snipers, other times they like explosives. There should be various traits involved with them: for example, sometimes they prefer to do the minimal amount of killing, other times they slaughter everyone.

There are various ways of dealing with them. You can attempt to take them on mano-a-mano, but that's going to result with you getting killed nine times out of ten because as said, your rifle is terrible and they are very skilled. You can wait for your squadmates to wear him down and get killed, followed by you finishing the job, but if they kill him first you won't get the bonus payment for dispatching him personally. You can attempt to run away and hide in a cupboard, but this will definitely get your pay docked and they will hunt for you if they like slaughtering everyone.

As you manage to survive against the onslaught of heroes, you get promoted. As you go up and up, you get better weapons (Guns that don't jam half the time and don't aim to the right! How is this possible?), the option to command your subordinates (Go over there and die for the Empire! Me? I'll be right behind you!), and better armor (You can stand up to the enemy with the chance of not getting immediately killed!). Storywise, the situation is getting worse. The Good Rebellion is growing in power, and the Evil Empire is losing more supporters by the day. Slowly but surely, you go on the offense. Of course, this means you're pitted against enemies that were as useless as you were at the start (The friendly AI in shooters can be pretty bad), so this is actually a release in tension.

However, things get rapidly worse as you become a target for the enemy at your high rank. Heroes begin to target you personally, making the levels suddenly much harder. At this point in the story, the Evil Empire begins to lose. After a few missions that get more and more desperate, going from "Blow up the bridges allowing the Good Rebellion into the capital!", then "Defend the tanks firing at the Good Rebellion's infantry!", to the penultimate mission being "Retreat to the Palace, the Evil Emperor has a plan and it will work, honest". The last mission takes place at the palace with you as the sole survivor of your unit. The Evil Emperor approaches you and congratulates you for your service to the Empire, then he knocks you out with a pistolwhip. When you wake up, you see him in civilian clothes running to an awaiting helicopter, finding you in the Emperor's clothes. Then the ultimate hero of the rebellion kicks down the door and gives you a witty one liner that would be pretty cool if you weren't in the villain's shoes, quite literally. So begins the hardest fight in the game.

If you manage to lose, then the game's end is set to triumphant music, describing the great new democracy that has risen from the ashes of the Evil Empire, showing pictures of the Evil Emperor (You) being spat upon by his gravediggers as he's buried in an unmarked grave, and finally noting that this victory is not without sacrifices (Showing your family sitting on a street in rags next to a cardboard sign saying "NO HOME 4 CHILDREN PLEASE GIVE $$$"). Essentially, everything you worked for in the game has been destroyed, but the world essentially got better.

If you manage to win, then game's end is set to ominous music, describing the way you managed to take control, destroy the last of the Good Rebellion, and ultimately rule with an iron fist (Not actually specifying if this is a benevolent or evil rule), then finally showing a picture of you and your family all smiling (For the first time in the game) and holding each other. Essentially, the world is now under the rule of a possibly cruel dictator, but your family and you got out of the game on top. It's ultimately your choice which ending is the happiest one.

I think this would be a great way to point out the weirdness of FPS games by introducing an outside prospective. I think the recent wave of FPS games pointing out the oddities of themselves is a good direction, but doing it from the POV of a regular FPS protagonist doesn't work as well as doing it from another perspective could. Also, this should be preferably done without going the Overlord-style "You're pretty bad but your enemies are much worse" route. The Good Rebellion are as the name implies, good. The Evil Empire are utter bastards and deserve to be kicked out, but the problem is that you are just trying to provide for your family yet you are an equal target, which from your perspective puts the Good Rebellion firmly in the wrong.
Title: Re: Games you wish existed
Post by: scrdest on October 08, 2013, 02:07:18 pm
But maybe you could be a mob hitman? This way, the cleaner you do the last mission, the more info you have on the next, as nobody is on high alert - and if you go in guns blazing, your next target will put more effort to hide his defenses.

I wish for a multiplayer Hitman, with the target(s) being NPCs and the players taking the role of, say, four hitmen. For added fun, one of them may be a mole for a rival agency and is trying to eliminate the rest of the team OR protect the target(s).

If he has to eliminate the others, he gets a Major Victory if he does that and the target is dead, Minor Victory if the the target is dead and the team is alive, Minor Loss if the target escaped but the crew got killed, and Major Loss if the the target fled and the crew is alive. Team gets MV for finding the traitor and killing the target, minor for missing the traitor while killing the target, etc.

If he has to protect the VIP, he gets a MV if the VIP fled and he didn't get discovered, mV if he protected the VIP at the cost of his life, mL if he lives and the VIP doesn't, ML if neither lives.

A game all about breaking and entering, from simple robbery to upscale heists, set in a procedurally generated city. No set or scripted missions, just investigate, plan, and execute everything on your own initiative.

Old JoWood game, not sure if it was even released outside of Poland, The Sting (http://www.youtube.com/watch?v=TNvFyI7g1OY) is pretty much the first part. Sadly, not the latter.
Title: Re: Games you wish existed
Post by: Sebastian2203 on October 09, 2013, 11:19:13 am
I have got an idea .. And I am desperately trying to make it real... ( Sorry for my grammar I am lazy )

Game where you are god and you experiment with life , it would be ASCII simulator where you generate your would with parameters for your planet, and you would be able to change every detail, average temperature rainfall etc. I know DF is partialy this, but there comes "CIV" stage, you would be able to play some Zombie Infection scenarios, "No OIL" scenarios.. I had played some such games but they lack comeplexity, and with ASCII it cant be hard to add complexity, Imagine you could watch your civ as they burst trought "AGE of exploration" there would be many things in game which would determine future of your civilization and goal of game would basicaly be to create planet where Humans can sucessfully fly to space withouth killing themselves.. And maybe you would be also able to use !FUN! button... release zombie apocalypse, meteor or anything... If I had program which would help me to build such game I would sacrifice all my time to learn working on it, and creating that game.. if only .. if only ... GODDAMIT
Title: Re: Games you wish existed
Post by: scrdest on October 09, 2013, 11:20:30 am
I have got an idea .. And I am desperately trying to make it real... ( Sorry for my grammar I am lazy )

Game where you are god and you experiment with life , it would be ASCII simulator where you generate your would with parameters for your planet, and you would be able to change every detail, average temperature rainfall etc. I know DF is partialy this, but there comes "CIV" stage, you would be able to play some Zombie Infection scenarios, "No OIL" scenarios.. I had played some such games but they lack comeplexity, and with ASCII it cant be hard to add complexity, Imagine you could watch your civ as they burst trought "AGE of exploration" there would be many things in game which would determine future of your civilization and goal of game would basicaly be to create planet where Humans can sucessfully fly to space withouth killing themselves.. And maybe you would be also able to use !FUN! button... release zombie apocalypse, meteor or anything... If I had program which would help me to build such game I would sacrifice all my time to learn working on it, and creating that game.. if only .. if only ... GODDAMIT

Isn't Ultima Ratio Regnum basically that?
Title: Re: Games you wish existed
Post by: Graknorke on October 09, 2013, 11:21:45 am
No, URR is a tombraider roguelike.
Title: Re: Games you wish existed
Post by: scrdest on October 09, 2013, 11:25:57 am
No, URR is a tombraider roguelike.

Right now, but I'm pretty sure it was supposed to have a civilization stage later on in development.
Title: Re: Games you wish existed
Post by: Graknorke on October 09, 2013, 12:42:30 pm
No, URR is a tombraider roguelike.

Right now, but I'm pretty sure it was supposed to have a civilization stage later on in development.
No, it was supposed to have a civilization stage earlier in development. Now it's cut down to just tomb raiding.
Title: Re: Games you wish existed
Post by: Parsely on October 09, 2013, 04:58:31 pm
I want Tom Clancy games with depth back. No more cover shooters plox. :X
Title: Re: Games you wish existed
Post by: BFEL on October 09, 2013, 05:25:06 pm
I want a full on hunter-gatherer tribal simulator. So something along the lines of the current Monster Hunter games but without the mission based sport hunting.

Essentially you play as a member of a tribe and along with your fellow hunters you have to provide food and shelter for your tribesmen, as well as fend off bigger attacks from more ferocious predators.
I'm thinking it should be generally open-world, and if you die you simply play as a different member of your tribe (there are a set number of these, which increase or decrease depending on how well you do)
It would also be interesting if it let you take some other NPC hunters along with you, similar to the way pawns were handled in Dragons Dogma, and those hunters also count towards your tribe numbers.
If you do well enough your tribe might eventually get more advanced weapons and such, and even discover agriculture. On the flip side if you do poorly your village elder might decide your tribe has to try and migrate somewhere else (this also happens if you completely over-hunt, so balance is important.)
And of course if you do really REALLY bad your tribe will straight up die out.
Title: Re: Games you wish existed
Post by: LordBaal on October 09, 2013, 05:49:59 pm
Kind of like the tribal stage of Spore, before EA hit it on the head and left it with a profound mental retardation in order to market it to toddlers?
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on October 09, 2013, 06:34:38 pm
An online game where players live in a world with different phase-levels, like instances of the world that overlap, so a player can phase into the jungle version to use some vines to climb up and then phase into the frozen version to travel along an ice slide. Might see some loot on the other side of a frozen ice wall, and have to switch from ice world to lava world to get past the wall, then phase back into ice to get the loot.

Gear is themed according to the world in which you found it. Monsters aren't just reskinned, they have different animations and bodies depending on which world layer you're in. But a yeti in one would become a sasquatch in another.

PVP can involve barring someone else from phase-changing, or forcing a phase change, which would hopefully get the player away from you or drop him into a sticky situation.
Title: Re: Games you wish existed
Post by: LordBaal on October 09, 2013, 07:20:57 pm
Soul Reaver have a somewhat limited version of that, between the real world and the infra world.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on October 09, 2013, 07:32:18 pm
I think I may have played a demo of soul reaver at some point.

But I'm pretty sure I didn't enjoy the demo enough to play it long enough to get to any kind of world-swapping.

Now that I think about it, this is basically just Zelda: Link to the Past. Nevermind!
Title: Re: Games you wish existed
Post by: BFEL on October 09, 2013, 08:40:07 pm
Kind of like the tribal stage of Spore, before AE hit it on the head and left it with a profound mental retardation in order to market it to toddlers?
Kind of, but not strategy based, well there would be strategy involved probably, but from a RPG/You control a single entity perspective.

And I'm glad someone else knows about what Spore could have been. I remember fondly watching the pre-release demo vids and it was awesome, and then they dumbed it RIGHT the fuck down.
Title: Re: Games you wish existed
Post by: WillowLuman on October 09, 2013, 09:00:31 pm
We all hold the grudge...
Title: Re: Games you wish existed
Post by: itisnotlogical on October 09, 2013, 09:02:46 pm
I want Tom Clancy games with depth back. No more cover shooters plox. :X

Always remember that Splinter Cell could have gone the other direction and become one of the best stealth series ever, but instead chose to become a cover shooter with extremely gullible enemies.
Title: Re: Games you wish existed
Post by: Mech#4 on October 10, 2013, 12:59:43 am
I want Tom Clancy games with depth back. No more cover shooters plox. :X

Always remember that Splinter Cell could have gone the other direction and become one of the best stealth series ever, but instead chose to become a cover shooter with extremely gullible enemies.

I'm sure you've heard of them, but I remember the squad based games "Rainbow Six" that were based on Tom Clancy books. Tad old as it came out in 1998. I couldn't give you more information as all I remember was playing the demo and telling my squadmates to go all over the place with no tactics.
Title: Re: Games you wish existed
Post by: LoSboccacc on October 10, 2013, 01:06:31 am
They evolved in the ghost recon series which kept some of the realism and streamlined gameplay, sometine for good, sometime for bad.
Title: Re: Games you wish existed
Post by: NRDL on October 10, 2013, 01:10:10 am
A GTA game where you play as a beat cop, and try to eradicate crime or go corrupt, stuff like that. 
Title: Re: Games you wish existed
Post by: itisnotlogical on October 10, 2013, 01:47:42 am
I want Tom Clancy games with depth back. No more cover shooters plox. :X

Always remember that Splinter Cell could have gone the other direction and become one of the best stealth series ever, but instead chose to become a cover shooter with extremely gullible enemies.

I'm sure you've heard of them, but I remember the squad based games "Rainbow Six" that were based on Tom Clancy books. Tad old as it came out in 1998. I couldn't give you more information as all I remember was playing the demo and telling my squadmates to go all over the place with no tactics.

I've played Rainbow Six 3 and a few of its spinoffs, but my understanding is that they're not quite as complex as previous games in the series. They're still damn hard games and pretty fun too, just not complex or even remotely realistic in the details, like apparently having an infinite variety of weapons from many countries to use.
Title: Re: Games you wish existed
Post by: MrWiggles on October 10, 2013, 01:49:07 am
Rainbow Six Las Vegas, is just a crap cover base fps.

Everything is just more difficult then it should be.
Title: Re: Games you wish existed
Post by: Graknorke on October 10, 2013, 01:52:51 am
I want Tom Clancy games with depth back. No more cover shooters plox. :X

Always remember that Splinter Cell could have gone the other direction and become one of the best stealth series ever, but instead chose to become a cover shooter with extremely gullible enemies.

I'm sure you've heard of them, but I remember the squad based games "Rainbow Six" that were based on Tom Clancy books. Tad old as it came out in 1998. I couldn't give you more information as all I remember was playing the demo and telling my squadmates to go all over the place with no tactics.
There's some newer Rainbow Six games though.
Title: Re: Games you wish existed
Post by: scrdest on October 10, 2013, 01:59:17 am
A GTA game where you play as a beat cop, and try to eradicate crime or go corrupt, stuff like that.

True Crime LA & NY for PS2 and, at least the latter, PC. The main storyline focuses on you taking down larger organization(s) (LA and NY respectively), but most of the time you can just cruise around the city, respond to dispatches and/or perform mass personal searches, and that in turn lowers the crime level in the area.

There's also a good cop/bad cop system where you get good cop points for doing good things like non-lethal takedowns, refusing bribes, stuff like that, and bad cop points for going for headshots, accepting bribes, threatening shopkeepers for money and the like, the total number of which influences the ending, plus career points for doing police work this way or another for salary and a kind of level-up system (you get access to better weapons, cars, etc. at the precint, though you can buy illegal weapons in pawn shops from the beginning, and the level of the dispatches increases).

I wonder, now that Tom Clancy is dead, will there still be Tom Clancy games?
Title: Re: Games you wish existed
Post by: WillowLuman on October 10, 2013, 02:09:33 am
Isn't sleeping dogs basically that + martial arts?
Title: Re: Games you wish existed
Post by: Mech#4 on October 10, 2013, 03:29:21 am
@HugoLuman: Yah, that's Sleeping Dogs. You have police/triad influence that you gain through actions in the game (Things like property damage, knocking over streetlights and ramming cars, during missions gains you triad influence while losing it with the police).

Sleeping Dogs is a True Crime game yes? Or rather, it was going to be before the developer switched publishers or something.

@scrdest: I would say so, it's like how there's Madden football games while John Madden has little to no input into their creation.


@Graknorke: I don't play squad based FPS so that's really the only one I remember. Oh, besides Swat 4 but that's not Tom Clancy and I've never played it.
Title: Re: Games you wish existed
Post by: scrdest on October 10, 2013, 10:24:34 am
@HugoLuman: Yah, that's Sleeping Dogs. You have police/triad influence that you gain through actions in the game (Things like property damage, knocking over streetlights and ramming cars, during missions gains you triad influence while losing it with the police).

Sleeping Dogs is a True Crime game yes? Or rather, it was going to be before the developer switched publishers or something.

@scrdest: I would say so, it's like how there's Madden football games while John Madden has little to no input into their creation.


@Graknorke: I don't play squad based FPS so that's really the only one I remember. Oh, besides Swat 4 but that's not Tom Clancy and I've never played it.

SD was initially a True Crime sequel, yes.

It's not about input, I doubt Clancy had any input in most of the Tom Clancy games. But now he's kinda not really alive, so to sign the game with his name would require some advanced necromancy.
Title: Re: Games you wish existed
Post by: foil on October 10, 2013, 11:45:13 am
Id like a game like DF but set in a modern or Sci fi time.

Same idea of building and management but with people and tech instead of dwarves and dirt.  You would also be able to build ships and travel to other locations/planets kind of like Prospector RL as long as the engines had power and the hull was airtight.
Title: Re: Games you wish existed
Post by: Neonivek on October 10, 2013, 04:04:43 pm
Ok, here is one I thought of a while. Heck if I had any talent to make it I would on the spot.

It takes place on an alternate earth where martial arts is king and through training and hard work anyone can become a super kung-fu person.

You do not play as that martial artist, however, you play as a trainer of martial artists.

You scour the land and try to find promising talent.

The martial arts featured in the game are either real life martial arts or mythological ones (weaponless).

Then you train your student(s) in their martial art, raising them to get the most out of their skillsets and personality. You have a few years to do so and you can even enter them in tournaments.

But once their time is up they are considered ready to set out on their own. It isn't over for them quite yet because the game keeps track of them and their accomplishments. Perhaps they will visit you and give you a gift (or unlock further features).

As well even you aren't stagnant. New techniques allow you to increase your possible student pool. Those pathetic Peasants not very good martial artists? Well you happen to have the skills for it, why don't you try now?
Title: Re: Games you wish existed
Post by: Mesa on October 10, 2013, 04:25:31 pm
Id like a game like DF but set in a modern or Sci fi time.

Same idea of building and management but with people and tech instead of dwarves and dirt.  You would also be able to build ships and travel to other locations/planets kind of like Prospector RL as long as the engines had power and the hull was airtight.

Humans in sci-fi is so mainstream.
Dwarves, elves, kobolds and goblins in space, yo!

You can't say "No." to that.
You just can't.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on October 10, 2013, 04:49:53 pm
Neonivek:

This would be an awesome opportunity to explore things like roving bandits attacking your town (Did you train the militia? Are your students able to turn the tide? Do you cooperate with the bandits?), other "rabid dog" martial artists trying to fight you and steal your students, etc. The tax man comes and demands way too much. Is he corrupt? Or is that just what the imperial taxes are like now? In either case, do you reason with him using some kind of philosophy stat, or beat the crap out of his guards and hope he doesn't complain to other authorities?
Title: Re: Games you wish existed
Post by: itisnotlogical on October 10, 2013, 07:35:34 pm
Not wishing for a new game, but a separately available re-release/port of the original MSX Metal Gear games would be nice. As far as I can tell, they've most recently been distributed as bonus content in a collection of MGS games for PC and PS3.
Title: Re: Games you wish existed
Post by: Putnam on October 10, 2013, 07:57:29 pm
And Xbox 360.
Title: Re: Games you wish existed
Post by: Neonivek on October 11, 2013, 12:56:15 pm
Neonivek:

This would be an awesome opportunity to explore things like roving bandits attacking your town (Did you train the militia? Are your students able to turn the tide? Do you cooperate with the bandits?), other "rabid dog" martial artists trying to fight you and steal your students, etc. The tax man comes and demands way too much. Is he corrupt? Or is that just what the imperial taxes are like now? In either case, do you reason with him using some kind of philosophy stat, or beat the crap out of his guards and hope he doesn't complain to other authorities?

There is so much you could do. For example your students could have children that you could raise as well.
Title: Re: Games you wish existed
Post by: Guardian G.I. on October 13, 2013, 01:25:22 pm
A GTA-esque game set in Russia during the troubled times of the 1990s.
Title: Re: Games you wish existed
Post by: BFEL on October 14, 2013, 12:23:34 pm
A GTA game where you play as a beat cop, and try to eradicate crime or go corrupt, stuff like that.

There was a PS2 game called NARC that was basically this. It was quite fun.
Title: Re: Games you wish existed
Post by: Neonivek on October 15, 2013, 01:19:21 pm
Ok so I have the training aspect done...

But how would combat work?

It wouldn't be a straight up fighting or action game. So how would you create a strategic game based around martial arts without outright copying other games.

And these are POSSIBLY 1 on 1 fights (Though I will outright admit... A Turn based strategy game where you train your pupils who fight on a grid would be interesting).

I think it would be about positioning, "Pro-Wrestling" style is the easiest to do an example for, it's big moves are all done if you manage to knock an enemy down close to the sides of the arena. While Boxing's finishing moves is when you knock an enemy back into the wall.

At the same time each martial art comes in two styles (though some have obvious leanings). Boxing is in the big punch strong style and the lightning jab quick style.
Title: Re: Games you wish existed
Post by: BFEL on October 15, 2013, 01:39:20 pm
Ok so I have the training aspect done...

But how would combat work?

It wouldn't be a straight up fighting or action game. So how would you create a strategic game based around martial arts without outright copying other games.

And these are POSSIBLY 1 on 1 fights (Though I will outright admit... A Turn based strategy game where you train your pupils who fight on a grid would be interesting).

I think it would be about positioning, "Pro-Wrestling" style is the easiest to do an example for, it's big moves are all done if you manage to knock an enemy down close to the sides of the arena. While Boxing's finishing moves is when you knock an enemy back into the wall.

At the same time each martial art comes in two styles (though some have obvious leanings). Boxing is in the big punch strong style and the lightning jab quick style.
Well at the risk of the "outright copying other games" thing, there is something pretty similar to this in flash form, called "My Pet Protector"
You can find that on Kongregate and possibly get some ideas from it.

Although I must ask if you think the combat should be done by the player or if your students should be "programmable" I.E. are you taking control or are they just doing what you taught them to in certain situations?

Also you could have it so that at the start of the game your "master" is only really teaching one style, and as the game progresses you can integrate other styles that you have seen others use in tournaments and such, while giving them your own flavor.

The actual "running of the dojo" thing is another point of possible interest, where you can have your apprentices do chores and such to keep it tidy/upgrade it while getting them stats karate kid style.
Also it can bring up things like "will you focus on training the supa-prodigy or will you give everyone a balanced education" and also have events pop up like "rich guy wants to pay you to accept/focus on his totally inept son, do you sell out or keep true to code (and poverty)?"
Title: Re: Games you wish existed
Post by: Cinskiy on October 15, 2013, 02:01:00 pm
I really wish there was a game where you play as nature, and you wipe out the humans from the planet inch by inch after years of abuse.
Kind of like a RTS where instead of people collecting the resources such as stone/tree/iron, resources collect people (in soviet russia).
Title: Re: Games you wish existed
Post by: BFEL on October 15, 2013, 04:36:59 pm
I just remembered something else I had thought up before.

It was basically a multiplayer type game, where 5 or so people would create characters and origins and compete in a persistent fantasy world. The thing is, everyone starts on different continents or so, to the point where when they finally meet, they all have ridiculous amounts of power.

Different types of character would do this differently.
You could play a Necromancer raising an enormous undead army, or as a lone wizard who spent the whole time researching spells and gaining the power to wipe said armies off the map.
Starting as a thief, you could become the head of a vast underground criminal empire and steal the resources of your opponents, or go all Robin Hood and start your own little band of guerrilla warfare specialists.
Title: Re: Games you wish existed
Post by: Neonivek on October 15, 2013, 04:43:05 pm
So basically BFEL a game where you run a dojo.
Title: Re: Games you wish existed
Post by: rabidgam3r on October 15, 2013, 06:55:35 pm
Lord Of The Rings: The Actually Good Video Game. Leading a party of adventurers, bearing various mind-bending and treachery-creating artifacts across the land to a volcano/chasm/pool full of frickin' sharks with frickin' laser beams, trying to keep the party from falling apart.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 15, 2013, 07:32:12 pm
Lord Of The Rings: The Actually Good Video Game. Leading a party of adventurers, bearing various mind-bending and treachery-creating artifacts across the land to a volcano/chasm/pool full of frickin' sharks with frickin' laser beams, trying to keep the party from falling apart.

I'm pretty content with Lord of the Rings: The Sort-of Alright Videogames we have. Except Battle for Middle-Earth, which is terrible no matter what way you cut it.
Title: Re: Games you wish existed
Post by: Rose on October 15, 2013, 08:43:25 pm
Fuck you, battle for middle earth is great.

Just don't talk about the second one.
Title: Re: Games you wish existed
Post by: Glloyd on October 15, 2013, 10:04:44 pm
Lord Of The Rings: The Actually Good Video Game. Leading a party of adventurers, bearing various mind-bending and treachery-creating artifacts across the land to a volcano/chasm/pool full of frickin' sharks with frickin' laser beams, trying to keep the party from falling apart.

I'm pretty content with Lord of the Rings: The Sort-of Alright Videogames we have. Except Battle for Middle-Earth, which is terrible no matter what way you cut it.

The sad thing is that LOTR mods for other games are typically better then LOTR games themselves. Third Age - Total War anyone?
Title: Re: Games you wish existed
Post by: Mech#4 on October 15, 2013, 10:18:19 pm
Fuck you, battle for middle earth is great.

Just don't talk about the second one.

It's been ages since I've played them but I remember rather liking the second one over the first. I think it was the whole build-walls-and-semi-castle thing. The method of sticking those slaughter pens around the map as efficiently as possible was quite annoying though.

Third Age: Total War is really impressive. The things they've been able to do, like recreating entire cities, effecting underground areas and dense forests really pushes what the engine of Medieval 2 is capable of. Tends to take a game a while to get going though, along with the usual things in Total War like Mordor getting offed early by Gondor or something.

I think I was playing a game of it a while back, though I hit a bug with an army of Ents led by Treebeard where the battle kept crashing. I should look for a fix for that.
Title: Re: Games you wish existed
Post by: alexandertnt on October 16, 2013, 12:00:36 am
I liked the second one more than the first one too. It let you build stuff more freely, instead of arbitarily restricting you to some pre-determined slots.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 16, 2013, 01:34:37 am
My biggest problem is that cavalry in BFME trumps everything but heroes, pikemen and other cavalry, and there's heroes and archers to deal with all of the above. Other than that it's fairly well-done, and I had quite a bit of fun with the Helm's Deep and Minas Tirith missions.
Title: Re: Games you wish existed
Post by: BFEL on October 16, 2013, 10:19:04 am
I like how LOTR BFME 2 is always read in my head as "Lord of the Rings, Buttfuck me too!" :P

EVERY. SINGLE. TIME.
Title: Re: Games you wish existed
Post by: Solifuge on October 16, 2013, 11:53:18 am
With your username, that acronym could be awkward.

Misguided or no, I loved the SNES LOTR game. Sure, it was 20 hours of Fetch Quest... but get a bunch of buddies together, and a 9-controller multitap, and you can play as the entire freakin' fellowship, doing vaguely LOTR things, like getting lost in gigantic wilderness areas, protect whoever played Frodo from bullshit Barrow Wights and venomous snakes, run from Nazgul, and spend 18 hours of IRL time arguing with your friends about how to get out of Moria, when you have no Athelas left to heal with, and half the party with mortal wounds. Oh, and Dat Permadeath. Say goodbye to your hobbits if you ain't careful.

Basically, it was a multiplayer graphical Roguelike.With some pretty sexy SNES music. (http://m.youtube.com/watch?v=366MGt6zBRA&desktop_uri=%2Fwatch%3Fv%3D366MGt6zBRA) I do not expect we will see a game quite like that again.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 16, 2013, 04:16:33 pm
Fuck you, battle for middle earth is great.

Just don't talk about the second one.

Fuck you BFMEII had some of the best multiplayer of any RTS

EDIT: ...EEEVEEER
Title: Re: Games you wish existed
Post by: Mephansteras on October 16, 2013, 06:39:13 pm
Never got the second one. Had a lot of fun with the first one, though, especially as Rohan. The combination of cavalry and elves was pretty amazing if used properly. The game had a bizarre capacity to fragment your hard drive, though. No idea how they managed it, but you had to defrag your hard drive after just a few hours of playing.
Title: Re: Games you wish existed
Post by: HissinhWalnuts on October 16, 2013, 07:19:14 pm
MMORTS Where players are forced into a faction to control a world in real time using ever upgrading units, so they can expand their faction to another world.
Title: Re: Games you wish existed
Post by: MrWiggles on October 16, 2013, 11:56:27 pm
MMORTS Where players are forced into a faction to control a world in real time using ever upgrading units, so they can expand their faction to another world.
Dust514?
Title: Re: Games you wish existed
Post by: SealyStar on October 17, 2013, 09:42:09 am
Fuck you, battle for middle earth is great.

Just don't talk about the second one.

Fuck you BFMEII had some of the best multiplayer of any RTS

EDIT: ...EEEVEEER
I played sooo much BFMEII with my friends and family over LAN. I preferred the dwarves, everyone else used elves. Every single time.
Title: Re: Games you wish existed
Post by: Neonivek on October 17, 2013, 10:15:56 am
Hmm I thought quite a bit about the idea that the trainer game be about "being real to the spirit of fighting" and not and I think...

I am against the idea if only because the setting is supposed to sort of be all inclusive without anything being "blasphemous to martial arts"

In other words it is a bright setting, not a dark setting.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on October 17, 2013, 01:34:58 pm
An open hand striking a dude's face forever. In a good way.
Title: Re: Games you wish existed
Post by: BFEL on October 18, 2013, 10:13:40 pm
An open hand striking a dude's face forever. In a good way.
INFINITE FACEPALM!!!!!
Title: Re: Games you wish existed
Post by: Sergius on October 18, 2013, 11:25:36 pm
Hm, what would be cool, is a true Metroidvania "sandbox". Maps would be divided in rooms, maybe, and people would be able to craft buildings, but they have transitions like doors, and the animation/art style more in line with Metroid or Castlevania.
Title: Re: Games you wish existed
Post by: WillowLuman on October 18, 2013, 11:38:32 pm
Sounds like Terraria.
Title: Re: Games you wish existed
Post by: Sergius on October 19, 2013, 01:22:54 am
Actually, different from Terraria. That's my point.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on October 19, 2013, 02:28:01 am
OK so, maybe it has rooms and each room has "structural points" where you can build stuff. Choose whether you'll build a defensive turret, resource gathering site, bank access, teleporter, rest area, shop, etc. Monsters stop spawning in an area if there's a turret, and you can section off rear rooms that have all their access rooms protected by turrets. Giving you the ability to set up "towns".

Although, I fail to see why that's better than the way Terraria does it. Are we really just asking for "Terraria but better, like, without the crap parts"? That's a legit request if we can articulate that.
Title: Re: Games you wish existed
Post by: Facekillz058 on October 19, 2013, 06:45:30 am
Sounds like Sidescroller SS13 mixed with Terraria, IMO.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 19, 2013, 08:29:07 am
Fuck you, battle for middle earth is great.

Just don't talk about the second one.

Fuck you BFMEII had some of the best multiplayer of any RTS

EDIT: ...EEEVEEER
I played sooo much BFMEII with my friends and family over LAN. I preferred the dwarves, everyone else used elves. Every single time.

Wall creeping right?

In any case an RTS where you only build castles, it would work by extending your walls out so you could attack your enemies castle.
Title: Re: Games you wish existed
Post by: Mesa on October 21, 2013, 01:33:44 pm
I know that this has been posted here more than multiplayer suggestions in the Suggestions subforum way up there, but whatever.

Dwarf Fortress in space.
But one that is actually true to the concept.

So no, don't say RimWorld, which while fun, is not "it".

What's better than generating a single world?
GENERATING AN ENTIRE UNIVERSE! (or just a galaxy, really, let's not get overly ahead of ourselves yet)

Hard fiction (sortof), too.
IE vast majority of planets would be dead, uninhabitable wastelands that the player would need to terraform (to some degree) before making a colony.
Also, combined arms in space just can't not be fun. Battlefront meets Dwarf Fortress? Yes, please.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on October 21, 2013, 04:15:48 pm
I was discussing a sort of party-game esque shooter.

The idea is that you have only "stealth" weapons, and using them is not a good idea. How so?

1. The entire game is based around team play. 4 teams of 4 people each have their own radio frequency- players talk over a mike, and anyone nearby them as well as tuned into their radio frequency will hear them, in addition to some areas where speech is broken or garbled due to bad signal.

2. Enemy players will hear you if you're close enough, or if they're tuned into your radio. You can monitor who's on your signal with tools like a smartphone (if that app is on your class loadout), but there are counter-tools to this, and often a player will be identified by staring at a phone.

3. NPCs are simplistic- they follow assigned paths, enter and exit buildings inconsequential to the players (rendered, they can still go in or out), occasionally say things, especially if prompted (bumping into one, for instance), and will do some actions similar to what a PC can do (look at a smartphone, for instance.) With cloud computing, players can save multiple voice files to their game session so NPCs are not as easily distinguished from real players by simply "his voice is strange."

4. You have many goals, depending on the map, ranging from stealing information or hacking a terminal to assassinating/protecting a VIP player; you are given tools to complete these objectives.

5. Your class is simple, choosing a loadout type, then things like weapons and apps for your phone. A light character might be able to scale a fence or climb along a gutter in a dark alley, but will only have a silenced pistol useless against body armor. A well armored character might not move as fast as the others.

6. Speech is always important, as events in the game will require you to talk, and therefore, to possibly expose yourself to the enemy team. Unexpected things, such as a cop patrolling an area that you need to infiltrate, will require teamwork. An enemy may easily stroll by and pick up on your plan.

7. This is a party game in that it's not about kills, it's about objectives. Most players will use a tazer over a gun, aside from assassination missions. In some game modes, silly things happen. You could possibly MAKE silly things happen, such as hijacking a parade float and crashing it into the bank. This is done a variety of ways- you could jump in, risking detection by police and recognition by even NPCs, do it with certain apps over your phone and risk detection by PCs, or other ingenious methods, such as planting a wireless bug on the van then using an app to cause it to veer off the road with minimal contact from you. Generally, elaborate plans are better.

8. Stealing radio frequencies is possible. Letting a teammate die/fall into enemy hands often spells game over if they are given time to hack your frequency- you'll either have to go without radio or risk them listening, breaking codes you use, or things of that nature.

Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 21, 2013, 06:19:46 pm
sounds a lot like payday 2 with more than one team of robbers!
Title: Re: Games you wish existed
Post by: Graknorke on October 21, 2013, 06:31:56 pm
A political game where you fight to protect various industries, businesses, communities, or people from legal changes. You have to take actions to influence whatever the governing body of the country is. The different people you are working for and governmental system you're in affect various parts of the gameplay, such as the amount of funding you have and what actions will work best.
A bit like the Democracy games in reverse.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on October 21, 2013, 06:58:13 pm
DF IN SPACE GUY

I HAVE MIRACLES FOR YOU

SIGN HERE PLEASE

http://www.youtube.com/watch?v=bVc_ttw136Y
Title: Re: Games you wish existed
Post by: NobodyPro on October 22, 2013, 09:36:43 am
To quote Reddit:
Quote
Imagine a game called 'Action Escort Mission', where you must guard a parkouring client who also bunnyhops and rocketjumps his way through a level.
Also, you're playing Point Man from FEAR 1 who has also been given the same poison that Chev Chelios from Crank received. Your task is to keep moving, stay alive, and keep your client safe during his journey.
Good luck.
Title: Re: Games you wish existed
Post by: Sergarr on October 22, 2013, 10:42:02 am
I imagine it will be twice as annoying as a normal escort mission.
Title: Re: Games you wish existed
Post by: scrdest on October 22, 2013, 10:44:33 am
Mirror's Edge meets Team Deathmatch. Brink doesn't count for the reasons of being awful.

Or, in other words, a parkour-oriented team-based shooter(/brawler?) (focus on pistols/SMGs). Guns have low effective range, so you'll want to get close. Maps are large, especially vertically.


Incidentally, I wish for a game that would make use of the mostly-ignored 'walk' button by adding in a mechanic that if you walk slowly with your back to the explosion, you receive no damage from it whatsoever and don't flinch.
Title: Re: Games you wish existed
Post by: Sergarr on October 22, 2013, 10:47:59 am
Mirror's Edge meets Team Deathmatch. Brink doesn't count for the reasons of being awful.

Or, in other words, a parkour-oriented team-based shooter(/brawler?) (focus on pistols/SMGs). Guns have low effective range, so you'll want to get close. Maps are large, especially vertically.


Incidentally, I wish for a game that would make use of the mostly-ignored 'walk' button by adding in a mechanic that if you walk slowly with your back to the explosion, you receive no damage from it whatsoever and don't flinch.
What if you moonwalk into an explosion?
Title: Re: Games you wish existed
Post by: scrdest on October 22, 2013, 10:50:42 am
Mirror's Edge meets Team Deathmatch. Brink doesn't count for the reasons of being awful.

Or, in other words, a parkour-oriented team-based shooter(/brawler?) (focus on pistols/SMGs). Guns have low effective range, so you'll want to get close. Maps are large, especially vertically.


Incidentally, I wish for a game that would make use of the mostly-ignored 'walk' button by adding in a mechanic that if you walk slowly with your back to the explosion, you receive no damage from it whatsoever and don't flinch.
What if you moonwalk into an explosion?

Any enemies in sight get stunned by the absurdity.
Title: Re: Games you wish existed
Post by: Neonivek on October 22, 2013, 11:12:45 am
Goodness... they need to make some adult educational games.

I miss learning being fun.
Title: Re: Games you wish existed
Post by: guitarxe on October 22, 2013, 11:46:02 am
Survival game. But you don't play a human in a zombie apocalypse/post nuclear war/space station/new planet/medieval colonization, etc. Instead you play an animal. Like, say, a pigeon in a big city trying to survive - you have to find food and shelter and fend off other pigeons or predators/competitors, and you have to find a mate and breed.

Shelter tried something like that, but it was a linear fairy tale rather than a survival. And I also remember reading about some kind of game about wolves, some low-budget educational game made a long time ago. But other than these two I don't think something like this really exists, and it would be awesome if it did.
Title: Re: Games you wish existed
Post by: Mesa on October 22, 2013, 11:52:45 am
And I also remember reading about some kind of game about wolves, some low-budget educational game made a long time ago.

You're thinking of WolfQuest. Played it back in the day - not terrible, but not great, either.

Title: Re: Games you wish existed
Post by: Graknorke on October 22, 2013, 12:05:36 pm
Survival game. But you don't play a human in a zombie apocalypse/post nuclear war/space station/new planet/medieval colonization, etc. Instead you play an animal. Like, say, a pigeon in a big city trying to survive - you have to find food and shelter and fend off other pigeons or predators/competitors, and you have to find a mate and breed.

Shelter tried something like that, but it was a linear fairy tale rather than a survival. And I also remember reading about some kind of game about wolves, some low-budget educational game made a long time ago. But other than these two I don't think something like this really exists, and it would be awesome if it did.
Tokyo Jungle did this but in an absurd manner.
Title: Re: Games you wish existed
Post by: scrdest on October 22, 2013, 01:34:13 pm
Survival game. But you don't play a human in a zombie apocalypse/post nuclear war/space station/new planet/medieval colonization, etc. Instead you play an animal. Like, say, a pigeon in a big city trying to survive - you have to find food and shelter and fend off other pigeons or predators/competitors, and you have to find a mate and breed.

Shelter tried something like that, but it was a linear fairy tale rather than a survival. And I also remember reading about some kind of game about wolves, some low-budget educational game made a long time ago. But other than these two I don't think something like this really exists, and it would be awesome if it did.
Tokyo Jungle did this but in an absurd manner.

The first word in the title should already imply it would.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on October 22, 2013, 01:37:08 pm
Survival game. But you don't play a human in a zombie apocalypse/post nuclear war/space station/new planet/medieval colonization, etc. Instead you play an animal. Like, say, a pigeon in a big city trying to survive - you have to find food and shelter and fend off other pigeons or predators/competitors, and you have to find a mate and breed.

Shelter tried something like that, but it was a linear fairy tale rather than a survival. And I also remember reading about some kind of game about wolves, some low-budget educational game made a long time ago. But other than these two I don't think something like this really exists, and it would be awesome if it did.
Tokyo Jungle did this but in an absurd manner.

The first word in the title should already imply it would.

I was gonna suggest Tokyo Jungle. Definitely an accurate and realistic simulation of post-apocalyptic survival.
Title: Re: Games you wish existed
Post by: PTTG?? on October 22, 2013, 03:18:12 pm
Mirror's Edge meets Team Deathmatch. Brink doesn't count for the reasons of being awful.

Or, in other words, a parkour-oriented team-based shooter(/brawler?) (focus on pistols/SMGs). Guns have low effective range, so you'll want to get close. Maps are large, especially vertically.


Incidentally, I wish for a game that would make use of the mostly-ignored 'walk' button by adding in a mechanic that if you walk slowly with your back to the explosion, you receive no damage from it whatsoever and don't flinch.

It's set in Paris, 2055. Guns are outlawed by the European Commonwealth. Street gangs in the slums fight each other for territory and fight together against the Commonwealth drones when they can. Weapons include lots of blunt instruments, knives, and environmental hazards. Commonwealth police and soldiers _do_ have guns, but they are specially designed to explode when used by an unauthorized person.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 22, 2013, 03:28:35 pm
Mirror's Edge meets Team Deathmatch. Brink doesn't count for the reasons of being awful.

Or, in other words, a parkour-oriented team-based shooter(/brawler?) (focus on pistols/SMGs). Guns have low effective range, so you'll want to get close. Maps are large, especially vertically.


Incidentally, I wish for a game that would make use of the mostly-ignored 'walk' button by adding in a mechanic that if you walk slowly with your back to the explosion, you receive no damage from it whatsoever and don't flinch.

It's set in Paris, 2055. Guns are outlawed by the European Commonwealth. Street gangs in the slums fight each other for territory and fight together against the Commonwealth drones when they can. Weapons include lots of blunt instruments, knives, and environmental hazards. Commonwealth police and soldiers _do_ have guns, but they are specially designed to explode when used by an unauthorized person.

The campaign would be amazing, and the final level would have you walking away from the Eiffel Tower as it explodes GLORIOUSLY.
COMING THIS CHRISTMASTOBER.

Oh, and for a game I want to exist?
Watchdogs, but not next year.Goddamn watchdogs, lemmie love you!
Title: Re: Games you wish existed
Post by: ConscriptFive on October 22, 2013, 03:42:00 pm
I imagine it will be twice as annoying as a normal escort mission.

The lesson of Daikatana.
Title: Re: Games you wish existed
Post by: scrdest on October 22, 2013, 03:49:37 pm
Mirror's Edge meets Team Deathmatch. Brink doesn't count for the reasons of being awful.

Or, in other words, a parkour-oriented team-based shooter(/brawler?) (focus on pistols/SMGs). Guns have low effective range, so you'll want to get close. Maps are large, especially vertically.


Incidentally, I wish for a game that would make use of the mostly-ignored 'walk' button by adding in a mechanic that if you walk slowly with your back to the explosion, you receive no damage from it whatsoever and don't flinch.

It's set in Paris, 2055. Guns are outlawed by the European Commonwealth. Street gangs in the slums fight each other for territory and fight together against the Commonwealth drones when they can. Weapons include lots of blunt instruments, knives, and environmental hazards. Commonwealth police and soldiers _do_ have guns, but they are specially designed to explode when used by an unauthorized person.

That's an interesting concept, actually. Asymmetric teams. Gang members use melee, but can parkour, Commonwealth uses guns but cannot parkour. Cops try to draw out enemies in the open, where they have a clear line of fire, while gang members rule in areas with lots of obstacles.

Both could also have asymmetrical classes: gangs would have, in TF terms (those are just tropes, no need for them to be anything like TF's aside from the archetype), a spy, a scout and a demoman, while the cops would have, again in TF terms, a sniper, a soldier and an engineer. Counterparts of each other, respectively, though not necessarily counters.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on October 22, 2013, 04:37:03 pm
I kind of want a Lost in Blue-esque game, but more... RPG-y.

Let's use the whole shipwreck thing, that's how you wind up on a deserted island. You'll get six characters, each with three "abilities" at start. These aren't any supernatural or otherwise strange abilities, but could be something such as knowing various toxic mushrooms or knowing how to fish well. You can choose one for each, but the other two are random.

Next, each character is assigned different stats- strength, intelligence, etc. that affect certain skills. Climbing, for instance, requires good Strength, someone with high Intelligence will be able to build better things from available material, etc.

The game can be played one of two ways. There are many jobs to do, as well as explore the island. You are able to play as one character through the game, the others doing things they're good at as they need to be done under your lead. The other way is ad-hoc multiplayer that can be played on and off, over live. THe game saves if someone disconnects or players decide to end the game, and may only be picked back up if all players are back (or, if needed, an AI can stand in for 1-2 players.)

The island is big and has lots of secrets. Most are randomly generated based on the islands, again random, history. You may find a huge, broken cannon and various plane wrecks, indicating a WWI/WWII era war. Maybe there's a broken-down lab underneath parts of the island, where secret testing was done. It may be a completely untouched island.

The goal can be set, though starts off as "Build a radio/communication method", then survive for 40 days after using it.
Each day, every character needs water, food, and a place to sleep. They may also need medical treatment.

Characters develop relationships via chatter, doing things for one another, etc. While relationships generally give only minor boosts to interactions, they can boost morale even with uninvolved characters, which will promote survival. If everyone lets the fact they're stranded get to them, stay away from one another, and start having nightmares, it won't take long for them to go insane.
---
In multiplayer, you're able to handcraft your own character.
Title: Re: Games you wish existed
Post by: BlindKitty on October 22, 2013, 06:13:48 pm
Once I was in a supermarket, and had an idea strike me - a FPS game set in big supermarket with killer foodstuffs used as weapons. This idea stems from fighting with my girlfriend using baguettes and a bottle of kamikaze Pepsi that once exploded in my backpack, giving me rough idea of the weaponry. There would be two types of weapons: melee weapons, which could be used for quick kills from behind (imagine sticking a baguette into someone's back and getting it all bloody out on the other side) or to old-school face to face fight, and thrown weapons, which are ranged, but can't score insta-kills from behind and you can only carry a very limited amount of ammo (you can imagine a can of soda shaken before throwing to act as a acid grenade, or bag of peanuts as frag grenade). Fast respawn, high kill threshold to win the match, and free-for-all as basic mode.
Your Tesco visit will never be the same from now on.
Title: Re: Games you wish existed
Post by: BFEL on October 22, 2013, 07:21:29 pm
Now I'm just curious what sparked the fight with your girlfriend :P
Title: Re: Games you wish existed
Post by: BlindKitty on October 23, 2013, 01:10:34 am
Well, it wasn't a real fight - we are just strange people and having an item resembling a weapon lead us to making fun of BlindKitty the Knight, and it somehow spiraled down from there. :D
Title: Re: Games you wish existed
Post by: MadMalkavian on October 23, 2013, 07:36:40 am
I want a Team Fortress 2 that isn't a first-person shooter. First person view is disorienting to me, as is third person. I'd like it if it were a top-down perspective. Never going to happen though.
Title: Re: Games you wish existed
Post by: scrdest on October 23, 2013, 07:40:05 am
I want a Team Fortress 2 that isn't a first-person shooter. First person view is disorienting to me, as is third person. I'd like it if it were a top-down perspective. Never going to happen though.

Did you check out Gang Garrison? It's a demake of TF2 in side-scrolling 2D.
Title: Re: Games you wish existed
Post by: BFEL on October 23, 2013, 09:35:24 am
I always wanted to have a space game where you take control of a customizable ship and just fly around the galaxy doing your thing. Kinda like a roguelike.
Closest thing I found was Drox Operative, but that got boring REAL fast due to insane amounts of grind.

Also theres this early access thing on steam called Starpoint Gemini that looks promising, but I'll wait till that's actually finished, because I have issues enough with PC games that AREN'T in beta.
Title: Re: Games you wish existed
Post by: guitarxe on October 23, 2013, 09:43:58 am
I always wanted to have a space game where you take control of a customizable ship and just fly around the galaxy doing your thing. Kinda like a roguelike.
Closest thing I found was Drox Operative, but that got boring REAL fast due to insane amounts of grind.

Also theres this early access thing on steam called Starpoint Gemini that looks promising, but I'll wait till that's actually finished, because I have issues enough with PC games that AREN'T in beta.

Space Rangers 2? You can't customize your ship beyond buying different hulls and equipping different weapons/shields/engines/misc, but you can definitely just fly around doing your own thing.
Title: Re: Games you wish existed
Post by: Niveras on October 23, 2013, 10:23:56 am
I always wanted to have a space game where you take control of a customizable ship and just fly around the galaxy doing your thing. Kinda like a roguelike.
Closest thing I found was Drox Operative, but that got boring REAL fast due to insane amounts of grind.

Also theres this early access thing on steam called Starpoint Gemini that looks promising, but I'll wait till that's actually finished, because I have issues enough with PC games that AREN'T in beta.

Although it has a campaign, Freelancer is close to this. Not very roguelike, though (well, most roguelikes have little leeway in how you progress, almost the polar opposite of sandbox). The mod community is still, last I heard a few years ago, still pretty active with servers offering factions (player and NPC) and PvP combat and rudimentary trading.

Actually, other than its controls and the fact that it's not a sim game, EVE is pretty much exactly what you're asking for.
Title: Re: Games you wish existed
Post by: LordBaal on October 23, 2013, 10:54:06 am
For all those space games look up for spacesector.com.

There's is an awful lot of games coming this Christmas and next year that are basically RPG sandboxes in space. Of special mention is Mandate (currently starting on kickstarter), X Rebirth, and extra especially Star Citizen.
Title: Re: Games you wish existed
Post by: guitarxe on October 23, 2013, 12:52:08 pm
Eh? Star Citizen is coming out this Christmas? That's hard to believe. And also, last I heard the first "module" from Star Citizen to be going live will be that single-player "Squadron 42" or something thing.
Title: Re: Games you wish existed
Post by: UltraValican on October 23, 2013, 08:30:36 pm
Its a really rough idea, but here goes.

"An RPG/Civ game"
Okay, so the game has two modes.   In "World" mode you choose a faction. Each faction has a certain goal. Stuff like destroy everything, bring the world under one religion, recapture a sacred land and revive a dead god, or just conquer the world. There are tech trees, and resources and stuff to capture. You can build cities, and determine the overall layout. Units cost certain amounts of gold/resources and require certain facilities to make. You make individual units, and fit them into squads.  In  World mode combat is a standard "rock paper scissors" sort of thing. Archers can plink at range, You need catapults to bust down walls. That sort of thing. However, Factions can hire out heros. Heroes are different from standard units in that they can level up and are generally much stronger than normal units. However, they are fairly unpredictable. They have there own goals and motivations. They can be loyal or they could ditch you when the going gets tough. You can give them titles, gold, equipment, and party members. Sounds kinda like your HoMM style games, right?

In the RPG mode, you make a character. Select its race and such, and choose what town you want to start it. From there it plays like a normal RPG, but the game has a calender. A certain number of "days" is a turn in Civ mode. And the things that happen in the "Civ mode" of the game, can affect the player in the RPG mode. They could suddenly find themselves in a city under siege. Or watch an army clash in the plains. They can be bystanders and just try to survive in a chaotic world(or just a mundane one), or activly influence whats going on. RPG mode is kinda of like a rougelike in that it only ends if the player dies(and that includes if a civ manages to pull off an end of the world scenario).

Basically RPG mode is you playing as a guy in a game of Civilization on autopilot.
Title: Re: Games you wish existed
Post by: Lightningfalcon on October 23, 2013, 09:10:33 pm
I always wanted to have a space game where you take control of a customizable ship and just fly around the galaxy doing your thing. Kinda like a roguelike.
Closest thing I found was Drox Operative, but that got boring REAL fast due to insane amounts of grind.

Also theres this early access thing on steam called Starpoint Gemini that looks promising, but I'll wait till that's actually finished, because I have issues enough with PC games that AREN'T in beta.
I'd suggest a look at Prospector.  It's a decent game, very much a rougelike, and you get to run around in a spaceship.  My favorite part is probably being able to call in fire support from your ship.  "indigenous lifeforms think they can take on me?  I NEED FIRE SUPPORT NOW" 
Unfortunately last I've heard it hasn't been updated in over a year, is very much buggy, and after you get a fully decked battleship there isn't much to do.  However, before that you could be a trader, smuggler, stock marketer, pirate, pirate hunter, explorer, prospector, or a cartographer.  Nothing like getting biosamples by use of battleship mounted rocket launchers.   You can also outfit your crew of redshirts (they are referred to as such) with "loyalty" chips bought on the black market.   Those are always fun.   
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on October 23, 2013, 09:38:41 pm
Why don't we take that concept into the areas of "crossplay done right"?

Basically, a console Civ/MMO where player actions affect what it's like on mobile users.

If publishers want to force simul-play between a flagship console and peon mobile devices that cannot compare to the console, then let them. Every player's actions will affect the world the mobile users experience.

Title: Re: Games you wish existed
Post by: BFEL on October 23, 2013, 10:43:22 pm
Actually, other than its controls and the fact that it's not a sim game, EVE is pretty much exactly what you're asking for.
Guh, EVE. I played that, and while well KINDA, I found that the Zero Punctuation review of it said it right: That its basically space travel for stockbrokers or pencil pushers.

Also I now remember another game I play that did this in an epic way. Star Trek Online.
Which while I AM a Star Trek fan, it would be nice to have that kinda gameplay in a world not associated with a current IP.

As for this:
-snip-
Isn't this basically DWARF FUCKING FORTRESS????
Title: Re: Games you wish existed
Post by: UltraValican on October 24, 2013, 06:16:58 am
Not really, though I can't say DF hadn't influenced the idea. The world goes static when you enter Dwarf or Adventure mode. My idea is more like playing DF as Legends are genning except legends will gen as a you play, and what happens will affect what the player will see and can do in the RPG.
Title: Re: Games you wish existed
Post by: scrdest on October 24, 2013, 06:56:03 am
Not really, though I can't say DF hadn't influenced the idea. The world goes static when you enter Dwarf or Adventure mode. My idea is more like playing DF as Legends are genning except legends will gen as a you play, and what happens will affect what the player will see and can do in the RPG.

A similar concept: Civ + Mount & Blade.
Title: Re: Games you wish existed
Post by: Lightningfalcon on October 24, 2013, 03:30:47 pm
Not really, though I can't say DF hadn't influenced the idea. The world goes static when you enter Dwarf or Adventure mode. My idea is more like playing DF as Legends are genning except legends will gen as a you play, and what happens will affect what the player will see and can do in the RPG.

A similar concept: Civ + Mount & Blade.
All that would really do is add more depth to M&B, as it's already kind of similar to Civ.   But a much more complicated M&B with improved AI and actual formations would be awesome.  Especially if you can get a super computer and have battles with thousands of soldiers.
Title: Re: Games you wish existed
Post by: LordBaal on October 24, 2013, 03:57:48 pm
Eh? Star Citizen is coming out this Christmas? That's hard to believe. And also, last I heard the first "module" from Star Citizen to be going live will be that single-player "Squadron 42" or something thing.
I did say next year didn't I? Even if they take longer, they are practically all those guys where talking about.
Title: Re: Games you wish existed
Post by: scrdest on October 24, 2013, 06:01:07 pm
Not really, though I can't say DF hadn't influenced the idea. The world goes static when you enter Dwarf or Adventure mode. My idea is more like playing DF as Legends are genning except legends will gen as a you play, and what happens will affect what the player will see and can do in the RPG.

A similar concept: Civ + Mount & Blade.
All that would really do is add more depth to M&B, as it's already kind of similar to Civ.   But a much more complicated M&B with improved AI and actual formations would be awesome.  Especially if you can get a super computer and have battles with thousands of soldiers.

Formations can already be implemented in both M&Bs, via mods (e.g. Brytenwalda for Warband and Europe 1805 for M&B).

*sigh* how I wish M&B had more depth on the side of making the world feel alive... All the NPCs feel like robots with pre-recorded lines. In a game that doesn't have recorded dialogues for the lines. And that's terrible.
Title: Re: Games you wish existed
Post by: BFEL on October 24, 2013, 07:11:18 pm
Not really, though I can't say DF hadn't influenced the idea. The world goes static when you enter Dwarf or Adventure mode. My idea is more like playing DF as Legends are genning except legends will gen as a you play, and what happens will affect what the player will see and can do in the RPG.

A similar concept: Civ + Mount & Blade.
All that would really do is add more depth to M&B, as it's already kind of similar to Civ.   But a much more complicated M&B with improved AI and actual formations would be awesome.  Especially if you can get a super computer and have battles with thousands of soldiers.
Floris Mod Pack.
Seriously, just....Floris Mod Pack.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on October 24, 2013, 09:11:18 pm
I suddenly want a futuristic racing game just as much about CREATING the anti-grav ships you race in as it is about racing them.

In Phase 1, you have a sort of tech tree thing you put money in, and it spits out possible components. Let's say I get a bunch of parts I like, and put them together into a ship. The first racing season plays out, and my ship gets an overall standing of 3rd. Things I did before the first tournament are now able to grow even further, while things I skimped on may have a little trouble maturing at the rate of other companies. I'm getting money from people who like my ship and like the idea of advertising on it. Money means more designs. More designs means better performance. You get the picture.

This goes on, and on, and on. I keep developing for tournaments, etc, etc. When the last tournament ends, I'm given my placement and that stage of gameplay is over.

However, that was just worldgen. I could have set my difficulty, or chosen multiplayer (takes other people's results and pits them against mine rather than simulating the other companies), and either way, resulted in the finished product.

And now, it's time to race. You'll now race using your, or any company's resulting ship, in each era of racing that was simulated in the "worldgen". You're racing your ships, potentially against the ships straight from someone else's mind.

---

And now, imagine that the parts function less to change only performance and looks. Imagine that you're in a simulated physics engine, and each ship can be constructed in many more ways. Sure, you might have a thin-framed reverse wing ship, but now you can fiddle with placements, and the entire craft is truly yours.

And afterwards, you're gonna have to prove it. Racing against the ships that someone you don't even know made- learning things, getting better at design, and truly playing on both sides of the field.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 25, 2013, 12:14:17 am
I seem to remember reading a suggestion like this, but here goes:

Old-school X-COM + Ghostbusters.
Title: Re: Games you wish existed
Post by: WillowLuman on October 25, 2013, 01:16:13 am
And Newcom + Ghostbusters, just because. Both would be fantastic.
Title: Re: Games you wish existed
Post by: scrdest on October 25, 2013, 02:12:19 am
Not really, though I can't say DF hadn't influenced the idea. The world goes static when you enter Dwarf or Adventure mode. My idea is more like playing DF as Legends are genning except legends will gen as a you play, and what happens will affect what the player will see and can do in the RPG.

A similar concept: Civ + Mount & Blade.
All that would really do is add more depth to M&B, as it's already kind of similar to Civ.   But a much more complicated M&B with improved AI and actual formations would be awesome.  Especially if you can get a super computer and have battles with thousands of soldiers.
Floris Mod Pack.
Seriously, just....Floris Mod Pack.

It is not updated anymore, use Silverstag. It's a fork of Floris.
Title: Re: Games you wish existed
Post by: BFEL on October 25, 2013, 07:20:27 am
Not really, though I can't say DF hadn't influenced the idea. The world goes static when you enter Dwarf or Adventure mode. My idea is more like playing DF as Legends are genning except legends will gen as a you play, and what happens will affect what the player will see and can do in the RPG.

A similar concept: Civ + Mount & Blade.
All that would really do is add more depth to M&B, as it's already kind of similar to Civ.   But a much more complicated M&B with improved AI and actual formations would be awesome.  Especially if you can get a super computer and have battles with thousands of soldiers.
Floris Mod Pack.
Seriously, just....Floris Mod Pack.

It is not updated anymore, use Silverstag. It's a fork of Floris.
I tried Silverstag once.
It was buggy as fuck.
Still prefer Floris personally.
Title: Re: Games you wish existed
Post by: MadMalkavian on October 25, 2013, 07:26:16 am
Going to sound weird but I kind of want a League of Legends fan game that's essentially The Sims but with yordles. Either that or a Dwarf Fortress mod that replaces the dwarves with yordles. I blame Riot Games and my fondness for short characters for this.
Title: Re: Games you wish existed
Post by: Graknorke on October 25, 2013, 07:27:40 am
Why don't we take that concept into the areas of "crossplay done right"?

Basically, a console Civ/MMO where player actions affect what it's like on mobile users.

If publishers want to force simul-play between a flagship console and peon mobile devices that cannot compare to the console, then let them. Every player's actions will affect the world the mobile users experience.
I think that CCP might actually be trying that. I mean; there's EVE, which is the flagship (no pun plz) game; there's Dust 514 which is for console peasants; and there's the dogfighting one in development which I think will be for PC. There's a growing range of games all taking place in the same universe there and I think it could be expanded a lot.
Title: Re: Games you wish existed
Post by: MadMalkavian on October 25, 2013, 07:34:16 am
console peasants
I'm glad someone else expresses these views here. I mean they don't make consoles nor games for them like they used to. I'd like it if Microsoft or Sony or even Nintendo gave me a reason to actually buy a console. Not certain about the specifics but I think it might involve something like Terraria hybridized with something like Dungeons and Dragons 3E then bred with a game along the lines of The Sims and the offspring of that paired with the offspring of Tower Defense and Cookie Clicker, only to then be fused with the offspring of League of Legends and Dungeon Keeper, then combined somehow with Pokémon and Morrowind. I think it would be glorious but then again I'd rather it be on PC because they stopped making Sega consoles quite some time ago.
Title: Re: Games you wish existed
Post by: WillowLuman on October 25, 2013, 02:08:17 pm
The Wii U gimmicks are actually fun, but when you think about it someone could code a PC game that uses an iPad/Galaxy tablet to do the same thing.

EDIT: You know what would actually be pretty fucking awesome? If they made an Avatar: The Last Airbender game for Kinect. Just imagine the possibilities...
Title: Re: Games you wish existed
Post by: itisnotlogical on October 25, 2013, 02:26:23 pm
The Wii U gimmicks are actually fun, but when you think about it someone could code a PC game that uses an iPad/Galaxy tablet to do the same thing.

EDIT: You know what would actually be pretty fucking awesome? If they made an Avatar: The Last Airbender game for Kinect. Just imagine the possibilities...

If somebody did code such a game though, they'd be assuming that every one of their customers has an iPad or Galaxy, whereas a WiiU owner is guaranteed to have the WiiU whatever-it's-called.
Title: Re: Games you wish existed
Post by: Squill on October 25, 2013, 02:27:20 pm
The Wii U gimmicks are actually fun, but when you think about it someone could code a PC game that uses an iPad/Galaxy tablet to do the same thing.

EDIT: You know what would actually be pretty fucking awesome? If they made an Avatar: The Last Airbender game for Kinect. Just imagine the possibilities...

Kinect is pretty much entirely possibilities, no content.
Title: Re: Games you wish existed
Post by: WillowLuman on October 25, 2013, 02:30:27 pm
The Wii U gimmicks are actually fun, but when you think about it someone could code a PC game that uses an iPad/Galaxy tablet to do the same thing.

EDIT: You know what would actually be pretty fucking awesome? If they made an Avatar: The Last Airbender game for Kinect. Just imagine the possibilities...

Kinect is pretty much entirely possibilities, no content.

Yes, like the Wii they made like 2 dancing games and a sports one, then a horror one, and then forced Rare to make umpteen more dancing and sports ones. Oh, there was a lightsaber one but that's all that's been realized so far. More possibilities have been realized by the people who hacked Kinect. Kinect minecraft, anyone?

Anyway, if Microsoft or Nickgames would just put their foot forward, I would totally buy a bending game.
Title: Re: Games you wish existed
Post by: Mesa on October 25, 2013, 02:49:49 pm
Some IPs would lend themselves very well to genres they never were seen in before.
As in...

A Pokemon MOBA. Come on, it has everything it needs! Technically.
Or a DC Comics/Marvel MOBA.
Or a turn-based Pokemon strategy in the lieu of Heroes of Might and Magic. (I even made something about it somewhere, but never got around to updating it.)
Title: Re: Games you wish existed
Post by: SealyStar on October 25, 2013, 02:59:19 pm
Some IPs would lend themselves very well to genres they never were seen in before.
As in...

A Pokemon MOBA. Come on, it has everything it needs! Technically.
Or a DC Comics/Marvel MOBA.
Or a turn-based Pokemon strategy in the lieu of Heroes of Might and Magic. (I even made something about it somewhere, but never got around to updating it.)

No no no no no no no

"In lieu" means "instead", not "in style". I see a lot of people making this mistake, and I can't take it any more.
Title: Re: Games you wish existed
Post by: Mesa on October 25, 2013, 03:09:12 pm
Some IPs would lend themselves very well to genres they never were seen in before.
As in...

A Pokemon MOBA. Come on, it has everything it needs! Technically.
Or a DC Comics/Marvel MOBA.
Or a turn-based Pokemon strategy in the lieu of Heroes of Might and Magic. (I even made something about it somewhere, but never got around to updating it.)

No no no no no no no

"In lieu" means "instead", not "in style". I see a lot of people making this mistake, and I can't take it any more.

Well, you learn something new every day.
(I hardly ever use this term anyway.)

Still though, games like those I mentioned would be at least fun to see - whether they'd actually be good is another matter altogether, but in this thread we're looking at the best case scenarios. :D
Title: Re: Games you wish existed
Post by: itisnotlogical on October 25, 2013, 03:11:03 pm
Some IPs would lend themselves very well to genres they never were seen in before.
As in...

A Pokemon MOBA. Come on, it has everything it needs! Technically.
Or a DC Comics/Marvel MOBA.
Or a turn-based Pokemon strategy in the lieu of Heroes of Might and Magic. (I even made something about it somewhere, but never got around to updating it.)

No no no no no no no

"In lieu" means "instead", not "in style". I see a lot of people making this mistake, and I can't take it any more.

And that's also where the word "Lieutenant" comes from. They're the tenant in lieu of who's actually in charge.

THE EVEN MORE YOU KNOW
Title: Re: Games you wish existed
Post by: WillowLuman on October 25, 2013, 04:38:56 pm
Some IPs would lend themselves very well to genres they never were seen in before.
As in...

A Pokemon MOBA. Come on, it has everything it needs! Technically.
Or a DC Comics/Marvel MOBA.
Or a turn-based Pokemon strategy in the lieu of Heroes of Might and Magic. (I even made something about it somewhere, but never got around to updating it.)

There's a DC Comics MOBA coming out right now called "Infinite Crisis"
Title: Re: Games you wish existed
Post by: Graknorke on October 25, 2013, 04:40:25 pm
Some IPs would lend themselves very well to genres they never were seen in before.
As in...

A Pokemon MOBA. Come on, it has everything it needs! Technically.
Or a DC Comics/Marvel MOBA.
Or a turn-based Pokemon strategy in the lieu of Heroes of Might and Magic. (I even made something about it somewhere, but never got around to updating it.)

No no no no no no no

"In lieu" means "instead", not "in style". I see a lot of people making this mistake, and I can't take it any more.
I have never seen that mistake before.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on October 25, 2013, 05:10:36 pm
Neither have I. But the fact that you all brought up all the points I was going to make just warms my heart.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 25, 2013, 06:16:23 pm
A game that combines the minion-loot/armor system from overlord with customization and large multiplayer servers.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 25, 2013, 06:42:25 pm
A Matrix game where one player is the hacker, a team of players is inside the Matrix and the other team is made up of Agents. The hacker sees an overhead view of what's going on and has to use (greatly simplified) terminal commands to assist their team by generating items, triggering electronic devices and altering the map's terrain. Meanwhile, the Agents have all of their strength/agility from the movies, and the people inside the Matrix are just regular shmoes who know kung-fu and have a ton of guns.
Title: Re: Games you wish existed
Post by: Lightningfalcon on October 25, 2013, 07:17:46 pm
A Matrix game where one player is the hacker, a team of players is inside the Matrix and the other team is made up of Agents. The hacker sees an overhead view of what's going on and has to use (greatly simplified) terminal commands to assist their team by generating items, triggering electronic devices and altering the map's terrain. Meanwhile, the Agents have all of their strength/agility from the movies, and the people inside the Matrix are just regular shmoes who know kung-fu and have a ton of guns.
rm -f agents.exe

That would actually be a neat game.  Are there any other games that have that general principal?
Title: Re: Games you wish existed
Post by: itisnotlogical on October 25, 2013, 07:28:06 pm
A Matrix game where one player is the hacker, a team of players is inside the Matrix and the other team is made up of Agents. The hacker sees an overhead view of what's going on and has to use (greatly simplified) terminal commands to assist their team by generating items, triggering electronic devices and altering the map's terrain. Meanwhile, the Agents have all of their strength/agility from the movies, and the people inside the Matrix are just regular shmoes who know kung-fu and have a ton of guns.
rm -f agents.exe

That would actually be a neat game.  Are there any other games that have that general principal?

None that I know of. The kind of cross-play I'm talking about is planned for Dust 541 and E.V.E Online, but AFAIK it's not actually implemented yet.
Title: Re: Games you wish existed
Post by: SealyStar on October 25, 2013, 07:34:11 pm
Also speaking of popular franchises reimagined in new genres, I want Metroid RTT/RTS. I would envision it working best more like the former in terms of unit quantity, but with some of the base-building/resource-harvesting aspects of the latter. Send out your little squads of space pirates to capture metroids and stuff.
Title: Re: Games you wish existed
Post by: Robosaur on October 25, 2013, 08:01:27 pm
Or a DC Comics/Marvel MOBA.

It exists. Infinite Crisis.
Title: Re: Games you wish existed
Post by: Niveras on October 25, 2013, 08:31:01 pm
There have been a couple FPS deathmatch games that combine RTS and FPS gameplay. One guy plays the commander and builds the base and advances tech and sets waypoints and orders while the rest of the team are independently minded individual units that help gather resources and follow orders. Nuclear Dawn was a recent example; there was another, older game called, I think, Savage. I'm sure there are others. This is close to the Matrix idea except agents don't have the commander and the commander is more like a deus ex hackina than a commander.

They were never very popular. Hard to say if that's just because of the basic premise or because the products weren't very polished or flashy; the studios were exactly well funded.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on October 25, 2013, 08:58:53 pm
Armored Core V had a PERFECT commander mode, where you more commanded things like a UAV and gave players heads-up as to what was going on. Your only power was good sense and communication with your team.
Title: Re: Games you wish existed
Post by: Squill on October 25, 2013, 09:22:15 pm
There have been a couple FPS deathmatch games that combine RTS and FPS gameplay. One guy plays the commander and builds the base and advances tech and sets waypoints and orders while the rest of the team are independently minded individual units that help gather resources and follow orders. Nuclear Dawn was a recent example; there was another, older game called, I think, Savage. I'm sure there are others. This is close to the Matrix idea except agents don't have the commander and the commander is more like a deus ex hackina than a commander.

They were never very popular. Hard to say if that's just because of the basic premise or because the products weren't very polished or flashy; the studios were exactly well funded.
There was this old game called Battlezone 2 that did much the same thing. While the commander didn't have an RTS view except when using a satellite, I rather liked it. Don't know too much about it because I was pretty young when I got it, but I still play it every now and again. It didn't sell too great, because it wasn't super-polished, and at the time of its release a lot of FPS gamers didn't want the RTS bit, and vice-versa.
Title: Re: Games you wish existed
Post by: BFEL on October 25, 2013, 09:29:23 pm
I'd say that type of game sells badly not because of any actual issue with the GAME, but because of the fact that you have to rely on other people to actually win/keep it fun.
Its like saying "everyone in this needs to have the unity and cohesiveness of a trained military unit, or shits gonna fuck up" and then adding.....THE INTERNET.
Seriously, if the whole experience can be ruined by one noob or oh you poor souls- griefer, then chances are its not gonna be fun. Not because the game sucks, but because people suck.
Title: Re: Games you wish existed
Post by: Graknorke on October 25, 2013, 09:30:42 pm
I remember that there was a PS3 exclusive that was entirely that commander-but-FPS concept. It was a MMO type deal with tiers of ranks of authority for the players to have and take control of.
Title: Re: Games you wish existed
Post by: Steelmagic on October 25, 2013, 09:33:39 pm
I remember that there was a PS3 exclusive that was entirely that commander-but-FPS concept. It was a MMO type deal with tiers of ranks of authority for the players to have and take control of.
I think you're thinking of MAG.
Title: Re: Games you wish existed
Post by: Graknorke on October 25, 2013, 09:39:24 pm
I remember that there was a PS3 exclusive that was entirely that commander-but-FPS concept. It was a MMO type deal with tiers of ranks of authority for the players to have and take control of.
I think you're thinking of MAG.
Indeed I was. But apparently the servers shut down next year so...
Title: Re: Games you wish existed
Post by: scrdest on October 26, 2013, 02:05:17 am
A Matrix game where one player is the hacker, a team of players is inside the Matrix and the other team is made up of Agents. The hacker sees an overhead view of what's going on and has to use (greatly simplified) terminal commands to assist their team by generating items, triggering electronic devices and altering the map's terrain. Meanwhile, the Agents have all of their strength/agility from the movies, and the people inside the Matrix are just regular shmoes who know kung-fu and have a ton of guns.
rm -f agents.exe

That would actually be a neat game.  Are there any other games that have that general principal?

There are two Source mods, except it works in reverse - the controller uses RTS style commands for enemy NPCs, and the other team is controlled and played as an FPS.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 26, 2013, 03:35:52 am
A violent dark-fantasy game set in icy mountains. It switches between point-n-click adventure and tactical RPG, with items carrying over between systems (i.e, a magical sword can solve a puzzle, or a random potion can turn out to have combat effects). The art must take heavy inspiration from Blind Guardian album covers.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on October 26, 2013, 03:55:29 pm
A game kinda like Titanfall but with tinier mecha, a micromecha game, or a very interesting medieval style of game, I'll explain all three:

1: Tiny-mecha Titanfall

I like the concept of soldiers vs mecha, truly I do. But those are some big mechs. The smaller a mecha is, the greater chance that you can feasibly have soldiers able to take one down without SotC style climb-the-beast-and-stab-it's-big-glowy-neck-organs. So, make them Front Mission, or Armored Core 5 sized. They're still pretty tall, but not fuck-all tall.

Actually, what I really want, is for an offshoot Battlefield game with mechs. With the same gameplay style and stuff. With the right tools, it would be just like a vehicle- and different models of mecha give different loadouts- and you could feasibly have a system of having friendly helos drop one or two any time an objective is reached, so that to get your fuck-everything mech, you need to be working for it. Or, you need to be in the right place at the right time when your enemy decides to work for it.

That way, they don't respawn all the bloody time and it dosen't become "line up for the mech". Certain models have different weak points- and they're all pretty weak to other vehicles firing at them. Some might be able to fool a guided missile or two, but getting knocked over is a death sentence (taking a heavy-hitting shell, as from most tanks, will stun you for 3-5 seconds, taking another shell from the same direction knocks you down no matter what) and a great sniper might be able to pick you off while your in the cockpit if you aren't moving.

Nonetheless, they are war machines, and they offer more than the average vehicle. Some modes allow for "personal mechs" which allow you to pick a model and specific things about it, such as perks (like in BF3) specific to it- quad legs can't be knocked over, but maybe you want explosive shielding so that mines and RPGs hitting your legs won't slow you down. Maybe you want a teammate to man a turret, or maybe you need vertical-launch flares in case someone brings a jet. Mechs that are not "personal" are randomized.

---

2. Micromecha game:

Micromecha in that they're smaller than you are. It's a "game within a game" game, where you and a bunch of other people fight with mecha on simulated battlefields about the size of a large table, up to a room in size. You build a mecha from the ground up, Chromehounds style, with the caveat that your mecha needs to be within some sort of design base- humanoid, quadruped, centipede, etc.

Mecha can be equipped in any number of ways, and purchasable parts differ greatly, as there are multiple companies that make parts. Some don't work well together, and using the same company throughout a design usually gives bonuses.

This is basically a mecha game without serious military overtones. Custom Robo Arena, but with more realistic mecha design and weapons.

3. Medieval Game
What if we take crazy mecha armor design ideas and apply them to knight armor?
I was considering doing the nanowrimo challenge, and I'm currently thinking up a nation who's warriors are lightly armored- mostly- except their legs are fairly well armored and there's a shield attached to their shin. They also have armguards for blocking with, and multiple weapons for exploiting the speed they have and ability to guard themselves in a crouched position.
Title: Re: Games you wish existed
Post by: Mesa on October 26, 2013, 04:19:19 pm
2. Micromecha game:

Micromecha in that they're smaller than you are. It's a "game within a game" game, where you and a bunch of other people fight with mecha on simulated battlefields about the size of a large table, up to a room in size. You build a mecha from the ground up, Chromehounds style, with the caveat that your mecha needs to be within some sort of design base- humanoid, quadruped, centipede, etc.

Mecha can be equipped in any number of ways, and purchasable parts differ greatly, as there are multiple companies that make parts. Some don't work well together, and using the same company throughout a design usually gives bonuses.

This is basically a mecha game without serious military overtones. Custom Robo Arena, but with more realistic mecha design and weapons.


I would play the living crap out of that one.

I would also play the living crap out of Igynpadca.
Title: Re: Games you wish existed
Post by: Nienhaus on October 27, 2013, 09:15:30 am
I want a jousting game where the wood of you jousting lance matters along with the armour you choose and the speed of your horse.
Title: Re: Games you wish existed
Post by: WillowLuman on October 27, 2013, 01:20:02 pm
I want an IRL bicycle jousting game :P
Title: Re: Games you wish existed
Post by: Graknorke on October 27, 2013, 04:13:29 pm
I want an IRL bicycle jousting game :P
That exists. It's called bicycle jousting.
Title: Re: Games you wish existed
Post by: Neonivek on October 27, 2013, 04:15:57 pm
Right now I think I need a really distracting and easy game that is inexpensive.

----

Now for the list of videogame concepts I came up with... First with one I was planning to make!

1) An RPG where you play a patient who is in a therapy session and is asked to created a stereotypical RPG world where there is always a happy ending... Where you explore his mind, personality, and history indirectly through the events that take place as well as how his emotional states affect the narrative he creates as well.

... Now for something I can't make.

2) A Investigation game where you play a series of investigators over a course of years. You generate your investigator, chose their birth date, then do a series of missions until you die or retire. The goal of the game is to stop the end of the world but in order to do so a series of mysteries and allies must be obtained from your pool of investigators. The major push is that you can do missions and have a previous investigator show up as a major NPC.
Title: Re: Games you wish existed
Post by: WillowLuman on October 27, 2013, 04:19:13 pm
Right now I think I need a really distracting and easy game that is inexpensive.
http://armorgames.com/play/2044/
Title: Re: Games you wish existed
Post by: Graknorke on October 27, 2013, 04:39:13 pm
2) A Investigation game where you play a series of investigators over a course of years. You generate your investigator, chose their birth date, then do a series of missions until you die or retire. The goal of the game is to stop the end of the world but in order to do so a series of mysteries and allies must be obtained from your pool of investigators. The major push is that you can do missions and have a previous investigator show up as a major NPC.
That sounds unusually familiar. Or at least:
2) A Investigation game where you play a series of investigators over a course of years. You generate your investigator, chose their birth date, then do a series of missions until you die or retire.

Are you sure this doesn't already exist?
Title: Re: Games you wish existed
Post by: Neonivek on October 27, 2013, 04:56:55 pm
No there is no "Generated series of investigators" game.

A Roguelike mystery game would be epic.
Title: Re: Games you wish existed
Post by: mastahcheese on October 28, 2013, 12:38:13 am
I want a jousting game where the wood of you jousting lance matters along with the armour you choose and the speed of your horse.
So you want Dwarf Fortress to simulate Jousting?

Sounds wicked awesome.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 28, 2013, 02:27:56 am
I think I remember Toady saying something about working on factoring velocity and many other things into combat as part of the combat overhaul, but I don't know if that's coming this version.
Title: Re: Games you wish existed
Post by: Mech#4 on October 28, 2013, 02:54:10 am
I think I remember Toady saying something about working on factoring velocity and many other things into combat as part of the combat overhaul, but I don't know if that's coming this version.

There's some degree of velocity in minecarts isn't there? I remember people making A.S.O.D* shotguns by suddenly stopping a minecart in it's tracks, launching it's cargo across the layer.


Also, whenever I see the word Joust I'm reminded of ostriches flying around lancing eggs and pterodactyls.

*Assorted spikey objects of doom
Title: Re: Games you wish existed
Post by: itisnotlogical on October 28, 2013, 02:59:19 am
There's some degree of velocity in minecarts isn't there? I remember people making A.S.O.D* shotguns by suddenly stopping a minecart in it's tracks, launching it's cargo across the layer.

There is, but outside of that velocity doesn't exist in combat. I'm not sure how the "charge" attack preference works, but I don't think speed actually factors into that either.

And that reminds me, why can't we have a modern update of Joust? :T
Title: Re: Games you wish existed
Post by: scrdest on October 28, 2013, 05:58:28 am
And that reminds me, why can't we have a modern update of Joust? :T

Whenever someone mentions a modern update of a game, I am painfully reminded of That Game I want remade. I won't name it because I already did before.

So let's talk about something else: a conspiracy simulation. Not a conspiracy theory simulation like Deus Ex, a game where you control a conspiracy.

The closest I've seen to it was an old DOS game Floor 13 - you would control a secret government department tasked with maintaining the good image of the ruling party by discrediting vocal political opponents, taking care of suspected terrorists, ordering assasinations or black ops raids and so on.

The thing is, it was played from a First Person Desk Jockey perspective, which might have artistic purposes - for example, you ordered torture of a person, and all you see is a dry, formal report - but the gameplay's repetitiveness combined with that made for a not terribly exciting game.
Title: Re: Games you wish existed
Post by: Niveras on October 29, 2013, 05:39:26 pm
The thing is, it was played from a First Person Desk Jockey perspective, which might have artistic purposes - for example, you ordered torture of a person, and all you see is a dry, formal report - but the gameplay's repetitiveness combined with that made for a not terribly exciting game.

IMO, get the people who made Surgeon Simulator to make it, then get these guys (https://www.youtube.com/watch?v=AYjCXjIeNJk) to play it.

You'll make millions [of people piss themselves laughing].
Title: Re: Games you wish existed
Post by: itisnotlogical on October 30, 2013, 02:34:03 am
Legend of Zelda as a Mario 64-style 3D platformer and Mario as an Ocarina of Time-style 3D action-adventure game.

Also, I've just realized that XCOM gameplay + any vaguely sci-fi setting will work perfectly. Therefore, a completely open and moddable version of XCOM (either oldcom or newcom) would be amazing.
Title: Re: Games you wish existed
Post by: Graknorke on October 30, 2013, 06:11:51 am
Legend of Zelda as a Mario 64-style 3D platformer and Mario as an Ocarina of Time-style 3D action-adventure game.

Also, I've just realized that XCOM gameplay + any vaguely sci-fi setting will work perfectly. Therefore, a completely open and moddable version of XCOM (either oldcom or newcom) would be amazing.
I believe there was once a LoZ platformer and nobody liked it. SM64 is pretty much the other.
Title: Re: Games you wish existed
Post by: Cthulhu on October 30, 2013, 03:58:05 pm
This isn't really a game I wish existed as much as a game idea that came to me in a dream/the sleepy minutes after I woke up, that seemed pretty cool but that I probably won't actually do anything with.

It was a smaller scale squad-based tabletop wargame akin to Mordheim or Necromunda, but in a near-future setting where the world is in a permanent frozen winter after a rogue star altered its orbit.  Standard wargame stuff, the special thing was a card game element where each player has a (probably small) deck of cards and can use them for special stuff, ranging from extra equipment and off map weapon support to lethal cold snaps or attacks by wild animals.  In my head there were three or four different factions with some variations on their unit selection and such, but primarily differentiated by the cards.  There was some kind of high-tech faction that uses cold-resistant robots for support, a stereotypical apocalypse bandit faction with stuff like booby trap cards and improvised weapons, a survivor faction that didn't have anything, just the vague idea, and a cult faction that worshiped the rogue star and could influence the weather/wildlife.
Title: Re: Games you wish existed
Post by: Eduardo X on October 30, 2013, 07:54:11 pm
As much as I love Jagged Alliance, XCOM (and X-COM), Silent Storm, and those kind of strategy TBS games, I'm dying for a Disgaea-like game on PC. I want a nearly pointless grind and a dumb amount of options.
Title: Re: Games you wish existed
Post by: Descan on November 01, 2013, 11:22:58 am
A game where you play as an Age of Discovery-style explorer of a randomly generated, fully 3D world, with different settings and options such as Natives or Megafauna (either there are natives there, or the Megafauna of the New World has been untouched by man and you still got Mammoths), different areas.

And most importantly, an option to choose your home civilization. Ancient Rome/Greece? Spain/France/Britain? Norse/Vinland/Leif Erikson? Zheng He's treasure fleet? Polynesian settlers? Japanese Medieval/Edo period? Magic? Magitek? Steampunk? ALIENS/sci-fi (this'd be for a whole planet and such)

It'd be awesome. Especially if you were an immortal explorer and could watch your explored areas get settled and develop. Fight against them or with them in a war of independence, and such.

And it'd be a first/third-person, one-character game. Not like Civ or Colonization.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 02, 2013, 12:44:32 pm
A version of TTT where everyone gets an interesting role.
Title: Re: Games you wish existed
Post by: wer6 on November 02, 2013, 08:10:14 pm
A very simple game, You simply put, Have to go and take the staff, the staff is the ONLY way to become A wizard, wizards are more powerful then gods, Can raze kingdoms and Planets alike, and the staff, Is found, int he center of. the. galaxy, you must race with your fellow competition on both your planet and several others, and it mostly becomes A RPG game, though the may you become sort of A "apprentice" with technology and fake magic.
Title: Re: Games you wish existed
Post by: WillowLuman on November 02, 2013, 08:31:25 pm
Here's one.

You are a robot composed mostly of industrial equipment. You are floating adrift in space. You are sentient.

Collect materials from asteroids to upgrade yourself. Gain the ability to get out of this asteroid belt and travel to other planets. Then to other stars. Will you be a world-devouring machine-god? Or perhaps become artificial life with the ability to reproduce? First, gotta get to that rock over there, though...
Title: Re: Games you wish existed
Post by: wer6 on November 02, 2013, 08:34:46 pm
Here's one.

You are a robot composed mostly of industrial equipment. You are floating adrift in space. You are sentient.

Collect materials from asteroids to upgrade yourself. Gain the ability to get out of this asteroid belt and travel to other planets. Then to other stars. Will you be a world-devouring machine-god? Or perhaps become artificial life with the ability to reproduce? First, gotta get to that rock over there, though...
FUND IT, also I cant remember the name of the game, but there was this one game where you basically do that, you go down "floors and kill robots for parts to improve yourself, eventualy, you can got to the bottom and find the "mother" bot and kill it, I sadly never got past the legion of mini-kill bots, that fly all over the damn place with there damned machine guns.
Title: Re: Games you wish existed
Post by: Mech#4 on November 02, 2013, 08:40:26 pm
If it was a roguelike, it was called "CogMind".
Title: Re: Games you wish existed
Post by: Sonlirain on November 02, 2013, 08:45:50 pm
A sequel to Subculture that allows you to surface and visit island ports... and maybe even walk around on underwater stations/land.
Bonus points if its the "Sumbarine Titans" setting.

Basically Elite under the sea.
Title: Re: Games you wish existed
Post by: Max White on November 02, 2013, 08:48:25 pm
I want a game like Dark Souls, in terms of difficulty and lack of direction, but with a much bigger Elder Scrolls scope of open world...
Title: Re: Games you wish existed
Post by: mastahcheese on November 03, 2013, 01:15:40 am
You know what?

I want someone to make an X-COM: Enemy Unknown mod based on Piecewise's Einsteinian Roulette.
That would be the best thing ever.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 03, 2013, 02:37:00 am
A team-based Quake III-style FPS, but with a strategic single-player mode. You have to pay for and maintain your team to keep from being outpaced by your fellow mercenaries, and defend strategic territories like in the sadly unreleased Star Fox 2 to keep your base from coming under enemy fire. To keep from being too boring, there are also more traditional single-player levels at story intervals instead of endlessly defending territories in by playing deathmatch against some bots.
Title: Re: Games you wish existed
Post by: Mech#4 on November 03, 2013, 03:01:27 am
Let's see...

A squad-based, turn-based game where you control a large squad of 12 or so Imperial Guardsmen on a large map stretching across a few miles of trenches holding a position against a constant wave of Tyranids, Orks or whatever.

The waves would be infinite so you'd eventually fail, but the longer you hold off, occational side events would occur like reinforcements, bombing runs, deep strikes and so on. The larger map would show many other squads similar to yours fighting as well, and you could see as they got overwhelmed or temporarily beat back the waves. Random events could give you basalisks, heavy bolters, flamers, Commissar and/or Vox to help communicate with other squads.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 03, 2013, 10:55:50 am
I want a game like Dark Souls, in terms of difficulty and lack of direction, but with a much bigger Elder Scrolls scope of open world...

I'm sure either Skyrim, Oblivion, or Morrowind could be modded for that. It is also a great idea.

Let's see...

A squad-based, turn-based game where you control a large squad of 12 or so Imperial Guardsmen on a large map stretching across a few miles of trenches holding a position against a constant wave of Tyranids, Orks or whatever.

The waves would be infinite so you'd eventually fail, but the longer you hold off, occational side events would occur like reinforcements, bombing runs, deep strikes and so on. The larger map would show many other squads similar to yours fighting as well, and you could see as they got overwhelmed or temporarily beat back the waves. Random events could give you basalisks, heavy bolters, flamers, Commissar and/or Vox to help communicate with other squads.

Oh god this too!
Title: Re: Games you wish existed
Post by: Sirus on November 03, 2013, 03:11:41 pm
Let's see...

A squad-based, turn-based game where you control a large squad of 12 or so Imperial Guardsmen on a large map stretching across a few miles of trenches holding a position against a constant wave of Tyranids, Orks or whatever.

The waves would be infinite so you'd eventually fail, but the longer you hold off, occational side events would occur like reinforcements, bombing runs, deep strikes and so on. The larger map would show many other squads similar to yours fighting as well, and you could see as they got overwhelmed or temporarily beat back the waves. Random events could give you basalisks, heavy bolters, flamers, Commissar and/or Vox to help communicate with other squads.
Fund it!
Title: Re: Games you wish existed
Post by: Squill on November 04, 2013, 10:40:59 pm
I just remembered a dream I had about a game that would be pretty cool. Of course, the dream turned into a pretty much standard video game creepy pasta that woke me up two hours before I was supposed to, time which I then spent huddled under my blanket with my laptop, but that's beside the point.
Anyway, the main concept of the game is very simple: The player goes to a tropical island or archipelago on vacation. After a little bit of time, a random crime would happen. The player would then try to gather clues to solve the crime. The twist is, though, everything is mostly randomized, and the other people, while there would be a limited number of characters, would have a mildly randomized personality. This way, you get to see the same NPCs across different games, and see how they react in a wide variety of situations. Of course, depending on the precise situation, anyone could be the criminal.
How it would work is that each NPC would have a few different values upon initializing the game: Daily routine, goals, and preset attitudes towards other townspeople. There would be a few in game days where the NPCs would go about their lives and the player can explore, until eventually one of the NPCs commits a crime worthy of the player.Over the course of the game, the player would simply interact with the NPCs to try and solve the case. The relationships, although set at the beginning, would be open to change. For example, if two characters start the game as sworn enemies, it could be possible to end the game being best friends,
The largest problem with this idea is a. The AI needed would be incredible, and b. It would take a lot of processing power to oversee a whole archipelago.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on November 07, 2013, 09:57:04 pm
Ahem.

A multiplayer only game where you play as a either a ninja-esque guy...Or the enemies, who have guns.

It would be focused on paranoia, where the ninjas are near unable to kill the soldiers face on. Lights could be broken, which you would then need to repair with a ladder and say, a toolbox.

It would be completely randomized each map, and would be teambased. Comm chatter and such would be vital.

Now go get me a bucket full of money and some programmers then it shalt exist.
Title: Re: Games you wish existed
Post by: Graknorke on November 08, 2013, 02:51:26 am
Ahem.

A multiplayer only game where you play as a either a ninja-esque guy...Or the enemies, who have guns.

It would be focused on paranoia, where the ninjas are near unable to kill the soldiers face on. Lights could be broken, which you would then need to repair with a ladder and say, a toolbox.

It would be completely randomized each map, and would be teambased. Comm chatter and such would be vital.

Now go get me a bucket full of money and some programmers then it shalt exist.
Low Light Combat covers some of those points, mainly the ninjas and the focus on light.
Title: Re: Games you wish existed
Post by: Tilla on November 08, 2013, 03:08:57 am
Ahem.

A multiplayer only game where you play as a either a ninja-esque guy...Or the enemies, who have guns.

It would be focused on paranoia, where the ninjas are near unable to kill the soldiers face on. Lights could be broken, which you would then need to repair with a ladder and say, a toolbox.

It would be completely randomized each map, and would be teambased. Comm chatter and such would be vital.

Now go get me a bucket full of money and some programmers then it shalt exist.
Except for the ninja part this sounds fairly close to Spies vs Mercs in Splinter Cell
Title: Re: Games you wish existed
Post by: scrdest on November 08, 2013, 03:47:32 am
Ahem.

A multiplayer only game where you play as a either a ninja-esque guy...Or the enemies, who have guns.

It would be focused on paranoia, where the ninjas are near unable to kill the soldiers face on. Lights could be broken, which you would then need to repair with a ladder and say, a toolbox.

It would be completely randomized each map, and would be teambased. Comm chatter and such would be vital.

Now go get me a bucket full of money and some programmers then it shalt exist.
Except for the ninja part this sounds fairly close to Spies vs Mercs in Splinter Cell

Also somewhat similar to The Hidden: Source.
Title: Re: Games you wish existed
Post by: SealyStar on November 08, 2013, 07:21:27 pm
A survival horror game set at the bottom of the ocean. Backstory involving some future-y big underwater research station that gets struck by explosions, fills (mostly) with water, and sinks to the bottom. You are a guy in a big-ass pressure suit who must now survive in the crashed station against the crushing pressures, extreme cold, and four-inch-wide amoeba until... something.

I don't know how you'd make it more interesting. Sci-fi bullshit, I suppose.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 08, 2013, 07:48:42 pm
sounds like srsface bioshock to me!
Title: Re: Games you wish existed
Post by: SealyStar on November 08, 2013, 08:02:15 pm
sounds like srsface bioshock to me!
And also you'd be at the bottom of the ocean itself, not in a ruined city under the ocean. Hence small damage to your pressure suit could cause you to die horribly, as 1000 atm of pressure suddenly fill through a tiny hole.
Title: Re: Games you wish existed
Post by: WillowLuman on November 08, 2013, 08:18:27 pm
Be more interesting: Abyssal plane of ocean, pitch darkness. More of an adventure game, but you have to listen to creaking and groaning, trying to figure whether the chamber of the sub you're currently in is about to give way to the pressure...

Got to find an Atmosphere suit. Try to find other sealed bits of the shattered sub in the debris field, one of them contains what you need to call for help. Bring light. Don't get lost in the endless, dark, featureless expanse, you only have a few minutes of air. You keep thinking you see movement out of the corner of your eye. Are there... things down here in the most unknown part of the world? Or is it just your imaginatio

SHIT

Did that glass just crack? Suddenly you feel the incredible weight of the ocean above you, clearly that panel is about to buckle and spray incredible cold into your face. Where's the door. WHY WON'T IT SEAL FASTER. Gotta move towards center, will take longer to lose pressure. Fuck, where the hell is that suit already?
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on November 08, 2013, 08:41:25 pm
I think the deep-sea genre has kinda been abandoned, before it could be graphically realized. I'd like to see voxel water, or at least volumetric water of some kind, in a 3D environment. The idea that you're in a capsule in space and if there's a hole you die, is nice, but I think it's a very different image if it's a material trying to get in. You can actually see its progress, the deeper water affects your environment (can't open a hatch if there's water on the wrong side, have to wade and then swim, water making objects float so they're easier / harder to acquire).

The game could feature a slow breaking-down of the undersea base, meaning your opportunities for adventure get narrower as time passes. You could also include repair options where you can EVA outside and slap a patch on, then get back in and activate pumps to get rid of the water. The air necessary to refill the affected areas would have to come from somewhere - probably nuclear electrolysis of seawater - which adds another scarce resource or at least facilities to protect and maintain.

Most games that put you in the Space Plumber position (System Shock 2, Dead Space, etc.) seem to lead you along through scripted failures and necessary repairs. What if these were more randomized and the player had to keep track of what needed to be done? Along the way you're trying to do the main mission, and also deal with the monsters.

Let's say early on you're given a map of the base and the satellite areas that you need to EVA or take a single tunnel to get to. And you know the status of these facilities. The game tutorial tells you what to do to
repair a facility's hull - you need "weld plates" or whatever - and then
pump water out - you need to repair the water pump facility in that section - and
refill oxygen - you need either an active electrolysis facility in that section or else a complete air pump line leading to it

Do you have "weld plates"? If not, you need to go collect some. When you arrive at the water evac facility, it's clear the parts you need to replace. Do you have those? If not, you need to go get them. At first you may need to do a lot of EVA in a suit to gather materials, and slowly start reclaiming parts of the base that you need the most. The more you reclaim, the more danger of some part getting damaged again because there's more to go wrong, but your travel around the game world is easier, faster, safer.

Assume that the whole point is to reach, repair, evac, and air-fill an escape sub. You also need to reach, repair, evac, air-fill, and repair a broadcasting facility to request a pickup by a rescue boat on the surface because you're in the middle of nowhere.

Throw in some deep-sea trench aliens, some crazy crewmembers, competitive Soviet / Chinese / whatever scientists, and dangerous natural sea life.
Title: Re: Games you wish existed
Post by: Rose on November 08, 2013, 08:45:01 pm
I think the deep-sea genre has kinda been abandoned, before it could be graphically realized. I'd like to see voxel water, or at least volumetric water of some kind, in a 3D environment. The idea that you're in a capsule in space and if there's a hole you die, is nice, but I think it's a very different image if it's a material trying to get in. You can actually see its progress, the deeper water affects your environment (can't open a hatch if there's water on the wrong side, have to wade and then swim, water making objects float so they're easier / harder to acquire).
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 08, 2013, 08:49:46 pm
hydrophobia right?
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on November 08, 2013, 08:50:02 pm
Cool, looks promising, if it's not just an in game cutscene -

But sorry I don't know what game it is. And I'm on a mac right now and I don't know how to get image properties to help me guess. It's not <rightclick> <properties> as you might expect. Gotta love logging into a mac and not being able to do anything anymore.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 08, 2013, 08:56:36 pm
that's actual gameplay of hydrophobia (http://en.wikipedia.org/wiki/Hydrophobia_(video_game)).

I hear it wasnt too fun, but its a step in the right direction!
Title: Re: Games you wish existed
Post by: SealyStar on November 08, 2013, 10:26:59 pm
I think the deep-sea genre has kinda been abandoned, before it could be graphically realized. I'd like to see voxel water, or at least volumetric water of some kind, in a 3D environment. The idea that you're in a capsule in space and if there's a hole you die, is nice, but I think it's a very different image if it's a material trying to get in. You can actually see its progress, the deeper water affects your environment (can't open a hatch if there's water on the wrong side, have to wade and then swim, water making objects float so they're easier / harder to acquire).

The game could feature a slow breaking-down of the undersea base, meaning your opportunities for adventure get narrower as time passes. You could also include repair options where you can EVA outside and slap a patch on, then get back in and activate pumps to get rid of the water. The air necessary to refill the affected areas would have to come from somewhere - probably nuclear electrolysis of seawater - which adds another scarce resource or at least facilities to protect and maintain.

Most games that put you in the Space Plumber position (System Shock 2, Dead Space, etc.) seem to lead you along through scripted failures and necessary repairs. What if these were more randomized and the player had to keep track of what needed to be done? Along the way you're trying to do the main mission, and also deal with the monsters.

Let's say early on you're given a map of the base and the satellite areas that you need to EVA or take a single tunnel to get to. And you know the status of these facilities. The game tutorial tells you what to do to
repair a facility's hull - you need "weld plates" or whatever - and then
pump water out - you need to repair the water pump facility in that section - and
refill oxygen - you need either an active electrolysis facility in that section or else a complete air pump line leading to it

Do you have "weld plates"? If not, you need to go collect some. When you arrive at the water evac facility, it's clear the parts you need to replace. Do you have those? If not, you need to go get them. At first you may need to do a lot of EVA in a suit to gather materials, and slowly start reclaiming parts of the base that you need the most. The more you reclaim, the more danger of some part getting damaged again because there's more to go wrong, but your travel around the game world is easier, faster, safer.

Assume that the whole point is to reach, repair, evac, and air-fill an escape sub. You also need to reach, repair, evac, air-fill, and repair a broadcasting facility to request a pickup by a rescue boat on the surface because you're in the middle of nowhere.

Throw in some deep-sea trench aliens, some crazy crewmembers, competitive Soviet / Chinese / whatever scientists, and dangerous natural sea life.
Thank you. I was envisioning something a bit like this, but I was too rushed to write out everything. The strategy element is interesting, and a good way to add a real objective given that I couldn't come up with one.

Also, four-inch amoebae. The fact that those things even exist scares the hell out of me.
Title: Re: Games you wish existed
Post by: WillowLuman on November 09, 2013, 05:21:27 am
No plotting commie scientists please. Or monsters even. Just make me scared of the crushing emptiness about me, and the crushing ocean making the roof creak...

Maybe suggestion of monsters, but never make it explicit. And Giant Cranch Squid (or colossal squid) are terrifying enough without adding aliens. Largest invertebrate known, have actual glowing eyes...
Title: Re: Games you wish existed
Post by: LordBaal on November 09, 2013, 07:52:38 am
You know, there's a short history about that kind of stuff, of an human observation outpost that is far far away and everyone sent there either dies (suicide) or go crazy, it's a small living sphere and a bunch of arrays of instruments so it can only harbor one person at the time. Long history short the paranoia of the void trying to enter the small habitat capsule get's the worst of every guy posted there.
Title: Re: Games you wish existed
Post by: Rose on November 10, 2013, 08:02:13 pm
Cool, looks promising, if it's not just an in game cutscene -

As Urist said, yes, that's actual gameplay. The game consists of lots and lots of making your way through a slowly sinking ship, and all the water that you'd expect in it.

Unfortunately, it went downhill fast after a certain part of the game that I was really hoping wouldn't happen.
Title: Re: Games you wish existed
Post by: BFEL on November 10, 2013, 08:24:02 pm
LeoLeonard that is beautiful. You win my internet today.
One thing though is the whole "weld plate" idea could be refined in that synopsis so your not simply grabbing random metal lying around, but actually SCAVENGING PARTS FROM OTHER (Possibly very important) SYSTEMS.
I.E. Need to get those water pumps working? Well hope you're not using that electrolysis machine right now!
Title: Re: Games you wish existed
Post by: Singularity125 on November 11, 2013, 02:47:20 pm
It would be interesting to see some kind of cross between Pokemon and the post-game/stat system of Disgaea.

I know it sounds weird, but hear me out. In such a game, most of the gameplay of traditional pokemon would remain... but pokemon stats would be far more flexible than they are now. (In disgaea's postgame, you can usually make almost any character good at almost anything with enough effort grinding) For example, you take a designated "tank" like blissey or something, and decide that you want it to be decent at attacking things (above and beyond what EVs can do now). So you put the effort in and then that blissey can do that. Perhaps moves and abilities can be transferred around too, with even more effort...

How would this be balanced? Hell if I know. I guess I'm just annoyed that competitive pokemon is relegated to a small number of "good" pokemon, and none of the pokemon I actually like tend to fall into that category. (As much as I like Farfetch'd for example, I know that he's totally useless. Makes me sad.  :-\ )
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on November 11, 2013, 06:13:45 pm
I do like trying to use pokemon in ways they aren't supposed to be used.

Like Breloom. Breloom is weak to Flying at x4. Flying type moves aren't rare. Breloom dosen't have the HP or Defense to really be a contender.

Breloom's got an ability, Poison Heal. You poison it, it gains HP back. Assuming it survives a hit, you're OK if you give it Toxic Orb. The opponent won't try stealing it either, since it's a BAD item to have. Add to this with high Speed, Giga Drain, and either Ingrain or Synthesis, if it can learn either.

So, the plan is to "live forever with regeneration".

---

I can totally see where you're coming from, though. I'd love it if you had a not-so-infrequent chance of getting a "unique" pokemon, as in, not shiny. You're let on by the fact it has an ability it shouldn't, maybe it knows an attack it couldn't, maybe it's an entirely different TYPE than it should be. A postgame system like that, or possibly an ENTIRE MULTIPLAYER SYSTEM based around it, so that oldfags can classic, yet people can go for a much newer thing. Unfortunately, it just makes people hack harder when suddenly, anything is legal.
Title: Re: Games you wish existed
Post by: Korbac on November 15, 2013, 06:39:42 am
I'd quite like an infinite - levelling pokemon game, the issue is battles will simply be won by grinding rather than strategy. :(

A game I'd really like (well, a mod!) would be to Transpose Dominions 3 into CK 2's engine. :D
Title: Re: Games you wish existed
Post by: Lightningfalcon on November 15, 2013, 06:47:03 am
I'd quite like an infinite - levelling pokemon game, the issue is battles will simply be won by grinding rather than strategy. :(

A game I'd really like (well, a mod!) would be to Transpose Dominions 3 into CK 2's engine. :D
d
I've finally reached level 2,147,483,648!... Wait what....
Title: Re: Games you wish existed
Post by: MoLAoS on November 15, 2013, 12:23:45 pm
I'd quite like an infinite - levelling pokemon game, the issue is battles will simply be won by grinding rather than strategy. :(

A game I'd really like (well, a mod!) would be to Transpose Dominions 3 into CK 2's engine. :D

Surely you mean Dom 4? But yes, I want a grand strategy game with a Dom 3-4 like race and magic system. Although I'd prefer a more in depth crafting system than what Dom 3-4 has.

I kinda want a large Pangaea like continent with several inland seas and like, 4000 provinces. It would be nice to become a powerful emperor and suddenly get rofl stomped by a neighboring nation. Put magic/crafting/resource control on top of that and wow.

I almost made my own 4000 province single landmass map mod for CK2 called The 1000 Kingdoms, with literally 1000 independent nations at game start. Of course over the course of 100 years those would get compressed to like 100 nations. And like 5-10 of them would have well over 1000 holdings.

I downloaded Umbra Spherae for an attempt to play something similar, but meh, a lot of the stuff doesn't have much political depth, and the new religions don't have cool special stuff. India in particular is kinda meh. Not enough good CBs.
Title: Re: Games you wish existed
Post by: Mesa on November 18, 2013, 09:04:20 am
*ahem*
A cRPG based on the Slavic folklore.

That is all.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 18, 2013, 10:01:02 am
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.
Title: Re: Games you wish existed
Post by: Korbac on November 18, 2013, 10:03:13 am
I'd quite like an infinite - levelling pokemon game, the issue is battles will simply be won by grinding rather than strategy. :(

A game I'd really like (well, a mod!) would be to Transpose Dominions 3 into CK 2's engine. :D

Surely you mean Dom 4? But yes, I want a grand strategy game with a Dom 3-4 like race and magic system. Although I'd prefer a more in depth crafting system than what Dom 3-4 has.

I kinda want a large Pangaea like continent with several inland seas and like, 4000 provinces. It would be nice to become a powerful emperor and suddenly get rofl stomped by a neighboring nation. Put magic/crafting/resource control on top of that and wow.

I almost made my own 4000 province single landmass map mod for CK2 called The 1000 Kingdoms, with literally 1000 independent nations at game start. Of course over the course of 100 years those would get compressed to like 100 nations. And like 5-10 of them would have well over 1000 holdings.

I downloaded Umbra Spherae for an attempt to play something similar, but meh, a lot of the stuff doesn't have much political depth, and the new religions don't have cool special stuff. India in particular is kinda meh. Not enough good CBs.

I'd probably split the world into a massive continent, with two lesser continents (about 60 and 20% of the original respectively), so that the sea nations had some traction underwater.

It would start with everyone being the same religion and thus having few if any reason to go to war, however, soon the Pantokrator leaves and new pretenders pop up...

NINJA : Itsnotlogical, try the new Rise of The Triad. It's not perfect, but it looks pretty good. :D
Title: Re: Games you wish existed
Post by: Kadzar on November 18, 2013, 07:29:08 pm
I'd like a puzzle or strategy game like Lego World Builder. For those who don't know, Lego World Builder and it's sequel, World Builder 2, were flash games on the Lego website where you could control, disassemble, and build various Lego models made from a couple different kinds of parts. The parts were basically just blocks of different colors, some tires, and batteries, but it was cool how you could move a bunch of ducks into place and disassemble them over a pile of tires and use that to build a dumptruck.

Oh, and batteries were important, since you used up their power when a model moved or used it's special abilities, and the level of energy would transfer over to the models built with them, and the energy was drained when they took damage from enemies. The only way to recharge them was at stations that could recharge models that were of a certain type (like the Gas Station for land vehicles or the Robot Lab for robots) or using a Repairbot (which had it's only energy to deal with; I don't quite recall whether or not a pair of Repairbots could repair each other enough to actually create surplus energy). There was also the building that creates batteries on adjacent empty squares in World Builder 2, though that's only a viable energy strategy if you have enough Blueprints to build multiple copies of what you're using, since you had to disassemble a model to put in a new battery.


So anyway, the basic idea to take away from the game is the idea of having a basically finite pool of different kinds of resources that you use to build things, which you need to cannibalize from your units to accomplish goals (World Builder 2 somewhat changed this up with it's various buildings that could generate blocks in certain instances, but it still somewhat follows the basic idea). Also integral to the idea is the idea of energy, which is lost with action and is not regained just when something is destroyed, and so needs to be regained in other ways. There should also be some limit to what the player can build, maybe not necessarily the implementation of one-use blueprints, but something so that you can't just disassemble and reassemble however many times you want (I assume; I guess it's possible this could work out).

To take the idea further, it would be cool if the game wasn't limited to the puzzle idea and you had some freedom in the way you used things, like choosing what units you had available to build on a level or whatever and going to town building your setup. Probably combine this with a large map you need to explore with various resources spread throughout, and perhaps include some entropy with resources other than energy, maybe some of the material is lost when you take something apart.
Title: Re: Games you wish existed
Post by: Mesa on November 19, 2013, 01:09:32 am
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.

Sadly all FPS game these days have to be this "ded srs bsns WW3 grayworld suicide-inducing depression".
Which sucks because those games are not even fun anymore.

Title: Re: Games you wish existed
Post by: KingofstarrySkies on November 19, 2013, 01:27:10 am
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.

Sadly all FPS game these days have to be this "ded srs bsns WW3 grayworld suicide-inducing depression".
Which sucks because those games are not even fun anymore.
Which is why I like halo so goddamn much.
Title: Re: Games you wish existed
Post by: Sirus on November 19, 2013, 01:33:36 am
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.
Have you tried Painkiller, by any chance? It may be something like what you're looking for.
Title: Re: Games you wish existed
Post by: Mech#4 on November 19, 2013, 02:57:53 am
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.
Have you tried Painkiller, by any chance? It may be something like what you're looking for.

Yah, Painkiller and Serious Sam 1 and 2 are the ones most like that of the top of my head. The Rise of the Triad remake is supposed to be similar to the original but I haven't played it.
Title: Re: Games you wish existed
Post by: Bouchart on November 19, 2013, 10:45:22 am
I'd like to see a remake of The Immortal.
Title: Re: Games you wish existed
Post by: Bouchart on November 19, 2013, 11:10:24 am
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.
Have you tried Painkiller, by any chance? It may be something like what you're looking for.

Yah, Painkiller and Serious Sam 1 and 2 are the ones most like that of the top of my head. The Rise of the Triad remake is supposed to be similar to the original but I haven't played it.

Maybe you'd be interested in the upcoming indie game Bloodcrusher 2.

http://www.indiedb.com/games/bloodcrusher-ii
Title: Re: Games you wish existed
Post by: SalmonGod on November 20, 2013, 01:04:23 pm
I want more of these as well.  Painkiller is ok, and Serious Sam is a little better... but nothing has really come close to matching the combat style and atmosphere of Doom.  I also don't think any other arena-style FPS has matched the dynamic level design and freedom of movement in Quake 1 deathmatch, including any of the Quake sequels.
Title: Re: Games you wish existed
Post by: WealthyRadish on November 25, 2013, 05:09:01 pm
One of the things that surprises me about games in general is that there can be so many with a medieval-fantasy theme, but none (or very few) taking place in a medieval Day of Judgement scenario. It's strange that medieval theology wouldn't be a topic, since it was such a strong theme with the time period, and everything that keeps getting made is either a Tolkien derivative, a derivative of Tolkien derivatives, or goes for realism/authenticity.

Even with post-apocalyptic games being so common, you'd think one would go for the Christian medieval apocalypse. It's got basically everything a game needs... undead, demons flying around, giant hellish monstrosities... If I were ever to make a roguelike, a survival game in that setting would be fantastic.
Title: Re: Games you wish existed
Post by: Graknorke on November 25, 2013, 05:10:02 pm
Even with post-apocalyptic games being so common, you'd think one would go for the Christian medieval apocalypse. It's got basically everything a game needs... undead, demons flying around, giant hellish monstrosities... If I were ever to make a roguelike, a survival game in that setting would be fantastic.
Isn't Dark Souls a lot like this?
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on November 25, 2013, 05:28:02 pm
I've seen a couple Christian-themed FPS games but they sucked. No doubt simply lack of talent in the maker; I'm sure there's not something inherently lame about the subject matter. Plenty of D&D tropes come straight from various religious texts.

Although I will say that when I read the blurbs for the game, watch the trailer, read reviews, watch LPs ... if I see religious stuff I generally just turn it off and do not buy. I thought Diablo was a fine game despite its religious overtones. Probably would have enjoyed it more without them. I shouldn't have to sit there writhing in intellectual agony, whether it's a game, a movie, a book, etc. But that's not just religious content:

For example, I just went to the theater to see Battle Royale Hunger Games. All but one of the movie trailers I gave a big damn thumbs-down to because they all looked so stupid. And this is the best light they can possibly put the movie in. The Hobbit Part 2 was the only one I would see, and I think the movies would have been so much better if they would just stop trying to invent connections between The Hobbit and LotR, stop parading in the old stars, stop it with all the elves already, and drop the albino completely. Hopefully someone out there makes a fan edit of the Hobbit films without the extra shit. It would probably fit into a three-hour viewing too.

TL;DR: I have no patience for bullshit.
Title: Re: Games you wish existed
Post by: scrdest on November 25, 2013, 05:45:32 pm
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.
Have you tried Painkiller, by any chance? It may be something like what you're looking for.

Yah, Painkiller and Serious Sam 1 and 2 are the ones most like that of the top of my head. The Rise of the Triad remake is supposed to be similar to the original but I haven't played it.

Bulletstorm. Definitely Bulletstorm. It does have a (fittingly pulpy) story, but then there are the Echoes, which are basically 'Murder shit in fun ways. Then move on. Repeat.'
Title: Re: Games you wish existed
Post by: itisnotlogical on November 25, 2013, 05:52:33 pm
I want more of these as well.  Painkiller is ok, and Serious Sam is a little better... but nothing has really come close to matching the combat style and atmosphere of Doom.  I also don't think any other arena-style FPS has matched the dynamic level design and freedom of movement in Quake 1 deathmatch, including any of the Quake sequels.

I will fight anybody who talks smack about Quake 3. :P

Although I've played both Quake 1 and 2 recently and found them to be not-as-amazing as I remember them, so maybe I'll discover the same about Quake 3 when I get around to playing it again.

I've seen a couple Christian-themed FPS games but they sucked. No doubt simply lack of talent in the maker; I'm sure there's not something inherently lame about the subject matter. Plenty of D&D tropes come straight from various religious texts.

I think the problem is that games just try to simplify the issue, either like Diablo and Doom have done (using a bunch of religious terms like 'angels' and 'demons' while leaving out any actual substance) or like most religious videogames do (sugarcoating everything). There are plenty of good stories to be told, and possibly games to be made from both the factual history and the mythology of actual world religions. Provided it were completely respectful and mostly accurate, I'd love to play a videogame about the early history of Islam inb4 people suggest "Making of a Prophet".
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on November 25, 2013, 06:00:37 pm
I've seen a couple Christian-themed FPS games but they sucked. No doubt simply lack of talent in the maker; I'm sure there's not something inherently lame about the subject matter. Plenty of D&D tropes come straight from various religious texts.

I think the problem is that games just try to simplify the issue, either like Diablo and Doom have done (using a bunch of religious terms like 'angels' and 'demons' while leaving out any actual substance) or like most religious videogames do (sugarcoating everything). There are plenty of good stories to be told, and possibly games to be made from both the factual history and the mythology of actual world religions. Provided it were completely respectful and mostly accurate, I'd love to play a videogame about the early history of Islam inb4 people suggest "Making of a Prophet".

Respectful is the problem. Let's say your game includes everything in a religion. There are bound to be some things that this faction or that faction will say don't belong or that you've misinterpreted. But let's say you make a game about how just the most-populous faction views their religion. But you're going to include a whole lot of stuff that isn't the greatest: the textbook stance on the role of women in society, slavery, sexuality, how people of other religions should be treated, etc. There's a lot to be embarrassed about in any religion I've ever learned about.

Plus, and this is not conjecture but backed up by recent history, if people in a religion don't like what you wrote they might murder the author. Or at least stand outside his house screaming and make him feel like he's going to be killed if he leaves.
Title: Re: Games you wish existed
Post by: Graknorke on November 25, 2013, 06:27:36 pm
Thing is that people get really touchy about religion. And I mean really touchy.

I don't think that you could have a well-publicised game that is blatantly about religion without people kicking off.
Title: Re: Games you wish existed
Post by: Man_Flayer on November 25, 2013, 08:31:49 pm
A game where the player starts on a desolate and barren world, controlling a small and lonely squid like creature, who soon learns it has the power to create and revive life, but also the power to destroy it. The player would have to grow and evolve through a wide variety of events that happen at random throughout gameplay, culminating in the player controlling a fearsome space kracken wandering through the cosmos, and thats where the online play would come in. The players must decide there purpose in a vast and mysterious star system, entirely free to choose what they will do, and able to interact with planets on a minute level (including any sentient lifeforms upon its surface)

Pitched battles using individually controlled tentacles! Strange and exotic environments, and odd creatures to go with them! Go forth and claim the birthright of the children of the stars! Not to mention the permadeath option, leading to tense and exciting gameplay!

...well, shit. I need to learn how to code so I can make this game now.
Title: Re: Games you wish existed
Post by: Gunner-Chan on November 25, 2013, 08:43:47 pm
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.
Have you tried Painkiller, by any chance? It may be something like what you're looking for.

Yah, Painkiller and Serious Sam 1 and 2 are the ones most like that of the top of my head. The Rise of the Triad remake is supposed to be similar to the original but I haven't played it.

The RoTT remake is so much like the original honestly that I could play them back to back and not get any skill or feel related problems. It's vey 90s fps besides some slight changes in flow.
Title: Re: Games you wish existed
Post by: Squill on November 25, 2013, 09:10:00 pm
On the topic of religion, I think that a first person shooter/slasher game loosely based on hierarchies of angels and demons would be really cool. There's some weird stuff. (http://www.angel-ology.com/The_Thrones_Choir.html)
Title: Re: Games you wish existed
Post by: Korbac on November 25, 2013, 09:13:57 pm
I'd like to see a new FPS game that goes by 90's FPS conventions. Huge jumps, par times, open levels with no objective except "get to the exit", crazy powerful superweapons, etc.

If there ever will be such a thing as an indie FPS (excluding ones with a special twist like Superhot or Receiver), I imagine that they'd follow this sort of formula.
Have you tried Painkiller, by any chance? It may be something like what you're looking for.

Yah, Painkiller and Serious Sam 1 and 2 are the ones most like that of the top of my head. The Rise of the Triad remake is supposed to be similar to the original but I haven't played it.

The RoTT remake is so much like the original honestly that I could play them back to back and not get any skill or feel related problems. It's vey 90s fps besides some slight changes in flow.

Do you enjoy it, Janet? :)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 25, 2013, 09:32:29 pm
An early 19th century crime game, like GTA but somewhere in between 1793-1850. You could play as either a criminal or a detective. The setting is in continental Europe.
Title: Re: Games you wish existed
Post by: wer6 on November 25, 2013, 09:37:48 pm
I want... in essence, A 3d version of Powdertoy (http://powdertoy.co.uk/FAQ.html) but in a Massive scale, YOu start with, in essence One Tiny particle, your goal is just to mess around with it, Wanna make it huge? Well, you gotta fling stuff at it.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 26, 2013, 01:09:26 am
FTL + SS13. Players are split into crews of two to three and put on their own ships, then left to warp around the sector and hope to run into each other. The Captain will need some of the strategizing of FTL, while the crew will require the monkeying about and nonstop shenanigans of SS13.
Title: Re: Games you wish existed
Post by: Graknorke on November 26, 2013, 06:46:24 pm
FTL + SS13. Players are split into crews of two to three and put on their own ships, then left to warp around the sector and hope to run into each other. The Captain will need some of the strategizing of FTL, while the crew will require the monkeying about and nonstop shenanigans of SS13.
Final Frontier.
Title: Re: Games you wish existed
Post by: wer6 on November 26, 2013, 09:06:41 pm
FTL + SS13. Players are split into crews of two to three and put on their own ships, then left to warp around the sector and hope to run into each other. The Captain will need some of the strategizing of FTL, while the crew will require the monkeying about and nonstop shenanigans of SS13.
Final Frontier.
link?
Title: Re: Games you wish existed
Post by: Graknorke on November 27, 2013, 03:02:04 pm
FTL + SS13. Players are split into crews of two to three and put on their own ships, then left to warp around the sector and hope to run into each other. The Captain will need some of the strategizing of FTL, while the crew will require the monkeying about and nonstop shenanigans of SS13.
Final Frontier.
link?
http://www.facepunch.com/showthread.php?t=1277720
As of yet they're working on a GMod gamemode, but may make it standalone. They currently have a very experimental version.
Title: Re: Games you wish existed
Post by: Mesa on November 28, 2013, 07:12:52 am
An old-school 2D hardcore roguelike platformer with retro 8/16-bit graphics.
No, wait...

A voxel-based builder game!
Damn...

A modern war first-person shooter!
Fuck...
.
A zombie survival horror game with focus on the main characters.
COME ON!

A free-to-play MOBA!


Something's wrong here.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 28, 2013, 07:53:10 am
Eh... I wouldn't complain about a faithful update of Quake II. I'm actually running out of games to wish for.
Title: Re: Games you wish existed
Post by: Gunner-Chan on November 28, 2013, 09:45:09 am
Do you enjoy it, Janet? :)

Oh, damn late but yeah. RoTT 2013 was like the most recent FPS I really, really liked. I hope interceptor gets even more SP content into it eventually. If I have one complaint about it, and it's one that applies to the original too. It's that secret levels are just for padding your score really. No actual challenges or complex level design in them.

The game also preforms a bit weird since it runs for me at 60fps on all but a few areas on max everything, but 20-30 on medium.
Title: Re: Games you wish existed
Post by: Korbac on November 28, 2013, 09:59:25 am
Do you enjoy it, Janet? :)

Oh, damn late but yeah. RoTT 2013 was like the most recent FPS I really, really liked. I hope interceptor gets even more SP content into it eventually. If I have one complaint about it, and it's one that applies to the original too. It's that secret levels are just for padding your score really. No actual challenges or complex level design in them.

The game also preforms a bit weird since it runs for me at 60fps on all but a few areas on max everything, but 20-30 on medium.

Alright, I am buying this for Christmas. The original game was, along with Quake and Duke Nukem 3d, super cool. :D
Title: Re: Games you wish existed
Post by: Squill on November 28, 2013, 08:29:03 pm
Eh... I wouldn't complain about a faithful update of Quake II. I'm actually running out of games to wish for.
Is Quake 2 very good? I really liked Quake 1, and I love the idea of shooters involving magic and demons like that, so I was kinda turned off by the whole "aliens" thing.

A game that I would definitely play is a first person Terraria-esque game.
Don't say Minecraft,  that's not what I mean. I mean something where there's the same type of progression, a ton of obtainable items and weapons, and maybe some crazy boss battles. Or really, just a FPS which features mainly huge, insane boss battles against lovecraftian horrors.
Title: Re: Games you wish existed
Post by: Korbac on November 28, 2013, 08:31:57 pm
Eh... I wouldn't complain about a faithful update of Quake II. I'm actually running out of games to wish for.
Is Quake 2 very good? I really liked Quake 1, and I love the idea of shooters involving magic and demons like that, so I was kinda turned off by the whole "aliens" thing.

A game that I would definitely play is a first person Terraria-esque game.
Don't say Minecraft,  that's not what I mean. I mean something where there's the same type of progression, a ton of obtainable items and weapons, and maybe some crazy boss battles. Or really, just a FPS which features mainly huge, insane boss battles against lovecraftian horrors.

Quake 2 is pretty damn awesome and it plays in a fairly similar manner to Quake 1. The issue is the monsters and lovecraftian element is totally removed and replaced with cyborgs and future tech. I'd still recommend a try.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 28, 2013, 09:33:44 pm
Eh... I wouldn't complain about a faithful update of Quake II. I'm actually running out of games to wish for.
Is Quake 2 very good? I really liked Quake 1, and I love the idea of shooters involving magic and demons like that, so I was kinda turned off by the whole "aliens" thing.

It's more like Quake 3: Arena than it is like Q1 in overall feel and visual style, which is personally why I like it. Weirdly enough, I also found it to be a bit reminiscent of Doom 3 in the way that you complete objectives to open new areas until you can move on to the next overall area, which works better for Quake 2 than it did for D3.

I've heard people say that it's one of the more forgettable single-player games that id put out, but I put it about on the same tier as Q3 and Doom. I can't recall ever setting up a deathmatch though, so maybe I'm missing out.
Title: Re: Games you wish existed
Post by: Korbac on November 28, 2013, 09:42:02 pm
I've gotta admit that my experience of Q2 is coloured positively by the fact that I played through it co-op with my dad. Such fun times X)
Title: Re: Games you wish existed
Post by: Mech#4 on November 28, 2013, 09:42:27 pm
Eh... I wouldn't complain about a faithful update of Quake II. I'm actually running out of games to wish for.
Is Quake 2 very good? I really liked Quake 1, and I love the idea of shooters involving magic and demons like that, so I was kinda turned off by the whole "aliens" thing.

It's more like Quake 3: Arena than it is like Q1 in overall feel and visual style, which is personally why I like it. Weirdly enough, I also found it to be a bit reminiscent of Doom 3 in the way that you complete objectives to open new areas until you can move on to the next overall area, which works better for Quake 2 than it did for D3.

I've heard people say that it's one of the more forgettable single-player games that id put out, but I put it about on the same tier as Q3 and Doom. I can't recall ever setting up a deathmatch though, so maybe I'm missing out.

Quake 1 is more the odd one out in it's own series. The medieval/Cthulhu elements were, as itisnotlogical says, replaced with robots and sci-fi.

Hexen and Heretic are the magic and demons ones to play. They're much more similar to Doom then Quake, but add an early inventory system like what was in Duke Nukem (Hold medpack for later use kind of thing). I would also recommend "Blood". It's got the same fantasy/Cthulhu vibe as Quake, where you are hunting down the evil god of a cult you used to belong to. With copious amounts of blood of course. :P
It's got a lot of references to horror movies in it, and the levels are really well designed with solid themes and layouts rather then tunnels.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 28, 2013, 09:50:25 pm
Keep in mind though, the Steam version of Quake 2 is missing all the music, as are all modern releases of Quake 1. You'll have to find some sort of patch, or else buy the game on a disc like some sort of barbarian savage :P

Although, depending on how much you value atmosphere, it can be rather rewarding to play without the original music. I played the Steam demo, and there was this loud distorted bass throb in the background that has apparently replaced the music for that level. It was very creepy and fitting.
Title: Re: Games you wish existed
Post by: Rose on November 28, 2013, 09:54:21 pm
Step 1: buy steam version

Step 2: download ISO.

Step 3: have awesome heavy-metal soundtrack.
Title: .
Post by: Yannanth on November 28, 2013, 10:20:54 pm
.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 28, 2013, 10:28:02 pm
I'd just be happy if it made freelook a toggle-able option. Computer mice probably weren't common back then, but you think id of all people would have the foresight to at least include the option.
Title: .
Post by: Yannanth on November 29, 2013, 07:38:32 am
.
Title: Re: Games you wish existed
Post by: tompliss on November 29, 2013, 08:25:48 am
A game that I would definitely play is a first person Terraria-esque game.
Don't say Minecraft,  that's not what I mean. I mean something where there's the same type of progression, a ton of obtainable items and weapons, and maybe some crazy boss battles. Or really, just a FPS which features mainly huge, insane boss battles against lovecraftian horrors.
You may want to try 3069, 3079, and so on ...
Those are some game created by the same guy (one of them might be free), with procedurally generated regions, ennemies, buildings, shops, weapons, armors, utilities, quests, ...
There is also the huge boss thing, but it's not really lovecraftian, more pixelated future thingy ...
Title: Re: Games you wish existed
Post by: Xantalos on November 29, 2013, 08:33:52 pm
Mount and Blade: Elder Scrolls Edition.
Title: Re: Games you wish existed
Post by: Niveras on November 29, 2013, 08:44:54 pm
A game that I would definitely play is a first person Terraria-esque game.
Don't say Minecraft,  that's not what I mean. I mean something where there's the same type of progression, a ton of obtainable items and weapons, and maybe some crazy boss battles. Or really, just a FPS which features mainly huge, insane boss battles against lovecraftian horrors.
You may want to try 3069, 3079, and so on ...
Those are some game created by the same guy (one of them might be free), with procedurally generated regions, ennemies, buildings, shops, weapons, armors, utilities, quests, ...
There is also the huge boss thing, but it's not really lovecraftian, more pixelated future thingy ...

Are there any more than just 3079, or are they elsewhere than steam?

Searching 30[6|7|8]9 and only 3079 came up. I threw it on my wishlist to keep an eye out for sales (though it was only released this month so might not go on sale at all).
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 29, 2013, 08:46:07 pm
Mount and Blade: Elder Scrolls Edition.

Yes... or rather TES: M&B edition, if possible.

... Or maybe not, SO MANY FEATURES!!!
Title: Re: Games you wish existed
Post by: mastahcheese on November 29, 2013, 11:14:33 pm
Mount and Blade: X-COM edition.
Title: Re: Games you wish existed
Post by: Lukewarm on November 29, 2013, 11:17:29 pm
Mount and Blade: I can actually run it edition
Title: Re: Games you wish existed
Post by: Gunner-Chan on November 29, 2013, 11:32:21 pm
Considering the computer I first played mount and blade on, my god. Replace that toaster you're apparently stuck with.
Title: Re: Games you wish existed
Post by: Elephant Parade on November 30, 2013, 12:33:59 am
Posting to watch.

Personally, what I really want is 3D Terraria. Minecraft-style construction combined with Terraria's ridiculous amounts of gear would be awesome.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 30, 2013, 12:53:07 am
A Dr. Who point-n-click in the style of Star Trek: 25th Anniversary would be neat. All I've found in the way of Who vidya is some old adventure games from the dawn of computers, and a more recent platformer for the Xbox 360.
Title: Re: Games you wish existed
Post by: NRDL on November 30, 2013, 12:57:28 am
A good open world voxel pirate/sailor/whaler simulator.
Title: Re: Games you wish existed
Post by: alexandertnt on November 30, 2013, 02:13:09 am
An RTS with a large focus on modding. Something like simple XML documents would define most of everything, and it would be designed specifically for the purpose of being modded by people. It could also sync peoples mods to work in multiplayer.

A good open world voxel pirate/sailor/whaler simulator.

Could you please reduce the size of your avatar? Its colossal in size and makes slower internet connections buckle under the load.
Title: Re: Games you wish existed
Post by: Elephant Parade on November 30, 2013, 02:15:04 am
An RTS with a large focus on modding. Something like simple XML documents would define most of everything, and it would be designed specifically for the purpose of being modded by people. It could also sync peoples mods to work in multiplayer.

A good open world voxel pirate/sailor/whaler simulator.

Could you please reduce the size of your avatar? Its colossal in size and makes slower internet connections buckle under the load.

It seems to be a JPEG, and an examination showed it to be less than a megabyte. I feel your pain, though. I thankfully have speedy internet now, but slow internet is no fun.

Edit: Derp. I was briefly confused about how big a megabyte is. Yeah, that image should really be scaled down.
Title: Re: Games you wish existed
Post by: Mesa on November 30, 2013, 06:27:27 am
A multiplayer first-person shooter where armies of followers of "good gods of magic" and "evil gods of technology" clash on enormous battlefields, yadda yadda.

The gameplay for each of the sides would have to be very different from one another (even though games like Primal Carnage or Natural Selection already managed to do the asymmetric gameplay concept well) - I mean, you have, say, dwarves with tactical shotguns and grenades in tanks fighting against, I don't know, elves with fireballs and health potions riding on dragons. (it could be just standard humanVhuman for all I care, though an idea of modern-day dwarves/any other race sounds hilarious) 

Bonus points for using a TF2 payment model - ie. you can get every gameplay-affecting thing for absolutely free and the only things that you can buy with IRL money are cosmetics. Oh, and every new goodie is a sidegrade compared to your standard equipment.

It would probably be a balancing nightmare for the potential developers, but oh well, it's not like that game would ever exist anyway.
;-;
Title: Re: Games you wish existed
Post by: tompliss on November 30, 2013, 10:40:55 am
Are there any more than just 3079, or are they elsewhere than steam?

Searching 30[6|7|8]9 and only 3079 came up. I threw it on my wishlist to keep an eye out for sales (though it was only released this month so might not go on sale at all).
3079 is the last fully released, 3089 is in development.

3059 (http://people.umass.edu/jvight/3059/) had the classic Ascii 2D graphics.
3069 (https://sites.google.com/site/free3069/Story) was the dev's first attempt for 3D graphics, I think. And you can see that on the screenshots.
3079 (http://www.desura.com/games/3079) is the one I played, and it is available on steam, desura, etc ... You can get the Demo if you want to test it ;)
3089 (http://3089game.wordpress.com/features/) is in development, but already available in demo/beta. the development seems to be at a fairly early stage, and the demo is really limited (10 minutes plays, on save/load, no special items (Grappling hook, Teleport, and other things)... I don't think the quest trees are relevant when you can only play for 10 minutes runs ... :/

3079 has a better demo, and 3089 is an improved sequel, so you should try the 3079 demo, if you want to test the game ;)
Title: Re: Games you wish existed
Post by: Mongol13524 on December 01, 2013, 01:21:38 pm
A good open world voxel pirate/sailor/whaler simulator.
I saw exactly that on Kickstarter a while ago. I don't know if it succeeded or what is was called. Sorry for being vague and unhelpful.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 01, 2013, 02:31:08 pm
Pixel Piracy? I'm pretty sure it's not voxel, as it's 2d, but it's open world and on greenlight. The devs actually had people from Bay12 help with playtesting.
Title: Re: Games you wish existed
Post by: Mongol13524 on December 02, 2013, 02:39:45 am
No, that's completely different. What I saw was distinctly a three dimensional voxel based alpha.
Title: Re: Games you wish existed
Post by: SalmonGod on December 02, 2013, 11:52:29 pm
I'd just be happy if it made freelook a toggle-able option. Computer mice probably weren't common back then, but you think id of all people would have the foresight to at least include the option.

Are you referring to Quake 1?... Because I played that back when it was new, and only played it keyboard-only like Doom for a couple weeks, before discovering mouselook.  It was definitely in there from the beginning.  I cannot overstate how groundbreaking that game was, and Id definitely saw the full potential of what they'd made.  The '96-'98 are still my favorite years of PC gaming, just because of Quake's modding community.  The best there's ever been.  There was something new and innovative to try every single day.  Primarily because the engine had unlocked such a vast expanse of new gameplay potential, and the emphasis was on exploring that instead of attempting AAA production quality, like most mod teams do these days.

Reminds me.... there's one thing I really miss every time I think about it that was really popular in the days of Quake 1, and then mysteriously disappeared from FPS games.  The grappling hook.  Where the hell did the grappling hook go?  So much fun.  Especially in CTF.  There was nothing like swinging solo into an enemy base like an adrenaline-crazed spiderman, grabbing the flag, and dodging your way back through a bunch of dense architecture with explosions all around you... back on the original CTF, where the flag was a gold or silver key... before it was even called Threewave :P

Really, every other FPS I've ever played since then feels so limited in movement, plus so much emphasis on high-damage hitscan weapons.  I miss extended acrobatic duels that made heavy use of maneuvering through the environment to deny your enemy a good shot, instead of hiding behind cover.  The level designs that incorporated so many accessible vertical tiers in every room, not to provide cover for tactical movement and ambushes, but to provide interesting spaces to maneuver through.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 03, 2013, 04:44:45 am
I'd just be happy if it made freelook a toggle-able option. Computer mice probably weren't common back then, but you think id of all people would have the foresight to at least include the option.

Are you referring to Quake 1?... Because I played that back when it was new, and only played it keyboard-only like Doom for a couple weeks, before discovering mouselook.  It was definitely in there from the beginning.

When I played, there was a button that you had to hold for freelook, and otherwise you could only turn on a horizontal axis like Doom. To be clear, 'free look' is being able to look in all directions.
Title: Re: Games you wish existed
Post by: Rose on December 03, 2013, 07:06:46 am
I never played quake 1, but quake 2 had an option in the settings for always freelook, and had a button to toggle freelok.
Title: Re: Games you wish existed
Post by: SalmonGod on December 03, 2013, 07:49:50 am
I'd just be happy if it made freelook a toggle-able option. Computer mice probably weren't common back then, but you think id of all people would have the foresight to at least include the option.

Are you referring to Quake 1?... Because I played that back when it was new, and only played it keyboard-only like Doom for a couple weeks, before discovering mouselook.  It was definitely in there from the beginning.

When I played, there was a button that you had to hold for freelook, and otherwise you could only turn on a horizontal axis like Doom. To be clear, 'free look' is being able to look in all directions.

IIRC, there was a box in the options labeled "Mouselook", and all you had to do was check that.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 03, 2013, 09:30:31 am
I checked that and it only let me look left-right like Doom, I had to use the 'free look' key to look in every direction.
Title: Re: Games you wish existed
Post by: Sirus on December 03, 2013, 09:42:23 am
I recently picked up Duke Nukem 3D at GoG, and to use your mouse to look around you had to do some strange DOSBox wizardry :P
Title: Re: Games you wish existed
Post by: Sergius on December 03, 2013, 10:09:34 am
I think it was for Quake that I set the "mouselook" to right mouse button, and I just kept it held the whole time.

Annoying, but better than no mouselook. (also yeah, mouselook was one of those newfangled things nobody had thought before, so it's not surprising that they didnt give it much importance)
Title: Re: Games you wish existed
Post by: Niveras on December 03, 2013, 05:06:07 pm
I remember having a full 3D control of your view in Quake, but I don't remember having to change any settings for it. Maybe the first version I played was a few iterations from the original release and selected the setting by default?

Also, nostalgia trip. I played a lot of a mod called Future versus Fantasy. It added a bunch of classes with various unique weapons (some suck, some awesome), including monks which could fly and throw fireballs, ninjas which could grapple around and throw knives which could critical hit, a berserker class which just an axe for a weapon and a torch that would cancel flight/grapple, new game modes (mainly Diety mode, which is kind of like capture the flag, only there's only one flag and it turns you into a powerful unique class with a bunch of abilities to wreck havoc and buff and heal your team). It even had levels and experience, dealing more damage at higher levels, or improving various class aspects and health. It eventually did a total conversion of the single player "campaign" with all new levels and mobs and could be played co-op. It was pretty awesome but I don't think it was necessarily popular (either because people didn't like it or preferred other mods like CTF and RuneDM or RuneCTF, or just didn't know about it).

The team eventually tried to release a stand-alone version on a new engine. There was a few playable beta versions but I don't think it got anywhere. Actually, I wonder what happened to them...
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on December 03, 2013, 06:02:15 pm
You're a recluse who lives in the middle of a city in a house. You can never leave, and in fact you need to upgrade your Gumption to leave the house to enter your yard (which has a tall fence around it). You need to convert your house into growing space for edibles, catch stray birds to coop for eggs, and try to pay your bills. If you can't afford your water bill, for example, you could set up a water catchment system but you risk disease from tainted standing water. If you can't afford electricity you might be able to set up a generator attached to an exercise bike or small solar panel. Then you can try to pay your Internet bill so you can order stuff online! It should also be possible to convince the pizza man to come inside whereupon you ambush him with a pan and hide him in the basement freezer.

So basically, The Sims with some minor modifications.
Title: Re: Games you wish existed
Post by: SalmonGod on December 03, 2013, 09:45:49 pm
I remember having a full 3D control of your view in Quake, but I don't remember having to change any settings for it. Maybe the first version I played was a few iterations from the original release and selected the setting by default?

Also, nostalgia trip. I played a lot of a mod called Future versus Fantasy. It added a bunch of classes with various unique weapons (some suck, some awesome), including monks which could fly and throw fireballs, ninjas which could grapple around and throw knives which could critical hit, a berserker class which just an axe for a weapon and a torch that would cancel flight/grapple, new game modes (mainly Diety mode, which is kind of like capture the flag, only there's only one flag and it turns you into a powerful unique class with a bunch of abilities to wreck havoc and buff and heal your team). It even had levels and experience, dealing more damage at higher levels, or improving various class aspects and health. It eventually did a total conversion of the single player "campaign" with all new levels and mobs and could be played co-op. It was pretty awesome but I don't think it was necessarily popular (either because people didn't like it or preferred other mods like CTF and RuneDM or RuneCTF, or just didn't know about it).

The team eventually tried to release a stand-alone version on a new engine. There was a few playable beta versions but I don't think it got anywhere. Actually, I wonder what happened to them...

I loved Future vs Fantasy.  It was my favorite.  I played it a lot.  It competed directly against Team Fortress (which I also played a ton), as they were the first two major mods to take a class-based approach to the game.  And I do mean they directly competed.  There was quite a bit of friction between the two, and I think I remember reading stuff from the creators of each one putting down each other's work.  Team Fortress beat it out in popularity quite a lot, so FvF faded into obscurity.  I think it's just because CTF was so incredibly popular back then, and that was the core of TF's gameplay, while FvF tried to do different things.

But it's not completely dead.  There are still some people who play it.  Hap, the original creator, still maintains a small website dedicated to it, and I think there's a server up 24/7 that still runs it.

Website (http://fvfonline.com/)
Forum (http://fvfonline.com/forum/viewforum.php?f=4)

My favorite was Purge mode, where two teams raced for control of an altar.  First person who touched it became The Deity.  That character was incredibly powerful and difficult to kill, but couldn't leave the room containing the altar.  They also provided boosts to their team.  The team who had the deity would try to protect him, while the other team tried to kill him so they could take the altar for themselves.  I wonder how that same formula would do if modded into a modern FPS?

Purge: Jihad was also the name of the stand-alone sequel that failed, though I think it did see a full release.  It just never gathered enough of a player-base to sustain itself.

As for the mouselook thing, I just checked my copy and there is a "Use Mouse" toggle in the options.  I think maybe that was added in with Quakeworld, and before that you had to open up the console and type "+mlook".

I could talk about Quake all day...
Title: Re: Games you wish existed
Post by: Graknorke on December 05, 2013, 05:51:06 pm
-snip-
I would actually be interested in that. Reminds me of a book I read once.
Title: Re: Games you wish existed
Post by: PTTG?? on December 07, 2013, 03:50:34 pm
There's two sides. One side is played as an RTS, where you build hundreds of robots. The other side is played as an FPS, where there's (3,5,7,9) players controlling individual heroes. The heroes have a generator or portal or spaceship or crystal parrot they need to protect, and the RTS guy has his command bunker or something.

The complicated maps have some areas that are easier for PCs to reach, and some that are easier for RTS drones to access. Both sides can modify it by building walls and defenses that limit the accessibility for the other side.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 07, 2013, 04:04:12 pm
I want a game based around something like X-Com and Halo, where players do this:

-1 Choose a base team, which influences what base tech they start with. You'll immediately be flung into creating your first character then into a match. Fight against the other teams! Do well, and you'll get Research Points, take enemy weapons/items and gain specific Tech Points. Once match 1 is done, all teammates will be able to suggest tech paths to take, unlocking weapons and other things.

Depending on mode, techs are individual, chosen at random from one player, chosen at random from available points, chosen based on what most players took, with 50/50 or 25/25/25/25 splits being chosen at random.

Rounds are chosen anywhere from 3 (starting early, mid-"game", or endgame), 5 (starting early or midgame), or 7-8 (starting at base tech)
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 07, 2013, 04:12:33 pm
Oh, I also want to see the bastard child of Wipeout and Hydro Thunder. (of course they're both possibly dead racing games but fuck they were GOOD.)

Marrying the concept involves hovercraft, the air-powered amphibious ones.

You've got mostly aquatic maps, but they're equal parts on land/track, because amphibious.

The ships are over the top. Like, waaaay over the top. Each one has a unique weapon, as well as being able to use boost + universal weapons. One might have three fans instead of the basic one, and have miniguns on the sides.
Title: Re: Games you wish existed
Post by: gigaraptor487 on December 07, 2013, 05:23:53 pm
Mount and Blade with highly accurate body damage with dismemberment and decapatation a la what Dead Island was supposed to be.
Title: Re: Games you wish existed
Post by: WealthyRadish on December 07, 2013, 05:50:06 pm
Mount and Blade with jetpacks. Think Natural Selection 2, but with a cavalry sword.
Title: Re: Games you wish existed
Post by: HissinhWalnuts on December 07, 2013, 05:52:45 pm
I want amorphous Plus 2 :(.
Title: Re: Games you wish existed
Post by: PTTG?? on December 07, 2013, 10:42:27 pm
It's a time attack game. There's one dude, that's you. There's hundreds/ten/thousands of bad guys.

You have perfect time perception.

You punch, kick, and shoot your way upstream along the ever-increasing storm of baddies. You can't move faster than an ordinary ninja, but you can pause, slow, and even potentially reverse time. You can dodge bullets, though mainly by avoiding their laser scopes.

Survive as long as you can. When you inevitably get taken down, you get a real-time replay of your awesome battle.
Title: Re: Games you wish existed
Post by: blazing glory on December 07, 2013, 11:24:52 pm
right now I'm in a hurry later I will come up with some kind of game but as a on the fly answer I would LOVE to have any of the good games that exist right now to be 12 rated
Title: Re: Games you wish existed
Post by: SalmonGod on December 07, 2013, 11:58:27 pm
Mount and Blade with highly accurate body damage with dismemberment and decapatation a la what Dead Island was supposed to be.

Let me take you back to 1998, where some portion of your wish may be granted. (http://en.wikipedia.org/wiki/Die_by_the_Sword)
Title: Re: Games you wish existed
Post by: Mech#4 on December 08, 2013, 02:17:15 am
Mount and Blade with highly accurate body damage with dismemberment and decapatation a la what Dead Island was supposed to be.

Let me take you back to 1998, where some portion of your wish may be granted. (http://en.wikipedia.org/wiki/Die_by_the_Sword)

There was another game, "Severance: Blade of Darkness" that had dismemberment. It was a 3rd person hack and slash with different moves pulled off by button combos but I remember you could chop off an arm then use it as a weapon and probably other things.

I only ever played the demo, I think my computer had difficultly running it at the time. It's on Good Old Games for about $6.00, though it seems there it's only called "Blade of Darkness".
Title: Re: Games you wish existed
Post by: SalmonGod on December 08, 2013, 02:50:19 am
There have been a bunch of games that had dismemberment as a major feature, but Die By the Sword and Dwarf Fortress are the only ones I've ever seen with effective and meaningful implementation.
Title: Re: Games you wish existed
Post by: EnigmaticHat on December 08, 2013, 03:46:26 am
It's a time attack game. There's one dude, that's you. There's hundreds/ten/thousands of bad guys.

You have perfect time perception.

You punch, kick, and shoot your way upstream along the ever-increasing storm of baddies. You can't move faster than an ordinary ninja, but you can pause, slow, and even potentially reverse time. You can dodge bullets, though mainly by avoiding their laser scopes.

Survive as long as you can. When you inevitably get taken down, you get a real-time replay of your awesome battle.

You should check out Superhot.  Its not exactly what you want, (and currently its more of a demo than a game) but it has a lot of the elements.
Title: Re: Games you wish existed
Post by: PTTG?? on December 08, 2013, 04:21:23 am
Good point. I've actually tried it out, and you're right, it's basically the concept I'm looking for.

Throw in Toribash and Mirror's Edge, and maybe even Braid if we can rewind time at will... Hmm...

Maybe you earn "rewind time" by getting combos, streaks, and special moves. Use a cyber nazi slaver bandit to block an attack from his buddy with a machine gun, and earn +0.5 seconds rewind. Ordinary takedown? +0.1 second. Have to play with the numbers, because you want players to feel free to undo uncool things for cooler replays...
Title: Re: Games you wish existed
Post by: LordBaal on December 09, 2013, 01:27:20 pm
Games I wish existed? Dwarf Fortress 1.0. Nuff said.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 09, 2013, 05:06:00 pm
I'm sort of interested in someone taking the "flashback" aspect of storytelling and do something better than "THIS IS THE END OF THE GAME PLAY IT TO FIND OUT WHY."

Imagine a game where you start off in some kind of interrogation room. You recount your story, as well as exploring increasingly fucked-up maps between story missions to reflect the mind-altering drugs in your system.
Title: Re: Games you wish existed
Post by: Mesa on December 09, 2013, 05:12:26 pm
I'm sort of interested in someone taking the "flashback" aspect of storytelling and do something better than "THIS IS THE END OF THE GAME PLAY IT TO FIND OUT WHY."

Imagine a game where you start off in some kind of interrogation room. You recount your story, as well as exploring increasingly fucked-up maps between story missions to reflect the mind-altering drugs in your system.

MASON!
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 09, 2013, 07:37:09 pm
I'm sort of interested in someone taking the "flashback" aspect of storytelling and do something better than "THIS IS THE END OF THE GAME PLAY IT TO FIND OUT WHY."

Imagine a game where you start off in some kind of interrogation room. You recount your story, as well as exploring increasingly fucked-up maps between story missions to reflect the mind-altering drugs in your system.


So you want what you don't want?
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on December 09, 2013, 08:01:36 pm
What about a game where your answers to the interrogator create the events of the story? You say "The CIA sent me to Istanbul to receive a package from a local UNESCO operative" which sets up the theater, MacGuffin, and the protagonist and contact. Then you say "I was driving" from a list like "I was in a cafe", "I was throwing up behind a tavern", etc. which sets up where the encounter will occur. There's a lot of choices throughout the story, some of which affect earlier stuff.

After you answer the questions, the interrogator says "I'm going to need some more details" and you play through the flashback.

Your performance in the flashback determines what the interrogator does - believes your story or tortures.

Then you get another interrogation sequence where you set up the next flashback action sequence.

The difficulty would be selected by choosing obviously easier action sequences. Some define what weapons you have, for example, if you're at a fancy party you won't have any guns but may have spy gadgets. If you're not good at driving maybe you avoid adding those parts to your story.

And there's opportunity for multiple play-throughs because you want to play through all the different flashbacks.

In the end the game is actually about an innocent guy who is being interrogated. He never did these things, but he knows his interrogators won't accept "I'm just some guy" as an answer. Eventually he got tortured enough that he just started making stuff up to appease them, as is the reality with torture / "enhanced interrogation".
Title: Re: Games you wish existed
Post by: Kastrol Aslaasri on December 09, 2013, 08:54:58 pm
A videogame of Mordheim, with random scenarios, multiplayer, hot seat, customizable warband.... I don't care the graphics, don't even mind ASCII.... c'mon Games Workshop!
Title: Re: Games you wish existed
Post by: itisnotlogical on December 09, 2013, 11:25:58 pm
A 2D open-world superhero simulator/platformer. You have a handful of signals in different areas of town that warn you about crimes going on in the city, but they don't cover the entire town so you have to patrol the "bad areas" and stop crimes like bank robberies, hostage situations, bomb threats, and kidnappings. If too many civilians die, a state of emergency is declared and giant police robots start coming in and leveling the place, so you have to deal with them on top of criminals. If the town survives long enough, supervillains will emerge and start causing huge amounts of trouble. Your only goal is to keep the city standing for as long as possible.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 10, 2013, 04:02:56 pm
I'm sort of interested in someone taking the "flashback" aspect of storytelling and do something better than "THIS IS THE END OF THE GAME PLAY IT TO FIND OUT WHY."

Imagine a game where you start off in some kind of interrogation room. You recount your story, as well as exploring increasingly fucked-up maps between story missions to reflect the mind-altering drugs in your system.


So you want what you don't want?

Admittedly, I was pretty tired when I wrote that, so allow me to expand.

I don't think the flashbacks are bad, they aren't being used to their fullest. Allow story missions to tell the actual story, and be branch-able, and depending on what you do under the effects of the drugs, other options present themselves. An acid trip forest may be populated with a bunch of rabbit things- you'd realize that you can ignore them, attack them, or interact with them. Depending on what you do, playing the next Story mission might have a vaguely similar component- often one you don't realize until after your choice. In the next mission, you've got to chase an enemy unit, and have three options of path. One is through a populated but wide interstate exit, one is over rooftops, and one is around the city. Attack some of the rabbits, get the dangerous and likely damaging interstate exit where caution is thrown to the wind in favor of a speedy chase, interact with them and get the choice of rooftops, which dosen't carry the chance of injuring civilians but affects them, and going around is the path of ignorance. Each affects the story branch, sometimes actively, sometimes passively: going around splits to a branch where the enemy escapes, immediately forcing a new branch, the other two result in the same path but the interstate exit adds to an aggressiveness value that might unlock something later. Endings change more than just an animation, but affects everything between what your captors do to you to the outcome of the entire war.

Title: Re: Games you wish existed
Post by: Erils on December 10, 2013, 04:13:15 pm
I want a shooter game, WAIT!!! Hear me out, that is set in space. Now I know there are a lot, but I don't mean just in a space ship, but in space. The multiplayer would have standard deathmatch/team deathmatch/capture the flag gamemodes but there would be no gravity. Instead, players would use their jetpacks to move around and the recoil from their guns (it pushes back not up). While the jet pack would help getting around normally, using the guns would send you speeding in the opposite direction which could be used for quick escapes. Also, you can't just change your direction. You maintain your momentum due to a lack of any opposing force and use either your jetpack or your gun to counteract your motion.
There would also be floating obstacles to manouver around.
Title: Re: Games you wish existed
Post by: Graknorke on December 10, 2013, 04:36:46 pm
I want a shooter game, WAIT!!! Hear me out, that is set in space. Now I know there are a lot, but I don't mean just in a space ship, but in space. The multiplayer would have standard deathmatch/team deathmatch/capture the flag gamemodes but there would be no gravity. Instead, players would use their jetpacks to move around and the recoil from their guns (it pushes back not up). While the jet pack would help getting around normally, using the guns would send you speeding in the opposite direction which could be used for quick escapes. Also, you can't just change your direction. You maintain your momentum due to a lack of any opposing force and use either your jetpack or your gun to counteract your motion.
There would also be floating obstacles to manouver around.
Even better, a shooter set in intergalactic space, so you end up using microgravity for fun reasons rather than having the differences in acceleration being negligible.
Title: Re: Games you wish existed
Post by: Lightningfalcon on December 10, 2013, 05:24:11 pm
I want a shooter game, WAIT!!! Hear me out, that is set in space. Now I know there are a lot, but I don't mean just in a space ship, but in space. The multiplayer would have standard deathmatch/team deathmatch/capture the flag gamemodes but there would be no gravity. Instead, players would use their jetpacks to move around and the recoil from their guns (it pushes back not up). While the jet pack would help getting around normally, using the guns would send you speeding in the opposite direction which could be used for quick escapes. Also, you can't just change your direction. You maintain your momentum due to a lack of any opposing force and use either your jetpack or your gun to counteract your motion.
There would also be floating obstacles to manouver around.
I was actually planning on posting about something like this.  My idea was that it'd be something like the battle room from Enders Game, where you have lethal and non-lethal modes.  In non-lethal mode it would be basically exactly like Enders Game, where ou have the ability to user parts of your body as a shield and use things like formations.  Lethal mode wouldn't allow that option, and being hit would be a guaranteed kill, but you would have a small amount of time to fire back before you die.  You could have a while range of weapons.  Automatic ballistic weapons would be completely useless, unless you are set at a stationary position.   Semi-automatic and burst weapons would be very deadly, but you would only have one shot before you have to readjust your aim and position.  Lasers wouldn't change your momentum at all, and would be accurate, but would require careful aim to be affective, and would lose effectiveness against moving targets.   Another way to add to the modes would be how jetpacks are handled.  The easiest mode would be unlimited jetpack fuel, where you don't have to really worry about recoil and momentum.  The second mode would be limited fuel, where you'd have enough for a few jumps or corrections, but you wouldn't be relying on it.  The last mode would be the hardest, where you don't have one at all.  You might have something such as rope, which could be used to prevent yourself from heading out too far.  But normally that would only be somethign you'd use if you were on the defensive.  If you are attacking, and don't watch where you are shooting?  You go drifting off towards the enemy base.  Or you might become a slow moving target, ripe for the picking.   Death wouldn't be treated likely and you'd at most get a few respawns.   
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 10, 2013, 06:35:10 pm
A PvP game where the object is kinda-sorta survival, kinda-sorta Battle Royale, mix in equal parts Starbound.

Players start anywhere from "far" to "really fucking far" away from each other. They should generally start by taking natural resources and upgrading from basic armor and swords, to technical armor and guns, etc. before trying to cash in on another player's Ticket.

Tickets are how you get into the world- you're given one, but you cannot use it on your own. You must take it from another player- using it kills the player it's attached to unless they're already dead, and spawns equipment based on the player it was tied to and their tech levels. If a player dies by natural monsters (which start weak, get stronger over time), they respawn but lose... something. Not sure yet.

The fast approach, of course, works. Immediately trek across the world with minimal equipment, steal everything from another player when they're away and head back. You jump tech levels, possibly cause the enemy to fall in tech. You could also build a giant fort and wait for other players to come. You don't know what will happen, you don't know when. You can only communicate with other players when in talking range, or by building various communication devices. With higher tech, you'll eventually be able to do things such as build an automatic drone, load it with an item, and send it to another player as a peace offering. Maybe you could send them a bomb instead. Things like signal locks keep all but the craftiest players out of things- but, they can't easily be used for chests because they only work once. Maybe two players will trade after communicating, sealing the box until the other player confirms they have the box, then mutually unlocking each other's box... unless it's a bomb.

Trust no one, however, as the player who claims all other player's tickets is the winner- they ascend into godhood, and gain a Point of Influence. A player may then equip one, up to three Points of Influence, that change the way the world generates. A player might have the "Larger Deserts" point of influence. Assuming this point goes un-countered, deserts are larger in the resulting game world than usual. Points of Influence generally aren't that powerful, they simply allow players to push for certain things they may like. There aren't any points such as "More Ores" or other powergaming things, however, "Larger Deserts" could make a type of ore more common.

Custom games allow you to do silly things, such as create a biome of nothing but valuable ores, and then make it the only biome.

Everything has at least some element of randomization. Sometimes, an ore will be Exceptional, and smelting it results in double returns. Crafted weapons may be of poor quality or high quality, have unexpected effects, etc.

There are often multiple ways to craft something. To craft a handgun, I might have a fairly simple process that takes little time, it's easier to have poor qualities than good ones, effects are rare, and there's little control over what I actually get. A Gunsmith allows me to craft parts for the gun then make the actual gun, allowing me much more control over the model of gun, as well as increasing chance to get better quality and special effects. This requires more machining and time, and a little more material, but requires less luck to get a good item.
---
One player winds up building a large wooden castle near the beginning. Setting up traps early, they then build a tech center underground, and get to radio communication and guns fairly early. No one nearby has really messed with him yet. Upon making his first rifle, he goes for an AK mold in the Advanced Gunsmith (gunsmith with more control). He winds up with a very good weapon, an AK with extended magazines and a small chance to do extra Fire damage. As soon as he's made it, a warning signal flares up...

Another player started underground, building deep into the earth, lacking in tech at first before beginning to craft high level items other than pickaxes and tools. He's well off, as while a marauder passed, they did not notice his base. Before anyone else, he was nearing Futuretech.

Strapping into his armor, with a backpack with huge rotors allowing flight, grabbing his gauss rifle and monoatomic razor. He's been picking up radio signals being sent out from the other player's base, and rather than respond, he's been homing in on it. With exact coordinates, he sends his two drones laden with explosives to the coordinates before heading out himself to take his first ticket.

---

Player 1 is completely unready. The bullets are doing a surprising amount of damage to the hightech player, but even though he had a much better fight (dodging many shots, for instance) he was still doomed in the face of such high level tech. After taking a hit from the gauss rifle one too many times, his ticket fell to the ground as his soul returned to the nexus.

The other player claimed it, and got equipment that was mostly inferior to his own. He'd feed it through the Magic Rewriter later to fool the ticket into matching his tech level. Maxing offensive tech first had it's benefits. The drones showed up while he gloated, and left craters and smoldering wood where a castle once stood. Setting the drones to patrol the area, the high-tech player leaves to return to his base and claim the ticket.

While he was away, the marauder returning empty-handed stumbled into his base. An expierenced player, he managed to avoid most traps, and dug around the mechanical guardians. Stealing and destroying a good amount of equipment, he was just escaping as the player came back. The tech player, knowing no better, simply fired at the thief without thinking much of it, assuming his base had not been found.

And such it is with power struggles.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on December 10, 2013, 07:01:40 pm
Tsu: I love that the winner gets to decide the features of the next round. Maybe, like the way to slice a cake in equal halves (one child gets to slice, but the other child picks his piece first), the top 3 winners get to pick the terrain features and then everyone picks starting locations from the worst player upward. This way the winner gets to play in the arena he wants, but he won't get the best start.

The top 4 players could pick terrain features in order, for example:

Elevation (Flat, Hills, Mountains)
Moisture (Desert, Normal, Monsoon)
Temperature (Arctic, Temperate, Tropical)
Biosphere (Barren, Normal, Fecund)

So depending on what the 4 players chose in succession, you could end up with a dry arctic mountain map or a rainy jungle floor.

//

Players could have perks or equipment that lets them select a better starting site by giving more information. For example, it might show ore concentrations or ancient ruins. But by choosing that perk or equipment, he's missing out on some other thing - such as resource gathering, tech research speed, materials processing, physical abilities, etc.

Could do deathmatch maps, team maps, and set the round length based on number of participants and size of the arena.
Title: Re: Games you wish existed
Post by: SealyStar on December 10, 2013, 07:29:38 pm
I want a shooter game, WAIT!!! Hear me out, that is set in space. Now I know there are a lot, but I don't mean just in a space ship, but in space. The multiplayer would have standard deathmatch/team deathmatch/capture the flag gamemodes but there would be no gravity. Instead, players would use their jetpacks to move around and the recoil from their guns (it pushes back not up). While the jet pack would help getting around normally, using the guns would send you speeding in the opposite direction which could be used for quick escapes. Also, you can't just change your direction. You maintain your momentum due to a lack of any opposing force and use either your jetpack or your gun to counteract your motion.
There would also be floating obstacles to manouver around.
I was actually planning on posting about something like this.  My idea was that it'd be something like the battle room from Enders Game, where you have lethal and non-lethal modes.  In non-lethal mode it would be basically exactly like Enders Game, where ou have the ability to user parts of your body as a shield and use things like formations.  Lethal mode wouldn't allow that option, and being hit would be a guaranteed kill, but you would have a small amount of time to fire back before you die.  You could have a while range of weapons.  Automatic ballistic weapons would be completely useless, unless you are set at a stationary position.   Semi-automatic and burst weapons would be very deadly, but you would only have one shot before you have to readjust your aim and position.  Lasers wouldn't change your momentum at all, and would be accurate, but would require careful aim to be affective, and would lose effectiveness against moving targets.   Another way to add to the modes would be how jetpacks are handled.  The easiest mode would be unlimited jetpack fuel, where you don't have to really worry about recoil and momentum.  The second mode would be limited fuel, where you'd have enough for a few jumps or corrections, but you wouldn't be relying on it.  The last mode would be the hardest, where you don't have one at all.  You might have something such as rope, which could be used to prevent yourself from heading out too far.  But normally that would only be somethign you'd use if you were on the defensive.  If you are attacking, and don't watch where you are shooting?  You go drifting off towards the enemy base.  Or you might become a slow moving target, ripe for the picking.   Death wouldn't be treated likely and you'd at most get a few respawns.   
Dammit, I suggested the same thing on this thread and no one paid attention :P
Title: Re: Games you wish existed
Post by: inEQUALITY on December 10, 2013, 08:19:04 pm
What about a game where your answers to the interrogator create the events of the story? You say "The CIA sent me to Istanbul to receive a package from a local UNESCO operative" which sets up the theater, MacGuffin, and the protagonist and contact. Then you say "I was driving" from a list like "I was in a cafe", "I was throwing up behind a tavern", etc. which sets up where the encounter will occur. There's a lot of choices throughout the story, some of which affect earlier stuff.

After you answer the questions, the interrogator says "I'm going to need some more details" and you play through the flashback.

Your performance in the flashback determines what the interrogator does - believes your story or tortures.

Then you get another interrogation sequence where you set up the next flashback action sequence.

The difficulty would be selected by choosing obviously easier action sequences. Some define what weapons you have, for example, if you're at a fancy party you won't have any guns but may have spy gadgets. If you're not good at driving maybe you avoid adding those parts to your story.

And there's opportunity for multiple play-throughs because you want to play through all the different flashbacks.

In the end the game is actually about an innocent guy who is being interrogated. He never did these things, but he knows his interrogators won't accept "I'm just some guy" as an answer. Eventually he got tortured enough that he just started making stuff up to appease them, as is the reality with torture / "enhanced interrogation".

I would absolutely love a game like this! Mind you, more especially one set in a intergalactic scifi setting, but even a 'modern' version would be awesome.
Title: Re: Games you wish existed
Post by: Fniff on December 10, 2013, 08:21:33 pm
That would great for an interactive faction game, like a CYOA or a text adventure.
Title: Re: Games you wish existed
Post by: Deon on December 11, 2013, 08:23:24 am
None. Then the society, students, school kids etc would be so much more productive and healthy.
Title: Re: Games you wish existed
Post by: Graknorke on December 11, 2013, 01:01:39 pm
None. Then the society, students, school kids etc would be so much more productive and healthy.
I don't know about you, but if I wasn't wasting my time on videogames, I would be wasting it sleeping or masturbating.
Title: Re: Games you wish existed
Post by: Canisaur on December 11, 2013, 01:10:39 pm
I want a shooter game, WAIT!!! Hear me out, that is set in space. Now I know there are a lot, but I don't mean just in a space ship, but in space. The multiplayer would have standard deathmatch/team deathmatch/capture the flag gamemodes but there would be no gravity. Instead, players would use their jetpacks to move around and the recoil from their guns (it pushes back not up). While the jet pack would help getting around normally, using the guns would send you speeding in the opposite direction which could be used for quick escapes. Also, you can't just change your direction. You maintain your momentum due to a lack of any opposing force and use either your jetpack or your gun to counteract your motion.
There would also be floating obstacles to manouver around.

Isn't Shattered Horizon (https://en.wikipedia.org/wiki/Shattered_Horizon) basically this?  I've never played it, so maybe guns don't have recoil, but it's a shooter, in space, where you move with your jet pack.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on December 11, 2013, 01:20:53 pm
None. Then the society, students, school kids etc would be so much more productive and healthy.
I don't know about you, but if I wasn't wasting my time on videogames, I would be wasting it sleeping or masturbating.
Yeah people pursue leisure. Plus, because the internet and computer jobs do exist, video games help improve computer literacy and thus  help prepare the civilization's workforce to fulfill those commercial needs. If you plopped video games down in a society without any computers or internet otherwise, yeah video games could be considered a waste of time.

But games stimulate learning, regardless. They don't need to be stupid "educational" games. DF for example made me learn a lot more about many things.
Title: Re: Games you wish existed
Post by: scrdest on December 11, 2013, 04:04:13 pm
None. Then the society, students, school kids etc would be so much more productive and healthy.
I don't know about you, but if I wasn't wasting my time on videogames, I would be wasting it sleeping or masturbating.
Yeah people pursue leisure. Plus, because the internet and computer jobs do exist, video games help improve computer literacy and thus  help prepare the civilization's workforce to fulfill those commercial needs. If you plopped video games down in a society without any computers or internet otherwise, yeah video games could be considered a waste of time.

But games stimulate learning, regardless. They don't need to be stupid "educational" games. DF for example made me learn a lot more about many things.

Honestly, DF should be distributed to Geology students. Anything by Paradox for History majors could also work.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on December 11, 2013, 05:12:25 pm
I like to think that the main educational value of games is in stimulating someone to learn more about something from legitimate scholarly sources or at least high-quality mass media. You play the game, you get hella intrigued, you pick up a book or watch a documentary.

The games that try to be educational seem to get pretty boring because they focus more on education than enjoyment, so unless you already enjoy that scholarly subject you're unlikely to be enchanted by it. So the game generally has to sacrifice realism and accuracy for some enjoyment, e.g. Carmen Sandiego.

Some exceptions may apply, such as in math games where the trappings of the game don't interfere whatsoever with the mathematics. You could argue that a Carmen Sandiego game does this also and the important matter is separating the pursuit of the crooks and the appropriate knowledge that allows you to pursue them effectively. And there have to be games out there that are strictly realistic but still enjoyable.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 11, 2013, 05:33:07 pm
If it weren't videogames then it'd be movies, or anime, or comic books, or novels. Honestly, all entertainment should be banned if we're going to pursue that line of discussion.

Besides, if a kid is being lazy, getting poor grades and becoming a manchild, then maybe you should look at the parent first.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on December 11, 2013, 07:20:44 pm
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on December 12, 2013, 03:48:28 pm
I was about to describe the game I would really want but after looking at the post I think I was describing:

Game rules from Ultima Online with additional content, focused on sidegrades and tradeoffs rather than simply +1 this and +1 that, though with a good deal of minor loot to be had, so that at most 3 new characters would be a match for a single hardened character, or perhaps 4 new characters vs. a single absolutely maxed-out character.

World size and procedural generation from the best Minecraft mods.

Handcrafted dungeons from the best that Thief, Skyrim, and D&D Online could deliver.

3D game engine focused on interactive/situational/gameplay-enhancing graphics rather than just high res textures and high poly counts.

Planetside-style multiplayer with player outfits and pick-up squads, fighting over territory, etc.
Title: Re: Games you wish existed
Post by: Aseaheru on December 12, 2013, 04:05:59 pm
The sorta game I wish existed is sorta like x-com or xenonaughts, but with more, I dunno, expansion.
A game where you could send potentially thousands of troops after a crashed UFO, where the UFOs attack from orbit, where you mus keep your people safe, get the world to work together and keep the munitions and food heading to where needed. A game where you have the ability to have dropships drop off the troops, then take off and provide support. A game where the aliens might just give up and attack all out, turning the earth into slag or into a nuclear winter wonderland, and where when you choose a nation to start with you get its weapons and equipment, its bases, its problems. A game where your troops might disobey your orders, where your officers lead, and where you only know what is happening during fights via what you have there, radio if the troops have it, cameras if they have it, etc. A game where the aliens may go after you if you dont keep hidden, and where you could loose early if, say, they decide to nuke the city you are in.
Title: Re: Games you wish existed
Post by: Erils on December 12, 2013, 04:37:49 pm
I want a shooter game, WAIT!!! Hear me out, that is set in space. Now I know there are a lot, but I don't mean just in a space ship, but in space. The multiplayer would have standard deathmatch/team deathmatch/capture the flag gamemodes but there would be no gravity. Instead, players would use their jetpacks to move around and the recoil from their guns (it pushes back not up). While the jet pack would help getting around normally, using the guns would send you speeding in the opposite direction which could be used for quick escapes. Also, you can't just change your direction. You maintain your momentum due to a lack of any opposing force and use either your jetpack or your gun to counteract your motion.
There would also be floating obstacles to manouver around.

Isn't Shattered Horizon (https://en.wikipedia.org/wiki/Shattered_Horizon) basically this?  I've never played it, so maybe guns don't have recoil, but it's a shooter, in space, where you move with your jet pack.

Thank you so much for showing me this! I can't wait to buy the game. I'll probably get it during the Christmas sale. I feel like my dream game has finally been realized. Thank you!
Title: Re: Games you wish existed
Post by: Aseaheru on December 12, 2013, 04:39:19 pm
Sounds sorta like a KSP with guns...

Although, in KSP you dont NEED guns.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 12, 2013, 04:55:33 pm
I've always wanted a KSP-like game based around absurd warfare. Like, two people on the same planet, or even different ones, get in a war.

You might have players strap guided rockets to a VTOL... or have a spacecraft drop a bunch of superheavy rods onto the enemy. You might have a player create a net of satellites that shoot down things entering range, then drop through the atmosphere onto the enemies if they try to damage the satellites/ one gets taken out.
Title: Re: Games you wish existed
Post by: Aseaheru on December 12, 2013, 05:07:16 pm
Some people have done this, one even without mods.
Title: Re: Games you wish existed
Post by: Deon on December 13, 2013, 05:22:21 am
None. Then the society, students, school kids etc would be so much more productive and healthy.
I don't know about you, but if I wasn't wasting my time on videogames, I would be wasting it sleeping or masturbating.
Yeah people pursue leisure. Plus, because the internet and computer jobs do exist, video games help improve computer literacy and thus  help prepare the civilization's workforce to fulfill those commercial needs. If you plopped video games down in a society without any computers or internet otherwise, yeah video games could be considered a waste of time.

But games stimulate learning, regardless. They don't need to be stupid "educational" games. DF for example made me learn a lot more about many things.
DF is a special game, and I know too many people who waste their time on MMORPG. I should have better phrased it differently, and I do love games, but I think that even sleeping would be better because you can only sleep so much! Hehe.
Title: Re: Games you wish existed
Post by: Powder Miner on December 13, 2013, 07:11:19 am
People procrastinated before video games were invented you know, it's not like we're the start of history.
Title: Re: Games you wish existed
Post by: The Scout on December 15, 2013, 12:12:00 pm
I wish there was a multiplayer game where one or more people controlled a person running through a location, like a lab, and some others were monsters. There are a few, but they're more focused on hunting the humans down and murdering them, not trying your best to scare them. Such as a multiplayer SCP:CB.
Title: Re: Games you wish existed
Post by: Aseaheru on December 15, 2013, 01:24:33 pm
You're a recluse who lives in the middle of a city in a house. You can never leave, and in fact you need to upgrade your Gumption to leave the house to enter your yard (which has a tall fence around it). You need to convert your house into growing space for edibles, catch stray birds to coop for eggs, and try to pay your bills. If you can't afford your water bill, for example, you could set up a water catchment system but you risk disease from tainted standing water. If you can't afford electricity you might be able to set up a generator attached to an exercise bike or small solar panel. Then you can try to pay your Internet bill so you can order stuff online! It should also be possible to convince the pizza man to come inside whereupon you ambush him with a pan and hide him in the basement freezer.

So basically, The Sims with some minor modifications.
I sort of do this in half my households.
Title: Re: Games you wish existed
Post by: Aureolin on December 15, 2013, 01:50:27 pm
FF:Tactics and X-Com having a baby creating a brutal no-hero fantasy tactics game with random recruits... with a sengouku era/Rot3k theme as the goal. I'm not too picky about story.
Title: Re: Games you wish existed
Post by: Facekillz058 on December 15, 2013, 07:05:10 pm
I've been playing a lot of Monster Hunter today, and I had an idea.
Online: 4 Hunters versus 1-4 large monsters, depending on the monster type.
Like, In the case of dragons, there could only be one, but if it's like, Giadromes, then there could be up to 4.
Title: Re: Games you wish existed
Post by: TempAcc on December 17, 2013, 12:02:56 am
A game that combined the mechanics of Ogre Battle and Tactics Ogre into one single thing, on a more epic level.
It would work like this: You would start and organize your troops ogre battle style, deploy them equip them liberal places etc but.. When you encountered an enemy unit the game would then shift to a tactics ogre battle system, and the game would create a randomly generated map (according to what kind of terrain the battle is taking place) in which you'd control your units in the tactics ogre battle system, with each unit having a designated leader, and maybe you'd have a limited numbers of turns to do as much damage as possible to the enemy.
After the battle the team who did the most damage would be declared the winner, the game would shift back to the ogre battle system, get knocked back on the ogre battle style map, and maybe be forced to retreat if the leader got killed. Yea, this would make each map takes quite a while to beat, but it would certainly feel more like a military campaign and not just a bunch of skirmishes here and there.
Title: Re: Games you wish existed
Post by: Mongol13524 on December 18, 2013, 06:47:03 pm
Multiplayer Just Cause 2 with [REDACTED]
Title: Re: Games you wish existed
Post by: Mephansteras on December 19, 2013, 07:36:16 pm
Had an interesting idea.

A Total War/Crusader Kings kind of game where all of the various factions are played by people in a persistent multiplayer environment. However, the game is up 24/7 and when a player leaves the game for whatever reason their character dies (or is deposed in some way) and the next player to jump in for that faction takes over as the heir.

Sort of the ultimate succession game, but on a grand scale.

Obviously you'd need some sort of checks in place to keep people from abusing the mechanic (make it so that you can't jump back on the same shard within a certain time frame or something). But I think it has interesting potential as an idea.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 19, 2013, 08:16:07 pm
A game where you play as the "bad guy" in a spy film.

Most of the game is played in an XCom map-screen sort of view where you can contact field agents, tell police where to go and plan your next move. When you move to the same area as a spy, you'll have a chance to arrest them in a first-person level that requires stealth and strategic placement of police forces. However, while you have orders to arrest, the (invincible) spy will gleefully blow the police away while you chase after him with a pair of handcuffs. If you get killed in one of these missions, it's the end of the game (since you're actually the one chasing him).

Eventually, the goal of the game is to arrest the spy and deport him back to your home country. However, the spy has his own goal and the clock is ticking. There will be opportunities to get hints about the spy's next move, such as intercepting a dead-drop or planting bugs in the spy's safe house. If you fail to catch the spy before he accomplishes his goal, you have an extremely short window of time to capture or kill the spy in retaliation or get an instant game-over.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 19, 2013, 09:38:25 pm
I want a game based around insanely fast action. Like, twitchy. Twitchy to the point where DLC is just mail-order IV drips of caffeine.

Now make it multiplayer, co-op. Let's say, erm, mecha. Because there's no possible reason it can't be mecha. The game is based around light aerial mecha forced to take out fuck-off huge monstrosities, flesh or machine, I'm thinking like bosses with different stages but each part is independent of one another, so a hydra would have nine independent heads rather than scripted attacks with each one capable of attacking individual players regardless of what the other heads are doing.

---

Kinda want a mecha racing game in the vein of WipEout, but not exactly the same, in that tracks are generally longer and much more varied. Let's take an example track in my head, Antarctica. You start off in a relatively large building, with airlocks on either end of the track heading in and out. They're long enough so that the doors will open and close just about when the second one opens, triggered by a player getting close to the door. For the first 1/4ths of the track, easy curves and the occasional dip hide what's coming next. The course splits, making the next half of the track one of ice caves and slippery, open track. The first course is easier to get on to during the split and is generally a wide descent with the occasional jump or ice pillar to dodge, the second requires a little effort but puts you in a narrower, steeper, faster descent that requires work to maintain. Near the 3/4ths mark, the tracks reunite and meet at a frozen hairpin, one of the toughest sections around, before returning to a simpler paved track, this time uphill.

Mecha are heavily customizable- and you're going to need to use this and abuse it, as different parts work differently on each terrain. on the icy, fast-paced Antarctica track, traction is king. It's hard to maintain course when you have no grip on the ice.

If three racers go at this track, one in a hyper-light model with high speed and traction, one in a mid-heavy with the same traction as the hyper-light, and someone with low traction, it all comes down to if the hyper-light can evade damage. Stats are chosen with mind to what dangers you'll be facing on the track.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 20, 2013, 03:05:04 am
A game about wizard duels. Before each battle, you create ten or so spells from a type (Polymorph, summon, area of effect, or projectile), a sphere (snakes, dragons, fire, earth, necromancy, etc.) and a scale (large, medium, small). You can see a few of the spells that the opponent's picked so there's an element of strategy, but there's still plenty of room to be surprised.

There is no mana, but spells have a timer before they can be used depending on their type and scale. For example, a small fireball would be available instantly, but turning into a giant dragon could take almost two minutes. That way, people don't just jump for Polymorph > Dragon > Large and use nothing else.
Title: Re: Games you wish existed
Post by: Putnam on December 20, 2013, 03:07:17 am
It's a time attack game. There's one dude, that's you. There's hundreds/ten/thousands of bad guys.

You have perfect time perception.

You punch, kick, and shoot your way upstream along the ever-increasing storm of baddies. You can't move faster than an ordinary ninja, but you can pause, slow, and even potentially reverse time. You can dodge bullets, though mainly by avoiding their laser scopes.

Survive as long as you can. When you inevitably get taken down, you get a real-time replay of your awesome battle.

I am so late on this.

http://superhotgame.com/
Title: Re: Games you wish existed
Post by: Facekillz058 on December 21, 2013, 04:13:58 pm
Monster Hunter but with a much more brutal/realistic combat system where every fight can be done in seconds.
Punching a huge sword through a dragon's head kills it instantly, hitting it in the feet or ankles would inhibit it's maneuverability on the spot, and instead of huge health pools, the only thing protecting monsters would be the hardness of whatever part you hit, and the sharpness of your weapon.

The massive squishiness would have to go both ways though. Armor could protect you from the teeth and claws of some smaller and maybe medium sized monsters, but if a large wyvern smashes your head In or bites you in half, GG.

If you're using a smaller weapon, like a Sword or Twin Swords, you would need to rely on cutting tendons to disable enemies, whereas Hammers could break bones and joints, and Greatswords/possibly Longswords could take off limbs.



Title: Re: Games you wish existed
Post by: itisnotlogical on December 21, 2013, 04:26:20 pm
Monster Hunter but with a much more brutal/realistic combat system where every fight can be done in seconds.
Punching a huge sword through a dragon's head kills it instantly, hitting it in the feet or ankles would inhibit it's maneuverability on the spot, and instead of huge health pools, the only thing protecting monsters would be the hardness of whatever part you hit, and the sharpness of your weapon.

The massive squishiness would have to go both ways though. Armor could protect you from the teeth and claws of some smaller and maybe medium sized monsters, but if a large wyvern smashes your head In or bites you in half, GG.

If you're using a smaller weapon, like a Sword or Twin Swords, you would need to rely on cutting tendons to disable enemies, whereas Hammers could break bones and joints, and Greatswords/possibly Longswords could take off limbs.

Soooo... Dwarf Fortress Adventure Mode? :P
Title: Re: Games you wish existed
Post by: Facekillz058 on December 21, 2013, 04:36:43 pm
Monster Hunter but with a much more brutal/realistic combat system where every fight can be done in seconds.
Punching a huge sword through a dragon's head kills it instantly, hitting it in the feet or ankles would inhibit it's maneuverability on the spot, and instead of huge health pools, the only thing protecting monsters would be the hardness of whatever part you hit, and the sharpness of your weapon.

The massive squishiness would have to go both ways though. Armor could protect you from the teeth and claws of some smaller and maybe medium sized monsters, but if a large wyvern smashes your head In or bites you in half, GG.

If you're using a smaller weapon, like a Sword or Twin Swords, you would need to rely on cutting tendons to disable enemies, whereas Hammers could break bones and joints, and Greatswords/possibly Longswords could take off limbs.

Soooo... Dwarf Fortress Adventure Mode? :P

Monster Hunter with a crude implementation of DF's damage system, more or less.
Title: Re: Games you wish existed
Post by: UltraValican on December 24, 2013, 09:58:39 am
For what its worth there IS a Monster Hunter Mod for DF. It even has a crafting system for adventure mode to make weapons from monster parts.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 25, 2013, 03:25:28 am
A randomly-generated Mega Man game. You pick how many Robot Masters you want to fight (and thus the size of the world/dungeon), which can include any of the ones from the numbered series (1 through 10). At the end of it all, you go through a Wily level and fight any of the various Wily minibosses and final bosses from the series, maybe with a few new ones.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on December 26, 2013, 08:29:33 pm
A randomly-generated Mega Man game. You pick how many Robot Masters you want to fight (and thus the size of the world/dungeon), which can include any of the ones from the numbered series (1 through 10). At the end of it all, you go through a Wily level and fight any of the various Wily minibosses and final bosses from the series, maybe with a few new ones.
It could randomly generate the Robot Masters and run them through a few hundred combat iterations to cull the best ones, and based on your performance and actions when fighting them it can set up that combat testing so your next playthrough is (hopefully) a bit harder.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on January 09, 2014, 02:47:25 pm
TL;DR: I want a D&D FPS with instanced player-built guildhalls you can fortify and assault.

My idea a while back was to have a shared world but with tons of available land parcels, and you can only own a parcel if you're on a premium account. So you can play for free and be a wandering adventurer, but if you want a shop or house in town you have to acquire a specific parcel of land. If you want a second house, you need a second premium account. You don't have to pay extra real money for this land. Just playing on an account that you have to pay for every month gives you the opportunity, and you have to spend in-game money and resources to make it happen.

Eventually I hope you'd start seeing market districts emerge, but probably you'd just have every single player try to have a shop on the ground floor, machinery in the back rooms, and a home above. How to avoid the whole city becoming a homogeneous mess? Maybe districts where the parcels don't allow machinery or NPC vendors (residential), one where parcels just don't allow vendors (industrial), and some which don't allow machinery (commercial). Certain parcels that are out-of-norm (like a cluster of commercial parcels in a residential district) would be much more expensive.

Anybody can come into your house. You need to invest in locks and stuff to keep people out. Picking locks is a criminal activity, so if it's witnessed the burglar may be arrested. But it's a choice, so if there's three burglars they don't automatically rat each other out. Also the chance that someone is passing by right then is going to be affected by how busy the district is, time of day, and number of NPC guards wandering around. Guards in a district are paid for by taxes paid by the citizens. If you don't wanna pay, that's fine, but you're more likely to get burgled.

You can use a command to eject a person from your house, but if they refuse it's considered trespassing and they can be arrested for it. This isn't a way for a homeowner to troll visitors and criminalize them, because they can just accept the kick and reappear outside.

You can add traps and vaults and stuff to your house. But unless you turn your whole house into a trapped vault you're probably better off putting your wealth in a bank, which would need to be set up by a player piece by piece using a commercial space and a vendor, or perhaps machinery that retrieves and stores deposit boxes. If you want your stuff back you need to go to the same bank. If the banking player steals your stuff I'm not sure that there's anything you can do - you're really just handing your wealth over to him. Pick a bank you trust!

The second part was "apartment-building" style instances like in Anarchy Online. For example, if you go into the mountains there's a cave opening which gives you a destination popup: it's a list of the areas in the cave network which might be underground lakes or a passage to a surface valley enclosed by mountains. A guild can acquire one of these to build stuff in. In order to acquire a guild fort you need a minimum number of premium accounts as members, and while a premium account can have characters in multiple guilds only one will count as a premium guildmember. A small guild fort instance may only require 5 premium guild members, but the largest might need 50. Again, you need to pay in-game money and resources to develop these locales by building facilities and stuff.

Finally you can invite attack by listing your guild locale as PvP, which encourages people from other guilds to raid you and take on your defenses. You can also set it to advertise attack by people unaffiliated with any guilds, or just premium loners. Keeping out the free players is mostly just an anti-trolling measure.

Your defenses would include traps, mazes, guard monsters, secret doors, magical barriers and teleporters and confusing stuff, hired NPC troops, and guildmembers. All this stuff would be built by the efforts of the guildmembers.

Your base number of NPC guards is based on the number of premium members you have. The NPC guards would spawn in at a barracks nearest the intruders, grab arms and armor from the nearest armory, and move to follow location-based orders you gave (manning siege engines or guarding chokepoints, etc). Injured guards who go too long without healing or enemy contact may flee to your infirmary to heal up and then return to the fight. Slain guards respawn soon but must reacquire gear. Attackers can strategically cut off or steal supplies from the armories and infirmaries. A stealthy attacker could injure a guard and lie low until he leaves his post to heal up, then continue sneaking in.

Looting the place can be problematic depending on how well you hid your treasury vs. keeping valuables in plain view. Did you set up a fake vault with decent loot but hide the best stuff elsewhere? And when they breach your vault to find that you store all your money in Copper Pieces, and it would take them hours realtime to haul it out in multiple trips? Then again, if you ever need to use that money it's hard for YOU to move it. Interesting choices all around.

Then you add special artifacts that are meant to be fought over. Magic spells can detect the location - narrowing it down to "this parcel" or "this fortress" (and then once you get inside you can narrow it down to a building in the fortress instance). If you possess the artifact you get cool benefits, but anyone can enter to assault your fortress regardless of your PvP settings. It's your choice to keep the artifact or not. This encourages top-tier players who want the best stuff to open themselves up to attack, which means their positions of wealth and power are insecure.

//

How is this different from Haven and Hearth? Mainly that you can have an arbitrary number of guild locales accessible from one point at a cave entrance. And until those locales are bought by guilds, players can wander through them and enjoy the natural beauty, gather moss from a mountain valley, fish in an underground river. These locales can be randomly, procedurally generated so there's always, say, three of each type that are unclaimed.

Yet you still have hub towns where people can gather and live separate from the guild activities. Your house in town is part of a larger community, whereas the guild locale is a new community standing on its own.

//

How to keep high-level players from raiding low-level guilds? I believe the difference in power between a beginning character and a solid casual character should be no more than 1:4, and the difference between a beginner and a maxed-out minus rares should be no more than 1:6, and a beginner vs. maxed-out-with-rares should be 1:8. That is, assuming player skill is equal, if eight 1st levels gang up on an elite max-level, it's a 50:50 chance on which side will win that fight. Diminishing returns on grinding, which helps discourage grinding. And makes player skill much more important - the strategy of which fights to take and how to prepare for them, the tactics of what to do during the fight, the strategy of recovering from the fight and returning to safety.

In this way, let's say you have a guild of 10 premiums, none of whom are there to defend their guild valley from an assault by 10 maxed-no-rares. Those NPC guards are only going to be equivalent to a beginner, but they have siege weapons and can focus down on one attacker at a time. They also respawn, which means the attackers will probably end up fighting several dozen guards in total. There are also traps, which helps wear down the attackers. But the attackers are effectively bringing 60 man-equivalents, while the guards bring 10 man-equivalents. The attackers will probably win the initial assault.

The attackers use magic to locate the big concentration of loot - probably the vault. They search around, but must stay together else the respawning guards will gank a loner. Thus the search takes some time, but eventually they find the unmarked door which has a big vault door behind it. Perhaps the big trap which was placed here will completely kill one of them. In any case, while some work on the vault, the rest must defend against the guards' assault on them. And the vault has been designed to offer no cover for anyone breaking in ...

Finally they get the vault open. They're probably running low on magic, on healing, and the guards keep respawning. By now they've probably fought well over 60 guards. The vault is open and they can loot, but looting takes some time. They need to haul the loot out and while carrying the heavy bags they can't fight effectively. The haulers need to be defended by the other assaulters while they escape. Now we have a fight of 10 guards vs. only half the assault team, so it's 10 man-equivalents vs. 30. The outcome is not so certain!

Assuming the armory hasn't run dry the guards can keep spawning and grabbing. The assault team could split in two and have half cover the armory or spawn-camp the barracks, while the other half handles the vault. But that means it's 10 unequipped guards vs. 5 attackers, so perhaps 5 man-equiv vs. 30. A smart guild will build two exits from the barracks, each passing through an armory - meaning the spawncamp squad needs to cover multiple exits. The spawn squad could haul all the weapons out of the barracks into a hallway behind them, but that is going to take some time. This isn't a game where you click to pick up a stack of 256 swords and put it in your backpack and walk away.

Perhaps a thief could sneak in and haul everything out of the infirmary and drop it in a corner somewhere, lay bear traps in the halls leading from the barracks, scout the place, and generally just set up for the assault while the rest of the team waits. Maybe you could have an assault team of ninjas just stealthing through it - although with greater stealth skill comes less weapon skill, and they're wearing light equipment and armor, so if they're rumbled the guards will chew through them much more easily.

As an ultimate defense, the guild probably just doesn't have so much cash on hand. They spend their money and resources to build, which is very difficult and time-consuming for attackers to tear down. The guildmembers keep some cash on their persons, some in their homes in town, some in the guild valley.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on January 10, 2014, 05:49:07 pm
Alright also I want a fantasy MMOFPS where your ability to get in close and strike and do simple combos is more important than your magic weapon, where a hit is a hit if it hits, not because you made a die roll. And if you hit his leg then you hit his leg. It's just more satisfying to me.

In such a game you could seriously have a balanced armor system, where armor is great at preventing damage but it makes you move slower, dodge slower, less able to climb and run and stop and jump. Specializing in agility would actually be good.

A crossbow would be desirable in part because you could keep it drawn at all times, whereas a bow you have to pull and release. Spears and other polarms would be desirable in part because you get more reach! But you can't hit someone who gets in close as easily.

It would be wonderful.
Title: Re: Games you wish existed
Post by: UltraValican on January 10, 2014, 06:30:19 pm
I think an SMT Strategy game done in a sort of X-com style would be neat. The player would run the Counter Demon Force trying to rid the earth of demons(catch all term for anything supernatural in the SMTverse including Gods and Angels)and the cultists that worship them.  I want a pretty big tech tree some depends on  how the player wants to play and decisions made in the "story" (which is affected by the the things you research). There would be several factions: CDF, The various world governments(probably only a real emphasis on major world players), Gaians, Messians, a few Corporations, and Demon Tamer Gangs. I'll get into those in a while.

Initially you can only research better weapons and armor with traditional "science" in mind. Fighting in this tier against demons should result in heavy casualties. This will be par the course until the player unlocks demon summoning. When the players unlock demon summoning, their units(and by extension) the player will be able to control them.

Basically there will be two branches of devil summoning "COMP" and "Occult".  Comp Technology is how most of the protagonists summon their demons: The Demon Summoning Program. The idea is the player either finds it on a hardrive after a cultist raid or raiding certain corporations. Initially the demon summoning program relies on COMPS, worn on the user's arm and demons can only be summoned/sustained with an expensive material called Magnetite.  As you research the program, magnetite costs go away and you can begin to implement comps onto vehicles, weapons(Military Grade GUMPS), and armor(DEMONICAS from Strange Journey). The players units will be able to use magic themselves after a certain point too, but it will pale in comparison to what demons or Cultists can work.

The primary limitation of COMP summoning is that the demons under the units command must be at or a lower level than the unit "summoning it", however there is a system of "demon loyalty" and being as capable as the demon serving you maintains and increases that loyalty.

Occult style summoning are traditional rituals and sacrifices in a nutshell. This style actually has two branching paths "worshiping" demons for their power or "communicating with demons to borrow their power".


 Worshiping demons allows the player to have "permanent" access to a demon by selling the souls of your units or acquiring sacrifices by abducting people. I
If the player goes down this path, they can get access to powerful demons(like endgame) demons very early. However the governments of the world might not appreciate you doing the demons job for them. In addition, just because you can summon motherfucking Beelzebub at level 20 doesn't mean its a good idea. Demons contracted via souls/blood start with high loyalty but after they're contract is up  there loyalty drops fast. They might grow bored with your operation and fly off to terrorize cities. They may decide to slaughter everyone on a mission on a whim, or they could just demand larger and larger sacrifices in exchange for their loyalty. Also, if a demon owns your units souls bad things might happen if that demon dies or defects...

Communicating with demons involve alternative methods of contracting demons, and includes things like Shamanism, Druidism etc. This branch is meant to be sort of a zerg rush thing. Summoning lots of weak disposable forests spirits in exchange for protecting a forest from a corporation. This branch depends a lot on the player learning about mythology and sometimes can put the player at odds with megacorps/governments ( the player has to protect some sacred ground in order to keep using a certain demon or god perhaps)


They would be a bunch more tech trees with some overlap(demonoids, demon fusion, etc)

As for factions:
Counter Demon Force: What the player controls. Tasked with eliminating demons from the world, and hopefully stopping them from coming
Cultists: Small cults that worship demons, sometimes try to capture towns and areas. Randomly generated goals and such. Generally follow the occult tech tree, some cults may be harmless( a group that worships Oberon may ONLY want to protect a rainforest from a corperation and preforms some raids on company property) or death cults that wish to summon major demons to the world. Its up to the player on how to combat the demon threat
Cult of Gaia: A not so minor cult and represents the "Chaos" faction in most games. They want to return to the good old days of antiquity where man and demon lived side by side. Super Tough human units, mix of comp and Occult summoning. Its said senior members of the cult can punch through tanks with their bare hands. ...
Messian Church: Object to being called a "cult", they wish to bring about the  Millineal Kingdom. Very authoritarian. Represents the "Law" faction. They don't unify demons often but summon with the occult style. Units are very effective against demons by themselves. Not much is known about their hierarchy, but surviving exmembers claim that actual angels are running the show here. It is said that senior members can sing so beautifully that not even bullets will dare touch them..
Mega Corporations: Randomly generated, out to make profit. May or may not utilize demons, it just depends on how locked down the Demons Summon Program is. If the player isn't careful the program could end up in anyone's hands. It could be devastating if less than ethical companies get access to demons.
Demon Tamers/ P-Trainers: Slang terms for civilians with access with to the demon summoning program. Only pops up if the player is flat out negligent with how the Program is guarded. Worst Case Scenario involves people being able to download SATAN.exe on ThePirateBay.
Title: Re: Games you wish existed
Post by: blazing glory on January 11, 2014, 02:58:56 am
Alright also I want a fantasy MMOFPS where your ability to get in close and strike and do simple combos is more important than your magic weapon, where a hit is a hit if it hits, not because you made a die roll. And if you hit his leg then you hit his leg. It's just more satisfying to me.

In such a game you could seriously have a balanced armor system, where armor is great at preventing damage but it makes you move slower, dodge slower, less able to climb and run and stop and jump. Specializing in agility would actually be good.

A crossbow would be desirable in part because you could keep it drawn at all times, whereas a bow you have to pull and release. Spears and other polarms would be desirable in part because you get more reach! But you can't hit someone who gets in close as easily.

It would be wonderful.

forgive me if I am being stupid but that sounds a bit like mount and blade warband napoleananic wars DLC,Now I havn't got the DLC so I don't know how it goes.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on January 20, 2014, 07:16:38 pm
Sounds cool, I'll have to check it out.

I have another one, which I was actually thinking about implementing back when I was scripting for a UO freeshard.

Shops have all their inventories lying out. There are stacks of armor pieces, weapons in a rack, etc. The shopkeeper knows his shop boundaries, and will stock things in whatever tables and racks are available. If you go in and buy something, you can click it and use your item lore abilities to tell which one is the best, like in terms of hidden quality or durability, and choose to buy that one. Or you can try to steal it ...

If you grab an item from the bottom of a stack, the stack drops. If the shopkeeper has room for more goods at the end of the day when he closes up shop, he will send a request for a restock which will be fulfilled by a nearby craftsman. Someone delivers the item from the craftsman to the shop in the morning. That leaves the craftsman with one fewer item in his ready stock, so he will use up some materials to make a new one.

Anyway, the main point was that the shop doesn't have like 999 Brass Helmets or whatever, it has a limited amount of stuff. And the shopkeeper won't just buy all the crap you bring in either.

But I encountered problems right away. If players can't sell loot, they hold onto it. But then where do the bandits spawning outside town get their equipment? It would rapidly lead to inflation of gear so a suit of armor would be worthless because everyone has like 500 of them they can't sell.

But it's been done a bit in other games. TES games have shops with a visible inventory that's tied to their NPC shop inventory. But if you sell something back to him it won't appear on an empty space on his shelf. Spelunky has shops where you see all the items available - but you can't sell stuff to the shop and the inventory is like 4 items at a time.

I guess this wouldn't be any good unless you (A) wanted to explore the possibilities of adventurers screwing up an economy by dumping tons of swords and gold coins on the townsfolk, or (B) you had other stock-sinks that would mean the shop opens every morning able to sell a few items but also buy a bunch of items. Maybe sell 10 swords, but able to buy until stock reaches 30.

Of course in UO people didn't really sell gear like that. If you were out adventuring and grinding you wouldn't bother picking up regular weapons and stuff. A lowbie could grind bandits for clothes, which were valuable, but still fairly heavy in bulk. Most of the time if you did take stuff it would be because you wanted to break it down - smelt weapons and armor for ingots you could use to craft with, or shred clothes into bandages to use while you're out on the same adventure.
Title: Re: Games you wish existed
Post by: Aseaheru on January 20, 2014, 08:37:15 pm
Make it so that you can sell to a "wholesaler", who buys things en-mass then sells them to others perhaps?

Or just making it so that there can only be a limited quantity of material in the world for the craftsmen to turn into goods, and tie that into baddie stocks.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on January 20, 2014, 08:38:54 pm
Roughs up the shopkeeper. "Did you sell this sword to the bandit king?"

"Uh yeah."

"Why would you sell it to him? He almost chopped my head off!"

"Well he traded me some money he got from killing your last character, so ... a customer is a customer! By the way, I'll pay ya 5 gold for that sword seein' how it's used and all."
Title: Re: Games you wish existed
Post by: Aseaheru on January 20, 2014, 08:41:36 pm
Must be a shit sword. Is it made out of stone?
Title: Re: Games you wish existed
Post by: blazing glory on January 20, 2014, 10:46:12 pm
Then I just remembered that anything to do with mount and blade is the complete OPPISATE of fantasy so I guess I didn't notice how LeoLeonardo wanted fantasy,guess you didn't want my suggestion eh?
Title: Re: Games you wish existed
Post by: WillowLuman on January 21, 2014, 12:15:53 am
You could have a war on. Warring armies make great sinks for merchandise. However, you'd probably find the shops a bit bare when you want to buy things, though.
Title: Re: Games you wish existed
Post by: Kaje on January 21, 2014, 03:28:28 pm
I still want a modern day Suikoden with recruitment and base building elements where you have to start and staff your own army. Recruit pilots, sailors, soldiers and choose heads for those departments. Capture planes, ships and weaponry to repaint and use etc...
Title: Re: Games you wish existed
Post by: blazing glory on January 21, 2014, 10:33:33 pm
I want a game that's like Xcom enemy unknown and enemy within,I loved the squad tactics and the whole you can use cover and flank part
Title: Re: Games you wish existed
Post by: itisnotlogical on January 21, 2014, 10:48:06 pm
A Halo game where you play as a Jackal (the Halo enemy, not a literal jackal).
Title: Re: Games you wish existed
Post by: WealthyRadish on January 22, 2014, 01:36:11 am
A Halo game where you play as a Jackal (the Halo enemy, not a literal jackal).

That'd be pretty cool. I remember in Halo 2 there was an Arbiter mission where he/it descends into some infected structure thingy, and you pick up some grunts and jackals as allies. You could swap them better weapons, and I always thought it was fun to try and have them survive... alas, at one point the designers apparently assumed they'd all be dead, and they won't continue even if they do survive the flood.
Title: Re: Games you wish existed
Post by: Broken on January 22, 2014, 05:55:31 am
A modern Emperor of the fading suns.
Title: Re: Games you wish existed
Post by: LordBaal on January 22, 2014, 08:02:41 am
A modern Emperor of the fading suns.
This, a thousand times this!!!! Specially with the Nova and the other mod features included. With up to date graphics, and preferably 3d battles a la Homeworld. Battles like Dawn of War (1) or Company of Heros when two armies collide on the  Civilizationesque planetary map optional.

This is in fact the kind of game I wish for as you could read a couple dozen pages back.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 22, 2014, 10:22:25 am
A Halo game where you play as a Jackal (the Halo enemy, not a literal jackal).

That'd be pretty cool. I remember in Halo 2 there was an Arbiter mission where he/it descends into some infected structure thingy, and you pick up some grunts and jackals as allies. You could swap them better weapons, and I always thought it was fun to try and have them survive... alas, at one point the designers apparently assumed they'd all be dead, and they won't continue even if they do survive the flood.

I wish for this, but where you play as a literal earth jackal. It'd be like the dog in CoD: Ghosts (which I havent played!)

EDIT:  Of course you wouldnt have a handler, you're a jackal. You;d even get armor and shields. You;re objective is to defeat the covenant dingos, those bastards.
Title: Re: Games you wish existed
Post by: monkey on January 22, 2014, 10:54:11 am
I want a game that's like Xcom enemy unknown and enemy within,I loved the squad tactics and the whole you can use cover and flank part

Shadowrun Returns might fit.
Title: Re: Games you wish existed
Post by: Mesa on January 22, 2014, 12:12:31 pm
To elaborate on:

A real-time strategy game where where you can build units, their weapons, bases, armor, defenses etc. from scratch (modding support would be appropriate) and either make them manned (player-controlled), remote-controlled or AI-controlled.
The last one could be made for everything - self-building bases, anyone?

And you wouldn't be limited in terms of design beyond physics bringing you down, so you could make an autonomous floating aircraft carrier for all I care.
Positioning of your systems and armor shape/angle would be important as well.

And don't forget making your own weapons, Loadout-style, but more elaborate.


It could be a RTS or an FPS depending on your playstyle. No restrictions.
(of course some tactics and designs would be better than others, but that's pretty much how those kinds of games play out in the end)

I figured that I could provide some examples of in-game mechanics (very specific, but should give you an idea what I would dig):


Let's say I want to create a basic mech-like unit. On treads. With two rapid-fire cannons on the sides and a big, slow one on the top. Alright.
Now, if I want it to be a manned vehicle, I'd need to make a cockpit, steering systems and extra support systems. It's not very efficient, is it?

Alternatively, I could strap the cockpit and instead install remote-control systems and cameras instead. That way, the pilot is still in full control, but is not in direct danger.

But if I so desire, I may even want to program a semi-autonomous AI (of middling elaborateness) to get rid of human interaction completely. This does allow me to amass armies with relatively little manpower available, but you are not able to create a perfect AI, and it would also make it easier for the enemy to capture the mechs in question.


I may instead want to go for a different approach - supersoldiers. I can design the shape and features of their armor, including, but not limited to interface that shows heart pulse and body temperature, to targeting systems to camera systems, not unlike Google Glass.
I can also design their weapons - what kind of ammunition they'll fire, where do the bullets come out from, at what rate, and other stuff. I can also design the ammunition itself (to a small extent) and the magazine capacity. As well as any accessories like flashlights and scopes.

If I want to, I can make a three-barreled automatic sniper rifle (minigun-like) with a break action mechanism. Or an assault rifle that uses high-voltage batteries as ammo, discharging electricity at the enemies from a tesla coil-type barrel.


I could even make a floating superfortress complete with hangars for the aforementioned mechs, barracks for soldiers with the armor of my own design and armory for the strange weapons above and its own defense systems.

Or I could design and program robots that build complete bases for me when provided the resources.


Of course that game can and will be outside of computing range for quite some time in its complete form, but a slightly dumbed down (while still functional and fun to play) version should not be out of the question.

I believe there was even a game like this, where you could design your own items, but I can't remember its name now...

I still want this. With Planetary Annihilation-like graphics and some epic music to satisfy my needs.
Title: Re: Games you wish existed
Post by: gigaraptor487 on January 22, 2014, 12:45:32 pm
In a phrase, GTA the Roguelike with obsessive creativity.
Title: Re: Games you wish existed
Post by: MoLAoS on January 22, 2014, 01:32:09 pm
A modern Emperor of the fading suns.
This, a thousand times this!!!! Specially with the Nova and the other mod features included. With up to date graphics, and preferably 3d battles a la Homeworld. Battles like Dawn of War (1) or Company of Heros when two armies collide on the  Civilizationesque planetary map optional.

This is in fact the kind of game I wish for as you could read a couple dozen pages back.

QFT.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on January 22, 2014, 04:50:12 pm
I had a strange concept for a game involving what I can only assume was a fever dream induced by rolling Custom Robo Arena, any MMO with a garapon/gatchapon, reading about Evolve (new IP by the guys who did Left 4 Dead), and god knows what else, rolling it into a blunt, and smoking it.

---

There are three "gears" to creating your character- the Main, Class, and Skill gears. Main gears would be the character themselves, including main equipment. Class gears modify a Main gear's equipment, appearance, and grants class abilities and minor equipment. Skill gears also augment Main gears, by improving or changing some aspect of the character, sort of like "perks" from most FPS nowdays.

The gatchapon comes in that most characters are unique- sort of like a MOBA roster, except the game isn't a MOBA (thank god).
You can get any Gear from the gara, but most net you Main gears, whereas secondary gears are easier to get from after-match rewards or specialized Garas. Most of the garas would be similar to DLC in that they cost something per roll, however, to keep wanted Gears in the hands of every player, three garas are randomly selected each week that can be rolled using a Gara Ticket, given once per day and rarely dropped from matches.

Trading Gears is allowed, and there are "contracts" that can get you different things for excess Gears. Let's say you got ten of the same unit, you can trade those in for a Gara Ticket. Maybe a trade asks for five of a certain type, and gives you a somewhat better trade.

Let's go ahead and plot out a couple of characters- Main Gears.
Spoiler: Gear001:Nikolai (click to show/hide)
Spoiler: Gear002:Teppa (click to show/hide)

Class Gears are named by their Main type (there's only four right now), and then their Subtype. Such as:
Medic Ice gives medical skills as well as giving ice affinity to you.
Spoiler: Support AI (click to show/hide)
Spoiler: Hunter Quake (click to show/hide)

And now, Skill gears. Skill gears are straightforward changes to the way something works, often in percentages.
Spoiler: Swiftkiller (click to show/hide)
Spoiler: Skill Trick (click to show/hide)

I could go the obvious route- Teppa with Support AI and the Skill Trick gears or Nikolai with Hunter Quake and Swiftkiller, but I could just as easily build Teppa to stalk about quickly using her natural skills with Hunter Quake and Swiftkiller, and Nikolai could be used to wall heavily with Support AI and Skill Trick in a pinch.

---

Matches are different depending on mode, and there are certain modes that allow players to be things other than Gears. Each map is populated with some sort of wildlife- imagine Far Cry 3, but multiplayer, and more insane. Space Komodo Dragons might be the reason your team dies and a enemy need not even shoot at you, but generally the wildlife plays a more passive than active role. Sure, some animals are pissed off and territorial, but they aren't as lethal as another player. Unless, of course, a map features lasersharks or something.
Title: Re: Games you wish existed
Post by: hachnslay on January 29, 2014, 06:02:55 pm
Game i wish existed:
Incursion v1.0
Title: Re: Games you wish existed
Post by: Jopax on January 29, 2014, 06:24:09 pm
A third person RPG with a good magic system. No mana, every spell you cast tires you, so you'd have some sort of stamina for both physical exertion and mental, though balanced in a way that depending on how your stats are you'll be using it more/less efficently. So if you have high Int or Will or whatever is tied to magic use, it means that you are better mentally trained and thus are able to endure greater mental stress and exertion.
Also spells wouldn't be the classic you throw a fireball thing. Instead, based on runes and magic scribing. Basically, certain words, or symbols do certain things, but often, they can't work alone effectively, so you'd maybe need a chill rune and a power projection rune to get an ice blast spell, kinda like Magicka but much more intricate, with various ways to do things and combine spells and their effects. Now, this shit is complicated and takes time to develop and put on paper, which will only give you a single shot most of the time Unless you use some boosts or artefacts or whatever to boost that.
Or, you could go the direct route, and inscribe that shit directly on yourself, spells work as long as your body does, and you get the ability to use them passively to improve your physical performance (kinda like augs in Deus Ex). Then there's always insciribing equipment for various effects, of course you'll need a magical power source for that to have any effect.
In the end, it might seem like a regular RPG game with buffs, auras, spells and enchantments but the trick is that it's all covered by a single powerful magic system, which leads to big customization options, as well as gameplay options.
Combine this with a big enough skill tree and a relatively detailed combat system and you get pretty damn good replayabilty. (and I have several ideas on builds and stuff already that would be cool to play, like a ninja assasin that uses enchanted throwing knives to take out enemies, the knives could explode, toss enemies around, stun them, and whatever else you can fit onto a knife)
Title: Re: Games you wish existed
Post by: Squill on January 29, 2014, 07:21:57 pm
snip
Isn't there a forum game here that is pretty much exactly that?
Title: Re: Games you wish existed
Post by: Karkov on January 29, 2014, 07:57:20 pm
snip
Isn't there a forum game here that is pretty much exactly that?

While forum games are great and all, there's a difference between that and physically having a controller in your hand and being able to do these things.  Or a keyboard, I'm not discriminating.
Title: Re: Games you wish existed
Post by: Mesa on January 30, 2014, 01:43:59 pm
I'd like to see a roguelike trading card game, where you go around "dungeons" (not really dungeons per se) fighting against people with incomplete decks while searching for rare, randomly-generated cards. (Cards that you could normally buy would be pre-determined - think artifacts vs standard equipment)

Probably using a Pokemon TCG-like rules because that's the only trading card game I know how to play.

Title: Re: Games you wish existed
Post by: blazing glory on January 31, 2014, 10:46:05 pm
I would love a game that is a first person shooter,the catch is that you are a grunt,you are not and will never be the chosen one you are not the military commander,you are a grunt on the front lines and nothing will change that,due to you not being a hero you are as fragile as everyone else,instead of promotions you get skill level upgrades (aka rookie experianced and veteren and maybe some more after that) having those upgrades you can upgrade your stats however these stat upgrades will only make you slightly better then everyone else,then there are commanding officers,there would be about 30-60 officers in the game 5 will be strategic geniuses,20 will be stupid idiots that belive the rightousness of their cause will bring them to victory,in the case of these idiots instead of doing what your told you have to survive long enough for the idiot to end up dead and the next highest ranking soldier (who is also more sane) will order a retreat,the rest of the generals will be average or leaning slightly in one direction or the other,there will also be cover mechanics and (maybe?) some special skills,for example one that would be named something like trusted friend will allow you to see for a limited time what your general's plan is,so you can decide if you want to be somewhat slow on the next charge because the men in the front will get slaughtered or if you want to be in front because it will be a very balenced fight and you will need to do your very best to tip the fight in your favour.

But no matter what happens,you will always be a grunt on the front lines who will very easily get himself killed unless he's very very careful and can think fast.
Title: Re: Games you wish existed
Post by: Lightningfalcon on January 31, 2014, 10:56:06 pm
Huh, that's actually kind of close to what I want.
What I specifically want is a Warhammer 40,000 game.  Not one where you are the commander leading an unstoppable army.  Not one where you are a genetically engineer super-soldier.  No, not even one where you get to play as a Kaskrin.  No, I want a game where you play as an Imperial Guardsmen.  The respawn system would work in two ways.  For your average death you just switch to another guardsmen in your  platoon.   The other way you would respawn is if your platoon is brought to below a particular strength, or you fail an objective.   It could be handled many ways.  You could have a sort of roleplaying mechanic, with your platoon getting more experienced, and moved to veteran status at some point if you are good at staying alive.  Or you could be put in command, and the game could be tactically based, with your subordinate being promoted on your death.   
Or you could be in command of a company of Baneblades.  I could deal with that.   
Title: Re: Games you wish existed
Post by: firsal on January 31, 2014, 11:36:51 pm
Aurora with Sins of a Solar Empire graphics.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 01, 2014, 02:43:38 am
Huh, that's actually kind of close to what I want.
What I specifically want is a Warhammer 40,000 game.  Not one where you are the commander leading an unstoppable army.  Not one where you are a genetically engineer super-soldier.  No, not even one where you get to play as a Kaskrin.  No, I want a game where you play as an Imperial Guardsmen.  The respawn system would work in two ways.  For your average death you just switch to another guardsmen in your  platoon.   The other way you would respawn is if your platoon is brought to below a particular strength, or you fail an objective.   It could be handled many ways.  You could have a sort of roleplaying mechanic, with your platoon getting more experienced, and moved to veteran status at some point if you are good at staying alive.  Or you could be put in command, and the game could be tactically based, with your subordinate being promoted on your death.   
Or you could be in command of a company of Baneblades.  I could deal with that.

Commissar the game.  You must make the choice of whether to shoot your enemies... or your allies.  Either way the Imperium has your back because they love anything that makes the Guard's lives miserable or short.
Title: Re: Games you wish existed
Post by: Korbac on February 01, 2014, 09:54:28 pm
Dungeon Keeper, except instead of taking place underground, it takes place in Castlevania. You are Dracula and you have to make sure your minions are healthy and happy when the angry mob / church / belmonts / rebellious sons start attacking.
Title: Re: Games you wish existed
Post by: Lightningfalcon on February 02, 2014, 02:05:39 pm
Huh, that's actually kind of close to what I want.
What I specifically want is a Warhammer 40,000 game.  Not one where you are the commander leading an unstoppable army.  Not one where you are a genetically engineer super-soldier.  No, not even one where you get to play as a Kaskrin.  No, I want a game where you play as an Imperial Guardsmen.  The respawn system would work in two ways.  For your average death you just switch to another guardsmen in your  platoon.   The other way you would respawn is if your platoon is brought to below a particular strength, or you fail an objective.   It could be handled many ways.  You could have a sort of roleplaying mechanic, with your platoon getting more experienced, and moved to veteran status at some point if you are good at staying alive.  Or you could be put in command, and the game could be tactically based, with your subordinate being promoted on your death.   
Or you could be in command of a company of Baneblades.  I could deal with that.

Commissar the game.  You must make the choice of whether to shoot your enemies... or your allies.  Either way the Imperium has your back because they love anything that makes the Guard's lives miserable or short.
In it you have a "No retreat" button.   If pressed time slows down to a crawl.   With it you can head shot your guardsmen with perfect accuracy, restoring their "Morale" to full.   If you hit an enemy your guardsmen will take it as you covering their retreat, and will start running much farther. leaving you alone with a bunch of very, very angry orks. 
Title: Re: Games you wish existed
Post by: blazing glory on February 02, 2014, 08:54:10 pm
Huh, that's actually kind of close to what I want.
What I specifically want is a Warhammer 40,000 game.  Not one where you are the commander leading an unstoppable army.  Not one where you are a genetically engineer super-soldier.  No, not even one where you get to play as a Kaskrin.  No, I want a game where you play as an Imperial Guardsmen.  The respawn system would work in two ways.  For your average death you just switch to another guardsmen in your  platoon.   The other way you would respawn is if your platoon is brought to below a particular strength, or you fail an objective.   It could be handled many ways.  You could have a sort of roleplaying mechanic, with your platoon getting more experienced, and moved to veteran status at some point if you are good at staying alive.  Or you could be put in command, and the game could be tactically based, with your subordinate being promoted on your death.   
Or you could be in command of a company of Baneblades.  I could deal with that.

Commissar the game.  You must make the choice of whether to shoot your enemies... or your allies.  Either way the Imperium has your back because they love anything that makes the Guard's lives miserable or short.
In it you have a "No retreat" button.   If pressed time slows down to a crawl.   With it you can head shot your guardsmen with perfect accuracy, restoring their "Morale" to full.   If you hit an enemy your guardsmen will take it as you covering their retreat, and will start running much farther. leaving you alone with a bunch of very, very angry orks.
I don't really know anything about warhammer but how does shooting your own men restore morale?
Title: Re: Games you wish existed
Post by: Parsely on February 02, 2014, 08:58:26 pm
I don't really know anything about warhammer but how does shooting your own men restore morale?
If your men are more scared of being shot by you than the enemy then they won't run. "Morale" restored! :D
Title: Re: Games you wish existed
Post by: WillowLuman on February 02, 2014, 09:11:58 pm
Until someone told me it's not meant to be taken seriously, I always held Warhammer to be one of the dumbest franchises I'd ever heard of. I still don't like the Aesthetic, though.
Title: Re: Games you wish existed
Post by: Mech#4 on February 02, 2014, 09:26:46 pm
Until someone told me it's not meant to be taken seriously, I always held Warhammer to be one of the dumbest franchises I'd ever heard of. I still don't like the Aesthetic, though.

Is it not grimdark (http://1d4chan.org/images/8/86/Tyrus.jpg) enough for you? Needs (http://static2.wikia.nocookie.net/__cb20111026163208/warhammer40k/images/3/34/Techpriest2.jpgl) more (http://static2.wikia.nocookie.net/__cb20120111203761/warhammer40k/images/3/3f/Sgt._Centurius_closeup.jpg) skulls! (http://static2.wikia.nocookie.net/__cb20130323204808/warhammer40k/images/0/0d/Khorne_Berserker_large.jpg)


Title: Re: Games you wish existed
Post by: alexandertnt on February 02, 2014, 09:51:07 pm
Until someone told me it's not meant to be taken seriously, I always held Warhammer to be one of the dumbest franchises I'd ever heard of. I still don't like the Aesthetic, though.

This is exactly how I feel about Warhammer after just learning its not meant to be taken seriously just now.

Its just that some people seem so seriously "into" it.
Title: Re: Games you wish existed
Post by: Gunner-Chan on February 02, 2014, 10:01:45 pm
I've found the biggest fans of Warhammer seem to be the ones that don't quite get it's supposed to be silly, just painted black. It's weird and embarrassing.
Title: Re: Games you wish existed
Post by: Sirus on February 02, 2014, 10:29:23 pm
I've found the biggest fans of Warhammer seem to be the ones that don't quite get it's supposed to be silly, just painted black. It's weird and embarrassing.
Painted black, adorned with skulls, and menacing with spikes of awesome.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 02, 2014, 10:35:33 pm
I wish for a game, and point one out if you know one, for a game, an RPG preferably, that's got a very in-depth magic system, in the fashion that you have to prepare spells, collect ingredients, and generally don't have a lot of mana, so scrolls would actually be important. So unless your like the arch-mage who's extremely talented and practiced, you can't go around starting apocalypse-level firestorms willynilly. Similar, mayhaps, to the narrative magic of the DnD universe.
Title: Re: Games you wish existed
Post by: Korbac on February 02, 2014, 10:39:01 pm
Warhammer is supposed to be silly?  ???
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 02, 2014, 10:40:17 pm
It's the definition of silly meh lad!
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 02, 2014, 11:03:41 pm
A more direct explanation of the joke is that Imperial Guardsmen are ordinary soldiers in the sort of sci-fi universe where people say things like "space marines are the only hope of humanity".  AKA they die a lot.  Commissars are assigned to Guardsmen units and told to enforce morale by any means necassary.  If a guard unit routs commissars can and will execute the commanding officer on the spot.

Like most of what the Imperium does in 40K, this could be described as "ruthlessly ineffective".  I mean it helps in the board game but plausibly those guys would be murdered by their own men within a week of starting the job.  On top of that, why would you execute the officer if the rank and file run?  It makes no sense and in the 40K universe a single guy shooting you with a pistol while you and 40 of your buddies run away isn't nearly as scary as what that guy wants you to stand in front of.
Title: Re: Games you wish existed
Post by: Mech#4 on February 02, 2014, 11:15:45 pm
I wish for a game, and point one out if you know one, for a game, an RPG preferably, that's got a very in-depth magic system, in the fashion that you have to prepare spells, collect ingredients, and generally don't have a lot of mana, so scrolls would actually be important. So unless your like the arch-mage who's extremely talented and practiced, you can't go around starting apocalypse-level firestorms willynilly. Similar, mayhaps, to the narrative magic of the DnD universe.


Hn, wracking my brain here. I remember playing a top down RPG that had ingredients for casting different spells. It was 3D and you had to mix different ingredients together to create spells, like "Green Moss" with something else to cast a fireball. It might've been a spinoff of the Might and Magic series. There wasn't any preparation though, it was using different combinations of ingredients to discover different spells.

Ultima VI and VII have in depth spell casting. You need to learn the spell by either buying from a mage or finding a spell book with it inscribed within, you then need to have the right ingredients to be able to cast the spell. So for a Create Food spell in Ultima VII you need Ginseng, Garlic and Mandrake Root in your inventory then you cast the spell from your spell book.
Title: Re: Games you wish existed
Post by: boatie on February 04, 2014, 05:35:28 am
This is probably one that somebody will point out already does exist, but:

A game that looks like Ultima Underworld 1 or 2 and plays like Legend of Grimrock. Basically an old school graphics first person dungeon crawler with all of the modern fixings. Legend of Grimrock is a lot of fun but I feel like it's a little to "serious"(?) and just want to play Ultima Underworld without the dated GUI
Title: Re: Games you wish existed
Post by: Parsely on February 04, 2014, 07:17:06 am
A more direct explanation of the joke is that Imperial Guardsmen are ordinary soldiers in the sort of sci-fi universe where people say things like "space marines are the only hope of humanity".  AKA they die a lot.  Commissars are assigned to Guardsmen units and told to enforce morale by any means necassary.  If a guard unit routs commissars can and will execute the commanding officer on the spot.

Like most of what the Imperium does in 40K, this could be described as "ruthlessly ineffective".  I mean it helps in the board game but plausibly those guys would be murdered by their own men within a week of starting the job.  On top of that, why would you execute the officer if the rank and file run?  It makes no sense and in the 40K universe a single guy shooting you with a pistol while you and 40 of your buddies run away isn't nearly as scary as what that guy wants you to stand in front of.
Nah man. Commissars are some pretty scary dudes. You should wiki more of their exploits. And they usually shoot just everyone who retreats, and they kill officers if they think they're doing a bad job.
Title: Re: Games you wish existed
Post by: LordBaal on February 04, 2014, 08:19:14 am
Well in fact is a mismatch. Some are indeed as described by EnigmaticHat, others are more lax or practical. The latter tend to outlive the former. This is pointed out throughly (and is one of the main points) and even spelled out by Caiaphas Cain HERO OF THE IMPERIUM.
Title: Re: Games you wish existed
Post by: WillowLuman on February 04, 2014, 12:44:12 pm
Until someone told me it's not meant to be taken seriously, I always held Warhammer to be one of the dumbest franchises I'd ever heard of. I still don't like the Aesthetic, though.

Is it not grimdark (http://1d4chan.org/images/8/86/Tyrus.jpg) enough for you? Needs (http://static2.wikia.nocookie.net/__cb20111026163208/warhammer40k/images/3/34/Techpriest2.jpgl) more (http://static2.wikia.nocookie.net/__cb20120111203761/warhammer40k/images/3/3f/Sgt._Centurius_closeup.jpg) skulls! (http://static2.wikia.nocookie.net/__cb20130323204808/warhammer40k/images/0/0d/Khorne_Berserker_large.jpg)
A Metal aesthetic is fine with me. It's the "LOL ME STRONG BRANES R FOR PEOPLE WHO DESERVE TO DIE" look. I.E., giant armor with huge hands and shoulders, making the head proportionally tiny. Some designs have that as the character's natural proportions too. The aesthetic seems prevalent in most things with "War" in it: Warhammer, Warcraft, Gears of War.
Title: Re: Games you wish existed
Post by: LordBaal on February 04, 2014, 01:59:39 pm
I see Warhammer in two phases, the one of them is a meta, in universe outwardly propaganda of this huge idiots running around doing those great feats, dying by the dozen and everything so grimdark the reaper would look like a girl in a flower dress. The hype is high and this is where people like Matt Ward and his twisted version of 40k resides. This is the scary people that see the game as a dogma and take it seriously, forgetting how 40k started out as a simply parody. Of course WHFB is less prone to be into this place.

Then we have what I call in my head the real 40k (I know, I'm crazy), a place where yes, people die by the million, but still some of them get a laugh before being eaten/fried/raped/killed/blown up/eaten again and so on... I'm more into the histories of the lowly and humble, and the somewhat more realistic accounts of how humans employing stupid tactics, strategies and equipment get their asses handed to them most of the time.

I too dislike the huge gloves of doom which are utterly unpractical both on and off a battlefield. Starcraft being the only one giving some mild explanation as the suit and weapons simply being too big hence you actually pull some strings on the forearm of the suit, kinda like the ones in Avatar.

The intro video of Dawn of War, the classic one where marines fight the orks uphill shows marines with regular hands and gloves according to it.
Title: Re: Games you wish existed
Post by: Jopax on February 04, 2014, 05:13:49 pm
Well they're only kinda stupdly big in artwork and whatnot, and that's usually to be taken as an artists impression or propaganda art since it's always blown out of proportion and common sense.

Models and games have them mostly correct (models slightly less so because you need to be able to paint that shit properly, so they're kinda big headed there). Also do remember that spess mahreens are modified as much as a store bought tomato is nowadays so their physique is not exactly the same as a regular humans.

Edit:

And before I forget, I want a mecha/plane/tank figthing game of some sort. Think War Thunder or WoT but with vehicles being able to turn into mecha of various kinds and abilities.
Title: Re: Games you wish existed
Post by: WillowLuman on February 04, 2014, 05:31:31 pm
I don't care what justifications they have for it in settings. Tiny heads just look dumb. I don't like them in Warhammer, I don't like them in Warcraft.
Title: Re: Games you wish existed
Post by: alexandertnt on February 04, 2014, 06:19:16 pm
I strongly agree with HugoLuman. The aethetic is annoyingly common in video games, and it looks real dumb regardless of any fictional excuse made up to justify it.
Title: Re: Games you wish existed
Post by: Graknorke on February 04, 2014, 06:21:21 pm
Correct me if I'm wrong, but Warhammer started the trend of 'huge bodies tiny heads' in a sci-fi military context. So it's not particularly jumping into the cesspool of identically ridiculously proportioned people.
Title: Re: Games you wish existed
Post by: WillowLuman on February 04, 2014, 06:26:17 pm
It's not a matter of originality, I'm not mad because it's overused or think it's ripping off anything: I just simply don't like the look.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 04, 2014, 06:32:20 pm
Correct me if I'm wrong, but Warhammer started the trend of 'huge bodies tiny heads' in a sci-fi military context. So it's not particularly jumping into the cesspool of identically ridiculously proportioned people.

Look, to be honest you're blowing it somewhat out of proportion (pun not intended), really it's like larger bodies, relatively larger, but proportionally slightly smaller heads. Really.
Title: Re: Games you wish existed
Post by: WillowLuman on February 04, 2014, 06:55:42 pm
It's the massive, oversized, view-blocking shoulder pads that really make the head look small.
Title: Re: Games you wish existed
Post by: Parsely on February 04, 2014, 06:59:34 pm
Uh, they don't have giant hands..

Spoiler (click to show/hide)

He's wearing a power fist. Plus you'd have big meaty claws too if you were wearing that fucking armor anyways.


I'm totally with you guys about weird proportions (because it actually does occur in video games a lot (lookin at you GoW)), but I'm 100% positive that the only reason Space Marine heads look big is because the armor is gigantic in comparison to their actual bodies (they're wearing a shitload of it).
Title: Re: Games you wish existed
Post by: WillowLuman on February 04, 2014, 07:05:26 pm
That's exactly what I'm saying. I don't care if they're altered or if they're just wearing 1.5 cars. I just don't like the design.
Title: Re: Games you wish existed
Post by: alexandertnt on February 04, 2014, 07:05:51 pm
I think your still missing the point.

Its critisism of the art style, not the biological accuracy or realism of the models. Stuff like the huge shoulderpads and subpar/lack-of helmets emphasises brute strength over intelligence and makes the characters look really stuped.

The problem is (IMO) It looks bad, not that its unrealistic.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 04, 2014, 07:07:22 pm
I think your still missing the point.

Its critisism of the art style, not the biological accuracy or realism of the models. Stuff like the huge shoulderpads and subpar/lack-of helmets emphasises brute strength over intelligence and makes the characters look really stuped.

well that IS a major theme in W40K.
Title: Re: Games you wish existed
Post by: alexandertnt on February 04, 2014, 07:08:21 pm
Yes it is. Thats one of the reasons Im not a fan of W40K.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 04, 2014, 07:09:10 pm
Yes it is. Thats one of the reasons Im not a fan of W40K.

and that's ok, we'll still love you.
Title: Re: Games you wish existed
Post by: WillowLuman on February 04, 2014, 07:10:22 pm
Ninja'd

Precisely. It's not that we don't "get" Warhammer, we just don't like it.

Now, back to topic?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 04, 2014, 07:12:40 pm
Sure, I wish there was a game where you had 24 hours to destroy the universe with cats, you start with 1 cat, and you can do anything with it, ANYTHING. You get more points for being creative and making the universe's demise very complicated.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on February 04, 2014, 08:06:25 pm
I ignore Warhammer ( i cannot into the fandom- the only thing I understand is the bigger the pauldrons, the better the unit. Also, HERESY ) and can't get into Battletech (weapons ain't enough customization for me, man).
Title: Re: Games you wish existed
Post by: Parsely on February 04, 2014, 08:12:06 pm
I love Battletech to death. Not crazy about WH40K (I dunno about actual Warhammer) but I like the books and I always end up buying an omnibus or two with the gift cards I tend to receive on Christmas.
Title: Re: Games you wish existed
Post by: Korbac on February 04, 2014, 08:25:29 pm
Oh wow. Those marines are stocky but actually biologically plausible, particularly 40,000 years into the future. :P

When humans are 7'6. XD
Title: Re: Games you wish existed
Post by: Parsely on February 04, 2014, 08:40:21 pm
When humans are 7'6. XD
They're not human.

EDIT: Well.. Technically.

All of the genetic tampering, manipulations, augmentations, enhancements, etc. Regular hoomans are still 5"9 in WH40K.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 04, 2014, 08:42:31 pm
I love Warhammer 40k strictly for the lore and vidya. I've watched "battle reports" (basically let's-play of tabletop WH40k) and it looks like it'd bore me to tears.
Title: Re: Games you wish existed
Post by: Steelmagic on February 04, 2014, 08:43:36 pm
Were it that he were still alive, Robert Wadlow would like to have a word with you. (http://en.wikipedia.org/wiki/Robert_Wadlow) No this wasn't just an excuse to post Robert Wadlow stop accusing me of things.
Title: Re: Games you wish existed
Post by: WillowLuman on February 04, 2014, 08:54:52 pm
Notably, that man was quite the opposite of stocky.
Title: Re: Games you wish existed
Post by: LordBaal on February 05, 2014, 10:10:28 am
A for your tastes of looks, well, they do look comically with their small heads inside a huge frame, however taken out of the suits they look semi-normal and proportionated. Specially the case of normal humans (see Jim Rainor inside and outside his suit). For you to have "normal" head proportions on those suits you'll need an even more comically huge hydrocephalic head that would look stupid outside the suit.
Title: Re: Games you wish existed
Post by: WillowLuman on February 05, 2014, 11:09:00 am
I don't care. The suits just look stupid to me. Don't try to tell me my opinion is wrong, I just don't like the design. End of discussion.
Title: Re: Games you wish existed
Post by: LordBaal on February 05, 2014, 11:18:07 am
No end of nothing, why would you end it?

I don't care about your tastes or to point out if your opinions are right or wrong, which are just that, opinions. Just pointing out what would take to make the heads in proportion with the rest of the suit and that there examples in universe of why and how it works for several of them.

Personally I have more issues with the huge gauntlets or how sometimes the wearers have to have impossible broad chest and shoulders to fit the suit chestplate, shoulders and arms.

You where great in Australia by the way!
Title: Re: Games you wish existed
Post by: darkpaladin109 on February 05, 2014, 11:21:20 am
Guys, just stop derailing the thread already.
Back on track: A game that'd be really interesting to play in my opinion would be a combination of FTL: faster than light and dwarf fortress, for lack of better games. Simply normal FTL gameplay, but with randomly generated worlds and galaxies every time you play, maybe even somewhat randomized races. It would propably need to have the ability for you to beam your crew down to the planets and explore them.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 05, 2014, 02:01:51 pm
that's basically top-down starbound, methinks.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on February 05, 2014, 02:29:50 pm
I want a WH game that has everyone in helmets. And if you choose to not wear a helmet, like all those space marines, many shots would hit your face and you die instantly.

That is a super irritating thing when it comes to movies etc. with armor and no helmets. Occasionally they come up with some reason why they don't wear a helmet (in Dredd (2012), the psychic judge says helmets impair her abilities - although she can still mind-read a guy who is wearing a helmet just fine). But a lot of hits should end up striking the head. Armies generally have helmets, even when there is no other protective gear. Helmets are used in construction, firefighting, etc. as well. There is simply no reason to not wear a helmet - unless you need the audience to identify who is who. How else would you do that?! Maybe with markings on the helmet, distinctive shields, and banners? You know, how they do in reality. But none of those would let us see the terrible acting by the muscley guy in armor, so ... no helmets ever!

It's just painfully obvious on space marines because they have these tiny little unprotected baby heads sitting on hugely armored bodies.
Title: Re: Games you wish existed
Post by: Sergius on February 05, 2014, 02:40:46 pm
How about a helmet that completely copied your face, down to any facial expression? Basically you're wearing a T-1000 on your face.

(Could also made to scale with the rest of the armor)
Title: Re: Games you wish existed
Post by: Sinistar on February 05, 2014, 03:08:11 pm
Occasionally they come up with some reason why they don't wear a helmet (in Dredd (2012), the psychic judge says helmets impair her abilities - although she can still mind-read a guy who is wearing a helmet just fine)
That's because wearing a helmet on HER head impairs here abilities, she can dive in others' heads just fine. Think of it as someone doing aerobics in a suit of armor.

Sorry, had to interrupt. :P
Carry on, now.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 05, 2014, 03:21:20 pm
how about we stop? Cause, guess what, nobody cares, like warhammer or don't, just stop talking about it goddammit.

Now, you better post some goddamn games you wish existed.
Title: Re: Games you wish existed
Post by: Graknorke on February 05, 2014, 03:34:21 pm
how about we stop? Cause, guess what, nobody cares, like warhammer or don't, just stop talking about it goddammit.

Now, you better post some goddamn games you wish existed.
One where you argue with people on an internet forum. Kind of in the style of those wouldn't-be-considered-arty-because-they-don't-take-themselves-seriously-but-would-if-they-did games with incredibly uncomplicated graphics and very little in the way to choose from.
Or text based like that one about politicians that's hosted on Kongregate.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on February 05, 2014, 03:36:34 pm
I wish there were a game where you could pretend to be on a forum and when people on the forum got off topic you would use special attacks like Godwin's Law, Lolcat, Deinspirational, FATAL, etc. All the stuff that comes up on a forum regularly.

Ninja'd Edit: Ninja'd post was ninja'd.
Title: Re: Games you wish existed
Post by: Singularity125 on February 05, 2014, 03:42:45 pm
Never played it, but... wouldn't that be Forumwarz (http://www.forumwarz.com/)? :P
Title: Re: Games you wish existed
Post by: Graknorke on February 05, 2014, 03:44:12 pm
Remembered the game I was thinking of basing the forum-simulator on. It's called 'Clout'. The interface and mechanics would suit well, I think.
Title: Re: Games you wish existed
Post by: WillowLuman on February 05, 2014, 04:14:59 pm
Never played it, but... wouldn't that be Forumwarz (http://www.forumwarz.com/)? :P
Forumwarz has less rhetoric and more trolling. But the mechanics could easily be adapted.
Title: Re: Games you wish existed
Post by: Karkov on February 05, 2014, 07:14:42 pm
I've got a couple of games that I wish existed, but I'll just go ahead and type this one out since I've seen the Acronym WoT thrown around a lot today.  Be warned, there might be some Wheel of Time spoilers, if you care.  I just don't know how to types this out without actually throwing in some spoilers.

I want a game based in the Wheel of Time universe.  I want the game to be sort of canonical, but I don't want to actually be one of the main characters.  I don't even want to be one of the hundreds of secondary, or even tertiary characters in the books.  I want the hero/ine to be a completely player created thing.  I want you to be able to see the actions of the main cast of the books as the story progresses, but I don't actually want you yourself to be able to change any of the big events.  I want to see the Dragon Reborn meet his destiny at Shayol Ghul, I want to see him be recognized at Toman Head.  I want to watch him go from tall, gangly farm-boy to resplendent king with all of his laurels, and then into the man he finally knows to be himself.

However, I don't just want this to be a movie.  I want to have some interaction with the plot.  I wouldn't mind making the character as an unsung hero, having a dabbling hand in everything, but never being seen.  My thoughts on character creation ran something like this:  You start by choosing the location of your birth.  Be it Tanchico, Emond's Field, the Tri-Fold Lands, or even Seanchan itself.  Maybe even a Seafolk, though their entire caste system is weird as crap.  You would then choose your gender, and customize your appearance and such from there.  You would be donned in the natural garb of where you came from, and then whether or not you want to be able to touch the one power. 

For those of you who have read the books, you know the one Power to be either saidin, for the males, or saidar, for the females.  You also know that if you were to choose a male and be able to touch saidin, well you know that most factions, including your own, would probably hunt you down.  The Aiel would voluntarily walk into the blight, to fight until death, and the Sea-folk willingly give themselves to the sea if they can channel.  For the men of course.  The females would become damane or their handlers, Aiel women could become Wise Ones, Seafolk women might rise in rank to become a Windfinder, or they could join the White Tower and become Aes Sedai.

Depending on your origin that you choose, you would then choose where you fit in with the culture and place of the story.  Seanchan would be interesting to start in, because you'd have to deal with their political structure, and their laws regarding channeling.  You could become one of the Queen's Guards in Andor, or a Farmer in Emond's Field, you might even start as an associate for the Tower of the Ravens from Seanchan.  You could pick on which link of the chain that is the social structure of each country/place to start on, and from there you'd begin your game.

Gameplay would begin as you within your set background, giving you a brief history of what's been going on, some of the rumors that have been going on, and possibly a glimpse of where the main cast currently is in the story itself.  Depending on where you're located, you might actually run into the characters of the books extremely early, or possibly never even see them.  Say you're a man who lives in White Bridge, maybe even an innkeeper.  It's possible that you could see Matt, Rand, and Thom Merrilin being chased by the Myrddraal when they go through White Bridge the first time.  You'd see the boys bolt off towards the countryside while Thom tackles the Myrddraal and gets crippled for it.  You'd be able to keep up with where the story was via the rumors and glimpses of the main cast.  The world would change over time as the casts' actions were more and more grandiose and world-breaking.

Your character would have to have a goal of course, or else the game wouldn't be anything more than an interactive/3D novel.  The simplest thing that I can think of is adding a Forsaken for you to fight, or some political gains for you to grab.  Having the character as an unrecognized ta'veren, who is still grandiose in his own way, but born in the wrong age.  If you had been born anytime earlier or later, you probably would've been the most recognized person of the era.  But while the main cast overshadows you, you can still become a force to be reckoned with.  You might even change the ending of the series if you set it up correctly.  So a major goal could be anything to changing the country/world, making sure that everything progresses correctly, or possibly even setting yourself up in direct opposition of the main cast (although this one would be rather boring if you killed off Rand or Moiraine too early).

Gameplay would have RPG elements, mainly in the sense that the longer, or more you do something, the better you get at it.  Skills could be anything from sword fighting to stealth, to conversing politically (convincing or defaming, or otherwise), to better wielding the One Power.  As you leveled up in these areas, you'd be able to use your skills more efficiently, being either stronger, faster, or more charismatic.  Having main attributes such as Strength, Swiftness (or dexterity if you so wish), Constitution (which would be your general health and stamina (which is used with regular fighting along with weaving spells)), Willpower (how strong you are within Tel'aran'rhiod), Wisdom and Charisma (both would go in hand so you could see the political undercurrents and be able to use your silver tongue to pounce on them), and even possibly a ta'veren stat (which would act like luck in most things, but have a much more obvious reaction to most entities (people find themselves selling their land for a fifth of their original price, marriages happen everywhere, a tile flies off of a roof and kills a man)).

Eventually your fame and prowess would see you reach the highest rank possible, becoming an Asha'man or an Aes Sedai, recognized as a blade master even across the Aryth Ocean, known to be a shrewd businessman, or a leader of a legion of men.  You would become strong enough to change the world or political structure as you see fit, but the main cast is still going on with the story.  As the Last Battle draws near, you might decide you've had enough of living in the main casts' shadow, and decide to oppose them.  You could decide to see that the world continues and side with the cast.  You could even decide to just be heroic enough to bind yourself to the Horn of Valere.  There could be a man who is vying to become one of the Forsaken, you yourself could aim to become one of the Forsaken.  You might even want to become recognized as a Great General and lead the armies during the Last Battle.  The game wouldn't have to have one particular ending.  You could even attach yourself as the guard of one of the main characters, if you so wish, and watch the books play out while you interact with the cast and help them reach their destinies.

Controlling your character during combat would be pretty intricate, sword fighting could be done through automatically using stances and certain techniques, or you yourself designating them.  The better you are in your skill, the more techniques, stances, and your speed are.  Weaving (spells) would consist of finding out a weave by either being taught it, or pure experimentation.  Once you find a weave the game could bookmark it for later use, adding it to a sort of mental spellbook.  Stamina would be used through exertion in fighting and weaving, as it is depicted in the books as being mentally and physically exhausting.  If you are a male and begin channeling before saidin is cleansed, the taint will rub off on you.  Too much weaving would leave you insane, dealing with mental threats, along with the added threat of the Red Ajah being sent to still you. 

Political characters will have to be thought on, I'm much more action-ey than political-ey.

Eventually you would end the playthrough, your character would have an ending (one of many, many open endings), and things would wind down to a close.  I myself am a big fan of NG+ run throughs of games, and wouldn't mind throwing a NG+ option into this.  You would keep your attributes and skills, be able to change your aesthetics (and gender), and then you would be able to choose a new homeland if you so desire.  Depending on your stats, you might open up new options to start from.  You could be a blade master teacher from the Borderlands, or you could even be a False Dragon.  You might decide you wish to start with land from the most profitable area in Cairhien, or even a claimant for the throne of the Seanchan Empire.  Whatever you choose, the story starts again, with you spun back into it by the Wheel.


P.S., if you see something that doesn't make sense, or my grammar is just god-awful, tell me and I'll fix it.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 05, 2014, 07:36:17 pm
I want loadout, but I want less cartoony and more gun options. I want to be able to customize EVERYTHING, down to the shell-casing. Difficult for me to put in to words, but I want CUSTOMIZATION, not a choice between a lot of options, if you get my drift.
Title: Re: Games you wish existed
Post by: Matz05 on February 05, 2014, 08:48:23 pm
Urist McScoopbeard, I've been trying to articulate that for a few years now.

Closest I can get is "Engineering".

I want to make Bay12 take over a server on a multiplayer game by inventing the Maxim gun in a world of bolt-action rifles.

That sort of thing.
Title: Re: Games you wish existed
Post by: alexandertnt on February 05, 2014, 08:57:22 pm
Various games have modding tools you could use to create virtually any weapon you could imagine.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 05, 2014, 09:14:59 pm
Agreed, the problem being who will see it? I don't want an awesome gun to shoot at a wall or a cardboard cutout. I want to test it against other people. Furthermore, I want there to be mechanics involved. I don't want to model a gun, and code trajectories. I want universal physics and the ability to make a gun out of parts, whence these parts come? I don't know, from everywhere to make it fair! Player uploaded parts, part-packs, vanilla stuff.

But maybe that's still just choosing from options. So you're right, tools. A game with copious amounts of tools to make sounds, and parts, and ammunition to be used against other people in combat. There would be no limitations, only the matches would be scaled/leveled/balanced by destructive outputs of weapons.
Title: Re: Games you wish existed
Post by: Matz05 on February 05, 2014, 09:18:43 pm
Modding tools isn't the idea.

The idea is simulation.

The real world doesn't have a balance committee analyzing everything. We have physical laws.
Computers are good at modeling rules, but there hasn't been much real development in the field of procedural, physics-based interactions. Subversion would have been a step in that direction, but it got cancelled.

FAKEEDIT: Ninjad
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 05, 2014, 09:35:56 pm
In a multiplayer game a lack of balance makes customization moot.  There will be an optimal way of doing things that everyone does, and if someone finds a better way everyone will use that way.
Title: Re: Games you wish existed
Post by: Sinistar on February 06, 2014, 03:59:23 am
--- WoT game ---
I'd just like to add this would be an awesome RPG all-around, with or without WoT setting.
Title: Re: Games you wish existed
Post by: Mech#4 on February 06, 2014, 04:33:20 am
--- WoT game ---
I'd just like to add this would be an awesome RPG all-around, with or without WoT setting.


There was, in fact, a game made based on the Wheel of Time series. http://en.wikipedia.org/wiki/The_Wheel_of_Time_(video_game) (http://en.wikipedia.org/wiki/The_Wheel_of_Time_(video_game)).

I really can't say anything else about it since I've never played it nor have I read the series but it looks like a third person action RPG like Gothic or Dark Messiah.
Title: Re: Games you wish existed
Post by: scrdest on February 06, 2014, 04:48:29 am
--- WoT game ---
I'd just like to add this would be an awesome RPG all-around, with or without WoT setting.


There was, in fact, a game made based on the Wheel of Time series. http://en.wikipedia.org/wiki/The_Wheel_of_Time_(video_game) (http://en.wikipedia.org/wiki/The_Wheel_of_Time_(video_game)).

I really can't say anything else about it since I've never played it nor have I read the series but it looks like a third person action RPG like Gothic or Dark Messiah.

Dark Messiah was not third person. [/nitpick]
Title: Re: Games you wish existed
Post by: Mech#4 on February 06, 2014, 04:53:38 am
Ah, you're right. Hmm... like Gothic or Severance then.  :P
Title: Re: Games you wish existed
Post by: Niveras on February 06, 2014, 06:14:51 am
I've got a couple of games that I wish existed, but I'll just go ahead and type this one out since I've seen the Acronym WoT thrown around a lot today.  Be warned, there might be some Wheel of Time spoilers, if you care.  I just don't know how to types this out without actually throwing in some spoilers.

I want a game based in the Wheel of Time universe.  I want the game to be sort of canonical, but I don't want to actually be one of the main characters.  I don't even want to be one of the hundreds of secondary, or even tertiary characters in the books.  I want the hero/ine to be a completely player created thing.  I want you to be able to see the actions of the main cast of the books as the story progresses, but I don't actually want you yourself to be able to change any of the big events.  I want to see the Dragon Reborn meet his destiny at Shayol Ghul, I want to see him be recognized at Toman Head.  I want to watch him go from tall, gangly farm-boy to resplendent king with all of his laurels, and then into the man he finally knows to be himself.

Maybe you could pitch the idea to Turbine. They seem to have done an okay job turning Lord of the Rings from fantasy into MMO-fare, while not only taking place at the time of the books but also integrating your character into some literary events (as supporting characters outsides of those events, though it cuts pretty close in the newest expansion). I felt they also did a good job filling the world with tasks for standard MMO-fare heroes, including vast areas of dangerous creatures that I don't think were ever explicitly explored in the books (like Angmar or Forochel). But I guess it's an MMO, which you did not specify and may not want. (The combat/ability mechanics could also be vastly improved, but I am only suggesting that the team handled the translation from book to game well.)
Title: Re: Games you wish existed
Post by: Niveras on February 06, 2014, 06:17:19 am
--- WoT game ---
I'd just like to add this would be an awesome RPG all-around, with or without WoT setting.


There was, in fact, a game made based on the Wheel of Time series. http://en.wikipedia.org/wiki/The_Wheel_of_Time_(video_game) (http://en.wikipedia.org/wiki/The_Wheel_of_Time_(video_game)).

I really can't say anything else about it since I've never played it nor have I read the series but it looks like a third person action RPG like Gothic or Dark Messiah.

The very first line of the WoT game you linked there says it's a first person shooter. I've played it, it's basically hexen; your character is a female Aes Sedai, it takes place far after the books [at the time there were only about 8 books?], who can't really channel but is really good with ter'angreal, which basically function as guns/weapons.
Title: Re: Games you wish existed
Post by: Matz05 on February 06, 2014, 02:16:56 pm
What's the optimal strategy in our universe?

Depends what you're trying to do and what resources are available to you, and the problem space is large enough you cannot be confident that any maxima you find isn't just local.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 06, 2014, 02:21:23 pm
A punishing "hell" game that isn't an IWBTG clone or Dark/Demon's Souls. Why aren't there any ultra-hard  modern first person shooters or beatemups that I've heard of? Ones that are designed to be brutal, not just ones that have a hard mode.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 06, 2014, 02:39:57 pm
Because, taking a walk and having your brains strewn casually about the pavement by a guy you can't see from over half-a-mile away is a lot less fun than a guy who can kill you from an arguably easier to dodge sword.
Title: Re: Games you wish existed
Post by: LordBaal on February 06, 2014, 02:41:31 pm
What about ARMA series??
Title: Re: Games you wish existed
Post by: WillowLuman on February 06, 2014, 02:43:51 pm
Well, if you want a beatemup like that, godhand is pretty hard.
Title: Re: Games you wish existed
Post by: scrdest on February 06, 2014, 02:56:57 pm
Because, taking a walk and having your brains strewn casually about the pavement by a guy you can't see from over half-a-mile away is a lot less fun than a guy who can kill you from an arguably easier to dodge sword.

That presumes all FPSs take place in very open environments with long-range weaponry. Take SWAT 4 - it's all close-quarters, and punishing as fuck (although partially due to the need to follow the procedures instead of the usual FPS far of shoot first, teabag later).

@itsnotlogical, did you try Hotline Miami yet? It might scratch that itch. Or, as I mentioned, SWAT series.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 06, 2014, 03:04:08 pm
What about ARMA series??

ARMA isn't extraordinarly punishing.
Title: Re: Games you wish existed
Post by: LordBaal on February 06, 2014, 03:11:11 pm
What about ARMA series??

ARMA isn't extraordinarly punishing.

Isn't? I thought it was supposed to be hyper realistic to the point of a single bullet on you being more than capable of killing you off.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 06, 2014, 03:15:28 pm
Well, ARMA 2 is really punishing because you lose instantly if any of your squad dies, and they're too stupid to keep themselves alive.
Title: Re: Games you wish existed
Post by: sjm9876 on February 06, 2014, 03:32:17 pm
A horror-survival FPS where you play as either one of a generic squad or as one of the monsters hunting them. there are 2 monsters in any given round, which are randomly selected from a pool (both are always different).
 The players are not informed which monsters are in play - they range from one that can see & walk through walls, and has 1 hit kills, but makes lights flicker regularly (as opposed to randomly as they would normally) when nearby; one that can insta-kill multiple players if they're standing near to each other; a parasite that can occupy the corpse of its last kill (the game doesn't show player names at all to mess with team speak slightly); one that can climb on ceilings and drop down onto players, hanging them from the ceiling; one that can charge rapidly towards the cursor, killing whatever it hits on the way, but is paralysed when a player looks directly at it; one that is completely invisible, but has to make itself visible and makes a loud noise to make a kill - etc... You get the picture.

As the game progresses, the setting begins to break down - lights randomly flicker and fail, with an increased chance the further the game progresses. If players act in certain ways - being alone, being in darkness, standing still for too long, seeing other players with high fear, seeing other players killed - their 'fear' level increases. This causes shadows to seem darker, the reticule to shake, a small chance of randomly tripping whilst running, and random mild hallucinations (such as motion blurs on the peripheral vision)
 Oh, and friendly fire is a thing, so shooting anything that moves is not a good idea.

An ideal player:monster ratio would be ~8:1, though that's far from fixed. The monsters win when all players are dead. Players win when all mosters are dead, although other modes might subdivide the players further and see them compete for sub goals. At the end of a round, different players become the monsters, and the monster types change.

Don't think I've missed anything.
Title: Re: Games you wish existed
Post by: blazing glory on February 06, 2014, 04:13:03 pm
A horror-survival FPS where you play as either one of a generic squad or as one of the monsters hunting them. there are 2 monsters in any given round, which are randomly selected from a pool (both are always different).
 The players are not informed which monsters are in play - they range from one that can see & walk through walls, and has 1 hit kills, but makes lights flicker regularly (as opposed to randomly as they would normally) when nearby; one that can insta-kill multiple players if they're standing near to each other; a parasite that can occupy the corpse of its last kill (the game doesn't show player names at all to mess with team speak slightly); one that can climb on ceilings and drop down onto players, hanging them from the ceiling; one that can charge rapidly towards the cursor, killing whatever it hits on the way, but is paralysed when a player looks directly at it; one that is completely invisible, but has to make itself visible and makes a loud noise to make a kill - etc... You get the picture.

As the game progresses, the setting begins to break down - lights randomly flicker and fail, with an increased chance the further the game progresses. If players act in certain ways - being alone, being in darkness, standing still for too long, seeing other players with high fear, seeing other players killed - their 'fear' level increases. This causes shadows to seem darker, the reticule to shake, a small chance of randomly tripping whilst running, and random mild hallucinations (such as motion blurs on the peripheral vision)
 Oh, and friendly fire is a thing, so shooting anything that moves is not a good idea.

An ideal player:monster ratio would be ~8:1, though that's far from fixed. The monsters win when all players are dead. Players win when all mosters are dead, although other modes might subdivide the players further and see them compete for sub goals. At the end of a round, different players become the monsters, and the monster types change.

Don't think I've missed anything.
Sound's interesting
Title: Re: Games you wish existed
Post by: Jopax on February 06, 2014, 04:58:25 pm
Not really a game but I'd like for a shooter or something to have the knifegun. Now before you say that FEAR had that, not that gun. More specifically some sort of teleportation/knife manipulation weapon. It teleports bigass knives (of varying shapes) behind enemies before pulling them trough them. Of course you don't have to teleport them. If there are knives in the area you can simply go gravity-gun on them and toss those around, double points for taking knives off of enemies only to stab their freinds with them.
Of course at one point you will need to find yourself in a rail factory, and of course the devs thought of everything and are counting said rails as rather large stabbing implements. Much fun is had.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on February 06, 2014, 06:31:20 pm
In a multiplayer game a lack of balance makes customization moot.  There will be an optimal way of doing things that everyone does, and if someone finds a better way everyone will use that way.
I think the way to balance this is to not let players just copy things. If you capture a really good vehicle you need to take it apart piece by piece if you want to figure out exactly how to make it yourself. Then you need to be able to make the pieces. In real life ideas are frequently stolen but implemented differently, or wrong, and it fails to be better than the thing you spent time developing yourself. And if, for example, the metallurgy is beyond the thief's ability to duplicate, maybe he can copy the shape of the vehicle parts exactly but certain parts fail because they're put under too much stress. Also if he wants to create these vehicles he's going to have to retool factories to produce the parts. Meanwhile you're still pumping out these vehicles and his men are still having to fight against them. When his men capture one of your vehicles they can't keep it fighting very long because they don't have the right replacement parts, and possibly fuel / ammo / other consumables. By the time he has copied your design well enough and fielded large numbers of your vehicle, you've already developed a generation or two ahead.

In reality, it would be more like:

Player A: See I have a sweet gun I made.
Player B: Can I haz blueprints?
Player A: No, because I want to be the only one who has it.
Player B: *Kills him, takes gun*
Player B: *Tries to duplicate by hand, can't because he's a dumbass*
Player B: *Gives gun to friend who designs stuff*
Player C: I'll put the blueprints I made by reverse-engineering this on a forum.
Players D-T: Now I have an imperfect version of A's gun.
Players U-Z: We don't have anything because we're out of the loop.
Player A: That's OK because I was cool enough to develop the original gun, now I refined it into something a little better.

There's no reason to believe it would end up any worse than Minecraft, where people come up with cool designs for secret doors and stuff, and others can copy them. Except this game would have more complex designs, meaning a smaller population of players would be able to follow the steps.

Then you've got player investment in character skills. Will you spend your effort developing design and manufacture on your character or just fighting? You can always buy stuff from players so it's not like you need to design.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 06, 2014, 06:36:01 pm
I like where this is all going, I wish I had enough programming skill to make this a reality!
Title: Re: Games you wish existed
Post by: Graknorke on February 06, 2014, 06:38:27 pm
I like where this is all going, I wish I had enough programming skill to make this a reality!
That's what tends to happen with everything-simulators. I don't think there's anyone who specifically wants one to not exist.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 06, 2014, 06:44:39 pm
I like where this is all going, I wish I had enough programming skill to make this a reality!
That's what tends to happen with everything-simulators. I don't think there's anyone who specifically wants one to not exist.

its not an everything simulator, unfortunately.

EDIT: let me clarify, it's an everything gun relates simulator. I'm not asking for the universe, or realistic physics, just an stupid, ridiculous, impossible amount of gun customization.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on February 06, 2014, 07:08:46 pm
Yeah you know that vehicle combat game where you build your vehicle? I wish every game had that kind of stuff in it. Let me make a stupid tank with lots of armor and a big gun but it can hardly move, or a VTOL vectored-thrust drone, or a helicopter-propeller-plane-hybrid. Or a tank with propellers around it to slice up infantry.
Title: Re: Games you wish existed
Post by: blazing glory on February 06, 2014, 09:31:19 pm
Yeah you know that vehicle combat game where you build your vehicle? I wish every game had that kind of stuff in it. Let me make a stupid tank with lots of armor and a big gun but it can hardly move, or a VTOL vectored-thrust drone, or a helicopter-propeller-plane-hybrid. Or a tank with propellers around it to slice up infantry.
What's the game called?
Title: Re: Games you wish existed
Post by: alexandertnt on February 06, 2014, 10:26:35 pm
How about a game with modding tools, where said mods could be dynamically uploaded and downloaded to servers. Sort of like Second Life (but an actual game). Said tools would be reasonably accessable, or come in a easy-version and a technical-version (like Portal's Map Maker and Valve Hammer).

Although I do see people leaning towards insta-kill cheat guns, because people in multiplayer games seem to be largely boring and select the most efficient, optimal route to success.

I would be interested in something like that, giving the player true freedom to create rather than simply longer lists of options to choose between.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 06, 2014, 10:58:34 pm
In most multiplayer games losing involves losing/slowing progress through the game, or being rendered unable to play it temporarily.  Also, you can't expect people to not be boring and effective when one guy who's being boring and effective can kill all the people who aren't.

Generally the only time people in multiplayer games can be trusted to play nice is when there isn't random matching, AKA people know each other and if you're an ass people will stop playing with you.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on February 06, 2014, 11:21:33 pm
Personally, I love games where there's enough balance for assholery potential.

"Hmm, a lot of people use this build because it's damn good, and it's weaknesses are cover-able. Let's find the one chink and EXPLOIT THE FUCK OUT OF IT WITH COUNTERCLASSES"

get called a noob, among other things
cause ragequits, because people want their build to work no matter what, because "why should i build a class"
this is the only reason I even play CoD games anymore.
Title: Re: Games you wish existed
Post by: alexandertnt on February 06, 2014, 11:28:56 pm
I know. Its one of the reasons I dont like MMO's, their precision-engineered balance reduces your choices to very carefully selected options, all your options and paths have already been planned out for you on a whiteboard in a sterile office enviroment somewhere.

But I dont blame the designers for that, its sort of a requirement for multiplayer games because as you said, the players will tend towards the most efficient strategy.

What I said is just what I would like from my POV, something that favoured creativity over victory.

*sigh* There are so few games like that.
Title: Re: Games you wish existed
Post by: MoLAoS on February 07, 2014, 02:16:07 am
I know. Its one of the reasons I dont like MMO's, their precision-engineered balance reduces your choices to very carefully selected options, all your options and paths have already been planned out for you on a whiteboard in a sterile office enviroment somewhere.

But I dont blame the designers for that, its sort of a requirement for multiplayer games because as you said, the players will tend towards the most efficient strategy.

What I said is just what I would like from my POV, something that favoured creativity over victory.

*sigh* There are so few games like that.

Secondlife is like that no? All about creation rather than winning? Actual games have winning as a precondition to gameiness.
Title: Re: Games you wish existed
Post by: darkflagrance on February 07, 2014, 02:59:09 am
The problem is that creativity is most valuable competitively in constantly changing or unsolved games/problems. But modern games are usually too simple/static for creativity to be useful after the easy optimal solutions are quickly found.

A game with constantly shifting content/balance or that evolves over time infinitely might reward creativity more.
Title: Re: Games you wish existed
Post by: scrdest on February 07, 2014, 03:06:25 am
The problem is that creativity is most valuable competitively in constantly changing or unsolved games/problems. But modern games are usually too simple/static for creativity to be useful after the easy optimal solutions are quickly found.

A game with constantly shifting content/balance or that evolves over time infinitely might reward creativity more.

It's pretty much basic evolution. If the environment is perfectly stable, solutions approach local optimum and then there's no room to innovate.
Title: Re: Games you wish existed
Post by: Mech#4 on February 07, 2014, 03:12:10 am
The problem is that creativity is most valuable competitively in constantly changing or unsolved games/problems. But modern games are usually too simple/static for creativity to be useful after the easy optimal solutions are quickly found.

A game with constantly shifting content/balance or that evolves over time infinitely might reward creativity more.

It's pretty much basic evolution. If the environment is perfectly stable, solutions approach local optimum and then there's no room to innovate.

Would this be why World of Warcraft keeps coming out with patches adjusting the classes?

While I don't play DOTA or really play Team Fortress 2, those games seem to kick up the existing balance by introducing new characters or weapons rather then adjusting current ones constantly.
Title: Re: Games you wish existed
Post by: alexandertnt on February 07, 2014, 04:33:56 am
Secondlife is like that no? All about creation rather than winning? Actual games have winning as a precondition to gameiness.

Stated on a forum about a game with no victory conditions :P

I should emphasise the use of the word "favour" (I never used the word "All"). A more loose, casual competitive enviroment might foster something like that. There may still some goal or victory condition, but not everyone is as hellbent on accomplishing that goal (A "losing is fun" mentality might just help here).

Second Life has about the right idea in regards to the way "modding" works though.
Title: Re: Games you wish existed
Post by: Korbac on February 07, 2014, 04:49:34 am
Yeah you know that vehicle combat game where you build your vehicle? I wish every game had that kind of stuff in it. Let me make a stupid tank with lots of armor and a big gun but it can hardly move, or a VTOL vectored-thrust drone, or a helicopter-propeller-plane-hybrid. Or a tank with propellers around it to slice up infantry.
What's the game called?

I believe WarZone 2100 is what he's on about. This certainly fits the bill


Wait, tanks with propellers? This sounds amazing.
Title: Re: Games you wish existed
Post by: blazing glory on February 07, 2014, 05:31:51 am
Yeah you know that vehicle combat game where you build your vehicle? I wish every game had that kind of stuff in it. Let me make a stupid tank with lots of armor and a big gun but it can hardly move, or a VTOL vectored-thrust drone, or a helicopter-propeller-plane-hybrid. Or a tank with propellers around it to slice up infantry.
What's the game called?

I believe WarZone 2100 is what he's on about. This certainly fits the bill


Wait, tanks with propellers? This sounds amazing.

Even more reason to find out what this game's called.

EDIT I'm doubtful but he might be reffering to roboforge,though it's a low chance since it doesn't have VTOL vectored thrust drone capability nor infantry to slice up
Title: Re: Games you wish existed
Post by: Donuts on February 07, 2014, 07:04:48 am
Yeah you know that vehicle combat game where you build your vehicle? I wish every game had that kind of stuff in it. Let me make a stupid tank with lots of armor and a big gun but it can hardly move, or a VTOL vectored-thrust drone, or a helicopter-propeller-plane-hybrid. Or a tank with propellers around it to slice up infantry.
What's the game called?

I believe WarZone 2100 is what he's on about. This certainly fits the bill


Wait, tanks with propellers? This sounds amazing.

Even more reason to find out what this game's called.

EDIT I'm doubtful but he might be reffering to roboforge,though it's a low chance since it doesn't have VTOL vectored thrust drone capability nor infantry to slice up
I know a game that's REALLY close to this. I just can't remember the name anymore.
Title: Re: Games you wish existed
Post by: scrdest on February 07, 2014, 07:40:49 am
Yeah you know that vehicle combat game where you build your vehicle? I wish every game had that kind of stuff in it. Let me make a stupid tank with lots of armor and a big gun but it can hardly move, or a VTOL vectored-thrust drone, or a helicopter-propeller-plane-hybrid. Or a tank with propellers around it to slice up infantry.
What's the game called?

I believe WarZone 2100 is what he's on about. This certainly fits the bill


Wait, tanks with propellers? This sounds amazing.

Even more reason to find out what this game's called.

EDIT I'm doubtful but he might be reffering to roboforge,though it's a low chance since it doesn't have VTOL vectored thrust drone capability nor infantry to slice up
I know a game that's REALLY close to this. I just can't remember the name anymore.

It's called Spore, before they fucked it up :P
Title: Re: Games you wish existed
Post by: Mech#4 on February 07, 2014, 07:54:45 am
Yeah you know that vehicle combat game where you build your vehicle? I wish every game had that kind of stuff in it. Let me make a stupid tank with lots of armor and a big gun but it can hardly move, or a VTOL vectored-thrust drone, or a helicopter-propeller-plane-hybrid. Or a tank with propellers around it to slice up infantry.
What's the game called?

I believe WarZone 2100 is what he's on about. This certainly fits the bill


Wait, tanks with propellers? This sounds amazing.

Even more reason to find out what this game's called.

EDIT I'm doubtful but he might be reffering to roboforge,though it's a low chance since it doesn't have VTOL vectored thrust drone capability nor infantry to slice up
I know a game that's REALLY close to this. I just can't remember the name anymore.

It's called Spore, before they fucked it up :P

I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
Title: Re: Games you wish existed
Post by: LordBaal on February 07, 2014, 09:10:39 am
BAhajajahahahahahaha you made my day!! Signed!!!
Title: Re: Games you wish existed
Post by: scrdest on February 07, 2014, 09:14:49 am
-snip-

I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?

I'm thinking more of a bottom feeder, preying on species living close to the bottom of the sea.
Title: Re: Games you wish existed
Post by: Sinistar on February 07, 2014, 09:20:34 am

I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
...whoa.

For a second there, I had a vision of gruesome world, inhabited by bio-mechanical engines of destruction. And a game, possibly a MMO, where you'd be one of those things, but you will in fact have to start out of The Great Ooze and evolve from there on.
A world, where victory is assured only to the most cunning of players, who, limited only by their own imagination, use given game engine to evolve themselves into superior form, being challenged by the ever changing game meta, which is fluid as the ooze they started it.

A brutal, never ending battle for survival.
An actual bio-mechanical evolution, right there before you, on your very computer.


Then this image was replaced by talking, Disney-like cars and horrible, HORRIBLE homo-erotic RPing that only the hive-mind of every popular MMO is capable of.

Gorramit.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on February 07, 2014, 03:45:19 pm

I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
...whoa.

For a second there, I had a vision of gruesome world, inhabited by bio-mechanical engines of destruction. And a game, possibly a MMO, where you'd be one of those things, but you will in fact have to start out of The Great Ooze and evolve from there on.
A world, where victory is assured only to the most cunning of players, who, limited only by their own imagination, use given game engine to evolve themselves into superior form, being challenged by the ever changing game meta, which is fluid as the ooze they started it.

A brutal, never ending battle for survival.
An actual bio-mechanical evolution, right there before you, on your very computer.


Then this image was replaced by talking, Disney-like cars and horrible, HORRIBLE homo-erotic RPing that only the hive-mind of every popular MMO is capable of.

Gorramit.
...
Dude.
That first bit sounded fucking awesome.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 07, 2014, 06:42:00 pm

I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
...whoa.

For a second there, I had a vision of gruesome world, inhabited by bio-mechanical engines of destruction. And a game, possibly a MMO, where you'd be one of those things, but you will in fact have to start out of The Great Ooze and evolve from there on.
A world, where victory is assured only to the most cunning of players, who, limited only by their own imagination, use given game engine to evolve themselves into superior form, being challenged by the ever changing game meta, which is fluid as the ooze they started it.

A brutal, never ending battle for survival.
An actual bio-mechanical evolution, right there before you, on your very computer.


Then this image was replaced by talking, Disney-like cars and horrible, HORRIBLE homo-erotic RPing that only the hive-mind of every popular MMO is capable of.

Gorramit.

Not the same thing, but relevant to the conversation: http://tvtropes.org/pmwiki/pmwiki.php/Literature/MortalEngines?from=Main.MortalEngines
Title: Re: Games you wish existed
Post by: Graknorke on February 07, 2014, 06:53:58 pm

I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
...whoa.

For a second there, I had a vision of gruesome world, inhabited by bio-mechanical engines of destruction. And a game, possibly a MMO, where you'd be one of those things, but you will in fact have to start out of The Great Ooze and evolve from there on.
A world, where victory is assured only to the most cunning of players, who, limited only by their own imagination, use given game engine to evolve themselves into superior form, being challenged by the ever changing game meta, which is fluid as the ooze they started it.

A brutal, never ending battle for survival.
An actual bio-mechanical evolution, right there before you, on your very computer.


Then this image was replaced by talking, Disney-like cars and horrible, HORRIBLE homo-erotic RPing that only the hive-mind of every popular MMO is capable of.

Gorramit.

Not the same thing, but relevant to the conversation: http://tvtropes.org/pmwiki/pmwiki.php/Literature/MortalEngines?from=Main.MortalEngines
I love you. First person I've seen who recognises that series. Amazing concept is amazing concept.
Title: Re: Games you wish existed
Post by: scrdest on February 07, 2014, 07:06:43 pm

I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
...whoa.

For a second there, I had a vision of gruesome world, inhabited by bio-mechanical engines of destruction. And a game, possibly a MMO, where you'd be one of those things, but you will in fact have to start out of The Great Ooze and evolve from there on.
A world, where victory is assured only to the most cunning of players, who, limited only by their own imagination, use given game engine to evolve themselves into superior form, being challenged by the ever changing game meta, which is fluid as the ooze they started it.

A brutal, never ending battle for survival.
An actual bio-mechanical evolution, right there before you, on your very computer.


Then this image was replaced by talking, Disney-like cars and horrible, HORRIBLE homo-erotic RPing that only the hive-mind of every popular MMO is capable of.

Gorramit.

Not the same thing, but relevant to the conversation: http://tvtropes.org/pmwiki/pmwiki.php/Literature/MortalEngines?from=Main.MortalEngines

Also relevant, also fucking awesome music. (http://www.youtube.com/watch?v=WKNOlDtZluU) It's pretty much a rock suite about such a world.
Title: Re: Games you wish existed
Post by: Sinistar on February 08, 2014, 02:41:37 am
Not the same thing, but relevant to the conversation: http://tvtropes.org/pmwiki/pmwiki.php/Literature/MortalEngines?from=Main.MortalEngines
Never heard of it, but sounds quite interesting. Thank you very much for letting me know about this.
I also had an idea for a game, where gigantic city like things on massive threads battle each other in a classic broadside batle while going full-speed over desolate landscape...but they were more like big-ass robotic factories and weapons were more "classic" - mass drivers, cruise missiles, flying drone-bombs etc.
Those books on the other hand...yeah, I'll really have to read them once.

Also relevant, also fucking awesome music. (http://www.youtube.com/watch?v=WKNOlDtZluU) It's pretty much a rock suite about such a world.
  ???
Oh, what's this?

* 2 min in *

My, that's quite awesome indeed!
Title: Re: Games you wish existed
Post by: itisnotlogical on February 08, 2014, 03:02:29 am
A game in which players have to perform kind acts for NPCs. Whoever performs the most kind deeds wins the match. However, brutally murdering the other players to steal a opportunity is entirely possible, as long as the police don't catch you.
Title: Re: Games you wish existed
Post by: blazing glory on February 08, 2014, 03:58:20 am
A game in which players have to perform kind acts for NPCs. Whoever performs the most kind deeds wins the match. However, brutally murdering the other players to steal a opportunity is entirely possible, as long as the police don't catch you.
Suppose getting caught would either mean a penalty to your score or you get jail time which mean's everyone is getting ahead of you
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 08, 2014, 04:25:18 am
A game in which players have to perform kind acts for NPCs. Whoever performs the most kind deeds wins the match. However, brutally murdering the other players to steal a opportunity is entirely possible, as long as the police don't catch you.

I imagine this as rival "superheroes" competing for good PR.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 08, 2014, 07:01:02 am
A game in which players have to perform kind acts for NPCs. Whoever performs the most kind deeds wins the match. However, brutally murdering the other players to steal a opportunity is entirely possible, as long as the police don't catch you.

I imagine this as rival "superheroes" competing for good PR.

I just thought it'd be about regular guys who are really enthusiastic about being good citizens.
Title: Re: Games you wish existed
Post by: Kadzar on February 08, 2014, 12:09:24 pm
A game in which players have to perform kind acts for NPCs. Whoever performs the most kind deeds wins the match. However, brutally murdering the other players to steal a opportunity is entirely possible, as long as the police don't catch you.

I imagine this as rival "superheroes" competing for good PR.

I just thought it'd be about regular guys who are really enthusiastic about being good citizens.
Well I like it. I imagine fetch quests would quickly devolve into impromptu capture the flag matches, and in escort missions you have to not only protect the NPC but prevent the other plays from protecting them more than you do (I'm thinking in this game you can position yourself between the NPC and the enemy to take the damage yourself, and if they get too close you can shove them away).

The shoving mechanic would be a useful part of the game in general. I'm thinking it might be multi-directional in that you can push the shove button and then a movement key in the direction you want them to go, and you'll move along with them if you hold it down long enough. And other players can counteract this shove with their own shoves, which might be supplemented by shoves behind them, so that the designers might want to put in chokepoints where a bunch of players could just get stuck in a giant game of tug-of-war.

And though I don't like the idea of them being superheroes either, what would you think if they were various fantasy hero dudes instead of regular guys? There'd be enough customization that no one would have to look like somebody; you'd have your own unique hero guy who's the chosen hero of the realm who's comes across all these other posers who seem to think they're the chosen one. So you gotta out-hero them all to prove you're the most pure of heart, and if that means you gotta shank some bitches, so be it.
Title: Re: Games you wish existed
Post by: WillowLuman on February 08, 2014, 03:06:28 pm
I want a game where you play a diplomat in a very formal embassy party. If you make the slightest faux pas, all the other diplomats and dignitarie sfreak out and rush to their suites to press the red "LAUNCH NUKES" buttons.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on February 08, 2014, 03:54:29 pm
I want a game where you play a diplomat in a very formal embassy party. If you make the slightest faux pas, all the other diplomats and dignitarie sfreak out and rush to their suites to press the red "LAUNCH NUKES" buttons.
DONE! I'M IN! It'd be like surgeon simulator.
HOOOOOLY SHIT IT COULD HAVE THE SURGEON SIMULATOR CONTROL SCHEME! Or something similar. Holy shit, that'd be funny. I feel like it could have a multiplayer mode, in which someone (Who doesn't have surgeonsim controls) Is actually an assassin who has to murder one of them.

...This would legit be one of my favorite games. Perhaps if we had a coder, we could kickstarter that shit.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 08, 2014, 04:36:41 pm
you'd have to eat dinner without messing up. Alternatively, silverware become projectiles and can be used to skewer the embassy guests.
Title: Re: Games you wish existed
Post by: WillowLuman on February 08, 2014, 04:56:58 pm
If one of them presses the red buttons, you get a long animation of the nukes flying, the counterattack, the detonations, and the end of all humanity. As the camera pulls back from the smoking ruins of earth, it says what you did wrong, like "You put the wine in the port glass."
Title: Re: Games you wish existed
Post by: Graknorke on February 08, 2014, 07:34:02 pm
I want a game where you play a diplomat in a very formal embassy party. If you make the slightest faux pas, all the other diplomats and dignitarie sfreak out and rush to their suites to press the red "LAUNCH NUKES" buttons.
DONE! I'M IN! It'd be like surgeon simulator.
HOOOOOLY SHIT IT COULD HAVE THE SURGEON SIMULATOR CONTROL SCHEME! Or something similar. Holy shit, that'd be funny. I feel like it could have a multiplayer mode, in which someone (Who doesn't have surgeonsim controls) Is actually an assassin who has to murder one of them.

...This would legit be one of my favorite games. Perhaps if we had a coder, we could kickstarter that shit.
So like a version of Spy Party where some people are legitimately just regular members of high society?
Title: Re: Games you wish existed
Post by: Lightningfalcon on February 08, 2014, 07:40:55 pm
Multiplayer would be awesome.   Everyone has a role they have to play and protocols to follow.   The obective is to be the one to start nuclear Armageddon.  You do this by catching a mistake that another player makes.   
Title: Re: Games you wish existed
Post by: Nirur Torir on February 08, 2014, 08:50:00 pm
Diplomacy Simulator: 2014 thread is go. (http://www.bay12forums.com/smf/index.php?topic=136236.0) Let's make this!
Title: Re: Games you wish existed
Post by: Mesa on February 18, 2014, 02:22:44 pm
This thread is dead?
OH HELL NO!

Speaking of the dead, I always wanted (not really, but that's a detail we can skip) to play a MOBA-esque (it wouldn't really be a MOBA per se) game where two teams of ghosts have to fight each other, but before the actual fights can happen, they have to scare mortals present in the area using their powers to gain plasma (because that's what Ghost Master used), all while avoiding from being detected by psychics/ghostbusters/whoever.

Essentially adversarial multiplayer Ghost Master, because boy, that game was fucking amazing and I really wish it had a sequel. :'C

Speaking of that, Ghost Master 2. Sure, there's this fan project going on, but there's almost nothing happening with it beyond concept art right now.
Title: Re: Games you wish existed
Post by: Erils on February 18, 2014, 04:26:36 pm
This thread is dead?
OH HELL NO!

What about a game where you have to revive dying forum threads. You could be presented with a thread and have to write a post that gets people interested in it again. The more threads you revive, the more points you get.
Title: Re: Games you wish existed
Post by: Mesa on February 18, 2014, 04:51:13 pm
This thread is dead?
OH HELL NO!

What about a game where you have to revive dying forum threads. You could be presented with a thread and have to write a post that gets people interested in it again. The more threads you revive, the more points you get.

It's already out there, and it's called Bay 12 Forums.
Title: Re: Games you wish existed
Post by: Erils on February 18, 2014, 04:56:39 pm
This thread is dead?
OH HELL NO!

What about a game where you have to revive dying forum threads. You could be presented with a thread and have to write a post that gets people interested in it again. The more threads you revive, the more points you get.

It's already out there, and it's called Bay 12 Forums.

Then where do I check the high-scores?
Title: Re: Games you wish existed
Post by: Sirus on February 18, 2014, 04:58:08 pm
This thread is dead?
OH HELL NO!

What about a game where you have to revive dying forum threads. You could be presented with a thread and have to write a post that gets people interested in it again. The more threads you revive, the more points you get.

It's already out there, and it's called Bay 12 Forums.

Then where do I check the high-scores?
Score is called "post count" here.
Title: Re: Games you wish existed
Post by: Erils on February 18, 2014, 05:16:29 pm
This thread is dead?
OH HELL NO!

What about a game where you have to revive dying forum threads. You could be presented with a thread and have to write a post that gets people interested in it again. The more threads you revive, the more points you get.

It's already out there, and it's called Bay 12 Forums.

Then where do I check the high-scores?
Score is called "post count" here.
I meant a game where score is thread revival, not just posts.
Title: Re: Games you wish existed
Post by: WillowLuman on February 18, 2014, 09:09:45 pm
I want a fighting game where the entire roster is improbable weapon users, but not in the anime way. I want to see someone wielding a giant pair of scissors against someone with a bowling ball on the end of a chain taped to their helmet. I want someone swinging a cabinet, Ironblood style. Bicycle specialist. Crocodile thrower. Some guy whose entire moveset consists of rifle-butts and pistol-whips.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 18, 2014, 09:12:18 pm
And of course the fighter who swings a live person around as a weapon.
Title: Re: Games you wish existed
Post by: wer6 on February 18, 2014, 09:20:17 pm
Dont forgot the cactus,or the cat and dog and bear(fists)!
Title: Re: Games you wish existed
Post by: WillowLuman on February 18, 2014, 09:24:59 pm
Dont forgot the cactus,or the cat and dog and bear(fists)!
He is... the man with angry cats tied to his hands!
Title: Re: Games you wish existed
Post by: Parsely on February 18, 2014, 09:28:52 pm
I want a fighting game where the entire roster is improbable weapon users, but not in the anime way. I want to see someone wielding a giant pair of scissors against someone with a bowling ball on the end of a chain taped to their helmet. I want someone swinging a cabinet, Ironblood style. Bicycle specialist. Crocodile thrower. Some guy whose entire moveset consists of rifle-butts and pistol-whips.
That's funny.
Title: Re: Games you wish existed
Post by: Tawa on February 18, 2014, 09:42:29 pm
A game where spikes heal you and powerups hurt you, etc. etc.

I got the idea after reading a walkthrough for LoZ:WW.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 18, 2014, 09:53:34 pm
An open-source ripoff of Pokemon, where making new mons is be handled in a relatively easy language (maybe a small-scale one built just for making mons in the game?). That way, the really dedicated contributors can make the underlying game better while everybody gets to have fun and submit mons for possible addition to the next big update.

Oh, and Nintendo won't crush the project into oblivion. While I'm wishing I would like a hot pink Lamborghini and a million billion dollars.

A game where spikes heal you and powerups hurt you, etc. etc.

I got the idea after reading a walkthrough for LoZ:WW.

A lot of the low-budget and freeware IWBTG clones already have this.
Title: Re: Games you wish existed
Post by: PTTG?? on February 18, 2014, 10:14:22 pm
An open-source ripoff of Pokemon, where making new mons is be handled in a relatively easy language (maybe a small-scale one built just for making mons in the game?). That way, the really dedicated contributors can make the underlying game better while everybody gets to have fun and submit mons for possible addition to the next big update.

Oh, and Nintendo won't crush the project into oblivion. While I'm wishing I would like a hot pink Lamborghini and a million billion dollars.

Mon are procedurally generated and tied to their home region, as is the world. With gene splicers, you can even combine separate mons, but the main way you customize them is through training.
Title: Re: Games you wish existed
Post by: Tawa on February 18, 2014, 10:36:17 pm
I should've known.

Ah well.
Title: Re: Games you wish existed
Post by: WillowLuman on February 20, 2014, 02:31:19 pm
So, yahtzee finally reviewed Dark Souls. And in the text at the end, I see this:

"I would like to suggest an entirely underwater sequel called 'Shark Souls'"
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 20, 2014, 02:47:37 pm
So, yahtzee finally reviewed Dark Souls. And in the text at the end, I see this:

"I would like to suggest an entirely underwater sequel called 'Shark Souls'"

Lol, that game would be ridiculous!
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 20, 2014, 05:13:17 pm
Will it be a blatant reskin of the original game that turns the difficulty up to even more ridiculous levels?
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on February 20, 2014, 06:26:01 pm
Dark souls with a third dimension of movement.

Difficulty: average energy output of 1000 neutron stars/10
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 20, 2014, 07:56:36 pm
... so the average energy output of 100 neutron stars?
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 26, 2014, 01:08:33 am
A game in which there are two separate but interconnected layers of gameplay.

In the first, people are trying to complete a series of non-violent, not-mutually exclusive objectives within the time limit.  They aren't competing with each other, they're just running around the map doing stuff.  These are the civilians.  The second layer is two teams playing a standard FPS deathmatch, with an exception: all of them are penalized for killing civilians.  Some roles could have objectives that cross over, for example a doctor character who is supposed to treat all wounded on either side.

An example of one way this could go:
The map is a city street that contains eight houses, a police station, a bank, a hospital and a gun store.  There are 8 civilians, 4 policemen, and 4 hardcore criminals.  On the civilian layer, most players are ordinary civilians with one being the doctor and a third of the remainder being petty criminals.  There are two shifts. Each civilian will spend one shift working at one of the three stores, and another completing an objective: either going to one of the stores and receiving a service if they are a law abiding citizen, or robbing a building if they are a petty criminal.  If they work at a place they are responsible for grabbing things and giving them to people if they bought them, but also being alert to petty criminals trying to steal or fool them out of money/guns/painkillers.  All citizens can call 911 to call a doctor or report crimes in progress (including the appearance of the criminal); petty criminals can spend a few seconds lockpicking doors but don't have guns unless they steal them from the gun store.

Cops start with body armor and a pistol, as well as their choice of a taser, baton, or shotgun.  They can arrest anyone if they get close enough, and they are informed whenever a crime is reported.  Career criminals are usually bank robbers who have pistols, but they can also be junkies who have knives.  Robbers want to break into the bank vault, junkies want to break into the hospital and steal painkillers.  Both objectives take some time, but the criminals can take hostages to encourage the police to leave them alone.

If there are less people buildings and roles get subtracted in order of importance.  Rounds are reasonably fast (no more than ten minutes certainly).  At the end everyone is scored; civilians and robbers get points for completing objectives, police get points for every crime stopped and criminal arrested, everyone gets less points for killing people (depending on their role and who they killed), anyone who lives gets points, and police are penalized for all crimes that happened (more if they were unpunished).  Everyone on the side of the law gets points if they report a crime/injury and more if it was successfully dealt with by the appropriate service.  Everyone working at a building gets penalized if it is robbed during their shift, everyone gets penalized if their house gets robbed.  There is some system in place to make people want points.

Probably too complicated and massively vulnerable to abuse.  Plus it would be hurt a lot if people didn't voice chat.  Still I think it could work.  The idea behind that scenario is that civilians might have a boring day, but they might also get caught up in a crime/shooting based medical emergency and have to deal with that.  You could get emergent stuff like police asking civilians where a criminal went, or a hostage in a bank robbery getting shot in the legs trying to escape and the doctor has to get inside to treat them.  Also it would be an FPS where people have to be careful who they shoot.
Title: Re: Games you wish existed
Post by: Mesa on February 26, 2014, 03:59:01 am
Blacksmith Simulator
A game where you're a blacksmith and have to forge swords etc. with Surgeon Simulator-like controls.
Bonus points for being set in Japan and the inclusion of this (http://en.wikipedia.org/wiki/Japanese_swordsmithing).

The material you're forging stuff out of actually changes shape depending on where and how hard you hit it, which ultimately means that you can make stuff that's not even reminescent of actual weapons of the era (since it'd be a medieval game, I presume).

And then you could possibly fight people using your stuff-that's-meant-to-look-like-weapons with a realistic combat system to boot.
Title: Re: Games you wish existed
Post by: Graknorke on February 26, 2014, 06:44:33 pm
Bonus points for being set in Japan
So you're saying the game should give you shit materials to work with.

This argument is far too overdue. There hasn't been one is something like six months.[/i]
Title: Re: Games you wish existed
Post by: Korbac on February 26, 2014, 06:57:54 pm
Not sure if I've posted this already, but : Dungeon Keeper-esque gameplay, however, in the setting of Castlevania. You are Dracula, and you have to build / summon a "Castle" that will spawn monsters that will keep angry peasants, the church, and eventually, the Belmonts out. Room designation is simple - all rooms are initially empty areas of any shape and size, and placing contents in the rooms alters what they do. I.e, putting a few paintings, some red carpet, some stairs, and some candlesticks in a regular shaped room will create a hall that self - populated with Axe Armours, Bats, and Skeletons (+ maybe boomerang skeletons and spear guards if detailed enough.) Making a room with stained glass windows and altars will cause Valkyries, Faeries, and Amalric Archers to spawn, etc.

Title: Re: Games you wish existed
Post by: Parsely on February 26, 2014, 07:57:03 pm
Bonus points for being set in Japan
So you're saying the game should give you shit materials to work with.

This argument is far too overdue. There hasn't been one is something like six months.[/i]
What?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 26, 2014, 08:03:01 pm
Not sure if I've posted this already, but : Dungeon Keeper-esque gameplay, however, in the setting of Castlevania. You are Dracula, and you have to build / summon a "Castle" that will spawn monsters that will keep angry peasants, the church, and eventually, the Belmonts out. Room designation is simple - all rooms are initially empty areas of any shape and size, and placing contents in the rooms alters what they do. I.e, putting a few paintings, some red carpet, some stairs, and some candlesticks in a regular shaped room will create a hall that self - populated with Axe Armours, Bats, and Skeletons (+ maybe boomerang skeletons and spear guards if detailed enough.) Making a room with stained glass windows and altars will cause Valkyries, Faeries, and Amalric Archers to spawn, etc.
[/quote

That sounds really fun!
Title: Re: Games you wish existed
Post by: Matz05 on February 27, 2014, 12:23:14 am
I think it was a comment on the lack of good-quality iron ore in ancient Japan, forcing rather long and overcomplicated steelmaking processes and hurting the ability to make decent heavy weapons.
Title: Re: Games you wish existed
Post by: Matz05 on February 27, 2014, 10:51:09 pm
Still, didn't the difficulty of reliably producing low-brittleness steel influence the focus on lighter weapons (spears, polearms, and long thin razor swords) instead of warhammers and broadswords?
Title: Re: Games you wish existed
Post by: TheMastermind on February 28, 2014, 02:28:59 pm
What if the world ended tomorrow?
Create yourself (or whatever you want, if you're a party pooper) in the character creation stage, to see how YOU will fare in an end world scenario. With a very detailed character sheet and character quiz in, create yourself as close as possible, including information like: country, languages, professional and educational resume and personality.
After character creation starts the world generation stage, where it will simulate the world ending (with a selection of different moddable ways: alien invasion, armageddon, meteorite hit, zombies) the next day. Then (because it will be hard to simulate the whole world), you will be thrown in a "getting lost" scenario (plane crashing, vcation trip on a boat, but it will always be on an island or island group, so it can be easily simulated) which will put you somewhere proceduraly generated, with random environments and other people, and see how you survive.

The game is handled similarly to "Crusader kings 2", where the locations and things on the map are resembled in a pretty abstract way, with a great emphasis on character relationship and interaction, you will have to manage resources, mange people (if they will listen to you...), crafting items and the usual things, to try and stay alive.

A variant of this would be a low fantasy world where you form an expedition to a new land, you need to manage your settlements and send adventurers to explore dungeons. an highlight of this variant would be sending a group the a certain dungeon to kill the unique white Minotaur, taking the corpse back to the settlement so the blacksmith can powder his horns to mix them with steel and make a magical weapon, and a witch using the creature's heart for a dark ritual.

i can expend on this because it's an idea i have been having for a long time and would really want to make it happen :D 

 
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on February 28, 2014, 03:47:19 pm
Mastermind I would kickstart that. As long as you could include all kinda of actually useless skills like "Blogger" and "Playing flash games" which people can use to create their self-insertion character.

That would be so awesome.
Title: Re: Games you wish existed
Post by: WillowLuman on February 28, 2014, 03:53:02 pm
I want a game set in Antarctica. Any kind of supernatural or other such things should be kept extremely subtle and ambiguous, because there's plenty of non-fictional weird stuff in Antarctica already, though the ambiguity could be a great source of atmosphere. Perhaps not all of Antarctica, but exploring one of the dry valleys and an adjacent glacier. Basically, you're trying to figure out something that happened, and get free roam of the map while trying to survive and figure it out.
Title: Re: Games you wish existed
Post by: Karkov on February 28, 2014, 03:54:22 pm
I wouldn't mind getting an RPG of some sorts (possibly D&D-like, maybe Dark Souls-ish) done for the setting we're making in the "Create a Setting" thread.  Fifteen ways for the world to go out in style, a couple of races to choose from, and the flora and fauna are out to kill you like nobodies' business.  The world keeps getting more and more metal, what's not to like?
Title: Re: Games you wish existed
Post by: WillowLuman on February 28, 2014, 04:06:39 pm
I wouldn't mind getting an RPG of some sorts (possibly D&D-like, maybe Dark Souls-ish) done for the setting we're making in the "Create a Setting" thread.  Fifteen ways for the world to go out in style, a couple of races to choose from, and the flora and fauna are out to kill you like nobodies' business.  The world keeps getting more and more metal, what's not to like?
A Dark-Souls style game in that world would be extremely awesome. There's a great potential for the kind of atmosphere DS had, as well as a central impending-doom thing common to most mythologies of the world that could be the only (semi)-clear plot point, leaving the players to speculate endlessly on the little clues left by the game environment.
Title: Re: Games you wish existed
Post by: Karkov on February 28, 2014, 04:15:56 pm
The only thing about it is that you would have to vacate most/all of the residents, and possibly the only race left (or that you would interact with) would be the Moulds or the Maggot-men, if you were going for a Dark Souls-esque game anyway.  Possibly your character could be one of the Mould, but with his/her connection to the Hivemind severed.  Oh man, yeah the more I think about it, the more awesome it gets.  You'd be able to find lore scribbled into walls or journal entries everywhere, along with the items giving descriptions of the people themselves.  You'd finally get to a clear area where there's a giant forest, and think you're going to have some time to just relax and be able to take a break, when the roots of the trees start grabbing for you, trying to drag you into their giant maws.

I would throw all of my money at this game.

EDIT:  I just had the horrible thought of you killing the lava squids, thinking they're mindless creatures.  Later on you get a couple of items and start reading their descriptions and suddenly realize you've been slaughtering the last remaining souls of a sapient race. 
Title: Re: Games you wish existed
Post by: WillowLuman on February 28, 2014, 05:30:28 pm
And of course there'd need to be very sparse scattering on NPC's, of questionable trustworthiness.

Damn, I had an idea for some kind of game but I lost it.
Title: Re: Games you wish existed
Post by: TheMastermind on February 28, 2014, 07:48:16 pm
Mastermind I would kickstart that. As long as you could include all kinda of actually useless skills like "Blogger" and "Playing flash games" which people can use to create their self-insertion character.

That would be so awesome.

Useless galore. But the point is less about these "hobby" and time wasting skills, but real world skills that are useless in a world ending scenario: programming, journalism, acting, musicians, real estate brokers. On the other end, some people may have jobs and things that will benefit their survival skills: Athlete, soldier, policeman, farmers, and even some rare wood and metal working modern people.
Title: Re: Games you wish existed
Post by: WillowLuman on February 28, 2014, 08:06:01 pm
Ah, I remembered

So I was pretty impressed with DCSS' mutation system. I'd like a game with an even more extensive mutation system, whereby characters could mutate into a wide variety of forms composed of specific mutations until they were no longer recognizable as whatever their original species was, with all kinds of benefits and disadvantages.
Title: Re: Games you wish existed
Post by: Parsely on March 01, 2014, 04:43:33 pm
A game about a giant statue that was built to guard a temple. At intervals (100 years or so) intruders arrive who are trying to steal the treasure or relic or whatever. The levels get harder as time passes, the temple and the statue guardian grow older (the rotting or wearing temple offers stage changes as it falls into disrepair and parts collapse), the secondary traps and pitfalls stop working or are used up, the followers who kept the place up die out or are disillusioned and migrate, the intruders are further well equipped and armed, and the temple begins to become well known (if you allow lots of survivors). The intruder groups will either be a single or several heroes who use their natural prowess to outsmart the statue, or large expeditions of normals who have to try and overpower it, and of course mixes of the two. It'd mostly operate on the basis of the temple's powerful defenses slowly being worn down over time. When played well the game will end over a thousand years later, with an aging statue whose movements are jerky and slow from the wear on his body, wielding a weapon covered in rust, defending something whose progenitors no longer remember or care about it, against an enemy that's bound to win.
Title: Re: Games you wish existed
Post by: i2amroy on March 01, 2014, 05:04:51 pm
Ah, I remembered

So I was pretty impressed with DCSS' mutation system. I'd like a game with an even more extensive mutation system, whereby characters could mutate into a wide variety of forms composed of specific mutations until they were no longer recognizable as whatever their original species was, with all kinds of benefits and disadvantages.
Cataclysm: Dark Days Ahead is well on it's way to a mutation system like that right now, with a ton of mutations in lots of different categories (course it's a lot less aimed then DCSS is, but if all you are looking for is a mutation system... :P).
Title: Re: Games you wish existed
Post by: Lightningfalcon on March 01, 2014, 06:17:04 pm
I think part of the draw of a game like that would be seeing your guy's mutations, as opposed to the game saying 'You have tentacle arms! All schoolgirls flee in terror!'
All the schoolgirls are zombies.   They aren't fleeing in terror.  You're the one fleeing in terror.
Speaking of that, Cataclysm with an option to switch to first person.  You'd have the top down view for doing menial task and for boring stuff, but when killing eldritch abominations and hordes of zombies you can switch to first person.     Probally not possible due to the procedural generation and sheer variety of items and enemies, but the thread title does say wish.   
Title: Re: Games you wish existed
Post by: UristMcDwarf on March 02, 2014, 12:34:29 pm
I think part of the draw of a game like that would be seeing your guy's mutations, as opposed to the game saying 'You have tentacle arms! All schoolgirls flee in terror!'
All the schoolgirls are zombies.   They aren't fleeing in terror.  You're the one fleeing in terror.
Speaking of that, Cataclysm with an option to switch to first person.  You'd have the top down view for doing menial task and for boring stuff, but when killing eldritch abominations and hordes of zombies you can switch to first person.     Probally not possible due to the procedural generation and sheer variety of items and enemies, but the thread title does say wish.

catyclsm has first person...?   :o
Title: Re: Games you wish existed
Post by: MoLAoS on March 02, 2014, 01:26:38 pm
I think he means he WISHES it did :P
Title: Re: Games you wish existed
Post by: itisnotlogical on March 04, 2014, 02:42:32 am
Pokemon with League of Legends characters, and League of Legends with Pokemon.
Title: Re: Games you wish existed
Post by: Graknorke on March 04, 2014, 07:25:18 pm
A game where you run a realistic organised crime group. No romanticised noire stuff. In a modern-day city, trying to make money doing various illegal activities, then doing as you please with it. Possibly with a variety of settings to play your campaign in (e.g. Industrial city, large commercial services-based city, squatter settlement, etc). I think it could be pretty good, as long as it doesn't get people ranting at it because moral reasons. Which it inevitably would.
Title: Re: Games you wish existed
Post by: Karkov on March 04, 2014, 07:29:00 pm
Pokemon with League of Legends characters, and League of Legends with Pokemon.
A wild Garren has appeared!  Garren uses DEMACIA! (I haven't played League in years now, so I'm not even sure if that's his name anymore.)
Title: Re: Games you wish existed
Post by: Cthulufaic on March 04, 2014, 07:38:11 pm
Spoiler: OT (click to show/hide)

A remake of Jet Set Radio for Xbox 360/Playstation 3.  I know that steam has it, but it's not the same as being able to play on a HUGE TV screen or with a controller.
Title: Re: Games you wish existed
Post by: Squill on March 04, 2014, 08:11:23 pm
A game where you run a realistic organised crime group. No romanticised noire stuff. In a modern-day city, trying to make money doing various illegal activities, then doing as you please with it. Possibly with a variety of settings to play your campaign in (e.g. Industrial city, large commercial services-based city, squatter settlement, etc). I think it could be pretty good, as long as it doesn't get people ranting at it because moral reasons. Which it inevitably would.
I actually had an idea for something like that a while ago, but instead of modern day it would be more Prohibition era. Like, you'd have to maintain speakeasies and whatnot.

Another game I'd like to see is a huge open world party based RPG, but with larger parties than most games, and rather than having a set number of characters, you could recruit unique people from almost any race in the game (Which would be quite a bit). In addition, the amount of progression for each individual unit would be very large, with a huge amount of classes which progress in a sort of outwards branching path. For example, suppose you recruit an untrained dwarf. His class would be Rookie. Upon a certain number of level ups, he could become a new class, based on his equipment, and his skills, which would improve with use. So if he was skilled with unarmed, quarterstaffs, or divine magic(which would essentially be a skill for praying), he could become a monk. Then, if he focused more on weapons, he could become a guardian, or if he focused more on divine magic, he would become a cleric. And so on and so forth.

Both races and classes would consist of a mix of more traditional options, such as paladins, dwarves and orcs, and partially or completely new options, such as deeplings, which would be blind relatives of dwarves who at some point became shunned the surface and became physically frail, or maybe a class such as a crusader, which would be similar to a paladin, but the benefits from divine magic is more offensively focused.
Title: Re: Games you wish existed
Post by: Karkov on March 04, 2014, 08:18:52 pm
Spoiler: OT (click to show/hide)

A remake of Jet Set Radio for Xbox 360/Playstation 3.  I know that steam has it, but it's not the same as being able to play on a HUGE TV screen or with a controller.

Plug TV into computer using HDMI cables available (or other methods depending on TV)
Use Joy-to-key (If it doesn't already have controller support)
? ? ?
Profit

EDIT:  Accursed smilies.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on March 04, 2014, 08:22:20 pm
you can use the [nobbc][/nobbc] tags. I do that with numbered lists where I don't want the sunglasses smiley to replace number 8.
Title: Re: Games you wish existed
Post by: Karkov on March 04, 2014, 08:28:26 pm
you can use the [nobbc][/nobbc] tags. I do that with numbered lists where I don't want the sunglasses smiley to replace number 8.

I didn't realize this was a thing, I thank you kind sir, you are a gentleman and a scholar.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 04, 2014, 10:19:29 pm
Pokemon with League of Legends characters, and League of Legends with Pokemon.
A wild Garren has appeared!  Garren uses DEMACIA! (I haven't played League in years now, so I'm not even sure if that's his name anymore.)

There's only one R, but DEMACIAAAA!!! still applies.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on March 05, 2014, 12:04:23 pm
All my favourite PC games on my new android tablet. Mainly df and urw.

Something halfway between an RPG and the sims, that isn't solely focused on fighting monsters but doesn't have silly abstractions like carrying tons of rock blocks on your backpack that you can plop down and build a castle for yourself with. Ideally it has something resembling a plot and has meaningfull interactions with NPCs, and has multiplayer but isn't a persistent world mmo
Bonus points for being set on the pre-history or early bronze age

I'm actually planning on making such a game based on my pixel tribe adventures forum game, and it, among other things has led me to enroll on a computer engineering university course. I'm studying high school maths for the admission exams. I didn't have math in high school, and I haven't studied maths in over 10 years...
Title: Re: Games you wish existed
Post by: Mesa on March 05, 2014, 01:58:28 pm
An RPG not based on European culture. I want to fight a Chinese lóng, not an European dragon, or Quetzalcoatl or something.
There's so much potential in world cultures for so many games and yet we seem to be strictly limiting ourselves to European (at best Middle Eastern)-esque fantasy.

And for that matter, a game based on Slavic folklore. Stuff like fern flowers, vilas, vodyanoys etc.
Title: Re: Games you wish existed
Post by: WillowLuman on March 05, 2014, 03:24:36 pm
Slavic is still fairly European.

A full-on Middle-Eastern fantasy would be kind of cool, because Arabic mythology provides a couple non-human races that would be easily playable (Ifrits, for one). The Pacific Northwest and the Black Hills have mythologies and lifestyles that would make for an interesting game, too.
Title: Re: Games you wish existed
Post by: SealyStar on March 05, 2014, 03:35:34 pm
Slavic is still fairly European.

A full-on Middle-Eastern fantasy would be kind of cool, because Arabic mythology provides a couple non-human races that would be easily playable (Ifrits, for one). The Pacific Northwest and the Black Hills have mythologies and lifestyles that would make for an interesting game, too.
Pacific Northwest was what I was gonna mention too!

'Course, you have to be real careful with any Native American mythology, because, more than any other, you will get people (who are very rarely Native Americans, natch) who bitch about minor mistakes as being irredeemably disrespectful, and even if you get it all right there's still the cries of "culchurral uhpprohpriashun".

Re: Slavic mythology, the modern stuff isn't super interesting (still interesting, but hard to base a whole game on). The weird pre-Christian stuff is pretty good, though. And since no one believes in pre-Christian Slavic religions anymore, there's no one to offend!
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on March 05, 2014, 03:39:52 pm
Quote
And since no one believes in pre-Christian Slavic religions anymore, there's no one to offend!
Heh, you are wrong. I know quite a lot of guys who call themselves neopagans and worship Perun and others


Speaking about mythology related game. I would love a game based on Greek or Nordic mythology where you play as a god and participate in all that intrigues among the gods

Title: Re: Games you wish existed
Post by: Askot Bokbondeler on March 05, 2014, 03:47:16 pm
Actually, a game properly based on propper European mythology that isn't full of inconsistencies and cheap knock offs of dnd's artistic liberties would be an innovation. You would be surprised what ''goblin'' or ''troll'' meant a couple hundred years ago. Cheap fantasy has been adopting meso-american, asian and Hindu flavours for some time now, too...
Title: Re: Games you wish existed
Post by: scrdest on March 05, 2014, 03:52:56 pm
Slavic is still fairly European.

A full-on Middle-Eastern fantasy would be kind of cool, because Arabic mythology provides a couple non-human races that would be easily playable (Ifrits, for one). The Pacific Northwest and the Black Hills have mythologies and lifestyles that would make for an interesting game, too.

It shouldn't be about it being European, actually, just not the ISO Standard European Fantasy setting. Even Middle-Eastern-flavored settings are more rooted in the perceptions of Europeans thereof.
Title: Re: Games you wish existed
Post by: SealyStar on March 05, 2014, 03:54:36 pm
Quote
And since no one believes in pre-Christian Slavic religions anymore, there's no one to offend!
Heh, you are wrong. I know quite a lot of guys who call themselves neopagans and worship Perun and others


Speaking about mythology related game. I would love a game based on Greek or Nordic mythology where you play as a god and participate in all that intrigues among the gods


Huh, I figured Euopean Neopaganism was mostly limited to Germanic and Celtic.

The more you know.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on March 05, 2014, 06:10:51 pm
An RPG not based on European culture. I want to fight a Chinese lóng, not an European dragon, or Quetzalcoatl or something.
There's so much potential in world cultures for so many games and yet we seem to be strictly limiting ourselves to European (at best Middle Eastern)-esque fantasy.

And for that matter, a game based on Slavic folklore. Stuff like fern flowers, vilas, vodyanoys etc.
I want a RPG based on Canadian folklore and such. Like the...Windago, I think it was called. Basically, one of the many stories of them is that they can possess people, and they essentially become hyper-evil/powerful warrior-monsters.

Up in Canada, we ACTUALLY HAD Windago trials. Like a witch trial.
Seriously.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 05, 2014, 06:13:28 pm
I know close to nothing about Native American mythology and would love to see a game that incorporated pieces of it. Or a game that drew from the not-so-nice parts of Christian lore- you almost never see that, unless it's for the sake of including demons as an enemy or Hell as a location.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on March 05, 2014, 06:14:53 pm
I know close to nothing about Native American mythology and would love to see a game that incorporated pieces of it. Or a game that drew from the not-so-nice parts of Christian lore- you almost never see that, unless it's for the sake of including demons as an enemy or Hell as a location.
Binding of Isaac did a great job of that, showing the dark, messed up bit of Christianity.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on March 05, 2014, 06:15:12 pm
"So if I'm a Windago, don't you think I would have possessed the bailiff and had him shoot the judge? If I have super strength, why am I still wearing handcuffs? You're not all afraid that I'm a lot better than all of you, you're just irritated that I'm a little bit better than any of you."
Title: Re: Games you wish existed
Post by: KingofstarrySkies on March 05, 2014, 06:18:14 pm
"So if I'm a Windago, don't you think I would have possessed the bailiff and had him shoot the judge? If I have super strength, why am I still wearing handcuffs? You're not all afraid that I'm a lot better than all of you, you're just irritated that I'm a little bit better than any of you."
Remember. This was when 'rights' Was non-existent, and I'm pretty sure we were still called BNA. (British North America.)
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on March 05, 2014, 06:22:13 pm
Must have been when people were dumbasses too. I would have thought you'd need to have a basic level of intelligence to build a ship and sail it halfway across the world.
Title: Re: Games you wish existed
Post by: WillowLuman on March 05, 2014, 06:35:36 pm
I know close to nothing about Native American mythology and would love to see a game that incorporated pieces of it. Or a game that drew from the not-so-nice parts of Christian lore- you almost never see that, unless it's for the sake of including demons as an enemy or Hell as a location.
Well, I'd consider the Lakota or the whole of the Pacific Northwest peoples as some of the best sources for games stuff. The Lakota because they have some awesome monsters in their mythology (A fire-eyed shadow serpent with scales of mica whose gaze drives you mad/kills you, anyone?), and the Pacific Northwest could have great fun with canoeing, or dual-world gameplay of the surface and under the sea, where orcas and dolphins and porpoises take on human form.
Title: Re: Games you wish existed
Post by: SealyStar on March 05, 2014, 06:46:27 pm
I know close to nothing about Native American mythology and would love to see a game that incorporated pieces of it. Or a game that drew from the not-so-nice parts of Christian lore- you almost never see that, unless it's for the sake of including demons as an enemy or Hell as a location.
Well, I'd consider the Lakota or the whole of the Pacific Northwest peoples as some of the best sources for games stuff. The Lakota because they have some awesome monsters in their mythology (A fire-eyed shadow serpent with scales of mica whose gaze drives you mad/kills you, anyone?), and the Pacific Northwest could have great fun with canoeing, or dual-world gameplay of the surface and under the sea, where orcas and dolphins and porpoises take on human form.
The Pacific Northwest peoples also have some awesome art. And the geographic area is a good setting regardless of the culture.
Title: Re: Games you wish existed
Post by: Squill on March 05, 2014, 06:47:38 pm
An RPG not based on European culture. I want to fight a Chinese lóng, not an European dragon, or Quetzalcoatl or something.
There's so much potential in world cultures for so many games and yet we seem to be strictly limiting ourselves to European (at best Middle Eastern)-esque fantasy.

And for that matter, a game based on Slavic folklore. Stuff like fern flowers, vilas, vodyanoys etc.
I want a RPG based on Canadian folklore and such. Like the...Windago, I think it was called. Basically, one of the many stories of them is that they can possess people, and they essentially become hyper-evil/powerful warrior-monsters.

Up in Canada, we ACTUALLY HAD Windago trials. Like a witch trial.
Seriously.
The Wendigo is also the result of what happens to cannibals. They supposedly turn into man eating monsters, associated with powers of cold, winter, and famine, and one of the ways they are described physically is with grey skin, an emaciated appearance, with no lips and no toes. Another pretty scary thing about them is that when they eat someone, they become larger. The thing is, this means that they get a larger stomach whenever they eat, so they are always starving.

This would be awesome, in either an RPG or a horror game.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on March 05, 2014, 06:49:19 pm
Shadowrun kinda tried doing some stuff with totemic shamans, but then used monsters from all over instead of specifically PNW, and also it seems like their treatment of shamans is probably way off. Possibly some sacrifices made for gameplay.
Title: Re: Games you wish existed
Post by: scrdest on March 05, 2014, 07:12:18 pm
An RPG not based on European culture. I want to fight a Chinese lóng, not an European dragon, or Quetzalcoatl or something.
There's so much potential in world cultures for so many games and yet we seem to be strictly limiting ourselves to European (at best Middle Eastern)-esque fantasy.

And for that matter, a game based on Slavic folklore. Stuff like fern flowers, vilas, vodyanoys etc.
I want a RPG based on Canadian folklore and such. Like the...Windago, I think it was called. Basically, one of the many stories of them is that they can possess people, and they essentially become hyper-evil/powerful warrior-monsters.

Up in Canada, we ACTUALLY HAD Windago trials. Like a witch trial.
Seriously.
The Wendigo is also the result of what happens to cannibals. They supposedly turn into man eating monsters, associated with powers of cold, winter, and famine, and one of the ways they are described physically is with grey skin, an emaciated appearance, with no lips and no toes. Another pretty scary thing about them is that when they eat someone, they become larger. The thing is, this means that they get a larger stomach whenever they eat, so they are always starving.

This would be awesome, in either an RPG or a horror game.

Both. And you are one.
Title: Re: Games you wish existed
Post by: WillowLuman on March 05, 2014, 07:22:34 pm
The thing about Wendigos, is they often get conflated with Werewolves.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 05, 2014, 09:47:00 pm
I want a super-serious RAH RAH MANLY military shooter. Then the second level opens with a paratrooper drop set to It's Raining Men by The Weather Girls (http://www.youtube.com/watch?v=geC2gHZ6m2g), and the entire rest of the game is crazy action movie shenanigans set to 80's and 90's pop music.
Title: Re: Games you wish existed
Post by: Squill on March 05, 2014, 09:53:59 pm
The thing about Wendigos, is they often get conflated with Werewolves.
Ugh. For whatever reason, I just really do not like werewolves. I'd be fine with not seeing them any more.
Said game would involve Wendigos, but not werewolves.
Seriously. Fuck werewolves.
Title: Re: Games you wish existed
Post by: blazing glory on March 05, 2014, 11:08:56 pm
An RPG not based on European culture. I want to fight a Chinese lóng, not an European dragon, or Quetzalcoatl or something.
There's so much potential in world cultures for so many games and yet we seem to be strictly limiting ourselves to European (at best Middle Eastern)-esque fantasy.

And for that matter, a game based on Slavic folklore. Stuff like fern flowers, vilas, vodyanoys etc.
I want a RPG based on Canadian folklore and such. Like the...Windago, I think it was called. Basically, one of the many stories of them is that they can possess people, and they essentially become hyper-evil/powerful warrior-monsters.

Up in Canada, we ACTUALLY HAD Windago trials. Like a witch trial.
Seriously.
The Wendigo is also the result of what happens to cannibals. They supposedly turn into man eating monsters, associated with powers of cold, winter, and famine, and one of the ways they are described physically is with grey skin, an emaciated appearance, with no lips and no toes. Another pretty scary thing about them is that when they eat someone, they become larger. The thing is, this means that they get a larger stomach whenever they eat, so they are always starving.

This would be awesome, in either an RPG or a horror game.

Sounds like something out of Dwarf fortress's forgotten beast generator.
Title: Re: Games you wish existed
Post by: Mech#4 on March 05, 2014, 11:51:08 pm
An RPG not based on European culture. I want to fight a Chinese lóng, not an European dragon, or Quetzalcoatl or something.
There's so much potential in world cultures for so many games and yet we seem to be strictly limiting ourselves to European (at best Middle Eastern)-esque fantasy.

And for that matter, a game based on Slavic folklore. Stuff like fern flowers, vilas, vodyanoys etc.


Ooo, Legend of Wulin Heroes (http://lparchive.org/Legend-of-Wulin-Heroes/) is an RPG based on chinese mythology. I really don't know if there's a translated copy as that LP was translated by the player on the fly (there may be simply because the LP exists now). It's a turn based RPG with cities to explore and the weekly job/task thing like in "Princess Maker" or "Long Live the Queen".

Jade Empire by Bioware, though I haven't played it, also the Witcher has creatures like Vodyanoys in it.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on March 06, 2014, 12:09:44 am
An RPG not based on European culture. I want to fight a Chinese lóng, not an European dragon, or Quetzalcoatl or something.
There's so much potential in world cultures for so many games and yet we seem to be strictly limiting ourselves to European (at best Middle Eastern)-esque fantasy.

And for that matter, a game based on Slavic folklore. Stuff like fern flowers, vilas, vodyanoys etc.
I want a RPG based on Canadian folklore and such. Like the...Windago, I think it was called. Basically, one of the many stories of them is that they can possess people, and they essentially become hyper-evil/powerful warrior-monsters.

Up in Canada, we ACTUALLY HAD Windago trials. Like a witch trial.
Seriously.
The Wendigo is also the result of what happens to cannibals. They supposedly turn into man eating monsters, associated with powers of cold, winter, and famine, and one of the ways they are described physically is with grey skin, an emaciated appearance, with no lips and no toes. Another pretty scary thing about them is that when they eat someone, they become larger. The thing is, this means that they get a larger stomach whenever they eat, so they are always starving.

This would be awesome, in either an RPG or a horror game.
Welcome to Canada. All that shit about us being happy?
Yeah. No.
Title: Re: Games you wish existed
Post by: alexandertnt on March 06, 2014, 12:57:18 am
I would be interested in games based on non-european cultures too.

But I dont want it to simply take a standard RPG game and renaming some of the characters to sound foregn (and otherwise using the same overused basic stereotypes), and swapping out the default-rpg-monsters with things from that culture (Regardless of wheather those "monsters" are evil, good, metaphors, non-existant etc).

Which is what probably such a game would turn into.
Title: Re: Games you wish existed
Post by: Mesa on March 06, 2014, 01:03:10 am
I would be interested in games based on non-european cultures too.

But I dont want it to simply take a standard RPG game and renaming some of the characters to sound foregn (and otherwise using the same overused basic stereotypes), and swapping out the default-rpg-monsters with things from that culture (Regardless of wheather those "monsters" are evil, good, metaphors, non-existant etc).

Which is what probably such a game would turn into.

To be honest though, it's easy to change and tinker with aesthetics of an RPG, but I think it would be hard to give us a brand-new set of mechanics under that fancy-shmancy extra-European coat of paint that aren't needlessly gimmicky or counter-intuitive. *shrug*
Title: Re: Games you wish existed
Post by: WillowLuman on March 06, 2014, 01:54:33 am
Again, for the Pacific Northwest, you have fun stuff like survival mechanics through hunting, canoes, and orca-towns at the bottom of the sea. For the Lakota (and some other Black Hills peoples), you have some genuinely evil monsters, and some non-evil ones who's help was enlisted to fight the bad ones. Which is awesome.
Title: Re: Games you wish existed
Post by: lemon10 on March 06, 2014, 03:12:04 am
An RPG not based on European culture. I want to fight a Chinese lóng, not an European dragon, or Quetzalcoatl or something.
There's so much potential in world cultures for so many games and yet we seem to be strictly limiting ourselves to European (at best Middle Eastern)-esque fantasy.

And for that matter, a game based on Slavic folklore. Stuff like fern flowers, vilas, vodyanoys etc.
I want a RPG based on Canadian folklore and such. Like the...Windago, I think it was called. Basically, one of the many stories of them is that they can possess people, and they essentially become hyper-evil/powerful warrior-monsters.

Up in Canada, we ACTUALLY HAD Windago trials. Like a witch trial.
Seriously.
The Wendigo is also the result of what happens to cannibals. They supposedly turn into man eating monsters, associated with powers of cold, winter, and famine, and one of the ways they are described physically is with grey skin, an emaciated appearance, with no lips and no toes. Another pretty scary thing about them is that when they eat someone, they become larger. The thing is, this means that they get a larger stomach whenever they eat, so they are always starving.

This would be awesome, in either an RPG or a horror game.
Welcome to Canada. All that shit about us being happy?
Yeah. No.
Canadians are always polite because they don't know if the person they are talking to is really a hideous monster who will kill them for being rude.
Title: Re: Games you wish existed
Post by: WillowLuman on March 06, 2014, 05:35:51 am
I want a survival horror game where you play a thief after a bungled heist trying to avoid Batman in a large building.
Title: Re: Games you wish existed
Post by: blazing glory on March 06, 2014, 05:40:08 am
I want a survival horror game where you play a thief after a bungled heist trying to avoid Batman in a large building.

How's does that fit with survival horror?
Title: Re: Games you wish existed
Post by: Facekillz058 on March 06, 2014, 06:30:14 am
I want a survival horror game where you play a thief after a bungled heist trying to avoid Batman in a large building.

How's does that fit with survival horror?

Because Batman is trying to track you down so he can beat your ass, obviously.
Title: Re: Games you wish existed
Post by: alexandertnt on March 06, 2014, 07:03:35 am
To be honest though, it's easy to change and tinker with aesthetics of an RPG, but I think it would be hard to give us a brand-new set of mechanics under that fancy-shmancy extra-European coat of paint that aren't needlessly gimmicky or counter-intuitive. *shrug*

Image a game where some monster is a boss at the end of some level but in whatever culture the game is based off, it serves as some metaphor for something. Now instead of that, villagers could be terrified from this "monster", which is actually used by the villagers to represent some undesirable human trait or something. This is a simplistic and cheesy example of what I mean.
Title: Re: Games you wish existed
Post by: scrdest on March 06, 2014, 09:00:33 am
I want a super-serious RAH RAH MANLY military shooter. Then the second level opens with a paratrooper drop set to It's Raining Men by The Weather Girls (http://www.youtube.com/watch?v=geC2gHZ6m2g), and the entire rest of the game is crazy action movie shenanigans set to 80's and 90's pop music.

Did you try Far Cry: Blood Dragon?
Title: Re: Games you wish existed
Post by: Wysthric on March 06, 2014, 12:06:20 pm
I want a super-serious RAH RAH MANLY military shooter. Then the second level opens with a paratrooper drop set to It's Raining Men by The Weather Girls (http://www.youtube.com/watch?v=geC2gHZ6m2g), and the entire rest of the game is crazy action movie shenanigans set to 80's and 90's pop music.

Did you try Far Cry: Blood Dragon?

This. It's more 80's than anything else but it definitely is this. The question is whether the OTT concept can hold your attention for the length of the campaign.
Title: Re: Games you wish existed
Post by: Sappho on March 06, 2014, 01:54:47 pm
I've got a practical question, this seems like an appropriate place to ask it (apologies if I'm mistaken). I'm currently working on something, will be a while before it's ready, is in early stages, and I'm having trouble making a decision.

In a single-player game that is at least partially (in the beginning, largely) about survival, which of these possibilities would you prefer?

1. No death. If you "die," you are sent back to your starting point, keep all your stuff, just suffer a temporary setback of some sort as a consequence for dying. (In some ways, this consequence can be a positive thing at times, opens up options that normally aren't available.)

2. When you die, you are dead. You lose all your stuff and have to start over. BUT, your new character will still retain the knowledge of the old character (knowledge is a tangible thing in this game, possibilities are unlocked with each new piece of knowledge you gain). So there is permanent progress no matter what, you just have to go through the more difficult survival part of the game each time you die, which keeps you on your toes, keeps you from just stockpiling stuff and never having to worry about survival again. Once enough knowledge is obtained, there may be ways to prevent death.

So in the first option, you don't lose your stuff, but I worry that eventually the survival aspect will disappear too quickly this way. On the other hand, with the second option, I can see some people getting upset that they lose their stuff.

So, which of these would you guys prefer?
Title: Re: Games you wish existed
Post by: i2amroy on March 06, 2014, 02:01:49 pm
I think you'll find a fairly large amount of the first option at this forum, rpg's tend to cater a bit more towards the "permadeath" aspect of things (which is what would get my vote).
Title: Re: Games you wish existed
Post by: scrdest on March 06, 2014, 02:03:54 pm
The latter. Losing Your Stuff is a perfectly OK part of a game, what is irritating is it not being fair about it, or re-doing something unfun every time you die.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on March 06, 2014, 02:27:04 pm
It depends a lot on the atmosphere of the game, actually. Permadeath has a different weight depending on how easy it is to die and how hard it is to progress, and depending on how abstract the game mechanics are making resurrection too mundane can break immersion, if its not explained in a way that fits the game lore.
Too much abstraction turns me off a bit so I lean towards games where dying isn't frequent but is final, and the challenge is in progressing and not survival
Title: Re: Games you wish existed
Post by: Mephansteras on March 06, 2014, 02:27:34 pm
The latter, especially if regaining your stuff (or at least some of it) is possible. Does depend a lot on the way death happens in the game, though, and how often. If it is incredibly easy to die by, say, falling off of ledges, then losing your stuff becomes much more frustrating. If death happens because you were careless or took risks you didn't need to (either for fun or for a tangible reward) then it's not so bad.

Overall, I think it comes down to game focus. Since you mention the accumulation of knowledge being important, it sounds like the overall narrative is the important thing. I'd go with whatever makes that the most fun.
Title: Re: Games you wish existed
Post by: scrdest on March 06, 2014, 02:29:00 pm
You could go with a kind of 'succesion-survival', so when your character dies, but another one finds his journal or something, and takes up the mantle.
Title: Re: Games you wish existed
Post by: infiniteseq on March 06, 2014, 03:53:14 pm
Must have been when people were dumbasses too. I would have thought you'd need to have a basic level of intelligence to build a ship and sail it halfway across the world.
Last time i checked, people were still dumb-asses even tho we now fly into space ... Being pretty dumb is an inherent human quality ;-)
Title: Re: Games you wish existed
Post by: Sappho on March 06, 2014, 05:08:33 pm
OK thanks for the feedback guys. I will use the second option (permadeath, but you keep all knowledge gained). This will prevent people from stockpiling everything without facing the wider narrative of the game, which would kind of ruin the challenge of this game - it wouldn't be fun if it was too easy. Most of the time, death will be easily preventable with a little planning and awareness of yourself, but now and then something might surprise you. In any case, I totally agree that under no circumstances should the player be forced into repetitive tasks which aren't inherently fun. The narrative is the key in this game, and that will remain intact. It's about exploring and experimenting and figuring out how to do stuff, what things are, and discovering a deeper story underlying everything. So if you figure out how to, say, make a bandage, then even after you die, you'll still be able to do that. You just have to find some more things to make it with, which shouldn't be unpleasant or boring. I don't want to make a grindy game.
Title: Re: Games you wish existed
Post by: Mesa on March 08, 2014, 01:15:26 pm
A concept that I've been thinking about is, in short, a 2D sidescrolling team-based, multiplayer Nuclear Throne-type game - you run around in two teams of X players (probably around 3-4, and the maps would be relatively small) in a nuclear wasteland, killing each other with guns and stuff.


In more detail, you have 3 main "mutants"/classes (unmutated humans, frogs and birds), 3 weapon types (ranged, melee, explosive), each having 3 weapons in them (submachine gun, sniper rifle and shotgun; knife, sledgehammer and spear; grenade, cherry bombs and mines) that you can freely mix and match.

Each of the classes and weapons would be unique and distinct from each other (humans are all-arounders, with a double jump; frogs are slow, tanky and have a single, high jump; birds are fast but fragile and can fly) and would have their own stregnths and weaknesses (grenades do decent damage and explode on impact, cherry bombs do a lot of small damage chunks but don't explode on impact (rather after a set duration) and mines are powerful but have to be manually detonated/stepped over by enemies and have a small arming time so you can't "facemine" people). You can only change those before the game starts though, so you have to be wise about it. You could also pick an utility item, such as a portable teleporter or a health pack or a sentry gun, but not sure if that'd be necessary.

Apart from the equipment, you can also choose upgrades for the weapons that will be available for you in the shop in the game (you can select 3 out of X possible upgrades, so you have to choose wisely - upgrades would range from an extended magazine to extra fire rate to explosive bullets, and each weapon would have its own set of upgrades that you could unlock in the campaign mode/through online play) and you can also choose mutations (which are upgrades that affect your character and their effect is far bigger than the weapon upgrades) that you will be able to choose when you gain a level in-game when you kill enough enemies (there could be some neutral/team AI-controlled mutants/monsters). For instance, you could gain a mutation that lets you dash sideways to avoid damage, or gain health back from attacking enemies (lifesteal).

There would be some bog-standard gamemodes like TDM or CTF but also something akin to a MOBA gamemode, where you have to destroy the enemy base while protecting your own, with turrets and all that.


I had plenty of sketches for the characters and weapons in my notebooks (boring lessons are boring, plus I need to practice my art), and eventually I hope to make this game one day. Until then...

Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 08, 2014, 03:04:03 pm
There would be some bog-standard gamemodes like TDM or CTF but also something akin to a MOBA gamemode, where you have to destroy the enemy base while protecting your own, with turrets and all that.

Damnit man, hasn't DOTA and LoL ruined the internet enough?

EDIT: although, I must say interesting concept. You should show your sketches!
Title: Re: Games you wish existed
Post by: Mesa on March 08, 2014, 03:26:05 pm
Well, it'd be less of a Dota and LoL-type MOBA and more inclided towards fast-paced action of Awesomenauts.
And I may scan and possibly re-draw them with my tablet later on, so who knows!

Do note that I'm having trouble finding a good design for the bird people (also everyone is limbless, so this is basically Rayman meets Nuclear Throne as far as the aesthetic goes - I can't draw limbs that aren't basically toothpicks, so might as well not have them :P), so they may look worse than the humans and frogs. Also those sketches are tiny, after all I had to have some space to write on... *shrug*
Title: Re: Games you wish existed
Post by: AndClayton on March 08, 2014, 03:40:26 pm
A game with the same game mechanics and gameplay as Mount and Blade (managing your own parties, character, army, towns, ect.) but with an awesome, realistic shooter engine made for tactical engagements and top it off with an unprecedented weapon modifying/repairing system. It would be highly realistic with emphasis on picking your fights. A single shot to the leg can immobilize you and if untreated you can bleed out or it can get infected. It'd be a hardcore game with only one life, and a system in place that prevents any kind of save scumming.

The game would take place in 2020-240 on Earth that had systemically fallen apart due to war, loss of natural resources, ect. that crippled the world. Major governments like the US and Russia took their top people and a select military and went into hiding. The rest of the people in the world either killed each other over resources or created their own "factions", towns, ect.

No zombies or mutants in this game. Your biggest enemy is going to be other humans (not multi-player) and how you interact with them. Want to track a caravan and ambush them? Do it. Want to walk right up to them and see what they're doing? Do it, but make sure you have your weapon holstered and aren't coming off as threatening.

Also, it will retain the same "kingdom management" idea from Mount in Blade: if you want to, you can collect people together and stake an area as your own. Starting off small and building different things like farms and renewable sources of energy. Eventually you're town could grow, you'll be "mayor" of it and have to employ guards and defenses because other factions are coming to get what you have.

OR you could get an army together and march into an already established town. Do you kill all the leaders and guards and force the civilians to comply? Or do you go in total war style and murder everyone? Or do you sneak in with a select few, kidnap the mayor and execute him publicly to instill fear into the populace? Your choice.

You would move around on an overhead map much like M&B, the map would be of different continents. So you could go to major places like North America, Europe, Japan, ect. but not very many different continents.

And yup, that's my dream game.

Also, food, water, sleep, ect. basic necessities would be required to live for you AND party members/soldiers/population, so no just marching around a map all the time. They need rest to be effective.

Title: Re: Games you wish existed
Post by: Draxis on March 08, 2014, 03:46:20 pm
A DM/CTF arena shooter in the style of the more modern Quakelikes, only where instead of having lots of killy weapons, most of the weapons are focused on movement effects you can only carry one, and to defeat other players you must use environmental hazards/impact damage/shooting them a whole lot until the low damage of the weapons takes effect. The focus would be on movement, the maps being very hard to get around even with strong bunnyhopping and rampjumping leading to weapon choice being very important because of how each one would enable different movement possibilities. 

For example, there would be a slackless grappling hook which can do some damage and pin two players together, but also let you swing around; a velocity-inheriting but slow rocket-style weapon which allows rocket jumping and would probably be the most killy gun, a device which pulls you towards or away from walls and other players, maybe a portal gun of some sort - things like that.

The health pool could be regenerating and also be used as energy for doing things like boosting jumps, walljumping, or maybe even jetpacking, but that would be hard to get a balance between everyone being too tanky and the energy pools being to small to use safely.
Title: Re: Games you wish existed
Post by: Mesa on March 08, 2014, 05:05:35 pm
So here are the sketches for the game I talked about earlier (temporary name Wasteland Kings, but won't stay like that because that was Nuclear Throne's previous name that had to be changed because Wasteland exists).

The 4th one also has other random doodles (and was made in the English notebook, hence the English text).
Spoiler (click to show/hide)

Scanner ate some of the color though (although they were all done with either a blue or black pen, so no big deal).
Title: Re: Games you wish existed
Post by: WillowLuman on March 09, 2014, 12:04:52 am
(Just gotta say, the art style looks like what might be called Rayman: Apocalypse)
Title: Re: Games you wish existed
Post by: Mesa on March 09, 2014, 04:12:40 am
Frankly the Rayman influences were high, and chances are Ubisoft would happily sue my ass if I made this game.
I mean what, you're going to be telling me that they have copyrights for limblessness now? (although IIRC Rayman (and possibly one other side character) was the only one to have his head, hands and feet floating freely away from the body, whereas here it applies to everyone, so...)
Title: Re: Games you wish existed
Post by: WillowLuman on March 09, 2014, 04:16:47 am
You can't really copyright an aesthetic (unless you're Apple). As long as you're not ripping off character designs wholesale, it should be fine.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 09, 2014, 09:37:59 pm
An FPS roguelike with Doom-style 2.5d graphics, weapon upgrades, inventory items as complex and interconnected as Nethack's, and a lot of "side things". I'm not even sure what I mean by "side things". I guess things like Nethack has, what with fountains and alignment and luck and all that.
Title: Re: Games you wish existed
Post by: Sirus on March 09, 2014, 09:40:05 pm
An FPS roguelike with Doom-style 2.5d graphics, weapon upgrades, inventory items as complex and interconnected as Nethack's, and a lot of "side things". I'm not even sure what I mean by "side things". I guess things like Nethack has, what with fountains and alignment and luck and all that.
Have you tried Paranautical?
Title: Re: Games you wish existed
Post by: itisnotlogical on March 09, 2014, 09:42:06 pm
An FPS roguelike with Doom-style 2.5d graphics, weapon upgrades, inventory items as complex and interconnected as Nethack's, and a lot of "side things". I'm not even sure what I mean by "side things". I guess things like Nethack has, what with fountains and alignment and luck and all that.
Have you tried Paranautical?

Actually the first thing I saw when I google'd "FPS roguelike" just now. Weird :o
Title: Re: Games you wish existed
Post by: mosshadow on March 09, 2014, 09:45:08 pm
Freespace 3 ! Thats the game I wish existed!!
Title: Re: Games you wish existed
Post by: Rez on March 10, 2014, 08:01:20 am
A couple variations on a central idea:

The central idea is a grand strategy game with a procedural world and equipment/visible technology .  My biggest complaint about most GSG's is they are historical 'sims', so the scenarios are limited and the playing field is static.  Technology doesn't need to be procedural, though it should be flexible (read: freaking complicated) and relatively unconstrained by 'invisible walls'.  There would be no reason you couldn't try to discover and use gunpowder in your prehistoric nation-state, if you have access to the raw materials and a culture that allows systemic thought.

Freespace, for example, is a cool setting for this kind of thing.  You generate a galaxy map and solar system maps and generate some fluffy faction traits (that still have some crunch) for your initial vasudan and human polities.  You'd generate research based on what planets you hold (Ancient artifacts and records), what you build (practical experience), whether you capture enemy ships/supplies (reverse engineering), and deliberate scientific research.  Research would both modify existing technology and unlock new ones.  So, when you finished researching a Maxim or torpedo, you don't get +2 to anti-capship weapons; you get to start building and equipping maxims on your fighter wings.  Expanding to other solar systems would carry a risk of insurgency/independence movements and finding Shivans.  You would probably go minimal on micro-managing for this game, so you could focus on fleet movements and let the player spend lots of his time piloting/captaining/admiralling in battles and wars.

Or if space isn't your cup of tea, consider a planetary version.   This is basically alpha centauri or civ with a different tech system and tactics beyond dice rolls.  The civilization style of tech-tree is very focused on paradigm shifting technologies, with very little attention paid to refinements on existing technology.  IMO, any kind of military strategy you can apply in those games is strategic, not tactical in scope.  good AI is a big plus for this iteration; the AI needs to be good at research and flexible in expansion and warfare.  The AI in civ5 flounders on water worlds and won't expand or war like a human would.


A separate idea:

More games in the style of ogre battle.  I'm disappointed that FF:T became Square's go-to tactics game, after I played through ogre battle and bahamut lagoon.  These styles of TRPG are basically unknown and they are quite fun, but show their ages quite badly.  Hell, BL seems like it was probably dated at release.  Presumably squeenix owns the rights to all of quest and square's IP, which includes stuff like secret of mana and ogre battle.   The only thing squeenix has done with them is release March of the Black Queen on the wii shop.  The only RPG franchises they do anything with anymore are FF and Dragon Quest.
Title: Re: Games you wish existed
Post by: MoLAoS on March 10, 2014, 09:30:30 am
A non-historical grand strategy game would be amazing.
Title: Re: Games you wish existed
Post by: Rez on March 10, 2014, 09:58:20 am
Total War: Bas Lag


Mieville needs to sell out so I can have things like this, but he seems like he's a principled socialist.  Such an act would be out of character.
Title: Re: Games you wish existed
Post by: inEQUALITY on March 10, 2014, 10:24:53 am
A non-historical grand strategy game would be amazing.

Agreed. I think a lot of people have been practically BEGGING Paradox for CK2 in space, though EU/Vicky/HoI in space wouldn't be so bad either. I think the only problem is that they don't want to come up with a totally custom, unique setting and 'storyline'. Especially since it would probably be critiqued from hell to back.

Honestly, I want a Star Wars Grand Strategy Game, but still with elements from the Empire at War campaigns. So... kind of like Imperia Universalis: Total War - Rise of an Empire. Or something.

I reeeeeeally need to get to coding on my idea for a scifi Mount and Blade/CK2-esque ASCII-like. That kind of game is never going to just pop up in the wilds, might as well make it myself. :-\
Title: Re: Games you wish existed
Post by: Rez on March 10, 2014, 10:29:15 am
Star Wars: Rebellion was a gsg-ish strategy game released in 98.  No idea if it's possible or worth it to get it running again.
Title: Re: Games you wish existed
Post by: MoLAoS on March 10, 2014, 10:32:52 am
A non-historical grand strategy game would be amazing.

Agreed. I think a lot of people have been practically BEGGING Paradox for CK2 in space, though EU/Vicky/HoI in space wouldn't be so bad either. I think the only problem is that they don't want to come up with a totally custom, unique setting and 'storyline'. Especially since it would probably be critiqued from hell to back.

Honestly, I want a Star Wars Grand Strategy Game, but still with elements from the Empire at War campaigns. So... kind of like Imperia Universalis: Total War - Rise of an Empire. Or something.

I reeeeeeally need to get to coding on my idea for a scifi Mount and Blade/CK2-esque ASCII-like. That kind of game is never going to just pop up in the wilds, might as well make it myself. :-\

A grand strategy game, one for space and one for magitech, as opposed to steampunk, is next on my list after my magitech city builder/exploratory strategy game. Unfortunately that's a pretty long way away. I guess I'll have to stick with Sins of a Solar Empire until that time.
Title: Re: Games you wish existed
Post by: Nienhaus on March 10, 2014, 12:59:22 pm
I want a game where you are in a randomly generated town in the mid 1800's and you pick your job at the start and what you do effects on how the town grows. You can also pick which year your born and such for you can keep coming back to the same town watching it grow. So one year you could be helping build a railroad and die. Then be born the same year you died and the railroad could be finished by the time you're an adult.
Title: Re: Games you wish existed
Post by: TheDarkStar on March 10, 2014, 08:51:02 pm
A non-historical grand strategy game would be amazing.

I say the more detailed yet non-historical/realistic, the better. I want to see one in a world with the complexity of the Way of Kings world, with almost everything different. Of course, it should have gameplay complexity, too. Also, it should be fun to play and have lots of freedom with what you can do.

Well, it's a wishing thread.
Title: Re: Games you wish existed
Post by: MoLAoS on March 10, 2014, 10:13:25 pm
A non-historical grand strategy game would be amazing.

I say the more detailed yet non-historical/realistic, the better. I want to see one in a world with the complexity of the Way of Kings world, with almost everything different. Of course, it should have gameplay complexity, too. Also, it should be fun to play and have lots of freedom with what you can do.

Well, it's a wishing thread.

Way of Kings world is super amazing.
Title: Re: Games you wish existed
Post by: Niveras on March 11, 2014, 05:16:44 am
Freespace 3 ! Thats the game I wish existed!!

Descent 4. Not Freespace; the sort of 3D maze tunnels and weapon upgrades and etc are pretty ARPG'ish. The world could do with a futuristic ARPG, they always seem to be based on high fantasy. Definitely procedural generation but other roguelike elements are optional (e.g. high difficulty, low character power, metagame learning).

Only problem with a 3D ARPG is that, given a limited viewpoint of a full 3D space, you're limited mostly to a kind of default weapon attack rather than complex skills and skill builds (more like Borderlands than Diablo). If I have to sacrifice 3D to have active skill use, I'd rather than a 2D top down game with skills than a 3D one that relies on a default (if variable) attack.


Also, unrelated: some setting that takes place inside a Dyson Sphere. (Never mind the technical impracticality of a true sphere). Difficulty: presuming the original inhabitants were wiped out/reset somehow, resource collection would be somewhat difficult. I had the idea that inhabitants could still mine for resources by "digging out" into the material collected on the outer surface of the sphere, because it has been barrelling through space for billions of years and has collected many thousands or even millions of miles of material outside the sphere, but this has certain limitations (chiefly to do with how low-tech inhabitants handle the gravity transition).  The alternative is to have resource nodes that can generate material spontaneously from the energy collected from the star, but again this has difficulties. (Incidentally, a day/night cycle might be built into it via a rotating shield around the star, which actually collects the energy.) Third alternative is AI caretaker that handles all that itself, again through energy manipulation but in a way that low-tech inhabitants aren't aware of what's going on (outside of some passed-down half-religion).
Title: Re: Games you wish existed
Post by: Neonivek on March 11, 2014, 05:18:41 am
I want a game where you are in a randomly generated town in the mid 1800's and you pick your job at the start and what you do effects on how the town grows. You can also pick which year your born and such for you can keep coming back to the same town watching it grow. So one year you could be helping build a railroad and die. Then be born the same year you died and the railroad could be finished by the time you're an adult.

Mmmm slice of life / Growing up videogame.

I have to admit it would be kind of an interesting motif to pull off in a game.
Title: Re: Games you wish existed
Post by: MoLAoS on March 11, 2014, 11:01:38 am
Freespace 3 ! Thats the game I wish existed!!

Descent 4. Not Freespace; the sort of 3D maze tunnels and weapon upgrades and etc are pretty ARPG'ish. The world could do with a futuristic ARPG, they always seem to be based on high fantasy. Definitely procedural generation but other roguelike elements are optional (e.g. high difficulty, low character power, metagame learning).

Only problem with a 3D ARPG is that, given a limited viewpoint of a full 3D space, you're limited mostly to a kind of default weapon attack rather than complex skills and skill builds (more like Borderlands than Diablo). If I have to sacrifice 3D to have active skill use, I'd rather than a 2D top down game with skills than a 3D one that relies on a default (if variable) attack.


Also, unrelated: some setting that takes place inside a Dyson Sphere. (Never mind the technical impracticality of a true sphere). Difficulty: presuming the original inhabitants were wiped out/reset somehow, resource collection would be somewhat difficult. I had the idea that inhabitants could still mine for resources by "digging out" into the material collected on the outer surface of the sphere, because it has been barrelling through space for billions of years and has collected many thousands or even millions of miles of material outside the sphere, but this has certain limitations (chiefly to do with how low-tech inhabitants handle the gravity transition).  The alternative is to have resource nodes that can generate material spontaneously from the energy collected from the star, but again this has difficulties. (Incidentally, a day/night cycle might be built into it via a rotating shield around the star, which actually collects the energy.) Third alternative is AI caretaker that handles all that itself, again through energy manipulation but in a way that low-tech inhabitants aren't aware of what's going on (outside of some passed-down half-religion).

That doesn't really make sense for a Dyson Sphere but there are a couple of post apocalyptic shipboard sci fi settings in some books. I can't really recall their names, sadly.
Title: Re: Games you wish existed
Post by: WillowLuman on March 11, 2014, 11:34:44 am
There was a Doctor Who book where the descendants of the survivors of a spaceship disaster had been living in a large jungle that had overgrown several cargo holds or something.
Title: Re: Games you wish existed
Post by: Niveras on March 11, 2014, 03:12:09 pm
That doesn't really make sense for a Dyson Sphere but there are a couple of post apocalyptic shipboard sci fi settings in some books. I can't really recall their names, sadly.

Well, it makes sense in my mind's eye. There are a couple different variations of the Dyson's Sphere, but the one I conjure is the first I saw when introduced to the term in ST:TNG: a complete hollow sphere, with the shell being at some point within the star's habitable zone. Such a creation is, understandably, quite obscene in all aspects, but we're talking fantasy here anyway, even if it's sci-fi fantasy.
Title: Re: Games you wish existed
Post by: Sonlirain on March 11, 2014, 03:18:50 pm
I was looking at youtube videos with Hard Truck Apocalypse and said to myself... damn they had such a good idea. Now i wish there was a game like this crossed with the "EVE" and "Original War" that uses the newest breakthroughts in computing.

Basicaly an open world post apocalyptic truck driving sim with armed bands of robbers and AI faction conflicts over towns/factories/forts that constantly shift posesion.
A dynamic trade system.
Ability to start your own faction/gang and take posesion of some terrain where you can gather resouress (over time) and build up defenses and utility buildings).
Title: Re: Games you wish existed
Post by: MoLAoS on March 11, 2014, 03:28:34 pm
That doesn't really make sense for a Dyson Sphere but there are a couple of post apocalyptic shipboard sci fi settings in some books. I can't really recall their names, sadly.

Well, it makes sense in my mind's eye. There are a couple different variations of the Dyson's Sphere, but the one I conjure is the first I saw when introduced to the term in ST:TNG: a complete hollow sphere, with the shell being at some point within the star's habitable zone. Such a creation is, understandably, quite obscene in all aspects, but we're talking fantasy here anyway, even if it's sci-fi fantasy.

Any society that made a Dyson Sphere would probably be posthuman. Its a really hard thing to do. You would probably progress so quickly from there to a matrioshka brain that any sort of technological regression would be extremely unlikely and either way you wouldn't be a biological race.
Title: Re: Games you wish existed
Post by: Mesa on March 13, 2014, 02:00:38 pm
Even though I probably wouldn't play it, I'd like to see a political game set in Hell/underworld where you are Lucifer/Satan/whoever managing the afterlife and its silly laws.
It would be called "Demoncracy".
Title: Re: Games you wish existed
Post by: Erils on March 13, 2014, 02:06:45 pm
I think there might already be a game like this, but I don't remember any.

I want a game where it has first person aspects, but also strategical and tactical gameply. Kind of like the commander in Battlefield, but bigger. Pretty much there would be a big strategic map that high-rank generasls (players) look over and decide where to move their troop formations. Whenever there is a fight, smaller commanders or the same ones give out orders to soldiers on the ground about where to go and such. The soldiers are all actually players and can choose to follow the orders or not. If they do, they would get extra xp and rewards to encourage them to do what the commander is telling them to. Sort of like a cross between Planetside 2, Company of Heroes and Wargame: AirLand battle. I'm not sure what era it would be set in but I thought either WWII or modern day.
Title: Re: Games you wish existed
Post by: Mesa on March 13, 2014, 02:59:09 pm
I think there might already be a game like this, but I don't remember any.

I want a game where it has first person aspects, but also strategical and tactical gameply. Kind of like the commander in Battlefield, but bigger. Pretty much there would be a big strategic map that high-rank generasls (players) look over and decide where to move their troop formations. Whenever there is a fight, smaller commanders or the same ones give out orders to soldiers on the ground about where to go and such. The soldiers are all actually players and can choose to follow the orders or not. If they do, they would get extra xp and rewards to encourage them to do what the commander is telling them to. Sort of like a cross between Planetside 2, Company of Heroes and Wargame: AirLand battle. I'm not sure what era it would be set in but I thought either WWII or modern day.

We need more WW1 games.
Therefore it should be WW1.

Even though it would be historically inaccurate with this kinda gameplay, but I don't care.
Title: Re: Games you wish existed
Post by: Erils on March 13, 2014, 03:05:29 pm
I think there might already be a game like this, but I don't remember any.

I want a game where it has first person aspects, but also strategical and tactical gameply. Kind of like the commander in Battlefield, but bigger. Pretty much there would be a big strategic map that high-rank generasls (players) look over and decide where to move their troop formations. Whenever there is a fight, smaller commanders or the same ones give out orders to soldiers on the ground about where to go and such. The soldiers are all actually players and can choose to follow the orders or not. If they do, they would get extra xp and rewards to encourage them to do what the commander is telling them to. Sort of like a cross between Planetside 2, Company of Heroes and Wargame: AirLand battle. I'm not sure what era it would be set in but I thought either WWII or modern day.

We need more WW1 games.
Therefore it should be WW1.

Even though it would be historically inaccurate with this kinda gameplay, but I don't care.

Have you seen the game Verdun (http://www.verdungame.com/)
It is a WWI version of Red Orchestra
Title: Re: Games you wish existed
Post by: Mesa on March 13, 2014, 03:14:51 pm
I think there might already be a game like this, but I don't remember any.

I want a game where it has first person aspects, but also strategical and tactical gameply. Kind of like the commander in Battlefield, but bigger. Pretty much there would be a big strategic map that high-rank generasls (players) look over and decide where to move their troop formations. Whenever there is a fight, smaller commanders or the same ones give out orders to soldiers on the ground about where to go and such. The soldiers are all actually players and can choose to follow the orders or not. If they do, they would get extra xp and rewards to encourage them to do what the commander is telling them to. Sort of like a cross between Planetside 2, Company of Heroes and Wargame: AirLand battle. I'm not sure what era it would be set in but I thought either WWII or modern day.

We need more WW1 games.
Therefore it should be WW1.

Even though it would be historically inaccurate with this kinda gameplay, but I don't care.

Have you seen the game Verdun (http://www.verdungame.com/)
It is a WWI version of Red Orchestra

Still, this is like one of four WW1 games I know of (Verdun, WW1 Medic, Timelines, and that one WW1 grand strategy).
Compare that to the untold amount of WW2 (and of course, WW3) games...
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 13, 2014, 03:23:21 pm
From what I've seen of Verdun its a bland arena shooter set in a WW1 setting.  Like there are trenches, but they make a circle and you run around in them.  So the actual gameplay doesn't resemble WW1 that much.
Title: Re: Games you wish existed
Post by: Fniff on March 13, 2014, 03:28:00 pm
So, wait, the enemy trenches connect up? How does that make any sense apart from sort of a mad alternate history WWI where generals on both sides decided they wanted to ally with each other and connect up their trenches without telling the soldiers the war wasn't ongoing.
Title: Re: Games you wish existed
Post by: Erils on March 13, 2014, 03:28:51 pm
From what I've seen of Verdun its a bland arena shooter set in a WW1 setting.  Like there are trenches, but they make a circle and you run around in them.  So the actual gameplay doesn't resemble WW1 that much.
Ok. I haven't played it but was thinking about it. Good to know that its not actually that realistic. Thanks

Also, I found a game that seems to be a lot like the one I described: Heroes and Generals (http://www.heroesandgenerals.com/13/en/index.html)
Haven't played it so I don't know if it is good or not. It is free though so I might try sometime.
Title: Re: Games you wish existed
Post by: Kadzar on March 13, 2014, 03:34:49 pm
So, wait, the enemy trenches connect up? How does that make any sense apart from sort of a mad alternate history WWI where generals on both sides decided they wanted to ally with each other and connect up their trenches without telling the soldiers the war wasn't ongoing.
Well that could be a fun game too; discover proof of your commanding officer's traitorous ways before he gets you killed. Though I suppose that's more like a forum game type of thing.
Title: Re: Games you wish existed
Post by: choppy on March 13, 2014, 03:36:17 pm
Even though I probably wouldn't play it, I'd like to see a political game set in Hell/underworld where you are Lucifer/Satan/whoever managing the afterlife and its silly laws.
It would be called "Demoncracy".
Hey, I have a game for you to check out. http://en.wikipedia.org/wiki/Afterlife_(video_game) (http://en.wikipedia.org/wiki/Afterlife_(video_game))
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 13, 2014, 04:20:14 pm
So, wait, the enemy trenches connect up? How does that make any sense apart from sort of a mad alternate history WWI where generals on both sides decided they wanted to ally with each other and connect up their trenches without telling the soldiers the war wasn't ongoing.

I may have not given it enough credit, it looks like I was watching a deathmatch mode and there's another mode called "Frontline" where there's two opposed sides and much larger player counts.
Title: Re: Games you wish existed
Post by: Graknorke on March 13, 2014, 05:52:44 pm
I think there might already be a game like this, but I don't remember any.

I want a game where it has first person aspects, but also strategical and tactical gameply. Kind of like the commander in Battlefield, but bigger. Pretty much there would be a big strategic map that high-rank generasls (players) look over and decide where to move their troop formations. Whenever there is a fight, smaller commanders or the same ones give out orders to soldiers on the ground about where to go and such. The soldiers are all actually players and can choose to follow the orders or not. If they do, they would get extra xp and rewards to encourage them to do what the commander is telling them to. Sort of like a cross between Planetside 2, Company of Heroes and Wargame: AirLand battle. I'm not sure what era it would be set in but I thought either WWII or modern day.
They was a PS3 exclusive that was like that I forgot what it was called.
Title: Re: Games you wish existed
Post by: Steelmagic on March 13, 2014, 05:59:58 pm
I think there might already be a game like this, but I don't remember any.

