Bay 12 Games Forum

Dwarf Fortress => DF Modding => Tilesets and Graphics => Topic started by: Rogue Yun on October 19, 2014, 08:14:51 pm

Title: Simple Mood 16x16 Tileset
Post by: Rogue Yun on October 19, 2014, 08:14:51 pm
I was taken by a strange mood after being stung by a honey bee while changing one of my hives (seriously). This tileset is the result.

I am nothing if I am not heavily influenced by the skills and talents of others. This includes their awesome tilesets. I owe homage to Taffer, CowThing, Lemunde, Jack_Bread, Lord Dullard, Kenran, Teeto_K, etc. I like looking at what other people have done and it gives me a better understanding of things I can do to improve.

DF Version
(https://raw.githubusercontent.com/RogueYun/SimpleMood/master/data/art/16x16_sm.png)

ASCII Version
(https://raw.githubusercontent.com/RogueYun/SimpleMood/master/data/art/16x16_sm_ascii.png)

You can download the tileset, color scheme, installation instructions, and default init files from here (https://github.com/RogueYun/SimpleMood)

Screenshots (outdated):
Spoiler (click to show/hide)

My Color Scheme:
Spoiler (click to show/hide)

Legal Stuff: I'm placing this work in the public domain. (At least am attempting to). You are free to use and distribute this work any way you see fit. I'd still like to hear and see what you do with it, but you are welcome to do as you please.

(http://i.creativecommons.org/p/zero/1.0/88x31.png)

Licence (http://creativecommons.org/publicdomain/zero/1.0/)

Older Stuff, Including the 12x12 and 15x15 tilesets:
Spoiler (click to show/hide)
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Lemunde on October 26, 2014, 01:51:14 am
Nice! I might try this out while I'm waiting for Phoebus to update. I prefer the full graphics packs but sometimes I'm in the mood for a more minimalistic style.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Lemunde on October 26, 2014, 07:16:44 am
A little feedback on what I've seen so far. I'm using the 16x16 version. I noticed there's some significant differences between the two versions. I would actually recommend just calling each their own individual tileset. I'm thinking about trying out the 12x12 version too since it has some unique tiles that the other lacks.

One thing that struck me right off the bat is how difficult it is to see the dwarves. This could be remedied by filling it in with a translucent white color. Even if it's just barely visible it would make a significant difference. Darkening some of the punctuation icons could also help. Also the colors on the barrel icon should be inverted. For some reason DF uses the background color instead of the foreground color for barrels.

Other than that it looks great! The text is very easy to read and all of the icons are easy to distinguish from one another. And it's just generally pleasant to look at. I'll post some screenshots after I get a fort going.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Rogue Yun on October 28, 2014, 03:25:05 pm
Tileset Updated:
(http://s30.postimg.org/9ufi3ujqp/16x16_sm.png)

One thing that struck me right off the bat is how difficult it is to see the dwarves. This could be remedied by filling it in with a translucent white color. Even if it's just barely visible it would make a significant difference. Darkening some of the punctuation icons could also help. Also the colors on the barrel icon should be inverted. For some reason DF uses the background color instead of the foreground color for barrels.

Other than that it looks great! The text is very easy to read and all of the icons are easy to distinguish from one another. And it's just generally pleasant to look at. I'll post some screenshots after I get a fort going.

Thank you so much for the feedback! It is much appreciated! And I'd love to see someone elses screenshots! I can't build a fort worth beans! And the forts I do build all wind up looking the same. So seeing the tileset from someone else's game would be edifying beyond reason.

-I tried to make the dwarves more visible sticking to the simple 1bit theme. I don't know why I shackle myself like this but I think giving myself limitations helps me to see things that I didn't see before.
-I updated the "+" sign to be thicker. I did the same for the logs and the "-" sign. So that they could be matching/distinguishable as different.
-I did the same to the amulet/female symbol.
-I followed your advice and inverted the barrel. It looks much better now.

Thanks again! Your feedback was invaluable.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: CLA on October 28, 2014, 03:29:55 pm
Ohh, I like where you're going with this.

Quote
I think giving myself limitations helps me to see things that I didn't see before.
I agree! Limiting yourself to something (a style, # of colors, amount of pixels, etc) definitely helps one improve his skills.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: CowThing on October 28, 2014, 11:25:38 pm
This looks great! I've been using the 12x12 tileset for 2 days now, and I'm enjoying it a lot. Overall I don't have many problems with it, but here's a few changes I made, if you don't mind me posting them:

Link to edited image (http://i.imgur.com/ldfuaJh.png)
(sorry that it's a pink background, I couldn't get transparency to work right)

-The cage symbol was a bit weird to me, so I made it 3 larger exclamation points instead of 5.
-The left/right and up/down arrows were different shapes, I made them uniform.
-I changed the "&" to a "evil creature" head, since I think those creatures are the only use of that tile.
-I prefer text to always be readable no matter what, so I changed the 'O' back to a normal 'O', and moved the pillar to tile 255. In d_init you can change the pillar and tree trunk tiles from 'O' to 255.
-This is just a personal preference, but I changed the fading tiles from dots to diagonal lines. The reason for this is because the dots would cause optical illusions sometime which hurt my eyes, I do like the dot pattern though, it just wasn't working for me.
-I inverted the barrel colors (which I now see you did as well).
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Taffer on October 29, 2014, 10:20:00 am
This looks great! I've been using the 12x12 tileset for 2 days now, and I'm enjoying it a lot. Overall I don't have many problems with it, but here's a few changes I made, if you don't mind me posting them:

Link to edited image (http://i.imgur.com/ldfuaJh.png)
(sorry that it's a pink background, I couldn't get transparency to work right)

-The cage symbol was a bit weird to me, so I made it 3 larger exclamation points instead of 5.
-The left/right and up/down arrows were different shapes, I made them uniform.
-I changed the "&" to a "evil creature" head, since I think those creatures are the only use of that tile.
-I prefer text to always be readable no matter what, so I changed the 'O' back to a normal 'O', and moved the pillar to tile 255. In d_init you can change the pillar and tree trunk tiles from 'O' to 255.
-This is just a personal preference, but I changed the fading tiles from dots to diagonal lines. The reason for this is because the dots would cause optical illusions sometime which hurt my eyes, I do like the dot pattern though, it just wasn't working for me.
-I inverted the barrel colors (which I now see you did as well).

