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Finally... => Forum Games and Roleplaying => Topic started by: Aseaheru on July 15, 2019, 09:44:10 pm

Title: Re: AIAR - Providence Seekers - Cold Season 1921 - Event Phase
Post by: Aseaheru on July 15, 2019, 09:44:10 pm
The world has gone silent. Reports of plague, of death, of renewed war have reached us. No outside ships have been spotted for months. The few brave souls who sailed to investigate have never returned, and tensions have risen to a breaking point.
 The so-called government installed by the Outsiders has been overthrown. For the first time since 1915 we are free again.
 We where unable to claim victory on our own, and where forced to ally ourselves with The Fraternal Order of the Silver Moon. However, we nolonger require their presence. We must drive them from our isles, even as we must seek out the resources needed to complete our grand designs. Some must have survived the exterior events, and in them we shall find new strength.




 This is the thread for the Providence Seekers. If you are not a member of this faction, please leave now. This Link (http://www.bay12forums.com/smf/index.php?topic=174264.msg7995504#msg7995504) will return you to the core thread.



 Turn Zero Tasks:
>Vote on faction name
>Create and choose flag
>Vote on equipment to give to the Enemy. Remember, what each side gets is based on who chooses to give the most.
>Have patience while I complete the rules.
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Naturegirl1999 on July 15, 2019, 10:01:42 pm
Possible names could be the following. Additions can be added
Rectifiers
Viva ala Resistance
The Union
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Rockeater on July 16, 2019, 08:33:05 am
I will be here
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Shadowclaw777 on July 16, 2019, 08:37:38 am
For a Cultist Game -> Providence Seekers for a Name
Flag -> Pyramid and Eye seem cliche, maybe a black and navy shape, give me time on the flag.
Equipment -> No idea, probably be generous to get stronger starting bonuses

Spoiler: Have a Flag! (click to show/hide)
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Naturegirl1999 on July 16, 2019, 08:51:21 am
For a Cultist Game -> Providence Seekers for a Name
Flag -> Pyramid and Eye seem cliche, maybe a black and navy shape, give me time on the flag.
Equipment -> No idea, probably be generous to get stronger starting bonuses
Yes Providence Seekers sounds like a fine name
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Pavellius on July 16, 2019, 07:16:58 pm
I like Providence Seekers, too.

For equipment,  I think we should choose very little. It would be interesting if both sides started nearly from scratch.
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Pavellius on July 19, 2019, 03:20:00 pm
Quote from: votebox
Providence Seekers (3): Shadowclaw777, Naturegirl1999, Pavellius


Shadowclaw's flag (2): Shadowclaw777, Pavellius


No equipment (1): Pavellius

Title: Re: AIAR -Side B- Pregame Preperations
Post by: Aseaheru on July 19, 2019, 04:09:01 pm
 Note, starting out with no equipment means any fights the first turn will be losses, as designs cannot arrive until atleast the turn after they are finished.
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Naturegirl1999 on July 19, 2019, 04:48:38 pm
Let’s take some artlillery and ships
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Shadowclaw777 on July 22, 2019, 10:34:15 am
Quote from: votebox
Name:
Providence Seekers (3): Shadowclaw777, Naturegirl1999, Pavellius

Shadowclaw's flag (2): Shadowclaw777, Pavellius

Armory:
Give Them 50%, but 5% Artillery and 25% Naval Ships (1): SC777
Nothing: (1) Pavellius
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Naturegirl1999 on July 22, 2019, 10:36:54 am
Vote for Shadowclaw’s flag
Vote for Give Them 50%, but 5% Artillery and 25% Naval Ships
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Aseaheru on July 22, 2019, 03:12:51 pm
 So, 50% of each type of smallarm, 5% of artillery, and 25% of each kind of ship?
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Naturegirl1999 on July 22, 2019, 03:19:03 pm
Yep
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Pavellius on July 22, 2019, 03:29:20 pm
Quote from: votebox
Name:
Providence Seekers (3): Shadowclaw777, Naturegirl1999, Pavellius

Shadowclaw's flag (3): Shadowclaw777, Pavellius, Naturegirl1999

Armory:
Give Them 50%, but 5% Artillery and 25% Naval Ships (3): SC777, Naturegirl1999, Pavellius
Nothing (0)

Consensus is cool
Title: Re: AIAR -Side B- Pregame Preperations
Post by: Aseaheru on July 22, 2019, 03:59:18 pm
 Allrighty then. Feel free to make noises in the main chat to spur the other side ta action.
Title: Re: AIAR -Providence Seekers-Turn 1 is just arround the corner-1920
Post by: Khang36 on July 30, 2019, 08:58:04 am
Hello a bit late to vote but i feel like we missed an opportunity to get most of every thing by giving the other team 40% of all the stuff. This mean the other team will either give us at least half the stuff or we take 60% if they try to give us less than 40%.
Title: Re: AIAR -Providence Seekers-Turn 1 is just arround the corner-1920
Post by: Aseaheru on July 30, 2019, 09:35:53 pm
Summer, 1921
The fighting against the Entente lackies is almost complete. However, a new wrinkle has cropped up. Namley, the rumors are true. The Ones Before did, indeed, settle on this fair isle. The Lackies dd indeed find evidence and worked to suppress it, expanding their fortress on Neu Salsburg Bay Island to cover the digs. However, our erstwhile allies have found out the same information, and we are now fighting openly against them. Go forth, find our relics, reestablish contact with the outside world, build our industry and supply our armies of Providence!