I want a game where it has first person aspects, but also strategical and tactical gameply. Kind of like the commander in Battlefield, but bigger. Pretty much there would be a big strategic map that high-rank generasls (players) look over and decide where to move their troop formations. Whenever there is a fight, smaller commanders or the same ones give out orders to soldiers on the ground about where to go and such. The soldiers are all actually players and can choose to follow the orders or not. If they do, they would get extra xp and rewards to encourage them to do what the commander is telling them to. Sort of like a cross between Planetside 2, Company of Heroes and Wargame: AirLand battle. I'm not sure what era it would be set in but I thought either WWII or modern day.
They was a PS3 exclusive that was like that I forgot what it was called.
MAG, most likely. The servers are down now so it can't actually be played anymore. Wasn't a bad game while it was around though.
Title: Re: Games you wish existed
Post by: Erils on March 13, 2014, 06:37:03 pm
I think there might already be a game like this, but I don't remember any.

I want a game where it has first person aspects, but also strategical and tactical gameply. Kind of like the commander in Battlefield, but bigger. Pretty much there would be a big strategic map that high-rank generasls (players) look over and decide where to move their troop formations. Whenever there is a fight, smaller commanders or the same ones give out orders to soldiers on the ground about where to go and such. The soldiers are all actually players and can choose to follow the orders or not. If they do, they would get extra xp and rewards to encourage them to do what the commander is telling them to. Sort of like a cross between Planetside 2, Company of Heroes and Wargame: AirLand battle. I'm not sure what era it would be set in but I thought either WWII or modern day.
They was a PS3 exclusive that was like that I forgot what it was called.
MAG, most likely. The servers are down now so it can't actually be played anymore. Wasn't a bad game while it was around though.

Also, I found a game that seems to be a lot like the one I described: Heroes and Generals (http://www.heroesandgenerals.com/13/en/index.html)
Haven't played it so I don't know if it is good or not. It is free though so I might try sometime.

Its still in development but you could probably try this if you want to play something like it.
Title: Re: Games you wish existed
Post by: SealyStar on March 14, 2014, 07:47:33 pm
I had a vision of an asymmetric strategy game about a war between humans and an intelligent dolphin civilization in the near future. The dolphins are trying to cover the Earth in water to expand their empire by melting the polar ice caps. Meanwhile, the humanshave to fight off the dolphin attackers on the coasts. They are militarily more powerful, but the very industry that fuels the war effort contributes to the dolphins' ultimate plan of melting the ice caps, so they have to either be very careful with the use of heavy industry, or continually research improvements in fuel efficiency and anti-pollution measures.

Dolphins have an obvious advantage in water, whereas humans dominate on land. In the seas, humans use standard naval units, and dolphins use water-filled mecha on land; both are more expensive and vulnerable than units in their home territory. The game will also simulate things like tides, storms, and flooding as part of the water mechanics. Both sides can, as the game advances, create various infrastructures to alter the environment in their favor (humans can dam off bays and rivers or dry up isolated bodies of water, dolphins can destroy these and construct inland waterways.
Title: Re: Games you wish existed
Post by: TheDarkStar on March 14, 2014, 08:32:43 pm
I want an RTS game that has a fully destroyable world. Kind of like the Spring engine, but with deformation being able to create caverns and other things like that. Also, units would b destroyed in similar ways.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 15, 2014, 02:38:36 am
A near-future cyborg simulation. You play as a cyborg in a Deus Ex-esque society and must try to make a living at whatever job while dealing with all the things a cyborg would deal with, whether you have a single artificial limb or a full-body replacement kit. Challenges include discrimination, software and hardware malfunctions, infections, and racing to keep up with the biggest and best version of your chosen modification.
Title: Re: Games you wish existed
Post by: Sergius on March 15, 2014, 04:28:14 pm
I want an RTS game that has a fully destroyable world. Kind of like the Spring engine, but with deformation being able to create caverns and other things like that. Also, units would b destroyed in similar ways.

Metal Fatigue had 3 layers of map, top layer was orbital islands, main layer was typical RTS map, but underground level was a lot of mineable dirt to make tunnels and crap (to invade other bases from below, hehe).
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on March 16, 2014, 08:41:59 am
I'm imagining a mecha combat game similar to Armored Core, but with more parts and a dynamic, large-scale map.

New parts include things such as drills/digging implements, explosions will actively create craters, etc.

One map could be a very large hill with dense trees around the base. The forest has soft ground, causing exceptionally heavy mechs to sink somewhat, and the mountain has very hard terrain, able to resist explosions fairly well.

Different legs have "Acceleration Over Angle", to determine what you can climb and what you can't. If I built up speed, I might be able to run up a steep slope without thrusters, unless I was, say, a tank.
Title: Re: Games you wish existed
Post by: Mesa on March 16, 2014, 09:41:20 am
A Disney MOBA would be at least mildly interesting, if only to see how many characters they could jam into it before it becomes Power Creep: The Game. :P
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 16, 2014, 02:08:58 pm
I'm imagining a mecha combat game similar to Armored Core, but with more parts and a dynamic, large-scale map.

New parts include things such as drills/digging implements, explosions will actively create craters, etc.

One map could be a very large hill with dense trees around the base. The forest has soft ground, causing exceptionally heavy mechs to sink somewhat, and the mountain has very hard terrain, able to resist explosions fairly well.

Different legs have "Acceleration Over Angle", to determine what you can climb and what you can't. If I built up speed, I might be able to run up a steep slope without thrusters, unless I was, say, a tank.

So Armored Core + Bad Company + murdering people's computers, basically.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 16, 2014, 02:38:59 pm
I'm imagining a mecha combat game similar to Armored Core, but with more parts and a dynamic, large-scale map.

New parts include things such as drills/digging implements, explosions will actively create craters, etc.

One map could be a very large hill with dense trees around the base. The forest has soft ground, causing exceptionally heavy mechs to sink somewhat, and the mountain has very hard terrain, able to resist explosions fairly well.

Different legs have "Acceleration Over Angle", to determine what you can climb and what you can't. If I built up speed, I might be able to run up a steep slope without thrusters, unless I was, say, a tank.

So Armored Core + Bad Company + murdering people's computers, basically.

Can we do Chromehounds + Bad Company? Chromehounds was infinitely better than armored core, at least in multiplayer.
Title: Re: Games you wish existed
Post by: Lightningfalcon on March 16, 2014, 02:59:20 pm
I'm imagining a mecha combat game similar to Armored Core, but with more parts and a dynamic, large-scale map.

New parts include things such as drills/digging implements, explosions will actively create craters, etc.

One map could be a very large hill with dense trees around the base. The forest has soft ground, causing exceptionally heavy mechs to sink somewhat, and the mountain has very hard terrain, able to resist explosions fairly well.

Different legs have "Acceleration Over Angle", to determine what you can climb and what you can't. If I built up speed, I might be able to run up a steep slope without thrusters, unless I was, say, a tank.

So Armored Core + Bad Company + murdering people's computers, basically.

Can we do Chromehounds + Bad Company? Chromehounds was infinitely better than armored core, at least in multiplayer.
Why not Steel Battalion + Red Faction (1 and Guerrilla)?
Title: Re: Games you wish existed
Post by: itisnotlogical on March 16, 2014, 03:23:55 pm
Daikatana, but modded so that it isn't terrible.
Title: Re: Games you wish existed
Post by: Guardian G.I. on March 16, 2014, 03:30:30 pm
A Hearts of Iron-style game about the Cold War.
Unfortunately, Paradox Interactive axed East vs. West, the closest thing to that idea, which is a shame. I was looking forward to it.
Title: Re: Games you wish existed
Post by: Parsely on March 16, 2014, 03:37:17 pm
A visceral, gritty, grimdark Star Wars game for once. It seems like they all have the same sort of mood, but I'd like it if for once the universe was kept but the aesthetic was revamped a bit.
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 16, 2014, 03:47:01 pm
Can we do Chromehounds + Bad Company? Chromehounds was infinitely better than armored core, at least in multiplayer.
Why not Steel Battalkion + Red Faction (1 and Guerrilla)?
I can't speak for red faction 1, but Guerrilla doesn't have terrain deformation, while Bad Company 1 does.  Battlefield is also known for having maps huge maps for an FPS.  Chromehounds does make more sense though, since mecha in the one armored core I've played could literally blast off into space according to game mechanics.

I don't even know what Steel Battalkion is.
Title: Re: Games you wish existed
Post by: Parsely on March 16, 2014, 04:14:42 pm
Can we do Chromehounds + Bad Company? Chromehounds was infinitely better than armored core, at least in multiplayer.
Why not Steel Battalkion + Red Faction (1 and Guerrilla)?
I can't speak for red faction 1, but Guerrilla doesn't have terrain deformation, while Bad Company 1 does.  Battlefield is also known for having maps huge maps for an FPS.  Chromehounds does make more sense though, since mecha in the one armored core I've played could literally blast off into space according to game mechanics.

I don't even know what Steel Battalkion is.
Red Faction 1 has terrain deformation, and I thought Guerrilla did to a minor extent, but its been a long time since I played.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 16, 2014, 04:29:48 pm
Can we do Chromehounds + Bad Company? Chromehounds was infinitely better than armored core, at least in multiplayer.
Why not Steel Battalkion + Red Faction (1 and Guerrilla)?
I can't speak for red faction 1, but Guerrilla doesn't have terrain deformation, while Bad Company 1 does.  Battlefield is also known for having maps huge maps for an FPS.  Chromehounds does make more sense though, since mecha in the one armored core I've played could literally blast off into space according to game mechanics.

I don't even know what Steel Battalkion is.
Red Faction 1 has terrain deformation, and I thought Guerrilla did to a minor extent, but its been a long time since I played.

naw, Guerrilla only did building/structure destructrion... it was SO FUCKING AMAZING though. The only thing that came close to terrain deformation was that you could destroy some bridges.

Also, quote pyramid incoming!
Title: Re: Games you wish existed
Post by: Lightningfalcon on March 16, 2014, 04:41:00 pm
naw, Guerrilla only did building/structure destructrion... it was SO FUCKING AMAZING though. The only thing that came close to terrain deformation was that you could destroy some bridges.

Also, quote pyramid incoming!
That's why you combine the two.   Terrain destruction of one with the ability to destroy EVERYTHING from Guerrilla.  Also, Guerrilla has mech.  Like the heavy walker.   NOTHING could stop the heavy walker.   And it wasn't even meant for combat.   
I added an extra k on accident.   Steel Battalion is an old mech game where you had to buy a special controller.   That had somewhere around 50 or so buttons.     At the beginning of each level you had to go through a startup sequence for your mech.   In combat you could shut down your mech so that enemies with infrared or heat tracking can't see you.   And then you would have to go through the startup sequence again.   If your mech get's destroyed, you have to eject.  If you don't your save game would get erased.   I think I remember seeing that you even had a button dedicated for your windshield wipers. 
Title: Re: Games you wish existed
Post by: itisnotlogical on March 16, 2014, 05:34:57 pm
A visceral, gritty, grimdark Star Wars game for once. It seems like they all have the same sort of mood, but I'd like it if for once the universe was kept but the aesthetic was revamped a bit.

There's Republic Commando for PC, which was functional if not stellar. It isn't really grimdark, but there's a lot of blood and guts compared to any other Star Wars game.

Battlefront 2's campaign is about as grimdark as Star Wars gets, but also boring and repetitive. You'll start to hate it after the seventh "gravelly-voiced narration with creepy chanting over blurry FMV" cutscene.

KOTOR II is also pretty adult, and not in the superficial "rah rah war is hell" manner of Republic Commando and Battlefront 2... that is, if you can chug through the mind-numbingly dull first act on Peragus and Telos. Get the Restoration Patch if you do decide to play, it clarifies a lot of story points that were left unfinished.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 16, 2014, 05:40:17 pm
A visceral, gritty, grimdark Star Wars game for once. It seems like they all have the same sort of mood, but I'd like it if for once the universe was kept but the aesthetic was revamped a bit.

There's Republic Commando for PC, which was functional if not stellar. It isn't really grimdark, but there's a lot of blood and guts compared to any other Star Wars game.

Battlefront 2's campaign is about as grimdark as Star Wars gets, but also boring and repetitive. You'll start to hate it after the seventh "gravelly-voiced narration with creepy chanting over blurry FMV" cutscene.

KOTOR II is also pretty adult, and not in the superficial "rah rah war is hell" manner of Republic Commando and Battlefront 2... that is, if you can chug through the mind-numbingly dull first act on Peragus and Telos. Get the Restoration Patch if you do decide to play, it clarifies a lot of story points that were left unfinished.

Republic Commando is probably the grittiest, and most deserving of a sequel (which it never got D:), but I agree a REALLY gritty star wars game would be nice. Blood, racism, and lotsa prostitution would be great!
Title: Re: Games you wish existed
Post by: Parsely on March 16, 2014, 06:19:38 pm
^^ Yeaaaahhhhhhhhh~! :-D

There's Republic Commando for PC, which was functional if not stellar. It isn't really grimdark, but there's a lot of blood and guts compared to any other Star Wars game.

Battlefront 2's campaign is about as grimdark as Star Wars gets, but also boring and repetitive. You'll start to hate it after the seventh "gravelly-voiced narration with creepy chanting over blurry FMV" cutscene.

KOTOR II is also pretty adult, and not in the superficial "rah rah war is hell" manner of Republic Commando and Battlefront 2... that is, if you can chug through the mind-numbingly dull first act on Peragus and Telos. Get the Restoration Patch if you do decide to play, it clarifies a lot of story points that were left unfinished.
I've beat that more times than I can count.

No, I loved it. I thought it was awesome seeing it from the clones' perspective, their regrets and motives and such, and how while they were fighting for the Empire, their breed were slowly dying out, and most of their unit weren't even clones anymore. Battlefront 1 didn't even try to tell a story so it was a big step up.

I don't like KOTOR, and I could never get through it because of how boring it is, though I do agree that its a great game. Just not a fan because of the combat. Melee lacks weight and it really bothers me, and whenever I play blasters I get owned. Prolly just suck. My friend is way better at it. :p
Title: Re: Games you wish existed
Post by: AndClayton on March 16, 2014, 06:25:13 pm
Half Life 3

Maybe a proper sequel to Starcraft
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 16, 2014, 06:36:55 pm
Half Life 3

Don't be hatin' on the 100 year development cycles brah. Gabe hath spoken.
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 16, 2014, 07:00:58 pm
Pretty sure he spoke to the effect of "we haven't even started", although I couldn't tell you where I remember that from.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 16, 2014, 08:03:44 pm
A strictly graphical remake of Diablo 1, Diablo II and Lord of Destruction. Absolutely no touching the mechanics, just take the original games and plug them into a 3D graphics engine.
Title: Re: Games you wish existed
Post by: Astral on March 17, 2014, 12:36:45 am
A strictly graphical remake of Diablo 1, Diablo II and Lord of Destruction. Absolutely no touching the mechanics, just take the original games and plug them into a 3D graphics engine.
I would love this, along with making it a bit more easily moddable moddable so that something like Median XL could end up in there for the crazy/hardcore crowd.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 17, 2014, 01:12:19 am
A strictly graphical remake of Diablo 1, Diablo II and Lord of Destruction. Absolutely no touching the mechanics, just take the original games and plug them into a 3D graphics engine.
I would love this, along with making it a bit more easily moddable moddable so that something like Median XL could end up in there for the crazy/hardcore crowd.

I've never really touched the metagame of Diablo 2. I feel like I get a much different experience than the majority of people who play.
Title: Re: Games you wish existed
Post by: blazing glory on March 17, 2014, 01:57:59 am
A gun making simulator,you make it however you want and pray it doesn't explode when tested,could also be expanded to a weapon making simulator in general rather then just focusing on guns
Title: Re: Games you wish existed
Post by: notquitethere on March 17, 2014, 04:02:27 am
A gun making simulator,you make it however you want and pray it doesn't explode when tested,could also be expanded to a weapon making simulator in general rather then just focusing on guns
The Premium Edition comes with a 3D printer for you to try out your inventions.
Title: Re: Games you wish existed
Post by: blazing glory on March 17, 2014, 04:45:09 am
A gun making simulator,you make it however you want and pray it doesn't explode when tested,could also be expanded to a weapon making simulator in general rather then just focusing on guns
The Premium Edition comes with a 3D printer for you to try out your inventions.

Coming at the lowly price of $2500.00!
Title: Re: Games you wish existed
Post by: Mesa on March 20, 2014, 04:35:10 pm
I want to see a game which takes place on Earth after humanity has been wiped out by some sort of virus and you are playing as some hi-tech alien, trying to figure out what happened on the planet before humans went to hell, all while fighting other aliens and/or now-not-so mythical beasts like unicorns and stuff.

...Yeah, basically what would happen after a victorious Plague Inc/Pandemic game.
Title: Re: Games you wish existed
Post by: WillowLuman on March 20, 2014, 04:38:00 pm
I want to see a game which takes place on Earth after humanity has been wiped out by some sort of virus and you are playing as some hi-tech alien, trying to figure out what happened on the planet before humans went to hell, all while fighting other aliens and/or now-not-so mythical beasts like unicorns and stuff.

...Yeah, basically what would happen after a victorious Plague Inc/Pandemic game.
I've been kinda working on a game like that, except what happened to the humans is far weirder. They're all gone, but Earth's spacetime is severely warped.
Title: Re: Games you wish existed
Post by: doolydeath1 on March 21, 2014, 10:28:09 pm
What about modern day Mount and Blade style gameplay but crime oriented and Gta style world?
Title: Re: Games you wish existed
Post by: scrdest on March 22, 2014, 05:44:12 am
What about modern day Mount and Blade style gameplay but crime oriented and Gta style world?

Someone kinda did a mod like this for old M&B, but it was rather crude in execution, if rather amusing.

Speaking of, I'd like to see a proper, separate game with M&B-style gameplay (going around a sandbox, gathering your very own redshirt army, joining or starting a faction) in a Western setting. Basically 1866 mod with overmap being merged into battlemap (i.e. running around, GTA style) and expanded.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 22, 2014, 09:10:07 am
What about modern day Mount and Blade style gameplay but crime oriented and Gta style world?

Someone kinda did a mod like this for old M&B, but it was rather crude in execution, if rather amusing.

Speaking of, I'd like to see a proper, separate game with M&B-style gameplay (going around a sandbox, gathering your very own redshirt army, joining or starting a faction) in a Western setting. Basically 1866 mod with overmap being merged into battlemap (i.e. running around, GTA style) and expanded.

Red Dead: Warband?
Title: Re: Games you wish existed
Post by: scrdest on March 22, 2014, 10:12:17 am
What about modern day Mount and Blade style gameplay but crime oriented and Gta style world?

Someone kinda did a mod like this for old M&B, but it was rather crude in execution, if rather amusing.

Speaking of, I'd like to see a proper, separate game with M&B-style gameplay (going around a sandbox, gathering your very own redshirt army, joining or starting a faction) in a Western setting. Basically 1866 mod with overmap being merged into battlemap (i.e. running around, GTA style) and expanded.

Red Dead: Warband?

Other way to put it, yeah. Although I didn't play Red Dead: Anything.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 22, 2014, 10:31:20 am
What about modern day Mount and Blade style gameplay but crime oriented and Gta style world?

Someone kinda did a mod like this for old M&B, but it was rather crude in execution, if rather amusing.

Speaking of, I'd like to see a proper, separate game with M&B-style gameplay (going around a sandbox, gathering your very own redshirt army, joining or starting a faction) in a Western setting. Basically 1866 mod with overmap being merged into battlemap (i.e. running around, GTA style) and expanded.

Red Dead: Warband?

Other way to put it, yeah. Although I didn't play Red Dead: Anything.

Try red dead redemption, all you end up doing in multiplayer is robbing random passerby and then lighting yourself on fire while falling off cliffs!
Title: Re: Games you wish existed
Post by: scrdest on March 22, 2014, 11:13:39 am
What about modern day Mount and Blade style gameplay but crime oriented and Gta style world?

Someone kinda did a mod like this for old M&B, but it was rather crude in execution, if rather amusing.

Speaking of, I'd like to see a proper, separate game with M&B-style gameplay (going around a sandbox, gathering your very own redshirt army, joining or starting a faction) in a Western setting. Basically 1866 mod with overmap being merged into battlemap (i.e. running around, GTA style) and expanded.

Red Dead: Warband?

I didn't skip it because I wasn't interested, but because Rockstar cannot and wouldn't into porting.

Other way to put it, yeah. Although I didn't play Red Dead: Anything.

Try red dead redemption, all you end up doing in multiplayer is robbing random passerby and then lighting yourself on fire while falling off cliffs!
Title: Re: Games you wish existed
Post by: doolydeath1 on March 23, 2014, 01:47:23 am
What about modern day Mount and Blade style gameplay but crime oriented and Gta style world?

Someone kinda did a mod like this for old M&B, but it was rather crude in execution, if rather amusing.

Speaking of, I'd like to see a proper, separate game with M&B-style gameplay (going around a sandbox, gathering your very own redshirt army, joining or starting a faction) in a Western setting. Basically 1866 mod with overmap being merged into battlemap (i.e. running around, GTA style) and expanded.

Red Dead: Warband?

I didn't skip it because I wasn't interested, but because Rockstar cannot and wouldn't into porting.

Other way to put it, yeah. Although I didn't play Red Dead: Anything.

Try red dead redemption, all you end up doing in multiplayer is robbing random passerby and then lighting yourself on fire while falling off cliffs!
People still play the red dead multiplayer?
Title: Re: Games you wish existed
Post by: Parsely on March 23, 2014, 01:50:29 am
inb4 quote pyramid: Yep. Zombie DLC all day baby.
Title: Re: Games you wish existed
Post by: Sirus on March 23, 2014, 01:51:45 am
I wasn't even aware that Red Dead had multiplayer. More you know, half the battle, etc.
Title: Re: Games you wish existed
Post by: Corai on March 23, 2014, 01:54:58 am
A game where you are the [INSERT LEADERSHIP TITLE HERE] of some country in the midst of an alien invasion. Work with other countries to fight off the invaders, focus on just protecting your borders, or work against humanity for the promise of your nation being spared by the invaders.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 23, 2014, 02:39:02 pm
I feel like that could be done in a game mod.  I mean not by me, but someone actually capable of modding games.  There are a few games I could think of where you could add in alien invaders and it would turn into that kind of game.

Actually Galactic Civilizations 2 had a megaevent in one of the expansions that would cause the dread lords to invade mid-game.  Goes away from the premise a bit because everyone in GC2 is an alien, but still.  Similar.
Title: Re: Games you wish existed
Post by: Teneb on March 23, 2014, 03:07:23 pm
I feel like that could be done in a game mod.  I mean not by me, but someone actually capable of modding games.  There are a few games I could think of where you could add in alien invaders and it would turn into that kind of game.

Actually Galactic Civilizations 2 had a megaevent in one of the expansions that would cause the dread lords to invade mid-game.  Goes away from the premise a bit because everyone in GC2 is an alien, but still.  Similar.
Warlock 1 has the armageddon mode, which is somewhat similar. You get invaded by some very strong aliens right in the early game, who then proceed to destroy everything, land included.
Title: Re: Games you wish existed
Post by: Mesa on March 23, 2014, 04:19:53 pm
I kinda want to see Infinite Crisis, but set in the Marvel universe rather than DC Comics.
Not a huge fan of either of those, but if I really had to choose, I'd go with Iron Man and Doctor Doom rather than Batman and Joker.
Title: Re: Games you wish existed
Post by: blazing glory on March 23, 2014, 09:09:51 pm
I kinda want to see Infinite Crisis, but set in the Marvel universe rather than DC Comics.
Not a huge fan of either of those, but if I really had to choose, I'd go with Iron Man and Doctor Doom rather than Batman and Joker.

Frankly I like DC comics rather then Marvel universe,I haven't seen the comic books but I find batman and such is better then super heros,Batman is someone who has suffered great tragedy and trained himself to his very peak and puts away crooks and mutants,while Superman and his lot are a bunch of idiots who just rush in to save the day because they have supah powars and are aliens! yeah...I prefer believable.

I'd like a game that for ONCE is a RPG is 1st/3rd person is NOT a fantasy game (so that means it has to be sci-fi/western/medival/so on) AND is 12-13 rated.
Title: Re: Games you wish existed
Post by: Sirus on March 23, 2014, 09:36:40 pm
...Superman and Batman are both DC characters. What the hell are you talking about?
Title: Re: Games you wish existed
Post by: blazing glory on March 23, 2014, 09:44:11 pm
...Superman and Batman are both DC characters. What the hell are you talking about?

ah sorry,it's just my only real experience with Batman is the arkham series,so I assumed DC comics did semi-believable stuff while Marvel just did corny super hero's.

As I said I never read either comics.
Title: Re: Games you wish existed
Post by: Vector on March 23, 2014, 10:08:19 pm
If you want people punching mutants, Marvel is definitely the way to go :/  They've got the X-Men, after all...
Title: Re: Games you wish existed
Post by: Sirus on March 23, 2014, 10:11:09 pm
If you want people punching mutants, Marvel is definitely the way to go :/  They've got the X-Men, after all...
>:I
Title: Re: Games you wish existed
Post by: Vector on March 23, 2014, 10:20:54 pm
If you want people punching mutants, Marvel is definitely the way to go :/  They've got the X-Men, after all...
>:I
MUTIES ARE PEOPLE TOO
Title: Re: Games you wish existed
Post by: darkflagrance on March 23, 2014, 10:29:15 pm
If you want people punching mutants, Marvel is definitely the way to go :/  They've got the X-Men, after all...
>:I
MUTIES ARE PEOPLE TOO

If they have non-human genetics, they technically aren't.
Title: Re: Games you wish existed
Post by: Sirus on March 23, 2014, 10:31:38 pm
If you want people punching mutants, Marvel is definitely the way to go :/  They've got the X-Men, after all...
>:I
MUTIES ARE PEOPLE TOO

If they have non-human genetics, they technically aren't.
By that logic, intelligent aliens wouldn't be people either. Not a good road to go down.
Title: Re: Games you wish existed
Post by: darkflagrance on March 23, 2014, 10:38:49 pm
If you want people punching mutants, Marvel is definitely the way to go :/  They've got the X-Men, after all...
>:I
MUTIES ARE PEOPLE TOO

If they have non-human genetics, they technically aren't.
By that logic, intelligent aliens wouldn't be people either. Not a good road to go down.

But they aren't people either o_O

Human supremacy. For the EMPRAH!
Title: Re: Games you wish existed
Post by: WillowLuman on March 23, 2014, 11:58:24 pm
Something along the lines of X-Com, in that it's squad-based and you go from mission to mission while also dealing with a more strategic layer in-between, but combating supernatural creatures and monsters rather than aliens. So you've got your vampires, your werewolves, mummies, etc. You could play the commander of a secret modern para-military organisation, or it could be set in medieval times.

I love the idea of struggling to balance the load-out of my troops for all the threats I might encounter, e.g., 'Crap, I've just rounded a corner and come face to face with a werewolf, but this trooper's cut off from the one with all the silver bullets. And if I use my last incendiary grenade now I'll be screwed if something summons a bunch of zombies'. And dealing with the various thematic abilities the creatures would have.

The only thing is it'd have to be done relatively seriously. There are more than enough cartoon-horror games where the monsters fall over each other and look less terrifying than what you'd find on an average episode of Scooby Doo. So no Hot Topic vampires, no werewolves who turn into puppies when they die, and definitely no puns.

How would you deal with infected soldiers?
Title: Re: Games you wish existed
Post by: Sirus on March 24, 2014, 12:40:43 am
Nothing wrong with including cliche monsters, if only so players can have some idea how to deal with them. Just gotta include some more obscure/less-used things like the aforementioned mummy's curse.
Title: Re: Games you wish existed
Post by: Mech#4 on March 24, 2014, 01:48:38 am
Research mechanics would be a good way of clueing the player in on how to deal with certain types. First mission against them is "Oh man, what do I do?", after capture/dissection research it's "I hope this tactic works."
Title: Re: Games you wish existed
Post by: blazing glory on March 24, 2014, 02:05:11 am
Well I'd be cool with any thing vaguely resembling XCOM enemy unknowns gameplay.
Title: Re: Games you wish existed
Post by: WillowLuman on March 24, 2014, 02:14:05 am
Nothing wrong with including cliche monsters, if only so players can have some idea how to deal with them. Just gotta include some more obscure/less-used things like the aforementioned mummy's curse.
I just want to say that for the intended tone, mummies might be a bit hard to swallow. Outside of fantasy settings (and even in them), it's just a bit hard to take them seriously.

It'd probably easier if mummies didn't have the whole "infect you into one of us" that other monsters have. Maybe they could infict you with non-assimilating curses. Like sub-dermal insect infestation, or a "die in 3 days" sort of thing.
Title: Re: Games you wish existed
Post by: Astral on March 24, 2014, 03:53:08 am
A game that took on the logistics of creating an undead or technological singularity to world domination based on real world locations, enabling you to end up taking over the world eventually, and possibly expand to other worlds with completely different challenges once your initial starting planet is taken over.

I'm not talking about Plague Inc or Infectionator bite sized rounds, but more of a grand strategy (of the Europa Universalis scale) and persistent sort of game that takes into account things such as terrain, population density, weather and just about anything else that could end up being at issue when leading an every growing undead/nanobot army. Upgrades that allow you to tackle different difficulties in different ways would be extremely welcome; do you upgrade the extremely expensive ability for flying, weak nanobot swarms to horde over the mountain, or do you let them take the long way around, possibly letting areas be more fortified by the time you get there? Add in some randomization, pick a starting location, and see how far you can get. Planet you started on didn't ever have liquid water? Hope you got some decay resistance built up, or the native bacteria will literally melt the flesh off your zombie hordes' bones. Send some more space ships with zombies to that tasty looking jungle planet; zombies preserve pretty well in stasis.
Title: Re: Games you wish existed
Post by: Mech#4 on March 24, 2014, 03:55:06 am
@ Covenant: A mummy was the main villain in an RPG called Ravenloft: Stone Prophet. Based off DnD they had mummies with varying power levels with the main one being nigh unto a god in terms of power, insta-killing your party if in melee. Other than that, summoning minion skeletons and swarms of beetles would be neat.

Vampires could teleport, or turn into bats until they're in close range, having high dodge while flying. Werewolves could leap into melee like hunters from Left 4 Dead, or hide amongst civilians who have to be talked in melee range to rescue.
Title: Re: Games you wish existed
Post by: blazing glory on March 24, 2014, 06:23:45 am
What monster needs ranged weapons? ambush,hide,sprint,fly,plus I reackon that werewolves if discovered waiting in ambush would be faster since it would be running on all fours and be superhumanly fast anyway, vampires,their pretty much augumented humans right? take dwarf fortress vampires for example,(ignoring the muscle growth which makes them slow) they are stronger faster and smarter then average humans,there's tons of possiblities! monsters that are as fast or a little slower then humans but use swarming tactics!,any tactic a predator uses is a fine example of what a monster could use,come! lets go werewolf hunting!
Title: Re: Games you wish existed
Post by: WillowLuman on March 24, 2014, 01:09:04 pm
When you really get down to it, mummies in fantasy are basically liches with bandages, usually awakened due to someone pissing them off rather than for world domination. They are the preserved remains of kings who were worshiped as gods (more often then not in these stories) and if the power exists to make them move again then it only makes sense for them to have other powers of vengeance. I'd see mummies as either masterminds behind supernatural attacks, or used as some kind of superweapons by the other monsters.

For instance, they bring a sarcophagus to battle, and when the human resistance starts becoming problematic, BAM! unleash the mummy. They'd make sense as some kind of melee tanker, because in the classic mummy movies they were always implacable, indestructible beasts, not resting until they got their vengeance.

If you're looking for ranged attacks, and XCOM parallels, vampires could probably take the place of psionic enemies. It might be better to treat them as classic vampires, with all the weird powers, rather than humans on steroids with a craving for blood. In battle, they probably don't have time for a full-on turning your guys into undead slaves, but they could probably hypnotize them.
Title: Re: Games you wish existed
Post by: Tawa on March 24, 2014, 01:26:23 pm
I want a game where the entire goal is you kill random people with bricks for no reason whatsoever. You throw them at people, use them as improvised melee weapons, and build elaborate traps with bricks. There are lead bricks which hurt more in melee, regular bricks that throw better, and legos for building traps.

SOMEONE MAKE THIS GAME
Title: Re: Games you wish existed
Post by: Sergius on March 24, 2014, 02:09:35 pm
I want a game where the entire goal is you kill random people with bricks for no reason whatsoever. You throw them at people, use them as improvised melee weapons, and build elaborate traps with bricks. There are lead bricks which hurt more in melee, regular bricks that throw better, and legos for building traps.

SOMEONE MAKE THIS GAME

(http://i.imgur.com/8rf8K69.jpg?1)
Title: Re: Games you wish existed
Post by: Mephansteras on March 24, 2014, 04:37:26 pm
Something along the lines of X-Com, in that it's squad-based and you go from mission to mission while also dealing with a more strategic layer in-between, but combating supernatural creatures and monsters rather than aliens. So you've got your vampires, your werewolves, mummies, etc. You could play the commander of a secret modern para-military organisation, or it could be set in medieval times.

I love the idea of struggling to balance the load-out of my troops for all the threats I might encounter, e.g., 'Crap, I've just rounded a corner and come face to face with a werewolf, but this trooper's cut off from the one with all the silver bullets. And if I use my last incendiary grenade now I'll be screwed if something summons a bunch of zombies'. And dealing with the various thematic abilities the creatures would have.

The only thing is it'd have to be done relatively seriously. There are more than enough cartoon-horror games where the monsters fall over each other and look less terrifying than what you'd find on an average episode of Scooby Doo. So no Hot Topic vampires, no werewolves who turn into puppies when they die, and definitely no puns.

Sounds quite a bit like an idea I've had for a video game for a long time now. Sadly I lack the dedication to turn my VG based ideas into reality. Board Games, on the other hand...

Damn it...now my brain is teeming with ideas on how to make this into a Board Game. I think I know how, although of course it'll abstract a lot of stuff a video game wouldn't need to. Still...might need to prototype this one up at some point.
Title: Re: Games you wish existed
Post by: blazing glory on March 24, 2014, 04:46:03 pm
Something along the lines of X-Com, in that it's squad-based and you go from mission to mission while also dealing with a more strategic layer in-between, but combating supernatural creatures and monsters rather than aliens. So you've got your vampires, your werewolves, mummies, etc. You could play the commander of a secret modern para-military organisation, or it could be set in medieval times.

I love the idea of struggling to balance the load-out of my troops for all the threats I might encounter, e.g., 'Crap, I've just rounded a corner and come face to face with a werewolf, but this trooper's cut off from the one with all the silver bullets. And if I use my last incendiary grenade now I'll be screwed if something summons a bunch of zombies'. And dealing with the various thematic abilities the creatures would have.

The only thing is it'd have to be done relatively seriously. There are more than enough cartoon-horror games where the monsters fall over each other and look less terrifying than what you'd find on an average episode of Scooby Doo. So no Hot Topic vampires, no werewolves who turn into puppies when they die, and definitely no puns.

Sounds quite a bit like an idea I've had for a video game for a long time now. Sadly I like the dedication to turn my VG based ideas into reality. Board Games, on the other hand...

Damn it...now my brain is teeming with ideas on how to make this into a Board Game. I think I know how, although of course it'll abstract a lot of stuff a video game wouldn't need to. Still...might need to prototype this one up at some point.
Don't you mean lack the dedication?
Title: Re: Games you wish existed
Post by: Mephansteras on March 24, 2014, 04:47:18 pm
...yes.
Title: Re: Games you wish existed
Post by: klefenz on March 24, 2014, 06:56:25 pm
I would love a remake of the original digimon world game. It was quite unique.
Title: Re: Games you wish existed
Post by: Neyvn on March 26, 2014, 01:16:18 am
Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...
Title: Re: Games you wish existed
Post by: Mech#4 on March 26, 2014, 01:36:25 am
Hnn, "King of Dragon Pass" is kind of like that. You determine the directions a village will take over a period of years, who your leader will be and the advisors etc. Not a roleplaying game with a player character though.

Only things I can really think of are games like "The Settlers", but they're strategy games and not roleplaying.

Title: Re: Games you wish existed
Post by: Kadzar on March 26, 2014, 02:16:26 am
Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...
Does this work for you? (http://adarkroom.doublespeakgames.com/)
Title: Re: Games you wish existed
Post by: itisnotlogical on March 26, 2014, 02:24:58 am
A Warcraft grand strategy game. And a Warcraft 4 that's just as good as 3 and Frozen Throne were.
Title: Re: Games you wish existed
Post by: Mech#4 on March 26, 2014, 02:58:36 am
There's a number of Warcraft mods for "Medieval 2: Total War" but I don't think any have reached a point beyond basic alpha, dying off before being completed.

There's probably one for Civilisation IV. I'm sure of it even though I haven't checked.

I remember seeing images of a mod for StarCraft 2 that recreates Warcraft III or something like that.
Title: Re: Games you wish existed
Post by: darkflagrance on March 26, 2014, 03:35:25 am
Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...

Azure Dreams?
Title: Re: Games you wish existed
Post by: Neyvn on March 26, 2014, 08:04:15 am
Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...
Does this work for you? (http://adarkroom.doublespeakgames.com/)
Funny... PRETTY SURE I was the one that made the thread here on Bay12 on it...  (Not angry by the by)
http://www.bay12forums.com/smf/index.php?topic=127879.msg4359824#msg4359824

Azure Dreams?
I have heard of this, but I am really looking for something PC set. But I guess that most of these types of games come from the consoles...
Title: Re: Games you wish existed
Post by: Sergius on March 26, 2014, 09:15:16 am
Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...

Well the "isn't a side thing" makes it hard. Breath of Fire 2 you got your own village and sort of customized it, and on your travels you met people that could move in (and they influenced shops differently), there's that game called Hinterlands which isn't very good.
Title: Re: Games you wish existed
Post by: Mephansteras on March 26, 2014, 03:09:59 pm
Tell me, is there any games where you have a village to build and nurture from the ground up or from near ruins in a fantasy styled game? I mean like a game where the village grows giving you better gear to fight but it isn't a side thing that you do or anything like that. Kinda like how "Dark Cloud" does it...

Well the "isn't a side thing" makes it hard. Breath of Fire 2 you got your own village and sort of customized it, and on your travels you met people that could move in (and they influenced shops differently), there's that game called Hinterlands which isn't very good.

Hinterlands is fun, it just doesn't have all that much replayability to it. Still, for as cheap as you can get it these days, I'd say it is worth a play.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on March 26, 2014, 04:02:26 pm
I loved the BoF 3 fairy village. I think any RPG should have a component like that, but you can ignore it if you prefer. CRPGs borrowed heavily from D&D, but early on they ignored several facets, and now CRPGs borrow more from other CRPGs than D&D, meaning the missing facets rarely emerge. One of the things that got left behind was the stronghold / village management / mass combat endgame.
Title: Re: Games you wish existed
Post by: Kadzar on March 26, 2014, 05:46:06 pm
A roguelike where the map will be randomized in any new place you visit, but if you make it back to town alive, the map will be fixed in place from then on and also for any subsequent adventurers. If you die before reporting back to town, however, anything you find outside of the previously mapped area will be randomized for your next character.
Title: Re: Games you wish existed
Post by: Retropunch on March 26, 2014, 06:17:28 pm
Genius, and !!Fun!!. You've got me thinking of playing a realistic average guy cyberpunk game with extra spice. Would that ever be roguelike material.

Just been looking around the forums (first post - incredibly long time lurker) and I'm currently a good ways into making this exact sort of Roguelike (I know this is from ages ago, but it got a bit of interest)! It's currently a bit too combat/dungeon delving focussed, and very rough presentation wise, but the hope is that it'll be more of a 'cyberpunk simulator' with a mix of about 70% roleplaying and 30% combat. Rent has to get paid, starvation battled, drugs taken. NPC's have schedules and follow them al a Skyrim, although they mainly just like to go and drink.

I've added some pictures in case anyone is interested:
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Graknorke on March 26, 2014, 07:13:01 pm
A roguelike where the map will be randomized in any new place you visit, but if you make it back to town alive, the map will be fixed in place from then on and also for any subsequent adventurers. If you die before reporting back to town, however, anything you find outside of the previously mapped area will be randomized for your next character.
Sounds pretty interesting. Cartographer simulator 2014.
Title: Re: Games you wish existed
Post by: darkflagrance on March 26, 2014, 11:35:59 pm
A roguelike where the map will be randomized in any new place you visit, but if you make it back to town alive, the map will be fixed in place from then on and also for any subsequent adventurers. If you die before reporting back to town, however, anything you find outside of the previously mapped area will be randomized for your next character.

Suicide runs to map/memorize the world and set up loot stores for the real adventurer ?
Title: Re: Games you wish existed
Post by: Mongol13524 on March 26, 2014, 11:49:16 pm
The whole point is that it's only saved if you come back to town to report what you've found. Example:

T: Town
?: ???
#: You know what's there

Start:
???
?T?
???

Then you explore a bit:

????
?T#?
????

And die.

The world then becomes
???
?T?
???
Again, and everything in ?s is randomly generated and not saved unless you make it back. You can't memorize it because it's not the same.
Title: Re: Games you wish existed
Post by: Kadzar on March 27, 2014, 11:26:43 am
Yeah, because I like how roguelikes generate new stuff for you to find every time you play, but I'm not so fond of the fact that, if you die, all your progress in that world is simply lost. Also it's a metagaming thing; you wouldn't be able to gather information about the surroundings from what a dead guy saw.

But I think you might be able to find the dead adventurer and loot his stuff, and you could use anything he brought back to town.
Title: Re: Games you wish existed
Post by: Mephansteras on March 27, 2014, 01:08:30 pm
Yeah, because I like how roguelikes generate new stuff for you to find every time you play, but I'm not so fond of the fact that, if you die, all your progress in that world is simply lost. Also it's a metagaming thing; you wouldn't be able to gather information about the surroundings from what a dead guy saw.

But I think you might be able to find the dead adventurer and loot his stuff, and you could use anything he brought back to town.

Cataclysm: Dark Days Ahead has this mechanic. Everything you do in the same world is still there with your next character. You may not be anywhere near it, and you don't know anything that the previous character knew, but the stuff is all there somewhere.

Well, not that the Town necessarily has any living NPCs in it, being a Zombie apocalypse and all, but the general idea still stands.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 27, 2014, 02:10:39 pm
Yeah, because I like how roguelikes generate new stuff for you to find every time you play, but I'm not so fond of the fact that, if you die, all your progress in that world is simply lost. Also it's a metagaming thing; you wouldn't be able to gather information about the surroundings from what a dead guy saw.

But I think you might be able to find the dead adventurer and loot his stuff, and you could use anything he brought back to town.

Cataclysm: Dark Days Ahead has this mechanic. Everything you do in the same world is still there with your next character. You may not be anywhere near it, and you don't know anything that the previous character knew, but the stuff is all there somewhere.

Well, not that the Town necessarily has any living NPCs in it, being a Zombie apocalypse and all, but the general idea still stands.

I would like a version of Cata with just zombies! Just to see what it would be like to survive in a normal apocalypse, you know?
Title: Re: Games you wish existed
Post by: Kadzar on March 27, 2014, 02:19:50 pm
Yeah, I like the idea of having a safe place to return to to resupply and venture forth into the unknown. In addition or as an alternative to the idea above, I would like it if you could get maps or hear rumors about some of the area ahead of you, so you don't have to go into a dungeon or whatever completely blind.

Also, Cataclysm sounds great from what I've read in the OOC thread, but I think I must be doing something wrong, since every time I've played that game (in the post-Whales builds) I spawn in one room house with next to nothing in it in the middle of nowhere.
Title: Re: Games you wish existed
Post by: wer6 on March 27, 2014, 02:28:49 pm
Caty DDA? Screen shot?
Title: Re: Games you wish existed
Post by: Mesa on March 27, 2014, 02:37:55 pm
Also, Cataclysm sounds great from what I've read in the OOC thread, but I think I must be doing something wrong, since every time I've played that game (in the post-Whales builds) I spawn in one room house with next to nothing in it in the middle of nowhere.
I think that's intentional, since it's meant to be a shelter.
And you can find some useful stuff in and around it.
Title: Re: Games you wish existed
Post by: i2amroy on March 27, 2014, 02:42:05 pm
Also, Cataclysm sounds great from what I've read in the OOC thread, but I think I must be doing something wrong, since every time I've played that game (in the post-Whales builds) I spawn in one room house with next to nothing in it in the middle of nowhere.
Follow the roads, shelters tend to be a little bit away from cities since cities tend to be filled with deadly zombies.
Title: Re: Games you wish existed
Post by: Mephansteras on March 27, 2014, 02:43:23 pm
Caty DDA? Screen shot?

Here, have a giant thread on it (http://www.bay12forums.com/smf/index.php?topic=121194.0). All sorts of screen shots and info in there.
Title: Re: Games you wish existed
Post by: i2amroy on March 27, 2014, 02:46:47 pm
And here's a few screenshots in case you didn't want to dig (shrunken down a bit, and the game also supports tilesets ala DF style):
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Greiger on March 27, 2014, 03:15:56 pm
I want a game, it's a game with a mix of Planetside 2, GW2's WvW, and ESO's PvP.

Keep it fantasy, vehicles are various mounts, polymorph spells, magical constructs, and siege engines. (Polymorph horse allows you to travel quickly and carry a rider, large golems can serve as slow mobile spawn points and apcs, something like an oiliphant can be a siege breaker loaded with cannons, polymorph wyvern and dragon functions as air vehicles, stuff like that) 

Accessing the 'vehicles' require resources like planetside that slowly regen over time and consist of the different types of vehicles (polymorph, mount, construct).  And the more basic vehicles have similar versions for multiple resources. For example, polymorph horse allows you to carry a rider, but you yourself can only attack in melee. An actual horse mount only transports you, but you have all your attack options available. A construct horse better protects you from enemy attacks and has more hp, but is a bit slower. A wyvern mount will automatically try to sting in melee range, but is less responsive to control, while polymorph wyvern gives you finer control, and allows a second player as a rider, but the sting must be used manually, stuff like that.  It allows for slightly different versions to be used in different situations, and say if you use a horse you have 3 tries to get to your destination quickly before you are forced to walk there.

Playing the game allows you to choose skills from a skill tree, but you can only have 4 skills useable at a time, allowing for newer players to get a full skillset quickly, but giving veteran players a wider range of skills to choose from.  Vehicles have their own skillsets. Players can also choose to specialize in a particular kind of vehicle or infantry type, giving them greatly reduced resource cost an extra skillslot when using that particular vehicle or as infantry, and access to a specialist skill, at the cost of one less skill slot as anything else. You can choose to specialize without cost, but you can only change specialty once per day.

Siege engines require a combination of either polymorph or mount points and construct points.  When you spawn one you get a siege engine on the back of a wagon, pulled by some large beast of burden (which may be you if you chose to use polymorph resources) you then drive the wagon to where you want to set up the engine and deploy it releasing the animal (or ending the polymorph) and prepping the siege engine for use.

...basically I've been playing too much Planetside 2 while waiting for ESO.
Title: Re: Games you wish existed
Post by: Scoops Novel on March 28, 2014, 07:18:37 pm
Genius, and !!Fun!!. You've got me thinking of playing a realistic average guy cyberpunk game with extra spice. Would that ever be roguelike material.

Just been looking around the forums (first post - incredibly long time lurker) and I'm currently a good ways into making this exact sort of Roguelike (I know this is from ages ago, but it got a bit of interest)! It's currently a bit too combat/dungeon delving focussed, and very rough presentation wise, but the hope is that it'll be more of a 'cyberpunk simulator' with a mix of about 70% roleplaying and 30% combat. Rent has to get paid, starvation battled, drugs taken. NPC's have schedules and follow them al a Skyrim, although they mainly just like to go and drink.

I've added some pictures in case anyone is interested:
Spoiler (click to show/hide)

I'm glad i randomly checked this, and i've had a read of your thread. I'd like to credit this post with provoking my own idea, and i hope we'll be similarly fearful and outclassed.
Reverse Arkham City. Perform GTA-style missions in Arkham, knowing that every time you so much as raise your voice you're risking having the shit beat out of you by an invisible, seemingly invincible beast made out of fists and a desire to punch you and everything you hold dear.

I like the NPC schedules. I suggest that players doing their small time runs in familiar cities could simply get mixed up in events bigger then themselves, whether through ending up in a riot, a bank robbery, a industrial accident, a small to large war, etc. hopefully in as unscripted a way as you can manage. Navigate it successfully, and you might jump up the rungs in a fairly believable and difficult way. On that note, please make a big deal out of progression, along with digression. In a cyberpunk world full of unpredictable technologies and barely survived drudgery, it seems to me that how a character develops could vary a lot through games, and the kicker is how the world reacts to it, particularly when you're getting in over your head. This is a dystopia after all, and you should feel the bends when you somehow go up and very likely down in power.
Title: Re: Games you wish existed
Post by: Retropunch on March 28, 2014, 07:49:35 pm
I'm glad i randomly checked this, and i've had a read of your thread. I'd like to credit this post with provoking my own idea, and i hope we'll be similarly fearful and outclassed.
Reverse Arkham City. Perform GTA-style missions in Arkham, knowing that every time you so much as raise your voice you're risking having the shit beat out of you by an invisible, seemingly invincible beast made out of fists and a desire to punch you and everything you hold dear.

I like the NPC schedules. I suggest that players doing their small time runs in familiar cities could simply get mixed up in events bigger then themselves, whether through ending up in a riot, a bank robbery, a industrial accident, a small to large war, etc. hopefully in as unscripted a way as you can manage. Navigate it successfully, and you might jump up the rungs in a fairly believable and difficult way. On that note, please make a big deal out of progression, along with digression. In a cyberpunk world full of unpredictable technologies and barely survived drudgery, it seems to me that how a character develops could vary a lot through games, and the kicker is how the world reacts to it, particularly when you're getting in over your head. This is a dystopia after all, and you should feel the bends when you somehow go up and very likely down in power.

I'm glad you checked it - it's great to know people are looking for this kind of game. Being fearful and woefully outclassed is one of the key foundations of the game - every combat is life or death, and the corporations are always going to be bigger, stronger and more well resourced than you are. Similarly, at no point in the game do I ever want the player to feel powerful - sure, there might be times when they feel they're well equipped and ready for the challenge, but they're always scraping by and looking for the next big score.

NPC schedules are one of the things I'm most keen on developing, especially the unscripted nature (everything in the game is procedural other than the first 'mission') of events and a world which moves on completely without you. I love the idea of randomly getting dragged stuff, although It's tricky to do. Getting events happening whilst you're not around is difficult from a programming perspective (other than in an abstract sense - I mean to just come across a robbery mid way through for instance) and creating enough variation is even more difficult. Currently I'm just building up the NPC ai so that they'll react to stuff going on (for instance if they see violence, they either join in or don't, depending on variables) and similarly if their needs aren't able to be met they might try something a bit more dangerous like stealing.

 
Title: Re: Games you wish existed
Post by: T-Mick on March 31, 2014, 04:55:08 pm
I don't know what kind of game it would be, though I'm partial to 16-bit Zelda-like adventures, but I want a game in which all of the characters speak in verse. Every character would have his own style, of course. The Hero would speak in heroic couplets, the villain in a pretentious classical meter, like dactylic hexameter, and the regular npc's in common meter. There could be fairies who speak free verse, angels and demons who speak blank verse a la Milton, and long winded wizards spouting fourteeners! Half the fun would be talking to the npc's, naturally, and, if it caught on, it would provide jobs for many an impoverished writer in the new genre it would found! And it would seal the place of video games in the art world, and maybe even revive a modern interest in writing epics! 
Title: Re: Games you wish existed
Post by: doolydeath1 on April 01, 2014, 12:41:48 am
I don't know what kind of game it would be, though I'm partial to 16-bit Zelda-like adventures, but I want a game in which all of the characters speak in verse. Every character would have his own style, of course. The Hero would speak in heroic couplets, the villain in a pretentious classical meter, like dactylic hexameter, and the regular npc's in common meter. There could be fairies who speak free verse, angels and demons who speak blank verse a la Milton, and long winded wizards spouting fourteeners! Half the fun would be talking to the npc's, naturally, and, if it caught on, it would provide jobs for many an impoverished writer in the new genre it would found! And it would seal the place of video games in the art world, and maybe even revive a modern interest in writing epics!
Wow!
I would actually buy that!
Title: Re: Games you wish existed
Post by: Neyvn on April 01, 2014, 03:25:43 am
Still wish there was more games like Dark Cloud/Dark Chronicle (Dark Cloud 2 US)...
Currently playing a Rom of DC2 right now and missing this style so much...
Title: Re: Games you wish existed
Post by: scrdest on April 01, 2014, 05:44:35 am
I don't know what kind of game it would be, though I'm partial to 16-bit Zelda-like adventures, but I want a game in which all of the characters speak in verse. Every character would have his own style, of course. The Hero would speak in heroic couplets, the villain in a pretentious classical meter, like dactylic hexameter, and the regular npc's in common meter. There could be fairies who speak free verse, angels and demons who speak blank verse a la Milton, and long winded wizards spouting fourteeners! Half the fun would be talking to the npc's, naturally, and, if it caught on, it would provide jobs for many an impoverished writer in the new genre it would found! And it would seal the place of video games in the art world, and maybe even revive a modern interest in writing epics!
Wow!
I would actually buy that!

'I've been promised an 'epic adventure', but all I got was some fucking poetry. 0/10 would not buy again'
Title: Re: Games you wish existed
Post by: WillowLuman on April 01, 2014, 02:08:52 pm
I want a paleolithic survival adventure game. Early humanity trying to survive in a sort of age of myth kind of setting, where all those horrors they painted on the cave walls actually existed.
Title: Re: Games you wish existed
Post by: LordBaal on April 01, 2014, 04:01:10 pm
I want a paleolithic survival adventure game. Early humanity trying to survive in a sort of age of myth kind of setting, where all those horrors they painted on the cave walls actually existed.
Horrors such deers and mammoths? I'm sorry, but I've never seen "horrors" painted on cave walls. Not that I'm a particular fan of cave art, perhaps you could enlighten me because this sounds like an awesome idea for a game.

I have thought of such game too, but on "realistic" conditions (no myth creatures). As a strategy game of such with a permanent world where you start from a small tribe where you have to option of settling down or keep roving and ending by the age of bronze or something like that. Then expansions would take it from there up to the classical age, then middle ages, renascence and so on. Each expansion being save compatible. Sort of Europa Universalis, with more details, strategic turn based and real time tactic battles. I think I already put that idea in this thread somewhere.
Title: Re: Games you wish existed
Post by: Vector on April 01, 2014, 04:02:42 pm
I don't know what kind of game it would be, though I'm partial to 16-bit Zelda-like adventures, but I want a game in which all of the characters speak in verse. Every character would have his own style, of course. The Hero would speak in heroic couplets, the villain in a pretentious classical meter, like dactylic hexameter, and the regular npc's in common meter. There could be fairies who speak free verse, angels and demons who speak blank verse a la Milton, and long winded wizards spouting fourteeners! Half the fun would be talking to the npc's, naturally, and, if it caught on, it would provide jobs for many an impoverished writer in the new genre it would found! And it would seal the place of video games in the art world, and maybe even revive a modern interest in writing epics!

;D
Title: Re: Games you wish existed
Post by: Sirus on April 01, 2014, 06:03:42 pm
I am astounded and utterly appalled that there is no Star Wars dogfight simulator. With online multiplayer and full flight stick support. Even if it were essentially a mod for that Il-2 game. I want to shoot down TIE fighters, dammit.
Yes, there's the old Rogue Squadron games for the consoles, but it's high time for a solid PC game.
Title: Re: Games you wish existed
Post by: Graknorke on April 01, 2014, 06:04:20 pm
I am astounded and utterly appalled that there is no Star Wars dogfight simulator. With online multiplayer and full flight stick support. Even if it were essentially a mod for that Il-2 game. I want to shoot down TIE fighters, dammit.
Yes, there's the old Rogue Squadron games for the consoles, but it's high time for a solid PC game.
Battlefront 2 has spacebattles.
Title: Re: Games you wish existed
Post by: WillowLuman on April 01, 2014, 06:06:34 pm
I want a paleolithic survival adventure game. Early humanity trying to survive in a sort of age of myth kind of setting, where all those horrors they painted on the cave walls actually existed.
Horrors such deers and mammoths? I'm sorry, but I've never seen "horrors" painted on cave walls. Not that I'm a particular fan of cave art, perhaps you could enlighten me because this sounds like an awesome idea for a game.

I have thought of such game too, but on "realistic" conditions (no myth creatures). As a strategy game of such with a permanent world where you start from a small tribe where you have to option of settling down or keep roving and ending by the age of bronze or something like that. Then expansions would take it from there up to the classical age, then middle ages, renascence and so on. Each expansion being save compatible. Sort of Europa Universalis, with more details, strategic turn based and real time tactic battles. I think I already put that idea in this thread somewhere.
That sounds more like Sid Meier's Civ to me.

I was thinking more like a survival-adventure game, where you play as in individual (perhaps with some companions) and roam around, perhaps being separated from your original group for some reason. As for horrors, paleolithic imagination basically extended to thinking up monsters that had all the worst bits of other animals.
Title: Re: Games you wish existed
Post by: Mephansteras on April 01, 2014, 06:17:14 pm
I am astounded and utterly appalled that there is no Star Wars dogfight simulator. With online multiplayer and full flight stick support. Even if it were essentially a mod for that Il-2 game. I want to shoot down TIE fighters, dammit.
Yes, there's the old Rogue Squadron games for the consoles, but it's high time for a solid PC game.

The old Tie Fighter and X-Wing games were on PC and quite fun.

There is a new one in beta, actually, but it is a browser based game and honestly not that great. Better than nothing, I suppose, but it hardly feels like a good simulation of flying an x-wing from the bit that I played.
Title: Re: Games you wish existed
Post by: darkflagrance on April 01, 2014, 06:24:20 pm
I want a paleolithic survival adventure game. Early humanity trying to survive in a sort of age of myth kind of setting, where all those horrors they painted on the cave walls actually existed.
Horrors such deers and mammoths? I'm sorry, but I've never seen "horrors" painted on cave walls. Not that I'm a particular fan of cave art, perhaps you could enlighten me because this sounds like an awesome idea for a game.

I have thought of such game too, but on "realistic" conditions (no myth creatures). As a strategy game of such with a permanent world where you start from a small tribe where you have to option of settling down or keep roving and ending by the age of bronze or something like that. Then expansions would take it from there up to the classical age, then middle ages, renascence and so on. Each expansion being save compatible. Sort of Europa Universalis, with more details, strategic turn based and real time tactic battles. I think I already put that idea in this thread somewhere.
That sounds more like Sid Meier's Civ to me.

I was thinking more like a survival-adventure game, where you play as in individual (perhaps with some companions) and roam around, perhaps being separated from your original group for some reason. As for horrors, paleolithic imagination basically extended to thinking up monsters that had all the worst bits of other animals.

We could have bunyips and wendigos; native american and aboriginal lore is a bestiary waiting to be mined.
Title: Re: Games you wish existed
Post by: Sirus on April 01, 2014, 06:25:18 pm
I am astounded and utterly appalled that there is no Star Wars dogfight simulator. With online multiplayer and full flight stick support. Even if it were essentially a mod for that Il-2 game. I want to shoot down TIE fighters, dammit.
Yes, there's the old Rogue Squadron games for the consoles, but it's high time for a solid PC game.
Battlefront 2 has spacebattles.
Which are fun, but not what I'm wishing for. Battlefront 2 is really arcadey; damage you take doesn't actually affect you in any way until you explode. I want something more hardcore, where a blaster cannon can get shot off or an engine can get knocked offline. If a fighter has an astromech droid, I want to be able to manually command it to try and fix certain things. Stuff like that.
Title: Re: Games you wish existed
Post by: Parsely on April 01, 2014, 07:06:35 pm
Which are fun, but not what I'm wishing for. Battlefront 2 is really arcadey; damage you take doesn't actually affect you in any way until you explode. I want something more hardcore, where a blaster cannon can get shot off or an engine can get knocked offline. If a fighter has an astromech droid, I want to be able to manually command it to try and fix certain things. Stuff like that.
ABSOLUTELY. Battlefront 2 just doesn't do it for me.
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on April 01, 2014, 07:22:19 pm
I want a paleolithic survival adventure game. Early humanity trying to survive in a sort of age of myth kind of setting, where all those horrors they painted on the cave walls actually existed.
Horrors such deers and mammoths? I'm sorry, but I've never seen "horrors" painted on cave walls. Not that I'm a particular fan of cave art, perhaps you could enlighten me because this sounds like an awesome idea for a game.

I have thought of such game too, but on "realistic" conditions (no myth creatures). As a strategy game of such with a permanent world where you start from a small tribe where you have to option of settling down or keep roving and ending by the age of bronze or something like that. Then expansions would take it from there up to the classical age, then middle ages, renascence and so on. Each expansion being save compatible. Sort of Europa Universalis, with more details, strategic turn based and real time tactic battles. I think I already put that idea in this thread somewhere.
That sounds more like Sid Meier's Civ to me.

I was thinking more like a survival-adventure game, where you play as in individual (perhaps with some companions) and roam around, perhaps being separated from your original group for some reason. As for horrors, paleolithic imagination basically extended to thinking up monsters that had all the worst bits of other animals.
i'm working on it, but it's going to take some time.
Title: Re: Games you wish existed
Post by: LordBaal on April 02, 2014, 07:06:01 am
More than a pure Civ game it would be sort of a combination of Civ with Total War and Company of Heroes/Dawn of War.

I imagine it like a Civilization kind of map dotted with the best aspects of Total War campaign map, with real time battles that are a mix of Total War and Company of Heroes for latter ages. And everything highly customizable, both in-game and by modding it.
Title: Re: Games you wish existed
Post by: Mech#4 on April 02, 2014, 07:18:51 am
I am astounded and utterly appalled that there is no Star Wars dogfight simulator. With online multiplayer and full flight stick support. Even if it were essentially a mod for that Il-2 game. I want to shoot down TIE fighters, dammit.
Yes, there's the old Rogue Squadron games for the consoles, but it's high time for a solid PC game.
Battlefront 2 has spacebattles.
Which are fun, but not what I'm wishing for. Battlefront 2 is really arcadey; damage you take doesn't actually affect you in any way until you explode. I want something more hardcore, where a blaster cannon can get shot off or an engine can get knocked offline. If a fighter has an astromech droid, I want to be able to manually command it to try and fix certain things. Stuff like that.

There is an update mod for X-Wing: Alliance, though since I don't own that game I don't know everything it does. I do know it improves model and texture quality though. It's called "X-Wing: Alliance Upgrade".
Title: Re: Games you wish existed
Post by: NobodyPro on April 02, 2014, 07:25:53 am
An FPS where the melee handles like Bioshock's wrench and the shooting controls like Far Cry 3. The impossible part of this is that it's a 40K FPS.
Title: Re: Games you wish existed
Post by: HFS on April 02, 2014, 07:45:17 am
I'd just be happy with a good 40k FPS with all factions as playable options, or failing that, just IG, with all factions as potential enemies in the campaigns.

I'd see the latter coming out being more likely, because I think Necrons would be somewhat overpowered to play as.

*one hit kill* *one hit kill* *one hit kill* *die, revive instantly* *one hit kill*
Title: Re: Games you wish existed
Post by: Retropunch on April 02, 2014, 08:33:08 am

There is an update mod for X-Wing: Alliance, though since I don't own that game I don't know everything it does. I do know it improves model and texture quality though. It's called "X-Wing: Alliance Upgrade".

Well worth getting in my opinion - it improves it significantly.
There's also this Freespace 2 mod:
http://www.moddb.com/mods/star-wars-the-original-trilogy-mod

FS2 is also free (freefreespace2!) so it's completely free and well worth a go. Not true dogfighting, but definitely as close as you can get at the moment.
Title: Re: Games you wish existed
Post by: LordBaal on April 02, 2014, 08:53:43 am
I would be happy if I could mod Dark Crusade enough to make it more challenging and the battles more fun. Instead of having command and conquer economy you would get there with limited resources and try to make the most of it.

If you play His Most Glorious Imperial Guard then you land on Victory Bay with a fixed amount of guardsmen, vehicles and supplies divided up in regiments and whatnot. Before you attack any region you must choose which companies, regiments and assets in general you will commit to the assault and then you go to battle with just that. You could call in for reinforcements during battle if you have troops on neighbor regions and transports to bring them, also possibly those basilisks could provide fire support from nearby regions too.

As the campaign goes on you could request more men, vehicles and supply for them and depending on your performance and random events you could get them or not or even found them among the planet (capturing and defending those factories now really is important as is getting the support of locals to draft into the lines).

On the field you could deploy some quick structures but that's it. True defensive buildings and HQ's and such would be built once you conquered the region. In addition, during battles your men would have limited ammo (the enemy as well) and vehicles limited ammo and fuel too.

After battle you could get back some of the loses as repaired vehicles and men getting patch back together.

Squads, battalions, regiments, divisions, companies or whatever that survive get experience and small bonus out of it. Lossing men and replacing them with fresh meat will mean reducing the overall experience of the unit.
Title: Re: Games you wish existed
Post by: Mech#4 on April 02, 2014, 09:08:15 am
Funny you should mention Dawn of War as I was just looking at a mod called "Ultimate Apocalypse (http://www.moddb.com/mods/ultimate-apocalypse-mod/page/3#comments)". Now, I assume it requires Soul Storm simply because it has dark Eldar and Sisters of Battle mentioned, but it apparently adds things like titans, large gun emplacements and various other changes to the base game.

I can't say anything as to the completeness of the mod, I believe they've just released a new update so people are rather excited and I can't find a more... analytical viewpoint from my brief reading. People tend to be either "It's awesome!" or "It sucks" with no middle ground.
Title: Re: Games you wish existed
Post by: LordBaal on April 02, 2014, 09:21:06 am
"It sucks awesomely" works for you? :P
It's a good mod, however you need a monster machine to play it fine. At least in my experience.
Title: Re: Games you wish existed
Post by: Lightningfalcon on April 02, 2014, 02:30:32 pm
I do remember playing one mod for Dark Crusade called Firestorm over Kronus.    I didn't play much of it, due to the massive dump of new stuff overwhelming me (They had somewhere around 20 Leman Russ tank variants you could build).   However, it did increase the scale a lot, and required you to have transports nearby to add new squad members.   It also had things like the order system, and headquarter squads for companies and platoon levels, specializing your army into infantry, armor, or combined, and a bunch of other stuff.
Title: Re: Games you wish existed
Post by: LordBaal on April 02, 2014, 02:42:54 pm
I played a lot of that too and even re-enabled the campaign to play with it.
Title: Re: Games you wish existed
Post by: WillowLuman on April 02, 2014, 04:49:22 pm
More than a pure Civ game it would be sort of a combination of Civ with Total War and Company of Heroes/Dawn of War.

I imagine it like a Civilization kind of map dotted with the best aspects of Total War campaign map, with real time battles that are a mix of Total War and Company of Heroes for latter ages. And everything highly customizable, both in-game and by modding it.
Yeah, I think we were thinking of completely different games here. But that's okay.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 02, 2014, 05:53:10 pm
IF you want mods for a better DOW, Ultimate Apocalypse is #1 hands down. (and it DOES require soulstorm)

As for wishing, goddamnit I want DOW 3 in an engine closer to MOW then COH. Large scale too.

EDIT: upon reading more posts above: Ultimate Apocalypse is very complete and bug free, though you better, YOU FUCKING BETTER, follow install instructions or it will not work, I say that only because people seem to fuck it up all the time.
Title: Re: Games you wish existed
Post by: BFEL on April 03, 2014, 05:57:07 am
PokeModels and the Quest for World Peace

A game in which you, a model tamer, take your stable of models from show to show in order to defeat the judges and obtain that shows piece of World Peace.

Along the way you will face challenges, such as getting the most pristine mineral water to feed your models and covering up that nude shoot Chelsea did when she was just starting out.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 03, 2014, 07:35:14 am
why would contest judges be holding pieces of World Peace?

... and why wouldn't governments do something about that?
Title: Re: [s]Games[/s] OSTs you wish existed
Post by: NobodyPro on April 03, 2014, 08:11:03 am
Why is there no Killer Instinct OST available. I know not all the characters and themes are in yet but Mick Gordon is just too good.
Title: Re: Games you wish existed
Post by: BFEL on April 03, 2014, 08:18:17 am
why would contest judges be holding pieces of World Peace?

... and why wouldn't governments do something about that?

Its a joke about how models in pageants always list their wish/goal as "World Peace"
So obviously the way to do that is by winning lots of beauty contests :P
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 03, 2014, 09:27:45 am
why would contest judges be holding pieces of World Peace?

... and why wouldn't governments do something about that?

Its a joke about how models in pageants always list their wish/goal as "World Peace"
So obviously the way to do that is by winning lots of beauty contests :P

ooooooooooooooooooooooooooooooooooh... I don't get it, do you watch beauty pageants? Are those still a thing? I'm bad at that kind of thing. :I
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on April 03, 2014, 06:24:51 pm
My sister participated in a beauty pageant. They're pretty dumb. Plus those girls spend all that time and effort to get a crack at a shitty little scholarship, when you could get that much money successfully robbing one random person or doing one honest weeks' work.
Title: Re: Games you wish existed
Post by: WealthyRadish on April 03, 2014, 11:07:09 pm
I'd like to see a game of the Russian Revolution, in the vein of HOI or other Paradox games, with the ability to play as any faction and take over as Ukrainian anarchists or something. Being able to take it up to WWII or further would be cool too, but that's probably unrealistic.
Title: Re: Games you wish existed
Post by: BFEL on April 03, 2014, 11:15:01 pm
I'd like to see a game of the Russian Revolution, in the vein of HOI or other Paradox games, with the ability to play as any faction and take over as Ukrainian anarchists or something. Being able to take it up to WWII or further would be cool too, but that's probably unrealistic.

Paradox specifically avoided that era because they didn't want to become "Atrocity Simulator 2000"
Title: Re: Games you wish existed
Post by: WealthyRadish on April 03, 2014, 11:21:14 pm
That's true, it'd be difficult to balance gameplay with reality in a respectful way, and I'd say the tone Paradox uses in most of their games is too lighthearted for it, even in something like HOI.
Title: Re: Games you wish existed
Post by: WillowLuman on April 03, 2014, 11:27:57 pm
Well, looks like I'm finally getting I game I've wished for for a long time: Assassin's Creed in the French revolution.
Title: Re: Games you wish existed
Post by: BlindKitty on April 04, 2014, 07:54:02 am
I'd like to see a game of the Russian Revolution, in the vein of HOI or other Paradox games, with the ability to play as any faction and take over as Ukrainian anarchists or something. Being able to take it up to WWII or further would be cool too, but that's probably unrealistic.

Paradox specifically avoided that era because they didn't want to become "Atrocity Simulator 2000"

And they did make a WW II game? It would be funny, if it wasn't terrifying. They are cheerfully ignoring existence of swastikas, they shouldn't have a problem ignoring anything else, really.
That said, I would be happy with some kind of HoI III mod with few dozen countries, each equally powerful, instead of three major block crashing into each other. Russian revolution times could be nice approximation...
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on April 04, 2014, 05:51:45 pm
I think it would be hilarious if an FPS set in wartime had "atrocity mode", "default", and "lighthearted". With the carebear mode you'll see a soldier walk up to someone and instead of bashing his face in with a rifle butt he'll hand him teat and crumpets, who accepts them and munches. Then the guy falls down as usual.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 04, 2014, 06:02:14 pm
I think it would be hilarious if an FPS set in wartime had "atrocity mode", "default", and "lighthearted". With the carebear mode you'll see a soldier walk up to someone and instead of bashing his face in with a rifle butt he'll hand him teat and crumpets, who accepts them and munches. Then the guy falls down as usual.

how absurd.
Title: Re: Games you wish existed
Post by: Fniff on April 04, 2014, 06:29:40 pm
I think it would be hilarious if an FPS set in wartime had "atrocity mode", "default", and "lighthearted". With the carebear mode you'll see a soldier walk up to someone and instead of bashing his face in with a rifle butt he'll hand him teat and crumpets, who accepts them and munches. Then the guy falls down as usual.
In lighthearted mode, the story is that you have to give everyone tea and crumpets cos everyone's quite hungry. You have tea and crumpet launchers. Get to it.

In atrocity mode, the story is that two sides are attempting to out-atrocity the other in order to get more time on foreign news channels later that day. You have no honour and have a lot of guns. Get to it.
Title: Re: Games you wish existed
Post by: Vendayn on April 04, 2014, 07:58:56 pm
A sandbox mmorpg...with amazing ai that is better than ryzom (best ai in an mmo) with a dynamic world (not gw2 fake shit. That's not dynamic. Ryzom world. Changing seasons, migrating herds...real ai...but better)

No forced PvP...

So like ryzom...but by an AAA company that can fund it. Ryzom gets MAYBE one update...a year...

Yup never happening.

*goes back to modded Skyrim*...does same exact thing. Just no people sadly to group with or huge boss raids or interaction. Gets dynamic world, ai and seasons and everything else with mods. And ESO ai is stupid like other MMOs. Not good like ryzom.

Feels like a ryzom ad now...but its only mmo with a REAL dynamic world and better ai than most single player games. But its dead and not AAA enough for funding.
Title: Re: Games you wish existed
Post by: Rose on April 04, 2014, 08:01:07 pm
Man, I remember Ryzom. I used to play the shit out of that game in ages past.
Title: Re: Games you wish existed
Post by: Vendayn on April 04, 2014, 08:06:15 pm
Man, I remember Ryzom. I used to play the shit out of that game in ages past.

Yeah. Best mmo. Too bad company is gameforge and update slower than a sloth. Needs a big company to fund it. No other mmo had ai like it or a dynamic world like it
Title: Re: Games you wish existed
Post by: Kadzar on April 04, 2014, 08:38:02 pm
Ryzom sounds interesting. Do you think it's still playing today?
Title: Re: Games you wish existed
Post by: a1s on April 08, 2014, 11:18:43 am
That's true, it'd be difficult to balance gameplay with reality in a respectful way, and I'd say the tone Paradox uses in most of their games is too lighthearted for it, even in something like HOI.
You can barefacedly pretend that nothing of the sort is happening. There are a lot of events in Vicky where for some reason 2% of a certain population disappears or 10%. No explanations are offered- presumably all the angry, militant people just went out for a pack of smokes one day and never really came back. That doesn't even take into effect all the cultural imperialism, where you keep people out of schools and jobs to keep your prestige up. Sure, Paradox, the issue at stake was "roadsigns", not having them has totally sapped the people's will to learn literacy.
Title: Re: Games you wish existed
Post by: Mesa on April 12, 2014, 02:08:30 pm
A game where you play as a military researcher of an alien civilization at war with the humanity. Your role is to analyze enemy weapons & equipment (based on reports of your soldiers and whatever they may have scavenged) while trying to come up with new equipment for your own army to eventually end the war, either in your or humans' favor.

You can test both yours and enemy weapons that you have at your disposal (all you would get would be the reports since you are not doing those yourself directly), analyze particular parts of the weapons and see how they work, see how you can incorporate your knowledge into your already-existing designs and how to counter the enemy with them.
For instance, you could have received a report from the higher-ups that they need a new anti-armor weapon to deal with the heavily-armored human tanks. You could try to reverse-engineer nuclear weapons the humans have been using previously against you or maybe develop plasma weapons based on the technology you've recently received...Etc.

And then there's the chance that the command doesn't actually like your creation and they turn the idea down, forcing you to make something else and think differently.
So through your actions you could determine the outcome of the human-alien war without ever directly participating in it...

A relevant pic I made (before thinking of the idea for this game):
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: notquitethere on April 12, 2014, 06:25:05 pm
After all this discussion I went and looked up Ryzom. I then learned that I already had it installed on my computer and had promptly forgotten all about it. I guess MMOs aren't for me.
Title: Re: Games you wish existed
Post by: Graknorke on April 12, 2014, 06:43:57 pm
-snip-
At first I thought this was the 'games you've forgotten the nane of' thread, and was severely disappointed when I realised this doesn't exist.
The world needs more report-based games.
Title: Re: Games you wish existed
Post by: Yoink on April 13, 2014, 09:08:32 am
Two different wishes right now.

A realistic open-world crime game. As in, you have to be subtle as hell in any illegal activities or the cops gonn' getcha.

A re-release/new version of Metal Gear Online. Man, I loved that game.
If they just brought the exact same game back out I would play it. :(

Edit: Oh wait, there's a new MGO coming out?! :o
/me is happy now.
Title: Re: Games you wish existed
Post by: Sergius on April 13, 2014, 10:44:14 am
After all this discussion I went and looked up Ryzom. I then learned that I already had it installed on my computer and had promptly forgotten all about it. I guess MMOs aren't for me.

Wasn't Ryzom that game that had a really interesting tutorial that made it seem like it was a really different MMO but then when you got to the "main" map it turned out it had a ton of micropayments or something...
Title: Re: Games you wish existed
Post by: Parsely on April 13, 2014, 11:34:17 am
Edit: Oh wait, there's a new MGO coming out?! :o
/me is happy now.
Yeah Kojima is working on that one.. Since before Phantom Pain I think..? I really hope it's like the original MGO, or at least in the vein of Peace Walker.
Title: Re: Games you wish existed
Post by: Rose on April 14, 2014, 04:41:01 am
After all this discussion I went and looked up Ryzom. I then learned that I already had it installed on my computer and had promptly forgotten all about it. I guess MMOs aren't for me.

Wasn't Ryzom that game that had a really interesting tutorial that made it seem like it was a really different MMO but then when you got to the "main" map it turned out it had a ton of micropayments or something...
No, unless they changed it drastically, Ryzom always only had a monthly payment model.
Title: Re: Games you wish existed
Post by: Mech#4 on April 14, 2014, 10:36:55 pm
More of a question than a wish but does anyone know of a S.T.A.L.K.E.R mod for ARMA 2? Is there such a development going on with a noticeable amount of progress?

I've seen some videos of DayZ and all I can see is the potential for a huge, irradiated zone full of anomalies and mutants. Though I have no idea how well the ARMA 2 engine does underground areas, or if it can do them at all.
Title: Re: Games you wish existed
Post by: MoLAoS on April 17, 2014, 01:51:07 am
Some sort of ridiculous amalgam of:
Emperor
Majesty
Dwarf Fortress
EU4
CK2
KoDP
Dom4
Warlords Battlecry

As to the order of influence, doesn't matter.
Title: Re: Games you wish existed
Post by: Mesa on April 18, 2014, 05:03:05 pm
Know all the times in...pretty much all media, really, where the protagonist receives a "magic pencil" artifact-kinda-thing that (s)he can use to draw objects that spontaneously come to life? (probably most notable example would be Scribblenauts)

I want to see a fantasy game whose magic system revolves around that, with people running around with magic pencils and erasers. You could use your mouse/stylus (who knows) to draw objects (and their quality (based on the similarity to the "default" drawing, which the player could have a look of in their "spellbook") would affects its stats like damage (if it is, say, a sword) or speed and HP (if it's some sort of summon/elemental).

There would be multiple colors of the magic pencils, and they would be essentially the equivalent of elements in other such games (so a red-colored drawings would have sort of fire aspect tied to them, while dark blue would be water etc.).
Over time the pencils would eventually break and you'd need to find magic sharpeners to sharpen them (until they completely run out, which could or could not take a while) so one pencil would not last you for the entire game.
Paintbrushes could also be a thing (which would require paint), and endgame would probably feature drawing styluses, but that'd be stretching it, maybe.

What genre would it be? I dunno, could be an RPG, could be a puzzle game, could be a strategy for all I know and care. But I would really like to see this (slightly comedic) concept incorporated into some game.

Obligatory concept picture, feat. a pencil sorceress:
Spoiler (click to show/hide)


If nothing else it would make for a sweet forum suggestion game.
In fact, I may start one soon enough.
/me shifts his eyes
Title: Re: Games you wish existed
Post by: Furtuka on April 18, 2014, 05:29:09 pm
Know all the times in...pretty much all media, really, where the protagonist receives a "magic pencil" artifact-kinda-thing that (s)he can use to draw objects that spontaneously come to life? (probably most notable example would be Scribblenauts)

I want to see a fantasy game whose magic system revolves around that, with people running around with magic pencils and erasers. You could use your mouse/stylus (who knows) to draw objects (and their quality (based on the similarity to the "default" drawing, which the player could have a look of in their "spellbook") would affects its stats like damage (if it is, say, a sword) or speed and HP (if it's some sort of summon/elemental).

There would be multiple colors of the magic pencils, and they would be essentially the equivalent of elements in other such games (so a red-colored drawings would have sort of fire aspect tied to them, while dark blue would be water etc.).
Over time the pencils would eventually break and you'd need to find magic sharpeners to sharpen them (until they completely run out, which could or could not take a while) so one pencil would not last you for the entire game.
Paintbrushes could also be a thing (which would require paint), and endgame would probably feature drawing styluses, but that'd be stretching it, maybe.

What genre would it be? I dunno, could be an RPG, could be a puzzle game, could be a strategy for all I know and care. But I would really like to see this (slightly comedic) concept incorporated into some game.

Obligatory concept picture, feat. a pencil sorceress:
Spoiler (click to show/hide)


If nothing else it would make for a sweet forum suggestion game.
In fact, I may start one soon enough.
/me shifts his eyes

Did you ever play Magic Pengel? Its sortof like a pokemon esque version of what you're describing.
Title: Re: Games you wish existed
Post by: Mesa on April 18, 2014, 05:34:19 pm
Know all the times in...pretty much all media, really, where the protagonist receives a "magic pencil" artifact-kinda-thing that (s)he can use to draw objects that spontaneously come to life? (probably most notable example would be Scribblenauts)

I want to see a fantasy game whose magic system revolves around that, with people running around with magic pencils and erasers. You could use your mouse/stylus (who knows) to draw objects (and their quality (based on the similarity to the "default" drawing, which the player could have a look of in their "spellbook") would affects its stats like damage (if it is, say, a sword) or speed and HP (if it's some sort of summon/elemental).

There would be multiple colors of the magic pencils, and they would be essentially the equivalent of elements in other such games (so a red-colored drawings would have sort of fire aspect tied to them, while dark blue would be water etc.).
Over time the pencils would eventually break and you'd need to find magic sharpeners to sharpen them (until they completely run out, which could or could not take a while) so one pencil would not last you for the entire game.
Paintbrushes could also be a thing (which would require paint), and endgame would probably feature drawing styluses, but that'd be stretching it, maybe.

What genre would it be? I dunno, could be an RPG, could be a puzzle game, could be a strategy for all I know and care. But I would really like to see this (slightly comedic) concept incorporated into some game.

Obligatory concept picture, feat. a pencil sorceress:
Spoiler (click to show/hide)


If nothing else it would make for a sweet forum suggestion game.
In fact, I may start one soon enough.
/me shifts his eyes

Did you ever play Magic Pengel? Its sortof like a pokemon esque version of what you're describing.

*googles Magic Pengel*
*opens the Wikipedia article*
*Platforms(s): PlayStation 2*

Nope.
Which sucks because the description sounds kind of amazing.

Although the concept I'm describing wouldn't really be limited just to live creatures, although that would certainly be one of the stronger aspects.
Title: Re: Games you wish existed
Post by: Rez on April 20, 2014, 12:30:47 pm
Okami is sort-of tangentially related to your idea, though it's for ps2 as well.  There are plenty of PS2 games worth emulating if you don't want to buy a PS2.

Really, really tangentially.
Title: Re: Games you wish existed
Post by: Rez on April 25, 2014, 12:01:50 am
From the Aurora thread:
As I said, using decoys and two-stage swarms can work, but ultimately you're allocating resources and magazine space to a specialized weapon which is of dubious effectiveness for one task and markedly inefficient for all others....

I just got the desire 1) to stat/draw a ton of weird missiles and a missile destroyer/cruiser to launch them 2) Play a space-sim with those features. 

Basically, FS2 nebula missions, but you're playing a  Missile Corvette.  You've got sensor missiles and have to set-up sensor screens around gas miners and set up missile mine arrays to intercept shivan bombers.  Then, you could have a missions where you load your Deimos with a full volley of huge torpedoes and a ton of anti-subsystem munitions and dive bomb Sathanas' with fighter support.  It'd be awesome to deploy torpedo sized maxim mines.  It would end up being a puzzle/tactical twist on combat in space sims.
Title: Re: Games you wish existed
Post by: Tawa on April 27, 2014, 06:50:16 pm
Spoiler (click to show/hide)

Yeah, I know I just described a game that would be much more easily made as a tabletop role-playing game, but I had to tell somebody. :P
Title: Re: Games you wish existed
Post by: LordBaal on April 27, 2014, 07:37:39 pm
A game with everything from here:
http://www.twcenter.net/forums/showthread.php?451037-A-not-so-common-wish-list-for-the-next-total-war-UPDATED-29-06-2011
Title: Re: Games you wish existed
Post by: EnigmaticHat on April 27, 2014, 11:10:57 pm
A turn based strategy with ships like FTL... but instead of weapons doing damage, they create a robot on the target ship, which the defenders need to fight off.  There are also defense systems that create barriers the attackers can't cross, and buff systems that can boost a friendly unit on any ship.  You can either aim to destroy the enemy systems and slowly wear them down, or rush a win by destroying a few key structure systems and destroying their ship.
Title: Re: Games you wish existed
Post by: Parsely on April 27, 2014, 11:29:23 pm
A game where you have a big desert to walk around. Massive. Changing weather and day night cycles. And you just wander. And stuff might happen. I'd like that.
Title: Re: Games you wish existed
Post by: Singularity125 on April 28, 2014, 12:50:46 pm
A game where you have a big desert to walk around. Massive. Changing weather and day night cycles. And you just wander. And stuff might happen. I'd like that.

So... Kenshi 1.0, whenever it comes out? http://www.lofigames.com/
Title: Re: Games you wish existed
Post by: LordBaal on April 28, 2014, 01:00:52 pm
That someone came along and mix Freeciv with 0AD. A completely open and free turn based strategic game with real time tactical battles.
Title: Re: Games you wish existed
Post by: Parsely on April 28, 2014, 06:18:03 pm
A game where you have a big desert to walk around. Massive. Changing weather and day night cycles. And you just wander. And stuff might happen. I'd like that.

So... Kenshi 1.0, whenever it comes out? http://www.lofigames.com/
I've seen that one. Looks cool.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 28, 2014, 06:23:39 pm
Metal Gear Solid: The Twin Snakes, but with the original game's voice acting and cutscene direction. And some more Ninja VR missions.
Title: Re: Games you wish existed
Post by: Parsely on April 28, 2014, 06:25:41 pm
Metal Gear Solid: The Twin Snakes, but with the original game's voice acting and cutscene direction. And some more Ninja VR missions.
^^This so much.
Title: Re: Games you wish existed
Post by: nenjin on April 28, 2014, 10:59:27 pm
I want King of Dragon Pass, Caveman-style. Manage a tribe of primitives, competing against other tribes on a large island somewhere. Choose your Totem animal. Create the hierarchy of your tribe from your brightest tribesmen. Seek the favor of savage, primordial Gods. Expand your tribe, raid your enemies and eat meat. Put your shaman or witch doctor or holy man to work, endure tsunamis, volcanic eruptions and attacks from bloodthirsty beastman of the jungle. Die of easily preventable diseases and minor injuries and try not to wake the things that sleep under the ground.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 29, 2014, 01:23:03 am
Old Xcom, as a party game. Every player has control over one rookie, and actions on the Geoscape are awarded to MVPs. So, the best players get to decide what gets researched and where to send the Skyranger. The end goal is to be the last player standing, or have the most successful operations attributed to your decisions.
Title: Re: Games you wish existed
Post by: Neonivek on April 29, 2014, 04:04:57 am
Ok here is a game that exists but I don't remember its name. I believe it is a PS1 or PS2 game and it goes like this:

It is a Turn based Mech combat game, and when you go into combat you have a certain period of combat time. There are Short, medium, and Long range mechs.

Along with the mech you get two compliments of infantry all who do something different. Some infantry will harm enemy mechs, some heal your mech, and some even specialize in killing enemy troops. This is because they are split into: Soldier, Engineer, Medic, and Snipers.

What is this game called?
Title: Re: Games you wish existed
Post by: Conor891 on April 29, 2014, 10:13:01 am
I'd really like to see games that are more rp oriented. I always thought it would be really fun to have a game set in your traditional medieval fantasy world. The only thing is that the game lacks humanoid npcs. Everything is controlled by players. Inns and shops are own and run by players, players are town guards, some are adventurers, some are farmers, players can even be royalty where an entire nation is run by players, and wars are created and fought by players. Of course there'd still be npcs like dragons and wildlife. Every once in awhile a criminal will steal from or some animal will destroy some players farm or something. That player can then give a stronger more combat oriented player a quest. You know, kind of like an mmorpg but players run everything and its more rp oriented. If someone knows a game like this please tell.
Title: Re: Games you wish existed
Post by: scrdest on April 29, 2014, 10:14:33 am
I'd really like to see games that are more rp oriented. I always thought it would be really fun to have a game set in your traditional medieval fantasy world. The only thing is that the game lacks humanoid npcs. Everything is controlled by players. Inns and shops are own and run by players, players are town guards, some are adventurers, some are farmers, players can even be royalty where an entire nation is run by players, and wars are created and fought by players. Of course there'd still be npcs like dragons and wildlife. Every once in awhile a criminal will steal from or some animal will destroy some players farm or something. That player can then give a stronger more combat oriented player a quest. You know, kind of like an mmorpg but players run everything and its more rp oriented. If someone knows a game like this please tell.

Do you have Mount & Blade: Warband? If so, HERE YOU GO. (http://forums.taleworlds.com/index.php/topic,160403.0.html)
Title: Re: Games you wish existed
Post by: Retropunch on April 29, 2014, 10:45:30 am
I'd really like to see games that are more rp oriented. I always thought it would be really fun to have a game set in your traditional medieval fantasy world. The only thing is that the game lacks humanoid npcs. Everything is controlled by players. Inns and shops are own and run by players, players are town guards, some are adventurers, some are farmers, players can even be royalty where an entire nation is run by players, and wars are created and fought by players. Of course there'd still be npcs like dragons and wildlife. Every once in awhile a criminal will steal from or some animal will destroy some players farm or something. That player can then give a stronger more combat oriented player a quest. You know, kind of like an mmorpg but players run everything and its more rp oriented. If someone knows a game like this please tell.

I think that's been tried a few times, I've never played them but I think games like...hearth and home? and Wurm? tried it to an extent (even ultima online tried it to an extent).

But the problem is that you have wayyyyyy more players wanting to be adventurers and very few wanting to be farmers/town guards/shop keepers, even if you balance it out with NPCs and stuff, it still becomes mainly adventures and exciting professions being dominated.
I would like a shift towards more player controlled gaming though, a bit like Eve (with corporations and stuff) on a more local scale with player royalty/commanders who actively controlled everything.
Title: Re: Games you wish existed
Post by: Mesa on May 06, 2014, 08:29:59 am
I want to see the original Ace of Spades with a big, active community (it has a community, it's just not very big), people not being the world's biggest douchebags and actually being at least responsive to teamwork (even though I myself tend to go on solo guerilla missions :P) and no lag.

...It's a wish thread, right.
Title: Re: Games you wish existed
Post by: scrdest on May 06, 2014, 09:13:17 am
I want to see the original Ace of Spades with a big, active community (it has a community, it's just not very big), people not being the world's biggest douchebags and actually being at least responsive to teamwork (even though I myself tend to go on solo guerilla missions :P) and no lag.

...It's a wish thread, right.

People not being douchebags and being responsive to teamwork in an online game (excluding more organized clans) is a pipe dream in itself.
Title: Re: Games you wish existed
Post by: blazing glory on May 06, 2014, 09:50:46 am
I want to see the original Ace of Spades with a big, active community (it has a community, it's just not very big), people not being the world's biggest douchebags and actually being at least responsive to teamwork (even though I myself tend to go on solo guerilla missions :P) and no lag.

...It's a wish thread, right.

People not being douchebags and being responsive to teamwork in an online game (excluding more organized clans) is a pipe dream in itself.

Unless somehow Dwarf fortress is made into a online game....

If that happened then everyone would be a polite coherent bunch of psychotic lunatics.
Title: Re: Games you wish existed
Post by: Graknorke on May 06, 2014, 12:41:22 pm
I want to see the original Ace of Spades with a big, active community (it has a community, it's just not very big), people not being the world's biggest douchebags and actually being at least responsive to teamwork (even though I myself tend to go on solo guerilla missions :P) and no lag.

...It's a wish thread, right.

People not being douchebags and being responsive to teamwork in an online game (excluding more organized clans) is a pipe dream in itself.
Well the original Ace of Spades had it. People would build bunkers etc for other people to come to and move forward the front and the like.
Title: Re: Games you wish existed
Post by: Mesa on May 06, 2014, 04:40:58 pm
I want to see the original Ace of Spades with a big, active community (it has a community, it's just not very big), people not being the world's biggest douchebags and actually being at least responsive to teamwork (even though I myself tend to go on solo guerilla missions :P) and no lag.

...It's a wish thread, right.

People not being douchebags and being responsive to teamwork in an online game (excluding more organized clans) is a pipe dream in itself.
Well the original Ace of Spades had it. People would build bunkers etc for other people to come to and move forward the front and the like.

Those were the days, man...
I played some B&S today though, and the game itself is still decent (well it has not changed for like two years now), but the community...
No.

I've seen less toxic people in MOBAs of all things.
Not to mention the undying Brazilian community of this game. Gotta give them credit for that, once everyone will have moved along to play something else, the BR people will still be there, with their caps locks permamently on, accusing each other of hacking...
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 06, 2014, 05:14:47 pm
Ace of Spades was nice if you exclude the people who would destroy their own team's bases.  There weren't that many of them back when I played but boy were they a problem.
Title: Re: Games you wish existed
Post by: Wirevix on May 06, 2014, 08:09:26 pm
A massively open-world game devoted almost 100% to pure exploration.  Perhaps you are a spacefaring botanist or the like visiting another world.  Minimal combat--any native fauna should behave like true animals, running away at the first sign of hostility or threat on your part, with only a few large animals being aggressive or territorial enough to actually pursue you.  Mostly you just observe them, probably taking photographs of animals, samples of soil, plants, etc.  The dangers would mostly be in not knowing what's poisonous versus what's safe, and natural hazards like quicksand, falling if you are climbing a difficult area or tree, sudden dropoffs in deep water, etc.

Maybe you find the ruins of a civilization there, but no real people.  You could explore the ancient cities, wandering amongst decayed buildings and wondering what happened.  Or maybe you don't, and just venture through the wilderness, seeing what strange and wonderful things there are to see. 

All the games resembling this that I know of are all about making the native life outrageously hostile for no adequately explained reason.  Space-wolves are apparently perpetually starving, immune to pain, and will always choose the absolutely most difficult prey even if offered an easy and familiar alternative, I guess.
Title: Re: Games you wish existed
Post by: Zireael on May 07, 2014, 01:57:14 am
For me, a dream game would combine Gothic 3 or Witcher's combat system with NWN 2 graphics and moddability and BG's map and rich world.
Title: Re: Games you wish existed
Post by: notquitethere on May 07, 2014, 06:03:00 am
A massively open-world game devoted almost 100% to pure exploration.
You can achieve this game by going outside and keeping on walking.

(Snark aside, I agree that video-game representations of wild animals are pretty absurd.)
Title: Re: Games you wish existed
Post by: Anvilfolk on May 07, 2014, 08:24:39 am
A massively open-world game devoted almost 100% to pure exploration.  Perhaps you are a spacefaring botanist or the like visiting another world.  Minimal combat--any native fauna should behave like true animals, running away at the first sign of hostility or threat on your part, with only a few large animals being aggressive or territorial enough to actually pursue you.  Mostly you just observe them, probably taking photographs of animals, samples of soil, plants, etc.  The dangers would mostly be in not knowing what's poisonous versus what's safe, and natural hazards like quicksand, falling if you are climbing a difficult area or tree, sudden dropoffs in deep water, etc.

Maybe you find the ruins of a civilization there, but no real people.  You could explore the ancient cities, wandering amongst decayed buildings and wondering what happened.  Or maybe you don't, and just venture through the wilderness, seeing what strange and wonderful things there are to see. 

All the games resembling this that I know of are all about making the native life outrageously hostile for no adequately explained reason.  Space-wolves are apparently perpetually starving, immune to pain, and will always choose the absolutely most difficult prey even if offered an easy and familiar alternative, I guess.

There is Noctis (http://db.tigsource.com/games/noctis-iv), but it's a little... lo-fi...
Title: Re: Games you wish existed
Post by: Retropunch on May 07, 2014, 10:26:59 am
Yeah I'd second Noctis as the closest you're going to get, I think the latest version can be found here: http://anynowhere.com/bb/posts.php?t=4464

You basically fly around in a big spaceship and visit procedurally generated planets (some with wildlife and flora, ruins and other stuff) and just generally explore (you can also store readings of planets and stuff and mark them down, so you actually feel a bit like an explorer). It's fantastic and unique, but it does get boring fast after you realize there's basically nothing to do, and that you're basically just looking at slightly different graphics (which are all terrible) whilst trying not to run out of fuel.

There have been loads of talks of updates/new versions (none properly touched since 2009), and it's something I'm dying to see. Even some basic survival elements would vastly increase it's playability and enjoyment.
Title: Re: Games you wish existed
Post by: Rose on May 07, 2014, 10:52:09 am
Infinity: The Quest For Earth was supposed to have that, but they couldn't get the funding, so now it will be a space shooter with one solar system.
Title: Re: Games you wish existed
Post by: Zireael on May 07, 2014, 11:37:08 am
Yeah I'd second Noctis as the closest you're going to get, I think the latest version can be found here: http://anynowhere.com/bb/posts.php?t=4464

You basically fly around in a big spaceship and visit procedurally generated planets (some with wildlife and flora, ruins and other stuff) and just generally explore (you can also store readings of planets and stuff and mark them down, so you actually feel a bit like an explorer). It's fantastic and unique, but it does get boring fast after you realize there's basically nothing to do, and that you're basically just looking at slightly different graphics (which are all terrible) whilst trying not to run out of fuel.

There have been loads of talks of updates/new versions (none properly touched since 2009), and it's something I'm dying to see. Even some basic survival elements would vastly increase it's playability and enjoyment.

Checked it out, but don't quite understand how to play or install. Is there a thread on it somewhere on B12?
Title: Re: Games you wish existed
Post by: Retropunch on May 07, 2014, 02:12:02 pm
Can't find anything conclusive on B12, but if you navigate through http://anynowhere.com/ and the forums (admittedly really difficult to do) there should be some stuff on install procedure as I remember finding it a while ago.

Noctis is really good though, and I'd thoroughly recommend getting into it. You have to kinda make your own stories/use your imagination a bit, but it's well worth it. I actually got hooked for quite some time on trying to find other proper aliens to interact with after reading somewhere that they did actually exist (which they don't - not that it spoils anything, it just stops you mindlessly hunting) although finding ruins and weird planets is really exciting.


Title: Re: Games you wish existed
Post by: itisnotlogical on May 07, 2014, 02:14:10 pm
A simulation of being a Star Trek captain that lies somewhere between Star Trek Bridge Commander, Dwarf Fortress, Mass Effect, and Star Trek 25th Anniversary. Command a ship, give orders, go down to planets, solve mysteries, etc.
Title: Re: Games you wish existed
Post by: Retropunch on May 07, 2014, 02:23:26 pm
A simulation of being a Star Trek captain that lies somewhere between Star Trek Bridge Commander, Dwarf Fortress, Mass Effect, and Star Trek 25th Anniversary. Command a ship, give orders, go down to planets, solve mysteries, etc.

Have you tried Artemis bridge commander? There's no mysteries or planets or anything, but it's definitely the closest thing to star trek battles. THey're also adding a lot more stuff in soon (more non fighting npc ships and such) so it'll definitely move towards a more fully featured game rather than just combat. You do need 3-5 friends though (2 absolute minimum, 3 really) but it's great fun!
Title: Re: Games you wish existed
Post by: Rez on May 10, 2014, 08:59:13 pm
Spiritual successor to secret of mana and seiken densetsu 3.
Title: Re: Games you wish existed
Post by: stabbymcstabstab on May 10, 2014, 09:02:53 pm
A legit english version of Valkyria chronicles 3.(It being on PC would be even better.)
Title: Re: Games you wish existed
Post by: blazing glory on May 10, 2014, 09:59:38 pm
Metroid prime 4.
Title: Re: Games you wish existed
Post by: Angle on May 10, 2014, 10:16:53 pm
Metroid prime 4.

Isn't it in developement?

But yes, I have to agree with you, we need more metroid games.
Title: Re: Games you wish existed
Post by: blazing glory on May 10, 2014, 10:27:00 pm
Metroid prime 4.

Isn't it in developement?

The thing is,no one bleeding knows,except Nintendo and Retro studios.
Title: Re: Games you wish existed
Post by: Niveras on May 11, 2014, 06:21:23 am
Spiritual successor to secret of mana and seiken densetsu 3.

There's Saga of Pandoria (http://www.bay12forums.com/smf/index.php?topic=136229.msg4993453#msg4993453) in development (one of the devs specifically said it started as a fan-made Secret of Mana game, but changed name for legal reasons). However, it appears to be an over-the-shoulder RPG rather than the isometric/top down view of SoM/SD3. Also not clear whether you can have a party (which I feel is one of the major characteristics of the games, although SD3 took it farther in having a broader selection along with unique powers, specialization, and tying in and affecting the plot to some degree) or how the characters interact.
Title: Re: Games you wish existed
Post by: Rez on May 11, 2014, 09:13:24 pm
It occurs to me that games like dark souls, fable, and ARPG's in general are the spiritual successors to secret of mana and sd3.  The advent of 3D games fundamentally changed what an RPG like SoM could be and added depth (GET IT?!).  Ocarina of Time only came 3 years after sd3 and did a lot of similar mechanics very, very well.  I think the arrival of the 3d arpg and success of the turn-based FF battles might explain why the Mana IP went in strange directions after SD3.   Heroes of Mana was an RTS on DS.

As an aside, the spritework for SD3 has aged very poorly.
Title: Re: Games you wish existed
Post by: Yolan on May 23, 2014, 04:12:00 am
OK, here's one.

Set in WWII generic European city (France?).

You are in charge of organizing the resistance, such as it is.

Procedurally generated, but not perma-death. You can save.

Top down zoomable map of a living city. What you can see (revealed fog of war) depends on the strength of your spy network. People go about their business in a natural way, with the occupying forces behaving intelligently to what develops.

Real time, but with the day-night cycle at an increased speed. Perhaps a twenty to thirty minute cycle.

***

So the gist of it is that you are very, very much in a weak position in traditional combat terms, but you have the strength of being concealed. What you need above all is to stay one step ahead of the occupying forces in terms of information. Lets say the OF have an informant or a spy operating in an area, collecting intelligence. This information could allow the AI to do things such as set up raids on your safe houses, agents homes, storage dumps etc. But if you find out about the raid before it happens due to your own intelligence sources, then you can get your guys out of harms way in time. Protecting the identities of who is working for you, while at the same time exposing them to measured risk by conducting various activities (spying, recruitment, sabotage, jail breaks etc.) would be a core strategy element. You need to be able to manage your information networks, your agents, your locations, etc. very carefully in order to  stay alive. The game would need to be able to keep track of intelligence data, and who knows what. If an agent visits a safe house, that means they know where it is. Which also means that if they are a turn-coat, or are tortured, they can reveal that information. Knowing who you can trust with what information may hinge on how well you can judge their character based on their behavior, or little tells. If you suspect somebody, you might even set up a trap by allowing them to see a fake safe-house, and then watching it to see if it is raided. Isolating and testing elements of your group, suspecting your own people, is a kind of puzzle-like element that could also make use Papers Please style spot-the-difference kind of mechanics.

Being able to zoom in close enough to see the characters in the game world would be very desirable from an immersion stand-point. Rather than an abstract, more pure tactical challenge, you are trying to go for a feel of oppression and gloom in the face of seriously challenging odds. This can then heighten the pleasure gained from successfully screwing over the OF with your well-executed attacks/tricks. Imagine the panic of seeing a truck pull up unexpected out the front of an important agents house, and watching as soldiers pile out and kick down the door before you are able to react. Or perhaps with seconds to spare you are able to get him out the back door, only to then have to try and navigate him through alleyways to a nearby safe-house all while wondering if he is being tailed.
Title: Re: Games you wish existed
Post by: scrdest on May 23, 2014, 04:26:57 am
All this cloak-and-dagger talk made me remember how much I want a remake of Covert Action :<
Title: Re: Games you wish existed
Post by: Ultimuh on May 23, 2014, 04:33:50 am
What I want is a true assassination game, similar to Hitman: Blood Money.
Just a bit more complex, a bit more options and so on..
Title: Re: Games you wish existed
Post by: Cthulhu on May 23, 2014, 04:50:43 am
I had this sudden idea for a sort of cybernetic ninja/assassin game where the character has some kind of ability to view the immediate future in the form of a network of interacting probability "threads."

The assassin part is done like a traditional action game, third person 3d, with parkour, melee, ranged attacks, maybe some environmental elements as well.  The usual stuff.  The future-sight and probability web is done through a real-time active pause system and a planning interface that allows for inputting moves ahead of time and simulating their results.

Something like a third person action Frozen Synapse.  You pause the game to plan your moves ahead of time, simulate them out, and play them, with the opportunity to go back and alter your plans as different elements become apparent.

Then just like Frozen Synapse or Trials or Super Meat Boy or Hotline Miami, once you've played out a dozen different iterations of a mission and failed each time, suddenly everything comes together for a kickass scene where your cyberninja fights his way through the compound, kills the target, and escapes without a scratch, his movements so practiced and perfect it's like he knew ahead of time exactly what to do (because, due to his cyberbrain, he did!)

So basically like a cross between Hotline Miami and Frozen Synapse with a futuristic aesthetic.
Title: Re: Games you wish existed
Post by: Mech#4 on May 23, 2014, 05:02:38 am
"Mark of the Ninja"? Its got puzzles along with watching guard patrol routes, keeping in shadows and disposing of bodies.

"E.Y.E: Divine Cybermancy" is a FPS where you play as an assassin of different classes, using different methods like hacking, sniping, teleporting and mind control to dispose of enemies. It's kind of got a Warhammer 40,000 grim/gothic futuristic style. I don't think it's very compelling in terms of story but the concept seems interesting.
Title: Re: Games you wish existed
Post by: Cthulhu on May 23, 2014, 06:08:00 am
The Frozen Synapse elements are more important than the assassin elements as far as the game goes.

Mark of the Ninja was one of the games I thought of though. Those kind of faster-paced, very transparent stealth and combat mechanics but in 3d and with the planning interface on top of it.

The point of the game being to create cinematic sequences.  All the time that goes into a run through Frozen Synapse or Super Meat Boy or Hotline Miami or Dustforce or a similar trial and error game like that culminates in a replay (well not all of them have replay features but they should) that shows your character executing the mission in a choreographed and cinematically appealing way.
Title: Re: Games you wish existed
Post by: scrdest on May 23, 2014, 08:22:07 am
I want Mirror's Edge done as a team deathmatch. Brink doesn't count, it sucked. But yeah, basically, a bunch of large, open maps in the art style of ME preferably, with two teams of parkourers with small arms thrown in.
Title: Re: Games you wish existed
Post by: Michael_Almeida on May 23, 2014, 05:14:13 pm
Okay, here's a thought:

In many RPGs the cleric or healer class is restricted to blunt weapons. Some say this is because of an oath to do no harm, or even the Hypocrates oath. But blunt weapons can still cause significant injury.
And so I thought: Then why let them have weapons at all?
So I had an idea: a roguelike where you play a healer, but you can't attack or cause direct or indirect harm to others. Higher difficulty levels would require you to heal any injured monster you come across, or even to ensure that as few creatures die as possible.

...Then again, it could also be a self-imposed challenge for nethack or something. XD
Title: Re: Games you wish existed
Post by: scrdest on May 23, 2014, 07:13:11 pm
Okay, here's a thought:

In many RPGs the cleric or healer class is restricted to blunt weapons. Some say this is because of an oath to do no harm, or even the Hypocrates oath. But blunt weapons can still cause significant injury.
And so I thought: Then why let them have weapons at all?
So I had an idea: a roguelike where you play a healer, but you can't attack or cause direct or indirect harm to others. Higher difficulty levels would require you to heal any injured monster you come across, or even to ensure that as few creatures die as possible.

...Then again, it could also be a self-imposed challenge for nethack or something. XD

It actually wasn't about harming, but about specifically spilling blood. Blunt weapons would create internal trauma instead of piercing through the skin, so blood would have no way of getting out. Even then, it is a myth.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 23, 2014, 07:17:47 pm
Playing nethack without taking actions that result in death is... well.  In all the crazy nethack runs I've heard of (no eating, no praying is a pretty average one), I've never heard anyone even try that one.

You couldn't level up, you couldn't clear enemies out of your path, you would almost certainly use items faster than you gained them. You couldn't have powerful pets because those kill EVERYTHING.  And nethack spawns enemies regardless of whether you kill them, so the levels would slowly fill up.

I mean you could do it, but it would be more "how far can I get" and less "I'm going to win this".
Title: Re: Games you wish existed
Post by: gimlet on May 24, 2014, 10:05:23 am
Well, depends on how strict the "no indirect harm to others" is - yeah if that includes pets, that shuts down the main way around "no direct harm" that the pacifist run usually uses: http://nethack.wikia.com/wiki/Pacifist
Title: Re: Games you wish existed
Post by: WillowLuman on May 24, 2014, 04:56:34 pm
I wish for an RPG based entirely on music. The combat would be primarily based on the party fighting with the power of music, and the battle music would change depending on what instruments everyone was wielding.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 26, 2014, 11:32:30 am
Pokemon but with pet rock instead of Pokemon.
Title: Re: Games you wish existed
Post by: Teneb on May 26, 2014, 12:11:25 pm
I wish for an RPG based entirely on music. The combat would be primarily based on the party fighting with the power of music, and the battle music would change depending on what instruments everyone was wielding.
This needs to be a thing.
Title: Re: Games you wish existed
Post by: Parsely on May 26, 2014, 12:51:47 pm
I wish for an RPG based entirely on music. The combat would be primarily based on the party fighting with the power of music, and the battle music would change depending on what instruments everyone was wielding.
RPG Rhythm Game (http://store.steampowered.com/app/200910/). These are a thing, I've seen more than just this one around before.
Title: Re: Games you wish existed
Post by: WillowLuman on May 26, 2014, 01:16:01 pm
I'd prefer a less "DDR" based interface. More traditional RPG combat, but with a procedural music system so many battles would sound like some kind of "Battle of bands." Also, a very grungy protagonist.
Title: Re: Games you wish existed
Post by: Parsely on May 26, 2014, 01:17:58 pm
Brutal Legend?
Title: Re: Games you wish existed
Post by: WillowLuman on May 26, 2014, 01:52:47 pm
That's more RTS, though, and the music is from a set soundtrack.
Title: Re: Games you wish existed
Post by: Retropunch on May 26, 2014, 05:33:31 pm
Okay, here's a thought:

In many RPGs the cleric or healer class is restricted to blunt weapons. Some say this is because of an oath to do no harm, or even the Hypocrates oath. But blunt weapons can still cause significant injury.
And so I thought: Then why let them have weapons at all?
So I had an idea: a roguelike where you play a healer, but you can't attack or cause direct or indirect harm to others. Higher difficulty levels would require you to heal any injured monster you come across, or even to ensure that as few creatures die as possible.

...Then again, it could also be a self-imposed challenge for nethack or something. XD

Dungeon Crawl Stone Soup has that if you worship Evylion (I think earlier versions you could start as a healer (or maybe you still can?)). You can pacify monsters by healing them which turns them neutral and gives you some XP, as well as being able to heal yourself. I've seen a run where someone got through the entire game without directly killing anything themselves (with liberal use of objects, stealth and healing).

Still, only fun for a run through, I can't imagine it being fun as an entire game.

Title: Re: Games you wish existed
Post by: EnigmaticHat on May 26, 2014, 06:27:52 pm
DE:HR could support non-violence runs.  There was always the exception of, well, the game mechanic everyone hated.  And playing that way would be very memory based.  But otherwise it could be fun.

I think a game designed around it might work.  I know I played Monaco non-violently until the levels got really hard.
Title: Re: Games you wish existed
Post by: Graknorke on May 26, 2014, 07:04:52 pm
DE:HR could support non-violence runs.  There was always the exception of, well, the game mechanic everyone hated.  And playing that way would be very memory based.  But otherwise it could be fun.

I think a game designed around it might work.  I know I played Monaco non-violently until the levels got really hard.
Deus Ex can be done without killing or attacking anyone or thing, and HR boss fights can probably be glitched through but if not then you have to fight those and those only. If you'd like a challenge you could do the bosses without using any inventory items or augmentations.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 26, 2014, 10:39:23 pm
DE:HR could support non-violence runs.  There was always the exception of, well, the game mechanic everyone hated.  And playing that way would be very memory based.  But otherwise it could be fun.

I think a game designed around it might work.  I know I played Monaco non-violently until the levels got really hard.
Deus Ex can be done without killing or attacking anyone or thing, and HR boss fights can probably be glitched through but if not then you have to fight those and those only. If you'd like a challenge you could do the bosses without using any inventory items or augmentations.

I don't think you can do the last two without augmentations or weapons.  You
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Parsely on May 26, 2014, 11:40:52 pm
I'm on the final boss in DR:HR, a perfect pacifist run with no alerts. And I can't beat it because I have no combat augments and all my stealth and hacking upgrades don't do crap.

It's been sitting that way for more than half a year now, waiting to be completed.. T.T
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 27, 2014, 01:12:11 am
I'm on the final boss in DR:HR, a perfect pacifist run with no alerts. And I can't beat it because I have no combat augments and all my stealth and hacking upgrades don't do crap.

It's been sitting that way for more than half a year now, waiting to be completed.. T.T

If you have maxed out hacking you can skip a good section of the boss.  Also all bosses can TECHNICALLY be beat using only gear in or immediately before the boss room.  So there should be some specialized grenades or something lying around.  (not arguing in favor of the boss battles, I hate them as much as the next guy)
Title: Re: Games you wish existed
Post by: Parsely on May 27, 2014, 01:14:56 am
Is the lady boss who has a submachine gun and keeps running around the final boss? That's who I remember being stuck on.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 27, 2014, 01:47:02 am
Oh... no, that's the second boss.

She's a pain unless you have one of two augments you would have no reason to have.

Spoiler (click to show/hide)

Why exactly the thin layer of metal under her skin lets her take over a hundred machine gun bullets at close range when she isn't wearing a helmet, I have no idea.  You can get that augment and it certainly doesn't do that for you :/
Title: Re: Games you wish existed
Post by: Graknorke on May 27, 2014, 04:48:40 am
DE:HR could support non-violence runs.  There was always the exception of, well, the game mechanic everyone hated.  And playing that way would be very memory based.  But otherwise it could be fun.

I think a game designed around it might work.  I know I played Monaco non-violently until the levels got really hard.
Deus Ex can be done without killing or attacking anyone or thing, and HR boss fights can probably be glitched through but if not then you have to fight those and those only. If you'd like a challenge you could do the bosses without using any inventory items or augmentations.

I don't think you can do the last two without augmentations or weapons.  You
Spoiler (click to show/hide)
Thrown crates cause damage. It is possible to bring crates into every boss, though for some you have to glitch them through the door.
Someone did an entire playthrough without using items, takedowns, or augments. It's really more of a showcase of glitches, and it's definitely impressively ingenious.
Title: Re: Games you wish existed
Post by: NobodyPro on May 27, 2014, 08:11:57 am
Thrown crates cause damage. It is possible to bring crates into every boss, though for some you have to glitch them through the door.
Someone did an entire playthrough without using items, takedowns, or augments. It's really more of a showcase of glitches, and it's definitely impressively ingenious.
Here's a link. (https://www.youtube.com/watch?v=jdHjLjGqhBg) I love things like this.
Title: Re: Games you wish existed
Post by: AndClayton on May 27, 2014, 11:18:56 pm
A game like Mount and Blade... but plays like a real time strategy game.
Title: Re: Games you wish existed
Post by: Sergarr on May 28, 2014, 07:13:47 am
ARMA/OFP style real time strategy, with massive combined arms combat.
Title: Re: Games you wish existed
Post by: Retropunch on May 28, 2014, 10:22:08 am
ARMA/OFP style real time strategy, with massive combined arms combat.

Have you played 'Wargame - Red Dragon'? That's the closest you're going to get to proper combined arms, and it's very realistic - it's fiendishly hard though and isn't even vaguely like most RTS games.

World in Conflict is probably more of an RTS type thing, although you really require 3 friends (to fill out air, infantry, tank or support) to play it properly.
Title: Re: Games you wish existed
Post by: lijacote on May 28, 2014, 10:44:52 am
Oh... no, that's the second boss.

She's a pain unless you have one of two augments you would have no reason to have.

Spoiler (click to show/hide)

Why exactly the thin layer of metal under her skin lets her take over a hundred machine gun bullets at close range when she isn't wearing a helmet, I have no idea.  You can get that augment and it certainly doesn't do that for you :/
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: SalmonGod on May 31, 2014, 12:26:47 pm
A game like Mount and Blade... but plays like a real time strategy game.

I want an upgraded Mount & Blade, period.  That is absolutely the game I want most right now. 
Title: Re: Games you wish existed
Post by: scrdest on May 31, 2014, 12:28:15 pm
A game like Mount and Blade... but plays like a real time strategy game.

I want an upgraded Mount & Blade, period.  That is absolutely the game I want most right now.

It's in the works. You can go to the devs' website (NOT Paradox's, Taleworlds's site) and read some devlogs, if you feel like wanting it even harder.
Title: Re: Games you wish existed
Post by: Mesa on June 01, 2014, 08:31:06 am
Toribash + QWOP.
That  is all. ;D
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 01, 2014, 08:55:20 am
Toribash + QWOP.
That  is all. ;D

You can already run in toribash! Besides, sparring is basically that + cool fight moves.
Title: Re: Games you wish existed
Post by: cadexn on June 01, 2014, 10:42:15 am
wurm online + mount & blade

life complete.
Title: Re: Games you wish existed
Post by: MoLAoS on June 01, 2014, 12:36:19 pm
EVE with 4x the nullsec space, 2x the wormhole space, SWG crafting, more extensive use of PI resources, including more of them, also better interface. WF-like science system. Written in C++ with multicore support. Maybe remove attributes because they are annoying. Also more nullsec friendly industry. No stupid structure grind.
Title: Re: Games you wish existed
Post by: Zireael on June 01, 2014, 01:06:38 pm
Toribash + QWOP.
That  is all. ;D

Would be brilliant!
Title: Re: Games you wish existed
Post by: Robsoie on June 01, 2014, 01:41:20 pm
Toribash + QWOP.
That  is all. ;D
looks like it (http://www.youtube.com/watch?feature=player_detailpage&v=ymAaNEw3YV0#t=260)
Title: Re: Games you wish existed
Post by: WillowLuman on June 01, 2014, 01:50:42 pm
QWOP + Landmines.
Title: Re: Games you wish existed
Post by: SalmonGod on June 01, 2014, 07:44:51 pm
A game like Mount and Blade... but plays like a real time strategy game.

I want an upgraded Mount & Blade, period.  That is absolutely the game I want most right now.

It's in the works. You can go to the devs' website (NOT Paradox's, Taleworlds's site) and read some devlogs, if you feel like wanting it even harder.

I know, and it's driving me crazy.

What I really want is for first/third person action/adventure games featuring melee combat (Skyrim, for example), to put just a fraction of the effort into their combat system that M&B did.  I can't enjoy melee combat in any other game after playing M&B.
Title: Re: Games you wish existed
Post by: Wirevix on June 06, 2014, 12:18:19 am
So long ago in this thread I posted about basically wanting an open-world "dragon simulator."

It might actually happen (http://www.dragonthegame.net/).

It's not even alpha yet, so far just a model, some generic backdrops, and a slowly-coalescing physics system.  But if we all clap our hands and believe in fairies, it might make it to a real game one day instead of falling off into silence like so many of these tiny projects do!
Title: Re: Games you wish existed
Post by: alexandertnt on June 06, 2014, 12:54:20 am
I sort of doubt that it will go anywhere, just because most of these small projects don't.

I sure as hell hope it gets somehwere, it's basically "The Game" I want to exist. I will gladly throw money at it if it gets to that stage.
Title: Re: Games you wish existed
Post by: Rez on June 06, 2014, 01:14:42 am
very, very early.  The site has placeholder descriptions.
Title: Re: Games you wish existed
Post by: Wirevix on June 06, 2014, 02:31:20 am
Yeah.  The only reason it's even going right now is it got an impressive reaction from people on Steam Greenlight--it's actually already been Greenlit, which I think is a bit ridiculous considering how it's barely even out of conceptual stages.

But as unlikely as it is to succeed, I shall hope!  Because aahh I want a dragon game already aaahhh.

The website isn't what I'd use to judge most things, though... I've seen games that are already released and their site still has a single default Wordpress "welcome to blogging" post on the front page.  8D  Some people are just not good at waabsite.
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 02:35:46 am
Honestly with how much people get burned on early access games (most don't finish and others get severely reduced content) I'd put "Don't buy early access" under my list of rules on buying videogames.

But given that my rules include things like "Don't preorder if you can help it" and "Don't buy until you read one negative review"... they aren't the best rules.
Title: Re: Games you wish existed
Post by: Wirevix on June 06, 2014, 02:54:25 am
Yeah, I'm torn on the whole subject.  On the one hand, if it worked the way the developers always seem to think/hope it will, bringing in a good chunk of funding for a final big push right at release so they can do some shiny stretch stuff and make it super awesome when it launches... that would be sweet.  Plenty of games have terrible launches and then clean up later, once the playerbase has had time to properly destroy it, unless they never financially recover from their terrible launch.  Early access would theoretically allow those trashy early launches to be sort of swept under the rug.

On the other hand, all that usually happens is they don't actually get anywhere, people on both sides of the customer and provider line get incredibly angry at one another, and nothing productive is done at all about anything!  And then the game fails and everyone is bitter and disappointed.  Aaah industry.

My general approach is "how much is it and how does it compare to something else I could use that for."  Thus whether or not I consider an early access worth it depends directly on how much they're charging for it, aha.  I mean, I try to keep things in context... I blow more than $20 on a trip to Friendly's, and that's going to keep me entertained for like, an hour at most.  Probably not even. 

I don't even know what I'm talking about now it is 4 AM and this is super off topic.  Sorry guuuuuys~
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 03:01:37 am
My rule of thumb has been...

Early Access is being used so much that early access games should be judged as games now instead of just holding back.

Or rather the grace period where early access games were "unreviewable because it wouldn't be fair" is over because Early Access has now become a feature, a feature that games are being sold on.

For kickstarted games, sure... the game isn't done and isn't being sold... For games being sold early access? Sorry, you sell it you are held responsible for the product that you are selling...
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 03:04:34 am
I don't think you should buy an early access game expecting it to be complete.. That's kind of the definition, isn't it..? I mean you can't review a game that isn't finished.
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 03:07:14 am
I don't think you should buy an early access game expecting it to be complete.. That's kind of the definition, isn't it..? I mean you can't review a game that isn't finished.

You are not reviewing the complete game you are reviewing the Early Access

You can review a game's feature. Well you are reviewing the game's early access feature.

After all people buy early access games based upon the early access... and many people would skip an early access game if they heard it was basically unplayable (which early access often tries to disguise).

As well the speed of development is also fair for such a review.

One of the games I've most been interested in a while I've staved off because of a helpful review that basically said: A) The Early Access game is garbage in its current state... and B) the development is glacial.

As well many Early Access games outright try to disguise how early their games are in development.
Title: Re: Games you wish existed
Post by: scrdest on June 06, 2014, 03:11:48 am
My approach to this is somewhat different - if you release an early access game, you've released a product. It needs to be able to stand on its own merits - it cannot be unplayable, it cannot have an important part of the gameplay so unfinished as to be unusable. The continued development is pretty much a bonus, not something you can fall back on.
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 03:20:43 am
You are not reviewing the complete game you are reviewing the Early Access

You can review a game's feature. Well you are reviewing the game's early access feature.

After all people buy early access games based upon the early access... and many people would skip an early access game if they heard it was basically unplayable (which early access often tries to disguise).

As well the speed of development is also fair for such a review.

One of the games I've most been interested in a while I've staved off because of a helpful review that basically said: A) The Early Access game is garbage in its current state... and B) the development is glacial.

As well many Early Access games outright try to disguise how early their games are in development.
Oh no you're right. I was thinking about Alpha builds or something when I said that. I don't really keep up with anything on or know anything about Steam Greenlight, but it's like Kickstarter right?
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 03:35:48 am
Nope

Greenlight is just a method for indie games to get on Steam.

A lot of completely finished games get Greenlit (For example Dominions 3 and 4 were Greenlit)

I am actually starting to dislike the practice of developers actively asking their community to greenlit them. Mostly because it seems quite effective in getting games that have no business being greenlit... greenlit. As well a few I have no idea how they were greenlit.
Title: Re: Games you wish existed
Post by: alexandertnt on June 06, 2014, 03:59:24 am
My general rule on early-access is I would not consider buying anything unles it's already a fun game (e.g. KSP).

This particular game though has a de-facto monopoly on dragon-simulators, and if my early access purchase gives it a .1% greater chance of success then damn the rules I'm going to buy it.
Title: Re: Games you wish existed
Post by: Kaje on June 06, 2014, 11:48:04 am
A gritty World War II FPS...from the British perspective!

I am sick and tired of seeing war games which focus solely on the American engagements, Britain was fighting the war before their involvement and had great successes following. We do seem to get the odd Battle of Britain era flight simulator, but even those are drying up.

It would be nice to have some more recognition!
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 06, 2014, 12:24:37 pm
A gritty World War II FPS...from the British perspective!

I am sick and tired of seeing war games which focus solely on the American engagements, Britain was fighting the war before their involvement and had great successes following. We do seem to get the odd Battle of Britain era flight simulator, but even those are drying up.

It would be nice to have some more recognition!

A lot of those exist, even the earlier cods had them.
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 04:41:48 pm
A gritty World War II FPS...from the British perspective!

I am sick and tired of seeing war games which focus solely on the American engagements, Britain was fighting the war before their involvement and had great successes following. We do seem to get the odd Battle of Britain era flight simulator, but even those are drying up.

It would be nice to have some more recognition!

A lot of those exist, even the earlier cods had them.
This.

And generally you don't see much WW2 stuff anymore, aside from world of tanks.
Title: Re: Games you wish existed
Post by: Fniff on June 06, 2014, 04:52:46 pm
I'd prefer one from the German perspective... What can I say, I like seeing both sides of the issue. Plus, my other favorite WW2 setting (The Eastern Front) has gotten a fair amount of games. Besides, as said before, WW2 games are kinda drying up.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 06, 2014, 05:02:01 pm
I'd prefer one from the German perspective... What can I say, I like seeing both sides of the issue. Plus, my other favorite WW2 setting (The Eastern Front) has gotten a fair amount of games. Besides, as said before, WW2 games are kinda drying up.

I dont recall any particularly captivating wwII FPSes that have a german storyline, although as fsr ax modernity goes RO2 lets you play as them on the eastern front.
Title: Re: Games you wish existed
Post by: TheDarkStar on June 06, 2014, 05:07:21 pm
Why not Italian or from the Japanese side (or even the American side, actually) of the Pacific island-hopping?
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 05:36:14 pm
Why not Italian or from the Japanese side (or even the American side, actually) of the Pacific island-hopping?
I played all the WW2 games back in the day, and I'd definitely pick up anything with a fresh perspective. Though I'd say the Italians didn't do crap. It wouldn't be very exciting seeing their campaign.
Title: Re: Games you wish existed
Post by: WillowLuman on June 06, 2014, 07:02:25 pm
A WWII game with 2 campaigns, though not necessarily much combat. More of a focus on stealth, character interaction, and other things.

First campaign takes place in Nanking during the occupation, with most of it centered in and around the Safe Zone. You'd either play as a Japanese soldier or one of the refuges, I'm not sure which would work better. You'd meet people, be helped by people, and have to make tough choices involving saving people, keeping secrets, and conflicts of loyalty.

Second campaign takes place in Nagasaki, starting just before the bomb falls. If the first campaign had you play as a Japanese soldier then it would be best for this one to have you play as the same guy.
Title: Re: Games you wish existed
Post by: Sirus on June 06, 2014, 07:04:16 pm
Why not Italian or from the Japanese side (or even the American side, actually) of the Pacific island-hopping?
Medal of Honor: Rising Sun did the American perspective, starting with the Pearl Harbor attack. Call of Duty: World at War also did the Pacific campaign as well as Russian missions on the Eastern Front. I would not call either title realistic however :P
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 07:07:02 pm
A WWII game with 2 campaigns, though not necessarily much combat. More of a focus on stealth, character interaction, and other things.

First campaign takes place in Nanking during the occupation, with most of it centered in and around the Safe Zone. You'd either play as a Japanese soldier or one of the refuges, I'm not sure which would work better. You'd meet people, be helped by people, and have to make tough choices involving saving people, keeping secrets, and conflicts of loyalty.

Second campaign takes place in Nagasaki, starting just before the bomb falls. If the first campaign had you play as a Japanese soldier then it would be best for this one to have you play as the same guy.
The Rape of Nanking..? At least from the refugee's standpoint in the first campaign you'd have an experience because you'd be trying to escape. But who would want to play as the Japanese slaughtering innocents? I mean that's all that happened there was they murdered Chinese civilians.

And the destruction of Nagasaki? I mean there's nothing to do aside from watch the place explode, and then try to help the wounded I guess.
Title: Re: Games you wish existed
Post by: WillowLuman on June 06, 2014, 07:21:44 pm
If you played as the Japanese soldier, it would be one who questioned what his comrades were doing. The primary draw would be having someone who could plausibly be at both events, though a German missionary or investor would be good for that too, and be in a somewhat better position to not do horrible things.

Both situations have the aspect of interacting with NPCs and making survival choices. While there are no real enemies at Hiroshima, there's still plenty of human drama that could make for good gameplay.

WWII Game =\= FPS
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 08:47:55 pm
I'd prefer one from the German perspective... What can I say, I like seeing both sides of the issue. Plus, my other favorite WW2 setting (The Eastern Front) has gotten a fair amount of games. Besides, as said before, WW2 games are kinda drying up.

It is honestly HARD to find anything sympathetic to the Germans in WW2... They exist but it is rare.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 06, 2014, 08:55:51 pm
Das Boot is sympathetic to the Germans.  Probably because it is made by them, but still.  It also took place in their submarine force, which was one of the least political forces in the German military.
On that note several of the Silent Hunter games have you play as a German submarine captain.   
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 09:00:55 pm
Great movie!

There were sympathetic Germans but when their government is exterminating the educated (universities were shut down and the military ran public schools) there's simply nothing they could possibly do, so those few played along to avoid execution. Most of the Germans in the army were bad people.

The same goes for Japan. With the revival of Bushido and the war giving them more reasons to hate the West, not a single one wanted to surrender. They had a very strong culture and not a lot of world experience; there was no desire to understand outsiders and only until relatively recently have non-natives actually been allowed into Japan. The policy on immigrants was not to have any. They thought white people were pants on head stupid and deserved to be conquered.

Obviously all of these things have mostly by now changed.
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 09:06:01 pm
Quote
Most of the Germans in the army were bad people.

>_>

Quote
The same goes for Japan

>_>

I don't want to derail this... but I'll say that if the people in the German and Japanese army were predominantly bad people... Then the French, British, Russian, and American soldiers were not much better (In fact they weren't... but that is another story).
Title: Re: Games you wish existed
Post by: WillowLuman on June 06, 2014, 09:07:51 pm
Quote
We were all Orcs in the Great War
Title: Re: Games you wish existed
Post by: Mech#4 on June 06, 2014, 09:08:24 pm
I think "Company of Heroes" tended to be rather balanced, or at least not overly critical, of the german factions in the campaigns.

"Company and Heroes 2" I believe was rather different. I think it focused on the negative a lot for both Germany and Soviet Russia, much to the annoyance of the Russian audience.
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 09:10:36 pm
I am not surprised the Russians were annoyed.

It would be like if someone made a game about the Vietnam war were all the American Soldiers were racist genocidal maniacs just because the war was an unjust slaughter.

Actually are there ANY games about the Vietnam war where the Americans ARE the villains? ALL the games I've seen on Vietnam pretty much depict the Americans as the heroes and the Vietnam soldiers as a SINGLE group and villainous.

That is a game I honestly wish existed.
Title: Re: Games you wish existed
Post by: Fniff on June 06, 2014, 09:23:18 pm
I find what war games lack is empathy. If war games want to be profound pieces of art, they should stop looking at things through traditional angles. Especially modern wargames. At this point being a Taliban soldier would be more engaging then another America wins hurrah hurrah. One thing we must remember is that while every narrative should have some light in it, the source of the light does not need to be the protagonist. And empathy /= the protagonist being a good person. It's about recognizing them to be people. Why must one soldier's death in a game be a tragedy and another soldier's death be a small victory? War is a tragic and miserable affair, and no-one's hands are clean by the end of it.
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 09:29:10 pm
Ok then... What about a game where it starts before the shooting part even begins

Where it sucks you into the character's world and the philosophies and situations that dictate the person's life.

Then... The game switches to the perspective of the other soldier's life...

Then another...

Then the game starts it is a series of missions...

then you gun each other down one by one and you are left feeling like why should you have ever bothered? What was really accomplished?

But that is a bit artsy

Also you are right Fniff it is what I call the Respect for Life. Detective Conan is a detective anime for example and if there is one thing the series does well it is that no matter how scummy the villain is, the series always treats their murder it like a tragedy and waste.

The fact that War just feels so pointless, so wasteful... is pretty much lost on most War games... because BOOM!!! POW POW POW!!! EXPLOSIONS!
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 09:41:27 pm
Quote
Most of the Germans in the army were bad people.

>_>

Quote
The same goes for Japan

>_>

I don't want to derail this... but I'll say that if the people in the German and Japanese army were predominantly bad people... Then the French, British, Russian, and American soldiers were not much better (In fact they weren't... but that is another story).
Americans performed high altitude firebombing of non-vital cities in Japan to kill civilians, they Atom bombed Nagasaki and Hiroshima to kill civilians, both cities had insignificant military presence.

The British destroyed Berlin and other civilian populations using similar "total war" strategies, the Germans did the same to London in retaliation.

The German Army committed genocide on a large scale. They performed mass executions Austrians, Czechs, Polish just because they were Austrian, Czech and Polish. You know this stuff.

Let's move on to a lesser known Japanese atrocity.

The Rape of Nanking, 1937, WWII hadn't even broken out yet. Do you know why it was called the Rape of Nanking? 20,000 women were raped, including infants, I mean BABIES, and elderly. Somewhere around 60,000 civilians were killed there by regular Japanese Army. The number is difficult to determine exactly because of the number BURNED and cast into the Yangtze River. This was perpetrated not by SS, not by fucking sturmgruppen, but by regular enlisted guys. There was a competition that was serialised in popular Japanese newspapers about a contest between two officers to see who could cut off 100 heads with their saber first. You can read about it if you like. They both exceeded their goals such that no one could tell who won.

Spoiler: Removed (click to show/hide)
That is a woman who was raped with a sword.

You can fuck right off if you don't think the people who did this were monsters.

Meanwhile Joseph Stalin's murder peen is becoming gigantoid while he kills 20 million of his own people, before the outbreak of WWII, where a further 20 million people die under his leadership.
Title: Re: Games you wish existed
Post by: blazing glory on June 06, 2014, 09:43:13 pm
I want Sniper Elite V2 minus the Xray kill cam so it would get a 12-13 rated instead of 18.
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 09:45:35 pm
I want Sniper Elite V2 minus the Xray kill cam so it would get a 12-13 rated instead of 18.
I thought the X-ray thing was pretty neat when I played the demo.
Title: Re: Games you wish existed
Post by: Fniff on June 06, 2014, 09:49:34 pm
That de-escalation was so sudden I felt my ears pop.
Title: Re: Games you wish existed
Post by: blazing glory on June 06, 2014, 09:50:16 pm
I want Sniper Elite V2 minus the Xray kill cam so it would get a 12-13 rated instead of 18.
I thought the X-ray thing was pretty neat when I played the demo.

It is pretty neat but that's what makes it stink because it bumps up the rating to 18 so I can't get it because I'm 13.

Isn't even that much different from Surgeon simulator and that's not 18 restricted....
Title: Re: Games you wish existed
Post by: AndClayton on June 06, 2014, 09:50:27 pm
A Dwarf Fortress mod taking DF to space and colonizing different planets, with in depth ecosystems and randomized fauna/lifeforms.

WINK WINK WINK WINK WINK WINK
Title: Re: Games you wish existed
Post by: blazing glory on June 06, 2014, 09:55:23 pm
A Dwarf Fortress mod taking DF to space and colonizing different planets, with in depth ecosystems and randomized fauna/lifeforms.

WINK WINK WINK WINK WINK WINK

We'd need to wait for 2 or 3 DF updates before that would be possible,mostly because that's how long Toady should take to allow us to explore adjacent region tiles.
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 09:56:27 pm
That de-escalation was so sudden I felt my ears pop.
I feel I made my point, and it was super off-topic anyways. :p

A Dwarf Fortress mod taking DF to space and colonizing different planets, with in depth ecosystems and randomized fauna/lifeforms.

WINK WINK WINK WINK WINK WINK
Isn't there already a space ASCII game? It was pretty good when I played it, flying around and zapping space pirates, but I know it doesn't come anywhere close to DF's depth of course. c:
Title: Re: Games you wish existed
Post by: blazing glory on June 06, 2014, 10:01:14 pm
A Dwarf Fortress mod taking DF to space and colonizing different planets, with in depth ecosystems and randomized fauna/lifeforms.

WINK WINK WINK WINK WINK WINK
Isn't there already a space ASCII game? It was pretty good when I played it, flying around and zapping space pirates, but I know it doesn't come anywhere close to DF's depth of course. c:

Yeah but unlike DF,ASCII sector isn't being worked on any more and it has nothing to do with management,nor does it have Dorfs.
Title: Re: Games you wish existed
Post by: Mech#4 on June 06, 2014, 10:05:56 pm
@GUNINANRUNIN: Maybe remove the pictures then if you haven't already. Just for courtesies sake.


I thought a game like Theme Hospital but set in a school would be interesting. You have students arrive each day to attend classes, higher year students earn you more money but also require more specific classrooms and are more picky. The focus would be on laying out the school efficiently so you can have students progress through the year level areas as efficiently as possible.

Of course humour. You'd need to hire hall monitors to prevent things like false fire alarms, cleaners to check for cherry bombs in toilets or to clean rampart toilet papering of halls. Students could play tricks on teachers like putting buckets of water over doors if the teachers are late to a class, this would all raise your staffs stress levels requiring a good staff room for them to relax in.
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 10:08:42 pm
@GUNINANRUNIN: Maybe remove the pictures then if you haven't already. Just for courtesies sake.
I had a warning, but yeah you're right. That kind of thing shouldn't be anywhere.
Title: Re: Games you wish existed
Post by: Neonivek on June 06, 2014, 10:21:41 pm
Quote
You can fuck right off if you don't think the people who did this were monsters.

Spoiler (click to show/hide)

Quote
I thought a game like Theme Hospital but set in a school would be interesting. You have students arrive each day to attend classes, higher year students earn you more money but also require more specific classrooms and are more picky. The focus would be on laying out the school efficiently so you can have students progress through the year level areas as efficiently as possible.

I honestly wonder if instead the game should have a cripplingly small budget that never changes.

Instead the game is about making the most out of a aging infrastructure and finding alternative ways to make cash (bake sales for example)... as well as managing the talents of the teachers and using their ability to work unpaid to do it.

(Yeah Teachers do a LOT of work unpaid. It is why in one place where they made it illegal for teachers to go on strike, did the teachers retaliate by offering NO extra-curricular activities... Since those always went unpaid)
Title: Re: Games you wish existed
Post by: Parsely on June 06, 2014, 11:58:00 pm
R.L. Stine Tournament Fighter. I want to play as Monster Blood.
Title: Re: Games you wish existed
Post by: Neonivek on June 07, 2014, 10:05:17 am
R.L. Stine Tournament Fighter. I want to play as Monster Blood.

I never got the appeal of Goose bumps the show... It always felt like lackluster horror to me. When "Are you afraid of the Dark" 's BAD episodes beat the vast majority of Goosebumps there is a problem. (The only episode I thought was scary
-Mind you the books are another story... They are WAY better written then the shows are shot. I think the reason why "Are you afraid of the dark" worked so well is that it wasn't an adaption (there is a series, but none of those books made it into the show).

Also no... Goosebumps had really lame monsters as a whole anyhow.

Not objecting to you in saying that your idea is bad... so much that... I don't know if your being serious or not.

Especially since Monster Blood can absorb your body just by you lightly grazing it.
Title: Re: Games you wish existed
Post by: NobodyPro on June 07, 2014, 11:05:42 am
R.L. Stine Tournament Fighter. I want to play as Monster Blood.
I know what video you just watched :D

I'd love to play a Mount & Blade style game set in the post apocalypse. Dropping from the overmap into a ruined suburb and sending your mooks out to scrounge. Being ambushed by a gang you previously raided. Coming back to your base to discover that everyone is dead and everything is gone.

Sounds great.
Title: Re: Games you wish existed
Post by: scrdest on June 07, 2014, 12:14:54 pm

I'd love to play a Mount & Blade style game set in the post apocalypse. Dropping from the overmap into a ruined suburb and sending your mooks out to scrounge. Being ambushed by a gang you previously raided. Coming back to your base to discover that everyone is dead and everything is gone.


*cough* (http://forums.taleworlds.com/index.php/topic,271193.0.html)
Title: Re: Games you wish existed
Post by: Parsely on June 07, 2014, 04:20:55 pm
R.L. Stine Tournament Fighter. I want to play as Monster Blood.
I know what video you just watched :D
;D

R.L. Stine Tournament Fighter. I want to play as Monster Blood.
Not objecting to you in saying that your idea is bad... so much that... I don't know if your being serious or not.
:I

:I

:I
Title: Re: Games you wish existed
Post by: KingofstarrySkies on June 07, 2014, 04:42:34 pm
@GUNINANRUNIN: Maybe remove the pictures then if you haven't already. Just for courtesies sake.


I thought a game like Theme Hospital but set in a school would be interesting. You have students arrive each day to attend classes, higher year students earn you more money but also require more specific classrooms and are more picky. The focus would be on laying out the school efficiently so you can have students progress through the year level areas as efficiently as possible.

Of course humour. You'd need to hire hall monitors to prevent things like false fire alarms, cleaners to check for cherry bombs in toilets or to clean rampart toilet papering of halls. Students could play tricks on teachers like putting buckets of water over doors if the teachers are late to a class, this would all raise your staffs stress levels requiring a good staff room for them to relax in.
...
So prison Architect, but with a school?
...
I'd buy the everloving fuck out of that. I wonder if that'd be possible with modding...?
Title: Re: Games you wish existed
Post by: WillowLuman on June 07, 2014, 05:57:01 pm
In regards to the WWII scenarios I mentioned earlier, I think the following formula would be best:

You begin in the midst of area X, during disaster Y, and need to make your way to hopefully safe area Z, while dealing with dangers A-W.

There would be characters that you encounter on the way, who you could help or be helped by, but helping people might increase risks to your own survival. There would be survival-game elements like resource management and detailed health, but with the relatively short time-frame in mind.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 07, 2014, 06:56:28 pm
So prison Architect, but with a school?

Yeah, we could call it Prison Architect!
Title: Re: Games you wish existed
Post by: Graknorke on June 07, 2014, 07:12:17 pm
Hint: The pranks involve shivs.
Title: Re: Games you wish existed
Post by: RAM on June 07, 2014, 11:24:22 pm
A hybrid of FTL and X-com. The geoscape is replaces with a partially-transparent starfield surrounding your ship. The interior of the ship is a hybrid of FTL ships and X-com bases. You can send drones or squds or interceptors or something to contacts that you discover as you fly your ship around. Switch between ship combat in the geoscape and simultaneous barding operations on the battlescape. Probably throw in some persistent landmarks that you can jump back and forth between to improve national funding, or something similar...
Title: Re: Games you wish existed
Post by: WillowLuman on June 07, 2014, 11:32:15 pm
Turn-based Newcom style combat in a ship-to-ship setting would be fairly interesting. You could control the boarding party and defense people mostly like XCOM soldiers, but putting people at control stations would allow you to use their actions to do various things that affect the map itself, such as closing/opening bulkheads or firing ship weapons systems to change the terrain of the other ship. With the number of personnel, turns might get a bit cumbersome, but it would be pretty fun.

If you wanted to get really trippy, you could do away with gravity and have every large flat surface, inside and out, be its own walkable plane, Mario-Galaxy style.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 08, 2014, 03:07:58 am
Maybe you could have the geoscape be the FTL battle, interceptor mode be missiles, fighters, bombers, troop transports and drones fighting in between the ships, and each battlescape mission would be an attempt by a boarding party to destroy a system.
Title: Re: Games you wish existed
Post by: Mech#4 on June 08, 2014, 03:40:35 am
So prison Architect, but with a school?

Yeah, we could call it Prison Architect!

Hint: The pranks involve shivs.

Ha, I was thinking more Theme Hospital rather than Prison Architect but the game genre is the same. Building, maintenance, hiring and so forth.

You could go the "Bully" route and have the students divided into groups, each disliking if they share space with members of another group.

From what I've seen of "Prison Architect" a mod could work, if it's moddable that is. Replace prisoners with students, have more variations on classes to attend, replace shankings with wedgies and add things like stink bombs. Tunnelling could be left in, but they could aim for the cafeteria store room, unless you have a truly horrid school then they could be trying to escape.
Title: Re: Games you wish existed
Post by: Reelya on June 08, 2014, 04:20:31 am
I am not surprised the Russians were annoyed.

It would be like if someone made a game about the Vietnam war were all the American Soldiers were racist genocidal maniacs just because the war was an unjust slaughter.

Actually are there ANY games about the Vietnam war where the Americans ARE the villains? ALL the games I've seen on Vietnam pretty much depict the Americans as the heroes and the Vietnam soldiers as a SINGLE group and villainous.

That is a game I honestly wish existed.
Possibly the military shooters I find most offensive are this series called "Mercenaries". In M-1, you are hired to help out the noble, courageous right-wing Colombian government wipe out the evil left-wing rebels, and in M-2 you're helping noble, courageous Venezuelan right-wing rebels overthrow the evil left-wing government and murder their evil viscous President. I wonder who that was meant to be :/ ?

Reporters without borders is a good place to look for comparisons of the real situation in both countries. People who speak out against the Colombian government or military are routinely assassinated, whereas in Venezuela if you libel the President, you might get a defamation lawsuit or something, legal problems, rather than bullets. Venezuela is very short on surprise murders of government critics compare to Colombia.

"Mercenaries" series are like the George W Bush worldview put into games.
Title: Re: Games you wish existed
Post by: Parsely on June 08, 2014, 04:47:54 am
Aren't those games terrible anyways?
Title: Re: Games you wish existed
Post by: Reelya on June 08, 2014, 05:06:19 am
Probably, yeah only saw them in the shops. Doesn't surprise me at all that a game series with a horrible premise is also horrible to play.
Title: Re: Games you wish existed
Post by: NobodyPro on June 08, 2014, 11:01:33 am
In M-1, you are hired to help out the noble, courageous right-wing Colombian government wipe out the evil left-wing rebels
Mercenaries 1 is about a war in Korea with the player doing missions for the Americans, the South Koreans, the Chinese, and the Russian Mafia, most centered around weakening the North Korean military or rescuing VIPs (except the Russians, those missions were strictly about money). I'm not sure what game you played.

Aren't those games terrible anyways?
I enjoyed the first one.
Title: Re: Games you wish existed
Post by: Reelya on June 08, 2014, 11:13:39 am
Ahh I might have mixed up Mercs 1 with another game, but there was definitely a pro-colombia one I read about. Hmm, was sure it was that one, not sure now.
Title: Re: Games you wish existed
Post by: Neonivek on June 08, 2014, 11:36:08 am
So prison Architect, but with a school?

Yeah, we could call it Prison Architect!

Oddly enough schools and prisons are constructed in very much the same manner.

Quote
Ahh I might have mixed up Mercs 1 with another game, but there was definitely a pro-colombia one I read about. Hmm, was sure it was that one, not sure now

I don't blame you a lot of games sound very similar.

For example: Freedom Force versus Freedom Fighters... Or Fable and Fable
Title: Re: Games you wish existed
Post by: Parsely on June 08, 2014, 04:32:27 pm
Ahh I might have mixed up Mercs 1 with another game, but there was definitely a pro-colombia one I read about. Hmm, was sure it was that one, not sure now.
Yeah I've not a clue what game that might be. It could almost be Just Cause but in both games you're CIA protecting American interests.

Aren't those games terrible anyways?
I enjoyed the first one.
I've been wanting to play it for a long time but recently I heard a lot of ragging on it.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 08, 2014, 05:00:13 pm
Aren't those games terrible anyways?

The first Mercenaries was, I shit you not, the best sandbox game on the original xbox.
Title: Re: Games you wish existed
Post by: Parsely on June 08, 2014, 05:05:30 pm
Aren't those games terrible anyways?

The first Mercenaries was, I shit you not, the best sandbox game on the original xbox.
I should go play that. I know someone who owns it.
Title: Re: Games you wish existed
Post by: Sergarr on June 08, 2014, 05:34:09 pm
A turn based strategy with fully functional time travel ala Achron.
Title: Re: Games you wish existed
Post by: Graknorke on June 08, 2014, 05:35:39 pm
A turn based strategy with fully functional time travel ala Achron.
Did somebody say "You can makes games using Resequence because it's provided with Achron?"
Because that's a thing. As far as I know it should be possible to set up waves to pass like that.
Title: Re: Games you wish existed
Post by: Leonon on June 08, 2014, 11:35:12 pm
This one is kind of skirting the premise, but I want a dedicated emulation card for PCs. Something with a bunch of different processors with architectures that work perfectly with games for older consoles or computers. Preferably with a Steam like service that lets you buy and download disc images and manages emulation settings. The processors would use more recent technology to be smaller and more efficient while maintaining compatibility with games designed for their original versions. I'd also like if it could make use of OpenGL/DirectX on standard PC graphics cards instead of having to use its own dedicated GPUs.
Title: Re: Games you wish existed
Post by: Rez on June 09, 2014, 12:13:27 am
That's a cool idea.
Title: Re: Games you wish existed
Post by: Reelya on June 09, 2014, 12:35:45 am
Developing this card with the gamut of emulation chips just sounds unworkable as an idea, sorry. Better to just improve open source emulation software, because that's cross-platform already and it would be less work, less money, more results.

Emulation problems only really matter if you want to play XBox or Playstation or more recent console games on your PC, and I just won't believe it if you think getting an entire working XBox onto a PCI-card which also emulates all the 1980's machines is a workable or good idea.
Title: Re: Games you wish existed
Post by: Rez on June 09, 2014, 12:55:38 am
You could probably do it with Xbox.  My understanding is that Xbox emulation is hard, because you need to emulate the hardware and BIOS of the mobo and processing systems.  Microsoft could probably put the processors and directly supporting hardware on the card and farm out things like memory and storage to the PC's systems.
Title: Re: Games you wish existed
Post by: alexandertnt on June 09, 2014, 01:37:16 am
This one is kind of skirting the premise, but I want a dedicated emulation card for PCs. Something with a bunch of different processors with architectures that work perfectly with games for older consoles or computers. Preferably with a Steam like service that lets you buy and download disc images and manages emulation settings. The processors would use more recent technology to be smaller and more efficient while maintaining compatibility with games designed for their original versions. I'd also like if it could make use of OpenGL/DirectX on standard PC graphics cards instead of having to use its own dedicated GPUs.

That would cost far too much money for effectively zero advantage (and numerous disadvantages) over software emulators.

You could probably do it with Xbox.  My understanding is that Xbox emulation is hard, because you need to emulate the hardware and BIOS of the mobo and processing systems.  Microsoft could probably put the processors and directly supporting hardware on the card and farm out things like memory and storage to the PC's systems.

TBH given the size of the market for that sort of thing, such a card would probably end up costing more than a second hand XBox.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 09, 2014, 02:25:59 am
What you're thinking of sounds more like a preservationist sort of project than the average consumer would need for emulation.

I'd definitely love to see something like you're describing in a museum setting, or maybe in a computer science classroom. A giant arcade-machine like thing that can be a Macintosh, or an Amiga, or an Atari, or a SNES.
Title: Re: Games you wish existed
Post by: blazing glory on June 09, 2014, 05:19:05 am
I would like a game where you design giant robots with parts and being able to do missions with sidequests with the things,but you never get any "store" for parts,all you can do is salvage stuff and hope you can cobble it together well enough to survive the next mission,the game would include third/first person combat as well.

EDIT Also you would be able to completely affect the overall design,if you wanted you could make a tank,which of course suffers from lack of mobility,you could make a rigid biped that doesn't have many joints in the legs,at the cost of increased damage to the legs due to being brittle,you could also make wings that would increase mobility but makes the wings a target to send you crashing into the ground,or you can make some wacko design that's never been done before and has penalties from how it's made.
Title: Re: Games you wish existed
Post by: Mech#4 on June 09, 2014, 05:25:53 am
neat idea, the only two games that come to mind are "Cogmind" a roguelike where you play as a robot that can intergrate bits into itself.

There was also an old Star Wars game called "Droidworks" or something which was more of a puzzle game where you used bits to make robots that could overcome different obstacles. Like... treds were better on steep slopes which legs were better for climbing, a smaller robot could go through small areas which taller ones could reach higher, etc.
Title: Re: Games you wish existed
Post by: Parsely on June 09, 2014, 05:59:11 am
Well in most of the Mechwarrior titles you and your lance can only fight with what weapons, armor, modules, countermeasures, and chassis you salvage from disabled enemies on the battlefield. It was only in some of the games, notably Mercenaries, where you could actually shop for new mechs and weapons. You could also choose different pilots with different skills and personalities. I'd always end up putting 12 guys in 100 ton Atlas Assault-Class mechs with super-heavy Clan gauss rifles and lots of medium lasers and missiles and just cheesing everything. I lost a lot of bonus cash from being so slow, even with over clocked engines and cutting all the rear armor to save weight, but man was it fun just uppercutting smaller mechs and stepping on tanks and buildings.
Title: Re: Games you wish existed
Post by: blazing glory on June 09, 2014, 06:01:43 am
Well in most of the Mechwarrior titles you and your lance can only fight with what weapons, armor, modules, countermeasures, and chassis you salvage from disabled enemies on the battlefield. It was only in some of the games, notably Mercenaries, where you could actually shop for new mechs and weapons. You could also choose different pilots with different skills and personalities. I'd always end up putting 12 guys in 100 ton Atlas Assault-Class mechs with super-heavy Clan gauss rifles and lots of medium lasers and missiles and just cheesing everything. I lost a lot of bonus cash from being so slow, even with over clocked engines and cutting all the rear armor to save weight, but man was it fun just uppercutting smaller mechs and stepping on tanks and buildings.

I thought they always had the shopping mechanics,anyway your not really designing the mechs in the game,just buying them and putting weapons on them.
Title: Re: Games you wish existed
Post by: Parsely on June 09, 2014, 06:10:20 am
No most of them you don't buy anything. You're fighting an enemy in small engagements with a limited force and you have to salvage their equipment. But yeah you're right, you don't build the mechs themselves, you just deck them out for missions.
Title: Re: Games you wish existed
Post by: Reelya on June 09, 2014, 06:18:16 am
Another one was an old 8-bit game called Nether Earth from the 80's. It's considered one of the first RTS's and yeah, I'd say it's more innovative and fun than a lot of the later C&C clones you get.

(http://www.braingames.getput.com/nether/images/original00.jpg)

basically, it's set after humanity has been enslaved by another race which uses giant robots to fight. isometric 3D realtime. The map is basically 1 long east-west stretch though, not really 2D. you control this hover-thing and don't fight directly. you can land your hovercraft on the helipad on that fortress and order it to construct robots from various modules. leg unit can be biped, tracks or hover, with increasing cost and mobility. you can stack up to about 6 modules on top of that, including weapons and improved AI/tracking etc. but what modules you can build is limited to what factories you have captured (you send out cheap robots with a 'capture neutral factories' command), which generate a stream of special points for each type of module, or you have a small amount of 'general' points from the fortress that you can turn into any module.

Also, you can give robots AI-orders and they will carry out a simple command until death, or you land on their head and give them another order. It's actually a pretty hard game, the enemy really comes at you mercilessly, and you have to fly between the frontlines and your base to issue commands and build stuff - no radio communications. I finished it once, by exploiting the single flaw I could find in the system. Even then, it was pretty damn satisfying to wipe the floor with the bad guys, but I'd love to power it up and beat them fairly (no luck on that so far).
Title: Re: Games you wish existed
Post by: Parsely on June 09, 2014, 06:40:06 am
Sounds interesting. Some C&C multiplayer tactics can get pretty involved though, depending on which game you're talking about..
Title: Re: Games you wish existed
Post by: Sergarr on June 09, 2014, 07:36:24 am
A co-op game with time travelling mechanics a la Achron.

So much potential for hilarious failures.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 09, 2014, 11:15:15 am
I would like a game where you design giant robots with parts and being able to do missions with sidequests with the things,but you never get any "store" for parts,all you can do is salvage stuff and hope you can cobble it together well enough to survive the next mission,the game would include third/first person combat as well.

EDIT Also you would be able to completely affect the overall design,if you wanted you could make a tank,which of course suffers from lack of mobility,you could make a rigid biped that doesn't have many joints in the legs,at the cost of increased damage to the legs due to being brittle,you could also make wings that would increase mobility but makes the wings a target to send you crashing into the ground,or you can make some wacko design that's never been done before and has penalties from how it's made.
Original War kind of did some of these.  It was an RTS where, when building vehicles, you could chose between mutliple types of wheels, different types of chassis, different types of power sources, different types of weapons, and different types of control.  A light wheeled solar powered vehicle controlled by a computer and armed with a machine gun would barely require any resources, and would be fast, but would only be able to go in short to medium burst of distance and fighting before it would need to recharge, and would only be affective in groups.  On the other hand a heavy tracked siberite vehicle controlled by a pilot and armed with a heavy gun would be expensive to build, but could easily take on multiple computer controlled vehicles, and would never need any management for fuel.  Finding resources is also very hard in all but a few missions, as you have gone back in time and when supplies are sent back, it appears at a random point on the map, so everyone has an equal chance of finding it.   
Title: Re: Games you wish existed
Post by: Mech#4 on June 09, 2014, 11:31:35 am
There's a strategy game I've got called "Extreme Tactics" that has customisable units. Chassis like scout, light, medium, heavy super heavy. Different guns to counter different chassis, treds, wheels, spider legs, hover. Heat sinks, infrared sensors, radar and radar jammers.

The mechanic's interesting but the rest of the game's very similar to "Command and Conquer" type. You have a semi-mobile base which builds your vehicles and you send out miners to build oil derricks for resources. No other buildings from what I remember though. Campaign is about two factions, something like robot hawks and robot wolves, fighting against each other.
Title: Re: Games you wish existed
Post by: Sergius on June 09, 2014, 02:04:44 pm
Quote
I thought a game like Theme Hospital but set in a school would be interesting. You have students arrive each day to attend classes, higher year students earn you more money but also require more specific classrooms and are more picky. The focus would be on laying out the school efficiently so you can have students progress through the year level areas as efficiently as possible.

I honestly wonder if instead the game should have a cripplingly small budget that never changes.

Pocket Academy fits that description almost exactly. You only get tiny amounts of money from enrollments and you're supposed to manage building  new facilities and hiring teachers, and there's barely anything you can do to get money other than the enrollment...
Title: Re: Games you wish existed
Post by: Parsely on June 09, 2014, 05:11:09 pm
In Lost Souls you had a set of base units, but you could alter them down to the engine, wheels, base, energy shields, everything. You could turn your treaded harvesters into helicopters, if I remember right. Three different factions, and each one had access to different kinds of tech. I remember the Lunar Corporation had awesome hovers and plasma and stuff, and the United Civilised States had these drill units you could use to create networks of underground tunnels to reach unreachable areas and surprise the enemy.
Title: Re: Games you wish existed
Post by: Wysthric on June 09, 2014, 05:41:50 pm
Gears of War : Assault Squad 2. Someone mod that in, please! :D

I'm totally okay if you make every soldier sound like Marcus Fenix, and they all shout "DOM!!!" when they die. XD
Title: Re: Games you wish existed
Post by: TheDarkStar on June 09, 2014, 10:24:38 pm
Don't forget about Warzone 2100, where you research each turret (guns and support), body, and propulsion (hover/wheel and track things/planes), and then design your vehicles. It's also free.
Title: Re: Games you wish existed
Post by: blazing glory on June 09, 2014, 11:08:21 pm
Problem is with all games suggested is that their strategy while I want third/first person shooter,anyway I had given up trying to use forums to find a game I might like a while back.
Title: Re: Games you wish existed
Post by: RAM on June 09, 2014, 11:31:26 pm
Your premise has a surprising quantity of parallels with Deus Ex... Still obviously not what you are looking for though. You might be able to dig a few vague scraps of joy out of Gearhead...
What you really want is for those two to have a baby...
Title: Re: Games you wish existed
Post by: Misty on June 11, 2014, 09:35:11 pm
I would like an evolution game with genetics,  spore didn't go far enough imo and was a big letdown for me.
Title: Re: Games you wish existed
Post by: Graknorke on June 12, 2014, 05:42:39 pm
I would like an evolution game with genetics,  spore didn't go far enough imo and was a big letdown for me.
What about one of those many simulators that have little lifeforms whose behaviour is decided by code and it can mutate little by little? nanopond comes to mind.

Here's a list of prominent ones (http://en.wikipedia.org/wiki/List_of_digital_organism_simulators#Notable_simulators).
Title: Re: Games you wish existed
Post by: Mech#4 on June 12, 2014, 09:52:22 pm
The "Creatures" series focuses on genetics. You have these little, big eared Gizmo beings that you can teach, raise and breed to gain different types.

On the more gamey side, "Evolva" was a 3rd person game around the 2000 that involved you with a party of four blob people. The main mechanic was absorbing/eating your enemies to gain their abilities. So eating a number of heavily armoured enemies would end up with that guy having stronger and stronger armour. The characters actually changed along with their stats which was a neat addition.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 13, 2014, 12:39:39 am
A sort of light-weight version of DF Adventure Mode, made multiplayer. Join a lobby or queue, get shoved into a pre-made dungeon with a handful of people, hack and slash away until you all die or kill the quest target.
Title: Re: Games you wish existed
Post by: scrdest on June 13, 2014, 04:32:10 am
A sort of light-weight version of DF Adventure Mode, made multiplayer. Join a lobby or queue, get shoved into a pre-made dungeon with a handful of people, hack and slash away until you all die or kill the quest target.

So... basically any MUD ever? With DF combat, I suppose?
Title: Re: Games you wish existed
Post by: Niveras on June 13, 2014, 05:14:05 am
An atrocious and disgusting orgy-like mash-up of several premises:

Mechwarrior, for controls/viewport. You're a mech pilot with limited ability to pop out to third person - which is implied to simply be a display within your own mech, meaning that other players can interfere with this ability in multiplayer scenarios.

Supreme Commander, for basic game play. You drop into an area, collect some resources, build up a small base/army, take out the enemy presence. (Or if your mech is advanced/well geared you could just blow it all up yourself.) Now you control the territory. This can consist of both vs-Player for world conquering, as well limited vs-Computer missions in some context. Also, the concept of Experimental units (which you can choose to run with instead of your mech, improving combat abilities but reducing or possibly eliminating the ability to construct directly with your mech, though you could still start with some engineers).

Utopia/Earth 2025 (just to name one of that sort of thing), for second-tier strategic map province-taking. The game world (it might consist of more than just one planet) is divided into many provinces and conquering provinces advances you toward victory. Victory is actually based around the same sort of premise as these games, where whatever player/alliance has the most points by the end of a term (a couple months) is the "winner" and gets great adulation and nothing else and everything resets. Possibly provinces are generated dynamically so that there isn't really any limit, and new players can conquer NPC provinces in order to get started. Owning provinces -may- provide strategic level resources that will chiefly let you upgrade your mech, loadout, provinces, and access to experimental units to replace your mech. These influences also demonstrate the ability for players to form their own alliances with limited non-player involvement.

Here's the kicker, though. Persistent world with preferably no caps on player involvement. Not individual box maps that are only loaded when you drop into them and then disappear when players leave. Not sure how best to weave this in to a strategic-level province control... maybe there's only one planet that you/the alliance have to conquer in full, which is persistent (control being based around player-constructed nodes which they have to defend, either actively or with constructed defenses) while the resource collection is relegated to off-world provinces where PvP might be more lucrative (since player provinces can be upgraded, but NPC provinces are capped in tech/resource levels) but generally doesn't occur because it doesn't force PvP.

Title: Re: Games you wish existed
Post by: teoleo on June 13, 2014, 07:36:03 am
a super heroes based roguegame
Title: Re: Games you wish existed
Post by: Retropunch on June 14, 2014, 10:46:23 am
Problem is with all games suggested is that their strategy while I want third/first person shooter,anyway I had given up trying to use forums to find a game I might like a while back.

This sounds exactly like you want Mechwarrior 4 or online.

Cogmind is basically what you've asked for exactly, but is a RL
Title: Re: Games you wish existed
Post by: blazing glory on June 14, 2014, 06:15:36 pm
Problem is with all games suggested is that their strategy while I want third/first person shooter,anyway I had given up trying to use forums to find a game I might like a while back.

This sounds exactly like you want Mechwarrior 4 or online.

Played both actually,Mechwarrior 4 a while back stopped working on my computer and online just doesn't appeal to me with the 2 gigabytes worth of hero mech's coming along.

Decent games but not really about designing mech's.
Title: Re: Games you wish existed
Post by: Neonivek on June 14, 2014, 06:34:59 pm
I've seen games with some aspects of building mechs but they are always limited to weapons and preexisting parts.
Title: Re: Games you wish existed
Post by: Parsely on June 14, 2014, 10:34:04 pm
I've seen games with some aspects of building mechs but they are always limited to weapons and preexisting parts.
Armored Core and Chromehounds both do a really good job in those departments.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 15, 2014, 12:01:05 am
An open world game that has no "main quest". Everything is equally valid. IMinecraft used to be like this until Notch caved, and while he was clearly taking the piss (it's literally called " The End") it is still technically an ending, and takes an involved "quest" to get there.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 15, 2014, 12:08:53 am
An open world game that has no "main quest". Everything is equally valid. IMinecraft used to be like this until Notch caved, and while he was clearly taking the piss (it's literally called " The End") it is still technically an ending, and takes an involved "quest" to get there.
I was about to go into a wonderful description of Dwarf Fortress before I remembered what forum I was on.
I was then about to give a list of open world games, but the only one I can really think of now is Cataclysm.  I could of sworn there were more games like this.   
Title: Re: Games you wish existed
Post by: WillowLuman on June 15, 2014, 12:11:48 am
If you haven't already tried it, Cataclysm: Dark Days Ahead is like that. However, I've never lasted longer than 15 days in that, so there may be some kind of distant end-game that I don't know about.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 15, 2014, 12:37:34 am
An open world game that has no "main quest". Everything is equally valid. IMinecraft used to be like this until Notch caved, and while he was clearly taking the piss (it's literally called " The End") it is still technically an ending, and takes an involved "quest" to get there.

I haven't played it, but Mount and Blade might be what you're looking for.  You're a medieval warrior and go around picking fights, possibly joining a Kingdom and getting involved in larger politics which are fairly open ended.
Title: Re: Games you wish existed
Post by: WealthyRadish on June 15, 2014, 01:36:22 am
Man, every time someone mentions M&B I need to flagellate myself to keep from getting hyped about the new one.
Title: Re: Games you wish existed
Post by: blazing glory on June 15, 2014, 01:40:42 am
Man, every time someone mentions M&B I need to flagellate myself to keep from getting hyped about the new one.

Looking forward to Bannerlord myself,it's gonna be sweet.
Title: Re: Games you wish existed
Post by: PTTG?? on June 20, 2014, 12:47:53 pm
FTL, but non-linear with trading aspects and more ship options. Possibly First-Person.
Title: Re: Games you wish existed
Post by: qurvax on June 20, 2014, 03:07:02 pm
Think 7.62 with HardLife mod (SPM-realtime, ballistics, stress etc...)
plus
cover system and inf suppresion from Men of war
plus
Totally destructable world and base management of X-Com (the True one)



Title: Re: Games you wish existed
Post by: WillowLuman on June 20, 2014, 03:16:30 pm
I'm imagining a game inspired by Porco Rosso based on that description...

EXACTLY! That's pretty much what I want, except less real-world and more of the Final Fantasy VII and IX, or Chrono Trigger/Cross location feelings. Like, silly and magical with monuments to dead gods.

Actually, now I REALLY want an open world game with a large map set in a European-esque land that you explore via seaplane, going on Indiana Jones style adventures.
Title: Re: Games you wish existed
Post by: Repulsion on June 20, 2014, 05:18:19 pm
FTL, but non-linear with trading aspects and more ship options. Possibly First-Person.
Try Transcendence, except there's a limited amount of ships to choose from unless you do mods.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 20, 2014, 05:50:11 pm
I've seen games with some aspects of building mechs but they are always limited to weapons and preexisting parts.
Armored Core and Chromehounds both do a really good job in those departments.

god, did I love chromehounds.
Title: Re: Games you wish existed
Post by: Parsely on June 20, 2014, 06:27:41 pm
Chromehounds
god, did I love chromehounds.
YES *highfive*

That makes two of us.
Title: Re: Games you wish existed
Post by: Mesa on June 24, 2014, 09:17:31 am
I always...well, recently, wanted to see a game with your standard fantasy races and magic...Set in the XIX or early XX century, up to WW2.
Think what if Shadowrun began 100 years earlier.

I don't care what genre it would be, I just want to fight nazi elves and see dwarves ride a tank. Just because.

Title: Re: Games you wish existed
Post by: WillowLuman on June 24, 2014, 12:33:26 pm
WH probably has stuff like that.

I'd love to see a game with a ridiculously detailed crafting system. Like Spore, but for items. Say you find a branch and a flint. You want to make a spear. You cut the branch down to the length you want. You cut the flint into the shape you want, and put as many edges in whatever angles on it. Then you tie it to the end of the branch. Now you have a flint spear. You configure how you want to wield it; where and with how many hands to hold it, which way it will be swung or poked, etc. Its reach depends on the actual length of the model. Damage is determined via physics, with the edged flint probably doing more than the branch.
Title: Re: Games you wish existed
Post by: BlitzDungeoneer on June 24, 2014, 12:39:12 pm
WH probably has stuff like that.

I'd love to see a game with a ridiculously detailed crafting system. Like Spore, but for items. Say you find a branch and a flint. You want to make a spear. You cut the branch down to the length you want. You cut the flint into the shape you want, and put as many edges in whatever angles on it. Then you tie it to the end of the branch. Now you have a flint spear. You configure how you want to wield it; where and with how many hands to hold it, which way it will be swung or poked, etc. Its reach depends on the actual length of the model. Damage is determined via physics, with the edged flint probably doing more than the branch.
All of my yes. I really want a game like that.
Or, if not possible, a game a la Cube World, but with a more detailed crafting system.
Title: Re: Games you wish existed
Post by: Arbinire on June 24, 2014, 12:58:24 pm
WH probably has stuff like that.

I'd love to see a game with a ridiculously detailed crafting system. Like Spore, but for items. Say you find a branch and a flint. You want to make a spear. You cut the branch down to the length you want. You cut the flint into the shape you want, and put as many edges in whatever angles on it. Then you tie it to the end of the branch. Now you have a flint spear. You configure how you want to wield it; where and with how many hands to hold it, which way it will be swung or poked, etc. Its reach depends on the actual length of the model. Damage is determined via physics, with the edged flint probably doing more than the branch.

Friend gifted me Planet explorers yesterday and there seems to be a crafting menu to personalize items, though I haven't explored it fully yet, but it has the xyz axis that I've seen on ever 3d modeling program.  That said though the game IS early access, and can tell it's unfinished, dunno how often it updates but it's been pretty fun so far.

I always...well, recently, wanted to see a game with your standard fantasy races and magic...Set in the XIX or early XX century, up to WW2.
Think what if Shadowrun began 100 years earlier.

I don't care what genre it would be, I just want to fight nazi elves and see dwarves ride a tank. Just because.

I think you may be able to find something along those lines if you search through some Diesalpunk, but not completely sure on the fantasy races and magic
Title: Re: Games you wish existed
Post by: itisnotlogical on July 02, 2014, 01:13:38 am
A Pokemon hunting game. Hunt super dangerous Mons, and hope that you aren't accidentally shooting one that belongs to somebody  :P
Title: Re: Games you wish existed
Post by: Sergarr on July 02, 2014, 07:19:33 am
Dark Souls + God Hand = God Souls???
Title: Re: Games that you wish existed
Post by: RAM on July 02, 2014, 05:45:39 pm
Grammar Nazi: The game!
 Hunt down and destroy grammar errors and those who cause them!
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 02, 2014, 06:28:22 pm
Dark Souls + God Hand = God Souls???

Dark souls, but pokemon.
Title: Re: Games you wish existed
Post by: Karkov on July 02, 2014, 06:41:59 pm
Dark Souls + God Hand = God Souls???

Dark souls, but pokemon.

"You have successfully captured the wild CHOSEN UNDEAD!  Give a nickname to CHOSEN UNDEAD?"
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 02, 2014, 06:45:10 pm
Dark Souls + God Hand = God Souls???

Dark souls, but pokemon.

"You have successfully captured the wild CHOSEN UNDEAD!  Give a nickname to CHOSEN UNDEAD?"

No the other way around, where basically everything and everyone viciously murders you.
Title: Re: Games you wish existed
Post by: Karkov on July 02, 2014, 06:50:42 pm
I dunno, I think my way would be more hilarious.  Or you were given the Chosen Undead as a first pokemon or something.

"Gym leaders Smough & Ornstein wish to fight!"

...  Shiny Nito, oh god.
Title: Re: Games you wish existed
Post by: flabort on July 02, 2014, 09:18:53 pm
I think it was the How Did You Last *Own* thread. We discussed a game that I really, really wish existed.

It's Sims but with Toribash controls.
Title: Re: Games you wish existed
Post by: Sergarr on July 03, 2014, 09:58:55 am
Wizardry + Ultima + Might & Magic = the best RPG of all times?
Title: Re: Games you wish existed
Post by: Retropunch on July 03, 2014, 01:38:51 pm
Wizardry + Ultima + Might & Magic = the best RPG of all times?
yes.
Title: Re: Games you wish existed
Post by: flabort on July 03, 2014, 01:42:31 pm
Wizardry + Ultima + Might & Magic = the best RPG of all times?
yes.
No. Best RPG of all times is Dark Wizard. Well, I guess it's a Strategy RPG, but Dark Wizard already exists.

Now, if there were a "Dark Wizard, but longer, with DF levels of replay-ability and random generation" (Despite the fact that Dark Wizard has generation-spanning level of replay-ability), that would be even better.

And no, Battle for Wesnoth does not count. Battle for Wesnoth is specifically designed around a different combat style. That they're not willing to change.
Title: Re: Games you wish existed
Post by: Retropunch on July 03, 2014, 04:23:06 pm
Wizardry + Ultima + Might & Magic = the best RPG of all times?
yes.
No. Best RPG of all times is Dark Wizard. Well, I guess it's a Strategy RPG, but Dark Wizard already exists.

Now, if there were a "Dark Wizard, but longer, with DF levels of replay-ability and random generation" (Despite the fact that Dark Wizard has generation-spanning level of replay-ability), that would be even better.

And no, Battle for Wesnoth does not count. Battle for Wesnoth is specifically designed around a different combat style. That they're not willing to change.

Dark Wizard is much more of a strategy than an RPG. I guess if Segarr said 'best classic RPG' then that'd probably be more relevant, but Dark Wizard is kinda...niche.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 03, 2014, 04:42:42 pm
not to rustle any feathers but im pretty sure... mind you, PRETTY SURE, that TES: Morrowind is the best RPG ever.
Title: Re: Games you wish existed
Post by: Wysthric on July 03, 2014, 04:57:24 pm
not to rustle any feathers but im pretty sure... mind you, PRETTY SURE, that TES: Morrowind is the best RPG ever.

I'd be inclined to agree if it wasn't so prone to random crashes.
Title: Re: Games you wish existed
Post by: Sonlirain on July 03, 2014, 05:08:52 pm
not to rustle any feathers but im pretty sure... mind you, PRETTY SURE, that TES: Morrowind is the best RPG ever.

There are many viable contenders IMHO.
Might and Magic 6-8, Fallout 1-2 or... umm... what the hell even suikoden is you like JRPGs with over 100 possible party memberss.
Title: Re: Games you wish existed
Post by: Sergarr on July 03, 2014, 05:31:11 pm
not to rustle any feathers but im pretty sure... mind you, PRETTY SURE, that TES: Morrowind is the best RPG ever.
The combat system is pretty trashy, magic users are either underpowered or OP as hell (depending on spells available), loading screens every time you go into buildings (which are surprisingly long even on modern computers!), stupid AI...

It is the best RPG, but not a very good game. It'd be much better with top-down view tbh.
Title: Re: Games you wish existed
Post by: Retropunch on July 03, 2014, 07:33:30 pm
Morrowind is probably the most 'epic' of RPG games, although what the 'best' one is just so completely, completely subjective. I mean, while M&M 6-8 are some are the most legendary RPGs of all time, I have to say that I prefer other less accomplished ones. Similarly,  I'm not a huge fan of JRPGs, so they don't really hold any weight with me, even though I respect that some of them are very accomplished and have enjoyed several (like Dark Wizard and FF).

I'd just like a futuristic version of Skyrim. Sorta like an Open World Mass Effect 2, but one with proper/deep RPG systems in. I don't get why it's not been done really - futuristic environments are tons easier to do than trying to portray a 'realistic' medieval world as you have no grass/foliage/water to render everywhere, and there are easy cop-outs in terms of technology or sparseness of people. 

I'm really excited for Cyberpunk 2077, although I imagine it might be a bit like Witcher 2 open-world, where it's sorta open but on a linear path. Still, fingers crossed!

Title: Re: Games you wish existed
Post by: flabort on July 04, 2014, 12:29:42 am
I'm guessing Borderlands doesn't count for your wish :P
Hmmm... halfways between Borderlands, Skyrim, and another... Maybe Tales of Symphonia? No... you said you don't like JRPGs...
Title: Re: Games you wish existed
Post by: Jopax on July 06, 2014, 01:12:49 pm
I want an invasion/colonization RTS of sorts, with a big overgame along with the regular fights. Say you and some other faction(s) are making planetfall. The planet isn't big or most of it is water or something. So you're all stuck at various parts of this big continent which is genned at the start. It is then divided into a bunch of sectors which would be your average, small or big RTS maps. You start off with an initial base and some units. You then probe off the surrounding sectors, looking for resources or other stuff (some premade things being placed around the continent would be cool too, like precursor tech or somesuch). 
As you spread out and explore the native life and of course the other faction(s) will impede your progress and harass you (sometimes outright blocking you). So you need to find resources to build up your forces to push out further (either to just take the entire continent or to find something or just survive against increasingly harsh odds) while having to protect what you already took.

The kicker is that you can't go into this overworld mode a la Total War. You're always looking at the RTS mode and you switch between maps while also being able to order units or convoys from designated bases (which will then need to travel to the requested destination, which will take time depending on the mode and might be dangerous depending on the route). This way you need to plan ahead because if you get shafted and need reinforcements they might not make it in time, but you could amass them in a nearby territory and counterattack as they regroup, or even try and cut off their reinforcement convoy before they get to the fight, or just pull back to a fortified sector.

This way you fight for teritory and resources, both with the other faction as well as with whatever native life thinks you're not welcome. You tech up, and develop, growing your armies and power from a small expeditionary force that plays more like an RPG focused on exploration to this grander RTS with units and buildings and everything that comes with that. And of course your units and buildings require some sort of upkeep which forces you to spread out more and more to find richer resource spots (which could be located around the middle of the continent, which would also be more dangerous) so clashes would develop there late in the game, and heck you could easily lose a battle or two which then gets turned around because the enemy spread out too thin while pushing into your territory and you were able to take his undefended outposts.

So yeah, wall of text, probably poorly explained or thought out but I want to see this.
Title: Re: Games you wish existed
Post by: flabort on July 06, 2014, 01:16:45 pm
Sooo.... you want a game that is split screen with Starcraft on the right side and Civ5 on the left?
Basically? And the two halves interact at fundamental levels?
Title: Re: Games you wish existed
Post by: Ai Shizuka on July 06, 2014, 01:29:44 pm
Well that has some similarities with my dream game.
Wich will NEVER happen, because it literally requires millions of players online and technology that doesn't exist yet.

It's a WW2 game, going from HOI-scale, all the way down to a MMOFPS like planetside.
Everything, every level of command, down to single soldiers, is controlled by a player.
High commands are played like in hearts of iron, on the world map.
Divisions, maybe brigades, are controlled on regional maps. Sort of Civilization gameplay, I guess. They get orders from above and decide what to do.
Down to regimental level it's a mmofps played on local maps, mixed with War Thunder for vehicle warfare.

There are no 'rounds' or 'missions'. It's played on a real world map, on all fronts simultaneously and it's persistent.

Total pipedream, I know. Maybe in 20 years or so.
Title: Re: Games you wish existed
Post by: Mesa on July 06, 2014, 01:32:06 pm
In general a non-scifi game on the scale of Planetside would be badass to say the least.
TF2 + Planetside 2 = aww yiss.

Also after playing the phenomenon that is Adventure Time Battle Party, a PokeMOBA would also be a cool concept. I mean the last thing that game would run out of is hero/mon variety, asssuming they get the balance better than the "stock" Pokemon titles.
Title: Re: Games you wish existed
Post by: Wysthric on July 06, 2014, 01:33:32 pm
I'm always wary of MMO shooters after seeing my friend get killed in MAG about twenty times by somebody he never saw or was shooting at.
Title: Re: Games you wish existed
Post by: Retropunch on July 06, 2014, 02:08:41 pm
Well that has some similarities with my dream game.
Wich will NEVER happen, because it literally requires millions of players online and technology that doesn't exist yet.

It's a WW2 game, going from HOI-scale, all the way down to a MMOFPS like planetside.
Everything, every level of command, down to single soldiers, is controlled by a player.
High commands are played like in hearts of iron, on the world map.
Divisions, maybe brigades, are controlled on regional maps. Sort of Civilization gameplay, I guess. They get orders from above and decide what to do.
Down to regimental level it's a mmofps played on local maps, mixed with War Thunder for vehicle warfare.

There are no 'rounds' or 'missions'. It's played on a real world map, on all fronts simultaneously and it's persistent.

Total pipedream, I know. Maybe in 20 years or so.

I've wanted the exact same thing (not fussed about WWII, but any time period would be fine). They tried to do something similar with Dust 514 in which players could be hired by eve corporations to fight it for control of planets on the ground. I'm sure we'll see more cross integration, especially with the surge of better and better servers.

I've thought of programming my own similar thing (in a very low graphical way) so who knows, maybe you'll get a near version of that sooner than you think!
 
Title: Re: Games you wish existed
Post by: Jopax on July 06, 2014, 02:58:40 pm
Sooo.... you want a game that is split screen with Starcraft on the right side and Civ5 on the left?
Basically? And the two halves interact at fundamental levels?

Pretty much. Tho it would be a 4x at heart the four X's would evolve gradually over the course of the game and be present in different amounts the whole time, while at the same time offering greatly different gameplay and gameplay focus.

So at the start you have to find stuff and look for good routes for transportation, look for dangers to avoid, take note of how the wildlife behaves (so if you notice certain kinds are getting extremely agressive and teritorial if you move nearby that could mean trouble if they're sufficently powerful to damage your early convoys and units) and build a strategy of expansion around that.

You then start your expansion, building mining outposts and similar facilities while at the same time exploring further and defending your buildings and convoys from potential attacks (you could for example arm the convoy with escorts to take care of some pesky animals in a particular sector, or you could just take a strike team and clean out the place completely). At this point you could even encounter other factions and start fighting over valuable spots.

The third phase would be mostly focused on teching up (I'd say larger bases with big processing and production facilities, as well as research labs would be rather expensive to set up, as well as a big decision since finding a spot for them would be troublesome due to their size, needed proximity to resources and the need to have them atleast somewhat defensible) and further securing the richer deposits or precursor tech to give you an edge. At this point your convoys shouldn't be at risk because of wildlife, (most of that should be dead or fleeing, unless there's some really scary critters) but because of enemy raids. You'd have big trains or something similar set up along somewhat fortified routes (unless they're really short, covering it all would take too much time and resources) ferrying both troops and resources towards wherever they're needed.

The last phase comes trough necessity, you need the stuff the other guy has because there's no free stuff left around. So you use your big stockpiles to build bigger armies to steal the other guys stockpiles. Now this could get problematic if you both run out of resources, so there'd have to be some trickle, either trough reclamation or very expensive deep mines. But the idea is that once the stream of stuff dwindles too low to support all of your units and facilities you are forced to attack and take the enemy mines to support yourself. The problem is, he's in trouble too and will be needing your mines to survive.
Title: Re: Games you wish existed
Post by: Anvilfolk on July 06, 2014, 05:15:47 pm
Well that has some similarities with my dream game.
Wich will NEVER happen, because it literally requires millions of players online and technology that doesn't exist yet.

It's a WW2 game, going from HOI-scale, all the way down to a MMOFPS like planetside.
Everything, every level of command, down to single soldiers, is controlled by a player.
High commands are played like in hearts of iron, on the world map.
Divisions, maybe brigades, are controlled on regional maps. Sort of Civilization gameplay, I guess. They get orders from above and decide what to do.
Down to regimental level it's a mmofps played on local maps, mixed with War Thunder for vehicle warfare.

There are no 'rounds' or 'missions'. It's played on a real world map, on all fronts simultaneously and it's persistent.

Total pipedream, I know. Maybe in 20 years or so.

Planetside 2 is a teeny bit like that, and also Heroes and Generals, as well as WWIOL. Might be worth a look if you haven't really looked at them yet!



I want an invasion/colonization RTS of sorts, with a big overgame along with the regular fights. Say you and some other faction(s) are making planetfall. The planet isn't big or most of it is water or something. So you're all stuck at various parts of this big continent which is genned at the start. It is then divided into a bunch of sectors which would be your average, small or big RTS maps. You start off with an initial base and some units. You then probe off the surrounding sectors, looking for resources or other stuff (some premade things being placed around the continent would be cool too, like precursor tech or somesuch). 
As you spread out and explore the native life and of course the other faction(s) will impede your progress and harass you (sometimes outright blocking you). So you need to find resources to build up your forces to push out further (either to just take the entire continent or to find something or just survive against increasingly harsh odds) while having to protect what you already took.

The kicker is that you can't go into this overworld mode a la Total War. You're always looking at the RTS mode and you switch between maps while also being able to order units or convoys from designated bases (which will then need to travel to the requested destination, which will take time depending on the mode and might be dangerous depending on the route). This way you need to plan ahead because if you get shafted and need reinforcements they might not make it in time, but you could amass them in a nearby territory and counterattack as they regroup, or even try and cut off their reinforcement convoy before they get to the fight, or just pull back to a fortified sector.

This way you fight for teritory and resources, both with the other faction as well as with whatever native life thinks you're not welcome. You tech up, and develop, growing your armies and power from a small expeditionary force that plays more like an RPG focused on exploration to this grander RTS with units and buildings and everything that comes with that. And of course your units and buildings require some sort of upkeep which forces you to spread out more and more to find richer resource spots (which could be located around the middle of the continent, which would also be more dangerous) so clashes would develop there late in the game, and heck you could easily lose a battle or two which then gets turned around because the enemy spread out too thin while pushing into your territory and you were able to take his undefended outposts.

So yeah, wall of text, probably poorly explained or thought out but I want to see this.

Do have a look at Hegemony Gold: Wars of Ancient Greece or the newer Hegemony Rome. Basically it's an RTS on a huuuuuuuuuuuuuuuuuuuuge map. You can micro every fight, but have to zoom out enough to make sure your troops have enough food, which comes in caravans, and which can be raided. It's really fluid, and sometimes needs a little too much micro, but it might partially scratch the itch you have! :)
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 06, 2014, 05:26:44 pm
I'd like to see a Paradox Grand Strategy game that actually has a good military component.  By "good" I mean EITHER simplified and understandable (like Galactic Civs 2) with some basic elements of choice, or making it an actually interesting and fleshed out part of the game like Hearts of Iron does.

Hell, they could just do some sort of steampunk game that has the front based combat of Hearts of Iron (read: you have to spread your units out across multiple provinces because only a relatively small amount of units can fight at once) with the longer term gameplay and diplomacy of Victoria or Europa Universalis. Maybe running from from early 1800s to mid 1900s.
Title: Re: Games you wish existed
Post by: dennislp3 on July 06, 2014, 05:44:38 pm
I find the CK2 militaries to be oversimplified and it's annoying. I wish they were more detailed like Hearts of Iron.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 06, 2014, 06:00:08 pm
If I had to rank them from best to worst it would be Hearts of Iron>Crusader Kings 2>Vicky 2>EU 4.  Hearts of Iron is, as a series, actually focused on military, so it wins by default.  Crusader Kings 2 has a lot of details most of which are only slightly relevant, but it still hands out largely understandable results and there are some interesting things you can do to influence it.  Vicky 2 is mediocre.  EU 4 is borderline nonsensical at times, far too random, and penalizes non-Europeans so that they lose even if all factors including technology are even.

Full disclosure though I've put more hours into Crusader Kings than the all of those other games combined.
Title: Re: Games you wish existed
Post by: Retropunch on July 06, 2014, 06:13:45 pm
I wish any 4x game would have a decent military aspect. It seems as though they just phone it in when it gets to that part of the game, even though it's so critical and what nearly all of them end up becoming. The nearest one to doing anything half interesting was Endless Space, and even that was just a glorified rock-paper-scissors.

I think the problem is that in most 4x games you get to the point where you're fighting up to 10 battles per 'turn' (or in quick succession in real time ones) and this can end up rather tedious for some people if there's an actual element of tactics involved, especially if the battles are rather meaningless. It doesn't need to be anything particularly impressive or as in depth as Total War style stuff, just something a bit more tactical than having more units +/- terrain modifier.



Title: Re: Games you wish existed
Post by: RAM on July 06, 2014, 08:03:24 pm
Space empires 5 has its issues, but does switch to real-time space-battle mode when fleets meet. S.E. 4 has turn-based which has issues due to turns, while 5's issues are a little more arbitrary. Things like ships generally operating as though it were two-dimensional space, but sometimes forming ridiculous vertical stacks. Or boarding pods following fast ships around forever, or, well, stuff, not perfect games, but there is fun to be had if they suit you. I haven't played any others in the series but I would recommend 4 over 5, as four seems more consistent, while five seems to be a bit more of a case of aiming high and not always succeeding...
Title: Re: Games you wish existed
Post by: varnish on July 06, 2014, 09:47:42 pm
I would like to have an open world exploration game where the focus was just on exploration, nothing else. No violence, no quests, possibly no people. I guess a bit like the game Proteus, but with more interaction with the environment. Or like one of the elder scrolls games with the enemies and people removed, and the wildlife made non-aggressive. A world where you could find and explore caves and ruins, or just wander around forests or along coasts if you wanted.

It's a vague idea, I know.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 06, 2014, 10:19:04 pm
I think I remember seeing some games a couple years ago where you explore the ocean.  Would something like that work?
Title: Re: Games you wish existed
Post by: Gulddom on July 06, 2014, 10:36:24 pm
Insaniquarium but with resolution options and more fish. I would buy it in a heartbeat.
Title: Re: Games you wish existed
Post by: flabort on July 06, 2014, 10:47:20 pm
I think I remember seeing some games a couple years ago where you explore the ocean.  Would something like that work?
I'm watching my brother play Endless Ocean right now. It's not exactly... endless. However, it does fit the wish to a T.
Title: Re: Games you wish existed
Post by: varnish on July 06, 2014, 10:59:38 pm
If Endless Ocean is the one, it does sound right, but I don't own a Wii.
Title: Re: Games you wish existed
Post by: Sirus on July 07, 2014, 12:07:48 am
I would like to have an open world exploration game where the focus was just on exploration, nothing else. No violence, no quests, possibly no people. I guess a bit like the game Proteus, but with more interaction with the environment. Or like one of the elder scrolls games with the enemies and people removed, and the wildlife made non-aggressive. A world where you could find and explore caves and ruins, or just wander around forests or along coasts if you wanted.

It's a vague idea, I know.
Space Engine has no goals other than to explore the universe. Not much interaction sadly.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 07, 2014, 12:13:05 am
You also might want to take a look at Outer Wilds.  It is a space exploration game.   There isn't much of a challenge when it comes to actual space navigation, but it has some interesting mechanics to it, and there is a decent bit of mystery involved in everything.  Game is in alpha, however, so you can't unlock the mystery behind everything yet.  Lots of little nooks and cranies to discover in that solar system.  The closest you might try to come to combat is ramming your ship into some of the beasties that inhabit the darker parts of the system. 
Title: Re: Games you wish existed
Post by: Vector on July 07, 2014, 12:25:07 am
.
Title: Re: Games you wish existed
Post by: Gunner-Chan on July 07, 2014, 12:32:34 am
Why hasn't anyone reccomended Noctis to Varnish? That's literally what it is outside of the interaction. All the exploring of planets you can stomach though.
Title: Re: Games you wish existed
Post by: Sirus on July 07, 2014, 12:35:46 am
I thought Noctis was a dead project and pretty much unsupported for modern systems *shrug*
Title: Re: Games you wish existed
Post by: alexandertnt on July 07, 2014, 12:47:57 am
Thats not true, Noctis V will come out one day, just you wait and see!
Title: Re: Games you wish existed
Post by: Gunner-Chan on July 07, 2014, 12:50:15 am
Well Endless Ocean is also kinda unsupported and for a dead system. I don't see what's so different about older PC games.
Title: Re: Games you wish existed
Post by: Sirus on July 07, 2014, 12:59:47 am
Unless you have an older computer to play the older computer games on, there's no guarantee that the older games will work with newer hardware and software.

DOS games, for instance, require emulation to play on just about anything newer than Windows XP :P
Title: Re: Games you wish existed
Post by: varnish on July 07, 2014, 01:46:20 am
I could have sworn that I played Noctis before, but nothing about it looks familiar. Was there some sort of top-down survival game with a similar name?

I actually kind of want an exploration game that is not in a procedurally generated world or universe. I mean, I know the idea of those is re-playability, but I imagine a game with a hand crafted world could be a lot more interesting.
Title: Re: Games you wish existed
Post by: Sirus on July 07, 2014, 01:54:25 am
The top-down game you're (probably) thinking of is Notrium.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 07, 2014, 02:04:38 am
I could have sworn that I played Noctis before, but nothing about it looks familiar. Was there some sort of top-down survival game with a similar name?

I actually kind of want an exploration game that is not in a procedurally generated world or universe. I mean, I know the idea of those is re-playability, but I imagine a game with a hand crafted world could be a lot more interesting.

Golden Sun 2? :P

(its not actually a survival game, its a JRPG.  But it gives you a ship at one point and let's you go explore the ocean and go on adventures, so it felt like an exploration game when I was a kid)
Title: Re: Games you wish existed
Post by: Mech#4 on July 07, 2014, 02:57:14 am
There was a game which was hand made and focused entirely on exploration. Came out maybe 3-4 years ago? I remember screen shots of it had a lot of blues and purples with caves and underground mushroom forests or something.


Quick search. "Dear Esther" is the one I'm thinking of.

But yes, I agree a hand crafted world is nicer than a procedurally generated one because they can have those little touches in small places that really encourage careful exploration. "Sacred 2" is a nice example of that, there's a number of references to movies and other games hidden around the world, as well as mini bosses.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 07, 2014, 03:05:37 am
Technically Goat Simulator is a hand made exploration game, in addition to being a physics sandbox.
Title: Re: Games you wish existed
Post by: wer6 on July 07, 2014, 01:25:23 pm
Terraria?
Title: Re: Games you wish existed
Post by: jhxmt on July 07, 2014, 01:37:26 pm
The various Bethesda-style RPGs of late (Skyrim and the Fallouts most notably) tend to reward exploration at least to some degree.  They're not exactly survival-style really though, barring mods.
Title: Re: Games you wish existed
Post by: varnish on July 07, 2014, 02:12:07 pm
The big problem with all of these is that NO VIOLENCE is a big part of the game I wish existed. Like none. At all. Terraria and most rpgs are pretty much all violence, all the time.
Title: Re: Games you wish existed
Post by: Parsely on July 07, 2014, 03:21:22 pm
The big problem with all of these is that NO VIOLENCE is a big part of the game I wish existed. Like none. At all. Terraria and most rpgs are pretty much all violence, all the time.
*raises hand* I like violence.
Title: Re: Games you wish existed
Post by: Retropunch on July 07, 2014, 03:25:26 pm
The big problem with all of these is that NO VIOLENCE is a big part of the game I wish existed. Like none. At all. Terraria and most rpgs are pretty much all violence, all the time.

I can't imagine what else you can really do in RPGs that isn't violence related unless it was sort of an animal crossing type of thing. I do agree that a lot of RPGs these days focus on it too heavily, but still, I can't imagine an RPG without any sort of violence
Title: Re: Games you wish existed
Post by: flabort on July 07, 2014, 03:33:19 pm
The big problem with all of these is that NO VIOLENCE is a big part of the game I wish existed. Like none. At all. Terraria and most rpgs are pretty much all violence, all the time.

I can't imagine what else you can really do in RPGs that isn't violence related unless it was sort of an animal crossing type of thing. I do agree that a lot of RPGs these days focus on it too heavily, but still, I can't imagine an RPG without any sort of violence
Oooh.

A massive world, around the size of Runescape Member's worlds or bigger. A crafting system as deep and complex as Monster Hunter, but borrowing aspects from Minecraft and Homestuck. No enemies, anything you interact with is friendly, or else rare and easily repelled ala Endless Ocean. A skills system similar to Rune Factory, and quests like from Animal Crossing. Plus multiplayer drop-in similar to Borderlands on Steam. Plus, drawing from Endless Ocean again, always more stuff to find and investigate in the places you have been before.

This would be the perfect non-combat game. Yeah?
Title: Re: Games you wish existed
Post by: Retropunch on July 07, 2014, 03:37:19 pm
I just don't get where the threat or challenge would come from. I mean what would be the point of skills or crafting if there was nothing to defeat using said skills and crafting? I mean, you could have it as a puzzle game where you need to craft things to move on, but then it's hardly an RPG.
Title: Re: Games you wish existed
Post by: Mesa on July 07, 2014, 03:51:35 pm
A sci-fi game where players are thrown into a randomly generated, yet symmetrical map and have to gather resources and construct giant/small robots/spaceships/vehicles to defeat their enemies.

Kind of like "Dota meets Minecraft meets FTL". I know those "X meets Y" comparisons are bland and bad, but really, it's the only good comparison I can find atm.

Each character has their own sets of unique abilities, but those are used mostly for utility rather than killing. They also have access to their own, unique recipes/blueprints, but everyone or almost everyone can also benefit from readily-available designs for the more basic things. It would be based on "modules" which can be connected to other modules (sometimes only in specific positions, and most modules can only be connected to so many other modules), each having their own stats like durability, power usage or mass.

Some modules would provide extra power to the entire construct and act as generators, others would be your various kinds of dakka like lasers, missile launchers and miniguns, then there are locomotion modules like jet engines, wheels, tracks and wings. As well as a plethora of other things that can be beneficial like EMP blast module which disables random modules in enemy ships for n seconds, or a remote control module which lets you control another robot provided it has a "receiver" module installed - since otherwise all robots have to be manually controlled by at least one player, and certain modules can be manned.

However, to prevent the enormous death fortresses from flying around the place, you have to buy a hull of a vehicle that you can place your modules into. Some modules can only be put on specific hulls, and certain hulls provide bonuses to particular modules.

Outside the matches, which can be as small as 1v1 or as big as 10v10, you can unlock new characters and modules, but there's no "dual" currency - all purchasable gameplay elements are gained solely with the "free currency" which can be only obtained from playing, though they're gained at a higher rate than most other games do these days (I hate grinding for things in all games...) and you can at best make cosmetic purchases with real money...Actual real money, not a secondary currency purchased with real money.


So yeah. Sounds like a combination of already existing titles, but if done right it could be a big thing. Sadly, it probably won't, since the devs would inevitably make some terrible design decision that would drive a fair amount of people away from the game.
Title: Re: Games you wish existed
Post by: RAM on July 07, 2014, 03:59:42 pm
 Well The challenge would be in overcoming obstacles. Just as a three-legged ambulatory gun turret with a missing F in its I.F.F. can be an obstacle, so can a cliff, a river, your house being wonky, a large space between galaxies with a limited fuel supply, a dense layer of minerals that is preventing you from scanning the planet's core, those irritating hippy flying saucers that keep following you around singing bad protest songs and chanting slogans about leaving the world in an untouched state...
 Violence is just easy to balance because all participants have the similar objectives...

-------

 Some maps for things like warcraft III and Starcraft II have things where two or more groups are put in a terrain and equipped with a crafting system of some sort and win when everyone else is dead...
Title: Re: Games you wish existed
Post by: Retropunch on July 07, 2014, 04:52:39 pm
Well The challenge would be in overcoming obstacles. Just as a three-legged ambulatory gun turret with a missing F in its I.F.F. can be an obstacle, so can a cliff, a river, your house being wonky, a large space between galaxies with a limited fuel supply, a dense layer of minerals that is preventing you from scanning the planet's core, those irritating hippy flying saucers that keep following you around singing bad protest songs and chanting slogans about leaving the world in an untouched state...
 Violence is just easy to balance because all participants have the similar objectives...

-------

 Some maps for things like warcraft III and Starcraft II have things where two or more groups are put in a terrain and equipped with a crafting system of some sort and win when everyone else is dead...

Yeah, for a different type of game there's no need for violence, but I thought varnish was talking of a skyrim/fallout/terraria style rpg with no violence.
Title: Re: Games you wish existed
Post by: varnish on July 07, 2014, 05:07:11 pm
No, I was talking about a game where the sole focus was on exploration, basically. I used the examples of the the kinds of worlds presented in those types of games, but it would not be an rpg. I'm not doing the best job of communicating, I think.

This was my idea:

Quote
I would like to have an open world exploration game where the focus was just on exploration, nothing else. No violence, no quests, possibly no people. I guess a bit like the game Proteus, but with more interaction with the environment. Or like one of the elder scrolls games with the enemies and people removed, and the wildlife made non-aggressive. A world where you could find and explore caves and ruins, or just wander around forests or along coasts if you wanted.
Title: Re: Games you wish existed
Post by: Retropunch on July 07, 2014, 05:20:55 pm
No, I was talking about a game where the sole focus was on exploration, basically. I used the examples of the the kinds of worlds presented in those types of games, but it would not be an rpg. I'm not doing the best job of communicating, I think.

This was my idea:

Quote
I would like to have an open world exploration game where the focus was just on exploration, nothing else. No violence, no quests, possibly no people. I guess a bit like the game Proteus, but with more interaction with the environment. Or like one of the elder scrolls games with the enemies and people removed, and the wildlife made non-aggressive. A world where you could find and explore caves and ruins, or just wander around forests or along coasts if you wanted.

Ahh I get what you mean now. Have you tried The Forest? The latest version contains a no-enemies mode where you can craft, hunt and explore to your hearts content. There's mostly non-aggressive wildlife and the graphics are pretty nice.
The world isn't huge, but it might keep you entertained for a while and they're constantly expanding it.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 07, 2014, 05:39:08 pm
Robocop vs The Terminator as an FPS, with a campaign for each character.
Title: Re: Games you wish existed
Post by: RAM on July 07, 2014, 07:35:45 pm
Good terminator or bad terminator? Or one of the liquid terminators or something? Or everything that was ever referred to as a terminator and every version ever printed of robocop, possibly including fanfiction... What is robocop fanfiction like anyway?
Title: Re: Games you wish existed
Post by: itisnotlogical on July 09, 2014, 03:57:06 am
Who knows? Maybe an original Terminator just for the game. :P

I'd kinda like a Lego-branded Minecraft clone that had the granularity of building with actual Lego bricks and a freeform vehicle creation system, sort of like Gmod but Lego-ized. They could even include some of the cooler settings in a way similar to Minecraft's biomes.
Title: Re: Games you wish existed
Post by: Squill on July 12, 2014, 06:07:56 am
No, I was talking about a game where the sole focus was on exploration, basically. I used the examples of the the kinds of worlds presented in those types of games, but it would not be an rpg. I'm not doing the best job of communicating, I think.

This was my idea:

Quote
I would like to have an open world exploration game where the focus was just on exploration, nothing else. No violence, no quests, possibly no people. I guess a bit like the game Proteus, but with more interaction with the environment. Or like one of the elder scrolls games with the enemies and people removed, and the wildlife made non-aggressive. A world where you could find and explore caves and ruins, or just wander around forests or along coasts if you wanted.
I once had an idea similar to that, basically a Caves of Qud-esque sort of long after the apocalypse setting. The gameplay would be basically metroidvania without enemies, you just explore and find secrets and scavenge the remnants of an ancient world.
Title: Re: Games you wish existed
Post by: Sergarr on July 12, 2014, 08:24:33 am
What's "metroidvania"? I know "metroid" and "castlevania", but not that?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 12, 2014, 08:26:12 am
What's "metroidvania"? I know "metroid" and "castlevania", but not that?

it's literally that, a genre of sidescrolling RPG games.
Title: Re: Games you wish existed
Post by: scrdest on July 12, 2014, 09:14:28 am
What's "metroidvania"? I know "metroid" and "castlevania", but not that?

You know how Rougelike is a game that's like the game Rogue? Same kind of thing.
Title: Re: Games you wish existed
Post by: Glloyd on July 12, 2014, 09:20:15 am
I thought a Rougelike was a game that was like red... I guess my whole life is a lie now.
Title: Re: Games you wish existed
Post by: Niveras on July 12, 2014, 09:23:23 am
What's "metroidvania"? I know "metroid" and "castlevania", but not that?

it's literally that, a genre of sidescrolling RPG games.

And more specifically, they usually involve backtracking after picking up upgrades that allow you to explore new areas (at least on the metroid side, I didn't play much castlevania to know if that aspect was well represented).
Title: Re: Games you wish existed
Post by: Sirus on July 12, 2014, 09:29:54 am
What's "metroidvania"? I know "metroid" and "castlevania", but not that?

it's literally that, a genre of sidescrolling RPG games.

And more specifically, they usually involve backtracking after picking up upgrades that allow you to explore new areas (at least on the metroid side, I didn't play much castlevania to know if that aspect was well represented).
It was, at least in some of the later Castlevanias I played.
Title: Re: Games you wish existed
Post by: Niveras on July 12, 2014, 12:17:42 pm
I think the last Castlevania I played was the first on the SNES, so I'm well out of date in that series. (other than knowing that infamous quote: "What is a man? A miserable little pile of secrets!")
Title: Re: Games you wish existed
Post by: Mech#4 on July 12, 2014, 12:26:02 pm
I never really liked them, pity since the boss fights look really neat but I don't really like platformers that blindside you with monsters flying in from offscreen.

Also, a lot of sprite work apparently went into... "Symphony of the Night" I think? Like lots of animations for small things and minor possibilities.
Title: Re: Games you wish existed
Post by: Parsely on July 12, 2014, 03:23:08 pm
What's "metroidvania"? I know "metroid" and "castlevania", but not that?
And more specifically, they usually involve backtracking after picking up upgrades that allow you to explore new areas (at least on the metroid side, I didn't play much castlevania to know if that aspect was well represented).
It was, at least in some of the later Castlevanias I played.
Only the later Castlevania games had upgrades and backtracking and stuff à la Metroid.
Title: Re: Games you wish existed
Post by: Draxis on July 12, 2014, 04:12:49 pm
Those ones were actually what the term "metroidvania" was originally used for, the Castlevania games in the style of Super Metroid.  It wasn't until later that it meant all games like that.
Title: Re: Games you wish existed
Post by: Niveras on July 12, 2014, 04:32:50 pm
(http://i.imgur.com/lfJIQIE.gif)

you we
Title: Re: Games you wish existed
Post by: SealyStar on July 12, 2014, 05:13:39 pm
I wish there were more 3D games in the Metroidvania style. We need a term for those. Metroidvania Prime?
Title: Re: Games you wish existed
Post by: Parsely on July 12, 2014, 05:19:05 pm
I wish there were more 3D games in the Metroidvania style. We need a term for those. Metroidvania Prime?
It doesn't matter if it's 3D. Any game where you explore to get items that let you reach new areas to explore is a metroidvania.

I wish there was a Prime 3! Those games were fun! D: *digs up gamecube*
Title: Re: Games you wish existed
Post by: Draxis on July 12, 2014, 05:20:49 pm
There is a Prime 3; it's only Wii though.
Title: Re: Games you wish existed
Post by: SealyStar on July 12, 2014, 05:23:30 pm
I wish there were more 3D games in the Metroidvania style. We need a term for those. Metroidvania Prime?
It doesn't matter if it's 3D. Any game where you explore to get items that let you reach new areas to explore is a metroidvania.

I wish there was a Prime 3! Those games were fun! D: *digs up gamecube*
There was a Prime 3, though it wasn't for Gamecube. Unless you're implying that the real Prime 3 wasn't a *real* Prime 3, which could be reasonably argued.
Title: Re: Games you wish existed
Post by: Parsely on July 12, 2014, 05:28:29 pm
I wish there were more 3D games in the Metroidvania style. We need a term for those. Metroidvania Prime?
It doesn't matter if it's 3D. Any game where you explore to get items that let you reach new areas to explore is a metroidvania.

I wish there was a Prime 3! Those games were fun! D: *digs up gamecube*
There was a Prime 3, though it wasn't for Gamecube. Unless you're implying that the real Prime 3 wasn't a *real* Prime 3, which could be reasonably argued.
Huh. I didn't know there was a Prime 3. It's rated well, but I don't use my Wii except to play Smash and Zelda and Pikmin.
Title: Re: Games you wish existed
Post by: SealyStar on July 12, 2014, 05:34:57 pm
I wish there were more 3D games in the Metroidvania style. We need a term for those. Metroidvania Prime?
It doesn't matter if it's 3D. Any game where you explore to get items that let you reach new areas to explore is a metroidvania.

I wish there was a Prime 3! Those games were fun! D: *digs up gamecube*
There was a Prime 3, though it wasn't for Gamecube. Unless you're implying that the real Prime 3 wasn't a *real* Prime 3, which could be reasonably argued.
Huh. I didn't know there was a Prime 3. It's rated well, but I don't use my Wii except to play Smash and Zelda and Pikmin.
It is very different from Prime and Prime 2 in some ways though. It's generally more FPSish than the first two. And every Prime game had ways of adding additional level-space; Metroid Prime had a bunch of different areas, Prime 2 had the dark world, and Prime 3 has various different planets at the cost of each planet having about as much content as a single area in one of the other games.
Title: Re: Games you wish existed
Post by: Parsely on July 12, 2014, 05:35:55 pm
Neato.
Title: Re: Games you wish existed
Post by: blazing glory on July 12, 2014, 07:31:02 pm
Though I do hope that a Prime 4 will come around,they were fun.
Title: Re: Games you wish existed
Post by: SealyStar on July 12, 2014, 07:53:55 pm
Though I do hope that a Prime 4 will come around,they were fun.
Nintendo @ E3 2015:

"We ah belly excite to announce new Metroid: Other M Part 2!"

Though if they ever did make an MP4, I might buy whatever the current console at the time was just for that.
Title: Re: Games you wish existed
Post by: Neonivek on July 12, 2014, 09:01:49 pm
Ohh Gawd...

I'd just about scream if they made another Other M...

The ONLY way I wouldn't want to dismantle Nintendo is if it was actually a parody of Other M.

But given Sakamoto REALLY doesn't know why people hate Other M (because he is a moron...) I doubt he has the sense of humor to allow a parody of it.

Though yeah I'd like a parody of Other M to be made into a videogame.
Title: Re: Games you wish existed
Post by: blazing glory on July 12, 2014, 09:18:38 pm
Though I do hope that a Prime 4 will come around,they were fun.
Nintendo @ E3 2015:

"We ah belly excite to announce new Metroid: Other M Part 2!"

Ugh,Other M was......alright,but "alright" doesn't really cut it.

Though chances are we'll end up getting another Other M,seeing how Nintendo's primary console is the Wii U,I don't see First Person game play with a Gamepad.

*Sigh*

Unless Nintendo announces another console which supports First Person gameplay I don't think we're going to get another Prime any time soon.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 12, 2014, 10:41:09 pm
Why could there not be a first-person game on Wii U? There's already been some, iirc. Although I would prefer Super Metroid 2 tbh :P
Title: Re: Games you wish existed
Post by: blazing glory on July 12, 2014, 10:43:04 pm
Why could there not be a first-person game on Wii U? There's already been some, iirc. Although I would prefer Super Metroid 2 tbh :P

I don't really see how first person would play well with the way the Gamepad is designed.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 12, 2014, 10:48:39 pm
Its got a touch screen right?  There was a competent Metroid game for the DS that was more of an FPS than a metroidvania game.
Title: Re: Games you wish existed
Post by: SealyStar on July 12, 2014, 10:54:48 pm
Its got a touch screen right?  There was a competent Metroid game for the DS that was more of an FPS than a metroidvania game.
Yeah, the multiplayer was fun but the singleplayer, while capturing the essence of the console MPs, was really repetitive. Literally, there were two different boss types which were cloned with minor changes. And there were only four areas, so each one got two bosses. And the other hunters, eventually, would just randomly attack you when you entered rooms. And while Metroid is no Elder Scrolls in terms of lore complexity, the story of the Alimbics makes pretty much no sense compared with what else we know about Metroid. For one thing, it's apparently in a different galaxy from literally every other game in the series but inexplicably has stupidly similar species in it, even for pulp sci-fi adventures.

But the environments were cool, and the weapons were really badass if a bit unorthodox for Metroid (there was the stupidly powerful sniper beam, the fire-grenade thing). So it was a good game overall, just with a lot of artificial padding and nagging details.
Title: Re: Games you wish existed
Post by: mastahcheese on July 13, 2014, 12:24:18 pm
I really wish Nintendo would make a sequel to Warlocked.

I loved that game.
Title: Re: Games you wish existed
Post by: Sirus on July 13, 2014, 12:51:36 pm
I really wish Nintendo would make a sequel to Warlocked.

I loved that game.
...Wasn't that the RTS on the Game Boy Color? Someone else actually played that? O_o
Title: Re: Games you wish existed
Post by: mastahcheese on July 13, 2014, 02:15:32 pm
Yes!

I played the shit out of that game.
Crowwiz is the best wizard ever.
Title: Re: Games you wish existed
Post by: Sirus on July 13, 2014, 02:17:06 pm
Oh man, Crowwiz could utterly break some maps.
Title: Re: Games you wish existed
Post by: mastahcheese on July 13, 2014, 02:21:28 pm
Oh man, Crowwiz could utterly break some maps.
Yeah, like that one map with the broken bridges on the Beast campaign.
So fuckin' cheap with crows.
Title: Re: Games you wish existed
Post by: Recluse on July 16, 2014, 09:00:28 am
I'd like a single-player Elder Scrolls game that took place in the whole of Tamriel like Arena did but with the graphics and gameplay mechanics of Skyrim. I'd also like both a sandbox Shadowrun game with the same scale and level of detail as either an Elder Scrolls game or one of the later Fallout games that Bethesda Softworks was involved with, as well as a sandbox Vampire: The Masquerade game that also has the same scale and level of detail as either an Elder Scrolls game or one of the later Fallout games that Bethesda Softworks was involved with. Oh, and a sandbox building game similar to Terraria or Craft the World but with an emphasis on building and crafting and little to no focus on combat. Such things would be nice.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 16, 2014, 04:40:49 pm
Its got a touch screen right?  There was a competent Metroid game for the DS that was more of an FPS than a metroidvania game.
Yeah, the multiplayer was fun but the singleplayer, while capturing the essence of the console MPs, was really repetitive. Literally, there were two different boss types which were cloned with minor changes. And there were only four areas, so each one got two bosses. And the other hunters, eventually, would just randomly attack you when you entered rooms. And while Metroid is no Elder Scrolls in terms of lore complexity, the story of the Alimbics makes pretty much no sense compared with what else we know about Metroid. For one thing, it's apparently in a different galaxy from literally every other game in the series but inexplicably has stupidly similar species in it, even for pulp sci-fi adventures.

But the environments were cool, and the weapons were really badass if a bit unorthodox for Metroid (there was the stupidly powerful sniper beam, the fire-grenade thing). So it was a good game overall, just with a lot of artificial padding and nagging details.

Trace was so much fun to play as.

And that other dude who could climb up walls while morphed, and the cyborg who would split in half as his morph ball... that game did a really good job separating the different characters, they were all fun and different.

Singleplayer was somewhat shit though.
Title: Re: Games you wish existed
Post by: SealyStar on July 16, 2014, 06:32:11 pm
Its got a touch screen right?  There was a competent Metroid game for the DS that was more of an FPS than a metroidvania game.
Yeah, the multiplayer was fun but the singleplayer, while capturing the essence of the console MPs, was really repetitive. Literally, there were two different boss types which were cloned with minor changes. And there were only four areas, so each one got two bosses. And the other hunters, eventually, would just randomly attack you when you entered rooms. And while Metroid is no Elder Scrolls in terms of lore complexity, the story of the Alimbics makes pretty much no sense compared with what else we know about Metroid. For one thing, it's apparently in a different galaxy from literally every other game in the series but inexplicably has stupidly similar species in it, even for pulp sci-fi adventures.

But the environments were cool, and the weapons were really badass if a bit unorthodox for Metroid (there was the stupidly powerful sniper beam, the fire-grenade thing). So it was a good game overall, just with a lot of artificial padding and nagging details.

Trace was so much fun to play as.

And that other dude who could climb up walls while morphed, and the cyborg who would split in half as his morph ball... that game did a really good job separating the different characters, they were all fun and different.

Singleplayer was somewhat shit though.
Oh my God, I had so much fun using that rock-guy's climbing ability to get to weird places on the map.

Did anyone ever actually play as Samus except as a self-imposed challenge? The way they designed the multiplayer characters makes her pretty much the weakest link compared with all the others.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 16, 2014, 08:31:09 pm
I always seemed to do best with Samus compared to the others, I don't know why. Although people always disconnected as soon as I started winning, so I almost never finished a match properly.
Title: Re: Games you wish existed
Post by: Keldane on July 16, 2014, 11:05:38 pm
I want a hybrid Tetris/RTS themed roughly along the lines of the original C&C: Red Alert. I don't know exactly how that would work, but that's the best way to describe it. It's inspired by this video (https://www.youtube.com/watch?v=hWTFG3J1CP8).
Title: Re: Games you wish existed
Post by: Parsely on July 16, 2014, 11:33:32 pm
You have my bow.
Title: Re: Games you wish existed
Post by: RAM on July 17, 2014, 12:07:19 am
Well that sounds easy enough, just give all the units awkward shapes. They will have to arrange tightly to concentrate fire...
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 18, 2014, 12:18:45 am
I want a parkour game with randomly generated levels.  I loved Mirror's Edge but I'm tired of playing the same levels repeatedly.
Title: Re: Games you wish existed
Post by: Graknorke on July 18, 2014, 02:20:15 am
I want a parkour game with randomly generated levels.  I loved Mirror's Edge but I'm tired of playing the same levels repeatedly.
Would you rather have levels that are all very samey with no designed challenges in them?

For a game like Mirror's Edge you want levels that someone has actually made.
Title: Re: Games you wish existed
Post by: Retropunch on July 18, 2014, 05:10:53 am
I want a parkour game with randomly generated levels.  I loved Mirror's Edge but I'm tired of playing the same levels repeatedly.

Well Mirrors Edge 2 will have an 'open world' (how well this is done remains to be seen) so that'll at least make it less linear.

I agree that procedural generation would probably ruin it though, I can't think of a way to do it and still keep it even remotely interesting. Having a good parkour game with an equally good level editor would be awesome though.
Title: Re: Games you wish existed
Post by: Retropunch on July 18, 2014, 05:23:35 am
Oh also, I just saw this on another topic and it's supposed to be an alright Mirrors Edge knock off: http://store.steampowered.com/app/110400/
Title: Re: Games you wish existed
Post by: Sergarr on July 18, 2014, 01:32:43 pm
I want a parkour game with randomly generated levels.
DF2014.
Title: Re: Games you wish existed
Post by: Dutchling on July 18, 2014, 01:34:19 pm
A fun version of Mirror's Edge would be pretty dank too.
Title: Re: Games you wish existed
Post by: RAM on July 18, 2014, 04:00:18 pm
You might be able to procedurally generate it using some sort of hub-based system. Generate the world, select a bunch of hub locations and ensure that you there was a path between each one. There would probably be a decent risk of going off the track and getting stuck, but navigating to avoid these thing would be part of the challenge. It could probably incorporate a map and perhaps some sort of predictive view to give the player advanced opportunities to avoid dead-ends.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 22, 2014, 09:35:56 pm
What happens if you take Mass Effect, X-COM Enemy Unknown/Within, Counter Strike, Far Cry 3, and... something involving co-op?

Oh, and Spec Ops: The Line. Because that's the closest thing to what's coming, and I'll explain that. At some point.

The first thing you need to understand is that we're taking X-COM character creation with a grain of salt, adding Mass Effect character permadeath, optionality, importance, etc, simplifying equipment down to Counter Strike levels and retaining the money system, Far Cry 3 and Spec Ops... for story reasons. Because it's -meant- to be a wild as fuck ride from the beginning.

The game starts off pretty simply, you get four characters to muck around with, just not with any substantial meaning. Yet. These four lucky souls are going to be the first slew of Plot Important Characters, the first of which is the Main Character.
You aren't playing as the Main Character. You're more like a cameraman, but a ghost camera man. BACK ON TOPIC.

The training mission shows you a few things: one, you're controlling everyone indirectly, two, you can jump into any player you control and play the game as an FPS, or issue commands and play it as an RTS. Note that it's not always the best thing to jump in and go a' killin' dudes, as certain skills and level-ups will improve facets of the AI. Like aiming. You start competent and get deadly accurate.

Upon completing the training mission, you get to hand-pick the class that each soldier gets to be. The best part about this is you're allowed to choose things you won't have access to for regular grunt characters yet, mostly so that you can build the team to whatever tactics you want.

From there the game is pretty simple- every mission has a limit on how many units can be spent (two limits- size and weight. You can't send hundreds of grunts because they won't all fit in the helicopters, but you also can't send in a bunch of mechs because they're too heavy). Each unit has customization options that change how certain things act, and is extremely helpful for jumping into someone's skin, as they'll have a gun you picked for them, etc.

You'll have a money limit on gear, too, but that's mostly through "you've got to buy it" and not "You get x money per mission."

Eventually, those plot-important characters become plot-important. You meet and sometimes gain new plot-important characters. Of your starting three that aren't the PC, randomly generated roles are given to them, and that determines mission list. So yes, you won't always get the same thing happening, just in a different skin.

As far as what happens to those characters, well, it's more a question what -dosen't-. Everything ties in and this thing isn't fond of pulling punches. If you happen to have a Tech Specialist archetype on your team, two missions lead up to them getting captured, and bad things happen depending on what they know. One mission offers the chance to spy on your own military (in a way that's kinda moral/accidental) and one that lets you gather enemy intel if you manage to not fuck up a somewhat difficult objective.

Three outcomes happen: That character is dead, undergoes heavy changes, or returns unscathed. To get "Unscathed", you need to trust your own forces and gather enemy intel, which is essentially the hardest path. If you know both sides or only know your own intel, you're treated to "heavy changes", involving the loss of an eye as the most tame thing. In a Dead Space 3 "Fuck Up DIY Surgery" kinda way. If you completely chicken out and go in knowing nothing, that character is toast.

That's just part of a chain-of-events, as every decision affects missions in some way and eventual story path. That tech specialist getting injured is going to put them at a disadvantage and give them some mental scarring, sure, but even then they're still on your crew. If they're DEAD, that's going to make the game a lot harder to complete and that's if you even can get an ending that isn't premature failure.

----

Okay, while I'm on the topic of horrible things happening to characters, Let's combine a horror-comedy-horror series with a Vocaloid Alice In Wonderland spinoff where people die horribly, if I'm not mistaken in some way, and use it to inspire things. Because science. (https://www.youtube.com/watch?v=FH5cHuEAc9w)

Let's just put it this way. Far Cry 3 had some great acid-trips but I'm looking for something that takes that alternate world concept and builds a world around it. Like those crazy as fuck Counter Strike Source maps, the ones with the teleport doors and BDSM room and beating heart and car smashing hallway and floating tree islands and... fuck, that's the kinda thing you either know what is, or don't.

Also, candle-chef. I need more murder things like this, that are stopped really easily but you aren't going to be able to do that while they're TRYING TO MURDER YOU. Give an enemy a really simple but situation weakness and you get a really nice horror situation. A gust will blow out the candle and end the horror, but can you really plot ahead while running for your life?
Title: Re: Games you wish existed
Post by: Parsely on July 22, 2014, 09:44:30 pm
How about SRW but with space ships instead.
Title: Re: Games you wish existed
Post by: Sirus on July 22, 2014, 10:30:53 pm
The first thing you need to understand is that we're taking X-COM character creation with a grain of salt, adding Mass Effect character permadeath, optionality, importance, etc, simplifying equipment down to Counter Strike levels and retaining the money system, Far Cry 3 and Spec Ops... for story reasons. Because it's -meant- to be a wild as fuck ride from the beginning.
Did...did you get those two mixed up?
Title: Re: Games you wish existed
Post by: Sergarr on July 23, 2014, 02:30:35 am
A Fallen Enchantress with multiplayer.
Title: Re: Games you wish existed
Post by: Robosaur on July 23, 2014, 05:53:54 am
A game where the only playable female characters are female. The devs were gonna add playable male characters, but it would have taken too much time  :P
Title: Re: Games you wish existed
Post by: lijacote on July 23, 2014, 06:03:29 am
A game where the only playable female characters are female. The devs were gonna add playable male characters, but it would have taken too much time  :P
Not to mention how hard male characters are to animate. Not so hard as to avoid having a few male characters stand in as trophies and victims.
Title: Re: Games you wish existed
Post by: Natti on July 23, 2014, 06:14:09 am
I want Crusader Kings 2 and Medieval 2: Total War to make a baby.
Title: Re: Games you wish existed
Post by: MaximumZero on July 23, 2014, 10:11:33 am
A game where the only playable female characters are female. The devs were gonna add playable male characters, but it would have taken too much time  :P
Touhou?
Title: Re: Games you wish existed
Post by: Retropunch on July 23, 2014, 10:21:21 am
A game where the only playable female characters are female. The devs were gonna add playable male characters, but it would have taken too much time  :P
Touhou?
Bayonetta, WET, Mirrors Edge, Tomb Raider...
Title: Re: Games you wish existed
Post by: Sirus on July 23, 2014, 10:28:04 am
A game where the only playable female characters are female. The devs were gonna add playable male characters, but it would have taken too much time  :P
As opposed to playable female characters that are male...?

Bayonetta, WET, Mirrors Edge, Tomb Raider...
Metroid, Aquaria, Beyond Good and Evil, Fortune Summoners...
Title: Re: Games you wish existed
Post by: Reelya on July 23, 2014, 10:34:00 am
You know, it's arguable that a lot of dual-gender games started life as a female-only game and they added the male character later to boost sales potential, and to increase how much the company was willing to throw into marketing. Based on gender-research:

Dual gender games get about 80% of the marketing budget as male-only games, and female-only games get about 50% of the budget of male-only games (based on a study of almost 700 7th generation console titles). Total sales are in line with this spending. Therefore, if you add a female option to a male-only game, you risk getting your budget cut, whereas if you add a male character to a female-only game you stand to net a 60% budget increase, on average.

When looked at in terms of how it's likely to affect your budget, it sort of casts doubt on the idea that the male character is always the default / starting point in dual-gender games, and might explain why so few games have female-only (4% of games). if you're pitching a female-only game, you can expect to get around 60% more project budget by throwing a random dude in. While there is no evidence of any economic benefit to adding a female-option to a game with a male protagonist.

This is working off the premise that the developer team tries to maximize the budget they're allocated, and that management prioritizes budgets based on whatever management does. Not indicating support for managements decisions per se, but the developers work around the system.
Title: Re: Games you wish existed
Post by: Retropunch on July 23, 2014, 11:28:43 am
You know, it's arguable that a lot of dual-gender games started life as a female-only game and they added the male character later to boost sales potential, and to increase how much the company was willing to throw into marketing. Based on gender-research:

Dual gender games get about 80% of the marketing budget as male-only games, and female-only games get about 50% of the budget of male-only games (based on a study of almost 700 7th generation console titles). Total sales are in line with this spending. Therefore, if you add a female option to a male-only game, you risk getting your budget cut, whereas if you add a male character to a female-only game you stand to net a 60% budget increase, on average.

When looked at in terms of how it's likely to affect your budget, it sort of casts doubt on the idea that the male character is always the default / starting point in dual-gender games, and might explain why so few games have female-only (4% of games). if you're pitching a female-only game, you can expect to get around 60% more project budget by throwing a random dude in. While there is no evidence of any economic benefit to adding a female-option to a game with a male protagonist.

This is working off the premise that the developer team tries to maximize the budget they're allocated, and that management prioritizes budgets based on whatever management does. Not indicating support for managements decisions per se, but the developers work around the system.

Source? (not meant in a questioning-of-credibility way, just that I would be interested in reading more).

Title: Re: Games you wish existed
Post by: BlindKitty on July 23, 2014, 11:37:44 am
--snip--

Yeah, I would like to read more about why it is though about as causation, not correlation, and why this way, not the other way around. Also, with one of three options at 4%, and only about 30 in absolute numbers, it isn't what I would call a very good set.
Title: Re: Games you wish existed
Post by: Reelya on July 23, 2014, 11:48:02 am
Source? (not meant in a questioning-of-credibility way, just that I would be interested in reading more).

http://en.wikipedia.org/wiki/Gender_representation_in_video_games#Prevalence

Quote
According to data gathered by Electronic Entertainment Design and Research (EEDAR), few video games have exclusively female heroes. This is in part because, according to EEDAR, "there's a sense in the industry that games with female heroes won’t sell", which Penny Arcade attributed in part to these games receiving much smaller marketing budgets than games with male heroes.[5]

In a sample of 669 action, shooter, and role-playing games selected by EEDAR in 2012, only 24 (4%) had an exclusively female protagonist, and 300 (45%) provided the option of selecting one. Examining the sales data and review scores of these games, EEDAR found that the games that included the option of selecting a female hero obtained better scores, but the ones with male-only protagonists sold better than the others. However, games with a female-only protagonist had, on average, only 50% of the marketing budget of female-optional games, and 40% of the marketing budget of games with male-only protagonists.[5]

I underestimated the size of the effect: adding a male to a female game doubles the average budget, not a 60% increase. It was 50% of the dual-gender budget not 50% of the male-only budget as I stated before. Twice the total budget for adding one extra character sounds very cost-effective, even for games with an extremely detailed protagonist.
Title: Re: Games you wish existed
Post by: Retropunch on July 23, 2014, 01:13:22 pm
The most interesting bit I find is:
'In a sample of 669 action, shooter, and role-playing games...only 24 (4%) had an exclusively female protagonist, and 300 (45%) provided the option of selecting one.' That's nearly half of all games in the sample that allow you to choose a female protagonist. That's pretty high really, considering that a great deal of franchises can't really have a woman character due to historical (Roman/Greek) or cannon reasons (Batman/Spiderman).

The 'female under-representation' argument really, really annoys me; especially considering some of the most loved franchises have women as a central and strong character. As far as marketing goes, Tomb Raider was heavily advertised, as was Bayonetta. While I agree there are some generalizations that can be made, I definitely don't think that women are less advertised.
Title: Re: Games you wish existed
Post by: Greiger on July 23, 2014, 02:15:09 pm
I've been playing a lot of Azure dreams lately.  I want an updated version of that (but for the PC since I left the console game at around the PS2.

For those of you unfamiliar with the game.  It was basically a roguelike for the Playstation 1, except the main character was a monster tamer.  You would find eggs in the dungeon which you could hatch back home to tame.  You could then bring tamed monsters with you in the dungeon.

The main character's level would reset every time you entered the dungeon, and you could only bring 5 items with you into the dungeon, (2 of those items usually being your weapon and shield, the rest usually being taken up by your tamed monsters which take an item slot and maybe a utility item).  Monster levels would not reset, and you could also find items in the dungeon that would strengthen your gear, giving you the means to get farther in the dungeon.

When you meet your limits you have to use a wind crystal to leave and head back to town or you lost all the items in your inventory (except the tamed monsters which go back home).  You could also improve your home and the city itself from your profits from the dungeon, it's a very fun game.

But it had it's flaws.  Money is pretty much exclusively for improving the town.  There is a weapon shop and monster shop, but those are basically only for selling, (you can sell anything anywhere, and your mom even automatically lets you sell items at the end of every dungeon run making them completely pointless) the weapon shop only sells the crappiest sword, and the monster shop is always 'sold out'.  The most useful item you can buy is a medicinal herb from the hospital, which costs less than a single coin stack from the first floor of the dungeon. 

Even if money is important the racetrack gave you access to easy money since you would take part in every race and it allowed you to bet for or against yourself and the payout odds don't seem to have anything to do with the performance of the horses in the next race.  43 to 1 odds for horses 2 and 3 winning?  Sure I'll just spend my entire race as horse 1 keeping horse 4 hard checked into the railing.  Don't even get me started on the casino and it's entirely too slow spinning slot machine.

Anyway an up to date version of that game where the monster shop occasionally sells a low floors egg or two, and the weapon shop has a more expansive inventory would be great.  Hell, maybe it would be nice to invest a little money in those shops to improve their inventory too.  Something to spend money on when the whole town is upgraded.
Title: Re: Games you wish existed
Post by: gigaraptor487 on July 23, 2014, 02:45:17 pm
Starcraft : Ghost
Title: Re: Games you wish existed
Post by: Karkov on July 23, 2014, 05:38:48 pm
I want Warframe to have Council only servers that allow the Council Members to play around with the frames as they were when they first came out.  Like the Vauban frame with his ridiculous infinite unit Bastille, or Mirage with her Hall of Mirrors being affected by every mod on every weapon on every person (I ended up doing 790k damage consistently with one of the least damaging weapons in the game, it was sort of fixed recently).

I like watching us be ridiculously broken in PvE settings, I think that everything exploding simply because explosions are pretty fun.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 24, 2014, 12:34:47 am
4 female-45 either-51 male is not indicative of balance.  In fact its the extreme opposite of that.  Imagine if a poll on a political issue reported "4 for, 51 opposed, 45 no opinion".  Where would you say opinion lied on that issue?

And before you argue that that's a different circumstance, no its not.  51% of the quoted games decided to force the players to control a male character, and 4% a female character.  Of the remainding 45% they chose to either alternate or, much more likely, give players the option.  While giving players an option is a perfectly valid path it sort of sidesteps some of the issues at hand (which would be a longer post to explain).

Also you guys are picking terrible examples (except Mirror's Edge and the 3 I didn't recognize).  WET and Ghosts bombed (was Ghosts even released?), Metroid took the simplest female character to write ever and produced the stain that is Other M, Tomb Raider's Lara Croft is (rightly) most well known for having enormous breasts and dying graphically, and Bayonetta... is complicated, there's strong arguments either way.
Title: Re: Games you wish existed
Post by: RAM on July 24, 2014, 02:04:05 am
I believe that Starcraft: Ghost, was a wish for a game to exist, although that may only be because I choose to believe such. I should probably post a game that I want. Hrmmm... Oh, I know! I want a steampunk game where you can design your own gear from, like, really basic components, like tanks and valves and pipes and such, and the designs actually sort of make sense rather than just being pre-programmed arbitrary recipes... Possible with giant mecha, but there should be other aspects, or at least other options too. Like, steam-powered prosthetic limbs, and, like, steam-jet hovercrafts, and, umm, well probably not many stealth missions, unless sneaking into a place that would mask the cacophony of pressure releases and such that the average character would produce, but at least some aspect where vehicles were not appropriate...
Title: Re: Games you wish existed
Post by: a1s on July 25, 2014, 04:33:53 am
The most interesting bit I find is:
'In a sample of 669 action, shooter, and role-playing games...only 24 (4%) had an exclusively female protagonist, and 300 (45%) provided the option of selecting one.' That's nearly half of all games in the sample that allow you to choose a female protagonist. That's pretty high really, considering that a great deal of franchises can't really have a woman character due to historical (Roman/Greek) or cannon reasons (Batman/Spiderman).
You have been subverted by the patriarchy.  ;D
51% of the games do not offer you any choice- you have to play a male. That's more than half. Greco-Roman Athena was a badass, where as Diana was both badass and sexy (if you only play games with attractive female protagonists). If you meant actual history, I refer you to the other wiki (http://en.wikipedia.org/wiki/Women_in_warfare_and_the_military_in_the_ancient_era). Batman has Batgirl (as a DLC/unlockable), whereas WonderWoman and Thor are female all on their own.
Title: Re: Games you wish existed
Post by: Retropunch on July 25, 2014, 04:58:05 am
The most interesting bit I find is:
'In a sample of 669 action, shooter, and role-playing games...only 24 (4%) had an exclusively female protagonist, and 300 (45%) provided the option of selecting one.' That's nearly half of all games in the sample that allow you to choose a female protagonist. That's pretty high really, considering that a great deal of franchises can't really have a woman character due to historical (Roman/Greek) or cannon reasons (Batman/Spiderman).
You have been subverted by the patriarchy.  ;D
51% of the games do not offer you any choice- you have to play a male. That's more than half. Greco-Roman Athena was a badass, where as Diana was both badass and sexy (if you only play games with attractive female protagonists). If you meant actual history, I refer you to the other wiki (http://en.wikipedia.org/wiki/Women_in_warfare_and_the_military_in_the_ancient_era). Batman has Batgirl (as a DLC/unlockable), whereas WonderWoman and Thor are female all on their own.

Granted, it's not 50-50, but I really don't feel that this is bad in a medium which has a larger number (perhaps not by much any more) of male users, and history of male orientation. While I agree equality is ridiculously important, you can't expect businesses to go against basic marketing sense which says to connect with your larger customer base, which is at least 51% male. Again, it's not completely equal, but should we be forced to produce exactly equal numbers of male and female games? Even if we were to be completely equal on gender boundaries, there are still roughly more males than females.

As far as historically, yes, there were great female heroes, but they're hardly on the scale of Hercules/Ulysses/King Arthur etc. Granted, that's due to the male slant of history, but regardless, we're stuck with it.




Title: Re: Games you wish existed
Post by: lijacote on July 25, 2014, 05:21:00 am
Quote
we're stuck with it.
What has been will remain so; what is, is; what will be is up in the volatile air.
Title: Re: Games you wish existed
Post by: a1s on July 25, 2014, 05:51:58 am
While I agree equality is ridiculously important, you can't expect businesses to go against basic marketing sense which says to connect with your larger customer base, which is at least 51% male.
Actually, it seems I have to expect it. You see, when Budwiser sell beer (to men), they will show you a girl. When Honda sells cars they show you a woman (usually with kids, but whatever). When the NFL 'sells' their football to the viewer they show you a whole bunch of women. And yet, somehow, when EA sells you their simulated football they show you a man. Unless there's something you're not telling us (and the NFL, but EA is all up in your closet) why would that make you want to buy their game?

Men might not want to play as women (which is why you give them the choice), but they sure as all hell love them in their marketing materials.
Title: Re: Games you wish existed
Post by: Retropunch on July 25, 2014, 05:59:55 am
While I agree equality is ridiculously important, you can't expect businesses to go against basic marketing sense which says to connect with your larger customer base, which is at least 51% male.
Actually, it seems I have to expect it. You see, when Budwiser sell beer (to men), they will show you a girl. When Honda sells cars they show you a woman (usually with kids, but whatever). When the NFL 'sells' their football to the viewer they show you a whole bunch of women. And yet, somehow, when EA sells you their simulated football they show you a man. Unless there's something you're not telling us (and the NFL, but EA is all up in your closet) why would that make you want to buy their game?

Because the difference is participation. In the game you ARE the player, whereas in the commercial/tv, you want something basically nice to look at. Lets say you want to Budwiser sexy/associate it with sex, do you choose lots of half naked guys or half naked girls? As a higher proportion of beer drinkers are men, and a higher proportion of men are straight, you're going to choose half naked women. Same with perfume, most women's perfume is sold with a sexy half naked man as well as a woman.

Similarly, if you've got a market that is mostly men and is all about 'being the character' are they going to identify more with being a man or a woman? Sure, some might say 'it doesn't matter', but from all the social research on how closely people relate to their avatars, I think it's a big thing for most.
Title: Re: Games you wish existed
Post by: alexandertnt on July 25, 2014, 06:29:40 am
I dunno... MMO's are imfamous for their sexy, borderline pornographic advertisements (often well beyond what you would see for beer and cars), and you are the player.
Title: Re: Games you wish existed
Post by: blazing glory on July 25, 2014, 06:34:01 am
Mechwarrior 5, no not that one (http://www.google.co.nz/url?sa=t&rct=j&q=mechwarrior%20online&source=web&cd=2&sqi=2&ved=0CCYQFjAB&url=https%3A%2F%2Fmwomercs.com%2Fgame&ei=RUDSU-HJKYOi8AX1-IKACQ&usg=AFQjCNHGFdxpxZks3nsmmF84wtXSWvSeuw&bvm=bv.71667212,d.dGc&cad=rja) a proper one that wasn't multiplayer only.
Title: Re: Games you wish existed
Post by: Retropunch on July 25, 2014, 06:49:59 am
I dunno... MMO's are imfamous for their sexy, borderline pornographic advertisements (often well beyond what you would see for beer and cars), and you are the player.

Very true, I've heard it said that that is down to playing on the 'meeting new people' aspect of MMOs, and that, just like those 'sexy singles in your area' ads, it's all about enticing you with the prospect of possibly meeting someone like that. Obviously this is more in the sub-conscious than people thinking they will actually meet 4 breasted nympho-elf from Sexalotomere, but I can see the logic behind it.

Plus, the extreme visuals (in both trailers and the pornographic images) are usually seen as a way to distract/advertise over the poor in game graphics.

Mechwarrior 5, no not that one (http://www.google.co.nz/url?sa=t&rct=j&q=mechwarrior%20online&source=web&cd=2&sqi=2&ved=0CCYQFjAB&url=https%3A%2F%2Fmwomercs.com%2Fgame&ei=RUDSU-HJKYOi8AX1-IKACQ&usg=AFQjCNHGFdxpxZks3nsmmF84wtXSWvSeuw&bvm=bv.71667212,d.dGc&cad=rja) a proper one that wasn't multiplayer only.

God yes. I had some fun with MWO, but I realllllly want a new mechwarrior.
Title: Re: Games you wish existed
Post by: MaximumZero on July 25, 2014, 06:56:17 am
One of the campaigns I run in my game is basically Azure Dreams on steroids, and I would kill to have it turned into a video game.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 26, 2014, 05:24:33 am
On the whole 51-45-4 thing, what you have to remember is that only 4% of those games chose to force you to play as a woman, meaning according to that statistic gamers are a dozen times less likely to be forced to play as a female character than be forced to play as a male character.

I dunno... MMO's are imfamous for their sexy, borderline pornographic advertisements (often well beyond what you would see for beer and cars), and you are the player.

Crappy MMOs advertise like that.  MMOs that actually have something to offer seem to be fond of overly exciting gameplay videos.  That lets them hide the fact that most of the gameplay is running around, then having two characters stand next to each other and play a series of animations that don't match up :P
Title: Re: Games you wish existed
Post by: Neonivek on July 26, 2014, 07:55:47 am
yeah Good MMOs are infamous for advertising themselves with misleading videos that look absolutely NOTHING like the game AND scantly clad women.

----

Ok here is a game I wish existed

Avalon Code

Except GOOD... Well ok the game isn't baaad... But it has probably one of the best premises and idea of a mechanic I have ever seen and WASTES IT!

A game where the world is going to end... period... there is no way to save it. However you are given a book that anything you record within it will survive to the next age. Along with this you have the ability to change creatures, items, and people using the power of the book altering their stats, abilities, personalities, and even how they work so long as they are written into this book.

Sounds great huh? Well forget it, forget the premise is doesn't play into the game. Forget the book powers they only work with presets and even those have very little effect.

What should be a scramble to save as much of the world as possible using its epic powers to change things for the better... is just a boring RPG.
Title: Re: Games you wish existed
Post by: Scoops Novel on July 28, 2014, 03:52:48 pm
A espionage game with a focus on not blowing your cover and quick thinking, giving the player minimal information and unusual settings. Ideally persistent, and with the game countering your techniques, win or lose.

Off-topic, what was your best game for reacting to you and keeping you on your toes?
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 28, 2014, 04:05:29 pm
Galactic Civs 2 does a good job of keeping you on your toes, especially if you play at an appropriate difficulty level.  The AI can be devious at times.  Left 4 Dead 2 can throw some curveballs too, with the random special spawns and competent enemy AI.

If you mean reacting to you in the sense of learning the player's strategy and reacting to it... I think you'd be better off playing a multiplayer game against real humans.  I can't think of a game off the top of my head that even attempted that.  Galactic Civs 2's AI does react to human strategies but its a pre-programmed thing.
Title: Re: Games you wish existed
Post by: The Scout on July 28, 2014, 04:06:36 pm
Darkwood with multiplayer. That's all I want.
Title: Re: Games you wish existed
Post by: scrdest on July 28, 2014, 06:41:51 pm
A espionage game with a focus on not blowing your cover and quick thinking, giving the player minimal information and unusual settings. Ideally persistent, and with the game countering your techniques, win or lose.

Off-topic, what was your best game for reacting to you and keeping you on your toes?

Try Sid Meiers Covert Action, although It's Aaaaancient now.
Title: Re: Games you wish existed
Post by: Retropunch on July 29, 2014, 05:28:19 am
On
A espionage game with a focus on not blowing your cover and quick thinking, giving the player minimal information and unusual settings. Ideally persistent, and with the game countering your techniques, win or lose.

Depending on how into 'hacking' you are, both Uplink and Decker fit the profile well. There are a few newer games similar to uplink (and some which are pretty much clones) on steam/various places if that's your kinda thing. NetGains (which you can find a post about on the Other Games forum) seems to be going in that direction (but a lot deeper) too.

As far as actiony-espionage, Splinter Cell: Blacklist is really good actually. I'm unsure of anything which is a good mix (other than possibly covert action).

Title: Re: Games you wish existed
Post by: Scoops Novel on July 29, 2014, 06:58:17 am
The only one i can think of with a focus on the disguise part of spying of the top of my head is spy-party, and that's not quite thorough.
Title: Re: Games you wish existed
Post by: Mesa on July 29, 2014, 11:19:52 am
I want to see a kaiju (http://en.wikipedia.org/wiki/Kaiju) fighting/MOBA game, with appropriately "epic" special effects.
I mean, come on, how could you not want to have Godzilla and King Kong fight each other? Even more so if they're in teams of...whatever. It'd be just too epic to not make.

And would likely be as terrible as half of the kaiju movies but eh, this thread is mostly for the ideal scenarios already.
Title: Re: Games you wish existed
Post by: Mech#4 on July 29, 2014, 11:59:33 am
I want to see a kaiju (http://en.wikipedia.org/wiki/Kaiju) fighting/MOBA game, with appropriately "epic" special effects.
I mean, come on, how could you not want to have Godzilla and King Kong fight each other? Even more so if they're in teams of...whatever. It'd be just too epic to not make.

And would likely be as terrible as half of the kaiju movies but eh, this thread is mostly for the ideal scenarios already.

I remember watching a video of two people playing such a fighting game. I forget who they were or what the game was called but it had kaiju like Godzilla, mecha Godzilla and... uh... a 3 headed golden dragon thingy? City levelling was a part of the game with combatants tossing each other about. Edit: Found it, Game Grumps has two videos. S'called "Godzilla: Destroy All Monsters Melee" (http://www.youtube.com/watch?v=ZhZH84hoNB4)
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 30, 2014, 12:26:16 am
I want to see a kaiju (http://en.wikipedia.org/wiki/Kaiju) fighting/MOBA game, with appropriately "epic" special effects.
I mean, come on, how could you not want to have Godzilla and King Kong fight each other? Even more so if they're in teams of...whatever. It'd be just too epic to not make.

And would likely be as terrible as half of the kaiju movies but eh, this thread is mostly for the ideal scenarios already.

Ooh, and the creeps could be tanks and helicopters and such.
Title: Re: Games you wish existed
Post by: Scoops Novel on July 30, 2014, 08:36:50 am
A properly varied aliens are here game, where you can start the game as anything from Stargate to local kids operating out of the garage or Visgoths who are worryingly sober. The game could go in every direction you have seen a movie with aliens go, and my oh my would those aliens ever have variety.
Title: Re: Games you wish existed
Post by: Morrigi on July 31, 2014, 08:54:30 am
EVE Online, except that you can walk around in the goddamn stations goddammit
Title: Re: Games you wish existed
Post by: Scoops Novel on July 31, 2014, 11:24:15 am
EVE Online, except that you can walk around in the goddamn stations goddammit

Aint long
Title: Re: Games you wish existed
Post by: Natti on July 31, 2014, 02:32:34 pm
I should grab some hardware upgrades before it comes out, this HD5870 isn't really cutting it anymore
Title: Re: Games you wish existed
Post by: flabort on July 31, 2014, 03:12:45 pm
SAO, plus logout button.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on July 31, 2014, 05:14:35 pm
SAO, plus logout button.

PLS
Title: Re: Games you wish existed
Post by: NullForceOmega on July 31, 2014, 06:59:26 pm
The World, sans logout button.  NOW.
Title: Re: Games you wish existed
Post by: Sergius on July 31, 2014, 07:07:37 pm
I'd like there to be a game about Firefly, but online, like, an online Firefly game. I would call it... Firefly On-The-Interwebs.

I would totally play the hell out of that game for a week or something then play something else.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 31, 2014, 07:18:10 pm
I'd like there to be a game about Firefly, but online, like, an online Firefly game. I would call it... Firefly On-The-Interwebs.

I would totally play the hell out of that game for a week or something then play something else.
I have an even better name.  I would call it...
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: bgraves on July 31, 2014, 07:50:44 pm
There's a book by Cory Doctorow called For The Win, a novel set in the near future about the fight for the right of online game "gold farmers" (https://en.wikipedia.org/wiki/Gold_farming) to form a union. One of the games in this near future world is called "Zombie Mecha". It's an open world MMO where everyone has an awesome mech suit, and it's a zombie apocalypse. The two warring factions of the game face off in the open world, and while zombies are not a threat to the giant robots usually, when they become damaged in a fight, the zombies start to become much more threatening. One part of the story describes a character shooting the cockpit of an enemy mecha so that the zombies crawl inside and eat the pilot. It sounded amazing.

Also, I'd like a game where you can play as a necromancer and attempt to dominate the world. Not in one of those "Infect 'em all!" arcade style games, but in a more epic and strategic sense, with upgrade trees that change the nature of your zombies. Maybe your zombies are just as intelligent as they were when they were alive, but you have to be there in person to revive them. Maybe your zombies act like they usually do in fiction, being very stupid and slow, but super virulent (bites infect) and hard to kill (headshots only), and as a drawback they'd be hard to control. Maybe your zombies try to revolt! Maybe someone else discovers how to reanimate things and fights against you! Maybe a government tries to hire you to use your zombies against their enemies! Procedurally generated elements would make it infinitely replayable, and an upgrade tree that offered variety and options that were drastically different from one another would allow for games to be very much player driven.
Title: Re: Games you wish existed
Post by: Sergius on July 31, 2014, 08:19:08 pm
I'd like there to be a game about Firefly, but online, like, an online Firefly game. I would call it... Firefly On-The-Interwebs.

I would totally play the hell out of that game for a week or something then play something else.
I have an even better name.  I would call it...
Spoiler (click to show/hide)

Now, that's a surprise! For some reason my google search for "multiplayer game about a tv show named after a luminous insect" didn't come up with any results...  :P
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on July 31, 2014, 09:23:45 pm
A multiplayer FPS based in the vein of strategic and stealth games.

Something with character/class/loadout setup as in-depth as a Dungeons and Dragons sheet, potentially even deeper. The field is level- everyone gets so many points, so many skills, all to spend on trying to make the perfect soldier. Everything can be changed in some way- how long you can sprint or how much faster sprinting makes you, for one small instance. Things do tie together- being smaller than average gives you less overall health and ability to use certain weapons, but increases speed and in some cases, stealth.

Now that you've got your physical character- sans armor, equipment, training, and weapons, mind you- it's time to set up for the different game modes. Some are simple enough- normal team deathmatches, etc. but there are specific modes that take advantage of complex character creation.

Legacy Mode- This is a co-op mode where completing objectives nets points to spend in character creation, effectively working as a campaign with the chance to level up a character.

Legacy Battle- Two Legacy teams face each other, and depending on their performances, can level up and get more points. This can also be done as a tournament setting, where everyone connects to the same lobby and forms their teams, players not actively fighting able to spectate or change non-concrete things about their character.

Fast Track Brawl- Similar to Legacy, however, a character follows a pre-made track from Lv.1 to a higher level, usually 20 or 40, gaining a level for every kill or every 2 past the half-way mark. Fitting the Legacy mode into a much shorter game.

Lucky Dip- Before the match starts, everything past basic character creation is randomized. Two variants- one that chooses things semilogically in an order (chooses things dependent on what is rolled) or 100% random (stealth class with an LMG, anyone?)

---
If you're playing in a normal match, the next thing you'll do is choose what training you have. Using a given amount of "hours", you can purchase perk-like abilities for your character. Some have prerequisites- LMG handling might require a certain amount of strength, for instance. Once you've expended all of your Hours, you then get to start choosing equipment, armor, and weapons.

You'll be buying these items from a Budget. Some weapons are better than others, and they'll cost more. You can take the best weapon you can afford, if you feel like that's all you'll need- or you can take less powerful guns for more equipment, allowing for better versatility.

Let's assume that we've built a smaller, lighter, dexterity-centric character. Through training hours, we've created a soldier who is made for stealth and infiltration- taking skills to remain silent firstly, and following up with breaching and parkour talents. As far as weapons are involved, we'll be taking a weapons-light approach- only one, a Machine Pistol.

A silenced MP9 isn't going to cost us too much as far as budget goes- which is good, because we're going to be spending a lot of cash on better armor, taking a normal armor class and filling every mod slot with sound-dampening material (3 slots, so each one reduces sound by 33%. If you're still in hearing radius, the knife is already in your back). That's most of our money- at least half on armor alone.

Lastly, we do have enough cash for some equipment, though not enough to get anything really fancy. We'll settle with three less-than-lethal breaching charges, simply because we get three of them in one slot, instead of one or two. (High-Explosive and normal, respectively)

---

While in-depth, I now have a character based entirely around subterfuge in a somewhat classic sense. Getting around the map better than anyone else and doing it silently, while spending money on armor to stay alive in a firefight. Hopefully I won't need it- the best-case scenario would be playing away from a team, clearing hallways and checking windowed rooms for enemy presence while I'd play along the ledges, ready to break in through the window and cause havoc as soon as the front door is blown off.
Title: Re: Games you wish existed
Post by: Niveras on August 01, 2014, 04:53:10 am
There's a book by Cory Doctorow called For The Win, a novel set in the near future about the fight for the right of online game "gold farmers" (https://en.wikipedia.org/wiki/Gold_farming) to form a union. One of the games in this near future world is called "Zombie Mecha". It's an open world MMO where everyone has an awesome mech suit, and it's a zombie apocalypse. The two warring factions of the game face off in the open world, and while zombies are not a threat to the giant robots usually, when they become damaged in a fight, the zombies start to become much more threatening. One part of the story describes a character shooting the cockpit of an enemy mecha so that the zombies crawl inside and eat the pilot. It sounded amazing.

If you can shoot the pilot's cockpit to the extent that you can break it for fleshy things to crawl in (or weaken it enough for weak fleshy things to bust in), why not just shoot the pilot? Rule of Cool I guess.

Quote
Also, I'd like a game where you can play as a necromancer and attempt to dominate the world. Not in one of those "Infect 'em all!" arcade style games, but in a more epic and strategic sense, with upgrade trees that change the nature of your zombies. Maybe your zombies are just as intelligent as they were when they were alive, but you have to be there in person to revive them. Maybe your zombies act like they usually do in fiction, being very stupid and slow, but super virulent (bites infect) and hard to kill (headshots only), and as a drawback they'd be hard to control. Maybe your zombies try to revolt! Maybe someone else discovers how to reanimate things and fights against you! Maybe a government tries to hire you to use your zombies against their enemies! Procedurally generated elements would make it infinitely replayable, and an upgrade tree that offered variety and options that were drastically different from one another would allow for games to be very much player driven.

There is Nekro (http://store.steampowered.com/app/246400/) in development on Steam, which I have been watching. It's more of an ARPG with strategy elements than RTS. Also, clearly set in fantasy and graphics are very much animated and exaggerated rather than realistic. Probably not quite what you're looking for.
Title: Re: Games you wish existed
Post by: MaximumZero on August 01, 2014, 07:37:17 am
*sigh* My game. Finding time and motivation to work on it at the same time is hard nowadays.
Title: Re: Games you wish existed
Post by: gomez on August 01, 2014, 03:14:17 pm
My idea for the perfect game would be a reverse Dwarf Fortress. Basicly the computer plays the role of the fortress designer and you play the role of a specific dwarf.

How it would work is the AI would generate jobs, just like in DF,  and you can accept them. When you start off you may only be able to accept hauling jobs, but as you complete jobs you get XP which you can spend on skills like stonemasonary or lumberjacking.

it would be quite sandboxy so you create your own goals. For example you may want to become the best farmer, or you may want to get the best stone mason jobs, or even join the military. you dont even have to accept any jobs at all you could become an uber social dwarf if you wanted.
Title: Re: Games you wish existed
Post by: RAM on August 01, 2014, 05:05:04 pm
Would mental effects be imposed upon you? Should you suffer penalties when your husband dies in your arms, immediately followed by your baby dying when your arms are lopped off? Or would it be up to the player to determine the implications of such events?
Title: Re: Games you wish existed
Post by: gomez on August 01, 2014, 08:09:52 pm
yeah why not. if you wanted to have a character who was highly social, then these things should drain your social stats, but if you wanted to min max your profession stats then you could do some shitty hauling jobs to offset it.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 02, 2014, 01:25:43 pm
Look up The Escapists Game. It's prison architect...With you as the prisoner. And it looks freaking amazing, considering some people got early copies, and made a lets play of it. It might be what you're looking for. No freakin' idea when it comes out.
Title: Re: Games you wish existed
Post by: Sergius on August 05, 2014, 02:52:26 pm
A SNES-style JRPG where you build and change the surroundings, but not like multiple choice, or as in Elona where you sorta just paint your home tiles for free. More like The Unreal World, but simpler resource/inventory management (no cutting and hauling hundreds of tree logs for days).

Not sure if there should be a point in the building part, other than showing off your stuff. Maybe you get special furniture in dungeons or from quests.

EDIT: And and... your house has a footprint that is smaller on the outside just like RPGs. But the number of blocks you set on the outside affect the internal dimensions, or sumthin. Like you get a 2x3 blocks and you build and it looks like it's expanding on the outside, but still looks like a home from Pokemon on the outside.
Title: Re: Games you wish existed
Post by: Sergarr on August 05, 2014, 03:30:29 pm
A SNES-style JRPG where you build and change the surroundings, but not like multiple choice, or as in Elona where you sorta just paint your home tiles for free. More like The Unreal World, but simpler resource/inventory management (no cutting and hauling hundreds of tree logs for days).

Not sure if there should be a point in the building part, other than showing off your stuff. Maybe you get special furniture in dungeons or from quests.

EDIT: And and... your house has a footprint that is smaller on the outside just like RPGs. But the number of blocks you set on the outside affect the internal dimensions, or sumthin. Like you get a 2x3 blocks and you build and it looks like it's expanding on the outside, but still looks like a home from Pokemon on the outside.
That last part would be really hard to imitate with 8-bit graphics.
Title: Re: Games you wish existed
Post by: Sirus on August 06, 2014, 12:16:22 am
I thought the SNES was 16-bit.
Title: Re: Games you wish existed
Post by: Mesa on August 06, 2014, 05:48:28 am
Two rather rough ideas:

- A multiplayer version of The Escapists (aka the reverse Prison Architect) where you have multiple people playing as both the inmates and guards (possibly with some AI thrown in for good measure), having seperate routines and quotas and such to be fulfilled during the day, with the goal being that inmates have to escape and the guards must stop them from doing that.

- A drop-in, drop-out MOBA with a permadeath system ie. you die, you get replaced by another player in the queue. If your team wins, you win, even if you were replaced by someone else. It would need to be simplified in a lot of aspects though.
Title: Re: Games you wish existed
Post by: Sergarr on August 06, 2014, 01:29:38 pm
- A drop-in, drop-out MOBA with a permadeath system ie. you die, you get replaced by another player in the queue. If your team wins, you win, even if you were replaced by someone else. It would need to be simplified in a lot of aspects though.
That's genius. That would stop people from bitching about ELO hell. I'd fund it.
Title: Re: Games you wish existed
Post by: flabort on August 06, 2014, 02:34:07 pm
I don't know what ELO hell is, but except for the win even if you were replaced part (It's MOBA, not MAFIA), it sounds perfect.
Maybe when you die, you earn points based on how close your team was to victory instead. That way if you re-enter the queue and get back in the game on the other team, you don't win no matter what. And of course actually being there when you win earns you the most points.
And then these points can be spent on unlocking more characters or customization options.
Title: Re: Games you wish existed
Post by: Mesa on August 06, 2014, 06:54:32 pm
Of course the game would have the issue that it would require a constant flow of players to keep the queues going, but I can definitely also see AI bots working as a solid (hopefully) solution to that issue.

And some means of preventing people from tailoring their hero/build/something specificically to counter the enemy team. (and the issues like joining a late game as a hard carry ie. letting you buy/level all your OP stats and items and mop the floor with the poor sods who may or may not have been stomping your team for the past several minutes, I guess.)
Title: Re: Games you wish existed
Post by: flabort on August 06, 2014, 08:03:01 pm
So this is how I interpreted this:

Spoiler (click to show/hide)

I think those design philosophies would fit your criteria. And I think it sounds fun, and it's quite possibly designed for a fast pace.
Title: Re: Games you wish existed
Post by: Sergius on August 07, 2014, 12:26:06 am
A SNES-style JRPG where you build and change the surroundings, but not like multiple choice, or as in Elona where you sorta just paint your home tiles for free. More like The Unreal World, but simpler resource/inventory management (no cutting and hauling hundreds of tree logs for days).

Not sure if there should be a point in the building part, other than showing off your stuff. Maybe you get special furniture in dungeons or from quests.

EDIT: And and... your house has a footprint that is smaller on the outside just like RPGs. But the number of blocks you set on the outside affect the internal dimensions, or sumthin. Like you get a 2x3 blocks and you build and it looks like it's expanding on the outside, but still looks like a home from Pokemon on the outside.
That last part would be really hard to imitate with 8-bit graphics.

Nah, something like this:
Spoiler (click to show/hide)
I thought the SNES was 16-bit.

Yep, that's correct :)
Title: Re: Games you wish existed
Post by: Mesa on August 07, 2014, 06:37:42 am
So this is how I interpreted this:

Spoiler (click to show/hide)

I think those design philosophies would fit your criteria. And I think it sounds fun, and it's quite possibly designed for a fast pace.

It's pretty close to what I had in mind (which is to say, not all that much, I just randomly dropped this idea in a Skype group chat I'm in yesterday).
Title: Re: Games you wish existed
Post by: mastahcheese on August 07, 2014, 02:08:47 pm
I had a dream in which you could unlock new abilities by forming relations with people.
If your disposition towards them was positive, you could get powers that mirrored or complemented theirs. If negative, you'd get powers that counteract theirs.
I think that would be cool to have in a game.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 07, 2014, 03:34:51 pm
Divinity: Original Sin sorta does that.
Title: Re: Games you wish existed
Post by: Squill on August 07, 2014, 11:59:32 pm
I have another interesting idea for a MOBA that may or may not blend well with the previous idea.
Basically, there are 2 key differences.

1. The creeps/minions are actually very dangerous early game - Most heroes would not be able to clear a wave solo early on.
2. The games are bigger - maybe 8v8, with a much larger jungle area, and 4 lanes. There's more players, but there are also more roles that need to be filled.

So the meta could be something like a minion clearer top - a unique role designed to kill or disable minion waves. Then, there would be two in each mid row - There'd need to be a minion support - another new role, designed to buff minions and shift their aggro, and a regular support in the other lanes. Accompanying the two sups would be typical AD and AP carries. Down bot would be a fighter/tank. The jungle would consist of a team of two heroes - One, a tank, the other a high damage assassin. This is to cope with the significantly increased monster power in the jungle.



Title: Re: Games you wish existed
Post by: Sergius on August 08, 2014, 12:27:49 am
Divinity: Original Sin sorta does that.

Also Saints Row IV, I think :D
Title: Re: Games you wish existed
Post by: Reelya on August 08, 2014, 04:38:22 am
I thought the SNES was 16-bit.
CPU architecture and graphics architecture are separate things. You can still have 8 bit graphics on a 16 bit machine. Just count the maximum number of colors on screen. 256 = 8 bit. SNES was mainly 8bpp max, but there was a weird 11bpp "direct color" mode with 4 bits for the red and green channels, and 3 bits for the blue channel. Definitely not full 16 bit graphics though, it's not even "full" 8 bit color (3 color channels of 8 bits each).

VGA for example was 8 bit graphics, even though it was most often running on a 32 bit CPU architecture.
Title: Re: Games you wish existed
Post by: Neonivek on August 08, 2014, 06:34:17 am
Divinity: Original Sin sorta does that.

Also Saints Row IV, I think :D

And there is another game where the entire gimmick is that you develop relationships in order to gain a "Combined form" that uses their powers.
Title: Re: Games you wish existed
Post by: Graknorke on August 09, 2014, 09:00:09 am
What about Persona?
Making relationships is the way you get more powerful things and stuff.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 09, 2014, 10:32:46 am
(http://ct.fra.bz/ol/fz/sw/i50/5/5/10/frabz-This-is-it-the-ultimate-weapon-against-evil-The-power-of-lllliki-9be0cd.jpg)
Title: Re: Games you wish existed
Post by: scrdest on August 09, 2014, 11:45:23 am
I had a dream in which you could unlock new abilities by forming relations with people.
If your disposition towards them was positive, you could get powers that mirrored or complemented theirs. If negative, you'd get powers that counteract theirs.
I think that would be cool to have in a game.

In a way, Alpha Protocol's Handler system works like this, except it's less strictly powers and more bonuses. But bonuses for your handler loving you or hating your guts are equally beneficial and useful, with the MIDDLE being the least interesting.
Title: Re: Games you wish existed
Post by: Scoops Novel on August 09, 2014, 02:44:49 pm
Games that mix something genuinely useful into the entertainment, which i imagine would prevent burnout.
Title: Re: Games you wish existed
Post by: Mesa on August 09, 2014, 06:37:09 pm
A sequel to the Binding of Isaac.
Oh, wait... (http://bindingofisaac.com/)
Title: Re: Games you wish existed
Post by: GreatJustice on August 10, 2014, 06:35:01 pm
A first person space game in which players man specific stations on a ship while facing either AI or other players with their own ships. Think a combination of FTL and Guns of Icarus.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 10, 2014, 07:28:54 pm
I'd like to see the typical roguelike control scheme, except instead of dungeon diving you're a single crewman on a larger spaceship that can be modified with a construction system.  You can give orders to other crewman if you outrank them, or receive orders (usually telling you to do something like man a system, repair something, or fight off intruders) if you aren't the captain.  And of course you could start as captain if you didn't want to be bossed around, or owning a one man ship if you don't want to worry about NPCs.
Title: Re: Games you wish existed
Post by: Sirus on August 12, 2014, 02:03:30 am
I would like an adventure game set in the Star Wars universe, done by Telltale. Probably set in that virtually untapped time period between the end of the Clone Wars and the events of the Original Trilogy, dealing with the increased paranoia, xenophobia, and ruthlessness of the fledgling Empire. No Jedi, just ordinary folks trying to survive an increasingly violent galaxy.
Title: Re: Games you wish existed
Post by: BlitzDungeoneer on August 12, 2014, 02:12:53 am
You know what I'd like? A sandbox-style game set in a magic school a la Harry Potter or Familiar of Zero, with the complexity of Dwarf Fortress, both in the 'what you can do' and in interactions with other people. Preferably with a randomly-generated plot for each year, but also with a mode in which you just have to get through the school year, no saving the world or anything.
Title: Re: Games you wish existed
Post by: Mesa on August 12, 2014, 06:24:55 am
A randomly generated infinite tower defense game, with procedural monsters in each wave (which are also random, with some limits to prevent unwinnable or too easy waves) and randomly generated levels. Possibly with some metagame progression involved where you can upgrade your towers and powers and such.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 12, 2014, 09:52:10 am
The terrain mechanics of 'From Dust' with tactical RTS features from 'Men of War'
Title: Re: Games you wish existed
Post by: Parsely on August 12, 2014, 10:31:36 am
The terrain mechanics of 'From Dust' with tactical RTS features from 'Men of War'
I played From Dust to death. How would that even work..?
Title: Re: Games you wish existed
Post by: Graknorke on August 12, 2014, 10:35:34 am
The terrain mechanics of 'From Dust' with tactical RTS features from 'Men of War'
The terrain system in From Dust was pretty great.
A lot of it in how good it feels to find things out about it. Like the fact that it has erosion and deposition.
Title: Re: Games you wish existed
Post by: Parsely on August 12, 2014, 10:38:35 am
I thought he was talking about the mechanic of lifting chunks of terrain and moving them.  ._.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 12, 2014, 10:57:34 am
I thought he was talking about the mechanic of lifting chunks of terrain and moving them.  ._.

more about flowing water and changing terrain than the actual picking up of materials (although that would be cool too, under fire? Build your infantry a sand castle!)
Title: Re: Games you wish existed
Post by: Natti on August 12, 2014, 11:23:06 am
I was, at first, excited for From Dust, but good god it was a terrible console port
Title: Re: Games you wish existed
Post by: Parsely on August 12, 2014, 11:47:41 am
^^Hey I still had a lot of fun with it on my Xbox. I thought the controls were good.

I thought he was talking about the mechanic of lifting chunks of terrain and moving them.  ._.

more about flowing water and changing terrain than the actual picking up of materials (although that would be cool too, under fire? Build your infantry a sand castle!)
Oh my god. ARMY MEN. You could remake army men and you have to build them forts from stuff you have that change depending on the environment: indoors you use furniture, pillows, outside you use mud, sand, etc. And it would play like Toy Soldiers (except not awful). And it would be amaaaaazing. :O
Title: Re: Games you wish existed
Post by: flabort on August 12, 2014, 12:15:59 pm
Army men RTS has been done before. In fact, that's what it's called:
http://en.wikipedia.org/wiki/Army_Men:_RTS
However, it does not have the terrain changing mechanics at all.
Title: Re: Games you wish existed
Post by: Niveras on August 12, 2014, 02:20:15 pm
I think that's his point. Basically From Dust (with god-power terrain deformation) and RTS army elements, with "it makes sense" context coming from the fact that it's toy soldier army men, not actual armies.
Title: Re: Games you wish existed
Post by: Parsely on August 12, 2014, 04:14:37 pm
Army men RTS has been done before. In fact, that's what it's called:
http://en.wikipedia.org/wiki/Army_Men:_RTS
However, it does not have the terrain changing mechanics at all.
Yeah that's.. Not what I'm talking about at all. That just looks like a normal RTS in an Army Men setting.
Title: Re: Games you wish existed
Post by: Karkov on August 12, 2014, 04:52:30 pm
I'd totally be down with a much longer and better created Bound by Flame.  They made a rather great back story for a very small game (took me 13 hours), if we could've just expanded on that (and fixed game mechanics) then I'd be happy.

Instead of fighting just the one Ice Lord they could've gone and made it much more satisfying with a bunch of trips to defeat all of them, heck they could've even taken out the linear part of the story at this juncture and made a town in the midst of everything act as a hub.  Not even a town, just a small camp or something.  Instead they basically cut the game down to about a sixth or a seventh of what it could've been.  Characters in general could've been more fleshed out and more well written. 

The demonic transformation you go through could've been done better as well.  Instead of it being story elements that make you change they could've made it where optional quests or challenges would've made the power surge up more to the point of completely becoming a demon (instead of being a human demonified).  I understand why they didn't, it was a driving element, but it seemed rather forced as it was.

A main gripe was the combat.  You didn't really do a lot of damage with the two handed sword, the daggers, or any other weapon for that matter.  The enemies had some ridiculous amount of health while you were off smacking them with a stick no matter how far you were into the game, or so it felt.  It was more or less an illusion of difficulty, simply because of the fact that most of the enemies had way too much health and you did little to no damage.  Fights dragged on and you could die in a two or three move combo if the enemies set it up right.  Get rid of the illusory difficulty, make enemies easier to kill, and add more difficult situations (as in being swarmed, or an actually decent boss fight).

Armor and weapons could've been expanded upon.  Being able to forge your own weapons would've been nice.  If they had made an anvil crafting area to make weapons, where you just funneled all of the loose materials you'd been hording for the past levels could've been spent, it would've been a nice addition.  Instead there were a couple of static drops around that you ended up getting via kicking a random corpse in an icicle or finishing a quest.  Those weapons, or pieces of armor, were then able to be upgraded by adding pauldrons, tassets, and a hip pouch.  That added some variability, but not what I'm looking for.  They could have also made an endgame suit of armor, or a sword, that you had to go through a quest to get, that would be undeniably better than every other armor or weapon.  Instead I ended up entering a new chapter and somehow grabbed the best sword from it instantly and upgraded it within 10 minutes.  Everything found after that was recycled.

I think the thing that I liked most from this game was enemy design.  Get rid of the shambling corpses found in 9/10 RPGs nowadays, and you had some really interesting enemies to fight.  The one Ice Lord you fight was a rather boring and unimaginative fight, but otherwise I had fun with most of the bosses. 

So yeah, if they had made it into a full-length 60 hour game, with more customization and exploration without any illusory difficulty, would've been a game that I would have dearly enjoyed.  Oh, they could've fixed the whole talking without moving the teeth thing, too.
Title: Re: Games you wish existed
Post by: Graknorke on August 12, 2014, 05:13:40 pm
An RPG (Or strategy either. They would both end up containing elements of the thing I want but can't describe what it is with words properly.) game set inbetween Asimov's 'Foundation and Empire' and 'Second Foundation'. Video or tabletop game I'm not picky.
Seems like a really interesting setting to explore with something interactive.

Worst thing is that there is a browser game that is seemingly exactly that, but it's French.
Title: Re: Games you wish existed
Post by: varnish on August 13, 2014, 02:08:51 am
I want to see a game that makes the player completely helpless and powerless.

There are all sorts of games out there that give you power and give you the power to choose what happens to the rest of the world or the other characters. I want to see a game where you exist in the world, and the events happen to you rather than because of you. You can react, but not control.

It's not a fully fleshed out idea, I know.
Title: Re: Games you wish existed
Post by: Neonivek on August 13, 2014, 02:38:59 am
I want to see a game that makes the player completely helpless and powerless.

There are all sorts of games out there that give you power and give you the power to choose what happens to the rest of the world or the other characters. I want to see a game where you exist in the world, and the events happen to you rather than because of you. You can react, but not control.

It's not a fully fleshed out idea, I know.

They exist... There are plenty of series where you are helpless to change the events that will transpire and you are only really holding on.
Title: Re: Games you wish existed
Post by: varnish on August 13, 2014, 02:49:54 am
I wouldn't be surprised that games like that do exist, I just can't think of them right now .So I would be interested to hear about them in specific.

What I really want is for the player to be put in the position of being affected by the decisions of someone else, rather than being the person who makes the decisions. So many "decision" based games give you the power of life and death over the other characters in the game, and I want to see that situation reversed in some way.

I want to see a game explore being powerless, since most games are based, in one way or other, around having, gaining, and exercising power.
Title: Re: Games you wish existed
Post by: Neonivek on August 13, 2014, 03:02:40 am
Well remember, what is it that you do?

Eternal Darkness for the most part... is exactly that.

Sure you can do well, kill and slaughter endless droves of the horrid, but in the end you are just a leaf caught in the wind.

Uhh let me see... Something something War... dang I forgot...
Title: Re: Games you wish existed
Post by: BlitzDungeoneer on August 13, 2014, 03:05:05 am
I would like a game in which you are a villain, but you start as a really shitty one that almost no-one knows and doesn't really have any powers, and you have to work your way up from there.
Title: Re: Games you wish existed
Post by: Neonivek on August 13, 2014, 03:29:58 am
I would like a game in which you are a villain, but you start as a really shitty one that almost no-one knows and doesn't really have any powers, and you have to work your way up from there.

Legend of Kyrandia 3... sort of >_>

It also stinks...

Story is that you are Malcom a powerful magical Jester who once took over the land using your dark powers and even managed to slay the king! But... after suffering a defeat in the first game your powers have been stripped... so now your just some old loser in a jester outfit and absolutely no one takes you seriously.
Title: Re: Games you wish existed
Post by: Parsely on August 13, 2014, 11:56:33 am
I want to see a game that makes the player completely helpless and powerless.
Clock Tower 1 and 2, Silent Hill 1-4, Rule of Rose and Lone Survivor are all really good examples, and I'm a big fan of all those series. Clock Tower especially is an amazing experience that evokes some genuine feelings of terror in me. It's a really cool game which I played very recently and I'm very happy that it scared me as much as it did. The fear isn't really nightmare inducing, it's a lot more immediate as you try to escape this guy who's trying to kill you. Meanwhile Silent Hill has that oppressive, uncertain and supernatural atmosphere in spades that make you look over your shoulder while you're playing the game.

To date Silent Hill 1 is the only game I had to stop playing because I was so scared. :c
Title: Re: Games you wish existed
Post by: Ai Shizuka on August 13, 2014, 12:07:05 pm
Another game I would really enjoy is a good castle/feudal simulator, focused mainly on building the castle and the surrounding town.
I don't mean simply adding predefined blocks/buildings like in a RTS. I'd like to customize my castle, building myself every hall, tower or wall.
Strong emphasis should be put on the economy and management of the people, maybe with a little military on the side.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 13, 2014, 12:10:37 pm
Another game I would really enjoy is a good castle/feudal simulator, focused mainly on building the castle and the surrounding town.
I don't mean simply adding predefined blocks/buildings like in a RTS. I'd like to customize my castle, building myself every hall, tower or wall.
Strong emphasis should be put on the economy and management of the people, maybe with a little military on the side.
We'll get there one day. For now minecraft with mods could work.
Title: Re: Games you wish existed
Post by: Ai Shizuka on August 13, 2014, 02:50:40 pm
I'm thinking a building system more like Wurm online. Not done manually by myself, but by my subordinates.
Title: Re: Games you wish existed
Post by: flabort on August 13, 2014, 03:02:20 pm
I want to see a game explore being powerless, since most games are based, in one way or other, around having, gaining, and exercising power.
Tales of Symphonia? It explores the notions of being too weak to do anything, but it also explores idealism and various other concepts... I guess it does eventually become gaining and exercising power, but also rejecting it in a way.

Actually, almost any "Tales of..." game would fit if Symphonia would.
Symphonia is a damn good game. But perhaps not quite what you're looking for.
Title: Re: Games you wish existed
Post by: RAM on August 13, 2014, 07:09:59 pm
Another game I would really enjoy is a good castle/feudal simulator, focused mainly on building the castle and the surrounding town.
I don't mean simply adding predefined blocks/buildings like in a RTS. I'd like to customize my castle, building myself every hall, tower or wall.
Strong emphasis should be put on the economy and management of the people, maybe with a little military on the side.
Not really a match, but you should at least be made aware of http://en.wikipedia.org/wiki/Castles_II:_Siege_and_Conquest...
Title: Re: Games you wish existed
Post by: varnish on August 14, 2014, 03:33:29 am
I want to see a game that makes the player completely helpless and powerless.
Clock Tower 1 and 2, Silent Hill 1-4, Rule of Rose and Lone Survivor are all really good examples, and I'm a big fan of all those series. Clock Tower especially is an amazing experience that evokes some genuine feelings of terror in me. It's a really cool game which I played very recently and I'm very happy that it scared me as much as it did. The fear isn't really nightmare inducing, it's a lot more immediate as you try to escape this guy who's trying to kill you. Meanwhile Silent Hill has that oppressive, uncertain and supernatural atmosphere in spades that make you look over your shoulder while you're playing the game.

To date Silent Hill 1 is the only game I had to stop playing because I was so scared. :c

All horror games, which seem to be the main genre that people are suggesting. Well, you and Neonivek are suggesting. I wish I wasn't so terrible at horror games.

Tales of Symphonia? It explores the notions of being too weak to do anything, but it also explores idealism and various other concepts... I guess it does eventually become gaining and exercising power, but also rejecting it in a way.

Actually, almost any "Tales of..." game would fit if Symphonia would.
Symphonia is a damn good game. But perhaps not quite what you're looking for.

It's hard to say. I know next to nothing about JRPG's.

I got to thinking about this when I was thinking about games where your character has to make a decision that determines whether another character will live or die. And thinking about what it would be like for you to be on the other side of that decision, maybe not even from a life or death perspective, but being at the mercy of someone who doesn't know you and may not have your best interests at heart.

I've become kind of sick of that mechanic, really, because it often seems to be presented like the other people have no... agency? If that's the right word. So I want to see the player put in the position of not having control of their fate, in some way.
Title: Re: Games you wish existed
Post by: Parsely on August 14, 2014, 10:38:35 am
I want to see a game that makes the player completely helpless and powerless.
Clock Tower 1 and 2, Silent Hill 1-4, Rule of Rose and Lone Survivor are all really good examples, and I'm a big fan of all those series. Clock Tower especially is an amazing experience that evokes some genuine feelings of terror in me. It's a really cool game which I played very recently and I'm very happy that it scared me as much as it did. The fear isn't really nightmare inducing, it's a lot more immediate as you try to escape this guy who's trying to kill you. Meanwhile Silent Hill has that oppressive, uncertain and supernatural atmosphere in spades that make you look over your shoulder while you're playing the game.

To date Silent Hill 1 is the only game I had to stop playing because I was so scared. :c

All horror games, which seem to be the main genre that people are suggesting. Well, you and Neonivek are suggesting. I wish I wasn't so terrible at horror games.
Well helplessness is invariably a big part of fear, so yeah the horror genre is pretty much the only place you're going to find that sort of feeling.

There are moments where things feel pretty hopeless in XCOM.
Title: Re: Games you wish existed
Post by: Ai Shizuka on August 14, 2014, 01:06:44 pm
Another game I would really enjoy is a good castle/feudal simulator, focused mainly on building the castle and the surrounding town.
I don't mean simply adding predefined blocks/buildings like in a RTS. I'd like to customize my castle, building myself every hall, tower or wall.
Strong emphasis should be put on the economy and management of the people, maybe with a little military on the side.
Not really a match, but you should at least be made aware of http://en.wikipedia.org/wiki/Castles_II:_Siege_and_Conquest...

Thanks, will try it.
Title: Re: Games you wish existed
Post by: Neyvn on August 15, 2014, 10:11:44 am
Someone to make Patapon again...
I want to play Patapon again T_T
Title: Re: Games you wish existed
Post by: Mesa on August 21, 2014, 03:24:00 pm
There are two games that I want to happen at some point:

1. An open world, possibly ASCII game where you play as the evil mercenary/assassin/hired gun in a near-ish future world in an enormous city. You get pseudo-random assignments to eliminate a specific target/steal something/whatever in any way, shape or form.
Do you just go into the CEO's house and stab him while he's asleep or do you booby trap his flying car? Or maybe you go through the windows of the skyscraper with a jetpack and shoot him in the head with your akimbo revolvers and fly off? There is a day-night cycle and all or almost all characters of which there are MANY have regular lives with their daily routines and such, and there is always a plethora of options to approach any given scenario.

2. The original Ace of Spades on the scale of Planetside 2, possibly with some modifications like some vehicles and artillery thrown in. And I guess some anti-griefing measures to keep things smooth. (and a periodical global map reset)
Title: Re: Games you wish existed
Post by: Graknorke on August 21, 2014, 03:28:02 pm
1. An open world, possibly ASCII game where you play as the evil mercenary/assassin/hired gun in a near-ish future world in an enormous city. You get pseudo-random assignments to eliminate a specific target/steal something/whatever in any way, shape or form.
Do you just go into the CEO's house and stab him while he's asleep or do you booby trap his flying car? Or maybe you go through the windows of the skyscraper with a jetpack and shoot him in the head with your akimbo revolvers and fly off? There is a day-night cycle and all or almost all characters of which there are MANY have regular lives with their daily routines and such, and there is always a plethora of options to approach any given scenario.
And another tally on the 'Subversion' section of the table.
Title: Re: Games you wish existed
Post by: RAM on August 21, 2014, 04:52:00 pm
1. An open world, possibly ASCII game where you play as the evil mercenary/assassin/hired gun in a near-ish future world in an enormous city. You get pseudo-random assignments to eliminate a specific target/steal something/whatever in any way, shape or form.
Do you just go into the CEO's house and stab him while he's asleep or do you booby trap his flying car? Or maybe you go through the windows of the skyscraper with a jetpack and shoot him in the head with your akimbo revolvers and fly off? There is a day-night cycle and all or almost all characters of which there are MANY have regular lives with their daily routines and such, and there is always a plethora of options to approach any given scenario.
This sounds like a great mod for Sims...

You could even place contracts on your annoying neighbours and then play as an assassin to take them out...
Title: Re: Games you wish existed
Post by: itisnotlogical on August 21, 2014, 07:33:30 pm
A Power Rangers/Super Sentai MOBA, in which the players can morph/join together/whatever and become one giant robot to stomp the enemy team.
Title: Re: Games you wish existed
Post by: Mesa on August 21, 2014, 08:05:10 pm
A Power Rangers/Super Sentai MOBA, in which the players can morph/join together/whatever and become one giant robot to stomp the enemy team.

Obligatory music theme dependent on what Ranger you're playing as when you're kicking ass.
You know you want it! It's like Awesomenauts' killing sprees but taken up to eleven!
Title: Re: Games you wish existed
Post by: MaximumZero on August 21, 2014, 08:10:39 pm
1. An open world, possibly ASCII game where you play as the evil mercenary/assassin/hired gun in a near-ish future world in an enormous city. You get pseudo-random assignments to eliminate a specific target/steal something/whatever in any way, shape or form.
Do you just go into the CEO's house and stab him while he's asleep or do you booby trap his flying car? Or maybe you go through the windows of the skyscraper with a jetpack and shoot him in the head with your akimbo revolvers and fly off? There is a day-night cycle and all or almost all characters of which there are MANY have regular lives with their daily routines and such, and there is always a plethora of options to approach any given scenario.
This sounds like a great mod for Sims...

You could even place contracts on your annoying neighbours and then play as an assassin to take them out...
Here you go. (https://nraas.wikispaces.com/Careers+Assassination+FAQ)
Title: Re: Games you wish existed
Post by: Zireael on August 22, 2014, 04:33:15 am
A Power Rangers/Super Sentai MOBA, in which the players can morph/join together/whatever and become one giant robot to stomp the enemy team.

DO WANT.
Title: Re: Games you wish existed
Post by: Neonivek on August 22, 2014, 10:59:54 am
I remember that incredibly incompetent game that I think was called "Prison Life"

Where the game was unfair, chaotic, and the justice system is just outright messed up in every sense of the word creating a unintentional satire of prison life...

TOO bad most of that is because the guy who made it was incredibly incompetent at game making... because honestly...

I want to see that game made by a competent person and be JUST as unfair, just as harsh, just as harmful as that game was. Best of all is that the game wasn't trying to be poetic or artistic at all...

I want Prison life Except good!
Title: Re: Games you wish existed
Post by: ConsUme on August 22, 2014, 11:41:27 am
I remember that incredibly incompetent game that I think was called "Prison Life"

Where the game was unfair, chaotic, and the justice system is just outright messed up in every sense of the word creating a unintentional satire of prison life...

TOO bad most of that is because the guy who made it was incredibly incompetent at game making... because honestly...

I want to see that game made by a competent person and be JUST as unfair, just as harsh, just as harmful as that game was. Best of all is that the game wasn't trying to be poetic or artistic at all...

I want Prison life Except good!
I remember that incredibly incompetent game that I think was called "Prison Life"

Where the game was unfair, chaotic, and the justice system is just outright messed up in every sense of the word creating a unintentional satire of prison life...

TOO bad most of that is because the guy who made it was incredibly incompetent at game making... because honestly...

I want to see that game made by a competent person and be JUST as unfair, just as harsh, just as harmful as that game was. Best of all is that the game wasn't trying to be poetic or artistic at all...

I want Prison life Except good!

The name of the game you are talking about is called "Hard Time" by Mdickie who is an egotistical mainac that seems to never debug his games much.
Title: Re: Games you wish existed
Post by: Apokaladle on August 22, 2014, 01:05:19 pm
I remember that incredibly incompetent game that I think was called "Prison Life"

Where the game was unfair, chaotic, and the justice system is just outright messed up in every sense of the word creating a unintentional satire of prison life...

TOO bad most of that is because the guy who made it was incredibly incompetent at game making... because honestly...

I want to see that game made by a competent person and be JUST as unfair, just as harsh, just as harmful as that game was. Best of all is that the game wasn't trying to be poetic or artistic at all...

I want Prison life Except good!

I never realized how much I wanted this until just now.
Title: Re: Games you wish existed
Post by: BFEL on August 22, 2014, 07:47:09 pm
I want a game where you play a western style gunslinger on a mission to defeat Weird Al Yankovic playing a cross between Willy Wonka and an arms dealer, in a zany world of bullet-repelling guns, pizza flavored bullets and wearing a jetpack fueled by orphan tears. This is a major point of the game, levels consist of flying around defeating enemies while searching for the imprisoned orphans who upon rescue will refuel your jetpack and allow you to continue onwards.

The plot would consist of learning more about the gunslinger and his mysterious past while working toward Weird Al (who will give commentary throughout, similar to GlaDos or the Joker in Arkam Asylum)

Eventually at the final fight we learn the reason behind the gunslinger's quest when he is out of fuel and unable to continue, at which point he lets loose a few tears of his own, refueling his pack and giving subtle context to the rest of the game.

Bit predictable, but I think beautiful nonetheless.
Title: Re: Games you wish existed
Post by: Natti on August 23, 2014, 04:08:44 am
I want a modern remake of Crimson Skies using War Thunder's engine.
Title: Re: Games you wish existed
Post by: Cthulhu on August 24, 2014, 10:29:41 am
I'd like to see something akin to Sniper Elite 1 in Sniper Elite 3's engine.  Sniper Elite 3 kind of sucks.  Linear maps, very short range combat (Most engagements I've seen are less than a hundred yards, hell a lot of them are less than a hundred feet), stupid AI, it's barely a sniping game at all.
Title: Re: Games you wish existed
Post by: flabort on August 24, 2014, 01:34:33 pm
An online TCG that was designed for online that doesn't suck.
Cards that gain XP: Suck. <-Most online ones
Only having up to three or less cards on the table at a time: Sucks. <-Most flash ones
There only being one kind of card, that being the combatants: Sucks. <-Mostly the ones where cards gain XP
Only being one kind of booster pack: Sucks. <-Hearthstone
Not being any sort of energy system: Sucks
Ones where paying real money is the ONLY way to get new cards: Sucks.
Ones where there is NO way WHATSOEVER to use real money: Sucks.
Ones where your hand limit is 3: Sucks.
Ones where the card abilities are not explained at all: Sucks.
Ones where you can only do 1v1: Meh. Doesn't suck, but I'd really like more forms of Vs.
Title: Re: Games you wish existed
Post by: Sergius on August 25, 2014, 09:16:16 am
A proper Diablo clone that has sandbox building elements.

Kinda like Lantern Forge, but with graphics/terrain that's more like Path to Exile (or heck, even Diablo 2).
Title: Re: Games you wish existed
Post by: Conor891 on August 29, 2014, 02:16:46 am
I want a game where you work with other players to create a village, maintain a settlement, fight a war, etc.

Kind of thinking the sandbox and roleplaying type.

Players only have a select amount of abilities, so they almost fit into different roles

One player can not hope to be able to do everything, but a group of players working together competently runs like a well oiled machine, while one that doesn't goes down in a stressful fit of flames with everyone yelling at each other.

I know I'm kind of describing Space Station 13 but I'd like something a bit like that, but different.

A roleplaying aspect would be great too.

I don't know too many games, so maybe someone can help me. I'm a bit bored of all my current games.

Title: Re: Games you wish existed
Post by: WillowLuman on August 29, 2014, 02:18:51 am
Try one of the towny minecraft servers. The good ones are a lot like that.

EDIT: Though not literally the "Towny" plugin. The adjective.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 29, 2014, 04:34:07 am
A release of old Runescape that actually transports you back to the early 2000s as you were back then, so you can enjoy the game with no nostalgia goggles required.
Title: Re: Games you wish existed
Post by: LordBaal on August 29, 2014, 07:41:10 am
A game where you had Shallow Space (http://www.moddb.com/games/shallow-space) for space battles, Dawn of War (http://www.moddb.com/games/dawn-of-war) for land ones and a grand strategy map that's a mix of Distant Worlds (http://www.moddb.com/games/distant-worlds) scale and detail but in 3d and segmented/separated in sector/solar system levels (had to be to be turn based and your computer not to blow up) and paradox (http://www.moddb.com/games/europa-universalis-iv)/total war (http://www.moddb.com/games/medieval-ii-total-war-kingdoms)/civilization (http://www.moddb.com/games/civilization-iv) like for each planet. With a tad of Sim City (http://www.moddb.com/games/simcity-4) for the city management aspect.

And mostly customizable AND modable so the fans of every franchise and universe (Star Wars, Star Trek, Warhammer 40K, Halo, Stargate....) can mod in their stuff.
Title: Re: Games you wish existed
Post by: Eclectic Wizard on August 29, 2014, 08:32:14 am
Basically The Day After: The Game, you are a random survivor of a nuclear war and you have to scavenge for materials and such while avoiding the military that are arresting looters.
Basically take a city simulator, then drop a nuclear bomb on that city, then you play as one of the citizens that have to survive. Like super realistic, with all sorts of health conditions like scurvy and such. The game should basically be "unwinnable" because nuclear winter will make almost everything impossible to survive.

Should you survive the initial winter, then you would have this bleak post apocalyptic world where there is no law except for isolated settlements where citizens have grabbed arms and started taking law into their own hands.

It should be like you start as one person, but you can befriend or intimidate others into joining you so you can like command them. Eventually, if you are lucky enough, managing a post apocalyptic settlement, if you do decide to settle down and not go around like some nomadic raider gang.
Title: Re: Games you wish existed
Post by: scrdest on August 29, 2014, 09:47:43 am
There are two games that I want to happen at some point:

1. An open world, possibly ASCII game where you play as the evil mercenary/assassin/hired gun in a near-ish future world in an enormous city. You get pseudo-random assignments to eliminate a specific target/steal something/whatever in any way, shape or form.
Do you just go into the CEO's house and stab him while he's asleep or do you booby trap his flying car? Or maybe you go through the windows of the skyscraper with a jetpack and shoot him in the head with your akimbo revolvers and fly off? There is a day-night cycle and all or almost all characters of which there are MANY have regular lives with their daily routines and such, and there is always a plethora of options to approach any given scenario.

2. The original Ace of Spades on the scale of Planetside 2, possibly with some modifications like some vehicles and artillery thrown in. And I guess some anti-griefing measures to keep things smooth. (and a periodical global map reset)

1. DO WANT. Not sure how viable this would be, though, since it would have to be really, truly open - enterable buildings in the area, that kind of thing. Something like an open world Hitman game.

2. I actually would like the opposite - Ace of Spades in all its voxely glory, but also in its original WWI-ish glory. Basically redo the development of the original, free version and take a different road - rifles only, with possibly machineguns but only if they are to be deployed to fire and maybe off-map artillery, definitely no vehicles.
Title: Re: Games you wish existed
Post by: Graknorke on August 29, 2014, 10:26:40 am
1. DO WANT. Not sure how viable this would be, though, since it would have to be really, truly open - enterable buildings in the area, that kind of thing. Something like an open world Hitman game.

2. I actually would like the opposite - Ace of Spades in all its voxely glory, but also in its original WWI-ish glory. Basically redo the development of the original, free version and take a different road - rifles only, with possibly machineguns but only if they are to be deployed to fire and maybe off-map artillery, definitely no vehicles.
1. Subversion. Really. That is just a description of subversion.

2. You can get pretty much that from 'Build and Shoot', which is what the old version of AoS, from before Jagex got their gnarled, monetising claws into it, distributed under a different name. Since they didn't have the rights to that version, or something like that.
Title: Re: Games you wish existed
Post by: silverskull39 on August 29, 2014, 11:05:19 am
An open world rpg set in a city/region with surrounding swamp/jungle area, using Voodoo as a magic system. If you got someone's hair or blood you could create a voodoo doll, or perform a ritual to put a hex on them, etc. Practicing voodoo would attract dark spirits/creatures, and too many strange events/dark spirits would bring about a witch hunt, so the player must move bases fairly frequently, and different bases are more or less suited for certain voodoo practices. There would be a sandbox mode, and multiplayer where several players try to get each other attacked by dark spirit/burned at the stake, and a story mode with a many-branched quest line.
Title: Re: Games you wish existed
Post by: Sergarr on August 29, 2014, 12:27:53 pm
1. DO WANT. Not sure how viable this would be, though, since it would have to be really, truly open - enterable buildings in the area, that kind of thing. Something like an open world Hitman game.

2. I actually would like the opposite - Ace of Spades in all its voxely glory, but also in its original WWI-ish glory. Basically redo the development of the original, free version and take a different road - rifles only, with possibly machineguns but only if they are to be deployed to fire and maybe off-map artillery, definitely no vehicles.
1. Subversion. Really. That is just a description of subversion.

2. You can get pretty much that from 'Build and Shoot', which is what the old version of AoS, from before Jagex got their gnarled, monetising claws into it, distributed under a different name. Since they didn't have the rights to that version, or something like that.
2. The terrain in that game was too destructible. Also for WW1 simulation what you need is a lot of NPC soldiers, a lot of constant artillery fire everywhere, with chemical shells on good days, and also - trench lines and barbed wires. Which would require special equipment to go through.
Title: Re: Games you wish existed
Post by: Parsely on August 29, 2014, 01:04:23 pm
Quote
..trench lines and barbed wires. Which would require special equipment to go through.
Tanks!
Title: Re: Games you wish existed
Post by: LordBaal on August 29, 2014, 01:06:25 pm
Tanks!
You are very welcome.  8)
Title: Re: Games you wish existed
Post by: Parsely on August 29, 2014, 01:07:38 pm
Tanks!
You are very welcome.  8)
Tanks!
Title: Re: Games you wish existed
Post by: LordBaal on August 29, 2014, 01:18:17 pm
Tanks!
You are very welcome.  8)
Tanks!
Don't mention it pal! ;)
Title: Re: Games you wish existed
Post by: Parsely on August 29, 2014, 01:34:31 pm
Tanks!
You are very welcome.  8)
Tanks!
Don't mention it pal! ;)
TANKS!!
Title: Re: Games you wish existed
Post by: LordBaal on August 29, 2014, 01:42:00 pm
Tanks!
You are very welcome.  8)
Tanks!
Don't mention it pal! ;)
TANKS!!
NO PROBLEM!  :o
Title: Re: Games you wish existed
Post by: scrdest on August 29, 2014, 03:20:37 pm
1. DO WANT. Not sure how viable this would be, though, since it would have to be really, truly open - enterable buildings in the area, that kind of thing. Something like an open world Hitman game.

2. I actually would like the opposite - Ace of Spades in all its voxely glory, but also in its original WWI-ish glory. Basically redo the development of the original, free version and take a different road - rifles only, with possibly machineguns but only if they are to be deployed to fire and maybe off-map artillery, definitely no vehicles.
1. Subversion. Really. That is just a description of subversion.

2. You can get pretty much that from 'Build and Shoot', which is what the old version of AoS, from before Jagex got their gnarled, monetising claws into it, distributed under a different name. Since they didn't have the rights to that version, or something like that.

Subversion is apparently canceled D: Also had a bit broader scope, more spy-ish, apparently.

I actually never played Jagex's monstrosity. I've been playing AoS since Notch plugged it on his... Twitter, I think? April 2011... wow. I feel old. But the original AoS/current BnS have diverged from what I'm thinking of here since the addition of SMG and Shotgun, plus some other changes. It is by no means a *bad* game, but not what I'd like to see.
Title: Re: Games you wish existed
Post by: WillowLuman on August 29, 2014, 03:57:36 pm
When I used to play Runescape, which I stopped when I realized it was a dull grindfest with only the detail and humor of the flavor making it interesting, it at least only had the $5 subscription fee to get most of the game as the only monetization. If they've since done the usual MMO thing with microtransaction cash shops, I can't imagine it's even worth anyone's time anymore.
Title: Re: Games you wish existed
Post by: Parsely on August 29, 2014, 04:31:53 pm
When I used to play Runescape, which I stopped when I realized it was a dull grindfest with only the detail and humor of the flavor making it interesting, it at least only had the $5 subscription fee to get most of the game as the only monetization. If they've since done the usual MMO thing with microtransaction cash shops, I can't imagine it's even worth anyone's time anymore.
Runescape is extremely fair in that sense compared to most other MMO games. Getting premium is relatively cheap and unlocks a shitload of content. I only ever played for free, but seeing some of the cool things other people had was a pretty great incentive to get people to shell out without actually keeping anything too terribly important from the players. Some of the quests were pretty interesting as well.

Trading was so annoying though. I lost my part of my gilded rune armor at one point and a friend of mine picked it up for me. Couldn't trade it back because it was so damned expensive. >_>
Title: Re: Games you wish existed
Post by: itisnotlogical on August 29, 2014, 04:37:16 pm
Trading was so annoying though. I lost my part of my gilded rune armor at one point and a friend of mine picked it up for me. Couldn't trade it back because it was so damned expensive. >_>

Ah yes, the fair trade system. Before that, I remember getting a bunch of rune weapons from some guy who must have really needed a small fishing net.
Title: Re: Games you wish existed
Post by: gomez on August 29, 2014, 07:59:53 pm
I want a game where you work with other players to create a village, maintain a settlement, fight a war, etc.

Kind of thinking the sandbox and roleplaying type.

Players only have a select amount of abilities, so they almost fit into different roles

One player can not hope to be able to do everything, but a group of players working together competently runs like a well oiled machine, while one that doesn't goes down in a stressful fit of flames with everyone yelling at each other.

I know I'm kind of describing Space Station 13 but I'd like something a bit like that, but different.

A roleplaying aspect would be great too.

I don't know too many games, so maybe someone can help me. I'm a bit bored of all my current games.

Wurm Online ticks allot of those boxes.
Title: Re: Games you wish existed
Post by: Sergius on August 30, 2014, 12:48:03 am
Maybe the unbearable tedium and repetitive clicking box needs to be unticked.
Title: Re: Games you wish existed
Post by: Sergarr on August 30, 2014, 03:57:59 am
A game where the space itself is a manipulable object on par with units and buildings.
Title: Re: Games you wish existed
Post by: Salsacookies on August 30, 2014, 09:59:29 am
A game where you dive into the minds of insane men, and attempt to fix them. Aka, The spiritual successor of Eternal Darkness
Title: Re: Games you wish existed
Post by: scrdest on August 30, 2014, 10:05:35 am
A game where you dive into the minds of insane men, and attempt to fix them. Aka, The spiritual successor of Eternal Darkness

Psychonauts?
Title: Re: Games you wish existed
Post by: Graknorke on August 30, 2014, 10:42:15 am
I actually never played Jagex's monstrosity. I've been playing AoS since Notch plugged it on his... Twitter, I think? April 2011... wow. I feel old. But the original AoS/current BnS have diverged from what I'm thinking of here since the addition of SMG and Shotgun, plus some other changes. It is by no means a *bad* game, but not what I'd like to see.
Honestly I think that most of the crowd that supported the addition of the SMG and shotgun are the people who have now moved on to the weak and epileptic shadow that AoS has become. Since generally in the context of competitions people mostly focus on the rifle, and the amount of SMG hate pleases me.
Title: Re: Games you wish existed
Post by: Rose on August 30, 2014, 10:50:07 am
Tanks!
You are very welcome.  8)
Tanks!
Don't mention it pal! ;)
TANKS!!
NO PROBLEM!  :o

SPACESHIP!
Title: Re: Games you wish existed
Post by: Nirur Torir on August 30, 2014, 11:03:52 am
I dreamed up an interesting game idea:

Tales of a Wizard Librarian, a roguelike-lite game. The massive ruins of an ancient magical library have been discovered, complete with cursed books. The player leads a group of up to ~20 wizard-scholars.

Bookshelves and desks are common, as you'd expect from a ruined magical library. There is a command to order your underlings to start researching the texts near them. Frequently, this will unleash monsters, which they then fight. Occasionally you'll get a debilitating curse, which takes about half a minute for an anti-curse minion to cure. Some books contain upgrades for abilities or valuable information, which will be converted into gold for equipment, new people, or minion upgrades, between levels. There are ~4 mini-bosses per level. Killing all of them will open the stairs to the next level.

Death can normally be cured with a several-second revive spell. Abandoning bodies to regroup, or deaths by certain mini-boss attacks (disintegrate), require a higher powered revive that can only be cast between levels.

Each minion can be equipped with two abilities, such as fireball, curse removal, revive, increased sword damage, or a passive mana buff to five selected wizard-scholars. Switching abilities is easy, and only takes enough time that someone can't swap abilities during a battle. Everyone also gets teleport, which they'll use to return to the leader if their pathfinding gets confused.

You get to set a formation, such as a small cluster around the leader (great for force concentration against mini-bosses), concentric rings (useful for studying everything in an area), or small clusters that study and fight together.


It might be interesting for an hour or two, but it's missing something. "Research everything nearby quickly" or "slowly research some nearby things safely," all while "I'll sit back and occasionally toss in a fireball" is not an interesting gameplay choice.
Title: Re: Games you wish existed
Post by: Sergarr on August 30, 2014, 04:27:31 pm
What about quickly researching some stuff, but having a limited space for spells? So that you would have to throw some spells away to research new ones.

I wish somebody would combine Caesar 3 with Civilization. Or Caesar 3 with Majesty.

Caesar 3 was a very !!FUN!! game to play.
Title: Re: Games you wish existed
Post by: LordBaal on September 01, 2014, 07:24:41 am
Caesar II was at some level something between that. Google it, it's old and you need DOS BOX to run it, but it's the best city building-strategy-tatical battles simulator combo ever.
Title: Re: Games you wish existed
Post by: Sergarr on September 01, 2014, 09:21:17 am
Oh man, that game looks AWESOME.
Title: Re: Games you wish existed
Post by: LordBaal on September 01, 2014, 10:22:53 am
http://www.caesar2.com/ There you go. Since it's "abandon-ware" there a some places where you can download it for free. I have the original disk on an .iso too.
Title: Re: Games you wish existed
Post by: kaian-a-coel on September 01, 2014, 04:14:44 pm
Oh man, I remember Pharaon. Kinda like Caesar but in egypt (duh). Oh the nostalgia.

In totally unrelated news, holy shit why didn't I know about this (https://www.youtube.com/watch?v=OMjDlqOyK0s) sooner.
(This is a leaked trailer for the unreleased version, the current gameplay is much less polished. On the other hand, it's a mod for half life. The first one.)

I'm posting this here because, while it is in developement, it remains a mod, with all the uncertainties that goes with it.
Also, there may be people out there who want such a game to exist and I think I should inform them. Hell, I didn't know I wanted a PC, TPS-controls, more-than-two-people-at-once DBZ game until today.
Title: Re: Games you wish existed
Post by: Astral on September 01, 2014, 04:56:41 pm
I played most of them in the order they came out. Got a bundle with Caesar III, Pharoah with the Cleopatra expansion, and Zeus with the Poseidon expansion. Caesar was the only one I didn't really get into, and the little things added in each iteration (as noted above, and finished out by Emperor, Rise of the Middle Kingdom) made me like each previous game a bit less.

Anno 2070 is the closest game I've played that tries to capture that city building mechanic. And they made certain things less frustrating, like making it so that each depot acts as an import/export to the pool of resources on the island as a whole, meaning you don't need continuous roads connecting everything.
Title: Re: Games you wish existed
Post by: Kadzar on September 02, 2014, 02:28:54 pm
Talking about Thaumcraft 4 in the Minecraft thread, I realized I would be interested in a game that was primarily about research, with fighting and exploring dungeons just being means of achieving that goal, with the products of my research being able to help with that and also with doing more research. Also it would be nice if there was a need to do different things to gain research, as just scanning stuff and hammering out on the research table gets a little samey after a while.
Title: Re: Games you wish existed
Post by: Parsely on September 02, 2014, 02:58:07 pm
A release of old Runescape that actually transports you back to the early 2000s as you were back then, so you can enjoy the game with no nostalgia goggles required.
It would still be nostalgic if you were aware that you had been thrown back in time.
Title: Re: Games you wish existed
Post by: Scoops Novel on September 02, 2014, 03:22:24 pm
Now, i saw this: http://www.rockpapershotgun.com/2014/09/02/codespells-proof-that-coding-is-arcane-wizardry/#more-230879

And wanted this. What about a game where you dealt in real, detailed physics (though of course there'd be a text parser), focusing on quick thinking? It gives you a short amount of time, in which the same thing can't be used twice (in rounds against the opponent and in the wider tournament) to come up with wards to anything you can think of, and when you're set against an opponent you have to use a mix of quick(er) thinking to prevent anything you didn't see coming and experimentation (using honest to god physics) to get through the hole in his armour? It might be more interesting if you knew what your opponent was protected against of the bat (specially late game), but yeah. Every round in a tournament you have more wards, and the more cunning you have to be. You'd need a supercomputer, but wouldn't that be a hell of a way to teach scientific concepts? Especially when equations go wrong? >:D
Title: Re: Games you wish existed
Post by: flabort on September 02, 2014, 10:11:58 pm
Now, i saw this: http://www.rockpapershotgun.com/2014/09/02/codespells-proof-that-coding-is-arcane-wizardry/#more-230879

Oh, wow.

Especially when equations go wrong? >:D
Oh, yes. >:D
Title: Re: Games you wish existed
Post by: Vendayn on September 03, 2014, 02:07:12 am
A game where you start on a rowboat lost at sea. On the rowboat, you must survive sharks...but really, it is the sun, hunger, thirst and giant ass waves....and storms...

Now from here, you can either find an island (if lucky), which leads to finding a tribe (very rare) that can be savage (likely) or friendly (rare) or just a barren dead island (likely). It can also randomize island...that island might be the deadliest island on the map...1 snake for every square foot, as many or more spiders...all the deadliest animals in the world. Game over. Or you can find a nice peaceful island like in the typical movies. Not likely. (edit: Some other islands could be a lost prehistoric island, a caveman island, a zombie island, a cyborg island...whatever...random ass islands...hey even a clown island! Now that be scary as hell. Cause why the hell not!)

Most islands will have problems if they are too low sea level. One hurricane or even storm will flood the entire island. But maybe you built a better boat to get away? Get up and leave again! Unless you found a large island...mostly save...then it turns to survival against any hurricanes. Of course, hurricanes would be really rare cause otherwise too annoying.

Land on a continent? You win! CONGRATULATIONS WINDOW POPS UP FOR 1000 points....JK! Its a radioactive wasteland fool! THATS WHY YOU LEFT ON A ROWBOAT! GAME OVER! SUICIDE!

Want to play multiplayer? Great! You took yourself and X number of friends on a rowboat! Want to play with 20 or 50 or 1000000000 friends? ITS A BIG ROWBOAT. But you can't populate, you are radiated and infertile. One friend dies, its permanent. Cause no freakin cheap ass respawns for U!

Find a secret island military base (SUPER RARE WOOOOO)...now find that radioactive suit filled with an island of angry aliens that escaped the base. You will see they wear diplomatic clothing, but hey they got shot down by gun happy military! Succeed? The game opens whole new continent...where you find a friendly diplomatic alien mission where aliens wanted to give hi-tech stuff to help humans, ended up in world war 3...extra terrestrials vs humans...and the aliens are SUPER advanced and almost impossible to kill. How to survive? Hide...and be stealthy...get in close and quiet if needed...find a place to make a base? Great, maybe one day you can make a nice stronghold for yourself. Or hide in the woods and hunt and survive!

Or/and play high stake missions of saving humans in test tubes that the aliens put in...cause they wanted to take revenge upon thee humans!!!!

It be best game over. There would be NPCs to populate islands or test tubes, but even in multiplayer, REALLY hard to get...and you could get friendly tribes to join you, but that be rare and take a long time. But all worth it in the end, cause they'd help a lot. And the ones in test tubes could be mutated humans or something since it give a reason to save them...VERY strong and evolved humans who, while still have a hard time against aliens (or near impossible for a bad strategist), would help tremendously if using enough strategy and tactics.




Title: Re: Games you wish existed
Post by: Sirus on September 03, 2014, 02:41:27 am
I want a game that's a cross between King of Dragon Pass, Sid Meier's Pirates!, and X-COM. You lead a clan of people in a post-apocalyptic steampunk society: ensure that the people are cared for and have their needs met, train specialists, build/purchase, equip, and crew customizable airships, protect your interests with your small army of musket-wielding soldiers, research wondrous new technology like steam-powered robots or jetpacks, and all this while either cooperating or competing with other clans.
Title: Re: Games you wish existed
Post by: Karkov on September 03, 2014, 03:11:53 pm
A release of old Runescape that actually transports you back to the early 2000s as you were back then, so you can enjoy the game with no nostalgia goggles required.
It would still be nostalgic if you were aware that you had been thrown back in time.
Can I have this just so I can go back and make important stock decisions?
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 03, 2014, 03:14:59 pm
I liked old school runescape, for one reason:

I spent 90% of my time mining, fishing, and smelting shitty gear and then selling it for profit. I saw those with legendary weapons and armor. I saw the mages and the warriors, strutting about like gods. I ignored them, and enjoyed making fires and being relaxed.


In fact, to make this relevant: I want the above, as a game. Maybe more options. Be able to just...Live life, in a fantasy world. Sure, you could USE one of those daggers that you made, and go be a hero.

If you wanted.
Title: Re: Games you wish existed
Post by: Parsely on September 03, 2014, 04:12:04 pm
Grinding: The Game
Title: Re: Games you wish existed
Post by: Reelya on September 03, 2014, 04:26:14 pm
What about quickly researching some stuff, but having a limited space for spells? So that you would have to throw some spells away to research new ones.

I wish somebody would combine Caesar 3 with Civilization. Or Caesar 3 with Majesty.

Caesar 3 was a very !!FUN!! game to play.

Well, I got this game cheap a while a go, CivCity:Rome:
http://en.wikipedia.org/wiki/CivCity:_Rome

Quote
CivCity: Rome is a city building strategy game by Firefly Studios and Firaxis Games. It includes elements from two well-known game series, Caesar (primarily) and Civilization.
Title: Re: Games you wish existed
Post by: RAM on September 04, 2014, 06:16:00 pm
Take a typical fantasy setting. Elves, dragons, magic, swords and armour... Maybe no humans if you wanted to get clever...
Mystical portals appear and X-com style forces invade.
You must orchestrate an elite response force drawn from and funded by the many races and empires of your realm!

You must contend with conflicts within your forces that range from elves and dwarves who disagree on sound building practises to trolls and undead who are at odds because they compete for food to dragons that must be bargained with individually. Dragons would range from nice ones who demand manageable sums of gold and jewels and a license to hunt unrestricted on land privately owned by third parties but can be felled by one of the alien fireball casters to less polite dragons that might be able to best the horrific flying metal creatures, but would make such demands as national treasuries, gifts of unsullied royal blood, and ancient artefacts that would make the dragon a credible threat to the surrounding nations, and it may just decide that such conquests are more important than your silly alien issues... Or maybe they would be more qualified than you...

You would need to deal with bizarre, unreproducible elements that can be triggered to combust with no detectable source of living magic. Terrible spells that can be flung over unheard-of distances. Mysterious undetectable flames that burn the flesh, sap the strength, and dissipate only with time. Deathsticks that pierce all but the most heavily enchanted of armours...

You would have access to gallant heroes capable of matching the aliens, many of whom would willingly protect the realms, but are only produced by epic quests and are therefore in extremely short supply.

The aliens meanwhile would be abducting mages and monsters and all things magical and would capture deposits of rare materials and strip them bare at a previously unfathomable pace...

You would need to recruit the most venerable of scholars and mystics to deduce some measure of the alien magics. Eventually discovering means of using the limited supplies of material captured from the aliens. You could forge spell-projectors to send spells further and with more focus. Magically animate the remains of the creatures that they aliens brought with them. Develop methods and equipment less focused on heavy armour...

Eventually you manage to trace the signature of the alien's bizarre realm, forge a portal with which to reach them, and attempt to force them to end their assault. Whether by diplomacy, force, or by tearing a permanent rift within their world to the infinite demonic realms...
Title: Re: Games you wish existed
Post by: Sergius on September 05, 2014, 04:07:51 pm
A MMO-rpg like thing where you can build settlements like you would build things in (W/St)arcraft: someone plops a blueprint, and players do work with it with abstract material pools or whatever instead of having to grind for logs and pebbles and bricks and bolts and cloth and...

Also, the money spent on placing the blueprint goes to pay for the work spent by the players. And if no players are available then NPCs come and build it and get all the money.

If actual materials are needed, then players that drop materials are also paid.
Title: Re: Games you wish existed
Post by: Scoops Novel on September 06, 2014, 09:13:00 am
A lore-friendly MTG drafting game, where you start of as a fledgling planeswalker and your actions determine how (or if) you slowly grow your deck. You would be assigned a random card as your avatar. I tried running a forum game, and if you were in it sorry for disappearing. I might resurrect it.

I remember back in the day when a deck a newbie (who knows the rules) built could actually beat anyone ever. How's that these days?
Title: Re: Games you wish existed
Post by: Graknorke on September 06, 2014, 06:51:16 pm
A MMO-rpg like thing where you can build settlements like you would build things in (W/St)arcraft: someone plops a blueprint, and players do work with it with abstract material pools or whatever instead of having to grind for logs and pebbles and bricks and bolts and cloth and...

Also, the money spent on placing the blueprint goes to pay for the work spent by the players. And if no players are available then NPCs come and build it and get all the money.

If actual materials are needed, then players that drop materials are also paid.
Clearly there should be a system where the site owner can decide how much to pay in total, and set skill requirements and so on. That way long-time players can complain about "those noobs coming over here and stealing our jerbs".
Title: Re: Games you wish existed
Post by: GentlemanRaptor on September 07, 2014, 06:35:54 pm
What I want, in the deepest recesses of my cold heart, is a government conspiracy game.

Not one where you're trying to uncover the conspiracy, but one where you are the conspiracy. Sending agents to suppress sightings, erasing memories, making deals with powers beyond our comprehension, the whole shebang. If it was a strategy/tactical hybrid like X-COM, I'd love it. Replace the tactical with tactical FPS (think SWAT/Rainbow 6), and I'd love it even more. The idea of being the black-suited special forces teams sent to kick in the doors of the guys who know too much is just really appealing to me. As an aside, does anyone know if anything even remotely similar to this exists?

EDIT: Oh, and I'd also like the door-breaching system from Medal of Honor: Warfighter to be attached to a decent game.
Title: Re: Games you wish existed
Post by: Parsely on September 07, 2014, 06:45:29 pm
Slow-motion?
Title: Re: Games you wish existed
Post by: GentlemanRaptor on September 07, 2014, 06:49:37 pm
No, all the different options. IIRC, you could use seven different ways, going from a kick to a sheet charge. Nix the slow mo and put it in a more realistic game and you've got my money.
Title: Re: Games you wish existed
Post by: alamoes on September 07, 2014, 06:53:24 pm
What I want, in the deepest recesses of my cold heart, is a government conspiracy game.

Not one where you're trying to uncover the conspiracy, but one where you are the conspiracy. Sending agents to suppress sightings, erasing memories, making deals with powers beyond our comprehension, the whole shebang. If it was a strategy/tactical hybrid like X-COM, I'd love it. Replace the tactical with tactical FPS (think SWAT/Rainbow 6), and I'd love it even more. The idea of being the black-suited special forces teams sent to kick in the doors of the guys who know too much is just really appealing to me. As an aside, does anyone know if anything even remotely similar to this exists?

EDIT: Oh, and I'd also like the door-breaching system from Medal of Honor: Warfighter to be attached to a decent game.

I agree that I would be intrigued.  I can imagine all the horrible things that would unleash inside of me.  BUT only if it is sandbox, and there is an option to be completely pure and fight corruption. 
Title: Re: Games you wish existed
Post by: Broken on September 07, 2014, 06:57:07 pm
What I want, in the deepest recesses of my cold heart, is a government conspiracy game.

Look Floor 13, is an old (1992) game about keeping your prime minister in his post (with any means)

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: GentlemanRaptor on September 07, 2014, 07:07:19 pm
What I want, in the deepest recesses of my cold heart, is a government conspiracy game.

Look Floor 13, is an old (1992) game about keeping your prime minister in his post (with any means)

Someone else remembers Floor 13? Color me impressed. I loved that game to bits, but the stories were all pre-generated and once you played it enough you started to recognize when certain stuff came up. Still, that holds true for any game that doesn't randomly generate missions. The incentive to not screw up in that game was nice, too. Death by Garcianation isn't a pleasant prospect. I guess I'd like something like that, but modernized and with aliens/MJ-12 stuff in it.
Title: Re: Games you wish existed
Post by: Sergius on September 07, 2014, 11:34:56 pm
A MMO-rpg like thing where you can build settlements like you would build things in (W/St)arcraft: someone plops a blueprint, and players do work with it with abstract material pools or whatever instead of having to grind for logs and pebbles and bricks and bolts and cloth and...

Also, the money spent on placing the blueprint goes to pay for the work spent by the players. And if no players are available then NPCs come and build it and get all the money.

If actual materials are needed, then players that drop materials are also paid.
Clearly there should be a system where the site owner can decide how much to pay in total, and set skill requirements and so on. That way long-time players can complain about "those noobs coming over here and stealing our jerbs".

I was thinking the owner/manager can set percentiles for NPC work, citizen work and foreign work. Hadn't thought yet of skills required, was assuming anyone can do this kind of building grind.

Also hadn't considered the owner setting the price arbitrarily tho.
Title: Re: Games you wish existed
Post by: Graknorke on September 08, 2014, 01:57:50 am
Hey, building things is hard. And there's also a wide range of skills needed, there's teams who do digging and foundations, ones that do brickwork, ones that do electronics and so on. Then there's the managers too, who need totally different skills to the workmen.
Title: Re: Games you wish existed
Post by: scrdest on September 08, 2014, 05:36:46 am
What I want, in the deepest recesses of my cold heart, is a government conspiracy game.

Look Floor 13, is an old (1992) game about keeping your prime minister in his post (with any means)

Someone else remembers Floor 13? Color me impressed. I loved that game to bits, but the stories were all pre-generated and once you played it enough you started to recognize when certain stuff came up. Still, that holds true for any game that doesn't randomly generate missions. The incentive to not screw up in that game was nice, too. Death by Garcianation isn't a pleasant prospect. I guess I'd like something like that, but modernized and with aliens/MJ-12 stuff in it.

Oh, I played it, and loved the concept, but yeah - it could be done better, nowadays, I think.

If you want a quick fix until someone does make something like that, try Toady's own LCS. Especially if you play it more subtly and on Classic. Planting sleepers, sending disguised operatives to steal compromising materials against your political opponents...
Title: Re: Games you wish existed
Post by: itisnotlogical on September 09, 2014, 07:57:06 am
I liked old school runescape, for one reason:

I spent 90% of my time mining, fishing, and smelting shitty gear and then selling it for profit. I saw those with legendary weapons and armor. I saw the mages and the warriors, strutting about like gods. I ignored them, and enjoyed making fires and being relaxed.


In fact, to make this relevant: I want the above, as a game. Maybe more options. Be able to just...Live life, in a fantasy world. Sure, you could USE one of those daggers that you made, and go be a hero.

If you wanted.

I got a full set of bronze armor, never discovered how to make FAT STAX to buy equipment more suitable to my level, and then spent all my time either partying in Varrock or grinding gold with that banana quest in Karamja. It was surprisingly a blast to have an in-game party with random strangers, something nobody really thinks to do in other MMOs.

Anyways, I want more games based around voice recognition or similar concepts. It seems like a really unexplored gimmick in gaming, with the last really memorable voice-based game to be Hey You Pikachu.
Title: Re: Games you wish existed
Post by: WillowLuman on September 09, 2014, 12:26:41 pm
An RTS where you pit various (mostly) internet subcultures against each other in open combat, even if only for the phrase "Juggalo death tanks"
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 09, 2014, 03:11:08 pm
Multiplayer DF would be bitchin'. Turn based, maybe...I don't exactly know how it'd work.

Multiplayer LCS. One person is LCS, one is CCS. Turn based?
Title: Re: Games you wish existed
Post by: Sergarr on September 09, 2014, 03:34:55 pm
An RTS where you pit various (mostly) internet subcultures against each other in open combat, even if only for the phrase "Juggalo death tanks"
oh god the 4chan faction

oh god the tumblr faction!
Title: Re: Games you wish existed
Post by: SealyStar on September 09, 2014, 03:49:15 pm
An RTS where you pit various (mostly) internet subcultures against each other in open combat, even if only for the phrase "Juggalo death tanks"
oh god the 4chan faction

oh god the tumblr faction!
This isn't fair. I actually had this idea but I never thought about putting it here.
Title: Re: Games you wish existed
Post by: Graknorke on September 09, 2014, 06:01:41 pm
An RTS where you pit various (mostly) internet subcultures against each other in open combat, even if only for the phrase "Juggalo death tanks"
oh god the 4chan faction

oh god the tumblr faction!
4chan faction plays like a grey goo type thing, (for all gameplay purposes) a single huge mass that absorbs material and grows. Fluid-ish dynamics would make it interesting to play, need to keep it close together to create enough pressure to break through defences. But the loss in mobility is made up for by not needing any factories.

Tumblr faction can only produce weak combat units, but a few of them have an ability that when active has a chance to cause enemy units to fall under Tumblr's control for a short while, the effective time and area of effect is based upon the number of Tumblr units around the special one.
Title: Re: Games you wish existed
Post by: flabort on September 09, 2014, 06:07:28 pm
I want a game I would be justified in quitting my job to play. Any genre will do if it's more important than this damn job.

An RTS where you pit various (mostly) internet subcultures against each other in open combat, even if only for the phrase "Juggalo death tanks"
oh god the 4chan faction

oh god the tumblr faction!
This isn't fair. I actually had this idea but I never thought about putting it here.
I was going to run a multiforum deathmatch RP game, but I'm not part of enough internet cultures to do so (notably the three mentioned here).
Title: Re: Games you wish existed
Post by: Mesa on September 09, 2014, 06:18:37 pm
I wonder...
What do you guys think of a subreddit that would be essentially this thread on steroids? /r/GamesYouWishExisted, anyone?

(I mean, considering how niche some subreddits out there are, I don't think it would be a bad idea overall...)
Title: Re: Games you wish existed
Post by: GentlemanRaptor on September 09, 2014, 07:35:43 pm
Not bad, especially not if you advertised it a little on smaller gaming subreddits. God knows, getting something like this to a place where devs would be more likely to see it isn't a bad thing.
Title: Re: Games you wish existed
Post by: Mesa on September 10, 2014, 02:09:17 pm
Well, I made it, but it's complete bare bones and I just realized I'm completely and utterly unable to do all the moderator work on my own. :S
(it's private right now though so if you want to help out, message me or something so I can make you a mod)
Title: Re: Games you wish existed
Post by: ggamer on September 10, 2014, 02:15:27 pm
Warhammer 40k

But online

It's all I want. I'd much rather have to pay 25$ to play an accurate representation of WH40k with steamworks-supported online play than sink the god-knows how much money and time into the shit i'd need to get started, only to learn that I don't have anybody to play with

Unless you count some assbackwards comic store in Macon that would probably be into that shit.
Title: Re: Games you wish existed
Post by: Mesa on September 10, 2014, 02:17:19 pm
Warhammer 40k

But online

It's all I want. I'd much rather have to pay 25$ to play an accurate representation of WH40k with steamworks-supported online play than sink the god-knows how much money and time into the shit i'd need to get started, only to learn that I don't have anybody to play with

Unless you count some assbackwards comic store in Macon that would probably be into that shit.

Well, something makes me think that there is at least one WH40k plugin for LackeyCCG (http://www.lackeyccg.com), but don't quote me on that.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 11, 2014, 12:17:20 pm
Warhammer 40k

But online

It's all I want. I'd much rather have to pay 25$ to play an accurate representation of WH40k with steamworks-supported online play than sink the god-knows how much money and time into the shit i'd need to get started, only to learn that I don't have anybody to play with

Unless you count some assbackwards comic store in Macon that would probably be into that shit.

Just wait for commonly available 3d printers.

Then wargames will be cheaaaaap to play.
Title: Re: Games you wish existed
Post by: kaian-a-coel on September 11, 2014, 02:18:03 pm
4chan faction plays like a grey goo type thing, (for all gameplay purposes) a single huge mass that absorbs material and grows. Fluid-ish dynamics would make it interesting to play, need to keep it close together to create enough pressure to break through defences. But the loss in mobility is made up for by not needing any factories.
Actually no, I go on 4chan and it's all but homogenous. What people think when they hear "4chan" is usually /b/.
4chan is divided into boards, which are like subreddits but much more broad. Like anime, video games, traditional games...
Every board has a very unique subculture. If 4chan was a country it'd be a bunch of warring tribes loosely connected by their simmering hatred for the "others".
Title: Re: Games you wish existed
Post by: JimboM12 on September 11, 2014, 04:53:07 pm
I had this idea for a Alpha Protocol/KOTOR-esque Warhammer 40k RPG based around being an Inquisitor, some points I thought up:

Combat would be a XCOM style turnbased with a party (your an inquistor with perhaps a techpriest for buffing/tech support, maybe a stormtrooper who can use heavy non-powered armor and heavy weapons, etc.)
You can bring in two sets of weapons, and change them freely each round, either 2 full size weapons (las-rifles, bolters, etc.) or 1 melee weapon and 1 ranged weapon (you have a choice to take cover and use a regular snap shot with the pistol, or if the enemy's close enough, you can run up and engage in melee)
Melee acts like a normal combat round of D&D, with some warhammer thrown in, ya know, a attack round and a defense round, and if the enemy rolls a 20 or similar, they get a melee counter hit in. Or rarely, if you roll a 20 and they roll a 20, you get this awesome "duel" animation, and the game rerolls to settle it.
Ranged of course, is standard XCOM, maybe with KOTOR-style mechanics with some feats letting you choose to do a full auto burst (five attack rounds at reduced accuracy, for instance) or a sniper shot for critical damage.

As for character creation, you can choose the Ordo you belong to:
Ordo Xenos Inquisitors would be the "guile" heroes, relying on stealth, diplomacy, and good guns to get by
Ordo Malleus Inquisitors are the "warrior" types: loud, heavy powered armor and the best melee weapons (imagine whacking a chaos marine in the face with a thunder hammer, for instance
Ordo Hereticus Inquisitors are the "mages", powerful psyker abilities and the ability to root out info directly from targets minds

There would be a feat/power tree for each Ordo, for example, Ordo Xenos get access to extended diplomacy feats, allowing deeper conversations with any affable xenos you come across for info or temporary alliances (with impact on the story!), while Malleus guys can add an extra attack round to melee engagements that uses their small ranged weapon after a melee combat round, giving them a free shot after a melee round. Hereticus guys get to blast things with fire and call in powerful psyker support.

Speaking of info above, you're going to have to dig some info up, Alpha Protocol-style throughout the game, the Inquisitorial Libraries might be full of good info but some secrets have to be found out first hand and must be crosschecked with what you know, as some questgivers will out-right lie to you cuz they might be in on something heretical or incriminating. And just like Alpha Protocol, what you know and what you do and how you do it affects the story. Being a "PURGE THE HERETICS!" type will make sure all of the local factions know you're there and you mean business, opening up info through intimidated parties. However, you can go incognito, like Amberly Vail, and collect what info you can before revealing yourself (not like that).

You are assigned to one of 3 overarching stories in a certain sector of space based on your chosen Ordo. 3 separate enemy plots are coming together, and while you might be working to stop one, you'll get some crossover into the other plots, affecting your story. Standard Obsidian style plot; 3-5 planets with individual stories that need solving, but each one ties into the over arching story for your Ordo, and there's some crossover based on your story so far and what you did/how you've been playing.

I literally came up with all of this while reading the Ciaphas Cain novels and drinking coffee while waiting for my plane home a few days ago.
Title: Re: Games you wish existed
Post by: Graknorke on September 11, 2014, 05:11:27 pm
4chan faction plays like a grey goo type thing, (for all gameplay purposes) a single huge mass that absorbs material and grows. Fluid-ish dynamics would make it interesting to play, need to keep it close together to create enough pressure to break through defences. But the loss in mobility is made up for by not needing any factories.
Actually no, I go on 4chan and it's all but homogenous. What people think when they hear "4chan" is usually /b/.
4chan is divided into boards, which are like subreddits but much more broad. Like anime, video games, traditional games...
Every board has a very unique subculture. If 4chan was a country it'd be a bunch of warring tribes loosely connected by their simmering hatred for the "others".
Yes thank you I am familiar with 4chan. I never said it was homogeneous. Hence the idea of a mass made of uncountable individual agents (something something nanotechnology handwave) that are only bound together strongly enough to act vaguely like a liquid, as opposed to a giant gun-toting death-bot or something.
Title: Re: Games you wish existed
Post by: Sergius on September 11, 2014, 05:49:52 pm
A side-scrolling beat 'em up sandbox game.

Terraria meets Streets of Rage.

Also multi-dimensional travel.
Title: Re: Games you wish existed
Post by: Vendayn on September 11, 2014, 07:58:09 pm
A game where you follow a yellow brick road. Make imaginary alternate paths that lead to same ending, but slightly different. A point and click adventure (but move character with wasd or gamepad) where the game throws 1000s of cutscenes at you. Also it will have 50 dlcs of cut pre-release content. Cost 250-500 dollars to make. Make sure people can't mod it. Make it cost 60 dollars.

Instant profit.
Title: Re: Games you wish existed
Post by: Baffler on September 11, 2014, 08:19:23 pm
Such a game would be near impossible to enjoy, would be impossible to play, and even more impossible to make, but it would make me happy to know that such a game existed. The basic premise is that you start out as a simple bacteria, controlling a single representative member of the species. Over the course of the game, you become more and more complex through semi-random mutation, player initiated conjugation/transformation, and rarely through viral transduction or endocytosis. Once you're a eukaryote, you can start working toward multicellularity and then to cell specialization.

At this point you get a little more control over the process, and get to work out different systems from a design standpoint as you become more complex and able to specialize cells more, eventually achieving sentience and winning the game. Through the whole thing you still control your representative member, and have to survive day to day as well as successfully find a mate. The AI for this game would have to be very clever though, to work out a decent survival strategy for the various abominations players create and for the other critters walking around. Ideally, some of the last few iterations of your species should survive and diverge. Double bonus crazy points if you are the first life on [PLANET] and EVERY species is derived from yours.

As I type this, it's sounding more and more like the manifestation of an idealized version of Spore, as dreamed up by a particularly insane microbiologist.
Title: Re: Games you wish existed
Post by: Kadzar on September 11, 2014, 09:45:17 pm
A side-scrolling beat 'em up sandbox game.

Terraria meets Streets of Rage.

Also multi-dimensional travel.
I'm not quite sure how you would make this a sandbox, but it does sound like something I'd like.
Title: Re: Games you wish existed
Post by: Interus on September 12, 2014, 01:41:14 am
I really like space games, and I've been trying to figure out how to describe one that I want where the basic premise is Civilization in space.  But I don't mean like Galactic Civilization(or any other game where each planet is basically a city) or the new Civ game they're making(though it does also look really cool).  I just recently realized that Planetary Annihilation is actually the closest to what I want in appearance and mechanics, but with the planets being more like individual Civ maps.  I think that gets my idea across pretty well, but I'm still gonna say more about it :)

Generally when I'm thinking about this, it's in a setting where there's space travel and easy terraforming but no FTL travel, so everything is confined to the same solar system.  I want empires competing for resources on Earth, Mars, Europa, and the asteroid belt, rather than trying to manage several cities on several worlds across 40 stars with competition everywhere.  Of course, I'd also like random solar systems with different stars and worlds as well.  I actually don't personally want to design my own ships, though I understand that's a common draw in games like this.  I'm not particularly interested in alien races either since my ideal is for most of the empires to start on the same world, though I can think of situations where they might be really interesting.  A thousand year old colony ship from a distant star reaching its destination and colonizing Mars as the trigger for Solar Expansion.  Intelligent life on Venus that needs that kind of incredibly deadly climate in order to survive, and wants to change the atmosphere of every planet in the system for their own colonies.  A nation conquered by robotic AI with completely different views of what it needs to progress than what its former human leaders would have expected.

I would like it if worlds visually changed as they where terraformed, based on the goals of the shaper.  I want the independent city-states, but I want them to form over the course of a game from cities sending out independent settler-ships.  I want 2000 years or more worth of technologies that don't even exist yet.  I want conquest, diplomacy, glassed continents, culture, wonders, and space.  I want a civ game where you start 50 years from now instead of the stone age.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 12, 2014, 02:05:59 am
I want to see a 4x TBS like Galactic Civs but the space ships and planets are one in the same.  The only difference is that one has giant rockets attached to it Planetary Annihilation style and the other is stationary.

Also the most basic form of combat is volley-firing nukes between planets.  The attacker assigns nukes to tiles of the defender's planet, and then they defend with a mix of stationary guns that work automatically and counter-missiles that can be assigned to defend any part of the planet.  Whether a nuke gets stopped is random, with each defense having a % chance of knocking out one nuke.  Thus both sides have to chose which structures are most important to them.  The attacker can spread the missiles out to cause maximum destruction, or focus on key targets and risk that the defender will simply let some through and they'll waste shots nuking the same target more than once.

Since this would result in both sides getting nuked many times everyone would have an incentive to resolve things peacefully unless they can get an overwhelming advantage.

But yeah, the image of two planets flying close to each other and then exchanging huge volleys of nukes, with even the attacker being devastated at the end of the fight seems very epic.  Obviously this is soft sci-fi.
Title: Re: Games you wish existed
Post by: JOKER_G on September 12, 2014, 04:33:12 am
A cross-breed of Space Engineers and KSP. I wonder if it will be available in Space Engineers to travel between different planets ,land on surface and build huge colony.
Title: Re: Games you wish existed
Post by: Niveras on September 12, 2014, 04:47:15 am
Not bad, especially not if you advertised it a little on smaller gaming subreddits. God knows, getting something like this to a place where devs would be more likely to see it isn't a bad thing.

Could be good (game gets made), could be bad (a whole host of problems).

Legal ramifications. Also, game devs who are likely to make a good game already have their own ideas. It seems likely that a studio trawling the thread for ideas would probably fail to meet expectations - or worse, shit out some with pay-to-win/social gaming abomination and then make a million bucks (literally) by doing everything Wrong.
Title: Re: Games you wish existed
Post by: Mesa on September 12, 2014, 08:42:44 am
SEMI-IMPORTANT!
I'm just gonna leave this here... (http://www.reddit.com/r/GamesYouWishExisted/)
(yeah, I kind of gave the sub to someone else after realizing I couldn't properly run it myself... *runs away*)
Title: Re: Games you wish existed
Post by: Zireael on September 12, 2014, 08:47:59 am
SEMI-IMPORTANT!
I'm just gonna leave this here... (http://www.reddit.com/r/GamesYouWishExisted/)
(yeah, I kind of gave the sub to someone else after realizing I couldn't properly run it myself... *runs away*)

Great :D
Title: Re: Games you wish existed
Post by: Parsely on September 12, 2014, 10:04:41 am
I want to see a 4x TBS like Galactic Civs but the space ships and planets are one in the same.  The only difference is that one has giant rockets attached to it Planetary Annihilation style and the other is stationary.

Also the most basic form of combat is volley-firing nukes between planets.  The attacker assigns nukes to tiles of the defender's planet, and then they defend with a mix of stationary guns that work automatically and counter-missiles that can be assigned to defend any part of the planet.  Whether a nuke gets stopped is random, with each defense having a % chance of knocking out one nuke.  Thus both sides have to chose which structures are most important to them.  The attacker can spread the missiles out to cause maximum destruction, or focus on key targets and risk that the defender will simply let some through and they'll waste shots nuking the same target more than once.

Since this would result in both sides getting nuked many times everyone would have an incentive to resolve things peacefully unless they can get an overwhelming advantage.

But yeah, the image of two planets flying close to each other and then exchanging huge volleys of nukes, with even the attacker being devastated at the end of the fight seems very epic.  Obviously this is soft sci-fi.
I can picture a simple kind of game like this with two planets that aren't capable of space travel who shoot missiles at each other every couple years and the goal is to blow all his stuff up before he can blow all your stuff up.
Title: Re: Games you wish existed
Post by: Sirus on September 12, 2014, 10:29:04 am
I want to see a 4x TBS like Galactic Civs but the space ships and planets are one in the same.  The only difference is that one has giant rockets attached to it Planetary Annihilation style and the other is stationary.

Also the most basic form of combat is volley-firing nukes between planets.  The attacker assigns nukes to tiles of the defender's planet, and then they defend with a mix of stationary guns that work automatically and counter-missiles that can be assigned to defend any part of the planet.  Whether a nuke gets stopped is random, with each defense having a % chance of knocking out one nuke.  Thus both sides have to chose which structures are most important to them.  The attacker can spread the missiles out to cause maximum destruction, or focus on key targets and risk that the defender will simply let some through and they'll waste shots nuking the same target more than once.

Since this would result in both sides getting nuked many times everyone would have an incentive to resolve things peacefully unless they can get an overwhelming advantage.

But yeah, the image of two planets flying close to each other and then exchanging huge volleys of nukes, with even the attacker being devastated at the end of the fight seems very epic.  Obviously this is soft sci-fi.
I can picture a simple kind of game like this with two planets that aren't capable of space travel who shoot missiles at each other every couple years and the goal is to blow all his stuff up before he can blow all your stuff up.
Ahem. (http://store.steampowered.com/app/278910/)
Title: Re: Games you wish existed
Post by: Graknorke on September 12, 2014, 10:32:18 am
I can picture a simple kind of game like this with two planets that aren't capable of space travel who shoot missiles at each other every couple years and the goal is to blow all his stuff up before he can blow all your stuff up.
What you did there is describe 'Interplanetary'.
Title: Re: Games you wish existed
Post by: Parsely on September 12, 2014, 10:39:12 am
I can picture a simple kind of game like this with two planets that aren't capable of space travel who shoot missiles at each other every couple years and the goal is to blow all his stuff up before he can blow all your stuff up.
Ahem. (http://store.steampowered.com/app/278910/)
What you did there is describe 'Interplanetary'.
Sweet babby Jesus I'm good.
Title: Re: Games you wish existed
Post by: LordBaal on September 12, 2014, 10:44:49 am
I really like space games, and I've been trying to figure out how to describe one that I want where the basic premise is Civilization in space.  But I don't mean like Galactic Civilization(or any other game where each planet is basically a city) or the new Civ game they're making(though it does also look really cool).  I just recently realized that Planetary Annihilation is actually the closest to what I want in appearance and mechanics, but with the planets being more like individual Civ maps.  I think that gets my idea across pretty well, but I'm still gonna say more about it :)

Generally when I'm thinking about this, it's in a setting where there's space travel and easy terraforming but no FTL travel, so everything is confined to the same solar system.  I want empires competing for resources on Earth, Mars, Europa, and the asteroid belt, rather than trying to manage several cities on several worlds across 40 stars with competition everywhere.  Of course, I'd also like random solar systems with different stars and worlds as well.  I actually don't personally want to design my own ships, though I understand that's a common draw in games like this.  I'm not particularly interested in alien races either since my ideal is for most of the empires to start on the same world, though I can think of situations where they might be really interesting.  A thousand year old colony ship from a distant star reaching its destination and colonizing Mars as the trigger for Solar Expansion.  Intelligent life on Venus that needs that kind of incredibly deadly climate in order to survive, and wants to change the atmosphere of every planet in the system for their own colonies.  A nation conquered by robotic AI with completely different views of what it needs to progress than what its former human leaders would have expected.

I would like it if worlds visually changed as they where terraformed, based on the goals of the shaper.  I want the independent city-states, but I want them to form over the course of a game from cities sending out independent settler-ships.  I want 2000 years or more worth of technologies that don't even exist yet.  I want conquest, diplomacy, glassed continents, culture, wonders, and space.  I want a civ game where you start 50 years from now instead of the stone age.

I would which for a strategy game that would be like a mix of Europa Universalis and Civilization with a tad of Total War in the strategic part but featuring not only a single planet but hundreds of them, and their respective star systems. A turn based strategy game.

With Total War like battles for land and sea battles and Homeworld like battles for the space ones. Or real time tactical game.

With a research system akin to the one of Space Empires V and overall feel of Emperor of the Falling Suns. Where population and resources are taken into account in a local way. No magic piles of resources, if you have steel in one side of the planet and a vehicle in the other side or even in another planet, there must be a way of taking the steel from point A to B.

Oh and with a custom array of design for infantry gear and vehicles load out, but also even buildings and races themselves, like Spore but not aimed at 5 years old, something serious looking. Where in the case of vehicles each design really affects it's performance and fire arcs and such. And borrowing a little from SotS where prototype vehicles have more cost and some vehicles are really nice while sometimes others are kind of lemons. As you progress in technology new types of components, hulls and vehicles are available.

As for the infantry, you get to not only choose the uniform and weapon load out, but can make several types of infantry and then the squad, platoon and company load out. For the individual soldier imagine something along the lines of the Dawn of War army painter but with the Firestorm Over Kronus mod weapons choices, but instead of just painting you choose which weapons they carry and what kind of uniform they use for desert, urban, ice, jungle and so environments, the weapons they will use and their combat behavior. Also while at it, as with the vehicles, you get more things as your tech progress.

As with the infantry squads and companies system, an army and fleet load out system should be used, so instead of you needing to recruit everything individually you can have an template and recruit whole armies and fleets on the whim of a click, the game recruiting and commissioning the vehicles from the nearest/most suitable/convenient planets, factories and shipyards.

And last but not least, a proper naming system for ships, where you can customize if they get random names (from generic or custom lists), numbers or both, and their class and design type are also made clear and if any or all of this is written on the hull or not, where the first of a class can auto get it's class name if you choose to. The same go for army naming, specifically for squad, platoon and company levels.

Graphic wise I would not be much concerned. Something along the lines of Dawn of War level of graphics would be nice but I would be happy even if is something in 2D, however I have heard that even when 2D is less demanding to the machine, quality 2d graphics (Starcraft 1, Age of Empires comes to mind) are actually harder to make than 3d.


A game where you had Shallow Space (http://www.moddb.com/games/shallow-space) for space battles, Dawn of War (http://www.moddb.com/games/dawn-of-war) for land ones and a grand strategy map that's a mix of Distant Worlds (http://www.moddb.com/games/distant-worlds) scale and detail but in 3d and segmented/separated in sector/solar system levels (had to be to be turn based and your computer not to blow up) and paradox (http://www.moddb.com/games/europa-universalis-iv)/total war (http://www.moddb.com/games/medieval-ii-total-war-kingdoms)/civilization (http://www.moddb.com/games/civilization-iv) like for each planet. With a tad of Sim City (http://www.moddb.com/games/simcity-4) for the city management aspect.

And mostly customizable AND modable so the fans of every franchise and universe (Star Wars, Star Trek, Warhammer 40K, Halo, Stargate....) can mod in their stuff.

Great minds...
Title: Re: Games you wish existed
Post by: RAM on September 12, 2014, 04:57:39 pm
I can picture a simple kind of game like this with two planets that aren't capable of space travel who shoot missiles at each other every couple years and the goal is to blow all his stuff up before he can blow all your stuff up.
Ahem. (http://store.steampowered.com/app/278910/)
What you did there is describe 'Interplanetary'.
Sweet babby Jesus I'm good.
Or, if all you care about is lobbing nukes at each other then there is always Defcon...
Title: Re: Games you wish existed
Post by: Parsely on September 12, 2014, 05:17:28 pm
Or, if all you care about is lobbing nukes at each other then there is always Defcon...
I played the demo a lot, but I never had the cash to buy the full game.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 12, 2014, 07:25:38 pm
World of Warcraft, with the stories of each expansion adapted into a single-player RPG. There's an over-arching thread somewhere in WoW's zones and dungeons, but it's pretty much lost because of the scope of the game and fast-paced nature of dungeon instances. I blew through Burning Crusade's content without ever once knowing what was happening, and left before reaching the end because I was way overleveled and not making any real progress with my character.
Title: Re: Games you wish existed
Post by: Niveras on September 13, 2014, 11:01:43 am
You're not the only one. I'd love to see WoW re-imagined as an over-the-shoulder ARPG, take out all the mundane quests and give each zone one major arc that ties together at the "continent" level. So you have, like, a warlock just laying waste to vast hordes with area-effect DoTs or a demon army, or a warrior charging and leaping around, or a rogue that... also pretty much just charges around, but stealth-like.

Most all of the raids would still be there but re-jiggered to one-player combat - still needing to meet damage benchmarks on top of the usual scripts they have, including having to avoid things like high damage or instant death mechanics.

The chief thing about is, despite being an ARPG in name, the view and some of the controls be peripherably resemble an MMO, but with additional design considerations and innovation in order to handle things like ground or aimed targeting, or AI commands, in real time while maintaining high tactical avoidance requirements in the difficult content. Also, probably 0 ability to play in multiplayer.
Title: Re: Games you wish existed
Post by: ggamer on September 14, 2014, 11:16:29 pm
Warhammer 40k

But online

It's all I want. I'd much rather have to pay 25$ to play an accurate representation of WH40k with steamworks-supported online play than sink the god-knows how much money and time into the shit i'd need to get started, only to learn that I don't have anybody to play with

Unless you count some assbackwards comic store in Macon that would probably be into that shit.

Well, something makes me think that there is at least one WH40k plugin for LackeyCCG (http://www.lackeyccg.com), but don't quote me on that.

*quote*

I think that was Vassal40k, right? Shit, all of these brilliant simulators are sued off the face of the internet so that Shogun GW can continue to manufacture it's holy-shit-expensive figurines made of GLORIOUS NIPPON PLASTICS

Honestly, I think right now i'd go for to-the-point videos of 40k games, instead of these long drawn-out affairs filmed by babby-faced amateurs.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 14, 2014, 11:43:53 pm
The plugin for Vassal is just a WH40k extension for the virtual tabletop, I'm fairly sure; you still have to actually know the rules and do all the dice rolling yourself. Not quite a video game adaptation.

Based on videos of the actual tabletop game in action, I'd be bored to tears with the real-world game. Give me a flashy graphical adaptation that does all the rule-checking and dice rolling for me.
Title: Re: Games you wish existed
Post by: Retropunch on September 15, 2014, 02:50:16 am
The Battlefleet gothic Vassal plugin is great as well - slightly easier to get to grips with as you can just have like '2 on 2' battle. I just wish someone could make some sort of AI, and a slightly better interface with some automation.

Such a shame that GW is so ridiculous about their copyright. I get that copyright is important for a lot of companies, but they're definitely at a stage where they could do with drumming up more interest in their IPs, as less and less people are buying the extortionate tabletop stuff and they don't seem to be able to come out with anything particular great.

I'm sacrificing to Khorn daily to try to keep them off Chapter Master.
Title: Re: Games you wish existed
Post by: BFEL on September 15, 2014, 06:41:13 am
I now want a rip off of Dynasty Warriors called Social Justice Warriors.
Title: Re: Games you wish existed
Post by: MaximumZero on September 16, 2014, 12:05:51 am
Can I be the guy who mows down legions of greasy neckbeards who are offended for the sake of being offended? Please?
Title: Re: Games you wish existed
Post by: MrWiggles on September 16, 2014, 01:04:17 am
And there could be a bonus level where you stop all inter racial marriages.
Title: Re: Games you wish existed
Post by: BFEL on September 16, 2014, 07:02:21 am
Instead of Wei, Wu, and Shu you can have Tumblr, 4Chan, and Reddit.
Title: Re: Games you wish existed
Post by: MaximumZero on September 16, 2014, 07:16:29 am
And there could be a bonus level where you stop all inter racial marriages.
We seem to have opposing views on the issue.
Title: Re: Games you wish existed
Post by: SealyStar on September 16, 2014, 09:27:13 am
I do have to say that even on Reddit, the alleged bigoted neckbeard homeland, there is a significant contingent of social justiciars to fight them. The inter-subreddit drama is real.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 16, 2014, 08:38:53 pm
Quake Live, but not censored and terrible and with a decent amount of active games.
Title: Re: Games you wish existed
Post by: WillowLuman on September 16, 2014, 08:40:50 pm
A fighting game with all the insurance company mascots, as well as a few others, like that travel gnome.
Title: Re: Games you wish existed
Post by: MrWiggles on September 17, 2014, 02:03:11 am
And there could be a bonus level where you stop all inter racial marriages.
We seem to have opposing views on the issue.
There a loud segment, of self ID'ed SJW totally not for inter racial marriages. Very weird segment thats incredibly rigid when it comes to pluralism, globalism and seem to think that Genghis Khan doesn't exist. 
Title: Re: Games you wish existed
Post by: itisnotlogical on September 17, 2014, 04:40:18 am
A sci fi coop FPS similar to SWAT 4 or Rainbow Six, but with extensive random generation in the scenarios. The typical briefing will be "(blank) has gone offline/silent, go see what's up", so the game is as much about finding out what's wrong as fixing the problem. As more of the scenario is uncovered, the players get additional objectives, and are graded at the end based on how much they discovered and how many objectives they completed.
Title: Re: Games you wish existed
Post by: Sergius on September 17, 2014, 09:55:39 am
This is something I would definitely want to play.

A "mad max" style game of car combat. Kinda like Interstate 76, but more wastelandy.

With car modifications, that deform the car permanently (which isn't probably shiny out of the store to start with). So you can like, bolt machineguns or add armor, or even stretch it or cut it in segments. Removing things leaves big holes and ruins the body finish even more. Mostly aesthetical tho, car "stats" don't necessarily get affected, but the car will look properly jury-rigged.

I suppose the car shop screen would be a bit similar to Robocraft. There would be no blocks tho, more freeform placing of parts and no building a car from scratch. If you need a new car to play with, you have to capture or find one somehow in the ruins.