I haven't actually been playing at all recently, but it strikes me as unlikely that it isn't used in text (or at least won't be). The Dwarf Fortress wiki agrees (http://dwarffortresswiki.org/index.php/Tileset#Row_03_.28032-047.29) with you, though. Can anybody with more experience than me confirm this? Especially in regards to adventure mode conversations & necromancer books. Seems like a bit of a stretch that Toady hasn't (or won't) make use of a very common symbol in the English language. I'm curious about this.

So as not to derail the thread, however, I like this tileset. To quote myself:

I like your new Simple Mood tileset, by the way. It's a good design direction for simple, tiny graphics. I particularly like the logs, the tree/root/plant tiles, statues, tree leaves, skulls, weapon racks, and marsh tiles. I should have said so in the relevant thread sooner.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: CLA on October 29, 2014, 10:40:06 am
Just to clarify, we're talking about '&', tile #038, right?
I haven't seen it being used in text at all, although the books I've seen were few. IIRC, phoebus and others use a tile that looks like a demon, too.
I'm more certain about '&' not being used for anything else than I am for #255, to be honest.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Taffer on October 29, 2014, 01:46:27 pm
Just to clarify, we're talking about '&', tile #038, right?
I haven't seen it being used in text at all, although the books I've seen were few. IIRC, phoebus and others use a tile that looks like a demon, too.
I'm more certain about '&' not being used for anything else than I am for #255, to be honest.

Yes. I should have been more clear. Fair enough! Thanks for the information.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Rogue Yun on October 29, 2014, 03:06:42 pm
This looks great! I've been using the 12x12 tileset for 2 days now, and I'm enjoying it a lot. Overall I don't have many problems with it, but here's a few changes I made, if you don't mind me posting them:

Link to edited image (http://i.imgur.com/ldfuaJh.png)
(sorry that it's a pink background, I couldn't get transparency to work right)

-The cage symbol was a bit weird to me, so I made it 3 larger exclamation points instead of 5.
-The left/right and up/down arrows were different shapes, I made them uniform.
-I changed the "&" to a "evil creature" head, since I think those creatures are the only use of that tile.
-I prefer text to always be readable no matter what, so I changed the 'O' back to a normal 'O', and moved the pillar to tile 255. In d_init you can change the pillar and tree trunk tiles from 'O' to 255.
-This is just a personal preference, but I changed the fading tiles from dots to diagonal lines. The reason for this is because the dots would cause optical illusions sometime which hurt my eyes, I do like the dot pattern though, it just wasn't working for me.
-I inverted the barrel colors (which I now see you did as well).


I am very flattered! And I love what you've done! Many of the changes you made was exactly the direction I wanted to go! Would you mind if I took some of the things you have done kept on fiddling? You are welcome to take anything I've done and go with it! You seem to have a great eye for this. I am eventually going to make a second purer ascii and less graphic based 12x12 tileset.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: CowThing on October 29, 2014, 03:30:25 pm
I am very flattered! And I love what you've done! Many of the changes you made was exactly the direction I wanted to go! Would you mind if I took some of the things you have done kept on fiddling? You are welcome to take anything I've done and go with it! You seem to have a great eye for this. I am eventually going to make a second purer ascii and less graphic based 12x12 tileset.

Thank you! Yes, you can use those changes, I don't mind! I'm glad you like them. The mix of graphics and ASCII in the 12x12 tileset now is really nice, but of course having 2 versions would never hurt.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Rogue Yun on October 29, 2014, 04:28:52 pm
16x16 Tileset Updated:
(http://s27.postimg.org/mxl1oytwj/16x16_sm.png)

-I added thickness to some tiles, namely the "/" "\" "=" and the male symbol. I also made changes to the cent symbol.
-I made the yen symbol more ASCII and less graphic. Not that it is too important but I kind of want to stick to the theme. I'll make a more graphic 16x16 tileset later.

And thank you all for your support. It is nice to see Taffer and CLA post here. I am one of their many admirers.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Lemunde on October 30, 2014, 05:34:54 am
As promised here's some pics of the tileset in action.

http://imgur.com/a/bO0re
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Lemunde on October 30, 2014, 09:06:22 am
I made some adjustments myself, mostly to suit my own personal tastes. I changed the angled walls to slanted walls and added a subtle transparent background to make ground tiles more distinguishable from each other.

Spoiler (click to show/hide)

Also you should advise people to change their pillar tile to 10. The 'O' works but the tile at position 10 looks a lot better and I'm pretty sure it's not even being used anywhere else.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: CLA on October 30, 2014, 10:37:28 am
I made some adjustments myself, mostly to suit my own personal tastes. I changed the angled walls to slanted walls and added a subtle transparent background to make ground tiles more distinguishable from each other.

Spoiler (click to show/hide)

Also you should advise people to change their pillar tile to 10. The 'O' works but the tile at position 10 looks a lot better and I'm pretty sure it's not even being used anywhere else.

Tile 10 is used for the inside tile of very thick tree trunks. But it works well as both.

http://dwarffortresswiki.org/index.php/DF2014:Tilesets
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Max™ on October 31, 2014, 01:12:13 am
Hmmm, on a hunch I grabbed a shot of your 16x16 one and sized it up a bit, I think I was a little overzealous with the transparency mask when I was removing the artifacts from upscaling it, but it turned out WAY better than any other attempt I made at a direct upscaling, the art style works wonderfully for it as I suspected.
Spoiler (click to show/hide)
I tried to pull my overrides out but I think I missed some, still though, it didn't look bad at 24x24, though I'd switch from the colors I was using, and of course try to clean up some of the shading I think I killed inadvertently.
Spoiler (click to show/hide)
Love the aesthetic you have going on, sorry about mangling it a bit, but like I said, it'll upscale easily.
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Lemunde on October 31, 2014, 11:18:22 am
Here's a couple more screenshots for you. I think this should be enough to give you an idea of what the tileset is all about.

Spoiler (click to show/hide)
Title: Re: Simple Mood 12x12 and 16x16 Tileset
Post by: Rogue Yun on October 31, 2014, 02:43:43 pm
Considering your kindness in posting screen-shots and your enthusiasm for diagonal walls... I created a 15x15 tileset for you. (I have found odd sized tiles tend to work a little better with diagonals) I threw it together at light speed so there might be some inconsistencies. Let me know what you think!

