Error log coming your way!Spoiler (click to show/hide)
Also, tried genning a world with the create a new world option.
DF crashed.
I'll try to help when I get a chance.
You're welcome. I'll try tomorrow.
PHANTOM_CRAB:Body Token Recognized But Could Not Connect: TAIL
PHANTOM_CRAB:Body Token Recognized But Could Not Connect: TAIL_STINGER
ZAREKIAN:FEMALE:quill: No tissue thickness
ZAREKIAN:MALE:quill: No tissue thickness
are caused due to a lack of defined tissues. You've told the game to create a body part called quill, but not what it is made of (skin? hair? the game doesn't know!)Throw what's not working my way, I'll tell you what's wrong with it and how you can fix it :)
Errors like this;Code: [Select]PHANTOM_CRAB:Body Token Recognized But Could Not Connect: TAIL
PHANTOM_CRAB:Body Token Recognized But Could Not Connect: TAIL_STINGER
mean the TAIL cannot connect to the BODY. You've set it as a crab body, which is as follows;Notice how the crab body has no [BODY_LOWER]? That means the TAIL can't connect.Spoiler (click to show/hide)
Problems like this;Code: [Select]ZAREKIAN:FEMALE:quill: No tissue thickness
are caused due to a lack of defined tissues. You've told the game to create a body part called quill, but not what it is made of (skin? hair? the game doesn't know!)
ZAREKIAN:MALE:quill: No tissue thickness
Here's an easy fix;Spoiler (click to show/hide)
They're still errors that you should fix. You'll be looking at the errorlog alot when you mod, and seeing it spammed full of tissue and body errors doesn't help. As for your entity, there are known incompatibilities that can crash the game (important speaker or something in a position + dark fortresses are a known crash combo. Lemme take a looksie...)
Super quick process of elimination; your antmen entity is the issue. Lemme look into it a bit more.They're still errors that you should fix. You'll be looking at the errorlog alot when you mod, and seeing it spammed full of tissue and body errors doesn't help. As for your entity, there are known incompatibilities that can crash the game (important speaker or something in a position + dark fortresses are a known crash combo. Lemme take a looksie...)
I found that error before in version .0000001 of it, and fixed it before even the first release. As for the Zarekian tissue issue, I just made it use the default nail template for now, but later I may re-add metal quills. I also decided to remove phantom crabs for the best, as, as much fun as splicing creatures is, that should be saved for megabeasts.
Super quick process of elimination; your antmen entity is the issue. Lemme look into it a bit more.They're still errors that you should fix. You'll be looking at the errorlog alot when you mod, and seeing it spammed full of tissue and body errors doesn't help. As for your entity, there are known incompatibilities that can crash the game (important speaker or something in a position + dark fortresses are a known crash combo. Lemme take a looksie...)
I found that error before in version .0000001 of it, and fixed it before even the first release. As for the Zarekian tissue issue, I just made it use the default nail template for now, but later I may re-add metal quills. I also decided to remove phantom crabs for the best, as, as much fun as splicing creatures is, that should be saved for megabeasts.
Remove this tag from entity_ant
[SITE_VARIABLE_POSITIONS:ALL]
Works perfectly. I think that tag and dark fortresses as a combo are a nogo
Oops perhaps I'm wrong. Genned two more pocket worlds and got a crash.
Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.
Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.
Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up
Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.
Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up
[START_BIOME:OCEAN_ARCTIC]
[BIOME_SUPPORT:OCEAN_ARCTIC:1]
The game is trying to generate dark fortresses in the middle of the ocean in your entity_frost. This is impossible. Remove the above two tags, 100000% certain this is your issue.
Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.
Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up
[START_BIOME:OCEAN_ARCTIC]
[BIOME_SUPPORT:OCEAN_ARCTIC:1]
The game is trying to generate dark fortresses in the middle of the ocean in your entity_frost. This is impossible. Remove the above two tags, 100000% certain this is your issue.
Kay, can you try a couple times with the tags removed to bee 382.213321% sure?
Okay for certain, the issue is with your entity_frost. I've been removing each of the entities 1 by 1 to see what might be the issue, this is the only one that causes a crash. I've genned 5 medium worlds without them.