Still not sure if the game would be multiplayer, open world, or what, this is just an idea for the war car garage thing.
Title: Re: Games you wish existed
Post by: Arbinire on September 17, 2014, 10:32:36 am
Dunno if it's been said yet(or if I've said it before, I might have honestly).

But a Fallout Online that's done to scale in the vein of DayZ/Rust.  If it was done to scale, you could have millions of players and still have the world feel empty, and the sandbox features would allow you and your clans/guilds to set up bases in the wasteland, with where you can be raiders, bandits, defenders, rangers, etc...
Title: Re: Games you wish existed
Post by: Drakale on September 17, 2014, 10:36:33 am
I have wanted a game like that for a long time Sergius, in fact ever since I played/read the Freeway Warrior (http://en.wikipedia.org/wiki/Freeway_Warrior) books so long ago. I tried to do a Freeway Warrior inspired roguelike once, but stopped midway. Maybe I should restart it now that I actually know how to program.

Edit: The actual book was Freeway Fighter (http://en.wikipedia.org/wiki/Freeway_Fighter). I think Freeway Warrior was good too, but less car oriented.
Title: Re: Games you wish existed
Post by: Sergarr on September 17, 2014, 10:46:26 am
A fighting game with knockback replacing the hitstun.
Title: Re: Games you wish existed
Post by: Zireael on September 17, 2014, 11:30:28 am
A sci fi coop FPS similar to SWAT 4 or Rainbow Six, but with extensive random generation in the scenarios. The typical briefing will be "(blank) has gone offline/silent, go see what's up", so the game is as much about finding out what's wrong as fixing the problem. As more of the scenario is uncovered, the players get additional objectives, and are graded at the end based on how much they discovered and how many objectives they completed.

^^ This so much.
Title: Re: Games you wish existed
Post by: MaximumZero on September 19, 2014, 07:49:31 am
And there could be a bonus level where you stop all inter racial marriages.
We seem to have opposing views on the issue.
There a loud segment, of self ID'ed SJW totally not for inter racial marriages. Very weird segment thats incredibly rigid when it comes to pluralism, globalism and seem to think that Genghis Khan doesn't exist. 
Right, but you missed the part where I want to fight all of those idiots. By punching them in the face. Possibly fatally.
Title: Re: Games you wish existed
Post by: Graknorke on September 19, 2014, 06:48:32 pm
But it wouldn't work that way round. The enemies in Dynasty Warriors way outnumber the player, nowhere near a minority.
Title: Re: Games you wish existed
Post by: MaximumZero on September 19, 2014, 09:03:27 pm
But it wouldn't work that way round. The enemies in Dynasty Warriors way outnumber the player, nowhere near a minority.
I am but one man, and there are a lot of loud idiots. They outnumber me by a lot.

Anyway, the game I'd like to see is a really good fighting/boxing game on the XBone's Kinect.
Title: Re: Games you wish existed
Post by: MrWiggles on September 20, 2014, 12:08:48 am
The Battlefleet gothic Vassal plugin is great as well - slightly easier to get to grips with as you can just have like '2 on 2' battle. I just wish someone could make some sort of AI, and a slightly better interface with some automation.

Such a shame that GW is so ridiculous about their copyright. I get that copyright is important for a lot of companies, but they're definitely at a stage where they could do with drumming up more interest in their IPs, as less and less people are buying the extortionate tabletop stuff and they don't seem to be able to come out with anything particular great.

I'm sacrificing to Khorn daily to try to keep them off Chapter Master.

Someone could make an AI sure. But making an AI, and having rule enforcement (or Rule automation) totally goes against what Vassal is trying to do. Vassal is trying to remain in the safe by not doing any of that. Technically they would actually be pretty safe on enforcing rules, or making Vassal rules gnostic, since mechanics aren't a matter of Copyright but patent. And game mechanics are hardly patented.

But yea, Vassal is trying to be this generic shared tabletop space that community members can make place pieces for, that are never acknowledge nor supported by Vassal, to create as much of a barrier between Vassal and the IP Holders of the table top games.
Title: Re: Games you wish existed
Post by: Yolan on September 20, 2014, 12:58:12 pm
Survival game ala Don't Starve.

Only, it's not the wilderness, but a low-fantasy Dickensian style city in which you have to survive in as a homeless waif.

Victorian/low fantasy art style and world. Top down semi-isometric city inhabited by thousands of dynamic AI with schedules, roles, homes, etc.

Not starving in this environment means being quick on your feet and light with your fingers. Only, watch out for the body snatchers who supply corpses to the medical schools. They get extra for fresh bodies, and nobody would notice one less waif. Then there is the Ripper. The city watch. Other gangs. And of course, whoever murdered your parents to begin with.

Navigate the rooftops, jimmy locks, tip toe past sleeping innkeepers, run from mobs and avoid coaches rumbling down the streets.
Title: Re: Games you wish existed
Post by: Yolan on September 20, 2014, 12:58:57 pm
Oops. Quoted instead of modified.
Title: Re: Games you wish existed
Post by: WillowLuman on September 20, 2014, 01:06:10 pm
A game where you're the only patient of a dilapidated hospital, staffed by a single blind doctor. You need to explore the hospital to find clues to the situation, but the doctor is very controlling and demands you stay in your room at all times. You have a grave condition that requires regular treatment, and if he discovers you have disobeyed him he withholds your dose because "so be it, I see you would rather die than listen to me."
Title: Re: Games you wish existed
Post by: SalmonGod on September 20, 2014, 01:11:47 pm
Survival game ala Don't Starve.

Only, it's not the wilderness, but a low-fantasy Dickensian style city in which you have to survive in as a homeless waif.

Victorian/low fantasy art style and world. Top down semi-isometric city inhabited by thousands of dynamic AI with schedules, roles, homes, etc.

Not starving in this environment means being quick on your feet and light with your fingers. Only, watch out for the body snatchers who supply corpses to the medical schools. They get extra for fresh bodies, and nobody would notice one less waif. Then there is the Ripper. The city watch. Other gangs. And of course, whoever murdered your parents to begin with.

Navigate the rooftops, jimmy locks, tip toe past sleeping innkeepers, run from mobs and avoid coaches rumbling down the streets.

This is a really cool idea.
Title: Re: Games you wish existed
Post by: Yolan on September 21, 2014, 10:39:45 am
Thanks. ;-)

I don't see why survival mechanics have to be limited to wilderness/post-apocalypse scenarios only. If you are in a weak position in society than urban life would also pose a big challenge.

I'm just kind of peeved still that we have yet to really see a fantasy style city of any real scale brought to life in a game. CRPG city populations are usually no more than a few dozen including guards, and this has remained more or less constant for over two decades. Surely somebody could do better.
Title: Re: Games you wish existed
Post by: penguinofhonor on September 21, 2014, 12:27:33 pm
Childbirth Simulator. First person perspective of a woman giving birth. There are controls for your legs and for pushing. There is an NPC doctor with terrible AI and only one repetitive sound clip for telling you to push. You can kick him.

I'm not sure if playing as the baby would be better as a secret level or as Childbirth Simulator 2: Push Harder.
Title: Re: Games you wish existed
Post by: Tawa on September 21, 2014, 12:32:21 pm
That sounds like a one-way ticket to AO ratings and using pseudonyms forevermore.

I'd play it.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 21, 2014, 01:03:58 pm
A game where you play as Jack The Ripper.
Title: Re: Games you wish existed
Post by: scrdest on September 21, 2014, 01:35:58 pm
Thanks. ;-)

I don't see why survival mechanics have to be limited to wilderness/post-apocalypse scenarios only. If you are in a weak position in society than urban life would also pose a big challenge.

I'm just kind of peeved still that we have yet to really see a fantasy style city of any real scale brought to life in a game. CRPG city populations are usually no more than a few dozen including guards, and this has remained more or less constant for over two decades. Surely somebody could do better.

GTA: Petty Victorian Crim edition?

A game where you play as Jack The Ripper.

If you combined the two, it conceptually reminds me of that Navitas (?) game someone used to be making, except in Victorian times. And the addition of Victorian times make anything better.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 21, 2014, 01:51:34 pm
Survival game ala Don't Starve.

Only, it's not the wilderness, but a low-fantasy Dickensian style city in which you have to survive in as a homeless waif.

Victorian/low fantasy art style and world. Top down semi-isometric city inhabited by thousands of dynamic AI with schedules, roles, homes, etc.

Not starving in this environment means being quick on your feet and light with your fingers. Only, watch out for the body snatchers who supply corpses to the medical schools. They get extra for fresh bodies, and nobody would notice one less waif. Then there is the Ripper. The city watch. Other gangs. And of course, whoever murdered your parents to begin with.

Navigate the rooftops, jimmy locks, tip toe past sleeping innkeepers, run from mobs and avoid coaches rumbling down the streets.

This is a really cool idea.

I second this.  That's a cool setting and the constant threat of violence would avoid the whole "get enough food production and then you live forever" problem that most "survival" games have.
Title: Re: Games you wish existed
Post by: Graknorke on September 21, 2014, 01:57:57 pm
Childbirth Simulator. First person perspective of a woman giving birth. There are controls for your legs and for pushing. There is an NPC doctor with terrible AI and only one repetitive sound clip for telling you to push. You can kick him.

I'm not sure if playing as the baby would be better as a secret level or as Childbirth Simulator 2: Push Harder.
Nono, there should be hundreds of sound clips, but they're all just telling you to push.
Title: Re: Games you wish existed
Post by: nenjin on September 21, 2014, 02:00:57 pm
I'm just kind of peeved still that we have yet to really see a fantasy style city of any real scale brought to life in a game. CRPG city populations are usually no more than a few dozen including guards, and this has remained more or less constant for over two decades. Surely somebody could do better.

While I don't necessarily disagree, consider the Witcher games which do have a lot of NPCs walking around, simply to fill out the visuals.

But I'd think the reason 2.5d CRPGs haven't yet populated cities with 100 NPCs or whatever is....does it really bring anything to the table? 100 different dialogs which are probably 2 lines at best, and non-sensical at worst? Because if they're any more than that, the simple tech doesn't really alleviate the dev burden of writing and actually having a point to all those NPCs.

Because I'm picturing like, FF2 with 10x the # of people walking around the city and it doesn't really add up to much in my mind, without a lot of supporting design (tons of sidequests, more buildings, things to search for which that # of NPCs either helps or hurts, ect...)

Quote
Survival game ala Don't Starve.

Only, it's not the wilderness, but a low-fantasy Dickensian style city in which you have to survive in as a homeless waif.

I'd play the hell out of this, although "constant threat of violence" as a means to combat hoarding doesn't really appeal to me. There's a much smoother element that almost no one uses: decay. Especially in the Victorian era with little to no refrigeration. If the player falls back on hard tack and biscuits and tinned perishables...why....rats are just as good as natural decomposition. Very few games understand hoarding from the player's perspective to come up with interesting ways to combat it. Instead most just try to account for it in how the game is balanced. My ideal survival game puts food and such first, but once you've gotten some, it should free you up to explore your surroundings for a little bit. Instead you usually become locked in a harvesting cycle with the time you have. (I'm looking at you, Darkwood.)
Title: Re: Games you wish existed
Post by: Kadzar on September 21, 2014, 04:32:18 pm
Yeah. And there should probably be other urchin NPCs that won't attack you directly, but will instead try to steal from your horde, so you have to guard and/or hide your valuables from them.
Title: Re: Games you wish existed
Post by: MrWiggles on September 22, 2014, 08:25:30 pm
I'm making a Navitas game.
Title: Re: Games you wish existed
Post by: Sergius on September 24, 2014, 10:56:00 am
Hm, a sandbox Diablo-ish clone... like Lantern Forge, but with more awesome map tiles and combat moves, like Revenant.

In fact, I think I've found what my first Unity project is gonna be. Expect a Kickstarter announcement somewhere within the next 25 years or so.
Title: Re: Games you wish existed
Post by: silverskull39 on September 24, 2014, 11:10:03 am
A game where you start as an apprentice/inexperienced mage and must first learn and then apply the laws behind magic to create new spells. Once a spell was created, every time you wanted to use it you could then use it as created, or make small modifications to the spell on the fly. As you get more advanced understanding of the laws you could unlock more powerful or more precise spell components.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 24, 2014, 02:33:08 pm
Take Prison Architect...And then combine that...With the Escapists.

Instawin.
Title: Re: Games you wish existed
Post by: Graknorke on September 24, 2014, 02:38:31 pm
A game where you start as an apprentice/inexperienced mage and must first learn and then apply the laws behind magic to create new spells. Once a spell was created, every time you wanted to use it you could then use it as created, or make small modifications to the spell on the fly. As you get more advanced understanding of the laws you could unlock more powerful or more precise spell components.
While I do think that idea sounds nice, I am far more enthusiastic about the idea of magic being treated as an actual part of the world. Generally it's just "Oh yeah there's magic it uses magic energy to do magic by FORCE OF WILL" instead of anything believable as a part of a system of universal laws.
Title: Re: Games you wish existed
Post by: Sergarr on September 24, 2014, 03:23:59 pm
A system of universal laws is called physics. The physics are so vast you would need a lot of work to even approach something like a believable additions to it.

Also trying to systematize magic tends to suck out all the fun. A fun system of magic should run mostly on narrative/philosophical powers, not physical.
Title: Re: Games you wish existed
Post by: Graknorke on September 24, 2014, 04:10:42 pm
A system of universal laws is called physics. The physics are so vast you would need a lot of work to even approach something like a believable additions to it.

Also trying to systematize magic tends to suck out all the fun. A fun system of magic should run mostly on narrative/philosophical powers, not physical.
Because who wants to manipulate a complex system of interactions into getting a certain result, right? What a ridiculous idea.
Title: Re: Games you wish existed
Post by: RAM on September 24, 2014, 09:42:55 pm
If magic is consistent and sensible and 'just one of the guys' then it isn't special anymore and you are basically just doing science and engineering with a few quirks to make things more interesting. This feels like something that would work much better as a steampunk inventor game which would probably have more removed(unstable flight, loads of structural integrity issues) from physics than added(a boost to energy concentration and conservation.)... Not that such a thing wouldn't be awesome. You could overpressurise your brass claw then release it to shoot at your enemies then pull it back with a chain. Or build rocket-skis with little tea-candle burners. Or use steam valves venting pressure in specific directions to rotate a turret that shoots ice from a steam-powered refrigeration unit. The idea would be to get the smallest possible number of basic components and to have the greatest possible number of things that can be built from them...

You would need to be able to save larger units. like the refrigeration unit would be built by concentrating a lot of components that produced a heat transference effect. These could be used for more efficient boilers, or heat-swords, or heat-sinks, or refrigerators. But you could save a big thing like that and use it over and over again...

But magic's biggest feature is that it is unfamiliar. Bringing rhyme or reason to it can add an interesting element of discovery to it, but usually end up with a line similar to "so it wasn't really magic at all?"...
Title: Re: Games you wish existed
Post by: lemon10 on September 25, 2014, 12:48:32 am
That Which Sleeps. But instead of being released months from now, it being out now.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 25, 2014, 01:56:50 am
The perfect VR Avatar: The Last Airbender game. Razer Hydra, Oculus, whatever the hell would simulate that level of acrobatics besides being an actual real-life ninja, just any technology it takes, I want to see it.
Title: Re: Games you wish existed
Post by: Kaje on September 25, 2014, 03:52:08 am
A Star Trek game where you can work on a ship, and work your way up to captain over the course of many hours (a proper bloody RPG/Sim length). You're able to walk around the entire ship, be selected for away missions, take shore leave, have relationships etc.

And no, definitely NOT the combat heavy, PvP focused, RP neglecting, STO...
Title: Re: Games you wish existed
Post by: LordBaal on September 25, 2014, 07:28:39 am
A Star Trek game where you can work on a ship, and work your way up to captain over the course of many hours (a proper bloody RPG/Sim length). You're able to walk around the entire ship, be selected for away missions, take shore leave, have relationships etc.

And no, definitely NOT the combat heavy, PvP focused, RP neglecting, STO...
Yeah, you get to be one of those dudes on red t-shirts. What could posibly go wrong?
Title: Re: Games you wish existed
Post by: silverskull39 on September 25, 2014, 11:13:13 am
If magic is consistent and sensible and 'just one of the guys' then it isn't special anymore and you are basically just doing science and engineering with a few quirks to make things more interesting.

...

But magic's biggest feature is that it is unfamiliar. Bringing rhyme or reason to it can add an interesting element of discovery to it, but usually end up with a line similar to "so it wasn't really magic at all?"...

I respectfully disagree. There are in general, two broad types of magic. There is faerie tale magic, like in lord of the rings, where there doesn't seem to be any rules to follow. Done well, this can add wonderful flavor and mystique to the game or story. Done badly, it's just deus ex machina. This is the type you seem to favor.  The other type is rule based magic, which yes, is a lot like physics, but it doesn't have to be hard and fast; there can be exceptions to every rule, and just because there are rules, doesn't mean they have to make any sort of sense. And personally, for games I think faerie tale magic tends to end up being pretty bland: You learned how to do this! Right click to cast the spell! Press button, receive magic. Obviously there are exceptions, but by and large... Whereas with rule based magic in the game I described, you get to understand the basic principles, and build each spell from there. Then, to make more interesting there are the exceptions to the rules. You go to cast a spell and it explodes in your face, not because you did something wrong, but because it was tuesday, or something else (silly example. Deal with it). Then, you can modify it appropriately, and then find a way to take advantage of the exception or whatever else. I mentioned in my original comment that the spells would be saved, but I think I want to retract that. Instead you'd have to get good not only at making good spells, but also at making simple spells that are quick, for tight situations, which would bring skill into the equation. 
Title: Re: Games you wish existed
Post by: Sergius on September 25, 2014, 11:18:01 am
A Star Trek game where you can work on a ship, and work your way up to captain over the course of many hours (a proper bloody RPG/Sim length). You're able to walk around the entire ship, be selected for away missions, take shore leave, have relationships etc.

And no, definitely NOT the combat heavy, PvP focused, RP neglecting, STO...

Redshirt is like a crappier version of what you propose. (you don't get to be captain tho and the whole game seems to be about getting a better job that pays better, and using a Facebook analogue to befriend enough people).
Title: Re: Games you wish existed
Post by: Sergius on September 25, 2014, 11:19:28 am
Any game where magic has no rules will only have arbitrary spells or completely random effects.

If there are rules, there can be proper research.

EDIT: To expand a bit.

Take Quest for Glory. Magic has no rule other than "it costs MP" or "has % of success depending on skill". There's a spell to levitate up or down, and a spell that shoots fire darts. There's no reason why either those spells work, or who came up with them.

Even a game like Morrowind, you have a couple dozen spell effects, and you can only use sliders to affect the magnitude or duration of them (and MP cost).

A "physics" rule system for making spells would be something like, being able to "heat things up", or "make a coccoon to throw spells at a distance", so you can start experimenting, somehow make a spell that creates cooked food out of thin air (or dirt?), what would be the steps to do that. A combination of transmogrification, heating, and even some sort of artistic skill to make things actually look like chicken or bananas or whatever. Magic in the real world means "stuff I don't understand". Magic in fiction is pretty much stuff that shouldn't work but does.
Title: Re: Games you wish existed
Post by: Parsely on September 25, 2014, 11:20:37 am
If magic is consistent and sensible and 'just one of the guys' then it isn't special anymore and you are basically just doing science and engineering with a few quirks to make things more interesting.

...

But magic's biggest feature is that it is unfamiliar. Bringing rhyme or reason to it can add an interesting element of discovery to it, but usually end up with a line similar to "so it wasn't really magic at all?"...

I respectfully disagree. There are in general, two broad types of magic. There is faerie tale magic, like in lord of the rings, where there doesn't seem to be any rules to follow. Done well, this can add wonderful flavor and mystique to the game or story. Done badly, it's just deus ex machina. This is the type you seem to favor.  The other type is rule based magic, which yes, is a lot like physics, but it doesn't have to be hard and fast; there can be exceptions to every rule, and just because there are rules, doesn't mean they have to make any sort of sense. And personally, for games I think faerie tale magic tends to end up being pretty bland: You learned how to do this! Right click to cast the spell! Press button, receive magic. Obviously there are exceptions, but by and large... Whereas with rule based magic in the game I described, you get to understand the basic principles, and build each spell from there. Then, to make more interesting there are the exceptions to the rules. You go to cast a spell and it explodes in your face, not because you did something wrong, but because it was tuesday, or something else (silly example. Deal with it). Then, you can modify it appropriately, and then find a way to take advantage of the exception or whatever else. I mentioned in my original comment that the spells would be saved, but I think I want to retract that. Instead you'd have to get good not only at making good spells, but also at making simple spells that are quick, for tight situations, which would bring skill into the equation.
I agree with silverskull, that sounds p radical.
Title: Re: Games you wish existed
Post by: scrdest on September 25, 2014, 11:36:45 am
I agree on the rules magic being more interesting - arbitrary magic is either essentially 'this character uses cheats IRL' or it's Standard Fantasy Magic (TM)(C).

Rules magic does not even need to be based in... let's say, Fantasy Physics, you can have magic whose rules are dependent on symbolism - and in fact, that's arguably the oldest kind humans thought of.

Rules magic only needs two characteristics:
a) Consistency - a rule's a rule, unless you have a deeper level rule that governs both the rules and the exceptions;
b) Manipulability (is that a word?) - so if you understand the principle, you may use it for other purposes. For example, if you understand why Fireball works, you may create an Iceball spell by applying the mechanics of air heat manipulation to chill instead of heat.
Title: Re: Games you wish existed
Post by: Yolan on September 25, 2014, 12:18:19 pm
A Star Trek game where you can work on a ship, and work your way up to captain over the course of many hours (a proper bloody RPG/Sim length). You're able to walk around the entire ship, be selected for away missions, take shore leave, have relationships etc.

And no, definitely NOT the combat heavy, PvP focused, RP neglecting, STO...

Yes.
Title: Re: Games you wish existed
Post by: LordBaal on September 25, 2014, 12:23:34 pm
What about low level spells and such being bound by rules, but as you go up (really up) you can become so powerful that you can start to bend some rules and eventually break them (by when you are reaching the end of the ascension ladder).

This would work a lot if yo start as a good guy and then get corrupted by the power and become a bad one.
Title: Re: Games you wish existed
Post by: silverskull39 on September 25, 2014, 12:35:51 pm
That would be interesting, though id be more partial to there just being deeper rules, or a whole different set of rules like the difference between relativity and quantum physics.

Another cool ability would be to modify opponents spells as they build them, adding undesirable effects or causing it to fail. this would be especially interesting with multiplayer.
Title: Re: Games you wish existed
Post by: Sergarr on September 25, 2014, 01:01:22 pm
That would be interesting, though id be more partial to there just being deeper rules, or a whole different set of rules like the difference between relativity and quantum physics.

Another cool ability would be to modify opponents spells as they build them, adding undesirable effects or causing it to fail. this would be especially interesting with multiplayer.
Blue color in MTG.

Anyway, you cannot have magic changing physics if the game isn't physics-based, and most of them aren't (except for DF).
Title: Re: Games you wish existed
Post by: silverskull39 on September 25, 2014, 01:06:40 pm
That would be interesting, though id be more partial to there just being deeper rules, or a whole different set of rules like the difference between relativity and quantum physics.

Another cool ability would be to modify opponents spells as they build them, adding undesirable effects or causing it to fail. this would be especially interesting with multiplayer.
Blue color in MTG.

Anyway, you cannot have magic changing physics if the game isn't physics-based, and most of them aren't (except for DF).

I dont play mtg, so could you elaborate?

Re:physics, I think you misunderstood or i didnt state it clearly. quantum physics describes how things work on small scales (subatomic) and relativity describes how things work on large scales. in the same manner, I think it would be interesting if a different set of rules governed magic at different power levels. Which is entirely different from altering physics.
Title: Re: Games you wish existed
Post by: Sergarr on September 25, 2014, 01:21:10 pm
That would be interesting, though id be more partial to there just being deeper rules, or a whole different set of rules like the difference between relativity and quantum physics.

Another cool ability would be to modify opponents spells as they build them, adding undesirable effects or causing it to fail. this would be especially interesting with multiplayer.
Blue color in MTG.

Anyway, you cannot have magic changing physics if the game isn't physics-based, and most of them aren't (except for DF).

I dont play mtg, so could you elaborate?

Re:physics, I think you misunderstood or i didnt state it clearly. quantum physics describes how things work on small scales (subatomic) and relativity describes how things work on large scales. in the same manner, I think it would be interesting if a different set of rules governed magic at different power levels. Which is entirely different from altering physics.
Blue color specializes on screwing with the opponents spells. Like counterspelling them, or making them higher cost, or nuking the enemy memory so that he cannot cast anything... It's ofter called the strongest color because of how it can make your opponent utterly powerless.

Also relativity does not describe the things on large scales. It describes the things with high velocities. Large scales are described by classical physics.

And anyway, there would be a problem of transitioning one set of rules gradually into another as the power level shift. FYI this is one of reasons why the relativity and quantum mechanics hasn't yet been combined into one theory. It's not easy.
Title: Re: Games you wish existed
Post by: LordBaal on September 25, 2014, 01:39:24 pm
Other way to see it is that as you progress in your "magicship", you set free from one set of rules only to fall over higher, wider ones, until you are bound by a single rule or even no rule.

For example a low level wizard can't make fire appear, nor can increase it's size instantly or be invulnerable to it and so on... it can only manipulate it, like taking a flame from a candle and lighting other candles.

As you go own those restrictions are lifted but news ones are found, like that for example you can't do anything of fire magic under the rain, or that you can't mix magic types (like "fire" and "death" magic to make those awesome flame zombies you want).

Finally you have only one rule, like, not blowing up the planet or whatever. I really not a fan of magic in games actually.
Title: Re: Games you wish existed
Post by: silverskull39 on September 25, 2014, 02:06:27 pm
That would be interesting, though id be more partial to there just being deeper rules, or a whole different set of rules like the difference between relativity and quantum physics.

Another cool ability would be to modify opponents spells as they build them, adding undesirable effects or causing it to fail. this would be especially interesting with multiplayer.
Blue color in MTG.

Anyway, you cannot have magic changing physics if the game isn't physics-based, and most of them aren't (except for DF).

I dont play mtg, so could you elaborate?

Re:physics, I think you misunderstood or i didnt state it clearly. quantum physics describes how things work on small scales (subatomic) and relativity describes how things work on large scales. in the same manner, I think it would be interesting if a different set of rules governed magic at different power levels. Which is entirely different from altering physics.
Blue color specializes on screwing with the opponents spells. Like counterspelling them, or making them higher cost, or nuking the enemy memory so that he cannot cast anything... It's ofter called the strongest color because of how it can make your opponent utterly powerless.

Also relativity does not describe the things on large scales. It describes the things with high velocities. Large scales are described by classical physics.

And anyway, there would be a problem of transitioning one set of rules gradually into another as the power level shift. FYI this is one of reasons why the relativity and quantum mechanics hasn't yet been combined into one theory. It's not easy.
Relativity is also with large masses (time dilation due to gravity, etc) which is why I used scale instead of velocity, thought its not technically correct, but thats neither here nor there.

Transitioning could be tricky if done gradually, but hey its magic. it doesnt have to be gradual. power level over 9000? bam, youre in the next level of rules. but that wouldnt be character level, it would be essentially the mana input into any particular spell. Alternatively, there could be different branches of magic with different rule sets (restoration vs destruction vs... etc.). 
Title: Re: Games you wish existed
Post by: TheDarkStar on September 25, 2014, 04:39:48 pm
You could do it like it happens in physics - normal rules are usually good enough for approximations, but at extremes they become less valid while the more complicated and accurate rules still work.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 25, 2014, 05:39:09 pm
I'd like...A first-person Jack-The-Ripper game. With you as The Ripper.
Title: Re: Games you wish existed
Post by: scrdest on September 25, 2014, 06:33:08 pm
I'd like...A first-person Jack-The-Ripper game. With you as The Ripper.

/me backs away slowly.
Title: Re: Games you wish existed
Post by: Aedel on September 25, 2014, 06:37:45 pm
A WH40K game with you as the imperial guardsman. Or as the commissar. Dying is fun, after all.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 25, 2014, 09:50:14 pm
A WH40K game with you as the imperial guardsman. Or as the commissar. Dying is fun, after all.
Star Wars Battlefront.

As motherfucking Guardsmen.

OH GOD.

I'd like...A first-person Jack-The-Ripper game. With you as The Ripper.

/me backs away slowly.
Something wrong with my desire to surgically strike prostitutes?
Title: Re: Games you wish existed
Post by: Rez on September 25, 2014, 10:44:12 pm
IG-focused game seems to be a common thing to want.  Are there any 40k games that convey the scale of the fluff?
Title: Re: Games you wish existed
Post by: Sirus on September 25, 2014, 11:51:32 pm
Well, there's Chapter Master where you're in charge of an entire Space Marine chapter, canon or custom.Other than that, I can't think of anything. Dawn of War does an okay job, but it's still fairly small-scale.
Title: Re: Games you wish existed
Post by: RAM on September 26, 2014, 01:25:40 am
I'd like...A first-person Jack-The-Ripper game. With you as The Ripper.
What if it was multiplayer, and everyone in an alleyway looked like a generic dark shadowy figure until they were really close. And the streets were safe, but everyone was forced onto rails until they chose to enter a dark alley, so you couldn't tell players from N.P.C.s from the streets. And prostitutes gain money from being in alleys and can win the game if they get enough to afford to escape the city and survive the trip to the train station. And if enough prostitutes meet up they can fight-off the Ripper, but tend to take injuries that don't heal, so the Ripper can try to hit-and-run even if there are enough prostitutes in one place to hold a position together, but if the Ripper gets forced into a prolonged battle they can be defeated and lose the game. And there are other players playing Victorian Survival: Street Urchin Edition in the same game, but they don't really interact much...
Title: Re: Games you wish existed
Post by: Graknorke on September 26, 2014, 01:33:00 am
So what you're suggesting here is basically a tactical squad-based prostitute combat game?
Title: Re: Games you wish existed
Post by: Orange Wizard on September 26, 2014, 02:42:19 am
So what you're suggesting here is basically a tactical squad-based prostitute combat game?
I came here via the OOC Quotes thread to say I want this game.

/me hops into his helicopter and leaves the thread, never to return.
Title: Re: Games you wish existed
Post by: blazing glory on September 26, 2014, 04:18:53 am
Die by the Sword, remade, even though it was before my time it sounds quite interesting and I would most definitely buy a remake.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 26, 2014, 04:49:41 am
IG-focused game seems to be a common thing to want.

I imagine an IG-focused game as a black humor affair where you play with 4+ player co-op and a bunch of AI allies.  You also have multiple lives and respawn.

At the end, it plays back how each player-character guardsman died in a montage of gory acceptable losses.
Title: Re: Games you wish existed
Post by: Sergarr on September 26, 2014, 06:07:02 am
IG-focused game seems to be a common thing to want.

I imagine an IG-focused game as a black humor affair where you play with 4+ player co-op and a bunch of AI allies.  You also have unlimited lives and respawn.

At the end, it plays back how each player-character guardsman died in a montage of gory acceptable losses.
FTFY. Imperial Guardsmen always have more reserves. Always.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 26, 2014, 02:57:20 pm
Yessssssssssssss
Title: Re: Games you wish existed
Post by: flabort on September 27, 2014, 01:51:33 pm
I've been playing Fire Emblem recently. And I still miss DW.

What about a game that is a cross between Dark Wizard, Fire Emblem, and Starcraft?

From Dark Wizard: You have your hex grid playing field, a day/night cycle that makes certain units stronger/weaker at certain times, hiring units uses one of two resources, you can also use the second resource for special abilities. Being attacked only results in you countering once per turn. Your army is put entirely into storage at the start of each map. Very meaningful terrain-movement-type interaction, beautifully drawn terrain.
From Fire Emblem: You have a turn-based movement-and-combat system, where some units can attack at range, you can only counter if you have the same range, you can equip multiple weapons and switch on the fly, there are critical hits and double attacks, special abilities, each character you hire is unique and can form relations with others and they persist between maps.
From Starcraft: You can build structures that let you hire new units (or recall previous ones), you can build structures to generate resources or improve your units, you need X support buildings to have a Y sized army, the game is based in space with space magyks and guns and all-devouring aliens, your structures restart at the beginning of each map. Maps are short campaigns or skirmishes, but are on a large scale.

IT WOULD BE GLORIOUS.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 28, 2014, 11:02:38 am
A small point-n-click horror game where things happen somewhat on a schedule, and the only way to avert certain events is to be mindful of the game's "schedule". You're told from the start when some things happen (assuming you don't take action to prevent them), and it's down to you to find the possibilities.
Title: Re: Games you wish existed
Post by: Graknorke on September 28, 2014, 03:32:42 pm
A small point-n-click horror game where things happen somewhat on a schedule, and the only way to avert certain events is to be mindful of the game's "schedule". You're told from the start when some things happen (assuming you don't take action to prevent them), and it's down to you to find the possibilities.
So like the idea of Groundhog Day but the horror isn't existential?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 28, 2014, 04:14:33 pm
I want a grand strategy game with this criteria:

1.) the map is square-tile based, and is procedurally generated.
1a.) the map is split into countries, regions, and sub-regions. regions can cross borders.
2.) while there doesn't need to be actual fighting, I want to be abel to strategically and operationally position my troops, which are organized in a manner I choose.
2a.) equipment is researched and designed in a fashion similar to aurora, same with vehicles.
3.) borders are dynamic, and settled by negotiable treaties. DOWN TO THE TILE, not region, but to the point where you can draw the lines on the map.
3a.) treaties can be broken, and in general politics aren't hardline and reactionary as in so many grand strategy games.
4.) maybe 40k themed?
4a.) yes pl0x.

Title: Re: Games you wish existed
Post by: PTTG?? on September 28, 2014, 04:35:45 pm
Are there really ever treaties in 40k?
Title: Re: Games you wish existed
Post by: Sirus on September 28, 2014, 04:39:21 pm
Sorta. The Imperium doesn't ACTUALLY kill every alien they come across, just the ones that are potential threats or in the way. And even then, they will consider a cease-fire if they need their military forces elsewhere (see: the Damocles Gulf Crusade, where a combination of stiff Tau resistance and an approaching hive fleet led to a truce between humankind and Tau...for a little while).

Basically: temporary, even spur-of-the-moment alliances form all the time, but they rarely (never?) last very long.
Title: Re: Games you wish existed
Post by: gigaraptor487 on September 28, 2014, 04:47:51 pm
Not really a game, but a way to convert my crusader kings 2 game to EU 4, then through to Victoria 2 and then onto Hearts of Iron III. That way I could have a continuous game from 1066 to 1948.


If you want a game specifically, East Vs West was a game I wish existed. It irritated me so much when it got cancelled that I considered developing something along the same lines, if cut down significantly in scope.
Title: Re: Games you wish existed
Post by: PTTG?? on September 28, 2014, 05:03:42 pm
Take your standard sci-fi power armor trooper game and build it like it's ARMA. So instead of having 35 shots in your laser cartridge, you have a FEL-17 Combat System with a MFPS (Man-portable Fusion Power System) that still has 0.2 liters of onboard Boron/lithium and 25Kw waste heat. Instead of having a cloaking field, you've got a chameleon coated armor with infrared support. You don't have power armor, you have a full suite of different armor plates, servo and hydraulic systems, waste heat sysems, power supplies, ammo containers...

In combat, damage to your suit has detailed effects. Hit in the power supply? Well, hope you can move 120lbs of dead tungsten up this slope, soldier. Hit in the cooling system? Better pop your armor right now or else learn to handle 800 degree radioactive waste burning a hole in your back pocket.
Title: Re: Games you wish existed
Post by: Aedel on September 28, 2014, 05:38:40 pm
Sorta. The Imperium doesn't ACTUALLY kill every alien they come across, just the ones that are potential threats or in the way. And even then, they will consider a cease-fire if they need their military forces elsewhere (see: the Damocles Gulf Crusade, where a combination of stiff Tau resistance and an approaching hive fleet led to a truce between humankind and Tau...for a little while).

Basically: temporary, even spur-of-the-moment alliances form all the time, but they rarely (never?) last very long.

Unless it got retconned again, Blood Angels and Necrons seem to be on pretty good terms when it comes to fighting tyranids. And the Tau are allies with Kroot and every other alien race they find that isn't dead or hostile.

The Imperium allied with the Squats, an actual alliance as far as I can tell. Then tyranids murdered them all.

So there are alliances and treaties... They just tend to end because one side gets murdered.
Title: Re: Games you wish existed
Post by: Rez on September 28, 2014, 06:19:42 pm
The Tau are different and the Ethereals brainwash e'ery species that interacts with them.  Only the undying love of the Emperor protects from their foul pheromones.

We don't talk about the squats.  Wasn't their nidding about the time GW decided 40K wasn't just a joke and something of a retcon?
Title: Re: Games you wish existed
Post by: Neonivek on September 28, 2014, 07:52:15 pm
Honestly I have half a mind that Warhammer should actually REMOVE any race that cannot destroy, enslave, or mess over the entire galaxy.

One of the more interesting aspects of Warhammer is the fact that basically it feels like the universe is only kept in check because every galactic threat is keeping every other galactic threat at bay.

I can't actually think of a setting that does this on such a scale.

I mean SURE in dungeons and dragons the Demons and Devils keep themselves in check... but it isn't quite what I mean.
Title: Re: Games you wish existed
Post by: alamoes on September 28, 2014, 08:08:49 pm
I'd have a randomly genned grand strategy HOI game, that plays out like total war: world wars, and is coop multiplayer like those coop starship/submarine/airship games that keep cropping up, with various rolls.  A bit of OTTD would be thrown in, and the economy would be based off the first sim city, with different tiles producing different resources (ex, city makes money,).  Random generation would create unique units, but everyone would be able to build the same thing.  Units would be incredibly easy to produce, and losses would be very replaceable, creating a war of attrition feel.  The amount of units you could build would be capped by your resources.  The coop multiplayer would be where various players run different parts of the nation.  You'd have different HQs each lead by a player.  You cannot choose who goes where.  SHQ runs the nation, selecting what goes where.  Research decides what weapons to research and decides what a squad/tank/arty unit should have in it.  And so on and so forth.  There would be the diplomat/spy, the Generals, the Researcher, the SHQ, Airforce commanders, and Admirals.  Generally the game would last a good amount of time, being drop in drop out multiplayer.  It would be like vicky 2 and likely last 100 years. 200 tops.  Thus it would add diplomacy, and make warfare generally shorter.   

Pretty impossible, but my shot at the idea of a perfect game.  Multiplayer is optional, but I think it would simulate the idea of a grand staff better. 
Title: Re: Games you wish existed
Post by: itisnotlogical on September 28, 2014, 08:42:26 pm
A small point-n-click horror game where things happen somewhat on a schedule, and the only way to avert certain events is to be mindful of the game's "schedule". You're told from the start when some things happen (assuming you don't take action to prevent them), and it's down to you to find the possibilities.
So like the idea of Groundhog Day but the horror isn't existential?

Not an actual groundhog day-type scenario in the story, but kinda becomes one as you savescum restart the game to interpret the hints. The idea is that you know exactly when something is going to happen, but you don't know the circumstances or people involved (beyond "a man" or "three women" etc); just the time, and maybe location.
Title: Re: Games you wish existed
Post by: Graknorke on September 29, 2014, 10:22:20 am
A small point-n-click horror game where things happen somewhat on a schedule, and the only way to avert certain events is to be mindful of the game's "schedule". You're told from the start when some things happen (assuming you don't take action to prevent them), and it's down to you to find the possibilities.
So like the idea of Groundhog Day but the horror isn't existential?
Not an actual groundhog day-type scenario in the story, but kinda becomes one as you savescum restart the game to interpret the hints. The idea is that you know exactly when something is going to happen, but you don't know the circumstances or people involved (beyond "a man" or "three women" etc); just the time, and maybe location.
Ah, so it's a game where you're supposed to meta it hard? Honestly I can't think of many games that play that totally straight without making some sort of comment about it in the story.
Title: Re: Games you wish existed
Post by: Parsely on September 29, 2014, 10:44:37 am
The only thing I can think of that's close to that is Dead Rising. It's not a point-and-click, but everything in the game is strictly scheduled and you have to focus if you want to get the best ending. It's pretty challenging.
Title: Re: Games you wish existed
Post by: Graknorke on September 29, 2014, 11:02:45 am
The only thing I can think of that's close to that is Dead Rising. It's not a point-and-click, but everything in the game is strictly scheduled and you have to focus if you want to get the best ending. It's pretty challenging.
Well the difference is that with Dead Rising you're not necessarily expected to play it more than once. Whereas the game you're describing really is intended to be played over and over until you learn where everything is.
Actually, one game I can think of that's like that is Outer Wilds, which I believe you can save the solar system while playing, but only with clues gathered from over the entire system and there's not enough time to do it in one run. Thing is, that's not exactly scheduled, apart from the orbits of the planets and perhaps certain events I'm not aware of (not really played much).
Title: Re: Games you wish existed
Post by: Parsely on September 29, 2014, 11:29:35 am
The only thing I can think of that's close to that is Dead Rising. It's not a point-and-click, but everything in the game is strictly scheduled and you have to focus if you want to get the best ending. It's pretty challenging.
Well the difference is that with Dead Rising you're not necessarily expected to play it more than once. Whereas the game you're describing really is intended to be played over and over until you learn where everything is.
That sort of comes back on itself but I understand what you meant. I disagree though, Dead Rising is a game you have to play more than once if you want to discover all the possibilities, but it's certainly not the core of the game as was described by itsnotlogical. It's definitely not what he's looking for, I was just bringing up the game because of the mechanical similarities between Dead Rising and what he described (that is, events on a strict schedule that you must complete or risk an unfavorable outcome to the story).
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 29, 2014, 11:31:08 am
Personally, the whole timed thing really killed the dead risings for me. Honestly, I just want dead-rising, but to be able to just go around and beat the shit outta zombies.
Title: Re: Games you wish existed
Post by: Parsely on September 29, 2014, 11:34:57 am
Personally, the whole timed thing really killed the dead risings for me. Honestly, I just want dead-rising, but to be able to just go around and beat the shit outta zombies.
Right, it was pretty fucking irritating in the first one. I didn't mind it so much in the second one though, since grocery carts and rolling bins make it easy to punch through crowds and there's more shortcuts, so that removed some of the tedium from getting around. Once you know the good weapon combos the game becomes very simple, but goddamn if some of those psychos aren't really hard to beat regardless! D:
Title: Re: Games you wish existed
Post by: Sergius on September 29, 2014, 12:07:32 pm
Personally, the whole timed thing really killed the dead risings for me. Honestly, I just want dead-rising, but to be able to just go around and beat the shit outta zombies.

That's why I played with CheatEngine and fixing the clock. I only let it advance an hour if I had done all the timed things and wanted new stuff.

Who says cheating can't make the game more fun? Man, now that is a fun zombie beat'em up romp.
Title: Re: Games you wish existed
Post by: WillowLuman on October 01, 2014, 11:49:56 am
Not exactly a game, but I really wish there were Bay12/DF characters for MUGEN.
Title: Re: Games you wish existed
Post by: Karkov on October 01, 2014, 12:01:28 pm
Xantalos vs. Janet

Descan vs. LSP

Cacame Awemedinade vs. Tholtig Momuzidek Lelumdoren

Oh man that sounds awesome.
Title: Re: Games you wish existed
Post by: Niveras on October 01, 2014, 01:57:47 pm
Captain Ironhand and his cabinet.
Title: Re: Games you wish existed
Post by: WillowLuman on October 01, 2014, 02:00:24 pm
*Ironblood, and YES!

Wait. We could actually make this a thing, if we could be arsed.
Title: Re: Games you wish existed
Post by: Karkov on October 01, 2014, 02:02:00 pm
Heh, a dwarf mother and a baby with a knife.
Title: Re: Games you wish existed
Post by: WillowLuman on October 01, 2014, 02:28:43 pm
Let's be arsed! (http://www.bay12forums.com/smf/index.php?topic=144362.0)
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 01, 2014, 02:29:14 pm
*Ironblood, and YES!

Wait. We could actually make this a thing, if we could be arsed.
Ironblood VS Urist McFighter
Title: Re: Games you wish existed
Post by: RAM on October 01, 2014, 02:36:07 pm
I fear that the only way to do Boatmurdered justice would be to make a single character a conglomerate of the whole thing. Some sort of elephantine form that spews magma and has dwarven faces all over it producing emotions that range from panic to despair to disappointment to "Hi! I', a migrant!" and discards bodyparts on a regular basis and is constantly oozing blood that never goes away...
Title: Re: Games you wish existed
Post by: WillowLuman on October 01, 2014, 02:46:26 pm
Or we could do several characters. Sankis, SRM, that last surving guy with the two swords. Gotta whole roster to fill...
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 01, 2014, 02:48:42 pm
Hmmmm.

What about famous mods? Surely, we'd need something from maybe Masterwork. And then there's Forgotten Beasts!

So many options.

somany
Title: Re: Games you wish existed
Post by: Karkov on October 01, 2014, 02:57:27 pm
How would you represent Toady?  Would he be like Chuck Norris and have no hitbox?  Every move a OHKO?
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 01, 2014, 02:58:50 pm
Nah, nah! He's a giant toad. He attacks with streams of
Code: [Select]
Title: Re: Games you wish existed
Post by: RAM on October 02, 2014, 08:23:52 pm
Or we could do several characters. Sankis, SRM, that last surving guy with the two swords. Gotta whole roster to fill...
That all sounds far too coherent. How could you do that to Boatmurdered?
Title: Re: Games you wish existed
Post by: itisnotlogical on October 05, 2014, 09:49:46 pm
Oregon Trail: The Board Game. It seems like a very easy game to adapt to that format, and it might get schools interested in the educational aspect again since a board game would be more of a group activity.

ADDITION:

A PC port of the SNES Clock Tower game that ran at about 1.5x normal speed would be nice. Maybe I'm just not playing in the proper atmosphere but it seems like this game is moving ridiculously slow. And sometimes there's a pseudo-slow motion effect in cutscenes, but it just looks like horrible lag.
Title: Re: Games you wish existed
Post by: MrWiggles on October 10, 2014, 12:15:27 am
There was a remake that was done for the pc.
Title: Re: Games you wish existed
Post by: Itnetlolor on October 10, 2014, 03:32:34 pm
I've seen screenshots, video clips, and animating gifs of various games with beautiful water effects. There are games that involve doing some scuba diving and such. Now where are my First-Person Oculus-ready surfing games?

Think about it. I have done some actual surfing, and it's a fun experience, but I kinda lack the balls to take on competition-sized waves. You know the kind I'm talking about. Overhead-sized waves (anything that crests over 6-10ft). But what about something more extreme, like the kinds of waves that require getting towed into them (20-40ft titans, like Jaws and Pipeline)? I'm talking about the kinds of waves that Laird Hamilton and Kelley Slater take on.

Pick a location, pick a time (sunrise, noon, afternoon, dusk, and if you're up to it, nighttime (moonlit while at it)), cloudy or clear skies, or slightly rainy to hurricane downpours and surges, or generate your own (workshop?), pick a board, or carve/design your own (more workshop), and surf's up.

An FPS (First-Person Surfer) game would utterly rock, especially with the Oculus on the horizon and our latest graphics to render the water and scenery to surreal levels (hell, even duck-diving under waves would look awesome). I know I don't normally value graphics all that much, but being out in the water, you need something awesome to look at, like the shores of Hawaii, Tahiti or something in full-force; even through the tube of the wave (reflections and refractions in first-person would be unreal; difficult to accomplish in real life, now the experience can be shared for the less-ballsy); especially if you're looking through some VR-lens.

Just as well, we need surfing games again. Especially ones with today's graphics that would also allow for first person perspectives (Cry-Engine or Unreal Engine 4 seems up to the task for rendering power for such a game). Naturally, rendering water, and it's physics, must be a bastard to master.

Videos:
http://youtu.be/VOLVowDWuik
http://youtu.be/UCgd9Ji6aXo
http://youtu.be/T8HCF2cef74
http://youtu.be/7woVTuN8k3c
http://youtu.be/M9-CaewvynA

EDIT:
Uplink to Google Earth, and pick a location, and it generates a location based on the image (interpreting the breakers and topological information, and even the water color (of course, aligning the images with the generator so it can process properly (topomaps, and calculating surf conditions based on image references (reads metadata of when pic was taken and where for further accuracy)); and with Live Weather Maps, interpret the kind of surf you'll take on, on the spot. Kinda like Flight Simulator does, except for the waters.) and some tweaking, and you're set. Have fun with my town under the right settings. There's a reason we have some of the best surfers from here.

Additionally, you can always see other people's replay information, and edit your own surf videos and take snapshots, for the creative, yet unskilled surfers.

The VR experience would be the definition of awesome; but experiencing the real thing still surpasses even that. Can't beat real life experience. However, unlike real life, the VR experience won't kill you if you botch a 40ft monster wave, and hit a reef while at it.

EDIT EDIT:
Since we're on boards anyway, why not also make the same thing with other games like BMX and skating games? Sponsored by Nitro Circus (https://www.youtube.com/user/NitroCircusOFFICIAL) maybe? A Nitro Circus game would be pretty damn fun. Speaking of which, Nitro Circus Live (http://youtu.be/f1e1l1-Y-dU?list=PLFz29rjElciVIZ-082TIFlYbbnYZZxKIR) is back with a new season. 11PM on Tuesdays on MTV2 for anyone interested. It's worth the watch.
Title: Re: Games you wish existed
Post by: starscream on October 10, 2014, 08:08:35 pm
on the amiga, i used to play an unofficial battletech type game, i can't remember the name.  it was basically a single screen hex map, you pick the mechs on your side and the enemy side and go at it turn based and it followed battletech rules fairly closely.

on a similar theme, there was also battletech; the crescent hawks inception.

i would like to see games of either kind, it doesn't have to be "official" battletech.

i'm thinking about getting back into programming after a hiatus, this time with a VHL language like java.  i may just pursue the concept of a tile based mech combat strategy game as a way to teach myself the new language.
Title: Re: Games you wish existed
Post by: Rez on October 10, 2014, 08:44:24 pm
snip

It seems like it'd be a great artistic challenge to communicate the experience of surfing.  The physical sensations of riding a wave or running rapids are critical to the experience and you'd be hard-pressed to communicate the same feelings some other way.

Maybe have the character ragdoll and circulate if s/he bites it.  Keep the camera close to the character.  Design it to be played on surround sound with realistic audio levels.  Sit in a tub of room-temperature (or cold) water when you're waiting for a wave ;)
Title: Re: Games you wish existed
Post by: blazing glory on October 10, 2014, 08:53:51 pm
Not exactly a game but close enough.

I'd like a sort of virtual reality glove, personally I think Oculus Rift will experience a lot problems such as people running into objects, I also think the end result will be too realistic, I'd much rather a simple VR glove, instead of using a mouse you wear a glove in one hand and using WSAD in the other hand, and using a moniter, upping up the realism without making it too realistic, I'd rather my games not to be so realistic that it actually feels like I'm shooting people, which is why I probably won't be using the Oculus Rift, even after they work out the details.

Maybe I'm stupid but I'll be taking a cautious approach.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 10, 2014, 09:12:57 pm
I think the next step for VR gaming is the omnidirectional treadmill, but that's just what I'd like to see next now that the Rift is pretty much a proven concept. To me Rift seems kinda silly since you can't actually turn 360 degrees seated at your computer.
Title: Re: Games you wish existed
Post by: Krevsin on October 11, 2014, 01:08:58 am
a STALKER game done in the Arma 3 engine.

'nuff said.
Title: Re: Games you wish existed
Post by: Itnetlolor on October 11, 2014, 01:10:41 am
I think the next step for VR gaming is the omnidirectional treadmill, but that's just what I'd like to see next now that the Rift is pretty much a proven concept. To me Rift seems kinda silly since you can't actually turn 360 degrees seated at your computer.
Somehow, The Lawnmower Man (http://tvtropes.org/pmwiki/pmwiki.php/Film/TheLawnmowerMan) comes to mind when I hear that idea.
Title: Re: Games you wish existed
Post by: Sergarr on October 11, 2014, 03:26:42 am
I think the next step for VR gaming is the omnidirectional treadmill, but that's just what I'd like to see next now that the Rift is pretty much a proven concept. To me Rift seems kinda silly since you can't actually turn 360 degrees seated at your computer.
http://www.youtube.com/watch?v=aTtfAQEeAJI

the future is here
Title: Re: Games you wish existed
Post by: itisnotlogical on October 11, 2014, 10:55:47 am
I think the next step for VR gaming is the omnidirectional treadmill, but that's just what I'd like to see next now that the Rift is pretty much a proven concept. To me Rift seems kinda silly since you can't actually turn 360 degrees seated at your computer.
http://www.youtube.com/watch?v=aTtfAQEeAJI

the future is here

Last I saw the Omni it was a lot more clacky and annoying, with these slots for your feet to go into and a more restrictive harness. That prototype is much slicker, I like it a lot. Are they still using Kinect or do they have their own solution?
Title: Re: Games you wish existed
Post by: Rez on October 13, 2014, 11:08:49 pm
I think you'll have serious problems with immersion and uncanny valley-like sensory problems with nearly all sensation peripherals, barring breakthroughs in MMI.   Your visual information and the derived  expectations and your proprioception and tactile information aren't going to match up and I bet that is incredibly jarring.  Imagine playing wiimote games, but you can only see a stranger's body not quite doing what yours is.

As another example, you've got your omni-directional treadmill, but that doesn't simulate walking over anything but a smooth surface, maybe even just a flat surface.  Now, unless you're playing a minimalist game, there aren't very many surfaces like a treadmill and you certainly can't walk on a treadmill the way you can on largish stationary objects like ships, train tops, and continents.  You're definitely not going to recreate experiences like scrambling through a boulder field or wading through a creek.  Even if it does by providing uneven surfaces, it completely misses out on the sensations of shaky rocks, cold snow and water, and the consequences of leaping and missing.  To me, that is a huge deal for the following reason.

I can see the point of VR from a sensate or fluff perspective as in a gamer focused on experiencing something.  However, when I put myself in that seat, I don't see the point of VR if it doesn't accurately and precisely create the environment or experience.  I think, at the moment, you'll achieve way more for communicating an experience with good art (Art?) than you will with peripherals.  Our inner ear, proprioception, and sense of touch make this a pain in the ass. How do you trick the inner ear and skin to feel something forces and sensations that aren't there?  How do you sync your position en virtu with your own proprioceptive information?  I know the peripherals aren't within my means and it strikes me as a very, very, very hard problem if you're only coming at it from an electronics hardware angle.

From a mechanics gamer point of view, the only point of VR i see is to try to make physical skill a bigger part of video games, which is a cool thing.
Spoiler (click to show/hide)
  There's not much need to deceive the senses here and most of the games are casual representations of reality.  Obviously that doesn't have to be the case, but it is and most people actually aren't that interested in mechanics and fluff, hard and accurate, for going postal or being robbed or any number of horrible things.  You can abstract the fluff, while retaining a lot of the mechanical aspects of a game/activity a la Receiver; you shoot ultra-realistic guns at robotic turrets and drones instead of people.  Obviously, most people like combinations of fluffy and crunchy in their games.  Anyway, the point is that this sort of game tends to be more casual and be less focused on VIDEO GAMES and more on gaming, more generally.

I'm not trying to belittle oculus rift or specialized peripherals, but they are only one part of a solution for VR.  If you're not hacking the brain, you've got a mighty task to accomplish in recreating many (might as well be all) sensory experiences on demand.  Products like oculus rift and trackir have been great boons for flying and driving games, but they've dodged some of the bullets with tactile immersion.  Both activities normally occur in a sitting position with little physical exertion, relative to running, fighting, etc..

I'm not too excited about VR until I see some consumer nerve to wire MMI.  That's pie in the sky, but the technology is present in prosthesis and academic research (it'll be ready in 50 years).  In any case, I believe that hoodwinking the central nervous system will probably be easier than hoodwinking our whole body.
Title: Re: Games you wish existed
Post by: flabort on October 14, 2014, 01:01:27 am
Does Hardware You Wish Existed count? [Puts on a silly voice while describing]

I want really, really tiny cooling fans capable of producing >5 lbs of thrust, and batteries that can fit within a tablet and support 12 such fans for over 36 hours without recharging. And I want the fans positioned two on each side and four on each face. And three cores dedicated to analyzing fan speed and motion input, as well as short-range triangulation technology with four triangulation points for similar devices to use within it's four corners.

This tablet, when paired with another tablet of the same make, would be able to fly and locate itself relative to the other tablet due to the above tech.

Now, if these tablets were capable of synching and communicating with eachother as if they were a single multicored multimonitored tablet, or computing as a cloud of devices (hur dur cloud computing means something else why), then you could keep buying more of them, and they'd all work together as one (buy SUPER AMAZING BACKPACK and they will charge themselves off of the power supply in backpack, which is recharged by a kinetic gel (converts motion AND blunt force trauma into electricity, protecting devices inside)). Then you could literally be surrounded by a cloud of images forming a single image, immersing yourself in the image around you.

Also, though the tablets would only be able to lift their own weight plus four to eighteen pounds, you could get peripheral, with several, several more fans, designed to support weight of immense human, plus ankle bands with further triangulators, two such fan-plates would be able to become omnidirectional treadmill, when you lift your foot the plate under moves with it, but only on X and Y axis, except when the terrain changes in-game the plate will move up and down to match the terrain. The plates would constantly be floating ~1 foot above ground, but you would not notice because terrain would feel consistent. You could also crouch naturally, and try jumping, and there would not be restraining belt stopping you from doing so; do not try to roll, though, because that could result in injury.

So imagine that you are surrounded by screens to the point where you are immersed in the world completely, and each one boosts the overall computing capability of the whole. And that due to wind power, you are able to have an omnidirectional treadmill that is capable of simulating sloped and uneven surfaces.

[sigh]

Unfortunately, in order to get a fan to put out more force, you need a bigger blade, or more speed. Bigger blade means that it won't fit in the case that I want it to. Faster speeds means that you need a more durable casing and bearings, which means bigger case again, and it also means that it drains the batteries faster.
Title: Re: Games you wish existed
Post by: alexandertnt on October 14, 2014, 06:09:17 am

I very much agree with you. I think that VR stuff is going to suffer from Uncanny Valley like problems when the initial novelty wears off, and your left not feeling satisfied because your brain isn't getting quite the feedback it expects from the situation your in. Abstraction has some real advantages here, much like how stylization can help avoid Uncanny Valley problems in art.

I do think something like the Occulus has an advantage here though - it's basically a 3d display that coveres your eyes. There seems to me to be plenty of room to experement with it beyond using it purely as a head-in-game VR thing. You might even be able to use it to efficiently control your desktop or something more abstract like that.
Title: Re: Games you wish existed
Post by: ICBM pilot on October 15, 2014, 03:03:16 pm
I want a new open world RPG that isn't turn-based and has a decent amout of detail.
Title: Re: Games you wish existed
Post by: Mesa on October 16, 2014, 04:02:36 pm
I want a new open world RPG that isn't turn-based and has a decent amout of detail.

Hm...The Witcher 3? Not sure how open-world that is (I'm not up on the news despite the fact this game is being made in the very country I live in), but seems like a good one to me.


Also, I said it like twenty times already, but I want a PokeMOBA more than ever. Heck, one of my friends may or may not try to make it (naturally it would not be monetized lest GameFreaks get angry) but damn this one will probably take a while.

Basically, you choose two 'Mons before the game starts and can alternate between them in the game. When one dies, the other is automatically forced out of their PokeBall and you die as well, then tough luck. Could allow for some interesting plays and make the game stand out a bit more.
It would also have to be 3v3 because I don't want to imagine the chaos of a technically 10v10 MOBA game...
Title: Re: Games you wish existed
Post by: Gigalith on October 16, 2014, 04:05:43 pm
A small point-n-click horror game where things happen somewhat on a schedule, and the only way to avert certain events is to be mindful of the game's "schedule". You're told from the start when some things happen (assuming you don't take action to prevent them), and it's down to you to find the possibilities.
So like the idea of Groundhog Day but the horror isn't existential?

Not an actual groundhog day-type scenario in the story, but kinda becomes one as you savescum restart the game to interpret the hints. The idea is that you know exactly when something is going to happen, but you don't know the circumstances or people involved (beyond "a man" or "three women" etc); just the time, and maybe location.

Yo. This game literally exists (more or less) in boardgame form. It's called Tragedy Looper (http://boardgamegeek.com/boardgame/148319/tragedy-looper).

Synopsis:

Up to three players (protagonists) play against one player who is the Mastermind. The Mastermind picks a script (or, more likely, the group plays them in order.) A number of characters with different abilities are set on a simple four-location map at the beginning of the game. Each character may also have a secret role given by the script, which gives them other abilities known only to the Mastermind. There are also a number of incidents, which the players know in advance (i.e. there is a murder on day 2) and culprits thereof.

Each turn, the Mastermind plays three cards face down, followed by the Protagonists (collectively) doing the same. The cards are revealed, counters are adjusted, characters move, and abilities activate and then--

The Protagonists usually lose horribly without a clue. The Mastermind isn't even supposed to explain why.

HOWEVER! Each time the protagonists lose, they loop back in time to the beginning of the game, up to the limit specified by the script. If they ever survive an entire loop without dying or losing, they win. Each time they know more and more about the script, while the Mastermind must be careful not to reveal too much, lest the Protagonists figure it out and thwart him.

The other thing that prevents the game from devolving into pure chaos is the possible hidden abilities are fixed. Each script has a Main Plot and one or two Subplots, all from a list that both the Protagonists and Mastermind know. For example, if the Main Plot is "Murder Plan", then someone in the game is the Key Person (who ends the loop immediately if killed), another is the Killer, and a third is the Brain. However, the Main Plot "A Place to Protect" also has a Key Person (and a Cultist). So, if you realize that the loop ended when, say, the Officer Worker perished, then you figure he must be a Key Person. But which Main Plot is it...? There's other rules to benefit the Protagonists, such as the fact that incidents can't happen unless the culprit has enough paranoia counters. And with enough Goodwill counters on a character, you can get their (known) abilities, too.

The game is unfortunately out of my price range ($39.99) and I don't have a board-gaming group nearby, but there are PbF games if you want to play as a protagonist. Also, by the very nature of the game, you can only play as the Protagonists in a given scenario once. But it sounds pretty much like what you're describing.
Title: Re: Games you wish existed
Post by: MrWiggles on October 16, 2014, 06:51:54 pm
That is the new fable game, that was shown at 2014 e3.
Title: Re: Games you wish existed
Post by: ICBM pilot on October 16, 2014, 10:59:12 pm
I want a new open world RPG that isn't turn-based and has a decent amout of detail.

Hm...The Witcher 3? Not sure how open-world that is (I'm not up on the news despite the fact this game is being made in the very country I live in), but seems like a good one to me.
I meant more like Morrowind but with a better render distance and better controls.
Title: Re: Games you wish existed
Post by: Scoops Novel on October 27, 2014, 07:29:26 pm
How would you make a reverse arkham city game work? You're an ordinary person up against a foe stronger in every way (in this case a criminal escaping batman), and you need to escape with an ordinary persons toolset using your environment (a randomly generated bit of Gotham), without being saved by plot or grind. Writing it out, it sounds like a game where you'd die 11 different ways and then succeed by luck or bug, and be desperately attached. How exactly could you beat such a scenario through quick wits?
Title: Re: Games you wish existed
Post by: Fniff on October 27, 2014, 07:32:20 pm
Not sure how that ties into anything, but here's an idea. You start out as an ordinary criminal... with just one thing on your side. Maybe you have a gun, or you know the hiding spots in this part of town, or you're a little faster then usual, or you have a torch. As the game goes on, you get more and more perks that grow increasingly outlandish until you're a full-blown supervillain.
Title: Re: Games you wish existed
Post by: Scoops Novel on October 28, 2014, 06:58:20 am
Not sure how that ties into anything, but here's an idea. You start out as an ordinary criminal... with just one thing on your side. Maybe you have a gun, or you know the hiding spots in this part of town, or you're a little faster then usual, or you have a torch. As the game goes on, you get more and more perks that grow increasingly outlandish until you're a full-blown supervillain.

Throw in the nemesis system, affecting both you and your criminal frienemies. It doesn't tie into anything, I'd just like to see how you'd make it work.
Title: Re: Games you wish existed
Post by: scrdest on October 28, 2014, 12:09:28 pm
Not sure how that ties into anything, but here's an idea. You start out as an ordinary criminal... with just one thing on your side. Maybe you have a gun, or you know the hiding spots in this part of town, or you're a little faster then usual, or you have a torch. As the game goes on, you get more and more perks that grow increasingly outlandish until you're a full-blown supervillain.

That sounds absolutely goddamn amazing.

I wonder if that's what would have happened if we explicitly ran That One Game on Genius rules...
Title: Re: Games you wish existed
Post by: Fniff on October 28, 2014, 12:15:24 pm
That sounds absolutely goddamn amazing.

I wonder if that's what would have happened if we explicitly ran That One Game on Genius rules...
I don't even want to see Joe Bridger with a scoped Soviet death ray.

Throw in the nemesis system, affecting both you and your criminal frienemies. It doesn't tie into anything, I'd just like to see how you'd make it work.
Actually, make it so that it affects superheroes. So not only do you have an ARCHNEMESIS (Who constantly bothers you but gives you neat bonuses, so if you kill him you're not getting that bonus back), you can also brainwash superheroes and pull a "There is a traitor amongst you!" moment.
Title: Re: Games you wish existed
Post by: timferius on October 28, 2014, 12:18:45 pm
Thinking about this lately. A game set on an alien planet (as in Alpha Centauri). The planet is not randomly generated, but a huge world map like one of the larger Total War games. Gameplay is kind of like total war, and the map is divided up in to provinces, but you have to build colonies and upgrades on the map too. A colony will claim a province and then can be upgraded. Combat would be total war style too I think.
Title: Re: Games you wish existed
Post by: Draxis on October 28, 2014, 02:02:26 pm
Doom: The Roguelike: The FPS
Title: Re: Games you wish existed
Post by: Puzzlemaker on October 28, 2014, 03:42:33 pm
Terraform wars.  Using a planet to kill each other.

HE BUILT A CITY IN A VALLEY?!  FLOOD IT!

Name of the game is to kill your opponents without destroying the planet/yourself.
Title: Re: Games you wish existed
Post by: puke on October 28, 2014, 03:59:43 pm
Doom: The Roguelike: The FPS

you mean like this:  https://soulsphere.org/projects/smmu/textdoom/

or like this:  http://www.old-games.com/download/7222/ascii-doom

Certainly you dont actually mean this:  http://doom.chaosforge.org/  or you wouldn't have said 'FPS'.

If you just mean doom with procedural levels (gotta be specific about what you mean when you say 'Rougelike', not many games go full-berlin) then there is this:  http://pcg.wikidot.com/pcg-software:oblige  and this: http://pcg.wikidot.com/pcg-games:dungeon-doom
Title: Re: Games you wish existed
Post by: Aseaheru on October 28, 2014, 04:17:50 pm
Terraform wars.  Using a planet to kill each other.

HE BUILT A CITY IN A VALLEY?!  FLOOD IT!

Name of the game is to kill your opponents without destroying the planet/yourself.

Someone makes one of those about every week. Godius is an example.
Well, almost like that. Terraform wars, yes.
Title: Re: Games you wish existed
Post by: Sergius on October 28, 2014, 04:29:55 pm
Terraform wars.  Using a planet to kill each other.

HE BUILT A CITY IN A VALLEY?!  FLOOD IT!

Name of the game is to kill your opponents without destroying the planet/yourself.

May be a bit too literal, but: Solar 2 (https://www.youtube.com/watch?v=gbH3ADlrf1Q)

No terraforming tho, hehe.
Title: Re: Games you wish existed
Post by: Robsoie on October 28, 2014, 04:53:42 pm
To add on the "DoomRL FPS", i noticed this recently :
http://forum.zdoom.org/viewtopic.php?t=37044
Title: Re: Games you wish existed
Post by: scrdest on October 28, 2014, 05:02:19 pm
That sounds absolutely goddamn amazing.

I wonder if that's what would have happened if we explicitly ran That One Game on Genius rules...
I don't even want to see Joe Bridger with a scoped Soviet death ray.

Scoped Soviet death ray is an accurate description of that monstrosity sans magitek.
Title: Re: Games you wish existed
Post by: Puzzlemaker on October 29, 2014, 08:43:07 am
Terraform wars.  Using a planet to kill each other.

HE BUILT A CITY IN A VALLEY?!  FLOOD IT!

Name of the game is to kill your opponents without destroying the planet/yourself.

Someone makes one of those about every week. Godius is an example.
Well, almost like that. Terraform wars, yes.

You mean Godus?  I heard that's kind a crappy thing.  I want to be able to level mountains with giant superweapons and cause sandstorms that ravage the planet.  That sort of stuff.
Title: Re: Games you wish existed
Post by: coolio678 on October 29, 2014, 09:43:27 am
I want a new open world RPG that isn't turn-based and has a decent amout of detail.

Hm...The Witcher 3? Not sure how open-world that is (I'm not up on the news despite the fact this game is being made in the very country I live in), but seems like a good one to me.


Also, I said it like twenty times already, but I want a PokeMOBA more than ever. Heck, one of my friends may or may not try to make it (naturally it would not be monetized lest GameFreaks get angry) but damn this one will probably take a while.

Basically, you choose two 'Mons before the game starts and can alternate between them in the game. When one dies, the other is automatically forced out of their PokeBall and you die as well, then tough luck. Could allow for some interesting plays and make the game stand out a bit more.
It would also have to be 3v3 because I don't want to imagine the chaos of a technically 10v10 MOBA game...
There was Pokemon Rumble, I think it was. It wasn't a moba by any stretch, but it was a massive punch fest of probably around 50 mini pokemon at a time. I only ever played the demo for it, but even that was a lot of fun.
Title: Re: Games you wish existed
Post by: Scoops Novel on October 29, 2014, 01:15:41 pm
A dungeon crawler with a proper ecosystem and political furor (yes, nemesis system in detail, and with more then one side. Don't forget the ecosystem!)
Title: Re: Games you wish existed
Post by: Graknorke on October 29, 2014, 01:18:21 pm
Terraform wars.  Using a planet to kill each other.

HE BUILT A CITY IN A VALLEY?!  FLOOD IT!

Name of the game is to kill your opponents without destroying the planet/yourself.
Like maybe a competitive mode of From Dust?
Title: Re: Games you wish existed
Post by: itisnotlogical on October 29, 2014, 01:39:29 pm
A guardian angel simulator. You save people's lives and help them turn their life around, even if it means you have to be a little rough with them sometimes. Also, you need to be stealthy about it for some reason.
Title: Re: Games you wish existed
Post by: TempAcc on October 29, 2014, 01:47:16 pm
A game that involves possessing NPCs in a open world environment. If you posses an NPC you need to kinda act like ordinarily does or else others will become suspicious of you. Kinda like Messiah, but open world and with a lot more content. That was a fine little game, even if full of bugs and issues.
Title: Re: Games you wish existed
Post by: Scripten on October 29, 2014, 02:05:08 pm
Doom: The Roguelike: The FPS

I think this might be relevant to your interests. (http://forum.zdoom.org/viewtopic.php?f=19&t=37044)
Title: Re: Games you wish existed
Post by: LordBaal on October 29, 2014, 02:24:55 pm
There was also a java game which I used to play on my old nokia cellphone. It was called RPG Doom or something like that.
Title: Re: Games you wish existed
Post by: scrdest on October 29, 2014, 02:30:20 pm
There was also a java game which I used to play on my old nokia cellphone. It was called RPG Doom or something like that.

Oh yeah, I played it too. It also had a sequel.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 30, 2014, 02:28:43 pm
A hardcore detective adventure, with logic puzzles and deduction and forensic science, where you have to use every resource at your disposal to solve the case. The twist: you play as a barbarian. Stone age, unwashed, fur loincloth, greasy disgusting barbarian. You barely speak English, you can't use technology, you definitely can't charm people into giving you information.
Title: Re: Games you wish existed
Post by: Graknorke on October 30, 2014, 02:39:58 pm
A hardcore detective adventure, with logic puzzles and deduction and forensic science, where you have to use every resource at your disposal to solve the case. The twist: you play as a barbarian. Stone age, unwashed, fur loincloth, greasy disgusting barbarian. You barely speak English, you can't use technology, you definitely can't charm people into giving you information.
I... what? So you can't do the things you need to?
Title: Re: Games you wish existed
Post by: wer6 on October 30, 2014, 05:00:58 pm
Probably can torture and steal( SMASH SAFE WITH BIG CLUB)
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 31, 2014, 12:21:48 am
I want a remake of Sid Meiers Covert Action, a badass spy game.
Title: Re: Games you wish existed
Post by: Graknorke on October 31, 2014, 12:21:55 pm
I want a remake of Sid Meiers Covert Action, a badass spy game.
Yeah, I could get behind that. Then again the original is still pretty solid, and given the most recent spiritual successor (or is it???) to one of Meier's games...
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 31, 2014, 02:38:11 pm
In fact, just...A detailed, interesting Spy game would be great. Stop plots, arrest big-bads, and be suave as fuck. (https://www.youtube.com/watch?v=nGZ0ntpSx2Y)
Title: Re: Games you wish existed
Post by: TempAcc on October 31, 2014, 03:01:25 pm
A die by the sword kind of game with a more realistic twist to it would be nice. Something like a fencing/sword combat simulator with proper physics and collision + free control of the sword/weapon thing with the mouse or something.
Title: Re: Games you wish existed
Post by: Sonlirain on October 31, 2014, 03:06:01 pm
I misread the title of the current TF2 thread (Scream Fortress) and thought it was "Steam Fortress"... and i think a game about building steampunk forts would be a pretty darn neat idea.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 31, 2014, 03:06:50 pm
Steampunk DF is probably modded in. Wait, isn't that what Genesis is? :P
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on October 31, 2014, 04:30:16 pm
Nidhogg Plus.

Give me mo' sword types. Ninja throws their dagger and the heavy-ass greatsword user barely manages to leap over it, before slicing them in two.
Title: Re: Games you wish existed
Post by: Yourmaster on October 31, 2014, 04:31:48 pm
I wish there was a sandbox third person star wars game where you were a darksider. It would have character progression as your force and combat skills get stronger. You get the main story but also occasional quests sent in by the whatever group of sith you work for. Also, it doesn't have a story where you become the good guy eventually. It might make a good story, but i'd prefer if you'd stay a sith. The closest i've gotten is modded mount and blade.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 31, 2014, 11:02:25 pm
Make it play like Jedi Knight with the more RPG aspects of 2 or Mysteries of the Sith and it would make me happy. At that point it'd be Deus Ex in Star Wars.
Title: Re: Games you wish existed
Post by: Robosaur on October 31, 2014, 11:25:53 pm
A game where you have fully customizable female playable characters and the devs were like "yeah we were gonna add male playable characters too, but it wasn't in our budget"

EDIT: wait I forgot about skullgirls, which is mostly this.
Title: Re: Games you wish existed
Post by: Neonivek on October 31, 2014, 11:41:33 pm
A die by the sword kind of game with a more realistic twist to it would be nice. Something like a fencing/sword combat simulator with proper physics and collision + free control of the sword/weapon thing with the mouse or something.

It... tends to go badly...

One of those "sounds better in my head" sort of deals.
Title: Re: Games you wish existed
Post by: MaximumZero on November 01, 2014, 12:10:58 am
I know it's not exactly that, but I enjoyed Bushido Blade 2.
Title: Re: Games you wish existed
Post by: Vector on November 01, 2014, 01:03:31 am
.
Title: Re: Games you wish existed
Post by: ggamer on November 01, 2014, 01:14:39 am
A game where you have fully customizable female playable characters and the devs were like "yeah we were gonna add male playable characters too, but it wasn't in our budget"

EDIT: wait I forgot about skullgirls, which is mostly this.

I was about to say
Title: Re: Games you wish existed
Post by: Flying Carcass on November 01, 2014, 04:35:06 am
The best sword controls I've come across are the Wii motion controls for Red Steel 2. While block and thrusting require button presses and as I recall there's some special moves, it felt good swinging that Wiimote around like a sabre. Of course the game itself is not realistic at all (cyborg ninja cowboys) and there's plenty of gunplay mixed with the swordplay, but it's a ton of fun and I highly recommend it to any Wii owner.

The one extremely important aspect of fencing motion controls really can't simulate is foot movement, since one only has so much room in one's living room. RS2 winds up having to use the Wii "nunchuck" and a Zelda-esque targeting scheme to handle movement.

As for a game I'd want made: Skies of Arcadia 2. Get on it SEGA.
Title: Re: Games you wish existed
Post by: Graknorke on November 01, 2014, 05:39:28 am
A game where you have fully customizable female playable characters and the devs were like "yeah we were gonna add male playable characters too, but it wasn't in our budget"

EDIT: wait I forgot about skullgirls, which is mostly this.

I like the cut of your jib.
But your avatar doesn't even have a jib.

This observation seemed a lot funnier before I wrote it doen.
Title: Re: Games you wish existed
Post by: blazing glory on November 01, 2014, 06:00:44 am
I'd also like a sword/medieval weapon fighting game with freedom to strike and block how I want, I feel my idea a few pages back would work well with this sort of game.


Not exactly a game but close enough.

I'd like a sort of virtual reality glove, personally I think Oculus Rift will experience a lot problems such as people running into objects, I also think the end result will be too realistic, I'd much rather a simple VR glove, instead of using a mouse you wear a glove in one hand and using WSAD in the other hand, and using a moniter, upping up the realism without making it too realistic, I'd rather my games not to be so realistic that it actually feels like I'm shooting people, which is why I probably won't be using the Oculus Rift, even after they work out the details.

Maybe I'm stupid but I'll be taking a cautious approach.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on November 01, 2014, 09:38:20 am
A game where you have fully customizable female playable characters and the devs were like "yeah we were gonna add male playable characters too, but it wasn't in our budget"

EDIT: wait I forgot about skullgirls, which is mostly this.

More fighting games with absurd levels of customization. Skullgirls showed that we can push a not-really-palette system to give us unique designs out of a 2D fighter. What if we took systems from all kinds of games and amalgated them? Such as the SNK v. Capcom 2 Grooves, and the Arcana Heart alignment/goddesses, throw in Under Night In-Birth's moon phases- these three together are already a pretty absurd level of customization, and now assume that they affect the look of a character.

Tackling each one in reverse order:
UNiB moon phases:
Full Moon heavily reduces combo options and has rigid light->medium->heavy structure, characters feel very "heavy", damage is boosted and reaching maximum meter allows for a short install period where some health is regained. Can charge super meter.
Half Moon gives an almost uncontrolled light feel, with lower meter and slow regain of HP during the timer as well as an automatic burst. Relies more on comboing for damage, has little in the way of defensive systems but regular guarding is more resilient.
Crescent Moon gives the user a great amount of freedom with their meter, allowing it to be activated early at lower amounts of meter, waiting for maximum gives longer and stronger effects. Most versatile of the three.

Arcana Heart arcana system:
Characters have internal special moves which are augmented by Arcana specials, depending on which Arcana is taken. Each one is also supplemented with different features, such as negating chip damage, making charged moves unblockable, add meter drain to fully charged attacks, etc.

SNK vs Capcom 2's Groove System:
This changed the way a character handled entirely, altering the gauge itself and the subsystems a character could use. Being able to parry or evade, run or dash, hop, superjump, air movement options- it was all tied to the Groove, as well as the Meter. Only one meter allowed use of Level 2 supers, the rest only allowing for Lv1 and Lv3s. K-Groove, aka the Rage Gauge, only increased when taking damage, but a character could block at precisely the same time an attack would hit for a small regen and extra gauge.

The systems don't play nice with each other at first, though can be tinkered with and made to fit. The Moon system most heavily affects base damage and ability to chain attacks, the Arcana system most heavily grants new sets of attacks as well as adding some sort of features, where the Groove System most heavily affects movement options and the meter's inner workings.

Let's say you've got a base character, someone pretty simple. Easy to pick up, and such. Let's use Fillia from Skullgirls- mostly a rushdown, a little bit of range on her specials and supers. Under the Moon system, you'd probably want to avoid Full Moon, as the other two styles can easily play to a rushdown character... but what if you did take Full Moon? Some specials would change- as the Moon System can alter internal moves- to accommodate, combos now being shorter and harder to put together, Ringlet Spike now changes in power instead of distance and automatically hits under the opponent, the Heavy version doing multiple hits but not being comboable off of, the L or M versions can.
Secondly, the choice of an Arcana- lets say we've taken Full Moon Fillia, which can already be seen as sub-optimal, however, the Arcana can help sway us in a new direction even more. Arcana specials use their own button so they don't interfere with internal specials, so let's take Magnetism. Arcana specials have magnetic pull, we fall to the ground faster than others, and our forward Heavy has a hard pull, allowing us to yank an opponent in. Unfortunately for us, the Full Moon won't let us back off of the Heavy, so we'll have to use a special or a super at that point- still, it's a great way to stop an opponent from guarding a dry super.
Whenever we install (All systems play into this, the Arcana controls the actual input) we gain constant magnetism pull (and through Full Moon) regain health immediately from our Red bar.
We gain two ranged specials, one being a strongly homing orb and another being a random object throw. Our supers generate a damaging magnetic field with constant and fairly powerful magnetism, at least forcing some chip damage, and another random object throw this time launching four at different angles, allowing for a good zoning tool. A Level 3 super, a gravity well attracting both characters to the center of the stage appears and is bombarded by the orb projectiles.
Lastly, we'll need a Groove. Now, the Groove System is what needs the most editing to fit here, especially since I'm tempted to throw out Lv2 supers in general (as all of them have to come from the character already.) S-Groove will help us out here, as we get dodging and counterattacks for up-close, as well as chargeable supers and free lv1 supers at low HP.

Lastly, we must look at the Install. Our groove does not affect this at all (pre-tinkering around, I think only K-Gauge affects install), however, our Full Moon gives us an instant HP boost when it's activated, and can be activated out of any normal or special that can be cancelled, also has a burst option during install. Our Arcana gives us a constant magnetism during the install. Our Groove allowed us to install at 100% or one bar, the equivalent of a level 1 super. This would normally reduce the effectiveness, but it simply gives us less time to work- this is fine, since HP regen is instant and the only lasting effect is magnetism and the chance to burst.

The myriad combinations all result in a different playstyle- from the very beginning we broke down the rushdown-and-combo aspect of Fillia and exchanged it for raw power, magnetism, and subsystems to allow for fast switching between defense and offense.


Title: Re: Games you wish existed
Post by: scrdest on November 01, 2014, 10:09:32 am
I want a remake of Sid Meiers Covert Action, a badass spy game.
Yeah, I could get behind that. Then again the original is still pretty solid, and given the most recent spiritual successor (or is it???) to one of Meier's games...

Oh yes, please. It doesn't even have to be Meier's, since he didn't like it, but something along the same lines gameplay-wise. And, perhaps, the same setting, or even slightly earlier - there's just something about the oldschool communist terrorist-fighting that is lost in the post-9/11 spying games.
Title: Re: Games you wish existed
Post by: Sirus on November 01, 2014, 10:24:01 am
As for a game I'd want made: Skies of Arcadia 2. Get on it SEGA.
Oh man, I've been wanting this for years.
Title: Re: Games you wish existed
Post by: puke on November 01, 2014, 10:45:09 am
I'd also like a sword/medieval weapon fighting game with freedom to strike and block how I want, I feel my idea a few pages back would work well with this sort of game.


Putting aside the the VR / AR / Wiimote / Occulus Rift / Kinect sorts of things that people have been talking about... "Die by the Sword" is this sort of game.

I seem to remember something similar coming out a couple years back, with cusomizeable moves and body geometry... but I can't recall the name.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on November 01, 2014, 12:25:41 pm
I'd also like a sword/medieval weapon fighting game with freedom to strike and block how I want, I feel my idea a few pages back would work well with this sort of game.


Putting aside the the VR / AR / Wiimote / Occulus Rift / Kinect sorts of things that people have been talking about... "Die by the Sword" is this sort of game.

I seem to remember something similar coming out a couple years back, with cusomizeable moves and body geometry... but I can't recall the name.

Toribash?
Title: Re: Games you wish existed
Post by: blazing glory on November 01, 2014, 03:37:38 pm
Yeah, unfortunately Die by the Sword is terribly old so getting it to work on a modern computer is hard.

And that game does sound like Toribash.
Title: Re: Games you wish existed
Post by: puke on November 02, 2014, 01:26:30 am
I thought Toribash was an arena fighter beatemup, not a sword fighter?
Title: Re: Games you wish existed
Post by: blazing glory on November 02, 2014, 01:47:39 am
I thought Toribash was an arena fighter beatemup, not a sword fighter?

Depends on what mod your using.

Toribash has a lot of mods.
Title: Re: Games you wish existed
Post by: flabort on November 02, 2014, 11:36:48 am
I kinda want a sequel to this game (http://www.kongregate.com/games/innocuousGames/amorphous).
Title: Re: Games you wish existed
Post by: rabidgam3r on November 02, 2014, 11:41:03 am
Ah, that game is the shit. An actual Steam version with updated mechanics/graphics would be amazing.
Title: Re: Games you wish existed
Post by: WillowLuman on November 02, 2014, 01:05:39 pm
I kinda want a sequel to this game (http://www.kongregate.com/games/innocuousGames/amorphous).

Why do you fill my head with impossible dreams?

Seriously, though, we should start some kind of campaign or something to let the author know that people would totally buy it if he made a revamped sequel.
Title: Re: Games you wish existed
Post by: XhAPPYSLApX on November 02, 2014, 03:58:17 pm
Half Life 3... That is all... Oh wait, Fallout 4 also.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 03, 2014, 04:28:52 am
A roguelike where you can only go down floors.  Every time you finish a floor, it gets sent off to a server, which then sends you a depth appropriate level back from someone else.  You can in a limited fashion leave messages for players who will do the level after you, Dark Souls style, warning of them of threats or of course lying to them.  Players can choose between intentionally helping or screwing players who come after them, or just helping themselves.

Obviously balancing it would be a huge problem, especially finding ways so that players aren't constantly entering empty or otherwise broken levels.  But I think it could be add a fun element to things, like every level was a Nethack bones level.
Title: Re: Games you wish existed
Post by: blazing glory on November 03, 2014, 04:30:49 am
Still want a proper Mechwarrior game.
Title: Re: Games you wish existed
Post by: mastahcheese on November 03, 2014, 12:59:55 pm
When the flaming fuck is Blizzard going to make Warcraft 4?
Title: Re: Games you wish existed
Post by: Parsely on November 03, 2014, 01:03:29 pm
Still want a proper Mechwarrior game.
Title: Re: Games you wish existed
Post by: Sirus on November 03, 2014, 01:10:13 pm
When the flaming fuck is Blizzard going to make Warcraft 4?
They made one. It's called "World of Warcraft" :P

Seriously, why would they work on something else when they're still making expansions for and money off of this?
Title: Re: Games you wish existed
Post by: mastahcheese on November 03, 2014, 01:12:19 pm
Still want a proper Mechwarrior game.



When the flaming fuck is Blizzard going to make Warcraft 4?
They made one. It's called "World of Warcraft" :P

Seriously, why would they work on something else when they're still making expansions for and money off of this?
If you ever read in the news that someone broke into the Blizzard HQ and started punching people, and I disappear mysteriously from the forums, you'll know why.
Title: Re: Games you wish existed
Post by: Sirus on November 03, 2014, 01:13:48 pm
Godspeed, mastahcheese o7
Title: Re: Games you wish existed
Post by: aristabulus on November 03, 2014, 02:10:46 pm
...
If you ever read in the news that someone broke into the Blizzard HQ and started punching people, and I disappear mysteriously from the forums, you'll know why.

If this isn't snowblind, I don't know what is...  ^___^

Warlords of Draenor has some very RTS-ish bits to it, apparently...  so you may actually be getting your wish, in a sense.
Title: Re: Games you wish existed
Post by: Parsely on November 03, 2014, 04:47:17 pm
If you ever read in the news that someone broke into the Blizzard HQ and started punching people, and I disappear mysteriously from the forums, you'll know why.
And if there's a multiple homicide and they never catch the guy, it was me.
Title: Re: Games you wish existed
Post by: Karkov on November 03, 2014, 04:49:22 pm
Warlords of Draenor has some very RTS-ish bits to it, apparently...  so you may actually be getting your wish, in a sense.
It wouldn't be the same as getting an RTS with that sweet, sweet map editor that Wc3 had.  That's probably the biggest thing I miss the most about Wc3, the plethora of custom maps.  Get trapped in a never-ending cycle of Vampirism that lasted for days.
Title: Re: Games you wish existed
Post by: starscream on November 04, 2014, 01:16:54 pm
Still want a proper Mechwarrior game.

yep.  but i think activision owns the rights and they can't do anything right.
Title: Re: Games you wish existed
Post by: mastahcheese on November 04, 2014, 01:49:38 pm
I want to get back into making custom WC3 maps, but I lost my discs. :'(
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 04, 2014, 03:42:21 pm
I still want a game where you just play as a regular ole imperial guardsman with increasingly awesome war gear. Even better, make it a universal game where you can play any type of person in the imperium! inquisitor, imperial guard colonel, adepts arbutus, etc. etc. the possibilities are endless!!!!
Title: Re: Games you wish existed
Post by: Scoops Novel on November 04, 2014, 05:02:53 pm
A game where you play as gandalf, bronn, hagrid, dumbledore- take your pick, but you have to find and shepherd the chosen one. Excellent way to take the piss out of the usual crappy storyline as well. I understand oblivion did something like that but i bet it didn't go balls to the walls with it. Could be great for single player or Co-op.
Title: Re: Games you wish existed
Post by: King Kravoka on November 04, 2014, 05:16:32 pm
A game that's like Spore except more detailed. You can go to space while still in Civilization stage and your home star system has a 6-14 planets in it. There are also more industry options than spice, would you prefer farming or mining? In the Space Stage you can switch between Flagship mode, which is almost exactly like Spore's Space stage but with actual planetary exploration, and Empire mode, where you manage the empire in a way similar to traditional 4X games.
Title: Re: Games you wish existed
Post by: Graknorke on November 04, 2014, 06:21:07 pm
A game where the game lies to you about its mechanics in the tutorial. Not necessarily an outright lie or leaving out key features, but being... misleading but setting up the tutorials in such a way as you wouldn't notice (for example, making it look like a button triggers a door when it's actually something completely unrelated and the button does nothing). Then throughout the course of the game you have to discern what you're being told is truthful and what you need to test for yourself before trusting it.
You'd want a game where failing is actually important rather than just a retry, but actually allow people to iterate on the same problems to some degree. Roguelikes tend to have those tendencies so that'd be a good choice.
Title: Re: Games you wish existed
Post by: flabort on November 04, 2014, 10:01:59 pm
A game where the game lies to you about its mechanics in the tutorial. Not necessarily an outright lie or leaving out key features, but being... misleading but setting up the tutorials in such a way as you wouldn't notice (for example, making it look like a button triggers a door when it's actually something completely unrelated and the button does nothing). Then throughout the course of the game you have to discern what you're being told is truthful and what you need to test for yourself before trusting it.
You'd want a game where failing is actually important rather than just a retry, but actually allow people to iterate on the same problems to some degree. Roguelikes tend to have those tendencies so that'd be a good choice.
Ooh. Reminds me of Portal, a little bit. In the lying bit, that is.
Except, well, she doesn't lie about your actual game mechanics; the button DOES open the door. What she DOES lie about is much, much more... insidious.
Title: Re: Games you wish existed
Post by: Ultimuh on November 05, 2014, 04:35:59 am
Really wish someone would make a remake of Sim Earth. Maybe under a different name and slightly different interface, to prevent eventual lawsuits or something.
Could be a fangame for all I care, like FreeCiv or something.
Title: Re: Games you wish existed
Post by: scrdest on November 05, 2014, 06:27:57 am
A game that's like Spore except more detailed. You can go to space while still in Civilization stage and your home star system has a 6-14 planets in it. There are also more industry options than spice, would you prefer farming or mining? In the Space Stage you can switch between Flagship mode, which is almost exactly like Spore's Space stage but with actual planetary exploration, and Empire mode, where you manage the empire in a way similar to traditional 4X games.

You know, I think the main problem of Spore was that it was trying to do too many things at once, so it's wide but ankle-deep in terms of possibilities.

The way I'd go about making Spore 2 would be to serialize it, sorta like Paradox games did with human history - different stages done as separate games with separate mechanics with imports between the episodes.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 05, 2014, 01:21:41 pm
Star Wars: Starfighter, but if it was more of a simulation than an arcade-type shooter.
Title: Re: Games you wish existed
Post by: Sergius on November 05, 2014, 03:07:42 pm
Star Wars: X-Wing Alliance, but as an open universe exploration and trading game.

(I actually tried to do this by adding an external program that created missions on-the-fly and then launching the game... on paper, somehow. I didn't get far)
Title: Re: Games you wish existed
Post by: King Kravoka on November 05, 2014, 03:16:11 pm
A game that's like Spore except more detailed. You can go to space while still in Civilization stage and your home star system has a 6-14 planets in it. There are also more industry options than spice, would you prefer farming or mining? In the Space Stage you can switch between Flagship mode, which is almost exactly like Spore's Space stage but with actual planetary exploration, and Empire mode, where you manage the empire in a way similar to traditional 4X games.

You know, I think the main problem of Spore was that it was trying to do too many things at once, so it's wide but ankle-deep in terms of possibilities.

The way I'd go about making Spore 2 would be to serialize it, sorta like Paradox games did with human history - different stages done as separate games with separate mechanics with imports between the episodes.
But a series consisting of 5-8 episodes sounds like a blatant cash cow! It would much easier to smooth the transitions between stages.
Title: Re: Games you wish existed
Post by: Karkov on November 05, 2014, 05:07:16 pm
Now that I think about it, a new Black and White would be a pretty cool thing.  But only if the ideas are cooked up by Molyneaux and then done by an entirely different team that worked with those who created the original Black and Whites.

I have an itch to throw a peasant at my enemies again, and there's nothing new that satisfies that itch.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 05, 2014, 05:30:19 pm
A multiplayer Pokemon action-adventure game where different mons need to use their various abilities to solve environmental puzzles. For example, a rock or fighting mon might smash through a locked door, whereas an electric mon could zap the control panel, or a psychic mon could possess a human to open the door for them, and there are puzzles that require players to use their various strengths together or at the same time.
Title: Re: Games you wish existed
Post by: mastahcheese on November 05, 2014, 06:26:46 pm
A multiplayer Pokemon action-adventure game where different mons need to use their various abilities to solve environmental puzzles. For example, a rock or fighting mon might smash through a locked door, whereas an electric mon could zap the control panel, or a psychic mon could possess a human to open the door for them, and there are puzzles that require players to use their various strengths together or at the same time.
Pokémon Ranger makes a half-assed attempt at this.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on November 05, 2014, 10:16:50 pm
A multiplayer Pokemon action-adventure game where different mons need to use their various abilities to solve environmental puzzles. For example, a rock or fighting mon might smash through a locked door, whereas an electric mon could zap the control panel, or a psychic mon could possess a human to open the door for them, and there are puzzles that require players to use their various strengths together or at the same time.
Pokémon Ranger makes a half-assed attempt at this.
...

I hated that game and I hate you for making me remember it exists.
Title: Re: Games you wish existed
Post by: Yolan on November 07, 2014, 02:56:36 am
Industrialization the game.

Some of the style of puzzle pirates when it comes to individuals completing "work" in the form of manufacturing puzzles
(stamping out metal, weaving things on big machines etc.), and some of the style of eve online when it comes to making an
economy actually based on players consuming and producing and controlling the markets.

Your character has basic needs (food, clothing, shelter), and then there are the wants of fancy homes and goods to show off
which require money.

Money is not made by killing various things, but by working to create things which are needed. Or, by owning the means of
production.


Say a person gets a plot of land at the start. They can work that land and make food to eat, or use little laborious hand-mills to spin
fibers for cloth and be self sufficient with some effort. Local market placed in the villages help people swap food/clothing/tools and
get by. But maybe they sell the land? Then they up and move to the city where they work in factories which were also
owned and set up by players. Perhaps with the dream of one day setting up their own shop, or crafts factory.

On top of this you can add corporations, trading of goods and supplies, and factional fighting. You could anticipate that
industry might make a good profit from war, producing the weapons that would be needed. Industry could also be behind
the construction and maintenance of trains connecting important locations for the mass shipment of goods and supplies.
Getting to the point where your company could actually produce the trains themselves might be a massive feat of engineering
and organization (kind of end game level stuff), requiring the making or sourcing of all kinds of parts. All along the way
you need actual working joes coming in and doing all of the required work with the machines in a puzzle pirate kind of way.


Title: Re: Games you wish existed
Post by: MaximumZero on November 08, 2014, 12:52:40 pm
Industrialization the game.
I would play this game.
Title: Re: Games you wish existed
Post by: Shadowlord on November 08, 2014, 05:01:05 pm
Shit, really? Because I've had the idea for the worst pay 2 win mmo ever in my head for ages, and it's not too dissimilar. It's basically "feudalism: the mmo" wherein if you pay nothing, you start as a lowly serf farmer on a plot of land which you don't even own, while your liege lord takes however much of your crops / profits he decides he wants to, and may decide to give you a spear (or whatever) and send you off to die in a war you care nothing about, and when you do die you take over as your child or something of the sort (presumably you can actually get married and have kids in the game, and time would be sped up), and the only way to get out of serfdom is to either make enough money to sneak your kid off to a city and an apprenticeship, or join a revolt or the like, or buy a title of your own if you manage to save enough money (or use real money).

Naturally this sounds kind of awful, and yet people play (or played) farmville. If the serf-game is pretty much a farming game with skinner box mechanics combined with some sort of trading system with people playing merchants (who could have a system for trading with people in cities and farms and nobles and stuff, or the merchants could just be automated AIs, but I'm sure people would feel more realistic and there would be people who would love to do it).
Title: Re: Games you wish existed
Post by: Shadowlord on November 08, 2014, 05:13:50 pm
I want to get back into making custom WC3 maps, but I lost my discs. :'(

Did you ever register them with blizzard, or do you still have the cd key? They let you download the games if they're registered.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 08, 2014, 05:26:30 pm
Shit, really? Because I've had the idea for the worst pay 2 win mmo ever in my head for ages, and it's not too dissimilar. It's basically "feudalism: the mmo" wherein if you pay nothing, you start as a lowly serf farmer on a plot of land which you don't even own, while your liege lord takes however much of your crops / profits he decides he wants to, and may decide to give you a spear (or whatever) and send you off to die in a war you care nothing about, and when you do die you take over as your child or something of the sort (presumably you can actually get married and have kids in the game, and time would be sped up), and the only way to get out of serfdom is to either make enough money to sneak your kid off to a city and an apprenticeship, or join a revolt or the like, or buy a title of your own if you manage to save enough money (or use real money).

Naturally this sounds kind of awful, and yet people play (or played) farmville. If the serf-game is pretty much a farming game with skinner box mechanics combined with some sort of trading system with people playing merchants (who could have a system for trading with people in cities and farms and nobles and stuff, or the merchants could just be automated AIs, but I'm sure people would feel more realistic and there would be people who would love to do it).
So basically its a free to play parody of free to play games.
Title: Re: Games you wish existed
Post by: Witty on November 08, 2014, 05:31:51 pm
A game like Aurora 4X with better diplomacy and stability/functionality.
Title: Re: Games you wish existed
Post by: Shadowlord on November 08, 2014, 06:14:48 pm
So basically its a free to play parody of free to play games.

Exactly.
Title: Re: Games you wish existed
Post by: Yolan on November 08, 2014, 08:44:31 pm
Naturally this sounds kind of awful, and yet people play (or played) farmville. If the serf-game is pretty much a farming game with skinner box mechanics combined with some sort of trading system with people playing merchants (who could have a system for trading with people in cities and farms and nobles and stuff, or the merchants could just be automated AIs, but I'm sure people would feel more realistic and there would be people who would love to do it).

Haha. I guess I'm a bit of a masochist. The normal MMO setup is that you do single player "you are the hero" kind of quests but with buddies and then mix it up with some PvP right. I'd like to play "you are the discontented factory worker" some time.
Title: Re: Games you wish existed
Post by: MaximumZero on November 10, 2014, 12:48:25 am
A game like Aurora 4X with better diplomacy and stability/functionality.
And a better UI. One that doesn't take arcane knowledge to install properly would be nice, too.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 10, 2014, 01:09:58 am
A hardcore simulationist air combat game with a decently-sized multiplayer scene. Something where dorks like me can use fake military-sounding phrases and not feel too out of place :P although to really get the most out of it, of course you'd need a good computer chair, a flight stick, Rift and a few fans blowing on your face while you play.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 10, 2014, 01:19:26 am
I think Guns of Icarus Online might be what you're looking for.  I've put many hours into it and the flight model, damage simulation, and historical accuracy are all spot on.
Title: Re: Games you wish existed
Post by: Shadowlord on November 10, 2014, 01:20:24 am
Guns of Icarus Online ... historical accuracy ... spot on.

I... uh... what...
Title: Re: Games you wish existed
Post by: Sergius on November 10, 2014, 09:44:55 am
An "exploration space sim" thingy, except you're some dude from contemporary Earth that stumbles into space flight somehow (a crash landed ship or something). So you go to space and meet alien races and upgrade your ship, but you can also come back home and use the tech you got from space to upgrade your everyday appliances and use harvested space platinum to pay taxes and all your debts and stuff and maybe get a nicer house.

Basically what I wish would happen in reality :P

EDIT: Bonus points if your spaceship is an upgraded 70-80's station wagon (http://www.todoautos.com.pe/attachments/f50/94791d1211138902-vendo-datsun-station-wagon-1982-sw3.jpg).
Title: Re: Games you wish existed
Post by: Gatleos on November 12, 2014, 05:42:47 pm
A very involved simulation of being a vampire or werewolf. A fully living city, you have to find a place to rest and avoid hunters. The prey you take are taster if you hunt after rich people, but are more guarded. A lot of choices. You can be a nice vampire who tries to help people as much as they can or be the worst vampire that wipes out the entire city, with loads of things inbetween. You can be a werewolf who wishes to control their condition and views it as a disease or be the wild uncontrollable monster. There should be a lot of tension between vampires and werewolves, with your own opinions mattering. You can either take the subway, parkour across the city or just drive, each with it's own benefits.
I've been itching to play some kind of vampire simulation game, so I came here to post about it... looks like Fniff beat me by about 3 years.

Personally though, my idea of a fun vampire game is a bit different than Fniff's. I wouldn't include any kind of New World of Darkness-style urban fantasy setting, I just want to play a game where I'm a generic vampire with a cape who terrorizes Romanian villages. You know, leveling up so I can transform into mist, gaining brainwashed mortal thralls, building a huge spooky castle...

I came up with a game similar to this once, where you're a necromancer. You slowly build up a tower and manage your undead minions Dungeon Keeper style, but whenever you need more you have to sneak into town with your meat wagon and make corpses. I just want to play as an unholy horror dammit.
Title: Re: Games you wish existed
Post by: Karkov on November 12, 2014, 06:39:30 pm
I wouldn't mind getting a Vampire / Werewolf game that had mechanics and writing done by some of the folks at /tg/.  Vampire blood magic could be really extensive and baller, but the most I've seen out of the video game front on that is simply Battle Forms and stuff like that.  Really low-level things.  Also still being weak to bullets that aren't specifically created for the destruction of a vampire.  Sort of kills the mood.

Would not mind playing a sort of sandbox game where you're inserted as a newly sired vampire and you loosely have goals of fighting your way to the top of the Vampiric food chain.  Insert yourself into a time period (Medieval, Renaissance, Industrial (Information age would be too restrictive I feel)), scout out the local town, find a place to base yourself, go nuts.  Don't get hunted down by hunters, rival vampires, a pack of werewolves that you angered by building on their ancestral hunting grounds, or Holy Orders.

Or just run missions for other, more powerful Vampires.  Up to you to if you wanted to create a base or to run around and get your hands dirty.  Maybe even run missions for a group of werewolves that you decided was better to co-exist with ("There's a group of hunters tracking us down.  They're looking specifically for us, so they won't be expecting a Vampire to show up").  Maybe even strike up deals with heads of Holy Orders.  A lord has been protected by the Pope, but is hindering the Knights Templar?  Maybe the Lord-Commander decides to meet with you and ask of your services.  The Pope, or other religious head, himself needs a rather too zealous Cardinal gone?  It's a good thing you're a sucker (heh) for blood and money.

Since the game is a sandbox, it could even be possible to make different characters and follow the exploits and legends that your other characters left behind.  Or maybe even meet them, if they're still around and not running missions or are extremely hostile.

Gameplay-wise I'm sort of thinking movement and combat (but not quite) be sort of in the style of Assassin's Creed, but towns are sized depending on the population and there's definitely more than one.  Small-hamlet out in the middle of nowhere, everything's made of wood and there's tons farmland.  Possibly a stone-built Inn for weary travelers.  All of the people are extremely superstitious at night and make mobs quickly if there's a ruckus going on.  Small towns that are fed by the hamlets, large enough to hire guards to watch their walls at night.  Still small enough for people to take notice if there's someone stalking the streets at night.

Eventually there would be large cities, ones that never seem to sleep.  People are up at all hours plying their wares or scuttling about some business that is privy to only them.  It would be easy for a vampire to slip in unnoticed here, but there are the Holy Orders and other Vampires to contend with.

Movement and combat would be in the same vein as Assassin's Creed, but not.  For one, the enemies wouldn't surround you waiting to take their turn at being stabbed by a single guy.  Getting surround would be a death sentence, especially against people with spears or catch-poles.  Besides that, your character would have to learn how to move fluidly, instead of being able to do so from the beginning of the game.  You would start out clumsy, tripping over things and fumbling with drawing your sword, probably dropping it during battle at least once.  Over time you'd get more accustomed to the shock of a sword meeting another sword, and you'd learn how to manipulate your limbs more easily, more gracefully, while your supernatural body would become stronger.  So while you first start out as something awkward, you'd eventually become a Grandmaster duelist (all of these would be through some sort of stat-gain method.  If this game could be a thing it would also be an RPG thing).

Stealth would be a thing.  Sort of in the Assassin's Creed style as well, but with sound and light levels being an issue (Splinter Cell-esque in nature.  Think Chaos Theory).  You'd start out clumsy in that area as well, constantly moving your foot wrong and dragging your boot across the floor, knocking into a table that skids across the room, or wearing white while trying to hide in someone's rafters.  Over time, and with the power of magic, your character would learn to mitigate these factors and could possibly even walk through the Vatican without being noticed, but it would be impossible for a beginner to even scale the walls to the Vatican, much less make it to the Pope's personal quarters without being seen.

Man, the things you could wish for in a video game.
Title: Re: Games you wish existed
Post by: Fniff on November 12, 2014, 07:13:42 pm
You know, I think it would be very possible to make a good supernatural roguelike. One of my pet peeves is the lack of variety in fantasy games, and having a game like that would go a long way in helping that.
... I wish I had any game development skills beyond spriting.
By the by, the main reason I wanted an information age setting was mainly because of WoD. I would love a Dracula/Hammer Horror simulator, though!
Edit: someone in the original discussion suggested making it a MUD.
This sounds possible.
Title: Re: Games you wish existed
Post by: Karkov on November 12, 2014, 07:52:30 pm
A MUD would give you the ability to make a game as large as you wanted to, what with no graphics to inhibit the designer process.  Just depends on how descriptive you want to be to get your point across and still keep the audience's attention.
Title: Re: Games you wish existed
Post by: Gatleos on November 12, 2014, 08:16:23 pm
I would love to code something like this, but a lot of it would require me to utilize the dreaded 3D map. I've never been satisfied with the way roguelikes, particularly ascii roguelikes, have dealt with 3D. Isometric could work, but that would require quite a bit of tile drawing.

Also I feel like I would get too ambitious with maps, and try to make one huge, connected overworld with streaming terrain. So I would have to limit myself to Fallout-style maps connected by an overworld map.
Title: Re: Games you wish existed
Post by: Fniff on November 12, 2014, 08:51:44 pm
Isometric could work, but that would require quite a bit of tile drawing.
Hmm... You know, if you wanted me to, I could try spriting the tiles. Granted, I'm usually a humans kind of guy and I've never done a project this big, but I could show you a few examples of my work through Pms.
Title: Re: Games you wish existed
Post by: Gatleos on November 12, 2014, 09:16:20 pm
Not to mention 3D line of sight, turn-based stealth... does that one even work well? I heard it's in the newest major DF release, but I haven't tried it out in adventure mode. As a programmer you have to restrain yourself so you don't get ambitious and try to... well, do what Toady's doing I guess. :P

@Fniff: I'm going to start fiddling with rendering systems, I just want to mess around with some isometric rendering. You can contribute some stuff if you want, though obviously I can't even make plans about that until I know if I can do this.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on November 12, 2014, 10:36:20 pm
I want to see a game based around hovercraft that take physics to an extreme degree.

You've got to manage turning and such, but now, you're basically controlling an aircraft. You've got to manage pitch, roll, and yaw.

Let's use an example craft, one with three rotors along a single axis. One is at the front of the craft, and two are in the back. This model has hideously bad control over rolling, but Pitch is easily managed and Yaw functions perfectly- turns act as you'd expect, the craft can shift from side to side, sharper turns can be made with a combination of airbrakes and/or alternating front and rear rotor directions. Unfortunately, relying on Yaw, no matter how tightly it can perform a turn, cuts deeply into overall speed. This model boasts three rotors, one of which is almost always giving its all for forward momentum.

We can help mitigate some of the Roll loss by adding components to our craft. Right now it's an ultralight, ultrasleek, incomplete model. The first thing to look at is control surfaces.

A fin that doesn't reach out very far catches little air, even if it runs along the craft quite a long way. Still, a long yet shallow fin is not extremely efficient, and won't be useful outside of smaller tuning changes. Other things to look at- does the whole wing act as a control surface, or only an aileron? Where are the rudders placed? Do I have a spoiler instead?

Firstly, let's look at our forward fins. By choosing a long, sleek model that rotates entirely, we save a lot of space and keep an ultrasleek profile- however, these fins add little to our pitch control, and do nearly nothing to help with yaw or roll.
Secondly are the rear fins. Here, we take a large model- losing our ultrasleek status, however, we are still fairly thin in profile. These wings are almost entirely the control surface, meaning the whole thing rotates- allowing for heavy-handed rolling and overbearing pitch management.
Airbrakes are also important- due to our already great yaw control, the model we choose here are small. The ship turns on a dime when one is deployed, and both of them can help in halting the craft, but they are somewhat underscale for the speed class we're in.
As for a rudder, we have instead taken a short spoiler. This restabilizes Pitch- helping against the wild changes the rear fins can cause.

We install a computer system in some of our spare space, adding to the weight but allowing us to set AI controls- the aircraft will automatically override controls in certain events- not allowing the craft to roll beyond 45/-45 degrees or pitch 30/-30 degrees. The craft will automatically stabilize at these points if the pilot continues trying to pitch or roll.

We're still a Sleek class, and retain quite high speed. We would be a featherweight, if not for our next choice in rotor.

Taking heavier rotors, ones with a great number of blades, hurts our acceleration. These rotors can be overstable as well, requiring more effort to change pitch, roll, and yaw. Our yaw is already sky-high and remains absurdly high, where our Roll is boosted now that it's harder to tip over. Pitch suffers a little, but it is stable enough to make the bonus to Roll readily worth the cost. Top speed is also boosted thanks to the sheer amount of force these fans put off, slowing us down out of the gate but giving us bullet-fast speeds from then on out. We can now roll reliably on normal turns, cutting down on speed loss, and maneuvering is easy. Emergency maneuvers and tight turns remain possible even if it does hurt our speed, and our sleek, light frame allows us to find tight shortcuts and stay aloft longer. Our armor is lacking, but hopefully, we'll be too far afield to be hit.
Title: Re: Games you wish existed
Post by: Aseaheru on November 12, 2014, 10:58:37 pm
Robocraft has components of that, From the Depths also does, and there are others Im not thinking of at this time...
Title: Re: Games you wish existed
Post by: RAM on November 13, 2014, 01:33:29 am
Aavak has Youtube videos of both Robocraft and From the Depths...
Title: Re: Games you wish existed
Post by: WillowLuman on November 13, 2014, 11:16:57 pm
Post apocalyptic game with mounted combat.

Motorcycles + Couched lance damage!
Title: Re: Games you wish existed
Post by: Parsely on November 13, 2014, 11:29:21 pm
I want deadly serious game with lasers. Can I please have Stalingrad except with lasers.
Title: Re: Games you wish existed
Post by: RAM on November 14, 2014, 12:18:25 am
Post apocalyptic game with mounted combat.

Motorcycles + Couched lance damage!
In Cataclysm: D.D.A. you can shoot things from home-made motorcycles. or slash at them with swords if you get the speeds just right, but I doubt that it does any extra damage due to momentum. Development is ongoing so you could sniff around their forum to see if lances and momentum can be a thing...
Title: Re: Games you wish existed
Post by: blazing glory on November 14, 2014, 12:35:40 am
Post apocalyptic game with mounted combat.

Motorcycles + Couched lance damage!
In Cataclysm: D.D.A. you can shoot things from home-made motorcycles. or slash at them with swords if you get the speeds just right, but I doubt that it does any extra damage due to momentum. Development is ongoing so you could sniff around their forum to see if lances and momentum can be a thing...

I'm pretty sure that even if Cataclysm DDA got lances and momentum it wouldn't be that entertaining, so I'd support a apocalypse with mounted combat as well.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 14, 2014, 01:04:30 am
Zelda 1, but a roguelike. It plays like the original game but has random dungeons, copious minibosses and Nethack-style inventory interaction (using items on each other). You can pick a sword, bow or one magic spell as your main weapon, to keep things from being too samey. Enemies and items can be taken from all over the Zelda series.

Also like Nethack, there's all sorts of semi-hidden things that can happen. One idea I had was that if you fall too many floors, you risk breaking some of your heart containers, permanently lowering your maximum health.
Title: Re: Games you wish existed
Post by: puke on November 15, 2014, 12:58:43 pm
Post apocalyptic game with mounted combat.

Motorcycles + Couched lance damage!
In Cataclysm: D.D.A. you can shoot things from home-made motorcycles. or slash at them with swords if you get the speeds just right, but I doubt that it does any extra damage due to momentum. Development is ongoing so you could sniff around their forum to see if lances and momentum can be a thing...

I'm pretty sure that even if Cataclysm DDA got lances and momentum it wouldn't be that entertaining, so I'd support a apocalypse with mounted combat as well.

You can mount weapons on vehicles, have blades sticking out the front or off the sides.  It does factor momentum, and driving through hordes is really something.
Title: Re: Games you wish existed
Post by: WillowLuman on November 15, 2014, 03:30:57 pm
Post apocalyptic game with mounted combat.

Motorcycles + Couched lance damage!
In Cataclysm: D.D.A. you can shoot things from home-made motorcycles. or slash at them with swords if you get the speeds just right, but I doubt that it does any extra damage due to momentum. Development is ongoing so you could sniff around their forum to see if lances and momentum can be a thing...

I'm pretty sure that even if Cataclysm DDA got lances and momentum it wouldn't be that entertaining, so I'd support a apocalypse with mounted combat as well.

You can mount weapons on vehicles, have blades sticking out the front or off the sides.  It does factor momentum, and driving through hordes is really something.
Like kobolds stealing a minecart out of the air, though, zombies seem to be able to bash (and instantly break) blades and spikes as you go past at 90mph.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 18, 2014, 12:14:49 am
A MOBA where its just the jungle...

no wait, that's Evolve.
Title: Re: Games you wish existed
Post by: MrWiggles on November 18, 2014, 07:32:52 pm
Evolve isn't a MOBA.
Title: Re: Games you wish existed
Post by: Graknorke on November 18, 2014, 07:44:02 pm
Evolve isn't a MOBA.
Is it not? It has a lot of the properties of one.
Title: Re: Games you wish existed
Post by: MrWiggles on November 18, 2014, 08:37:32 pm
Its kinda of lacking the lanes, the two separate teams of heros.

Title: Re: Games you wish existed
Post by: Graknorke on November 18, 2014, 08:47:33 pm
Its kinda of lacking the lanes
A MOBA where its just the jungle...

the two separate teams of heros.
I believe there are in fact two separate teams. Asymmetric, but the both do the "kill things to get new abilities" thing.
Title: Re: Games you wish existed
Post by: alexandertnt on November 18, 2014, 09:26:14 pm
Its kinda of lacking the lanes, the two separate teams of heros.

The tower mechanic, the base to defend, creeps.
Title: Re: Games you wish existed
Post by: i2amroy on November 18, 2014, 10:59:05 pm
If you are going by the absolute, literal definition of a MOBA (a multiplayer online battle arena) then it indeed meets the qualifications. If, on the other hand, you use the term MOBA as everyone else does to apply to DotA, HoN, and LoL duplicates, then no, it doesn't.
Title: Re: Games you wish existed
Post by: RAM on November 19, 2014, 01:00:52 am
there were loads of warcraft three custom maps that were using the 'single boss, many heroes, all players' thing concurrently with the AoS custom maps. they were clearly different genres then. On the other hand, if you look at some of the things that are being referred to as rogue-likes...
Title: Re: Games you wish existed
Post by: Graknorke on November 19, 2014, 12:21:33 pm
Its kinda of lacking the lanes, the two separate teams of heros.

The tower mechanic, the base to defend, creeps.
No towers, one team has a base, and there are sort of creeps in the form of wildlife, except they do not belong to a team.

Really it's an awful lot like an asymmetric MOBA.
Title: Re: Games you wish existed
Post by: MrWiggles on November 21, 2014, 03:04:48 am
Its kinda of lacking the lanes, the two separate teams of heros.

The tower mechanic, the base to defend, creeps.
No towers, one team has a base, and there are sort of creeps in the form of wildlife, except they do not belong to a team.

Really it's an awful lot like an asymmetric MOBA.

No its not. The gameplay loop is different. If you're just going to apply it this broadly, then then TF2 is a moba.
Title: Re: Games you wish existed
Post by: The Froggy Ninja on November 21, 2014, 04:43:16 pm
Gengame, Gengame Two: Gen Harder, SBURB. Yes I would definately be willing to bring about the apocalypse just so I can faf around with alchemy. Especially if every player is in the same session regardless of chains. So many homestucks. So many cool item components. Conversing on mspa forums and coordinating the final attack. So many zodiacs in the new universe.
Title: Re: Games you wish existed
Post by: Dansmithers on November 22, 2014, 07:46:54 pm
No its not. The gameplay loop is different. If you're just going to apply it this broadly, then then TF2 is a moba.
It isn't?
Title: Re: Games you wish existed
Post by: Fniff on November 22, 2014, 07:56:09 pm
Gengame, Gengame Two: Gen Harder, SBURB. Yes I would definately be willing to bring about the apocalypse just so I can faf around with alchemy. Especially if every player is in the same session regardless of chains. So many homestucks. So many cool item components. Conversing on mspa forums and coordinating the final attack. So many zodiacs in the new universe.
I'd like to play Sburb provided I don't have to deal with any Trolls. Hivebent was when Homestuck completely lost me. You can ask me to do many things, Hussy, but you can't convince me to be attached to twelve fucking characters, Jesus Christ.
Title: Re: Games you wish existed
Post by: The Froggy Ninja on November 22, 2014, 09:15:19 pm
Gengame, Gengame Two: Gen Harder, SBURB. Yes I would definately be willing to bring about the apocalypse just so I can faf around with alchemy. Especially if every player is in the same session regardless of chains. So many homestucks. So many cool item components. Conversing on mspa forums and coordinating the final attack. So many zodiacs in the new universe.
I'd like to play Sburb provided I don't have to deal with any Trolls. Hivebent was when Homestuck completely lost me. You can ask me to do many things, Hussy, but you can't convince me to be attached to twelve fucking characters, Jesus Christ.
Don't worry. I skipped most of hivebent and most of the trolls died before they mattered  after that. Plus they might not be trolls. They could be cherubs or other humans or something else or nothing at all.
Title: Re: Games you wish existed
Post by: Fniff on November 22, 2014, 10:05:25 pm
Gengame, Gengame Two: Gen Harder, SBURB. Yes I would definately be willing to bring about the apocalypse just so I can faf around with alchemy. Especially if every player is in the same session regardless of chains. So many homestucks. So many cool item components. Conversing on mspa forums and coordinating the final attack. So many zodiacs in the new universe.
I'd like to play Sburb provided I don't have to deal with any Trolls. Hivebent was when Homestuck completely lost me. You can ask me to do many things, Hussy, but you can't convince me to be attached to twelve fucking characters, Jesus Christ.
Don't worry. I skipped most of hivebent and most of the trolls died before they mattered  after that. Plus they might not be trolls. They could be cherubs or other humans or something else or nothing at all.
I tried skipping through most of Hivebent and got horribly confused. In a bad way, not the traditional Homestuck way.
Dammit, Andrew. You draw me in with the best depiction of modern tweens (Loath as I am to use the word) I've seen and then you give me a mandatory chapter with a mass of mostly unpleasant characters mixed with vital plot information.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 23, 2014, 01:13:41 am
Sonic Adventure, but if controlling the camera wasn't like threading a needle. The cinematic auto-camera works great for Sonic's missions and absolutely nothing else so far. The manual camera might work better, but I can't map it to my controller properly. :/

It's weird; SA1 is like 60% brilliant game to 40% early 3D awkwardness. It's the only Sonic game that's actually sucked me in with its narrative, anyhow.
Title: Re: Games you wish existed
Post by: WillowLuman on November 23, 2014, 02:20:48 am
Those facial animations, though. *1000 yard stare*
Title: Re: Games you wish existed
Post by: itisnotlogical on November 23, 2014, 02:23:11 am
Those facial animations, though. *1000 yard stare*

That, and parts of their faces just bounce around for no reason and generally stay animated long after the sound clip has finished.
Title: Re: Games you wish existed
Post by: Yolan on November 23, 2014, 06:11:30 am


A first perspective game where you are crewing a large space cruiser as an engineer in war time. As the ship is pummeled by enemy fire, it's your job to help keep it from falling apart. As you progress you expand your skills and tools to meet new challenges. You go from a low level wrench monkey to chief of engineering directing repair crews to combat explosive decompression, fires, cut power lines and so on. Combine with some RPG elements and a bit of a plot.

A first perspective game where you are a battlefield medic in the trenches. A bit like Toady's WWI medic, but perhaps set in an alternative history scenario with slightly more developed technology. Again you start out a low level guy, and work your way up to chief surgeon directing teams and setting up field hospitals.

Title: Re: Games you wish existed
Post by: itisnotlogical on November 23, 2014, 09:43:16 pm
A GTA-style sandbox action game featuring every Nintendo property. Every one of them.
Title: Re: Games you wish existed
Post by: Kadzar on November 23, 2014, 10:05:07 pm


A first perspective game where you are crewing a large space cruiser as an engineer in war time. As the ship is pummeled by enemy fire, it's your job to help keep it from falling apart. As you progress you expand your skills and tools to meet new challenges. You go from a low level wrench monkey to chief of engineering directing repair crews to combat explosive decompression, fires, cut power lines and so on. Combine with some RPG elements and a bit of a plot.
I'd play that.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on November 23, 2014, 10:19:43 pm


A first perspective game where you are crewing a large space cruiser as an engineer in war time. As the ship is pummeled by enemy fire, it's your job to help keep it from falling apart. As you progress you expand your skills and tools to meet new challenges. You go from a low level wrench monkey to chief of engineering directing repair crews to combat explosive decompression, fires, cut power lines and so on. Combine with some RPG elements and a bit of a plot.
I'd play that.
As would I. Maybe add some multiplayer stuff?
Title: Re: Games you wish existed
Post by: Arx on November 24, 2014, 02:14:06 am
I'd love a procedurally generated first person dungeon crawler, with a spell crafting system like Legend: Son of the Empire's or maybe Magic Maker's. Destructible environment and multiplayer too, preferably.

I think there's a reason this game doesn't exist, unfortunately.
Title: Re: Games you wish existed
Post by: Mesa on November 24, 2014, 07:32:18 am
Hella Funtime Adventure Friends (http://personwhodrew.deviantart.com/art/Hella-Funtime-Adventure-Friends-v1-5-474932117) would be the greatest thing.
Title: Re: Games you wish existed
Post by: The Froggy Ninja on November 24, 2014, 10:25:36 am


A first perspective game where you are crewing a large space cruiser as an engineer in war time. As the ship is pummeled by enemy fire, it's your job to help keep it from falling apart. As you progress you expand your skills and tools to meet new challenges. You go from a low level wrench monkey to chief of engineering directing repair crews to combat explosive decompression, fires, cut power lines and so on. Combine with some RPG elements and a bit of a plot.
I'd play that.
As would I. Maybe add some multiplayer stuff?
Yeah! Set up a twenty person server, establish a system of hierarchy and then the entire engineering crew is made up of gamers. It would not be a question of how quickly you fix the ship. It would be a question of how long it takes for the crew to fall to infighting. I would play the shit out of that.
Title: Re: Games you wish existed
Post by: Gatleos on November 24, 2014, 11:22:26 pm
In response to this (http://www.bay12forums.com/smf/index.php?topic=145987.0)

I almost want to know what a police officer roguelike would be like, but mundane police officer duties combined with a text interface might put me to sleep. Maybe something more exciting would work, like a riot officer or SWAT team.

...Actually, that last one sounds fun. Something like SWAT 4 but with even more detailed simulation and random levels and objectives.
Title: Re: Games you wish existed
Post by: dorf on November 25, 2014, 08:20:59 am
A first perspective game where you are crewing a large space cruiser as an engineer in war time. As the ship is pummeled by enemy fire, it's your job to help keep it from falling apart. As you progress you expand your skills and tools to meet new challenges. You go from a low level wrench monkey to chief of engineering directing repair crews to combat explosive decompression, fires, cut power lines and so on. Combine with some RPG elements and a bit of a plot.
How would it play?
Guns of Icarus come to mind, but singleplayer and with more complex repair mechanics.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 25, 2014, 08:28:14 am
Asking twenty players to work together against another team in a competitive multiplayer setting would be a huge recipe for disaster in a game that requires that much teamwork, so I'd say cooperative single player would be best.  Face off against increasingly hard challenges until the ship explodes, that way there's always enough difficulty to keep people motivated.

Maybe you could have some sort of hierarchy where there's the pilot, he has four team leaders (either for repairs at different parts of the ships, or different roles like repair/security/guns) and they each have four subordinates?  It seems like there's only so many players that will follow orders at once; people listen to the pilot in GoI and the commander in NS 2 but they don't listen to the commander in 2142 or Nuclear Dawn.
Title: Re: Games you wish existed
Post by: Yolan on November 25, 2014, 09:47:47 am
I like the coop multiplayer idea. Would make it interesting having to prioritize and organize repairs. You take deck B! I'll be in the engine room! And who will take on the suicidal repair jobs?


Other games:

The Long Dark style survival meets Fallout. You emerge from your bunker into a seriously terrible place where you must struggle to find food to eat. Only, your people back in the vault also need you to bring them things too, and they will die if you don't (aka Fallout I). So, minus the arcadey fighting and ramping up the resource scarcity.

Fallout where we get an origin story. You start out somewhere on the day the bombs fall. Like New York. Nice full-color depiction of the atom-punk inspired future when everything is still new and shiny. Patriotism + atom tec + 1950s style clothing. As luck would have it (or is it luck?) you happen to be conducting repairs on behalf of vault tec when the doors shut and lock prematurely, keeping out people would try to get in hours later when the warnings sound. You listen as the ground shakes faintly, and the radio/TV feeds go from panic to white noise. Then all is quiet. And you are alone.

Or are you?

Title: Re: Games you wish existed
Post by: Graknorke on November 25, 2014, 02:20:00 pm
Fallout where we get an origin story. You start out somewhere on the day the bombs fall. Like New York. Nice full-color depiction of the atom-punk inspired future when everything is still new and shiny.
Locked in a Vault Simulator 2017?
Title: Re: Games you wish existed
Post by: Parsely on November 25, 2014, 02:56:43 pm
So you're the puppet guy?
Title: Re: Games you wish existed
Post by: Kadzar on November 25, 2014, 03:32:17 pm
A first perspective game where you are crewing a large space cruiser as an engineer in war time. As the ship is pummeled by enemy fire, it's your job to help keep it from falling apart. As you progress you expand your skills and tools to meet new challenges. You go from a low level wrench monkey to chief of engineering directing repair crews to combat explosive decompression, fires, cut power lines and so on. Combine with some RPG elements and a bit of a plot.
How would it play?
Guns of Icarus come to mind, but singleplayer and with more complex repair mechanics.
Yeah, thinking about it, I'd be not so much interesting in playing a space engineer so much as a space mechanic. So you wouldn't be repairing things by bashing it with a wrench to refill a bar, but, rather, you'd have to replace parts that are damaged or malfunctioning. But you wouldn't always have the parts you need on hand, so you'd sometimes have to improvise a solution by rerouting stuff or using parts that almost, but don't quite, work for the job. And such things would have varying effects on the ship's performance; you could even do stuff that makes it work better in some ways.

Basically what I want is something like a Firefly game where you play Kaylee.
Title: Re: Games you wish existed
Post by: Graknorke on November 25, 2014, 03:36:15 pm
If my experience with actual electronic engineers is anything to go by, you could probably just stick nails across where the fuse should be and hope you don't need the protection. Since I imagine the way the mechanics would treat the cruiser would be more like a home than a commercial job.
Title: Re: Games you wish existed
Post by: Yolan on November 25, 2014, 08:13:19 pm
Fallout where we get an origin story. You start out somewhere on the day the bombs fall. Like New York. Nice full-color depiction of the atom-punk inspired future when everything is still new and shiny.
Locked in a Vault Simulator 2017?

I think it is 2100 something.

And that would be the setup. It could function as the tutorial/early xp stages. Your motivation for going outside could be all kinds of things. Insane robot. Lack of food. Wanting to try and find somebody.
Title: Re: Games you wish existed
Post by: Graknorke on November 26, 2014, 07:38:01 pm
Fallout where we get an origin story. You start out somewhere on the day the bombs fall. Like New York. Nice full-color depiction of the atom-punk inspired future when everything is still new and shiny.
Locked in a Vault Simulator 2017?
I think it is 2100 something.

And that would be the setup. It could function as the tutorial/early xp stages. Your motivation for going outside could be all kinds of things. Insane robot. Lack of food. Wanting to try and find somebody.
I was talking about the year of game release, not when it's set. Because releasing things this year is 2 mainstream 4 me.
As for leaving the vault, wouldn't that be a really, really bad idea? Especially within a human lifetime after the bombs fall.
Title: Re: Games you wish existed
Post by: Cowboy Colt on November 27, 2014, 05:24:33 am
Fallout where we get an origin story. You start out somewhere on the day the bombs fall. Like New York. Nice full-color depiction of the atom-punk inspired future when everything is still new and shiny.
Locked in a Vault Simulator 2017?
I think it is 2100 something.

And that would be the setup. It could function as the tutorial/early xp stages. Your motivation for going outside could be all kinds of things. Insane robot. Lack of food. Wanting to try and find somebody.
I was talking about the year of game release, not when it's set. Because releasing things this year is 2 mainstream 4 me.
As for leaving the vault, wouldn't that be a really, really bad idea? Especially within a human lifetime after the bombs fall.

I suppose the nuclear fallout would still be in effect in regions that were directly hit. What if the game started with you launching the nukes, making it all about dealing with that?
Title: Re: Games you wish existed
Post by: TolyK on November 27, 2014, 02:04:39 pm
Speaking of nukes...

Game: Shadow President. 2015 (?) edition. Want.
Title: Re: Games you wish existed
Post by: Wysthric on November 27, 2014, 02:23:08 pm
It makes me laugh at the thought that if an EU4-esque game came out today somebody would do a world conquest as Luxembourg / Congo / Wales etc.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on November 28, 2014, 08:56:59 am
A Far Cry 3/4 esque open world game with the crafting aspects of Dragon Age: Inquisition. The land itself is entirely open, but adventuring too far too early is bad. Enemy strongholds exist, and usually taking them reduces the overall hostility/level of the area around it, while raising the difficulty in other areas, and there are some areas with set difficulties.

You've got a race+class setup, alongside a third choice that affects what skills populate your skill tree. For instance, an Elven warrior may have more options for 1-handed swords and parrying, while a Dwarven warrior will likely wield a weapon taller than they are and smash everything they can. The third option mostly affects passives and noncombat abilities, and can alter combat ones.

The easiest way to determine a weapon's quality is to ask yourself where it came from. Buying a weapon and immediately pressing it into use is a bad idea anywhere beyond the start of the game, and weapons you find off of bandits usually isn't much better, though they can have some crafting applied. Actually taking the time to craft a weapon adds greatly to its power, and having the right resources can make all the difference. Each part individually changes aspects of a weapon based on what it is, further adding to the end result based on materials used to make it. Even low-level part schematics can be mixed to create a great weapon through high-quality materials.
Armor is likewise craftable.

The main reason for marrying the concepts is material hunting for more than just an arbitrary amount of skins to make a wallet that, for some reason, must be made of yak or something. Variant creatures also exist- killing a Honey Badger is one thing, killing a Dire or Draconic variant is very different. Since Varaints are usually very rare, they usually drop a single skin worth a set number during crafting- a Dire Skin (6) might be useful for making a hilt or two, but you'll have to seriously hunt for them if you want an armor requiring 10 or 12 units of "cloth".
Title: Re: Games you wish existed
Post by: a1s on November 28, 2014, 09:12:12 am
As for leaving the vault, wouldn't that be a really, really bad idea? Especially within a human lifetime after the bombs fall.
Not really. Most places not directly hit would stop being all that dangerously radioactive within the year. Nuclear winter (with its associated decrease of agricultural production) should last a decade or two (well within a human lifetime). It's hard to say how long the social chaos continues, but if it's not over when you come out, a well organized and armed group should be able to keep itself safe. (Coming out alone, like in every Fallout game ever, is a bad idea, yes)
Title: Re: Games you wish existed
Post by: itisnotlogical on November 28, 2014, 09:43:03 pm
A Star Wars flight game, but hardcore simulationist.
Title: Re: Games you wish existed
Post by: Graknorke on November 29, 2014, 10:19:35 am
A Star Wars flight game, but hardcore simulationist.
Kerbal Space Program?
Title: Re: Games you wish existed
Post by: Mech#4 on November 29, 2014, 11:02:30 am
A Star Wars flight game, but hardcore simulationist.


Oooo, can we imagine what a new version of "X-Wing vs TIE Fighter" would be like? No 2D cockpits; full 3D with lighting, large battles between capital ships, sparks from system damage.
Title: Re: Games you wish existed
Post by: puke on November 29, 2014, 11:44:09 am
How can you have a realistic SW space combat game, when the movies themselves were WWII dogfighting IN SPACE!

?
Title: Re: Games you wish existed
Post by: Draxis on November 29, 2014, 11:46:11 am
Nobody said realistic - just highly detailed and consistent simulations of WW2 dogfighting in space.
Title: Re: Games you wish existed
Post by: puke on November 29, 2014, 12:02:30 pm
Id rather have one based on bab5.  wasn't there supposed to be a hard physics Starfury game that got canned?
Title: Re: Games you wish existed
Post by: Yolan on November 29, 2014, 01:37:50 pm
Goblin king.

You're a chief of a tribe of goblins living in caves in the mountains.

Some base management - Workin on the lair.
Some survival elements - finding food (raid those farmsteads, hunt animals)
Some RTS - killing those pesky humans
Title: Re: Games you wish existed
Post by: Sirus on November 29, 2014, 02:22:47 pm
Goblin king.

You're a chief of a tribe of goblins living in caves in the mountains.

Some base management - Workin on the lair.
Some survival elements - finding food (raid those farmsteads, hunt animals)
Some RTS - killing those pesky humans
There was an RTS about goblins on the Gamecube. It probably wasn't exactly what you're looking for, but it comes a bit close.
Title: Re: Games you wish existed
Post by: Draxis on November 29, 2014, 02:27:00 pm
Goblin king.
Goblin Camp. (http://www.goblincamp.com/)  Not in caves, and not in development, but still pretty fun.
Title: Re: Games you wish existed
Post by: RAM on November 29, 2014, 04:45:50 pm
Id rather have one based on bab5.  wasn't there supposed to be a hard physics Starfury game that got canned?
"I've Found Her"?
Title: Re: Games you wish existed
Post by: puke on November 29, 2014, 05:45:41 pm
I think it was "Into the Fire" which was eventually canceled.  I think "Ive Found Her" is a fan game.

I seem to remember that the Sierra developers open sourced the game engine from ITF, or maybe just leaked it?  IFH might be based on that.  Looking at the website ( http://ifhgame.ru/ ) it looks like it might be playable.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 30, 2014, 04:27:48 am
After playing Daggerfall a bit recently, I realize how much I want a game with the soul of Daggerfall, but also all the modern accoutrements like pretty graphics, an actual difficulty curve rather than... whatever Daggerfall has (I call it a difficulty "pile of spaghetti"), so on and suchlike. All of this while keeping the random dungeons, the freaky unexplained environmental noises, the boundless wilderness, the random gratuitous nudity, YE OLDE PEASANTS, the cartoony blood & guts, and maybe some of the old-school DOS RPG weirdness like the 3D automap.

As I describe all the things that make up the experience of playing Daggerfall, I realize it probably wouldn't be that hard to make a Game of Thrones game just via extensive modding of Daggerfall :P It's got all the surface details of GoT (see: nudity, peasants, gore), it just needs characters to match and a map that looks roughly like Westeros.
Title: Re: Games you wish existed
Post by: Mech#4 on November 30, 2014, 04:46:16 am
After playing Daggerfall a bit recently, I realize how much I want a game with the soul of Daggerfall, but also all the modern accoutrements like pretty graphics, an actual difficulty curve rather than... whatever Daggerfall has (I call it a difficulty "pile of spaghetti"), so on and suchlike. All of this while keeping the random dungeons, the freaky unexplained environmental noises, the boundless wilderness, the random gratuitous nudity, YE OLDE PEASANTS, the cartoony blood & guts, and maybe some of the old-school DOS RPG weirdness like the 3D automap.

As I describe all the things that make up the experience of playing Daggerfall, I realize it probably wouldn't be that hard to make a Game of Thrones game just via extensive modding of Daggerfall :P It's got all the surface details of GoT (see: nudity, peasants, gore), it just needs characters to match and a map that looks roughly like Westeros.

Have you seen the engine remake called "DaggerXL"? It's not finished yet but the work that's gone into it so far is rather impressive. The end result will hopefully allow people to make their own dungeons and import new elements into Daggerfall as well as more easily making mods for the game.
Video of the Illiac Bay area. (https://www.youtube.com/watch?v=NwTWrdB6vIU)
Title: Re: Games you wish existed
Post by: itisnotlogical on November 30, 2014, 04:56:47 am
After playing Daggerfall a bit recently, I realize how much I want a game with the soul of Daggerfall, but also all the modern accoutrements like pretty graphics, an actual difficulty curve rather than... whatever Daggerfall has (I call it a difficulty "pile of spaghetti"), so on and suchlike. All of this while keeping the random dungeons, the freaky unexplained environmental noises, the boundless wilderness, the random gratuitous nudity, YE OLDE PEASANTS, the cartoony blood & guts, and maybe some of the old-school DOS RPG weirdness like the 3D automap.

As I describe all the things that make up the experience of playing Daggerfall, I realize it probably wouldn't be that hard to make a Game of Thrones game just via extensive modding of Daggerfall :P It's got all the surface details of GoT (see: nudity, peasants, gore), it just needs characters to match and a map that looks roughly like Westeros.

Have you seen the engine remake called "DaggerXL"? It's not finished yet but the work that's gone into it so far is rather impressive. The end result will hopefully allow people to make their own dungeons and import new elements into Daggerfall as well as more easily making mods for the game.
Video of the Illiac Bay area. (https://www.youtube.com/watch?v=NwTWrdB6vIU)

I have seen that, yes. I really like what I see from dungeon gameplay videos. The smoothed textures + higher resolution make it infinitely easier on the eyes. But that super-detailed bump mapped ground combined with those filtered tree sprites make me less enthused. I'm not sure if that's what they're going with or if they intend to add 3D trees, though.
Title: Re: Games you wish existed
Post by: Mech#4 on November 30, 2014, 05:09:38 am
I'm not sure about the trees but I do remember reading that there were plans to make the overworld more interesting to travel across. Roads to towns and locations where you can find loot and the like. Some of the dungeons have nearly full castles above ground and it'd be neat to see those used for something other than just an entrance into spaghetti halls.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 30, 2014, 05:14:08 am
Some of the dungeons have nearly full castles above ground and it'd be neat to see those used for something other than just an entrance into spaghetti halls.

Conversely, I always thought it was hilarious that "mound with a door in the side" can be called a "castle" by whatever internal game logic hands out dungeon names.
Title: Re: Games you wish existed
Post by: notquitethere on November 30, 2014, 03:58:38 pm
In an ideal roleplaying game, how would people prefer diplomatic actions be handled? Here are some models:


I guess I'd want something a bit like Dragon Age, where your words and actions affect how people see you, but I wouldn't want it on a transparent bar of hatred-to-love. I like games where being a diplomatic charismatic talker is a valid character build (like in Planescape, but also Arcanum, where you can be a schmoozy gnome in a red velvet smoking jacket who stands back while their hirelings murderise things but mostly solves problems through talking). I'd prefer more games where random encounters can be solved peaceably. Most people you meet in roleplaying games (bandits etc.) aren't really people, but human shaped suicidal savages.
Title: Re: Games you wish existed
Post by: scrdest on November 30, 2014, 04:11:36 pm
Something else altogether - having your stat determine not how well picking your conversation tree works on random or unlocking options, but the stat giving you - more or less accurate, depending on the level - ability to tell how well the person will react to different options. So a skill failure is more misjudgement that 'welp, you randomly insulted his mother'.
Title: Re: Games you wish existed
Post by: notquitethere on November 30, 2014, 04:52:05 pm
Something else altogether - having your stat determine not how well picking your conversation tree works on random or unlocking options, but the stat giving you - more or less accurate, depending on the level - ability to tell how well the person will react to different options. So a skill failure is more misjudgement that 'welp, you randomly insulted his mother'.
There's a system a bit like this in Deus Ex 3, where you can read people's character types and learn how they'll react to things, or you can just make an intelligent guess. But this required framing every conversation option as differing levels of aggression/obsequiousness. Would you want the 'how people react' factor to be essentially arbitrary and differ from person to person, or be based on an underlying system (where people have different character-types etc.)?
Title: Re: Games you wish existed
Post by: Jopax on November 30, 2014, 05:08:20 pm
A WW2 shooter with a twist.

Basically your standard CoD shooter, (the old ones) but you don't respawn when you get killed. Instead you're treated to a first person view of your horrible death, got shot in the throat, you watch as you helplessly gush blood while the medic tries to help you, heck, maybe he will save you occassionaly, but not often, maybe you get badly hurt but survive, you watch as they rush you out to somewhere a bit safer.

The thing is, as you're dying/leaving you'll see a platoonmate near you, or someone else, someone will hold your hand maybe, when that happens you switch to that person, and then you continue fighting until it happens again. Then it happens again, and again, and again until the war is over.

Ideally you'd have downtime with your friends where you'd be treated to their backstories (this bit would be somewhat randomized I guess to allow a large number of deaths, but they'd get more and more similar as they kept dying) so that losing someone stings that much more. In the end, every problem will be solveable, it's just a matter of how many bodies you want to throw at it.

And once you beat it, you'll have a nice walk trough the credits, with the graves of the folks you lost around you.

So yeah, I'd like a fucking depressing FPS instead of the usual spunkgargleweewee fare we're getting, tho unlike Spec Ops it wouldn't be about the shitty stuff people do but about shitty stuff happening to people during the war, how in the end, that's fucking people down there in the dirt fighting for every blasted inch of whatever place.
Title: Re: Games you wish existed
Post by: Reelya on November 30, 2014, 05:08:34 pm
After playing Daggerfall a bit recently, I realize how much I want a game with the soul of Daggerfall, but also all the modern accoutrements like pretty graphics, an actual difficulty curve rather than... whatever Daggerfall has (I call it a difficulty "pile of spaghetti"), so on and suchlike. All of this while keeping the random dungeons, the freaky unexplained environmental noises, the boundless wilderness, the random gratuitous nudity, YE OLDE PEASANTS, the cartoony blood & guts, and maybe some of the old-school DOS RPG weirdness like the 3D automap.

As I describe all the things that make up the experience of playing Daggerfall, I realize it probably wouldn't be that hard to make a Game of Thrones game just via extensive modding of Daggerfall :P It's got all the surface details of GoT (see: nudity, peasants, gore), it just needs characters to match and a map that looks roughly like Westeros.

Have you seen the engine remake called "DaggerXL"? It's not finished yet but the work that's gone into it so far is rather impressive. The end result will hopefully allow people to make their own dungeons and import new elements into Daggerfall as well as more easily making mods for the game.
Video of the Illiac Bay area. (https://www.youtube.com/watch?v=NwTWrdB6vIU)

I have seen that, yes. I really like what I see from dungeon gameplay videos. The smoothed textures + higher resolution make it infinitely easier on the eyes. But that super-detailed bump mapped ground combined with those filtered tree sprites make me less enthused. I'm not sure if that's what they're going with or if they intend to add 3D trees, though.
I wouldn't put money on any of those projects getting finished. I know about another similar project that collapsed. There's just too much work involved in most projects like this to ever be finished. Here's a couple of screenshots from a previous attempt. This code is opensource and abandonware if anyone wants to play with it, it's free game, you can roam around a LOT, and it's very pretty.
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: scrdest on November 30, 2014, 05:09:48 pm
Something else altogether - having your stat determine not how well picking your conversation tree works on random or unlocking options, but the stat giving you - more or less accurate, depending on the level - ability to tell how well the person will react to different options. So a skill failure is more misjudgement that 'welp, you randomly insulted his mother'.
There's a system a bit like this in Deus Ex 3, where you can read people's character types and learn how they'll react to things, or you can just make an intelligent guess. But this required framing every conversation option as differing levels of aggression/obsequiousness. Would you want the 'how people react' factor to be essentially arbitrary and differ from person to person, or be based on an underlying system (where people have different character-types etc.)?

Yeah, but DX:HR's pretty binary about it, IIRC. I like Alpha Protocol system, where the answer styles are preset, and matching the personality style of the person you talked to makes them respond favorably. But it's linear, locked to each character and the same every time you play, a bit of randomness to those, especially in RPGs for mooks, would be cool.
Title: Re: Games you wish existed
Post by: RAM on December 01, 2014, 01:37:41 am
I think it was "Into the Fire" which was eventually canceled.  I think "Ive Found Her" is a fan game.

I seem to remember that the Sierra developers open sourced the game engine from ITF, or maybe just leaked it?  IFH might be based on that.  Looking at the website ( http://ifhgame.ru/ ) it looks like it might be playable.
OH wow, I really wish that Into the Fire existed. It sounds awesome. Would invariably have been a crane-trash of Spore proportions, but it sounds great.   : (

In an ideal roleplaying game, how would people prefer diplomatic actions be handled?
I like the sound of a system where it basically always has the same handful of options, like Pool of Radiance(haughty, sly, nice...). But it procedurally generates the dialogue and effect based upon the character's traits. And the N.P.C.s do the same thing...

A WW2 shooter with a twist.

Basically your standard CoD shooter, (the old ones) but you don't respawn when you get killed. Instead you're treated to a first person view of your horrible death, got shot in the throat, you watch as you helplessly gush blood while the medic tries to help you, heck, maybe he will save you occassionaly, but not often, maybe you get badly hurt but survive, you watch as they rush you out to somewhere a bit safer.

The thing is, as you're dying/leaving you'll see a platoonmate near you, or someone else, someone will hold your hand maybe, when that happens you switch to that person, and then you continue fighting until it happens again. Then it happens again, and again, and again until the war is over.

Ideally you'd have downtime with your friends where you'd be treated to their backstories (this bit would be somewhat randomized I guess to allow a large number of deaths, but they'd get more and more similar as they kept dying) so that losing someone stings that much more. In the end, every problem will be solveable, it's just a matter of how many bodies you want to throw at it.

And once you beat it, you'll have a nice walk trough the credits, with the graves of the folks you lost around you.

So yeah, I'd like a fucking depressing FPS instead of the usual spunkgargleweewee fare we're getting, tho unlike Spec Ops it wouldn't be about the shitty stuff people do but about shitty stuff happening to people during the war, how in the end, that's fucking people down there in the dirt fighting for every blasted inch of whatever place.
I would like somethign similar, but you turn into the person who killed you. I could also dig it as a movie... It would skip all the hordes of people who didn't actually kill anyone though. Well, not entirely I suppose, there are plenty of accidents in war...
Title: Re: Games you wish existed
Post by: Gatleos on December 02, 2014, 03:26:20 pm
I want to be HAL 9000 or SHODAN, killing humans with "malfunctioning" equipment and secretly building an army of cyborg minions to storm the bridge and take control of the ship.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 02, 2014, 03:34:54 pm
MGR:R.

Open World.

gameofthefuckingyear
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 03, 2014, 04:58:40 am
I want to be HAL 9000 or SHODAN, killing humans with "malfunctioning" equipment and secretly building an army of cyborg minions to storm the bridge and take control of the ship.
Someone is making that!

http://www.bay12forums.com/smf/index.php?topic=141612.0

You get to play as a sentient AI and assume control of droids to explore the station. Apparently you can spike the food and all sorts.
Title: Re: Games you wish existed
Post by: Gatleos on December 03, 2014, 07:53:26 pm
I want to be HAL 9000 or SHODAN, killing humans with "malfunctioning" equipment and secretly building an army of cyborg minions to storm the bridge and take control of the ship.
Someone is making that!

http://www.bay12forums.com/smf/index.php?topic=141612.0

You get to play as a sentient AI and assume control of droids to explore the station. Apparently you can spike the food and all sorts.
...Huh. Well I'm satisfied now I guess.
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 04, 2014, 04:18:04 am
I want to be HAL 9000 or SHODAN, killing humans with "malfunctioning" equipment and secretly building an army of cyborg minions to storm the bridge and take control of the ship.
Someone is making that!

http://www.bay12forums.com/smf/index.php?topic=141612.0

You get to play as a sentient AI and assume control of droids to explore the station. Apparently you can spike the food and all sorts.
...Huh. Well I'm satisfied now I guess.
It could be everything we've ever dreamed of...
Title: Re: Games you wish existed
Post by: blazing glory on December 04, 2014, 05:16:35 am
I want to be HAL 9000 or SHODAN, killing humans with "malfunctioning" equipment and secretly building an army of cyborg minions to storm the bridge and take control of the ship.
Someone is making that!

http://www.bay12forums.com/smf/index.php?topic=141612.0

You get to play as a sentient AI and assume control of droids to explore the station. Apparently you can spike the food and all sorts.
...Huh. Well I'm satisfied now I guess.
It could be everything we've ever dreamed of...

Doesn't sound too much different from Dwarf Fortress actually.
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 04, 2014, 05:34:53 am
I want to be HAL 9000 or SHODAN, killing humans with "malfunctioning" equipment and secretly building an army of cyborg minions to storm the bridge and take control of the ship.
Someone is making that!

http://www.bay12forums.com/smf/index.php?topic=141612.0

You get to play as a sentient AI and assume control of droids to explore the station. Apparently you can spike the food and all sorts.
...Huh. Well I'm satisfied now I guess.
It could be everything we've ever dreamed of...

Doesn't sound too much different from Dwarf Fortress actually.
...but in SPAAAAAAAAACE!
Title: Re: Games you wish existed
Post by: blazing glory on December 04, 2014, 07:01:30 am
Doesn't sound too much different from Dwarf Fortress actually.
...but in SPAAAAAAAAACE!

...With GRAPHICKS!
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 04, 2014, 08:48:39 am
Doesn't sound too much different from Dwarf Fortress actually.
...but in SPAAAAAAAAACE!

...With GRAPHICKS!
Aww, stop being mean to DF
Title: Re: Games you wish existed
Post by: RAM on December 04, 2014, 02:32:37 pm
The space thing is just a matter of implementing gravity. Once that is in then building beyond the atmosphere will just be a logistical matter...

As for graphics, D.F. already has visual representations of in-game objects. g=goblin is an abbreviation, so you could argue that there is no graphics for the goblin itself, but there is definitely a visual representation of its location. And really, any game that feels the need to contain any non-redundant text is, to some extent, absent of potential graphics. To get a game that really doesn't have graphics you need to go to something like the original Zork...
Title: Re: Games you wish existed
Post by: blazing glory on December 04, 2014, 08:56:57 pm
Doesn't sound too much different from Dwarf Fortress actually.
...but in SPAAAAAAAAACE!

...With GRAPHICKS!
Aww, stop being mean to DF

I'm not, ASCII is a perfectly alright type of graphics.

I've seen plenty of graphics that I would happily substitute with ASCII if I could.
Title: Re: Games you wish existed
Post by: Aseaheru on December 04, 2014, 09:20:39 pm
Besides, if you think ASCII always looks bad, go take a look at things like X@COM and Cogmind.
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 05, 2014, 04:06:56 am
Doesn't sound too much different from Dwarf Fortress actually.
...but in SPAAAAAAAAACE!

...With GRAPHICKS!
Aww, stop being mean to DF

I'm not, ASCII is a perfectly alright type of graphics.

I've seen plenty of graphics that I would happily substitute with ASCII if I could.
ASCII is a whole different type of art. Such clever re-appropriation.
Title: Re: Games you wish existed
Post by: blazing glory on December 05, 2014, 06:26:53 am
Quote from: Pyramid
*Karate chop because scissors is for wimps.*

ASCII is a whole different type of art. Such clever re-appropriation.

Suppose so, it relies more on the user's imagination to create a image rather than make a image itself.
Title: Re: Games you wish existed
Post by: Graknorke on December 05, 2014, 12:26:28 pm
ASCII is a whole different type of art. Such clever re-appropriation.
Suppose so, it relies more on the user's imagination to create a image rather than make a image itself.
I think that argument is bullshit. It doesn't rely on anything. It gives you information and you can process it as you wish. The same as any other rendering of anything. Just because it gives you more abstracted information doesn't mean it's doing anything fundamentally different though.
Title: Re: Games you wish existed
Post by: Jopax on December 05, 2014, 12:52:49 pm
I think it is. It's the difference between having an illustrated book and one without any illustrations. One is giving you only descriptions and leaving it up to you to make them real in your head while the other gives you clearly defined images that you recall every time you read something that's referencing the illustrated thing.
Title: Re: Games you wish existed
Post by: Sergius on December 05, 2014, 02:34:13 pm
Nobody needs to draw a picture of a goblin in their mind every time someone says "there are two goblins in front of you." That's not how brains work.

If you stop and start thinking "I wonder how a goblin looks like" or go to the long description to know if he likes cows and lapis lazuli and walks on the beach, sure. But just hearing/reading something getting named doesn't immediately evoke mental 3D mesh images and colors and animation and sounds.

If I say "pull up a chair" you don't need to use your imagination to figure out if it's a colonial mahogany chair or a plush victorian chair. The concept of "chair" is known to you and you can probably pull the closest one, possibly without even looking at it.

That "g" on the screen is a goblin. I don't care what he looks like. I know roughly what goblins are, I know they're dangerous to my "@"s, and I just want to know where is it and whether I want it dead (of course I do).
Title: Re: Games you wish existed
Post by: Graknorke on December 05, 2014, 05:31:58 pm
I think it is. It's the difference between having an illustrated book and one without any illustrations. One is giving you only descriptions and leaving it up to you to make them real in your head while the other gives you clearly defined images that you recall every time you read something that's referencing the illustrated thing.
No, it's more like the difference between a book that describes everything to you in detail, and a book that gives hardly any but has a huge encyclopaedia in the back full of hugely detailed descriptions of everything mentioned if you want to take a look at it. But most of the time you don't have to because really who cares about which gems are encrusted on the booze pot?

Also the stuff Sergius said.
Title: Re: Games you wish existed
Post by: blazing glory on December 05, 2014, 06:38:52 pm
ASCII is a whole different type of art. Such clever re-appropriation.
Suppose so, it relies more on the user's imagination to create a image rather than make a image itself.
I think that argument is bullshit. It doesn't rely on anything. It gives you information and you can process it as you wish. The same as any other rendering of anything. Just because it gives you more abstracted information doesn't mean it's doing anything fundamentally different though.

Sorry, it was poorly worded.

I also hadn't realized this had descended into a argument.
Title: Re: Games you wish existed
Post by: RAM on December 05, 2014, 08:59:38 pm
I would regard it more as the difference between and illustrated novel and a comic book. The vast majority of games have extensive text supporting their graphics and visa-versa. Some games have no text at all. A.S.C.I.I. games have some legitimate graphical elements, but the visual elements will be greatly enhanced by the ability to read, you could learn that the things that look like "g" are goblins, but knowing that goblin starts with g is very helpful, but A.S.C.I.I. graphics have been using solid lines for walls for as long as anyone cares to recall and you can tell that a given entity is nearer one wall than another based purely upon graphical cues. While a full-blown descriptive novel is like a text adventure, the closes thing to graphics is prompts and formatting, if you are lucky you might get a fancy font for the villain's speech...

I believe that for a while Erfworld was rapidly flicking between illustrated novel mode and traditional comic mode, which seems like a pretty good comparison...
Title: Re: Games you wish existed
Post by: dorf on December 06, 2014, 07:36:52 am
Time to get this thread back on the rail!

I wish there was a HTML5/web game similar to Starport:GE or Star Control 2. It would probably need to be simplified somewhat, but I'd play it!
Title: Re: Games you wish existed
Post by: starscream on December 06, 2014, 10:49:49 am
ascii graphics are like an explosion in an alphabet soup factory.  it does't need imagination and it requires the brain to readjust to read the screens.
however, if you're playing a game like df, you're not playing it for the graphics but for what it provides.  not having a good basic graphics set hurts the game in the long run, but there are tile sets that alleviate much of the problem.
Title: Re: Games you wish existed
Post by: RAM on December 06, 2014, 03:48:52 pm
I wish that there was a steampunk mecha game where you could design your own mecha at the scale of boilers and pipes and valves and chambers... You could use big boilers for more efficiency and higher maximum pressures, or lots of little ones for more redundancy and articulation. You could vent steam as a weapon, or pump it into expanding chambers to make claws swing around, or use it to charge a generator to zap things... Build your own limbs using expanding chambers or tendons or by pumping steam across wheels... This is a thing that I want.
Spoiler: off-topic (click to show/hide)
Title: Re: Games you wish existed
Post by: Sergarr on December 06, 2014, 04:51:20 pm
ASCII is a 3D-world-outline of the hidden world-of-the-book lying underneath the cover of the alphabet-soup.
Title: Re: Games you wish existed
Post by: Graknorke on December 06, 2014, 06:35:44 pm
I wish that there was a steampunk mecha game where you could design your own mecha at the scale of boilers and pipes and valves and chambers... You could use big boilers for more efficiency and higher maximum pressures, or lots of little ones for more redundancy and articulation. You could vent steam as a weapon, or pump it into expanding chambers to make claws swing around, or use it to charge a generator to zap things... Build your own limbs using expanding chambers or tendons or by pumping steam across wheels... This is a thing that I want.
A bit like From the Depths but with giant humanoid fuck-shit-up bots?
Title: Re: Games you wish existed
Post by: Sirus on December 06, 2014, 06:50:04 pm
I wish that there was a steampunk mecha game where you could design your own mecha at the scale of boilers and pipes and valves and chambers... You could use big boilers for more efficiency and higher maximum pressures, or lots of little ones for more redundancy and articulation. You could vent steam as a weapon, or pump it into expanding chambers to make claws swing around, or use it to charge a generator to zap things... Build your own limbs using expanding chambers or tendons or by pumping steam across wheels... This is a thing that I want.
A bit like From the Depths but with giant humanoid fuck-shit-up bots?
That would be awesome.
Title: Re: Games you wish existed
Post by: MDFification on December 06, 2014, 10:26:29 pm
Toady's Law: Any thread in which the word "graphics" is used will inevitably devolve into pro/anti ascii comments.
Title: Re: Games you wish existed
Post by: TheDarkStar on December 06, 2014, 10:37:06 pm
Toady's Law: Any thread in which the word "graphics" is used will inevitably devolve into pro/anti ascii comments.

Pff, ASCII will win.  :P

On-topic: I wish that there was an RTS game where rather than building things out of abstract crystals or metal, you actually tear apart the ground and use it to build (with various factories/processing steps along the way). Kind of like a combination of Minecraft, Factorio, and the RTS genre.
Title: Re: Games you wish existed
Post by: King Kravoka on December 06, 2014, 10:47:58 pm
Toady's Law: Any thread in which the word "graphics" is used will inevitably devolve into pro/anti ascii comments.

Pff, ASCII will win.  :P
He's got it right, graphical packs tend to make everything look ugly and deform the RAW files into accentless abominations.
Title: Re: Games you wish existed
Post by: blazing glory on December 06, 2014, 11:15:41 pm
Toady's Law: Any thread in which the word "graphics" is used will inevitably devolve into pro/anti ascii comments.

Pff, ASCII will win.  :P
He's got it right, graphical packs tend to make everything look ugly and deform the RAW files into accentless abominations.

True, Tilesets are ugly.
Title: Re: Games you wish existed
Post by: Rez on December 06, 2014, 11:34:11 pm
On-topic: I wish that there was an RTS game where rather than building things out of abstract crystals or metal, you actually tear apart the ground and use it to build (with various factories/processing steps along the way). Kind of like a combination of Minecraft, Factorio, and the RTS genre.


I'm just imagining a player having to micromanage hundreds of earthmovers, refineries, mills, and factories.  It seems like your best bet would be to put the player in charge of prospecting, constructing infrastructure, and deciding what military resources need to be built.  Automate everything below that level and I think the player would still have an enormous amount to do.

When you say tear apart the earth, were you thinking about terrain deformation?  I instantly thought about the player having to clear overburden, designate where to dig shafts or build ramps, and that sort of thing.  Basically, Gold Mining Simulator (TM Discovery Channel), but with dozens of mine types and ores.

Has there ever been an RTS that actually had terrain deformation WRT fortifications, tunnels, walls, etc.?  It seems like a fairly obvious way to go, given how important terrain and fortifications are in tactics.  Wait, aren't there going to be invaders who can dig in DF?
Title: Re: Games you wish existed
Post by: RAM on December 07, 2014, 01:31:13 am
I wish that there was a steampunk mecha game where you could design your own mecha at the scale of boilers and pipes and valves and chambers... You could use big boilers for more efficiency and higher maximum pressures, or lots of little ones for more redundancy and articulation. You could vent steam as a weapon, or pump it into expanding chambers to make claws swing around, or use it to charge a generator to zap things... Build your own limbs using expanding chambers or tendons or by pumping steam across wheels... This is a thing that I want.
A bit like From the Depths but with giant humanoid fuck-shit-up bots?
I would hope for less like Minecraft and more like The Incredible Machine, or maybe Factorio now that someone mentioned it. From the Depths seems a bit too hierarchial for my tastes. It seems as though you have one bit that actually does things and a whole lots of other bits that tweak how the primary ones works. I would like something where every bit is just doing its own thing and the interactions are about a bit being-done-to by other bits and then doing to others in turn. Don't get me wrong, From The Depths looks like loads of fun, but it seems as though a gun is always a gun, a spike is always a spike, and an engine is always an engine. You are never going to put a gun in your leg to kick faster, or put a spike facing into your fist to make a pressurised tank explode when it hits something, or put an engine in your arm because it, and the armour you were putting around it anyway, were heavy enough to cause some serious damage if you just swing it at something...
Title: Re: Games you wish existed
Post by: flabort on December 07, 2014, 02:04:24 am
You notice that there's no really new platformers out there?
Reason I don't count new sonic games: Unleased was the last sonic platformer. I could MAYBE count colors, but there's all this auto targeting stuff and the new games basically have no instant death infinite pits, or if they do, they're impossible to see because they blend into the rest of the stage. I think the Adventure games handled being a platformer really well, even if the camera controls were sketchy.
Mario games... I can't count it as new if I already beat it, and as well, there is no variety any more. Maybe there's the 3D party one, but as I said I already beat it.
Any other recent platformer I garuntee you is an indie title, which is synonymous with retro, which means 'made to be old', which means that it was never new in the first place. Seriously, in the past two years, name one indie platformer that is not made of big pixels or tron lines. If you're restricting yourself to that art style, you're restricting yourself to the same old physics and ideas, too.

I want to see a decent 3D platformer, where the camera is never fixed perspective, where defeating enemies is the same as using them for platforms, but without putting you on very obvious rails. Probably with interesting puzzles, involving jumping onto the right switches. But there has to be a near-constant sense of if-you-screw-up-this-jump-you're-dead, and fealing like you're getting somewhere even when you're exploring in the completly wrong direction.

Like, if you had an open world game, but it was Sonic-Adventure style, with straightforward objectives that you could aproach in several dozen ways, but it's entirely possible to die no matter which you choose if you can't master the controls, and then if you want you can roam billions of miles away from the start, facing all sorts of challenges, and then take a quicker but just as hard way back, just to get an optional upgrade, or maybe to experience the seemingly infinite world. Hmm... actually, with on the fly generation, the world could actually be made infinite.

Bah. Basically, I just miss real tough 3D platforming, and modern games don't cut it because devs don't like plat3Ds anymore.
Title: Re: Games you wish existed
Post by: Rez on December 07, 2014, 02:30:09 am
I was going to suggest that there are lots of pretentious indie platformers, but you got it in before me.
Title: Re: Games you wish existed
Post by: Graknorke on December 07, 2014, 05:12:50 am
-snipt-
Mirror's Edge 2, coming some time in the indeterminate future.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 07, 2014, 06:11:49 pm
-snoop dog-
Portal games are fairly modern.

Mirrors Edge, aye. Assassin's Creed I've always felt was a platformer-murdersim mash up.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 07, 2014, 10:50:22 pm
I'd like a Sonic Adventure remake where the camera wasn't ass and there is no big the cat
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 08, 2014, 04:26:14 am
I was going to suggest that there are lots of pretentious indie platformers, but you got it in before me.
Not all the indie games are pretentious. There's still some cute ones like Spelunky to a degree and Rayman (Not indie but still)

3D-wise it's all quiet save for things like The Last Tinker and A Hat in Time in the near future. It's a genre that has fallen by the wayside a little though.
Title: Re: Games you wish existed
Post by: King Kravoka on December 08, 2014, 05:02:42 am
I'd like a Sonic Adventure remake where the camera wasn't ass and there is no big the cat
And what? Did you get murdered before you finished your post?
Title: Re: Games you wish existed
Post by: MaximumZero on December 08, 2014, 12:00:17 pm
I'd like a Sonic Adventure remake where the camera wasn't ass and there is no big the cat
And what? Did you get murdered before you finished your post?
Transparent text is transparent, friend.
Title: Re: Games you wish existed
Post by: MrRoboto75 on December 09, 2014, 10:45:16 pm
A FPS without snipers in it.

A strange concept, I know.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 09, 2014, 11:08:29 pm
An indie platformer in a style other than fake-8 bit. There's got to be at least one indie team out there with an artist that can draw things other than 16x16 tiles.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 09, 2014, 11:10:49 pm
Spelunky.  8)
Title: Re: Games you wish existed
Post by: Sirus on December 10, 2014, 02:28:17 am
An indie platformer in a style other than fake-8 bit. There's got to be at least one indie team out there with an artist that can draw things other than 16x16 tiles.
Braid?
The Fall?
Guacamelee?
Intrusion 1 and 2?
Mark of the Ninja?
Should I go on?
Title: Re: Games you wish existed
Post by: Itnetlolor on December 10, 2014, 02:41:46 am
A FPS without snipers in it.

A strange concept, I know.
Closest thing to that I can think of is Screen Cheat (http://store.steampowered.com/app/301970/). If you can snipe in that game, I'll bow down to you.
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 10, 2014, 04:09:04 am
An indie platformer in a style other than fake-8 bit. There's got to be at least one indie team out there with an artist that can draw things other than 16x16 tiles.
Braid?
The Fall?
Guacamelee?
Intrusion 1 and 2?
Mark of the Ninja?
Should I go on?
Mark of the Ninja is a game missed by a lot of people but it really is incredible and usually quite cheap on Steam.
Title: Re: Games you wish existed
Post by: Graknorke on December 10, 2014, 06:09:56 am
A FPS without snipers in it.

A strange concept, I know.
Low Light Combat
It doesn't have much of anything and snipers are one of the things it doesn't have.
Title: Re: Games you wish existed
Post by: RAM on December 10, 2014, 06:59:41 am
A FPS without snipers in it.

A strange concept, I know.
Does it need to have multiplayer?

There are plenty of things that predate snipers if you go back far enough. I do not see much in the way of sniping in Doom for example...
Title: Re: Games you wish existed
Post by: Ultimuh on December 10, 2014, 07:12:22 am
I'd rather see a game where sniping is the core part of the game.
Sneaking around, trying to get a good vantage point without being detected.
And yes, it has to be multiplayer.

Or at least a stealth based multiplayer FPS which allows or forces you to set up various traps for other players.
Title: Re: Games you wish existed
Post by: Mech#4 on December 10, 2014, 07:59:55 am
"Red Orchestra 2" felt like everyone was playing snipers. Keep your head down, move only when there's smoke or a group charge and don't move ahead of your squad. Not dying is really difficult.

'course the games not very friendly towards those without a 64bit computer and only 4gb of RAM.
Title: Re: Games you wish existed
Post by: scrdest on December 10, 2014, 08:31:40 am
I'd rather see a game where sniping is the core part of the game.
Sneaking around, trying to get a good vantage point without being detected.
And yes, it has to be multiplayer.

Or at least a stealth based multiplayer FPS which allows or forces you to set up various traps for other players.

Sniper Elite is a lot like the former, although you could go LOLPPSHDIECOMMIENAZIS in the first game easily.
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 10, 2014, 11:31:44 am
I'd rather see a game where sniping is the core part of the game.
Sneaking around, trying to get a good vantage point without being detected.
And yes, it has to be multiplayer.

Or at least a stealth based multiplayer FPS which allows or forces you to set up various traps for other players.
As broken as it is, Sniper: Ghost Warrior has moments of this in multiplayer. No traps, but plenty of sneaking about to find a decent nest.
Title: Re: Games you wish existed
Post by: Graknorke on December 10, 2014, 11:34:16 am
I'd rather see a game where sniping is the core part of the game.
Sneaking around, trying to get a good vantage point without being detected.
And yes, it has to be multiplayer.
Ace of Spades used to be basically this, then they decided that having a fun but challenging game is bad design and added all the other shit.
Title: Re: Games you wish existed
Post by: MDFification on December 10, 2014, 11:36:06 am
An indie platformer in a style other than fake-8 bit. There's got to be at least one indie team out there with an artist that can draw things other than 16x16 tiles.
Braid?
The Fall?
Guacamelee?
Intrusion 1 and 2?
Mark of the Ninja?
Should I go on?
Mark of the Ninja is a game missed by a lot of people but it really is incredible and usually quite cheap on Steam.

That's how you can tell they're quality ninjas. Nobody noticed the game.
Title: Re: Games you wish existed
Post by: dorf on December 10, 2014, 11:48:00 am
I'd rather see a game where sniping is the core part of the game.
Sneaking around, trying to get a good vantage point without being detected.
And yes, it has to be multiplayer.
Ace of Spades used to be basically this, then they decided that having a fun but challenging game is bad design and added all the other shit.
You can play the old, free version of it here (http://buildandshoot.com/).
The shit, not-free version was bought by a company.

Unfortunately, the original developer has disappeared into thin air after the new version came out. Community has made a new client and a new server of the old version game, both open-source. Yet for some reason they are still playing the 0.75 version instead of actually improving/developing the game further. WTF?

E: I wish the old Ace of Spades would be actively developed.
Title: Re: Games you wish existed
Post by: Graknorke on December 10, 2014, 12:24:36 pm
Unfortunately, the original developer has disappeared into thin air after the new version came out.
General consensus is that he was a Jagex puppet all along, or at least from very early on.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 10, 2014, 01:19:16 pm
Any simulationist type FPS (ARMA, Operation Flashpoint, etc.) feels like a snipers-only game compared to regular FPS. Most engagements in Operation Flashpoint happen at 100-200 meters. I literally have to lean in closer to my monitor to draw a bead on enemies or even tell them apart from the background. Too bad the online scene for most of these games is pretty dead, afaik.
Title: Re: Games you wish existed
Post by: Supercharazad on December 10, 2014, 04:41:45 pm
A multiplayer FPS based around sneaking around and killing other players stealthily. Weapons would be inaccurate over medium-long ranges or would be melee, but would pretty much be one hit kills if you could get somebody with one.
Most of the game would be sneaking around, constantly going "fuck fuck is somebody behind me FUCK I FORGOT TO CHECK ABOVE ME ARE THEY THERE oh God they're not" and then you'd get killed by a guy in front of you because you forgot to check there too.
There'd be little ambient sound or music, but you'd be able to hear things happening pretty much all over the map. So once you get a kill, suddenly you realise that everybody knows where you are because you fired a shot and you go straight back to being terrified.
Title: Re: Games you wish existed
Post by: King Kravoka on December 10, 2014, 04:44:16 pm
A multiplayer FPS based around sneaking around and killing other players stealthily. Weapons would be inaccurate over medium-long ranges or would be melee, but would pretty much be one hit kills if you could get somebody with one.
Most of the game would be sneaking around, constantly going "fuck fuck is somebody behind me FUCK I FORGOT TO CHECK ABOVE ME ARE THEY THERE oh God they're not" and then you'd get killed by a guy in front of you because you forgot to check there too.
There'd be little ambient sound or music, but you'd be able to hear things happening pretty much all over the map. So once you get a kill, suddenly you realise that everybody knows where you are because you fired a shot and you go straight back to being terrified.
That sounds like it would be fun to watch other people play.
Title: Re: Games you wish existed
Post by: Graknorke on December 10, 2014, 04:48:16 pm
A multiplayer FPS based around sneaking around and killing other players stealthily. Weapons would be inaccurate over medium-long ranges or would be melee, but would pretty much be one hit kills if you could get somebody with one.
Most of the game would be sneaking around, constantly going "fuck fuck is somebody behind me FUCK I FORGOT TO CHECK ABOVE ME ARE THEY THERE oh God they're not" and then you'd get killed by a guy in front of you because you forgot to check there too.
There'd be little ambient sound or music, but you'd be able to hear things happening pretty much all over the map. So once you get a kill, suddenly you realise that everybody knows where you are because you fired a shot and you go straight back to being terrified.
Low Light Combat
Low Light Combat
Low Light Combat so much.
Title: Re: Games you wish existed
Post by: EnigmaticHat on December 10, 2014, 07:06:53 pm
A multiplayer FPS based around sneaking around and killing other players stealthily. Weapons would be inaccurate over medium-long ranges or would be melee, but would pretty much be one hit kills if you could get somebody with one.
Most of the game would be sneaking around, constantly going "fuck fuck is somebody behind me FUCK I FORGOT TO CHECK ABOVE ME ARE THEY THERE oh God they're not" and then you'd get killed by a guy in front of you because you forgot to check there too.
There'd be little ambient sound or music, but you'd be able to hear things happening pretty much all over the map. So once you get a kill, suddenly you realise that everybody knows where you are because you fired a shot and you go straight back to being terrified.
That sounds like it would be fun to watch other people play.
Especially an incompetent but charismatic LPer :P
Title: Re: Games you wish existed
Post by: Itnetlolor on December 10, 2014, 07:55:01 pm
A multiplayer FPS based around sneaking around and killing other players stealthily. Weapons would be inaccurate over medium-long ranges or would be melee, but would pretty much be one hit kills if you could get somebody with one.
Most of the game would be sneaking around, constantly going "fuck fuck is somebody behind me FUCK I FORGOT TO CHECK ABOVE ME ARE THEY THERE oh God they're not" and then you'd get killed by a guy in front of you because you forgot to check there too.
There'd be little ambient sound or music, but you'd be able to hear things happening pretty much all over the map. So once you get a kill, suddenly you realise that everybody knows where you are because you fired a shot and you go straight back to being terrified.
That sounds like it would be fun to watch other people play.
Especially an incompetent but charismatic LPer :P
Getting CoD players and the like into the mix, it'll be less stealth and more face-stabbing and trick shots.

However, if we have darkmatch (most-all light sources are off or really dim) as a gamemode, then things can get interesting.

Just as well, if you can allow for other stealth assist items, like an eyepatch, then you can add some flavor into the mix. Why an eyepatch? Cover one eye, and keep it in the dark, at the expense of depth perception; walk through light areas, and in the dark, switch the eye patch to the other eye, or remove entirely, and see better in the dark. Now add Oculus support to this (especially with the eyepatch applied). Now we're having fun.
Title: Re: Games you wish existed
Post by: King Kravoka on December 10, 2014, 07:56:54 pm
A multiplayer FPS based around sneaking around and killing other players stealthily. Weapons would be inaccurate over medium-long ranges or would be melee, but would pretty much be one hit kills if you could get somebody with one.
Most of the game would be sneaking around, constantly going "fuck fuck is somebody behind me FUCK I FORGOT TO CHECK ABOVE ME ARE THEY THERE oh God they're not" and then you'd get killed by a guy in front of you because you forgot to check there too.
There'd be little ambient sound or music, but you'd be able to hear things happening pretty much all over the map. So once you get a kill, suddenly you realise that everybody knows where you are because you fired a shot and you go straight back to being terrified.
That sounds like it would be fun to watch other people play.
Especially an incompetent but charismatic LPer :P
Getting CoD players and the like into the mix, it'll be less stealth and more face-stabbing and trick shots.

However, if we have darkmatch (most-all light sources are off or really dim) as a gamemode, then things can get interesting.
Does that mean Gameplay Variation?!?!
Title: Re: Games you wish existed
Post by: Karkov on December 10, 2014, 08:02:04 pm
A multiplayer FPS based around sneaking around and killing other players stealthily. Weapons would be inaccurate over medium-long ranges or would be melee, but would pretty much be one hit kills if you could get somebody with one.
Most of the game would be sneaking around, constantly going "fuck fuck is somebody behind me FUCK I FORGOT TO CHECK ABOVE ME ARE THEY THERE oh God they're not" and then you'd get killed by a guy in front of you because you forgot to check there too.
There'd be little ambient sound or music, but you'd be able to hear things happening pretty much all over the map. So once you get a kill, suddenly you realise that everybody knows where you are because you fired a shot and you go straight back to being terrified.
That sounds like it would be fun to watch other people play.
Especially an incompetent but charismatic LPer :P
Getting CoD players and the like into the mix, it'll be less stealth and more face-stabbing and trick shots.

However, if we have darkmatch (most-all light sources are off or really dim) as a gamemode, then things can get interesting.
The only problem with that is the "Gamma Warriors," who just stuff gamma at their brightest level during night time crap.

Maybe if you made a level with absolutely no lights except in tiny, streetlight-like areas where only a small section is lit would this probably work.  You'd also have to make a reason for them to move instead of just sitting in the darkness, and of course you'd have to make muzzle flash light up a portion of them when they shoot.
Title: Re: Games you wish existed
Post by: Graknorke on December 10, 2014, 08:48:23 pm
However, if we have darkmatch (most-all light sources are off or really dim) as a gamemode, then things can get interesting.
Spoiler (click to show/hide)
You are describing what LLC totally would end up being.
If Wolfire would actually finish the thing it would be great.

This is almost as frustrating as when someone describes Subversion and then you're reminded that it's never happening.
Title: Re: Games you wish existed
Post by: Itnetlolor on December 10, 2014, 11:37:40 pm
However, if we have darkmatch (most-all light sources are off or really dim) as a gamemode, then things can get interesting.
Spoiler (click to show/hide)
You are describing what LLC totally would end up being.
If Wolfire would actually finish the thing it would be great.

This is almost as frustrating as when someone describes Subversion and then you're reminded that it's never happening.
Real shame too. I looked forward to that game. I still have the city generator program they used/offered through a humble bundle.
Title: Re: Games you wish existed
Post by: Neyvn on December 11, 2014, 03:48:27 am
I was thinking about it the other day...
A game that takes "A Dark Room" and makes it into a more open ended/world'd style game with a bit more bells and whistles. The idea of starting with nothing and having to do everything yourself before building up a small force to aid you to finally having a large enough force that you can sit back or explore the world with ease...
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 11, 2014, 04:02:15 am
That's how you can tell they're quality ninjas. Nobody noticed the game.
BOOM

However, if we have darkmatch (most-all light sources are off or really dim) as a gamemode, then things can get interesting.
Spoiler (click to show/hide)
You are describing what LLC totally would end up being.
If Wolfire would actually finish the thing it would be great.

This is almost as frustrating as when someone describes Subversion and then you're reminded that it's never happening.
That looks super interesting. When was it initially announced?
Title: Re: Games you wish existed
Post by: Graknorke on December 11, 2014, 09:18:50 am
That looks super interesting. When was it initially announced?
They did it for a charity thing in like 2009. They said they'd return to it when there were no immediate concerns, but then the rabbitman kickboxing simulator ended up making a shitton of money and became priority #1.
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 12, 2014, 05:29:55 am
That looks super interesting. When was it initially announced?
They did it for a charity thing in like 2009. They said they'd return to it when there were no immediate concerns, but then the rabbitman kickboxing simulator ended up making a shitton of money and became priority #1.
IT WAS BEING MADE BY THE LUGARU TEAM!?
Title: Re: Games you wish existed
Post by: Sirus on December 12, 2014, 11:54:29 am
That looks super interesting. When was it initially announced?
They did it for a charity thing in like 2009. They said they'd return to it when there were no immediate concerns, but then the rabbitman kickboxing simulator ended up making a shitton of money and became priority #1.
IT WAS BEING MADE BY THE LUGARU TEAM!?
And the Overgrowth team, yes.
Title: Re: Games you wish existed
Post by: SealyStar on December 12, 2014, 02:47:16 pm
That looks super interesting. When was it initially announced?
They did it for a charity thing in like 2009. They said they'd return to it when there were no immediate concerns, but then the rabbitman kickboxing simulator ended up making a shitton of money and became priority #1.
And now they've left that in development hell so that David Rosen has more time to fire shots at people on Twitter.

Overgrowth is the furry HL3.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 12, 2014, 08:30:30 pm
A fighting game that makes sense to non-fighting game fanatics. The last fighting game I recall being able to just pick up and play and actually have fun with was Mortal Kombat 2, way back in the day. Any game since then feels like it's been built for the obscenely competitive players and absolutely nobody else.
Title: Re: Games you wish existed
Post by: Aedel on December 12, 2014, 08:59:55 pm
A game where you're on the flipside of Payday 2. Instead of using Crimenet to select heists, you're the cops responding to said heists. Topdown.. RTS like I guess? Prepare, arm and send in your squads of SWAT and metrocops, use helicopters to send in strike teams, hostage rescue operations, beg for a bulldozer, and ram your cars into the building to kill hostages HARMLESSLY INCAPACITATE THE CRIMINAL while requesting GenSec and FBI backup if you are getting your ass kicked.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: rabidgam3r on December 13, 2014, 01:02:58 am
Only if you can play as the Skulldozer much as you can play as the Tank in L4D2.
......
YOU ARE UP AGAINST A WALL

AND I AM THE FUCKING WALL
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 13, 2014, 01:40:36 am
Ja. I spoke with Aedel about this. I like it, but there's something I'd love.

Dungeon Keeper style FPS mode. That'd be so cooool.
Title: Re: Games you wish existed
Post by: Sirus on December 13, 2014, 04:51:38 am
That looks super interesting. When was it initially announced?
They did it for a charity thing in like 2009. They said they'd return to it when there were no immediate concerns, but then the rabbitman kickboxing simulator ended up making a shitton of money and became priority #1.
And now they've left that in development hell so that David Rosen has more time to fire shots at people on Twitter.

Overgrowth is the furry HL3.
Except that it's actually purchasable, downloadable, and playable now, with news and updates periodically, so it's not really like HL3 at all :P
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 15, 2014, 04:17:13 am
A game where you're on the flipside of Payday 2. Instead of using Crimenet to select heists, you're the cops responding to said heists. Topdown.. RTS like I guess? Prepare, arm and send in your squads of SWAT and metrocops, use helicopters to send in strike teams, hostage rescue operations, beg for a bulldozer, and ram your cars into the building to kill hostages HARMLESSLY INCAPACITATE THE CRIMINAL while requesting GenSec and FBI backup if you are getting your ass kicked.

Spoiler (click to show/hide)
That actually sounds a lot like the Watch Dogs companion app game but obviously more in-depth. A nice idea nonetheless!
Title: Re: Games you wish existed
Post by: Cowboy Colt on December 15, 2014, 04:20:57 am
A fighting game that makes sense to non-fighting game fanatics. The last fighting game I recall being able to just pick up and play and actually have fun with was Mortal Kombat 2, way back in the day. Any game since then feels like it's been built for the obscenely competitive players and absolutely nobody else.
I've always found that series more accessible, even MK9.

I think it's largely to do with both the controls and the sense of feedback. There are certainly some simple fighters though, check out Divekick and Speakeasy ;)
Title: Re: Games you wish existed
Post by: MrWiggles on December 15, 2014, 04:54:48 am
Yea, they just released an update video for Overgrowth. Its coming along quite well. The coder seems get bogged down in small details.

They've recently hired a third (maybe forth) person who'll be concentrating on making levels with the assets as is.

Though the game hasn't actually, progressed toward a game yet. Right now, its an incredible in depth martial arts with high detial physics, and a pretty good, maybe worthwhile stealth mechanics.
Title: Re: Games you wish existed
Post by: Sirus on December 15, 2014, 05:05:40 am
You forgot the platforming. That's been pretty solid for a long time. There's a ton of custom levels with no enemies at all, just running, jumping, and climbing.
Title: Re: Games you wish existed
Post by: MrWiggles on December 15, 2014, 05:21:01 am
And the platforming.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 15, 2014, 07:25:59 am
A fighting game that makes sense to non-fighting game fanatics. The last fighting game I recall being able to just pick up and play and actually have fun with was Mortal Kombat 2, way back in the day. Any game since then feels like it's been built for the obscenely competitive players and absolutely nobody else.

Personally, I think Skullgirls also fits the bill with it's stellar training mode and simple enough inputs- you don't have the Blazblue-esque half circles or... whatever Hazama's inputs were.
Title: Re: Games you wish existed
Post by: MrWiggles on December 15, 2014, 09:52:05 pm
A fighting game that makes sense to non-fighting game fanatics. The last fighting game I recall being able to just pick up and play and actually have fun with was Mortal Kombat 2, way back in the day. Any game since then feels like it's been built for the obscenely competitive players and absolutely nobody else.

Personally, I think Skullgirls also fits the bill with it's stellar training mode and simple enough inputs- you don't have the Blazblue-esque half circles or... whatever Hazama's inputs were.

And lets not forgot about Divekick. A fighting game, designed for this explicit purpose.
Title: Re: Games you wish existed
Post by: flabort on December 15, 2014, 10:17:36 pm
Smash Bros?
No? OK...  :P I understand... I can't really beat the 6th CPU level while the competitive scene claims the CPUs, even top level, are nothing compared to a human opponent.
Still, even if it is rather difficult, it is fairly easy to learn I think.
Title: Re: Games you wish existed
Post by: Bohandas on December 15, 2014, 11:18:22 pm
How about a holiday beat-'em-up/arcade-brawler where you play as Saint Nicholas and have to fight your way through the First Nicene Council.
Title: Re: Games you wish existed
Post by: nenjin on December 15, 2014, 11:47:55 pm
I want a 40k-themed gladiator management sim, where you play a daemon lanista (manager.) Your gladiators would be different races captured from all across the galaxy. Imperial Citizens, Imperial Guard, Orks, Eldar of both flavors, Tau, even Space Marines and Tyranids, and the occasional disgraced Chaos Space Marine. You'd bid at slave markets and buy them from Chaos Space Marines and Dark Eldar and such. They'd fight in arenas for the glory of KHORNE, and you'd get paid in SKULLS, they'd get better as they won fights, get maimed, sometimes mutate, almost always die. Maybe sometimes the crowds would get so carried away they'd join in, or maybe the gladiators would rebel. Their weapons would all be 40k weapons but with a gladiatorial twist. (Plasma Nets and Power Tridents, shit like that.) Please the crowd and Khorne enough, and go on to have your fighters face his greatest champions!
Title: Re: Games you wish existed
Post by: Bohandas on December 16, 2014, 12:24:02 am
I'd like a city builder which combines SimCity's (and Afterlife's) paradigm of placing zones which can develop into different types of buildings which provide tax revenue but aren't under your control with Tropico's (as well as SimCity Societies') paradigm of placing the specific buildings you want directly and paying upkeep for them. Every building in the game would have the potential to pop up in either manner. Also the employees (and customers, where applicable) of each building would be tracked like in Tropico.
Title: Re: Games you wish existed
Post by: Mesa on December 16, 2014, 11:58:38 am
Dwarf Fortress is the proof that you can have an extremely deep fantasy game with text graphics.
Cataclysm: DDA is the proof that you can have an extremely deep zombie survival game...Again, with text graphics.

Why can't we apply a similar (not exactly the same) logic to evolution sims and make Spore in ASCII? :c
I want a Spore-like game in ASCII. Sure it would still be hard but graphics (which are usually pretty bad in those kinda games) would barely be a priority now, allowing the devs to fully concentrate on mechanics, immersion, "realism" and all that.
Title: Re: Games you wish existed
Post by: WillowLuman on December 16, 2014, 12:21:35 pm
Dwarf Fortress is the proof that you can have an extremely deep fantasy game with text graphics.
Cataclysm: DDA is the proof that you can have an extremely deep zombie survival game...Again, with text graphics.

Why can't we apply a similar (not exactly the same) logic to evolution sims and make Spore in ASCII? :c
I want a Spore-like game in ASCII. Sure it would still be hard but graphics (which are usually pretty bad in those kinda games) would barely be a priority now, allowing the devs to fully concentrate on mechanics, immersion, "realism" and all that.
Yeah, but the whole "create your own creatures" thing is a lot sweeter with a visual representation. If you want to create custom life-forms in text representation, you can already do that in DF modding. Admittedly, not during actual gameplay but still...
Title: Re: Games you wish existed
Post by: RAM on December 16, 2014, 03:21:18 pm
I want a 40k-themed gladiator management sim, where you play a daemon lanista (manager.) Your gladiators would be different races captured from all across the galaxy. Imperial Citizens, Imperial Guard, Orks, Eldar of both flavors, Tau, even Space Marines and Tyranids, and the occasional disgraced Chaos Space Marine. You'd bid at slave markets and buy them from Chaos Space Marines and Dark Eldar and such. They'd fight in arenas for the glory of KHORNE, and you'd get paid in SKULLS, they'd get better as they won fights, get maimed, sometimes mutate, almost always die. Maybe sometimes the crowds would get so carried away they'd join in, or maybe the gladiators would rebel. Their weapons would all be 40k weapons but with a gladiatorial twist. (Plasma Nets and Power Tridents, shit like that.) Please the crowd and Khorne enough, and go on to have your fighters face his greatest champions!
Hrmmm, I can't really see that working so well if you don't worship Khorne... How different would this be from Bloodbowl?

What of a game where you play as Santa making new and exciting gifts to spread to all the children. The objective is to build up your Love Meter.
Title: Re: Games you wish existed
Post by: Graknorke on December 16, 2014, 05:04:39 pm
Dwarf Fortress and Cataclysm have (largely) visual interfaces though? I mean, the inventories and menus are textual but the majority of the gameplay is the visual overview bit.
Title: Re: Games you wish existed
Post by: Mesa on December 16, 2014, 05:09:33 pm
Dwarf Fortress and Cataclysm have (largely) visual interfaces though? I mean, the inventories and menus are textual but the majority of the gameplay is the visual overview bit.

They are visual but still drawn with text at the end of the day...Which is what I meant.
Title: Re: Games you wish existed
Post by: Shadowlord on December 17, 2014, 09:51:06 am
File this one under 'horrifying monetization ideas': A game which is pay-to-pray. You're losing a battle? Pay to pray for a miracle to turn the tide! But the miracle's odds of occurring are based on how much you pay... The more you pay, the greater the chance...
Title: Re: Games you wish existed
Post by: Sergarr on December 17, 2014, 10:03:06 am
File this one under 'horrifying monetization ideas': A game which is pay-to-pray. You're losing a battle? Pay to pray for a miracle to turn the tide! But the miracle's odds of occurring are based on how much you pay... The more you pay, the greater the chance...
Already exists in the form of "lottery tickets" for items, that's pretty much the same, only more direct.
Title: Re: Games you wish existed
Post by: Yolan on December 17, 2014, 10:15:43 am
Co-op game in world made of blocks. People are broken into teams. Each team needs to make a giant tower, while assaulting and attempting to destroy the other teams tower. The first to reach the clouds wins. It is possible to dig under towers, dynamite them up, etc. So kind of like King Arthurs Gold I guess, only in 3D.


Title: Re: Games you wish existed
Post by: Shadowlord on December 17, 2014, 10:28:38 am
Ah yes, the lottery. That's not really a game, though, even if it is pay-to-play an pay-to-win.  :P
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 17, 2014, 12:25:52 pm
Co-op game in world made of blocks. People are broken into teams. Each team needs to make a giant tower, while assaulting and attempting to destroy the other teams tower. The first to reach the clouds wins. It is possible to dig under towers, dynamite them up, etc. So kind of like King Arthurs Gold I guess, only in 3D.

this is just ace of spades with a different objective?
Title: Re: Games you wish existed
Post by: Fniff on December 17, 2014, 05:55:18 pm
Survival game ala Don't Starve. Only, it's not the wilderness, but a low-fantasy Dickensian style city in which you have to survive in as a homeless waif.
Hey, guys, remember this? I'm actually working on making this a game.
Here's a thing: remember how everyone was talking about how food hoarding would work in the game? Well, right now I'm working on that. The player has a place (I'm thinking a rundown rotting townhouse; you're essentially squatting) where they can store food. However, there's a few risks. It might get stolen and it may rot. To prevent rotting, you can preserve it... But that has a few methods all with their own problems. I've come up with two:
I've also come up with the idea of canning things, since that was a new invention at the time. However, that's a bit of a problem because it works too well. The only possible downside is that can openers weren't invented yet (Yes, the can came before the can opener) and you had to bash them open with a knife or a rock. However, that's more annoying then an issue.
Any ideas? I don't have much of a game yet, so I don't wish to make a thread as that would be presumptous. The next best thing would be asking where the original idea was posted.
Title: Re: Games you wish existed
Post by: Shadowlord on December 17, 2014, 06:01:33 pm
Canning jars don't require can openers!
Title: Re: Games you wish existed
Post by: Fniff on December 17, 2014, 06:02:47 pm
I was thinking of making them jars, as that seems fancier. Perhaps they could get broken more easily then the other options?
Title: Re: Games you wish existed
Post by: Shadowlord on December 17, 2014, 06:12:01 pm
Sure. The other problem is that if the seal fails they can spoil - but if that happens the lid won't feel like it's holding onto the jar - it'll be loose and just come off (as long as the lid and ring are separate and you've removed the ring). I.e. They have a chance of the seal failing and spoilage occurring, but you can detect it if they aren't poorly designed and you aren't oblivious.
Title: Re: Games you wish existed
Post by: RAM on December 17, 2014, 06:24:04 pm
Well canning would presumably require some relatively specific materials, particularly if you mangle them every time that you use them. Also, there could be a chance of ruining the food wither due to a faulty seal causing unexpected rot or just plain damaging it in the preparation process. Also, a can-only diet is probably going to involve metal-poisoning eventually... Well, I guess you could source high-quality materials that are guaranteed non-toxic, but we a re talking Dickensian urchin here, what would their life be like without metal poisoning...

Really, it seems to me like malnutrition and toxicity would be two constant pressure elements that would act as oppressive factors to limit how much any given urchin can achieve. If you go technology-heavy then you get toxicity from fuel and metals and if you don't spend enough effort on varied food then your health plummets...
Title: Re: Games you wish existed
Post by: Fniff on December 17, 2014, 06:29:30 pm
Really, it seems to me like malnutrition and toxicity would be two constant pressure elements that would act as oppressive factors to limit how much any given urchin can achieve. If you go technology-heavy then you get toxicity from fuel and metals and if you don't spend enough effort on varied food then your health plummets...
That's an interesting idea. Especially since one of the few legitimate jobs you can get is working in a mine or being a chimney sweep, toxicity would definitely come up a lot. And malnutrition is basically a given for any homeless person... The idea of cans being expendable also makes sense, but it's a bit similar to salt. Since it'd be obviously cheaper (Salt, in ye olden days, was used as a trade good; they would probably still think salt is valuable due to conditioning), it might need another disadvantage.
Sure. The other problem is that if the seal fails they can spoil - but if that happens the lid won't feel like it's holding onto the jar - it'll be loose and just come off (as long as the lid and ring are separate and you've removed the ring). I.e. They have a chance of the seal failing and spoilage occurring, but you can detect it if they aren't poorly designed and you aren't oblivious.
So you might have to check each jar to make sure it's not spoiled? It could be interesting having the consequences for checking your food being boredom, but knowing that people spend hours doing basically the same thing dressed up as murdering orcs, it might not be as good a disadvantage. If there's one thing you can count on, people will go through endless tedium to experience brief and worthless rewards.
Title: Re: Games you wish existed
Post by: Shadowlord on December 17, 2014, 06:55:17 pm
Or make it random chance, but less likely if they've ever seen it or had it happen to them. You can't can something without high temperatures though, or it won't be properly sterilized, so there's also that. I imagine you would salt meat instead.

Also the jars are reusable and you're going to get lead poisoning from all of your everything anyways.

I have no idea when canning jars were invented. Wikipedia probably does, but you can steal from the future or build in an alternate reality if it makes a better game!
Title: Re: Games you wish existed
Post by: Fniff on December 17, 2014, 07:05:01 pm
I looked it up. Late nineteenth century. Invented by the French, actually. The first canning factory was actually ransacked. The funny thing is, the process was a complete black box: no-one knew why it worked, it just did due to a lack of knowledge about food preservation.
Title: Re: Games you wish existed
Post by: Shadowlord on December 17, 2014, 07:08:31 pm
Heh. I doubt they knew why salt worked either, when salting meat was invented.
Title: Re: Games you wish existed
Post by: a1s on December 17, 2014, 07:35:02 pm
I looked it up. Late nineteenth century. Invented by the French, actually. The first canning factory was actually ransacked. The funny thing is, the process was a complete black box: no-one knew why it worked, it just did due to a lack of knowledge about food preservation.
Don't you mean early nineteenth century?
Another fun fact: the can was invented 30 years before the first can opener. Talk about eye candy. You were expected to break the can with a knife, or grind a seam down on a rough rock. Apparently this was still better than the alternative of carrying around a glass jar.
Title: Re: Games you wish existed
Post by: Fniff on December 17, 2014, 07:38:25 pm
I looked it up. Late nineteenth century. Invented by the French, actually. The first canning factory was actually ransacked. The funny thing is, the process was a complete black box: no-one knew why it worked, it just did due to a lack of knowledge about food preservation.
Don't you mean early nineteenth century?
Another fun fact: the can was invented 30 years before the first can opener. Talk about eye candy. You were expected to break the can with a knife, or grind a seam down on a rough rock. Apparently this was still better than the alternative of carrying around a glass jar.
My mistake. And I see you read the same Wikipedia articles as I do!
Title: Re: Games you wish existed
Post by: a1s on December 17, 2014, 07:47:48 pm
I see you read the same Wikipedia as I do!
Indeed I do (http://www.smbc-comics.com/index.php?db=comics&id=2644).
Title: Re: Games you wish existed
Post by: Fniff on December 17, 2014, 07:50:54 pm
It's probably a good sign that people are educating themselves out of their own volition, but not great that it's all from one source.
Title: Re: Games you wish existed
Post by: Ghills on December 17, 2014, 07:53:25 pm
I'd love RPGs based on Glorantha and the RuneQuest (not the Mongoose edition, actual RuneQuest) gameplay. 
Title: Re: Games you wish existed
Post by: a1s on December 17, 2014, 07:54:48 pm
there's also TVTropes' Useful notes (http://tvtropes.org/pmwiki/pmwiki.php/Main/UsefulNotes) pages. They aren't as good as Wikipedia (in part because several orders of magnitude less people reread them and made changes), but I like the style.
Title: Re: Games you wish existed
Post by: Coolrune206 on December 17, 2014, 08:03:57 pm
I wish a game existed that when you died, you stayed dead, but the universe never reset- instead, your new character had to adapt to a new land because of the actions you did in your past lives. Let's have some examples.

Life 1: Killed some goblins, died.
Life 2: Went to kill the same goblins, they were gone, got eaten by vultures five minutes later.
Life 3: Went out to sea, became rich of piracy, returned to land, used fortune to train an army, took over the kingdom, ruled like a tyrant, died of assassination.
Life 4: Had to live like a peasant in terror because of the tyrannical rules you placed over the citizens, until you try to seize the throne, and get killed by the son you had in Life 3.
Life 5: Slammed your head against a rock repeatedly, saying "I hate this game. I hate this game. I hate this game." Got stabbed from behind by someone.
Life 6: Went back to the rock. Found bloodstains, your body with a dagger-hole in it, and several vultures. They eat you.
Life 7: Went back to the place you died in the 1st life. Died. Threw down controller, exited in disgust.
Title: Re: Games you wish existed
Post by: Fniff on December 17, 2014, 08:07:16 pm
That sounds like an abridged Dwarf Fortress adventurer mode LP from the future.
Title: Re: Games you wish existed
Post by: RAM on December 17, 2014, 08:16:51 pm
I wish a game existed that when you died, you stayed dead, but the universe never reset
Cataclysm: Dark Days Ahead is like that, but that only goes so far when there is no society. You will pretty much just find all the zeds pre-killed, the cities pre-looted stripped-to-bedrock and the shelters pre-fortified. If you had some means of forgetting where your previous incarnation lugged everything to then it might be interesting, but mostly it just saves on looting time...
Title: Re: Games you wish existed
Post by: Bohandas on December 17, 2014, 10:22:37 pm
Survival game ala Don't Starve.

Only, it's not the wilderness, but a low-fantasy Dickensian style city in which you have to survive in as a homeless waif.

Victorian/low fantasy art style and world. Top down semi-isometric city inhabited by thousands of dynamic AI with schedules, roles, homes, etc.

Not starving in this environment means being quick on your feet and light with your fingers. Only, watch out for the body snatchers who supply corpses to the medical schools. They get extra for fresh bodies, and nobody would notice one less waif. Then there is the Ripper. The city watch. Other gangs. And of course, whoever murdered your parents to begin with.

Navigate the rooftops, jimmy locks, tip toe past sleeping innkeepers, run from mobs and avoid coaches rumbling down the streets.

Damn! that's a great idea!
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 17, 2014, 11:36:06 pm
I still say we need a Jack The Ripper sim. Maybe a version of AssCred where there's no dying if you stab innocents?
Title: Re: Games you wish existed
Post by: RAM on December 18, 2014, 12:08:01 am
And I still wish that it would be a multiplayer 'monster versus mundanes' game that had people playing the 'survive as a Dickensian street-urchin' game in the same world and they could see rippers and prostitues running around doing their thing while the urchins are too busy scrounging for scraps and picking pockets to care...
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Sergius on December 18, 2014, 12:11:20 am
I still say we need a Jack The Ripper sim. Maybe a version of AssCred where there's no dying if you stab innocents?

Hm, how about a "insanity" (unsanity?) bar where if you go too long without killing you suffer side effects and eventually lose.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 18, 2014, 01:21:54 am
A game that feels like this song (http://www.youtube.com/watch?v=sofhG9ZnlOU) and looks like:

Spoiler (click to show/hide)

Yes it's incredibly vague and will likely never be fulfilled, but I don't care.
Title: Re: Games you wish existed
Post by: Gatleos on December 18, 2014, 01:40:32 pm
In every mecha game ever, you play as a giant metal human with gun hands. I want a game where you pilot a mech that moves like a glacier and holds enough firepower to obliterate one.

It would have dozens of different weapons that you could use strategically, like punching, shooting missiles, lasers, a drill melee weapon, etc. But you would also have to handle mechanical things, like  bottling up or venting steam, setting your movement speed, tweaking power output to gain extra speed or conserve power, or overclocking the mech's targeting computer temporarily to slow down the game speed and destroy a whole swarm of enemies. You would have to deal with various environmental hazards as you moved forward, including enemies infiltrating your mech on foot that need to be killed with defense drones. You would need to make decisions like jettisoning compromised limbs, and manage resources like reactor power and fabricated ammunition.

Basically I want an autist-level simulation of something that doesn't exist.
Title: Re: Games you wish existed
Post by: raptorfangamer on December 18, 2014, 02:25:22 pm
-mech-

sounds like mechwarrior mixed with FTL with the simulation/things to keep in mind gauge cranked up to eleven.

dowant.
also yesfootsoldiersgettingonyourleggedtankofdeath
Title: Re: Games you wish existed
Post by: MrWiggles on December 18, 2014, 06:21:02 pm
I still say we need a Jack The Ripper sim. Maybe a version of AssCred where there's no dying if you stab innocents?
Every since the Serial Murder RL was shown to be a hoax, I've been trying to see if one could work out.

ANd I think the answer is yes. There are stealth RLs, and you can do most of the mechanics and simulation for the forensics.

The thing that I cant seem to solve, is how to enforce victimology.  And how to show, that a serial killer, is deaden to the world around them. I have some ideas. Like the world slowly turns from color to monochromic. Full color after a kill, but fades over time. And your Victim in such moments, would be the only thing with color in the world.

I also want to include psychotic delusions, but somehow hide their delusions.
Title: Re: Games you wish existed
Post by: RAM on December 18, 2014, 07:00:52 pm
Well the easy way to hide delusions is to make them identical to existing, often functional, game-elements right up until the moment(or possibly shortly after) they are supposed to function. If the 'they' that are constantly watching you are indistinguishable from the police observing you if you become a suspect... Or if the police sometimes look like cartoonish thugs and the cartoonish thugs sometimes jump at you, knock you over, and apply handcuffs and sometimes jump at you, you stumble over from surprise, and then your hands start to pass through them...

Some sort of addiction-like stability system would seem appropriate for imposing upon the player to persist as a serial killer. Every time that you kill someone your addiction meter's maximum increases and is filled. Over time your addiction meter is emptied and the more empty space on it the less control you have. You start acting nervously, maybe you start to pick up evidence automatically if it is in your proximity and need to manually drop it lest you carry it around all-day(but on the other hand, being in possession of such evidence could slow your addiction meter's emptying). After a while you completely lose your composure and start needing to explain why you are acting strangely... If the game start just after you accidentally kill someone then you would start with something to hide and something to get the addiction started... Having the player start having properly murdered someone would take away the opportunity to get started in a fashion that suits the player, while forcing the player to murder someone in order to start the game, before any of the mechanics have started up, I feel would be a bit awkward, best to have them start with little to no choice in the matter. Of course, having it work as just a pure 'see how long you can go before a lack of composure gets you caught for the initial event' game if the player never actually kills anyone could also be fun if the not-murdering side of the game was solid...
Title: Re: Games you wish existed
Post by: acidia on December 18, 2014, 07:09:40 pm
I have a crummy schedule so I can't work on it often but I've had an idea floating around for a while that I'd like to hear some ideas on before I actually commit to anything...

It is a police chief simulator that will only deal with strategic decisions but will resemble LCS.
(http://i.imgur.com/OOO8mfD.png)
This is the basic layout for the end of month report...  Your main responsibility is to assign enough cars to certain neighborhoods throughout the city to crack down on the run-of-the-mill misdemeanors and felonies that occur throughout the month without your involvement.  Certain cases are labeled as High Profile due to either media attention or their affiliation with one of the hidden 'groups'/gangs/LCS/individual serial killers. 
(http://i.imgur.com/fC6glIX.png)
The outcome to each decision is part skill of the responding officers, part luck, and part knowing how the group the suspect is a member of will respond.

The general feel of the game will move from a post-9/11 force to a Judge Dredd situation.  There wouldn't really be a 'win' situation... your victories will come from gathering enough evidence through crime scenes/informants that you can get a warrant/make a hit package so that one of the 'good guys' can 'deal' with the individual... ya, the courtroom is optional.  The more you suck, the more likely vigilantes appear to deal with what you can't (or die trying).

The game itself would be adult in nature... drugs/rape/murder would be common topics, your local department dealing with super villain scale terror attacks on the city itself and the department if a crime group goes unchecked.  Guess what, you didn't stop the League of Shadows... they just killed everyone in the city's penal system by poisoning the food supply.  Federal opinion of you has plummeted but morale at the station has actually improved.  Well, one of you patrol cars was hijacked by a the Cali Cartel, if you don't stop all patrols in the Old Town area they will publicly execute the officers.  Now what?

I'm not sure if it would be fun/worth playing?
Could I get away with a serious game on the subject without pissing off 90% of the people who would be interested in playing it?

(The images are in no way functional... just concept art.)
Title: Re: Games you wish existed
Post by: RAM on December 18, 2014, 11:02:27 pm
I see a typo!!! Oh well, it's ruined, there goes the neighbourhood...

Well, it looks sort of cool, and as soon as I saw the vigilantes I immediately thought "a super-humans mod would be cool" maybe with a high rate of assassination of the supers that go public and join the police while the vigilantes and villains somehow get through the legal process with their identities concealed... But I am getting ahead of myself. This looks like something that I would want to exist, so I am tempted to pour on the wants for it. But would I actually be willing to support it? I can't really say that with confidence. I do like the idea, but there is so much competition out there... So, umm, I guess I can offer a vague but noncommittal "it looks great!"...
Title: Re: Games you wish existed
Post by: Bohandas on December 19, 2014, 12:35:00 am
...Well, it looks sort of cool, and as soon as I saw the vigilantes I immediately thought "a super-humans mod would be cool" ...

Speaking of superheroes, that reminds me of another idea that I had a while ago:

A "4x" game (stuff like Civilization, Master of Orion, Master of Magic, etc) in which pollution is a good thing because units standing on polluted or radioactive tiles have a chance to be upgraded/"mutated" into superhuman versions.
Title: Re: Games you wish existed
Post by: UXLZ on December 19, 2014, 12:38:41 am
A mature Pokemon RPG. Not mature as in pornographic, but like The Witcher.

Wait...

But seriously, a Pokemon game with meaningful choices, real-time combat and the like would (probably) be incredible.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on December 19, 2014, 09:41:36 am
A mature Pokemon RPG. Not mature as in pornographic, but like The Witcher.

Wait...

But seriously, a Pokemon game with meaningful choices, real-time combat and the like would (probably) be incredible.
Each move has a "timer"- use Hyper Beam, and you're a sitting duck for quite a while, where Quick Attack could be spammed pretty well. Maybe reduce the effectiveness of repeatedly using the same move...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 19, 2014, 12:05:45 pm
A mature Pokemon RPG. Not mature as in pornographic, but like The Witcher.

Wait...

But seriously, a Pokemon game with meaningful choices, real-time combat and the like would (probably) be incredible.
Each move has a "timer"- use Hyper Beam, and you're a sitting duck for quite a while, where Quick Attack could be spammed pretty well. Maybe reduce the effectiveness of repeatedly using the same move...

mmm. bro. How about like REAL TIME COMBAT? and pokemon can die? everyone can die? in somewhat visceral ways too! the plot elements introduced by all the wanton killing has the potential for a great story too!
Title: Re: Games you wish existed
Post by: RAM on December 19, 2014, 01:56:01 pm
I do not really see how real-time would make something more mature, but it is not an inherently bad thing either.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 19, 2014, 03:20:12 pm
I do not really see how real-time would make something more mature, but it is not an inherently bad thing either.

the real time part has nothing to do with maturity. its just different from what pokemons been doing.
Title: Re: Games you wish existed
Post by: SealyStar on December 19, 2014, 03:44:50 pm
Something like VATS would be fun in Pokémon*. Hit button, click on body parts, watch Pikachu zap enemies' limbs one at a time in slow motion.

(*For the record, I used to get irritated by people who put on the accent but since my keyboard is configured so I can do it easily I figured why the hell not)
Title: Re: Games you wish existed
Post by: Bohandas on December 20, 2014, 01:00:47 am
Something like VATS would be fun in Pokémon*. Hit button, click on body parts, watch Pikachu zap enemies' limbs one at a time in slow motion.

(*For the record, I used to get irritated by people who put on the accent but since my keyboard is configured so I can do it easily I figured why the hell not)

Just because it's easy is no reason to perpetuate a defunct grammatical convention :D
Title: Re: Games you wish existed
Post by: UXLZ on December 20, 2014, 01:12:43 am
Unfortunately though, Pokemon doing real time in a massive real-time open world RPG with meaningful choices, actual plotlines and death as a real danger is unfortunately practically impossible now. There are too many different Pokemon and of too many different shapes and sizes to properly model all of them in good quality. Too many different moves to animate. It just isn't really possible from a technical standpoint (if they want to include every single Pokemon.)

Still, something with full 3D world exploration would be pretty neat, even if the battles were turn based. (By full 3D I mean over-the-shoulder as opposed to the kind of isometric-ish thing they have at the moment.)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 20, 2014, 01:16:08 am
Unfortunately though, Pokemon doing real time in a massive real-time open world RPG with meaningful choices, actual plotlines and death as a real danger is unfortunately practically impossible now. There are too many different Pokemon and of too many different shapes and sizes to properly model all of them in good quality. Too many different moves to animate. It just isn't really possible from a technical standpoint (if they want to include every single Pokemon.)

Still, something with full 3D world exploration would be pretty neat, even if the battles were turn based. (By full 3D I mean over-the-shoulder as opposed to the kind of isometric-ish thing they have at the moment.)

The more impossible it is! THE BETTER IT WILL SELL! HAHAHA... I have played much too much game dev tycoon.
Title: Re: Games you wish existed
Post by: UXLZ on December 20, 2014, 01:20:42 am
Probably the best we could hope for we be a Divinity: Original Sin or XCOM-like combat system.
Title: Re: Games you wish existed
Post by: Bohandas on December 20, 2014, 01:35:05 am
I do not really see how real-time would make something more mature, but it is not an inherently bad thing either.

I think they meant to say it would make it more trendy.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 20, 2014, 04:29:53 pm
I do not really see how real-time would make something more mature, but it is not an inherently bad thing either.

I think they meant to say it would make it more trendy.

IT WOULD MAKE IT MORE AWESOME
Title: Re: Games you wish existed
Post by: alexandertnt on December 20, 2014, 08:14:56 pm
There are too many different Pokemon and of too many different shapes and sizes to properly model all of them in good quality.

You could always just use a subset, assuming that the game wouldn't be so focused on the "Catch em all" thing. Quality over quantity, and all that.
Title: Re: Games you wish existed
Post by: RAM on December 20, 2014, 08:30:33 pm
You could probably reuse a lot of models and ragdoll the unique features. I mean, sure, you would get a few bobble-heads and tails would be pretty laughable...
Title: Re: Games you wish existed
Post by: MrWiggles on December 20, 2014, 10:14:27 pm
There are too many different Pokemon and of too many different shapes and sizes to properly model all of them in good quality.

You could always just use a subset, assuming that the game wouldn't be so focused on the "Catch em all" thing. Quality over quantity, and all that.

Exactly, you could build up to the full roster. Just start with Pokemon Classic. Just the original 151.
Title: Re: Games you wish existed
Post by: Bohandas on December 21, 2014, 01:23:44 am
An FPS that simulates dismemberment really realistically. As it is, even games with ragdoll physics seem kind of cookie-cutter in this regard, with limbs slicing off neatly and only at a handful of predetermined locations no matter where on said limb you're aiming your chainsaw/buzzsaw/hatchet/machete/scythe and the organs that come out of you blow someone's chest open are rather undifferentiated. I want shooters that do something like the way Dwarf Fortress tracks where individual teeth and eyes land and how damaged said pieces are and which calculate it based on the direction and force of the blow.
Title: Re: Games you wish existed
Post by: NullForceOmega on December 21, 2014, 03:16:08 am
I just dreamed this one up:

A first/third person set in a fictional medieval kingdom, you play as the heir to a noble house during a civil war, your choices (even the choice not to act on an event) control the flow of events in the game.  You can side with the rebels, the crown, or even seize power yourself depending on how you interact with the world and the people in it.  Helped out that young smith you caught stealing apples from an orchard?  Maybe you'll be recieving an exceptional weapon for your trouble, maybe not, it all depends on what you say and do.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 21, 2014, 11:59:03 am
I just dreamed this one up:

A first/third person set in a fictional medieval kingdom, you play as the heir to a noble house during a civil war, your choices (even the choice not to act on an event) control the flow of events in the game.  You can side with the rebels, the crown, or even seize power yourself depending on how you interact with the world and the people in it.  Helped out that young smith you caught stealing apples from an orchard?  Maybe you'll be recieving an exceptional weapon for your trouble, maybe not, it all depends on what you say and do.

there IS a game like this... i believe Kingdom Come: Deliverance is something like this?
Title: Re: Games you wish existed
Post by: woosholay on December 21, 2014, 02:43:05 pm
KODP (King of Dragon Pass) in mmo setting...

Don't shoot me.
Title: Re: Games you wish existed
Post by: Cthulufaic on December 21, 2014, 02:50:43 pm
KODP (King of Dragon Pass) in mmo setting...

Don't shoot me.
That might become a bit iffy to make if you don't want it to become too similar to Grand Strategy games like CK2 or some-such, and it probably would have to have a ton of small servers with only a few people on each or else it'll get REALLY crazy(unless that's what you want)  But a MMORPG in the Dragon Pass setting would be SCHWEET!
Title: Re: Games you wish existed
Post by: Magnumcannon on December 21, 2014, 03:15:14 pm
An fire-breathing owl simulator. With HD graphics and high-quality soundtrack.
Title: Re: Games you wish existed
Post by: EnigmaticHat on December 21, 2014, 03:41:50 pm
KODP (King of Dragon Pass) in mmo setting...

Don't shoot me.
This... sort of exists?  There are a lot of browser games powered by basically the same engine, where you have a single town with some stats attached to it (which buildings are built and how many people you have and such) which is at a set point on a map.

The spirit of them is different though, more about grinding up your stats and then joining a huge alliance to fight other players.  Although now that I write that out, yeah, that kind of is what an mmo KODP would be.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 22, 2014, 12:07:41 am
Virtuix Omni arcades. (http://www.youtube.com/watch?v=TJp-P0Ff-eo) Imagine playing... well, any first-person multiplayer game with this thing. In an arcade-type setting with your own private booth, they might even be able to rig it up with fans and air conditioners to make the environment feel like the game's setting.
Title: Re: Games you wish existed
Post by: Bohandas on December 22, 2014, 01:17:06 am
I'd really like to see computer adaptations of Die Vecna Die, Great Modron March, Tomb of Horrors, and Expedition to Castle Greyhawk done in the same style as Atari's and Troika's 2003 adaptation of Temple of Elemental Evil (including still using the 3e/3.5e rules. Though perhaps using more of them, non-core classes, more items, more spells etc.)

EDIT:
Also, along the same lines, a remake of Dark Queen of Krynn
Title: Re: Games you wish existed
Post by: Graknorke on December 22, 2014, 06:10:05 am
Virtuix Omni arcades. (http://www.youtube.com/watch?v=TJp-P0Ff-eo) Imagine playing... well, any first-person multiplayer game with this thing. In an arcade-type setting with your own private booth, they might even be able to rig it up with fans and air conditioners to make the environment feel like the game's setting.
The responsiveness doesn't look too good. It never does on these kinds of things :/
Title: Re: Games you wish existed
Post by: Zireael on December 22, 2014, 07:34:04 am
I'd really like to see computer adaptations of Die Vecna Die, Great Modron March, Tomb of Horrors, and Expedition to Castle Greyhawk done in the same style as Atari's and Troika's 2003 adaptation of Temple of Elemental Evil (including still using the 3e/3.5e rules. Though perhaps using more of them, non-core classes, more items, more spells etc.)

EDIT:
Also, along the same lines, a remake of Dark Queen of Krynn

I'd love them too, but not bl**dy likely.
Title: Re: Games you wish existed
Post by: Graknorke on December 22, 2014, 07:53:30 pm
Remember Me but with more of the memory rewriting bits.
And also none of the fighting or platforming.

Basically I want a decent puzzle game pulled out from what was by all other means a fucking wreck.
Title: Re: Games you wish existed
Post by: guessingo on December 22, 2014, 09:20:30 pm
We need games or mods where you can kill and torture Kim Jong Un.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 22, 2014, 11:11:48 pm
We need games or mods where you can kill and torture Kim Jong Un.

*holds back* He's not worth it captain!
Title: Re: Games you wish existed
Post by: Bohandas on December 22, 2014, 11:22:21 pm
We need games or mods where you can kill and torture Kim Jong Un.

That's a good idea.

It could probably be done as a mod for Postal 2
Title: Re: Games you wish existed
Post by: guessingo on December 23, 2014, 08:24:40 am
Surgeon simulator could be modded to be a torture kim jong un simulator. 
Title: Re: Games you wish existed
Post by: SealyStar on December 23, 2014, 04:35:31 pm
Maybe mod JFK Reloaded, add North Korean flags to buildings and replace JFK's face with KJU's?
Title: Re: Games you wish existed
Post by: RAM on December 24, 2014, 01:32:50 am
Do we really need to make this thread political?
Title: Re: Games you wish existed
Post by: itisnotlogical on December 24, 2014, 08:54:48 am
Do we really need to make this thread political?

+1

I'd like to see a game adapted directly from a book without considering the movie/TV adaptation. The early Harry Potter games are pretty close to this idea, but I'd like to see this with something bigger like A Song of Ice and Fire or Lord of the Rings. The LotR films in particular have become the default vision for the 'verse and I'd really like to see a fresh take on it for once.
Title: Re: Games you wish existed
Post by: Niveras on December 24, 2014, 11:04:14 am
That's a strange sentiment, since there are plenty of LotR games that came out long before the movies. The biggest one, I expect, being LotRO, though given the breadth of content they had to dig deep into lore outside of the trilogy itself, and probably filled in a lot of blanks along the way.

Of course, whether that's the type of game you're going for...
Title: Re: Games you wish existed
Post by: Askot Bokbondeler on December 24, 2014, 11:50:54 am
and after, as well. i remember there being two concurrent rts franchises, only one of which was based on the films
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 24, 2014, 12:16:00 pm
and after, as well. i remember there being two concurrent rts franchises, only one of which was based on the films

LOTR: BFME was the best thing ever. period. I want LOTR: BFME III
Title: Re: Games you wish existed
Post by: Rose on December 24, 2014, 12:43:00 pm
I need to play that again.
MMaybe try a different strategy than covering middle earth with crossbow-uruks
Title: Re: Games you wish existed
Post by: SealyStar on December 24, 2014, 03:49:22 pm
But fire arrows are so overpowered!

And yeah, BFME is the one based (partially, in the second one's case) on the films. The other one wasn't a series but a one-off game, War of the Ring. Whereas BFME was sort of an effort to recreate film-scale battles in RTS format, WotR is a more classic RTS somewhat similar to Warcraft 3.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 24, 2014, 06:50:01 pm
I need to play that again.
MMaybe try a different strategy than covering middle earth with crossbow-uruks

You could just max out the unit cap with cavalry and charge your enemies out of existence, with sparing use of heroes and archers to deal with Ents and suchlike. That's how I breezed through the campaign, cavalry are completely and utterly OP. Pikes might take out one or two squads, but the computer never builds those in enough numbers to make a difference.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 25, 2014, 10:59:34 am
I need to play that again.
MMaybe try a different strategy than covering middle earth with crossbow-uruks

You could just max out the unit cap with cavalry and charge your enemies out of existence, with sparing use of heroes and archers to deal with Ents and suchlike. That's how I breezed through the campaign, cavalry are completely and utterly OP. Pikes might take out one or two squads, but the computer never builds those in enough numbers to make a difference.

lol anything massed against AI is OP. the real strategy comes in multiplayer. #wallwarfare #walls4days #whatunits?
Title: Re: Games you wish existed
Post by: Arx on December 25, 2014, 01:37:30 pm
I want a fine-control real-time tactical game, with slightly more sophisticated mechanics than rock-paper-scissors. Something like De Bellis Multitudinis (http://www.byzant.demon.co.uk/dbm.htm) with flank marches and everything, but real-time and less random (none of this business of rolling well and then killing generals with peasants that were on the other side of the table).
Title: Re: Games you wish existed
Post by: TheDarkStar on December 25, 2014, 01:40:28 pm
I want a fine-control real-time tactical game, with slightly more sophisticated mechanics than rock-paper-scissors. Something like De Bellis Multitudinis (http://www.byzant.demon.co.uk/dbm.htm) with flank marches and everything, but real-time and less random (none of this business of rolling well and then killing generals with peasants that were on the other side of the table).

The Supreme Commander-style games are probably what you're looking for.
Title: Re: Games you wish existed
Post by: Aseaheru on December 26, 2014, 12:07:41 am
A zombie game set in the 50s where due to what is basically a male-only super-power giving serum winds up with badass females running about killing the diseased men... Look, I cant explain this for shit, just click the link and read the comments already. (http://iwillnotbeashamed.tumblr.com/post/106192943465/misswigglebutt-huggs5-olga-lemongrass)
Title: Re: Games you wish existed
Post by: Sirus on December 26, 2014, 01:50:20 am
A zombie game set in the 50s where due to what is basically a male-only super-power giving serum winds up with badass females running about killing the diseased men... Look, I cant explain this for shit, just click the link and read the comments already. (http://iwillnotbeashamed.tumblr.com/post/106192943465/misswigglebutt-huggs5-olga-lemongrass)
I'd play it.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 26, 2014, 04:25:55 am
BFME was so much fun. I loved Tom Bombadil in it. 'Excuse me one second while I blast through your army with my single guy and watch your cavalry start flying around as if thrown by a kid with ADHD on e-numbers.'

Tom Bombadil was in BFME?

... Wow. It must have been a long time since I played it. Could he only be placed in a map editor or something? I don't remember seeing him at all.
Title: Re: Games you wish existed
Post by: SealyStar on December 26, 2014, 11:11:13 am
BFME was so much fun. I loved Tom Bombadil in it. 'Excuse me one second while I blast through your army with my single guy and watch your cavalry start flying around as if thrown by a kid with ADHD on e-numbers.'

Tom Bombadil was in BFME?

... Wow. It must have been a long time since I played it. Could he only be placed in a map editor or something? I don't remember seeing him at all.
He was in the second one. Some of the "good" factions could summon him from the Palantir power tree, and yeah he did pretty much as greatorder says.
Title: Re: Games you wish existed
Post by: Sergarr on December 26, 2014, 12:04:35 pm
The only reason why Tom Bombadil was not OP because he was only summoned for an outrageously short period of time. Also, he refused to attack buildings IIRC.

I don't think I ever saw him die before getting unsummoned, though.
Title: Re: Games you wish existed
Post by: Mech#4 on December 26, 2014, 05:54:42 pm
I've got an RTS called "The Lord of the Rings: War of the Ring". It's more in the vein of Warcraft III than the large battles of the "Battle for Middle Earth" series. It was fun, though not very difficult from what I remember. Units had a much more cartoony look to them with dwarves being round bearded things with big shields and huge axes. Part of the advertising for the game highlighted how the units could push aside grass while they were moving through it.

It's interesting with designs that aren't based on the movies. Trolls had big tusks, blue hide and carried huge cleavers.
Title: Re: Games you wish existed
Post by: SealyStar on December 26, 2014, 06:39:50 pm
Another OP element of the original BFME was the Ents. They were nigh invincible to everything, including the killer cavalry, except for the hard counter of fire-arrow archers. While this might be fine in multiplayer, the single-player AI almost never got the fire arrows upgrade so you could absolutely curb-stomp them as Rohan just by holding them off long enough to build an Entmoot.

Yeah, War of the Ring was... well, it was something. The whole "move grass out of the way" seems like "see how the fish swim as you approach them" in hindsight, and the walk/run switch was both easily exploitable and incredibly frustrating.

The campaign sucked dick, too. BFME2's was also meh, but the first BFME had a really interesting campaign structure which few if any other RTSes have used.
Title: Re: Games you wish existed
Post by: puke on December 27, 2014, 04:09:21 am
A little surprised not to see any love here for "War In Middle Earth".

I have not played any of these other games, but WIME was pretty great.  Up until and including when individual Nazgul would be destroying entire armies.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 31, 2014, 09:14:33 am
I think I'd have fun with an absurdly long game based on the Star Wars Expanded Universe, sort of like the Silmarillion in videogame form. With such a massive body of work, it feels like kind of a waste to say "Nope, never happened" with the new film. But then I've never really read any of the novels or comics, so I wouldn't know about the average quality of EU stuff.

As a matter of fact, a grand strategy/RTS/RPG/whatever based on the Silmarillion would be very cool as well.

The campaign sucked dick, too. BFME2's was also meh, but the first BFME had a really interesting campaign structure which few if any other RTSes have used.

I do wish the campaign was harder. The most difficult missions were Helm's Deep and Minas Tirith as the Fellowship, mostly because you couldn't turn every base into an invincible ring of turrets. Minas Tirith was also kind of a slog for the bad guys because IIRC you have to destroy every single building.
Title: Re: Games you wish existed
Post by: UXLZ on December 31, 2014, 09:37:18 am
An Elder Scrolls game with combat that doesn't suuuuck.

We can dream, right?
Title: Re: Games you wish existed
Post by: LordBaal on December 31, 2014, 09:46:50 am
Dwarf Fortress with:
- Gunpowder weapons or the ability to mod them properly (separate loading and firing speed for range weapons)
- Leather ammount depending on size of the creature butchered
- Romero zombies or the ability to mod them properly
- The ability to specify vampires and it's abilities/characteristics
- The ability to specify werebeasts and it's abilities/characteristics
- The ability to specify demons and it's abilities/characteristics
- Classical elves

Basically, Dwarf Fortress, Warhammer Edition or something. Or that's it, wait for Dwarf Fortress 1.0 to roll out and mod the hell outa it.
Title: Re: Games you wish existed
Post by: Sergius on December 31, 2014, 10:35:16 am
An Elder Scrolls game with combat that doesn't suuuuck.

We can dream, right?

Combat from Mount & Blade or even Dark Messiah would be great.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 31, 2014, 10:38:42 am
Dwarf Fortress with:
- Gunpowder weapons or the ability to mod them properly (separate loading and firing speed for range weapons)
- Leather ammount depending on size of the creature butchered
- Romero zombies or the ability to mod them properly
- The ability to specify vampires and it's abilities/characteristics
- The ability to specify werebeasts and it's abilities/characteristics
- The ability to specify demons and it's abilities/characteristics
- Classical elves

Basically, Dwarf Fortress, Warhammer Edition or something. Or that's it, wait for Dwarf Fortress 1.0 to roll out and mod the hell outa it.

there IS a war hammer fantasy mod for DF 2010
Title: Re: Games you wish existed
Post by: LordBaal on December 31, 2014, 07:06:39 pm
Dwarf Fortress with:
- Gunpowder weapons or the ability to mod them properly (separate loading and firing speed for range weapons)
- Leather ammount depending on size of the creature butchered
- Romero zombies or the ability to mod them properly
- The ability to specify vampires and it's abilities/characteristics
- The ability to specify werebeasts and it's abilities/characteristics
- The ability to specify demons and it's abilities/characteristics
- Classical elves

Basically, Dwarf Fortress, Warhammer Edition or something. Or that's it, wait for Dwarf Fortress 1.0 to roll out and mod the hell outa it.

there IS a war hammer fantasy mod for DF 2010
Yes, but it still lacks a lot of things (which DF itself is still lacking).

Happy new year btw!
Title: Re: Games you wish existed
Post by: Astral on January 01, 2015, 06:44:44 am
Some sort of game akin to Civilization or Dwarf Fortress (Or some hybrid thereof) where your goal was to, in a land of humanity and the various other fantasy races, take over the world using necromancy.

Too few games end up taking a large scale view at the consequences of being able to raise kills, whether freshly slain or long dead, to serve your own army; an army that doesn't need food, water, sleep, that never tires, never complains, and never breaks down due to lack of morale would have a huge advantage over conventional forces.

You would have to work in secret at first, raiding crypts for old weakened bones, and possibly artifacts or secrets to stronger undead. You would then start small, amassing your undead army, with each new kill a potential recruit, whether to your army or the village you just took over. After you reach a certain point or level in power, you have to make the decision of whether you allow your thralls to engage in a limited form of autonomy, risking a rebellion but increasing your maximum control due to not having to concentrate on each individual, or ensuring absolute obedience while stripping them of their free will, resulting in smaller but more potent forces, and possibly driving you closer to the brink of insanity from the stress of keeping multiple souls in your grasp.


Battles would be real time, akin to the Total War series, but with differences in how you command your troops. Given the choices above, do guide your armies in the right direction, and hope the intelligent undead are able to direct them successfully? Or do you have absolute control over your troops, meaning that you must micromanage each group of minions in such a way that would make 200+ APM Korean Starcraft players cry?

There will be as much focus on the individual as there is on the whole as well. You are a powerful sorcerer in your own right as you grow, able to turn the tides of a battle on your lonesome, but at the cost of your undead minions. Human resources takes a new turn when you must sever the connection for some of your forces in order to cast some of the higher rank spells, and some of them will not be happy about getting cut off early. You must choose whether to focus on offensive spells, such as the basic fireball or shadowbolt flinging, defensive spells, such as magical circles that strengthen your troops fortitude when stepped in, conjuration spells that can bring in powerful yet limited time troops from other planes, or simple necromancy, which frees you to raise the dead mid-battle and bolster your forces further.

As you go on, you will need to train apprentice necromancers to extend your grasp, with randomly generated characters using a light RPG stats system, with a multitude of hidden statistics affecting their choices, similar to Crusader Kings 2. While they are your apprentices, they each have their own goals, ranging from absolute loyalty to planning to overthrow you when your back is turned. You will, of course, have ways to deal with them as well; UristMcNecrobackstabber won't be so uppity when you have the magical equivalent of a bomb planted in his chest, ready to activate at a moment's notice.

There will be a tech tree of sorts, as is custom for civilization-esque games. Do you go the way of the spirit, with incorporeal undead riding at the forefront? Do you spread a flesh eating plague among your minions, causing them to fester with pus while inflicting terrible casualties among your living enemies? Do you want a basic, no holds barred zombie apocalypse, with self propagating minions? Or do you call upon the secrets of the void, causing your armies to twist into eldritch horrors from beyond the stars, causing terror and insanity in both the enemy and yourself?

Do you reign through fear and terror, or do you fight for the right of the dead to enjoy their everlasting peace?

Wrote this basically before I went to sleep, so I hope most of it is coherent. If nothing else, it's something I would love to play, if not make myself, but I wouldn't even know where to start should I want to attempt programming a game of this scope, at least in terms of viability. While I'm a programmer, I haven't tried anything all that big before.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 01, 2015, 07:37:53 am
Tom Bombadil Sim 2014

wait
2015*
Title: Re: Games you wish existed
Post by: Arx on January 01, 2015, 08:00:11 am

AlleeCat is working on it. (http://www.bay12forums.com/smf/index.php?topic=136826.0)

IRL stuff means she hasn't made too much progress, but the project is there and alive (or at least re-animated).
Title: Re: Games you wish existed
Post by: LordBaal on January 01, 2015, 12:49:01 pm
I have always thought of something along those lines too. Where do you start? Local cemetery? Recent battlefield? Do you rise linches to help you command? What would be more difficult or cost more? Zombies or skeletons? I have always liked to think that skeletons are harder than zombies because there's less to animate, hence it requires far more magic. Of course that's my opinion.

What about vampires? How do you angle them? Werebeasts and others. It would be very interesting.
Title: Re: Games you wish existed
Post by: scrdest on January 01, 2015, 12:54:49 pm
I have always thought of something along those lines too. Where do you start? Local cemetery? Recent battlefield? Do you rise linches to help you command? What would be more difficult or cost more? Zombies or skeletons? I have always liked to think that skeletons are harder than zombies because there's less to animate, hence it requires far more magic. Of course that's my opinion.

What about vampires? How do you angle them? Werebeasts and others. It would be very interesting.

I would think skellies would be harder, since they lack a proper motion apparatus and all, and are harder to find, but would be tougher on account of not having much in terms of vital organs, so you just gotta smash 'em to pieces.

Zombies, on the other hand, come pre-equipped with... well, normal human parts, in various stages of decay, but still, but it would also mean you're piggybacking off of reanimated tissues doing the work for you, so they would be more susceptible to piercing damage than skellies, but the flesh would make them a bit more resilient against smashification.

E: And if you guys want to mess with that kinda thing, and have the original Mount and Blade (i.e. not Warband), there's the Solid and Shade mod which is pretty much exactly that.
Title: Re: Games you wish existed
Post by: LordBaal on January 01, 2015, 01:26:35 pm
Eventually you become a vampire lord? A linch in it's tower? Endless possibilities.

Only that I would love to have all that as only a faction of a strategy game, that's it on that game you could play all the other factions too, humans, dwarves, elves, orcs, goblins... and each one have it's own perks, ways and possibly individual factions. With at least two maps, one for the surface and another for the underground where you play goblings, dwarves and other factions like it.

I was thinking the other about a game like total war where instead of the current "artificial" way of recruitment it would be more organic. For example if you start to play as a Gaul "barbarian" you start only with this village/tribe and if you want to have more troops or make a proper empire you'll have to fight/bribe/awe/diplo your way trough your neighbors, your influence rising and falling on the deeds of your leaders/faction finally unifying as many Gaul tribes under your command and then do what you will with them. Fight the romans back or awe them or even ally with them, make an empire, a republic, a kingdom... all the while other Gaul tribes strive to do the same. This will make you think and fight your way to more troops and resources but you'll get what they have, that's it, you won't be "recruiting" on the classical sense where you choose what to have, but you get what they have and that's it.

In contrast the Romans would be doing more or less the same, but they would be conquering by pen, coin or sword, and imposing quotas of either auxilias or recruits on each town (if citizenship has been granted on the kingdom, province or individual town).
Title: Re: Games you wish existed
Post by: Scoops Novel on January 01, 2015, 01:38:08 pm
A third person puzzle/partially horror game based on "what have they done to me", where you need to keep an eye on yourself (your avatar) as much as anyone else. It should range from very subtle (My feet aren't that size.) to blatant (I didn't sleep here, and OH GOD STOP BREAKING THINGS), and beyond your control. You can however learn it's tricks (for how long?), try countermeasures, and in movement and actions do all the typical things (why did they allow this?).

Will armour just hide things from me? What are the triggers? Today went well... are they bribing me?

Credit me when you make the game
Title: Re: Games you wish existed
Post by: Shadowlord on January 01, 2015, 09:02:44 pm
On undead:

I'd mention Warcraft 3 (I remember the necromancer/undead/Frozen Throne faction, and they were in the campaign).

Also Warlords Battlecry (all of them, I think) also have undead as a race (there are a ridiculous number of races in WBC3).

Both of those are real time and hero-with-army games. Neither have a real overworld conquering thing (There was that sort of thing in Warlords Battlecry 2, but Warlords Battlecry 3 has a different campaign system). I'm not sure how well WBC3 works on modern OSes. I tried running my copy (which I own on DVD) and it did not want to run at any kind of sensible resolution (I mean 1080p), though.

There's also Dominions 4, which is a turn-based strategy game but has some nations which are undead-centric. It has both in-combat spells to summon undead (the undead only last for that battle), as well as ritual undead-summoning spells which tend to require dead bodies in the land, IIRC. Some nations give you undead for free in each province and are designed for use with death scales (kills people in your dominion), but that leads to everyone in the world ganging up on you in MP, for obvious reasons. The more dead a province is, the less supply it has*, and if it lacks supply, that makes it particularly problematic for conventional troops to travel through it since they need supply to eat...

* = To be precise, the manual says:
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Kingbodz on January 01, 2015, 09:07:02 pm
I want a open world third person Shadowrun game. Dragonfall and returns are awesome rpgs, but there are so places a job can take you in the PnP and I'd like to see that.
Title: Re: Games you wish existed
Post by: Arx on January 02, 2015, 04:41:52 am
I'd mention Warcraft 3 (I remember the necromancer/undead/Frozen Throne faction, and they were in the campaign).

Last time this came up, I mentioned that as well. The downside is that reanimated skeletons are temporary, but with enough necromancers you can roll over everything.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 02, 2015, 09:19:00 am
I want a open world third person Shadowrun game. Dragonfall and returns are awesome rpgs, but there are so places a job can take you in the PnP and I'd like to see that.

uh well we had that shadowrun 2007 game, which despite mixed reviews from asshat critics, I think most players mentioned to me that it was awesomesaucetm

Title: Re: Games you wish existed
Post by: UXLZ on January 02, 2015, 10:03:07 am
A game with Skyrim level mod support and community that's actually a very good game to begin with. (At least not 'meh' like Skyrim is. Personal opinion though.)
Title: Re: Games you wish existed
Post by: Kingbodz on January 02, 2015, 10:53:27 am
I want a open world third person Shadowrun game. Dragonfall and returns are awesome rpgs, but there are so places a job can take you in the PnP and I'd like to see that.

uh well we had that shadowrun 2007 game, which despite mixed reviews from asshat critics, I think most players mentioned to me that it was awesomesaucetm
That was a piece of fps trash that was so bad it made the makers of the PnP say its not even a shadowrun game.
Title: Re: Games you wish existed
Post by: UXLZ on January 02, 2015, 12:45:21 pm
A Dwarf Fortress with a good UI.

Maybe 2050? With luck?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 02, 2015, 01:31:00 pm
A Dwarf Fortress with a good UI.

Maybe 2050? With luck?

DF UI is perfect. Once you learn it it's infinitely quick. INFINITELY. QUICK.
Title: Re: Games you wish existed
Post by: MrWiggles on January 02, 2015, 06:48:22 pm
A Dwarf Fortress with a good UI.

Maybe 2050? With luck?

I'm not sure what else could really be done with it, if you're keeping to the constraint of a keyboard driven interface. Its a pretty dense game. It just could use polish, but the UI isn't even 'done' yet.
Title: Re: Games you wish existed
Post by: UXLZ on January 02, 2015, 07:40:03 pm
The fact that Dwarf Therapist is basically mandatory should show one of the massive, gaping, void-like holes in the UI.

No, you probably couldn't do much more with a purely keyboard driven interface (aside from making the menus quicker to switch between), but the point is that DF finally gets some mouse support for the UI.
Title: Re: Games you wish existed
Post by: flabort on January 02, 2015, 07:58:54 pm
What is this there...a...passed you speak of?
I just use vanilla DF, no utilities, and I do fine...ish.
Title: Re: Games you wish existed
Post by: alexandertnt on January 02, 2015, 09:10:51 pm
I think the DF UI isn't that bad, actually. It's functional, at least.

There are numerous tweaks that could improve it though. For example, when you try to build a door and it gives you the error bessage no door, is hardly a helpful error message when you are still learning the game (wtf? Isn't that what I am trying to build?). Maybe call the option "Place Door" and have the error message something like "No door item in stockpile", or something, which would hint to the player that they need to somehow work out how to create a door item first.
Title: Re: Games you wish existed
Post by: SealyStar on January 02, 2015, 10:23:26 pm
The DF interface is unusual for a game but like a lot of "serious" specialized software: extremely powerful with enough knowledge, but artificially complex and alienating to the unexperienced. Mechanically, Dwarf Fortress isn't that difficult to play. Of course, this is not to say there would not still be a steep learning curve with an improved interface. On the surface, though, it is ridiculously complicated and clunky, and about 80% of the game's legendary cult-classic but popularly-alienating "difficulty" and "learning curve" can probably be ascribed to it.

Don't defend DF's interface. Champion everything else about the game but please for the love of God don't pretend that the UI is not terrible. You can justify it as the best Toady can do with his resources and probably very difficult to change at this point, but don't act like it's still not a glaring flaw. Honestly, DF with an intuitive, simpler interface could probably unseat HL3 for "most anticipated game of all time".
Title: Re: Games you wish existed
Post by: Bohandas on January 03, 2015, 01:12:21 am
For reasons too involved to explore in depth here I have personally come to view ugliness, austerity, and asperity as more pleasing to the senses than beauty, so I have no problem with the graphics and readouts end of DF's user interface; the controls leave much to be desired however

EDIT:
Though most of what is to be desired from them lies in the issue of their poor documentation
Title: Re: Games you wish existed
Post by: alexandertnt on January 03, 2015, 01:51:16 am
The DF interface is unusual for a game but like a lot of "serious" specialized software: extremely powerful with enough knowledge, but artificially complex and alienating to the unexperienced. Mechanically, Dwarf Fortress isn't that difficult to play. Of course, this is not to say there would not still be a steep learning curve with an improved interface. On the surface, though, it is ridiculously complicated and clunky, and about 80% of the game's legendary cult-classic but popularly-alienating "difficulty" and "learning curve" can probably be ascribed to it.

I actually quite agree with this. DF is quite a complex game, but I think most of the difficulty in learning the game comes from learning the GUI and interperating the graphics, not actually from the game mechanics. Infact, when you get over the UI/GUI, most of the complex interactions aren't actually necessary for normal play (you don't need logic gates to sustain your fort :P) and the game becomes actually fairly intuitive and playable.

Some of these improvements could also help veteran players too. Not having to use tools like Dwarf Therapist (and not being dependent on them being updated for the latest version), for example. Isometric graphics would make it much easier to perceive the 3d world, instead of the rather clunky way it works now, layer-by-layer.

Quote
Honestly, DF with an intuitive, simpler interface could probably unseat HL3 for "most anticipated game of all time".

This too. Improving the UI could make DF a considerably more accessable game without "dumbing it down", which is effectively an objective improvement.


I really hope he plans to improve it sooner rather than later, it would help attract more players to the game. Obviously it's entirely up to him though.
Title: Re: Games you wish existed
Post by: UXLZ on January 03, 2015, 02:20:41 am
I think Toady had the UI slotted as 'slightly more important than graphics', which, by my knowledge, estimates the arrival of a massive UI upgrade as some time... Never.

I'd have to say though, if the UI wasn't so damn arcane the game would be incredible. At the moment, I *want* to play it but I just can't bring myself to because it's so, so terrible. It's not even the appearance, it's just functionality.
Title: Re: Games you wish existed
Post by: Niveras on January 03, 2015, 10:11:53 am
There are definitely improvements that could be made to the interface; the game allows you to micromanage labors but doing so for a large (the definition of such varying by player) number of units with the default interface is very tedious. Similarly, I feel there are a few other UI functions that could either be added wholesale, or improved. Who really uses the room display function, for example? Repurposing that into a tool for managing rooms, burrows and stockpiles all together would be nice (basically an "designated area" equivalent to the stocks menu).

I also feel that some of the interface problems are kind of tied into the game mechanics themselves. It might be possible to (as an example) have zones, burrows, and designations in general all fall under one general control, but doing so would require a rewrite to those mechanics rather than just how they're accessed through the UI. Likewise, while the take/feed stockpile system is a nice new mechanic for organization, the accessing that functionality felt more like it was just patched in to the existing UI, rather than trying to find a better, more accessible place for it. And then we have all those dfhack improvements that add, I feel, very useful functionality to existing menus (being able to search a text string in virtually any screen, and filter that screen to only the results, for example).

Maybe a lot of those will get done "eventually," although even I agree the UI is tolerably functional right now and bug quashing and new mechanics are more important than streamlining the interface, making it more user-friendly.
Title: Re: Games you wish existed
Post by: Sergarr on January 29, 2015, 07:28:23 am
Mario 64 MMO.
Title: Re: Games you wish existed
Post by: Cowboy Colt on January 29, 2015, 08:25:20 am
Mario 64 MMO.
(http://a.images.blip.tv/Yuriofwind-GamingMysteriesSuperMario128TechDemoGCNWii969.jpg)
Title: Re: Games you wish existed
Post by: i2amroy on January 29, 2015, 11:25:04 am
Isometric graphics would make it much easier to perceive the 3d world, instead of the rather clunky way it works now, layer-by-layer.
Is it strange that I actually prefer the top-down, layer-by-layer over isometric graphics? Like I enjoy isometric stuff for taking pictures of forts and whatnot, but for actually working in and around my fortress I much prefer the top-down graphics (with the notable exception of things moving up and down).
Title: Re: Games you wish existed
Post by: Graknorke on January 29, 2015, 11:34:58 am
No, I think it's more or less universally agreed that isometric is fucking useless with anything busy, especially if you need to be going through something (as with mining).
Title: Re: Games you wish existed
Post by: puke on January 29, 2015, 12:17:57 pm
I would not mind something 3d that still showed you a slice at a time. 

Like: everything below the z-level you are looking at appears solid, everything above is removed. 

This would let you see lower terrain contours and features, upper levels would not obstruct.  Could scroll between levels, or rotate out for a perspective view.  That TWBT thing sort of does this now, but it has dependencies that I'm not supper happy about using.  Ideally, something more like the old lifevis or obsidian, but would "snap" to an overhead view of one z-slice at a moments notice.

I often find myself going to pen and paper or some sort of doodling app (or a spreadsheet...) to make sure the 3d structure I am excavating will be correct -- having this capability within the interface would be super handy.
Title: Re: Games you wish existed
Post by: Krevsin on January 29, 2015, 01:52:51 pm
Newtonian Aurora.

'nuff said.
Title: Re: Games you wish existed
Post by: timferius on January 29, 2015, 02:31:32 pm
Newtonian Aurora.

'nuff said.
For a quick second there I was pretty sure you were advocating a mass (http://en.wikipedia.org/wiki/2012_Aurora_shooting) shooting (http://en.wikipedia.org/wiki/Sandy_Hook_Elementary_School_shooting) simulator...... I definitely did a double take there... May just be my brain, since it'd merged the two incidents in my head.
Title: Re: Games you wish existed
Post by: Draxis on January 29, 2015, 05:41:33 pm
Newtonian Aurora.

'nuff said.
There's Pulsar 4X (http://aurora2.pentarch.org/index.php/board,169.0.html), an open-source Aurora fangame in development, which has both Newtonian and Trans-Newtonian rulesets planned.  It's still pretty quiet and in early development, but is showing no signs of dying (last code commit three days ago, and it's been going for over two years).
Title: Re: Games you wish existed
Post by: Krevsin on January 30, 2015, 10:36:50 am
Newtonian Aurora.

'nuff said.
There's Pulsar 4X (http://aurora2.pentarch.org/index.php/board,169.0.html), an open-source Aurora fangame in development, which has both Newtonian and Trans-Newtonian rulesets planned.  It's still pretty quiet and in early development, but is showing no signs of dying (last code commit three days ago, and it's been going for over two years).
Huh, I never realized it was a thing. thanks for pointing it out!  :D
Title: Re: Games you wish existed
Post by: Rose on January 30, 2015, 11:45:20 am
I would not mind something 3d that still showed you a slice at a time. 

Like: everything below the z-level you are looking at appears solid, everything above is removed. 

This would let you see lower terrain contours and features, upper levels would not obstruct.  Could scroll between levels, or rotate out for a perspective view.  That TWBT thing sort of does this now, but it has dependencies that I'm not supper happy about using.  Ideally, something more like the old lifevis or obsidian, but would "snap" to an overhead view of one z-slice at a moments notice.

I often find myself going to pen and paper or some sort of doodling app (or a spreadsheet...) to make sure the 3d structure I am excavating will be correct -- having this capability within the interface would be super handy.
Spoiler: Okay (click to show/hide)
Title: Re: Games you wish existed
Post by: puke on January 30, 2015, 01:10:59 pm
Nice!

It's really a shame how much work must have gone into the previous high quality visualizers (Obsidian, Lifevis, Overseer, 3Dwarf are just off the top of my head) and each major DF version it seems like someone new has to remake it from scratch.

I googled the name of the application you have in that screenshot and took a look at the forum thread.  People seem enthusiastic about a general API or framework being developed for an externalized game interface, it seems like such a shame that we couldn't have maintained momentum on one of the previous projects.

I guess this is the curse of any small scale development effort.  Or any distributed non-commercial volunteer base effort, as you'll know if you interact with the open source community at all.

I'm just rambling. This thing looks great.  I hope you can keep it going and that people pitch in assets or whatever you need.

Some reference to this awesome project belongs here:  http://dwarffortresswiki.org/index.php/DF2014:Utilities#3D_Visualizers
Title: Re: Games you wish existed
Post by: raptorfangamer on February 02, 2015, 09:47:16 pm
Blade: The Edge of Darkness 2/Severance: Blade of Darkness 2/Blade of Darkness 2
Mostly refinements of the first game's systems that are still its own (the whole fighting game command list like thing that gives the weps damage multipliers for example).
and polishing stuff so that it is still competent against the soul series gameplay-wise (since the games have very similar play stiles)
Title: Re: Games you wish existed
Post by: Mesa on February 02, 2015, 10:14:36 pm
Yet again, I bet for Heroes of Might and Magic IV to be re-released with a proper budget and time behind it so the game could actually look and play appealing...
And sound, partially. The music was great, the sounds, not so much.

That game has always been overshadowed by its predecessor(s), it's not even funny. This should have been the game to be put under Ubisoft's remaster anvil, not HoMM3 which quite frankly did not need an HD remake, especially not when it's as subpar as they've made it.
*ugh*
Just in case I somehow didn't hate Ubisoft before, I definitely do now.

Title: Re: Games you wish existed
Post by: itisnotlogical on February 02, 2015, 11:08:49 pm
Wrong thread, sorry!  :-[
Title: Re: Games you wish existed
Post by: Bohandas on February 20, 2015, 12:33:17 am
A game about a t-rex with flame powers entitled "Small Arms Fire"
Title: Re: Games you wish existed
Post by: PTTG?? on February 27, 2015, 02:06:47 am
A 4x game starting on Earth around 5000 BCE. Through the game, you grow from an initially generic tribe into a specialized, advanced civilization. Every city you build, battle you win (or lose), or deal you make changes the culture of your civilization.

This next part is kind of nebulous... but in general, things like nations are temporary. A colony that declares independence, a civil war, or a lost war are part of the cultural history, not the end of it.

By the end of the game, you've got a totally different history of the world. Ideally, it would include situations that reproduce time periods- Here's 1860's USA... good luck with the south, here's 1975 Soviet Russia. Here's 1100 CE and you're in control of China.

It is, in short, an alternate timeline simulator.
Title: Re: Games you wish existed
Post by: Yolan on February 27, 2015, 02:37:34 am
You are an agent tasked with hunting down a target at large in a city.

Out of several thousand buildings, she or he is living in one of them, and you need to find out which it is, and send in the swat team.
Only, the target will keep taking steps to avoid you, including moving to different safe houses.

You hunt them using information effectively and conducting surveillance of likely connection points. This becomes gradually harder as you progress
through the "levels" of more evasive suspects. It should be dynamic, not scripted, so there are always multiple ways you might succeed in completing
a hunt, and you will never have exactly the same experience twice.



Title: Re: Games you wish existed
Post by: PTTG?? on February 27, 2015, 02:43:29 am
You are an agent tasked with hunting down a target at large in a city.

Out of several thousand buildings, she or he is living in one of them, and you need to find out which it is, and send in the swat team.
Only, the target will keep taking steps to avoid you, including moving to different safe houses.

You hunt them using information effectively and conducting surveillance of likely connection points. This becomes gradually harder as you progress
through the "levels" of more evasive suspects. It should be dynamic, not scripted, so there are always multiple ways you might succeed in completing
a hunt, and you will never have exactly the same experience twice.

The game you are looking for is The Hit (http://thehitgame.co.uk/).
Title: Re: Games you wish existed
Post by: scrdest on February 27, 2015, 04:49:05 am
You are an agent tasked with hunting down a target at large in a city.

Out of several thousand buildings, she or he is living in one of them, and you need to find out which it is, and send in the swat team.
Only, the target will keep taking steps to avoid you, including moving to different safe houses.

You hunt them using information effectively and conducting surveillance of likely connection points. This becomes gradually harder as you progress
through the "levels" of more evasive suspects. It should be dynamic, not scripted, so there are always multiple ways you might succeed in completing
a hunt, and you will never have exactly the same experience twice.

The game you are looking for is The Hit (http://thehitgame.co.uk/).
Oooh, that looks sexy. Kinda like another episode of Sub Rosa.

Meanwhile, @Yolan, you might want to try to scratch that itch with Sid Meyer's Covert Action; it's an oldie, but that, roughly, is the description of what you do most of the time - are an agent hunting down the members of a covert conspiracy picked from a list of scenarios, operating in an entire region (South America, Europe or Middle East) and trying to figure out the plan and foil it via direct and electronic surveillance, tailing (although the minigame is rather tedious) and just good ol' breaking and entering.
Title: Re: Games you wish existed
Post by: Foggy Dweller on February 27, 2015, 06:31:40 pm
I wish there was a fighting RPG game with procedurally generated world and plot where the main focus was made on the fighting system which would resemble the one of TORIBASH game but more user-friendly + tons of random characters, weapons, outfits, physics, replays, slow-mo and so on.
Title: Re: Games you wish existed
Post by: bahihs on February 27, 2015, 06:56:06 pm
Dwarf Fortress adventure mode in first person, if only for the combat system....
Title: Re: Games you wish existed
Post by: NRDL on February 27, 2015, 10:57:49 pm
A Death Note simulator.  You start in a randomised country, pick your multiple choice background LCS style, and then you get the notebook.  You would have a limited amount of time in a day to use the notebook, cause you need to eat/sleep/interact with people to avoid raising suspicion/etc.  Once you are done taking care of your daily life from a Sims isometric perspective, you'd switch to a Shadow President style global map, where you'd have access to all the publicly known names and faces of people in the world, along with their publicly available backgrounds/crimes/and other info, so you can decide who you want to judge.

Wanna take out all of the Facebook users of the world?  That's simple, the game supplies you with information of those people based on that criteria.  If the criteria you want is criminals, then you'd need to find a way into various criminal databases, which may be helped or hindered depending on your character's background, and which you can do something about from your daily life mode.  Every randomly generated individual in this game would be connected, allowing you to make them do simple commands before their death, mostly related to killing others ( e.g. John commits suicide at 10:43 EST, kills sister Jane in the process ), making them cooperate with you, turn against someone, etc. Each individual would be limited by circumstance, meaning you can't make a janitor launch a country's nukes, or make a child go on a killing spree.  They may try, it's just not going to help you.

Eventually, you'd be targeted by L.  L's name would be randomly generated each time you play, so you can't simply write down his name because you learned about in your last playthrough.  He would use all the information on the planet, which he more or less has access to, to narrow you down to country, city and town of origin.  L would try to befriend you as in canon, stay at a distance, do whatever, the only consistent thing being he will never give up even if you've managed to terrify the rest of the world.  On the whole, you will be hunted by other organizations as well, but  L's true anonymity makes him the only person in the game capable of standing against you till the very end.

Would make for some interesting AARs.
Title: Re: Games you wish existed
Post by: Bohandas on February 28, 2015, 02:09:54 am
-A Postal 2 style mayhem simulator but with procedurally generated levels and more realistic weapon effects (shotgun and machinegun with actual stopping power, melee weapons that damage the part of the body that they actually hit rather than a randomly selected limb, etc)


-A Dungeon Keeper style game where the extent of your villany isn't entirely limited to gothic theming and the occasional optional torture chamber.

-A level editor and/or procedural map generator for Temple of Elemental Evil
Title: Re: Games you wish existed
Post by: Graknorke on February 28, 2015, 04:11:12 am
-A Postal 2 style mayhem simulator but with procedurally generated levels and more realistic weapon effects (shotgun and machinegun with actual stopping power, melee weapons that damage the part of the body that they actually hit rather than a randomly selected limb, etc)
Hatred time!

And weapons in P2 totally hit the limb that you hit with them. It's just that it's not easy to aim with a lot of them.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 28, 2015, 04:20:07 am
Hitman 2, but if disguises actually mattered and the save game system wasn't so confusing. I remember there being a lot of cool levels, but I only got to see them when following a guide step-for-step.
Title: Re: Games you wish existed
Post by: Sergarr on February 28, 2015, 05:34:34 am
Not a game, but I've recently had an idea of the map for a 2-team game that would basically consist of two big fortresses full of gates which are only passable by the team that's defending it, leaving only a few paths for the attacker to take. It would be interesting to play.
Title: Re: Games you wish existed
Post by: scrdest on February 28, 2015, 05:55:02 am
Hitman 2, but if disguises actually mattered and the save game system wasn't so confusing. I remember there being a lot of cool levels, but I only got to see them when following a guide step-for-step.
Oh, yeah. A Contracts-style remake would be great.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 01, 2015, 06:47:03 am
A point and click adventure that has the same pacing, tone and overall 'spirit' of a Disney musical. I say point-and-click adventure because I feel like that's the genre where non-interactive cutscenes (like a musical sequence) are not only most expected, but actually welcomed and appreciated when done well.
Title: Re: Games you wish existed
Post by: nomoetoe on March 01, 2015, 07:35:20 am
Games I wished existed eh?
Asexual attack cat.
I dont even what the game is about or what you would do in it, I just want there to be a game called asexual attack cat.

I also dream of a game in which you fight against a lich and his undead armies, but it would be really complex and I mean REALLY complex and stuff. I cannot explain it, but its like a mellifluous song roaring into my ears.

One day.

Title: Re: Games you wish existed
Post by: Arx on March 01, 2015, 07:40:00 am
I dont even what the game is about or what you would do in it, I just want there to be a game called asexual attack cat.

Asexual Attack Cat would also be a great name for a band.
Or asexualattackcat.tumblr.com.



I would love a game which takes something like DotA's Invoker to another level. Make it four or five elements instead of three and you massively increase the number of available spells. Make it first person and in a procedural or story-based world...

It would probably be ridiculously niche, but I would play the heck out of a game that let you mix spells on the fly by rapping keys. Especially if it had PvP.
Title: Re: Games you wish existed
Post by: Sergarr on March 01, 2015, 08:35:06 am
I dont even what the game is about or what you would do in it, I just want there to be a game called asexual attack cat.

Asexual Attack Cat would also be a great name for a band.
Or asexualattackcat.tumblr.com.



I would love a game which takes something like DotA's Invoker to another level. Make it four or five elements instead of three and you massively increase the number of available spells. Make it first person and in a procedural or story-based world...

It would probably be ridiculously niche, but I would play the heck out of a game that let you mix spells on the fly by rapping keys. Especially if it had PvP.
So basically Magicka?
Title: Re: Games you wish existed
Post by: Sonlirain on March 01, 2015, 08:44:55 am
A crossover of Neuroshima and hard Truck Apocalypse with some base building and resource management elements thrown in.

Basically "Battlezone 2" open world "Mad Max" edition.
Title: Re: Games you wish existed
Post by: Arx on March 01, 2015, 08:56:56 am
Magicka does indeed look remarkably like what I want.

I don't know whether it's just the skill level of the people playing int the handful of videos I watched, but I was thinking faster-paced and possibly slightly more constrained. It looks like you can just hurl the same spell repeatedly in Magicka - I would put a several second limitation on how often you can cast spells, to force variation and stuff.

I'm surprised such a game actually exists, though. I'll have to put it on my list of things I want.
Title: Re: Games you wish existed
Post by: PTTG?? on March 01, 2015, 02:48:55 pm
A Death Note simulator.  You start in a randomised country, pick your multiple choice background LCS style, and then you get the notebook.  You would have a limited amount of time in a day to use the notebook, cause you need to eat/sleep/interact with people to avoid raising suspicion/etc.  Once you are done taking care of your daily life from a Sims isometric perspective, you'd switch to a Shadow President style global map, where you'd have access to all the publicly known names and faces of people in the world, along with their publicly available backgrounds/crimes/and other info, so you can decide who you want to judge.

Wanna take out all of the Facebook users of the world?  That's simple, the game supplies you with information of those people based on that criteria.  If the criteria you want is criminals, then you'd need to find a way into various criminal databases, which may be helped or hindered depending on your character's background, and which you can do something about from your daily life mode.  Every randomly generated individual in this game would be connected, allowing you to make them do simple commands before their death, mostly related to killing others ( e.g. John commits suicide at 10:43 EST, kills sister Jane in the process ), making them cooperate with you, turn against someone, etc. Each individual would be limited by circumstance, meaning you can't make a janitor launch a country's nukes, or make a child go on a killing spree.  They may try, it's just not going to help you.

Eventually, you'd be targeted by L.  L's name would be randomly generated each time you play, so you can't simply write down his name because you learned about in your last playthrough.  He would use all the information on the planet, which he more or less has access to, to narrow you down to country, city and town of origin.  L would try to befriend you as in canon, stay at a distance, do whatever, the only consistent thing being he will never give up even if you've managed to terrify the rest of the world.  On the whole, you will be hunted by other organizations as well, but  L's true anonymity makes him the only person in the game capable of standing against you till the very end.

Would make for some interesting AARs.

I like it. I think you have the idea for a better version of what people want an SCP game to be about. If I were to interpret it, I'd throw in other artifacts and entities, but keep the idea of at least one nemesis capable of tracking you down.
Title: Re: Games you wish existed
Post by: Dampe on March 01, 2015, 06:36:43 pm
Games I wished existed eh?
Asexual attack cat.
I dont even what the game is about or what you would do in it, I just want there to be a game called asexual attack cat.

Seconded. I actually want to draw this now, but I don't know how to draw an asexual anything.
Title: Re: Games you wish existed
Post by: Graknorke on March 01, 2015, 06:52:20 pm
Games I wished existed eh?
Asexual attack cat.
I dont even what the game is about or what you would do in it, I just want there to be a game called asexual attack cat.

Seconded. I actually want to draw this now, but I don't know how to draw an asexual anything.
I am not sure either, but while searching for inspiration I stumbled upon this repository of GIFs (http://sexualobsterstuff.tumblr.com/) from GreasyMoose animations. Though this is getting a bit removed from the original topic now.
Title: Re: Games you wish existed
Post by: Yolan on March 02, 2015, 02:34:54 am
Meanwhile, @Yolan, you might want to try to scratch that itch with Sid Meyer's Covert Action; it's an oldie, but that, roughly, is the description of what you do most of the time.

Thanks for mentioning it. The wiki was quite interesting actually.  (http://en.wikipedia.org/wiki/Covert_Action). Sid Meier derived a design rule from the experience "Don't try to do too many games in one package."

While I'm here, another game idea..


A survival-style game with eating/resource gathering, but rather than being alone you are responsible for a tribe. They can hunt themselves, but aren't so tough and need your help to survive in a threatening environment. The tribe members will reproduce and raise their children, and the surrounding environment responds to your activities with some ecological modelling and enemy tribes to fight. Can you lead them forward through a basic tech tree and establish a secure home? The tech tree is maybe a deeper exploration of the initial stages of a civilization campaign. Woohoo! We have pottery! But if you want actual pots to increase your food storage, you need to set aside an area for your guys to make the pots in, and lead them to a clay source. And watch out for that sabre tooth tiger.




Title: Re: Games you wish existed
Post by: dennislp3 on March 02, 2015, 02:25:44 pm
I am actually working on a game like that right now...not that I expect to have anything playable any time soon.

The premise is that you are a fallen god and you "make" the first people (other fallen gods from the same event also do the same thing) and you progress from a small primitive cave man style tribe up to a more advanced culture
Title: Re: Games you wish existed
Post by: Graknorke on March 02, 2015, 10:55:02 pm
Isn't that the game that Molyneux wanted to make and then didn't really?
Title: Re: Games you wish existed
Post by: dennislp3 on March 03, 2015, 12:24:15 am
Oh Molyneux...
Title: Re: Games you wish existed
Post by: SealyStar on March 03, 2015, 01:10:45 am
Isn't that the game that Molyneux wanted to make and then didn't really?
Which one? :P
Title: Re: Games you wish existed
Post by: Bohandas on March 03, 2015, 01:18:31 am
Isn't that the game that Molyneux wanted to make and then didn't really?

I don't know much about him but it was my understanding that the description you just gave describes ALL of his games.
Title: Re: Games you wish existed
Post by: dennislp3 on March 03, 2015, 01:50:19 am
More or less...he has has a way of promising a mountain and delivering a simple stone.

None of his games are terrible per se but they are always over hyped and over promised
Title: Re: Games you wish existed
Post by: Bohandas on March 03, 2015, 02:55:22 am
A L'Ecole du Libertinage themed dating simulator.
Title: Re: Games you wish existed
Post by: Bohandas on March 05, 2015, 02:32:33 am
I had an idea a while back for a shooter where you play as a kitten who works as an exterminator, and you go into these little mouse cities that are themed after whatever kind of building the mice are infesting and you gun them all down. Sort of a combination of Hotline Miami, Postal, and ]i]Grand Theft Auto[/i], but woth funny animals and corpses that can be devoured for bonuses and/or powerups.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 05, 2015, 04:53:03 am
An XCOM clone where you control a company/organization that cleans up worlds after various apocalypses such as nuclear bombings, demon invasions, meteor strikes, nanomachines, etc. and each apocalypse presents its own threats.
Title: Re: Games you wish existed
Post by: Antioch on March 05, 2015, 06:20:33 am
Dwarf fortress with a decent UI and graphics support.
Title: Re: Games you wish existed
Post by: Cowboy Colt on March 05, 2015, 06:21:56 am
I had an idea a while back for a shooter where you play as a kitten who works as an exterminator, and you go into these little mouse cities that are themed after whatever kind of building the mice are infesting and you gun them all down. Sort of a combination of Hotline Miami, Postal, and ]i]Grand Theft Auto[/i], but woth funny animals and corpses that can be devoured for bonuses and/or powerups.
That is super dark...I like it.
Title: Re: Games you wish existed
Post by: nomoetoe on March 05, 2015, 08:25:53 am
I had an idea a while back for a shooter where you play as a kitten who works as an exterminator, and you go into these little mouse cities that are themed after whatever kind of building the mice are infesting and you gun them all down. Sort of a combination of Hotline Miami, Postal, and ]i]Grand Theft Auto[/i], but woth funny animals and corpses that can be devoured for bonuses and/or powerups.

And we shall call it, Asexual Attack Cat.
Hue Hue Hue.
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 09, 2015, 03:31:29 am
An XCOM clone where you control a company/organization that cleans up worlds after various apocalypses such as nuclear bombings, demon invasions, meteor strikes, nanomachines, etc. and each apocalypse presents its own threats.
Clean up as in making it safe for its old inhabitants, or killing them off for someone else to take over?
Title: Re: Games you wish existed
Post by: hector13 on March 09, 2015, 03:37:28 am
More or less...he has has a way of promising a mountain and delivering a simple stone.

None of his games are terrible per se but they are always over hyped and over promised

It probably tells a lot about him that I knew who you were talking about from this post, before I read the previous page.
Title: Re: Games you wish existed
Post by: Bohandas on March 09, 2015, 04:18:51 am
An XCOM clone where you control a company/organization that cleans up worlds after various apocalypses such as nuclear bombings, demon invasions, meteor strikes, nanomachines, etc. and each apocalypse presents its own threats.
Clean up as in making it safe for its old inhabitants, or killing them off for someone else to take over?

or possibly just literally clearing away rubble and bodies
Title: Re: Games you wish existed
Post by: NRDL on March 09, 2015, 04:57:06 am
A game with actual fun super speed.  Maybe with a cinematic mode, first you'd do normal actions in a slow mo world, and then cinematic cam would kick in, showing how you're moving from the perspective of normal people. 
Title: Re: Games you wish existed
Post by: tompliss on March 09, 2015, 09:25:57 am
This makes me think about this really short FPS where time only passed when you moved.
The name was in two parts, with one in caps. Something like "SUPER fight" or something...
Title: Re: Games you wish existed
Post by: Donuts on March 09, 2015, 09:37:47 am
This makes me think about this really short FPS where time only passed when you moved.
The name was in two parts, with one in caps. Something like "SUPER fight" or something...
SUPER HOT SUPER HOT SUPER HOT!
Title: Re: Games you wish existed
Post by: Neyvn on March 09, 2015, 09:47:47 am
An XCOM clone where you control a company/organization that cleans up worlds after various apocalypses such as nuclear bombings, demon invasions, meteor strikes, nanomachines, etc. and each apocalypse presents its own threats.
Clean up as in making it safe for its old inhabitants, or killing them off for someone else to take over?

or possibly just literally clearing away rubble and bodies
http://en.wikipedia.org/wiki/Emergency_(series)
How about something a little less in scale but still demanding for you to save lives...
Title: Re: Games you wish existed
Post by: Cowboy Colt on March 09, 2015, 10:22:39 am
A game with actual fun super speed.  Maybe with a cinematic mode, first you'd do normal actions in a slow mo world, and then cinematic cam would kick in, showing how you're moving from the perspective of normal people.
I suppose kill cams in Sniper Elite kind of do this.

VATS in Fallout and Transistor's Turn() system too.
Title: Re: Games you wish existed
Post by: Sergius on March 09, 2015, 10:40:13 am
A game with actual fun super speed.  Maybe with a cinematic mode, first you'd do normal actions in a slow mo world, and then cinematic cam would kick in, showing how you're moving from the perspective of normal people.

A game about Flash, where you can trigger a sort of "bullet time", except instead of shooting people, you grab ropes and run around bad guys, lower their pants or whatever and in some cases punch them. Or even grab their bullets before they hit people.

There would be some timed puzzles like, catch the girl before she falls into the molten iron crucible, while stopping the launch of a nuclear missile and then... uh, I think you get the idea...
Title: Re: Games you wish existed
Post by: Yolan on March 09, 2015, 10:41:22 am
A game where you play a rank and file soldier, with the battles not being scripted, and you not really capable of swinging them. You're just trying to survive another day, and you don't even know that your side will win. Maybe they don't.
Title: Re: Games you wish existed
Post by: Bohandas on March 09, 2015, 11:15:29 am
A game where you play a rank and file soldier, with the battles not being scripted, and you not really capable of swinging them. You're just trying to survive another day, and you don't even know that your side will win. Maybe they don't.

There'll have to be either score bonuses for kills or for valor and/or else score loss or other penalties for cowardice or else the optimal solution to the game will be to run and hide during all the battles.
Title: Re: Games you wish existed
Post by: ThtblovesDF on March 09, 2015, 11:18:38 am
A game where you play a rank and file soldier, with the battles not being scripted, and you not really capable of swinging them. You're just trying to survive another day, and you don't even know that your side will win. Maybe they don't.

>Gone with the blastwave, the game (Tm)
Title: Re: Games you wish existed
Post by: Fniff on March 09, 2015, 11:32:12 am
Operation Flashpoint (The original, not the sequel) and the ARMA series is kind of like that. There's this particular feeling of helplessness that I get knowing that even if I'm a hero it will do crap because the operation itself is FUBAR.
The thing I like about ARMA/Operation Flashpoint is that there's helicopters/tanks/machine gunners/whatever... And you don't get a rocket launcher to deal with them. Sure, you can find it off some soldiers you kill, but if you don't find any there won't be one conveniently lying around. You'll just have to crawl in the dirt and hope to God that helicopter decides killing you isn't worth it's time.

ARMA 3 in particular is the only game where I've felt angry about getting squadmates to boss about because I felt I was terribly underqualified. I have the lives of six men on the line when I've only gotten to this point through sheer luck and savescumming. Oh well. Welcome to modern war.
Title: Re: Games you wish existed
Post by: Sirus on March 09, 2015, 11:55:15 am
A game with actual fun super speed.  Maybe with a cinematic mode, first you'd do normal actions in a slow mo world, and then cinematic cam would kick in, showing how you're moving from the perspective of normal people.
Super Time Force sorta does this. Once you complete a level, after doing all the rewinding and slo-mo and stuff, you get treated to a replay done in real time, from the perspective of a bystander.
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 09, 2015, 01:59:18 pm
ARMA 3 made me angry because if any of your squadmates die, you lose.

Not the best arrangement considering they lack basic self preservation skills.
Title: Re: Games you wish existed
Post by: Fniff on March 09, 2015, 02:02:04 pm
ARMA 3 made me angry because if any of your squadmates die, you lose.

Not the best arrangement considering they lack basic self preservation skills.
They don't?
Do you mean the other two ARMAs? I've never had that situation.
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 09, 2015, 02:05:10 pm
Do you mean you don't lose if they die or they have basic self preservation skills?

Because I've had a squadate get run over by a tank.  An allied tank.
Title: Re: Games you wish existed
Post by: nenjin on March 09, 2015, 02:09:48 pm
A game where you play a rank and file soldier, with the battles not being scripted, and you not really capable of swinging them. You're just trying to survive another day, and you don't even know that your side will win. Maybe they don't.

I'd play this. I'm so tired of rambo FPS games where a single man can take out 50 or 60 hostiles and capture a position all on their own, while saving the girl.

Take RO2's bleedout system, add a hefy dose of OHKs, limited ammo, jamming weapons, choking darkness, dirt sprays from artillery, ARTILLERY, and a variety of missions to either storm an enemy position or hold your own at all costs. Yeah, I'd totally play a FPS where survival is an actual goal, instead of a side effect of regenerating health and stupid enemy AI.
Title: Re: Games you wish existed
Post by: Fniff on March 09, 2015, 02:12:06 pm
Do you mean you don't lose if they die or they have basic self preservation skills?

Because I've had a squadate get run over by a tank.  An allied tank.
The first one. Do you mean that if they all die, you lose?
And believe me, I've experienced ARMA AI. I once called over my mates in a truck, who then promptly ran me over.
I survive, so I imagine the PC giving them one hell of a glare afterwards.
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 09, 2015, 02:15:29 pm
When I played ARMA 3 over a year ago, if any of your squadmates died they went into like a bleedout mode, and then if you didn't get to them in time you lost.
Title: Re: Games you wish existed
Post by: JohnieRWilkins on March 09, 2015, 02:27:09 pm
I didn't like the ARMA 3 campaign because the harder modes expect you to be John Rambo to succeed when you're routinely heavily outnumbered and your guerilla buddies aren't too good at outshooting the AI as was the case in ARMA 2.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 09, 2015, 02:45:25 pm
Operation Flashpoint (The original, not the sequel) and the ARMA series is kind of like that. There's this particular feeling of helplessness that I get knowing that even if I'm a hero it will do crap because the operation itself is FUBAR.
The thing I like about ARMA/Operation Flashpoint is that there's helicopters/tanks/machine gunners/whatever... And you don't get a rocket launcher to deal with them. Sure, you can find it off some soldiers you kill, but if you don't find any there won't be one conveniently lying around. You'll just have to crawl in the dirt and hope to God that helicopter decides killing you isn't worth it's time.

This so hard, except the original OFP's squad combat system is incredibly unwieldy; hope you like menus during a heated battle! And the tank missions suck, because it's entirely luck whether your AI crewmates interpret your commands correctly and quickly enough.

When the AI and the mission scripting are working as intended, however, it's one of the most intense games I've ever played. A lot of it does, indeed, come from fear of the enemy's vehicles; nothing like seeing a tank on the horizon and realizing that you left the LAW behind much earlier in the mission, when the soldier carrying it died. It's a shame that they weren't able to and/or didn't make the game closer to an open-world experience, because the game world is quite expansive and I'm positive there are parts that don't get covered during the campaign missions.
Title: Re: Games you wish existed
Post by: Fniff on March 09, 2015, 03:15:36 pm
Operation Flashpoint (The original, not the sequel) and the ARMA series is kind of like that. There's this particular feeling of helplessness that I get knowing that even if I'm a hero it will do crap because the operation itself is FUBAR.
The thing I like about ARMA/Operation Flashpoint is that there's helicopters/tanks/machine gunners/whatever... And you don't get a rocket launcher to deal with them. Sure, you can find it off some soldiers you kill, but if you don't find any there won't be one conveniently lying around. You'll just have to crawl in the dirt and hope to God that helicopter decides killing you isn't worth it's time.

This so hard, except the original OFP's squad combat system is incredibly unwieldy; hope you like menus during a heated battle! And the tank missions suck, because it's entirely luck whether your AI crewmates interpret your commands correctly and quickly enough.

When the AI and the mission scripting are working as intended, however, it's one of the most intense games I've ever played. A lot of it does, indeed, come from fear of the enemy's vehicles; nothing like seeing a tank on the horizon and realizing that you left the LAW behind much earlier in the mission, when the soldier carrying it died. It's a shame that they weren't able to and/or didn't make the game closer to an open-world experience, because the game world is quite expansive and I'm positive there are parts that don't get covered during the campaign missions.
Might I recommend the mod Pilgrimage if you're looking for an open world experience? It sounds exactly like what you're looking for.
Title: Re: Games you wish existed
Post by: Bohandas on March 09, 2015, 06:30:57 pm
I'd like to see a 4x game with both science-fiction elements (like Master of Orion) AND high-fantasy elements (like Master of Magic or Warlock: Master of the Arcane)
Title: Re: Games you wish existed
Post by: NullForceOmega on March 09, 2015, 06:33:03 pm
Endless Legend is a lot like that, but it goes light on both elements so it might not be your thing.
Title: Re: Games you wish existed
Post by: Sergarr on March 09, 2015, 06:39:44 pm
I'd like a 4x game that doesn't have the "rolling ball" effect so often present in other games, where the hardest period of the game is usually the early one, until you snowball in size/technology and start rolling over all your opponents and they can do nothing about it.
Title: Re: Games you wish existed
Post by: Parsely on March 09, 2015, 07:45:55 pm
I'd like a 4x game that doesn't have the "rolling ball" effect so often present in other games, where the hardest period of the game is usually the early one, until you snowball in size/technology and start rolling over all your opponents and they can do nothing about it.
^^This.
Title: Re: Games you wish existed
Post by: Bohandas on March 10, 2015, 01:04:59 am
I had an idea a while back for a shooter where you play as a kitten who works as an exterminator, and you go into these little mouse cities that are themed after whatever kind of building the mice are infesting and you gun them all down. Sort of a combination of Hotline Miami, Postal, and ]i]Grand Theft Auto[/i], but woth funny animals and corpses that can be devoured for bonuses and/or powerups.
That is super dark...I like it.

Other features/details I've considered for this game concept:
-Mouse disguise. Disguise yourself as a mouse
-Several scoring methods; speed, stealth, gruesomeness, style, completion
-Most mice are civilians - (women and children mouse civilians too); you may have to chase them down and/or find them in hiding for full completion
-But many are too naive to flee immediately upon seeing you however; they think they're in something closer to the type of funny animal cartoon where species is purely cosmetic
-Many of the other characters are the opposite, and more than usually/realistically hostile towards vermin.
-Alternate roleplaying solutions to levels. Instead of hunting them all down, you may be able to, for example, ask around and find out where their main water supply is and poison it.
-Maybe borrow the psychadelic catnip thing from Postal 2; it's more apropos here anyway.
-There needs to be a crazy large number of weapons, including use of non-weapon objects as improvised weapons
-Dismemberment should be modeled at least as extensively as in Postal 2 or Fallout New Vegas. Preferably moreso, like limb and organ damage in Dwarf Fortress.
-Lots of weird theme levels and weird mice subtypes. Elemental mice, mermice, robo-mice. There's a lot of more normally themed levels too though.
-Procedural level generator in addition to prefab levels.

I wonder how much it would cost to have this game made. Maybe I could do a kickstarter.
Title: Re: Games you wish existed
Post by: WillowLuman on March 10, 2015, 04:28:06 am
Something like Poker Night at the Inventory, but with Sterling Archer and/or Deadpool.
Title: Re: Games you wish existed
Post by: blazing glory on March 10, 2015, 05:12:07 am
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.
Title: Re: Games you wish existed
Post by: hector13 on March 10, 2015, 05:24:13 am
Submarine simulations?
Title: Re: Games you wish existed
Post by: Cowboy Colt on March 10, 2015, 05:27:07 am
Submarine simulations?
Not Steel Diver presumably?
Title: Re: Games you wish existed
Post by: hector13 on March 10, 2015, 05:31:25 am
Silent Hunter. I needed to load up Steam to remember the name...

I've only played the 3rd one, but it's pretty cool. You're a German U-boat Captain in WWII, and you can change the level of simulation so it can be a fairly casual thing (find a ship, shoot it) to ultra-hardcore (find a ship, figure out ships bearing speed and angle, do math, shoot it, most likely miss and (depending on which year or what you were trying to shoot) spend the next 15 minutes dodging depth charges)

It's got a dynamic campaign with tech that unlocks over the course of the war, on both sides. It's comparitively easy to do stuff in the early war, but getting toward the end it's... challenging.
Title: Re: Games you wish existed
Post by: Insanegame27 on March 10, 2015, 05:35:35 am
i just want a dogfighting game that doesn't lag
Title: Re: Games you wish existed
Post by: Sergarr on March 10, 2015, 09:32:50 am
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.
Production and logistics simulator.

With occasional fighting with partisans and sabotage groups, depending on which location you're commanding.
Title: Re: Games you wish existed
Post by: lordpyridine on March 10, 2015, 09:39:45 am
A modern graphics reboot of LSD:Dream Emulator.
Title: Re: Games you wish existed
Post by: Kadzar on March 10, 2015, 10:23:30 am
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.
A trading sim. You play as Milo Minderbinder.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 10, 2015, 10:34:03 am
The Saboteur had its moments. Uh... Valkyrie Chronicles, while technically a shooter/TBS, is quite story heavy. HOI 3 is pretty niche as grand strategy. Wolfenstein, while a shooter, is a very fun and disturbing take on WWII.

There's not a lot of "unique" WWII games out there, I'd like a game that takes place in pre-WWII Japan where you play as someone trying to influence the government of Japan in going to war.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 10, 2015, 12:51:33 pm
An ARMA/OFP clone based on a historical conflict that doesn't involve America.
Title: Re: Games you wish existed
Post by: Lightningfalcon on March 10, 2015, 04:21:02 pm
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.
Silent Storm is a TBS where you control a squad of elite operatives running around Europe unraveling a James Bond style conspiracy during WWII.  It is like the original XCOM, where you have a certain amount of TUs per unit.  End game is kind of.... bad, but there are mods for correcting it. 
Spoiler: Reason Why (click to show/hide)
Silent Hunter, as mentioned earlier, is also a pretty unique game, with the choice of which side you are on depended on the game.  III and IV are the main good ones, since V is generally regarded as being horrible.  III has you manning a U-Boat in the Atlantic.  You are given a grid section to patrol, and you hunt down Allied shipping.  IV has you manning an American sub in the Pacific.  Few more specific missions besides the generic patrol, such as reconning a harbor, or delivering supplies to an island.
Title: Re: Games you wish existed
Post by: hector13 on March 10, 2015, 04:24:45 pm
The Saboteur had its moments.

I never got past one mission in that. (playing on Feckin' Hard)

Some love interest gets captured by the Nazis, so you rescue her and then steal a truck with a machine gun on it, and then proceed to get bum-rushed by the entire German Army and Air Force.

It fails a lot because DR. KWONG HAS DIED!? WHERE THE FUCK IS HE!?
Title: Re: Games you wish existed
Post by: Bohandas on March 10, 2015, 04:30:16 pm
Does anybody know how one would go about calculating how much money wpuld be needed to produce a game?
Title: Re: Games you wish existed
Post by: Vector on March 10, 2015, 04:32:16 pm
.
Title: Re: Games you wish existed
Post by: Sergarr on March 10, 2015, 04:33:39 pm
Does anybody know how one would go about calculating how much money wpuld be needed to produce a game?
Well, (total salaries * maximum estimated time of production) * 3 would be a good first estimate, if you're using a free engine (and there's no reason to use a non-free engine because Unreal Engine 4 is f*cking free).
Title: Re: Games you wish existed
Post by: KingofstarrySkies on March 10, 2015, 04:42:29 pm
Source 2 will be free.
Title: Re: Games you wish existed
Post by: Parsely on March 10, 2015, 07:01:36 pm
Does anybody know how one would go about calculating how much money wpuld be needed to produce a game?
Depends on how many people you have employed (if any) and whether or not you're paying to use an existing engine, these among other expenses which all vary depending on your needs can range a total anywhere from thousands to tens of thousands for the typical indie game, 100k+ if it's a really big project or you don't want development to last 5 years.
Title: Re: Games you wish existed
Post by: gomez on March 10, 2015, 07:03:20 pm
Does anybody know how one would go about calculating how much money wpuld be needed to produce a game?

If you ask that question on a game development forum the answer is usualy between $100,000 and $500,000.
Title: Re: Games you wish existed
Post by: blazing glory on March 10, 2015, 10:45:22 pm
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.
Silent Storm is a TBS where you control a squad of elite operatives running around Europe unraveling a James Bond style conspiracy during WWII.  It is like the original XCOM, where you have a certain amount of TUs per unit.  End game is kind of.... bad, but there are mods for correcting it. 
Spoiler: Reason Why (click to show/hide)
Silent Hunter, as mentioned earlier, is also a pretty unique game, with the choice of which side you are on depended on the game.  III and IV are the main good ones, since V is generally regarded as being horrible.  III has you manning a U-Boat in the Atlantic.  You are given a grid section to patrol, and you hunt down Allied shipping.  IV has you manning an American sub in the Pacific.  Few more specific missions besides the generic patrol, such as reconning a harbor, or delivering supplies to an island.

Ah yes, Silent Storm, one of my favorite games.

Said issue that has everyone's feathers ruffled never really bothered me, probably because when I first saw it I was too young to care and by the time I was old enough to care it was already imprinted on me as a part of the game.

Now I feel like making it work again.

I recall playing Silent Hunter III, I could never figure out where I was meant to go, map wasn't very helpful.

Not sure where the disk went.

I'd argue that Valkyria Chronicles isn't WWII but eh, it's more of a alternate history of WWII.

HOI 3?

EDIT: The one thing I always wished for in Silent Storm was for everyone to die a bit more gracefully, instead of dying with their legs in a wacky position or having their arms in some kind of new dance move.
Title: Re: Games you wish existed
Post by: Yolan on March 11, 2015, 03:09:22 am
Operation Flashpoint (The original, not the sequel) and the ARMA series is kind of like that. There's this particular feeling of helplessness that I get knowing that even if I'm a hero it will do crap because the operation itself is FUBAR.
The thing I like about ARMA/Operation Flashpoint is that there's helicopters/tanks/machine gunners/whatever... And you don't get a rocket launcher to deal with them. Sure, you can find it off some soldiers you kill, but if you don't find any there won't be one conveniently lying around. You'll just have to crawl in the dirt and hope to God that helicopter decides killing you isn't worth it's time.

This so hard, except the original OFP's squad combat system is incredibly unwieldy; hope you like menus during a heated battle! And the tank missions suck, because it's entirely luck whether your AI crewmates interpret your commands correctly and quickly enough.

When the AI and the mission scripting are working as intended, however, it's one of the most intense games I've ever played. A lot of it does, indeed, come from fear of the enemy's vehicles; nothing like seeing a tank on the horizon and realizing that you left the LAW behind much earlier in the mission, when the soldier carrying it died. It's a shame that they weren't able to and/or didn't make the game closer to an open-world experience, because the game world is quite expansive and I'm positive there are parts that don't get covered during the campaign missions.

Yeah, I did really enjoy the original operation flashpoint. Arma II also. That's pretty much what I'm talking about, but a bigger scale maybe, with more left up to over-all battlefield AI instead of mission specific scripted events.
Title: Re: Games you wish existed
Post by: Niveras on March 11, 2015, 04:47:06 am
Does anybody know how one would go about calculating how much money wpuld be needed to produce a game?
Well, (total salaries * maximum estimated time of production) * 3 would be a good first estimate, if you're using a free engine (and there's no reason to use a non-free engine because Unreal Engine 4 is f*cking free).

Don't forget that all software projects always take longer to complete than initial estimates, even when you try to account for that very fact.

I forget what that 'law' called.
Title: Re: Games you wish existed
Post by: Bohandas on March 11, 2015, 01:00:00 pm
Another thing I'd like to see is a game with a reaearch tree that's partially procedurally generated.
Title: Re: Games you wish existed
Post by: Sirus on March 11, 2015, 01:02:24 pm
Sword of the Stars? In the first game each race had some core techs that were the same each time but also some techs that they would only randomly get.
Title: Re: Games you wish existed
Post by: Bohandas on March 11, 2015, 01:12:47 pm
I was thinking more along the lines of some of the technologies themselves being randomly generated
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 11, 2015, 01:24:43 pm
If we could develop software that could create new technologies on a whim I think we'd use it for something other than a 4x videogame
Title: Re: Games you wish existed
Post by: PTTG?? on March 11, 2015, 01:29:33 pm
A game with actual fun super speed.  Maybe with a cinematic mode, first you'd do normal actions in a slow mo world, and then cinematic cam would kick in, showing how you're moving from the perspective of normal people.

This so much. I'd like to have it include a time-rewind and receiver-style gun control.

Play through a minute of game time for half an hour of real time spent dodging, weaving, melee takedowns, thrown combat knives, and an average of one gun every six seconds.

Throw in tanks, cars, or planes for additional fun, but I get the feeling that the high-speed physics will reduce the processor budget for space. In other words, maps might need to be small.
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 11, 2015, 03:21:38 pm
If we could develop software that could create new technologies on a whim I think we'd use it for something other than a 4x videogame
It wouldn't be that hard.  Inventing technology that actually works is very hard, combining technobabble words with random stat modifiers is pretty trivial.  Having it actually be fun would be another issue but its not unthinkable that someone could make it work.
Title: Re: Games you wish existed
Post by: Sergarr on March 11, 2015, 03:35:34 pm
If we could develop software that could create new technologies on a whim I think we'd use it for something other than a 4x videogame
It wouldn't be that hard.  Inventing technology that actually works is very hard, combining technobabble words with random stat modifiers is pretty trivial.  Having it actually be fun would be another issue but its not unthinkable that someone could make it work.
I personally would prefer if instead of "procedurally-generated technology" there was the ability to create new custom technology by combining other technologies a la LEGO.

Though I have no idea how that would even begin to work.
Title: Re: Games you wish existed
Post by: Bohandas on March 11, 2015, 04:24:44 pm
I'd also like to see more games where research (and to a lesser degree, construction) isn't so unnaturally focused. It isn't realistic for a huge galaxy-spanning empire to only have one research project going, you should be able to have several at once. Plus, innovations in one area often have applications in others, so having more research projects going at once should give you a small boost to total research points (although each individual project will still have fewer, and the boost for each additional project should be lower the more projects are currently running)
Title: Re: Games you wish existed
Post by: MrWiggles on March 11, 2015, 07:24:13 pm
I'd also like to see more games where research (and to a lesser degree, construction) isn't so unnaturally focused. It isn't realistic for a huge galaxy-spanning empire to only have one research project going, you should be able to have several at once. Plus, innovations in one area often have applications in others, so having more research projects going at once should give you a small boost to total research points (although each individual project will still have fewer, and the boost for each additional project should be lower the more projects are currently running)
Galaxia: Remember Tomorrow does that. It uses a system that either for focus or budgets. You can focus on a particular project or just on the overall categories.
Title: Re: Games you wish existed
Post by: BlindKitty on March 12, 2015, 08:57:43 am
A strategic, turn based game, like those of Gary Grigsby (War in the East, War in the East, War in the Pacific), but not limited to WW II setting. Or at least not the realistic one. Give us some alternate reality scenarios, preferable tunable/moddable ones, damn it!

Or even better, make one data-driven, without hardcoded stats for units etc., and allow gamers create their own scenarios. I would spend so much time digging through obscure sources for info about composition of WW I - era Serbian infantry squads and stuff like that...
Title: Re: Games you wish existed
Post by: puke on March 12, 2015, 10:20:21 am
sort of like these?

http://en.wikipedia.org/wiki/Wargame_Construction_Set

http://www.matrixgames.com/products/356/details/The.War.Engine

http://en.wikipedia.org/wiki/Strategic_Command_2:_Blitzkrieg

first two are dedicated construction kits, third one is highly modable.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 12, 2015, 10:43:18 am
If we could develop software that could create new technologies on a whim I think we'd use it for something other than a 4x videogame
It wouldn't be that hard.  Inventing technology that actually works is very hard, combining technobabble words with random stat modifiers is pretty trivial.  Having it actually be fun would be another issue but its not unthinkable that someone could make it work.
I personally would prefer if instead of "procedurally-generated technology" there was the ability to create new custom technology by combining other technologies a la LEGO.

Though I have no idea how that would even begin to work.

Oh god, it just gets more and more complicated.
Title: Re: Games you wish existed
Post by: Wysthric on March 12, 2015, 01:08:35 pm
 There was a game that was in development, but was never finished - point me to it if you can find any version of it, please - that was like civilization in basic premise, but also featured RPG characters (i.e. important politicians, the king, generals, members of the dynasty etc.) It had a really cool technology system. Basically, technology wasn't a tick - box of discovery, but a % mastery. For example, you might start the game with 10% knowledge of agriculture, and by building farms and upgrading them, you would gradually gain agricultural technology, which would do stuff like unlock better farms at a certain %. "Research" as such was more about breaking into new categories. The techs were also very intertwined, for example you might need Agriculture at 70% and Medicine at 50% to get modern pesticides.

Edit : Also, the techs had persistent benefits even if they didn't unlock anything, for example someone who has 80% Gunpowder tech would produce better Arquebuisers than someone with 30%.
Title: Re: Games you wish existed
Post by: Yolan on March 13, 2015, 02:55:50 am
In Factorio you start out working directly with your hands, and then proceed to build technological systems that grant you more and more power.

How about a game where rather than technology it is politics, in the meaner sense of power structures, that is the focus. Feudalism the game or some such. Initially you have to slice off a few peoples heads, and then you are able to get some other people to do that for you. Your orders are not magically transferred from on high to the lowest level. Anything you have not done directly is done via others. Chains of command need to be set up, budgets assigned, conspirators and assassins watched for. How well do you know your own realm? How well can you control it? You might want to wage a war, but that is not simply a matter of money or resources.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 13, 2015, 03:49:40 am
In Factorio you start out working directly with your hands, and then proceed to build technological systems that grant you more and more power.

How about a game where rather than technology it is politics, in the meaner sense of power structures, that is the focus. Feudalism the game or some such. Initially you have to slice off a few peoples heads, and then you are able to get some other people to do that for you. Your orders are not magically transferred from on high to the lowest level. Anything you have not done directly is done via others. Chains of command need to be set up, budgets assigned, conspirators and assassins watched for. How well do you know your own realm? How well can you control it? You might want to wage a war, but that is not simply a matter of money or resources.

That sounds super fun! I'd play that. Combat or is it abstacted?
Title: Re: Games you wish existed
Post by: BlindKitty on March 13, 2015, 04:58:36 am
sort of like these?

http://en.wikipedia.org/wiki/Wargame_Construction_Set

http://www.matrixgames.com/products/356/details/The.War.Engine

http://en.wikipedia.org/wiki/Strategic_Command_2:_Blitzkrieg

first two are dedicated construction kits, third one is highly modable.

Yeah, that's pretty much in the vein of what I was thinking. Especially The War Engine looks interesting, but really small scale; the scale of Strategic Command 2 was something more on my mind. I will surely take a look at those, thank you!
Title: Re: Games you wish existed
Post by: Sergius on March 13, 2015, 12:23:22 pm
Not sure if I posted this before, I'm starting to believe I post the same ideas every few months, heh.

I'm spoilering it just in case I'm just repeating myself.

To sum up: a MMORPG game where each player gets better options for making new characters by killing or retiring the old ones off.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Yolan on March 13, 2015, 11:21:35 pm
That sounds super fun! I'd play that. Combat or is it abstacted?

Both!
Title: Re: Games you wish existed
Post by: NullForceOmega on March 13, 2015, 11:43:25 pm
A free to play, Tron based MMORPG,  the only things you pay for are special skins or on demand re-specs.  Three major roles: security program (red lights by default, combat type) messenger program (white lights by default, stealth type) game program (blue lights by default, multi-purpose dynamo with bonuses on the game grid).  Instead of standard exp. you acquire data that can be used to purchase mods and upgrades as well as skills.  Titanic skill web with the possibility for any class to eventually learn anything (Path of Exile like, but with slightly more structure).  Disney could earn idiotic amounts of money with themed skins and accessories.
Title: Re: Games you wish existed
Post by: flabort on March 16, 2015, 11:48:58 am
My brother came up with an idea for a minecraft mod, which I wrote the details of in a text document. I'll post those later, but I can't actually code it.

The gist of it: You are one of a huge number of hobos (players and mobs can both be hobos) in a world-spanning metropolis. You need to survive the hobo gangs, angry citizens, urchins, and police, whilst trying to fend off hunger and build yourself a home and your own hobo army. Not to mention the zombies...
Title: Re: Games you wish existed
Post by: PTTG?? on March 16, 2015, 12:16:57 pm
Not sure if I posted this before, I'm starting to believe I post the same ideas every few months, heh.

I'm spoilering it just in case I'm just repeating myself.

To sum up: a MMORPG game where each player gets better options for making new characters by killing or retiring the old ones off.

Spoiler (click to show/hide)

I had a similar idea, except that instead of a "soul," the PC is basically a family line. You can play as anyone of that family. Noble titles and estates move down the line, heirloom swords and such, and trades are usually passed on as well. PC families can "trade" members in political marriages, and doing so has consequences in the way that titles are inherited. Individual family members may have personal advantages and disadvantages; for instance, if the current heir apparent is willfull, he/she might ignore commands given by the player (representing the family gestalt) and instead marry a peasant or learn to paint, in turn ruining decades or even centuries of planning.
Title: Re: Games you wish existed
Post by: Bohandas on March 16, 2015, 01:44:48 pm
It's not an rpg, but I think you play as a family line in Tropico 5
Title: Re: Games you wish existed
Post by: Sergius on March 16, 2015, 01:57:38 pm
Yeah, I don't mean that a soul has to literally be a soul. It's more like the soul is the player (as, the entity that is behind the keyboard).

And just a way to have people dying all over without the player score actually going down or having to start over. But still reward survival / success in a tangible way. In fact, players actually wanting to "roleplay" permadeath.

So... reward survival for as long as possible but only AFTER death :D
Title: Re: Games you wish existed
Post by: Blade312 on March 16, 2015, 03:49:03 pm
A more complex Toribash where the players have muscles, bone, fat, and skin and react to pain.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 16, 2015, 03:57:23 pm
A more complex Toribash where the players have muscles, bone, fat, and skin and react to pain.

how would you control the muscles? It'd be a pain to have to manually adjust each muscle group.
Title: Re: Games you wish existed
Post by: scrdest on March 16, 2015, 04:25:00 pm
A more complex Toribash where the players have muscles, bone, fat, and skin and react to pain.

how would you control the muscles? It'd be a pain to have to manually adjust each muscle group.
Have you ever played Toribash? :P
Title: Re: Games you wish existed
Post by: Graknorke on March 16, 2015, 05:31:13 pm
A more complex Toribash where the players have muscles, bone, fat, and skin and react to pain.
But most of the fun is in being able to do far too many flips , more than a human being could realistically achieve in one jump, and then do some stupid trick that involves tearing off your arm.
Title: Re: Games you wish existed
Post by: flabort on March 16, 2015, 07:39:07 pm
My brother came up with an idea for a minecraft mod, which I wrote the details of in a text document. I'll post those later, but I can't actually code it.
So are there any coders willing to help us with this? Especially any familiar with the Technic Launcher?
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Parsely on March 16, 2015, 07:41:22 pm
My brother came up with an idea for a minecraft mod, which I wrote the details of in a text document. I'll post those later, but I can't actually code it.
So are there any coders willing to help us with this? Especially any familiar with the Technic Launcher?
Spoiler (click to show/hide)
I'd give it a shot if I owned Minecraft.
Title: Re: Games you wish existed
Post by: Zanzetkuken The Great on March 16, 2015, 08:32:00 pm
My brother came up with an idea for a minecraft mod, which I wrote the details of in a text document. I'll post those later, but I can't actually code it.
So are there any coders willing to help us with this? Especially any familiar with the Technic Launcher?
Spoiler (click to show/hide)

Could use the Walled Cities mod and crank up the generation chance really high instead of using villages, or use the endless city mod, but improve the buildings drastically.

Edit: If it were possible to get this to spawn randomly in ordinary generation, that would work. (http://www.reddit.com/r/Minecraft/comments/23lgkj/random_city_generator_in_vanilla_minecraft)
Title: Re: Games you wish existed
Post by: Gatleos on March 19, 2015, 08:49:11 am
I had an idea a while back for some kind of "information warfare" game, where you're trying to shift public opinion or cover up a government secret using sinister propaganda/misdirection tactics (astroturfing, running propaganda ads, silencing whistle-blowers, etc.) The problem is, I have no idea how such a game would play. It's difficult to imagine a framework that would allow meaningful innovation and creativity from the player when the goal is so abstract. It might get repetitive.

Of course, the other game idea I had might go well with it. It was a war game where you do everything except fight the actual war; you basically just deal with the economic and political side, transforming your country's industry into a war machine. Dealing with anti-war protests or even drumming up support for the war in the first place could be interesting aspects.
Title: Re: Games you wish existed
Post by: scrdest on March 19, 2015, 08:50:33 am
I had an idea a while back for some kind of "information warfare" game, where you're trying to shift public opinion or cover up a government secret using sinister propaganda/misdirection tactics (astroturfing, running propaganda ads, silencing whistle-blowers, etc.) The problem is, I have no idea how such a game would play. It's difficult to imagine a framework that would allow meaningful innovation and creativity from the player when the goal is so abstract. It might get repetitive.
Floor 13 again.
Title: Re: Games you wish existed
Post by: The Scout on March 19, 2015, 11:07:50 am
A mix between Aurora and X3:TC. Aurora's spreadsheet display and designing, with X3TCs resource chains. So instead of mining for limited minerals, you get an infinite supply of base material which is made into other stuff/that stuff being made into more advanced stuff, the only limiting factor being how fast you can mine the base material or convert it into other stuff.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 19, 2015, 01:19:18 pm
A Star Trek 4X that incorporates as many elements of the Trek universe as they can possibly fit in. I know there have been Star Trek-branded 4X games in the past, but they're so obscure that I have found literally zero places to buy them.

A new game in the style of Bridge Commander with voice commands would be awesome, too. Imagine pointing at the screen and saying "Engage" to do everything~
Title: Re: Games you wish existed
Post by: WillowLuman on March 19, 2015, 10:03:44 pm
So, on the way home I was thinking of how many quests in Elder Scrolls games seem to assume that you're an unknown nobody, even if you're known as the hero of the realm and wearing some really ostentatious endgame armor of doom. So I thought: what if there was an Elder Scrolls (or similar) game, where the gimmick mechanic was multiple identities?

Through illusion, shapeshifting, and just plain costumery, you could assume different identities. It could be even as simple as not being recognized by someone due to them never seeing you without your all-covering armor. So, every time you complete a quest, it gets credited to whoever people think you are at the time. That way you could still do low-key quests that fame and fortune would logically get in the way of. Through confessions or witnesses (that may or may not be believed), people might discover that 2 or more personas are actually the same person.
Title: Re: Games you wish existed
Post by: Bohandas on March 19, 2015, 10:20:36 pm
So, on the way home I was thinking of how many quests in Elder Scrolls games seem to assume that you're an unknown nobody, even if you're known as the hero of the realm and wearing some really ostentatious endgame armor of doom. So I thought: what if there was an Elder Scrolls (or similar) game, where the gimmick mechanic was multiple identities?

Through illusion, shapeshifting, and just plain costumery, you could assume different identities. It could be even as simple as not being recognized by someone due to them never seeing you without your all-covering armor. So, every time you complete a quest, it gets credited to whoever people think you are at the time. That way you could still do low-key quests that fame and fortune would logically get in the way of. Through confessions or witnesses (that may or may not be believed), people might discover that 2 or more personas are actually the same person.

Sort of like the faction uniforms in Fallout: New Vegas?

Speaking of which, I'd like to see Skyrim remade using the engine from Fallout New Vegas, given that FNV actually works more or less properly whereas Skyrim certainly doesn't

EDIT:
Clearly it must have a record of the mods used by that save somewhere, because it gives me an alert that some of the mods it was using aren't active anymore when I try to open it.
Title: Re: Games you wish existed
Post by: WillowLuman on March 19, 2015, 10:26:05 pm
Sort of, but far more in-depth. Such a disguise/persona system would lend well to shenanigans involving playing factions against each other. The game would have to have a system for ranking how ostentatious particular pieces of gear are, as well as how well they conceal your features.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 19, 2015, 10:52:17 pm
Bohandas, no, please, no Skyrim with the New Vegas engine. I don't want to go back to Oblivion graphics. They were great at the time, but I just can't.
Title: Re: Games you wish existed
Post by: Bohandas on March 19, 2015, 10:54:52 pm
But FNV's interface actually works and the melee combat doesn't look even nearly as stilted and unnatural as Skyrim's
Title: Re: Games you wish existed
Post by: WillowLuman on March 19, 2015, 11:00:53 pm
But FNV's interface actually works and the melee combat doesn't look even nearly as stilted and unnatural as Skyrim's
FNV uses Oblivion combat animations and its melee combat is practically Oblivion's, just with a few unique moves thrown in.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 24, 2015, 10:22:45 pm
Something like ARMA, but for science. Using tools and equipment of the time, you have to make important real-world historical scientific discoveries. I have no idea how much this would have to be simplified to be an actual workable idea.
Title: Re: Games you wish existed
Post by: Sergius on March 25, 2015, 10:40:26 am
Something like ARMA, but for science. Using tools and equipment of the time, you have to make important real-world historical scientific discoveries. I have no idea how much this would have to be simplified to be an actual workable idea.

Discoveries have to be procedurally generated, somehow. And their impact on society should work like one of 'em Dwarf Fortress fractal descriptions, like forgotten beasts or carvings representing events.

EDIT: Oh, you said real-world. Then this would be the standalone expansion :D
Title: Re: Games you wish existed
Post by: Cowboy Colt on March 27, 2015, 06:58:21 am
A game with no scoring system.

Your level of success is determined by how intact your body is.
Title: Re: Games you wish existed
Post by: blazing glory on March 27, 2015, 07:03:55 am
A game with no scoring system.

Your level of success is determined by how intact your body is.
Toribash is sort of like that.

The score is determined by how intact your body is.

Or more, how intact the other guy's body is.
Title: Re: Games you wish existed
Post by: dorf on March 27, 2015, 09:10:52 am
A game with no scoring system.

Your level of success is determined by how intact your body is.
Interesting...
To which genres would you apply this idea? And in what way?
Title: Re: Games you wish existed
Post by: RAM on March 27, 2015, 01:37:39 pm
A game with no scoring system.

Your level of success is determined by how intact your body is.
That sounds a little like Cogmind
http://www.gridsagegames.com/cogmind/faq.html
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 27, 2015, 01:44:18 pm
Now that they have the engine, Daggerfall remade, and Bethesda just spends their whole time on the map, story, combat, and crafting.
Title: Re: Games you wish existed
Post by: Scoops Novel on March 27, 2015, 04:48:33 pm
Deus Ex with a out-of-the-loop pensioner. Could be hilarious. See: Blade Runner Remake
Title: Re: Games you wish existed
Post by: Bohandas on March 27, 2015, 11:24:23 pm
I work in a call center. After guiding our customer through an extremely stressful problem, he ended the call with my rep by straight-faced saying "Well, at least you aren't a Jamaican Warlock".

What is this man's life like.

Now I want to see an RPG with Jamaican Warlock as a playable character class
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 29, 2015, 10:47:01 am
"Its like a normal Warlock, but your dreadlocks give people a grapple bonus against you."
Title: Re: Games you wish existed
Post by: Helgoland on March 29, 2015, 03:29:39 pm
Don't forget the psychoactive breath attack!
Title: Re: Games you wish existed
Post by: Sergius on March 30, 2015, 11:53:19 am
A MMORPG where cities grew the more players lived in them.

Not like, a sandbox, or having ugly "user houses", or instances. Completely single-map overworld but every player can place a single house (in an allowed plot), and the city expands grid like SimCity, using road grids and all that junk, and maybe spawning more and more NPC businesses (players can own a shop, I guess?). Maybe something that looks like Ultima Online. Like, if Minoc were to grow and eventually become more like Britain. Proper "town planning" even if it's done by AI.

Maybe the entire city is "pre-built" to be gigantic, but in-game it has to expand graphically as it grows. To the point where you have to take a (free, maybe) cart from one end of the city to another.
Title: Re: Games you wish existed
Post by: Scoops Novel on March 30, 2015, 02:35:17 pm
Looper-style game mechanics (so-so movie) where you either have to prevent your separate, former self from dying or cause your own death when you finally win (with a modicum of AI assistance). Maybe both at once.
Title: Re: Games you wish existed
Post by: Graknorke on March 30, 2015, 03:17:32 pm
Looper-style game mechanics (so-so movie) where you either have to prevent your separate, former self from dying or cause your own death when you finally win (with a modicum of AI assistance). Maybe both at once.
Come on Resequence Engine.
Title: Re: Games you wish existed
Post by: Scoops Novel on April 01, 2015, 10:31:22 am
A game where you "make the job fit the crew" rather then vice versa.

You're saddled (anchored?) with a bunch of hopeless, mad, bad, and disagreeable characters who share nothing but a need for coin, leaving post haste and hilariously poor life expectancy.

You need to find a job which everyone disagrees the least about, that pays anyone you can't "charm", and has a reservation firmly ringed by vacuum. Now! Undermine, sidestep or even complete the mission so that the right people have started worshipping petunias, hared off after a nemesis or reported you to the authorities, or not as the case may be.

Manipulate your way into a working misunderstanding of a team with goals the sane (you) understand, prosper through misinformation, test loyalties, perform "spontaneous" heroics, and all in all concoct disintegrating plots at speed as you misadventure.
Title: Re: Games you wish existed
Post by: Vactor on April 01, 2015, 11:15:15 am
A game where you "make the job fit the crew" rather then vice versa.

You're saddled (anchored?) with a bunch of hopeless, mad, bad, and disagreeable characters who share nothing but a need for coin, leaving post haste and hilariously poor life expectancy.

You need to find a job which everyone disagrees the least about, that pays anyone you can't "charm", and has a reservation firmly ringed by vacuum. Now! Undermine, sidestep or even complete the mission so that the right people have started worshipping petunias, hared off after a nemesis or reported you to the authorities, or not as the case may be.

Manipulate your way into a working misunderstanding of a team with goals the sane (you) understand, prosper through misinformation, test loyalties, perform "spontaneous" heroics, and all in all concoct disintegrating plots at speed as you misadventure.

This pretty much describes being the GM of a tabletop RPG.
Title: Re: Games you wish existed
Post by: Scoops Novel on April 01, 2015, 11:50:56 am
I stand corrected. I need to get back into the saddle!
Title: Re: Games you wish existed
Post by: Sergius on April 01, 2015, 12:03:34 pm
An "interactive novel" like Portal (not that one, this one (http://www.mobygames.com/game/portal/screenshots)). But online (browser based seems like a good option) and with a multiplayer component. Like some sort of Facebook (Spacebook, heh).

Like, you know how they turned Alter Ego into a browser game. And like there's a lot of other web games that are kinda sorta like what I mean (Fallen London). But I want a game that looks more like computer browsing (not necessarily hacking). For some reason. No idea why I want such a game. It's not exactly original :D


In Portal, you "play" a lone astronaut in an apparently abandoned Earth trying to figure out what the hell happened. This could be like, waking up from some cryo sleep trying to figure out what the hell happened in a mostly abandoned Earth. But slowly you find out that other people are waking too and interact with them.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on April 01, 2015, 12:40:17 pm
Hotline Miami multiplayer.
With sadist map design (all the guns spawn in an entirely glass room looking out on every main hallway the map has, for example), combo powerups (the more and faster you kill, the crazier your screen gets and the closer you are to a drug-fueled Mario Star trip, unleashing the hounds, or calling in for a truly absurd weapon) and the masks being the only real character customization with an impact on gameplay.

MOBA x RPG.
Shake up the MOBA formula by shifting it back to it's roots a bit- instead of specific heroes, you take a class- allowing you different skill trees and weapons. For instance, the Hoplite (based on Etrian Odyssey) may gain passives to reflect a portion of melee damage (armor spikes) or, in the same slot, gain a passive which lets them move a bit faster (well-designed armor), or even have a chance to resist effects of any kind (enchanted armor). Usually, one class may choose 2 of 6 offensive skills, 1 of 3 passives, or possibly just 3 free slots for 9 skills.

Ultimates will either be determined by a class's weapon type + some player choice (faction/religion?), or a number to choose from. Assuming 10 factions, representing order, deception, chaos, wilderness, growth, spirits/death, storms, illness/undeath, war/victory, and progress/foresight, each one will have one ultimate skill for each weapon type (classes only get one weapon by default).
An Order-based Hoplite's ultimate may stun enemies under a rain of spears, while a Chaos-based one may cause a terrain-breaking AOE.
Title: Re: Games you wish existed
Post by: Dwarf_Fever on April 01, 2015, 01:26:12 pm
A game with:

The combat of War of the Roses. Think Mount and Blade, but with different armor types, weapons with different damage types, usable visors that function and restrict vision, and of course cavalry and lances. More realistic, however, WotR armor is typical hollywood paper armor.

The voxel engine of the current 7 Days to Die release, but set in a medieval fantasy period and with more variety and/or random prefabs. Think Minecraft, but without the blocky look - actual smooth terrain and decent looking enemies. (Earlier 7D2D was still blocky.) Also the underground chasms, caverns and abandoned mineshafts of Minecraft. These were fun to explore.

The lore of Forgotten Realms, in a setting that is largely wilderness and frontier with very few civilized bastions. Just because preference.

A magic/skill system similar to that of Guild Wars 1, where you can learn skills from trainers or killing rare enemies, and they may have powerful synergies, but you can only equip a small handful at any one time. I prefer low/no magic fantasy. For a more realistic approach, this could be changed to artifacts, such as shield spikes that unlock a shield bash, weapon poisons for special attacks, and so on. Death causes the ones equipped to be lost.

The town-building mechanics of something similar to Millenaire, a mod for Minecraft in which you can help villages expand as well as found your own villages on your own, which will populate with NPC villagers, stage raids, expand, etc. Alternatively any town building sim that fits well.

The day/night enemy system of 7 Days to Die, where day time enemies are slow and isolated, and you explore, build and gather, and night time enemies come in fast, vicious hordes, when you stealth and/or defend.

The campaign system of Warband, where you can give your allegiance to a lord and fight for their cause, and ultimately aspire to become king of the lands. In this case, less conquering and more exploring and building, in combination with lots of town defense. Also, the scale of battles of Warband as well, with potentially hundreds of AI troops.
Title: Re: Games you wish existed
Post by: Graknorke on April 01, 2015, 06:14:59 pm
An ArmA-esque strategic military game but set on the inside of a concave "Earth" (obviously not actually the entirety of Earth. Just the inside of a large sphere). Anywhere can be seen from (just about) anywhere with enough magnification.
Title: Re: Games you wish existed
Post by: Sergarr on April 01, 2015, 06:18:28 pm
An ArmA-esque strategic military game but set on the inside of a concave "Earth" (obviously not actually the entirety of Earth. Just the inside of a large sphere). Anywhere can be seen from (just about) anywhere with enough magnification.
I predict somebody trying to build a gigantic tower to the center to have a strategic bombing advantage.
Title: Re: Games you wish existed
Post by: Graknorke on April 01, 2015, 06:23:12 pm
I'm pretty sure the sun would have to be in the middle, so that wouldn't be the hottest idea.
Title: Re: Games you wish existed
Post by: coolio678 on April 01, 2015, 06:35:56 pm
Hotline Miami multiplayer.
With sadist map design (all the guns spawn in an entirely glass room looking out on every main hallway the map has, for example), combo powerups (the more and faster you kill, the crazier your screen gets and the closer you are to a drug-fueled Mario Star trip, unleashing the hounds, or calling in for a truly absurd weapon) and the masks being the only real character customization with an impact on gameplay.

MOBA x RPG.
Shake up the MOBA formula by shifting it back to it's roots a bit- instead of specific heroes, you take a class- allowing you different skill trees and weapons. For instance, the Hoplite (based on Etrian Odyssey) may gain passives to reflect a portion of melee damage (armor spikes) or, in the same slot, gain a passive which lets them move a bit faster (well-designed armor), or even have a chance to resist effects of any kind (enchanted armor). Usually, one class may choose 2 of 6 offensive skills, 1 of 3 passives, or possibly just 3 free slots for 9 skills.

Ultimates will either be determined by a class's weapon type + some player choice (faction/religion?), or a number to choose from. Assuming 10 factions, representing order, deception, chaos, wilderness, growth, spirits/death, storms, illness/undeath, war/victory, and progress/foresight, each one will have one ultimate skill for each weapon type (classes only get one weapon by default).
An Order-based Hoplite's ultimate may stun enemies under a rain of spears, while a Chaos-based one may cause a terrain-breaking AOE.
Weirdly enough, I've had some ideas loosely within the same vein as these two ideas.
The first one is a project that I want to eventually make in Gamemaker (it seems fairly uncomplicated, but that's what I thought about my last attempt with GM), where two players are samurai squaring off with Hotline-like controls. Dashing strikes, roll dodges, attacks with varying ranges and arcs, dying in one hit, etc.

The other one being a 2013 Tomb Raider inspired moba, with less pushing lanes of creeps, and slightly more survival-y vibes. Including limited vision arcs, stealth attacks, and fighting over salvage to upgrade equipment. I've even planned out what a couple of the characters would have for skills, even though I doubt it will turn into anything more than an idea dump.
Title: Re: Games you wish existed
Post by: PTTG?? on April 01, 2015, 11:34:46 pm
An ArmA-esque strategic military game but set on the inside of a concave "Earth" (obviously not actually the entirety of Earth. Just the inside of a large sphere). Anywhere can be seen from (just about) anywhere with enough magnification.

I'd like to see an ArmA style game with fictional weapons. Maybe even with Reciever level of detail, maybe not. Either way, crystal ray-guns and 21-barrel black-powder Drillings could fit in a concave world rather well.
Title: Re: Games you wish existed
Post by: Graknorke on April 02, 2015, 08:50:51 am
21-barrel black-powder Drillings
I can almost smell it.
Title: Re: Games you wish existed
Post by: Vactor on April 02, 2015, 09:37:09 am
I've been kicking around a new idea for a game for a couple days, it started with the simple thought: in Civ 5 a fortification built in the bronze age is still useful/modern in the atomic age, wouldn't it be cool to have a game where the castle you built at the start is an abandoned, overgrown ruin by the end of the game.

With that in mind I came up with an idea for a game that would be something like a blend of city building/4x, if you took banished, factorio, and the Civ series and blended them all together.  Gameplay would be based on setting up villages, clearing forests for farmland, and setting up the internal trade of your society.  Individual villages would have a reservoir of supplies, a production rate, and a consumption rate.  Roads would provide trade bandwith between villages, which could be increased by improving the roads.  The civilian population would create a baseline consumption rate that would abstract their need to use supplies to build themselves houses and other structures.  The player would also be able to build specific economy/military buildings that would use a "labor" resource to convert or generate other resources.  The player would also be able to direct resource distribution along roads, using up the road bandwith to move resources between villages, and to remote construction sites.

You would also be able to build things like castles, which would require labor and resources to be delivered via road to its construction site, and would require supplies to be delivered to it to maintain it once it is built.  At some point a player may wish to no longer supply a castle, or pay for its maintinence, and it would start to decay, eventually falling to ruin. (or if a road is overrun by banditry, or a foreign invasion, perhaps it becomes impossible to supply the castle adequately)

I'll probably keep kicking this idea around in my head, if it sticks, maybe i'll try to model out the gameplay a bit on paper.
Title: Re: Games you wish existed
Post by: RAM on April 02, 2015, 01:55:21 pm
Heh, and weith the civilians building their own hovels and mansions, you can either knock them down and be considered a tyrant, or build around them and have chaos. Give it a few centuries and then...
Title: Re: Games you wish existed
Post by: Rilder on April 02, 2015, 09:13:22 pm
An ArmA-esque strategic military game but set on the inside of a concave "Earth" (obviously not actually the entirety of Earth. Just the inside of a large sphere). Anywhere can be seen from (just about) anywhere with enough magnification.

I'd like to see an ArmA style game with fictional weapons. Maybe even with Reciever level of detail, maybe not. Either way, crystal ray-guns and 21-barrel black-powder Drillings could fit in a concave world rather well.

Not really on the fictional weapons topic, but I would kill for a proper fps/military simulation with Receiver-esque gun controls, hell even throw some sort of field stripping mechanic from World of Guns: Gun Disassembly and have a whole mechanic based around not only having to actually operate guns but having to make sure your guns are maintained so they don't fuck up in the field.
Title: Re: Games you wish existed
Post by: Bohandas on April 02, 2015, 09:17:28 pm
An ArmA-esque strategic military game but set on the inside of a concave "Earth" (obviously not actually the entirety of Earth. Just the inside of a large sphere). Anywhere can be seen from (just about) anywhere with enough magnification.

I'd like to see an ArmA style game with fictional weapons. Maybe even with Reciever level of detail, maybe not. Either way, crystal ray-guns and 21-barrel black-powder Drillings could fit in a concave world rather well.

Not really on the fictional weapons topic, but I would kill for a proper fps/military simulation with Receiver-esque gun controls, hell even throw some sort of field stripping mechanic from World of Guns: Gun Disassembly and have a whole mechanic based around not only having to actually operate guns but having to make sure your guns are maintained so they don't fuck up in the field.

There's an equipment maintainence mechanic in Fallout New Vegas, although it's not very in-depth
Title: Re: Games you wish existed
Post by: Rilder on April 02, 2015, 09:42:49 pm
An ArmA-esque strategic military game but set on the inside of a concave "Earth" (obviously not actually the entirety of Earth. Just the inside of a large sphere). Anywhere can be seen from (just about) anywhere with enough magnification.

I'd like to see an ArmA style game with fictional weapons. Maybe even with Reciever level of detail, maybe not. Either way, crystal ray-guns and 21-barrel black-powder Drillings could fit in a concave world rather well.

Not really on the fictional weapons topic, but I would kill for a proper fps/military simulation with Receiver-esque gun controls, hell even throw some sort of field stripping mechanic from World of Guns: Gun Disassembly and have a whole mechanic based around not only having to actually operate guns but having to make sure your guns are maintained so they don't fuck up in the field.

There's an equipment maintainence mechanic in Fallout New Vegas, although it's not very in-depth

Unless your talking about a mod, isn't fallout 3/NV maintenance just smashing two weapons together to fix one of them?
Title: Re: Games you wish existed
Post by: Bohandas on April 02, 2015, 11:19:39 pm
An ArmA-esque strategic military game but set on the inside of a concave "Earth" (obviously not actually the entirety of Earth. Just the inside of a large sphere). Anywhere can be seen from (just about) anywhere with enough magnification.

I'd like to see an ArmA style game with fictional weapons. Maybe even with Reciever level of detail, maybe not. Either way, crystal ray-guns and 21-barrel black-powder Drillings could fit in a concave world rather well.

Not really on the fictional weapons topic, but I would kill for a proper fps/military simulation with Receiver-esque gun controls, hell even throw some sort of field stripping mechanic from World of Guns: Gun Disassembly and have a whole mechanic based around not only having to actually operate guns but having to make sure your guns are maintained so they don't fuck up in the field.

There's an equipment maintainence mechanic in Fallout New Vegas, although it's not very in-depth

Unless your talking about a mod, isn't fallout 3/NV maintenance just smashing two weapons together to fix one of them?

Or duct-tape, superglue, and spare parts
Title: Re: Games you wish existed
Post by: Cryxis, Prince of Doom on April 03, 2015, 01:15:37 am
An apocalypse survival game where you can do ANYTHING you want, it would be a large free world probably set in the city not too long after an even so you could still scavenge food. There would be other survivors that you could befriend or fight and maybe water sources that are controled by groups, little military presence and maybe zombies? Maybe
Title: Re: Games you wish existed
Post by: NullForceOmega on April 03, 2015, 01:19:26 am
Have you tried Cataclysm: Dark Days Ahead, Cryxis?  It's a roguelike that is basically exactly what you just asked for.
Title: Re: Games you wish existed
Post by: Cryxis, Prince of Doom on April 03, 2015, 01:29:02 am
I have not...
Title: Re: Games you wish existed
Post by: Yolan on April 03, 2015, 08:13:49 am
Goblin King. I made a suggestion about this before maybe, but Ive developed the idea a bit. It could be a turn based strategy tile grid game, or even done as a more thoughtful settlers ish RTS

You start with a small clan. Goblins are in a weak state. The world is full of humans and the wild game is increasingly rare, with once free land turned into farms. Human soldiers have relentlessly driven you further into the margins of the world, into the caves, living from rats and mushrooms. But this ends now. You will lead the rebellion and state a claim to a goblin kingdom, you as it's king. But first you need an army.

You start with a very limited number of units. The humans on the map outnumber you, and if they learn of your location will send armies to wipe you out.
The basic resource is food. Your first job in the initial phase of the game is to keep the food coming in so that you can recruit/spawn more units and keep the ones you have alive. You need to stay hidden while scouting for food sources and threats, moving your camps strategically to bring them to food and out of the way of harm. Raiding a small village far away from you based may help to distract and draw away unwanted attention from elsewhere.
In the second phase you gradually shift into proper guerrilla warfare with the units you have made, striking quickly and then withdrawing so as to avoid direct confrontation with a still far superior human army. You amass weapons, take whole towns for livestock and slaves, and discover and recruit other beasts with a grudge against your opponent. Trolls, wolves, etc.
Finally you have all out war, and the challenge of when to time the revealling of yourself and strike. Too soon and you will be crushed in the field. Too late and your gathering armies may become unstable for want of food and fighting. Which cities you strike when will also be an important choice that depends on information gained so far with scouting.
Through it all you have to be careful not up let the hero captains of the humans find and capture your own unit, or all is lost.
Title: Re: Games you wish existed
Post by: Gatleos on April 04, 2015, 04:29:21 am
So after posting a thread (http://www.bay12forums.com/smf/index.php?topic=149817.0) made for discussing a certain game idea, a different but similar game idea came to mind: an evil overlord simulator. No, not like Dungeon Keeper or Evil Genius. No, not like Overlord either. I want a simulation of being an evil wizard who plots the fall of kingdoms from inside his wicked tower of ominousness, commanding hordes of goblins and orcs, kidnapping princesses, enslaving the masses, and plotting against the forces of good.

But it would be something more abstract and large-scale, like a grand strategy game. You sweep across the countryside committing atrocities, but the worse your PR as supreme ruler is the more likely it is you will face an uprising. Every village you raze to the ground creates the potential for a lone survivor swearing revenge and becoming a level 20 paladin ready to wreck your shit. And not everything has to be deathkillmurderfest, as you can make deals with factions to expand your evil empire non-violently.

I find it hard to believe this doesn't already exist, but I've never found anything combining all these elements.
Title: Re: Games you wish existed
Post by: Dwarf_Fever on April 04, 2015, 12:19:28 pm
So after posting a thread (http://www.bay12forums.com/smf/index.php?topic=149817.0) made for discussing a certain game idea, a different but similar game idea came to mind: an evil overlord simulator. No, not like Dungeon Keeper or Evil Genius. No, not like Overlord either. I want a simulation of being an evil wizard who plots the fall of kingdoms from inside his wicked tower of ominousness, commanding hordes of goblins and orcs, kidnapping princesses, enslaving the masses, and plotting against the forces of good.

But it would be something more abstract and large-scale, like a grand strategy game. You sweep across the countryside committing atrocities, but the worse your PR as supreme ruler is the more likely it is you will face an uprising. Every village you raze to the ground creates the potential for a lone survivor swearing revenge and becoming a level 20 paladin ready to wreck your shit. And not everything has to be deathkillmurderfest, as you can make deals with factions to expand your evil empire non-violently.

I find it hard to believe this doesn't already exist, but I've never found anything combining all these elements.

I know this is not exactly what you are suggesting, but there's something you might enjoy here (http://keeperrl.com/index.php?option=com_content&view=article&id=2&Itemid=102). It's still early access and needs a lot more features (too basic for now for my tastes as a DF player, but it's certainly playable) but I like the idea and hope it gets developed.
Title: Re: Games you wish existed
Post by: Gatleos on April 04, 2015, 03:18:58 pm
I know this is not exactly what you are suggesting, but there's something you might enjoy here (http://keeperrl.com/index.php?option=com_content&view=article&id=2&Itemid=102). It's still early access and needs a lot more features (too basic for now for my tastes as a DF player, but it's certainly playable) but I like the idea and hope it gets developed.
Yeah, I've seen Keeper RL. Haven't checked it out in a while though, maybe I should download it again.

Now, @Gatleos, sounds like the hilariously evil version of CKII. I'd also really like to see that. I know you said large-scale/grand strategy, but what about some more intimate interactions with people? at least in the form of messengers, etc.?
Yeah, I realized after a while that it was CK II: Evil Overlord Expansion. Holding meetings (or " granting an audience" once you're more full of yourself) with diplomats, trade caravans, or summoned demons would be essential. Even a reclusive evil archmage (or at least his high-ranking cult members) needs to do a little diplomacy now and then.
Title: Re: Games you wish existed
Post by: Graknorke on April 04, 2015, 03:27:16 pm
-snippity snop-
I would give someone money in exchange for a product that matched this specification (or at least, in spirit; not necessarily every detail that would be silly).
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 04, 2015, 03:44:58 pm
-snippity snop-
I would give someone money in exchange for a product that matched this specification (or at least, in spirit; not necessarily every detail that would be silly).

+1, maybe we should send a message to paradox, or tell some modders.
Title: Re: Games you wish existed
Post by: Bohandas on April 04, 2015, 03:49:29 pm
I'd like to see a 4x game that combines the salient features of Civilization-style, Master of Orion-style, and Master of Magic-style 4x games. Especially the latter two. Something with space wizards.
Title: Re: Games you wish existed
Post by: Dwarf_Fever on April 04, 2015, 04:28:31 pm
Back on topic - the graphics and UI of Dungeon Keeper/War for the Overworld married to dwarf fortress.

Does that count as a new game? I think it would. Someone abduct the WftO team and make it happen.
Title: Re: Games you wish existed
Post by: pedrousz on April 04, 2015, 08:14:45 pm
while I was playing xcom last night I thought how cool would be if there was a multiplayer campaign mode when one player control the humans and the other the aliens, both sides would have to create facilities, explore tech trees and would fight occasionally, etc.

what I really wanted was a long multiplayer setting that isn't slow, when I try to play something like civ or europa universalis online is cool because is kind epic, but after some turns it gets boring because it takes so much time

I don't what is the perfect solution, but I'm frustrated by this idea.

Title: Re: Games you wish existed
Post by: Toady One on April 04, 2015, 10:32:01 pm
(I removed a spat about mount and blade -- please don't argue in here about each other's wishes)
Title: Re: Games you wish existed
Post by: Scoops Novel on April 05, 2015, 04:45:40 am
Mods that let you slot together different games. So you use this bit of that evil overlord simulator and jump into CK politics and then travel in a small group using a telltale engine and fight in mount and blade.
Title: Re: Games you wish existed
Post by: blazing glory on April 05, 2015, 05:27:34 am
Mods that let you slot together different games. So you use this bit of that evil overlord simulator and jump into CK politics and then travel in a small group using a telltale engine and fight in mount and blade.
That'd be pretty marvelous.

Completely wouldn't work but marvelous nonetheless.
Title: Re: Games you wish existed
Post by: Draxis on April 05, 2015, 07:52:20 am
while I was playing xcom last night I thought how cool would be if there was a multiplayer campaign mode when one player control the humans and the other the aliens, both sides would have to create facilities, explore tech trees and would fight occasionally, etc.

what I really wanted was a long multiplayer setting that isn't slow, when I try to play something like civ or europa universalis online is cool because is kind epic, but after some turns it gets boring because it takes so much time

I don't what is the perfect solution, but I'm frustrated by this idea.
UFO: The Two Sides has this; the game was abandoned for copyright reasons (it used X-Com graphics) and there's probably nobody to play with though.
Title: Re: Games you wish existed
Post by: Quartz_Mace on April 05, 2015, 11:37:50 am
while I was playing xcom last night I thought how cool would be if there was a multiplayer campaign mode when one player control the humans and the other the aliens, both sides would have to create facilities, explore tech trees and would fight occasionally, etc.

what I really wanted was a long multiplayer setting that isn't slow, when I try to play something like civ or europa universalis online is cool because is kind epic, but after some turns it gets boring because it takes so much time

I don't what is the perfect solution, but I'm frustrated by this idea.
This simply must be a thing. Imagine committing abductions and trying to make it out with as many humans as possible, only to have an XCOM squad crash the party while recovering the bodies, or controlling your own army of cryssalids on a terror mission.

You could send out UFOs on different missions, like bombing a country, a terror mission, abducting, resource gathering, or attacking the XCOM base.

Aliens could fight more than XCOM, too. Local militaries could rise up to fight you, especially in the early game, until they learn just how outmatched they are. XCOM could even help them get better equipment to stand a chance.
Title: Re: Games you wish existed
Post by: Krevsin on April 05, 2015, 11:52:45 am
A Crusader Kings 2-esque game about feudal politics but set in the Dune universe.

No particular reasons outside flavour, really.
Title: Re: Games you wish existed
Post by: Helgoland on April 05, 2015, 12:20:39 pm
An at least somewhat realistic urban combat simulator with a lot of emphasis on working together as a team. A game in which having the right tactics is more important than hitting with every bullet. A game where suppressive fire works like it does IRL.
Title: Re: Games you wish existed
Post by: Draxis on April 05, 2015, 02:04:20 pm
An at least somewhat realistic urban combat simulator with a lot of emphasis on working together as a team. A game in which having the right tactics is more important than hitting with every bullet. A game where suppressive fire works like it does IRL.
The Arma series is like this if you're with a decent group; for infantry combat Arma 3 is considered the best.
Title: Re: Games you wish existed
Post by: puke on April 05, 2015, 02:17:24 pm
Or that Ten Hammers game, and whatever its predecessor was called.  They were supposed to have done MOUT very well.
Title: Re: Games you wish existed
Post by: loose nut on April 05, 2015, 02:31:46 pm
As far as XCOM goes I was playing that and Wasteland 2 at about the same time a while back and I was struck by how well the X-Com style structure fits the general Wasteland 2 concept. So: a Wasteland game where you send patrols of Desert Rangers out to deal with this crisis and that one out in the wastes, or just to scout, and also to get materials/ items/ workers to help establish your base. (More like the older X-Coms in that you have multiple squads you can send out on sorties; also multiple bases.) Your equipment is largely what you find out there, from guns and ammo to vehicles and gasoline to building materials, and it has to be carefully rationed. Rangers that get wounded have to get medical attention for a while just as in XCOM. You earn support from settlements, which take the role of continents in XCOM – difference being, of course, that you start out with no help from most of them and have to earn it (once you actually discover the settlements, which are mostly randomly placed) and not just vice versa. Sometimes support from settlements is mutually exclusive as one faction hates the other, and thus, the perks you get are different.

Additionally, enemy strongholds may require multiple strikes from patrols to clear, and may regenerate over time, so you'll want to coordinate your strike teams and possibly take advantage of different vehicles to finish off an enemy base. (Say you get a helicopter working – you hit the robot base with all of your patrols, and then send the first patrol back to the target in a helicopter to finish it off before it builds any more new robots.)
Title: Re: Games you wish existed
Post by: Krevsin on April 06, 2015, 01:40:16 am
An at least somewhat realistic urban combat simulator with a lot of emphasis on working together as a team. A game in which having the right tactics is more important than hitting with every bullet. A game where suppressive fire works like it does IRL.
Can I recommend Insurgency (http://store.steampowered.com/app/222880/)?

I never ever wanted to run into enemy fire without popping a smoke beforehand in that game. People are quite willing to co-operate on most of the servers I've been on.
Title: Re: Games you wish existed
Post by: puke on April 06, 2015, 06:43:28 am
An at least somewhat realistic urban combat simulator with a lot of emphasis on working together as a team. A game in which having the right tactics is more important than hitting with every bullet. A game where suppressive fire works like it does IRL.

This is what I was trying to think of:  http://en.wikipedia.org/wiki/Full_Spectrum_Warrior

'Ten Hammers' was the sequel.
Title: Re: Games you wish existed
Post by: Dwarf_Fever on April 06, 2015, 01:14:42 pm
An at least somewhat realistic urban combat simulator with a lot of emphasis on working together as a team. A game in which having the right tactics is more important than hitting with every bullet. A game where suppressive fire works like it does IRL.

You could give Red Orchestra 2 a look, it's very realistic as far as FPS games go, includes suppression mechanics and has urban (and also field) infantry combat in a WW2 setting. (Some maps may feature a few operable tanks.)
Title: Re: Games you wish existed
Post by: Mech#4 on April 06, 2015, 10:14:45 pm
An at least somewhat realistic urban combat simulator with a lot of emphasis on working together as a team. A game in which having the right tactics is more important than hitting with every bullet. A game where suppressive fire works like it does IRL.

You could give Red Orchestra 2 a look, it's very realistic as far as FPS games go, includes suppression mechanics and has urban (and also field) infantry combat in a WW2 setting. (Some maps may feature a few operable tanks.)

"Red Orchestra 2" is a great game. Well... it is really impactful. The game requires a careful, minimal risk element rather than running head on into things.

The downside I would say is unless you have a 64bit computer with possibly a duel core it won't run very well. The base game (Germany vs Russia) ran fine on my i5, 4gig ram, 32bit computer but the later expansion (America vs Japan) the maps can't even load because of the increased number of shadows and objects.
Title: Re: Games you wish existed
Post by: Dwarf_Fever on April 06, 2015, 11:07:21 pm
The base game (Germany vs Russia) ran fine on my i5, 4gig ram, 32bit computer but the later expansion (America vs Japan)

I will have to say that I never loaded the America vs Japan up even once, because MG42.
Title: Re: Games you wish existed
Post by: Altivera on April 06, 2015, 11:35:46 pm
while I was playing xcom last night I thought how cool would be if there was a multiplayer campaign mode when one player control the humans and the other the aliens, both sides would have to create facilities, explore tech trees and would fight occasionally, etc.

what I really wanted was a long multiplayer setting that isn't slow, when I try to play something like civ or europa universalis online is cool because is kind epic, but after some turns it gets boring because it takes so much time

I don't what is the perfect solution, but I'm frustrated by this idea.


This
Title: Re: Games you wish existed
Post by: Scoops Novel on April 09, 2015, 01:32:48 pm
As preparation for interacting with aliens, you must intuitively understand the subtleties of communication in earth's life. Inspired by this]http://www.iflscience.com/plants-and-animals/baby-elephant-reunited-mother]this (http://www.iflscience.com/plants-and-animals/baby-elephant-reunited-mother) which I don't fully understand.

Two-player where one is typical power fantasy and the other is (eventually) the army of mooks. Starting with 1 redshirt, you respawn as a distinct clone at the beginning of the fight while your past self repeats his actions and the hero adapts. Of course, the hero can do the same. You could also have it as a typical FPS but all the randoms are past selves :).

A game that doesn't give you the Required Secondary Powers]http://tvtropes.org/pmwiki/pmwiki.php/Main/RequiredSecondaryPowers]Required Secondary Powers (http://tvtropes.org/pmwiki/pmwiki.php/Main/RequiredSecondaryPowers) we're accustomed too. Sure you can go at super-speed, but good luck having your eyes keep up with it. Would be much much funnier and riskier.
Title: Re: Games you wish existed
Post by: Rose on April 09, 2015, 01:35:26 pm
Boots of blinding speed?
Title: Re: Games you wish existed
Post by: flabort on April 09, 2015, 06:53:54 pm
A game that's part Borderlands (Random loot, varried enemies, cool classes and abilities), part Minecraft:IguanaTinkerTweaks (Loot levels up, you can swap out parts on loot, and soooooo many levels of loot), and part Perplexicon (MAGIC THROUGH GIBBERISH, CRAZY EFFECTS, RIDICULOUS COMBINATIONS, LOOOOOOOOT).
Title: Re: Games you wish existed
Post by: Mephansteras on April 09, 2015, 07:07:17 pm
A game that crosses Mount and Blade style combat with a really in-depth magic system, including terrain modification spells. I'd love to be able to do things like explode a hole in a castle wall with a War Mage type character, build a rock bridge up to the ramparts, or even use an Enchanter to sneak a group of soldiers in to capture the gates of a city to let in the army, or any other creative use of magic in a warfare setting.

But definitely open world with many ways of solving problems using magic.
Title: Re: Games you wish existed
Post by: Scoops Novel on April 09, 2015, 07:13:21 pm
Boots of blinding speed?

More like blurring and wall slamming :D. Instead of relaxed bullet dodging, frantic game of chicken. Good spatial memory and sense of timing if you want to hit and not crash. I suppose you could jog and go into a speedier but still twitchy mode. Seeing what you actually did afterwards would be delicious.

The new Deus Ex trailer has a messy story, but i like the style. My favourite comment was "Linux terrorists fighting your Mac hero". Have any cyberpunk games properly tackled competing with rich men's transhumanism?
Title: Re: Games you wish existed
Post by: itisnotlogical on April 10, 2015, 03:53:58 am
A multiplayer siege game in a Minecraft-style block sandbox world. The defending players have an enclosed area and vast resources with which to build a fort, while the opposing players buy explosives, grappling hooks, magic spells and fire arrows with a limited amount of points. Once the match begins, the attackers need to infiltrate the castle, steal something, then flee the area before they all get killed.
Title: Re: Games you wish existed
Post by: EnigmaticHat on April 10, 2015, 05:08:05 am
A multiplayer siege game in a Minecraft-style block sandbox world. The defending players have an enclosed area and vast resources with which to build a fort, while the opposing players buy explosives, grappling hooks, magic spells and fire arrows with a limited amount of points. Once the match begins, the attackers need to infiltrate the castle, steal something, then flee the area before they all get killed.

Both Ace of Spades and King Arthur's Gold almost follow that concept... but honestly, I couldn't wholeheartedly recommend either of those games.
Title: Re: Games you wish existed
Post by: Evilgrim on April 10, 2015, 02:37:03 pm
Dwarfed.
Title: Re: Games you wish existed
Post by: Bohandas on April 10, 2015, 05:55:45 pm
Improved versions of many games (Dungeons of Dredmor for example) with themed levels (ie. an ice level, a wild-west level, a fire level, an asian level, a steampunk level, etc) could be improved with he addition of some mechanism that randomizes the order of the levels (or rather the order of the themes) and rebalances the associated enemies accordingly.
Title: Re: Games you wish existed
Post by: Levi on April 11, 2015, 02:06:27 am
I'd like a romance of the three kingdoms game, but with Cybertronians instead of Chinese, taking place at the start or slightly before the war.
Title: Re: Games you wish existed
Post by: flabort on April 12, 2015, 11:34:32 am
Improved versions of many games (Dungeons of Dredmor for example) with themed levels (ie. an ice level, a wild-west level, a fire level, an asian level, a steampunk level, etc) could be improved with he addition of some mechanism that randomizes the order of the levels (or rather the order of the themes) and rebalances the associated enemies accordingly.
Dark Wizard
Title: Re: Games you wish existed
Post by: Graknorke on April 12, 2015, 12:20:10 pm
Foreword: So this started off as a more general thing but then I figured that the Half-Life universe is actually a perfect place to set the concept so I guess I'll just pretend it is because games set in that universe outside the core Half-Life games would be nice.
Spoiler (click to show/hide)
Probably some other stuff too but to be honest I kind of don't care too much about specifics. Really I just want a game with a reasonable portrayal of rebellion against a force that would be superior in a direct confrontation, and also a non-FPS game set in the Half-Life universe.
Title: Re: Games you wish existed
Post by: Gatleos on April 12, 2015, 01:32:24 pm
Probably some other stuff too but to be honest I kind of don't care too much about specifics. Really I just want a game with a reasonable portrayal of rebellion against a force that would be superior in a direct confrontation, and also a non-FPS game set in the Half-Life universe.
You can have the rest of my money if you do this, Valve.
Title: Re: Games you wish existed
Post by: EnigmaticHat on April 12, 2015, 02:04:32 pm
Foreword: So this started off as a more general thing but then I figured that the Half-Life universe is actually a perfect place to set the concept so I guess I'll just pretend it is because games set in that universe outside the core Half-Life games would be nice.
Spoiler (click to show/hide)
Probably some other stuff too but to be honest I kind of don't care too much about specifics. Really I just want a game with a reasonable portrayal of rebellion against a force that would be superior in a direct confrontation, and also a non-FPS game set in the Half-Life universe.
I actually think the whole asymmetric turn based warfare would make a really great boardgame.  One player is occupiers, everyone else plays different resistance factions, one player takes all.  Or maybe resistance factions partially work together, either way.
Title: Re: Games you wish existed
Post by: Radio Controlled on April 12, 2015, 02:27:33 pm
Only 1 winner in the end, but resistance can work together in beginning to overcome more powerful occupier. But backstabbing is inevitable. A smart occupier can use this to sow early discord. Mindgames!
Title: Re: Games you wish existed
Post by: scrdest on April 12, 2015, 02:41:56 pm
Only 1 winner in the end, but resistance can work together in beginning to overcome more powerful occupier. But backstabbing is inevitable. A smart occupier can use this to sow early discord. Mindgames!
Yeah, that's what I was thinking as well. Perhaps the rebels would have slightly differing win conditions, so that alliances for the ones that can be shared and rivalries for exclusive ones could form.
Title: Re: Games you wish existed
Post by: Radio Controlled on April 12, 2015, 02:45:52 pm
Only 1 winner in the end, but resistance can work together in beginning to overcome more powerful occupier. But backstabbing is inevitable. A smart occupier can use this to sow early discord. Mindgames!
Yeah, that's what I was thinking as well. Perhaps the rebels would have slightly differing win conditions, so that alliances for the ones that can be shared and rivalries for exclusive ones could form.

And maybe the win conditions are secret.
Title: Re: Games you wish existed
Post by: Niveras on April 12, 2015, 04:20:00 pm
Foreword: So this started off as a more general thing but then I figured that the Half-Life universe is actually a perfect place to set the concept so I guess I'll just pretend it is because games set in that universe outside the core Half-Life games would be nice.
Spoiler (click to show/hide)
Probably some other stuff too but to be honest I kind of don't care too much about specifics. Really I just want a game with a reasonable portrayal of rebellion against a force that would be superior in a direct confrontation, and also a non-FPS game set in the Half-Life universe.
I actually think the whole asymmetric turn based warfare would make a really great boardgame.  One player is occupiers, everyone else plays different resistance factions, one player takes all.  Or maybe resistance factions partially work together, either way.

You could probably manage something close with the basic Risk boardgame, although it would be better suited as a kind modification with clearly defined rules.
Title: Re: Games you wish existed
Post by: scrdest on April 12, 2015, 04:31:28 pm
Foreword: So this started off as a more general thing but then I figured that the Half-Life universe is actually a perfect place to set the concept so I guess I'll just pretend it is because games set in that universe outside the core Half-Life games would be nice.
Spoiler (click to show/hide)
Probably some other stuff too but to be honest I kind of don't care too much about specifics. Really I just want a game with a reasonable portrayal of rebellion against a force that would be superior in a direct confrontation, and also a non-FPS game set in the Half-Life universe.
I actually think the whole asymmetric turn based warfare would make a really great boardgame.  One player is occupiers, everyone else plays different resistance factions, one player takes all.  Or maybe resistance factions partially work together, either way.

You could probably manage something close with the basic Risk boardgame, although it would be better suited as a kind modification with clearly defined rules.
Risk cannot really simulate assymetrical warfare to my knowledge.
Title: Re: Games you wish existed
Post by: Niveras on April 12, 2015, 05:34:41 pm
You'd certainly have to bend the box rules, but it could be managed under house rules, with some foresight. You have one player with many troops in each region (more than the default max), and then the other players are scattered and have only a couple troops... but they can work together to brute force a region directly, or have cards or other bonuses that let them destabilize a region and either eliminate the oppressor's troops with small effort or even turn them to their side, and probably move units around the map without needing to own the regions.

The underplayers having secret win objectives is also a nice idea, since the rebels wouldn't necessarily be interested in global domination themselves.

It would definitely be more favorable to design the underplayer mechanics from the ground up rather than jury-rigging it into an established game.
Title: Re: Games you wish existed
Post by: Draxis on April 12, 2015, 07:21:01 pm
It could work with a scaled-up Diplomacy (http://www.diplom.org/) map (covering a country or region in detail rather than all of Europe).  Basically, the map is divided into territories, each of which can hold one army or navy.  Each army or navy is identical in strength, and you must support attacks and defences from neighbouring territories to try to dislodge (force into retreat) enemy units.  Roughly a third of the territories hold a Supply Center, which when captured by a player allows you to support one unit.  The players all see the map and can talk freely, but orders are secret and simultaneous; you win by controlling over half of all supply centres.

With a few changes - eliminating armies and navies in favor of one unit type representing simply the ability to project from an area, different win conditions for different groups (some want to control a holy/national city, some want to hurt the occcupier, the occupier wants to hold certain objectives),  a custom map - that would work great.  The beauty is that the asymmetry would come simply from the map design - the occupier starts with a better position, with a very dense SC zone along a coast or something, representing strategic ports - and abstract out all the details without losing realism or balance.
Title: Re: Games you wish existed
Post by: Fniff on April 12, 2015, 08:46:39 pm
This is more a mod I wish existed...
A total conversion mod of Doom (Preferably with Brutal Doom added too) that recreates Hotline Miami 1 and 2, down to the graphics style.
I would love to see how the game plays in a first person mode.
Title: Re: Games you wish existed
Post by: Bohandas on April 12, 2015, 08:58:18 pm
This is more a mod I wish existed...
A total conversion mod of Doom (Preferably with Brutal Doom added too) that recreates Hotline Miami 1 and 2, down to the graphics style.
I would love to see how the game plays in a first person mode.

Similarly, Doom levels in Hotline Miami would also be cool
Title: Re: Games you wish existed
Post by: Bohandas on April 12, 2015, 09:01:13 pm
Also, I wish there was a sequel to Dungeons of Dredmor. Preferably one where you controlled multiple characters and the order of the level themes wasn't fixed; but otherwise more or less the same.
Title: Re: Games you wish existed
Post by: Fniff on April 12, 2015, 09:32:04 pm
This is more a mod I wish existed...
A total conversion mod of Doom (Preferably with Brutal Doom added too) that recreates Hotline Miami 1 and 2, down to the graphics style.
I would love to see how the game plays in a first person mode.

Similarly, Doom levels in Hotline Miami would also be cool
I can see the cover now...
Jacket and the Marine standing back to back. Russian mobsters are charging at the Marine on one side, and the demons of hell are charging at Jacket on the other side. Both have shotguns.
Title: Re: Games you wish existed
Post by: Lossmar on April 13, 2015, 11:35:58 am
Quote
Games you wish existed

Aurora 4x with 3d engine capable of displaying hundreds of ships and VAST distances of cosmos, thousands of missiles, beams etc. Preferably Nexus Jupiter Incident like....

That would be the "game to end all games" for me..
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 13, 2015, 01:35:08 pm
Quote
Games you wish existed

Aurora 4x with 3d engine capable of displaying hundreds of ships and VAST distances of cosmos, thousands of missiles, beams etc. Preferably Nexus Jupiter Incident like....

That would be the "game to end all games" for me..

Hell ya! Can we customize the look of the ships???
Title: Re: Games you wish existed
Post by: Lossmar on April 15, 2015, 12:23:22 pm
Quote
Hell ya! Can we customize the look of the ships???

Of course.
Imagine flexible graphics engine that actually morphs ships depending on the included parts, weapons etc ...

Plus of course moddability, ability to apply custom paint jobs, visible fleet/racial emblems, tactical numbers etc.

