Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Arowhun

Pages: [1] 2 3 4
1
DF Suggestions / Re: A warrior - male profession
« on: March 27, 2014, 07:04:24 am »
Joan of the ark?

There are many African cultures where the women are in charge, and men are more like the "house wives"

I agree that gender roles should be added in the future, but it should vary depending on  randomization.

2
keep this fanart train going.

Spoiler (click to show/hide)

That's my best attempt.

3
DF Suggestions / Re: Codes of Conduct
« on: March 25, 2014, 10:38:28 pm »
Maybe sometimes a nationalist group could take over the government of a country. Think the Nazi party, or the Thalmor from elder scrolls.

4
DF Suggestions / Re: Add Blackjack or Casino in Adventure Mode
« on: March 25, 2014, 10:30:54 pm »
This would be incredibly fun in adventure mode.

Another idea would be betting with locals, like saying "I bet you 500 dorf bucks I can kill that collosus that has been harassing this town for over 10 years" or something like that.

Also, there could be horse races, dog races, cock fights. Maybe sometimes a capital city could have an arena, where you could either fight in for money, or bet on the people fighting in it. Different cultures could do different things.

5
DF Suggestions / Re: Paint Function for Arena Mode
« on: March 25, 2014, 10:24:09 pm »
+1

This would be so useful. Maybe a copy and paste function?

6
DF Suggestions / Re: Goblins and other stuff as catapult ammunution.
« on: March 25, 2014, 10:23:50 pm »
I think a living GCS would be the most frightening catapult amunition of all time.

7
Posting to watch, and leaving some fanart to keep you motivated! :)

Spoiler (click to show/hide)

Awesome! Allways enjoy seeing your work.

8
DF Suggestions / Re: Give us Rhino People
« on: March 24, 2014, 05:10:59 pm »
Another important reason is graphics: Toady is running out of letters.

Sigging.

Honestly though, I think that the game should make animal people at random, picking random animals to "peopleify", if that makes any sense.

9
DF Community Games & Stories / Re: Player driven adventure mode.
« on: March 22, 2014, 01:34:42 pm »
EDIT: The inkeeper in the town gave you a masterwork steel sword and armor set found in an old dwarven ruin, and said you can keep it if you kill the collosus. Wanting to keep the armor set, you decide to convince the inkeeper that you were successful somehow, which will be hard without it's head. You know that if you try running with the armor set, the inkeeper will send thugs after you after he realizes the collosus isn't dead. He is involved with a shady criminal gang within the town.

10
DF Community Games & Stories / Re: Player driven adventure mode.
« on: March 21, 2014, 08:05:40 am »
You were fighting a bronze collosus, and it hit you so hard that you were knocked out and launched out of it's lair.

11
After seeing the grass that you grew, I'm interested in seeing what high quality vomit looks like.

+1

12
Invert everything else everyone said: Dodge into waterfall, get swept off the end of the waterfall, then survive and struggle to swim to the shore. When you make it, you're downstream of the migrants and you can begin the migration phase of the story.
We can only decide what misty does in each situation. We have no idea about any waterfalls if we can't see them.  Or at least, I think that's how games like these work.

Unless OP says otherwise, of course.

13
Wow, so you didn't grab the sword after all.
Before you stop falling:

>aim for something soft to land in, if there is anything.

After you stop falling:

>Check injuries. Check surroundings. Look for clues on where the migrants went.

14
Take your time mate. Looking forward to the next post.

15
This looks entertaining, but after the first few posts it became incomprehensible.

Pages: [1] 2 3 4