Ahhh, dang. Hopefully its something fixable; I really dread the idea of starting from the ground up
[START_BIOME:OCEAN_ARCTIC]
[BIOME_SUPPORT:OCEAN_ARCTIC:1]
The game is trying to generate dark fortresses in the middle of the ocean in your entity_frost. This is impossible. Remove the above two tags, 100000% certain this is your issue.
Kay, can you try a couple times with the tags removed to bee 382.213321% sure?
6 successful world gens on medium map.
Just add this;
I fixed the tissue issue, and removed the source of the body issue. decided Phantom Crabs arent needed. Okay no, I didnt actually fix Zarekians right, so I added you quill template to a file called tissue_template_zarekian. How do I add the template correctly?
[TISSUE:QUILL]
[TISSUE_NAME:quill:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER] //I made this of copper. You can also use something like LOCAL_CREATURE_MAT:BONE or whatever
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:STRANDS] //see the tissue definitions on the wiki for these tags
to the creature under [SELECT_CASTE:ALL] in the creature_x file.
Just add this;
I fixed the tissue issue, and removed the source of the body issue. decided Phantom Crabs arent needed. Okay no, I didnt actually fix Zarekians right, so I added you quill template to a file called tissue_template_zarekian. How do I add the template correctly?Code: [Select][TISSUE:QUILL]
to the creature under [SELECT_CASTE:ALL] in the creature_x file.
[TISSUE_NAME:quill:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER] //I made this of copper. You can also use something like LOCAL_CREATURE_MAT:BONE or whatever
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:STRANDS] //see the tissue definitions on the wiki for these tags
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE:QUILL]
[TISSUE_NAME:quill:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER] //I made this of copper. You can also use something like LOCAL_CREATURE_MAT:BONE or whatever
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:STRANDS] //see the tissue definitions on the wiki for these tags
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[TISSUE:OLDBONE]
[TISSUE_NAME:weathered bone:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:OLDBONE]
Yes, then add [TISSUE_LAYER:BY_CATEGORY:QUILL:QUILL] with the first being the body part you want to give a tissue, and the second being the name of your tissue. Here's an example from my own work;Code: [Select][TISSUE:OLDBONE]
[TISSUE_NAME:weathered bone:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:OLDBONE]
According to that errorlog, the quills are still trying to refer to a Quill tissue template. As for the Phantom Scorpion thing, I'm guessing you made the same mistake I did and named the syndrome-carrying material one thing and then attempted to call it another thing later.
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen phantom scorpion venom]
[STATE_ADJ:ALL_SOLID:frozen phantom scorpion venom]
[STATE_NAME:LIQUID:phantom scorpion venom]
[STATE_ADJ:LIQUID:phantom scorpion venom]
[STATE_NAME:GAS:boiling phantom scorpion venom]
[STATE_ADJ:GAS:boiling phantom scorpion venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:phantom scorpion sting]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SCORPION_PHANTOM:ALL]
[SYN_INJECTED]
[CE_NUMBNESS:SEV:300:PROB:100:START:5:PEAK:10:END:33600]
[CE_DIZZINESS:SEV:65:PROB:100:START:5:PEAK:10:END:33600]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
According to that errorlog, the quills are still trying to refer to a Quill tissue template. As for the Phantom Scorpion thing, I'm guessing you made the same mistake I did and named the syndrome-carrying material one thing and then attempted to call it another thing later.
This is the code for their venom. Know how I can make it work?
According to that errorlog, the quills are still trying to refer to a Quill tissue template. As for the Phantom Scorpion thing, I'm guessing you made the same mistake I did and named the syndrome-carrying material one thing and then attempted to call it another thing later.
This is the code for their venom. Know how I can make it work?
Yes, I made that exact mistake myself. The wiki example detailing how injectable syndromes work is flawed. The error lies in these two lines:
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
This creates a new creature material using the EXTRACT_TEMPLATE with a material identifier of VENOM
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
This injects a local creature material whose identifier is POISON. As there is no local creature material with that identifier, it instead uses the default material[Which I think is probably blood]. Since blood doesn't have the [ENTERS_BLOOD] tag, it just splashes harmlessly against the victims skin when the scorpion stings.
Just change the bolded argument in SPECIALATTACK_INJECT_EXTRACT to both say "VENOM" and it should work fine.