15x15 Strange Mood Tileset!
(http://s30.postimg.org/gewisl6q9/15x15_sm.png)

*Edit*

I also updated the other tilesets:

12x12 Updated 2014 10 31:
(http://s22.postimg.org/8ffma7jnl/12x12_sm.png)

16x16 Updated 2014 10 31
(http://s1.postimg.org/u9d691tz3/16x16_sm.png)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: buzzy613 on November 01, 2014, 05:40:29 pm
@Lemunde what's the color set you're using?

I like the tileset, btw
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Lemunde on November 02, 2014, 08:25:40 am
I can't remember exactly. I think it's from one of Vherid's sets. Either the warm one or one of the newer ones.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: buzzy613 on November 02, 2014, 07:27:45 pm
Oh, thanks. Also, sorry for newb but how do I install this with LNP?  (or anything really)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Max™ on November 02, 2014, 10:03:24 pm
Save the image into df_linux/data/art or what should be a similar path if you're not on linux for some reason.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 03, 2014, 12:55:59 pm
I don't know how to install it into LNP but I would guess one way would be that you would first set the LNP to one of the basic tilesets (No graphics).

And follow these instructions...

http://dwarffortresswiki.org/index.php/Tileset_repository#Installation

Best of luck!
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: fricy on November 04, 2014, 02:41:44 am
I don't know how to install it into LNP
/snip
The Starter Packs contain the graphic sets in LNP/graphics folder. Place any new sets here (with the proper structure) an the launcher will autodetect them, and you can install them with the GUI. In this case I'd duplicate the ASCII set and edit it according to the wiki instructions. (http://dwarffortresswiki.org/index.php/Tileset_repository#Installation)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: buzzy613 on November 04, 2014, 10:35:38 am
Got it working, thanks all!

Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 10, 2014, 06:22:20 pm
I don't have a lot of time tonight. But I would like to post what I have done so far quickly and hopefully get some more constructive criticism! Bring it on!

ASCII 16x16 Smooth Triwall.
(http://s13.postimg.org/pxmi4qqlz/16x16_sm.png)

ASCII 16x16 Smooth Basic Wall.
(http://s2.postimg.org/52umhh1ix/16x16_sm_basic.png)

And this silly animated gif I made while I was sick!
(http://s16.postimg.org/6kyq8okpd/Wee.gif)

Thanks for the feedback and support!
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Kynsmer on November 10, 2014, 06:32:05 pm
You've got something that looks pretty unique and slick! Nice work.

Edit: Also, I love that silly gif.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Max™ on November 11, 2014, 02:29:08 am
Oh good lord what is wrong with you man! Had me hoping I could launch nobles at goblins with ballistas for a second... now I'm sad, despite the upbeat looking dorfs.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 12, 2014, 08:06:18 pm
Thanks for the positive feedback! I appreciate it! And I was thinking what wonderful weapons nobles would make at high speeds.

Sorry I take so long between posts. I don't have direct access to the Internet.

I've made some minor modifications to help improve the 16x16 tileset. I'm sticking with the beveled walls at the moment. It seems to work best with trees and such. But if you think the sharper corners look better or have ideas on anything else I would love to hear them! If you have a better design or want to make certain modifications of any tile I would love to hear and see what you would change.

Here is an updated version.

(http://s30.postimg.org/5ge1hfr8h/16x16_sm.png)

You don't have to make these, but I recommend the following changes in your your data/init/d_init.txt file:

PILLAR_TILE:10

and

TREE_TRUNK_PILLAR:255
TREE_TRUNK_PILLAR_DEAD:255
TREE_CAP_PILLAR:255
TREE_CAP_PILLAR_DEAD:255

Trees and pillars look something like this:
Spoiler (click to show/hide)


I don't have time to update the first post.. I'm sorry. But feedback is always appreciated.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 17, 2014, 09:01:33 am
Tileset Updated 2014 11 17:
(http://s29.postimg.org/fibyrma0n/16x16_sm.png)

I don't have a lot of time again. But I will try to update the first post before I go.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 18, 2014, 08:30:08 pm
I am at an impass and I could use your good judgement.

Please look carefully at the next two pictures and tell me which you prefer: A, B, or neither one.

Spoiler (click to show/hide)

Can't see a difference?
Spoiler (click to show/hide)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Max™ on November 19, 2014, 09:20:18 am
You can see the difference from the blur on the inside corner of the walls, and as a bisasam lover I'm a fan of that type of stuff already.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Vattic on November 20, 2014, 03:14:00 am
I think you'd gain more from manually anti-aliasing, but it can be a lengthy process. The boldness of your set negates a lot of the benefit either way.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 20, 2014, 10:04:01 am
Well... Here is an alpha version so to speak. It's far from perfect... but it will do for a test example.

(http://s21.postimg.org/ltv9lyed3/16x16_sm_aa.png)

Here is the non anti-aliased version for comparison.

(http://s17.postimg.org/y15t15ekv/16x16_sm.png)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Vattic on November 20, 2014, 03:39:37 pm
Looking good. You've applied slightly more than I would have, but you haven't gone to the point where shapes are lost in blur.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 20, 2014, 04:09:29 pm
I'm certainly a novice at this. I just thought it looked good and I'd take a stab at it. There are certain parts I do see a bit more of a blur than I am comfortable with. If you have any techniques hiding up your magical sleeves, I would love to hear them.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Vattic on November 22, 2014, 12:39:09 pm
I'm no expert myself, just a hobbyist. I mostly avoid it except when trying to carve more complex curves like with my stalled tileset (http://www.bay12forums.com/smf/index.php?topic=98415.msg5639159#msg5639159) (only linked because it illustrates a lot of AA with a before and after shot.

The best advice I can offer is likely something you already do: Keep a zoomed out view of your work open and just tweak away until things look right. To avoid excess blur limit the number of layers of colour used in any one area (like on the diagonals I'd only use one colour if possible). If there are any characters you are having trouble with I can have a go if you like.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 24, 2014, 12:56:40 pm
16x16 ASCII Tileset Updated 2014 11 24:
(http://s30.postimg.org/s7ua3bmcf/16x16_sm.png)

I recommend the following changes in your d_init.txt file:
PILLAR_TILE:10

TREE_TRUNK_PILLAR:10
TREE_TRUNK_PILLAR_DEAD:10
TREE_CAP_PILLAR:10
TREE_CAP_PILLAR_DEAD:10

Screenshots:
Spoiler (click to show/hide)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Max™ on November 24, 2014, 05:37:17 pm
Nice job with the aliasing in the corners, gotta get up really close to see it break up. Be careful getting too obsessive with the blurring though, madness, that way, etc.