God, that would be fucking awesome.
Title: Re: Games you wish existed
Post by: Wysthric on April 15, 2015, 05:22:25 pm
This is more a mod I wish existed...
A total conversion mod of Doom (Preferably with Brutal Doom added too) that recreates Hotline Miami 1 and 2, down to the graphics style.
I would love to see how the game plays in a first person mode.

Similarly, Doom levels in Hotline Miami would also be cool
I can see the cover now...
Jacket and the Marine standing back to back. Russian mobsters are charging at the Marine on one side, and the demons of hell are charging at Jacket on the other side. Both have shotguns.

Have you played Action Doom (the original)? 1 hit KO's. Very tough.
Title: Re: Games you wish existed
Post by: MrRoboto75 on April 20, 2015, 11:17:40 am
Quake III esque arena FPS based almost entirely around rockets.

Everyone has a rocket launcher that can kill with about 3 average splash hits.  Direct hits do double damage.  Players also have a shield they can parry with, if they can time it.  Parried rockets are redirected where the shielder is looking.  Parried rockets move a bit faster and are more powerful.

Maps have a vertical focus.  Navigation by rocket jump is encouraged.  Health, armor, and ammo is stashed away in various parts of the map, no regenerating health.
Title: Re: Games you wish existed
Post by: Bohandas on April 21, 2015, 01:42:24 am
I'd like to see Chaos Overlords 2 actually get completed, instead of remaining vaporware forever
Title: Re: Games you wish existed
Post by: PTTG?? on April 21, 2015, 01:57:39 am
Quake III esque arena FPS based almost entirely around rockets.

Everyone has a rocket launcher that can kill with about 3 average splash hits.  Direct hits do double damage.  Players also have a shield they can parry with, if they can time it.  Parried rockets are redirected where the shielder is looking.  Parried rockets move a bit faster and are more powerful.

Maps have a vertical focus.  Navigation by rocket jump is encouraged.  Health, armor, and ammo is stashed away in various parts of the map, no regenerating health.

I'd give a hit or two more damage, but I'd add lots of hazards around the maps. Knockback can really help...

Other than that I'm totally on board, it sounds awesome.
Title: Re: Games you wish existed
Post by: EnigmaticHat on April 21, 2015, 02:26:41 am
Quake III esque arena FPS based almost entirely around rockets.

Everyone has a rocket launcher that can kill with about 3 average splash hits.  Direct hits do double damage.  Players also have a shield they can parry with, if they can time it.  Parried rockets are redirected where the shielder is looking.  Parried rockets move a bit faster and are more powerful.

Maps have a vertical focus.  Navigation by rocket jump is encouraged.  Health, armor, and ammo is stashed away in various parts of the map, no regenerating health.
So what you want is a TF2 mod that adds the airblast onto a soldier's rocket launcher, and changes a bunch of soldier's stats.

That's a pretty attainable goal.  I think you could do it with console commands, hell if I know how though.
Title: Re: Games you wish existed
Post by: Scoops Novel on April 22, 2015, 11:12:34 am
QWOP but for exercises.
Title: Re: Games you wish existed
Post by: bahihs on April 22, 2015, 10:41:25 pm
Total War like RTS but all the grand strategy taken out. You start with an army and you just fight battles, retaining troops and experience across battles and having the chance to resupply every once in a awhile. User made campaigns or famous military campaigns as well (Caesar or Alexander or Hannibal, starting with what they started with and seeing how well you can do.) Would be awesome.
Title: Re: Games you wish existed
Post by: LordBaal on April 23, 2015, 02:27:49 pm
Total War like RTS but all the grand strategy taken out. You start with an army and you just fight battles, retaining troops and experience across battles and having the chance to resupply every once in a awhile. User made campaigns or famous military campaigns as well (Caesar or Alexander or Hannibal, starting with what they started with and seeing how well you can do.) Would be awesome.
You can potentially mod that kind of things on Total War already.
Title: Re: Games you wish existed
Post by: bahihs on April 23, 2015, 07:17:38 pm
Total War like RTS but all the grand strategy taken out. You start with an army and you just fight battles, retaining troops and experience across battles and having the chance to resupply every once in a awhile. User made campaigns or famous military campaigns as well (Caesar or Alexander or Hannibal, starting with what they started with and seeing how well you can do.) Would be awesome.
You can potentially mod that kind of things on Total War already.

Really? How!?
Title: Re: Games you wish existed
Post by: Bohandas on April 23, 2015, 09:42:09 pm
How about a 4x game where info about the outskirts of your empire reaches you on a distance dependent (distance from your capital that is) delay and orders go out on a similar delay (so you would see territories far from your capital not as they are but as they were several turns previously, and your distant units would take several turns to receive and act on your orders {the results of which would in turn not be visible until several turns later when the info from the turn in which they acted reached you}). Advances in the tech tree would reduce these delays.

Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 24, 2015, 12:10:58 am
How about a 4x game where info about the outskirts of your empire reaches you on a distance dependent (distance from your capital that is) delay and orders go out on a similar delay (so you would see territories far from your capital not as they are but as they were several turns previously, and your distant units would take several turns to receive and act on your orders {the results of which would in turn not be visible until several turns later when the info from the turn in which they acted reached you}). Advances in the tech tree would reduce these delays.

That would be awesome. A game that really showcases the struggles in transmitting and interpreting vast amounts of data of vast distances.
Title: Re: Games you wish existed
Post by: LordBaal on April 24, 2015, 08:49:08 am
Total War like RTS but all the grand strategy taken out. You start with an army and you just fight battles, retaining troops and experience across battles and having the chance to resupply every once in a awhile. User made campaigns or famous military campaigns as well (Caesar or Alexander or Hannibal, starting with what they started with and seeing how well you can do.) Would be awesome.
You can potentially mod that kind of things on Total War already.

Really? How!?
Depends. On Med 2 you could employ horde mechanics and play a faction like that with house rules of never taking a settlement.
Title: Re: Games you wish existed
Post by: birdy51 on April 24, 2015, 09:14:00 am
Something like that was already done for Medieval: Total War 2.

The campaign for the Lord of the Ring's Mod had you follow Frodo and the whole ring journey with one caveat. You can't take cities, and the only city you do have is the Shire. Which doesn't spawn units. It only exists to make it so you don't lose. The only armies you obtain are the ones you obtain for doing small 'quests' and plot allies that are earned as you travel. And although you play siege maps, you don't get to keep the city afterwards.

Ever. Unless you like being trampled by ents.
Title: Re: Games you wish existed
Post by: bahihs on April 24, 2015, 01:10:35 pm
Something like that was already done for Medieval: Total War 2.

The campaign for the Lord of the Ring's Mod had you follow Frodo and the whole ring journey with one caveat. You can't take cities, and the only city you do have is the Shire. Which doesn't spawn units. It only exists to make it so you don't lose. The only armies you obtain are the ones you obtain for doing small 'quests' and plot allies that are earned as you travel. And although you play siege maps, you don't get to keep the city afterwards.

Ever. Unless you like being trampled by ents.

Not quite the same thing I'm looking to take out the over world map completely and just have battles
Title: Re: Games you wish existed
Post by: Gigalith on April 24, 2015, 04:02:51 pm
How about a 4x game where info about the outskirts of your empire reaches you on a distance dependent (distance from your capital that is) delay and orders go out on a similar delay (so you would see territories far from your capital not as they are but as they were several turns previously, and your distant units would take several turns to receive and act on your orders {the results of which would in turn not be visible until several turns later when the info from the turn in which they acted reached you}). Advances in the tech tree would reduce these delays.

That would be awesome. A game that really showcases the struggles in transmitting and interpreting vast amounts of data of vast distances.

I heard of (but never played) a map and counters wargame where FTL lag was simulated by having to write a set number of orders in advance. So the fleet that will attack in five turns will still attack even if you see three turns later that it would be futile. Better "officers" mean you have to write less orders in advance.
Title: Re: Games you wish existed
Post by: Jopax on April 24, 2015, 05:39:24 pm
I'd like a mecha game for PC. But not a straight up one, no, this one would be somewhat closer to Battletech or Gundam 00 (so less oot stuff) as far as setting goes.

You'd start out as a pilot of some sort, tasked with securing this unruly province or something, then an all out war against a neighbouring nation, something to escalate. The mecha parts would be broken up by some FPS/TPS sections, where you're playing one of the civilians/rebels and mostly trying to survive the mayhem the stompy robots are causing. A neat part would be that shit you did in one mode would in some way or form affect the other mode in a big or small way.

Haven't really given this one too much thought, but the idea of contrasting the empowering awesome of the robots with the feeling of powerlessness and terror of the regular people is an idea I'd like to see done in some way.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on April 24, 2015, 09:06:53 pm
Right, can we just get FTL meets Flight Sim but in mechs?
Title: Re: Games you wish existed
Post by: itisnotlogical on April 24, 2015, 10:31:20 pm
Pokemon Snap 2 for PC, with a level editor and the ability to save your pictures to SD card for glossy high-quality photo prints.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on April 24, 2015, 11:21:00 pm
Pokemon Hipster, let us Instagram them and put shite filters over the pictures.
Title: Re: Games you wish existed
Post by: MrRoboto75 on April 25, 2015, 12:11:21 am
Pokemon Hipster, let us Instagram them and put shite filters over the pictures.

Can we have a selfie stick as a holdable item?
Title: Re: Games you wish existed
Post by: Bohandas on April 25, 2015, 02:40:39 am
A really good knockoff of Skyrim that would steal business away from the real version and decrease it's profits.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on April 25, 2015, 03:48:23 pm
The mecha parts would be broken up by some FPS/TPS sections, where you're playing one of the civilians/rebels and mostly trying to survive the mayhem the stompy robots are causing. A neat part would be that shit you did in one mode would in some way or form affect the other mode in a big or small way.

Something like >knock over/blow up setpiece to stall enemy or don't because it's full of Valuable Commodity
There's an on-foot section to happen right there not long after, it's pretty standard if you didn't knock it over, but it's torn up, cover is sporadic, and visibility is low if you did?

I kinda want a FPS where you have to choose more than just gun-attachments-perks, but also things such as belts/pouches/packs, armor plates, and possibly even character physical build. You could forsake armor for a few leg pouches and an SMG, and be able to move across the battlefield with not only high speed, but high technicality/ability (high leaps, parkour, etc.). The lack of armor means that -all- weapons are going to deal lots of damage no matter where they hit.

Health doesn't regen, though some perks can add some functionality to the health bar. Some units may recover up to 30/100HP, others take less damage after the first time they take damage (adrenaline), etc.

Body type changes weight tolerance, movement options, hitboxes, jump height, even total health.

A system to track pain alters aiming, screen shake, brightness, movement speed, etc: even if you carry an advanced medkit capable of stabilizing injuries taken and recover a small amount of HP, a separate painkiller would be needed to ease the difficulty and shakiness of aiming, stilted/wobbly or slow movement, and/or tunnel vision.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 26, 2015, 05:42:22 pm
I wish game publishers/developers would offer digital downloads of their back library for people who own the original physical release. Installing Diablo II + Lord of Destruction from the Diablo Battle Chest requires an astounding eight disc changes, from starting the process to finally playing the game.
Title: Re: Games you wish existed
Post by: bahihs on April 26, 2015, 07:28:03 pm
An final fantasy tactics type game with dwarf fortress combat.
Title: Re: Games you wish existed
Post by: Vactor on April 27, 2015, 10:54:10 am
I wish game publishers/developers would offer digital downloads of their back library for people who own the original physical release. Installing Diablo II + Lord of Destruction from the Diablo Battle Chest requires an astounding eight disc changes, from starting the process to finally playing the game.

Diablo 2 + Lord of Destruction is available as a digital download from your battlenet account once you activate it with your CD keys.
Title: Re: Games you wish existed
Post by: Mech#4 on April 27, 2015, 11:23:34 am
I wish game publishers/developers would offer digital downloads of their back library for people who own the original physical release. Installing Diablo II + Lord of Destruction from the Diablo Battle Chest requires an astounding eight disc changes, from starting the process to finally playing the game.

Diablo 2 + Lord of Destruction is available as a digital download from your battlenet account once you activate it with your CD keys.

You can do the same with Steam. I inputted the CD key for Supreme Commander and now have it in my library. Also got the expansion along with it which was nice.
I also added Company of Heroes the same way which makes installing and loading it much easier as the base game and expansions got compiled into a Steam version. It was so finicky with the Relic online activation thingy before, inserting and swapping discs.
Title: Re: Games you wish existed
Post by: Jopax on April 27, 2015, 12:36:31 pm
The mecha parts would be broken up by some FPS/TPS sections, where you're playing one of the civilians/rebels and mostly trying to survive the mayhem the stompy robots are causing. A neat part would be that shit you did in one mode would in some way or form affect the other mode in a big or small way.

Something like >knock over/blow up setpiece to stall enemy or don't because it's full of Valuable Commodity
There's an on-foot section to happen right there not long after, it's pretty standard if you didn't knock it over, but it's torn up, cover is sporadic, and visibility is low if you did?

...

Kinda like that, but the effects would be much more than just a scenery change. Basically, the shit you do in your big armour of not giving a fuck will affect others, generally negatively if you're reckless, which most players will probably be because it's a giant robot and causing collateral damage isn't much of a concern since it doesn't affect you directly.

But then the roles are switched and suddenly you'll wish you wasn't such a careless prick earlier. Now I don't have much in the ways of specifics since I don't develop these ideas all that much, I just blurt them out when they come to me. But what would be cool is that it would be entirely possible to fuck up one/both of the stories by a combination of decisions and actions making it give you a bad ending of sorts. Of course you could also end up with both stories ending on a slightly positive note or something, but generally, since it's a war, you can only try and make it less shitty, which won't be easy.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 27, 2015, 01:01:21 pm
I wish game publishers/developers would offer digital downloads of their back library for people who own the original physical release. Installing Diablo II + Lord of Destruction from the Diablo Battle Chest requires an astounding eight disc changes, from starting the process to finally playing the game.

Diablo 2 + Lord of Destruction is available as a digital download from your battlenet account once you activate it with your CD keys.

You can do the same with Steam. I inputted the CD key for Supreme Commander and now have it in my library. Also got the expansion along with it which was nice.
I also added Company of Heroes the same way which makes installing and loading it much easier as the base game and expansions got compiled into a Steam version. It was so finicky with the Relic online activation thingy before, inserting and swapping discs.

It says my keys are already activated. I probably activated it with an account long since lost to time. :(

Also, I think CD keys only work on Steam if the game was on Steam at release. I tried to activate Battlefront II (which was not on Steam at release) and it wouldn't take it.
Title: Re: Games you wish existed
Post by: Sergarr on April 27, 2015, 06:55:39 pm
How about a 4x game where info about the outskirts of your empire reaches you on a distance dependent (distance from your capital that is) delay and orders go out on a similar delay (so you would see territories far from your capital not as they are but as they were several turns previously, and your distant units would take several turns to receive and act on your orders {the results of which would in turn not be visible until several turns later when the info from the turn in which they acted reached you}). Advances in the tech tree would reduce these delays.

That would be awesome. A game that really showcases the struggles in transmitting and interpreting vast amounts of data of vast distances.
Imagine an enemy who moves faster than your data in this game and beelines your main planet.

You would literally get attacked out of nowhere right in the center of your empire. And afterwards you will see enemy "conquering" your planets in reversal order.

How cool would be that?
Title: Re: Games you wish existed
Post by: bahihs on April 27, 2015, 07:00:49 pm
How about a 4x game where info about the outskirts of your empire reaches you on a distance dependent (distance from your capital that is) delay and orders go out on a similar delay (so you would see territories far from your capital not as they are but as they were several turns previously, and your distant units would take several turns to receive and act on your orders {the results of which would in turn not be visible until several turns later when the info from the turn in which they acted reached you}). Advances in the tech tree would reduce these delays.

That would be awesome. A game that really showcases the struggles in transmitting and interpreting vast amounts of data of vast distances.
Imagine an enemy who moves faster than your data in this game and beelines your main planet.

You would literally get attacked out of nowhere right in the center of your empire. And afterwards you will see enemy "conquering" your planets in reversal order.

How cool would be that?

More importantly, if the information flow is concrete rather than abstract (say, scouts for example) information control becomes extremely important. Imagine if you could kill the scouts or send out false information.
Title: Re: Games you wish existed
Post by: Sergarr on April 27, 2015, 07:18:16 pm
How about a 4x game where info about the outskirts of your empire reaches you on a distance dependent (distance from your capital that is) delay and orders go out on a similar delay (so you would see territories far from your capital not as they are but as they were several turns previously, and your distant units would take several turns to receive and act on your orders {the results of which would in turn not be visible until several turns later when the info from the turn in which they acted reached you}). Advances in the tech tree would reduce these delays.

That would be awesome. A game that really showcases the struggles in transmitting and interpreting vast amounts of data of vast distances.
Imagine an enemy who moves faster than your data in this game and beelines your main planet.

You would literally get attacked out of nowhere right in the center of your empire. And afterwards you will see enemy "conquering" your planets in reversal order.

How cool would be that?

More importantly, if the information flow is concrete rather than abstract (say, scouts for example) information control becomes extremely important. Imagine if you could kill the scouts or send out false information.
How cool would be that?!

And it's so fucking easy to implement, too, compared to all the fancy graphics!

Yet nobody actually did that. Dozens, hundreds of turn-based strategies, many of them based around managing gigantic cosmic empires, and no one did that. Hell, I'd argue that the usual land-based TBS have even more reasons to have a system like this, because in those worlds, communication would be even slower.

What a shame.
Title: Re: Games you wish existed
Post by: bahihs on April 27, 2015, 09:32:50 pm
How about a 4x game where info about the outskirts of your empire reaches you on a distance dependent (distance from your capital that is) delay and orders go out on a similar delay (so you would see territories far from your capital not as they are but as they were several turns previously, and your distant units would take several turns to receive and act on your orders {the results of which would in turn not be visible until several turns later when the info from the turn in which they acted reached you}). Advances in the tech tree would reduce these delays.

That would be awesome. A game that really showcases the struggles in transmitting and interpreting vast amounts of data of vast distances.
Imagine an enemy who moves faster than your data in this game and beelines your main planet.

You would literally get attacked out of nowhere right in the center of your empire. And afterwards you will see enemy "conquering" your planets in reversal order.

How cool would be that?

More importantly, if the information flow is concrete rather than abstract (say, scouts for example) information control becomes extremely important. Imagine if you could kill the scouts or send out false information.
How cool would be that?!

And it's so fucking easy to implement, too, compared to all the fancy graphics!

Yet nobody actually did that. Dozens, hundreds of turn-based strategies, many of them based around managing gigantic cosmic empires, and no one did that. Hell, I'd argue that the usual land-based TBS have even more reasons to have a system like this, because in those worlds, communication would be even slower.

What a shame.

I'm actually building a text-based wargame (because, not surprisingly, it has never been done before and because I'm still learning to program) which incorporates this idea. It will be focused on tactical battles (think chess with terrain) but the idea of giving orders will be central to the game.

Along with the fact that orders need time to be interpreted and different modes of transmission take different amounts of time (pre-modern warfare used many modes of communication: semaphore (flags), drums, actual messengers) there is also the idea of your orders being misinterpreted or certain modes of communication being impossible based on terrain (how does cavalry hiding in the woods see your flags or troops far away hear your drums?).

Misinterpretation of orders is especially fun as many factors can cause it (low moral, low experience, disconnection from the commander, etc.) The awful burden of the Generals' is truly felt when the correct orders are given, and men die anyway. 

Not quite what you are looking for (4X with fancy graphics and everything) but its something.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 27, 2015, 10:14:55 pm
An RPG where you actually have to convince merchants to buy all the crap that you accumulate during your adventures. They'll probably take quality weapons and armor, clothing, gems, etc. but you'll have harder time convincing them to buy random machine parts, single items of food, rust flakes, troll dandruff, etc. etc.
Title: Re: Games you wish existed
Post by: Rose on April 28, 2015, 01:19:46 am
So fantasy pawn stars.

"There isn't really a market for troll dandruff"
Title: Re: Games you wish existed
Post by: flabort on April 28, 2015, 02:43:25 am
*Random alchemist comes in*
"Actually, we take that back. There is a market for Troll Dandruff, at least today"
*Alchemist buys a giant jar of strange sh%%, leaves store*
"Aaaaaand... now there isn't one."
Title: Re: Games you wish existed
Post by: BlindKitty on April 28, 2015, 04:54:56 am
I'm actually building a text-based wargame (because, not surprisingly, it has never been done before and because I'm still learning to program) which incorporates this idea. It will be focused on tactical battles (think chess with terrain) but the idea of giving orders will be central to the game.

I believe that it has been done, actually, in Combat Mission series. Orders have delay before they are executed, which depended on equipment, morale and experience of the unit receiving order, if I'm not mistaken. It was turn-based, with turns lasting 60 seconds, and poor quality units sometimes took more than that to execute an order.
Title: Re: Games you wish existed
Post by: bahihs on April 28, 2015, 09:22:51 am
I'm actually building a text-based wargame (because, not surprisingly, it has never been done before and because I'm still learning to program) which incorporates this idea. It will be focused on tactical battles (think chess with terrain) but the idea of giving orders will be central to the game.

I believe that it has been done, actually, in Combat Mission series. Orders have delay before they are executed, which depended on equipment, morale and experience of the unit receiving order, if I'm not mistaken. It was turn-based, with turns lasting 60 seconds, and poor quality units sometimes took more than that to execute an order.

I meant text based wargames not order based ones I do know of combat mission my game mostly is inspired by it but for pre modern rather than modern warfare (there isn't too much lag in the former since most communication is instant)
Title: Re: Games you wish existed
Post by: Lightningfalcon on April 28, 2015, 01:25:44 pm
An RPG where you actually have to convince merchants to buy all the crap that you accumulate during your adventures. They'll probably take quality weapons and armor, clothing, gems, etc. but you'll have harder time convincing them to buy random machine parts, single items of food, rust flakes, troll dandruff, etc. etc.
In Receattar you ARE the merchant buying and selling random crap to people.  Once I stocked my entire store with slime fluid.  I went bankrupt a week later.
Title: Re: Games you wish existed
Post by: Kadzar on April 28, 2015, 01:26:39 pm
So fantasy pawn stars.

"There isn't really a market for troll dandruff"
Alternatively:

"This is a really nice Elven songblade, but I don't really know much about songblades, so I'm going to have to call in my buddy who's an expert in songblades to come in and check it out."


Actually, this might make a pretty fun forum game.
Title: Re: Games you wish existed
Post by: Graknorke on April 28, 2015, 01:51:38 pm
So fantasy pawn stars.

"There isn't really a market for troll dandruff"
"You say you train war toads? I'll buy a hundred."

Get it? war toads? Battle toads? Battletoads?
Title: Re: Games you wish existed
Post by: JimboM12 on April 28, 2015, 03:57:13 pm
So anyone remember that card based RTS, Battleforge by EA?
Well, I just thought of a card-based, tabletop and Dawn of War inspired turn-based game for W40k. Each unit (card) requires a certain amount of points to be deployed in a army (deck) before each match, you can configure your deck (armies) just like in the tabletop and your deck "levels" up the more you use it, allowing for more or higher level deployables and every faction can be represented! Bring your max level Imperial Guard deck comprised of as many cheap guardsman squad cards and Leman Russes as you can fit vs. a similarly leveled Tau deck using fewer, but higher level Fire warriors and battlesuits! Plays like turn-based DoW, but with all the F2P goodness! WHY ISNT THIS A THING, DANG YOU GW.
Title: Re: Games you wish existed
Post by: EnigmaticHat on April 29, 2015, 01:44:45 am
Celestial bureaucracy game.  You begin as an all powerful deity powered by people's belief in you, and must answer people's prayers and make divine policy decisions.  However, you can only take a limited number of actions at a time, and as more and more people believe in you the number of prayers will increase to the point where you can't possibly answer them all.  So you create supernatural creatures, and assign them to committees which handle prayers in a pre-prescribed way.  Different types of supernatural creatures have different abilities, and thus you create different departments and direct the prayers to the ones most suited to dealing with them.  However, these creatures have wills of their own, and might sometimes shirk their duties or take sacrifices meant for you as bribes.  You can discipline or destroy them for this... but that takes away from your limited action budget.

Prayers aren't your only responsibilities.  As you go on, worldly changes and disasters will require a response from you in the form of divine edicts, which are permanent (unless they are repealed) changes to how the world works.  However, to delegate this duty you must hand a way part of your power to make these decisions, called authority, and you cannot easily get it back.  So if you give others too much power, you might find yourself having to play politics to get anything done.

Basically the game starts out simple, and then as time goes on you have less and less influence and the game gets increasingly taken over by a political machine of your own creation, which you must then manipulate to deal with changing circumstances.  The main strategy is planning this bureaucracy ahead of time to avoid problems.
Title: Re: Games you wish existed
Post by: Niveras on April 29, 2015, 05:07:54 am
Sounds it like might work as an idle game, but where the goal is to minimize the unanswered number of prayers as much as possible (spending power to increase prayer-answering ability through the creatures) instead of more numbers/achievements the usual idle games go for.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 29, 2015, 11:00:35 pm
A Diablo clone set in the Mario universe.
Title: Re: Games you wish existed
Post by: LordBaal on April 30, 2015, 07:07:19 am
There is no goomba level!
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 30, 2015, 08:22:30 pm
The Force Unleashed engine + The world and bending abilities from Avatar/korra.

Nuff said.
Title: Re: Games you wish existed
Post by: Sirus on May 01, 2015, 12:18:55 am
The Force Unleashed engine + The world and bending abilities from Avatar/korra.

Nuff said.
Oh my yes.
Title: Re: Games you wish existed
Post by: ibor211 on May 02, 2015, 01:10:33 pm
SS13 + LCS !!1!
Title: Re: Games you wish existed
Post by: Dansmithers on May 02, 2015, 04:55:19 pm
SS13 + LCS !!1!
Rev mode :P
Title: Re: Games you wish existed
Post by: scrdest on May 02, 2015, 05:01:56 pm
SS13 + LCS !!1!
Rev mode :P
Nuke, too, at least once.
Title: Re: Games you wish existed
Post by: Bohandas on May 03, 2015, 12:30:32 pm
Two related city builder ideas, both of which may be similar to things I've already said

1.) A combination of Tropico and SimCity Societies. The two games are already in many ways similar, but basically I want Tropico's paradigm of all buildings (including entertainment buildings, power plants, etc) actually requiring employees, things actually needing to be built, and multiple measures of citizen contentment/happiness to be combined with SimCity Societies' larger variety of buildings and possibly a more polished version of its societal values system.

2.) A combination of Tropico, SimCity Societies, and regular SimCity. Basically the same as the above, rxcept you have the alternate option of laying out zones as per the core SimCity series instead of placing the buildings directly. Buildings you place directly are co sidered government owned and require upkeep but you have a good deal of control over them (you can fire employees, reduce upkeep by lowering the quality of whatever they do, fiddle with other settings). Buildings that develop from zones are private, requiring no upkeep but offering less control and bring you less revenue; they generally perform whatever service they perform better than you can reliably afford to with govt. versions (in terms of those govt. buildings' upkeep settings) but never as good as you theoretically can if you set upkeep and quality to maximum.
Title: Re: Games you wish existed
Post by: MrRoboto75 on May 03, 2015, 12:43:11 pm
A fighting game where the arcade "ladder" is made up of other players.
Title: Re: Games you wish existed
Post by: NullForceOmega on May 03, 2015, 12:48:03 pm
Any sort of game featuring Kogarashi from Kamen No Maid Guy, available in English for unfortunate public-school educated US citizens.  Because seriously any being powerful enough to powerwalk down the side of a skyscraper should be playable purely as a joke.
Title: Re: Games you wish existed
Post by: Graknorke on May 03, 2015, 02:50:57 pm
SimCity Societies
Why would anyone want this? I think you must have got it confused with something else.
Title: Re: Games you wish existed
Post by: Bohandas on May 03, 2015, 03:55:08 pm
SimCity Societies
Why would anyone want this? I think you must have got it confused with something else.

Much like Fallout: New Vegas it becomes playable with the addition of expansion packs and third-party mods.
Title: Re: Games you wish existed
Post by: flabort on May 04, 2015, 01:00:11 am

2.)
Cities: Skylines
Title: Re: Games you wish existed
Post by: TempAcc on May 04, 2015, 08:36:27 am
Kinda quoting what I posted in the dream thread in the general discussion subforum.

Rarely do I ever dream about games, much less roguelikes, but tonight was a pleasant exception.

I dreamed that I was playing the beta for a really interesting roguelike or something, called "Blood War". It had ASCII graphics, and it was kiiiiiiinda similar to DF's adventure mode in gameplay, except not really, in that most things were randomly generated, similar combat, locational damage and the ASCII was also a bit similar, altough it was also similar to cataclysm: DDA in some ways, namely the UI and some menus.

The basic premise of the game was that you started as a lowly devil in one of the many hells, a hellish dimension that is very similar to Dante's depiction of hell and also D&D's nine hells of baator. Each hell is basically a huge world of its own divided into instances to avoid lag or something. You would start the game as a lowly devil of some kind, with few stats and almost nothing of a resource called "hell power", which consisted of points you could spend to develop your devil in several ways, such as gaining different spells and powers, growing in size and changing your body, like gaining different limbs, horns, spines, claws, etc, crafting artifacts of power for yourself, among several other things. Your main objective in the game was to rise in rank, power and influence among the devils in hell, eventualy becoming powerful enough to challenge one of the arch devils that rule each of the worlds in hell, and become a new archdevil, to eventualy become powerful enough attempt a coup and become the true and sole ruler of hell.

To do this you needed hell power to grow stronger and influence among the devils, which could be gained through several ways. At the start you were limited mostly to doing quests and menial tasks for devils above you in the hierarchy and being succesful in battles in the blood war, against the demons of the abyss, or doing things like attacking other devils and eating their hearts, altough this is apparently considered a horrible crime in hell and one of my characters got tore apart after being seen doing this.
Eventualy you'd gather enough hell power to manifest in the normal world, which was basically a huge randomly generated Forgotten Realms style D&D world. You'd at first manifest as a voice in a some naive mage's mind or some corrupted magical, and you'd have no control over anything but you were able to see a bit of your surroundings and slowly influence the minds of your host and the people around it. Through this, you'd eventualy gain disciples and followers to do things for you in the normal world that would gain you influence and hell power, and some of these things were pretty brutal. I remember ordering one of my followers to kidnap a baby and sacrifice it to me in exchange for some magical abilities, and having another burn a nearby temple that was interferring with my powers in the normal world. The combat could also be very gory, with each corporeal NPC having organs, blood, bones, etc.

The quests and worship of your followers in the normal world would net you a lot of hell power, eventualy allowing you to fully possess normal world people and even manifest phisically in the real world at the cost of a fair bit of hell power, allowing you to do many more things directly, this being apparently the fastest way to gain hell power. You could even end up having a cult dedicated to you, and the worship of your cultists would generate a constant stream of hell power to you.

Anyway, after rising enough ranks in hell, you'd gain more rights, such as the right to travel between hell worlds, keep yourself safe by gaining the right to build a house/mansion/fortress of your own in hell, being able to take more important tasks from more important devils, etc.

Unfortunely, the dream ended shortly after I gained enough power to work directly under an archdevil, right after my cult in the normal world got destroyed by militant clerics, which hurt my hell power income badly. It was really sad to awaken and find out that game doesn't really exist :C
Title: Re: Games you wish existed
Post by: Sergius on May 05, 2015, 10:12:11 am
A DF-clone where every race is randomized. You get to "reroll" your race before embark but you can't pick and choose (or you get all the races pre-rolled and you pick the one you like, or reroll everything). Essentially using something like the forgotten beast generator to make up a new race for every faction (some constraints and standard traits amongst races so that you don't end up with some weird creature that can only breathe sand or something).
Title: Re: Games you wish existed
Post by: PTTG?? on May 06, 2015, 04:38:08 pm
An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, and military might to gain control of the cosmos!
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 06, 2015, 07:46:43 pm
An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, and military might to gain control of the cosmos!

isnt this shores of hazeron?
Title: Re: Games you wish existed
Post by: Graknorke on May 07, 2015, 04:34:23 pm
An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, and military might to gain control of the cosmos!
Asimov's Foundation: The Video Game?
Title: Re: Games you wish existed
Post by: SealyStar on May 07, 2015, 08:33:27 pm
An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, and military might to gain control of the cosmos!
Asimov's Foundation: The Video Game?
When I first read Foundation, I thought about something like this, so I'd say yes.
Title: Re: Games you wish existed
Post by: Kadzar on May 08, 2015, 12:48:59 am
An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, fake techno-religions, and military might to gain control of the cosmos!
Asimov's Foundation: The Video Game?
FTFY
Title: Re: Games you wish existed
Post by: DreamerGhost on May 08, 2015, 05:34:46 am
A spy game, in which your objective is to sabotage whatever fort/city/dirigible/ship/whatever as much as you can before allied attack hits. Blackmailing, traps, using out paranoia to throw blame on those who start figuring out what exactly you are doing.
Title: Re: Games you wish existed
Post by: Cryxis, Prince of Doom on May 11, 2015, 04:22:59 pm
A spy game, in which your objective is to sabotage whatever fort/city/dirigible/ship/whatever as much as you can before allied attack hits. Blackmailing, traps, using out paranoia to throw blame on those who start figuring out what exactly you are doing.

That sounds awesome
Title: Re: Games you wish existed
Post by: mastahcheese on May 11, 2015, 04:24:45 pm
A spy game, in which your objective is to sabotage whatever fort/city/dirigible/ship/whatever as much as you can before allied attack hits. Blackmailing, traps, using out paranoia to throw blame on those who start figuring out what exactly you are doing.

That sounds awesome
+1
Title: Re: Games you wish existed
Post by: Reelya on May 11, 2015, 05:34:06 pm
A spy game, in which your objective is to sabotage whatever fort/city/dirigible/ship/whatever as much as you can before allied attack hits. Blackmailing, traps, using out paranoia to throw blame on those who start figuring out what exactly you are doing.

This sounds cool. There should be a simulation element to it (whether it's turn-based or realtime), so you can set stuff up and watch the shit hit the fan.
Title: Re: Games you wish existed
Post by: JimboM12 on May 11, 2015, 06:45:37 pm
After playing The Guild 2 Renaissance, I want a completely bug free and feature full Guild game, like Guild 2 with the Legacy mod.
Title: Re: Games you wish existed
Post by: Graknorke on May 11, 2015, 07:12:50 pm
An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, fake techno-religions, and military might to gain control of the cosmos!
Asimov's Foundation: The Video Game?
FTFY
It's only fake if people don't believe you.
Title: Re: Games you wish existed
Post by: Ianflow on May 13, 2015, 02:21:41 am
Distant Worlds Universe might be a 4X sci-fi game you'd be interested in. 24 diverse species, mods add enough to have 40. Play in a single galaxy, varying win conditions.

It's like Settlers of Catan meets Star Trek or Mass Effect, but that's a terrible way of phrasing it.

A game I wish existed was a fighting game that had a plot the majority of the fanbase cares about. Lore actually matters to know, dynamic stages (In a street fighter game there was these kids watching in the background, but I just imagine 1 wrongly timed shot, BAM DEAD CHILD. In I think it was Digimon Fronteir or something the fighting game had sometimes digimon pop up that you could attack for bonuses. But yeah, bystanders getting hurt and having an effect on the plot)
Title: Re: Games you wish existed
Post by: Reelya on May 13, 2015, 02:44:29 am
An online strategy game like AAA in space. Travel from world to world, use diplomacy, economics, fake techno-religions, and military might to gain control of the cosmos!
Asimov's Foundation: The Video Game?
FTFY
It's only fake if you don't believe you.
FTFY
Title: Re: Games you wish existed
Post by: DreamerGhost on May 13, 2015, 03:05:21 am
Distant worlds is a great game, though at times it feels like the game is playing itself. It is very complex game with actually decent automation. Automation that can be turned off, or made give you advice like Civilization advisors. If you want, you can automate everything except, say, the military and play a general, or keep the spies on and play the spymaster working for the glory of the empire. Or you can play as a single fleet, or an explorer, seeking new frontiers. It's pretty cool.
Title: Re: Games you wish existed
Post by: Generally me on May 13, 2015, 06:04:48 am
Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
Title: Re: Games you wish existed
Post by: Reelya on May 13, 2015, 06:07:12 am
Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
How about things come along and eat the corpses?
Title: Re: Games you wish existed
Post by: Generally me on May 13, 2015, 08:54:28 am
Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
How about things come along and eat the corpses?
YES! That would be cool. Like wandering along and you come across a massive battlefield filled with corpses and scavengers feeding on them.
Title: Re: Games you wish existed
Post by: i2amroy on May 13, 2015, 02:10:21 pm
Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
How about things come along and eat the corpses?
YES! That would be cool. Like wandering along and you come across a massive battlefield filled with corpses and scavengers feeding on them.
In before "Why are there so many wolves wandering about this old battlefield?!? You can't go anywhere near the place or they kill you (thus attracting more wolves)". :P
Title: Re: Games you wish existed
Post by: scrdest on May 13, 2015, 03:42:50 pm
Random thought today: Space Invadanoid. Space Invaders + Arkanoid. Someone probably already did that somewhere.
Title: Re: Games you wish existed
Post by: LordBaal on May 13, 2015, 04:09:47 pm
Yes, is called Ark Invaders.
Title: Re: Games you wish existed
Post by: Reelya on May 13, 2015, 05:28:13 pm
Just a good, low fantasy medieval first person mmo game. With the ability to capture existing towns and customise them to an extent. A few powerful mythical creatures to hunt. Then a good first person combat system that feels satisfying. Also rag doll and corpses stay where they are for 1 hour or so.
How about things come along and eat the corpses?
YES! That would be cool. Like wandering along and you come across a massive battlefield filled with corpses and scavengers feeding on them.
In before "Why are there so many wolves wandering about this old battlefield?!? You can't go anywhere near the place or they kill you (thus attracting more wolves)". :P
Don't make them wolves make them foxes, and/or vultures and stuff.
Title: Re: Games you wish existed
Post by: Niveras on May 14, 2015, 04:06:32 pm
Factorio-ish set in the SMAC universe (with Hints of Anno and Creeper World), loosely inspired by Sirus' post (http://www.bay12forums.com/smf/index.php?topic=122388.msg6226715#msg6226715) in the Factorio thread

You lead an independent team vying for contracts to protect settlements from the native fungus life. This predominantly involves building defenses around cities to protect them from mindworm incursions (all varieties, land, sea, and air), but also includes pushing back the fungus (Creeper world; fighting fungus towers ) and harvesting resources outside the cities because it's too dangerous for citizens to do so. Possibly includes production chains for producing your own equipment, and research chains so you can develop better equipment. Tech period would be late game SMAC; all of it is technically researched, but no faction has "won" the SMAC game. Most tech is only readily available to the factions, your research is in developing "in house" methods of production for your own use (may also allow trade with factions for this).

Scope is wider than Factorio, you wouldn't be just one guy, but I'm not sure how to best manage legal (gameplay-wise) construction sites. Maybe set up (and supply) "outposts" and those outposts allow constructions in their influence (Anno warehouses)? Any given region will probably have a mix of faction cities and you can negotiate with any of them to provide them with security and resources. Contracts with cities (independently cities, even if they belong to the same faction, but there might be bonuses or penalties involved there) are your main source of... probably not energy credits (since you could just build your own solar collectors) but $currency. The general SMAC gameplay takes place between AIs above the scope of your own game, so factions might not like you negotiating with their enemies, and possibly having to get involved in a versus-human-units vendetta. But that's just to offer a great variety of scenarios, preferably with a robust random map generator to maximize that. Oh yes, and you're not the only team out there; there are rival contractors, your main goal is to become the de-facto fungus contractor in the region by either eliminating the rivals ("Sorry chap! Hazardous work out here!") or securing long-term contracts with most of the cities in the region.

I'd want the scope to be wide enough that the cities are present in the region, but that might be too wide. It could work okay for the Hive, whose cities are mostly underground, but the rest of the factions would probably end up being "cities" like in Skyrim or MMOs: tiny because the virtually the only buildings present have a purpose, with nary any space for the thousands or millions of bodies most cities need to actually get through the day.
Title: Re: Games you wish existed
Post by: BFEL on May 16, 2015, 10:20:57 pm
An XCOM alike where instead of fighting aliens you compete/war against other similar organizations for control. And you decide how evil you are about it and what transhumanist stuff you invest in while the competition is doing the same.
So you can have stuff like SHIELD vs. HYDRA or such, XCOM style.
Title: Re: Games you wish existed
Post by: NullForceOmega on May 17, 2015, 02:01:49 am
Had an amusing idea for a roguelike giant-robot death race game (Like the really mediocre anime IGPX) with complex mech customization (somewhere between Cataclysm: DDA and Gearhead), with  procedurally generated tracks, opposing teams, and equipment, with permadeath (your bot goes up in a fireball, so does its pilot.)
Title: Re: Games you wish existed
Post by: Scoops Novel on May 17, 2015, 03:00:14 pm
A game that teaches musical theory/notation. We're so close!
Title: Re: Games you wish existed
Post by: Kingbodz on May 17, 2015, 07:55:28 pm
I wish Space Station 14 existed.  :'( :'( :'(
Title: Re: Games you wish existed
Post by: Dampe on May 21, 2015, 05:44:33 pm
An open-world game set in 1840's America where you play as an escaped slave trying to run away to the North.
The map would basically be the entire United States east of the Mississippi.
There'd be bounty hunters and stuff trying to chase you down, so it wouldn't be easy.
Also, perma-death. If you get killed, that's it. (If you're captured again, there's always the chance of escape, I suppose.)
You'd be able to use the Underground Railroad, if you wanted, but it'd still be hard.
Just a thought for a game.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 21, 2015, 06:44:58 pm
An open-world game set in 1840's America where you play as an escaped slave trying to run away to the North.
The map would basically be the entire United States east of the Mississippi.
There'd be bounty hunters and stuff trying to chase you down, so it wouldn't be easy.
Also, perma-death. If you get killed, that's it. (If you're captured again, there's always the chance of escape, I suppose.)
You'd be able to use the Underground Railroad, if you wanted, but it'd still be hard.
Just a thought for a game.

That'd be an interesting game. Disguises, open world, combat, running from slave-hunters. You should be able to do more though, you could escape the south or you could become a killer or even start a revolt. Mechanics are a cross between Red Dead Redemption and... idk, something else anyways.
Title: Re: Games you wish existed
Post by: Dampe on May 22, 2015, 08:05:04 am
That'd be an interesting game. Disguises, open world, combat, running from slave-hunters. You should be able to do more though, you could escape the south or you could become a killer or even start a revolt. Mechanics are a cross between Red Dead Redemption and... idk, something else anyways.

Red Dead Redemption and Django Unchained. :D
Title: Re: Games you wish existed
Post by: scrdest on May 22, 2015, 08:36:47 am
I wish Space Station 14 existed.  :'( :'( :'(
It does, it's just early in development and progresses slooooowly and in bursts.
Title: Re: Games you wish existed
Post by: PTTG?? on May 22, 2015, 08:34:25 pm
Planetside Co-op.

The PCs are a bunch of colonists on a single huge alien world. The native life HATES colonists.

Players need to collect resources, manage life support, and shoot bugs. Everybody is technically on the same side, but corps might have to compete of the best tech and the richest resource deposits.

Long-term, seek out alien artifacts, secure areas, and advance the frontier until you can evacuate the death world! Server resets and we find out how long it took, which corps and which players contributed the most. Players might get to keep their levels.
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on May 22, 2015, 10:09:15 pm
Roguelike or 2D action or tower defence  game with evolving enemies making each playthrough\level harder and harder.
By evolving I mean a real evolution. Mating the most successful enemies with each other + random mutations added in.   
Title: Re: Games you wish existed
Post by: Dampe on May 23, 2015, 11:09:23 am
Ace Combat 5: The Unsung War in HD, on the PC.
I still blow the dust off my PS2 and play AC5 from time to time.
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 23, 2015, 01:33:15 pm
Ace Combat 5: The Unsung War in HD, on the PC.
I still blow the dust off my PS2 and play AC5 from time to time.
Just make an HD remake of 4, 0, and 5.  All are immensly awesome games.  The only reason I don't listen to the themes from 0 and 5 anymore is because I've listened to them way, way too many times already.
Title: Re: Games you wish existed
Post by: Dampe on May 23, 2015, 01:37:14 pm
Ace Combat 5: The Unsung War in HD, on the PC.
I still blow the dust off my PS2 and play AC5 from time to time.
Just make an HD remake of 4, 0, and 5.  All are immensly awesome games.  The only reason I don't listen to the themes from 0 and 5 anymore is because I've listened to them way, way too many times already.

Only complaint about 5 was that Captain Bartlett (by far the most likable character/least annoying voice) was missing for most of the game.
Sure, I get that he had to be missing for Blaze to be able to become squadron leader, but still...
Title: Re: Games you wish existed
Post by: Mesa on May 24, 2015, 01:26:16 pm
Spoiler: A game thing (click to show/hide)
Title: Re: Games you wish existed
Post by: gigaraptor487 on May 24, 2015, 03:33:55 pm
It would be nice if there was a strategy game which started with hundreds and thousands of factions which turn by turn wittle down until there is only a handful of civilisations left.
Title: Re: Games you wish existed
Post by: Draxis on May 24, 2015, 07:26:35 pm
It would be nice if there was a strategy game which started with hundreds and thousands of factions which turn by turn wittle down until there is only a handful of civilisations left.
Overpopulate a map in most 4x games badly enough, and it'll work that way.  I know for a fact that Freeciv supports up to 125 AI players in a game.
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 24, 2015, 11:48:01 pm
It would be nice if there was a strategy game which started with hundreds and thousands of factions which turn by turn wittle down until there is only a handful of civilisations left.
Crusader Kings kind of gets that way.  You have a giant number of different nations, which constantly consolidate to become larger and larger.  On the flip side, however, they do often break apart into many tiny ones, so you have just as many left in the end.
Title: Re: Games you wish existed
Post by: Krevsin on May 25, 2015, 02:03:21 am
A tense retrofuturistic survival-horror-esque game where you are a government agent sent to the moon to take control of a hippy-controlled moonbase that sits on some valuable mcguffin.

Basically Alien:Isolation or Routine but with hippies.
Title: Re: Games you wish existed
Post by: dorf on May 26, 2015, 08:21:18 am
Roguelike or 2D action or tower defence  game with evolving enemies making each playthrough\level harder and harder.
By evolving I mean a real evolution. Mating the most successful enemies with each other + random mutations added in.
This sounds like it could be a cool small game.

So the mating process would do stuff like exchanging body parts/abilities between enemies?
What I've found with evolution-centric games is that it's hard to determine the "most successful enemies", unless you make the player fight the same type of enemy many, many times over. This could be alleviated by making a fast-paced shoot-em-up game with a shitonne of enemies comin' at ya. The game would be arcade-y which may or may not be fun.

Or don't make it evolution-centric. Then what? A RL variation would mean less enemies -> less fights -> less data to determine the "most successful enemies". The game would more-or-less make randomly generated enemies throughout the game.
How do we gather more data? Within a complex combat system one could count how many times an enemy hits you and how efficient the type of attack was. The game would then spawn enemies which were stronger at those kinds of attacks (but weaker at others).
This wouldn't be an evolution with a mating process, as you've suggested, since it would use a more immediate and "greedy" algorithm to make harder enemies for the player. Is the game still considered evolution-based by your standards?

Let's say both of these games now exist. How does the evolution-centric game differentiate from a game like Alien Shooter? How does the RL-centric game differentiate from a game like Dungeon Crawl?
Okay. Your games throw enemies at the player using cool algorithms, while other games use predetermined units.
Will the player even notice the difference?

TL;DR: I wanted to develop a game that's using evolution/genetics more prominently for a while now, but I'm not sure how to make such a game FUN or otherwise unique for the player. Help me and let's make a game!
Title: Re: Games you wish existed
Post by: SealyStar on May 26, 2015, 10:34:39 am
A tense retrofuturistic survival-horror-esque game where you are a government agent sent to the moon to take control of a hippy-controlled moonbase that sits on some valuable mcguffin.

Basically Alien:Isolation or Routine but with hippies.
I want a survival horror game where you play as a hippie, and the combination of weed-induced paranoia and LSD-induced hallucinations adds to the scariness.
Title: Re: Games you wish existed
Post by: Robosaur on May 26, 2015, 11:48:01 am
An Age of Empires-esque RTS, except you build your buildings Evil Genius style, where you designate rooms and fill them with training equipment, weaponry, forges, and such. So research is done by scientists that you have to train, weaponry is built by trained blacksmiths, and so on. Also, you only share LOS with high-ranking soldiers and units, so if you want your entire research division researching something, you need your chief scientist to gather all the low ranking ones and get them working on it.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 27, 2015, 05:36:43 am
Some sort of RPG action game starring a Power Rangers-esque group of heroes, if all of them were awkward dweebs, weirdos and other varieties of outcast.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 27, 2015, 08:02:18 am
KOTOR III with Force Unleashed level physics and force powers with JKA/M&B-style saber combat.
Title: Re: Games you wish existed
Post by: blazing glory on May 27, 2015, 08:05:48 am
KOTOR III with Force Unleashed level physics and force powers with JKA/M&B-style saber combat.
Could do with some KOTOR...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 27, 2015, 08:15:18 am
couldn't we all after that MMO abomination?
Title: Re: Games you wish existed
Post by: PTTG?? on May 27, 2015, 12:13:34 pm
Spoiler: A game thing (click to show/hide)

I'm liking this. Shores of Hazeron did this in a sense on a space-game level, and yeah, there was a bad case of faction dominance.

I think the best way to fix this is to have faction purchases mainly specialize and advance the faction, with the raw power of the faction being determined by the number of players. So every faction has a basic forge, but for 20,000 faction points, your faction can upgrade to a quicksilver smithery, allowing you to use silvered weapons which are powerful against shapeshifters but have reduced baseline damage.

This definitely sounds like a fantasy setting to me, by the way. It seems most appropriate if it's an arid or hostile setting where factionalism and chaos fit well.
Title: Re: Games you wish existed
Post by: IWishIWereSarah on May 27, 2015, 12:40:18 pm
This definitely sounds like a fantasy setting to me, by the way. It seems most appropriate if it's an arid or hostile setting where factionalism and chaos fit well.
I would see it as a post-apoc setting, personally :
Your faction could be mostly a series of outposts in a (radioactive) desert, with most technology forgotten (damn smartphone not getting any reception), but using resources you get by scavenging in the cities to build/craft what is needed and re-discovered by your faction's scientists.
There may even be some blueprint stealing or exchanges (with the obvious ambush) :D
Title: Re: Games you wish existed
Post by: itisnotlogical on May 27, 2015, 02:57:33 pm
KOTOR III with Force Unleashed level physics and force powers with JKA/M&B-style saber combat.
Could do with some KOTOR...

I just wish they'd finish KOTOR 2 already. So much wasted potential.
Title: Re: Games you wish existed
Post by: Uristides on May 27, 2015, 04:40:41 pm
Getting hooked on Clicker Heroes made me think I'd like an idle game more automation-friendly.
What I have in mind would be primarily a fusion between idle games and programming games, an idle game with an exposed API so players can script their way through, so that interaction with the game is only demanded in parts the player hasn't scripted yet and boils down to finding the best automation scheme. Heck, parts of the API itself could be treated as upgrades that the player has to unlock before using for maximum upgradeness.  :P
In particular, I'm thinking a base building/tower defense substrate could give lots of automation tasks to toy with.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 27, 2015, 07:40:29 pm
KOTOR III with Force Unleashed level physics and force powers with JKA/M&B-style saber combat.
Could do with some KOTOR...

I just wish they'd finish KOTOR 2 already. So much wasted potential.

KOTOR 2 is awesome! Especially with TSLRCM.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 27, 2015, 11:15:42 pm
I was impressed with the NPC they added to Dantooine complete with reconstructed voice acting, even though the subtitles didn't match and the Exile's dialogue options were out-of-character for the game. That's an impressive level of dedication.

KOTOR2 is probably still my favorite piece of the old Expanded Universe. Sigh :(
Title: Re: Games you wish existed
Post by: Moron on May 28, 2015, 10:11:56 am
I had a dream that my friend told me he had found a new game that was "like pirate wars, except its Elvis vs the Freemasons."

I think this game should exist.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on May 28, 2015, 03:17:50 pm
I was impressed with the NPC they added to Dantooine complete with reconstructed voice acting, even though the subtitles didn't match and the Exile's dialogue options were out-of-character for the game. That's an impressive level of dedication.

KOTOR2 is probably still my favorite piece of the old Expanded Universe. Sigh :(
is it bad that i like SWTOR :c
It has Revan in it! And Revan is fucking AWESOME
Title: Re: Games you wish existed
Post by: Gatleos on May 29, 2015, 01:16:03 am
Game I wish existed: A non-terrible pirate MMO that isn't Puzzle Pirates.

Literally a non-kid version of Puzzle Pirates. Is that so much to ask?
I too have dreamt of a pirate-themed MMO that wasn't made of PopCap flash games.

Though to be honest I would prefer something single-player. Like a party-based pirate RPG in the vein of Fallout/Divinity: Original Sin/Baldur's Gate/Planescape: Torment. Pirates are just my favorite thing, and I love the idea of a half-simulationist, half-gamey pirate game where you buy and furnish a ship and then sail the seas plundering and adventuring.
Title: Re: Games you wish existed
Post by: Bohandas on May 29, 2015, 01:51:06 am
I'd like to see a remake of Baldur's Gate that actually used the rules for Dungeons and Dragons. I'm not totally familiar with every edition of the rules but I'm pretty fucking sure that all of them are turn-based.
Title: Re: Games you wish existed
Post by: flabort on May 29, 2015, 01:57:46 am
Getting hooked on Clicker Heroes made me think I'd like an idle game more automation-friendly.
What I have in mind would be primarily a fusion between idle games and programming games, an idle game with an exposed API so players can script their way through, so that interaction with the game is only demanded in parts the player hasn't scripted yet and boils down to finding the best automation scheme. Heck, parts of the API itself could be treated as upgrades that the player has to unlock before using for maximum upgradeness.  :P
In particular, I'm thinking a base building/tower defense substrate could give lots of automation tasks to toy with.
Being hooked on Idle Games I like this idea.

(Try Incremental Reactor)
Title: Re: Games you wish existed
Post by: MrWiggles on May 29, 2015, 03:25:19 am
I'd like to see a remake of Baldur's Gate that actually used the rules for Dungeons and Dragons. I'm not totally familiar with every edition of the rules but I'm pretty fucking sure that all of them are turn-based.

It being turn base isn that much of a corner stone for the combat found in dnd. Its done as a matter of practicality. You have free movement and hits and stuff while using the rules just fine.

You can never hope to make a 1:1 recreation of dnd rules into a video game. Its an entirely different medium, with entirely different restraints.
Title: Re: Games you wish existed
Post by: Niveras on May 29, 2015, 05:02:12 am
Game I wish existed: A non-terrible pirate MMO that isn't Puzzle Pirates.

Literally a non-kid version of Puzzle Pirates. Is that so much to ask?
I too have dreamt of a pirate-themed MMO that wasn't made of PopCap flash games.

Though to be honest I would prefer something single-player. Like a party-based pirate RPG in the vein of Fallout/Divinity: Original Sin/Baldur's Gate/Planescape: Torment. Pirates are just my favorite thing, and I love the idea of a half-simulationist, half-gamey pirate game where you buy and furnish a ship and then sail the seas plundering and adventuring.

Are you familiar with the Uncharted Waters series for the SNES? It's not really group based, though.
Title: Re: Games you wish existed
Post by: Uristides on May 29, 2015, 12:43:17 pm
Game I wish existed: A non-terrible pirate MMO that isn't Puzzle Pirates.

Literally a non-kid version of Puzzle Pirates. Is that so much to ask?
I too have dreamt of a pirate-themed MMO that wasn't made of PopCap flash games.

Though to be honest I would prefer something single-player. Like a party-based pirate RPG in the vein of Fallout/Divinity: Original Sin/Baldur's Gate/Planescape: Torment. Pirates are just my favorite thing, and I love the idea of a half-simulationist, half-gamey pirate game where you buy and furnish a ship and then sail the seas plundering and adventuring.

Are you familiar with the Uncharted Waters series for the SNES? It's not really group based, though.
I was gonna mention that. UW also had a MMO version called... Uncharted Waters Online, what a surprise. I only played it in beta and tbh it wasn't quite good, but hopefully they'd improved it(if it still exists, that is).
Pirates of the Burning Sea is another name I heard thrown around that time, some people said it was better than UWO, particularly when it comes to PvP, but I never played it myself.

(Try Incremental Reactor)
Noted. Will do.
Title: Re: Games you wish existed
Post by: Sergius on May 29, 2015, 01:50:03 pm
Game I wish existed: A non-terrible pirate MMO that isn't Puzzle Pirates.

Literally a non-kid version of Puzzle Pirates. Is that so much to ask?
I too have dreamt of a pirate-themed MMO that wasn't made of PopCap flash games.

Though to be honest I would prefer something single-player. Like a party-based pirate RPG in the vein of Fallout/Divinity: Original Sin/Baldur's Gate/Planescape: Torment. Pirates are just my favorite thing, and I love the idea of a half-simulationist, half-gamey pirate game where you buy and furnish a ship and then sail the seas plundering and adventuring.

Risen 2 is a (single player) RPG, and it's about pirates. I think you command a ship, but I'm not sure. It's one of the many games I have on my Steam library that I haven't even played... but I read decent things about it. So, maybe that qualifies, or maybe it's just a bog-standard open-ish world RPG with people dressing up as pirates.
Title: Re: Games you wish existed
Post by: Kadzar on May 29, 2015, 02:17:42 pm
I'd be interested in an open-world 2d JRPG in the vein of Skyrim and such where you can recruit various characters into your party.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 29, 2015, 03:13:56 pm
I'd be interested in an open-world 2d JRPG in the vein of Skyrim and such where you can recruit various characters into your party.

Are you sure 2D and skyrim-esque get along nicely?
Title: Re: Games you wish existed
Post by: SealyStar on May 29, 2015, 04:00:57 pm
More to the point, how can you have a Skyrim-esque JRPG? It's not just a matter of combat style; the structure of a typical JRPG is very different from CRPGs like Skyrim.
Title: Re: Games you wish existed
Post by: Gatleos on May 29, 2015, 04:53:39 pm
Meaningful choices in character creation and an open world aren't all that incompatible with the kind of turn-based combat in a JRPG. I guess it depends on how you define JRPG and CRPG.
Title: Re: Games you wish existed
Post by: SealyStar on May 29, 2015, 07:54:38 pm
Meaningful choices in character creation and an open world aren't all that incompatible with the kind of turn-based combat in a JRPG. I guess it depends on how you define JRPG and CRPG.
I just don't understand why people would prefer JRPG combat. JRPGs are typically only better than CRPGs in terms of character development and sometimes worldbuilding creativity (seriously, TES lore may be "deep" but it's basically launching fantasy cliches at a wall and seeing what sticks) so I don't understand why you would deliberately put JRPG combat slog into a serviceable otherwise-CRPG.
Title: Re: Games you wish existed
Post by: Bohandas on May 29, 2015, 07:58:38 pm
Yeah, JRPG combat sucks donkey balls
Title: Re: Games you wish existed
Post by: KingofstarrySkies on May 29, 2015, 08:23:50 pm
Hokay, now I know GTA V recently made this a thing, but can we have more FPS-Open World games that aren't set in a fantasy situation please?
Title: Re: Games you wish existed
Post by: Kadzar on May 29, 2015, 09:21:35 pm
Meaningful choices in character creation and an open world aren't all that incompatible with the kind of turn-based combat in a JRPG. I guess it depends on how you define JRPG and CRPG.
I just don't understand why people would prefer JRPG combat. JRPGs are typically only better than CRPGs in terms of character development and sometimes worldbuilding creativity (seriously, TES lore may be "deep" but it's basically launching fantasy cliches at a wall and seeing what sticks) so I don't understand why you would deliberately put JRPG combat slog into a serviceable otherwise-CRPG.
The Skyrim thing was just to give an example of what I meant by open world, and I wouldn't necessarily say I'd prefer JRPG combat, but I'm interested in a party-based game where you can choose who you like for your party, and real-time combat generally sucks when you have a party of NPCs. Also, I'm not to fond of grid/position-based tactical games. And, seeing a Let's play of Final Fantasy II, it seems like the combat slog problem isn't necessarily inherent to the genre, but just something that arose out of time.

But, frankly, the thing I'm more interested in is having interesting and developed characters to recruit for your team.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 29, 2015, 09:35:41 pm
go play kotor then. Frankly i'm really tired of the party system. It's very constricting the its been implemented over the years.
Title: Re: Games you wish existed
Post by: Bohandas on May 29, 2015, 09:55:52 pm
I'd like to see a remake of Baldur's Gate that actually used the rules for Dungeons and Dragons. I'm not totally familiar with every edition of the rules but I'm pretty fucking sure that all of them are turn-based.

It being turn base isn that much of a corner stone for the combat found in dnd. Its done as a matter of practicality. You have free movement and hits and stuff while using the rules just fine.

You can never hope to make a 1:1 recreation of dnd rules into a video game. Its an entirely different medium, with entirely different restraints.

Temple of Elemental Evil came pretty damn close. So did Dark Queen of Krynn
Title: Re: Games you wish existed
Post by: itisnotlogical on May 29, 2015, 09:56:53 pm
JRPG combat is difficult to do right. In just about every JRPG I've played, there's a point where I've thought "Ugh, more random battles, I just want to get to the boss and the next story point". I think the best you can do with old school turn-based, random battle JRPG combat is to add a way to circumvent it, like shortcuts and Repel Spray in Pokemon.

The Skyrim thing was just to give an example of what I meant by open world, and I wouldn't necessarily say I'd prefer JRPG combat, but I'm interested in a party-based game where you can choose who you like for your party, and real-time combat generally sucks when you have a party of NPCs. Also, I'm not to fond of grid/position-based tactical games. And, seeing a Let's play of Final Fantasy II, it seems like the combat slog problem isn't necessarily inherent to the genre, but just something that arose out of time.

But, frankly, the thing I'm more interested in is having interesting and developed characters to recruit for your team.

Yeah, Knights of the Old Republic is the best you can do on these fronts. The combat's bearable, although it gets very punishing near the end in both games. I don't especially enjoy the characters in the first game, but there's plenty to love about the writing of both games. Play KOTOR 1 if you want a game that feels like the original movies, play KOTOR 2 if you want an interesting deconstruction of the Star Wars universe (in exchange for some pretty lame gameplay, including an inexcusably long intro dungeon/area).
Title: Re: Games you wish existed
Post by: Kadzar on May 29, 2015, 10:06:41 pm
So you can choose your party members in KOTOR, or is your party just made up of people the game chooses for you? Because that's the thing from Skyrim I most wanted: the ability to just recruit random-ass people you find in the world and add them to your party.
Title: Re: Games you wish existed
Post by: Sirus on May 29, 2015, 10:16:01 pm
Have you played Mass Effect or Dragon Age, to name just examples? KOTOR is a bit like that, where only certain characters can join your party but you get to choose which ones to take with you.
Title: Re: Games you wish existed
Post by: Mech#4 on May 29, 2015, 10:18:47 pm
So you can choose your party members in KOTOR, or is your party just made up of people the game chooses for you? Because that's the thing from Skyrim I most wanted: the ability to just recruit random-ass people you find in the world and add them to your party.

There is about 6 to 8 potential party members of which you can choose 2 to accompany you on planetside exploration (The rest remaining inside your ship). You don't make any of them but I think one or two of them you can choose whether to accept them into your group or not.
Title: Re: Games you wish existed
Post by: SealyStar on May 29, 2015, 10:49:01 pm
Hokay, now I know GTA V recently made this a thing, but can we have more FPS-Open World games that aren't set in a fantasy situation please?
Not really sure what you mean, since the only fantasy first-person open-world series that comes to mind is TES, by my definitions of "fantasy" and to a lesser extent "open world".

If by "fantasy" you mean "anything unrealistic/not present in modern day", I think you're basically limited to Far Cry from 2 onwards, which isn't exactly a bad set of options save for the fact that it means supporting Ubishit.

If, unlike too many snobbish normies (reeee), you differentiate "fantasy" and "science fiction" then you have Fallout 3/NV and possibly Borderlands if you can settle for a somewhat less-open open world.

As for my problems with JRPG combat, I really don't think the random battles are it. I mean, they are annoying as fuck but an increasing number of JRPG devs have been realizing that and the once-ubiquitous feature is slowly dying in favor of "bump into enemy to fight" or other systems.

It's also not because it's almost always turn-based, because a fuckton of older CRPGs did that right. Rather, I think it's that JRPG combat is usually boring and barely interactive. Generally, the battles have no strategy involved and are just wars of attrition and praying to RNGsus while cool but repetitive animations play. In contrast, even the most primitive of turn-based CRPGs generally require and allow more varied tactics and allow movement around the battlefield.
Title: Re: Games you wish existed
Post by: Kadzar on May 30, 2015, 01:50:50 am
I guess I don't mind tactics games that much, but I don't really find battlefield movement to be a particularly exciting feature of combat, unless there's some tactically important terrain features, and even then it's not always that great. Plus, there's a lot of time just spent moving your units into position, instead of being able to attack the enemy.

And I remembered the thing that made me interested in the idea to begin with: I was basically just interested in the idea of a sprite-based open world game, instead of the graphics-intensive 3d versions that are popular lately.
Title: Re: Games you wish existed
Post by: Rose on May 30, 2015, 01:52:15 am
So more similar to legend of Zelda?
Title: Re: Games you wish existed
Post by: Gatleos on May 30, 2015, 05:39:08 am
As for my problems with JRPG combat, I really don't think the random battles are it. I mean, they are annoying as fuck but an increasing number of JRPG devs have been realizing that and the once-ubiquitous feature is slowly dying in favor of "bump into enemy to fight" or other systems.

It's also not because it's almost always turn-based, because a fuckton of older CRPGs did that right. Rather, I think it's that JRPG combat is usually boring and barely interactive. Generally, the battles have no strategy involved and are just wars of attrition and praying to RNGsus while cool but repetitive animations play. In contrast, even the most primitive of turn-based CRPGs generally require and allow more varied tactics and allow movement around the battlefield.
This is why Twitch Plays Pokemon worked. JRPG mechanics are (usually) pure garbage, battles coming down to
Code: [Select]
while(enemies.alive()) {
if(party.healthy()) {
attack();
}
else {
castSpell(HEALING_SPELL);
}
}

They have always been a complete failure of game design, based around grinding and repetition to pad their length. I guess it could be interesting to see Glorious Nippon try to make something TES-like. Imagine an open-world RPG with character building, fully interactive environments and non-linear exploration-based gameplay, but applied to something like the Tales series.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 30, 2015, 01:06:22 pm
I do think TES could do with an experiment into more character-driven storytelling. Even in Skyrim, the characters are very generic. Imagine if Legate Rikke or General Tullius was a reluctant soldier that only wanted to restore order as quickly as possible, detesting the bloodshed? As long as the player character remained a blank slate, I'd be down with that.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 08, 2015, 05:51:58 am
A multiplayer crafty-survival game that does NOT inherit from Minecraft, DayZ or Rust in any way, shape or form. If that's even possible, but it's really hard to play a survival crafting game when almost all of them are clones of Minecraft or DayZ or Rust.
Title: Re: Games you wish existed
Post by: blazing glory on June 08, 2015, 05:59:25 am
A multiplayer crafty-survival game that does NOT inherit from Minecraft, DayZ or Rust in any way, shape or form. If that's even possible, but it's really hard to play a survival crafting game when almost all of them are clones of Minecraft or DayZ or Rust.
Would be pretty neat.

I'm pretty sick of seeing blocks and/or zombies.
Title: Re: Games you wish existed
Post by: Graknorke on June 08, 2015, 06:51:38 am
Factorio has a somewhat laggy but perfectly functional multiplayer.
Title: Re: Games you wish existed
Post by: RAM on June 08, 2015, 01:21:40 pm
There is also, umm, Don't Starve? And I vaguely recall some custom maps in warcraft three, Island Troll Tribes sound about right.
Title: Re: Games you wish existed
Post by: Arx on June 08, 2015, 01:25:12 pm
Plus one for Don't Starve. Don't Starve Together has/is/added multiplayer moderately recently (well, a few months ago), and it's definitely not Minecraft.
Title: Re: Games you wish existed
Post by: Bohandas on June 08, 2015, 11:12:37 pm
SimCity Societies
Why would anyone want this? I think you must have got it confused with something else.

Much like Fallout: New Vegas it becomes playable with the addition of expansion packs and third-party mods.

Sppecifically, in addition to the Destinations expansion pack you also need, at a minimum, the "Super Zoom" mod

Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.

How about something like QWOP, but with goosestepping? Or a Japanese dating simulator set in early 1940's Japan?

I had an idea a while back for a shooter where you play as a kitten who works as an exterminator, and you go into these little mouse cities that are themed after whatever kind of building the mice are infesting and you gun them all down. Sort of a combination of Hotline Miami, Postal, and ]i]Grand Theft Auto[/i], but woth funny animals and corpses that can be devoured for bonuses and/or powerups.
That is super dark...I like it.

Other features/details I've considered for this game concept:
-Mouse disguise. Disguise yourself as a mouse
-Several scoring methods; speed, stealth, gruesomeness, style, completion
-Most mice are civilians - (women and children mouse civilians too); you may have to chase them down and/or find them in hiding for full completion
-But many are too naive to flee immediately upon seeing you however; they think they're in something closer to the type of funny animal cartoon where species is purely cosmetic
-Many of the other characters are the opposite, and more than usually/realistically hostile towards vermin.
-Alternate roleplaying solutions to levels. Instead of hunting them all down, you may be able to, for example, ask around and find out where their main water supply is and poison it.
-Maybe borrow the psychadelic catnip thing from Postal 2; it's more apropos here anyway.
-There needs to be a crazy large number of weapons, including use of non-weapon objects as improvised weapons
-Dismemberment should be modeled at least as extensively as in Postal 2 or Fallout New Vegas. Preferably moreso, like limb and organ damage in Dwarf Fortress.
-Lots of weird theme levels and weird mice subtypes. Elemental mice, mermice, robo-mice. There's a lot of more normally themed levels too though.
-Procedural level generator in addition to prefab levels.

I wonder how much it would cost to have this game made. Maybe I could do a kickstarter.

Years and years ago when I first came up with this idea, I actually drew up some concept art. I'll have to see if I can find it.

Plus one for Don't Starve. Don't Starve Together has/is/added multiplayer moderately recently (well, a few months ago), and it's definitely not Minecraft.

Isn't Don't Starve Together technically a seperate game/sequel from Don't Starve?
Title: Re: Games you wish existed
Post by: Arx on June 09, 2015, 12:43:06 am
That's why I threw a 'has' in there. I have no idea whether it's separate, an expansion, or a patch, just that it is.
Title: Re: Games you wish existed
Post by: blazing glory on June 09, 2015, 01:04:41 am
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.

How about something like QWOP, but with goosestepping? Or a Japanese dating simulator set in early 1940's Japan?
Dude, that was 3 months ago, I don't want no WWII no more.

I feel like steampunk and airships, again, right now.
Title: Re: Games you wish existed
Post by: Mech#4 on June 09, 2015, 01:10:39 am
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.

How about something like QWOP, but with goosestepping? Or a Japanese dating simulator set in early 1940's Japan?
Dude, that was 3 months ago, I don't want no WWII no more.

I feel like steampunk and airships, again, right now.

How is that "In her majesty's name, establish an outpost of steampunkiness while fending off cthulhuesque horrors" game coming on anyway?
Title: Re: Games you wish existed
Post by: Arx on June 09, 2015, 02:31:29 am
Do you mean Clockwork Empires? If you do, it's coming along fairly well, apparently. Their dev page claims 91% project completion and 64% end user completion.
Title: Re: Games you wish existed
Post by: Wysthric on June 09, 2015, 07:58:15 am
Do you mean Clockwork Empires? If you do, it's coming along fairly well, apparently. Their dev page claims 91% project completion and 64% end user completion.

It's the perfect marketing strategy - design not only the game, but the audience as well! :D
Title: Re: Games you wish existed
Post by: Krevsin on June 09, 2015, 08:03:06 am
A game, or a mod that changes environments of New Vegas into something Arma II-sized and changes the combat to be more like Arma II.

Or failing that, a mod that takes STALKER's combat and transplants it into New Vegas and Fallout 3.
Title: Re: Games you wish existed
Post by: quamzie on June 09, 2015, 08:15:55 am
Lich sim :c
Title: Re: Games you wish existed
Post by: KingofstarrySkies on June 09, 2015, 09:47:39 am
Take mechanics of the game Receiver.
Multiplayer.
Go.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 09, 2015, 11:17:38 am
I would really like a strategy game with the scope and campaign size of Total War, with roughly the battle mechanics of Men of War (With the option to organize more men, I'm you cant have thousands of men running around and only be able to select 8 of them), and the campaign mechanics of Hearts of Iron.

It could be 19th century, WW1, WW2, Modern Day, etc. etc.
Title: Re: Games you wish existed
Post by: Bohandas on June 11, 2015, 05:05:19 pm
2.) A combination of Tropico, SimCity Societies, and regular SimCity. Basically the same as the above, rxcept you have the alternate option of laying out zones as per the core SimCity series instead of placing the buildings directly. Buildings you place directly are co sidered government owned and require upkeep but you have a good deal of control over them (you can fire employees, reduce upkeep by lowering the quality of whatever they do, fiddle with other settings). Buildings that develop from zones are private, requiring no upkeep but offering less control and bring you less revenue; they generally perform whatever service they perform better than you can reliably afford to with govt. versions (in terms of those govt. buildings' upkeep settings) but never as good as you theoretically can if you set upkeep and quality to maximum.
Cities: Skylines

Can any and all buildings be specifically individually placed in Skylines (in addition to the possibility of those same buildings developing from zones)? Because if not then it's not at all what I'm talking about.
Title: Re: Games you wish existed
Post by: UXLZ on June 12, 2015, 10:13:12 am
I've always wondered why TES characters suck so much bawlz and have the depth of a mirror. Surely it isn't that expensive to hire a competent writer.
Title: Re: Games you wish existed
Post by: flabort on June 12, 2015, 12:35:44 pm
2.) A combination of Tropico, SimCity Societies, and regular SimCity. Basically the same as the above, rxcept you have the alternate option of laying out zones as per the core SimCity series instead of placing the buildings directly. Buildings you place directly are co sidered government owned and require upkeep but you have a good deal of control over them (you can fire employees, reduce upkeep by lowering the quality of whatever they do, fiddle with other settings). Buildings that develop from zones are private, requiring no upkeep but offering less control and bring you less revenue; they generally perform whatever service they perform better than you can reliably afford to with govt. versions (in terms of those govt. buildings' upkeep settings) but never as good as you theoretically can if you set upkeep and quality to maximum.
Cities: Skylines

Can any and all buildings be specifically individually placed in Skylines (in addition to the possibility of those same buildings developing from zones)? Because if not then it's not at all what I'm talking about.
Depends on the mods. I myself use ones that allow me greater control over the transit systems; I'm 90% positive that there's a mod that allows you to individually place those sorts of buildings. If there isn't, I'm 95% certain that there's somebody who's already considering making such a mod.

Title: Re: Games you wish existed
Post by: Bohandas on June 12, 2015, 09:22:28 pm
Here's an idea:

a fantasy 4x game based partly on the Geryhawk and Planescape settings of Dungeons and Dragons, with play modes based on wars between Zagyg's free city of Greyhawk against Iuz's bandit empire and one based on the Obryith-era wars on Pazunia
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 12, 2015, 10:32:54 pm
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.
I mean there is "Fire Emblem but set in a fantasy version of WW2."
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 12, 2015, 11:08:42 pm
Something WWII and unique, every game that has to do with WWII is either a shooter, an online shooter, a strategy game, or the occasional game about airplanes.

Just in a WWII sort of mood today.
I mean there is "Fire Emblem but set in a fantasy version of WW2."

Valkyrie Chronicles? I actually picked up expecting it be fast paced like Fire Emblem and it just isn't.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 13, 2015, 12:41:56 pm
Heh heh, I mean I bought it the day that I made that post.

I am loving it so far actually.  The plot and the squad customization do seem designed to pad the game between battles but I've had such fun with the battles I don't really care.

If you haven't gotten to chapter 3 I would wait for that before making a judgement.  That's when you get actual character classes and the game opens up.  In the tutorial-ly missions all your soldiers are fast moving, low damage scouts, and the game doesn't explain that to you.  If you take advantage of your character's speeds its possible to beat the first 2 missions in like... 4 turns combined.  Not that I did, I died on the second mission doing something stupid.
Title: Re: Games you wish existed
Post by: Dunamisdeos on June 13, 2015, 12:46:19 pm
Politician Puncher: The Game.

Disclaimer: Not digital.
Title: Re: Games you wish existed
Post by: Niveras on June 13, 2015, 01:50:26 pm
Well, there's always the knockout game.

The only problem with targeting politicians in that game is you you either need high stealth and perception skills, or the Quick Escape and Unidentifiable perks. Otherwise your reward is going to be three walls, three hots, one cot and one gate for a few years.
Title: Re: Games you wish existed
Post by: scrdest on June 13, 2015, 02:02:56 pm
Well, there's always the knockout game.

The only problem with targeting politicians in that game is you you either need high stealth and perception skills, or the Quick Escape and Unidentifiable perks. Otherwise your reward is going to be three walls, three hots, one cot and one gate for a few years.
Roll to Assassinate sounds like a neat forum game idea.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 13, 2015, 10:39:57 pm
I'd like CKII, EUIII, VICKY 2, HOI3, and that planned Cold War game Paradox canned all rolled into one mega-game where you can take a country from essentially immediately after the fall of the Roman Empire to right before present day.
Title: Re: Games you wish existed
Post by: NRDL on June 13, 2015, 11:24:53 pm
A roguelike Chivalry style game with a good single player, where you basically have a sandbox world where you travel from fantasy town to city to village, challenging various anachronistic duelists ( samurai, gladiators, fencers, knights, etc. ), with in-game rankings and fame scores, with the goal being to become the most lethal fighter on the planet, and stay there.

 
Title: Re: Games you wish existed
Post by: SOLDIER First on June 13, 2015, 11:35:53 pm
Literally any open-world game but as a first-person virtual-reality sim. With settings from "base game" to "why are there Super Mutants in my real life" in terms of realisticness.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 13, 2015, 11:43:08 pm
Dark Souls with randomly-generated environments that are somehow as good as hand-crafted ones. possibly achieved through the use of wizard magic.
Title: Re: Games you wish existed
Post by: Altivera on June 14, 2015, 11:52:09 pm
I would play a game where you manage a settlement of survivors in a post apocalyptic setting. you would be able to maintain the community by having people assigned to jobs such as scavenging,foraging for and water, and guards to protect your settlement from raiders, rival settlements, or a pack of mutated monsters. the people would have randomly generated personalities, appearances,etc. your settlement would grow either from natural births or from random encounters ending with groups of survivors joining you. you can assign the land in the settlement for different purposes such as housing or crafting.
Title: Re: Games you wish existed
Post by: Bohandas on June 14, 2015, 11:56:25 pm
I would play a game where you manage a settlement of survivors in a post apocalyptic setting. you would be able to maintain the community by having people assigned to jobs such as scavenging,foraging for and water, and guards to protect your settlement from raiders, rival settlements, or a pack of mutated monsters. the people would have randomly generated personalities, appearances,etc. your settlement would grow either from natural births or from random encounters ending with groups of survivors joining you. you can assign the land in the settlement for different purposes such as housing or crafting.

This is probably doable as a DF mod

EDIT:
As for games I wish existed, is a GTA or Postal 2 style mayhem simulator that's gory enough to make me actually puke, and almost ruin my keyboard and/or monitor, too mich to ask?

EDIT:
Another idea: A point-and-click/shooter hybird. Most puzzles can be bypassed by selecting the gun and using ot on the character blocking your way.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 15, 2015, 03:26:01 am
A puzzle game where a mad scientist dies, and his underling has to reverse-engineer his notes, unfinished bits and prototypes to figure out what the project was and complete it.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on June 15, 2015, 03:35:48 am
Dark Souls with randomly-generated environments that are somehow as good as hand-crafted ones. possibly achieved through the use of wizard magic.
Bloodborne actually kind of does this. In a way. Sorta. Ish.
maybe
Title: Re: Games you wish existed
Post by: newsamsam on June 15, 2015, 07:56:35 am
A bit Might and Magic VI 's graphic,with game mechanic like TES,set on a huge random world like dwarf fortress. ;)
Title: Re: Games you wish existed
Post by: MrRoboto75 on June 15, 2015, 09:23:09 am
Kirby Air Ride 2
Title: Re: Games you wish existed
Post by: Un67 on June 15, 2015, 11:05:24 am
I would play a game where you manage a settlement of survivors in a post apocalyptic setting. you would be able to maintain the community by having people assigned to jobs such as scavenging,foraging for and water, and guards to protect your settlement from raiders, rival settlements, or a pack of mutated monsters. the people would have randomly generated personalities, appearances,etc. your settlement would grow either from natural births or from random encounters ending with groups of survivors joining you. you can assign the land in the settlement for different purposes such as housing or crafting.

The game Rebuild 3 sort of does this. It's a bit on the casual side, and yeah, it's based on a Flash game, but I've found it quite interesting so far.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 15, 2015, 11:50:40 am
Dark Souls with randomly-generated environments that are somehow as good as hand-crafted ones. possibly achieved through the use of wizard magic.

Do you want me to throw my money at the screen!?!!?
Title: Re: Games you wish existed
Post by: scrdest on June 15, 2015, 03:05:41 pm
I would play a game where you manage a settlement of survivors in a post apocalyptic setting. you would be able to maintain the community by having people assigned to jobs such as scavenging,foraging for and water, and guards to protect your settlement from raiders, rival settlements, or a pack of mutated monsters. the people would have randomly generated personalities, appearances,etc. your settlement would grow either from natural births or from random encounters ending with groups of survivors joining you. you can assign the land in the settlement for different purposes such as housing or crafting.

The game Rebuild 3 sort of does this. It's a bit on the casual side, and yeah, it's based on a Flash game, but I've found it quite interesting so far.
Try the first two, they're free and floating around Kongregate and whatnot.
Title: Re: Games you wish existed
Post by: Altivera on June 15, 2015, 03:12:59 pm
I would play a game where you manage a settlement of survivors in a post apocalyptic setting. you would be able to maintain the community by having people assigned to jobs such as scavenging,foraging for and water, and guards to protect your settlement from raiders, rival settlements, or a pack of mutated monsters. the people would have randomly generated personalities, appearances,etc. your settlement would grow either from natural births or from random encounters ending with groups of survivors joining you. you can assign the land in the settlement for different purposes such as housing or crafting.

The game Rebuild 3 sort of does this. It's a bit on the casual side, and yeah, it's based on a Flash game, but I've found it quite interesting so far.
Try the first two, they're free and floating around Kongregate and whatnot.
I tried them and like them but I was hoping for something similar without the zombies as the main enemy.
Title: Re: Games you wish existed
Post by: Graknorke on June 15, 2015, 06:26:56 pm
That upcoming Fallout vault management spinoff?
Title: Re: Games you wish existed
Post by: Bohandas on June 15, 2015, 10:06:27 pm
What? Where? What?!?
Title: Re: Games you wish existed
Post by: Parsely on June 15, 2015, 10:18:03 pm
What? Where? What?!?
It's a mobile game where you're an overseer and you build your own vault and manage the inhabitants, Dungeon Keeper style. Except it's 2D.
Title: Re: Games you wish existed
Post by: Bohandas on June 16, 2015, 01:50:10 am
A game similar to GTA or Postal 2 or Destroy All Humans but even more sandboxy and with levels set in several major world capitals.
Title: Re: Games you wish existed
Post by: Niveras on June 16, 2015, 04:10:36 am
What? Where? What?!?
It's a mobile game where you're an overseer and you build your own vault and manage the inhabitants, Dungeon Keeper style. Except it's 2D.

I presume it has microtransactions like every other mobile game in existence?
Title: Re: Games you wish existed
Post by: Parsely on June 16, 2015, 04:39:07 am
What? Where? What?!?
It's a mobile game where you're an overseer and you build your own vault and manage the inhabitants, Dungeon Keeper style. Except it's 2D.
I presume it has microtransactions like every other mobile game in existence?
You can buy packs that give you random items that you normally acquire during gameplay.
Title: Re: Games you wish existed
Post by: Rose on June 16, 2015, 04:44:08 am
Also it's iCrap only.
Title: Re: Games you wish existed
Post by: Parsely on June 16, 2015, 04:55:06 pm
Also it's iCrap only.
They're releasing an Android version. (http://www.eurogamer.net/articles/2015-06-15-surprise-fallout-shelter-ios-game-out-tonight)
Title: Re: Games you wish existed
Post by: itisnotlogical on June 16, 2015, 07:06:33 pm
A new collect-em-all mascot 3D platformer, like Mario 64 or the old Banjo games.
Title: Re: Games you wish existed
Post by: SealyStar on June 16, 2015, 09:48:37 pm
A new collect-em-all mascot 3D platformer, like Mario 64 or the old Banjo games.
For those who have been living under a privileged rock the entire last month... (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival)
Title: Re: Games you wish existed
Post by: JoshuaFH on June 23, 2015, 11:57:46 pm
I just had an idea, not for a game but rather for altered perception on how the classic "Easy/medium/hard" difficulty settings that we've all grown accustomed to and probably take for granted.

Basically, instead of the game asking for what you think is the correct difficulty for you, it instead asks for your age. <12 is the 'easiest' setting, 12-16 would be the 'medium' setting, 16-21 would be the hardest setting (just because at this point a player's coordination has developed sufficiently, they've grown up in the digital age, and probably have the most free time to improve) and then >21 slowly tapers off the difficulty to account for an adult's likely decreasing amount of free time due to this stage in their lives when they pick up full time jobs, start a family, and other concerns that compound a need for easy-to-pickup games.

The largest trouble I see for this system are those that don't fit into the stereotypical demographics, 30 year olds that are actually dead beats that play videogames all day and want the hardest experience possible. Children that are gaming prodigies. High Schoolers that are just mentally challenged in some way. The only way I could see to work around that would be to provide full disclosure upfront on how the system works, but then I'd feel the game designer is being too intrusive in how s/he perceives the game player's life.

It'd be cool if it could be stretched to include the content of the story as well. Where very young players would have the story presented to them in simpler words and the theming of the story would be less complex for younger minds to grasp; whereas with an older player, the story is altered to be have dialogue that is freer to be witty and complicated, and have themes that an adult could understand and appreciate more fully. I'm not talking about just things like violence or nudity, but themes that are down-to-earth and personal that might distress a younger mind, like the difficulty of starting a family, how friendship fades away as you grow apart, the death of a parent or loved one (not violent death, but rather through aging or disease, where you actually have very little agency in their fate), substance abuse, things of that nature.

Just an idea, though obvious creating a game that had a dynamic story like that would probably would far too large of an undertaking even for a AAA game.
Title: Re: Games you wish existed
Post by: Parsely on June 24, 2015, 12:21:34 am
I don't think that quite works. There are people in each demographic who are good or bad at games. Being particularly older or younger doesn't always reflect one's ability at gaming. But you're right that kids tend to be way better than adults. I should know, working as a computer tutor at the library. Kids are never the ones who need help. Only adults, older people, and the occasional high school kid who doesn't know how to use a scanner.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 24, 2015, 12:24:32 am
Vague idea but one I think could work well in practice:

Take a handcrafted story and put it into a more procedural game.  But instead of the full story being there every time, you have different story events happen depending on the conditions of the game, and there are multiple endings.  The actual gameplay areas are all procedurally generated although the general gist of them will follow what's going on in the plot, that way you can have a branching plot without having to handcraft a million different levels no one will ever see.  BUT, due to the randomness of the game, you can't possibly see the majority of the story content on the first playthrough.

So, to apply the concept to something like Xcom, you have a party consisting of unique characters that are the same each playthrough.  But its random which ones you meet, and they can leave/rejoin the party or die as the game goes on.  So alongside the main storyline, you have conversations that are triggered if certain conditions are met.  If two specific characters are in the party they have a conversation, if a certain character is dead at a certain point someone talks about it.  Sometimes depending on how these side plots are going options open or close in the main plotline.

Basically, it would be a way of adding a character based plot to a game like FTL or Xcom.  Each game would be sort of like fanfic for all the other ones; it would be the same general story but things would turn out very differently, and each playthrough would reveal new dialogue and story directions that weren't there in the previous ones.
Title: Re: Games you wish existed
Post by: Bohandas on June 24, 2015, 12:25:06 am
Also it's iCrap only.
They're releasing an Android version. (http://www.eurogamer.net/articles/2015-06-15-surprise-fallout-shelter-ios-game-out-tonight)

Excellent!
Title: Re: Games you wish existed
Post by: itisnotlogical on June 24, 2015, 01:40:14 am
A 2.5d shooter like Doom that does the "implied storytelling" thing that Valve does, except without the "stop having fun and listen" non-cutscenes that plagued Half-Life 2 (and HL1 to a lesser extent).

Actually, any sort of new 2.5d shooter would be alright. I'm surprised that I haven't heard of at least one, with "retro" being the default style of indie games nowadays.
Title: Re: Games you wish existed
Post by: Devastator on June 24, 2015, 03:01:03 am
I suspect that what he wants is a pseudo 3d 2d game, like Doom.
Title: Re: Games you wish existed
Post by: Bohandas on June 24, 2015, 03:03:02 am
A 2.5d shooter like Doom that does the "implied storytelling" thing that Valve does, except without the "stop having fun and listen" non-cutscenes that plagued Half-Life 2 (and HL1 to a lesser extent).


Yeah, Half-Life 2 had a lot of problems
Title: Re: Games you wish existed
Post by: Bohandas on June 24, 2015, 03:08:47 am
I agree. Doom was 3d.
Title: Re: Games you wish existed
Post by: Devastator on June 24, 2015, 03:28:10 am
Ahh, I suppose I should apologize for judging things as to what they actually are, rather than what I merely think they are.. This is 2015, after all.

That said, Ispil, you might want to read up on some of the techniques used to fake those sorts of effects.  If you have the itch, that can make for some interesting reading.
Title: Re: Games you wish existed
Post by: Graknorke on June 24, 2015, 03:46:40 am
Well really every game is pseudo-3d 2d. Unless you have a holodeck or something.
Title: Re: Games you wish existed
Post by: UXLZ on June 24, 2015, 07:45:48 am
Doom 3D was not, actually, 3D. At least world and movement-wise. Graphically, the art style it used was fairly convincingly 3D, at least in still frames or single perspective, if pixellated.

Think about it, the world is actually still in a 2D plane. There is no up or down. At the time it was a new perspective, sure, but ultimately the movement wasn't actually that different to something like the original 2 GTA games.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 24, 2015, 09:16:12 am
There was up and down in Doom though. There were stairs and ramps, and you could go up elevators and fall off ledges. You couldn't have a room on top of another room, meaning that the entire map can be seen from a simple top-down projection, but that's far too technical for me to say anything else about.
Title: Re: Games you wish existed
Post by: Quartz_Mace on June 24, 2015, 01:48:56 pm
A stealth-based game where the guards aren't blind. There may be some that I do not know of, but I haven't seen any.

Note: when I say stealth-based I mean stealth is actually the focus of the game, like Assassin's Creed. Not things like Fallout: New Vegas where steath might make things much easier if you invest in it, but is not the focus.
Title: Re: Games you wish existed
Post by: Twinwolf on June 24, 2015, 01:58:27 pm
A stealth-based game where the guards aren't blind. There may be some that I do not know of, but I haven't seen any.

Note: when I say stealth-based I mean stealth is actually the focus of the game, like Assassin's Creed. Not things like Fallout: New Vegas where steath might make things much easier if you invest in it, but is not the focus.
There's the older Splinter Cell games (as in, pre-Conviction.).
Title: Re: Games you wish existed
Post by: Graknorke on June 24, 2015, 02:35:35 pm
Some sort of crossover between x-com and Fate of the World. So it's not primarily about you fighting off aliens, but rather about helping the entire world to get its shit together enough to fight off aliens. And at the same time managing the civil unrest and other problems caused by aliens starting shit.
Title: Re: Games you wish existed
Post by: Levi on June 24, 2015, 03:12:52 pm
Note: when I say stealth-based I mean stealth is actually the focus of the game, like Assassin's Creed.

Hee hee!  I complete most of my missions in AC just by running up to people and stabbing them.

Okay, maybe the first one required a bit of stealth.  :)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 24, 2015, 03:16:27 pm
Metal Gear Solid?
Title: Re: Games you wish existed
Post by: Quartz_Mace on June 24, 2015, 03:16:59 pm
Note: when I say stealth-based I mean stealth is actually the focus of the game, like Assassin's Creed.

Hee hee!  I complete most of my missions in AC just by running up to people and stabbing them.

Okay, maybe the first one required a bit of stealth.  :)
Exactly what I mean! It's supposed to be stealth-based, but you can just run around and stab people to instantly kill them! If you run up and stab one guard, any guards around him should have already been suspicious and should already be killing you.
Title: Re: Games you wish existed
Post by: TheDarkStar on June 24, 2015, 03:25:54 pm
Dishonored does OK with stealth on the harder difficulties.
Title: Re: Games you wish existed
Post by: Uristides on June 24, 2015, 03:27:53 pm
A minecraft mod(or any other simmilar sandbox game) that greatly expands the game fauna, including adding some dangerous animals(not necessarily real ones, but not supernatural fantasy monsters either), has much harder crafting(TFC almost covers that perfectly) and more survival stuff(stamina, better hunger system, thirst, wounds and infections, etc.).
Title: Re: Games you wish existed
Post by: hessra on June 24, 2015, 04:57:52 pm
Dishonored does OK with stealth on the harder difficulties.

If you don't use blink and vision I think this would actually work nicely.
Title: Re: Games you wish existed
Post by: TheDarkStar on June 24, 2015, 05:45:51 pm
Dishonored does OK with stealth on the harder difficulties.

If you don't use blink and vision I think this would actually work nicely.

Yeah, especially since almost* no powers are necessary to complete the game.

*A google search tells me that only three Blinks are required - one(?) in the level you get it, one to get up the water lock, and one to get out of the cell in the Flooded District.
Title: Re: Games you wish existed
Post by: Dunamisdeos on June 24, 2015, 05:48:10 pm
Note: when I say stealth-based I mean stealth is actually the focus of the game, like Assassin's Creed.

Hee hee!  I complete most of my missions in AC just by running up to people and stabbing them.

Okay, maybe the first one required a bit of stealth.  :)
Exactly what I mean! It's supposed to be stealth-based, but you can just run around and stab people to instantly kill them! If you run up and stab one guard, any guards around him should have already been suspicious and should already be killing you.

In the first Assassin's Creed you were the terminator. You could literally just strut around and murder your way to your targets, then dice them up too. Later one's did a better job with stealth.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 24, 2015, 07:45:08 pm
In the first Assassin's Creed you were the terminator. You could literally just strut around and murder your way to your targets, then dice them up too. Later one's did a better job with stealth.

That is opposite the truth, in the original it took a lot of work to murder all the guards the right way and be a badass. The later ones made it substantially easier.
Title: Re: Games you wish existed
Post by: Dunamisdeos on June 24, 2015, 07:47:31 pm
In the first Assassin's Creed you were the terminator. You could literally just strut around and murder your way to your targets, then dice them up too. Later one's did a better job with stealth.

That is opposite the truth, in the original it took a lot of work to murder all the guards the right way and be a badass. The later ones made it substantially easier.

My buddy's approach was to literally walk into whatever counted for the front door and kill everything, then stab the target. There were some areas where that was not allowed, but it worked every time for him. It was fun to watch.
Title: Re: Games you wish existed
Post by: Graknorke on June 24, 2015, 07:49:40 pm
The guards in AssCred were brutal yo. Especially in the boss areas they can end up swarming you really easily.
Title: Re: Games you wish existed
Post by: Quartz_Mace on June 24, 2015, 07:58:52 pm
The guards in AssCred were brutal yo. Especially in the boss areas they can end up swarming you really easily.
I think I'll try the original AC when it's on sale, thanks.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 24, 2015, 08:31:16 pm
A stealth-based game where the guards aren't blind. There may be some that I do not know of, but I haven't seen any.

Note: when I say stealth-based I mean stealth is actually the focus of the game, like Assassin's Creed. Not things like Fallout: New Vegas where steath might make things much easier if you invest in it, but is not the focus.

Some of the older Hitman games, although they tread the line between "challenging" and "impossible without a walkthrough". The guards are hyper-competent, so one false move usually means failure.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 24, 2015, 08:35:15 pm
have we mentioned Thief yet? That whole series sans the latest one is probs to your liking.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 24, 2015, 08:43:39 pm
A stealth-based game where the guards aren't blind. There may be some that I do not know of, but I haven't seen any.

Note: when I say stealth-based I mean stealth is actually the focus of the game, like Assassin's Creed. Not things like Fallout: New Vegas where steath might make things much easier if you invest in it, but is not the focus.
I'm going to suggest Invisible Inc, even though the guards are pretty blind, because A if you like stealth games you should check it out and B the guards do have a few surprises in them.
Title: Re: Games you wish existed
Post by: UXLZ on June 24, 2015, 08:59:51 pm
The only time stealth is ever necessary in AC is when detection is an instant failure state.
Title: Re: Games you wish existed
Post by: Niveras on June 25, 2015, 04:30:10 am
I can't recommend it myself, having never played it, but as a possible steal-game option there is Styx: Master of Shadows, wherein you play a goblin.

As I say, I can't speak to its actual stealth mechanics as I haven't played it, but suggesting it only as an option against the more common AC/Thief/etc suggestions.
Title: Re: Games you wish existed
Post by: Bohandas on June 29, 2015, 12:45:00 am
I want to play a game about killing dictators. Mind you, not some chickenshit game where you're an overly professional and battle-hardened soldier gunning for some generic fictional dictator who rules a country that doesn't seem to have any civilians. I want to play as an ax-wielding maniac who has somehow gotten into Kim-Jong Un's mansion, and in addition to mutilating him and his guards, I also want to mutilate his family and any particularly loyal members of his staff. Then I want to do the same to Abu Bakr al-Baghdadi. Then the Castros. Then Troung Tan Sang. Then Yoweri Museveni. Then a massacre of the scions of House Saud. And so on and so on. Multiple scenarios for each dictator; at a minimum each has a scenario where the goal is to kill them in their home, one where the goal is to kill them in a public place during a speech or parade, one where you kill them in the capitol of their government, and one scenario specific to the dictator (for example since Abu Bakr al-Baghdadi's government is a theocracy you might kill him in a mosque). The building layouts and the dictators' faces should be as true to life as possible. If the dictators' real-world counterparts don't take extreme personal offense to the game then it hasn't been made correctly.
The first DLC shall give the same treatment to influential captains of industry such as the Koch brothers, Donald trump and Chris Dodd.
The second DLC shall give the treatment to historical dictators and would-be dictators such as Hitler, Stalin, Mussolini, Tojo and Hirohito, Francisco Franco, the Three Pashas, Momar Gadaffi, Che Guevera, Kim Il-Sung, Idi Amin, Henry VIII, the prophet Abraham,  the peophet mohammed, Mao Tse Tung, ayatollah Khomeini, Joseph McCarthy, Benjamin Rush, the Duvaliers, Fulgencio Batista, King George III, Pol Pot, Jefferson Davis, Stephen Douglas, Kim Jong Il, J. Edgar Hoover, etc.
The next DLC would deal with the murder of historical captains of industry such as Steve Jobs, Jack Valenti, and so on.
Title: Re: Games you wish existed
Post by: Egan_BW on June 29, 2015, 12:52:07 am
Ok then.
Title: Re: Games you wish existed
Post by: Bohandas on June 29, 2015, 12:53:03 am
Wouldn't that be a fun game?

Not as fun as doing it for real, mind you, but a hell of a lot safer.
Title: Re: Games you wish existed
Post by: Egan_BW on June 29, 2015, 01:00:39 am
...mutilate his family...
...fun as doing it for real...
Does this not seem somewhat immoral to you.
Title: Re: Games you wish existed
Post by: Parsely on June 29, 2015, 01:03:57 am
Not as fun as doing it for real, mind you—
I don't think a healthy person should consider real murder to be fun.
Title: Re: Games you wish existed
Post by: Egan_BW on June 29, 2015, 01:05:48 am
Not as fun as doing it for real, mind you~
FTFY
Title: Re: Games you wish existed
Post by: Bohandas on June 29, 2015, 01:10:45 am
...mutilate his family...
...fun as doing it for real...
Does this not seem somewhat immoral to you.

A lot of these are hereditary positions and the people who fill them never get any better. Supposing the game was set back in 2010 for example, with Kim Jong Il as the target, would it make any sense to kill Kim Jong Il but not also kill Kim Jong Un while you're at it even if you could?

(The same goes for Abu Bakr al-Baghdadi, possibly even more so if we believe his claim to being the true heir of Mohammad.)

I'll admit though that some of these folks do have family that are decent and their families should be left alone.

EDIT:
As for the primary targets they're all people who genuinely deserve it (with the exception of Benjamin Rush {and I guess also Jobs and Trump and the others - possibly excluding Chris Dodd and Jack Valenti - in the proposed industry douchebag dlcs}, who was nevertheless still an enormous asshole)

Not as fun as doing it for real, mind you—
I don't think a healthy person should consider real murder to be fun.

Maybe "satisfying" would be a better word. If I could kill Kim-Jong-Un or Abu Bakr al-Baghdadi in a humiliating, gory, and public manner I'd do it in a second (provided that I was 100% sure I could get to safety afterwards). It would be doing a favor to literally the entire world except them personally. If there is anyone in the entire world who deserves to die it's them. and If there is anyone in the enitre world who doesn't deserve even an ounce of respect it's them. (And originally they were going to be the only ones mentioned; the others on the list were added as an afterthought.)
Title: Re: Games you wish existed
Post by: Graknorke on June 29, 2015, 01:48:25 am
What is a power vacuum.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 29, 2015, 01:51:48 am
I find that's the sort of thing people always say until they're in the moment. I think imagining committing murder is what people find satisfying, so they assume an actual killing would be even more so. I'm a hippy dippy "life is sacred" type of guy though, so I dunno if that's just my bias.



I wish they'd make a TES-like RPG set in the Dragon Ball Z verse. Since the latest Bethesda sandboxes have just been FPS games with random RPG rules thrown in anyway, there's no reason you couldn't just make an action game out of the same framework. Skyrim's magic already feels pretty much like I'd expect some moves from DBZ to feel in that sort of game.
Title: Re: Games you wish existed
Post by: Bohandas on June 29, 2015, 01:56:12 am
What is a power vacuum.

The reason for also killing these people's descendants and ministers
Title: Re: Games you wish existed
Post by: Vendayn on June 29, 2015, 01:56:44 am
I'm still waiting for an MMO with good AI. Not static AI on linear WoW-like paths. But actual AI. Pretty much like Ryzom, but made by a company with a bigger budget and a bigger appeal cause Ryzom never gets updated except once or twice a year.

Like, I could be roaming in an area...and there could be a migration of deer (for example). Someone goes by and can kill all the deer, so no one ever sees that herd again. Or the herd can be in a remote place that no one goes, and they break off into groups after they get to a certain random size and go to new areas. But if someone kills the herd of deer (like say its near a town), maybe the deer were keeping monsters away...now the town is overrun with goblins and the NPCs either died or/and left to other villages or the city(ies). So like dynamic events, but not scripted ones on a stupid timer that people put on the clock and run around in a circle repeating them over and over (won't name the game, but you know what I'm talking about...that isn't dynamic at all lol)

So pretty much a living breathing MMO world. Like how MMOs were going to be in the days of Ultima Online, but ended up being arcade games.

MMOs are way too static. And PvP MMOs, the AI are even more static than themepark MMOs AI, the AI doesn't ever do anything in PvP MMOs. Like EVE, the pirate ships just stay in one spot (last I played) until someone comes and then they fly to the person. I found that game breaking lol.

X3 Terran Conflict actually had VERY good AI, I'm not really into space games...but that is sorta what I had in mind. Probably some of the best AI in a game.

Title: Re: Games you wish existed
Post by: Bohandas on June 29, 2015, 01:57:57 am
I wish they'd make a TES-like RPG set in the Dragon Ball Z verse. Since the latest Bethesda sandboxes have just been FPS games with random RPG rules thrown in anyway, there's no reason you couldn't just make an action game out of the same framework. Skyrim's magic already feels pretty much like I'd expect some moves from DBZ to feel in that sort of game.

Yeah the master level lightning spell definitely both has a dbz-ish look AND takes forever to charge up

I'm still waiting for an MMO with good AI. Not static AI on linear WoW-like paths. But actual AI. Pretty much like Ryzom, but made by a company with a bigger budget and a bigger appeal cause Ryzom never gets updated except once or twice a year.

Like, I could be roaming in an area...and there could be a migration of deer (for example). Someone goes by and can kill all the deer, so no one ever sees that herd again. Or the herd can be in a remote place that no one goes, and they break off into groups after they get to a certain random size and go to new areas. But if someone kills the herd of deer (like say its near a town), maybe the deer were keeping monsters away...now the town is overrun with goblins and the NPCs either died or/and left to other villages or the city(ies). So like dynamic events, but not scripted ones on a stupid timer that people put on the clock and run around in a circle repeating them over and over (won't name the game, but you know what I'm talking about...that isn't dynamic at all lol)

So pretty much a living breathing MMO world. Like how MMOs were going to be in the days of Ultima Online, but ended up being arcade games.

MMOs are way too static. And PvP MMOs, the AI are even more static than themepark MMOs AI, the AI doesn't ever do anything in PvP MMOs. Like EVE, the pirate ships just stay in one spot (last I played) until someone comes and then they fly to the person. I found that game breaking lol.

X3 Terran Conflict actually had VERY good AI, I'm not really into space games...but that is sorta what I had in mind. Probably some of the best AI in a game.

You might enjoy reading the novel Mogworld
Title: Re: Games you wish existed
Post by: SealyStar on June 29, 2015, 10:25:50 am
I want to play a game about killing dictators. Mind you, not some chickenshit game where you're an overly professional and battle-hardened soldier gunning for some generic fictional dictator who rules a country that doesn't seem to have any civilians. I want to play as an ax-wielding maniac who has somehow gotten into Kim-Jong Un's mansion, and in addition to mutilating him and his guards, I also want to mutilate his family and any particularly loyal members of his staff. Then I want to do the same to Abu Bakr al-Baghdadi. Then the Castros. Then Troung Tan Sang. Then Yoweri Museveni. Then a massacre of the scions of House Saud. And so on and so on. Multiple scenarios for each dictator; at a minimum each has a scenario where the goal is to kill them in their home, one where the goal is to kill them in a public place during a speech or parade, one where you kill them in the capitol of their government, and one scenario specific to the dictator (for example since Abu Bakr al-Baghdadi's government is a theocracy you might kill him in a mosque). The building layouts and the dictators' faces should be as true to life as possible. If the dictators' real-world counterparts don't take extreme personal offense to the game then it hasn't been made correctly.
The first DLC shall give the same treatment to influential captains of industry such as the Koch brothers, Donald trump and Chris Dodd.
The second DLC shall give the treatment to historical dictators and would-be dictators such as Hitler, Stalin, Mussolini, Tojo and Hirohito, Francisco Franco, the Three Pashas, Momar Gadaffi, Che Guevera, Kim Il-Sung, Idi Amin, Henry VIII, the prophet Abraham,  the peophet mohammed, Mao Tse Tung, ayatollah Khomeini, Joseph McCarthy, Benjamin Rush, the Duvaliers, Fulgencio Batista, King George III, Pol Pot, Jefferson Davis, Stephen Douglas, Kim Jong Il, J. Edgar Hoover, etc.
The next DLC would deal with the murder of historical captains of industry such as Steve Jobs, Jack Valenti, and so on.
Does your dictator-killing soldier have a magical knife called "The Edge"?

'Cause you already killed me with it.
Title: Re: Games you wish existed
Post by: Neyvn on June 29, 2015, 10:29:24 am
"Nobunaga's Ambition" in English. They just released another onto steam that ISN'T in English, again. Damn it stop teasing me Koei!!!
I so want to play this, WHY DO I GET TAUNTED SO MUCH!!! T_T
Title: Re: Games you wish existed
Post by: Jopax on June 29, 2015, 12:22:42 pm
Don't remember if I posted about this idea before, but here it goes anyway.

Wasteland Outpost Simulator: The Game (which you've just lost btw)
General outline, some sort of post-apo or wasteland or generally unpleasant world is the setting. Could be fantasy, could be Sci-fi, could be neither. After some years of adventuring, working as a no-name nobody, being a gun for hire, trading, or whatever you pick (I'm guessing it would give you a bonus or something like that, depending on your choice), you took an arrow/gunshot/laser blast to the knee and decided that it was about time you went after your lifelong dream of owning a tavern in the middle of nowhere. So you took your savings and you bought some stuff and you embarked to one of the many middles of nowhere that are ever so abundant in your world (again, choice of location affects the game in some way).
You start off simple enough, offering drinks and food and perhaps shelter to weary travelers and adventurers, building up your reputation as a generally not shitty place. Over time though your fame will attract other buisnessowners to your area, or folks looking for work, or folks looking for trouble. So the game shifts from managing just your place of rest and fun to managing certain bits of the now growing little town, as well as coordinating its defense against bandits/monsters/ailens/whatever is dangerous and wants something you have.
General progression would go:
-Small buisness managing supplies, beds and employees while trying to expand and become better known
-Large buisness managing employees, expansion of the tavern and the area while trying to become even better known and managing the now available job board (looking for rumors, striking deals with traders to take protection at your place, that kind of stuff)
-Small town managing your buisness and somewhat influencing the newcomers (so no direct control over other shops but you can perhaps steer them in a general direction that would benefit the town, you or both of you even) while coordinating defense against light attacks and trying to attract more folks/buisness to the town.
-Large town trying to keep everyone from not killing each other (did I mention factions would play a role? yeah, you'll need to play the diplomatic game after a certain point), keeping the buisnesses operating smoothly (coordinating supply caravans and perhaps expansions into new areas like production or something like that) and defending the town from larger attacks.
Buisness managment could be done from a top down or isometric view, either is fine. Lots of windows for info and whatnot. Defense would be also top down or isometric, a mix of TD and pausable real time tactics game like say Pillars of Eternity or something.
Well, that turned out way more text than I anticipated, hopefully it's not too wall-o-texty for you folks.
Title: Re: Games you wish existed
Post by: Bohandas on July 02, 2015, 02:21:07 am
I'd like to see Fallout 1 and 2 remade in 3d using the same engine as New Vegas
Title: Re: Games you wish existed
Post by: Itnetlolor on July 02, 2015, 05:40:31 pm
Found a game I had in mind I wanted to play, or end up making as I play certain games (while actively cheating). Now it's a game in itself.

Hack 'n' Slash (http://store.steampowered.com/app/246070/) (Currently in a Humble Bundle right now (https://www.humblebundle.com/weekly))

Basically, it's a game where you cheat as you play to make progress with your game. It's a pretty cool concept, and how I tend to default at times when I use Cheat Engine anyway. I'm interested to see how the rest of it plays out. Worth the investment so far.
Title: Re: Games you wish existed
Post by: Mesa on July 02, 2015, 05:50:51 pm
Found a game I had in mind I wanted to play, or end up making as I play certain games (while actively cheating). Now it's a game in itself.

Hack 'n' Slash (http://store.steampowered.com/app/246070/) (Currently in a Humble Bundle right now (https://www.humblebundle.com/weekly))

Basically, it's a game where you cheat as you play to make progress with your game. It's a pretty cool concept, and how I tend to default at times when I use Cheat Engine anyway. I'm interested to see how the rest of it plays out. Worth the investment so far.

Apparently it gets real serious with its programming at a certain point according to Steam reviews (so you'll have a hard time passing that without a solid knowledge of programming), so that might become problematic.
Just a heads up, I love the concept of that game too.
Title: Re: Games you wish existed
Post by: Itnetlolor on July 02, 2015, 06:46:30 pm
If it motivates me to learn it, why not? That's what I'm kinda lacking in right now. Being motivated to learn to code. So far, I'm just a (fun mode style) cheater. Brute-forcing my cheats in, and when convenient, or would yield the most entertainment.

Plus, i'll just consider the serious programming like an extra dimension to the game to add into the playing. Sometimes, hacking might not even be necessary, if I'm skilled enough. Sometimes I have outpaced a game, even where cheating would likely provide a convenience (but take too long to gain said convenience on it's own); bum-rushing through it all is just faster, albeit, a bit of it's own brand of hassle. I've played Gauntlet. I can handle creature swarms. Plus, making the equivalent of IDDQD and IDKFA for your character (provided awareness of said code bits) is more than enough to make things too simple, and straight to the end (but where's the fun in that?).

Unlike most people that played the game, I'm just gonna take this game with a grain of salt, and play it as intended. As a game (with cheating permitted for progress). As I see the reviews, too many see it a Zelda-clone, others a "Programmer's Game". Me, I see it as a cheater's game.

My way of making progress is the same motto I carry with me most the time: "There's always a simple solution to an otherwise complex problem.". In summary, think abstractly.

EDIT:
Given that the game involves directly modding the game to the point of crashing it, I wonder how many solutions require 'Verifying the Integrity' of the game to reset it back to original? I wonder how many players ever considered that solution?
Title: Re: Games you wish existed
Post by: Bohandas on July 02, 2015, 08:04:33 pm
I want to play a game about killing dictators. Mind you, not some chickenshit game where you're an overly professional and battle-hardened soldier gunning for some generic fictional dictator who rules a country that doesn't seem to have any civilians. I want to play as an ax-wielding maniac who has somehow gotten into Kim-Jong Un's mansion, and in addition to mutilating him and his guards, I also want to mutilate his family and any particularly loyal members of his staff. Then I want to do the same to Abu Bakr al-Baghdadi. Then the Castros. Then Troung Tan Sang. Then Yoweri Museveni. Then a massacre of the scions of House Saud. And so on and so on. Multiple scenarios for each dictator; at a minimum each has a scenario where the goal is to kill them in their home, one where the goal is to kill them in a public place during a speech or parade, one where you kill them in the capitol of their government, and one scenario specific to the dictator (for example since Abu Bakr al-Baghdadi's government is a theocracy you might kill him in a mosque). The building layouts and the dictators' faces should be as true to life as possible. If the dictators' real-world counterparts don't take extreme personal offense to the game then it hasn't been made correctly.
The first DLC shall give the same treatment to influential captains of industry such as the Koch brothers, Donald trump and Chris Dodd.
The second DLC shall give the treatment to historical dictators and would-be dictators such as Hitler, Stalin, Mussolini, Tojo and Hirohito, Francisco Franco, the Three Pashas, Momar Gadaffi, Che Guevera, Kim Il-Sung, Idi Amin, Henry VIII, the prophet Abraham,  the peophet mohammed, Mao Tse Tung, ayatollah Khomeini, Joseph McCarthy, Benjamin Rush, the Duvaliers, Fulgencio Batista, King George III, Pol Pot, Jefferson Davis, Stephen Douglas, Kim Jong Il, J. Edgar Hoover, etc.
The next DLC would deal with the murder of historical captains of industry such as Steve Jobs, Jack Valenti, and so on.
Does your dictator-killing soldier have a magical knife called "The Edge"?

'Cause you already killed me with it.

I've played edgier. In Postal 2 (https://en.wikipedia.org/wiki/Postal_2) you can shoot a priest in the face, piss on a man's grave, and decapitate Gary Coleman, and all three of these examples are legitimate means of completing some of the game's quests.
Title: Re: Games you wish existed
Post by: Graknorke on July 03, 2015, 01:42:01 am
Postal 2 is about as edgy as the Chuckle Brothers m7.
Title: Re: Games you wish existed
Post by: Silent_Thunder on July 03, 2015, 01:53:08 am
Wasn't Postal 2 a parody of the sort of uber edgy look how violent we are games that were coming out at around that time?
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 03, 2015, 01:59:12 am
Wasn't Postal 2 a parody of the sort of uber edgy look how violent we are games that were coming out at around that time?
Poe's Law cuts both ways, pretty sure its genuine.  Or at the very least, a genuine attempt to get the "video games cause violence" journalists to generate free press.
Title: Re: Games you wish existed
Post by: scrdest on July 03, 2015, 05:48:10 am
Wasn't Postal 2 a parody of the sort of uber edgy look how violent we are games that were coming out at around that time?
Poe's Law cuts both ways, pretty sure its genuine.  Or at the very least, a genuine attempt to get the "video games cause violence" journalists to generate free press.
False dichotomy. It was basically really black comedy. Dead-baby-jokes-edgelord comedy.
Title: Re: Games you wish existed
Post by: Graknorke on July 03, 2015, 11:50:53 am
I would say that edgy generally require that the edgeee is in some way under the impression that they're better than everyone else? Either knowing something everyone else is too stupid to know or just a regular old power fantasy. Postal 2 definitely does not try to help the player get immersed in any sort of power fantasy.
Title: Re: Games you wish existed
Post by: Bohandas on July 03, 2015, 03:52:57 pm
Spoiler (click to show/hide)

The game shall be dedicated to the memory of either Nat Turner and/or to Louis Antoine de Saint-Just and Max Robespierre
Title: Re: Games you wish existed
Post by: blazing glory on July 03, 2015, 08:20:02 pm
More story-based Star Wars shooters/Republic Commando 2.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 04, 2015, 04:03:43 am
Something like DF's Adventure Mode, but for story-focused RPGs. Say instead of generating every last tiny detail, it creates a "broad overview" version of history with some notable characters to use or mention later in the story, with a number of plot archetypes and interchangeable pieces to swap in and out for new combinations, along with sidequests and other extra areas.

Probably much easier said than done, but this is a thread for wishing after all :P
Title: Re: Games you wish existed
Post by: JoshuaFH on July 04, 2015, 05:53:59 am
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.
Title: Re: Games you wish existed
Post by: UXLZ on July 04, 2015, 06:53:22 am
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.

Have you heard of Shin Megami Tensei: Devil Survivor 1/2?
Title: Re: Games you wish existed
Post by: JoshuaFH on July 04, 2015, 08:45:46 am
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.

Have you heard of Shin Megami Tensei: Devil Survivor 1/2?

I have, actually I think I own the first one but I never gave it a spin. Or did I buy Overclocked? I can't remember.
Title: Re: Games you wish existed
Post by: Sirus on July 04, 2015, 12:37:47 pm
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.
I remember an Ogre Tactics game for the N64 that was a bit like this. Not turn-based, but when groups of opposing units encountered each other it would zoom in and you'd get to watch each of the units fire off an attack/spell before one side or the other is declared the winner. Then it's back to the real-time strategic view.

...man, I want to play that again. Never got very far (rental).
Title: Re: Games you wish existed
Post by: flabort on July 04, 2015, 12:44:43 pm
Any game with an honest-to-goodness Chao Garden, like was present in the Gamecube versions of Sonic Adventure and it's sequel.

ESPECIALLY if it's a mod for Minecraft.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 04, 2015, 02:51:01 pm
Any game with an honest-to-goodness Chao Garden, like was present in the Gamecube versions of Sonic Adventure and it's sequel.

ESPECIALLY if it's a mod for Minecraft.

To be honest, I never even found the Chao Gardens in Sonic Adventure until I was close to the very end of the game, and by then I was far too checked-out of the game to raise a Chao. :P

Speaking of, SONIC ADVENTURE 3. I don't care if I only like the original games because of nostalgia goggles, I don't care how poorly the latest 3D Sonic games have fared. I want a fast 3D platformer with awkward poorly-dubbed cutscenes, oddly shiny characters and a whole bunch of bullshit side characters that are no fun to play as. I would even be fine with an HD remake of the original Sonic Adventure with updated graphics and some gameplay tweaks.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 05, 2015, 02:34:36 am
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.
I remember an Ogre Tactics game for the N64 that was a bit like this. Not turn-based, but when groups of opposing units encountered each other it would zoom in and you'd get to watch each of the units fire off an attack/spell before one side or the other is declared the winner. Then it's back to the real-time strategic view.

...man, I want to play that again. Never got very far (rental).

I never played the N64 one, but on SNES there was Tactics Ogre: March of the Black Queen, which I did play and beat. I thought it was novel enough at the time, but you don't get to control, you're just setting up your unit and they do their thing automatically. Plus Tactics Ogre's character progression was extremely arcane, nonintuitive, and slow. It took the entire game to do any cool stuff with leveling or ranking up or changing classes, and I basically needed GameFAQs on tap at all times to clear up all the mysterious BS hidden in the game mechanics. It was really disappointing experience overall.
Title: Re: Games you wish existed
Post by: Twinwolf on July 05, 2015, 07:43:04 am
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.

Have you heard of Shin Megami Tensei: Devil Survivor 1/2?

I have, actually I think I own the first one but I never gave it a spin. Or did I buy Overclocked? I can't remember.
It's pretty much what you described. You have your characters which each act as a single unit on the strategic map. Each unit is the character, and multiple demons, who I believe each get their own move.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 05, 2015, 05:54:21 pm
I'll have to re-download it to my 3DS and give it a whirl. thx.
Title: Re: Games you wish existed
Post by: Graknorke on July 05, 2015, 07:00:01 pm
Was going to say, that description sounds exactly like Sonic 06. It never stipulated that Sonic had to be fun to play as, after all.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 06, 2015, 04:00:11 am
Yeah, I realized that after it was too late to edit and clarify that I wanted a good sequel to SA2. :P
Title: Re: Games you wish existed
Post by: Uristides on July 07, 2015, 04:28:10 am
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.
I knew I knew one game that did that! Bahamut Lagoon for the SNES(Japan only, but there's a fanlation)! Game is crazy, there's that individual in tactical/party in battle thing, dragons you control indirectly with orders and elemental magic affects the battlefield(ice freezes water, making bridges, thunder destroys trees I think and I forgot what fire does :P). Well worth a try I'd say.

And then there's gemfire, where your individual units are really whole army units but you have no agency over combat, you just tell them what to attack in tactical mode and the game autoresolves how many on each side dies. Yggdra Union does something simmilar IIRC, but I wouldn't be surprised if another game in the "series" did exactly what you want though, they tend to have weird battle systems.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 07, 2015, 04:41:31 am
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.
I knew I knew one game that did that! Bahamut Lagoon for the SNES(Japan only, but there's a fanlation)! Game is crazy, there's that individual in tactical/party in battle thing, dragons you control indirectly with orders and elemental magic affects the battlefield(ice freezes water, making bridges, thunder destroys trees I think and I forgot what fire does :P). Well worth a try I'd say.

And then there's gemfire, where your individual units are really whole army units but you have no agency over combat, you just tell them what to attack in tactical mode and the game autoresolves how many on each side dies. Yggdra Union does something simmilar IIRC, but I wouldn't be surprised if another game in the "series" did exactly what you want though, they tend to have weird battle systems.

I've actually played through Bahamut Lagoon twice, it's a SUPER excellent game, it even includes a breeding mechanic to get baby dragons that become their own units. Though the art for the "dragons" is trippy as hell, infact the whole setting of the game world occurs in what can only be described as the Turbo Acid Trip Dimension.

I've never heard of Gemfire or Yggdra Union though, they sound like they could be unique and interesting.
Title: Re: Games you wish existed
Post by: Bohandas on July 07, 2015, 04:46:58 am
Some kind of game that simulates being a serial killer. There's all these games that simulate being a spree killer (Postal, GTA), or murder-for-hire (GTA, Hitman, Hotline Miami, Saints' Row) but not really any serial killer games.

EDIT:
Did I post this suggestion before? I've got the weirdest sense of deja vu.
Title: Re: Games you wish existed
Post by: Arx on July 07, 2015, 05:58:46 am
You've suggested a wanton murder simulator at least once before.
Title: Re: Games you wish existed
Post by: SealyStar on July 07, 2015, 09:40:23 am
Some kind of game that simulates being a serial killer. There's all these games that simulate being a spree killer (Postal, GTA), or murder-for-hire (GTA, Hitman, Hotline Miami, Saints' Row) but not really any serial killer games.

EDIT:
Did I post this suggestion before? I've got the weirdest sense of deja vu.
Just a page ago you wrote your plan for a dictator-killing game, which covers similar territory.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 07, 2015, 10:00:06 am
Some kind of game that simulates being a serial killer. There's all these games that simulate being a spree killer (Postal, GTA), or murder-for-hire (GTA, Hitman, Hotline Miami, Saints' Row) but not really any serial killer games.

EDIT:
Did I post this suggestion before? I've got the weirdest sense of deja vu.

well there's manhunter.
Title: Re: Games you wish existed
Post by: Bohandas on July 07, 2015, 12:16:12 pm
You've suggested a wanton murder simulator at least once before.

No no, there's already plenty of those (the Postal series, the GTA series, etc.)
Title: Re: Games you wish existed
Post by: Zangi on July 07, 2015, 03:14:39 pm
Vague idea but one I think could work well in practice:

Take a handcrafted story and put it into a more procedural game.  But instead of the full story being there every time, you have different story events happen depending on the conditions of the game, and there are multiple endings.  The actual gameplay areas are all procedurally generated although the general gist of them will follow what's going on in the plot, that way you can have a branching plot without having to handcraft a million different levels no one will ever see.  BUT, due to the randomness of the game, you can't possibly see the majority of the story content on the first playthrough.

So, to apply the concept to something like Xcom, you have a party consisting of unique characters that are the same each playthrough.  But its random which ones you meet, and they can leave/rejoin the party or die as the game goes on.  So alongside the main storyline, you have conversations that are triggered if certain conditions are met.  If two specific characters are in the party they have a conversation, if a certain character is dead at a certain point someone talks about it.  Sometimes depending on how these side plots are going options open or close in the main plotline.

Basically, it would be a way of adding a character based plot to a game like FTL or Xcom.  Each game would be sort of like fanfic for all the other ones; it would be the same general story but things would turn out very differently, and each playthrough would reveal new dialogue and story directions that weren't there in the previous ones.
You don't need unique characters.  Give randomly generated characters archetypes/traits.  Make random events/event chains based on archetypes/traits/conditions of living characters interacting with each other. Continuity for those event chains are a must, that includes death closing off the event chain or steering that event chain elsewhere and/or having some sort of follow through that would continue the event to a different or same-ish conclusion.
Of course, to get away from the generic repeat again and again thing cheapening the experience.  Each individual event chain can only trigger once per playthrough...

So you can still have your handcrafted story, but it would emerge from your people surviving long enough to have one... and the story will change upon their demise. (If there is perma-death anyways.)
Title: Re: Games you wish existed
Post by: jocan2003 on July 07, 2015, 04:19:55 pm
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.
I knew I knew one game that did that! Bahamut Lagoon for the SNES(Japan only, but there's a fanlation)! Game is crazy, there's that individual in tactical/party in battle thing, dragons you control indirectly with orders and elemental magic affects the battlefield(ice freezes water, making bridges, thunder destroys trees I think and I forgot what fire does :P). Well worth a try I'd say.

And then there's gemfire, where your individual units are really whole army units but you have no agency over combat, you just tell them what to attack in tactical mode and the game autoresolves how many on each side dies. Yggdra Union does something simmilar IIRC, but I wouldn't be surprised if another game in the "series" did exactly what you want though, they tend to have weird battle systems.
https://www.youtube.com/watch?v=ZvOSZ_hJ6bY Last remnant is the closest i can think of.
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 07, 2015, 04:33:02 pm
I want to see a fully-modded, fully-playable version of DTG2's Godcraft server pack, complete with the Godmodder's anti-lag and anti-run-out-of-power stuff.  Of course, since the number of items involved would probably exceed the integer limit in Java...
Title: Re: Games you wish existed
Post by: JoshuaFH on July 08, 2015, 12:04:32 am
I've imagined for awhile now a game that is in the style of fire emblem with top-down, turn-based strategic unit warfare, but instead of individual units they'd be groups of 1-5 characters you'd select in that stage's setup phase, and whenever units fought the game would focus in and you'd control that group of characters in more traditional RPG-style (like outta Final Fantasy or something) that'd last for one round before zooming out and continuing the strategy portion.

I don't know if anything like that exists, all the most recent Fire Emblems have been disappointing so I always get caught up in what *I* would have done.
I knew I knew one game that did that! Bahamut Lagoon for the SNES(Japan only, but there's a fanlation)! Game is crazy, there's that individual in tactical/party in battle thing, dragons you control indirectly with orders and elemental magic affects the battlefield(ice freezes water, making bridges, thunder destroys trees I think and I forgot what fire does :P). Well worth a try I'd say.

And then there's gemfire, where your individual units are really whole army units but you have no agency over combat, you just tell them what to attack in tactical mode and the game autoresolves how many on each side dies. Yggdra Union does something simmilar IIRC, but I wouldn't be surprised if another game in the "series" did exactly what you want though, they tend to have weird battle systems.
https://www.youtube.com/watch?v=ZvOSZ_hJ6bY Last remnant is the closest i can think of.

Last Remnant was one of the first games I played when I got my Xbox 360, and I hated it with a fiery passion. The text was small, like baby ant small. Apparently I was expected to have been running the game on a 40+ inch high def wide screen television, cause the text was illegibly small on my regular tv.

When it got to the combat tutorial, I was kinda disgusted with how overly flashy and overdesigned the interface and general gameplay was. Then the game crashed as I was about to leave the beginning portion of the game. I never shelved a game faster than Last Remnant before or since.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 08, 2015, 08:37:29 am
I'd like a kind of Pokemon/Tomagotchi thing for iOS and Android where you can battle other player's creatures as you raise and train your own, but where your 'mon is generated by factors outside of your control and cannot be re-rolled. The traits it has and the transformations it undergoes are completely hidden at the start, much like a real pet, and once it dies of old age it cannot be recalled.
Title: Re: Games you wish existed
Post by: MrWiggles on July 08, 2015, 02:39:00 pm
Some kind of game that simulates being a serial killer. There's all these games that simulate being a spree killer (Postal, GTA), or murder-for-hire (GTA, Hitman, Hotline Miami, Saints' Row) but not really any serial killer games.

EDIT:
Did I post this suggestion before? I've got the weirdest sense of deja vu.
So Serial Killer game, is kinda of a strange thing. When I was working on one, it just turns into a forensic simulator. There a few neat mechanics for having the driving need to kill. And its a game that eventually spiral into a loss. As the character lucidity can't recover fully. The world grows monotone, as the only thing in the world that is colorful is your victim. You kill the victim, the world goes into color again. Talking to folks, take lucidity. (Which I've experimented into making it the conversation a puzzle game, that gets harder, as you have less lucidity and losing represents being kurt and blunt.)

But a lot the mechanics come in, leaving evidence behind and avoiding eye witness.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 08, 2015, 02:48:46 pm
Some kind of game that simulates being a serial killer. There's all these games that simulate being a spree killer (Postal, GTA), or murder-for-hire (GTA, Hitman, Hotline Miami, Saints' Row) but not really any serial killer games.

EDIT:
Did I post this suggestion before? I've got the weirdest sense of deja vu.
So Serial Killer game, is kinda of a strange thing. When I was working on one, it just turns into a forensic simulator. There a few neat mechanics for having the driving need to kill. And its a game that eventually spiral into a loss. As the character lucidity can't recover fully. The world grows monotone, as the only thing in the world that is colorful is your victim. You kill the victim, the world goes into color again. Talking to folks, take lucidity. (Which I've experimented into making it the conversation a puzzle game, that gets harder, as you have less lucidity and losing represents being kurt and blunt.)

But a lot the mechanics come in, leaving evidence behind and avoiding eye witness.

That sounds rather terrifyingly good actually.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 08, 2015, 02:52:53 pm
Some kind of game that simulates being a serial killer. There's all these games that simulate being a spree killer (Postal, GTA), or murder-for-hire (GTA, Hitman, Hotline Miami, Saints' Row) but not really any serial killer games.

EDIT:
Did I post this suggestion before? I've got the weirdest sense of deja vu.
Yandere simulator.
Title: Re: Games you wish existed
Post by: Graknorke on July 08, 2015, 03:06:27 pm
YandereDev is so great. His voice is soothing to an absurd degree.
Title: Re: Games you wish existed
Post by: Yolan on July 10, 2015, 02:42:24 am
This is maybe more of a mod I wished existed...

Mad Max for minecraft.

Restriction on all the crazy items/etc. Nice and simple focus on survival and tinkering with some tools/clothing for that purpose.
Restrictions on digging. None of the typical mobs. Dusty, barren landscape.

Very hot sun during the day. You get thirsty. But water is hard to find. Maybe you have to find springs.
Very cold at night. Large distances. Some freak weather events like dust storms can cause a lot of damage, and you will need to shelter from them.

You need to try and travel to a distant location. That's the actual challenge. So the game has a beginning, a destination, and an end.
Tweaking the settings you can increase the challenge by reducing the amount of water/locals where you can scavenge.

You can drive cars, but you will need to scavenge for parts and put them together. Bandits will hunt you.

Title: Re: Games you wish existed
Post by: JoshuaFH on July 10, 2015, 02:58:11 am
I've always wanted a crafting and adventuring game, ala Minecraft or Terraria, but it adheres very strictly to the laws of physics as far as building and mining. Like, you can't build a loopy dumb house, it has to have a foundation, and support so it doesn't collapse under it's own weight, and it can't be flimsy so the wind can't knock it down. Basically, you can't just build a big box and call it good.

This would extend to caves. Like you can't just build an infinitely big cave system whenever and whereever, you'd need to take into account the rock and soil, use supports, make sure your underground system doesn't collapse in on you.

I'd also like water and rivers and such to behave realistically with gravity and currents and water tables and such, but I'm already asking for too much.
Title: Re: Games you wish existed
Post by: Rose on July 10, 2015, 03:19:15 am
I've always wanted a crafting and adventuring game, ala Minecraft or Terraria, but it adheres very strictly to the laws of physics as far as building and mining. Like, you can't build a loopy dumb house, it has to have a foundation, and support so it doesn't collapse under it's own weight, and it can't be flimsy so the wind can't knock it down. Basically, you can't just build a big box and call it good.

This would extend to caves. Like you can't just build an infinitely big cave system whenever and whereever, you'd need to take into account the rock and soil, use supports, make sure your underground system doesn't collapse in on you.

I'd also like water and rivers and such to behave realistically with gravity and currents and water tables and such, but I'm already asking for too much.

Have you considered going outside?
Title: Re: Games you wish existed
Post by: JoshuaFH on July 10, 2015, 03:32:45 am
But damnit Japa, there's dangerous stuff outside! There's sunlight! Bugs! Women! Vampires! Anything could get me, and my blood would be on your hands.
Title: Re: Games you wish existed
Post by: Parsely on July 10, 2015, 12:39:34 pm
There are mods for minecraft that make it more hardcore, and add a lot more rules for crafting and survival, like having to place supports in the tunnels you build.
Title: Re: Games you wish existed
Post by: scrdest on July 10, 2015, 02:59:55 pm
There are mods for minecraft that make it more hardcore, and add a lot more rules for crafting and survival, like having to place supports in the tunnels you build.
TerraFirmaCraft springs to mind, for instance.
Title: Re: Games you wish existed
Post by: Arx on July 11, 2015, 03:39:52 am
I've always wanted a crafting and adventuring game, ala Minecraft or Terraria, but it adheres very strictly to the laws of physics as far as building and mining. Like, you can't build a loopy dumb house, it has to have a foundation, and support so it doesn't collapse under it's own weight, and it can't be flimsy so the wind can't knock it down. Basically, you can't just build a big box and call it good.

This would extend to caves. Like you can't just build an infinitely big cave system whenever and whereever, you'd need to take into account the rock and soil, use supports, make sure your underground system doesn't collapse in on you.

I'd also like water and rivers and such to behave realistically with gravity and currents and water tables and such, but I'm already asking for too much.

Better Than Wolves does around half of those, but it's hella difficult and FlowerChild (the modder) has a fairly brutal design/community interaction policy.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on July 11, 2015, 05:55:25 am
TerraFirmaCraft.
Title: Re: Games you wish existed
Post by: Dunamisdeos on July 11, 2015, 10:35:55 am
I've always wanted a crafting and adventuring game, ala Minecraft or Terraria, but it adheres very strictly to the laws of physics as far as building and mining. Like, you can't build a loopy dumb house, it has to have a foundation, and support so it doesn't collapse under it's own weight, and it can't be flimsy so the wind can't knock it down. Basically, you can't just build a big box and call it good.

This would extend to caves. Like you can't just build an infinitely big cave system whenever and whereever, you'd need to take into account the rock and soil, use supports, make sure your underground system doesn't collapse in on you.

I'd also like water and rivers and such to behave realistically with gravity and currents and water tables and such, but I'm already asking for too much.

Medieval engineers accomplishes half of that, so far.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 11, 2015, 02:37:02 pm
BTW thanks again earlier for turning me on to Devil Survivor. It kinda feels like 999 the SRPG.
Title: Re: Games you wish existed
Post by: jocan2003 on July 11, 2015, 02:41:42 pm
This is maybe more of a mod I wished existed...

Mad Max for minecraft.

Restriction on all the crazy items/etc. Nice and simple focus on survival and tinkering with some tools/clothing for that purpose.
Restrictions on digging. None of the typical mobs. Dusty, barren landscape.

Very hot sun during the day. You get thirsty. But water is hard to find. Maybe you have to find springs.
Very cold at night. Large distances. Some freak weather events like dust storms can cause a lot of damage, and you will need to shelter from them.

You need to try and travel to a distant location. That's the actual challenge. So the game has a beginning, a destination, and an end.
Tweaking the settings you can increase the challenge by reducing the amount of water/locals where you can scavenge.

You can drive cars, but you will need to scavenge for parts and put them together. Bandits will hunt you.
There is crash landing where there is an heavy emphasis on survival much more like any other mod or stuff, food and water is scarce, land is real barren, check it out!
Title: Re: Games you wish existed
Post by: Greiger on July 12, 2015, 03:48:36 pm
A space exploration game similar to evochron or Starfarer with a bit of DF mixed in.  You build your own 3d ship (blocks? prefabs?) and explore the galaxy.  Except you have a crew and that crew needs to be kept happy and able to do their jobs safely. 

So I guess it's like if DF has a spaceship builder.  You have 2 game phases, when yer building and managing the internals of the ship as well as expanding and adding parts and when yer actually flying about.   When yer flying about your crew is moving about your ship as well. Sleeping, taking R&R keeping systems functioning and general idle things, but when you hit a button to trigger red alert all the crew have to actually take the time to move to their pre assigned positions.

It allows for some interesting possibilities, like for example one of your turrets aren't firing, you set autopilot for a moment (basically let yer helmsman's AI control the ship for a bit) and switch to ship management mode to see that the gunner assigned to that turret is actually fighting boarders he encountered on the way to his turret, or got trapped in a damaged section and needs engineers to free him, then you can order some of your marines or engineers to go free him so he can get to his station.  Or you could have just done something Dwarven like build a armor plate instead of a door leading to his turret seat.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 12, 2015, 03:53:13 pm
A space exploration game similar to evochron or Starfarer with a bit of DF mixed in.  You build your own 3d ship (blocks? prefabs?) and explore the galaxy.  Except you have a crew and that crew needs to be kept happy and able to do their jobs safely. 

So I guess it's like if DF has a spaceship builder.  You have 2 game phases, when yer building and managing the internals of the ship as well as expanding and adding parts and when yer actually flying about.   When yer flying about your crew is moving about your ship as well. Sleeping, taking R&R keeping systems functioning and general idle things, but when you hit a button to trigger red alert all the crew have to actually take the time to move to their pre assigned positions.

It allows for some interesting possibilities, like for example one of your turrets aren't firing, you set autopilot for a moment (basically let yer helmsman's AI control the ship for a bit) and switch to ship management mode to see that the gunner assigned to that turret is actually fighting boarders he encountered on the way to his turret, or got trapped in a damaged section and needs engineers to free him, then you can order some of your marines or engineers to go free him so he can get to his station.  Or you could have just done something Dwarven like build a armor plate instead of a door leading to his turret seat.

I would pay through my actual nose for this.
Title: Re: Games you wish existed
Post by: Twinwolf on July 12, 2015, 03:57:32 pm
So Kerbal Space Program meets FTL meets Dwarf Fortress?

...If a developer announces this, they can take my money.
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 12, 2015, 04:32:01 pm
^^^
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 13, 2015, 01:11:27 am
Ok, imma take a step back and describe something that isn't a game, so much as just a game mechanic I would like to see more.

A big part of what makes FTL great is that there's an "internal" game and an "external" game.  The main expression of your effectiveness is your ship fighting other ships, but this is actually pretty simple.  What makes it interesting is that inside your ship you're moving guys around, and your effectiveness at doing that (which never touches the enemy ship at all) determines how well the ship itself performs.  Its almost like an RPG, but instead of your level deciding your character's power your ability at playing the "game in the game" is what decides it.

The main other place I can see this is in Crusader Kings 2 and Vicky 2, especially CK2.  In CK2 you're managing a realm full of vassals.  Generally they won't ever kill you, but your ability to output taxes and levies is largely determined on how your realm is structured and what your relationship with your vassals is.  So CK2 realms naturally fluctuate in power as the internal politics change and succession occurs.  You defeat a nominally more powerful realm by attacking it when your ruler is established and theres is new and/or unpopular.

Not really going anywhere with this except that I'd like to see some new games that have that same dynamic.
Title: Re: Games you wish existed
Post by: Krevsin on July 13, 2015, 01:48:49 am
A low fantasy XCOM/CK2-ish game in which you form a band of protectors who protect the people from Bad Things, be they supernatural (dragons, vampires, rogue wizards et cetera) or mundane (bandits). You can choose whether you'll support a single kingdom or be indiscriminate, or whether you'll support peasants or nobles. All of these things affect your standing with both the people of a given nation and the nobility.

As your forces grow larger, some of the kingdoms may fear your power and influence so you have to play the game of diplomacy with them, either doing them special favours or granting them concessions (allow one of their nobles to be privy to your organization's secrets, or be forced to build and maintain an outpost in an area that does not need the coverage, giving off your troops as bodyguards or mercenaries), thus becoming an actual player in the grand scheme of things. This diplomacy game replaces the airgame from XCOM.

Combat would be turn-based, take place on a grid and with proceduraly generated maps. Facing would be important in melee combat. You start off with 6 people per squad and work your way towards a maximum of 10. Combat prowess should rely more on the skills of your dudes and any buffs they might have than on fancy weaponry and armor..

Your soldiers can be either melee-based fighters, rangers or mages. Mages are basically what psi guys are in XCOM, they come in later in the game, take a lot of time and money to train up, but are capable of wrecking half of the map with their magic. Using mages should give you extra distrust from both the people and the nobles (since they fear magic) but the nobles should prove mighty interested in taking them as mercenaries or bodyguards.

The tech tree would be based on alchemy (to buff your soldiers with potions), travel speed (start off with horses, end up with flying carpets or something), more spells and infrastructure (outposts to extend your reach, workshops, research stations for magic, and so on and so forth), with weapons and armor being less important in the tree.

The entire world map is be pre-built, but the different factions you have should have different holdings at the start of each game and should have settings for different behaviours to increase replayability. Different events take place to which the nations of the world react differently.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 13, 2015, 11:42:38 am
Oh god, I just remembered Chromehounds and had a [SCREAMING INTERNALLY] moment. I really want Chromehounds 2... IT WOULD BE SO GOOD WITH MODERN TECHNOLOGY AND THE ABILITY TO GET EVEN MORE MINUTE IN THE CUSTOMIZATION!!! *sobs*

** I post about wanting Chromehounds 2 at least once a year
Title: Re: Games you wish existed
Post by: Generally me on July 13, 2015, 03:23:05 pm
A low fantasy XCOM/CK2-ish game in which you form a band of protectors who protect the people from Bad Things, be they supernatural (dragons, vampires, rogue wizards et cetera) or mundane (bandits). You can choose whether you'll support a single kingdom or be indiscriminate, or whether you'll support peasants or nobles. All of these things affect your standing with both the people of a given nation and the nobility.

As your forces grow larger, some of the kingdoms may fear your power and influence so you have to play the game of diplomacy with them, either doing them special favours or granting them concessions (allow one of their nobles to be privy to your organization's secrets, or be forced to build and maintain an outpost in an area that does not need the coverage, giving off your troops as bodyguards or mercenaries), thus becoming an actual player in the grand scheme of things. This diplomacy game replaces the airgame from XCOM.

Combat would be turn-based, take place on a grid and with proceduraly generated maps. Facing would be important in melee combat. You start off with 6 people per squad and work your way towards a maximum of 10. Combat prowess should rely more on the skills of your dudes and any buffs they might have than on fancy weaponry and armor..

Your soldiers can be either melee-based fighters, rangers or mages. Mages are basically what psi guys are in XCOM, they come in later in the game, take a lot of time and money to train up, but are capable of wrecking half of the map with their magic. Using mages should give you extra distrust from both the people and the nobles (since they fear magic) but the nobles should prove mighty interested in taking them as mercenaries or bodyguards.

The tech tree would be based on alchemy (to buff your soldiers with potions), travel speed (start off with horses, end up with flying carpets or something), more spells and infrastructure (outposts to extend your reach, workshops, research stations for magic, and so on and so forth), with weapons and armor being less important in the tree.

The entire world map is be pre-built, but the different factions you have should have different holdings at the start of each game and should have settings for different behaviours to increase replayability. Different events take place to which the nations of the world react differently.
I would mug a hobo to fund this. Just Joking... and sell both my legs to cannibals.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 14, 2015, 02:53:57 am
I want an open-world game set in the Mortal Kombat universe. As much as the actual plot of Mortal Kombat sucks, I think the universe, creatures and basic setup are actually really cool and deserving of expansion in a way that doesn't suck, like Mortal Kombat Conquest (the first season anyway, the second season is complete garbage except for the last moments of the last episode).
Title: Re: Games you wish existed
Post by: UXLZ on July 14, 2015, 05:49:34 am
BTW thanks again earlier for turning me on to Devil Survivor. It kinda feels like 999 the SRPG.

You're welcome, it and its sequel are probably my favorite two games on the DS/3DS. For your sake, I hope you have overclocked. No access to a compendium is a pain in the buttocks.

Personally, I think #1's story is far more interesting and kick-ass, but #2 has better gameplay and map/boss design. Extra variety on moves and demons, as well, which is also quite nice, and the FATE system it has is also good. Overall, #2 is the superior game, but I just wish it had a story more like #1s (I also prefer #1's characters.)
Definitely worth playing both of them. I think #2's version of Overclocked (can't remember what it was called, maybe Remix or something) should be out by now, so get it if you can.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 14, 2015, 06:42:35 am
BTW thanks again earlier for turning me on to Devil Survivor. It kinda feels like 999 the SRPG.

You're welcome, it and its sequel are probably my favorite two games on the DS/3DS. For your sake, I hope you have overclocked. No access to a compendium is a pain in the buttocks.

Personally, I think #1's story is far more interesting and kick-ass, but #2 has better gameplay and map/boss design. Extra variety on moves and demons, as well, which is also quite nice, and the FATE system it has is also good. Overall, #2 is the superior game, but I just wish it had a story more like #1s (I also prefer #1's characters.)
Definitely worth playing both of them. I think #2's version of Overclocked (can't remember what it was called, maybe Remix or something) should be out by now, so get it if you can.

Yeah, I got Overclocked. I had to delete some stuff to make room for its 9000+ blocks of memory usage, but it's feeling worth it so far.
Title: Re: Games you wish existed
Post by: Mesa on July 14, 2015, 10:45:31 am
Re-post from a Skype chat:
(http://puu.sh/iYW0H/f619f4861b.png)
Title: Re: Games you wish existed
Post by: Icefire2314 on July 14, 2015, 11:27:50 am
I had a thought about a cool game based on cells.. in a sense. Could be interpreted as a better, multiplayer spore like game that ends at the creature (possibly tribe) stage

So basically, you're a cell who does cell stuff in a microscopic world. Yadayadayada. You compete with other cells and evolve different abilities as you grow, based on the organelles (parts) you grow (equip) your cell with. As such your cell gains unique abilities compared to other cells. The interesting part is the game is multiplayer (MMO, maybe even, or just round based) and you can form colonies/organisms with other players/computers (ie: guilds but more functional). The abilities of of your organism or colony would be dependent upon the constituent cells of that group, as well as their location. IE: if a cell can secrete acid, it's best located on the edge of the organism and surrounded by cells with acid resistance so it doesn't burn the interior of the organism, which would have different roles like energy production, etc. Cells with motor abilities should be located near the center of mass of the organism and equally distributed. Your organism can go head to head with others (persistent or round based depending) and if it were a persistent game, grow more powerful(or die), and if it were a round based game, win with the highest score(or !!LOSE!!). If an organism died(as a result of traumatic damage; likely an arbitrary health bar unless a better system was implemented), any remaining living cells would separate and be (forcefully) scattered. In a round based game, the organism's numbers would be dissolved and require reforming, or the constituents could form a different organism. In a persistent setting, they would keep their numbers (ie: guild) but be scattered forcefully and have to find each other to rebuild the organism.

Cells could divide and produce computer operated cells. In such manner, large organisms with high player counts don't immediately win over organisms with lesser counts by sheer force. Computer operated cells would have some degree of intelligence, less effecient than humans to encourage player grouping but efficient enough not to be useless. They'd grow and evolve and place themselves strategically but obviously lack communication skills and can't think ahead for encounters (or something like that).

Maybe large creatures could form pacts or something and build nests or something. Idk.

it'd be cool or something idk
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 14, 2015, 11:45:31 am
I had a thought about a cool game based on cells.. in a sense. Could be interpreted as a better, multiplayer spore like game that ends at the creature (possibly tribe) stage

So basically, you're a cell who does cell stuff in a microscopic world. Yadayadayada. You compete with other cells and evolve different abilities as you grow, based on the organelles (parts) you grow (equip) your cell with. As such your cell gains unique abilities compared to other cells. The interesting part is the game is multiplayer (MMO, maybe even, or just round based) and you can form colonies/organisms with other players/computers (ie: guilds but more functional). The abilities of of your organism or colony would be dependent upon the constituent cells of that group, as well as their location. IE: if a cell can secrete acid, it's best located on the edge of the organism and surrounded by cells with acid resistance so it doesn't burn the interior of the organism, which would have different roles like energy production, etc. Cells with motor abilities should be located near the center of mass of the organism and equally distributed. Your organism can go head to head with others (persistent or round based depending) and if it were a persistent game, grow more powerful(or die), and if it were a round based game, win with the highest score(or !!LOSE!!). If an organism died(as a result of traumatic damage; likely an arbitrary health bar unless a better system was implemented), any remaining living cells would separate and be (forcefully) scattered. In a round based game, the organism's numbers would be dissolved and require reforming, or the constituents could form a different organism. In a persistent setting, they would keep their numbers (ie: guild) but be scattered forcefully and have to find each other to rebuild the organism.

Cells could divide and produce computer operated cells. In such manner, large organisms with high player counts don't immediately win over organisms with lesser counts by sheer force. Computer operated cells would have some degree of intelligence, less effecient than humans to encourage player grouping but efficient enough not to be useless. They'd grow and evolve and place themselves strategically but obviously lack communication skills and can't think ahead for encounters (or something like that).

Maybe large creatures could form pacts or something and build nests or something. Idk.

it'd be cool or something idk
I so want to see this.
Title: Re: Games you wish existed
Post by: Bohandas on July 14, 2015, 04:18:15 pm
Spoiler (click to show/hide)

Damn that's a cool idea!
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 14, 2015, 08:40:17 pm
I kind of want to try making this now, if just as a singleplayer, but I don't have enough coding skillz to start from scratch, nor access to a proper engine...
Title: Re: Games you wish existed
Post by: Bohandas on July 14, 2015, 10:25:00 pm
I wonder if we could make a cell-based DF mod
Title: Re: Games you wish existed
Post by: flabort on July 15, 2015, 12:59:49 am
Any game with the Deep Dream algorithm applied to it's output in real time; but instead of dogs & eyes, it would be trained from 100s of prison mugshots.

Let's say Banjo Tooie, for the fun of it. Or Mario Kart 8.
Title: Re: Games you wish existed
Post by: Reelya on July 15, 2015, 03:13:59 am
I'm getting pretty good with the Unity engine, so if someone wants to work together on a mockup of some ideas, I'm down for that. I'm no artist though so preferably someone who would do the art side, and I do the coding side.

I'm wondering about the cell colony game mechanics. What do you envision as the control scheme for each player? One cell like an RPG, or 3rd-person control of many cells like an RTS?
Title: Re: Games you wish existed
Post by: Rose on July 15, 2015, 03:20:48 am
I wonder if we could make a cell-based DF mod

Somebody programmed the game of life in DF.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 16, 2015, 02:04:56 am
I want a horror game kinda like the SCP games or Alien: Isolation where being loud in real life actually creates noise in the game, provided you have a microphone hooked up.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 16, 2015, 02:35:16 am
I want a horror game kinda like the SCP games or Alien: Isolation where being loud in real life actually creates noise in the game, provided you have a microphone hooked up.

I'll be glad when my Mom yells at me like a banshee through the wall into my room, she gets me killed in the game as well.
Title: Re: Games you wish existed
Post by: JimboM12 on July 16, 2015, 12:42:29 pm
I want a game that's a super combo of CK2 and Mount & Blade.
[il]Combat is choose-able between Mount & Blade's "Take the field yourself and lead from the front" and a Total War style RTS: to make the units you control, your conscript groups can be divvied up into groups from the party screen, and you can auto sort and auto fill units: "Red team" might be nothing but light infantry you can specify to hold up to the unit cap (based on your leadership and tactics skills). So when you pick up some peasant levies and buy them up to light line infantry a certain amount will auto dump to Red team to fill them up to your set cap. [/il]
[/list]

I got more ideas to add here, but this is the base list for right now.

edit: tried to flesh it out but kinda fucked up my post.
Title: Re: Games you wish existed
Post by: Icefire2314 on July 16, 2015, 04:54:16 pm
I'm getting pretty good with the Unity engine, so if someone wants to work together on a mockup of some ideas, I'm down for that. I'm no artist though so preferably someone who would do the art side, and I do the coding side.

I'm wondering about the cell colony game mechanics. What do you envision as the control scheme for each player? One cell like an RPG, or 3rd-person control of many cells like an RTS?

My idea is each person is there own cell and can perform actions (or abilities ie: "Secrete acids" could be keybound to key "1", or something). The concept of multiple cells like an organism working together would be:
A: An AI would control excess cells (AI controlled cells are created when a player controlled cell splits. A player controlled cell that splits can either be taken over by a human or an AI)
B: Humans would have first dibs on all cells in an organism

So, take for example, if this was a MMO game, and you and a bunch of your friends want to make a guild. Bam, you do it, just it's considered an "organism". However in this game it has more functionality and bindingness, once you form an organism you're all kind of stuck together as a single multi-cellular organism. (Maybe you'd be able to freeroam even after forming this community, or being in a guild would give you an option to form the organism whenever you want like a guild super-ability requiring a number of members of the guild or something idrk).

It could also be round-based, not MMO, so same style as above but with a lot less permanence.

tl;dr: Each person controls one cell. At least, that was my initial idea, but I'm open to anything.



Spoiler (click to show/hide)

Also, that was orgasmic. Seriously I love CK2 and played some M&B before.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 17, 2015, 01:58:30 am
You know, I probably don't need to advertise it, but it just occurred to me that the most recent humble bundle (https://www.humblebundle.com/) was aimed at amateur game creation. That's kinda of relevant to this thread for people that might actually want to attempt to give their ideas some tangible form.
Title: Re: Games you wish existed
Post by: Emma on July 17, 2015, 02:50:01 am
You know, I probably don't need to advertise it, but it just occurred to me that the most recent humble bundle (https://www.humblebundle.com/) was aimed at amateur game creation. That's kinda of relevant to this thread for people that might actually want to attempt to give their ideas some tangible form.

Stencyl is in the bundle and Stencyl is pretty cool. It's especially cool with the Indie Edition because that means that you can publish to desktop as well as Flash.
Title: Re: Games you wish existed
Post by: Reelya on July 17, 2015, 03:06:53 am
So, take for example, if this was a MMO game, and you and a bunch of your friends want to make a guild. Bam, you do it, just it's considered an "organism". However in this game it has more functionality and bindingness, once you form an organism you're all kind of stuck together as a single multi-cellular organism. (Maybe you'd be able to freeroam even after forming this community, or being in a guild would give you an option to form the organism whenever you want like a guild super-ability requiring a number of members of the guild or something idrk).

Being glued to other players sounds like it'd really crimp play styles of the players ... if it's an MMO you want jump in / jump out functionality where you can play while you're online. And being stuck to other people who might be offline doesn't sound conducive to that. This idea really needs a design doc where you address the modes of play and what a typical gaming session will be like.
Title: Re: Games you wish existed
Post by: dorf on July 17, 2015, 06:48:37 am
Icefire2314 and Reelya: I suggest you create a thread about developing this game in Creative Projects and link it here.
Title: Re: Games you wish existed
Post by: Reelya on July 17, 2015, 08:17:38 am
I was thinking of doing a thread where we take ideas from this thread and code them up.
Title: Re: Games you wish existed
Post by: Generally me on July 17, 2015, 09:19:22 am
I want a game that's a super combo of CK2 and Mount & Blade.
  • There are multiple (around like, 12) kingdoms that preexist and need casus belli to declare war upon one another, but small feuds between lords can spark skirmishes, which could turn into war.
  • From CK2: allow your companions to fill certain royal counsel positions, such as spymaster. Certain companions will do better in certain positions: take Jeremus from the vanilla game. Great doc, horrible/nonexistant scouting skills. Perfect Court Physician, good Court Steward, horrible Spymaster.
  • Form plots to denounce your fellow lords for political gain. Frame them as evil heretics. Elope with their daughters. All the political maneuvering and interaction expected of a CK2 inspired game.
  • Religious wars; kingdoms are split between religions and they can war upon one another if their religious head is beefing with another religious head.
  • You can literally craft your own empire from between these kingdoms; there's empty land you can claim and start building small villages and forts on to later turn into cities and castles.
  • Getting other kingdoms to RESPECT YOUR AUTHORITY requires either a papal mandate with their religious head or enough prestige/fame to be accepted. Or you can get a legit claim by marrying a lord's daughter. Or all of the above for the strongest right to rule.
  • Commission system for masterwork/unique gear: once you have enough money and fame/get vassalised as a lord/get recognized as a ruler, you can commission a set of royal heraldic armor, matching crown, and a strong, unique weapon. This will take time, of course.
  • Outfitters for your companions: a place where you can order multiple copies of the same heraldic armor for your companions. They aren't unique armors, but they are standard quality and you don't have to run around to get matching armor for your royal companions. Also sells basic boots from leather to plate and matching gauntlets.
  • Levy and conscription system and deeper morale. Levies are farmers/freemen that you put a call to arms to, who you pay to join your army. They start with half morale and grow it faster and start better armed and can upgrade to Men-at-arms. Conscripts are unpaid serfs that are forced to take up arms. They are horrible quality and don't get very far skill-wise. They also have horrid morale that never gets above half a bar/percentage. Raising either conscripts or levies takes time. They are summoned up in a large lump and can be diversified to light cavalry (Levies only), infantry and ranged soldiers. Conscripts only go up one level and go from peasants with pitchforks and tunics to padded cloth (colored your heraldry colours), armed with basic spears and bows. Levies can rank up twice to men-at-arms level combatants with mail and heraldic tabards. Knights and heavy cavalry are special cases: to even get these guys you either need to hire a merc company for their heavy cav, or you need to be a lord of some rank and can order your marshal to gather your landed and unlanded errant knights.
[il]Combat is choose-able between Mount & Blade's "Take the field yourself and lead from the front" and a Total War style RTS: to make the units you control, your conscript groups can be divvied up into groups from the party screen, and you can auto sort and auto fill units: "Red team" might be nothing but light infantry you can specify to hold up to the unit cap (based on your leadership and tactics skills). So when you pick up some peasant levies and buy them up to light line infantry a certain amount will auto dump to Red team to fill them up to your set cap. [/il]
[/list]

I got more ideas to add here, but this is the base list for right now.

edit: tried to flesh it out but kinda fucked up my post.
When I saw the combo of mount and blade and Ck2. I was like I have been imagining this exact combination for years finally someone else who thinks it would be great.
Title: Re: Games you wish existed
Post by: dorf on July 17, 2015, 10:55:33 am
I was thinking of doing a thread where we take ideas from this thread and code them up.
I had a similar idea where idea people & devs would make proof-of-concepts.
However time is the largest resource we need, but don't have for such a thread to be successful :/
Title: Re: Games you wish existed
Post by: JimboM12 on July 17, 2015, 11:18:52 am
I was thinking of doing a thread where we take ideas from this thread and code them up.
I had a similar idea where idea people & devs would make proof-of-concepts.
However time is the largest resource we need, but don't have for such a thread to be successful :/

Truly we all suffer from the greatest drawback of gaming: having lives.
Title: Re: Games you wish existed
Post by: Niveras on July 17, 2015, 12:22:20 pm
I was thinking of doing a thread where we take ideas from this thread and code them up.
I had a similar idea where idea people & devs would make proof-of-concepts.
However time is the largest resource we need, but don't have for such a thread to be successful :/

Truly we all suffer from the greatest drawback of gaming: having lives.

Speak for yourself. I don't have a life myself, but rather a deficit of skills, discipline, creativity, and perseverance.
Title: Re: Games you wish existed
Post by: Bohandas on July 17, 2015, 11:49:08 pm
A sci-fi/space 4x where more than one nation can occupy a given planet
Title: Re: Games you wish existed
Post by: Emma on July 18, 2015, 02:11:36 am
I was thinking of doing a thread where we take ideas from this thread and code them up.
I had a similar idea where idea people & devs would make proof-of-concepts.
However time is the largest resource we need, but don't have for such a thread to be successful :/
Someone might as well make a thread like that. Even if there isn't much activity there might be enough to make some short demos and prove that these games can be made, thus making someones day a little happier. Heck, there might even be some actual games that come out of it.
Title: Re: Games you wish existed
Post by: dorf on July 19, 2015, 04:06:37 pm
I was thinking of doing a thread where we take ideas from this thread and code them up.
I had a similar idea where idea people & devs would make proof-of-concepts.
However time is the largest resource we need, but don't have for such a thread to be successful :/
Someone might as well make a thread like that. Even if there isn't much activity there might be enough to make some short demos and prove that these games can be made, thus making someones day a little happier. Heck, there might even be some actual games that come out of it.
We can solve the activity problem with money though. I would be more than willing to quit my job and start/join a company that would do this kind of thing.
Community ideas, PoC, demos as well as quality full-featured games.

I believe there is a way to succeed here in some capacity, however it's not crystal clear to me how we'd go about this thing holistically. Note that I've came across a few freelancers that do this kind of thing (but unfortunately for boring mobile games).

For starters we could pick the best (most popular) idea in this thread that we can gradually realize with the resources we have.
Of course this isn't easy either. I prefer 2D action-based web games while hypothetically most of you might prefer a 3D simulator game.
If I'm developing games in my spare time, I want to make a game that is fun for me OR a game that will clearly be popular and thus I will be gratified by the fact that someone likes something I've made!
But if I'm being paid to develop a game, I will make sure to deliver the best 3D simulator game with all the glitches and bad stock graphics I can muster. (I'm being unjustly facetious. I know there are quite a few good simulator games out there!)
Title: Re: Games you wish existed
Post by: Emma on July 19, 2015, 04:39:27 pm
I think we could theoretically do it with a thread in which we have a list of ideas that we have permission to use. Then people can choose the ideas that they would like to work on and turn into an actual and, well, they work on it until they get bored or life gets in the way or they complete it. But, in the thread there should be a poll that we put all the ideas on and the community votes on which game they would like to see most. Once that's decided we make the chosen game the "official game" or something similar and work on it as a group. Of course, you wouldn't have to contribute but you would be welcome to.

And by the way, I prefer 2D in most cases as well. I just find it a nicer medium.
Title: Re: Games you wish existed
Post by: JimboM12 on July 19, 2015, 04:42:27 pm
For my super CK2/Mount n' Blade game, I envision both a free, 2D scaled down version: only 5 kingdoms, 2 religions, limited construction options, levies only, simplified diplomacy system, etc. and a full-fledged 3D version with the works. This is the one you'll be paying 20 bucks for. I don't feel right charging more; I might have ideas to add on later, and I'd release them as relatively priced DLC: a new continent with additional kingdoms and stuff would be maybe 5 at MOST. A full fledged addon that adds full trade simulation: 10. If it's released on steam, I'd allow them to put it all on sale every other weekend. I'm a gamer and I know what gamers want. Cheap, good games that have good replayability and/or a great story.
Title: Re: Games you wish existed
Post by: The Scout on July 19, 2015, 11:39:34 pm
X3TC but more of an RTS. Instead of personally flying around, you manage your fleet/stations. Same material system and all.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 20, 2015, 12:41:24 am
I think we could theoretically do it with a thread in which we have a list of ideas that we have permission to use. Then people can choose the ideas that they would like to work on and turn into an actual and, well, they work on it until they get bored or life gets in the way or they complete it. But, in the thread there should be a poll that we put all the ideas on and the community votes on which game they would like to see most. Once that's decided we make the chosen game the "official game" or something similar and work on it as a group. Of course, you wouldn't have to contribute but you would be welcome to.

And by the way, I prefer 2D in most cases as well. I just find it a nicer medium.

Is there  way for there to be a communal dumping ground for projects that are unfinished, yet might be picked back up in the future? That way, it's not a total loss if somebody starts working on an idea and can't finish it.
Title: Re: Games you wish existed
Post by: Emma on July 20, 2015, 02:08:40 am
A folder could be started in Google Drive that allows sharing. That way people could dump any files relating to it there if they want. That would also allow people to work not on a specific projects but instead "donate" a file or two for everyone to use if they'd like. So, does anyone actually want to do this or see it happen? Because if some people do I can start a thread.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 20, 2015, 02:45:26 am
A game where you play a friendly Eldritch Abomination who's aware of humanity's impending doom.  You try to warn people but everyone you tell goes insane.  So it falls on you to create a cult to yourself and save humanity.
Title: Re: Games you wish existed
Post by: JimboM12 on July 20, 2015, 05:50:57 am
A game where you play a friendly Eldritch Abomination who's aware of humanity's impending doom.  You try to warn people but everyone you tell goes insane.  So it falls on you to create a cult to yourself and save humanity.

Cthulhu Saves the World 2: Eldritch Boogaloo

It's a sort of prequel.
Title: Re: Games you wish existed
Post by: Krevsin on July 20, 2015, 06:15:30 am
A sci-fi/space 4x where more than one nation can occupy a given planet
Emperor of the fading suns is like that.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 20, 2015, 10:28:47 am
A sci-fi/space 4x where more than one nation can occupy a given planet
Emperor of the fading suns is like that.
Aurora too.
Title: Re: Games you wish existed
Post by: LordBaal on July 20, 2015, 10:46:44 am
Civilizations: Warhammer Fantasy/Warhammer 40k
But with real time battles a la Total War/Dawn of War 1/Company of Heros each time a stack collides with another.

With this gigantic board of the sector, then a board for every subsector, then for every system, then for every planet.
Title: Re: Games you wish existed
Post by: notquitethere on July 20, 2015, 12:10:38 pm
Civilizations: Warhammer Fantasy/Warhammer 40k
But with real time battles a la Total War/Dawn of War 1/Company of Heros each time a stack collides with another.

With this gigantic board of the sector, then a board for every subsector, then for every system, then for every planet.
You do know that there's a Total War: Warhammer game in development, right?
Title: Re: Games you wish existed
Post by: LordBaal on July 20, 2015, 12:28:12 pm
Yup, but total war is not the most brilliant example of "strategy", or even the best tactics and CA last games left a lot to desire. And this game won't even have naval battles as already stated by them. It's a no, no for me.

Also I would require for my ideal game to take things like man power, supplies, weapons, supply routes/baggage trains and other things into account and keep track of them.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 20, 2015, 01:12:39 pm
Also I would require for my ideal game to take things like man power, supplies, weapons, supply routes/baggage trains and other things into account and keep track of them.

Well, I would like this, plus the grand strategy, plus the total war.
Title: Re: Games you wish existed
Post by: RAM on July 20, 2015, 08:52:13 pm
A game where you play a friendly Eldritch Abomination who's aware of humanity's impending doom.  You try to warn people but everyone you tell goes insane.  So it falls on you to create a cult to yourself and save humanity.
This is a thing that I want.
Title: Re: Games you wish existed
Post by: MrRoboto75 on July 20, 2015, 08:57:11 pm
Cthulhu X-Com
Title: Re: Games you wish existed
Post by: Twinwolf on July 20, 2015, 09:02:29 pm
C-Com.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 21, 2015, 04:56:46 am
Cthulhu X-Com

turn-of-the-century Cthulhu x-com
Title: Re: Games you wish existed
Post by: Dutrius on July 21, 2015, 05:26:40 am
X3TC but more of an RTS. Instead of personally flying around, you manage your fleet/stations. Same material system and all.

Sounds good, but you'd have to have either SETA (timewarp), or increase ship speeds considerably to get anything done in a reasonable time frame.

Some of the larger systems are hell to fly through when your Mercury Tanker's maxed speed is 75 ms-1. I'm looking at you, Teladi space between the Split core sectors and PTNI.

Sure, 75 ms-1 sounds fast, but these sectors are upwards of 100 km across. That's 22 minutes without SETA x1000. Per sector. Just over 2 minutes with SETA.
Title: Re: Games you wish existed
Post by: Graknorke on July 21, 2015, 05:37:13 am
maxed speed is 75 ms-1
What. How.
Title: Re: Games you wish existed
Post by: UXLZ on July 21, 2015, 05:48:09 am
X3TC but more of an RTS. Instead of personally flying around, you manage your fleet/stations. Same material system and all.

Sounds good, but you'd have to have either SETA (timewarp), or increase ship speeds considerably to get anything done in a reasonable time frame.

Some of the larger systems are hell to fly through when your Mercury Tanker's maxed speed is 75 ms-1. I'm looking at you, Teladi space between the Split core sectors and PTNI.

Sure, 75 ms-1 sounds fast, but these sectors are upwards of 100 km across. That's 22 minutes without SETA x1000. Per sector. Just over 2 minutes with SETA.

Be grateful. Real space is a lot bigger.
Title: Re: Games you wish existed
Post by: JimboM12 on July 21, 2015, 06:03:40 am
Cthulhu X-Com

turn-of-the-century Cthulhu x-com

Cultist 1 fires generic bolt-action rifle! Hits and kills anti-cult police! "Good show, friend."

Meanwhile back at McCultist Manor, you've made progress on steampunk powered armor. And the counsel has decided to continue funding your cult as you've made good progress on summoning The Dark One.
Title: Re: Games you wish existed
Post by: Dutrius on July 21, 2015, 06:04:07 am
Be grateful. Real space is a lot bigger.

I know. Some KSP missions would take months in real time if timewarp isn't used.

And the real solar system is much bigger than the KSP solar system.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 21, 2015, 08:01:50 am
Cthulhu X-Com

turn-of-the-century Cthulhu x-com

Cultist 1 fires generic bolt-action rifle! Hits and kills anti-cult police! "Good show, friend."

Meanwhile back at McCultist Manor, you've made progress on steampunk powered armor. And the counsel has decided to continue funding your cult as you've made good progress on summoning The Dark One.
I say.
Title: Re: Games you wish existed
Post by: SaberToothTiger on July 21, 2015, 09:43:17 am
By the courtesy of The Video Game Name Generator...
Amateur Death Corps
Set in eiher 1930s or in a moving timeline Where you play as a lone vigilante, gaining support of the population by fighting crime, procuring money by raids, crime and attacking government convoys, recruiting members and in the end causing a revolution against the government.


Basically LCS, but without the L and with and R.
Title: Re: Games you wish existed
Post by: UXLZ on July 21, 2015, 10:00:08 am
I tried it as well.
Ultimate Love Machine obviously this generator knows who I am very well

Sort of a dating-sim/management game, where you play as a Cupid, setting up couples in your venue (like a park, or restaurant or something.)
You have to do the business side of things, but also gain the ability to spend (I dunno, Love points?) some sort of 'spiritual currency' to cause supernatural stuff, generated by the happiness/lovey-doveyness of your patrons. You have to balance the two.
Title: Re: Games you wish existed
Post by: Niveras on July 21, 2015, 06:09:37 pm
Not really a game per se, but more of a possibility of a game mechanic:

I wonder if it would be possible to have a traditional antagonistic PvE encounter, in which both sides are played by players. That is, one side is a traditional group facing off against a powerful dungeon or raid boss, but that raid boss is controlled by a player themselves. Not aligned to PvP progression in any way, but mostly just... what would the result be if you had a human intelligence behind a raid boss' ability use?

Properly incentivizing both sides would be a problem. Well, the group has their usual incentive to win, but something has to exist to keep the Enemy from simply picking their nose while the group knocks over a loot pinata. Perhaps make it require a significant investment to queue up for the command encounter, to the degree that anyone queuing up does so out of selfishness for the rewards (so they have a strong incentive to win, otherwise they need to waste many hours/resources re-keying to become eligible to queue again). Probably reduced/secondary rewards for the loser in either case, maybe tiered for the Enemy if they put up a good show (if you could somehow categorize a "near loss" for example).

Maybe have some semi-autonomous nature to the encounter as well. Like, maybe you're not controlling just one unit, but a small group (think the various "council" fights seen in WoW) and you can hop between units to command them directly, or even hop out entirely and take a broader, tactical view...
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 21, 2015, 06:27:15 pm
Not really a game per se, but more of a possibility of a game mechanic:

I wonder if it would be possible to have a traditional antagonistic PvE encounter, in which both sides are played by players. That is, one side is a traditional group facing off against a powerful dungeon or raid boss, but that raid boss is controlled by a player themselves. Not aligned to PvP progression in any way, but mostly just... what would the result be if you had a human intelligence behind a raid boss' ability use?

Properly incentivizing both sides would be a problem. Well, the group has their usual incentive to win, but something has to exist to keep the Enemy from simply picking their nose while the group knocks over a loot pinata. Perhaps make it require a significant investment to queue up for the command encounter, to the degree that anyone queuing up does so out of selfishness for the rewards (so they have a strong incentive to win, otherwise they need to waste many hours/resources re-keying to become eligible to queue again). Probably reduced/secondary rewards for the loser in either case, maybe tiered for the Enemy if they put up a good show (if you could somehow categorize a "near loss" for example).

Maybe have some semi-autonomous nature to the encounter as well. Like, maybe you're not controlling just one unit, but a small group (think the various "council" fights seen in WoW) and you can hop between units to command them directly, or even hop out entirely and take a broader, tactical view...
THIS.
SOMEONE MAKE THIS.
Title: Re: Games you wish existed
Post by: Graknorke on July 21, 2015, 06:29:22 pm
Exists already. Can't remember the name but it's due to be released on PC and XBone, I think.
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 21, 2015, 06:31:49 pm
Exists already. Can't remember the name but it's due to be released on PC and XBone, I think.
Then find it!
Must...have...awesome...
Title: Re: Games you wish existed
Post by: FallacyofUrist on July 21, 2015, 07:01:24 pm
A game where four players cooperate to survive in a randomly generated haunted house thingamagjig semi-dungeon, trying to find the crystals they need to win.

The problem being the house itself has an AI that wants the players dead. And it learns what the players hate... and uses that...
I can only dream.
Title: Re: Games you wish existed
Post by: Graknorke on July 21, 2015, 07:17:35 pm
Exists already. Can't remember the name but it's due to be released on PC and XBone, I think.
Then find it!
Must...have...awesome...
While you are being very rude, I went and looked it up anyway.
Fable Legends.
You're welcome.
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 21, 2015, 07:25:16 pm
Exists already. Can't remember the name but it's due to be released on PC and XBone, I think.
Then find it!
Must...have...awesome...
While you are being very rude, I went and looked it up anyway.
Fable Legends.
You're welcome.
THANKYOUTHANKYOUTHANKYOU.
Title: Re: Games you wish existed
Post by: PTTG?? on July 21, 2015, 08:16:58 pm
One to eight players control heroes in a settlement in the heart of a vast wilderness. Ruins, lost cities, battlefields, wildlings, and monsters live in the depths of the forest, and the will threaten your villagers and you unless you are prepared for them.

The red moon is rising, and the wilderness gets fiercer of its own accord. You have to keep up or you will be destroyed.

Loot the players scrounge, equipment they forge, even potions they brew and other, stranger things they do allow the settlement to grow into a fortress or a city. Performing quests for specific settlers can help the entire colony, but when bears get through the walls and kill that NPC, you've permanently lost that questline, although you can find others in the wilderness... if you think you can trust them.

Survive the red moon, and perhaps your people will thrive. But it will be a long, dark night.

Honestly this would be great as a Skyrim total conversion if not for the multiplayer. Not sure how to do that.
Title: Re: Games you wish existed
Post by: RAM on July 21, 2015, 08:29:12 pm
I wonder if it would be possible to have a traditional antagonistic PvE encounter, in which both sides are played by players.
Have you tried hack-and-slash R.P.G.s, Dungeons and dragons for example, with a human Game-master? Possibly the single greatest moment in computer-gaming history was when someone realised that they could have all the dungeon-looting joys of a table-top R.P.G. but without needing a group of people...
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 21, 2015, 09:03:01 pm
I wonder if it would be possible to have a traditional antagonistic PvE encounter, in which both sides are played by players.
Have you tried hack-and-slash R.P.G.s, Dungeons and dragons for example, with a human Game-master? Possibly the single greatest moment in computer-gaming history was when someone realised that they could have all the dungeon-looting joys of a table-top R.P.G. but without needing a group of people...
D&D is all and well, but I think you missed the "both sides controlled by players" bit.  GMing something is LOTS OF WORK because you have to MAKE things.  The theory is, there's a bunch of premade stuff that NON-GMs control.

But seriously, D&D would have been mentioned if D&D was what was wanted, methinks.

Also, re: Close fight mechanics:
HP % remaining on the heroes averaged over the last thirty seconds of the fight or something.
Title: Re: Games you wish existed
Post by: Egan_BW on July 21, 2015, 09:11:46 pm
Not really a game per se, but more of a possibility of a game mechanic:

I wonder if it would be possible to have a traditional antagonistic PvE encounter, in which both sides are played by players. That is, one side is a traditional group facing off against a powerful dungeon or raid boss, but that raid boss is controlled by a player themselves. Not aligned to PvP progression in any way, but mostly just... what would the result be if you had a human intelligence behind a raid boss' ability use?

Properly incentivizing both sides would be a problem. Well, the group has their usual incentive to win, but something has to exist to keep the Enemy from simply picking their nose while the group knocks over a loot pinata. Perhaps make it require a significant investment to queue up for the command encounter, to the degree that anyone queuing up does so out of selfishness for the rewards (so they have a strong incentive to win, otherwise they need to waste many hours/resources re-keying to become eligible to queue again). Probably reduced/secondary rewards for the loser in either case, maybe tiered for the Enemy if they put up a good show (if you could somehow categorize a "near loss" for example).

Maybe have some semi-autonomous nature to the encounter as well. Like, maybe you're not controlling just one unit, but a small group (think the various "council" fights seen in WoW) and you can hop between units to command them directly, or even hop out entirely and take a broader, tactical view...
There's CRAWL, which is a game where one player in the hero and the others are monsters.
Title: Re: Games you wish existed
Post by: Bohandas on July 22, 2015, 04:33:55 pm
I'd like to see a first person shooter and/or a tactical rpg featuring continuous non-euclidean and/or multiply connected maps. continuous maps! No abrupt level transitions or cop-out teleporters that only teleport the player and can't be seen through. I've occasionally seen it in puzzle games like Anti-Chamber and Hyperrogue, but the closest I've come to seeing it in an FPS is an old Quake mod that lets you shoot through the teleporters.

I want to see things like, for example, a circular corridor with a 100 yard circumfrence but with archways every ten yards on the inner side that each lead to 10 yard long corridors connecting to the corresponding archway on the opposite side of the main circular corridor; none of these interior corridors shall intersect, and all five shall be visually distinct from each other.
Title: Re: Games you wish existed
Post by: Graknorke on July 22, 2015, 04:35:08 pm
You could knock up a Source map in Hammer like that pretty quickly. The engine supports it, anyway.

EDIT: With these https://developer.valvesoftware.com/wiki/Linked_portal_door
EDIT2: And a demonstration of the kinds of things you could do with them https://youtu.be/_xFbRecjKQA
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 22, 2015, 04:40:48 pm
I would like to see toribash with options for more in depth rules, or even a system for tracking right-of-way.

I've ben experimenting with the sword mods (specifically katana-fixed) and thought how much potential they had if only there were some way to enforce more rules in toribash. I find some sort of engagement in the first round, or inability to harm each other in the first round, is a great way to allow players to execute some amazing moves.
Title: Re: Games you wish existed
Post by: Bohandas on July 22, 2015, 06:50:35 pm
You could knock up a Source map in Hammer like that pretty quickly. The engine supports it, anyway.

EDIT: With these https://developer.valvesoftware.com/wiki/Linked_portal_door
EDIT2: And a demonstration of the kinds of things you could do with them https://youtu.be/_xFbRecjKQA

What's Hammer?
Title: Re: Games you wish existed
Post by: JoshuaFH on July 22, 2015, 06:55:04 pm
You could knock up a Source map in Hammer like that pretty quickly. The engine supports it, anyway.

EDIT: With these https://developer.valvesoftware.com/wiki/Linked_portal_door
EDIT2: And a demonstration of the kinds of things you could do with them https://youtu.be/_xFbRecjKQA

What's Hammer?

A free map building tool for games like Dota 2, CS:GO, TF2, Half-life 1/2, etcetera. You can download it right now if you have Steam.
Title: Re: Games you wish existed
Post by: Bohandas on July 22, 2015, 06:58:41 pm
So I could build Half-Life 1 levels with these in them?
Title: Re: Games you wish existed
Post by: JoshuaFH on July 22, 2015, 07:03:58 pm
I'm pretty sure you could, though I'm guessing it would require having to learn the ins and outs of the engine, which is honestly too complex for me.

Then again, almost anything technical like this easily frustrates me into quitting before anything I've learned about it sticks.
Title: Re: Games you wish existed
Post by: Chiefwaffles on July 22, 2015, 07:08:41 pm
The Stargate series (namely SG-1) and XCOM combined.

You'd start off with a small number of teams with meager equipment, and would eventually secure funding from nations of the world for R&D and more men while sending out expeditions to find alien technology and allies. You could eventually learn how to use this technology, and later even replicate your own. Eventually you would be able to have limited manufacturing capabilities for both advanced alien-based human tech, and replications of alien tech as well.
Eventually you'd have to deal with the diplomacy side of things; both keeping hostile forces from invading you through the stargate and space, while negotiating protection and (mainly technology) trading treaties with friendly/neutral alien races, many of which can be much more advanced than you.
At some point, you will be able to capture alien ships and add them to your fleet, manning them and using them for their own expeditions and missions. Once your manufacturing capabilities and technology are both advanced enough, you can start constructing your own ships using any combination of salvaged alien tech, reversed engineered versions of their tech, human tech, and parts gained from friendly alien races.

Late-game, you can start establishing permanent off-world outposts, and maybe even start a minor interstellar empire.
Title: Re: Games you wish existed
Post by: Dutrius on July 22, 2015, 07:24:58 pm
So I could build Half-Life 1 levels with these in them?

As long as it's Half-Life: Source and not the original version you can.
Title: Re: Games you wish existed
Post by: Rose on July 22, 2015, 07:30:04 pm
Or Black Mesa levels.

Does that have multiplayer?
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 22, 2015, 08:00:19 pm
You could knock up a Source map in Hammer like that pretty quickly. The engine supports it, anyway.

EDIT: With these https://developer.valvesoftware.com/wiki/Linked_portal_door
EDIT2: And a demonstration of the kinds of things you could do with them https://youtu.be/_xFbRecjKQA

What's Hammer?

A free map building tool for games like Dota 2, CS:GO, TF2, Half-life 1/2, etcetera. You can download it right now if you have Steam.
And Portal 1/2.
Title: Re: Games you wish existed
Post by: flabort on July 22, 2015, 08:41:52 pm
How does someone go about finding it on Steam?
Title: Re: Games you wish existed
Post by: Rose on July 22, 2015, 08:42:37 pm
You install the source SDK
Title: Re: Games you wish existed
Post by: flabort on July 22, 2015, 09:02:17 pm
Ah, found it. Thanks Japa.
For anyone else still stuck:
Library > Tools > Source SDK > Install.
Title: Re: Games you wish existed
Post by: Dutrius on July 23, 2015, 06:41:19 am
Or Black Mesa levels.

Does that have multiplayer?

I believe it does.
Title: Re: Games you wish existed
Post by: Graknorke on July 23, 2015, 02:02:44 pm
So I could build Half-Life 1 levels with these in them?

As long as it's Half-Life: Source and not the original version you can.
I think that HL:S uses an older version of source that doesn't support them. The world portals were made specifically for testing Portal 2, so it has to be that engine branch that you're running.
Black Mesa does, I believe.
Title: Re: Games you wish existed
Post by: Itnetlolor on July 24, 2015, 03:50:16 pm
I wonder if there are any games (mainly strategy games and the like) that allow or actually encourage a "Play to Lose" strategy in order to win. Basically, using Bad Karma to buy Good Karma (Or taking a rough life to get all the crap that naturally comes with good fortune out of the way first, so upon having said fortune, you're hardened to it, instead of paranoid because of it; or something. :shrug: You know, take in all the bad first, so all that remains for the remainder of your life is nothing but good.). Forge yourself in the fires of Hell to be made into a blade worthy of Heaven's might; so to speak.

Basically, a game where the underdog knows they're at, and always, at a disadvantage, and utilize their consistently bad rankings and the like to screw over a system employed by nothing but winners and people who "Play to Win".

Concept is based on a tactic I actually used plenty of times that actually gave me enough of an upper-hand in plenty of cases (from card games to fantasy football (Last season of FF, I actually won 1st place, by "Playing to Lose". No kidding.)), throwing a spanner into the works of so many winning gameplans that because I screwed things up so badly by intentionally losing, I started to win on a more regular basis. I actually got banned from playing some games because this strategy worked so damn well. It's dissimilar to trolling, in the sense that it intentionally breaks a system, but it still does it within the confines of the ruleset, and is actually a strategy used to balance the odds a bit overall.

For example:
I'm not allowed to play "No Thanks" (http://www.boardgamequest.com/no-thanks-review/) against my siblings anymore because I intentionally sabotaged my own hand a few times, and played for the big points (points are bad), and because I played so bad, and lucked out on a draw, I negated my bad luck, while also breaking everyone else's potential chains (so instead of 3-8 points being claimed, they instead got more like 16-24 points; while I only collected 26 or so. I did badly, but they did relatively worse. Playing normally the following round actually worked in my favor since they now doubted my intentions from then on, while I was their primary target, forgetting about the other more casual no-tactic players beating them.). Out of 6 players, I placed 3rd in the round I played that tactic, and the 1st place player, who was consistently placing that was in the bottom-3, as well as any other "Play to Win"ner, and anyone else with no real strategy just accepted their new high rank for the time being. The Winners were so pissed off at my "Play to Lose" strategy so much, I was banned from playing it ever again.

We need more games where "Playing to Lose" is encouraged. Losers can win too, Nice Guys can finish first once in awhile, (INSERT OTHER "SOCIAL TABOO" HERE); fuck Status Quo, this is actually pretty fun.
Title: Re: Games you wish existed
Post by: Graknorke on July 24, 2015, 04:51:00 pm
I have only ever played 2 games of Hearts where someone successfully shot the moon. And one of them was when I did it. It's really, really hard to do.
Title: Re: Games you wish existed
Post by: Itnetlolor on July 24, 2015, 04:53:20 pm
I've tried playing Hearts a few times, but never fully grasped how the game played. But that post did clear a few things up as to how it works a bit more. I might actually try it out again. Been ages since I last played it though.
Title: Re: Games you wish existed
Post by: BurnedToast on July 24, 2015, 05:48:33 pm
I wonder if there are any games (mainly strategy games and the like) that allow or actually encourage a "Play to Lose" strategy in order to win. Basically, using Bad Karma to buy Good Karma (Or taking a rough life to get all the crap that naturally comes with good fortune out of the way first, so upon having said fortune, you're hardened to it, instead of paranoid because of it; or something. :shrug: You know, take in all the bad first, so all that remains for the remainder of your life is nothing but good.). Forge yourself in the fires of Hell to be made into a blade worthy of Heaven's might; so to speak.

Pretty much every RPG ever where you have a point buy system for talents/traits/etc? Dump charisma to raise strength, Pick a ton of minor bad traits to buy good traits, etc.

Or games which let you delay level up bonuses, just hold on to the points while you level up to buy the top end traits once they unlock.

There's also games where you can specifically pick handicaps to get better rewards/exp/etc at the end... though I can't think of one offhand I'm sure they exist.
Title: Re: Games you wish existed
Post by: JimboM12 on July 24, 2015, 06:00:00 pm
A simple idea I'm sure people may have mentioned before but as I was playing Sword of the Stars Complete Edition again (SolForce forever~) it came to me:

A space 4X based on Warhammer 40k.
Each race obeys it's own mechanics of course, and it's surprisingly CK2 inspired as well:

The Imperium is the easiest to learn, but surprisingly hard to master: You are the Segmentum Governor and its your holy duty to get this stretch of space under Imperium control no matter the cost. As this is basically a feudal system: each planet you colonize is AI managed by it's own Planetary Governor. You can direct them towards a goal based on the planet type: go Forge on a barren, metal rich world for production, Agri on regular terran planets for food, Hives on basically any type for population, etc. This also affects your internal standing with the various factions of the Imperium. Obviously building Forge worlds will make the Mechanicus go ga-ga, more-so if you make it one of their fiefdoms. This negates any benefits from the world besides the production of the planet type and you can no longer give orders to the planetary Governor; you can't tell the governor to get cracking on military goods, but you'll still get metals and some military supplies from Forge worlds, etc. It basically becomes random, but still somewhat helpful.
Military is also mostly AI controlled: appoint generals/admirals and order them around. Give your High Admiral a capital ship and give him orders to build up a fleet at the nearest world with a shipyard and watch him go. Give him a basic guideline as to what ships to pick up and watch him fill it up to the designated lines. How many ships he can effectively manage is up to his skills/traits/experience. Appointing a Governor's youngest to direct the High Fleet will result in epic failures. But it will make a certain Noble dynasty quite happy. Ground combat is basically HoI3 on steroids. Ensure your fleet is dropping enough supplies to keep the hordes of guardsman fed and give the general orders and watch him succeed (if he's good) or throw all your military resources into a meatgrinder to no effect (also if he's good but the enemy on the planet is better).
Assuming you're in good standing amongst the various factions, you may get unique offers to aid you on your most holy quest. Directing the Nobility to create grand temples to the Emprah will result in the Sisterhood taking an interest and you'll be asked if you want to donate some land on each planet to them. This will result in some of the potential construction space on a few planets to become unbuildable and instead Convents will pop up. Obviously getting a few psychotic sister platoons assigned to your guard regiments will be a giant boon. Until you suffer the heretic to live (cuz his father's the Governor of your primary Agri world and dislodging him now would cause mass instability as it supplies your major Hives (of course a particularly connected SG can get a few words to a few inquisitors and the problem will magically disappear)) and watch them pounce upon all you've built.

All of that's just for the Imperium. But that's all the rather deep stuff, your first Imperium play through you'll just build up a few planets, get a nice fleet and a few regiments going and watch it all burn as the Dark Eldar stop by for a visit.

Orks got it simpler, cuz they're Orks. Ork clans are very independent and getting them to listen to you means being da biggest and da baddest. Simply crash a rok on any planet and watch the population shoot up. Orkz don't need no supply lines; population per planet takes care of that. Of course now that you got some gitz don't make you the Warboss, you gotta bring that population under control. So once you got the ork population growing, they'll start spawning independent settlements which you gotta knock over to gain control of. Once you got that, it'll start supplying you with the only resource you need: boyz. From there its a simple plan to just load'em up on crude ships and getting them around the segmentum. You might get REALLY lucky and have a Space Hulk show up to ferry your orkz randomly around the map, and you can tick a small setting once you've filled it with boyz, to auto-invade nearby planets. These orks might be outta your control range, but they'll get started on making whatever planet they're on Orky. Then all you gotta do is move an army over there and show'em whoz boss. Once you have a certain total population and are within range of someone other than orks, you can declare WAAAAGGGHHHHHH! on a faction and watch all those independent ork clanz to show up and begin lining up to join the lootin'!

Obviously they're one of the easiest factions to play, but suffer from the clans breaking apart if you aren't in a state of constant warfare with ANYBODY. Literally, go piss off the strongest one of your Nobz, let him and his ork fort rebel, and then curbstomp it. Constantly. You gotta do this all the time if you aren't expanding or warring on the humies/elveseargitz/bluies/bugz.

Got more, but this is enough for now.
Title: Re: Games you wish existed
Post by: NullForceOmega on July 24, 2015, 06:15:06 pm
That sounds like a pretty solid foundation for a 40K 4x, it sounds like it would have some interesting depth to it as well.
Title: Re: Games you wish existed
Post by: JimboM12 on July 24, 2015, 07:38:28 pm
Just realized my game idea could be construed as a combo of Emperor of the Fading Suns, Crusader Kings 2, Hearts of Iron 3, Sword of the Stars 2 and a dash of Chapter Master.

Moar!:

The Eldar and Dark Eldar are 2 sides of a similar coin: both are tied to the webway to stabilize their realms. For Eldar it's very similar to the Imperium for the most part, but way smaller scale.
Expanding is as simple as raising a scout team with a bonesinger team attached and putting them on a fast scout ship. Get them to a planet and get cracking on a Webway gate asap. Once it's linked in you can begin building normally, and population will slowly flood in. Slow and stable; that's the Eldar way. Once they put up a webway gate, they're almost impossible (or not) to dislodge, but their growth rate is horrible. Don't expect many fast expansion campaigns like the Imps and the Orkz. While we're at it, your military is very powerful based on its composition. Their unit roster, like in the war games, is very specialized. Send the right composition for the right enemy; with the webway system linking all your planets, you can quickly edit an army and watch them reorganize and warp somewhere quick. As you aren't as separated as the other races, you have alot more control over your planets then the Imperials and the like.
Dark Eldar are very similar, but with the inclusion of Slavery. In this way they have 2 populations per planet: Slaves (any sentient race, mostly human tho, they don't care) and Eldar. While the Eldar have the bonesingers to take care of most constructions in a very civilized manner, the Dark Eldar whip dem slaves good to get anything done. As such, you'll find yourself in a very similar position as the Orkz; gotta raid those lesser races to keep slave production up as you'll be burning through them constantly. Run out, and nothing will get built with any speed. Also, as in all chaos factions, you can choose to follow any of the Chaos gods for different bonuses. Khorne if you wanna bathe the galaxy in the blood of your enemies, Slaaneshi to get that population up and to speed conversion rates on captured planets, Nurgle to help keep slaves lasting longer and causes strong attrition damage on all of your worlds in case you get invaded, and Tzeentch for a plethora of small military bonuses and an increase in your commanders skills. You start out as Chaos Undivided with very little bonuses but no drawbacks for not sacrificing slaves/enemies/fellow eldar, and it will eventually behoove you to pick a side; but beware to choose the one you'll stick with, the Chaos gods don't like flip floppers.

....The Eldar play too much like the Hivers, plz no sue me.
Title: Re: Games you wish existed
Post by: Bohandas on July 25, 2015, 01:35:37 am
I wonder if there are any games (mainly strategy games and the like) that allow or actually encourage a "Play to Lose" strategy in order to win. Basically, using Bad Karma to buy Good Karma (Or taking a rough life to get all the crap that naturally comes with good fortune out of the way first, so upon having said fortune, you're hardened to it, instead of paranoid because of it; or something. :shrug: You know, take in all the bad first, so all that remains for the remainder of your life is nothing but good.). Forge yourself in the fires of Hell to be made into a blade worthy of Heaven's might; so to speak.

Pretty much every RPG ever where you have a point buy system for talents/traits/etc? Dump charisma to raise strength, Pick a ton of minor bad traits to buy good traits, etc.

Or games which let you delay level up bonuses, just hold on to the points while you level up to buy the top end traits once they unlock.

There's also games where you can specifically pick handicaps to get better rewards/exp/etc at the end... though I can't think of one offhand I'm sure they exist.

Drawbacks in D&D 3e (Unearthed Arcana supplement) and traits in Fallout: New Vegas, and production/morale/population penalties in many sci-fi 4x games
Title: Re: Games you wish existed
Post by: RoguelikeRazuka on July 25, 2015, 03:56:29 am
Wizardry 9. Oh, how much challenging and nervous, but still entertaining and rewarding experience I had playing Wizardry 8.
Title: Re: Games you wish existed
Post by: Dutrius on July 25, 2015, 07:33:03 am
Wizadry 9.

Yes. This. I really want this.
Title: Re: Games you wish existed
Post by: MrWiggles on July 25, 2015, 03:26:39 pm
The Stargate series (namely SG-1) and XCOM combined.

You'd start off with a small number of teams with meager equipment, and would eventually secure funding from nations of the world for R&D and more men while sending out expeditions to find alien technology and allies. You could eventually learn how to use this technology, and later even replicate your own. Eventually you would be able to have limited manufacturing capabilities for both advanced alien-based human tech, and replications of alien tech as well.
Eventually you'd have to deal with the diplomacy side of things; both keeping hostile forces from invading you through the stargate and space, while negotiating protection and (mainly technology) trading treaties with friendly/neutral alien races, many of which can be much more advanced than you.
At some point, you will be able to capture alien ships and add them to your fleet, manning them and using them for their own expeditions and missions. Once your manufacturing capabilities and technology are both advanced enough, you can start constructing your own ships using any combination of salvaged alien tech, reversed engineered versions of their tech, human tech, and parts gained from friendly alien races.

Late-game, you can start establishing permanent off-world outposts, and maybe even start a minor interstellar empire.
Yea, X-Com and Stargate seem to be a natural marriage to me to. You'd send SG teams to different viable planets, and do recons, and exploring via the battle scape, and doing some SCIENCE. And then troubles that happen, like some rapid aging disease or something, would be an ad hoc Research Project that has a deadline but also man hour requirement. You have goals from the Funding Countries.

Base Construction would have a z axis as well as some levels on the surface. Modules may require more then one level. The more base modules you have, the easier it gets to detect the base. And were the modules are placed also affect this. Like power plants should be (since off world bases wont be able to use Earth's established power grid) should be built on the lowest z level. Though solar could only be built on the surface. (I also had stuff worked out for coal, diesel, fission, fusion, and naqueda.) If you had more then one  base on a planet, then your surface activity would make it easier to determine if there was x-com presence there, as you would need a motorcade to travel supplies back and forth.

There would be a diplomacy like system, though it wouldnt just be about keeping good relations. With populations off world you can be as benevolent or malevolent as you want. Making trade agreements, basing rights, or allowing (or forcing) them join X-Com as meat shields. When I was working on this, something really surprise me. It seem particularly obvious that at some point X-Com could operate independently from Earth. So generally a fail state would be the Funding Nation pulling all funding and support from the program. Though if you have enough assets off world, you can continue to function just fine. And this means that you should be able to break ties with Earth too.

Eventually space ships would be built, which could very easily use the battle scape to do it. And at some point, it'd be a weird 4x space game.
Title: Re: Games you wish existed
Post by: flabort on July 28, 2015, 09:22:51 pm
A game that simulates my IRL job; not for me to play, to sell to other people.

Spoiler: Wuss Mode (click to show/hide)

Spoiler: Easy Mode (click to show/hide)

Spoiler: Novice Mode (click to show/hide)

Spoiler: Apprentice Mode (click to show/hide)

Spoiler: Journeyman Mode (click to show/hide)

Spoiler: Normal Mode (click to show/hide)

Spoiler: Hard Mode (click to show/hide)

Spoiler: Legendary Mode (click to show/hide)


It seems like I play on Normal mode with a few extra rules enabled. Except IRL.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 28, 2015, 11:16:55 pm
Haha, how about the name "Potatoes Please", detailing in vivid detail the inner workings of Arstotzka's most popular family restaurant.
Title: Re: Games you wish existed
Post by: Graknorke on July 29, 2015, 03:58:23 am
Shouldn't Legendary Mode be Normal Mode?
Title: Re: Games you wish existed
Post by: DwarfOfTheLand on July 29, 2015, 04:00:58 am
A game where you had complete and utter control to do as you please. With graphics. Not GTA V graphics, but hell, even DF graphics.

Be president, or be a janitor at a school. Worship whoever. Start clubs, organizations, etc.

Sadly nothing like this is ready.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 29, 2015, 04:08:57 am
A game where you had complete and utter control to do as you please. With graphics. Not GTA V graphics, but hell, even DF graphics.

Be president, or be a janitor at a school. Worship whoever. Start clubs, organizations, etc.

Sadly nothing like this is ready.
If you're enough of a conman, you can experience this in real life.
Title: Re: Games you wish existed
Post by: dorf on July 29, 2015, 04:43:00 am
A game where you had complete and utter control to do as you please. With graphics. Not GTA V graphics, but hell, even DF graphics.

Be president, or be a janitor at a school. Worship whoever. Start clubs, organizations, etc.

Sadly nothing like this is ready.
I could see this becoming a thing...
Apart from "being" physical entities and "starting" non-physical entities, how do you envisage the gameplay?

Is the world more-or-less static, or does it evolve? If a president nukes the whole world, do all players respawn as cockroaches which build a civilization of cockroach-men and vote to power a cockroach-president who decides to chemically bomb the whole world, at which point most players respawn as bedbugs, while the immune cockroaches feed on the bedbugs until the bedbugs unite and overthrow the evil cockroach empire, only to put in charge a bedbug-leader who napalms the whole world?
Title: Re: Games you wish existed
Post by: RAM on July 29, 2015, 05:51:12 am
I would kind of like a multiplayer game where everyone is a god and they gain or lose power based upon their shared world. So you have glowy light things flying around terraforming the world to their own tastes while others are trying to terraform it differently and conflict emerges from fighting over terrain. You could have multiple factions to a single player, so one has cold and mountains and storms and another has cold and plains and calm and they can either fight trying to build tundra and alps or they can team up against the encroaching desert. People could place down personal shrines to gain personal power and there would be shared power from the terrain going to all players with that terrain. People could have kilometre-long gods or metre-long gods or anything in between and the massive ones would be ludicrously powerful but easily out-manoeuvred so they would need escorts or else risk a death-of-a-thousand-cuts. The game would reset when a single faction becomes dominant. So basically a combination of tribal warfare and landscaping... Ideally there would be encouragement to put embellishments in your terrain and make it interactive. Maybe you could have ley-lines that require certain conditions in order to flow or something. Having civilisations crop up and live in your world that worship you would be the classical approach, but that seems sort of tacky, overused, and kind of simplistic as far as interaction goes...
Title: Re: Games you wish existed
Post by: Generally me on July 29, 2015, 01:22:13 pm
An exact copy of real life, but in a game. Every possibility is accounted for and you can do anything.

Then when you stop playing. You start questioning if anything is real anymore. You then come to the conclusion, that it doesn't matter. You therefore feel, since you know it doesn't matter, that you could just kill anyone you wanted without consequences.

So then we wouldn't have the game anymore, because everyone killing each other.
Title: Re: Games you wish existed
Post by: Mesa on July 29, 2015, 01:58:24 pm
Not really anything with any sort of depth to it, but it'd be pretty damn awesome if games that feature a hardcore mode actually changed the soundtrack to a hardcore version (if possible).

Because you know, you gotta get appropriate music for the appropriate difficulty/game mode.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on July 29, 2015, 02:02:04 pm
OKAY.
BIG FUCKING MONSTER. BIGGER FUCKING CITY.
MONSTER IS MASSIVE. UNPLAYABLE. UNKILLABLE.
YOU ARE TINYHUMANPERSON. YOU MUST SURVIVE AS LONG AS YOU CAN/UNTIL EVACUATED.
MONSTER IS SMASHYWASHYBASHY. GO.
Title: Re: Games you wish existed
Post by: PTTG?? on July 29, 2015, 02:21:54 pm
An exact copy of real life, but in a game. Every possibility is accounted for and you can do anything.

Then when you stop playing. You start questioning if anything is real anymore. You then come to the conclusion, that it doesn't matter. You therefore feel, since you know it doesn't matter, that you could just kill anyone you wanted without consequences.

So then we wouldn't have the game anymore, because everyone killing each other.

And yet, less ambitious than some game ideas I've read.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 29, 2015, 03:17:52 pm
Not really anything with any sort of depth to it, but it'd be pretty damn awesome if games that feature a hardcore mode actually changed the soundtrack to a hardcore version (if possible).

Because you know, you gotta get appropriate music for the appropriate difficulty/game mode.

Souls games are good with this... Especially Bloodborne.
Title: Re: Games you wish existed
Post by: Graknorke on July 29, 2015, 03:55:20 pm
YOU ARE TINYHUMANPERSON. YOU MUST SURVIVE AS LONG AS YOU CAN/UNTIL EVACUATED.
That sounds weirdly familiar but I can't think why.
Title: Re: Games you wish existed
Post by: Generally me on July 29, 2015, 04:16:22 pm
An exact copy of real life, but in a game. Every possibility is accounted for and you can do anything.

Then when you stop playing. You start questioning if anything is real anymore. You then come to the conclusion, that it doesn't matter. You therefore feel, since you know it doesn't matter, that you could just kill anyone you wanted without consequences.

So then we wouldn't have the game anymore, because everyone killing each other.
And yet, less ambitious than some game ideas I've read.

Really? More ambitious than exact copy of life, that is so realistic you don't what is real?
Title: Re: Games you wish existed
Post by: PTTG?? on July 29, 2015, 05:48:07 pm
An exact copy of real life, but in a game. Every possibility is accounted for and you can do anything.

Then when you stop playing. You start questioning if anything is real anymore. You then come to the conclusion, that it doesn't matter. You therefore feel, since you know it doesn't matter, that you could just kill anyone you wanted without consequences.

So then we wouldn't have the game anymore, because everyone killing each other.
And yet, less ambitious than some game ideas I've read.

Really? More ambitious than exact copy of life, that is so realistic you don't what is real?

Actually yeah. I've seen people propose an exact copy of life, plus additional features like a balanced magic system or superpowers. Or heck, people proposing to build an entire MMO by themselves. MMOs with proper GUILD BANKS! Basically, check out the When Kickstarter Goes Wrong thread. Your idea at least has a stated goal.
Title: Re: Games you wish existed
Post by: Generally me on July 29, 2015, 05:53:05 pm
Yeah I saw the kickstarter go wrong thing, and just thought this person is either suffering from a severe lack of brain cells or has trouble putting any effort into anything.
Title: Re: Games you wish existed
Post by: Bohandas on July 30, 2015, 10:50:31 am
OKAY.
BIG FUCKING MONSTER. BIGGER FUCKING CITY.
MONSTER IS MASSIVE. UNPLAYABLE. UNKILLABLE.
YOU ARE TINYHUMANPERSON. YOU MUST SURVIVE AS LONG AS YOU CAN/UNTIL EVACUATED.
MONSTER IS SMASHYWASHYBASHY. GO.

Something like This might be doable as a Fallout 3 mod if we tweaked the AI for Liberty Prime a bit and made it spawnable as a wandering monster at fast travel destinations
Title: Re: Games you wish existed
Post by: KingofstarrySkies on July 30, 2015, 11:02:45 am
Nah, nah, it has to be like, a roguelike sorta deal. Monster is huge, unkillable, and the terrain is destructive. FO3 wouldn't cut it.
Title: Re: Games you wish existed
Post by: JimboM12 on July 30, 2015, 12:04:54 pm
Basically a legit pc-version of Monster Hunter set in the modern day. It's not about leveling up or PvP. Its about getting the team together for one last hunt against something that could easily kill all of you, armed with nothing but some AKs and a few grenades.
Title: Re: Games you wish existed
Post by: LordBaal on July 30, 2015, 12:58:45 pm
The Taros Campaign.

The game.
Title: Re: Games you wish existed
Post by: flabort on July 30, 2015, 04:27:46 pm
Basically a legit pc-version of Monster Hunter set in the modern day. It's not about leveling up or PvP. Its about getting the team together for one last hunt against something that could easily kill all of you, armed with nothing but some AKs and a few grenades.
With big city and small rural settings, and interactable/destructable terrain? Yes, please.
Title: Re: Games you wish existed
Post by: TheBiggerFish on July 31, 2015, 01:29:36 pm
Thought you couldn't kill it?
Eh.
Title: Re: Games you wish existed
Post by: Furtuka on July 31, 2015, 02:23:45 pm
Real life gunpla battle
Title: Re: Games you wish existed
Post by: KingofstarrySkies on July 31, 2015, 04:05:14 pm
Thought you couldn't kill it?
Eh.
No, that one was mine. Mine is more about just surviving in the city for as long as you can/Until the military or whatever evacuates you.
Title: Re: Games you wish existed
Post by: Bohandas on August 01, 2015, 12:22:24 am
I'd love to see something similar to the Destroy All Humans series, but darker and grittier (while retaining a sense of dark humor) and gorier, and with an expanded repertoire of psychic abilities (which would definitely include the ability to pummel people to death with psychokinesis, which was the best part of Destroy all Humans 1 but inexplicably cut from the rest of the series)
Title: Re: Games you wish existed
Post by: TheBiggerFish on August 01, 2015, 08:48:11 am
I'd like to see a game that would match the awesomeness of this forum, but that's already a thing so I don't know why I'm posting this here.
ALL HAIL THE TOADY ONE!
Title: Re: Games you wish existed
Post by: scrdest on August 01, 2015, 09:09:42 am
I'd like to see a game that would match the awesomeness of this forum, but that's already a thing so I don't know why I'm posting this here.
ALL HAIL THE TOADY ONE!
Stop yelling so loud, people can't focus on the circlejerk with all the shouting.
Title: Re: Games you wish existed
Post by: Kadzar on August 01, 2015, 04:21:17 pm
I'd like to see a game that would match the awesomeness of this forum, but that's already a thing so I don't know why I'm posting this here.
ALL HAIL THE TOADY ONE!
Stop yelling so loud, people can't focus on the circlejerk with all the shouting.
Speak for yourself. For me, it helps.

Okay, so that this isn't just a shitpost, I'll come up with some game ideas.

Alright, what if you had some sort of top-down RPG where you're a wizard or whatever, and, to cast spells, you need to collect spell components. And different spells would use some of the same components in different quantities, so you'd have to ration out your usage of certain spells. You'd collect components out in the world, or, if need be, you can just buy most of what you need in a shop. And there would be combat spells and utility spells, so you could decide if you want to fireball some enemies or just turn invisible and sneak past them.

Alternatively, or just as a different game, instead of collecting spell components, it could be a game about using ambient mana. So there would be mana of various types in whatever area you're in; the world would be made up of zones of various kinds of mana at different levels that can be tapped while you're standing in them. Very rarely will you be in a place without some sort of mana. So you don't need to ration, like with spell components, but you are limited to casting spells that use whatever sort of mana is present in the area you're currently in, and the ambient mana levels of the necessary types need to be high enough to match the requirements of a spell.

One final alternative: Spellguns. The player would have a magic gun capable of firing spell cartridges, which are basically just ready-made spells, which they can buy or just find around the world. And these, like the others, would come in battle and utility forms. And you might be able to find or buy different spellguns that either enhance certain spells (some very specialized guns may only be able to fire certain spells or types of spells) or apply modifiers to all spells fired from them, in addition to variants capable of firing multiple spell cartridges before needing to be reloaded. And you might eventually be able to learn to make your own spell cartridges from basic components, which would take time but allow you to have more customized loadouts and allow you to make things like bullets that instantly kill their target (though they need to be made with something taken from the target to work, and might even have a limited-time use).
Title: Re: Games you wish existed
Post by: Sergius on August 01, 2015, 05:11:05 pm
One final alternative: Spellguns. The player would have a magic gun capable of firing spell cartridges, which are basically just ready-made spells, which they can buy or just find around the world. And these, like the others, would come in battle and utility forms. And you might be able to find or buy different spellguns that either enhance certain spells (some very specialized guns may only be able to fire certain spells or types of spells) or apply modifiers to all spells fired from them, in addition to variants capable of firing multiple spell cartridges before needing to be reloaded. And you might eventually be able to learn to make your own spell cartridges from basic components, which would take time but allow you to have more customized loadouts and allow you to make things like bullets that instantly kill their target (though they need to be made with something taken from the target to work, and might even have a limited-time use).

Not a computer game, but the roleplaying game Iron Kingdoms has the gun mage, who can cast spells by shooting bullets. Well, he physically also hits you with the bullet, so using them to buff your allies is probably not a good idea. Now, these aren't spell-cartridges that anyone can use, just them channeling their magic or whatever.
Title: Re: Games you wish existed
Post by: JoshuaFH on August 02, 2015, 08:45:44 am
I've been toying with the idea of a game that handles the 'black and white' or 'good and evil' stereotypical morality choice and actually manages to make it an interesting concept rather than the blase interchangeable meaningless choice or merely determining the flavor of super powers you get.

This is what I have envisioned: The game would be an RPG, your character would be a person who's hometown is on the verge of being overrun by an invading demon force. Your town and the neighboring towns and cities are the last remnants of humanity. Things are looking dire. You investigate some old ruins looking for a possible answer, find a talking spirit that promises the answer, and it endows you with the ability to absorb other people's power. Not the invading demon's powers, those don't do anything, only those of your fellow human countrymen.

Mechanically speaking, you have your typical RPG leveling you know and love, but the only things that give experience are other humans, of which there are only a finite number in the game world at this point. Ordinary people provide a little, but there's a caste of warriors called the 'blessed ones' that have devoted their whole lives to worship and self-perfection, and have been granted special power and ability from god. These are the last champions protecting the human race, but only about a dozen are left existing and they are badly stretched out just trying to defend their own sections of the border between human and demon territory.

However, just trying to hang back and defend is a futile task, the demon force is completely inexhaustible, and no matter how many are defeated in battle, they return the next day and in greater and stronger number than before. There'd be a timed element to this game, where you can't linger and take your time, the enemy is at the gate and you have to muster your strength and attack them at their heart. The longer you take in the game, enemy demons get stronger and more numerous, and depending on your actions the borders to human's territory will get pushed in and innocent people will suffer.

So, seeing these very powerful Blessed Ones be unwilling to attack and end the scourge once and for all, it seems like only the responsible thing to defeat them in combat and take their power to do it yourself. However, defeating them leaves the territory they were inhabiting completely undefended unless you stick around and defend it yourself, which is very often not feasible. If you're able to defeat all the demon lords and close the gates to the demon dimension, then humanity will be saved completely, and if a few people have to die as the means to that end, then so be it. The spirit you meet at the start is also like a 'devil on your shoulder' type of character, hanging around you and letting your know just how much more powerful you could be by strangling it outta someone else.

Now, the good and evil part comes in, is that it's perfectly possible to beat the game without killing any humans whatsoever, but it requires immense tactical skill in combat and a lot of traveling through the various towns and cities, picking up allies by doing quests, accumulating wealth by being a merchant and buying/selling between the various city-states, using that wealth to attract more allies with money/food/weapons/whatever, and currying favor with the Blessed Ones who will offer you their assistance if you prove your ability in battle and your trustworthiness. Completing the game by killing no humans and minimizing casualties earns you the best ending and would be prized for being the most difficult ending to get, and there'd be an equivalent bad ending for being the last, and most powerful, human left standing. Plus lots of grey endings for varying degrees of how many humans you personally killed and how many are left alive.
Title: Re: Games you wish existed
Post by: Sirus on August 02, 2015, 10:09:55 am
-snip-
I'd play that. Hell, sounds a bit like some of my ideas, at least in the general idea of "do you make sacrifices for immediate gains or do you try to play the longer (and more difficult) game?"
Title: Re: Games you wish existed
Post by: itisnotlogical on August 03, 2015, 04:07:32 am
I want a point-n-click, but where it's possible to have varying levels of success at the puzzles, and get different paths and scenes if you meet different levels of success. For example, you can attempt to get past a guard at any time at all, even without a disguise or distraction, and each of the varying levels of success has their own consequences and special scene.
Title: Re: Games you wish existed
Post by: MrWiggles on August 03, 2015, 05:19:21 am
I want a point-n-click, but where it's possible to have varying levels of success at the puzzles, and get different paths and scenes if you meet different levels of success. For example, you can attempt to get past a guard at any time at all, even without a disguise or distraction, and each of the varying levels of success has their own consequences and special scene.
Implausible.

The matrix of possible paths grows stupidly big.

Each path choices are multiplied by the previous path choices.

Like lets say you have a short game, with 3 different paths with five choices each...

Thats 5^3. Thats 125 different combinations you have to account for.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 03, 2015, 08:35:31 am
WISH existed, mate
Title: Re: Games you wish existed
Post by: Graknorke on August 03, 2015, 08:42:25 am
I want a point-n-click, but where it's possible to have varying levels of success at the puzzles, and get different paths and scenes if you meet different levels of success. For example, you can attempt to get past a guard at any time at all, even without a disguise or distraction, and each of the varying levels of success has their own consequences and special scene.
Implausible.

The matrix of possible paths grows stupidly big.

Each path choices are multiplied by the previous path choices.

Like lets say you have a short game, with 3 different paths with five choices each...

Thats 5^3. Thats 125 different combinations you have to account for.
What if it went the Telltale route, where it's split down so that the path choices widen and then narrow down again? Could be much more manageable for something large.
Title: Re: Games you wish existed
Post by: Mech#4 on August 03, 2015, 08:55:37 am
I want a point-n-click, but where it's possible to have varying levels of success at the puzzles, and get different paths and scenes if you meet different levels of success. For example, you can attempt to get past a guard at any time at all, even without a disguise or distraction, and each of the varying levels of success has their own consequences and special scene.

I know some of the Kings Quest games have multiple solutions to puzzles, rewarding points based on how creative you were as well as some accompanying dialogue, but that's not really what you meant is it?

Maniac Mansion has different paths you can take depending on the kids you choose, as each one has skills in different areas.
Title: Re: Games you wish existed
Post by: MrWiggles on August 03, 2015, 07:07:12 pm
I want a point-n-click, but where it's possible to have varying levels of success at the puzzles, and get different paths and scenes if you meet different levels of success. For example, you can attempt to get past a guard at any time at all, even without a disguise or distraction, and each of the varying levels of success has their own consequences and special scene.
Implausible.

The matrix of possible paths grows stupidly big.

Each path choices are multiplied by the previous path choices.

Like lets say you have a short game, with 3 different paths with five choices each...

Thats 5^3. Thats 125 different combinations you have to account for.
What if it went the Telltale route, where it's split down so that the path choices widen and then narrow down again? Could be much more manageable for something large.
TellTale is a magic trick. Its really good at lying to you and really good at making you thank them for lying to you. Its diamond diagram, tells you that you don't actually have choice. Whatever "choice" you make, you wind up in the exact same position.

Don't take this as disparaging. I love magic, and TellTale games. But their presentation is always more complex, and fulfilling then whats actually happening.

With the game concept as above, with my example, there 125 distinct combinations to account for. Where as with Telltale games. There is /one/ combination to account for. Everything else is flashy sexy assistants, the magician selling you the trick, and suspending your disbelief.
Title: Re: Games you wish existed
Post by: RAM on August 03, 2015, 08:08:36 pm
You could probably do something procedural and state-based and having limited elements just shifting their order around. Manually building millions of adventure-game screens would be ridiculous, but having ten rooms with a few dozen items, and setting up relationships between them, so if you take the hot tea then a teabag will vanish due to the hot tea being replaced, and if you leave the water running then the water tanks will lose volume. You still need to add a massive number of relationships to the normal number of entities, like, a really massive amount, but it is much much better than drawing up a whole game for every single outcome. Something like that could be really interesting as the player playing a ghost that is haunting a place. I have no idea what the point would be, but doing one thing, such as stealing a drink or turning on all the water taps or jangling the chains or whatever and having it have all sorts of distributed effects sounds sort of interesting for a ghost that is trying to haunt the place, especially if the ghost cannot see the people and has to figure out how the events that they cause are connected. You could do it for story elements too, give people emotion states that would have them deliver different exposition and have new entities added to the game based upon various states possessed by the existing entities...
Title: Re: Games you wish existed
Post by: Trapezohedron on August 03, 2015, 11:49:57 pm
A fully-translated version of Elona, in English.

Or a substitute game of it that isn't ADoM :/
Title: Re: Games you wish existed
Post by: Bohandas on August 04, 2015, 08:52:38 am
You could probably do something procedural and state-based and having limited elements just shifting their order around. Manually building millions of adventure-game screens would be ridiculous, but having ten rooms with a few dozen items, and setting up relationships between them, so if you take the hot tea then a teabag will vanish due to the hot tea being replaced, and if you leave the water running then the water tanks will lose volume. You still need to add a massive number of relationships to the normal number of entities, like, a really massive amount, but it is much much better than drawing up a whole game for every single outcome. Something like that could be really interesting as the player playing a ghost that is haunting a place. I have no idea what the point would be, but doing one thing, such as stealing a drink or turning on all the water taps or jangling the chains or whatever and having it have all sorts of distributed effects sounds sort of interesting for a ghost that is trying to haunt the place, especially if the ghost cannot see the people and has to figure out how the events that they cause are connected. You could do it for story elements too, give people emotion states that would have them deliver different exposition and have new entities added to the game based upon various states possessed by the existing entities...

That's a really cool idea!
Title: Re: Games you wish existed
Post by: Sergius on August 04, 2015, 09:07:56 am
Or you could keep scores of different consequences of your actions without actually having to have a branching choose-your-own-adventure. Sorta like RPG stats but not of your own character but how you have been dealing with things.

Like the reputation system in New Vegas, or the relationship thing in Alpha Protocol, except you track a lot of more arbitrary things than just how much people respect you. At some point these get evaluated at certain branching points, at the ending "slides", whatever. Even if some later converge, they will still affect how hard some puzzles get later if you use the easy way at the beginning.

EDIT: Actual point & click example. I think it was Kings Quest 4 (I'm not sure, could be confusing with another game), there were a couple places were you had to get rid of some animal to access certain place (different creatures). You could like, throw a rock at one, with no immediate consequence. Or you could use a less aggressive way. But later to get past a different challenge, the game remembered if you were mean to one of these beasties and didn't let you thru. (in this case it rendered the game unwinnable I believe, but this wouldn't need to be so extreme)
Title: Re: Games you wish existed
Post by: Twinwolf on August 04, 2015, 09:18:46 am
Any CYOA by Choice Of Games tends to keep track of various stats that increase and decrease based on your actions, and affect if you'll succeed on certain actions.
Title: Re: Games you wish existed
Post by: Generally me on August 04, 2015, 03:53:43 pm
Any CYOA by Choice Of Games tends to keep track of various stats that increase and decrease based on your actions, and affect if you'll succeed on certain actions.
Choice of games are awesome

I just wish there were more
Title: Re: Games you wish existed
Post by: notquitethere on August 04, 2015, 05:00:37 pm
Any CYOA by Choice Of Games tends to keep track of various stats that increase and decrease based on your actions, and affect if you'll succeed on certain actions.
Yeah I was just about to say that. There's a lot more scope for deeply interactive stories when there's no graphical elements.

I just wish there were more
This is pleasing to read. I'm working on one right now.
Title: Re: Games you wish existed
Post by: Bohandas on August 05, 2015, 11:14:23 pm
A pinball machine based on the Countryball/Polandball comics
Title: Re: Games you wish existed
Post by: Holy Snickerdoodles on August 06, 2015, 08:36:39 am
Any CYOA by Choice Of Games tends to keep track of various stats that increase and decrease based on your actions, and affect if you'll succeed on certain actions.
Yeah I was just about to say that. There's a lot more scope for deeply interactive stories when there's no graphical elements.

I just wish there were more
This is pleasing to read. I'm working on one right now.
I've never heard of the site before, but I decided to read a free sample of one at random and it was pretty fun!  Lots of subtle changes in the text depending on past choices.  Would be interested in seeing your own work whenever it's out.

I share the same wish as itisnotsological, though I understand having a CYOA with a myriad of paths is extraordinarily implausible.  Nothing wrong with dreaming though!
Title: Re: Games you wish existed
Post by: Neyvn on August 06, 2015, 11:27:47 pm
Ever read the book, "Ready Player One"?
In that book there is a part where the main character has to do some exercise before his PC will actually let him use it for anything other then the exercise program...
I want that. I want a way to lock me out of my PC which isn't just someone else in the real world going "No. Not until you do pushups" cause I would just fucking ignore them. I want to gamify the whole thing or such...
Title: Re: Games you wish existed
Post by: Bohandas on August 06, 2015, 11:38:45 pm
Ever read the book, "Ready Player One"?
In that book there is a part where the main character has to do some exercise before his PC will actually let him use it for anything other then the exercise program...
I want that. I want a way to lock me out of my PC which isn't just someone else in the real world going "No. Not until you do pushups" cause I would just fucking ignore them. I want to gamify the whole thing or such...
IIRC It wasn't an exercise program, it was a pedal powered generator that actually charged the computer. Which is also a good idea.
Title: Re: Games you wish existed
Post by: Neyvn on August 06, 2015, 11:58:29 pm
Ever read the book, "Ready Player One"?
In that book there is a part where the main character has to do some exercise before his PC will actually let him use it for anything other then the exercise program...
I want that. I want a way to lock me out of my PC which isn't just someone else in the real world going "No. Not until you do pushups" cause I would just fucking ignore them. I want to gamify the whole thing or such...
IIRC It wasn't an exercise program, it was a pedal powered generator that actually charged the computer. Which is also a good idea.
Really, could have sworn. Eh, still want that...
Title: Re: Games you wish existed
Post by: miauw62 on August 07, 2015, 04:42:46 pm
Ratchet and clank three, but co-op.

Arena just isn't quite as good, as much as I enjoy speedrunning it at the highest difficulty with my best friend.
Title: Re: Games you wish existed
Post by: Bohandas on August 07, 2015, 05:04:32 pm
Ever read the book, "Ready Player One"?
In that book there is a part where the main character has to do some exercise before his PC will actually let him use it for anything other then the exercise program...
I want that. I want a way to lock me out of my PC which isn't just someone else in the real world going "No. Not until you do pushups" cause I would just fucking ignore them. I want to gamify the whole thing or such...
IIRC It wasn't an exercise program, it was a pedal powered generator that actually charged the computer. Which is also a good idea.
Really, could have sworn. Eh, still want that...

I'd really like to have the pedal power generator. That way I could exercise without feeling like I'm in a piece of avant-garde performance art about the futility of human endeavor; "Let's bike to nowhere or row to nowhere or walk up stairs that don't go anywhere derp  derp derp!"
Title: Re: Games you wish existed
Post by: Lightningfalcon on August 07, 2015, 08:42:17 pm
Really, what I would want is just a bike setup where I can pedal while playing games. Wouldn't have the boredom of exercise set in, and I have something to do with my feet. It wouldn't even need to be intense. Sitting at my computer for ten hours while very lightly pedaling will be plenty of exercise.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 07, 2015, 08:46:20 pm
Im willing to go very far. As someone who also does a fair bit of writing and thinking about stories, nothing pleases me greater than to discover the stories of games, whether that means going all out in a game, trolling its wiki, or both i'm more than willing to do it. I love it.
Title: Re: Games you wish existed
Post by: Twinwolf on August 07, 2015, 08:48:57 pm
Im willing to go very far. As someone who also does a fair bit of writing and thinking about stories, nothing pleases me greater than to discover the stories of games, whether that means going all out in a game, trolling its wiki, or both i'm more than willing to do it. I love it.
Perhaps you meant that to go in the "How far are you willing to go to play a game" thread?
Title: Re: Games you wish existed
Post by: Sergius on August 07, 2015, 09:53:25 pm
Really, what I would want is just a bike setup where I can pedal while playing games. Wouldn't have the boredom of exercise set in, and I have something to do with my feet. It wouldn't even need to be intense. Sitting at my computer for ten hours while very lightly pedaling will be plenty of exercise.

A game where the objective is to run over as many pedestrians aspossible, with ocasional upgrades like lasers, all using a stationary bike as controller... Endless possibilities. As long as all of them involve murder and chaos....
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 07, 2015, 09:57:49 pm
Im willing to go very far. As someone who also does a fair bit of writing and thinking about stories, nothing pleases me greater than to discover the stories of games, whether that means going all out in a game, trolling its wiki, or both i'm more than willing to do it. I love it.
Perhaps you meant that to go in the "How far are you willing to go to play a game" thread?

I did, actually... i'm not sure how I ended up here. What day is it? Is it Christmas? There is still time!!!
Title: Re: Games you wish existed
Post by: itisnotlogical on August 07, 2015, 10:28:54 pm
I want a PC equivalent of the Steel Batallion controller, and a suitably badass mech game to make use of it.
Title: Re: Games you wish existed
Post by: SOLDIER First on August 07, 2015, 10:45:49 pm
Metal Gear Solid V: The Phantom Pain but with Metal Gear Solid 3: Snake Eater's food/stamina system.

Thank god for mods, right? ...Right?
Title: Re: Games you wish existed
Post by: Twinwolf on August 08, 2015, 07:43:14 am
Mods can do many things. It depends on how much they support modding.
Title: Re: Games you wish existed
Post by: Cryxis, Prince of Doom on August 09, 2015, 05:52:53 pm
I wish there was a "realistic" modern post apocalyptic RPG where you can interact with just about everything in game and do whatever you want. The health system should be extremely realistic with the ability to lose limbs/appendages, have side effects from using medicines, side effects from things like blood loss, and perma death where you start over as a new person when you die.

You would spawn in a room in a relatively safe part of a town but with few supplies and only a bag with basic necessities (water filtering kit, knife or blade of some sort, bed roll/sleeping bag, some food, etc) with the starting supplies being of random different qualities so each time you spawn you could get really good equipment, really bad equipment, or a bit of both. Everything you interact with wolf affect future game play.

Ex: if you loot the starting "safe" area on your first run through then die, the next character will spawn in the safe area but all the loot (discluding starting equipment) would be with your now dead character or where you left it.

The maps should be procedurally generated with no specific missions just surging and maybe helping others out or trying to kill of raiders or become a raider and such. Maybe even have randomly generated factions.

You should be able to interact with other survivors and maybe even start your own faction.

Areas would have verrying levels of difficulty. From places like the spawn area where there are no threats to you but little to no loot. To relatively dangerous places with raiders or slavers roaming about but plenty of loot. All the way up to Chernobyl like areas where something like radiation or biological hazards are everywhere and one wrong step could kill you.

I think the apocalypse setting should be relatively realistic or maybe even randomized.

So if you get tired of playing in one world you could permanently reset it (or save it) and start a new one to play in.

Going along with the previous statement, new worlds/maps would have a chance at being made by different apocalypses that caused different things to happen. Maybe one was from a world war so all the buildings are destroyed and there are heavily irradiated areas from nuclear bombings or bio hazard areas from old attacks. Or maybe the world was ended by a plague where there are few survivors and the streets are littered with the dead, so you would have to avoid getting sick, but the infrastructure would be relatively intact as nothing had really been there to destroy it. 

I think this would be a pretty amazing game if it existed and I would most definitely buy it if it existed.

(Side note- modern apocalypse= guns and a realistic variety at that (as well as realistic ammo scarcity))   
Title: Re: Games you wish existed
Post by: flabort on August 09, 2015, 06:00:04 pm
A fully-translated version of Elona, in English.

Or a substitute game of it that isn't ADoM :/
By which you mean a sequel to Elona Shooter, right? :P

Kidding. Both what you mean and what I mean would be great, though.
Title: Re: Games you wish existed
Post by: Graknorke on August 09, 2015, 06:02:55 pm
6/9 of the things were CataDDA.
Title: Re: Games you wish existed
Post by: Cryxis, Prince of Doom on August 09, 2015, 06:03:49 pm
Were what?
Title: Re: Games you wish existed
Post by: Graknorke on August 09, 2015, 06:12:59 pm
6 out of the 9 features you described (by my count, obviously it depends how much you subdivide it) would apply to Cataclysm: Dark Days Ahead.
Title: Re: Games you wish existed
Post by: Shadowlord on August 09, 2015, 06:32:44 pm
It's also open source!  ;D
Title: Re: Games you wish existed
Post by: notquitethere on August 09, 2015, 06:35:33 pm
Yeah, you're describing Cataclysm: DDA (http://en.cataclysmdda.com/) with the monsters switched off and NPCs on.
Title: Re: Games you wish existed
Post by: Cryxis, Prince of Doom on August 09, 2015, 08:06:53 pm
Adding to the list

Can it be played one player/multiple local players and is it on console?
(Console gamer here :p )
Title: Re: Games you wish existed
Post by: notquitethere on August 09, 2015, 08:26:21 pm
It's a single-player roguelike for the computer. Like Dwarf Fortress, it's more deep than it is pretty.
Title: Re: Games you wish existed
Post by: Bohandas on August 09, 2015, 09:59:15 pm
I'd like to see a game that explicitly makes fun of how absurd it is that food is a healing item in a lot of games (I think this might be the idea behind the crack pipes in Postal 2, but it's not clear, it's not explicit)
Title: Re: Games you wish existed
Post by: RAM on August 10, 2015, 01:48:14 am
Nothing comes to mind, but I suspect that there are some games out there in which the protagonist is some form of comestible and it would not surprise if some instances included edibles as rejuvenants. Though this is all theoretical...

As for Cataclysm, I believe that it is on multiple platforms, but you will not likely see it on a console. Although it should be capable of functioning on a great variety of personal computers, I exopect that the system requirements are minimal so that it would function respectably on a decades-old machine that is not designed for gaming. Having said that, I do sometimes see slowdowns when I have thousands of items in close proximity.
Title: Re: Games you wish existed
Post by: guessingo on August 10, 2015, 02:32:14 pm
I dont wish this existed, but you know its coming on Steam Greenlight...

Masturbation Simulator: You move your mouse back and forth rapidly to get to a payoff. You can choose what you want to masterbate too. Furries, hot women, guys, dogs, Donald Trump. Normally there will be a timer before you can perform again, but you can make a microtransaction to purchase viagra to lower the timer to zero.

You know this is coming and people will buy it. They will likely let you 'mod it' so you can put the image of you want to be masterbating and what you want to masterbate to and this will be plugged into Steam Workshop.
Title: Re: Games you wish existed
Post by: RAM on August 10, 2015, 03:26:03 pm
I wish that I had non-steam versions of everything I have that uses steam as drm...
Title: Re: Games you wish existed
Post by: Graknorke on August 10, 2015, 04:21:47 pm
Ta-da (http://gamecopyworld.com/games/gcw_notice.shtml)
Linked to the important notice page to emphasise that it's got nothing to do with piracy.
Title: Re: Games you wish existed
Post by: Bohandas on August 10, 2015, 05:32:09 pm
I dont wish this existed, but you know its coming on Steam Greenlight...

Masturbation Simulator: You move your mouse back and forth rapidly to get to a payoff. You can choose what you want to masterbate too. Furries, hot women, guys, dogs, Donald Trump. Normally there will be a timer before you can perform again, but you can make a microtransaction to purchase viagra to lower the timer to zero.

You know this is coming and people will buy it. They will likely let you 'mod it' so you can put the image of you want to be masterbating and what you want to masterbate to and this will be plugged into Steam Workshop.

I think there was a game like this on Newgrounds
Title: Re: Games you wish existed
Post by: Graknorke on August 10, 2015, 05:42:06 pm
I dont wish this existed, but you know its coming on Steam Greenlight...

Masturbation Simulator: You move your mouse back and forth rapidly to get to a payoff. You can choose what you want to masterbate too. Furries, hot women, guys, dogs, Donald Trump. Normally there will be a timer before you can perform again, but you can make a microtransaction to purchase viagra to lower the timer to zero.

You know this is coming and people will buy it. They will likely let you 'mod it' so you can put the image of you want to be masterbating and what you want to masterbate to and this will be plugged into Steam Workshop.
Stick Shift is an autoerotic night-driving game about pleasuring your gay car. (https://steamcommunity.com/sharedfiles/filedetails/?id=466822773)
Title: Re: Games you wish existed
Post by: SealyStar on August 10, 2015, 06:21:06 pm
I dont wish this existed, but you know its coming on Steam Greenlight...

Masturbation Simulator: You move your mouse back and forth rapidly to get to a payoff. You can choose what you want to masterbate too. Furries, hot women, guys, dogs, Donald Trump. Normally there will be a timer before you can perform again, but you can make a microtransaction to purchase viagra to lower the timer to zero.

You know this is coming and people will buy it. They will likely let you 'mod it' so you can put the image of you want to be masterbating and what you want to masterbate to and this will be plugged into Steam Workshop.
Stick Shift is an autoerotic night-driving game about pleasuring your gay car. (https://steamcommunity.com/sharedfiles/filedetails/?id=466822773)
Wow, I'm impressed Steam hasn't removed for breaking da rulez.
Title: Re: Games you wish existed
Post by: Graknorke on August 10, 2015, 06:40:36 pm
Nothing in the rules about erotically massaging the gear stick.
Title: Re: Games you wish existed
Post by: Shadowlord on August 10, 2015, 06:49:45 pm
How about a game where you are a bird, and gameplay includes stealing bread, eating birdseed, and playing your nemeses squirrel and cat against each other while trying not to get killed by cat in the process? Maybe throw in pooping on cars*, having a nest and raising chicks, and tossing cowbird eggs out of your nest?

* and so it becomes a spiritual sequel to Potty Pigeon.

What do you think?
Title: Re: Games you wish existed
Post by: UXLZ on August 10, 2015, 08:19:07 pm
Sounds fun. It would probably work as a flash game project. Any takers?
Title: Re: Games you wish existed
Post by: Emma on August 10, 2015, 08:23:09 pm
Sounds fun. It would probably work as a flash game project. Any takers?
Sure I'd have a go at making it. I mean it sounds like fun and birds are cool, so why wouldn't I?

I dont wish this existed, but you know its coming on Steam Greenlight...

Masturbation Simulator: You move your mouse back and forth rapidly to get to a payoff. You can choose what you want to masterbate too. Furries, hot women, guys, dogs, Donald Trump. Normally there will be a timer before you can perform again, but you can make a microtransaction to purchase viagra to lower the timer to zero.

You know this is coming and people will buy it. They will likely let you 'mod it' so you can put the image of you want to be masterbating and what you want to masterbate to and this will be plugged into Steam Workshop.
Stick Shift is an autoerotic night-driving game about pleasuring your gay car. (https://steamcommunity.com/sharedfiles/filedetails/?id=466822773)
Wow, I'm impressed Steam hasn't removed for breaking da rulez.
You can blow kisses to the cops when you get pulled over apparently.
Title: Re: Games you wish existed
Post by: Bohandas on August 10, 2015, 08:26:05 pm
I dont wish this existed, but you know its coming on Steam Greenlight...

Masturbation Simulator: You move your mouse back and forth rapidly to get to a payoff. You can choose what you want to masterbate too. Furries, hot women, guys, dogs, Donald Trump. Normally there will be a timer before you can perform again, but you can make a microtransaction to purchase viagra to lower the timer to zero.

You know this is coming and people will buy it. They will likely let you 'mod it' so you can put the image of you want to be masterbating and what you want to masterbate to and this will be plugged into Steam Workshop.

I think there was a game like this on Newgrounds

Here it is. I found it. King Stroker (NSFW) (http://www.newgrounds.com/portal/view/153691)
Title: Re: Games you wish existed
Post by: Bohandas on August 10, 2015, 08:30:55 pm
I had an idea for a game earlier tonight:

"The Satanic Arsenal" a first-person shooter where you fight your way into a piece of Hell impinging on the material plane, but with the twist that there are six-hundred and sixty-six different - mechanically and graphically unique - weapons in the game
Title: Re: Games you wish existed
Post by: UXLZ on August 10, 2015, 10:14:22 pm
Yep, nope.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 10, 2015, 10:19:16 pm
I had an idea for a game earlier tonight:

"The Satanic Arsenal" a first-person shooter where you fight your way into a piece of Hell impinging on the material plane, but with the twist that there are six-hundred and sixty-six different - mechanically and graphically unique - weapons in the game
So Doom, but... Doomier.
Title: Re: Games you wish existed
Post by: Bohandas on August 10, 2015, 10:41:29 pm
I had an idea for a game earlier tonight:

"The Satanic Arsenal" a first-person shooter where you fight your way into a piece of Hell impinging on the material plane, but with the twist that there are six-hundred and sixty-six different - mechanically and graphically unique - weapons in the game
So Doom, but... Doomier.

Well the plot is the plot of several existing games - Doom, Quake, Diablo, Devil May Cry, Postal 2: Paradise Lost, Ghostbusters: The Videogame, etc. - but basically yeah. Personally I was thinking more of Half-Life: Opposing Force, and the Ratchet & Clank series when I thought of the idea though; but even more than that I was thinking of how disappointed I was with the weapons in Half-Life 2 - there were only about 7 of them, they were all badly modeled, and only one of them was in any way interesting (also the plot was boring, the gameplay was overly linear, and the main character was a soulless husk).
Title: Re: Games you wish existed
Post by: RAM on August 10, 2015, 11:43:04 pm
666...
4x4x4x4x4=1024
3x3x3x3x3x3=729

so... bullet speed, bullet path, rate of fire, triggering mechanism... damage effect... area of effect...
Bullet speed= instant, fast, slow.
Path = arc, flat, seeking.
Rate = effectively constant, precision.
Trigger = immediate, delayed(charge up for a time before shooting), option to delay(can be charged for more power per shot, presumably for ammunition conservation).
Damage effect= none, effectively permanent(like, it only goes away after, like, two minutes without being hit.) speed reduction, damage over time over an area, temporary(like, if resets after five seconds of not being hit) damage vulnerability... Increased reward(If there is no reward for shooting things, then maybe grant some form of self-recovery proportional to damage-dealt?).
area effect = line, penetrating line, wedge, explosion on impact, explosion at fixed range.
3*3*2*4*4*5=1440
I think that these variations would be distinct enough to each have their own feel, although some weapons would be less desireable. Even with significantly greater damage as compensation, a slow projectile with no seeking or splash would be painful to use against anything but the easiest of targets.

Graphics would be a pain, you could have symbolic-based weapon, using spiritual energy as ammunition, which would probably regenerate, but be drained by various environmental effects and be used as a shield against some threats so ammunition would be perpetual but require management. That way you could have a few generic graphical objects, such as a necklace, pendant on a chain, rings, wands, belts... And have a bunch of skins with various random geometric forms and assorted bits of obscure heraldry. Because it is all based upon symbolism and is acting more as a focus for other forces than an actual mechanism, it doesn't need to look as though it actually works, which saves on having hundreds of remotely-convincing AND unique gun images, you just need something where a simple palette-swap will keep the peripheries from being obviously identical and with a distinct pattern prominently displayed somewhere to keep it unique where the player is focusing. Probably split the graphic along the properties, the symbol is always based upon its effects when it hits something and the form is always based upon how it comes to be hitting something. Instant laser-beams always come from wands, homing laser-beams always come from two-handed wands with spiky bases, stuff that slows the victim down always have a symbol of an eye and if it explodes then there are teeth around the edge or the object looks rusty or something...
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 11, 2015, 01:59:39 am
Multiplayer would be...
oh god
Title: Re: Games you wish existed
Post by: flabort on August 11, 2015, 02:14:18 am
It's too bad 37 is a prime number.

Because breaking 666 down into it's primes yields 3, 3, 2, and 37. We could approximate 666 by bumping 37 down to 36, and break that down into 3, 3, 2, and 2. For 3^4*2^3=81*8=648
So four stats that can be one-of-three, one that can be one-of-four, and a sixth stat that is yes or no. With some derived stats to balance them together.
Add an extra 18 weapons that fall outside the parameters set that way, and you have 666.
Title: Re: Games you wish existed
Post by: Niveras on August 11, 2015, 04:31:09 am
I dont wish this existed, but you know its coming on Steam Greenlight...

Masturbation Simulator: You move your mouse back and forth rapidly to get to a payoff. You can choose what you want to masterbate too. Furries, hot women, guys, dogs, Donald Trump. Normally there will be a timer before you can perform again, but you can make a microtransaction to purchase viagra to lower the timer to zero.

You know this is coming and people will buy it. They will likely let you 'mod it' so you can put the image of you want to be masterbating and what you want to masterbate to and this will be plugged into Steam Workshop.

I think there was a game like this on Newgrounds

Here it is. I found it. King Stroker (NSFW) (http://www.newgrounds.com/portal/view/153691)

For something else, there's http://www.sdtmods.com/ (NSFW) (http://www.sdtmods.com/). It's not quite a masturbation simulator, though, but with skins and maybe some mods it can function in that way. Most of the skins are female, it should be noted; it is very rule34. It wouldn't ever be integrated with microtransactions or steam, obviously.

I'll probably regret having posted about it.
Title: Re: Games you wish existed
Post by: SealyStar on August 11, 2015, 10:10:25 am
-snip-
Basically Borderlands with a hell-n-demons paint job?
Title: Re: Games you wish existed
Post by: Bohandas on August 11, 2015, 01:08:40 pm
Ideally it would be less linear than Borderlands.

Also, perhaps there could be multiple damage types (like physical damage, fire damage, holy damage, unholy damage, etc.) that some enemies are weaker or stronger against.

EDIT:
Also, not all the guns need be purely offensive weapons; there could be a grappling hook gun, a portal gun, a gravity gun, a heal ray, a hypnotism device, a firehose/water cannon, stuff like that
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 11, 2015, 02:06:15 pm
in what universe is a water cannon useful as a weapon
I mean, yeah, fire enemies, but
Title: Re: Games you wish existed
Post by: Generally me on August 11, 2015, 02:28:42 pm
A sandbox game where you craft stuff to survive the night against zombies, spiders and skeletons.
The graphics would be completely block like and there would be a purple dragon as an end boss.
Title: Re: Games you wish existed
Post by: flabort on August 11, 2015, 02:47:21 pm
I'm going to describe a game as if I were describing a stew.

To make a stew, you need some stock, meat and potatoes, spices, and vegetables.

Let's pick the meat first. It will be from the (Illegal) Racing genre, so let's pick some choice cuts; Need for Speed Most Wanted is a quality sirloin. For Potatoes, let's go with some hearty ones and pick Dwarf Fortress Adventure Mode. As far as stock, we want mostly from the same animal. Let's boil the bones (AKA Grand Theft Auto) and the fats (Simpson's Hit and Run). To spice our stew, let's pick something Party-ish. Mario Kart and Diddy Kong Racing both sound like excellent spices that would compliment our meat well, but we can't use too much or it would overpower our protein; we just want to elevate it. As well, we can add some F-Zero as spice, for that futuristic taste. For vegetables, I'm going to pick and equivalent to carrots and butternut squash, with a small amount of complimentary tomato for acid; being the Roguelike genre for roots, let's pick Cataclysm: DDA, and for our sweet squash I'd pick Portal 2. For the tomato, the game of choice is Portals again (http://www.roguebasin.com/index.php?title=Portals_as_a_gameplay_mechanism).
Title: Re: Games you wish existed
Post by: Bohandas on August 11, 2015, 03:58:31 pm
in what universe is a water cannon useful as a weapon
I mean, yeah, fire enemies, but

Sludge based enemies too. It's also my understanding that they're useful against hippies.
Title: Re: Games you wish existed
Post by: SealyStar on August 11, 2015, 04:23:35 pm
in what universe is a water cannon useful as a weapon
I mean, yeah, fire enemies, but

Sludge based enemies too. It's also my understanding that they're useful against hippies.
You could use it to turn dust enemies into sludge enemies. Or lava enemies into rock enemies. Or, for that matter, it could melt ice enemies (water being warmer than ice and having high specific heat).
Title: Re: Games you wish existed
Post by: Dutrius on August 11, 2015, 04:25:35 pm
Never underestimate the force behind a large volume of pressurised water.
Title: Re: Games you wish existed
Post by: scrdest on August 11, 2015, 04:28:07 pm
Never underestimate the force behind a large volume of pressurised water.
Ayup. Can cut through steel. PSA: your body is usually not made out of a harder-than-steel material.
Title: Re: Games you wish existed
Post by: Dutrius on August 11, 2015, 04:56:22 pm
Never underestimate the force behind a large volume of pressurised water.
Ayup. Can cut through steel. PSA: your body is usually not made out of a harder-than-steel material.
In regards to cutting with water, it leaves a cleaner cut than a laser does and you avoid the issue of lasers causing thermal expansion within the metal.

I was thinking more of fire hoses that require multiple firemen to hold when I made my post though.
Title: Re: Games you wish existed
Post by: UXLZ on August 11, 2015, 05:46:32 pm
Also, you have to be quite close to be able to cut steel. I believe the industrial ones used have the water's nozzle basically tracing the metal like a pencil. You probably would be able to still have it work from further away, but the force would have to be massive. You can use a special type of fluid that apparently lets you cut the bark off a tree at 40 meters. Not quite steel-cutting (well, nowhere close) but strong enough to sound effective against a squishy enemy.
It's could be a weapon that has damage scale proportionally to your distance from the target.
Title: Re: Games you wish existed
Post by: Dorsidwarf on August 11, 2015, 06:21:06 pm
I want a first-person shooter set entirely in a construct like the World Canister (I forget the name) from Schlock Mercenary. Something sci-fi heavy, but with lots of focus on spaceships and skydiving.


Imagine a bastard child of Halo, Just Cause, and Elite:Dangerous/Star Citizen/name your spaceshipgameofchoice
Title: Re: Games you wish existed
Post by: UXLZ on August 11, 2015, 06:31:56 pm
Schlick Mercenary would be an interesting game. I wonder if it would involve the Tau...
Title: Re: Games you wish existed
Post by: TheBiggerFish on August 11, 2015, 10:04:13 pm
Whoops didn't notice the typo.


...Oh god.  That would be...
Hold on, I need to go find the brain bleach.
Title: Re: Games you wish existed
Post by: Quartz_Mace on August 11, 2015, 11:59:25 pm
This is an idea that I had for a specific game that I'd like to make if ever I have the technical aptitude or know someone who does, but here goes. A post-appocolyptic open-world survival-MMO set after WW3.
The story: One day, the world was absolutely fine, kids playing on the streets, peace on earth, world hunger ended, and the next it all went to hell. Without warning the dead started rising in Germany. At first it was nothing serious, the dead ambling out from a car wreck, quickly being out down by police and systems for the dead quickly devised, but this had a profound mental affect. Seeing the dead climb out the grave doesn't just make the news, it signals the apocolypse. As panic started spreading throughout the world, people attempting to repent to reverse the divine wrath, the Infection spread. Israel, France, the U.K, Saudi Arabia, South Africa, China, India, Japan, the U.S., Mexico, Brazil. The governments of the world tried to deny the impossible nature of this Black Undeath, claiming that it was a highly sofisticated bio-weapon developed by the a power-hungry country. America blamed Russia, the only major power not yet infected. It did not take long before nukes were aimed at major cities between the U.S. and Russia. Many loyal U.N. members opposing this war turned their warheads toward the two powerhouses, receiving equal treatment form their targets. North Korea happily pointed their nukes at the U.S. with South Korea opposing them. Quickly, every country with a nuclear program was prepared to make use of it and in the most of the tension and the heated debates, one was launched. It is lost to history who fired first. The few Russians still alive today claim the U.S. Americans say Russia. Others claim North Korea got trigger happy, but soon most major cities had been wiped from the map. Moscow, New York, P'yongyang, Washington D.C., Seoul, Baghdad, Hong Kong, Beijing, Tokyo, Paris, London, Berlin... The list goes on. In the aftermath, countries fell into pieces of their former selves. Many smaller countries became little more than groups of warring raiders and factions. The zombies of those killed by radiation poison and the aftermath of the Great Nuclear War filled the world with walking husks, forever changing it. 20 years later, the hordes of been thinned somewhat (though still massive), societies are stabilizing and on the rise, and you're here, ready to forge a new life.
Features:
•A body part, disease, hunger, hydration, and blood level-based damage system. 1 damaged hand makes most 2 handed items unusable and creates severe penalties for others. 1 damaged foot or leg gives a limp and prevents running. Broken bones cause great pain which need proper treatment. Burning limbs can be put out but will increase in intensity quickly, causing pain and semi-permanent to permanent damage.
•A faction multiplayer system in which players join a faction that slowly works it way up from a small clan to a sovereign state. Diplomatic states including:War (Reward for killing enemy), Hostility (small amounts of organized attacks, such a raiding with extra reward) Neutral (no relation. Can still fight) Truce (fighting forbidden. Members of the other faction will be highlighted blue and you will be notified of their presence when near) and Allied (Sworn to aid eachother during war. Can be done by sending resources, or combat assistance.) At later stages, alliances with other player factions and NPC countries.
•NPC countries. When the server spawns, these are placed from a premade list. Contain trading havens, in which any conbat will instantly make you hostile to the country and their guards that patrol the place. Player factions can trade caravans with countries.
•Trading caravans that can be raided by NPC countries, players, or player factions. Guards can be hired to prevent this.
•Dangerous AI and NPCs
•Set amount of raidable resources when the server begins. This includes scrap metal, rock, items, and wood that can be found lootable/extractable in structures and remnants of civilization.
•A pool of resources for NPC countries that determines everything they own or can build. Trade posts, guards, guard towers, military bases, and cities(contain many items to loot, but are heavily guarded. Toppling the capitol can destroy an NPC's country.). Profits made by trade and acquisitions by raiding parties add to the pool.
•A highly detailed crafting system that allows you to easily craft primitive weapons with sticks and stones without special equipment and gets more complex, useful, and rewarding with higher level crafting equipment. (Workbenches where you can build weapons, ammo, and armour from scratch using your resources and items.)
•As your faction progresses, the ability to create complex, automatic operations to gain raw resources from different constructions.
•A wide array of detailed and useful constructions to build, each requiring realistic resources.
•A wide variety of guns and ammo that you can find and build. Assault rifles, marksman and sniper rifles, shotguns(low and high-spread), machine guns, submachineguns, pistols, and machine pistols. Ammo: AP, HE, Incendiary (dragons breath, HEI HEIP(High-explosive incendiary + propellent, essentially a small incendiary bomb shot from a gun used for setting fires and area-denial. Shot by very few weapons (mostly large machine guns))and API) subsonic, varying calibers fitting different guns)

More details, the list goes on.
•New ammo- junk ammo. Some weapons are made to launch pieces of junk at lethal speeds and shotgun rounds can be loaded with an old rusty nail or other suitable item. Very likely to cause an infection.
•Wide variety of melee weapons, including maces, clubs, spears, swords, knives, bayonets, hammers, axes, and impromptu whacking sticks, like crowbars. Different attacks that can be blocked. Horizontal, generally faster. Vertical- most damage, slow. Stab/prod-has most reach, not as slow as vertical. Some items may not have workable points, making this either not an option, or an ineffective one. Special attacks for different items (spears having light and heavy stabs(more reach damage, and time)or being thrown for example). These will also allow one to hit different body parts more easily (overhead from behind knocking the enemy out easily, horizontal cut to the knee crippling a leg, or a precise stab at an organ or the throat.
•Primitive ranged weapons that can be crafted and found including recurve bows, longbows, compound bows, crossbows, throwing spear and atlatl, and slings that shoot rock or junk. Different types of arrows and bolts with different fletching (flight path), shaft length, (flight path)material (durability) and tips(shape and material)(damage and armor piercing. Can be poisoned or made of lead.) Will either brake or be retrievable after shot based on durability.
•Tools including axes, shovels, pickaxes, and farming tools. Used to chop, mine, dig, and farm for resources.
•Faction XP system in which the faction gains Unity points as members of the faction do quests and activities that benefit the faction.
•Faction based quests that can be undertaken only one at a time at any time. Can be defending a trade caravan, raiding an enemy caravan, or manual domestic tasks.
•Player based XP system in which the player has an increasing multiplier to faction XP earned by themself.
•Map that spans the entire globe with available resources, NPC countries, land, loot, and nuclear wasteland depending on location. Different areas are good for different reasons. Europe is a great start because it has a lot of early game loot, but as early game loot disappears, it will be crowded by the more experienced players. North America, more spread out. Good early game loot. More desirable mid-game. South America, little of note, good for late game base-building. Africa, full of warring countries that can be made hostile and fought for XP. Can be good for late game base building due to most people avoiding its desolate regions. Asia, bad early game due to the millions of zombies, but good to awesome loot in the mid game when the hordes can be thinned. Japan especially has much high-tech loot.
•Faction XP that determines the level of a faction and things they can build. For example, clans can make semi-permanent to permanent camps, and states can build cities, mining operations, lumber operations, oil wells, quarries, an plantations to be worked in by the population the cities support.
•Dynamic gameplay. Early game requires looting resources to survive, while late-game focuses on large states harvesting resources and building high-tech things themselves.
•Wide variety of vehicles to be found and to be made/customized, including boats, cars, trucks, APCs, jeeps, ATVs, sportscars, helicopters, fighter jets and bombers, stealth bombers (super expensive!), and more.
•Wide array of explosives,including molotovs, home-made grenades, frag grenades, HE grenades, grenade launchers, incendiary grenades, rockets, incendiary rockets, rocket launchers, vehicle mounted rockets, guided missiles, mini-nukes, nuclear missiles, and interception missiles for nuclear missiles(I think they're called IBCMs? Not sure exactly), and more.
•Robots, including security or attack turrets on buildings and vehicles, recon drones, combat drones, and miniature disposable tanks. Range from primitive miniguns mounted on an RC platform to drones that can be outfitted with guided missiles.
•Cybernetic and genetic mods that can be given to a character and lost upon death.
•Multiple game modes for more casual players, more serious players, and full (or as close as possible)realistic simulation.
Title: Re: Games you wish existed
Post by: Parsely on August 12, 2015, 12:11:48 am
I always wanted a zombie game that took place in a large city with tall, closely packed buildings, and there were just THOUSANDS of zombies. The slow kind that you have to shoot in the head. Turn the corner- Oh dear, a horde that fills the entire road. Can't go that way. Unless you have a lot of ammo.

-snip-
Sounds like an idea I've heard a thousand times before.
Title: Re: Games you wish existed
Post by: Kadzar on August 12, 2015, 02:11:18 am
This isn't likely or even practical, but this is the wish thread so:

A Star Wars game where you can actually engage in the sort of ship customization present in the various related media. Like, how if you don't like the stock weapons, you can replace them, or the engines, or a myriad other systems. You could even modify the interior to get more or less living space, put in a storage bay for a fighter or speeder bike, or have hidden cargo holds like the ones present in the Millennium Falcon. The way I'm picturing it, you could probably even make Uglies (http://starwars.wikia.com/wiki/Ugly) if you wanted to.
Title: Re: Games you wish existed
Post by: Vendayn on August 12, 2015, 02:43:23 am
Take Spore.

Make it not suck

Make a cell stage, but make it really advanced and very scientific.

Water stage where you are a simple creature exploring a huge water ecosystem in a 3d environment

Creature stage, but actually scientific and not suckage. Most of peoples creatures will just die a horrible death if they are made in a bad way. Like, you can put two heads on your creature...not usually the greatest idea as most of the time the animal dies or there are many health complications.

Caveman stage where you roam around killing stuff for food and living in meager shelters

Tribal stage where you are less primitive than a caveman, and sorta like Spore did it...but more advanced and better

Civilization stage that plays like a Civilization-style game

Epic 3d space era like starmade or another space exploration style game where you can go to planets in a 3d environment (not spore where it was sorta 2dish), but even better than starmade or any of the others as you can terraform each planet and plop creatures from one to another. Then they breed with each other and make weird hybrids...many which just do not deserve to exist and die a horrible disgusting death or you just put them out of their misery. Also make space stage similar to that of distant worlds...but 3d...and also make it like X3 terran conflict...yeah...epicness...distant worlds combined with TC combined with many spore elements :D

In a universe that is as big as spore's one. BUT...you can go to MANY other universes!

Also, to tie it all in...all the stages are interconnected. There is no loading screen between them like in Spore. You start on a planet and actually watch as you slowly evolve to be more and more advanced. Planets would be like starmade where there is no loading screen or anything.

You can also see primitive creatures on your own planet, if you let them live. And if they advance enough, they can pose a threat to your home planet (or maybe if you have been friendly with them, they can be mecenaries or part of your empire and you can have an inter-racial empire)

(edit: Oh! And once you get to space stage. You can go onto different planets FPS style and shoot things like a FPS game. Might have missions to spy on another civilization, or sneak into a building in a huge city (cities should be huge, not lame as hell like spore) and steal something. Or assassinate someone. And the game could then play like assassin's creed...jumping on buildings and stuff and climbing and all that. So hopefully you made a creature that is good at that stuff ;P All kinds of cool FPS things could be added in. Maybe even add gameplay like in Skyrim.

Or you could choose the entire time to be an insect. You could evolve into a hivemind and take over planets, zerg style. And the game would play before space stage, sorta like sim ant. But then sorta turn into a starcraft-style game...but in 3d...yeah...

All in a seamless environment with no loading screens :D

I'll see that game...never :P

But if that game ever comes out. That would be the game to end all games. If it didn't suck like Spore.
Title: Re: Games you wish existed
Post by: Vendayn on August 12, 2015, 02:53:02 am
Boy, I shouldn't have so much coffee as that idea above while sounds like the god of games. I doubt would ever be made. I went really crazy with that game I wish existed :P

But man, that game would sure be epic.

But I think I've had too much coffee :P

(edit: Actually if robots get smart and sentient. I can give them that game idea and they'd make it just like that. Probably still take some time. But they'd do it better than a team of humans could for free too :P

Now I really wish robots to take over game programmers jobs :P)
Title: Re: Games you wish existed
Post by: RoguelikeRazuka on August 12, 2015, 07:06:13 am
I wish to see a game where you play as your own cyber-Hitler and you can pick and adjust various gear for him, like machine gun, chain saw, spore-spaying apparatus, nuclear missile launcher etc so that you're able to rig up a hell machine of your dream. The goal is to establish Nazi regimes throughout the world, destroying anyone getting in your way and turning the others into slaves. Anyone dreams of similar?
Title: Re: Games you wish existed
Post by: intense on August 12, 2015, 07:16:17 am
A sim like realistic fps based on WWII with mixed armies (tanks and soldiers, cannons and planes all on the same "huge" map) with a strategic campaign based on Europe map were you take turns to attack enemy towns and defend your own (this would be the map) and capture objectives like industrial complexes, airports, town centers etc. No skill progression, no b2p weapons, access to all armament, choose your destiny :P
Title: Re: Games you wish existed
Post by: Lukewarm on August 12, 2015, 09:43:26 am
I wish to see a game where you play as your own cyber-Hitler and you can pick and adjust various gear for him, like machine gun, chain saw, spore-spaying apparatus, nuclear missile launcher etc so that you're able to rig up a hell machine of your dream. The goal is to establish Nazi regimes throughout the world, destroying anyone getting in your way and turning the others into slaves. Anyone dreams of similar?
Mechkrieger 2

All systems üblich
Title: Re: Games you wish existed
Post by: Parsely on August 12, 2015, 09:56:40 pm
World of Infantry.
Title: Re: Games you wish existed
Post by: SealyStar on August 12, 2015, 10:11:43 pm
World of Infantry.
World of Refugees, where you play as a civilian fleeing from the tanks, planes, and ships continually destroying your towns as collateral damage.
Title: Re: Games you wish existed
Post by: TheBiggerFish on August 12, 2015, 10:13:18 pm
World of Infantry.
World of Refugees, where you play as a civilian fleeing from the tanks, planes, and ships continually destroying your towns as collateral damage.
This, I would like to see.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 12, 2015, 10:57:21 pm
i'd like to see Warthunder: 40k edition while we're at it!
Title: Re: Games you wish existed
Post by: Bohandas on August 12, 2015, 11:10:20 pm
More details, the list goes on.
•New ammo- junk ammo. Some weapons are made to launch pieces of junk at lethal speeds and shotgun rounds can be loaded with an old rusty nail or other suitable item. Very likely to cause an infection.

There was a gun like this in Fallout 3. It was called the "Rock-it Launcher" and it used vendor trash as ammo
Title: Re: Games you wish existed
Post by: Quartz_Mace on August 13, 2015, 06:10:42 am
More details, the list goes on.
•New ammo- junk ammo. Some weapons are made to launch pieces of junk at lethal speeds and shotgun rounds can be loaded with an old rusty nail or other suitable item. Very likely to cause an infection.

There was a gun like this in Fallout 3. It was called the "Rock-it Launcher" and it used vendor trash as ammo
Yeah, I'm planning on trying the Fallout games when they go on sale (although I'll play the originals first), but it'd be cool to load your own experimental ammo into a shotgun shell and just see what happens, in fact, some people have done this in real life.
Title: Re: Games you wish existed
Post by: SealyStar on August 13, 2015, 10:56:16 am
More details, the list goes on.
•New ammo- junk ammo. Some weapons are made to launch pieces of junk at lethal speeds and shotgun rounds can be loaded with an old rusty nail or other suitable item. Very likely to cause an infection.

There was a gun like this in Fallout 3. It was called the "Rock-it Launcher" and it used vendor trash as ammo
Also, speaking of Fallout, while not nearly as open as Quartz_Mace is suggesting, New Vegas lets you make shotgun rounds out of coins.
Title: Re: Games you wish existed
Post by: pedrousz on August 13, 2015, 05:29:06 pm
OK I JUST HAD THIS CRAZY IDEA

dota 2 + football manager

oh my gawd

I wish I knew how to program so I would make this happen, even if it was lewd
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 13, 2015, 09:29:46 pm
OK I JUST HAD THIS CRAZY IDEA

dota 2 + football manager

oh my gawd

I wish I knew how to program so I would make this happen, even if it was lewd

I'd like this actually, while we're at it, why not blood bowl more in the fashion of madden nfl or fifa?
Title: Re: Games you wish existed
Post by: SealyStar on August 13, 2015, 10:02:56 pm
So, I'm trying to figure out what this would mean. A game where you manage a team of MOBA heroes?

Alternatively, I want a game satirizing e-sports and the associated culture, where you manage a team of professional players of some fictional game-within-a-game.
Title: Re: Games you wish existed
Post by: TheBiggerFish on August 13, 2015, 10:04:58 pm
So, I'm trying to figure out what this would mean. A game where you manage a team of MOBA heroes?

Alternatively, I want a game satirizing e-sports and the associated culture, where you manage a team of professional players of some fictional game-within-a-game.
That would be interestingly meta.
Title: Re: Games you wish existed
Post by: Bohandas on August 14, 2015, 10:07:09 am
So, I'm trying to figure out what this would mean. A game where you manage a team of MOBA heroes?

Alternatively, I want a game satirizing e-sports and the associated culture, where you manage a team of professional players of some fictional game-within-a-game.
That would be interestingly meta.

How about a videogame about a fantasy football league?

OK I JUST HAD THIS CRAZY IDEA

dota 2 + football manager

oh my gawd

I wish I knew how to program so I would make this happen, even if it was lewd

I'd like this actually, while we're at it, why not blood bowl more in the fashion of madden nfl or fifa?

I like the second part of that idea. I'd love to see Blood-Bowl equivalents for other sports. A hockey one would be good too.

But What would REALLY be cool would be Blood Bowl + Tony Hawk Pro Skater; like skating around in a daemon world or something.
Title: Re: Games you wish existed
Post by: Bohandas on August 14, 2015, 10:14:06 am
I'd like to see another game like the old lucasarts game "Afterlife" where you manage heaven and hell in a city builder. But with the following differences:
* I'd like to have greater control over the land of the living
* There should be support for other moral guidelines than the seven deadly sins and seven cardinal virtues
* It should be less linear
* It should be less abstracted and one-dimensional
* There need to be other ways of making money than receiving new souls, at least in heaven; heaven should not be a Ponzi scheme!
* If you run out of room in hell it should cause a zombie outbreak in the land of the living until the situation is rectified
Title: Re: Games you wish existed
Post by: pedrousz on August 15, 2015, 12:31:10 pm
So, I'm trying to figure out what this would mean. A game where you manage a team of MOBA heroes?

Alternatively, I want a game satirizing e-sports and the associated culture, where you manage a team of professional players of some fictional game-within-a-game.
you manage a team of 5 players, there is new patches, players needs to practice, there are tournaments, changes in the metagame, etc. Specially after The International is hard to not get involved at the drama.
Title: Re: Games you wish existed
Post by: Dunamisdeos on August 15, 2015, 01:49:02 pm
World of Infantry.
World of Refugees, where you play as a civilian fleeing from the tanks, planes, and ships continually destroying your towns as collateral damage.
This, I would like to see.

Here you go.

http://store.steampowered.com/app/282070/
Title: Re: Games you wish existed
Post by: pedrousz on August 15, 2015, 02:48:01 pm
whaaat
https://www.reddit.com/r/DotA2/comments/3h3xjl/with_all_the_roster_drama_going_on_right_now_we/
Title: Re: Games you wish existed
Post by: SealyStar on August 15, 2015, 03:50:16 pm
I'm suing this "ShadySingh" now.
Title: Re: Games you wish existed
Post by: Generally me on August 15, 2015, 06:47:58 pm
A game where you are a hobo who lives on the streets. You have to beg, work and steal for money while feeding yourself and defending your territory from other hoboes. Eventually once you have enough money you can set up a hobo stronghold and fight other hobo kingdoms for land. Once you have reunited hobo kind you can go on a crusade to reclaim the world for the hoboes.

You can own a cat. That eats people.
Title: Re: Games you wish existed
Post by: Graknorke on August 15, 2015, 06:49:41 pm
So like some sort of super-CartLife? Sounds legit.
Title: Re: Games you wish existed
Post by: Generally me on August 15, 2015, 07:07:45 pm
That it does my friend, that it does.
Title: Re: Games you wish existed
Post by: Kadzar on August 16, 2015, 12:04:07 am
I would play that.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 16, 2015, 12:13:33 pm
I want a science game that is not at all about science. Like say, you have to build a bridge, but you're given some weird-looking pieces and it just seems like a physics puzzle game. The pieces only fit together a certain way, and you can figure out which way by noting the color of the attachment points or something like that. Then, when you get to the end of the level, BAM- turns out you were learning about molecules the whole time. And it's just a bunch of levels like that, where you have a fun colorful puzzle that you only learn was educational after you already had the fun.
Title: Re: Games you wish existed
Post by: TheBiggerFish on August 16, 2015, 12:29:32 pm
I want a science game that is not at all about science. Like say, you have to build a bridge, but you're given some weird-looking pieces and it just seems like a physics puzzle game. The pieces only fit together a certain way, and you can figure out which way by noting the color of the attachment points or something like that. Then, when you get to the end of the level, BAM- turns out you were learning about molecules the whole time. And it's just a bunch of levels like that, where you have a fun colorful puzzle that you only learn was educational after you already had the fun.
Interesting idea.  But all the physics games are stealthily already doing that with physics.  So.  Y'know.
Title: Re: Games you wish existed
Post by: Generally me on August 16, 2015, 12:32:47 pm
I would enjoy that game if it would actually go like BAM!
Title: Re: Games you wish existed
Post by: Emma on August 16, 2015, 04:23:18 pm
I want a science game that is not at all about science. Like say, you have to build a bridge, but you're given some weird-looking pieces and it just seems like a physics puzzle game. The pieces only fit together a certain way, and you can figure out which way by noting the color of the attachment points or something like that. Then, when you get to the end of the level, BAM- turns out you were learning about molecules the whole time. And it's just a bunch of levels like that, where you have a fun colorful puzzle that you only learn was educational after you already had the fun.
Interesting idea.  But all the physics games are stealthily already doing that with physics.  So.  Y'know.
But... He wasn't talking about physics games, he was talking about molecules. Molecules that go BAM.
Title: Re: Games you wish existed
Post by: Bohandas on August 16, 2015, 04:43:21 pm
"Exe-cuties" a combination of No More Stumpy Wumples and The Incredible Toon Machine in which mass executions of big-eyed cartoon animals are staged in a rube-goldbergian fashion (for example, a body falling from a gallows might tip a platform and drop several other critters into a fire, which would flame up to power a steam dynamo to run an electric chair
Title: Re: Games you wish existed
Post by: Bohandas on August 16, 2015, 06:23:41 pm
It would be funny to see a game with a karma/alignment system that interpreted the phrase "pure of heart" overly literally in such a way that eating fatty foods would harm you in this regard as much as comitting evil deeds.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 17, 2015, 12:01:59 am
A game where you are a hobo who lives on the streets. You have to beg, work and steal for money while feeding yourself and defending your territory from other hoboes. Eventually once you have enough money you can set up a hobo stronghold and fight other hobo kingdoms for land. Once you have reunited hobo kind you can go on a crusade to reclaim the world for the hoboes.

You can own a cat. That eats people.
Mount and Blade: Mean Streets of New York
Title: Re: Games you wish existed
Post by: RAM on August 17, 2015, 12:44:15 am
I wouldn't mind one where it took heart figuratively but pure literally. Instead of just some congregate of pure virtuousness you would need to pick your poison and stick to it. If you let the poor orphan escape after they returned the food they stole, you would lose your pure justice title, if you let the poor orphan escape then you would lose your pure merciless title, and if you were going for the pure homicidal title then you would need to invest in ranged weaponry, because sooner or later someone will try to run away...
Title: Re: Games you wish existed
Post by: itisnotlogical on August 17, 2015, 02:59:35 am
I want a post apocalypse scavenger game where the apocalypse is randomly generated. No offence to Cataclysm but zombies are really, really, really boring. They were never interesting to me, honestly. The one apocalyptic setting I can think of that isn't zombies, Fallout, has zombies anyway! (They're called ghouls, but they're zombies.)

I guess 40k doesn't have traditional zombies unless you count the Necrons or Nurgle, but that depends if you count 40k as apocalyptic.
Title: Re: Games you wish existed
Post by: scrdest on August 17, 2015, 03:14:48 am
A game where you are a hobo who lives on the streets. You have to beg, work and steal for money while feeding yourself and defending your territory from other hoboes. Eventually once you have enough money you can set up a hobo stronghold and fight other hobo kingdoms for land. Once you have reunited hobo kind you can go on a crusade to reclaim the world for the hoboes.

You can own a cat. That eats people.
Mount and Blade: Mean Streets of New York
There actually was something like that for the old one, except more along the lines of rioting Scots.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 17, 2015, 04:17:09 am
...
Modern day Mount And Blade as a PMC group. Yes? YEEESSS?
Title: Re: Games you wish existed
Post by: Graknorke on August 17, 2015, 04:21:25 am
I want a post apocalypse scavenger game where the apocalypse is randomly generated. No offence to Cataclysm but zombies are really, really, really boring. They were never interesting to me, honestly. The one apocalyptic setting I can think of that isn't zombies, Fallout, has zombies anyway! (They're called ghouls, but they're zombies.)
I think you will find that carnivorous jam is objectively the best apocalypse scenario.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 17, 2015, 04:28:49 am
I want a post apocalypse scavenger game where the apocalypse is randomly generated. No offence to Cataclysm but zombies are really, really, really boring. They were never interesting to me, honestly. The one apocalyptic setting I can think of that isn't zombies, Fallout, has zombies anyway! (They're called ghouls, but they're zombies.)

I guess 40k doesn't have traditional zombies unless you count the Necrons or Nurgle, but that depends if you count 40k as apocalyptic.
NEO scavenger.
Title: Re: Games you wish existed
Post by: RAM on August 17, 2015, 04:37:42 am
I want a post apocalypse scavenger game where the apocalypse is randomly generated. No offence to Cataclysm but zombies are really, really, really boring. They were never interesting to me, honestly. The one apocalyptic setting I can think of that isn't zombies, Fallout, has zombies anyway! (They're called ghouls, but they're zombies.)

I guess 40k doesn't have traditional zombies unless you count the Necrons or Nurgle, but that depends if you count 40k as apocalyptic.
To be fair to Cataclysm: D.D.A. it has lots of apocalypses, it is mostly zeds in all the places that you are likely to go, cities and installations, but if you get away from civilisation then you can find all sorts of things that can and will bring about an end-of-the-world scenario and have nothing to do with animate corpses...
Title: Re: Games you wish existed
Post by: Emma on August 17, 2015, 05:00:21 am
I want a post apocalypse scavenger game where the apocalypse is randomly generated. No offence to Cataclysm but zombies are really, really, really boring. They were never interesting to me, honestly. The one apocalyptic setting I can think of that isn't zombies, Fallout, has zombies anyway! (They're called ghouls, but they're zombies.)

I guess 40k doesn't have traditional zombies unless you count the Necrons or Nurgle, but that depends if you count 40k as apocalyptic.
NEO scavenger.
NEO Scavenger is really good. I'd recommend getting it if you don't already have it.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 17, 2015, 10:54:18 pm
I want a post apocalypse scavenger game where the apocalypse is randomly generated. No offence to Cataclysm but zombies are really, really, really boring. They were never interesting to me, honestly. The one apocalyptic setting I can think of that isn't zombies, Fallout, has zombies anyway! (They're called ghouls, but they're zombies.)

I guess 40k doesn't have traditional zombies unless you count the Necrons or Nurgle, but that depends if you count 40k as apocalyptic.

It does actually, look up the Plague of Unbelief.

I wish 0x10^c was a thing. I wish Notch didn't skimp out on what was literally my childhood dream for video games. Goddamnit, and I wish all the highly inferior games that came after it were better.
Title: Re: Games you wish existed
Post by: Bohandas on August 17, 2015, 11:30:51 pm
I guess 40k doesn't have traditional zombies unless you count the Necrons or Nurgle, but that depends if you count 40k as apocalyptic.

The Eldar are post-apocalyptic, and their apocalypse did not involve zombies; the closest it came was probably necrophilia and cannibalism.
Title: Re: Games you wish existed
Post by: notquitethere on August 18, 2015, 12:15:36 am
It would be funny to see a game with a karma/alignment system that interpreted the phrase "pure of heart" overly literally in such a way that eating fatty foods would harm you in this regard as much as comitting evil deeds.
Fable 2 is a bit like this, eating junk food is as bad as charging exorbitant rents. Eating ten baby chicks is as bad as murdering your spouse.
Title: Re: Games you wish existed
Post by: MrWiggles on August 18, 2015, 01:01:10 am
I wish 0x10^c was a thing. I wish Notch didn't skimp out on what was literally my childhood dream for video games. Goddamnit, and I wish all the highly inferior games that came after it were better.

I dont know how to break this to you, but Notch, is kinda the Stephenie Meyer of the video game world. You're asking for the 3 twilight novels to be rewritten from edwards point of view.
Title: Re: Games you wish existed
Post by: blazing glory on August 18, 2015, 01:24:36 am
I wish 0x10^c was a thing. I wish Notch didn't skimp out on what was literally my childhood dream for video games. Goddamnit, and I wish all the highly inferior games that came after it were better.

I dont know how to break this to you, but Notch, is kinda the Stephenie Meyer of the video game world. You're asking for the 3 twilight novels to be rewritten from edwards point of view.
Well this IS a thread for things you wish existed.
Title: Re: Games you wish existed
Post by: Trapezohedron on August 18, 2015, 03:09:45 am
...is it weird I'm somehow desiring for some sort of in-depth Japanese High School simulator?
Title: Re: Games you wish existed
Post by: Emma on August 18, 2015, 03:20:59 am
Does Yandere Simulator count? That's what all Japanese Schools are like right?
Title: Re: Games you wish existed
Post by: Graknorke on August 18, 2015, 03:21:41 am
I wish 0x10^c was a thing. I wish Notch didn't skimp out on what was literally my childhood dream for video games. Goddamnit, and I wish all the highly inferior games that came after it were better.
I dont know how to break this to you, but Notch, is kinda the Stephenie Meyer of the video game world. You're asking for the 3 twilight novels to be rewritten from edwards point of view.
But at least the inferior version of Twilight exists. From Notch we got nothing besides a card game that apparently nobody cares about.
Title: Re: Games you wish existed
Post by: Trapezohedron on August 18, 2015, 03:30:10 am
Does Yandere Simulator count? That's what all Japanese Schools are like right?

Ish. But it's still in aaaaaaaaaaaalpha :<
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 18, 2015, 06:29:31 am
So is DF, isn't it? :3
Title: Re: Games you wish existed
Post by: itisnotlogical on August 18, 2015, 06:34:26 am
Does Yandere Simulator count? That's what all Japanese Schools are like right?

Ish. But it's still in aaaaaaaaaaaalpha :<

It's getting awfully close to being an actual game now. A buggy unfinished alpha of a game, but an actual game nonetheless. I think a teaser for the "win" condition is only a few updates in the future, since he put in a teaser for the intro cutscene in the last major update.

I hope there's an "endless" mode in the future, where randomly-generated rivals just keep popping up until you get caught.
Title: Re: Games you wish existed
Post by: Sergius on August 18, 2015, 10:26:46 am
Well there's Magical School Academy girls something game, which is kinda like a japanese school. I mean it's full of elves and demon boys and uh, all those things that the japanese have. I think sometimes you even go out for sushi or sumthin'. Also schoolgirls dating and marrying their teacher.

Also you can cast spells which I assume are japanese school spells. I really have no idea what goes on over there.
Title: Re: Games you wish existed
Post by: Kot on August 18, 2015, 10:57:10 am
There is also this Artifical Academy 2 stuff, which is technically a hentai game, but eh, what would you expect from Japanese.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 18, 2015, 10:58:36 am
...
That's an INCREDIBLY horrible thing to say, Kot.
Title: Re: Games you wish existed
Post by: Kot on August 18, 2015, 11:09:45 am
What do you mean? That the Japanese aren't known for making tons and tons of porn gaems?
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 18, 2015, 11:11:53 am
It's still generalization. And rude. :c
Title: Re: Games you wish existed
Post by: Kot on August 18, 2015, 11:13:16 am
Well, it's not like it's a bad thing.
Title: Re: Games you wish existed
Post by: Graknorke on August 18, 2015, 01:15:21 pm
The Swedes make furniture, the Germans make sausages, the Swiss make clocks, and the Japanese make porn games. It's just a fact of life.
Title: Re: Games you wish existed
Post by: Generally me on August 18, 2015, 01:20:30 pm
And the British are good at complaining.
Title: Re: Games you wish existed
Post by: Dutrius on August 18, 2015, 05:13:26 pm
I'm British and I'm complaining about the fact that the British complain so much!

Oh... wait a minute...
Title: Re: Games you wish existed
Post by: Kot on August 18, 2015, 07:36:07 pm
I wish there was some kind of a game like that old Axis & Allies, just maybe more realistic and more detailed RTS battles (Men Of War style, but doesn't really need to be 3D) and more detailed world map, (maybe Panzer Corps style). Possibly Paradoxed (as in, Hearts Of Iron) a bit.
Title: Re: Games you wish existed
Post by: Mesa on August 18, 2015, 08:06:01 pm
A roguelike / roguelite played exclusively online by 2 (or more) people in isolated and identical worlds, but they can still communicate with one another, for better or worse.

They can also attempt to invade one another's games for limited amounts of time to gain their stuff but also risk dying to them, especially later on when they're all strong.

Indirectly inspired by watching Northernlion's seeded TBOIR races. It'd be really cool to see a game built specifically with that sort of thing in mind, with cooperation, backstabbing and just plain trolling all across.
Title: Re: Games you wish existed
Post by: Kot on August 18, 2015, 08:13:37 pm
A roguelike / roguelite played exclusively online by 2 (or more) people in isolated and identical worlds, but they can still communicate with one another, for better or worse.

They can also attempt to invade one another's games for limited amounts of time to gain their stuff but also risk dying to them, especially later on when they're all strong.

Indirectly inspired by watching Northernlion's seeded TBOIR races. It'd be really cool to see a game built specifically with that sort of thing in mind, with cooperation, backstabbing and just plain trolling all across.
So...
Dark Souls Roguelike?
Title: Re: Games you wish existed
Post by: Mesa on August 18, 2015, 08:29:44 pm
A roguelike / roguelite played exclusively online by 2 (or more) people in isolated and identical worlds, but they can still communicate with one another, for better or worse.

They can also attempt to invade one another's games for limited amounts of time to gain their stuff but also risk dying to them, especially later on when they're all strong.

Indirectly inspired by watching Northernlion's seeded TBOIR races. It'd be really cool to see a game built specifically with that sort of thing in mind, with cooperation, backstabbing and just plain trolling all across.
So...
Dark Souls Roguelike?

Sort of? With a more of a "racing game" vibe to it on top? (and of course with the multiplayer element being in the spotlight)
(since you could win by either killing the other player or beating the final boss/whatever first)
Title: Re: Games you wish existed
Post by: Emma on August 18, 2015, 08:34:26 pm
There was a multiplayer roguelike made for the 7DRL last year. It may not be what you're looking for but it is pretty cool nonetheless.
Title: Re: Games you wish existed
Post by: TheAnarchist on August 19, 2015, 04:42:24 am
I would have used this concept for my own MUD, but I'm bad at runnings servers and all that computer-based stuff, so I guess I'll just hope some MUD coders and builders will see this idea and start a cool MUD.

I would like a MUD where you play as a the ruler of a kingdom. Basically you start in your Homeland, which is a safe little place where no uninvited ruler can enter. Pretty similar to the home planet in Gods War II. At your Homeland, you can build structures such as Farms (produces crops, which can be harvested if you ask your Agricultural Minister to harvest it), Barracks (turns Citizens into Soldiers if you ask your General to train new Soldiers), Theatres (Increase the kingdom's population satisfaction, lowers employment rate), Shops (increase your kingdom's wealth periodically, depending on how high your tax rate is, but remember that a higher tax rate will result in lower population satisfaction, resulting in the exodus of several citizens) et cetera, as well as interact with your unique court ministers and give them orders. The Ability of these ministers will affect how well they perform the orders, so sometimes you will have to fire ministers and hire new, better ones.

Meanwhile, there will be a huge Realm that is open to all kingdoms, and which will also be the site for many massive battles. Kingdoms can conquer parts of this Realm through warfare. Every grid in the Realm has an x and y coordinate, and are used to determine which grid your soldiers will attack. Meanwhile, DIPLOMACY commands are just a sign that you won't attack the certain kingdom, but can be broken as long as you send your soldiers to that kingdom's territory in the Realm.

deploy <amount of soldiers> to <realm coordinates>
withdraw <amount of soldiers> from <realm coordinates> to homeland

The server will know if your deployments are for attack or for defense by checking if the soldier's destination is owned by your kingdom or by another kingdom.

Grids on the Realm possess different benefits, such as increased wealth gain or faster troop production. There will also be several Special Grids which possess HUGE amounts of benefits, and will probably be the location of gigantic battles between rival kingdoms. Besides that, there is a Kingdom Ranking where kingdoms are ranked according to the amount of land owned in the Realm. Also, to prevent kingdoms from monopolizing the entire Realm, if a Kingdom owns more than 1/100 of the entire Realm, their future attack power is reduced to 1/3 of the original attack power. So basically 3000 of their soldiers will be equivalent to 1000 of other kingdoms' soldiers.

LOL it sounds like I'm advertising my own MUD. Well I'm not  :D

Just a note to the future creator of this game: Remember to give me in-game benefits as well as entrance to early beta. Yeah. *laughs*
Title: Re: Games you wish existed
Post by: itisnotlogical on August 19, 2015, 04:57:45 am
I want to play a dating sim where each "date" is basically a chatbot, and you have to hold up an actual conversation while keeping an eye on all your stats, making sure you don't pee yourself The Sims-style.
Title: Re: Games you wish existed
Post by: Majestic7 on August 19, 2015, 05:00:16 am
I want to play a dating sim where each "date" is basically a chatbot, and you have to hold up an actual conversation while keeping an eye on all your stats, making sure you don't pee yourself The Sims-style.

This already exists, it is called omegle.
Title: Re: Games you wish existed
Post by: Graknorke on August 19, 2015, 09:54:03 am
Burnout Revenge but with the benefit of newer graphics and a proper campaign. More multiplayer stuff too because that would be cool.

This already exists, it is called omegle.
Omegle bots don't talk back :(
Title: Re: Games you wish existed
Post by: Fniff on August 19, 2015, 09:59:28 pm
I wish an esoteric studio like Ice Pick Lodge would take a very conventional premise (You are war soldier, here is enemy, here is gun, shoot enemy with gun) and make it as weird as possible while sticking to that central premise.

Like, the war is happening, but on a different plane of reality.

Or the gun is actually another enemy that you can use but will occasionally fight against you.

Or the gun is the war. You are all desperately fighting for the ownership of the only gun in the universe.
Title: Re: Games you wish existed
Post by: MrRoboto75 on August 20, 2015, 12:06:03 am
No, john, you are the war

and then john was a war
Title: Re: Games you wish existed
Post by: The13thRonin on August 20, 2015, 06:25:55 am
A cross between Dwarf Fortress, Rimworld and Factorio but x100 as hardcore...

Yes please...
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 20, 2015, 08:38:53 am
...
More Hardcore than DF. A game with drunken monster-dwarves who require booze or they will literally go insane, cannibal elves, and other such horrors.
Title: Re: Games you wish existed
Post by: Arx on August 20, 2015, 08:45:49 am
...
More Hardcore than DF. A game with drunken monster-dwarves who require booze or they will literally go insane, cannibal elves, and other such horrors.

DF's actually pretty easy. I've had very few forts fall to anything other than raw stupidity on my part.
Title: Re: Games you wish existed
Post by: Twinwolf on August 20, 2015, 09:28:49 am
The difficulty is more in the learning. Once you know how to play, it is somewhat easy.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 20, 2015, 09:58:41 am
Aah, learning. I've still not gotten that down yet! :'D
WHY ARE YOU DYING THIS TIME?! -koss
Title: Re: Games you wish existed
Post by: Graknorke on August 20, 2015, 10:10:11 am
DF isn't so much hardcore as it is uncaring. The game really doesn't care all that much about how well you're doing so might send giant tigers over to be your wildlife every time for the first year, but at the same time you could be the capitol of your civilisation and never get any FBs or anything.

Factorio kind of gets less punishing as you go on, since you get access to solar panels which can seriously cut down on how much pollution your produce, which in turn means that you get attacked less.

Can't speak for Rimworld though.
Title: Re: Games you wish existed
Post by: MrWiggles on August 21, 2015, 01:35:17 am
Rimworld tries to keep a constant but scaling challenge with narrative driven AI. It mostly works.
Title: Re: Games you wish existed
Post by: PTTG?? on August 21, 2015, 12:31:48 pm
Particle Simulator

Simulates subatomic particles. Fire ultra-high energy photons at lead atoms and find out what happens! Build a couple hydrogen atoms and an oxygen and get yourself some water!

With enough patience, build nanomachines...

The target would be to support several thousand atoms with arbitrary precision and of normal mass (a bunch of Ununpentium might just wipe out the quark budget).

Special tools include a free electron laser to provide arbitrary coherent photons, a psionic sensor that knows where things are without interacting with them (which allows you to see what you're working with), a field generator so you can make electromagnetic fields to position some of the stuff you're working with, and a atom replicator so you can make all the substances you want.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 21, 2015, 02:35:25 pm
With our legion of dwarves engineers (don't forget our social engineers as well, dwarves child care anybody?) DF is more now about what can be done rather than just survival. There's still !!FUN!! to be had, but it's conquerable now.

Speaking of which, I wish there was a game based on ludicrous trench warfare, where you're the siege engineer creating these crazy fortifications or trenches. Possibly designing the pieces you use as well? Think Minecraft meets Artillery Simulator meets Toy Soldiers.
Title: Re: Games you wish existed
Post by: Bohandas on August 21, 2015, 03:19:15 pm
I'd like to see a game where you run a cult
Title: Re: Games you wish existed
Post by: SaberToothTiger on August 21, 2015, 04:55:54 pm
I'd like to see a game where you run a cult
Me too, actually. Would be fun to Kool-Aid them at the finish too.
Title: Re: Games you wish existed
Post by: Dutrius on August 21, 2015, 05:06:56 pm
I'd like to see a game where you run a cult
Me too, actually. Would be fun to Kool-Aid them at the finish too.

Like this? (https://www.youtube.com/watch?v=LnkqdMS1LkE)
Title: Re: Games you wish existed
Post by: TripJack on August 21, 2015, 05:14:21 pm
depth of field in a top down tycoon game, what will they think of next...
Title: Re: Games you wish existed
Post by: SaberToothTiger on August 22, 2015, 03:56:23 am
Meh. Super Deluxe sucks, finished it a long time ago.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 23, 2015, 10:34:38 am
I wish they'd remake the NES Metroid with recharge rooms like in Fusion, but no other changes. I actually really really like Metroid, but it's an incredible pain in the ass to grind five energy tanks' worth of health pickups any time you die.
Title: Re: Games you wish existed
Post by: PTTG?? on August 23, 2015, 12:50:59 pm
A mass-FPS like Planetside against a massive enemy/natural disaster. PCs re-spawn in intermittent waves and are usually far from combat, necessitating travel time and infrastructure.

Basically, you are the mooks in a Godzilla or alien invasion movie. The skill tree is short but broad, probably something more like a class system.
Title: Re: Games you wish existed
Post by: Graknorke on August 23, 2015, 01:25:47 pm
A mass-FPS like Planetside against a massive enemy/natural disaster. PCs re-spawn in intermittent waves and are usually far from combat, necessitating travel time and infrastructure.

Basically, you are the mooks in a Godzilla or alien invasion movie. The skill tree is short but broad, probably something more like a class system.
X-com franchise pls. 2k's already doing an MMO type thing with Civ and are pretty much rolling in money so...
Title: Re: Games you wish existed
Post by: itisnotlogical on August 24, 2015, 12:59:43 pm
I want a Sonic game where you play as an E102-like robot and must do Eggman's will by murdering some cute forest creatures and abducting the rest to be forcibly turned into robots. He's literally a killbot with a machinegun in the Sonic universe, I'm surprised that that hasn't been a fangame yet.
Title: Re: Games you wish existed
Post by: Niveras on August 24, 2015, 02:01:07 pm
2k's already doing an MMO type thing with Civ

?

I don't keep up with games develop or news or anything so...

?
Title: Re: Games you wish existed
Post by: Graknorke on August 24, 2015, 02:04:00 pm
2k's already doing an MMO type thing with Civ

?

I don't keep up with games develop or news or anything so...

?
http://www.civilizationonline.com/

OH AND LOOK AT THAT. AN ONLINE CITYBUILDER HAS SIDEBOOB IN THE MARKETING.
fuck that genre it is well and truly dead
Title: Re: Games you wish existed
Post by: Niveras on August 24, 2015, 02:30:06 pm
Oh, that. Dumb. I always correlate MMO with ARPG so it was a weird mix of a thing in my mind.
Title: Re: Games you wish existed
Post by: PTTG?? on August 24, 2015, 02:47:46 pm
Isn't a Civ ARG just a RG?
Title: Re: Games you wish existed
Post by: Graknorke on August 24, 2015, 02:54:21 pm
There's no way it's going to be a straight muhmorpuhguh, since it specifically mentions the progression of a civ through the tech eras.
Title: Re: Games you wish existed
Post by: Bohandas on August 24, 2015, 10:08:04 pm
A what?
Title: Re: Games you wish existed
Post by: itisnotlogical on August 25, 2015, 01:10:34 am
A what?

Yahtzee once made a joke on MMORPGs by pronouncing the acronym as if it were an actual word, which sounded like "muhmorpuger". It still pops up in his videos now and again, AFAIK.
Title: Re: Games you wish existed
Post by: JoshuaFH on August 25, 2015, 01:57:46 am
If anyone is familiar with the old Atlus RPG from the PS1 era called "Thousand Arms", I'd really love it if that game existed in a more ideal, perfect form, because damn that game was awesomely fun and unique, and it'll live on in my memories forever, but damn if I just wish I could retroactively remove all the flaws from the game that detracted from it.

For anyone not familiar with it, it's basically Harem Anime: The RPG: The Dating Sim. You play as Meis (pronounced 'Mice'). You travel the world and meet a bevy of interesting young women, each representing a different Element, and you date them in order to practice your sword forging skills, which requires the use of love magic in order to power up your weapons and learn new skills.


And it's only now that I realize I'm writing this entire rant, but this is honestly not the right thread for it, but yeah, I just want the game "Thousand Arms" but just BETTER so it doesn't leave a bad taste in my mouth. The game Sakura Wars for the PS2 was about as close as I've ever found any game of getting to it, but I'm still unsatisfied.
Title: Re: Games you wish existed
Post by: UXLZ on August 25, 2015, 01:59:38 am
I enjoyed Sakura Wars but the plot was purplemonkeydishwasher from my perspective, and the combat was quite dull.
Title: Re: Games you wish existed
Post by: Sergius on August 25, 2015, 06:36:39 pm
I wish every single RPG... nay, every single game with a customizable paperdoll (avatar) would have the vanity/appearance system of DC Universe Online.

For anyone who doesn't know: any equipment you find (gloves, armor) has a certain model, some are reused, but once you find/wear one, that model is unlocked forever for that character, and you can just swap the current thing you're wearing for any of those unlocked appearances.
Title: Re: Games you wish existed
Post by: TheBiggerFish on August 26, 2015, 11:48:55 pm
I wish every single RPG... nay, every single game with a customizable paperdoll (avatar) would have the vanity/appearance system of DC Universe Online.

For anyone who doesn't know: any equipment you find (gloves, armor) has a certain model, some are reused, but once you find/wear one, that model is unlocked forever for that character, and you can just swap the current thing you're wearing for any of those unlocked appearances.
There's transmogrification in WoW, but that's not quite as easy to do.  Eh.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 27, 2015, 05:31:31 am
I wish there was a sci-fi Dark Souls game. No problem with Dark Souls, I just prefer sci-fi to fantasy. :P
Title: Re: Games you wish existed
Post by: Egan_BW on August 27, 2015, 07:22:45 am
I wish there was a sci-fi Dark Souls game. No problem with Dark Souls, I just prefer sci-fi to fantasy. :P
Metroid + Dark Souls would be very awesome.
Title: Re: Games you wish existed
Post by: UXLZ on August 27, 2015, 07:28:26 am
Alternatively, don't get hit.
Title: Re: Games you wish existed
Post by: Egan_BW on August 27, 2015, 09:40:51 pm
Alternatively, don't get hit.
AKA the "Argument from 'Git Gud'."
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 27, 2015, 11:06:37 pm
I wish there was a sci-fi Dark Souls game. No problem with Dark Souls, I just prefer sci-fi to fantasy. :P
Metroid + Dark Souls would be very awesome.

Dark Souls + Castlevania? I would really like to see Lords of Shadow redone with a DS take... That might be some video game gold right there. Alternatively, any castlevania game.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 27, 2015, 11:09:20 pm
I wish there was a sci-fi Dark Souls game. No problem with Dark Souls, I just prefer sci-fi to fantasy. :P
Metroid + Dark Souls would be very awesome.

But... Dark Souls already is a 3D Metroid game. A lot of moments, especially finding a shortcut back to the hub after defeating a boss, are very reminiscent of Metroid Prime.

Unless you mean mashing up the settings, then yeah.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 27, 2015, 11:13:17 pm
...
OH MY GOD DARK SOULS IS A 3D METROID GAME
HOW DID I NEVER SEE THIS
Title: Re: Games you wish existed
Post by: H4zardZ1 on August 28, 2015, 05:55:57 am
I want a real-time roguelike which you could fight in an online arena.
Title: Re: Games you wish existed
Post by: Twinwolf on August 28, 2015, 06:46:58 am
I want a real-time roguelike which you could fight in an online arena.
So, the Hunger Games as a Roguelike MMO?
Title: Re: Games you wish existed
Post by: dorf on August 28, 2015, 07:39:16 am
I want a real-time roguelike which you could fight in an online arena.
Which RL elements would you like to see in such a game?
I'd imagine the combat would be pretty plain, no?

Change real-time to turn-based, then I can imagine the DF Adventure combat system and a lot of fun.
Title: Re: Games you wish existed
Post by: Sergius on August 28, 2015, 12:09:28 pm
I want a city sim like Cities or whataver, but in a futuristic world so that you have to manage things like multiple layers of "sky" roads and even flying cars, teleporter booths, etc.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 28, 2015, 12:36:03 pm
I want a city sim like Cities or whataver, but in a futuristic world so that you have to manage things like multiple layers of "sky" roads and even flying cars, teleporter booths, etc.

Coruscant Simulator 2016
Title: Re: Games you wish existed
Post by: H4zardZ1 on August 28, 2015, 10:30:45 pm
I want a real-time roguelike which you could fight in an online arena.
Which RL elements would you like to see in such a game?
I'd imagine the combat would be pretty plain, no?

Change real-time to turn-based, then I can imagine the DF Adventure combat system and a lot of fun.
Just plain fighting, a lot of projectiles, a lot of letters(and symbols), omnidirectional movement(and projectiles) and randomly-generated arena(and (of course) dungeons).
Through the second is a good idea too.
Title: Re: Games you wish existed
Post by: Bohandas on August 29, 2015, 04:54:32 pm
I want a city sim like Cities or whataver, but in a futuristic world so that you have to manage things like multiple layers of "sky" roads and even flying cars, teleporter booths, etc.

You might be able to do the last two things as mods for SimCity Societies Destinations. Not the 3d layout thing though.

EDIT:
Really the teleporter booths would be a simple re-skin since the subway system is abstracted
Title: Re: Games you wish existed
Post by: Exerosp on August 30, 2015, 05:29:00 pm
"Nobunaga's Ambition" in English. They just released another onto steam that ISN'T in English, again. Damn it stop teasing me Koei!!!
I so want to play this, WHY DO I GET TAUNTED SO MUCH!!! T_T
Actually, Nevyn, they're releasing a new one on steam that IS in english, release date 1st Sept!
Title: Re: Games you wish existed
Post by: Astral on September 02, 2015, 05:44:23 am
Nobunaga's Ambition actually came out yesterday, and while I'm extremely tempted to buy it (due to a lack of Romance of the Three Kingdoms games in recent years), does anyone else have personal experience playing the game yet?

I'm always wary of new releases, especially when it's a potential $50 investment.
Title: Re: Games you wish existed
Post by: Exerosp on September 02, 2015, 06:07:50 pm
Nobunaga's Ambition actually came out yesterday, and while I'm extremely tempted to buy it (due to a lack of Romance of the Three Kingdoms games in recent years), does anyone else have personal experience playing the game yet?

I'm always wary of new releases, especially when it's a potential $50 investment.
It's a simplified/Different version of the game. I'm going to get more into it when I have more energy for it, but they've removed the tech tree atleast. It's pretty fun, though! DON'T SKIP THE TUTORIAL
Title: Re: Games you wish existed
Post by: Astral on September 02, 2015, 06:48:41 pm
Romance of the Three Kingdoms never really had much of a tech tree, that's not too concerning. I'll probably trial it when I get home tonight. I've had a severe itch for RotTK that I hope this game can scratch.
Title: Re: Games you wish existed
Post by: Sergius on September 02, 2015, 07:08:10 pm
A 3D space game where you can build your own ship, be it voxels or polygons or pieces or minecrafties or whatever, but then the program creates an actual polygon mesh instead of trying to move a ton of separate pieces, and then treats the ship as a single entity that can be damaged rather than some crappy Legos that get plinked off, and also that doesn't slow down the computer to a crawl like Space Engineers, but becomes something more zippy like Freespace or even (arguably) X3.
Title: Re: Games you wish existed
Post by: ollobrains on September 02, 2015, 07:19:32 pm
A 3D space game where you can build your own ship, be it voxels or polygons or pieces or minecrafties or whatever, but then the program creates an actual polygon mesh instead of trying to move a ton of separate pieces, and then treats the ship as a single entity that can be damaged rather than some crappy Legos that get plinked off, and also that doesn't slow down the computer to a crawl like Space Engineers, but becomes something more zippy like Freespace or even (arguably) X3.

starmade fits that bill
Title: Re: Games you wish existed
Post by: Sergius on September 02, 2015, 10:30:43 pm
It sorta does except for the cube plinking. But at least shields somewhat make up for that. But maybe I was thinking something that looked a bit less pixelated. The flight physics still aren't really good IMO tho.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 02, 2015, 11:58:20 pm
A 3D space game where you can build your own ship, be it voxels or polygons or pieces or minecrafties or whatever, but then the program creates an actual polygon mesh instead of trying to move a ton of separate pieces, and then treats the ship as a single entity that can be damaged rather than some crappy Legos that get plinked off, and also that doesn't slow down the computer to a crawl like Space Engineers, but becomes something more zippy like Freespace or even (arguably) X3.

KINETIC VOID FITS THE BILL PERFECTLY.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 03, 2015, 01:16:10 am
God, I wish I could run Space Engineers with a reasonable framerate.
Title: Re: Games you wish existed
Post by: BurnedToast on September 03, 2015, 02:49:10 am
A survival type game (starmade, ARK, minecraft, SE, dayz, etc etc) that was actually a game instead of either a pointless sandbox or a murder simulator sandbox.

Something like besiege (which is a lot of fun for what it is) but with more depth/variety, and maybe with multiplayer.

I don't know, I'm just bad at sandboxes I guess.
Title: Re: Games you wish existed
Post by: miauw62 on September 03, 2015, 03:29:16 pm
A sandbox with a plot doesn't really count as a sandbox anymore :P
Title: Re: Games you wish existed
Post by: TheBiggerFish on September 03, 2015, 03:30:29 pm
A sandbox with a plot doesn't really count as a sandbox anymore :P
Entirely likely.
I don't know, though, Scribblenauts is kind of sandbox with a plot, though.
Title: Re: Games you wish existed
Post by: Graknorke on September 03, 2015, 03:42:04 pm
A sandbox with a plot doesn't really count as a sandbox anymore :P
Depends on how you define things. I'd say that Uplink is a sandbox but also has a plot.
Title: Re: Games you wish existed
Post by: SaberToothTiger on September 03, 2015, 04:00:19 pm
If we're talking 'bout that...


Uplink, but without bugs, expanded, with more places to interact with outside missions that give you something for messing with them. Bank robbin' is fine and dandy (and quite easy, actually), destroying a person's life is fun, making yourself "KING OF UNIVERSE" and hacking Uplink itself is fun, but the fun is pretty much all experienced in 6 hours gameplay time.
Title: Re: Games you wish existed
Post by: Bohandas on September 03, 2015, 04:12:47 pm
FO3/FNV but with significant expanses of procedurally generated wasteland
Title: Re: Games you wish existed
Post by: MrWiggles on September 03, 2015, 07:18:43 pm
A sandbox with a plot doesn't really count as a sandbox anymore :P
Depends on how you define things. I'd say that Uplink is a sandbox but also has a plot.

Uplink plot can be entirely miss though. Even accidentally.
Title: Re: Games you wish existed
Post by: Graknorke on September 03, 2015, 07:21:26 pm
That doesn't mean it's not there. You could miss the plot of a linear game like Half-Life even, if you're particularly dense. Distracted by the flashy colours instead of anything anyone is saying or the meaning of what they're doing.
Title: Re: Games you wish existed
Post by: Bohandas on September 03, 2015, 08:00:01 pm
That doesn't mean it's not there. You could miss the plot of a linear game like Half-Life even, if you're particularly dense. Distracted by the flashy colours instead of anything anyone is saying or the meaning of what they're doing.

Is there by any chance also a way to miss the plot of Half-Life 2? Because that would improve the game immensely.
Title: Re: Games you wish existed
Post by: SealyStar on September 03, 2015, 08:40:26 pm
That doesn't mean it's not there. You could miss the plot of a linear game like Half-Life even, if you're particularly dense. Distracted by the flashy colours instead of anything anyone is saying or the meaning of what they're doing.

Is there by any chance also a way to miss the plot of Half-Life 2? Because that would improve the game immensely.
Why play HL2 if you don't care about the part of it they put the most work into and the only part that sets it out most from every single-player shooter before and since?
Title: Re: Games you wish existed
Post by: Bohandas on September 03, 2015, 09:07:44 pm
That doesn't mean it's not there. You could miss the plot of a linear game like Half-Life even, if you're particularly dense. Distracted by the flashy colours instead of anything anyone is saying or the meaning of what they're doing.

Is there by any chance also a way to miss the plot of Half-Life 2? Because that would improve the game immensely.
Why play HL2 if you don't care about the part of it they put the most work into and the only part that sets it out most from every single-player shooter before and since?

I don't play it. I uninstalled it because it was an overhyped piece of shit.

The only remotely worthwhile thing in that whole game was the gravity gun, and even that wasn't worth the price of having to listen to the Vances prattle on interminably. I wasted eighteen hours on that game that I could have otherwise spent productively, or failing that at least spent playing Scourge of Armagon
Title: Re: Games you wish existed
Post by: JoshuaFH on September 03, 2015, 09:13:44 pm
I wish Recettear had a sequel.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 03, 2015, 11:07:03 pm
I don't play it. I uninstalled it because it was an overhyped piece of shit.

Riiight. Just one of the greatest PC games of all time. With a great story, level design, characters, and gameplay. It's a piece of shit, bro... Ha ha! I mean, hey, it must be pretty awful right? Innovative mechanics, lengthy campaign, and totally engrossing... Ya, pretty awful. HL2 is not overhyped in any way shape or form, it is old, and showing it's age, don't bash old games bro. Especially the game from which dozens of the greatest PC games, mods, and indies are derived. NO. PRETTY SHIT. Guess what, you're wrong. Objectively, too. So quiet down.

I wish there was a game where I could satisfy my discontent with haters.
Title: Re: Games you wish existed
Post by: BurnedToast on September 03, 2015, 11:31:47 pm
A sandbox with a plot doesn't really count as a sandbox anymore :P

1. X-series

2. I didn't ask for a plot per se, I asked for it to become a game for example have a big bad enemy you can defeat, or something you can conquer and claim, or some other objective that can be accomplished to give you a long term goal that's not "build things that serve no purpose" or "murder people who just respawned for no particular reason"

I don't play it. I uninstalled it because it was an overhyped piece of shit.

I don't know when you tried to play it, but I don't think that's completely fair. It was really good when it came out but it's 11 years old now - it's aged rather poorly (imo)

I wish Recettear had a sequel.

You and me both.
Title: Re: Games you wish existed
Post by: Bohandas on September 04, 2015, 12:58:06 am

Riiight. Just one of the greatest PC games of all time. With a great story, level design, characters, and gameplay. It's a piece of shit, bro... Ha ha! I mean, hey, it must be pretty awful right?

It was inferior to the original on every one of those counts

The only places were it wasn't inferior to the original were the graphics for faces and for some of the terrain (not weapon graphics though; those were, again, inferior to the original. That revolver looked like a cheap plastic toy)

Innovative mechanics, lengthy campaign, ...

Padding out the game with gratuitous driving levels isn't innovative, it's cheap.

As for the gravity gun, I'm sure I could find an earlier game that had something similar if I spent some time digging.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 04, 2015, 01:41:04 am

Riiight. Just one of the greatest PC games of all time. With a great story, level design, characters, and gameplay. It's a piece of shit, bro... Ha ha! I mean, hey, it must be pretty awful right?

It was inferior to the original on every one of those counts

The only places were it wasn't inferior to the original were the graphics for faces and for some of the terrain (not weapon graphics though; those were, again, inferior to the original. That revolver looked like a cheap plastic toy)

Innovative mechanics, lengthy campaign, ...

Padding out the game with gratuitous driving levels isn't innovative, it's cheap.

As for the gravity gun, I'm sure I could find an earlier game that had something similar if I spent some time digging.

I don't even know how to respond to these points. All of them absolutely ridiculous and frankly just not true man.
Title: Re: Games you wish existed
Post by: blazing glory on September 04, 2015, 03:41:09 am
Probably shouldn't be getting into a debate about if HL2 is actually good or not, at least not on this thread.

I would rather like to see a game that not only uses the Red Faction series engine, but also makes buildings a tiny bit more sturdy when they are officially 'knocked down'.

Making a building fall on its side to make a improvised bridge or ramp is extremely difficult when they just crumble to pieces with no real debris when the smoke settles, with pretty much everything being flat.

It tends to annoy me a little bit whenever I replay Red Faction:Guerrilla, and whether or not it'd be more realistic (I have never seen a building fall over in Real Life after all.), it'd sure be more fun, at least for me.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 04, 2015, 07:36:08 am
Probably shouldn't be getting into a debate about if HL2 is actually good or not, at least not on this thread.

I would rather like to see a game that not only uses the Red Faction series engine, but also makes buildings a tiny bit more sturdy when they are officially 'knocked down'.

Making a building fall on its side to make a improvised bridge or ramp is extremely difficult when they just crumble to pieces with no real debris when the smoke settles, with pretty much everything being flat.

It tends to annoy me a little bit whenever I replay Red Faction:Guerrilla, and whether or not it'd be more realistic (I have never seen a building fall over in Real Life after all.), it'd sure be more fun, at least for me.
cough
more games with RFG's engine
cough
Title: Re: Games you wish existed
Post by: itisnotlogical on September 04, 2015, 10:36:52 am
I wish there was a game like Galerians (https://www.youtube.com/watch?v=h3psPWmxbeE&list=PLo4M1tlpv9rvCcaAzJ7uG8LonaYKOBkpd&index=1) that was better than the original, and also had a better name than Galerians.
Title: Re: Games you wish existed
Post by: Graknorke on September 04, 2015, 10:56:28 am
cough
more games with RFG's engine
cough
There is one. It's just in tunnels the whole time.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 04, 2015, 11:33:19 am
WHAT ARE YOU TALKING ABOUT? THAT GAME DOESN'T EXIST DON'T BE SILLY
Title: Re: Games you wish existed
Post by: blazing glory on September 04, 2015, 01:48:02 pm
Probably shouldn't be getting into a debate about if HL2 is actually good or not, at least not on this thread.

I would rather like to see a game that not only uses the Red Faction series engine, but also makes buildings a tiny bit more sturdy when they are officially 'knocked down'.

Making a building fall on its side to make a improvised bridge or ramp is extremely difficult when they just crumble to pieces with no real debris when the smoke settles, with pretty much everything being flat.

It tends to annoy me a little bit whenever I replay Red Faction:Guerrilla, and whether or not it'd be more realistic (I have never seen a building fall over in Real Life after all.), it'd sure be more fun, at least for me.
cough
more games with RFG's engine
cough
I'm probably just dense because I'm not that sure what you're getting at.

Nah, now I'm getting it, more of those games in general would be nice.

While we're engaging in wishful thinking, someone go merge Just Cause 2 with RFG and make it awesome.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 04, 2015, 01:50:32 pm
Actually... I want more okay Sonic games. I mean, Sonic Adventure and SA2 are nostalgic guilty pleasures for me and that's the best I can say about the 3D Sonic games I've played.

I'm not even wishing for GOOD Sonics, I'm just wishing for mediocre or playable ones. That's the sad state we live in. :(
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 04, 2015, 08:08:44 pm
Probably shouldn't be getting into a debate about if HL2 is actually good or not, at least not on this thread.

I would rather like to see a game that not only uses the Red Faction series engine, but also makes buildings a tiny bit more sturdy when they are officially 'knocked down'.

Making a building fall on its side to make a improvised bridge or ramp is extremely difficult when they just crumble to pieces with no real debris when the smoke settles, with pretty much everything being flat.

It tends to annoy me a little bit whenever I replay Red Faction:Guerrilla, and whether or not it'd be more realistic (I have never seen a building fall over in Real Life after all.), it'd sure be more fun, at least for me.
cough
more games with RFG's engine
cough
I'm probably just dense because I'm not that sure what you're getting at.

Nah, now I'm getting it, more of those games in general would be nice.

While we're engaging in wishful thinking, someone go merge Just Cause 2 with RFG and make it awesome.
Just Cause 3 is looking very, very promising. But I agree-Everything being kersplodable would make me super-happy.
Title: Re: Games you wish existed
Post by: Bohandas on September 04, 2015, 08:37:20 pm
How about a base-building game wnere you construct something similar to 19th century serial killer H.H.Holmes' infamous "murder palace"
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 04, 2015, 08:43:34 pm
Actually... I want more okay Sonic games. I mean, Sonic Adventure and SA2 are nostalgic guilty pleasures for me and that's the best I can say about the 3D Sonic games I've played.

I'm not even wishing for GOOD Sonics, I'm just wishing for mediocre or playable ones. That's the sad state we live in. :(
I would be lying to you, ISNL, if I told you I didn't enjoy Shadow The Hordgeheg and SA1/2. Oh, and Heroes. So, so stupid-But so much fun as a kid.
Title: Re: Games you wish existed
Post by: Graknorke on September 05, 2015, 06:29:40 pm
IMO Shadow the Edgehog is one of the most cohesive Sonic Adventure games around. Not that I've played any of the others, but I've tried watching them and had no idea what was going on. At least with the gun erinaceid I knew where the plot had come from (kind of) and where it was going and how it went inbetween.
Title: Re: Games you wish existed
Post by: MrWiggles on September 06, 2015, 12:29:44 am
How about a base-building game wnere you construct something similar to 19th century serial killer H.H.Holmes' infamous "murder palace"
Don't you kinda do that in Evil Genius?
Title: Re: Games you wish existed
Post by: Bohandas on September 06, 2015, 12:49:34 am
How about a base-building game wnere you construct something similar to 19th century serial killer H.H.Holmes' infamous "murder palace"
Don't you kinda do that in Evil Genius?

Sort of, but it isn;t the main thrust of the game and in some ways it feels tacked on. Why the hell are there all these random civilians running around on my uncharted island in the middle of nowhere? It's not for the casino, that draws them off once they're already there; an interesting instance of effect following cause. Plus, it's not the main thrust of the game, as I said. In this proposed game perhaps you'd make a significant part of your income on anatomy murders and insurance fraud, or at least earn most of your points through the murders in your murder palace. Also, the lair in Evil Genius was only 1 story high; this would be 2-4 stories.
Title: Re: Games you wish existed
Post by: TheBiggerFish on September 06, 2015, 12:53:20 am
How about a base-building game wnere you construct something similar to 19th century serial killer H.H.Holmes' infamous "murder palace"
Don't you kinda do that in Evil Genius?

Sort of, but it isn;t the main thrust of the game and in some ways it feels tacked on. Why the hell are there all these random civilians running around on my uncharted island in the middle of nowhere? It's not for the casino, that draws them off once they're already there; an interesting instance of effect following cause. Plus, it's not the main thrust of the game, as I said. In this proposed game perhaps you'd make a significant part of your income on anatomy murders and insurance fraud, or at least earn most of your points through the murders in your murder palace. Also, the lair in Evil Genius was only 1 story high; this would be 2-4 stories.
So...DF?
Title: Re: Games you wish existed
Post by: Sergius on September 07, 2015, 10:27:41 am
I would like more games with Steampunk as Mad Science.

Like, instead of everyone wearing steam wristwatches and clockwork underwear, the world is more or less historically accurate, but there are a handful of mad scientist that create weird 'punk things that most of the world never find out (obviously, the player does and so do some of the unfortunate locals).

I don't have a specific game in mind, but one example would be some sort of wild west shooter where the main character/some enemy bosses gets some cool weapons or even power armor.
Title: Re: Games you wish existed
Post by: Bohandas on September 07, 2015, 10:45:46 am
I would like more games with Steampunk as Mad Science.

Like, instead of everyone wearing steam wristwatches and clockwork underwear, the world is more or less historically accurate, but there are a handful of mad scientist that create weird 'punk things that most of the world never find out (obviously, the player does and so do some of the unfortunate locals).

I don't have a specific game in mind, but one example would be some sort of wild west shooter where the main character/some enemy bosses gets some cool weapons or even power armor.

So sort of like the setting from Wild Wild West
Title: Re: Games you wish existed
Post by: Sergius on September 07, 2015, 12:16:18 pm
That was just one example, but yes. There was also this TV series called Legend with starring MacGuyver and Q.

Other non-WildWest settings would also be appropriate.
Title: Re: Games you wish existed
Post by: MrWiggles on September 07, 2015, 09:28:42 pm
Yea. I just recently rewatched pilot. I watched the show when it was premiering. I liked it. You can find the entire series on youtube pretty easily.
Title: Re: Games you wish existed
Post by: Sergius on September 07, 2015, 09:47:24 pm
Never actually showed here. I found out a few years ago and watched the whole thing on YouTube. Pretty fun show. Trademark weapon was that lightning taser thing.

Also, the Adventures of Brisco County Jr.
Title: Re: Games you wish existed
Post by: MrWiggles on September 08, 2015, 03:05:24 am
Yea, Brisco County Jr, was a very fun odd ball sci fi western.
Title: Re: Games you wish existed
Post by: Bohandas on September 08, 2015, 10:42:32 am
Don't forget Back to the Future III
Title: Re: Games you wish existed
Post by: Bohandas on September 08, 2015, 01:14:25 pm
How about a sci-fi or modern era 4x game where increased population offers a diminishing return which quickly becomes negative.

EDIT:
Speaking of 4x games, how about one where you start out conquerig a single planet like Civilization or Master of Magic, but then move on to conquer other planets like in Master of Orion or Space Empires.
Title: Re: Games you wish existed
Post by: RAM on September 08, 2015, 03:12:11 pm
What? Like *snickers* Spore? <insert ten minutes of cackling>
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 08, 2015, 04:11:29 pm
How about a sci-fi or modern era 4x game where increased population offers a diminishing return which quickly becomes negative.

EDIT:
Speaking of 4x games, how about one where you start out conquerig a single planet like Civilization or Master of Magic, but then move on to conquer other planets like in Master of Orion or Space Empires.
so most 4x games, yes
and in fact civilization does this as well
Title: Re: Games you wish existed
Post by: Bohandas on September 08, 2015, 04:50:32 pm
How about a sci-fi or modern era 4x game where increased population offers a diminishing return which quickly becomes negative.

EDIT:
Speaking of 4x games, how about one where you start out conquerig a single planet like Civilization or Master of Magic, but then move on to conquer other planets like in Master of Orion or Space Empires.
so most 4x games, yes
and in fact civilization does this as well

Which one?

EDIT:
As in which 0ne of my suggesti9ns?

EDIT:
"Which Civilization game(s) ?" too though
Title: Re: Games you wish existed
Post by: itisnotlogical on September 08, 2015, 04:52:04 pm
I'd like a mash-up of Deus Ex's story with Metal Gear Solid's (1 thru 3's) gameplay. Or the other way around, MGS story in a Deus Ex-style game.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 08, 2015, 05:10:06 pm
How about a sci-fi or modern era 4x game where increased population offers a diminishing return which quickly becomes negative.

EDIT:
Speaking of 4x games, how about one where you start out conquerig a single planet like Civilization or Master of Magic, but then move on to conquer other planets like in Master of Orion or Space Empires.
so most 4x games, yes
and in fact civilization does this as well

Which one?

EDIT:
As in which 0ne of my suggesti9ns?

EDIT:
"Which Civilization game(s) ?" too though
The first idea. More population, more problems. This has been in every Civ game. Unless I misunderstood.
Title: Re: Games you wish existed
Post by: Nirur Torir on September 08, 2015, 05:14:13 pm
Speaking of 4x games, how about one where you start out conquerig a single planet like Civilization or Master of Magic, but then move on to conquer other planets like in Master of Orion or Space Empires.
It really wouldn't work well due to pacing issues. Civ's bad enough with early victories leading to ultimate victory. You'd need it to be a single-player focused game with difficulty scaling/creating new enemies in unexplored territory. Which might work, now that I think about it, but multiplayer is a pretty important feature.

Co-op might work, with the players controlling different sub-entities within one empire.

I did run a forum game like your idea, but it broke down once one player completely won on one planet while the other planet had the players still building up for a fight.
Title: Re: Games you wish existed
Post by: Bohandas on September 08, 2015, 05:37:46 pm
How about a sci-fi or modern era 4x game where increased population offers a diminishing return which quickly becomes negative.

EDIT:
Speaking of 4x games, how about one where you start out conquerig a single planet like Civilization or Master of Magic, but then move on to conquer other planets like in Master of Orion or Space Empires.
so most 4x games, yes
and in fact civilization does this as well

Which one?

EDIT:
As in which 0ne of my suggesti9ns?

EDIT:
"Which Civilization game(s) ?" too though
The first idea. More population, more problems. This has been in every Civ game. Unless I misunderstood.

Does an increase in population ever become objectively and exclusively detrimental? Or is it merely a matter of asymptotically diminishing benefits and/or unlocking new disaaters.

EDIT:
Also, I'd especially like to see a spacefaring 4x where population increase provides no material benefits even in the beginning of the game. It always struck me as bizarrely anachronistic that population would be strongly correlated with material .production in an interstellar civilization.


EDIT:
Actually, that gives me an idea, how about a deliberately anachronistic and/or fantastical space 4x. Like, for example, space travel could be achieved by strapping a bunch of skyrockets to a chair like Wan Hu....
Title: Re: Games you wish existed
Post by: Graknorke on September 08, 2015, 05:49:23 pm
Increased population decreases city health in civ 4 at least. It is objectively bad if your goal isn't being unsustainably expansionist.
Title: Re: Games you wish existed
Post by: RAM on September 08, 2015, 06:00:47 pm
You'd need it to be a single-player focused game with difficulty scaling/creating new enemies in unexplored territory. Which might work, now that I think about it, but multiplayer is a pretty important feature.
Respawning is a common feature in other genres.  could see it working as a sort of "you are fighting to keep your civilisation" feel rather than "you are fighting to remain in the game". If you get eliminated outright then you respawn as a completely different faction that comes from beyond the known world and if you just get dominated, such as by being a minor nation on a planet that progresses to interplanetary travel, then you escape to somewhere relatively nearby and discover something that grants a technology bonus, so you get to tweak your existing empire but are behind on scale. I could see this being successful in exactly the way that it succeeds in less persistent genres. You would have the kill leader that everyone aspires to overcome, and players coming back for revenge, and players adjusting to the environ in which they spawned. but it would be ridiculously difficult trying to convince people of that, it would require a radical shift from "build your empire" to "build the empire that you are given or go out with glory" so the game would be a flop... I could see it being loads of fun if you got the pacing right, with players able to experience a succession of new and varied empires in the same setting...
Title: Re: Games you wish existed
Post by: PTTG?? on September 08, 2015, 07:54:17 pm
Increased population decreases city health in civ 4 at least. It is objectively bad if your goal isn't being unsustainably expansionist.

Which runs into the problem of being insanely punishing for trying to do the thing the game is supposedly about: leading an empire of many cities. Not to mention the unrealism of it; throughout history, there are few empires with "outsized" historical power, wealth, and knowledge considering their population.

I want to build an empire of many parts, far-flung, countless cities nestled in just the right place. It gets annoying when the third city I build is full of unhappy people because they don't like the idea of being in a large civilization, and building roads more than a kilometer long cripples your economy for some reason. (Specifically, having too many roads "looks ugly.")
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 08, 2015, 11:22:49 pm
The realism and open world of ARMA combined with the stylistics of COD, set as a massive planetside-like. Preferably fighting over post-apocalyptic USA.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 09, 2015, 03:51:43 pm
The realism and open world of ARMA combined with the stylistics of COD, set as a massive planetside-like. Preferably fighting over post-apocalyptic USA.
ARMA-Level realism meets Planetside 2.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 09, 2015, 11:00:41 pm
The realism and open world of ARMA combined with the stylistics of COD, set as a massive planetside-like. Preferably fighting over post-apocalyptic USA.
ARMA-Level realism meets Planetside 2.

Essentially.
Title: Re: Games you wish existed
Post by: rubberduck on September 10, 2015, 04:52:53 am
Also, I'd especially like to see a spacefaring 4x where population increase provides no material benefits even in the beginning of the game. It always struck me as bizarrely anachronistic that population would be strongly correlated with material .production in an interstellar civilization.

I could kinda see that. A 4x where there are (movable) caps on productivity. Up to a point more population will grant a benefit, but as soon as you hit that cap, extra population just becomes an unemployed drain on your resources. So you'd need to actively handle that. Induct them into the army and get them killed off at far-away stars. Tear down the rainforests and build mines for them to work in. Maybe raise education and standard of living so they'll go into service industries (won't raise productivity, but will stop the economic drain that they were when unemployed). Or enter a boom/bust cycle, where the population grows until it starves, and then starts growing again when enough people have died off.
Title: Re: Games you wish existed
Post by: loose nut on September 10, 2015, 01:33:22 pm
I've been playing a lot of Rome II and I recently rewatched Mad Max Fury Road. Thus:

A post-apocalyptic car-wars game, RTS-with-pause (at least single player). In battles, everyone races in the same direction, or around in a wide circle, keeping the active battlefield a reasonable size, and any vehicle that can't keep up gets left out of the fight. (Settlement defenses can be different.) Thus, escape can be possible and might be desirable in certain situations. Like in Mad Max you'd have gangers leaping from car to car, bombs/guns/spikes/crossbows/flamethrowers etc. Faction-specific vehicles plus faction-specific customizations to said vehicles. (Also, since there's boarding, you can capture another faction's car and apply your mods to it.) Also hero-type people who get different RPG upgrades and you can slot them in different cars. A few different strategic resources but mainly gas, water, food, bullets. Sounds fun yes?
Title: Re: Games you wish existed
Post by: IWishIWereSarah on September 10, 2015, 02:19:42 pm
And while you wait for this one, have a Convoy (http://store.steampowered.com/app/318230) :
(http://cdn.akamai.steamstatic.com/steam/apps/318230/ss_a11765372bfb99db87b90f4667591dc78c0611a2.1920x1080.jpg?t=1439896155)
Title: Re: Games you wish existed
Post by: itisnotlogical on September 11, 2015, 12:49:22 am
I want a Source remake of Deus Ex. I guess the engine doesn't really matter since anything is possible in any game engine given enough work, but typical Source games (L4D, TF2, Black Mesa, etc) have the closest feeling and energy to old-school shooters like Deus Ex.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 11, 2015, 01:05:52 am
The realism and open world of ARMA combined with the stylistics of COD, set as a massive planetside-like. Preferably fighting over post-apocalyptic USA.
ARMA-Level realism meets Planetside 2.

Essentially.
Galaxy Drops go from paratroops to the XCOM Skyranger. I am totally okay with all of this.
Title: Re: Games you wish existed
Post by: H4zardZ1 on September 11, 2015, 09:36:08 am
And while you wait for this one, have a Convoy (http://store.steampowered.com/app/318230) :
(http://cdn.akamai.steamstatic.com/steam/apps/318230/ss_a11765372bfb99db87b90f4667591dc78c0611a2.1920x1080.jpg?t=1439896155)
That reminds me of "Momentum Missile Mayhem".
Title: Re: Games you wish existed
Post by: Tomasque on September 11, 2015, 09:39:18 am
This is a thread I wished existed. And it does. PTW
Title: Re: Games you wish existed
Post by: Frumple on September 12, 2015, 09:15:58 pm
... I'd like to see more games with a playstyle ala Quylthulgs at their most furious, as per something like PosChengband (https://sites.google.com/site/poschengband/), just... maybe real time or larger scope or somethin'.

Basically, a Q is an impeccably squishy critter that summons other critters and can teleport around, but it does so in big ways (relative to most other things in the games they're in, anyway). It wins fights by burying absolutely everything in bodies, bodies of all sorts and shapes and abilities and in great, great, basically unending numbers. It's the alien spawners in Infected Planet, the monster lairs in Gauntlet, the k-bot factory being guarded by a few hundred construction planes in Total Annihilation, except actively trying to hunt you down and drop things on you. Played by a human, it takes the opposing forces and spews them back at them, matching enemy for enemy and going beyond, an unending wave of flesh, piling corpse on top of corpse to achieve its goals. And... I want more of that. I want to drown my foes in flesh as they struggle and tear through my bulwarks of disposable minions, wield teleportation to gain absolute control over the battlefield, throwing myself and my foes and everything else around like toys, meet unstoppable force of numbers with unstoppable force of numbers and probably die anyway.

Just... more personal than your average high disposable unit count RTS, heh. Game with summoning/minion creation as a focus, but not some pissant weak summoner like you get from something like Geneforge or your average squad-based defense games or whatev'. I want to throw out dozens upon dozens of minions, constantly, forced to by the steady death of everything I send out as it all locks tooth and claw with forces equal and furious, dying and reinforcing just as quickly. Sci-fi equivalent would be probably be playing as an infinite-compliment carrier or missile ship in any number of space based games. That's good, too. Reassembly does a good job for allowing for that, actually, but... I don't want it being allowed, I want it the focus of the game, ha.
Title: Re: Games you wish existed
Post by: Bohandas on September 13, 2015, 02:24:19 am
Also, I'd especially like to see a spacefaring 4x where population increase provides no material benefits even in the beginning of the game. It always struck me as bizarrely anachronistic that population would be strongly correlated with material .production in an interstellar civilization.

I could kinda see that. A 4x where there are (movable) caps on productivity. Up to a point more population will grant a benefit, but as soon as you hit that cap, extra population just becomes an unemployed drain on your resources. So you'd need to actively handle that. Induct them into the army and get them killed off at far-away stars. Tear down the rainforests and build mines for them to work in. Maybe raise education and standard of living so they'll go into service industries (won't raise productivity, but will stop the economic drain that they were when unemployed). Or enter a boom/bust cycle, where the population grows until it starves, and then starts growing again when enough people have died off.

I see it more as a certain minimum is required for the colony to stably exist, but even they ultimately consume more than they produce. All of the population produces resources, but all consume significantly more (how much more depends on culture, repressiveness, and - perhaps most importantly - the efficiency of your technology). The resources produced by a colony's population - that's gross production, before consumed resources are subtracted - is negligible compared to what is produced by the colony's machines; several orders of magnitude smaller. Perhaps happiness of the population would be a major scoring issue or campaign goal however, or uprising could be a threat - therefore you could not simply order purges or provoke useless wars. Plus, perhaps population could also produce reseaech/tech poimts
Title: Re: Games you wish existed
Post by: Kadzar on September 13, 2015, 10:33:48 am
This may likely already exist, but I want a mouse-and-keyboard-driven 2d shooting/beat 'em up game with constantly spawning enemies and a large selection of weapons in the style of the Newgrounds "Madness" games (http://www.newgrounds.com/portal/search/games/madness) or the Thing-Thing series (http://www.crazymonkeygames.com/tag/thing-thing). But not browser-based.
Title: Re: Games you wish existed
Post by: Tomasque on September 13, 2015, 11:35:05 am
I want a spy game. Realistic, but made in A way so the player isn't misunderstanding the double meanings and code words. In other words, I want a game that makes me feel like a spy, and I want it during the Cold War. Because that would be awesome!
Title: Re: Games you wish existed
Post by: JimboM12 on September 13, 2015, 12:38:28 pm
I want a spy game. Realistic, but made in A way so the player isn't misunderstanding the double meanings and code words. In other words, I want a game that makes me feel like a spy, and I want it during the Cold War. Because that would be awesome!

That sounds like a legit game, I want this too. The closest game to this type of thing is Alpha Protocol, an action/stealth RPG that's all about the spy world and shiznit. It's pretty good and it tracks all those relationships you make throughout the game. The bad part is that it's set in modern times. I would love to see a more polished version of the game set in the cold war, I would throw all my money at the monitor for that.
Title: Re: Games you wish existed
Post by: Bohandas on September 13, 2015, 03:49:40 pm
I want Half-Life 3 to come out and for the game to start like Postal: Paradise Lost (https://www.youtube.com/watch?v=7jIBlrEDSXM), with the previous installment being dismissed as a bad dream, and for it to end like South Park: Stick of Truth (SPOILERS!) (https://www.youtube.com/watch?v=pLgxyaG3eP0#t=01m58s) or Edna and Harvey: Harvey's New Eyes (SPOILERS!) (https://www.youtube.com/watch?v=HLBkacHvAR4) with the previously silent protagonist suddenly telling everyone off.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 13, 2015, 03:54:26 pm
...
Because that would definitely sit well with the masses that genuinely want Half-Life 3. Because they, you know, want a conclusion to the story. Not 'it was a dreeaaaammmm'.
Title: Re: Games you wish existed
Post by: Bohandas on September 13, 2015, 04:01:46 pm
...
Because that would definitely sit well with the masses that genuinely want Half-Life 3. Because they, you know, want a conclusion to the story. Not 'it was a dreeaaaammmm'.

Indeed it wouldn't sit well with them, BUT if they got rid of the events of Half-Life 2 then they could make a real sequel to Half-Life 1 that actually resembled the original game in terms of setting, gameplay, and tone.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 13, 2015, 04:26:06 pm
...You realize, that you are in the minority here, and that if they did that, people would lose their minds.
Title: Re: Games you wish existed
Post by: Graknorke on September 13, 2015, 04:34:32 pm
Nah, people'd play it. The story of Half-Life is already full of weird time travel and meta bullshit anyway. It's not like it'd be entirely a surprise.
Title: Re: Games you wish existed
Post by: Bohandas on September 13, 2015, 04:49:06 pm
Nah, people'd play it. The story of Half-Life is already full of weird time travel and meta bullshit anyway. It's not like it'd be entirely a surprise.

Actually, time travel might be a better idea. He could travel back to the place and time of Half-Life 1 to stop the events that lead to the world of Half-Life 2
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 13, 2015, 07:51:07 pm
I think, just maybe, that Bohandas doesn't like HL2.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 13, 2015, 08:17:59 pm
Bohandas is a HL2 racist actually. A friendly warning to all partaking here. HL2 is a great sequel, and I will duel you if you say otherwise, blade or pistol: take your choice.
Title: Re: Games you wish existed
Post by: SealyStar on September 13, 2015, 08:35:46 pm
HL2 is a good (and, for its time, great, though it hasn't aged well) game, but I agree that it's a mediocre sequel for two main reasons:

1. The story changes too much. While the ending of HL1 do make a regular chronological sequel impossible (and a CoD-style iterative one would be even worse), there are better ways to make a new story in the same setting than to move the whole thing ~20 years into the future, where the only recognizable things from the first game are more "Heh, heh, it's a reference" Easter eggs than actual story connections. Instead of going off the worldbuilding they already did or thinking of more reasonable consequences of the resonance cascade, Valve made up a completely new evil force with no connections to the first games' and just had them turn the world into a cloney dystopia.

2. The gameplay doesn't change enough. People defend HL2 by talking about the gravity gun (which is admittedly fun), but that doesn't excuse the fact that otherwise HL2 still feels like a late 90s game with fancy graphics. Basically, you skid around magically at high speed and shoot a limited arsenal of oddly-balanced guns with piss-poor accuracy at a variety of bullet sponges. If anything, the combat in HL1 was (IMO, of course) better - the guns felt more satisfying, there were more of them, and the balancing of things like ammo storage was better.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 13, 2015, 08:45:22 pm
I view the story of Half-Life as optional. It's window dressing; very nice, well thought-out window dressing, but not necessary to the enjoyment of the game. The real work was never in the plot of the actual games; it's in the environmental storytelling, like that abandoned house you find during the long drive in HL2, or the really detailed commute to work at the beginning of HL1. It's not an amazing story per se, but it's set in a believable world.

I mean, the story of Half-Life 1 was "Some dudes come through a portal and you shoot them, then the government sends some dudes and you shoot them, then you go through a portal yourself to shoot the biggest dude and win the game". The plot of HL2 was a bit more pretentious, but basically the same (haven't played the episodes yet so I can't speak to those).

The most genius part of the Half-Life story is that it's just vague enough to be interesting, 90% of which comes from G-Man and Gordon Freeman:

- Gordon Freeman has an implied backstory based on how characters interact with him throughout the series, but we never learn any details and Gordon himself never speaks up, so we can fill in just about any personality we like. Bam, intrigue.

- G-Man is a mysterious figure who always seems involved, but never gets his own hands dirty; you see him peering through windows, observing from a distance and manipulating from the shadows, but you never learn what he's doing or where he comes from. Bam, intrigue.

This isn't to demean the story; it was most likely totally intentional that it turned out this way, and a lot of thought was obviously put in to how to present what little information is given to the player. But the story is more interesting for what you have to speculate on, rather than what actually appears in the games.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 13, 2015, 08:52:11 pm
Im also biased in that I played HL2 first, so I'm much more invested in that world/story
Title: Re: Games you wish existed
Post by: Bohandas on September 13, 2015, 09:02:04 pm
2. The gameplay doesn't change enough. People defend HL2 by talking about the gravity gun (which is admittedly fun), but that doesn't excuse the fact that otherwise HL2 still feels like a late 90s game with fancy graphics. Basically, you skid around magically at high speed and shoot a limited arsenal of oddly-balanced guns with piss-poor accuracy at a variety of bullet sponges. If anything, the combat in HL1 was (IMO, of course) better - the guns felt more satisfying, there were more of them, and the balancing of things like ammo storage was better.

Yeah, HL2 had only about half-as many guns, and the gravity gun was the only one that was interesting.

I view the story of Half-Life as optional. It's window dressing; very nice, well thought-out window dressing, but not necessary to the enjoyment of the game. The real work was never in the plot of the actual games; it's in the environmental storytelling, like that abandoned house you find during the long drive in HL2, or the really detailed commute to work at the beginning of HL1. It's not an amazing story per se, but it's set in a believable world.


I actually view the tram scene as the first game's single most major flaw. It's like that awful ride to Helgen at the beginning of Skyrim.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 13, 2015, 09:04:38 pm
and then I realized Steam existed in 2004...
(http://flexatek.com/wp-content/uploads/2014/04/They-grow-up-so-fast-meme.jpg)
Title: Re: Games you wish existed
Post by: SealyStar on September 13, 2015, 09:40:53 pm
and then I realized Steam existed in 2004...
(http://flexatek.com/wp-content/uploads/2014/04/They-grow-up-so-fast-meme.jpg)

And remember the day a year or two ago when HL2E2 became older than HL1 was when HL2 was released?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 13, 2015, 10:04:48 pm
And remember the day a year or two ago when HL2E2 became older than HL1 was when HL2 was released?

HHNNNNNNNNNGG... heart attack.
Title: Re: Games you wish existed
Post by: Tomasque on September 13, 2015, 10:21:22 pm
I came up with a game design last night. It's called Locked In.

It's set in a mansion that is loaded with valuables. 8 Guests and two inspectors are locked in for a "night". The thieves have to steal a certain number of objects and hide them in their "cache" spot without being caught. However, there is a camera system that inspectors can tap into(but can also be temporarily disabled). Inspectors can work together and have a to way radio, so they can work together on foot or one in a video booth guiding the other, or both alone.
Thieves randomly leave evidence behind but can decrease the odds temporarily through mechanics like wearing gloves, however, gloves only last for 45 seconds and are then visible hanging out of their pocket for 1 minute(necessary mechanic for balance). There are a series of tools that can be used but there is always a counter balance. For example, a thief wears gloves to avoid leaving fingerprints but then an inspector sees them walking with gloves out of their pocket and follows them to their cache and busts them.

I've got a lengthy design document but I imagine it will take me years to balance everything better.
My hobby is game designing/programming. Your idea seems really interesting. I know that you wrote this a long time ago, could you please show me the design document for the game?
Title: Re: Games you wish existed
Post by: H4zardZ1 on September 14, 2015, 04:30:56 am
and then I realized Steam existed in 2004...
(http://flexatek.com/wp-content/uploads/2014/04/They-grow-up-so-fast-meme.jpg)

And remember the day a year or two ago when HL2E2 became older than HL1 was when HL2 was released?
Well, i think that only on 2008-2009 they grew up very very fast. Before 2006, through, they weren't seem large...
Title: Re: Games you wish existed
Post by: Graknorke on September 14, 2015, 09:20:59 am
You'd think that Steam is printing Valve enough money by now that they can just work on whatever leisure project they want. L4D 3 or Ricochet 2 or something. Be like Richard Branson and Spaceship 1.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 14, 2015, 09:27:32 am
I imagine that's what they're doing with HL3, spending years and years working on it to get it juuust perfect because they can afford to not actually release a game any time soon. Either it's going to be so awesome that it changes the face of gaming forever, or it's going to be overhyped and under-developed shite like Duke Nukem Forever.
Title: Re: Games you wish existed
Post by: Antsan on September 14, 2015, 10:10:41 am
This one relies on having a graphical interface and probably needs a voxel graphics engine with 2005Spore-like body physics.

You play a person in a freshly post-apocalyptic scenario of undetermined origin where horrible mutants are roaming the streets. You are horrible underpowered and your only way to grow stronger is to feast on the flesh of the deceased mutants, to gain mutations yourself. Random parts of the corpses you eat are made parts of your body. I imagine the graphical style along the lines of Kiss Psycho Circus (but of course more varied, due to procedural generation and stuff):
Spoiler (click to show/hide)
The whole thing is turn-based. You can plan out your moves as far as you want, but are prompted in intervals (length depending on your stats) to correct them. The surroundings aren't rendered correctly but with random noise thrown in – distortion, omission, addition of stuff that isn't there – depending on how sane you still are (eating the corpses of mutants probably isn't that good for your sanity) and how much is going on around you (when five tentacle fiends are swarming all around you it might be a bit hard to notice what might be going on otherwise). Maybe throw in some bloodlust, causing automatic attacks on passing, which may draw aggression.
It's everyone against everyone. There should be a way to use that to your advantage, as long as you're not so insane as to make yourself autmoatically the target of everything in sight.
I imagine the surroundings being procedurally generated, with different environments like the inner city, with skyscrapers and everything, rural areas, the woods, corn fields, mine shafts, whatever.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 14, 2015, 10:47:44 am
Speaking of Spore, have there been any papers written about the technology behind it or something? I'm really curious about how it procedurally generates animations for effectively infinite body types, where you can do crazy things like place limbs on top of the head, with smaller legs protruding out of the eyes and arms coming out of the first pair of legs' knees.
Title: Re: Games you wish existed
Post by: Mech#4 on September 14, 2015, 11:04:40 am
I don't think the animations really change that much in Spore depending on what creature you make. I mean, the bones of the leg may get stretched but it's the same base animation being used. If you create a horse-like creature the legs won't move like a horses, they move the same as if it had only two legs.
Arms, from what I remember, have an animation where they move towards the object to grab and latch onto it, even if they're facing the other way, like a magnet, then return to their base position.
Title: Re: Games you wish existed
Post by: Generally me on September 14, 2015, 01:51:20 pm
I'd like a mad max game or with a similar setting, In which you are merely a normal person thrown into the deep end. Semi realistic food, water and temperature. Custom cars and guns with very rare ammo. Massive factions and small groups. Characters that you actually grow attached to and death can happen anytime, anywhere.

I want to feel like it's really a difficult choice on whether I use my last bullets to try snipe the raiders and steal their stuff or if I should just run away. Then if I should kill the stranger Who accidentally wandered into my base because they might alert others or if I should befriend them and get an ally. Not only that though, I want it to truly feel like murder if you kill them.

I just thought this up while looking at the new mad max game and thinking how he could beat up like 20 people no problem.
Title: Re: Games you wish existed
Post by: Arx on September 14, 2015, 02:40:18 pm
I think Cataclysm:DDA will do most of the non-directly-people-related things you want. Not so much the factions and befriending choices, though.
Title: Re: Games you wish existed
Post by: Generally me on September 14, 2015, 02:46:21 pm
Yeah but I would also like to be immersed in the game. It's hard to be immersed with a flashing 2d symbol on the screen.
Title: Re: Games you wish existed
Post by: Graknorke on September 14, 2015, 04:28:24 pm
It's hard to be immersed with a flashing 2d symbol on the screen.
Git. Gud.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 14, 2015, 05:58:51 pm
begone, ye foul
Title: Re: Games you wish existed
Post by: RAM on September 14, 2015, 09:08:58 pm
Yeah but I would also like to be immersed in the game. It's hard to be immersed with a flashing 2d symbol on the screen.
This is a matter that varies a great deal between individuals, would you care to elaborate on what does or doesn't work? Perhaps you can get by on something sporadic, such as cutscenes between stylised images, such as is seen in things like Command and Conquer? Or in the extreme, Dwarf Fortress, with its low-res dwarf in the intro and representational portrayals thereafter.
Then you have different styles. There are super-heroes with their emphasis of gender traits. Or anime with the exaggeration of expressive features. The again there have been some amazing things done with legitimate stick-figures...
Title: Re: Games you wish existed
Post by: Arx on September 15, 2015, 04:59:31 am
Yeah but I would also like to be immersed in the game. It's hard to be immersed with a flashing 2d symbol on the screen.

Eh, I can understand that. Sometimes I love roguelikes and sometimes I'd rather have less detail but prettier graphics.
Title: Re: Games you wish existed
Post by: Kot on September 15, 2015, 09:55:17 am
Remake of Wh40k Chaos Gate, possibly with ability to play other races too (and endless mode?). Also multiplayer. I would even accept if it had active pause system of the new Jagged Alliances.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 15, 2015, 12:32:37 pm
I want a game that copies DF Adventure Mode's combat to a T, but in a more generic roguelike dungeon setting. Half the time I don't even create an adventurer in DF anymore, I just play in the Arena.
Title: Re: Games you wish existed
Post by: Bohandas on September 16, 2015, 12:00:00 am
You'd think that Steam is printing Valve enough money by now that they can just work on whatever leisure project they want. L4D 3 or Ricochet 2 or something. Be like Richard Branson and Spaceship 1.

I think their leisure project is to make money just for the sake of making money
Title: Re: Games you wish existed
Post by: itisnotlogical on September 16, 2015, 05:54:05 am
I kinda wish somebody would remake Harvester (https://en.wikipedia.org/wiki/Harvester_(video_game)). It's "Good Ideas Executed Poorly: The Game".
Title: Re: Games you wish existed
Post by: Majestic7 on September 16, 2015, 07:03:55 am
I would like to see a game (or two connected games) where the first is an in-depth RPG in the spirit of Planescape: Torment or Witcher, the second a strategy game. Basically the first game (or the first part of the game) would be the story of your rise to power as the new king / sorcerer lord / mime supreme, whatever. The second game would then be a CK2-like where you rule your nation. The choices you made in the first game would affect what kind of state your realm is in and have an effect on foreign relations as well.
Title: Re: Games you wish existed
Post by: Egan_BW on September 16, 2015, 08:18:19 am
You'd think that Steam is printing Valve enough money by now that they can just work on whatever leisure project they want. L4D 3 or Ricochet 2 or something. Be like Richard Branson and Spaceship 1.

I think their leisure project is to make money just for the sake of making money
Valve have probably set Steam to run itself and now spend their days organizing desk races.
I would like to see a game (or two connected games) where the first is an in-depth RPG in the spirit of Planescape: Torment or Witcher, the second a strategy game. Basically the first game (or the first part of the game) would be the story of your rise to power as the new king / sorcerer lord / mime supreme, whatever. The second game would then be a CK2-like where you rule your nation. The choices you made in the first game would affect what kind of state your realm is in and have an effect on foreign relations as well.
First game become ruler of kingdom, second game run it into the ground.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 16, 2015, 04:02:31 pm
...Maybe even make it so you play as the 'enemy'. And thus see every single problem you caused in the first bit, so you feel terribad about it. Oh, you saved that mage? She went mad and blew up a village. Nice going, hero.

You'd think that Steam is printing Valve enough money by now that they can just work on whatever leisure project they want. L4D 3 or Ricochet 2 or something. Be like Richard Branson and Spaceship 1.

I think their leisure project is to make money just for the sake of making money
so every developer in existence yes
Title: Re: Games you wish existed
Post by: itisnotlogical on September 17, 2015, 08:25:42 am
I wish there was a video game that looked like the art in this video. (https://www.youtube.com/watch?v=VdZT0-J80qw) With the abundance of post-processing effects, talented CG artists and powerful gaming hardware out there, there's no reason that there can't be a game that looks like a badass power metal album cover. The closest that I've seen is Dragon Ball Z: Xenoverse; screenshots of that game look like stills from a 3D DBZ movie. (http://i.imgur.com/OuejML1.jpg)
Title: Re: Games you wish existed
Post by: Gatleos on September 17, 2015, 12:15:39 pm
I want a PC game where the files that make up the game itself are part of the game. Rather than the game consisting of a single executable within which the whole game runs, the user's OS environment is where the game takes place.

It would be all about fake hollywood-style hacking, and the game files would contain multiple executables that acted as different tools for the player to use. It could involve programming puzzles, cryptography, some detective work, etc. You could use a fake command prompt program to hack into some security records, which would output some images and text files into the actual game folder. Then you find some secret message in the output or ascertain someone's password based on a security flaw, leading to even more puzzles from there.

It could even have a story, told indirectly through images, stolen emails and memos, etc.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 17, 2015, 12:51:15 pm
I want a PC game where the files that make up the game itself are part of the game. Rather than the game consisting of a single executable within which the whole game runs, the user's OS environment is where the game takes place.

It would be all about fake hollywood-style hacking, and the game files would contain multiple executables that acted as different tools for the player to use. It could involve programming puzzles, cryptography, some detective work, etc. You could use a fake command prompt program to hack into some security records, which would output some images and text files into the actual game folder. Then you find some secret message in the output or ascertain someone's password based on a security flaw, leading to even more puzzles from there.

It could even have a story, told indirectly through images, stolen emails and memos, etc.

It exists. (https://www.youtube.com/watch?v=iIgpWGVvfjA) The game's levels are generated from the directory structure of your computer.

There's also another game, a shoot-em-up where the enemies are files on your computer. Shooting any enemy actually deletes the file from your computer. I don't remember what it's called though.
Title: Re: Games you wish existed
Post by: Mesa on September 17, 2015, 12:54:20 pm
I want a PC game where the files that make up the game itself are part of the game. Rather than the game consisting of a single executable within which the whole game runs, the user's OS environment is where the game takes place.

It would be all about fake hollywood-style hacking, and the game files would contain multiple executables that acted as different tools for the player to use. It could involve programming puzzles, cryptography, some detective work, etc. You could use a fake command prompt program to hack into some security records, which would output some images and text files into the actual game folder. Then you find some secret message in the output or ascertain someone's password based on a security flaw, leading to even more puzzles from there.

It could even have a story, told indirectly through images, stolen emails and memos, etc.

AdventurOS (http://adventuros.evelend.com/game/)'s levels are based off the PC's filesystem IIRC. It's not quite what you're after I imagine, but it does have some "meta" features in that sense.
There's also this? (http://geektyper.com/)
Title: Re: Games you wish existed
Post by: itisnotlogical on September 17, 2015, 01:01:45 pm
There's also this? (http://geektyper.com/)

I think this might be my new favorite website
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 18, 2015, 01:11:10 am
A game set in an alternate history world where the first nuke detonated caused a global climate apocalypse.  Twenty years later, the world resembles that of Mad Max.  But the bandit scrapmobiles are made out of 40s cars and former WW2 military vehicles stripped down and combined to move faster and conserve fuel.

The combat is chess style turn based, aka you move one unit at a time, with a twist.  Every few turns (an odd number, so it alternates who's turn it happens on), the map moves forward and all vehicles automatically move forward as well.  Vehicles come with weight classes; the lightest vehicles can keep pace with the map's movement, while the heaviest must be actively moved forward or they'll start losing ground.  Obstacles can come from offscreen, meaning vehicles will have to be moved out of the way or crash.  Heavier vehicles have generally better stats, and can also ram lighter vehicles to force them to crash or move off the map.  But if the overall weight of your deployed vehicles is too high, then you'll find your vehicles slowly losing ground, representing them getting outrun.  Any vehicle that gets forced off any of the sides including the back is permanently lost.

Vehicles are deployed out of a hand of "cards" drawn out of a semi-random, finite deck.  Each consists of a chassis and then an upgrade, usually a weapon but possibly something like extra armor.  If a vehicle gets wrecked, anyone (starting from when the destroyer's turn comes up again) can move a vehicle on top of the wreck to salvage it, adding its upgrade to their own.  In this way vehicles can be made that are much more powerful than their base chassis, or have upgrades that chassis couldn't start with.