Spoiler: Logistics & Designs (click to show/hide)


Title: Re: AIAR -Providence Seekers-Turn 1-1920
Post by: Khang36 on August 04, 2019, 10:16:13 am
So to get every thing rolling

How many units of rifles do we need to fully equip an army unit?
Title: Re: AIAR -Providence Seekers-Turn 1-1920
Post by: Aseaheru on August 04, 2019, 10:43:01 am
 It takes eight units of stuff to give every soldier in an army something. Information on what form this takes is within the logistics section of the rules.
 I should probably post the overall rules in each thread, shouldent I...
Title: Re: AIAR -Providence Seekers-Turn 1-1920
Post by: Khang36 on August 04, 2019, 11:11:32 am
Ok so we should look into concentrating our artillery into 2 army and our mg into one unit and the 8 lebel auto rifles split between 4 army units.

Ideally we should try to distribute our rifles so that each army will be using weapon that have the same ammo

so that means we can equip:
one army with the m1917, 30-06
2 armies with 6.5×54mm Mannlicher rifles
One army with the Mannlicher M1893 6.5x53mmR
And 5 armies with the 8 lebel rifles, carbines, lmgs and mgs
Title: Re: AIAR -Providence Seekers-Turn 1-1920
Post by: Naturegirl1999 on August 04, 2019, 04:45:12 pm
Ok so we should look into concentrating our artillery into 2 army and our mg into one unit and the 8 lebel auto rifles split between 4 army units.

Ideally we should try to distribute our rifles so that each army will be using weapon that have the same ammo

so that means we can equip:
one army with the m1917, 30-06
2 armies with 6.5×54mm Mannlicher rifles
One army with the Mannlicher M1893 6.5x53mmR
And 5 armies with the 8 lebel rifles, carbines, lmgs and mgs
+1
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Aseaheru on August 04, 2019, 05:26:10 pm
 A reminder aswell, you have ten tokens to allot to work, and some slipways and factories to order what to make.
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Khang36 on August 04, 2019, 06:40:00 pm
do we get the stuff we produce this turn for deployment now or for the next turn? so if i make 10 wagons does that mean i have 30 wagons to assign for deployment now or 20 now and on the next turn I will have 30?
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Aseaheru on August 04, 2019, 06:46:38 pm
 Stuff that gets made is added to the stockpile for next turn.
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Khang36 on August 04, 2019, 07:21:56 pm
ok what armies can move to Neu Salsburg east right now to re-enforce army 1 currently there?
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Aseaheru on August 04, 2019, 07:34:28 pm
 Any, although thats handled by asking to have them reinforced.
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Khang36 on August 04, 2019, 07:35:45 pm
Ao i can have army 7 move to re-enforce army 1?
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Aseaheru on August 04, 2019, 07:39:13 pm
 You can ask fer army 1 to be reinforced, which might result in army 7 getting shifted to protect them.
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Khang36 on August 04, 2019, 08:15:45 pm
ok so this is what i have right now.
Quote
deployment
1. need re-enforce for army 1 and army 2's positions
2. need army to secure Berek industrial area
3. need army to secure industrial area of Sellye
Quote
Production
East Neu Salsburg Workshop 1:Wooden Farm Wagons {20 per line}
East Neu Salsburg Workshop 2:Wooden Farm Wagons {20 per line}
125m Slipway:Modified 62m Drifter {5 per slipway}
125m Slipway:Modified 38m Trawler {8 per slipway}
Quote
Allotment
deployment
army 1:Neu Salsburg east
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.1 Salvator-Dormus M1893 8×50mmR Mannlicher | [7LP]
   4.4 wagons = 40 lp
   5.2 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   6.1 CSRG 1915 8 Lebel | [5LP]
   total lp 40/40
army 2:Pecs port
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.1 Salvator-Dormus M1893 8×50mmR Mannlicher | [7LP]
   4.3 wagons = 30 lp
   5.1 15 cm SK L/35 101lb warhead | [7LP]
   total lp 30/30
army 3:Sellye south
   1.6 Berthier Mle 07/15 | [2LP]
   2.1 CSRG 1915 8 Lebel | [5LP]
   3.2 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   4.3 wagons = 30 lp
   total lp 29/30
army 4:Pecs south
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.2 wagons = 20 lp
   total lo 16/20
army 5: Cigand South
   1.7 Berthier Mle 07/15 | [2LP]
   2.2 CSRG 1915 8 Lebel | [5LP]
   3.1 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   4.3 wagons = 30 lp
   total lp 30/30
army 6: Berek south
   1.8 Berthier Mle 07/15 | [2LP]
   2.2 wagons
   total lp 16/20
army 7:Central Forest
   1.8 M1917, 30-06 | [2LP]
   2.2 wagons
   total lp 16/20
Quote
tokens
1.expand one slip ways at Pecs = 1 token
2.start fortifying army 1's(trenches, earth works, ect) = 1 token
3.ritual = 2 token
4.design and revisions = 6 tockens
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Naturegirl1999 on August 04, 2019, 08:55:52 pm
ok so this is what i have right now.
Quote
deployment
1. need re-enforce for army 1 and army 2's positions
2. need army to secure Berek industrial area
3. need army to secure industrial area of Sellye
Quote
Production
East Neu Salsburg Workshop 1:Wooden Farm Wagons {20 per line}
East Neu Salsburg Workshop 2:Wooden Farm Wagons {20 per line}
125m Slipway:Modified 62m Drifter {5 per slipway}
125m Slipway:Modified 38m Trawler {8 per slipway}
Quote
Allotment
deployment
army 1:Neu Salsburg east
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.1 Salvator-Dormus M1893 8×50mmR Mannlicher | [7LP]
   4.4 wagons = 40 lp
   5.2 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   6.1 CSRG 1915 8 Lebel | [5LP]
   total lp 40/40
army 2:Pecs port
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.1 Salvator-Dormus M1893 8×50mmR Mannlicher | [7LP]
   4.3 wagons = 30 lp
   5.1 15 cm SK L/35 101lb warhead | [7LP]
   total lp 30/30
army 3:Sellye south
   1.6 Berthier Mle 07/15 | [2LP]
   2.1 CSRG 1915 8 Lebel | [5LP]
   3.2 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   4.3 wagons = 30 lp
   total lp 29/30
army 4:Pecs south
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.2 wagons = 20 lp
   total lo 16/20
army 5: Cigand South
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 CSRG 1915 8 Lebel | [5LP]
   3.1 15 cm SK L/35 101lb warhead | [7LP]
   4.3 wagons = 30 lp
   total lp 29/30
army 6: Berek south
   1.8 Type 30 rifle 6.5×54mm Mannlicher–Schönauer | [2LP]
   2.2 wagons
   total lp 16/20
army 7:Central Forest
   1.8 M1917, 30-06 | [2LP]
   2.2 wagons
   total lp 16/20
Quote
construction