Also, uh, did you have a broken link for the tileset itself there? I see an empty space under the screenshot sample.
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 24, 2014, 06:48:07 pm
Hrmm... There should be a spoiler that you click on. Do you have scripts blocked on your web browser? If you do the Spoiler won't show anything... Other than that I don't know what to tell you.

And I didn't do any aliasing with this set yet. Just some changes with some water tiles and such. But it looked so nice just the way it was that I thought I'd post it for good measure. I think I'll keep fiddling with it till I'm comfortable. Then try my hand again at aliasing.

*edit*
Here are the links the old fashioned url way. If this doesn't work I might have to try a different image hosting site. Is anyone else having problems viewing the images I have posted?

http://s29.postimg.org/4v1nqimlh/capture01.png (http://s29.postimg.org/4v1nqimlh/capture01.png)
http://s29.postimg.org/id8k2syqt/capture02.png (http://s29.postimg.org/id8k2syqt/capture02.png)
http://s9.postimg.org/axydg17tp/capture03.png (http://s9.postimg.org/axydg17tp/capture03.png)
http://s9.postimg.org/z2z2xqs4d/capture04.png (http://s9.postimg.org/z2z2xqs4d/capture04.png)
http://s29.postimg.org/ka9vl4esl/capture05.png (http://s29.postimg.org/ka9vl4esl/capture05.png)
http://s29.postimg.org/ae8slh90l/capture06.png (http://s29.postimg.org/ae8slh90l/capture06.png)
http://s29.postimg.org/o9733y3fp/capture07.png (http://s29.postimg.org/o9733y3fp/capture07.png)
http://s29.postimg.org/q29zs9omd/capture08.png (http://s29.postimg.org/q29zs9omd/capture08.png)
http://s29.postimg.org/jr4sbundx/capture10.png (http://s29.postimg.org/jr4sbundx/capture10.png)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: HaterSkater on November 24, 2014, 07:11:07 pm
Same here, it won't show 16x16 ASCII Tileset Updated 2014 11 24, 3 posts above
This tileset image does exist though, but only available via direct link taken from message source

http://s30.postimg.org/s7ua3bmcf/16x16_sm.png

Edit: here it is, linked properly
(http://s30.postimg.org/dbvqvqaxr/16x16_sm.png)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 24, 2014, 07:29:25 pm
Ah Thanks! I also just noticed the forums down? or at least I got the 404 error. Could that have been connected or are the images still not visible for you?
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Max™ on November 25, 2014, 07:21:00 am
I see the one image in the spoiler with a gap under it about the right size for a 16x16 tileset block.
Spoiler (click to show/hide)
Title: Re: Simple Mood 12x12, 15x15, and 16x16 Tileset
Post by: Rogue Yun on November 25, 2014, 08:30:32 am
Bizarre! I can see the images okay on my system. So weird!
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on December 04, 2014, 04:22:37 pm
16x16 Tileset Updated 2014 12 04:
(http://s4.postimg.org/3wqik0wp9/16x16_sm.png)

First Post Updated.

Feedback is always welcome :D
Title: Re: Simple Mood 16x16 Tileset
Post by: Prastary on December 25, 2014, 02:54:55 pm
I love it!
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on January 22, 2015, 11:21:56 am
I love it!
Thank you! :D Sorry for the late reply. I've been a bit lazy recently.

Tileset Updated 2015 01 22

(http://s9.postimg.org/p6kq5v5pr/16x16_sm.png)

I made some modest revisions and reversions. Nothing special. Just some thing I thought might make the game look a little better.
Title: Re: Simple Mood 16x16 Tileset
Post by: Deon on January 23, 2015, 04:53:53 am
I'm loving it. I am using it right now to playtest my new total conversion mod, the letters look like they come from a cartoonish/flash colorful game. It looks amazing.
Title: Re: Simple Mood 16x16 Tileset
Post by: YAHG on February 02, 2015, 07:47:35 pm
It is very pretty, thank you  :).
Title: Re: Simple Mood 16x16 Tileset
Post by: eccentric on February 04, 2015, 07:46:50 pm
Thanks again for the great tileset. While it's not DF, Cataclysm:DDA looks pretty good with the .ttf created from your tileset.

The screenshots get compressed giving them a fuzzy look, it looks better in terminal.

Terminal Screenshots
Spoiler (click to show/hide)

Title: Re: Simple Mood 16x16 Tileset
Post by: Cyprinodon on May 16, 2015, 02:33:50 am
I like your tileset. Very minimal, very clean, very bold ! The sapling tile is my new love.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on May 16, 2015, 04:35:36 pm
Thank ye kindly sir :D
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on May 26, 2015, 09:09:32 pm
2015 05 26 Pure ASCII Version:
(http://s8.postimg.org/j9gky20b9/16x16_sm.png)

This version was just to appease my conscience about creating a pure ASCII version. Nothing more, nothing less.

Screenshot:
Spoiler (click to show/hide)
Title: Re: Simple Mood 16x16 Tileset
Post by: DragonDePlatino on May 26, 2015, 09:24:27 pm
Ohhh...I love how your tree pillars look. The way you lower the line thickness of the interior circle makes it look like they're downscaled versions of the 2x2 trees instead of different tiles.

Breeeeelleant! *twirls moustache*
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on May 26, 2015, 09:54:46 pm
Thanks for the compliment! I worked a loooong time trying to figure out what to do about trees and pillars :/  Even still there are some major imperfections. For example, trying to designate the trees for cutting makes it look much less appealing with the four corners now being single pixels and it resembling a wild bee/ant hive... *sigh* In any case, you are welcome to use and improve upon anything you like that I do. I know I could certainly learn a thing or two from you. >.>

Screenshot:
Spoiler (click to show/hide)
Title: Re: Simple Mood 16x16 Tileset
Post by: Vanst7 on May 26, 2015, 10:46:10 pm
Nice work, really likes that tileset!
Title: Re: Simple Mood 16x16 Tileset
Post by: DragonDePlatino on May 27, 2015, 10:12:26 am
Huh. If you wanted to fix that, you could try shoving some black pixels in the corner of that tile.