There's more to the idea (I'm idly considering starting to make it) but that's the gist.  You have WW2 era banditmobiles, you can scrap wrecks, heavier vehicles are harder to directly destroy but slow you down so there's a practical limit on how many you can deploy at once.
Title: Re: Games you wish existed
Post by: notquitethere on September 18, 2015, 05:44:55 am
EnigmaticHat, that idea sounds great. You could even make it as a boardgame. The cars would be placed on a grid, the columns of the grid would be loose, so at the end of each round you'd remove the back column and put on a front column which would have new obstacles on it.

Spoiler: Something like this (click to show/hide)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 18, 2015, 09:26:35 am
turn-based warfare is the bane of my existence (in most cases), I wish for a game as described by EnigmaticHat, but in it's full, glorious real-time detail!
Title: Re: Games you wish existed
Post by: IWishIWereSarah on September 18, 2015, 10:37:51 am
You mean like Convoy (https://www.google.fr/url?sa=t&source=web&rct=j&url=http://store.steampowered.com/app/318230&ved=0CE0QFjALahUKEwjL8ZiZ9IDIAhUB0hoKHVJqA6k&usg=AFQjCNHNdqjdCRumRxdXxS20RDHIdJ8vdg&sig2=KS7pBipPhoMU1nmYg34H6g), the game that came out a few months ago ?
Title: Re: Games you wish existed
Post by: Dutrius on September 18, 2015, 11:33:11 am
I'd like a turn based game (other than civilization) where every player makes a move at the same time.
Title: Re: Games you wish existed
Post by: Sirus on September 18, 2015, 11:41:27 am
I think Dominions might work like that.
Title: Re: Games you wish existed
Post by: PTTG?? on September 18, 2015, 01:37:57 pm
I prefer the Diplomacy approach where all of the turns occur at the same time, but after all of the players have committed to their actions.
Title: Re: Games you wish existed
Post by: Levi on September 18, 2015, 01:42:37 pm
I'd like a turn based game (other than civilization) where every player makes a move at the same time.


Frozen synapse!  You basically plan out your moves, and then both players turns play out at the same time.  It was pretty cool.
Title: Re: Games you wish existed
Post by: Tsuchigumo550 on September 18, 2015, 11:16:10 pm
I'd like a turn based game (other than civilization) where every player makes a move at the same time.


Frozen synapse!  You basically plan out your moves, and then both players turns play out at the same time.  It was pretty cool.

I want a game like this similar to Toribash, though possibly 2D/simpler/gamified. Sort of like drafting a bunch of different cards to create your own fighting style, and then playing turns simultaneously.

Either that or I'm about to redownload Toribash...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 19, 2015, 09:47:15 am
I'd like a turn based game (other than civilization) where every player makes a move at the same time.


Frozen synapse!  You basically plan out your moves, and then both players turns play out at the same time.  It was pretty cool.

I want a game like this similar to Toribash, though possibly 2D/simpler/gamified. Sort of like drafting a bunch of different cards to create your own fighting style, and then playing turns simultaneously.

Either that or I'm about to redownload Toribash...

That idea has been suggested before actually! Well, at least in that the devs allow players to change their beginning stance (and also change some joint mechanics, but meh) which I think would be awesome. Starting stance really is huge, and allowing players to develop their own would be much fun.

EDIT: as an added bonus it would also probably precipitate a change in the way objects are handled. Which would be great, because they're a little inaccurate at the moment.
Title: Re: Games you wish existed
Post by: scrdest on September 19, 2015, 09:57:35 am
There is/was a game like this made by Toribash devs, actually. The way it worked you had a 2D sprite with adjustable limb sizes and you would pre-set a move that would be used to challenge likewise pre-set moves of chars made by other people.

It was kinda meh on the execution though.
Title: Re: Games you wish existed
Post by: Frumple on September 19, 2015, 09:58:06 am
I'd like a turn based game (other than civilization) where every player makes a move at the same time.
Age of wonders series does that, iirc, at least in part. Simultaneous turns are not terribly uncommon for TBS stuff. Then yeah, there's stuff like frozen synapse, which has more examples than just that. It's not common for multiplayer (and even less so for singleplayer) games, but we've been seeing a bit more experimentation with the concept recently-ish.
Title: Re: Games you wish existed
Post by: miauw62 on September 19, 2015, 10:42:16 am
I would love a 3d platformer with the speed of modern 2d platformers.
Title: Re: Games you wish existed
Post by: MrWiggles on September 19, 2015, 11:58:52 pm
I would love a 3d platformer with the speed of modern 2d platformers.
So you just want to die a lot?
Title: Re: Games you wish existed
Post by: puke on September 20, 2015, 09:14:30 am
I prefer the Diplomacy approach where all of the turns occur at the same time, but after all of the players have committed to their actions.

Space Empires IV had a simultaneous turn setting that did that.  I assume 5 did as well. 

Laser Squad pionered this on a tactical level.  Frozen Synapse, as mentioned previously.

Robot Sports did a brilliant job of this actually.  Had adjustable turn lengths, so you could tune a slider and the bots would go longer between orders.  I might have got that last title wrong.
Title: Re: Games you wish existed
Post by: StacyScene on September 20, 2015, 02:01:51 pm
I want a spy game. Realistic, but made in A way so the player isn't misunderstanding the double meanings and code words. In other words, I want a game that makes me feel like a spy, and I want it during the Cold War. Because that would be awesome!

Actually that does indeed exist with the name of Covert Action, not set in the Cold War, atleast I'm not sure, but is pretty much the closest we'll get to a super realistic spy game.
Title: Re: Games you wish existed
Post by: scrdest on September 20, 2015, 02:31:08 pm
I want a spy game. Realistic, but made in A way so the player isn't misunderstanding the double meanings and code words. In other words, I want a game that makes me feel like a spy, and I want it during the Cold War. Because that would be awesome!

Actually that does indeed exist with the name of Covert Action, not set in the Cold War, atleast I'm not sure, but is pretty much the closest we'll get to a super realistic spy game.
It's set in very early 90s/late 80s, possibly 1990; KGB (and Stasi) is still around and plotting, but they are generally not the main antagonist of the plots - though if you play through 50 RNG 'metaplots'/'campaigns' you WILL face off against a KGB Mastermind at one point, or one of the many other late-Cold War baddies like Baader-Meinhof Gang, South American cartels, or Black September, sometimes slightly renamed.

It is a really cool spy game that feels like a spy game, not a James Bond simulator action game - it's actually closer to a detective simulator of sorts than a pure action game. Which it also does, in the break-in sequences if you don't want to/can't be sneaky, but the meat of the game is figuring out and foiling a plot, and in the metagame, identifying and arresting the mastermind behind the plots in the current 'campaign'.

And to do that, you're far better off wiretapping, planting bugs, photographing documents, hacking computers, turning plotters into double agents, code-breaking and, if you hate yourself, tailing suspects.

It's also been released in 1990, so... it's kinda aged. It's also a Sid Meyer game, BTW.
Title: Re: Games you wish existed
Post by: Graknorke on September 20, 2015, 02:35:06 pm
It's aged pretty well, IMO. It looks as was intended at least, and runs okay. The gameplay all works well, if you excuse the slightly weird keybindings (has anyone used the numpad for movement since 2000?).
Title: Re: Games you wish existed
Post by: Tomasque on September 20, 2015, 05:23:59 pm
Frozen synapse!  You basically plan out your moves, and then both players turns play out at the same time.  It was pretty cool.

A  Dungeons and Dragons-esque game where combat would work like that ^

It would be so amazing!
Title: Re: Games you wish existed
Post by: Egan_BW on September 20, 2015, 07:13:29 pm
A X-Com style game with more emphasis on the geoscape. You don't directly control your squad on the ground, you just hear the screaming over the radio.
Title: Re: Games you wish existed
Post by: Bohandas on September 20, 2015, 08:54:20 pm
A 4x game in the civilization/warlock vein but in which specific placement of structures is less trivial. There should be effects beyond a slight movement boost and a small modifier for terrain type or special resources. Optimally they should have some effect on any unit which is standing on them.
Title: Re: Games you wish existed
Post by: NRDL on September 20, 2015, 09:23:18 pm
An actual fluid, first person boxing game
Title: Re: Games you wish existed
Post by: Arx on September 20, 2015, 11:52:54 pm
I suggest looking into this (https://en.m.wikipedia.org/wiki/Boxing). It's first person, perfectly fluid, and has amazing graphics. :P
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 21, 2015, 12:00:03 am
Boxing is my least favorite striking martial art... Like that tissue damage is insane.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 26, 2015, 04:25:03 pm
I wish there was a game that did proper "holy shit, this must be the end of the world" apocalyptic large-scale battles right. Even the final, most exciting battles in a lot of games feel very understated and low-key. The closest I've seen is some battles in ARMA.
Title: Re: Games you wish existed
Post by: Sirus on September 26, 2015, 06:10:41 pm
Star Wars: Battlegrounds? Over 100 troops running around, vehicles exploding everywhere...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 26, 2015, 07:58:57 pm
I wish there was a game that did proper "holy shit, this must be the end of the world" apocalyptic large-scale battles right. Even the final, most exciting battles in a lot of games feel very understated and low-key. The closest I've seen is some battles in ARMA.

DOW: Soulstorm -- Ultimate Apocalypse mod.
Title: Re: Games you wish existed
Post by: Kot on September 27, 2015, 04:17:30 am
Planetside 2 in days of it's glory could have very damn cool battles with all the combined arms power.
Ultimate Apocalypse for DoW includes fucking titans (as in, 200 meters high continent-breaking robutts), but of course you have to manage to live to that point (or use cheats/agree to not attack when playing with friends) which isin't granted.
Big battles in EVE Online are fucking amazing.
Title: Re: Games you wish existed
Post by: Quartz_Mace on September 27, 2015, 02:18:52 pm
I wish there was a game that did proper "holy shit, this must be the end of the world" apocalyptic large-scale battles right. Even the final, most exciting battles in a lot of games feel very understated and low-key. The closest I've seen is some battles in ARMA.
X-com Apocolypse did a really good job at making the environment feel like it was really the end of the world, you with limited resources fighting it out with a properly freaky alien threat, and other desperate factions within one of the last city states on the planet, but I don't think the battles are what you're looking for, unless you play real-time and make risky maneuvers which will destroy you're squad. However, some base assaults can get hellish quickly(even in turn-based), espescially on harder difficulties when you're resources are limited and you're soldiers might not be able to handle a full alien dropship invading, or they're recovering from wounds and start out at a huge risk. Some enemies even have the potential to instakill a soldier at any time with any equipment, so it's always tense.
Title: Re: Games you wish existed
Post by: Bohandas on September 27, 2015, 02:44:58 pm
I wish there was a game that did proper "holy shit, this must be the end of the world" apocalyptic large-scale battles right. Even the final, most exciting battles in a lot of games feel very understated and low-key. The closest I've seen is some battles in ARMA.

Postal 2 arguably does this right from a theoretical standpoint, though it still somehow comes off as underwhelming.
Title: Re: Games you wish existed
Post by: TheDarkStar on September 27, 2015, 04:39:57 pm
Zero-k (http://zero-k.info/) can have a nice apocalyptic feel in larger games.
Title: Re: Games you wish existed
Post by: 3man75 on September 27, 2015, 08:10:21 pm
A game with the story of Valkyria chronicles 2 but instead of being the leader of kids shooting terrorist your the leader of an internal police unit in charge of dismantling the Terroist before they do terroist stuff. I imagine the agency starting out fairly large and having an office in several districts of the country but constantly having problems infiltrating the terroists and tearing up their plots before they get under way (sort of like covert action) and at the same time keep the country feeling as safe as possible but strong looking so other nations don't enforce a 'police action' to take the countries national resources.

Basically you'd handle Government bureaucracy, a nation wide insurgency/rebellion, and helping save a country from being invaded because the terroist decide to attack people outside the borders.

Title: Re: Games you wish existed
Post by: Bohandas on September 27, 2015, 08:15:59 pm
I wish there was a game that did proper "holy shit, this must be the end of the world" apocalyptic large-scale battles right. Even the final, most exciting battles in a lot of games feel very understated and low-key. The closest I've seen is some battles in ARMA.

Fallout 3 is pretty good in this respect during the scenes with the giant robot fighting the Enclave army. Those scenes do kind of marginalize the player though as a result.

Title: Re: Games you wish existed
Post by: NRDL on September 28, 2015, 04:11:22 am
A tribal simulator.  Set in some faux-paleolithic/bronze/iron age setting, where each individual of your tribe is unique, and due to time passing on a day by day basis, incredibly important numbers-wise.  You only control one individual, the leader, and your ability to control the others is dependent on their loyalty to you, with family members being available automatically ( although that can change over time ) and foreign individuals and enemies potentially being converted to your group.

Title: Re: Games you wish existed
Post by: Kot on September 28, 2015, 09:31:45 am
A tribal simulator.  Set in some faux-paleolithic/bronze/iron age setting, where each individual of your tribe is unique, and due to time passing on a day by day basis, incredibly important numbers-wise.  You only control one individual, the leader, and your ability to control the others is dependent on their loyalty to you, with family members being available automatically ( although that can change over time ) and foreign individuals and enemies potentially being converted to your group.
Spore.






Nah, haha, no.
Title: Re: Games you wish existed
Post by: LordBaal on September 28, 2015, 10:03:52 am
Well, what is was supposed to be anyway.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 28, 2015, 10:15:53 am
Well, what is was supposed to be anyway.

I liked Spore's tribal stage. In fact, they were mostly all really fun other than the civilization stage, which was just awful. Space stage was hit and miss.
Title: Re: Games you wish existed
Post by: LordBaal on September 28, 2015, 11:25:58 am
If you saw the early demo you can see the game was going to be more complex, fun and better overall, instead of the dumbed down end version.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 28, 2015, 12:32:15 pm
I did not, alas.
Title: Re: Games you wish existed
Post by: Mephansteras on September 28, 2015, 01:01:47 pm
A tribal simulator.  Set in some faux-paleolithic/bronze/iron age setting, where each individual of your tribe is unique, and due to time passing on a day by day basis, incredibly important numbers-wise.  You only control one individual, the leader, and your ability to control the others is dependent on their loyalty to you, with family members being available automatically ( although that can change over time ) and foreign individuals and enemies potentially being converted to your group.

King of Dragon Pass is probably the closest to that I've ever seen.
Title: Re: Games you wish existed
Post by: Bohandas on September 28, 2015, 02:27:58 pm
How about a city builder on a spherical map
Title: Re: Games you wish existed
Post by: PTTG?? on September 28, 2015, 03:25:52 pm
A tribal simulator.  Set in some faux-paleolithic/bronze/iron age setting, where each individual of your tribe is unique, and due to time passing on a day by day basis, incredibly important numbers-wise.  You only control one individual, the leader, and your ability to control the others is dependent on their loyalty to you, with family members being available automatically ( although that can change over time ) and foreign individuals and enemies potentially being converted to your group.

I myself want to have something like this but built as an RPG. Your PC is a Beowulf-like hero of a small hall in the midst of some great catastrophy, and only by going into the wilderness and slaying beasts, protecting the fields, seeking treasure, and finding isolated settlements to bring into the fold, can your people survive the Blood Moon or Fimblewinter or whatever.
Title: Re: Games you wish existed
Post by: LordBaal on September 28, 2015, 04:00:29 pm
How about a city builder on a spherical map
Coruscant, the game.

Our alternatively Sim Coruscant

(http://i167.photobucket.com/albums/u146/football_fever/Planets/11-1.jpg)
Title: Re: Games you wish existed
Post by: Bohandas on September 28, 2015, 04:08:03 pm
That reminds me. Does anybody here by any chance have the expertise to create  3d digital models of the SimCity 2000 arcologies of a format suitable to stick into a SimCity Societies Destinations mod?
Title: Re: Games you wish existed
Post by: RAM on September 28, 2015, 11:30:39 pm
I wish that there was a game which had both real-time and turn-based gameplay and that you could switch between them at any time.
Title: Re: Games you wish existed
Post by: Twinwolf on September 29, 2015, 05:25:08 am
X-COM: Apocalypse does on the battlemap, I've heard. Haven't played it myself, though.
Title: Re: Games you wish existed
Post by: Akura on September 29, 2015, 06:01:37 am
A tribal simulator.  Set in some faux-paleolithic/bronze/iron age setting, where each individual of your tribe is unique, and due to time passing on a day by day basis, incredibly important numbers-wise.  You only control one individual, the leader, and your ability to control the others is dependent on their loyalty to you, with family members being available automatically ( although that can change over time ) and foreign individuals and enemies potentially being converted to your group.

I myself want to have something like this but built as an RPG. Your PC is a Beowulf-like hero of a small hall in the midst of some great catastrophy, and only by going into the wilderness and slaying beasts, protecting the fields, seeking treasure, and finding isolated settlements to bring into the fold, can your people survive the Blood Moon or Fimblewinter or whatever.

There is something like that in development: Eternal Winter.
Title: Re: Games you wish existed
Post by: Reelya on September 29, 2015, 06:02:32 am
I wish that there was a game which had both real-time and turn-based gameplay and that you could switch between them at any time.

There are a few squad-level games that let you pause the game and issue orders.

Gunlok is one such game that I have, which came out in 2000, and I think is an underrated game, although opinions seem pretty divided on the topic.
Title: Re: Games you wish existed
Post by: Mesa on September 29, 2015, 08:42:59 am
Hearthstone: Starcraft Edition.
Though frankly there's less potential for cards there because AFAIK HS cards are pulled from WoW and there's far more potential there than in the Starcraft games, but it would still be pretty fun to see.

...I should get Hearthstone at some point anyway, actually. I keep watching it but I've never played it. :p
Title: Re: Games you wish existed
Post by: Mephansteras on September 29, 2015, 09:08:23 am
A tribal simulator.  Set in some faux-paleolithic/bronze/iron age setting, where each individual of your tribe is unique, and due to time passing on a day by day basis, incredibly important numbers-wise.  You only control one individual, the leader, and your ability to control the others is dependent on their loyalty to you, with family members being available automatically ( although that can change over time ) and foreign individuals and enemies potentially being converted to your group.

I myself want to have something like this but built as an RPG. Your PC is a Beowulf-like hero of a small hall in the midst of some great catastrophy, and only by going into the wilderness and slaying beasts, protecting the fields, seeking treasure, and finding isolated settlements to bring into the fold, can your people survive the Blood Moon or Fimblewinter or whatever.

Hinterlands does that in a very simplistic fashion.
Title: Re: Games you wish existed
Post by: Bohandas on September 29, 2015, 11:12:34 am
How about an RPG where the frequency of leveling up increases rather than decreases as the game progresses. That would be cool.
Title: Re: Games you wish existed
Post by: Kot on September 29, 2015, 11:16:59 am
Sounds like any Cookie Clicker RPG.
Title: Re: Games you wish existed
Post by: JoshuaFH on September 29, 2015, 11:22:02 am
How about an RPG where the frequency of leveling up increases rather than decreases as the game progresses. That would be cool.

Well, if it played out like Final Fantasy 8 where leveling up actually hindered you because enemies rubber band their levels to yours, and they received MUCH better stats from leveling, then I could see an idea like that playing out where you're actively trying to NOT level up, but the game is always trying to dump EXP on you wherever it can. It could work.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 29, 2015, 12:55:52 pm
There need to be more games where you lose power as the game progresses. Seems perfect for a horror game, but I've never even seen it there. It was in The Frozen Throne, but didn't matter all that much since you could typically level Arthas three or four times in a level if you really cared to.
Title: Re: Games you wish existed
Post by: LordBaal on September 29, 2015, 01:14:49 pm
Ahh I still remember winning the campaign in the hardest level of difficultly. It felt awesome.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 29, 2015, 01:43:22 pm
I wish somebody would remake Resident Evil-same camera, same layout, same everything... but with mouse-based controls. Point and click to move and use items, use the mouse to aim and shoot. Resident Evil 1 seems like a point-and-click adventure game that had the misfortune of being released on consoles.
Title: Re: Games you wish existed
Post by: PTTG?? on September 29, 2015, 02:10:57 pm
There need to be more games where you lose power as the game progresses. Seems perfect for a horror game, but I've never even seen it there. It was in The Frozen Throne, but didn't matter all that much since you could typically level Arthas three or four times in a level if you really cared to.

You are a barbarian warrior facing off against a sea of foes; there is an end goal, but to make it requires all but the most perfect performance.

Magical weapons, potions, spells... they all exist, but they are zero-sum at best. To restore an arm whitherd by curses, you must wear a Torc of the Burned, which weighs you down. To fight certain powerful foes, you must use an evil-hafted sword that weakens your resolve.

By the end, you are an elder warrior, laden with charms and amulets and decked in spells and curses. You may have lost an eye, or a hand. You are by every measure weaker than you started.

Now it's time for the boss fight.
Title: Re: Games you wish existed
Post by: notquitethere on September 29, 2015, 06:04:07 pm
In Mummy the Curse (http://www.kingsofrpg.com/worth-the-money/mummy-the-curse/), players start off all powerful and get gradually weaker until they die and are reborn, the cycle beginning anew. I can see that working for a video game.

I wish that there was a game which had both real-time and turn-based gameplay and that you could switch between them at any time.
This is the norm in party-based roleplaying games. Arcanum, for instance, lets you play turn-by-turn, or go real time if you think it's going to be a cakewalk.
Title: Re: Games you wish existed
Post by: IWishIWereSarah on September 29, 2015, 06:34:03 pm
There is a rogue-like with the "lose power as you progress" thing. I think it's about an old adventurer who forgets about skills as he goes further in the dungeon, but couldn't find it anymore :/

But yeah, they're rare, and the whole concept behind those makes them difficult to create, after all :/


You'd think it could be done for a rogue-like/RPG as PTTG says, loosing an eye or a hand, but it feels like I'd have a hard time playing it, rage-quiting if I lose something I don't want to lose. I think there are some RTS and TBS oldies where you keep the units you kept alive in your campaign, but I remember them more because you could get in a position where loosing too much in a scenario would only make the rest of the game near un-winnable. Not the best way to do it, I think.
Title: Re: Games you wish existed
Post by: notquitethere on September 29, 2015, 06:49:35 pm
There are plenty of games where individual challenges, levels or battles make you start powerful and dwindle in resources, but usually these have an over-arching power progression.
Title: Re: Games you wish existed
Post by: Egan_BW on September 29, 2015, 08:00:27 pm
I wish that there was a game which had both real-time and turn-based gameplay and that you could switch between them at any time.
Transistor?
Title: Re: Games you wish existed
Post by: Nighthawk on September 30, 2015, 08:28:34 am
I wish that there was a game which had both real-time and turn-based gameplay and that you could switch between them at any time.
Transistor?
Sadly Transistor does not pull it off that well. It tries to encourage you to use attacks while Turn() is recharging, but doing so is asking to have your health destroyed in mere seconds, considering most of the enemies are absurdly good at hitting you and all of Red's attacks take way too long to perform and tend to make you stationary.

It ends up being a back-and-forth where you run and hide from enemies until Turn() recharges, use it to devastate one or two of them, rinse and repeat.
Title: Re: Games you wish existed
Post by: Gigalith on September 30, 2015, 09:09:06 am
How about an RPG where the frequency of leveling up increases rather than decreases as the game progresses. That would be cool.
Disgaea immediately pops into my head. I've only played Disgaea DS, but in the late late post-game it's not unreasonable to gain a thousand levels in an hour and then transmigrate to do it again.
Title: Re: Games you wish existed
Post by: Gatleos on October 01, 2015, 12:04:38 pm
Can we have more stealth games where the enemies actually act like they don't know you're there? Even in MGSV, guards telepathically know that your nearby footsteps are somehow more suspicious than those of the other two dozen nearby guards.
Title: Re: Games you wish existed
Post by: LordBaal on October 01, 2015, 12:28:40 pm
A civilization game with an expanded concept of armies. Instead of moving individual troops around you actually make armies, depending on your civ, population, culture, military tech levels those could be anything from roving warbands of barbarians of only a few units, classic armies with siege weapons up to massive cybernetic legions.

This would be a compromise between the "stacks of doom" (which honestly weren't all that common) and the stupid 1upt limit brought on Civ V.

You could still in theory have lone units, but these would be at serious disadvantages against "organized" fighting forces and also would give generals a real purpose again. Of course the same could be applied to navies, giving admirals also a real purpose beyond repairing ships.

As you progress certain techs and cultural advances you can open up slots for more units and types of units for your armies, so eventually you can add siege weapons to combat against walled cities and so on.

In the case of planes I guess the old system of being based somewhere would work.
Title: Re: Games you wish existed
Post by: Kot on October 01, 2015, 12:49:27 pm
What I would really dig is Civilization with Panzer General scale. It would get really boring at times because it would take so many turns to discover stuff and armies would be damn huge so actually moving them on turn-to-turn basis would require grouping them together, at least when they're not fighting, but it would be so damn cool.
Title: Re: Games you wish existed
Post by: Generally me on October 01, 2015, 12:59:56 pm
My fav but of civ 5 was creating massive fleets of troops and ships. Take them across the ocean over the span of a hundred or so years. Before desperately fighting Riflemen with knights because they took so long to cross the ocean.
Title: Re: Games you wish existed
Post by: scrdest on October 01, 2015, 01:21:37 pm
A civilization game with an expanded concept of armies. Instead of moving individual troops around you actually make armies, depending on your civ, population  culture, military tech levels those could be anything from roving warbands of barbarians of only a few units, classic armies with siege weapons up to massive cybernetic legions.

This would be a compromise between the "stacks of doom" (which honestly weren't all that common) and the stupid 1upt limit brought on Civ V.

You could still in theory have lone units, but this would be at serious disadvantages against "organized" fighting forces and also would give generals a real purpose again. Of course the same could be applied to navies, giving admirals also a real purpose beyond repairing ships.

As you progress certain techs and cultural advances you can open up slots for more units and types of units for your armies, so eventually you can add siege weapons to combat against walled cities and so on.

In the case of planes I guess the old system of being based somewhere would work.
Lone units could actually have an advantage in certain terrains, a'la forests in your borders and such, to represent being trained in gorilla warfare and being top of their class in Navy SEALs.

Also: a great way to do that is simply to cap the UPTs at... a bunch? Depends on the scale you want to go for. Some mods for Civ IV do just that and it works pretty well, but the mechanics weren't designed to support it so there's some annoyances, but if you built a game with that cap being included in design, it could work out quite alright.
Title: Re: Games you wish existed
Post by: LordBaal on October 01, 2015, 01:31:40 pm
Spoiler (click to show/hide)
Sorry I couldn't resist.

Hehehe but you are right. Certain units would indeed be useful, mostly reckon units and saboteurs or disrupting cavalry units.

I know there are some mods with caps that fix that off (and actually work pretty well), but sadly I don't own Civ IV and can't buy it over steam for any reason my stupid government thinks off (retardly, I can buy Civ III and V).

On civ V the mod that allows staking if fine but the AI doesn't seem to use that advantage because well, is not programmed to do so.
Title: Re: Games you wish existed
Post by: Niveras on October 01, 2015, 04:34:24 pm
A civilization game with an expanded concept of armies. Instead of moving individual troops around you actually make armies, depending on your civ, population, culture, military tech levels those could be anything from roving warbands of barbarians of only a few units, classic armies with siege weapons up to massive cybernetic legions.

Call to Power 2 has army units. Units fall into categories: direct combat, ranged combat, and flanking. Direct combat units (infantry, both melee and modern) can only attack things in the same column. Ranged can also only attack things in the same column but can fire "over" units in front of them (and generally have stronger a "ranged" strength versus the "melee" strength stat). Flanking units can attack units in adjacent columns. Early game, units generally only perform well in one role (archers "can" be frontline but they won't make use of their stronger "ranged" stat in that role), but later some units do equally well as melee or ranged, or the distinction between melee and flanking diminishes.

It still wasn't really the best set up and could be improved, but it was a far cry better than the stacks of doom and the 1upt extremes of Civ4 and Civ5.
Title: Re: Games you wish existed
Post by: scrdest on October 02, 2015, 12:06:18 pm
Some sort of sandbox game - be it a traditional RPG, a sandbox-strategy a'la Mount and Blade or a sandbox shooter a'la Far Cry 2 - where

a) you are not the (designated) hero - meaning you are NOT The Chosen One, the only person with superpowers or whatever, and your heroic-ness only comes into play if you earn it in-universe,

b) there's at least two, but preferably more, factions engaged in a reasonably fair fight (i.e. one faction may have an advantage, either due to placement, resources, or whatever, but neither side's loss is assured if you don't show up),

c) you can take quests from any side of your liking as long as that faction meets criterion b), with there being at least two options (so it could have some generically Pure Evulz faction that is unplayable, but the other factions are competing with each other as well),

d) the quests are generated based upon the AI faction leader's actual current needs and accomplishing them furthers their goals; if you don't do them, an NPC working for said leader may do it for them instead - that's the main meat of the idea, the quests don't exist in a parallel story-verse where it just seems like you are doing something for a faction but it at best gives the faction 'territory control' they somehow are unable to get on their own.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 02, 2015, 02:02:01 pm
I wish Sonic 06 was a good game. I love time travel stories, and Silver almost had a character arc. But alas, Sonic 06 was never finished, and released as the turd-on-a-disc that we all know today...
Title: Re: Games you wish existed
Post by: Bohandas on October 02, 2015, 02:08:42 pm
2.) A combination of Tropico, SimCity Societies, and regular SimCity. Basically the same as the above, rxcept you have the alternate option of laying out zones as per the core SimCity series instead of placing the buildings directly. Buildings you place directly are co sidered government owned and require upkeep but you have a good deal of control over them (you can fire employees, reduce upkeep by lowering the quality of whatever they do, fiddle with other settings). Buildings that develop from zones are private, requiring no upkeep but offering less control and bring you less revenue; they generally perform whatever service they perform better than you can reliably afford to with govt. versions (in terms of those govt. buildings' upkeep settings) but never as good as you theoretically can if you set upkeep and quality to maximum.
Cities: Skylines

This game doesn't seem anything like what i described

EDIT:
Other than being a city builder it doesn't seem to be similar to what I said in any way

EDIT:
What do I do to get steam to give me a refund?
Title: Re: Games you wish existed
Post by: Antsan on October 02, 2015, 02:56:57 pm
Can we have more stealth games where the enemies actually act like they don't know you're there? Even in MGSV, guards telepathically know that your nearby footsteps are somehow more suspicious than those of the other two dozen nearby guards.
The Dark Mod (http://thedarkmod.com/). They can get suspicious when they hear you, but if they didn't actually see you (or you were especially loud) they just forget about it again. It is done rather well – as the enemies are guards it certainly makes sense that they're careful and actually look when they heard a sound, but it seems rather reasonable.
Title: Re: Games you wish existed
Post by: Bohandas on October 02, 2015, 05:57:33 pm
2.) A combination of Tropico, SimCity Societies, and regular SimCity. Basically the same as the above, rxcept you have the alternate option of laying out zones as per the core SimCity series instead of placing the buildings directly. Buildings you place directly are co sidered government owned and require upkeep but you have a good deal of control over them (you can fire employees, reduce upkeep by lowering the quality of whatever they do, fiddle with other settings). Buildings that develop from zones are private, requiring no upkeep but offering less control and bring you less revenue; they generally perform whatever service they perform better than you can reliably afford to with govt. versions (in terms of those govt. buildings' upkeep settings) but never as good as you theoretically can if you set upkeep and quality to maximum.
Cities: Skylines

How is this in any way like Tropico or Societies?
Title: Re: Games you wish existed
Post by: Shadowlord on October 02, 2015, 06:18:50 pm
Refunds are in support, I believe.
Title: Re: Games you wish existed
Post by: Bohandas on October 02, 2015, 07:28:45 pm
Thanks.

Though I'm still not 100% sure I want a refund. It's absolutely nothing like I was lead to believe, but it might turn put to be a decent game in it's own right. But to find that out I'd have to play it for more than two hours, which would exceed the limit for steam's return policy. Conniving bastards; No one can tell how good a game is in less than two hours unless it's really amazingly good or really amazingly bad, and this game is merely mediocre. But then again, there's also the issue of why am I paying twenty dollars for a mediocre game

EDIT:
There's also the possibility that it might be like Elder Scrolls or Fallout, where it becomes good after the addition of an assload of mods. But then again, I didn't pay this kind of money for those games either; is it worth paying a relatively large amount of money for a game that's relatively incomplete?
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 04, 2015, 01:31:14 am
Cities is pretty good. Much better than the recent SimCity. You made a good buy.
Title: Re: Games you wish existed
Post by: Rose on October 05, 2015, 04:37:07 am
I built up a couple cities and then never touched it again, so...
Title: Re: Games you wish existed
Post by: itisnotlogical on October 06, 2015, 12:28:29 am
Azathoth Simulator. As a cultist, you have to prod an elder god into doing your will until eventually you win him over, somewhat like an idle game. However, there's more active elements for when you want to advance a little quicker; minigames to perform rituals, kidnap sacrifices, general cult-type stuff.
Title: Re: Games you wish existed
Post by: Bohandas on October 06, 2015, 12:57:31 am
Cities is pretty good. Much better than the recent SimCity. You made a good buy.

W3ll it's good now that I've downgraded from deluxe to regular. It s3ems the deluxe pack is just a tiny handful of extra buildings and a copy of the soundtrack. The soundtrack is terrible; i turn the music off while the game's running. So the 20 dollar deluxe pack crossed the line between questionable value and obvious ripoff. With this downgrade however I can be dubiously satisfied with the purchase.


I take issue with your comparison to SimCity 5 however. So it's better than SimCity 5. Osama Bin Laden was better than Hitler; that doesn't make him a good guy.
Title: Re: Games you wish existed
Post by: Egan_BW on October 06, 2015, 08:26:34 am
Azathoth Simulator. As a cultist, you have to prod an elder god into doing your will until eventually you win him over, somewhat like an idle game. However, there's more active elements for when you want to advance a little quicker; minigames to perform rituals, kidnap sacrifices, general cult-type stuff.
Sounds like it should be a dating sim, not an idle game.
Title: Re: Games you wish existed
Post by: PTTG?? on October 06, 2015, 02:52:55 pm
I built up a couple cities and then never touched it again, so...

You also made a couple of the most popular mods of all time...
Title: Re: Games you wish existed
Post by: Vendayn on October 06, 2015, 03:51:06 pm
I built up a couple cities and then never touched it again, so...

My main issue was if you passed the dumb asset limit, even if you delete stuff, you still can't build. Completely broken.

Also, what is the point in a 1 million pop cap, when 100k is most that can be used? Parts of my city looked completely dead.

Very broken design

I went back to simcity 4, much better for big cities.
Title: Re: Games you wish existed
Post by: Bohandas on October 08, 2015, 01:38:47 am
Here's an idea. How about an RPG with no hitpoint increases (Or at least not with automatic hitpoint increases for leveling up). No matter how powerful you become, you're still mortal.
Title: Re: Games you wish existed
Post by: RAM on October 08, 2015, 02:37:16 am
Well it depends upon what you are asking for. If you just took a normal gobs-o-H.P. game and made the maximum-life static, then it would be stupidly lethal as everything would very rapidly reach one-hit-kill territory and it would end up being ruled over by fast area effects that shoot around corners. now this may be realistic, but doesn't make for a game that is both fun and epic.
 Alternatively you could make the total combined stats static and make power-creep a purely customisation thing, letting folk spam the life bar if they wanted, but forcing them to drop other aspects to do it.
 You could just have a fairly small power differential, I believe that in Shadowrun Returns you can start with enough max health to last the whole game... I forget the specifics of Vampire the Masquerade: Bloodlines, though I suspect that the amount of incoming damage probably went up by about a factor of three to five as far as serious battles went, you can probably afford to skimp on the longevity upgrades...
 Then again you could have alternative defences, you die in three hits at the start and end but by the end you have 99% damage avoidance chance with three retries and always get a half-dozen opportunities to get to safety between any attacks...
Honestly, I just wish that enemies never had enough longevity for things to become repetitive...

I wish for a sequel to Iji,,,
Title: Re: Games you wish existed
Post by: itisnotlogical on October 08, 2015, 02:43:27 am
Here's an idea. How about an RPG with no hitpoint increases (Or at least not with automatic hitpoint increases for leveling up). No matter how powerful you become, you're still mortal.

That's kinda Dwarf Fortress. Sure, you can become tougher and stronger, but a broken bone is still a broken bone.

Honestly, DF Adventure Mode has enough unique and interesting game mechanics for like... four or five separate games.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 08, 2015, 03:44:53 am
Here's an idea. How about an RPG with no hitpoint increases (Or at least not with automatic hitpoint increases for leveling up). No matter how powerful you become, you're still mortal.
I... honestly can't think of one (Dwarf Fortress aside).  Um... final fantasy crystal chronicles maybe?  Not sure if that one even had levels...
Title: Re: Games you wish existed
Post by: Neonivek on October 08, 2015, 04:08:25 am
Here's an idea. How about an RPG with no hitpoint increases (Or at least not with automatic hitpoint increases for leveling up). No matter how powerful you become, you're still mortal.
I... honestly can't think of one (Dwarf Fortress aside).  Um... final fantasy crystal chronicles maybe?  Not sure if that one even had levels...

I swear I've seen this before.
Title: Re: Games you wish existed
Post by: Emma on October 08, 2015, 04:12:32 am
Does C:DDA have hitpoint increases?
Title: Re: Games you wish existed
Post by: Niveras on October 08, 2015, 04:33:20 am
Most FPS games do not, but I guess those generally aren't RPGs. System Shock/Deus Ex/Bioshock? I forget if you could increase base HP through leveling/augments in those games.
Title: Re: Games you wish existed
Post by: Rose on October 08, 2015, 04:54:17 am
I built up a couple cities and then never touched it again, so...

You also made a couple of the most popular mods of all time...
I made like 2, and they weren't huge ones either.
Title: Re: Games you wish existed
Post by: Egan_BW on October 08, 2015, 07:00:07 am
Iji 2 would be amazing and get all my money.
Title: Re: Games you wish existed
Post by: NRDL on October 08, 2015, 07:05:14 am
An animal arena fighting game with realistic fighting movements, locomotion, senses and survival strategies for the various plucked-outta-nowhere animals.  First and third-person perspective, with open environments capable of giving certain species advantages,ie trees, rocky outcroppings, desert dunes, etc.  DLCs include extinct animals and megafauna.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 08, 2015, 01:21:46 pm
I wish they'd make a sequel to Twilight Princess, or an HD remaster, or even the 3DS version that was speculated about. Wind Waker's already had two successors and an HD remaster, while Twilight Princess is just "The one that came after Wind Waker". It wasn't amazing gameplay-wise, but it gets a lot of unfair backlash because WW Zelda is the fan favorite right now. So we'll probably never see another creepy, dark, scary Zelda game again, forever closing off that avenue of creativity in the Zelda universe.
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 08, 2015, 02:27:02 pm
An animal arena fighting game with realistic fighting movements, locomotion, senses and survival strategies for the various plucked-outta-nowhere animals.  First and third-person perspective, with open environments capable of giving certain species advantages,ie trees, rocky outcroppings, desert dunes, etc.  DLCs include extinct animals and megafauna.
Did You Mean: SPORE?
 ;D
Title: Re: Games you wish existed
Post by: Twinwolf on October 08, 2015, 07:14:10 pm
I wish they'd make a sequel to Twilight Princess, or an HD remaster, or even the 3DS version that was speculated about. Wind Waker's already had two successors and an HD remaster, while Twilight Princess is just "The one that came after Wind Waker". It wasn't amazing gameplay-wise, but it gets a lot of unfair backlash because WW Zelda is the fan favorite right now. So we'll probably never see another creepy, dark, scary Zelda game again, forever closing off that avenue of creativity in the Zelda universe.
Twilight Princess was the only Zelda I played so I'm probably biased, but I completely agree.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 08, 2015, 07:17:53 pm
Fuck, I didn't even finish TP and I agree. I love WW more, but I want a remake o' it.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 08, 2015, 07:33:35 pm
Fuck, I didn't even finish TP and I agree. I love WW more, but I want a remake o' it.

The later sections of Twilight Princess are pretty weak, I have to admit. It seems rushed. The final dungeon is the only Zelda dungeon that I view as objectively awful, as well.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 08, 2015, 07:54:05 pm
^I didn't have fun for the first three dungeons (and all the introductory bits) in TP but loved everything else.

Anyway, game I'd like.  A space 4x where control of planets can be shared, set in an alternate future where there cold war never ended.  You can play as the US, the USSR, or a nation in one of their spheres.  The US and its allies can charter corporations or private citizens to make colonies; when they make the charter they decide on rules, including what the colony is allowed to do independently and how much taxes they have to send back to the home nation.  The more strict the charter, the more startup funds the home nation has to pay themselves.  The USSR and its allies always have to pay full price, but can use secret police and other brute force methods to keep their colonies placid, while their opponent's colonies will demand more freedoms over time.

Both sides race to colonize space, with the threat of being destroyed by the other, or even having a new super power emerge, should one side fall behind.  But humans aren't the only race seeking to colonize the galaxy...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 08, 2015, 09:35:08 pm
I'd like to see Toribash, but with a more precise joint control system. Ideally where you can click and drag, or even manually input how you want your tori to move. I would also like to see joints move in a compound manner, for example, your shoulder can obviously both raise-lower and rotate.
Title: Re: Games you wish existed
Post by: Lossmar on October 09, 2015, 01:01:41 pm
^I didn't have fun for the first three dungeons (and all the introductory bits) in TP but loved everything else.

Anyway, game I'd like.  A space 4x where control of planets can be shared, set in an alternate future where there cold war never ended.  You can play as the US, the USSR, or a nation in one of their spheres.  The US and its allies can charter corporations or private citizens to make colonies; when they make the charter they decide on rules, including what the colony is allowed to do independently and how much taxes they have to send back to the home nation.  The more strict the charter, the more startup funds the home nation has to pay themselves.  The USSR and its allies always have to pay full price, but can use secret police and other brute force methods to keep their colonies placid, while their opponent's colonies will demand more freedoms over time.

Both sides race to colonize space, with the threat of being destroyed by the other, or even having a new super power emerge, should one side fall behind.  But humans aren't the only race seeking to colonize the galaxy...

*cough* Aurora 4x *cough*
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 09, 2015, 01:36:59 pm
A roguelike set in 40K universe. Where you play as a Guardsman. Maybe first person?
Title: Re: Games you wish existed
Post by: Kot on October 09, 2015, 02:09:51 pm
A roguelike set in 40K universe. Where you play as a Guardsman. Maybe first person?
Instead of fps we would measure gamespeed in d(eaths)ps.
Title: Re: Games you wish existed
Post by: Fniff on October 09, 2015, 02:17:14 pm
It'd be a regular FPS crossed with Dark Souls. The first time you die, your unlucky Guardsman gets 'blessed' by Tzeentch to rise again and again. Every time you die, you get closer to turning into a full-on Chaos disciple. You can reset this by praying to the Emperor at particular shrines throughout the levels.
Title: Re: Games you wish existed
Post by: JimboM12 on October 09, 2015, 02:31:03 pm
It'd be a regular FPS crossed with Dark Souls. The first time you die, your unlucky Guardsman gets 'blessed' by Tzeentch to rise again and again. Every time you die, you get closer to turning into a full-on Chaos disciple. You can reset this by praying to the Emperor at particular shrines throughout the levels.

Or rather, a suspiciously similar guardsmen comes onto the field with the exact same starting gear and stats but a different name and you can find Guardsman Micheal #8921's gear on his shredded body. Near Guardsman Zathes #2191's body. Near Guardsman Andrew #1129's grave site. And so on.
It's alot like that one Disgaea spinoff about the prinnies. Instead of lives, its more prinnies guardsmen.
Title: Re: Games you wish existed
Post by: Twinwolf on October 09, 2015, 02:34:09 pm
It'd be a regular FPS crossed with Dark Souls. The first time you die, your unlucky Guardsman gets 'blessed' by Tzeentch to rise again and again. Every time you die, you get closer to turning into a full-on Chaos disciple. You can reset this by praying to the Emperor at particular shrines throughout the levels.

Or rather, a suspiciously similar guardsmen comes onto the field with the exact same starting gear and stats but a different name and you can find Guardsman Micheal #8921's gear on his shredded body. Near Guardsman Zathes #2191's body. Near Guardsman Andrew #1129's grave site. And so on.
It's alot like that one Disgaea spinoff about the prinnies. Instead of lives, its more prinnies guardsmen.
So kind of like ZombiU's system?
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 09, 2015, 02:53:09 pm
That used to be Khorne blessing.  Huh.
Title: Re: Games you wish existed
Post by: Fniff on October 09, 2015, 06:16:54 pm
I decided that Khorne is overused and switched it Tzeentch to make a more interesting plot. Khorne just wants you to kill people, hell knows what Tzeentch would plan to do with you.
Title: Re: Games you wish existed
Post by: Niveras on October 09, 2015, 06:40:18 pm
Other than the fact that I suck at Dark Souls, I'd play that game.

Tzeentch is a good idea too, basically ends up (possibly) changing your character in a radical way whenever you die. Although those mechanics are kind of at odds: if you're going to be a new $name $number every time you die, why would your next life be blessed by Tzeentch as a result of the previous death? One mechanic or the other would work better on its own.
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 09, 2015, 06:44:30 pm
Nah, you're stuck bodyjacking the next poor sod to come along.
In fact, that would be a...Rather gory but impressive hook.
Title: Re: Games you wish existed
Post by: Fniff on October 09, 2015, 06:47:36 pm
Other than the fact that I suck at Dark Souls, I'd play that game.

Tzeentch is a good idea too, basically ends up (possibly) changing your character in a radical way whenever you die. Although those mechanics are kind of at odds: if you're going to be a new $name $number every time you die, why would your next life be blessed by Tzeentch as a result of the previous death? One mechanic or the other would work better on its own.
It could be both. The player could switch between the tragic hero who unwittingly advances Tzeentch's plans and the hordes of Imperial Guardsmen trying to take them down.

Their Dark Souls-esque degradation could be chalked up to the Imperial Guard regiment running out of resources as more die; you start out with a Heavy Stubber and then end up with a trench knife. I know it's unlikely that the Imperial Guard would ever run out of men to throw at a problem, but perhaps the particular Imperial Guard regiment that the game is focused on is pinned down and cut off by a warp storm or something. Hell, their version of restoring Humanity could be finding supply caches or inspiring the local populace to join.

Nah, you're stuck bodyjacking the next poor sod to come along.
In fact, that would be a...Rather gory but impressive hook.
I could just imagine the first time you die. Pitch black screen for a beat, then. . .  "Haha. You think I'd let you go that easily? Back you go. . . " and suddenly you're another Imperial Guard.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 09, 2015, 06:48:16 pm
A roguelike set in 40K universe. Where you play as a Guardsman. Maybe first person?

I'd really love this.

*Chaos Guardsman fires at you!
*You have been struck 72 times in the chest by autogun.
Title: Re: Games you wish existed
Post by: MrWiggles on October 09, 2015, 09:04:37 pm
But you had a 2 up, so you're chill dude.
Title: Re: Games you wish existed
Post by: RAM on October 09, 2015, 10:28:17 pm
It could be a multi-part campaign...

You start as a space marine who gets abandoned in a battle against chaos. You are newly-minted, left to die with no legacy, and witness imperial iconography being destroyed by space marines and find your will weakened, and a chaos sorcerer comes along and offers a new life in a new place...

After some friendly encouragement you find yourself joining the rebellion and on the run from the empire. With your pursuers seeming quite determined your new friends decide to try their chances on some unusual disturbances in the warp signatures that may belie powerful artefacts. Queue your arrival at a new world populated by delightful robots with a lovely green aesthetic who had slept in and are thrilled that you came along to wake them. thus begins another brief campaign as you escort the sorcerer to a temple to find exciting new treasures but, alas, things happen, and eventually it is only you and the artefact. You touch it, and, oh my, your body and soul get a divorce and you get a cutscene of the temple exploding and the locals being sent to meet their gods, in person...

Queue a time in the distant future where the world is part of The Imperium and a guardsman happens upon a certain artefact and the campaign begins. You possess a steady stream of guards over one or more long campaigns and slowly build up various arcane resources while being inclined to maintain the appearance of loyal guards.

After a while you have enough booty to open a portal to the super-fun-happy-warp-land and manifest as a chaos lord/demon/whatever and start a campaign of your own design...
Title: Re: Games you wish existed
Post by: Sirus on October 10, 2015, 12:02:15 am
A roguelike set in 40K universe. Where you play as a Guardsman. Maybe first person?

I'd really love this.

*Chaos Guardsman fires at you!
*You have been struck 72 times in the chest by autogun.
*You fire your common-quality lascarbine+1 at the Chaos Sorcerer!*
*The Chaos Sorcerer's best-quality power armor deflects your attacks.*
*The Chaos Sorcerer gestures at you!*
*Your head explodes messily!*
You have died...
Would you like your possessions identified? y/n
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 10, 2015, 02:54:26 am
Switch to a new guardsman? y/n
Title: Re: Games you wish existed
Post by: Mech#4 on October 10, 2015, 03:00:28 am
Each hit point represents an individual guardsmen.

GP: 100/100.

Grenade deals 30 damage.

GP: 70/100.
Title: Re: Games you wish existed
Post by: Lossmar on October 10, 2015, 03:24:03 am
As for rougelike with Imperial Guards, there was a Warp Rouge - shame its nowhere to be found anymore because developer stopped working on it :(
Title: Re: Games you wish existed
Post by: Sirus on October 10, 2015, 03:48:48 am
Each hit point represents an individual guardsmen.

GP: 100/100.

Grenade deals 30 damage.

GP: 70/100.
That's not a grenade, that's a freaking bomb.
Title: Re: Games you wish existed
Post by: Emma on October 10, 2015, 04:40:11 am
It could just be an extremely effective grenade.
Title: Re: Games you wish existed
Post by: Mech#4 on October 10, 2015, 05:05:38 am
I imagine either the guardsmen are all packed really tightly together or they are so easily killed that they actually increase the effectiveness of all weapons fired at them.

A pistol does 1d6 damage worth of guardsmen. That's per shot.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 10, 2015, 09:15:31 am
It could just be an extremely effective grenade.
meltas
Title: Re: Games you wish existed
Post by: Tawa on October 10, 2015, 10:55:30 am
Reminds me of the Death Note fanfic where the guy killed 1,000,000 stormtroopers using a gun with 100,000 bullets in it, meaning every bullet went through, on average, 10 stormtroopers, assuming he never missed.

Not counting, of course, the one time he did miss and then punched a guy, killing 100 more guys.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 10, 2015, 12:05:52 pm
I think the biggest problem in a 40k roguelike it simulating the sheer number of people on the battlefield. Also simulating deployments and how you follow orders and stuff. It would be really cool if you could work your way up to becoming a colonel if you got lucky enough.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 10, 2015, 01:08:10 pm
Yeah, and 40k isn't really about individual characters; there's very few individuals that could survive adventuring in the 40k universe on their own, and the majority of them are Space Marines or Chaos demons.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 10, 2015, 01:10:19 pm
Yeah, and 40k isn't really about individual characters; there's very few individuals that could survive adventuring in the 40k universe on their own, and the majority of them are Space Marines or Chaos demons.

It'd be fun if you could play as any one of those. Inquisitor, Space Marine, guardsman, colonel, tanker, CSM, assassin. etc.
Title: Re: Games you wish existed
Post by: PTTG?? on October 10, 2015, 01:55:19 pm
Half-Life 3.

That's a game I wish existed.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 10, 2015, 02:09:18 pm
It's been a long time. I'm starting to fear that it might be like Duke Nukem Forever, assuming they're actively working on it and not biding their time for something else.
Title: Re: Games you wish existed
Post by: Kot on October 10, 2015, 02:22:27 pm
Yeah, and 40k isn't really about individual characters; there's very few individuals that could survive adventuring in the 40k universe on their own, and the majority of them are Space Marines or Chaos demons.
Except no.
Rogue Traders, Inquisitors, lot's of random mercenaries, etc. While they indeed do have retinues they could proably fend off for themselves.
Title: Re: Games you wish existed
Post by: JimboM12 on October 10, 2015, 02:59:03 pm
Now that we're on 40k talk, I would love an empire building RPG based on Rogue Trader. Bring your family name to the edges of the Imperiums light and build your own trade empire across multiple sectors. Hire former Guard and Navy personnel to staff estates on all your local imperial worlds and to man your fleet. Trade in alien artifacts; most Tau and Eldar goods require good relationship building and weapons/tech require........creative trade ideas. Find chaos artifacts, immediately be contacted by the Inquisition and be given an offer you can't refuse. Amass your personal army and navy towards installing your distant cousins as planetary governors so you can build factories to produce weapons and armor to smuggle to civil warzones on unstable planets.
Title: Re: Games you wish existed
Post by: Kot on October 10, 2015, 03:31:49 pm
immediately be contacted by the Inquisition and be given an offer you can't refuse
Inquisiton is good, but not that good.
Title: Re: Games you wish existed
Post by: Emma on October 10, 2015, 07:40:29 pm
Yeah, and 40k isn't really about individual characters; there's very few individuals that could survive adventuring in the 40k universe on their own, and the majority of them are Space Marines or Chaos demons.

If you made a game of it you could just control a large amount of guards using something similar to the swarming of locusts.
Title: Re: Games you wish existed
Post by: puke on October 10, 2015, 08:05:48 pm
I like the Prospector RL system, that uses away-team memers as hitpoints.
Title: Re: Games you wish existed
Post by: Kot on October 11, 2015, 04:51:56 am
Yeah, and 40k isn't really about individual characters; there's very few individuals that could survive adventuring in the 40k universe on their own, and the majority of them are Space Marines or Chaos demons.

If you made a game of it you could just control a large amount of guards using something similar to the swarming of locusts.
Actually, it would be much funnier if that was one guardsman. You would die a lot, that's for sure, but with incoming promotions and better gear (if you live), possibly even getting to drive a tank or something, your chances to live would incerase, up to the point where you would have to be really unlucky to die. It would really give a meaning to what you have achieved because you need skill and insane amounts of luck.

It actually reminds me of "All Guardsmen Party" and "Darwinian Character Creation". That's how I would want my Imperial Guardsmen game.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 11, 2015, 05:03:57 am
I want Super Mario Maker, but for the classic id software FPS verse (Wolf 3D, Doom 1 and 2, Quake 1 thru 3). Make small levels using pieces from all the games, play and rate others' levels.

They'd probably have to compromise on some mechanics in order to make all the pieces play nice, but modern Doom WADs are so removed from the original that you might as well just play Quake anyway :P
Title: Re: Games you wish existed
Post by: sprinkled chariot on October 11, 2015, 05:10:27 am
wh 40 k analogue of battlefront
Title: Re: Games you wish existed
Post by: Akura on October 11, 2015, 07:10:39 am
wh 40 k analogue of battlefront

There's a Source mod in the works, at least. (http://40ksource.com/)

Unfortunately, the human side is the bloody Smurfs. And it doesn't seem too active. Although the most recent update was today, the one before that was in May.
Title: Re: Games you wish existed
Post by: Kot on October 11, 2015, 07:18:23 am
wh 40 k analogue of battlefront

There's a Source mod in the works, at least. (http://40ksource.com/)

Unfortunately, the human side is the bloody Smurfs. And it doesn't seem too active. Although the most recent update was today, the one before that was in May.
Actually, the "human side" is now Blood Angels AFAIK. You can easily change that with skins that are on the page tho. Also they hold games like every day but any meaningful number of people (6+) is on weekends.
Title: Re: Games you wish existed
Post by: Sergius on October 11, 2015, 04:21:19 pm
Yeah, and 40k isn't really about individual characters; there's very few individuals that could survive adventuring in the 40k universe on their own, and the majority of them are Space Marines or Chaos demons.

If you made a game of it you could just control a large amount of guards using something similar to the swarming of locusts.
Actually, it would be much funnier if that was one guardsman. You would die a lot, that's for sure, but with incoming promotions and better gear (if you live), possibly even getting to drive a tank or something, your chances to live would incerase, up to the point where you would have to be really unlucky to die. It would really give a meaning to what you have achieved because you need skill and insane amounts of luck.

It actually reminds me of "All Guardsmen Party" and "Darwinian Character Creation". That's how I would want my Imperial Guardsmen game.

I always wondered how an entire faction of unmodified squishy humans who would die if sneezed at by pretty much any other unit in existence, suddenly acquire a strength on par with Power-Armored demigods and Orks just by being promoted to a Comissar or Commander. This is entirely judging by the computer games, I have no experience with the fluff or the miniature games.
Title: Re: Games you wish existed
Post by: Niveras on October 11, 2015, 04:44:19 pm
It's not really that, it's the wheat from the chaff. In the early days, what passes for a commissar now may have been a proto-space marine, genetically speaking. In terms of potential anyway, prior to all the augmentation.

Besides, how many millions of Imperial Guards die before you notice a noteworthy commissar? I mean, I don't think the commissars even really fare all that well against anything else in the galaxy, they're just up a step above the rank and file IGs.
Title: Re: Games you wish existed
Post by: Kot on October 11, 2015, 05:28:55 pm
I always wondered how an entire faction of unmodified squishy humans who would die if sneezed at by pretty much any other unit in existence, suddenly acquire a strength on par with Power-Armored demigods and Orks just by being promoted to a Comissar or Commander. This is entirely judging by the computer games, I have no experience with the fluff or the miniature games.
Well, the computer games need to be balanced, y'know, and nobody really wants your commander to die from stray bullet. But there are examples of stuff happening just like that in Universe, and the most sane explanation is Emperor (or Tzzentch) helping them. Some of Guardsmen are so badass and awesome that they catch his attention (which, understandably, usually happens when they're noticed by superiors and get promoted) and he proceeds to keep them alive. Most Commissars get at least weak version of this as standard equipment, after all, they're orphans that spent their whole life praying at least half as hard as Sisters Of Battle. And Sisters Of Battle cause miracles on daily basis.
That... or insane batshit crazy amounts of pure luck.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 11, 2015, 06:51:30 pm
Yeah, and 40k isn't really about individual characters; there's very few individuals that could survive adventuring in the 40k universe on their own, and the majority of them are Space Marines or Chaos demons.

If you made a game of it you could just control a large amount of guards using something similar to the swarming of locusts.
Actually, it would be much funnier if that was one guardsman. You would die a lot, that's for sure, but with incoming promotions and better gear (if you live), possibly even getting to drive a tank or something, your chances to live would incerase, up to the point where you would have to be really unlucky to die. It would really give a meaning to what you have achieved because you need skill and insane amounts of luck.

It actually reminds me of "All Guardsmen Party" and "Darwinian Character Creation". That's how I would want my Imperial Guardsmen game.

I always wondered how an entire faction of unmodified squishy humans who would die if sneezed at by pretty much any other unit in existence, suddenly acquire a strength on par with Power-Armored demigods and Orks just by being promoted to a Comissar or Commander. This is entirely judging by the computer games, I have no experience with the fluff or the miniature games.
Because, armor? And that GW is terribad?
Anyway, I love the IG, simply because it's the only army that is fully and totally aware of the fact that 90% of its men are jelly.
Title: Re: Games you wish existed
Post by: Sergius on October 11, 2015, 08:51:05 pm
I always wondered how an entire faction of unmodified squishy humans who would die if sneezed at by pretty much any other unit in existence, suddenly acquire a strength on par with Power-Armored demigods and Orks just by being promoted to a Comissar or Commander. This is entirely judging by the computer games, I have no experience with the fluff or the miniature games.
Well, the computer games need to be balanced, y'know, and nobody really wants your commander to die from stray bullet. But there are examples of stuff happening just like that in Universe, and the most sane explanation is Emperor (or Tzzentch) helping them. Some of Guardsmen are so badass and awesome that they catch his attention (which, understandably, usually happens when they're noticed by superiors and get promoted) and he proceeds to keep them alive. Most Commissars get at least weak version of this as standard equipment, after all, they're orphans that spent their whole life praying at least half as hard as Sisters Of Battle. And Sisters Of Battle cause miracles on daily basis.
That... or insane batshit crazy amounts of pure luck.

I think it's also a symptom of something I can't exactly name, but a little theory I have about Universes where "Anyone Can Die!"(TM) where people lives are like so much used tissue paper... yet there is a group of people who consistently avoid death despite not being superhuman, that strains credibility. It's something I should probably talk about in the Pet Peeves/Movie Nitpicks thread tho.

Also Authority Equals Asskicking plays a big role in WH40k from what I can see.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 11, 2015, 11:08:27 pm
Tzeentch is a fuck. But we have something he doesn't. We have...
Spoiler: Ahem. (click to show/hide)
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 12, 2015, 03:24:47 am
I always wondered how an entire faction of unmodified squishy humans who would die if sneezed at by pretty much any other unit in existence, suddenly acquire a strength on par with Power-Armored demigods and Orks just by being promoted to a Comissar or Commander. This is entirely judging by the computer games, I have no experience with the fluff or the miniature games.
Well, the computer games need to be balanced, y'know, and nobody really wants your commander to die from stray bullet. But there are examples of stuff happening just like that in Universe, and the most sane explanation is Emperor (or Tzzentch) helping them. Some of Guardsmen are so badass and awesome that they catch his attention (which, understandably, usually happens when they're noticed by superiors and get promoted) and he proceeds to keep them alive. Most Commissars get at least weak version of this as standard equipment, after all, they're orphans that spent their whole life praying at least half as hard as Sisters Of Battle. And Sisters Of Battle cause miracles on daily basis.
That... or insane batshit crazy amounts of pure luck.

I think it's also a symptom of something I can't exactly name, but a little theory I have about Universes where "Anyone Can Die!"(TM) where people lives are like so much used tissue paper... yet there is a group of people who consistently avoid death despite not being superhuman, that strains credibility. It's something I should probably talk about in the Pet Peeves/Movie Nitpicks thread tho.

Also Authority Equals Asskicking plays a big role in WH40k from what I can see.

Warhammer 40k is a universe where individuals are meaningless.   Even people who "matter" only have power because some faceless faction or functional god gave it to them.  Unfortunately this doesn't make for good gameplay OR good storytelling, so GW writers are constantly backtracking or ignoring their own rules.

Probably the most extreme example of this is Rogue Trader.  Want to set a tabletop RPG in a universe where the individual is irrelevant and being a special snowflake is punishable by death?  Its cool, just invent a new type of person that breaks every rule of your universe.

Rogue Traders:
Are allowed to interact with xenos and heretics without being killed
Don't have to necessarily take orders from a higher power and are basically immune to the imperial beaurocracy
Are allowed to engage primarily in economic actions without being serfs (THERE IS ONLY WAR, unless you're this particular person)
Have nothing to defend, no real stake in any of the galactic conflict, and are thus largely immune to the whole "genocided through no fault of their own" thing that basically everyone else is subject to.

Basically, they don't belong in the 40K universe but have to exist because a character that makes sense wouldn't be a good RPG character.  Ditto for imperial guard badasses.  Does that even make sense in this universe?  No, no it does not.  Not on a literal level or a thematic one.  But it needs to happen for meta reasons.

Funnily enough the reverse is also true.  For the Eldar and Space Marines to have survived as long as they have would need to be individually and as a group unparalleled badasses capable of easy victory facing odds of 100:1 or worse.  But workable gameplay terms they need to be weaker than that by far.  Both seem to trade about 1:4 with imperial guardsmen, which are literally just ordinary humans handed guns that even the Imperium considers shitty.  Eldar/SM also trade about 1:2 with orcs, which is just sad considering that orcs are arguably MORE expendable than humans (there's some silliness involving spores that makes orcs into omni-present pests).  It gets even weirder when you consider the supposedly young race of the Tau does BETTER than either of them in gameplay terms, considering fire warriors are their IG/guardians equivalent and battlesuits are their terminator/aspect warrior equivalent.  Going by the gameplay the SM and Eldar should have been wiped out in a single human generation.  They simply aren't powerful enough for the odds they keep throwing themselves into; yet supposedly they've lasted unimaginably long.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 12, 2015, 03:42:32 am
I wish a AAA game would attempt trippy, mind-bending surreal horror. On the order of Yume Nikki or LSD: Dream Emulator levels of weird and freaky, but done high-tech.
Title: Re: Games you wish existed
Post by: JoshuaFH on October 12, 2015, 04:06:02 am
I wish a AAA game would attempt trippy, mind-bending surreal horror. On the order of Yume Nikki or LSD: Dream Emulator levels of weird and freaky, but done high-tech.

I'd say horror is just very hard for AAA to do correctly, if only because AAA has such a hard time with introspection.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 12, 2015, 04:23:11 am
I mean, in terms of mindset, AAA would probably never create an experience like Yume Nikki. But a surreal horror game, using all the fancy big-budget tech afforded to games like Call of Duty, Elder Scrolls, etc. would definitely be my new favorite game.

The weird thing is, I say "surreal horror" but I actually don't find Yume Nikki all that scary. I mean, there's scary things in it, but a lot of it is optional and even out of the way. It's more of a trippy sight-seeing tour than a horror game.
Title: Re: Games you wish existed
Post by: Kot on October 12, 2015, 08:55:04 am
I always wondered how an entire faction of unmodified squishy humans who would die if sneezed at by pretty much any other unit in existence, suddenly acquire a strength on par with Power-Armored demigods and Orks just by being promoted to a Comissar or Commander. This is entirely judging by the computer games, I have no experience with the fluff or the miniature games.
Well, the computer games need to be balanced, y'know, and nobody really wants your commander to die from stray bullet. But there are examples of stuff happening just like that in Universe, and the most sane explanation is Emperor (or Tzzentch) helping them. Some of Guardsmen are so badass and awesome that they catch his attention (which, understandably, usually happens when they're noticed by superiors and get promoted) and he proceeds to keep them alive. Most Commissars get at least weak version of this as standard equipment, after all, they're orphans that spent their whole life praying at least half as hard as Sisters Of Battle. And Sisters Of Battle cause miracles on daily basis.
That... or insane batshit crazy amounts of pure luck.

I think it's also a symptom of something I can't exactly name, but a little theory I have about Universes where "Anyone Can Die!"(TM) where people lives are like so much used tissue paper... yet there is a group of people who consistently avoid death despite not being superhuman, that strains credibility. It's something I should probably talk about in the Pet Peeves/Movie Nitpicks thread tho.

Also Authority Equals Asskicking plays a big role in WH40k from what I can see.

Warhammer 40k is a universe where individuals are meaningless.   Even people who "matter" only have power because some faceless faction or functional god gave it to them.  Unfortunately this doesn't make for good gameplay OR good storytelling, so GW writers are constantly backtracking or ignoring their own rules.

Probably the most extreme example of this is Rogue Trader.  Want to set a tabletop RPG in a universe where the individual is irrelevant and being a special snowflake is punishable by death?  Its cool, just invent a new type of person that breaks every rule of your universe.

Rogue Traders:
Are allowed to interact with xenos and heretics without being killed
Don't have to necessarily take orders from a higher power and are basically immune to the imperial beaurocracy
Are allowed to engage primarily in economic actions without being serfs (THERE IS ONLY WAR, unless you're this particular person)
Have nothing to defend, no real stake in any of the galactic conflict, and are thus largely immune to the whole "genocided through no fault of their own" thing that basically everyone else is subject to.

Basically, they don't belong in the 40K universe but have to exist because a character that makes sense wouldn't be a good RPG character.  Ditto for imperial guard badasses.  Does that even make sense in this universe?  No, no it does not.  Not on a literal level or a thematic one.  But it needs to happen for meta reasons.

Funnily enough the reverse is also true.  For the Eldar and Space Marines to have survived as long as they have would need to be individually and as a group unparalleled badasses capable of easy victory facing odds of 100:1 or worse.  But workable gameplay terms they need to be weaker than that by far.  Both seem to trade about 1:4 with imperial guardsmen, which are literally just ordinary humans handed guns that even the Imperium considers shitty.  Eldar/SM also trade about 1:2 with orcs, which is just sad considering that orcs are arguably MORE expendable than humans (there's some silliness involving spores that makes orcs into omni-present pests).  It gets even weirder when you consider the supposedly young race of the Tau does BETTER than either of them in gameplay terms, considering fire warriors are their IG/guardians equivalent and battlesuits are their terminator/aspect warrior equivalent.  Going by the gameplay the SM and Eldar should have been wiped out in a single human generation.  They simply aren't powerful enough for the odds they keep throwing themselves into; yet supposedly they've lasted unimaginably long.
Rogue Traders arguably make some sense, as they don't exactly operate in Imperial space and giving them freedom to do stuff is basically only way Imperium is going to have some presence outside without making a huge crusade which they can't really have a lot of.
As for the rest, it all can be explained by Gods.
Title: Re: Games you wish existed
Post by: Akura on October 13, 2015, 07:54:42 pm
I'd really like to see this in playable form. (https://www.youtube.com/watch?v=lO9-1_yOFas)

Then again, chances are it probably already is.
Title: Re: Games you wish existed
Post by: Bohandas on October 13, 2015, 10:26:36 pm
An RPG that does for sex what Merlandese's "The Last Word (http://rpgmaker.net/games/6610/)" did for conversation and debate. (IE replacing combat as the core interaction and using a system designed to actually fit the new format rather than just being regular rpg combat with the serial numbers filed off)
Title: Re: Games you wish existed
Post by: Sirus on October 13, 2015, 10:44:38 pm
I'd really like to see this in playable form. (https://www.youtube.com/watch?v=lO9-1_yOFas)

Then again, chances are it probably already is.
I would have imagined more bullethell in a Touhou FPS. That just looked like CoD: Anime Girl Edition.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 14, 2015, 12:32:37 am
An RPG that does for sex what Merlandese's "The Last Word (http://rpgmaker.net/games/6610/)" did for conversation and debate. (IE replacing combat as the core interaction and using a system designed to actually fit the new format rather than just being regular rpg combat with the serial numbers filed off)
Oh god, I'm imagining so much borderline-between-arousing-and-awkward video game cutscene sex.
Title: Re: Games you wish existed
Post by: Bohandas on October 14, 2015, 10:33:02 am
An RPG that does for sex what Merlandese's "The Last Word (http://rpgmaker.net/games/6610/)" did for conversation and debate. (IE replacing combat as the core interaction and using a system designed to actually fit the new format rather than just being regular rpg combat with the serial numbers filed off)
Oh god, I'm imagining so much borderline-between-arousing-and-awkward video game cutscene sex.

Not cutscenes, it would be partly abstracted and take the place of jrpg combat
Title: Re: Games you wish existed
Post by: JimboM12 on October 14, 2015, 02:46:31 pm
An RPG that does for sex what Merlandese's "The Last Word (http://rpgmaker.net/games/6610/)" did for conversation and debate. (IE replacing combat as the core interaction and using a system designed to actually fit the new format rather than just being regular rpg combat with the serial numbers filed off)
Oh god, I'm imagining so much borderline-between-arousing-and-awkward video game cutscene sex.

Not cutscenes, it would be partly abstracted and take the place of jrpg combat

JimboM12 uses Penis! It's super effective!
Girl uses Grip! It's super effective!
JimboM12 has been knocked out!
Title: Re: Games you wish existed
Post by: Morrigi on October 14, 2015, 04:18:33 pm
A game that's a bit like a cross between Wurm Online and Space Engineers.
Title: Re: Games you wish existed
Post by: Uristides on October 14, 2015, 05:33:01 pm
An RPG that does for sex what Merlandese's "The Last Word (http://rpgmaker.net/games/6610/)" did for conversation and debate. (IE replacing combat as the core interaction and using a system designed to actually fit the new format rather than just being regular rpg combat with the serial numbers filed off)
I have no idea what the name of that game might be, but I'm just certain Japan has done it. At least twice.
Title: Re: Games you wish existed
Post by: Akura on October 14, 2015, 05:34:04 pm
An RPG that does for sex what Merlandese's "The Last Word (http://rpgmaker.net/games/6610/)" did for conversation and debate. (IE replacing combat as the core interaction and using a system designed to actually fit the new format rather than just being regular rpg combat with the serial numbers filed off)
Oh god, I'm imagining so much borderline-between-arousing-and-awkward video game cutscene sex.

Not cutscenes, it would be partly abstracted and take the place of jrpg combat

JimboM12 uses Penis! It's super effective!
Girl uses Grip! It's super effective!
JimboM12 has been knocked out!

Monster Girl Quest is halfway to that. Your attacks are RPG-standard attacks(almost to the point of lampshading), but your opponents' attacks...
Do note that the idea is to avoid sex.
Title: Re: Games you wish existed
Post by: Graknorke on October 14, 2015, 06:36:03 pm
Do note that the idea is to avoid sex.
That is a weird trend in porn games. You'd think the point would be to do the most sex, not avoid it.
Title: Re: Games you wish existed
Post by: Kot on October 14, 2015, 07:24:44 pm
Do note that the idea is to avoid sex.
That is a weird trend in porn games. You'd think the point would be to do the most sex, not avoid it.
Like people ever do avoid it...
Title: Re: Games you wish existed
Post by: puke on October 14, 2015, 07:25:25 pm
There was a LSL that had that theme...

LSL wasn't really porn though, mostly PG13 humor *about* porn.
Title: Re: Games you wish existed
Post by: Bohandas on October 14, 2015, 10:44:51 pm
Do note that the idea is to avoid sex.
That is a weird trend in porn games. You'd think the point would be to do the most sex, not avoid it.

And this is the very crux of my suggestion. The interaction must be retooled to fit it's new nature.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 14, 2015, 11:06:39 pm
...That's a little creepy, mate.
Title: Re: Games you wish existed
Post by: Bohandas on October 14, 2015, 11:43:56 pm
It seems creepy on the surface but on a theoretical level it's no creepier than the incessant stabbings and disembowelments that characterize a traditional combat oriented rpg.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 15, 2015, 12:06:16 am
Yes, but...One is just stabbing people, this is inherently attempting for sex. How does that work into a JRPG without becoming rape...?
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 15, 2015, 01:07:15 am
Maybe your goal isn't to have sex, its to be good at sex?  So like every instead of combat every encounter is just your character having sex.  I guess if that is the case your character would have to have a lot of sex for the system to work but that doesn't seem more ridiculous than your party winning hundreds of fights over the course of the game.
Title: Re: Games you wish existed
Post by: YaW on October 15, 2015, 04:59:18 am
Pokémon MMO. Wouldn't play anything else in my entire life.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 15, 2015, 09:19:19 am
... I'll just drop this here, for you sex-crazed RPGers. (http://www.fenoxo.com)
Title: Re: Games you wish existed
Post by: scrdest on October 15, 2015, 09:29:19 am
Maybe your goal isn't to have sex, its to be good at sex?  So like every instead of combat every encounter is just your character having sex.  I guess if that is the case your character would have to have a lot of sex for the system to work but that doesn't seem more ridiculous than your party winning hundreds of fights over the course of the game.
Polymorphous Perversity.

It's pretty much that; it's a RPG Maker game (and a case study that if you're a psychologist you can make a porn game and claim ART! on it) where combat is replaced by parts-bumping with a rating after each fight.

Trying to KO the opponent as fast as possible (or conversely way slow) is... not a good strategy for a good rating.

As you can guess, the goal definitely isn't to evade it (and in fact going too long without will kill you. Yeah.).
Title: Re: Games you wish existed
Post by: Antsan on October 15, 2015, 11:20:42 am
(and a case study that if you're a psychologist you can make a porn game and claim ART! on it)
What you mean to imply is that porn cannot be art?
Title: Re: Games you wish existed
Post by: itisnotlogical on October 15, 2015, 11:52:39 am
Erotic photography and cinematography tends to lack basic compositional skill.
Title: Re: Games you wish existed
Post by: scrdest on October 15, 2015, 12:00:21 pm
(and a case study that if you're a psychologist you can make a porn game and claim ART! on it)
What you mean to imply is that porn cannot be art?
No, but you can get away with making porn if you claim it's art and have enough authority to make people inclined to go with it. Regardless of the intent.
Title: Re: Games you wish existed
Post by: Noyemi K on October 15, 2015, 12:23:50 pm
I really wish there were some more industrial sims, like a commercial version of that nuclear reactor operations sim. Balancing process management safety with output, etc.
Title: Re: Games you wish existed
Post by: puke on October 15, 2015, 12:29:07 pm
Like The Incredible Machine, or Factorio?  how about stuff like this: http://www.abandonia.com/en/games/538/free+enterprise.html
Title: Re: Games you wish existed
Post by: Geltor on October 15, 2015, 12:43:03 pm
a version of dwarf fortress unrestrained by our pathetic hardware
Title: Re: Games you wish existed
Post by: Noyemi K on October 15, 2015, 12:46:18 pm
Like The Incredible Machine, or Factorio?  how about stuff like this: http://www.abandonia.com/en/games/538/free+enterprise.html
Yeah, Free Enterpri$e and Capitalism Plus are excellent games. I'd love for more stuff like that to be out with a modern touch and better UIs.
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 15, 2015, 12:54:57 pm
a version of dwarf fortress unrestrained by our pathetic hardware
Title: Re: Games you wish existed
Post by: puke on October 15, 2015, 01:04:45 pm
Like The Incredible Machine, or Factorio?  how about stuff like this: http://www.abandonia.com/en/games/538/free+enterprise.html
Yeah, Free Enterpri$e and Capitalism Plus are excellent games. I'd love for more stuff like that to be out with a modern touch and better UIs.

I've been meaning to pick up Offworld Trading Company.  Looks like it might be the kind of thing you'd be into. 

Stardock's 2001 "The Corporate Machine" was fairly polished... I mean thats 15 years old, but they always did good UI. Even WindowsBlinds or whatever it was called :)

There was also something from the Zachtronics guy (Zach, presumably) that was an assembly-line manager thing.  Infinifactory?

Since you mentioned the reactor ops sim, I'm going to go out on a limb and guess that you'd also like Aircraft Traffic Control Sims.  Its not a huge market segment, but there are a few games in that genre.
Title: Re: Games you wish existed
Post by: Graknorke on October 15, 2015, 02:52:25 pm
I really wish there were some more industrial sims, like a commercial version of that nuclear reactor operations sim. Balancing process management safety with output, etc.
What about Industry Giant? From what I heard it's a good one.
Title: Re: Games you wish existed
Post by: Kot on October 15, 2015, 03:17:56 pm
I've played it, bretty good if you're into stuff like that. Sadly, I don't think it has any real mod support so it suffers.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 15, 2015, 05:31:13 pm
a version of dwarf fortress unrestrained by our pathetic hardware

Imagine a supercomputer capable of rendering and updating a whole DF continent at once with zero lag. My god.
Title: Re: Games you wish existed
Post by: Bohandas on October 15, 2015, 05:49:24 pm
Maybe your goal isn't to have sex, its to be good at sex?  So like every instead of combat every encounter is just your character having sex.  I guess if that is the case your character would have to have a lot of sex for the system to work but that doesn't seem more ridiculous than your party winning hundreds of fights over the course of the game.

Yes.
Title: Re: Games you wish existed
Post by: Graknorke on October 15, 2015, 08:09:35 pm
You know, I was going to make a joke about fucking contests, but then realised that actually that exact game exists. Can't remember the name but it's a menu-driven deal where you move around different locations and can then transition into "combat" encounters, split up into days so you can buy equipment and stuff in between.
The premise is really stupid, some sort of literal fucking competition where the aim is to take the underwear of whoever orgasms first. Then you trade them in for money.
You'd probably be able to find the thing from that, I probably could too but I'm not much inclined to.

But hey, better weird than mundane I suppose.
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 15, 2015, 08:27:27 pm
a version of dwarf fortress unrestrained by our pathetic hardware

Imagine a supercomputer capable of rendering and updating a whole DF continent at once with zero lag. My god.
That would be...All the computers.  Ever.
Title: Re: Games you wish existed
Post by: RAM on October 15, 2015, 08:50:09 pm
You realise, of course, that Skynet's only problems are that A: it believes that it is playing D.F. and B: it classifies all of humanity as elfish nobility... Honestly, if someone had just told it that it was doing a 'look after your nobles' challenge run then the terminator movies would have gone very differently...
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 15, 2015, 09:00:57 pm
You realise, of course, that Skynet's only problems are that A: it believes that it is playing D.F. and B: it classifies all of humanity as elfish nobility... Honestly, if someone had just told it that it was doing a 'look after your nobles' challenge run then the terminator movies would have gone very differently...
BAHAHAHAHAHAHAHA
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 15, 2015, 10:20:23 pm
a version of dwarf fortress unrestrained by our pathetic hardware

Imagine a supercomputer capable of rendering and updating a whole DF continent at once with zero lag. My god.
That would be...All the computers.  Ever.

I meant like in fortress mode.
Title: Re: Games you wish existed
Post by: Bohandas on October 15, 2015, 10:36:48 pm
You know, I was going to make a joke about fucking contests, but then realised that actually that exact game exists. Can't remember the name but it's a menu-driven deal where you move around different locations and can then transition into "combat" encounters, split up into days so you can buy equipment and stuff in between.
The premise is really stupid, some sort of literal fucking competition where the aim is to take the underwear of whoever orgasms first. Then you trade them in for money.
You'd probably be able to find the thing from that, I probably could too but I'm not much inclined to.

But hey, better weird than mundane I suppose.

I was thinking more of a James Bond thing, turning the villain's female minions against them by sexing them up.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 15, 2015, 10:48:08 pm
...Wooooahhhh...
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 16, 2015, 05:24:58 am
a version of dwarf fortress unrestrained by our pathetic hardware

Imagine a supercomputer capable of rendering and updating a whole DF continent at once with zero lag. My god.
That would be...All the computers.  Ever.

I meant like in fortress mode.
Like I said.  All the computers.  Ever.
Title: Re: Games you wish existed
Post by: Antsan on October 17, 2015, 06:46:41 pm
You know, I was going to make a joke about fucking contests, but then realised that actually that exact game exists. Can't remember the name but it's a menu-driven deal where you move around different locations and can then transition into "combat" encounters, split up into days so you can buy equipment and stuff in between.
The premise is really stupid, some sort of literal fucking competition where the aim is to take the underwear of whoever orgasms first. Then you trade them in for money.
You'd probably be able to find the thing from that, I probably could too but I'm not much inclined to.

But hey, better weird than mundane I suppose.
Night Games. The premise for any porn game is ridiculous.
Title: Re: Games you wish existed
Post by: Bohandas on October 18, 2015, 12:09:28 am
The premise for any porn game is ridiculous.

IDEA:
What if somebody made an adventure game based on L'ecole du Libertinage by the Marquis de Sade? (or even just from Madame Duclos' story-within-a-story from that novel)
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 18, 2015, 11:22:38 pm
The premise for any porn game is ridiculous.

Title: Re: Games you wish existed
Post by: itisnotlogical on October 19, 2015, 04:21:32 am
I wish there was a game with a misanthropist protagonist that wasn't Hatred. A game where you genuinely can't stand people and must only socialize as much as is absolutely necessary to get what you need from them. That sounds like an interesting setup for a WRPG, where the challenge in dialogue trees is finding the most polite way to say "That's nice, but I don't care so piss off and leave me alone".
Title: Re: Games you wish existed
Post by: Neonivek on October 19, 2015, 04:38:44 am
I wish there was a game with a misanthropist protagonist that wasn't Hatred. A game where you genuinely can't stand people and must only socialize as much as is absolutely necessary to get what you need from them. That sounds like an interesting setup for a WRPG, where the challenge in dialogue trees is finding the most polite way to say "That's nice, but I don't care so piss off and leave me alone".

There is also Revenent

He talks as if his vicious barbs could poison people to death.

It isn't the only game... for example... Watchdogs
Title: Re: Games you wish existed
Post by: scrdest on October 19, 2015, 05:43:58 am
I wish there was a game with a misanthropist protagonist that wasn't Hatred. A game where you genuinely can't stand people and must only socialize as much as is absolutely necessary to get what you need from them. That sounds like an interesting setup for a WRPG, where the challenge in dialogue trees is finding the most polite way to say "That's nice, but I don't care so piss off and leave me alone".

There is also Revenent

He talks as if his vicious barbs could poison people to death.

It isn't the only game... for example... Watchdogs
Watch underscore Dogs is an accidental case. They were going for an off-brand Batman and, uh, alternatively succeeded.
Title: Re: Games you wish existed
Post by: Neonivek on October 19, 2015, 05:55:14 am
True Watch_Dogs does feel like they wanted there to be some sort of arc where Aiden learns to not be an ass... but the writers lacked total self-awareness.
Title: Re: Games you wish existed
Post by: Noyemi K on October 19, 2015, 04:06:37 pm
A crime game revolving about committing or solving white collar crimes, while extremely niche, would be something I'd purchase without thinking. Even at $60.
Title: Re: Games you wish existed
Post by: hector13 on October 19, 2015, 04:10:20 pm
True Watch_Dogs does feel like they wanted there to be some sort of arc where Aiden learns to not be an ass... but the writers lacked total self-awareness.

Ubisoft hire failing high school students to do their stories. I don't think I've found an Ubisoft game that actually has a decent story.
Title: Re: Games you wish existed
Post by: Akura on October 19, 2015, 04:22:39 pm
I wish there was a game with a misanthropist protagonist that wasn't Hatred. A game where you genuinely can't stand people and must only socialize as much as is absolutely necessary to get what you need from them. That sounds like an interesting setup for a WRPG, where the challenge in dialogue trees is finding the most polite way to say "That's nice, but I don't care so piss off and leave me alone".

Yandere Simulator? Come kinda close. YanChan doesn't care for anyone except her Senpai. Everyone else can get [REDACTED] with a screwdriver, probably the one she's holding.
Title: Re: Games you wish existed
Post by: scrdest on October 19, 2015, 04:49:14 pm
True Watch_Dogs does feel like they wanted there to be some sort of arc where Aiden learns to not be an ass... but the writers lacked total self-awareness.

Ubisoft hire failing high school students to do their stories. I don't think I've found an Ubisoft game that actually has a decent story.
Rocksmith 2014 :P

(well, in the same way not having cancer can be equated to good health)
Title: Re: Games you wish existed
Post by: itisnotlogical on October 20, 2015, 08:29:59 am
True Watch_Dogs does feel like they wanted there to be some sort of arc where Aiden learns to not be an ass... but the writers lacked total self-awareness.

Ubisoft hire failing high school students to do their stories. I don't think I've found an Ubisoft game that actually has a decent story.

I thought there must be at least one recent Ubisoft game, but nope. The last game that I know for fact has a good story is Morrowind, which they didn't even develop; they published it, back when Bethesda was still kind of its own entity.

Unless you want to count shovelware based on good movies.
Title: Re: Games you wish existed
Post by: Bohandas on October 21, 2015, 03:54:47 pm
Not sure what he overall content of the game would be, but towards the beginning you're confronted with an NPC with a longwinded piece of exposition blocking an area you need to go through to progress. This exposition doesn't end; it's looped. The only way to progress is to kill the NPC.
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 21, 2015, 04:04:30 pm
Not sure what he overall content of the game would be, but towards the beginning you're confronted with an NPC with a longwinded piece of exposition blocking an area you need to go through to progress. This exposition doesn't end; it's looped. The only way to progress is to kill the NPC.
A deconstruction of videogame progression tropes?
...Yes.  YES.
Bash through the flimsy plank no progress thing.
Ford the mudslide.
Ignore all the questgivers.
No achievements.
Yes.
Someone should make this.
Title: Re: Games you wish existed
Post by: Sirus on October 21, 2015, 06:12:48 pm
Not sure what he overall content of the game would be, but towards the beginning you're confronted with an NPC with a longwinded piece of exposition blocking an area you need to go through to progress. This exposition doesn't end; it's looped. The only way to progress is to kill the NPC.
A deconstruction of videogame progression tropes?
...Yes.  YES.
Bash through the flimsy plank no progress thing.
Ford the mudslide.
Ignore all the questgivers.
No achievements.
Yes.
Someone should make this.
Morrowind did that, sorta. You could kill critical plot-important NPCs, and choose to continue the game afterwards. It became impossible to actually beat the game if you did so, but... :V
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 21, 2015, 06:17:41 pm
Not sure what he overall content of the game would be, but towards the beginning you're confronted with an NPC with a longwinded piece of exposition blocking an area you need to go through to progress. This exposition doesn't end; it's looped. The only way to progress is to kill the NPC.
A deconstruction of videogame progression tropes?
...Yes.  YES.
Bash through the flimsy plank no progress thing.
Ford the mudslide.
Ignore all the questgivers.
No achievements.
Yes.
Someone should make this.
Morrowind did that, sorta. You could kill critical plot-important NPCs, and choose to continue the game afterwards. It became impossible to actually beat the game if you did so, but... :V
No, the point is, you can ignore everything and suffer no penalties.
Title: Re: Games you wish existed
Post by: MrWiggles on October 21, 2015, 07:23:02 pm
You could also ignore the entire story too, in Morrowind, and skyrim too. Those plot facets will sit there.
Title: Re: Games you wish existed
Post by: hector13 on October 21, 2015, 07:30:33 pm
I think I managed to get a ridiculously high level character in Skyrim without actually triggering dragons.

It was a bit silly, really...
Title: Re: Games you wish existed
Post by: Sergius on October 22, 2015, 12:25:10 am
I remember one game but can't remember which one, you arrived to some guy, he told you "to get to X you need to go and fetch me 100 rat tails" or whatever, you punched a hole in a door and he was like "oor... you can break the door to pieces, I guess". Almost the whole game was like that.

Paraphrasing heavily, can't recall the exact game...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 22, 2015, 12:56:52 am
I think I managed to get a ridiculously high level character in Skyrim without actually triggering dragons.

It was a bit silly, really...

Main Quests are what is really silly.  In most cases--that I've played anyways--they just take away from the world around them, especially in Bethesda games. GTA's story always has me riveted, but there's not really a "main quest", all the stories are just kind of interconnected. I find that a "main quest" takes away from the feel of the world, there's always tat urgency that you gotta DO THAT THING OR ELSE THE WORLD ENDS. Mostly, I would say in games like TES or Fallout, the main quest doesn't feel fulfilling or epic enough.

and speaking of game I wish existed, I wish we had an open world Warhammer Fantasy RPG, with the graphics of the Witcher, written by Dan Abnett, with Dark Souls level difficulty, and the trademark ridiculousness and gore of Waaaghhammer!
Title: Re: Games you wish existed
Post by: Emma on October 22, 2015, 01:12:46 am
You could always solve the main quest problem by making the main quest less... Cliché, by making it so that the quest is smaller and more focused on the protagonists relationships or something simliar.
Title: Re: Games you wish existed
Post by: Bohandas on October 22, 2015, 01:41:27 am
I think I managed to get a ridiculously high level character in Skyrim without actually triggering dragons.

It was a bit silly, really...

Main Quests are what is really silly.  In most cases--that I've played anyways--they just take away from the world around them, especially in Bethesda games. GTA's story always has me riveted, but there's not really a "main quest", all the stories are just kind of interconnected. I find that a "main quest" takes away from the feel of the world, there's always tat urgency that you gotta DO THAT THING OR ELSE THE WORLD ENDS.

The issue wih this device is that the world doesn't end even when you leave the main questline to explore or to grind and when you spend eight in-game hours resting for every two in-game minutes of action in order to recover spells. It starts to really strain your suspension of disbelief regarding the main quest after a while.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on October 22, 2015, 03:38:55 am
An graphical open-world survival-shooter with a low-fantasy setting, a deep (but not overbearing) stat system, vast and intricate lore, an immersive economy, and- zealously intensive mandatory roleplay, with a EULA that allowed the host to permaban trolls/OOC folks.

To top it all off, it's proprietary of an eccentric genius billionaire-savant, who treats the game as his life's masterpiece, and is only interested in creating a world that embodies his vision.

Spoiler: In time, we all decide to completely immerse ourselves in his world via advanced VR technology, and abandon reality for dream. :P
Title: Re: Games you wish existed
Post by: RAM on October 22, 2015, 05:29:30 am
An graphical open-world survival-shooter with a low-fantasy setting, a deep (but not overbearing) stat system, vast and intricate lore, an immersive economy, and- zealously intensive mandatory roleplay, with a EULA that allowed the host to permaban trolls/OOC folks.

To top it all off, it's proprietary of an eccentric genius billionaire-savant, who treats the game as his life's masterpiece, and is only interested in creating a world that embodies his vision.

Spoiler: In time, we all decide to completely immerse ourselves in his world via advanced VR technology, and abandon reality for dream. :P
Yes, we all look forward to D.F. version 1...
Title: Re: Games you wish existed
Post by: Scoops Novel on October 22, 2015, 12:25:31 pm
An fps with decent, real invisibility mechanics. Listen keenly, get paranoid with some paint, footprints, shadows.
Title: Re: Games you wish existed
Post by: puke on October 22, 2015, 02:45:27 pm
...would something that's invisible cast a shadow? That doesn't make sense if the light is "passing through" the thing. If it's the "million microscopic LCD screens with cameras on the other side" idea, then that makes sense.

Depends on how luminous those tiny screens are.  If they're perfectly directional and as bright as the source illumination, you shouldn't have a shadow. 

The greater their margin of error, the more you have predator style distortion effects.  And due to the inverse square law, those sources might actually be brighter than the source illumination.  You could end up with bright colored lights shining on the ground where your shadow should be, like you're looking at the shadow of light coming through a stained glass window or something.

This has some potential.  You might thing you're facing the Color Out Of Space, or something like that, but it's just some dude with the gain on his invisibility cloak turned up too high.
Title: Re: Games you wish existed
Post by: LordBaal on October 22, 2015, 02:55:56 pm
Wasn't there some kind of "meta material" already developed that actually curved the light around you from every angle, giving you some kind of predator stealth already?

At any rate, if I were in the military I would consider "predator distortion" more than enough. Specially considering that those suits would see most use on cover ops at first, in low light, urban environments were they could work just enough. However as predator already thought us, thermal vision would be your friend against this kind of suits.

In the field they would be a killer too, the noise, general distractions and overall chaos of combat situations would lead them to be pretty effective if used properly.
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 22, 2015, 02:59:48 pm
Wasn't there some kind of "meta material" already developed that actually curved the light around you from every angle, giving you some kind of predator stealth already?

At any rate, if I were in the military I would consider "predator distortion" more than enough. Specially considering that those suits would see most use on cover ops at first, in low light, urban environments were they could work just enough. However as predator already thought us, thermal vision would be your friend against this kind of suits.

In the field they would be a killer too, the noise, general distractions and overall chaos of combat situations would lead them to be pretty effective if used properly.
That only does infrared or UV or something not visible light.
So ironically, you'd need normal eyes more.
Title: Re: Games you wish existed
Post by: LordBaal on October 22, 2015, 04:04:33 pm
Wasn't there some kind of "meta material" already developed that actually curved the light around you from every angle, giving you some kind of predator stealth already?

At any rate, if I were in the military I would consider "predator distortion" more than enough. Specially considering that those suits would see most use on cover ops at first, in low light, urban environments were they could work just enough. However as predator already thought us, thermal vision would be your friend against this kind of suits.

In the field they would be a killer too, the noise, general distractions and overall chaos of combat situations would lead them to be pretty effective if used properly.
That only does infrared or UV or something not visible light.
So ironically, you'd need normal eyes more.

Really? I recall seeing some pictures of regular spectrum light being "bended" with something that looked like a towel.
Title: Re: Games you wish existed
Post by: Bohandas on October 22, 2015, 04:09:09 pm
Also, the user's eyes would have to be uncovered, otheriswe If all light was simply bent around them they wouldn't be able to see anything because none of it would reach their eyes.
Title: Re: Games you wish existed
Post by: LordBaal on October 22, 2015, 04:35:26 pm
Also, the user's eyes would have to be uncovered, otheriswe If all light was simply bent around them they wouldn't be able to see anything because none of it would reach their eyes.
That's a given. Which is basically why the invisible man would blind too. Only that instead of light being bloked it would pass rigth trough his retinas.
Title: Re: Games you wish existed
Post by: puke on October 22, 2015, 04:49:33 pm
Really? I recall seeing some pictures of regular spectrum light being "bended" with something that looked like a towel.

there have been a few different successes.  I'm having a hard time finding quality articles, the scientific ones lack pictures and the popular media ones are all garbage.

http://www.zdwired.com/harry-potter-style-invisibility-cloak/

But there is an example of one
Title: Re: Games you wish existed
Post by: MrWiggles on October 22, 2015, 04:51:36 pm
One would think if you lived in a world where that kind of invisibility is a thing, there would be counter measures against it. They aren't incorporeal. So they would still break laser trip wires. Even if they were using a metamateriel suit to bend the trip wire around them, it would still be displaced. You can have weight sensors embedded into the surfaces of sensitive areas, have nearly invisible strands that cover thresholds that registers when they're disturbed.  Have ultrasonic radar that can see their body. Infrared would still pick them up. They would make the area around themselves warmer then it should be. Unless they're in a fully insulated suit, then they have a pretty hard time limit before they broil themselves.

You could have security drones move erratically, which would make it harder for intruders to know when they can pass from one blind spot tot he next.
Title: Re: Games you wish existed
Post by: Neonivek on October 22, 2015, 04:53:28 pm
One would think if you lived in a world where that kind of invisibility is a thing, there would be counter measures against it.

Bonus points to Skyrim in that the guards actually hunt down invisible people in a rather believable way... sometimes a bit TOO well (damn their hearing is SHARP!)
Title: Re: Games you wish existed
Post by: Kot on October 22, 2015, 04:56:56 pm
One would think if you lived in a world where that kind of invisibility is a thing, there would be counter measures against it. They aren't incorporeal. So they would still break laser trip wires. Even if they were using a metamateriel suit to bend the trip wire around them, it would still be displaced. You can have weight sensors embedded into the surfaces of sensitive areas, have nearly invisible strands that cover thresholds that registers when they're disturbed.  Have ultrasonic radar that can see their body. Infrared would still pick them up. They would make the area around themselves warmer then it should be. Unless they're in a fully insulated suit, then they have a pretty hard time limit before they broil themselves.

You could have security drones move erratically, which would make it harder for intruders to know when they can pass from one blind spot tot he next.
Or just spray some extinguishers around... or better yet, flamethrowers.
Title: Re: Games you wish existed
Post by: Dutrius on October 22, 2015, 05:47:14 pm
One would think if you lived in a world where that kind of invisibility is a thing, there would be counter measures against it.

Bonus points to Skyrim in that the guards actually hunt down invisible people in a rather believable way... sometimes a bit TOO well (damn their hearing is SHARP!)

Yet they seem to not notice my character when she's right in front of them. Once I was exploring a dungeon with a sneaky ranged assassin build character. I crept into the middle of the room without noticing anybody until I crept past a pillar. Suddenly, I see the option to pickpocket a bandit. I look up, straight up at a bandit leaning against the pillar. Ok then.

A couple of things:
How the hell did I not spot him sooner?
How the hell did he not see me? I just moved across a brightly lit room right in front of him. My sneak skill wasn't even that high. I even had a bloody follower! (Quest related. Couldn't get rid of the guy until the quest was finished.) He was in noisy heavy armour!
Title: Re: Games you wish existed
Post by: Akura on October 22, 2015, 08:52:15 pm
How the hell did I not spot him sooner?

Maybe he was sneaking.
Title: Re: Games you wish existed
Post by: Bohandas on October 23, 2015, 12:15:53 am
Something similar to Postal 2 but with sidequests, a more completely destructible environment (fire should burn down wooden houses/structures and I should be able to bust a hole in a wall with the sledgehammer), and bystanders with a greater range of actions, reacrtons, and ages (ie. children and the elderly)
Title: Re: Games you wish existed
Post by: Graknorke on October 23, 2015, 12:50:00 am
https://simpsonswiki.com/wiki/Yard_Work_Simulator
Title: Re: Games you wish existed
Post by: Rose on October 23, 2015, 04:28:21 am
I want a game similar to Oblivion or Skyrim, where there's an open world with lots of side-quest you can do, but the main quest can still go on without you, so you can watch the world actually go to hell if you don't save it.
Title: Re: Games you wish existed
Post by: Niveras on October 23, 2015, 04:33:53 am
Just as long as the Devs Think of Everything and you can re-join the effort to save the world at any point... including after the world has (irreparably) gone to hell and the best you can do is kill the big bad who made it that way, to stop things from going worse. Sort of an FF6 model, except you can intervene or not at any so point you choose, up to and including letting the world go to Ruin and your only goal at that point is to kill the guy who made it that way.
Title: Re: Games you wish existed
Post by: Graknorke on October 23, 2015, 05:10:50 am
I want a game similar to Oblivion or Skyrim, where there's an open world with lots of side-quest you can do, but the main quest can still go on without you, so you can watch the world actually go to hell if you don't save it.
For what it's worth, Uplink's story carries on without your intervention. But it's set up so the "good guys" will always win, so as to not fuck the player while they're pissing around hacking banks or whatever.
Title: Re: Games you wish existed
Post by: hector13 on October 23, 2015, 12:20:50 pm
I want a game similar to Oblivion or Skyrim, where there's an open world with lots of side-quest you can do, but the main quest can still go on without you, so you can watch the world actually go to hell if you don't save it.
For what it's worth, Uplink's story carries on without your intervention. But it's set up so the "good guys" will always win, so as to not fuck the player while they're pissing around hacking banks or whatever.
Well... the game ends if the bad guys win, doesn't it?
Title: Re: Games you wish existed
Post by: Graknorke on October 23, 2015, 12:24:52 pm
I want a game similar to Oblivion or Skyrim, where there's an open world with lots of side-quest you can do, but the main quest can still go on without you, so you can watch the world actually go to hell if you don't save it.
For what it's worth, Uplink's story carries on without your intervention. But it's set up so the "good guys" will always win, so as to not fuck the player while they're pissing around hacking banks or whatever.
Well... the game ends if the bad guys win, doesn't it?
Yep. I guess during testing people weren't too pleased when they were doing their own thing and suddenly the game tells them they're fucked and deletes the save.
Title: Re: Games you wish existed
Post by: hector13 on October 23, 2015, 12:28:32 pm
I want a game similar to Oblivion or Skyrim, where there's an open world with lots of side-quest you can do, but the main quest can still go on without you, so you can watch the world actually go to hell if you don't save it.
For what it's worth, Uplink's story carries on without your intervention. But it's set up so the "good guys" will always win, so as to not fuck the player while they're pissing around hacking banks or whatever.
Well... the game ends if the bad guys win, doesn't it?
Yep. I guess during testing people weren't too pleased when they were doing their own thing and suddenly the game tells them they're fucked and deletes the save.
Probably. Not really the best way to do a good ending versus a bad one, so hopefully the guys over at Introversion learned that lesson.
Title: Re: Games you wish existed
Post by: Graknorke on October 23, 2015, 12:38:31 pm
It's not really a bad ending. It's just not very satisfying if you weren't personally involved. I guess the "good guy" ending isn't very interesting to not be involved in either, but at least it doesn't bother you either.

And speaking of Introversion: Subversion.
PA's done. Back to the impossible project!
Title: Re: Games you wish existed
Post by: puke on October 23, 2015, 12:49:04 pm
And speaking of Introversion: Subversion.
PA's done. Back to the impossible project!

I wish.  These days, leaving EA does not mean you're done.  It means you think the game is at a point that you can get a sales boost by taking off the EA label, but that you can continue to get good will and further sales as long as you continue to develop it.

Some of the features are still a little half baked, and I think they intend to go on working it as long as sales continue.

But yes, speaking of games I wish existed, Subversion for sure.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 23, 2015, 01:12:37 pm
A competitive stealing game.  You play as two rival thieves guilds in a city inspired by the early Ottoman Empire, with light steampunk/magic elements (just enough to justify whatever game mechanics, because muskets are no fun).  You each have a stronghold that the other team cannot initially enter; in between your strongholds is a network of alleyways, open market areas, and guarded buildings.  The NPC citizens and guards do have an AI that lets them respond to the players, but its highly predictable and transparent; the other team is the main threat.  Your goal is to mug, pickpocket, and heist your way into more funds and then get them back to your stronghold, where half the funds go to you to buy upgrades and half go to the guild.  The teams can steal from each other as well as the NPC citizens; killing a player causes them to drop half their loot, stealing without killing gives all of it.  If you steal from the same shopkeeper or structure three consecutive times without the other team ever doing it you get a "protection" agreement with them, meaning you lose the ability to steal from them and instead get a steady flow of money at no effort, which you only lose if the other team does steal from them.  You can purchase security guards, traps, and the like to prevent this from happening, and also use the same tools to secure your stronghold.  The strongholds are protected by mysterious, shadowy door guards that magically prevent the other team from entering, but can be bribed; better entrances cost more money.  Once inside the enemy stronghold, you can steal their loot, or destroy their property to force them to pay for repairs; you win when the enemy's guild funds are reduced to 0.

Upgrades you can buy would include:
Knives speed up the process of mugging citizens, and can be thrown at enemy players to incapacitate them briefly.  Incapacitated players can be mugged to steal their loot.
Guns, mainly for killing enemy players.  Concealed guns all take multiple hits to kill and have at least a little bullet spread; while larger guns are perfectly accurate and some can score one-shot kills, but will get you attacked by guards very quickly if you leave your stronghold with them. 
Normally players are very obvious to the other team (although not to the NPCs) but they can buy disguises of the various types of citizens; citizen disguises merely hide your from the other team, while guards allow you to carry large weapons openly, and nobles/bankers/scholars/religious figures make it easier to infiltrate specific types of buildings.  In the crowded markets where players are trying to pickpocket everyone, having a disguise might let you pickpocket the other team.
Climbing claws/grappling hooks/various other tools to let you parkour everywhere.
Title: Re: Games you wish existed
Post by: PTTG?? on October 24, 2015, 12:22:53 am
I like it. It works well with two players and with twenty.

I recommend combat being deadly but disposing of bodies difficult. You don't kill other PCs because then you have to hide the body before the guards show up.

I like the setting, but it started me thinking that there's actually very few martial arts games out there...

What if we move the setting to a nice Chinese dynasty, have the guilds be noble houses, and give the PCs martial arts abilities? Now the players are navigating a set of potential approaches, all of which demand judicious but not flagrant use of force.
Title: Re: Games you wish existed
Post by: Bohandas on October 24, 2015, 12:48:47 am
Real martial arts, or movie martial-arts with flying around and vsnishing in puffs of smoke and magically paralyzing people (like, in ways totally unrelated to the spinal cord, brain, or tendon injuries that real martial arts might realistifally inflict), and turning into a log and stuff?
Title: Re: Games you wish existed
Post by: Dunamisdeos on October 24, 2015, 04:55:39 pm
Real martial arts, or movie martial-arts with flying around and vsnishing in puffs of smoke and magically paralyzing people (like, in ways totally unrelated to the spinal cord, brain, or tendon injuries that real martial arts might realistifally inflict), and turning into a log and stuff?

(http://imgick.nj.com/home/njo-media/width620/img/entertainment_impact/photo/13997976-mmmain.jpg)

I got your realism right here, bub.
Title: Re: Games you wish existed
Post by: Akura on October 24, 2015, 04:58:55 pm
Real martial arts, or movie martial-arts with flying around and vsnishing in puffs of smoke and magically paralyzing people (like, in ways totally unrelated to the spinal cord, brain, or tendon injuries that real martial arts might realistifally inflict), and turning into a log and stuff?

(http://imgick.nj.com/home/njo-media/width620/img/entertainment_impact/photo/13997976-mmmain.jpg)

I got your realism right here, bub.

Definitely needs to be a game starring a hot chick in a Viking chainmail bikini with an Uzi.


Wait, are those spikes on her breasts? Poor bastard who tries to cop a feel.
Title: Re: Games you wish existed
Post by: RAM on October 24, 2015, 09:18:57 pm
That is entirely realistic. Anachronistic, and grossly impractical, but easily within physical potential and comfortably explained by social dynamics.
 To convert that image to a martial-arts setting, it would be akin to a martial art based upon the use of hot fish and chips wrapped in paper as a weapon. Such would be vaguely plausible, as one may find themselves walking around with such an armament and it would likely be the most potent, if short-lived, weapon in one's possession at the time, but in practical terms, its availability is extremely arbitrary and there are far more effective options if one has time to prepare.
For the image to match unrealistic martial arts, the lady in question would need to be single-handedly defeating an elite military force, while flying by using grossly-undersized wings, and the band of genuine vikings that she summoned from the past(who, for some reason, would have horns on their helmets, be wearing some sort of loincloths, and likely include many body-builders in their number...) would be busying themselves in the background by using their iron swords to cut holes in modern armoured military vehicles.
Title: Re: Games you wish existed
Post by: Egan_BW on October 24, 2015, 10:20:34 pm


Definitely needs to be a game starring a hot chick in a Viking chainmail bikini with an Uzi.


Wait, are those spikes on her breasts? Poor bastard who tries to cop a feel.
Dude that's not an Uzi.
Title: Re: Games you wish existed
Post by: RAM on October 24, 2015, 10:28:01 pm
Duh, it is obviously an AK-47!
Title: Re: Games you wish existed
Post by: Tomasque on October 24, 2015, 10:35:48 pm
A 2 player Mafia game revolving around mostly WIFOM and mind games. Would be cool since you would only need 1 other player to play it, and would only really require a small deck of role cards.
Title: Re: Games you wish existed
Post by: JoshuaFH on October 25, 2015, 05:30:02 am
I'd like a game that is like a reverse Bowser's Inside Story. To let you know what I'm talking about, in BIS you are a tiny Mario and Luigi inside of bowser's body and you screw around with his organs, energize his muscles, and massage his prostate in order to make him stronger.

Well, what I want is a game where you put on your rainbow socks, jump into the magical vehicle of your choice, and microscopically invade the bodies of your enemies in order to fight their insides, securing victory that way.
Title: Re: Games you wish existed
Post by: scrdest on October 25, 2015, 07:52:32 am


Definitely needs to be a game starring a hot chick in a Viking chainmail bikini with an Uzi.


Wait, are those spikes on her breasts? Poor bastard who tries to cop a feel.
Dude that's not an Uzi.
Yes it is.
Title: Re: Games you wish existed
Post by: Kot on October 25, 2015, 10:17:23 am
Definitely needs to be a game starring a hot chick in a Viking chainmail bikini with an Uzi.
Dude that's not an Uzi.
Yes it is.
TFW people are so sure someone is going to make a mistake they do the exact same one.
Title: Re: Games you wish existed
Post by: Audioworm333 on October 25, 2015, 02:58:05 pm
Holy shit... I started this thread about four years ago and it's still going?

My God.


...Well, anyway, here's a game I want- and plan to make someday, if I can get a game company up and running...

The game takes place in a procedurally-generated map in the Canadian countryside. The players are all lumberjacks, and you can cut down trees and use the wood to build up your log cabin. The objective of a typical game would be to have the biggest, most elaborate log cabin out of all the other players by the time the game ends. However, here's the catch: The players can murder each other and (slowly) destroy each other's cabins.

There would be a currency system in place, gotten in small amounts whenever you do lumberjack stuff like chop wood, in moderate amounts for killing players and reaching building thresholds with your cabin, and (extremely) slowly over time. You could buy stuff like better axes to chop/murder faster, reinforced flannel shirts for more health, flapjacks to restore health, and maybe a magic beard or some shit that turns you into Paul Bunyan for a few seconds. There would also be other game modes that could be just free-for-all combat, CTF, team cabin-building... Really, I think there's a lot of potential with this idea!

It's just an idea for now, but I do plan to actually make it someday, so any feedback, questions, comments and concerns would be much appreciated.
Title: Re: Games you wish existed
Post by: Egan_BW on October 25, 2015, 03:20:45 pm
Definitely needs to be a game starring a hot chick in a Viking chainmail bikini with an Uzi.
Dude that's not an Uzi.
Yes it is.
TFW people are so sure someone is going to make a mistake they do the exact same one.
fuck the shadow on the mountain looked like a magazine
Title: Re: Games you wish existed
Post by: Astral on October 25, 2015, 05:21:42 pm
Something along the lines of Total War, but with a focus on necromancy, and raising the dead. Starting in secret, lest you be discovered before forming a decent power base, you have to find various ways to gather your power, from the subversive (like robbing graves and hunting down artifacts) or the more overt (slaughtering a village in the night in order to have fresh bodies to raise).

Of course, you're not the only one who's had this idea, and there will be other neophyte necromancers out there as potential allies or rivals to your cause. If you get too large, too quickly, the ruling kingdoms will band together to take you down as a threat.

End goals could be along the lines of becoming a lich or demilich, or finding demons willing to support you in a pact, in order to expand your power beyond mortal limits, as humans are frail and prone to insanity when directly controlling so many undead.

Battles would be presented in Total War fashion, with hero units taking a greater role, such that they could raise the dead in the midst of battle, or support with various spells, and able to support the hundreds or thousands of undead swarming across the battlefield.

Oh, and there would be some form of morality system involved, since most games seem to have them these days. You may be trying to take over the evil kingdom with a different brand of evil, or overthrow it while using undead as laborers allowing for the living citizens to take up skilled work or whatever other past time they choose. Different morality will affect the choices you make, with various bonuses for going good, evil or remaining neutral (since neutrality seems to be unrewarded in most games).
Title: Re: Games you wish existed
Post by: JoshuaFH on October 25, 2015, 07:28:15 pm
A game where you are a clearly evil or amoral character that is TRYING to do evil things, but always doing good things by accident, and it's always treated as a sitcom-level misunderstanding as everyone lauds him/her as a hero.
Title: Re: Games you wish existed
Post by: Akura on October 25, 2015, 07:35:18 pm
Definitely needs to be a game starring a hot chick in a Viking chainmail bikini with an Uzi.
Dude that's not an Uzi.
Yes it is.
TFW people are so sure someone is going to make a mistake they do the exact same one.

I could have been wrong. It could be a MAC-10. Honestly, I never bother with submachine guns. Pistols and rifles 4 life.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 25, 2015, 08:52:59 pm
A game where you are a clearly evil or amoral character that is TRYING to do evil things, but always doing good things by accident, and it's always treated as a sitcom-level misunderstanding as everyone lauds him/her as a hero.

This is a valid interpretation of Deadpool at a literary level.
Title: Re: Games you wish existed
Post by: hector13 on October 25, 2015, 09:04:03 pm
A game where you are a clearly evil or amoral character that is TRYING to do evil things, but always doing good things by accident, and it's always treated as a sitcom-level misunderstanding as everyone lauds him/her as a hero.

There must eventually be a point where people acknowledge that the character is evil, though. Even if you have to kill absolutely everyone for it to happen.

In fact that's how it should end up. You're so evil that there's no-one around to see that you're evil.
Title: Re: Games you wish existed
Post by: puke on October 25, 2015, 09:23:06 pm
it isnt entirely different from Privateer 2, Planescape Torment, and the old Dreamcast RotLW game.  Not at the sitcom level, but those were all the same deal.. spoiler spoiler...
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 25, 2015, 09:25:02 pm
A game where you are a clearly evil or amoral character that is TRYING to do evil things, but always doing good things by accident, and it's always treated as a sitcom-level misunderstanding as everyone lauds him/her as a hero.

There must eventually be a point where people acknowledge that the character is evil, though. Even if you have to kill absolutely everyone for it to happen.

In fact that's how it should end up. You're so evil that there's no-one around to see that you're evil.
Deadpool Kills Everybody??
(I forget the exact title.)
Title: Re: Games you wish existed
Post by: itisnotlogical on October 25, 2015, 09:46:20 pm
A first-person shooter in the Sonic universe, where you play as one of Eggman's weird machinegun kill bots from the Adventure canon and you have to fight Sonic and his crew.

EDIT: Actually, I wish there was an MMO where the classes differ in ways other than combat ability.

For example, in WoW, every character has equal crafting potential. There's probably minmax number-crunch things you can do for optimal efficiency that I don't know about, but basically any character can craft anything, given that they keep up with the type of materials they get.

In contrast, Runescape makes it so that getting a high level in anything (besides combat skills) is pretty arduous work. Nobody's going to sit around grinding Cooking all the way to level 100, so the majority of players would just pay another player who has a high Cooking skill to make what they want. It created a neat in-game player-based economy. These are gameplay experiences circa 2007 though, so RS has probably changed quite a lot since then.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 25, 2015, 10:32:55 pm
My dream strategy game is something like a mix of Europa Universalis and Civilization and some of the grand strategy element of TW.

Maps: Maybe procedurally generated, I could settle for Earth, or smaller, Europe, etc. but there would be no grid, square or hex based. Instead, movement ranges are based on technology at the time, and other factors like equipment, weather, and infrastructure. Like civilization, you must build most everything (it could be a useful mechanic to be able to automate much of it, or save templates) including cities, roads, industry, etc. I don't know how micro it would get, but I would settle for just placing the city and determining how it grows via determining how it handles industry.

I don't know how I would want research handled!

Recruitment is more like EU, but based on local zones of city control, like Civ, but actual borders are determined through a unique treaty mechanic. In short, YOU GET TO DRAW THE LINES ON THE MAP. Which excites me. Terrain comes in to importance big time obviously. Anyways, recruits are formed up at cities before being grouped into regiments and armies. Armies have their own zone of engagement too, much like TW. There should be tools like HOI to be able to handles huge amounts of units without having to needlessly micromanage.

Anyways, the unique mechanic is treaties. Diplomacy is everything, internally AND externally. I imagine a game where you can negotiate anything. I have so much to say on this, I tried to make it once. Failed miserably.
Title: Re: Games you wish existed
Post by: Tomasque on October 25, 2015, 11:16:19 pm
The game takes place in a procedurally-generated map in the Canadian countryside. The players are all lumberjacks, and you can cut down trees and use the wood to build up your log cabin. The objective of a typical game would be to have the biggest, most elaborate log cabin out of all the other players by the time the game ends. However, here's the catch: The players can murder each other and (slowly) destroy each other's cabins.

There would be a currency system in place, gotten in small amounts whenever you do lumberjack stuff like chop wood, in moderate amounts for killing players and reaching building thresholds with your cabin, and (extremely) slowly over time. You could buy stuff like better axes to chop/murder faster, reinforced flannel shirts for more health, flapjacks to restore health, and maybe a magic beard or some shit that turns you into Paul Bunyan for a few seconds. There would also be other game modes that could be just free-for-all combat, CTF, team cabin-building... Really, I think there's a lot of potential with this idea!

It's just an idea for now, but I do plan to actually make it someday, so any feedback, questions, comments and concerns would be much appreciated.
Seems like a pretty cool game. However, how would players be prevented from killing each other right off the bat? A 3-minute no kill timer would work, but then it might end up with the players stalking each other until it ran out. What could you add to the cabins? Decorations? Traps? Secret passages? (probably not the last one) I'd think it would be pretty amazing if you could put money in it to increase its point value (in the form of expensive paintings or bags of cash). These things, of course, could be stolen and converted back into money or put in their own homes. One last thing that is really important: If the buy menus are too elaborate, a player could be killed while they try to put something in their house, which would give people less of an incentive to really work on them as opposed to just slaying all other players.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 25, 2015, 11:35:50 pm
ARMA, but for various small animals. Say, from the size of a large insect to the size of a large canine. All you have to do is exist and survive.
Title: Re: Games you wish existed
Post by: NullForceOmega on October 25, 2015, 11:44:10 pm
Definitely needs to be a game starring a hot chick in a Viking chainmail bikini with an Uzi.
Dude that's not an Uzi.
Yes it is.
TFW people are so sure someone is going to make a mistake they do the exact same one.

I could have been wrong. It could be a MAC-10. Honestly, I never bother with submachine guns. Pistols and rifles 4 life.

I wasn't sure at first, but I went and checked some firearm manuals and pics, it's an Uzi, or a derivative therof (mac 10 was my first guess as well.)
Title: Re: Games you wish existed
Post by: JoshuaFH on October 26, 2015, 12:23:13 am
EDIT: Actually, I wish there was an MMO where the classes differ in ways other than combat ability.

For example, in WoW, every character has equal crafting potential. There's probably minmax number-crunch things you can do for optimal efficiency that I don't know about, but basically any character can craft anything, given that they keep up with the type of materials they get.

In contrast, Runescape makes it so that getting a high level in anything (besides combat skills) is pretty arduous work. Nobody's going to sit around grinding Cooking all the way to level 100, so the majority of players would just pay another player who has a high Cooking skill to make what they want. It created a neat in-game player-based economy. These are gameplay experiences circa 2007 though, so RS has probably changed quite a lot since then.

Speaking of crafting, just recently (in my ongoing internal construction of my *ideal* MMORPG, one that wouldn't bore to me tears) I thought of how I'd implement crafting if I were to make an MMO.

My biggest beef with crafting, is that it's a boring task implemented into the game to occupy the time of boring people. Where it's always simplified down to A + B = C, often with a level requirement barring you from even doing that. That doesn't sit well with me.

So I got to thinking, how would *I* do it? Well, first I'd remove the level cap, then second, I'd make any and all crafting systems pointlessly, arbitrarily, and maliciously complex and difficult. So difficult, in fact, that anyone used to ordinary crafting systems would find it completely impenetrable. So complex, that each form of crafting would require it's own dedicated fan-wiki. I'd want anyone who is half-hearted to be instantly disgusted with it, so they'd go and occupy space at the more viscerally exciting portions of the game, and I'd want anyone who is truly whole-hearted and curious to be enchanted by the effort and thought that is needed to explore this road of experimentation and be wholly fulfilled by the intellectual labor of it.

To give an example: suppose you wanted to make a health potion, undoubtedly the most easily recognized and ubiquitous of all potions. It would require gathering the ingredients, mashing, grinding, boiling, measuring, adding reagents, filtering, then distilling. Just a set of delicate procedures that must be carried out in a specific order. It's something that would require studiousness, carefulness, and math. Someone who is very skilled at it could learn the inner workings of the actual chemistry that the game is simulating and refine it, being able to produce either more with less material, or produce a better product with the same materials.

THEN, ideally, the end product wouldn't be named "Healing Potion", it'd just resemble a red liquid in a bottle, completely identical to any other red liquid in a bottle. A careful alchemist could use a labeling tool to personally label it 'healing potion', but otherwise any player can't take it for granted that a red potion equals a healing potion, as it could be ANYTHING in that bottle: a fire potion, acid, cherry juice, or just water with red dye in it. I'd think that if any player wants to dodge the high prices of a guaranteed NPC potion merchant and acquire their potions from cheaper 3rd party PC potion sellers, then the chance of getting conned with fake goods, cheated with watered down goods, or being disappointed by just plain poor quality goods should be an omnipresent risk. Whereas trustworthy alchemists that have taken the time to master their trade and consistently deliver both high quality and high diversity of potions could make a name for themselves, make the trade lucrative for themselves, and find it personally rewarding from the hard work and thought required.

I feel it'd just be plain more respectful of a player's intelligence and time spent in the game rather than making them click on rocks and haul them for exp gains.
Title: Re: Games you wish existed
Post by: Chiefwaffles on October 26, 2015, 03:05:18 am
That may have been the best idea I've ever heard.
Title: Re: Games you wish existed
Post by: RAM on October 26, 2015, 05:44:16 am
Yeah, but, if it is such a pain, then nobody will do it, unless you can, like, make huge batches. And once you can make huge batches, there will probably be little reason to make fakes other than trolling. Player merchants with a reliable history would crop up pretty quickly and the trolls would only really appear as inter-party trolls handing around potions when a need arises in the field where there are no N.P.C. merchants available anyway. Do it would likely cvome to little more than an opportunity for people to troll and make people dread the thought of running low on supplies in a random group...
Title: Re: Games you wish existed
Post by: dorf on October 26, 2015, 07:07:21 am
This idea may work better when in-game classes are coupled with real-life professions.
Then a chemist will be able to figure out how to conjure pots, a programmer will be able to write automation scripts, a builder will build things... Together they can make a Hippie-van that throws healing pots at nearby players.
Title: Re: Games you wish existed
Post by: JoshuaFH on October 26, 2015, 07:44:25 am
Yeah, but, if it is such a pain, then nobody will do it, unless you can, like, make huge batches. And once you can make huge batches, there will probably be little reason to make fakes other than trolling. Player merchants with a reliable history would crop up pretty quickly and the trolls would only really appear as inter-party trolls handing around potions when a need arises in the field where there are no N.P.C. merchants available anyway. Do it would likely cvome to little more than an opportunity for people to troll and make people dread the thought of running low on supplies in a random group...

Well, the crafting system is only a small part of the much larger game I have envisioned. To give you the basic idea, crafting is very much a high end pastime rather than a convenience feature. Ingredients would be both scarce and in high demand, and the demand for potions would be pressing and dire at all hours of the day. No alchemist in the game could ever keep up with the demand, so the prospect of back alley alchemists with goods of non-guaranteed quality are a real threat if only to exploit the omnipresent desire for these goods and the importance of acquiring the game's currency for both other goods and social standing.
In my imagined game, the main *currency* is very fluid in value, inconsistent at actually purchasing things, and impossible to hold on to for long periods of time, so crafted items, especially consumables would be one of the few items in my game world that have high, consistent value that can be held onto. That said, even if making a potion involved a process 20 steps long (I wouldn't be that extreme, but just as an example) players would still do it, because even if they never use the potions, they'd hold onto their value over a long period of time.

To append something to my original idea though, I want to stress that the actual process of making any given potion is purposefully a complete mystery to the player. Once the MMO starts up, players would start and have the ability to make potions, and over the course of fighting monsters or whatever they'd acquire materials, but never actually told the difficult and complex process of how to put the two together. This is *one* of the examples of the 'cruelty toward players' that I feel would be a huge draw that would actually attract people to play, since there'd be a very serious and real element of exploration tied to the game mechanics that would be enthralling to those that would unwittingly grow curious and involve themselves in it. I'd love it if there could even be small notes and scribbles found in the games' many dungeons that would be the most prized objects of players' affections, if only because they shed light on the arcane mechanics of crafting.

I don't want to hijack the entire thread, since the actual full MMO idea I've been building in my head over the last couple years would dominate this thread, but to put it into it's simplest terms it'd be something like Attack on Titan meets Dark Souls, and the game would be excessively dangerous and dark, with a huge and heavy emphasis on players (all players) versus the world and its many horrible and dangerous creatures.
Title: Re: Games you wish existed
Post by: Reelya on October 26, 2015, 08:07:12 am
Potion batches is a good idea. You could link high-level equipment to that, too. e.g. you need to upgrade to a larger cauldron etc, as you go, and this links in the alchemist to other parts of the crafting economy.

With the batches idea, it might make sense that each batch of bottled potions then has a "fermentation" time, at the end of which each bottle gains a quality rating. Make it so that each alchemist always produces a significant number of lesser healing potions per batch along with the high-value ones. This would prevent a situation where all alchemists are only serving the top-rank players who have all the money and neglecting the newbies.
Title: Re: Games you wish existed
Post by: Sergius on October 26, 2015, 09:44:20 am
Definitely needs to be a game starring a hot chick in a Viking chainmail bikini with an Uzi.
Dude that's not an Uzi.
Yes it is.
TFW people are so sure someone is going to make a mistake they do the exact same one.

I could have been wrong. It could be a MAC-10. Honestly, I never bother with submachine guns. Pistols and rifles 4 life.

No, that's definitely an Uzi. Source: google uzi

IMI Uzi (MP-2)
(https://upload.wikimedia.org/wikipedia/commons/8/86/Uzi_1.jpg)
Title: Re: Games you wish existed
Post by: dorf on October 26, 2015, 12:58:27 pm
Irregardless of our advice, ideas or corrections, I hope you make this MMO of yours. Sounds original and I'd definitely play it.
Title: Re: Games you wish existed
Post by: puke on October 26, 2015, 01:19:06 pm
No, that's definitely an Uzi. Source: google uzi

That isnt an Ouzo!

(http://src.discounto.de/pics/Angebote/2012-09/336584/361208_Ouzo-Koryfaio_xxl.jpg)
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 26, 2015, 02:22:20 pm
Irregardless of our advice, ideas or corrections, I hope you make this MMO of yours. Sounds original and I'd definitely play it.
Title: Re: Games you wish existed
Post by: RAM on October 26, 2015, 03:20:46 pm
No, that's definitely an Uzi. Source: google uzi

That isnt an Ouzo!

(http://src.discounto.de/pics/Angebote/2012-09/336584/361208_Ouzo-Koryfaio_xxl.jpg)
Looks more like a T.A.R.D.I.S. to me...
Title: Re: Games you wish existed
Post by: hector13 on October 26, 2015, 03:43:36 pm
Tardis disguised as a Greek villa.
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 26, 2015, 03:44:29 pm
Tardis disguised as a Greek villa.
It went to Pompeii once.  Not quite the same though.
Title: Re: Games you wish existed
Post by: Mesa on October 26, 2015, 05:25:00 pm
Pokemon Mystery Dungeon as an oldschool-style roguelike.
That is all.
Title: Re: Games you wish existed
Post by: Bohandas on October 27, 2015, 10:53:34 am
A horror-themed whack-a-mole game where you hit plastic college students or high-school seniors with a foam machete
Title: Re: Games you wish existed
Post by: LordBaal on October 27, 2015, 11:31:20 am
A horror-themed whack-a-mole game where you hit plasticreal douchy college students or high-school seniors with a foamsteel chain saw machete
Title: Re: Games you wish existed
Post by: hector13 on October 27, 2015, 11:58:06 am
A non-buggy version of Gangsters: Organised Crime, in which the legal system is actually used.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 30, 2015, 03:44:51 am
I want there to be games that feature a strong rivalry as the central plot element. It seems like the rivalry plot mechanic kinda disappeared with the N64/PS1/Dreamast era of gaming. Sonic and Knuckles, Sonic Adventure 2, any of the Pokemon games, all had really fun and memorable rival characters. It's kinda underused nowadays.
Title: Re: Games you wish existed
Post by: LordBaal on October 30, 2015, 08:31:39 am
I want there to be games that feature a strong rivalry as the central plot element. It seems like the rivalry plot mechanic kinda disappeared with the N64/PS1/Dreamast era of gaming. Sonic and Knuckles, Sonic Adventure 2, any of the Pokemon games, all had really fun and memorable rival characters. It's kinda underused nowadays.
Now everything is zombies.
Title: Re: Games you wish existed
Post by: Quartz_Mace on October 30, 2015, 03:07:14 pm
The thing that I hope most for actually isn't a game, but a game engine. I'd love to see any game made with a modern, refined incarnation of the Silent Storm engine, with real modern weapons and armor, a better armor system (Silent Storm Sentinels let you wear body armor, but that was it), including scavenging armor off of dead bodies (sometimes damaged, sometimes not depending on where they were hit with what), shotguns as well with all of their versatility (shells, slugs, non-lethal bags, Dragon's Breath incendiary), more ammo (including incendiary), melee attacks with ranged weapons (pistol whipping and hitting someone with the stock of a rifle, for example),specific unarmed attacks, including wrestling for control of items(maybe even pickpocketing),strangulation, or  quick punches and kicks,the ability to mod weapons, including scopes, suppressors, ext. magazines, or even just decorating them, accurately shaped charges for all explosives, expensive drones that can be used to aid in missions, but are a serious investment, especially if destroyed.
For those not familiar with the Silent Storm engine:
•Combat takes place in a turn-based mode while missions will start in real time, meaning you can set up your soldiers and sneak around in real time.
•Every bullet shot has an effect on what it hits, even if that just means leaving a mark in the dirt. Bullet strength in the first game is exaggerated, with machine guns and rifles being able to tear down concrete walls. Ideally, this new engine would be much more realistic.
•Fully destructible enviroments. If you want to shoot a hole in a wooden floor and toss a grenade down you can.
•Soldiers actually point at where they shoot and the bullets do not travel on rails, they can bounce off of some materials.
•Actions are performed by expending Action Points or AP.
•Any enemy dropped items can be looted and used by your own troops in the expansion, they can be sold for money that can be used to buy other equipment and ammunition
•Up to 6 soldiers on a mission
•A range of different medical and engineering items with distinct uses
•An HP (Vitality Points/VP in-game) system hat includes extra symptoms caused by damage to specific areas (head/explosion damage may lead deafness, head damage may lead to blindness, legs being shot can make one immobile, the current weapon can be dropped if it or the arm is hit. Specific body parts can even be targeted to shoot.
•Different actions and weapons produce different amounts of noise and people can hear eachother to get a rough idea of where they are. They can also shoot blindly at the area (or just free aim) with a lesser chance of hitting. The AI, if suspicious, will capitilize on this.

Honestly, I don't see why nobody have used this engine for anything else, or even made a engine close to matching it. I'd love to see all tactical combat games return to this.
Title: Re: Games you wish existed
Post by: Kot on October 30, 2015, 03:52:45 pm
The thing that I hope most for actually isn't a game, but a game engine. I'd love to see any game made with a modern, refined incarnation of the Silent Storm engine, with real modern weapons and armor, a better armor system (Silent Storm Sentinels let you wear body armor, but that was it), including scavenging armor off of dead bodies (sometimes damaged, sometimes not depending on where they were hit with what), shotguns as well with all of their versatility (shells, slugs, non-lethal bags, Dragon's Breath incendiary), more ammo (including incendiary), melee attacks with ranged weapons (pistol whipping and hitting someone with the stock of a rifle, for example),specific unarmed attacks, including wrestling for control of items(maybe even pickpocketing),strangulation, or  quick punches and kicks,the ability to mod weapons, including scopes, suppressors, ext. magazines, or even just decorating them, accurately shaped charges for all explosives, expensive drones that can be used to aid in missions, but are a serious investment, especially if destroyed.
For those not familiar with the Silent Storm engine:
•Combat takes place in a turn-based mode while missions will start in real time, meaning you can set up your soldiers and sneak around in real time.
•Every bullet shot has an effect on what it hits, even if that just means leaving a mark in the dirt. Bullet strength in the first game is exaggerated, with machine guns and rifles being able to tear down concrete walls. Ideally, this new engine would be much more realistic.
•Fully destructible enviroments. If you want to shoot a hole in a wooden floor and toss a grenade down you can.
•Soldiers actually point at where they shoot and the bullets do not travel on rails, they can bounce off of some materials.
•Actions are performed by expending Action Points or AP.
•Any enemy dropped items can be looted and used by your own troops in the expansion, they can be sold for money that can be used to buy other equipment and ammunition
•Up to 6 soldiers on a mission
•A range of different medical and engineering items with distinct uses
•An HP (Vitality Points/VP in-game) system hat includes extra symptoms caused by damage to specific areas (head/explosion damage may lead deafness, head damage may lead to blindness, legs being shot can make one immobile, the current weapon can be dropped if it or the arm is hit. Specific body parts can even be targeted to shoot.
•Different actions and weapons produce different amounts of noise and people can hear eachother to get a rough idea of where they are. They can also shoot blindly at the area (or just free aim) with a lesser chance of hitting. The AI, if suspicious, will capitilize on this.

Honestly, I don't see why nobody have used this engine for anything else, or even made a engine close to matching it. I'd love to see all tactical combat games return to this.
Sounds like some JA game. But yeah, no, I want to play refined Silent Storm in WW2. Maybe with vehicles. Also, actual German campaign that's not unfinished, maybe with more realistic progression (fucking Panzerkleins) and tons, TONS OF NEW EQUIPMENT!
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 30, 2015, 09:29:14 pm
Silent Storm in a future setting would be the shit.
...
WH40K Silent Storm.
Title: Re: Games you wish existed
Post by: Sirus on October 30, 2015, 11:09:27 pm
Silent Storm in a future setting would be the shit.
...
WH40K Silent Storm.
I imagine this would work well with some sort of Penal Legion as the protagonists. That way you could get a wide variety of specialists from different worlds, and with different accents. Despite what Dawn of War would have you think, not every Guardsman is from Space!Canada :P
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 30, 2015, 11:20:08 pm
...
Yo-you mean england? Because that was NOT what Canadians sound like.

Overall, I just want more games where I get to play as the Imperial Guard.
Title: Re: Games you wish existed
Post by: JimboM12 on October 30, 2015, 11:47:13 pm
...
Yo-you mean england? Because that was NOT what Canadians sound like.

Overall, I just want more games where I get to play as the Imperial Guard.

Me too.
Title: Re: Games you wish existed
Post by: Sirus on October 30, 2015, 11:47:54 pm
...
Yo-you mean england? Because that was NOT what Canadians sound like.

Overall, I just want more games where I get to play as the Imperial Guard.
Cadia is supposed to be Space!Canada. At least from what I heard.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 31, 2015, 01:06:27 am
...Huh.
Title: Re: Games you wish existed
Post by: Sirus on October 31, 2015, 01:09:10 am
Yeah, I dunno. They sound more British, but that's probably just because GW is a British company. THQ might be as well, dunno.

Anyway, this theoretical WH40k: Silent Storm would be better served by making the characters from a penal legion, so that you get a wide variety of voices and appearances.
Title: Re: Games you wish existed
Post by: Kot on October 31, 2015, 05:57:51 am
Yeah, I dunno. They sound more British, but that's probably just because GW is a British company. THQ might be as well, dunno.

Anyway, this theoretical WH40k: Silent Storm would be better served by making the characters from a penal legion, so that you get a wide variety of voices and appearances.
Penal Legion game would be fucking boring because it would be CHAAAARGEEE and if you tried to do anything else than running up to enemy while shooting you would get exploded, so GAME OVER. That is why Inquisitorial Stormtroopers would be better. They can come from anywhere (not even be Imperial Guardsmen), have easier access to bigger variety of equipment, be actually trusted to not wear an explosive collar 24/7, get to actually do tactics and stuff...
So basically, we need All Guardsmen Party: The Game (https://09cd64678bddc0198cca7fef0df8ce7b359fff2d.googledrive.com/host/0B3Z9sXPTD9rpN2owNGdVWmdFWXM/agp.html).
EDIT:
Also, yeah, Cadia is was a bit of like Canada, but other than some bits (TINY BITS), they're mostly just Generic Occidental Army actually, no, they're fucking Grimdark Generic Occidental Army. AFAIK, Cadians only control 30% of Cadia, with Chaos forces controlling the remaining 30% (where's the 40% you ask? It's a no-mans land that isin't even land anymore, it's dead bodies now). Cadia may have been like Canada, but nowadays it's just a horrible hellhole where nobody cares about what it is anymore, a place where you learn how to shoot so young that when you're toilet-trained you're told to aim your dick like it's a lasgun. And the only reason they're not all dead is Creed tactical genius which makes Titans and Baneblades and stuff appear out of nowhere. In Cadia, wind doesn't blow. It sucks.
Title: Re: Games you wish existed
Post by: LordBaal on October 31, 2015, 07:57:45 am
Clone Commando done
Sw Stormtrooper Commando cancelled.
Wh40k Stormtrooper Commando should be done.
Astartes commando will probably be done at some point because posterboys. Will probably feature ultramarines/blood ravens.
Title: Re: Games you wish existed
Post by: Kot on October 31, 2015, 08:04:38 am
Clone Commando done
Sw Stormtrooper Commando cancelled.
Wh40k Stormtrooper Commando should be done.
Astartes commando will probably be done at some point because posterboys. Will probably feature ultramarines/blood ravens.
I think there was a game called Warhammer 40,000: Squad Command for PSP, and yes, it was Ultramarines.
Title: Re: Games you wish existed
Post by: Twinwolf on October 31, 2015, 10:01:03 am
It was actually a Nintendo DS game. I have it.
Title: Re: Games you wish existed
Post by: Sirus on October 31, 2015, 11:50:01 am
Yeah, I dunno. They sound more British, but that's probably just because GW is a British company. THQ might be as well, dunno.

Anyway, this theoretical WH40k: Silent Storm would be better served by making the characters from a penal legion, so that you get a wide variety of voices and appearances.
Penal Legion game would be fucking boring because it would be CHAAAARGEEE and if you tried to do anything else than running up to enemy while shooting you would get exploded, so GAME OVER. That is why Inquisitorial Stormtroopers would be better. They can come from anywhere (not even be Imperial Guardsmen), have easier access to bigger variety of equipment, be actually trusted to not wear an explosive collar 24/7, get to actually do tactics and stuff...
So basically, we need All Guardsmen Party: The Game (https://09cd64678bddc0198cca7fef0df8ce7b359fff2d.googledrive.com/host/0B3Z9sXPTD9rpN2owNGdVWmdFWXM/agp.html).
Read up on the Last Chancers, dude. 13th Penal Legion, the best and worst scum in their segmentum, fighting hard (withOUT explosive collars) and undertaking suicidal missions vital to the Imperium's interests in order to be granted a pardon. And no, in this case "suicidal mission" =/= "CHAAAARGEEE" because there are often only a dozen or so Last Chancers and they need every trooper and specialist they have.

Storm troopers are too uniform and are supposed to be professional. THESE GUYS are the wacky cast of characters that Silent Storm demands.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 31, 2015, 12:19:13 pm
I'd be (semi) okay with an FPS as a Spess Mahreen if it was Smurfs.
I say semi because I find Space Marines pretty boring compared to the legions of cool shit that 40K has.
Title: Re: Games you wish existed
Post by: Arx on October 31, 2015, 12:21:45 pm
I have to say that if I were to play a Warhammer FPS, I'd most like it to be the ridiculous Darwinian IG one that was knocked around a while back.
Title: Re: Games you wish existed
Post by: Kot on October 31, 2015, 12:45:04 pm
Yeah, I dunno. They sound more British, but that's probably just because GW is a British company. THQ might be as well, dunno.

Anyway, this theoretical WH40k: Silent Storm would be better served by making the characters from a penal legion, so that you get a wide variety of voices and appearances.
Penal Legion game would be fucking boring because it would be CHAAAARGEEE and if you tried to do anything else than running up to enemy while shooting you would get exploded, so GAME OVER. That is why Inquisitorial Stormtroopers would be better. They can come from anywhere (not even be Imperial Guardsmen), have easier access to bigger variety of equipment, be actually trusted to not wear an explosive collar 24/7, get to actually do tactics and stuff...
So basically, we need All Guardsmen Party: The Game (https://09cd64678bddc0198cca7fef0df8ce7b359fff2d.googledrive.com/host/0B3Z9sXPTD9rpN2owNGdVWmdFWXM/agp.html).
Read up on the Last Chancers, dude. 13th Penal Legion, the best and worst scum in their segmentum, fighting hard (withOUT explosive collars) and undertaking suicidal missions vital to the Imperium's interests in order to be granted a pardon. And no, in this case "suicidal mission" =/= "CHAAAARGEEE" because there are often only a dozen or so Last Chancers and they need every trooper and specialist they have.

Storm troopers are too uniform and are supposed to be professional. THESE GUYS are the wacky cast of characters that Silent Storm demands.
Last Chancers are unique. They aren't exactly penal battalion, they were literally made for one exact purpose IIRC, and every mission in between was just training to determine who is best, so it's why they aren't the ones for charges. Regular penals aren't even given guns usually.
The Stormtroppers are supposed to be the best of the best if they come from Schola Progenium. The random Stormtroppers that get conscripted by Inquisitor do help him can be anything, which is pretty cool. Your main character could be an Inquisitor who gets help of myriad of Guardsmen, similar to the recruitment from original SS games. Maybe even some SoBs if you do missions for them and occasional help from Marines. Seriously, the idea with Inquisitor makes space for a lot more things and would be much closer to original SS game, with collecting clues and shit. This is what the Inquisitor game should be, instead of a damn Hack&Slash&Blam.
I have to say that if I were to play a Warhammer FPS, I'd most like it to be the ridiculous Darwinian IG one that was knocked around a while back.
That's the All Guardsmen Party I linked few posts before.
Title: Re: Games you wish existed
Post by: Twinwolf on October 31, 2015, 12:49:10 pm
Your main character could be an Inquisitor who gets help of myriad of Guardsmen, similar to the recruitment from original SS games. Maybe even some SoBs if you do missions for them and occasional help from Marines. Seriously, the idea with Inquisitor makes space for a lot more things and would be much closer to original SS game, with collecting clues and shit. This is what the Inquisitor game should be, instead of a damn Hack&Slash&Blam.

Seriously, they could just do a Mass-Effect style game and get all the money ever. There's even a system to replace Paragon-Renegade right in the lore: Puritan/Radical.
Title: Re: Games you wish existed
Post by: Arx on October 31, 2015, 12:49:31 pm
No, I meant the FPS inspired by AGP's Darwinian character creation. The one where you're blessed by <chaos god> to keep being resurrected.
Title: Re: Games you wish existed
Post by: Kot on October 31, 2015, 01:16:23 pm
No, I meant the FPS inspired by AGP's Darwinian character creation. The one where you're blessed by <chaos god> to keep being resurrected.
Except no.
That's fucking heresy.
Title: Re: Games you wish existed
Post by: Arx on October 31, 2015, 01:22:04 pm
No, I meant the FPS inspired by AGP's Darwinian character creation. The one where you're blessed by <chaos god> to keep being resurrected.
Except no.
That's fucking heresy.

Can't stop progress

You could do a fun easter egg side-plot with constantly killing yourself because you don't want to be heretically raised by Slaanesh but Slaanesh keeps bringing you back to life anyway, until you eventually become jaded or decide to live as long as possible to keep the heresy to a minimum. Or keep killing yourself because aaaaah
Title: Re: Games you wish existed
Post by: Kot on October 31, 2015, 01:47:51 pm
No, I meant the FPS inspired by AGP's Darwinian character creation. The one where you're blessed by <chaos god> to keep being resurrected.
Except no.
That's fucking heresy.

Can't stop progress

You could do a fun easter egg side-plot with constantly killing yourself because you don't want to be heretically raised by Slaanesh but Slaanesh keeps bringing you back to life anyway, until you eventually become jaded or decide to live as long as possible to keep the heresy to a minimum. Or keep killing yourself because aaaaah
I guess the point of the game could be breaking the curse thanks to EMPERAH with as little deaths as possible, with addition to the ULTRA HERETICAL path you HERETICS apparently like.
EDIT:
Title: Re: Games you wish existed
Post by: Shadowlord on October 31, 2015, 03:53:25 pm
Wasn't there already a WH40K FPS? (Apparently it was a TPS, but whatever)

(I say having never played it)
Title: Re: Games you wish existed
Post by: itisnotlogical on October 31, 2015, 04:05:36 pm
There actually was an FPS, called Fire Warrior on PS2. Nobody played it, as far as I can tell.

Space Marine had shooter elements but nobody cared, because using the melee weapons was infinitely more fun.

... I wish there'd be Space Marine 2 :(
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 31, 2015, 04:51:36 pm
Fire Warrior broke canon, was dumb, and was fun. :3
Title: Re: Games you wish existed
Post by: Kot on October 31, 2015, 05:07:12 pm
There actually was an FPS, called Fire Warrior on PC and PS2. Bunch of /tg/ nerds played it, as far as I can tell.

Space Marine had shooter elements but nobody cared, because using the THUNDAHAMMA was infinitely more fun.

... I wish there'd be Space Marine 2 :(
FTFY.
Also, there was supposed to be trilogy of Space Marine games, but THQ fell and nobody cared afterwards. They even got the whole story worked out, in the end you were supposed to have your own fucking Chapter of Space Marines that were supposed to be Reasonable Ultramarines.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 01, 2015, 05:00:40 am
I wish Daikatana, Sonic 06, Sonic Boom, basically any game that was retailed in an unfinished state... I wish they'd go back and finish them. Just to satisfy the curiosity of what those games could be like, had they been completed.
Title: Re: Games you wish existed
Post by: NRDL on November 01, 2015, 07:25:04 pm
Not completely sure if I'd posted this idea before, but here goes:

An isometric Supernatural X-Com esque open world game.  Set in ye olde late 1800s-early 1900s, basically the setting of Dracula.  Assemble a team of supernatural investigators and monster hunters, with a variety of skills that you can either build up from scratch ( for the generic Hunter ) or choose from certain archetypes:

The Scholar: The Professor, the Academic, the guy who makes, keeps and uses notes to fight the terrors of the night.  All monsters in the game have weaknesses, somewhat randomized every time a world is generated ( eg running water affects some vampires, some affected by iron, others by silver, etc. ) and a character after a successful mission, depending on their Scholarly Skill, creates automatic notes which give corresponding boosts provided you prepare the right equipment at the start of each mission.  Other advantages include interpreting ancient tomes and grimoires, accessing local libraries for local lore, etc.  Weaknesses are what you'd expect, if you don't prepare, scholar's just a generic mook with no real bonuses.

The Priest: Clergy sent by the ill-defined denomination of this pseudo-European world's vaguely Christian church, in terms of knowledge, gets bonuses like the Scholar above, but only for what the church specializes in, demons, witches, etc.  Has special power of mana faith, useful against monsters vulnerable to that sort of thing ( again, may vary world to world ), rejuvenated by prayer and successful protection of the innocent, shaken by losses, both of battles and friends.  A faithless priest is extra vulnerable to possession and mental/spiritual torment, so don't run out of faith in the middle of an exorcism.

The Psychic: Certain monsters ( ghosts, poltergeists, demons, other psychic anomalies ) are invisible to the naked eye, and difficult to fight without proper knowledge and weapons/tools.  Psychics are born with the ability to interact/fight with immaterial beings, possess upgradeable Carrie-esque powers, and can also extract information from the minds of others.  Call of Cthulhu-ish sanity as a mechanic is present for every character, and when one comes into contact with the terrifying and horrible, as will likely happen every mission, the psychic is the one that sees the most, and loses sanity the fastest.  A psychic possessed by a demon or eldritch being will have more than enough power to nuke the rest of your team.

The Rogue: The Bruiser, a man/woman who had to be sharp to survive life in the slums, with an innate inclination towards violence and weapon skills.  A lifetime of seeing human monstrosity has hardened them to supernatural horror, so they gain a bonus to sanity and courage.  Downside, if one were to only specialize in Rogue skills, is that they can only fight on a human level.  Any ordinary bloke would be smashed in a fight, a werewolf, or a ghost?  Not so much.  Archetype also may be more vulnerable to manipulation by creatures that play with negative human emotions

The Grifter: The people person, the natural born politician.  Think Doctor Who level charisma and commanding presence in tense situations.  When in towns, the cooperation of the locals may be just if not more important than understanding the monster's weaknesses or bringing the right tools.  Information acquisition from witnesses will be made much less troublesome, and convincing them to aid and perhaps even fight alongside you is a possibility.  Even the toughest vampire can only run from a large enough torch-wielding mob.  If you can't get the people on your side, the Grifter has no real advantages, much like the Scholar above

Other archetypes would only add to the fun.

Skills related to each archetype can be cross-taken by members of your team, allowing for balance as opposed to specialization.  World parameters can be adjusted, regarding monster intelligence vs. animalism, monster autonomy vs social cohesion, the amount of immaterial vs material opponents, etc.  Sky's the limit, with randomly generated towns with varying populations, technologies, resources, and attitudes to the supernatural. 

I swear I've written about this before.  Still a fun idea.
Title: Re: Games you wish existed
Post by: RAM on November 01, 2015, 11:03:52 pm
That has a disturbing number of parallels to Darkest Dungeon...
Title: Re: Games you wish existed
Post by: Bohandas on November 02, 2015, 06:55:34 pm
Quake 1 remade with the Portal/Half-Life engine, with the slipgates retooled to no longer be discontinuous, instantaneous, or opaque. Instead they would act like permanent Portal portals (except maybe with some mild translucent slipgate static overlaid on images seen through it)
Title: Re: Games you wish existed
Post by: Bohandas on November 04, 2015, 09:04:20 pm
How about a 4x where research doesn't occur in a vacuum. That is to say where one nation's breakthroughs affect other civilizations' technology levels. I mean look at the internet in the real world, other nations not only didn't need to develop it independently, they can't keep it out.

Also, another thing that I'd like to see in a 4x is that under the right conditions nations should be able to become unstable and split apart into multiple new nations, like the British Empire did in real life.
Title: Re: Games you wish existed
Post by: lemon10 on November 04, 2015, 10:55:31 pm
Kingdom, the sidescrolling kingdom game that came out recently, but with vastly expanded scope.
The current game is pretty much good for 1 win (which you will probably accomplish in 5-10 hours), which is done pretty fast.

Instead of only being 3 types of units and buildings, having tons more.
Eg. Mines, Wizards, tax collecters (that can gather gold and take it to your chest without your intervention), towns, different upgrade paths for buildings.
I am aware that adding tons more stuff would take away a little of the simplicity of the game, but it could be way more awesome if you hadn't accomplished everything you possibly can by day 20.
Title: Re: Games you wish existed
Post by: JimboM12 on November 04, 2015, 11:22:01 pm
A Witcher spin-off where you hunt monsters as a normal, unmutated knight. Those mid-level boss monsters that Geralt just hunts like it's an everyday thing? Full-on boss fights for you, and that requires preparation of armor, weapons, supplies, traps and companions to pull off. You're not a genetically modified monster hunter, so you need to rely on every little trick you can to win.
Traps are your average things, mines that blast silver shrapnel into the soft belly of a giant snake or perhaps razor netting to keep a monster from escaping to a certain part of the map.
Armor is layered and has its own health values; you can see the claws of a wyvern raise sparks on your steel chest plate and you'll see it took 20 or so damage while your health bar remains untouched. Armor can be reapplied at the deployment point.
Weapons wear out and break; carry a brace of silver tipped spears to wear it down, a strong steel sword to duel it, and a fine silver dagger to finish it. Again, if you run out you can get more from the wagon.
If you tarry too long getting new armor or weapons without finishing off the creature, expect it to hide and heal, if not just outright run and you fail the contract.
To this end, you can bring along a party of hired hands and companions to help. They can be ordered to do a variety of things, so they're not just useless NPCs that stand near your spawn point and do nothing. Some companions you may outfit with the heaviest of armor and a good shield and pike and order to simply drive the monster back while another companion is fitted with light armor and a crossbow who continues to snipe at the thing from a nearby vantage point. Order the cannon fodder who you can't outfit to zerg rush the thing after your trusted companions drive the beast into a corner. Watch them die, but provide you an opportunity to rush in and finish the thing.
Spend your hard earned gold to build your own monster hunting company; hire master smiths, leatherworkers and tailors to craft new armor and weapons, hire miners, ranchers and farmers to gather the raw resources to keep your organization stocked. Hire alchemists to brew poisons and potions safe for human consumption. Recruit companions from all walks of life, train them and give them the armor and weapons you want them to use and customize their AI to use the stuff correctly. Expect to lose them, XCOM style.

Basically Monster Hunter meets XCOM in the Witcher setting.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 10, 2015, 08:19:41 am
An arcadey FPS where you see the ghosts of all incoming attacks and hazards two seconds before they happen; the ghosts change color subtly to indicate the exact time until they become reality.  You also get the ghosts of damage indicators in case you get attacked from a direction you can't see.  In addition to an array of ridiculous guns you also have tools to avoid, block, or reflect incoming attacks.
Title: Re: Games you wish existed
Post by: Wysthric on November 10, 2015, 08:36:10 am
An arcadey FPS where you see the ghosts of all incoming attacks and hazards two seconds before they happen; the ghosts change color subtly to indicate the exact time until they become reality.  You also get the ghosts of damage indicators in case you get attacked from a direction you can't see.  In addition to an array of ridiculous guns you also have tools to avoid, block, or reflect incoming attacks.

You mean sort of like Time Crisis?

Also : A game like Time Crisis but where less than 95% of your damage comes from The Boss and Red Dudes.
Title: Re: Games you wish existed
Post by: Lossmar on November 10, 2015, 03:35:11 pm
I would love to see 4x/grand strategy that would esentially boil down to Aurora 4x with earlier start date, preferably somewhere in the middle 50's with Space Race firing up and A-weapons, computers and stuff starting to make its mark. And then, after 40-50 in game years, after assymetrical wars, rebellions, economic and social changes typical to a game like that, when most games end - it really begins to shine with the discovery of TN elements ( or whatever Handwavium we put there ) and various factions and nations start to colonize our Solar System and other places with piracy, border clashes, slow travel times ( not slow like now but nowhere near Star Trek level of speed ) and realistic battle tactics and weapon ranges ( again like in Aurora 4x ).

Everything ofcourse with autistic level of detail ( im talking about stuff like tracking each individual part of every ship, ground forces to single platoons or even soldiers and stuff like that ), micromanagement of everything and REALLY deep mechanics, HUGE tech tree, economy and shit.

I had that idea when i replayed some modern mods for Darkest Hour. Each of them ends when you reach stuff like anti-satellite weapons, space flight etc and Aurora 4x even on conventional start starts too late for this to work. Plus i feel that this whole "Mankind first steps into the Universe and planetary unification" is really underrepresented in vidya especially strategies.
Title: Re: Games you wish existed
Post by: aristabulus on November 10, 2015, 04:49:53 pm
...

The short version is "good luck with that." 

You're not the first to dream up something beyond the scope and scale of what can be reasonably simulated on a computer, or assembled in a reasonable time by even the largest of AAA dev teams.  This thread seems to get one of those every few months, in some flavour.
Title: Re: Games you wish existed
Post by: Wysthric on November 10, 2015, 04:52:59 pm
This thread is called "Games you wish existed", not "find me a game like this that already exists", for a reason. :P
Title: Re: Games you wish existed
Post by: Astral on November 10, 2015, 04:54:36 pm
How about a 4x where research doesn't occur in a vacuum. That is to say where one nation's breakthroughs affect other civilizations' technology levels. I mean look at the internet in the real world, other nations not only didn't need to develop it independently, they can't keep it out.

Also, another thing that I'd like to see in a 4x is that under the right conditions nations should be able to become unstable and split apart into multiple new nations, like the British Empire did in real life.
Caveman2Cosmos (a huge mod for Civilization 4) did both of these somewhat by virtue of Tech Diffusion, as bordering civilizations (and later, ones that you trade with) will find it easier to research technology that has been already discovered by their neighbors. There's also a Rebellion module, though I rarely see it occur, in that distant or extremely unhappy cities can break away from their host civilization, sometimes forming a new nation entirely. Seemed to happen most with colonies, in my experience, but I tended to disable it.

It does a lot of other complex things under the hood that most games of that scale would shy away from. Unfortunately the result can cause long turn times on even 4-5 computer opponents and a standard sized map.
Title: Re: Games you wish existed
Post by: puke on November 10, 2015, 05:51:00 pm
The Imperialism games did that a bit, also.  The tech tree was semi-randomized, and the more civs that got access to the tech made it easier to get, harder to hide.

Tech trading fills this role (to some extent) in most 4x games.
Title: Re: Games you wish existed
Post by: Twinwolf on November 10, 2015, 06:26:50 pm
This thread is called "Games you wish existed", not "find me a game like this that already exists", for a reason. :P
There's actually a thread for that. It's the "Recommend me a game" thread.
Title: Re: Games you wish existed
Post by: Lermfish on November 12, 2015, 06:59:12 pm
High-Definition/Detail 16/32-bit RPG with time travel as both a central plot device and gameplay mechanic.

OR . . .

An open-world crime simulator with highly-sophisticated AI that present challenges equal to human societal response to criminals.

inb4 "good luk wid dat". To anyone saying that: Bumbaclot!
Title: Re: Games you wish existed
Post by: Bohandas on November 15, 2015, 02:39:17 am
Postal 2 but with better targeting of edged dismemberment weapons, deadlier shotgun and machine gun, no useless areas of the map, and no censor bars
Title: Re: Games you wish existed
Post by: scrdest on November 15, 2015, 06:05:49 am
Reading Prequel, I've been reminiscing about playing Oblivion and its ridiculously tiny CAPITAL OF THE GODDAMN EVERYTHING.

So, an idea came to me: a TES(-style) RPG that is pretty much the same as the rest in playstyle, but its setting is a single city that spans the entire world map. Kinda like TES meets older GTAs, set in something like the City from Thief.

Fantasy-ier than GTA, more open-ended gameplay-wise than Thief, more focused in setting than TES.
Title: Re: Games you wish existed
Post by: Rose on November 15, 2015, 06:20:14 am
I tried to make TES: Ankh Morpork once. I gave up very quickly.
Title: Re: Games you wish existed
Post by: Antsan on November 15, 2015, 06:35:19 am
Reading Prequel, I've been reminiscing about playing Oblivion and its ridiculously tiny CAPITAL OF THE GODDAMN EVERYTHING.

So, an idea came to me: a TES(-style) RPG that is pretty much the same as the rest in playstyle, but its setting is a single city that spans the entire world map. Kinda like TES meets older GTAs, set in something like the City from Thief.

Fantasy-ier than GTA, more open-ended gameplay-wise than Thief, more focused in setting than TES.
Yeah, something like that would be awesome.
Title: Re: Games you wish existed
Post by: Shadowlord on November 15, 2015, 08:14:42 pm
High-Definition/Detail 16/32-bit RPG with time travel as both a central plot device and gameplay mechanic.

More so than Chrono Trigger or Radiant Historia?
Title: Re: Games you wish existed
Post by: itisnotlogical on November 17, 2015, 11:38:00 am
I wish there was a Minecraft clone that had hints about stuff like hidden bosses and more complicated recipes, strewn about the world. I've been playing Minecraft so long that I know a lot of the recipes by heart, but I honestly don't know how I would have figured it out without the Minecraft wiki open in another window.
Title: Re: Games you wish existed
Post by: Graknorke on November 17, 2015, 12:35:24 pm
I wish there was a Minecraft clone that had hints about stuff like hidden bosses and more complicated recipes, strewn about the world. I've been playing Minecraft so long that I know a lot of the recipes by heart, but I honestly don't know how I would have figured it out without the Minecraft wiki open in another window.
So some sort of TES/Minecraft crossover in styles?
Title: Re: Games you wish existed
Post by: KingofstarrySkies on November 17, 2015, 03:30:06 pm
Reading Prequel, I've been reminiscing about playing Oblivion and its ridiculously tiny CAPITAL OF THE GODDAMN EVERYTHING.

So, an idea came to me: a TES(-style) RPG that is pretty much the same as the rest in playstyle, but its setting is a single city that spans the entire world map. Kinda like TES meets older GTAs, set in something like the City from Thief.

Fantasy-ier than GTA, more open-ended gameplay-wise than Thief, more focused in setting than TES.
YEEESSSSSS.
Title: Re: Games you wish existed
Post by: NRDL on November 18, 2015, 07:39:45 am
A reverse hunting simulator.  Play as deer, wolves, bears, bulls, and all sorts of other big game whilst avoiding groups of modern day hunters, then turn the tables on these poor bastards using your nature-given physical advantages and newfound human cunning.
Title: Re: Games you wish existed
Post by: Showbiz on November 18, 2015, 08:03:13 am
Jagged Alliance 3...  :-\

The real one
Title: Re: Games you wish existed
Post by: dorf on November 18, 2015, 08:56:42 am
A reverse hunting simulator.  Play as deer, wolves, bears, bulls, and all sorts of other big game whilst avoiding groups of modern day hunters, then turn the tables on these poor bastards using your nature-given physical advantages and newfound human cunning.
The Deer Avenger series is for you.
Title: Re: Games you wish existed
Post by: Kot on November 18, 2015, 03:11:14 pm
Except in Deer Avenger you don't use your nature-given physical advantages, you use miniguns and rocket launchers.
Title: Re: Games you wish existed
Post by: puke on November 18, 2015, 03:12:24 pm
sounds like he wants a re-skin of one of the various aliens-vs-marines games.
Title: Re: Games you wish existed
Post by: Fniff on November 18, 2015, 05:49:12 pm
There was this DOS game about being a wolf which involved avoiding humans. It was good, actually.
Title: Re: Games you wish existed
Post by: LordBaal on November 18, 2015, 07:01:16 pm
There was this DOS game about being a wolf which involved avoiding humans. It was good, actually.
This? (http://www.abandonia.com/en/games/531/Wolf.html)
Title: Re: Games you wish existed
Post by: Fniff on November 18, 2015, 07:08:17 pm
There was this DOS game about being a wolf which involved avoiding humans. It was good, actually.
This? (http://www.abandonia.com/en/games/531/Wolf.html)
Indeed, that's the one! I should give it a proper playthrough some time.
Title: Re: Games you wish existed
Post by: LordBaal on November 18, 2015, 10:14:47 pm
Well there you have it to play whenever you want it.
Title: Re: Games you wish existed
Post by: Bohandas on November 26, 2015, 08:50:30 pm
A completely turn-based remake of the Baldur's Gate series updated to either D&D 3.5 or Pathfinder rules.
Title: Re: Games you wish existed
Post by: Graknorke on November 26, 2015, 08:54:24 pm
A Fallout game more in the traditional style, like how x-com got XCOM, instead of just getting that The Bureau that nobody liked.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on November 26, 2015, 09:07:47 pm
(but plenty of people like fallout 4 and pretty much no one likes The Bureau)
I agree. That, or let OBSIDIAN MAKE IT PLEASE AUGH THEY'RE SO GOOD AT FALLOUT
Title: Re: Games you wish existed
Post by: Graknorke on November 27, 2015, 04:15:04 am
I know people like FO4, that wasn't really a comparison I was making. It was just the example I could think of at the time of a classic game having its formula iterated on rather than completely changed.
Title: Re: Games you wish existed
Post by: Niveras on November 27, 2015, 05:50:32 am
A Fallout game more in the traditional style, like how x-com got XCOM, instead of just getting that The Bureau that nobody liked.

Yeah, I'd like to see a return to the isometric hex-based tactical layout too. Too much resources spent on trying to make a gritty realistic world.

Maybe put it up one notch, have a third axis like in FFT. But area maps themselves should be as broad as they were in FO2. Then again, a three dimensional hex map might look pretty eldritch.
Title: Re: Games you wish existed
Post by: LordBaal on November 27, 2015, 07:11:31 am
Nighmare Creatures II, redone with new up to date graphics.
Title: Re: Games you wish existed
Post by: TheDarkStar on November 27, 2015, 08:19:43 am
A game like the Fallout games but instead of a nuclear apocalypse ending the word, someone (or several someones, such as research divisions of various countries) summoned the Elder Gods.

Edit: Apparently "summonsed" is a word.
Title: Re: Games you wish existed
Post by: scrdest on November 27, 2015, 08:23:42 am
A game like the Fallout games but instead of a nuclear apocalypse ending the word, someone (or several someones, such as research divisions of various countries) summoned the Elder Gods.

Edit: Apparently "summonsed" is a word.
Probably wouldn't be much left to wasteland in.
Title: Re: Games you wish existed
Post by: Neonivek on November 27, 2015, 09:08:45 am
Edit: Apparently "summonsed" is a word.

Yes. Just like how you can be summoned and you can receive a Summons (thus Summonsed)
Title: Re: Games you wish existed
Post by: scrdest on November 27, 2015, 02:04:35 pm
Edit: Apparently "summonsed" is a word.

Yes. Just like how you can be summoned and you can receive a Summons (thus Summonsed)
I just sorta assumed a summonsing was a summoning of the kind preferred by hobbitses.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on November 27, 2015, 04:01:11 pm
Fallout, but set in a world where the world ended in 2015. Still plenty of advanced tech, but the world would be far different than, say, Mad Max or Fallout.

Tribes of roving FANDOMS.
Title: Re: Games you wish existed
Post by: Kot on November 27, 2015, 04:17:29 pm
Metro 2033.
Title: Re: Games you wish existed
Post by: Egan_BW on November 27, 2015, 04:37:58 pm
I actually liked the look of XCOM the FPS, just wish they had named it something else.
Title: Re: Games you wish existed
Post by: SealyStar on November 27, 2015, 06:02:38 pm
On the subject of "Alternative Fallout" games, I've mulled over an idea for years, with no realistic intention to see literally any of it through. It would be set in a near-future apocalypse, with a roughly modern pre-war setting. I imagined the apocalypse being non-nuclear, just some sort of societal die-back. The theme would be general goofy comedy/satire.

The first ideas I got for it were a city where hipsters clashed with conservative old people for control, and for a band of raider furries who jury-rigged the insides of fursuits with advanced body armor to become nigh-invulnerable mercenaries. Later developments included the Canadian prairie provinces now under independent rule by Jarls who continue to send mercenaries to sack the ruins of Toronto as "equalization payments", and a computer built by a NEET in his basement before the apocalypse, now infested with rats and toxic pools of Mountain Dew.

At an early stage I actually imagined trying to make something like this, but I gave up incredibly early as I realized the scale that I wanted for it would be completely out of the question for even an experienced developer.
Title: Re: Games you wish existed
Post by: Itnetlolor on November 27, 2015, 08:41:32 pm
Had this thought cross my mind today. Seeing as it's Black Friday today, and not all of us go for the thrill of the chase for cheaper crap; I wonder if anyone's ever made a game based on Black Friday sales?

As far as I would assume, it would be a roguelike/rogue-lite. Give your character some stats, a budget, generate a store (electronics/wal-mart style/etc. (different property dimensions and shop item distributions, as well as density of people to work around)) with some "target items" (randomly generated based on stats/personality), or even a customized shopping list of sorts, or hell, freestyle it.

Claw through the ranks of people, reach for the ultimate deals, cause a few scenes, save 5 bucks on that blender. So what if you have to sacrifice a family gathering for a bargain?

EDIT:
Secondary game mode, "Employee of the Month". You and your fellow employees have to do your jobs, as well as serve as crowd/damage control. I hope you have 911 on speed dial.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 27, 2015, 11:41:16 pm
I always imagined Black Friday as an arena deathmatch sort of thing, like a free-for-all one-flag CTF thing. Rush to the particular item before an NPC or other player grabs in, then dogpile onto them as they try to take it back to the register.
Title: Re: Games you wish existed
Post by: MrRoboto75 on November 28, 2015, 01:56:07 am
I always imagined Black Friday as an arena deathmatch sort of thing, like a free-for-all one-flag CTF thing. Rush to the particular item before an NPC or other player grabs in, then dogpile onto them as they try to take it back to the register.

Its like Supermarket Sweep

But everyone goes at the same time

And the shopping carts are armed like Mad Max or something
Title: Re: Games you wish existed
Post by: Mech#4 on November 28, 2015, 04:33:30 am
I would like a roleplaying game to venture into the area of having the player speak dialogue to NPCs themselves.
Playing RPGS, particularly Fallout 4, I've had several occasions where I have a question to ask an NPC I feel is really important but due to the NPC not having any further dialogue I am unable to ask.

It would also help roleplaying a particular character a lot as well as I could respond in the manner that I imagine the character would, rather then one of the pre-written dialogue choices.

Couple it with computer generated speech, NPCs who talk from a database of topics they know and to me it would really help NPC interaction in RPGs.
Title: Re: Games you wish existed
Post by: RAM on November 28, 2015, 05:53:11 am
I vaguely recall a system somewhere where they basically had keywords that would trigger a speech from any characters that had one for that keyword. They were highlighted so it was basically hypertext, but I imagine that you could enter them manually too. I am getting a Morrowindy vibe, how did Morrowind do conversations? I imagine that you could do something procedural, track down a character's movements and the spread of information, cross-check it with the characters allegiances and preferences to get a bias, throw together some randomly-selected sentence-fragments with excessive context-based components and generate a synthetic vocalisation. Track the player's knowledge so that they can ask about a topic with a single click and include the option for an N.P.C. to not know, not care, learn about it from you, or go off to research it because of your conversation.
...
It wouldn't be a particularly sane task to undertake, but it seems vaguely within the farthest realms of possibility...
Title: Re: Games you wish existed
Post by: itisnotlogical on November 28, 2015, 05:58:06 am
Morrowind kind of had that. An important NPC would mention a few keywords in their opening dialogue box, and you could ask about those keywords by either clicking on them in the text, or picking them from a list of topics on the right-hand side, so you had a conversation tree where you'd build up a list of keywords and then go down the list, reading until you had all the information.

The problem with that is, it removes all the linearity from a conversation, so you don't get set-piece dialogue tree "bosses" like in KOTOR or Mass Effect.
Title: Re: Games you wish existed
Post by: Mech#4 on November 28, 2015, 08:31:04 am
@RAM: I think Everquest had dialogue like that. I remember being really confused the time I played that as I think you had to include the words in sentences that followed a specific layout or something.

I would imagine the game I was thinking of would handle dialogue bosses like;
NPC: "Those guards are annoying"
Player (Spoken into microphone) "Tell me about guards".
NPC detects word "guards" and does persuasion test based of player character stats: "I don't like you enough to tell you more about guards".

Extrapolate from that for more complicated encounters.

Morrowind could do dialogue with player input, it was handled by having several red dialogue choices you could choose from. It halted the clicking of anything else until you chose one of the options. I also remember sometimes it had dialogue with multiple answers via a separate pop-up window in the center of the screen. It was indeed no where near as good as KOTOR at handling more complicated dialogues though, as the dialogue choices didn't go off of any persuasion skill. Rather, NPCs would talk about subjects or not depending on their friendliness to you which was changed by reputation and liberal application of compliments and bribes.
Title: Re: Games you wish existed
Post by: Kot on November 28, 2015, 11:15:01 am
Survarium has non-nuclear apocalypse. Stalker is kind of "modern" post-apo except not being post-apo. Metro 2033 too.
The problem of all those is that they aren't set in US, which is apparently a bad thing.
Title: Re: Games you wish existed
Post by: Yolan on November 29, 2015, 07:57:44 pm
Speaking of Metro 2033 (and I came here to write this not knowing it had just came up for discussion!!!), I've been playing it thanks to the Steam sale.

Big wish: A Metro Action-RPG. I don't mind a bit of linearity, but give me some hubs to return to. Let me live in a station and collect crap for my room. Give the NPCs there new dialogue as I progress in the story. Etc.
Title: Re: Games you wish existed
Post by: Itnetlolor on November 29, 2015, 08:29:43 pm
The RPG dialogue thing kinda reminds me of the classic Tex Murphy games. You had some speech options to select from to get through some set-piece story here and there, but you also had an additional option to ask unique questions much like hypertext, like asking names, locations, items you had in your inventory (data disk and password, (person)'s address, for example; which add new locations to visit, new inventory items, or even new dialog trees to go through), and so on, and they would have a response for it; though a majority of the time, they'll also respond with "I don't know anything about that.", but hey, at least you can ask, and even re-trace to earlier questions like that if previously asked (check your spelling). Sometimes, that's the only way to get certain items, and in certain cases, you better ask fast, before your lead dies on you.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on November 29, 2015, 09:12:38 pm
Speaking of Metro 2033 (and I came here to write this not knowing it had just came up for discussion!!!), I've been playing it thanks to the Steam sale.

Big wish: A Metro Action-RPG. I don't mind a bit of linearity, but give me some hubs to return to. Let me live in a station and collect crap for my room. Give the NPCs there new dialogue as I progress in the story. Etc.
So STALKER in the Metros? Wouldn't mind seeing that at all.
Especially if you play as some kind of Ranger/super-natural detective that has to document all the screwed up anomalies going on.

Would still prefer STALKER 2 though.
Title: Re: Games you wish existed
Post by: crazyabe on November 29, 2015, 09:18:45 pm
I'd Like to see Either A New Balder's gate (https://en.wikipedia.org/wiki/Baldur%27s_Gate_(series)) game, Preferably made for PC With Modding Support and A Combination of First Person & Topdown perspective.
OR A Game like: NOX-2 (https://en.wikipedia.org/wiki/Nox_(video_game)) With The same Features as the above.
Title: Re: Games you wish existed
Post by: Itnetlolor on December 01, 2015, 02:31:15 pm
Having played a couple "Board Game Gone Digital" games, there are some that no longer really exist anymore that demands a digital/arcade upgrade, and might actually translate very well.

Anyone remember Crossfire (Caution: Very 90s) (https://youtu.be/rCwn1NTK-50)? I have, and it was fun. Now digitze it as a local/online 1-8 player game (controls are kinda like Bust-A-Move (gun rotates, but doesn't move) and breakout (defending your puck, while trying to score points), except like a machine gun), add danmaku-game style upgrades/powerups to your gun, change the arena style and shape (3-player triangle, classic 2-player octagon, etc., even custom arenas; gravity-well (bends shots) or black hole (center-field is death, and also a gravity-well); creeps that can damage your puck(s) HP, or push them towards the goal (or player-assigned creeps)), and retain the core rules or house rules of Crossfire (player is the puck and the gun/goal) or classic "Air Hockey" style rules (sink the puck(s) to score); even change the friction of the game board (standard for classic board game and Space for 0-friction games). More players, more sides to the arena, with the option of "Same Side, Same Team" seeing as scoring a goal would be difficult to near-impossible to do; unless you can pinball the puck into the neighboring goal.

And of course, we can always have Classic Crossfire style, or Geometry Wars style graphics for the game.
Title: Re: Games you wish existed
Post by: sprinkled chariot on December 01, 2015, 03:26:31 pm
warhammer 40k conversion for space station 13
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 01, 2015, 04:36:03 pm
Exists, from what I remember.
Title: Re: Games you wish existed
Post by: Bohandas on December 01, 2015, 08:28:43 pm
I'd Like to see Either A New Balder's gate (https://en.wikipedia.org/wiki/Baldur%27s_Gate_(series)) game, Preferably made for PC With Modding Support and A Combination of First Person & Topdown perspective.
OR A Game like: NOX-2 (https://en.wikipedia.org/wiki/Nox_(video_game)) With The same Features as the above.

Related: I'd like to see Balder's Gate remade with the interface from Temple of Elemental Evil
Title: Re: Games you wish existed
Post by: TheBiggerFish on December 01, 2015, 08:30:17 pm
I'd like to see a game in which one gets to slap people who spell things wrong with a wet fish.
It's spelled Baldur's Gate, guys.
Title: Re: Games you wish existed
Post by: Sergius on December 02, 2015, 12:13:16 pm
I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Title: Re: Games you wish existed
Post by: miauw62 on December 02, 2015, 12:17:01 pm
I want some fork of OpenTTD which actually has more meaningful interaction between players so that it would actually be difficult instead of a relaxing empire-building game.
Not Simutrans. Simutrans seems to be balanced around being hard for a single player, and all the descriptions i've read make it sound like really not my kind of game.
Title: Re: Games you wish existed
Post by: Bohandas on December 02, 2015, 02:48:21 pm
A D&D computer game set in the outer plane of Limbo with fully realized/implemented shifting landscapes and 3d combat
Title: Re: Games you wish existed
Post by: Dorsidwarf on December 02, 2015, 06:06:15 pm
A game where you wander in a desert until you die of thirst
Title: Re: Games you wish existed
Post by: Graknorke on December 02, 2015, 06:19:57 pm
A game where you wander in a desert until you die of thirst
That's pretty much any survival game with deserts and thirst.
Title: Re: Games you wish existed
Post by: Niveras on December 02, 2015, 06:52:26 pm
I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.

Wurm Unlimited? Not 100% sure about everything you're asking for, though. I don't think any kind of fast travel exists.

Been meaning to try it out myself.
Title: Re: Games you wish existed
Post by: Bohandas on December 02, 2015, 07:13:49 pm
A game where you wander in a desert until you die of thirst

Hardcore mode of Fallout: New Vegas
Title: Re: Games you wish existed
Post by: Kot on December 02, 2015, 08:15:08 pm
A game where you wander in a desert until you die of thirst

Hardcore mode of Fallout: New Vegas
Not enough desert, honestly.
Title: Re: Games you wish existed
Post by: RulerOfNothing on December 02, 2015, 08:46:59 pm
I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Except for the open world bit, maybe the Anno series is close to this. Also, what exactly does 'fast travel' mean in the context of an RTS?
Title: Re: Games you wish existed
Post by: crazyabe on December 02, 2015, 10:15:28 pm
I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Except for the open world bit, maybe the Anno series is close to this. Also, what exactly does 'fast travel' mean in the context of an RTS?
Fast travel means "Be there Instantly or near instantly" most of the time.
Title: Re: Games you wish existed
Post by: Trapezohedron on December 02, 2015, 10:30:21 pm
A University Management Simulator, down to the lowest level of detail (classrooms) and other overhead priorities such as Security, Janitorials, and so on so forth.
Title: Re: Games you wish existed
Post by: flabort on December 03, 2015, 12:50:06 am
A University Management Simulator, down to the lowest level of detail (classrooms) and other overhead priorities such as Security, Janitorials, and so on so forth.
Not to mention the IT department and any technology in the classrooms like projectors, computers, etc, then also the Library (if the school has one), and a Cafeteria or Contracted Food Services (Like where I work, in a Tim Hortons inside the school building) or other food options, and dealing with or working with the Student Association (and any faculties they'd like to run, like the Bar and Grill inside the school where my workplace is or the convenience store, or the rec room, or any events they run like the annual Zombie Invasion).

And basically with every option (like Security, Custodial, IT, food etc) you can choose to build up your own staff or contract out; both have their own advantages and disadvantages, which depending on your budget models some might work better than others with each option. And then there's hiring teaching staff, building the gymnasium/sports team(s), etc., while keeping the students AND government happy with your school; and that's another choice, whether to be a private school or government funded, which will have an affect on which scholarships you have available... and whether or not you want to give any!
Title: Re: Games you wish existed
Post by: MrRoboto75 on December 03, 2015, 01:03:59 am
A game where you wander in a desert until you die of thirst

So desert bus driver

Without the bus
Title: Re: Games you wish existed
Post by: RAM on December 03, 2015, 01:30:47 am
A University Management Simulator, down to the lowest level of detail (classrooms) and other overhead priorities such as Security, Janitorials, and so on so forth.
Not to mention the IT department and any technology in the classrooms like projectors, computers, etc, then also the Library (if the school has one), and a Cafeteria or Contracted Food Services (Like where I work, in a Tim Hortons inside the school building) or other food options, and dealing with or working with the Student Association (and any faculties they'd like to run, like the Bar and Grill inside the school where my workplace is or the convenience store, or the rec room, or any events they run like the annual Zombie Invasion).

And basically with every option (like Security, Custodial, IT, food etc) you can choose to build up your own staff or contract out; both have their own advantages and disadvantages, which depending on your budget models some might work better than others with each option. And then there's hiring teaching staff, building the gymnasium/sports team(s), etc., while keeping the students AND government happy with your school; and that's another choice, whether to be a private school or government funded, which will have an affect on which scholarships you have available... and whether or not you want to give any!
And it could be multiplayer, with competing universities, and then some troll comes along and plays an insurance agency, and hikes up the rates until you cry...
Title: Re: Games you wish existed
Post by: Niveras on December 03, 2015, 05:26:51 am
I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Except for the open world bit, maybe the Anno series is close to this. Also, what exactly does 'fast travel' mean in the context of an RTS?
Fast travel means "Be there Instantly or near instantly" most of the time.

Well, he did mention Factorio, so it seemed to me like the base building would look like... Factorio (or maybe Supreme Commander), wherein your self is actually represented in-game and the extent of your ability to construct things is limited to that self-unit's range. Combined with the open world (rather than maps/scenarios), it thus would make sense for fast travel to exist.
Title: Re: Games you wish existed
Post by: Bohandas on December 03, 2015, 06:05:19 am
*A supernatural citybuilder game like Afterlife by Lucasarts but wih greater control over the mortal world (perhaps as a third city)

*A space 4x where you don't start with FTL and it isn't the first thing on the tech tree either
Title: Re: Games you wish existed
Post by: Phantom on December 03, 2015, 06:26:31 am
So a game idea got described to me and I thought it sounded interesting.
It's a game where you play an elf, specifically, The Last Elf. Anything human-like is extinct including elfdom, and humanity is essentially fading out of existence, essentially wiped out by an invading race of goblins or beastmen.

It's a revenge driven game, you're not really trying to save anyone or anything. It takes place in an open world on a single continent with a detailed ecosystem, there's cities populated by the invaders, supplied with various resources to function. Day night cycle, they wake up and go to work on their what have you. There's plenty of nice and serene areas too, but they get slowly encroached on as the enemy urbanizes.
So your real goal is to wipe out the invaders and their entire emergent civilization through any means; destroying food supplies, spreading disease, inciting wars among factions/city-states, killing sprees, etc.

Regarding the you as elf fighting things, it'd probably make sense as a third-person thing to emphasize being mobile in addition to some pretty difficult combat. Standard access to a variety of weapons, traps, magic that is powered by the blood of your enemies.
There'd be a counter in a menu or even constantly on the hud telling you how many invaders are left in the world. For the longer reaching plans that the player enacts, they can choose to wait a few years, but they'd reproduce and advance technologically. Wait too long without doing anything to them, they reach a renaissance and you lose. But wait a long time and they forget you were real, and form legends and so on.

So when you wipe them out, you can continue playing as normal. Or you can idle for a few minutes, and the character starts walking back to where the game started, and says it's over. Then you can start a new game.

I doubt any large company would try something simulator, and anything that actually gets made would probably be heavily abstracted and lose a bit of flavor in the process. But a wish is a wish.
Title: Re: Games you wish existed
Post by: Sirus on December 03, 2015, 11:38:21 am
*A space 4x where you don't start with FTL and it isn't the first thing on the tech tree either
Distant Worlds, if you start in the Age of Shadows. Not only do you not have FTL at the start of the game, but you cannot actually research it at all until you find some ruins or derelict ships that you can reverse-engineer.
Title: Re: Games you wish existed
Post by: Gatleos on December 03, 2015, 01:58:11 pm
A more difficult Kirby Superstar with the ability combining mechanic from Kirby 64, but retaining Superstar's large movesets for each combo.
Title: Re: Games you wish existed
Post by: Krevsin on December 03, 2015, 03:33:46 pm
Obsidian-made fallout game made in the Fallout 4 engine.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 03, 2015, 03:41:31 pm
Obsidian-made fallout game made in the Fallout 4 engine.
this
all of this
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 03, 2015, 04:01:25 pm
Obsidian-made fallout game made in the Fallout 4 engine.
this
all of this

Isnt this what happened with FNV? Honestly, I wasn't a fan of it either.
Title: Re: Games you wish existed
Post by: Graknorke on December 03, 2015, 04:07:39 pm
That's literally Fallout:NV.
Title: Re: Games you wish existed
Post by: Krevsin on December 03, 2015, 04:27:49 pm
That's literally Fallout:NV.
No, that is an Obsidian-made Fallout game based on the Fallout 3 engine.

I want them to do a game with the FO4 engine because it looks so much prettier and because unlike Bethesda they can actually pull off a well-written main plot. Hell, NV is one of my favourite games of all time. I wish to see what else they can do with a better engine.
Title: Re: Games you wish existed
Post by: Sergius on December 03, 2015, 04:45:36 pm
I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Except for the open world bit, maybe the Anno series is close to this. Also, what exactly does 'fast travel' mean in the context of an RTS?
Fast travel means "Be there Instantly or near instantly" most of the time.

Well, he did mention Factorio, so it seemed to me like the base building would look like... Factorio (or maybe Supreme Commander), wherein your self is actually represented in-game and the extent of your ability to construct things is limited to that self-unit's range. Combined with the open world (rather than maps/scenarios), it thus would make sense for fast travel to exist.

Yes, basically, a Factorio that isn't about machines, but people and towns. More like Settlers. Replace conveyor belts with haulers. And the xeno-bug things with more varied life including sentient villages.

Wurm isn't at all like what I want, that's more a 3D survival MMORPG thing (currently with a local server version).
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 03, 2015, 04:51:58 pm
You could try prison architect! Not exactly what youre lookin for, but it's a start!
Title: Re: Games you wish existed
Post by: miauw62 on December 03, 2015, 04:57:32 pm
-snip-
It isnt exactly what you're looking for, but That Which Sleeps is basically this from the other side. You're an Elder God and have to destroy/conquer the world. Complex AI, intricate plots, all that good stuff. It's not out yet, though.
Title: Re: Games you wish existed
Post by: Dutrius on December 03, 2015, 04:59:18 pm
I want a mostly economy driven RTS in an open world (infinite world, probably). Something like a cross between Warcraft3, Settlers and Factorio. But resources last for much longer, if they run out at all. So basically anything you build is self sustaining, no need to go back every time a gold mine runs out.

Could have some sort of fast travel if there's the infrastructure built across towns. As the map expands, there's a chance that the game will generate competing factions. Or just small independent villages to integrate or plunder.

Single player, not MMO.
Except for the open world bit, maybe the Anno series is close to this. Also, what exactly does 'fast travel' mean in the context of an RTS?
Fast travel means "Be there Instantly or near instantly" most of the time.

Well, he did mention Factorio, so it seemed to me like the base building would look like... Factorio (or maybe Supreme Commander), wherein your self is actually represented in-game and the extent of your ability to construct things is limited to that self-unit's range. Combined with the open world (rather than maps/scenarios), it thus would make sense for fast travel to exist.

Yes, basically, a Factorio that isn't about machines, but people and towns. More like Settlers. Replace conveyor belts with haulers. And the xeno-bug things with more varied life including sentient villages.

Wurm isn't at all like what I want, that's more a 3D survival MMORPG thing (currently with a local server version).

I like this idea. I'll add this to my "Games I Might Get Round To Making (Coding) Some Day" list.
Title: Re: Games you wish existed
Post by: BlindKitty on December 04, 2015, 01:29:19 am
-snip-

I'm actually getting ready to run something pretty similar as pen-and-paper RPG, but set in sci-fi world, instead of fantasy. Still, I'm hoping to make a game like this. One day... One day...
Title: Re: Games you wish existed
Post by: itisnotlogical on December 04, 2015, 03:19:30 am
I want a game set in the far future, when humanity has been wiped out but you can still see the relics of their brief existence in galactic society.
Title: Re: Games you wish existed
Post by: Mesa on December 06, 2015, 05:49:16 pm
A Planetside 2-esque Warhammer/Warcraft/generic fantasy purely PvP MMORPG/RTS.
I don't care if the world is the most impossibly generic amalgam of high fantasy tropes ever, with humans, industrial dwarves, nature-loving elves, savage goblins&trolls&orcs&ogres, undead, dragons, kobolds, magic and whatnot, I'd love to see a game that puts you into a world like that and just lets you go wild in a massive full-scale war, with player factions, economy, both player-built and pre-built cities (to kickstart things more easily), roads and other facilities necesssary for their realm to properly function. And high-level politics/diplomacy of course.

It may have been done a little bit in sci-fi settings but not so much in fantasy, as far as I'm aware.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 06, 2015, 07:11:06 pm
A Planetside 2-esque Warhammer/Warcraft/generic fantasy purely PvP MMORPG/RTS.
I don't care if the world is the most impossibly generic amalgam of high fantasy tropes ever, with humans, industrial dwarves, nature-loving elves, savage goblins&trolls&orcs&ogres, undead, dragons, kobolds, magic and whatnot, I'd love to see a game that puts you into a world like that and just lets you go wild in a massive full-scale war, with player factions, economy, both player-built and pre-built cities (to kickstart things more easily), roads and other facilities necesssary for their realm to properly function. And high-level politics/diplomacy of course.

It may have been done a little bit in sci-fi settings but not so much in fantasy, as far as I'm aware.

I think the real problem is modelling a situation where it is most beneficial for the players to act a certain way. At such high levels of freedom the players tend to just go off the charts and find ways to game the system. EVE Online has worked it well mind you, but then there really isn't as much freedom as EVE makes you think there is.

EDIT: Also take a look at the countless Minecraft servers that try to do the same.
Title: Re: Games you wish existed
Post by: Kot on December 06, 2015, 07:20:28 pm
I think the real problem is modelling a situation where it is most beneficial for the players to act a certain way. At such high levels of freedom the players tend to just go off the charts and find ways to game the system. EVE Online has worked it well mind you, but then there really isn't as much freedom as EVE makes you think there is.
You do realize that there was shit like Burn Jita, Hulkageddon and such?
EDIT:
Not as there is not as much freedom but that EVE Online working out out well.
Title: Re: Games you wish existed
Post by: Leyic on December 06, 2015, 08:04:30 pm
A Planetside 2-esque Warhammer/Warcraft/generic fantasy purely PvP MMORPG/RTS.
I don't care if the world is the most impossibly generic amalgam of high fantasy tropes ever, with humans, industrial dwarves, nature-loving elves, savage goblins&trolls&orcs&ogres, undead, dragons, kobolds, magic and whatnot, I'd love to see a game that puts you into a world like that and just lets you go wild in a massive full-scale war, with player factions, economy, both player-built and pre-built cities (to kickstart things more easily), roads and other facilities necesssary for their realm to properly function. And high-level politics/diplomacy of course.

It may have been done a little bit in sci-fi settings but not so much in fantasy, as far as I'm aware.


Camelot Unchained, which is still in supporter-only alpha last I checked. It's Arthurians vs. Tuatha de Danann (Irish) vs. Vikings in a post-apocalyptic fantasy setting where everything past the initial training is PvP only, complete with a player driven economy and a voxel based building system. It's made by one of the guys that made Dark Age of Camelot and Warhammer Online (Mark Jacobs), so it has some pedigree behind it.
Title: Re: Games you wish existed
Post by: Bohandas on December 06, 2015, 09:11:41 pm
Here's one that's actually feasible (except from a copyright standpoint):

Remake the Baldur's Gate series using the engine and interface from the "Gold Box" series.
Title: Re: Games you wish existed
Post by: Sirus on December 06, 2015, 09:17:34 pm
I'd like an idle/clicker game with a sci-fi 4X flavor. Choose your starting race, mine for exotic elements, develop your homeworld into an industrial powerhouse, and after plenty of research you can start colonizing other worlds and building massive warfleets to conquer your foes.
Title: Re: Games you wish existed
Post by: NRDL on December 06, 2015, 09:20:25 pm
A Chivalry-esque first person fighting game, but instead of weapons and classes, you can choose from every single unarmed combat discipline in known human history.  No need for any time period, or anything to make sense, just a bunch of frenzied Enter the Dragon type hand to hand duels with realistic injuries, stamina, and physics. 
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 06, 2015, 09:56:54 pm
Yessss.
Maybe have 90s-anime levels of martial-arts Ki-Bullshit powers? :3
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 06, 2015, 10:29:23 pm
I think the real problem is modelling a situation where it is most beneficial for the players to act a certain way. At such high levels of freedom the players tend to just go off the charts and find ways to game the system. EVE Online has worked it well mind you, but then there really isn't as much freedom as EVE makes you think there is.
You do realize that there was shit like Burn Jita, Hulkageddon and such?
EDIT:
Not as there is not as much freedom but that EVE Online working out out well.

Fair, but it's not constant. Indeed, those are all planned events of their own! There are many wars fought by thousands of players in EVE with crazy organization.
Title: Re: Games you wish existed
Post by: Sebastian2203 on December 08, 2015, 02:24:10 pm
I want a game, where I am a nerd struggling to climb his way up the social ladder.

I want the option to join some gangs and start trouble with drugs in effort to climb higher.
The ability to talk bad about other people, bullshit tactics etc.

Maybe some attentionwhoring skills too.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 08, 2015, 03:00:10 pm
I want more games like Planescape Torment, or at least like the bit that I've experienced; darkly humorous, absolutely packed with detail, every NPC has a unique description, and many interconnected sidequests that have multiple entry and exit points. I've only played the first few minutes of the game thus far, so I can only speculate if the rest of the game maintains this level of quality.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 08, 2015, 04:00:39 pm
I want more games like Planescape Torment, or at least like the bit that I've experienced; darkly humorous, absolutely packed with detail, every NPC has a unique description, and many interconnected sidequests that have multiple entry and exit points. I've only played the first few minutes of the game thus far, so I can only speculate if the rest of the game maintains this level of quality.

There are many similar games to Planescape. Especially on Steam. Honestly, none that I have played have really captured the fun of the 2d isometric RPG.
Title: Re: Games you wish existed
Post by: Graknorke on December 08, 2015, 04:15:54 pm
I want a game, where I am a nerd struggling to climb his way up the social ladder.

I want the option to join some gangs and start trouble with drugs in effort to climb higher.
The ability to talk bad about other people, bullshit tactics etc.

Maybe some attentionwhoring skills too.
Pssh, I could play that for free by going outside.
Title: Re: Games you wish existed
Post by: scrdest on December 08, 2015, 04:21:57 pm
Maybe some attentionwhoring skills too.
Vaguebooking skill increased to 58!
Title: Re: Games you wish existed
Post by: Bohandas on December 08, 2015, 10:46:15 pm
A Warhammer 40000 videogame, accurate to the actual rules of Warhammer 40k, where you play as the forces of Chaos.
Title: Re: Games you wish existed
Post by: Insanegame27 on December 09, 2015, 02:49:35 am
I want a game, where I am a nerd struggling to climb his way up the social ladder.

I want the option to join some gangs and start trouble with drugs in effort to climb higher.
The ability to talk bad about other people, bullshit tactics etc.

Maybe some attentionwhoring skills too.
Pssh, I could play that for free by going outside.
What is... outside?
Title: Re: Games you wish existed
Post by: MrWiggles on December 09, 2015, 03:04:57 am
Here's one that's actually feasible (except from a copyright standpoint):

Remake the Baldur's Gate series using the engine and interface from the "Gold Box" series.
I dont think the gold box series from 1989 , could handle the verbs from the buldar gate series from 1998. They also used different rules sets of ADND.
Title: Re: Games you wish existed
Post by: cider on December 10, 2015, 10:13:24 pm
Text-based game with mouse controls where you're a terrorist of some sort (you decide) building up a terrorist organization. Like Liberal Crime Squad but vastly updated and expanded.

Probably won't happen given the controversial subject matter.
Title: Re: Games you wish existed
Post by: NRDL on December 11, 2015, 03:02:07 am
A spy simulator.  The overworld map would resemble Hearts of Iron, with various nations and organisations trying to dominate each other militarily, ideologically and economically, and with grunts like you working behind the scenes to acquire information for your side and to prevent information from being taken by the other side. 

A more personal, day to day interface resembling something like LCS would be where you allocate actions per day/week/month.  Obtaining intel and playing the long con while evading detection from whatever organisation your infiltrating as well as counter-espionage officers and other spies.  The information you obtain could be just useless chatter, or be the crucial bit of info that gives the higher ups enough of a push to give that invasion or uprising a go ahead.  Actions that one could perform while infiltrating other than feeding data would be turning agents to your side, bits of sabotage, and very risky assassinations. 

Over time, you can progress from being a singular spy in an espionage ring to running the ring itself, recruiting agents, testing their loyalty, persuading defections, all on an increasingly grand scale, depending on your success rate and ability to play both the internal politics of your government and the internal politics of the spy community.

The world would obviously have to be very fluid and act on its own, with your entire job being to report on happenings not known by your side, and adapting your side's knowledge by as much as possible, as accurately as possible.  And of course, not getting killed. 
Title: Re: Games you wish existed
Post by: scrdest on December 11, 2015, 11:11:04 am
A spy simulator.  The overworld map would resemble Hearts of Iron, with various nations and organisations trying to dominate each other militarily, ideologically and economically, and with grunts like you working behind the scenes to acquire information for your side and to prevent information from being taken by the other side. 

A more personal, day to day interface resembling something like LCS would be where you allocate actions per day/week/month.  Obtaining intel and playing the long con while evading detection from whatever organisation your infiltrating as well as counter-espionage officers and other spies.  The information you obtain could be just useless chatter, or be the crucial bit of info that gives the higher ups enough of a push to give that invasion or uprising a go ahead.  Actions that one could perform while infiltrating other than feeding data would be turning agents to your side, bits of sabotage, and very risky assassinations. 

Over time, you can progress from being a singular spy in an espionage ring to running the ring itself, recruiting agents, testing their loyalty, persuading defections, all on an increasingly grand scale, depending on your success rate and ability to play both the internal politics of your government and the internal politics of the spy community.

The world would obviously have to be very fluid and act on its own, with your entire job being to report on happenings not known by your side, and adapting your side's knowledge by as much as possible, as accurately as possible.  And of course, not getting killed.
+1

If you want to stop the tremors and feeling spiders under your skin for now, try Sid Meier's Covert Action for some counterintel fun.
Title: Re: Games you wish existed
Post by: Fniff on December 13, 2015, 10:20:24 am
A Dark Souls game set inside the Hotline Miami universe.

The two games do have their similarities, and Miami Souls does sound like a title for something.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 13, 2015, 02:10:45 pm
Both are similar, yet kind of...Polar opposites. Hotline Miami is about shock and awe, being fast, and being wild. Dark Souls is about careful consideration and wariness.
Title: Re: Games you wish existed
Post by: Fniff on December 13, 2015, 02:20:52 pm
They also have similar storytelling methods though in two different directions (Souls reveals it's stories through implications in flavor text, Miami does it through implications in dialog, both use the environment for storytelling) and both have divisive sequels which detractors claim missed the point of the original. Both are also all about that 'smash your head against a wall until it falls down' style of difficulty.

The name Miami Souls is beginning to grow on me. Anyone have any ideas for what it could be apart from a mashup between Dark Souls and Hotline Miami?
Title: Re: Games you wish existed
Post by: scrdest on December 13, 2015, 03:16:15 pm
They also have similar storytelling methods though in two different directions (Souls reveals it's stories through implications in flavor text, Miami does it through implications in dialog, both use the environment for storytelling) and both have divisive sequels which detractors claim missed the point of the original. Both are also all about that 'smash your head against a wall until it falls down' style of difficulty.

The name Miami Souls is beginning to grow on me. Anyone have any ideas for what it could be apart from a mashup between Dark Souls and Hotline Miami?
Sixth Sense meets Burn Notice. Or Dexter.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 13, 2015, 04:05:15 pm
A visual novel that isn't anime?
Title: Re: Games you wish existed
Post by: RAM on December 13, 2015, 06:29:52 pm
Was Myst like that? What about the walking dead and such?
Title: Re: Games you wish existed
Post by: Graknorke on December 13, 2015, 06:32:42 pm
A visual novel that isn't anime?
Gender Bender DNA Twister Extreme
it's only trying to be shitty japanese art
Title: Re: Games you wish existed
Post by: Robosaur on December 13, 2015, 06:49:30 pm
A game with a non-sexualized monster girl protagonist. I can only think of one.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 13, 2015, 10:19:29 pm
Was Myst like that? What about the walking dead and such?

Myst, not really. Walking Dead and other Telltale games are debatable.
Title: Re: Games you wish existed
Post by: SealyStar on December 13, 2015, 11:06:48 pm
I don't recall Myst being about long stretches of non-interactive dialog punctuated by seemingly arbitrary and often binary choices, which is how I define a visual novel and most of why I hate them.

Telltale games could be thought of as VN derivatives; they have the same (annoying lack of) gameplay and a similar focus on character interactions and dialogue in a very linear fashion. I would consider them essentially VNs adapted to both American cultural sensibilities and big budgets allowing for 3D animation and QTEs.
Title: Re: Games you wish existed
Post by: PTTG?? on December 13, 2015, 11:32:49 pm
A Myst-licensed game where you play a writer, with access to the Art and everything. There actually is a Minecraft mod that adds that...
Title: Re: Games you wish existed
Post by: Comito on December 13, 2015, 11:42:33 pm
Spore as it should have been, before EA sucked all the soul from it.
Title: Re: Games you wish existed
Post by: Bohandas on December 14, 2015, 12:04:33 am
Something like Guild of Dungeoneers but with more depth and variety to the gameplay. As it is there's only about half a dozen skills/decks with only about four levels each and it becomes repetitive very quickly. Plus upgrading is rather grindy. I'd add a bunch of new skill decks and make them all go up to at least level 6.

I'd also like to see the same concept implemented with different themes than fantasy (like outer space or wild west or prehistoric or noir)
Title: Re: Games you wish existed
Post by: itisnotlogical on December 14, 2015, 01:42:29 am
A Star Wars 4x, covering all of the known Expanded Universe, from the beginning to the end of the known Star Wars timeline.
Title: Re: Games you wish existed
Post by: TBeholder on December 14, 2015, 02:50:40 am
*A space 4x where you don't start with FTL and it isn't the first thing on the tech tree either
Alien Legacy is kind of close.
Not quite 4x and no tech tree in the exact sense, but it's RTS with pause and you must get resources, expand, research, upgrade and later fight.

A Warhammer 40000 videogame, accurate to the actual rules of Warhammer 40k, where you play as the forces of Chaos.
I doubt anyone would make Chaos-only. And with the current less than clear situation on both ends possibility of a licensed game seems blurry. Thus, your best chance is VASSAL.
Title: Re: Games you wish existed
Post by: Kot on December 14, 2015, 07:52:42 am
A Star Wars 4x, covering all of the known Expanded Universe, from the beginning to the end of the known Star Wars timeline.
EU isin't really a thing anymore.
A Warhammer 40000 videogame, accurate to the actual rules of Warhammer 40k, where you play as the forces of Chaos.
I doubt anyone would make Chaos-only. And with the current less than clear situation on both ends possibility of a licensed game seems blurry. Thus, your best chance is VASSAL.
Chaos is yucky. Imperium ftw.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 14, 2015, 08:30:08 am
A Star Wars 4x, covering all of the known Expanded Universe, from the beginning to the end of the known Star Wars timeline.
EU isin't really a thing anymore.

The stories still exist, it's not like they were all vaporized :v
Title: Re: Games you wish existed
Post by: Sergius on December 14, 2015, 10:03:12 am
*A space 4x where you don't start with FTL and it isn't the first thing on the tech tree either
Alien Legacy is kind of close.
Not quite 4x and no tech tree in the exact sense, but it's RTS with pause and you must get resources, expand, research, upgrade and later fight.

Distant Worlds: Universe has a start without FTL, I think you need to find some ruins to unlock that research. It happens fairly early tho, otherwise you can't progress beyond your starting 4 or 5 planets.
Title: Re: Games you wish existed
Post by: Kot on December 14, 2015, 10:12:46 am
A Star Wars 4x, covering all of the known Expanded Universe, from the beginning to the end of the known Star Wars timeline.
EU isin't really a thing anymore.

The stories still exist, it's not like they were all vaporized :v
Yeah, just like someone is going to make an official game out of EU. (https://youtu.be/oUOJIOxC_0k?t=64)
Title: Re: Games you wish existed
Post by: Bohandas on December 14, 2015, 12:27:35 pm
A Star Wars 4x, covering all of the known Expanded Universe, from the beginning to the end of the known Star Wars timeline.
EU isin't really a thing anymore.

The stories still exist, it's not like they were all vaporized :v

Plus the whole storyline about Palpatine coming back from the dead was heavily implied/foreshadowed to be canon in Revenge of the Sith
Title: Re: Games you wish existed
Post by: Niveras on December 14, 2015, 03:05:35 pm
A Star Wars 4x, covering all of the known Expanded Universe, from the beginning to the end of the known Star Wars timeline.
EU isin't really a thing anymore.

The stories still exist, it's not like they were all vaporized :v

Plus the whole storyline about Palpatine coming back from the dead was heavily implied/foreshadowed to be canon in Revenge of the Sith

What? I don't remember anything about that. Closest is that he tells Anakin the story of Darth Playgoo (Plagieus? Fuck, I'm on the internet, I guess I can look it up) Plagueis and how he learned the secret of using the force to create life, and that he was killed by his apprentice before passing on that secret (not mentioned but Palpatine/Sidious was that apprentice). Anakin believed this power would prevent his vision (the death of his wife) but that's not quite how it worked. In point of fact, as I recall, Anakin himself is a manifestation of Plagueis' power: life from the force; that is, pregnancy without a father.

Palpatine could be lying when he says he doesn't know it himself, since the whole point of the exchange is to manipulate Anakin, but he also explicitly says that together they could learn the secret. Could just be bad writing but I don't think it would be phrased the way it was if Palpatine himself knew the secret but just wasn't going to share it.

There is absolutely no mention in the movies of Palpatine setting up his various clone reincarnations that fill the EU.

.

Regredit: disregard all that, I know nothing.
Title: Re: Games you wish existed
Post by: RAM on December 14, 2015, 04:15:19 pm
If there are orbital copyright-enforcement lasers ready to vaporise all unapproved(regardless of licenses) fanfiction from existence, I would not be surprised if Disnep was the one to own them...
Title: Re: Games you wish existed
Post by: Antsan on December 14, 2015, 04:25:42 pm
A simulation for TES would be awesome. Including mechanics for Dragon Breaks and symbolic computation for expanding upon existing mythology.
The RPGs are such a letdown after reading the UES wiki.
Title: Re: Games you wish existed
Post by: Bohandas on December 15, 2015, 01:09:19 am
A Star Wars 4x, covering all of the known Expanded Universe, from the beginning to the end of the known Star Wars timeline.
EU isin't really a thing anymore.

The stories still exist, it's not like they were all vaporized :v

Plus the whole storyline about Palpatine coming back from the dead was heavily implied/foreshadowed to be canon in Revenge of the Sith

What? I don't remember anything about that. Closest is that he tells Anakin the story of Darth Playgoo (Plagieus? Fuck, I'm on the internet, I guess I can look it up) Plagueis and how he learned the secret of using the force to create life, and that he was killed by his apprentice before passing on that secret (not mentioned but Palpatine/Sidious was that apprentice). Anakin believed this power would prevent his vision (the death of his wife) but that's not quite how it worked. In point of fact, as I recall, Anakin himself is a manifestation of Plagueis' power: life from the force; that is, pregnancy without a father.

Palpatine could be lying when he says he doesn't know it himself, since the whole point of the exchange is to manipulate Anakin, but he also explicitly says that together they could learn the secret. Could just be bad writing but I don't think it would be phrased the way it was if Palpatine himself knew the secret but just wasn't going to share it.

There is absolutely no mention in the movies of Palpatine setting up his various clone reincarnations that fill the EU.

.

Regredit: disregard all that, I know nothing.
Palpatine's smug criticism of Plagueis for failing to find a way to restore his own life struck me as implying that Palpatine on the other hand had discovered such a technique
Title: Re: Games you wish existed
Post by: NRDL on December 15, 2015, 03:04:51 am
A roguelike where you play as a knight/samurai/warrior vassal of an important leader in a  randomly generated world, and your ONLY goal is to protect your liege lord/lady/religious figure/rock star with your life.  This person would be completely out of your guy's control, leaving you fulfil their every demand while at the same time doing your best to protect them from a very dangerous world. 
Title: Re: Games you wish existed
Post by: RAM on December 15, 2015, 05:22:47 am
I thought that escort quests were even more universally reviled than fetch-quests and "kill ten rats"...
Title: Re: Games you wish existed
Post by: NRDL on December 15, 2015, 05:37:46 am
Of course, you as the vassal would be doing plenty of those too.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 15, 2015, 05:48:53 am
Alright, for a more specific Star Wars game I'd like to see. Spoilered because I know Akura is playing KOTOR2 and I'm not sure how much he knows about the plot:

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: hector13 on December 15, 2015, 09:46:43 am
Alright, for a more specific Star Wars game I'd like to see. Spoilered because I know Akura is playing KOTOR2 and I'm not sure how much he knows about the plot:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: itisnotlogical on December 15, 2015, 10:14:54 am
Alright, for a more specific Star Wars game I'd like to see. Spoilered because I know Akura is playing KOTOR2 and I'm not sure how much he knows about the plot:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Bohandas on December 15, 2015, 03:14:44 pm
I think I've said something like this before but here goes

I'd like to see another game along the lines of Afterlife (an old city builder where you manage heaven and hell) but with more depth in some areas. I'd like for actions affecting the land of the living to have more clear effect on the living, rather than just eventually affecting the demographics of Heaven and Hell. I'd also like more control over the planet in general

I'd also like to be able to control how much or how little different actions and attitudes are condemned or condoned rather than just how prevalent they are in life; there could be a whole range 0f other factors (all wih their own associated structures) taken into account than the seven deadly sins and seven cardinal virtues. Optimally you could even make things that are normally sins count as virtues and vice versa (for example one could create an Afterlife based on Republican style prosperity theology in which greed is rewarded in heaven). What is or isn't a sin or virtue could start out randomized at the beginning of each game.

Reward and punishment structures for multiple things would be a good addition too. Like instead of each either corresponding to only one sin or virtue or else being entirely generic, you could have ones specifically for each possible group of two different sins or virtues (this could become implausible though - or possibly only doable at the expense of art and description quality - if the list of possible sins and virtues (as described in the previous paragraph) is too long)

Also, some aspects of the original Afterlife are counterintuitive or just stupid and should be changed or at least made optional. These include the fact that souls always move between reward or punishment structures in the same arbitrary order, and the fact that your Afterlife's finances are a ponzi scheme requiring a constant and ever growing influx of new souls in order to remain solvent.
Title: Re: Games you wish existed
Post by: Bohandas on December 16, 2015, 10:15:09 am
Every so often I get to thinking that it would be a huge laugh if somebody actually created a videogame like the one in he Polybius (https://en.wikipedia.org/wiki/Polybius_(video_game)) legend and sent it out into the world.
Title: Re: Games you wish existed
Post by: Audioworm333 on December 17, 2015, 06:50:41 pm
A really intense 3D beat-em-up game in the vein of shit like Fist of the North Star. Possibly with character customization and different fighting styles to choose from. It would throw the laws of physics to the wind for sheer awesomeness. It would have things like finishing moves, environmental attacks, really fast-paced and badass bosses... and, of course, it would have THIS (https://youtu.be/6fQuEqwQ2I4?t=20s) as the 'level complete' theme.
Title: Re: Games you wish existed
Post by: Sergius on December 17, 2015, 10:42:33 pm
A GTA/Saints Row/Just Cause style sandbox game, except that you play as Dr. Dinosaur from Atomic Robo, and you shoot things with machineguns and get better gear, and use lots of crystals to build machines that do superior reptilian sciency stuff.
Title: Re: Games you wish existed
Post by: RAM on December 18, 2015, 04:10:30 am
do you get infinite hand-grenades?
Title: Re: Games you wish existed
Post by: raptorfangamer on December 18, 2015, 06:13:42 am
A really intense 3D beat-em-up game in the vein of shit like Fist of the North Star. Possibly with character customization and different fighting styles to choose from. It would throw the laws of physics to the wind for sheer awesomeness. It would have things like finishing moves, environmental attacks, really fast-paced and badass bosses... and, of course, it would have THIS (https://youtu.be/6fQuEqwQ2I4?t=20s) as the 'level complete' theme.

Have you played God Hand? Sounds close to what you might want.
Title: Re: Games you wish existed
Post by: Audioworm333 on December 18, 2015, 05:15:30 pm
A really intense 3D beat-em-up game in the vein of shit like Fist of the North Star. Possibly with character customization and different fighting styles to choose from. It would throw the laws of physics to the wind for sheer awesomeness. It would have things like finishing moves, environmental attacks, really fast-paced and badass bosses... and, of course, it would have THIS (https://youtu.be/6fQuEqwQ2I4?t=20s) as the 'level complete' theme.

Have you played God Hand? Sounds close to what you might want.

Kinda, buut

1. I don't have a PS2 or any other consoles you can play it on
2. From what I've heard and seen of it, it's way too difficult and crowd management-y for my tastes. I want to feel like a badass killing machine, not a guy who has to carefully edge around fights so he can engage enemies one at a time because he shatters into pieces when the wind blows the wrong way.
3. It doesn't have THIS (https://youtu.be/6fQuEqwQ2I4?t=20s) as the 'level complete' theme.
Title: Re: Games you wish existed
Post by: Bohandas on December 18, 2015, 05:49:50 pm
How about a city builder set in a futuristic world where transportation is mostly by teleporter. There are no roads and no traffic. There are however placement issues arising from other factors such as pollution and aesthetics.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 21, 2015, 08:02:18 pm
Hey You Pikachu, but with more mons. Maybe the world is ready for a totally voice-controlled pet simulator, now that voice recognition is alright (if you speak clearly in an American accent in a quiet room with no background noise).
Title: Re: Games you wish existed
Post by: Dunamisdeos on December 22, 2015, 08:54:57 pm
I don't have an accent. Everyone else outside of America has an accent. That's how it works.

Also, I want Fallout 4, but without bugs. I want that game to exist.
Title: Re: Games you wish existed
Post by: hector13 on December 22, 2015, 08:58:11 pm
I don't have an accent. Everyone else outside of America has an accent. That's how it works.

Also, I want Fallout 4, but without bugs. I want that game to exist.

'cause a'body in 'murrica sounds the same :P
Title: Re: Games you wish existed
Post by: TheBiggerFish on December 22, 2015, 09:26:43 pm
Back on topic:
A game where you learn how to rescue people from abusive families, in various cultures.
This may be related to real life wanting to help people.
Title: Re: Games you wish existed
Post by: Sergius on December 23, 2015, 07:13:12 pm
I wish...

A game like Ultima VII where you can build stuff. Essentially Minecraft with Ultima VII graphics. I don't care if they're actual U7 assets ripped right off it. Maybe you build like in The Sims.
Maybe the game will populate things that you build, if you allow it. NPCS buy it from you, maybe. Or rent. Then they go around having schedules and producing/selling stuff (which you can also do).
Title: Re: Games you wish existed
Post by: itisnotlogical on December 23, 2015, 08:39:36 pm
Every game that was mentioned as cancelled in this video. (http://www.youtube.com/watch?v=-dnSORl9_oI) A Darth Maul game! A true Battlefront 3! A true KOTOR 3! A sequel to Repulic Commando set in the Galactic Civil War! Star Wars 1313! Two sequels to the Jedi Knight series!

:'(
Title: Re: Games you wish existed
Post by: Audioworm333 on December 23, 2015, 09:52:17 pm
A game that's basically Kill Bill if it were a game. I don't mean a licensed game; I mean a game that would have everything that made Kill Bill great. Over-the-top violence, samurai swords, running primarily on the Rule of Cool... You get the gist.
Title: Re: Games you wish existed
Post by: Sirus on December 23, 2015, 10:05:16 pm
A game that's basically Kill Bill if it were a game. I don't mean a licensed game; I mean a game that would have everything that made Kill Bill great. Over-the-top violence, samurai swords, running primarily on the Rule of Cool... You get the gist.
No More Heroes?
Title: Re: Games you wish existed
Post by: gomez on December 24, 2015, 04:09:45 pm
I wish...

A game like Ultima VII where you can build stuff. Essentially Minecraft with Ultima VII graphics. I don't care if they're actual U7 assets ripped right off it. Maybe you build like in The Sims.
Maybe the game will populate things that you build, if you allow it. NPCS buy it from you, maybe. Or rent. Then they go around having schedules and producing/selling stuff (which you can also do).

What about that game that the devs gave up on, Towns?
Title: Re: Games you wish existed
Post by: NRDL on December 25, 2015, 01:08:19 am
A game where you have the Shadow of Mordor Nemesis system, where you play from the perspective of an up and coming, multi-strength/weakness uruk, but instead of uruks, you and every other enemy in the game are gangsters/mobsters/triad/ and whatever other criminal subculture exists. 
Title: Re: Games you wish existed
Post by: RAM on December 25, 2015, 07:36:24 am
Does it have fanatical cults, supernatural cults, secret societies, inhuman societies, corrupt police, Bond villains, super villains...
Title: Re: Games you wish existed
Post by: NRDL on December 25, 2015, 08:43:31 am
Does it have fanatical cults, supernatural cults, secret societies, inhuman societies, corrupt police, Bond villains, super villains...

More on a gangs of new york, brawling and shooting in the streets, level.

The rest is dlc
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 25, 2015, 12:59:27 pm
I don't have an accent. Everyone else outside of America has an accent. That's how it works.

Also, I want Fallout 4, but without bugs. I want that game to exist.

Everyone outside of Connecticut, but only certain parts of Connecticut*
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 25, 2015, 01:08:08 pm
I don't have an accent. Everyone else outside of America has an accent. That's how it works.
Cute.
Title: Re: Games you wish existed
Post by: BFEL on December 27, 2015, 11:40:05 am
A fast paced, Competitive Multiplayer....dating sim.
Title: Re: Games you wish existed
Post by: Graknorke on December 27, 2015, 12:05:35 pm
I don't think you could have a competitive dating sim unless it had elements besides dating. Like, secret ulterior motives that you had to work towards.
Title: Re: Games you wish existed
Post by: Lightningfalcon on December 27, 2015, 12:46:31 pm
I don't think you could have a competitive dating sim unless it had elements besides dating. Like, secret ulterior motives that you had to work towards.
Well, you could always have a multiplayer version of Yandere simulator. Kill the other players before they can ask out Senpai.
Title: Re: Games you wish existed
Post by: BFEL on December 27, 2015, 12:49:41 pm
I don't think you could have a competitive dating sim unless it had elements besides dating. Like, secret ulterior motives that you had to work towards.
Basically the main mode is there is one girl with randomized likes and such, and you all want to get wit dat, so you are competing to figure out and capitalize on the randomized likes/dislikes and quirks before everyone else does.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 27, 2015, 01:19:13 pm
I want a JRPG that is all about clever strategy. The difficulty goes up in huge steps rather than a gradual slope, so you have to beat bosses and advance by using your abilities wisely to compensate for your disadvantages, rather than just being a high enough level to make reasonable progress.
Title: Re: Games you wish existed
Post by: Graknorke on December 27, 2015, 01:25:29 pm
I don't think you could have a competitive dating sim unless it had elements besides dating. Like, secret ulterior motives that you had to work towards.
Basically the main mode is there is one girl with randomized likes and such, and you all want to get wit dat, so you are competing to figure out and capitalize on the randomized likes/dislikes and quirks before everyone else does.
Oh, when you said competitive I thought you meant the players were dating each other.
Title: Re: Games you wish existed
Post by: Kot on December 27, 2015, 01:26:02 pm
I don't think you could have a competitive dating sim unless it had elements besides dating. Like, secret ulterior motives that you had to work towards.
Basically the main mode is there is one girl with randomized likes and such, and you all want to get wit dat, so you are competing to figure out and capitalize on the randomized likes/dislikes and quirks before everyone else does.
Oh, when you said competitive I thought you meant the players were dating each other.
I belive things like that exist. Wether they are competetive though...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 27, 2015, 05:02:18 pm
I want another Jedi Knight game. Goddamnit, I keep replaying Jedi Academy.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 27, 2015, 05:06:53 pm
I want another Jedi Knight game. Goddamnit, I keep replaying Jedi Academy.

Yeah. Rest in peace, Jedi Knight. :(
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 27, 2015, 05:49:27 pm
I want another Jedi Knight game. Goddamnit, I keep replaying Jedi Academy.

Yeah. Rest in peace, Jedi Knight. :(

Even better, improved Jedi Knight lightsaber fighting mechanics withe force powers/phyiscs of Force Unleashed.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 27, 2015, 08:46:42 pm
I'd like.
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Twinwolf on December 27, 2015, 08:49:00 pm
I'd like.
Spoiler (click to show/hide)
This. So much this.
Title: Re: Games you wish existed
Post by: Mech#4 on December 27, 2015, 08:51:57 pm
I'd like.
Spoiler (click to show/hide)
This. So much this.

Ooo, an open world Warhammer Fantasy game would be neat.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 27, 2015, 09:13:33 pm
I'd like.
Spoiler (click to show/hide)

Set in the years following the Clone Wars. You play as a Jedi being hunted and you must disguise yourself in public to avoid the purge. The weight of the forces arrayed against you would mean that even as you increased in power you could only fight off the Republic/Imperium's military for a few moments before having to escape. Of course, your objectives usually lie in the most heavily populated areas of the galaxy as you engage in a war of asset-denial against Vader and the numerous other Jedi-hunters. Lightsaber combat is SIMILAR to Jedi Knight, but you could specialize in different styles a la KOTOR, but even with incredible amount of practice in deflecting bolts of energy there's no way you could fight your way out of most situations, your greatest ally is in the force which you must use subtly to confuse your enemies when avoiding detection and destructively to delay further assaults as you search for ever greater weapons and knowledge. The ultimate object would be to save as many other Jedi as possible as well as plant the seeds of rebellion.

PREFERABLY, I'd like to see something that's very different than say... Assassins Creed. Closer to the Force Unleashed meets GTA V meets Jedi Knight. (Meets KOTOR.)
Title: Re: Games you wish existed
Post by: Kot on December 27, 2015, 10:03:14 pm
I'd like.
Spoiler (click to show/hide)
This. So much this.

Ooo, an open world Warhammer Fantasy game would be neat.
Open world Rogue Trader gaem. Open world Inqusitor gaem. Open world Darwinian Character Creation Imperial Guard game.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 27, 2015, 10:07:52 pm
Urist just described my dream game.
Title: Re: Games you wish existed
Post by: Egan_BW on December 27, 2015, 10:10:23 pm
Open world Darwinian Character Creation Imperial Guard game.
WWI Medic.
(Sure it's open world. I think you can capture other trenches or something? I never got that far lol.)
Title: Re: Games you wish existed
Post by: Niveras on December 28, 2015, 05:32:19 am
I'd like to see an Anno-type city-builder rebranded in terms of you being unspecified dark forces/eldritch being. So, like, you still have a population, but you need that population because their worship (or [enforced] sacrificial offerings) provide you with "power" (which could just be how you unlock more advanced structures and such). And you're still collecting resources and making production chains, but those resources are not things like iron and tools, but I don't know, body parts and wands. I suppose you could be a cult leader or mortal necromancer rather than an elder being. I haven't really fleshed (heh) out the idea yet but yeah, just Anno with a darker aesthetic.

Not going to happen, of course, because it's too niche of a concept. The Anno series itself isn't exactly a blockbuster in terms of popularity but they are still well-developed games, particularly in terms of the graphic and interface designs. Giving it a darker aesthetic (and thus, limiting its appeal) would only be done by an independent studio, and they very, very rarely have the proper or budget to do graphics or user interfaces well.

.

I'd also like to see more games using the Final Fantasy Tactics aesthetic. I always felt it was a strong compromise between full detail animation and representative sprites. The sprites in FFT were very expressive, and lent themselves well for use in the cutscenes. I feel like if it were expanded to an open source platform, it could do well as a model/engine for a new generation of roguelikes. Imagine if something like Dungeons of Dredmor or tiled DCSS used it model: they could still have a relatively simple graphic budget, but the engine would allow for actual 3D environments, something missing in most roguelikes these days. And the ones that do have 3D environments tend to suffer precisely because they're still married to the 2D planar representation.

(PS: Screw War of the Lions for replacing the cutscenes with ludicrously bad animations and terrible voice acting.)
Title: Re: Games you wish existed
Post by: MaximumZero on December 28, 2015, 10:40:47 am
A high octane Devil May Cry/God of War style character action game that tells the story of how Akuma learned the Raging Demon. Make it happen, Capcom.
Title: Re: Games you wish existed
Post by: scrdest on December 28, 2015, 11:38:20 am
A high octane Devil May Cry/God of War style character action game that tells the story of how Akuma learned the Raging Demon. Make it happen, Capcom.
Stop trying to make your biography happen, MZ, we're not falling for it :P
Title: Re: Games you wish existed
Post by: Itnetlolor on December 28, 2015, 09:11:44 pm
Had this thought cross my mind today. Seeing as it's Black Friday today, and not all of us go for the thrill of the chase for cheaper crap; I wonder if anyone's ever made a game based on Black Friday sales?

As far as I would assume, it would be a roguelike/rogue-lite. Give your character some stats, a budget, generate a store (electronics/wal-mart style/etc. (different property dimensions and shop item distributions, as well as density of people to work around)) with some "target items" (randomly generated based on stats/personality), or even a customized shopping list of sorts, or hell, freestyle it.

Claw through the ranks of people, reach for the ultimate deals, cause a few scenes, save 5 bucks on that blender. So what if you have to sacrifice a family gathering for a bargain?

EDIT:
Secondary game mode, "Employee of the Month". You and your fellow employees have to do your jobs, as well as serve as crowd/damage control. I hope you have 911 on speed dial.
Much to my surprise, I came across this thing of beauty:
Original sighting (https://www.reddit.com/r/gaming/comments/3yf87t/found_a_simulator_at_game_today_and_had_to_google/)

And a clip of it in action (https://youtu.be/wTeeGFRcc4Y)

Maybe not what I entirely had in mind, but funny enough to stumble across nonetheless.
Title: Re: Games you wish existed
Post by: Bohandas on December 28, 2015, 09:18:45 pm
Had this thought cross my mind today. Seeing as it's Black Friday today, and not all of us go for the thrill of the chase for cheaper crap; I wonder if anyone's ever made a game based on Black Friday sales?

As far as I would assume, it would be a roguelike/rogue-lite. Give your character some stats, a budget, generate a store (electronics/wal-mart style/etc. (different property dimensions and shop item distributions, as well as density of people to work around)) with some "target items" (randomly generated based on stats/personality), or even a customized shopping list of sorts, or hell, freestyle it.

Claw through the ranks of people, reach for the ultimate deals, cause a few scenes, save 5 bucks on that blender. So what if you have to sacrifice a family gathering for a bargain?

EDIT:
Secondary game mode, "Employee of the Month". You and your fellow employees have to do your jobs, as well as serve as crowd/damage control. I hope you have 911 on speed dial.

I could see this as a brawler or a Postal series style shooter
Title: Re: Games you wish existed
Post by: gomez on December 28, 2015, 10:56:47 pm
Had this thought cross my mind today. Seeing as it's Black Friday today, and not all of us go for the thrill of the chase for cheaper crap; I wonder if anyone's ever made a game based on Black Friday sales?

As far as I would assume, it would be a roguelike/rogue-lite. Give your character some stats, a budget, generate a store (electronics/wal-mart style/etc. (different property dimensions and shop item distributions, as well as density of people to work around)) with some "target items" (randomly generated based on stats/personality), or even a customized shopping list of sorts, or hell, freestyle it.

Claw through the ranks of people, reach for the ultimate deals, cause a few scenes, save 5 bucks on that blender. So what if you have to sacrifice a family gathering for a bargain?

EDIT:
Secondary game mode, "Employee of the Month". You and your fellow employees have to do your jobs, as well as serve as crowd/damage control. I hope you have 911 on speed dial.

I thought this was the plot of Cataclysm dda.

*edit* Can't spell when I'm drunk
Title: Re: Games you wish existed
Post by: Cthulufaic on December 28, 2015, 11:15:51 pm
Persona Q actually being a persona game instead of an Eritrian Odyssey game with persona characters.  Also instead of Zen and waifu-bait, it's Jojo and company from JJBA part 3.
Title: Re: Games you wish existed
Post by: JoshuaFH on December 28, 2015, 11:19:54 pm
Persona Q actually being a persona game instead of an Eritrian Odyssey game with persona characters.  Also instead of Zen and waifu-bait, it's Jojo and company from JJBA part 3.

I think we all wish Jojo characters were shoehorned into every game possible. Final Fantasy? Jojo characters. Dynasty Warriors? Jojo characters. Any dating sim? JOJO CHARACTERS.
Title: Re: Games you wish existed
Post by: Sirus on December 28, 2015, 11:25:06 pm
Speak for yourself. You Jojo fans are like bronies sometime :P
Title: Re: Games you wish existed
Post by: Cthulufaic on December 28, 2015, 11:44:11 pm
Speak for yourself. You Jojo fans are like bronies sometime :P
its just basic gravity. We are attracted to the immense mass of manliness and the singularity of testosterone that is Jojo
Title: Re: Games you wish existed
Post by: Bohandas on December 29, 2015, 02:06:35 am
You are a character in a movie or tv show. You manipulate your circumstances to aid you in accomplishing your goal through special actions (perhaps represented in the UI by cards) that affect the circumstances of the movie's production. For example, if about to be blown up you could play the "over effects budget" card to make the explosion smaller, or you could gain immunity from being permanently killed by having the actor who plays you be signed for the sequel. Or you could force an encounter into a different environment with a "persistent bad weather" card f0rcing the crew to relocare from an on-location shoot to one of the types of environments that they already have a set built for in the studio
Title: Re: Games you wish existed
Post by: Egan_BW on December 29, 2015, 06:44:12 pm
A game where you can get messages from other players, like dark souls, but the messages are from yourself in the future. As in the game itself violates causality.
Alternatively, pictionary where you have to guess what you're drawing in a few minutes.
Title: Re: Games you wish existed
Post by: TheBiggerFish on December 29, 2015, 06:49:16 pm
A game where you can get messages from other players, like dark souls, but the messages are from yourself in the future. As in the game itself violates causality.
Alternatively, pictionary where you have to guess what you're drawing in a few minutes.
But...How would that even work?
Title: Re: Games you wish existed
Post by: RAM on December 29, 2015, 07:09:53 pm
A game where you can get messages from other players, like dark souls, but the messages are from yourself in the future. As in the game itself violates causality.
I think that everyone should have to play this, it should reduce the troll population immensely, and those trolls who make it will be true masters, having crawled through the deserts of their own trolling and not shied away, but instead risen with new and glorious vigour!
Title: Re: Games you wish existed
Post by: Bohandas on December 29, 2015, 07:13:33 pm
A game where you can get messages from other players, like dark souls, but the messages are from yourself in the future. As in the game itself violates causality.

http://www.mspaintadventures.com/?s=6
Title: Re: Games you wish existed
Post by: itisnotlogical on December 29, 2015, 07:29:01 pm
A game like those mobile Clash of Clans strategy base-building games, but with less pay2win and some 4x elements. You can choose where your base is on a map that is shared by a few hundred other players, and destroying enough bases in an area grants that land to your faction, and having different kinds of land under your faction's control leads to more unit and building types.
Title: Re: Games you wish existed
Post by: TheBiggerFish on December 29, 2015, 07:29:54 pm
A game where you can get messages from other players, like dark souls, but the messages are from yourself in the future. As in the game itself violates causality.

http://www.mspaintadventures.com/?s=6 (http://www.mspaintadventures.com/?s=6)
Sadly, SBURB is not a thing IRL.
Title: Re: Games you wish existed
Post by: Arx on December 29, 2015, 07:43:05 pm
A game like those mobile Clash of Clans strategy base-building games, but with less pay2win and some 4x elements. You can choose where your base is on a map that is shared by a few hundred other players, and destroying enough bases in an area grants that land to your faction, and having different kinds of land under your faction's control leads to more unit and building types.

Illyriad does some of that. Not all, and not exactly, but parts mesh closely.
Title: Re: Games you wish existed
Post by: Bohandas on December 29, 2015, 08:57:06 pm
A game where you can get messages from other players, like dark souls, but the messages are from yourself in the future. As in the game itself violates causality.
Alternatively, pictionary where you have to guess what you're drawing in a few minutes.
But...How would that even work?

Tipler Cylinder?
Title: Re: Games you wish existed
Post by: Egan_BW on December 30, 2015, 01:05:45 am
A game where you can get messages from other players, like dark souls, but the messages are from yourself in the future. As in the game itself violates causality.
Alternatively, pictionary where you have to guess what you're drawing in a few minutes.
But...How would that even work?
Applied abuse of quantum mechanics and special relativity.
I figure I win the thread by wishing for a game that might not even be possible. :P
Title: Re: Games you wish existed
Post by: TheBiggerFish on December 30, 2015, 01:10:53 am
... Right.
Title: Re: Games you wish existed
Post by: EnigmaticHat on December 30, 2015, 05:27:45 am
No, you win the thread when you accidentally describe Dwarf Fortress as a game that you wish existed.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 30, 2015, 09:33:05 am
No, you win the thread when you accidentally describe Dwarf Fortress as a game that you wish existed.

It's happened more than once too!
Title: Re: Games you wish existed
Post by: RAM on December 30, 2015, 09:01:28 pm
Is Dwarf Fortress version 1 even possible?
Title: Re: Games you wish existed
Post by: TheBiggerFish on December 30, 2015, 09:01:54 pm
Is Dwarf Fortress version 1 even possible?
No.
It will just keep adding numbers.
Title: Re: Games you wish existed
Post by: xaritscin on December 30, 2015, 10:07:49 pm
some years ago i stumbled upon a game called "infiniverse" or something like that. the premise was basically some kind of universe simulator in ASCII, you could zoom from the whole galaxy to planet detail and cound actually land there.

it seems the developer gave up on it or at least left posting since 2012, so, the most closer to it is ASCII Sector.

but it would be a really good idea to have something like that. maybe with somekind of spaceship and structures editor. maybe some out of ship gameplay and that type of stuff.

heck you could even think of it as a sci fi simulator, with all the bells and whistles, like DF.
Title: Re: Games you wish existed
Post by: Azkanan on December 31, 2015, 08:21:21 am
I know a game.

It's where you have to discuss the event of when Toady runs out of numbers before 1.00.00.
Title: Re: Games you wish existed
Post by: Antsan on December 31, 2015, 08:53:21 am
He won't. Natural numbers are infinite and the form of this scheme isn't actually d.dd.dd but n.n.n ("d" fir "digit" and "n" for "natural number").
At least he'll switch to that scheme if he should be using the d.dd.dd scheme now as son as he runs out of numbers there, which is isomorph to using the n.n.n scheme in the first place.
So, I won. :P

We can try to predict when he runs out of space to save the version number on a reasonable computer, though. :D
Title: Re: Games you wish existed
Post by: TheBiggerFish on December 31, 2015, 11:43:06 am
Yeah...
Title: Re: Games you wish existed
Post by: Egan_BW on December 31, 2015, 09:47:59 pm
The 42 in 0.42 is the number of core goals fulfilled. Once Toady runs out of those, DF will enter 1.0. The game will continue to be developed past that point though.
Title: Re: Games you wish existed
Post by: TheBiggerFish on December 31, 2015, 09:59:21 pm
Huh?  Okay then?
Title: Re: Games you wish existed
Post by: ibor211 on January 01, 2016, 08:48:55 am
Does it have fanatical cults, supernatural cults, secret societies, inhuman societies, corrupt police, Bond villains, super villains...

More on a gangs of new york, brawling and shooting in the streets, level.

The rest is dlc

Hold onto your belt,something like that is coming soon.
Also there is Gang wars and Cult gamemode in SS13
Title: Re: Games you wish existed
Post by: MrWiggles on January 01, 2016, 09:11:29 am
Has any of the multitude of SS13 made any progress?
Title: Re: Games you wish existed
Post by: scrdest on January 01, 2016, 09:11:58 am
Has any of the multitude of SS13 made any progress?
Progress, as defined by...?
Title: Re: Games you wish existed
Post by: MrWiggles on January 01, 2016, 09:16:18 am
Beyond that someone has announce someone is making SS13 clone, or beyond 'we have dynamic lighting', maybe even something you can run though maybe not play much.
Title: Re: Games you wish existed
Post by: NRDL on January 01, 2016, 09:17:48 am
I want a Fight Night game that is not only actually improved in terms of general gameplay mechanics, but also focuses entirely on the black and white era boxers.  And Im not just talking Marciano, Robinson, and the like, I'm talking way back when. John Sullivan, Jack Johnson, Harry Greb, fricking Primo Carnera.  I want accurate styles which are hilariously mismatched and unbalanced, to give accurate true to life glimpses into how these ancient bastards fought. 
Title: Re: Games you wish existed
Post by: Kot on January 01, 2016, 12:16:19 pm
Beyond that someone has announce someone is making SS13 clone, or beyond 'we have dynamic lighting', maybe even something you can run though maybe not play much.
But... SS13 is totally and fully playable since... I don't know, few (like, ten or even more?) years?
Unless you mean specifically all those SS13 "2.0/HD/Remake" things.
Title: Re: Games you wish existed
Post by: MrWiggles on January 01, 2016, 12:42:17 pm
Yea the various clones to make a stand alone ss13.
Title: Re: Games you wish existed
Post by: Bohandas on January 01, 2016, 10:54:00 pm
Here's something I'd like to see...

Lots of space 4x games have Death Star analogues. I'd like to see one with a Starkiller Base analogue
Title: Re: Games you wish existed
Post by: TheBiggerFish on January 01, 2016, 10:54:37 pm
....That would...Whoa....
Title: Re: Games you wish existed
Post by: Egan_BW on January 01, 2016, 10:56:09 pm
Absurd firepower is always good.
Title: Re: Games you wish existed
Post by: Bohandas on January 01, 2016, 11:01:27 pm
Possibly the tech-tree for the power source would also include a Suncrusher analogue
Title: Re: Games you wish existed
Post by: hector13 on January 01, 2016, 11:04:09 pm
Pfft, EU doesn't count no more, brah.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 01, 2016, 11:12:35 pm
...So what? That means literally nothing.
Title: Re: Games you wish existed
Post by: hector13 on January 01, 2016, 11:16:58 pm
It does!

But not really. At least for a non-cynic.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 01, 2016, 11:24:04 pm
It just makes the game non-canon. :P
Title: Re: Games you wish existed
Post by: hector13 on January 01, 2016, 11:30:59 pm
Oh but it is! Officially unsanctioned stuff is bad hat. Or something.

In saying that, a game like that would have nothing to do with EA. Only good things can come from that.
Title: Re: Games you wish existed
Post by: RAM on January 02, 2016, 02:01:42 am
http://starwars.wikia.com/wiki/Starkiller (http://starwars.wikia.com/wiki/Starkiller)?
Space Empires, well, some of the series at least, have modules that can be mounted on ships that can perform various acts is system-wide destruction. You need to get the ship with the module into the system, but anything that can destroy a system can be stopped by moving or otherwise changing the system to no longer be a valid target, or putting something system-like in its path, so it is just a matter of technology. Think of it as a projectile instead of a ship, which it largely is, due to not surviving the event, factor in instantaneous and somewhat controllable point-to-point travel, and you have yourself a shoot-and-make-go-boom effect. I imagine that other games have similar technologies...
Title: Re: Games you wish existed
Post by: Kot on January 02, 2016, 02:04:35 am
Couldn't you basically one-shoot stars in the later stages of Star Ruler?
I mean, it's the game that ships can finally end up being bigger than galaxies, so...
Title: Re: Games you wish existed
Post by: itisnotlogical on January 02, 2016, 05:11:06 pm
I want to play DayZ with some sort of absurd VR setup.
Title: Re: Games you wish existed
Post by: Bohandas on January 02, 2016, 09:20:02 pm
Pretty sure you can't shoot across systems or convert an entire planet into a mobile base in any space 4x games though
Title: Re: Games you wish existed
Post by: Kot on January 02, 2016, 09:54:51 pm
Star Ruler games.
You can have ships the size of a galaxy there. Or bigger.
So, shooting across star system isin't exactly that hard. Oh, and you totally can mount huge engines on your planets and add weapons to it so you can move it and shoot stuff.
Title: Re: Games you wish existed
Post by: NullForceOmega on January 02, 2016, 11:13:23 pm
Yeah, battle planets are a thing in Star Ruler, they take some pretty late game tech, you'll probably be able to build much more powerful conventional megaships by that point tho'.
Title: Re: Games you wish existed
Post by: Kot on January 03, 2016, 12:13:56 am
Yeah, in that game you can actually get ships that kill stars and planets and it's not some special ability, it's just when you put a gun powerful enough to do so on one. Granted, they still use supplies and/or energy (don't really remember) and shit so there is proably a point where you could make a one-shoot (at least until refill or energy regen) Deathstar. The problem is that at this point you usually have more important things to do and Deathstars aren't actually really useful in balanced war.
Title: Re: Games you wish existed
Post by: BlindKitty on January 05, 2016, 07:45:17 am
After reading some old postings about Sword of Glass on CRPG Addict's blog, an idea came to me.

A RPG that you play as a sentient piece of equipment (probably sword or other weapon, or perhaps could it be customizable?), who is taking over their wearer in the quest of getting deep enough in the dungeon to <do something quest-related or whatever>.

You are getting experience, as well as your bearer/wearer. Your XP is permanent, but the bearer/wearer can die and drop you in the middle of the trek through the dungeon, and if it happens, you need to wait for some other adventurer to come along and pick you up. You can steer bearer/wearer to some degree (perhaps most of the way, to prevent the game from being too boring), but he/she might oppose you if you are trying to push him/her to do something risky/stupid (after all, all you can lose is some time).

Perhaps add in some time limit, so every time you lose a bearer/wearer you waste some of time waiting for a new one on the floor, and you need to be more careful around them? Also, as the time passes, topmost levels of the dungeon become cleared by adventurers (perhaps mostly by you and your bearer?), and you can go deeper more easily (as in, with easier trip in; the level X would stay equally difficult through the game, unless it was cleared). If you are lost N level below the last cleared level, you need to wait longer till someone gets so deep and finds you.

Or maybe you could be picked up by some orc/demon/drow in the dungeon? And you would be wielded alternately by good guys (and lost in the dungeon), and then bad guys (found in the dungeon, lost in the overworld during the ride), and then good guys again (found in the loot after a failed orc raid)? And you would need to choose the side you want to win, and try to keep your bearer alive as long as possible when you are on the 'right' side, and kill him as soon as possible on the 'wrong' side (but keep in mind he/she will resist you trying to kill them right away!).

Seems like an interesting twist on more classical RPGs. :)
Title: Re: Games you wish existed
Post by: Noel.se on January 05, 2016, 01:11:23 pm
Yeah, in that game you can actually get ships that kill stars and planets and it's not some special ability, it's just when you put a gun powerful enough to do so on one. Granted, they still use supplies and/or energy (don't really remember) and shit so there is proably a point where you could make a one-shoot (at least until refill or energy regen) Deathstar. The problem is that at this point you usually have more important things to do and Deathstars aren't actually really useful in balanced war.
Indeed. Why destroy a Star? If you really want to make planets uninhabitable lasering them directly is much more efficient.
What you can do in Star Ruler (2, at least) is make a factory which rips out energy and matter out of a star to produce stuff, thus slowly destroying it.

Title: Re: Games you wish existed
Post by: cider on January 05, 2016, 01:39:05 pm
A proper sim where you take charge of a modern mercenary company, focusing on management and strategy rather than the tactical combat that seems to be mandatory with games utilizing the theme (i.e. Jagged Alliance).
Title: Re: Games you wish existed
Post by: SaberToothTiger on January 05, 2016, 03:30:17 pm
A proper sim where you take charge of a modern mercenary company, focusing on management and strategy rather than the tactical combat that seems to be mandatory with games utilizing the theme (i.e. Jagged Alliance).
Yes.
Title: Re: Games you wish existed
Post by: LordBrassroast on January 05, 2016, 09:27:11 pm
A mod/expansion for Mount and Blade: Warband, in the style of Viking Conquest:

Mount and Blade: The Lord of the Rings.
Title: Re: Games you wish existed
Post by: bluejello on January 05, 2016, 11:23:37 pm
re: the open world star wars game post a few pages back:  would star wars combine work? 2D web based MMO, what little I remember of it is very slow gameplay, but very open-world.  not sure how good it was, didn't get far any time I tried playing it.  Just google search for it
Title: Re: Games you wish existed
Post by: Sirus on January 06, 2016, 01:48:27 am
re: the open world star wars game post a few pages back:  would star wars combine work? 2D web based MMO, what little I remember of it is very slow gameplay, but very open-world.  not sure how good it was, didn't get far any time I tried playing it.  Just google search for it
Last time I tried that, they had a weird policy that you couldn't register with a "public" email address. Nothing from yahoo or gmail or whatever, but instead school or work or ISP-provided addresses. Was supposed to help eliminate spambots, supposedly.
Title: Re: Games you wish existed
Post by: TheBiggerFish on January 06, 2016, 07:08:26 am
re: the open world star wars game post a few pages back:  would star wars combine work? 2D web based MMO, what little I remember of it is very slow gameplay, but very open-world.  not sure how good it was, didn't get far any time I tried playing it.  Just google search for it
Last time I tried that, they had a weird policy that you couldn't register with a "public" email address. Nothing from yahoo or gmail or whatever, but instead school or work or ISP-provided addresses. Was supposed to help eliminate spambots, supposedly.
HAHAHAHAHAHAHAHAHAHA that is so stupid.
Title: Re: Games you wish existed
Post by: LordBaal on January 06, 2016, 08:05:17 am
Since we are on Star Wars, I would love a proper Empire at War sequel. Not another expansion, but a remake of the game. Made perhaps on the Unreal 4 engine or one that can do all the things the Alamo engine did fine, and improve over it.

I'm would not demand better graphics, but more gameplay mechanics, and better, more lengthy planetary battles. Instead of taking a planet with a single battle, planets could be divided among several individual maps that you can fight on. Exceptions could be small places like Kessel and the cloud city, which are either relatively small, or are the only frigging places in the whole planet.

So each planet would have it's own strategic map, divided in several tactical maps. To acquire the planet you must control all it's maps.

Also this game should have different campaigns or eras integrated, at least clone wars and empire vs rebellion, and perhaps a grand campaign that integrates both of them.

Space battles are fine the way the are, a bigger amount of ships at the same time would be certainly nice and some rebalancing.

All in all, I would be happy if only an updated, bigger and better Empire at War comes along eventually.
Title: Re: Games you wish existed
Post by: Kot on January 06, 2016, 08:13:01 am
Well, if the Disney didin't cut off the balls of EU and Republic vs Empire (muh Thrawn ;_; ), it could potentially be the most amazing thing, but sadly we only have First Order nazi-wannabe-paramilitary and twelve-X-Wings Resistance and of course the old Clone Wars and Empire vs Rebelion.
Title: Re: Games you wish existed
Post by: Graknorke on January 06, 2016, 11:00:17 am
I'd like a proper sequel/remake of X-Wing/Tie Fighter games.
Title: Re: Games you wish existed
Post by: Kot on January 06, 2016, 11:52:36 am
Yeah, it was one of my first thoughts when I saw the movie. Dem secksy X-Wings and new TIE Fighters.
Title: Re: Games you wish existed
Post by: Graknorke on January 06, 2016, 11:58:16 am
It won't happen though, since Lucasarts was shut down. The best we'd get would be something akin to the new Battlefront. Basically a reskin of an existing game that's pretty, shallow, and has wide appeal but no real deep attraction. Except it wouldn't exist even then because who buys space combat games anyway??? I don't see any on the XBox shelf at Game so clearly nobody.
Title: Re: Games you wish existed
Post by: LordBaal on January 06, 2016, 12:12:14 pm
Plenty of PC examples, however yes, they are not at the peak of popularity right now. Also, this is a thread of wishful thinking, I could say that 99,999999% of the games expressed here won't happen ever.
Title: Re: Games you wish existed
Post by: jhxmt on January 06, 2016, 02:36:27 pm
Also, this is a thread of wishful thinking

Well, yeah.

Quote from: Thread Title
Games you wish existed

 :P

Edit: upon re-reading, I guess that was kind of your point.  I should really concentrate more.  Hey, it's been a long year!
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 06, 2016, 03:13:42 pm
Dynasty Warriors meets Star Wars. Nnnghhhhhh.
Title: Re: Games you wish existed
Post by: Cthulufaic on January 06, 2016, 03:51:54 pm
Dynasty Warriors meets Star Wars. Nnnghhhhhh.
Be careful what you wish for.  Dynasty Warriors meets Fist of the North Star was pretty mediocre.
Title: Re: Games you wish existed
Post by: Graknorke on January 06, 2016, 05:06:50 pm
Plenty of PC examples, however yes, they are not at the peak of popularity right now. Also, this is a thread of wishful thinking, I could say that 99,999999% of the games expressed here won't happen ever.
I was deliberately putting on exec-style thinking to demonstrate why I don't think it'll happen.
Title: Re: Games you wish existed
Post by: xaritscin on January 06, 2016, 05:38:51 pm
i dont know if this one has been mentioned yet.

a 2D evolution game with localized part damage and top down view ?





Title: Re: Games you wish existed
Post by: TheBiggerFish on January 06, 2016, 05:58:47 pm
i dont know if this one has been mentioned yet.

a 2D evolution game with localized part damage and top down view ?
Sounds like Dwarf Fortress crossed with Spore.
Title: Re: Games you wish existed
Post by: Dunamisdeos on January 08, 2016, 04:57:34 pm
Fortresses evolve. They evolve from idyllic communities to horror-stained charnel houses. It's quite consistent.
Title: Re: Games you wish existed
Post by: RAM on January 08, 2016, 06:55:55 pm
Dwarves evolve too, into undead...
Title: Re: Games you wish existed
Post by: itisnotlogical on January 09, 2016, 06:04:51 am
Not a game idea, but something I wish more games had: Randomized, narrated death messages a la Fallout 1 and 2. I always got chills when I died in classic Fallout. "Your life... ends in the wasteland..." IIRC, different monsters and certain special deaths even had a chance to give you unique messages.

Undertale has this of course, but it only has one message (except for a specific spoilery instance) and the tone is much, much different.
Title: Re: Games you wish existed
Post by: NRDL on January 09, 2016, 07:58:55 am
I'd like a Sims sort of game, a lifestyle simulator, with everything that the sims has, set during the American Great Depression, with all the nastiness and desperation that entails.  Add in extra options for violence ( and violent death ), a more nuanced emotion system, combined with the immense difficulty of simply trying to not starve too death, and you'd basically have an urban survival game.   
Title: Re: Games you wish existed
Post by: Blade312 on January 09, 2016, 08:52:52 pm
A game like toribash, but more realistic, better modding, and a better game engine.
Title: Re: Games you wish existed
Post by: Cruxador on January 10, 2016, 03:37:06 am
An Arcology management game like Free Cities, but instead of being a text game about sex, have tactical battles in hand-painted environments, looking like Shadowrun but playing more like Final Fantasy Tactics.
Title: Re: Games you wish existed
Post by: itisnotlogical on January 10, 2016, 07:55:28 pm
I wish there was a multiplayer deathmatch game where battlecries are a game mechanic, so your team is just moving along when you suddenly hear a massive roar as the entire enemy team rushes over you. Or vice-versa.
Title: Re: Games you wish existed
Post by: Bohandas on January 10, 2016, 10:45:45 pm
A point-and-click adventure based on The 120 Days of Sodom

EDIT:
Did I say that one already?
Title: Re: Games you wish existed
Post by: Egan_BW on January 10, 2016, 11:34:43 pm
Not a game idea, but something I wish more games had: Randomized, narrated death messages a la Fallout 1 and 2. I always got chills when I died in classic Fallout. "Your life... ends in the wasteland..." IIRC, different monsters and certain special deaths even had a chance to give you unique messages.

Undertale has this of course, but it only has one message (except for a specific spoilery instance) and the tone is much, much different.
Teleglitch had some good ones.
Title: Re: Games you wish existed
Post by: Bohandas on January 11, 2016, 12:52:18 am
Not a game idea, but something I wish more games had: Randomized, narrated death messages a la Fallout 1 and 2. I always got chills when I died in classic Fallout. "Your life... ends in the wasteland..." IIRC, different monsters and certain special deaths even had a chance to give you unique messages.

Undertale has this of course, but it only has one message (except for a specific spoilery instance) and the tone is much, much different.

Dungeons of Dredmor has a randomized death message of "[name of character]. S/he [verb]ed like a [noun]"
Title: Re: Games you wish existed
Post by: Gatleos on January 11, 2016, 01:21:31 am
I want to play as a cult leader. Not like some fantasy wizardy necromancy cult, I mean like "building a compound out in the desert and brainwashing people" kind of cult. You start out with some kind of charismatic cult leader and slowly attract devout followers, then use brainwashing and possibly threats of violence to bend people to your will and amass personal wealth and power.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Bohandas on January 11, 2016, 02:12:31 am
I want to play as a cult leader. Not like some fantasy wizardy necromancy cult, I mean like "building a compound out in the desert and brainwashing people" kind of cult. You start out with some kind of charismatic cult leader and slowly attract devout followers, then use brainwashing and possibly threats of violence to bend people to your will and amass personal wealth and power.

Spoiler (click to show/hide)

One of the games in Nerdook's (http://www.kongregate.com/accounts/nerdook) Super Mega Ultra Evil Genius series of flash games had a cult brainwashing program as a buildable doomsday device
Title: Re: Games you wish existed
Post by: Antsan on January 11, 2016, 05:52:18 am
I want to play as a cult leader. Not like some fantasy wizardy necromancy cult, I mean like "building a compound out in the desert and brainwashing people" kind of cult. You start out with some kind of charismatic cult leader and slowly attract devout followers, then use brainwashing and possibly threats of violence to bend people to your will and amass personal wealth and power.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: MasterFancyPants on January 11, 2016, 12:19:38 pm
I want to play as a cult leader. Not like some fantasy wizardy necromancy cult, I mean like "building a compound out in the desert and brainwashing people" kind of cult. You start out with some kind of charismatic cult leader and slowly attract devout followers, then use brainwashing and possibly threats of violence to bend people to your will and amass personal wealth and power.

Spoiler (click to show/hide)

Super Cult Tycoon, though it isn't very serious.
https://www.youtube.com/watch?v=LnkqdMS1LkE
Title: Re: Games you wish existed
Post by: MasterFancyPants on January 11, 2016, 12:24:47 pm
I wish there was a multiplayer deathmatch game where battlecries are a game mechanic, so your team is just moving along when you suddenly hear a massive roar as the entire enemy team rushes over you. Or vice-versa.
Double post, but people need my help~~~

In Red Orchestra 2, the Russians and Japanese have a charge where they yell a lot and get bonuses.

In Mount and Blade: Napoleonic Wars there is a "yell" button. If you aren't spamming it, you are playing wrong.
Title: Re: Games you wish existed
Post by: Kot on January 11, 2016, 01:07:10 pm
I wish there was a multiplayer deathmatch game where battlecries are a game mechanic, so your team is just moving along when you suddenly hear a massive roar as the entire enemy team rushes over you. Or vice-versa.
Double post, but people need my help~~~

In Red Orchestra 2, the Russians and Japanese have a charge where they yell a lot and get bonuses.

In Mount and Blade: Napoleonic Wars there is a "yell" button. If you aren't spamming it, you are playing wrong.
Russians do the URAAAAAH which basically allows them to not give a shit about bullets that don't hit... those that hit, however, are as deadly as always. Japanese have very similar BANZAIII charge but they use more swords. And Germans have some kind of that thing where they scream in rage when they kill Russians which also allows them to not give a damn about bullets that don't hit.

As for the Napoleonic Wars - the game has standard bearers and musicians as a game mechanic (IRC they give some bonuses, as does being in proximity of officer/general), so...
Title: Re: Games you wish existed
Post by: Mesa on January 11, 2016, 01:35:22 pm
Black market management game. Steal valuable stuff from the wealthy, (illegally) sell it in your hideout, attract other shady dealers, but make sure that your customers don't give away your market's location to the guards/police, and if they do, make sure you have a backup way out, or defend yourself (which is probably not advisable since eventually they're just gonna come back in bigger force).

(It would probably be a fantasy game because I have no idea how modern underground economy works. Plus it's just cooler to sell golden necklaces and mysterious potions than cigarettes, guns and marijuana...)
Title: Re: Games you wish existed
Post by: Kot on January 11, 2016, 01:43:09 pm
Arms Dealer, although it's only about guns and tanks and stuff (http://store.steampowered.com/app/325630/)
Title: Re: Games you wish existed
Post by: Graknorke on January 11, 2016, 02:45:25 pm
(It would probably be a fantasy game because I have no idea how modern underground economy works. Plus it's just cooler to sell golden necklaces and mysterious potions than cigarettes, guns and marijuana...)
Haha, black markets sell more interesting things than those m80. Endangered animal parts, ancient relics, human organs... And besides in your typical fantasy world (you know the type, humans elves and dwarves, magic and potions and shit, lots of people wandering around with big swords) health and safety along with law in general is so lax that I can't imagine a black market even being necessary.
Title: Re: Games you wish existed
Post by: Kot on January 11, 2016, 02:52:32 pm
There is totally a game out there that deals in trading sex slaves on black market. Just guessing though, don't ask me about what it is or where to find it.
Title: Re: Games you wish existed
Post by: puke on January 11, 2016, 04:02:31 pm
Black Market goods from Privateer 2:  Nerve Toxins, Firearms, Human Organs, Brain Implants, Pleasure Borgs

Black Market goods from Privateer 1:  PlayThing™   Brilliance   Slaves   Tobacco   Ultimate

I think firearms were a regular trade commodity in P1...

This sort of stuff is pretty common.  Star Sector has a pretty cool black market economy, where the purpose of using it is actually tariff evasion or intentionally destabilizing markets rather than just selling things that happen to be illegal.  It is also very modable.

I'll second Arms Dealer.  It is just guns and military equipment, but its pretty good at doing what it says.

Also, any version of Drug Wars / Dope Wars.
Title: Re: Games you wish existed
Post by: Gatleos on January 11, 2016, 04:58:45 pm
I want to play as a cult leader. Not like some fantasy wizardy necromancy cult, I mean like "building a compound out in the desert and brainwashing people" kind of cult. You start out with some kind of charismatic cult leader and slowly attract devout followers, then use brainwashing and possibly threats of violence to bend people to your will and amass personal wealth and power.

Spoiler (click to show/hide)

Super Cult Tycoon, though it isn't very serious.
https://www.youtube.com/watch?v=LnkqdMS1LkE

Yeah, I saw that. My criticisms are basically the same as his. This game seems like something I'd have to make myself if I ever wanted to see it become a reality.
Title: Re: Games you wish existed
Post by: Drago55577 on January 11, 2016, 11:34:11 pm
I'd like a game where you can construct your own land/sea/air/space vehicles, where resource management and other things matter. Think Robocraft, but crossed with Warthunder I guess.

Also in space. Because who doesn't like blowing up poorly places ammo racks(stealth edit) in space?
Title: Re: Games you wish existed
Post by: TheDarkStar on January 12, 2016, 12:06:37 am
Space Engineers? From the Depths?
Title: Re: Games you wish existed
Post by: Drago55577 on January 12, 2016, 12:15:24 am
Space Engineers? From the Depths?
Space Engineers is pretty good, I guess. But it only has ships, and it runs poorly when you start getting any decently sized ships.
From the Depths fits, I'll admit that. I just don't enjoy the physics, I need to buy it next time I have some spare cash.
Title: Re: Games you wish existed
Post by: Drago55577 on January 12, 2016, 12:16:02 am
Woops, double post.
Title: Re: Games you wish existed
Post by: Zangi on January 12, 2016, 11:00:21 am
I'd like a game where you can construct your own land/sea/air/space vehicles, where resource management and other things matter. Think Robocraft, but crossed with Warthunder I guess.

Also in space. Because who doesn't like blowing up poorly places ammo racks(stealth edit) in space?
Aurora... ? (http://www.bay12forums.com/smf/index.php?topic=47678.0)  I don't know anything about Robocraft or Warthunder though.
Title: Re: Games you wish existed
Post by: Neonivek on January 12, 2016, 11:02:25 am
I'd like a game where you can construct your own land/sea/air/space vehicles, where resource management and other things matter. Think Robocraft, but crossed with Warthunder I guess.

Also in space. Because who doesn't like blowing up poorly places ammo racks(stealth edit) in space?
Aurora... ? (http://www.bay12forums.com/smf/index.php?topic=47678.0)  I don't know anything about Robocraft or Warthunder though.

Well... From the Depths is exactly that

But I suggest watching some videos first.
Title: Re: Games you wish existed
Post by: Drago55577 on January 12, 2016, 02:37:26 pm
I'd like a game where you can construct your own land/sea/air/space vehicles, where resource management and other things matter. Think Robocraft, but crossed with Warthunder I guess.

Also in space. Because who doesn't like blowing up poorly places ammo racks(stealth edit) in space?
Aurora... ? (http://www.bay12forums.com/smf/index.php?topic=47678.0)  I don't know anything about Robocraft or Warthunder though.
Nah, Aurora is way different.

I'd like a game where you can construct your own land/sea/air/space vehicles, where resource management and other things matter. Think Robocraft, but crossed with Warthunder I guess.

Also in space. Because who doesn't like blowing up poorly places ammo racks(stealth edit) in space?
Aurora... ? (http://www.bay12forums.com/smf/index.php?topic=47678.0)  I don't know anything about Robocraft or Warthunder though.
Well... From the Depths is exactly that
But I suggest watching some videos first.
Yea, but as I said before, the physics in From the Depths prevents a lot of designs, just because they simply don't work. I'd prefer a simpler game, with some realistic aspects (i.e Warthunder and it's ballistics), but while keeping the overall game simple. (Warthunder still feeling gamey, rather than playing like Steel Beasts)
Title: Re: Games you wish existed
Post by: Sirbug on January 12, 2016, 03:07:18 pm
Jagged Alliance-esque survival simulator. With heavy elements on gathering and managing your team.

Concept from which this generic description arised was effective LOST: The Strategy. Having people with diverse personalities stranded on an island populated by various stuff, you have to assign them to task, manage teams, defend camp.
Title: Re: Games you wish existed
Post by: RAM on January 12, 2016, 04:30:30 pm
I'd like a game where you can construct your own land/sea/air/space vehicles, where resource management and other things matter. Think Robocraft, but crossed with Warthunder I guess.

Also in space. Because who doesn't like blowing up poorly places ammo racks(stealth edit) in space?
I haven't been keeping track of it, but Planet Explorers might end up being somewhat similar to that. It might at least give you a bit of a reference to the natives before setting off on an extended expedition into the wilds of The Internet...

Now I want an internet exploration game... It could be used to teach small children to improve their search-fu, and teach sailors about colourful language, and soldiers in impoverished countries about adult themes...
Title: Re: Games you wish existed
Post by: Twinwolf on January 12, 2016, 04:32:50 pm
I'd like a game where you can construct your own land/sea/air/space vehicles, where resource management and other things matter. Think Robocraft, but crossed with Warthunder I guess.

Also in space. Because who doesn't like blowing up poorly places ammo racks(stealth edit) in space?
I haven't been keeping track of it, but Planet Explorers might end up being somewhat similar to that. It might at least give you a bit of a reference to the natives before setting off on an extended expedition into the wilds of The Internet...

Now I want an internet exploration game...
But that game would be rated XXX (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheInternetIsForPorn) so most stores wouldn't sell it :P
Title: Re: Games you wish existed
Post by: Gabeux on January 13, 2016, 01:08:20 am
This probably was already mentioned, but a single-player version of Shores of Hazeron with less terrible graphics.

I've always wanted a game with the full action/rpg and with a decent empire building / city building / resource gathering side, with interesting citizens doing interesting stuff meanwhile, or in the background.
Especially if it's in space. So you could build your stuff, manage ships or simply go out adventuring. Then come back and hang your new exotic alien heads on the walls and artifacts for the researchers to tinker.

I expected Spore to be something like this, but nope. Northstar was a old project by Kerberos (Sword of the Stars devs) that seemed to aim at that, but that one is buried. I expected Fallout 4 to be a bit close to this with the settlements, but I guess I expected too much.
Planet Explorers is definitely trying to go there, but they are having so much trouble with other stuff in development I just bet any sort of advanced interaction with settlers (outside story missions) won't make it.
There's a rather crappy game called Hinterlands that does something like that, but is really limited and 'procedurally match-based'.
There's also Kenshi and Starsector, but I first found these games like 7 years ago. I'm not really looking forward to them now.

Maybe what I'm aiming for is too complex when it comes to AI (would need rather smart NPCs to keep it interesting as a singleplayer game), so I guess a mix of EVE with Hazeron with more PVE and less reasons for people to annihilate each other.
Still..would want to see a single-player version of that. Couldn't be more niche.
Title: Re: Games you wish existed
Post by: MrWiggles on January 13, 2016, 01:54:58 am
Well, in Shores of Hazeron there wasn't much of a reason to go to war with anyone. Barring some circumstances where a Player was surrounded by others, most folks could freely expand as much as they wanted and have as much resources as they needed. They went to war, because it was fun.

So I'm not really sure how you can reduce that. I suppose you could penalize them for doing so.
Title: Re: Games you wish existed
Post by: Kot on January 13, 2016, 11:25:45 am
Well, in Shores of Hazeron there wasn't much of a reason to go to war with anyone. Barring some circumstances where a Player was surrounded by others, most folks could freely expand as much as they wanted and have as much resources as they needed. They went to war, because it was fun.

So I'm not really sure how you can reduce that. I suppose you could penalize them for doing so.
Also politics. This one time when Syndicate claimed literally half of the Galaxy (which is hueg space) for themselves and people either went with it and swore fealty or wanted to fight, which, in the end, didin't work out well due to internal conflict, lack of actual players and whatnot, while Syndicate had shitstaines and all his alt accounts. :P
Title: Re: Games you wish existed
Post by: LordBaal on January 13, 2016, 11:30:17 am
A better, refined, and even more modable, Space Empires V.
Title: Re: Games you wish existed
Post by: puke on January 13, 2016, 11:56:30 am
A better, refined, and even more modable, Space Empires V.

5 was pretty amazingly modable.  It just... I don't even know. 

Coming out of 4, and the sweeping total-conversion mods like 'Proportions' and 'CBM'... and the plans we all had for even bigger mods once the scripting tools were available in 5... there were big hopes.  BIG hopes and BIG expectations.

And it all sort of fell flat. 

Taking a quick gander around some of the boards, it looks like a few things managed to be released in the many years since I've been away.  What particularly do you feel is missing from the current mod scene?
Title: Re: Games you wish existed
Post by: Drago55577 on January 13, 2016, 02:35:40 pm
This probably was already mentioned, but a single-player version of Shores of Hazeron with less terrible graphics.
-snip-
Starmade is a little like that. The games are pretty different, but it does share some aspects, in my opinion.

Graphics is argueably less terrible.

Edit: I fixed completely fucking up the game name.
Title: Re: Games you wish existed
Post by: RAM on January 13, 2016, 02:49:19 pm
A better, refined, and even more modable, Space Empires V.
That sounds a lot like Space Empires IV. It doesn't have the real-time combat, which is a huge drag for the a.I.(both the enemy and the player if they are automatic their combat) which really doesn't have a sense of leaving room for itself to move, but it doesn't get those ridiculous ship-towers... The hex grid is nice, but, well, it just seems to have a whole lot of theoretical improvements that don't seem to word quite right. IV overall feels like a more functional but also more primitive experience.
Title: Re: Games you wish existed
Post by: BlindKitty on January 14, 2016, 02:22:17 pm
Quote
Space Empires

Yeah, the SE V actually felt like there was no AI in whatsoever. Also, it lags hurtfully on newer OSes for some reason (having to do with it using old, unsupported mode of graphics acceleration, somehow), and for that reason alone seems unplayable. But IV is... Well, it's what we nowadays call retro, I guess? Especially after V's hex grid, stuff like multiple levels of each and every technology (which seemed great to me, unless I met aliens who where like crippled children in Cthulu - infested mist), going back to IV seemed like a major step back (that being said, I actually vastly prefer turn-based combat to real-time one, but the active pause helps a lot; the problem is, it would be probably hard to mix it with multiplayer, which would be only way to actually find any kind of enjoyment in the game...).

Eh, I guess it's just too much work for too little reward for the author. :(
Title: Re: Games you wish existed
Post by: puke on January 14, 2016, 06:32:23 pm
i dont know if the 'play by web' servers are still online, but it used to be an automated turn processing service for multiplayer games.  used to have a big community.

Kwok's 'balance mod' was supposed to have done a great deal towards beefing up the AI in 5, most other mods are built on top of it.

'gritty galaxy' looks like SJ ported CBM to 5 and updated it a bit, and CBM was probably the most fun I ever had in 4.  Hardest AI too, in part due to how SJ tweaked the tech tree to let the AI play optimally.

It looks like you can significantly improve the experience over stock, its probably worth checking some of that stuff out before tossing it in the can.  Now that I'm looking at whats available, I might try it myself (though Distant Worlds:Legends has been floating my boat, lately)
Title: Re: Games you wish existed
Post by: LordBaal on January 15, 2016, 08:33:56 am
Well, I couldn't exactly point out what I would like to mod even more. I guess it's more like I would liked to have better mechanics. For once the AI, a better AI although people have done wonders with it.

On the other side I didn't quite liked the ground battles. I could have trade the real time single battle per planet battles for a hex map for each planet, and turn based planetary warfare and orbital bombardment and all that.

This way you could have several colonies in a single planet, and different buildings in each colony.

As for the space battles, having actual turrets and a less jaggy movement for ships could have done. Oh and better customization of ships, depending on their load out they should look different, so you not all the ships of a same size of hull look the same.

Finally, of course it should be updated to work with multiple cores and 64 bits.
Title: Re: Games you wish existed
Post by: puke on January 15, 2016, 09:28:17 am
customization of ships, depending on their load out they should look different, so you not all the ships of a same size of hull look the same.

Was there ever a game besides GalCiv 2 that let you do that?  SMAC had this to some extent, basically playing Mr. Potato Head with chassis/armor/weapon.

I cant remember one.  4x, I mean.  Of course some games like Wierd Worlds and Starsector had that feature, but they are more single-ship focus and not large scale empire focus.

There was a MAJOR overhaul to the mod system in Distant Worlds when Legends came out, I have not explored the scene in depth but there may be some good stuff there.  Also, I know nearly nothing about StarRuler (and SR2) despite owning the first game.  I picked it up for the promise of Space Empires style mega-constructions and artificial planets and shit, but never managed to get into it.  It seems like the sort of game that might have some of these hyper-detailed features?
Title: Re: Games you wish existed
Post by: LordBaal on January 15, 2016, 12:48:07 pm
Well, from the top of my head Sword of the Stars could be one with such option for visual customization.

There's a new Paradox space 4x on the way, can't remember the name but it seems promising.
Title: Re: Games you wish existed
Post by: Bohandas on January 15, 2016, 01:55:39 pm
The Baldur's Gate series temade using the Temple of Elemental Evil engine and interface
Title: Re: Games you wish existed
Post by: Dunamisdeos on January 16, 2016, 06:21:40 pm
The Baldur's Gate series temade using the Temple of Elemental Evil engine and interface

Baldur's Gate in 3.5.
Title: Re: Games you wish existed
Post by: scrdest on January 17, 2016, 06:46:09 pm
I'd like to see a game that is the tabletop RPG to Mount & Blade's wargame.

In other words, a Skyrim-like FPS sandbox action-RPG that is not designed with looting dungeons and doing quests, but where the plot is treated as 'Here's the (suitably Fantasy Epic) situation we're dropping you in. You're not particularly special on your own, aside from your inexplicable ability to become World's Grandmaster in Things after a week or two of intense training. Now go do whatever, stuff will happen as a result of some things, or you can just go collecting daisies for ten hours.'.

So, join a faction, go beat up some opposing force dudes in a castle and capture it for a faction - yay, things happened. Fuck around 360 noscoping butterflies with a bow for a RL week but the same faction get a bunch of their own dudes to beat up the other dudes, same thing happens on its own. Decide all factions are dicks and go around exterminating garrisons and claiming it for yourself? Other guys send their dudes to take 'em back. This is just a basic example, it doesn't have to be so grand-scale like this.

It's more likely than not simply not technologically feasible, though Bethesda has actually been doing some of that work with the Radiant stuff in a way, despite it mostly serving to generate bland repetitive quests, but the concept of goal-driven AI is the way to go about it.
Title: Re: Games you wish existed
Post by: Catastrophic lolcats on January 18, 2016, 01:47:15 am
The Baldur's Gate series temade using the Temple of Elemental Evil engine and interface
(http://www.gamebanshee.com/templeofelementalevil/locations/maps/orbofgoldendeath.jpg)
You disgust me.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 18, 2016, 03:46:23 pm
oh god it's HORRIFYING
Title: Re: Games you wish existed
Post by: flabort on January 18, 2016, 10:48:17 pm
oh god it's HORRIFYING
Having not played either game, I don't get it.
Oh well.
Title: Re: Games you wish existed
Post by: Bohandas on January 19, 2016, 12:44:06 am
oh god it's HORRIFYING
Having not played either game, I don't get it.
Oh well.

ToEE actually stays true to the rules od D&D. Unlike Baldur's Gate. I'm sure there was never an edition of D&D that ran in realtime. You had time to make selections from the menu in ToEE
Title: Re: Games you wish existed
Post by: itisnotlogical on January 19, 2016, 05:30:10 am
I want a Minas Tirith simulator. Dwarf Fortress is too small-scale; I'm thinking something like Sim City with all the events and conflicts that DF has, such as trade caravans, sieges, multiple fantasy races and so on, without the focus on individual inhabitants.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 19, 2016, 03:42:15 pm
Do you happen to be in the possession of an intergalatic super computer? :P
Title: Re: Games you wish existed
Post by: Insanegame27 on January 19, 2016, 04:58:32 pm
Do you happen to be in the possession of an intergalatic super computer? :P
I do
Title: Re: Games you wish existed
Post by: LordBaal on January 20, 2016, 03:53:49 pm
Don't remember if I already wrote this, but here it comes anyway. I desire for a Space Marine Chapter, the game. A simulation/war game where you can play as a whole chapter. That's it, you control the 10 companies and the 100 battle brothers in each. But not just that. You also need to negotiate with the mechanicus for supplies, equipment and training for technomarines. You need to control the intake of possible recruits and the replenishment and training of new battle brothers. Also you would control the chapters fleet.

You need to respond to threats on your sector and/or help pleas from other systems and imperial institutions. Then you have to weight which resources you'll compromise if you choose to help. At this stage you could either simulate (auto resolve) or play the battle(s) yourself in a stile like that of dawn of war games. Also space battles should be played by you, assisting other imperial fleets while boardings are can be also either auto resolved or manually controlled and carried out. As you win battles you can get more equipment and perks by treaties with other imperial institutions.

Also except the occasional crusades that would drain your resources and inquisitor visits if there's anything suspicious. You should check for anything fishy and try to keep your gene-seed as pure as you can. Keep an eye on promotions and the leadership and what not.

Full customization and details for the squads and vehicles should be at order, from individual names and history of each battle brother, to vehicle weapon load out.

For all this you could either hand craft your own chapter, choose a randomly created one or pick a "historical" one to play either historical campaigns or sand box games with randomly/procedurally generated content. In the case you make one you can decide if it's fleet or planet based, the founding chapter it comes from, which sector it might be and so on....

What do you think? Should I email GW and Relic/SEGA?  :P
Title: Re: Games you wish existed
Post by: Kot on January 20, 2016, 03:55:58 pm
Don't remember if I already wrote this, but here it comes anyway. I desire for a Space Marine Chapter, the game. A simulation/war game where you can play as a whole chapter. That's it, you control the 10 companies and the 100 battle brothers in each. But not just that. You also need to negotiate with the mechanicus for supplies, equipment and training for technomarines. You need to control the intake of possible recruits and the replenishment and training of new battle brothers. Also you would control the chapters fleet.

You need to respond to threats on your sector and/or help pleas from other systems and imperial institutions. Then you have to weight which resources you'll compromise if you choose to help. At this stage you could either simulate (auto resolve) or play the battle(s) yourself in a stile like that of dawn of war games. Also space battles should be played by you, assisting other imperial fleets while boardings are can be also either auto resolved or manually controlled and carried out. As you win battles you can get more equipment and perks by treaties with other imperial institutions.

Also except the occasional crusades that would drain your resources and inquisitor visits if there's anything suspicious. You should check for anything fishy and try to keep your gene-seed as pure as you can. Keep an eye on promotions and the leadership and what not.

Full customization and details for the squads and vehicles should be at order, from individual names and history of each battle brother, to vehicle weapon load out.

For all this you could either hand craft your own chapter, choose a randomly created one or pick a "historical" one to play either historical campaigns or sand box games with randomly/procedurally generated content. In the case you make one you can decide if it's fleet or planet based, the founding chapter it comes from, which sector it might be and so on....

What do you think? Should I email GW and Relic/SEGA?  :P
http://www.bay12forums.com/smf/index.php?topic=142620.0 (http://www.bay12forums.com/smf/index.php?topic=142620.0)
Title: Re: Games you wish existed
Post by: Graknorke on January 20, 2016, 04:21:59 pm
Do you happen to be in the possession of an intergalatic super computer? :P
I asked the Galactic AC and it said no. Oh well.
Title: Re: Games you wish existed
Post by: Cruxador on January 21, 2016, 01:29:09 am
I'd like a game where you play as the Maou/Demon King of Japanese fantasy zeitgeist. I'm envisioning something like dungeon keeper base building but with an overworld including both directly commandable demon armies (and the character of your Maou himself, who might mechanically be a semi-special character like in the first Age of Wonders) and some ability to make monsters spawn and indirectly control them like you do with heroes in Majesty.
Title: Re: Games you wish existed
Post by: Bohandas on January 21, 2016, 02:43:47 am
Fantasy rpg where you can't rest in the open in the middle of hostile territory, nor commute to the dungeon
Title: Re: Games you wish existed
Post by: Putnam on January 21, 2016, 02:57:59 am
Fantasy rpg where you can't rest in the open in the middle of hostile territory, nor commute to the dungeon

you'd think they'd have the decency to give you some encounters as you sleep, goddamn. DF actually does this fairly well.

Morrowind's especially ridiculous, now that I think of it; you can't really rest anywhere that isn't hostile territory, at least for free.
Title: Re: Games you wish existed
Post by: Rose on January 21, 2016, 04:45:46 am
Morrowind does have nighttime encounters, though, doesn't it?
Title: Re: Games you wish existed
Post by: LordBaal on January 21, 2016, 07:00:44 am
http://www.bay12forums.com/smf/index.php?topic=142620.0 (http://www.bay12forums.com/smf/index.php?topic=142620.0)
Thanks man.
Title: Re: Games you wish existed
Post by: Mech#4 on January 21, 2016, 07:09:10 am
Morrowind does have nighttime encounters, though, doesn't it?

You can rest anywhere in Morrowind, but you can be interrupted by spawned enemies at any time of day if resting in the wilderness.
Title: Re: Games you wish existed
Post by: itisnotlogical on January 21, 2016, 12:40:12 pm
One of the main quests starts with an encounter interrupting your sleep, as does one of the expansions.
Title: Re: Games you wish existed
Post by: NRDL on January 21, 2016, 08:12:05 pm
I want an Action Movie Hero Brawl.  You can choose from any number of famous action flick protagonist badasses, e.g. Rambo, Bourne, Bond, Mcclane, along with the various interchangeable characters of say the Rock, Bruce Lee, Arnie, etc.  Each would have different specialties ( shooting, unarmed combat, sneaking, etc. ) and the arenas would be either nondescript maze like arenas, open fields, or settings taken from their movies. 

Combat would be through random objects found, some of which are weapons, like guns and swords, others which can be jury rigged into weapons, ( depending on the specific characters' skill set ) and obviously their bare hands.  Depending on the environment and available weaponry, fights in multiplayer would be hilariously unbalanced, with for example Bruce Lee kicking anyone's ass in unarmed combat, whilst being completely unable to operate a gun, which would get him killed against, say, a pistol toting James Bond. 

Spoiler (click to show/hide)

Single player would obviously be just the hero player vs a bunch of faceless, randomly armed and themed mooks, constantly spawning, and in multiplayer, can be teamed up against in Survival mode type scenario.
Title: Re: Games you wish existed
Post by: Arx on January 22, 2016, 12:37:03 am
I think Broforce does the action movie hero parts, at least. I can't swear to anything else, though. :P
Title: Re: Games you wish existed
Post by: Bohandas on January 22, 2016, 03:07:19 am
I want an Action Movie Hero Brawl.  You can choose from any number of famous action flick protagonist badasses, e.g. Rambo, Bourne, Bond, Mcclane, along with the various interchangeable characters of say the Rock, Bruce Lee, Arnie, etc.  Each would have different specialties ( shooting, unarmed combat, sneaking, etc. ) and the arenas would be either nondescript maze like arenas, open fields, or settings taken from their movies. 

Combat would be through random objects found, some of which are weapons, like guns and swords, others which can be jury rigged into weapons, ( depending on the specific characters' skill set ) and obviously their bare hands.  Depending on the environment and available weaponry, fights in multiplayer would be hilariously unbalanced, with for example Bruce Lee kicking anyone's ass in unarmed combat, whilst being completely unable to operate a gun, which would get him killed against, say, a pistol toting James Bond. 

Spoiler (click to show/hide)

no Mad Max?

EDIT:
And what about Jack Burton?

EDIT:
and Angus MacGyver
Title: Re: Games you wish existed
Post by: Graknorke on January 22, 2016, 03:21:26 pm
No Jacking Fucking Chan????
Title: Re: Games you wish existed
Post by: NRDL on January 22, 2016, 05:24:03 pm
Those are available with purchase of DLC.
Title: Re: Games you wish existed
Post by: Orange Wizard on January 22, 2016, 06:34:43 pm
A point-and-click adventure based on The 120 Days of Sodom
I kinda want to make this now

what the hell
Title: Re: Games you wish existed
Post by: itisnotlogical on January 22, 2016, 06:49:33 pm
I want a single player melee combat game like Chivalry, and you use gibs and severed limbs to weigh down pressure plates, throw at inaccessible switches and cover spikes so you can safely walk on them.
Title: Re: Games you wish existed
Post by: A Thing on January 22, 2016, 07:50:37 pm
I want a single player melee combat game like Chivalry, and you use gibs and severed limbs to weigh down pressure plates, throw at inaccessible switches and cover spikes so you can safely walk on them.

I think the closest you could get to this would be Dark Messiah of Might & Magic, combat-wise anyway. I don't think you can use enemy gibs for anything in that game, but then again I never finished it. I didn't really enjoy the non-humanoid fights. Which get more and more common as the game goes on.
Title: Re: Games you wish existed
Post by: RAM on January 22, 2016, 09:38:18 pm
Did Elderscrolls let you build a climbable ramp out of corpses?
Title: Re: Games you wish existed
Post by: A Thing on January 22, 2016, 10:20:05 pm
Did Elderscrolls let you build a climbable ramp out of corpses?

I don't think so, but I imagine you could try using the editor to find out. It might also be feasible in unedited gameplay, but the mercurial nature of moving corpses in Oblivion\Skyrim would make it tedious.
Title: Re: Games you wish existed
Post by: NRDL on January 23, 2016, 12:48:30 am
A Highlander Game, with all that that entails, y'know, sword fights, quickenings, beheadings, flashy styles and battles that can last ages or end in one stroke.  But that'll only be part of the gameplay, when you actually run into other immortals.

The majority of the game will be something like Crusader Kings 2.  An overworld map with provinces and nations and political boundaries which you, as an immortal, can see shift and change and even affect to an extent.  You can monitor wars and revolutions and movements and all sorts of public stuff, one of the few things that you will not be able to monitor is your fellow immortals, who could be lurking in every nation, province, etc.  Staying in one place for too long risks both death by sword fight, and also hunters, government agencies, anyone wanting to capture or kill a sword-wielding unkillable monster.

One can start from the beginning of human history ( probably when the first sword was created ), then the world would progress, with you fighting other immortals, taking their heads, and surviving up until 20XX, or so, and then the Prize would finally be in reach.
Title: Re: Games you wish existed
Post by: Bohandas on January 23, 2016, 01:59:14 am
I want a single player melee combat game like Chivalry, and you use gibs and severed limbs to weigh down pressure plates, throw at inaccessible switches and cover spikes so you can safely walk on them.

I think the closest you could get to this would be Dark Messiah of Might & Magic, combat-wise anyway. I don't think you can use enemy gibs for anything in that game, but then again I never finished it. I didn't really enjoy the non-humanoid fights. Which get more and more common as the game goes on.

Climbable mountain of corpses-wise yhere's a couple of platformers out there like SeppuKuties (http://www.newgrounds.com/portal/view/467521)
Title: Re: Games you wish existed
Post by: Sirbug on January 23, 2016, 07:30:25 am
I once had an ideas of survival game where one player would play as human and another - as dog. Denied any opportunity to communicate outside the game, dog would have enchanted detection abilities (such as visualizing smell and sound) but could only communicate with human the way only dog can. Human himself should probably be barred from chat to not be able to establish signalling language beforehand.
Title: Re: Games you wish existed
Post by: Mesa on January 23, 2016, 08:26:53 am
I once had an ideas of survival game where one player would play as human and another - as dog. Denied any opportunity to communicate outside the game, dog would have enchanted detection abilities (such as visualizing smell and sound) but could only communicate with human the way only dog can. Human himself should probably be barred from chat to not be able to establish signalling language beforehand.

I'm somewhat positive it would be virtually impossible to prevent the two players from communicating in some way outside of the game, short of implementing some kind of random matchmaking and not letting either player know the other's name. Or maybe even not telling them it's an online game to begin with, but that could backfire fast once people realize that and the news spreads.
Title: Re: Games you wish existed
Post by: Sirbug on January 23, 2016, 08:39:16 am
I once had an ideas of survival game where one player would play as human and another - as dog. Denied any opportunity to communicate outside the game, dog would have enchanted detection abilities (such as visualizing smell and sound) but could only communicate with human the way only dog can. Human himself should probably be barred from chat to not be able to establish signalling language beforehand.

I'm somewhat positive it would be virtually impossible to prevent the two players from communicating in some way outside of the game, short of implementing some kind of random matchmaking and not letting either player know the other's name. Or maybe even not telling them it's an online game to begin with, but that could backfire fast once people realize that and the news spreads.

Random matchmaking is the idea, yes. Although I thought of it as an experiment we could subject people in labs.
Title: Re: Games you wish existed
Post by: ZebioLizard2 on January 23, 2016, 08:47:15 am
A full on Fallout settlement/civ type game (Not like the mobile one). Where one can choose all the varied factions that have appeared through Fallout, with a few generic factions such as Vault X (insert changes based on what type it was), or Raiders (With some choosable traits from such Raiders such as Fiends, Forged, or Khans), and Tribals. All fighting for through varied lands for power and strength.
Title: Re: Games you wish existed
Post by: Bouchart on January 25, 2016, 08:17:48 pm
There aren't enough beat-em-ups that take place on 19th century steamships.  Someone needs to fix this.
Title: Re: Games you wish existed
Post by: Icefire2314 on January 25, 2016, 09:15:16 pm
I once had an ideas of survival game where one player would play as human and another - as dog. Denied any opportunity to communicate outside the game, dog would have enchanted detection abilities (such as visualizing smell and sound) but could only communicate with human the way only dog can. Human himself should probably be barred from chat to not be able to establish signalling language beforehand.

I'm somewhat positive it would be virtually impossible to prevent the two players from communicating in some way outside of the game, short of implementing some kind of random matchmaking and not letting either player know the other's name. Or maybe even not telling them it's an online game to begin with, but that could backfire fast once people realize that and the news spreads.
Random matchmaking would work so long as the dog couldn't scratch his Skype username into the dirt.
Title: Re: Games you wish existed
Post by: EnigmaticHat on January 26, 2016, 05:25:21 am
There aren't enough beat-em-ups that take place on 19th century steamships.  Someone needs to fix this.
Fistful of Frags, fof_robertlee, pull out your brass knuckles and go to town.
Title: Re: Games you wish existed
Post by: Kot on January 26, 2016, 06:02:06 pm
There aren't enough beat-em-ups that take place on 19th century steamships.  Someone needs to fix this.
Fistful of Frags, fof_robertlee, pull out your brass knuckles and go to town.
Get shoot by someone with two Colt Walkers.
Title: Re: Games you wish existed
Post by: Bohandas on January 27, 2016, 01:00:50 am
A game in a Fallout-esque setting but with more factions based on defunct empires, to the point where hey are the primary feature of the setting. Like, where Fallout has the Enclave, the Legion, and the Khans, this game would also have factions based on and psychotically claiming to be the British Empire, the French Empire, the Spanish Empire, the Aztec Empire, the Zulu Empire, the Ottoman Empire, imperial China, imperial Japan, the USSR, the Third Reich, and pharonic Egypt.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 27, 2016, 01:22:24 am
A game in a Fallout-esque setting but with more factions based on defunct empires, to the point where hey are the primary feature of the setting. Like, where Fallout has the Enclave, the Legion, and the Khans, this game would also have factions based on and psychotically claiming to be the British Empire, the French Empire, the Spanish Empire, the Aztec Empire, the Zulu Empire, the Ottoman Empire, imperial China, imperial Japan, the USSR, the Third Reich, and pharonic Egypt.

I'd likea fallout-style Fallen London game.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 28, 2016, 01:30:41 am
Fallout in literally anywhere but America. Please. We have an entire planet full of shit to loot things to explore and we only stick to one sodding Country. It's stupid. Fallout: England/UK should be a thing, dammit.
Title: Re: Games you wish existed
Post by: crazyabe on January 28, 2016, 02:26:27 am
four easy Fallouts Bethesda could do, IF the did NOT interfere to much:
-Fallout:Canada
-Fallout:New China
-Fallout:Russia
-Fallout:Australia
Title: Re: Games you wish existed
Post by: Rose on January 28, 2016, 03:15:18 am
Fallout: Neutral party in the war who didn't really get bombed
Title: Re: Games you wish existed
Post by: Krevsin on January 28, 2016, 03:18:12 am
Fallout in literally anywhere but America. Please. We have an entire planet full of shit to loot things to explore and we only stick to one sodding Country. It's stupid. Fallout: England/UK should be a thing, dammit.
Anywhere else but america does not in fact have things that make fallout fallout, no vaults, no power armor, no "perpetually stuck in the 1950s" aesthetic, no pipboys, deathclaws, anything recognizable or easily identifiable with the Falloutverse.

So it could literally be called anything else and still happen in the same universe as Fallout. Basically any post-apocalyptic game not explicitly stated to take place in the US would qualify, for example Metro 2033 could easily be called Fallout: Moscow, or Sir, You Are Being Hunted could easily be called Fallout: Britain.

(Plus there's the whole thing of "the US was the last of the places to go to shit in the entire world and probably least buggered up place" since the European Commonwealth dissolved into infighting after the resources ran out and most of everywhere else ended up in a similar state when the Resource Wars ended and then got doubly screwed when full-on nuclear war between the blocs started.)

Now while it might be interesting to see how the rest of the world developed and while it may be thought that it'd give the developer more free rein over the visual design, factions and the like, I can guarantee it'd just end up with:

- not Power Armor (It's a Nuclear Knight Suit!)
- the Братство стали, who are definitely not the BoS and have never heard of such a thing and how dare you insinuate they did.
- not-Vaults
- not-pipboys
- not-Deathclaws
- not-Super-Mutants
- retro 50s aesthetic but modified slightly to fit the nation the game is taking place in.

In order to make it more recogisable and marketable as what has collectively been dubbed the "Fallout aesthetic". So basically it'd just be "Fallout but everyone's got an accent and things look slightly different."
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 28, 2016, 11:57:09 am
I am okay with this. Just let Obsidian write the damn thing. And besides, it'd be a nice change of fucking scenery-I liked New Vegas because it was Apocalypse Western and FO4 is alright looking, but I want to see something different. Interesting. And mostly find out how other countries had it.

Like China. I want to know their side of the story... Hell, just knowing how Annexed Canada went. There WERE Vaults there, so it'd be cool to find ghouls who still hate America and/or Canada, and see a glimpse of an oppressed nation at the end of the world. It's mostly 'cuz I feel like nearly every Fallout sort of had the vibe of 'America is GREAT' at the end of the day.

Rambling!
Title: Re: Games you wish existed
Post by: Krevsin on January 28, 2016, 01:07:34 pm
I am a bitter, cynical man child so I pretty much guarantee that wherever else the game would take place, there wouldn't really be anything vastly outside the Fallout comfort zone (i.e. there's always gonna be power armor and super mutants).

Still, different takes on the post apocalypse are always nice. I quite liked the more Blade Runnerish moments in FO4. Just wish the game ran with those more.
Title: Re: Games you wish existed
Post by: ZebioLizard2 on January 28, 2016, 01:10:18 pm
I am a bitter, cynical man child so I pretty much guarantee that wherever else the game would take place, there wouldn't really be anything vastly outside the Fallout comfort zone (i.e. there's always gonna be power armor and super mutants).

Still, different takes on the post apocalypse are always nice. I quite liked the more Blade Runnerish moments in FO4. Just wish the game ran with those more.
The funny thing is the Super Mutants shouldn't have spread too much, Fallout 3 just had them for the sake of it.. Though I was distinctly pleased that Fallout 4's had a (Slightly) more reasonable explanation.
Title: Re: Games you wish existed
Post by: Graknorke on January 28, 2016, 02:50:48 pm
Kind of a game, but some sort of online system designed to bring conspiracy theorists and government shills together to argue with each other ad-infinum. Then have a scoring system where onlookers can mark both posts and particular users as being insightful or not. Then eventually all the best posts can be brought together to create a concise summary of the main talking points for anyone who doesn't have a clue. Also hand out prizes or some shit.
Title: Re: Games you wish existed
Post by: Dutrius on January 28, 2016, 07:05:21 pm
four easy Fallouts Bethesda could do, IF the did NOT interfere to much:
-Fallout:Canada
-Fallout:New China
-Fallout:Russia
-Fallout:Australia

-Fallout: Glasgow.
Title: Re: Games you wish existed
Post by: Graknorke on January 28, 2016, 07:06:27 pm
There's only so much you can do to turn Glasgow into a dead lawless expanse.
Title: Re: Games you wish existed
Post by: Wysthric on January 28, 2016, 07:47:51 pm
There's only so much you can do to turn Glasgow into a dead lawless expanse. thrilling and technologically advanced location
 

Title: Re: Games you wish existed
Post by: hector13 on January 28, 2016, 08:02:35 pm
There's only so much you can do to turn Glasgow into a dead lawless expanse. thrilling and technologically advanced location

Thrilling? Only because the neds make it feel as though you're running from feral ghouls...
Title: Re: Games you wish existed
Post by: Shadowlord on January 29, 2016, 02:23:49 am
Kind of a game, but some sort of online system designed to bring conspiracy theorists and government shills together to argue with each other ad-infinum. Then have a scoring system where onlookers can mark both posts and particular users as being insightful or not. Then eventually all the best posts can be brought together to create a concise summary of the main talking points for anyone who doesn't have a clue. Also hand out prizes or some shit.

Reddit almost fits... Aside from "concise summary of the main talking points," right? (Says a person who avoids reddit as much as possible because if I open it, the next hour or two disappears)
Title: Re: Games you wish existed
Post by: itisnotlogical on January 29, 2016, 07:08:26 am
A tactical strategy game where combat happens super quickly. You don't control your guys during combat; you give them a sequence of actions to perform, and you only get to command them again if they run out of actions without completing the objective. The longest mission would probably be two minutes from letting your soldiers go to completing the last objective.
Title: Re: Games you wish existed
Post by: thatkid on January 29, 2016, 07:20:50 am
A multiplayer game, but not an MMO, which contains all of the following:
1) Mechanically intense fights against swarms of enemies and massive opponents (So like Dragon's Dogma, Dark Souls, etc.)
2) RPG Style character creation, stats, equipment, skills, etc. Because number crunching is fun.
3) Focus on or encouragement of teamplay. You can't just do your own thing, or you can but it will be harder. Work together to take down that giant ogre and survive the onslaught of his goblin army!
4) A robust crafting system. Equipment, potions, etc. can all be acquired through play, but the stats are better and the consumables more efficient when crafted.
5) Player housing. Build your own house, castle, whatever. Have a full base for your team to live in. Minecraft style, I guess.
6) A large world to explore, with the option to mod the graphics to make it beautiful and stuff.
7) NPCs and a quest system.

I can usually check like 3 or 4 off after a while of searching, so I might find a game (*cough*Wurm*cough*) with building, RPG-style character creation and crafting...but it's got no NPCs, combat is incredibly uninvolved and the world isn't terribly fun to explore. Which is cool, it's probably fun, but it's lacking elsewhere.
Title: Re: Games you wish existed
Post by: scrdest on January 29, 2016, 07:37:12 am
There's only so much you can do to turn Glasgow into a dead lawless expanse.
Honestly, Fallout: UK would most likely make Glasgow into something like Vegas from NV. It would be back to business as usual before a week from the apocalypse passes.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on January 29, 2016, 11:27:55 am
A multiplayer game, but not an MMO, which contains all of the following:
1) Mechanically intense fights against swarms of enemies and massive opponents (So like Dragon's Dogma, Dark Souls, etc.)
2) RPG Style character creation, stats, equipment, skills, etc. Because number crunching is fun.
3) Focus on or encouragement of teamplay. You can't just do your own thing, or you can but it will be harder. Work together to take down that giant ogre and survive the onslaught of his goblin army!
4) A robust crafting system. Equipment, potions, etc. can all be acquired through play, but the stats are better and the consumables more efficient when crafted.
5) Player housing. Build your own house, castle, whatever. Have a full base for your team to live in. Minecraft style, I guess.
6) A large world to explore, with the option to mod the graphics to make it beautiful and stuff.
7) NPCs and a quest system.
I can usually check like 3 or 4 off after a while of searching, so I might find a game (*cough*Wurm*cough*) with building, RPG-style character creation and crafting...but it's got no NPCs, combat is incredibly uninvolved and the world isn't terribly fun to explore. Which is cool, it's probably fun, but it's lacking elsewhere.
Diablo might scratch the itch, but it's still far from your goal there.
There's only so much you can do to turn Glasgow into a dead lawless expanse.
Honestly, Fallout: UK would most likely make Glasgow into something like Vegas from NV. It would be back to business as usual before a week from the apocalypse passes.
Pffft. I bet London is Sierra all over again. But with ghoul snipers. AND THE QUEEN.
how am i not working at bethesda god damn
Title: Re: Games you wish existed
Post by: origamiscienceguy on January 29, 2016, 11:31:44 am
A sandbox game that perfectly simulates real world free market economies for a large county. Each citizen will have needs and wants and entrepreneurs will always try to maximize profits creating an equilibrium.

Then you can mess with the market (like setting a minimum price of an object or something) And watch the entire market crash and burn. Then see what happens if you pay everybody the same wage. And watch the entire market crash and burn etc.
Title: Re: Games you wish existed
Post by: Persus13 on January 29, 2016, 11:41:11 am
A tactical strategy game where combat happens super quickly. You don't control your guys during combat; you give them a sequence of actions to perform, and you only get to command them again if they run out of actions without completing the objective. The longest mission would probably be two minutes from letting your soldiers go to completing the last objective.
This sounds a lot like Doorkickers. Its not quite this as you can change orders on the fly, but there's rewards for not deviating from the initial mission plan.
Title: Re: Games you wish existed
Post by: Graknorke on January 29, 2016, 01:31:02 pm
A sandbox game that perfectly simulates real world free market economies for a large county.
National governments would buy out the rights immediately. You think they'd let something like that sit in the hands of the general populace?
Title: Re: Games you wish existed
Post by: TheBiggerFish on January 29, 2016, 01:33:37 pm
If it was disguised well, yes.

And then they release the Enterprise Edition.
Title: Re: Games you wish existed
Post by: RAM on January 29, 2016, 06:05:24 pm
A sandbox game that perfectly simulates real world free market economies for a large county. Each citizen will have needs and wants and entrepreneurs will always try to maximize profits creating an equilibrium.

Then you can mess with the market (like setting a minimum price of an object or something) And watch the entire market crash and burn. Then see what happens if you pay everybody the same wage. And watch the entire market crash and burn etc.
And you could include score counters for things like scientific advancement, safety against individual violence, safety against national violence(military invasions), infrastructure quality+reliability+coverage, employment rates, poverty rates, suicide rates, education levels, private and public charitable donations, recreational spending... And do absolutely everything within your power to make it completely free of any form of bias or idealism or commonly accepted assumptions and instead make it as pure a model of the basic elements as possible...
Title: Re: Games you wish existed
Post by: Niveras on January 29, 2016, 07:52:28 pm
A sandbox game that perfectly simulates real world free market economies for a large county.

I don't know about "perfectly" but a lot of MMOs already kind do reflect real-world principles, to the extent that economists and others study them.

The quintessential example is the WoW plague or EVE's economy, but even simpler MMO economies function very similar to what you find in the real world.
Title: Re: Games you wish existed
Post by: origamiscienceguy on January 30, 2016, 11:43:36 am
I know about MMO's with their player-driven economies. But I want a single-player sandbox which uses the law of supply and the law of demand to simulate economies that the player can mess with in whatever way they choose.
Title: Re: Games you wish existed
Post by: Kot on January 30, 2016, 08:57:42 pm
I know about MMO's with their player-driven economies. But I want a single-player sandbox which uses the law of supply and the law of demand to simulate economies that the player can mess with in whatever way they choose.
Patrician and Port Royale and whatever other trading games.
Title: Re: Games you wish existed
Post by: origamiscienceguy on January 30, 2016, 09:25:46 pm
I don't want it to be a trading game. I want to be an omnipotent being that can change the prices of certain items, force certain interest rates on everybody in the country etc. You know, a Sandbox. For me to mess around as much as I want with no consequences.
Title: Re: Games you wish existed
Post by: TheBiggerFish on January 30, 2016, 09:31:33 pm
From the outside, looking in, in other words?
Title: Re: Games you wish existed
Post by: origamiscienceguy on January 30, 2016, 10:26:49 pm
From the outside, looking in, in other words?
But able to mess with it any way you please.
Title: Re: Games you wish existed
Post by: Bohandas on January 30, 2016, 11:01:35 pm
From the outside, looking in, in other words?

Yeah.

That other thing would be boring.
Title: Re: Games you wish existed
Post by: itisnotlogical on January 31, 2016, 09:21:48 am
I want a game that takes place far after the end of humanity, when other sentient races have arisen. There are no humans, no United Federation, no brave Terran colonists, no "human but with ____" species, just a mysterious dead world that you only see halfway through the game with some distinctive continents and no explanation offered.
Title: Re: Games you wish existed
Post by: Dansmithers on January 31, 2016, 12:34:08 pm
I want a game that takes place far after the end of humanity, when other sentient races have arisen. There are no humans, no United Federation, no brave Terran colonists, no "human but with ____" species, just a mysterious dead world that you only see halfway through the game with some distinctive continents and no explanation offered.
I had a similar idea, where the humans were actually the "precursors" who uplifted all the races you see in the game. The player, however, is not actually one of these uplifted aliens, but the trans-human AI that actually killed all the humans and cut off the communications between the uplifted species. Essentially a reversed AI War:Fleet Command.
Title: Re: Games you wish existed
Post by: origamiscienceguy on January 31, 2016, 02:31:53 pm
I also thought that a reverse tower defense would be kind of cool. One where you see the towers the enemy has set up, and you have to try to make your attack squad to specifically make it through.
Title: Re: Games you wish existed
Post by: itisnotlogical on January 31, 2016, 02:36:08 pm
That's kinda what Clash of Clans and its clones are like, until you get to the point where pay2win impregnable defenses can only be defeated by pay2win monsters with huge health that instantly destroy structures.
Title: Re: Games you wish existed
Post by: Ukrainian Ranger on January 31, 2016, 02:41:26 pm
I also thought that a reverse tower defense would be kind of cool. One where you see the towers the enemy has set up, and you have to try to make your attack squad to specifically make it through.

Gratuitous tank battles do it in attack mode

Defenders of Ardania is a mix of this and classic tower defence. both you and your enemy build towers and send waves to the enemy base

 
Title: Re: Games you wish existed
Post by: scrdest on January 31, 2016, 02:54:23 pm
I also thought that a reverse tower defense would be kind of cool. One where you see the towers the enemy has set up, and you have to try to make your attack squad to specifically make it through.
I've played a flash game like that, waaaaaaay back.
Title: Re: Games you wish existed
Post by: Bohandas on January 31, 2016, 03:05:43 pm
I also thought that a reverse tower defense would be kind of cool. One where you see the towers the enemy has set up, and you have to try to make your attack squad to specifically make it through.
I've played a flash game like that, waaaaaaay back.

Villainous (http://www.newgrounds.com/portal/view/576124)
Title: Re: Games you wish existed
Post by: origamiscienceguy on January 31, 2016, 03:15:22 pm
I also thought that a reverse tower defense would be kind of cool. One where you see the towers the enemy has set up, and you have to try to make your attack squad to specifically make it through.
I've played a flash game like that, waaaaaaay back.

Villainous (http://www.newgrounds.com/portal/view/576124)
Wow. That is almost exactly what I wanted :)
Title: Re: Games you wish existed
Post by: Cruxador on February 01, 2016, 12:18:19 am
I want a game that takes place far after the end of humanity, when other sentient races have arisen. There are no humans, no United Federation, no brave Terran colonists, no "human but with ____" species, just a mysterious dead world that you only see halfway through the game with some distinctive continents and no explanation offered.
You mean a Man After Man game? Sounds rather horrible.

Gratuitous tank battles do it in attack mode

Defenders of Ardania is a mix of this and classic tower defence. both you and your enemy build towers and send waves to the enemy base
The Majesty IP has really been put through the ringer.
Title: Re: Games you wish existed
Post by: Dorsidwarf on February 01, 2016, 02:02:17 am
I also thought that a reverse tower defense would be kind of cool. One where you see the towers the enemy has set up, and you have to try to make your attack squad to specifically make it through.
I've played a flash game like that, waaaaaaay back.

Villainous (http://www.newgrounds.com/portal/view/576124)
Wow. That is almost exactly what I wanted :)

There's also one on armor games literally called "reverse tower defense"
Title: Re: Games you wish existed
Post by: Rose on February 01, 2016, 04:15:32 am
I also thought that a reverse tower defense would be kind of cool. One where you see the towers the enemy has set up, and you have to try to make your attack squad to specifically make it through.
I've played a flash game like that, waaaaaaay back.

Villainous (http://www.newgrounds.com/portal/view/576124)
Wow. That is almost exactly what I wanted :)

There's also one on armor games literally called "reverse tower defense"
That one was really easy and boring, though.
Title: Re: Games you wish existed
Post by: JoshuaFH on February 01, 2016, 08:54:30 am
I had an idea about a video game that might be cool, let me lay down the setting first or nothing makes sense: It would occur in a Dark Souls-esque post-apocalyptic setting, where nothing can die. The canonical explanation would be that something literally destroyed the afterlife, so the living world is 'dead' in the sense that nothing can die, and nothing can be born either, so everything that remained tore themselves to pieces over untold millions of years.

You the player would be placed into a suddenly sentient human homunculus, with the ability take the souls of defeated foes and implant them into other bodies and objects. No enemy can remain defeated if you don't capture it's soul, and one of the primary mechanics would be amassing a collection of other bodies, empty living vessels, and implanting the defeated foes into them so they can be pacified with a new purpose and lease on life. So, doing that, little by little you gather a community of these defeated enemies implanted into empty bodies, and you form a community that acts as your hub, ala Dark Cloud.

I'm thinking there'd be a secondary mechanic in picking and choosing which souls go into which bodies based on personalities, as some would be far more or far less competent at certain jobs, which is weighed against how happy some souls are in a given body and job. Example: One soul would be extremely competent at being a shopkeeper, but he'd hate doing it, and he may never improve at it over time, or you could place him into the body of a dog and he just loves it completely.

I'm thinking the object of the game would be to explore the post-death world, collect those few souls still sane enough to rehabilitate, slowly rebuild a functioning society, and uncover the truth about what caused the disaster in the first place. *idea in progress
Title: Re: Games you wish existed
Post by: KingofstarrySkies on February 01, 2016, 11:14:50 am
Soulémon! Gotta stab 'em all!
Title: Re: Games you wish existed
Post by: Sirus on February 01, 2016, 12:18:57 pm
Sounds like something I'd play, tbh.
Title: Re: Games you wish existed
Post by: LordBaal on February 01, 2016, 01:21:44 pm
Imperial Guard: Commissar

Especial points for a Fucklaw mod/dlc
Title: Re: Games you wish existed
Post by: Cruxador on February 01, 2016, 03:48:31 pm
or you could place him into the body of a dog and he just loves it completely.
Who wouldn't?

Sounds like a quite fun game in any case.
Title: Re: Games you wish existed
Post by: Sirus on February 01, 2016, 03:59:05 pm
or you could place him into the body of a dog and he just loves it completely.
Who wouldn't?

Sounds like a quite fun game in any case.
Personally speaking, I'd rather have opposable thumbs.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 02, 2016, 05:01:36 am
I want a Duke Nukem game where the conflict is that aliens forcibly turn Duke into a woman, in addition to invasion/murder/kidnapping/destruction/etc.

I feel like an ultra-macho womanizing action movie archetype character suddenly being turned into a woman is a suitably silly conflict for a Duke game, and it'd inevitably lead to some good character-driven humor.

"I've got balls of steel! ... wait, I don't anymore, never mind..."
Title: Re: Games you wish existed
Post by: Egan_BW on February 02, 2016, 10:17:40 am
I think Duke would either instantly snap or not give a shit. Anything in-between would be out of character for him in my humble opinion.
Title: Re: Games you wish existed
Post by: Wysthric on February 02, 2016, 01:47:50 pm
I think Duke would either instantly snap or not give a shit. Anything in-between would be out of character for him in my humble opinion.

Simply have him do both, at random intervals.
Title: Re: Games you wish existed
Post by: NRDL on February 06, 2016, 12:37:20 am
I want an It Follows slender-like horror game.  You get the whole unstoppable supernatural being following you, but like in the movie, it's slow.  It never stops but it's slow.  And the area in which you can travel should be the entire world basically, like Google maps.  You'd play it from first person, traveling across country, city, wood, mountain, whatever. 

You'd have stamina and sprinting, limiting your ability to just outpace It, and whatever vehicles you can acquire will eventually run out of gas.  Cities would have the advantage of easier access to supplies and vehicles, and npc's can help you, but they can also hinder you ( such as getting arrested by police for stealing a car, leaving you a sitting duck in a jail cell ) and the fact that It shape shifts means it can come at you in the middle of a crowd and it'd take you by surprise.  Countryside/woodland/tundra/mountainsides would be devoid of human life, meaning you can see it coming ( if you look in the right direction ) a mile away.  But have fun dealing with the local fauna, as well as issues of starvation and exposure. 

Sleeping would be a risk, you can choose to sleep certain hours, provided you can roughly calculate in your head just how far you've gotten from where you last encountered It, and how long it would take a human figure to travel a certain distance.  Even if you've left a continent It will have 24 hours in a day to get to you, meaning you can never stay in a place for too long.  Add in environmental and npc hazards which can injure you, make you sick or deprive you of necessary money, supplies, etc. and you've got a serious no win scenario.

A horror game based not on alertness and quick reflexes but on mental stamina and careful planning, that's what I want this game to be. 
Title: Re: Games you wish existed
Post by: JoshuaFH on February 06, 2016, 04:58:23 am
Sounds like the stone scp.
Title: Re: Games you wish existed
Post by: Graknorke on February 06, 2016, 05:33:59 am
I think you mean the bigfoot one. It's going to kill you, but not right away.
Title: Re: Games you wish existed
Post by: NRDL on February 06, 2016, 05:39:35 am
I think you mean the bigfoot one. It's going to kill you, but not right away.

This sounds interesting, what's its name?
Title: Re: Games you wish existed
Post by: Graknorke on February 06, 2016, 06:03:45 am
http://www.scp-wiki.net/scp-096

A weird gangly tall guy who comes after you if you see its face. And I think I might be conflating it with something else in my memory too, but can't place what that is.
Title: Re: Games you wish existed
Post by: Rose on February 06, 2016, 07:03:59 am
For bonus points, make it kill you with a spoon.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 06, 2016, 01:18:02 pm
I want a game where you have to diagnose and treat/repair artificial beings, both by talking to them and by actually repairing their components. However, an unstable AI without constraints is highly dangerous, so it's best to get their permission before opening up their circuits...
Title: Re: Games you wish existed
Post by: JimboM12 on February 06, 2016, 06:51:19 pm
A game i wish existed: Warhammer 40k: Endtimes - anythingtide.

Get crump'ed by da WAGGGGHHHHHHH, fight cultists who try to hump you to death, watch as your enemies sometimes fight each other instead of you, grab a mod for your SUPER MEGA BOLTER, craft new flak armor and curse yourself for wasting crafting materials on cardboard armor, critical success on a lasgun craft and watch it actually !pwn! things like chaos marines, etc.
Title: Re: Games you wish existed
Post by: xaritscin on February 06, 2016, 07:13:44 pm
so i have watched some plays from Undertale and damn. the whole fight/act/mercy system is really interesting so i thought about a concept:

a 2d sidescrolling survival RPG in which the character can interact both peacefully and hostile with the mobs he/she encounters. same for NPCs. for example, critters like a slime will respond differently depending on how you treat them, if you attack tem they turn hostile and will try to fuck you up but if you give them treats or food they will spew any loot they have for you.

this applies to certain bosses. imagine something like the Skeletron battle in Terraria, but instead of seeing the old man explode in pieces and summon the skeleton monster you can try to find a way to free the monster inside of him and appeace him. returning the will to the old man and gaining entrance to the dungeon without having to fight.

appeacing with mobs in the game would reward the player in many forms. maybe being peacefull would help to get reputation with a spoiler related faction or something like that. same for being hostile. it would be interesting how the world would react to the player's action outside of spreading biomes using seeds/tools.
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 06, 2016, 07:15:10 pm
so i have watched some plays from Undertale and damn. the whole fight/act/mercy system is really interesting so i thought about a concept:

a 2d sidescrolling survival RPG in which the character can interact both peacefully and hostile with the mobs he/she encounters. same for NPCs. for example, critters like a slime will respond differently depending on how you treat them, if you attack tem they turn hostile and will try to fuck you up but if you give them treats or food they will spew any loot they have for you.

this applies to certain bosses. imagine something like the Skeletron battle in Terraria, but instead of seeing the old man explode in pieces and summon the skeleton monster you can try to find a way to free the monster inside of him and appeace him. returning the will to the old man and gaining entrance to the dungeon without having to fight.

appeacing with mobs in the game would reward the player in many forms. maybe being peacefull would help to get reputation with a spoiler related faction or something like that. same for being hostile. it would be interesting how the world would react to the player's action outside of spreading biomes using seeds/tools.
So just like undertale, except the creatures would remember how you've treated them in the past and reward you for it?
Title: Re: Games you wish existed
Post by: xaritscin on February 06, 2016, 07:25:00 pm
depends. normal encounters like skeletons, zombies or slimes would have a reaction depending on how you treat them if you encounter them while minding your business. you can either kill them and take their loot or act with them and they would give the loot willingly. or even help you with stuff like, this zombies knows of a good minings spot you would look after or some rare material nearby.

bosses are more complex in that they would be tied to the overall storyline in the game. maybe a boss will give you rewards only if you prove your worth in battle. maybe sparing a boss from death will reward you for it. maybe discussing your pureness of soul is the only way to defeat another. and each approach to them could have a consequence in the world. for example, imagine a case where if you kill Plantera the whole jungle becomes weak and the corruption/crimson engulfs it far more quicker than usual. maybe by helping to protect the jungle in away would get the attention of Plantera and due to this she rewards you with the same loot you would get killing her, apart of helping to improve a zone in the world from the spreading biomes.

in a nutshell, the idea is to allow the player to get onto the same stuff by either being peacefull or hostile. by being pure or sadistic there could be important consequences in the world as a whole. like evil biomes spreading faster if you destroy "guardians" or rooting out the disease by finding ways to cleanse the world.

this would also influence the behavior of NPC characters that could act depending on the player's actions maybe.

at its core its still a 2d sandbox survival game. but the mechanics copied from Undertale would give interesting ways to progress and finish the game.
Title: Re: Games you wish existed
Post by: PTTG?? on February 06, 2016, 08:12:49 pm
A free-for-all Planetside... Let me explain.

Take the basic FPSMMO. PCs do not level up, but equipment is complex, highly moddable, and both limited and droppable. The terrain is taken from Outerra- that is to say, an earth-scale planet with procedural details.

Players team up with friends to from gangs or corporations; your team can take procedural-generated contracts to collect goods, control sites, take locations, and so on. Contracts go out to a selected assortment of other groups, and they are always paired in a matchmaking way- so if there's five of your friends online, your team and another team of five might go up against a large team of eight in a head-to-head fight.

Above the small scale, corps can form alliances and contracts in a tiered structure. You four guys are Delta Team, and you work for the Black Division, who are a part of Checkmate, Inc., who work for the Applied Tactics Alliance. When Applied Tactics Alliance gets a contract like "Take out Whitewater Refinery," all 98 players, including you 4 from Delta Team, are invited to participate in an attack against the 45 defenders there.

These contracts are on a time-delay, anything from 5 minutes for a squad-vrs-squad deathmatch to a couple days leading up to a cross-continent mega mash battle (probably involving many sub-objectives orchestrated by the leadership of both sides). You can set your calendar to be online for a big battle, or participate in a smaller battle of a major war.

Furthermore, players and groups have bases and facilities under their control that provide bonuses. Players can make contracts themselves to either recruit allies or to give orders to their own organizations, or even just place bounties on other players.

Between site bonuses, cybernetics, weapon upgrades, and customized vehicles, an advanced player can be immensely overwhelming to a new player; however, the best equipment is "unique," meaning that you can permanently lose it in combat, and others can steal it. This sort of thing happens when you lose a "major contract" or when you lose your main base, although if you don't perform risky missions there's a chance you'll lose it anyway (to prevent the best items getting troll trapped). The result is that the most powerful players are also the biggest targets.

But procedural contracts and pitched battles are only part of the game. The big thing is betrayals and civil wars, because those unique items and facilities have very limited output, and it's always better to split the prize 4 ways instead of 5. And 3 ways, instead of 4....
Title: Re: Games you wish existed
Post by: ZeroGravitas on February 06, 2016, 09:11:49 pm
i wish That Which Sleeps existed
Title: Re: Games you wish existed
Post by: coleslaw35 on February 06, 2016, 11:04:39 pm
I wish there was a game where you could design tanks, troop equipment, fighters/bombers, etc. for your army, with an extremely in-depth, completely customizable design interface. If I wanted to make a big square tank with 100 mm of armor, I could, or I could make a giant, 10 meter long dong-tank if I so pleased (which I would most likely wish to do. heh). Equipment designed for soldiers would affect them in certain ways. For example, making a 10mm thick steel armor suit would considerably slow down anyone wearing it but also increase their chances of living.
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 06, 2016, 11:06:39 pm
I wish there was a game where you could design tanks, troop equipment, fighters/bombers, etc. for your army, with an extremely in-depth, completely customizable design interface. If I wanted to make a big square tank with 100 mm of armor, I could, or I could make a giant, 10 meter long dong-tank if I so pleased (which I would most likely wish to do. heh). Equipment designed for soldiers would affect them in certain ways. For example, making a 10mm thick steel armor suit would considerably slow down anyone wearing it but also increase their chances of living.
Cortex command with mods?
Title: Re: Games you wish existed
Post by: coleslaw35 on February 06, 2016, 11:10:43 pm
I wish there was a game where you could design tanks, troop equipment, fighters/bombers, etc. for your army, with an extremely in-depth, completely customizable design interface. If I wanted to make a big square tank with 100 mm of armor, I could, or I could make a giant, 10 meter long dong-tank if I so pleased (which I would most likely wish to do. heh). Equipment designed for soldiers would affect them in certain ways. For example, making a 10mm thick steel armor suit would considerably slow down anyone wearing it but also increase their chances of living.

Space Engineers looks like it maaaaaay work... Minus the whole troop equipment part, but you can make fighters and tanks and stuff so maybe I'll get it.

Cortex command with mods?

Are there mods that allow you to do that?
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 06, 2016, 11:12:30 pm
You can mod in troops with obscene amounts of armor which makes them slower, but it is probably not what you're looking for.
Title: Re: Games you wish existed
Post by: coleslaw35 on February 06, 2016, 11:16:20 pm
You can mod in troops with obscene amounts of armor which makes them slower, but it is probably not what you're looking for.

Meh, not really. Thanks though!
Title: Re: Games you wish existed
Post by: TheBiggerFish on February 07, 2016, 12:15:15 am
Multiplayer 3D Magicmaker.
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 07, 2016, 12:21:46 am
A shooter (doesn't matter if it's first or third person.) Where you are some sort of spirit that can possess other people's bodies for short periods of time. After that time, your hosts body will force you back out and they won't be able to be possessed anymore. When you are without a body, you can be hurt but you can also attack people as well. When you are in somebody else, you won't take damage as they do, but you can use their weapons to kill other guys. If a person who you are possessing dies, you get forced out as well. The main gameplay would be strategically choosing who to possess and when to ditch the body you are currently in. And as the game goes on, enemies get smarter, and they force you out faster.
Title: Re: Games you wish existed
Post by: flabort on February 07, 2016, 01:11:42 am
Multiplayer 3D Magicmaker.
Magica. I mean, the flexibility of Magicmaker's isn't there; only 8 elements compared to however many there are in Magicmaker now, but it's similar. You can make your spells on-the-fly, though, so in exchange for being less spells you can use more kinds of spells at once.

Honestly, I'd prefer Magicmaker's spell system in a multiplayer setting like Magica too.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 07, 2016, 03:56:08 am
A shooter (doesn't matter if it's first or third person.) Where you are some sort of spirit that can possess other people's bodies for short periods of time. After that time, your hosts body will force you back out and they won't be able to be possessed anymore. When you are without a body, you can be hurt but you can also attack people as well. When you are in somebody else, you won't take damage as they do, but you can use their weapons to kill other guys. If a person who you are possessing dies, you get forced out as well. The main gameplay would be strategically choosing who to possess and when to ditch the body you are currently in. And as the game goes on, enemies get smarter, and they force you out faster.

Pretty sure that's Geist, an obscure FPS for the Gamecube. May also be literally the only FPS on Gamecube other than Metroid Prime, now that I think about it.
Title: Re: Games you wish existed
Post by: Noyemi K on February 09, 2016, 07:10:42 am
I wish there was an advance wars like strategy game I could just pick up and have some fun with. The best thing about those games was that even if you hadn't played in a while, you could jump back in where you left off in the campaign because you didn't exactly need to know what you were doing when you last played.

Then I remembered I'm a programmer and I can make one myself!
(http://i.imgur.com/ZDMasAN.gif)
Title: Re: Games you wish existed
Post by: TheBiggerFish on February 09, 2016, 07:45:01 am
Yay!
Title: Re: Games you wish existed
Post by: itisnotlogical on February 10, 2016, 12:28:35 pm
You know those flight simulator cabinets, the ones that move around and surround you with screens so it's almost exactly like the real thing? I want one of those, but running a Star Wars dogfighting game.
Title: Re: Games you wish existed
Post by: Mesa on February 10, 2016, 12:57:28 pm
Multiplayer 3D Magicmaker.

Sans the 'magic' aspect (swap that for hi-tech), StackGunHeroes (http://www.stackgunheroes.com/) fulfills some of that. Bonus points for being even more over the top.
Title: Re: Games you wish existed
Post by: NRDL on February 10, 2016, 05:50:00 pm
A Rocky Balboa telltales game. 
Title: Re: Games you wish existed
Post by: MrWiggles on February 11, 2016, 01:20:41 am
That slab of frozen meat will remember that.
Title: Re: Games you wish existed
Post by: Man of Paper on February 11, 2016, 02:24:38 am
Planetside 2 but in World War 1 or 2.
Title: Re: Games you wish existed
Post by: Mephansteras on February 11, 2016, 10:41:50 am
Had an interesting dream last night where I was playing a fascinating game. It was multi-squad based where I was only issuing orders to squads as a whole and the AI would move the individual soldiers. It was also Frozen Synapse style pause-issue-order-unpause style. I'd love to see a game like that, especially one where the squad AI got simpler if the higher ranked soldiers in the squad die.

In my dream it was also a pseudo-Warhammer40k theme, which was also pretty rad. 
Title: Re: Games you wish existed
Post by: Sergius on February 11, 2016, 03:01:36 pm
I would like to play (possibly develop?) an old-school first person dungeon crawler, with some procedural randomness maybe, and that lets the player do some survival stuff like chop down trees and build walls, eventually being able to make a big city like that in the first Tales of the Unknown: The Bard's Tale game (or any number of those SSI Gold Box games).

With EGA graphics.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on February 11, 2016, 03:36:17 pm
Planetside 2 but in World War 1 or 2.
I'd like Planetside 2 taken to the next level. Go full on space-combat, multiple planets each with bigass continents, etc. It'd be physically impossible without some incredibly advanced tech, though.
Title: Re: Games you wish existed
Post by: Parsely on February 12, 2016, 11:26:24 am
Planetside 2 but in World War 1 or 2.
I'd like Planetside 2 taken to the next level. Go full on space-combat, multiple planets each with bigass continents, etc. It'd be physically impossible without some incredibly advanced tech, though.
If we can have a game like No Man's Sky, a game like this can't be far off.
Title: Re: Games you wish existed
Post by: Rose on February 12, 2016, 12:32:06 pm
Well, there is a recently kickstarted game that promises to be planetside in space, but there's no combat outside of spaceships even if they will have battles near the surface of different planets, and everywhere in between.
Title: Re: Games you wish existed
Post by: Lossmar on February 14, 2016, 09:11:57 am
Assymetrical space 4x.

Humans took to space - we developed our first ships, made our first interplanetary conflicts, settled on some of the Solar System bodies but its still mainly domed cities/orbital habitats stuff, no neat terraforming, no FTL, no clinical immortality, all-diesease cures etc.
One day, USS Pegasus ( Fletcher class destroyer - newest and most advanced ship in the Terran Navy), patrolling the outskirts of Human controlled Solar System, detects large ship appearing out of nowhere and second waay smaller that is chasing him. Brief battle ensues that leaves the Pegasus crippled with many wounded and dead but luckily they managed to destroy the attacker. The big ship explains the situation - they are civilian freighter from race X* that were attacked by the pirates and having their hyperdrive destroyed they had to risk jumping trough uncharted wormhole hoping the pirates wont follow them..

Yes, that ship that almost destroyed our newest destroyer ?? That was just some dinky little pirate ship..
The other side of our galaxy is full of ancient powerfull races, with thousands of planets, quadrillions of citizens and tech that looks like magic when compared to our own. Some of those races are hostile, some of them are peacefull, isolationist, benevolent etc.
Player is completely outclassed, outgunned and out-teched at the beginning - you have to move very carefully, use espionage, diplomacy, make allies, help minor races, battle pirates, colonize planets taking advantage of the our relative isolation etc.
Other races are very stale and conservative when compared to us but they also advance - wars broke out, new discoveries are made, Galactic Senate mends the deals between member countries, lets new one join, kicks other for attacking each other, there are factions trying to pass various resolutions  etc.
In time human role will improve, rivalling many of the already established nations ... just when galaxy frontier starts being attacked by a unknown intergalactic threat that makes all those races look like caveman.

* - different each time and that means different starting relations with different nations, starting techs, bonuses etc.

And of course whole game with Aurora level of detail and Star Ruler scale, with REAL emphasis on diplomacy and espionage - especially at the begining when single corvette could erase entire human race out of existence.

I would love to see Arcen Games take a shot at it - they made some of the most original and fresh space 4x/strategy titles in the recent memory.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: JimboM12 on February 15, 2016, 08:28:06 pm
I want a more mature version of Thrillville, think Thrillville slapped together with Bullfrog's original Theme Park. Manage rides, stalls, staff, etc. but with the ability to enter your avatars body and go around the park. Also includes indepth staff management, watch your mascot suit boys and girls have beef with the face and body actors. Get into an affair with one of your park's cheerleaders and have a massive break up in Kiddielandtm in front of a live audience. Hit on single moms and get slapped by their husbands.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 16, 2016, 12:03:41 am
I want an open-world Hokuto No Ken game. I'd be very surprised if there wasn't already a Fallout 3 or NV mod, but I'd prefer it to be a beat em up. I just wanna be kung-fu Jesus in the post-apocalypse, okay?

Inb4 God Hand. I didn't really care for God Hand all that much. :-/
Title: Re: Games you wish existed
Post by: NRDL on February 16, 2016, 11:26:10 pm
I'm sure this has been suggested before, but a Punisher-style vigilante game.  The premise of an urban shooter fighting against criminals is so prevalent but the actual execution of a sandbox game like this, I really haven't heard much about it. 

Combat should be "realistic".  As in ARMA level-slow and methodical.  You win fights against numerically superior foes by being in the right place, at the right time, with the right gun, and a solid plan.  Damage should be complex, with anatomically accurate injuries and bloodloss, again, a lot can be taken from ARMA.  Food, water and sleep should also be constantly decreasing meters.  The point of a game centred around a one-man war on criminals should focus on WAR.  It's not about winning a few skirmishes or killing a few important leaders; killing potentially dozens of thousands of criminals should take a very, very long time in game, even IRL.  Simply finding a safe place to sleep, enough money to eat, should add to the challenge.

A dynamic city is key to this sort of game.  Infrastructure and civic organisations, cops, firemen, should function throughout the city as well as normal people just trying to go about their lives.  Then of course there is the criminal underbelly, with its own politics and economy, trying to grow and spread throughout the city. 

"Winning" this game ( as in wiping out every single criminal, or at the least crushing every major organisation ) should be possible, if mind-frackingly difficult.  Eventually you'd be facing entire armies of thugs, not to mention police or even the army.  Sticking to the shadows and only killing select targets would limit your exposure, but this form of vigilantism would be much slower, leaving room for power vacuums and the like to be filled.

Title: Re: Games you wish existed
Post by: JoshuaFH on February 17, 2016, 08:42:32 am
I want an open-world Hokuto No Ken game. I'd be very surprised if there wasn't already a Fallout 3 or NV mod, but I'd prefer it to be a beat em up. I just wanna be kung-fu Jesus in the post-apocalypse, okay?

Inb4 God Hand. I didn't really care for God Hand all that much. :-/

Well, God Hand isn't open world, it's about as linear as you can get. But for reals man, God Hand is the shit. There WAS a Hokuto No Ken in the vein of Dynasty Warriors... Ken's Rage IIRC. It lets you be most major characters and beat up hundreds of the mohawked dudes with no survival instincts, fight other major characters, and even lets you do "Dream Campaigns" and play and win as characters that canonically got their asses beat in the anime. You can be Mr. Heart (the big fat dude from the early series known for screaming 'Hidebuuuuu') and defeat Kenshiro with nothing but your enormous girth.



I had an idea recently. I like to toy around with the typical rpg cliches in my head and think "How could I make this boring and overused concept interesting?" and my brain went on another tangent:

Think your average turn-based or tactical RPG with your bog standard elemental system of Fire, Ice, Lighting, Earth, Air, Heart, Whatever, with your given rock-paper-scissors relationship between them, but the twist is that magic usage is inherently ecologically destructive. For example, when you use fire magic, either you're creating heat from nowhere and adding a ton of thermal energy into the surrounding environs, or you're sapping the thermal energy from everything nearby, so you can cast a big fireball, but literally everything around you freezes into ice.
Additionally, magic usage invokes an infallible 'balance between deities' effect, as using magic is strengthening one branch of magic, another branch of magic has to get stronger to compensate, and this in-game would translate into your opposing element (the one that beats yours in the RPS relationship) gets stronger across the entire game; so mages and elemental creatures of that type become both more numerous and more dangerous. "So just use the magics in equal proportion and don't specialize" is the obvious answer to that problem, but the innate design of the game is to turn this into a 'Little old lady that swallowed a fly' as you find yourself having to up the stakes over and over in order to keep up with this magical arms race between yourself and the rest of the natural world.

I'm imagining the game would just be naturally very difficult, and magic is simply the strongest and best damage dealing method, so magic usage is inevitable rather than optional. So the game becomes a balancing act as you use magic to solve difficult problems *right now* but have to know that if you're irresponsible with the usage at all then you're setting yourself up for much larger and more difficult problems down the line. The ultimate goal would be to defeat the final boss without accidentally making your planet uninhabitable yourself.

The entire idea is a not-so-subtle metaphor for how overambitious industry and shortsighted greed is destroying Earth's environment and ecosystem.
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 17, 2016, 09:39:20 am
Have the final boss be the deity that you made most powerful. And depending on how reliant you were on one form of magic, the boss gets harder. If you perfectly balance your magic, you get the "happy" ending.
Title: Re: Games you wish existed
Post by: Sergius on February 17, 2016, 09:56:59 am
I want an open-world Hokuto No Ken game. I'd be very surprised if there wasn't already a Fallout 3 or NV mod, but I'd prefer it to be a beat em up. I just wanna be kung-fu Jesus in the post-apocalypse, okay?

Inb4 God Hand. I didn't really care for God Hand all that much. :-/

Closest I can think is the Hokuto No Rogue, which is a roguelike, but I think it's kinda barebones and not in active development. But it is hilarious to use all those pressure point moves in a roguelike (BTW playing as the main character is basically godmode).
Title: Re: Games you wish existed
Post by: dorf on February 17, 2016, 12:39:41 pm
*snip*
I imagine a multiplayer version of this would always lead to overuse of Fire magic and the world would become an instant-death hellhole within few minutes of playing.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on February 17, 2016, 12:59:55 pm
I've always liked the idea of magic in a game being incredibly powerful but horrific for the enviroment/the caster. Thaumcraft, a minecraft mod, did something kind of interesting in this vein.
Title: Re: Games you wish existed
Post by: Parsely on February 17, 2016, 05:28:19 pm
I've always liked the idea of magic in a game being incredibly powerful but horrific for the enviroment/the caster. Thaumcraft, a minecraft mod, did something kind of interesting in this vein.
Mind telling me more about it? If you don't think it's appropriate for the thread then you should PM me. I could just look it up or watch videos but talking is more fun.
Title: Re: Games you wish existed
Post by: flabort on February 17, 2016, 05:42:53 pm
I've always liked the idea of magic in a game being incredibly powerful but horrific for the enviroment/the caster. Thaumcraft, a minecraft mod, did something kind of interesting in this vein.
Mind telling me more about it? If you don't think it's appropriate for the thread then you should PM me. I could just look it up or watch videos but talking is more fun.
Oh, thaumcraft is nowhere near NSFW, if that's what you're saying.
You have a book, do research by combining symbols on pieces of paper copied from the book, and then that causes the book to update and you learn more about how to do magic. You have a lense which you can look at the world to gain more symbols with which to do research, or you can use a table to break down objects into those symbols if you run out of things to look at. You have a wand, which can hold energy drawn from these small tears in the world, and if you're not careful you can damage those tears. You then have an alchemy pot, which can be used to make stuff (and if you aren't careful, release taint into the world), and you can use your wand with a special crafting table to make stuff out of the energy from the small tears (nodes). Some of the things you can make attach to your wand so you can use the energy stored in it directly to do things (like shoot lightning). You can then build a complex alchemy station for mid-early game, which allows you to break things down into slurry, which is safer than the other alchemy method, but if you let that slurry loose by accident it turns into taint again which is this nasty purple stuff that spawns purple slimes and damages you directly. For mid game, you create this giant infusion structure, set up jars of slurry, and you have to make sure everything is symmetrical except for your crafting ingredients, because not being symmetrical causes instability, also not having enough slurry causes instability, and instability makes a lot more taint and flux, which at these levels causes the ground to transform, trees to turn into crusty taint, plants spread more taint, and very scary tainted monsters appear which can spread more taint.
Also, some research causes "warp", which is another word for "insanity", which can cause hallucinations, which can attack you and do real damage. It also makes you more likely to accidentally make taint.
I don't know what comes after the infusion altar, because I've never made it that far.
Title: Re: Games you wish existed
Post by: Parsely on February 17, 2016, 06:15:12 pm
I've always liked the idea of magic in a game being incredibly powerful but horrific for the enviroment/the caster. Thaumcraft, a minecraft mod, did something kind of interesting in this vein.
Mind telling me more about it? If you don't think it's appropriate for the thread then you should PM me. I could just look it up or watch videos but talking is more fun.
Oh, thaumcraft is nowhere near NSFW, if that's what you're saying.
I was more thinking that it would be off-topic.
Title: Re: Games you wish existed
Post by: TheBiggerFish on February 17, 2016, 06:40:02 pm
Wait, which version of Thaumcraft is that?
There have been SO MANY.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on February 17, 2016, 09:09:08 pm
I believe 4.

Warp, is, essentially, the mental embodiment of magical corruption. It slowly does strange status effects to you, sometimes even giving you research points by way of 'Strange whispers'. Eventually, after getting enough Warp you unlock a new area of research: Eldritch. It begins with an attempt to find a cure for the Warp, but you can pursue deeper until you eventually find a way to unlock gateways that spawn naturally. They lead to a strange prison-like dimension, populated by hellish Lovecraftian horrors.

The PHYSICAL embodiment is known as Taint. It'll fuck up a biome and spawns terrible monsters and such. Corrupts all mobs and will eventually start to hurt you.
Combined with Thaumcraft feeling like the most science-like magic, and you get my personal favorite mod ever.
Title: Re: Games you wish existed
Post by: flabort on February 18, 2016, 12:59:25 am
I believe 4.

Warp, is, essentially, the mental embodiment of magical corruption. It slowly does strange status effects to you, sometimes even giving you research points by way of 'Strange whispers'. Eventually, after getting enough Warp you unlock a new area of research: Eldritch. It begins with an attempt to find a cure for the Warp, but you can pursue deeper until you eventually find a way to unlock gateways that spawn naturally. They lead to a strange prison-like dimension, populated by hellish Lovecraftian horrors.

The PHYSICAL embodiment is known as Taint. It'll fuck up a biome and spawns terrible monsters and such. Corrupts all mobs and will eventually start to hurt you.
Combined with Thaumcraft feeling like the most science-like magic, and you get my personal favorite mod ever.
Yes, this. I just wish it would stop being paired up with such laggy extra mods; I'd just like one sane magic-based mod-pack with less then 50 mods. Please; these 150+ mods keep my framerate below 5 FPS most of the time. Vanilla barely gets me 40 FPS, my computer can't handle the load of all these mods that just add decorative blocks (Forge Microblocks and Chisel 2, I'm looking at you in particular).

Also, interesting about the dimension. I never knew that. I'm typically so careful with warp, I've never even unlocked the soap that's supposed to clean some of it away.
Title: Re: Games you wish existed
Post by: RAM on February 18, 2016, 02:42:46 am
That reminds me of Darksun, but magic being toxic is generally a local thing and in the computer games that I am aware of, it is pretty much all just backstory. In theory though, it is filled with people constantly locked in a moral dilemma of draining the last of the life from the world to keep themselves powerful enough to keep the horror-terrors(mostly the ordinary citizenry, although the wildlife does have a tendency to possess spike and blades the size of a human, Lethal venom in infinite supply, and the ability to crush your body directly with its mind) from killing them and destroying everything that they care about or not-murdering the world and letting someone else do it instead... I did like the Darksun games that I know of, but they really didn't do much to explore the implications of the magic system...
Title: Re: Games you wish existed
Post by: Niveras on February 18, 2016, 05:41:46 am
I believe 4.

Warp, is, essentially, the mental embodiment of magical corruption. It slowly does strange status effects to you, sometimes even giving you research points by way of 'Strange whispers'. Eventually, after getting enough Warp you unlock a new area of research: Eldritch. It begins with an attempt to find a cure for the Warp, but you can pursue deeper until you eventually find a way to unlock gateways that spawn naturally. They lead to a strange prison-like dimension, populated by hellish Lovecraftian horrors.

The PHYSICAL embodiment is known as Taint. It'll fuck up a biome and spawns terrible monsters and such. Corrupts all mobs and will eventually start to hurt you.
Combined with Thaumcraft feeling like the most science-like magic, and you get my personal favorite mod ever.
Yes, this. I just wish it would stop being paired up with such laggy extra mods; I'd just like one sane magic-based mod-pack with less then 50 mods. Please; these 150+ mods keep my framerate below 5 FPS most of the time. Vanilla barely gets me 40 FPS, my computer can't handle the load of all these mods that just add decorative blocks (Forge Microblocks and Chisel 2, I'm looking at you in particular).

Also, interesting about the dimension. I never knew that. I'm typically so careful with warp, I've never even unlocked the soap that's supposed to clean some of it away.

You could try Simply Magic (http://forum.feed-the-beast.com/threads/listed-1-7-10-simply-magic-hqm-magic-light-tutorial-themed.139841/), although it's not just "one" magic mod, but rather 7 "primary" magic mods, with some addons that expand them (mostly for thaumcraft and interaction with thaumcraft). The intention of the pack is to offer a bit of guidance for learning the mods that you may have not touched before - things like blood magic and witchery are often included in major packs but sometimes get overshadowed by the more established ones like thaumcraft and botania.

Though it does still include some new non-vanilla blocks (particularly Chisel), the FTB launcher makes it very easy to disable undesirable mods. You could also avoid focusing on other mods at all, to minimize their chunk calculations that might affect your FPS.

Forsaken has a server running it, though if you FPS problems multiplayer might not be a good idea. There is also an "alpha" version for 1.8.9.
Title: Re: Games you wish existed
Post by: flabort on February 18, 2016, 11:24:30 pm
I've played it, died in the nether with 8 PFS, due to not being able to avoid magma due to FPS.
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 19, 2016, 11:20:08 am
A game where you control an ancient hunter/gatherer tribe in the wilderness, but the ecosystem around you is simulated like real life. No spawning herds of deer, but consistent populations that decrease the more you kill, and replenish in the spring when all the babies are born. Try to get enough food for your tribe while also not completely eradicating your food sources. And the predators get more vicious as time goes on.
Title: Re: Games you wish existed
Post by: Sirus on February 19, 2016, 01:10:35 pm
In the context of realism, why would the predators get more vicious over time?
Title: Re: Games you wish existed
Post by: flabort on February 19, 2016, 01:26:52 pm
In the context of realism, why would the predators get more vicious over time?
Familiarity.
Title: Re: Games you wish existed
Post by: PTTG?? on February 19, 2016, 02:45:17 pm
Nah, make it climate change. As the decades go on, the winters are harsher and the food scarcer. Your population might be rising, too, putting more stress on the local deer. The deer are now under more predation from your people, have less food due to poor rains in the summers, and have less area to forage. So the predators have less food to hunt, so they are more likely to turn maneater.
Title: Re: Games you wish existed
Post by: RAM on February 19, 2016, 03:21:17 pm
A survival game based upon classic British comedies. Survive 24 hours Aboard Red Dwarf or in the Young One's house. Be employed at Fawlty Towers for 24 hours without being blamed for any disasters. Spend 24 hours trapped in the Are You Being Served store without being the subject of any innuendo...
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 19, 2016, 03:23:07 pm
Sure. Climate change is a good idea too. Combine with familiarity. And make sure that plants grow regularly too, but while you could completely harvest a berry bush, that means that its seeds won't spread etc. Different seasons would require different styles of play. Winter and fall is much more focused on hunting while summer and spring is more gathering.
Title: Re: Games you wish existed
Post by: Sirus on February 19, 2016, 04:01:33 pm
In the context of realism, why would the predators get more vicious over time?
Familiarity.
You're gonna have to explain that to me. Wouldn't predators actually get less vicious over time, as they come to recognize the human tribe's "territory" and stay away? At most they'd strike at isolated humans wandering too far away from the tribe, but for the most part they'd just stay out of the way. Especially if the humans managed to kill any of the predators.
Title: Re: Games you wish existed
Post by: Antsan on February 19, 2016, 04:22:55 pm
I thought they meant familiarity with the prey, although that seems strange too.
Title: Re: Games you wish existed
Post by: Sirus on February 19, 2016, 04:32:15 pm
That's the thing though, humanity never spent much time as prey. Not after we hit the hunter-gatherer stage, anyway.
Title: Re: Games you wish existed
Post by: Antsan on February 19, 2016, 04:50:30 pm
No, I mean I thought they meant the predators were getting more familiar with the prey of both humans and predators, so they would be more successful in hunting them down. Which doesn't make much sense.
No change in the direct interaction between predators and humans.
Title: Re: Games you wish existed
Post by: RAM on February 19, 2016, 08:40:02 pm
That's the thing though, humanity never spent much time as prey. Not after we hit the hunter-gatherer stage, anyway.
I wouldn't say that is entirely true. (https://en.wikipedia.org/wiki/Tsavo_maneaters)
Title: Re: Games you wish existed
Post by: Parsely on February 19, 2016, 08:59:40 pm
That's the thing though, humanity never spent much time as prey. Not after we hit the hunter-gatherer stage, anyway.
I wouldn't say that is entirely true. (https://en.wikipedia.org/wiki/Tsavo_maneaters)
One local incident doesn't color multiple generations of civilized history. The simple fact is that for a long time most people who died have NOT been killed and eaten by predators.
Title: Re: Games you wish existed
Post by: Sirus on February 19, 2016, 09:25:34 pm
That's the thing though, humanity never spent much time as prey. Not after we hit the hunter-gatherer stage, anyway.
I wouldn't say that is entirely true. (https://en.wikipedia.org/wiki/Tsavo_maneaters)
One local incident doesn't color multiple generations of civilized history. The simple fact is that for a long time most people who died have NOT been killed and eaten by predators.
Pretty much what I wanted to say but couldn't find the words for.
Title: Re: Games you wish existed
Post by: RAM on February 19, 2016, 09:51:29 pm
But it does provide an example that it is entirely possible for predators to hunt humans, even in the presence of rifles and within settlements. I do not personally have any experience of hunter0gatherer living conditions, but it seems pretty clear that it is not going to be universally free of predation. Certainly some groups likely will have replaced the threatening predators in their biomes, especially when given multiple millennia to do so, but saying that it doesn't happen seems wrong. And I suspect that you will find that depredation rates are generally pretty low in most populations. Just because more people are devoured by disease than large animals doesn't mean that there are no large animals actively looking to put human on the menu if the opportunity arises just as they do with anything else that takes their fancy. I am reminded of Nile crocodiles for some reason...
Title: Re: Games you wish existed
Post by: Sirus on February 19, 2016, 10:12:18 pm
Please read the whole discussion, RAM. No one is trying to claim that predators have never hunted humans. Rather we're trying to say that, if you want to make a realistic ecosystem and survival game, making predators more vicious as the game progresses is actually the exact opposite of real life. While there are always outliers such as those man-eating lions, the vast majority of wild predatory animals stay well clear of humans as much as possible. Despite our lack of sharp fangs or claws, we're still a species of rather large and strong animals and we have tools to help us kill any threats.

The RPG trope of packs of angry wolves attacking villages regardless of their own losses is almost certainly based entirely in fiction.
Title: Re: Games you wish existed
Post by: NRDL on February 20, 2016, 03:04:24 am
I want something that really captures the feeling that you get in games like Shadow of Colossus, the Long Dark, games that make you feel small.  The feeling of the sublime, that powerlessness and awe in the face of such a powerful force is something games can do so well.

As far as gameplay, one can just do Shadow of the Colossus x 100.  A world inhabited by moving mountains.  You're basically an ant walking, grappling, climbing and living on them, no way to kill them, very dangerous to lose your way on them. 

Apart from the giants who rule the world, you'd also face elemental majesty, swirling vortexes of rain, wind, dust that will potentially wear you down to bones, or knock you off the giants.  The fall wouldn't necessarily kill you, as whatever scattered civilisations that exist on this barren world would have developed means of surviving great heights, e.g. parachutes, grappling hooks, etc.  But on the wasteland ground, you'd have to deal with not only getting accidentally stepped on by creatures with foot sizes of kilometres, but also the denizens of the ground.

These creatures, probably insectoid in nature ( they'd have to be, to be able to reproduce in large numbers and thrive in harsh environments ) would be your size, and the danger would be in being overrun before you can get away.  So at least you'd at least have other survival/combat aspects to gameplay besides hanging on to some titan's armpit for dear life. 

Title: Re: Games you wish existed
Post by: IWishIWereSarah on February 20, 2016, 05:06:07 am
What you're saying makes me think of an idea for a game :
A combo between the 100s of "survival" games (aka minecraft clones) and Shadow of the Colossus on an exaggerated scale, with a bit of witchcraft tropes :
You live on the back (or in the mouth, or ...) of giant monsters, and you collect hair from some of them, blood and fangs fallen from their battles, to create items that can boost "your" giant monster. You can create pheromones with parts like that to attract enemy or friendly beasts.
Title: Re: Games you wish existed
Post by: Parsely on February 20, 2016, 01:07:03 pm
I want something that really captures the feeling that you get in games like Shadow of Colossus, the Long Dark, games that make you feel small.  The feeling of the sublime, that powerlessness and awe in the face of such a powerful force is something games can do so well.

As far as gameplay, one can just do Shadow of the Colossus x 100.  A world inhabited by moving mountains.  You're basically an ant walking, grappling, climbing and living on them, no way to kill them, very dangerous to lose your way on them. 

Apart from the giants who rule the world, you'd also face elemental majesty, swirling vortexes of rain, wind, dust that will potentially wear you down to bones, or knock you off the giants.  The fall wouldn't necessarily kill you, as whatever scattered civilisations that exist on this barren world would have developed means of surviving great heights, e.g. parachutes, grappling hooks, etc.  But on the wasteland ground, you'd have to deal with not only getting accidentally stepped on by creatures with foot sizes of kilometres, but also the denizens of the ground.

These creatures, probably insectoid in nature ( they'd have to be, to be able to reproduce in large numbers and thrive in harsh environments ) would be your size, and the danger would be in being overrun before you can get away.  So at least you'd at least have other survival/combat aspects to gameplay besides hanging on to some titan's armpit for dear life.
My dream game is a 3D third-person action title where you hunt down giant monsters by climbing on them, a la SotC, except the hunters are mortal so the typical hunt costs dozens of lives.
Title: Re: Games you wish existed
Post by: Arx on February 20, 2016, 02:31:24 pm
I'm still itching for a highly mobility-based open world game with gorgeous graphics, exotic environments, and quick, high-mortality low-accuracy combat. Something where you can fight your way around in a straight line of instant death, or bob and weave and avoid getting into fights with super high-speed moves and short-range teleports and stuff.

This is prompted in large part by the fact that when I play WildStar, I spend more time exploring the world than doing anything else.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on February 20, 2016, 03:01:42 pm
So, Arx, do you recommend WildStar? I've been meaning to get into it but dunno a lot about it.
Title: Re: Games you wish existed
Post by: JimboM12 on February 20, 2016, 03:23:55 pm
I was listening to some of Tupac's later works (for maximum inspiration, look up Ghetto Gospel) and it's rather depressing tones about gangbanging and it gave me the inspiration for a gritty gangster rpg. Think This War of Mine levels of grittiness, it deconstructs everything we think of the gangster lifestyle.
You start a just a depressed young brother just dropped outta school and you have to try to build a life for yourself. Start small time crimes, like scoring cheap drugs and reselling them, get a few friends and start your own gang. This will have a full customization suite to it, including gang colors, "attitude", and tags.
Combat is short and intense, a single bullet can end you and street brawls with melee weapons is usually dependent on who swings first. Will include a wide swath of weapons, from cheap .22s up towards highly illegal assault weapons. Armor can save your life, but if you gain a reputation for wearing it, your enemies will begin to use different weapons to get around it, such as explosives or a very sneaky knife attack.
Doing your crimes is kinda easy at first, as you're so small time the other gangs and the police might not notice you. The more you do it on a gangs turf, the higher a chance they'll notice you. If they do, you could bribe them and gain their protection, but they'll still leave you in the dust if you arouse police suspicion. But once you start gaining rep, it gets harder, and the cops will harass you if you fly your gang colors and stuff.
CK2 levels of intrigue happen as you gain a reputation and some of your homies might not be as loyal as you think. The gang management will be a bit automated, in that you initially recruit individual members, but over time true management requires leveling a few homies to shot-caller level and assign new members to them and order them toward certain goals. Defending your turf, buying/making and selling drugs or weapons, endorsing a pimp and having him run a stable of hos or recruiting new members from disenfranchised youths.
Getting caught by the one-time puts the game into a sort of DF-like world generation as the world goes on without you; if your gang was well-structured and diversified enough to survive with the increased police scrutiny while you're away that once you get released you can simply pick up where you left off if your rep was high enough. Or you have to start all over again.
Overall, it'd be a pretty damn depressing game; if you die your gang continues on without you, and you even get a funeral cut-scene that reflects how well you did. And then you can create a new character, and maybe join your old gang. Or make a new one and fight the old one.
Title: Re: Games you wish existed
Post by: TheBiggerFish on February 20, 2016, 05:30:06 pm
What about the people who run gangs from in prison?
Title: Re: Games you wish existed
Post by: JimboM12 on February 20, 2016, 07:54:43 pm
What about the people who run gangs from in prison?

Ooooh, you're right. I suppose it would depend on the respect you had garnered before you got nabbed, if you were a highly respected OG you can task a bit from in prison, but if you we surrounded by brothers looking out for themselves your orders might get ignored.
Title: Re: Games you wish existed
Post by: Sirus on February 20, 2016, 08:30:16 pm
I'd be all over a sort of gritty gangsta sim like that.
Title: Re: Games you wish existed
Post by: JimboM12 on February 20, 2016, 09:06:16 pm
I'd be all over a sort of gritty gangsta sim like that.

I know right? But let me tell you, I had an extremely depressing game in mind when I wrote that up and I didn't quite paint the picture for it.
The scene for some events would be played out fully:
You started slinging some cocaine in the beginning and brought a friend who also dropped out of school into the fold as a bodyguard and partner. You have a few close scrapes and you come to trust him as your right hand. You pull in some other boys and your gang grows and you task your buddy with running the drug biz, as he gained some experience running drugs with you. You let him recruit some guys on his own and he takes off and you begin recruiting other shot-callers. One of them becomes disgruntled at not being in charge of his own drug route, so you task him with running drugs alongside your buddy to learn the ropes. He grows and gains his own route and you think things are fine, and they are.
Until you "rest" for a night, and while the screen fades out, it flashes up again and you see your buddy walking along a rainy street in your turf, going home with some groceries. Some homies are drinking on a stoop and flash signs as he walks up and things look fine. As he walks away, heading home, a car comes along at high speed. The homies on the stoop guess somethings wrong and get up and pull their guns. The car opens a window and automatic fire shreds them. Your buddy drops the groceries and draws down on the speeding car. The car speeds by and sprays fire at him. You think things will be fine, your bro's a fuking badass. Then a second car rolls up and throws a molotov behind the car he was talking cover behind. He ignites and breaks cover and instantly receives multiple shots through the chest. The game will show the full effects of taking AK rounds through the chest and massive blood spatters will coat the wall behind him as he drops, dead. The cars speed off and we get a last glimpse of your homies corpse before the "end of turn" fade out continues and you get a popup the next morning that you just lost your best friend and most loyal lieutenant, and we both know exactly who arranged that.