+1
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Khang36 on August 04, 2019, 09:21:38 pm
added some stuff for construction feel free to provide some suggestions and feed back on my current proposal
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Khang36 on August 08, 2019, 05:57:56 pm
Question do we need to spend token now for design and revision or is it just assumed that any left over will be for designs and revision?
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Aseaheru on August 08, 2019, 06:16:55 pm
 Gotta allot them now, since they could also be going towards relics, rituals, and/or expeditions.
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Khang36 on August 08, 2019, 11:21:59 pm
ok my current plan

ok so this is what i have right now.
Quote
deployment
1. need re-enforce for army 1 and army 2's positions
2. need army to secure Berek industrial area
3. need army to secure industrial area of Sellye
Quote
Production
East Neu Salsburg Workshop 1:Wooden Farm Wagons {20 per line}
East Neu Salsburg Workshop 2:Wooden Farm Wagons {20 per line}
125m Slipway:Modified 62m Drifter {5 per slipway}
125m Slipway:Modified 38m Trawler {8 per slipway}
Quote
Allotment
deployment
army 1:Neu Salsburg east
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.1 Salvator-Dormus M1893 8×50mmR Mannlicher | [7LP]
   4.4 wagons = 40 lp
   5.2 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   6.1 CSRG 1915 8 Lebel | [5LP]
   total lp 40/40
army 2:Pecs port
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.1 Salvator-Dormus M1893 8×50mmR Mannlicher | [7LP]
   4.3 wagons = 30 lp
   5.1 15 cm SK L/35 101lb warhead | [7LP]
   total lp 30/30
army 3:Sellye south
   1.6 Berthier Mle 07/15 | [2LP]
   2.1 CSRG 1915 8 Lebel | [5LP]
   3.2 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   4.3 wagons = 30 lp
   total lp 29/30
army 4:Pecs south
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.2 wagons = 20 lp
   total lo 16/20
army 5: Cigand South
   1.7 Berthier Mle 07/15 | [2LP]
   2.2 CSRG 1915 8 Lebel | [5LP]
   3.1 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   4.3 wagons = 30 lp
   total lp 30/30
army 6: Berek south
   1.8 Berthier Mle 07/15 | [2LP]
   2.2 wagons
   total lp 16/20
army 7:Central Forest
   1.8 M1917, 30-06 | [2LP]
   2.2 wagons
   total lp 16/20
Quote
tokens
1.expand one slip ways at Pecs = 1 token
2.start fortifying army 1's position(trenches, earth works, ect) = 1 token
3.ritual = 2 token
4.design and revisions = 6 tockens
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Naturegirl1999 on August 09, 2019, 03:47:59 am
ok my current plan

ok so this is what i have right now.
Quote
deployment
1. need re-enforce for army 1 and army 2's positions
2. need army to secure Berek industrial area
3. need army to secure industrial area of Sellye
Quote
Production
East Neu Salsburg Workshop 1:Wooden Farm Wagons {20 per line}
East Neu Salsburg Workshop 2:Wooden Farm Wagons {20 per line}
125m Slipway:Modified 62m Drifter {5 per slipway}
125m Slipway:Modified 38m Trawler {8 per slipway}
Quote
Allotment
deployment
army 1:Neu Salsburg east
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.1 Salvator-Dormus M1893 8×50mmR Mannlicher | [7LP]
   4.4 wagons = 40 lp
   5.2 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   6.1 CSRG 1915 8 Lebel | [5LP]
   total lp 40/40
army 2:Pecs port
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.1 Salvator-Dormus M1893 8×50mmR Mannlicher | [7LP]
   4.3 wagons = 30 lp
   5.1 15 cm SK L/35 101lb warhead | [7LP]
   total lp 30/30
army 3:Sellye south
   1.6 Berthier Mle 07/15 | [2LP]
   2.1 CSRG 1915 8 Lebel | [5LP]
   3.2 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   4.3 wagons = 30 lp
   total lp 29/30
army 4:Pecs south
   1.6 Berthier Mle 07/15 | [2LP]
   2.2 Mousqueton Berthier Mle 1892/M16 | [2LP]
   3.2 wagons = 20 lp
   total lo 16/20
army 5: Cigand South
   1.7 Berthier Mle 07/15 | [2LP]
   2.2 CSRG 1915 8 Lebel | [5LP]
   3.1 10 cm M. 14 Feldhaubitze two-part 100x183mmR | [6LP]
   4.3 wagons = 30 lp
   total lp 30/30
army 6: Berek south
   1.8 Berthier Mle 07/15 | [2LP]
   2.2 wagons
   total lp 16/20
army 7:Central Forest
   1.8 M1917, 30-06 | [2LP]
   2.2 wagons
   total lp 16/20
Quote
tokens
1.expand one slip ways at Pecs = 1 token
2.start fortifying army 1's(trenches, earth works, ect) = 1 token
3.ritual = 2 token
4.design and revisions = 6 tockens
+1
Title: Re: AIAR -Providence Seekers-Turn 1-1920-ABC Phase
Post by: Aseaheru on August 13, 2019, 06:28:39 pm
 Right, that looks fine, Ill start working on yer phase, particularly as the other side is a tad behind on its work needed...
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Aseaheru on August 16, 2019, 08:48:25 pm
SUMMER, 1921

 The first meeting of the logistics committee has ended, deciding the actions for the next six months. At the end of the meet, some actions got underway, and rather quickly saw results, or lack thereof.
 