(http://orig02.deviantart.net/71a1/f/2015/147/a/9/curses_square_16x16_by_dragondeplatino-d8uyc5y.png)

It might introduce a host of other problems like color scheme incompatibility, but the designations look better now.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on May 27, 2015, 11:45:37 am
Thanks for the suggestion! I'll run it through some tests and see what comes out.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on June 09, 2015, 03:34:06 pm
I updated my tileset and placed it into the tileset repository (http://dwarffortresswiki.org/index.php/Tileset_repository#16.C3.9716).

I'll post it again here for record's sake.
(http://s15.postimg.org/kta5ikw97/16x16_sm.png)
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on July 19, 2015, 10:40:33 am
I saw a person using my tileset in a post and feeling somewhat ashamed at my slothfulness I felt inspired to try to make the tileset look a little better.

I updated the tileset with some very small changes. The only big change being the military dwarf is now a Magnetoish floating helmet.

Tileset Updated 2015 07 19:
(http://s9.postimg.org/aypckgqyn/16x16_sm.png)

I also updated it on the tileset repository (http://dwarffortresswiki.org/index.php/Tileset_repository) and in the first post.

Screenshots:
Spoiler (click to show/hide)

My Color Scheme:
Spoiler (click to show/hide)

Feedback is certainly most welcome and appreciated! I hope those of you who use it enjoy it!
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on July 19, 2015, 02:11:16 pm
Thanks so much for the continued updates, this is my favorite tileset!
Title: Re: Simple Mood 16x16 Tileset
Post by: Max™ on July 19, 2015, 02:13:41 pm
Dig the magneto helmets.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on August 18, 2015, 01:42:36 pm
I know I go back and forth, up and down, and here and around a lot, so I apologize. I made some modifications to some tiles, namely the clubs symbol (Flowers), the 1/4 (leaves, branches, and roots), and the cent sign (Hatch Covers).  Either they just weren't simple or bold enough to suit my fancy, or they just didn't look quite right. I also made some corrections to some letters. For example I never noticed that the letter "G" was thinner than the rest of the capital letters until now. Also the letters utilizing "i". I don't think I'm very good at this at creating tilesets... but I'm drawn to doing it anyway. :/

Tileset Updated 2015 08 18
(http://s8.postimg.org/sgnd2nmpx/16x16_sm.png)

Screenshots
Spoiler (click to show/hide)

Thanks everyone for your positive feedback. Any comments or criticisms are welcome.
Title: Re: Simple Mood 16x16 Tileset
Post by: Fallingferret on August 23, 2015, 05:27:07 pm
Posting just to tell you I love the hell out of this tileset, and to thank you for making it.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on August 23, 2015, 09:48:20 pm
Thank ye kindly! Very nice of you to say so :D
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on December 07, 2015, 03:23:56 am
It looks like I chose poorly for my image host and with some patience and practice I've been getting better at using github. You can find the tileset, color scheme, and installation instructions here:

https://github.com/RogueYun/SimpleMood

Other than that no changes have been made. I'll see what I can do on updating the first post for posterity.
Title: Re: Simple Mood 16x16 Tileset
Post by: Kraetzin on January 24, 2016, 07:01:48 pm
Been looking for a tileset like this for ages. Loving it! Cheers for maintaining it.
Title: Re: Simple Mood 16x16 Tileset
Post by: PopTart on February 08, 2016, 05:25:47 pm
Let me add to the chorus and say thank you for this tileset! Since I tried it, I can't use any other, not even full-blown graphics sets. They all fall short of the new standard of clarity that Simple Mood has set. Amazingly sharp at 16x16, with no anti-aliasing! It deserves inclusion in the next LNP for sure. For the record, I use Lee's "Natural" color scheme by default.

I have added some tweaks to it for my personal use. For example:

But what'll happen is that I'll use my tweaked version for a while, and then get sick of it and return back to the original. I even made an all-Greek version, but it has been difficult to figure out: the relationship of accented letters to non-accented (elves vs. military elves, for example), which characters to include (because some are not used) and how to map them to the current Latin letters, how to replace characters like å and æ and ?, what to do with the current assortment of Greek letters or Latinized Greek letters like ß, and how to include polytonal accents and breath marks and obsolete letters. Someday, when I get it right, I'll share that version, or maybe someone else wants to do it. If they do, I hope they base it on Simple Mood!
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on April 02, 2016, 02:46:56 am
Thanks everyone for your moral support! It is good to feel appreciated!

So I've been lurking for quite a while now... The reason for that is that I haven't been able to justify a full update with only the few changes that I had made over the past while... However, today I got off my lazy bucket and made some changes to better adhere to ASCII standards. The reason for this is that I have been approached several times by individuals who would like to include my tileset in other projects.  I could not find myself justified in making changes to improve appearances for dwarf fortress when I knew that they could potentially make its use in other projects more difficult. I have also noticed that people like to use what I have done as a basis for their own style of tileset. I would like to support these individuals by giving them a strong base to work with without having to weed out anything overly intricate.

In short, I'm going to do my best to continue to simplify so that others can more easily complexify.

ASCII Tileset Updated 2016 04 02
(http://i64.tinypic.com/14vmv87.jpg)

Tileset Updated 2016 04 02
(http://i64.tinypic.com/293jzev.png)

Again, I want you to know that my work, as usual, I consider in the public domain (considering the glyph size I doubt there is anything here I could patent anyway). I want you to feel free to use and distribute this however you please! I would love to be notified when you use it if you feel so inclined. Just to gratify my inner pride :D

*edit*: I have since made a change to the integral sign at the bottom of the tileset (it wasn't a functional integral sign in ascii). The above tilesets aren't up to date (I like to leave them as I use this thread as an archive) but the tilesets in the first post should be continually up to date as I now have them linked to my github account.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on April 08, 2016, 06:15:22 pm
*Tileset updated!* (Refer to the first post)

Yet another unwanted update that no one asked for! Just cleaned up the tau, pi, cent, and British pound signs. The changes can be seen in the first post (if not, try refreshing). I keep whittling away at it and I think it is showing improvement, but that is just my opinion!