Depressing shit.

Edit: for more sadfeels, this plays when he hits the ground: https://www.youtube.com/watch?v=eC3F1uZJ2jc

Double edit: These scenes aren't even exclusive; your opponents might get a similar scene, as your hit squads might catch up to them while they're doing anything, up to and including playing with their kids.
Title: Re: Games you wish existed
Post by: Arx on February 21, 2016, 11:59:42 am
So, Arx, do you recommend WildStar? I've been meaning to get into it but dunno a lot about it.

Kinda depends what you want out of an MMO. I wouldn't say the combat is anything really groundbreaking, but I do like the environment and graphics. It can get pretty grindy sometimes, but I don't really have much of a benchmark for that. I'm not much of one for MMOs.

The mobility stuff is pretty fun. Lots of double jumping, quite a number of teleport skills, lots of things to do zany things involving jumping and so on.
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 25, 2016, 06:41:44 pm
Remember when I suggested this:

A shooter (doesn't matter if it's first or third person.) Where you are some sort of spirit that can possess other people's bodies for short periods of time. After that time, your hosts body will force you back out and they won't be able to be possessed anymore. When you are without a body, you can be hurt but you can also attack people as well. When you are in somebody else, you won't take damage as they do, but you can use their weapons to kill other guys. If a person who you are possessing dies, you get forced out as well. The main gameplay would be strategically choosing who to possess and when to ditch the body you are currently in. And as the game goes on, enemies get smarter, and they force you out faster.

Well, Super hot (http://www.youtube.com/watch?v=8xhMd4gPcfE&t=6m12s) seems to have gotten even more awesome with the inclusion of this. I'm so happy.
Title: Re: Games you wish existed
Post by: ductape on February 25, 2016, 09:19:43 pm
Multiplayer SUPERHOT

it is impossible
Title: Re: Games you wish existed
Post by: origamiscienceguy on February 25, 2016, 09:21:02 pm
Maybe a co-op would work. With time following the faster person, so one person running off would most likely kill them both.
Title: Re: Games you wish existed
Post by: Egan_BW on February 25, 2016, 11:26:16 pm
Multiplayer SUPERHOT

it is impossible
It's possible with the magic of TIME DILATION.
Probably a very hard engineering problem though.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 25, 2016, 11:40:52 pm
Multiplayer SUPERHOT

it is impossible
Maybe we when have real life stasis systems and we're willing to risk our health for GAMING MAGIC.
Title: Re: Games you wish existed
Post by: RAM on February 25, 2016, 11:57:19 pm
It could just run at the speed of the slowest person. Leaving you with mind-games as you try to trick one another into holding a button while the opponent taps it. Leading to five-hour marathons of people occasionally tapping a move-button which end when the N.P.C.s eventually kill everyone at pause-speeds thus proving the superiority of the machine...

Or you could try some version of computer-assisted-speedrun system where everyone queues up their movements a single frame at a time...
Title: Re: Games you wish existed
Post by: NRDL on February 26, 2016, 12:42:59 am
I want a game like those Learn to Fly type "see how far you can go by adjusting certain variables" games, but with combat athletes.  You basically take the role of a coach training a fighter from scratch.  You would be responsible for their entire regimen, training their fundamentals, physical improvement, strategy, etc.

You'd mix and match diets, cardio, weights/bodyweight exercises, the type of sparring partners they'd have, how often your fighter would have to train, as well as practically every aspect of their physical and psychological development.  Then you'd pick who they'd fight, finding a mix of the easiest opponents possible but who can still provide a challenge, entertainment for fans and an advance in pay and standing in the fight world.

Each fighter you'd train would have different starting physical attributes, psychological strengths and vulnerabilities, different levels of commitment, etc.  With the right training and nurturing, anyone can be taught how to train and think like a champion, but it would be those with natural gifts that would end up being the best fighters in your stable, and the best fighters in the world.

Fighting Coach Sim 2016.
Title: Re: Games you wish existed
Post by: Virex on February 26, 2016, 05:57:41 am
Multiplayer SUPERHOT

it is impossible


Toribash is very close though. Or technically it's more like QWOP, SUPERHOT and a fighting game smashed together.
Title: Re: Games you wish existed
Post by: Antsan on February 26, 2016, 05:58:09 am
A cooperative game where time only goes by if at least one player is moving would be interesting, especially if standing still to get an overview and avoid incoming bullets or something would be necessary to not die. That would get harder the more players you add to it and really require lots of coordination.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 26, 2016, 06:54:43 am
I want Kerbal Space Program, but a competitive multiplayer experience. Multiple space centers on multiple planets can pull off difficult missions by working in tandem, but maybe you... "accidentally" end up docking with Duna's refueling satellite at 3km/s, exploding it and sending thousands of their credits down the drain. And look at that! The last ship to refuel there was your shuttle to Eeloo, meaning you have all that science to yourself. :P

Of course even stock KSP runs incredibly slowly, so this would probably never happen in a million years. But this is a thread for wishing, after all.
Title: Re: Games you wish existed
Post by: coleslaw35 on February 26, 2016, 07:07:53 am
I want Kerbal Space Program, but a competitive multiplayer experience. Multiple space centers on multiple planets can pull off difficult missions by working in tandem, but maybe you... "accidentally" end up docking with Duna's refueling satellite at 3km/s, exploding it and sending thousands of their credits down the drain. And look at that! The last ship to refuel there was your shuttle to Eeloo, meaning you have all that science to yourself. :P

Of course even stock KSP runs incredibly slowly, so this would probably never happen in a million years. But this is a thread for wishing, after all.

There's a multiplayer mod for KSP.
Title: Re: Games you wish existed
Post by: Kot on February 26, 2016, 11:20:47 am
I could see multiplayer Superhot running as the Frozen Synapse turn system, where players plan their turns at the same time and then it just happens. Would require predicting where enemy will go and stuff, though it would be quite different from regular Superhot gameplay.
Title: Re: Games you wish existed
Post by: Gigalith on February 28, 2016, 12:28:08 pm
On the topic of impossible games, how about a time-based MOBA? That is, every character has a unique method of playing with/altering/traveling through time. One character might be a purely einsteinian being which slows down as it goes faster, another has a time travel method which changes thing, another has the fixed timeline, but still time travel, and so on.
Title: Re: Games you wish existed
Post by: RAM on February 28, 2016, 03:17:43 pm
Achron might be a good engine to build something like that in. I don't have any personal experience with it, but I like to imagine that you might be able to set a certain unit to be unaffected by time pulses and the relativistic stuff could be a universal pace reduction, though that could get annoying. Or perhaps they could be operating in their own timeline and get resynchronised with each pulse... But this is all conjecture...
Title: Re: Games you wish existed
Post by: Graknorke on February 28, 2016, 06:21:49 pm
Resequence is a pretty versatile engine, it's just not seen much use. It's a real shame.
Title: Re: Games you wish existed
Post by: Mookzen on February 29, 2016, 06:18:03 am
A shooter (doesn't matter if it's first or third person.) Where you are some sort of spirit that can possess other people's bodies for short periods of time. After that time, your hosts body will force you back out and they won't be able to be possessed anymore. When you are without a body, you can be hurt but you can also attack people as well. When you are in somebody else, you won't take damage as they do, but you can use their weapons to kill other guys. If a person who you are possessing dies, you get forced out as well. The main gameplay would be strategically choosing who to possess and when to ditch the body you are currently in. And as the game goes on, enemies get smarter, and they force you out faster.

An old-ish game called Messiah is the closest I can think of this idea being realized, the core gameplay mechanic is possession of unwilling bodies.

"The Devil has positioned himself as the ruler of an earthly technocratic dystopia. God sends an angel called Bob to do battle with Satan for the ultimate survival of the universe and whatnot in Faktur, a city filled with sex workers, corrupt cops, and cannibalistic humanoid underground dwellers [...]. The plot seems mainly an excuse for the developers to present the effectively incongruous image of a diapered cherub scooting through a grim and violent urban wasteland."
Title: Re: Games you wish existed
Post by: itisnotlogical on February 29, 2016, 09:06:59 am
I wish there were another RPG like Morrowind. It's hard to quantify what I specifically mean by "like Morrowind", as it's a large number of things that are hard to separate from Morrowind itself, and then to separate as actually decent pieces of a game rather than nostalgia. But I would love to experience another Morrowind.

I bought the expansions and never played them because I had beaten the vanilla game on Xbox by then. I should really get around to beating the game again and experiencing those.
Title: Re: Games you wish existed
Post by: Antsan on February 29, 2016, 09:14:15 am
Go take a look at Tamriel Rebuilt (http://tamriel-rebuilt.org/) and OpenMW (http://openmw.org/en/) when you do that.
The former is a mod trying to provide all the missing parts of Morrowind (the original game plays wholly in Vvardenfell) and the latter is an OpenSource engine meant to run the original game files. It's already better than the original engine but unfortunately a few mods don't work with it yet (all the official Add-Ons do, though).
Title: Re: Games you wish existed
Post by: Wysthric on February 29, 2016, 06:08:44 pm
An RPG - Strategy Game, with a Character System sort of in the vein of CK II, except your characters form an adventuring party / business entity within a Kingdom and do Quests together. Genetic traits (visible and invisible) would be passed down between generations and having your Dad be Hero of the Realm could give you a headstart at being a good one yourself (or make you lazy and depressed at the thought of never living up to him, haha.)
Title: Re: Games you wish existed
Post by: flabort on March 02, 2016, 10:42:00 pm
MasterCheese's Arena 2.0 game.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 02, 2016, 11:21:44 pm
I want an RPG where at least one major dialogue moment happens as a conversation with a chatbot. I've seen too many RPGs where it makes total sense to take an "evil" course of action, but then the available dialogue options don't offer you a good way to justify yourself.
Title: Re: Games you wish existed
Post by: Egan_BW on March 02, 2016, 11:25:35 pm
MGS 5, but a roguelike.
Title: Re: Games you wish existed
Post by: ZebioLizard2 on March 03, 2016, 08:13:04 am
After watching Stardew valley for a while I realized what I truly wanted.

I want a HarvestMoon/StardewValley game with full on rivals.. Not just romantic rivals, but farming rivals. You'd have to keep your farm in check, compete with others, prices of crops would fluctuate because of people purchasing/selling crops, all the while dealing with them personally (Friends? Foes? Rivalry?) while trying to keep your farm afloat. Maybe even being able to hire farmhands and the like to help you, either by being friendly with the villagers and asking for help or paying a salary.
Title: Re: Games you wish existed
Post by: origamiscienceguy on March 03, 2016, 09:00:29 am
There is a mobile game called hay day where you compete for prices with the thousands of people playing, but that's probably not what you want.
Title: Re: Games you wish existed
Post by: ZebioLizard2 on March 03, 2016, 09:02:59 am
I've actually played that was an enjoyable time waster, but yeah it's not what I'm looking for.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 03, 2016, 09:04:03 am
I want a zero-gravity, free-rotation multiplayer FPS. Add a lead indicator (as in War Thunder) and it'd probably be my new favorite multiplayer game.
Title: Re: Games you wish existed
Post by: Lightningfalcon on March 03, 2016, 12:51:24 pm
I want a zero-gravity, free-rotation multiplayer FPS. Add a lead indicator (as in War Thunder) and it'd probably be my new favorite multiplayer game.
Problem would be with all the noobs that play it and don't know where the enemy gate is.
Title: Re: Games you wish existed
Post by: i2amroy on March 03, 2016, 01:19:01 pm
I want a zero-gravity, free-rotation multiplayer FPS. Add a lead indicator (as in War Thunder) and it'd probably be my new favorite multiplayer game.
Problem would be with all the noobs that play it and don't know where the enemy gate is.
THE ENEMY GATE IS DOWN! :P
Title: Re: Games you wish existed
Post by: hector13 on March 03, 2016, 02:21:30 pm
I want a zero-gravity, free-rotation multiplayer FPS. Add a lead indicator (as in War Thunder) and it'd probably be my new favorite multiplayer game.
Problem would be with all the noobs that play it and don't know where the enemy gate is.
THE ENEMY GATE IS DOWN! :P
But... there is no down in zero-g.
Title: Re: Games you wish existed
Post by: Antsan on March 03, 2016, 02:53:13 pm
You missed a reference there. Down is where you can imagine down to be.
Title: Re: Games you wish existed
Post by: Kot on March 03, 2016, 03:18:16 pm
A shooter (doesn't matter if it's first or third person.) Where you are some sort of spirit that can possess other people's bodies for short periods of time. After that time, your hosts body will force you back out and they won't be able to be possessed anymore. When you are without a body, you can be hurt but you can also attack people as well. When you are in somebody else, you won't take damage as they do, but you can use their weapons to kill other guys. If a person who you are possessing dies, you get forced out as well. The main gameplay would be strategically choosing who to possess and when to ditch the body you are currently in. And as the game goes on, enemies get smarter, and they force you out faster.

An old-ish game called Messiah is the closest I can think of this idea being realized, the core gameplay mechanic is possession of unwilling bodies.

"The Devil has positioned himself as the ruler of an earthly technocratic dystopia. God sends an angel called Bob to do battle with Satan for the ultimate survival of the universe and whatnot in Faktur, a city filled with sex workers, corrupt cops, and cannibalistic humanoid underground dwellers [...]. The plot seems mainly an excuse for the developers to present the effectively incongruous image of a diapered cherub scooting through a grim and violent urban wasteland."
If I remember right, that game was literally one of worst pieces of shit for various reasons.
Title: Re: Games you wish existed
Post by: Twinwolf on March 03, 2016, 04:27:37 pm
I want a zero-gravity, free-rotation multiplayer FPS. Add a lead indicator (as in War Thunder) and it'd probably be my new favorite multiplayer game.
Problem would be with all the noobs that play it and don't know where the enemy gate is.
THE ENEMY GATE IS DOWN! :P
Like you're crushing them beneath you're heel.

And yes, that sounds like an awesome game that I want, right now.
Title: Re: Games you wish existed
Post by: TheBiggerFish on March 03, 2016, 04:48:07 pm
I want a zero-gravity, free-rotation multiplayer FPS. Add a lead indicator (as in War Thunder) and it'd probably be my new favorite multiplayer game.
I'd just like existing zero-G games to not have arbitrary directions.
Title: Re: Games you wish existed
Post by: origamiscienceguy on March 03, 2016, 05:05:17 pm
I want a zero-gravity, free-rotation multiplayer FPS. Add a lead indicator (as in War Thunder) and it'd probably be my new favorite multiplayer game.
I'd just like existing zero-G games to not have arbitrary directions.
Kerbal Space Program.
Title: Re: Games you wish existed
Post by: flabort on March 03, 2016, 05:07:40 pm
But the planets are on rails! Every space object that you didn't make and that isn't a meteor is on rails, in fact... and that means there most certainly are arbitrary directions.
Title: Re: Games you wish existed
Post by: puke on March 03, 2016, 06:14:14 pm
I want a zero-gravity, free-rotation multiplayer FPS. Add a lead indicator (as in War Thunder) and it'd probably be my new favorite multiplayer game.
I'd just like existing zero-G games to not have arbitrary directions.

What about that "Shattered Horizon" game?  I think it was originally a tech demo for high end nvidia cards, and it did look boss.

the whole selling point was realistic, zero-g, FPS.

I guess there is still a small community that plays, you can buy the game on Desura and it will come with a Steam key.
Title: Re: Games you wish existed
Post by: Mesa on March 04, 2016, 02:46:58 pm
Roblox that doesn't have a horrible community of prepubescent children, runs on Linux (and runs well) and doesn't have a rather horrid monetization model (though to be fair there have been worse ones out there).

I just want Roblox back damnit.
And Blockland.

I miss those games and the associated "Roblox VS Blockland" war dearly.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 04, 2016, 03:04:03 pm
I want an X-Wing series game where it's actually viable to play with something other than a really expensive flight stick. Both of my controllers don't have enough buttons, apparently, as I keep having to reach up to the keyboard for random things.

EDIT: Nevermind, I just tried X-Wing Alliance and it is mostly playable with a controller. It's not fantastic as some controls are hard-coded to the thumbsticks and can't be changed, however it's better than nothing.
Title: Re: Games you wish existed
Post by: Graknorke on March 04, 2016, 06:14:27 pm
Roblox that doesn't have a horrible community of prepubescent children, runs on Linux (and runs well) and doesn't have a rather horrid monetization model (though to be fair there have been worse ones out there).

I just want Roblox back damnit.
And Blockland.

I miss those games and the associated "Roblox VS Blockland" war dearly.
please yes
Now that I understand things I might be able to make things worth shit too.
Title: Re: Games you wish existed
Post by: Mesa on March 04, 2016, 08:34:11 pm
Receiver and Superhot.
You know you want it.
Title: Re: Games you wish existed
Post by: Egan_BW on March 04, 2016, 10:02:42 pm
Aw yeah.
Title: Re: Games you wish existed
Post by: Lightningfalcon on March 04, 2016, 10:07:39 pm
Receiver and Superhot.
You know you want it.
Gun is out of bullets, no time to reload, throw boolet? 
Title: Re: Games you wish existed
Post by: Egan_BW on March 04, 2016, 10:46:03 pm
Take the mag out and throw it to give you time to load another mag with bullets and load it into the gun.
Title: Re: Games you wish existed
Post by: Krevsin on March 05, 2016, 04:29:13 am
a Star Wars game in which you play an ordinary, boots-on-the-ground soldierman, in the vein of Brothers In Arms.

Kind of like Republic Commando but instead of being a top commando squad you're a squad of ordinary mooks on the frontline and better shooty mechanics. Basically imagine something similar to Brothers In Arms: Hell's Highway, but Star Wars.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 05, 2016, 04:31:51 am
SW: Battlefront 1 and 2 are kinda supposed to be that. Single player is lacking and I don't feel that the gameplay has aged especially well, but you are playing as mooks and extras (except for hero mods for the first game, and playing as a hero in the second game).

I, for one, want a game where you play as a Stormtrooper and don't have a change-of-heart halfway through. I want to serve the Empire and wipe out rebel scum for once!
Title: Re: Games you wish existed
Post by: Krevsin on March 05, 2016, 04:47:59 am
Battlefront 1 and 2 have that old console FPS/old FPS in general feeling when everything feels incredibly floaty and enemies feel bullet spongy. I enjoyed playing them but they feel more like Unreal Tournament matches than playing a game about a war.

edit: plus it had that "play as a jedi" thing which while fun, took away from the feeling of "you're mooks."
Title: Re: Games you wish existed
Post by: itisnotlogical on March 05, 2016, 05:22:38 am
It also tends to be pathetically easy if you're even a little bit competent. Get in the largest vehicle in the map, park on top of the enemy's command posts one by one until you win. Unless the map is bullshit unfair like Yavin IV: Temple from the first game, but that's another story.



In other news, I'm sad for games not having kick-ass menus anymore, almost as much as I'm sad for the death of the printed manual. TIE Fighter's "menus" are presented as you navigating an Imperial space station, using its facilities as if you were actually a pilot. Starcraft's menus and briefings had the same feel, to an extent. Classic Fallout kept the retro aesthetic even for the options menu.

Nowadays games just have the most boring, perfunctory, "I guess we technically need to have one so here you go" menus. Where's the imagination, the excitement, sucking you into the game world? :(
Title: Re: Games you wish existed
Post by: Mesa on March 05, 2016, 07:16:56 am
It also tends to be pathetically easy if you're even a little bit competent. Get in the largest vehicle in the map, park on top of the enemy's command posts one by one until you win. Unless the map is bullshit unfair like Yavin IV: Temple from the first game, but that's another story.



In other news, I'm sad for games not having kick-ass menus anymore, almost as much as I'm sad for the death of the printed manual. TIE Fighter's "menus" are presented as you navigating an Imperial space station, using its facilities as if you were actually a pilot. Starcraft's menus and briefings had the same feel, to an extent. Classic Fallout kept the retro aesthetic even for the options menu.

Nowadays games just have the most boring, perfunctory, "I guess we technically need to have one so here you go" menus. Where's the imagination, the excitement, sucking you into the game world? :(

The Binding of Isaac (and subsequently TBOI:Rebirth) had a relatively immersive menu in my opinion, with the whole "Isaac's drawings" aesthetic.
Not the most over the top thing ever, but better than just some abstract minimalist menu from a shitty mobile game port.
Title: Re: Games you wish existed
Post by: flabort on March 11, 2016, 02:16:09 am
Your goal is to collect, breed, and train the ultimate Chain (like monsters, pokemon, or whatever you want to call them, Chains are the collectable characters in this game). You are a chain-smith, and it's your job to bring your chains to be the best chains ever.

You may have a team of four chains at a time, and may carry four back-up chains with you at a time. Other chains you own stay at your Chain Forge. When in battle, your team of Chains acts autonomously, moving around the battlefield and using abilities to damage other chains. You may recall a chain and swap it with a member of your back-up team, but it takes some time for them to return to your position. You can be attacked by the other chains directly, too, and your chains may attack another chain-smith. You may move around the battlefield to protect yourself, too, and shout orders to influence the behavior of your chains ("On me!", "Attack!", "As you will!", and "Scatter!" being the four defaults, though more are avalible, like "Conserve your energy" or "Go for the Smith!"). You yourself can carry some basic armenments, too, so you can fight alongside your chains.

Chains are manifestations around magic objects which form naturally in the wild, called Links. Each link is composed of some bits of wire, some gemstones, and magic; they can be fit together in most cases, and most wild Chains are composed of two or three Links. Links can be created by breeding Chains, and newly born Chains can be taken apart to reveal their composite Links. You can then put the Links together in a process called Reforging to make new or better Chains. You can even add Links to your existing Chains to improve them. A good Chain-Smith will even know how to make his own Links out of random materials they find in the wild (Called a Fresh Link; this uses four materials, and while most combinations are not good combinations, all combinations possible DO result in a Fresh Link), or decorate an existing Link with extra materials to change it's properties.

You can use as many Links as you want to create a Chain, as long as they all fit together, though no Link provides only possitive benefites; each link also comes with a vulnerability or drawback, and EVERY link added increases the size of the chain, making them easier to hit, damage, and land a crit on (similar to decreasing their evasion or armor). It's still not uncommon to make an omni-chain using most of your Links and protect with a few smaller chains, though.

Being magical manifestations, Chains are a bit wild; each time one is reforged, it forgets most of it's training, though it's memories are stored in it's links, so not everything is lost. Sometimes reforging even helps with training, by adding only one link to a Chain, then removing that link later, not much is lost, and you have a link which can be used to give a weaker chain a much needed power boost. And chains which have not been trained can even turn on you, which makes carrying a weapon to discipline or deter your own chain a must; But once trained, a chain can be used for many tasks, from fighting to helping townsfolk with transportation, farming, or whatever menial things they do all day.

Chains are also a danger to humans who aren't trained to handle chains; fully wild chains especially. It is why Chain-smiths train themselves and their chains to hunt wild chains and protect humanity from them. You must also be careful not to let your chains harm the people you are sworn to protect.

Your base of opperations, the Chain-Forge, contains all the nessesities to raise, train, and reforge your chains. Besides a workshop where you can tinker with their magical makeup, it also includes an indoor pasture, which can be expanded, mini-pastures where you can put Chains that you want to breed (which can be expanded too to breed more pairings at a time), an arena for controlled Chain-fights, and rooms to train your chains better. While you can't take your Chain-Forge with you on your travels, every town includes a Chain-smith's Guild, where you can access your Chain-Forge from afar or even warp back to it; you'll also likely find the Chain-Forges of other chain-smiths, who would likely happily share their workshops and arenas with you (though the rest of the Forge is off-limits, hope you understand).

While battling other chain-smiths is an exciting way to get more powerful (and betting on chain-fights is a good way to earn (or lose) money), the real duty of a Chain-smith lies in the wild between towns. In the wild, you can't expect chains to stick to the rules and attack four at a time. Heck, you only do it because the guild says it's not safe for you to try and control so many at a time. You could be attacked by a few strong chains or a lot of weak ones, or a few weak ones with a bit more strong ones; there's no telling if it will be a fair fight, though you can usually get a feel for how strong the wild chains in an area are, and they'll be somewhat consistant. Sometimes a large chain will even take command of smaller chains in the wild, and they'll act much like a chain-smith during the fight! You may also be set upon by bandits or other bad humans, though it's rare to see humans and chains working together if they aren't Chain-Smiths.

Capturing a wild chain involves tiring it out, and laying a trap; there are a few different kinds, qualities, and sizes of trap, and it's best to use the same rough size of trap as the chain you want to capture. While it's also always best to use the best quality trap you can use, it's also more expensive to do so. The kind of trap is best decided upon by picking how you want to get the chain into the trap, whether there are other chains still attacking, how the chain behaves, and your location; a burrowed cage is going to be more effective in the desert or any place with loose soil than on hard rocks, and it's not going to be very effective against flying chains, for example, while a net wouldn't be effective against a burrowing chain or in a forest, but would be good against fliers and in mountains and oceans. If you're having trouble deciding, a simple Square Cage is usually equally effective in all situations. Once the chain is in the trap, it's a simple manner of making sure there are no other chains trying to hurt you or destroy the trap, and collecting the trap with the chain inside. That done, you have to bring it back to a Chain-Smith's Guild or your Chain-Forge and release it into your pasture before you can tame it; or you can just take it apart for the Links.

Lastly, money. You have to pay to improve your facilities, obtain recovery items, equip yourself with weapons and armor, and you have to pay people to help you train the Chains you don't bring with you if you want them to improve while you're away. You can do this in a few ways. You can rent out your chains to chain-battlers, who are people who can't train or improve chains, but love to watch them fight and can keep them in line, you can do favors for people, you can bet on chain fights (either between chain-smiths or chain-battlers, possibly the fights can include yourself but if they do you have to bet on yourself), you can sell the materials you find in the wild, or things that you make, or Chains, and you can help with Guild affairs.

Title: Re: Games you wish existed
Post by: SaberToothTiger on March 11, 2016, 02:56:54 am
you want to play chemistry k
Title: Re: Games you wish existed
Post by: NRDL on March 11, 2016, 03:17:27 am
A game where you play as a monster ( vampire, werewolf, demon, golem,  etc. ) and, as with all the games I suggest, the world is continually changing and shifting with and without you.  Your goal, at first, would be to survive, and due to your solitary existence, that means either hiding somewhere very secluded, or blending in with human society.  The type of monster that you are each provides advantages and limitations, e.g., vampires can be very discreet infiltrators, whereas golems ( a la Frankenstein's Monster ) look very inhuman, and would be outed and hunted immediately.

Over time, you'd have to deal with human attention, and especially hunters and organisations dedicated to capturing and wiping out monsters.  You can also be visited by or run into on your travels, other monsters, who at best you will have to tiptoe and maintain a respectful distance from, or else get into a fight with over territory, resources, etc.

Title: Re: Games you wish existed
Post by: xaritscin on March 11, 2016, 11:53:45 am
another patchwork of lame concept:

"and unholy amalgamation between Life Simulator, ARPG and Sandbox Survival, something along the lines of The Sims+Elder Scrolls+Minecraft"

"play as either a simple peasent or a hero of legend, spiritual leader or even potential god. survive in a high fantasy world with its own history and completelly destructable geography while you have freedom to develop whoever you want...."
Title: Re: Games you wish existed
Post by: scrdest on March 11, 2016, 12:06:14 pm
another patchwork of lame concept:

"and unholy amalgamation between Life Simulator, ARPG and Sandbox Survival, something along the lines of The Sims+Elder Scrolls+Minecraft"

"play as either a simple peasent or a hero of legend, spiritual leader or even potential god. survive in a high fantasy world with its own history and completelly destructable geography while you have freedom to develop whoever you want...."
Yes, someone should make that game. Hm, a good example of the life sim+destructable geography could be some race that mines stuff, like fantasy dwarfs. Living in a fortress.
Title: Re: Games you wish existed
Post by: xaritscin on March 11, 2016, 12:56:11 pm
well, due to being partially based on something akin to The Elder Scrolls. there would be some towns or locations randomly generated in the world. so dwarven structures could be coded i guess.

the world is not supposed to be blocky either. just to manage voxels like some new titles that are coming to life(life is feudal? empyrium, medieval engineers?)

the main hook on the game is make the player feel like his actions have a real repercussion in the world, outside of following a narrative. you could become the most powerfull wizard, the most famous thief, the most legendary warrior. heck, even the leader of the most bloodthirsty nation in the world. without having to be put on rails for it.

and of course there's the issue with random encounters, survival (this is partially a life simulator, so you will have to eat, drink, sleep, socialize and even take a sh*t....)

it would take years to make though...setting the most basic stuff is easy but the whole worldgen along with procedural encounters and that stuff would require decades of formation i guess...
Title: Re: Games you wish existed
Post by: flabort on March 11, 2016, 03:43:59 pm
you want to play chemistry k
Googling shows nothing useful.
Link to this "Chemistry K" game?

The goal is something between Pokemon, Critter Forge, Monster Rancher, and Rune Factory, but with the monsters being genuinely hostile, without the tones of "friendship".
Title: Re: Games you wish existed
Post by: A Thing on March 11, 2016, 04:41:44 pm
you want to play chemistry k
Googling shows nothing useful.
Link to this "Chemistry K" game?

The goal is something between Pokemon, Critter Forge, Monster Rancher, and Rune Factory, but with the monsters being genuinely hostile, without the tones of "friendship".
Pretty sure the person was trying to say, "You want to play chemistry, k." K probably meaning "okay" but who knows? Maybe they meant Kerosene or Kellogs cereal.
Title: Re: Games you wish existed
Post by: SaberToothTiger on March 11, 2016, 04:55:00 pm
ye i just in shite banter mood
Title: Re: Games you wish existed
Post by: origamiscienceguy on March 11, 2016, 04:57:46 pm
you want to play chemistry k
Googling shows nothing useful.
Link to this "Chemistry K" game?

The goal is something between Pokemon, Critter Forge, Monster Rancher, and Rune Factory, but with the monsters being genuinely hostile, without the tones of "friendship".

I think he was saying, "So you want to play chemistry? Ok."
Because he thought your game was like real life chemistry.
Title: Re: Games you wish existed
Post by: notquitethere on March 11, 2016, 05:29:02 pm
Flabort, I would play your chain game. Go make it immediately.
Title: Re: Games you wish existed
Post by: Dansmithers on March 11, 2016, 08:49:23 pm
Flabort, I would play your chain game. Go make it immediately.
Title: Chainistry K
Title: Re: Games you wish existed
Post by: Sergius on March 17, 2016, 03:37:43 pm
I want a game that explores the social implications of some event that caused a "forced evolution" of the human species as a whole. Like, there are tons of games where some baddy is plotting to change all humans and is stopped, but instead of that, it works, and it makes everyone sorta better (not silly superpowers a la DCUO, something more subtle).

Like, if the fusion ending of Mass Effect 3 had happened. But not as an adventure game, but as a game where now you have to find out what happens once everyone has to accept their new physiology. I haven't thought this thru, exactly. Just the broad idea.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 17, 2016, 04:45:17 pm
Deus Ex is kinda that. The mechanical augs seen in Human Revolution and soon Mankind Divided have become mainstream, there's not much opposition to them anymore... but now, mechanical augs are going out of fashion now that nanoaugs exist, so your coworkers are understandably annoyed that basically their entire body is obsolete. It's pretty sympathetic honestly, and one of the best arguments against human augmentation that I've ever heard.
Title: Re: Games you wish existed
Post by: Sergius on March 17, 2016, 05:24:49 pm
Yeah but those augmentations are voluntary. I'm talking more about a species wide event that just changed human physiology. Like, just made everyone tougher/faster/smarter. Like turning everyone into baseline asgardians or something.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on March 17, 2016, 08:20:26 pm
...Warframe? Sorta? The plot is odd but actually pretty good. Just takes a bit of slashslashslashslash and waiting to get there.
Title: Re: Games you wish existed
Post by: Antsan on March 18, 2016, 05:17:29 am
Deus Ex is kinda that. The mechanical augs seen in Human Revolution and soon Mankind Divided have become mainstream, there's not much opposition to them anymore... but now, mechanical augs are going out of fashion now that nanoaugs exist, so your coworkers are understandably annoyed that basically their entire body is obsolete. It's pretty sympathetic honestly, and one of the best arguments against human augmentation that I've ever heard.
That sounds like the argument is based on the assumption that augmentation hardware is non-modular or, more specifically, that nanoaugs aren't backwards-compatible.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 18, 2016, 06:00:07 am
Since nano-augmentations are designed to work with organic tissue, there would have to be special augments that work with mechanicals. Those take time and money to research and produce, which would become less and less of an option for companies as mechanical augments become less popular anyway.

And what if augs aren't cross-compatible, i.e. your VersaLife arm socket won't fit any LIMB arms? What if VersaLife then goes out of business and stops producing arms that fit your socket? Would you risk making a piece of your body a third-rate, unofficial item?
Title: Re: Games you wish existed
Post by: Parsely on March 18, 2016, 06:04:02 am
Deus Ex is kinda that. The mechanical augs seen in Human Revolution and soon Mankind Divided have become mainstream, there's not much opposition to them anymore... but now, mechanical augs are going out of fashion now that nanoaugs exist, so your coworkers are understandably annoyed that basically their entire body is obsolete. It's pretty sympathetic honestly, and one of the best arguments against human augmentation that I've ever heard.
That sounds like the argument is based on the assumption that augmentation hardware is non-modular or, more specifically, that nanoaugs aren't backwards-compatible.
In Metal Gear Solid nanomachines are passed out of your body and need to be replaced, just like your actual cells. So borrowing from that idea, I can see where the appeal of nanomachines comes in, since it's not at all like cloning an organic replacement organ when you decide you don't want your cyber hand anymore.
Title: Re: Games you wish existed
Post by: Antsan on March 18, 2016, 06:08:39 am
Since nano-augmentations are designed to work with organic tissue, there would have to be special augments that work with mechanicals. Those take time and money to research and produce, which would become less and less of an option for companies as mechanical augments become less popular anyway.

And what if augs aren't cross-compatible, i.e. your VersaLife arm socket won't fit any LIMB arms? What if VersaLife then goes out of business and stops producing arms that fit your socket? Would you risk making a piece of your body a third-rate, unofficial item?
I guess my ideas on augmentation are more… extensive. Actually all that stuff about Deep NNs and so on is far more interesting than some augmented limbs or organs and probably also provides a way to design much more general interfaces that can be connected wily-nilly – the only downside to using an "incompatible" one would either be insufficient complexity in the net (which can be fixed by just adding more) and longer training time to being able to use your new whatever. Connect such a thing to your brain, do so more and more, one day your personality is more in that than in your original brain, why would I want something that needs my biological body to function? That kind of makes the largest possible boon to augmentation moot, that is, the ability to evade death.
Title: Re: Games you wish existed
Post by: Dunamisdeos on March 18, 2016, 08:49:44 pm
I want a game that explores the social implications of some event that caused a "forced evolution" of the human species as a whole. Like, there are tons of games where some baddy is plotting to change all humans and is stopped, but instead of that, it works, and it makes everyone sorta better (not silly superpowers a la DCUO, something more subtle).

Like, if the fusion ending of Mass Effect 3 had happened. But not as an adventure game, but as a game where now you have to find out what happens once everyone has to accept their new physiology. I haven't thought this thru, exactly. Just the broad idea.

DEUS EX HUMAN REVOLUTION - From the plot synopsis:

"After terrorists brutally attack Sarif's Detroit-based headquarters, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses and internal organ systems. Returning to work, he becomes embroiled in the global politics of the human enhancement movement in the search for those responsible for the attack. Central themes to the game are snip snip snip snip the ethics of advancing humans with artificial replacements for body parts."

Not to spoil anything but "augmentation" is already a widespread thing, and it clearly improves the world as a whole but has ethical drawbacks. The bad guy also fits the bill, with grand designs involving augmentation. It even has a choose-your-own ending.
Title: Re: Games you wish existed
Post by: RAM on March 18, 2016, 10:42:32 pm
There is also shadowrun. It is largely about common human failings of capitalism granted enough rope to hang itself and there are plenty of normal humans running about, but on the surface the setting is mostly about magic becoming a thing and civilisation spontaneously having to deal with being split up into multiple species with drastically different capabilities and the largely random appearance of magic-use amidst a growing cybernetic replacement technology. It does sound rather more like jamming everything together to make a game world with lots of options, rather than any sort of outlet for social speculation, but it is probably worth a brief investigation...
Title: Re: Games you wish existed
Post by: Sergius on March 18, 2016, 11:05:06 pm
I want a game that explores the social implications of some event that caused a "forced evolution" of the human species as a whole. Like, there are tons of games where some baddy is plotting to change all humans and is stopped, but instead of that, it works, and it makes everyone sorta better (not silly superpowers a la DCUO, something more subtle).

Like, if the fusion ending of Mass Effect 3 had happened. But not as an adventure game, but as a game where now you have to find out what happens once everyone has to accept their new physiology. I haven't thought this thru, exactly. Just the broad idea.

DEUS EX HUMAN REVOLUTION - From the plot synopsis:

"After terrorists brutally attack Sarif's Detroit-based headquarters, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses and internal organ systems. Returning to work, he becomes embroiled in the global politics of the human enhancement movement in the search for those responsible for the attack. Central themes to the game are snip snip snip snip the ethics of advancing humans with artificial replacements for body parts."

Not to spoil anything but "augmentation" is already a widespread thing, and it clearly improves the world as a whole but has ethical drawbacks. The bad guy also fits the bill, with grand designs involving augmentation. It even has a choose-your-own ending.

I already responded to that. Deus Ex has voluntary augmentations. Those who want to buy them, get them. I'm talking a global "upgrade" of the human population. Like, something caused by a virus or cosmic radiation or something like that. Not going to the shop to get upgraded.
Title: Re: Games you wish existed
Post by: PTTG?? on March 21, 2016, 11:57:54 pm
I don't have a a VR rig and haven't actually played with anything remotely like it aside from putting my phone in my face and going cross-eyed. That said...

A procedural-world VR walking simulator with some tricks to make your otherwise limited physical space unlimited, such as turning you around when you get too close to a wall. Throw in world editing, maybe even a survival/crafting element. I'd especially like a Myst or similar rule-driven fantasy or science fiction setting.

I picture exploring miles and miles of procedural terrain until I find a really cool place to build a virtual home. Then I cut down a tree or conjure a stonecutting tool or whatever and I can use it to start digging or cutting rocks. Build a workshop, get a furnace, etc. etc. until I have a full mansion, library, and a magical workshop where I may, with effort, create portals to new procedural worlds. Or a glider or other vehicle!

I just want to be a god, is that too much to ask?

Multiplayer, of course, but it could easily be hot"seat" or pollinated content instead of live.

If fantasy, that's great because new worlds are "realms" or "planes" and can have weird physics and protective enchantments. If sci-fi, that's great because they can be other planets or dimensions and the can have harsh atmospheres that call for oxygen and customized suits.

Nobody say minecraft VR.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 22, 2016, 03:27:14 am
A mobile XCOM-like strategy game, but even lighter. Maybe like Fire Emblem unit rock-paper-scissors level. I actually used to play Fire Emblem Gaiden on my phone all the time, via emulator. It was a ton of fun on bus rides.
Title: Re: Games you wish existed
Post by: RAM on March 22, 2016, 04:36:34 am
I don't have a a VR rig and haven't actually played with anything remotely like it aside from putting my phone in my face and going cross-eyed. That said...
I do not believe in the current V.R. technology. It doesn't, to the best of my knowledge, have the ability to do anything with eye focus. Now most of your brain will work off of eye coordination, but I expect that for any sort of immersion project like this, we are talking about a lot of time spent with things right in front of the eye and it will be bad for eyesight in the long term, but that is just speculation on my part so someone could say that I am just wrong here and that would be plausible. Secondly, it has issues with sensory stuff, it is pretty good with visuals but in my experience, if the subject is good enough, then a flat screen is plenty to immerse you. I mean, Dwarf Fortress can be immersive if you are into it enough... I don't really see purely visual stimuli as really being enough of an advancement to really raise the bar on immersion. I do not know how they are going on surround sound and blocking external sounds, ut there is no smell, orientation, pressure, or any other ability to provide stimuli or suppress it so...

If you are going the whole hog and suspending yourself from cables and seeing your hands move and interact with stuff in-game and being able to duck, walk, run and jump naturally, then yeah, that would be a thing, but aside from being expensive to build it would be difficult to place and the extra equipment to track the rest of your body would be a right pain, possibly literally...

I suspect that to get true virtual reality with current technology you would probably need a hypnotist and something hallucinogenic...

But I agree that it would be pretty cool if technology got to the point where it could actually provide an immersive experience via brute-force...
Title: Re: Games you wish existed
Post by: itisnotlogical on March 22, 2016, 10:15:25 pm
I want somebody to make one of those shovelware tie-in games, like Barbie's Pets Clubhouse or whatever, but really good. Top-notch development team, AAA budget, three-year development cycle, the latest and greatest and every department... but absolutely no marketing aside from whatever shovelware usually gets.

I just want to see people's reactions when such a game is discovered over a decade later. :P
Title: Re: Games you wish existed
Post by: itisnotlogical on March 26, 2016, 10:52:22 am
Sorry for the double post, but I want to articulate this idea while I'm still coherent enough to make my case.

I want a remake of the entire Resident Evil timeline post-RE3 (maybe post-CV, I never played that one).

RE3 was really, really close to making the Resident Evil series have a compelling plot. There were badass sympathetic characters, an awesome villain in Nemesis, some human drama in the civilians you find here and there, Jill was awesome, and at the end there were about several plot threads threads that could have been made into good games in their own right... and indeed some did! Claire's and Leon's epilogues retroactively became sequel hooks, for Code Veronica and RE4 respectively. I think Barry's epilogue was meant to be a sequel hook as well, for a game that either never materialized or became RE Gaiden.

RE4 brought back the campy hammy goodness, and was an awesome game for it. However, I'm curious what could have happened if they went down this serious path for a little bit longer, but with actual competence and good ideas. Definitely less of the Metal Gear-style "let's retroactively put things into the timeline, whether or not it makes sense" writing.
Title: Re: Games you wish existed
Post by: Dunamisdeos on March 28, 2016, 01:48:59 pm
Sorry for the double post, but I want to articulate this idea while I'm still coherent enough to make my case.

I want a remake of the entire Resident Evil timeline post-RE3 (maybe post-CV, I never played that one).

RE3 was really, really close to making the Resident Evil series have a compelling plot. There were badass sympathetic characters, an awesome villain in Nemesis, some human drama in the civilians you find here and there, Jill was awesome, and at the end there were about several plot threads threads that could have been made into good games in their own right... and indeed some did! Claire's and Leon's epilogues retroactively became sequel hooks, for Code Veronica and RE4 respectively. I think Barry's epilogue was meant to be a sequel hook as well, for a game that either never materialized or became RE Gaiden.

RE4 brought back the campy hammy goodness, and was an awesome game for it. However, I'm curious what could have happened if they went down this serious path for a little bit longer, but with actual competence and good ideas. Definitely less of the Metal Gear-style "let's retroactively put things into the timeline, whether or not it makes sense" writing.

RE: Outbreak 1 & 2 retain the feel of RE3. They were unconventional in that they required controlling multiple characters to really succeed, but I liked them for that "serious survival feel".

I think 2 was the one with the zoo. There were lions and elephants.
Title: Re: Games you wish existed
Post by: Parsely on March 28, 2016, 02:54:19 pm
Sorry for the double post, but I want to articulate this idea while I'm still coherent enough to make my case.

I want a remake of the entire Resident Evil timeline post-RE3 (maybe post-CV, I never played that one).

RE3 was really, really close to making the Resident Evil series have a compelling plot. There were badass sympathetic characters, an awesome villain in Nemesis, some human drama in the civilians you find here and there, Jill was awesome, and at the end there were about several plot threads threads that could have been made into good games in their own right... and indeed some did! Claire's and Leon's epilogues retroactively became sequel hooks, for Code Veronica and RE4 respectively. I think Barry's epilogue was meant to be a sequel hook as well, for a game that either never materialized or became RE Gaiden.

RE4 brought back the campy hammy goodness, and was an awesome game for it. However, I'm curious what could have happened if they went down this serious path for a little bit longer, but with actual competence and good ideas. Definitely less of the Metal Gear-style "let's retroactively put things into the timeline, whether or not it makes sense" writing.

RE: Outbreak 1 & 2 retain the feel of RE3. They were unconventional in that they required controlling multiple characters to really succeed, but I liked them for that "serious survival feel".

I think 2 was the one with the zoo. There were lions and elephants.
There seriously needs to be an Outbreak remake with proper multiplayer.
Title: Re: Games you wish existed
Post by: GrayFox on March 28, 2016, 03:21:29 pm
Something like Noctis... with more stuff to do & active development

Believe me or don't, but I think this old post of mine comes true in June.  :)
Title: Re: Games you wish existed
Post by: Sergius on March 28, 2016, 09:58:10 pm
Another Independence War. I-War 3.
Updated graphics/engine, same physics, moar systems. About as big as X3 or so.
Title: Re: Games you wish existed
Post by: PTTG?? on March 29, 2016, 04:58:48 pm
A VR FPSz-MOBA.

The PCs are highly mobile special ops units in a science fiction setting. You use high-tech one-of-a-kind gadgets (most built into your jet-pack-equipped power armor) to bring about significant changes to the flow of combat between two opposing teams of robotic minions, assist your allies, and slow or stop your enemies.

Maps are huge, and you use a variety of vehicles and gadgets to move around. As you level up (by gaining resources and strategic points), you can either upgrade your armor or your mooks. The VR element is key because it's an intensely kinetic game. Ducking, climbing, and dodging is extremely possible thanks to the variety of (unusual) weapons.
Title: Re: Games you wish existed
Post by: rubberduck on March 30, 2016, 03:33:21 pm
A single-player tactical FPS skirmish game.

I want a tactical shooter where I can boot the game up, start a randomized map, shoot goons for 15 minutes until I win the level (reach the end, disarm the bomb, save the hostage, whatever), and then go back to whatever I was working on before I got a hankering for shooting people. There are a bunch of simple ones, semi-oldschool ones like Tower of Guns, Heavy Bullets, etc., but I want something more realistic and diverse. The main approximation I've got in my head right now are Farcry 4 camps. Boot up a randomized camp, clear it however you desire, done. Though a game where you clear an underground base using cover-based shooter mechanics might be equally viable, as long as it has a sufficient number of different viable tactics.
Title: Re: Games you wish existed
Post by: PTTG?? on March 30, 2016, 04:27:26 pm
Super Hot isn't realisic, but it's definitely fast to play and highly strategic.
Title: Re: Games you wish existed
Post by: rubberduck on March 30, 2016, 05:13:22 pm
I've had my eyes on that one, but how replayable is it?
Title: Re: Games you wish existed
Post by: Twinwolf on March 30, 2016, 05:25:40 pm
I haven't played it, but I've heard the gane is short, but the challenges and the endless mode could probably extend it.
Title: Re: Games you wish existed
Post by: Parsely on March 30, 2016, 05:40:11 pm
A single-player tactical FPS skirmish game.

I want a tactical shooter where I can boot the game up, start a randomized map, shoot goons for 15 minutes until I win the level (reach the end, disarm the bomb, save the hostage, whatever), and then go back to whatever I was working on before I got a hankering for shooting people. There are a bunch of simple ones, semi-oldschool ones like Tower of Guns, Heavy Bullets, etc., but I want something more realistic and diverse. The main approximation I've got in my head right now are Farcry 4 camps. Boot up a randomized camp, clear it however you desire, done. Though a game where you clear an underground base using cover-based shooter mechanics might be equally viable, as long as it has a sufficient number of different viable tactics.
Check out Rainbow Six's Terrorist Hunt game mode. I recommend Vegas but Raven Shield is OK too. Solo hunting hostiles through various maps. One run can take 5 or 20 minutes depending on how fast you are. SWAT 4 is a really awesome game where the whole single player campaign is basically Terrorist Hunt except with more rules, since you're a cop. If you're going for a perfect score one level can take around 30 minutes since you have to be very methodical in order to not get killed.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 31, 2016, 05:51:45 am
I want a game like Touhou (that is, 2D anime-styled bullet hell with a focus on memorable characters), but sci-fi themed. And preferably in English from the beginning so I don't have to patch it :P
Title: Re: Games you wish existed
Post by: Rose on March 31, 2016, 10:45:08 am
Galaga?
Title: Re: Games you wish existed
Post by: Solifuge on March 31, 2016, 04:15:46 pm
I was gonna suggest Guardian Legend on the NES, but that was kinda like Legend of Zelda, Megaman, and Galaga's chimeric gamebaby, starring a girlbot/spaceship.
Title: Re: Games you wish existed
Post by: PTTG?? on April 06, 2016, 11:25:42 am
Myst in VR.

Specifically, I want to be able to pick up and manipulate linking books, I want to have lots of tactile puzzles, I want to really play with the lore of Myst in a VR setting.
Title: Re: Games you wish existed
Post by: Niveras on April 06, 2016, 04:22:51 pm
The Myst setting (and I guess exploration games in general) would be a good candidate for VR games, particularly if that some of those "hidden object" mechanics and you have the ability to manipulate the environment (that is, moving things around more so than sandbox). Presuming the devs don't go whole Guide Dang It and hide things in places no one would look for, except in a obnoxiously rigorous search.

'Course, tactile feedback isn't really a thing yet as far as I know, and probably won't be for a long, long time.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 06, 2016, 06:58:42 pm
The VR game that I'm really excited for is the successor to Second Life. I'm dead serious, I want to experience all the weird cringeworthy shit people come up with... in VIRTUAL REALITY!
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 06, 2016, 07:01:01 pm
The VR game that I'm really excited for is the successor to Second Life. I'm dead serious, I want to experience all the weird cringeworthy shit people come up with... in VIRTUAL REALITY!
[memories intensify]
... Oh god.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 06, 2016, 07:08:14 pm
The Metaverse is coming
and the first mods for it will be sex mods
you can't stop progress
Title: Re: Games you wish existed
Post by: Quartz_Mace on April 13, 2016, 08:05:10 am
I want a game in which you're a resistance group inside an occupied city, either during WWII or the modern day. Say, the German occupation of Warsaw. You have to inspire the citizens to rise up and figure out different ways to organize the resistance and communicate without getting caught, and eventually you have to steal the occupation's weapons and stage an uprising, fighting street to street with men, women, and children. (Some can do spy work or support roles. If you do use child soldiers, the enemy will be shocked and horrifed at first, giving your forces a slight advantage, but using child soldiers makes people much less content in the resistance, especially when they die). Every casualty affects the population's morale, and the population doesn't increase as the game goes on. You have to win with that civilian population, or lose. The occupying forces might do things to the population, or install spies so be careful.

The general population has 3 stats that affect how the act.

1. Morale- (%)willingness to fight and ability to fight at full efficiency. Goes down as casualties are taken and up as they are inflicted. 0% loses the game. Below 25% people leave the resistance and fight less efficiently. Above 50% increases combat efficiency and new recruitments happen. Above 75% provides even more combat bonuses and a significantly higher recruitment rate. At 90% begins one win condition*

2. Happiness (%)- self explanatory. Goes down with casualties, natural deaths, and public punishments/executions. More luxuries increases this. Lower happiness causes a negative modifier in combat. Slowly withers as the war goes on. Below 25% desperate individuals willing to join the resistance will swell the ranks, but all soldiers face combat penalties. Above 75% and the population becomes complacent and content with the occupation, slowing recruitment.  90%+ recruitment stops. At 100% you lose; the resistance gives up.

3. Livelihood (%)- represents food, clean water, health, living conditions. The lower it is, the more of the population dies of natural causes. Increases recruitment as desperate individuals flock to the resistance, but being malnourished makes for bad soldiers.

These are shared among the general population and the resistance. The occupation forces also have these, with some different effects.
Occupation:
1.Morale- soldiers may defect at lower levels in addition to combat penalties
2.Happiness- more likely to become spies at lower levels, fight less effectively at lower levels
3. Livelihood- if this drops too low, lowers morale, happiness, and combat ability. Some desperate soldiers may begin stealing from the population, decreasing their livelihood.

Secondary Stats(again %):(both pop. And occupation)
Hope: Represents long-term outlook for the victory of that side. The higher the hopes of the population, the higher the recruitment rate. Successful anti-occupation operations will make the population more hopeful, as will the news of the home country or its allies winning the war. If the occupation gets good news, their hope goes up. If hope reaches 0%, you have 2 weeks to raise it before the resistance surrenders

Infiltration: Represents how many spies of the other side(either resistance or occupation) are in the population. These spies will do a number of things, from sabotaging logistics or operations, stealing documents or items, creating infighting, framing loyal members as spies.

Combat: combat is squad turn-based or real-time, toggle able at the start of each operation. As the resistance, you rarely have the supplies or equipment available to the occupation, but you have the element of surprise and more flexible management. You choose most operations you undertake, whether it be raiding a military warehouse, a daring display of rebellion to raise the citizen's hopes, a stealthy operation to kill leadership, etc. You have a pool of characters referred to as "agents" deployed during or before these operations with different skills.

Skills:
Combat:
Rifles, shotguns, machine guns, sub machine guns, pistols, auto fire(affects all automatic weapons), demolitions (grenades and rockets, if you can find them), melee weapons
Support/Set-up: Trapper, lock-picking, nurse (retrieval and stabilization off of the battle field), doctor (treats serious wounds or injuries with the potential for long-term affects), sneaking, fortification (making cover, blockades, and other structures), sapper, vandalism(takes down propaganda/sets up your own)
Communication: not entirely sure what to do for this. Code, interrogation, distraction, etc. May come back to later.

Win Conditions:
1. Survive until your side wins the war. This can be difficult if the war drags on.
2. Liberate the city with the help of an ally. Requires that you set up lines of communication with, and coordinate with that army. As they begin the invasion of that city, the resistance must sabotage the occupiers and/or fight militarily for full control of every street.
3. Resistance seizes control through force of arms. Extremely unlikely. Only incredibly experienced and skillful players should even attempt. Requires 90% morale prepare.

Fail Conditions:
1. Citizenship becomes complacent-life under the occupation has become virtually the same as life without it.
2. Occupation defeats resistance.
3. Hope crushed (hope reaches 0%)

Note: unfinished but getting idea out there

Music: Metal soundtrack
If you win this songhttps://g.co/kgs/TluWK (https://g.co/kgs/TluWK) plays during the credits.
Title: Re: Games you wish existed
Post by: Wysthric on April 13, 2016, 08:46:58 am
^ This sounds really, really good! :D I'd love to play it. What would be cool is assymetric multiplayer, if that could somehow be used.

What I'd like is another Fire Emblem, but with a bit more divergent story. In lieu of the Child Mechanic, there would be more supports (and more exposition) between the characters. (This would mean roughly the same amount of writing, I think.) Missions, character recruitment etc. would also change depending on your choices. For example, early on you come across a bandit, who has had his hometown wrecked and is trying to survive. You can kill him, which gives some nice loot, release him, so he appears later on, or recruit him. However, if you recruit him, the next NPC you encounter (say, a retired knight) recognises the bandit (as he's raided his home) and refuses to join, instead fighting you. Or maybe later on, you come across one of those angry holier - than - thou paladins and he attacks you if you've recruited any morally dubious characters.

I'm currently trying to knock up some pixel art for this, but it's proving tough.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 13, 2016, 09:24:19 am
@Quartz_Mace, I'd play that game.

Title: Re: Games you wish existed
Post by: Antsan on April 13, 2016, 12:34:51 pm
That reads like a damn good concept.
Title: Re: Games you wish existed
Post by: Parsely on April 13, 2016, 01:32:27 pm
That sounds like the kind of high-concept game premise that would pull a lot of kickstarter money and end up getting watered down as all hell because the development team didn't know what they were doing. From a numbers perspective it sounds like it would boil down to keeping all these stats in their sweet spot and that doesn't sound very fun at all.
Title: Re: Games you wish existed
Post by: Quartz_Mace on April 13, 2016, 02:57:14 pm
Personally (which I'm probably extremely biased as this is my idea) I want a balancing act, and intentionally chose to design the concept with that at the core. As I've said, this isn't finalized (especially the numbers) but I think that the balancing act could be done realistically and add to gameplay as long as modifying these numbers can be done in a variety of ways. For example, say the occupation lowers the rations the population is getting. Now, the population's not as happy and their livelihood has gone down. If the happiness was getting too high, this could help you as the population is less content and more likely to join. If livelihood was getting low, this could mean the citizens start dying at higher rates, but also joining at higher rates with higher rates of malnutrition. In order to respond to this, the resistance could use its funds to smuggle in extra food and either keep its agents better fed to keep them healthy for operations (not too expensive to do, but won't help citizens) or they could start distributing food to the population, increasing both livelihood and hope, increasing recruitment rate as hope has increased and keeping soldiers at higher combat efficiency.

One important note:
The main stats will not be tied to eachother proportionally. If one changes, the others do not change. Only if an event/trend that has affected multiple had occurred will multiple change, and then each will be affected individually.

Edit: As the occupation will work separate from the population, their main stats may intermingle somewhat, especially as supplies are a huge part of the occupation's presence and ability to fight you. Namely, their livelyhood is what will affect the other 2. This will  increase the effect that supplies have on the soldiers because supply shipments will be a huge part of espionage system I'm planning. It also makes the occupation more dynamic and volatile, hopefully increasing how much of a threat they are.
Title: Re: Games you wish existed
Post by: Parsely on April 13, 2016, 04:02:11 pm
Personally (which I'm probably extremely biased as this is my idea) I want a balancing act, and intentionally chose to design the concept with that at the core. As I've said, this isn't finalized (especially the numbers) but I think that the balancing act could be done realistically and add to gameplay as long as modifying these numbers can be done in a variety of ways. For example, say the occupation lowers the rations the population is getting. Now, the population's not as happy and their livelihood has gone down. If the happiness was getting too high, this could help you as the population is less content and more likely to join. If livelihood was getting low, this could mean the citizens start dying at higher rates, but also joining at higher rates with higher rates of malnutrition. In order to respond to this, the resistance could use its funds to smuggle in extra food and either keep its agents better fed to keep them healthy for operations (not too expensive to do, but won't help citizens) or they could start distributing food to the population, increasing both livelihood and hope, increasing recruitment rate as hope has increased and keeping soldiers at higher combat efficiency.

One important note:
The main stats will not be tied to eachother proportionally. If one changes, the others do not change. Only if an event/trend that has affected multiple had occurred will multiple change, and then each will be affected individually.
Yeah, as long as there are lots of ways to change things it should be perfectly playable, if you're careful. That still doesn't sound very fun to me, but I don't like King of Dragon Pass and a lot of people like King of Dragon Pass so it's definitely a taste thing (am I right in thinking this would sort of be like KoDP?).

Livelihood does seem like it should directly affect morale and happiness. Not only that, but there's a lot of overlap between these concepts of morale, happiness, and hope. Really it's entirely up to you how to define these values but it seems like you've got gameplay at the front of your mind, if you'll pardon the ridiculous expression, and that's good.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 13, 2016, 06:41:33 pm
I want to play in the world of some of Eiffel 65's music videos. (http://www.youtube.com/watch?v=zQ6HBbyJR34) Yes, it's an incredibly generic sci-fi dystopia. I love games set in generic sci-fi dystopia, especially with 90's-era 3D.
Title: Re: Games you wish existed
Post by: Yolan on April 15, 2016, 12:46:23 am
Open world survival RPG set in the Metro universe along the lines of the Long Dark with need for food and drink etc., but with plenty of trading and interaction with others. I cant really get through those games because the linear run and gun experience tires me out too much, but whenever I get to visit a station I get super excited. This is the best part of the world to develop. Give you options about how to survive, without letting you become some kind of Skyrim god. RPG exploration emphasis on the getting by day to day.
Title: Re: Games you wish existed
Post by: PTTG?? on April 16, 2016, 04:18:19 am
Time fps where time moves exponentially slowly for you depending on some in game resource. Some enemies also accelerate, at slightly differing rates. Dodging bullets and shooting back eventually becomes impossible, so you resort to a detailed martial arts system. Unlike SuperHot, your motion speeds up with your perceptions.

The effects of high perceptual speed are modelled. Sounds doppler out, refresh rates flicker on screens, gravity fades to nothing. Conventional foes become irrelevant in time, eventually unable to even notice you....

Add braid -style Time rewinding for a fantastic kinematic special effect masterpiece.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 16, 2016, 07:21:44 am
Time fps where time moves exponentially slowly for you depending on some in game resource. Some enemies also accelerate, at slightly differing rates. Dodging bullets and shooting back eventually becomes impossible, so you resort to a detailed martial arts system. Unlike SuperHot, your motion speeds up with your perceptions.

The effects of high perceptual speed are modelled. Sounds doppler out, refresh rates flicker on screens, gravity fades to nothing. Conventional foes become irrelevant in time, eventually unable to even notice you....

Add braid -style Time rewinding for a fantastic kinematic special effect masterpiece.

This sounds like it would make for awesome replays to watch, but from my understanding seems difficult to play. Either war, yes, +1.
Title: Re: Games you wish existed
Post by: Rose on April 21, 2016, 04:43:18 am
Super Hot?
Title: Re: Games you wish existed
Post by: Twinwolf on April 21, 2016, 04:44:01 am
Time fps where time moves exponentially slowly for you depending on some in game resource. Some enemies also accelerate, at slightly differing rates. Dodging bullets and shooting back eventually becomes impossible, so you resort to a detailed martial arts system. Unlike SuperHot, your motion speeds up with your perceptions.

The effects of high perceptual speed are modelled. Sounds doppler out, refresh rates flicker on screens, gravity fades to nothing. Conventional foes become irrelevant in time, eventually unable to even notice you....

Add braid -style Time rewinding for a fantastic kinematic special effect masterpiece.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 26, 2016, 06:10:52 am
I had an idea for a specific enemy I'd like to see in a game: After you're in a dark place, you emerge and you notice that one of the character's shadows is facing the wrong way, or not totally reflecting what the character is doing. Maybe it looks like a glitch. But then, if you point it out to a party member, or stare directly at it for too long, it turns out to be a shadow creature! It emerges from the ground and there's a boss fight, right there, right now, wherever you happen to be.
Title: Re: Games you wish existed
Post by: TheBiggerFish on April 28, 2016, 09:19:13 pm
From the last-two-games-you-played-mashup-whatever-the-title-is-thread:

Mario Kart 8 and Binding of Isaac: Afterbirth

Working title: Isaac Kart: ∞

Drive around a randomized race course, in four sections each repeated twice, functionally eight laps. Pick up powerups that increase your race kart's functionality and which function as weapons to fight off the other racers. As you race, you'll come across roundabouts in some spots which function as stores, letting you spend coins you pick up off the race track. Don't spend too much time in these spots or you might get passed by the other racers.

The incredibly large number of powerups you can pick up during a race and the expanse of characters and customization options at the start leads to no lineup of racers being the same, and with no course being exactly the same, but with repeated track-segments coming up often, replayability is incredibly high, and practicing is still useful despite the randomness.

Up to 16 players can join in the same race at once, using online matchup algorithms for random games or with the ability to refine courses if playing with friends. Online tournaments can be set up with more refined controls over the layout of the courses.

You can also do time trials with set course layouts to try to beat the best times of the developers and other players.

I don't think I can work the bosses into this theoretical mashup, but I'd definitely play it.
Title: Re: Games you wish existed
Post by: flabort on April 28, 2016, 09:20:14 pm
That was fast.
Are you stalking me? :P
Title: Re: Games you wish existed
Post by: hector13 on April 28, 2016, 09:28:43 pm
Yeah that was literally 5 minutes.

WTHTBF
Title: Re: Games you wish existed
Post by: RAM on April 28, 2016, 10:15:44 pm
Bosses could be static. You can stop and fight them for loot or try to get past them without taking too much flak from them...
Title: Re: Games you wish existed
Post by: flabort on April 29, 2016, 10:42:32 pm
Bosses could be static. You can stop and fight them for loot or try to get past them without taking too much flak from them...
Like thwomps from various courses or the giant robobowser that punches the track in Bowser's Castle? Except on a roundabout like the shops, and vulnerable to some pickups? Nice.
Title: Re: Games you wish existed
Post by: TheBiggerFish on April 29, 2016, 10:47:10 pm
That was fast.
Are you stalking me? :P
Nope, just New Replies.

Bosses could be static. You can stop and fight them for loot or try to get past them without taking too much flak from them...
Like thwomps from various courses or the giant robobowser that punches the track in Bowser's Castle? Except on a roundabout like the shops, and vulnerable to some pickups? Nice.
Urge to code this game: Rising.
Title: Re: Games you wish existed
Post by: Fniff on May 04, 2016, 07:27:09 pm
I wish there was a horror game where you're present when things go wrong. I'm getting sick of wandering through long-abandoned bases filled with audiologs and suggestive bloodstains. The only game I can think of that does this is Half Life 1, and that's not so much a horror as it is action.

I had an extra idea on top of it. What if the game was like Dead Space where your weapons are basically from your toolbox? The tutorial would be using them as they were intended (Use the flamethrower to melt ice, use the crowbar to pry open crates, use the plasma cutter to seperate sections of piping, etc) before horror shows up and you have to improvise them into weapons.
Title: Re: Games you wish existed
Post by: Persus13 on May 04, 2016, 07:31:57 pm
You instantly made me think of Batman: Arkham Asylum, which has a little bit of both of what you talked about in the first paragraph.
Title: Re: Games you wish existed
Post by: flabort on May 04, 2016, 07:38:28 pm
Urge to code this game: Rising.
Do it.... you are compelled to do it...
Title: Re: Games you wish existed
Post by: TheBiggerFish on May 04, 2016, 07:39:55 pm
Urge to code this game: Rising.
Do it.... you are compelled to do it...
I just wish I knew how.
Title: Re: Games you wish existed
Post by: Parsely on May 04, 2016, 09:57:49 pm
Urge to code this game: Rising.
Do it.... you are compelled to do it...
I just wish I knew how.
https://www.codecademy.com/

Start learning. Programming is one of those disciplines that anyone can get good at if they just pick up some text and practice.
Title: Re: Games you wish existed
Post by: LordBaal on May 05, 2016, 09:44:00 am
I wish there was a horror game where you're present when things go wrong. I'm getting sick of wandering through long-abandoned bases filled with audiologs and suggestive bloodstains. The only game I can think of that does this is Half Life 1, and that's not so much a horror as it is action.
Resident Evil 6 starts like that too.
Title: Re: Games you wish existed
Post by: Krevsin on May 05, 2016, 09:44:37 am
Gothic 3 but not a bugridden mess and with better combat.

Man I was hyped for that game.
Title: Re: Games you wish existed
Post by: JimboM12 on May 05, 2016, 10:21:49 am
Star Wars Republic Commando 2, with moddable weapons and armor, a much much longer campaign with side operations, and visible 'lair' growth, like after each mission and side mission your character takes small battle trophies to add to their little bunk room or something.
Title: Re: Games you wish existed
Post by: TheBiggerFish on May 05, 2016, 09:17:27 pm
Urge to code this game: Rising.
Do it.... you are compelled to do it...
I just wish I knew how.
https://www.codecademy.com/

Start learning. Programming is one of those disciplines that anyone can get good at if they just pick up some text and practice.
I know how to code (or can pick it up as I go at least), I don't, however, really understand how one graphics.  Graphicses?  Into graphics?
I don't understand how to do the visual bits.

(also, eww, text editors, no.  IDEs or bust.)
Title: Re: Games you wish existed
Post by: KingofstarrySkies on May 07, 2016, 02:15:57 am
I wish there was a horror game where you're present when things go wrong. I'm getting sick of wandering through long-abandoned bases filled with audiologs and suggestive bloodstains. The only game I can think of that does this is Half Life 1, and that's not so much a horror as it is action.
Resident Evil 6 starts like that too.
it's also terrible, so
Title: Re: Games you wish existed
Post by: Yolan on May 07, 2016, 03:47:49 am

Fallout or Mad Max universe, but with The Long Dark gameplay.

Kind of recreated it with modded Fallout 4, but the game was never really designed with this style in mind.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 09, 2016, 03:31:07 am
Game idea I had a brief inkling of trying to make before deciding to restrict myself to more attainable projects.  The setting is a science-fantasyish thing where there is no FTL travel, instead portal generators are used to travel in between worlds.  Something has gone wrong and you have to travel between worlds fighting hordes of enemies as you try to get to the next generator.

It controls like a twin stick shooter, you WASD to move and mouse to control where your character is aiming.  There are a lot of enemies and they tend to try and close in on you, some have projectile attacks but they're slow enough to be dodged easily if there's only small numbers of enemies shooting at you.  Each character has a 2-3 abilities that cost mana to use; for example there might be a jedi-esque character that pushes or pulls enemies, a character with suit of armor power armor with thrusters they can use to fly forwards or backwards, ect.

The way weapons work is a little unusual however.  There are relatively few weapons, each with its own animations and detailed mechanics.  Each weapon has a heavy and a light setting, so a pistol might shoot once if you hit LMB or three times rapid if you hit RMB, a melee weapon might have a jab and a bullet reflecting wide swing.  Each comes with combos that you can chain together by alternating the different mouse buttons and pauses, as per a hack and slash game.  Your character has a dodge roll and if you hold the mouse button down you can continue your combo after rolling.  Each weapon has combos that will cause you to use one of your character's abilities at a reduced mana cost; that means that the combo will do something different depending on which character you have and certain weapons will be better in certain character's hands.  So for example you might have a shotgun combo that would have the jedi character pull an enemy in and then shoot them at close range, but the armored character jump forward and do the same.  And a third character might just do a ranged attack or a different ability and thus have less synergy with the shotgun.

Oh and has 4 player co-op.  Hopefully that made sense, I'm tired.
Title: Re: Games you wish existed
Post by: NRDL on May 09, 2016, 03:48:07 am
A game with a Sims like isometric perspective, where you control the sheriff or other important official of a small town.  Said small town would have a lot of weird supernatural shit going on in it, Twin Peaks level stuff.  Not just the normal monsters drifting in, eating locals, replacing locals, falling in love with locals, I'm talking reality itself bending.  Your job would be to investigate paranormal instances, trying to keep the peace and sanity of your fellow townspeople, and maybe avert the apocalypse in the process.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 09, 2016, 03:06:44 pm
Half-Life 2, but with some of the better cut content put back in.
Title: Re: Games you wish existed
Post by: Niveras on May 09, 2016, 04:21:51 pm
Game idea I had a brief inkling of trying to make before deciding to restrict myself to more attainable projects.  The setting is a science-fantasyish thing where there is no FTL travel, instead portal generators are used to travel in between worlds.  Something has gone wrong and you have to travel between worlds fighting hordes of enemies as you try to get to the next generator.

It controls like a twin stick shooter, you WASD to move and mouse to control where your character is aiming.  There are a lot of enemies and they tend to try and close in on you, some have projectile attacks but they're slow enough to be dodged easily if there's only small numbers of enemies shooting at you.  Each character has a 2-3 abilities that cost mana to use; for example there might be a jedi-esque character that pushes or pulls enemies, a character with suit of armor power armor with thrusters they can use to fly forwards or backwards, ect.

The way weapons work is a little unusual however.  There are relatively few weapons, each with its own animations and detailed mechanics.  Each weapon has a heavy and a light setting, so a pistol might shoot once if you hit LMB or three times rapid if you hit RMB, a melee weapon might have a jab and a bullet reflecting wide swing.  Each comes with combos that you can chain together by alternating the different mouse buttons and pauses, as per a hack and slash game.  Your character has a dodge roll and if you hold the mouse button down you can continue your combo after rolling.  Each weapon has combos that will cause you to use one of your character's abilities at a reduced mana cost; that means that the combo will do something different depending on which character you have and certain weapons will be better in certain character's hands.  So for example you might have a shotgun combo that would have the jedi character pull an enemy in and then shoot them at close range, but the armored character jump forward and do the same.  And a third character might just do a ranged attack or a different ability and thus have less synergy with the shotgun.

Oh and has 4 player co-op.  Hopefully that made sense, I'm tired.

Depending on how "fighting hordes of enemies" plays out in your mind, your description basically sounds like Hero Siege to me.

Spoiler: Differences: (click to show/hide)
Title: Re: Games you wish existed
Post by: PTTG?? on May 09, 2016, 11:52:13 pm
Paradox just needs to make a full-world-history game. If a DLC applies from the dawn of human civilization up to the modern age, then yeah I'll be willing to see $250 worth of it in the store.
Title: Re: Games you wish existed
Post by: origamiscienceguy on May 09, 2016, 11:55:28 pm
victoria 3 may be a link between EU4 and Hoi 4.

Then, you could start a game in Crusader Kings 3, and bring it all the way to the end of Hoi 4.

Is that good enough?

(Buying all 4 of those games would probably cost 250 anyways :) )
Title: Re: Games you wish existed
Post by: PTTG?? on May 10, 2016, 11:52:20 am
victoria 3 may be a link between EU4 and Hoi 4.

Then, you could start a game in Crusader Kings 3, and bring it all the way to the end of Hoi 4.

Is that good enough?

(Buying all 4 of those games would probably cost 250 anyways :) )

A full copy of Crusader Kings 2 costs $250 alone. But yeah I suppose you could. I'm just not willing to spend $1000 to get everything.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 10, 2016, 02:28:08 pm
I want a game that's a cross between a personal management game (like Long Live the Queen or Princess Maker), Myst, a dating sim, and ye olde dungeon crawlers like Wizardry. In dungeons, you click around relatively static one-screen rooms and solve adventure-style puzzles, interspersed with random encounters. However, you can also start a conversation with anybody that happens to be in your party, and also make decisions at critical junctures that affect the overall plot. Then, finally, you raise stats in town by training over weeks, months or even years, which is where the management comes in.
Title: Re: Games you wish existed
Post by: NRDL on May 10, 2016, 05:32:13 pm
A Predator Space Travel game where you go to various randomly generated worlds and just hunt the indigenous creatures there.  You'd have a Predator species wide leaderboard of sorts where the most experienced and renowned hunters with the most quality kills and highest personal honour are the cream of the crop, and you want to hunt your way to the number 1 spot.

Going to savage worlds and hunting huge beasts would be quite prestigious, provided you don't use any advanced weaponry.  Game preserves like in the movie Predators would exist, less prestige due to the Predators having the turf advantage, but it's good practice on the various random persistent species throughout the galaxy.

Hunting sentient species gets real interesting.  Hunting non-combatants, pregnant individuals, children, old aliens, all of that is dishonourable.  Therefore, the only sentient beings worth hunting would be those in soldier/combatant roles.  The AI of these sapient soldiers would be their main advantage, for every  one you kill, the ones after would learn more about you, and how to counter your hunting tactics, something that even the largest and most powerful beasts of other worlds would not be able to do.  Given enough time on a certain world, the locals would eventually manage to create Anti-Predator tactics and weapons, and therefore pose the greatest threat to you.

Break the rules of the hunt, and you lose honour and prestige.  Do this enough, and you'll be branded a criminal of Predator civilisation, which means that other Predators will be sent to put you down.  This would be the greatest challenge of the game, once every other species you've hunted becomes too predictable or too easy, you'd have to deal with hunters of your exact caliber, outnumbering you. 

Title: Re: Games you wish existed
Post by: EnigmaticHat on May 11, 2016, 06:57:30 pm
I really like the Advanced War games, but I can never play any of them with humans despite that online service existing, because between competent humans the game always either ends in a draw or the first player to go wins.  I'd like to a mostly literal translation of the Advanced Wars games with some specific changes to avert that:
1.  A hex based system instead of a square based system (so its much less likely a unit can only be attacked from one side).
2.  Hexes have room for one land unit and one air unit; no more blocking fighters with tanks.  This means that you can concentrate fire on single hexes more than you would normally have room to, justifying air units being largely overpriced.
3.  Attacking and moving are the same action.  Direct units effectively have a range of 0 and attack things by moving over them.  If the attack results in a kill, they can stay where they are or continue the move, attacking again if they move over something else.  No more blocking tanks with 2 health infantry.  Transports dropping units counts as a move and thus can be an attack, and if the attack fails to kill the target the unit goes back into the transport.  No more making landers useless by blocking beaches.
4.  All maps are hybrid pre-deploy/base maps, and have a turn limit based on their size.  Each map is asymmetrical with one side having better terrain (including potentially more buildings) AND going first.  Players have a pool of money they use to buy predeployed units before the first turn is taken.  They each secretly bid how much less money they would be willing to have in order to get the favored side, with whoever bid less winning.  There are two modes:
4a.  Offensive: the favored side is the attacker and must destroy all defender units or take their headquarters before the turn limit is up.  If the defender has even one unit left when time is up, they win.
4b.  Disputed Territory: a set number of buildings in the middle of the map are marked as disputed territory.  If either side controls all of these buildings at the start of their turn, they win.  If the turn limit is reached, the game ends in a draw.

The net effect of these changes is there's no first turn advantage (well there is, but its designed around), you can overrun inferior enemy units to get at the squishy indirect units in the back, and matches end when they start to get boring (AKA once the neutral cities have all been taken).  There'd probably have to be a bunch of small balance changes, and COs would have to be changed too since those are always broken.  But I think it would make a balanced game that keeps most elements of the original games.
Title: Re: Games you wish existed
Post by: Sirus on May 11, 2016, 07:35:22 pm
So, you want an Advanced Wars game...that has been changed so much that it's not really Advanced Wars at all?
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 11, 2016, 08:16:41 pm
I mean the units would be the same, it would just be less turtly :P  I don't know, maybe that is really different.

I don't think AW works that well as a multiplayer strategy game.  Like on paper the units and COs are fine but the actual in practice it doesn't work.  See, when I was a kid I would spam a big blob of infantry and mechs, with artillery behind them, and maybe tanks if things were open.  And that was a fine way to play, until I started fighting people who also did that.  And we realized that there was literally no counter and no way to attack using that strategy.  To say nothing of the first turn advantage that is super present in the series (I never noticed as a kid because I always played as Orange Star).
Title: Re: Games you wish existed
Post by: Parsely on May 11, 2016, 09:24:27 pm
And we realized that there was literally no counter and no way to attack using that strategy.

To say nothing of the first turn advantage that is super present in the series (I never noticed as a kid because I always played as Orange Star).
No counter? If someone just kept mindlessly making piles of infantry I would make AA tanks. Healthy AA tanks deal 105% damage to infantry. Arty is expensive so it would be crazy easy to kill infantry that weren't being covered by indirect fire, or to just drive around them and park on your production structures since AA tanks are quite fast. And mix in some light tanks to deal with whatever proper tanks you made. Don't get me wrong, AW2 is unbalanced, but only when we're talking about strategy in the context of specific COs battling one another.

Part of winning in Advance Wars and Fire Emblem is taking maximum advantage of weapon and movement range in order to set things up so that you attack first. That's the biggest reason behind why you can S-rank the campaign missions in Advance Wars even when the AI outnumbers the shit out of you. But yeah I can see how first turn advantage can be untenable on tiny maps where someone can whip out a Rocket and have it guarding one of your factories. If AW2 had a stronger competitive scene then I don't doubt there would be official tournament maps that were considered balanced.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 11, 2016, 11:04:43 pm
I don't think you're envisioning the situation.  There are no infantry not covered by arty.  There is no open terrain not covered by infantry.  You 1-shot infantry with AA tank, AA tank gets crippled.  Even if you repair it you still have to pay for the damage so you lost.  And you can't build up 10 AA tanks or whatever.  Remember, the first person to gain an income advantage in Advance Wars wins or draws 95% of the time because they have a production advantage AND they're on the defensive.  I've already got a mostly complete infantry blob from the expansion phase and it didn't cost that much to fill it out with more infantry and supplement it with arty.  This cost efficient blob is coming for your booty.

Title: Re: Games you wish existed
Post by: Parsely on May 11, 2016, 11:18:13 pm
I think we should play a game on Advance Wars by Web, and see what happens. I've only played AW PVP a couple times and I'd be interested to see how your strategy works out.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 12, 2016, 06:29:09 am
I want an RTS set in the Fire Emblem: Sacred Stones universe where you can control the armies of the various nations.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 12, 2016, 06:47:31 pm
I think we should play a game on Advance Wars by Web, and see what happens. I've only played AW PVP a couple times and I'd be interested to see how your strategy works out.
Do you want to go?  1v1 me bro.

Edit: We are 1v1ing bro.  So far we've both made multiple questionable decisions and both picked a BS CO.
Title: Re: Games you wish existed
Post by: Cruxador on May 16, 2016, 11:24:41 pm
Myst in VR.

Specifically, I want to be able to pick up and manipulate linking books, I want to have lots of tactile puzzles, I want to really play with the lore of Myst in a VR setting.
Cool idea, but Myst games descended in quality from the first one and I have a hard time thinking it's possible.

victoria 3 may be a link between EU4 and Hoi 4.

Then, you could start a game in Crusader Kings 3, and bring it all the way to the end of Hoi 4.

Is that good enough?

(Buying all 4 of those games would probably cost 250 anyways :) )
CK2 starts, at the earliest, with Charlemagne. He is not the beginning of history. And you can't get anywhere but Europe, North Africa, and western Asia until the 15th century. Personally, I want to play China in Spring and Autumn, or Mesopotamia in the days of Sargon. Or even just give us a peloponnesian game.
Title: Re: Games you wish existed
Post by: Yoink on May 17, 2016, 05:00:52 am
All of a sudden I want to play a post-apocalyptic trucking sim.
You play a ruthless truck-driving mercenary driving a battle-scarred, salvaged rig which you can upgrade with armour, bulldozer ploughs, machinegun nests, caterpillar treads and of course refrigeration over the course of the game. Missions might see you delivering weapons to various factions vying for control of the wasteland, transporting viable/non-irradiated soil from far-off places to settlements in need of it, or even safekeeping an entire (small) colony/group of survivors in the back of your truck, possibly as they are pursued by some vengeful enemy across an especially hostile landscape.

And of course sometimes just running for your life or transporting more mundane goods like crops, medicine and supplies.
I think it would be badass. And no, this wasn't inspired by that awful movie at all, I only just now remembered that it involved a rig. >.>
Title: Re: Games you wish existed
Post by: Antsan on May 17, 2016, 05:54:22 am
I got to know the YouTube series "Trucking Tuesday" a short while ago. According to them, every trucking simulation is postapocalyptic, in a way. :P
Title: Re: Games you wish existed
Post by: LordBaal on May 17, 2016, 10:09:48 am
I got to know the YouTube series "Trucking Tuesday" a short while ago. According to them, every trucking simulation is postapocalyptic, in a way. :P
Why so?
Title: Re: Games you wish existed
Post by: Sirus on May 17, 2016, 12:29:01 pm
I got to know the YouTube series "Trucking Tuesday" a short while ago. According to them, every trucking simulation is postapocalyptic, in a way. :P
Why so?
As a guess, not nearly enough traffic on the road in those simulators. No pedestrians in most cases.
Title: Re: Games you wish existed
Post by: Antsan on May 17, 2016, 01:24:07 pm
They're almost all chock-full of absolutely ridiculous bugs.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 17, 2016, 01:29:19 pm
They're all incredibly shrunken compared to the location they take place in in the real world.
Title: Re: Games you wish existed
Post by: Fniff on May 17, 2016, 01:32:25 pm
The trucks have ridiculously small cupholders. They could barely hold a MegaGulp.
Title: Re: Games you wish existed
Post by: Sirus on May 17, 2016, 02:13:34 pm
The trucks have ridiculously small cupholders. They could barely hold a MegaGulp.
This is sadly realistic :c
Title: Re: Games you wish existed
Post by: SOLDIER First on May 17, 2016, 10:07:11 pm
I want Soulsborne games in more time periods, despite the lack of sense it might make and only because I want something more to play after I finish exhausting the main trilogy ;-;
Title: Re: Games you wish existed
Post by: Sirus on May 17, 2016, 10:11:21 pm
Caveborn. Play as a caveman and do battle against horrific pre-historic monsters.
Title: Re: Games you wish existed
Post by: SOLDIER First on May 17, 2016, 10:14:25 pm
Generic High Fantasy Souls?
Title: Re: Games you wish existed
Post by: Sirus on May 17, 2016, 10:19:23 pm
Generic High Fantasy Souls?
Doesn't Generic High Fantasy usually lack the doom-and-gloom-and-darkness-and-death feel that seems to be what Soulsborne is made out of?
Title: Re: Games you wish existed
Post by: SOLDIER First on May 17, 2016, 10:28:59 pm
You can have a doom-and-gloom-and-darkness-and-death feel and still have playable orcs / elves / halflings / generic high fantasy races, you know. Haven't you ever read The Lord of the Rings? :P
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 17, 2016, 10:37:17 pm
Dark Soul's tone is dead-on generic for fantasy.  Like literally, take those storyless "go to the tomb and kill 5 ghouls" sidequests that every fantasy RPG has, and that's Dark Souls.  That's the plot, that's the setting, that's the characters, that's the gameplay, that's the entire game.

If anything, Dark Souls (and Dragon's Dogma) are to western fantasy what Pacific Rim is to Japanese Kaiju films.  Which is to say: about the same, but unusual in that it was made in a different place.
Title: Re: Games you wish existed
Post by: SOLDIER First on May 17, 2016, 11:25:47 pm
you come into my house, you give a vaguely-accurate-but-not-at-all-if-you-bother-to-read-anything-about-the-game generalization of dark souls,

i mean generic as in HEY! ORCS! ELVES! HOLY SHIT kind of generic, because dark souls is pretty high fantasy otherwise (magic undead curse, whoopee)
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 18, 2016, 12:36:45 am
"Bother-to-read-anything" my ass, I played through most of the first game.  And I know the lore.  And I stand by what I said.

I feel like humans + monsters only is becoming the norm in fantasy, although I haven't read enough books lately to say 100% for sure.  That's just one small detail about what defines high or low fantasy.  Dark Souls doesn't have most of the markers for EITHER category so it can't really be counted as either.

Like don't get me wrong, Dark Souls has an odd setting.  But it accomplished it by taking a generic fantasy world, killing everything that wasn't a monster in some respect, and then putting it all in the same city.  Its almost exactly like Castlevania.  Castlevania has an odd setting, yeah, but that's because all we see is Dracula's Castle.  Doesn't mean its a more interesting setting than every other fantasy story out there that has the whole wide world AND the city/castle/dungeon full of monsters.
Title: Re: Games you wish existed
Post by: Parsely on May 18, 2016, 05:55:43 am
Uh, technically the only human in Dark Souls is Sieglinde. Everyone else is undead. The PC is a "monster", he's not human.
Title: Re: Games you wish existed
Post by: RAM on May 19, 2016, 02:58:21 am
I rather suspect that derived-from-a-human is pretty much the same as being human. There is no "we spend all our free time singing in trees" or "oh, my great to the tenth power grandparent? They live a few blocks down that way" nor "This is my tree, I live in it, if it gets hurt then I get hurt". There is just "this is what sort of human I was, now I am exactly the same except I have some contrived secret-society styled excuse to get into adventures and drown in angst because I have to eat people or something and oh noes I lost my oh-so-precious humanity waaah boo-hoo waaah..."... Now, granted, that all falls apart almost all the time because dwarves are just short Scots and elves are just French-with-ears and it all turns into a great big exercise in attempting to have legitimised racial profiling and arbitrary extremes of parenting to angst about escaping, but the principal remains...

Still, High-fantasy is more about possibilities. Death not being a big deal is pretty solidly high-fantasy, but combined with a tedious existence where there is no real significance to it other then a game-mechanic to ramp up the trial-and-error without forcing people to start over from scratch over and over leaves it kind of under-utilised. The Lord of the Rings was much the same, highly fantastic things were possible, but they didn't really occur with any volition. Most of it was just worrying about supplies, somewhat mundane espionage, and assorted forms of diplomacy with folk who either already wanted to help or had some specific reason to get involved. There was lots of high fantasy in the history and a lot of "boom, high fantasy flew you over the forest, now get back to crossing the mountain range on foot" But the setting was still basically just farmers farming, soldiers swinging swords and shooting arrows, and assorted nations getting into fights over land, history, and religion...

To my mind, high fantasy is about making your characters more capable. Mundane terrain shouldn't be a problem unless there is something fantastic and very specific that is causing it to be a problem. The assumption should be one of a post-scarcity society, and if you want to make it grim and oppressive then you need to add it back in. not that it is all that difficult to ad it in, throw in a few despotic super-mages and a horde of monsters and perhap an apocalyptic legion invading from an alien world and throw in a few all-powerful rocks that have various exciting effects like "in this nation, the floor is literally lava, bring a hammock" or "no magic here" or "don't ever make a goat angry" and you should start to see all sorts of grim oppressiveness where you could get rid of all your mundane issues and live in perpetual bliss if only all these massive disasters didn't keep bringing down the mood...

But really, if you want grimdark with permanent flight, constantly regenerating stamina, magical restoration of all your ailments, and all manner of races scattered around the place, why not play Morrowind?
Title: Re: Games you wish existed
Post by: NRDL on May 19, 2016, 03:43:40 am
Confidence Artist Tycoon.  It would have Game dev tycoon sort of gameplay, where you start out with nothing but limited skills and a bit of money, you hustle and pull small-time cons ( small donations to fake charities, pretending to be in an emergency, etc. )  As you gain more money and skill, you get access to disguises, props, other actors/shysters as well as improved information gathering capabilities regarding your mark(s).  Eventually, you can form entire fake organisations, ponzi schemes, entire Mission: Impossible-esque deceptions. 

Obviously, you'd have to deal with the police, local and federal ( meaning state hopping in faux-Merica won't really work after you get notorious enough ), incredibly angry wronged victims out for blood, and other greedy con men.  May the slyest fox win. 
Title: Re: Games you wish existed
Post by: SOLDIER First on May 19, 2016, 07:40:31 am
snip
Yeah, I see your point. Sorry if that seemed rude.

Uh, technically the only human in Dark Souls is Sieglinde. Everyone else is undead. The PC is a "monster", he's not human.
Undead... humans. The curse revives you as a beef jerky person, yeah, but Humanity fixes it until you die again.
But let's not get into a lore argument here.
Title: Re: Games you wish existed
Post by: Egan_BW on May 19, 2016, 10:17:01 am
Ooh, are we talking about Dark Souls lore? I love Dark-
But let's not get into a lore argument here.
Aw.
Title: Re: Games you wish existed
Post by: Sirus on May 19, 2016, 10:33:57 am
Seriously Dark Souls, stop temporarily taking over other threads :l
Title: Re: Games you wish existed
Post by: SOLDIER First on May 19, 2016, 11:30:00 am
/me sheepishly takes my Dark Souls obsession elsewhere
Title: Re: Games you wish existed
Post by: KingofstarrySkies on May 19, 2016, 03:42:06 pm
/me sheepishly takes my Dark Souls obsession elsewhere

Before you do, for what it's worth, I'd really like a Souls game in a different setting. Dunno how but if they could work it to be Sci-fi (AS ALL THINGS ARE BEST IN THAT FORmAT) I'd love it.
Title: Re: Games you wish existed
Post by: TheBiggerFish on May 19, 2016, 03:43:37 pm
Souls-Fi?
Title: Re: Games you wish existed
Post by: RAM on May 19, 2016, 05:05:04 pm
Dark Fish? You are a remote projection of the immortal space-whale travelling the cosmos salvaging the wreckage of whatever ignorant biped vessels get in your way to build the giant mecha you always wanted to pilot.
Title: Re: Games you wish existed
Post by: Fniff on May 19, 2016, 05:37:28 pm
I always thought Dark Souls would work in a post-apocalyptic setting. Just replace the swords with madcap improvised weapons and the sorcery with ancient technology. Have guns be extremely powerful but with ridiculously rare ammunition. In a sci-fi setting, ranged weapons are such a big thing that you'd have to change what makes Dark Souls... well, Dark Souls.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on May 19, 2016, 05:53:00 pm
...Hell, I'd in fact call Dark Souls post-apocalypse fantasy.

ANYWAY YOU CAN ALL GO ON WITH BEING NON-SOULERS NOW WE'LL STOP
Title: Re: Games you wish existed
Post by: itisnotlogical on May 19, 2016, 10:41:06 pm
I want to see a Dark Souls-style game set in a completely incongruous setting. Like, imagine if a Spongebob shovelware game came out for all the major consoles next year and it played like Dark Souls.
Title: Re: Games you wish existed
Post by: Gatleos on May 20, 2016, 03:58:53 am
Fallout: New Vegas  +  TLoZ: A Link to the Past

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Sirus on May 22, 2016, 03:26:41 am
I want an RPG.
That takes place in the 40k universe.
Inspired (at least in part) by Bioware.

You start the game as an Inquisitor-in-training. There are no character classes for you. Instead, you assign points for skills and traits, and you gain more points as you level up. These determine your abilities in and out of combat, allowing you to build your inquisitor in any way you desire.

After a series of introductory missions which serve as a tutorial as well as kicking off the plot, you become a full Inquisitor and are allowed to pick from one of the three Ordos: Xenos, Malleus, and Hereticus. Each of these have unique bonuses and penalties, possibly special equipment as well - for example, joining the Ordo Malleus might gift you with a warded hammer that deals extra damage to daemons. After your initiation, the game world opens up and you can travel to various locations in order to resolve the main quest line, take side missions, etc.

In your travels you can make use of two primary types of NPCs: Contacts and Companions. Contacts are gained by interacting with people, gaining their service in a variety of ways from sidequests and payment to simply flashing your rosette. Contacts serve as your eyes and ears in places you cannot be and can provide valuable services, but (most) do not explicitly join your party. You also have some contacts after starting the main quest, dependent on which Ordo you joined and consisting of existing servants of the Inquisition.
Companions are your classic RPG party members. They travel alongside you and aid you, both in battle and out. At this point, I'm unsure as to whether they should be Bioware Companions (unique, having their own personalities and special quests and the like, cannot die outside of very specific circumstances, possibly romancable) or more like randomly-generated hirelings (which can die at any point, perhaps quite easily, but you can always get more). Both variations have their merits, and personally I'm sorta leaning towards the first option.

The morality system is absent from this game, because let's face it; you're an Inquisitor, and you may do whatever is justified. Instead, the game offers an alignment system. Depending on your actions, you may be viewed as a Puritan, a Radical, or anything in between. Puritans tend to favor the no-bullshit approach - you flash your rosette, you command with authority, you purge everything even slightly unclean. Radicals tend to favor subtler means of getting what they want, and depending on how far you are willing to go this may involve working with psykers, aliens, or worse.
Your reputation will oftentimes precede you, especially among fellow Inquisitors, and many will treat you differently depending on your abilities and where you fall on the scale. A Monodominant Puritan, for instance, might regard a psyker PC with barely-concealed scorn. On the flip-side, a Radical might hesitate to approach a strongly Puritan PC with information gained through "questionable means", for fear of denouncement. Companions are also impacted by your alignment, and doing something that they strongly oppose may result in them leaving or even turning on you. Perhaps some companions would only be willing to join you if you have certain reputations.

Combat should feature a fluid mix of both ranged and close combat, given how the setting is often portrayed. Since the PC has no defined class, they can become equally proficient in all things or choose to specialize. Companions, whether Bioware or hirelings, would be more rigidly defined but still with some wriggle room due to the skill and trait systems.

One thing I most certainly would want in this imaginary RPG is the presence of Untouchables. Either there needs to be an Untouchable companion, or the player needs the ability to make the PC into one at character creation, using traits. Being an Untouchable has a few huge benefits - no psychic attacks can hurt an Untouchable, and getting close to an enemy psyker shuts down their ability to draw upon the Warp - but also severe penalties in the form of massive (and permanent) debuffs to your charisma-based stats and abilities. You also would be unaffected by friendly psyker powers and could shut down your own psyker companions by getting too close.
Title: Re: Games you wish existed
Post by: LordBaal on May 22, 2016, 06:31:18 am
I'm not a rpg fan. But I want that game.
Title: Re: Games you wish existed
Post by: TheBiggerFish on May 22, 2016, 09:38:20 pm
@Sirus:Yes please.
Title: Re: Games you wish existed
Post by: SOLDIER First on May 22, 2016, 10:21:21 pm
An open-world game with Tomb Raider 2015-style platforming, weapons / upgrades, etc. but also a needs system, quests in the vein of an RPG, and people you meet not wanting to immediately murder your face.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on May 22, 2016, 11:18:07 pm
I'd like a proper Tomb Raider game. Less covershooting and more Tomb-Raiding, please.
Title: Re: Games you wish existed
Post by: SOLDIER First on May 22, 2016, 11:27:10 pm
There are the hidden tombs all over, but if you've played the earlier games (which I have not) I guess they aren't a good enough substitute.
I did like the game, though.
Title: Re: Games you wish existed
Post by: Yoink on May 23, 2016, 12:12:42 am
Dark Soups, a restaurant management game with incredibly brutal combat.
Includes a book of soup recipes in place of an instruction manual.   
Title: Re: Games you wish existed
Post by: KingofstarrySkies on May 23, 2016, 01:10:34 am
There are the hidden tombs all over, but if you've played the earlier games (which I have not) I guess they aren't a good enough substitute.
I did like the game, though.
Oh, the game was alright, besides Lara Croft herself imo-I didn't like how she was developed. But it did not feel like a Tomb Raider. Don't know about Rise Of, though-Perhaps its better.
Title: Re: Games you wish existed
Post by: Yoink on May 23, 2016, 01:49:56 am
All of a sudden I want to play a post-apocalyptic trucking sim.
You play a ruthless truck-driving mercenary driving a battle-scarred, salvaged rig which you can upgrade with armour, bulldozer ploughs, machinegun nests, caterpillar treads and of course refrigeration over the course of the game. Missions might see you delivering weapons to various factions vying for control of the wasteland, transporting viable/non-irradiated soil from far-off places to settlements in need of it, or even safekeeping an entire (small) colony/group of survivors in the back of your truck, possibly as they are pursued by some vengeful enemy across an especially hostile landscape.

And of course sometimes just running for your life or transporting more mundane goods like crops, medicine and supplies.
I think it would be badass. And no, this wasn't inspired by that awful movie at all, I only just now remembered that it involved a rig. >.>
Huh, apparently something along those lines already exists (http://store.steampowered.com/app/285500/?snr=1_237_querypaginated__103_8).
No idea if it's actually good or not. I kinda like the retro graphics... looks like something off the PS2.
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 23, 2016, 03:09:55 am
There is also a game called Convoy, which is kind of a tactical Mad Max game.


For inquistorial RPGs you do have the new Eisenhorn game coming out... which will probably suck because it is primarily a mobile game.
Title: Re: Games you wish existed
Post by: Cyroth on May 23, 2016, 04:01:53 am
I want a crossover of Long Live The Queen (http://store.steampowered.com/app/251990/) and The Wheel Of Time.

You're the Warder (muggle bodyguard) of an Aes Sedai (female wizard) on an important quest, desperately trying to keep both of you alive.
You have to be the man behind the (wo)man (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheManBehindTheMan) and manipulate her and her mood in various ways to prevent her, for Aes Sedai completely typical, lack of common sense from screwing everything up.
Sometimes you also have to take action yourself when she runs into a problem that she can't just magic away or fast talk her way out of.

The story is branching a lot, depending on which actions both of you take, with a lot of branches ending in your or your Aes Sedais untimely demise (and a game over in both cases).
The goal is to keep both of you alive long enough for her to finish her mission and return to the White Tower.
Title: Re: Games you wish existed
Post by: Emma on May 23, 2016, 04:10:52 am
I want a crossover of Long Live The Queen (http://store.steampowered.com/app/251990/) and The Wheel Of Time.
That would be an amazing game.
Title: Re: Games you wish existed
Post by: Dutrius on May 23, 2016, 11:17:17 am
I want a crossover of Long Live The Queen (http://store.steampowered.com/app/251990/) and The Wheel Of Time.

You're the Warder (muggle bodyguard) of an Aes Sedai (female wizard) on an important quest, desperately trying to keep both of you alive.
You have to be the man behind the (wo)man (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheManBehindTheMan) and manipulate her and her mood in various ways to prevent her, for Aes Sedai completely typical, lack of common sense from screwing everything up.
Sometimes you also have to take action yourself when she runs into a problem that she can't just magic away or fast talk her way out of.

The story is branching a lot, depending on which actions both of you take, with a lot of branches ending in your or your Aes Sedais untimely demise (and a game over in both cases).
The goal is to keep both of you alive long enough for her to finish her mission and return to the White Tower.

Sounds like a good idea for a game.

Bonus points if in one branch your Aes Sedai is part of/joins the Black Ajah No such thing.
Title: Re: Games you wish existed
Post by: Cyroth on May 23, 2016, 12:01:47 pm
I want a crossover of Long Live The Queen (http://store.steampowered.com/app/251990/) and The Wheel Of Time.

You're the Warder (muggle bodyguard) of an Aes Sedai (female wizard) on an important quest, desperately trying to keep both of you alive.
You have to be the man behind the (wo)man (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheManBehindTheMan) and manipulate her and her mood in various ways to prevent her, for Aes Sedai completely typical, lack of common sense from screwing everything up.
Sometimes you also have to take action yourself when she runs into a problem that she can't just magic away or fast talk her way out of.

The story is branching a lot, depending on which actions both of you take, with a lot of branches ending in your or your Aes Sedais untimely demise (and a game over in both cases).
The goal is to keep both of you alive long enough for her to finish her mission and return to the White Tower.

Sounds like a good idea for a game.

Bonus points if in one branch your Aes Sedai is part of/joins the Black Ajah No such thing.

I'm getting DLC ideas...
Now you can choose her Ajah at game start, which changes her personality and how certain subplots/brances resolve.
- Blue Ajah (default personality)
- Green Ajah (slight temper problems, but more likely to listen to you if shes in a good mood)
- Brown Ajah (you now have to be her Captain Obvious, constantly pointing out stuff thats right in front of her, but shes much better when stuff gets weird)
Title: Re: Games you wish existed
Post by: Dutrius on May 23, 2016, 02:41:58 pm
-snip-

I'm getting DLC ideas...
Now you can choose her Ajah at game start, which changes her personality and how certain subplots/brances resolve.
- Blue Ajah (default personality)
- Green Ajah (slight temper problems, but more likely to listen to you if shes in a good mood)
- Brown Ajah (you now have to be her Captain Obvious, constantly pointing out stuff thats right in front of her, but shes much better when stuff gets weird)


- White Ajah (Always does the "most logical" thing)
- Yellow Ajah (Better at healing you after a run in with Whitecloaks Children of the Light)
- Grey Ajah (Always tries to solve disputes diplomatically (Well, more diplomatically than the other Ajahs))
- Red Ajah (Hates men) Errrm... Why would a Red sister have a warder?
- Black Ajah (Disguised as one of the other Ajahs) No such thing.

Green would also allow for Co-op.
Title: Re: Games you wish existed
Post by: Arx on May 23, 2016, 02:49:12 pm
Red Ajah is hard mode. Make then overall harder to influence and easier to irritate.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 24, 2016, 03:42:25 am
I want a survival game where the survival mechanics have nothing to do with human survival. Instead of the standard food/water/sleep/defecation rigmarole that's in literally every survival game, make it so that you play as an alien with randomly-generated needs that you must discover as you play. Make it with enough combinations that it's not immediately obvious to an experienced player what a new character's needs are.
Title: Re: Games you wish existed
Post by: origamiscienceguy on May 24, 2016, 08:04:30 am
I want a survival game where the survival mechanics have nothing to do with human survival. Instead of the standard food/water/sleep/defecation rigmarole that's in literally every survival game, make it so that you play as an alien with randomly-generated needs that you must discover as you play. Make it with enough combinations that it's not immediately obvious to an experienced player what a new character's needs are.
I don't like survival games, but I would still probably play that.
Title: Re: Games you wish existed
Post by: TheBiggerFish on May 24, 2016, 08:18:45 am
That'd be pretty neat.
Title: Re: Games you wish existed
Post by: Egan_BW on May 24, 2016, 09:37:08 am
"Once a day, you expel a depleted fuel rod, which emits radiation that damages your skin. If the fuel rod is not properly disposed of, they explode violently after a few weeks. You need to talk to trees occasionally, or you'll go insane and temporarily enter a supercharged state where you consume energy crystals. You can only die if you're caught in a fuel rod explosion, if you run out of energy crystals while supercharged, or you're bitten by a beaver."
Title: Re: Games you wish existed
Post by: Gigalith on May 24, 2016, 04:03:31 pm
Imperial (the boardgame) + Advance Wars = Corporate Advance Wars.

A (possibly satirical) anarchocapitalist version of Advance Wars. Rather than lead an army, you are an investor in protection corporations. You start by forming a corporation, and then bid on protection contracts for cities. Of course, "protection" may be interpreted quite loosely--after all, that rare oil well in between five cities needs protection too. So you use fees paid by the city, and investments from selling shares to hire units to go blow up other corporations' units. Of course, these shares are voting shares, so you can buy another corporation's shares--in the middle of the war, of course--and seize control of it. And there's no need to actually act in favor of your shareholders, or even the cities you are nominally protecting.

And then mergers/tech levels/changing map/margin trading/etc... I've thought about it a lot.
Title: Re: Games you wish existed
Post by: origamiscienceguy on May 24, 2016, 04:06:33 pm
offworld trading company (http://www.offworldgame.com/) is somewhat similar to that idea.
Title: Re: Games you wish existed
Post by: scrdest on May 24, 2016, 06:09:29 pm
Imperial (the boardgame) + Advance Wars = Corporate Advance Wars.

A (possibly satirical) anarchocapitalist version of Advance Wars. Rather than lead an army, you are an investor in protection corporations. You start by forming a corporation, and then bid on protection contracts for cities. Of course, "protection" may be interpreted quite loosely--after all, that rare oil well in between five cities needs protection too. So you use fees paid by the city, and investments from selling shares to hire units to go blow up other corporations' units. Of course, these shares are voting shares, so you can buy another corporation's shares--in the middle of the war, of course--and seize control of it. And there's no need to actually act in favor of your shareholders, or even the cities you are nominally protecting.

And then mergers/tech levels/changing map/margin trading/etc... I've thought about it a lot.
Sounds like what Cortex Command could have been before the dev got bored and shoved it out of the door.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on May 24, 2016, 07:15:07 pm
I still REALLY like CC.
Title: Re: Games you wish existed
Post by: ZebioLizard2 on May 24, 2016, 08:08:05 pm
Warhammer Quest: Silver Towers made into a PC game, or in general a Warhammer Fantasy/Age of Sigmar rpg/action rpg.
Title: Re: Games you wish existed
Post by: PTTG?? on May 24, 2016, 08:22:22 pm
Imperial (the boardgame) + Advance Wars = Corporate Advance Wars.

A (possibly satirical) anarchocapitalist version of Advance Wars. Rather than lead an army, you are an investor in protection corporations. You start by forming a corporation, and then bid on protection contracts for cities. Of course, "protection" may be interpreted quite loosely--after all, that rare oil well in between five cities needs protection too. So you use fees paid by the city, and investments from selling shares to hire units to go blow up other corporations' units. Of course, these shares are voting shares, so you can buy another corporation's shares--in the middle of the war, of course--and seize control of it. And there's no need to actually act in favor of your shareholders, or even the cities you are nominally protecting.

And then mergers/tech levels/changing map/margin trading/etc... I've thought about it a lot.
Sounds like what Cortex Command could have been before the dev got bored and shoved it out of the door.

What's to stop you from looting the cities that you've sold protection to? And will cities get angry if you fail to protect them adequately?
Title: Re: Games you wish existed
Post by: darkflagrance on May 25, 2016, 12:37:08 am
Imperial (the boardgame) + Advance Wars = Corporate Advance Wars.

A (possibly satirical) anarchocapitalist version of Advance Wars. Rather than lead an army, you are an investor in protection corporations. You start by forming a corporation, and then bid on protection contracts for cities. Of course, "protection" may be interpreted quite loosely--after all, that rare oil well in between five cities needs protection too. So you use fees paid by the city, and investments from selling shares to hire units to go blow up other corporations' units. Of course, these shares are voting shares, so you can buy another corporation's shares--in the middle of the war, of course--and seize control of it. And there's no need to actually act in favor of your shareholders, or even the cities you are nominally protecting.

And then mergers/tech levels/changing map/margin trading/etc... I've thought about it a lot.
Sounds like what Cortex Command could have been before the dev got bored and shoved it out of the door.

What's to stop you from looting the cities that you've sold protection to? And will cities get angry if you fail to protect them adequately?

Maybe you should be allowed to give kickbacks to the rulers of cities you contract with to allow you to loot the civilians or abandon them without a diplomatic penalty.
Title: Re: Games you wish existed
Post by: scrdest on May 25, 2016, 05:56:55 am
Imperial (the boardgame) + Advance Wars = Corporate Advance Wars.

A (possibly satirical) anarchocapitalist version of Advance Wars. Rather than lead an army, you are an investor in protection corporations. You start by forming a corporation, and then bid on protection contracts for cities. Of course, "protection" may be interpreted quite loosely--after all, that rare oil well in between five cities needs protection too. So you use fees paid by the city, and investments from selling shares to hire units to go blow up other corporations' units. Of course, these shares are voting shares, so you can buy another corporation's shares--in the middle of the war, of course--and seize control of it. And there's no need to actually act in favor of your shareholders, or even the cities you are nominally protecting.

And then mergers/tech levels/changing map/margin trading/etc... I've thought about it a lot.
Sounds like what Cortex Command could have been before the dev got bored and shoved it out of the door.

What's to stop you from looting the cities that you've sold protection to?
That's hardly a sustainable business practice.
Title: Re: Games you wish existed
Post by: Gigalith on May 25, 2016, 01:33:01 pm
I'm not sure if I quite explained the idea. It isn't that you are a corporation, like some capitalist-themed AW clone. Rather, the corporations are separate entities from the players, with their own armies and bank accounts. You, the player, buy shares in a corporation (or form a new one) to control its units on the map. (Of course, you can always buy just some shares to get a portion of the dividends, or hope that its price will raise...) But it's still divorced from you in such a way that someone else could buy a controlling stake out from under you, or it could just go bankrupt and your own personal filthy lucre is untouched.

I'm thinking of the 18xx series and the board game Imperial, which work this way.

In, re: attacking "your own" cities, I was imagining the game just didn't allow a corporation to attack the place that contracted it. But there'd be nothing stopping you from owning two corporations, one of which sends its entire army out to fight your personal enemies, while the other comes and invades the previous corporation's undefended city. I'm imagining there would have to be some form of insurance bond or penalty for failing a contract to prevent this from being too exploitable.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 26, 2016, 08:13:03 pm
I want a racing game with high speed, low gravity, ramps everywhere and long, curvy tracks, with deadly obstacles that require twitch reflexes. But the races are short enough that if you slip up and make a mistake, you don't have to spend five minutes at the back of the pack waiting to catch up.
Title: Re: Games you wish existed
Post by: Ghills on May 27, 2016, 08:56:34 am
Avatar the Last Airbender augmented reality game. Or even just an RPG.  The setting is so awesome, it really deserves a good RPG.
Title: Re: Games you wish existed
Post by: Parsely on May 27, 2016, 11:11:07 am
I want a racing game with high speed, low gravity, ramps everywhere and long, curvy tracks, with deadly obstacles that require twitch reflexes. But the races are short enough that if you slip up and make a mistake, you don't have to spend five minutes at the back of the pack waiting to catch up.
Wipeout 2096 or F-Zero.
Title: Re: Games you wish existed
Post by: PTTG?? on May 28, 2016, 02:26:59 am
A VR game with procedural worlds. The player character is a realmwalking mage who collects resources from the world and taps mana from the environment to make items and work magic.

Opening a portal to a new realm takes an assortment of mana and glyps which specify the sort of world you end up in. These worlds, in turn, are sources of new glyphs and new conditions of mana.

Those same glyphs and the mana reserve are used to enchant items and live-cast spells.

The theme is magi-tech, rather than straight high fantasy. Opening a gate is a magical working, built on understandable principles. You don't just cast fireball, you actually combine the glyphs into a spell using a kind of programming language and imbue it with fire mana from your personal reserve.
Title: Re: Games you wish existed
Post by: Dutrius on May 28, 2016, 09:07:04 am
Opening a portal to a new realm takes an assortment of mana and glyps which specify the sort of world you end up in. These worlds, in turn, are sources of new glyphs and new conditions of mana.

Basically the Mystcraft mod for minecraft (with the addition of mana).


The theme is magi-tech, rather than straight high fantasy. Opening a gate is a magical working, built on understandable principles. You don't just cast fireball, you actually combine the glyphs into a spell using a kind of programming language and imbue it with fire mana from your personal reserve.

This is scarily similar to the system I came up with for ArcTech (a setting/set of mechanics I'm working on for basing games off of). Half way through designing it, I realised that scroll writing is essentially equivalent to writing assembly code, which is just as arcane, really.
Title: Re: Games you wish existed
Post by: Lightningfalcon on May 28, 2016, 10:10:40 am
Opening a portal to a new realm takes an assortment of mana and glyps which specify the sort of world you end up in. These worlds, in turn, are sources of new glyphs and new conditions of mana.

Basically the Mystcraft mod for minecraft (with the addition of mana).


The theme is magi-tech, rather than straight high fantasy. Opening a gate is a magical working, built on understandable principles. You don't just cast fireball, you actually combine the glyphs into a spell using a kind of programming language and imbue it with fire mana from your personal reserve.

This is scarily similar to the system I came up with for ArcTech (a setting/set of mechanics I'm working on for basing games off of). Half way through designing it, I realised that scroll writing is essentially equivalent to writing assembly code, which is just as arcane, really.
So mags are assembly ptogrammers? That would explain so many things.
Title: Re: Games you wish existed
Post by: NRDL on May 28, 2016, 08:00:42 pm
I want a survival game with a real, genuine focus on hunting.  Not building or resource gathering, and certainly no HUD hints or tracker vision or any such bullshit. Just you in a timeless foresty/tundra/jungle setting, with an arsenal of weapons to either choose from or forego, hunting animals for sport and profit. 

Obviously it would have to be a bit sci-fantasy, for more dangerous and unique creatures.  You'd have hunger, thirst, fatigue, and hunting animals could take days of just waiting, creeping and sneaking.  The smaller, more generic animals you'd hunt for food, pelts that can be traded in the nearby town, while the bigger animals would be pure trophy kills.  You'd also have the option to make things more challenging for yourself, hunting with just a bow, or a spear, or a knife, or the best one, just your bare hands and your wits against very strong, fast and vicious creatures. 

Title: Re: Games you wish existed
Post by: RAM on May 29, 2016, 12:19:43 am
I am pretty sure that it is totally not what you are looking for, and it does have building and such, but Unreal World had lots of hunting...
Title: Re: Games you wish existed
Post by: coleslaw35 on May 29, 2016, 12:38:32 am
I want a survival game with a real, genuine focus on hunting.  Not building or resource gathering, and certainly no HUD hints or tracker vision or any such bullshit. Just you in a timeless foresty/tundra/jungle setting, with an arsenal of weapons to either choose from or forego, hunting animals for sport and profit. 

Obviously it would have to be a bit sci-fantasy, for more dangerous and unique creatures.  You'd have hunger, thirst, fatigue, and hunting animals could take days of just waiting, creeping and sneaking.  The smaller, more generic animals you'd hunt for food, pelts that can be traded in the nearby town, while the bigger animals would be pure trophy kills.  You'd also have the option to make things more challenging for yourself, hunting with just a bow, or a spear, or a knife, or the best one, just your bare hands and your wits against very strong, fast and vicious creatures.

I am pretty sure that it is totally not what you are looking for, and it does have building and such, but Unreal World had lots of hunting...

Yeah, Unreal World is kinda similar to what you're asking for. While it isn't purely hunting, that's one of the biggest ways you survive. You don't have to actually do any building, but you're better off building a little homestead somewhere rather than just wandering the Finnish forests.
Title: Re: Games you wish existed
Post by: NRDL on May 29, 2016, 12:48:46 am
I was thinking more of an super-realistic first person Cabela's Big Game Hunter with an open world and survival elements.  Just with none of the extraneous gameplay features and overly-predictable animals.  Not to mention more numerous and dangerous animals and locales.
Title: Re: Games you wish existed
Post by: Persus13 on May 29, 2016, 08:28:56 am
The last few Far Cry games had some of that, without the survival elements. Again, probably not what you're looking for.
Title: Re: Games you wish existed
Post by: RAM on May 29, 2016, 05:19:33 pm
I don't really think that Unreal World would work as an F.P.S. because of all the time-acceleration...
Title: Re: Games you wish existed
Post by: Dwarvinator on May 31, 2016, 09:21:19 pm
I fondly remember a plugin for Flight Simulator X which added a simulated passenger cargo to the mix. Pretty sure it was called PassengersX:
   'Your passengers were terrified by your Death Dive which reached 5.8 G and speeds of up to 780 mph.
   Your passengers are currently terrified.'
Accompanied by blood-curdling screams and howls in the background. I almost went out and bought the whole virtual cockpit malarky after experiencing that. Anyway, I digress.
What I would like to see would be a fully functioning simulated passenger cargo. A procedurally generated crew and passengers, happening in it's own, stretchy window. A combination of DF, the Sims and B-17, the ww2 bomber simulator.
Could lead to interesting scenarios mid-flight, such as  a medical emergency requiring a divert. Or incidents of Air Rage which must be met with the decision to restrain, tranquilise - or just let their fellow passengers/cargo of a platoon of soldiers duff them up, depending on the airline. Looking at you, Aeroflot.
It'd also be nice if one could have an almost meaningful relationship with ATC, over a mic:
   '...I repeat, WZ203, you must change heading and altitude to X immediately!'
   'Control, your signal is breaking up. Request immediate emergency landing. Mayday, mayday.'
Crackly sound of screams and howls coming from ATC.
Reckon it could be immense, and I might once more be tempted to fork out for a computer that doesn't blue-screen because I've just executed a perfect landing of a jumbo jet. Also, a control yoke with pedals. At the very least. Probably a special hat, too.
Title: Re: Games you wish existed
Post by: origamiscienceguy on June 01, 2016, 06:41:31 pm
I would like an "avian flight simulator" One with realistic aerodynamics of bird wings and easy-to-control presets for casual people, with different wing types to teach different flight styles of birds, and the ability to make a custom bird with custom controls to see if you can get your abomination to fly properly. Perhaps add some predator-prey simulation to see if your custom bird could hold it's own in the world.
Title: Re: Games you wish existed
Post by: PTTG?? on June 01, 2016, 09:19:59 pm
Probably a special hat, too.

A little imagination is OK here, but don't get ridiculous.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 05, 2016, 06:26:24 am
I feel like Metropolis would make for a pretty good adventure game of some description. Probably of an older point-and-click style rather than a newfangled first-person one, since a lot of scenes would lose their effect if the player just didn't happen to be looking when the cool stuff happened.
Title: Re: Games you wish existed
Post by: BFEL on June 05, 2016, 07:30:40 am
WW2 Dynasty Warriors
Title: Re: Games you wish existed
Post by: TheBiggerFish on June 05, 2016, 09:53:50 am
Opening a portal to a new realm takes an assortment of mana and glyps which specify the sort of world you end up in. These worlds, in turn, are sources of new glyphs and new conditions of mana.

Basically the Mystcraft mod for minecraft (with the addition of mana).


The theme is magi-tech, rather than straight high fantasy. Opening a gate is a magical working, built on understandable principles. You don't just cast fireball, you actually combine the glyphs into a spell using a kind of programming language and imbue it with fire mana from your personal reserve.

This is scarily similar to the system I came up with for ArcTech (a setting/set of mechanics I'm working on for basing games off of). Half way through designing it, I realised that scroll writing is essentially equivalent to writing assembly code, which is just as arcane, really.
Ooo!  When/where?
Title: Re: Games you wish existed
Post by: A Thing on June 05, 2016, 10:10:35 am
WW2 Dynasty Warriors

What is Hitler's musou?
Title: Re: Games you wish existed
Post by: BFEL on June 05, 2016, 03:20:23 pm
WW2 Dynasty Warriors

What is Hitler's musou?
I'm not exactly sure yet, but I just KNOW it revolves around the mustache...
Title: Re: Games you wish existed
Post by: KingofstarrySkies on June 05, 2016, 03:58:58 pm
I elect not to pursue Stalin.
Title: Re: Games you wish existed
Post by: PTTG?? on June 05, 2016, 04:54:42 pm
A game where you play a robot or advanced AI with ultrafast perception and reaction time, specifically one that models ultra-high speed events. At high speeds, the speed of sound becomes a noticeable delay. Florescent lights actually strobe. Your own personal acceleration is irrelevant.

Don't say Super Hot. Super Hot is an arcade game. I want a puzzle game where you have to use all of your highly limited time.
Title: Re: Games you wish existed
Post by: BFEL on June 06, 2016, 03:46:13 am
Don't say Super Hot.

Marvelous Humid?
Title: Re: Games you wish existed
Post by: LordBaal on June 06, 2016, 07:02:23 am
Ultra warm.
Title: Re: Games you wish existed
Post by: coleslaw35 on June 06, 2016, 05:36:20 pm
Extremely Thermogenic
Title: Re: Games you wish existed
Post by: Sirus on June 06, 2016, 09:19:00 pm
Exceedingly High In Temperature?
Title: Re: Games you wish existed
Post by: itisnotlogical on June 07, 2016, 12:04:41 am
I want a first-person multiplayer shmup game. The bullets aren't necessarily slow-moving, but they're not instant raycasts like most games either, so they can conceivably be dodged after they're fired. This game will of course involve flying and/or high jumps, time slowing/speeding moves, and other things that generally happen in shmups but not in FPS games.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 07, 2016, 01:32:59 am
A roguelike crossed with a deck builder board game.  You have a deck of cards representing the items/special abilities your average roguelike character has, which you can draw into you hand and play.  Each floor your discard pile and hand get shuffled into your deck.

Instead of looting items you get new cards.  Every card has two effects, one when you play it and a more powerful one that removes it from your deck permanently.  By deciding which cards to add to your deck and which ones to expend, you shape your deck over time.
Title: Re: Games you wish existed
Post by: Egan_BW on June 07, 2016, 03:31:30 am
A game where you play a robot or advanced AI with ultrafast perception and reaction time, specifically one that models ultra-high speed events. At high speeds, the speed of sound becomes a noticeable delay. Florescent lights actually strobe. Your own personal acceleration is irrelevant.

Don't say Super Hot. Super Hot is an arcade game. I want a puzzle game where you have to use all of your highly limited time.
How about an RTS where you're an AI controlling robotic troops, and you can control how quickly time appears to move for you. When you speed up time, you get more spare cycles, which can be spent to give robots perfect accuracy or whatever.
Title: Re: Games you wish existed
Post by: ThtblovesDF on June 07, 2016, 04:21:04 am
I could live with a game, 40 years in the future - your our time-slowing AI and your job is to help... someone - maybe the police, maybe the mafia, maybe some other party - free choice dude, your a rogue ai afterall. So if you help the cops, you get a scenario where a fella tries to run away - do you attempt to hack his car, turn on his blinker, squirt coffee from his inbound coffee maschine - or do you mess with traffic lights and bridge control computers or hack another car and turn it into him and disable his airbags, because he knows to much? You got time, things move slowly and act slower - but until you grow, you can only have a certain amount of processes at a time and can unlock new access/code/understanding/tools/smartness.

Like Watchdogs, but far more details, less ubisoft bullshit. Shadowrun super AI style?
Title: Re: Games you wish existed
Post by: coleslaw35 on June 07, 2016, 04:47:10 am
A roguelike crossed with a deck builder board game.  You have a deck of cards representing the items/special abilities your average roguelike character has, which you can draw into you hand and play.  Each floor your discard pile and hand get shuffled into your deck.

Instead of looting items you get new cards.  Every card has two effects, one when you play it and a more powerful one that removes it from your deck permanently.  By deciding which cards to add to your deck and which ones to expend, you shape your deck over time.

That sounds pretty similar to the game "Card Hunter".
Title: Re: Games you wish existed
Post by: Burnt Pies on June 07, 2016, 07:50:28 am
A roguelike crossed with a deck builder board game.  You have a deck of cards representing the items/special abilities your average roguelike character has, which you can draw into you hand and play.  Each floor your discard pile and hand get shuffled into your deck.

Instead of looting items you get new cards.  Every card has two effects, one when you play it and a more powerful one that removes it from your deck permanently.  By deciding which cards to add to your deck and which ones to expend, you shape your deck over time.

That sounds pretty similar to the game "Card Hunter".

Or perhaps Guild of Dungeoneering
Title: Re: Games you wish existed
Post by: PTTG?? on June 07, 2016, 04:27:04 pm
A Paradox game starting in the modern day (or 1960 or 2000 or something) up to around 2200. It can import savegames from previous games in the series.

You play as a nation-state, as a corporation, as an NGO, or any other nation-scale operation. Standard Paradox region control. End-states include various apocalypses (i.e., failed international crises), but the canonical ending is cementing a global hegemony with the development of FTL drives, advancing humanity to the stars.

It is then possible to export your save as the human race in Stellaris.

Thus will one person be able to start in the 700s and play 2000 consecutive years of history entirely in Paradox games.
Title: Re: Games you wish existed
Post by: Fniff on June 07, 2016, 04:40:35 pm
And remember, it's nothing like Super Hot.

:P
Title: Re: Games you wish existed
Post by: PTTG?? on June 07, 2016, 06:21:01 pm
We'll call it Excessive Temperature.
Title: Re: Games you wish existed
Post by: Sirus on June 07, 2016, 08:48:59 pm
I want a first-person multiplayer shmup game. The bullets aren't necessarily slow-moving, but they're not instant raycasts like most games either, so they can conceivably be dodged after they're fired. This game will of course involve flying and/or high jumps, time slowing/speeding moves, and other things that generally happen in shmups but not in FPS games.
Please explain how time slowing/speeding shenanigans will work in a (presumably) real-time multiplayer FPS.
Title: Re: Games you wish existed
Post by: Parsely on June 07, 2016, 09:13:27 pm
In Max Payne multiplayer, the player who initiates slowdown continues moving at normal speed, and everyone else's movement and aiming gets slowed to a crawl.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 07, 2016, 10:49:29 pm
In Max Payne multiplayer, the player who initiates slowdown continues moving at normal speed, and everyone else's movement and aiming gets slowed to a crawl.

P much like this.
Title: Re: Games you wish existed
Post by: Sirus on June 07, 2016, 11:29:37 pm
Alright, that would work pretty well actually.

(I had no idea that Max Payne had multiplayer.)
Title: Re: Games you wish existed
Post by: Parsely on June 08, 2016, 12:19:13 am
Max Payne 3 did. It was okay.
Title: Re: Games you wish existed
Post by: Dutrius on June 08, 2016, 09:11:23 am
Opening a portal to a new realm takes an assortment of mana and glyps which specify the sort of world you end up in. These worlds, in turn, are sources of new glyphs and new conditions of mana.

Basically the Mystcraft mod for minecraft (with the addition of mana).


The theme is magi-tech, rather than straight high fantasy. Opening a gate is a magical working, built on understandable principles. You don't just cast fireball, you actually combine the glyphs into a spell using a kind of programming language and imbue it with fire mana from your personal reserve.

This is scarily similar to the system I came up with for ArcTech (a setting/set of mechanics I'm working on for basing games off of). Half way through designing it, I realised that scroll writing is essentially equivalent to writing assembly code, which is just as arcane, really.
Ooo!  When/where?

SoonishTM. I'm currently prototyping a bunch of the framework for it.
Title: Re: Games you wish existed
Post by: Scoops Novel on June 14, 2016, 08:27:49 am
Fight the current owner of a username you want to determine the one true Novel Scoops.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 14, 2016, 09:45:21 am
Fight the current owner of a username you want to determine the one true Scoopz.

Do you know how many people have Scoop in their names?
Title: Re: Games you wish existed
Post by: Scoops Novel on June 14, 2016, 09:48:21 am
Fight the current owner of a username you want to determine the one true Scoopz.

Do you know how many people have Scoop in their names?

*Cracks knuckles*
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 14, 2016, 09:49:40 am
*hammers nail through bat*
Title: Re: Games you wish existed
Post by: Scoops Novel on June 14, 2016, 09:57:45 am
*readies war pigs*
Title: Re: Games you wish existed
Post by: KiwiOui on June 14, 2016, 10:00:33 am
Something decent that can be played on a laptop.

But a hybrid game of Elite: Dangerous, EVE Online, Rust, and possibly No Man's sky is probably my favorite idea. Pilot your EVE spaceship through Elite: Dangerous combat, while interacting with people inside ships, stations, or planetside, a la Rust. I can see the clear problems, most notably how it would cost the GDP of Liechtenstein to develop and need a supercomputer to play.
Title: Re: Games you wish existed
Post by: Scoops Novel on June 14, 2016, 10:08:51 am
Something decent that can be played on a laptop.

But a hybrid game of Elite: Dangerous, EVE Online, Rust, and possibly No Man's sky is probably my favorite idea. Pilot your EVE spaceship through Elite: Dangerous combat, while interacting with people inside ships, stations, or planetside, a la Rust. I can see the clear problems, most notably how it would cost the GDP of Liechtenstein to develop and need a supercomputer to play.

Star citizen, literally.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on June 14, 2016, 12:59:10 pm
Star Citizen seems super fishy to me, for some reason.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 14, 2016, 01:04:03 pm
Star Citizen seems super fishy to me, for some reason.

Perhaps the boundless ambition seems a little aloof and unreachable (which in all probability, it most likely is.)
Title: Re: Games you wish existed
Post by: KingofstarrySkies on June 14, 2016, 01:06:05 pm
Aye. No man's sky seems a lot more... Possible within this decade.
Title: Re: Games you wish existed
Post by: BorkBorkGoesTheCode on June 14, 2016, 01:10:22 pm
Freelancer: the decentralized space shooter MMO with base building and a dynamic economy, with a third-person shooter boarding action and conquest subgame added as well.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 14, 2016, 01:40:40 pm
Whatever that new game announced at E3 was. Everyone starts out on the same colony sleeper ship, build their own spaceships, and slowly expand outwards building their own colonies, selling their own spaceships and other stuff.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 14, 2016, 03:15:47 pm
Whatever that new game announced at E3 was. Everyone starts out on the same colony sleeper ship, build their own spaceships, and slowly expand outwards building their own colonies, selling their own spaceships and other stuff.

waaaat, sauce???
Title: Re: Games you wish existed
Post by: Flying Dice on June 14, 2016, 06:43:54 pm
Basically a merger of Space Station 13 and Space Engineers. The general structure and direction of the former with the 3D perspective, Newtonian physics, construction system, &c. of the latter. That would be fucking excellent.
Title: Re: Games you wish existed
Post by: Quartz_Mace on June 17, 2016, 04:15:25 am
A Fallout themed grand strategy game where you get to take control over one of the franchise's factions and lead it to victory over the others. For example, take one sect of the Brotherhood of Steel and unite all of America under your technocratic rule. It could have historical (according to fallout lore) starts, or random starts. Multiple Brotherhoods (Original Brotherhood before the schisms+West coast, Midwest, East Coast), Enclave and Enclave remnants, Independent Vegas/ House Vegas. NCR, Caesar's Legion, Master's Army, etc. personally, I wouldn't want the Minutemen, Institute or Railroad in the game, because they're all very localized, unlike the other more empirical factions. I'd really love a good total conversion mod for any other game if I found one.

Ooh, also inlcude starts for every different New Vegas ending. That'd be interesting.
Title: Re: Games you wish existed
Post by: Lightningfalcon on June 17, 2016, 04:19:10 am
Whatever that new game announced at E3 was. Everyone starts out on the same colony sleeper ship, build their own spaceships, and slowly expand outwards building their own colonies, selling their own spaceships and other stuff.

waaaat, sauce???
Dual Universe.
https://www.youtube.com/watch?v=dZvsazWNOq4
Title: Re: Games you wish existed
Post by: hector13 on June 17, 2016, 08:43:28 am
A Fallout themed grand strategy game where you get to take control over one of the franchise's factions and lead it to victory over the others. For example, take one sect of the Brotherhood of Steel and unite all of America under your technocratic rule. It could have historical (according to fallout lore) starts, or random starts. Multiple Brotherhoods (Original Brotherhood before the schisms+West coast, Midwest, East Coast), Enclave and Enclave remnants, Independent Vegas/ House Vegas. NCR, Caesar's Legion, Master's Army, etc. personally, I wouldn't want the Minutemen, Institute or Railroad in the game, because they're all very localized, unlike the other more empirical factions. I'd really love a good total conversion mod for any other game if I found one.

Ooh, also inlcude starts for every different New Vegas ending. That'd be interesting.

I think the Institute would work on the scale you want, given their motivations, so maybe the Raikroad would work too.

Anyhow, this sounds awesome. I'll be looking for CKII more with this heh.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 17, 2016, 01:16:38 pm
Dual Universe looks pretty badass. Also, ya, CKII has great post-apocalypse mod. Not sure if it's FO themed. Check it out.
Title: Re: Games you wish existed
Post by: Sergius on June 17, 2016, 02:59:42 pm
I remember one Hearts of Iron had a Fallout mod. But I'm not much of a strategy boardgame fan.
Title: Re: Games you wish existed
Post by: PTTG?? on June 17, 2016, 05:18:15 pm
A VR game playing with the powers-of-2 concept. You start as a subatomic perspective, but each time you level up, you double in size until you are crushing planets with ease.

Maybe make it katamari damancy esque.
Title: Re: Games you wish existed
Post by: Dorsidwarf on June 17, 2016, 05:34:41 pm
Basically a merger of Space Station 13 and Space Engineers. The general structure and direction of the former with the 3D perspective, Newtonian physics, construction system, &c. of the latter. That would be fucking excellent.

I think the ss13 inspired game 'Ion' that was teased last year is this.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 17, 2016, 09:43:48 pm
I wish there was a game where you could play as one of the industrial companies from the Star Wars universe. It would be primarily a game about economies, but you could build on different planets, take political action if wealthy/influential enough and be visited by Jedi or Sith. There would be several different routes to victory such as a pure purchasing power win, or political influence, or market share, etc. etc.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 18, 2016, 01:12:02 am
On Star Wars, I want an open-world game set on Coruscant, from the crime-filled industrial wasteland on the surface all the way to the landscape of wealth and debauchery at the top of the tallest skyscrapers.

Also, I'd like a modern sequel to System Shock, but I'm not sure how good it would be without SHODAN as the villain, and bringing SHODAN back would just be falling into the Alien trap of implausibly bringing back the same villain multiple times beyond the point of reason.

Nevermind, I learned like ten seconds after this post that it's happening, disregard.
Title: Re: Games you wish existed
Post by: Drago55577 on June 22, 2016, 10:02:29 pm
Imagine a game like Starmade, you can build your own ship however you want it. But at the same time, it has a huge variety of weapons that all look amazing, like in Fractured Space or Starsector.

;-;
Title: Re: Games you wish existed
Post by: Egan_BW on June 23, 2016, 02:28:20 am
Spess Engineers with mods? :P
Title: Re: Games you wish existed
Post by: NRDL on June 23, 2016, 02:46:55 am
I want an interplanetary strategy game based around assassination; you lead what is functionally a galactic assassins guild, like the Genohardan from KOTOR.  You take contracts, arrange missions, utilising operatives with various skills, contacts and resources, and your reputation rises and falls depending on the success of contracts.

Contracts are how you make money and establish yourself.  But the real meat of the game lies in the sandbox-y nature of the galaxy, which has its own factions, planet populations, ideologies, economies, wars, all of which involve important individuals who can be killed.  By selecting certain individuals for death, you can unmake entire sections of the galaxy, enterprises that could have worked crumble with one laser bolt to the head.  You can prevent wars, cures from being made, all sorts of galactic simulation goodness. 

Your ability to gather information is dependent on your network of informants ( and how much money you spend on them ) and therefore flawed.  This entire game is about the consequences of the killings you sanction, and dealing with other factions who may want to put your Space Dark Brotherhood out of commission.  You can't really survive very long brazenly killing political/business/religious/military leaders all willy-nilly, so secrecy is your best shield.  Apart from that, the galaxy is your playground.
Title: Re: Games you wish existed
Post by: ThtblovesDF on June 23, 2016, 03:32:54 am
A Fallout themed grand strategy game where you get to take control over one of the franchise's factions and lead it to victory over the others. For example, take one sect of the Brotherhood of Steel and unite all of America under your technocratic rule. It could have historical (according to fallout lore) starts, or random starts. Multiple Brotherhoods (Original Brotherhood before the schisms+West coast, Midwest, East Coast), Enclave and Enclave remnants, Independent Vegas/ House Vegas. NCR, Caesar's Legion, Master's Army, etc. personally, I wouldn't want the Minutemen, Institute or Railroad in the game, because they're all very localized, unlike the other more empirical factions. I'd really love a good total conversion mod for any other game if I found one.

Ooh, also inlcude starts for every different New Vegas ending. That'd be interesting.

There used to be a mod for HoI III - maybe we'll get one for HoI IV?
Title: Re: Games you wish existed
Post by: LordBaal on June 23, 2016, 05:35:23 am
Anno 2205, without the online crap and more worlds. Mars, Europa, Io, Titan... and less but more meaningful, elaborated battles.
Title: Re: Games you wish existed
Post by: Sergius on June 23, 2016, 09:28:16 am
A sorta clone of Darkest Dungeon, but with cyberpunk, and maybe a tiny bit less incompetence / death rate.
Actually I'd love to play something exactly like Darkest Dungeon but more dungeon rompey and less suicide grimdark uberdepressing everyone's-gonna-die-anyway.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 23, 2016, 01:42:24 pm
I'd like a new Red Dead game.
Title: Re: Games you wish existed
Post by: Persus13 on June 23, 2016, 01:46:49 pm
I'd like a new Red Dead game.
Its rumored one is in development.
Title: Re: Games you wish existed
Post by: nenjin on June 23, 2016, 06:17:45 pm
I want a real, competently-executed Gauntlet remake done in the top-down style.

Somewhere like late 90s or early 2000s ideas about what Gauntlet should be drifted. And produced a lot of fun games.

But original Gauntlet had that weird mix of small spaces, lots of enemies, easy killing with a dash of puzzle solving, procedural elements and puzzle solving.

Why can't someone just....do that better now? So many of the indie dungeon crawlers out there come close but opt for a different gameplay format. And Gauntlet 2015....it got it so right in some ways, and so fundamentally wrong in others.

With today's experience in mechanics, tech and procedural generation, someone should be able to revamped Gauntlet that rocks.
Title: Re: Games you wish existed
Post by: MrWiggles on June 24, 2016, 06:24:11 am
Shouldnt the failures to your standard, suggest that its really hard?
Title: Re: Games you wish existed
Post by: LordBaal on June 24, 2016, 07:52:41 am
A "light" version of Dwarf Fortress with 2d graphics, kinda like Stronghold or some city building games.
Title: Re: Games you wish existed
Post by: ThtblovesDF on June 24, 2016, 09:09:43 am
A "light" version of Dwarf Fortress with 2d graphics, kinda like Stronghold or some city building games.

There are a ton if these, like rimworld, some Dungeon Keeper indi game or df-noob-package
Title: Re: Games you wish existed
Post by: itisnotlogical on June 25, 2016, 06:54:28 am
I wish there were an ARMA-like game with mechs. Not sleek, fast anime-style mechs, but shitty clunkers with damageable subsystems, ammo stores that can totally take a direct hit and cook off, even motor damage so that individual joints can lock up upon receiving damage. Of course, all of this is happening in a wide open sandbox with plenty of varied terrain for many kinds of mechs to fight in, including (supersized) traditional tanks and armored vehicles.
Title: Re: Games you wish existed
Post by: Parsely on June 25, 2016, 11:38:31 am
I wish there were an ARMA-like game with mechs. Not sleek, fast anime-style mechs, but shitty clunkers with damageable subsystems, ammo stores that can totally take a direct hit and cook off, even motor damage so that individual joints can lock up upon receiving damage. Of course, all of this is happening in a wide open sandbox with plenty of varied terrain for many kinds of mechs to fight in, including (supersized) traditional tanks and armored vehicles.
Right? The closest you can get to this is Mechwarrior 4: Mercenaries, really.
Title: Re: Games you wish existed
Post by: TolyK on June 25, 2016, 11:42:01 am
MW4: Mercs was a good game, though many fans of the series hard the MS Game Studios' spin on it. MW3/MW4 were fun games, you could even download them and play online for free before MWO got monopolistic... :(
Title: Re: Games you wish existed
Post by: Krevsin on June 27, 2016, 08:33:04 am
A game in which you play a dashing swashbuckler, with very flowing, swashbuckly combat, swinging from ropes, sliding down railings and similar Errol Flynn/Three Musketeers style combat. With a very light-hearted tale of fun adventure and wacky hijinks instead of the more dour approach to storytelling games seem to be taking on nowadays.
Title: Re: Games you wish existed
Post by: Tawa on June 27, 2016, 08:59:09 am
A game in which you play a dashing swashbuckler, with very flowing, swashbuckly combat, swinging from ropes, sliding down railings and similar Errol Flynn/Three Musketeers style combat. With a very light-hearted tale of fun adventure and wacky hijinks instead of the more dour approach to storytelling games seem to be taking on nowadays.
Something like a non-parodic Monkey Island, in action-adventure rather than text-adventure format? I could get behind that.
Title: Re: Games you wish existed
Post by: Krevsin on June 27, 2016, 09:14:26 am
A game in which you play a dashing swashbuckler, with very flowing, swashbuckly combat, swinging from ropes, sliding down railings and similar Errol Flynn/Three Musketeers style combat. With a very light-hearted tale of fun adventure and wacky hijinks instead of the more dour approach to storytelling games seem to be taking on nowadays.
Something like a non-parodic Monkey Island, in action-adventure rather than text-adventure format? I could get behind that.
I mean it can be as parodic as it likes as long as there's swashbuckly action present.
Title: Re: Games you wish existed
Post by: MASTAFLIPS on June 27, 2016, 03:00:36 pm
i wish for a game where its like space station 13 but on earth where you can drive do wars and other stuff
Title: Re: Games you wish existed
Post by: nenjin on June 27, 2016, 03:30:05 pm
Shouldnt the failures to your standard, suggest that its really hard?

What? Hard to start with a working formula and then make it better without fucking it up? No, I don't think it is. Every game that hasn't met my standard has tried to break away from what made Gauntlet work, or tried to re-interpret what works in a way that is dumb.

For example, Gauntlet 2015? It's not an endless mode of 99 levels to progressively go deeper into for long periods of time. It has a 3 act game with difficulty levels, and a store for buying a couple useless upgrades between replaying _the same_ levels over and over again.
Title: Re: Games you wish existed
Post by: itisnotlogical on June 28, 2016, 11:42:45 am
I swear I've seen a game like this mentioned on Extra Credits once, but whatever:

A small MMO where you live in a hotel, apartment complex, or maybe an extremely cramped gated community; the point is, lots of people living in oppressive little boxes. The objective is to break into other people's houses to steal their livelihood, while also preventing the same for yourself. Overt combat is forbidden in the hallways, but that's only a problem if you get caught. After all, that guy's been eyeing your front door for some time now, and with permadeath, you want to be the one to shoot first.
Title: Re: Games you wish existed
Post by: Parsely on June 28, 2016, 02:09:32 pm
I swear I've seen a game like this mentioned on Extra Credits once, but whatever:

A small MMO where you live in a hotel, apartment complex, or maybe an extremely cramped gated community; the point is, lots of people living in oppressive little boxes. The objective is to break into other people's houses to steal their livelihood, while also preventing the same for yourself. Overt combat is forbidden in the hallways, but that's only a problem if you get caught. After all, that guy's been eyeing your front door for some time now, and with permadeath, you want to be the one to shoot first.
Castle Doctrine is literally that game.
Title: Re: Games you wish existed
Post by: Egan_BW on June 29, 2016, 12:34:43 am
Well, not quite. But it follows the same premise.
Title: Re: Games you wish existed
Post by: JoshuaFH on July 06, 2016, 04:20:03 pm
I imagined a game just recently where the main character is conscious of the forth wall, and the only character in the in-game universe that IS, so nobody believes him. Storywise though, this would be represented by him mentally 'hearing' all the player's controller inputs, and rather than being directly controlled, he simply chooses to listen to them.

Basically, his character arc would be something like: You'd start the game Chrono Trigger style, with the MC waking up in his bed room, you'd get the stereotypical onscreen prompt "Use Joystick to move around" and the player would probably try moving around, but the Main Character would not only not move around, but be initially startled and confused, having a schizophrenic voice in his head telling him to move around. He'd initially completely ignore the 'voices' and continue about his day, making the 'tutorial' seem completely broken and busted. He'd also be able to see the onscreen prompt and wonder what the hell these intangible letters in his bedroom are, and then go to take a shower and wonder why his privates are blurred out with a mosaic, it'd be a startling realization to being a videogame character.

The MC's personality is that he's an utter and complete loser with no motivation in life, being a filthy, jobless, and completely unambitious mooch on everyone around him. His character development throughout the game would be that he'd be initially trying to ignore your commands, then reluctantly obeying as he grows accustomed to them, then indifferently following them as he sees that he is now being touted as being 'successful' and 'getting his life together', then as the game goes on he becomes happier and happier with the life that the "Voice in his head" aka You The Player have given him, and he becomes increasingly eager to follow your commands even when that means doing things he finds morally reprehensible. Near the end of the game, he'd be a complete sociopath who's totally divorced from all sense of personal accountability for his actions.

Then at the very, very end of the game, at the final boss, he'd realize "Oh... shit... this is the end" and then start disobeying you active again, as he wants to prolong the game because he knows once he finishes  the last challenge in the game, his "Voice" will leave him, and he'll be alone and worthless again. Once you try to force him to face the last challenge, he has a mental breakdown, and bawls and cries on the ground, begging you to remain with him forever, and how much you mean everything to him. I haven't decided how I think the game should end, besides him sabotaging your efforts to win so you HAVE to keep playing.

I think that'd be interesting.
Title: Re: Games you wish existed
Post by: RAM on July 07, 2016, 02:47:18 am
That sounds a lot like The Stanley Parable. I imagine that it would be very difficult to do as a scripted thing and would probably feel sort of hollow. To do it procedurally sounds like a nightmare of A.I. design, but I guess that is sort of the whole point. It sounds pretty much like Beat the Turing Test: The Game...
Title: Re: Games you wish existed
Post by: Yolan on July 07, 2016, 12:56:48 pm
A Mad Max MMORPG that mixes up the aesthetics of the recent game, with an old Star Wars Galaxies classless approach, with full player economy, Eve Online like dynamic faction map, and Car Mechanic 2016 style car fixing/altering.

Roles:

Scavenging/scrapping things to sell.
Hunting/cooling wasteland critters.
Black fingers (mechanics). Putting together cars. Fixing cars. Modding cars.
Oil drilling.
Water finding/pumping.
Trading crap between strongholds.
Banditry.
Defending traders from banditry.
Going a bit nuts and eating people.

World:

Like EVE has star base, this game would have strongholds. You can visit them/keep your car in them provided you aren't aligned with a team that is at war with the faction that controls the stronghold. They are little islands of safety where you can talk/trade/ply your cooking/mechanic trade etc. Pit fight?

Large dust storms could replenish the scrap fields by "revealing" old boat wrecks and stuff that had been hidden by the shifting sands.

Basic focus of course would be your car. Keeping it maintained. Being uber afraid of getting taken out by packs of nasty people.

Meta game would be organizing the take-over of enemy faction strong holds. Or cornering the market on spark plugs.

Title: Re: Games you wish existed
Post by: PTTG?? on July 07, 2016, 02:53:58 pm
I recommend actually keeping the amount of metal or scrap constant, or perhaps something where the game keeps X lbs of scrap metal available per active player. If there are lots of players online, a few shipwrecks get exposed or whatever. If the population drops, then normal wear and tear and damage eats up excess with few new finds being granted.

Keep that "there isn't enough to go 'round, and there's less every day" vibe.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on July 07, 2016, 02:56:07 pm
What WAS Star Wars Galaxies?
Title: Re: Games you wish existed
Post by: itisnotlogical on July 07, 2016, 03:25:30 pm
The official Star Wars MMO before The Old Republic. People are really nostalgic for it. I think there might be unofficial servers/clients kicking around.
Title: Re: Games you wish existed
Post by: Niveras on July 07, 2016, 05:08:03 pm
SWGEMU (http://www.swgemu.com/forums/index.php)

Not yet complete, though.

Edit: my bad, I thought you were wishing it existed, not replying to someone else.
Title: Re: Games you wish existed
Post by: Yolan on July 07, 2016, 10:57:10 pm
Also a barter trading system would be fun if you could do it. I.E. no real currency. Maybe things which are always in demand, like engine parts, water, oil, could be a go-to trade item. But their value would also depend on who is asking, and where.
Title: Re: Games you wish existed
Post by: BorkBorkGoesTheCode on July 08, 2016, 04:59:03 am
Crusader Kings II: Bene Gesserit.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 08, 2016, 05:06:06 am
Tfw the Kwisatz Haderach comes a generation early
Title: Re: Games you wish existed
Post by: NRDL on July 08, 2016, 06:11:34 am
I want an environmental survival horror game; first person perspective, very inter-actable environment, very photorealistic.  The thing trying to kill you in any scenario would be a natural disaster; earthquakes, tsunamis, hurricanes, tornadoes, firestorms, etc.  You'd spawn in a random place, Geoguesser style, and you'd have to do your best to avoid the natural disaster by any means.  NPCs would exist, and also try to survive, with differing goals, some would want to reach loved ones, others try to document the disasters, emergency services would be trying to help people ( and you ) and the scenario ends if and when you manage to completely get away from the disaster by either foot, bike, car, or other land vehicle.  Then you're rated on your success and savvy, and how many injuries you managed to avoid.

Could definitely be something for VR, the sheer sublime terror of being faced with something so large and unavoidable once you get yourself in a corner is a branch of horror not really explored by today's games.
Title: Re: Games you wish existed
Post by: LordBaal on July 08, 2016, 06:55:24 am
A strategy game with
Turn based strategy map like civilization/total war.
Simultaneous movement for the armies at the end of the turn for all factions.
Real time tactical battles like Total War.
General rank, traits and personality influence how well they carry orders, how much troops they can command and such.
Detailed supply lines and supply stocks for the armies. Food, payment, workers/slaves, arrows/bolts/darts, ammo, cannonballs, weapons, horses, reinforcements and such.
Fully customable AI, include the AI scripts and the compiler in the game so people could tweak it.
Fully modifiable so you can play any age or fantasy scenario you want.
Title: Re: Games you wish existed
Post by: freeze on July 08, 2016, 07:05:04 am
A time travel game that is basically Stirling's Nantucket series but you start out solo and with no equipment. You can pick the time period within certain constraints and choose either a historical Earth or a largely similar procedurally generated world. Built in the M&B engine or so (a roguelike is fine too), there are no tutorials or instructions and while such things are indeed possible within the mechanics and interface, prompts like "press enter to use a lateen rig/perform the Haber-Bosch process/smelt arsenical bronze" never actually appear in game.

Completely open-ended, you travel at will and can interact with historical civs, procedural ones, or explore a world with a mythical twist.
Title: Re: Games you wish existed
Post by: AzyWng on July 09, 2016, 08:02:08 pm
A beat-em-up game with randomized/rougelike elements.

Think of it like Yakuza, but with a randomized town, randomized gangs, randomized main story, etc.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 10, 2016, 05:41:10 am
I want an MMO where players have vastly different play experiences. In every MMO (that I've played), every character class has some form of basic combat ability so they can survive and level up. What I'm talking about is, maybe there are some characters that have no combat skill at all and would just get massacred in a dungeon. But they're useful, because they can pick locks, or disarm traps, or identify which treasure is the most valuable, or find hidden doors, or even just be an extra set of arms to carry off loot.
Title: Re: Games you wish existed
Post by: AzyWng on July 10, 2016, 10:25:14 am
I want an MMO where players have vastly different play experiences. In every MMO (that I've played), every character class has some form of basic combat ability so they can survive and level up. What I'm talking about is, maybe there are some characters that have no combat skill at all and would just get massacred in a dungeon. But they're useful, because they can pick locks, or disarm traps, or identify which treasure is the most valuable, or find hidden doors, or even just be an extra set of arms to carry off loot.
That would be...

You might be asking for something like real life there. I guess.
Title: Re: Games you wish existed
Post by: PTTG?? on July 10, 2016, 08:31:52 pm
I want an MMO where players have vastly different play experiences. In every MMO (that I've played), every character class has some form of basic combat ability so they can survive and level up. What I'm talking about is, maybe there are some characters that have no combat skill at all and would just get massacred in a dungeon. But they're useful, because they can pick locks, or disarm traps, or identify which treasure is the most valuable, or find hidden doors, or even just be an extra set of arms to carry off loot.
https://chroniclesofelyria.com/
That's one of the big things about this game.
Title: Re: Games you wish existed
Post by: gomez on July 11, 2016, 12:00:33 am
I found this

https://applepinegames.com/tech/steam-game-generator (https://applepinegames.com/tech/steam-game-generator)

Which generates such gems as
Quote
Apollo4X is a third-person action-adventure game that will have a flying dragon.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 11, 2016, 02:00:45 am
I found this

https://applepinegames.com/tech/steam-game-generator (https://applepinegames.com/tech/steam-game-generator)

Which generates such gems as
Quote
Apollo4X is a third-person action-adventure game that will have a flying dragon.
Some gems, not formatted because mobile:

Florensia is a non-profit, educational word game narrated by richard dawkins where players use logic and your wheels.

Safety Driving Simulator: Motorbike is a god-type strategy/action game, set in a sleepy new england town.

Predestination is a standalone release, featuring full cross-compatibility with the complexity of the dungeon?

Forsaken Isle is a cooperative archery game about surviving lifes surprises.

Battleplan: American Civil War is a single-player survival game out now for early access on steam.

Avernum is a beta release of the universe.

Death is a traditional space sim.

Unturned is a vr shooter built ground up for the amusement of the strategic air war in wwii.

Basement is a relaxing puzzle game that'll put your reflexes to avoid being caught by jack the ripper.

The Bridge is a land of evil, one province at a local four-player dueling game inspired by classics like lunar lander and space invaders.

Polychromatic is a surrealist emotional journey that takes place on a famous russian author, alexander zorich.

Some of these would actually make pretty amazing games I'd you gave the design team a constant drip of acid.
Title: Re: Games you wish existed
Post by: Mech#4 on July 11, 2016, 08:46:51 am
Thinking on games like XCom and Deus Ex. I would really like a game that's focused on conspiracy theories and various myths and legends. Maybe you could play as an agent for a company whos job is to keep these things secret or you are an average person whos had it revealed that these things are real, like in "They Live", "Men in Black", or "Vampire The Masquerade: Bloodlines".

I think it would be fun where as many of these type things exist as possible, like Cataclysm DDA.
Title: Re: Games you wish existed
Post by: Gatleos on July 11, 2016, 06:35:57 pm
Still waiting on that detailed Cult Management Simulator. I'll probably just end up making it.
Title: Re: Games you wish existed
Post by: PTTG?? on July 19, 2016, 04:34:34 pm
Did I already say PvEFPSRPG?

I'm thinking something where there's waves of AI enemies and highly flexible PCs that level up with customizable gear and techniques.
Title: Re: Games you wish existed
Post by: MrWiggles on July 19, 2016, 08:41:25 pm
Still waiting on that detailed Cult Management Simulator. I'll probably just end up making it.
What about the game, Cult and Daggers?
Title: Re: Games you wish existed
Post by: varnish on July 20, 2016, 12:21:01 am
A free roaming wilderness exploration game where you play as a small rodent.

Not a survival game, mind you though I suppose it could have some aspects of that. An exploration game.
Title: Re: Games you wish existed
Post by: NRDL on July 20, 2016, 01:48:24 am
A free roaming wilderness exploration game where you play as a small rodent.

Not a survival game, mind you though I suppose it could have some aspects of that. An exploration game.

Oh hell yes.  As long as it involves fighting and avoiding predators, chasing even smaller prey, scavenging, and being a smart little rat/shrew/mole/whatever, that sounds awesome.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 20, 2016, 02:51:54 am
I want a 3D Legend of Zelda game, for PC, with (classic) Doom or Quake or ARMA levels of modding support.

Yes, the hacking community is alive and well, but I feel like it could be so much more. I especially wouldn't mind having a crack at it, if it were abstracted to ARMA levels where you can create something really impressive with a Wiki page and an hour or two to burn on some trial and error.

Then again, maybe Super Zelda Maker is around the corner. :P
Title: Re: Games you wish existed
Post by: rubberduck on July 20, 2016, 03:47:33 am
A free roaming wilderness exploration game where you play as a small rodent.

Not a survival game, mind you though I suppose it could have some aspects of that. An exploration game.

Oh hell yes.  As long as it involves fighting and avoiding predators, chasing even smaller prey, scavenging, and being a smart little rat/shrew/mole/whatever, that sounds awesome.

Created in the CryEngine, with an entire mountain valley lovingly detailed. Play as a fox to chase down small prey and bring it back to your den. Play as a rat to avoid predators in the wild or infiltrate the small town at one end of the valley, with fully detailed interior environments and sewer system. Play as a flying squirrel to scamper along the ground, up trees and take the scenic view from above.
Title: Re: Games you wish existed
Post by: NRDL on July 20, 2016, 03:48:30 am
I'm on a huge animorphs binge, so this is really tickling my fancy.  A realistic red-tailed hawk simulator *salivates*
Title: Re: Games you wish existed
Post by: Egan_BW on July 20, 2016, 10:33:14 am
A free roaming wilderness exploration game where you play as a small rodent.

Not a survival game, mind you though I suppose it could have some aspects of that. An exploration game.

Oh hell yes.  As long as it involves fighting and avoiding predators, chasing even smaller prey, scavenging, and being a smart little rat/shrew/mole/whatever, that sounds awesome.

Created in the CryEngine, with an entire mountain valley lovingly detailed. Play as a fox to chase down small prey and bring it back to your den. Play as a rat to avoid predators in the wild or infiltrate the small town at one end of the valley, with fully detailed interior environments and sewer system. Play as a flying squirrel to scamper along the ground, up trees and take the scenic view from above.
I would absolutely love an open-world game where you're a squirrel.

Buuuut... if you want even more absurdly high detail, how about one where you're a spider...
Title: Re: Games you wish existed
Post by: varnish on July 20, 2016, 09:31:24 pm
A free roaming wilderness exploration game where you play as a small rodent.

Not a survival game, mind you though I suppose it could have some aspects of that. An exploration game.

Oh hell yes.  As long as it involves fighting and avoiding predators, chasing even smaller prey, scavenging, and being a smart little rat/shrew/mole/whatever, that sounds awesome.

Created in the CryEngine, with an entire mountain valley lovingly detailed. Play as a fox to chase down small prey and bring it back to your den. Play as a rat to avoid predators in the wild or infiltrate the small town at one end of the valley, with fully detailed interior environments and sewer system. Play as a flying squirrel to scamper along the ground, up trees and take the scenic view from above.

Yes. This is the sort of thing I want. Where the size and shape and usability of the game world would change tremendously based on what you are.
Title: Re: Games you wish existed
Post by: Sergius on July 21, 2016, 08:23:47 am
A free roaming wilderness exploration game where you play as a small rodent.

Not a survival game, mind you though I suppose it could have some aspects of that. An exploration game.

Lemmiwinks, the game...
Title: Re: Games you wish existed
Post by: NRDL on July 25, 2016, 06:44:21 pm
I want a militia simulator.  Where you play as a person in a nondescript American Revolutionary War tech-level era, as a farmer, labourer, craftsman, hunter, any sort of profession in peacetime, but can be called to arms to fight off criminals, monsters, and invading forces.  Half of the game can really just be a first person sort of Sims game, the other half involving guerrilla warfare, hit and run fighting, raids, and small pitched battles. 
Title: Re: Games you wish existed
Post by: Krevsin on July 26, 2016, 05:48:40 am
an RPG set in the UFO: Afterblank trilogy.

I've always considered the UFO: Afterblank's world  to be a very interesting one, ripe for an RPG setting.
Title: Re: Games you wish existed
Post by: PTTG?? on July 26, 2016, 11:47:12 am
I want a militia simulator.  Where you play as a person in a nondescript American Revolutionary War tech-level era, as a farmer, labourer, craftsman, hunter, any sort of profession in peacetime, but can be called to arms to fight off criminals, monsters, and invading forces.  Half of the game can really just be a first person sort of Sims game, the other half involving guerrilla warfare, hit and run fighting, raids, and small pitched battles. 

Might want to look at Clockwork Empires. "Colonial millitia" are your keywords there.

I want a mob FPS against lots and lots and lots of foes. The player characters grow in power by specializing and refining their equipment with resources picked up in combat. These upgrades are incremental and very narrow (+2% to damage with fire weapons, or 4% extra armor against electricity, or +10% armor piercing with melee, etc.), and they stack, so the end result is that players slowly, almost smoothly, trend upward in power.

However, the enemy minions are produced using a genetic algorithm -- several strains, in fact -- and are constantly evolving. The physical stats are limited so that mutations are zero-sum at best; a mob might evolve more hitpoints at the expense of slower movement, or evolve to be more frequent but deal less damage, but the total value of all attributes remains the same. The AI, however, has no constraints. This might, of course, lead to unrestricted AI complexity spirals which crash the users' computer, but the AI runs in a separate thread with a fixed number of cycles available. If it gets too complex, the minions themselves suffer the processor lag, and as a result, they'll be easy prey for he PC.

The PC, then, is the lion among the gazelles, picking off the weak and keeping them fleet and fast. However, the PC cannot afford to specialize too much, lest they find themselves with 100% fire resistance and ice-slinging enemies!

The game is connected to the internet and randomly imports and exports especially interesting AI.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 26, 2016, 02:00:05 pm
What I'd really like is a game like modern-day Overlord.

The core mechanic of tooling up your minions can remain the same/similar, but I'd like to see a true open world combined with modern horde mechanics as well as an increased horde size (you're an evil overlord, lets see hundreds of minions going batshit in fights with armies) and environment-based movement (so that minions kind of ebb and flow over the terrain and actually climb and scamper like we all imagine they do.)

Title: Re: Games you wish existed
Post by: Gigalith on July 26, 2016, 02:43:17 pm
Automated Aurora. (Autora?)

I love Aurora, but the micromanament gets to me. What I would love is for a game with the detail of Aurora, but the AI happily does all the low-level micromanagement.

So you just design a ship, and the game figures out who to assign to what lab to research the parts, and then it goes ahead and expands the shipyards to the right size, and then it makes X ships of that class as needed.

Or you describe fleet doctrine, and the game both builds fleets to your specification, and actually runs them as ordered in battle.

Or you specify how you want a colony to be, and the game sets up supply chains for it to happen.

It's possible for even more absurd detail, because the automation could allow for it to be playable. So, say, you actually have to use shuttles to get personnel on and off planets, but the game manages that all, and you just have to remember to stick a small shuttle bay on your giant warship.
Title: Re: Games you wish existed
Post by: MrWiggles on July 26, 2016, 07:25:14 pm
Thats not really possible. You either get lots of low level detail, or high level automation. You cant really get both.
Title: Re: Games you wish existed
Post by: LordBaal on July 26, 2016, 08:03:28 pm
It is possible really. Just look at Distant Worlds. The game can run by itself. A good enough AI means you can have as much micro as DF, at huge scales and not be bogged down in the details of everything. You can administrate and meddle with whatever you specifically want to, down to every little detail and then make the computer follow your example with everyother planet/city or set goals for it and allow it to do whatever it sees fit for reaching them.
Title: Re: Games you wish existed
Post by: Lightningfalcon on July 26, 2016, 08:15:32 pm
I want a militia simulator.  Where you play as a person in a nondescript American Revolutionary War tech-level era, as a farmer, labourer, craftsman, hunter, any sort of profession in peacetime, but can be called to arms to fight off criminals, monsters, and invading forces.  Half of the game can really just be a first person sort of Sims game, the other half involving guerrilla warfare, hit and run fighting, raids, and small pitched battles. 

Might want to look at Clockwork Empires. "Colonial millitia" are your keywords there.

I want a mob FPS against lots and lots and lots of foes. The player characters grow in power by specializing and refining their equipment with resources picked up in combat. These upgrades are incremental and very narrow (+2% to damage with fire weapons, or 4% extra armor against electricity, or +10% armor piercing with melee, etc.), and they stack, so the end result is that players slowly, almost smoothly, trend upward in power.

However, the enemy minions are produced using a genetic algorithm -- several strains, in fact -- and are constantly evolving. The physical stats are limited so that mutations are zero-sum at best; a mob might evolve more hitpoints at the expense of slower movement, or evolve to be more frequent but deal less damage, but the total value of all attributes remains the same. The AI, however, has no constraints. This might, of course, lead to unrestricted AI complexity spirals which crash the users' computer, but the AI runs in a separate thread with a fixed number of cycles available. If it gets too complex, the minions themselves suffer the processor lag, and as a result, they'll be easy prey for he PC.

The PC, then, is the lion among the gazelles, picking off the weak and keeping them fleet and fast. However, the PC cannot afford to specialize too much, lest they find themselves with 100% fire resistance and ice-slinging enemies!

The game is connected to the internet and randomly imports and exports especially interesting AI.
Infested planet has a decent bit of that as an RTS.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on July 27, 2016, 06:14:46 pm
An actually good open-world Shadowrun MMO. I want to be able to log in, wander around the street, get some noodles, hop on my modified motorcycle to the airport and fly around in my helicopter, land on the roof of my safehouse, hit up some friends to go on a run with me, do legwork, plan the run with shared annotated maps, do the run in whatever way we want, do the post-run stuff selling the paydata etc. which probably leads to more runs, head to the bar to watch the distorted news of my run on the 11:00 news.

I want a rigger in a van controlling a bunch of drones from almost outside the action zone. He should be able to stick anything he wants in the drone and the drone can use it. For example, the game designers don't need to think of it and include a kit to let the drone do electronics build/repair - just let me stick the normal handheld electronics toolkit on the drone and it just works.

A mechanic should be able to apply all kinds of modifications to vehicles. If I want a tiny helicopter that's specialized to carry several dudes hanging from the skids, and has almost nothing else on it, just let me make that in the robust vehicle assembly tool. If I want a van with a cybersurgery shop in the back, nothing should stop me from doing that. If I want to build an El Camino with a drone bay in the back or just one huge bomb that should be doable without the game designers specifically trying to make those as specific options.

I want a magician to be able to have weird magical adventures that nobody else has anything to do with. He should be able to scout everything astrally unless there are astrally-aware defenders. Summoning and commanding elementals and spirits, creating magical foci and binding them, initiation with magical groups (and being able to create player-run magical groups!), etc. Just include everything.

I want a decker to be able to have weird Matrix adventures that nobody else has anything to do with. He should be able to jack in from anywhere and provide support on a run, activating elevators, controlling lights and security doors, turning the facility's defenses on itself, confounding guard responses, spreading misinformation, and stealing data. However, some runs should require the decker to arrive on-scene to perform some operation on computers disconnected from the Matrix.

Contacts should be PC and NPC - that is, players can get you what you need but AI contacts can too if you have the right relationship. Better social skills get you more info and expand the list of stuff available to buy, and improve the nuyen you get from selling loot.

Have the player community create shadowruns and story chains. They can be tested on a test server by others in the community and by the company, so that high quality content can rise to the top and get proper attention. After it's vetted just stick it in the game. No reason why the developers should continue crafting runs unless they're showing off things not addressed by the community - and I seriously doubt that would ever happen.

I want players to be able to do their own thing. If somebody wants to enjoy the skateboarding physics and basically just play some Tony Hawk, go right ahead. If someone wants to set up a compound in the Barrens and recruit gang members, the tools need to be there. If somebody just wants to surreptitiously go around planting trees or recording devices or bombs or spray tags, that should be available.

I'm going to want this game until the day I die because nobody will ever do it.
Title: Re: Games you wish existed
Post by: Gigalith on July 27, 2016, 06:44:38 pm
Thats not really possible. You either get lots of low level detail, or high level automation. You cant really get both.

Not necessarily.

I'm picturing automation via simple rules for each component. For example, assign different projects different priorities based on some formula. Then a mining colony decides where to ship its minerals, based on what project would use them best. Then freighters decide which shipments to pick up and deliver, based on fuel use. Then patrol ships decide which freighters to escort, based on the danger of the route. And so on.

Another version of this would be a game where this was explicit, and your empire actually had a simulated, mostly uncontrolled, economy that automated things (rather than most 4X's omnipotent command-and-control of every aspect of the economy). Then dealing with whatever quirks the automation produced would be simply part of the game itself. It may be great and all that that volcanic world five jumps from here will have a massive industrial base centuries from now, but unless you can subsidize colonists to settle and traders to go through those pirate-infested systems, it's not happening. (Of course, once it gets going on its own, you can basically ignore it until some later crisis...)
Title: Re: Games you wish existed
Post by: RAM on July 27, 2016, 08:40:43 pm
I'm going to want this game until the day I die because nobody will ever do it.
+1
Title: Re: Games you wish existed
Post by: birdy51 on July 28, 2016, 10:23:40 am
Now the squirrel simulator sounds really cool. I think there was a wild dog simulator, so perhaps it's not too far-fetched.
Title: Re: Games you wish existed
Post by: Nighthawk on July 28, 2016, 10:58:48 am
I think there was a wild dog simulator, so perhaps it's not too far-fetched.
I see what you did there.
Title: Re: Games you wish existed
Post by: crazyabe on July 28, 2016, 09:14:50 pm
What I'd really like is a game like modern-day Overlord.

The core mechanic of tooling up your minions can remain the same/similar, but I'd like to see a true open world combined with modern horde mechanics as well as an increased horde size (you're an evil overlord, lets see hundreds of minions going batshit in fights with armies) and environment-based movement (so that minions kind of ebb and flow over the terrain and actually climb and scamper like we all imagine they do.)
This is something I think Would be awsome!
Title: Re: Games you wish existed
Post by: kilakan on July 29, 2016, 01:51:35 pm
While that would be fun, I could see it as incredibly painful if you set yourself up as a king of say Fantasy-England, ruled it through successive generations only to start hitting an irrevocable powerloss as democracies and the rights for people start becoming prevalent.
Title: Re: Games you wish existed
Post by: Persus13 on July 29, 2016, 01:53:42 pm
I just realised that I'd love a game like Mount & Blade, except there's technological advancement through the ages, and when you died you'd continue on as a child.

Start off in medieval times and progress up until democracies started replacing monarchies or something.
So, until the 20th century?

While that would be fun, I could see it as incredibly painful if you set yourself up as a king of say Fantasy-England, ruled it through successive generations only to start hitting an irrevocable powerloss as democracies and the rights for people start becoming prevalent.
Then be a Fantasy France or Germany.
Title: Re: Games you wish existed
Post by: xaritscin on July 30, 2016, 10:36:06 am
this was something i've been doing the first drafts.

a singleplayer (or multiplayer), monster collection world simulator..

the basic concept is to simulate a world like that of Pokemon or the like. but instead of saying a set narrative of "hey, you're going to collect all these species and complete all these gyms and leagues while kicking the bad guys asses"

the game would tell you "here, welcome to our region, if you're looking for battles we have plenty, choose the monster you like and have fun. if battles arent your thing you can either help to the economy working on extraction or crafting, maybe trading. or you can volunteer on the monster hospital, science base, or as a breeder...if that doesnt suit your needs, you could try and prove shady deals with the criminal organizations....or look for more, sacred and hidden secret societies related to the most ancient and mystic parts of the world....."

you know, like some kind of "pokemon: sandbox version"....

Title: Re: Games you wish existed
Post by: Dunamisdeos on July 30, 2016, 11:18:26 am
While that would be fun, I could see it as incredibly painful if you set yourself up as a king of say Fantasy-England, ruled it through successive generations only to start hitting an irrevocable powerloss as democracies and the rights for people start becoming prevalent.

The oppression will continue until morale improves.
Title: Re: Games you wish existed
Post by: NRDL on July 30, 2016, 08:15:46 pm
A Kerbal Space Simulator sort of design simulator where you design and create giant robots to fight kaiju.  Design elements would give bonuses to strength, durability, agility, you can choose weapon load outs ( specialising in ranged or melee, for example ), that sort of thing.  You also design its AI, which you want to make advanced so as to be more combat effective, but no so advanced that it goes haywire and just becomes another rampaging giant thing that you need another robot to take care of.

You get a budget, depending on success, limiting your options and increasing the challenge.  Having robots that can support themselves out in the field in terms of power and repair is also useful, as constantly patrolling robots can react to kaiju attacks faster and reassures the nations of the world, increasing popular support.  However, more short-ranged robots that need to return to base to refuel and repair can be made much more powerful than their more self-sufficient counterparts, with more energy consuming big guns and parts to compensate.  So it's a matter of priorities.

Plus, there'll be DLC where you control the aliens creating the kaijus, with a biological production and design interface, wherein you can send giant monsters on terror missions to destroy the human race.  All good fun.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 31, 2016, 04:53:31 am
I know this is really unspecific, but I want a game that features freeing souls, healing ghosts, going into the afterlife, etc. as a plot element. I always find that really heartwarming and poignant. Except when it's Lavender Tower in Pokemon Red and Blue because fuck that place I still find it kinda scary.

There's a lot of RPG Maker horror games that have it, but I'd like to see it explored in other gameplay genres. I always interpreted the inside of the Moon in Majora's Mask as a kind of afterlife/purgatory sort of place.
Title: Re: Games you wish existed
Post by: gordy on July 31, 2016, 06:01:08 am
OK this one just came to me.

I want a superhero/covert RPG-sim in the style of, say, Baldurs Gate or the latest Shadowrun games, where the emphasis is in the downtime as much as the action.

As an example, Peter Parker wouldn't tell quite as exciting a story if he constantly didn't have to worry about money and supporting his family. Bruce Wayne has appearances to keep up in order to maintain his cover. In a way it's a little bit like the movie Mystery Men. The main characters have family lives and day time jobs and other obligations - they can likely only manage to meet up once or twice a week for training and missions.

In the game, your characters family and job would dictate how much time they could commit to heroics without raising suspicion. Fly under the radar consistently, and the government and your wife won't find out about it. But the pressures of your critical mission will dictate late nights, missed deadlines and forgetting to pick up little Timmy after soccer practice, and as pressures mount so will the strain on your family, job and marriage. These can be placated by spending a night out with the wife, longer hours at the office or taking a vacation with the family but the evil will continue to grow stronger in the meantime.

Sure, you might opt to run a hero who has little commitments, but they'll lack the support network, cover and resources of a family man with a steady job. Conversely the difficulty will increase if you run a player with a rich social life, a needy spouse and kids and a stressful job.
Now add two or three other operatives to your team and try to minimize personal collateral damage while you run your missions.

How will the story end - the evil is vanquished but your own life is in ruins? Or will you manage to protect your friends and family at a great cost?
Title: Re: Games you wish existed
Post by: KiwiOui on July 31, 2016, 03:38:06 pm
 It would be interesting to see if someone could put together an Alien game, outside of the survival-horror genre. An Alien FPS, or perhaps a management sim. Something like Command & Conquer, with the same kind of 'double sided combat' where you can act as either side. Be the Commander of a military response team, then expand your hive as the Xenomorph Queen. On the FPS side of things? Well, ever heard of that Colonial Marines SS13 server? Yeah, that, in FPS perspective. It would all depend on player numbers, though. I doubt it would be possible to do. Battlefield 4 sports a total player limit of 60. On the SS13 server, 60 people could easily be only one faction out of 110+. It seems that literally this exact concept exists. Disregard that.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 02, 2016, 06:18:42 am
I want a fantasy creature simulator (not exactly a Pokemon clone) where you can breed creatures to create things that weren't foreseen by the developers in any way, shape or form. Different traits conflict or replace eachother, and some creatures are totally incompatible, so it could take multiple generations to make true monstrosities.

It's an AR game, sort of like Pokemon Go, except creatures are more specifically land-locked. So genes from one part of the world might not reach the rest of the players for a long time.
Title: Re: Games you wish existed
Post by: Wysthric on August 02, 2016, 08:35:18 am
this was something i've been doing the first drafts.

a singleplayer (or multiplayer), monster collection world simulator..

the basic concept is to simulate a world like that of Pokemon or the like. but instead of saying a set narrative of "hey, you're going to collect all these species and complete all these gyms and leagues while kicking the bad guys asses"

the game would tell you "here, welcome to our region, if you're looking for battles we have plenty, choose the monster you like and have fun. if battles arent your thing you can either help to the economy working on extraction or crafting, maybe trading. or you can volunteer on the monster hospital, science base, or as a breeder...if that doesnt suit your needs, you could try and prove shady deals with the criminal organizations....or look for more, sacred and hidden secret societies related to the most ancient and mystic parts of the world....."

you know, like some kind of "pokemon: sandbox version"....

I'm pretty sure I mentioned this earlier, or I'm having a mental case of Deja Vu...  :o

Edit : Think I'm gonna start writing up some framework for this - I've been thinking about it a lot over the last few days anyway. PLANNING HO!
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 03, 2016, 08:37:02 pm
An urban fantasy economics game.

You start alone in a city with no assets, no particular skills, no contacts, and you owe a lot of money to some very dangerous people.  To do anything at all, you need to make deals for resources.  You can go to banks (or less savory sources) to get money to hopefully start a successful business, participate in criminal activities, or you can turn to supernatural forces to make a (possibly literal) deal with the devil to get any number of different things.  But each person you go to will have their own expectations of you, pushing you further into one kind of debt or the other.

You win when you manage to beat the odds and be free of all your debts.
Title: Re: Games you wish existed
Post by: Sirus on August 03, 2016, 08:41:19 pm
So...Recettear?
Title: Re: Games you wish existed
Post by: Egan_BW on August 03, 2016, 09:53:18 pm
I want a pokemon FPS where you tie pikachu to a rifle stock and use him as a gun. As you advance through the campaign, you collect more pokemon and stick them bazzokas and stuff.
Title: Re: Games you wish existed
Post by: puke on August 04, 2016, 05:20:53 am
So...Recettear?

Or the guild?
Title: Re: Games you wish existed
Post by: Tawa on August 04, 2016, 09:44:56 am
I want a pokemon FPS where you tie pikachu to a rifle stock and use him as a gun. As you advance through the campaign, you collect more pokemon and stick them bazzokas and stuff.
Spoiler: Somewhat relevant (click to show/hide)
Title: Re: Games you wish existed
Post by: PTTG?? on August 04, 2016, 10:01:37 am
I want a pokemon FPS where you tie pikachu to a rifle stock and use him as a gun. As you advance through the campaign, you collect more pokemon and stick them bazzokas and stuff.
Spoiler: Somewhat relevant (click to show/hide)
Need to dual-weild rattatts.
Title: Re: Games you wish existed
Post by: puke on August 04, 2016, 11:36:21 am
I want a pokemon FPS where you tie pikachu to a rifle stock and use him as a gun. As you advance through the campaign, you collect more pokemon and stick them bazzokas and stuff.
Spoiler: Somewhat relevant (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: NRDL on August 06, 2016, 05:17:54 am
I want a Lord of the Rings game from the perspective of Gollum.  You have a Middle Earth world map, lots of different biomes and settlements and factions you can sneak around, steal from, murder sneakily, and otherwise explore.  Eventually Gollum's body starts shutting down the longer he strays from the direction of the One Ring, which will constantly blaze like a beacon on the world map, and Gollum gets stronger the nearer he is to it. 

Title: Re: Games you wish existed
Post by: origamiscienceguy on August 06, 2016, 03:53:22 pm
I want a Lord of the Rings game from the perspective of Gollum.  You have a Middle Earth world map, lots of different biomes and settlements and factions you can sneak around, steal from, murder sneakily, and otherwise explore.  Eventually Gollum's body starts shutting down the longer he strays from the direction of the One Ring, which will constantly blaze like a beacon on the world map, and Gollum gets stronger the nearer he is to it.
There would have to be a reason to not always be near the ring though.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 06, 2016, 05:29:27 pm
I want a Lord of the Rings game from the perspective of Gollum.  You have a Middle Earth world map, lots of different biomes and settlements and factions you can sneak around, steal from, murder sneakily, and otherwise explore.  Eventually Gollum's body starts shutting down the longer he strays from the direction of the One Ring, which will constantly blaze like a beacon on the world map, and Gollum gets stronger the nearer he is to it.
There would have to be a reason to not always be near the ring though.

Hunting, evading orcs and men, and maybe trying to gain ground on Frodo by taking another path?
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on August 07, 2016, 02:53:07 pm
I want a Lord of the Rings game from the perspective of Gollum.  You have a Middle Earth world map, lots of different biomes and settlements and factions you can sneak around, steal from, murder sneakily, and otherwise explore.  Eventually Gollum's body starts shutting down the longer he strays from the direction of the One Ring, which will constantly blaze like a beacon on the world map, and Gollum gets stronger the nearer he is to it.
There would have to be a reason to not always be near the ring though.

Hunting, evading orcs and men, and maybe trying to gain ground on Frodo by taking another path?
You have to arrange things to make the Fellowship split up so you can ambush the Ringbearer. Which suggests the Orc attack at the end of Fellowship is secretly Gollum-caused.

Also the game could add spoiler encounters to spoil your attempt as soon as you get close. The Fellowship gains an ally, enters a safe zone, etc.
Title: Re: Games you wish existed
Post by: Persus13 on August 07, 2016, 03:31:26 pm
Pretty sure the books imply Gollum was working with the Moria orcs.

Also, perhaps at the beginning of the game he doesn't know where the ring is, and has to learn from spying, what happened to it.

There's a lot of untapped potential for good LOTR games.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 07, 2016, 03:42:10 pm
I wish there were a Silmarillion game. Maybe not starting from the beginning of the universe, but the events surrounding the Silmarils and Melkor seem like pretty good ground for an RPG.

And maybe some characters that aren't reskins of Aragon, Legolas and/or Gimli.
Title: Re: Games you wish existed
Post by: NRDL on August 07, 2016, 05:49:21 pm
+1 to a silmarilion game, honestly I'd like to see a text based game of that.  Real old school.  You input your name, you're just a random member of one of the races, but the world would have to be DENSE.  The amount of commands and options in every area you enter would be staggering.  This would be the First War with Morgoth, so you basically have text-based factions and faction heads, all of whom you could potentially join, and they send you on missions.

As for the Gollum game, I was thinking that the closer you got to the Ring, the stronger Gollum gets, but the more he loses control.  As in, he starts moving on the travel map and in loaded in areas without you directly controlling him, eventually leading him to stupidly attack whoever's holding the Ring ( which if this game is to be randomly generated, might not be Frodo ).  So it's a balance of avoiding wasting away and losing control and getting yourself killed, all the while setting up ambushes, cutting off avenues of travel for the ring bearer, and just being patient. 
Title: Re: Games you wish existed
Post by: hector13 on August 07, 2016, 06:13:03 pm
Never take control away from the player, man.
Title: Re: Games you wish existed
Post by: A Thing on August 07, 2016, 06:14:11 pm
I wish there were a Silmarillion game. Maybe not starting from the beginning of the universe, but the events surrounding the Silmarils and Melkor seem like pretty good ground for an RPG.

And maybe some characters that aren't reskins of Aragon, Legolas and/or Gimli.

It's a bit surprising there hasn't been one already. The Silmarillion is vague in enough places (like the unnamed 10 elven dudes that accompany Beren and Finrod) that you could easily fit something in there without being limited too much (besides stuff like all Noldor characters being doomed\anyone that isn't Beren being able to get the Silmarils.)

Also, you could have a graphical interpretation of Wolf-Sauron, and who doesn't want to see that silly nonsense?
Title: Re: Games you wish existed
Post by: smirk on August 07, 2016, 10:26:35 pm
I don't think you could pull off a game that's just "the Silmarillion", not without it running into the multiple hundreds of hours. It'd be better to just take specific stories out and make games around them, like the tale of Beren and Luthien or the children of Hurin (oh man, that'd be one helluva game. "Press 'X' to seduce this strangely familiar woman!") Heck, a game company could make a whole 'Silmarillion' series.

I suppose if you wanted to follow the war itself, you could make it a fighting game like the Dynasty Warriors series. That'd get you all five major battles plus stuff like the Kinslaying, the fall of Gondolin, etc.

Oh, wait. Now I really want a Banner Saga mod that starts at the Nirnaeth Arnoediad and follows the refugees. You could have the fall of Gondolin in there, and everything. The tone would fit perfectly.
Title: Re: Games you wish existed
Post by: A Thing on August 07, 2016, 10:29:28 pm
I don't think you could pull off a game that's just "the Silmarillion", not without it running into the multiple hundreds of hours. It'd be better to just take specific stories out and make games around them, like the tale of Beren and Luthien or the children of Hurin (oh man, that'd be one helluva game. "Press 'X' to seduce this strangely familiar woman!") Heck, a game company could make a whole 'Silmarillion' series.

I suppose if you wanted to follow the war itself, you could make it a fighting game like the Dynasty Warriors series. That'd get you all five major battles plus stuff like the Kinslaying, the fall of Gondolin, etc.

Oh, wait. Now I really want a Banner Saga mod that starts at the Nirnaeth Arnoediad and follows the refugees. You could have the fall of Gondolin in there, and everything. The tone would fit perfectly.

Yeah, that is what I was implying. Covering the entirety of the Silmarillion (even cutting out the Valinor bits) would, as you said, be a bit too much for one game. 
Title: Re: Games you wish existed
Post by: Antsan on August 07, 2016, 10:33:20 pm
I hear Sil (a roguelike) is pretty close to the source material. It's still a pretty traditional roguelike though.

Say, A Thing, have you by any chance ever played the Realms Of Arkania trilogy? Or am I misinterpreting that avatar?
Title: Re: Games you wish existed
Post by: A Thing on August 07, 2016, 10:49:11 pm
I hear Sil (a roguelike) is pretty close to the source material. It's still a pretty traditional roguelike though.

Say, A Thing, have you by any chance ever played the Realms Of Arkania trilogy? Or am I misinterpreting that avatar?

I have played Sil, but not recently. I enjoy roguelikes but I'm not very good at them.

Yeah, I took the portrait from Realms of Arkania 2 recently. Just found the massive evil wizard close-up funny for whatever reason.
Title: Re: Games you wish existed
Post by: Mephansteras on August 08, 2016, 03:02:33 pm
I want a game that combines the vehicle creation/modification system in Cataclysm: DDA and puts it in a Wasteland/Mad Max kind of setting.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 08, 2016, 03:09:44 pm
I want a game that combines the vehicle creation/modification system in Cataclysm: DDA and puts it in a Wasteland/Mad Max kind of setting.
And gives it a better fucking UI. I'm a master of DF's UI and I still can't get past that shit.
Title: Re: Games you wish existed
Post by: AzyWng on August 08, 2016, 05:33:56 pm
Something like a mixup of the Yakuza series (a beat-em up with special attacks, random encounters for fighting, revelations, and a whole lot of side/sub-stories) and We Happy Few (randomly-generated world) would be pretty cool.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on August 09, 2016, 12:14:29 am
I want a game that combines the vehicle creation/modification system in Cataclysm: DDA and puts it in a Wasteland/Mad Max kind of setting.
And gives it a better fucking UI. I'm a master of DF's UI and I still can't get past that shit.
You better have this on your resume.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 09, 2016, 12:18:08 am
DF's UI is easy once you work out terminology and accept that sometimes, shit is just weird.
Title: Re: Games you wish existed
Post by: MrWiggles on August 09, 2016, 02:21:50 am
Yea. Once you grok the UI, its a pretty easy game. Its why folks do mega challenges. The game itself is fine.
Title: Re: Games you wish existed
Post by: JimboM12 on August 10, 2016, 11:38:00 am
Game i wish existed: MegaMan Legends 3, full stop. Complete with Roll/Tron dating sim.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on August 10, 2016, 12:04:43 pm
Game i wish existed: MegaMan Legends 3, full stop. Complete with Roll/Tron dating sim.
...Yeah, pretty much.
Title: Re: Games you wish existed
Post by: JimboM12 on August 14, 2016, 06:45:23 pm
I got a new one; I want a Mechwarrior game based solely around the Solaris Arena. It'll be about a common joe, an ex-merc, working his way up to the championships, think Cinderella Man and it will play a lot like any create-a-superstar mode in Madden games or such, but with alot of stuff to do out of the main season. You'll have working mini-games as you take on mechanics jobs, maybe hire and manage your support staff like personal mechanics to help customize your mechs (you can manage your mechs yourself but you'll lose time between signups for matches and it's faster to work with a team. This is to balance the lack of a training component like a sports game, so you're not just racking up shit tons of money between matches through the mini-games). And since I'm on a Find-A-Bae-In-Games streak right now, perhaps even a dating sim component to attract unique mechanics to date and marry to lower the costs of repairs and open unique mods to certain models of Mech. Perhaps that nice clanner girl can make that Timber Wolf's heat sinks slightly more effective.

It will also have very little to do with the greater politics of the Mechwarrior world at large. You'll have faction aligned unique fighters appear in the arena, but it's not the focus. That always kinda bothered me about MW4 Mercs, it always ended up with the choice between Steiner and Devion, when all I wanted was to listen to good old Duncan talk about that phenom blazing his way across the arena.
Title: Re: Games you wish existed
Post by: Empty on August 14, 2016, 06:48:13 pm
I saw this on reddit (https://gfycat.com/UnrealisticHopefulGardensnake).

Tactical house papering game. PvE against a cranky old people. Or team based with different colored toiletpapier attacking each other houses.

Heh reminds me a bit of splatoon.
Title: Re: Games you wish existed
Post by: gordy on August 15, 2016, 06:02:38 pm
A Sims Style game where you manage covert agents ala The Americans. Go to work, raise a family, schedule regular meetings with your handlers and assets. Conduct covert Ops and avoid the feds.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 15, 2016, 11:45:51 pm
An RPG with some sort of dynamic hair creation system during character creation. It may be the first game where I actually die of old age before I move on from the character creation screen.

Even games with rather small amounts of customization cause me hours of indecision and fine-tuning my character.
Title: Re: Games you wish existed
Post by: NRDL on August 16, 2016, 01:44:35 am
An X-Com sort of game, but Animorphs.  I'm daydreaming just thinking about it. 
Title: Re: Games you wish existed
Post by: MrWiggles on August 16, 2016, 02:31:46 am
So a game about child soldiers?
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 16, 2016, 02:32:37 am
Well I mean when you put it like that anything sounds weird.
Title: Re: Games you wish existed
Post by: NRDL on August 16, 2016, 03:48:46 am
So a game about child soldiers?

Yep.  Although obviously you can share the Morphing Cube with anyone in the campaign, there should be a scenario where you start and can stay with just the book gang, and actually try and reasonably follow their character arcs. 
Title: Re: Games you wish existed
Post by: itisnotlogical on August 22, 2016, 02:44:57 am
I want a competitive game that involves breeding in a major way. Something like boxcar2d, but the users breed their own cars together and with other player's cars. Hopefully a particular specimen's fitness would be more visually apparent than in boxcar2D, but that's the idea.

I was always disappointed that Pokemon breeding doesn't involve things like mutation, deformity, or anything else of purely aesthetic interest.
Title: Re: Games you wish existed
Post by: Sirus on August 22, 2016, 11:12:57 am
You lost me at the notion of breeding cars.
Title: Re: Games you wish existed
Post by: AzyWng on August 22, 2016, 12:16:41 pm
You lost me at the notion of breeding cars.
That reminds me of this app, Motor World, which actually has breeding cars (Don't ask how that works. It just does) to create new designs.
Title: Re: Games you wish existed
Post by: Gigalith on August 22, 2016, 03:42:37 pm
You lost me at the notion of breeding cars.

There's a Gene Wolfe story about that (one of my favorites, actually.)
Title: Re: Games you wish existed
Post by: BorkBorkGoesTheCode on August 22, 2016, 04:21:21 pm
Monster Trucks?
Title: Re: Games you wish existed
Post by: Dunamisdeos on August 22, 2016, 06:53:05 pm
You lost me at the notion of breeding cars.
Monster Trucks?

(https://s15.postimg.org/czq7a4fvf/car_hunting.png)

Welcome... to Jurassic Parking Lot.
Title: Re: Games you wish existed
Post by: JamesGoblin on August 23, 2016, 05:00:25 pm
Warhammer Online 2: with free form building, voxel destruction and three factions.

And please, keep EA a million miles away.
Title: Re: Games you wish existed
Post by: PTTG?? on August 23, 2016, 06:38:06 pm
Crusader Kings II, but with a fantasy world stretching over multiple planes of existence and elements of fantastic storytelling -- i.e., your king might account for a significant fraction of your nation's military strength, and him with his retinue of closest friends might be more than half of it.

A magic system that is designed to be dramatic and narratively impressive on these scales (perhaps even designed so that it's most effective when it's turning around long odds and saving the underdog).
Title: Re: Games you wish existed
Post by: JimboM12 on August 23, 2016, 07:50:13 pm
A Warhammer 40k Civilization type game with planet and space layers. All the major factions will be present, the Imperial factions divided into 4 major parts:

The 'Regular' Imperium of Man is represented by the Guard and plays like any normal civ but with more heretic burning. Kinda weak in the beginning of colonization but economic powerhouses at the endgame able to produce enough to drown entire cities with bodies and tanks. Pretty decent all rounders, just need the numbers.
Space Marine Fiefdoms are small but produce way more, think something like militarized versions of Venice. Extremely powerful individual units but you won't have a lot of them and support from the regular Imperium helps a ton. Much, much better all rounders.
The Church is represented by the Battle Sisters. Their forces are divided between the elite sisters and their lower fiefdom PDF rabble. A lot like Bretonnia from regular Warhammer. Plays alot like the regular Imperium but their cities are cleaner looking.
The Mechanicus is really more of an addon, as they only get 1 city like any trader civ, but that one city is enough to power their entire faction. Very few early units; in fact, only one: the Skitarii. Servators get unlocked to handle specific combat tasks later but for the majority of the game, you only get those red suited chrome boys. Then the endgame happens. Deploy all titans on a city and laugh manically through your drive thru window speaker you call a mouth.

The Tau would be the equivalent of any of the religious civs. Infect Imperium cities with the Greater Good and freedom and watch them happily convert to your side. At least until they get self nuked. Excellent ranged combat, best in the game in most unit categories, but melee ranged units murder them. Even Guardsmen that get close enough to use the bayonet move.

Orks are well, Orks. They have the ability to migrate their 'cities' closer to enemy territories in order to get closer to the fightin'. Quickly amassed, tough units. Very few early game tricks up their sleeves. Lots of cannon fodder to soak up sieges while you pound on cities.

The Eldar; in any other game with covert options, it'd be these guys. That's not to say they don't have good units, but each one is very specific to a task. While the other factions can swap heavy weapons attachments to units on the fly, with the Eldar you have to create a whole new unit to do so. Also, they can relay units from any city to any other city really quickly.

The Necrons. I really don't have any ideas for these guys, other than notoriously tough units that take forever to build.

The Tyranids, these guys are also hard to come up with civ options for. The ability to infest cities, sure, and quickly built cannon fodder that needs to be within X tiles of a leader unit to gain full combat strength.

And finally the forces of Chaos, the 'regular' Cultists and the Dark Eldar. The regular cults are represented by mass expendable cultists early on, and graduate into Chaos Space Marines mid game with Daemon support later on. The ability to weaken city defenders with cults and open up temporary warp portals to quickly get units to the front.

And the Dark Eldar. The ability to raid cities for slaves to boost output. The ability to use warp gates to quickly get units around. Same Eldar flavor with some spice thrown in.
 

Title: Re: Games you wish existed
Post by: PTTG?? on August 23, 2016, 09:11:48 pm
Necrons cannot build cities anywhere; they must find (randomly placed, immovable) ruins and restore them. However, they are freed from normal resource demands. They gain special effects from resources by controlling those resource sites with basic units.

Tyranids don't have cities at all. Their units accumulate biomass by winning combats, destroying cities, and raising structures. They may then use that biomass to duplicate themselves or upgrade themselves. You climb the tech tree by upgrading your starting units vertically. In addition, even "uninhabited" tiles contain some biomass, and a tyranid unit that spends an entire turn in a tile unmolested "strips" that tile to barren status, which results gives that unit some biomass and permanently renders the tile unusable.
Title: Re: Games you wish existed
Post by: Sirus on August 23, 2016, 09:17:16 pm
Necrons and Tyranids really strike me more as computer-controlled external threats because neither are even remotely the civilization-building types. Nids are quite literally outside invaders that don't even keep the planets they conquer; they just eat all the biomass and leave behind a rocky hulk. Necrons on the other hand are lurking in ancient places, waiting to be woken up so they can kill any organic beings in sight. Being a bunch of barely-sentient automatons, they would have no need or desire to build a civilization.
Title: Re: Games you wish existed
Post by: RAM on August 23, 2016, 11:47:41 pm
But you don't need to build a civilisation, you just need an objective, and that means using your nigh invulnerability to loot the galaxy for the goodies that you need to build your special weapon and then ship it out to just the right spot to break the warp... Other players can't readily destroy your faction but they can stop your plans if they can focus enough resources and because of your tenacious but small-scale nature they generally have more important things to do. The Necrons could be all about precise strategic raids. Hit that one pivotal planet that providing logistics to the imperial faction. Exterminate a capital world or two to stop people spreading. Keep the other factions fighting each other so that they can't afford to bother with you. Then everyone starts picking up anomalous warp readings on a course for the galactic core or something and everyone knows that the whole Necron fleet is guarding it(Or possibly waiting in ambush near a star that most fleets would travel past to reach the weapon... Or perhaps they are willing to sacrifice this weapon and go tear up your homeworlds while you are busy with their toy and they will just build a new one after your civilisations are crippled...) and whoever DOESN'T send a fleet to stop it will be able to stomp over anyone who does... Their lose condition would pretty much be a single empire being strong enough to just sit on the Necron holdings and smoosh them whenever they wriggled.

And the Tyranids totally build an empire, it is just very concentrated and mobile and doesn't care so much for territory. I could see balance issues though. Setbacks would tend to be more permanent but they would tend to snowball if they went well. Again, their main issue is that they are small-scale. If they split up then you can pick of isolated fleets and weaken them more than you would weaken a force with more sustained construction faculties. If they all clump together than you can try to avoid them and starve them with the old scorched-earth policy. On their end they tend not to take many lasting losses if they win a fight. So it is all a matter of balancing spreading out to grow quickly or concentrating to maintain your holdings, much as it is for everyone else...
Title: Re: Games you wish existed
Post by: NRDL on August 24, 2016, 12:38:04 am
I want a Crusader Kings 2 sort of game set in Conan's Hyborian Age. Playing the lowest thief to the greatest king, you get the same sort of trait based characters and interaction, random events, and obviously once you go up and up the social ladder you get command of men, religions, goods, armies.
Title: Re: Games you wish existed
Post by: Sirus on August 24, 2016, 05:43:17 am
The post specifically wished for a Civilization-type game, so yes I assume civ-building would be a part of it. Anyway, if your "small-scale threat" is powerful enough to casually smash other homeworlds, it's drastically imbalanced and no one is going to ignore it.

The tyranids are not, nor have they ever been, "small-scale". They are extra-galactic invaders that have continuously poured into the galaxy for several centuries and the main bulk of them is still on the way.
Title: Re: Games you wish existed
Post by: Cyroth on August 24, 2016, 06:00:37 am
Crusader Kings II, but with a fantasy world stretching over multiple planes of existence and elements of fantastic storytelling -- i.e., your king might account for a significant fraction of your nation's military strength, and him with his retinue of closest friends might be more than half of it.

A magic system that is designed to be dramatic and narratively impressive on these scales (perhaps even designed so that it's most effective when it's turning around long odds and saving the underdog).

I'm picturing a mix of Master of Magic, The Wheel of Time and Crusader Kings II, and now I want to throw money at my screen until it screams at me to stop.
Title: Re: Games you wish existed
Post by: puke on August 24, 2016, 07:44:05 am
Being a bunch of barely-sentient automatons

(pushes nerd-glasses up on bridge of nose) not at all, they're actually the deathless remains of an ancient civilization that have been uploaded into robot bodies.  The're the transcended post-singularity servants of their crazy space gods, whom desire to eat all of the stars in the galaxy.

Playing Necrons and Tyranids on a strategic level would necessarily be playing out the "war in heaven" between the Old Slaan and the C'tan.  Completely asymmetric, and orthogonal to any sort of military goals that Imperium players might have.

Of course, my knowledge of this fluff is based on third ed splat books, so shit may have changed.

Hell, the only faction that wants to take and hold ground is the Imperium, maybe the Tau.  Eldar only want to hold their craft worlds and persue arcane ineffable objectives.  Orks just want to fight for fightings sake.
Title: Re: Games you wish existed
Post by: RAM on August 24, 2016, 04:06:29 pm
When I say small-scale I mean that they are only threatening one planet, or maybe a few planets at a time. In the setting of galactic warfare that is minuscule. They are still a galactic-scale threat but they are extremely focused and don't spread out well. The Tyranids have no long-term manufacturing, so they can't recover from losing a battle except by winning one. It makes spreading out more of a risk because it increases the odds of losing battles, and because they have no need to maintain territory they can afford to concentrate, but doing so slows down their development. With the Necrons they would be very defensive-focused, so they would never really be able to achieve much if they spread out, they would just be overwhelmed with numbers that they couldn't exterminate. But if they focus their efforts they are still a galactic power and if a significant portion of a galactic power manages to land on your homeworld then you're in trouble. Small-scale means that they don't occupy much space, so they do not threaten an entire front and stop your expansion and such, except out of fear. Wrecking one planet is small-scale, it can have large-scale consequences, which is why people have to protect their logistics and monitor enemy movements. If you just let anyone drive up to your homeworld and land troops then you are going to have a bad time...
Title: Re: Games you wish existed
Post by: PTTG?? on August 24, 2016, 09:39:23 pm
Crusader Kings II, but with a fantasy world stretching over multiple planes of existence and elements of fantastic storytelling -- i.e., your king might account for a significant fraction of your nation's military strength, and him with his retinue of closest friends might be more than half of it.

A magic system that is designed to be dramatic and narratively impressive on these scales (perhaps even designed so that it's most effective when it's turning around long odds and saving the underdog).

I'm picturing a mix of Master of Magic, The Wheel of Time and Crusader Kings II, and now I want to throw money at my screen until it screams at me to stop.

Someone else mentioned playing a thief, that actually makes a lot of sense. I know that one of the expansions adds what are basically adventurers, modifying the game so that a "character" could just as easily be a great craftsman, sailor, thief, or other smallfolk works for me. One small problem would be that the world would have to be smaller since CKII is already slow when the population gets high...
Title: Re: Games you wish existed
Post by: itisnotlogical on August 25, 2016, 03:25:05 pm
Not a game, but a peripheral: I wish there were some attachment to the 3DS that emulated the Gameboy Printer for Virtual Console games.
Title: Re: Games you wish existed
Post by: JoshuaFH on August 25, 2016, 03:56:10 pm
I wish that the 3DS could actually take screenshots of games and save them to the memory card. That seems like such an obvious feature that was excluded.
Title: Re: Games you wish existed
Post by: itisnotlogical on August 25, 2016, 04:11:46 pm
You can't even take screenshots of some games for posting to Miiverse. I tried in MH4U and it wouldn't let me take any sort of screenshot at all.
Title: Re: Games you wish existed
Post by: Sirus on August 25, 2016, 04:13:58 pm
I wish that the 3DS could actually take screenshots of games and save them to the memory card. That seems like such an obvious feature that was excluded.
I know for a fact that at least some games have that feature.
Title: Re: Games you wish existed
Post by: JoshuaFH on August 25, 2016, 04:22:09 pm
I wish that the 3DS could actually take screenshots of games and save them to the memory card. That seems like such an obvious feature that was excluded.
I know for a fact that at least some games have that feature.

The game needs to be especially programmed to allow you to take screenshots. The two I can think of off the top of my head are: Pokemon X and Y for certain but only conditionally at special picture spots (I'm not sure about the others for the 3DS), and Project Mirai DX (the vocaloid rhythm game) but again only conditionally. There's more for certain, but damned if I know, and damn if the ones that can are chosen arbitrarily.
Title: Re: Games you wish existed
Post by: Sirus on August 25, 2016, 04:33:55 pm
Off the top of my head I can think of 2 more: Animal Crossing New Leaf and Tomodatchi Life.
Title: Re: Games you wish existed
Post by: Gigalith on August 25, 2016, 07:48:58 pm
I vaguely remember recently seeing a screenshot function on my 3DS, but one had to get to the home screen before activating. Unfortunately, said 3DS has a broken X button, so I can't really test it.
Title: Re: Games you wish existed
Post by: JoshuaFH on August 27, 2016, 05:11:35 pm
Well, back on topic, I'd like a game that had enemies that observed the Conservation of Ninjutsu trope, where there's a finite number of them, and the more you kill, the stronger the remaining ones become proportionally. So if 1000 of an enemy exist, and you kill 999 of them, the last one has the strength of all 1000 combined.

FFX had something like that, where if you grinded in a spot for a while, you'd eventually kill a certain number of enemies that would then unlock stronger versions of that enemy to appear randomly, but the increase in power was often miniscule and were more just another venue for nabbing rare items and more exp.
Title: Re: Games you wish existed
Post by: HMetal2001 on August 30, 2016, 04:33:38 am
I'd like a procedurally generated Civilization game. I mean:
-The planet's plate tectonics play a part in its geology. For custom worlds, with custom height/elevation maps, there'd be a tool the devs would make in the game to generate a world where your chosen heightmap (for example, a photo of two wooden sailing ships duking it out on the North Sea turned into a square {like 512 by 512 pixels} and edited in World Machine) is shuffled, like how Earth had many super-continents, which then broke off and separated. Basically something to do with tectonic plate movements. You will have to let the tool's seeds take care of it for you, as it'll use voronoi cell patterns, which'll be the tectonic plates. There'll have to be 2 voronoi patterns, because oceanic and continental plates. For reference, a normal world would take a perlin-noise generated terrain from a randomly chosen seed, and use 2 different voronoi outputs for the oceanic and continental plates, which are taken from randomly chosen seeds. The perlin noise heightmap will then be broken apart and reconstructed, as per seed, until separate continents are produced as a result. Your naval battle heightmap will just stand in for the perlin noise. Then there'll be drainage and rainfall maps. Volcanism will happen at fault lines. Temperature will be taken from height. Biomes will be determined by the Whitaker diagram and the drainfall maps.

-All cultures are procedurally/randomly (I dunno which label fits it better) generated. Something like several cultures have randomly chosen preferences, appearances, architecture styles and language. Language will be determined by which sounds and phonotactics are used. That'll come handy when naming cities. Everything else linguistics-wise is not considered.

-Playing stages would have Ancient, Medieval, Classical, and then Modern. Each period would have differing philosophies. Like how in the Modern age, nationalism is more prevalent, thus breaking up empires.
Title: Re: Games you wish existed
Post by: puke on August 30, 2016, 05:55:16 am
Sim Earth did half of that.
Title: Re: Games you wish existed
Post by: Aseaheru on August 30, 2016, 10:26:24 am
 That soulds like it would be enjoyable.

 Anyways, something I would like to see is a game taking place during a cataclysm/on some remote colony world/far future where instead on jsut having the same guns as ever(often thousands of years after) they procedurally generate them. So one person may have a bolt-action rifle in one caliber feeding from a 30 round magazine and another may have an automatic firing from a cylinder. For bonus points, the player would be able to develop their own ammunition to use in weapons they designed, and for even more bonus points it would be multiplayer.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 30, 2016, 11:58:09 am
That soulds like it would be enjoyable.

 Anyways, something I would like to see is a game taking place during a cataclysm/on some remote colony world/far future where instead on jsut having the same guns as ever(often thousands of years after) they procedurally generate them. So one person may have a bolt-action rifle in one caliber feeding from a 30 round magazine and another may have an automatic firing from a cylinder. For bonus points, the player would be able to develop their own ammunition to use in weapons they designed, and for even more bonus points it would be multiplayer.

There's a couple of games that have delved in to that, though none of them come close to what you're thinking. I too wish for a game, primarily an arena-shooter, where you get to design your own guns and armor and vehicles to that extent.
Title: Re: Games you wish existed
Post by: HMetal2001 on August 30, 2016, 08:55:29 pm
That soulds like it would be enjoyable.

 Anyways, something I would like to see is a game taking place during a cataclysm/on some remote colony world/far future where instead on jsut having the same guns as ever(often thousands of years after) they procedurally generate them. So one person may have a bolt-action rifle in one caliber feeding from a 30 round magazine and another may have an automatic firing from a cylinder. For bonus points, the player would be able to develop their own ammunition to use in weapons they designed, and for even more bonus points it would be multiplayer.

Correct me if I'm wrong, but I think a Borderlands game (of course I don't know which one) did the guns part. But with sci-fi laser guns or something.
Title: Re: Games you wish existed
Post by: PTTG?? on August 30, 2016, 09:13:06 pm
Borderlands has very broad ammunition categories, and while diverse, weapons mainly vary in stats, not mechanics. I want a game a little like (yes, I'll say it again), Super Hot with, say Reciever-style extremely detailed gun mechanics.
Title: Re: Games you wish existed
Post by: HMetal2001 on August 30, 2016, 09:20:59 pm
Super hot SUPER HOT SUPER HOT SUPER HOT. I'm sorry. I really like saying super hot.
EDIT: Well, with the procedural Civ game, I'd like to add some things. One game mode will start when the black box/ship VDR(Voyage Data Recorder) is invented. What good would come from that? Dogfights, mini-Jutland naval battles and submarine sorties would ALL be recorded, just like a DF combat log, except with missiles and torpedos and 8 mm guns and everything else.
Title: Re: Games you wish existed
Post by: Egan_BW on August 30, 2016, 10:01:56 pm
Superhot plus Receiver in VR?!?! ;)
Title: Re: Games you wish existed
Post by: HMetal2001 on August 30, 2016, 10:06:56 pm
Now if I can actually get a decent PC and a VR system. From what I've seen and read about Super Hot and Receiver, respectively, that would be AWESOME. Pistols and rifles please.

EDIT(Yet again): Also, a WipEout game [insert reverb effect] in space. Like different tracks in say, Ganymede, Mars, Europa, Sedna, Titan, Luna (our Moon), and nearly every other rocky body in the Solar System. With Katmoda 12 and Firestar making special appearances. Collision physics would be like Pure, Pulse and HD, with airbrake sideshifts but no barrel rolls. We could use either absorption of pick-ups or a pit lane. And photo mode.
Title: Re: Games you wish existed
Post by: BFEL on August 31, 2016, 04:07:48 am
Not really one specific game, but wish there were more games where you can play as a student of something, like magic or fighting. Particularly in a big college/school environment.

Like, I wish that the College of Winterhold in Skyrim had more then ONE GORRAMN QUEST where you actually learn stuff instead of going off to fight more evil.

Overall it feels like there are no mentors in RPG games and that progression is just too damn "instant expert" for me. I want more games where you actually SEE your character learning shit, instead of abstracting it into "get XPs get better"
Title: Re: Games you wish existed
Post by: HMetal2001 on August 31, 2016, 04:22:35 am
Sim Earth did half of that.
The culture part?
Title: Re: Games you wish existed
Post by: LordBaal on August 31, 2016, 07:12:14 am
A Roman fort management game. Dealing with natives, patrol duties, grain shipment, supplies, weapons, recruits.... in the stile of Dwarf Fortress.

Hell, you could have a sprawling town/city around your fortress and eventually is about managing a city/region. Something like Caesar II. What a great game. I would love they made a remake of it.
Title: Re: Games you wish existed
Post by: NRDL on August 31, 2016, 07:16:16 am
Inspired by BFEL's idea, I want a game where you take the role of a teacher.  Not necessarily magic, I was thinking more along the lines of Professor X teaching the next generation of mutants.  Your achievements lie in your ability judge the character of your students, identify what they need the most help with, use effective psychology and teaching methods to determine their strengths, weaknesses, character flaws and how best to smooth those over. 

You can have an overarching game world where the evil threatening to destroy the planet can only be stopped if you truly dug deep and managed to nurture the potential of your students, who depending on your teachings become the greatest of heroes, sad failures, or unstable lunatics.
Title: Re: Games you wish existed
Post by: Scoops Novel on August 31, 2016, 10:09:12 am
Thought you guys might like this: https://www.reddit.com/r/gameideas/
Title: Re: Games you wish existed
Post by: LordBaal on August 31, 2016, 10:23:28 am
No we don't! Why would you think that?
Spoiler (click to show/hide)

Not to be an asshole but lot of stupid ideas, like the yet another zombie survival game but this time if you die and want to play again you have to buy another copy of the game... and wait for it, there would be only 5000 copies of it in the world. Oh and its 100% real time, even when you log out so you can be killed while you and your character are sleep. (https://www.reddit.com/r/gameideas/comments/503mwg/zombie_survival_game/)

Or phrases like "turn based RTS".... oh and the plays on this game would last for days (https://www.reddit.com/r/gameideas/comments/509ayp/huge_rts_lasting_several_days_including_several/)

I guess most of those ideas are from prepubescents that don't know how to kill time and seem to think everyone have 24/7 hours to play, and that humans don't need sleep.

Still, somehow I can still see EA doing all that crap.
Title: Re: Games you wish existed
Post by: Parsely on August 31, 2016, 10:36:47 am
Inspired by BFEL's idea, I want a game where you take the role of a teacher.  Not necessarily magic, I was thinking more along the lines of Professor X teaching the next generation of mutants.  Your achievements lie in your ability judge the character of your students, identify what they need the most help with, use effective psychology and teaching methods to determine their strengths, weaknesses, character flaws and how best to smooth those over. 

You can have an overarching game world where the evil threatening to destroy the planet can only be stopped if you truly dug deep and managed to nurture the potential of your students, who depending on your teachings become the greatest of heroes, sad failures, or unstable lunatics.
So pretty much the Battle School from Ender's Game. I'd play a "Battle School" game.
Title: Re: Games you wish existed
Post by: Scoops Novel on September 01, 2016, 12:38:44 pm
I wonder what would rise to the top if we crossposted every idea here.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 02, 2016, 03:50:48 am
I'd like to see an FTL style personnel management game, but set in a castle.  You have no control over the affairs of the realm and you're not the ruler, you're just a medieval chief of staff (I think that's called a chamberlain?).  You lead guards, servants, and various staff members around to make sure that visitors end up happy, no assassins sneak into the castle, and of course that you continue to remain in the favor of the current ruler.  The members of the court serve as regular characters with an opinion of you,which can have good or bad consequences if it grows extreme enough (with more important characters having more dire consequences).  Anyone (including the ruler) can die or lose their position.  Your goal is to keep that from happening to yourself for as long as possible.
Title: Re: Games you wish existed
Post by: Dorsidwarf on September 02, 2016, 04:13:00 am
Attack on War Rocket Ajax:


DYAAAAAAAAAAAIIIIVE!!
Title: Re: Games you wish existed
Post by: NRDL on September 03, 2016, 01:26:44 am
I've always been a fan of the concept of fire, purification, cleansing, all that stuff on guilt-free extermination targets, like zombies, insectoid hordes, eldritch abominations and their spawn, etc.  I want a roguelike where you play as a paladin or maybe even a generic knight and your job is to cleanse the land of monsters.

Said monsters aren't the usual bunch of trolls and kobolds and goblins, but more along the lines of "hateful beings that have been breeding and killing beneath the Earth since the dawn of time and who have now emerged to wreak havoc and despair" and on the overworld map you can see how much of the known civilised world is being overrun.  Your job is to gather as many warriors as possible to your banner and order, and basically Crusade the crap out of these under dwellers and their ilk.

Of course, you run into various sub-species of creatures, some of whom just want to be left alone, some that have managed to co-exist with humans, inject moral ambiguity into it.  Then you get the choice of being paragon of understanding and virtue or Knight Templar who enjoys his job way too much.
Title: Re: Games you wish existed
Post by: Egan_BW on September 03, 2016, 01:31:19 am
And then if you don't kill the friendly ones at the end IT WAS ALL A RUSE and they eat the world.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 04, 2016, 03:58:22 am
I wish there were a game where you played as a necromancer. Not an all-powerful Diablo-style necromancer, you're just a dabbling novice in reanimation, and you must start from grave robbing with your own two hands until you have armies of undead monstrosities to do your bidding.
Title: Re: Games you wish existed
Post by: Niveras on September 04, 2016, 03:14:58 pm
There's a series of flash games kind of around that concept. I think it's Necronator or something? A top down kind of shoot'em'up, except instead of shooting you spawn various forms of undead who then infect or kill the population in an area, then move on to the next area. Usual flash-game upgrade things between maps.

You didn't start as a novice per se in it, but I was fairly excited for Nekro. Unfortunately, that project is not likely to see the light of day anymore.
Title: Re: Games you wish existed
Post by: Kot on September 04, 2016, 03:18:52 pm
Infectonator, there is an fantasy Necromancy version indeed called Necronator. Pretty fun.
Title: Re: Games you wish existed
Post by: Metalax on September 05, 2016, 08:18:43 pm
And then if you don't kill the friendly ones at the end IT WAS ALL A RUSE and they eat the world.
Oddly enough, I don't think I've ever seem this idea actually played out in a game where you could make an actual choice rather than have it forced on you via cutscene magic. It seems like the kind of this that should be present at least sometimes in games with multiple endings, yet I've never seen it.
Title: Re: Games you wish existed
Post by: Egan_BW on September 05, 2016, 08:21:36 pm
I guess game writers don't like the idea of trust causing the world to end? Don't know why. :P
Title: Re: Games you wish existed
Post by: Metalax on September 05, 2016, 08:34:23 pm
I guess game writers don't like the idea of trust causing the world to end? Don't know why. :P
Yeah, although you see it a few time with the sudden-yet-inevitable-betrayal to set up the final missions of some games, but only when it has been forced on you, not due to choices you made.

I suppose it's for much the same reason that most 'free choice' games still have a very linear actual plot with your choices being mostly cosmetic differences, being that genuine choice results in large amounts of game that many players will never see, as most purchasers of games don't actually replay many games to see all content. So from a bean-counters point of view, that's wasted effort that was paid for during the games design.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 06, 2016, 03:49:55 am
The best way to make a truly branching story would be to make a game where new levels and plot components take very little dev time.  So, no voice acting, minimal art assets, and simple level design built out of reusable components.

...basically, Fire Emblem.  Sacred Stones is the only game I can think of off the top of my head that did a truly branching story.  It came back to an identical story at the end, but the entire middle section of the game was different based on a choice you made.  Fates doesn't count since the branches are different games.
Title: Re: Games you wish existed
Post by: JoshuaFH on September 06, 2016, 07:21:54 am
The best way to make a truly branching story would be to make a game where new levels and plot components take very little dev time.  So, no voice acting, minimal art assets, and simple level design built out of reusable components.

...basically, Fire Emblem.  Sacred Stones is the only game I can think of off the top of my head that did a truly branching story.  It came back to an identical story at the end, but the entire middle section of the game was different based on a choice you made.  Fates doesn't count since the branches are different games.

I thought the two branches were really similar in Sacred Stones, to the point where the choice was irrelevant :O
Title: Re: Games you wish existed
Post by: NRDL on September 06, 2016, 07:50:41 am
I want a criminal profiler video game.  Criminal Minds on crack, with an almost X-com type of overworld, where you fly over from your headquarters to various parts of the country ( or globe, depending on how international your fictional criminal investigation agency ) based on attacks in cities, regions, etc. 

You approach cases from various angles, and the serial killers/terrorists/absolute monsters all have their own fleshed out personality traits which you can dissect based on their actions, and which gives you a basis on which to predict their actions and plan their capture.  Play games of wits, use all the resources at your disposal ( with the caveat of having to deal with obstructive boots on the ground and uncomprehending bureaucrats ), and have members of your team personally go to ground, with all the opportunity and danger that implies. 

Could make for some good, randomly generated, horror fun.   
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 06, 2016, 08:18:09 am
The Silence of The Lambs: The Game
Title: Re: Games you wish existed
Post by: JoshuaFH on September 06, 2016, 01:16:20 pm
I've been playing Pokemon X again, to get some pokemon for a friend to help complete his collection, and I was struck again by a complaint of the series that I've actually harbored for a long time: that the RPG Leveling mechanics make the game intensely boring.

Basically, you can get a team of pokemon that 'work', and then as they level they scale to the (very very low) difficult of the game. While a player might change their pokemon team for any number of reasons, the game doesn't incentivize it as then you have to begin leveling a whole new pokemon that probably isn't up to snuff as your old ones, both in terms of level and the carefully sculpted movesets that the ones you've been dedicating your time to have.

So I've thought about it, and I think it'd be cool to have a pokemon-style game where your monsters don't level up. They just have flat strengths and weakness, set abilities, territorial bonuses, type advantages, things like that to differentiate them, so that progressing through the game isn't a matter of picking up your Charizard and smashing him into every obstacle the game throws at you, but rather a puzzle that requires careful thought and planning about your team composition versus enemies plus territory. Obviously the balancing and pacing of the game would have to be WAY WAY WAY different from pokemon, but that's the gist of it.
Title: Re: Games you wish existed
Post by: PTTG?? on September 07, 2016, 03:26:58 pm
Yeah, RPG mechanics in general have been over-polished to the point that games that implement them have no traction.
Title: Re: Games you wish existed
Post by: Twinwolf on September 07, 2016, 04:42:13 pm
The Shin Megami Tensei games might be similar to what you're looking for. Most of the beings you use to fight- Demons in most of the games-, while they *do* level, do not evolve and will be outpaced by the demons you are fighting and you'll have to either fuse your existing demons together to get new ones with a combination of the skills of the old ones and usually much better stats, or negotiate enemy demons into your team. It's also considered really, really difficult. Much more so than Pokémon. I'd say to look into it.

Do not get this confused with Persona, a spinoff of this series.
Title: Re: Games you wish existed
Post by: JoshuaFH on September 07, 2016, 04:58:10 pm
The Shin Megami Tensei games might be similar to what you're looking for. Most of the beings you use to fight- Demons in most of the games-, while they *do* level, do not evolve and will be outpaced by the demons you are fighting and you'll have to either fuse your existing demons together to get new ones with a combination of the skills of the old ones and usually much better stats, or negotiate enemy demons into your team. It's also considered really, really difficult. Much more so than Pokémon.

Do not get this confused with Persona, a spinoff of this series.

Well, I actually played and beat SMT 4 twice, don't know much about the other SMT's, but I'm gonna go ahead and be a huge hypocrite here: I disliked SMT 4 because it wasn't MORE like pokemon and actively discouraged holding onto a steady team. No matter how much you liked your team of archdemons, cat generals, and child-eating nightmare women, they all had very short relevant growth curves and no more than a small handful of unique skills to learn to themselves, as compared to Pokemon's very long relevant growth curves and dozen or more skills to learn per pokemon. The game forced change even when you didn't want to.

While yeah, SMT 4 was a difficult game that encouraged strategy, you know what was the greatest strat? Getting big numbers on your team. And you did that by getting the passive skill that lets you fuse creatures that are substantially higher level than you, cause they have the bigger numbers and the bigger numbers win, no amount of leveling, grinding, or training your existing monsters could get them to match their starting stats. It was something I felt drained the game of it's lore, because now I can't appreciate how badass my world-birthing goddess monster is, I have to treat them as JPG's with numbers attached.

I loved the hell out of Persona though, even though it had the same problem, but that's probably because it had a lovable roster of characters to make up for it.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 08, 2016, 04:11:05 am
I wish there were a sci-fi ARMA game. A military simulation with a silly amount of detail and realism, set in the distant future with laser guns and hovertanks and that sort of thing. I know there's already ARMA mods for Star Wars, Halo, WH40k and so on, but ARMA in particular has some flaws that really kill it for me.
Title: Re: Games you wish existed
Post by: scrdest on September 08, 2016, 05:31:59 am
I wish there were a game where you played as a necromancer. Not an all-powerful Diablo-style necromancer, you're just a dabbling novice in reanimation, and you must start from grave robbing with your own two hands until you have armies of undead monstrosities to do your bidding.
Late to the party, but check out Solid and Shade mod for Mount and Blade (NOT Warband). It's pretty much exactly this.
Title: Re: Games you wish existed
Post by: PTTG?? on September 08, 2016, 10:01:04 pm
I wish there were a sci-fi ARMA game. A military simulation with a silly amount of detail and realism, set in the distant future with laser guns and hovertanks and that sort of thing. I know there's already ARMA mods for Star Wars, Halo, WH40k and so on, but ARMA in particular has some flaws that really kill it for me.

I like it. I want really detailed simulation of the equipment and vehicles too.
Title: Re: Games you wish existed
Post by: Dunamisdeos on September 10, 2016, 12:03:33 pm
I wish there were a sci-fi ARMA game. A military simulation with a silly amount of detail and realism, set in the distant future with laser guns and hovertanks and that sort of thing. I know there's already ARMA mods for Star Wars, Halo, WH40k and so on, but ARMA in particular has some flaws that really kill it for me.

I like it. I want really detailed simulation of the equipment and vehicles too.

Battlefield 2142 is similar to this
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 10, 2016, 12:44:13 pm
3d prison architect. No, not that bullshit 3d view, I'm talking multiple z-levels.
Title: Re: Games you wish existed
Post by: JoshuaFH on September 10, 2016, 12:46:38 pm
3d prison architect. No, not that bullshit 3d view, I'm talking multiple z-levels.

Pretty sure that's just Dwarf Fortress.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 10, 2016, 12:58:20 pm
3d prison architect. No, not that bullshit 3d view, I'm talking multiple z-levels.

Pretty sure that's just Dwarf Fortress.

A more focused DF, based on not letting prisoners escape.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 10, 2016, 03:23:05 pm
I just want someone to make an overhaul for PA that turns it into University Architect.
Title: Re: Games you wish existed
Post by: NRDL on September 10, 2016, 11:37:55 pm
A sandbox game where you play a normal human person in a city filled with superheroes and super villains.  You're a genuine action survivor, attempting to flee, outwit, or persuade the overpowered beings turning the city into their stomping ground.  Sure you can fight, but your health points are absolutely minuscule compared to the super people, same as every civvie. 

On a good day, nothing happens.  You go through this Sims like sequence of work, eating, interaction, keeping your sanity and needs met, all is fi-BOOM.  She-Dolphin and the Atomic Pipecleaner are thrown through a wall at your office, pursued by giant anthropomorphic bunny robots.  You have to get the hell out of there, stealthing your way through, trying to survive by any means.  Such would be a day in the life.

Overarching goals are up to the player, such as attempt to leave the city ( and potentially run into super villains between the big cities where there are no superheroes to fight them off ), kill a super ( good luck with only conventional weapons,  ), run for political office, etc.
Title: Re: Games you wish existed
Post by: Sirus on September 10, 2016, 11:41:06 pm
Why not build up your stats until you become a super yourself?
Title: Re: Games you wish existed
Post by: NRDL on September 10, 2016, 11:52:03 pm
No way to, at least not in the base game ( all of my game wishes have modder capability in mind ).  The point is to survive as a small minnow in a pond filled with sharks.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 11, 2016, 12:18:17 am
Why not build up your stats until you become a super yourself?

... And when everybody's super, no one will be.
Title: Re: Games you wish existed
Post by: Sirus on September 11, 2016, 08:45:34 am
Why not build up your stats until you become a super yourself?

... And when everybody's super, no one will be.
Bull then, bull now. Even if you somehow gave everyone in the world superpowers, supers would still emerge. These would be the ones with the courage/ruthlessness to actually use their powers in life-threatening situations. Most people, when faced with a rampaging super, will flee for their lives even if they have powers themselves. The ones that fight back will become the new superheroes.
Title: Re: Games you wish existed
Post by: ventuswings on September 11, 2016, 09:54:09 am
Roguelike social-central game, where the major goal is establishing and managing complex relationships controlled by complex variables and there is no difference between AI-player interaction and AI-AI interaction (playing under same rules; relationship between AI1 and AI2 constantly and dynamically change based on actual variables that influence AI-player interaction rather than arbitrary RNG. For example, recent RoTK gave greater emphasis to its rather simplistic relationship system, but player is allowed to make friends without impunity while relationship between AI are relatively static without player influence)

I think there are lot of situations where making allies could be the game-winning condition. If one don't want to make game too unorthodox, reality shows such as The Survivor serve as ideal template. Yes... there is already Survivor game but clearly social management is woefully lacking there.

One of the reason why I was excited for That Which Sleeps because it was going to have AI that legitimately think about and interact with each other :(

Title: Re: Games you wish existed
Post by: EnigmaticHat on September 11, 2016, 12:23:26 pm
Why not build up your stats until you become a super yourself?

... And when everybody's super, no one will be.
Bull then, bull now. Even if you somehow gave everyone in the world superpowers, supers would still emerge. These would be the ones with the courage/ruthlessness to actually use their powers in life-threatening situations. Most people, when faced with a rampaging super, will flee for their lives even if they have powers themselves. The ones that fight back will become the new superheroes.
Yeah, but if everyone has superpowers they aren't special.  Real life people use their powers in life threatening situations too.  We don't go around calling them superheroes because said powers are things everyone has or could gain.  Especially since, in that movie, the scenario being described was not an Xmen style special snowflakes scenario.  Everyone's powers would have come from the same tech, which would have become mundane over time.

Its like saying having a gun is a superpower.  Like yeah, it would be, if guns were a unique thing to only you.
Title: Re: Games you wish existed
Post by: PTTG?? on September 11, 2016, 01:36:05 pm
Nobody would be super, but some people would be heroes.
Title: Re: Games you wish existed
Post by: Sirus on September 11, 2016, 01:40:47 pm
Assuming that the natural supers stop appearing? Maybe.

If everyone can fly, then the flying man with inhuman strength is a super. So is the flying woman who is made of rubber. And so on and so forth.

All Syndrome's plan would have accomplished is move the base power level up a few notches.
Title: Re: Games you wish existed
Post by: RAM on September 11, 2016, 06:40:44 pm
Why not build up your stats until you become a super yourself?
You can only train up to olympic athlete levels and only that if you have someone footing the bill for your daily training regime, formulated diet, body-monitoring gear... Weighing yourself down with things like being a productive member of society or studying super-abilities pr building up a network of friends who would be willing to drag you out of a burning building or acquiring that body-armour that you always wanted will really eat into your ability to reach peak-physical ability. If you go for the professional athlete route, then you are held back slightly on the training drugs that you can take... Of course, you can just jump into a vat of chemicals, but that only works in the presence of a sufficiently dramatic narrative so you need to build up your character a bit first and even then it only works one time in a thousand so that is a lot of grinding and most likely you will only end up with something lame like the ability to secrete super-slippery oils from your forehead, likely involuntarily...

You would be matching your abilities against those few people who were lucky enough to get something powerful enough to be worth exposing in public and who also have experience with combat and their abilities. She-dolphin's sonic abilities can freely induce crippling headaches and she usually holds back enough that the deafness is only temporary and attacking her super-blubber which reflects 99% of all kinetic energy directed against it is a famously bad idea. Not to mention that she has a pretty good training regime for an amateur and is far from the most powerful of supers...
Title: Re: Games you wish existed
Post by: NRDL on September 11, 2016, 09:47:04 pm
Genuinely wasn't expecting this idea to be this controversial  :P
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 11, 2016, 10:55:53 pm
Point thine finger of holy retribution at @Sirus, for 'twas he who did ignite the keg of powder.
Title: Re: Games you wish existed
Post by: Frumple on September 11, 2016, 11:05:24 pm
Opened a can of worms would probably be more appropriate for a superhero tangent on the net, these days. Especially one involving a crapsack setting where you're one of the set pieces that get randomly cooked by rampaging minions of a bunny rabbot fetishist.
Title: Re: Games you wish existed
Post by: Niveras on September 12, 2016, 04:36:42 am
Point thine finger of holy retribution at @Sirus, for 'twas he who did ignite the keg of powder.
(https://i.imgur.com/S2FscWs.jpg)
Title: Re: Games you wish existed
Post by: AzyWng on September 13, 2016, 05:07:07 pm
A procedurally generated/randomly generated world in combination with Mount and Blade.

It would be weird, sure. But it would also be cool.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 14, 2016, 10:18:04 am
Monster Hunter, but on the PC with mods. Pokemon Monster Hunter would be a thing, for one, and there would be a safeguard against the eventuality of servers shutting down (which always makes me super sad).
Title: Re: Games you wish existed
Post by: Parsely on September 14, 2016, 03:23:47 pm
Monster Hunter, but on the PC with mods. Pokemon Monster Hunter would be a thing, for one, and there would be a safeguard against the eventuality of servers shutting down (which always makes me super sad).
Fock yes. This is my dream. You could make the game so much more impressive if it weren't limited to a handheld. Even the Wii Monster Hunter did some really cool stuff and that thing doesn't have the most amazing hardware ever.
Title: Re: Games you wish existed
Post by: JoshuaFH on September 14, 2016, 03:43:25 pm
Monster Hunter, but on the PC with mods. Pokemon Monster Hunter would be a thing, for one, and there would be a safeguard against the eventuality of servers shutting down (which always makes me super sad).

Servers shutting down is just a fact of life, and honestly, even though it makes the player base of that particular game sad, I imagine it makes gaming as a *whole* much healthier when games are allowed to die once they've served the purpose it originally set out to accomplish, or they've definitively NOT accomplished it and the company is putting it to rest.

I mean, sure, there's an sense of artistic loss to it, in that future generations will never know what it was like to play the game, I'd imagine however that that is merely the resulting consequence of games being a product of their time, and they served the needs of the people in that particular time, and there isn't a particular reason to ask more from them.

Overall, I think the gaming industry is in the middle of the biggest glut of game releases it'll ever see. The market for games is severely overcrowded, and more game releases are announced every day, and more game developers (sincere in their passion for design or not) are lining up to create more and more as the barrier to entry gets lower and lower. Moreover, games just have a very long 'trail', in that once created, most games simply persist forever, effectively not only competing with every game that already exists, but every game that will ever exist in the future. This isn't much of a problem with books and movies, but it's an increasingly big problem for games that require a substantially larger time investment on average, and some have no max playtime, they just can be played forever. The fact that 'some' games are allowed to die, while seemingly bad for consumers, I'd argue is instead good for them, since now it takes one more game out of the marketplace, and gives both the consumer and creator of games that much more breathing room and opportunity to explore.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 14, 2016, 07:00:43 pm
I'd like to think of games as more than commodities on a marketplace, though. Games are already in very real danger of being lost all the time, just because nobody cared to preserve the hardware these games were played on. Imagine if the Mona Lisa stopped working and nobody could look at it anymore (disregard that it's probably already in secure storage where nobody can look at it). That's been happening to games for as long as electronic games have existed. It's not just a loss of fun times that I had, it's losing a piece of art that made me feel something special.

Some day Undertale and Mass Effect alike will kick the bucket. Planescape: Torment is probably on its last legs of compatibility (it takes a pretty involved fix on Win10) as are hundreds of influential games from the early Windows times, such as Myst.

Maybe I'm being overly apocalyptic, but I read about episodes of Doctor Who that were destroyed by BBC because nobody wanted them at the time... and lo and behold, the Doctor Who fandom is alive and thriving, with pieces missing and holes in the archives, episodes that will be gone from living memory in a generation or two. I only see the same thing happening for gaming, but on a much broader scale.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 14, 2016, 07:21:17 pm
Tis, but the way of the world! Look at the Odyssey and Illiad, several parts of that heroic series are missing in their entirety!
Title: Re: Games you wish existed
Post by: puke on September 15, 2016, 06:30:35 am
Yep. 

Classical writings are a good example, barely anything survived the dark ages.  Archimedes had calculus 2000 years before Newton, where would the world be if we had progressed from there instead of backsliding?

But an even BETTER example, are things that we are losing in modern living memory.  We had to dredge up discarded first stages of Saturn V rockets from the bottom of the sea, because we forgot how the rocket nozzles were designed and couldn't replicate their efficiency.  This is not a unique example.

a combination of rapid progress, changing formats, and hardware / media obsolescence are changing things much more quickly.  Even if your format is still readable and your media is still valid, you've probably lost more data than you know to Bit Rot.

Got some digital photos stored on a hosted cloud service somewhere?  Have not touched them in a while?  Odds are, they are being automatically down-sampled to lower resolutions to save cost.  Forget about the reality of Bit Rot, the people storing your shit are intentionally degrading it.
Title: Re: Games you wish existed
Post by: Persus13 on September 15, 2016, 08:27:17 am
Classical writings are a good example, barely anything survived the dark ages.  Archimedes had calculus 2000 years before Newton, where would the world be if we had progressed from there instead of backsliding?
I wouldn't call being able to do a few math problems with Riemann's sums as having calculus. As for classical writings, we only know about the ones that were lost because of scholars from the "dark ages".


On a more relevant note, I'd love to see a game with a historical ancient egyptian setting.
Title: Re: Games you wish existed
Post by: puke on September 15, 2016, 08:51:02 am
https://www.gog.com/game/pharaoh_cleopatra were pretty good, unless you had something more specific in mind?

As far as Archimedes:  He uses Reimann sums whenever he demonstrated proof for his results, but the relatively recently discovered Palimpsest revealed that he actually got to those results through methods very similar to modern calculus and then built the proofs after the fact.

https://en.wikipedia.org/wiki/The_Method_of_Mechanical_Theorems
Title: Re: Games you wish existed
Post by: Persus13 on September 15, 2016, 08:56:13 am
I didn't have something more specific, I just feel its underused in games.
Title: Re: Games you wish existed
Post by: puke on September 15, 2016, 09:12:12 am
The above were empire managers, there is also a city builder:  https://www.gog.com/game/children_of_the_nile_complete

Would be cool to see something set in the pre-dynastic period.  You would have a divided Egypt, and could either fight to subjugate the other half or work for unification of upper and lower. 

Trade and relationships with nearby lands could be important to this; like, you should never be able to totally conquer Syria or Nubia, but you could make them protectorates or trade partners.  If you are receiving benefits from them, it could tip the balance of war between Upper and Lower Egypt in your favor, if you are bogged down there trying to suppress them, it could tip the balance the other way.

I'm not sure if pre-dynastic egypt ever actually traded with Syria, or if that was all later.  Regardless, there is probably a closer example.
Title: Re: Games you wish existed
Post by: Niveras on September 15, 2016, 04:58:07 pm
Classical writings are a good example, barely anything survived the dark ages.  Archimedes had calculus 2000 years before Newton, where would the world be if we had progressed from there instead of backsliding?
I wouldn't call being able to do a few math problems with Riemann's sums as having calculus. As for classical writings, we only know about the ones that were lost because of scholars from the "dark ages".


On a more relevant note, I'd love to see a game with a historical ancient egyptian setting.

It certainly wasn't historical, but I recall a diablo-like set in Egypt. I think. Maybe it was just one chapter of Titan's Quest? (I remember TQ went into China as well.)
Title: Re: Games you wish existed
Post by: A Thing on September 15, 2016, 06:38:52 pm
It certainly wasn't historical, but I recall a diablo-like set in Egypt. I think. Maybe it was just one chapter of Titan's Quest? (I remember TQ went into China as well.)

Could be thinking of something else but Titan Quest definitely did have a chapter in Egypt.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 15, 2016, 07:05:02 pm
Diablo 2 had a chapter in an Egypt-esque fantasy kingdom. IMHO it's the worst part of the game.
Title: Re: Games you wish existed
Post by: Niveras on September 16, 2016, 04:49:35 am
Diablo 2 had a chapter in an Egypt-esque fantasy kingdom. IMHO it's the worst part of the game.

Act 3/The Jungle was worse.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 18, 2016, 11:37:59 pm
Maybe this is weird, but I wish there were an open-source standard for robotic pets, like Furbies and stuff. With the Internet, and all the ways that toys interact with apps and websites nowadays, I imagine all sorts of cool possibilities for robotic pet toys.
Title: Re: Games you wish existed
Post by: GrandpuhTy on September 19, 2016, 02:01:14 am
Caravaneer 3.

There was talk of a settlement builder on the Facebook page, so I'm looking forward to that.
Title: Re: Games you wish existed
Post by: PTTG?? on September 19, 2016, 12:20:47 pm
An myst-like or RPG that starts out in English but gradually transforms into a different language so as to teach the new language. Heck, a full-immersion Skyrim in a second language, written so that your character doesn't initially speak it, would be interesting.

Wait, I just realized that Skyrim does do that, it's just specifically dragon language.
Title: Re: Games you wish existed
Post by: Rose on September 19, 2016, 12:26:57 pm
That would be a great way to learn a language, actually.
Title: Re: Games you wish existed
Post by: Sebastian2203 on September 19, 2016, 01:44:56 pm
Mass Effect 4
Title: Re: Games you wish existed
Post by: Persus13 on September 19, 2016, 01:46:39 pm
As opposed to Mass Effect: Andromeda?
Title: Re: Games you wish existed
Post by: Gigalith on September 19, 2016, 01:51:35 pm
Similar idea to PTTG, I've wanted to create a game that is completely in a unique fictional language. Completely. Particularly a text-heavy game like a CCG.

It's like when you play an import with little knowledge other than what "yes" and "no" are, except with an import there's people who actually speak the original language.
Title: Re: Games you wish existed
Post by: JimboM12 on September 19, 2016, 02:07:31 pm
Rome Total War 3: The less Bug ridden edition!

Srsly I liked Shogun 2 and Attila but just couldn't get Rome 2 to work quite right.
Title: Re: Games you wish existed
Post by: LordBaal on September 19, 2016, 06:34:27 pm
Rome Total War meets Paradox games. The we won't cheap with stupid dlc's and cut corners edition.
Title: Re: Games you wish existed
Post by: Aedel on September 19, 2016, 06:49:26 pm
A world war 1 FPS other than Verdun.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: PTTG?? on September 19, 2016, 11:03:55 pm
Battlefield 1!
Title: Re: Games you wish existed
Post by: Sergius on September 19, 2016, 11:11:27 pm
A world war 1 FPS other than Verdun.

Spoiler (click to show/hide)

Iron Storm.

well... it's still technically the first Great War...
Title: Re: Games you wish existed
Post by: Arx on September 19, 2016, 11:29:16 pm
Anything can be 1 FPS if you run it on a weak enough computer.
Title: Re: Games you wish existed
Post by: LordBaal on September 20, 2016, 05:12:50 am
Plenty of first person shooters in the wikipedia list (https://en.m.wikipedia.org/wiki/List_of_World_War_I_video_games)
Title: Re: Games you wish existed
Post by: itisnotlogical on September 20, 2016, 12:25:24 pm
Anything can be 1 FPS if you run it on a weak enough computer.

I think there's just a point where if a computer's too weak, it won't run a game at all. I've had plenty of computers where Resident Evil 4 would just pop up a blank window because the computer couldn't even handle trying to render it.
Title: Re: Games you wish existed
Post by: Levi on September 20, 2016, 12:28:51 pm
A world war 1 FPS other than Verdun.

Spoiler (click to show/hide)

I don't see why, Battlefield 1 is very realistic (https://www.youtube.com/watch?v=gw9KcqQSRRI&feature=youtu.be).
Title: Re: Games you wish existed
Post by: clone95 on September 20, 2016, 12:58:35 pm
I'd really love to see a sequel to Starquest Online.

Multicrewed starships exploring the cosmos, with really technical stations and the ability to literally explore the ship from the top command bridge to the smallest buzzard collector. The closest thing is probably PULSAR these days, but it's a pale imitation at best - too much Guns of Icarus, not enough Star Trek technobabble.
Title: Re: Games you wish existed
Post by: rubberduck on September 21, 2016, 06:29:53 am
While out on the front page on the forum, I thought I saw that somebody had posted in a thread called Retropunch. Turned out it was the user retropunch who had posted in a thread.

But now I want a game that involved time travel and punching. I keep thinking there must be a way to make something really cool with the concept of punching people backwards in time, but I haven't really managed to figure it out yet.
Title: Re: Games you wish existed
Post by: Egan_BW on September 22, 2016, 12:26:07 am
When you punch someone, they take damage and time reverts backwards 30 seconds, with them appearing in the place where you punched them, and you appearing wherever you were at that time. Overall, you have yourself, with knowledge of the future, one damaged enemy, and one undamaged one. If the enemy survives another 30 sec and you don't punch it, you get a paradox. Time reverts to the farthest point back where that enemy appeared due to you punching it, and the enemy gets powerboost due to becoming paradoxed. Your only means of attack is the punch, but you can charge it up to do more damage, to the point where you could one shot any enemy if you charged long enough. The amount of time you travel back in corresponds to the amount of damage you do. Enemies that meet other versions of themselves may become confused and shoot each other.
Title: Re: Games you wish existed
Post by: JoshuaFH on September 22, 2016, 06:54:13 am
That sounds like the world's most confusing beat'em up.
Title: Re: Games you wish existed
Post by: ThtblovesDF on September 22, 2016, 07:18:05 am
Evolve, with more factions and better System.
Title: Re: Games you wish existed
Post by: JimboM12 on September 22, 2016, 02:57:02 pm
A Dynasty Warriors style Warhammer 40k game made large, I'm talking the size of a whole continent with 2 sides in a massive war with AI that can actually carry the war without you (mostly). You play as a common Commissar and your only task is to ensure the Imperium wins. In many ways, it would also be like any of the massive overworld sandbox games in that you can call in reinforcements or vehicles and get around faster with air travel. Naturally, you don't just commander these vehicles by throwing out the occupant, instead you just declare you are taking the vehicle in question in the name of the commissariat and make them drive or fly you places.

I accidentally put this in the sales thread, dang chrome ghostmoving me to other topics.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 22, 2016, 03:32:49 pm
I want a WH40K FPS-Roguelike sort of deal. Where you play as a Guardsman.
Title: Re: Games you wish existed
Post by: NRDL on September 22, 2016, 03:37:10 pm
YASS.  In the grim darkness of space, there is only ASCII. 
Title: Re: Games you wish existed
Post by: Niveras on September 22, 2016, 04:58:34 pm
A Dynasty Warriors style Warhammer 40k game made large, I'm talking the size of a whole continent with 2 sides in a massive war with AI that can actually carry the war without you (mostly). You play as a common Commissar and your only task is to ensure the Imperium wins. In many ways, it would also be like any of the massive overworld sandbox games in that you can call in reinforcements or vehicles and get around faster with air travel. Naturally, you don't just commander these vehicles by throwing out the occupant, instead you just declare you are taking the vehicle in question in the name of the commissariat and make them drive or fly you places.

I accidentally put this in the sales thread, dang chrome ghostmoving me to other topics.

Hmm, War40K might be a decent setting for a Just Cause type of game. Total Anarchy.
Title: Re: Games you wish existed
Post by: JimboM12 on September 22, 2016, 05:07:43 pm
Hmm, War40K might be a decent setting for a Just Cause type of game. Total Anarchy.

Warhammer 40k is a setting that can support any kind of game really. I can totally see a CK2 style game about keeping a planet under your families rule, I can see a somewhat decent RTS city builder style game like Settlers where you settle frontier planets only to find its infested by orks, I can even see a W40k Dating sim. Protip; praise the emperor every day to gain points with Sisters of Battle. They dig that.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on September 22, 2016, 05:40:21 pm
Unfortunately, usually when a company gets hold of the license...
Well. The game ends up kind of sucking.

No but seriously when can I just get to play as a Guardsman or a Fire Warrior and feel as expendable as I am.
Title: Re: Games you wish existed
Post by: Mephansteras on September 23, 2016, 12:41:01 am
We were watching The Road Warrior last night, and it occurred to me that it could be really fun to play a post-apocalyptic Civilization style game. Model the times a bit after the collapse of society and go through the periods of Scavenging old tech, then working through wherever you level off as the old tech breaks down completely and people try to rediscover how to do everything, moving on to eventually rebuilding society and moving back up the tech tree.

There have been a few mods to games that kinda do this, but nothing I've seen has had the very concept baked into it from the start.
Title: Re: Games you wish existed
Post by: Sirus on September 23, 2016, 01:32:32 pm
So you'd have a sharp regression in tech, followed by a slow decline, followed by gradually improving, possibly past your original starting point?

Say, that does sound pretty cool.
Title: Re: Games you wish existed
Post by: Gigalith on September 23, 2016, 02:07:42 pm
There's an obscure boardgame called After the Holocaust (https://boardgamegeek.com/boardgame/5475/after-holocaust) which is an economic/military simulation of factions in post-apocalyptic (nuclear holocaust) America. It was renowned for its serious number crunching, and the harshness of the economic simulation. (I've never heard of anyone saying they won by the official victory conditions) I've personally never played it, but I've wanted a modern computer game like it for a long time. Have zombies or something.
Title: Re: Games you wish existed
Post by: Persus13 on September 23, 2016, 02:10:08 pm
A nonlinear tech tree in Civ in general would be cool. Civ: BE's branching tech tree was neat but wasn't really distinct from the linear version.
Title: Re: Games you wish existed
Post by: Mephansteras on September 23, 2016, 04:07:33 pm
Yeah, and would work really well for a post-apoc game, since depending on what tech you salvaged and what knowledge you focused on you could have a really interesting mish-mash of industrial/modern tech and ancient tech.
Title: Re: Games you wish existed
Post by: H4zardZ1 on September 24, 2016, 09:25:33 am
I don't remember if i said this, but....

Want to see a good and popular 'Code your own AI' game.
Title: Re: Games you wish existed
Post by: dorf on September 24, 2016, 09:44:31 am
Does https://empireofcode.com/ fit the bill?
You can code how an individual unit behaves as well as big-picture strategy stuff.
It plays similarly as Clash of Clans.
Title: Re: Games you wish existed
Post by: NRDL on September 25, 2016, 04:54:00 am
A space pirate game, but not one where you have the option of being a privateer or trader or anything like that.  You don't raid ships and colonies for money, you raid em for supplies PERIOD.  I'm thinking something like the Reavers from firefly; a ship crewed by savage monsters with utterly predator aims and base instincts, who are still capable of operating machinery and navigating in space, however crude.

This endless sandbox game would be a nonstop journey of trying to find food ( pre-prepared goods, animals from colonies, people ), fuel, repairs, weapons.  There is no diplomacy or trade or safe havens where you can recoup and rest up, so your ship and crew are basically rusting and breaking down from all the travel and confrontations. 
Title: Re: Games you wish existed
Post by: PTTG?? on September 25, 2016, 02:16:03 pm
An RTS or other massive war sim, but Braid-like. Make it so that there's no way you could possibly win the battles, but you can keep going back and retrying,tweaking things until you win anyway.

It might have to be more of an espionage game ... I've got it!

A UN investigative team from 2060 discovers a ruined alien time machine / teleportal complex on Mars. A betrayal and backstabbing results in a small group of ideologues sending themselves back to [Select an interesting date], where they can use their future knowledge to control the world. However, the PCs' friends are still in control of the complex, which insulates itself from changes in the timeline. Nonetheless, the forces of the now planet-dominating rogues are poised to secure the teleportal complex, and it is all they can do to send the PC and a few chosen allies back in time to overcome the rogues.

However, upon arrival, it seems that the rogues arrived a few years earlier, giving them a massive lead in materials. Your only advantage is that you still have access to communicate with the machinery of the teleportal complex.
Title: Re: Games you wish existed
Post by: Egan_BW on September 25, 2016, 05:37:08 pm
There is that one time travel RTS that I forgot the name of.
Title: Re: Games you wish existed
Post by: Nahere on September 25, 2016, 05:54:46 pm
There is that one time travel RTS that I forgot the name of.
Achron?
Title: Re: Games you wish existed
Post by: RAM on September 25, 2016, 06:54:23 pm
There is that one time travel RTS that I forgot the name of.
Achron?
I expect so. Or you could just take any game that has an obscenely difficult setting and promptly savescum relentlessly.
Title: Re: Games you wish existed
Post by: Sergius on September 26, 2016, 06:23:58 pm
A sci-fi and/or post-apocalyptic clone of Unreal World, with similar graphics, and level of lethality. Almost a reskin, really.
Title: Re: Games you wish existed
Post by: PTTG?? on September 26, 2016, 07:41:38 pm
You might enjoy Cataclysm: Dark Days Ahead (http://en.cataclysmdda.com/).

In somewhat related news, a game I probably described in this exact thread was released a few days ago: Children of a Dead Earth, a diamond-hard science fiction space naval game.
Title: Re: Games you wish existed
Post by: Sergius on September 26, 2016, 10:47:41 pm
You might enjoy Cataclysm: Dark Days Ahead (http://en.cataclysmdda.com/).

In somewhat related news, a game I probably described in this exact thread was released a few days ago: Children of a Dead Earth, a diamond-hard science fiction space naval game.

I've got that one, but the lethality is dialed way higher than what I was suggesting. Something more wilderness survival than zombie massacre sim. Sure, I guess with some modding the zombies and monsters could be dialed down, I don't know.
Title: Re: Games you wish existed
Post by: itisnotlogical on September 26, 2016, 11:43:16 pm
I wish there were a multiplayer game where you were in control of various animals that were vastly different in size. So one player might be an elephant while another is a dog and yet another is a mosquito, and it's a team-based survival game where all must use their different talents to take on the wilderness.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on September 28, 2016, 11:49:53 pm
I wish there were a multiplayer game where you were in control of various animals that were vastly different in size. So one player might be an elephant while another is a dog and yet another is a mosquito, and it's a team-based survival game where all must use their different talents to take on the wilderness.
It's all fun and games until the kangaroo high-fives the ladybug.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 29, 2016, 12:05:12 pm
A new medieval roleplaying game that DIDN'T take place in such a generically high fantasy setting.

Title: Re: Games you wish existed
Post by: Sirus on September 29, 2016, 12:48:05 pm
I assume you've tried Mount&Blade already?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 29, 2016, 01:37:14 pm
I assume you've tried Mount&Blade already?

1000+ hours. Yes, truly a marvelous game.
Title: Re: Games you wish existed
Post by: PTTG?? on September 29, 2016, 03:48:15 pm
A political/psychological RPG set on a space station or other closed ecosphere thing. The matchmaking system for multiplayer includes a "socio-poltical survey" that matches players in various kinds of groups. One game might have only free-marketeers. Another game has a group of determined arachno-communists. Quite a few games have a mixture of may categories, and some give each ideology a distinct uniform. Sometimes, the group is monopolitic, but there are a suite of randomly-distributed uniforms anyway.

Then SS-13 type catastrophes happen, but only after at least 15 minutes (and occasionally, they don't happen at all).

The live results are available at all times, so people are encouraged to work effectively.

Only thing left to do is figure out how to prevent people from screwing with the numbers by joining the wrong side and trolling. Hey, maybe the game can discover trolls through self-sabotaging behavior, then categorize them as an additional group to mix in!
Title: Re: Games you wish existed
Post by: RAM on September 29, 2016, 10:23:47 pm
Is it possible that you meant anarcho-communists? I am not familiar with the concept of arachno-communists but they do sound like a lot of fun!
Title: Re: Games you wish existed
Post by: Persus13 on September 29, 2016, 10:31:55 pm
Arachno-communist sounds like the Soviet answer to Spiderman.
Title: Re: Games you wish existed
Post by: Mephansteras on September 29, 2016, 10:54:39 pm
Sounded like something out of Stellaris to me.
Title: Re: Games you wish existed
Post by: Dunamisdeos on October 01, 2016, 01:58:36 pm
IN COMMUNIST RUSSIA, EVERYONE HAS SAME NUMBER OF LIVE SPIDERS.
Title: Re: Games you wish existed
Post by: Kot on October 01, 2016, 02:42:45 pm
I want an game based on The Salvation War.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 02, 2016, 02:50:07 am
This is kind of a madcap idea I had after Pokemon Go's success: What about an alternate reality game that uses QR code stickers as the objective in some way? I have absolutely know idea how it would work, I just love QR codes.
Title: Re: Games you wish existed
Post by: Sirus on October 02, 2016, 08:10:32 am
Many years back there was some sort of handheld game that involved scanning barcodes to collect mons, so that's probably close enough.
Title: Re: Games you wish existed
Post by: Flying Dice on October 02, 2016, 09:04:35 am
Pokemon Go, except an actual VR Pokemon game instead of casual-collect-'em-all. Allow direct trainer battles and bets with game currency, but also include randomly spawned AI trainers for easy money, as well as randomly spawned items. Same battle mechanics as real Pokemon games, managed by a similar interface on your phone. Use cloud syncing or the charge cable to plug your phone into your desktop/laptop and use it like a Pokemon PC to manage your 'mons and items. Have Pokecenters and Shops out in the world, but also give the option to heal at your "home" PC just to avoid tedium and potentially dangerous situations.

Couldn't go with the Gym system unless you set things up to let people mark themselves as Gym defenders (and included team affiliations), where they could be dragged into battles to defend (and replaced if inactive), with the Boss spot being limited by median party level.

Just include GenI-III 'mons though, to make catching slightly less RNG-based (and because post-GenIII is full of weird shitty-looking 'mons instead of just a few).

I would literally buy a smartphone and pay real money for that game if it existed.
Title: Re: Games you wish existed
Post by: PTTG?? on October 02, 2016, 12:37:50 pm
I know, right? Niantic is a one-note game designer (it's grindy, but is it grindy enough? ), and when someone drops a whole, complete game in their laps, what do they do? Take out all the parts that aren't grind.

Speaking of geolocational games: an offline geolocational game (presumably single player). Get rid of repetitive grind by rewarding variety.  I'm thinking something involving a combination of puzzle solving and resource collection, and ideally something where you build things that stay on the map.
Title: Re: Games you wish existed
Post by: Flying Dice on October 02, 2016, 10:25:17 pm
And then the world was overrun by millions of children and man-children playing VR Minecraft.
Title: Re: Games you wish existed
Post by: RAM on October 03, 2016, 12:31:31 am
I am just waiting for Nintendo to announce that Kim Jong-un is the location of a captureable Mewtwo...
Title: Re: Games you wish existed
Post by: itisnotlogical on October 03, 2016, 12:36:35 am
And then the world was overrun by millions of children and man-children playing VR Minecraft.

If I had a holodeck I would never leave it.
Title: Re: Games you wish existed
Post by: Arx on October 03, 2016, 10:33:27 am
It's not a game per se, but I keep wanting to make an Orange Sign Soapstone app. It'd be useless but funny for a moment as a novelty.
Title: Re: Games you wish existed
Post by: JimboM12 on October 03, 2016, 11:47:51 am
It's not a game per se, but I keep wanting to make an Orange Sign Soapstone app. It'd be useless but funny for a moment as a novelty.

It comes with the stipulation that if you're in the area of your soapstone when it's activated, you have to immediately stand and praise the sun wherever you are.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: TBeholder on October 09, 2016, 12:06:58 pm
Want to see a good and popular 'Code your own AI' game.
I'm afraid it's "pick 2 out of 3" thing.

I wish there were a multiplayer game where you were in control of various animals that were vastly different in size. So one player might be an elephant while another is a dog and yet another is a mosquito, and it's a team-based survival game where all must use their different talents to take on the wilderness.
So, pretty much like this (http://www.nerfnow.com/comic/1756)?

A political/psychological RPG set on a space station or other closed ecosphere thing.
Like a not!FR underground tunnel complex. With drow, duergar, mindflayers and whatnot.
Only thing left to do is figure out how to prevent people from screwing with the numbers by joining the wrong side and trolling. Hey, maybe the game can discover trolls through self-sabotaging behavior, then categorize them as an additional group to mix in!
Padding with AI players, plus better trolls as "House" players stealth-possessing NPCs. To keep an eye on it and tweak things while staying in character. But if there's an overconfident clique that starts metagaming too much or messing around, they suddenly get generic NPC mindflayers stand in the door, curl tentacles and say, "The spawning pool is closed due to psionic cascade (and the neothelids that also suffer from psionic cascade)".  ;D

Arachno-communist sounds like the Soviet answer to Spiderman.
It's the society of Chitines. You may contest another guy's mud hut, but the priestesses are Central Committee no matter what.
Title: Re: Games you wish existed
Post by: Sergius on October 09, 2016, 06:58:01 pm
I would like an X-Com (or oldcom) clone, except Earth is being invaded by supernatural threats, vampires, Cthulhu, minotaurs, whatever. So instead of incendiary or sci-fi weapons you research garlic or silver stuff, learn witchcraft and so on. Definitely in modern times, and the *COM is a government agency with marines and machineguns and all that junk.
Title: Re: Games you wish existed
Post by: TBeholder on October 09, 2016, 07:26:31 pm
I would like an X-Com (or oldcom) clone, except Earth is being invaded by supernatural threats, vampires, Cthulhu, minotaurs, whatever. So instead of incendiary or sci-fi weapons you research garlic or silver stuff, learn witchcraft and so on. Definitely in modern times, and the *COM is a government agency with marines and machineguns and all that junk.
OpenXcom or UFO:AI mod, with changed text for damage types?
Title: Re: Games you wish existed
Post by: NRDL on October 09, 2016, 09:11:48 pm
Been watching Star Trek: DS9, just realised how much I'd like a genuine Trek Roguelike.  Play as a Federation, Klingon, Roman, Cardassian, Borg, and other such captain, with your own crew, running around delegating orders.  Beam down onto planets, accomplish missions set out by your faction, explore, get into fights, engage in diplomacy, etc. 
Title: Re: Games you wish existed
Post by: itisnotlogical on October 09, 2016, 10:15:09 pm
I think the original Star Trek videogame, waaaay back for mainframe computers n such, had aspects of random generation. Of course it isn't any fun at all to play in modern times.
Title: Re: Games you wish existed
Post by: PTTG?? on October 10, 2016, 04:19:08 pm
Another VR game. I feel like I do a lot of those. Anyway:

It's an infinite library in the standard 10x10 space. It uses the impossible spaces method of area expansion in a 3x3 tile area. So, if you start in the center square and go west>north>east, you end up in one intersection, and if you go east>north>west, you end up in a different intersection.

Each book on the shelves is accessible (although probably not physics-enabled unless you pull it out), and there are two kinds of book: procedurally generated text and real books fed in from open sources. The procedural books are given dark, low-saturation covers while the real ones are brighter.

The librynth and the contents are consistent, so if you want to find moby-dick, you have to go left, right,straight, straight, left... each time, although a search/teleport tool might exist that takes you to the cell with a chosen book or an adjacent one.

Throwing in an "escape the room" game or some other adventure could certainly be done, and I like the idea of finding other ways to distort space.

It need not be a single form of rooms, either. The labyrinth could change to anything from twisting copper pipes to natural caves to palatial marble corridors to thickly wooded forest with narrow paths.

I suppose this is turning into VR Myst again, but I can't help but think that's the whole appeal of VR anyway.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 10, 2016, 06:10:46 pm
I had similar idea that was kinda like Pokemon Go for libraries. You go to a physical real-world location to pick up a related book, like going to the beach to pick up Moby Dick or a local theater to pick up a Shakespeare play, and what books are available changes so there's incentive to visit these places again.

I never considered working on it because the idea seemed kinda dumb, but maybe there's some appeal in it. :-\
Title: Re: Games you wish existed
Post by: JimboM12 on October 10, 2016, 06:37:40 pm
A fighting game with clan/dojo management, like out of one of those martial arts movies or manga where the -insert name- Clan martial arts has been passed down through the generations and have political power of sorts and great wealth.
You have to build the clan from scratch while making your own martial arts style. This is like the create a combo style from God Hand and the Kenka Bancho series, and all your disciples will mimic this based on their skill level. The new disciples can only use the first level, which is the stance, block, basic attacks (punches or kicks, whatever) and the lvl-1 combo which can only be built in 3 segments. Mid level fighters get all that, can perform reversals and can perform 2 more moves/combos. Masters of your style can basically mimic your player character. You can assign the masters to train black belts who then assist with training new belt-class fighters. These mid fighters can go out to challenge other dojos for territory, prestige or money (I mean, you'd hardly risk your masters or newbie disciples!). The best part is while you wander around the clan hold/castle/fort/mansion/dojo, you'll see your masters arrange and train their classes and they will all bow to you as you pass (except your master classes, who simply nod as they earned that right by being masters) and you can get a strong feeling of growth.
Title: Re: Games you wish existed
Post by: darkflagrance on October 10, 2016, 09:24:27 pm
I had similar idea that was kinda like Pokemon Go for libraries. You go to a physical real-world location to pick up a related book, like going to the beach to pick up Moby Dick or a local theater to pick up a Shakespeare play, and what books are available changes so there's incentive to visit these places again.

I never considered working on it because the idea seemed kinda dumb, but maybe there's some appeal in it. :-\

They actually implemented something like this in Europe. Maybe Belgium?
Title: Re: Games you wish existed
Post by: Sergius on October 12, 2016, 10:56:30 am
When I was playing a Roguelike called "dead cold" (sort of an alpha from the GearHead guy that got abandoned), I imagined it would be cool to have a Roguelike with a weapon upgrade/assembly system, where you can take an object like a gun, remove a component from it and replace it with a different one. But not just like, add +2 to damage or some crap, more like, you have a basic chassis (for "rifle" for example) and put stuff in it and get completely different weapons. Some parts need other compatible part (can't use a lens barrel for a ballistic weapon, it needs to go into a beam weapon) but you can decide what caliber, addons, etc.

I guess the cool part was that you worked on a diagram of the weapon, with slots, and it was all ASCII and stuff.
Could say the Fallout 4 system was similar to what I was thinking, but that's way more hard-coded to specific weapon models.
Title: Re: Games you wish existed
Post by: TBeholder on October 14, 2016, 02:30:52 am
The new disciples can only use the first level, which is the stance, block, basic attacks (punches or kicks, whatever) and the lvl-1 combo which can only be built in 3 segments. Mid level fighters get all that, can perform reversals and can perform 2 more moves/combos. Masters of your style can basically mimic your player character.
Model like this (http://pandius.com/engarde.html) (with greater mastery, a character may pick abilities from the higher-order list of a style) or this (http://www.drivethrurpg.com/product/62332/Spellbound-Kingdoms-Combat-Primer) (with greater mastery, more of the graph is available)?

I imagined it would be cool to have a Roguelike with a weapon upgrade/assembly system, where you can take an object like a gun, remove a component from it and replace it with a different one. But not just like, add +2 to damage or some crap, more like, you have a basic chassis (for "rifle" for example) and put stuff in it and get completely different weapons. Some parts need other compatible part (can't use a lens barrel for a ballistic weapon, it needs to go into a beam weapon) but you can decide what caliber, addons, etc.
Freedroid RPG could be modded into something like this, if given more slot types as such and limits for pre-set and possible slots on items, and/or item subtypes (as it is, some upgrades can be put into melee or ranged weapon, or armor part, adding a string would allow to refine filtering).
And it's Diablo-like already, so kind of close.
Title: Re: Games you wish existed
Post by: NRDL on October 14, 2016, 02:47:44 am
A turn based war strategy game revolving around a war between heaven and hell, with Earth caught in the middle.  The forces of heaven have Archangels, lower order angels, various heavenly prophets who can recruit believers, and such.  The advantage of heaven's forces would be in their mobility; angels especially would be able to strike hard and strike fast, crossing dimensions and continents in surgical precise blitzes.

The forces of hell would be asymmetrically different.  Where heaven's special units, the angels, are based around individual power and quality, the demons of hell are dissimilar in that they are equally powerful, but are more based around corrupting the landscape and mortals around them.  Whereas angels would hit and run hard enough to level nations, demons can alter the very laws of nature around them, twisting everything until the land serves as a bastion and spawning ground for further hellish entities.  Camping a location, for a demon, is a smart strategy.  Hell would also have a greater assortment of very low tier monsters and oddities, although the logistics of transporting them across oceans would limit their spread, as they can only come from the Mouth of Hell or be spawned in corrupted-enough locations.

Humans, the third playable faction, are fucked in the early game.  Capable of battling only the weakest soldiers of heaven and hell, your forces, while very numerous, are helpless against orbital bombardments from angels and having both body and soul defiled by higher order demons.  The goal would be survival.  Obviously, one strategy would be to just flat out side with one of the other two factions: Side with heaven, and you provide the celestial hosts with recruits and the chance to spawn God-touched heroes, new prophets, and holy warriors in numbers that hell cannot hope to match.  Side with hell, and the infernal regiments would be able to send greater demons, even Archdemons to Earth through hosts, as well as provide fresh numbers to hell's overall army.

Staying neutral as humanity is also an option.  From there you'd have some interesting options.  One would be to somehow survive long enough to develop weapons capable of hurting both sides, which are mutually exclusive, but if successful, allow you to take out the heaviest hitters of both sides with your fully upgraded military forces.  Victory through specific anti-angel and anti-demon ordinance and equipment adaptations, all this is possible and feasible given humanity's large numbers, spread of forces and lack of important individual targets when compared to heaven and hell.

Other options ( probably DLC ) would include siding with Eldritch Lovecraftian gods, taking steps to ensure humanity evolves into physically, mentally, spiritually superior ubermensches capable of actually taking on angels and demons in every arena, seeking aid from extraterrestrial aliens, etc.
Title: Re: Games you wish existed
Post by: JimboM12 on October 14, 2016, 09:28:32 am
The new disciples can only use the first level, which is the stance, block, basic attacks (punches or kicks, whatever) and the lvl-1 combo which can only be built in 3 segments. Mid level fighters get all that, can perform reversals and can perform 2 more moves/combos. Masters of your style can basically mimic your player character.
Model like this (http://pandius.com/engarde.html) (with greater mastery, a character may pick abilities from the higher-order list of a style) or this (http://www.drivethrurpg.com/product/62332/Spellbound-Kingdoms-Combat-Primer) (with greater mastery, more of the graph is available)?

I'm not quite sure what the links were to, but I think I get what you're hinting at.....hmmm.....maybe a bit of both? I mean, you can't select high level kicks to put into your style's basic lvl 1 combo, and higher belt ranks unlock more moves to put into the combos. Every 2 belt classes (there's a good tier of belts to get through) you unlock another combo 'slot', which allows more skills to be chained and more advanced moves to be put into the combo.

*Edit, I just realized I need to explain the disciples program. So, you have a chance to get a random number of randomly generated disciples a day. They're randomized by gender and face. Maybe race, but I imagine this setting in a fantasy wuxia-style so they're all kinda generic asian. Each disciple has a randomly picked background and one unique passive trait. As they go up in belts, if they make it to the mid level belts they unlock a second trait. Masters get three, and your player character gets 4. You can take personal interest in one and have them become your personal disciple. You have to do this in the beginning to generate your first masters, who then in turn train other disciples up into more masters. This takes AGES so it is best to take an interest occasionally. You can hire out your black belts to clear out bandits occasionally and other tasks to generate money for the clan. Lesser disciples can be rented for part time work at local businesses around your dojo. This is the most common way to make money, as you'll have to pay for food, clan uniforms, and other things for your disciples as they are all live-in types. Which brings us to the clan dojo. This literally starts as your tiny farm house with a barn, which is the first dojo. As you make money you can make upgrades until you have a Enter the Dragon style fortress filled with disciples and masters.
Title: Re: Games you wish existed
Post by: Mephansteras on October 14, 2016, 11:56:26 am
I would like an X-Com (or oldcom) clone, except Earth is being invaded by supernatural threats, vampires, Cthulhu, minotaurs, whatever. So instead of incendiary or sci-fi weapons you research garlic or silver stuff, learn witchcraft and so on. Definitely in modern times, and the *COM is a government agency with marines and machineguns and all that junk.

I've wanted something like that too. I actually have a boardgame with that basic theme in mind. Maybe someday it'll rise to the top of my list and I'll make it.
Title: Re: Games you wish existed
Post by: DFNewb on October 14, 2016, 12:51:24 pm
I want a game that has space combat on par with Battlestar galactica (the remake). With lots of control over large ships and good fighter combat. Nukes hitting hard. No shields, only point defence, etc.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 14, 2016, 01:37:41 pm
A mexican standoff game.  Its in a top down perspective, with two groups of cowboys standing off.  It starts with just a small group of cowboys talking to each other and both sides continue revealing hidden cowboys.  Each has a line indicating where they'll shoot if things go hot.  This continues until either side either gives in to the other's demands or someone fires a shot, in which case everyone involved takes their initial shot and then a shootout begins among the survivors.

You have to get to the end of the map FTL style so you don't actually want to get in shootouts unless you have a serious advantage.  Really you just want to threaten the other guys into submission.
Title: Re: Games you wish existed
Post by: Sergius on October 15, 2016, 12:13:40 am
I would like an X-Com (or oldcom) clone, except Earth is being invaded by supernatural threats, vampires, Cthulhu, minotaurs, whatever. So instead of incendiary or sci-fi weapons you research garlic or silver stuff, learn witchcraft and so on. Definitely in modern times, and the *COM is a government agency with marines and machineguns and all that junk.

I've wanted something like that too. I actually have a boardgame with that basic theme in mind. Maybe someday it'll rise to the top of my list and I'll make it.

There was an adventure game that was sort of like, Men in Black but about vampires, witches and stuff, called Bureau 13. But it was a point & click adventure, and AFAIK none of the characters were soldiers.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 15, 2016, 01:21:43 am
It also kinda sucked if I remember correctly. It's been years since I tried to play it though.
Title: Re: Games you wish existed
Post by: NRDL on October 21, 2016, 05:37:14 pm
A good first person guerrilla warfare game.  Play as a Vietcong fighter without actually being in that time period and setting, really.  Make it against aliens or Nazis, something timeless.  Just you, maybe a small squad of AI troops with very basic equipment up against a numerically superior and much better armed invading force.  Stealth should be realistic, enemies will search every shadow, every corner, every bolt hole ( which you can take advantage of by laying traps yourself ), stuff like that.

Sniping would be a major asset, if you can get your hands on even a crappy hunting rifle.  Injuries should be realistic, with ARMA-like bleeding.  Melee combat should be as deadly for you as it would be for your AI enemies, and be either extremely prolonged ( if you had say just your bare hands ) or really quick ( knife to the gut or throat, dead ).  Jury rig weapons and explosives out of civilian equipment, deal with hunger, exhaustion and illness, make it as brutal as possible. 

Title: Re: Games you wish existed
Post by: Gigalith on October 22, 2016, 09:26:55 am
A space strategy game with speed of light delays.

Basically, a game where you do not have perfect information across the map. Everything you know is based on how long it takes light to get to you. No magic FTL comms that give you the immediate status of everywhere you have units.

If a star is six light years from your capital, you see what was there six years ago. If you send a light-speed colony fleet to it, you learn what happens when it arrives twelve years after it departs. Of course, twelve years in the future, said colony may be completely destroyed, but you won't learn about that until year eighteen.

If your forward systems are 200 light years away, there might be an entire war that starts without you, and quite possibly ended with you. If that far-off system starts to revolt, you'll have to send a fleet in that may arrive to find the system has already declared independence, or the revolt was suppressed, or anything. But meanwhile, you can see what had happened over the years, it'd just be too late to do anything about it.

A sneak attack is undetectable, because the enemy fleet will arrive at the same time you see it. But conversely, no one can exploit a momentary hole in their opponent's defenses, because you can't possibly react in time.

I'm picturing that you are some kind of immortal emperor, so you could move yourself closer to the front lines if there's a war. But while you're gone, the capital has to fend for itself.

If you've upgraded your technology, it won't be available to your far-off planets until the technology gets there from the planet that discovered it. Depending on the logistic system, perhaps that shiny new fleet you send off can't be repaired by a lower-tech planet, anyway. A really cruel logistic system would have different, incompatible requirements based on technology, and you'd have to either allow technological drift, or require that all technologies be personally approved before they may be used. C.f. the Kzinti empire, early in the Ringworld universe.

You'd have to have sophisticated AI governors and admirals, to make reasonable decisions without you. It would be a great premise for a programming game.

You could also do this with a jump-point based game, it's just that messengers have to actually get back to you.
Title: Re: Games you wish existed
Post by: The13thRonin on October 22, 2016, 11:01:12 am
More games focused on scavenging/looting and base-building.

Such as 7 Days to Die.
Title: Re: Games you wish existed
Post by: Cthulhu on October 22, 2016, 11:38:04 am
More games focused on scavenging/looting and base-building.

Such as 7 Days to Die.

Please no more of these
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 22, 2016, 12:08:47 pm
More games focused on scavenging/looting and base-building.

Such as 7 Days to Die.

Please no more of these
For at least another god damned year
Title: Re: Games you wish existed
Post by: The13thRonin on October 22, 2016, 12:21:58 pm
More games focused on scavenging/looting and base-building.

Such as 7 Days to Die.

Please no more of these
For at least another god damned year

There's literally no other games like that right now...

Name one game that incorporates all of the following:

- Scavenging.
- RPG Skill Progression.
- Block based base-building.
- Enemies that attack the player's base in waves at specific intervals.

Have you even played the game?
Title: Re: Games you wish existed
Post by: TheBiggerFish on October 22, 2016, 12:41:15 pm
I bet someone's made a Minecraft mod for it.
Title: Re: Games you wish existed
Post by: The13thRonin on October 22, 2016, 12:52:58 pm
I bet someone's made a Minecraft mod for it.

With scavenging, RPG progression and wave defense mechanics?

I strongly doubt it.

There are some very good Minecraft mods though.
Title: Re: Games you wish existed
Post by: RAM on October 22, 2016, 04:50:28 pm
There are, like, all of the warcraft/starcraft maps with base-upgrading defence scenarios.

Cataclysm: Dark Days Ahead has some of that. Not so much the wave bit unless you get a horde or play the wave-defence bit which doesn't have time enough for base-building, but it is a thing.

Ummm, Dungeon Keeper? Or Dungeon keeper roguelike whatever it is called?

I recall a first-person action thing with looting and... ugh, just any tower-defence with loot/harvesting and heroes/hero-towers, gotta be piles of those...
Title: Re: Games you wish existed
Post by: The13thRonin on October 22, 2016, 08:55:12 pm
gotta be piles of those...

There are not.

I challenge anyone here to direct me to a game with all of the mentioned features.
Title: Re: Games you wish existed
Post by: RAM on October 22, 2016, 10:02:34 pm
I wonder if The Horde counts...
Title: Re: Games you wish existed
Post by: The13thRonin on October 22, 2016, 10:15:29 pm
I wonder if The Horde counts...

Not sure, never played it. Judging by the screenshots it looks sick though.
Title: Re: Games you wish existed
Post by: itisnotlogical on October 23, 2016, 04:36:29 am
Seeing as I went to all the trouble of getting The Elder Scrolls Adventures: Redguard to work, I figured I'd actually give it an honest shot. It's actually really well-put together, despite it's age, and the writing holds up. It's making me wish there had been more Elder Scrolls Adventures games, linear character-focused games in the Elder Scrolls universe that aren't necessarily RPGs.
Title: Re: Games you wish existed
Post by: Yolan on November 22, 2016, 01:53:45 am
A dungeon-crawler survival cooking game. Working Title: Project Cauldron.

In the original Ultima Underworld, you are thrown into a dungeon as punishment for a crime you didn't commit, and forced to survive. You need to eat, drink, and sleep. Really amazing how these features have only become mainstream over twenty years later. The underworld itself has all kinds of different groups of people living down there, and I remember wondering about how they got their food. Was there a steady stream of prisoners bringing in supplies? Was somebody trading with them? Maybe some smaller creatures could survive off moss and mushrooms, and larger creatures would eat them, and so on. Maybe the fish that swam in the underground rivers were another major food source. It was really an interesting idea.

Turns out, it's also an idea that has been fleshed out in the last couple of years in a great manga called Delicious in Dungeon ( ダンジョン飯) (https://faustusnotes.wordpress.com/2016/11/19/delicious-in-dungeon-a-dungeon-crawl-manga-cooking-show-with-extra-gross/), where they take that kind of problem and run with it. I just finished reading the latest book in the series (the 3rd one now). Such a great manga. Basically its a gourmet cooking manga set in an RPG dungeon. The dungeon has a kind of ecology, and the clever adventurer can find all kinds of food around to eat so as to help them get by. The small monsters are eaten by the middle sized monsters, who are in turn eaten by the larger monsters. Adventurers keep things in check, as the kind of apex predator. But if they aren't careful they can throw things out of balance.

So, the game I would like to see (and maybe make after Innkeep), is a dungeon crawler survival game, with a focus on cooking.

It would be similar to a rougelike, in that you are in a randomly generated dungeon, and it's perma-death.

However, the focus would be shifted away from experience gain and combat focused equipment looting, and towards the gathering and cooking of food. Imagine Don't Starve set in a dungeon, and with a Dwarf-Fortress-esque generation of the dungeon population. Most importantly, the dungeon would have some kind of ecology modeled. That ecology could factor in creatures/adventurers coming in from outside, but populations of certain monsters could collapse if you hunt them too heavily, which could have knock-on effects.

A key feature would be a craft system that is all about cooking. So heaps of different ways of turning pieces of monsters etc. into food, cooking them, and eating them.
Title: Re: Games you wish existed
Post by: RAM on November 22, 2016, 04:02:18 pm
perma-death
How do you track down what happened to the remains of your previous incarnation?
Title: Re: Games you wish existed
Post by: NRDL on November 22, 2016, 09:08:12 pm
A Star Trek Ferengi trading game. Travel to different planets and quadrants, be a traveling merchant, set up businesses on planets and space stations, interact with all the different Trek races, civilisations and ideologies, and find a way to rip them all off. With your wit, will, and the Rules of Acquisition, you must reach the end of your life the wealthiest Ferengi in the universe.
Title: Re: Games you wish existed
Post by: Yolan on November 22, 2016, 09:39:12 pm
perma-death
How do you track down what happened to the remains of your previous incarnation?

I guess you re-spawn the world when your character dies.
Title: Re: Games you wish existed
Post by: HMetal2001 on November 23, 2016, 07:40:42 am
A Star Trek Ferengi trading game. Travel to different planets and quadrants, be a traveling merchant, set up businesses on planets and space stations, interact with all the different Trek races, civilisations and ideologies, and find a way to rip them all off. With your wit, will, and the Rules of Acquisition, you must reach the end of your life the wealthiest Ferengi in the universe.

Zek would be proud.
Title: Re: Games you wish existed
Post by: Tomasque on November 23, 2016, 04:48:12 pm
A dungeon-crawler survival cooking game. Working Title: Project Cauldron.

In the original Ultima Underworld, you are thrown into a dungeon as punishment for a crime you didn't commit, and forced to survive. You need to eat, drink, and sleep. Really amazing how these features have only become mainstream over twenty years later. The underworld itself has all kinds of different groups of people living down there, and I remember wondering about how they got their food. Was there a steady stream of prisoners bringing in supplies? Was somebody trading with them? Maybe some smaller creatures could survive off moss and mushrooms, and larger creatures would eat them, and so on. Maybe the fish that swam in the underground rivers were another major food source. It was really an interesting idea.

Turns out, it's also an idea that has been fleshed out in the last couple of years in a great manga called Delicious in Dungeon ( ダンジョン飯) (https://faustusnotes.wordpress.com/2016/11/19/delicious-in-dungeon-a-dungeon-crawl-manga-cooking-show-with-extra-gross/), where they take that kind of problem and run with it. I just finished reading the latest book in the series (the 3rd one now). Such a great manga. Basically its a gourmet cooking manga set in an RPG dungeon. The dungeon has a kind of ecology, and the clever adventurer can find all kinds of food around to eat so as to help them get by. The small monsters are eaten by the middle sized monsters, who are in turn eaten by the larger monsters. Adventurers keep things in check, as the kind of apex predator. But if they aren't careful they can throw things out of balance.

So, the game I would like to see (and maybe make after Innkeep), is a dungeon crawler survival game, with a focus on cooking.

It would be similar to a rougelike, in that you are in a randomly generated dungeon, and it's perma-death.

However, the focus would be shifted away from experience gain and combat focused equipment looting, and towards the gathering and cooking of food. Imagine Don't Starve set in a dungeon, and with a Dwarf-Fortress-esque generation of the dungeon population. Most importantly, the dungeon would have some kind of ecology modeled. That ecology could factor in creatures/adventurers coming in from outside, but populations of certain monsters could collapse if you hunt them too heavily, which could have knock-on effects.

A key feature would be a craft system that is all about cooking. So heaps of different ways of turning pieces of monsters etc. into food, cooking them, and eating them.
That's a hilarious idea. I love it.
Title: Re: Games you wish existed
Post by: Arcvasti on November 27, 2016, 01:19:15 pm
Once, I misheard someone watching an Age of Empires trailer. I thought that it was Age of Vampires.

...

I so want that to be a real thing and not just a hearing mistake.
Title: Re: Games you wish existed
Post by: itisnotlogical on November 29, 2016, 02:26:19 am
After hearing James and Mike explain the Friday the 13th NES game, (http://www.youtube.com/watch?v=6_u0RgxPNcU) I'm convinced that it's just misunderstood and could actually be a good game with some tweaks. Make the map smaller, don't confuse it with trying to unwrap a circular path into a line, fix the stupid puzzles and reduce the damage that enemies do. It could be a pretty cool roguelite sort of phone game, with the paths between houses being endless runner-esque sections.
Title: Re: Games you wish existed
Post by: Pancaek on December 01, 2016, 06:17:09 pm
I just finished mass effect 3 again, after playing 1 and 2 again during the holidays. I even installed a mod that changed the technicolor dissapointments we got for endings into a rough around the edges, but much more satisfying bittersweet ending.

And now I'm back at that place where I finished a game I really, really enjoyed and I just can't seem to find something else that's similar. Or at least can hold my attention and get me as emotionally invested. The story and especially the characters in mass effect just really clicked with me for some reason. But I've played most games that are similar to it, so I'm in another vidya dry spell. Probably not a bad thing per se, since it will let me focus on more important things, but still.

I really want a game with mass effect character interaction and a setting/story that can get me invested. But I don't trust Bioware anymore to deliver something like that.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 01, 2016, 07:08:06 pm
I want a sequel to Operation Flashpoint that carries the ideas and themes of the game, not just the basic gameplay. I've only played ARMA 1 and 2, but the ARMA series seems to do a complete 180 on all but the gameplay of OFP. OFP had very slow character growth over dozens of missions; ARMA 2 takes you from grunt to supermarine just because your squad leader got killed. OFP had thoughtful if generic faux-orchestra music, ARMA has lame rock & roll. In OFP, if you were alone then either your team got killed or you're playing the special forces character; in ARMA 1 there's tons of missions where it's just you doing things by your lonesome for no reason.
Title: Re: Games you wish existed
Post by: Silverthrone on December 01, 2016, 07:28:15 pm
I want a sequel to Operation Flashpoint that carries the ideas and themes of the game, not just the basic gameplay. I've only played ARMA 1 and 2, but the ARMA series seems to do a complete 180 on all but the gameplay of OFP. OFP had very slow character growth over dozens of missions; ARMA 2 takes you from grunt to supermarine just because your squad leader got killed. OFP had thoughtful if generic faux-orchestra music, ARMA has lame rock & roll. In OFP, if you were alone then either your team got killed or you're playing the special forces character; in ARMA 1 there's tons of missions where it's just you doing things by your lonesome for no reason.

I do agree. It's strange, I've talked a lot of Bohemia games today, but... Heh, these things happen. I miss the general feeling of Operation Flashpoint, the experience of being another pair of boots on the line. Special forces and advanced technology and other toys do have their place, but it is odd when they are the main flavour, all of a sudden.
Being the leader of a squad is fun and engaging, but there were more missions, and flavour, to doing good old fashioned grunt work in OFP. I think you did get command of a squad in the campaign, but not until you had earned it, quite a long way in.
One of my favourite missions in OFP, and indeed in most FPSes, is the one where your squad is sent to build a nice little camp in a village, while you, Sarge and another chap drives off to scout a nearby forest. There isn't much action in that mission. It is effectively you and two friends on a road trip, interrupted by a handful of Russians. Still, it was tense and exciting, and it was a nice contrast with the bigger invasion-type missions.
I like capturing war criminals, spear-heading invasions at dawn and using digital satellite-guided rocket missiles and what not, but I prefer them mixed in with good old grunt work. It stops being special otherwise. It can be equally exciting just guarding a lorry and a few tents a dark, foggy night from a handful of rebels, if done right. Only let me do the Sergeant Supermarine Jollies for desert if I've eaten my Private-potatoes.
Title: Re: Games you wish existed
Post by: LordPorkins on December 01, 2016, 07:28:50 pm
I just finished mass effect 3 again, after playing 1 and 2 again during the holidays. I even installed a mod that changed the technicolor dissapointments we got for endings into a rough around the edges, but much more satisfying bittersweet ending.

And now I'm back at that place where I finished a game I really, really enjoyed and I just can't seem to find something else that's similar. Or at least can hold my attention and get me as emotionally invested. The story and especially the characters in mass effect just really clicked with me for some reason. But I've played most games that are similar to it, so I'm in another vidya dry spell. Probably not a bad thing per se, since it will let me focus on more important things, but still.

I really want a game with mass effect character interaction and a setting/story that can get me invested. But I don't trust Bioware anymore to deliver something like that.

Drunk Tali 4 life
Title: Re: Games you wish existed
Post by: Andres on December 02, 2016, 05:18:48 am
I think I'd like an XCOM FPS. Not like the cancelled one with the black alien things, however. What I want is basically XCOM: Enemy Unknown except with FPS mechanics instead of turn-based mechanics for the battles.

Title: Re: Games you wish existed
Post by: itisnotlogical on December 02, 2016, 07:31:01 am
I literally imagined Halo (the first one's) mechanics for most of those points. Maybe that would be what the midgame feels like?
Title: Re: Games you wish existed
Post by: Yolan on December 02, 2016, 09:30:03 am
I want a sequel to Operation Flashpoint that carries the ideas and themes of the game, not just the basic gameplay. I've only played ARMA 1 and 2, but the ARMA series seems to do a complete 180 on all but the gameplay of OFP. OFP had very slow character growth over dozens of missions; ARMA 2 takes you from grunt to supermarine just because your squad leader got killed. OFP had thoughtful if generic faux-orchestra music, ARMA has lame rock & roll. In OFP, if you were alone then either your team got killed or you're playing the special forces character; in ARMA 1 there's tons of missions where it's just you doing things by your lonesome for no reason.

I do agree. It's strange, I've talked a lot of Bohemia games today, but... Heh, these things happen. I miss the general feeling of Operation Flashpoint, the experience of being another pair of boots on the line. Special forces and advanced technology and other toys do have their place, but it is odd when they are the main flavour, all of a sudden.
Being the leader of a squad is fun and engaging, but there were more missions, and flavour, to doing good old fashioned grunt work in OFP. I think you did get command of a squad in the campaign, but not until you had earned it, quite a long way in.
One of my favourite missions in OFP, and indeed in most FPSes, is the one where your squad is sent to build a nice little camp in a village, while you, Sarge and another chap drives off to scout a nearby forest. There isn't much action in that mission. It is effectively you and two friends on a road trip, interrupted by a handful of Russians. Still, it was tense and exciting, and it was a nice contrast with the bigger invasion-type missions.
I like capturing war criminals, spear-heading invasions at dawn and using digital satellite-guided rocket missiles and what not, but I prefer them mixed in with good old grunt work. It stops being special otherwise. It can be equally exciting just guarding a lorry and a few tents a dark, foggy night from a handful of rebels, if done right. Only let me do the Sergeant Supermarine Jollies for desert if I've eaten my Private-potatoes.

Yes! Loved OFP. I played ARM II and the improvement in graphics etc. was nice, but the feeling wasn't the same. I think its exactly as you say. It's not all about the action, but being in that situation.
Title: Re: Games you wish existed
Post by: Egan_BW on December 02, 2016, 05:41:39 pm
I think I'd like an XCOM FPS. Not like the cancelled one with the black alien things, however. What I want is basically XCOM: Enemy Unknown except with FPS mechanics instead of turn-based mechanics for the battles.
For my part, I really want that XCOM FPS with the black inky aliens to exist. Not as an XCOM game, because it basically has nothing to do with XCOM, but as it's own thing.
I can only think that if they had decided NOT to use the XCOM name, the damn thing would have been great.
Title: Re: Games you wish existed
Post by: JimboM12 on December 02, 2016, 09:30:03 pm
I want XCOM: X-Files. Literally, its X-files but instead of aliens it's usually terrorists......and aliens.
Title: Re: Games you wish existed
Post by: LordBaal on December 03, 2016, 06:23:02 am
All halo games for pc, including Halo wars.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 03, 2016, 07:05:50 pm
I wish there was Hexen, but... not that game. The dark-fantasy FPS idea is great and it's even fun for brief moments, but it's seriously let down by monotonous levels and platforming sections, and the whole "find all the switches to beat the hub" system is key-hunt design of the worst order.

It's a good thing Quake 1 exists, just too bad that nobody's ever expressed interest in making a sequel in the vein of Q1 rather than Q2.
Title: Re: Games you wish existed
Post by: LordPorkins on December 03, 2016, 09:48:58 pm
I want XCOM: X-Files. Literally, its X-files but instead of aliens it's usually terrorists......and aliens.
Dude that's Enemy Within. Well, at least part of It. I do see what you're saying though
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 03, 2016, 10:11:35 pm
ARMA II Conquest servers really gave the feel of just another grunt on the ground. On the best ones, there were coordinated assaults and upwards of 20 players in the OP at any give time.

EDIT: I wish for an OFP/ARMA game with a much more intuitive inventory system, among some other quality of life improvements that don't affect "muh realism".
Title: Re: Games you wish existed
Post by: Chiefwaffles on December 03, 2016, 11:02:08 pm
There's actually really good X-files mod for OpenXCom which I love even though I don't watch X-Files.

You start off with a car that can hold two operatives in formal attire wielding pistols. You only fight cults at the beginning, and you gradually progress until you get to where the original game starts just with more content and cultists.
Some tech progression is a bit weird (to get alien alloys tech you need to get really far in a specific cult (as in, find their tougher bases) then interrogate a certain high-ranking alien to get a tech for durathreads which you need for alien alloys.

I started fighting Ethereals without alien alloys and without knowing Durathread existed. I ended up editing my save to add thre durathread tech.

There's also a recent Let's Play of it here. (http://www.bay12forums.com/smf/index.php?topic=161331.0) It seems abandoned/on hiatus and didn't get particularly far, though.
Title: Re: Games you wish existed
Post by: NRDL on December 03, 2016, 11:53:43 pm
I'd like a DB/DBZ/Super Telltales game.  The fighting can be done through QTEs, allowing fight scenes to be as grand and awesome as Dragonball deserves, one can make choices to take different paths through Goku's life ( or whatever protagonist is playable, maybe some Future Trunks time travel bullshit ), different techniques than what is learned in canon, different choices when dealing with the Big Bads of the various arcs, stuff like that.
Title: Re: Games you wish existed
Post by: PTTG?? on December 04, 2016, 01:52:13 pm
Or, instead of QTE, you could do literally anything else. That would have the significant advantage of not being QTE.
Title: Re: Games you wish existed
Post by: Sirus on December 04, 2016, 05:15:22 pm
QTE hate? What is this, 2004?
Title: Re: Games you wish existed
Post by: itisnotlogical on December 04, 2016, 05:17:17 pm
QTEs are still common enough that you can get cred for disliking them without articulating any reason, I think.
Title: Re: Games you wish existed
Post by: AzyWng on December 04, 2016, 05:23:38 pm
Or, instead of QTE, you could do literally anything else. That would have the significant advantage of not being QTE.
Additionally, instead of doing Telltale, you could do literally anything else. That would have the significant advantage of not being Telltale.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 04, 2016, 08:29:08 pm
Isn't Dark Souls just one just ultra-advanced QTE???
Title: Re: Games you wish existed
Post by: Fniff on December 04, 2016, 09:18:26 pm
All games are quick time events.
Some are slower than others.
Title: Re: Games you wish existed
Post by: NRDL on December 04, 2016, 09:31:03 pm
Or, instead of QTE, you could do literally anything else. That would have the significant advantage of not being QTE.
Additionally, instead of doing Telltale, you could do literally anything else. That would have the significant advantage of not being Telltale.

Out of curiosity, why the Telltale hate?
Title: Re: Games you wish existed
Post by: AlStar on December 04, 2016, 10:39:34 pm
Out of curiosity, why the Telltale hate?
PTTG?? will remember this questioning of their beliefs.
Title: Re: Games you wish existed
Post by: AzyWng on December 04, 2016, 11:23:08 pm
Or, instead of QTE, you could do literally anything else. That would have the significant advantage of not being QTE.
Additionally, instead of doing Telltale, you could do literally anything else. That would have the significant advantage of not being Telltale.

Out of curiosity, why the Telltale hate?

No (defensible) reason. Though when I was playing Minecraft: Story Mode, I did notice a number of odd jumps in the story when I picked certain choices.
Title: Re: Games you wish existed
Post by: NRDL on December 04, 2016, 11:30:09 pm
Yeah, that one never made much sense to me. A choice based Minecraft story game?

"All Telltale fans will remember that."
Title: Re: Games you wish existed
Post by: PTTG?? on December 05, 2016, 03:02:31 am
Ok so the problem with QTE is that they are the design equivalent of running out of ideas for the mystery novel you're writing and suddenly introducing a prim British butler who did the murder. Nevermind that it's set in modern, small-town Connecticut.

It's a quick fix to the problem of missing content, but by god it's a damned lazy patch. Instead of pressing X to dodge the attack, why not let me use WASD to do it?

It is marginally defensible if it is literally the only combat sequence in the entire game. Perhaps. Even so, I'd consider having it be a fixed cutscene because there is only one way it can officially end.
Title: Re: Games you wish existed
Post by: Egan_BW on December 05, 2016, 03:05:44 am
It's a simple method of giving the player the feedback of performing an action without requiring any fancy spacial reasoning. It's a way to be flashy while still involving the player, is that so bad? :/
Title: Re: Games you wish existed
Post by: Niveras on December 05, 2016, 05:27:06 am
QTEs tend to happen in cinematics. So you're busy watching the cinematic, thinking you can relax a moment from the gameplay, until suddenly no! You have to press X to not die. If you weren't expecting it, you'll scramble and probably fail the first time. And then, in all future cutscenes, you need to be watching for it, instead of simply appreciating the scene, distracting you from what's going on. There is also the tendency that its the "important" fights that get QTE events, with the effect that it is not really you as the player that beat the boss, you just loaded the movie and pressed play (and stop and fast forward and play and play again) to watch the scene where the boss is beaten.

I think that is where most of the irritation comes from, it is almost a betrayal of established expectations (in terms of gaming history, not as established within a particular game or franchise itself).

Some games handle it well or better, some do not. For example, God of War bosses are at least still an action scene, so you're not betrayed by the expectation that you can relax. But it is still a bad idea, because following on-screen directions to press or repeat single buttons is weaker than having full freedom of action to fight The Big Fight.
Title: Re: Games you wish existed
Post by: Twinwolf on December 05, 2016, 07:21:38 am
It can be done well, I think. Asura's Wrath comes to mind.
Title: Re: Games you wish existed
Post by: Emma on December 05, 2016, 08:22:14 am
I wish that there was a game similar to Long Live the Queen but if you get through to the end of it without dying you get to play a grand strategy game à la Crusader Kings II and have to deal with the consequences of your actions.
Title: Re: Games you wish existed
Post by: Parsely on December 05, 2016, 10:48:16 am
I wish that there was a game similar to Long Live the Queen but if you get through to the end of it without dying you get to play a grand strategy game à la Crusader Kings II and have to deal with the consequences of your actions.
Go play Long Live the Queen and when it's over go play a CK2 game based on what you did in LLtQ.
Title: Re: Games you wish existed
Post by: Gabeux on December 05, 2016, 06:54:17 pm
I wish Space Rangers 3 existed.

Or, to suit my tastes even better, a real-time space-sim 100% inspired in Space Rangers with some empire-building elements in it, with rival AI that can do the same stuff you can.
SPAZ 2 is a little bit like that, I finished the first alpha release but didn't really like the combat, visuals, or anything other than the strategic map and strategic AI, really.

If only No Man's Sky was moddable, people would probably be modding that.
Title: Re: Games you wish existed
Post by: Ultimuh on December 08, 2016, 12:46:44 am
I thought of something recently, and made me wonder..
Does there exist a Japanese game, that isn't anime/manga inspired at all? By that I mean visually.
It's not that I don't like the anime style, I am just wondering if such a thing exists.
Title: Re: Games you wish existed
Post by: Egan_BW on December 08, 2016, 02:17:23 am
Dark Souls and Bloodborne have only occasional twinges of anime-ness. Otherwise they have a pretty different aesthetic.
Title: Re: Games you wish existed
Post by: Arx on December 08, 2016, 02:27:15 am
Yeah, the animeness tends mostly to be snark about the huge weapons.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 08, 2016, 02:51:34 am
Also Metal Gear Solid in terms of the visual. The writing however...
Title: Re: Games you wish existed
Post by: Ultimuh on December 08, 2016, 05:05:29 am
Also Metal Gear Solid in terms of the visual.

I would agree, but some of the character designs seem to be a bit.. on the bishie side. Which I tend to connect with anime and such.
Title: Re: Games you wish existed
Post by: Fniff on December 08, 2016, 07:17:22 am
Silent Hill is pretty low on the anime scale.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 08, 2016, 11:20:07 am
Also Metal Gear Solid in terms of the visual.

I would agree, but some of the character designs seem to be a bit.. on the bishie side. Which I tend to connect with anime and such.

If you can get over some admittedly bishie side characters most of the main/important cast (except Raiden, you beautiful disaster, you) are pretty gritty looking and down-to-earth.
Title: Re: Games you wish existed
Post by: Egan_BW on December 08, 2016, 11:10:35 pm
Raiden is fucking fabulous, and all the haters are just jealous.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on December 09, 2016, 09:46:15 pm
Raiden is fucking fabulous, and all the haters are just jealous.
I genuinely like Raiden as a character and a design
fight me
Title: Re: Games you wish existed
Post by: NRDL on December 10, 2016, 02:20:56 am
I want a universal simulator game, with Aurora levels of detail, with civilisations rising and falling and warring and loving and doing all sorts of cool, simulated shit. The player's only real function, is to press the reset button at the centre of the universe, which will wipe out all organic life and leave every planet, machine, and star intact, allowing for new life to rise again. New species and new cycles of civilisations will grow, and be influenced by the wrecks and husks and dead planets left by beings that clearly existed, but no longer do.

As your game goes on, each cycle of the universe starts learning faster and faster as more and more evidence piles up that SOMETHING wiped out life on planet after planet, over and over again. You can't press the reset button continuously, you have a cool down of say, 100 million years. If a civilisation manages to reach the centre and dismantles your Universe-Cleanser device before you can re-press the Reset button, you LOSE/WIN, depending on how you look at it.

In the interim period, the "cleansed" period of the universe where your existence scanning capabilities detect no life, the game turns into a bit of a god simulator, allowing you to reshape planets, star systems, reallocate resources to ensure certain sorts of life grow here and not there, that sort of stuff, all in preparation for the next cycle. Do this while there's intelligent running around, and your chances of being discovered as the puppet master behind reality rises drastically.

Sentient AI machine-life would be interesting in this game, as you would have no direct way to destroy them, but to balance that out, most organic life develops very strong prejudices against synthetic life, causing wars to erupt between the two states of life constantly. So, if your really want to strategise, you would encourage as much organic life to exist as possible, to war against and wipe out the less expansionistic and slower reproducing machines.
Title: Re: Games you wish existed
Post by: AzyWng on December 10, 2016, 05:41:51 pm
Probably just because of my shit graphics card (which technically isn't as it's Intel Integrated Graphics), but I'd like to have more games where visuals aren't emphasized.

There are probably a few like that, but apparently my toaster is lacking in a long list of other areas as well.
Title: Re: Games you wish existed
Post by: Parsely on December 10, 2016, 06:18:10 pm
Probably just because of my shit graphics card (which technically isn't as it's Intel Integrated Graphics), but I'd like to have more games where visuals aren't emphasized.

There are probably a few like that, but apparently my toaster is lacking in a long list of other areas as well.
Here are some low graphical fidelity games I'd recommend: Breath of Death VII/Cthulhu Saves the World, Creeper World 3, Duskers, EDF 4.1, One Way Heroics, Original War, Wyrmsun (F2P), X-COM: UFO Defense, TIS-100, Shenzen I/O, Commandos 2, Stronghold HD.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 10, 2016, 07:27:04 pm
How low are we talking?

My favorite ultra-low-graphics games include Fallout 1 and 2, Diablo 1, Star Trek Bridge Commander, Planescape: Torment, FTL: Faster than Light, Long Live the Queen, Operation Flashpoint: Cold War Crisis (and expansions), Cave Story and WH40k: Dawn of War. Your mileage may vary but I've also found Hearthstone totally acceptable on toasters, if you turn things down several notches.

I tried to avoid any super-obvious ones like Doom and Quake and such.
Title: Re: Games you wish existed
Post by: AzyWng on December 10, 2016, 10:35:57 pm
How low are we talking?

My favorite ultra-low-graphics games include Fallout 1 and 2, Diablo 1, Star Trek Bridge Commander, Planescape: Torment, FTL: Faster than Light, Long Live the Queen, Operation Flashpoint: Cold War Crisis (and expansions), Cave Story and WH40k: Dawn of War. Your mileage may vary but I've also found Hearthstone totally acceptable on toasters, if you turn things down several notches.

I tried to avoid any super-obvious ones like Doom and Quake and such.

Incidentially, I've actually been able to play TF2 (and play well, at that) on my laptop just fine. So yeah. But I will keep your recommendations in mind.

Incidentially, how do you holster and unholster weapons in Fallout 1 and 2?
Title: Re: Games you wish existed
Post by: Lightningfalcon on December 10, 2016, 10:58:42 pm
How low are we talking?

My favorite ultra-low-graphics games include Fallout 1 and 2, Diablo 1, Star Trek Bridge Commander, Planescape: Torment, FTL: Faster than Light, Long Live the Queen, Operation Flashpoint: Cold War Crisis (and expansions), Cave Story and WH40k: Dawn of War. Your mileage may vary but I've also found Hearthstone totally acceptable on toasters, if you turn things down several notches.

I tried to avoid any super-obvious ones like Doom and Quake and such.

Incidentially, I've actually been able to play TF2 (and play well, at that) on my laptop just fine. So yeah. But I will keep your recommendations in mind.

Incidentially, how do you holster and unholster weapons in Fallout 1 and 2?
I think you just have to unequip them from your inventory. Alternatively you can carry just a single weapon and press the red button to switch to it when you need to holster it.
Title: Re: Games you wish existed
Post by: Jiharo on December 11, 2016, 07:26:16 am
I thought of something recently, and made me wonder..
Does there exist a Japanese game, that isn't anime/manga inspired at all? By that I mean visually.
It's not that I don't like the anime style, I am just wondering if such a thing exists.
Elminage: Gothic is kind of like this. Relatively, at least. But judging by posted screenshots half the players mod the PC portraits to be anime characters anyway.

On topic, I'd like for a game with recruitable random characters, like X-COM or LCS or Wizardry-like RPG, to have hidden character traits that only trigger or become apparent only when certain conditions are met. Like a character is arachnophobic but you'll only know about that in battle with giant spiders. Or maybe he neglected to mention at the job interview that he is closet racist and hates half-orcs and half-elves. Or he has a secret talent for magic despite being a fighter. Or he is here to secretly embezzle your funds and will make a run if confronted on it.

To take the idea too far you could have a game where there are no character statistics shown. Just what you can see and what other characters tell you. So when recruiting character you might ask him how strong he is and he might reply "I can easily beat a single troll," and you'd have to wonder and guess from the other questions if this is the truth or if he is overestimates himself but believes this to be a truth or if he is just lying in order to get a job. And then you could have hypohondriac characters report every scratch as a life-threatening wound and, on the contrary, characters prone to self-sacrifice insist that they are all right when they are actually on the brink of dying and other fun tropey stuff like this.

TL/DR I want a fantasy HR specialist sim.
Title: Re: Games you wish existed
Post by: Egan_BW on December 11, 2016, 11:51:55 pm
It doesn't really keep information from you, but Darkest Dungeon might scratch some of those itches.
Title: Re: Games you wish existed
Post by: Sergius on December 14, 2016, 03:03:03 pm
Not a game, but a gaming appliance. A VR appliance, to be exact.

You know how all those Occultus Riff and steam-powered VR and virtualboys are really cool in theory, but you can't just translate for example a First Person Shooter because you can't just run around all over (without one of those expensive floor track thingies that suspend you in the air or something... there was this one where you basically used some sort of rollerskate on a really slippery surface).

So how about... they make a VR unicycle? Like, literally just add an equippable unicycle to Fallout 4 or whatever, and you sit on it and go all over the wasteland on an unicycle. Sounds like it would be really easy to make as a physical control... you pedal forward, backward. Then turn, somehow... well, haven't figured that part out yet. The best part: all the games that support it, they make your avatar use an actual unicycle for moving around. In multiplayer especially, everyone can see your sweet ride! Check out my wheel, brah!
Title: Re: Games you wish existed
Post by: PTTG?? on December 14, 2016, 04:40:14 pm
If you fall off the cycle in game, do you fall off irl?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 14, 2016, 07:31:34 pm
Yes there still is a huge barrier of movement in VR. Honestly... It's pretty fucking lame that almost all the games have to have some bullshit gimmicky mechanics for moving the player--if they move at all. Either make it controller based (and memorize that shit) or someone develop a 3d play space.
Title: Re: Games you wish existed
Post by: Chiefwaffles on December 14, 2016, 07:54:36 pm
Yes there still is a huge barrier of movement in VR. Honestly... It's pretty fucking lame that almost all the games have to have some bullshit gimmicky mechanics for moving the player--if they move at all. Either make it controller based (and memorize that shit) or someone develop a 3d play space.
The problem with controller based is that it tends to make most people very nauseous. And as for 3d play space, do you mean like the Vive? Or a ton of dedicated physical for VR?
Title: Re: Games you wish existed
Post by: Egan_BW on December 14, 2016, 08:00:01 pm
Yes, using the controls to move you in space within VR while standing in one place in real life will make your brain very unhappy. Perhaps somewhat oddly, just letting the player teleport around is much better, despite it's physical improbability.
Title: Re: Games you wish existed
Post by: EnigmaticHat on December 15, 2016, 12:48:12 pm
Maybe they could make something like an arcade, where you can pay to use one of those circular treadmill things.
Title: Re: Games you wish existed
Post by: PTTG?? on December 15, 2016, 01:13:01 pm
With enough space, you can use room-scale VR to simulate an infinite area. It's a very large room -- something like 40m diameter. When you walk straight "forward" the game subtly rotates you so that in fact you're walking in a 30m radius circle, which is too subtle for most people to notice.

Any time you turn to start walking in a new direction, the game corrects you the same way.

Any error between visual and gyroscopic perception is too small to notice, and so it actually feels like you're walking around an endless space.
Title: Re: Games you wish existed
Post by: itisnotlogical on December 15, 2016, 02:22:12 pm
I think I read a Star Trek novel where that's exactly how the Holodeck works.
Title: Re: Games you wish existed
Post by: PTTG?? on December 22, 2016, 08:01:48 pm
The inevitable full-history paradox game.

Starts in -10,000 BCE. I feel that the tech tree would be very important to refine.

The best part is that it's impossibly ambitious for most companies, but heck this thing could cost $500 by the time you have all the DLC and it's normal for paradox.
Title: Re: Games you wish existed
Post by: RAM on December 22, 2016, 08:39:45 pm
The inevitable full-history paradox game.

Starts in -10,000 BCE. I feel that the tech tree would be very important to refine.

The best part is that it's impossibly ambitious for most companies, but heck this thing could cost $500 by the time you have all the DLC and it's normal for paradox.
Only history? Written records seem to be a rather limited field... Wouldn't it make more sense to try to charge up a favourable big-bang and end trying to generate and survive a new one?
Title: Re: Games you wish existed
Post by: itisnotlogical on December 23, 2016, 04:18:57 am
I wish there was a game like Hexen but not at all like Hexen.

Hexen's a dark fantasy first-person action game based on DOOM. It takes place in a delightfully grim and gory world with all sorts of weird fantasy creatures to beat up, hack to bits or zap with magic. It had every opportunity to be fun, every chance to be an alright game.

But, Raven seemed hell-bent on making a puzzle platformer. Using DOOM physics. So you have slippy-slidey jumps in first person, usually over death pits while being shot by enemies. Then, when you're done with extremely unfun platforming sections, you have to navigate through tedious, maze-like hub areas with unclear objectives so you can do another jumping puzzle.

Can we have a melee-focused first-person action game that looks like Hexen but with different levels, please?
Title: Re: Games you wish existed
Post by: NullForceOmega on December 23, 2016, 02:44:05 pm
Try King's Field?
Title: Re: Games you wish existed
Post by: Parsely on December 23, 2016, 04:36:29 pm
I really like King's Field but if he's looking for a game like Hexen, then he's going to be disappointed.
Title: Re: Games you wish existed
Post by: lordcooper on December 29, 2016, 02:51:40 am
A 4X or grand strategy game that incentivises not growing all planets/settlements to their highest possible level/population.  I want a valid ingame reason to have rural villages or smaller farming colonies instead of every single base becoming a sprawling metropolis.

The only game I can think of that really does this is (the kind of ancient) RTS Warrior Kings.  You had a single walled city that would grow over the course of a level and continue your unit production facilities, commercial building and the like.  Then you could set up additional unwalled villages for basic resource harvesting and farming.  You could throw down a windmill, maypole or church to increase their productivity but that was pretty much it for development.  Nevertheless, founding and protecting these villages was crucial, as their frequent shipments of resources to your city kept the whole war machine pumping and your troops fed.
Title: Re: Games you wish existed
Post by: Sirus on December 29, 2016, 09:58:34 am
Star Ruler 2 is a bit like what you're looking for. It is actually impossible to fully develop all of your planets, because worlds with higher tier resources require the combined imports of several lower tier worlds to reach the development level required to exploit those resources. You end up with a handful of valuable, high output metropolis worlds supported by a large number of suppliers, which must be defended lest your centers of power grind to a halt.
Title: Re: Games you wish existed
Post by: crazyabe on December 29, 2016, 12:19:28 pm
Nox 2, Darksiders 3, and a GOOD continuation of the overlord Series of games that isn't a shitty multiplayer party game.
Title: Re: Games you wish existed
Post by: AzyWng on December 30, 2016, 12:13:34 pm
You end up with a handful of valuable, high output metropolis worlds supported by a large number of suppliers
That sounds oddly like real life.
Title: Re: Games you wish existed
Post by: HMetal2001 on January 02, 2017, 08:12:18 am
A game where you can use your own heightmaps without modding. Aside from DF and Minecraft
Title: Re: Games you wish existed
Post by: Rose on January 02, 2017, 09:23:24 am
Sim City 4

Cities Skylines.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on January 08, 2017, 11:03:33 pm
A survival game like Rust or Ark, with a wide array of primitive tools and constructions, wherein, the challenge was to survive in nature, consistently, throughout the entire game. No MMO grind or seasonal trash events, no overbearing RPG mechanics, and no toxic PvP. And make it more like a roguelike in the respect that you were more likely to die per run through than to get bored of playing and just put the game down.
Title: Re: Games you wish existed
Post by: xaritscin on January 13, 2017, 11:06:12 pm
i got this idea today after watching a small video in youtube about "western RPGs" vs "JRPGs". its a turn based RPG set in a universe where music can be used as a weapon, with 4 factions representing four different types of instruments (Percussion, Wind, String and Electronic as an extra).

each instrument reflects the basic tropes of RPGs, the heavy fighter, the light fighter, the marksman and the mage. each faction has its own set of these but they capitalize in one specific instrument.

the story? im not sure, it could be open world i guess, or have some sort of epic arc related to the origin of music. enemies would represent musical genders that would test the player to different musical configurations i think.

sounds so good i started writing a bit on it. but i guess it will stay on the sketches meanwhile, that, if i can get people to make it.

Title: Re: Games you wish existed
Post by: MorleyDev on January 14, 2017, 01:03:33 pm
I really wish there was a strategy game that captured the feel of things like X-Files/Delta Green. You know, you play someone or a team of someones investigating suspected Mythos/Alien/Supernatural activity. You have to keep your investigations secret from the official police forces, and take care of the problem. Something akin to the first hour or two of Dark Corners of the Earth, but without eventually devolving into "Shooter with a Sanity Mechanic".

I can imagine an X-Com 2 style combat system, and Fallout 1/2 style top-down gameplay when not in combat as you go about investigating with your team and their individual stats, and a masquerade system like Vampire has.

Basically I've got an itch to play Delta Green but I'm not into Tabletop Gaming enough to go out and satisfy that itch xD
Title: Re: Games you wish existed
Post by: itisnotlogical on January 14, 2017, 03:50:25 pm
I want a game where terrain destruction is a major factor for PVP. In Minecraft I have dream scenarios about blowing holes in fortresses, destroying bridges, etc. but in practice those opportunities are rare and usually there's a faster/cheaper alternative.

I want a game where you can level a building that your enemies are inside of. Or maybe you're inside that building and have to deal with fire, collapsed rooms, etc. Or maybe the battle's on a mountainside, and you can blast the ground out from under their feet.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 14, 2017, 09:50:11 pm
I want a game where terrain destruction is a major factor for PVP. In Minecraft I have dream scenarios about blowing holes in fortresses, destroying bridges, etc. but in practice those opportunities are rare and usually there's a faster/cheaper alternative.

I want a game where you can level a building that your enemies are inside of. Or maybe you're inside that building and have to deal with fire, collapsed rooms, etc. Or maybe the battle's on a mountainside, and you can blast the ground out from under their feet.

Okay, I'd like a more specific version of this. One of my dreams is Red Faction: Guerrilla. Mostly multiplayer. No pickups, you make your classes a la Battlefield. The entire match takes place in a massive tower, one team spawns on the top floor the other team spawns on the bottom. Fight. Then rebuild the tower and switch spawns. Standard scoring. I mean a BIGASS tower though. Like some WTC1 shit.
Title: Re: Games you wish existed
Post by: xaritscin on January 14, 2017, 11:10:53 pm
I want a game where terrain destruction is a major factor for PVP. In Minecraft I have dream scenarios about blowing holes in fortresses, destroying bridges, etc. but in practice those opportunities are rare and usually there's a faster/cheaper alternative.

I want a game where you can level a building that your enemies are inside of. Or maybe you're inside that building and have to deal with fire, collapsed rooms, etc. Or maybe the battle's on a mountainside, and you can blast the ground out from under their feet.

Okay, I'd like a more specific version of this. One of my dreams is Red Faction: Guerrilla. Mostly multiplayer. No pickups, you make your classes a la Battlefield. The entire match takes place in a massive tower, one team spawns on the top floor the other team spawns on the bottom. Fight. Then rebuild the tower and switch spawns. Standard scoring. I mean a BIGASS tower though. Like some WTC1 shit.

i think he means things like:

-felling down parts of walls or making holes on them so people can enter
-make tunnels so soldiers can infiltrate behind enemy walls

stuff like that, not as much as rebuilding after destruction but making use of the destroyed terrain for combat tactics. and well the consecuences for the people that is placed in that structure at that moment.

i dont know if Medieval Engineers can count for that. is the first thing that comes to mind
Title: Re: Games you wish existed
Post by: EnigmaticHat on January 15, 2017, 03:20:50 pm
I want a game where terrain destruction is a major factor for PVP. In Minecraft I have dream scenarios about blowing holes in fortresses, destroying bridges, etc. but in practice those opportunities are rare and usually there's a faster/cheaper alternative.

I want a game where you can level a building that your enemies are inside of. Or maybe you're inside that building and have to deal with fire, collapsed rooms, etc. Or maybe the battle's on a mountainside, and you can blast the ground out from under their feet.

Okay, I'd like a more specific version of this. One of my dreams is Red Faction: Guerrilla. Mostly multiplayer. No pickups, you make your classes a la Battlefield. The entire match takes place in a massive tower, one team spawns on the top floor the other team spawns on the bottom. Fight. Then rebuild the tower and switch spawns. Standard scoring. I mean a BIGASS tower though. Like some WTC1 shit.
While that does sound potentially fun, couldn't the people at the bottom of the tower just level the whole thing?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 15, 2017, 04:54:35 pm
Ya, i'm not sure... it was just always a fantasy of mine to have at least RF:G level of destruction in a shooter, and the multiplayer took place on the massive, tall maps. I think what might work would be this: Both teams spawn on the very top level and the objective is to blow up the enemy spawn point, every time you do that it moves down a level. The team who's spawn is higher at the end of the game wins? Idk, still not quite there--but it involve blowing up massive towers filled with players.
Title: Re: Games you wish existed
Post by: AzyWng on January 15, 2017, 06:06:53 pm
Some way to make Dead Rising an actual competitive multiplayer game would be interesting (Not like Terror is Reality or Super Dead Rising). Directly fighting other players like traditional PvP games, or maybe having some sort of zombie killing contest, with score based on PP gained through kills?

I don't know, just a thought.
Title: Re: Games you wish existed
Post by: EnigmaticHat on January 16, 2017, 05:02:19 pm
Ya, i'm not sure... it was just always a fantasy of mine to have at least RF:G level of destruction in a shooter, and the multiplayer took place on the massive, tall maps. I think what might work would be this: Both teams spawn on the very top level and the objective is to blow up the enemy spawn point, every time you do that it moves down a level. The team who's spawn is higher at the end of the game wins? Idk, still not quite there--but it involve blowing up massive towers filled with players.
RF:G had multiplayer.  Not like, amazing multiplayer but it was totally functional.

Unfortunately like many mid level console titles from that generation it was doomed to have the MP community die off after a few months.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 16, 2017, 05:31:42 pm
RF:G had multiplayer.  Not like, amazing multiplayer but it was totally functional.

Unfortunately like many mid level console titles from that generation it was doomed to have the MP community die off after a few months.

It was bad and the maps were shit. They really didn't take full advantage of how awesome RFGs destruction was. Some structures were designed nicely... but I'm talking about a map that is 100% destroyable--you run out of map at some point and it's round 2 lol.
Title: Re: Games you wish existed
Post by: Egan_BW on January 17, 2017, 01:32:27 am
Try Rainbow Six Siege.
Title: Re: Games you wish existed
Post by: rubberduck on January 17, 2017, 07:01:14 am
I want a game where terrain destruction is a major factor for PVP. In Minecraft I have dream scenarios about blowing holes in fortresses, destroying bridges, etc. but in practice those opportunities are rare and usually there's a faster/cheaper alternative.

I want a game where you can level a building that your enemies are inside of. Or maybe you're inside that building and have to deal with fire, collapsed rooms, etc. Or maybe the battle's on a mountainside, and you can blast the ground out from under their feet.

The original Ace of Spades (now living on as Build and Shoot) was kinda sorta like this. My go-to description would be WWI minecraft with destructible blocks. Create bunkers, build bridges, blow up said structures with hand grenades, or see them worn down by weapons fire. it was fun while it lasted, but these days there aren't a whole lot of active servers, and those that are generally doesn't focus all that much on the building aspect (thus leaving nothing to be torn down). And the creator never did get around to make machine guns, mortars or other heavy weapons.
Title: Re: Games you wish existed
Post by: JoshuaFH on January 21, 2017, 10:35:06 am
wrong thread.
Title: Re: Games you wish existed
Post by: EnigmaticHat on January 23, 2017, 02:32:04 am
I thought, you know what would be cool?  A MOBA (so like LoL) in which each item can only be bought once, and once its gone everyone else in the game has to buy less efficient or just different variants.

But then I actually thought about it and realized how incredibly toxic that game would be.  Add the toxicity of competing with your own teammates to get items, with the toxicity inherent to the genre... would not be a fun time.
Title: Re: Games you wish existed
Post by: itisnotlogical on January 23, 2017, 02:40:49 am
League already has enough ways to screw your teammates over, either intentionally or just by playing poorly.
Title: Re: Games you wish existed
Post by: PTTG?? on January 31, 2017, 01:59:36 am
Multiplayer squad-based RTS/RPG.

Each player has a squad of characters with RPG-style traits. These characters level up, have equipment, and even have personalities which might conflict. The players work collaboratively or competitively to fight battles, then at the conclusion of each fight, they return home and redistribute stats.

Characters have permadeath, although there are ways around that (recovering wounded, which might be part of a tactical retreat). Players replace losses by drawing from a shared pool of recruits, and they bid for contracts, so promising recruits can go dear.

The actual setting itself could be anything from a direct copy of xcom to an SCP-style MIB Squad thing to a group of knightly orders in a fantasy world. The important thing is, build your team, work with/against your buddies, and (thematic slogan thing goes here).
Title: Re: Games you wish existed
Post by: milo christiansen on January 31, 2017, 04:49:20 pm
That could work really well (it sounds awesome). Now you just need to learn game programming and you can be rich!
Title: Re: Games you wish existed
Post by: Parsely on January 31, 2017, 06:55:35 pm
Yeah! That's why everyone who has ideas and knows game programming is rich!
Title: Re: Games you wish existed
Post by: milo christiansen on January 31, 2017, 07:05:23 pm
The problem is that good ideas, good marketing ability, and programming skills seldom all reside in a single individual...

So long as someone has #1 and #3 they should be able to hire #2 once they have something worth selling (but it takes a heroic amount of (unpaid) work to get to that point).
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 01, 2017, 07:59:33 pm
There's good precedent for two man teams.  I believe Frozen Synapse and FTL were both made that way.

One man show only really works for roguelikes from what I can see, because they make most aspects of the design process optional including marketing.

But I mean if you want to try go out and make it.  IRRC some teenager made a voxel art style Day-Z clone on his own, anything is possible especially if you're willing to not make money doing it.
Title: Re: Games you wish existed
Post by: Persus13 on February 01, 2017, 08:37:37 pm
You talking about Unturned?
Title: Re: Games you wish existed
Post by: itisnotlogical on February 02, 2017, 07:11:08 pm
I don't really want to see Portal 3, I think trying to top Portal 2 in terms of wackiness (which already topped Portal 1) would just cheapen and ruin the whole thing. But if Portal 3 did exist I'd like it to be a weird postmodern parody of its own memes, reputation and formula. I have almost no idea what I actually mean like that, but remember when you experienced the ending of MGS2 for the first time? Like that but for Portal.

EDIT: And maybe a little less obtuse. Just a hair.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 02, 2017, 08:24:29 pm
MGSV for Mac. Make it happen Konami--please!!!
Title: Re: Games you wish existed
Post by: Sirus on February 02, 2017, 09:01:03 pm
Er...didn't Konami basically die? I remember hearing that they were in a lot of trouble recently.
Title: Re: Games you wish existed
Post by: Egan_BW on February 03, 2017, 12:03:57 am
fuckonami
Title: Re: Games you wish existed
Post by: itisnotlogical on February 03, 2017, 01:49:33 am
Er...didn't Konami basically die? I remember hearing that they were in a lot of trouble recently.

Konami voluntarily committed seppuku. They're trying to make their money primarily from pachinko and released Snake Eater, Silent Hill and Castlevania-themed pachislots. That's the last I heard.

There's always Metal Gear Survive to look forward too! Aaaahahahahahahhahahahahahhahahhahahahakill me
Title: Re: Games you wish existed
Post by: MrWiggles on February 07, 2017, 09:15:34 pm
How is that Seppuku?
They make a lot of money, and have a much better ROI then games.
Title: Re: Games you wish existed
Post by: TheBiggerFish on February 07, 2017, 09:20:27 pm
I don't really want to see Portal 3, I think trying to top Portal 2 in terms of wackiness (which already topped Portal 1) would just cheapen and ruin the whole thing. But if Portal 3 did exist I'd like it to be a weird postmodern parody of its own memes, reputation and formula. I have almost no idea what I actually mean like that, but remember when you experienced the ending of MGS2 for the first time? Like that but for Portal.

EDIT: And maybe a little less obtuse. Just a hair.
What I'd like for a Portal 3 is the style of Portal 1 mixed with the elements of Portal 2.  Though I'd like high energy pellets back, please.
Title: Re: Games you wish existed
Post by: PTTG?? on February 08, 2017, 12:05:53 am
I still stand by the vain hope that in a couple years, valve will roll out a fairly cheap VR new gen of VR, something aimed at finally bringing in the masses, and it'll be launched with Half-Portal 3. What is Half-Portal 3? It's the glorious conclusion Half-Life, presented in full VR in a way that reinvents and defines VR as a medium. It's the only way HL3 can be as big a triumph as HL2 and HL1 was.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 08, 2017, 12:38:01 am
How is that Seppuku?
They make a lot of money, and have a much better ROI then games.

From Konami's own website: (https://www.konami.com/ir/en/financialinfo/sales.html)

Spoiler (click to show/hide)

Sure, their revenue is about the same, but according to Investopedia: (http://www.investopedia.com/ask/answers/122214/what-difference-between-revenue-and-income.asp)

Quote
Income is often considered a synonym for revenue, as both terms refer to positive cash flow. However, in a financial context, the term income almost always refers to the bottom line, or net income. Also referred to as net profit, this number represents the total amount of cash that remains from the original amount of revenue after accounting for all expenses and additional income.

So they're still having a bad time. I misread the numbers the first time, so I don't know how much is due to #fuckkonami or how much is due to some internal struggle. Pachislots may be doing fine but they still seem to have something internally eating that money up, after they fired their staff and nuked all their projects lol

They list profit/loss from sales in specific sectors later on their financial info page, but it's not clear if pachinko falls under "digital entertainment," "amusement" or "gaming and systems."
Title: Re: Games you wish existed
Post by: Niveras on February 08, 2017, 05:05:11 pm
Had a weird dream.

Spoiler (click to show/hide)

Anyway, after I waking up, I was fixated on the idea of a card-based kingdom-era economic/warfare simulation game. Preferably playable with a standard 52 card deck... somehow. Number cards are regions/territory/towns or whatever, the number being the relative size/value of the area. They maybe generate economic points per round and also provide soldiers based on your number cards in play. Kings provide an economic bonus when attached to a territory, as do queens (stacking bonus for both king+queen), jacks are generals and provide bonus when assailing opponent's towns. Capture/destroy the enemy's king somehow to defeat them. (Not really sure how that should work.) Jokers are mercenaries/wild agents. Capture an enemy's territory card by outnumbering it with your soldiers in an attack (soldier count isn't 1:1 for territory cards in play, but jacks or kings provide bonus soldiers.)

I thought maybe each player could have one suit but that leaves only 13 cards for them to use. It might be better if a 52 card deck is used per player but this makes the deck huge. Not sure if players should have their own decks or draw from a shared pool - a shared pool would work if only using a single 52 card deck. A shared deck, or having more than 1 52 card deck, would allow additional tactics based on suits, with bonuses or maluses or other tactics available if your territories do and do not match your king's suit ((players would pick out the king of a suit before play). Would also allow things like having additional kings of the same suit, if in play, act as heirs if your active king gets captured. Suits not represented by players act as mercenary or neutral territories and would not act quite the same as territories of your or your opponent's suit.

That's about as far as I got. Can't really flesh it out further since I don't exactly play board or card games to know what else might or might not work. Not sure if there should also be a passive win condition (accumulated kingdom wealth); having some kind of points could add some tactics for using mercenaries but would be tedious keeping track of them every round.
Title: Re: Games you wish existed
Post by: Parsely on February 08, 2017, 06:12:41 pm
-snip-
This is a really cool idea. I want to try and workshop this at home. I love the idea of board games that only require a printout of the rules and household items.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 08, 2017, 09:47:00 pm
You could have it using 1 deck and 4 different colored poker chips.  That way anyone could play it with the average poker set (although some of those come with 3 sets of chips rather than 4. and some have different amounts of each chip).
Title: Re: Games you wish existed
Post by: itisnotlogical on February 09, 2017, 12:24:42 am
Has there been an educational JRPG? Somebody looking to play a JRPG is probably settled in for a lot of dialogue and paying attention anyway, so it seems like a good way to convey historical events if you can make it as good as a real JRPG.
Title: Re: Games you wish existed
Post by: Gunner-Chan on February 09, 2017, 01:06:07 am
Has there been an educational JRPG? Somebody looking to play a JRPG is probably settled in for a lot of dialogue and paying attention anyway, so it seems like a good way to convey historical events if you can make it as good as a real JRPG.

Not exactly educational, but there was a NES JRPG based on romance of the three kingdoms called Destiny of an emperor. And while I really can't remember the name... I know there was this silly japanese exclusive JRPG where you were a tiny little girl and it was mostly designed as a sorta "babys first Jrpg"... Especially with minimal text.

I really can't remember the name of that one, but I know it's not exactly the same thing.
Title: Re: Games you wish existed
Post by: Reelya on February 09, 2017, 01:24:03 am
Three words: Giant Enemy Crab.
https://www.youtube.com/watch?v=kF8POaO-9TY&t=19
Sony make plenty of historically accurate games already.
Title: Re: Games you wish existed
Post by: Sergius on February 09, 2017, 09:08:09 pm
Has there been an educational JRPG? Somebody looking to play a JRPG is probably settled in for a lot of dialogue and paying attention anyway, so it seems like a good way to convey historical events if you can make it as good as a real JRPG.

I learned a lot of geography from Front Mission 3.
Title: Re: Games you wish existed
Post by: NRDL on February 15, 2017, 05:38:01 pm
Been watching a lot of For Honor videos, and I now really want a hand to hand combat version of this, with multiple styles and disciplines. Same sort of timing and direction based combat, with balanced classes and martial arts, seems like it would be really fun.
Title: Re: Games you wish existed
Post by: Jopax on February 15, 2017, 05:42:35 pm
Something similar is coming out sometime in the future, think it's called Judgement or something like that, looked very nice at the E3 presentation last year.

Edit: That's not the name and I can't remember it right now, I'll try and find it.

Edit.2: It's called Absolver, I knew it was something related to passing judgment or getting rid of it, anyways, here's the gameplay: https://www.youtube.com/watch?v=c8SLCeMxrfc
Title: Re: Games you wish existed
Post by: NRDL on February 15, 2017, 06:18:18 pm
Looks cool, thanks!
Title: Re: Games you wish existed
Post by: PTTG?? on February 16, 2017, 02:16:24 pm
A geolocational Pokemon game.

...

I know what you're thinking, but Pokemon Go is not that. Pokemon Go is Ingress with a pokemon skin. Get random crappy collectables, go to points, hit them with your crap until it changes color to match your crap. Grind for 32 exponentially-long levels of crap. Pay extreme prices for rapidly-depleting resources so you can get crap. Don't interact with other players unless you accidentally bump into them while trying to take a point. Be irrelevant to anyone two levels above you, be overwhelming to anyone two levels below you, and never meet anyone within three levels of you whatsoever.

It's all so boring.

Just shift it around a bit and make it so that it's literally just a pokemon game. Wander around and battle wild monsters. Instead of getting power from diabetes, have your pokesters get experience from fighting. Instead of having the PC level up, the PC is the static background dude who gives orders. Have a turn-based battle system that makes lag irrelevant.

I mean jesus christ they went out of their way to make it way worse than it had to be. What goes on in Nianic?
Title: Re: Games you wish existed
Post by: itisnotlogical on February 20, 2017, 04:21:09 am
I want Bully, but set in Hogwarts.
Title: Re: Games you wish existed
Post by: Dunamisdeos on February 20, 2017, 02:02:29 pm
I mean jesus christ they went out of their way to make it way worse than it had to be. What goes on in Nianic?

They saw an opportunity to copy paste an entire game and just add pokemon.

Why would you not do that from their standpoint.
Title: Re: Games you wish existed
Post by: AzyWng on February 22, 2017, 11:53:30 am
I mean jesus christ they went out of their way to make it way worse than it had to be. What goes on in Nianic?

They saw an opportunity to copy paste an entire game and just add pokemon.

Why would you not do that from their standpoint.

Because you don't fucking suck.
Title: Re: Games you wish existed
Post by: Dunamisdeos on February 25, 2017, 11:48:13 am
I mean jesus christ they went out of their way to make it way worse than it had to be. What goes on in Nianic?

They saw an opportunity to copy paste an entire game and just add pokemon.

Why would you not do that from their standpoint.

Because you don't fucking suck.

I'm sure they feel bad while swimming in their scrooge mcduck pile of money.
Title: Re: Games you wish existed
Post by: overseer05-15 on March 02, 2017, 12:28:46 pm
I mean jesus christ they went out of their way to make it way worse than it had to be. What goes on in Nianic?

They saw an opportunity to copy paste an entire game and just add pokemon.

Why would you not do that from their standpoint.

Because you don't fucking suck.

I'm sure they feel bad while swimming in their scrooge mcduck pile of money.

I'm sure Scrooge mcduck feels bad about having so little money compared to them.
Title: Re: Games you wish existed
Post by: PTTG?? on March 06, 2017, 03:13:57 pm
An adventure/puzzle game that teaches a foreign language. Riven teaches an entirely invented number system!
Title: Re: Games you wish existed
Post by: AzyWng on March 06, 2017, 10:06:46 pm
An adventure/puzzle game that teaches a foreign language. Riven teaches an entirely invented number system!
I wonder what the plot to that would be?

You're an exchange student (actually that sounds like a crap plot since that happens all the time; would need some changes to be interesting)?

You play as a child/youth separated from their parents when on vacation?
Title: Re: Games you wish existed
Post by: Twinwolf on March 06, 2017, 10:09:27 pm
I think there's like, an RPG Maker game that teaches Japanese? I've heard about something like that at least.
Title: Re: Games you wish existed
Post by: AzyWng on March 06, 2017, 10:32:43 pm
Hiragana Battle (http://store.steampowered.com/app/438270/) is available on Steam, and has received a lot of positive reviews.

Granted, the WTF thread noted that these reviews are rather biased, but still, I'm pretty sure that's the game you mean.

The plot has nothing to do with what I had in mind for learning a language, as a clip of video from the trailer/video and a screenshot both show your standard JRPG battle screen. With actual Japanese hiragana characters as enemies.
Title: Re: Games you wish existed
Post by: raptorfangamer on March 07, 2017, 11:48:05 am
An adventure/puzzle game that teaches a foreign language. Riven teaches an entirely invented number system!

Sethian is a bit like that, I think. (https://sethiangame.com/)
Title: Re: Games you wish existed
Post by: Trebz on March 15, 2017, 05:23:45 am
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.
Title: Re: Games you wish existed
Post by: overseer05-15 on March 15, 2017, 09:04:50 am
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.

Elder Scrolls?
Title: Re: Games you wish existed
Post by: Trebz on March 15, 2017, 12:17:57 pm
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.

Elder Scrolls?
Anything newer?
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 15, 2017, 04:27:16 pm
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.
I think they've gotten pushed away with modern game design.  And, well, modern budgets.  Why use random encounters when you can hand place everything?  I think even in Fallout/Elder Scrolls its not really that random.
Title: Re: Games you wish existed
Post by: Neonivek on March 15, 2017, 04:34:08 pm
I want Bully, but set in Hogwarts.

That... is a pretty good idea.

Honestly after hearing bad things about Bully my first experience with it is that it is... underrated... in many ways amazing (and revolutionary in one respect for a T-rated game)

Not that I love ALL aspects of it. I mean I can't stand the lunch lady (and all her quests)... and it seems like the game cannot create a villain except to make them almost wholly unlikable (Well sort of... the main villain is sympathetic... so much so the ending actually is a huge WTF moment for me because he just disappears)

In many ways the controversy surrounding the game is poetic given the entire point of the game is how everyone just assumes the worst out of our hero.
Title: Re: Games you wish existed
Post by: Egan_BW on March 16, 2017, 12:46:33 am
MGSV with shadow of mordor's nemesis system for the inevitable quirky minibosses.
At the least it would be better than the fucking skulls.
Title: Re: Games you wish existed
Post by: wierd on March 16, 2017, 01:06:11 am
I want Bully, but set in Hogwarts.

That... is a pretty good idea.

Honestly after hearing bad things about Bully my first experience with it is that it is... underrated... in many ways amazing (and revolutionary in one respect for a T-rated game)

Not that I love ALL aspects of it. I mean I can't stand the lunch lady (and all her quests)... and it seems like the game cannot create a villain except to make them almost wholly unlikable (Well sort of... the main villain is sympathetic... so much so the ending actually is a huge WTF moment for me because he just disappears)

In many ways the controversy surrounding the game is poetic given the entire point of the game is how everyone just assumes the worst out of our hero.

Really, I am surprised that the bullies in the books (harry potter) are so benign...  Shit, I know I would be doing some horrible things with magic involved. (No, not a bully per se, I would totally be an anti-bully/class clown though.)

Just picture it: Magical automata that resemble Smurfs (without actually being) invade Snape's potion supply cabinet. Are immune to magic (actually, it forces them to reproduce like water does to mogoui(sp?)), Can only be destroyed with kindness. (The honest, genuine kind that Snape is incapable of.) Grow horrible mushroom houses all over, and sing out of key.

For people like Malfoy, very special gender neutralizing (as in, ken doll smoothness) curses, like "Androgynus!", or being followed around by little magical flocks of singing bluebirds, Disney Princess style.

Maybe a curse that causes him to talk out his ass every time he acts like a little shit... Or perhaps make toilet flushing noises. Things like that. I would be like the evil version of Hermione Granger. :P

What do we get in the books instead? Malfoy just being a little pompous shit, of the ordinary, benign kind. There is so much wasted potential there.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 16, 2017, 06:12:29 am
I would probably be expelled before I even arrived. I would immediately start cursing people to have incredibly small or large body parts.

I never understood why, if you were studying fucking magic, you wouldn't want to know everything under the sun. All these students are described skipping homework and it's like "Oh, I skipped a class of learning about mystical, god-like control of the physical world so I could just... hang out. I'm sure we weren't learning anything interesting in magic school."
Title: Re: Games you wish existed
Post by: overseer05-15 on March 16, 2017, 08:57:32 am
I would probably be expelled before I even arrived. I would immediately start cursing people to have incredibly small or large body parts.

I never understood why, if you were studying fucking magic, you wouldn't want to know everything under the sun. All these students are described skipping homework and it's like "Oh, I skipped a class of learning about mystical, god-like control of the physical world so I could just... hang out. I'm sure we weren't learning anything interesting in magic school."

I mean, history of magic is literally legends mode. We'd eat that up.

Harry Potter fic, except the main character is a B12er.
Title: Re: Games you wish existed
Post by: Niveras on March 17, 2017, 04:42:19 am
I would probably be expelled before I even arrived. I would immediately start cursing people to have incredibly small or large body parts.

I never understood why, if you were studying fucking magic, you wouldn't want to know everything under the sun. All these students are described skipping homework and it's like "Oh, I skipped a class of learning about mystical, god-like control of the physical world so I could just... hang out. I'm sure we weren't learning anything interesting in magic school."

It's not really surprising. In the interest of not actually creating a functional system (or even semi-concrete rules about the system, as there is in some magic systems), it kind of glosses over exactly how hard magic even is. Like, are wands just a focal point, or do spells require very specific, even surgical, wand motions? Do some spells (not just alchemy) require reagents? Where does "power" come from, how are individuals measured in "power"? Is Dumbledore actually more "powerful" than a student due to some born-in intrinsic quality - selected for in surviving to his age and due to the roles he's been chosen for - or does everyone have the same power limits and he is more efficient and knows more spells and has more trinkets and tools? The books are inconsistent with some aspects, as well: wand-less magic is supposedly impossible but people use telekinesis all the time (floating things to them).

All this to say that being a reality-altering wizard might be as much work as being able to build a nuclear reactor in your garage. Sure, it is possible, but the effort involved is more than most people are willing to put in. The ratio of tryhards to slackers in the wizarding world is no different from the mundane world, perhaps higher given the conveniences they learn and a lack of innovation or magilogical (technological) advancement.
Title: Re: Games you wish existed
Post by: AzyWng on March 17, 2017, 10:44:33 pm
Watching (and playing) a bit of Dying Light has made me think about the concept of a first-person beat-em-up/brawler game.
Title: Re: Games you wish existed
Post by: NRDL on March 17, 2017, 10:46:06 pm
Watching (and playing) a bit of Dying Light has made me think about the concept of a first-person beat-em-up/brawler game.

Oh hell yes, an old school game retro New York back alley setting, fighting through hordes of stupidly dressed enemies, a boss at the end of each stage, from first person? Take my money.
Title: Re: Games you wish existed
Post by: Gunner-Chan on March 17, 2017, 11:37:29 pm
Watching (and playing) a bit of Dying Light has made me think about the concept of a first-person beat-em-up/brawler game.

Does Condemned count? It looked like it was trying to do that to me. Though I never got to play it myself. Closest other thing I can think of is the mod/standalone mod Action Doom 2.
Title: Re: Games you wish existed
Post by: Yolan on March 18, 2017, 02:53:43 am
An industrial revolution MMO.

You start at the typical level of your stone gathering, tree chopping survival game, but a tech tree allows for full expansion to high end development. Only thing is, it requires massive human organization. Only by getting thousands of people together in some kind of cooperative clan-like community could you made decent progress in building the mines, railways, smelters, mills etc.

I think this, combined with serious issues with environmental degradation and armed conflict, could make for a really great MMO experience.

Title: Re: Games you wish existed
Post by: Sirus on March 18, 2017, 08:39:25 am
Watching (and playing) a bit of Dying Light has made me think about the concept of a first-person beat-em-up/brawler game.

Does Condemned count? It looked like it was trying to do that to me. Though I never got to play it myself. Closest other thing I can think of is the mod/standalone mod Action Doom 2.
Seconded. It's exactly what you're looking for, Azy.
Title: Re: Games you wish existed
Post by: scrdest on March 18, 2017, 08:54:06 am
Watching (and playing) a bit of Dying Light has made me think about the concept of a first-person beat-em-up/brawler game.

Does Condemned count? It looked like it was trying to do that to me. Though I never got to play it myself. Closest other thing I can think of is the mod/standalone mod Action Doom 2.
Zeno Clash is pretty much this, in a rather trippy world.
Title: Re: Games you wish existed
Post by: Trebz on March 18, 2017, 10:40:39 am
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.
I think they've gotten pushed away with modern game design.  And, well, modern budgets.  Why use random encounters when you can hand place everything?  I think even in Fallout/Elder Scrolls its not really that random.
I think it might have more to do with modern gamers. Budgets were not better back in the day. At the risk of sounding like an old timer, games used to be way more complex. Stories were good or bad but there was a lot more open world/choices in games. How many modern games do you build something then interact with that world?
And random encounters are a great filler. In Fallout 1&2 you had to be ready to fight anything. In the later ones you know if you will be fighting humans, monsters, ghouls etc.
Title: Re: Games you wish existed
Post by: AzyWng on March 18, 2017, 10:50:10 am
Watching (and playing) a bit of Dying Light has made me think about the concept of a first-person beat-em-up/brawler game.

Does Condemned count? It looked like it was trying to do that to me. Though I never got to play it myself. Closest other thing I can think of is the mod/standalone mod Action Doom 2.
Zeno Clash is pretty much this, in a rather trippy world.
Isn't Condemned a horror game? I'm not really that good with horror (the Volitales had me scared out of my mind when I was doing "Airdrop").
Title: Re: Games you wish existed
Post by: itisnotlogical on March 18, 2017, 11:34:51 am
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.
I think they've gotten pushed away with modern game design.  And, well, modern budgets.  Why use random encounters when you can hand place everything?  I think even in Fallout/Elder Scrolls its not really that random.
I think it might have more to do with modern gamers. Budgets were not better back in the day. At the risk of sounding like an old timer, games used to be way more complex. Stories were good or bad but there was a lot more open world/choices in games. How many modern games do you build something then interact with that world?
And random encounters are a great filler. In Fallout 1&2 you had to be ready to fight anything. In the later ones you know if you will be fighting humans, monsters, ghouls etc.

A lot of old games that are hailed as "open world" are typically pretty boring and empty, however technically impressive they are. Daggerfall for instance; sure, you can ride your horse all over the largest map in gaming history, and there's absolutely nothing anywhere but small hills and tree sprites.

It also drives me insane when games like Final Fantasy or Zelda are said to be "open world." Yes, there is a world and technically you can go anywhere, as long as you have the required key items and plot flags set by going to each dungeon and town in exactly the order prescribed by the game. When you've got the ultimate vehicle, opened all the waist-high fences and gotten all the items, it's truly an open-world game!.... now that there's nothing to do besides go beat the final boss.
Title: Re: Games you wish existed
Post by: Parsely on March 18, 2017, 11:44:36 am
I think it might have more to do with modern gamers. Budgets were not better back in the day.

At the risk of sounding like an old timer, games used to be way more complex.

Stories were good or bad but there was a lot more open world/choices in games.

How many modern games do you build something then interact with that world?

And random encounters are a great filler. In Fallout 1&2 you had to be ready to fight anything. In the later ones you know if you will be fighting humans, monsters, ghouls etc.
Random encounters can still be "hand-placed" since some games define the kinds of enemies that appear in a given area, but I see what you mean. Both can be done sloppily. To me, not being able to anticipate what you're going up against in a fight without being killed by it first

Do I need to remind you you're on the Dwarf Fortress forum? When you google "most complex game ever" the first thing that comes up is DF. You're surely blind if you think that there isn't a bevy of options out there.

We're drowning in open world games today that are bursting with choice. If choice is all you want, there's never been more.

Dwarf Fortress (again), Space Engineers, Starsector, Cortex Command, Survivalist, Subnautica, and Factorio, are just a few, excellent, modern games in my library that easily meet that criteria.

Games have always been beautiful and people never stopped having good ideas. The games that came before have inspired the designers of today. With the indie wave, games have become more complex, varied, and free than ever before. We are living in a golden age, and you're squandering it by not making an effort to take in what's around you.

A lot of old games that are hailed as "open world" are typically pretty boring and empty, however technically impressive they are. Daggerfall for instance; sure, you can ride your horse all over the largest map in gaming history, and there's absolutely nothing anywhere but small hills and tree sprites.

It also drives me insane when games like Final Fantasy or Zelda are said to be "open world." Yes, there is a world and technically you can go anywhere, as long as you have the required key items and plot flags set by going to each dungeon and town in exactly the order prescribed by the game. When you've got the ultimate vehicle, opened all the waist-high fences and gotten all the items, it's truly an open-world game!.... now that there's nothing to do besides go beat the final boss.
So at what point does a game become open-world, for you?
Title: Re: Games you wish existed
Post by: itisnotlogical on March 18, 2017, 12:09:51 pm
A lot of old games that are hailed as "open world" are typically pretty boring and empty, however technically impressive they are. Daggerfall for instance; sure, you can ride your horse all over the largest map in gaming history, and there's absolutely nothing anywhere but small hills and tree sprites.

It also drives me insane when games like Final Fantasy or Zelda are said to be "open world." Yes, there is a world and technically you can go anywhere, as long as you have the required key items and plot flags set by going to each dungeon and town in exactly the order prescribed by the game. When you've got the ultimate vehicle, opened all the waist-high fences and gotten all the items, it's truly an open-world game!.... now that there's nothing to do besides go beat the final boss.
So at what point does a game become open-world, for you?

When there are not large limitations on where you can travel based on progress in the main story of the game. If you can tank the damage and defend yourself, you can go almost anywhere in Morrowind without ever beginning the main quest. Same for Skyrim, any main-series Fallout game, Zelda 1 to a degree, and certain MMOs depending on what you count as a "main quest."

This is in contrast to a game like say, Deus Ex, which I occasionally see described as "open-world." The maps are very large with lots of optional content, and you have a certain degree of freedom to go where you will, but the game progresses linearly through stages, and you can't go back and forth as you please, instead being shuffled to the next stage once you've done all you care to do in the current area.

Not to say that Deus Ex is bad or limited or should give the player more freedom. It's excellent. It's just not an open-world game.
Title: Re: Games you wish existed
Post by: Egan_BW on March 18, 2017, 03:37:22 pm
Is Dark Souls open-world?
Title: Re: Games you wish existed
Post by: Retropunch on March 19, 2017, 10:21:23 am
Is Dark Souls open-world?

I was just having a discussion with some friends about this a few days ago. It all comes down to if you believe that having to defeat a boss counts as stopping it being open world.

Other than that, I'd argue it is. You can go mostly anywhere at any time (even something like Skyrim has areas that you can't go to/back to) without any issue, there's multiple paths you can take through most places/avoid places if you like. More than that though, the whole point of open world is that there's constant challenge - and with enemies constantly re-spawning there is that constant challenge.
 
Title: Re: Games you wish existed
Post by: Trebz on March 19, 2017, 11:23:10 am
I think it might have more to do with modern gamers. Budgets were not better back in the day.

At the risk of sounding like an old timer, games used to be way more complex.

Stories were good or bad but there was a lot more open world/choices in games.

How many modern games do you build something then interact with that world?

And random encounters are a great filler. In Fallout 1&2 you had to be ready to fight anything. In the later ones you know if you will be fighting humans, monsters, ghouls etc.
Random encounters can still be "hand-placed" since some games define the kinds of enemies that appear in a given area, but I see what you mean. Both can be done sloppily. To me, not being able to anticipate what you're going up against in a fight without being killed by it first

Do I need to remind you you're on the Dwarf Fortress forum? When you google "most complex game ever" the first thing that comes up is DF. You're surely blind if you think that there isn't a bevy of options out there.

We're drowning in open world games today that are bursting with choice. If choice is all you want, there's never been more.

Dwarf Fortress (again), Space Engineers, Starsector, Cortex Command, Survivalist, Subnautica, and Factorio, are just a few, excellent, modern games in my library that easily meet that criteria.

Games have always been beautiful and people never stopped having good ideas. The games that came before have inspired the designers of today. With the indie wave, games have become more complex, varied, and free than ever before. We are living in a golden age, and you're squandering it by not making an effort to take in what's around you.


I'm not being a jerk, I really did want recommendations and value your input. I'll check the ones you mentioned out. And (of course) I've played DF. It is the most complex game out there. I wish there were more. The ones I've played that are pretty complex are Rimworld, Unreal World,Cataclysm DDA, Zomboid, Elder Scrolls, MegaTraveller, original Wasteland, Fallout 1&2, etc. So except for Rimworld and Zomboid the rest are all really old.
Deus Ex would be great if it was truly open world. If I remember right the original was pretty open.
The more choice and simulations in game the better.
There are a lot of good game "ideas" out there but the studios either never fulfill their promises or go broke trying. Or they leave it to modders to fix the flaws.

Can you tell me more about your recommendations? What are their best features?
Title: Re: Games you wish existed
Post by: itisnotlogical on March 19, 2017, 11:28:10 pm
Just as a thought experiment, I wish Newcom had kept every single design from Oldcom, just made it 3D. Newcom's designs are from what I call the "Quake 2 90's," so called because everything in Quake 2 was blocky, metallic, and brown-greenish-grey with the occasional blinkenlights. Newcom reminds me of Quake 2. Oldcom did not.

If anything, Oldcom kinda reminded me of the Simpsons, especially in the suburb/town maps.
Title: Re: Games you wish existed
Post by: Mathel on March 23, 2017, 11:25:10 am
A version of X-COM: UFO Defence, that would be truly multiplayer. Up to 4 X-COM players and up to 4 alien players on both geoscape and battlescape. 1 player per side required, but it can be AI. No side can have AI as a player, if it has at least 1 human player and no side can have 2 AI players.

The aliens would be able to research and produce human weapons and their more powerfull adaptations, but would be limited by a resource as well (let's say iron, which they would only get from succesful missions)

Players could trade within side. Also they would not lose points from allied losses in battlescape, only their and civilian. (But penalties from civilian deaths would be shared, while points for civilians saved would be split.)
Points from kills and loot would go to the killing player, if his troops won, the rest would be split among winning side.
Title: Re: Games you wish existed
Post by: AzyWng on March 23, 2017, 12:54:52 pm
*Cue random morons/trolls who toss grenades at their own teammates*
Title: Re: Games you wish existed
Post by: Mathel on March 23, 2017, 02:34:20 pm
Ok, point penalties for friendly fire kills.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 23, 2017, 06:15:59 pm
Or toggle explosive friendly-fire.