 Slipway #1 at Pecs was selected for expansion by some 40m. Unfortunately, its positioning is such that to maintain its perpendicular orientation the entire hillside was required to regraded and the far bank dug away. Necessarily, this required the complete cessation of construction on it, and is not expected to complete for one year.
 Over in Neu Salsburg's eastern district a rather different situation went underway. What started as fairly simple entrenchments have spawned a maze of trenches supported by gun pits, bunkers, and strongpoints. Furthermore, this was all done in time to have an effect during the expected attacks on the district.
 
 Production was kicked into high gear, with the workshops working on wooden farm wagons and Pecs Slipway #1 on some 62m Drifters. Sadly, a lack of metal has reduced production of the farm wagons. †

WELCOME TO THE DESIGN/REVISION PHASE

 You have six tokens for this phase.

Spoiler: Logistics & Designs (click to show/hide)

Spoiler: GM Notes (click to show/hide)
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Khang36 on August 16, 2019, 10:48:05 pm
Would it be one revision per ammo i want to produce or would it just be one to get all of them?
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Aseaheru on August 16, 2019, 10:59:19 pm
 As in, ammunition type, caliber, loading..?
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Khang36 on August 16, 2019, 11:01:41 pm
I am looking to get production of the ammo being used in my artillery and the 8mm being used in my french rifles and mgs
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Aseaheru on August 16, 2019, 11:08:32 pm
 Reverse engineering ammo is based off of caliber and gives examples of all you have for it. Due to resource limitations, you dont need to actually make it though.
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Khang36 on August 16, 2019, 11:34:18 pm
Ok reverse engineering the 8×50mmR Mannlicher(Salvator-Dormus HMG), 8×50mmR Lebel(Berthier,CSRG 1915), 15cm ammo(15cm SK L/35), 10cm ammo(10cm M.14 Feldhaubitze) would be 4 token correct?
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Aseaheru on August 17, 2019, 11:13:42 am
 Ayuh.
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Khang36 on August 17, 2019, 03:40:10 pm
How much ammo do we have for the ones that we do not currently have production for?

If we do not reverse engineer the 8×50mmR Mannlicher(Salvator-Dormus HMG) and 8×50mmR Lebel(Berthier,CSRG 1915) how long can i expect ammo reserves to last in moderate fighting?
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Aseaheru on August 17, 2019, 05:32:33 pm
 As long as the weapons themselves last, albiet with a malus to combat power.
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Khang36 on August 19, 2019, 08:21:22 pm
hm.... if i were to make a new design that uses say the .30-06 would i need to reverse engineer it first or will the design also get me that cartridge too?
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Aseaheru on August 20, 2019, 07:49:07 pm
 Answered in the discord, but due to low cross-population...


Quote
Clarification: Design of ammunition is separate from design of weapon using it. It may be designed at the same time, but projects using it willnot complete (or really be able to progress) until the ammunition is completed.
This is mentioned in paragraph 3, sentence 2 of "On Designs & Revisions"
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Khang36 on August 20, 2019, 11:53:34 pm
I figure, I may as well post what i have so far, not sure if my revision is valid but it is essentially modifying the 6.5x54 MS to a slightly weaker 6.5×55mm Swedish

I will add a design once a get a response on whether the revision is valid
Quote from: reverse engineer
8×50mmR Lebel(Berthier,CSRG 1915) = 1 token
.30-06 springfield(M1917)
6.5×54mm Mannlicher–Schönauer
Quote from: revision
6.5x54mm preserver

6.5x54mm preserver is a modification of the famed 6.5×54mm Mannlicher–Schönauer cartridge. The revision replaces the old round nosed bullet with a new one that has a pointed tip and a slightly tapered base to improve air drag allowing the bullet to retain speed and energy better. additionally the diameter of the case had been widened to 12mm to allow an increase in the propellant load for a bit more MV and power.

Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Aseaheru on August 21, 2019, 05:55:52 pm
It would be a revision, but result in a totally new round that would, at least, require new bolts and thus receivers for all weapons to use it.
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Khang36 on August 21, 2019, 09:32:01 pm
reverse engineer
Quote
8×50mmR Lebel(Berthier,CSRG 1915) = 1 token
10cm ammo(10cm M.14 Feldhaubitze)
6.5×54mm Mannlicher–Schönauer
CSRG 1915
revisions
Quote
6.5x54mm preserver

6.5x54mm preserver is a modification of the famed 6.5×54mm Mannlicher–Schönauer cartridge. The revision replaces the old round nosed bullet with a new one that has a pointed tip and a slightly tapered base to improve air drag allowing the bullet to retain speed and energy better. additionally the diameter of the case had been widened to 12mm to allow an increase in the propellant load for a bit more MV and power.