I'll keep on striving for that simplicity! I hope ya'll enjoy!
Title: Re: Simple Mood 16x16 Tileset
Post by: Max™ on April 08, 2016, 11:35:52 pm
Huh, the pi being so short makes sense but it messes with my eye for some reason.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on April 09, 2016, 04:38:20 am
Greek letters are so weird! I'm struggling with these guys... It would be much easier to design a cabinet and be done with it. You can get a gist of the oddness of it by doing a google search of the Greek lowercase pi and then taking a stroll in the tileset repository (http://dwarffortresswiki.org/index.php/Tileset_repository). Some people have capital pi, some people have lowercase pi the size of a capital letter. I get the idea that pi and tau are supposed to look somewhat alike... but in most of the tilesets, even some standard ascii from the early days of computers, they most certainly don't... :/

I'll keep messing around with it and see what I come up with. Thanks for the feedback!
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on April 15, 2016, 09:11:50 am
I have not yet fully commited to an updated version of the tileset. I kept getting distracted by one problem or another. I'd like to share with you this tangent I'm going on so that either you can take pains to stop me or give me some encouragement. I'm kinda scared I might be going off the deep end! Here is what I am currently looking at.

Tileset:
(http://s22.postimg.org/v1yyvey6p/16x16_sm_ascii.png)

Example:
Spoiler (click to show/hide)

I'm testing out a lot of changes in my attempt to make a truly basic ascii tileset. I'm trying to dig down to the roots of it's construction.

The walls, for the moment, no longer have rounded edges. This is a direction that I find myself reluctantly believing is for the better. I might make it so that the df version of the tileset retains the rounded edges and have the ascii version keep the sharp edges? Really this is a tough call to make.

The greek letters look better to me, but I've been staring at them for a while now and my mind has a tough time seeing the out of the box perspective.

I adjusted the question mark and its reverse form. The old ones looked a bit goofy to me.

I really want to thank PopTart for sending me an example of his modified version of my tileset. It contained most of the features he recommended and it helped me get a much needed new perspective! It looks very, very nice! If any of you are curious as to what it looks like perhaps if we were to ask him nicely he might post it here.
Title: Re: Simple Mood 16x16 Tileset
Post by: CLA on April 15, 2016, 10:02:11 am
I don't think rounded or square or slightly crenelated or diagonal are inherently better - in my opinion, the two factors influencing that decision are 1) personal taste (often coupled with what room design you're planning to do - some just look better with diagonal walls for example), and 2) consistency with the rest of the tileset.
With yours, all symbols are very consistently thick, heavy and mostly orthogonal - square walls support that, and I think it looks very good in the screenshot.
On the other hand, all your symbols have very slightly rounded corners, and with (1 or 2 pixels) rounded corners, walls might fit in even better. Though you might want to have the walls (and floors) stick out a tiny little bit on purpose: to differentiate constructions from dynamic content (i.e. moving creatures, items, objects) and organic stuff (grass, trees, etc).
Whether to go all the way with consistency or purposely differentiate a bit is, again, a matter of taste though.

I don't think it would look good with fully diagonal walls in either case.
Title: Re: Simple Mood 16x16 Tileset
Post by: Max™ on April 15, 2016, 10:20:18 am
Well besides the weirdness where I have to copy/paste the quoted link because postimg doesn't show up, I am still kinda partial to the round corners on the walls because the whole set has that aesthetic. It's why I wanted the clipped corner partial-diagonals for mine, the sharp corner cutoffs are like the main "thing" about it that differentiates it from just being an upscaled curses.

Similarly the chunky lineweights and rounded corners say "simple mood" right away.
Title: Re: Simple Mood 16x16 Tileset
Post by: PopTart on April 15, 2016, 04:16:23 pm
Thanks to Rogue Yun for your continued tinkering on this wonderful tileset! I'm happy to share my current experiments.

(https://dl.dropboxusercontent.com/u/42386896/16x16_sm_fill.png)

The Greek letters have been altered to fit the geometry of the Latin letters. Some of the letters have added serifs, but I think I prefer them the original way. I haven't figured out a rule for which capitals get serifs and which don't. Something you just have to feel, I guess.

I have played with transparency. It's nice that the white/black, color, and transparency can be played with independently to produce a mix of foreground, background, and set color. I don't know if you'd want to incorporate transparency, though. It might complicate the simplicity or make things too representative. The red and green ó/ò are just pragmatic.

For what it's worth, I like both the rounded corners and the straight corners on walls. Each has its merits. The curve of the rounded corners matches the letters, while the straight ones offer a nice contrast to the curved letters.
Title: Re: Simple Mood 16x16 Tileset
Post by: PopTart on April 15, 2016, 04:18:51 pm
I kept the original plant tau because it's so darn cute.
Title: Re: Simple Mood 16x16 Tileset
Post by: Max™ on April 15, 2016, 08:17:27 pm
You should try out putting a partially transparent black lining around the + and wall tiles. They look the same unengraved but are much less blinding and harsh upon engraving. By varying the detail within the black section, regions of more and less transparent black you can all sorts of effects or just go for a more simple effect that is easier to look at when engraved.
Title: Re: Simple Mood 16x16 Tileset
Post by: agm on November 09, 2017, 06:27:23 am
I made an edit with diagonal walls and tweaked some of the tiles (the dwarves, @, pillar tile 255, and some other tiles.)
(http://dwarffortresswiki.org/images/e/e1/16x16-RogueYun-AgmEdit.png)http://dwarffortresswiki.org/index.php/File:16x16-RogueYun-AgmEdit.png (http://dwarffortresswiki.org/index.php/File:16x16-RogueYun-AgmEdit.png)
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on November 23, 2017, 10:00:29 am
In commemoration of the new release of Dwarf Fortress and for Toady and his family who have given much of their time and sweat to provide us with a wonderful game to be grateful for, I now release the updated versions of my tilesets for the public and the public domain to do with as they wish! Thank you Toady for being one of the greatest inspirations an individual could have.

If the following links do not work see the first post... if the tilesets don't appear updated then delete your cache and try again.