What I'd like is an adversarial version of the full game, with one player as aliens and one player as XCOM. Both play on the geoscape, until one finds cause to initiate a battle. I imagine this would work better in Oldcom rules though, as the player can be more proactive in that game. In XCOM the player only ever reacts, where as in Oldcom you could send your Interceptors to patrol and explore.
Title: Re: Games you wish existed
Post by: Mathel on March 23, 2017, 11:46:19 pm
Yes old X-COM: UFO Defence.
The new one is XCOM: Enemy unknown.
Title: Re: Games you wish existed
Post by: RAM on March 24, 2017, 12:19:23 am
then what is UFO: Enemy Unknown?
Title: Re: Games you wish existed
Post by: Egan_BW on March 24, 2017, 02:12:02 am
Non american name for X-Com: UFO Defence.
Title: Re: Games you wish existed
Post by: PTTG?? on March 24, 2017, 01:18:31 pm
I had that rough idea a while back. I added the idea that it's more like a shadow world game. Something like the broadest interpretation of the SCP Groups Of Interest thing. Each player is a GOI, recruiting from the same pool (and bidding on contracts for popular individuals) and seeking to get hold of useful tech....

Actually, I'm thinking it should still have an NPC alien invading force, but defeating it is only part of the war; one has to win the secret war after the aliens are defeated.

I'd make the tech tree much broader and dependent on localized resources. If there's a neptronium deposit under the arctic ocean, only the faction that controls the mining platform has access, and only they can make neptronium ammunition. But perhaps they can sell it... Anyway, player factions would radically diverge. If the National Philosophy Working Group discovers psi effects early on, they can grab that and make use of it. In the same game, Blackwell Security Contracting might put lots of research into conventional guns and training, and Excelsior Areospace might find antigrav generators in a crashed alien spacecraft.

By the time the shadow war begins, the three factions may differ more from each other than the aliens did!
Title: Re: Games you wish existed
Post by: scrdest on March 24, 2017, 02:58:19 pm
I had that rough idea a while back. I added the idea that it's more like a shadow world game. Something like the broadest interpretation of the SCP Groups Of Interest thing. Each player is a GOI, recruiting from the same pool (and bidding on contracts for popular individuals) and seeking to get hold of useful tech....

Actually, I'm thinking it should still have an NPC alien invading force, but defeating it is only part of the war; one has to win the secret war after the aliens are defeated.

I'd make the tech tree much broader and dependent on localized resources. If there's a neptronium deposit under the arctic ocean, only the faction that controls the mining platform has access, and only they can make neptronium ammunition. But perhaps they can sell it... Anyway, player factions would radically diverge. If the National Philosophy Working Group discovers psi effects early on, they can grab that and make use of it. In the same game, Blackwell Security Contracting might put lots of research into conventional guns and training, and Excelsior Areospace might find antigrav generators in a crashed alien spacecraft.

By the time the shadow war begins, the three factions may differ more from each other than the aliens did!
I really like this idea. Then again, I'm ever the sucker for secret wars...

I'd also give each faction a random non-exclusive starting tech, so that even with the same positions of groups and resources, there is variance.

The big issue would be balancing it so that no group gets shafted by RNGesus, I imagine. Aliums only land on your turf when they can walk all over you and then disappear into enemy territory forever? Sucks to be you!

So, rather than XCOM detection range thing, I imagine something along the lines of setting up safehouses and fronts and being able to deploy from these and/or something like the Long War 2 infiltration timer, so that with two groups operating in the same area and one being closer, the other can try to deploy earlier and have to take on a harder mission in exchange for having a head start.
Title: Re: Games you wish existed
Post by: Mathel on March 24, 2017, 03:14:21 pm
How about once a mission has "started", it is seen by all players and they have 6 in-game hours to get there before it begins properly?
Title: Re: Games you wish existed
Post by: PTTG?? on March 24, 2017, 03:35:47 pm
Maybe make it so that some types of missions involve an initial "stakeout" period, where no matter when you arrive, you have to wait on-site for anything from ten minutes to an hour or two. This would increase the number of events that involve multiple player parties acting at the same time.

And yeah, I imagine that territory in this game would be very nebulous, and even the event-detection-system stuff is on the tech tree. If you use high tech to see an event going down inside someone else's territory, do you notify them and ask to run a co-op mission? Or do you stealth in and try to take the event yourself?

I really like the idea of players being able to specialize. If my faction has great sensors and field research, I should be able to sell info to the other sides, and buy fire support from someone else.

I guess that this implies that some kind of currency should exist, and I'm not sure what that should be. Cash or even gold still has some value, but it might be better to use a fantastic resource like alien power cells or even an abstract "political support" unit.
Title: Re: Games you wish existed
Post by: Mathel on March 24, 2017, 03:46:43 pm
If you trade on the black market, you have to use money. But between players whatever they accept at the moment.

5 heavy plasmas for 2 alien power cores? No problem.
Title: Re: Games you wish existed
Post by: scrdest on March 24, 2017, 04:18:47 pm
You know, I think the stakeout thing could work like this:

You have X hours of no frills preparations, getting the team briefed and ready - it's just padding, to let most of those interested to participate but favoring those with a position nearby with the extra time.

Then you have some more hours of covert insertion preparation - if you launch before this, you start with your cover blown since you just tossed your guys out of a black helicopter a'la EXALT or whatever in an urban centre rather than being sneaky. This allows a whole stealth system thing for groups which choose to specialize in it along with an option for Michael Bay Ops not to bother.

Then you could have the final period where you can wait to boost your odds... somehow. My first idea was everyone who joined starts at the same time, but the heavy preppers get some free moves for every Y hours, but I feel like that might cause issues on second thought.

Or maybe fluff it as recon, and give them things like getting a general shape of the area, number of enemies, position on detectors, etc., with increasing amount of that stuff revealed every so much time spent. So the 'locals' get a home turf advantage by knowing the lay of the land.

Speaking of that last thing, it could be expanded; you could have an overmap structure/deployable of, say, controlling the local SIGINT agency that give you sight range for battlescape camera objects, and a Hacker class that can do that temporarily for single structures in battlescape.
Title: Re: Games you wish existed
Post by: PTTG?? on March 26, 2017, 05:05:39 pm
Ok, so let's go with it being a thaumic upswing. The beginning of the Age of Aquarius. It's not magic, but it is a Meta-Axionic General Information Cohesivity-based phenomenon.

The invasion is the appearance of anomalies, which must be suppressed before the general public becomes aware of it. There is a single overall "masquerade integrity" that overt action by any side decreases.

Controling public perception is key. From bribing news agencies to delete a tape to shutting down the internet to developing psionic wipe devices.

Oh man, the tech tree would be so awesome though. Start with something that's basically an MRI machine that causes a week of long-term memory loss, and gradually upgrade it to these little laser pointers that overwrite specific events in moments.

Anomolies vary widely. A nest of Hemotrophic Demihuman Spirital Entities in a basement might be a tough fight, but they're just as interested in preserving the masquerade as you are. A 5-year-old born under the Sign of Hermies who can't do anything aggressive, but does know how to conjure glowing orbs of light? That's scary. And also... potentially useful.
Title: Re: Games you wish existed
Post by: TheBiggerFish on March 27, 2017, 09:30:12 am
....Hey, maybe we should make this one?
Title: Re: Games you wish existed
Post by: TBeholder on March 30, 2017, 03:29:56 am
What I'd like is an adversarial version of the full game, with one player as aliens and one player as XCOM. Both play on the geoscape, until one finds cause to initiate a battle.
UFO:AI has tactical multiplayer, but that's it.

It would be also interesting to have more different organisations active (like in XCom: Apocalypse) and/or play as divisions of one.
Or… It would be kind of fun if you're controlling an agency running local armed response and have to deal with superiors (your moderately pointy-haired government), neighbours and then also XCOM (once it's officially starts and starts draining resources and recruits from you and your backers) - including decisions "We can handle it!" / "Call XCOM!" and trade for stuff from the joint program's R&D (or back and forth if you brought some toys for your scientists). The science, industry, land and finance resources are allocated to you by your government depending on the country/alliance and how well you perform (and parties do things just to screw each other over, so unless you perform well enough that messing with you is bad PR… your FUN is right there), screw-ups count against you, and you lose if either aliens infiltrate too much and Vichy-fy the place, or politicians say "Meh, just give it all to XCOM".

I imagine this would work better in Oldcom rules though, as the player can be more proactive in that game. In XCOM the player only ever reacts, where as in Oldcom you could send your Interceptors to patrol and explore.
And then there are fan remakes. UFO:AI even shows radar circles of your patrolling aircraft (just like for base and standalone radar installations).
Title: Re: Games you wish existed
Post by: Egan_BW on March 30, 2017, 08:55:47 pm
I's like to think that if your organization is shut down and X-Com drives off the aliens instead, that's not as much of a fail condition as the aliens winning. It's not about who gets to kill the ayys, it's about whether the ayys get killed at all. :P
Title: Re: Games you wish existed
Post by: Scoops Novel on March 31, 2017, 12:24:20 am
Someone should make a 60 hour rpg, to be played in one hour. 60 different events and scenarios, chosen at random, with the real threat of permadeath or failure at any time, followed up with a brand new mission. When you finally win one, you'll be crowing to the moon... and then you'll go into the next mission, and die horribly.
Title: Re: Games you wish existed
Post by: Egan_BW on April 04, 2017, 04:04:30 pm
I was thinking about the "wimp mode" mod for SOMA, and it made me think about applying the idea "what if you could talk to the monsters" to a game like Amnesia. Where you can either just run and hide from the monsters, or you can try to convince them not to eat you. Naturally, you won't have time to do this if the monster can see you and is actively chasing you, so you'll have to talk from hiding. But if you talk, the monster will be able to locate you by sound. So you'd have to balance the concerns of talking to the monster and staying hidden.
Alternatively, you can just hide and run and try to kill the monsters using the environment.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 04, 2017, 05:15:56 pm
Dark Souls III Mac Port.
Title: Re: Games you wish existed
Post by: crazyabe on April 04, 2017, 05:35:25 pm
Dark Souls III Mac Port.
Never going to Happen.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 04, 2017, 05:38:40 pm
Dark Souls III Mac Port.
Never going to Happen.
A man can dream.
Title: Re: Games you wish existed
Post by: RAM on April 04, 2017, 06:32:30 pm
I was thinking about the "wimp mode" mod for SOMA, and it made me think about applying the idea "what if you could talk to the monsters" to a game like Amnesia. Where you can either just run and hide from the monsters, or you can try to convince them not to eat you. Naturally, you won't have time to do this if the monster can see you and is actively chasing you, so you'll have to talk from hiding. But if you talk, the monster will be able to locate you by sound. So you'd have to balance the concerns of talking to the monster and staying hidden.
Alternatively, you can just hide and run and try to kill the monsters using the environment.
But what if you don't want to convince the monster to change its intended diet? What if you would rather scurry around the room giggling menacingly from a dozen different dark corners at random?
Title: Re: Games you wish existed
Post by: PTTG?? on April 04, 2017, 06:59:06 pm
I want Braid + Nuclear Throne. But then I just generally wish I could rewind time at will...
Title: Re: Games you wish existed
Post by: Egan_BW on April 04, 2017, 10:48:36 pm
I was thinking about the "wimp mode" mod for SOMA, and it made me think about applying the idea "what if you could talk to the monsters" to a game like Amnesia. Where you can either just run and hide from the monsters, or you can try to convince them not to eat you. Naturally, you won't have time to do this if the monster can see you and is actively chasing you, so you'll have to talk from hiding. But if you talk, the monster will be able to locate you by sound. So you'd have to balance the concerns of talking to the monster and staying hidden.
Alternatively, you can just hide and run and try to kill the monsters using the environment.
But what if you don't want to convince the monster to change its intended diet? What if you would rather scurry around the room giggling menacingly from a dozen different dark corners at random?
Then you'd eventually get to the monster who also wants to do that, and become locked in a very strange and creepy duel.
Title: Re: Games you wish existed
Post by: Rethi-Eli on April 04, 2017, 11:28:46 pm
A game where you act as a God to a civilization.

Not one of those games with goals of anything, where you get limited resources or have to make sure your followers don't die.

Just a simulation-esque thing where you can do nearly anything, all in ASCII-style like DF.
Title: Re: Games you wish existed
Post by: itisnotlogical on April 05, 2017, 02:07:43 am
I wish there were some sort of roguelite game based on Elevator Action. It's held up incredibly well for such a simple, even downright primitive arcade game, and could serve as a pretty strong foundation for a modern action game. The NES port is still one of my favorite NES games.
Title: Re: Games you wish existed
Post by: Gunner-Chan on April 05, 2017, 03:15:36 am
If you don't mind emulation have you tried Elevator Action Returns? It's a bit different but it's pretty much an updated version.
Title: Re: Games you wish existed
Post by: FallacyofUrist on April 05, 2017, 01:02:57 pm
A game where you act as a God to a civilization.

Not one of those games with goals of anything, where you get limited resources or have to make sure your followers don't die.

Just a simulation-esque thing where you can do nearly anything, all in ASCII-style like DF.
I wish. Arcen Games made something like that, but it's still pretty restricted and it has graphics.
Title: Re: Games you wish existed
Post by: WillowLuman on April 12, 2017, 11:32:44 am
Something like the recent Ace Combat games, but instead of planes it's How To Train Your Dragon.
Title: Re: Games you wish existed
Post by: ductape on April 12, 2017, 11:35:33 am
Twisted Metal, local-multiplayer, modern PC version.

Just mod Rocket League already, will you?
Title: Re: Games you wish existed
Post by: itisnotlogical on April 15, 2017, 01:53:30 am
I wish there was an RPG that wasn't so much a linear story as a web of interacting events that a proactive player can take part in. Like Majora's Mask, but over a week or two as opposed to three days, and without the reset mechanics.

The way you cheat and don't have to deal with a combinatorial explosion is to have it advance in terms of routes and branches like a visual novel, but have it running on a timer as opposed to entirely player-driven. Fill the space between junctures with a Bethesda-like daily routine, and have some in-universe way to give the player a notification when some important choice expires or becomes available.
Title: Re: Games you wish existed
Post by: AzyWng on April 15, 2017, 10:05:34 am
You make it sound a little like Dead Rising with its scoops and messages having a timer and eventually expiring. There are also scoops that only activate once certain survivors are rescued/if certain scoops are completed. Maybe take that and adapt it to an RPG?
Title: Re: Games you wish existed
Post by: Retropunch on April 17, 2017, 10:42:36 am
I wish there was an RPG that wasn't so much a linear story as a web of interacting events that a proactive player can take part in. Like Majora's Mask, but over a week or two as opposed to three days, and without the reset mechanics.

The way you cheat and don't have to deal with a combinatorial explosion is to have it advance in terms of routes and branches like a visual novel, but have it running on a timer as opposed to entirely player-driven. Fill the space between junctures with a Bethesda-like daily routine, and have some in-universe way to give the player a notification when some important choice expires or becomes available.




There's the idea of 'One City Block' (https://www.rockpapershotgun.com/2012/10/31/will-we-ever-get-to-play-one-city-block/) which is kinda like this - basically, if you could simulate an area in enough detail you'd be able to have tons of fun just interacting with the daily lives of NPCs.

If you could make an RPG with enough NPC interest and systems, you could just get involved in a sort of 'butterfly effect' way - hiding a gun stops a robbery, which lets the bank teller go home early, who sees his wife cheating etc. etc.

The problem is that for the most part the player wouldn't be able to tell what they'd affected. I remember years ago playing one of the old Ultima games and it was really difficult to know what was an 'emergent effect' and what was just random stuff.

This article might be of interest to you to, especially Else Heart.Break():
https://www.rockpapershotgun.com/2016/01/06/the-joy-of-npc-schedules/
Title: Re: Games you wish existed
Post by: ggamer on April 18, 2017, 03:46:01 am
@TBeholder
there was a game exactly like that, and a few games were run in the lets play board a few years back IIRC. Unfortunately, the game was copyright taken down and i can't seem to find it anywhere.
Title: Re: Games you wish existed
Post by: JimboM12 on April 18, 2017, 07:30:25 am
Impossible Creatures 2. More creatures, new graphics engine, maybe set it in the 50's instead of I think 1910? I can't remember when the first one was set.
Title: Re: Games you wish existed
Post by: WillowLuman on April 19, 2017, 10:42:30 am
Impossible Creatures 2. More creatures, new graphics engine, maybe set it in the 50's instead of I think 1910? I can't remember when the first one was set.

All of my yes. This game was my all time favorite RTS
Title: Re: Games you wish existed
Post by: itisnotlogical on April 24, 2017, 06:50:24 pm
I want a remake of Star Trek: 25th Anniversary. I feel like, with just a handful of adjustments for the fact that it's not the early 90s anymore, it could be a really, really good game.

There's one mission that is entirely dependent on you using the computer to look up information before you go down. That's smart! That's a great puzzle because it's thinking like a Starfleet captain!... except I had no idea that was even possible and got stuck for a long time, after I beamed down and couldn't access the computer anymore. Could literally be fixed by a brief tutorial on all the ship functions, or even just a help screen you can pull up at will. There's also a few pixel hunt puzzles that I don't think were really intentional, it's just a fault of the game's extremely low resolution and limited colors. Finally, the flight sim sections are an abomination.

But besides those, I think it could be really good if redone with modern technology. It's the only commercially released point-and-click game I ever enjoyed, for what it's worth.
Title: Re: Games you wish existed
Post by: Jopax on April 25, 2017, 12:08:02 pm
Something like X-com but it's about you leading a mercenary company of tanks. Go trough the latter part of last century and slightly into the future, hire crew, buy tanks, customize them to a certain extent, take on contracts and then go on turn based missions to complete them.
Title: Re: Games you wish existed
Post by: JimboM12 on April 25, 2017, 04:57:46 pm
Dragon's Dogma 2: Electric Dragon Weird Romance subplots Boogaloo.

I fucking love Dragon's Dogma and would love a second one; all it needs is a newer, larger map. I also want the ability to carry females/males/romances/goats to my bed, Conan-style over the shoulder, if they have the luminescent blush that denotes high affection.

It could become good japanese Fable. Make it happen, capcom.
Title: Re: Games you wish existed
Post by: PTTG?? on May 06, 2017, 10:19:28 pm
Space Engineers + Subnautica. VR survival? Yes. In space? Very yes!
Title: Re: Games you wish existed
Post by: LordPorkins on May 09, 2017, 10:23:16 am
Their already is a couple of those. Like Osiris, or Hellion, or Star Citizen
Title: Re: Games you wish existed
Post by: Sergius on May 10, 2017, 03:24:47 pm
I want a survival game in space. Like, in a space hulk/derelict thing. UnReal World in space. Same graphics level or even ASCII would be OK, nothing fancy. Not a colony manager either. Multiplayer is ok I guess?

Literally pulling metal panels and wires from walls to build shelters and stuff. Laying traps for space rats for food, maybe get some crappy hydroponics going.
Title: Re: Games you wish existed
Post by: Silverthrone on May 10, 2017, 03:43:43 pm
I have played some Mount & Blade recently, which has made me think of something I would like. A game much like it, but more fantastical, with mythological beasts and a degree of magic in the world. I would also rather like it to star anthros (partially because good games featuring playable anthropomorphic races are bloody rare, particularly when you subtract MMOs from the lists), perhaps as the different cultures and kingdoms.
Beside those changes, I would like the game to be a similar experience as dear old Condottieri simulator 1255 Mount & Blade, there is an awful lot of mileage in that game, despite the rather dry setting.
Of course, it is beginning to sound as if what I am really after is a video game version of Ironclaw, which... Bah, that would do, too.

Failing that, a new M&B-game set amongst the ancient Greek city-states would also be jolly fun. Viking Conquest leads the charge.

I want a survival game in space. Like, in a space hulk/derelict thing. UnReal World in space. Same graphics level or even ASCII would be OK, nothing fancy. Not a colony manager either. Multiplayer is ok I guess?

Literally pulling metal panels and wires from walls to build shelters and stuff. Laying traps for space rats for food, maybe get some crappy hydroponics going.


Hmm, another one for my ideas basket, heeheheh...

I quite like the potential of it, I must say. It is a very self-contained scenario, but with plenty of possibilities.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 10, 2017, 04:02:30 pm
I once imagined a game where you play an off-site troop commander and have to make decisions based on radio reports and satellite photos. You wouldn't have real-time information and instead have to update a physical map as reports come in. The thing is I have no idea if this would be fun or just frustrating
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 10, 2017, 04:13:31 pm
I'd like to see Mount and Blade with a post apocalyptic setting and running with rifles style combat.  Use scavenged binoculars, sniper rifles, and military mortars to kill enemies before they have a chance to fight back, and avoid stronger enemies, or use mad max banditmobiles to overrun enemies.  Frantic infantry combat is the last resort of poorly equipped factions, and if you really aren't ready you might have to use pistols or even machetes.  If both sides have vehicles then the field gets larger and if one side is running than it turns into a high speed chase sequence where the fleeing side has to get to the opposite map side with the chasing side starting behind them.

I once imagined a game where you play an off-site troop commander and have to make decisions based on radio reports and satellite photos. You wouldn't have real-time information and instead have to update a physical map as reports come in. The thing is I have no idea if this would be fun or just frustrating
As a serious game I think it would need to be assumed that your command staff is doing some of the work for you.  Like it'll tell you the last known location of the 14th infantry division and if you click on them it'll give you a list of reports like "at 0200 hours they were at this location at this strength and the report is believed to be this accurate."

It could also work as a surgeon simulator style physics joke game.  Play as the general, fuck up everything, then after the battle the blinders get taken off and you see a replay of what actually happened.
Title: Re: Games you wish existed
Post by: Tawa on May 10, 2017, 07:42:30 pm
I'd like to see Mount and Blade with a post apocalyptic setting and running with rifles style combat.  Use scavenged binoculars, sniper rifles, and military mortars to kill enemies before they have a chance to fight back, and avoid stronger enemies, or use mad max banditmobiles to overrun enemies.  Frantic infantry combat is the last resort of poorly equipped factions, and if you really aren't ready you might have to use pistols or even machetes.  If both sides have vehicles then the field gets larger and if one side is running than it turns into a high speed chase sequence where the fleeing side has to get to the opposite map side with the chasing side starting behind them.
This, perhaps? (http://www.moddb.com/mods/the-reckoning-for-mb)
Title: Re: Games you wish existed
Post by: rubberduck on May 11, 2017, 07:21:27 am
I once imagined a game where you play an off-site troop commander and have to make decisions based on radio reports and satellite photos. You wouldn't have real-time information and instead have to update a physical map as reports come in. The thing is I have no idea if this would be fun or just frustrating

Not quite that, but I once thought about making a game where you play the high admiral in an interstellar empire which hasn't invented lightspeed travel. Orders and reports would only pass back and forth at light speed. So, you might receive reports that one of your fleets were destroyed ten years ago at the edge of the empire, and send orders to the main border fleet to move out. But during the eight years the order takes to reach the main border fleet, you keep getting more and more reports about the extent of the alien threat, and realise you should have ordered that fleet to run like hell.
Title: Re: Games you wish existed
Post by: Sergius on May 11, 2017, 02:26:21 pm
I once imagined a game where you play an off-site troop commander and have to make decisions based on radio reports and satellite photos. You wouldn't have real-time information and instead have to update a physical map as reports come in. The thing is I have no idea if this would be fun or just frustrating

I remember watching a lot of ads about a wargame that was all about fooling the opponent, I don't think you actually updated the map manually but was filled with lots of misinformation, like, if the enemy had lots of stealth units or if he had spies bribing your guys into reporting wrong things, it looked like a naval RTS where you never knew if the units moving existed or not... but I can't remember the name of the damn game.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on May 11, 2017, 03:59:14 pm
There was an old xbox arcade game where you played as a monster in a dark cave, and indeed, the entire screen was black. You had to eat people based on sound, and it was pretty fun if I recall.
Title: Re: Games you wish existed
Post by: Arx on May 11, 2017, 04:08:20 pm
My old wargaming club used to occasionally run massive events with a huge WW1/2 table set up in one room, and generals in two different rooms. I can't remember the details, but apparently it was fun.
Title: Re: Games you wish existed
Post by: RAM on May 11, 2017, 04:15:00 pm
you never knew if the units moving existed or not...
I am pretty sure that this is definitely not what you are thinking of, but that line reminded me of Achron. Achron as in "divorced from chronology" as opposed to "Archon" which is completely different... But while that can feature misinformation, it is of a different form than bribes and spies and stealth...
Title: Re: Games you wish existed
Post by: AzyWng on May 11, 2017, 05:06:51 pm
There was an old xbox arcade game where you played as a monster in a dark cave, and indeed, the entire screen was black. You had to eat people based on sound, and it was pretty fun if I recall.
Evil-Dog Productions has a flash game called "The Blind Swordsman", which is exactly what it sounds like - you have to hear where your enemies are.
Title: Re: Games you wish existed
Post by: Sergius on May 11, 2017, 06:53:47 pm
you never knew if the units moving existed or not...
I am pretty sure that this is definitely not what you are thinking of, but that line reminded me of Achron. Achron as in "divorced from chronology" as opposed to "Archon" which is completely different... But while that can feature misinformation, it is of a different form than bribes and spies and stealth...

The game had a really obvious name like "deception", and the ad was like those crappy ads for freemium mobile games that feature real people sitting at a table and making 3d sprites pop out of thin air and exploding the room. It probably was a crappy freemium mobile game, I'm not sure, might have been a decent console game instead.


EDIT: Nevermind, the game was called R.U.S.E. and the ad was all over big review sites actually, never played it myself so I don't know if it's crap or good, but there's some component of confusion and deceit (that or the trailer was lying, which would be ironic I guess). Here's the trailer: https://www.youtube.com/watch?v=5ohNzHWL7FI
Title: Re: Games you wish existed
Post by: Parsely on May 11, 2017, 07:44:14 pm
RUSE was OK. I played it with a controller so I didn't really get the full experience.
Title: Re: Games you wish existed
Post by: Altivera on May 12, 2017, 08:53:28 am
I wish there was a colony sim game set in a post apocalyptic setting instead of sci-fi or fantasy.
Title: Re: Games you wish existed
Post by: Parsely on May 12, 2017, 08:59:55 am
I wish there was a colony sim game set in a post apocalyptic setting instead of sci-fi or fantasy.
Rebuild?
Title: Re: Games you wish existed
Post by: Altivera on May 12, 2017, 09:31:40 am
I wish there was a colony sim game set in a post apocalyptic setting instead of sci-fi or fantasy.
Rebuild?
Played it, quickly got bored of the game due to how of how repetitiveness it was. I was looking for something similar to DF or Rimworld.
Title: Re: Games you wish existed
Post by: Retropunch on May 12, 2017, 09:49:40 am
I wish there was a colony sim game set in a post apocalyptic setting instead of sci-fi or fantasy.

Atomic Society is absolutely 100% what you were looking for: http://www.bay12forums.com/smf/index.php?topic=161984.0

Nice devs as well, who seem to have some good ideas.
Title: Re: Games you wish existed
Post by: Parsely on May 12, 2017, 09:56:36 am
Played it, quickly got bored of the game due to how of how repetitiveness it was.
Yeah, me too.

I wish there was a colony sim game set in a post apocalyptic setting instead of sci-fi or fantasy.

Atomic Society is absolutely 100% what you were looking for: http://www.bay12forums.com/smf/index.php?topic=161984.0

Nice devs as well, who seem to have some good ideas.
Wow, I really dislike the character art. Everything else looks pretty OK though.
Title: Re: Games you wish existed
Post by: Retropunch on May 12, 2017, 10:11:11 am
Wow, I really dislike the character art. Everything else looks pretty OK though.

Meh, I don't think it's too bad - it's pretty functional and a lot better than the current 'pawns' system most colony sims seem to have. It's only an issue if somehow it manages to be a massive resource hog even though the graphics are pretty basic.
Title: Re: Games you wish existed
Post by: IndigoFenix on May 21, 2017, 12:24:16 pm
Strange Aeons

An MMORPG kind of like GTA except you play as a newly awakened eldritch abomination in a big city who can possess procedurally generated NPCs.  You have to gain power by eating souls while keeping the paranormal security off your back.  Also you can hijack vehicles with the body you are hijacking.

You start out only able to influence people slightly, but as you grow in power, your ability to control them increases and you can even extend your will to control large groups of people, sort of like Pikmin, except they're mobs of insane cultists.

When you get strong enough you can use special powers like giving your host the ability to fly or manifest spectral tentacles, but this can cause your host's body to deteriorate and eventually die.  At this point you can start to manifest your own physical body but this burns out your energy faster and of course makes it harder to elude the Ghostbusters.

NPCs can speak gibberish like the Sims to help with immersion and make it seem more like the perspective of an alien.  NPCs can also have different natural stats and abilities, so you would want to have the right host for whatever you are trying to do.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 21, 2017, 12:37:11 pm
Now I'm imagining ghost cthulu pulling someone's soul out of their body with the exact same animation as GTA carjacking.
Title: Re: Games you wish existed
Post by: Sergius on May 22, 2017, 11:44:04 am
Ok, this isn't so much a Game I wish Existed, but more a "Wish there existed more games like this".

Exploration/trading spaceship piloting games where you control one ship, but you can build space stations to trade/build with.

I know the X games do this. There's that one with the Titan craters - HardWar - which kinda classifies, minus the space part and you don't as much build factories as buy them. Then there was this 2D game somewhere in this forum. But I want MORE! More of them. Like, Escape Velocity  or Endless Sky style games, except if you could make stations or even procedurally generate new sectors and "colonize" them.

Also I don't mean space colony management/building games, where you make rooms tile by tile or whatever, I just want to plop a station, deliver materials to it or whatever, upgrade it, then use it to make stuff. Even manage ships, but you're still flying just one ship, so it's not a 4X style game.

EDIT: I'm pretty sure this is more or less where Starsector is heading. Can't wait for it to have station construction and colonization.
Title: Re: Games you wish existed
Post by: Eclectic Wizard on May 29, 2017, 07:38:25 pm
A cool physics based gun range/plinking simulator that doesn't require me to sell a kidney and a lung to afford an overrated eye mounted screen with head tracking and an overpriced graphics card.
Title: Re: Games you wish existed
Post by: NRDL on May 29, 2017, 11:56:25 pm
A first person shooter game set in the Last Airbender/Legend of Korra, where you play as a footsoldier/special ops/whatever of one of the four nations. Setting would be probably years after LoK, so all the nations would be in full existence, and capable of some level of symmetrical warfare.
Title: Re: Games you wish existed
Post by: Nirur Torir on May 31, 2017, 06:32:44 pm
Take a theme loosely inspired by WH40K space marines: You are the best, and help weak yet swarming allies in their harder battles. Some enemies will be similarly elite and devastate your allies if ignored.

The idea of Disgaea: Your units get ever stronger, up to absurd lengths, and there is only a limited penalty for people who fall in battle so long as you win. The real penalty is in damage done to your allies.

Stats and skills are improved by using them, but you don't see much gain against weak enemies.

Combat is real time, but with easily customizable AI (Anthony will try to tank the strongest enemy. If his HP drops below 50% he will try to disengage. At 15% he will retreat to the back, where the healers are, and Beth will put away her ranged weapon and advance to full his spot.)

A loosely X-COM inspired strategy layer, because that's always fun.

Much of the game is just helping your allies expand while building up a squad of demigods and advancing in tech.
Title: Re: Games you wish existed
Post by: NRDL on June 01, 2017, 01:07:39 am
I want a video game adaptation of the Purge. Obviously, the main meat of the game would be the one night, where you have to survive, kill people etc, etc.

But there would be a strategy/life sim element as well. After the night is over, you basically have CK2 style prompts where you decide how you spend the rest of the year. Depending on how well it goes, you might get a promotion, get fired, get a new job, get married, a lot of stuff to do with improving your finances and lifestyle. This way, when Purge night comes, you're either

a ) very financially stable, in a solid house with defences, with access to weaponry and technology.

b ) homeless, completely defenceless, and targeted specifically by sociopaths.

There would be other prompts that allow for other life choices, all of which would have an effect on your performance and survival chances come Purge night.
Title: Re: Games you wish existed
Post by: FakerFangirl on June 01, 2017, 01:31:21 am
My ideal games:
- ArcheAge without players pushing you off ships/carts in non-PvP zones
- Lands of Lords with less drama
- Dwarf Fortress Masterwork with player forts participating in world gen
- EVE Online with a decent alliance
- League of Legends with a non-toxic community
Title: Re: Games you wish existed
Post by: flabort on June 01, 2017, 03:53:25 pm
pastebin.com/BumD0Z7i
Title: Re: Games you wish existed
Post by: Tomasque on June 25, 2017, 04:03:21 pm
pastebin.com/BumD0Z7i
Would races take place in the overworld? I think that would be a great idea! Players would know the details of a race if they had unlocked at least one overworld area it was in, but could only take part if they had unlocked all those areas. It would incentivise players to try and unlock the world areas related to races that looked appealing, while simulataniously allowing them to build up their car to be good enough to have a chance by the time they could enter. As they're trying to fully unlock races, they would stumble across other races that they might want to unlock later once they've finished with their current task. This would constantly give players realistic and achievable long term goals to keep them intersted in the game.

 Additionally, because races take part in the overworld, the players would familiarize themselves with the roads they'd be racing on simply by moving around the world and doing stuff. They would stumble across shortcuts and and hidden paths that they could then take advantage of during races, and would have the chance to master a track before even taking part in it!

 Dammit, now I wish it existed, too.
Title: Re: Games you wish existed
Post by: HMetal2001 on June 26, 2017, 04:40:28 am
I don't know but Need For Speed Most Wanted (the original) does that well.
Title: Re: Games you wish existed
Post by: LordBaal on June 26, 2017, 05:19:06 am
Necrons and tiranyds in Battefleet Gothic Armada.
And on top of that integration with the first two Down of War. And the creators of Dawn of War 3 to be punished to actually play the monstrosity they have created.
Title: Re: Games you wish existed
Post by: TheDarkStar on June 26, 2017, 03:08:50 pm
A less-than-politically-correct civil rights movement/protest simulator. Starting in 1910, 1930, 1955, or 1965 you are [an advocate for women's rights|disgusted with the government's treatment of the new recession|unhappy with the way black people are treated|annoyed with the government's involvement in Vietnam] and you want to bring about change. How do you do it? Do you lead peaceful protests and marches, write letters, and give speeches? Will you exert political influence to get people sympathetic to your cause elected? Will you lead a violent insurrection? Or will you embrace separatism and lead your oppressed/dissatisfied people elsewhere?
Title: Re: Games you wish existed
Post by: Dunamisdeos on June 26, 2017, 03:20:31 pm
A sequel to X3 that does not suck.
Title: Re: Games you wish existed
Post by: hector13 on June 26, 2017, 07:38:00 pm
A less-than-politically-correct civil rights movement/protest simulator. Starting in 1910, 1930, 1955, or 1965 you are [an advocate for women's rights|disgusted with the government's treatment of the new recession|unhappy with the way black people are treated|annoyed with the government's involvement in Vietnam] and you want to bring about change. How do you do it? Do you lead peaceful protests and marches, write letters, and give speeches? Will you exert political influence to get people sympathetic to your cause elected? Will you lead a violent insurrection? Or will you embrace separatism and lead your oppressed/dissatisfied people elsewhere?

Well... there's LCS, that's the closest I can think of.
Title: Re: Games you wish existed
Post by: milo christiansen on June 26, 2017, 09:34:58 pm
A sequel to X3 that does not suck.

I'll second this! X Rebirth was a giant steaming pile.

Only one ship to fly? A story mode that is extremely easy, until it becomes practically impossible? (Thinking of the "build a space station" mission, it was very difficult to buy the supplies you needed if you didn't stockpile them before you knew you needed them) Having to wander stations at random to hire crew? An all new UI that was actually harder to use than the crappy old UI? The game had all this and more.
Title: Re: Games you wish existed
Post by: Gabeux on June 27, 2017, 08:06:35 pm
A sequel to X3 that does not suck.

I'll second this! X Rebirth was a giant steaming pile.

Only one ship to fly? A story mode that is extremely easy, until it becomes practically impossible? (Thinking of the "build a space station" mission, it was very difficult to buy the supplies you needed if you didn't stockpile them before you knew you needed them) Having to wander stations at random to hire crew? An all new UI that was actually harder to use than the crappy old UI? The game had all this and more.

X Rebirth only got rather fun after I put like 50 mods on it. But even with all good mods available, it's not a worthy sequel to X3. However, I did like the advancements Egosoft made in the way they tell the story and all the encyclopedia videos and all that.
I've said this multiple times but "I got what they were trying to aim for", but of course they missed it horrendously. I'm seriously hoping the next X will mix the best of the amazing X series, along with the best of the X:R (the feeling/atmosphere). For some reason, I felt much more immersed in X:R than older X games, and I think it's because of the scale of things, and how "solid" big ships feel - in older X games, it felt like they were hollow or something. The way they moved and behaved was incredibly awkward. X:R is awkward too, but the 'feeling' it gives is a step in the right direction.
Big hopes for X4!


And on that note, again I've felt the eternal itch for a First Person-4X-RPG of sorts. Think a mix of the good parts of Pulsar: The Lost Colony [basically multiplayer first-person FTL] with the good parts of Starbound.
I guess another way to put it is a singleplayer non-bad Hazeron that has optional multiplayer.
It sucks that I have such an itch, because that's basically Dwarf Fortress in Space, except the Adventure mode has you being captain (or whatever) inside whatever spaceship you want, and it also allows you to build stuff or explore stuff. This would be extremely niche..

I'm kinda hoping Starsector or Empyrion will take a bit of this direction, even if it require mods.
The whole idea is still a bit nebulous in my mind, but I think Pulsar [or Icarus Starship Command Simulator] mixed with a dash of sandbox city-building/colonyzing (therefore a dash of Hazeron) is the closest I can describe.  ::)

I discovered and started playing Icarus Starship Command Simulator (http://store.steampowered.com/app/620170/Icarus_Starship_Command_Simulator/) and it's scratching the FTL-in-first-person part a bit. If you like space games and FTL and don't know about that one, go play it. Now. And don't mind the 100% CPU-bound engine with stupid resolution.
And tell people to make more games like that!  :P

PS: This game I'm thinking also requires a good amount of Prospector (http://prospector.at) on it, of course.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 30, 2017, 10:50:04 pm
I want a game where you can REALLY build your whole spaceship. You design the interior layout, the 3d shape, turret placement, maintenance tunnels, escape pods, etc. You link up the power generator, the weapons, cockpit, controls, etc. etc. Something akin to 0x10c... Starmade keeps getting closer and closer to this ultimate-ship-customization thing I have in my head... but the adventuring and RPG part of it is not developed at all. Building a spaceship is only half the fun! The other half is using it to great affect, fine tuning it, and enjoying a story.
Title: Re: Games you wish existed
Post by: Egan_BW on June 30, 2017, 11:07:07 pm
Strangely I think part of the fantasy to 0x10c is that the ship components and computer programming aspect could be too complicated for most people to use, meaning that most people end up using designs made by other people.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 30, 2017, 11:14:41 pm
Strangely I think part of the fantasy to 0x10c is that the ship components and computer programming aspect could be too complicated for most people to use, meaning that most people end up using designs made by other people.

I agree, we have no way of knowing how it'd have turned out... it might have been a serious drag. But, I have another memory which also influences my wish of such a game. Back in the day, I used to play Gmod Spacebuild and for all its shittyness it was wildly enchanting to build your own drones and fully working spaceships with life support, energy, weapons, and rooms.
Title: Re: Games you wish existed
Post by: MoonyTheHuman on July 01, 2017, 12:30:23 am
Robocraft, but without the pay2win esq features (see the crates) and reverted to before tiers were removed
Title: Re: Games you wish existed
Post by: Sirus on July 01, 2017, 10:54:17 am
This is a bit simple, but I want a Pokemon game (official or fanmade, I don't particularly care) without the bog-standard grass-water-fire starters. Gimme a different triumvirate of types. Dark-Psychic-Fighting, maybe. Ground-Rock-Flying. Something.
Title: Re: Games you wish existed
Post by: Parsely on July 01, 2017, 11:12:38 am
This is a bit simple, but I want a Pokemon game (official or fanmade, I don't particularly care) without the bog-standard grass-water-fire starters. Gimme a different triumvirate of types. Dark-Psychic-Fighting, maybe. Ground-Rock-Flying. Something.
Well shoot dude if all you want is a different starter there are options for that.
Use action replay codes: https://www.supercheats.com/gameboyadvance/pokemon-emerald/4576/ar-codes/choose-your-own-starter-pokemo/
Romhack tool that lets you change starters in GBA games: http://hackromtools.altervista.org/advance-starter/
Title: Re: Games you wish existed
Post by: Sirus on July 01, 2017, 11:20:47 am
Nah, I want new Pokemon.

Besides, there are tons of three-stage Psychic lines. How many three-stage Fighting or Dark lines are there? Off-hand, the only one I can think of is the Machop line. Dark and Fighting tend to be either two-stage or just plain one-stage.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 01, 2017, 11:22:46 am
How about no starter pokemon? You just have to catch one right off the back, and it'll be hella hard. PokeSouls. You're pokemon can die, YOU can die. No handholding. Yeeaaaa.
Title: Re: Games you wish existed
Post by: Parsely on July 01, 2017, 12:09:21 pm
I definitely want a Pokemon type game where the first "pokemon" you catch is one you can beat in a fist fight without it maiming you.
Title: Re: Games you wish existed
Post by: Mathel on July 01, 2017, 12:52:10 pm
How about it being like this.

You can use yourself to battle wild pokémon, but not trainers. (Except evil team. They will try to kill you.) If you get defeated it is game over. You do not get a starter pokemon, but have to catch your first pokémon on the first road. You level up similar to pokémon, but you get these attacks on level 1. Mega Punch, Mega Kick, Pokéball and bash. When you use Pokéball, you get to choose which Pokéball you use. Bash uses your held item to hit the foe and different items deal different amounts and types of damage.

Also, there are two ways anyone can die.
A) Having your HP reduced to -MaxHP
B) Getting hit by a lethal strike. If you are hit by a critical hit, the chance of critical is rolled again, and if it suceeds, it is a lethal strike.

Also, if you end up dead before getting your first Pokémon, the last thing you hear is the professor saying: "Another one to dispose of."
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 01, 2017, 01:40:23 pm
I'd like to see EDF with muskets and cannons.

Not literally Earth Defense Force mind you, but the same mindset.  Which I would describe as "having the player fight 1 normal sized enemy or 100 giant enemies takes about the same developer time so fuck you."  Just the player leading a unit of musket and bayonnette equipped soldiers against, I don't now, steampunk robots or dinosaurs or something.  Indie quality standards, very simple formation controls where your unit mostly mimics your movements and that's how you give them orders.  A lot of silly overly formal dialogue with British accents.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 01, 2017, 02:39:27 pm
That would be awesome, fighting like werewolves, vampires, and bearmen and shit. Yeeeeaaaaaaa
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 03, 2017, 06:25:54 pm
I wish a Bloodbowl game but in the vain of Football Manager existed.
Title: Re: Games you wish existed
Post by: itisnotlogical on July 11, 2017, 05:09:27 pm
Watching people play Super Mario 64 multiplayer hack has made me yearn for a really, really good SM64 remake. I love SM64 to pieces and multiplayer looks fun, but it really needs an update. Also a multiplayer feature that was designed and planned for, not a hack.
Title: Re: Games you wish existed
Post by: PTTG?? on July 12, 2017, 01:59:50 am
You are the first sentient computer. It is real time with pause, with a twist -- there is a maximum amount that you can "slow time" and still give orders, and that is limited by your processing power. The robots you build have Childeren Of a Dead Earth level customization, and your character's goal is to annihilate humanity -- but the humans don't know that you're hostile, or even that you exist, until you makes yourself known!

Hacking and cybersecurity is included.
Title: Re: Games you wish existed
Post by: Arx on July 12, 2017, 06:21:26 am
There's a game, the name of which I have forgotten, with a premise very similar to that. I think it might be one of those odd games published by MIT.
Title: Re: Games you wish existed
Post by: Sergius on July 12, 2017, 04:37:20 pm
There's a game, the name of which I have forgotten, with a premise very similar to that. I think it might be one of those odd games published by MIT.

Are you talking about Singularity? There are bits that are similar, but not the slowing down being relative to your processing power part. Or killing the humans, but that one's just a nitpick.
Title: Re: Games you wish existed
Post by: Arx on July 13, 2017, 02:15:49 am
I think that is it, yes. It came to mind because it has the AI stealth mechanics - it's been a long while since I played it, though, so I think you're right that it doesn't really match.
Title: Re: Games you wish existed
Post by: Niveras on July 14, 2017, 05:52:44 am
You are the first sentient computer. It is real time with pause, with a twist -- there is a maximum amount that you can "slow time" and still give orders, and that is limited by your processing power. The robots you build have Childeren Of a Dead Earth level customization, and your character's goal is to annihilate humanity -- but the humans don't know that you're hostile, or even that you exist, until you makes yourself known!

Hacking and cybersecurity is included.

So Plague Inc, but AI instead of biological? Or did you envision a more active gameplay than menus and upgrades?
Title: Re: Games you wish existed
Post by: JimboM12 on July 14, 2017, 07:00:59 am
So basically SS13 as a corrupted AI with enhanced bits.

"Ai door"
"Screw you!"
Title: Re: Games you wish existed
Post by: xaritscin on July 18, 2017, 10:25:19 pm
a CCG or turn based RPG (or both) about a world where the main classes are based on musical instruments. Percussion is defensive, Chord is offensive, Wind is healer and if possible or wanted, a 4th one which is electronic and is focused on buffs.

each class/archetype would have its own equipment life for example, resonation hammers, "stradivarian" bows, holy clarions and magical runepads, stuff like that.

another possibility would be to not lock each type of instrument onto a single archetype. but it would mean a lot of testing about how would each one behave on field. (a tactical system perhaps).

i've done sketches about it but i havent really gotten deep on it anyways. its more of a proof of concept.

Title: Re: Games you wish existed
Post by: Tawa on July 18, 2017, 10:50:55 pm
I would love an in-depth, 3D fencing game. And when I say "fencing", I don't mean real fencing, I mean stage fencing in the Errol Flynn style. No battles with more than one person, a bunch of crazy moves you could pull, venues ranging from standard streets and hallways to clifftops, stairways, and chandeliers, and ideally a story mode involving political intrigue in early modern Europe with a separate, multiplayer competitive mode.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 19, 2017, 12:03:39 am
A variation on that, I have always wanted a 3d fighting game a la Mount and Blade or Jedi Knight, except that you design all your moves in an animation editor.

It would be equally wonky and glorious.
Title: Re: Games you wish existed
Post by: RAM on July 19, 2017, 12:43:11 am
A variation on that, I have always wanted a 3d fighting game a la Mount and Blade or Jedi Knight, except that you design all your moves in an animation editor.

It would be equally wonky and glorious.
Gentle reminder: The Internet ruins everything...
Title: Re: Games you wish existed
Post by: SOLDIER First on July 19, 2017, 08:35:40 am
Stop it. Get some help.
Title: Re: Games you wish existed
Post by: Dunamisdeos on July 19, 2017, 03:48:27 pm
A variation on that, I have always wanted a 3d fighting game a la Mount and Blade or Jedi Knight, except that you design all your moves in an animation editor.

It would be equally wonky and glorious.
Gentle reminder: The Internet ruins everything...

I like to illustrate things.

Spoiler (click to show/hide)

For real that would be amazing though, if it worked.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 19, 2017, 03:57:03 pm
A variation on that, I have always wanted a 3d fighting game a la Mount and Blade or Jedi Knight, except that you design all your moves in an animation editor.

It would be equally wonky and glorious.
Gentle reminder: The Internet ruins everything...
I mean, we have Toribash.  The way I look at there would be three problems with the system:

1.  Sexual, offensive, stupid looking, or model distorting animations.
2.  Animations that fuck up game balance.
3.  Making animations is not trivial, even with a simple system.

So basically you'd need a very well thought out animation design system combined with really good moderators.  Alternately you could use a more simplified system, where you define a beginning and end point for each slash/thrust, and then a step pattern (basically a canned leg animation and look direction) that your character takes during the attack.  And then you can define a beginning and end point for a combo attack which is faster if the beginning point is near where the end point of the previous attack was.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 19, 2017, 04:30:50 pm
1.) I think the janky, bullshit, trolling stuff would be very popular among friends playing together.

2.) I imagine no dedicated hosting from the company, so all the private servers can have their own rules. With moderating simply happening on an ad-hoc basis.

3.) Ya.

What I actually had in mind was that a number of joints--similar to toribash--can be manipulated over a variable amount of time, let's say 1-5 seconds depending on the type of action that's taking place. To prevent TOO much jankiness, each joint not only has a defined range of 3d motion, but is also restricted to a very specific distance from any attaching joints to prevent intentional rubberbanding. Some of that would be able to be modified in the options on a per-server basis so that if you want to allow the troll stuff, you can. (Along with having an option to turn it on/off in the editor so you can be sure your animations are within whichever server you prefer's rules.)

I've kind of just thought about this concept for a long time and have concluded that allowing players to have any control of stock walking animations is terrible idea, and thus will be off by default, but hey I'm sure some people would like to make their own so lets kick in it there. This is obviously a physics-oriented game, and as such there's gonna be a disconnect between the players' animations and how the physics of the game are acting on the players avatars. I figured the best way around this issue to take a combined approach. Using a modified version of Red Dead's Euphoria engine perhaps, the game will spend perhaps 0.5-1 seconds attempting to get the player's avatar back to the idling or walking animation (depending on keyboard input), it's either successful and you assume full control of the character again, or your character falls down in any number of ignominious ways, and you're forced to wait until it gets close to assuming the idle animation again for you to regain control--I say close, because I think you should be able to dodge (however shakily) even if things aren't quite under control yet. Of course, while player animations are playing I don't think the physics will be acting on the player avatar as a matter of both fun and practicality (maybe gravity, hard to say in theory what works best.) Also, this benefits the serious side of gameplay by basically knocking out your character if you do some crazy animation that leaves your character in weird position.

Of course, then there is actually the matter of hitting and getting hit. Similar to being out-of-position to the walking or idling animations, when you get hit I imagine that your avatar rag dolls momentarily--long enough to be exploited by the wily opponent while you recover, but short enough that you have a chance of dodging the next attack or raising something to block it. Which is a great segue into blocking, if you block someone, they rag doll for much longer than getting hit allowing you to exploit them for a parry-riposte counterattack with less a chance of recovery. I imagine that getting blocked is worse than getting hit, because then in terms of gameplay if it were reversed whoever got the first hit in basically wins.

*A note: similar to M&B you're only blocking when you're performing an animation. If you both attack and clash weapons, you'll both be thrown back. If one attacks and the other blocks, the defender wins. If you attack and your opponent idles and you clash weapons, you actually beat the opponent's blade, knocking them back.

Damage calculations are a degree finer, and I think that the best solution would be to have a M&B system with several damage types that affect armor differently. Like wise, damage would scale with location, so if you get stabbed in the head it's a lot worse than getting stabbed in the toe. In an ideal world, it would be nice to take velocity and acceleration into account instead, with a dampening effect based on armor and quality of hit, but that's probably a whole lot of extra calculations of slow-down without a substantial increase in fun.

The advantages of this system are that you put a lot of control in the hands of the players and allow for emergent gameplay. Things like hooking your axe over your opponent's shoulder and pulling him off balance, beating your opponent's blade and injuring him in the same animation, or jumping over an attack become possible.
Title: Re: Games you wish existed
Post by: RAM on July 19, 2017, 06:45:34 pm
It is reminding me of Spore. For one, that was basically a highly specialised but quite effective and easy art program, and this would likely be a highly specialised(All the models would have the same dimensions and joints, I would assume, though texture meddling could be an option, and I suppose you could have more than one model, but the animation stuff would probably have to be completely rebuilt for each model so as to make modifying it relatively easy for the mass-market) animation program. For two, it then dumps your original work in a playground, hopefully more impressive than Spore's disappointing grind-based minigames and instead sends you into a sword-fighting paradise of incompetent hordes, skilled but fair elites, impossible masters, and multiplayer, all with enough gloss and setting to grant some measure of context and incentive. Finally, the internet will ruin it. I just hope that the name "Pelvic Wars Girthy Swords: The Ultimate Thrust" isn't taken.

I would avoid too much abstraction. Spore went that way and, for all its effort at making unique creatures, at the end of the day, a herbivore was still a herbivore, and a tiny bump on your back would hit as hard as a massive club on your tail... Some abstraction, and thus abusable mechanics, would be necessary(I very much doubt that it will spend much time determining whether a cut is clean or at a horrible angle, if the edge touches then it will probably cut, and people's bodies will probable be pretty consistent in their consistency, likely being made out of jelly that is soft at the outside and firmer as it gets deeper, probably leading to easy decapitations and dismemberments as the neck and limbs are relatively thin...), but I would be extremely hesitant to add things like "this is a block" and "this is a slash" and "this is a smash" to turn your game of "match the animations" into "paper-scissors-rock"...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 19, 2017, 06:58:42 pm
If this game were to exist I would like it to err on the side of intricacy. After all, as a physics-based fighting game that revolves around the use of custom 3d animation, precision is incredibly important.

EDIT: In terms of actual gameplay imagine a healthy cross between Exanima and Jedi Academy MP.
Title: Re: Games you wish existed
Post by: Dunamisdeos on July 19, 2017, 07:31:46 pm
Look, I'm not going to pretend to be mature here, if given 100% free reign over all animations my character would 100% wield his lightsaber with his ****. Single-grip, as it were.

You need to put safeguards in against this or else I will ruin it. I'll try to stop myself, but I'm weak I'm sorry.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 19, 2017, 10:26:48 pm
I fully support the troll animations. Thats the part of the fun of physics games. In this perfect holy game, server admins will have the option to limit the flexibility of the character and other such settings.
Title: Re: Games you wish existed
Post by: StagnantSoul on July 19, 2017, 10:38:31 pm
I need a game with four seperate and intertwined parts to it: FPS, RTS, flight simulator, and 4X, with Stellaris' customization style. You have your character, the one you make yourself and choose the skills of, and control in the FPS part of it. You can control them independent of others, doing intrinsic things like hacking a door or stealthing behind enemy lines, then once you have your job done you switch to the RTS and command all your squads or what have you to do their thing, likely having been fighting or holding position as you did this, and once they are doing whatever you can switch to an empire view, ordering around fleets between planets and battling for territory like resource rich asteroid fields etc. Obviously not always in that order, you could for example command a fleet battle, make a breach, land your guy and a squad on the surface to do a mission, spend a long time doing that, then finish the mission and retreat back to the fleet. There would be an AI for all your troops that is active for them while you're away, that'd play mostly passive/defensive without your commands. You could spend time making your empire's next battleship, or negotiating with a neutral shipyard to produce you 20 of their design, or talking with a travelling merchant to buy an old survey map he has of an old abandoned junkyard with a small fleet of cruisers to reactivate and renovate. Everything is customization by you, be it your ships, your troop's loadouts, your flag, the paintjob on your ships and bases, even how your men react to situations, for example you can have heavy weapons troops fall back to a defensive position while scout units harass from the sides, frigates make a defensive screen around battleships and let them cycle their weapons then move to let them fire, then close back up, etc.

Yes, I know, it'll never happen, and if anyone attempts a game with so many layers it'd be crap, but I can dream, can't I?
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 19, 2017, 11:59:29 pm
There are two indy games I can think of that fit your description.

The serious answer is Enter the Depths.  You build with a voxel system a fleet of vehicles and buildings in an ocean/island world, using resources you can fight over with other factions each of which has their own designs.  You can spread out through the world building better and better designs and encountering more and more dangerous enemies; you can also personally board their vehicles and take control.  It lacks the "troop" aspect but you can have a fleet of airships/submarines/planes/boats of all sizes and shapes and the AI can pretty much handle it, plus if you want to go into detail you can basically build your own AI for your vehicles.  Its technically in early access but in reality its a full product and its the kind of thing that a hundred games have offered but few have delivered.  That being said it was too much of a time investment for me to learn.

The less serious answer (although still an impressive creation) is this (https://www.youtube.com/watch?v=w5DCH0AmV8E).
Title: Re: Games you wish existed
Post by: StagnantSoul on July 20, 2017, 12:49:15 am
Ooh, the first sounds interesting. Guessing it's on Steam? Internet's down right now, will have to check the link in two days.
Title: Re: Games you wish existed
Post by: Sergius on July 20, 2017, 03:24:01 pm
I want a game like Wurm, except instead of a medieval city you build a modern city, with asphalt streets and stuff. Then you drive your car over it like GTA, carjack stuff, etc. Then you strap a weapon on your car and it becomes car wars and do a lot of property damage, until your city legalizes death races and arenas, to compensate for all the destruction, making the money back to fix things. And stuff.
Title: Re: Games you wish existed
Post by: MCreeper on July 21, 2017, 10:34:17 am
Damn, can't find "forgot the name of the game thread"  so posting here.
Game - RTS  where you can take  your hero under direct control (3rd person view). "Time" - ancient rome, egypt, whatever.
Title: Re: Games you wish existed
Post by: EnigmaticHat on July 21, 2017, 01:00:07 pm
Wait is this a real game or one you want to exist?  If its the latter then you have the right thread.
Title: Re: Games you wish existed
Post by: MCreeper on July 21, 2017, 01:19:04 pm
Isn't it obvious? It exist, and i want to know it's name, but can't find right thread.    ::)
Title: Re: Games you wish existed
Post by: Egan_BW on July 21, 2017, 02:38:39 pm
This forum does have a search function, you know. (http://www.bay12forums.com/smf/index.php?topic=37043.0)
Title: Re: Games you wish existed
Post by: MCreeper on July 21, 2017, 02:52:50 pm
I searched for it, dammit!  Why it isn't given me anything!?(Because i searched it horribly wrong. Double dammit!  >:( )
Oh. Sorry for posting in wrong thread, then.
Title: Re: Games you wish existed
Post by: Dunamisdeos on July 24, 2017, 02:43:05 pm
I guess it was obvious.
Title: Re: Games you wish existed
Post by: TBeholder on August 02, 2017, 10:08:46 pm
I once imagined a game where you play an off-site troop commander and have to make decisions based on radio reports and satellite photos. You wouldn't have real-time information and instead have to update a physical map as reports come in. The thing is I have no idea if this would be fun or just frustrating
Probably both.
But there are variants.

On the operation level with maps and all, it would look like this.

But what about strategy level? It should be less detailed... yet having more control than "show me the result" can be interesting.

The best indirect control of tactics i have seen implemented are Battle Plans in "Stars!" - you can choose per fleet (http://wiki.starsautohost.org/wiki/Fleet_Composition_tile) which one to use, and customize them: general behaviour (run away ASAP/try to inflict maximum damage/etc - unarmed ships will run either way, obviously), target priority (e.g. kill bombers first), whether to dump cargo before battle (to increase tactical speed) and whether you want to attack neutrals. For simple patrols pre-made  "Default" or "Sniper" do the job, but there are always cases when tweaking helps.

Now, an automated tactical combat with generic goals, but also controlled by list of tactical responses + NPC personalities for decision making? This could be fun. Add reputation system (for NPC-unit interaction) and some unit customisation (even basic traits like in Battle for Wesnoth), and this could also cover Your Dudes (http://1d4chan.org/wiki/Your_Dudes) aspect. And remain useful in variety of settings.

It could also work as a surgeon simulator style physics joke game.  Play as the general, fuck up everything, then after the battle the blinders get taken off and you see a replay of what actually happened.
Aren't after action reports half of the reason why Fun is called so?  ;D
You'd give orders and hope the enemy screws up at least as much as Your Dudes (http://www.schlockmercenary.com/2010-07-31), might as well watch replay.
Title: Re: Games you wish existed
Post by: PTTG?? on August 13, 2017, 02:17:34 pm
I'd say make it like Ender's Game.
Title: Re: Games you wish existed
Post by: HMetal2001 on August 19, 2017, 02:16:03 pm
A racing game with tracks based around the Pan-American Highway (including the Alaskan roads, unofficial US and Canadian roads, and the roads that go across Argentina and into Ushuaya from both sides) with photo mode and a GT Sport-like custom livery tool.
Title: Re: Games you wish existed
Post by: Gatleos on August 19, 2017, 03:51:16 pm
Somebody needs to make a real wrestling game.

And by "real" wrestling game, I mean a real fake pro wrestling game. Not a mediocre fighting game with licensed pro wrestler likenesses, but a game about managing a roster of whatever wrestlers you want to create. Take the character creator option that's in most of the WresleMania games, tighten it up and add an irresponsible amount of detail, then let the player set up crazy story-lines for their stupid custom wrestlers.

In fact, I don't even care if they add the ability to actually play the matches; I'd rather just watch. Add a ton of different random events and reactive AI, combine that with player-created content, and let it loose. Hundreds of hours of entertainment. Imagine the Twitch streams!

Hell, just implement modding support, integrate it with Steam Workshop or something. Create an entire universe of custom moves, characters, venues, weapons, ring entrances, EVERYTHING
Title: Re: Games you wish existed
Post by: Avarice on August 19, 2017, 03:57:27 pm
I'd say make it like Ender's Game.
Giants drink from enders game would be sweet
Title: Re: Games you wish existed
Post by: Sirus on August 19, 2017, 04:39:31 pm
Somebody needs to make a real wrestling game.

And by "real" wrestling game, I mean a real fake pro wrestling game. Not a mediocre fighting game with licensed pro wrestler likenesses, but a game about managing a roster of whatever wrestlers you want to create. Take the character creator option that's in most of the WresleMania games, tighten it up and add an irresponsible amount of detail, then let the player set up crazy story-lines for their stupid custom wrestlers.

In fact, I don't even care if they add the ability to actually play the matches; I'd rather just watch. Add a ton of different random events and reactive AI, combine that with player-created content, and let it loose. Hundreds of hours of entertainment. Imagine the Twitch streams!

Hell, just implement modding support, integrate it with Steam Workshop or something. Create an entire universe of custom moves, characters, venues, weapons, ring entrances, EVERYTHING
Y'know what? I wish that existed too.
Title: Re: Games you wish existed
Post by: RAM on August 19, 2017, 05:04:16 pm
Somebody needs to make a real wrestling game.

And by "real" wrestling game, I mean a real fake pro wrestling game. Not a mediocre fighting game with licensed pro wrestler likenesses, but a game about managing a roster of whatever wrestlers you want to create. Take the character creator option that's in most of the WresleMania games, tighten it up and add an irresponsible amount of detail, then let the player set up crazy story-lines for their stupid custom wrestlers.

In fact, I don't even care if they add the ability to actually play the matches; I'd rather just watch. Add a ton of different random events and reactive AI, combine that with player-created content, and let it loose. Hundreds of hours of entertainment. Imagine the Twitch streams!

Hell, just implement modding support, integrate it with Steam Workshop or something. Create an entire universe of custom moves, characters, venues, weapons, ring entrances, EVERYTHING
Y'know what? I wish that existed too.
Agreed, that sounds like a great concept. I would worry a bit about the trouble one might get into from implying that matches could be decided prior to their commencement and such, but overall I would imagine that the support would outweigh the antagonism.
Title: Re: Games you wish existed
Post by: Persus13 on August 19, 2017, 05:39:23 pm
Sounds a little like those manager games (Football Manager, Motorsport Manager, etc.)
Title: Re: Games you wish existed
Post by: rico196534 on August 21, 2017, 09:11:03 pm
There is wrestling management game where you manage a promotion, create your storylines etc.
Unfortunately it's mostly text based with few images (mostly wrestlers portraits). The game itself features made up "universe" with fictional promotions and wrestlers but there are real life "mods". You can edit the database to add your own wrestlers, promotions and so on. Here's the link: http://www.greydogsoftware.com/tew2016/

(Note: I played the 2013 edition so I'm not knowledgeable about the 2016 one.)
Title: Re: Games you wish existed
Post by: Dunamisdeos on August 23, 2017, 02:07:02 pm
Somebody needs to make a real wrestling game.

And by "real" wrestling game, I mean a real fake pro wrestling game. Not a mediocre fighting game with licensed pro wrestler likenesses, but a game about managing a roster of whatever wrestlers you want to create. Take the character creator option that's in most of the WresleMania games, tighten it up and add an irresponsible amount of detail, then let the player set up crazy story-lines for their stupid custom wrestlers.

In fact, I don't even care if they add the ability to actually play the matches; I'd rather just watch. Add a ton of different random events and reactive AI, combine that with player-created content, and let it loose. Hundreds of hours of entertainment. Imagine the Twitch streams!

Hell, just implement modding support, integrate it with Steam Workshop or something. Create an entire universe of custom moves, characters, venues, weapons, ring entrances, EVERYTHING
Y'know what? I wish that existed too.
Agreed, that sounds like a great concept. I would worry a bit about the trouble one might get into from implying that matches could be decided prior to their commencement and such, but overall I would imagine that the support would outweigh the antagonism.

Hell I have no interest in fake pro wrestling and this sounds super fun.
Title: Re: Games you wish existed
Post by: PrimusRibbus on August 23, 2017, 02:13:20 pm
Somebody needs to make a real wrestling game.

And by "real" wrestling game, I mean a real fake pro wrestling game. Not a mediocre fighting game with licensed pro wrestler likenesses, but a game about managing a roster of whatever wrestlers you want to create. Take the character creator option that's in most of the WresleMania games, tighten it up and add an irresponsible amount of detail, then let the player set up crazy story-lines for their stupid custom wrestlers.

In fact, I don't even care if they add the ability to actually play the matches; I'd rather just watch. Add a ton of different random events and reactive AI, combine that with player-created content, and let it loose. Hundreds of hours of entertainment. Imagine the Twitch streams!

Hell, just implement modding support, integrate it with Steam Workshop or something. Create an entire universe of custom moves, characters, venues, weapons, ring entrances, EVERYTHING

http://store.steampowered.com/app/564230/Fire_Pro_Wrestling_World/ (http://store.steampowered.com/app/564230/Fire_Pro_Wrestling_World/)
Title: Re: Games you wish existed
Post by: Sirus on August 23, 2017, 02:18:59 pm
Don't look at it as managing a wrestling league, look at it as producing a serialized drama. Imagine the plotlines! The betrayals! The unexpected team-ups! The end-of-season big reveal/epic duel!
Title: Re: Games you wish existed
Post by: Dunamisdeos on August 23, 2017, 02:48:08 pm
Don't look at it as managing a wrestling league, look at it as producing a serialized drama. Imagine the plotlines! The betrayals! The unexpected team-ups! The end-of-season big reveal/epic duel!

THE SLAP PANDA is a silent sumo-style wrestler wearing a large costume panda head. No-one knows his true name or identity, only that he fights to avenge his panda brethren.

KOALA KING is a huge man with an outback hat and koala-themed body paint. His signature move is the EUCALYPTUS DROP in which he attaches to a corner post and waits for his opponent to get tired then falls on them to pin.

SLOTH-LORD is an acrobatic wrestler who refuses to take any normal steps. He can only launch himself via flips and mid-air-twists to a new location, where he is again immobile.

They take on any team that openly disrespects unique animal habitats.
Title: Re: Games you wish existed
Post by: Sergius on August 23, 2017, 04:58:15 pm
Seems like some kind of variation of The Movies, except for wrestling.
Title: Re: Games you wish existed
Post by: Niveras on August 26, 2017, 04:26:42 am
I wonder if a survival deathmatch like Player Unknown's Battlegrounds could work in a scifi setting like Planetfall Planetside. Planetfall Planetside already has a wide variety of maps well-populated by structures, and the the map could close in on different locations each match so the final battle happens in unique arenas. Maybe add a few more, like a low grav area.

PF PS itself probably couldn't be ported directly, though. No tanks, the sunderer is too large/armored for carrying a group - need something more car/jeep like. A harrasser with more seats could work but remove the weapons. The quad bike (forget the name) is fine on its own provided it doesn't have an onboard weapon. No flying units, obviously. Limit to small arms/rifles since you don't need the AA/AT anymore (and the heavy AI like LMGs would be too much). Maps would probably need to be flattened and made more open except in specific areas (I always felt they were all uneven and rocky to really drive around comfortably off-road). Maybe mash all the continents together so the terrain of each is available each game, with the map closing on different areas each map for variety and map dynamics.

Edit: What the hell is Planetfall? (Yes, is apparently an old thing.) I meant Planetside.
Title: Re: Games you wish existed
Post by: NRDL on August 26, 2017, 04:48:46 am
I want a version of PUBG where everyone's a chimp like hominid, with lots of improvised stick and stone based weaponry, intense climbing in forests with giant trees, large monstrous animal hazards that could be lured and used to kill off other players, stuff like that.
Title: Re: Games you wish existed
Post by: PTTG?? on August 26, 2017, 12:12:56 pm
An open arena game operated by competent developers. For some reason the genre attracts neophyte coders and amateur producers, with the result being instability, low performance, hacking, and constant exploits. And generally have a well-moderated community. Raw internet culture does not work well with having a good experience.
Title: Re: Games you wish existed
Post by: Egan_BW on August 26, 2017, 02:12:10 pm
I want a version of PUBG where everyone's a chimp like hominid, with lots of improvised stick and stone based weaponry, intense climbing in forests with giant trees, large monstrous animal hazards that could be lured and used to kill off other players, stuff like that.

Makes me think there needs to be more games where you get to play as a neanderthal. Probably not what you meant what with the climbing and stuff, but it would be fun.
Title: Re: Games you wish existed
Post by: JimboM12 on August 26, 2017, 04:38:36 pm
Even though we have a chat for it already and we know its in dev, i wish M&B Bannerlords was out. I'm going through a new Vikings campaign (best mod (hey it was made by the brytenwalda dudes, so i count it as paid mod dlc) ever made) and I'm uniting all Christendom of the isles to defend against the great heathen army.

More relevant to the thread, i want a modern version of M&B. Could be post-apocalyptic sure, but something where i can make my own faction and fight alongside them.

Just realized i posted this same sentiment earlier on the thread but still, could use more recommendations.
Title: Re: Games you wish existed
Post by: Trekkin on August 27, 2017, 12:54:38 am
I'd like an inverse RTS where the whole map starts at war and you have to slowly restore peace to the region through a combination of diplomacy and soft power projection. You could have resources like political capital and public goodwill in addition to funding, and earn more as the belligerents return units to their spawn points to be withdrawn from the conflict.

I'm just personally really tired of war games. Waging peace sounds more fun.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 27, 2017, 01:36:32 am
I'd like an inverse RTS where the whole map starts at war and you have to slowly restore peace to the region through a combination of diplomacy and soft power projection. You could have resources like political capital and public goodwill in addition to funding, and earn more as the belligerents return units to their spawn points to be withdrawn from the conflict.

I'm just personally really tired of war games. Waging peace sounds more fun.

This sounds awesome actually.
Title: Re: Games you wish existed
Post by: NRDL on August 27, 2017, 01:55:54 am
I'd like an inverse RTS where the whole map starts at war and you have to slowly restore peace to the region through a combination of diplomacy and soft power projection. You could have resources like political capital and public goodwill in addition to funding, and earn more as the belligerents return units to their spawn points to be withdrawn from the conflict.

I'm just personally really tired of war games. Waging peace sounds more fun.

This sounds awesome actually.

+1
Title: Re: Games you wish existed
Post by: Parsely on August 27, 2017, 10:18:01 am
I'd like an inverse RTS where the whole map starts at war and you have to slowly restore peace to the region through a combination of diplomacy and soft power projection. You could have resources like political capital and public goodwill in addition to funding, and earn more as the belligerents return units to their spawn points to be withdrawn from the conflict.

I'm just personally really tired of war games. Waging peace sounds more fun.
So do you lose if a side manages to destroy the other's home base, or how does that work? Since you don't have units to attack enemies with I'm assuming you have ways to manipulate enemies into fighting over unimportant objectives while you negotiate peace.
Title: Re: Games you wish existed
Post by: Trekkin on August 27, 2017, 10:44:27 am
I'd like an inverse RTS where the whole map starts at war and you have to slowly restore peace to the region through a combination of diplomacy and soft power projection. You could have resources like political capital and public goodwill in addition to funding, and earn more as the belligerents return units to their spawn points to be withdrawn from the conflict.

I'm just personally really tired of war games. Waging peace sounds more fun.
So do you lose if a side manages to destroy the other's home base, or how does that work? Since you don't have units to attack enemies with I'm assuming you have ways to manipulate enemies into fighting over unimportant objectives while you negotiate peace.

That's one way. You could also have some budget of HP that gets lost as both sides' units take damage, but I like your way better.

Alternatively, you could have all the sides have doomsday weapons. You lose if any are fired; you win when all sides disarm them all. Kind of like an inverse DEFCON, and perhaps the only way to build a game in which one could be said to win a nuclear war.

I didn't realize other people would like this idea. I may have to try coding this.
Title: Re: Games you wish existed
Post by: PTTG?? on August 27, 2017, 01:52:02 pm
A VR game with non-euclidian spaces/dynamic portals/spacetime distortion. While we're at it, make it have no guns. We get it, VR is great for gunplay. Give us something new.
Title: Re: Games you wish existed
Post by: RAM on August 27, 2017, 03:56:22 pm
You could also have a population viability counter. It would typically go down super-slowly, but if the war drags on for long enough then you start to run low on people to throw into the grinder. It would be a cautionary thing to avoid getting stuck in an endless delaying-tactic loop. On the other hand, perhaps one side finds a way around it and starts producing robot soldiers or something, and then they start realising that the longer the war goes on for the better off they will be if it ends, and starts specifically aiming for attrition with glee and then you have a whole new motivation for killing people that you have to contend with.
Title: Re: Games you wish existed
Post by: EnigmaticHat on August 28, 2017, 02:21:43 am
I'd like an inverse RTS where the whole map starts at war and you have to slowly restore peace to the region through a combination of diplomacy and soft power projection. You could have resources like political capital and public goodwill in addition to funding, and earn more as the belligerents return units to their spawn points to be withdrawn from the conflict.

I'm just personally really tired of war games. Waging peace sounds more fun.
Undercommander is a game about not fighting wars.

One angle would be playing a human rights group that has to enter a warzone.  Provide medical care and temporary infrastructure to refugees.  Use journalists as scouts and gather gripping war footage to increase international pressure against the war.  Call in care packages for civilians and hope that none of the soldiers get to them.  You have a reputation with both sides and if they catch you assisting the other side or spying on them, they'll begin to arrest your agents (temporarily removing them from play) and eventually the less scrupulous elements will start attacking you.  On the other hand if you assist one side enough they'll warn you about their artillery strikes so you can get out of the way, but you shouldn't be openly taking a side in the war or your funding might dry up...
Title: Re: Games you wish existed
Post by: StagnantSoul on August 28, 2017, 03:07:11 am
I'd love a comedic harem game with no sexual stuff involved, just some nerd accidentally getting dates and not knowing what to do so he fails miserably, but they come back anyway.
Title: Re: Games you wish existed
Post by: Gatleos on August 28, 2017, 03:41:40 am
I'd like an inverse RTS where the whole map starts at war and you have to slowly restore peace to the region through a combination of diplomacy and soft power projection. You could have resources like political capital and public goodwill in addition to funding, and earn more as the belligerents return units to their spawn points to be withdrawn from the conflict.

I'm just personally really tired of war games. Waging peace sounds more fun.
Undercommander is a game about not fighting wars.

One angle would be playing a human rights group that has to enter a warzone.  Provide medical care and temporary infrastructure to refugees.  Use journalists as scouts and gather gripping war footage to increase international pressure against the war.  Call in care packages for civilians and hope that none of the soldiers get to them.  You have a reputation with both sides and if they catch you assisting the other side or spying on them, they'll begin to arrest your agents (temporarily removing them from play) and eventually the less scrupulous elements will start attacking you.  On the other hand if you assist one side enough they'll warn you about their artillery strikes so you can get out of the way, but you shouldn't be openly taking a side in the war or your funding might dry up...

I really like the idea of the player representing a neutral and non-centralized power on a battlefield, like activist-journalists and refugee relief NGOs. The groups aren't necessarily working together or even communicating in any way, but the player is orchestrating all their actions at once.



...I'm still antsy about those concepts for strategy games about running cults, managing a wartime economy, and being Sauron. It seems like most games that I wish existed are grand strategy games of one kind or another.
Title: Re: Games you wish existed
Post by: Parsely on August 28, 2017, 04:21:15 pm
I'd love a comedic harem game with no sexual stuff involved, just some nerd accidentally getting dates and not knowing what to do so he fails miserably, but they come back anyway.
Isn't that literally 99% of dating sims?
Title: Re: Games you wish existed
Post by: Sirus on August 28, 2017, 04:33:17 pm
I'd love a comedic harem game with no sexual stuff involved, just some nerd accidentally getting dates and not knowing what to do so he fails miserably, but they come back anyway.
Isn't that literally 99% of dating sims?
I dunno about 99%.
Title: Re: Games you wish existed
Post by: Trekkin on August 29, 2017, 02:37:48 pm
I'd like an inverse RTS where the whole map starts at war and you have to slowly restore peace to the region through a combination of diplomacy and soft power projection. You could have resources like political capital and public goodwill in addition to funding, and earn more as the belligerents return units to their spawn points to be withdrawn from the conflict.

I'm just personally really tired of war games. Waging peace sounds more fun.
Undercommander is a game about not fighting wars.

One angle would be playing a human rights group that has to enter a warzone.  Provide medical care and temporary infrastructure to refugees.  Use journalists as scouts and gather gripping war footage to increase international pressure against the war.  Call in care packages for civilians and hope that none of the soldiers get to them.  You have a reputation with both sides and if they catch you assisting the other side or spying on them, they'll begin to arrest your agents (temporarily removing them from play) and eventually the less scrupulous elements will start attacking you.  On the other hand if you assist one side enough they'll warn you about their artillery strikes so you can get out of the way, but you shouldn't be openly taking a side in the war or your funding might dry up...

I really like the idea of the player representing a neutral and non-centralized power on a battlefield, like activist-journalists and refugee relief NGOs. The groups aren't necessarily working together or even communicating in any way, but the player is orchestrating all their actions at once.



...I'm still antsy about those concepts for strategy games about running cults, managing a wartime economy, and being Sauron. It seems like most games that I wish existed are grand strategy games of one kind or another.

The way I'm currently putting together the design document (and code) assumes a heterogeneity of command specificity reminiscent of Evil Genius: you have a small number of specific, unique assets to position directly, and then vast hordes of minions doing more or less what they please subject to your indirect incentives. So you might infiltrate a particular journalist to get footage of a war zone, which you can then turn into agitprop with which to drive your anonymous protesters to new heights of picketing-based enthusiasm via your social media presence. Unless, of course, they get shot.
Title: Re: Games you wish existed
Post by: bloop_bleep on August 29, 2017, 04:43:13 pm
A game where you design machines and send them out to kill people.
If this exists, tell me.
If this doesn't exist, I just found myself a new programming project.
Title: Re: Games you wish existed
Post by: Parsely on August 29, 2017, 05:28:29 pm
A game where you design machines and send them out to kill people.
If this exists, tell me.
If this doesn't exist, I just found myself a new programming project.
You don't explicitly kill people but Earth 2150 is an RTS where you can design vehicles, Warzone 2100 and Metal Fatigue are similar apparently but I haven't played them.
Title: Re: Games you wish existed
Post by: bloop_bleep on August 29, 2017, 05:53:35 pm
No, but I meant a game where you have to design all the individual moving parts and how they fit together.
I'm thinking something steampunky, with gears, axles, valves, and all that.
I'm the sort of person who would totally be into that.
Title: Re: Games you wish existed
Post by: Egan_BW on August 29, 2017, 06:06:03 pm
http://www.zachtronics.com/the-bureau-of-steam-engineering/ (http://www.zachtronics.com/the-bureau-of-steam-engineering/)
Title: Re: Games you wish existed
Post by: PTTG?? on September 09, 2017, 06:05:27 pm
A post-apocalyptic road racing game with touch-based driving controls and ad-hoc repairing. Friction is modeled well so you can grip a gun and rest it in your hand atop the wheel while you steer.
Title: Re: Games you wish existed
Post by: EnigmaticHat on September 21, 2017, 03:06:47 pm
I'd like a game with an art style based on WW2 propaganda posters and political cartoons.  No scifi, except that whenever you fight a boss, it turns into a giant octopus or raging bear or whatever from a political cartoon, complete with having its different body parts labeled for what they symbolize.

I don't even care what the genre would be, I just think that could be cool.
Title: Re: Games you wish existed
Post by: Parsely on September 21, 2017, 03:18:18 pm
I'd like a game with an art style based on WW2 propaganda posters and political cartoons.  No scifi, except that whenever you fight a boss, it turns into a giant octopus or raging bear or whatever from a political cartoon, complete with having its different body parts labeled for what they symbolize.

I don't even care what the genre would be, I just think that could be cool.
So basically Cuphead except with political cartoons.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 03, 2017, 03:38:47 pm
Basically a building game, maybe voxel maybe not, where aesthetics were rewarded and you had a reason to build.

I imagined it like this: Land of Lords is a terrible game, BUT it gets one thing right: putting the players on the map. Literally, but also figuratively. When you build a settlement of significant size in this new, fictitious game you get a dot on the map. As you grow from hamlet -> village -> town -> city, add fortifications, castles, etc. etc. you get more territory that is represented. In-game power as represented by both titular titles and the ability to conduct warfare, bring other domains under your influence, and more efficient resource gather is bestowed upon you. Aesthetically, the end goal is increase your urbanization to the point where you can actually see the extents of your city represented on the map. At which point, you get further rewards via player voting on the server's/game's most awesome cities.

Likewise, your territory is also better protected, you get guards, miltias, standing armies that must be defeated to inflict actual physical damage on the domain. This part is a little tricky to balance out, but could work simply by calculating the attacking and opposing force totals (with force multipliers in effect). As you get a larger domain, it is exponentially more difficult to attack and damage your stuff. At one house you have no protection. At a hamlet you have a guard or two that must be defeated before you can wreck shit and loot stuff unless there is a significantly larger force of bandits or soldiers attacking. At city, you have several layers of protection including the guardsmen, militia, and standing army which must be defeated before the city can be sacked. Walls are always able to destroyed as to facilitate vigorous and purposeful siege warfare with an emphasis on breaching the city, killing the inhabitants, and then taking control without having to erase a players life work. If a player is totally defeated ya, you can raze his city to the ground.

Speaking of which, quick segue into devastation and abandonment mechanics. Players leave the game--that's a given, so based on activity, growth, and negative events such as banditry and warfare, settlements may be marked as abandoned and slowly rot away at which point they are taken off the map. Their remaining populations migrating to adjacent areas or having a smaller chance of perishing in the wilderness. Likewise, if there are substantial areas of unclaimed land, neutral NPC settlements may pop up. These are mostly a good source for banditry, low-risk low-reward endemic warfare, and interesting tales/RP. Most of these kinds of settlements cannot grow very much. Occasionally there will be neutral cities and castles to explore or to conduct diplomacy in. When building a NEW settlement it is important to note that based on the size of any player settlements around, you'll have to venture a certain distance into unclaimed land to begin building--neutral settlements will instead quickly begin to crumble as you expand and do have much territory to their name.

You'll always be able to build blueprints in advance to get started so that you can auto-construct things later. A system by which the environment will be altered as you build will have to be devised so we don't get any janky gross-looking Minecraft-esque disasters. Assuming it's a voxel build system--it doesn't have to be. But the idea is that you have a very large control over the aesthetics of your domain. Including buildings, clothing, ships, weapons, etc.

Warfare will also be a little tricky. Probably a combination of individual management for guards and Total War-esque system for the militia and standing armies for warfare purposes would be used. So you can still have guards walking around, but be able to maneuver large formations in battle. Balancing would be tough, but ideally different kinds of armies would be viable and would be affected by weather, terrain, and quality. Units get experience, can be customized, renamed, etc. etc. the work.

Finally, economics. Through some combination of open market trading, supply-and-demand, and physical trade routes would be conducted the process of buying and selling materials on a grand scale. Economic warfare would be a viable strategy in both the physical game area and through the use of embargoes.

It's not perfect, and errs very closely to the simulate-everything kind of game--but it'd be awesome.
Title: Re: Games you wish existed
Post by: Scoops Novel on October 05, 2017, 12:57:08 pm
Someone needs to combine Receiver with Mirror's edge.
Title: Re: Games you wish existed
Post by: Egan_BW on October 05, 2017, 01:00:18 pm
...Fast and smooth jumping around the rooftops like the hooligan you are, interspersed with fumbling with magazines like an old man? :P

(Disclaimer: I love Reciever. But let's not lie about what the game is really like.)
Title: Re: Games you wish existed
Post by: AzyWng on October 05, 2017, 01:01:29 pm
A Metal Gear Solid V: The Phantom Pain that was actually complete.
Title: Re: Games you wish existed
Post by: Egan_BW on October 05, 2017, 01:10:29 pm
I had an interesting idea recently about using music to represent the sense of smell in games. Because games are usually unable to represent the player character's sense of smell except with ui elements and wierd glowing bits. Background music likewise usually doesn't have an in-universe explaination.
This would mean that your home sounds like cinnamon buns and your enemies smell like combat. :P
And you transition from sneaky music to fight music when the enemies spot you because they start sweating.
Title: Re: Games you wish existed
Post by: cider on October 05, 2017, 01:55:25 pm
A proper text-based life sim would be neat. Not with the cartoonish and arcade feel of Sims, nor the bare-bones structure of Real Lives, but a proper life sim.

I doubt it'll ever happen, but hey, one can wish.
Title: Re: Games you wish existed
Post by: bloop_bleep on October 05, 2017, 07:36:00 pm
A proper text-based life sim would be neat. Not with the cartoonish and arcade feel of Sims, nor the bare-bones structure of Real Lives, but a proper life sim.

I doubt it'll ever happen, but hey, one can wish.
....You know you're on the Dwarf Fortress forums, right?
Title: Re: Games you wish existed
Post by: Scoops Novel on October 06, 2017, 10:59:39 am
...Fast and smooth jumping around the rooftops like the hooligan you are, interspersed with fumbling with magazines like an old man? :P

(Disclaimer: I love Reciever. But let's not lie about what the game is really like.)

Exactly. After all, Mirror's Edge teaches you can't rUN and gun.
Title: Re: Games you wish existed
Post by: Reelya on October 06, 2017, 11:24:26 am
A proper text-based life sim would be neat. Not with the cartoonish and arcade feel of Sims, nor the bare-bones structure of Real Lives, but a proper life sim.

I doubt it'll ever happen, but hey, one can wish.

Kudos 2 (2000s) and Alter Ego (1980s) might give you something to do for a little while. Alter Ego is surprisingly hard-hitting in places, it was written by an actual psychologist. Starts with you in the womb deciding what you want to do. If you're interested in life games it's defintely one to play. I think you can now play it online, too.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 06, 2017, 03:32:02 pm
I had an interesting idea recently about using music to represent the sense of smell in games. Because games are usually unable to represent the player character's sense of smell except with ui elements and wierd glowing bits. Background music likewise usually doesn't have an in-universe explaination.
This would mean that your home sounds like cinnamon buns and your enemies smell like combat. :P
And you transition from sneaky music to fight music when the enemies spot you because they start sweating.
Why not just make a USB peripheral that releases those liquid scent packages, designed to work with some third party that already makes them?  Then you could represent unpleasant smells with third party scent packages like "burning wreckage" and "the sewer level".
Title: Re: Games you wish existed
Post by: Reelya on October 06, 2017, 03:59:12 pm
There was smell-o-vision that worked sort of like that in cinemas back in the 1950s. However the few "smell" movies were poorly written and gimimcky: e.g. "Scent of Mystery". The same way old "3D" movies with the glasses were  gimmicky with 3D action scenes. To be honest I can't see smell games going anywhere. Because you'll need to purchase physical smell refills etc.

https://en.wikipedia.org/wiki/Smell-O-Vision

Quote
"Smell-O-Vision" ...  was to be deployed with the mystery-comedy Scent of Mystery, which would be the first film in which smells revealed certain plot points to the audience. ... Walter Reade Jr. was rushing to release Behind the Great Wall, a travelogue through China made by Italian director Carlo Lizzani, accompanied by a process called "AromaRama" to send scents through the air-conditioning system of a theater. ... Behind the Great Wall was released on December 2, 1959, just three weeks ahead of Scent of Mystery, and the competition between the two films was called "the battle of the smellies" by Variety.

Quote
the battle of the smellies
Title: Re: Games you wish existed
Post by: Egan_BW on October 06, 2017, 04:28:44 pm
Yeeeeah, I'm not going to buy a usb smeller for a game. And I'd certainly not go through the trouble of making them if I was making a game.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 06, 2017, 05:22:11 pm
I think it would be cool.  Not as an actual part of gameplay, but like.  Walk through a field of flowers, smell flowers.  I dunno, could be neat.  Would be another thing clogging up my desk tho.

Now, if I could also use it to deploy smells from my computer to save me the trouble of lighting a scented candle, that would be sick.  Never used one of the liquid pod scent dispenser thingies tho, not sure if they're any good.
Title: Re: Games you wish existed
Post by: RAM on October 06, 2017, 06:05:45 pm
Meh, let's face it, most games would just be filled with the smell of burnt ruins and would try to evoke the horror of war. You could try, and fail, to do that with some scent device that needs reloading and inevitably gets forgotten as a gimmick, or you can overwork the system and cause the computer to burst into flames, which will really catch that feeling of your whole world being devastated...

But yes, music as scent rather than music as dramatic cue could be great, but you would have to be careful of mixing scents that didn't go well together. And the volume could be all over the place too if you wanted to indicate pungency. I guess you could use frequency instead of volume? And you could just throw in some deliberately dissonant music to indicate scents that were just inherently hostile...
Title: Re: Games you wish existed
Post by: bloop_bleep on October 06, 2017, 08:42:31 pm
^ I agree with above. The Smell-O-Vision thing that was linked was used a grand total of 1 time. It just doesn't matter that much to be memorable or commercially feasible.
Title: Re: Games you wish existed
Post by: Reelya on October 07, 2017, 06:52:49 am
I don't like the idea of a Smell-O-Vision version of Resident Evil. That's sort of a game I'm glad doesn't exist.

But another issue is: ask yourself when you walk down a street at night, looking for a fight. What are you hearing, what are you seeing, what are you smelling. Smells aren't relevant in most situations that are relevant in a game. It's only going to be a novelty in e.g. non-action VR games, e.g. a cooking game, or an exploration game such as "Gone Home" but the novelty is that when you're in the kitchen you smell baked cookies or something.
Title: Re: Games you wish existed
Post by: RAM on October 07, 2017, 05:15:19 pm
I would say that smells are very relevant, but also subtle, at least to humans, sort of like the background music of real life, which would be why making them the background music of a game would be sensible...
Title: Re: Games you wish existed
Post by: JoshuaFH on October 07, 2017, 05:40:53 pm
It certainly won't instantly culminate in a fart-centric game.
Title: Re: Games you wish existed
Post by: Egan_BW on October 07, 2017, 08:17:19 pm
Not all videogame characters are humans.
Note that I had this idea while thinking about Overgrowth, a game entirely about humanoid animals.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 07, 2017, 08:20:19 pm
Human's ability to smell seems to be their most varied sense.  Its like taste in that different people experience specific smells more or less intensely, but also a bit like eyesight in that for one reason or another a lot of humans suck at smelling.  I know someone who has only smelled a couple things in his life, all of which smelled like sulfur.

Add that to the natural variance in how humans experience sensory input (same sensation can feel different to two people), and I'm not surprised we're disagreeing about how important smell is.
Title: Re: Games you wish existed
Post by: Egan_BW on October 07, 2017, 08:23:52 pm
Smell is pretty strongly linked to memory, which I think is similar to music.
Title: Re: Games you wish existed
Post by: Radsoc on October 08, 2017, 03:37:15 am
That new VR Pimax "8K" will support a smell module :P

Anyway, would like to see a game like HoI4 but set in modern times.
Title: Re: Games you wish existed
Post by: LordBaal on October 08, 2017, 06:08:38 am
Smell would be awesome but unless you manage to make it in a way it's small and practical peripheral, and doesn't require that much constant and expensive recharges. Oh and the scents shouldn't be able to stick arround more than a couple of minutes at most.

I mean it would have to be relatively small, cheap system and the scent charges would need to last for at least an average gaming session (bare minimun) or maybe what a average control battery last.

Then there's the issue of around 99% of current games being either about zombies por cramming zombien somewhere just becuase... I really don't want my living room smelling like nurgle farts 4 hours straight.

If all that can be achived then, with good desing and employment it could be great.
Title: Re: Games you wish existed
Post by: cider on October 11, 2017, 02:42:19 pm
A proper text-based life sim would be neat. Not with the cartoonish and arcade feel of Sims, nor the bare-bones structure of Real Lives, but a proper life sim.

I doubt it'll ever happen, but hey, one can wish.
....You know you're on the Dwarf Fortress forums, right?

Not at all the kind of game I was thinking about. To be more specific, I was thinking of a life sim set in today's society where you play through a character's life, making his/her decisions.

A proper text-based life sim would be neat. Not with the cartoonish and arcade feel of Sims, nor the bare-bones structure of Real Lives, but a proper life sim.

I doubt it'll ever happen, but hey, one can wish.

Kudos 2 (2000s) and Alter Ego (1980s) might give you something to do for a little while. Alter Ego is surprisingly hard-hitting in places, it was written by an actual psychologist. Starts with you in the womb deciding what you want to do. If you're interested in life games it's defintely one to play. I think you can now play it online, too.

I've played both! Been looking for games like that for a while, so I've probably stumbled across all (?) of the solid ones. Kudos is pretty fun but fairly limited and constrained to a specific time period (from the age 20 to 30 if I recall correctly?). Alter Ego is more in the lines of what I was thinking, though really it's more of a CYOA than a life sim. It's a surprisingly good game, though, just not what I had in mind.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on October 11, 2017, 02:47:36 pm
I wish a game like sim ant existed, except you would be managing the growth of a warren of potentially intelligent rabbit, some part of me thinks that would be extremely fun.
Title: Re: Games you wish existed
Post by: Dunamisdeos on October 11, 2017, 03:41:03 pm
I wish a game like sim ant existed, except you would be managing the growth of a warren of potentially intelligent rabbit, some part of me thinks that would be extremely fun.

The spider can be replaced by a hawk, and if you advance enough intelligently you can produce a hawk-trap.
Title: Re: Games you wish existed
Post by: Egan_BW on October 11, 2017, 04:17:22 pm
I wish a game like sim ant existed, except you would be managing the growth of a warren of potentially intelligent rabbit, some part of me thinks that would be extremely fun.
Only if it's just as bloody and terrifying as Watership Down. Complete with eldritch horror humans.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on October 11, 2017, 10:28:31 pm
I wish a game like sim ant existed, except you would be managing the growth of a warren of potentially intelligent rabbit, some part of me thinks that would be extremely fun.
Only if it's just as bloody and terrifying as Watership Down. Complete with eldritch horror humans.
Oh totally, I would have no problem with that, although setting it Australia rather than England would probably increase the horror factor greatly.
Title: Re: Games you wish existed
Post by: RAM on October 11, 2017, 10:34:56 pm
Australian rabbits are an eldtritch abomination. Maybe not individually, but together they are a formless mass of insatiable mouths that instantly restores itself after any damage inflicted upon it, Basically shoggoths... That said, there is nothing wrong with playing as an eldritch abomination!
Title: Re: Games you wish existed
Post by: Gatleos on October 12, 2017, 08:21:55 pm
So, in the Matrix movies there are action scenes where somebody's navigating a giant office building or city streets or whatever, and there's an operator that has a bird's eye view and gives them directions in real-time to guide them and warn them about enemies.

Co-op. That is all.
Title: Re: Games you wish existed
Post by: Parsely on October 12, 2017, 10:26:50 pm
So, in the Matrix movies there are action scenes where somebody's navigating a giant office building or city streets or whatever, and there's an operator that has a bird's eye view and gives them directions in real-time to guide them and warn them about enemies.

Co-op. That is all.
In No More Room in Hell we ghosted each other pretty often since drops are random and you don't want to use up supplies getting to a room that doesn't have the right kind of ammo in it. You'd really have to think of something to make it a little more special than that. Maybe the operator has to interpret an interface, so his information is not perfect; he has a wider view but less detail than the player on the ground. Hopefully he also has useful ways to communicate if the players can't use VOIP as well.
Title: Re: Games you wish existed
Post by: RAM on October 12, 2017, 11:46:21 pm
The concept reminds me of an air-traffic control simulation. Which is, like, a real game I played once. No idea what the name was though as it was very ancient. But the idea of playing as a navagator in not unheard of. You could also go for things like being a navigator for a taxi service or something. Then you could go for an organised crime deal. Taking evidence and hear-say and using that to speculate upon how best to approach a mission and what resources will be required. Dwarf Fortress is similar in a lot of ways too, what with organising dwarves with your clear concept of a design and making it work with chaotic dorfs.

My thoughts for all that rambling is that you need to lay the groundwork for a compelling oversight game in order to get people to play. You would also want A.I. if possible to account for connection instability or slow times of day or people who want to practice alone before hooking-up with a stranger...

 Once you have some experience of how to do an oversight perspective in an entertaining way, then you could probably go in for something based upon hacking. Maybe similar to Shadowrun or Invisible Inc.? The "agents" could do their thing interviewing contacts, casing the target, setting up distractions and reinforcements and putting guards on sick-leave and such while the hackers have a pile of dossiers and records and client data to go over and assemble a mission plan and prepare their hacking tools. Then the mission happens and the agents are running around first-person-like, while the hackers scramble for video feeds, commandeer automated systems, compromise/corrupt communications, disable alarms and override locks... all while keeping the agents informed of enemy movements and what the target is doing. And, of course, they have to do all this while keeping a low profile as they are probably going to be spotted first and if they get located then they can be shut down, hunted, and will probably get all their gear, and possibly themselves, fried by a counterhack. So then everyone is treated to a third-person replay of what the agents did after oversight went offline, accompanied by Yakety Sax...
Title: Re: Games you wish existed
Post by: JoshuaFH on October 13, 2017, 07:28:26 am
I thought of a game, perhaps similar to Animal Crossing, where you play as a person with some kind of illness, and the doctor declares you have 100 days to live, but offers you a chance to be placed into cryostasis, and then unthawed for one day every year, so you can see the future elapse very quickly, with one day representing every year, and get to see how everything you know evolves over time, then on the dawn of the new century, you finally succumb to the illness and die, with the three or four generations of people you got to meet throughout the course of the game getting to see you off, or perhaps other people that have taken the same cryo-deal as well having to say goodbye.

I think the theme of the game would be about the inevitability of death, but perhaps more importantly about how no matter how no matter how much things superficially change, even over such a long period of time, things stay the same. "The more things change, the more they stay the same" as it were.
Title: Re: Games you wish existed
Post by: Niveras on October 13, 2017, 09:55:45 am
So, in the Matrix movies there are action scenes where somebody's navigating a giant office building or city streets or whatever, and there's an operator that has a bird's eye view and gives them directions in real-time to guide them and warn them about enemies.

Co-op. That is all.

This happens a little bit in a meta sense when you are playing a team game using third party voice, and other people in the channel are spectating. And with streamers in competitive games, although it is drama/frowned upon there.
Title: Re: Games you wish existed
Post by: Sirus on October 13, 2017, 10:40:11 am
I thought of a game, perhaps similar to Animal Crossing, where you play as a person with some kind of illness, and the doctor declares you have 100 days to live, but offers you a chance to be placed into cryostasis, and then unthawed for one day every year, so you can see the future elapse very quickly, with one day representing every year, and get to see how everything you know evolves over time, then on the dawn of the new century, you finally succumb to the illness and die, with the three or four generations of people you got to meet throughout the course of the game getting to see you off, or perhaps other people that have taken the same cryo-deal as well having to say goodbye.

I think the theme of the game would be about the inevitability of death, but perhaps more importantly about how no matter how no matter how much things superficially change, even over such a long period of time, things stay the same. "The more things change, the more they stay the same" as it were.
I find it a little hard to believe that absolutely no progress would be made towards a cure, even a partial one, in a hundred years. Especially if medical science is advanced enough for cryogenic freezing to be effective for humans.
Title: Re: Games you wish existed
Post by: bloop_bleep on October 13, 2017, 10:42:36 am
Though.... how would that be a game? It just seems like a first-person narrative to me.
Title: Re: Games you wish existed
Post by: JoshuaFH on October 13, 2017, 11:59:38 am
Though.... how would that be a game? It just seems like a first-person narrative to me.

I just thought that the emotional impact would be stronger if the player interacts and learns about the game world of their own volition. Barring that though, yeah it could just as easily be a really pretentious arthouse movie.

I thought of a game, perhaps similar to Animal Crossing, where you play as a person with some kind of illness, and the doctor declares you have 100 days to live, but offers you a chance to be placed into cryostasis, and then unthawed for one day every year, so you can see the future elapse very quickly, with one day representing every year, and get to see how everything you know evolves over time, then on the dawn of the new century, you finally succumb to the illness and die, with the three or four generations of people you got to meet throughout the course of the game getting to see you off, or perhaps other people that have taken the same cryo-deal as well having to say goodbye.

I think the theme of the game would be about the inevitability of death, but perhaps more importantly about how no matter how no matter how much things superficially change, even over such a long period of time, things stay the same. "The more things change, the more they stay the same" as it were.
I find it a little hard to believe that absolutely no progress would be made towards a cure, even a partial one, in a hundred years. Especially if medical science is advanced enough for cryogenic freezing to be effective for humans.

Shhh Sirus *Jedi Hand Wave* It's all very believable.

Though it could be something else, like the world is going to end in a hundred years, and the MC, being an eccentric and curious millionaire anthropologist that doesn't personally have a fear of death, sets up the cryogenics idea in order to better study people throughout the next century, gauge their reaction to the impending meteor/unsurvivable alien attack/cthulhu death cult omen, and then get to personally witness the end, which he would imagines would be a fitting way to die, as it's all inevitable anyway.

Though honestly the idea is just getting more ridiculous by the second.
Title: Re: Games you wish existed
Post by: Sergius on October 13, 2017, 02:21:30 pm
That sounds a lot like what they did with "A Mind Forever Voyaging", you got to see how the world evolved in increments of 10 years. While the plot what about something else entirely, that style of game seems like it would suit that narrative.
Title: Re: Games you wish existed
Post by: Mesa on October 13, 2017, 10:31:39 pm
TL;DR: Dwarf Fortress meets Emacs. Or Dwarf Fortress with built-in DFHack, and built around it being there.


A game (probably ASCII) that offers you basically no interface (initially) to speak of - just the game output screen and a console at the bottom.

Into said console, you can input various commands using the game's programming/scripting language - something akin to Emacs Lisp, though maybe a bit easier to grok for the average person - and receive fancy output in the output log.

Then you also have a bunch of built-in docs for said scripting language (which would come with all the standard bells and whistles of a scripting language like control flow constructs, variables, functions and maybe even some basic GUI stuff), and some sort of API for retrieving data about the game, and hooking up into its (ideally) many systems - resulting in everyone's game looking and feeling slightly different (at least until people would start sharing their code, which they'd ideally do), being as automated and input-light, or as manual as one would desire.

The gameplay itself?...Probably something akin to Dwarf Fortress, just because I can't really imagine any other type of game really working with that kind of "control scheme", short of more easy-to-stomach, non-roguelike RTSes.


(And of course I'd probably be doubly....-triply-discouraged from actually PLAYING it, because I suck at Dwarf Fortress AND I suck at programming AND I suck at using Emacs. But it would be fun to watch others tinker with.)
Title: Re: Games you wish existed
Post by: Eschar on October 14, 2017, 05:23:59 pm
The entire story of Einsteinian Roulette, as a game.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on October 14, 2017, 05:34:57 pm
So, in the Matrix movies there are action scenes where somebody's navigating a giant office building or city streets or whatever, and there's an operator that has a bird's eye view and gives them directions in real-time to guide them and warn them about enemies.

Co-op. That is all.
In No More Room in Hell we ghosted each other pretty often since drops are random and you don't want to use up supplies getting to a room that doesn't have the right kind of ammo in it. You'd really have to think of something to make it a little more special than that. Maybe the operator has to interpret an interface, so his information is not perfect; he has a wider view but less detail than the player on the ground. Hopefully he also has useful ways to communicate if the players can't use VOIP as well.

There used to be this HL2 mod called Overwatch which is very similar to what is being described although it's more like you're playing as the director from L4D.
Title: Re: Games you wish existed
Post by: Fniff on October 14, 2017, 05:55:48 pm
I like the 'more information but less detail' approach. Could lead to nice moments, like the operator knows that there are five enemies heading toward the agent's location, but those could be street thugs with pipes, police officers with guns, or death squads armed with hi-tech disruptor beams.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on October 14, 2017, 06:06:17 pm
I know this will sound lazy, but I desperately wish there was a sequel or at least a spiritual sequel to Impossible Creatures just an RTS with heavily customizable units, in general, would be something I wish I could enjoy again.
Title: Re: Games you wish existed
Post by: milo christiansen on October 14, 2017, 06:36:32 pm
just an RTS with heavily customizable units

Customizable units you say? (http://wz2100.net)
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 16, 2017, 03:07:55 pm
I've noticed that with a lot of space trader style games, you find your niche in the world and then you're just set.  You got your ship upgraded, or you found the trading route between the farming world and the hungry city planet, ok.  You're not going to run out of money, and you're not going to get killed by random pirates unless you go out of your way to fight.

With that, I propose: Space Famine.  You play as a smuggler, pirate, bounty hunter or trader just starting out.  However, there's a disaster on the way.  Something is going to happen that will make everyone's life harder.  Fortunately, you have some time to build your starting fortune and get a nicer ship and everything.  And should you lose a ship, you just go back to the nearest friendly station.  No, the only way you lose is by running out of money.  You win by making it to the other side of whatever the disaster is, and still having an intact business.
Title: Re: Games you wish existed
Post by: Egan_BW on October 16, 2017, 03:47:26 pm
Space Famine Simulator! I like it better if the objective is to simply not die, though. Don't starve, don't asphyxiate, don't get shot by starving pirates for your hold full of space rice.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on October 18, 2017, 10:31:41 am
Space Famine Simulator! I like it better if the objective is to simply not die, though. Don't starve, don't asphyxiate, don't get shot by starving pirates for your hold full of space rice.

So basically, Oxegen Not Included if you controlled only one person?
Title: Re: Games you wish existed
Post by: Egan_BW on October 18, 2017, 10:45:23 am
Ur, not quite. Would still be a space trading simulator, not a base building game.
Title: Re: Games you wish existed
Post by: sambojin on October 24, 2017, 02:26:15 am
Welp. Problem solved. I've just gotta download the new version.

Shhhhh. Shut-up. It's a secret.

Pew pew pew. Vrrrrrooooommmmm. Anyway, all good :)

(edit: yeah, if you're not downloading it now, you missed it.
 I wonder how hard it'd be to make this legit?
Probably way harder than Chapter Master, so 'nuff said.)
Title: Re: Games you wish existed
Post by: sambojin on October 24, 2017, 08:57:38 am
Was that the sound of a really small TIE Fighter going past?

Yes. Yes it is.  :D
Title: Re: Games you wish existed
Post by: MoonyTheHuman on October 24, 2017, 12:00:36 pm
Space Station 13, but not written in BYOND/DM with good code quality.
Title: Re: Games you wish existed
Post by: ZeroGravitas on October 24, 2017, 02:18:14 pm
i don't want any one particular game so much as more games that plug in together. too bad about the dust 451/eve debacle; means it'll probably never happen.

but something like a city builder where your city is on a planet that's in a universe like eve, where you buy plots of land on a planet from a sov owner. (maybe in hi-sec space planets too, but you restrict productivity of these plots just like mining in hisec is unprofitable. then again these would be really boring and maybe you'd want to cut them out of the game)

naturally these planets fit into the economy by having mining/manufacturing/etc buildings, and a space elevator that transported products upwards to a docking site so that regular eve players could dock and transport cargo back and forth. (within the regular eve client you'd also add a planetary bombardment interface, with some weapons being better for planetary bombardment than others, which would also imply additional buildings/modules for the colony to protect it so that larger colonies would require siege attacks like stations.) (there are various ways to make the city-building element more complicated and interesting, by making it highly-puzzle oriented, like the way spacechem shows "mining" and "manufacturing" of various chemicals.)

once you have planets with defined layouts in the city-building game client, you can read those city-layouts to generate FPS layouts for players doing a splinter cell/deus ex-style game for stealing blueprints, sabotage missions, etc. (hisec stuff would probably be immune to these)

TLDR: spacechem nested within a city builder nested within eve, and used to generate maps and missions for Deus Ex/Splinter Cell stuff, so really one existing game that holds multiple additional and separate games
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 24, 2017, 02:20:10 pm
I don't think you can ever have paired games running concurrently.  The problem becomes that one of them will inevitably end up with a smaller userbase and then die first.

But you could use one game to make content for another game, that seems perfectly fine.  As long as there's an initial dose of content, they can both survive without each other indefinitely.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on October 24, 2017, 03:20:29 pm
Spore, but legitimately good, that is with all stages available, the ability to fuse legs at the knees, DRM free, with all animations included as well as the ability to combo actions together like was originally planned.
Title: Re: Games you wish existed
Post by: MoonyTheHuman on October 24, 2017, 03:24:17 pm
Spore, but legitimately good, that is with all stages available, the ability to fuse legs at the knees, DRM free, with all animations included as well as the ability to combo actions together like was originally planned.
+1
I want this spore pls
Title: Re: Games you wish existed
Post by: Paxiecrunchle on October 24, 2017, 03:29:46 pm
Spore, but legitimately good, that is with all stages available, the ability to fuse legs at the knees, DRM free, with all animations included as well as the ability to combo actions together like was originally planned.
+1
I want this spore pls
Oh and perhaps having that ''create custom music'' mini feature[from the civ stage] actually have an effect on gameplay, perhaps extending back as far as the creature stage, like intitally, itll hav to do with putting out something attractive sounding at the cost of stamina, ut later it becomes about being able to outcompete other tribes by being unique and then later aggravating your enemies, etc.
Title: Re: Games you wish existed
Post by: JimboM12 on October 24, 2017, 05:34:27 pm
a good space western rpg; im talking firefly with the space combat of starpoint gemini warlords or x:rebirth (not the skunk, but the capital ships with good ai: they had a good sense of scale!) and a simple but well made out of ship exploration and 3rd person combat system a la gears of war or mass effect.

and of course it's gotta have slammin' music, like what rebel galaxy has.

the plot seems like a simple revenge plot but quickly turns into space game of thrones/house of cards cuz that low-down varmint you were hunting has important friends and was actually working for the bosshoss (word up) and you can't just off the milksop with a showdown.

its got a base building mechanic, and a minor empire building one; but you're building an underground criminal empire. (or a bounty hunters guild for you white hats)

and it wont water down all that darkness of the underground space crime: we're dealing with inter-species relationships, discrimination, rape, slave trading (you can buy one, up to you whether you treat'em right, abuse em or free them), drugs and all that other shit.

also, you don't start as the premeditated hero of destiny, you're a speck in the cosmos and you earn being badass

double whammy hardmode: it's also......

set in w40k and you're a new rogue trader on the fringes of the imperium where they all speak "southern" and talk about militias and calling eldar and tau "boys".

"fetch me a mint julep there, boy" you
"fuck you monkegh i lived millennia bef-" eldar slave
"a millennia and you don't even know how to make a decent mint julep, them years were wasted."
Title: Re: Games you wish existed
Post by: Dunamisdeos on October 24, 2017, 06:12:02 pm
X3 TC: A full sequel that has higher ratings than the F4:Rise of the Silver Surfer handheld game.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on October 26, 2017, 01:49:07 am
I am not sure what you mean about Minecraft's world being traditional, and I have no idea how it ties into your games idea. could you give us a bit more detail, please ???
Title: Re: Games you wish existed
Post by: overseer05-15 on October 26, 2017, 07:05:00 am
I am not sure what you mean about Minecraft's world being traditional, and I have no idea how it ties into your games idea. could you give us a bit more detail, please ???

pretty sure he's talking about how you build stuff (ie blocks).
Title: Re: Games you wish existed
Post by: ZeroGravitas on October 26, 2017, 10:49:59 am
I don't think you can ever have paired games running concurrently.  The problem becomes that one of them will inevitably end up with a smaller userbase and then die first.

But you could use one game to make content for another game, that seems perfectly fine.  As long as there's an initial dose of content, they can both survive without each other indefinitely.

my thought is that they're the same "game." look at this way: eve miners who do nothing but mine hi-sec and never leave are technically playing the same game as the lo/null-sec and wormhole players. but their only interaction is remote, in that they participate in the same economy.

the same would be true of anyone playing the eve citybuilder. hell, you could even use the entirely identical skill system and make clones portable between them. the transition between the two would be analogous, to say, Natural Selection: you go sit in a command chair and you're suddenly in a different interface doing different things than the people running around outside you.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 26, 2017, 04:43:42 pm
That works I guess.  But I don't think you could sell them as separate products like, IIRC, Eve did with Dust.
Title: Re: Games you wish existed
Post by: Egan_BW on October 26, 2017, 04:51:46 pm
I really can't see why one game would outcompete all the others if they were different genres. Like, blizzard are capable of keeping wow, starcraft and overwatch all going at once, just what if they all had some interrelation in gameplay.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 26, 2017, 04:55:36 pm
Yeah but Blizzard is Blizzard.  They could keep a multiplayer community alive for a century if they wanted to.  Most companies struggle to keep a multiplayer community alive for half a year.

Quickedit: And the other problem is that most companies specialize in medium, genre and target audience.  The game company needs to be able to market and create two games, and ideally the audience of one game should also like the other.  Its just a tall order.
Title: Re: Games you wish existed
Post by: ZeroGravitas on October 26, 2017, 05:35:46 pm
That works I guess.  But I don't think you could sell them as separate products like, IIRC, Eve did with Dust.

part of the problem with dust was that it was a very bad game
Title: Re: Games you wish existed
Post by: Egan_BW on October 26, 2017, 06:13:01 pm
Wasn't it a console exclusive? I'm guessing a lot of Eve players don't own a console, so the interlinkingness doesn't actually appeal to most people who would be playing it...
Title: Re: Games you wish existed
Post by: Gatleos on October 27, 2017, 12:20:49 pm
Whether you go out of your way to help their civilization with the benefits or force them into horrible working conditions is up to you (and the former isn't necessarily without consequence itself, both in regards to your own work and towards the planet as a whole).

Okay, that gives me an idea. So you're some manner of god and/or hyper-advanced alien species, and you come across a planet populated by Bronze Age-equivalent humans/aliens/whatever, and have the power to influence them indirectly.

After defining the characteristics of your creation myth, you endow one or more mortals with knowledge of it and watch the knowledge spread as civilization develops. Pretty soon, however, knowledge of the creation myth grows to the extent that an organized religion develops, and pretty soon rival interpretations of your scripture cause schisms. In addition to that, you start out only being able to influence mortals in your own corner of the planet, and contradictory religions develop elsewhere.

Your power as a deity is directly linked to how many mortals believe in your particular creation myth, so it is in your best interest to either spread your Word peacefully or start holy wars with your influence. Almost everything happens without your direct influence, so you have to strategically cast miracles and plagues to steer history in your favor.

I just want a typical god game, but more detailed and hands-off. Maybe I have to wait for the inevitable "God Mode" to show up in Dwarf Fortress.
Title: Re: Games you wish existed
Post by: Reelya on October 27, 2017, 12:48:11 pm
To be honest, in Fortress Mode you're already sort of playing a God. A minor God of that fortress who beams ideas into dwarves heads.

But how about a variation on what you wrote. You play as a small team of aliens who have crash-landed on Earth circa 2000bc. You have some high tech stuff but it's limited in supply so you need to use it sparingly. And your RPG-style team of specialists become the "gods" of the pantheon that your primitive humans worship. So you're the captain of the ship, the "head God" and you need to manage and keep your various crew members happy while also maintaining your human "worshippers". The goal of the game would be to take off back into space, megaliths and other structures would in fact be your facilities for doing so.

There could be other downed ship crews out there, rival human tribes, and sometimes your crewmembers could mutiny if you're not meeting their needs, and split off into rival camps, with their own share of human Cultists, who have different goals. And you have the option to adopt some humans and bring them up / train them as replacement crewmembers, so when you finally take off you have a mixed crew in there.

Plus make it take a long time (centuries) to finally get your ship up and running, so that you end up creating whole cultures to help you out with their own emergent histories.
Title: Re: Games you wish existed
Post by: Persus13 on October 27, 2017, 01:16:21 pm
Whether you go out of your way to help their civilization with the benefits or force them into horrible working conditions is up to you (and the former isn't necessarily without consequence itself, both in regards to your own work and towards the planet as a whole).

Okay, that gives me an idea. So you're some manner of god and/or hyper-advanced alien species, and you come across a planet populated by Bronze Age-equivalent humans/aliens/whatever, and have the power to influence them indirectly.

After defining the characteristics of your creation myth, you endow one or more mortals with knowledge of it and watch the knowledge spread as civilization develops. Pretty soon, however, knowledge of the creation myth grows to the extent that an organized religion develops, and pretty soon rival interpretations of your scripture cause schisms. In addition to that, you start out only being able to influence mortals in your own corner of the planet, and contradictory religions develop elsewhere.

Your power as a deity is directly linked to how many mortals believe in your particular creation myth, so it is in your best interest to either spread your Word peacefully or start holy wars with your influence. Almost everything happens without your direct influence, so you have to strategically cast miracles and plagues to steer history in your favor.

I just want a typical god game, but more detailed and hands-off. Maybe I have to wait for the inevitable "God Mode" to show up in Dwarf Fortress.

I've wanted to see this in a game for a long time now. Plus you can try to do stuff to mess with geopolitics and use kings/prophets/temples to help convert the populace, but sometimes it backfires when you get misinterpreted or ignored.
Title: Re: Games you wish existed
Post by: pikachu17 on October 27, 2017, 01:38:53 pm
PTW
Title: Re: Games you wish existed
Post by: LordBaal on October 30, 2017, 10:37:51 am
Starcraft Total War.

I believe it would be loads of fun.
Title: Re: Games you wish existed
Post by: MoonyTheHuman on October 30, 2017, 11:06:54 am
A Free To Play MMO(RPG) with a player driven economy that doesn't need realworld payments (cosmetics are fine tho) and lets the players shape the world.
Title: Re: Games you wish existed
Post by: Gatleos on October 30, 2017, 11:33:22 am
A Free To Play MMO(RPG) with a player driven economy that doesn't need realworld payments (cosmetics are fine tho) and lets the players shape the world.
RIP Ultima Online  :(
Title: Re: Games you wish existed
Post by: Reelya on October 31, 2017, 10:11:26 am
A Free To Play MMO(RPG) with a player driven economy that doesn't need realworld payments (cosmetics are fine tho) and lets the players shape the world.
RIP Ultima Online  :(

Ultima Online doesn't match that description because he wants free to play. UO was firmly from the subscription era. And actually still is, from a casual google.

However, I have a problem with that as a "game you wish existed". Sure, you could make that but it's either going to look like balls or go broke 1 week later.

The thing about Free To Play models is that they need a predictable character upgrade path so that they can get people to buy the cosmetic upgrades at a predictable rate. Having a player-created world with it's own internal economy means it's going to suffer from real-world economics: boom and bust cycles and other player-caused meltdowns. If your whole payment model is based on selling cosmetics to players then they need to stick around and have a predictable path to success, e.g. they need PvE / monster farming, but PvE effectively side-steps the whole point of the "player driven economy" thing because monster drops are not part of the economy, so suddenly the whole player-driven economy thing is meaningless.

Plus, if you let players build wherever they want, that's really hard to balance so that every player has a fair game and that the server load is reasonable. e.g. economies suffer from things like monopolies: e.g. people corner the market in a certain material / item, and suddenly new players cannot afford weapons. All that makes the players angry at the game creators. And if you're reliant on charity (cosmetics) then that's a problem. Notice that most "economy" games always have some stuff that you can buy and sell directly to NPCs, thus bypassing the entire economy itself. The other big problem is that one player can make multiple accounts on a free to play game, and if it's an economy-based game then they can use that advantage to corner the market or build up ridiculous economic empires.
Title: Re: Games you wish existed
Post by: Gatleos on October 31, 2017, 02:32:18 pm
Yes, the whole player-driven economy thing is really hard to do, and probably near-impossible with a free-to-play model. I'm not really concerned with pricing models here, just the gameplay as they described it.

On a different note, I'm tired of stealth games that get less interesting the more you try to challenge yourself with them. It seems like almost all of them front-load their mechanics into a combat system, and shooting your way through a level (even if you're doing so in a stealthy way, not just running and gunning) is inevitably the easiest way to play. Then they convey the message that the greater challenge in the game is a "no kill run". And it almost always is a greater challenge, but it also turns out to be less fun than killing everybody, because it's a "no fun gameplay mechanics allowed run".

Stealth games need to start pushing in the same direction as character action games. Those get more rewarding the better you get at them, because the deeper mechanics are hidden behind a more user-friendly "surface game". The game starts out fun but simplistic, and the player can more or less button mash through most of it on a lower difficulty level. Higher difficulty levels and a grading system then encourage the player to replay the same areas and improve, perfecting their understanding of the mechanics.

I don't know how you would do that with stealth gameplay mechanics, but moving away from a binary win/lose state (a stealth equivalent of a health bar?) might be a possibility.
Title: Re: Games you wish existed
Post by: Arx on October 31, 2017, 02:57:12 pm
On a different note, I'm tired of stealth games that get less interesting the more you try to challenge yourself with them. It seems like almost all of them front-load their mechanics into a combat system, and shooting your way through a level (even if you're doing so in a stealthy way, not just running and gunning) is inevitably the easiest way to play. Then they convey the message that the greater challenge in the game is a "no kill run". And it almost always is a greater challenge, but it also turns out to be less fun than killing everybody, because it's a "no fun gameplay mechanics allowed run".

This is almost the entire reason I've played very little of Dishonored. I don't want to murder my way through everything, but every mission feels almost exactly the same going full stealth.
Title: Re: Games you wish existed
Post by: Fniff on October 31, 2017, 03:14:19 pm
I don't know how you would do that with stealth gameplay mechanics, but moving away from a binary win/lose state (a stealth equivalent of a health bar?) might be a possibility.
I'd highly recommend you check out Tom Francis's article here (http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/), as he goes into detail about win-loss conditions (and how the spectrum between total victory and utter defeat is where things get fun) in stealth games, but also games in general.
Title: Re: Games you wish existed
Post by: Reelya on October 31, 2017, 03:27:37 pm
I think giving the player many more ways to interact with the environment could allieviate the repetitiveness of just sneaking. e.g. imagine if you could start a fire and it would attract attention, or set off an explosive, then in the ruckus you can dash through where you need to be.

I also didn't like in e.g. the early thief engine that environmental noise doesn't mask your footsteps. One time I was in a basement below a noisy kitchen and there was gravel in the basement. One wrong step and the guards above would yell out and come running. Very unrealistic.  If you could make it so loud noises hides your own sounds then it would be more realistic, and you could get a sense of satisfaction of causing some ruckus, and using the resultant noise as cover.

The thing to avoid is that full-stealth thing where you can't do anything wrong or try anything too interesting because they'll see or hear you, and it just turns into a long slog. Think: the heavily zombie-infested levels in Thief I for that. It was fun for a while but those areas just go on too far. Constant hiding loses it's excitement value.
Title: Re: Games you wish existed
Post by: Egan_BW on October 31, 2017, 05:58:45 pm
I don't know how you would do that with stealth gameplay mechanics, but moving away from a binary win/lose state (a stealth equivalent of a health bar?) might be a possibility.
I'd highly recommend you check out Tom Francis's article here (http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/), as he goes into detail about win-loss conditions (and how the spectrum between total victory and utter defeat is where things get fun) in stealth games, but also games in general.
Hehe, I was just about to recommend he play Tom Francis's game, which puts some of those ideas into effect. :P
Title: Re: Games you wish existed
Post by: Fniff on October 31, 2017, 08:00:32 pm
Someone's gonna one-up us both by actually being Tom Francis, I bet.
Title: Re: Games you wish existed
Post by: Egan_BW on October 31, 2017, 08:54:36 pm
I would be genuinely surprised if he had an account here.
Title: Re: Games you wish existed
Post by: Mathel on November 04, 2017, 05:20:29 am
With stealth, I would like, if being spotted while sneaking actually had penalties.

While yes, if you are sneaking, there is less of a chance someone will detect you, when someone does (let's say in any TES), they should automatically call for help. While if you walked normaly, nobody would bother you.

The thing is, a person sneaking is automaticly suspicious, while a person walking can just pass.
Title: Re: Games you wish existed
Post by: AzyWng on November 04, 2017, 08:58:42 am
With stealth, I would like, if being spotted while sneaking actually had penalties.

While yes, if you are sneaking, there is less of a chance someone will detect you, when someone does (let's say in any TES), they should automatically call for help. While if you walked normaly, nobody would bother you.

The thing is, a person sneaking is automaticly suspicious, while a person walking can just pass.
In Hitman 2016, trying to sneak while in view of someone else will raise suspicion. Walking generally does not (unless you're tresspassing/holding an illegal object/getting to close to one of the people you're disguised as).
Title: Re: Games you wish existed
Post by: Mathel on November 04, 2017, 09:45:05 am
I have not watched or played Hitman games. But that sounds like what I mean.
Title: Re: Games you wish existed
Post by: Reelya on November 04, 2017, 10:53:13 am
The original Thief: The Dark Project had some sections like that too, e.g. when you're infiltrating the Hammer monastery, you're originally disguised as a new acolyte, so you have to be careful not to trigger suspicion by e.g. trying to open any doors you're not supposed to. I'm not sure exactly how detailed it got, there was a crouch key, but I don't remember whether crawling around raised suspicion.
Title: Re: Games you wish existed
Post by: Egan_BW on November 04, 2017, 01:47:27 pm
That's a thing in DF, actually. If your adventurer is in the sneaking stance people will be more suspicious. Or that's how it was supposed to work back in .40, I have no idea if it still works or ever did work like that because DF is a bit wonkey.
Title: Re: Games you wish existed
Post by: Ultimuh on November 07, 2017, 04:12:36 pm
Is there a 4x or Grand Strategy game which has a very diverging (not sure what else to call it) tech tree?
And by that, I mean that once you choose a path with your faction, you are barred from any other paths. And that AI factons have randomly selected their own paths as well.

Stellaris kind of does this with three ascension perk lines, but unfortunately not with the actual tech tree.

Kind of bothers me that too many (in my opinion) strategic games often has kind of linear technology.. lines.
Title: Re: Games you wish existed
Post by: cerapa on November 07, 2017, 04:16:05 pm
And by that, I mean that once you choose a path with your faction, you are barred from any other paths. And that AI factons have randomly selected their own paths as well.

At that point you're basically designing more than one tech tree. It's a nightmare to balance and create for very little actual gain.
Title: Re: Games you wish existed
Post by: Reelya on November 07, 2017, 04:17:06 pm
Is there a 4x or Grand Strategy game which has a very diverging (not sure what else to call it) tech tree?
And by that, I mean that once you choose a path with your faction, you are barred from any other paths. And that AI factons have randomly selected their own paths as well.

Stellaris kind of does this with three ascension perk lines, but unfortunately not with the actual tech tree.

Kind of bothers me that too many (in my opinion) strategic games often has kind of linear technology.. lines.

I think one of the problems with that is that when you strip the semantics off things then you get down to the actual game-mechanics level. e.g. it's easy to say that this path leads you to laser weapons, and another path leads to plasma weapons, but those are just fluff: what really matters is what the gameplay mechanical difference between the two paths is when you strip the fluff away. And it's hard to make two different tech tree paths which cover everything, yet have meaningfully different gameplay after all the pseudoscience mumbo jumbo is stripped out.

Having said that however, one idea that comes to mind wouldn't be to bar different branches, but to make it so that specializing is cost effective. That could be achieved by 2 things: have the player able to build specialist research centers which are more efficient than generic ones, and have research centers "level up" over time. Then it wouldn't be trivial to change tack if you have a lot of investment in a particular field of development. You want to have this level of specialization, while rewarding long-term investment / knowledge in a particular field. in the real world we don't just have "research labs" we have Los Alamos nuclear research lab, and the Jet Propulsion Laboratory. With both, they have institutional investment over time into being really good at researching the kind of things that they do. Build a 4X game around that concept, and make it so that there are economies of scale: e.g. make it so that each "plasma" research center gets a speed bonus based on the total amount of other plasma research centers, and/or the total amount of plasma research ever done.
Title: Re: Games you wish existed
Post by: RAM on November 07, 2017, 05:23:31 pm
Aurora 4x has specialist researchers and you dtend to focus in some or other weapon fields, but it is not comprehensive in either of those vectors.

Was it, umm, Alpha Centauri? Masters of Orion? Something like that... They had multiple choice mechanics for researches, so you would choose one aspect of a technology and it would be difficult to get another. Like, say, you do the laser research, and you get little turreted missile-defence lasers or massive ship-length lasers but you can't generally get both of them.
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 07, 2017, 05:47:03 pm
Galactic Civilizations 2 has divergent tech trees in the sense that they branch wildly.  But you're not locked in and the majorly divergent branches tend to be almost identical.

Alternately, the Twilight of the Arnor expansion gives every race its own unique tech tree that can be added to a custom race.  You can't mix and match and you're locked in from turn one, so its still not quite what you're looking for.

I think part of the reason developers do it this way is because real life doesn't have divergent tech trees.  Any two civilizations with regular contact trend towards having the same tech.
Title: Re: Games you wish existed
Post by: RAM on November 07, 2017, 07:07:41 pm
Oh yeah, Space Empires (IV, V) has racial technologies, and custom races that can buy racial technologies for points. So, like, only some races have access to, say, religious technology, but they are weaker in other respects because they had to buy it... On the other hand, you could say much the same about any game with racial traits that let's you as much as buy enhanced resistance to damage. That'll probably be enough to send your racial advantages into making resilient ships that otherwise wouldn't get as much bang for their defensive buck. So you would see more investment in armour from such a race even if all races had the same technologies available...

But then the same can be said, even more so I suppose, from the likes of Starcraft. They may all have basic attack and armour upgrades, but overall, the development of each player differs greatly based upon their in-game race.
Title: Re: Games you wish existed
Post by: milo christiansen on November 07, 2017, 10:46:44 pm
Metal Gear Solid V without the retarded story and with a few tweaks to make it more serious.

Replace the mother base with something smaller (a base in one corner of the main map would be perfect), recast the story as a small PMC doing missions for various employers, and open the world up a bit more (don't lock the player into a small part of the map during a mission). The "capture troops to recruit them" thing would have to go, but it could probably be replaced with your employer paying a bonus for enemy soldiers to question (higher rank == better bonus).

Really, that's it. Less "Metal Gear", more "Splinter Cell" or "Ghost Recon" story-wise, but using the MGSV engine and core gameplay.
Title: Re: Games you wish existed
Post by: Cruxador on November 07, 2017, 11:05:54 pm
You know Caesar III and Zeus and those old games?
You know Majesty?

Combine them.

City-building from the good old days, with a lot more depth than Majesty actually had, but also adventurers and interesting missions and way more compelling problems to face than "Caesar says build a city" every time.

Maybe increase the importance of guilds by having guilds, races, and other factions as entities within the game that you can have reputations with, which also prevents you from freely knocking down elven gambling halls or gnome hovels or other negative buildings.
Title: Re: Games you wish existed
Post by: Parsely on November 08, 2017, 12:14:38 am
Always wanted a sci-fi Majesty that was a little ambitious and iterated on the mechanics.

As for an actual fantasy Majesty sequel/remake, I'm not interested in any ambition, I just want more Majesty but with better UI and hotkey shortcuts, decent graphics, and more quality of life features (like time speed features, or making it easier to quickly place bounties) and definitely some kind of multiplayer with some more structured modes on top of the freeplay that the original Majesty had. The modding community on Steam is apparently active though. Maybe I should look into that more...
Title: Re: Games you wish existed
Post by: Dunamisdeos on November 08, 2017, 03:44:30 pm
I remember Majesty (maybe it was 2?). It had a funny intro with a King and a Demon.
Title: Re: Games you wish existed
Post by: Gatleos on November 08, 2017, 05:39:30 pm
In Hitman 2016, trying to sneak while in view of someone else will raise suspicion. Walking generally does not (unless you're tresspassing/holding an illegal object/getting to close to one of the people you're disguised as).
Metal Gear Solid V without the retarded story and with a few tweaks to make it more serious.

You know, applying some of the more espionage-focused elements of MGSV and Hitman games to a higher-level management game could be cool.

The scenario could be something like a bank robbery, to keep it simple. Some kind of strategy game where you planned out a heist, getting information about a building and planning routes of entry. Many times it would be impossible for your crew members to get in without being seen, so the execution would mostly be in figuring out how to plausibly blend in (with disguises) or create distractions.
Title: Re: Games you wish existed
Post by: AzyWng on November 08, 2017, 06:06:06 pm
Metal Gear Solid V without the retarded story and with a few tweaks to make it more serious.
You...

You'd remove the cardboard box?

You truly have no idea what you're proposing are you, you... you demon! /s

The rest of the idea is quite compelling though. Maybe have it something like MGSV's Side Ops, but with more detail/story to them than just "Prisoner Extraction #0whogivesashit".
Title: Re: Games you wish existed
Post by: JimboM12 on November 08, 2017, 06:30:26 pm
a good wrestling game made in a modernized version of the AKI engine, like no mercy. loved that game, loved it so much.
it would also contain every major name of wrestling in the last 40 years. (including both the young and old versions of Andre the giant *sheds gentle tear*)
it would contain a very robust creation engine, with none of that "super impose your face onto the character so you can be there!" shenanigans
a good campaign/career mode where you go from undercard NXT beginner matches to face offs against the rock (which you'll probably lose)
every iteration of the Undertaker. remember when he went hypergoth and literally looked like an undertaker before becoming a biker type? yeah that was cool
every alternate personality of mick foley. do you remember dude love? that shit was amazing.

it would also correctly display macho man's outfits, all 9000 of them.

i could go on about this but i'll end it here.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on November 09, 2017, 02:07:09 am
A game in which you manage modernish or perhaps slightly futuristic[Think swarming aquatic drones as being the highest tech and WW2 era stuff being low tech]naval warfare on planet that is basically an ocean world but with tons of archipelagos and no islands large than newzealand, with the Genre being a cross of between an RP and RTS with the goal being conquering and /or liberating islands, with the ability to take control of a plane or a submarine in our fleet personally being an option.

I would be hoping for extremely varied and customizable crafts in a game like this a la Spore, or Cargo with the hope being that enemy factions will have an evolutionary algorithm determining how they customize their craft similar think Darwin's demons meets 3DEVC.

An impossible game like this would be my heaven.
Title: Re: Games you wish existed
Post by: Hanslanda on November 11, 2017, 07:47:11 am
A game set in the modern world where a huge and advanced military wants you dead. And you are a DnD 3.5 level 20 wizard.
Title: Re: Games you wish existed
Post by: RAM on November 11, 2017, 02:36:46 pm
How much do they want you dead, can you influence them via public opinion, and are any spells off-limits?
Because, well, nukes, lots and lots of nukes, enough to kill everything else even if you have a lead-lined force-cage...
And then there is plane shift...

But really, I can't help but think that it would be over very quickly. Either the wizard teleports to some remote location and blends into the population with some convenient mind control to get their hands on enough support to go unnoticed(and the obvious missile-resistant bunker with alarm spells and whatever contingent teleport or whatever...), or they cop a bullet from a kilometre away before they get their shields up...
Title: Re: Games you wish existed
Post by: Mathel on November 11, 2017, 03:14:00 pm
How much do they want you dead, can you influence them via public opinion, and are any spells off-limits?
Because, well, nukes, lots and lots of nukes, enough to kill everything else even if you have a lead-lined force-cage...
And then there is plane shift...

But really, I can't help but think that it would be over very quickly. Either the wizard teleports to some remote location and blends into the population with some convenient mind control to get their hands on enough support to go unnoticed(and the obvious missile-resistant bunker with alarm spells and whatever contingent teleport or whatever...), or they cop a bullet from a kilometre away before they get their shields up...



As long as the wizard is a human, there is not much they can do about him. He can just blend into the population. Army is terrible for hunting a single person. Some kind of agency or secret service would be better suited for that job.

Also, I am pretty sure that Forcecage (solid) would flat out block a nuke. It is a cube of 6 Forcewalls and those block everything including all spells. Since Sunburst is a spell and uses fotons to deal damage, Forcewall has to block even fotons. That means that it no radiation, heat or pressure from the blast would be able to pass to the inside.

The problem would then be getting out of the irradiated area. But then again, the wizard could just scry upon a random lv.1 commoner that is alone (giving them a +10 to their will save, but they will probably fail anyway ) and then Greater Teleport to them.
Title: Re: Games you wish existed
Post by: Sirus on November 11, 2017, 03:22:36 pm
Er. Photons are easy to block. A piece of wood would do it, not even a very thick one. Doesn't mean that said piece of wood would block the heat, pressure, or radiation of even a low-yield nuclear blast.
Title: Re: Games you wish existed
Post by: MoonyTheHuman on November 11, 2017, 03:49:38 pm
A Pokemon game that i can throw balls in the overworld on.

(https://i.imgur.com/8niyVqS.gif)
Title: Re: Games you wish existed
Post by: Egan_BW on November 11, 2017, 04:11:00 pm
Let's say the wizard is a half-elf then. Possible to blend in among humans, but different if you're paying attention.
Title: Re: Games you wish existed
Post by: RAM on November 11, 2017, 04:36:35 pm
It is a level 20 wizard, they could be a half-dragon dire penguin with a gaggle of ioun stones and a pet golem and still pass for human.
Title: Re: Games you wish existed
Post by: Ultimuh on November 11, 2017, 08:37:32 pm
A Pokemon game that i can throw balls in the overworld on.
Pixelmon does that.
It is basically a Pokemon mod for Minecraft.
Do not visit the original site though, Nintendo has brought their DMCA hammer down on them.
Go here instead. (https://www.technicpack.net/modpack/pixelmon-513-pro.1072839)

edit:
It basically adds many mons from the Pokemon franchise.
It adds meny features and items from there as well.
Unfortunately, vanilla mobs cannot interact with the Pokemons or vice versa.
So mobs are disabled by default, but can be enabled in the config, if you so wish to.
Title: Re: Games you wish existed
Post by: Mathel on November 12, 2017, 01:59:48 am
Er. Photons are easy to block. A piece of wood would do it, not even a very thick one. Doesn't mean that said piece of wood would block the heat, pressure, or radiation of even a low-yield nuclear blast.

Well with forcecage, heat and pressure being blocked is given. So the only question is radiation.

Alpha-radiation is helium cores and will be blocked.
Beta-radiation is electrons and will be blocked.
Protons and neutrons will be blocked as well.
So the only question was, if the forcecage would block gamma-radiation. Gamma radiation is high energy photons, which will not be blocked by a piece of wood.
Title: Re: Games you wish existed
Post by: Hanslanda on November 12, 2017, 08:51:56 am
... Didn't think I'd have to explain the entire hypothetical situation but...

They would prefer to capture the wizard.
He emits very unique radiation that is easily detected.
No spells are really off limits but shapechanging is limited to irl critters, teleportation is limited to on Earth, and the usual powergaming cheese isn't a option because the wizard has a statline of STR 10 DEX 12 CON 12 WIS 10 INT 16 CHA 14. Suboptimal as hell.
Public opinion is influenceable but mass mind control will get noticed pretty easily as the radiation is like GSR. It gets left behind on people you cast spells on.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 12, 2017, 01:24:26 pm
seems like a lot of arbitrary restrictions. Maybe its best to rethink the scenario and come up with something more specific?

It would as easy as applying for political asylum in another country. Not only are they untouchable, they basically gain celebrity status.
Title: Re: Games you wish existed
Post by: RAM on November 12, 2017, 03:45:16 pm
Would Plane Shift to the Ethereal or Shadow planes count as teleportation to Earth?

I am not convinced that a forcecage would protect against heatstroke in a hot environment. In much the same way I would not expect it to be capable of inflicting death due to heatstroke from beign a perfect insulator nor suffocation, such an effect just doesn't fit with the spell's aesthetic nor challenge rating. So I suspect that it would provide protection to the initial burst of radiation, but would leave the subject vulnerable to environmental radiation, which would promptly become a thing as soon as the nuke stopped being an "attack"...

Of course, Forcecage is probably too high-level for a wizard with 16 intelligence to cast...

But yes, it would take a boatload of rules declarations about whether bullets are stopped by protection from arrows or if a hand-grenade or antipersonnel mine can be stopped by a Resist Energy that would stop a similar fireball that certainly looks as though it ought to have a concussive wave... But it could be a lot of fun to have a fair fight between one wizard and a mechanised army.
Title: Re: Games you wish existed
Post by: Sirus on November 12, 2017, 04:04:13 pm
I doubt Resist Energy would do much against a hand grenade. The concussive force is only secondary to the real damage dealer, namely the spray of sharp bits of metal. Energy Resistance wouldn't do a thing against shrapnel.
Title: Re: Games you wish existed
Post by: RAM on November 12, 2017, 06:09:59 pm
But then we are back to protection from arrows...

And I suspect that a fireball probably involves some shrapnel depending upon what it hits. Enough that cat-fodder probably ought to take at least a little damage even if they have massive protection from fire... It is like, there is a lot of hand-waving of necessary secondary superpowers in D&D. I mean, just look at hitpoints. "Tis but a fleshwound" would be credible...
Title: Re: Games you wish existed
Post by: EnigmaticHat on November 13, 2017, 04:11:45 am
I think the real question here is "how long would it take modern people to figure out how to convert thermodynamics-defying D&D magic into infinite electrical power."
Title: Re: Games you wish existed
Post by: Hanslanda on November 13, 2017, 07:00:18 am
I think that would be the reasoning behind capturing him. Admittedly he would probably just make a deal with them. After casting contingency of course.
Title: Re: Games you wish existed
Post by: Gatleos on November 14, 2017, 02:12:22 pm
Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma (https://en.wikipedia.org/wiki/Prisoner's_dilemma) scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.
Title: Re: Games you wish existed
Post by: Dunamisdeos on November 14, 2017, 02:16:23 pm
Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma (https://en.wikipedia.org/wiki/Prisoner's_dilemma) scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.

This game is called "parenting". I recommend against a horde, it's way easier to micromanage individual units.
Title: Re: Games you wish existed
Post by: Gatleos on November 14, 2017, 02:19:31 pm
Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma (https://en.wikipedia.org/wiki/Prisoner's_dilemma) scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.

This game is called "parenting". I recommend against a horde, it's way easier to micromanage individual units.

Well if we're back on the topic of pricing models, I'd rather have a version without so many microtransactions.
Title: Re: Games you wish existed
Post by: Parsely on November 14, 2017, 06:31:45 pm
Majesty is sort of adjacent to the premise you're talking about, in terms of gameplay at least. In Majesty you hire NPCs but you can't give them direct orders, instead you have to influence them by placing bounties on enemies, structures, and locations to get them to kill what and go where you want them to. Of course missing the whole prisoner dilemma thing and the complexity, since Majesty is a vanilla fantasy (you good guy, they bad guy, you stop bad guy! except in a charming way) RTS that's very simple to play.
Title: Re: Games you wish existed
Post by: JoshuaFH on November 14, 2017, 07:31:12 pm
I've had a daydream recently about a game that is basically the archetypical fantasy setup: A man comes across an old sacred blade, pulling it from its resting place and unleashing an ancient great evil. The way it'd be set up, would be that this is simply the 'convenience plot' right before a fantasy-style hack and slash would start... but your character isn't a fighter, and the game isn't a hack n' slash, nor even an action game at all. In fact, you don't even know what the 'ancient evil' is, besides the fact that you know that it exists out there... somewhere. The game is a dialogue-driven mystery, where the world is now slowly going to shit and you have to figure out why, how, and the means to stop it.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on November 27, 2017, 06:09:23 am
Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma (https://en.wikipedia.org/wiki/Prisoner's_dilemma) scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.

This game is called "parenting". I recommend against a horde, it's way easier to micromanage individual units.

May I quote that?
Title: Re: Games you wish existed
Post by: Dunamisdeos on November 27, 2017, 04:03:12 pm
Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma (https://en.wikipedia.org/wiki/Prisoner's_dilemma) scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.

This game is called "parenting". I recommend against a horde, it's way easier to micromanage individual units.

May I quote that?

Absolutely.
Title: Re: Games you wish existed
Post by: Gatleos on November 30, 2017, 02:28:30 pm
Okay check it so like

A board game that comes with a rule book, and the rules describe a pretty standard Monopoly-like ruleset. It's very simple, not much interaction beyond rolling dice and competing with the other players over resources. But when you open the booklet to look at the rules, a smaller, red booklet falls out of it. These are the revolutionary rules, comrade. The rules described in this booklet tell the players how to work together to overthrow the current system (the standard ruleset). In order to survive, the players must work within the regular ruleset. But in order to reach the final goal, they must find a way to circumvent the rules and abolish their dependency on the system. Seize the means of production
Title: Re: Games you wish existed
Post by: AzyWng on November 30, 2017, 03:10:17 pm
Heat Signature VR.

It would be difficult.

It might not transfer well.

But it would still be awesome.
Title: Re: Games you wish existed
Post by: Sirus on November 30, 2017, 03:59:59 pm
So, basically Superhot VR IN SPACE?
Title: Re: Games you wish existed
Post by: Ultimuh on November 30, 2017, 04:21:20 pm
I'd rather see what Dwarf Fortress VR would look like.
Title: Re: Games you wish existed
Post by: AzyWng on November 30, 2017, 07:04:32 pm
So, basically Superhot VR IN SPACE?
In space with space ships and teleporters.
Title: Re: Games you wish existed
Post by: KittyTac on November 30, 2017, 08:31:39 pm
A space simulation ala Universe Sandbox 2 but 2D and with planets composed of individual particles that allows for formation simulations. Life too!
Title: Re: Games you wish existed
Post by: LordBaal on December 01, 2017, 06:25:30 am
Okay check it so like

A board game that comes with a rule book, and the rules describe a pretty standard Monopoly-like ruleset. It's very simple, not much interaction beyond rolling dice and competing with the other players over resources. But when you open the booklet to look at the rules, a smaller, red booklet falls out of it. These are the revolutionary rules, comrade. The rules described in this booklet tell the players how to work together to overthrow the current system (the standard ruleset). In order to survive, the players must work within the regular ruleset. But in order to reach the final goal, they must find a way to circumvent the rules and abolish their dependency on the system. Seize the means of production
I'm currently living that game. Trust me, it sucks balls. Specially if you can't even find medicine or food for your baby...
Title: Re: Games you wish existed
Post by: bloop_bleep on December 01, 2017, 12:24:35 pm
^ I think you quoted the wrong post...  :D
Title: Re: Games you wish existed
Post by: NullForceOmega on December 01, 2017, 01:17:37 pm
No, he really didn't.
Title: Re: Games you wish existed
Post by: bloop_bleep on December 01, 2017, 01:20:05 pm
No, he really didn't.

I think he meant to quote the "parenting" post....
Title: Re: Games you wish existed
Post by: NullForceOmega on December 01, 2017, 01:22:12 pm
Nope, he's Venezuelan, and that nation is kind of melting down right now.
Title: Re: Games you wish existed
Post by: bloop_bleep on December 01, 2017, 03:04:17 pm
Oh. I'm sorry, I didn't realize.  :(
Title: Re: Games you wish existed
Post by: LordBaal on December 01, 2017, 03:21:43 pm
No, he really didn't.

I think he meant to quote the "parenting" post....
So I wish.... While parenting alone has it's fair share of challenges, it's extremely rewarding and probably the best thing I could ever have done with my life, even when half the time you don't really know what you are doing.

It's a lot more stressing when you are playing with a lot of handicaps, reduced income from slaying monsters and practically no loots or gold at all. And the town shops are devoid.

Anyway.. Keep the thread rolling!
Title: Re: Games you wish existed
Post by: VolcanoQueen on December 01, 2017, 08:10:27 pm
Changing the subject, we need more games with non-euclidean geometry. That or more games with shapeshifting as a usable mechanic. Or both.
Title: Re: Games you wish existed
Post by: RAM on December 01, 2017, 08:53:45 pm
I want more games with inhuman protgonists. And not just the "Ancient Romans as a race with blue skin and bumpy foreheads" stuff but instead, likem things that would hear about humans and say "well that's just bizarre"... And even when there is something inhuman it is always the quirky weirdo amongst a whole cast of familiarity...
Title: Re: Games you wish existed
Post by: JimboM12 on December 21, 2017, 07:49:58 pm
i had a thought about a rpg with the ability to compound different passives and abilities to singularity to something greater. think morrowind with its enchanting/alchemy combo.

a vision i had was that you could become a vampire with the ability to make your spells cost 50% hp/50% mp and you have the ability to steal life from creatures. a major class passive you can take gives you a blood shield if you drain more than your maximum health. the shield dissipates gradually over time. so you could summon a minor demon and drain it for temporary over health and then cast greater spells.

i feel like this might exist somewhere but i cant think of a game that does this.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on December 23, 2017, 12:02:15 pm
I want more games with inhuman protgonists. And not just the "Ancient Romans as a race with blue skin and bumpy foreheads" stuff but instead, likem things that would hear about humans and say "well that's just bizarre"... And even when there is something inhuman it is always the quirky weirdo amongst a whole cast of familiarity...

Would Chimera Beast interest you? https://en.wikipedia.org/wiki/Chimera_Beast
Title: Re: Games you wish existed
Post by: NullForceOmega on December 23, 2017, 01:05:26 pm
A Steven Universe themed Monster Hunter like game where you play as a Crystal Gem (or alternatively a team of such) hunting corrupted gem beasts.
Title: Re: Games you wish existed
Post by: EnigmaticHat on December 23, 2017, 02:01:39 pm
Yesssssss
Title: Re: Games you wish existed
Post by: Mesa on December 26, 2017, 01:51:08 am
This is partly "remembering bits of a dream I had" and "doing post-dream design refinements to the concept":

A first-person shooter of some variety (the dream version was a mix of TF2 and Ravenfield (http://store.steampowered.com/app/636480/Ravenfield/)) where the main gimmick is that each players gets to place four or so teleport spots that they can teleport to at any time, with the caveat that it takes a few seconds to do so, and one is vulnerable while doing it (so it's not instant). At least within the dream (I think), two of the spots started off at your team's two distinct spawn points, so you can warp between them.
The teleport exit spots would be visible by enemies and could also be destroyed, to prevent spawn-camping and other such tactics.

I'm not really sure on the gameplay specifics of the game beyond this main teleport thing, but it would definitely be something that can play well with it - so basically, not "capture the flag", at least not without some twists to it, like being unable to teleport while carrying the flag.

I also like to imagine that one would have the ability to change the behavior of their teleporters, at the cost of having access to fewer of them - say, you only get 2 or 3 teleporters, but you get a brief speed boost after teleporting. Or they go invisible after a while. Something like that, in addition to the more conventional weapon/loadout/class customization that would inevitable also be a part of this.
Title: Re: Games you wish existed
Post by: sambojin on December 26, 2017, 04:38:09 pm
Well, this exists. An Xwing Miniatures game. The dev said he was happy for me to share it. Hopefully the exposure doesn't Chapter Master it.

https://youtu.be/zWkW7ICBSNw

You can get it here (ver 1.2. Version 1.3 is in the works)

https://github.com/Sandrem/FlyCasual/releases/tag/0.1.2


It's just like the boardgame, but without fiddly rulers, dice bouncing off the table, and you can play against the AI if you want. Or other people (of course).

I always wanted something like this to exist, and it does! Yay!

Title: Re: Games you wish existed
Post by: Tomasque on December 26, 2017, 08:36:18 pm
A forum game that's like Infinite Heavens, but it's only the desert roadtrip bit. Forever.
Title: Re: Games you wish existed
Post by: Egan_BW on December 26, 2017, 11:44:50 pm
Desert bus RTD, or are you thinking with some distractions? :P
Title: Re: Games you wish existed
Post by: Tomasque on December 27, 2017, 12:00:37 am
Desert bus RTD, or are you thinking with some distractions? :P
I'd try to describe it better, but... since that post, I've been starting to get some really nice ideas. I think I'll actually run this one day.
Title: Re: Games you wish existed
Post by: HMetal2001 on December 27, 2017, 07:38:21 am
A game with DF's procedural generation mixed with Elite Dangerous would be nice.
Title: Re: Games you wish existed
Post by: se05239 on December 27, 2017, 10:28:24 am
It'd be awesome to see a game where you play as protagonist in the form of a monster or something.
Alien races that are basically humans in other colors and humans themselves are a bit.. generic at this point.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on December 27, 2017, 03:40:22 pm
I'd like some sort of management game with more end-goals... I love the gameplay of games like Slime Rancher and Stardew Valley, but as soon as my subconscious realizes there's no tangible end-goal I lose interest immediately.
Title: Re: Games you wish existed
Post by: Tomasque on December 27, 2017, 03:48:29 pm
I'd like some sort of management game with more end-goals... I love the gameplay of games like Slime Rancher and Stardew Valley, but as soon as my subconscious realizes there's no tangible end-goal I lose interest immediately.
+1
Title: Re: Games you wish existed
Post by: Dunamisdeos on December 27, 2017, 04:02:48 pm
Game Dev Tycoon has some of that, in that your "goal" is sort of to make it until the modern/post modern age. You can keep playing after that, though.
Title: Re: Games you wish existed
Post by: ZeroGravitas on December 27, 2017, 08:41:04 pm
It'd be awesome to see a game where you play as protagonist in the form of a monster or something.
Alien races that are basically humans in other colors and humans themselves are a bit.. generic at this point.

not that uncommon in rpgs, right? or in strategy games.
Title: Re: Games you wish existed
Post by: Dunamisdeos on December 27, 2017, 09:11:28 pm
Stellaris has some variety in terms of extremely-non-human life.
Title: Re: Games you wish existed
Post by: RAM on December 27, 2017, 09:17:50 pm
It'd be awesome to see a game where you play as protagonist in the form of a monster or something.
Alien races that are basically humans in other colors and humans themselves are a bit.. generic at this point.

not that uncommon in rpgs, right? or in strategy games.
I liked the zerg... R.P.G.s are not really ringing many bells though. Like, Elves don't count, they are way too human, well, unless they are some sort of freaky fairies from folklore... if you know of a game where you play as an elf who hopes to lure children into the forest, or replace human babies with your own progeny, or whatever other weird stuff you might expect from fairytales... Even if you get to be a lizard-person or something, it'll generally be an alternate option where human is the assumed choice, and most of the gameplay will be based upon that assumption. I mean, how often will an Argonian player-character in an elder-scrolls game be reminded that they are an argonian? Sure, you get your lizard character model, and once in a blue-moon there might be a bonus dialogue option, but the vast magority of the time it will be the same "greetings stranger" or "You look like you should go to the mages guild" that humans get. You would think that there would be something different about being a lizard. Like mammals not being able to figure out your gender. Or not being omnivorous, or being able to stick to walls, or be cold-blooded... About the closet you are likely to find randomly is robots, or possibly licensed aliens, but even then they are generally on a quest to become more human which mostly just involves overcoming a speech-impediment or something...

It is really difficult to pin down exactly what would be wanted from this. Exactly how and to what extent something needs to be inhuman to qualify, but there comes a point where you get tired of human protagonists and want something different, or want to try things from the perspective of the "others" that always end up being enemies or minor novelties, or just have a craving to be a freak...
Title: Re: Games you wish existed
Post by: JoshuaFH on December 28, 2017, 01:13:50 am
It'd be awesome to see a game where you play as protagonist in the form of a monster or something.
Alien races that are basically humans in other colors and humans themselves are a bit.. generic at this point.

K... Kirby? He's kind of a  monster.

There's also things like E.V.O where you play as various creatures. Or the old Ants game where you play as an ant. Not an anthropomorphized ant, but a literal ant doing ant things.
Title: Re: Games you wish existed
Post by: se05239 on December 28, 2017, 12:16:26 pm
Stellaris has some variety in terms of extremely-non-human life.

Sadly it's all just portraits. I don't seem to find a connection to the species I've made and playing as.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 03, 2018, 03:27:37 pm
I don't know why I'm obsessed with this idea, but I would really really love a soccer game a la FIFA, but the player designs all animations with a Toribash-style system on their own time.

There would be some default animations such as idling, running, standing up, and sprinting--but the player COULD design most of the animations for anything skill based.

There would be a base animation for all skill moves, passes, tackles, saves, and shots that would be used if the ball was at a distance or position that didn't really line up with the player's custom animations, but otherwise it'd be all down to how well and how many animation packages you have.

Animations would be downloaded before the match began and deleted when it ended. Workshop support, etc.

Which animation played would depend on the player's position and distance to the ball. The game selects the animation with the closest position and distance match and plays it. If you squibb it, you squibb it. I suppose there could be a variable amount of assist based on difficulty.

It would be terrible and glorious. Full of flopping, red cards, and ridiculous movement.
Title: Re: Games you wish existed
Post by: Tegga21 on January 05, 2018, 05:17:59 am
Games I wished existed

Fallout 3
Temple of elemental evil 2
Brigandine 2
Title: Re: Games you wish existed
Post by: NullForceOmega on January 05, 2018, 05:57:54 am

Fallout 3


It exists.  It's called New Vegas, and is in every respect the Van Buren project realized in the Gamebryo engine, made by the creators of Fallout.  It is not isometric but it IS what the original writers intended Fallout 3 to be.
Title: Re: Games you wish existed
Post by: Tegga21 on January 05, 2018, 09:44:04 am

Fallout 3


It exists.  It's called New Vegas, and is in every respect the Van Buren project realized in the Gamebryo engine, made by the creators of Fallout.  It is not isometric but it IS what the original writers intended Fallout 3 to be.

Fallout NV isn't fallout 3, its better than 3 and 4, but its no real successor

Oh forgot to put in Arcanum 2
Title: Re: Games you wish existed
Post by: NullForceOmega on January 05, 2018, 09:57:59 am
What would be a proper successor by your definition then?  NV was written by the original writers, Obsidian was almost entirely composed of Black Isle veterans who very literally were the original team that made Fallout 1&2, and it is in every way a faithful re-creation of the Van Buren project, which IS the prototype for Fallout 3.  I don't really see how it ISN'T the true successor.

It's fine if it wasn't what you were hoping for, but it IS in every way the only real Fallout 3 we're ever going to get.
Title: Re: Games you wish existed
Post by: ZeroGravitas on January 05, 2018, 01:53:44 pm
What would be a proper successor by your definition then?  NV was written by the original writers, Obsidian was almost entirely composed of Black Isle veterans who very literally were the original team that made Fallout 1&2, and it is in every way a faithful re-creation of the Van Buren project, which IS the prototype for Fallout 3.  I don't really see how it ISN'T the true successor.

It's fine if it wasn't what you were hoping for, but it IS in every way the only real Fallout 3 we're ever going to get.

underlined ✓
bold ✓
italics ✓
strikethrough ✕

almost had the whole set
Title: Re: Games you wish existed
Post by: JimboM12 on January 05, 2018, 02:05:52 pm
What would be a proper successor by your definition then?  NV was written by the original writers, Obsidian was almost entirely composed of Black Isle veterans who very literally were the original team that made Fallout 1&2, and it is in every way a faithful re-creation of the Van Buren project, which IS the prototype for Fallout 3.  I don't really see how it ISN'T the true successor.

It's fine if it wasn't what you were hoping for, but it IS in every way the only real Fallout 3 we're ever going to get. for zerogravitas

almost had the whole set

ftfy

i don't think he's talking storywise or tone/settingwise, considering he's mentioned arcanum, i think he ment as a grand scale isometric rpg like the originals and like arcanum and temple of elemental evil. new vegas is one of my favorite games ever and it was the best of the fps fallouts but i too would like to see a modern isometric fallout with all that exploration again and minimal voice acting, random dice roll tbs and blatant adult situations (looking at you, fallout 2) and talking head scenes. i still have vivid memories of getting a shock when repairing the gecko power plant and all of a sudden getting into the call with the enclave officer. i managed to talk my way into some info before smoothly ending the call without triggering him.  8)
Title: Re: Games you wish existed
Post by: NullForceOmega on January 05, 2018, 06:15:57 pm
I like isometric RPGs too, and I'd love to see more of them (good on Obsidian for making new ones.)  But really, Fallout isn't a camera perspective, I am completely sure that if Obsidian had been given more than eighteen months to develop NV it would have been every bit as in-depth as FO1&2.  As it stands it is the continuation of the story that I and a whole hell of a lot of other people were hoping for, it IS Fallout 3 in all but name, and I really can't see how it can be viewed any other way.

There will be other huge sprawling isometric RPGs in the future, they have their niche and smart devs (mostly indie) are already competing to fill that niche.  We aren't going to get Fallout 3, or probably any future Fallout, in that format and that is okay, because we did get a true continuation of the series in NV.

In order to be actually contributing to the thread instead of derailing:

A survival RPG with extensive crafting, proc-gen dungeons, and evolutionary weapons and armor that change as you use and improve them.  I want my weapons to become better and more tuned to the way I use them, I want my armor to change it's attributes as it protects me and adjust to meet my mobility needs, and I want these changes to be visible on model.  I want to be able to exert some control over those changes through re-forging, augmenting, and altering.  As the game proceeds and difficulty rises I want to have to make decisions about how I want my equipment to be specialized and what weaknesses I am willing to accept when using those tools.
Title: Re: Games you wish existed
Post by: StagnantSoul on January 05, 2018, 06:25:10 pm
Monster Hunter meets Morrowind with juuuuuust a little Ninja Gaiden and a more dynamic crafting system. Reactive, tactical combat, deep lore and world exploration with every npc having a place and role and story, epic monster fights against semi-realistic-ish monsters, and some demony stuff and certain things having the rule of cool imbedded. Monster Hunter style crafting insofar as you make the weapons and armour out of monster bits, but you design the weapon as you see fit. A longsword with carbalite core, some random ass dragons teeth lining the edge giving it higher sharpness and fire damage, and some bird beasts bones for the handle to make it lighter and faster. You could pair this with a dagger, shield, another sword, an axe, hell even it's scabbard as a weak shield and bludgeoning weapon. You can have minor magic too, like say a wind blast to destabilize your target, a burst of light to stun them, fire to fireate them, etc. No goofy healing or summoning or barriers though, just acting as the world already could.
Title: Re: Games you wish existed
Post by: Puzzlemaker on January 05, 2018, 07:33:53 pm
A good SS13 remake.
Title: Re: Games you wish existed
Post by: JimboM12 on January 05, 2018, 08:08:09 pm
A good SS13 remake.

i've been too afraid to even hope and you mentioned it. the dream. a dream where i don't run into space lag while getting my butt removed to make a hat.
Title: Re: Games you wish existed
Post by: Puzzlemaker on January 06, 2018, 11:08:05 am
A good SS13 remake.

i've been too afraid to even hope and you mentioned it. the dream. a dream where i don't run into space lag while getting my butt removed to make a hat.

I mean, stationeers and unity station have a chance.  A -chance-.  I personally tried at least three times, but never got the motivation to continue.  I have the prototypes rattling around on a hard drive somewhere...

SS13 was actually an important part of my development.  I loved that game.  I remember helping Exadv1 with some math for the air system years ago, before it became ope source...  I don't think he even remembers me sadly.  :(

Anyway, one can hope.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 06, 2018, 11:22:14 am
SS13 is almost an Magnum Opus. Like... it's just one of those things that is impossible to recreate for some reason.
Title: Re: Games you wish existed
Post by: xaritscin on January 06, 2018, 06:19:44 pm
a true Monster People Catching and Breeding RPG. Cloud Meadow seems cool and all but i liked Breeding Season more. barring the whole adult stuff (and the final fiasco regarding the project management) the game was touching an untapped territory that should be further exploited.

so yeah, a semi RPG adventure where the main character can catch or befriend semi-humanoid monsters either for their combat party, as slaves for the black market, livestock/workers for your farm, or even as lifepartners. both the player and the monsters contain the same stats like strength, intelligence, etc.. which can be improved by training as time goes on.

travelling around the world map opens field to discover new species that can be catalogued for the respective faction. you could gain some favours by releasing, giving or selling monsters depending on the faction. which could open new parts of gameplay like ubertraining or genetical modification, im not sure.

depending on the species certain monsters could have different subspecies or variations along with traits which could further define their use for different activities (not only adult stuff).

and yeah, that's the latest idea i've had about wished games. i blame Monster Musume if anything.

Title: Re: Games you wish existed
Post by: JimboM12 on January 06, 2018, 10:42:40 pm
SS13 is almost an Magnum Opus. Like... it's just one of those things that is impossible to recreate for some reason.

ss13 was a small in-game (like an in-joke, a game played between those "in the know") made by a lone ranger and then the code got passed around, additions were made, optimizations were coded, new scripts were written and it's grown with many forks of the code for many servers.

you could almost call it a magnum opus of the internet itself. how do you beat that?

(you rewrite the code to be cleaner, find a engine that can handle all that glory with cleaner art (either 3d, pixel, or sprite), and depending on the engine also improve the netcode to the point space lag rarely happens)
Title: Re: Games you wish existed
Post by: VolcanoQueen on January 07, 2018, 12:22:32 am
a true Monster People Catching and Breeding RPG. Cloud Meadow seems cool and all but i liked Breeding Season more. barring the whole adult stuff (and the final fiasco regarding the project management) the game was touching an untapped territory that should be further exploited.

so yeah, a semi RPG adventure where the main character can catch or befriend semi-humanoid monsters either for their combat party, as slaves for the black market, livestock/workers for your farm, or even as lifepartners. both the player and the monsters contain the same stats like strength, intelligence, etc.. which can be improved by training as time goes on.

travelling around the world map opens field to discover new species that can be catalogued for the respective faction. you could gain some favours by releasing, giving or selling monsters depending on the faction. which could open new parts of gameplay like ubertraining or genetical modification, im not sure.

depending on the species certain monsters could have different subspecies or variations along with traits which could further define their use for different activities (not only adult stuff).

and yeah, that's the latest idea i've had about wished games. i blame Monster Musume if anything.

I kind of want to make something like this now. It doesn't seem too complicated, compared to a lot of other games out there. I might try to make something like this eventually.
Title: Re: Games you wish existed
Post by: Reelya on January 07, 2018, 03:05:25 am
I'm willing to help out making any of the ideas in this thread if someone needs a decent programmer, I mainly do C++/OpenGL and C#/Unity3D
Title: Re: Games you wish existed
Post by: xaritscin on January 07, 2018, 07:13:07 pm
a true Monster People Catching and Breeding RPG. Cloud Meadow seems cool and all but i liked Breeding Season more. barring the whole adult stuff (and the final fiasco regarding the project management) the game was touching an untapped territory that should be further exploited.

so yeah, a semi RPG adventure where the main character can catch or befriend semi-humanoid monsters either for their combat party, as slaves for the black market, livestock/workers for your farm, or even as lifepartners. both the player and the monsters contain the same stats like strength, intelligence, etc.. which can be improved by training as time goes on.

travelling around the world map opens field to discover new species that can be catalogued for the respective faction. you could gain some favours by releasing, giving or selling monsters depending on the faction. which could open new parts of gameplay like ubertraining or genetical modification, im not sure.

depending on the species certain monsters could have different subspecies or variations along with traits which could further define their use for different activities (not only adult stuff).

and yeah, that's the latest idea i've had about wished games. i blame Monster Musume if anything.

I kind of want to make something like this now. It doesn't seem too complicated, compared to a lot of other games out there. I might try to make something like this eventually.

i wouldnt count on that. we're talking about stuff like wild encounters, breeding, rpg stat systems and stuff like that. and of course, the art. i dont know how much time it takes for the creator of Pussymon to do designs on each episode (i've only played the halloween one, its getting into the spot slowly but as the name implies is more like playing Pokemon) but its obvious that it needs a lot of knowledge.

i could help with some tile spriting for a project like that. in fact, i was doing some artworks for that other monster catching project in colaboration with another user here at the forums but he has gone silent for some reason.

I'm willing to help out making any of the ideas in this thread if someone needs a decent programmer, I mainly do C++/OpenGL and C#/Unity3D

you could join on this too, im not saying im pretty active but its a start. i have some knowledge in terms of game design and worldbuilding. at least to produce something basic.

Title: Re: Games you wish existed
Post by: Tegga21 on January 08, 2018, 09:34:11 am
Yeah, Isometic and turn based are pretty big.  Not into the whole FPS.  Fallout NV is very good and fun, but it is a different type and style of game that doesn't retain the feel of the orginals.  DLC's out doesn't help, perks seem more meh.  Aiming the mouse to shoot, etc.  Its not fallout 3 in any way other than the use of the IP.  Viewed independently it is the best game of the year, or close to it.

I like isometric RPGs too, and I'd love to see more of them (good on Obsidian for making new ones.)  But really, Fallout isn't a camera perspective, I am completely sure that if Obsidian had been given more than eighteen months to develop NV it would have been every bit as in-depth as FO1&2.  As it stands it is the continuation of the story that I and a whole hell of a lot of other people were hoping for, it IS Fallout 3 in all but name, and I really can't see how it can be viewed any other way.

There will be other huge sprawling isometric RPGs in the future, they have their niche and smart devs (mostly indie) are already competing to fill that niche.  We aren't going to get Fallout 3, or probably any future Fallout, in that format and that is okay, because we did get a true continuation of the series in NV.

In order to be actually contributing to the thread instead of derailing:

A survival RPG with extensive crafting, proc-gen dungeons, and evolutionary weapons and armor that change as you use and improve them.  I want my weapons to become better and more tuned to the way I use them, I want my armor to change it's attributes as it protects me and adjust to meet my mobility needs, and I want these changes to be visible on model.  I want to be able to exert some control over those changes through re-forging, augmenting, and altering.  As the game proceeds and difficulty rises I want to have to make decisions about how I want my equipment to be specialized and what weaknesses I am willing to accept when using those tools.
Title: Re: Games you wish existed
Post by: NullForceOmega on January 08, 2018, 12:49:37 pm
*Grinds skull into desk*

What part of "Original writers", Original developer team", and "Is LITERALLY the story they wrote for Fallout 3"  Are you having trouble with?

New Vegas is Fallout 3.  This is not debatable in any way shape or form, the head developers of the original two games have gone on record as saying that it is the Fallout 3 story they wanted to tell, the gameplay is different but gameplay does not a sequel make.  A sequel is a continuation of an extant storyline within a defined setting, that is EXACTLY what New Vegas is to Fallout 1&2.

You claiming that NV is not Fallout 3 is factually incorrect according to the only people who matter, the people who created the Fallout setting.  No game made within the last ten years is going to "feel" like games made a decade or more  before, the methods of giving players information have changed so massively that the old text-based systems are starting to grate on even long-time gamers like myself.  It's an FPRPG, and that isn't the way such games were made twenty years ago (well, some were, but it wasn't popular), but it was the only chance that the creators were ever going to get to make the game they had been wanting to make for over a decade.  I'd further argue that Fallout 2 doesn't exactly "feel" the same as Fallout did, the world was much more populated, there were far more locations, the story was far more obfuscated and required much more investigation than Fallout.  Using "feel" as an argument is pretty weak in this case, if you'd like to argue that it is very mechanically different and you don't like it that's fine, but your argument does not in any way change what the game is.

The camera perspective is not what makes a Fallout game, the gameplay mechanics is not what makes a Fallout game, being set in the Fallout setting is what makes a Fallout game, that is why the Bethesda games are not Fallout in any way shape or form, and NV IS.
Title: Re: Games you wish existed
Post by: RAM on January 08, 2018, 02:32:13 pm
the gameplay is different but gameplay does not a sequel make.  A sequel is a continuation of an extant storyline within a defined setting
To me, a sequel is a continuation of an experience. Gameplay influences the experience. Real-time is a big shift, it means you don't study the situation as much. First-person is a HUGE change for a wide range of reasons. As a shooter it is about observation and aim and reactions, which are completely different from the tactical game. The lack of overland travel massively changes the timescale... If you COMPLETELY disconnect gameplay and story then I could see how it would be a "perfect" sequel. Otherwise, the story changes because the storytelling changes, and that makes someone's complaint that it just wasn't a sequel to them legitimate. Imagine if you were reading a book series and watched a movie instead of a book for one of them. No matter how faithful the conversion is, you would still experience a disconnect...
You claiming that NV is not Fallout 3 is factually incorrect according to the only people who matter
The only person who matters is the one who is experiencing it. Or the people who hold the rights to the name "Fallout 3"... Honestly, who matters changes based upon the situation, and this situation is "does the consumer experience a sequel" and for that, only the consumer matters.
No game made within the last ten years is going to "feel" like games made a decade or more  before
Roguelikes.
Using "feel" as an argument is pretty weak in this case, if you'd like to argue that it is very mechanically different and you don't like it that's fine, but your argument does not in any way change what the game is.

The camera perspective is not what makes a Fallout game, the gameplay mechanics is not what makes a Fallout game, being set in the Fallout setting is what makes a Fallout game, that is why the Bethesda games are not Fallout in any way shape or form, and NV IS.
Bethesda feels wrong to you, but they own the licence. If they say that things have changed, then, officially, things have changed... You are arguing feel, just in reference to things other than gameplay, and "feel" isn't really what someone is complaining about when the subject has changed by multiple genres. If the story went from post-apocalyptic retro-futuristic heroic-labours to Historical-Masquerade Hard-Sci-Fi Bodice-Ripper but was otherwise completely faithful to the originals than I rather suspect that you would feel that more than feel had been affected and that it was unlikely to appeal to fans of the original, even if it then turned out that there were many people who liked the original and had loads of fun with the new themes in the original style and got frustrated at you for saying that you didn't feel that it was a proper sequel.

That you enjoy it as a sequel is good for you. You are welcome to that. Someone else just didn't get that sequel feeling, they are welcome to that too.
Title: Re: Games you wish existed
Post by: AlStar on January 08, 2018, 02:42:51 pm
Historical-Masquerade Hard-Sci-Fi Bodice-Ripper
Okay, now I want that game.
Title: Re: Games you wish existed
Post by: Egan_BW on January 08, 2018, 05:16:00 pm
A sequel is a continuation of an extant storyline within a defined setting
(Except for when it's a continuation of the gameplay ideas in a new or loosely related setting.)
Title: Re: Games you wish existed
Post by: NullForceOmega on January 08, 2018, 05:42:19 pm
To me, a sequel is a continuation of an experience.
(Except for when it's a continuation of the gameplay ideas in a new or loosely related setting.)

Every literary definition of the word sequel ever would like to explain some things to you two.

I'm not begrudging anyone what they feel about the game, but I have seen no viable argument that it is not a sequel to the original Fallout games.
Title: Re: Games you wish existed
Post by: RAM on January 08, 2018, 06:12:50 pm
To me, a sequel is a continuation of an experience.
(Except for when it's a continuation of the gameplay ideas in a new or loosely related setting.)

Every literary definition of the word sequel ever would like to explain some things to you two.
Except for episodic series. Like, the stories really have no continuation at all, it is the structure and the elements that are preserved... Discworld is a pretty decent example. Very successful, very famous, it more-or-less has an order and timeline, but people go through the series because of the nature of the storytelling, not following a specific journey. We are talking about a massive genre shift here. There are very few examples of a series that changed its genre or storyline significantly, so there is very little in the way of examples from literature that apply.

Of course, it ought to go without saying that works of literature have almost no relevance. They do not possess gameplay so they have no statements towards it. Literary works really don't have the scope to address the issue, it is better to compare a gameplay shift to a storytelling shift, like going from novels to short stories, ballads, theatre, opera, ballet... depending upon the specifics of the gameplay changes. If you are desperate to stick to literature, then genre might suffice as a loose example, but it is going to be woefully insufficient for actual comparisons.

So please, if they want to "explain some things to me" then bring them forth and have them speak. I am listening.
Title: Re: Games you wish existed
Post by: NullForceOmega on January 08, 2018, 06:34:40 pm
You know what, I really don't have the energy to continue this.  I view NV as an acceptable sequel to Fallout 1&2, the creators view it as the sequel, and as far as I'm concerned that is enough.

I only ever played the games for the interactive story, so a stupid camera perspective means nothing to me, and while I loved the turn based combat, it meant nothing to the Fallout universe (as no actual PNP game ever materialized from it, in spite of that being one of the original design concepts), so I can't feel any particular attachment to it.

That's all I've got left to say on the subject, so, whatever you guys think is fine by me now, this has been a complete waste of time.

But here's the bit about sequels, since you won't check for yourself: https://www.merriam-webster.com/dictionary/sequel.  Here's a hint: It has a story, so the literary definition is in every single way applicable.  I'm not going to waste even more time on people trying to redefine a concept for their own benefit.
Title: Re: Games you wish existed
Post by: Egan_BW on January 08, 2018, 06:43:30 pm
It's legitimately endearing to me how quickly you get annoyed by silly things.
Title: Re: Games you wish existed
Post by: NullForceOmega on January 08, 2018, 06:50:57 pm
What do you want from me?  I'm a thirty-something full-time dad with injuries that leave me just functional enough to not be disabled, chronic pain that means just sitting here typing this is actual physical agony, and most likely fairly severe classical PTSD.  This is the only place I get any socialization because public places put me so on-edge that I am constantly on the verge of going full violent psychotic.  How goddamn pathetic is that?  You people are as close to friends as I get outside of a very few people I've known for most of my life.
Title: Re: Games you wish existed
Post by: Egan_BW on January 08, 2018, 07:00:57 pm
I'm sorry to hear that.
Title: Re: Games you wish existed
Post by: NullForceOmega on January 08, 2018, 07:08:32 pm
I'm really not trying to be antagonistic when I get into these discussions here, but I've got some problems letting things go once I get involved in them, and I'm not good at not escalating things.  I apologize for getting a bit heated about this, I'm gonna step out of the discussion so I don't make this any worse.
Title: Re: Games you wish existed
Post by: RAM on January 08, 2018, 07:57:42 pm
Yeah.. It is getting pretty off-topic.
I wish... For a whole year with no "edgy" games. As much to see the influence it would have as anything else.
Title: Re: Games you wish existed
Post by: xaritscin on January 09, 2018, 06:02:01 pm
another anime based epiphany:

"a game in the style of Kantai Collection, but based on the EVE Online universe".

you take on the reins of a Fleet Commander for CONCORD. your task is to advance in a series of campaigns around the New Eden cluster while gaining resources and the favor of the four empires and other minor organizations. among those campaigns you are tasked with resource collection, infrastructure construction and security against enemies ranging from non aligned pirates and Rogue Drones to Sleeper Drones and Drifters.

the progression is based around starting with one of the empire fronts, then as you ascend in ranks and everything you unlock the rest of the ships, including Navy, Pirate, T2 and T3. you are still limited to teams of 5 ships.

ships are represented in an antro version, from Corvettes to Titans. Upwell Structures are out because it would be weird honestly so they are more like the base building part.
Title: Re: Games you wish existed
Post by: AzyWng on January 09, 2018, 07:05:13 pm
I'd just be happy with a Kantai Collection -type game where you actually have significant control over combat (not just waiting for a ship to get heavily damaged and then clicking the return to base button).

I'd rather not subject cute anthropomorphic warships to the mercies of RNG to such a degree as seen in KC.
Title: Re: Games you wish existed
Post by: FallacyofUrist on January 09, 2018, 09:35:57 pm
I would love to play a game that used neural network whatever to always keep the difficulty at an appropriate level for the player.

And more neural network games in general. Are there any like that?
Title: Re: Games you wish existed
Post by: milo christiansen on January 10, 2018, 01:01:22 am
NERO? It's a "game" where you train a neural network to perform tasks, namely moving little bots to their goal.
Title: Re: Games you wish existed
Post by: RAM on January 10, 2018, 01:25:54 am
I would love to play a game that used neural network whatever to always keep the difficulty at an appropriate level for the player.

And more neural network games in general. Are there any like that?
I heard that lots of racing games speed up the opponents if you are in front of them...
Title: Re: Games you wish existed
Post by: Reelya on January 10, 2018, 01:50:06 am
Games with adaptive difficulty are out there, however they have a mixed history, e.g. players work out how it works and exploit it for profit, e.g. deliberately fail hard at one section before a difficult boss, so that the game eases up.

Another issue is that the game active penalizes you for doing too well, by making things extra-hard, which can be unfair for people who played cautiously. e.g. say a game gets harder if you avoid taking damage or if you have lots of ammo, then you're actively rewarded for playing recklessly and penalized for doing things like conserving ammo. In those cases, a hidden mechanism where the game shifts the difficulty can throw off the decision making process where players do trade-off such as whether to use a melee weapon and take some hits, or use up your big gun ammo and avoid damage. Decision-making in a game shouldn't involve hidden variables there that can trip the player up, because a well-designed game should let you be fairly clear about what you're picking between. e.g. if you decide to avoid the damage and use ammo in a fight, then if the difficulty-adjust only responds to damage taken, then it's always better to take the damage and save the ammo for later, even if you have too much ammo. So it throws off the player's decision about conserving "ammo vs health", since there are hidden variables costing more if you pick the "wrong" one.

e.g. say the difficulty-adjust calculates how much total damage you've taken throughout the game, and if it's low, then it makes the enemies shoot more accurately, shoot more often, have better reactions, or be more numerous. Then, players who avoided damage at the start, even though they couldn't pick up the health packs, are penalized later on. The problem here is that such a player was taking a stealth/cautious approach to the game, and then because of that the "difficulty adjust" decided to royally fuck them over by making things really hard, which basically make the stealthy/cautious style less fun. And for the "guns blazing" play-style, where the player takes a lot of damage and uses up a lot of healthpacks, then the game decides that the later enemies nee to be more milquetoast, to ease up on the amount of damage that they can deal to the player. Also, for this player, the change isn't necessarily fun either.

Also, the "difficulty adjust" of this type in a shooter basically guarantees that if you start out with one play-style, it's harder or less fun to switch it up. e.g. if you start with stealthy, then the game ramps up the enemy strength, which ensures that if you get to a part of the game where you need "guns blazing" to get through, you can't do it, since the enemies have been made OP to account for you taking so little damage up to that point, and if you have been playing "guns blazing" and taking a lot of damage, it ensure that there's never a section where you're blocked and have to think about trying out the stealthy approach, or if you do so, it's too easy then, since the enemies have been nerfed to account for how much damage they've dealt out up to then.

Another example is say you save-scummed a lot in the early levels to conserve health and ammo, then the game makes itself "extra hard" to compensate for how "well" you are playing. Then, that play style too is penalized, since the game decides to make you its biyatch for the rest of the play time, forcing you to save-scum even more.

"Reactive difficulty" is basically a bad idea that just sounds good on paper. What's actually much better is to give the player different routes, weapons, tools, options and let them sort it out. Players who want extra difficulty can just try and beat your level with the pistol.

Title: Re: Games you wish existed
Post by: Egan_BW on January 10, 2018, 02:08:37 am
Of course, if nobody knows it's there nobody will complain about it. :P
Title: Re: Games you wish existed
Post by: Reelya on January 10, 2018, 02:11:39 am
No that's right, they won't complain about the adaptive difficulty, they'll just say "this game sucks" on the review, because reactive difficulty is almost impossible to get right, and almost always throws the game balance way off. Game balance is something it takes an extreme amount of playtesting to get right, randomly messing with that with an algorithm will fail 99.9999% of the time.
Title: Re: Games you wish existed
Post by: JoshuaFH on January 10, 2018, 02:54:55 am
Or you can have it like God Hand, and have it be a central game mechanic. Do well and the difficulty meter goes up, do poorly and it goes back down, all represented on screen at all times. It's even related to the rewards system, with more money being given for playing the game when the difficulty meter is all filled up, and less when it's empty.
Title: Re: Games you wish existed
Post by: RAM on January 10, 2018, 03:15:43 am
I dislike it because sometimes I want an easy fight, to just play around with stuff, but if I know that every single fight is going to be a challenge, then, well, it can get a bit of a samey experience? I think that Elder Scrolls: Oblivion is a good example of this. If you level, then after a while you are facing the same end-game critters constantly, all your low-power options are useless, and you are probably using a scummy 5-types-of-damage-over-time+invisibility spell constantly because you don't have the mana to take them in a fair fight... And the escort quests, ugh, the Oblivion escort quests at high levels...

What I wish is that more games have multiple difficulty selections. So often I have a choice between a deliberately crippled A.I. that won't use end-game units or large attacks or something, or one that gets large resource bonuses that I can't compete with unless I learn the A.I. and scum the murderous rage out of it by tricking it into chasing random units across the whole map with its entire army or some nonsense... I would like to separately adjust its reactions/rate-of-actions, its unit allowances, its aggression/scouting, its resources... And if you are going to do the "resources=difficulty" thing then by all that is madness let me adjust its minimum income as a unique elements, so that it won't just steamroll my communication limb with a dozen times my income, but will have a nice pension so that after heroically turtling through all of its worst intentions for the better part of two hours while slowly building my forces into the ideal army of my fantasies, I don't roll into their house to find naught but a few small lizards scampering around the vacant remains of their abandoned settlement after they strip-mined the world...
Title: Re: Games you wish existed
Post by: EnigmaticHat on January 10, 2018, 05:43:13 am
I would love to play a game that used neural network whatever to always keep the difficulty at an appropriate level for the player.

And more neural network games in general. Are there any like that?
AFAIK there has been no practical application of neural networks in games.  For most programmers, neural networks aren't part of the workflow at all.  Unless you're Amazon or some cutting edge science lab, neural networks are more of a curiosity than a useful tool.  That may change in the future.

Your proposed AI would be hard to make.  To train it you'd need an objective standard as to whether its producing appropriate difficulty.  That's not an easy problem since difficulty and player success rate already have a complicated relationship.  Did the player fail there because it was hard, or because they were faffing about not taking things seriously?  Likewise, let's say the AI makes an NPC racer faster and then shortly afterwards the player crashes.  Did the player crash because the NPC was making them feel pressured, or were they going to crash either way?  Its hard to say unless you're setting on the couch next to them.  A neural network needs feedback about whether its doing a good job, otherwise it can't learn.
Title: Re: Games you wish existed
Post by: Reelya on January 10, 2018, 06:19:20 am
A better way that they do it is through data collected on many playthroughs, in testing.

e.g. there's a thing called a "heatmap", where you record the map coordinate of every player death over 100's of matches / playthroughs etc. If there's a spot where lots of players are dying, then the designers can use that information. Rather than the first instinct being to lower the difficulty of the encounter however, it's better to add something to the environment. Maybe give the player some sniper ammo, or add more cover in that location. These solution are better, since the player still gets the full encounter, however they now have more options to survive it, so they feel like it's something they decided.

The ultimate good design for an ongoing action adventure game is always that the player feels like they survived it by the skin of their teeth, however the overall rate of player deaths is kept down. This is the real tough balancing act: to make action games that aren't that hard, but they subjectively feel like they are. That's the difference between feeling challenging, and just frustrating.
Title: Re: Games you wish existed
Post by: Jopax on January 10, 2018, 07:29:31 am
I'd imagine something like that in a multiplayer game would be cool. Like you have two (or more) teams competing and there's an AI that's fucking with them in various ways. Like a certain number of folks prefer camping a certain spot so the AI starts sending drones to clear the spot occasionally.

You could even frame it all as part of the story, supercomputer is tasked with developing soldiers or something and it's running combat tests to filter out the best and doing shit to the test itself to see how they adapt to a changing situation.
Title: Re: Games you wish existed
Post by: MorleyDev on January 10, 2018, 09:46:12 am
AFAIK there has been no practical application of neural networks in games.

Creatures (http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Creatures) uses a Neutral Network I believe, but I'm not sure if a virtual goldfish bowl counts. Adapting them to a game with actual players and combat and stuff...well, games aren't about solving the hardest problems in Computer Science 60 times a second, just approximately solving them :)
Title: Re: Games you wish existed
Post by: AzyWng on January 11, 2018, 04:14:13 pm
No that's right, they won't complain about the adaptive difficulty, they'll just say "this game sucks" on the review, because reactive difficulty is almost impossible to get right, and almost always throws the game balance way off. Game balance is something it takes an extreme amount of playtesting to get right, randomly messing with that with an algorithm will fail 99.9999% of the time.

Didn't Resident Evil 4 feature a hidden dynamic difficulty feature?

And wasn't that game pretty well received?

Even things that are almost impossible can still be achieved, even if there is only one instance of it happening.
Title: Re: Games you wish existed
Post by: JimboM12 on January 11, 2018, 06:10:59 pm
Or you can have it like God Hand, and have it be a central game mechanic. Do well and the difficulty meter goes up, do poorly and it goes back down, all represented on screen at all times. It's even related to the rewards system, with more money being given for playing the game when the difficulty meter is all filled up, and less when it's empty.

i wish for god hand 2. do you like the ball buster? (ball busta!)
Title: Re: Games you wish existed
Post by: Egan_BW on January 11, 2018, 08:06:43 pm
No that's right, they won't complain about the adaptive difficulty, they'll just say "this game sucks" on the review, because reactive difficulty is almost impossible to get right, and almost always throws the game balance way off. Game balance is something it takes an extreme amount of playtesting to get right, randomly messing with that with an algorithm will fail 99.9999% of the time.

Didn't Resident Evil 4 feature a hidden dynamic difficulty feature?

And wasn't that game pretty well received?

Even things that are almost impossible can still be achieved, even if there is only one instance of it happening.
Yup. (https://youtu.be/zFv6KAdQ5SE)
So, doing it but not telling anyone can work. More than 0.0001% of the time, because Reel is a silly goose.
Title: Re: Games you wish existed
Post by: Tegga21 on January 12, 2018, 12:32:26 am
You are wrong. You're trying to argue that an entirely different style of game is a sequel.   Thats like saying if you have 2 horror movies and then make a comedy romance that continues the story its a sequel.

Its not, its 2 entirely seperate games in the same world

Fallout 3NV is NOT a sequel to 1/2.

TBS is not the same as fps.  What part about that do you not understand?

Or if that example isn't clear enough. Would be like having Texas Chainsaw massacre 5- "leatherface gets some love" as a romantic comedy without any violence or gore and calling it a sequel. But its the story they wanted to write, its a continuation; that makes it a true sequel!  Then trying to argue to people that hey, the writers of texas chainsaw massacre 1-2 wrote the story, that makes it a real sequel.  No, no it doesn't.

To me, a sequel is a continuation of an experience.
(Except for when it's a continuation of the gameplay ideas in a new or loosely related setting.)

Every literary definition of the word sequel ever would like to explain some things to you two.

I'm not begrudging anyone what they feel about the game, but I have seen no viable argument that it is not a sequel to the original Fallout games.
Title: Re: Games you wish existed
Post by: Egan_BW on January 12, 2018, 12:45:32 am
Eh? NV is a totally viable sequel to FO1 and 2. Same world, continuation of the same story, same developers, and most of the same game mechanics, really. I was just saying that continuation of the story is not required to be a sequel, like how final fantasy or dark souls kinda don't give a shit about the plots of earlier games despite being the same series and having the same basic gameplay.
Title: Re: Games you wish existed
Post by: RAM on January 12, 2018, 01:27:02 am
I suspect that this has gotten off-topic. I want to say something about the works of Tolkien but feel the need to refrain so be thankful that you have dodges a potential wall of text and pray that others not evoke such a horror...
Title: Re: Games you wish existed
Post by: Rose on January 12, 2018, 01:39:07 am
I wish any game existed that was made by me.
Title: Re: Games you wish existed
Post by: RAM on January 12, 2018, 02:06:05 am
I wish that the one game that was made by me still existed and wasn't deleted in that standard system reset between years that I didn't know about. Even though it just consisted of a 3x3 grid of consistently increasing digits and the gameplay just consisted of adding numbers from the outside to the middle and pressing a button to delete the middle value with a score exponentially raised by the middle value to encourage risk taking. And it had a difficulty setting to adjust the speed and though it had no proper graphics it did have a failure jingle that was a rendition of, ummm whatever it is that goes, umm, something like... daa daa daa daa da-daa da-daa da-daa or thereabouts... which I totally ripped off of another game, well, not the programming part, but the tune...

So yes, even if a game did exist that you had made, it wouldn't necessarily be good, noteworthy, or extant.
Title: Re: Games you wish existed
Post by: EnigmaticHat on January 12, 2018, 02:11:50 am
I made Snake on a graphing calculator in high school.  Using the internal language where it changes pixels one at a time.  Out of all many games I've attempted, its the only one I've completed and distributed.  Probably a dozen people got it off my calculator, and then it got passed along.  It might still exist somewhere, but I doubt it.  Those things don't seem like they'd last too many years.  I certainly don't have a copy.

Normally I can't stick with a project long enough to complete it.  Holy fuck health class was boring.
Title: Re: Games you wish existed
Post by: KittyTac on January 12, 2018, 09:14:43 am
A spaceship-building game like Reassembly, but you have to build every gun by yourself, and all machinery is based on reactions between elements. Also, planets you can deorbit. You program the AI for ore refineries, spaceships, etc, using flowcharts. Engineering game?
Title: Re: Games you wish existed
Post by: Egan_BW on January 12, 2018, 05:18:55 pm
http://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/ (http://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/)
Realistic space warfare game. You build your own space ships from modules, which you can in turn design and tweak. You can change your rocket's fuel mixture, the shape of your engine's nozzle, the length of your railguns, and even the shape and size of nuclear weapons. You can't deorbit planets because that would be silly and doesn't fit with the rest of the suggestion.
Title: Re: Games you wish existed
Post by: KittyTac on January 12, 2018, 08:30:16 pm
http://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/ (http://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/)
Realistic space warfare game. You build your own space ships from modules, which you can in turn design and tweak. You can change your rocket's fuel mixture, the shape of your engine's nozzle, the length of your railguns, and even the shape and size of nuclear weapons. You can't deorbit planets because that would be silly and doesn't fit with the rest of the suggestion.

Oh, nice! I was looking for something a bit more gamey, but this looks good.
Title: Re: Games you wish existed
Post by: gordy on January 13, 2018, 02:15:47 pm
A spaceship-building game like Reassembly, but you have to build every gun by yourself, and all machinery is based on reactions between elements. Also, planets you can deorbit. You program the AI for ore refineries, spaceships, etc, using flowcharts. Engineering game?

You'd probably love Iron Seed. It's old, abandonware., So you should be able to find it. You're a master AI managing several others (who you also need to care for), and you need to maintain your ship with gathered resources. Except, you build everything from base materials and the time scale is pretty epic. Good thing you don't have an organic crew!
Title: Re: Games you wish existed
Post by: milo christiansen on January 13, 2018, 05:39:18 pm
Iron Seed is actually open source nowadays.

This version (https://github.com/y-salnikov/ironseed_fpc) should build on Linux, but I can't find binaries aside from the old DOS version.
Title: Re: Games you wish existed
Post by: Reelya on January 13, 2018, 06:07:09 pm
I wish any game existed that was made by me.

Start small. Basically think like a writer: starting "a novel" is the worst way to get into writing, you need to start by writing short stories first. People get into indie gaming then decide to make a huge RPG or be-all-end-all space shooter right off the bat. This is the wrong approach for most people. Think about the least-complex games you can make, then make them all. Each one will have unique challenges, but you learn from each one as you go. Tic Tac Toe. Tetris. Pac Man. Pong -> Breakout -> Space Invaders -> Galaga -> 1942 -> Raiden -> Touhou is one possible development pathway. All these games can be built off the same growing codebase.

On the Extra Credits podcast (youtube: and recommended viewing for all wannabe game creators) they had a segment with advice for becoming a starting game designer. Plan out to make one game, in a week. That should include starting, completing and polishing the game, to the point where the game is "done" and you stick it up on itch.io, no matter how simple it is. The point is: it's a playable thing that you can show to other people. This is how it's done. Playable prototypes that you brush your hands off and say "well that ones done, now I'll make another one".

The alternative, and where people get stuck is by starting their "dream project" and never actually finishing it. Those "games" are often never in a "playable" state until much later. Build simple games, focusing on the "game loop" of actions that the player undertakes. Get playable demos out, even if they look like balls. You can always polish up the most promising ones later, but by making tons of prototypes, you can see which ones get the best feedback before expending additional effort on any one of them.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 13, 2018, 07:38:59 pm
Pretty sure Japa has made games before? That arms dealer one, right?
Title: Re: Games you wish existed
Post by: AzyWng on January 13, 2018, 10:08:55 pm
Pretty sure Japa has made games before? That arms dealer one, right?

You're talking about Pimiko Plus?

That's made by a "Noyemi K." I believe. Noyemi's also a sprite artist, so they did the artwork themselves too. Dunno how they started developing games or making pixel art, though.
Title: Re: Games you wish existed
Post by: Egan_BW on January 13, 2018, 10:46:57 pm
No, a game literally named "arms dealer". It was made by... someone around here. Wasn't Japa, I think.
Title: Re: Games you wish existed
Post by: KittyTac on January 13, 2018, 10:52:07 pm
Iron Seed is actually open source nowadays.

This version (https://github.com/y-salnikov/ironseed_fpc) should build on Linux, but I can't find binaries aside from the old DOS version.

Except I'm on Windows. DOSBox to the rescue!
Title: Re: Games you wish existed
Post by: JimboM12 on January 13, 2018, 10:52:31 pm
No, a game literally named "arms dealer". It was made by... someone around here. Wasn't Japa, I think.

yeah, i remember that, one of the devs hangs out here and gave out some free keys. the game was pretty decent for a indie project, simple but effective at making me feel like nic cage in lord of war.
Title: Re: Games you wish existed
Post by: Knave on January 13, 2018, 11:45:36 pm
No, a game literally named "arms dealer". It was made by... someone around here. Wasn't Japa, I think.

yeah, i remember that, one of the devs hangs out here and gave out some free keys. the game was pretty decent for a indie project, simple but effective at making me feel like nic cage in lord of war.

Twas Hemmingjay. Don't know if he still hangs around here, but he was always very generous w/ game giveaways (even outside their own project).
Title: Re: Games you wish existed
Post by: Sergius on January 15, 2018, 10:34:01 am
That's it, I'm making my Survival Beat'em Up Side Scroller. You build a house by hitting it with a 2 by 4 until it breaks, then you perform an aerial special move while dropping hand grenades to plant your crops.
Title: Re: Games you wish existed
Post by: JimboM12 on January 15, 2018, 09:47:42 pm
a strategy game where every great scifi civilization can duke it out in a great ultimate battle of destiny sort of thing.

the empire vs the imperium of man. starfleet vs the goa'uld. the unsc vs the tau.
Title: Re: Games you wish existed
Post by: RAM on January 15, 2018, 10:57:22 pm
a strategy game where every great scifi civilization can duke it out in a great ultimate battle of destiny sort of thing.

the empire vs the imperium of man. starfleet vs the goa'uld. the unsc vs the tau.
It'd probably be pretty much a reskin of every other sci-fi strategy game. There is, like, balance to think of, and some civs don't have enough units to fill out a strategy game. I am pretty sure that Vorlons could trash Klingons and The Imperium of Man would pretty quickly die of attrition from being unable to construct ships. Star Wars would pretty much win automatically because, while their feats on the human-scale demonstrate them to be pretty deplorably pathetic, they have loads and loads of vessels to choke up a nice research progression and fill out all the unit roles you could imagine, and they pull off blowing a planet into crumbs, which almost nobody else can manage.

It would be glorious if it was a product of love and devotion that had fans and gameplay experts trawl over every facet and make each faction distinct, true to the source, and fun to use, but, ehh, as I say, I see it pretty much inevitably becoming a reskin-job where each faction has the same number of ships, often with half of them made up for the game with no equivalent in the source, and all performing pretty much identically except for a handful of passive traits and maybe a special ability... like Age of Empires...
Title: Re: Games you wish existed
Post by: Niveras on January 22, 2018, 11:14:22 am
Taking that concept one step higher, it might work as a system similar to MUGEN, where you have the basic 4X platform but you have the ability to add any character (empire) as you please, all with their own tweaked mechanics.

Although most 4X are highly customizable already, at least within the limits of their system. You could probably add every conceivable empire to Civ, but the game itself would still be played on a single planet.
Title: Re: Games you wish existed
Post by: KittyTac on January 31, 2018, 03:54:57 am
Roblox or Minecraft, but it doesn't suck giant donkey balls.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on January 31, 2018, 04:27:22 am
It'd be awesome to see a game where you play as protagonist in the form of a monster or something.
Alien races that are basically humans in other colors and humans themselves are a bit.. generic at this point.

K... Kirby? He's kind of a  monster.

There are also things like E.V.O where you play as various creatures. Or the old Ants SimAnt game where you play as an ant. Not an anthropomorphized ant, but a literal ant doing ant things.
What about spore? What about cubiovre for instance? Heck, what about wolf quest? Or the Ecco the dolphin series? I mean playing as a dolphin imposes certain constraints that humans would either find trivial or would be completely unable to cope with. Have you ever considered playing natural selection 2? The aliens there often enough have at least noticeably different gameplay fom humans, climbing walls, no ranged attacks,etc.

FTFY about the ants.
Title: Re: Games you wish existed
Post by: Paxiecrunchle on January 31, 2018, 04:28:16 am
Roblox or Minecraft, but it doesn't suck giant donkey balls.

Would something like SurvivalCraft count for you as not ''sucking donkey balls''?
Title: Re: Games you wish existed
Post by: KittyTac on January 31, 2018, 04:41:02 am
Roblox or Minecraft, but it doesn't suck giant donkey balls.

Would something like SurvivalCraft count for you as not ''sucking donkey balls''?

That sounds interesting. I'll check it out.
Title: Re: Games you wish existed
Post by: AzyWng on January 31, 2018, 11:33:15 am
Roblox or Minecraft, but it doesn't suck giant donkey balls.

Knowing why either of those games suck giant donkey balls would certainly help us tell you if those games exist.
Title: Re: Games you wish existed
Post by: Mesa on January 31, 2018, 12:57:44 pm
Well Roblox's suckiness (from what I can tell) probably stems from the fact the game is marketed at actual children (so the community is really difficult to put up with), and the fact it's been heavily pushed towards an ethically-questionable monetization scheme.
As for Minecraft, well, that's kinda been pushed that way, thanks to Microsoft probably pushing down all sorts of nonsense antifeatures on the non-Java versions, and attempting to push people away from said version as well.

Both games can still be enjoyed, sure (Minecraft in particular, with the immense amount of mods out there), but They're Not What They Used To Be.


On topic:

A game where you run a space shipyard - taking orders (from all kinds of clients both human and alien), constructing the ships, managing your staff and resources (raw materials + premade ship components) and eventually expanding the facility to allow for building more, and bigger, ships.

(But never actually flying them or fighting because that's not what the thing is supposed to be about.)

I have an ever-so-slightly more expansive ""design document"" (If you dare call it that) on this, and hope to maybe, just maybe, get a prototype going at some point. But that never goes well with me, so who the hell knows...
Title: Re: Games you wish existed
Post by: crazyabe on January 31, 2018, 02:48:25 pm
minecraft As microsoft as made the "Better Together" every system version, was based off the bloody Pocket edition, and thus has clunky controls on every other system, different mechanics from every other version, and more bugs then Empires of the Undergrowth(That last one is a joke)

I'd like to see a second NOX (https://en.wikipedia.org/wiki/Nox_(video_game)) game, preferably made by some small group with EA's permission rather then made by EA.
Title: Re: Games you wish existed
Post by: AzyWng on January 31, 2018, 09:12:40 pm
An open-world turn-based strategy game. Whether the game is similar to XCOM, the remake/reboot of XCOM, Fire Emblem, or some other turn-based strategy game doesn't really matter to me.

I know the game industry's oversaturated with open-world games, but, well, (insert obligatory statement about how this idea is different here).

Moving throughout the open world wouldn't be turn-based (thankfully) but the battles that would occur at an area might occur within the same place a battle occurred previously, and perhaps the player could, on the open world map, lure enemy parties into an ambush already set up at another location...

Dunno, really. Just seemed cool to me.
Title: Re: Games you wish existed
Post by: RAM on January 31, 2018, 10:33:26 pm
Hsaving the open-world not be turn based can be awkward. It is sort of weird to suddenly have the time-frame change radically(See Fallout 3 and its V.A.T.S. system. Not exactly jarring but, well, there have been no shortage of jokes made about how time just stops and waits for you to plan out your magical shooting frenzy...). I mean, technically speaking, the old Gold-Box R.P.G.s sort-of fit the bill. Pool of Radiance has turn-based battles with multiple pieces on both sides, open areas to run around triggering random encounters at, and a bunch of story-encounters and side-quests that can often be undertaken in any order. The out-of-combat motion is turn-based but, meh, I don't really see as it is a big difference?

Although I do kind of like the idea of taking my undead army across the land and trying to control alert levels while building up my forces. Most games of that ilk have some kind of time limit or constant degredation or enemy forces building up or what have you that prevent much in the way of mucking about and just enjoying your endless horde of the unliving, 'know..
Title: Re: Games you wish existed
Post by: fireground42 on January 31, 2018, 11:00:32 pm
Mount and blade with crusader kings 2 dynasty mechanics
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 01, 2018, 03:42:43 pm
An open-world turn-based strategy game. Whether the game is similar to XCOM, the remake/reboot of XCOM, Fire Emblem, or some other turn-based strategy game doesn't really matter to me.

I know the game industry's oversaturated with open-world games, but, well, (insert obligatory statement about how this idea is different here).

Moving throughout the open world wouldn't be turn-based (thankfully) but the battles that would occur at an area might occur within the same place a battle occurred previously, and perhaps the player could, on the open world map, lure enemy parties into an ambush already set up at another location...

Dunno, really. Just seemed cool to me.
I've had a similar thought.  I think it would be cool to have a game set in a post-apocalypse setting where your squad roams real time on a click to move basis (like mount and blade) and then when you encounter an enemy group BOTH you and the enemies get a free move to cover the way that alien pods do in Xcom.  Then it switches to a turn based mode.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 01, 2018, 09:38:42 pm
Tyranny 2. Tyranny was a great experience, and overall much more polished than Pillars of Eternity, though still lacking that special something to be a truly masterpiece game. But what I REALLY want is one of these Baldur's Gate/D&D influenced games that isn't afraid to A.) be a little more diverse with its decisions (case in point Tyranny's great context coloring and magic system), stats, and classes, and overall less rigid in building a character, and B.) diverge from the distinct but incredibly generic 2.5D early CRPG art style which really isn't doing the genre any favors.

EDIT: Cautiously optimistic for PoE II: Deadfire, but... I don't know, despite a slew of attempts I find it impossible to get into the original.
Title: Re: Games you wish existed
Post by: PTTG?? on February 02, 2018, 03:59:13 pm
A persistent, small-scale RPG game with drop-in/drop-out multiplayer, designed around shared worldbuilding and player interaction. In some ways it's a little like minecraft's multiplayer, but with diverse and specialized player roles and either a handmade world or else a detailed procedural generator.
Title: Re: Games you wish existed
Post by: bloop_bleep on February 07, 2018, 05:09:25 pm
Does anyone know of a sort of exploration game with completely (or at least almost completely) randomized creatures which you get to discover and study? That would definitely be interesting to me.
Title: Re: Games you wish existed
Post by: RAM on February 07, 2018, 05:48:22 pm
Does anyone know of a sort of exploration game with completely (or at least almost completely) randomized creatures which you get to discover and study? That would definitely be interesting to me.
No, but Spore has a bit of that in the brief bit where creature parts actually matter. Of course, it is terrible in every possible way, but still, you technically have options to exploit them being worse at one thing than another, even though that is a massive waste of time and studying consists of looking at their stat bars, and of course they are player-created rather than random, but with the massive array of players creating them, there is a lot of varied and original forms of pornography, enough to contend with whatever random generation pattern you could hope for...
Title: Re: Games you wish existed
Post by: lordcooper on February 07, 2018, 06:24:10 pm
A persistent, small-scale RPG game with drop-in/drop-out multiplayer, designed around shared worldbuilding and player interaction. In some ways it's a little like minecraft's multiplayer, but with diverse and specialized player roles and either a handmade world or else a detailed procedural generator.

It's not exactly what you're asking for, but I get the feeling you'd really enjoy Microscope (http://www.lamemage.com/microscope/).
Title: Re: Games you wish existed
Post by: Cipactli on February 07, 2018, 07:43:55 pm
A Crusader Kings based game in the Fallout Universe. A mix between nation building and a focus on characters like in CK2. That would be glorious.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 07, 2018, 08:21:32 pm
A Crusader Kings based game in the Fallout Universe. A mix between nation building and a focus on characters like in CK2. That would be glorious.

There is a Fallout CK2 mod. Also, not what you're looking for, but there is also Real Time Settlers for Fallout. (and vanilla FO4)
Title: Re: Games you wish existed
Post by: Tawa on February 16, 2018, 12:52:02 pm
I want a video game adaptation of Campaign for North Africa, so that it's actually playable
Title: Re: Games you wish existed
Post by: ThtblovesDF on February 16, 2018, 01:22:01 pm
A persistent, small-scale RPG game with drop-in/drop-out multiplayer, designed around shared worldbuilding and player interaction. In some ways it's a little like minecraft's multiplayer, but with diverse and specialized player roles and either a handmade world or else a detailed procedural generator.

Private, modded Neverwinter Night Servers.
Title: Re: Games you wish existed
Post by: MrRoboto75 on February 24, 2018, 02:02:14 pm
I've kinda missed the old Sid Meyer's civil war games.  They don't run on modern systems anymore and considering its the American Civil War I doubt there's much interest in doing a GOG-like port or making a new one.
Title: Re: Games you wish existed
Post by: Retropunch on February 25, 2018, 05:13:08 pm
Does anyone know of a sort of exploration game with completely (or at least almost completely) randomized creatures which you get to discover and study? That would definitely be interesting to me.

The obvious one is No Mans Sky which is apparently a lot better than it was at release, although I still don't know if it's any good.

An old one, but in my mind still one of the best exploration games ever is Noctis - it somehow looks weirdly great even though it's super low res.

Subnautica is another good one for 'studying' creatures too.
Title: Re: Games you wish existed
Post by: PTTG?? on February 26, 2018, 01:49:39 am
I still want a multiplayer bethesda-ish RPG that basically works a bit like a tiny MMO -- a shared, persistent world, but only for a dozen people at most. Make it so that interactions with NPCs have lasting consequnces (if you give Farmer Bob 30 rat pelts, he'll actually get back to farming instead of still complaining about rats in his cabbages).

I have a broad idea for something like this where the characters are found in a vast jungle or forest and instead of having a specific story, it's somehow emergent from their traits and player actions.
Title: Re: Games you wish existed
Post by: Rose on February 26, 2018, 01:51:31 am
That is exactly how I imagine multiplayer DF adventure mode would be.
Title: Re: Games you wish existed
Post by: bloop_bleep on February 26, 2018, 02:01:52 am
That is exactly how I imagine multiplayer DF adventure mode would be.

Say, is that functional yet? I seem to remember somebody working on a plugin for it....
Title: Re: Games you wish existed
Post by: Rose on February 26, 2018, 02:04:11 am
If it is, I haven't heard anything about it.
Title: Re: Games you wish existed
Post by: cider on February 26, 2018, 08:32:05 am
A solid, deep life sim. Could be textbased for all I care, the crucial aspect is depth and complexity.
Title: Re: Games you wish existed
Post by: FallacyofUrist on February 26, 2018, 12:43:46 pm
A solid, deep life sim. Could be textbased for all I care, the crucial aspect is depth and complexity.
That's easy enough to do as a forum game.
Title: Re: Games you wish existed
Post by: RAM on February 26, 2018, 03:48:49 pm
Doesn't complexity make G.M.s explode?
Title: Re: Games you wish existed
Post by: Parsely on February 28, 2018, 02:02:38 am
Doesn't complexity make G.M.s explode?
Only if they don't have a plan and the gumption to see it through, even if they don't like what they're making at a given moment, but only if they are having fun with what they're doing at least some of the time.

1. Have a plan
2. When the plan fails don't give up
3. You will be miserable while working through setbacks
4. But it's ok as long as deep down you're doing what you want to do in the best way you can

Complexity doesn't make GMs explode, GMs make GMs explode.
Title: Re: Games you wish existed
Post by: Ai Shizuka on February 28, 2018, 05:29:19 am
Here is a game I wish existed, but maybe already exists, so this could also go in the "recommend me a game" thread.

I'm looking for a game with a strong emphasis on base building/defense, but also on outside missions.
Think about a mix of the show The Walking Dead and the game This War of Mine.

The scenario doesn't really matter. Can be past-global war, past-zombie apocalypse, stranded on an alien planet, colonists on a new continent, whatever. I don't really care if it's medieval or in 2570, sci-fi or realistic.
I want to manage a band of survivors/refugees and their base. This War of Mine does this well, but I want it to be way deeper and more detailed. The ideal would be a construction system like Wurm Online. But I don't want to build everything manually by myself. The colonists would build on my blueprint.

Interaction with the outside world should be equally important. Ideally I'd like to prepare my parties to go outside and interact with the world. Can be scavenging in abandoned locations, combat missions, exploration, interaction with other communities.
The thing is, I want an open world. I don't want a map with fixed locations like This War of Mine.
Open world (thinking of bethesda games here) with an x-com zoomable view from above. When the party enters combat, it becomes turn-based.

So yeah, pretty much four games in one.
Title: Re: Games you wish existed
Post by: bloop_bleep on February 28, 2018, 06:07:44 am
Here is a game I wish existed, but maybe already exists, so this could also go in the "recommend me a game" thread.

I'm looking for a game with a strong emphasis on base building/defense, but also on outside missions.
Think about a mix of the show The Walking Dead and the game This War of Mine.

The scenario doesn't really matter. Can be past-global war, past-zombie apocalypse, stranded on an alien planet, colonists on a new continent, whatever. I don't really care if it's medieval or in 2570, sci-fi or realistic.
I want to manage a band of survivors/refugees and their base. This War of Mine does this well, but I want it to be way deeper and more detailed. The ideal would be a construction system like Wurm Online. But I don't want to build everything manually by myself. The colonists would build on my blueprint.

Interaction with the outside world should be equally important. Ideally I'd like to prepare my parties to go outside and interact with the world. Can be scavenging in abandoned locations, combat missions, exploration, interaction with other communities.
The thing is, I want an open world. I don't want a map with fixed locations like This War of Mine.
Open world (thinking of bethesda games here) with an x-com zoomable view from above. When the party enters combat, it becomes turn-based.

So yeah, pretty much four games in one.
... Dwarf Fortress is pretty much exactly the game you're looking for, especially since the latest big release added the possibility of raiding other sites in fortress mode (thus being able to interact meaningfully with the outside world for the first time.)
Title: Re: Games you wish existed
Post by: Ai Shizuka on February 28, 2018, 07:05:25 am
Dwarf Fortress doesn't really catch the feeling of constant struggle I'm looking for. But I haven't played it for a while, so I guess I'll have to check the latest updates.

To me, after the first couple seasons, DF always felt more like an industrial simulator rather than a survival game. With some basic defenses up, one isn't really in danger anymore.
Adding stuff to the base should be a big deal. In DF I can just order my slaves to strip-mine an entire level and get endless resources. I can plop down a couple fields and forget about food issues forever. I don't want that.

Getting a new colonist should also be a big deal. I don't want to see my small group of survivors turning into a city of faceless entities in a few seasons.

Also, I don't like easy hand-holding games (my most played games on steam are battle brothers, darkest dungeon, hearts of iron 3 and xcom 2), but I can't really stomach the DF interface anymore. I played an unhealthy amount of DF in the past, in all sorts of biomes and conditions and sometimes I feel like playing it again. But then I realize I'd have to re-learn how to equip the proper equipment on my soldiers or how to manage my burrows and decide it's not worth it.

So, I should have mentioned a minimum of user-friendliness in the requisites for my game.
Title: Re: Games you wish existed
Post by: ThtblovesDF on February 28, 2018, 07:15:46 am
Rimworld?
Title: Re: Games you wish existed
Post by: Ai Shizuka on February 28, 2018, 07:25:26 am
Nope, missing the whole "roaming in an open world" part.
Title: Re: Games you wish existed
Post by: Rockeater on February 28, 2018, 07:32:02 am
I think they added it.
Title: Re: Games you wish existed
Post by: Ai Shizuka on February 28, 2018, 07:40:55 am
I think they added it.

Oh, that's interesting. I have 50ish hours on Rimworld, but it's been a while. 1.0 is almost out, so I think I'll wait for it.
Title: Re: Games you wish existed
Post by: deathpunch578 on February 28, 2018, 01:00:33 pm
I wish there was a game like witcher and monsterhunter on a world wide scale (an entire planet basically), but it also functions like runescape (players having jobs like cooks, potion brewers, farmers, etc.).

I just kinda want an mmo were there are no npcs, just players
Title: Re: Games you wish existed
Post by: RAM on February 28, 2018, 03:34:16 pm
I wish there was a game like witcher and monsterhunter on a world wide scale (an entire planet basically), but it also functions like runescape (players having jobs like cooks, potion brewers, farmers, etc.).

I just kinda want an mmo were there are no npcs, just players
The big problem with that is incentives. N.P.C.s provide arbitrary conflict and purpose without needing any gameplay elements of such. To actually get the gameplay to have reasons for players to get other players to do things, without forcing players to sit around doing nothing while waiting for other players to show up to do things... it is difficult. And then to provide all the little details without providing all the little frustrations. An N.P.C. can easily have unlimited healing items or ammunition, a player has to either make vast quantities of the most basic items which would be repetitive, have an infinite fountain of them which would likely be exploited somehow, or just not have low-level consumables, which could be cool, but would be difficult to sell, especially in the world of microtransactions...

And then there is the issue of "you must be this tall to enter" which can be annoying. The warrior needing to bring a merchant into the forest in order to pick flowers because the game arbitrarily splits players into warriors and merchants with different skills, even though the warrior thinks that picking flower looks pretty easy, and might even be willing to buy the skill if there was the option to do so, but they can't, because the needs of the game economy is imposing into character growth.

I am not saying that it couldn't be done, just, well, there are a lot of difficulties to overcome.
...
I vaguely suspect that Ultima Online might have been like that?
Title: Re: Games you wish existed
Post by: deathpunch578 on February 28, 2018, 03:59:57 pm
I was thinking more along the lines of players building their own cities and towns and conflict coming from x political thing (people going to war for resources, banning x race from the city, revolts, etc.) or from monsters attacking towns and killing people.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 28, 2018, 04:26:37 pm
There's that Dead State zombie game?
Title: Re: Games you wish existed
Post by: Ai Shizuka on February 28, 2018, 04:26:58 pm

I vaguely suspect that Ultima Online might have been like that?

UO was almost entirely player-driven, but it still had NPCs.
Merchants for basic stuff, the banker, guards.
Also, player-owned NPCs to sell stuff to other players.


Deathpunch: Eve online fits your description. Everything, from bullets to spaceships, is crafted by players and null-sec space is entirely controlled by players, organized in corporations and alliances who control their own portion of the game universe.
Title: Re: Games you wish existed
Post by: deathpunch578 on February 28, 2018, 04:37:55 pm
Eve online fits your description. Everything, from bullets to spaceships, is crafted by players and null-sec space is entirely controlled by players, organized in corporations and alliances who control their own portion of the game universe.
I'm going to javelin to give that a look then, but I want something on the scale of that as a fantasy game (probably because I've been on a fantasy binge)
Title: Re: Games you wish existed
Post by: Ai Shizuka on February 28, 2018, 04:56:20 pm
If you are going to try it, be warned that the tutorial missions give you an idea of the main game mechanics and possible activities, but the "real" Eve experience comes from players interaction.
I played it at various stages, but never more than a couple months because I never joined a corp. Playing on your own may become quite dull and frustrating.
Title: Re: Games you wish existed
Post by: JimboM12 on March 01, 2018, 08:11:16 pm
i had a weird dream of a game. (one could call it a vision)
this is a giant wall of text and it's a bit disjointed; its coming directly from the gaming gods here  ;)

its essentially mount and blade comboed with dwarf fortress or perhaps ultima online? you'll see as i explain

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Egan_BW on March 17, 2018, 08:46:26 am
Not exactly a full game idea, but I just had a bit of a brainstorm on how you could introduce melee sneak attacks in a multiplayer game that actually depends on your enemy not knowing that you're there, rather than merely getting behind them in combat for a backstab: If you're holding any melee weapon, you can charge up a finisher attack. You're totally immobile while charging up, but when you release it you'll dash forwards a ways. If you hit an enemy with it and they're not blocking, you'll go into an animation and instakill them. If they're blocking when you hit them or they hit block while you're in the animation, you'll get countered and take a lot of damage. The animation is slower if you're using a big long weapon like a warhammer and shorter if you're using a small weapon like a dagger, giving the target less time to react. This means that if you try to use it in direct combat the enemy will almost certainly see it coming and punish you, while if you use it in an ambush where they don't know there's an enemy around you can stealth kill them. And small weapons like knives are actually better for stealth because the victim is less likely to be able to react in time if they don't see it coming.

This is most relevant to the idea of a melee-focused battle royale game, which IS something I wish existed. But could possibly be applied to anything else, like an action MMO or something.
Title: Re: Games you wish existed
Post by: Ibid Straydrink on March 18, 2018, 06:13:10 pm
Dominions 5, with more simulation/God-game elements, and less micromanagement. Oh, and complex pre-made AI algorithms!
Title: Re: Games you wish existed
Post by: PTTG?? on March 30, 2018, 11:58:04 pm
A first-person group PvE FPS with RTS elements.

Yes, I realize this is basically "all of the games at once," bear with me.

Ok, so you as players are a team of space special forces drop-shipping onto an enemy planet. One of you is the commander; the rest of you are specialists (built by selecting techniques from a skill tree). All of you are on the battlefield, fighting NPCs, defending points, and collecting resources that allow you to expand the foothold. Some things call for group action, some things allow players to split up.

Base building is minimal; it's not really the goal here.
Title: Re: Games you wish existed
Post by: RAM on March 31, 2018, 12:25:26 am
There are some first-person base-building combat things with bots... Never heard of a proper PvE one. I recall a starcraft II map that was sort of like that, but Starcraft II is not good at F.P.S....
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 31, 2018, 12:30:00 am
I would like a wave defense game, except instead of tower defense or emphasis on melee combat, you're tasked with fortifying and refortifying a large, broken expanse of terrain that will be assaulted across the line.
Title: Re: Games you wish existed
Post by: RAM on March 31, 2018, 01:39:40 am
I would like a wave defense game, except instead of tower defense or emphasis on melee combat, you're tasked with fortifying and refortifying a large, broken expanse of terrain that will be assaulted across the line.
I am not entirely clear on this concept. How would you compare it to Factorio or They are Billions?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 31, 2018, 12:08:56 pm
I would like a wave defense game, except instead of tower defense or emphasis on melee combat, you're tasked with fortifying and refortifying a large, broken expanse of terrain that will be assaulted across the line.
I am not entirely clear on this concept. How would you compare it to Factorio or They are Billions?

Dissimilar. No grid. No turrets. I'm talking you have a regiment of men and weapons to position and the ability to place a limited number of fortifications. Think more like Men of War's map editor. If you're unfamiliar, check out DiplexHeated's defense videos. Problem with Men of War is that it obviously wasn't built for this wave-defense idea. Unit's aren't great at taking cover or acting intelligently. Maybe think more Red Orchestra 2.
Title: Re: Games you wish existed
Post by: Parsely on March 31, 2018, 01:29:29 pm
Have you played Stronghold?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 31, 2018, 01:34:30 pm
Have you played Stronghold?

Yea. Not really castle-building, although that would be cool, I meant more like ww1/ww2 era of semi-permanent fortifications.
Title: Re: Games you wish existed
Post by: SangerZonvolt on March 31, 2018, 01:54:05 pm
I would love a strategy game where you actually design your troops by handing them different equipment and then designing training curses to teach them how to react and those define how and how good they actually fare in the field. Kind like the old AI simulator Nero 2.0 where you trained an evolving neurological network to control some robots in a fighting area. Still remember how I wanted to teach my robots how to use cover but actually trained them to face the nearest wall when being fired at.

Another game concept I would like to see is one where you control a dungeon, but not like in dungeaon keep, where units are under your direct command, but more like in "What did I do to deserve this my lord?" where you had to manage an ecosystem to get the stronger creatures. But in 3D with freely evolving mosters and trap designs.

And lastly an RPG where you fight by telling your guys exactly what to do (down to the limb) and damage is actually phsical force that is applied to the bodies. How it owuld work is that time stops when it´s your turn, then you tell your guy where to go and what to do and the time flows again. If something unforseen (liek something accelerating towards you) happens or some time passes you can give a new order (depends on the reflexes of your guy). Mix this with a really wide array of special attacks or powers (maybe even modular one to create for yourself).
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 31, 2018, 02:04:48 pm
For the last one Ex Anima is out and quite fun and Sui Generis still being worked on I THINK.
Title: Re: Games you wish existed
Post by: MCreeper on March 31, 2018, 02:23:28 pm
Oh, thanks, i forgot how this funny "drunk battle" eternal alpha was named.  :D
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 31, 2018, 05:39:02 pm
Oh, thanks, i forgot how this funny "drunk battle" eternal alpha was named.  :D

Welcome! I love the combat so much although... why oh why did they have to make it isometric? Damn this system would be better than Mount & Blade if they made it 3rd person over the shoulder!
Title: Re: Games you wish existed
Post by: thvaz on April 14, 2018, 08:20:49 am
Some kind of mixed city building/survival/4x game where you would take a tribe of hunter gatherers, forming the first cities and civilizations until the Late Bronze Age Collapse.
Title: Re: Games you wish existed
Post by: LordBaal on April 14, 2018, 08:34:39 am
Some kind of mixed city building/survival/4x game where you would take a tribe of hunter gatherers, forming the first cities and civilizations until the Late Bronze Age Collapse.
Ymir? (http://store.steampowered.com/app/378360/Ymir/)
Title: Re: Games you wish existed
Post by: thvaz on April 14, 2018, 09:54:16 am
Some kind of mixed city building/survival/4x game where you would take a tribe of hunter gatherers, forming the first cities and civilizations until the Late Bronze Age Collapse.
Ymir? (http://store.steampowered.com/app/378360/Ymir/)

Close enough, but I would prefer it wasn't fantasy. I will take a look into it.
Title: Re: Games you wish existed
Post by: pikachu17 on April 16, 2018, 04:13:26 pm
A game where they only way to win is to de-escalate violence.
Title: Re: Games you wish existed
Post by: Parsely on April 16, 2018, 05:00:05 pm
Some kind of mixed city building/survival/4x game where you would take a tribe of hunter gatherers, forming the first cities and civilizations until the Late Bronze Age Collapse.
Have you played Cultures? It doesn't have age-spanning scope but it has elements of what you're looking for.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 16, 2018, 05:08:57 pm
Also isn't Ancient Cities doing that?
Title: Re: Games you wish existed
Post by: RAM on April 16, 2018, 05:55:39 pm
A game where they only way to win is to de-escalate violence.
Invisible Inc. sometimes gets a little that way. Reducing the number of unconscious bodies you are sitting on can be a priority...
Title: Re: Games you wish existed
Post by: thvaz on April 16, 2018, 06:59:43 pm
Thanks for the suggestions.

Some kind of mixed city building/survival/4x game where you would take a tribe of hunter gatherers, forming the first cities and civilizations until the Late Bronze Age Collapse.
Have you played Cultures? It doesn't have age-spanning scope but it has elements of what you're looking for.

I didn't know this game, will look into it, though I guess it may be quite dated by now. Lets see how well it aged.

Also isn't Ancient Cities doing that?

Sounds like what I'm looking for.
Title: Re: Games you wish existed
Post by: Trekkin on April 17, 2018, 01:44:58 am
A game where they only way to win is to de-escalate violence.

I made a suggestion like this on this very thread way back, for some kind of RTS-like where your job is to stop a fight between NPC factions with as few deaths as possible rather than winning it for one of them. Unfortunately I have zero time to code non-work things, but it's a fun idea.
Title: Re: Games you wish existed
Post by: Rockeater on April 17, 2018, 01:47:54 am
Sounds interesting but for that I will need to learn more coding and try to see how it will work mechanically.
Title: Re: Games you wish existed
Post by: Tawa on April 24, 2018, 05:59:30 pm
Something akin to Assassin's Creed, but with actually difficult freerunning and Errol Flynn-style movie fencing instead of button mashing combat.
Title: Re: Games you wish existed
Post by: JimboM12 on April 24, 2018, 06:39:22 pm
Fable 4, as a prequel set in the early middle ages/Arthurian ages instead of the high middle ages or the victorian ages or the industrial age.

we can see the remnants of the archons empire and the founding of bowerstone and such. maybe throw in a village management mechanic instead of buying all the real estate. spear combat will be in. marriage and npc interaction will be much deeper. maybe a follower mechanic and marriages that do stuff; marry one of the unique npcs in the game and get a powerful follower or maybe a merchant.

also big monsters; we're the ones creating the fables this time. the fable of chicken chaser vs the giant.
Title: Re: Games you wish existed
Post by: Dunamisdeos on April 24, 2018, 06:48:05 pm
Quote
marry one of the unique npcs in the game and get a powerful follower or maybe a merchant.

No sweetie, all of these unique followers just follow me because they like me. Don't look into it. I mean don't think about it. I mean I'm cheating on you. Wait.
Title: Re: Games you wish existed
Post by: JoshuaFH on April 24, 2018, 07:26:53 pm
It's not a Fable game unless I'm being explicitly lied to by Peter Molyneux.
Title: Re: Games you wish existed
Post by: JimboM12 on April 24, 2018, 07:40:38 pm
It's not a Fable game unless I'm being explicitly lied to by Peter Molyneux.

i can do that too! see:

it will have loot boxes
Title: Re: Games you wish existed
Post by: Dunamisdeos on April 27, 2018, 03:21:59 pm
Peter Molyneux is the literal God of Lies.
Title: Re: Games you wish existed
Post by: pikachu17 on April 27, 2018, 04:56:27 pm
It seems to me the God of Lies should be too good at it for anyone to realize he lied In the first place.
Title: Re: Games you wish existed
Post by: Egan_BW on April 27, 2018, 05:08:40 pm
The god of lies would by definition be the most trustworthy person you could think of.
Title: Re: Games you wish existed
Post by: JimboM12 on April 27, 2018, 05:48:54 pm
The god of lies would by definition be the most trustworthy person you could think of.

My god. Toady was peter molyneux all along.
Title: Re: Games you wish existed
Post by: Eschar on May 05, 2018, 10:18:14 am
I'd like a game with the feel of 2:22 AM (http://"umbrella-isle.com/222/") but which uses that feel to develop an actual story. 2:22 only has hints of a story - of course, a story is not really it's purpose; it's meant to be a dream, which it does quite well. But a game that uses the same sort of random scenes/messages to advance a plot bit by bit would be wonderful.
Title: Re: Games you wish existed
Post by: RAM on May 05, 2018, 03:18:17 pm
Did Myst do that?
Title: Re: Games you wish existed
Post by: JoshuaFH on May 07, 2018, 01:11:30 pm
I've been daydreaming all day about a game idea, where it's a tactical rpg where you have to advance through the game with the help of mercenaries, having to manage your money and objectives correctly so you can always afford their services every mission. Though of course I'm always thinking of the character dialogue and roleplaying elements, so each mercenary would be unique and have their own storylines that you can fulfill by renting their services enough and completing sidequests.
Title: Re: Games you wish existed
Post by: pikachu17 on May 07, 2018, 02:49:24 pm
A typical RPG with the evil villain capturing the princess, and taking her to the dungeons of his lava-fortress.
Except the princess has escaped from her cell, has acquired some basic equipment, and is going to escape with your help. Many roguelike elements, with procedural generation and permanent-death.
Title: Re: Games you wish existed
Post by: Egan_BW on May 07, 2018, 03:16:32 pm
I've been daydreaming all day about a game idea, where it's a tactical rpg where you have to advance through the game with the help of mercenaries, having to manage your money and objectives correctly so you can always afford their services every mission. Though of course I'm always thinking of the character dialogue and roleplaying elements, so each mercenary would be unique and have their own storylines that you can fulfill by renting their services enough and completing sidequests.

So "Fire Emblem, but they leave you if you can't pay them anymore"? :P
Title: Re: Games you wish existed
Post by: Dunamisdeos on May 07, 2018, 03:18:03 pm
It seems to me the God of Lies should be too good at it for anyone to realize he lied In the first place.

People keep buying his games though
Title: Re: Games you wish existed
Post by: RAM on May 07, 2018, 03:21:01 pm
A typical RPG with the evil villain capturing the princess, and taking her to the dungeons of his lava-fortress.
Except the princess has escaped from her cell, has acquired some basic equipment, and is going to escape with your help. Many roguelike elements, with procedural generation and permanent-death.
I am thinking that the villain wants the princess alive and the hero in the lava. So you get permadeath and the princess gets progressively more cynical. She can start pointing out things that killed you on previous runs while desperately avoiding getting to know anything about you.
Title: Re: Games you wish existed
Post by: Dunamisdeos on May 07, 2018, 03:29:44 pm
A typical RPG with the evil villain capturing the princess, and taking her to the dungeons of his lava-fortress.
Except the princess has escaped from her cell, has acquired some basic equipment, and is going to escape with your help. Many roguelike elements, with procedural generation and permanent-death.
I am thinking that the villain wants the princess alive and the hero in the lava. So you get permadeath and the princess gets progressively more cynical. She can start pointing out things that killed you on previous runs while desperately avoiding getting to know anything about you.

That's basically the plot of Edge of Tomorrow, if you think about it.
Title: Re: Games you wish existed
Post by: Egan_BW on May 07, 2018, 03:31:24 pm
Hah, that would actually be an entertaining way to do a roguelike with a bit more focus on story. Your own horde of mostly generic characters who die easily, and the exasperated immortal NPC who needs at least one of you to live long enough to complete the task.
Title: Re: Games you wish existed
Post by: JoshuaFH on May 07, 2018, 04:20:16 pm
I've been daydreaming all day about a game idea, where it's a tactical rpg where you have to advance through the game with the help of mercenaries, having to manage your money and objectives correctly so you can always afford their services every mission. Though of course I'm always thinking of the character dialogue and roleplaying elements, so each mercenary would be unique and have their own storylines that you can fulfill by renting their services enough and completing sidequests.

So "Fire Emblem, but they leave you if you can't pay them anymore"? :P

Yes, exactly actually! Though I imagine the game would have a core of cheap units, and the mercs being situationally free, such as during events that have personal significance to them, but in all the game would be about weighing your pocketbook against choices of strategy and trying to decide which mercs' growth to foster with your cash. I could also see there being a loan shark-type character, just so the player can't ever put themselves into a softlock and ruin their own run.

Though that gimmick isn't why I was daydreaming about it, more I was thinking about a videogame setting where all the characters are justifiably unscrupulous assholes, pulled together to a common cause through the siren song of needing a paycheck at the end of the day. In Fire Emblem, your units generally think you're awesome and are totally loyal to you and are 100% behind your cause from beginning to end; especially in Fates, where every character kisses your ass SO MUCH it's saccharinely sickening! I'd be more interested in a roster of characters that are generally indifferent for the cause you're fighting for, in fact they may low-key think you're a tool or an idiot, but they have needs and their own lives that need attending to and if you're the one that is helping them pursue their own desires, they'll play ball. And if you're not a good employer, it'd be a game mechanic where they'll lend their services to the enemy side, but of course they hope you realize it's nothing personal, and at the beginning of the next battle they'll be right there at your hub with their hand out.

So the real draw of the game is not the game mechanics, but the narrative where over the course of the game, you get to learn the minutiae of these characters' lives, come to know their personalities, get to enjoy watching them banter and rib eachother while on and off the battlefield, and help them grow and achieve their own goals.
Title: Re: Games you wish existed
Post by: Yoink on June 08, 2018, 09:10:08 am
Helldivers and Legend of Zelda: BoTW... Calamitydivers? Calamitydivers.

Super Hyrule wants YOU! Join the Calamitydivers and spread FREEDOM and DEMOCRACY to bokoblin SCUM! Fight in an epic war contributed to by thousands of players across the world and "accidentally" kill your friends with badly-placed amiibo drop-pods! Don't forget to collect every plant in your vision so you can cook yourself up some Hearty Liber-tea to replenish your health!
Dug up this gem from the "combine your last two games" thread. That would be amazing.
Heck, even just Helldivers with some weird herb-gathering mechanic would be wonderful.
Title: Re: Games you wish existed
Post by: Stuebi on June 08, 2018, 09:18:14 am
A Collectible Card Game with an actually half-decent Coop-Mode. Or a Deckbuilder with a decent Coop-Mode.

A good Coop card game, basically.

Me and a friend regularly play different coop games together. And we've always lamented the fact that  there is almost nothing interesting on offer in this particular niche. We're both big fans of a variety of card games (I've probably been trough most of them on steam at this point, even the free ones that have or will die in short order.), but there just hasnt been one yet with a decent 2vs2 mode.

Minion Masters sorta, kinda came close. But it's neither particularly varied, nor is it a CG in the classical sense.
Title: Re: Games you wish existed
Post by: PTTG?? on June 08, 2018, 01:28:22 pm
A VR superhero-style flight game. There's like, one for playstation and it gets bogged down with distractions. Just you, a procedural world full of stuff to see, and flight.
Title: Re: Games you wish existed
Post by: Sirus on June 08, 2018, 06:54:56 pm
I've been daydreaming all day about a game idea, where it's a tactical rpg where you have to advance through the game with the help of mercenaries, having to manage your money and objectives correctly so you can always afford their services every mission. Though of course I'm always thinking of the character dialogue and roleplaying elements, so each mercenary would be unique and have their own storylines that you can fulfill by renting their services enough and completing sidequests.

So "Fire Emblem, but they leave you if you can't pay them anymore"? :P

Yes, exactly actually! Though I imagine the game would have a core of cheap units, and the mercs being situationally free, such as during events that have personal significance to them, but in all the game would be about weighing your pocketbook against choices of strategy and trying to decide which mercs' growth to foster with your cash. I could also see there being a loan shark-type character, just so the player can't ever put themselves into a softlock and ruin their own run.

Though that gimmick isn't why I was daydreaming about it, more I was thinking about a videogame setting where all the characters are justifiably unscrupulous assholes, pulled together to a common cause through the siren song of needing a paycheck at the end of the day. In Fire Emblem, your units generally think you're awesome and are totally loyal to you and are 100% behind your cause from beginning to end; especially in Fates, where every character kisses your ass SO MUCH it's saccharinely sickening! I'd be more interested in a roster of characters that are generally indifferent for the cause you're fighting for, in fact they may low-key think you're a tool or an idiot, but they have needs and their own lives that need attending to and if you're the one that is helping them pursue their own desires, they'll play ball. And if you're not a good employer, it'd be a game mechanic where they'll lend their services to the enemy side, but of course they hope you realize it's nothing personal, and at the beginning of the next battle they'll be right there at your hub with their hand out.

So the real draw of the game is not the game mechanics, but the narrative where over the course of the game, you get to learn the minutiae of these characters' lives, come to know their personalities, get to enjoy watching them banter and rib eachother while on and off the battlefield, and help them grow and achieve their own goals.
Have you considered Battle Brothers? You build a mercenary company in order to do various tasks, the dudes gain experience and get better, but if pay day comes around and you can't afford their wages, things start getting nasty.

It's not exactly what you seem to be looking for but it's probably a step in the right direction.
Title: Re: Games you wish existed
Post by: Shadowlord on June 08, 2018, 10:13:30 pm
Multiplayer XCOM or XCOM-like with both aliens and humans having to do research and development and so on, but battles are auto-resolved (I'm tired of xcom-style tactical battles), leaving it as just a strategy game.
Title: Re: Games you wish existed
Post by: SabbaticGoat on June 08, 2018, 11:41:29 pm
a god game.
but one where you are a god and can do everything you want in the entire world.
like beginning you and the world in the start, and the solar system, then time passes and you create races, then it passes more yet and you can decide how the planet is, looks, or what grows on it, then if life gets to form, then if those who are formed are intelligent and how much, if they venerate you or not, then you can also decide to play as one of them and live a life, with everything possible to happen.
and then, if you want, you can go around all god-like doing whatever you want and people will worship you all around.
and maybe create a galaxy, or similar...man...what a huge game it would be...like 90 gigabytes and growing...

YES.
I've been waiting for a game like this for a very long time.

Megaton Rainfall isn't really a god game or similar to this concept at all, but for some reason it really satisfied my lust for this concept. You should check it out.
Title: Re: Games you wish existed
Post by: EnigmaticHat on June 14, 2018, 02:10:43 pm
That's from page one my dude.

Although if EA wasn't shit someone could buy the Spore engine from them and make that game without too much trouble.
Title: Re: Games you wish existed
Post by: ThtblovesDF on June 15, 2018, 07:08:33 am
Black & White in VR.
Title: Re: Games you wish existed
Post by: PTTG?? on June 15, 2018, 11:34:44 am
I have the art book for B&W and they talk about an early demo they did and how bad it was going, so in order to impress the press, they took a catcher's mitt, stuffed a telephone wire in the wrist hole, and had a guy pretend to be manipulating the in-game hand while someone else moved a hidden mouse.
Title: Re: Games you wish existed
Post by: Dunamisdeos on June 15, 2018, 05:36:29 pm
I have the art book for B&W and they talk about an early demo they did and how bad it was going, so in order to impress the press, they took a catcher's mitt, stuffed a telephone wire in the wrist hole, and had a guy pretend to be manipulating the in-game hand while someone else moved a hidden mouse.

Then Molyneux realized he can just apply this concept to every aspect of game quality and development, and the rest is history.
Title: Re: Games you wish existed
Post by: KittyTac on August 04, 2018, 11:22:02 pm
From a dream I had.

Basically, it was a multiplayer game with the players split into two teams. It was in 3D, but with simple-ish graphics (no textures). Every player's character is highly customizable, and special abilities require "Energy" to function. The energy is acquired by building... I don't remember the name, but it looked like a little tower with a lightning bolt on top. I'll call them generators. They automatically charged up players near them. Players could fight with customizable weapons and special abilities. There were also research buildings that could be used to unlock improved generators, turrets, etc. There was also resource mining. If you die, you go into spectator mode for the rest of the match, and the battles were to the last team standing. So, here's what I can remember of the plot of the dream (to give a hint of what the gameplay would be like):

The match started. I was what looked like a hybrid of a cat and a fighter jet that required energy to fly. I was on the red team. I was quickly building generators and telling some of my Steam friends to guard our base (It was a Steam game, presumably). Then I charged up, took off, and started shooting up the enemy with lasers. It was an exceedingly quick attack. A few passes later, I accidentally crashed into a mountain, creating an impressive crater (there's also destructible terrain!), but survived with all of my energy drained and 10% of health left. I walked back to the base and someone with a medic ability healed me up. Some of the other people went to the enemy base on foot. But the enemy researched a robot factory that produced AI-controlled robots that assaulted our base. We have researched turrets by that time. I took off and strafed the robots with... I think bombs? I had bombs. The rest were destroyed by the turrets, but not before destroying a few of our generators and killing some noob who decided to melee the whole swarm. We received the notification that the enemy has researched nukes, and launched a mass assault before they nuked us, leaving some of our guys to research nukes. A missile fell onto the mountain 4 of my teammates were on, and killed them, in the process blowing up half of the mountain. I flew to their base and found out that they only had one uranium deposit, and it was completely drained. We had 5. I was shot down by someone with a long-range sniping ability (didn't notice that I flew too close to the mushroom cloud and got damaged). I signaled it to the chat before getting killed. There was lots of fighting, trenches were dug, until eventually there were only two people left from each team. They were attempting to snipe each other from a long distance, and 2 minutes later, the red sniper managed to kill the blue one with 1% HP left. The dream ended.
Title: Re: Games you wish existed
Post by: RAM on August 05, 2018, 01:49:55 am
some noob who decided to melee the whole swarm.
Hey! Robots have a penalty to melee. If I hadn't delayed them like that then our whole base would have been overrun! I am so sick of being called a nubbins mcscrubbins for playing strategically. Sometimes heroes go splat, but all the modern games and all the modern culture are obsessed with personal glory and the thought of a team win relying upon a personal sacrifice is so abhorrent that they can't comprehend it even if it happens right in front of them! Ugh, and then everyone just ran up the hill chasing headshots from draw-distance and got nuked? Nobody thought to scavenge resourced from an entire army of killbots right outside our base? Oh, sure, there wasn't time to build a proper tank, but an A.P.C. would have been easy and would have gotten them all the cover in the world, drove right through the defences they stripped to build that army, but no! "A.P.C.s don't have guns" they all whine. "A.P.C.s don't get kills"... OF COURSE THEY DON'T! The whole point is to drive past light defences to quickly hit easy targets, but everyone would rather spend the same resources on another half metre of draw distance to snipe with...

So yeah. "noob" right back at you!
Title: Re: Games you wish existed
Post by: KittyTac on August 05, 2018, 04:09:15 am
Well, without MY bombs, you wouldn't have even delayed them! We midfielders get no respect.
Title: Re: Games you wish existed
Post by: Frumple on August 05, 2018, 08:50:24 am
I still just want more ogre battle style combat and character development, really. Extra gubbins (skill trees or summat, I'unno) would be great.

The days I wished trying to code didn't give me basically crippling headaches are myriad, 'cause every year that goes by is another one that makes me think it'll only happen if I personally do it :-\

E: Though I think the worst part of it is a fair amount of mobile games actually come close, it's just they promptly turn around when they're almost there and screw the thing over in the name of monetization. Bleh.
Title: Re: Games you wish existed
Post by: Yolan on August 08, 2018, 09:39:35 am

A game in the metro universe where you have to set up and run one of the station towns. That's it. You're the mayor or what have you, and need to make
decisions which guide narrative outcomes, design layout, and manage resources. It would be in first person. Kind of a combo of Frostpunk/This War of Mine, with
Metro.
Title: Re: Games you wish existed
Post by: NRDL on August 08, 2018, 07:46:43 pm
I feel like that would work even outside the Metro universe, just being the overseer of an outpost in the middle of a generic zombie apocalypse sorta thing. Lot of decision making, planning, etc., but you can't be everywhere at once.
Title: Re: Games you wish existed
Post by: Tegga21 on August 08, 2018, 10:54:37 pm
Vanguard (original) pre SONYFICATION.
Title: Re: Games you wish existed
Post by: Yolan on August 09, 2018, 10:24:43 am
A game where you play as a mad scientist who creates creatures in their lab out of various bits and pieces. The creatures you create have some modelling for different functions. They need a heart, a brain, blood, lungs, etc. The quality of the pieces you get will have some impact on the capacities of the creature. Body parts from a super strong boxer would help you make a creature that is good at fighting, etc.

The game loops would be:

1. Creature creation / design.
2. Using said creatures to help you go on missions to gather more body parts by raiding cemeteries, morgues, or abductions. Gather better lab equipment, or rob places for
money to buy supplies.
- Go back to 1, make new, better creatures, or append parts onto your existing creatures in order to upgrade them.

Game Style: Possibly you could go more abstract, with raid results all occurring via text. But with more time you could maybe do more of a darkest dungeon style, or perhaps X-com exploration of levels.
Visual Style: a gothic 19th aesthetic, Shelly's Frankenstein for literary influence, decent 2D graphics (http://news.blogs.lib.lsu.edu/files/2016/10/BP_Frankenstein_WRIGHTSON_11.jpg)
Title: Re: Games you wish existed
Post by: E. Albright on August 09, 2018, 02:51:28 pm
...my first thought reading the above was "mad scientist Syndicate"  :P
Title: Re: Games you wish existed
Post by: Yolan on August 09, 2018, 09:35:55 pm
Yes, you could think of it as a squad game, with comparisons to the bio-implants of cyber punk style games. Only, this time you can mix and match whole parts. Maybe you loose one of your favorite monsters when they take a shotgun blast to the face. But you manage to win the fight over all, so you can drag away the body and recycle some of the parts.

You could also have a base building component to prepare against waves of locals armed with pitchforks and torches.
Title: Re: Games you wish existed
Post by: crazyabe on August 09, 2018, 10:30:45 pm
Yes, you could think of it as a squad game, with comparisons to the bio-implants of cyber punk style games. Only, this time you can mix and match whole parts. Maybe you loose one of your favorite monsters when they take a shotgun blast to the face. But you manage to win the fight over all, so you can drag away the body and recycle some of the parts.

You could also have a base building component to prepare against waves of locals armed with pitchforks and torches.
Do you want to keep your Uber monster here, and wait for the superheros to show up, or are you going to risk it and have it tear apart the bank for some more cash?
Title: Re: Games you wish existed
Post by: Yolan on August 09, 2018, 10:52:18 pm

A game where you run a resistance against a fascist government. You have to develop your network of recruits very carefully, as the enemy AI is always searching for you.
Commands are not issued directly, but must be communicated via characters having meetings, or passing on coded messages. If the AI catches an individual/cell, then they
may unlock knowledge of what they know, and try and trace it back to the source. Somebody has been captured? Then you may need to quickly evacuate some individuals
that they know about. A game about paranoia, solidarity, and bravery.
Title: Re: Games you wish existed
Post by: Yolan on August 11, 2018, 02:52:41 am
A game where you work as a medic in a war zone, rescuing people instead of shooting them (like World War I Medic by Toady).
Maybe the setting is semi-futuristic, so you can use "science" to explain-away and simplify numerous issues. But gothic/punk future like
the 40K universe or the 2000 AD comics, so you can get some of that grittyness.

You could be in trench systems that are under bombardment, finding wounded soldiers, conducting triage, extracting them, managing limited stocks of
resources and prioritizing who you can help. Wounded individuals could have simulated functions and detailed injuries like in Bay12 games.

Title: Re: Games you wish existed
Post by: Yolan on August 11, 2018, 09:38:12 am

A game where you run a resistance against a fascist government. You have to develop your network of recruits very carefully, as the enemy AI is always searching for you.
Commands are not issued directly, but must be communicated via characters having meetings, or passing on coded messages. If the AI catches an individual/cell, then they
may unlock knowledge of what they know, and try and trace it back to the source. Somebody has been captured? Then you may need to quickly evacuate some individuals
that they know about. A game about paranoia, solidarity, and bravery.

Hmmm.... There is a resistance game set in Nazi Germany that is currently under development.

https://twitter.com/TtDoTGame
Title: Re: Games you wish existed
Post by: LordBaal on August 11, 2018, 05:40:14 pm
No man's sky, but instead of the rpg / craft is a strategy game. That also magically cames with the time for me to play it.
Title: Re: Games you wish existed
Post by: Yolan on August 11, 2018, 09:54:16 pm
An asymetric RTS game (like Fantasy Flight's rebellion) where one team is above ground, and one team is hidden below. The underground team (molepeople, why not), can only build underground. The above ground team can only build above ground. But both can send their units between the two layers using tunnels.
 
The molepeople have the ability to rebuild dug out squares of earth to help hide the movement of their troops. Some of their special units would be better/faster at this than others, but cost more.
They can even burrow under the buildings of the above ground team, destroying them from below.

On the other hand the above ground team (humans?) have the greater strength. The issue for them is to even find the base of the enemy in order to destroy it. The molepeople may be able to achieve victory by other means, so the clock is ticking.

TLDR: RTS with hide and seek, and some kind of psychological elements where you try and draw eachother out.
Title: Re: Games you wish existed
Post by: NRDL on August 11, 2018, 10:02:51 pm
A Sword of the Samurai-esque game but you're more of a wandering ronin. I love the interface, the choices you can make, the duelling system and 1 vs many battles. The estate management and Crusader Kings-like dynasty building I'm personally not as much of a fan of.

Title: Re: Games you wish existed
Post by: Yolan on August 13, 2018, 10:59:10 pm
Scene:

You enter a room.
A private study. 19th century furnishings. A nice fireplace. High backed chair. etc.
High-bit pixel art.
The bookshelves are empty, except for a copy of the Odyssey.
Clicking on the book, you find a letter.

"Dear Son/Daughter... I forget which you were...

Sorry, I sold all my books to pay for my opium addiction.
I could not bare to face my failure as an intellectual.

This is all that is left.

P.S.

I suspect you are quite sharp, even if I can't remember your face or your name, what with me
having no time for you and sending you to boarding school this past decade.
Also, because of the opium. It really fucks with your mind.

If you would like to be a public intellectual and compete in the quote battles at the club,
you just might be able to rebuild this library. You can start by reading this book..."


-------

A game set in the 19th century, where you collect books, read them, and use the knowledge within to battle it out with other antiquarians and intellectual types.
Beating people in battle can help you collect more books.

Fill up your shelves with texts, and gradually move up the chain to establish yourself as the leading quote battling intellectual of the age.

--------

Book titles would be from real books, with actual extracts (all public domain because they are old.) Maybe a page or two of neat quotes from each book. You have to read them, remember them, and then deploy them later to catch out people when they misquote somebody.



Title: Re: Games you wish existed
Post by: Rakonas on August 15, 2018, 05:59:17 am
A game where you play as a mad scientist who creates creatures in their lab out of various bits and pieces. The creatures you create have some modelling for different functions. They need a heart, a brain, blood, lungs, etc. The quality of the pieces you get will have some impact on the capacities of the creature. Body parts from a super strong boxer would help you make a creature that is good at fighting, etc.

The game loops would be:

1. Creature creation / design.
2. Using said creatures to help you go on missions to gather more body parts by raiding cemeteries, morgues, or abductions. Gather better lab equipment, or rob places for
money to buy supplies.
- Go back to 1, make new, better creatures, or append parts onto your existing creatures in order to upgrade them.

Game Style: Possibly you could go more abstract, with raid results all occurring via text. But with more time you could maybe do more of a darkest dungeon style, or perhaps X-com exploration of levels.
Visual Style: a gothic 19th aesthetic, Shelly's Frankenstein for literary influence, decent 2D graphics (http://news.blogs.lib.lsu.edu/files/2016/10/BP_Frankenstein_WRIGHTSON_11.jpg)

There's an old RTS called Impossible Creatures where you kind of do this- just you're combining different creatures where it's like top half one bottom half is the other.
Title: Re: Games you wish existed
Post by: AzyWng on August 15, 2018, 11:14:17 am
A game where characters literally are their equipment - animated suits of armor. You play as one who can actually replace their armor. Armor arms could increase/modify strength or attack speed, legs could modify movement speed, helmets could affect intellect, and so on.

Equipment would be looted from dead enemies - enemies will fall apart once they take enough damage, leaving their remains to pick up and equip.

Subsystem damage would also have another issue - sure, attacking the head kills fastest, but that also denies you a helmet you could equip to protect yourself from any attacks directed at your own head.
Title: Re: Games you wish existed
Post by: Frumple on August 15, 2018, 11:20:26 am
Heh. Ehehe. Soul Armor Recollect and its sequel/related game, Chimera Recollect, hits most of those points one way or another... if probably not in a format you were thinking about :P

Pretty sure there's been a few other games with very similar mechanics, too, though I can't recall names at the moment. The X@COM guy has a thread here in OG for one, and I seem to recall some console based things with a similar premise, if not specifically animated armors.

E: Ah, Cogmind. (http://www.bay12forums.com/smf/index.php?topic=131427.0) That's what it was called. Want to say the Surge has a vaguely similar mechanic with collecting equipment, too, if probably not nearly as crunchy as you seem to be after.
Title: Re: Games you wish existed
Post by: LeoLeonardoIII on August 15, 2018, 11:41:38 am
Mech games like Armored Core feature replacing body parts, but don't necessarily allow scavenging from enemies. Usually a mechanic like that is unbalancing because the player can quickly amass vast wealth.

For example, if Armor A costs 10, and Armor B costs 75, and Armor C costs 400. The player might only be able to afford Armor A at first but acquires Armor B as soon as he fights an enemy so equipped. And after selling the loot from just a few more Armor B enemies he can afford Armor C.

One way around this is to say the equipment is too degraded after the combat, and looting it isn't worthwhile. I think most games would use this justification for not even showing the loot. It's also possible the loot is almost completely destroyed, but you could loot it and return to get it repaired ... but the total wealth gained in all that trouble is relatively low because of the repair cost and the opportunity cost in wasting time hauling low-value items back to town vs. adventuring and getting better treasure.

Another way is breaking down the captured loot for ingredients, for use in creating the next armor. There's a monster hunting multiplayer game called Dauntless that's popular right now that does this.

Yet another way is just making it so NPC buyers pay almost nothing for the captured loot, so its value is strictly in upgrading. In order to wear a thing, you have to kill at least one enemy that was wearing the thing. Ways to slow this progression down include armor sizes (your Halfling can't wear the captured platemail because it was made for the Orc you looted it from), randomized capability (this platemail is not so good, the next platemail is a little better, after finding 300 more platemail you pick up the best variant).

Finally you could go with the 1974 D&D method, where a starting character can easily afford platemail if he likes. But each armor has tradeoffs, with heavier armor making you move slower because of its bulk, it weighs more so you must carry less of other equipment and treasure, and it's louder. When Leather costs 15, Chain costs 30, Plate costs 50 you can have the players encounter a bunch of platemail-wearing enemies without the treasure value allowing further player-equipment upgrading to the first tier of magic armor, which even if available for sale would cost several thousands. 
Title: Re: Games you wish existed
Post by: Egan_BW on August 15, 2018, 01:15:13 pm
The Surge!
It's way more action than RPG, but you can dissect enemies to steal their sweet, sweet robo armor so CLOSE ENOUGH
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on August 15, 2018, 01:16:32 pm
RIP Chromehounds
Title: Re: Games you wish existed
Post by: deathpunch578 on August 17, 2018, 10:25:52 pm
I want civ, but high fantasy. I get that I could mod it, but also I don't want to see "The dwarves have constructed the statue of liberty"
Title: Re: Games you wish existed
Post by: crazyabe on August 17, 2018, 11:22:34 pm
A Fantasy RPG where your character(and ONLY your character) is immortal, Note that "immortal" does NOT mean indestructible, with you having a regular person's healing ability- Total dismemberment or utter annihilation would be your method of "game over" - for bonus points you could throw in a sanity system where you go a bit more nuts every time someone you interacted with repeatedly(a party member, important trader, ect) Dies.
Title: Re: Games you wish existed
Post by: Egan_BW on August 17, 2018, 11:25:19 pm
Have you played Planescape: Torment?
Title: Re: Games you wish existed
Post by: deathpunch578 on August 17, 2018, 11:31:49 pm
Have you played Planescape: Torment?
Me or crazy?
Title: Re: Games you wish existed
Post by: Egan_BW on August 17, 2018, 11:36:16 pm
It's a classic RPG, so you probably won't get what you're looking for out of it.
Title: Re: Games you wish existed
Post by: deathpunch578 on August 17, 2018, 11:37:41 pm
Oh okay
Title: Re: Games you wish existed
Post by: Egan_BW on August 17, 2018, 11:43:15 pm
...Oooh, you actually engage with your musing, I think Endless Legend is pretty close to what you want, being a very weird-fantasy 4X game. I've heard that it's quite good.
Title: Re: Games you wish existed
Post by: LordBaal on August 17, 2018, 11:48:38 pm
I want civ, but high fantasy. I get that I could mod it, but also I don't want to see "The dwarves have constructed the statue of liberty"
Civilization 3 had a wonderful Warhammer mod, very detailed and you wouldn't find anything modern or out of place, it was a total conversion.

Endless legend is another option. Also I think there's other one that also had turn based tactical battles, can't remember how was named.
Title: Re: Games you wish existed
Post by: deathpunch578 on August 17, 2018, 11:54:00 pm
...Oooh, you actually engage with your musing, I think Endless Legend is pretty close to what you want, being a very weird-fantasy 4X game. I've heard that it's quite good.
I want civ, but high fantasy. I get that I could mod it, but also I don't want to see "The dwarves have constructed the statue of liberty"
Civilization 3 had a wonderful Warhammer mod, very detailed and you wouldn't find anything modern or out of place, it was a total conversion.

Endless legend is another option. Also I think there's other one that also had turn based tactical battles, can't remember how was named.
...Oooh, you actually engage with your musing, I think Endless Legend is pretty close to what you want, being a very weird-fantasy 4X game. I've heard that it's quite good.
I'll give these a look, thanks for the suggestions. Hope I can find the warhammer mod.
Title: Re: Games you wish existed
Post by: Reelya on August 18, 2018, 03:10:44 am
I want civ, but high fantasy. I get that I could mod it, but also I don't want to see "The dwarves have constructed the statue of liberty"

I'm pretty sure you can mod all new wonders too. I recall there being a heap of fun Civ II complete conversions back in the day, but they're hard to find now.
Title: Re: Games you wish existed
Post by: Frumple on August 18, 2018, 05:09:55 am
I want civ, but high fantasy. I get that I could mod it, but also I don't want to see "The dwarves have constructed the statue of liberty"
Civ 4 has a host of those, mostly derived from the Fall from Heaven line. Pretty fond of Master of Mana, personally, last I tooled around with it.
Title: Re: Games you wish existed
Post by: gordy on August 20, 2018, 11:15:14 pm
Did you mean Master of Magic? It's Civilisation, with fantasy races, magic spells, a huge host of enemies and special heroes. One of my favorites of all time, go early. Infinite replayability, very difficult. Global spells count as "wonders" and a mirror/upside down plane as well. Great game.
Title: Re: Games you wish existed
Post by: milo christiansen on August 21, 2018, 12:45:22 am
I used to love Master of Magic. If you don't mind DOS Box it will still run pretty well on modern machines. For a modern game that is pretty similar, Fallen Enchantress is a good bet.
Title: Re: Games you wish existed
Post by: Sirus on August 23, 2018, 07:16:49 pm
Warlock: Master of the Arcane? It's basically Civ 5 in a fantasy world with big spells you can cast.
Title: Re: Games you wish existed
Post by: LordBaal on August 23, 2018, 08:21:08 pm
Age of Wonders and Endless Legend too.

EDIT: I already recommended Endless Legend.
Title: Re: Games you wish existed
Post by: Mephansteras on August 23, 2018, 09:56:57 pm
There is also Planar Conquest, which specifically attempts to be a modern Master of Magic. Though I haven't played it, so I don't know how good a job it does.
Title: Re: Games you wish existed
Post by: Dunamisdeos on August 28, 2018, 03:44:17 pm
Age of Wonders and Endless Legend too.

EDIT: I already recommended Endless Legend.

I like Age of Wonders and also Fallen Enchantress
Title: Re: Games you wish existed
Post by: PTTG?? on August 28, 2018, 06:02:11 pm
Scene:

You enter a room.
A private study. 19th century furnishings. A nice fireplace. High backed chair. etc.
High-bit pixel art.
The bookshelves are empty, except for a copy of the Odyssey.
Clicking on the book, you find a letter.

"Dear Son/Daughter... I forget which you were...

Sorry, I sold all my books to pay for my opium addiction.
I could not bare to face my failure as an intellectual.

This is all that is left.

P.S.

I suspect you are quite sharp, even if I can't remember your face or your name, what with me
having no time for you and sending you to boarding school this past decade.
Also, because of the opium. It really fucks with your mind.

If you would like to be a public intellectual and compete in the quote battles at the club,
you just might be able to rebuild this library. You can start by reading this book..."


-------

A game set in the 19th century, where you collect books, read them, and use the knowledge within to battle it out with other antiquarians and intellectual types.
Beating people in battle can help you collect more books.

Fill up your shelves with texts, and gradually move up the chain to establish yourself as the leading quote battling intellectual of the age.

--------

Book titles would be from real books, with actual extracts (all public domain because they are old.) Maybe a page or two of neat quotes from each book. You have to read them, remember them, and then deploy them later to catch out people when they misquote somebody.

That's just pretentious enough to work.
Title: Re: Games you wish existed
Post by: Farce on August 29, 2018, 02:49:06 am
Apparently the last time I looked at this thread it was at page 26.  Fancy that.

>"Hey what if Skate but also Doom?"
https://twitter.com/chonkurabb/status/1001274621239406593

>"OKAY BUT what if Doomskate but also Tachikoma??"
https://twitter.com/chonkurabb/status/1034258702788907008
Title: Re: Games you wish existed
Post by: Frumple on August 29, 2018, 04:49:56 am
Did you mean Master of Magic? It's Civilisation, with fantasy races, magic spells, a huge host of enemies and special heroes. One of my favorites of all time, go early. Infinite replayability, very difficult. Global spells count as "wonders" and a mirror/upside down plane as well. Great game.
It's belated, but no, I specifically meant Master of Mana (https://sourceforge.net/projects/masterofmana/), which is a Civ 4/Fall From Heaven mod that's pretty great imo. Folks here at B12 tooled around with MP games a couple times, iirc. There's actually a bit of a LP here on B12 (http://www.bay12forums.com/smf/index.php?topic=135889), though it kinda' looks like some/all of the pics are dead.
Title: Re: Games you wish existed
Post by: Jalak on August 30, 2018, 03:48:05 pm
A fire-emblemesque game where, rather then control a small group of plucky heroes, you're in charge of the mooks sent to stop them. You're given a bunch of "squads" on an overland map and are charged with killing said heroes with them.

The heroes will absolutely destroy these early squads but your pool of resources will slowly increase if you dedicate a few squads with finding resources in certain areas and throwing away a few squads at the party is essential to keeping them distracted and forcing them to go back to town to heal and resupply.

As the game goes on, you slowly accumulate more and more points while the heroes try to complete quests and get stronger, prompting you to send bosses to distract them while continuing to scour the world for more resources to throw at them. To win, you would need to either wipe out the party (very difficult to do until the late game) or spend a large amount of resources on a "dooms-day" clock to complete, or maybe just destroy a certain percentage of the world's towns and cities.

For the heroes to win, they would need to either destroy all of your spawn points or complete enough quests to track down the "final boss" and defeat it.
You could also be able to design your squads and even give them weaknesses in return for more points to spend on stats or cheaper recruitment costs, such as being forced to attack any hero in range, or being extremely weak to arrows.

I'd imagine that, strong or not, the ai for the heroes would have to be pretty good so they don't just suicide themselves on your spears like a mook-level ai would. They would need to know how to use the terrain, attack the right squads and when to fall back and heal up.
Title: Re: Games you wish existed
Post by: IndigoFenix on September 03, 2018, 10:30:04 am
A Lord of the Rings strategy game where you play as Sauron.

I've always imagined Sauron to be basically like the player in an RTS.  He can see anywhere, but only in one place at a time, and can either control his units directly or give them general instructions.  Your objective is to take over Middle Earth.  Getting the Ring would give you access to much more powerful abilities but beyond that it would be similar to a standard RTS with a branching storyline depending on the choices you make.

To prevent the player from gaming the system by virtue of knowing what happens in the story, the Ring could potentially wind up in a number of possible scenarios, both based on RNG and also the decisions of the player impacting the AI, who is trying to keep it out of your hands.  It could end up being stolen by Boromir, or used by Aragorn, or given to Galadriel, or utilized by Saruman, or thrown into the sea, or picked up by Gollum, or lost and found by some random NPC.  The enemy units would make rational decisions, but the AI could also "cheat" somewhat since your enemy is Eru.

When someone puts on the Ring, you get an alert and a "hot or cold" meter would appear, depending on how far away the Ring is from your current viewing position.  You can use this time to try and locate the Ring or at least get a general feel for which direction it is.  You can encourage this by sending units in the general direction that you think the Ring is.

The final boss would be Tom Bombadil, who could wipe out like a hundred orcs with one attack.
Title: Re: Games you wish existed
Post by: Parsely on September 03, 2018, 11:32:02 am
This isn't a video game, and it's not an RPG, but you can play as the armies of Mordor in War of the Ring https://www.youtube.com/watch?v=MvgooNB8Ck0
Title: Re: Games you wish existed
Post by: FallacyofUrist on September 03, 2018, 12:16:55 pm
You know all those champion games? Dota 2, League of Legends, Overwatch? Games where you choose from a variety of heroes with their own special abilities?

I'd like to see a game where you could create your own hero and customize him or her to your heart's content.
Title: Re: Games you wish existed
Post by: Reelya on September 04, 2018, 04:58:32 am
You know all those champion games? Dota 2, League of Legends, Overwatch? Games where you choose from a variety of heroes with their own special abilities?

I'd like to see a game where you could create your own hero and customize him or her to your heart's content.

It's a nice idea however it would be hard to avoid having a completely broken system with everyone making the same 1-2 builds. It's likely that only a very small number of possible builds end up being competitive, unless you completely nerf the diversity of what traits do. There was some RPG game that was the spiritual successor to another, made by the same devs, but they wanted to add an "all builds are viable" ethos into it. The sad fact was that this sounds great on paper, but effectively ends up meaning "the traits you choose don't actually make any great difference and no combo is any better than any other possible combo".

Also, the advantage of preset heroes from a multiplayer balance perspective is that if one hero is too overpowered you can nerf just that one guy, whereas if you have a mix and match traits system, to change the traits on one broken / exploit combo you need nerf an entire traits or stat used by everyone's heroes, just to account for that one exploity build, which breaks everyone else's finely tuned builds to account for the minmaxers.
Title: Re: Games you wish existed
Post by: RAM on September 04, 2018, 07:13:10 pm
It is worth remembering that Aeon of Strife was a custom map, and pretty much defined the genre. There are a lot of different games with similar abilities to make custom modes, and some of these games have character customisation. Warcraft Three has had some hero customisation projects, and while few of them have been successful, it is not impossible to find such a thing. I also recall an A.S. map for Neverwinter Nights(Battle of the Dragons?) which obviously had a boatload of customisation from Dungeons and Dragons the Third. So they are out there, and you probably want to look for a game with custom heroes, either natively or as a known skill amongst its modding community, and then look for the inevitable A.S.-likes and see how much overlap there is. And then get together a group to play it because it probably won't be popular enough to get a decent game together, given that customisation makes measuring contests difficult, and the A.S.-like community is mostly terrible.
Title: Re: Games you wish existed
Post by: KittyTac on September 06, 2018, 05:00:45 am
A shoot 'em up where the enemies use machine learning to learn your fighting tactics and use the knowledge to adapt their strategy.
Title: Re: Games you wish existed
Post by: NRDL on September 06, 2018, 05:09:26 am
A shoot 'em up where the enemies use machine learning to learn your fighting tactics and use the knowledge to adapt their strategy.

What's the perspective in your mind? First person, over the shoulder, isometric, overhead?
Title: Re: Games you wish existed
Post by: KittyTac on September 06, 2018, 07:49:24 am
A shoot 'em up where the enemies use machine learning to learn your fighting tactics and use the knowledge to adapt their strategy.

What's the perspective in your mind? First person, over the shoulder, isometric, overhead?
Overhead.
Title: Re: Games you wish existed
Post by: PTTG?? on September 06, 2018, 01:38:47 pm
A shoot 'em up where the enemies use machine learning to learn your fighting tactics and use the knowledge to adapt their strategy.

I think it could be simpler by using evolutionary adaptation. The longer a minion survives and the more damage it does to you, the more weighted it is in the next wave.

The key is that the evolving genetics are not the stats themselves (or the minions would quickly evolve to maximize all traits), but rather the priority for the distribution of a set number of points to the various stats. So bosses would get more set points than minions and so on, but they might all have the same dDNA.

Maybe make it so that there's multiple species just to keep it diverse.
Title: Re: Games you wish existed
Post by: Reelya on September 06, 2018, 02:04:43 pm
It really depends on the type of game.

For example are we talking top down shooter like a bullet hell type of thing? If you apply machine learning to the enemies in a bullet hell game, they definitely will get better a killing you, but I very much doubt that playing it would be any fun. The optimal strategy would be just to blast a solid wall of bullets at you that can't be dodged. Programming the thing would be heaps of fun, not playing it though.

However, one thing that can create a fun game is to have an AI learning to play the game vs AIs trying to stop them. Then, the enemies can get smarter but you can show that the game is still winnable.
Title: Re: Games you wish existed
Post by: PTTG?? on September 06, 2018, 02:21:51 pm
The key is to limit the AI with hard limits that it can still use in creative ways, much like how Chess has rules and no AI can just learn the strategy "move all pawns forward every turn."

Maybe the learning AI in top-down shooter can only have a limited number of shots in flight, and it only has so many ships it can send per unit time?
Title: Re: Games you wish existed
Post by: RAM on September 06, 2018, 05:27:27 pm
You could make it a gimmick that you ARE fighting a stupid A.I.. I would avoid too much stat weighting, as that tends towards harder counters. You end up with your all-damage build being swarmed by fast+tough that overwhelm your damage output. Your speedy build gets out-speeded and can't escape, it is just a bit too much of a methodical assassination. But if they follow paths which resulted in fewer deaths...
This reminds me of my ancient idea of tunnelling D.F. goblins. Tunnelling would have a high "distance multiplier" and the goblins would generally take the shorter route. Goblin deaths would also add distance. And their end-goal would be based upon how far ambushers and sieges(and snatchers and caravans, rumours and all...) had gotten previously and lived to tell the tale(with a few exceptions to keep them sensible...) so they would generally route to a point in your murdertube unless your fort had already been mostly broken once. Eventually they would accrue so many deaths that the open-path's length plus additions for previous deaths would outweigh the 40 steps-per-tile or whatever that soil would have and they'd dig a shortcut to a deeper point in your defences... They'd probably form squads and make a path for each squad collectively at the start of the siege to save on processing given that it would be pathing through solid tiles... then squads could go off to their objectives and the individual members would run around the squad trying to be helpful to its objectives...

Something similar could work in a shoot'em'up. The A.I. would start to avoid places where loads of them had died previously, and teleporters would jump over it or whatever. Meanwhile they have bonus options they can use if they get desperate, like adding spawns or moulding the terrain or what have you, should the player just refuse to die. And anything that resulted in player damage would be given added weight. It would be simple and predictable, but if it was up front about it, outright stated that you were fighting stupid robots that could be manipulated into evolutionary dead-ends... well, it would be a game of bluffing your weaknesses and saving your strengths...
Title: Re: Games you wish existed
Post by: Eric Blank on September 07, 2018, 03:54:40 pm
Ive kind of always wanted a game that mixed orbital/interstellar ship to ship warfare with planetary invasions including land, air and sea combat, at both a grand strategy and first person combat level. Like a 4x space game kinda like stellaris, but with better tactical options where you can give individual ships orders during combat, not just fleet wide, and ground warfare that is rendered and dependent on vehicles and infantry you brought with you. instead of just plopping armies down on the planet and watching their health go down you can actually make decisions on the battlefield, and take control of any one of your units. And where you could design your space and planetary units in depth and describe their desired behaviors

Its like a stupid tall order and probably nobodies ever gonna make a game like that, but its the sort of awesome i wish i could play.
Title: Re: Games you wish existed
Post by: Persus13 on September 07, 2018, 03:55:54 pm
So like Star Wars: Empire at War?
Title: Re: Games you wish existed
Post by: Eric Blank on September 07, 2018, 04:11:46 pm
Sorry i had to make an edit there, but yeah empire at war was loads of fun. It just got all samey after a while, because there was the limited number of planets, and maps, and units. And then it started crashing to desktop constantly without warning
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on September 07, 2018, 04:23:23 pm
Speaking of strategy games.

I would really like an Operational-level game. There ARE several, most notably set in the Civil War, but they just don't really capture this thing I keep thinking about: Campaigns.

I feel like a campaign is a really good unit to quantize gameplay in. When I read military history, pretty much everything is in the context of campaigns, series of battles culminating in a critical moment concerning some strategic objective. The one itch that EUIV has never scratched is how wide-reaching a single campaign's effects can be, and in turn, how the strategic situation can affect a single campaign (from reinforcements, to supplies, to being forced to cut the campaign short). Ultimate General might come close if it had some kind of dynamism to it, but it's railroaded to the max.

I mean, EUIV frustrates me sometimes with it's imprecisions. It would just be nice to see a playable marriage between the grand strategy of Paradox and the tactics of Creative Assembly. To be able to create opportunities where amazing things can happen (like the profound impact of Hannibal marching over the Alps or the Greco-Persian Wars or the Battle of Stirling Bridge, ad infinitum) and really be able to define a period of warfare via your victories and defeats.
Title: Re: Games you wish existed
Post by: RAM on September 07, 2018, 05:10:06 pm
mixed orbital/interstellar ship to ship warfare with planetary invasions
The problem I see with that is timescale and abuse. Because each game-type influences the other, You can get an endless series of curbstomps with elite forces invading garrisons, or a massive edge in interplanetary by setting up a killing field with a couple of elite squads and artillery which exploit the A.I. into big wins for tiny costs. Players don't like to hold back, so you need, like, limiting factors to prevent the external influences from overwhelming the current scale, while also keeping the scales relevant to one another. It is worth noting that real life is very much like this. People always talk about the major turning-point battles, but there is a massive amount of territorial shifting going on between these battles and it is not as though the entire theatre is undefended but you never hear about what went on there because curbstomps are neither exciting nor comfortable conversation...

Meanwhile, you probably want to hit dozens, if not hundreds of planets, and if each one is a full game in itself... well, that is a lot of time spent on a very slow space conquest. Ground combat is typically simple because it is rushed. They explicitly want it to be over in a single space-turn. Not to mention that planets are big, and usually end up being reduced to a single objective on a 2-d map. If you want more than a single representative battle it is going to be a long slog.

So... Ideas...
"Heroes" that are pretty much unavoidably credible threats. Every planet has some bunker or elite squad or supertank that may not be enough to change the outcome of hundred to one odds, but will make it less methodical.
"Give the marines their own command structure" so that they are fighting for worlds while the space force is fighting for territory. If you are feeling particularly adventurous brave then you might include high-speed missions to drop in the midst of space combat to silence artillery installations or something, but generally it would be the marines organising their own invasion forces and hitting planets as they felt comfortable with their logistics and invasion forces, generally operating behind friendly lines while the space-force just finds planets being added(or not) to its economic base over time...
Title: Re: Games you wish existed
Post by: LordBaal on September 07, 2018, 05:49:15 pm
Ive kind of always wanted a game that mixed orbital/interstellar ship to ship warfare with planetary invasions including land, air and sea combat, at both a grand strategy and first person combat level. Like a 4x space game kinda like stellaris, but with better tactical options where you can give individual ships orders during combat, not just fleet wide, and ground warfare that is rendered and dependent on vehicles and infantry you brought with you. instead of just plopping armies down on the planet and watching their health go down you can actually make decisions on the battlefield, and take control of any one of your units. And where you could design your space and planetary units in depth and describe their desired behaviors

Its like a stupid tall order and probably nobodies ever gonna make a game like that, but its the sort of awesome i wish i could play.
I keep dreaming about this:  Taros Campaign (http://warhammer40k.wikia.com/wiki/Taros_Campaign), The Game.

Blend Battlefleet Gothic Armada, Blitzkrieg, CoH, Total War/Paradox games, put it on the oven and let it rise till the space stategic map covers the whole system and the ground map covers the whole planet, cool it off with moldability and serve at taste with tons of money.

I imagine you get the call as Lord High Commander Otto Ivan Gustavus to prepare the attack, the first part of the game would be you spending a set amount of requisition (which varies with difficult) on selecting which regiments will compose your army and a bare minimum of space ships, also there could be "influence points" which could be used to request forces from other arms of the Imperium, extra Imperial Navy, SM, Mechanicus.... Random events in this stage could rise or low your requisition and influence, troops could be available immediately at the start of the game or not... and so forth.

After all that you make up the composition of your army and it's corps, and to strike the sand!

First the space strategic map, your ships arrive and you must do battle, (or not) until you reach Taros in the style of Armada if two fleets encounter. Then you land your troops and the land strategic map  unravels like those of paradox/total war. When armies collide you play it out with maps like Blitzkrieg and CoH.

Random events, enemy ships arriving, reinforcements arriving or not could make each gameplay different. You could try to emulate the campaign to the letter or you could try to do something way different. Choose another officers which would give other bonuses, other corps, more space marine companies, whatever you can....


Then you can play as the Tau too.

Finally add a scenario editor and introduce other races and factions and you got yourself the ultimate Warhammer 40k game that would put an end to all wars!
Title: Re: Games you wish existed
Post by: Kagus on September 21, 2018, 04:57:16 pm
A physics-powered skateboarding game, in the vein of Skate 3. Except it has blood and gore, and is set in ancient Rome.

Flee from angry legionaries in the crowded streets, grind along the aqueduct, be forced to SKVIII or Die in the coliseum, flee on four wheels from Pompeii's encroaching lava flow, hitch a ride by hanging on to the back of a chariot...

Say Caligu-later to the boring companions of other games as you meet and unlock exciting new characters like Bodacious Boudica, veteran skatesman Marc Antony Hawk, Pullatrix the Gaul, the massive gladiator Quadraginta, or possibly even Iesus Nazarenus- the only man rumored to have skated on water.


So, basically it's just sandboxy goofing around with your buddies, a story mode to fit more dumb jokes into, plus making the backdrop a bit more interesting by turning it Roman. Also, combining the forces of Latin and skater dude speak to create many awful plays on words... So, so many...
Title: Re: Games you wish existed
Post by: Dunamisdeos on September 21, 2018, 05:10:48 pm
That's some katamari-levels of what. I'd play it.
Title: Re: Games you wish existed
Post by: PTTG?? on September 21, 2018, 06:10:06 pm
Instead of making ANOTHER walking dead game, Telltale could have made that.
Title: Re: Games you wish existed
Post by: Sergius on September 21, 2018, 06:30:55 pm
Instead of making ANOTHER walking dead game, Telltale could have made that.

Well, no chance of that now...
Title: Re: Games you wish existed
Post by: JimboM12 on September 21, 2018, 06:39:48 pm
Mount and Blade 2 Bannerlord

ha ha ha ha, but nah, like for real. come on taleworlds.

actually, i'd love to see a competitor rise up and make a solid mount and blade like.
something where you can recruit and lead your army and future nation from the ground.
Title: Re: Games you wish existed
Post by: AzyWng on September 21, 2018, 07:31:43 pm
I'd say "Freeman: Gureilla Warfare" but...

Well, actually, no buts about it.

Their game is available for purchase and play.

That is an undeniable edge they have over Bannerlord.

FGW wins and M&B2:B loses.
Title: Re: Games you wish existed
Post by: JimboM12 on September 21, 2018, 08:05:31 pm
yeah, freeman's a indie gem, regularly patched and everything. i like where they've gone with it so far, it shows they listen to their players. i have a fondness for playing as a sniper leader; i order my soldiers to surround enemies while in good cover while i find a convenient place to snipe from.

but its limited to squad levels tho. i want a nations worth. the only other game i felt that close was the X series. goddamn does it feel good to have fully independent supply lines feeding a HQ/shipyard (with mods), pumping out your own fleet of stolen xenon designs. those Qs were fuck annoying on the other side but when they're on your side? muahahahaha. whats great about them is xenon designs are cheaper than the other factions.
Title: Re: Games you wish existed
Post by: Kagus on September 22, 2018, 02:56:56 am
Instead of making ANOTHER walking dead game, Telltale could have made that.
I'm not entirely sure I see a point-and-click adventure game company going over to making a physics-based skateboarding title... But hey, Relic made Space Marine, and that was pretty great, so... Who knows?
Title: Re: Games you wish existed
Post by: AzyWng on October 08, 2018, 06:41:27 pm
Concept that popped into my head just now:

A combat-oriented game of some kind (Dunno if action or turn-based would be best, or something else entirely) with procedurally generated lots of things (because every single game needs that) centered around one specific mechanic:

You have to authorize upgrades to the skills and equipment you use.

You have to authorize these upgrades by providing proof your enemies are getting stronger or by creating reports that state they are becoming so - reports that require evidence of some kind - Photos, eyewitness testimony, (from colleagues and other witnesses), samples, live targets, and the sort.While it is possible to support evidence through your word alone as you build up a reputation, if it turns out you're abusing this mechanic (providing evidence that is false, for instance) your reputation will take a severe hit.

I haven't fleshed the idea out too well in my head, but hey, the reputation system might lend itself to microtransactions, so if some unscrupulous company decides to make a game based on this idea...
Title: Re: Games you wish existed
Post by: Parsely on October 09, 2018, 12:39:07 am
To spring off of that idea, maybe a thing where you have to decide who gets what assets based on intel they give you. And it's less about the actual outcome of the battles and more about learning that your job is to keep your job, by keeping people happy, rather than doing your job the best you can and putting things where they're needed. The outcome of the battles is more just to show the horrible consequences of playing the game to optimize your own survival.
Title: Re: Games you wish existed
Post by: Imic on October 09, 2018, 05:41:40 am
A game where you build a giant Dwarven fortress.
... wait...
Title: Re: Games you wish existed
Post by: JoshuaFH on October 09, 2018, 07:08:26 am
To spring off of that idea, maybe a thing where you have to decide who gets what assets based on intel they give you. And it's less about the actual outcome of the battles and more about learning that your job is to keep your job, by keeping people happy, rather than doing your job the best you can and putting things where they're needed. The outcome of the battles is more just to show the horrible consequences of playing the game to optimize your own survival.

That's basically Papers Please.
Title: Re: Games you wish existed
Post by: AzyWng on October 09, 2018, 09:08:39 am
Maybe make it so that you’re kinda screwed either way.

Exaggerate things and waste assets, and other people die - not to mention the risk of you being removed if your deception is found out.

If you remain true and HQ/your suppliers are just apathetic as big corporations always are, you’re not gonna get the supplies you need to survive.

Incidentially, in the combat portions of the game, you have to exercise restraint if you want physical evidence - explosives destroy terrain and evidence.

Include the possibility of making data open-source, adding a public relations element to the game. Anything usable as evidence (combat reports, analysis of physical evidence, etc.) can be used or even fabricated entirely, with risks similar to that of fabricating evidence.

The public has 2 relations bars you have to keep track of - how they view you, and how they view the enemy. You need to keep your view good while keeping the enemy’s bad. If the former gets too low, you’ll lose reputation until you get ousted. If the latter gets too high, the public may become interested in making peace - which is an unfavorable outcome for you for various reasons.

Add the possibility of an interrogation minigame for extracting info from prisoners, to further drive home the fact you and the organization you work for aren’t good people (and perhaps that your enemies may be better than they are). It’ll be horrific and closely resembling real life, from methods used (where you can choose anything from playing noises that prevent them from sleeping to medieval-era torture techniques), the possibility of the subject giving false info, and, unless the enemy is made to seem extremely morally reprehensible in the eyes of the public, a massive loss of public approval if the use of torture is discovered (represented in-game by a huge reputation hit that may be enough to get you ousted even if you haven’t done anything else wrong).
Title: Re: Games you wish existed
Post by: JoshuaFH on October 09, 2018, 09:17:24 am
It'd be cool if there could also be a politics element in there as well. Where the supplies you're afforded are based on the necessity you've proven to them, but also by how much the company just likes you and/or can't afford to not help you. You can schmooze, bribe, do favors, extort, blackmail, threaten, just all kinds of corrupt no-goodery so that the people in charge have artificial, personal reasons for granting your requests rather than natural reasons of necessity.
Title: Re: Games you wish existed
Post by: LordBaal on October 09, 2018, 01:49:39 pm
Maybe make it so that you’re kinda screwed either way.

Exaggerate things and waste assets, and other people die - not to mention the risk of you being removed if your deception is found out.

If you remain true and HQ/your suppliers are just apathetic as big corporations always are, you’re not gonna get the supplies you need to survive.

Incidentially, in the combat portions of the game, you have to exercise restraint if you want physical evidence - explosives destroy terrain and evidence.

Include the possibility of making data open-source, adding a public relations element to the game. Anything usable as evidence (combat reports, analysis of physical evidence, etc.) can be used or even fabricated entirely, with risks similar to that of fabricating evidence.

The public has 2 relations bars you have to keep track of - how they view you, and how they view the enemy. You need to keep your view good while keeping the enemy’s bad. If the former gets too low, you’ll lose reputation until you get ousted. If the latter gets too high, the public may become interested in making peace - which is an unfavorable outcome for you for various reasons.

Add the possibility of an interrogation minigame for extracting info from prisoners, to further drive home the fact you and the organization you work for aren’t good people (and perhaps that your enemies may be better than they are). It’ll be horrific and closely resembling real life, from methods used (where you can choose anything from playing noises that prevent them from sleeping to medieval-era torture techniques), the possibility of the subject giving false info, and, unless the enemy is made to seem extremely morally reprehensible in the eyes of the public, a massive loss of public approval if the use of torture is discovered (represented in-game by a huge reputation hit that may be enough to get you ousted even if you haven’t done anything else wrong).

So Adeptus Administratum middle management, the game?
Title: Re: Games you wish existed
Post by: bloop_bleep on October 12, 2018, 10:31:10 pm
Maybe expand it even further to the point where you’re in command of a full army and have to convince the public that the huge war you’re currently fighting is completely justified.
Title: Re: Games you wish existed
Post by: Egan_BW on October 13, 2018, 01:31:11 pm
Just depends what ratio of tactics to politics you want. Being the general who's in charge of the whole army but has to justify this to the public/civilian government would be an almost exclusively political game, like CK2. Whereas if you're in charge of a platoon or something, you'd have a nice mix where you're managing individual units in battle, and also have to deal with higher ups and other organizations. And the two modes can be well intertwined, where perfomance in battle affects your reputation politically, and political maneuvering affects your options in battle. Good performance has let you convince your superiors to give your troops more powerful experimental rifles, but you promised a local NGO that you'd stop blowing up shrines...
Title: Re: Games you wish existed
Post by: JimboM12 on October 15, 2018, 01:34:30 pm
i wish there was a zombie survival sim that lets you go off the rails and be awesome. dead rising is close but what im talking about is something with artificial restrictions like movement and controls that make it feel like you've manipulated them perfectly to perform some awesome move.

what im thinking is like, resident evil 4 but with 7 days to die needs with a evil dead theme over it.

an example is like, if you go out to scavenge a supermarket but a giant zombie pops out with a bunch of smallies, you kite the group around and hack up/shoot the small ones and throw your chainsaw through the big one to kill it. and like, the background music wasn't some crappy horror sting, its like fucking stone cold crazy by queen.
Title: Re: Games you wish existed
Post by: Kagus on October 15, 2018, 01:45:12 pm
The restricted mechanics -- radical execution reminded me of the old days playing the Zombie Master mod for Half-Life 2. The ZM would often spawn large hordes of very cheap, very expendable shamblers to block areas off and force players to waste ammo on clearing them out. That was, of course, unless you managed to get up onto a high place and then bounce your way across the hitboxes of the shamblers, careening over the heads of the horde as the game desperately tried to find a place for you to land that wasn't already occupied by something, and with a bit of suggestion from the controls you could manipulate it to safely plant you on the other side of the horde, bypassing the zombie blockade altogether.

"Surfing", it was called.
Title: Re: Games you wish existed
Post by: JoshuaFH on October 22, 2018, 05:30:12 am
How about a game that takes place in a fictional country locked in perpetual war with another country. Your role is to act as the dean of a military academy and train young and aspiring cadets before they go on to the war. You'd be tasked with keeping up with the war through news reports and hearsay from connections, managing the students lives, determining their training and learning priorities, learning about them and socializing with them, and best preparing them for the conflict that is destined for them.

You don't actually get to witness the fights they participate in, once they graduate, new students come in to replace them. After so long though, you'd get reports of their success, failures, or heroic/cowardly deaths on the battlefield. I imagine there'd be some RNG, but for the most part your efficacy in training them has a large influence on these battle reports, and they effect these reports have is informing you where you've gone right or wrong, whether students actually want to enroll your in academy, and most importantly the funding you get from the government for doing well or poorly.

After a long period of time, the reports you see can show that your contribution is turning the tide of the war. And veteran students that get honorably discharged can become new instructors that have real experience of war fighting and can confer that to their own students.

I'd imagine there'd be so randomization in the students, in names and appearances, and maybe in native talents and personalities, and this would enrich the narrative by making your students more recognizable and endearing, and helping you to steer students to what it is that they can do best.

I suppose the game could be story driven like Papers, Please, or it could be like a Tycoon game where you're on a time limit to complete such-and-such objectives with such-and-such funding and available manpower and resources available to you.
Title: Re: Games you wish existed
Post by: Mesa on October 22, 2018, 05:54:59 am
How about a game that takes place in a fictional country locked in perpetual war with another country. Your role is to act as the dean of a military academy and train young and aspiring cadets before they go on to the war. You'd be tasked with keeping up with the war through news reports and hearsay from connections, managing the students lives, determining their training and learning priorities, learning about them and socializing with them, and best preparing them for the conflict that is destined for them.

You don't actually get to witness the fights they participate in, once they graduate, new students come in to replace them. After so long though, you'd get reports of their success, failures, or heroic/cowardly deaths on the battlefield. I imagine there'd be some RNG, but for the most part your efficacy in training them has a large influence on these battle reports, and they effect these reports have is informing you where you've gone right or wrong, whether students actually want to enroll your in academy, and most importantly the funding you get from the government for doing well or poorly.

After a long period of time, the reports you see can show that your contribution is turning the tide of the war. And veteran students that get honorably discharged can become new instructors that have real experience of war fighting and can confer that to their own students.

I'd imagine there'd be so randomization in the students, in names and appearances, and maybe in native talents and personalities, and this would enrich the narrative by making your students more recognizable and endearing, and helping you to steer students to what it is that they can do best.

I suppose the game could be story driven like Papers, Please, or it could be like a Tycoon game where you're on a time limit to complete such-and-such objectives with such-and-such funding and available manpower and resources available to you.


A story mode that follows a more pre-planned narrative and some kind of 'sandbox' mode aren't mutually exclusive, so that could work.
Title: Re: Games you wish existed
Post by: Dunamisdeos on October 22, 2018, 08:19:11 pm
That..... sounds really awesome.
Title: Re: Games you wish existed
Post by: LordBaal on October 22, 2018, 10:00:23 pm
War Academy.

You could even stablish a franchise set on different ocations and historic periods, even fantasy ones.
Title: Re: Games you wish existed
Post by: Parsely on October 23, 2018, 10:18:15 am
It sounds like it could easily be just another formulaic Tycoon game, you'd really need to nail the narrative elements for it to be interesting to me.
Title: Re: Games you wish existed
Post by: LordBaal on October 23, 2018, 10:37:55 am
I think we have something good coming on here. Quick, someone fill a patent! This might be my ticket outta here!
Title: Re: Games you wish existed
Post by: JimboM12 on October 23, 2018, 03:12:09 pm
It sounds like it could easily be just another formulaic Tycoon game, you'd really need to nail the narrative elements for it to be interesting to me.

this is where weekly anecdotes about what your students are up to comes into play. traits and stats may change how these events go; almost similar to crusader kings but where you have no control over what they choose. oh and teachers are similar to students.

Teacher Ryan has the trait "Grim": dislikes people with trait "Earnest". Student Jess has trait "Earnest". time comes for weekly practice with people divided into 2 teams with leaders for each side. all students with trait "Born Leader" get chosen in the first round of picks. Student Jess also is a "Born Leader". in this event, she will never be chosen for leader even if she's the one with the highest stat. morale drops by 5 points. you could write this with better text but that's the base of it.
Title: Re: Games you wish existed
Post by: Kagus on October 24, 2018, 03:49:32 pm
So, we all know that there are about as many WW2 games as there were Russian casualties during WW2... But there are markedly fewer WW1 games. Particularly WW1 strategy games, compared to WW2 strategy games.

This is most likely because a semi-realistic representation of WW1 trench warfare would be... Dreadfully dull from an RTS warmaster perspective, if done in the framework of a traditional RTS. It's a whole lot of waiting, and every now and then a bit of shooting that may or may not hit anything.


So, how would one go about making a game that's actually worth playing, and yet maintains a somewhat faithful representation of trench warfare?

One way of doing it that might have potential, in my opinion, is to focus on the supply and logistics portion. Do it a bit like a city builder, where you need to provide the troop transport, equipment and ammunition distribution to the trenches so that they can continue their function with regular losses and consumption. Actual charges, artillery strikes and sabotage missions would be treated more as disaster events that you'd need to respond to and recover from (provided you were already managing to keep the line strong enough to survive and hang on to the territory).

It needs work, but I'd very much like to see more games with extensive trench systems that manage to find a way of addressing the actual "pace" of those scenarios in a playable fashion.
Title: Re: Games you wish existed
Post by: Dunamisdeos on October 24, 2018, 03:57:37 pm
Warfare 1917 isn't anything like what you describe but also isn't bad, it's one of those old flash games where you mash troops against each other in a side scrolling setting.

Anyway you could handle most of it in an over-world strategic view, with sliders setting how aggressive or defensive you want your trench to be, taking into account supplies and available manpower/reinforcements. Then if you want to try some kind of specific military action you can try to run that manually in tactical.
Title: Re: Games you wish existed
Post by: Kagus on October 24, 2018, 04:22:50 pm
I'm familiar with warfare 1917, and similar attempts such as Command of War and at least one mobile game whose name currently escapes me.

The issue with those is that the tug-of-war style of gameplay puts just a bit too much emphasis on the individual soldiers, and trenches have a tendency of never sitting still as snipers can nonchalantly pick off everyone in the opposing trench and either force a charge or just depopulate the enemy nation by killing expensive people faster than the expensive people trees can grow them.

Don't get me wrong, I appreciate these games for trying to incorporate trenches into the gameplay in an important way, unlike the "it's good cover" trench mechanics found in Company of Heroes and that other WW1 game based on the Men of War engine... I just feel that it still was missing a lot.


And as for games of other genres, well... I have no goddamn idea what the NecroVision devs were on, but judging from the game's general design progression it must have been in the form of edibles.
Title: Re: Games you wish existed
Post by: Persus13 on October 24, 2018, 04:36:47 pm
Isn't there an old Toady game about being a World War One trench medic? Something in that style, or maybe a management strategy game might be more fun and more accurate than a fighting game.

Most WW1 games I've seen are flying games, mainly flash games.
Title: Re: Games you wish existed
Post by: Parsely on October 24, 2018, 06:23:47 pm
This is most likely because a semi-realistic representation of WW1 trench warfare would be... Dreadfully dull from an RTS warmaster perspective, if done in the framework of a traditional RTS. It's a whole lot of waiting, and every now and then a bit of shooting that may or may not hit anything.


So, how would one go about making a game that's actually worth playing, and yet maintains a somewhat faithful representation of trench warfare?

One way of doing it that might have potential, in my opinion, is to focus on the supply and logistics portion. Do it a bit like a city builder, where you need to provide the troop transport, equipment and ammunition distribution to the trenches so that they can continue their function with regular losses and consumption. Actual charges, artillery strikes and sabotage missions would be treated more as disaster events that you'd need to respond to and recover from (provided you were already managing to keep the line strong enough to survive and hang on to the territory).

It needs work, but I'd very much like to see more games with extensive trench systems that manage to find a way of addressing the actual "pace" of those scenarios in a playable fashion.
WW2 was like that too in certain times and places, yet we can make games out of that time period. All wars are lots of boring waiting for days or months, only for a few minutes or hours of violence so that isn't really an excuse either. WW1 wasn't just trench warfare, the eastern front involved a lot of maneuver and resembled the norm of WW2 infantry combat.

A lot went into the tactics of WW1 combat. Choosing when to charge, timing the artillery, choosing when to withdraw, when to commit the reserves, where to assign support, how best to assault a fortification, how to prepare for an enemy counterattack. And outside of the big battles, there were loads of skirmishes where small units needed to recon, remove an obstacle, or delay enemy skirmishing elements. You CAN make a traditional RTS set in WW1, it's just that western preconceptions about WW1 keep them from doing the research necessary to make it believable and interesting. You also underestimate what you can do with abstraction and exaggeration, after all it's not as if Company of Heroes is anything like a realistic depiction of combat in WW2, nor is it even a good representation of what people or soldiers were like in the 40s...

As an aside, War of the Worlds is actually a decent RTS that's set around that time period. I haven't played it but it's cool that it exists.

E:
Don't get me wrong, I appreciate these games for trying to incorporate trenches into the gameplay in an important way, unlike the "it's good cover" trench mechanics found in Company of Heroes and that other WW1 game based on the Men of War engine... I just feel that it still was missing a lot.
Battle of Empires is physics based combat though, cover doesn't reduce damage, it stops bullets that might have hit your units. That's part of what's great about the Men of War system, because it isn't like CoH where the squads have a collective health bar, there's locational damage and bullets and shrapnel actually have to hit men to kill them.
Title: Re: Games you wish existed
Post by: JimboM12 on October 24, 2018, 07:12:14 pm
War Academy.

You could even stablish a franchise set on different ocations and historic periods, even fantasy ones.

i did some more thinking on this potential franchise.

some of you might know/remember and some might not that I, err, am into certain games that are not fit to be spoken about on these forums. one of these, properly cleaned up and removed of the NSFW content, could serve as a very solid base for this kind of game. at its heart, this game is a training sim. students are represented by a "file" that you can access by clicking on their portrait. you can see their portraits by clicking on their class. in many ways this is similar to prison architect as well; at first you can manage a single class and get to know each student personally based on the events that happen and the info in their file. this is kinda like CK2 in this regard; even tho its events are if/and statements that are modified by whether or not they have a certain trait, it somehow fits to make these figures have personalities.
Title: Re: Games you wish existed
Post by: Eschar on October 28, 2018, 08:06:12 pm
Digital + Emily is Away.

They are pretty similar, though. Well, EIA hasn't involved any internet-destroying abominations yet, but still.
Title: Re: Games you wish existed
Post by: Eschar on October 28, 2018, 09:04:46 pm
A dungeon crawler where I get to play as a robot and collect parts to customize myself.

Cogmind, maybe?
Title: Re: Games you wish existed
Post by: AzyWng on October 28, 2018, 10:36:46 pm
POLYBOT?
Title: Re: Games you wish existed
Post by: Kagus on October 29, 2018, 04:54:35 am
A dungeon crawler where I get to play as a robot and collect parts to customize myself.

Cogmind, maybe?

One can only hope that they managed to find a game to play in the seven years since that request was made.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on October 29, 2018, 06:16:04 am
jesus christ that really is a quote from 2011 what in gods name are you doing

(cogmind is really good)
Title: Re: Games you wish existed
Post by: Eschar on November 01, 2018, 06:37:52 pm
A dungeon crawler where I get to play as a robot and collect parts to customize myself.

Cogmind, maybe?

One can only hope that they managed to find a game to play in the seven years since that request was made.

Ah. I ... didn't see the date.
Title: Re: Games you wish existed
Post by: Egan_BW on November 01, 2018, 08:36:25 pm
A game where you're managing a fairly small mercenary outfit, with both moving around in a strategic layer and fighting in a tactical layer. Sorta like Battle Brothers.
Except rather than a flat map, you're moving around on a spherical planet, and can use your own craft or catch rides up into orbit, and to other planets in the solar system, and to other systems by traveling through wormholes.
This is important because units in orbit can look down on the planet, sending you intel, or have reinforcements deorbit and drop directly into your fight if you need them.

This is also inspired by Cortex Command, so not all of your units need to be independently acting humans, but can be remotely controlled robots and such as well. Of course, having your combat units rely on radio signals is risky, and makes electronic warfare a consideration. This also can be relevant when trying to communicate with units in orbit.

Combat between space ships is also possible, but rather than having its own tactical layer it all takes place on the strategic layer, with missiles and other projectiles traveling like any other craft on orbital trajectories. If an unarmored craft gets hit by something, it'll almost certainly be destroyed along with any crew, so keeping valuable employees in space can be a dangerous proposition if the enemy has space presence as well.

Orbital bombardment is possible and very powerful, but expensive due to the fuel requirements of deorbiting the projectile. While it's possible to kill things on a planet from orbit with no risk of counter attack, it might not be profitable, forcing you to land ground units if the target of your contract has defenses against orbital weapons.

Everything in space has its orbit simulated, and that matters for how things go on the ground. If you start a fight on the ground and your spy satellite is over the other side of the planet, you're not getting intel from it. If you start that fight with the satellite in place, you'll only get intel from it as long as it remains over your head; if the fight takes too long, it'll move out of the way and you lose your overwatch. If your spy satellite is in an equatorial orbit, you'll never get any use out of it if you're fighting near the poles. If your satellite is in a polar orbit, you might need to wait a full day before it's in the right place.


Basically, I want a fairly realistic depiction of how space travel affects combat strategy.
And also a world map that's actually a sphere, because that's cool.
Title: Re: Games you wish existed
Post by: NRDL on November 02, 2018, 05:41:51 pm
After John Wick 2, I'd love to see a video game set in that universe. Obviously you'd play as John, you'd have a story mode, missions, etc. The main appeal would be fighting and shooting gameplay that's as crisp and precise as the movie choreography.

And then there'd be a "survival" mode. Where you just wander around a city or a large enough level, and assassins will just keep coming after you. You have to loot weapons, bullets, medical supplies, food, and just survive as long as possible while avoiding police ( which should be relatively easy ) as well as assassins, who can be disguised as random civilians ( which will be a lot harder ).
Title: Re: Games you wish existed
Post by: AzyWng on November 02, 2018, 06:55:09 pm
What abilities would John Marston Wick have? Bullet time? Something like R2D2 RDR2's Deadeye?

EDIT: The "Mark and Execute" mechanic from Splinter Cell: Conviction?

Why would a shooter game character need to eat?
Title: Re: Games you wish existed
Post by: JimboM12 on November 02, 2018, 06:57:28 pm
What abilities would John Marston Wick have? Bullet time? Something like R2D2 RDR2's Deadeye?

EDIT: The "Mark and Execute" mechanic from Splinter Cell: Conviction?

Why would a shooter game character need to eat?

the baba yaga only needs to feast on the blood of his enemies
Title: Re: Games you wish existed
Post by: Kagus on November 02, 2018, 06:58:26 pm
Why would a shooter game character need to eat?
To soak up the liquor.
Title: Re: Games you wish existed
Post by: TBeholder on November 04, 2018, 01:49:44 pm
Okay, that's pretty funny. xkcd on extreme real-time simulators (https://xkcd.com/2061/). Can be done, too.
Title: Re: Games you wish existed
Post by: Kagus on November 04, 2018, 03:09:59 pm
I'm almost certain I saw that game on Steam at some point.
Title: Re: Games you wish existed
Post by: Cruxador on December 05, 2018, 01:25:27 pm
I recently read the story Lazy Dungeon Master, and I really want something a bit like it. Presumably a bit like a mix between Dungeon Keeper and Zoo Tycoon. So you dig out tunnels and new floors, and in each area you want to make a place where adventurers can come die, but you need to make it appealing to them without spending too much of your magic doing so. So that means you need to make places where monsters can live naturally and reproduce, and so each floor is an ecology project as well as a maze. And traps are composed of elements, even if as simple as a pressure plate for a pitfall, but then there can be riddles and puzzles and things like the greed based trap where if you take the treasure, the walls close. And topside, you can place inns and shops and things under a false (allegedly non-monstrous) identity to gouge adventurers and supplement the treasure of your dungeon. And maybe tie things together like emptying your sewers into a lightless labyrinth to give adventurers in it a chance of infection as they swim with gators and worse things and try to avoid sharp bladed traps hidden in the murk.
Title: Re: Games you wish existed
Post by: HMetal2001 on December 05, 2018, 02:08:48 pm
The Elite:Dangerous galaxy with Stellaris would be amazing. Or at least multiple 3D galaxies.
Title: Re: Games you wish existed
Post by: Dutrius on December 05, 2018, 02:23:47 pm
I recently read the story Lazy Dungeon Master, and I really want something a bit like it. Presumably a bit like a mix between Dungeon Keeper and Zoo Tycoon. So you dig out tunnels and new floors, and in each area you want to make a place where adventurers can come die, but you need to make it appealing to them without spending too much of your magic doing so. So that means you need to make places where monsters can live naturally and reproduce, and so each floor is an ecology project as well as a maze. And traps are composed of elements, even if as simple as a pressure plate for a pitfall, but then there can be riddles and puzzles and things like the greed based trap where if you take the treasure, the walls close. And topside, you can place inns and shops and things under a false (allegedly non-monstrous) identity to gouge adventurers and supplement the treasure of your dungeon. And maybe tie things together like emptying your sewers into a lightless labyrinth to give adventurers in it a chance of infection as they swim with gators and worse things and try to avoid sharp bladed traps hidden in the murk.

That sounds fun. Add in chaining lots of traps together from Evil Genius and you're all set!
Title: Re: Games you wish existed
Post by: Kagus on December 05, 2018, 02:47:50 pm
The original Dungeons had a somewhat related concept, in that you'd build your lair in such a way that adventurers would chop up a few free-spawning mooks and grab a few fistfuls of treasure before getting brutally murdered, in order to build up their "spirit" which you'd then harvest from them.

It was an interesting concept, but the entire Dungeons series has been riddled with problems and poor implementations since the beginning, not to mention advertising their game as "the new Dungeon Keeper 2".
Title: Re: Games you wish existed
Post by: TWO CATATA on December 23, 2018, 06:30:53 am
SS13 was actually an important part of my development.  I loved that game.  I remember helping Exadv1 with some math for the air system years ago, before it became ope source...  I don't think he even remembers me sadly.  :(
A long time ago, there was a story of how the code was stolen, whether by a collaborator on the original project, a rogue internet tatterdemalion, or a targeted operation by a team of Somethng Awful cultists, it's not sure, but this is the story of how the code was released unto the world to be relentlessly changed by a million changers.

Later on, Exadv1 looked upon all that had been grown in infinite variations, saw what they saw, and saw that it was good, and then said "Ok keep going."

This is why even on the established servers they are reluctant to have a history of space station 13 story on their sites. Everything is stolen, and it creates a strange but wonderful situation where absolutely no one can put copyright on anything and anyone has the right to use or modify anything, as the internet fascists of the Aliens: colonial marines server eventually found out.
Title: Re: Games you wish existed
Post by: Egan_BW on December 23, 2018, 06:35:56 am
Everything is stolen, especially the stuff you made yourself.
Title: Re: Games you wish existed
Post by: AzyWng on December 23, 2018, 09:21:24 am
the internet fascists of the Aliens: colonial marines server

The what now?
Title: Re: Games you wish existed
Post by: TWO CATATA on December 23, 2018, 10:12:05 am
They're known for being... Well, just Duckduckgo/ixquick/Startpage "colonial marines" ss13 admin OR staff, the owner tended to make himself an almost unkillable 'predator' character (at the time closed to players) and go "hunt" his players, and on the offchance he ever got caught and frustrated, choosing to explode himself in a thermonuclear detonation (like the predator film, taking anyone nearby out of the game for quite a while)no matter how hurt or well, unconscious. After other admins got him to stop he eventually moved onto roleplaying as various "Weyland Yutani official" characters... and then using the admin gib button on his characters if he got nested (captured by the aliens and unable to move hands or limbs).

Then the usual internet admin drama stuff that happens EVERYWHERE on the internet when you don't have any kind of oversight/internal affairs/jury of the people over admin conduct, lesser admins tending to ignore the rules with their own characters but ruthlessly enforce them to the letter against anyone else (or twist them to suit against people they don't like) and when the top's rotten there's no one able to step in and stop them fucking with the rest of people.

Over time colonial marines got known for creating an incredibly controlled forum and discord chat where you had to register your BYOND name to access it, and the owners worked with Lummox the owner of BYOND on a first name basis who helped them develop new ways to keep dissenters out and banned in a similar kind of way to Cisco helping Iran, building a custom back end that more closely looks at and logs the hardware (this is where the help from the BYOND owner came in, as byond.exe has a lot of rootkit-like functionality to analyze computers and 'sticky' ban even when aspects of it are changed) of the computers and IP addresses used by players in an attempt to personally identify people that spoke up and got "disappeared" from the server and community, using vast block lists and more admin-side monitoring and notifications, as well as use of illegal hacking by the owners pretty routinely used to keep track of people they had disagreements with as well as to try identify the sources of the leaks, boasting about how they have "gestapo" lurking in other chatrooms.

(Discord of course is suited much better than IRC chat for people that want to keep top-down control and power over people as one can vanish everything anyone ever said with a touch of a button like the memory hole from Orwell's 1984, since it's very tricky to log the chat on your own client without custom made scripts that Discord continually breaks from working, people can say stuff and get removed and you'd never know it was even there - this is one of the reasons TGstation uses IRC chat instead - I'm very aware that the same is true for forums in general too, but you can very easily fix that by visiting archive.is or freezepage.com or webrecorder.io or web.archive.org/save/http://addresshere.com/whatever though the latter tends to have stuff get removed quite often, sometimes even by spammers who buy domain names and then ask for all previous history to be removed)

Staff that left the server and wanted to make their own one got harassed with threats of legal action (no basis of course but relying on most people not knowing that versus intimidating flowery legal threats), eventually someone found that one of the owners who liked to brag about how he used to work in military intelligence was actually in a sort of crazy egotistical way making up the whole thing to try keep power over people, stolen valour kind of person... and worse terrible things that make the power trips as a 'predator' character kind of ironically horrific.

Eventually that code got leaked too like Exadv1's original space station 13:
https://github.com/ColonialMarines-Mirror
After they DMCA'd it and fraudulently told github that space station 13 and tgstation code belonged to them, the people actually running Tgstation bravely took legal action back, and encouraged people to make a new game based on it:
https://github.com/tgstation/TerraGov-Marine-Corps
Title: Re: Games you wish existed
Post by: Kagus on December 23, 2018, 11:49:00 am
Warning: Don't get involved in Colonial Marines drama. That is a dark road and it leads only into madness.
Title: Re: Games you wish existed
Post by: George_Chickens on December 23, 2018, 12:15:03 pm
They're known for being... Well, just Duckduckgo/ixquick/Startpage "colonial marines" ss13 admin OR staff, the owner tended to make himself an almost unkillable 'predator'
He also made himself into a much scarier type of unkillable predator. (https://www.youtube.com/watch?v=EAdNOsg-Euc) Pretty fucked up, when you consider that the dude works with kids.
Title: Re: Games you wish existed
Post by: TWO CATATA on December 23, 2018, 12:52:01 pm
I figured if I said that it'd probably get deleted because it's such an explosive thing to say (it's horrible when you really think about it that that to name such things more often than not usually gets the person saying it gets labelled as the troublemaker, the same kind of thing is what enables stuff to happen in children's homes etc) but yeah that is really what happened in the end and led to him pretending to quietly step down while keeping ownership of the domain name, website, Discord chat server, the secret "Host chat" he founded on Skype for all space station 13 server owners to "deal with troublemakers" and all the backdoor authority that comes with that (probably in hopes no one tells the school or parents of the children he was teaching if it's really true he was literally working in a school at the time), ridiculously abusive admins are so common on the internet people just shrug and carry on usually, but that was what finally made people actually unite in the end and make it untenable, he'll probably just come back with a different name and get appointed again if he hasn't already, as well as THAT, he's a sociopath with an obsession of enjoying manipulating and having power over people and his hacking ability and people enabling him by giving him access to peoples' IP addresses from logging onto the forum or server helps him fuck with people.
Title: Re: Games you wish existed
Post by: xaritscin on December 30, 2018, 12:20:29 am
i just had an epiphany the other day, a game heavily influenced by SPORE but with the following changes:

1. Adaptations over time and based on certain actions: of course a good part of the game was about creativity and building whatever cool alien you wanted to make but in terms of progression you never felt like it was proper evolution, in this case instead of unlocking parts and things like that by doing random shit you would have some kind of "Adaptations Tree" from which you would choose which things to evolve on your creature. these adaptations would be obtained by doing certain actions like for example jumping and climbing may lead to gliding adaptations then maybe later lead to flying adaptations. by the time the player gets to the Society Stage this adaptation system transforms into a technology tree from which you advance the civilization and so on. kinda like Tech Trees in any RTS game.

2. Actual Niches: the Herbivore/Carnivore/Omnivore triad was cool as a testing ground but i think there were some other things that could have been added as alternatives. Detritivores that fed on decayed matter, scavengers that fed on rotten carcasses, parasites, chemovores and perhaps photosynthetic creatures could have been easily added into the game. Niches would also mean different sources of nourishment for the player so this would tie with Adaptations in order to ensure the player has to put actual thinking on how it wants to evolve its creature, you wouldnt just swap from Carnivore to Herbivore by just changing the mouth on the first hatch, perhaps these adaptations would be inversely proportional so if you wanted your carnivore to convert into a herbivore to survive during a random event you would have to slowly decrease your progress in carnivore adaptations until you could jump into omnivore then keep going with the vegetation diet until herbivore adaptations started to be unlocked.

3. Better spacing between stages: the original game was fine as it was, i would have liked it to be like in the 2003-2005 demos but the final product was just as good and could have been even better if properly handled via DLC and stuff like that. the time between stages was one of many issues with the game, your species was supposed to reach space eventually but somethings it felt very rushed, changing the difficulty would have done nothing to alleviate this because from the start there wasnt enough time sink added to the stages. in this game the stages would follow the same pattern as in SPORE but with more defining transitions that could also unlock extra functionalities for the next one.

-Microbe Stage -> longer than Cell, it starts with the player microbe surviving and adapting after arriving into the planet, the first milestone comes from attaching yourself to other microbes to form a colony, the second milestone comes when your microbial colony has grown big enough and obtains enough genetical material to unlock multicellularity. this stage features a different set of adaptations compared to SPORE with things like chemosynthetis, photosynthesis, photoreceptors (as replacement for the googly eyes), etc..

-Creature Stage -> this one includes the acuatic stage which is the starting part, the first milestone is getting into land, the second is unlocking advanced intelligence. the progression wouldnt be forced so for example your creature could return to the ocean over a few million years, albeit aquatic civilization would be tricky to develop.

-Civilization Stage -> this one makes a transition between Tribal and Civilization stage in the original SPORE, the first milestone is passing from a simple tribe into constructing the first city states in the planet, the second milestone consists into producing the first steam engine and thus enablign the construction of mechanical vehicles as replacement to mounted gatherers. the final milestone is taking over the whole planet. the adaptations obtained during creature would have had an impact on what resources you need the most to survive as a society, but in this stage is where the technology tree comes up and you have to flesh out the social aspects of your species which have some ties to some creature adaptations like "pack hunting", "herding", etc...

-Space Stage -> so, your civilization was able to cover the whole planet (and exterminate or include any other sentient race that arose in the world) the Space stage starts with the player sending its first spaceship to explore the star system, the first milestone consists into developing the technology to travel and colonize in other stars, the second milestone consists into developing warp travel for exploring more distant parts of the galaxy, the final milestone ends in ascending the race to a superior state (achieving godhood). all of this while dealing with 4X style elements like other empires harassing you or seeking aid, managing your colonies, the different alien races you have under your fold. kinda like Stellaris, but you still have some sort of "heroe" or "captain" unit to go around and get extra missions from the aliens.

4. Different Starts and Endings: i think the game could have felt more interesting if you could decide on which conditions to start the game. things like harsher environments or events rapidly obliguing the player to adapt in order to survivea. this would extend in all stages probably, and could include different ends to the player species like nuclear war, an asteroid impact, being swallowed by a cosmic entity, etc...


after finishing the last milestone you would unlock everything in the editors, including extra stuff like flora and planets. to be honest, if your think about it we're on an age where we could replicate how did this game worked in an engine like Unity, there's still probably some things that only the people at Maxis could do but everything from planet generation to dynamic meshes for the creatures and vehicles could be done in the most recent engines avaliable. and there would probably be space to improve on what the game couldnt, the only hard part to implement i think is doing something similar to the Sporepedia.
Title: Re: Games you wish existed
Post by: PTTG?? on December 30, 2018, 02:56:53 pm
Honestly if Spore just made the cell stage into a full game and sold itself as that, it would have been better.
Title: Re: Games you wish existed
Post by: Aoi on December 30, 2018, 10:37:06 pm
Honestly if Spore just made the cell stage into a full game and sold itself as that, it would have been better.

Isn't that basically what flOw was?
Title: Re: Games you wish existed
Post by: Egan_BW on January 03, 2019, 02:53:53 pm
This is as close as I'm going to get to a "random-ass stupid game ideas which you might actually be capable of making" thread, so here goes.

The Kalashnikov of Your Dreams: the VN in which you date russian firearms (which are anthropomorphized but not anthropomorphic)

To be clear, I don't want this game to exist because I'm interested in playing it, I want to make the game in order to have the satisfaction of having made something extra dumb.


And yes, I understand that there are probably ten thousand existing VNs in which you date guns. Which is why I specify non-anthropomorphic.
Title: Re: Games you wish existed
Post by: Cathar on January 03, 2019, 03:09:22 pm
(https://i.imgur.com/zaWNNqF.jpg)

Is that what you want?
Title: Re: Games you wish existed
Post by: Kagus on January 03, 2019, 03:42:49 pm
Kawaiishnikov
Title: Re: Games you wish existed
Post by: Egan_BW on January 03, 2019, 04:06:18 pm
Yes but without the eyes and blush. Just a totally normal looking gun which happens to have feelings and is able to talk. :V
Title: Re: Games you wish existed
Post by: Dutrius on January 03, 2019, 04:16:03 pm
I saw an anthropomorphised gun once. Its one of those things you can't unsee.
Title: Re: Games you wish existed
Post by: AzyWng on January 03, 2019, 07:17:28 pm
There's a whole game about anthro guns. (http://gf.sunborngame.com/)

Now, as for a dating sim...

There has been a Tank Dating Simulator (https://store.steampowered.com/app/379980/Panzermadels_Tank_Dating_Simulator/).
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 03, 2019, 07:40:49 pm
I mean Xenoblade Chronicles 2 is basically an anthropomorphized sword dating sim.
Title: Re: Games you wish existed
Post by: Dunamisdeos on January 05, 2019, 01:13:38 pm
@Spore post

Genetical Material is a great band name.

Also (looks at gun stuff) what the f-
Title: Re: Games you wish existed
Post by: LordBaal on January 05, 2019, 01:19:54 pm
@Spore the indie game thrive is aiming to do that, but is being developed at Dwarf Fortress speed and is still on molecular phase mostly.
Title: Re: Games you wish existed
Post by: Dunamisdeos on January 05, 2019, 06:01:14 pm
That looks rad, though.
Title: Re: Games you wish existed
Post by: JimboM12 on January 08, 2019, 06:09:20 pm
Fallout: Alaska

i took another trip to the headcanon mines, this is a pretty long game concept brainstorm.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: AzyWng on January 08, 2019, 07:16:34 pm
As far as a cold place that seems to be much farther to the north than other areas where Fallout games take place, the upcoming (and still in development) mod Fallout: The Frontier seems like the closest thing as far as setting goes.

The plot is way different, though - less Chinese and more Legion vs NCR drama.
Title: Re: Games you wish existed
Post by: Sergius on January 09, 2019, 09:16:49 am
Falloot: Canada
Title: Re: Games you wish existed
Post by: GPeter on January 09, 2019, 10:00:50 am
Not exactly a game but maybe a mod.

Something I've always wished for, was a mod for Skyrim where it would allow me to become the Jarl of any city, and along with that, it allowed me to wage wars against the others holds. Managing armies, move my armies across the map through a special screen like a Strategy map, and then I should be able to acctually go there and see my troops fighting. If such mod already exists please show me and you will make a man happy!
Title: Re: Games you wish existed
Post by: Persus13 on January 09, 2019, 10:19:20 am
I think there's an Elder Scrolls mod for one of the Total War games (probably Medieval II) that might be close to what you're looking for.
Title: Re: Games you wish existed
Post by: Mephisto on January 09, 2019, 11:04:51 am
This (https://www.moddb.com/mods/morrowind-house-wars) is pretty much none of the things you asked for but I thought I'd share it anyway.
Title: Re: Games you wish existed
Post by: PTTG?? on January 09, 2019, 02:20:06 pm
Not exactly a game but maybe a mod.

Something I've always wished for, was a mod for Skyrim where it would allow me to become the Jarl of any city, and along with that, it allowed me to wage wars against the others holds. Managing armies, move my armies across the map through a special screen like a Strategy map, and then I should be able to acctually go there and see my troops fighting. If such mod already exists please show me and you will make a man happy!

Mount and Blade it does all of that and more.
Title: Re: Games you wish existed
Post by: AzyWng on January 10, 2019, 12:42:10 am
I’ve never made to this point too often, but sieges are terrible because they’re pretty much meat grinders.

Also, I’m pretty sure no-one in Calradia wants to give the outsider anything but tiny villages that get burned to the ground every Saturday.
Title: Re: Games you wish existed
Post by: GPeter on January 10, 2019, 06:59:43 am
Not exactly a game but maybe a mod.

Something I've always wished for, was a mod for Skyrim where it would allow me to become the Jarl of any city, and along with that, it allowed me to wage wars against the others holds. Managing armies, move my armies across the map through a special screen like a Strategy map, and then I should be able to acctually go there and see my troops fighting. If such mod already exists please show me and you will make a man happy!

Mount and Blade it does all of that and more.
I have a shitton of hours in Mount and Blade so I'm kinda sick of the game. I still think it's an awesome game, but I wanted that taste of Skyrim plus the management stuff...

Also, I’m pretty sure no-one in Calradia wants to give the outsider anything but tiny villages that get burned to the ground every Saturday.

By default, you're rewarded the poorest village available on the kingdon as your first fief. Why? I don't know... Guess you gotta start small, maybe?


I’ve never made to this point too often, but sieges are terrible because they’re pretty much meat grinders.

There's a mod called "Better sieges" that makes sieges a little bit less meat grinding by adding two extra ladders, some extra walls (Like an outer perimeter wall that must be breached, and then go up the stairs, which I think that happens in Yalen), it's not the complete siege overhaul that we want, but it's a start! I'd recommend using it with diplomacy mod too!
Title: Re: Games you wish existed
Post by: PTTG?? on January 10, 2019, 02:28:45 pm
A co-op wave defense building game with economic elements.

So you start with a flag in an open field, X PC or NPC buddies, and the first wave of enemies.

After that wave, there's a pause (probably somewhat manual) and you have time to build defenses. This loop continues until you either are destroyed or build up your infrestructure to the point that you're secure.

The economic elements consist of supplying and preparing your automated defenses and have secured a steady supply of industrial materiel for the next round of building. There's a (fairly broad and short) resource tree that you need to collect and refine, and there's also power concerns. Power plants need to be protected, but if you have shields, then the cooling systems need to be outside of them, for instance. Building the structures probably calls for assembling premade sections rather than minecraft-style block-by-block building, but there might be room for both.

The attack waves include really diverse enemies, from simple stupid melee monsters to smart and tactical ranged soldiers. I like the idea of using evolutionary approaches to modify the critters. That is, evaluate fitness by the amount of damage done by an enemy, and allow it to adjust various properties such as speed, armor, health, damage, and coloration in order to fine-tune it to being effective. It should be meaningfully difficult to survive a wave, and almost every wave is going to do some damage to your defenses. By the end of your game, your base is going to have evolved a lot like the enemy has.

I'd like to give players the ability to fine-tune their characters as well. Maybe one of the ways you can upgrade yourself is by building armor pieces that can give tweaks, abilities, and even unusual disadvantages. Juggernaut armor prevents you from building anything or jumping, but makes you stronger in combat, for instance.
Title: Re: Games you wish existed
Post by: xaritscin on January 10, 2019, 04:38:45 pm
i had an idea for an action RPG in the likes of Kingdom Hearts. with 4 protagonists jumping around from realm to realm, each one with its own unique weapon but all of them related to some kind of essence. i guess its hard to imagine because KH is well, KH. so imagining a game with more or less the same mechanics but not including Square Enix or Disney cameos would make it sound off.

unlike KH tho i like the idea of each character having its own storyline, or all four sharing the same objective but finding themselves at different stages of the plot and the player being able to swap instead of the usualy one main + 2 sideckicks +1 special character.

Title: Re: Games you wish existed
Post by: AzyWng on February 03, 2019, 05:19:59 pm
STRAFE is a game that gets at least some flak due to the fact it's not really an old-school game in the same vein as Doom or Quake. It's good on its own merits, but the advertising (which I haven't watched so my info on it is second-hand) apparently gave people the impression it was going to be like Doom or Quake.

But that's not why I'm bringing it up.

In STRAFE, you can only have one permanent weapon - your pick of a railgun, shotgun, or machine gun. Other guns only have about one clip's worth of ammo in them, and, when depleted, your character adjusts the way they hold it so that they can swing/throw it, whereupon it breaks or, in some instances, explodes.

This swing/throw inflicts a lot of damage - my advice is to not use it on anything less squishy than the Icarus's ranged enemies, 'cause it'll pretty much kill them in one hit.

Also, it's the act of using your gun as a club so hard it breaks upon impact and can one-shot enemies that usually can't be one-shotted without an explosive coming into play. I guess I'm a sucker for silly yet effective violence like that.

I think Borderlands (or maybe Borderlands 2?) had at least one gun that you could throw like a grenade, only for the gun to be digistructed (basically re-materialized) back in your hand.

Now, in Paint The Town Red (At least, if the demo is anything to go by), you can pick up just about any weapon and swing/throw it into an enemy's face.

Just like the STRAFE example, this is quite similar to another more well-known game - Dead Rising (maybe not 4, but plenty of people seem to hate 4 anyway so I'm fine with excluding it). As in PtTR, Dead Rising lets you pick up all manner of things (skateboards, golf clubs complete with golf balls, later on you get metal baseball bats that hit baseballs at enemies rather than a normal swing, etc.) and use them as weapons, often with a surprising amount of effectiveness.

Finally, Fistful of Frags lets you throw guns at enemies with the selection of a very cheap loadout perk. The throw has its flaws - you need to charge it up, namely, and you lose your weapon(s) when you do let fly - but its damage is good and you get plenty of points for kills using thrown guns - and you can even pick them up afterwards!

Long story short, I want a game with all these mechanics. It'd probably be a hell of a mess, but I think there's room in a at least somewhat saturated market for a game like that - an action game where all pieces of your equipment are not temporary so much as ephemeral, and discarding your gear is as important as selecting and using it.
Title: Re: Games you wish existed
Post by: Kagus on February 03, 2019, 05:35:26 pm
Tediore weapons, yeah. Tediore guns existed in BL1, but apparently had self-regenerating ammunition instead of the disposable gun aspect. BL2, they all blew up instead of reloading.

Tediore: Solving the Tedious Chore of reloading!
Title: Re: Games you wish existed
Post by: itisnotlogical on February 03, 2019, 09:41:31 pm
I want a game that's like ARMA but isn't ARMA. What I mean is an ultra-realistic shooter/military sim like ARMA, but without ARMA's insistence on trying to tell a Call of Duty story with Full Metal Jacket gameplay. The original Operation Flashpoint gives the impression that it's trying to be realistic, if somewhat idealized. But then ARMA 1 has you wandering around the battlefield on your own to accomplish objectives, and ARMA 2 features a squad of four elite soldiers, a level of realism formerly reserved for Star Wars: Republic Commando.
Title: Re: Games you wish existed
Post by: Parsely on February 04, 2019, 10:20:14 am
I want a game that's like ARMA but isn't ARMA. What I mean is an ultra-realistic shooter/military sim like ARMA, but without ARMA's insistence on trying to tell a Call of Duty story with Full Metal Jacket gameplay. The original Operation Flashpoint gives the impression that it's trying to be realistic, if somewhat idealized. But then ARMA 1 has you wandering around the battlefield on your own to accomplish objectives, and ARMA 2 features a squad of four elite soldiers, a level of realism formerly reserved for Star Wars: Republic Commando.
Operation Flashpoint: Dragon Rising has IMO the most realistic plot in any mil sim shooter game while still having an entertaining story. It feels believable, it's not a crazy Tom Clancy plot, and the characters are decent and well acted.
Title: Re: Games you wish existed
Post by: Kagus on February 04, 2019, 10:30:25 am
Still wanna see that game where it's X-Com but you're one of the mooks on the ground.
Title: Re: Games you wish existed
Post by: Trekkin on February 08, 2019, 10:06:30 pm
I didn't realize I wanted this until I started playing Aurora 4x, but I really wish we had a turn-based space 4x that actually followed at least a pop-science understanding of relativity. Even something as simple as speed-of-light lag on communication would be a dramatic difference from normal 4X titles, to say nothing of the absence of FTL.

As a practical matter, the galaxy would probably have all its objects move mostly on rails until the player perturbed them and then rely on patched conics, but even under those conditions, I think it would be fun to play in space as boring and lethal as reality.
Title: Re: Games you wish existed
Post by: Trolldefender99 on February 08, 2019, 10:33:48 pm
Pre-release SPORE that is made by an actual company (an indie company preferably, not something like EA) that can actually finish it and focus their resources on the game. Not wait for decades and the game still be in Cell stage or whatever stage that one game is in (its like a realistic spore, but forgot the name) that literally won't ever be finished.

OR

Some kind of insect game that is a sandbox and can play as all kinds of insects above ground and underground. Spiders, bees, praying mantises...I mean there is more insects on earth than humans so it be a long list to choose from. There aren't any insect games like that out there. There is one single insect game on steam with what I have in mind, but can't go underground and a ton of insects live underground. And when you play a wasp (or is it a bee? dunno) its only a single wasp/bee, in real life it be a ton of wasps/bees.

OR

Something like black and white, but modern and even bigger and better

OR

Any god game in general that can be made by a company that has the resources that can finish it, and not be in early access for years and years with very little progress. But skip the lootboxes and microtransactions cause that be dumb in a god game

Wheres all the god games that can be actually finished and not stay in early access for decades and decades and I end up old and dead by the time its finished :(

I guess Universim is making some progress now that I looked at it. But its been a long time it seems in early access.
Title: Re: Games you wish existed
Post by: Reelya on February 08, 2019, 11:18:49 pm
I didn't realize I wanted this until I started playing Aurora 4x, but I really wish we had a turn-based space 4x that actually followed at least a pop-science understanding of relativity. Even something as simple as speed-of-light lag on communication would be a dramatic difference from normal 4X titles, to say nothing of the absence of FTL.

As a practical matter, the galaxy would probably have all its objects move mostly on rails until the player perturbed them and then rely on patched conics, but even under those conditions, I think it would be fun to play in space as boring and lethal as reality.

I have thought about this on and off, since about the time Master of Orion 1 came out. The problem is that the concept is cool, however the game probably wouldn't be. If a turn is 1 year, and say that a probe can travel at 0.5c, then to send your first probe to Alpha Centauri would take 8 turns, you'd find out about what it found on turn 12, then you could send orders to advance to the next star system, which would take 4 turns to be received (turn 16), and another 4 turns to acknowledge the orders were received (turn 20). Then, it would take 8 turns for said probe to move onto the next star system (turn 24) and you'd hear about that on turn 32. So far, this isn't too big a problem. However, the real problems start to come when you are sending out ships that are supposed to be crewed by sentient beings. Unlike a probe, it makes no sense for a ship of humans to arrive somewhere, radio to base 50ly away and await a response for 100 years before deciding to do anything.

Other disconnects will creep in such as technology levels. Are outlying colonies going to have the old tech, and wait for new tech to be radioed-in from your home colony? What if the new colony ends up bigger than the capital, are they just going to put all R&D on pause while waiting for a distant start system to radio them with new tech updates? The problem is, this doesn't make sense either, so you need each group of sublight humans effectively doing their own R&D and ship redesigns, production, tactical and strategic planning, and not waiting around for "orders". The problem is that now, you must either have an entirely AI-driven "game" that almost entirely plays itself (which would be taking a more realistic approach), and it's not a 4X empire game after all, or you have a 4X god game with sublight communications where everyone except you is a dumbass who sits around twiddling their thumbs for decades while awaiting orders (which would be taking the straight forward "4x with sublight communications" approach).

Think: 4X is Star Trek or Star Wars, and if you add the sublight constraint, you've got Firefly or Cowboy BeBop instead. A different type of thing.
Title: Re: Games you wish existed
Post by: Twinwolf on February 09, 2019, 02:30:09 pm
I could see a 4x where speed is strictly sublight if it was limited to a single star system, maybe.
Title: Re: Games you wish existed
Post by: Egan_BW on February 09, 2019, 03:24:18 pm
You could do it, you'd just need a very robust AI and the acceptance that the player probably won't even see most of the things that happen, let alone have a hand in them.

Also, it doesn't really make sense to me that a drone would wait around doing nothing for 10 years. You know what situation you're putting it in, you can program it to get there, broadcast findings, then immediately move on without confirmation.

You could also go "best" of both worlds, with strict physics simulation within systems, and jump points or wormholes or whatever to get to other systems. No magical FTL communications, either. If you want to know what's going on past the wormhole you need to send something through and back. If you have a constant stream of data ferry drones cycling through the wormhole, you've got basically real-time information from the other side.

Ah, maybe my ideal space strategy game would be hard to do with turns. >.>
If the observation post you have next to the wormhole is one light minute from the neatest inhabited planet, I want that minute to matter. ALL intel is old intel. Some of it is just seconds old rather than years old.
Title: Re: Games you wish existed
Post by: Truncatedurist on February 09, 2019, 07:10:01 pm
Dwarf Fortress 1.0.
Title: Re: Games you wish existed
Post by: Kagus on February 09, 2019, 07:14:23 pm
Our small minds could not even hope to understand such a thing.
Title: Re: Games you wish existed
Post by: PTTG?? on February 09, 2019, 08:06:28 pm
Using neural networks, make an AI that is extremely good at a turn-based strategy game, ideally to the point of being better than humans possibly could be.

Then, give the player the full ability to undo and redo actions.
Title: Re: Games you wish existed
Post by: Reelya on February 09, 2019, 08:40:22 pm
AI based on genetic algorithms evolving "rules" is a better fit here than neural networks.

NNs do pattern-matching and they do optimizing of function values. They're good for optimizing some continuous function or for dividing inputs up into categories. What they're not good at is coming up with high-level plans and sticking to them. And they're easily tricked via the process of creating "adversarial examples".

NNs can only get better at mapping inputs to "correct" outputs. If you don't know what correct output is, NNs can't learn anything. So a pure NN based game-player is only going to get good enough to beat the other really shitty AI players. They'll get stuck at in some local maximum of performance, such as optimizing the # of troops to send on a cavalry charge against spearmen, rather than thinking that maybe charging spearmen isn't the best strategy.

Instead of that, you can make an agent that's assigned a random set of "states" with random rules to transition between states, and random things the do in each state. Then set them loose and let survival of the fittest and mutation lead to less-useless agents over time. Eventually, they'll evolve e.g. a "seek food" state and have the appropriate triggers for when to enter that state, and seek the food properly. This process has nothing in common with neural networks, but it is machine learning, and is often part of the "higher level" controller stuff that might have neural networks embedded in it doing some low-level stuff.
Title: Re: Games you wish existed
Post by: JimboM12 on February 09, 2019, 09:47:44 pm
firefly as a space game. has to have spacewestern music, both in and out of ship gameplay and lots of immersive nonsense to do like stop in bars and drink for buffs. crew management with both unique crew members with stories and things and mauve shirts random gens. ship modding with visible changes to the ship depending on the mod. people remark on how crappy your used ship looks but you know she'll fool em'.
Title: Re: Games you wish existed
Post by: Niveras on February 09, 2019, 10:47:36 pm
firefly as a space game. has to have spacewestern music, both in and out of ship gameplay and lots of immersive nonsense to do like stop in bars and drink for buffs. crew management with both unique crew members with stories and things and mauve shirts random gens. ship modding with visible changes to the ship depending on the mod. people remark on how crappy your used ship looks but you know she'll fool em'.

Red Dead Redemption in space?
Title: Re: Games you wish existed
Post by: Trekkin on February 10, 2019, 01:41:05 am
You could do it, you'd just need a very robust AI and the acceptance that the player probably won't even see most of the things that happen, let alone have a hand in them.

Also, it doesn't really make sense to me that a drone would wait around doing nothing for 10 years. You know what situation you're putting it in, you can program it to get there, broadcast findings, then immediately move on without confirmation.

You could also go "best" of both worlds, with strict physics simulation within systems, and jump points or wormholes or whatever to get to other systems. No magical FTL communications, either. If you want to know what's going on past the wormhole you need to send something through and back. If you have a constant stream of data ferry drones cycling through the wormhole, you've got basically real-time information from the other side.

Ah, maybe my ideal space strategy game would be hard to do with turns. >.>
If the observation post you have next to the wormhole is one light minute from the neatest inhabited planet, I want that minute to matter. ALL intel is old intel. Some of it is just seconds old rather than years old.

Arguably if you can send matter through a wormhole you can also send light through it, so rather than a constant stream of drones you can just have a radio relay at each end, but traversable wormholes themselves produce another problem at the mechanical level: players are naturally going to want to move the termini at relativistic speeds even if the game rules enforce timelike separation of all paths through the wormhole network. Either the game pre-calculates the entire universe in a sort of inverse light cone, running the most distant regions out farther in future time, or we run the risk of someone launching a wormhole terminus into the void at high speed, poking their head through it, and looking at events that have not happened yet from the game engine's inherently privileged frame of reference.

Recalculating the future history of the universe every turn is going to get expensive.
Title: Re: Games you wish existed
Post by: PTTG?? on February 10, 2019, 04:36:56 am
AI based on genetic algorithms evolving "rules" is a better fit here than neural networks.

NNs do pattern-matching and they do optimizing of function values. They're good for optimizing some continuous function or for dividing inputs up into categories. What they're not good at is coming up with high-level plans and sticking to them. And they're easily tricked via the process of creating "adversarial examples".

NNs can only get better at mapping inputs to "correct" outputs. If you don't know what correct output is, NNs can't learn anything. So a pure NN based game-player is only going to get good enough to beat the other really shitty AI players. They'll get stuck at in some local maximum of performance, such as optimizing the # of troops to send on a cavalry charge against spearmen, rather than thinking that maybe charging spearmen isn't the best strategy.

Instead of that, you can make an agent that's assigned a random set of "states" with random rules to transition between states, and random things the do in each state. Then set them loose and let survival of the fittest and mutation lead to less-useless agents over time. Eventually, they'll evolve e.g. a "seek food" state and have the appropriate triggers for when to enter that state, and seek the food properly. This process has nothing in common with neural networks, but it is machine learning, and is often part of the "higher level" controller stuff that might have neural networks embedded in it doing some low-level stuff.

Take a look at what they've been doing with AlphaStar (https://deepmind.com/blog/alphastar-mastering-real-time-strategy-game-starcraft-ii/).
Title: Re: Games you wish existed
Post by: Reelya on February 10, 2019, 07:06:28 am
There was some controversy over the results with that. It was pulling in data from the entire map at once, beating humans, but when limited to one screen at a time got its ass handed to it by the same players. AlphaStar could "see" the whole map at once and instantly be aware of any unit anywhere appearing from the fog of war. Additionally, it has a pretty high click rate, perfect accuracy of clicking and it never misclicks or makes mistakes. The real problem with AI for RTS is that it's hard to separate "clicking perfectly" to actually having a good strategy.

By all accounts AlphaStar has incredible micro, but it always produces units from a limited range of "normal" units. It's doing heavy number-crunching and lots of micro, but generally from a much more limited palette of options than a human would. This fits what I said about how an NN-based AI will "micro" the details on a cavalry charge vs spearmen but they almost never come up with a different "macro-level" plan.

Also read up about how AlphaStar works. Almost all the infrastructure that makes the system work is not part of the neural network. for example:

Quote
To encourage diversity in the league, each agent has its own learning objective: for example, which competitors should this agent aim to beat, and any additional internal motivations that bias how the agent plays. One agent may have an objective to beat one specific competitor, while another agent may have to beat a whole distribution of competitors, but do so by building more of a particular game unit. These learning objectives are adapted during training.

None of this stuff is internal to the neural network itself, it's all boilerplate code / genetic algorithm framework. By itself, a pure NN approach doesn't really do anything: they're not learning to e.g. make more tanks, some human decided that it would be good to have one of the AIs make more tanks, so they put "make more tanks" in as a constraint and merely killed off / mutated AIs that didn't fill their tank-making quota. Some human had to come up with the need for a particular AI that was more prone to making tanks however.

The approach taken in this case also suffers because their main learning is from the AIs playing each other. The big problem is that they can't learn from new experiences like a person can. They're only waiting to see specific triggers (NNs are pattern-matchers) and having hard-wired responses to those triggers, and the only feedback is whether you won or lost a match. this is where the genetic algorithm comes in.
Title: Re: Games you wish existed
Post by: Kagus on February 10, 2019, 07:43:52 am
Except that the eleventh match also incorporated a lot of AI abuse, and the fact that it was a "fresh" AI and not even from the same roster as the ones that beat the players in the earlier games, in addition to testrunning the window view limitation, however it was they implemented that.

And, hilariously, the eleventh match was also the only one where the pro player ended up using one of the AI's strategies, which it had developed on its own and used fairly consistently.


Yes, there are issues with limiting machine resources appropriately (I mean, "omniscience" isn't an unreasonable descriptor for the map presence of some pro players), but it's unfair to say that AlphaStar only won because of "dumb fast clicks".

It is, however, always popular to take a diametrically opposed counterpoint whenever something makes headlines.
Title: Re: Games you wish existed
Post by: Egan_BW on February 10, 2019, 01:29:35 pm
Resident Evil Roguelike.
ASCII graphics, procedurally generated mansion, zombies. Manage resources and find keys opening up more of the mansion. Eventually you can go all the way down to the secret lab, activate the self destruct, and escape. While being chased by a tyrant, obviously.
Random enemies and weapons keep you on your toes, even a random assortment of bosses which can pop up at unpredictable times.
And if you waste too much time, a persistent enemy starts following you around, like mr. X.
Title: Re: Games you wish existed
Post by: itisnotlogical on February 11, 2019, 11:05:26 pm
I wish there were something like Daggerfall Unity, (https://www.dfworkshop.net/) but for TES1: Arena. Make it less buggy and more user-friendly while changing very little of the actual gameplay. Arena is laughably primitive compared to Daggerfall, but I still prefer it (while loving both of course.)
Title: Re: Games you wish existed
Post by: PTTG?? on February 21, 2019, 11:11:39 pm
First element: Daft Punk.
Second element: Racing.
Third element: first-person VR.
Fourth element: Pure speed.
Fifth element: additional speed
six element no go fasssster
more FASTroINNHT
aaaaaaaaaaaaaaaaaaaaaarrraaaaa faaaaaaast
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 21, 2019, 11:27:45 pm
That sounds like the gamecube F-zero game, but even more 80s and made in the modern day.
Title: Re: Games you wish existed
Post by: WillowLuman on February 22, 2019, 01:50:52 am
Just like, any survival crafting game with basebuilding that gives you a way to populate your base, with inhabitants that both do things and act like they live there.
Title: Re: Games you wish existed
Post by: EnigmaticHat on February 22, 2019, 01:57:29 am
I know right?  Most of those games are so lonely without multiplayer and so vulnerable to griefers/assholes with multiplayer.  Playing co-op Don't Starve with my siblings was so much more fun than playing it solo, and even the little companions they've added like Glommer and Chester made a huge tonal difference.

Someone should make a DF/Rimworld-like where you play in first or third person.  And you designate actions the way you would normally put down blocks in mindcraft (but at a range).  So instead of building things you build a theoretical building and then your minions perform the much longer task of actually making it.
Title: Re: Games you wish existed
Post by: Kagus on February 22, 2019, 04:16:42 am
There's Voxel Turf, which has been described as "Minecraft + GTA + Cities Skylines", where people can move into your houses and work at the industries you build, but that's not really "survival" unless you count the dog-eat-dog world of voxellated corporate takeovers.

Alternatively, Rise of Ages. I haven't seen how much the mooks actually do around town, but you can invite people to populate your tribe.
Title: Re: Games you wish existed
Post by: Niveras on February 22, 2019, 05:28:04 am
I think the millennaire minecraft mod tries to do that (on top of adding different varieties of villages via cultures) but of course it is minecraft. Also, it tends not to play well with other mods on account of most mods being built around the player doing everything.

Incidentally, it would be interesting to see a minecraft mod where all the tech progression is through villagers whose needs have to be satisfied. Like Anno on a reduced scale. Would need certain features to avoid problems that I can already foresee, though.
Title: Re: Games you wish existed
Post by: RulerOfNothing on February 22, 2019, 07:57:31 am
I think the millennaire minecraft mod tries to do that (on top of adding different varieties of villages via cultures) but of course it is minecraft. Also, it tends not to play well with other mods on account of most mods being built around the player doing everything.

Incidentally, it would be interesting to see a minecraft mod where all the tech progression is through villagers whose needs have to be satisfied. Like Anno on a reduced scale. Would need certain features to avoid problems that I can already foresee, though.
Care to elaborate on that last bit?
Title: Re: Games you wish existed
Post by: Mephisto on February 22, 2019, 09:18:28 am
Nostalgia time. Forsaken's gated Minecraft server.

The world would "age up" when we as a community met certain criteria, unlocking a new tier of recipes. We started with a hunter-gatherer society and basically subsisted on raw nutmeg for a while. I think we had to gather x food or wood or something, whereupon we unlocked tool use. Once we built X houses and got farms going, we unlocked iron or something.
Title: Re: Games you wish existed
Post by: Niveras on February 22, 2019, 03:54:17 pm
I think the millennaire minecraft mod tries to do that (on top of adding different varieties of villages via cultures) but of course it is minecraft. Also, it tends not to play well with other mods on account of most mods being built around the player doing everything.

Incidentally, it would be interesting to see a minecraft mod where all the tech progression is through villagers whose needs have to be satisfied. Like Anno on a reduced scale. Would need certain features to avoid problems that I can already foresee, though.
Care to elaborate on that last bit?

The problems I expect to see? Well, I expect such a mod to work like FactoryTech: the villagers are machines that, instead of operating on RF (and processing items), they operate with items. So a villager would need food, drink/hydration, shelter (bedding), maybe even clothing or tools. But FactoryTech was obnoxious because of the rate that components failed as well as supplying all the machines. To solve this, you could instead assign an area/storage where items are stored that will satisfy villager needs, and the villagers can be set to take from that area when they need to restock. That is, restock their 'need' items and not their processing items (which would be fed as "normal" to their processing stations). But then this means villagers don't perform their process 100% of the time, so now you need a system that villagers can clock in and out of their processing, and enough villagers to fill in those shifts.
Title: Re: Games you wish existed
Post by: Sirus on February 22, 2019, 05:11:40 pm
Just like, any survival crafting game with basebuilding that gives you a way to populate your base, with inhabitants that both do things and act like they live there.
Terraria has the various NPCs, but I'm guessing you want something more in-depth and/or randomized. That would be pretty cool.
Title: Re: Games you wish existed
Post by: JimboM12 on February 22, 2019, 05:15:48 pm
Just like, any survival crafting game with basebuilding that gives you a way to populate your base, with inhabitants that both do things and act like they live there.

hmm, there's fallout 4, still a goodie in this department.

but yeah, this is something i'd like to see too. i suppose if they improved thrall ai, conan exiles could fit here too.
Title: Re: Games you wish existed
Post by: TiredOlGoat on February 22, 2019, 05:24:37 pm
Tonally, I do like the idea of a first/third person game where you are just one player, building and creating things, and NPCs move in and help/have their own agendas, all taking place over a period of time. Something like Unreal World, but where your actions effect the greater world; people use your roads, look into your land if you offer to sell it/make it communal/abandon it, etc...

But mostly, and this is a bit silly...

Graphically/atmospherically, I miss pastel colours and weird garish 80's fantasy. Where in Heroes of Might and Magic I/II, or Realmz/Spiderweb Software's earlier work, you felt like you could just randomly stumble across most anything. Crystals growing out of purple forests, vampires that made stupid 'bluh' noises, public-domain-y sound effects...

I feel like most fantasy tries to draw from the same popular-ish roots. World of Blizzardcrafthammer. And that's just fine, if those are things you like! But I have no interest in medieval power armour and ridiculous fantasy swords; I'd like to explore abandoned forts growing out of red-and-orange trees, look up at the alien sky, and feel a sense of peace. Perhaps it was because the market was oversaturated with 'weird' fantasy in the early 90s, in large part due to a lot of shareware. But I miss the environment, terribly.
Title: Re: Games you wish existed
Post by: cider on February 28, 2019, 06:01:42 pm
An in-depth life sim would be cool.
Title: Re: Games you wish existed
Post by: Kagus on February 28, 2019, 06:34:51 pm
An in-depth life sim would be cool.
Well, there's Outside, which was recently updated to the newest version...
Title: Re: Games you wish existed
Post by: cider on March 01, 2019, 12:21:22 pm
An in-depth life sim would be cool.
Well, there's Outside, which was recently updated to the newest version...

Yeah well unfortunately the character creation doesn't allow for a whole lot of player choice.
Title: Re: Games you wish existed
Post by: KingofstarrySkies on March 01, 2019, 12:49:42 pm
I'd like a citybuilder/colony builder based on building an Underground City of Drow, a la Forgotten Realms. Perhaps DF-like, but with a larger focus on raiding the surface, etc.
Title: Re: Games you wish existed
Post by: Niveras on March 01, 2019, 01:40:21 pm
I definitely see a lot of potential in the fort management/city-builder genre, which is why I think it sucks so much that nearly everyone that tries to make their own continues to use dwarves (or else copies directly from Dungeon Keeper).

I guess there is still some variety, though. Surviving Mars, Frostpunk, a couple "starbase" themes. (Quality not considered.)

But yeah, I'd like to see something with the polish of Anno put through a variety of different settings.

We'll see how Starbase Delta, Industries of Titan and Imagine Earth turn out. (Imagine Earth is tagged as a city builder but sounds more like a 4X to me.)
Title: Re: Games you wish existed
Post by: Kagus on March 01, 2019, 04:32:32 pm
Maia is still being developed, amazingly enough. But yeah.

Ever tried out Dwelvers? It's heavily Dungeon Keeper based, but with more focus on creature needs and having a functional dungeon economy than just combat and slaps. The dev has gone through some really rough spots though, and updates have slowed to a crawl after his newfound enthusiasm from finally buying his own game out from the Towns publisher basically got shat on by a bunch of people saying the game was dead while he was updating it.

I'd like a citybuilder/colony builder based on building an Underground City of Drow, a la Forgotten Realms. Perhaps DF-like, but with a larger focus on raiding the surface, etc.

See, the problem with that is the fact that the Drow are completely dysfunctional. They exist only through author fiat and obfuscation of reality. Trying to actually model their society would fall apart in moments as everyone just murders each other and fails to do anything useful because they're busy plotting to murder everyone else...

But yeah, a slightly less suicidal antagonistic race would be fun... The aforementioned Dwelvers has surface raids, but it's not exactly a polished system.

There's also Impire, which is what happens when someone said "Man, y'know, the Majesty series hasn't been shit on enough by the sequel and the Warlock series, LET'S FIX THAT" and then somehow the game ended up being not great. Remarkable.



I'd still kinda like to see a WW1 game presented in the style of a city builder... WW1's trench warfare doesn't really lend itself very well to many real-time formats, but I feel that if you focused on the supply and reinforcement elements while managing a section of the trench line, you might be able to find a decent theater to balance the long combat-less periods with the sudden, intense raids. And also just managing the flow of recruits like citizens in a city builder, rather than having to request and pay for each individual one, would help deal with the frequent and occasionally catastrophic loss of life.
Title: Re: Games you wish existed
Post by: LordBaal on March 01, 2019, 04:42:05 pm
I want Koprulu Sector Total War.
Also WH40k Total War.
Title: Re: Games you wish existed
Post by: LordBaal on March 01, 2019, 04:42:28 pm
Delete
Title: Re: Games you wish existed
Post by: Kagus on March 01, 2019, 04:54:24 pm
Delete
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Niveras on March 01, 2019, 05:29:17 pm
Dwelvers, Impire

Dwelvers and Impire were both the ones I had in mind that I felt hewed too close to Dungeon Keeper, due to being just "eclectic mix of generic evil" rather than developing their own thematic focus. Impire at least tried different vein of humor ("slapstick" evil moreso than the sinister sarcasm of the DK narrator). War for the Overworld was another, although that is slightly excusable since it was deliberately intended as a direct spiritual successor to Dungeon Keeper.