Quote
CSRG 1921 6.5 preserver

The CSRG 1921 is a modification of the original CSRG 1915 to rechamber them for the new 6.5mm preserver cartridge and to make some. Additionally changes are made to improve reliability such as removing the side cutout in the magazine and increasing tolerances to prevent the gun from jamming due to over heating.
Title: Re: AIAR -Providence Seekers-Turn 1-Summer 1921-DR Phase
Post by: Naturegirl1999 on August 22, 2019, 08:25:08 am
reverse engineer
Quote
8×50mmR Lebel(Berthier,CSRG 1915) = 1 token
10cm ammo(10cm M.14 Feldhaubitze)
6.5×54mm Mannlicher–Schönauer
CSRG 1915
revisions
Quote
6.5x54mm preserver

6.5x54mm preserver is a modification of the famed 6.5×54mm Mannlicher–Schönauer cartridge. The revision replaces the old round nosed bullet with a new one that has a pointed tip and a slightly tapered base to improve air drag allowing the bullet to retain speed and energy better. additionally the diameter of the case had been widened to 12mm to allow an increase in the propellant load for a bit more MV and power.


Quote
CSRG 1921 6.5 preserver

The CSRG 1921 is a modification of the original CSRG 1915 to rechamber them for the new 6.5mm preserver cartridge and to make some. Additionally changes are made to improve reliability such as removing the side cutout in the magazine and increasing tolerances to prevent the gun from jamming due to over heating.
+1
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Aseaheru on August 23, 2019, 07:08:47 pm
WARM SEASON, 1921, DR Phase

 Reports on the effort expended to make plans for various pieces of equipment and modified versions of some has come in, and are as follows.
 
 Locally produced 8x50mmR Lebel is well on its way to being complete, and will be finished in the cold season. It is reported to be identical to what came out of the French arsenals.
 
 Work on 10cm ammunition for our Feldhaubitze has hit snags in work, but will be done in turn for the cold. As a whole, the locally produced rounds are of distinctly lower quality, but absolutely consistent in this quality. Field teams charged with testing the rounds report that crews will need to relearn how to range the guns as a result, but that the guns will actually be more accurate.
 
 Work on 6.5x54mm Mannlicher-Schönauer has had similar effects; the rounds are of lower quality, more consistant, and will be in mass production come the cold.
 
 The CSRG 1915, a gun designed to be built in a bicycle shop, has proved tricky for our teams to reverse engineer, perhaps due to the inherent slop of the design. In any event, our copy is of roughly the same quality, probably more difficult for us to produce than it was for the French, still being finalized, and reportedly has a few more quirks than the original, mostly in regards to maintaining the weapon.
 
Spoiler: CSRG 1915(8 Lebel) (click to show/hide)

 Two out-and-out revisions where worked on, a variant of the 6.5x54mm MS and a CSRG knockoff chambered for it.
 
 The 6.5x54mm P is almost a new round, incorporating new bullet and larger-diameter case. While now in production and generally reliable, the round is of lower quality, with thin case walls and sometimes inconstant shape of the projectile, which is now a spitzer boat-tailed design of longer length inorder to maintain sectional density. Overall, the round has a longer range with a flatter trajectory.
 
 The CSRG M1921, chambered for 6.5x54mmP is in most respects a standard Chauchat, retaining the horrid ergonomics of the original while mitigating some of the issues with dirt and debris. The main changes are in the bolt, chamber, and magazine, with the chambering of 6.5x54mmP requiring new magazines, the gun has gone from a single-stack design to a new magazine of... interesting construction. Efforts to fix the overheating problems have not been able to be fixed, but the problem(thermal expansion of aluminum parts in the barrel assembly) have been reliably pinpointed.
 Taking the form of a detachable rotary magazine, the CSRG M1921 magazine holds some twenty rounds and is designed to be reloaded while on the weapon from 5-round stripper clips. Gun teams are expected to be issued some seven magazines and perhaps four hundred rounds of ammunition in clips.
 The design will be finalized for production in turn for the cold season.
 
 
Spoiler: CSRG M1921(6.5x54mmP) (click to show/hide)

WELCOME TO THE RESEARCH/EXPEDITION PHASE
You have two tokens.

Spoiler: Logistics & Designs (click to show/hide)
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Khang36 on August 24, 2019, 12:12:06 pm
Quote
scryery ritual

The scryery ritual is a ritual that allows a user to use a mirror, bowl of water, or any other refective surface to remotely see people and places. After creating a point of view at the target a caster free move thier POV around for better intel gathering or have it follow a moving target at a fixed possition relative to the target.
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Naturegirl1999 on August 24, 2019, 03:25:04 pm
Quote
scryery ritual

The scryery ritual is a ritual that allows a user to use a mirror, bowl of water, or any other refective surface to remotely see people and places. After creating a point of view at the target a caster free move thier POV around for better intel gathering or have it follow a moving target at a fixed possition relative to the target.
÷1 this will be useful for spying
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Aseaheru on August 30, 2019, 04:17:03 pm
 Any objections? If not, turn will be locked in tomorrow.
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Khang36 on August 30, 2019, 05:06:13 pm
I think we are good
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Naturegirl1999 on August 30, 2019, 05:38:04 pm
No objections
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Aseaheru on August 30, 2019, 05:46:39 pm
 Given both of yall voted fer it, I would hope yall lack objections.
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Naturegirl1999 on August 30, 2019, 05:49:32 pm
Yes, are there other team members! If not, why did you ask about objections?
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Aseaheru on August 30, 2019, 06:39:55 pm
 Pavellius, Shadowclaw, and Rockeater are still yer team members.
Title: Re: AIAR - Providence Seekers - Turn 1 - Warm Season 1921 - RE Phase
Post by: Naturegirl1999 on August 30, 2019, 06:52:58 pm
Ok. Thanks.
Title: Re: AIAR - Providence Seekers - Warm Season 1921 - Turn 2 Pending
Post by: Aseaheru on August 31, 2019, 01:14:54 pm
WARM SEASON, 1921, RE Phase