Regular *Updated 2017 11 23*
(https://s18.postimg.org/v4a2bjj2h/16x16_sm.png)

ASCII *Updated 2017 11 23*
(https://s18.postimg.org/lxrrnpnyh/16x16_sm_ascii.png)

@agm I love it! Keep up the good work and thanks for posting!
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on November 23, 2017, 10:21:48 am
Still my favorite! Many thanks for the update!
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on November 23, 2017, 10:33:01 am
Still my favorite! Many thanks for the update!
Thanks for being supportive! Considering you might be the only one, let me know if any of the changes are too much of an eyesore and I'll try to make appropriate adjustments.
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on November 23, 2017, 01:29:17 pm
I've not started a new game on 0.44 yet but on an old save the new numbers don't look quite right, especially the one and seven. They're a bit too thin for my taste and sometimes don't line up right in trees. But I'll start a new game and see how it looks then.


Edit: started a new game in 0.44, numbers do look weird, in trees the trunk is now smaller than the branches. (or did I maybe forget to edit something)
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on November 24, 2017, 06:50:39 am
Tilesets are updated *2017 11 24* refer to the first post and delete your internet cache if you don't notice any changes.

@Seleucian Awesome! Thanks for the feedback! I was thinking they were a bit out of place myself. I fleshed out the numbers and updated the tileset. I'm still wondering if they are more "Simple" than the previous numbers so your opinion matters very much to me.

As for the tree trunks, I use position 10

I usually make these changes in the d_init.txt file

Code: [Select]
PILLAR_TILE:10
TREE_TRUNK_PILLAR:10
TREE_TRUNK_PILLAR_DEAD:10
TREE_CAP_PILLAR:10
TREE_CAP_PILLAR_DEAD:10
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on November 24, 2017, 09:26:13 am
these numbers are definitely much better and fit much nicer with the rest of the tileset. Thanks for the continued effort!

I still find myself preferring the old number '1' , (with the 'bar' on the bottom) especially in trees. But that might just be me :)
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on November 24, 2017, 10:28:24 am
Feedback is amazing!

I am trying a couple different number designs for "1" trying to stick to the new number theme I have going. Let me know which looks good/you would prefer!

(https://s18.postimg.org/u31lkqkop/16x16_sm_ascii.png)  (https://s18.postimg.org/5zatwkcjd/16x16_sm_ascii.png)'

*edit* I am partial to the first one because it is less likely to be confused with lowercase "L" but if it doesn't look as good to you as the tree then that's fine.
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on November 24, 2017, 10:59:37 am
Ok, now I like the first one better :D (without the bottom) that just looks perfect

If you're looking for further feedback, I've got some very small things:
I don't really like how the arch on the lower case 'f' drops down
I've always felt the cabinet and young tree symbols to be a little out of place, a bit thin I guess. You did change it I noticed, looking at an older version, and it definitely looks better.

Anyways these are very very minor things, overall best tileset ever!

(also I prefer the regular tileset, with the cool soldiers)
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on November 24, 2017, 12:27:10 pm
Good Gravey! How long has that "f" been that way? Thanks so much for pointing these things out to me. You are absolutely right on all accounts! Sometimes I get so caught up inside that 16x16 pixel design of a single character I miss the out of the box/overall perspective.

How about this one?

(https://s18.postimg.org/oo22b97w9/16x16_sm.png)
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on November 24, 2017, 01:36:34 pm
love the cabinet and young tree symbols!

the lower case 'f' still has sort of weird dot line at the end though, is that intended?

edit: some other letters have the little line too, but it somehow looks better in the lower case 'd' or 'h' than it does in the 'f'.
Title: Re: Simple Mood 16x16 Tileset
Post by: jecowa on November 24, 2017, 01:46:33 pm
I like the new numbers. The thicker stems seem to make them easier to read.

I thought "f" looked fine before. The old terminal on the "f" matched perfectly with the terminal on the "r". With the adjusted "f", it matches with the "c" and "g", and now the "r" is the only letter using that style.

I kind of want to like the serif on the "1", but I really like the curve on the bottom of the sans-serif "1".
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on November 24, 2017, 04:23:33 pm
love the cabinet and young tree symbols!

the lower case 'f' still has sort of weird dot line at the end though, is that intended?

edit: some other letters have the little line too, but it somehow looks better in the lower case 'd' or 'h' than it does in the 'f'.

Much appreciated! I've been struggling for the past year on the greek letters. They were a pain in the neck.

From what I am able to google about letters and their designs the line at the bottom of the "f" is a serif. My font is riddled with the problem of some letters having them and some not. So, trying to make it so the letters still conceivably work together is not the easiest for me. I'm reluctant to change the "f" to be without the serif, but if your push for the change I'll certainly try to oblige!

I like the new numbers. The thicker stems seem to make them easier to read.

I thought "f" looked fine before. The old terminal on the "f" matched perfectly with the terminal on the "r". With the adjusted "f", it matches with the "c" and "g", and now the "r" is the only letter using that style.

I kind of want to like the serif on the "1", but I really like the curve on the bottom of the sans-serif "1".

Thank ye kindly!

Do you think it might help if I were to make the "r" terminal match the rest of the letters?

(https://s18.postimg.org/sn8x50s9l/16x16_sm.png)

Thank you guys so much! It is really helpful for me to get a different perspective!
Title: Re: Simple Mood 16x16 Tileset
Post by: jecowa on November 24, 2017, 06:13:40 pm
I kind of missed the thicker tips on the "r" and "f" at first, but I think I just needed time to adjust. I remember thinking they looked kind of long the first time I saw them, but then I got used to it and started feeling like the long tips were part of the style. The shorter version also matches the curve on the "j" if it matters.
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on November 25, 2017, 04:27:33 am
I like the 'r' and 'f' better this way, but it's just a very minor detail for me. Of course feel free to roll back the changes or take other suggestions.
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on November 26, 2017, 06:54:08 am
Just one more tiny thing, I find it very hard to distinguish between the '0' and the '8' in game. Could you maybe alter one of them slightly?
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on November 26, 2017, 09:32:00 am
How about this one?

(https://s18.postimg.org/65gpu5gjd/16x16_sm.png)

Aaaand I'm going to gloss over the fact that now the "8" and the theta symbol are exactly the same... not sure how I can fix that without some drastic changes.
Title: Re: Simple Mood 16x16 Tileset
Post by: CLA on November 26, 2017, 10:28:04 am
An old version of your tileset (the one currently on the wiki) had indentations on the sides of the 8. Together with the diagonal line in the 0, that should be sufficient. Though I assume you did remove them in the first place to make the numbers look more similar.
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on November 26, 2017, 01:01:00 pm
Definitely an improvement, thanks. I don't think you need worry about the theta symbol too much, I can't really see any situation in which you'd need to tell them apart.
Title: Re: Simple Mood 16x16 Tileset
Post by: Nopal on November 26, 2017, 02:38:42 pm
<Deleted>
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on November 26, 2017, 08:45:15 pm
@CLA Yeah, I could always regress back to the old numbers or try something new that isn't as simple... but these new numbers look darn good as water tiles in my opinion.