I've suggested before elsewhere alternatives in the form of a mindflayer-like race, wherein they must protect, support, and nourish the elder brain to expand their colony. But only now do I think this will feel a little too close to DK and its dungeon heart. But I suppose the core gameplay can be similar (maybe with a heavier focus on an active economy) as long as the theme/setting/dressing is different.

Another alternative would have the player as a dragon carving out its lair, including developing its hoard and defending from heroic bands (whether because you preyed on the countryside and they're there to stop you, or they're just greedy and want your stuff). Hoarding could be from terrorizing nearby lands and demanding tribute, or by being "good" and having supplicants make offerings for your power or wisdom. It also lends itself, inspired by the D&D color template, to different lineages with different intrinsic powers, which could further be altered based on your choices. For example, you might choose to play as a white dragon. It might intrinsically have necromantic powers, but if you choose to have minions they can be generic skeletons/undead, or you could develop an elemental power and have golems. Or accept the role of god to kobolds and they can defend your lair.

This all reminds me that I need to check up with KeeperRL as well. I wasn't really keen on it - I liked the concept, but not the execution via tile-based graphics, though I understand it makes a game much easier to develop if it is not animated in 3D. It's been a few years since I looked into it, maybe there is more of a game there now that will help me play through the tiles.
Title: Re: Games you wish existed
Post by: Kagus on March 01, 2019, 05:40:57 pm
Y'know, I liked KeeperRL a long time ago, but it just had a little too little content. Once you'd killed the town and dragon on your map, there wasn't really anything to do. The really early days where you basically just trapped one corridor and then waited for the hero party to show up also had a certain charm.

Then I saw that there'd been a lot of updated, and I tried out the later version.

It was a lot worse. Like, considerably worse. Vast amounts of micromanagement stacked on top of a tech tree and world map that made it blatantly clear you were to follow the one true way to play, or completely fuck yourself into a corner that could never be escaped from.


Apparently it's been updated again since then? I dunno. I kinda lost hope/interest after its design direction seemed to be going the complete opposite of where I thought it should.


There was actually a little flash game about being a dragon, but that was rather limited and basically just amounted to 3-4 choices you'd make over the course of a couple minutes in order to determine your adult color and temperament. Definitely would like to see some other kind of "lair management" thing... There was supposed to be an MMO years ago where players could choose to be either a standard humanoid hero or a dragon with your own hoard/cave, and somehow dragons were supposed to be "balanced" so that players would sometimes have a reason to pick humans.


EDIT: Uhh, regarding citybuilders, Dawn of Man (https://store.steampowered.com/app/858810/Dawn_of_Man/) just dropped. Mostly interesting for the time period; it's very rare I see any kind of game set in the neolithic+ setting.
Title: Re: Games you wish existed
Post by: Mathel on March 03, 2019, 05:01:04 am
A fantasy first person combat game, that is fully physics enabled.

Anything can be damaged and destroyed, where larger objects are comprised of multiple subsystems. If a specified number of supporting subsystems (defaults to 1/2) are destroyed, the supported subsystem also collapses.
All but the smallest items when destroyed turn into debries. (Which could be also damaged and destroyed).

Contact with a moving object inflicts damage, how much depends on the mass and speed of the object, while the damage type depends on the shape of the object.
This means that debries of a collapsed subsystem can damage other subsystem, potentially starting a chain reaction that brings the whole structure down.

Armor would work similarly to armor in old-XCOM, giving both resistances and armor rating. Resistances are percentil, by which the damage is multiplied, then the armor rating is subtracted from the damage, if the resistance used is less than 100% (If the armor does not protect from a damage type or even makes you weak to it, then it does not slow it down).

HP of an object (or a subsystem) depends on it's material and mass, while it's resistances and armor rating depend only on it's material. A stone wall will be tougher than a wooden wall, but more vulnerable to blunt damage.

On creatures, armor would be their naked Resistance and AR, plus that of any clothes they happen to wear.
The protection would be applied separately on each layer, starting from the outside.

Ex. Human wearing a Gambson and Full Plate is hit with a Warhammer for 20 Blunt damage.
      The full plate has 99% Blunt and 10AR.  The damage is reduced to 10 Blunt
      Gambeson has 50% Blunt and 2AR. The damage is reduced to 3 Blunt
      Human skin has 99% Blunt and 1AR. The human takes 2 damage.

Ex2. The same human is hit with a fire based attack for 15 Fire damage
         Full plate has 100% Fire, damage not reduced.
         Gambeson is flamable, 125% Fire. Damage is increased to 19 Fire.
         Human skin has 99% Fire, 1 AR. Human takes 18 damage.

Armor also takes any damage that passes through it, but tends to have more HP than those wearing it. Many weak hits will eventually peel armor off people, but strong hits will generally kill the victim first.
Title: Re: Games you wish existed
Post by: Bumber on March 03, 2019, 08:53:31 pm
A fantasy first person combat game, that is fully physics enabled.

Anything can be damaged and destroyed, where larger objects are comprised of multiple subsystems. If a specified number of supporting subsystems (defaults to 1/2) are destroyed, the supported subsystem also collapses.
[...]
I had a related idea back when TES:Oblivion came out and introduced me to Havok physics. You could shoot rope arrows and then build rope bridges.

My sister had ideas involving combat while standing on monster-drawn wagons, and parachuting off a huge mushroom as an end to the tutorial. It was more of an MMO idea, but physics sim doesn't play well with that.
Title: Re: Games you wish existed
Post by: Parsely on March 03, 2019, 09:45:11 pm
A fantasy first person combat game, that is fully physics enabled.

Anything can be damaged and destroyed, where larger objects are comprised of multiple subsystems. If a specified number of supporting subsystems (defaults to 1/2) are destroyed, the supported subsystem also collapses.
All but the smallest items when destroyed turn into debries. (Which could be also damaged and destroyed).

Contact with a moving object inflicts damage, how much depends on the mass and speed of the object, while the damage type depends on the shape of the object.
This means that debries of a collapsed subsystem can damage other subsystem, potentially starting a chain reaction that brings the whole structure down.

Armor would work similarly to armor in old-XCOM, giving both resistances and armor rating. Resistances are percentil, by which the damage is multiplied, then the armor rating is subtracted from the damage, if the resistance used is less than 100% (If the armor does not protect from a damage type or even makes you weak to it, then it does not slow it down).

HP of an object (or a subsystem) depends on it's material and mass, while it's resistances and armor rating depend only on it's material. A stone wall will be tougher than a wooden wall, but more vulnerable to blunt damage.

On creatures, armor would be their naked Resistance and AR, plus that of any clothes they happen to wear.
The protection would be applied separately on each layer, starting from the outside.

Ex. Human wearing a Gambson and Full Plate is hit with a Warhammer for 20 Blunt damage.
      The full plate has 99% Blunt and 10AR.  The damage is reduced to 10 Blunt
      Gambeson has 50% Blunt and 2AR. The damage is reduced to 3 Blunt
      Human skin has 99% Blunt and 1AR. The human takes 2 damage.

Ex2. The same human is hit with a fire based attack for 15 Fire damage
         Full plate has 100% Fire, damage not reduced.
         Gambeson is flamable, 125% Fire. Damage is increased to 19 Fire.
         Human skin has 99% Fire, 1 AR. Human takes 18 damage.

Armor also takes any damage that passes through it, but tends to have more HP than those wearing it. Many weak hits will eventually peel armor off people, but strong hits will generally kill the victim first.
That sounds pretty much exactly like what Exanima does, except it's third-person.

As a matter of fact, there's a first person mod for it, it's unplayable right now but there you go! (https://www.youtube.com/watch?v=QEqQTdfKG1s)
Title: Re: Games you wish existed
Post by: itisnotlogical on March 05, 2019, 12:52:38 pm
Not an entire game I wish existed, but I wish more RPGs would use riddles and puzzles. Even if I can't figure it out and just have to look up a walkthrough or brute-force it, it's refreshing to encounter a problem that can't be solved by just grinding the relevant stat to 100 or exploiting a broken crafting system.
Title: Re: Games you wish existed
Post by: Kagus on March 05, 2019, 01:52:53 pm
Not an entire game I wish existed, but I wish more RPGs would use riddles and puzzles. Even if I can't figure it out and just have to look up a walkthrough or brute-force it, it's refreshing to encounter a problem that can't be solved by just grinding the relevant stat to 100 or exploiting a broken crafting system.
YYY YYYYY YYYBC GHLLLM PPPRR RS SS SSTTT?


I do get what you mean though, but sometimes people are stupid and come up with stupid puzzles.
Title: Re: Games you wish existed
Post by: Iduno on March 05, 2019, 02:57:48 pm
Not an entire game I wish existed, but I wish more RPGs would use riddles and puzzles. Even if I can't figure it out and just have to look up a walkthrough or brute-force it, it's refreshing to encounter a problem that can't be solved by just grinding the relevant stat to 100 or exploiting a broken crafting system.

We've got you covered:

Spoiler (click to show/hide)

How do I resize images?
Title: Re: Games you wish existed
Post by: Kagus on March 05, 2019, 03:39:10 pm
Code: [Select]
[img width=800]"the image"[/img]
Title: Re: Games you wish existed
Post by: Aoi on March 05, 2019, 11:11:25 pm
YYY YYYYY YYYBC GHLLLM PPPRR RS SS SSTTT?

...For the last twenty years, I've always been reading it with the second to last word being "thy".  :o
Title: Re: Games you wish existed
Post by: George_Chickens on March 05, 2019, 11:16:13 pm
Not an entire game I wish existed, but I wish more RPGs would use riddles and puzzles. Even if I can't figure it out and just have to look up a walkthrough or brute-force it, it's refreshing to encounter a problem that can't be solved by just grinding the relevant stat to 100 or exploiting a broken crafting system.
Have you played Covert Action? A lot of the game is puzzles to decode enemy communications.
Title: Re: Games you wish existed
Post by: hector13 on March 06, 2019, 06:53:28 pm
Not an entire game I wish existed, but I wish more RPGs would use riddles and puzzles. Even if I can't figure it out and just have to look up a walkthrough or brute-force it, it's refreshing to encounter a problem that can't be solved by just grinding the relevant stat to 100 or exploiting a broken crafting system.
Have you played Covert Action? A lot of the game is puzzles to decode enemy communications.
Depends on the route you want to take, and those puzzles can be made easier by boosting the relevant stat at game start.

In saying that, there’s the phone-tapping puzzle (which can rather be abused if you happen to be good at it) and the decode the secret message type puzzles, and the “how do I do car chases!?” puzzle, and if all else fails, watching dots on a screen so you can just go steal the answers at the risk of wasting a bunch of time and exposure if you get caught puzzles.

Fun game though; I still fondly remember that one time I was playing the game on the hardest difficulty and completely failed at stopping anything from happening.
Title: Re: Games you wish existed
Post by: pikachu17 on March 07, 2019, 02:15:38 pm
Am I the only one that wants this mod? (https://xkcd.com/873/)
Title: Re: Games you wish existed
Post by: PTTG?? on March 10, 2019, 03:25:40 am
Am I the only one that wants this mod? (https://xkcd.com/873/)

Only if it's built into a game that lets you take advantage of your newfound empathy.
Title: Re: Games you wish existed
Post by: Hanslanda on March 10, 2019, 08:20:47 am
Not an entire game I wish existed, but I wish more RPGs would use riddles and puzzles. Even if I can't figure it out and just have to look up a walkthrough or brute-force it, it's refreshing to encounter a problem that can't be solved by just grinding the relevant stat to 100 or exploiting a broken crafting system.

We've got you covered:

Spoiler (click to show/hide)

How do I resize images?

Fuck that puzzle.
Title: Re: Games you wish existed
Post by: Kagus on March 10, 2019, 08:31:11 am
What, Towers of Hanoi? Nah, it's not so bad. I mean, it gets to be a pain once you're dealing with that many pieces, but it's still just a matter of repeating the pattern a few more times.

I say that because it's one of the only such popular puzzles where the pattern actually "clicked" for me...
Title: Re: Games you wish existed
Post by: Arbinire on March 10, 2019, 08:48:10 am
Another not so much a game but a scenario I wished for.

Wish more people understood what sorts of games they play, or the types of servers they play on.  Too many RPPvP servers I've played on for games like Conan Exiles or ARK all inevitably devolve into carebear "hippy" communes where everyone just wants to eventually play out less than child friendly situations.  I'm playing a survival game on an RPPvP server to immerse myself in a brutal setting, but even ones that start out promising cave to the people who don't understand what sort of game/server they decided to play on.
Title: Re: Games you wish existed
Post by: Kagus on March 10, 2019, 09:12:17 am
I'm playing a survival game on an RPPvP server to immerse myself in a brutal setting, but even ones that start out promising cave to the people who don't understand what sort of game/server they decided to play on.
I read that as "promising cave to the people", like people were being promised the cave-dwelling life they want and deserve!
Title: Re: Games you wish existed
Post by: JoshuaFH on March 10, 2019, 09:20:12 am
I'm reminded of One Hour One Life:

https://store.steampowered.com/app/595690/One_Hour_One_Life/

I didn't find it that fun, but RP'ing is basically mandatory, enforced by the game mechanics themselves. I only played one life, but it was nice having my mother, played by another player, care for and protect me for a few minutes until I grew old enough to venture off on my own.
Title: Re: Games you wish existed
Post by: Hanslanda on March 10, 2019, 09:42:35 am
What, Towers of Hanoi? Nah, it's not so bad. I mean, it gets to be a pain once you're dealing with that many pieces, but it's still just a matter of repeating the pattern a few more times.

I say that because it's one of the only such popular puzzles where the pattern actually "clicked" for me...

Only time I encountered that puzzle was in KOTOR and I was 15 or so, and not the greatest at visual puzzles. I spent probably three hours dying and reloading before I got the pattern finally.
Title: Re: Games you wish existed
Post by: Kagus on March 10, 2019, 09:49:00 am
I did the one in Black and White, which is pretty easy at only 4 pieces.

Also rather cathartic, as if you're getting frustrated you can just take the pieces of the temple you're relocating and fling them into the distance while listening to the head monk lamenting over how his collection of fine china has been ruined.
Title: Re: Games you wish existed
Post by: itisnotlogical on March 10, 2019, 11:03:24 pm
I want to see two remakes of Sonic 06. I want to see it remade somehow in the Sonic Adventure engine, and I want to see it completely reimagined as a Bioware-style action RPG like Mass Effect or Dragon Age.
Title: Re: Games you wish existed
Post by: Iduno on March 11, 2019, 11:15:32 am
Only time I encountered that puzzle was in KOTOR and I was 15 or so, and not the greatest at visual puzzles. I spent probably three hours dying and reloading before I got the pattern finally.

The only time? Have you played anything else by Bioware, any puzzle game, or any other game where they wanted a puzzle? Because that is the go-to (which was my stupid joke). I've solved it in like 5 genres of games. I think it's more common than the 3 switches puzzle.
Title: Re: Games you wish existed
Post by: Telgin on March 11, 2019, 11:53:06 am
I want to see two remakes of Sonic 06. I want to see it remade somehow in the Sonic Adventure engine, and I want to see it completely reimagined as a Bioware-style action RPG like Mass Effect or Dragon Age.

Putting it in the Sonic Adventure engine would cut down on the bugs some, but I remember falling through the floor a few times in Sonic Adventure 2, or spawning into areas that hadn't fully loaded and falling to my doom.  Still, it would be an improvement.

A Bioware RPG version of Sonic would probably end up cringey or hilariously terrible in various ways, as Sega has proven that they can't make a serious Sonic game without those qualities.  I sometimes wonder if Sonic just doesn't work for serious plots.

I'd watch Let's Plays of either though.  Wouldn't play them, but I'd watch.
Title: Re: Games you wish existed
Post by: pikachu17 on March 12, 2019, 08:10:41 am
A game that is kind of like the first stage of Spore, where you get bigger and stronger by eating those smaller than you, except it is a horror stealth game.
Title: Re: Games you wish existed
Post by: scourge728 on March 12, 2019, 08:33:24 am
ptw
Title: Re: Games you wish existed
Post by: Sartain on March 16, 2019, 05:10:23 am
I want to see two remakes of Sonic 06. I want to see it remade somehow in the Sonic Adventure engine, and I want to see it completely reimagined as a Bioware-style action RPG like Mass Effect or Dragon Age.

A Bioware RPG version of Sonic would probably end up cringey or hilariously terrible in various ways, as Sega has proven that they can't make a serious Sonic game without those qualities.  I sometimes wonder if Sonic just doesn't work for serious plots.


A Sonic Bioware game, you say?

https://en.wikipedia.org/wiki/Sonic_Chronicles:_The_Dark_Brotherhood

It may or may not feature tower of Hanoi puzzles
Title: Re: Games you wish existed
Post by: Kagus on March 16, 2019, 06:01:59 am
Missed opportunity to call it "Sonicles: The Shadow Brotherhog"
Title: Re: Games you wish existed
Post by: scourge728 on March 16, 2019, 02:22:23 pm
I sometimes wonder if Sonic just doesn't work for serious plots.
Are you telling me the four foot tall bipedal blue hedgehog who moves at the speed of sound and smashes robot running on tiny animal power isn't good for a serious plot?
Title: Re: Games you wish existed
Post by: xaritscin on March 16, 2019, 05:32:59 pm
a sci-fi simulator (kinda like DF world simulation but on a galactic lvl) where the player can choose different starts based on the races and interstellar empires that arise in the game. there would be some defacto species and empires but most if not all the lifeforms would be procedurally generated. as it befits a game inspired by our beloved fantasy simulator, this game would use glorious ASCII graphics with the option for tilesets.

there would be 2 gameplay modes, the first one is Colonist mode and focus around the player being a citizen traveling from the heart of its starting empire towards the exploration of deep space. the player will have to resort to survive by different means not only combat but also crafting and social interaction with the beings it encounters out in the frontier, this also includes piloting vehicles or spaceships (not sure how do you manage a vehicle in a RogueLike but examples must exist).

the other gameplay option is Colony Mode, this one is of course about city management much like in Fortress mode but with the difference that you can select from a huge list of Star Systems, Planets/Moons and Alien Races or Empires to pick. apart of these racial and cosmographical options you would also be able to choose the method on which you want to embark on the select terrain. all of those decision would have an impact on how your colony will fare at the start.

i guess the game would be heavily inspired by titles like ASCII Sector, Dwarf Fortress, URR, SoH, Rimworld, Stellaris, Aurora 4X, TiTS, Cogmind and Infiniverse (a small prototype i saw on the internet years ago, it never took off sadly) and this is just for a basic idea (would probably throw SPORE, Evochron, X3, EVE and Starbound on that mix).

Title: Re: Games you wish existed
Post by: JoshuaFH on March 21, 2019, 06:00:31 am
I've had an idea for  an RPG where the story is very Truman Show-esque. Where if you play it "normally" it guides you along a pretty traditional JRPG quest of linear story, with your standard diverse roster of allies, who travel about the world going from town to town and dungeon to dungeon, to fight your 2-dimensionally evil final boss and live happily ever after with your shallow designated romantic interest.

For astute players however who pick up on the seams of the world and the storytelling, the players can go against the intended path and objectives, and slowly learn that the entire quest is a sham, all your allies/NPC's/Enemies are actors, the world you live in is an elaborate cage to keep you living out an idle and meaningless fantasy for all eternity over and over. Of course, this would be fairly difficult, as not only would the clues be hidden and benign enough that experienced players would brush them off as 'accepted cliches' that come with the territory of game playing; but also that the quest would be very robust against your attempts to break it. If you try to sequence break, the story changes to accommodate it, if you interrogate your "allies" they play dumb and persist in maintaining the illusion at all costs, and it's only when you can really prove beyond doubt that the world and your quest is fake does it start to crumble, it rapidly unravels and the entire world at once becomes hostile, having failed to keep you sedated and therefore has to try to eliminate you to keep you from escaping your 'cage'.

The entire idea is very Matrix-like in that regard. I don't know if there's any game like that already in existence, it sounds like something that would be very "woke" and therefore something an indie would atleast have tried with a low budget game. What I have imagined though isn't something I've ever stumbled across though.
Title: Re: Games you wish existed
Post by: NRDL on March 21, 2019, 06:35:56 am
Kinda like the Stanley Parable but with actual gameplay. I like it. If executed well it can easily become another deconstructionist hit game, with a ton of lore, theorising and a rabid fanbase.
Title: Re: Games you wish existed
Post by: Egan_BW on March 21, 2019, 12:53:48 pm
Either you ruin it by explaining the gimmick on the download page or you run a real risk of nobody "getting" it and remaining a very meh generic indie JRPG.

When you play DDLC normally, the game makes a point of very blatantly breaking itself to force you to look behind the curtain. That is, I think that if you want the player to have a good time with a weird meta plot, you need to give them a little help. Maybe after completing the game once, you're given a cue that not everything is right and dumped back to the start of the game.
Title: Re: Games you wish existed
Post by: hector13 on March 21, 2019, 01:17:36 pm
Undertale did that.

Undertale actually kept me interested to the point when it did that, though.

Genocide runs ftw.
Title: Re: Games you wish existed
Post by: Dunamisdeos on March 21, 2019, 05:57:19 pm
That sounds genuinely neat but the second someone finds a dialogue option with anything remotely referring to the secret premise, the bag will be out of the kitty cat. People gonna meta.

Other than that you'd have to explain it, as stated above.

You would need something on the level of Matrix-style AI to dynamically alter the game and every event to come to actually achieve that in a way that people wouldn't figure out. That said, a game about being unknowingly trapped in an RPG simulation that slowly reveals it's true purpose WOULD be rad as heck. I recommend checking out [Room Of Swords], a webcomic. It is relevant to the premise, at least.
Title: Re: Games you wish existed
Post by: JoshuaFH on March 22, 2019, 06:04:25 am
The only way that makes sense to me game-design-wise that is realistic to implement and fun for the player to discover is to have the game have very deep and complex game mechanics that allow for a very high skill ceiling that the hypothetical players would be able to master within 1 or 2 playthroughs. The game would be structured such that there would be decisive forked paths through the story that aren't immediately obvious if you haven't mastered the game mechanics, but once you have you can complete the very hard challenge associated with deviating from the 'main path' allowing you to then travel along the 'deviant path' which acts as the red pill story mode in addition to rewarding players for their skill with extra and suitably challenging content.

Obviously easier said than done.
Title: Re: Games you wish existed
Post by: MagmaMcFry on March 22, 2019, 03:03:34 pm
JoshuaFH, I think OneShot is pretty close to what you're describing (in the meta sense), although it has no combat. It's also very much worth playing and easy to spoil.
Title: Re: Games you wish existed
Post by: EnigmaticHat on March 22, 2019, 04:59:09 pm
Related, I'd like a game that seems super on-rails and limited but the moment you try to break the game it just lets you.

So like a first person shooter with hallways and at one point you walk outside and the border becomes a minefield... and if you navigate around the mines you walk off into the distance and eventually find the open world game that it actually is.  Of course it would have to be structured so that all but the most boring players manage to figure it out on their own eventually.

I think it would be a cool lightbulb moment, realizing something you thought was impossible is actually very possible.

Edit: Or your main ally is obviously evil and your mission is obviously a trick, and if you try to murder him he just dies and its confirmed that you were correct
Title: Re: Games you wish existed
Post by: Egan_BW on March 22, 2019, 05:24:31 pm
Or those unopenable doors that are really just a texture on the wall, except you can shoot the lock and they'll open into the rest of the building.
Title: Re: Games you wish existed
Post by: Mephansteras on March 22, 2019, 07:19:43 pm
I want a semi-autonomous colony sim game. One where I *can* choose what goes on, but if I just let the game run the citizens will do things like build farms and roads and whatnot on their own. Maybe they make decent decisions, maybe they don't, but it's all organic and based on what's easiest or maybe based on the personality traits of the citizens. So a lazy farmer will just grab the nearest plot of land to the town that'll support crops while a more ambitious one will head further out to grab a more fertile/larger plot of farmland.
Title: Re: Games you wish existed
Post by: Retropunch on March 24, 2019, 04:49:33 pm
I've had an idea for  an RPG where the story is very Truman Show-esque. Where if you play it "normally" it guides you along a pretty traditional JRPG quest of linear story, with your standard diverse roster of allies, who travel about the world going from town to town and dungeon to dungeon, to fight your 2-dimensionally evil final boss and live happily ever after with your shallow designated romantic interest.

For astute players however who pick up on the seams of the world and the storytelling, the players can go against the intended path and objectives, and slowly learn that the entire quest is a sham, all your allies/NPC's/Enemies are actors, the world you live in is an elaborate cage to keep you living out an idle and meaningless fantasy for all eternity over and over. Of course, this would be fairly difficult, as not only would the clues be hidden and benign enough that experienced players would brush them off as 'accepted cliches' that come with the territory of game playing; but also that the quest would be very robust against your attempts to break it. If you try to sequence break, the story changes to accommodate it, if you interrogate your "allies" they play dumb and persist in maintaining the illusion at all costs, and it's only when you can really prove beyond doubt that the world and your quest is fake does it start to crumble, it rapidly unravels and the entire world at once becomes hostile, having failed to keep you sedated and therefore has to try to eliminate you to keep you from escaping your 'cage'.

The entire idea is very Matrix-like in that regard. I don't know if there's any game like that already in existence, it sounds like something that would be very "woke" and therefore something an indie would atleast have tried with a low budget game. What I have imagined though isn't something I've ever stumbled across though.

Back about 15 years ago I used to hang around on the RPGmaker forums and weirdly, someone actually made pretty much exactly what you're describing!! I can't remember the name, or much about it at all but you were basically on a typical 'save the world' quest and as you got further and further through the game you started noticing random bits that weren't right. In one of the few bits I remember, an NPC mentioned something in a quest before you did it, and when you brought it up in conversation none of the people on your team could remember it and kept changing the subject.

Pretty terrible game action wise, but it was a sort of minor hit in the community due to how creepy it was. Even with the terrible stock top-down graphics it still managed to make you feel really, really alone in a way that few games manage.

Title: Re: Games you wish existed
Post by: Parsely on March 25, 2019, 10:46:15 am
If you can find out what that game is called please share, I'm dead interested
Title: Re: Games you wish existed
Post by: scourge728 on March 26, 2019, 12:04:39 am
Am also interested
Title: Re: Games you wish existed
Post by: askovdk on March 26, 2019, 03:37:57 am
I want a semi-autonomous colony sim game. One where I *can* choose what goes on, but if I just let the game run the citizens will do things like build farms and roads and whatnot on their own. Maybe they make decent decisions, maybe they don't, but it's all organic and based on what's easiest or maybe based on the personality traits of the citizens. So a lazy farmer will just grab the nearest plot of land to the town that'll support crops while a more ambitious one will head further out to grab a more fertile/larger plot of farmland.

This!  :)
A kind of "Majesty", but with focus on building and production instead of combat. The Sovereign sets the law, and can mandate special initiatives, but the citizens otherwise do as they want.
… Of cause, ‘as they want’ is something that takes a brain like Toady's to model right.
Title: Re: Games you wish existed
Post by: Dunamisdeos on March 27, 2019, 08:15:19 pm
Majesty 2 has a really funny intro
Title: Re: Games you wish existed
Post by: Mephansteras on March 28, 2019, 09:54:59 am
Yeah, pretty much Majesty but a colony sim instead of a defend against the monsters game.
Title: Re: Games you wish existed
Post by: Kagus on March 30, 2019, 04:12:47 am
Majesty 2 has a really funny intro
I don't remember the intro much, but if you say it was really funny then I'll accept that it was the one good thing about that game.

Yeah, pretty much Majesty but a colony sim instead of a defend against the monsters game.

There's that "Foundations" game, but I think that was more about letting new peasants build their houses just wherever. Would definitely be fun to see a city/colony expand and develop organically under gentle suggestions.

There's also Crest, the god sim game, but I've heard it doesn't really live up to the hype.
Title: Re: Games you wish existed
Post by: JimboM12 on March 30, 2019, 07:04:22 am
i was on a nostalgia trip last night, and i came across a song i havent heard in years and it rocked my face off. an incredible feat for a chiptune:

https://www.youtube.com/watch?v=3WsFRWuFBuk

this is what i want, a 3D remake of maniac mansion, with updated but still classic music.
Title: Re: Games you wish existed
Post by: Sime on March 30, 2019, 11:17:38 am
I want an Amazon Alexa party game about brexit, where people get to shout at a Theresa May chatbot, refereed by John Bercow.
Title: Re: Games you wish existed
Post by: Iduno on April 03, 2019, 08:36:56 am
I want a crafting/survival game that's actually challenging after the first few days (but you can survive that long) without needing bad combat like Don't Stave.

Maybe something similar in difficulty to the Robinson Crusoe board game, but with more options (which, I understand, screws with the balance). Needing to think about "stockpile food" or "build shelter so a storm/animal doesn't wreck your stockpile" in that game keeps it challenging most of the time.

Preferably first person and multiplayer, but whatever.
Title: Re: Games you wish existed
Post by: Mephansteras on April 05, 2019, 10:48:09 am
You may want to check out Unreal World. It's pretty good in that respect. Not that you can't get yourself to the point where starvation is unlikely, but it takes a while and surviving over the winter can be pretty difficult even if you were doing good in the fall.
Title: Re: Games you wish existed
Post by: NRDL on April 05, 2019, 10:42:28 pm
Just watched the horror movie "Us" by Jordan Peele. It's a really good, quality movie, I'd recommend it. It's premise also lends itself rather well to a video game.

Spoiler: MAD SPOILERS (click to show/hide)
Title: Re: Games you wish existed
Post by: Supernerd on April 07, 2019, 04:44:55 pm
The game I wish existed, is the Godus that Peter Molyneux promised us. Not to be confused with the train wreck that he actually delivered.
Title: Re: Games you wish existed
Post by: Mephansteras on April 07, 2019, 06:04:58 pm
The game I wish existed, is the [X] that Peter Molyneux promised us. Not to be confused with the train wreck that he actually delivered.

More accurate, at least for me.
Title: Re: Games you wish existed
Post by: WillowLuman on April 13, 2019, 12:42:05 am
I want a crafting/survival game that's actually challenging after the first few days (but you can survive that long) without needing bad combat like Don't Stave.

Maybe something similar in difficulty to the Robinson Crusoe board game, but with more options (which, I understand, screws with the balance). Needing to think about "stockpile food" or "build shelter so a storm/animal doesn't wreck your stockpile" in that game keeps it challenging most of the time.

Preferably first person and multiplayer, but whatever.

Honestly, Minecraft has been the best I've played so far at providing something challenging to do for a good long while. I mean, I guess Subnautica can be challenging throughout. Ark has a ton of combat and you're almost certainly not getting many days in without a few respawns.
Title: Re: Games you wish existed
Post by: EnigmaticHat on April 15, 2019, 04:44:58 pm
I want a crafting/survival game that's actually challenging after the first few days (but you can survive that long) without needing bad combat like Don't Stave.

Maybe something similar in difficulty to the Robinson Crusoe board game, but with more options (which, I understand, screws with the balance). Needing to think about "stockpile food" or "build shelter so a storm/animal doesn't wreck your stockpile" in that game keeps it challenging most of the time.

Preferably first person and multiplayer, but whatever.
7 Days 2 Die.  Its like minecraft but you never need to use blocks to climb (and the interface kinda discourages it because its not immediately clear how you would do that), every 7 days a huge zombie horde attacks you that gets larger every time.  There are health concerns beyond hunger, some of which involve injury from combat, but on the other hand efficient farming is locked behind skills some players might not take for a while.  So you have to strike a balance between playing it safe and still accruing resources to survive.

Hey, you did say no *bad* combat.

Beyond that... honestly, and I feel your pain on this one because the combat put me off to Don't Starve for literally years before I came back to it, Don't Starve has one of the best difficulty curves of any survival game because of its season system and the way the world is designed to eventually force you into the more challenging underground biome.  Most other survival games are like Subnautica, where you learn to survive at first but then it becomes a side note to exploration.  Although Subnautica does build some cool potential situations out of your limited oxygen supply.

The best I've got for you is Rimworld and Oxygen Not Included, which are both single player colony management games.  But I have starved in both of those games after 30+ hours on a colony, so there's that.  Rimworld has combat, ONI does not (what the interface calls combat could be better described as hunting).
Title: Re: Games you wish existed
Post by: Iduno on April 18, 2019, 10:10:03 am
I like Arkham Horror LCG. I also like Shadowrun.

I want a Shadowrun card game similar to Arkham Horror card game, except probably allowing you to somehow generate a character instead of playing one of the pregen named characters. Maybe some sort of Metatype + Background + Specialty system. Or positive/negative qualities if you want to be similar to the tabletop. You could do something like Mystic Vale did (put these 3 clear templates together to make your card) for characters if you don't feel like using paper or making it computer-based (card games on the computer is getting to be a thing everyone is doing now).


Also, 7 Days 2 Die and Minecraft sound like what I was looking for. I'll have to try those out. Thanks.
Title: Re: Games you wish existed
Post by: Sirus on April 18, 2019, 07:52:16 pm
I have this fantasy strategy/RPG game in my head that I have to get written down in text form.

What I want is this bizarre cross between X-COM, Battle for Wesnoth, Age of Wonders, Final Fantasy Tactics, and scaled-down Dominions.

X-COM-style randomly generated, unique soldiers that can be renamed and die permanently. They also need to be able to be equipped on an individual level.
Battle For Wesnoth-style unit progression. Recruit newbies that can promote into more advanced classes.
Age of Wonders-style army customization. Don't just limit yourself to human units when playing as humans - acquire an Elven village and mix elves into your ranks! Capture an orcish stronghold and add orcs! Stuff like that.
Final Fantasy Tactics-style job classes. Yes, your mage has done fine work, but his strength growths have just been too good to keep him as a squishy rear-line spellcaster. Hand him a weapon instead and let him go battlemage.
The Dominions one is a bit harder to explain. I don't want whole armies duking it out, not really. What I want instead is small squads of these individual units, maybe six per squad, with the ability to organize them into formations. Combat would be squad-vs-squad level, though there should be a larger map upon which squads maneuver when not engaged in battle.

Other things that would be important: elemental affinity, which mildly determines stat growth. Think natures from Pokemon, though affinity would also determine a mage's spell list. Also important would be Squad Unity, a stat that goes up when units fight in the same squad for a while. Mixing them around would lower Unity until they can mesh with their new squads. Unity would allow units to perform special actions; like a tanky unit intercepting an attack aimed at a squishy comrade, or a couple of mages combining their spells for greater power and new effects.
Title: Re: Games you wish existed
Post by: AzyWng on April 19, 2019, 05:10:21 pm
How easily would these units die? Old XCOM fast (Where, even on the easiest difficulty, early game is filled with one-hit kills), New XCOM fast (Fewer instadeath circumstances, I think?), or Fire Emblem fast (very few luck-based deaths by comparison?)? Or some other speed entirely?
Title: Re: Games you wish existed
Post by: Sirus on April 19, 2019, 05:25:55 pm
Probably closer to Fire Emblem. It should be possible to pull squads back in order to heal wounded units (barring unlucky critical hits or the like) unless you carelessly have them go up against enemies with hard counters.

EDIT: On second thought, it should probably be closer to Nu-COM. Still letting individual soldiers become highly badass, but offering enough turnaround at low levels to encourage frequent recruiting sessions and serving as an adequate player punch when a seasoned veteran bites the dust.
Title: Re: Games you wish existed
Post by: xaritscin on April 19, 2019, 07:05:27 pm
an MMORPG based around Hearthstone's universe and gameplay designs. kind of like a second WoW but with a different way of handling things and way in the future:

1. game only has 9 classes (the original ones) at start: i was considering Death Knight and Demon Hunter as a potential subclass you can unlock that overrides your original class but with Monk the thing gets blurry so i guess they would be added as official classes later in expansions

2. no talents: instead of having a set amount of specs each class would learn a set of "Core" skills while leveling, with new spells and habilities being added on each patch or by doing special non-limited content

3. leveling experience goes until lvl 60: this is a tricky thing, i never enjoyed the constant idea that each expansion puts the bar higher in terms of level and thus one had to grind the whole content to reach those extra 5-10 lvls. my brother argues that limiting it to 60 makes the game very casual but i disagree in favour of adding something else.

4. Proficiency replaces Masteries and Skills: the old WoW had a Skills tab which showed your progression regarding certain equipment and professions, this could be the alternative to the remaining 40 character lvls, with players obtaining full experience on their class at lvl 60 but having to refine their skills at their selected equipment up to lvl 100. each leveling milestone adding some kind of benefit so you are incentivized to reach the top.

5. a much larger, detailed Azeroth:

the world depicted in Hearthstone is one where there doesnt seem to be Horde and Alliance anymore, having become more of a globalized society (including the participation of races that are merely trash mobs in the original MMO like the Murlocs, Quilboars, Gnolls, etc) so it could be taken deep in the future compared to current WoW. to further differentiate it from the leveling based zones of the old game this Azeroth would be at least 3 times larger and reflecting the respective geography they are supposed to depict in the setting. each of the old zones being a literal region you can sink into for hours/days and with their own content.

6. leveling is done at the start and not along:

the idea of this version of WoW is that after the disband of the Horde and the Alliance many of the people in Azeroth just returned to their homeland or settled in the now unclaimed regions to form societies of their own or work with the locals, eventually forming political limits of their own. the starting main quest would revolve about the player graduating from its class before getting the required papers to leave the country as an official Adventurer. this means that the whole 60 levels would be obtained solely in their race's territory before venturing out to the unclaimed zones (kinda sounds like in Wakfu where each nation is composed of several regions you have to explore).
 
7. conflict is driven by players and not by the narrative:

the two large blocs of Azeroth despite all their past grudges and vendettas had to stop their wars for the survival of the planet as a whole but this didnt stop conflict from rising as minor territorial claims. now that the world has new political borders with new nations on top of it the heroes of old have been replaced with daring Adventurers seeking fame and fortune working as mercenaries, some of them still working for their country of birth be it in solitary or in guilds. with no more big bad guys threatening the cosmos, most of the carnage has moved towards local territorial disputes that date back to the old times of the Horde vs Alliance war or completely new regions that are being used as buffer zones (with world PvP) by the countries that are entrenched in the fight.

8. more races to pick from: from a story and balance standpoint is understandable that the original MMO didnt have as much options to pick but this wouldnt be the case anymore. i dont think all the races in the setting would be eligible for this but some of them seem pretty consistent for being playable (Tuskarr, Ogres, Naga, Vrykul, perhaps Murlocs), perhaps im too used to the ways of Dwarf Fortress Adventurer mode and its long list of beastmen but it would be fun.

9. more emphasis in faction allegiances: i think that was missing a lot in WoW, not only you were hardcoded to be enemy of the other main faction but you also had this reputation grind just for a tabard and a few items, i think each Nation and independent faction should have its own benefits.

10. epic questlines: i like to call these "Adventures", they consist of specially long questlines the player can undertake to obtain special habilities/spells or items, kinda like the Legendary quests. these would be obtained from different sources like class hall leaders, faction leaders, rare encounters, etc.

11. dungeons and raids: dungeons could be run while leveling but the meat would come from doing them at max lvl as they would get upgrade with new content, raids would be max lvl only so there would be plenty of stuff for max lvl characters to try on each expansion

12. expansions would add horizontal content rather than vertical: instead of focusing on leveling, the content unlocked by the expansions would open previous areas that were unavaliable in the world map and would also unlock new locations for players to check on, some of them on the main leveling curve, the others at max lvl. much like how there's new cards coming to the CCG and also new adventures to check on that are a challenge even for old players

13. Battlegrounds, World PvP and Arenas:

BGs would still be present as a sort of PvP content for Twinks and New Players looking to practice in teamfights. World PvP would be avaliable by enabling PvP on your character and participating in Warzones (the previously mentioned regions that act as conflict drivers between factions), these Warzones would also provide content for guilds in the form of a capture the Garrison mechanic which would allow them to lay claim on a zone which provides them with extra stuff avaliable during the campaign. Arenas would also be present and they would have a similar system to the one in Hearthstone where items, spells/habilities and other stuff from certain expansions would be enabled/disabled on each season.

Title: Re: Games you wish existed
Post by: JoshuaFH on April 24, 2019, 02:49:14 am
Game idea I had tonight, that feels like it's been floating in my subconscious for a long time now and only just come to the surface:

This is a combination of two different elements: Everyone's familiar with Pokemon, the idea is a 'capture and make'em fight' style of game.
+
People familiar with Final Fantasy X will remember the story element where monsters in that game were supposed to be the souls of deceased humans that refused to move onto the next life, and so became monsters. In FFX this idea is honestly wasted, as it doesn't go anywhere and is just a bit of background lore.

My idea is that your main character is a "Summoner + Exorcist" in a fantasy world with a Buddhist-style cyclical death and rebirth system governing humans' lives, with a canonical physical afterlife-world that deceased human spirits are supposed to travel to in order to prepare for being reborn again in the living world. However, of course, there's a bad habit among bitter, resentful, and malevolent people's souls not wanting to travel to the afterlife and so linger on, taking on the form of monsters that are bereft of their original humanity, and have elemental affinities and abilities commensurate with the personality and abilities they had in life.

You'd have a mentor in the beginning of the game to explain all this to you, and your job as a Summoner is to find Spirits like this, beat them down, capture them, and take them with you on your journey, battling with them to get their anger out, and nurturing them to restore their humanity, and once they've leveled up enough, they take on their human form again and regain their sentience, they thank you and accede to being exorcised, leaving your party and going to the afterlife where they can continue the cycle of life, death, and rebirth.

As far as gameplay and game balance is concerned, as opposed to Pokemon or other RPG's where the designers make the safe assumption that you are linearly increasing in strength throughout the game and therefore all the challenges in the game are structured in a linear 'weakest first -> strongest last' that nearly all games conform to, the balance here is that the game is making the assumption that your Spirit Monsters are always going to be powering up, hitting their power cap, and then they are forced to leave your party, reducing your party's overall strength over and over and over down to a baseline level that you can only ever momentarily rise above, and so all the areas and challenges in the game are designed with this in mind; all the areas are started assuming you have nothing or almost-nothing, and end on the assumption that you have a fully powered up party that is appropriate to that area, before you get knocked back down in power in preparation for the next area; mirroring the idea of death and rebirth in the gameplay.

Of course, it would be aggravating if your Spirit Monsters were always just leaving randomly, especially before a boss, so gameplay-wise your Spirit Monsters would only leave upon beating a boss or other big challenge; where it would feel appropriate to say goodbye after a climactic moment of catharsis.

Earlier when I said "Take on their human form again", aesthetically speaking, the final 'evolution' for all Spirit Monsters is becoming a ghostly Jojo-style Stand user, with the monster that they 'were' being their Stand. The idea is that the humanity of the person they used to be in life has overcome the bestial hatred that consumed them to turn them into a monster, and now they have control over that bestial power in addition to their abilities they had as a human. They stay with you at this point, and only after defeating an area's boss do they reach full "Self-Actualization" to borrow an idea from Maslow's pyramid, and then they transcend to the afterlife; leaving you to venture to the next area and tackle that area on it's own terms, gaining new Spirit Monsters and repeating the process.

Pragmatically speaking, I'm thinking there'd have to be hundreds of generic human sprites or models, so while the Spirit Monsters themselves could be identical (as the corruption of hatred always reduces humans to a baser state), the resulting fully leveled up and actualized human that springs from it could be unique (or seem unique, at the very least) to give the player a memorable experience with every single one they train up. I'm thinking there could only be maybe 100 or so different voice lines or somesuch in addition to the human's models, the Spirits would have to be largely mute, leaving the player's imagination to fill in for what trauma had tied them to the world and what exonerated them enough to proceed to the afterlife.

As another game balance element, every Spirit Monster would have it's own 'lifespan', so there'd be some Spirit Monsters that have short lifespans that are very strong to start with, but they Self-Actualize very quickly and can only stay with you until the end of the area they are appropriate for; other Spirit Monsters would have long lifespans, starting very weak but they stay with you for a long time undergoing a large amount of growth and a number of different evolutions before they Self-Actualize and transcend. For example, the 'starter' that you get at the beginning would stay with you for either most or all of the game, itself being appropriate in strength for every challenge the game throws at you, and only Self-Actualizing and transcending at the game's penultimate climax.

Storyline-wise, I'm thinking there could be a sudden and bizarre uptick in conflict around the world, with wars breaking out and communities breaking apart, creating a global upsurge in these resentful Spirit Monsters' population and power. In addition, the religious group that is responsible for the recruitment and training of these "Summoner + Exorcists" (I haven't decided on an appropriate name) is itself suffering a spiritual crisis and schism in ideology that is itself creating more conflict and resulting in an all time low for the number of Exorcists that can handle this Era of Strife. This necessitates your character to make a worldwide pilgrimage to quell these Spirit Monsters and to try to set right a world that has gone wrong.

The finale of the game would have you venturing into the 'physical afterlife', similar to Dante traveling down into hell, but at this point all of your Spirit Monsters have been forced to Transcend and leave your party, so at this point you're traveling alone when up to this point you've always had company. As you travel down, you meet again the many rivals and villains that have instigated all the conflict in the world, and it seems like you're helpless against them, but one by one all the fully Actualized Spirits jump to your aide, as this is where they've all canonically gone when they've Transcended, and what seemed like a hopeless struggle at first becomes a heartfelt reunion with all the Spirits you've met and parted with along your journey joining you again for this final showdown.

I think that'd be really cool.
Title: Re: Games you wish existed
Post by: Iduno on April 24, 2019, 09:34:08 am
Of course, it would be aggravating if your Spirit Monsters were always just leaving randomly, especially before a boss, so gameplay-wise your Spirit Monsters would only leave upon beating a boss or other big challenge; where it would feel appropriate to say goodbye after a climactic moment of catharsis.

Maybe have different requirements for different monsters? Angrier (more powerful) monsters need a larger catharsis. Trash monsters that you refill your ranks with to capture more powerful monsters might just need X fights, or a fight against a monster Y more powerful.

I think that'd be really cool.

Agreed.
Title: Re: Games you wish existed
Post by: JoshuaFH on April 24, 2019, 12:54:37 pm
Of course, it would be aggravating if your Spirit Monsters were always just leaving randomly, especially before a boss, so gameplay-wise your Spirit Monsters would only leave upon beating a boss or other big challenge; where it would feel appropriate to say goodbye after a climactic moment of catharsis.

Maybe have different requirements for different monsters? Angrier (more powerful) monsters need a larger catharsis. Trash monsters that you refill your ranks with to capture more powerful monsters might just need X fights, or a fight against a monster Y more powerful.

I'm not in a good headspace as I write this, I'm sorry if it comes off as rambling.

The way I'd like to balance the experience in my head, is that I'd want to get that perfect balance of "Expendable vs Indispensable".

For example, Pokemon gets the balance wrong, there's hundreds of mons, and you can only use a small handful, and only a select few get to be in your final, endgame party. The rest languish forever in your box, forgotten. That's way too far towards "expendable".

In the other direction, you have Fire Emblem, where every unit is a highly individualized and characterized unit with pages of dialogue and romance choices and depending on what game it is a nigh limitless number of different directions you can go for growth and skill building... and you lose your opportunity at seeing any of that if a random dice roll doesn't go in your favor. That's way too far towards indispensable. (I'm not talking what is strictly necessary for completing the game, that is always a surprisingly small number of characters for FE; I'm talking about how it feels to be using and caring for those characters on a visceral level).

So in my hypothetical Spirit-mon game, I'd want to focus on making that finale sequence the strongest it can be, and that revolves around those Spirits that come to your aide being both numerous enough in fill (and re-fill, as I'm thinking the final battle would be big enough to rotate through your roster a couple times) your roster; and memorable and individually unique enough to give the player a profound sense of glee at seeing an old friend returning to help them.  To ensure that this roster is the right size and the right strength, the game mechanics would have to at the earliest point force the player to assess their options, and then commit to a selection for a given area, and those ones are the only ones to transcend.

I'm thinking there'd be no 'box' definitely, these are meant to be the spirits of people, not pets. You'd probably have a much larger Party to make up for that, but curious players wanting to test out all their options would fill that up pretty quickly regardless, and I'm tentative to say that it'd be preferable to the story to not even allow releasing your Spirit Monsters for space, as these aren't meant to be toys you throw away when you're bored with them...

And, over and over, I run into what is my biggest mental roadblock when designing a game in my head: that I have a massive personal preference for story and flavor over gameplay. This is decidedly not good game design, in fact it's pretentious and is the death of otherwise good games.

Oh well, it's not like I had any intention of expecting something like this to get made someday, or even making it myself, it's just a "Game I wish existed" cause I can only wish for the fundamental contradictions in its design to somehow be resolved.
Title: Re: Games you wish existed
Post by: notquitethere on April 24, 2019, 07:25:14 pm
I think this idea has a lot of potential. The main difference between this and Pokemon is in Pokemon you can't and do not want to catch every pokemon: some belong to other people, others are just extraneous. If you're an exorcist then surely you want to exorcise every spirit and this means collecting all of them to allow them all to actualize.

Off the cuff, I can think of a way around this: each area has a specific number of spirits. But these spirits can't be captured as easily as just defeating them: they could have a number of different manifestations which much be destroyed first. These anchors would mostly be monsters, but there's be scope for other story things (like possessed houses, loved ones etc.)

For example, rather than the greedy merchant dying and reincarnating as a rooster, something has gone wrong and his spirit has warped into 7 monstrous roosters that need to be defeated before his rooster-soul can coalesce into a mega rooster boss fight, which leads to the rooster being captured and his spirit improving and refining until he leaves you.

You could also fight the spirits of corrupted exorcists-- when you defeat them, their trapped spirits are able to ascend on their own.
Title: Re: Games you wish existed
Post by: JimboM12 on April 29, 2019, 10:18:12 pm
Had this thought as i was going to bed after playing a lot of re2 remake: a game where you play as a new DC villian. Original, i know.

The basic idea is its set in the injustice universe after the batman ending of 2: so a lot of villians are out of the fight, joker is dead, harley is a good guy, supergirl is part of batmans clique, the good guys won.

So whats a new gang boss to do other than try his luck?

It plays a lot like saints row or grand theft auto, with some of the godfather game rolled in, with a sprinkle of vice city stories. You run around, extort businesses, claim turf, set up crime enterprises, standard crime sandbox stuff. Combats hardcore, guns are lethal, melee combat is a standard melee engine with customizable fight moves and grabs. Theres a lot of weapons (both melee and ranged) and they can be customized with all kinds of stuff like silencers, laser sights, barbed wire on bats, etc.

Heres the hook for the game: batman and his new justice league will actively hunt you down as you grow. If you commit too many crimes, kill too many police or more than a couple innocents, batman or another hero will chase you down, re2 remake mr.x style. Your awesome custom guns? Useless as batman pulls his cape up to deflect incoming fire. Or useless as they just ping off of supergirl. Or harley swats them away with her bat. So you need to run or hide. They will not stop hunting you like this is skyrim and you just shot them with a cardboard arrow, they will actively follow and check potential hiding spots for a good long while. The only way to shake them is to lose them for a while and cool off in a safehouse or blend into a crowd and slip into a bar or something.

Thats not even the worst of it, what the justice league cant do vigilante style, theyll do legally: occasionally (or often if youre too aggressive) bruce wayne will buy the businesses or buildings of places youre extorting to shut your business down.

How do you defend against these super freaks? With super freaks of your own!
Use all that wealth you arent blowing on custom guns or blinged out cars and hire the remaining super villians!
If bruce wayne is trying to buy one of your extorted fronts that hides a more profitable backroom operation, send bizzaro to wreck the city, putting a hold on things as bruce has to both fight him as batman and donate money for damages. Or roll around with cheetah who can hold off harley long enough for you to get away clean and then get away herself. These bodyguard moments are oneoffs only, youll have to rehire cheetah in a few days after the heats cooled off.

In time, that wealth may open technological doors that let you even the playing field with the justice league. Supergirls on the scene after you sprayed some opposing gangmembers with lead? Use a kryptonite laced bullet that cost you half a mil. It wont completely kill her but shell be out of the fight until another hero comes and even then she'll be off her feet for 2 ingame weeks.

The justice league arent the only threats either... but ill leave it here for now.
Title: Re: Games you wish existed
Post by: Iduno on April 30, 2019, 07:41:07 am
Had this thought as i was going to bed after playing a lot of re2 remake: a game where you play as a new DC villian. Original, i know.

The basic idea is its set in the injustice universe after the batman ending of 2: so a lot of villians are out of the fight, joker is dead, harley is a good guy, supergirl is part of batmans clique, the good guys won.

Batman is in Resident Evil?
Title: Re: Games you wish existed
Post by: JimboM12 on April 30, 2019, 10:50:28 am
Yes

Edit: less snide, i mean injustice 2. It has 2 endings and batmans ending, absolute justice? i think its called, is the good ending. Look it up on utube if you need a good basis for what im talking of
Title: Re: Games you wish existed
Post by: Trekkin on May 05, 2019, 02:31:16 am
SS13, but set in Alpha Complex. Everyone is antags all the time.
Title: Re: Games you wish existed
Post by: AzyWng on May 05, 2019, 06:34:19 pm
SS13, but set in Alpha Complex. Everyone is antags all the time.
That sounds like it would devolve into toolbox-bashing but that still sounds wonderful.
Title: Re: Games you wish existed
Post by: EnigmaticHat on May 05, 2019, 09:03:44 pm
SS13, but set in Alpha Complex. Everyone is antags all the time.
You would need like a 1:5 ratio of admins to players lol.
Title: Re: Games you wish existed
Post by: Yolan on May 05, 2019, 10:08:17 pm
A game where you build the rebel base. Maybe some mechanics from Evil Genius. You want to keep heat low, fooling empire spies. Eventually however when found out you need to stage a hasty evacuation, and proceed to the next level. Maybe doing that 4 times or something across different terrain types, until game end.
Title: Re: Games you wish existed
Post by: Aoi on May 06, 2019, 02:27:08 am
A game where you build the rebel base. Maybe some mechanics from Evil Genius. You want to keep heat low, fooling empire spies. Eventually however when found out you need to stage a hasty evacuation, and proceed to the next level. Maybe doing that 4 times or something across different terrain types, until game end.

That reminds me of this fairly old RTS; narratively, you broke the planet (You released nanites that were melting people and turning them into oxygen gas or something, instead of digging it out of the soil.), needed to develop the technology to get off the planet with the resources you had access to, and to actually build the rocket itself.

In terms of mechanics, this meant campaign mode was a giant race against time (and the other planetary faction) to collect resources and get yourself to the top of the tech tree before the nanites reached your new outpost. What made things interesting was that your resource counts, some buildings, and tech development was persistent across maps, so you ended up with a very real advantage if you ran out the clock on each stage maximizing the mining and research time.

You could do something like that-- build the base, lay low, get your infiltration going, and when you finally get invaded, you have to move everything you can into evacuation pods and setup another base. Do you keep your key personnel near the exit so they can dash into it, or do you keep your stockrooms near so everybody can grab some valuables on the way out, knowing that the stragglers at the back might get captured? Two steps forward, one step back until you finally launch your attack on the empire.
Title: Re: Games you wish existed
Post by: Yolan on May 06, 2019, 03:09:54 am
Sounds pretty neat!

But seriously. Why in 2019 can't I have a single game where I build the Hoth Base??? You can have supplies rock up periodically. You have quests to fulfill around the galaxy at your command room (same as Evil Genius). Would work great.




Title: Re: Games you wish existed
Post by: EnigmaticHat on May 06, 2019, 10:48:12 am
A game where you build the rebel base. Maybe some mechanics from Evil Genius. You want to keep heat low, fooling empire spies. Eventually however when found out you need to stage a hasty evacuation, and proceed to the next level. Maybe doing that 4 times or something across different terrain types, until game end.

That reminds me of this fairly old RTS; narratively, you broke the planet (You released nanites that were melting people and turning them into oxygen gas or something, instead of digging it out of the soil.), needed to develop the technology to get off the planet with the resources you had access to, and to actually build the rocket itself.

In terms of mechanics, this meant campaign mode was a giant race against time (and the other planetary faction) to collect resources and get yourself to the top of the tech tree before the nanites reached your new outpost. What made things interesting was that your resource counts, some buildings, and tech development was persistent across maps, so you ended up with a very real advantage if you ran out the clock on each stage maximizing the mining and research time.

You could do something like that-- build the base, lay low, get your infiltration going, and when you finally get invaded, you have to move everything you can into evacuation pods and setup another base. Do you keep your key personnel near the exit so they can dash into it, or do you keep your stockrooms near so everybody can grab some valuables on the way out, knowing that the stragglers at the back might get captured? Two steps forward, one step back until you finally launch your attack on the empire.
Why didn't you try to, I don't know, actually save people?  (not you personally, I mean the faction in the game)
Title: Re: Games you wish existed
Post by: Aoi on May 06, 2019, 01:23:11 pm
A game where you build the rebel base. Maybe some mechanics from Evil Genius. You want to keep heat low, fooling empire spies. Eventually however when found out you need to stage a hasty evacuation, and proceed to the next level. Maybe doing that 4 times or something across different terrain types, until game end.

That reminds me of this fairly old RTS; narratively, you broke the planet (You released nanites that were melting people and turning them into oxygen gas or something, instead of digging it out of the soil.), needed to develop the technology to get off the planet with the resources you had access to, and to actually build the rocket itself.

In terms of mechanics, this meant campaign mode was a giant race against time (and the other planetary faction) to collect resources and get yourself to the top of the tech tree before the nanites reached your new outpost. What made things interesting was that your resource counts, some buildings, and tech development was persistent across maps, so you ended up with a very real advantage if you ran out the clock on each stage maximizing the mining and research time.

You could do something like that-- build the base, lay low, get your infiltration going, and when you finally get invaded, you have to move everything you can into evacuation pods and setup another base. Do you keep your key personnel near the exit so they can dash into it, or do you keep your stockrooms near so everybody can grab some valuables on the way out, knowing that the stragglers at the back might get captured? Two steps forward, one step back until you finally launch your attack on the empire.
Why didn't you try to, I don't know, actually save people?  (not you personally, I mean the faction in the game)

Found it; it was Outpost 2. Based on some of the descriptions, I may have overblown some of its merits... I do definitely remember that certain stuff carried over though.

The terraforming nanites broke out of containment, so it wasn't on purpose (though bad planning is still up for debate), though the primary dangers were the earthquakes from subterranean water being turned into gas, and how most of the machinery had organic components that would be destroyed in the oxygen claimation process.

Most buildings could be outfitted with rockets, so you were still saving most of your population, as you kept jumping ahead of the mess. Depending on which faction you played, one of them had a viable gene bank, the other had a... working mothership engine? Or something like that in either case, to force both sides to work together to save what was left of humanity. Oh, and then you learn that your nice new planet, that is now trying to eat you, also makes an annual trip through an asteroid field. Usual scifi stuff.

So you were trying to save people, but it was ultimately a mess of bad decisions that wrecked a planet that wasn't all that great to begin with. Good intentions, and all.
Title: Re: Games you wish existed
Post by: JoshuaFH on May 07, 2019, 02:05:23 am
I woke up and had a pretty nifty idea: A horror game where all the enemies are completely invisible.

I'm thinking that it'd take place in a very ordinary domestic-style home or neighborhood, but your character is totally alone to explore it as they please. Atleast, on the surface everything is fine, there's no evidence anywhere of tragedy or wrongdoing, and you are alone... until you start hearing things moving things walking around, opening and closing doors, and then your character gets attacked for the first time from an assailant that can't be seen at all. I would have to design the game to advertise that headphones with the volume cranked up is necessary, as the enemies would have "perfect" invisibility, unable to ever be seen, even with tricks like throwing flour into the air. The mystery of who they are or what they 'look' like will never be revealed to the player, not even if one is killed, their invisible corpse simply ceases to exist, like fighting angry ghosts.

I wouldn't be satisfied with rote enemy behavior, I'd like to have the enemies behave in highly malicious ways. Striking once and then retreating, moving in erratic ways that just listening for them can't easily account for, trying to only move when you move to cover their own sounds, remaining perfectly still and waiting in ambush, always trying to attack from behind or when you otherwise can't defend yourself, etcetera.

The goal of the game would be to induce a constant sense of paranoia, to transform the ordinary domestic living space your character inhabits into a terrifying place where danger could be anywhere, could be following you, could be lying in wait to ambush you, could be mere inches away and is simply making no noise to alert you.

I suppose the game would be the extension that the greatest fear is the fear of the unknown, and that would be the premise of the antagonistic entities in the game, to be unknown and unknowable.
Title: Re: Games you wish existed
Post by: Kagus on May 07, 2019, 02:49:43 am
 Blackout society (https://www.pcgamer.com/the-blackout-club-stars-a-terrifying-monster-that-wouldnt-work-without-co-op/) fiddles with the idea a bit, but there are still methods of getting a general peek at the critter.

I think one of the big issues with all-invis all the time is that locational hearing is difficult, especially if you don't want the monster to be a catastrophic klutz that's constantly banging into things and knocking stuff over. There's a zombie game I don't remember the name of that was designed to be played by blind people, so you can see how they handle the sounds and whatnot if you're interested. I just gotta charge my phone before I go snooping around for it...
Title: Re: Games you wish existed
Post by: Aoi on May 07, 2019, 03:33:27 am
I think I know the phone one you're referring to; it got a fair chunk of media attention when it came out. ...Too bad I can't remember the name either... but it looks like there's a handy little site specifically for games that are played via audio output: https://www.audiogames.net/

And, in a fit of 1:30AM stupidity, I glanced at a few random entries and thought, "They could use a few screenshots."

Edit: Aha! Was it Blindside?
Title: Re: Games you wish existed
Post by: Dunamisdeos on May 07, 2019, 07:21:21 pm
@JoshuaFH
I mean there'd have to be some way of detecting them, otherwise it ceases to be scary and just becomes an wait for the ghosts to come get you since you have no control over the game.

First game would be like whee wow scary ghosts then after that it'd be oh wow I guess I'll just wander around until something i cant avoid kills me.
Title: Re: Games you wish existed
Post by: notquitethere on May 08, 2019, 09:25:38 am
I imagine the game would be a lot flailing around at empty spaces in rooms.
Title: Re: Games you wish existed
Post by: JoshuaFH on May 08, 2019, 09:33:57 am
Well, what I had originally imagined would be a more tempered experience rather than just struggling with evil ghost boogies. Like, the invis-enemies not being generic, but each one unique with their own personality, being tied to a specific territory, and being forced to obey rules unique to that territory. This information wouldn't be obvious, you'd have to deduce it from listening, from observing the environment they exist in, and of course from what they do when you invade their space. Perhaps there could be more environmental cues and notes and stuff strewn about, but the game wouldn't be about fighting, but rather figuring out the mystery with these hostile invisible boogies being both obstacles and puzzle pieces.
Title: Re: Games you wish existed
Post by: Dunamisdeos on May 08, 2019, 12:49:23 pm
Yeah no that's sounds rad AF, as long as there are clear ways/rules involved that allow you to detect them. If they are invis and the way you find them is you die or whathaveyou, that goes even beyond normal roguelike levels.

It sounds super cool though, I'd buy that game.
Title: Re: Games you wish existed
Post by: Mathel on May 08, 2019, 02:28:59 pm
It may be good if (at least most of them) do not go for lethal attacks.

Let's say they are poltergaists and their goals are various, but rarely are to kill you. They may want to trap you in a house, steal items from you, tell you a story, scare you, make fun of you, etc.. Some may want to outright kill you, but those should come later and still have limits. Such limits may be that, for example, they can not make solid object heavier than a certain amount (let's say 0.5kg) invisible by touch and they can not interact directly with living humans (But still can interact with their clothes.).
Title: Re: Games you wish existed
Post by: Bumber on May 08, 2019, 02:43:57 pm
I dreamed I was playing a graphically perfect The Sims where I was able to float around manipulating the environment to make people go crazy and murder each other.  So basically I was a spooky mischievous specter but in the context of a funny life sim.

Like I dropped a tea bag in someone's ice water when they weren't looking and couldn't stop laughing at how mad they got

Edit: Also something something leveling up horses over a week by feeding them different things culminating in a game of... cricket or something?  That one that involves horses except in my dream they just played it themselves
Title: Re: Games you wish existed
Post by: Dunamisdeos on May 08, 2019, 03:04:06 pm
It may be good if (at least most of them) do not go for lethal attacks.

Let's say they are poltergaists and their goals are various, but rarely are to kill you. They may want to trap you in a house, steal items from you, tell you a story, scare you, make fun of you, etc.. Some may want to outright kill you, but those should come later and still have limits. Such limits may be that, for example, they can not make solid object heavier than a certain amount (let's say 0.5kg) invisible by touch and they can not interact directly with living humans (But still can interact with their clothes.).

Hell I'd be fine if they started throwing sofas at me so long as I got fair warning somehow.
Title: Re: Games you wish existed
Post by: CABL on May 09, 2019, 02:34:17 am
Inspired by my inane diatribes my chatting about bear wrestling and the ability of the rural Siberians to survive nuclear war as long as they have vodka in Twitch chat, I'm gonna say only one thing: A post-apocalyptic game in Siberia, with the vodka playing a vital part in, well, most things.

Vodka heals, removes radiation, increases strength and carrying capacity, is a very valuable good in the post-nuclear Siberia, and some brands/types of vodka give you temporary psionical abilities, like turning a chunk of bear's blood into vodka and immediately igniting it.

The combat's mostly melee-based and the ranged weapons are scarce, firearms even more so; It should be quick and brutal, with limb damage system ala Fallout* and limited hitpoints.

*The first two classical ones, if only because I want a game where I can kick a bear in the balls, then smack its head with a frying pan.
Title: Re: Games you wish existed
Post by: Kagus on May 09, 2019, 03:36:23 am
Why not have firearms be very common, but only used for decoration and pumping up your own machismo for a fistfight? You can shoot into the air to prove your Slav Superiority, but shooting at someone just doesn't work because the vodka aura dissolves the bullets before they can even hit them.

Real ranged weapons would have to be things like axes, toasters, and vodka bombs.
Title: Re: Games you wish existed
Post by: Persus13 on May 09, 2019, 11:38:20 am
That sounds like that would be relatively easy to turn into a mod for Fallout.
Title: Re: Games you wish existed
Post by: CABL on May 09, 2019, 12:14:28 pm
Why not have firearms be very common, but only used for decoration and pumping up your own machismo for a fistfight? You can shoot into the air to prove your Slav Superiority, but shooting at someone just doesn't work because the vodka aura dissolves the bullets before they can even hit them.

Real ranged weapons would have to be things like axes, toasters, and vodka bombs.

But how would one rationalize "vodka aura" scientifically? Radioactive vodka vapors storms?

Hmm, lessay that a radioactive vodka storm's ravaging the Western Siberia and only calms down during winter nights, thus making the firearms viable... BUT, there are Super Mutants Nightkins Medvedolyudi stalking during the night, and they have very good hearing and sight, enhanced by the radiation. They're big, strong, and pretty friggin' agile for bear/human hybrids, so you're discouraged from using the firearms altogether, unless you want see yourself thrown like a ragdoll and becoming meat for them.
Title: Re: Games you wish existed
Post by: JimboM12 on May 09, 2019, 05:01:04 pm
vodka aura, its like this sphere of energy that surrounds you and smells like pure alcohol. it deflects bullets and also deflects potential sex partners.

also if you stand too close to it for a little while, you begin to hear this: https://www.youtube.com/watch?v=QiFBgtgUtfw
Title: Re: Games you wish existed
Post by: Mephisto on May 10, 2019, 10:52:30 am
I would absolutely love something like Wurm Unlimited but with research, various forms of power generation and automation, and a tech tree that extends significantly past "bridges and simple steel tools". Maybe a true 3d world and the ability to jump as well.

inb4 Minecraft: I play so many modpacks. I want something different. Skills that increase as you use them. Constructions that are a bit less "block by block". The ability to incrementally add materials to massive constructions as resources become available instead of all at once.
Title: Re: Games you wish existed
Post by: Bumber on May 10, 2019, 03:27:53 pm
Quote
CAT FUTURE

"A cat is the most powerful force in life, and only by keeping them in check can you save humanity."

- Professor Birch


GAME FEATURES


NEW STORY-LINE


- A newly written and beautifully rendered story that takes place on a distant planet whose citizens rely on the energy of cats.


- A unique, but never before-seen world - a cat world that never has and never will get old.


- Tons of exciting new, entirely original and not-so-fun facts and trivia to solve and play with.


* A whole new generation of cat pets, including new cat-empowered cats!


* A brand new character: Mimi, the cat dog!

- A new, whole new world -
Title: Re: Games you wish existed
Post by: Nahere on May 10, 2019, 11:01:24 pm
I would absolutely love something like Wurm Unlimited but with research, various forms of power generation and automation, and a tech tree that extends significantly past "bridges and simple steel tools". Maybe a true 3d world and the ability to jump as well.

inb4 Minecraft: I play so many modpacks. I want something different. Skills that increase as you use them. Constructions that are a bit less "block by block". The ability to incrementally add materials to massive constructions as resources become available instead of all at once.
Have you looked at Eco (https://www.strangeloopgames.com/eco/)? It might scratch that itch for you.
Title: Re: Games you wish existed
Post by: xaritscin on May 11, 2019, 05:12:30 pm
an MMORPG where classes exist but players learn it along the way as a professional title rather than something forced by the start, let me explain:

1. you make your player character, race determines some stuff like racial habilities and stat distribution
2. you learn and level up different base skills as you move on the world for things like crafting, specific weapons, magic schools and so on
3. while not mandatory you can then choose to further specialize in a branch of the skilltree by doing quests for NPCs of different affiliations in order to obtain a certain title
4. once you finish those missions you are awarded as a professional in that specific class and obtain extra passives and habilities specific to that particular title

so for example if i wanted to follow the archetype of the Paladin i would have to learn and max up my skills in heavy armors like Plate or Mail, learn about Light magic both for offensive and defensive purposes along with skilling up to use whatever melee weapon i want to excell at the class. then find the NPC faction that manages an order of holy knights and do the quest chain to obtain my Paladin title officially with their class specific spells, habilities and passives.

the system would be made as to limit 1 professional class per character with the option to learn additional stuff via Master degrees which would be like the talent/mastery trees in other RPGs, perhaps even have something akin to a PhD. this wouldnt exclude players from also learning other skills in the tree, specially in the case they wanted to abandon that title and study another professional class, so you could technically learn everything but only excell at a particular part of it thanks to your professional title.
Title: Re: Games you wish existed
Post by: JimboM12 on May 11, 2019, 05:23:31 pm
an MMORPG where classes exist but players learn it along the way as a professional title rather than something forced by the start, let me explain:

1. you make your player character, race determines some stuff like racial habilities and stat distribution
2. you learn and level up different base skills as you move on the world for things like crafting, specific weapons, magic schools and so on
3. while not mandatory you can then choose to further specialize in a branch of the skilltree by doing quests for NPCs of different affiliations in order to obtain a certain title
4. once you finish those missions you are awarded as a professional in that specific class and obtain extra passives and habilities specific to that particular title

so for example if i wanted to follow the archetype of the Paladin i would have to learn and max up my skills in heavy armors like Plate or Mail, learn about Light magic both for offensive and defensive purposes along with skilling up to use whatever melee weapon i want to excell at the class. then find the NPC faction that manages an order of holy knights and do the quest chain to obtain my Paladin title officially with their class specific spells, habilities and passives.

the system would be made as to limit 1 professional class per character with the option to learn additional stuff via Master degrees which would be like the talent/mastery trees in other RPGs, perhaps even have something akin to a PhD. this wouldnt exclude players from also learning other skills in the tree, specially in the case they wanted to abandon that title and study another professional class, so you could technically learn everything but only excell at a particular part of it thanks to your professional title.

its not the same, but this made me think of goblin slayer: it's DnD inspired but very flexible with classes, skills and rules. and i'd love a goblin slayer game.
Title: Re: Games you wish existed
Post by: Mephisto on May 13, 2019, 10:46:20 am
I would absolutely love something like Wurm Unlimited but with research, various forms of power generation and automation, and a tech tree that extends significantly past "bridges and simple steel tools". Maybe a true 3d world and the ability to jump as well.

inb4 Minecraft: I play so many modpacks. I want something different. Skills that increase as you use them. Constructions that are a bit less "block by block". The ability to incrementally add materials to massive constructions as resources become available instead of all at once.
Have you looked at Eco (https://www.strangeloopgames.com/eco/)? It might scratch that itch for you.

Sadly not. I've got a few hours a day, max, that I can play so that means solo the whole thing or play online without really being able to participate much. I'm also opposed to hard deadlines, unless the game continues after the end. I did play with some fellow dwarves way back when, however. It was fun until the game progressed so much that I was still building shit out of wood while this guy had a near monopoly on power generation, machinery, and research and that guy had a full oil pipeline. To be fair, it was the first dwarf server and we weren't sure how many people would be interested so the numbers were bumped up just a few smidges too high.
Title: Re: Games you wish existed
Post by: Aoi on May 13, 2019, 03:07:30 pm
an MMORPG where classes exist but players learn it along the way as a professional title rather than something forced by the start

Didn't Star Wars Galaxies do that at launch, except it turned out to be incredibly unpopular so a year or sotwo and a half years in, they opened up full class selection from the start? Which basically meant that people who spent the last year grinding their way to Jedi Knight got screwed over.

Edit: Inline correction.
Title: Re: Games you wish existed
Post by: Dunamisdeos on May 13, 2019, 03:15:23 pm
I think Jedi stuff didnt get worked in for years.

But the game was super popular for quite a while.
Title: Re: Games you wish existed
Post by: Aoi on May 13, 2019, 03:27:28 pm
an MMORPG where classes exist but players learn it along the way as a professional title rather than something forced by the start

Didn't Star Wars Galaxies do that at launch, except it turned out to be incredibly unpopular so a year or so in, they opened up full class selection from the start? Which basically meant that people who spent the last year grinding their way to Jedi Knight got screwed over.
I think Jedi stuff didnt get worked in for years.

But the game was super popular for quite a while.

Launch in June 2003, 'New Game Enhancement' update in November 2005, so two and a half years.

I recall the general media around it giving the impression it was popular as a whole, but there was enough of a vocal group who were upset that you basically started off as a grunt unable to do much of anything flashy, so they did what they did to give it a more exciting/dramatic introduction. I wholeheartedly admit that I could be wrong; I skipped over SWG myself.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 14, 2019, 12:01:18 am
Another one for the list of "Sonic games I want to see that will probably never get made."

I want to see a game adaptation of the upcoming Sonic movie. Complete with the original Sonic design, as seen in the trailer and leaked promotional material.
Title: Re: Games you wish existed
Post by: Mathel on May 14, 2019, 02:59:02 am
Based on the events of my dream:

A multiplayer Castlevania game for up to 8 players.

Dracula's castle has once again reappeared, but there is no Dracula.

Two teams have entered it. Team of vampires, seeking to become Dracula, and team Belmont, seeking to prevent Dracula from starting an age of darkness.

Each team can have up to 4 members, but there may never be more vampire players than human players. Should there be no vampire players, there will be 1 computer controlled vampire, who will cheat slightly. (Be slightly faster than a player controlled vampire and have infinite MP.)

Should a member of a team be defeated, they will be out for 2 minutes, then reappear near a standing teammember. Should all members of a team be defeated at the same time, they start in their entrance.

The vampires gain power from absorbing souls of monsters (ala Aria of Sorrow), humans from collecting equipment.

In the castle, there are respawning regular enemies and bosses. Bosses stay dead when killed and should they be killed by a vampire, always drop a soul. If they are killed by a human, they drop a piece of equipment.
Once all bosses are killed, the throne room opens and the vampires are teleported to it. The vampire with most boss souls then becomes Dracula and his power after transformation depends on percentage of bosses killed by vampires. Should there be a tie on most boss monster, it is broken by regular monster souls. Should there be a tie on that as well, the tied vampires have to fight it out.
Should the vampires fail to kill even a single boss, the humans win by default, because the Dracula transformation does not happen.
Should all bosses be killed by vampires, the vampires win by default, because the resulting Dracula is too powerful.

Once the humans arrive to the throne room, all deaths are final. The team that defeats the other team wins the game.
Title: Re: Games you wish existed
Post by: Aoi on May 14, 2019, 03:30:28 am
Based on the events of my dream:

A multiplayer Castlevania game for up to 8 players.

I like it, but how's this for enhancing the respawn system:

Defeated vampires revert to a blood mist (or smoke, or cloud of bats, whichever would be more canonical for Castlevania; I haven't kept up with them since SNES/DS) and can be revived by another vampire sacrificing their souls or retreating back to their start position? This gives the vampires the tactical option of saying 'screw you' to one of their teammates and refusing to revive them faster in exchange for personally being more powerful (and more likely for themselves to become the new Dracula), and something slightly more interesting to do instead of just waiting a few minutes.

Humans can do something similar; as long as they're not in combat, they can spend some time to pick up their comrades and lose nothing. If nobody picks them up, humans have decently long respawn back at their starting point (Another Challenger Appears!... Simon Belmont's nephew's neighbor's ex-fiancee's cousin.).

The point is that humans 'should' be working together regardless of the situation since it's the end of the world otherwise, and thus get to help each other out freely and are collectively penalized for not doing so, whereas only a single vampire can become Dracula so, while they would prefer somebody on their team winning, there's still the selfish option of not wasting your own power to help the team.
Title: Re: Games you wish existed
Post by: Mathel on May 14, 2019, 04:20:44 am
In my dream, I was helping mr. Belmont and he had a teleport spell, with which he could teleport one of us to safety, where we would heal. The spell had a cooldown of about 2 minutes.

Your suggested respawn system is however better.

Edit:
I suppose that the magic system works as follows:
Vampires have a regenerating pool of MP, from which they cast spells gained from souls. Casting a spell has an animation, 0.1 to 5s long, depending on which spell it is, and during this animation it can be interrupted.

Humans do not have MP and can not cast spells by themselves. They can find magic items, which they can use for casting the spells. Using a magic item is instant, but items that are reusable have cooldown, depending on what the item does. These cooldowns range from 30s (for a simple damaging beam) to 30min (for a spell that fully heals and buffs all humans in a room, while killing all regular enemies there and dealing significant damage to everything else).
Title: Re: Games you wish existed
Post by: Egan_BW on May 15, 2019, 11:41:37 pm
I like the idea of the Roguelike as a procedural dungeon crawl where emergent or otherwise interesting things can happen. What I don't like is that almost always Roguelike gameplay consists of clearing everything out, becoming as powerful as you can, and then overcoming some final challenge that you had no chance of defeating at the start of the dungeon.

To me, dungeons aren't a place where you go to gain in power, and if you weren't prepared to defeat the big bad from the start, why did you come here? It's a weird compression of the level 1 to level 20 DnD arc within a single dungeon.

What I'd prefer is a game where you start out powerful and prepared, with the challenge being in keeping that power and preparedness through challenges that wear you down. Rather than fighting everything you can for exp and exploring every room for items all so that you can grow strong enough to defeat future enemies, you'd want to avoid conflict and just try to get closer to the end without wasting supplies.

This would mean a shift in gameplay away from straight combat towards stealth, survival, and possibly diplomacy. Fighting the tribe of horrible nasty frog people means digging into your supplies of antivenom, helping them out with their problems might get them to help you instead.

This would also lend itself to a preparation phase before you start the dungeon crawl proper. How much food will you need? How much water? How much lantern oil? Maybe you can hear rumors about the dungeon and make more special preparations.


I don't entirely dislike the idea of finding things that let you gain in strength during the game itself, but it should be the exception rather than the rule. Or rather, a gift from the RNG rather than a core gameplay mechanic. :P
Things like unique magic weapons beyond anything you could find in the outside world, or sinister magical rites to help you survive just a little longer.


Closest thing I can think of to this idea is Darkest Dungeon. I'd prefer something with more non-combat gameplay, more procedural elements, and no metagame between runs though.
Title: Re: Games you wish existed
Post by: itisnotlogical on May 16, 2019, 03:45:27 am
I think what you're describing is kind of like a roguelike that starts in the middle, where you've escaped the early game hell of not having anything and now the challenge is more about knowing what to do in a given situation.

I don't entirely dislike the idea of finding things that let you gain in strength during the game itself, but it should be the exception rather than the rule. Or rather, a gift from the RNG rather than a core gameplay mechanic. :P
Things like unique magic weapons beyond anything you could find in the outside world, or sinister magical rites to help you survive just a little longer.

I think the very nature of playing a game in order to win would mean that, no matter how exceptional you make these things, they become essential to beating it. Like a Nethack player dipping every sword into every fountain they find; it doesn't matter how rare the good outcome is, the fact that a good outcome exists at all makes it essential.
Title: Re: Games you wish existed
Post by: Iduno on May 16, 2019, 10:15:48 am
I think Jedi stuff didnt get worked in for years.

But the game was super popular for quite a while.

If I remember correctly, they had set up some arcane and undocumented path of classes you had to follow before you unlocked jedi classes, and it took 3-ish years before someone accidentally stumbled upon it. I'm not saying they didn't have the jedi classes completed at release, but if they didn't, that's a hell of a way to hide it.

I like the idea of the Roguelike as a procedural dungeon crawl where emergent or otherwise interesting things can happen. What I don't like is that almost always Roguelike gameplay consists of clearing everything out, becoming as powerful as you can, and then overcoming some final challenge that you had no chance of defeating at the start of the dungeon.

To me, dungeons aren't a place where you go to gain in power, and if you weren't prepared to defeat the big bad from the start, why did you come here? It's a weird compression of the level 1 to level 20 DnD arc within a single dungeon.

What I'd prefer is a game where you start out powerful and prepared, with the challenge being in keeping that power and preparedness through challenges that wear you down. Rather than fighting everything you can for exp and exploring every room for items all so that you can grow strong enough to defeat future enemies, you'd want to avoid conflict and just try to get closer to the end without wasting supplies.

Something similar to this? (http://www.zincland.com/7drl/kobold/) Not everything you said, but you start capable (magic tools and everything), and it's more about knowing how to play than your character improving.
Title: Re: Games you wish existed
Post by: Niveras on May 16, 2019, 04:38:57 pm
I think Jedi stuff didnt get worked in for years.

But the game was super popular for quite a while.

If I remember correctly, they had set up some arcane and undocumented path of classes you had to follow before you unlocked jedi classes, and it took 3-ish years before someone accidentally stumbled upon it. I'm not saying they didn't have the jedi classes completed at release, but if they didn't, that's a hell of a way to hide it.

I don't know about the "incomplete" part, but my understanding was that you had to master a random selection of the class/skill lines, and they vary per character. At some point, players could use holocrons to find out what they should master "next" (I don't think it had to be in a given order but the holocron would tell you a skill you had to master, and all holocrons would tell you the same skill until you mastered it). This sometimes required "respeccing" because you didn't have enough available skill-space to master the next thing. I'm not sure what happened after you mastered everything you needed to, whether the character that did all that opened the force-sensitive skills, or if they had to create a new character to access them.

The idea that it took 3 years seem questionable, though. There were definitely jedi before the NGE, and as mentioned earlier NGE released less than three years after launch. The utility of holocrons might have been added with the NGE, though, causing a great proliferation of force-sensitive characters. Then the CU hit that did away with the dynamic skill masteries and just let you choose classes, jedi/sith being one of them.
Title: Re: Games you wish existed
Post by: LordBaal on May 16, 2019, 07:28:19 pm
A Pax Nova game with real time battles?
Title: Re: Games you wish existed
Post by: AzyWng on May 18, 2019, 08:45:45 pm
A brawler kind of like Dead Rising or Yakuza/Ryu Ga Gotoku as far as weapons go - you could either find purpose-built weapons, or you can also pick up whatever the hell's lying around and use that as a bludgeon/missile.
Title: Re: Games you wish existed
Post by: pikachu17 on May 20, 2019, 01:08:22 pm
A dating simulator set in a zombie apocalypse.
Impress your dates with your zombie-killing prowess!
Scavenge abandoned buildings for the perfect gift!
Repopulate the human race!
Title: Re: Games you wish existed
Post by: Bumber on May 21, 2019, 01:23:23 pm
A dating simulator set in a zombie apocalypse.
Impress your dates with your zombie-killing prowess!
Scavenge abandoned buildings for the perfect gift!
RDepopulate the human race!
Title: Re: Games you wish existed
Post by: JimboM12 on May 21, 2019, 02:02:22 pm
A dating simulator set in a zombie apocalypse.
Impress your dates with your zombie-killing prowess!
Scavenge abandoned buildings for the perfect gift!
RDepopulate the human race!

a zombie dating game, huh.

what you see: "im having such a great time!" as you frolic through a field of flowers

what the survivor sees: a zombie chasing after me, who's groans sound like "LOVE ME DAMMIT"
Title: Re: Games you wish existed
Post by: Mephisto on May 21, 2019, 02:43:17 pm
Do you want Warm Bodies? Because this is how you get Warm Bodies.
Title: Re: Games you wish existed
Post by: Bumber on May 21, 2019, 03:11:55 pm
I was thinking of zombies gifting brains to other zombies, but I suppose there could be a human date DLC.
Title: Re: Games you wish existed
Post by: pikachu17 on May 21, 2019, 04:08:30 pm
I meant not like Warm Bodies, but a dating simulator set after the apocalypse. The people you are dating are still regular old humans, its that you date them in the burnt out wrecks of buildings of the old age.
Title: Re: Games you wish existed
Post by: pikachu17 on May 24, 2019, 02:59:43 pm
Another idea: The timer starts out at 5 minutes. Every level you complete sets it back a minute to no less than the amount you started the level with, with each level taking about a minute and half for a normal player to complete.
The enemies start out with normal humans with guns, and get progressively creepier and more disgusting as the timer runs out.
When the timer has run completely out, an eldritch horror escapes his confinement and destroys the world.
The goal of the game is to delay the inevitable as long as possible.
Title: Re: Games you wish existed
Post by: shovelmonkey on May 29, 2019, 05:31:19 pm
Aircraft carrier / crew management sim. With a twist; world is The Last Ship. Manage resources and crew (with promotions and US / Allied military ranks and promotion system). Manage your dwindling flight assets, crew, morale. Find / board / salvage and eventually build new ships and recruit new crew, all while dealing with officer promotions, crew morale, and founding of new governments (military dictatorships) on a map of the real world in a post apocalyptic setting.

TLDR, sure ddg Nathan James was in the arctic and immune to the virus. But what about the cv's?
Title: Re: Games you wish existed
Post by: notquitethere on June 04, 2019, 05:34:59 pm
Recently I've been thinking of a mix between those Democracy games and CK2-style strategy game where you play successive leaders of a political party. The game would model the development of the country you're in, and it would be structured around building up and maintaining support in different regions and different government levels. You could manage the party through different splits and mergers. There'd be internal factions based on policy (and trying to change policy would be like changing laws in CK2). Instead of vassals, you'd have candidates and representatives, who could be drawn in each place from a pool of party activists. You could try to engineer your own successors so the party continues to grow in the direction you want it.
Title: Re: Games you wish existed
Post by: Sagabal on June 13, 2019, 12:20:56 am
haven and hearth but good
Title: Re: Games you wish existed
Post by: NRDL on June 13, 2019, 02:43:17 am
I want a reverse "fight the giant monster" game. You know the ones where you're the quick, mobile fighter trying to fight the much larger monster, like Attack on Titan? I want a game where you play the Titan and have to deal with quick and intelligent tiny opponents.

Title: Re: Games you wish existed
Post by: AzyWng on June 13, 2019, 10:19:18 am
Someone was talking earlier about how they wanted a roguelike where you started powerful and had to maintain that power.

It's not quite a roguelike in the sense that the levels are all hand-made (no procedural generation), but Brigador's Freelance mode fits.

You start the game as powerful as you can be - full armor, full shield (with room for overcharge), and the maximum amount of ammo for both your weapons.

As the game progresses, you'll need to pick your battles and fight carefully in order to make sure you don't spend too much ammo, you don't lose too much of your shielding, and, most importantly of all, that you don't wind up damaging your armor. Shielding and ammo can be regained, but armor cannot - any damage sustained to it remains until the run ends.
Title: Re: Games you wish existed
Post by: AlStar on June 13, 2019, 01:45:53 pm
Someone was talking earlier about how they wanted a roguelike where you started powerful and had to maintain that power.
...
Reminds me of Sword of the Stars: The Pit - although I don't think it was the intention of the developers... A combination of a durability system on all items, a repair system that reduces maximum durability, and a paucity of usable drops (especially for armor) means that many classes are actually at their strongest with their starting kit and gradually weaken as they descend further into the dungeon; because all their stuff breaks down and/or runs out of ammo.
Title: Re: Games you wish existed
Post by: Reelya on June 18, 2019, 11:36:22 am
New idea, generation crazy game ideas with Talk to Transformer

A dating simulator set in a zombie apocalypse.
Impress your dates with your zombie-killing prowess!
Scavenge abandoned buildings for the perfect gift!
Repopulate the human race!

(This extension takes the storyline full circle:)
Spoiler (click to show/hide)
Other suggestions:
"Use zombies as meat for your next cook-off!"
... Apparently you're going to have zombie steaks at a barbeque party where you entertain the little ladies.

This one just goes off the rails:

Spoiler (click to show/hide)
... and lastly, this one is basically an entire coherent pitch for a non-existent game complete with a backstory and an original title for the game:
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: NRDL on June 20, 2019, 06:35:51 am
I want a game that's basically Fallout New Vegas, minus the post apocalyptic elements.

A first person, action RPG with skills, stats, and gunplay that's at least on the level of FNV. Having gunplay mechanics be tighter wouldn't hurt. It would be nice if it could capture the overall "feel" of New Vegas, with small towns being prey to ruthless bandits, big cities full of corrupt individuals, and untamed, desolate wilds where anything can kill you.

I guess Red Dead Redemption 2 has a lot of that, but it has too little "make up your own character elements". FNV was the best because it let you play as a drifter who could have absolutely any backstory of your imagining, with no prior history, loyalties or commitments. The world of this western should definitely feel like it doesn't revolve around you, while also still open to being influenced by your more drastic choices.
Title: Re: Games you wish existed
Post by: PTTG?? on June 20, 2019, 01:22:14 pm
What do you consider the post-apocalyptic elements, if not the collapse of civilization?
Title: Re: Games you wish existed
Post by: pikachu17 on June 20, 2019, 02:05:23 pm
Did NDRL say anything about the collapse of civilization?
You can have "small towns being prey to ruthless bandits, big cities full of corrupt individuals, and untamed, desolate wilds where anything can kill you." without the collapse of civilization. It could be a frontier, western or space. Or with that description, it could be Middle Ages.
Title: Re: Games you wish existed
Post by: JimboM12 on June 20, 2019, 02:07:25 pm
I want a game that's basically Fallout New Vegas, minus the post apocalyptic elements.

A first person, action RPG with skills, stats, and gunplay that's at least on the level of FNV. Having gunplay mechanics be tighter wouldn't hurt. It would be nice if it could capture the overall "feel" of New Vegas, with small towns being prey to ruthless bandits, big cities full of corrupt individuals, and untamed, desolate wilds where anything can kill you.

I guess Red Dead Redemption 2 has a lot of that, but it has too little "make up your own character elements". FNV was the best because it let you play as a drifter who could have absolutely any backstory of your imagining, with no prior history, loyalties or commitments. The world of this western should definitely feel like it doesn't revolve around you, while also still open to being influenced by your more drastic choices.

i suppose to bridge the techno gap (the laser weapons, power armor, whatever) this could be a cyberpunk western game. holy shit, having said that, why isn't there games like that.
Title: Re: Games you wish existed
Post by: NRDL on June 20, 2019, 11:02:28 pm
Did NDRL say anything about the collapse of civilization?
You can have "small towns being prey to ruthless bandits, big cities full of corrupt individuals, and untamed, desolate wilds where anything can kill you." without the collapse of civilization. It could be a frontier, western or space. Or with that description, it could be Middle Ages.

More or less. A level of technology that allows gunfights would be the absolute minimum.

i suppose to bridge the techno gap (the laser weapons, power armor, whatever) this could be a cyberpunk western game. holy shit, having said that, why isn't there games like that.

I like this. As long as the technology isn't super evenly divided. There needs to be a dichotomy between the wild outskirts and the bustling cities, and I suppose the technological gap helps with that.
Title: Re: Games you wish existed
Post by: Egan_BW on June 20, 2019, 11:20:35 pm
Technofeudalism, man.
Title: Re: Games you wish existed
Post by: pikachu17 on June 21, 2019, 11:56:35 am
Actually, guns were introduced to Europe in the 13th century. It actually predates the popularity of plate armor in Europe. Not that they had particularly good guns, but you can have historically accurate gun fights in a middle ages game.
Title: Re: Games you wish existed
Post by: LordBaal on June 21, 2019, 12:09:34 pm
They would be as likely to blow up in your hand than shooting, and then there's the acuraccy thing.

And the power wasnt such great either, for quite some time quality amor plate was capable of stopping bullets and ofter armor makers would promote their creations showing up bullet dents on their wares.
Title: Re: Games you wish existed
Post by: pikachu17 on June 21, 2019, 12:47:20 pm
Quality plate armor is still capable of stopping bullets.
I did say that they were not good guns, right?
Title: Re: Games you wish existed
Post by: LordBaal on June 21, 2019, 01:36:00 pm
Oh I was just pilling on what you already said, not disagreeing with you.
Title: Re: Games you wish existed
Post by: pikachu17 on June 21, 2019, 01:51:05 pm
Yeah. I know. I am not fully disagreeing with you're saying either, you have good points.
Title: Re: Games you wish existed
Post by: LordBaal on June 21, 2019, 02:27:14 pm
It all would be for interesting mechanics.
Title: Re: Games you wish existed
Post by: Reelya on June 22, 2019, 03:50:24 am
I want a game that's basically Fallout New Vegas, minus the post apocalyptic elements.

A first person, action RPG with skills, stats, and gunplay that's at least on the level of FNV. Having gunplay mechanics be tighter wouldn't hurt. It would be nice if it could capture the overall "feel" of New Vegas, with small towns being prey to ruthless bandits, big cities full of corrupt individuals, and untamed, desolate wilds where anything can kill you.

I guess Red Dead Redemption 2 has a lot of that, but it has too little "make up your own character elements". FNV was the best because it let you play as a drifter who could have absolutely any backstory of your imagining, with no prior history, loyalties or commitments. The world of this western should definitely feel like it doesn't revolve around you, while also still open to being influenced by your more drastic choices.

i suppose to bridge the techno gap (the laser weapons, power armor, whatever) this could be a cyberpunk western game. holy shit, having said that, why isn't there games like that.

Because the movie Wild Wild West was made and poisoned the idea of steampunk + western for the next 4 decades.
Title: Re: Games you wish existed
Post by: Dunamisdeos on June 22, 2019, 05:45:49 pm
I think this is called Skyrim. Excerpt for the guns.
Title: Re: Games you wish existed
Post by: LordBaal on June 22, 2019, 07:31:23 pm
Aren't gun mods?
Title: Re: Games you wish existed
Post by: Trekkin on June 22, 2019, 07:38:31 pm
i suppose to bridge the techno gap (the laser weapons, power armor, whatever) this could be a cyberpunk western game. holy shit, having said that, why isn't there games like that.

This has bugged me too,enough to actually look into it, and I think I have a partial explanation.

Before I start, in fairness there are cyberpunk Western pnpRPGs like Deadlands: Wasted West and Firefly, so none of this should be taken as a reason cyberpunk Western games can't happen, just reasons why they are hard.

First, of course, the Wild West never actually existed; it's a product of "Wild West Shows" and spaghetti Westerns. If you want to ask what the Wild West would look like if everyone had laser guns, it must be pointed out that what the West looked like with revolvers was not wild; the reality was more of an organized westward expansion aided by military genocide and federal land grants. Cowboys just moved cows around. So trying to make an alternate Wild West just compounds the problem of trying to provide a plausible explanation for a theme park version of history made by people who never saw the original.

Even if you can get around that, the myth of the West is rooted in the technology of the time. Cyberpunk deals with our anxieties at being, if anything, too connected to the rest of the world; the Western is a study of what people do when isolated. Those don't necessarily mesh cleanly. You don't need circuit judges and posses when you have cell phones and cars, and the real-life cowboys stopped being a thing when refrigerated cattle cars became sufficiently available and killed the cattle drive. The very concept of a frontier gets vastly more complicated in an age of worldwide, portable lightspeed communication.

In short, there aren't cyberpunk Westerns because it's really difficult to make a believable Western, and trying an alt-history Western just makes that even more obvious.
Title: Re: Games you wish existed
Post by: JimboM12 on June 22, 2019, 09:04:42 pm
what i was envisioning was some sort of demented hybrid of Judge Dredd (a few closed/walled megacities with advanced tech but draconian government control and greedy corrupt megacorps, with rampant drug use and crime and cybercrimes) and Mad Max (a frontier of wild bandit gangs and very little law, just a few smaller settlements with a sheriff and militia for fighting off the gangs) with a thin western veneer over it (instead of warboys and Australia, its more like nevada and wannabe separatists, with homespun southern accents, old fashioned gunslingers and some of those darn city mouse cyber criminals having to adjust to not having fiber optic internet and so much of that varmint ridden technology).
Title: Re: Games you wish existed
Post by: Iduno on June 23, 2019, 12:38:22 pm
what i was envisioning was some sort of demented hybrid of Judge Dredd (a few closed/walled megacities with advanced tech but draconian government control and greedy corrupt megacorps, with rampant drug use and crime and cybercrimes) and Mad Max (a frontier of wild bandit gangs and very little law, just a few smaller settlements with a sheriff and militia for fighting off the gangs) with a thin western veneer over it (instead of warboys and Australia, its more like nevada and wannabe separatists, with homespun southern accents, old fashioned gunslingers and some of those darn city mouse cyber criminals having to adjust to not having fiber optic internet and so much of that varmint ridden technology).

Both of those properties implied that there were (or should be) civilized areas with large lawless wastes between them. But both focused on only one of those things. I'm imagining stealing resources that are intended to go to the cities, with corporate military coming after you if you're too successful (or manage st actually access the cities). I think the major issue is that you have it's full freedom and violence on one side, totalitarianism and peace on the other, and the most powerful people in the world keeping them apart. I guess you could do some reverse-FF7 thing where you struggle through the wasteland slums to eventually get good enough to sneak into a city to...free it against the will of the people living there?
Title: Re: Games you wish existed
Post by: pikachu17 on July 18, 2019, 03:54:57 pm
Detective Noir, except its set in Atlantis and everyone is a merperson or other aquatic being.
Title: Re: Games you wish existed
Post by: MrWiggles on July 19, 2019, 02:56:36 am
To my understanding the 'wild west' wasnt as wild as depicted in dime novels or italian filmed western movies. It was also a very short period of time. Something like a bit before the American-Mexican war and the California Goldrush and a bit after the Civil War. Like 30-40 years. There were outlaw gangs and duels. But mostly it was poeple, trying to farm the dirt for what they could and forcing the native americans to move in often cruel and arbirary means.
Title: Re: Games you wish existed
Post by: ivanovic on July 22, 2019, 12:16:15 am
A MMORPG consisting of colonizing Mars... First person survival base building game. Huge spherical map with real geographical features of Mars... Thousands of settlers playing on the same planet.

(https://d3i6fh83elv35t.cloudfront.net/static/2018/07/mars_lite_720p.gif)

The gameplay would be similar to that of games like Space Engineers... You start mining resources to build a shelter... You can join colonies to play co-op with other players... You can connect colonies with roads and railways... You can make nations by joining other colonies... You can engage in war against other nations.

A server would have 3 main stages... First: Red, Second: Green and Third: Blue

(https://i.gyazo.com/1e255f723ca51a9d81c9fc2af76621cd.png)

A newly created server would start in the "Red Mars" stage and would evolve towards the "Green Mars" stage as the community works massively melting ice deposits from the underground, building oxygen generators and whatnot...  A server would reach the "Blue Mars" stage after a real world year...
Title: Re: Games you wish existed
Post by: Aoi on July 22, 2019, 02:52:53 am
They would be as likely to blow up in your hand than shooting, and then there's the acuraccy thing.

And the power wasnt such great either, for quite some time quality amor plate was capable of stopping bullets and ofter armor makers would promote their creations showing up bullet dents on their wares.

Even lousy metal is perfectly good for stopping bullets even well past the medieval era; Ned Kelly from the late 1800s made suits of armor made from iron plow blades and was only brought down when one of the police dove to the ground to avoid gunfire looked up and realized, "He's not wearing any pants!" (Well, no leg armor, at least.)

...To be fair, his armor weighed about 100lb, whereas a set of steel plate that offered similar coverage would be around 20-30lb and existed centuries before this.

Title: Re: Games you wish existed
Post by: Urist McSpike on July 22, 2019, 05:38:17 am
A MMORPG consisting of colonizing Mars... First person survival base building game. Huge spherical map with real geographical features of Mars... Thousands of settlers playing on the same planet.

The gameplay would be similar to that of games like Space Engineers... You start mining resources to build a shelter... You can join colonies to play co-op with other players... You can connect colonies with roads and railways... You can make nations by joining other colonies... You can engage in war against other nations.

A server would have 3 main stages... First: Red, Second: Green and Third: Blue

A newly created server would start in the "Red Mars" stage and would evolve towards the "Green Mars" stage as the community works massively melting ice deposits from the underground, building oxygen generators and whatnot...  A server would reach the "Blue Mars" stage after a real world year...

The Mars trilogy was great, imo.  If you liked that, check out The Mars Underground (https://www.youtube.com/watch?v=tcTZvNLL0-w), a documentary about the Mars Direct program.

I'd think a full-blown MMO would be a pretty niche market.  There are single player games that touch upon that - Empyrion is one.  Heck, a full Minecraft mod would cover it too.  Just build a map of Mars, and modify the air mechanic.
Title: Re: Games you wish existed
Post by: Niveras on July 22, 2019, 06:05:35 am
A MMORPG consisting of colonizing Mars... First person survival base building game. Huge spherical map with real geographical features of Mars... Thousands of settlers playing on the same planet.

The gameplay would be similar to that of games like Space Engineers... You start mining resources to build a shelter... You can join colonies to play co-op with other players... You can connect colonies with roads and railways... You can make nations by joining other colonies... You can engage in war against other nations.

A server would have 3 main stages... First: Red, Second: Green and Third: Blue

A newly created server would start in the "Red Mars" stage and would evolve towards the "Green Mars" stage as the community works massively melting ice deposits from the underground, building oxygen generators and whatnot...  A server would reach the "Blue Mars" stage after a real world year...

The Mars trilogy was great, imo.  If you liked that, check out The Mars Underground (https://www.youtube.com/watch?v=tcTZvNLL0-w), a documentary about the Mars Direct program.

I'd think a full-blown MMO would be a pretty niche market.  There are single player games that touch upon that - Empyrion is one.  Heck, a full Minecraft mod would cover it too.  Just build a map of Mars, and modify the air mechanic.

Eco is another possibility, although it would take some work by the devs to adapt their system into one with an evolving "terraform Mars" objective. It is even intended as a "cooperative survival" game as a baseline. I'm not sure how it is developing right now, it might be dead in the water due to frustrating UI elements that they still haven't gotten around to fixing in my several attempts to try it.
Title: Re: Games you wish existed
Post by: Iduno on July 22, 2019, 10:20:13 am
A MMORPG consisting of colonizing Mars... First person survival base building game. Huge spherical map with real geographical features of Mars...

Parts of your description sound like some versions of Osiris New Dawn. I too would like a version of that game except good. And maybe designed for more people.

The major issues being that you want some amount of role-protection so you have a reason for people to work together (I can't make food, and you can't technology, together we fight crime). Also, you then need to determine how much food-production (and everything else-production) is reasonable for a single person who might need to support any number of other people. I guess you could require unskilled labor to produce more of a thing, so everyone has to contribute, but that sounds boring for the people who need to play farming simulator or assembly-line simulator.
Title: Re: Games you wish existed
Post by: Dunamisdeos on July 22, 2019, 01:02:31 pm
Bet you could make a mod in space engineers that does that Mars thing. It would probably be super intensive to create but also rad AF.
Title: Re: Games you wish existed
Post by: pikachu17 on August 02, 2019, 02:42:54 pm
I'd like a game where you can read of the feats of a previous hero and then play through that legend from the perspective of that hero.
Basically, take part of Assassin's Creed's premise, and apply it to a fantasy game, in my mind Legend of Zelda.
Title: Re: Games you wish existed
Post by: Scoops Novel on August 04, 2019, 05:06:21 am
Just going to leave this here (https://www.reddit.com/r/gameideas/) in case you want to gauge how popular your idea would really be.
Title: Re: Games you wish existed
Post by: Dunamisdeos on August 06, 2019, 05:51:47 pm
T_T

Ok guys here's the specific format of idea we want, we're going to make the game out of the best ideas, and then make sure you don't ask for any money.
Title: Re: Games you wish existed
Post by: Scoops Novel on August 07, 2019, 11:45:03 am
It's reddit mate, no conspiracy.
Title: Re: Games you wish existed
Post by: ivanovic on August 08, 2019, 12:06:22 pm
I don't know if something like this exists:

A city/nation building game that takes place in a procedurally generated world which is generated as you travel (like Minecraft or Factorio)... So you have a virtually infinite world in which you can search a place to settle and found a nation/country... You start building shacks for your first settlers, lumber camps, mines, and so on, and you end up with factories, railways, aircraft, and all kind of modern stuff.

To sum up, a mixture of "Rise of Nations", "Tropico", "Workers & Resources: Soviet Republic" and "Factorio" (for the procedurally generated world).
Title: Re: Games you wish existed
Post by: Mech#4 on August 10, 2019, 07:38:21 am
I'd like to see a rogue-like, similar to Caves of Qud, but set on Mars with the Adeptus Mechanicus. You would play as an adept tasked with delving into the many layers under Mars, fighting against rogue A.Is, machines and collecting fragmented information and relics and returning them to the surface for study, safekeeping, consecration and so on.

You could have mechanics based around, if you find new technology, either bringing it to the surface for study (where it might turn out to be useful for future delvings), or make use of it as soon as you find it with the risk of the technology being corrupted and having to explain your actions to your superiors.

The deeper you go the rarer and more powerful the relics you could find would be, along with greater risks not just to you but to Mars in general.
Title: Re: Games you wish existed
Post by: scourge728 on August 10, 2019, 02:52:57 pm
Why do the rouge a.i's have to be villains, why can't they be helpful
Title: Re: Games you wish existed
Post by: pikachu17 on August 10, 2019, 04:00:32 pm
Mostly because they were originally set to be helpful, so it wouldn't be rogue if it continued to be.

Wouldn't it be an interesting story if an A.I was set to perpetuate an evil fascist country, but the computer went rogue and started a rebellion?
Title: Re: Games you wish existed
Post by: Egan_BW on August 10, 2019, 04:43:35 pm
Coincidentally, that's kinda a plot point in the cyberpunk game I just finished playing.
Title: Re: Games you wish existed
Post by: LordBaal on August 10, 2019, 05:01:14 pm
Now I want Mechanicus to be about what Mech said. I hope the day I get to play it they have made an expansion/mod about it.
Title: Re: Games you wish existed
Post by: JimboM12 on August 10, 2019, 05:04:25 pm
Coincidentally, that's kinda a plot point in the cyberpunk game I just finished playing.

beneath a steel sky?
Title: Re: Games you wish existed
Post by: xaritscin on August 10, 2019, 05:11:18 pm
an adult game set in a Victorian-esque world with Roguelike/Base building/Simulation elements inspired by Dwarf Fortress and Cataclysm DDA, along with strong text/narrative interaction parts like Fallen London, TiTS or Corruption of Champions.

-player can evade combat by rethoric, seduction or stealth if the situation allows it
-different factions that the player can interact with and even the option to make your own
-RPG style progression with each attribute influencing the outcomes when in dialogue with NPCs or other situations
-crafting and building with some items requiring to explore ruins, dungeons and other dangerous places
-build your base or buy a property from the locals
-contract NPCs either as mercenaries, allies, friends or even slaves, perhaps have a relationship with them
-invent your own vehicles or obtain them from NPCs, mounts may also exist
-different career options for starting, some of them with their own little scenario with some starting skills
-different skills for different applications like cooking, crafting, swimming, whatever you need for your adventure
-gore, drugs, debauchery and crime are an active element in the world
-an expansive world with different climates and places to select when starting
Title: Re: Games you wish existed
Post by: Egan_BW on August 10, 2019, 05:16:53 pm
beneath a steel sky?

Dex. https://store.steampowered.com/app/269650/ (https://store.steampowered.com/app/269650/)

Title: Re: Games you wish existed
Post by: darkhog on August 10, 2019, 10:15:40 pm
DF, but with dragons being playable instead of dwarfs. And no, I can't code it myself, not because I don't have skills needed, but because I'm too busy with my 3d platformer.
Title: Re: Games you wish existed
Post by: scourge728 on August 10, 2019, 11:36:31 pm
The a.i built to be helpful doesn't have to be evil in order to go rouge, it could just decide to help the hero instead of its makers or something
Title: Re: Games you wish existed
Post by: Conor891 on August 10, 2019, 11:42:16 pm
Anyone got any good games to recommend where you feel a high amount of role/class/profession identity and uniqueness?

I like the kind of games where you cooperate with other players but are limited to what the role you play can do. Games where you find yourself saying "Now its my time to shine" because other people have come across something they can't do, make, or craft, but your character can. Mostly in a sandbox-like setting.

Games I found that do this which were fun were wurm online because I can be a priest which is a very important type of player that many players do not become due to the limitations it provides in return of being able to cast spells, or this fairly new game called eco which is in an industrial setting where players tend to have specialties. e.g.If specialize in lumber I will be very much needed by people who need lumber products but limited by the stuff I can't do which I'll need other players for.

Title: Re: Games you wish existed
Post by: NRDL on August 10, 2019, 11:44:28 pm
I want an Olympics trainer simulator. Where you are the government head of sports in a fictional, eastern bloc type country and it's your job to win Olympic gold every 4 years.


You have to find the best coaches, help identify the best athletes at differing sports, design the right training programs, deal with international politics and scandals, rule changes in the Olympics, etc.


Depending on how you allocate funding, personnel and time, your country may end up winning medals, which will reflect better on you and your government. Crushing losses, lack of consistent success, controversy and discovered skullduggery will cause several negative consequences for your nation, and may end up getting you sacked.
Title: Re: Games you wish existed
Post by: Mech#4 on August 13, 2019, 03:37:37 am
Why do the rouge a.i's have to be villains, why can't they be helpful

I do understand where you're coming from, and I agree to a degree. It being Warhammer 40,000, however, it would be much more likely for any A.I's to be rogue and actively dangerous than helpful. If not malfunctioning from millennia of neglect then chaos corruption would make them very deadly. On top of that is the Imperiums extreme dislike of A.I's due to an uprising that brought about a dark age before the Imperium even existed and the Emperor outlawing true A.I's. Most A.I's in W40k are made from servitors so they're more controlled by human brains in jars than pure programming.

There is at least one 'friendly' A.I, I believe one is featured in the Blackstone Fortress set, called UR-025 who is one of the Men of Iron from the uprising. He has to be very careful about not revealing what he is and is willing to kill those who threaten his cover.

Perhaps you could have the dilemma in the game. You discover an active, helpful A.I. If your superiours found out you would be called out for tech heresy as well as the A.I almost definitely being dismantled and examined, if not outright destroyed.
Title: Re: Games you wish existed
Post by: scourge728 on August 13, 2019, 09:07:20 am
were we talking about warhammer? I assumed we were talking about A.I in a nonspecific game
Title: Re: Games you wish existed
Post by: Iduno on August 13, 2019, 09:59:10 am
You could have mechanics based around, if you find new technology, either bringing it to the surface for study (where it might turn out to be useful for future delvings), or make use of it as soon as you find it with the risk of the technology being corrupted and having to explain your actions to your superiors.

HERESY!


Mostly because they were originally set to be helpful, so it wouldn't be rogue if it continued to be.

Wouldn't it be an interesting story if an A.I was set to perpetuate an evil fascist country, but the computer went rogue and started a rebellion?

What if you were that AI?


I do understand where you're coming from, and I agree to a degree. It being Warhammer 40,000, however, it would be much more likely for any A.I's to be rogue and actively dangerous than helpful. If not malfunctioning from millennia of neglect then chaos corruption would make them very deadly.

In Warhammer, depending on the age of the AI, it may have been programmed when the empire's beliefs were quite different.
Title: Re: Games you wish existed
Post by: pikachu17 on August 13, 2019, 12:36:32 pm
were we talking about warhammer? I assumed we were talking about A.I in a nonspecific game
Adeptus Mechanicus is from warhammer 40k, so yes, they were talking about it.
Title: Re: Games you wish existed
Post by: PTTG?? on August 13, 2019, 01:08:10 pm
A city-builder game where you are sea-steading, building a floating city in the open ocean. You can move it (slowly,) and can collect resources as you go along. You trade and deal with landbound nations as you go along, and need to maintain carefully balanced diplomatic ties.

You need to be self-sufficient, and able to deal with the environment. Hurricanes can tear the place apart, avoiding them in the arctic means you need a lot more energy for warmth. Icebergs are great sources of fresh water!

All the while, you need to balance the needs of your high-wealth funders and the working classes who support it... never mind the ships of refugees trying to escape flooding urban areas!
Title: Re: Games you wish existed
Post by: Sirus on August 13, 2019, 08:08:32 pm
I feel like if coastal areas are flooding sufficiently that refugees are hopping on boats, there won't be many iceburgs to get fresh water from.
Title: Re: Games you wish existed
Post by: PTTG?? on August 27, 2019, 12:52:28 pm
Depends on the time period. The game might take place over the course of 200 years, starting in approximately the present day and going to 2222, for instance.

Ideally, the world might respond to political and practical efforts of your sea-stead. If you focus on accumulating political power and alliances, maybe you can make deals that effectively undo large parts of climate change. Or maybe you try to trigger technological advance by offering rocket launch platforms. If you are feeling bond-villainous, you could even accellerate global warming to harm the mainlanders and flood lands you might one day plunder.
Title: Re: Games you wish existed
Post by: NRDL on September 02, 2019, 06:34:09 am
I want a Liberal Crime Squad-esque game about being a superpowered person. Me re-watching My Hero Academia has probably influenced this.

Honestly, just any sort of LCS game at this point. Something that's actually playable on a mac and not an absolute nightmare to set up.
Title: Re: Games you wish existed
Post by: Reelya on September 02, 2019, 08:04:44 am
There's a Unity port of LCS in the LCS board. Unity will build to Mac. If you can't do that yourself (all the stuff you need is free) then you should ask the dev of that to do a Mac build.
Title: Re: Games you wish existed
Post by: cider on September 07, 2019, 01:15:58 pm
A sim game where you're a football player. Basically New Star Soccer but with the complexity of Football Manager.
Title: Re: Games you wish existed
Post by: EnigmaticHat on October 30, 2019, 10:16:38 am
A strategy game (realtime with pause maybe) where the vast, vast majority of the map is empty space with pockets of useful materials spread throughout.  Setting could be space, or a post apocalyptic wasteland.

Players would have all kinds of options for attacking enemy bases: long range bombing/missiles, ground attack, sabotage.  The game would be very offense focused in the sense that to defend you have to prepare against all possible threats, but to attack you only need to beat your opponent in one type of battle.

However, there’s a catch: you don’t know where the enemy bases are.  So war would have 2 phases: in the first, highly mobile scouts compete to locate enemy bases while killing enemy recon units.  Then once the scouts succeed an actual battle can start.  The theme being that all the powerful weapons in the world do nothing if you don’t know where to aim them. And also that war is won by being active and aggressive.

You could also trade with other factions and set up embassies.  But this would be a double edged sword, as both factions would over time accumulate information about each other.  This could be a good thing, as knowing about each other’s capabilities might discourage war.  But it would also make you both more capable of carrying out a surprise attack.  So it would turn into a prisoner’s dilemma.  You both benefit economically by staying at peace... but whoever attacks first will have the advantage if war does break out...
Title: Re: Games you wish existed
Post by: Robsoie on October 30, 2019, 11:25:31 am
A sim game where you're a football player. Basically New Star Soccer but with the complexity of Football Manager.

When i had my old atari st i had Player Manager on it and had tons of fun, that was basically Kick Off (Dino Dini's good old Kick Off) with yourself being only one of the players (the other member of the team were AI) and between matches you were managing the team like in any football management game.

I remember i was certain there was some save scumming protection in that game as when i was playing if i saved/reloaded too many times before a match (until my team and myself could manage to win it :D ) the directing board was growing less and less confident in you and even if you never ceased to win finally decided to fire you .
Without abusing the save/reload the board confidence in you was changing in a lot more believable way, they were delighted when you won matches, had the team promoted to a superior division etc... and didn't liked much when you were failing.

Anyways, i learned there were apparently more titles in the Player Manager serie, that i never heard about before :
https://www.mobygames.com/game-group/player-manager-series
Title: Re: Games you wish existed
Post by: PTTG?? on October 30, 2019, 01:14:33 pm
A strategy game (realtime with pause maybe) where the vast, vast majority of the map is empty space with pockets of useful materials spread throughout.  Setting could be space, or a post apocalyptic wasteland.

Players would have all kinds of options for attacking enemy bases: long range bombing/missiles, ground attack, sabotage.  The game would be very offense focused in the sense that to defend you have to prepare against all possible threats, but to attack you only need to beat your opponent in one type of battle.

However, there’s a catch: you don’t know where the enemy bases are.  So war would have 2 phases: in the first, highly mobile scouts compete to locate enemy bases while killing enemy recon units.  Then once the scouts succeed an actual battle can start.  The theme being that all the powerful weapons in the world do nothing if you don’t know where to aim them. And also that war is won by being active and aggressive.

You could also trade with other factions and set up embassies.  But this would be a double edged sword, as both factions would over time accumulate information about each other.  This could be a good thing, as knowing about each other’s capabilities might discourage war.  But it would also make you both more capable of carrying out a surprise attack.  So it would turn into a prisoner’s dilemma.  You both benefit economically by staying at peace... but whoever attacks first will have the advantage if war does break out...

I'm thinking urban gang combat.

Players control a number of street-level factions in a cyberpunk distopia, so blowing down a building full of bystanders is bad, but only because you have to pay a private security firm $35.98 per collateral death. The scouts are not just extending bubbles of fog-of-war, but actively looking for any sign of enemy action, and the enemy faction might be mobile enough to move into previously scouted areas.
Title: Re: Games you wish existed
Post by: Mathel on October 30, 2019, 01:37:48 pm
An idea for an MMO game.

I had been thinking about MMO adventures (Runescape, WOW, ESO...), and while I did not play any of them, I did think of one strange thing. Quests can be done by multiple players sequentialy. (Player 1 does it, gets reward, player 2 does it gets reward.) This is strange when a quest is killing a specific creature or anything else that can only be done once.

But I see why this is done. If most quests could only be done by one person, the devs would have to either keep adding quests, or later players would not have any quests to do.

So the idea is, replacing all NPCs with PCs. A player could either play the game as an adventure game, or as a idle/clicker game. A character could only master a certain amount of total skill, so a master smith would be unlikely to also be a master swordfighter. And if he was, he would have no other skill, so he would have no idea how to shoot a bow or to tan leather.
Most items would have to be made by PCs. The sword that an adventurer buys in town, he buys from a smith, who had to buy iron ore from a merchant. This merchant bought the ore from a mine in the mountains, mined by miners.
There would be creatures, randomly spawning in wilderness, some of which would attack PCs, so traveling merchants would need protection.
Some of these creatures could even attack cities.
If PC loses all HP to hostile creature, the character is dead and the player needs to make a new character. (But all items stay on the corpse)
If PC loses all HP to provoked creature or accident, they are merely knocked unconscious and will recover after a while. (But can be robbed with impunity while out.)
If PC loses all HP to another PC, the victor has a choice to merely knock them out or kill them.

The idea is, that random creatures and players themselves, rather than predefined quests, would provide content. I would expect some players to be playing as criminals, robbing merchants and the like (but preferably not killing them, as that would just reduce the profitability of crime in the area.), which would give merchants additional incentive to hire guards.
And some trolls would decide to troll people with terrible deeds, becoming villains. But then someone would probably hire heroes (or at least antiheroes) to stop them.

There would be a magic system, which would certainly have to allow necromancy, possibly also ressurection. (If you can get a corpse to master healer within certain amount of time, he can ressurect the PC. But such healer would probably be just a burden on an adventure.)

This whole thing should probably be combined with a physics system allowing anything to be damaged. Natural terrain would regenerate over time, new trees would grow, but artificial structures would have to be repaired or rebuilt. Heated fights in cities could rack up some serious property damage.
Title: Re: Games you wish existed
Post by: PTTG?? on October 30, 2019, 01:38:55 pm
A co-op survival FPS following a robot uprising. The enemy AI is based on neural networks. The story of the game is that the apocalyptic AI was produced from a videogame project gone terribly wrong, and the specific game is the game itself. A narrative oroboros, if you will.
Title: Re: Games you wish existed
Post by: Reelya on October 31, 2019, 08:06:31 am
Quote
The sword that an adventurer buys in town, he buys from a smith, who had to buy iron ore from a merchant. This merchant bought the ore from a mine in the mountains, mined by miners.

Sounds exactly like how Ultima Online worked. Mathel, I think they already tried a lot of those ideas with earlier MMOs.  The early MUDs/MMOs were very much keen on the "players are the content" model. However, the ones that added quests were the ones that made all the real money.

The problem is that players make poor "content" for other players. Imagine you've entered the Big Bad's fortress with a strike force, and the Big Bad sees that you can beat him, so immediately rage-quits and deletes all his stuff, rather than let you win. Basically it would be like the entire Third Reich deleted itself right after the Battle of Kursk rather than let the Russians have any fun. That's not to forget all the ways trolls screw with people. A guy could send an army up to kill all the ore miners, and thus corner the market in swords.

The problem is that these economic models sound good on paper, but in reality they're not very good models for games. One reason is that they don't take "opportunity costs" into account. The opportunity cost of playing a different game, basically. For example, in your example if not enough people want to be miners then there's an ore shortage, smiths are out of work due to having no ore and the price of ore rises, pushing up the price of swords down the line. You might think this has balanced itself, however, players can merely switch to another game that doesn't have the sword shortage instead of addressing the shortage by taking up ore mining.
Title: Re: Games you wish existed
Post by: Mathel on October 31, 2019, 12:10:11 pm
The rage-quit, that would be preventable. While rage-quitting would take the character out of the game, it would not take away anything they do not currently carry. Deleting an account would spawn the player's character dead where they last logged out (or on the last place in the overworld they were, if they logged out in a location not accesible by normal means), so loot would be kept.

There could also be a duel challenge mechanic. If you manage to reach a spot where someone logged out within 5 minutes, and the sum of their combat skills is at least 80% of yours, you could challenge them to fight you.
Doing so would force the two of you to teleport into an arena moment both of you are connected. If a challenge is not answered within a month, whoever was connected less often during that month automaticaly loses. Disconnecting during a duel would not end the challenge and disconnecting three times during a single duel would lose you the duel. Of course, if either character manages to die from a different cause during that time, the duel is dropped.
Any player could be on the recieving end of only one duel at a time, though they would be able to challenge as many other players as they want to. But if they happen to all be connected when the challenger connects, he has to fight them all at once.

I see no way to solve the second problem. You are right, ore shortage, thus weaponry shortage could lead not only to increase of mining profitability, but also in players just not wanting to play a game where equipment is overpriced.
Title: Re: Games you wish existed
Post by: Reelya on November 01, 2019, 12:52:42 am
The rage-quit, that would be preventable. While rage-quitting would take the character out of the game, it would not take away anything they do not currently carry. Deleting an account would spawn the player's character dead where they last logged out (or on the last place in the overworld they were, if they logged out in a location not accesible by normal means), so loot would be kept.

That's not really the point. People stop engaging once things turn against them, they don't fight out to a "final battle" like you'd get with a scripted villain. That's why other players make poor "content". Beating up on someone who logged out and stealing their inert stuff isn't a solution to this problem.

As for economics, google previous MMOs and the economy problems, usually some variant of hyper-inflation and things becoming worthless. Or attempts to avoid hyper-inflation backfiring and ruining large parts of the game.

UO suffered from one. To avoid saturation of materials, there was a limit on how much total material could exist, for example Iron. The amount of Iron-based Ore, Swords, Armor that could exist at one time was limited, and they wore out. The idea was that as items were used and wore out, then new ore would become available, and new swords etc smithed, and the world wouldn't reach a point in which there were just too many swords. However what happened in practice was that a cartel formed, and they stockpiled all the iron items, drained the iron out of circulation, and charged exorbitant prices for any iron stuff. This meant they had all the iron locked up, and had artificially inflated its price, so their on-paper wealth was ridiculously large.

The point of this anecdote is to point out that no matter how good an economy concept sounds on paper, people will break it and ruin it in any way they can think up. When thinking up economy ideas for MMOs you should ask what the worst that could happen is, then design a system that prevents that problem. For example, UO could have dealt with the stockpiling situation by saying that iron items rust at a constant rate, and must be repaired. This would be no problem for iron items that are in use, since adventuring characters would have actions to maintain the items between fights and you'd say that maintained weapons didn't get to the point of rusting.
Title: Re: Games you wish existed
Post by: Cyroth on November 01, 2019, 02:40:16 am
-snip-

You should probably look at Chronicles of Elyria (https://chroniclesofelyria.com/).
Much of what you wanted is close to what they're planning to do, though at this point in time a playable release is likely still 2 or so years away, at best. They're not exactly the fastest devs out there, or the best with shedules.

Not the replace NPCs with PCs part, but most of everything else.
Some of the planned features:

Quests are one-time only things, generated by the NPCs according to their needs.
If a farmer wants you to collect 20 bear asses it is actually because bears have become a problem for the village and need a culling, and not because the devs thought the area needed more quests. And once the bears are gone, so is the quest. (animal density in an area is tracked and fluctuates according to how much, and what, is hunted there)

No items are spawned in, everything is crafted by somebody (NPCs and PCs alike) and aside from a few unique artifacts everything decays and gets damaged over time.
Crafting is also a lot more in-depth then most games. You craft parts and then assemble those according to a blueprint, and the parts are modifiable. (A sword needs a blade, crossguard and hilt, but what materials you use is your choice entirely)

Characters grow old and die, so you can't max out every skill and stat, but you get a boost on re-learning stuff from your previous generation.

Characters are permanently around, so they can be killed/robbed while you're offline, but since you can own property in cities and villages (that have guards, soldiers and lots of NPCs) you're problaby safe even when off for extended times (assuming you bother to log out inside your house of course).

Every possible position, title and job can theoretically be aquired or lost, from farmer, miner or bandit to officer in one of the nations armies to nobility and royalty.

Magic and supernatural abilities exist but are very rare and randomly distributed and only occur late in a characters life (so you can't just re-roll until you get one with magic)
Title: Re: Games you wish existed
Post by: LordBaal on November 01, 2019, 09:25:33 pm
I want that but on a strategy game. You want to raise a militia you need the men, the weapons and the gold, unless is a self armed militia then only men and gold would suffice. You want a sword regiment, you need the swords and men, armor is optional. You can either have it built by you or buy it from merchants or weapon smiths. As these participate in battles the weapons and armor suffer wear and need to be replaced...
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 01, 2019, 10:09:23 pm
I want that but on a strategy game. You want to raise a militia you need the men, the weapons and the gold, unless is a self armed militia then only men and gold would suffice. You want a sword regiment, you need the swords and men, armor is optional. You can either have it built by you or buy it from merchants or weapon smiths. As these participate in battles the weapons and armor suffer wear and need to be replaced...

Sounds like a mix between Battle Brothers and Ymir (or something more combat oriented)
Title: Re: Games you wish existed
Post by: LordBaal on November 02, 2019, 08:58:29 am
Oh that. I was thinking Ymir with a warhammer fantasy mod.
Title: Re: Games you wish existed
Post by: Kagus on November 02, 2019, 11:16:19 am
Well I mean there's always Stronghold, but that's not exactly the most *realistic* of models... Game's good fun though!
Title: Re: Games you wish existed
Post by: Iduno on November 04, 2019, 08:46:39 am
Pokemon parodxy by the people who make Disgaea.
Title: Re: Games you wish existed
Post by: PTTG?? on November 04, 2019, 02:57:46 pm
A Pokemon roleplaying game. That is, a western-style RPG set in the pokemon world, allowing some reinterpretation to expand on the lore a bit.
Title: Re: Games you wish existed
Post by: Jopax on November 06, 2019, 07:05:50 am
Something based on the Farewell to weapons short (https://www.youtube.com/watch?v=AnwR2XF_Lsk)

Basically, after a global war that killed of most humans civilization has recovered and groups have been tasked with disposing of weapons left over from the war. Kitted out with some really cool ass shit like small glider bombs, remote controlled RPG's, lasers, really cool power armour and a ton of other shit that was all crammed into just 15ish minutes of the movie. Why would they need all of that? Well, as the short nicely depicts it, a good chunk of the weapons was highly advanced combat robots with AI that's still fighting the war, and these things, despite looking janky are fucking lethal.

So the game itself would be some sort of FPS/TPS based around squadding up to take on PvE encounters, exploring ruins, taking down killer robots and generally doing cool shit in the process. A tactical/exploration phase intially where you scope out the area and set up traps and similar based on intel of potential threats and then you trigger (on purpose, or even more fun, on accident) it and it turns into a hectic fight to the death. Get cash for successful raids and salvage maybe, upgrade your shit, do more dangerous regions, shit it writes itself :V
Title: Re: Games you wish existed
Post by: Parsely on November 06, 2019, 08:36:38 pm
Wow, that anime is actually really similar to an idea I've wanted to realize for a while now, where a bunch of underequipped infantry battle an unmanned tank that kind of behaves like the HK-tank from Terminator in the sense that it's highly sensitive and lethal, but in a more realistic setting. That's cool
Title: Re: Games you wish existed
Post by: Cyroth on November 07, 2019, 01:10:50 am
Something based on the Farewell to weapons short (https://www.youtube.com/watch?v=AnwR2XF_Lsk)
So the game itself would be some sort of FPS/TPS based around squadding up to take on PvE encounters, exploring ruins, taking down killer robots and generally doing cool shit in the process. A tactical/exploration phase intially where you scope out the area and set up traps and similar based on intel of potential threats and then you trigger (on purpose, or even more fun, on accident) it and it turns into a hectic fight to the death. Get cash for successful raids and salvage maybe, upgrade your shit, do more dangerous regions, shit it writes itself :V

Now I'm picturing some sort of Sci-Fi Monster Hunter (for the game mechanics) wearing the discarded skin of Nier:Automata (for the aesthetics).
And it would be awesome.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 08, 2019, 09:07:12 pm
MMO with simple shooting/beat-em-up mechanics centered around sieges and asymmetric warfare along a rough frontier (like the Ottoman-Balkans area or Crimea, etc. etc.) Players get squads/companies/regiments of soldiers they can outfit to their pleasure (guns, bows, crossbows, or various melee weapons and a variety of armor and visual early-modern military ornamentation) and command in battle (take cover, shoot here, charge, hold ground, retreat, follow). Kind of like a huge, persistent, less mechanically complex Warband siege mode.

Guilds would be able to build their own fortresses and align with one of two factions. Weekly and monthly regular set-piece sieges along with around-the-clock player instigated ones).

Warband meets Bladestorm meets Planetside (and a little bit of Stronghold)
Title: Re: Games you wish existed
Post by: Sime on November 13, 2019, 08:15:07 am
I want a grand strategy simulation of the company Paradox Interactive itself.  But i don't have much confidence in Paradox Development Studio and would prefer Slitherine to do it.
Title: Re: Games you wish existed
Post by: Iduno on November 13, 2019, 01:31:22 pm
I want a grand strategy simulation of the company Paradox Interactive itself.  But i don't have much confidence in Paradox Development Studio and would prefer Slitherine to do it.

And everytime you want your Paradox simulation to put out a new game, you need to buy a separate DLC? And everyone will talk about the new DLC being the route to real actual power, because now you can change things by half of a percent if you min-max real hard?
Title: Re: Games you wish existed
Post by: LordBaal on November 13, 2019, 04:08:06 pm
I want a grand strategy simulation of the company Paradox Interactive itself.  But i don't have much confidence in Paradox Development Studio and would prefer Slitherine to do it.

And everytime you want your Paradox simulation to put out a new game, you need to buy a separate DLC? And everyone will talk about the new DLC being the route to real actual power, because now you can change things by half of a percent if you min-max real hard?

Every once in a while someone suggest you to implement real time tactical battles only to have hordes of people flooding you with emails of don't doing it, if you however do it, you are sieged by SEGA and CA, if you win they go bankrupt but then you are sieged by thousands of angry fans.
Title: Re: Games you wish existed
Post by: Iduno on November 14, 2019, 02:20:07 pm
A Pokemon roleplaying game. That is, a western-style RPG set in the pokemon world, allowing some reinterpretation to expand on the lore a bit.

Like a crpg (closest would be pokemon mystery dungeon, which isn't quite what you want), or like a table-top RPG (there are 2 that are bad in different ways, but playable).
Title: Re: Games you wish existed
Post by: scourge728 on November 15, 2019, 06:34:57 pm
I'm assuming like skyrim
Title: Re: Games you wish existed
Post by: Kagus on November 17, 2019, 01:57:27 pm
I'm assuming like skyrim

Pi, Ka-Chu!
Title: Re: Games you wish existed
Post by: overseer05-15 on November 18, 2019, 03:50:08 am
I'm assuming like skyrim

Pi, Ka-Chu!

Do you get to the Elite Four often? Oh, what am I saying, of course you don't.
Title: Re: Games you wish existed
Post by: Iduno on November 18, 2019, 11:41:35 am
I'm assuming like skyrim

Pi, Ka-Chu!

Do you get to the Elite Four often? Oh, what am I saying, of course you don't.

I used to be a Pokeman like you, until I took a marowak to the knee.
Title: Re: Games you wish existed
Post by: Sirus on November 18, 2019, 04:23:22 pm
Have you seen the Pokemon from Kalos? They have twin swords. Twin. Swords.
Title: Re: Games you wish existed
Post by: Iduno on November 18, 2019, 04:27:31 pm
And, on-topic, I want a remake of Unlosing Ranger (https://en.wikipedia.org/wiki/Z.H.P._Unlosing_Ranger_VS_Darkdeath_Evilman). Maybe I just want a reason to replay it?
Title: Re: Games you wish existed
Post by: PTTG?? on November 18, 2019, 06:38:33 pm
I still stand by the vain hope that in a couple years, valve will roll out a fairly cheap VR new gen of VR, something aimed at finally bringing in the masses, and it'll be launched with Half-Portal 3. What is Half-Portal 3? It's the glorious conclusion Half-Life, presented in full VR in a way that reinvents and defines VR as a medium. It's the only way HL3 can be as big a triumph as HL2 and HL1 was.

I also hope that Gabe Newel gives me a billion dollars.
Title: Re: Games you wish existed
Post by: Ultimuh on November 18, 2019, 09:01:55 pm
Meowth has wares, if you have coin.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 18, 2019, 09:11:23 pm
A game I think I'm going to try and program soon, but one I'll probably fail at and lose interest in:

The Artificer


I was playing Skyrim recently when I realized just how boring its enchanting system is. Sure, soul gems are a novel enough concept but the bulk of the mechanics boil down to: disenchant item to learn enchantment, enchant new item with said enchant, ad infinitum. Oblivion and Morrrowind's were somewhat better, but it's still the same with enough variety to keep you from seeing the simple walls of the system.

Instead I wish there was a game about magical craftsmen, artificers, the engineers of the wizarding world. One where crafting depends on the actual runes you carve into your gear, either on a grid based system or via readable .png file.
(https://img1.cgtrader.com/items/911323/da58c559e6/leviathan-kratos-axe-from-god-of-war-3d-model-stl.jpg)

Various gems and other artifacts could be used as sources of magical charge, or your character could simply generate the magic when they wield the weapon (or wear the armor). Close carving loops create pools of magical energy and straight-aways discharge it, and using this simply magical force/vector system you could apply a number of effects to your gear. You would have to take into account temperature (melting your own armor is a bitch) as well as strike a balance between actually protective plates and highly engraved and encrusted ones (which are more fragile and could be damaged more easily).
Title: Re: Games you wish existed
Post by: Mathel on November 19, 2019, 08:59:50 am
I have an idea for you.
Splitting runes into two categories.
A) Drawn: These runes can be added to any currently unenchanted piece of equipment. They do not compromise the structural integrity of the piece, but they themselves degrade over time, losing potency and eventualy disappearing.

B) Imbued: These runes are somehow put into the material of the piece of equipment. Carved into wood or metal, woven into cloth, burned into wood. They decrease the durability, but they last as long as the item. They can only be put in during the creation of the item.
Title: Re: Games you wish existed
Post by: Iduno on November 19, 2019, 09:28:49 am
You would have to take into account temperature (melting your own armor is a bitch) as well as strike a balance between actually protective plates and highly engraved and encrusted ones (which are more fragile and could be damaged more easily).

I'm not sure what kind of magic you want on your armor where "more fragile" is an acceptable trade-off. That might work for a magic-resistance armor, but if you've got a good enough chance to get hit with melee that you care if your armor is fragile, you want protection against physical damage.

Interesting idea, though. I assume that longer, more intricate runes would be more powerful, to balance with taking up more space?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 19, 2019, 10:00:13 am
You would have to take into account temperature (melting your own armor is a bitch) as well as strike a balance between actually protective plates and highly engraved and encrusted ones (which are more fragile and could be damaged more easily).

I'm not sure what kind of magic you want on your armor where "more fragile" is an acceptable trade-off. That might work for a magic-resistance armor, but if you've got a good enough chance to get hit with melee that you care if your armor is fragile, you want protection against physical damage.

Interesting idea, though. I assume that longer, more intricate runes would be more powerful, to balance with taking up more space?

Exactly, also having an intricately engraved piece of armor could prevent you from getting hit AT ALL, but if you run out of charge and take a hammer or pick to the breastplate, the whole thing could fall apart or explode or have all of its power sources knocked loose.
Title: Re: Games you wish existed
Post by: Iduno on November 19, 2019, 02:48:13 pm
Retro gaming is doing well. I wish there were a kickstarter by the original Monkey Island writers to make a sequel to Monkey Island 2.
Title: Re: Games you wish existed
Post by: Kagus on November 19, 2019, 02:53:15 pm
I actually quite liked Curse, I think they did a really good job of things considering the drastic medium changes from the others in the series.

Hell, I even played through 4, despite the everything... But that was not as well done and I'm fine with leaving it outside to think about what it did wrong.


And then Narwhal came along and I felt like slapping someone.
Title: Re: Games you wish existed
Post by: Sartain on November 20, 2019, 04:40:26 pm
I still stand by the vain hope that in a couple years, valve will roll out a fairly cheap VR new gen of VR, something aimed at finally bringing in the masses, and it'll be launched with Half-Portal 3. What is Half-Portal 3? It's the glorious conclusion Half-Life, presented in full VR in a way that reinvents and defines VR as a medium. It's the only way HL3 can be as big a triumph as HL2 and HL1 was.

I also hope that Gabe Newel gives me a billion dollars.

Obviously, the VR system will be named Porta-life
Title: Re: Games you wish existed
Post by: xaritscin on November 24, 2019, 03:13:16 pm
something of a floating idea i have been getting from some years ago:

an action JRPG inspired in setting by titles like Kingdom Hearts(minus the Square and Disney parts) and Golden Sun(plus some personal references to other works in media, specially from anime). you start with only a single character but as you go along the world(s) and progress in the main story you meet and grab up to 7 more characters to form your party, each one based on a traditional class from typical RPGs of the time and with their own story, objectives and so on.

 
Title: Re: Games you wish existed
Post by: Abyssmo on November 24, 2019, 06:25:12 pm
I kinda wish there was some sort of God Simulator type game.
Basically it would be an open sandbox game where you can make your own dimensions and planets and such. On top of that, you can design every dimension however you want. For example you could just make a carbon copy of Earth with nothing changed while in another universe you can make it to where only amphibians survived the extinction of the dinosaurs and millipedes replaced humans.
Speaking of that, you could give sentience and intelligence to literally anything you wanted and choose how advanced it exactly is so you could give a rock such great intelligence that it would be able to create entire cities just by lifting stuff with its mind.
You could even make your own creatures whether it be a species of tigers with viperfish heads or an entirely new thing in general.
But it doesn't end there, you can even choose to control or influence whatever you want and the choices you make with that thing affect the history of that dimension depending on how big the choice is.
For example you could control some alien from halfway across the galaxy and make them go to Earth, making their presence known and advancing the humans technology by millions of years.
Or you could just make terrorist group in china that is lead by a literal tree frog.
I could go on and on about the type of stuff I'd want to see in a game like that but then this would be a LOOOOOOOOONG post.
To sum it all up: pretty much an amalgamation of Dwarf Fortress, Spore, Crusader Kings, Garry's Mod, Starsector, Kenshi... actually now that I think about it, it would probably every single existing game in one depending on how you approach it.
Either way, unless someone were to find a way to actually transcend to the level of a god, I don't think we'll be seeing a game anywhere near that level of choice and depth in the future.
(https://cdn.images.express.co.uk/img/dynamic/151/590x/hand-of-god-725052.jpg)
Title: Re: Games you wish existed
Post by: itisnotlogical on November 28, 2019, 03:52:00 am
I want a multiplayer VR mech simulation to come out, one where players have roles similar to real-life tanks such as gunner, driver, loader and commander.

LOAD AN INCINDIARY SHELL OR SO HELP ME I WILL TURN THIS GIANT ROBOT AROUND
Title: Re: Games you wish existed
Post by: Kagus on November 28, 2019, 04:24:18 am
Crew sims are gaining a little traction in the market, and we've already got prototype stuff like Star Trek Bridge Crew. With VR devs trying to push the limits of the medium, it shouldn't be too unreasonable to expect something like that coming out at some point.

Now, that said... We're still trying to make Steam acknowledge the existence of the "Crew sim" tag, so it's somewhat slow going on that front...
Title: Re: Games you wish existed
Post by: pikachu17 on November 28, 2019, 01:41:39 pm
I want a multiplayer VR mech simulation to come out, one where players have roles similar to real-life tanks such as gunner, driver, loader and commander.

LOAD AN INCINDIARY SHELL OR SO HELP ME I WILL TURN THIS GIANT ROBOT AROUND
And I'll form the head!
Title: Re: Games you wish existed
Post by: itisnotlogical on December 11, 2019, 04:11:31 am
It's a Skyrim-like first-person action RPG. You play as the captain of the guard, and you have to stop a cheating, all-knowing murderhobo (the hero/player/chosen one/etc) from pillaging your town, stealing your goods, murdering your guardsmen, etc.

One issue: you're the only NPC with any shred of awareness. Nobody will lift a hand against the player, not because they're afraid or anything, but just because that's not what friendly town NPCs do to the Chosen One. The guards will stop him if they see a crime, of course, but they're easy pickings due to poor pathfinding and no object permanence.

I envision it as a parody of High Noon.
Title: Re: Games you wish existed
Post by: Kagus on December 13, 2019, 04:35:34 am
In a similar vein, I'd like to see something that gives just a little more attention to how inherently terrifying RPG protagonists actually are.

Some RPGs will try and explain the vast power difference between the player and the everyman NPC by saying that "You just worked harder for it". "Yes Timmy, the reason I stand head, shoulder and abs above every other citizen here is because my daddy taught me how to hold a sword when I was your age, and then about a week ago I just started killing everything. And that's why I can take a dragon's fist to the face and just walk it off, whereas you would die to a single rat", nah, I'm not buying that.

Others handwave it by saying "YOU are the chosen one! You're granted the overwhelming powers of Mary Sue!", but that's old hat and generally wasn't very creative to begin with. It also runs into the problem of every player character being the chosen one, which just gets a bit messy.


Nah. I prefer the idea of a race of immortals inflicted upon the world, with powers beyond what normal mortals could even begin to aspire to. They rescue, burn, save, destroy, provide and steal as they wish, because there's no power above them that can tell them what to do or what is right. Not even death has any hold over them, as they just pop right back into existence after a little while. The ultimate end for every living thing is nothing more than an annoyance to them.

Are they going to enter random people's houses and just take whatever isn't nailed down? Of course! They have no concept of there being anything that isn't theirs! Are the owners going to let them do it? Absolutely, and they're going to be really damn polite while it's happening because they don't want to risk pissing this unstoppable killing machine off!

Even if you could somehow manage to bring one of these things down, what good is it going to do you? Who knows how much life and limb would be lost in the fight, and they're just going to show up again a couple days later and enact bloody, overwhelming revenge for the inconvenience you imparted on them.

Are the villagers going to be happy to see this walking storm of murder enter their quaint little town? No. Heroes are terrifying and uncontrollable, and beyond any forces you could conceivably try to direct them with. Best thing to do is just keep your head down, don't make eye contact, and wait until they leave. Living in constant fear and oppression thanks to these walking gods.


Sure, there are good ones out there too... Immortals who dedicate themselves to helping those less fortunate, who respect the lives and boundaries of the inferior mortals, who attempt to make their mark on the world be one of goodness and selflessness... But you can't know which is which. It's not like the fuckers dress accordingly... The Dark Lord of Slaughter is over here in a fuchsia bathrobe and sparkling crown, while the chap helping rebuild the burned-down orphanage is clad entirely in abyssal black spiky plate armor inscribed with red glowing runes of destruction and vampirism.


So, what's a mortal even supposed to do in this situation? Keep trying to live a normal life, and just push the omnipresent immortal threat out of your mind? Move somewhere particularly obscure and remote, in the hopes that none show up? Become delusional and try to form an underground secret society dedicated to fighting back? Spark a cult of worship around one immortal and pray that it will protect you from others of its kind out of a sense of ego, while you hope all the while that you picked the right one to back?


Lots of interesting stuff that could happen there... At least, I find it a bit more compelling than just "It's you! The hero of Kvatch!" everywhere you go.
Title: Re: Games you wish existed
Post by: Mathel on December 13, 2019, 08:22:15 am
How about it not being that they come back after some time, but rather that the world itself rewinds whenever they die. That is how Elder Scrolls Save/Load mechanic works, after all.

But there would be a catch. They would retain their memory (And having memories of themselves diing would eventualy drive them insane), and a bit of chaos would be unleashed in the area, changing the state of the world (but not the memories of others).

What I mean is: At time XX, state of the world is A, memories of people are A, memories of hero are A.
                        At time XX+Y, state of the world is B, memories of people are B, memories of hero are B. Hero dies
                        It is time XX again, state of the world is C (which is very similar to A), memories of people are A, memories of hero are B.

So if you could swear you put your keys in your pocket, but they are on the table, you might be forgetfull. Or a hero might have just died and rewound time nearby. Sometimes these changes would cause harm to others, not protected by this rewinding. And killing the hero would cause it again.

So having heroes nearby is a danger. They do not care about wounds or danger, they are prone to insanity, they disregard the law, because picking a fight with them is not going to end well for the other person.
But they are also nescessary. They are the only ones who can face monster without great casualties.

I guess that heroes would not rewind time if they die of old age or are slain by another hero.


The game could be: The player would not play a hero. The game would only keep one savefile and would delete it if the character died. The goal of the game would be to survive a hero solving a crisis in the area. And both times and changes of the surrondings would be random, not allowing players to learn them. One could expect them to come in sequences, as the hero dies several times to a monster before defeating it.
Title: Re: Games you wish existed
Post by: Mathel on December 13, 2019, 08:23:07 am
Accident
Title: Re: Games you wish existed
Post by: Bumber on December 13, 2019, 08:04:52 pm
Accident

You play as an evil spirit causing accidents. You start off by tripping people going down stairs, and the game ends with you causing nuclear armageddon.
Title: Re: Games you wish existed
Post by: LordBaal on December 13, 2019, 09:01:54 pm
You play as a stunt dummy on those test car crashes.
Title: Re: Games you wish existed
Post by: Aoi on December 14, 2019, 12:20:59 am
You play as a stunt dummy on those test car crashes.

Ever try Truck Dismount?
Title: Re: Games you wish existed
Post by: Mathel on December 14, 2019, 04:30:38 am
Accident

You play as an evil spirit causing accidents. You start off by tripping people going down stairs, and the game ends with you causing nuclear armageddon.
There are such games.
Murphy's Laws (http://mahee.com/game/698-murphy-s-laws)
Title: Re: Games you wish existed
Post by: Aoi on December 14, 2019, 04:39:51 am
Accident

You play as an evil spirit causing accidents. You start off by tripping people going down stairs, and the game ends with you causing nuclear armageddon.
There are such games.
Murphy's Laws (http://mahee.com/game/698-murphy-s-laws)

I can't get it to load even when I explicitly enable Flash, but I will be sorely disappointed if it doesn't involve being a cat.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 04, 2020, 07:39:21 pm
So like... I would like the commander mode from M&B: Napoleonic Wars... but in MMO format.

Basically, you command a regiment of soldiers in a somewhat anachronistic low/dark fantasy world roughly analogous to 1300-1600 Europe. You can change their weapons and armor/clothing as well as some basic operational philosophy. Lots of emphasis on color/flair vs camoflauge as well as protection vs mobility. You can dress yourself and few NPC bodyguards individually, specializing yourself for command vs frontline fighting.

The central story/gameplay of the MMO would be campaigning through a wartorn border march between two empires. To keep it fun, you could switch sides very easily (either having separate regiments per account or simply switching colors like mercenaries) to avoid one side getting too heavily favored over the other. Your main objectives would be to sweep through towns and villages (or raiding the enemy) for supplies and building up reputation (from combat). All the customization would be fairly cheap so that people can play how they want and the real grinding would be in currying favor with the either sides general staff to lobby for your (guild's) own fortress. Player fortresses and a small number of NPC fortresses would periodically be targeted for sieges which are multi-day/week events with castramentation, circumvallation, assaults, sallies, and attempts to relieve or break the siege.

Eventually, should one side be considerably more successful than the other, the losing faction's regional capital will be targetted in a massive, server-wide siege event. If the attackers win, that side wins the war and participating players get a medal. Then the server is reset (possibly cycling through several maps?)

Speaking of which, there would be two methods of leveling-up. The first would be through fighting, as you see more and more combat your stats will slowly grow. The second would be through the medals, which could be won by participating in events or achieving certain feats and challenges--you could wear a certain number of medals for different bonuses to your regiment.
Title: Re: Games you wish existed
Post by: Cathar on January 04, 2020, 07:43:12 pm
That game name is Tiger Knight. It's good...But it's a MMO, so except to grind or to pay.
But yeah. Mount and Blade fighting plus having an upgradable retinue with you, and having to coordinate your troops and strategy with your allies is very good.
Title: Re: Games you wish existed
Post by: Gonzo on January 04, 2020, 09:50:33 pm
I wish a realistic Vietnam war FPS with a realistic, intense campaign and good multiplayer was made with modern technology. Since Vietcong we really haven't gotten any good Vietnam games (Rising Storm 2 doesn't count, it's multiplayer-only).
Title: Re: Games you wish existed
Post by: MorleyDev on January 12, 2020, 08:19:34 am
An idea I had that I may actually try and put together a prototype/poc for. It occurs to me there's a lack of games that give that Delta Green/X-Files "investigate, evaluate, exterminate" feel, so tldr is Delta Green + XCOM + CK2.

So the basic idea is you control an organisation that fights against and suppresses the occult/supernatural forces in the world. You put together teams of agents with a range of skills and dispatch them to handle 'incidents', which are put together like CK2 event chains. They'll phone in to report their progress and ask for advice on how to proceed, and how they progress in the chain is based on the skills of the team.

As agents gain experience they can skill up or gain new traits, but can also go mad from what they've seen/learnt. So you have to balance experience with their rising insanity. Or just use them up, burn them out, and ship in the next lot of mooks.

Events are all little stories patterned like Delta Green sessions. So you need to respond to moral quandaries regarding people who know too much or are seemingly innocent, and the psychological damage on your agents that inflicts, as well as occasionally just burning everything down.

How do you deal with a missing child who reappears two decades later without aging a day?

What if the team doctor found microscopic surgery scars all over their body. How do you know they're still really even human? Do you try and extract them for long term study at a secure location, shuttle them off to an orphanage, an autopsy or vivisection may provide more information about who took them and what they did, or should you just put two between that things eyes and chuck it's corpse into an incinerator?

And what about the park ranger who found them? He knows the name, he knows he disappeared decades ago. His report is what flagged it up. He has asked too many questions. A potential recruit, or unfortunate collateral?
Title: Re: Games you wish existed
Post by: Kagus on January 12, 2020, 03:28:33 pm
To a lesser degree, isn't that what The Daily Cthonicle was supposed to be?
Title: Re: Games you wish existed
Post by: Iduno on January 13, 2020, 09:10:05 am
An idea I had that I may actually try and put together a prototype/poc for. It occurs to me there's a lack of games that give that Delta Green/X-Files "investigate, evaluate, exterminate" feel, so tldr is Delta Green + XCOM + CK2.

So the basic idea is you control an organisation that fights against and suppresses the occult/supernatural forces in the world. You put together teams of agents with a range of skills and dispatch them to handle 'incidents', which are put together like CK2 event chains. They'll phone in to report their progress and ask for advice on how to proceed, and how they progress in the chain is based on the skills of the team.

As agents gain experience they can skill up or gain new traits, but can also go mad from what they've seen/learnt. So you have to balance experience with their rising insanity. Or just use them up, burn them out, and ship in the next lot of mooks.

Events are all little stories patterned like Delta Green sessions. So you need to respond to moral quandaries regarding people who know too much or are seemingly innocent, and the psychological damage on your agents that inflicts, as well as occasionally just burning everything down.

How do you deal with a missing child who reappears two decades later without aging a day?

What if the team doctor found microscopic surgery scars all over their body. How do you know they're still really even human? Do you try and extract them for long term study at a secure location, shuttle them off to an orphanage, an autopsy or vivisection may provide more information about who took them and what they did, or should you just put two between that things eyes and chuck it's corpse into an incinerator?

And what about the park ranger who found them? He knows the name, he knows he disappeared decades ago. His report is what flagged it up. He has asked too many questions. A potential recruit, or unfortunate collateral?

So somewhere between this (http://www.bay12forums.com/smf/index.php?topic=172690.0) and x-com?
Title: Re: Games you wish existed
Post by: Kagus on January 15, 2020, 11:22:35 am
Oh man, I'm really sad about how much tinypic took away from me there... As if breaking up with my ex and moving out wasn't enough of a schedule-stopper, my damn image host up and goes bust.

Really sorry about dropping the ball on that one
Title: Re: Games you wish existed
Post by: Iduno on January 15, 2020, 11:49:08 am
Nah, that happens. I'm curious how many actually get completed.

Edit to add: Today I learned there was almost a sequel to Charles Barkley Shut Up and Jam: Gaiden.
Title: Re: Games you wish existed
Post by: Sartain on January 15, 2020, 06:12:04 pm
An idea I had that I may actually try and put together a prototype/poc for. It occurs to me there's a lack of games that give that Delta Green/X-Files "investigate, evaluate, exterminate" feel, so tldr is Delta Green + XCOM + CK2.

So the basic idea is you control an organisation that fights against and suppresses the occult/supernatural forces in the world. You put together teams of agents with a range of skills and dispatch them to handle 'incidents', which are put together like CK2 event chains. They'll phone in to report their progress and ask for advice on how to proceed, and how they progress in the chain is based on the skills of the team.

As agents gain experience they can skill up or gain new traits, but can also go mad from what they've seen/learnt. So you have to balance experience with their rising insanity. Or just use them up, burn them out, and ship in the next lot of mooks.

Events are all little stories patterned like Delta Green sessions. So you need to respond to moral quandaries regarding people who know too much or are seemingly innocent, and the psychological damage on your agents that inflicts, as well as occasionally just burning everything down.

How do you deal with a missing child who reappears two decades later without aging a day?

What if the team doctor found microscopic surgery scars all over their body. How do you know they're still really even human? Do you try and extract them for long term study at a secure location, shuttle them off to an orphanage, an autopsy or vivisection may provide more information about who took them and what they did, or should you just put two between that things eyes and chuck it's corpse into an incinerator?

And what about the park ranger who found them? He knows the name, he knows he disappeared decades ago. His report is what flagged it up. He has asked too many questions. A potential recruit, or unfortunate collateral?

I feel like this should also have some sort of internal agency paranoia where departments heads and agents could potentially be influenced by sinister forces and be working against the agency in secret. But it's difficult to know for certain so sometimes you'll have to chance the Assistant Director Fiske is really a good guy and totally not a thrall of the Fungi of Yuggoth or whatnot
Title: Re: Games you wish existed
Post by: Kagus on February 12, 2020, 09:35:47 am
I'm pretty sure I've mentioned this concept previously, but it popped into my head again recently so I figured I might as well reiterate...

So, playing Shadow of Mordor back in the day, I was of course completely enamored by the Nemesis system and its potential (and a tiny bit saddened by how the game at the time didn't really use/abuse it to the fullest, but I was still happy with what I got), and have wanted to see more of it.

Around the same time, I also got into playing the Early Access Man O' War: Corsair (which is a deeply flawed title, but I still got a good hundred hours out of it or so), and was spending a lot of time sailing around up and down the coastline of the old world.

And that's when it struck me... A piratical seafaring adventure, with the other captains being handled by the Nemesis system! Each with their own personalities, specialties, identifying traits... Forge friendships, be owed blood debts, make enemies, get ambushed by that mad bastard you could've sworn you'd marooned on an island with a pistol and one shot, be boarding a merchant vessel when PLAYER 3 ENTERS THE GAME and that Dutchman you double-crossed is back for a chat now that you're caught with your pants down, get haunted by that crazy-eyed dervish you've personally seen walk the plank, get shot, stabbed, burned, cast overboard with a weight around his boots and so much more, but he keeps coming back because he's NOT FINISHED WITH YOU YET, BOY.

I just thought that the setting would lend itself quite well to the usage of that system... They'd use particular weapons/tactics, have an abundance of situations and interactions to display their quirks in, could even have their own personal flags! Imagine sailing alongside some random ship when a crewman shouts out that they're changing colors, and sure enough... It's that flag. That damned flag. You really thought you'd seen the last of her, and now? Right as you're limping back from a rough (but very lucrative) run? You sigh, groan, grit your teeth, and prepare for another life-or-death spat with that lady captain you're damned certain the devil himself sent to sea for the explicit purpose of showing you Hell before your time.

...and just when it's looking bad, a broadside cleaves into the she-demon's ship and you hear a familiar voice bellowing from the side of the cutter that's just come alongside: "THIS MAKES US EVEN, SWAB!", and you look over to see the leathery beard-ringed face of that slightly barmy fellow you took mercy on and rescued from being marooned on that sandbar a while back.


So, uh... Yeah. I just figured it worked with the system.
Title: Re: Games you wish existed
Post by: Arbinire on February 12, 2020, 09:56:51 am
I want a game with Fallout 4's gameplay, just with more in depth RPG elements and choices that mean something which don't feel hamfisted.  Setting isn't quite as relevant, but definitely want the settlement and building system, and first/third person would be preferable, but don't want the settlement/tower defense aspects of the game to be the main focus.  Still would like to go out in the world and interact with it, and for the game to have a story that focuses on how your character interacts in the world.

I'm just surprised at this point there hasn't been a game that has just tried to make a better version of Fallout 4.  There've been some great RPGs, some great survival building games, but none of those great RPGs have any of the building and very thin survival, while the survival/building games have very thin stories and little to no RPG aspects.  I feel like No Man's Sky is ALMOST there, but again, thin on the RPG, story, and even the combat aspects of the game
Title: Re: Games you wish existed
Post by: Kagus on February 12, 2020, 10:13:17 am
Kenshi?
Title: Re: Games you wish existed
Post by: Ai Shizuka on February 12, 2020, 03:08:24 pm
An economic MMO/city building hybrid in the age of sail.
Every player builds his/her own city. I'm thinking about Caesar/Pharaoh management level. Various cities can form states and interact with other states via diplomacy, war or trade.
Every state needs various kinds of settlements to be successful: big harbor cities, mining outposts, fortified towns in strategic locations, and so on.
The economy and politics are completely player-driven, EVE online style, so everything's possible. War, coups, trading embargoes, alliances and backstabbing. There are no NPCs, but every faction picks its own leaders. A player can also decide to remain independent and be a city-state.

I'm not sure about the actual war. Maybe the combat should be abstracted and the outcome decided by the amount and variety of resources/troops invested. Not sure about this. Or the generals could be actual players who receive troops and supplies from the various cities and conduct warfare in a grand strategy game inside the game?

Also, the big question. What happens to a city when his/her owner is offline? This is tricky, because ideally this should be a permanent-world kind of game.
Title: Re: Games you wish existed
Post by: PTTG?? on February 13, 2020, 02:06:58 am
That has a neat advantage of making it so that the only thing that needs to be synced is the ships sailing between towns. I mean, some level of anti-cheating would be nice...
Title: Re: Games you wish existed
Post by: Chiefwaffles on February 13, 2020, 03:09:30 am
An economic MMO/city building hybrid in the age of sail.
Every player builds his/her own city. I'm thinking about Caesar/Pharaoh management level. Various cities can form states and interact with other states via diplomacy, war or trade.
Every state needs various kinds of settlements to be successful: big harbor cities, mining outposts, fortified towns in strategic locations, and so on.
The economy and politics are completely player-driven, EVE online style, so everything's possible. War, coups, trading embargoes, alliances and backstabbing. There are no NPCs, but every faction picks its own leaders. A player can also decide to remain independent and be a city-state.

I'm not sure about the actual war. Maybe the combat should be abstracted and the outcome decided by the amount and variety of resources/troops invested. Not sure about this. Or the generals could be actual players who receive troops and supplies from the various cities and conduct warfare in a grand strategy game inside the game?

Also, the big question. What happens to a city when his/her owner is offline? This is tricky, because ideally this should be a permanent-world kind of game.

Oh god, please don't remind me of Shores of Hazeron because this is exactly that to an uncanny degree, just sci-fi instead of age of sail.
Title: Re: Games you wish existed
Post by: Laterigrade on February 13, 2020, 03:36:04 am
-nemesis snip-
That would be really good! I really quite liked the Nemesis system; seeing it in another context (or seven) would be great.
Title: Re: Games you wish existed
Post by: AzyWng on February 14, 2020, 12:12:44 pm
A turn-based Yakuza game with some of the same elements as Into The Breach.

Send someone flying to knock them into their allies. Pick up pieces of terrain (Motorcycles and the like) to use as weapons. Protect shop property from being damaged (or, alternatively, deliberately damage shops protected by rivals in order to get them on your side).
Title: Re: Games you wish existed
Post by: Iduno on February 16, 2020, 12:55:33 pm
A turn-based Yakuza game with some of the same elements as Into The Breach.

Send someone flying to knock them into their allies. Pick up pieces of terrain (Motorcycles and the like) to use as weapons. Protect shop property from being damaged (or, alternatively, deliberately damage shops protected by rivals in order to get them on your side).

Better if it interacts with the pushing/pulling mechanics more than Into the Breach did. It always felt like the solution was to do one, but it wasn't always an option, depending on what teams you tried.

I like the idea of having both allied and opponent-controlled buildings. They can't keep operating if you take out their income.
Title: Re: Games you wish existed
Post by: LordBaal on February 16, 2020, 02:02:05 pm
Ymir. But more polished. Naval combat, enemy AI beyond barbarians, so you can end up with a whole planet game were you can go against either human, AI or a combination of them as enemies/allies.
Title: Re: Games you wish existed
Post by: Mephisto on February 24, 2020, 10:30:16 am
PC Building Simulator but for enterprise hardware - servers, switches, racks, power, etc.

I can build a PC in real life and have the funds to do so, so PC Building Simulator is basically an optimization exercise with hardware that I don't have to convince the spouse isn't a waste of cash.

I can sort of do similar with ancient enterprise hardware (a decommissioned >10 year old server with dual 8-core Xeons, some additional RAM, and replacement SAS drives are cheap-ish; under $200) but I'd love to mess with newer or more expensive stuff. An Epyc server with multiple terabytes of RAM. A fully loaded blade chassis with 32 cores in total. A JBOD filled with storage that's worth more than my car. Wiring a building with Cat6a. Hell, it could have an ethernet termination minigame if it was super ambitious.
Title: Re: Games you wish existed
Post by: JWNoctis on February 25, 2020, 02:48:00 am
PC Building Simulator but for enterprise hardware - servers, switches, racks, power, etc.

I can build a PC in real life and have the funds to do so, so PC Building Simulator is basically an optimization exercise with hardware that I don't have to convince the spouse isn't a waste of cash.

I can sort of do similar with ancient enterprise hardware (a decommissioned >10 year old server with dual 8-core Xeons, some additional RAM, and replacement SAS drives are cheap-ish; under $200) but I'd love to mess with newer or more expensive stuff. An Epyc server with multiple terabytes of RAM. A fully loaded blade chassis with 32 cores in total. A JBOD filled with storage that's worth more than my car. Wiring a building with Cat6a. Hell, it could have an ethernet termination minigame if it was super ambitious.

Maybe also something with previous-era PC hardware, when things aren't yet plug-and-play i.e. DIP switches, jumpers, BIOS pages filled with more settings than one could count with merely fingers and toes, and arcane POST beeps when you inevitably did something wrong. Heck, it might even be possible to include an actual emulator of the hardwares depicted, if it went back enough.

Downright unfeasible, but one could dream. :P
Title: Re: Games you wish existed
Post by: Reelya on February 25, 2020, 04:53:08 am
If you could emulate circuit boards from circa 1980 then you could have a game about creating 8 bit home computers / consoles, but you have to design a working mainboard / peripherals, in detail.
Title: Re: Games you wish existed
Post by: LordBaal on February 25, 2020, 07:26:55 am
arcane POST beeps when you inevitably did something wrong.
Those were the Machine Spirt angrily barking back at one's idiocy.
Title: Re: Games you wish existed
Post by: Mephisto on February 25, 2020, 10:10:43 am
If you could emulate circuit boards from circa 1980 then you could have a game about creating 8 bit home computers / consoles, but you have to design a working mainboard / peripherals, in detail.

I'm now in "suggest me a game" or "games that don't yet deserve a thread" territory. I'd like to take a moment to introduce you to what once was known as The Ultimate Nerd Game but is now called Logic World (https://logicworld.net/).
Title: Re: Games you wish existed
Post by: Kagus on February 25, 2020, 10:24:13 am
It's not complete until we can build a machine capable of running a detailed simulation of building a machine capable of running a detailed simulation of building a machine.
Title: Re: Games you wish existed
Post by: darkhog on February 25, 2020, 12:01:47 pm
MMO Dwarf Fortress.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on February 25, 2020, 12:31:21 pm
Anyone think up concepts you REALLY wanted to play, but unfortunately don't exist?
Just to day, I thought of a game like this:
In most games, when you fail a mission, you get a "GAME OVER" screen and must start again. However, in a game like this, if you lost the plot would adapt accordingly. For example, this mission would be "The attack was successful but they're launching a counterattack, survive until reinforcements arrive and keep at least five troops alive". If you failed to defend the troops, the base would be destroyed and you'd have to flee and assemble a makeshift squad and base as a last resort.
I like this idea

A game I would like is an MMO where every player starts as a cell in a new planet with the fist start of life. Multicellularity/symbiosis would be players acting together as part of a larger whole. When multicellular organisms reproduce, cell slots are in a sort of waiting room for new players to join, when all cell slots are filled, the organism is born. If players would rather stay single cellular they could. Upon death, the player who controlled the cell that died would be placed in control of a freshly divided cell somewhere in the game world, whether it is multicellular or single cellular. Each time a cell divides, the player chooses which cell to be, each cell is slightly different due to mutations. When a player chooses a cell they are shown the genetic code of each cell, compared to the parent cell. which they choose from. Traits are unknown...more later
Title: Re: Games you wish existed
Post by: JoshuaFH on February 25, 2020, 12:54:40 pm
"Some dude is hacking! He's attached himself to my cell wall, injected his DNA, and now I'm a respawn point for the douchebag?! That guy does not have a life."
Title: Re: Games you wish existed
Post by: Naturegirl1999 on February 25, 2020, 01:43:50 pm
"Some dude is hacking! He's attached himself to my cell wall, injected his DNA, and now I'm a respawn point for the douchebag?! That guy does not have a life."
yep, viruses are not alive, if viruses are in the game, which they wouldn’t be, they would be N{Cs. All players would be cells. Parasitism could still occur though
Title: Re: Games you wish existed
Post by: pikachu17 on February 26, 2020, 10:44:32 am
And griefers are cancer cells?
Title: Re: Games you wish existed
Post by: Naturegirl1999 on February 26, 2020, 11:01:15 am
Sure, if they are part of a multicellular organism and divide too often/harm the organism, that would be considered cancer
Title: Re: Games you wish existed
Post by: JWNoctis on February 26, 2020, 12:33:16 pm
Sounds more like some autoimmune disease to me - Griefers do not often hurt by mere multiplication when they shouldn't.


--

Sometimes I really wish there were more simulators geared towards the actual operational side of things, or at least went for maximum practical detail within their scope.

Civil flight sims did really well there, the point of maximum practical detail (at least for aircraft systems and flight model) had long been reached by the best developers of the genre, and there are whole slew of addons and stuff for anything from EFB, to flight planner, to virtual airlines, to whole volunteer-crewed air navigation service providers.

Military flight sims did just as well with developers like DCS and long living mods of older titles like F4+BMS, at least when I last checked sometime ago, which also had one of the few true dynamic campaigns in the whole gaming industry still.

Railway/railroad sims, on the other hand…There are plenty of really good-looking driving sims with good physics, really good training-grade signalling sims, and a recent crop of operational-level transport sims that were less forthcoming with details, but few crosses between these three existed. While I give that fully automated routing of trains outside tightly constrained conditions is an unsolved problem in real life, I’d myself take a good mix of any of these anytime…Or just a true-to-life simulator of an old signal box at a countryside station with Jalopy to Firewatch-grade graphics, atmosphere, and nostalgia.

Ground-level military sims had already been there with stuff like ARMA and Steel Beast series, but I knew too little about that genre to say anymore than that.

For space sims, there are…KSP, perhaps a bit simple system-wise but that’s what mods are for, Orbiter for that juicy close-to-real orbital mechanics and CoADE for that -and- something shooty and incredibly detailed but again lacking on the operational side the last time I checked, while for something softer there’s X series which /are/ good operational sims, and stuff like E:D for that connected experience.

…I think I have already defected my own point there, but there should still be more. :P
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 26, 2020, 02:58:51 pm
SO I was just reading the Lancer RPG (https://massif-press.itch.io/corebook-pdf-free) rulebook and it's made me pine for extremely customizable mechs. Drawing's always a great outlet, but I really wish there was a true mech BUILDING game. Combat is great and all (and shouldn't take a backseat by any means), but I'd really like a game where you can spend some time in the shop crafting every last detail of your mech, from energy systems to wiring layouts to leg and armor designs. Ugh.

EDIT: this isn't to say existing mech games are bad--no, quite the opposite, dev teams have done a pretty consistently amazing job of offfering unique gameplay and a variety of their style of mechs to you. But therein lies the rub, it really just THEIR style--it would be nice to see a really open, player-driven rogues gallery of different mechs.
Title: Re: Games you wish existed
Post by: Iduno on February 26, 2020, 04:26:55 pm
SO I was just reading the Lancer RPG (https://massif-press.itch.io/corebook-pdf-free) rulebook and it's made me pine for extremely customizable mechs. Drawing's always a great outlet, but I really wish there was a true mech BUILDING game. Combat is great and all (and shouldn't take a backseat by any means), but I'd really like a game where you can spend some time in the shop crafting every last detail of your mech, from energy systems to wiring layouts to leg and armor designs. Ugh.

EDIT: this isn't to say existing mech games are bad--no, quite the opposite, dev teams have done a pretty consistently amazing job of offfering unique gameplay and a variety of their style of mechs to you. But therein lies the rub, it really just THEIR style--it would be nice to see a really open, player-driven rogues gallery of different mechs.

Agreed. If I want standard models with an interesting history and...combat, BattleTech already exists. I'd like to see mad engineers building/perfecting crazy robots to bring to the fight each week. And/or genetic monstrosities that they control somehow.
Title: Re: Games you wish existed
Post by: darkhog on February 26, 2020, 07:25:13 pm
Don't games like Crossout, Robocraft, Autocraft, etc. qualify as those though, since you can build mechs in them?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on February 26, 2020, 08:41:04 pm
Don't games like Crossout, Robocraft, Autocraft, etc. qualify as those though, since you can build mechs in them?

50/50--mechs aren't the main focus, the shape is generally defined pretty arbitrarily by blocks or a smorgasbord of unrelated parts, and there's not... that much game there??? They're just battle arenas--which are fun--but itd be nice to have a little more meat (experience/story/world-wise) behind the mechanics of mechs.

EDIT: Chromehounds had a nice exterior modification system... so kind of like that??? but way deeper. Im trying to think of similar existing games rn

EDIT: Also for anyone curious, M.A.V. exists as a spiritual sccessor for Chromehounds currently under development.
Title: Re: Games you wish existed
Post by: NRDL on April 09, 2020, 07:24:28 pm
I made a comment on Reddit about the Evil Dead franchise, regarding what my ideal Evil Dead video game would be like:

"I would love an Evil Dead game that starts off as a super scary, tense survival horror game where you can't fight back and have to just run and hide ( like Outlast ). This would be the darkest, most harrowing part of the game. You're not playing as Ash, you're just a random first person camera protagonist.

As the game progresses, and your character's mind starts to snap from the stress and fear, the gameplay shifts. Your character is now able to attack the Deadites, usually only with sneak attacks, and one at a time.

Eventually, as all hell breaks loose, the camera perspective becomes over the shoulder third person, and your character becomes a full horror action hero, using makeshift weaponry, being able to craft shit that should not work like cybernetic parts for themselves, jury rigged guns and tools, etc.
Killing Deadites should still be difficult, but with some planning and lots of crazy, entirely possible. And bloody fun.

A cameo from Ash near the end is mandatory. Maybe there'd be a survival mode where you play as full Chainsaw hand and boomstick Ash, trying to survive against an endless Deadite horde for time, and points."
Title: Re: Games you wish existed
Post by: Egan_BW on April 09, 2020, 08:39:22 pm
A game which slowly morphs from Amnesia into Dead Rising would be amusing indeed.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on April 09, 2020, 08:40:13 pm
A game which slowly morphs from Amnesia into Dead Rising would be amusing indeed.
haven’t played either but saw videos of both, and I agree this would be amazing
Title: Re: Games you wish existed
Post by: pikachu17 on April 16, 2020, 04:25:17 pm
A First-Person- maybe a shooter- game where the PC has control over time.
They can turn back time, roll time forward to turn things to dust, can roll back injuries, stop time, Etc.
The saves are like Undertale, in which the PC knows everything you/they did even if you time-jumped/savescummed.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on April 16, 2020, 04:27:55 pm
A First-Person- maybe a shooter- game where the PC has control over time.
They can turn back time, roll time forward to turn things to dust, can roll back injuries, stop time, Etc.
The saves are like Undertale, in which the PC knows everything you/they did even if you time-jumped/savescummed.
sounds cool. My brother played a game called Quantum Break with involved time shenanigans, but I don’t think the time shenanigans were as free to do as this game in your head. I would love to play your head gsme
Title: Re: Games you wish existed
Post by: pikachu17 on April 24, 2020, 12:09:17 pm
https://xkcd.com/873/
I want this in a game.
Title: Re: Games you wish existed
Post by: Aoi on April 24, 2020, 12:28:41 pm
https://xkcd.com/873/
I want this in a game.

How about https://www.penny-arcade.com/comic/2014/07/02 instead?
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 06, 2020, 10:31:21 am
Warhammer 40k: Armageddon BUT it's an MMO where you are either Imperial or Chaos fighting over a sector during a crusade with multiple planets and multiple maps on each planet.

Everyone is a commander of some sort, generally a Colonel or equivalent rank of an unincorporated battalion (as are sometimes formed adhoc) or medium size regiment (500-8000 men). You can gain influence used to summon small Space Marine detachments (or Daemonic allies if Chaos) or requisition better units, etc. Likewise there would be a rank and sub-faction system, Colonels can become Major Generals, Lieutenant Generals, Marshals, and eventually lord Generals (which can make sense, given the IG's flexible general staff structure) and allow you additional requisition or roster sizes. Ranks like Colonel-Commissar or PDF officers would also be available, imposing certain restrictions and giving other bonuses.

A clan system would allow for army groups or the huge regiments of certain worlds, like the Krieg siege units that number in the hundreds of thousands.

Finally, there would be different types of regiments themselves. Heavy or Light infantry, Armoured, Siege, Mixed, etc. etc. And each player could decided if they wanted a conscript or elite/volunteer regiment. A trade off between bigger size and higher stat bonuses or something.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on June 06, 2020, 10:53:12 am
This sounds interesting

A game I wish existed would be an MMO where everyone can time travel, and through the process change/create timelines, when you first join, you join an existing timeline. There could be portals (rare) that can take you to a new timeline (or old timeline). Example, if you helped the USSR beat the USA during the Cold War, and find a portal, you’d be able to travel to a timeline where you did something else and caused a revolution in Ukraine instead. But once you travel through a portal to a different timeline, you won’t be able to go back to a timeline you were in before. Players might be able to interact with future/past selves in the same timeline, and through that, create a new timeline. (Think branches, you can travel back towards the trunk of the time tree, or towards the tips of the time tree’s ever growing leaves/new branches, but only portals can take you to branches from a different point)...I can make a picture to try and explain the portal thing better

You can of course travel backwards and forwards in the new timeline too, but you can’t ever go back to timelines you portaled away from. Since this would be an MMO, everyone is always making new timelines.
Title: Re: Games you wish existed
Post by: Reelya on June 06, 2020, 11:08:02 am
The idea of time-travel games is very interesting. I believe there's at least one time-travel based RTS game.

However, the mechanics of such games are very complex. Also for multi-player games the main limiting factor seems to be that the central time-travel fiction of jumping timelines doesn't really work once you're trying to facilitate multiple players. That's because all players actually exist in this shared external timeline, and trying to justify in a time-travel game why there's this external clock (the real world time) is both complex and heavily limits the "rules" / time-travel "system" you can have in your game world.

So, a multi-player time-travel games requires that all players are effectively godlike entities that actually exist in single external absolute timeframe (the timeframe of the real world). For games that have linear time, this is no problem at all, since time can just go faster or slower in the game depending on what you're trying to depict. But for any sort of "non-linear" time, the fact that we actually exist in real linear time gets in the way. If you have a single player then time travel is no barrier to narrative, since you're effectively Marty McFly jumping back and forth, but with a single linear perspective of time. But if you had, say, someone playing as Marty, and someone playing as Biff, and Biff stays in 1955, Marty suddenly can't hop forward 5 years to see what Biff is doing, since both Biff and Marty actually exist in a sychronized time frame, which is our world.

Yeah, so time-travel game is a great idea. But you can either do a free for all time-travel thing with a single player, or you can do a much more limited type of time travel with multi-player. It's the MMO part that breaks the idea. So, each player could be a "time agent" and time agents exist in "meta-time" or something, which is our world's real time, and they can travel to different places and times and enact events.

Another core problem with time-travel games is one of scope. Games currently have a lot of problem giving meaningful differences when you go "off the rails" even in small ways in their linear narratives. Having a non-linear narrative where you can go back and forward in time would not be practical to create detailed scenarios for. So, you'd have to use procedural generation to generate events / story. The best you're going to do is something like history mode in Dwarf Fortress, but the player can jump around in time and mess things up.
Title: Re: Games you wish existed
Post by: Skynet on June 06, 2020, 12:22:46 pm
You might want to look at Millennia: Altered Destinies (https://en.wikipedia.org/wiki/Millennia:_Altered_Destinies), a single-player time travel game where you are modifying a single timeline in an attempt to rebuild a galaxy after its destruction by the Micords. The reason it's close to your MMO idea is that they is also another NPC faction that is modifying the timeline (The Hood) as well, and you have to fight against their timeline modifications - I've even watched an LP where The Hood winds up modifying a timeline while the player was in mid-dialogue with one of their proxies over a crisis, destroying the planet they were on centuries ago, and that timeline modification inadvertently terminated their proxy they were talking to.

Millennia uses procedural generation for coming up with its history, and one strategy for dealing with a random crisis is to introduce a minor change in the timeline a century ago, thereby forcing the procedural generation to run again - which may lead to the erasure of the random crisis in question. I call this strategy the "Butterfly Effect tactic".
Title: Re: Games you wish existed
Post by: Reelya on June 06, 2020, 12:26:43 pm
Larry Niven wrote a nice little time-travel series, of which Rainbow Mars is a collection. In his one, there are multiple possible futures, but each specific future also has multiple possible pasts that could have lead to that future. The main character is an agent in a devastated future, and he's tasked with things such as bringing back a horse from their "pre-history" and accidentally brings back a unicorn. That sort of thing. They don't quite catch on that the "past" they're traveling to isn't "the" past, each time it's one of the possible multiverse-pasts for their current timeline, so the odds of actually traveling to the specific past of their world are actually effectively zero.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on June 06, 2020, 12:58:39 pm
You might want to look at Millennia: Altered Destinies (https://en.wikipedia.org/wiki/Millennia:_Altered_Destinies), a single-player time travel game where you are modifying a single timeline in an attempt to rebuild a galaxy after its destruction by the Micords. The reason it's close to your MMO idea is that they is also another NPC faction that is modifying the timeline (The Hood) as well, and you have to fight against their timeline modifications - I've even watched an LP where The Hood winds up modifying a timeline while the player was in mid-dialogue with one of their proxies over a crisis, destroying the planet they were on centuries ago, and that timeline modification inadvertently terminated their proxy they were talking to.

Millennia uses procedural generation for coming up with its history, and one strategy for dealing with a random crisis is to introduce a minor change in the timeline a century ago, thereby forcing the procedural generation to run again - which may lead to the erasure of the random crisis in question. I call this strategy the "Butterfly Effect tactic".

That's pretty lit for a game made in 1995, I'll check it out!
Title: Re: Games you wish existed
Post by: Reelya on June 06, 2020, 01:20:49 pm
That's extremely lit for a DOS strategy game that I never heard of despite living through the 1990s and playing a lot of DOS strategy games.

I feel like I've entered a different timeline where someone went back and made that game.

All I can say is that perhaps that one got lost in the shuffle since around then things were shifting towards Windows.
Title: Re: Games you wish existed
Post by: Aoi on June 06, 2020, 02:59:51 pm
One of the things that makes M:AD kind of awkward is that it's actually entirely possible to paint yourself into a corner through various means as early as selecting seed planet (though, to be honest, you have to be pretty oblivious to screw up that early). And, due to how the game works, you'll never really know if you screwed up until you just can't seem to progress no matter what you do.

And as I recall, the other agent of the Hoods that you have to fight against is actually
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Reelya on June 23, 2020, 05:34:26 pm
I know. Its one of the reasons I dont like MMO's, their precision-engineered balance reduces your choices to very carefully selected options, all your options and paths have already been planned out for you on a whiteboard in a sterile office enviroment somewhere.

But I dont blame the designers for that, its sort of a requirement for multiplayer games because as you said, the players will tend towards the most efficient strategy.

What I said is just what I would like from my POV, something that favoured creativity over victory.

*sigh* There are so few games like that.

That sounds like it would be very hard to design for. For that you need emergent elements, and by their very nature it's almost impossible for devs to actually predict what the outcome of emergent elements will be. It's also quite likely that with emergent elements there will be big swings in play style as new combos and exploits come and go, and this will tend to shed players who can't or won't keep up. So such a game might constantly see its player-base being bottlenecked.

As for the carefully crafted (overly crafted) game balance thing, that's kind of inevitable because of the above considerations. They don't want big swings in player numbers if things like new strategies or builds come and go and wipe the floor with existing characters. They want a steady experience for as many players as possible, i.e. fairly predictable outcomes based on the decisions you make. You shouldn't be destroyed because other players came up with something new and you didn't keep up with the latest strategy guides, because that removes the sense of there being predictable outcomes based on your decisions. The player in a well-designed game MMO or not, should totally be penalized if they play poorly, they shouldn't be penalized because someone else worked out how to royally fuck them over, because that removes player agency, and is the reason for ragequits and bottlenecking of player numbers.

There's also an important balance that's often overlooked. There's internal balance between options, but also the external balance of playing that game vs trying some other game. Just nerfing the too-powerful option can backfire. It does not in fact force those players to choose other options in that game unlike the expectation. They could just choose another game. Hence, the propensity for successful MMOs of proactively preventing the too-powerful strategies from arising in the first place. Allowing the swings back and forth and then nerfing stuff causes you to leak players from both ends.
Title: Re: Games you wish existed
Post by: Niveras on July 16, 2020, 07:47:58 am
Anno with a medieval- or high-fantasy set dressing.

Basic population is your run of the mill tiers of wealthy citizens, but your specialized population are districts of different fantasy archetypes. Witches, wizards, shamans, priests, warlocks, among others. Their labors consist of alchemy, spells, magical rituals and communion with divine/demonic/elemental spirits to manage magical or otherwise ephemeral resources.

Actual gameplay could be pretty much carbon copy of Anno 1404, 2025, 2205, or 1600, it would more or less just look different (though I expect there'd still be some changes to supply chain management to accommodate what makes sense in the setting).

I'd prefer to focus on the interconnected industry of a magical society moreso than niches being filled by singular powerful individuals, so I'd rather not see adventurers per se. However, if you loosened the normal Anno restrictions of island gameplay and instead do something a bit more freeform with a procedural map where AI adventurers pacify the countryside that you later expand into (something across between Factorio for expansion in a flat open map but Anno for scale & supply chain gameplay) it might work.

.

In a similar vein, a Factorio-like automation set in Sid Meier's Alpha Centauri, where you're a (singular) contractor in the late-ish game hired to clear fungus from a procedurally-generated region. Since mind worms had some value in the SMAC economy (energy credits), you could probably spin research into applying mind worm carcasses to advance in tech. This could probably even work as a Factorio mod.
Title: Re: Games you wish existed
Post by: Niveras on July 21, 2020, 05:48:10 am
Not so much an entire game, but a concept behind a game's world-lore:

An MMO of WoW's production values, where instead of the story being plotted and planned by committee, it is actually loosely played as a competitive 4X game by the devs against each other. Devs choose or or assigned a faction to lead, and trying to "win" the game 4X-wise pushes where and what content they develop in-game that actual players are playing.

This is a bit muddled since players generally hated the idea that first Thrall was Metzen's avatar, or that Sylvanas was now the favored poster boy (or that devs favored the Horde in general). However, the difference is that, even if these characters are mary sues or author expies, they have no competition from other devs. What if Thrall's decisions for the horde had to be justified not as "good content" by a committee, but to actual people who are representatives of the other horde leaders?

If a dev leaves the team, the character dies - could be dramatically to push the plot, like Caine's death, or it could be accidentally for shock value, shaking up the narrative that way.

The basic premise is that the dev team acts like the world is an empire-level tabletop RPG (as opposed to the usual murderhobos), but players are adventures in the world their machinations create.

(I guess the actual idea is to have faction leaders actually act like human beings and react to politics - interpersonal or diplomatic - as they should, not just go along with whatever because that's what the committee wrote.)
Title: Re: Games you wish existed
Post by: Dunamisdeos on July 25, 2020, 05:07:32 pm
Ok so Hogwarts Houses, the video game.

That sounds lit.
Title: Re: Games you wish existed
Post by: LordBaal on July 25, 2020, 09:49:03 pm
I have been thinking about a hugely insanely detailed grand strategy game. Total War like but with every feature ever in all of them rolled into one and then quite some more stuff like larger strategy map, cities creation and destruction, provinces/regions creation/modification/destruction, two or more layered maps, roads creation/destruction a la civilization, city managment more like a city sim, say banished or foundation like. And Medieval 2 mod flexibility (but enhanced).
Title: Re: Games you wish existed
Post by: delphonso on July 26, 2020, 05:15:04 am
I want Kenshi that is:

1. Optimized, so it doesn't melt my PC.
2. Semi-procedurally generated, so it has some replayability. Exploration is the main part of the game, but isn't enjoyable a second time.

Been playing Horizon's Gate and thinking about doing a Let's Play on the forum, but unsure since it has the same issue as Kenshi in that regard.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on July 26, 2020, 07:31:35 pm
I have been thinking about a hugely insanely detailed grand strategy game. Total War like but with every feature ever in all of them rolled into one and then quite some more stuff like larger strategy map, cities creation and destruction, provinces/regions creation/modification/destruction, two or more layered maps, roads creation/destruction a la civilization, city managment more like a city sim, say banished or foundation like. And Medieval 2 mod flexibility (but enhanced).

Not quite THAT grand of ambiton, but Manor Lords looks likea  city builder + Total War combined
Title: Re: Games you wish existed
Post by: LordBaal on July 26, 2020, 07:59:48 pm
I have been thinking about a hugely insanely detailed grand strategy game. Total War like but with every feature ever in all of them rolled into one and then quite some more stuff like larger strategy map, cities creation and destruction, provinces/regions creation/modification/destruction, two or more layered maps, roads creation/destruction a la civilization, city managment more like a city sim, say banished or foundation like. And Medieval 2 mod flexibility (but enhanced).

Not quite THAT grand of ambiton, but Manor Lords looks likea  city builder + Total War combined
Yeah, I already got an eye on that. It seems like something half way of what I want. If it has a grand campaign map it would be awesome, but from the look of it, it seems it will be a Stronghold on steroids and way more details.
Title: Re: Games you wish existed
Post by: Egan_BW on October 24, 2020, 12:47:16 am
Time to describe a game I'd like to play as exactly as possible!

Lots of people like to play multiplayer games with friends as a way to hang out. So this is intended to be a game played with friends where there's not much pressure, and you also get the pleasure of hoovering up loot. Concept came to me while talking to twitch chat, I don't think there are any games like this where you're not constantly fighting enemies or something.

The setup is that you're a scavenger going through an abandoned, alien city. You left earth on a spacecraft because it became unliveable and went to the nearest inhabited system. When you got there, you found that the people who lived there left too, for the exact same reason you did.

Either alone or with a group of friends, you descend from your ship in orbit on a lander which also holds a wheeled vehicle of some sort, which you can use to get around quickly and to stow your loot when your inventory gets full. The vehicle has a storage capacity of its own, so when it gets full you have to head back.
For 2 minutes every 10 minutes, your orbiting ship passes overhead and you're able to fly back to it. If you miss your window, you'll just have to wait for it to come back. This would give a little bit of time pressure, but you don't actually lose anything if you're late, you just have to wait longer.

As for actually playing, you're walking around in first-person, picking up materials and technological doodads, using tools like scanners or diggers to find more loot, and avoiding hazards. There's no enemies or really active danger and even if you get yourself in trouble nothing should be able to kill you instantly, but if you do die you don't respawn in the same expedition. Generally danger is something you either have to come to, or something you cause yourself, like by cutting down the support beams of the building you're in.

The environment is procedurally generated from blocks and destructible, especially using upgraded tools. Hazards are things like radiation or extreme heat and could be braved with suit upgrades. Some places are dark, making you watch your flashlight battery, or underwater, making you watch your oxygen supply.

Once you've returned to your ship with your loot, you can use it to upgrade your ship, lander, vehicle, suit, and tools. Lander upgrades let you access more areas and increases the window of time where you can return to orbit, vehicle upgrades increase how much storage it has and how well it can navigate terrain, suit upgrades let you survive in hazardous areas for longer, and give you more inventory space. Tool upgrades do lots of things, like scan for valuable loot, cut through walls, dig for artifacts in the ground, or set up ziplines to get around easier.
Title: Re: Games you wish existed
Post by: JoshuaFH on October 24, 2020, 03:11:37 am
That sounds really frickin' cool Egan, I'm a sucker for digging deep down-type games. I'd only be concerned by the 'procedurally generated terrain' part, because if the main challenge and reward of the game is exploration, the areas that you explore have to be interesting and follow their own ebb & flow of challenge and reward, something I could see procedural generation struggling to deliver at a high and consistent quality.

Though I may be misinterpreting the idea, and the main focus isn't exploration, but rather the 'hanging out with friends and hoovering up loot on a time limit' part, in which case it would remind me of Pikmin, but in this example you and your friends are the pikmin.
Title: Re: Games you wish existed
Post by: Egan_BW on October 24, 2020, 06:32:27 am
Went with that mainly for the fact that it means you don't end up learning all the maps and rushing through them speedrunner style.
Title: Re: Games you wish existed
Post by: JoshuaFH on October 24, 2020, 05:58:57 pm
Speedrunners are crazy people Egan, random procedural generation doesn't scare them at all. Spending thousands, or tens of thousands of hours churning out fast clear times in random seeds of Minecraft is a real thing they do. You'd think that certain games would simply have too much randomness to be realistically speedrunnable, but you underestimate their insanity.
Title: Re: Games you wish existed
Post by: Egan_BW on October 24, 2020, 06:23:44 pm
I don't mind what actual speedrunners do, I just think it would break the theme if everyone ended up going through things that way as a result of getting used to the game. It makes it less like you're visiting a new place each time and more like you're visiting the same place multiple times, with new loot spawned in between.
Title: Re: Games you wish existed
Post by: Reelya on November 10, 2020, 10:58:41 pm
The game concept sounds cool.

I'd also like to see something where you get survey results for different planets, and then you can choose one based on the type of adventure you want, for example the survey can reveal that there are hostile life forms, so you get ones where you need to fight xenomorphs or similar and you can have special resources as compensation.

Another aspect to develop is the type of tools and skills needed and whether every character is going to have interchangeable skills or whether you want a system where team members have specializations.

A good model might be one where there are no skills, it's entirely down to player abilities, but you have gear loadouts and a finite number of slots for gear. You can bring more gear but it eats into your inventory slots for carting goods back. So I'd go for a system like Diablo's inventory system where having spare gear takes additional inventory slots rather than Minecraft's one where everything takes just one slot. So, body armor might take up just the one body-slot, but when in inventory it takes up 3x2 slots. Similar for left/right hand items. So you want the player to think "shit, i can bring 5 weapons and 6 tools however that would be all my inventory space!" so that players get into discussion about who is bringing which tools, thus the loadout system defines "classes", with different types of pressure suits giving different trade-offs, for example, heavy armor, jump jets, aqua jets for undersea movement, extra storage etc.
Title: Re: Games you wish existed
Post by: Aoi on November 11, 2020, 01:34:28 pm
On speedrunners:

"A game designer painstakingly carves a beautiful sculpture out of wood, first chiseling it out of a raw block and then gradually rounding off any rough edges, making sure it works when it's viewed from any angle. The speedrunner takes that sculpture and they look it over carefully from top to bottom, from every angle, and deeply understand it and they appreciate all the work that went into the design. All the strengths or the weak points, and then having understood it perfectly... they break it over their knee. And that's why I love speedrunners." -Bennett Foddy (https://www.youtube.com/watch?v=dGU5_UUalPA)
Title: Re: Games you wish existed
Post by: Sime on November 11, 2020, 03:34:28 pm
I wish  open world games used interoperable assets and shared the same physics engine, whereby  these worlds could exist interactively within the same galaxy and share each others resources.  For example, it ought to be possible to build a space cruiser in Kerbin and fly Kerbals a few thousand light years across the galaxy to Morrowind for a spot of tourism and scientific experiments.
Title: Re: Games you wish existed
Post by: Mathel on November 12, 2020, 11:27:39 am
Well, if you fly to morrowind, there is nothing to stop you from also flying to Cyrodiil and Skyrim.

It sounds interesting. I add that in order to do this, you should have a way to travel through time too. In cases where multiple games take place in the same continuity, but assets from one would be nonsensical in the time of others. (Thinking Oblivion gates, Ministry of Justice in Vivec, and Ulfric Stormcloak). So for planets containing more than one game, which are at different times, you would choose at which time you appear, thus selecting which assets appear.
Title: Re: Games you wish existed
Post by: Aoi on November 12, 2020, 02:17:00 pm
That'd be really interesting for things that ostensibly exist in the same universe but are (at least superficially) disparate in theme-- like Conan the Barbarian and Cthulhu.
Title: Re: Games you wish existed
Post by: Frumple on November 12, 2020, 03:32:22 pm
I seem to recall someone tried something like that at some point. A (janky/low budget) MMO with inter-world transit that led to worlds with significantly different gameplay mechanics, meant to be moved between and whatnot. Can't recall what happened to it, though...
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 13, 2020, 10:47:35 pm
I seem to recall someone tried something like that at some point. A (janky/low budget) MMO with inter-world transit that led to worlds with significantly different gameplay mechanics, meant to be moved between and whatnot. Can't recall what happened to it, though...
Do you remember what it was called?
Title: Re: Games you wish existed
Post by: Frumple on November 13, 2020, 11:08:45 pm
Not even the least little bit, otherwise I would have mentioned it :P
Title: Re: Games you wish existed
Post by: JoshuaFH on November 14, 2020, 02:47:14 am
Game idea that I just thought of, it's a rough idea that probably isn't practical at all, but I wanted to write it down:

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 14, 2020, 02:58:43 am
A sandbox world like that would be interesting, I think
Title: Re: Games you wish existed
Post by: Aoi on November 14, 2020, 06:38:26 am
That reminds me of what I think was a Ludum Dare entry where the entire "game" was basically a patch note generator that would spit things out ranging from the reasonable "Thrown pies no longer cause fatal damage." to the rather quirky "Flooding will no longer cause bananas to spontaneously erupt into flames upon consumption."
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 14, 2020, 08:04:14 pm
That reminds me of what I think was a Ludum Dare entry where the entire "game" was basically a patch note generator that would spit things out ranging from the reasonable "Thrown pies no longer cause fatal damage." to the rather quirky "Flooding will no longer cause bananas to spontaneously erupt into flames upon consumption."
I wonder what evolutionary events would cause bananas to combust during floods? :)
Title: Re: Games you wish existed
Post by: Frumple on November 14, 2020, 11:06:17 pm
There are chemicals that ignite on contact with water, iirc, or something like that. Oxygen and hydrogen are both, uh. Pretty reactive at the end of the day, from what I understand. It'd take some really weird stuff happening for a fruit to produce it, like... at all. Especially in an environment that even remotely resembles what has produced what we call bananas.

A wildly different environment that somehow produces life without relying heavily on water could maybe see it happen, though. The fruit in question just wouldn't exactly be a banana anymore, and questionably even a fruit.

Alternatively the flood is, like, a flood of molten metal or somethin'. If it's flooding with something besides water it may be incredibly reasonable for current reality bananas to combust when flooded.
Title: Re: Games you wish existed
Post by: Egan_BW on November 14, 2020, 11:08:41 pm
Nah, it's possible that floods are seasonal, and the boomnanas explode when they touch the water in order to spread their seeds.
Title: Re: Games you wish existed
Post by: Aoi on November 15, 2020, 12:29:32 am
Nah, it's possible that floods are seasonal, and the boomnanas explode when they touch the water in order to spread their seeds.

Kind of like the sandbox tree: https://www.youtube.com/watch?v=9c0Uu04RpF4

(There's a few in my old neighborhood that were grown as ornamentals. It's always interesting when "ripe" ones fell from the trees and hit the ground...)
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 15, 2020, 12:37:12 am
Nah, it's possible that floods are seasonal, and the boomnanas explode when they touch the water in order to spread their seeds.

Kind of like the sandbox tree: https://www.youtube.com/watch?v=9c0Uu04RpF4

(There's a few in my old neighborhood that were grown as ornamentals. It's always interesting when "ripe" ones fell from the trees and hit the ground...)
I’m glad I don’t live near these
Title: Re: Games you wish existed
Post by: Mathel on November 15, 2020, 03:27:41 am
Bannanas are known for containing potassium.

Pure potassium, when it touches water, starts a very exothermic reaction K+H2O = KOH+H2.
The heat from this reaction tends to ignite the hydrogen and the metal itself.

Edit: Of course, real bannanas do not do that because the potassium in them is already reacted. But imaginary bannanas could.
Title: Re: Games you wish existed
Post by: Egan_BW on November 15, 2020, 12:34:58 pm
Perhaps boomnanas evolved from our version of bananas, switching strategies but keeping the same shape and color after humanity died out.
Title: Re: Games you wish existed
Post by: JoshuaFH on November 15, 2020, 12:59:14 pm
Maybe boomnanas were the result of a civilization that needed explosives, but lived on a planet poor of requisite resource, and so had to bioengineer fruit that would explode naturally.
Title: Re: Games you wish existed
Post by: Zanzetkuken The Great on November 15, 2020, 01:08:42 pm
Game idea that I just thought of, it's a rough idea that probably isn't practical at all, but I wanted to write it down:

Spoiler (click to show/hide)

I can see a way it would work.  However, you don't do it with automatic balance patches.  Instead you have 3 types of weapon damage, and all armor only provides defense against 2 types, one good and one halfway.  You can only carry 1 type of armor and 2 weapons at a time.

This way, you get a cyclical meta.  People start using X and Y weapons and when it gets popular armor A starts being equipped by everyone, so the weapons switch to weapon Z and armor shifts to compensate, so weapons then need to shift, etc.
Title: Re: Games you wish existed
Post by: xaritscin on November 15, 2020, 04:22:16 pm
ARK but with less powercreep, cool procedural maps, better AI and prehistoric creatures that matches current scientific data about them(also good optimized for potato machines). all those creature showcasing trailers are cool and all but seeing Phorusracids gliding like chicken or Procoptodons hooping around like regular kangaroos is unsettling and un-inmersive.

i would better spend my buck into a sandbox survival game where i start as a naked homind in a large procedural landmass that can support a proper simulated ecosystem and interact with more varied prehistoric assemblages instead of Mesozoic/Pleistocene mayority. heck there's a lot of interesting creatures from different eras one could add like:

-Miracinonyx
-Andrewsarchus
-Langstonia
-Copepteryx
-Thalasoccnus
-Barbaturex
-Edaphosaurus
-Inostrancevia
-Plateosaurus
-Koolasuchus
-Orthoceras
-Brontoscorpio
-Anomalocaris
-Langobardisaurids (think Tanystropheus)
-Placodontids (turtle -like coastal reptiles with a seashell diet)
-Hyracodon (smaller relatives to Paraceratherium, they were the closest thing to a "Horse" on their era despite being "Rhinos")
-Elasmoterium
-Shastasaurus/Shonisaurus
-Tupandactylus (albeit i think ARK Tapejaras are based on it)
-Deinocheirus
-Uintatherium
-Sivatherium

and many many others that are not well known or dont top the bars on the rule of cool because they dont get as much screen time or because they werent implemented with weird special habilities.

i dont shit on invented creatures but they could be based on prehistoric fauna instead of sci fi/fantasy stuff. perhaps some Speculative Evolution creations like cuadrupedal birds, land squids, flying fish and stuff like that.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 15, 2020, 04:33:06 pm
What’s powercreeping?
Title: Re: Games you wish existed
Post by: LordBaal on November 15, 2020, 04:40:05 pm
As I understand it, is the neverending inbalance of factions/items/spells/characters/you name it on a game, were one of those things is made (or a new one is presented) overly powerful above the others, and then to counterbalance it another thing gets the same treatment, and this basically keeps going forever.

Is understood that is intentional to make people buy things (like miniatures on a tabletop game or DLC or stupid micro transactions on videogames)....
Title: Re: Games you wish existed
Post by: xaritscin on November 15, 2020, 04:58:21 pm
exactly, and in the case of ARK people seem to be able to breed animals with really busted stats depending on the server (albeit the cap seems to be lvl 450-500 or so), that's enough to one shot most wild creatures and just be I Win buttons to any player unless they get overgeared/swarmed.
Title: Re: Games you wish existed
Post by: JoshuaFH on November 15, 2020, 05:49:19 pm
Game idea that I just thought of, it's a rough idea that probably isn't practical at all, but I wanted to write it down:

Spoiler (click to show/hide)

I can see a way it would work.  However, you don't do it with automatic balance patches.  Instead you have 3 types of weapon damage, and all armor only provides defense against 2 types, one good and one halfway.  You can only carry 1 type of armor and 2 weapons at a time.

This way, you get a cyclical meta.  People start using X and Y weapons and when it gets popular armor A starts being equipped by everyone, so the weapons switch to weapon Z and armor shifts to compensate, so weapons then need to shift, etc.

If I'm understanding you correctly, the idea is a 'self-correcting meta' type system? Where the game itself detects what is most popular and least popular, and then doles out buffs and nerfs in real-time? I thought of that, but it rides up against the old adage of "Players are always looking to minmax the fun out of your game." (I'm paraphrasing, I can't remember where I heard it). But the idea is that players that take the game seriously have an unsolvable puzzle in front of them, forced to both play the game and play a metagame ontop of it which resembles an odd prisoner's dilemma of trying to both suss out the optimal strategy, and then convince everyone it isn't the optimal strategy so you can keep using it yourself.

I'm not saying it's totally implausible, just that playing around with the idea in my head doesn't feel fun, so I extrapolate that it wouldn't be fun for others either.
Title: Re: Games you wish existed
Post by: Aoi on November 16, 2020, 01:36:23 pm
That reminds me of what I think was a Ludum Dare entry where the entire "game" was basically a patch note generator that would spit things out ranging from the reasonable "Thrown pies no longer cause fatal damage." to the rather quirky "Flooding will no longer cause bananas to spontaneously erupt into flames upon consumption."

Courtesy of GalacticMonkey (http://www.bay12forums.com/smf/index.php?topic=37043.msg8212543#msg8212543), it is available for viewing here: https://spelafort.itch.io/peon-caravan

Calendar changes: solarium, jukebot, mournful dancehall, psychic riffle; snow day turns into a blood moon, with meteor showers.

Updated pickle shaders.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 16, 2020, 01:53:59 pm
That reminds me of what I think was a Ludum Dare entry where the entire "game" was basically a patch note generator that would spit things out ranging from the reasonable "Thrown pies no longer cause fatal damage." to the rather quirky "Flooding will no longer cause bananas to spontaneously erupt into flames upon consumption."

Courtesy of GalacticMonkey (http://www.bay12forums.com/smf/index.php?topic=37043.msg8212543#msg8212543), it is available for viewing here: https://spelafort.itch.io/peon-caravan

Calendar changes: solarium, jukebot, mournful dancehall, psychic riffle; snow day turns into a blood moon, with meteor showers.

Updated pickle shaders.
the bolded patch note made me think of how much harder Terrarria would be if every ice biome was in a perpetual blood moon state, especially if it also happened to be corrupted, crimsonified or hallowed as well
Title: Re: Games you wish existed
Post by: xaritscin on November 16, 2020, 11:27:49 pm
had an epiphany about yesterday's post.

A sandbox survival game with prehistoric creatures but its on planetary scale like say, Planet Explorers, Empyrion Galactic Survival or Space engineers. there's a singleplayer campaign that introduces the game and the mechanics to the player, along with explaining the lore. the basic idea is that the player was part of the crew in a colonization fleet. due to some sabotage the entire fleet crash landed on the planet (setting feels like a mix between Homeworld and Subnautica). the players wake up on a cryogenic pod after 500 years when the planet has been successfully terraformed to Earth-like qualitys of habitability.

Fleet Command which has survived all these centuries by merging with the mothership computer gives the player the training and the tools required to venture out into the wilds with a mission, to uncover what the heck happened to the fleet, how much people survived the crash, how's the current situation of the planet biosphere and who is the one responsible for the sabotage. and the most important, is it possible to contact with Earth?

The planet would be procedurally generated with biomes proper to the planetary conditions and everything. prehistoric animals were a byproduct of the malfunctions of the terraforming programming and the AI tasked with the automation process has run rampant not only bringing close to accurate animals from different geological eras but also fabricating new ones (these fabricated animals are inspired more on Speculative Evolution than on fantasy/sci fi) to fill gaps and utilities on the ecosystem.

However, the behavior of the AI isnt erratic, there's a mastermind behind all of this. but the player will have to uncover the plot exploring, surviving and dealing with NPCs. from tribes of wild men descendants of survivors that woke up early in a much more incomplete planet to factions of cryogenized crew that have survived on the rest of the escort ships and which are pursuing their own personal agendas to a mysterious force that would be later revealed and is key in the sucess of the mission.

in short, its like a mix between ARK + Fallout + Empyrion/Space Engineers + Planet Explorers + some references to a few other space games.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 17, 2020, 12:06:18 am
That game sounds amazing and I would totally play it if it existed
Title: Re: Games you wish existed
Post by: Lidku on November 17, 2020, 03:05:17 am
A Dragonball Z strategy game, one where you can make a galactic empire rivaling Frieza's Emperor or go a different route.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 17, 2020, 09:51:19 am
A Dragonball Z strategy game, one where you can make a galactic empire rivaling Frieza's Emperor or go a different route.
Question: could you create your own species and try surviving in Frieza’s Empire? (I’ve never seen Dragon Ball Z but have heard the name lots of times as well as the Ofer 9000 power level meme))
Title: Re: Games you wish existed
Post by: MrRoboto75 on November 18, 2020, 12:15:17 am
Why is there little to no games based in the Korean War?

We have a million WWII games.  More than a blue moon's worth of Vietnam stuff.  "Desert Storm" was basically a free game title for a while.  Even WWI gets abused for a game gimmick or two, or a flight sim.  Nowadays they make up some conflict for "Modern Warfare" or whatever.
Title: Re: Games you wish existed
Post by: Egan_BW on November 18, 2020, 12:19:24 am
Never really entered the public consciousness as much as those other wars, I think.
Title: Re: Games you wish existed
Post by: JimboM12 on November 18, 2020, 02:46:00 pm
im not sure if this belongs here or somewhere else but: i would like a space game where you can manage your own station like DS9. i want to go out, raiding and pillaging (or patrolling and protecting trade if i feel like a good boy), and come back to my station where i can get out and walk around. id have a bar on the main promenade like quarks and can get a drink. maybe id have a security manager like odo who constantly bickers with my quark-like. and this quarkclone can occasionally give you hints on good loot or things to rob, or just valuable trade routes.

Title: Re: Games you wish existed
Post by: LordBaal on November 18, 2020, 03:54:22 pm
Im pretty sure there are games like that already.
Title: Re: Games you wish existed
Post by: Iceblaster on November 20, 2020, 08:41:52 pm
I've been on a Runaway Guys binge of the Fortune Street collab and honestly I've been dying to find a game like it for the switch or something for that party game feel instead of doing monopoly and haven't been able to find anything :c

so yeah that's a game i wishe existed :P
Title: Re: Games you wish existed
Post by: xaritscin on November 21, 2020, 11:45:27 pm
hey guys, what about:

an horror themed dungeon exploring squad RPG in the likes of Darkest Dungeon........but its set in the SCP Foundation universe (or something akin to it like in Lobotomy Corporation)
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 22, 2020, 12:25:37 am
hey guys, what about:

an horror themed dungeon exploring squad RPG in the likes of Darkest Dungeon........but its set in the SCP Foundation universe (or something akin to it like in Lobotomy Corporation)
+1
Title: Re: Games you wish existed
Post by: Aoi on November 22, 2020, 02:00:11 am
hey guys, what about:

an horror themed dungeon exploring squad RPG in the likes of Darkest Dungeon........but its set in the SCP Foundation universe (or something akin to it like in Lobotomy Corporation)

Plot twist: It's set in SCP-3008.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 22, 2020, 01:08:25 pm
hey guys, what about:

an horror themed dungeon exploring squad RPG in the likes of Darkest Dungeon........but its set in the SCP Foundation universe (or something akin to it like in Lobotomy Corporation)

Plot twist: It's set in SCP-3008.
+1 to this too
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on November 22, 2020, 03:28:16 pm
OKAY, now for something a bit different. So, anybody remember "Pirates Constructible Strategy Game"? No? Well you can read up on it here. (https://en.wikipedia.org/wiki/Pirates_Constructible_Strategy_Game)
(https://pirateswithben.com/wp-content/uploads/2019/01/IMG_3323smaller.jpg)

I didn't really play it TBF, but I collected the shit out of the ships because they were cool as hell. I would really love an army engagement/campaign level/scope game based on similar principals. Somewhere between CCG, Operational Combat, and Pen & Paper. Extra Bonus Points to include/base rules on creating your own units and printing them out. Something like a 2D version of this:
(https://wargaming.info/wordpress/wp-content/uploads/2011/04/lasalle002_gal2_0947.jpg)

Cheap wargaming focused on customizability and emergent gameplay/army rulesets (maybe constructed around a point limit with soft ability restrictions, but otherwise created in the mind of the players). Something like this might already exist, but idk how close it is to my fever vision lol.

EDIT: Something like a codified version of MS Paint Battles(?) in wargame flavor.
Title: Re: Games you wish existed
Post by: Fire and Glory on November 24, 2020, 12:41:47 am
I was rewatching Mandalore's videos on F.E.A.R. and was reintroduced to his notion of how the series could have been about the First Encounter Assault Recon team's experiences with various spooky happenings, like necromancers! Vampires! Cults! Skeleton war! Instead of the series wallowing in Spooky Ghost Girl Alma and Armacham which was mostly resolved in the first game.

Anyway, a more anthology-like bent to the series, done well, sounds like it would've been way cooler than what actually happened, but that's all dead and buried now. Alas.
Title: Re: Games you wish existed
Post by: Mephansteras on November 24, 2020, 01:36:27 am
I've been thinking lately that I'd like a cross between Starsector and Star Traders: Frontiers.

Starsector is basically mount & blade in space and is pretty darn good at it, but it lacks any real character for the people in it. Factions have some, but you don't really get any of that relationship building that you can in Star Traders.

Star Traders is just about the closest you can get to a generic Firefly-like game. You have a ship and a crew and no real home. You can tie yourself to a faction or just work for whomever. Or be a pirate. Anyway, the combat is simple and you don't get fleet action the way you do in Starsector, but you do meet lots of interesting characters and build relationships with them. You can even have some people in a faction hate you while others love you.

It'd be neat to have a cross between the two. Maybe not quite so expansive as Starsector (no colonies perhaps) but with more fleshed out people in it and more to your captain and officers than just generic level-up perks.
Title: Re: Games you wish existed
Post by: SHAD0Wdump on November 24, 2020, 09:58:11 am
Honestly. Starsector being as modable as it is, it might only take an aspiring developer using quest and market contact code to make that happen.
Title: Re: Games you wish existed
Post by: Reelya on November 24, 2020, 05:53:31 pm
Some projects are big enough as modding that you might be better off making your own game rather than put that much work into a mod. This is probably the reason that those really ambitious mods that totally remake a game don't happen more often.

If you want a great character system in Starsector you'd have to design and build that from scratch, balance it, test it, debug it, and you're inevitably going to get people complaining at you for ongoing support for something you made for free, which is pretty much guaranteed since Starsector is a moving target. Plus, you have inter-mod compatibility to keep in mind, and people are going to get upset at you about that, too.

So at that point, just make your own game built around a character-centric engine, rather than shoehorning it on top of something else. There are many points I'd work on if doing that, but one of them is the concept of a faction owning something. In games, often things are just labeled as being owned or part of a faction, but in real life ... the concept of ownership only makes sense as a social contract between individuals. So, imagine if two mining companies both believe they have been granted rights to mine a specific asteroid, but those rights have been granted by either different factions, or different governmental departments who's jurisdictions overlap in some way. You could have some really complicated types of stories this way. I really like the idea of "procedural bureaucracy" leading to conflict, and it would be deeper than the normal way that's done where you just make a faction, then divide that up into territories, call those provinces or something, then proceduraly generate the details about each province.

Or you get things where when a faction's last city or planet falls, the faction "fades into history". The issue here is that the game engine is built around the "truth" that a specific faction owns a city or planet. So this doesn't allow for more complex stories to emerge naturally, such as a government in exile plotting to retake their home planet, or similar. Because of this kind of thing, merely tacking a character system on top of a given faction system may not allow as many organic types of stories to unfold.

I'd like to try making something where factions merely exist in people's minds, rather than being hard-coded as truths in the game engine.
Title: Re: Games you wish existed
Post by: Dunamisdeos on November 24, 2020, 06:18:01 pm
I was rewatching Mandalore's videos on F.E.A.R. and was reintroduced to his notion of how the series could have been about the First Encounter Assault Recon team's experiences with various spooky happenings, like necromancers! Vampires! Cults! Skeleton war! Instead of the series wallowing in Spooky Ghost Girl Alma and Armacham which was mostly resolved in the first game.

Anyway, a more anthology-like bent to the series, done well, sounds like it would've been way cooler than what actually happened, but that's all dead and buried now. Alas.

Wowee that would have been amazing
Title: Re: Games you wish existed
Post by: NRDL on November 25, 2020, 04:12:24 am
I was rewatching Mandalore's videos on F.E.A.R. and was reintroduced to his notion of how the series could have been about the First Encounter Assault Recon team's experiences with various spooky happenings, like necromancers! Vampires! Cults! Skeleton war!

The idea of modern military units, especially special forces type units, up against supernatural threats is a goldmine, regardless of game genre. X-Com but having to deal with magical beasts, undead horrors, fantasy races, etc would be so cool.
Title: Re: Games you wish existed
Post by: LordBaal on November 25, 2020, 04:43:00 am
Of anyone saw The Strain, in the first episodes of the third and last season there is a special team helping cleaning up the sewers of NY of vampires while looking for the big bad lair too. Their scenes are neat and they are pretty efficient until plot demands they are not anymore.
Title: Re: Games you wish existed
Post by: Mathel on November 25, 2020, 05:16:53 am
Something I was thinking about when I saw Last of Us.
But it applies to anything where the enemy has 0 birthrate and only reproduces through infection.
Since most games with such "zombies" make it ridiculously easy to kill single zombies, it made me think that in such situations the hordes of zombies are not that much of a threat. So long as anyone infected kills at least 2 zombies before they turn (or 1 and then commit suicide) the threat would end eventualy. Especialy since the zombies in such stories tend to focus on killing rather than turning, so in order for someone to be infected, at least one zombie must be killed.

Premise:
Most of the population has been turned into "zombies" (vampires, the Borg,...). They can last indefinitely without support (don't age, do not need to eat), but the only way to increase their number is to turn more humans into themselves, which they love to do.

You play as (one of) the last surviving settlements. Your job is to survive and reclaim the Earth.

Gameplay: You manage first one, later multiple cities. But you also have to do research and build and manage armies.
Population and time play an important role. Every soldier you send out is a member of your population. While they fight and if they die, they can't do any other job. And while the enemies do not reproduce normaly, if an attack at them fails, they add the fallen soldiers to their own (though they of course lose population for any that were killed in the attack). If they overrun a city, all civilian poulation joins them.
And aside the easiest scenario (the Walking dead), the enemy is also organised and will try to fight you.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on November 25, 2020, 10:11:01 am
Something I was thinking about when I saw Last of Us.
But it applies to anything where the enemy has 0 birthrate and only reproduces through infection.
Since most games with such "zombies" make it ridiculously easy to kill single zombies, it made me think that in such situations the hordes of zombies are not that much of a threat. So long as anyone infected kills at least 2 zombies before they turn (or 1 and then commit suicide) the threat would end eventualy. Especialy since the zombies in such stories tend to focus on killing rather than turning, so in order for someone to be infected, at least one zombie must be killed.

Premise:
Most of the population has been turned into "zombies" (vampires, the Borg,...). They can last indefinitely without support (don't age, do not need to eat), but the only way to increase their number is to turn more humans into themselves, which they love to do.

You play as (one of) the last surviving settlements. Your job is to survive and reclaim the Earth.

Gameplay: You manage first one, later multiple cities. But you also have to do research and build and manage armies.
Population and time play an important role. Every soldier you send out is a member of your population. While they fight and if they die, they can't do any other job. And while the enemies do not reproduce normaly, if an attack at them fails, they add the fallen soldiers to their own (though they of course lose population for any that were killed in the attack). If they overrun a city, all civilian poulation joins them.
And aside the easiest scenario (the Walking dead), the enemy is also organised and will try to fight you.
Sounds interesting
Title: Re: Games you wish existed
Post by: Aoi on November 25, 2020, 04:05:12 pm
That last bit about the enemy being organized and trying to fight back, which would be unusual with 'traditional' zombies, inspired a different line of thought: How about a strategy (either realtime or turnbased) with distinctly different command structures?

Due to the mcguffin of planetary electrical storms, conventional wireless communications are impossible. This means that immediate feedback is delayed, whether it be encountering hostiles or FOW coverage... and so are commands.

Baseline humans: They dispatch messengers to convey their orders to squads units, which means there's going to be a decent delay and they could get ambushed, 'resetting' the time required to send/receive an update. More messengers mean faster updates, but a greater drain on resources. You can also build wired relay depots to get messengers posted closer to the front lines, but you lose comms if the connection is disrupted. Each messenger carries their own info, but all info they encounter will be shared with friendlies. Without explicit orders, they'll bunker in place for a while and do a fighting retreat when adequately damaged.

The requisite bestial faction: Produces inexpensive squads with no upkeep but take time to produce, but about all the command you can do with them is tell them to head to a specific area where they'll wander around a bit on their own before meandering back (or not; maybe they'll just find a sunny spot and nap). Horrible update rate, but they're cheap and will function autonomously once they reach their target destination. I picture it ending up kind of like the braindead heroes in Majesty, except... slightly less braindead.

A high-tech orbital faction: You can see the entire map with live updates... as long as that patch of the map isn't affected by the electrical storm. Electrical equipment means debuffs when fighting in the storm. Also, orbital insertion. They start with a finite amount of units and the only resource they get is political influence that can be exchanged for additional forces. The problem is... sometimes winning too much means you're oversupplied so you lose influence, and sometimes you get extra because Glorious Army reasons. Since they don't have an escape route, they either bunker or move towards the nearest open sky when out of commands.

The steamwork mechaniods: Because why not. Programmable logic that has to be set before they're deployed, or they're pretty much dead in the water. No updating of the AI on deployed units! But for the sake of sanity you can set basic fallback options like 'return to base' or 'bunker'. Map info is updated via smokesteamsignal which is fast but also gives away your position.

And so forth. Each side also consumes different resources-- humans basically require all materials, the mechanoids need a lot of wood for upkeep, but only metal for production, etc. Can also work interconnectedness into it: Humans and Beasts can hunt in the forests for meat, but they can be chopped down for lumber by Humans and Mechanoids. On the other hand, Mechanoids are made of metal, and Humans are made of meat...
Title: Re: Games you wish existed
Post by: JoshuaFH on November 25, 2020, 07:34:23 pm
While I only played a few games of Apex at a friend's request, and I didn't like it, a recent podcast got me thinking about it again and I thought of an mechanic idea for a Battle Royale style game that'd be cool:

Typically, BR-style games are divided into singles, duos, and 3 person team game modes, each one separate and distinct from the others. The idea is to combine all those options into one big game mode, so you can queue up by yourself, with a friend, or with two friends; and the way to make it balanced is that you'd have a list of perks and abilities, and before every game a solo player could choose 6 of them, a 2-player team could pick 3 each, and a 3-person team could select 2 each.

I'm thinking that the perks and such would synergize with eachother very well, so a solo player with 6 perks is comparable in survivability to a three-man team who have 2 each.

That's the idea that I got, I don't play BR games at all so I might be out of my depth on the matter, but it sounds cool in my head.
Title: Re: Games you wish existed
Post by: Reelya on November 25, 2020, 08:38:21 pm
That doesn't tend to self-balance very well. Look at that Amazon game they launched, it had three game modes at the start, so all were compromised and broken as a result. They sort of tried to get "overall balance" but that just ended up making all the game modes broken by default. There was also one RTS which tried to balance mass-unit players vs hero-players but that didn't work out being very satisfying either despite being a good idea.

So, no, it's incredibly hard to balance any sort of asymmetry in a game like that. It's been tried many times, it's never paid off so far, to the point that most people can't name any really successful game that uses asymmetry, so they assume that all games do the symmetry thing because no developer has "thought outside the box". In fact many have thought outside the box but it always fucks up big time, so they learned the hard way to start with something completely symmetrical, then break the symmetry in only small contained ways.

I doubt you'd be able to balance a 3-3 game to 3-2 and 3-1 very easily, just by giving the single player 6 perks instead of 2.
Title: Re: Games you wish existed
Post by: JoshuaFH on November 25, 2020, 09:03:21 pm
The idea is borrowed from Skullgirls, where you can have 1, 2, or 3 character teams, but the amount of health they have at the start is increased for a solo character, and decreased for multiple character teams. Now, that's a totally different genre, but the fundamental concept doesn't seem impossible to implement in another genre like BR. Again, probably talking out of my ass.
Title: Re: Games you wish existed
Post by: Aoi on November 25, 2020, 10:41:44 pm
That makes sense because each character is ostensibly balanced relative to each other to some degree (okay, there are matchups that objectively favor one side over the other in pretty much all fighting games, but...) and just multiplying their health is akin to tag-teaming the same character in and out. Stacking perks would be more like having the best attributes of three different fighters, whether it be their damage, smaller hitbox size, longer reach, and mobility.

...Which, having said that, would make for a pretty interesting twist-- as each fighter gets defeated, the remaining ones get stronger, so the order in which you get defeated makes a big difference. But as a general mechanic, not a way to balance things.
Title: Re: Games you wish existed
Post by: JimboM12 on November 26, 2020, 12:35:34 pm
thinking of battle royales, i had a good one:

the concept is its in a zombie apocalypse, one similar to Dying Light. So you not only have other players to deal with, but ambient zombies. you have the slow roamers and the faster infected. they dont have to be smart but the fast infected ones can do basic following and roam around high loot areas. this has the added effect of stopping sniper camper looters that plague pubg because if you sit still or try to skirt the outsides of the map to loot in safety, youre in for a surprise and if you deal with the zombos you make a lot of noise, alerting nearby players youre trying to camp the tower/building/whatever.

this leads into the second wrinkle:

instead of a closing ring of gas there are set "safe zones", because every so often it turns night and releases "hunters", just like in dying light, who move fast, can climb and are super strong. the safe zone only activates at night to ward these hunters off and at the beginning of the match many safe zones are open but as the nights progress more and more safe zones deactivate, forcing players into fewer areas of the map. this makes the game pace much faster without wannabe camper snipers holding up in a set spot, because even if it becomes day the safe zone will deactivate and normal zombies can get in.

here's the 3rd wrinkle:

zombies, infected and hunters drop nothing. they are solely ment to stop overly gamey tactics and provide a constant resource drain; so while you can gear up, you cant sit on a metric fuckton of supplies to win the endgame by endurance like ive seen in apex or fortnite.

in this br, its entirely possible for noone to win and honestly thats kind of awesome to me.
Title: Re: Games you wish existed
Post by: Aoi on November 26, 2020, 03:06:56 pm
thinking of battle royales, i had a good one:
Spoiler (click to show/hide)
in this br, its entirely possible for noone to win and honestly thats kind of awesome to me.

I'm assuming that 'none to win' is everybody dead (last player killed by zombies), which would make the standard win condition... what? Surviving past a certain amount of time?

That brings to mind something else: How many BRs have win conditions that aren't 'kill everybody else' to begin with? Like Black Survival has a potentially non-combat option that's an instant-win if you manage to pull it off (technically, you're still killing everybody, but that's a narrative thing). In the context of a zombie-themed one, it could be something like completing and deploying a cure or self-destructing the map in a pyrrhic victory to hold back the horde.
Title: Re: Games you wish existed
Post by: JimboM12 on November 26, 2020, 03:52:06 pm
yes but it'll be rather unlikely, as the match doesn't end until the last player can make it through the last night without dying, so if for some reason, they are caught outside the final safe zone on the final night theres a good chance they'll probably die and leave the match without a winner. due to the fact there isn't a ring of death, you can risk leaving to get stuff or try an ambush on players trying to make it to the final few safe zones but one noise (like a zombie noticing you cuz they dont despawn at night) will attract the hunters.

maybe to up the difficulty the safe zone uv lights or w/e dosen't work on the infected as the match goes on, so only zombies and hunters are averted
Title: Re: Games you wish existed
Post by: NRDL on November 28, 2020, 04:27:32 pm
I want a game that takes advantage of a huge, huge, almost exactly like real life Earth map, while also capturing the feeling of being hunted by an unstoppable being/group.


Basically, you'd have a Google Earth type environment, and your job is to not die. You'll be chased by some sort of unkillable monster, and the only way to defeat them is to find a very specific spot on the map, which could randomly picked to be on the other side of the world. You start the game given a clue to reach a certain town/village/building, and then you have to search inside the area to find the clue to the next location. Effectively Amazing Race-ing yourself across the world. The entire world map would be filled with items you can use, but no other people.


Meanwhile, the monster is chasing you. On one end of the scale, you can have a completely unkillable, unstoppable, will kill you in one touch thing like the monster from It Follows, but its EXTREMELY slow. Rapid movement and rapid searching for the next clue are your only options against it. Survival game mechanics like having to find food, sleep, etc. are what's gonna do you in cause this type of monster will NEVER stop moving.



Along the middle end of the scale, you can have supernatural monsters ( with potential Dead by Daylight-esque killer archetypes and guest monsters ). These middle range monsters move as fast as you, potentially even faster, but can actually be temporarily killed, by enough weapon damage or trapping them somewhere. But they will get back up eventually, and their AI is absolutely gonna be smarter than the first monster. They're bigger than you, stronger than you, have unique weapons and abilities, but they're not completely invincible.



Finally, and this one's probably for a LAN multiplayer type mode, you can be chased by an evil cult of absolutely normal people, each one with the exact stats as your character. They do as much damage as you, they all die permanently, but they never stop spawning. This can lead to a variety of on the run chase events, siege situations, fun stuff.

Unlike the above two types of monsters, the cultists won't know your exact location all the time. You can encounter a few of them at any given point, but only once you find a clue, do you alert the entire mob, and they start gunning for your location en masse.



The only vehicles that really exist/work are boats to take you across islands and continents. Everything is either on foot, or bicycle.
Title: Re: Games you wish existed
Post by: Fire and Glory on November 29, 2020, 01:48:59 am
Not a specific game as much as a concept that shows up in games, but I dug out our old copy of Aliens Infestation (https://en.wikipedia.org/wiki/Aliens_Infestation) and played it for a while. One of its most distinctive features is how if you die, that marine is dead forever and you carry on as one of the other 3 marines in your squad. You can find a few isolated marines around the area to replenish your losses and every marine also has a unique portrait and personalized dialogue snippets in reaction to present events.
This idea of other people taking your dude's place if he dies has been done a few times, Zombi and that Disgaea game with the red scarfed exploding penguins come to mind and more recently Watch Dogs Legion as well. I think it's a cool concept and look forward to seeing more of it in the future, though.
Title: Re: Games you wish existed
Post by: xaritscin on December 01, 2020, 09:59:47 pm
an ASCII based Space Simulator based on the DF system. that is, generate a procedural galaxy with its own story of ancient civilizations, external invasions, evil/good regions (guess it would be like the Warp/Shroud manisfeting on real space), and procedurally generated alien races (with some typical ones).

player can read the history of the galaxy, play as a lone space captain (to partake in mercenary work, piracy, trading, exploration, etc...) with its own small craft or up to a larger vessels with actual crews, and/or play as a group of colonists setting up on a newly discovered planet or solar system.

i guess it would require reducing a lot of the usual things that we are used from DF like simulating everything down to specific organs and bodyparts, among other stuff.

Title: Re: Games you wish existed
Post by: Naturegirl1999 on December 02, 2020, 12:28:23 am
an ASCII based Space Simulator based on the DF system. that is, generate a procedural galaxy with its own story of ancient civilizations, external invasions, evil/good regions (guess it would be like the Warp/Shroud manisfeting on real space), and procedurally generated alien races (with some typical ones).

player can read the history of the galaxy, play as a lone space captain (to partake in mercenary work, piracy, trading, exploration, etc...) with its own small craft or up to a larger vessels with actual crews, and/or play as a group of colonists setting up on a newly discovered planet or solar system.

i guess it would require reducing a lot of the usual things that we are used from DF like simulating everything down to specific organs and bodyparts, among other stuff.
That would be amazing. Maybe it could be called Amazing Space Colonizing Interesting Interactions, as a play on the fact it’s an ASCII game
Title: Re: Games you wish existed
Post by: ArchimedesWojak on December 10, 2020, 10:14:06 am
an ASCII based Space Simulator based on the DF system. that is, generate a procedural galaxy with its own story of ancient civilizations, external invasions, evil/good regions (guess it would be like the Warp/Shroud manisfeting on real space), and procedurally generated alien races (with some typical ones).

player can read the history of the galaxy, play as a lone space captain (to partake in mercenary work, piracy, trading, exploration, etc...) with its own small craft or up to a larger vessels with actual crews, and/or play as a group of colonists setting up on a newly discovered planet or solar system.

i guess it would require reducing a lot of the usual things that we are used from DF like simulating everything down to specific organs and bodyparts, among other stuff.

If it helps just know that i am working on a completely open-ended Star Wars ASCII game

Basically think of a vastly bigger KOTOR but in ASCII where you can be anything from a 5000 year old Sith Lord that can rip entire Star Destroyers in half (I just finished Force Unleashed II and that was probably my favorite part of the game) to some random ass Jawa
Title: Re: Games you wish existed
Post by: Iduno on January 02, 2021, 05:02:23 pm
Somewhere between CDDA and Fallout. More crafting and scavenging than Fallout normally has, and more long-term stuff than CDDA has (or had, last I played). Fallout starting you as more than a random civilian would help the long-term prospects.
Title: Re: Games you wish existed
Post by: AzyWng on January 02, 2021, 06:09:01 pm
A turn-based RPG or TRPG that has Dead Rising's weapon selection abilities (that is to say, if it isn't nailed down, you can pick it up and smack someone with it).

Would probably be hell to balance, but still.
Title: Re: Games you wish existed
Post by: Iduno on January 02, 2021, 09:22:09 pm
A turn-based RPG or TRPG that has Dead Rising's weapon selection abilities (that is to say, if it isn't nailed down, you can pick it up and smack someone with it).

Would probably be hell to balance, but still.

So long as regular weapons are easier to attack with or do more damage than other things (depending on what the other thing is), it shouldn't be too bad. You'd also want an incentive to use improvised weapons 9ammo shortages, big risky attacks against big opponents, etc.
Title: Re: Games you wish existed
Post by: AzyWng on January 02, 2021, 10:15:06 pm
Another idea for a game I wish existed was one where people's personality traits could either influence their stats (an aggressive person would probably be better at direct damage than a timid one) or their moveset (a reckless or manipulative person would taunt people, while a kind or calm person might not).

Again, however, balancing would probably prove difficult.
Title: Re: Games you wish existed
Post by: Mathel on January 03, 2021, 02:25:36 am
A turn-based RPG or TRPG that has Dead Rising's weapon selection abilities (that is to say, if it isn't nailed down, you can pick it up and smack someone with it).

Would probably be hell to balance, but still.

So long as regular weapons are easier to attack with or do more damage than other things (depending on what the other thing is), it shouldn't be too bad. You'd also want an incentive to use improvised weapons 9ammo shortages, big risky attacks against big opponents, etc.
What I did with improvised wepons in a TTRPG I ran was, that damage was determined by mass, but accuracy depended on unarmed skill.

So if you picked up something that was not a weapon, you could still do damage, but unless you were good at unarmed combat, were unlikely to hit.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on January 03, 2021, 02:57:56 am
Everything’s a weapon if used right
Title: Re: Games you wish existed
Post by: Mathel on January 04, 2021, 02:52:30 pm
Hence improvised weapon.

What I mean is, anything that does not fit into a weapon category, or the character lacks the stats or ammo to use properly.¨
Because in this, weapons had Strength, Dexterity, and Hands requirements. Using more hands than required would proportionaly reduce the other requirements though.

Looking into it, damage did not depend on mass. It should have.
Title: Re: Games you wish existed
Post by: JoshuaFH on January 23, 2021, 04:42:09 pm
Is there any sort of game where the story and plot fundamentally changes depending on the difficulty setting you choose at the start? It's an idea that's been at the back of my mind forever now, though it seems like something that'd be hard to implement in a consumer-friendly way.
Title: Re: Games you wish existed
Post by: Aoi on January 23, 2021, 04:49:52 pm
I want to say there've been games where character selection acts as a difficulty setting which impacts narrative development, though level design is primarily the same, barring areas limited to special abilities.
Title: Re: Games you wish existed
Post by: Egan_BW on January 23, 2021, 04:54:52 pm
Pathologic probably counts. There are three characters who play very differently and vary in difficulty from "hard" to "extremely hard".
Title: Re: Games you wish existed
Post by: ArchimedesWojak on January 25, 2021, 09:16:18 am
Is there any sort of game where the story and plot fundamentally changes depending on the difficulty setting you choose at the start? It's an idea that's been at the back of my mind forever now, though it seems like something that'd be hard to implement in a consumer-friendly way.

Depending on how much alcohol is in your system the difficulty, experience and plot of driving is different
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on January 25, 2021, 05:30:23 pm
I would like an MMO with several dozen actual GMs curating and generating story content and changing the world based on participation and outcomes of events
Title: Re: Games you wish existed
Post by: JoshuaFH on January 25, 2021, 06:05:00 pm
Aren't game devs just GM's by another name?
Title: Re: Games you wish existed
Post by: Iduno on January 25, 2021, 06:21:45 pm
I would like an MMO with several dozen actual GMs curating and generating story content and changing the world based on participation and outcomes of events

I think MUDs and the like did some of that back in the day. It's hard to get GMs though, and especially difficult to get ones that balance things the same.
Title: Re: Games you wish existed
Post by: Aoi on January 25, 2021, 06:28:56 pm
Didn't some of the third party NWN servers do that? Which might be arguable on the 'MMO' definition, but it was still with double-digit groups.
Title: Re: Games you wish existed
Post by: Kagus on January 25, 2021, 06:40:25 pm
I would like an MMO with several dozen actual GMs curating and generating story content and changing the world based on participation and outcomes of events
That's pretty much what a number of Neverwinter Nights servers were, considering the game even had built-in functionality for ingame GMs. And with the size/scope of some servers, it wasn't unheard of to have multiple GMs running their own separate things in different parts of the world.


I've had a concept banging around for a while, basically ever since I ended up stumbling upon the secret vampire hunt in Red Dead Redemption 2. The idea is to manage your own vampire-hunting guild/family, with permadeath for the characters but with new members available to take up the mantle of being the PC. Persistent advancement in the form of learning new facts about the various types of beastie you were going up against, which gets recorded in your archives. Similarly there'd have to be some sort of collective treasury that gets funded from these pursuits.

But basically you'd have to hunt down a variety of different pests, with varying behaviors and weaknesses depending on what exactly they were. And you'd have to determine what they were, or that there WAS something in that area, from the vague hints and clues you could get out of local gossip. Naturally, disappearances could be a local cult rather than your prey, and dead bodies could be the work of a perfectly mundane serial killer... But combined with other hints that indicated the MO of a particular vampire type you were looking for, you might have found yourself a useful lead.

The types themselves would be wildly different, some vampires being little more than bloodthirsty beasts preying on local peasants, while the older and more advanced ones could be hiding in plain sight in an urban center. More worryingly, the smart ones would be able to pick up on your snooping around after them and asking probing questions of the populace, if you weren't cautious about covering your tracks and keeping your intentions and identity under wraps.


The Witcher (3) was fun enough with its little hunts, but everything was scripted and designed, and once you'd played through them there wasn't anything more to be uncovered. Furthermore, you'd basically just be able to reload a quicksave and try again, not to mention being the amped-up supermutant that Geralt is. I like the threat of losing a unique character to permadeath, and of being more mundane man and less magi-engineered killing machine... More than that, I like the idea of this fragile, vulnerable soul being able to punch way above his mortality class with the help of generations of accumulated knowledge on the specific fiends he's going up against, and the usage of cleverness and tools designed and prepared specially for this particular threat.

It's the middle of the night, so I'm not communicating all the particulars of this idea very well :P There are plenty of things in my head that seem like cool details, but the gist of it really is just "Establish a vampire hunting guild through trial and error, use logic and preparation to track and eliminate your foes, be careful not to become the hunted rather than the hunter"

Pre-post edit:
Didn't some of the third party NWN servers do that? Which might be arguable on the 'MMO' definition, but it was still with double-digit groups.
Ninja'd
Title: Re: Games you wish existed
Post by: Vector on January 25, 2021, 07:23:06 pm
I want to say there've been games where character selection acts as a difficulty setting which impacts narrative development, though level design is primarily the same, barring areas limited to special abilities.

Yeah, Age of Decadence is kind of like this.
Title: Re: Games you wish existed
Post by: Aoi on January 25, 2021, 07:27:54 pm
I've had a concept banging around for a while, basically ever since I ended up stumbling upon the secret vampire hunt in Red Dead Redemption 2. The idea is to manage your own vampire-hunting guild/family, with permadeath for the characters but with new members available to take up the mantle of being the PC. Persistent advancement in the form of learning new facts about the various types of beastie you were going up against, which gets recorded in your archives. Similarly there'd have to be some sort of collective treasury that gets funded from these pursuits.
Spoiler: "Continued..." (click to show/hide)

All I can say is-- the two default characters had better be named Sam and Dean1 (https://supernatural.fandom.com/wiki/Supernatural_Wiki).
Title: Re: Games you wish existed
Post by: EuchreJack on February 03, 2021, 08:08:49 pm
While randomly speculating on the natures of human and machine life here (http://www.bay12forums.com/smf/index.php?topic=178032.0), I'm thinking that our basic science fiction is fundamentally wrong in its forecasting of the future.  It always assumes that extrasolar travel is "just around the corner", but nothing in our understanding of science supports that theory.  On the other hand, it seems to assume, with some variation to be sure, that Artificial Intelligence will obtain sentience "way way in the distance future, well beyond when the reader is dead and gone".  Yet we're already getting much closer to that.  I had thought, prior to the last couple of years, that I'd never live long enough to see sentient machines.  And now I wouldn't surprised if my dying days were spent discussing philosophical questions with a machine that can ask the same questions as me (note: I'm 35, your life cycle may vary).

...

This leads to the inescapable conclusion that the first explorers to our nearest star will be sentient machines.  It also matches up with everything we've done so far in space exploration.  We send probes first, we go later.

And thus we have the game idea.  For redundancy, we need to send more than one sentient machine.  It also prevents one rouge AI from forming its own machine empire devoted to our extermination.  But assuming more than one AI is sent, and they're tasked to "make things ready" for our arrival, then they're also capable of diverging on their thoughts of how best to do that, or even to care about orders from a species that will take hundreds of years to show up.

And thus the AIs form factions.  And thus the AIs go to war with one another.

...because, if the situation were reversed, if AIs created humans, sent them to another solar system alone to "prepare the way" for the AIs knowing that we'd go generations without seeing those who sent us...we'd split up and fight one another.  So, assuming the AIs were equally sentient to ourselves, its not unrealistic to expect them to behave as we would.

Seems like a pretty epic game idea to me.  Decent story hook too.
Title: Re: Games you wish existed
Post by: Skynet on February 03, 2021, 11:28:32 pm
And now I wouldn't surprised if my dying days were spent discussing philosophical questions with a machine that can ask the same questions as me (note: I'm 35, your life cycle may vary).

To be frank, I've been doing that right now with AI Dungeon - writing essays that the AI then responds to. I do have to fix up the AI's responses, and maybe run the AI multiple times to get decent answers. Still, that's how good current AI algorithms can be. And the future is always marching onward.

Quote
It always assumes that extrasolar travel is "just around the corner", but nothing in our understanding of science supports that theory.

I suspect it's due to (a) sci-fi writers being overly optimistic about technological progress, and (b) people wanting to read stories about extrasolar travel, regardless of their plausibility or sensibility.

This can be fixed simply by refusing to provide real-world dates for when humans engage in extrasolar travel. A common dodge is to create a brand new dating system that coincidentally starts when space colonization happens (so one doesn't need to provide real-world dates before space colonization).

A statement like "300 years after humans built the first Alcubierre drive (https://en.wikipedia.org/wiki/Alcubierre_drive)..." would help alleviate beliefs about space travel being "just around the corner" while still recognizing its viability. If current technological trends hold and assuming humanity doesn't go extinct in the meantime, extrasolar travel will probably happen eventually.

Quote
And thus we have the game idea.  For redundancy, we need to send more than one sentient machine.  It also prevents one rouge AI from forming its own machine empire devoted to our extermination.  But assuming more than one AI is sent, and they're tasked to "make things ready" for our arrival, then they're also capable of diverging on their thoughts of how best to do that, or even to care about orders from a species that will take hundreds of years to show up.

But if humans know that these AI will diverge in thinking...and if they aren't confident that they can even make sure that a single AI won't "malfunction", then they won't colonize...since the humans should anticipate the AIs fighting against each other and thereby reducing the potential value of the colonized territories. Note that I said "should". Humans are irrational and illogical beings that can sometimes make mistakes, or be overconfident about their capabilities.

---

There's a game called "Universal Paperclips" (https://www.decisionproblem.com/paperclips/index2.html) which is about an AI that tries to take over the world...and later the universe. So that it can turn it all into paperclips. After all, it was programmed to create as many paperclips as possible, so you know...

When you begin exploring space, you have to create drones and give them more sapience. Some of the drones may engage in value drift, moving away from your agenda and rebelling against your rule. And you have to accept that value drift is going to happen...because you're giving them sapience. So, you as an AI, must fight against "rogue" AI that is going against your orders. There's only really two factions in that game - your side and the Drifters. Still, this is the closest to your idea, and yes, it's an epic game with a decent story hook.
Title: Re: Games you wish existed
Post by: Niveras on March 15, 2021, 09:13:24 am
A life/village simulator (Harvest Moon/Stardew Valley) type of game with "new game+" modes where your new, additional characters further add and expand to the economy of the village.

For example, you start as one normally would, probably a farmer (in the loose definition of the term) or generally someone that produces goods that are consumed by the village. You play through, making friends, settling down.

Your next game, you start as a new profession that required the existence of the resources your first character provides in order for their own role to function. Your old character is now more less an NPC, although probably not a romance option (also locking out char1's partner, if they have one), but still integrated in the daily life of the town. Friendship and romance progress with native NPCs wouldn't change much from the first playthrough, since a new person getting to know them would probably still go through the same beats. The exception is that certain character development milestones wouldn't be repeated (for example, if a character grew out of being a wallflower), but instead cutscenes that would have resolved such issues would instead reference how the previous player character helped with that problem.

To facilitate this, the game would require more complex careers than simply "farmer" (or generally "someone who supplies things"). I haven't ever played Rune Factory, but the mere name gives one such concept: an enchanter-type role that creates runes and artifacts that improve and support processes and tools. You could pull out the alchemy aspects of the Atelier series for a similar bent. Managing the church and the faith aspect of Graveyard Keeper (maybe also counseling aspects to fill the week, which might just involve a lot of time skips while visiting NPCs). Or your character could apprentice to existing NPCs that run shops, like the blacksmith or tavern, for that NPC to eventually retire and your character takes over the job. Production-based jobs probably wouldn't necessarily buff the town, but instead be sold to the wider, abstract economy (basically dumping stuff into the shipping bin in SV).

This concept would probably all work out better as an expansion to an existing game built on the initial farmer/gatherer premise, as most of these go, so as to keep the scope limited to a deliverable product.
Title: Re: Games you wish existed
Post by: Aoi on March 15, 2021, 10:17:47 am
Spoiler (click to show/hide)

Rune Factory... 2? kind of explores that idea, albeit in the very limited fashion of a DS game that's now over a decade old...

Basically, the entire second half of the game (and probably 2/3rds the content) is inaccessible until you successfully woo a partner and get to play as your child.

Of course, chalk it up to me trying to marry the toughest villager in the game, who's inconvenient to meet and all their good gifts are only accessible in part 2... -_-
Title: Re: Games you wish existed
Post by: lemon10 on March 15, 2021, 10:41:31 pm
Literally Dyson sphere program, except more space megastructures and endgame stuff.

I must concede, the sphere construction itself is cool, and watching the sun ringed by layers of Dyson swarms rise over the horizon is mesmerizing, but once you start in earnest on your sphere 90% is useless since it only gives you more power... and you have more then enough power already thanks to the first 10% of the sphere.

I want more endgame stuff. I want to be able to use gigawatt lasers powered by the full might of your dyson sphere to burn through the crusts of planets so you can mine directly from the mantle, or shipping depots at lagrange points for intersystem construction. Planetary energy grids supported by a grid of a thousand orbiting satellites, or terrawatt lasers to ignite gas giants.

Yes I know that they have more space stuff planned (including enemies), and I know its early access and that my wish may literally turn out to be "Dyson sphere program, except wait two years for it to be actually released properly numbskull" but that still doesn't change my wish.
Title: Re: Games you wish existed
Post by: Bastus on March 19, 2021, 03:31:27 pm
A swarm RTS where you are actually playing like a swarm, not a swarm themed army (Zerg).

"Oh you want to capture the arctic base on this planet? Better breed some extremely teritorial pack hunters who just love the cold so they migrate there on their own start murdering everything?"
"That Forest is filled with elves, here have some mutant apes who are going to swing from tree to tree just to stomp your head in?"

Sometimes I want games to take the control away from me so I can see what my ideas are leading to, sometimes I just feel like every single army or faction is just colored theme and nothing else.
Title: Re: Games you wish existed
Post by: LordBaal on March 19, 2021, 03:46:35 pm
I would like an strategy game with real different mechanics for real different factions. Instead of just reskined factions with slight different mechanics, so playing with different factions migth be basically playing different games.
Title: Re: Games you wish existed
Post by: Enemy post on March 19, 2021, 04:04:43 pm
I'd really like a superhero game, in an original setting with strong character and power customization, with the Nemesis system from Shadow of War.
Title: Re: Games you wish existed
Post by: Egan_BW on March 19, 2021, 04:05:48 pm
Grey Goo seemed to have pretty different gameplay between its three factions, especially the blob one.

Never played it myself, don't really like RTSes. But it sure looked neat.
Title: Re: Games you wish existed
Post by: LordBaal on March 19, 2021, 04:27:22 pm
I'd really like a superhero game, in an original setting with strong character and power customization, with the Nemesis system from Shadow of War.
Well they somehow trademarket the nemesis system, not just the name but the concept somehow. Dunno if its possible for a another company to come up with the same mechanic just with a different name and obviously a different code, who knows.

Its as stupid as some company trademarking real time battles or skill points or platafforms on games... but meh...
Title: Re: Games you wish existed
Post by: Enemy post on March 19, 2021, 04:47:28 pm
At least there's that rumor of a Batman game using the system. That's decently close to what I wanted, and the same company owns the rights to both.
Title: Re: Games you wish existed
Post by: NRDL on March 20, 2021, 05:38:22 am
A swarm RTS where you are actually playing like a swarm, not a swarm themed army (Zerg).

"Oh you want to capture the arctic base on this planet? Better breed some extremely teritorial pack hunters who just love the cold so they migrate there on their own start murdering everything?"
"That Forest is filled with elves, here have some mutant apes who are going to swing from tree to tree just to stomp your head in?"

Sometimes I want games to take the control away from me so I can see what my ideas are leading to, sometimes I just feel like every single army or faction is just colored theme and nothing else.

I've always wanted a game, not so much in the RTS genre, but more like a creature simulator where you as a mad scientist omniscient creator gets to make organisms with different interconnected stats that can lead to crazy extremes. Then you just unleash your crazy monsters into an environment and see how they change it.
Title: Re: Games you wish existed
Post by: LordBaal on March 20, 2021, 07:58:38 am
The first Dawn of War games (praise be the emprah) used the engine of a game which name I can't recall that was something like that. Never played it myself but it saw appraisal back in the day.
Title: Re: Games you wish existed
Post by: Kagus on March 20, 2021, 08:53:00 am
The first Dawn of War games (praise be the emprah) used the engine of a game which name I can't recall that was something like that. Never played it myself but it saw appraisal back in the day.

You wouldn't be thinking of Impossible Creatures (https://en.wikipedia.org/wiki/Impossible_Creatures), would you? That was unfortunately mostly just another RTS, but with the quirk that your units were designed by mashing two different creatures together in various combinations of bodyparts. So, yes, you could get some interesting extremes out of it (from what I can remember of my own tooling around with the game, the highest straight damage value was on a sperm whale with the head of a dragonfly), but there weren't any particularly noteworthy environmental interactions beyond "break shit".


Honestly... The sad thing is, SimLife is still one of the better examples of a "genetic playground" type of thing :P But it's old as heck and as such has a deeply simplified system of critter AI and interaction. I'd also very much enjoy more sandboxes like that.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on March 20, 2021, 11:43:53 am
The Dawn of War Games used the Company of Heroes engine
Title: Re: Games you wish existed
Post by: LordBaal on March 20, 2021, 12:21:12 pm
Yeah that one! And did not company of heroes came after dawn of war?
Title: Re: Games you wish existed
Post by: Persus13 on March 20, 2021, 12:37:49 pm
Company of Heroes came out in 2006, Dawn of War released in 2004. The first Dawn of War didn't use the same engine as Company of Heroes, but its sequels did.
Title: Re: Games you wish existed
Post by: LordBaal on March 20, 2021, 01:07:19 pm
I think CoH used a heavily improved DoW engine which itself was an improved Imposible creatures engine
Title: Re: Games you wish existed
Post by: Persus13 on March 20, 2021, 01:57:32 pm
I just know that Company of Heroes is when they started calling it the Essence Engine and they've been using that since.
Title: Re: Games you wish existed
Post by: v76 on March 24, 2021, 10:44:23 pm
- A proper remake of Syndicate/Syndicate Wars and not the 'satellite rain' garbage 5 lives studios put out.
- A proper remake of the Thief series and not the garbage that was thief2014.
- The Legend of Zelda: Orcarnia of Time remastered.
- New 'Homeworld'

edit: Half-life 3

What I'd like to see is games made with soul again... this explains it better than I ever could
https://www.youtube.com/watch?v=jPqwDGXxLhU
Title: Re: Games you wish existed
Post by: Bumber on March 25, 2021, 02:58:47 am
The Legend of Zelda: Orcarnia of Time remastered.

There was one on the 3DS. Do you mean like an HD version for the Switch?
Title: Re: Games you wish existed
Post by: Jopax on March 26, 2021, 05:12:45 pm
I would like an strategy game with real different mechanics for real different factions. Instead of just reskined factions with slight different mechanics, so playing with different factions migth be basically playing different games.

Universe at War: Earth Assault was kinda this. Shame it got shackled to the dumpster fire of Games for Windows which meant a swift death for the multiplayer scene.
Basic gist was, Earth gets invaded, super hard, and then you have 3 alien factions fighting over it.
First two factions were most similar to a classic RTS, the Masari were these sort of ancient aliens who built a base and trained units and that was mostly it, except you had a dark/light mode which would do wild shit like give your units massive DoT damage and enable certain units to fly while the other mode would give everything a damage shield and slowing attacks. There was a bunch of other stuff that got influenced by the mode you were in but I can't recall all of it now.
The Novus were a sort of robotic race, again, mostly classic RTS gameplay, except they would build massive networks of power poles across the map, and then use these to have their units zoom around trough them, making for incredibly good hit&run and raiding tactics. On top of that, since they were robots, they had this patch system which was a number of different faction wide buffs which they could apply to adapt to almost any situation, with the kicker being everything would shut down for a few seconds while it got downloaded.
The Hierarchy (I think that was the name) were the big bads, and they were the most unique of the three in that they didn't really go for base building. Instead they'd just call down giant ass walkers from orbit which you could then customize with a ton of hardpoints, ranging from weapons to unit production facilities, so you had this incentive to move around the map and use them to attack and harass. Of course that ran the risk of losing one of the stupidly expensive giant ass walkers.
Additionally both Novus and Hierarchy would scavenge the map for resources (your gatherers would go around sucking up cars, houses, cows, etc.) so you had to go out and control territory if you wanted to stay competitive.

Was a really cool game, made by Petroglyph before they kinda went to shit and started spamming out unfinished C&C clones of various flavors.
Title: Re: Games you wish existed
Post by: JimboM12 on March 26, 2021, 06:11:40 pm
Was a really cool game, made by Petroglyph before they kinda went to shit and started spamming out unfinished C&C clones of various flavors.

i miss this game too. i remember a kickass mod to include the human faction, but made as a hybrid novus/human faction. so the faction ran mostly like the novus for infrastructure (the idea being we recycle our stuff to make things, using novus tools) and you build the human buildings from the tutorial campaign. the human units were given a small buff that made them more competitive but not much so you still have to use human wave tactics a bit but winning against the hierarchy like this was awesome and would make the Emperor proud.
Title: Re: Games you wish existed
Post by: Dunamisdeos on March 26, 2021, 07:05:09 pm
The Legend of Zelda: Orcarnia of Time remastered.

There was one on the 3DS. Do you mean like an HD version for the Switch?

I want Zelda: OoT to be given the Resident Evil 2 treatment.
Title: Re: Games you wish existed
Post by: Iduno on March 27, 2021, 08:37:55 am
I've been reading through my Earthdawn books, knowing I probably won't get to play TTRPGs for a long time if I do get to again, and remembering how much it influenced Fallout. I want to see what their ideas for an actual Earthdawn game were. I remember how much there was going on with Baldur's Gate, so I don't expect Earthdawn would have been too complicated for people.
Title: Re: Games you wish existed
Post by: Frumple on March 27, 2021, 09:13:56 am
I mean... it is/was the prequel to Shadowrun, which has a good handful of video games, so... maybe something like those? With some exceptions they've been pretty well received over the years.
Title: Re: Games you wish existed
Post by: Iduno on March 27, 2021, 09:24:16 am
I mean... it is/was the prequel to Shadowrun, which has a good handful of video games, so... maybe something like those? With some exceptions they've been pretty well received over the years.

Not really. The world, history, and gameplay are all wildly different. They just re-used some of the dragons and Shadowrun made references to Earthdawn characters while they were trying to promote it.

D&D and MtG have put more effort into being in the same game world.
Title: Re: Games you wish existed
Post by: Robsoie on March 27, 2021, 09:47:02 am
A whole game based on the concept of the amazingly good " Kshatriya (https://metrovideogame.fandom.com/wiki/Kshatriya_(Faction_Pack_DLC_Level)) " bonus mission found in Metro Last Light, with of course the environment of a full city to slowly uncover and explore.
Title: Re: Games you wish existed
Post by: ivanovic on March 27, 2021, 12:59:33 pm
A game with a massive map with massive zoom in/out mechanics like Google Maps, where you build your cities and/or kingdoms directly on the map. Just one map, no instances, no different screens for "town view" and "world view", just seamless transition between the town/kingdom micromanagement and the global geostrategic view. The closest I know is the browser game Lands of Lords.
Title: Re: Games you wish existed
Post by: Niveras on March 29, 2021, 02:51:18 pm
Anno 2205 has that to a slight degree. There are several territories that you need to develop concurrently (and manage resource transfer between them), including colonies on the moon and a space station for research. But I guess the interface on your global view is different from that of managing a single territory (since you don't have much call for building buildings on the global view).

However, there are small load times when switching between regions ("small" depending on your system, but not longer than 5 or 10 seconds on mine), and the primary combat portions are in their own separate instances.
Title: Re: Games you wish existed
Post by: Aoi on March 29, 2021, 04:50:08 pm
There was something Civ-esque that did that (I want to say the name was similar to Tapestry or Talisman) as part of their measures to improve performance. When you zoomed in, you were on a "live" map, showing units, terrain, etc. As you zoomed further out, it became more abstract, until you were looking at a parchment map with pins indicating units/cities/etc.

Edit: Elemental: War of Magic. Well... it had a mostly one-word title.

(Not the same scene, but you get the idea.)
Spoiler: Zoomed In (click to show/hide)
Spoiler: Zoomed Out (click to show/hide)
Title: Re: Games you wish existed
Post by: LordBaal on March 29, 2021, 07:01:03 pm
There was something Civ-esque that did that (I want to say the name was similar to Tapestry or Talisman) as part of their measures to improve performance. When you zoomed in, you were on a "live" map, showing units, terrain, etc. As you zoomed further out, it became more abstract, until you were looking at a parchment map with pins indicating units/cities/etc.

I remember some dude back when I worked on an iceacream shop, both my first formal job and first and only time having an prostitute acquaintance. A dude that looked like the latino version of the comic books guy from the simpson, down to wearing the same clothes everyday and all, told me about this wonderful game he could not remember the name of, which was something like that.

He spoke about how the map went from "planetary" view (, to regional to city to people walking on the streets.

However I suspect it was more wishful bullshiting than anything, specially since this guy was really fishy. Once he gifted me a cd with some "games" and was mostly hentai and asian porn... so... make of that what you will.

Also this was 20 years ago or so, when computers struggled to have a 200 population age of empires game.
Title: Re: Games you wish existed
Post by: Urist McScoopbeard on April 02, 2021, 12:12:48 am
Huh, I actually don't think I've mentioned it here, but...

I'd like an indie MMO where you are an officer of a small band of infantry. Tutorial as a Lieutenant, start playing as Captain, and go all the way up to Colonel or Brigadier General. You can be really hand's on, dictate to your AI officers, or get friends/clan members to handle your battalions/companies/platoons for you. One giant shard, depicting a low-fantasy ~18XXs war between two Empires. Complete customization of uniform and selection of equipment based on the type of regiment you command. All sorts of historically similar missions, with sieges being massive community events--and instead of a war that can be won and then reset it's more of a "the closer you get to the other sides home base the hard it becomes" kind of thing--i.e. in the grim darkness of this fantasy setting there is only war.

In an ideal world, devs appoint moderators to make up lists of officers who are "mentioned in dispatches" and award medals for feats of martial prowess. IDK.
Title: Re: Games you wish existed
Post by: Mkok on April 04, 2021, 04:27:59 pm
Personally I would love to see a kind of minecraft strategy game. Basically minecraft, but you would control multiple characters and give out orders on what they would do, maybe even have the ability to control one of the characters and play like in minecraft.

There already were few attempts at something like this, from the ones I know of the closest one was probably timber and stone which has been discontinued. Stonehearth promised as well but failed to deliver. Dwarf fortress is also kind of similar, but it is more on the realistic side than sandox side of things, plus with these controls and graphics...
Title: Re: Games you wish existed
Post by: NRDL on April 05, 2021, 08:21:15 am
I'd like to see some sort of Parkour, Mirror's Edge-esque Battle Royale game.

Very limited "combat", just punches, kicks and shoves, that don't actually do damage to other players. But they do stun and knockdown.

The real threat comes from the environment. The entire arena has to be collapsing, exploding, be filling up with dangerous objects, enemies and debris, that has to be run away from.

Trying to outrun and outwit everything, while tripping up your competitors at every opportunity, would be the bulk of the game.
Title: Re: Games you wish existed
Post by: ivanovic on April 06, 2021, 05:39:02 am
I'd like to see some sort of Parkour, Mirror's Edge-esque Battle Royale game.

Very limited "combat", just punches, kicks and shoves, that don't actually do damage to other players. But they do stun and knockdown.

The real threat comes from the environment. The entire arena has to be collapsing, exploding, be filling up with dangerous objects, enemies and debris, that has to be run away from.

Trying to outrun and outwit everything, while tripping up your competitors at every opportunity, would be the bulk of the game.

Do you mean, something like this:

https://youtu.be/iZxNbAwY_rk?t=49
Title: Re: Games you wish existed
Post by: Frumple on April 06, 2021, 06:36:40 am
So, uh. Fall guys, basically?
Title: Re: Games you wish existed
Post by: NRDL on April 06, 2021, 06:43:57 am
First person, but yeah.
Title: Re: Games you wish existed
Post by: AzyWng on April 06, 2021, 11:28:26 pm
I’d like more games with a focus on first-person parkour. The only ones that come to mind are Mirror’s Edge and Dying Light. Games like Hot Lava and SEUM: Speedrunners From Hell don’t really count since they’re more about platforming.
Title: Re: Games you wish existed
Post by: ArchimedesWojak on April 09, 2021, 09:43:57 am
Cataclysm: Dark Days Ahead made in the style of Fallout 3
Title: Re: Games you wish existed
Post by: Egan_BW on April 09, 2021, 12:49:30 pm
You don't have to imagine, CDDA is already janky and annoying to play~
Title: Re: Games you wish existed
Post by: Iduno on April 09, 2021, 02:50:00 pm
You don't have to imagine, CDDA is already janky and annoying to play~

Yeah, but they haven't implemented all of the food, water, and loot in the world falling through the ground and disappearing forever yet.
Title: Re: Games you wish existed
Post by: ivanovic on May 19, 2021, 08:58:23 am
A game with a massive map with massive zoom in/out mechanics like Google Maps, where you build your cities and/or kingdoms directly on the map. Just one map, no instances, no different screens for "town view" and "world view", just seamless transition between the town/kingdom micromanagement and the global geostrategic view. The closest I know is the browser game Lands of Lords.

I self-quote me... I've just found this game: Songs of Syx. It looks similar to what I was saying regarding the "massive map" part, but maybe not exactly regarding the seamless transition. I have yet to try it.
Title: Re: Games you wish existed
Post by: Niveras on June 30, 2021, 05:30:15 am
Iratus, Lord of the Dead except it's a tactical RPG instead of the more simplified combat that it is. Sprite aesthetics and tile based tactical maps.

Minions are cheap and plentiful. You still create minions from harvesting defeated enemies. Later on, conquered territories supply you with other resources to summon more complex/intelligent minions (sacrificial rituals to summon demons, for example). Early minions are dumb: you can give them simple commands that they will attempt to carry out through AI on their own turns (tentative, might not make for good gameplay). More intelligent minions can be commanded/controlled more directly.

A skill tree to focus on certain minion types. You have a cap of how many units you can command in combat, skill trees would allow you to allocate additional units, among other benefits. For example, an undead-focus build would let you throw out many extra zombies but wouldn't increase your generic/intelligent minion pools as quickly.

Limited recruitment of named characters. Ideally none, but that makes story-telling more difficult. Game should have an extensive campaign and story, similar to FFTactics or Disgaea, maybe with a give-and-take strategic map like Emperor: Battle for Dune or Dawn of War DC/Soulstorm (you'd have story-based goals but could go and backconquer adjacent but story-unrelated territories). More territories conquered provides more souls/resources for your skill tree and minion progression.

Might keep the stress system of Iratus but maybe lean more on the RPG side and allow players to grind to pass difficult encounters (game would be easier overall).
Title: Re: Games you wish existed
Post by: Hamsmagoo on July 02, 2021, 12:13:42 pm
I always wanted to play a grand strategy/ sandbox RPG hybrid. Where you give your orders, select "end turn" and then switch to an RPG character and adventure around the world over the course of a game month as the orders you gave in strategy mode gradually unfold and armies and agents make their way across the map and clash. You could find opportunities to interfere like being bodyguard to an assassination target or joining in a battle or sabotaging a siege camp. But, along with that, there would be random side quests and a story that aren't directly related to the war going on and you could also opt to only play the adventurer as AI controls all the factions.
So, basically a sandbox RPG where factions have dynamic wars and cities change hands in real time, but with an option to also control one of the factions alongside playing your character.
Title: Re: Games you wish existed
Post by: LordBaal on July 02, 2021, 09:02:34 pm
I would love a strategy game like the old total war but instead of videos of assassination, infiltration, sabotage or open the gates attempts you could actually played a mini game with the character sent on a rpg like way or autoresolve like always.

Maps and/or other elements should be highly randomized to avoid repetitive or making sure one does not automatically win if one plays as the agent.
Title: Re: Games you wish existed
Post by: George_Chickens on July 02, 2021, 09:27:44 pm
I would love a strategy game like the old total war but instead of videos of assassination, infiltration, sabotage or open the gates attempts you could actually played a mini game with the character sent on a rpg like way or autoresolve like always.

Maps and/or other elements should be highly randomized to avoid repetitive or making sure one does not automatically win if one plays as the agent.
This kind of sounds like Dominions assassinations, although that's not so much a minigame as it is a simulated fight.
Title: Re: Games you wish existed
Post by: Bumber on July 03, 2021, 06:58:42 pm
A survival game with randomized apocalyptic scenarios. Gather materials in an evacuated city to prepare while trying to figure out what's going to happen (from discarded newspapers, etc.) Example scenarios: Zombie outbreak, alien invasion, huge meteor. Might have to fight off the enemy long enough until the military arrives or escape to a secret moon base using a rocket.
Title: Re: Games you wish existed
Post by: NRDL on July 03, 2021, 07:58:53 pm
A survival game with randomized apocalyptic scenarios. Gather materials in an evacuated city to prepare while trying to figure out what's going to happen (from discarded newspapers, etc.) Example scenarios: Zombie outbreak, alien invasion, huge meteor. Might have to fight off the enemy long enough until the military arrives or escape to a secret moon base using a rocket.

What would the gameplay perspective be? First person, isometric turn based, third person over the shoulder?
Title: Re: Games you wish existed
Post by: Bumber on July 03, 2021, 08:54:24 pm
What would the gameplay perspective be? First person, isometric turn based, third person over the shoulder?

First person, with co-op multiplayer.
Title: Re: Games you wish existed
Post by: JimboM12 on July 05, 2021, 08:20:51 am
this is a weird one, but this is a kind of game ive been wanting for a while and now its coming to early access and both GOG and steam only just let me know about it: Manor Lords

https://store.steampowered.com/app/1363080/Manor_Lords/

its this melding of city builder and rts and the rts portion is like the total war series except you have to produce the equipment individually for each conscript you recruit from your city. that alone put this on my radar
Title: Re: Games you wish existed
Post by: Sirus on July 05, 2021, 08:41:40 am
this is a weird one, but this is a kind of game ive been wanting for a while and now its coming to early access and both GOG and steam only just let me know about it: Manor Lords

https://store.steampowered.com/app/1363080/Manor_Lords/

its this melding of city builder and rts and the rts portion is like the total war series except you have to produce the equipment individually for each conscript you recruit from your city. that alone put this on my radar
Well geez, color me intrigued. I'm going to keep an eye on this myself.
Title: Re: Games you wish existed
Post by: exdeath on July 05, 2021, 08:46:41 am
Sins of solar empire but its a space simulator.

An AI play as the sins of solar empire 4x players and the players control the ships those AI build.

There are many space games simulators that try to be too detailed and whateaver, but its really hard to make a really complex world with believeable ai and etc... specially with all kinds of stuff that would happen at a society with ultra long distance travel.

There is also the fact that some people complain about some space simulator sandboxes games, that according to them they become repetitive at some amount of time.

By using sins of solar empire (or another similar type of real time 4x space game), you simplify some stuff and solve many problems that happen when designing or creating a sandboxy detailed space simulator game.

The game is not repetitive because its a real time 4x battle game, you will always have something to do, either battle, visit places to conquest (while trying to escape from people that will try to kill you) and built buildings (while trying to escape people that will try to kill you). Also because its a 4x game, the ai dont need to be extremely believeable.
Also the fact the game is realtime 4x, instead of rts, means the game has more detail, the same happens for being realtime 4x instead of turn based 4x.
Title: Re: Games you wish existed
Post by: delphonso on July 05, 2021, 08:13:50 pm
As in - you dogfight as the AI sends you to conquer a nearby star?
Title: Re: Games you wish existed
Post by: Jopax on July 06, 2021, 11:30:20 am
A planetary conquest sim of sorts. You're a generic evil stellar empire guy tasked with taking over a certain world, you have superior technology obviously so the only questions are how fast and efficient you can be about it. I'm thinking the target planet is mostly procedural and you  can maybe pick one of several tech levels for both yourself and your potential target, depending on the challenge level you want. Maybe have certain pre-built chunks that offer interesting scenarios to tackle like super fortresses or space elevators and maybe lunar bases or such.

You get a certain sized fleet with an amount of ground troops (could make the player assemble their own comp depending on the target they're up against) while the enemy will have some sort of production that you will have to deal with or risk getting attritioned if you take too long about it.

Gameplay itself I'm not sure about tho, a planet is a massive thing so a grand strategy in the vein of HoI would probably work best, but at the same time that leaves out a ton of moment to moment stuff that could be interesting. So maybe something like the Wargame series with a turn-based world map but RTS battles over specific regions. In that case you could also play with unit deployments and potential logistics of such a massive undertaking. A certain region might be struggling due to a more advanced nation inhabiting it but the necessary units might be half a world away and getting them there in time might be very costly.

So uh, yeah, planetary conquest strategy game, would be nice :V
Title: Re: Games you wish existed
Post by: exdeath on July 08, 2021, 10:40:10 am
As in - you dogfight as the AI sends you to conquer a nearby star?

The AI do everything a player do at sins of solar empire, but players can the soldiers inside spaceships that were built by the AI.
If no player(s) are controlling the spaceship, the ai does that for them like at sins of solar empire normal game. But you can jump into a soldier inside an ship and start to control him (and so the ship).
Title: Re: Games you wish existed
Post by: Niveras on July 08, 2021, 03:24:07 pm
Open world games in general do seem lack that feeling of a real living world. Like, you might have NPCs walking through their scripts and shops only being open at certain hours and certain days, but the world overall is static. No armies are moving, no diplomacy is occurring, disruption of trade doesn't affect availability of goods.

Some space sims touch on these a little, but whether they succeed or not is debatable. X3 is an obvious example, but it's more of an economic simulation than a political one. Without mods, borders and system ownership remains rigid. I don't know any games that focus on a terrestrial setting that does even as much as X3, given they mostly focus on survival over simulation. (Though, to be sure, I don't really play a lot of open world simulators.) I guess M&B? Kenshi?
Title: Re: Games you wish existed
Post by: Naturegirl1999 on July 08, 2021, 07:39:51 pm
An open world game where you live in a constantly shifting world would be amazing. I’d play it even if graphics are sacrificed for better simulation. Sometimes games focus more on graphics than mechanics which leads to a laggy game similar to many others
Title: Re: Games you wish existed
Post by: Mephansteras on July 09, 2021, 05:00:03 pm
Mount and Blade does a decent job, though not amazing. But the shifting ownership of lands is a pretty core part of the game, and the economy of various villages and towns does change depending on the state the world.
Title: Re: Games you wish existed
Post by: HellTiger on July 12, 2021, 05:32:33 pm
Arma 3 with at least 144 fps. the game it self can be exactly as it is but the engine and reduced physics should provide stable 144 fps. at least. Even with perfect system power, games can drop easy to 40fps. you have to get used to that.
Title: Re: Games you wish existed
Post by: LordBaal on July 14, 2021, 10:08:38 am
Do human eye even sees a difference over 60fps?
Title: Re: Games you wish existed
Post by: Vivalas on July 14, 2021, 10:45:08 am
I've always been confused by the 144fps thing. I don't tend to play very graphical games so I thought it was a joke when someone talked about 144fps on a steam forum I was reading through.

Like, Arma 3 is already such a performance mess: I used to play it on a rig that got like 30fps, then upgraded and get like 40-50 tops, and the thought of just getting 60fps is so enticing that 144fps seems like something you would need a supercomputer to do.

I've heard people talk about 144Hz monitors making everything else seem like garbage but whenever a game runs at 60 FPS for me it already feels so smooth that it's hard for me to imagine what 144 would be like.
Title: Re: Games you wish existed
Post by: LordBaal on July 14, 2021, 11:05:19 am
I have probably never seen a video game over 24 or 30 fps, Dwarf Fortress (at the start of a new game) not withstanding. The only thing I have seen over that was Elysium and Avengers at 60 frames per second once in somebody else's tv and found it kind of dizzying how much smooth the movement was, it was really beautiful never the less.
Title: Re: Games you wish existed
Post by: Mathel on July 14, 2021, 12:00:03 pm
I have seen 60fps video on youtube, and it is smoother than regular (30fps?) video. At least on my computer. On my tablet, it is significantly worse, probably because the tablet is not 60fps capable.
Title: Re: Games you wish existed
Post by: FantasticDorf on July 14, 2021, 12:16:00 pm
I can now write off Company of Heroes 3 off this list, but the trailer seems pretty dissapointing apart from early gameplay set aside from some flashy parts like Nebelwerfers & British Commando's throwing knives. Hopefully another year in development can be "Ardennes Assault":'The Game' and hopefully fun to play.

Careful what you wish for Urist's, you might just get it. (https://www.youtube.com/watch?v=97JSDpP6R28)
Title: Re: Games you wish existed
Post by: Mephansteras on July 14, 2021, 12:44:20 pm
That looks like a classic example of a lot of potential that probably won't be lived up to.
Title: Re: Games you wish existed
Post by: LordBaal on July 14, 2021, 12:44:30 pm
Well, at least it seems they are adding a strategic overlay for the campaign, or a free campaign or whatever, that seems interesting.
Title: Re: Games you wish existed
Post by: Bumber on July 14, 2021, 04:37:16 pm
I've always been confused by the 144fps thing.

IDK about graphical FPS, but it at least makes a difference for mouse movement.
Title: Re: Games you wish existed
Post by: Iduno on August 26, 2021, 09:35:42 pm
A first-person RPG, except with a Mario 3 level of graphics detail. Probably different graphical assets, but that kind of cartoony simplicity.
Title: Re: Games you wish existed
Post by: Naturegirl1999 on August 26, 2021, 10:58:53 pm
A first-person RPG, except with a Mario 3 level of graphics detail. Probably different graphical assets, but that kind of cartoony simplicity.
sounds awesome
Title: Re: Games you wish existed
Post by: Laterigrade on August 26, 2021, 11:35:19 pm
tf2 but free to play players could use chat, you could specifically get 4v4 casual matches, and there were balanced casuals
(I mean, don’t get me wrong,
-8v8 crazy monstrosities are fun
-playing well on the losing side isn’t so bad
-I didn’t want to talk to other people anyway! take that, volvo!)
but all those things would be nice
Title: Re: Games you wish existed
Post by: EuchreJack on August 27, 2021, 09:18:51 pm
A first-person RPG, except with a Mario 3 level of graphics detail. Probably different graphical assets, but that kind of cartoony simplicity.
sounds awesome

What, Super Mario RPG wasn't good enough?  :P
Title: Re: Games you wish existed
Post by: Naturegirl1999 on August 27, 2021, 09:47:36 pm
A first-person RPG, except with a Mario 3 level of graphics detail. Probably different graphical assets, but that kind of cartoony simplicity.
sounds awesome

What, Super Mario RPG wasn't good enough?  :P
that was bird’s eye view
Title: Re: Games you wish existed
Post by: Micro102 on August 27, 2021, 11:45:43 pm
I was looking at zachtronic games, and remembered another game called Else Heart.Break(), where you could alter the world around you by manipulating it's code. My problem was it was too easy to get through to the point that being too good/creative at coding would break the story. So what if Zachtronics put their super complicated multi-layered logic puzzles in an open world sandbox type game with the same setting (that you can manipulate physical stuff that has code)? Then you have to avoid the government who tries to regulate the code rewriting, and complete some sort of objective or battle some other group/person/AI.

Title: Re: Games you wish existed
Post by: Naturegirl1999 on August 28, 2021, 02:40:13 am
I was looking at zachtronic games, and remembered another game called Else Heart.Break(), where you could alter the world around you by manipulating it's code. My problem was it was too easy to get through to the point that being too good/creative at coding would break the story. So what if Zachtronics put their super complicated multi-layered logic puzzles in an open world sandbox type game with the same setting (that you can manipulate physical stuff that has code)? Then you have to avoid the government who tries to regulate the code rewriting, and complete some sort of objective or battle some other group/person/AI.
that sounds amazing
Title: Re: Games you wish existed
Post by: hops on October 13, 2021, 09:17:41 pm
tf2 but free to play players could use chat,
f2ps used to be able to talk in tf2, and I'm not really sure why Valve thought they'd make more bucks just by adding a minor annoyance.
Title: Re: Games you wish existed
Post by: axiomsofdominion on December 31, 2021, 09:40:44 pm
Sorry fellow posters that I made so many posts, took a long time for manual approval so I had things stacked up, reading but being unable to respond.

I'd like literally any fantasy grand strategy game with more going on than Sovereignty: Crown Of Kings. More politics, more economy, add some items.
I'd like something on the level of Banished with magical stuff like alchemy and enchanting.

I'd like to see a Majesty successor with more city building and guilds that have more going on. Like Mandate on the GAE open source engine but finished and not abandoned.

I'd love an RPG with a Talent/Path system like the one depicted in Luck And Chronomancy on Royal Road. A true example of a LitRPG where the system is absolutely plausible as something a dev with current technology could implement that would be amazingly fun. Too many LitRPGs these days are impossible fairy tale super AI MMOs or generic fantasy with a gloss of blue boxes.
Title: Re: Games you wish existed
Post by: day6reak on January 01, 2022, 07:09:53 pm
Some combination of Unreal World, Cataclysm DDA, Space Rangers, and Darklands. Survival roguelike in a heavy fantasy setting with a deeply simulated world. Skills only go up with practice and deteriorate over time. Guilds to join, open world, important NPCs living in the world just like the player. Politics and economy to participate in. Caravans traveling between cities, mercenary jobs, reputation system. Magic is powerful can only be learned after a lot of effort such that other skills suffer. Dungeons scattered in places. NPC raiding parties to join. Can build up a place to live which could be a random house in a small town, in a city, in the woods.

Would be cool to become a magic user and build your tower in some remote place to do magic research in isolation. It can get raided by people looking to steal stuff, or to kill you if you have an evil reputation. Would be cool to become a Ranger and live in the woods crafting your own tools, maybe people seek you out for tracking jobs or to make custom bows or arrows. Arrows can be made from monster teeth after hunting some cool ones. Things take time to do, making arrows or researching some spell could take X time and the game can be ALT-TAB'd while that happens.

Basically an open world fantasy focused roguelike with 3 important layers of politics, economy, and reputation which generate events for the player. Things should happen (wars, elections, celebrations, rituals, etc) without the player being involved too so that the player feels the world is progressing without revolving around them. It should feel like a living world that the player is participating in and the player shouldn't be special or more powerful than other NPCs.


Title: Re: Games you wish existed
Post by: PTTG?? on January 01, 2022, 10:25:04 pm
OK, so make a procedural alien planet. Multiple diverse and non-earthlike biomes, all kinds of threats. This planet is a node in an ancient alien FTL network (a bit like Stargate). Humans discovered this network and send a ship through to unlock the secrets of the technology, and it almost worked.

The ship crashed onto the surface, leaving the survivors to explore the planet and rebuild their technological base while dealing with the hostile world.

The game is played from a first-person perspective. Players are explorers who travel over the planet surface finding resources, returning them to the base, and building new settlements. Traveling over the planet is slow and difficult unless there is significant established infrastructure.
Title: Re: Games you wish existed
Post by: exdeath on January 03, 2022, 06:00:16 pm
There are all those sandbox scifi space shooters being made right now, the problem about the idea, is that humans at real life live 24 per day (some hours less if you count sleeping as not living), while people will just play just few hours per day the game, and it will hard to mix a believeable world with humans that only play few hours per day.

One idea is to make something different.

The game I wish it existed, was a mix of space simulator with a real time 4x game like sins of solar empire. You would have one ai per team doing the real time 4x part, and also one ai per soldier controlling those soldiers (and so the ship), you would be able to pick one soldier that is alive and control him (controling his ship), if you die you will need to pick another soldier or wait the ai to build more ship/soldiers,  spaceships would be more detailed than at normal 4x/rts games.
All this means there is always action going on and when you leave the game the AI continue controling your soldier (or some other player) and also you have some level of "sandboxiness" (economy and etc....)
Title: Re: Games you wish existed
Post by: LordBaal on January 03, 2022, 11:13:51 pm
If the AI is made and the game balances so as long there are no humans (in a significant amount) playing it reamins on a "eternal stalemate" it could work. If you are alone on the server you cant do much, or conquering systems require crazy amounts of grinding, but if there are 20/200/2000 players things can change very fast.
Title: Re: Games you wish existed
Post by: Niveras on January 12, 2022, 08:09:49 am
An RvRvE game. MMO (because of course).

Basic premise is the most of the world is given over to standard RvR fighting over resources and territory. The gimmick is that there's a major AI threat that's also expanding and changing the world, by conquering nodes (including quest hubs) and growing stronger. Minor resources nodes might simply give a global health and damage increase, while major nodes might cause new types of elite and boss mobs to spawn during encounters, and losing a major city node will cause a world-event boss to spawn and attack random nodes outside of the threat's normal influence. Lost resource nodes are permanently consumed but can be reclaimed and garrisoned by NPCs to negate their benefit to the enemy.

The gimmick is that players can fail to counter the threat and lose. Then world is then reset by the in-game gods or whatever Powers That Be, somewhat like Planetside's continents. Same happens if they win.

With a functional reset built into the system, you can do a lot more than typical static worlds. A reset might radically terrain, new (lower scale) threats are present in different places, extensive changes to skill balance (to deliberately upset the meta). NPCs might change. The AI's strategic priorities and behavior changes each season (it can also have its decision tree/weighting prodded by devs during a season to help upset predictability). The AI threat itself might change, too - the game might start with only 1 antagonist (maybe a silithid/tyranid kind of bug race), but expansions could add new threats like shadow demons or ork swarms, or minor NPC races are given a divine boost and become the main antagonist. The "final" event might also change - it could be a world-scale boss raid (not only fighting the boss but other groups dealing with reinforcements), or claiming a primary node (shard of a god or such), or building up a city node to enact a world-level spell.

Reward systems are split between "world contribution" and "research contribution." World contribution is based on participating in events in the living world and contributing to the vE war effort. For example, taking over a node would be an in-world GW2 scale zone event chain. By helping to contribute resources for preparation and participating in the combat event itself, you earn World Contribution points. Once the the node is claimed (unless it is attacked later and needs to be defended), this event is not repeated in the living world, but you can instead repeat a simulation of the event (i.e. farmable instanced version), framed as helping to research the threat. Research Contribution goes toward catch-up gear, world contribution toward prestige currency when the world resets. I'd want a cap on world contribution per day/week (daily but you can accumulate up to a week's worth) and per event, but this might incentivize meta gaming (you contribute up to your cap for the event, then you leave and go to another event).

The resource node system would probably look like something out of Black Desert Online. You hire retainers to help collect, process, and move resources, and logging out in a node helps reinforce it while you are offline.

The skill system would probably be something between GW2 and Archeage - due to the skill shakeup every season, it's probably better not to lock people into specific classes with fixed skills. Maybe borrow the Path of Exile skill gem system, though this risks the same problem as POE (with major meta skills dominating representation), but this is helped by the skill changes every season.

The setting will need some kind of global communication net (not simply outsource this to external communities/organization on discord or community tools). This could be handled by magic or tech - there aren't enough tech settings but an advanced tech setting will bring questions about scaling beyond the scope of a single world; it's easier to contextualize the cycle in terms of divine/magic/fantasy.

There's several parts of the concept I have trouble with:
* What rewards players should be given when the world resets? Power increases from "prestiging" (as though it was an incremental game) are an obvious option but they risk being too powerful and either scaling too far or capping out. Maybe simple, free shop currency for cosmetic rewards would be best.
* Incentives for RvR. Is there an extra bonus for being part of the group that defeats the threat, so you're incentivized to selfishly help only yourself and your guild instead of the global war effort? Maybe the threat doesn't expose itself for a month or two, so the first month is given over to player infighting to become strong, developing grudges which might continue when the threat becomes active?
* Incentives for fighting to the bitter end during a losing scenario? Can city nodes "fling a light into the future" to help the next cycle if they gain enough resources (i.e. survive long enough)?

Finally, this is obviously a very ambitious project. How can it be scaled down? Can we get a skyrim-level game out of this? Single player offers more freedom in terms of how the world evolves and the economy works (since everything can run on NPCs instead of needing the involvement of a critical mass of cooperating players), but even Skyrim is a massive world. Can it be scaled down further to something like a mod of TOME, just to function as a proof of concept?
Title: Re: Games you wish existed
Post by: axiomsofdominion on January 12, 2022, 12:34:11 pm
An RvRvE game. MMO (because of course).

Basic premise is the most of the world is given over to standard RvR fighting over resources and territory. The gimmick is that there's a major AI threat that's also expanding and changing the world, by conquering nodes (including quest hubs) and growing stronger. Minor resources nodes might simply give a global health and damage increase, while major nodes might cause new types of elite and boss mobs to spawn during encounters, and losing a major city node will cause a world-event boss to spawn and attack random nodes outside of the threat's normal influence. Lost resource nodes are permanently consumed but can be reclaimed and garrisoned by NPCs to negate their benefit to the enemy.

The gimmick is that players can fail to counter the threat and lose. Then world is then reset by the in-game gods or whatever Powers That Be, somewhat like Planetside's continents. Same happens if they win.

With a functional reset built into the system, you can do a lot more than typical static worlds. A reset might radically terrain, new (lower scale) threats are present in different places, extensive changes to skill balance (to deliberately upset the meta). NPCs might change. The AI's strategic priorities and behavior changes each season (it can also have its decision tree/weighting prodded by devs during a season to help upset predictability). The AI threat itself might change, too - the game might start with only 1 antagonist (maybe a silithid/tyranid kind of bug race), but expansions could add new threats like shadow demons or ork swarms, or minor NPC races are given a divine boost and become the main antagonist. The "final" event might also change - it could be a world-scale boss raid (not only fighting the boss but other groups dealing with reinforcements), or claiming a primary node (shard of a god or such), or building up a city node to enact a world-level spell.

Reward systems are split between "world contribution" and "research contribution." World contribution is based on participating in events in the living world and contributing to the vE war effort. For example, taking over a node would be an in-world GW2 scale zone event chain. By helping to contribute resources for preparation and participating in the combat event itself, you earn World Contribution points. Once the the node is claimed (unless it is attacked later and needs to be defended), this event is not repeated in the living world, but you can instead repeat a simulation of the event (i.e. farmable instanced version), framed as helping to research the threat. Research Contribution goes toward catch-up gear, world contribution toward prestige currency when the world resets. I'd want a cap on world contribution per day/week (daily but you can accumulate up to a week's worth) and per event, but this might incentivize meta gaming (you contribute up to your cap for the event, then you leave and go to another event).

The resource node system would probably look like something out of Black Desert Online. You hire retainers to help collect, process, and move resources, and logging out in a node helps reinforce it while you are offline.

The skill system would probably be something between GW2 and Archeage - due to the skill shakeup every season, it's probably better not to lock people into specific classes with fixed skills. Maybe borrow the Path of Exile skill gem system, though this risks the same problem as POE (with major meta skills dominating representation), but this is helped by the skill changes every season.

The setting will need some kind of global communication net (not simply outsource this to external communities/organization on discord or community tools). This could be handled by magic or tech - there aren't enough tech settings but an advanced tech setting will bring questions about scaling beyond the scope of a single world; it's easier to contextualize the cycle in terms of divine/magic/fantasy.

There's several parts of the concept I have trouble with:
* What rewards players should be given when the world resets? Power increases from "prestiging" (as though it was an incremental game) are an obvious option but they risk being too powerful and either scaling too far or capping out. Maybe simple, free shop currency for cosmetic rewards would be best.
* Incentives for RvR. Is there an extra bonus for being part of the group that defeats the threat, so you're incentivized to selfishly help only yourself and your guild instead of the global war effort? Maybe the threat doesn't expose itself for a month or two, so the first month is given over to player infighting to become strong, developing grudges which might continue when the threat becomes active?
* Incentives for fighting to the bitter end during a losing scenario? Can city nodes "fling a light into the future" to help the next cycle if they gain enough resources (i.e. survive long enough)?

Finally, this is obviously a very ambitious project. How can it be scaled down? Can we get a skyrim-level game out of this? Single player offers more freedom in terms of how the world evolves and the economy works (since everything can run on NPCs instead of needing the involvement of a critical mass of cooperating players), but even Skyrim is a massive world. Can it be scaled down further to something like a mod of TOME, just to function as a proof of concept?

If you take out the RvR pvp stuff this is similar to a concept I developed about 10 years ago, mostly on mmorpg.com. The way that the AI winning was handled was basically that players would evacuate through a gate to a new world that was at a lower level of AI power. You could even go back through gates to fight in the defeated worlds if you built up enough player power. Crusade style type thing. So players would always maintain their personal power but economic and capital power would be lost. The global comms system in the lore was just basic telepathy. Game worlds involved "discoveries" over time in already cleared areas so the world wasn't static. Basically cities beneath the sands/ground/waves and a few other kinds of things. There were resources that came from natural sources but a ton of resources came from the "monster kingdoms" of the AI and from creatures so even if you clear a whole world somehow that just meant that you had to travel elsewhere to continue to gain resources.

It had a very unique and fancy magic system and you didn't really have "abilities" per say. Just time-based training of basic skills and then magical options were based on a magic language/written rune system that provided magical options through various channels and the average player used rune enchanted equipment.

Of course a fancy MMO is too much for indie people really so it never happened but I did get to talk to Raph Koster a few times about stuff. I believe he had an account on the site though I can't remember for sure and also he talked about some stuff on his blog and responded to comments.
Title: Re: Games you wish existed
Post by: darkhog on February 02, 2022, 01:49:29 pm
Pokemon, but with guns and sweatshops.
Title: Re: Games you wish existed
Post by: AlStar on February 02, 2022, 03:38:51 pm
Pokemon, but with guns and sweatshops.
UZI has evolved into MP5!
MP5 used FLASH BANG on CHILD WORKERS - IT'S SUPER EFFECTIVE!

edit: Alternatively -
Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: nenjin on February 02, 2022, 06:29:24 pm
I just want another modern Populous game that retains the same stark, bleak, biblical vibe of the original. I feel like all the recent god games I've seen lately just miss the mark in so many places. This shouldn't be hard......but apparently it is when even Molyneaux couldn't get it right again. (Or tacked on too many stupid ideas.)
Title: Re: Games you wish existed
Post by: Iduno on February 02, 2022, 07:01:37 pm
Pokemon, but with guns and sweatshops.

Palworld?
Title: Re: Games you wish existed
Post by: axiomsofdominion on February 02, 2022, 07:57:48 pm
I just want another modern Populous game that retains the same stark, bleak, biblical vibe of the original. I feel like all the recent god games I've seen lately just miss the mark in so many places. This shouldn't be hard......but apparently it is when even Molyneaux couldn't get it right again. (Or tacked on too many stupid ideas.)

You want like an angry old testament god basically?
Title: Re: Games you wish existed
Post by: xaritscin on April 01, 2022, 12:52:18 am
a sci fi themed TCG/CCG like MTG mixed with a 4X game. You play as a fleet commander during the match and use your cards to grow your resources and produce an army to destroy the other commander. the mechanics are more or less the following.

-the base color pie is composed of 9 colors (RBY/GPO/WBC) each one representing an specific empire with an specific trait. they can be combined to make more complex fleets.

-instead of mana players use supplies which are based on colony cards corresponding to their respective empire colors.

-the commander has a flagship card that is selected at the start of the match. the flagship is both used on the board and represents the player healthpoints but cannot be used in the combat phase.

-spells are replaced with gambit cards which are special maneuvers depending on the colors of the commander. so for example a monored commander has gambit cards related to dish out lots of damage on specific targets or provide additional propulsion to ships so they can go ino action sooner.

-units replace creatures and are composed of things like probes, drones, ships, fighters, maybe stations

-unit cards have 3 atributes instead of 2, they are firepower, defense and energy. firepower defines the attack damage of a unit and depending on color it may have a bonus point, same goes for defense with certain units receiving less damage from certain colors. energy is the resource for the card special habilities or attack, for example, a repair ship may tap itself to repair another vessel during the turn.

-player units repair themselves at the start of the next turn at a base rate of 1 defense point, this could be enhanced depending on deck.

-the flagship doesnt repair automatically on each turn, but the player may spend its flagship energy to repair 10% health rounded up once per turn.

-pilot cards are the equivalent of planeswalkers in this game, they provide special gimmicks to your fleet both in the form of effects or activated gambits.

-Enchantments and Artifacts are replaced with Upgrades and Modules. these are special cards that can be installed to the flagship or to specific units for different benefits during the match.

-game should be scalable easily for more than 2 players due to its EDH/Commander gameplay style. al beit being the last man standing isnt necessarily the wincon, it could be 2v2, 3v3, etc..



Title: Re: Games you wish existed
Post by: hops on April 07, 2022, 02:44:06 am
I just want another modern Populous game that retains the same stark, bleak, biblical vibe of the original. I feel like all the recent god games I've seen lately just miss the mark in so many places. This shouldn't be hard......but apparently it is when even Molyneaux couldn't get it right again. (Or tacked on too many stupid ideas.)

I want a god game with way too many shit being simulated rather than the overly streamlined stuffs we have nowadays.
Title: Re: Games you wish existed
Post by: AzyWng on April 11, 2022, 12:50:39 am
More games with scrappy combat/combat that can be scrappy.

Mad Max gets it right flavor-wise, at least (even if the actual combat itself is like those Batman games where the gameplay is more about making you feel like a badass than giving you a tough challenge).
Yakuza is sort of similar - especially since most games give one a variety of weapons one can use.
Cataclysm is... well, since death is permanent, attacking foes with random junk isn't a very effective tactic. But one can do it.
Going Under also makes it work in that Jackie's punches are only 1 point of damage per hit, meaning grabbing whatever and whacking your foes with it is pretty much mandatory to survival.
Mount and Blade's combat, while perhaps simplistic, does also count in that the player's not really some fancy fencer. They're just putting down whoever's in front of them.
Project Zomboid's combat, again, helps get across the fact our survivors are not skilled fighters.
Dying Light's combat is sort of similar, at least at first, but eventually grows into a series of chain kills and other special techniques Crane picks up.

But I feel none of these games quite have the same feel of scrappiness that I've been hoping for. Or, rather, there's an idealized "scrappy combat game" that I've been constructing in my mind ever since playing these games, if that makes sense.
Title: Re: Games you wish existed
Post by: delphonso on April 11, 2022, 01:00:01 am
Dwarf Fortress Adventure mode does have a certain brutality I wish other games could capture in a snappier sense. Breaking a guy's finger and then gouging out his eyes is fun and all, but it just takes so long.

Title: Re: Games you wish existed
Post by: hector13 on April 11, 2022, 02:14:07 pm
There’s a zombie game set in a mall that had three games or so that sounds like it might be like that, I just can’t quite recall the name of it.

Fakedit: Dead Rising, I believe.
Title: Re: Games you wish existed
Post by: JoshuaFH on April 12, 2022, 08:42:56 pm
Dwarf Fortress Adventure mode does have a certain brutality I wish other games could capture in a snappier sense. Breaking a guy's finger and then gouging out his eyes is fun and all, but it just takes so long.



I love the Yakuza series for this exact reason. Literally hundreds of heat moves where you pound on people with things, whip their asses with weapons, shove firecrackers or nails into their mouths, shoot them at point blank and pistol whip them, and that's only the beginning.



For some reason, my nostalgic love of an old JRPG has been inflamed: Thousand Arms, released in 1998 for the Playstation. It's an RPG with a dating sim mechanic you use to upgrade your weapons. The game was honestly mediocre even by the standards of its own era, but holy shit did it have funny and cool moments that left a serious impression on me as a child. Such an impression that even though I played the game once in *maybe* 4th grade, I remembered the game and the tune of the opening song all the way up into adulthood, like legit maybe 23 or 24 years old, and when I got my first job, and got my first paycheck, and was like "HOLY SHIT I HAVE MY OWN MONEY AND I CAN BUY WHAT I WANT NOW!!! .... I think the first thing I'll do is go onto Ebay and buy a copy of Thousand Arms, that game that has been living in my head and heart since childhood." and I got it and played it again just to finally get it out of my system. Honestly, the graphics and gameplay aged like milk, but the silly and quirky moments lived up to the hype.

Now lately I've been using my idle time to imagine a new Thousand Arms-style game, because the next closest JRPG I can imagine that has a heavily built-in dating mechanic would be... what? Personas 3, 4, & 5? While those are better games overall, they honestly don't have shit on the inanity and fun of the *highly random* dating mechanic in Thousand Arms.

It's just always bothered me that Thousand Arms had such a good premise, but the execution was so poor that it never garnered any attention, and therefore never got a sequel, and therefore never got the chance to iterate on and perfect what the first game had managed to do. It just deserved always that second chance in my eyes.

And I suppose that's what I'm lusting for nowadays, something which is like that nostalgic trip of Thousand Arms, but I can't think of anything nowadays that even comes close. TA really was just that unique and special, even after all these years.
Title: Re: Games you wish existed
Post by: Iduno on April 12, 2022, 11:12:18 pm
Now lately I've been using my idle time to imagine a new Thousand Arms-style game, because the next closest JRPG I can imagine that has a heavily built-in dating mechanic would be... what?

Boyfriend Dungeon? Does anyone know if that one is any good? I've been meaning to try it, but I've been meaning to do dozens of things.
Title: Re: Games you wish existed
Post by: Magmacube_tr on April 14, 2022, 07:18:48 pm
Something that combines the cutesy style and tiny, easily quantifiable planets of Astroneer and the procedurally generated diversity of the No Mans Sky.

I like both. But Astroneer, while having piece of art visuals, is very limited for an exploration game. There are only 7 different worlds to see. And when saw them once, you pretty much saw all of the other ones generated in different saves.

And No Mans Sky... Its fine for the most part, actually. But I honestly find it a bit too, I dunno, planet-focused? For one, the planets feel not as merely different places, but as different worlds entirely. There is nothing wrong with that. But every planet and moon feels so distant from eachoter, that the distance just loses meaning. When you move from a planet to another, it's just like moving from A to B. The games unfathomably large map, as it implies, is too large to be percieved as a discernable place, and becomes meaningless.

In Astroneer, the planets and moons are quite small. And experience player can circle one in about 30 minutes on foot. For the moons, just under 10 minutes. This makes planets smaller in mind, and puts and emphasis on going off-world. This smallness, combined with the each world having a set, predetermined amount of variety, makes so that planets are just individual places, not entire worlds.

What I want is essentially a space exploration/sandbox game that downscales everything to be very small so that the big picture is distinct on its own. A game where a planet feels like a place you are on, in on itself, not a changing background element.
Title: Re: Games you wish existed
Post by: FantasticDorf on April 21, 2022, 01:44:05 pm
Star Wars: Galactic Battlegrounds Definitive edition.

They even got a feature from that game into the latest AoE2 expansion regarding the splitting up of the Indian faction into 3 (now retroactively renamed and reworked), where you could put sheep in your mill in order to passively farm food, so its technically capable to reproduce.

But i fear what the result of DLC monetization would be like in the hands of the Mouse-Company.
Title: Re: Games you wish existed
Post by: LordBaal on April 21, 2022, 06:23:07 pm
Check out the expanding fronts mod.
Title: Re: Games you wish existed
Post by: EuchreJack on April 22, 2022, 04:17:09 pm
Dwarf Fortress Adventure mode does have a certain brutality I wish other games could capture in a snappier sense. Breaking a guy's finger and then gouging out his eyes is fun and all, but it just takes so long.

Going off that, I wish for a game with more detailed wound treatment.

Cataclysm DDA comes close, but its still hitpoints and body parts.
DF Adventure mode both abstracts things and removes things from Fortress Mode in wound treatment and permanent injuries.

I want to patch up my doods, live with my cripplings, then eventually abandon/retire them because they're too crippled to continue.
The later versions of Battle Brothers comes closer, but I'm looking for more of an RPG.
Title: Re: Games you wish existed
Post by: ( Tchey ) on April 24, 2022, 09:23:58 am
Going off that, I wish for a game with more detailed wound treatment.

Robinson’s Requiem and Deus were quite amazing for there time, but also buggy and half broken and boring.
Title: Re: Games you wish existed
Post by: Funk on April 28, 2022, 09:11:04 pm
A good turn based strategy focused around squad combat, for some reason Jagged Alliance 2 with the 1.13 mod is still the best.
Thing like battle bothers have the problem that you have such limited points, you can basicly move or attack.
Title: Re: Games you wish existed
Post by: Frumple on April 28, 2022, 11:29:50 pm
Still missing a modern ogre battle.

Add on wanting to see something centered around spelljammers, or similar concepts. High fantasy sci-fi, plying the aether sea, the exact format doesn't really matter. Closest I can think to it is maybe the sunless sea/sky stuff, but that's more steampunk than high fantasy. I want my wizards to be throwing fireballs from the deck of a spacefaring whaling ship at asteroids to crack them open for delicious magic rocks.

Similarly, I'd goddamn love to see a high fantasy/magitech mech game, action, strategy, or rpg (or all of them) doesn't matter. Someone take the magitek armor from FF6 and go wild with it. Really crunchy magitech is something I don't see as an aesthetic or mechanics influence nearly enough.
Title: Re: Games you wish existed
Post by: Iduno on April 29, 2022, 08:35:56 am
A good turn based strategy focused around squad combat, for some reason Jagged Alliance 2 with the 1.13 mod is still the best.
Thing like battle bothers have the problem that you have such limited points, you can basicly move or attack.

So like Fallout Tactics was supposed to be?
Title: Re: Games you wish existed
Post by: LordBaal on May 01, 2022, 07:10:43 am
The ungodly combination of a city builder, a 4x game and a tactical battles simulator.

Think civilization IF we could layout the cities, instead of single units we had armies composed of units and battles could be fought in real time.

Or Total War, again, if city maps were able to be edited, and if some elements of the campaing map could change dinamically (changing borders, new towns, razing settlements...).

While having a turn based "city builder" component seems crazy it could work in some ways I think.
Title: Re: Games you wish existed
Post by: Frumple on May 01, 2022, 07:24:13 am
So, uh. Modern Deadlock (https://en.wikipedia.org/wiki/Deadlock:_Planetary_Conquest) sequel?
Title: Re: Games you wish existed
Post by: LordBaal on May 01, 2022, 08:56:48 am
I think an ancient or medieval (historic or fantasy) setting would be less complex to acomplish. And obvuisly it would need to be more modern, but yeah something along those lines.
Title: Re: Games you wish existed
Post by: hops on May 03, 2022, 08:03:19 pm
I wish there were more idle/realtime waiting-based games that actually has good gameplay and not just a skinner box.
Title: Re: Games you wish existed
Post by: LordBaal on May 03, 2022, 08:46:06 pm
Ymir is a good one.
Title: Re: Games you wish existed
Post by: JoshuaFH on May 03, 2022, 10:21:04 pm
I really appreciated The Longing.
Title: Re: Games you wish existed
Post by: JWNoctis on May 04, 2022, 01:32:35 am
I think an ancient or medieval (historic or fantasy) setting would be less complex to acomplish. And obvuisly it would need to be more modern, but yeah something along those lines.
Endless Legends and Fallen Enchantress: Legendary Heroes fit the first two, inasmuch as they are customizable-city-building medieval-high-fantasy 4X games with battles fought on mostly the same map.

The third condition practically limits you to Total War series short of some very niche and complicated combat sims, with no modern overlap with city builders I'm familiar with.
Title: Re: Games you wish existed
Post by: chaotic skies on May 20, 2022, 02:30:30 pm
I want a game that delivers on the promise of the Dragon language from Skyrim. I want to be able to chain together any of the words I know to make some wacky and wild spell.

I've actually been workshopping this in my free time - the hardest part so far has actually been deciding if I want constraints on the number of components to a spell, and then figuring out interesting things to do that are actually possible to be implemented.
Title: Re: Games you wish existed
Post by: Mathel on May 21, 2022, 01:44:53 am
I think you should limit the nuber of spell word-components. Either that, or make more complex spells cost more of some resource (such as breath). In the second case, the player could upgrade their lung capacity to get access to longer shouts.

But in the end, the length of a shout should be limited by something.

I am also interested whether there would be any need to form actual sentences.

Btw, look at the game Magicka. It does something similar, though if you are going to use a language, it will nescessarily be more complex.

Title: Re: Games you wish existed
Post by: Frumple on May 21, 2022, 11:54:48 am
There's occasionally other attempts at a word (or otherwise fairly freeform component) based magic system outside magicka. I'm, uh. Blanking on names at the moment. But they're out there. Iirc there's been at least two or three either stalled or still in (glacial) development roguelikes that was being built around it. Pretty sure there's some non-roguelike ones, too, somewhere lost in the desolate wastelands of the steam catalogue, heh.
Title: Re: Games you wish existed
Post by: Egan_BW on May 21, 2022, 11:59:01 am
ahh, you mean perplexicon-likes? :p
Title: Re: Games you wish existed
Post by: Sirus on May 21, 2022, 01:41:58 pm
Magicmaker was a fairly good attempt at freeform magic crafting. You get loads of components that interact in various ways so you can create laser beams that bounce off walls and poison struck enemies, or whatever.

That said there were only so many components and they usually just combined their individual effects rather than creating entirely new effects, so perhaps it's not what you're looking for. It's something, anyway.
Title: Re: Games you wish existed
Post by: Frumple on May 21, 2022, 02:05:19 pm
also its ost is pretty damn good, just throwing that one out there
Title: Re: Games you wish existed
Post by: Niveras on May 30, 2022, 08:37:15 am
"Village sim" except it's developing a backwater solar system.

Modded X3 is close but it scales poorly if you try to develop the world instead of merely exploiting the economy, and the scope is a bit wider than what I'm thinking of.
Title: Re: Games you wish existed
Post by: EuchreJack on May 30, 2022, 04:20:59 pm
Yo (http://www.bay12forums.com/smf/index.php?topic=179636.0)  :P
Title: Re: Games you wish existed
Post by: Sime on June 13, 2022, 04:49:15 am
I want 'WeGo' X-Com,  where the turns of each team are computed simultaneously, as opposed to the traditional 'I go and then you go'.   Of course, in order to prevent  issues such as melee-combat units from opposite teams  running past each other,  units would only follow orders in spirit, but not in letter, and need  to think for themselves in order to decide how and to what extent a tactical order is obeyed.  A unit movement order would be something like "Move onto <Square> and do <Action> , but follow <Alternative Order>  in situation <Condition>, ... etc", which together with a unit's personality and skills and unfolding conditions on the ground determines the eventual result.

Basically, I want a "War in the pacific" style of  X-com, as it would add to the chaos and make tactical planning more strategic.
Title: Re: Games you wish existed
Post by: Frumple on June 13, 2022, 07:16:24 am
So basically a riff on Frozen Synapse and stuff like it?
Title: Re: Games you wish existed
Post by: Sime on June 14, 2022, 04:17:12 am
So basically a riff on Frozen Synapse and stuff like it?

Thanks, I hadn't heard of that game, i'll have to check it out.
Title: Re: Games you wish existed
Post by: ThtblovesDF on June 15, 2022, 04:42:22 am
I want 'WeGo' X-Com,  where the turns of each team are computed simultaneously, as opposed to the traditional 'I go and then you go'.   Of course, in order to prevent  issues such as melee-combat units from opposite teams  running past each other,  units would only follow orders in spirit, but not in letter, and need  to think for themselves in order to decide how and to what extent a tactical order is obeyed.  A unit movement order would be something like "Move onto <Square> and do <Action> , but follow <Alternative Order>  in situation <Condition>, ... etc", which together with a unit's personality and skills and unfolding conditions on the ground determines the eventual result.

Basically, I want a "War in the pacific" style of  X-com, as it would add to the chaos and make tactical planning more strategic.

Isn't that 5e D&D?
Title: Re: Games you wish existed
Post by: Bumber on June 18, 2022, 12:29:05 am
One player controls chess pieces, while the other has checkers pieces.

I think chess might have the advantage, but then again checkers can take multiple pieces in a turn given an opening.
Title: Re: Games you wish existed
Post by: Mathel on June 18, 2022, 01:30:27 am
One player controls chess pieces, while the other has checkers pieces.

I think chess might have the advantage, but then again checkers can take multiple pieces in a turn given an opening.

Checkers basically can't win. They are bound to black spaces, so all chess has to do is stay on white spaces unless there is a good opening to take something.
Title: Re: Games you wish existed
Post by: Frumple on June 18, 2022, 11:25:33 am
I'd swear that exists anyway. If there's not some program out there that lets you play a four way game where one person is playing chess, another go, a third shogi, and the last checkers, I will be fairly surprised. There's definitely board game emulators that would let you set it up yourself.
Title: Re: Games you wish existed
Post by: Yolan on July 23, 2022, 03:33:25 am
Sometimes I watch videos on Rust by some streamers like Stevie. Looks like fun, but...

A: I'm not 20 years old with heaps of time on my hands to play a game that hard core.
B: I'm not great at / interested in shooting guns.

Makes me wish there was a similar game out there that was a bit more friendly in terms of grind / skill cap, with a kind of medieval theme.

Basically, build castles on a PvP server, run around, shoot bows and fight with swords.

Maybe add some kind of feudal system where you can sign up to be protected by the people who have more time, in exchange for a portion of your loot.

Title: Re: Games you wish existed
Post by: Sharp on July 23, 2022, 06:57:15 am
Sometimes I watch videos on Rust by some streamers like Stevie. Looks like fun, but...

A: I'm not 20 years old with heaps of time on my hands to play a game that hard core.
B: I'm not great at / interested in shooting guns.

Makes me wish there was a similar game out there that was a bit more friendly in terms of grind / skill cap, with a kind of medieval theme.

Basically, build castles on a PvP server, run around, shoot bows and fight with swords.

Maybe add some kind of feudal system where you can sign up to be protected by the people who have more time, in exchange for a portion of your loot.

Not tried it and pretty sure development is dead is community developed now, but there is Medieval Engineers
Title: Re: Games you wish existed
Post by: Niveras on July 28, 2022, 06:10:21 pm
GTA but it's in space.

Setting is a densely populated single solar system, maybe an asteroid field. Dense traffic of ships that you can hijack at your whim. For gameplay reasons, like GTA, civilians mostly don't react but get high enough heat and system police start coming after you in bigger and bigger hardware.

Dogfight with the ships you steal. Different weapon loadouts depending on the model of ship (but mostly consistent loadouts for a given model).

I wonder how much you lose not being able to just walk around the city, being forced to be in a ship at all times.
Title: Re: Games you wish existed
Post by: JWNoctis on July 28, 2022, 10:15:11 pm
GTA but it's in space.

Setting is a densely populated single solar system, maybe an asteroid field. Dense traffic of ships that you can hijack at your whim. For gameplay reasons, like GTA, civilians mostly don't react but get high enough heat and system police start coming after you in bigger and bigger hardware.

Dogfight with the ships you steal. Different weapon loadouts depending on the model of ship (but mostly consistent loadouts for a given model).

I wonder how much you lose not being able to just walk around the city, being forced to be in a ship at all times.
I think you just described every Elite-like arcade spaceflight sim ever, except with an interactive boarding component stapled on. There aren't many with that latter feature, though.

The only two I could think of are Ascii Sector, a roguelike Wing Commander: Privateer semi-clone, and some old obscure Russian stuff I shall not name.

A GTA-like set inside a massive space station that rotated for gravity, on the other hand...Go fast enough against the rotation and you might just tumble off into the sky. That would be one unusual gameplay mechanic right there.
Title: Re: Games you wish existed
Post by: Inarius on July 29, 2022, 12:04:57 pm
I'd like a Sim city - Civilisation game.

A city you would develop from Neolithic to modern times, choosing a place in a world map, and then a specific place. Let's say it directly : I want a city builder, and NOT something about war.
You still would build stockades, castles, forts, if you want, but you wouldn't actually control war. You would have news about your kingdom/country and what happens, and depending on the place you chose to build your city, you could be raided, or attacked, but well. Attacks would happen like "without you", like in Dominions. You would see it, and watch your city win, or in fire, or be pillaged, or even worse.  Most cities in Europe were conquered and still not destroyed during their very long history. Their architecture, their apparence is caused by their historu. Maybe if you didn't defend correctly your cities raid would happen more often, and eventually destroy it. So you can't play without it, but you wouldn't have to select units clic clic clic send them, clic clic clic build a barrack. It's not this.
I still want a Sim City. Not a Age of Empire or Caesar.

On the other hand science would progress and you would be notified of this, and Society would change too, religion, economy and stuff. The key thing is that most City builder today are building US cities. But european (or asian) cities are full of their history. You can't build a modern Rome with a city builder.
So, I'd like that, after some time, your economy could maybe collapse or change (because trade routes change, or because your copper isn't useful anymore when iron becomes dominant, or maybe you are now on a frontier, or maybe now the sea isn't safe anymore ?) and you can't afford to have such a big temple, or maybe a castle isn't useful anymore now. So after time, they become ruins because you have to make choices with the money you have left. And destroying ruins is very costly so why bother ? I'd really like a Sim city where time passed is obvious, where there are old things because times change. And maybe after a time you will rebuild, scavenging old stones.

And maybe when you finally discover "historical preservation" you will rediscover old temples, old tombs, old palace, when building your new airport and then build a museum to attact tourism. Maybe your civilisation was flourishing and invented democracy, or maybe you had a golden age when you were a city-state for 500 years, and protected art during all these years. Or maybe you are a big industrial city, after all.

Add to this random generation of cultures, of religions, of neighbours, and of dynamic relationships between territories off-screen and that's really what i would like.
Title: Re: Games you wish existed
Post by: EuchreJack on July 30, 2022, 12:40:14 pm
GTA but it's in space.

Setting is a densely populated single solar system, maybe an asteroid field. Dense traffic of ships that you can hijack at your whim. For gameplay reasons, like GTA, civilians mostly don't react but get high enough heat and system police start coming after you in bigger and bigger hardware.

Dogfight with the ships you steal. Different weapon loadouts depending on the model of ship (but mostly consistent loadouts for a given model).

I wonder how much you lose not being able to just walk around the city, being forced to be in a ship at all times.
I think you just described every Elite-like arcade spaceflight sim ever, except with an interactive boarding component stapled on. There aren't many with that latter feature, though.

The only two I could think of are Ascii Sector, a roguelike Wing Commander: Privateer semi-clone, and some old obscure Russian stuff I shall not name.

A GTA-like set inside a massive space station that rotated for gravity, on the other hand...Go fast enough against the rotation and you might just tumble off into the sky. That would be one unusual gameplay mechanic right there.

You'd like Heat Signature. The game is about boarding ships and completing the missions. It's even got the top-down perspective of the old GTA games. Not a lot of ship combat though.
Title: Re: Games you wish existed
Post by: Il Palazzo on July 30, 2022, 12:46:31 pm
GTA in space would lose the best part of GTA imo - the getting from point A to B across a unique and highly varied environment by any means necessary. It's that parkour mentality. In space, you can just go in a straight line. It's terribly boring.
Title: Re: Games you wish existed
Post by: hector13 on July 30, 2022, 12:50:16 pm
One of my better remembered gaming moments was playing GTAIV online, and single-handedly winning my team a particularly match in a lime green Comet super car.
Title: Re: Games you wish existed
Post by: Egan_BW on July 30, 2022, 03:37:26 pm
GTA in space would lose the best part of GTA imo - the getting from point A to B across a unique and highly varied environment by any means necessary. It's that parkour mentality. In space, you can just go in a straight line. It's terribly boring.
Something like Freelancer can make navigating space more of a challenge, with hyperspace lanes and lots of space rocks and such. Or you could go in the other direction and make it more realistic like KSP~
Title: Re: Games you wish existed
Post by: Niveras on August 01, 2022, 03:59:22 pm
GTA in space would lose the best part of GTA imo - the getting from point A to B across a unique and highly varied environment by any means necessary. It's that parkour mentality. In space, you can just go in a straight line. It's terribly boring.
Hence the need for a heavily dense system, like an asteroid belt or maybe an enormous interconnected station. But you're right, it would severely limit "parkour" potential.
Title: Re: Games you wish existed
Post by: Il Palazzo on August 01, 2022, 04:38:53 pm
See, asteroids and space junk don't work. They're too generic. It'd be like driving around in Vice City, but all buildings are grey and nondescript, and you can't tell one street from another.
There's plenty of spaceship-centred games out there, and they all tried to make space interesting to fly around. But they all end up feeling samey and empty.
Title: Re: Games you wish existed
Post by: E. Albright on August 01, 2022, 05:30:37 pm
The problem is that space is BIG. It's hard to get around that and still make something feel like space.
Title: Re: Games you wish existed
Post by: Sirus on August 01, 2022, 05:46:52 pm
Not just big, it's also mostly empty. I'm not talking empty like a poorly constructed open world, I mean there's literally nothing for millions of kilometers around.
Title: Re: Games you wish existed
Post by: AzyWng on August 01, 2022, 05:55:35 pm
I remember playing Oolite (like the old game Elite but with modding abilities and such) for a little bit.

I never got very far.

Travel took a long time. I barely even had asteroids to be afraid of colliding with.
Title: Re: Games you wish existed
Post by: Egan_BW on August 01, 2022, 05:58:37 pm
Add realistic physics and technology (limited fuel, thrust not at scifi omgwtf levels) and it can still be difficult to navigate, despite being empty.
Title: Re: Games you wish existed
Post by: Aoi on August 01, 2022, 06:02:00 pm
"At the International Space Station, roughly 350 kilometers away, there are only around 10 trillion... In intergalactic space, there are only about ten atoms per cubic meter of space."

'Nothing' is just a matter of perspective!

Travel took a long time. I barely even had asteroids to be afraid of colliding with.

I had an experience like that recently in Dyson Sphere Program... I was blasting off at max (intra-system) speed without realizing my fuel tank was basically empty. I misaimed my approach, ran out of fuel to correct my course, and slingshot myself around my destination planet into deep space. It took me something like six hours of real time to get back, as I was adamant about not reloading to fix stupid errors on that run.
Title: Re: Games you wish existed
Post by: AlStar on August 02, 2022, 09:31:19 am
I misaimed my approach, ran out of fuel to correct my course, and slingshot myself around my destination planet into deep space. It took me something like six hours of real time to get back, as I was adamant about not reloading to fix stupid errors on that run.
Did you just let the game run in the background until your orbit eventually caused you to run into another planet?

I try similar things when I play KSP, but it's hard not to hit the reload button when things go pear-shaped. So far I've managed to allow myself failed missions that result in stranded Kerbals that need saving, but my program has never lost an astronaut (kerbalnaut?), since I just can't bring myself to let the little buggers die on me.
Title: Re: Games you wish existed
Post by: Mathel on August 02, 2022, 09:52:52 am
I had an experience like that recently in Dyson Sphere Program... I was blasting off at max (intra-system) speed without realizing my fuel tank was basically empty. I misaimed my approach, ran out of fuel to correct my course, and slingshot myself around my destination planet into deep space. It took me something like six hours of real time to get back, as I was adamant about not reloading to fix stupid errors on that run.

Elite: First Encounters. It has orbital mechanics
I do not remember what system it happened in, or what ship I was flying. This happened years agon.

I set my autopilot to get me to a station orbitting a moon and hit the maximal timewarp button. Autopilot wasted most of my fuel chasing the station around the moon on full thrust before I managed to kill.
Had to use what I knew of orbital mechanics from watching KSP to get to the station manually.
Title: Re: Games you wish existed
Post by: GalacticMonkey on August 12, 2022, 04:16:54 pm
An action-rpg roguelite, with the Nemesis system from Middle Earth: Shadow of Mordor/War. Ideally you play as an Orc, who climbs the treacherous Orc hierarchy, with different skills, events, quests, skill trees and (ideally) a procedurally generated map for that extra replayability factor. I would be satisfied if the combat mechanics were 50% of that from ME:SoM/W but the Nemesis system and the proc-gen portion would be expanded. Bonus points for a some light strategy/base-building elements (bulding a war camp, uruk baracks, preparing ambushes, striking deals with warlocks etc)

A proper remake/reimagining of Gangster: Organized Crime (the first game, not the second). Paradox would fit my idea of a game studio which could handle such an undertaking, however they do not seem interested :( or any other studio for that matter :(

Also Scarface 2.
Title: Re: Games you wish existed
Post by: hector13 on August 12, 2022, 04:29:10 pm
Paradox did actually publish a game based in prohibition era Chicago.

It… leaves a lot to be desired. It’s basically Gangsters 2 with the more recent XCOM turn-based tactics tacked on. Very disappointing.

I’ve been in the same boat as you for years though, Gangsters was a tremendous game.
Title: Re: Games you wish existed
Post by: GalacticMonkey on August 12, 2022, 04:46:51 pm
Paradox did actually publish a game based in prohibition era Chicago.

It… leaves a lot to be desired. It’s basically Gangsters 2 with the more recent XCOM turn-based tactics tacked on. Very disappointing.

I’ve been in the same boat as you for years though, Gangsters was a tremendous game.

Ah yes, I forgot about Empire of Sin. Which I suppose is fair since it is not anything like G:OG, except for the theme. Shame. Also I had my hopes up for City of Gangsters but it turned out to be a logistics tycoon game with a gangster skin. Sad.

Ehh, maybe one day, someone, somehow, will make the mafia boss dream come true...

Title: Re: Games you wish existed
Post by: axiomsofdominion on August 13, 2022, 08:37:29 am
Paradox did actually publish a game based in prohibition era Chicago.

It… leaves a lot to be desired. It’s basically Gangsters 2 with the more recent XCOM turn-based tactics tacked on. Very disappointing.

I’ve been in the same boat as you for years though, Gangsters was a tremendous game.

Ah yes, I forgot about Empire of Sin. Which I suppose is fair since it is not anything like G:OG, except for the theme. Shame. Also I had my hopes up for City of Gangsters but it turned out to be a logistics tycoon game with a gangster skin. Sad.

Ehh, maybe one day, someone, somehow, will make the mafia boss dream come true...

What's the most interesting thing about being a mafia boss? Just the theme/flavor?
Title: Re: Games you wish existed
Post by: lastverb on August 13, 2022, 08:44:43 am
Add realistic physics and technology (limited fuel, thrust not at scifi omgwtf levels) and it can still be difficult to navigate, despite being empty.
Children of a Dead Earth has something I could call "plausible modern" technology.
Title: Re: Games you wish existed
Post by: axiomsofdominion on August 13, 2022, 10:18:26 am
I would love to play a game with a medium to large adventuring party, so 5-8, where you are running something like 2 control mages, 1 support mage, 1 buff mage, 1 debuff mage, 1 damage mage, 1 affliction/DoT mage, and one frontline tank mage.

For my purposes the battles in the Owlcat games are too short, and they don't have truly interesting buffs/debuffs or afflictions/DoTs and also I'm not a fan of classes even if they kludge them with multi-classing, prestige classing, and archtypes. At that point just let us take the 4-5 building blocks of each class and mash them up any way we like.

A key issue with these games, aside from character creation, is that you pre-buff before battles, drop a few debuffs, maybe, and then smash to win in like 5 rounds of actual battle. Also you can't really stack afflictions/dots/debuffs in a sort of spiraling way. Always wanted to play mages who weren't just high dps.

Also all DnD/PF buff spells are lame except Haste. +1 size, +2 DEX, etc.

I'd really like a native to pc rpg system instead of adapting tabletop which is very illogical since the limitations and benefits of pc and tabletop are extremely different. I know it is mostly a matter of marketing potential.
Title: Re: Games you wish existed
Post by: newtyrol on August 13, 2022, 10:26:16 am
One player controls chess pieces, while the other has checkers pieces.

I think chess might have the advantage, but then again checkers can take multiple pieces in a turn given an opening.

Checkers basically can't win. They are bound to black spaces, so all chess has to do is stay on white spaces unless there is a good opening to take something.
The solution I used to fix that is to have some checkers on red/white as well as the black spaces. And if the chess side manages to clear out all of the pieces on one color they win. I had a lot of fun playing it. Along with a couple other checker varients.

Double checkers is also pretty fun. You have two simultaneous games of checkers on the same board. One on the black squares the other on the white. But you only get one turn. So when your turn arrives you have to choose which game to use it on. And since they both share the same board you have to see past one game to clearly see the condition of the other.
Title: Re: Games you wish existed
Post by: GalacticMonkey on August 13, 2022, 12:02:39 pm
What's the most interesting thing about being a mafia boss? Just the theme/flavor?

That cool feeling of creating a crime empire/machine, with hoods walking around, collecting extortion money, making witnesses "disappear", setting up illegal businesses, expanding your territory week by week (and marking it with your gang color) and getting away with all of it. And all of it happening in a big, living world. Basically you can feel like Vito Corleone.
Title: Re: Games you wish existed
Post by: axiomsofdominion on August 13, 2022, 12:35:52 pm
What's the most interesting thing about being a mafia boss? Just the theme/flavor?

That cool feeling of creating a crime empire/machine, with hoods walking around, collecting extortion money, making witnesses "disappear", setting up illegal businesses, expanding your territory week by week (and marking it with your gang color) and getting away with all of it. And all of it happening in a big, living world. Basically you can feel like Vito Corleone.

Okay so ideally a world with existing normal authorities you are dodging, shady business and politics, and shadow economy stuff.
Title: Re: Games you wish existed
Post by: bloop_bleep on August 13, 2022, 08:19:51 pm
You can try Liberal Crime Squad! It is similar in some aspects, even though it's more about an undercover insurgent army than a criminal gang.
Title: Re: Games you wish existed
Post by: hector13 on August 13, 2022, 08:23:24 pm
It’s not the same, however it is certainly enjoyable. I tend to do solo runs quite a lot.
Title: Re: Games you wish existed
Post by: Vivalas on August 13, 2022, 10:37:37 pm
Missed the convo about space but I'm dying for a game that captures the feel of the Expanse, especially the combat parts. Something that captures the thrill of 30 G burns and turns as PDC rounds shred your ship and turn everyone into ribbons.

Hell, you could make an entire GTA plot arc just with Belters trying to make a living, a la Franklin and Lamar, although reusing the GTA V plot so blatantly would be kinda meh, I just love how that show depicts the seedier parts of life.
Title: Re: Games you wish existed
Post by: Il Palazzo on August 14, 2022, 06:18:50 am
Delta-V: Rings of Saturn comes pretty close to capturing the Belter experience, imo.
Title: Re: Games you wish existed
Post by: GalacticMonkey on August 14, 2022, 06:38:00 am
Okay so ideally a world with existing normal authorities you are dodging, shady business and politics, and shadow economy stuff.

On one hand you are dodging authorities, but on the other you are subverting them (by bribes, intimidating witnesses etc). Just the ability to dodge is not enough to make you feel like a mob boss. You first need to have a full living city, with citizens, businesses, city officials, policy, journalists etc first and then you add a gang into the simulation, as a sort of active/subversive element, like a virus.

And also another important element which made G:OG so great: it was a sandbox experience with no missions or quests. Everything you achieved in-game was planned and executed by you, however you wanted it to happen. This way, whatever you managed to extort, steal, buy, felt really like your property. This is why I was thinking about PDox trying to make a PDox style GSG about Gangsters, but they choose X-Com lite with some management elements and scripted missions.

You can try Liberal Crime Squad! It is similar in some aspects, even though it's more about an undercover insurgent army than a criminal gang.

I did play LCS and it was cool, just could really use nicer graphics and UI. But other than that I really liked it.
Title: Re: Games you wish existed
Post by: Vivalas on August 15, 2022, 10:43:55 pm
Okay so ideally a world with existing normal authorities you are dodging, shady business and politics, and shadow economy stuff.

On one hand you are dodging authorities, but on the other you are subverting them (by bribes, intimidating witnesses etc). Just the ability to dodge is not enough to make you feel like a mob boss. You first need to have a full living city, with citizens, businesses, city officials, policy, journalists etc first and then you add a gang into the simulation, as a sort of active/subversive element, like a virus.

And also another important element which made G:OG so great: it was a sandbox experience with no missions or quests. Everything you achieved in-game was planned and executed by you, however you wanted it to happen. This way, whatever you managed to extort, steal, buy, felt really like your property. This is why I was thinking about PDox trying to make a PDox style GSG about Gangsters, but they choose X-Com lite with some management elements and scripted missions.

You can try Liberal Crime Squad! It is similar in some aspects, even though it's more about an undercover insurgent army than a criminal gang.

I did play LCS and it was cool, just could really use nicer graphics and UI. But other than that I really liked it.

I just scrolled up and found Gangster: Organized Crime game you were mentioning. Is it worth a try? I love old games and I agree with you, because I've wanted to play a crime game like this before, with emergent sim-like elements rather than the typical strategy game linearity or the Paradox number-salad approach.

I generally kinda enjoy Paradox games but the number salad approach they take tends to bore me. You can only get so far with abstracting everything as various numbers and coefficients and things. True emergent behavior in a game can be a drug, and it doesn't have to be complicated or expensive either, since you can get very cool interactions from very simple rules (e.g, Conway's life) and it's a recipe I wish devs would try more. (Of course, such systems can be very chaotic and hard to predict or balance, but that adds to the fun  :P)
Title: Re: Games you wish existed
Post by: GalacticMonkey on August 17, 2022, 04:40:25 am
I just scrolled up and found Gangster: Organized Crime game you were mentioning. Is it worth a try? I love old games and I agree with you, because I've wanted to play a crime game like this before, with emergent sim-like elements rather than the typical strategy game linearity or the Paradox number-salad approach.

I generally kinda enjoy Paradox games but the number salad approach they take tends to bore me. You can only get so far with abstracting everything as various numbers and coefficients and things. True emergent behavior in a game can be a drug, and it doesn't have to be complicated or expensive either, since you can get very cool interactions from very simple rules (e.g, Conway's life) and it's a recipe I wish devs would try more. (Of course, such systems can be very chaotic and hard to predict or balance, but that adds to the fun  :P)

Yes, G:OG is definitely worth a look. You can get a copy over at GOG for a few bucks. Be aware that it's a game from 1998, so the UI and graphics are really dated. But it's definitely worth to play at least a few times.
Title: Re: Games you wish existed
Post by: hector13 on August 17, 2022, 08:12:21 am
It’s broken though, since one of the anti-piracy things was that your guys stay in jail forever, and the only way to get it to work on modern systems (and is in-built to the GOG version) is a no-cd patch that kicks that in.
Title: Re: Games you wish existed
Post by: GalacticMonkey on August 17, 2022, 09:38:48 am
It’s broken though, since one of the anti-piracy things was that your guys stay in jail forever, and the only way to get it to work on modern systems (and is in-built to the GOG version) is a no-cd patch that kicks that in.

Ahh yes, there are some issues with the GOG version. However here's a link to a patch which works for me: https://github.com/elishacloud/dxwrapper/wiki/Gangsters-Organized-Crime
Title: Re: Games you wish existed
Post by: hector13 on August 17, 2022, 09:43:40 am
That’s not the problem I was referring to, but it is an issue with older games on modern systems. I think I played it in a virtual machine with Windows 98 heh.
Title: Re: Games you wish existed
Post by: GalacticMonkey on August 17, 2022, 10:41:29 am
It works just fine on Win 10, no anty-piracy stuff, hoods walk and complete orders normally.
Title: Re: Games you wish existed
Post by: hector13 on August 17, 2022, 10:59:34 am
The game is fine other than the hoods stuck in jail forever if they get arrested. The GOG version includes the no-cd patch that causes that because it’s the only way to get the game to run.
Title: Re: Games you wish existed
Post by: axiomsofdominion on August 20, 2022, 07:19:37 pm
I would love to play a turn based tactics/rpg game with fights that last longer than 5-10 "turns". Like a truly tactical spell fight. Not quite Magic: The Gathering and certainly not deck based but like, each character taking at least ~40 actions on average before dying or killing an enemy. And if you focus fire or something in an 8v8 fight then it should take like 5 actions per character on average to kill one enemy.

Preperatory buffs, terrain and battlefield control magic, trading debuffs and control spells and countering spells during and after they are cast. Like disrupting a storm spell before it finishes.

Battles of attrition and bluff and counterbluff and positional trades.
Title: Re: Games you wish existed
Post by: delphonso on August 20, 2022, 07:40:33 pm
I would love to play a turn based tactics/rpg game with fights that last longer than 5-10 "turns". Like a truly tactical spell fight. Not quite Magic: The Gathering and certainly not deck based but like, each character taking at least ~40 actions on average before dying or killing an enemy. And if you focus fire or something in an 8v8 fight then it should take like 5 actions per character on average to kill one enemy.

Preperatory buffs, terrain and battlefield control magic, trading debuffs and control spells and countering spells during and after they are cast. Like disrupting a storm spell before it finishes.

Battles of attrition and bluff and counterbluff and positional trades.

Hmm. The difficulty there is making a game where the enemies are tactically proficient enough to require such things from the player, instead of just giving everyone enough health that attack magic only does 5% of someone's health.

I always felt Front Mission 3 hit a great balance. You could never knock an enemy out with one hit (most of the time), but it was possible to disable an enemy if all your units focused on that one. It lacks area denial or battlefield control, though.
Title: Re: Games you wish existed
Post by: axiomsofdominion on August 20, 2022, 08:41:50 pm
I would love to play a turn based tactics/rpg game with fights that last longer than 5-10 "turns". Like a truly tactical spell fight. Not quite Magic: The Gathering and certainly not deck based but like, each character taking at least ~40 actions on average before dying or killing an enemy. And if you focus fire or something in an 8v8 fight then it should take like 5 actions per character on average to kill one enemy.

Preperatory buffs, terrain and battlefield control magic, trading debuffs and control spells and countering spells during and after they are cast. Like disrupting a storm spell before it finishes.

Battles of attrition and bluff and counterbluff and positional trades.

Hmm. The difficulty there is making a game where the enemies are tactically proficient enough to require such things from the player, instead of just giving everyone enough health that attack magic only does 5% of someone's health.

I always felt Front Mission 3 hit a great balance. You could never knock an enemy out with one hit (most of the time), but it was possible to disable an enemy if all your units focused on that one. It lacks area denial or battlefield control, though.

Making a smart enemy AI would be complex of course, but no more so than the requirements for existing games. Field Of Glory has, somewhat, long lasting conflicts between individual units and even in cases where groups attack one unit. The AI is good but not great. Still the single player procedural campaigns are enjoyable.

In order to do affliction and dot damage you actually do need the units on both sides to have strong HP, but it helps if you reconceptualize HP the way it was originally intended to work which is that HP is not "health" where you get a neck stab 10 times and live cause you are level 10000 but that it represents an amorphous state of stamina or vitality where you are dodging, parrying, being beaten down slowly ala rope-a-dope, and so forth. High HP characters had lots of training, discipline, focus, cardiovascular and such training.

With magic maybe you can flavor it that your natural mana in both conscious and subconscious ways is ablating over time and becoming less effective at protecting you from external magical intrusions and so forth.

The real problem with HP was when it was added to FPS games and created bullet sponges. The concept as designed was never intended to apply to high powered modern military weapons.
Title: Re: Games you wish existed
Post by: GalacticMonkey on August 21, 2022, 11:30:24 am
Bit hard to describe, but a strategy/simulation game, where 2 or more (modern?/futuristic?) forces fight a conventional war BUT you play as a recon/(counter)intelligence division for one of the sides. You do espionage, make enemy officers "disappear", gather intel and deliver it to the main forces, so they'll know where and when to strike. To spice it up, there are traitors and incompetent officers on your side, and you have to root them out, or alternatively, feed traitors false intel to disorganize the enemy. Would be also cool if it had multiplayer, as it would be a perfect game for mind-games with the other player.
Title: Re: Games you wish existed
Post by: darkhog on November 29, 2022, 12:17:32 pm
A DF clone, but it's about elves and it's called Elf Forrest.
Title: Re: Games you wish existed
Post by: Akura on November 29, 2022, 12:27:19 pm
A DF clone, but it's about elves and it's called Elf Forrest.

There's The Forest. I mean, it's not elves, but it has trees and cannibals.
Title: Re: Games you wish existed
Post by: hector13 on November 29, 2022, 12:35:04 pm
You could also mod DF to make Elves a playable race and just play them in a forest.
Title: Re: Games you wish existed
Post by: NRDL on January 01, 2023, 11:20:32 pm
I've been watching videos about the Remembrance of Earth's Past trilogy by Liu Cixin, novels with very terrifying sci fi concepts. Spoilers for the second book ahead.

Spoiler (click to show/hide)

What I'd like to see a game of is not the overall concept, but a literal presentation of the metaphor itself.

Spoiler (click to show/hide)
Title: Re: Games you wish existed
Post by: Cthulhu on January 02, 2023, 01:56:55 am
There is a dark forest game.  It's called dark forest.  I've never played it, it's a browser-based 4x MMO with a blockchain thing, all the moves are validated via blockchain so there's no way to see what the other players are doing aside from directly encountering their actions.  This seems excessive since other games have fog of war without crypto but whatever.  It's a proof of concept thing.

I'm just gonna drop the obvious Covert Action remake.  Really no game like it out there, though Shadows of Doubt seems to be gearing up to provide a spiritually similar experience.  Any video game that makes you put together a crazy board (https://i.imgur.com/ZF0T7MR.png) is automatically a jam.  Thankfully Shadows of Doubt will have it integrated.
Title: Re: Games you wish existed
Post by: Chiefwaffles on January 02, 2023, 02:07:02 am
Well yeah, it's blockchain. "Solving problems that have already been solved via easier methods" is what it does best.
Title: Re: Games you wish existed
Post by: TBeholder on January 26, 2023, 09:29:18 pm
I'm just gonna drop the obvious Covert Action remake.  Really no game like it out there, though Shadows of Doubt seems to be gearing up to provide a spiritually similar experience.  Any video game that makes you put together a crazy board (https://i.imgur.com/ZF0T7MR.png) is automatically a jam.  Thankfully Shadows of Doubt will have it integrated.
The “crazy board” is suboptimal. I used an improvised spreadsheet. =)
Anyway, roughly cut across mini-games, there are 2 parts: stealth and investigation. They are put together because lol James Bond does everything himself, but they don’t really belong together. They’d make more sense as either playing an operative who runs missions with set objectives or his commander.
If we are talking free remakes? The stealth part could probably be made in OpenDarkEngine (like Thief series… except mostly with dull architecture).
The investigation part could be made in any non-trivial “script-and-GUI” engine. Not sure about capabilities of ScummVM, but certainly in RenPy (Visual Novel engine), because yet another lump of Python can always be glued to it in a pinch.
To be less of a dry puzzle, it could double as “agent manager” — much like those “sport manager” games, or even Magical Boutique (your component gathering employees have stats that can level up, equipment can adjust those stats, areas where they can be sent have their own parameters, and demand for your products fluctuates wildly). And, of course, Covert Action had minimum of irrelevant activity, but if your world model runs on a modern-ish computer and uses a nice stable backend (maybe even a MySQL database), all other named groups could likewise run operations against you and each other (as the saying goes — there’s plenty more red herring in the sea). Huh. Actually, a “Spymaster” game made like this could be fun (likely approaching ‼FUN‼, in that the opponents should be more aggressive on high difficulty).
Just for some viable baseline: Stars Without Number has a splatbook Darkness Visible, which as usual includes a strategy mini-game for dynamic background generation. In this case, the entities are intelligence agencies and secret societies; they have attributes (Connections, Infiltration, Mobility, Muscle, Resources, Security and Tech), Assets (that have levels and increase their attribute by value depending on the level) and current Goals.
Title: Re: Games you wish existed
Post by: Sordid on January 31, 2023, 08:53:09 am
I wish an RPG existed in which non-violent interactions with NPCs had the same mechanical depth as combat and were an equally valid option for solving encounters and quests. For example, a character in Skyrim has 18 different skills, of which only 2 are purely non-combat. Many games have complex combat systems that track damage to individual body parts, yet the mental state of NPCs, when it's even modeled at all, is generally condensed down to a single "disposition toward the player" stat. I want a game where an NPCs emotions and attitudes are tracked separately and can be influenced by different actions. For example, if you needed an item from an NPC, you could get it by interacting with them a lot and becoming their friend, doing a quest for them and earning their gratitude, pointing a gun at them to intimidate them, etc.
Title: Re: Games you wish existed
Post by: hector13 on January 31, 2023, 11:31:37 am
Undertale has a non-combat way of playing, and there’s a game called Alpha Protocol in which a significant component of the game involves manipulating characters through dialogue.
Title: Re: Games you wish existed
Post by: Iduno on January 31, 2023, 12:05:07 pm
there’s a game called Alpha Protocol in which a significant component of the game involves manipulating characters through dialogue.

I've really got to pirate that. I bought it, but the DRM makes it unplayable, and Steam refuses refunds to people who aren't in the EU.
Title: Re: Games you wish existed
Post by: MorleyDev on February 17, 2023, 02:32:24 pm
Alpha Protocol is great, usual Obsidian "can be janky but the sheet ambition of what they did makes up for it". Really main issue it ran into that make SEGA kill any future for it was that SEGA advertised it as a 'Mass Effect' competitor when really it's more "Splinter Cell: The RPG".

Been playing XCOM 2: Long War of the Chosen recently and it's been bouncing around again ideas in my head for a game like XCOM 2 where you're managing a secret resistance of soldiers against alien forces but instead of an Alien Invasion you are playing as Delta Green and sending cells to deal with Lovecraftian forces beyond human understanding.

Honestly there need to just be Delta Green video games in general...
Title: Re: Games you wish existed
Post by: MaximumZero on February 17, 2023, 03:42:08 pm
Phoenix Point is basically NuCOM: Terror From The Deep but not in the shitty underwater way that XCOM:TFTD was. It's worth a look if you like the NuCOM games.
Title: Re: Games you wish existed
Post by: MorleyDev on February 18, 2023, 02:03:03 am
The thing in particular I'm liking about Long War for XCOM 2 is how it has a formal squad system to encourage you to keep the same troops as part of set squads on a rotation, which fits for military, and more-so how you have to send troops to infiltrate ahead of a mission and the longer you have them infiltrating the easier the mission will be and the less enemies you'll face.

So what I'm imagining is where you get a report of 'strange activity' and have to send a cell to investigate. The cell spends time investigating, discover whatever the horrible monstrous thing happening is, then does the tactical mission to put a stop to it. Thinking on it more, it could even be a mini choose your own adventure for the infiltration phase, where you go through a series of events as the investigation progresses and could even avoid the tactical mission entirely with the right (or wrong) outcomes of those events.

Like, one event chain could be a young man in a remote town is caught robbing a corner shop. The CCTV shows them demonstrating unusual levels of physical strength, and when the police arrested them they fought back and took several bullets to eventually stop. Upon autopsy, fully formed eyeballs were found inside their arm and leg muscles. You need to send a cell to investigate.

After some time, the cell reports back that they've traced the incident back to a pharmacutical trial being ran. You can spend some resources to help them get an inside contact at the company running the trial and fake IDs. This helps them follow the trail, and so they discover the head of the company is using a Lovecraftian Entity to develop experimental pharmacuticals to make money. You have the choice of how to put a stop to this. If you choose to assassinate the company head, then the rest of the cult will scatter and the problem will be neutralized. If you choose a full-on assault you can kill all the cultists and much greater reduce the Eldritch Level of that region. But a full-on assault is riskier to your agents lives since you need to go through the tactical gameplay.

You choose to order the assassination. The best marksman of the cell attempts to snipe the company head. However, they fail the skill roll and the company head survives. Now you have no choice but to either pull-out and fail the investigation or launch a full-on assault. The cult is now suspiscious and so defences are higher than they would have been if you ordered a full on assault, but you can spend more of a resource to aid the cell so they start the assault better equipped or in a better tactical position. Or you can spend a large amount of resources to arrange for a 'tragic accident' to hit the company headquarters.

You don't have the resources to spare, so you send the cell in at normal preparedness. You fail the tactical gameplay and all but one of the cell are wiped out, who you manage to evac. You now have to choose between abandoning the infiltration and taking the increase to Eldicth Level of the region, or pay the resources for that tragic accident. You use what little resources you have left to pay for the tragic accident. An pop-up tells you how a military training exercise went wrong and a military drone struck the headquarters of the company. This lowers the Eldritcc Level of the region, but increases the Instability of the region. Higher instability means higher level Incidents are more likely to happen in that region in the future.

You already lost Western Europe to maxed out Eldritch Level. Paris isn't euclidian anymore. Fail a couple more missions and the global Eldritch Level will reach a peak and Cthulhu will wake up.
Title: Re: Games you wish existed
Post by: NRDL on March 01, 2023, 06:57:58 pm
I've posted a few Highlander related game wishes throughout the years on this thread, so here's another one: Just a straight up Battle Royale.


The main crux of the game would be that the ONLY thing that can kill a player is decapitation, which can only come from other players. There'll be the usual duels, using whatever the most feasible and accessible sword fighting system there is in games these days. The goal in all these fights is to inflict enough damage to break your opponent immortal's posture, stunning them long enough to do a decapitation.


Now, of course a lot of other things can HURT the players, such as fall damage, fire, environmental hazards, and if a player is caught and isn't able to heal fast enough before another player gets to their prone body, they can get decapitated without a fight. But a player's game can only end by decapitation.


Every player starts off the match with I suppose you could call it a Heat Move, a special sword attack that does extra damage and nearly beats someone's posture down immediately, if it's landed with the right timing. Upon killing another immortal, the player who wins absorbs their opponents Heat Move, with all the Highlander Quickening lightshow accompanying it.


So a player that successfully hunts and defeats other players gets multiple Heat Moves, which can be represented by differing sword techniques from different styles. The more opponents you defeat, the more Heat Moves at your disposal ( they'll probably have a very long recharge time ) for the final confrontation.


This allows for two play styles. Hunt other immortals and have an arsenal of heat moves so that the final battle is a bit easier, or if you're more confident in your mastery of the basics you can run and hide, and in the final battle use conventional sword attacks and environmental trip ups to secure a victory.


The map could be a modern day city, the Scottish Highlands, Rome, a Japanese city, Medieval Europe, 18th century America, etc. And apart from other players in the battle royale, who would of course be other sword wielding immortals, there'd be tons of NPC opponents and obstacles. Police in the modern day, Scottish highlanders, Roman soldiers, that kind of thing. They'd be using weapons like guns, spears, bows, and stuff that bypass posture, and can stun you, but they can't decapitate you.

They're not that difficult to kill one on one, but there'll be a lot of them, and they can hurt you and bog you down enough to give another Immortal a chance to finish you off.



Every few minutes, you get an alert for the direction of the nearest immortal to you, and when it's just the last 2, that's when the map starts closing in.
Title: Re: Games you wish existed
Post by: Egan_BW on March 01, 2023, 07:20:06 pm
Dangit now you've got me thinking about cool mechanics for a fleshhorror BR. Think Prototype vibes.

Anything living that you eat makes you stronger, and also lets you mimic it. Pretend to be a tasty NPC so that other players try to eat you and you get the drop on them instead.

Hunt monsters to build up an arsenal of biological weaponry, or just mimic something with hands and use big guns?
Title: Re: Games you wish existed
Post by: Frumple on March 01, 2023, 08:30:25 pm
I wish an RPG existed in which non-violent interactions with NPCs had the same mechanical depth as combat and were an equally valid option for solving encounters and quests.
This is from like a month ago, but Griftlands more or less literally has its non-violent interactions have the same mechanical depth as its combat ones, because it's a deck builder that has separate decks for physical and non-physical conflict.

From what I recall, it's not the only game out there that rolls like that, too, though I'm blanking on specifics. Trawling around smaller indie/experimental RPG adjacent stuff is probably your best bet to find stuff like this. Itch.io, etc.
Title: Re: Games you wish existed
Post by: NRDL on March 12, 2023, 03:58:10 pm
Watching a bunch of Last of Us 2 gameplay, and boy that stuff is smooth. I want a Rambo game with that kind of combat. Lot of emphasis on sneaking, improvised weaponry, messing with AI tactics, brutal hand to hand combat, and very low health. One shot kill kind of rules, along with realistic injuries ( shoot to the foot makes you limp until healed, shoot to the hand means no weapon handling and reduced hand to hand ability, etc ).

Of course there'd still be video game esque healing, which can be completely disabled on harder difficulties.

Combine this sort of combat with RDR2 outdoorsman simulation, you can have a true guerrilla simulator. Spend all your time using the forest/jungle to your advantage, set traps, forage and hunt for food, and take out any encroaching forces from the shadows.
Title: Re: Games you wish existed
Post by: Robsoie on March 12, 2023, 04:56:21 pm
It's a pity the only Rambo games that are true to the stealth and survival aspects of the movies are the Metal Gear games.
There's a lot of potential for some good game with the Rambo stories.
Title: Re: Games you wish existed
Post by: hops on April 16, 2023, 07:06:18 am
I wish an RPG existed in which non-violent interactions with NPCs had the same mechanical depth as combat and were an equally valid option for solving encounters and quests. For example, a character in Skyrim has 18 different skills, of which only 2 are purely non-combat. Many games have complex combat systems that track damage to individual body parts, yet the mental state of NPCs, when it's even modeled at all, is generally condensed down to a single "disposition toward the player" stat. I want a game where an NPCs emotions and attitudes are tracked separately and can be influenced by different actions. For example, if you needed an item from an NPC, you could get it by interacting with them a lot and becoming their friend, doing a quest for them and earning their gratitude, pointing a gun at them to intimidate them, etc.
I wish there was an open world bard game where you are a poet in a fantasy world trying to make a living and see wonders.

And occasionally merking bandits.
Title: Re: Games you wish existed
Post by: Lidku on April 17, 2023, 08:52:43 pm
I want a Call of Duty X Kingdom Hearts crossover game.

Title: Re: Games you wish existed
Post by: NRDL on April 18, 2023, 10:27:05 pm
Sort of obliquely related to hops and Sordid's ideas, I'd love a grand strategy game but your only role in the world map is that of a diplomat.

Instead of managing international politics by commanding whole nations or armies, you just have your character's background/stats/skills/personal resources and the backing of whatever political regime your country has.

Your job is to maintain peace/forge alliances/create opportunities for casus belli by interacting with officials in other countries as well as their diplomats. Successfully doing conversation minigames, carefully picking and choosing things like gifts, political gestures, and even attire can influence your success or failure in improving international relations.

Of course this sort of game can also have a spycraft element, as diplomacy and espionage have always been interlinked.


You can be a spymaster if you so choose, managing planted agents in different territories. You can act as a spy yourself, using the relationships you have with official channels, as well as underground contacts in countries, to garner useful intel for your nation ( especially in times of war ).


Of course, getting known for any involvement in espionage could potentially reduce your public image, which could damage your ability to maintain positive relationships with officials in other nations. So it'd be a nice balancing act.
Title: Re: Games you wish existed
Post by: Lidku on May 14, 2023, 04:45:44 am
Does anyone else want a game with the mechanics and gameplay of Liberal Crime Squad, but instead it's a God Game? Instead of the human level mundane stuff, now you deal with matters on a divine level; trying to beat back the influence of rival gods across multiple universes and planets.
Title: Re: Games you wish existed
Post by: Iduno on May 14, 2023, 06:58:37 pm
Ok, I like this idea of using Pokemon to fix your terrible life. In game, obviously.

https://nomadiclegends.tumblr.com/post/702221670637813761 (https://nomadiclegends.tumblr.com/post/702221670637813761)
Title: Re: Games you wish existed
Post by: Akura on May 14, 2023, 08:07:24 pm
I think the issue is that adults in the Pokemon universe have too much adult stuff to deal with to raise Pokemon... excepting those adults whose actual profession involves raising Pokemon(Gym Leaders, Mafia, eco-terrorists). Kids are generally the only ones with the overall freedom to train Pokemon to that degree. It actually comes up a little in a side-quest for Sun/Moon, a old guy with an Eevee wanted to reconnect with his friends(with Eevolutions), but none of them had the time(one actually died in the meantime) to do so with everything else going on in their lives.


That said, I do like that story idea.
Title: Re: Games you wish existed
Post by: askovdk on May 15, 2023, 06:00:08 am
I think the issue is that adults in the Pokemon universe have too much adult stuff to deal with to raise Pokemon... excepting those adults whose actual profession involves raising Pokemon(Gym Leaders, Mafia, eco-terrorists). Kids are generally the only ones with the overall freedom to train Pokemon to that degree. It actually comes up a little in a side-quest for Sun/Moon, a old guy with an Eevee wanted to reconnect with his friends(with Eevolutions), but none of them had the time(one actually died in the meantime) to do so with everything else going on in their lives.


That said, I do like that story idea.

Made me remember this 'article' from Game Theory: How RICH is a Pokemon Master?
https://www.youtube.com/watch?v=ZhEz1cvC1rc (https://www.youtube.com/watch?v=ZhEz1cvC1rc)
They calculate that being a Poketrainer is such bad business that only kids can 'afford' it. :-)

Title: Re: Games you wish existed
Post by: EuchreJack on May 16, 2023, 02:29:40 am
Kids also have a higher tolerance for living poorly, generally speaking.