 The Scryery ritual, as  envisioned, was a method to allow remove viewing by anyone, at anytime, anywhere. Unfortunately, research into our archives has been unable to research this goal, finding that only specific locales allow for remove viewing to go out from(or into, depending on the school of thought), and the material requirements, while long-lasting, are also single-use.
 Research is ongoing, and is expected to complete in three seasons(1.5 years, 3 turns), but current projections lead our librarians to confidently state that the Scryery Ritual will allow for a select team to view anything they wish to with little downsides. Cost is minimal, as as for awareness incurred, at the current time it is expected to have a fairly low effect on the wakening.

YOU HAVE COMPLETED WORK ON THE WARM SEASON TURN OF 1921
You are now waiting on myself and the other team.
(lets be frank, you are waiting on me)

Spoiler: WIP Projects (click to show/hide)
Spoiler: Logistics & Designs (click to show/hide)
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 06, 2019, 08:04:30 pm
WARM SEASON, 1921, Event Phase

 In the wilds of the central forest the first major fighting since the Battle of Neu Salsburg starts up, with the 7th Garnison finding itself attacked by the Seventh Army Seeking Providence(Hereafter refereed to as PS7, as shall all Providence Seeking units prior to something less unwieldy). Restricted by the dense forest, fighting starts at intermediate ranges and with small groups fighting one another. The battle raged for near on a week, with units colliding, retreating, dying, and generally not accomplishing much. Lack of signal equipment on both sides, along with lack of proper uniforms, only adds to the difficulty. In the end, PS7 falls back, more or less orderly, leaving behind their dead.
 The main cause for the defeat of PS7 is their lack of ability to handle autorifles at range or the Rast&Gasser revolvers used at closer ranges.
 Equipment used consists of the CSRG 1915, the Rast&Gasser M1898, the Mannlicher-Schonauer, and finally the M1917, the sole weapon of PS7.
 
 Within Berek, around the mines, the second major skirmish occurs. Both PS6 and the 6th Mondlicht attempted to take the location, and with PS6 securing it first the 6th Mondlicht attacked them. Combat started at long range, with sharphooters harassing the other side prior to combat closing to intermediate ranges. Here, both sides find themselves evenly matched, although it does appear that PS6 are just slighly more powerful.
 Equipment used here includes the CSRG15, Rast&Gasser revolvers, -Mannlicher–Schönauer Rifles, and Berthier rifles.
 
 Within Sellye what appears at first to be a similar starting position, with both the 4th Mondlicht and PS3 attempting to take the mines and PS3 reaching them first, instantly has a rather different result. The defenders having given time to setup their howitzers resulted in a massacre of the FOotSM troops. If one could quantity power, the PS forces had nearly double the strength. All this means that PS3 has captured, and held, the Sellye industrial works, including the workshop, the blackband iron mines, and the iron forges.
 Weaponry used consists of Berthier rifles, M.14 Feldhaubitze and the CSRG15 from PS, and the CSRG15 with M1917 rifles from FOotSM forces.
 
 In what seems as almost a repeat of the Sellye battle, the Cigand Falls battle took the form of the 5th Mondlicht and PS5 racing for the falls, with PS5 reaching it first, setting up their howitzers, and blowing away the FOotSM forces when they tried to harass them with sniper fire.
 Besides the artillery, weaponry used includes Berthier rifles and the CSRG15 from PS, and the CSRG15 with Type 30 rifles from FOotSM forces.

 
 Comments from our field commanders:
-Artillery is great, even more so in they appear to lack any.
-We need more of some sort of light automatic weapon, because lack thereof is a massive hamper.
-We need some way to effectively deal with automatic weapons from range.
-Communications are nonexistent.
-We need some form of uniform so we can tell our troops appart from theirs at a glance
-Most of our injuries where from shrapnel, oddly.

WELCOME TO THE ABC PHASE FOR COLD SEASON, 1921
You have six tokens

Spoiler: WIP Projects (click to show/hide)
Spoiler: Logistics & Designs (click to show/hide)
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 06, 2019, 09:10:49 pm
In the update it says that i have control of Sellye's industrial area, does that mean I get can use the workshops there this turn?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 06, 2019, 09:42:21 pm
 Yes. Knew I forgot to stick something somewhere, and it was yer new conquests. Congrats, new workshop line.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 07, 2019, 12:32:44 am
Hey based on where my 7th army is what area can they move to? i intend to have them back off from

edit: here is what i have so far for plan

Edit 2: added pop expenditures for new army


Quote
deployment
1.All ships to form task force to move army 5 to neu Salsburg port as a landing assult
2.army 1 to sally forth and attack the 2nd Bergwanderer
3.army 3 continue engaging the 4th Mondlicht
4.7 army 7 continue engaging the 7th Garnison
5. Armies 2 and 4 attack 3rd Mondlicht


Quote
Production
East Neu Salsburg Workshop
-CSRG M1921(6.5x54mmP){Aluminum, Steel}
-Rast & Gasser M1898(8mm Gasser){Timber, iron}
Pecs Port
-125m Slipway | 62m Drifter(Unarmed)
-165m Slipway | 38mm Trawler(Unarmed)
Sellye Industrial Zone Workshop
-CSRG M1921(6.5x54mmP){Aluminum, Steel}
Spoiler: Allotment (click to show/hide)
Spoiler: final equipment (click to show/hide)