@Seleucian I don't think my OCD will let me rest until I come up with something to fix that theta symbol :/ But for now it is good enough.

@Nopal If ever you change machines and want a custom tileset I'll certainly make one for you! Thin numbers, @ symbol, and all!

Thanks everyone! I hope I have understood the comments correctly, but if not or if you feel I need to change something else I'm all ears! Your comments have helped to open my eyes to some things that I would have never seen without them (your comments, not my eyes).

I'm going to sit on the tileset for a while to try to get a feel for it, digest the comments and suggestions (and future comments), and will (hopefully) make an update sometime soon. Thanks again!
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on March 14, 2018, 10:07:06 pm
Came across this lovely Counter-Strike font (http://www.fonts4free.net/images/co/counter-strike-font-charmap.png) while perusing for for helpful material. It looked like a possible end to what I was striving for in my own tileset, so borrowing heavily from it I adapted it to my own works. What say you?

Possible Outcome of the Simple Mood font:
(https://s14.postimg.org/dxgu1q23l/16x16_sm_ascii.png)
Title: Re: Simple Mood 16x16 Tileset
Post by: Nopal on March 15, 2018, 12:37:16 pm
Came across this lovely Counter-Strike font (http://www.fonts4free.net/images/co/counter-strike-font-charmap.png) while perusing for for helpful material. It looked like a possible end to what I was striving for in my own tileset, so borrowing heavily from it I adapted it to my own works. What say you?

Lookin good!
Spoiler (click to show/hide)
Title: Re: Simple Mood 16x16 Tileset
Post by: risusinf on March 23, 2018, 12:10:35 pm
So i guess my search has finally ended, here it is, the perfect balance between "looking good" and "stay classic". Thank you for this beautiful tileset, Rogue Yun. I am really tempted to switch to it. The one thing i would change is the dwarves symbols, for some reason i can only accept those that close enough to the original representation. Also old "&" works better for me and "@" feels off. Anyway, great stuff.

============

I thought i made it better. I dunno.
Spoiler (click to show/hide)

============

Theta/8 situation
Spoiler (click to show/hide)
============

A better 7 maybe.
Spoiler (click to show/hide)

I've made some other questionable "improvements", and then returned to the original curses tileset for some mad experiments. I guess i never will be fully satisfied.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on March 29, 2018, 01:55:44 pm
I apologize that I'm not very good at keeping up with this. Lots of things going on on my end.

I've done a lot of morphing of the tileset since my last post.

In my current/past few weeks agenda:

Make the numbers more like the letters
Make the letters more simple. I got rid of a lot of the fluff sarifs from before and a lot of the random smoothing from the CS inspiration so it has evolved into what I'm working with now.
I'm struggling with the number 1 and trying to represent it appropriately.
Trying to make fit 7 to the "flip number*/readable number" style hasn't been easy... I kinda like the new 7 but I could just be blinded from my poor perspective.

I apologize for not reverting back to the original ampersand as of yet (&). This new one is growing on me and I haven't found a good way to tweak it to make it look like how most people consider ampersands. The original ampersand was awkward and the thickness wasn't quite right, IMO. But I'll keep working at it.

Here is what I have so far. I apologize that it is not as stylized as the CS version, I just needed to take a step back to simplicity again :P

(https://s18.postimg.org/ibem1e7d5/16x16_sm_ascii.png)

*By "flip number" I mean a number that behaves similarly to that of a digital clock. I've spent a lot of time trying to make numbers clock like just because of how many times numbers "flip" in game (FPS counter, Idlers counter, DFhack counters, liquid level counters, etc.) What I have now is kind of a median between legible numbers and flip numbers.

I apologize for apologizing so much.
Title: Re: Simple Mood 16x16 Tileset
Post by: Rogue Yun on May 19, 2018, 05:55:55 pm
And now for something relatively different...

Simple Mood Boxy Ascii

(https://s7.postimg.cc/jf7bgoeq3/16x16_sb_ascii.png)

Simple Mood Smooth Ascii

(https://s7.postimg.cc/4w06fdgh7/16x16_sm_ascii.png)

So i guess my search has finally ended, here it is, the perfect balance between "looking good" and "stay classic". Thank you for this beautiful tileset, Rogue Yun. I am really tempted to switch to it. The one thing i would change is the dwarves symbols, for some reason i can only accept those that close enough to the original representation. Also old "&" works better for me and "@" feels off. Anyway, great stuff.

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I thought i made it better. I dunno.
Spoiler (click to show/hide)

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Theta/8 situation
Spoiler (click to show/hide)
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A better 7 maybe.
Spoiler (click to show/hide)

I've made some other questionable "improvements", and then returned to the original curses tileset for some mad experiments. I guess i never will be fully satisfied.

Thank you for your great input. I was heavily influenced by it in my decision making. Sorry for the huge delay in acknowledging it!
Title: Re: Simple Mood 16x16 Tileset
Post by: Seleucian on July 12, 2018, 02:50:08 am
I'm returning to DF to try out the new version. Going to use Simple Mood Smooth Ascii. Many thanks for the continued updates!
Title: Re: Simple Mood 16x16 Tileset
Post by: Fallingferret on April 30, 2024, 12:18:06 pm
The Weasleman necromancer necromancer gestures!
The forum thread shudders and begins to move!


Going on 10 years and this still my all time favorite tileset. So much so that it actively impeded my efforts to transition to v50 until I was able to start using it again.

If anyone wants to use this(and any other square font, if you see this) in v50 setting BASIC_FONT to curses 800x600, or any 10x12 tileset will get around the broken mouse interactions at different zoom levels while still looking good. You'll likely need to tweak the grid width and height settings a little to get the zoom steps you want. (at 1080p I use a width of 176 and height of 72 to keep track of food and drink stocks while being a comfortable size to read)

Spoiler (click to show/hide)