Quote
tokens
1.design and revisions = 6 tokens

Quote
population
1.raise new army in Neu Salsburg: east = 1 pop
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 07, 2019, 11:27:44 am
ok for sanity check can i assign transport ships to the 5th army and have them launch an assult on the Neu Salsburg port in tangent to my 1st army's attack as well? And if i deploy my war ships will they also assist with the landing?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 07, 2019, 11:43:01 am
 You can do that, yes. The ships will only work for a unit on the coast or major rivers though, and not upstream from the waterfall.
 Generally however, the logistic capacity on ships was intended for expeditions to other islands.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 07, 2019, 11:46:47 am
So having army 5 move to attack neu Salsburg does not require the transport ships i built?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 07, 2019, 11:53:50 am
if yer fine with them attacking from land, no they dont.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 07, 2019, 11:58:27 am
Ok um how many transport ships do i have they are not listed any where in the update?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 07, 2019, 02:06:53 pm
 Did I also miss that? Gorrammit. Hangon...

 Two 62m Drifters. Shove them in a fleet, tell the fleet to shift the troops over down.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 08, 2019, 07:39:00 pm
Updated ABC plan to include pop use and to have my armies continue engaging enemy forces.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 08, 2019, 07:43:05 pm
Updated ABC plan to include pop use and to have my armies continue engaging enemy forces.
Sounds good
+1
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 14, 2019, 12:31:33 pm
Right, finally got off my ass to work on this again, and one quick comment:

What equipment would you like to issue PS8?

(Also, would you like to name anything, atleast yer ships)
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 14, 2019, 01:59:58 pm
For army 8

Army 8:
   1.8 Mannlicher M1893 6.5x53mmR  | [2LP]
   2.3 wagons = 40 lp
   3.8 M15 Stielhandgranate | [.5LP]
   4.3 CSRG 1917 .30-06 | [5LP]
   total lp 27/40

For the ships the 3 torpedo boats are they will officially called t1, t2, and t3 anything smaller than a destroyer is not worth giving names.

The destroyer shall now be PSNS hunter
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 14, 2019, 04:34:44 pm
For army 8

Army 8:
   1.8 Mannlicher M1893 6.5x53mmR  | [2LP]
   2.3 wagons = 40 lp
   3.8 M15 Stielhandgranate | [.5LP]
   4.3 CSRG 1917 .30-06 | [5LP]
   total lp 27/40

For the ships the 3 torpedo boats are they will officially called t1, t2, and t3 anything smaller than a destroyer is not worth giving names.

The destroyer shall now be PSNS hunter
+1
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 12:02:38 pm
Found a new problem with intended deployment:
Quote
army 4:
1.+2 wagons
2.+8 M15 Stielhandgranate
3.+3 CSRG 1917 .30-06
4.+4 Roth-Krnka M.7 8mm Roth-Steyr
5.+8 Berthier Mle 07/15
6.-6 Berthier Mle 07/15
7.-2 Mousqueton Berthier Mle 1892/M16

You cannot remove equipment issued to an army unless it was issued for an expedition.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 15, 2019, 01:11:47 pm
army 4:
1.+2 wagons
2.+8 M15 Stielhandgranate
3.+3 CSRG 1917 .30-06
4.+4 Roth-Krnka M.7 8mm Roth-Steyr
5.+2 Berthier Mle 07/15

If there are any shortages for fulfilling the allotment for army 6 do not worry about it.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 01:25:30 pm
No Berthier Mle 07/15 rifles are in stock.
Logistical overburden is rather high, are you intending to be giving 56 points of stuff to an army that can handle 40?

 Other issues are still being searched for.

78 to something holding 60...

83 to something with 60...

41 out of 30...

I think you got yer numbers for wagons wrong, they provide 10 LP and cost 2 by themselves. Not sure where the rest of the numbers came from though...

2 CSRG 1915 are requested for each armies 5 and 6. Only two are in stock. Choose distribution please.
Only 3 Berthier Muskets are in stock, four requested. Please choose distribution.
(Distribution will be selected by GM unless player input received by 4pm EST, due to this being the sole hangup.)
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 15, 2019, 02:12:56 pm
No Berthier Mle 07/15 rifles are in stock.
Logistical overburden is rather high, are you intending to be giving 56 points of stuff to an army that can handle 40?

 Other issues are still being searched for.

78 to something holding 60...

83 to something with 60...

41 out of 30...

I think you got yer numbers for wagons wrong, they provide 10 LP and cost 2 by themselves. Not sure where the rest of the numbers came from though...

2 CSRG 1915 are requested for each armies 5 and 6. Only two are in stock. Choose distribution please.
Only 3 Berthier Muskets are in stock, four requested. Please choose distribution.
(Distribution will be selected by GM unless player input received by 4pm EST, due to this being the sole hangup.)

Which armies are currently over burdened?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 02:17:50 pm
2-8.

2 is over by 3
3 by 3
4 by 12
5 by 18
6 by 19
7 by 4
8 by 11
Note, this does include the skewed numbers from that phantom Berthier carbine and two lots of CSRG 1915s.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 03:14:10 pm
Turn being worked on it again.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 03:16:02 pm
Before the turn itself, please take this time to consider joining the discord. Information on turns, general updates, and more are posted there.
Here is a link, incase you missed them prior. Thank you. (https://discord.gg/eS8TXFJ)



Cold Season, 1921, ABC Phase

 The First Flotilla of the Seekers of Providence(hereto referred to as PSF1) has been stood up around its flagship, the PSNS Jäger, and is currently planning its run down the coast and, in particular, past the fortifications on Neu Salsburg Bay Island. PS5 has been liaising with them for the operation, and in particular for the transport of its heavy equipment via the two 62m drifters.
 
 Equipment handed out has received some comment, mostly in the form of noting that equipment with ammunition not produced at this time will necessarily have reduced utility in combat. Some of the weapons intended to be issued cause issues, as shortages are apparent in all sorts of Berthier rifles and CSRG 1915s. To this end, PS5 has not received its autorifles and PS7 received only half its allotted Mousquetons.

WELCOME TO THE D&R PHASE FOR COLD SEASON, 1921
You have six tokens.

Spoiler: WIP Projects (click to show/hide)
Spoiler: Logistics & Designs (click to show/hide)
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 15, 2019, 03:50:06 pm
I think we should start Producing ammo for Berthier Rifles and CSRG 1915s
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 04:04:31 pm
 That would be a revision of 8mm Lebel.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 15, 2019, 04:18:28 pm
That would be a revision of 8mm Lebel.
Then lets do that
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 15, 2019, 04:57:20 pm
We already have that
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 04:58:24 pm
Yep. Need to check thats listed again...

Ammo updated. Thank you Khang.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 15, 2019, 05:26:49 pm
Spoiler (click to show/hide)

Any here was what i was going to post for as the revised allotment but seeing as the update is already out i will just roll with what i get.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 05:28:59 pm
Was also still missing army 8, so probably for the best, woulda been another round of "so, what do you want..?"
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 15, 2019, 05:48:21 pm
Eh current traveling around Europe with my family like i said on discord, so my posts are not going to be as organized as i would like.

Also for uniforms can i use one design for dress, helmet and kit or do those have to be seperate designs?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 15, 2019, 05:52:35 pm
 Depends on the complexity of components. Good helmets(stallhelms, brodies, or better) are a design on their own, as would webgear, gasmasks, camouflage, and so on.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 17, 2019, 06:33:16 pm
Ok i have been sitting on design for a while now here is what i have not entirely sure if the infantry kit design is valid though

Design
Spoiler: PA SLR 1921 (click to show/hide)


Revisions
Quote
fix the CSRE 1921
Fix the gun housing to removing the jamming problems caused by over heating and improve the build quality, move the forward grip to the otherside of of the magzine reciever, in front, to make it less awkward to handle. If possible a replacing the rotary magazine with a 25 round box magazine that is cross compatible with the PA SLR being designed.


reverse engineer
M15 Stielhandgranate
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 17, 2019, 06:50:01 pm
Whats wrong with the rotary magazine? It was given so that the user could get low with the single-stack box mags they where testing, because magazines are hard and aint noone seen a detachable double-stack single-feed.
So, self-loading rifle with rotary-style bolt? Allright. As a note for ahead of time, no bayonets are in stock.

On Uniform Gubbins: Four designs. One for uniform, the second for the ammobelt(Its just a tad toocomplex, sorry), third for bayonet/utility spade, fourth for medkit/trauma kit. Note, this would also result in atleast 4 production lines before taking into account the potential of variant production that Ive been knocking about. With them, probably three.

That said, some other bits and pieces could be included in those extra three designs.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 17, 2019, 07:29:01 pm
Yeah the rifle uses a rotating bolt

Ok i will go work on changing the kit grubing stuff to drop the some of the items to fit in one design tomorrow (it's 2 am here) thank you for the feed back
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 17, 2019, 07:37:07 pm
Bolt handle is what I was asking about, but thats also good to know, Ill go hide the tilting bolt data then... :P
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 17, 2019, 08:14:14 pm
If i make the design for just a uniform can i include camouflage patterns as well or will it be a seperate design?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 17, 2019, 08:18:50 pm
 Factory-made camoflauge is a design of its own due to complexity not only getting the pattern right to begin with(unless you want sofacamo) but reproducing it on cloth.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 18, 2019, 03:03:13 am
Ok made changes to the two designs specifying that the rifle uses a rotating bolt. And edited the infantry kit to remove all of the design worthy items other than the uniform, and replaced the utility spade with a normal one.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 22, 2019, 10:56:12 am
 Voting would, at this stage, be useful.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 22, 2019, 11:00:46 am
Ok i have been sitting on design for a while now here is what i have not entirely sure if the infantry kit design is valid though

Design
Spoiler: PA SLR 1921 (click to show/hide)


Revisions
Quote
fix the CSRE 1921
Fix the gun housing to removing the jamming problems caused by over heating and improve the build quality, move the forward grip to the otherside of of the magzine reciever, in front, to make it less awkward to handle. If possible a replacing the rotary magazine with a 25 round box magazine that is cross compatible with the PA SLR being designed.


reverse engineer
M15 Stielhandgranate
+1 to all
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 22, 2019, 11:12:50 am
 That would be eight tokens out of six.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 22, 2019, 11:18:01 am
That would be eight tokens out of six.
Oh
+1 to fixing the CSRE 1921 then
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 22, 2019, 11:25:31 am
 And the other five tokens?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 22, 2019, 11:37:00 am
How many tokens does reverse engineering the M15 Stielhandgranade cost?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 22, 2019, 11:39:07 am
Ok so rifle is two tokens.

The rivision and reversengineering is 2 tokens

I changed the kit to just uniform and small things which should be two.

What item in the kit is adding the extra 2 tokens?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 22, 2019, 11:58:18 am
 Rifle is three tokens, uniform is three tokens, each revision is one token. However, I just realized I fucked up, and ou have 10 tokens total, of which 6 are assigned here. Its a good thing I checked.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 22, 2019, 03:14:14 pm
i thought designs were two tokens each

quoted from basic rules



 Turns are bi-yearly, and will probably have four phases, consisting of production/construction/allotment(ABC), design/revision, rituals/expeditions and a reports phase. Events will also occur fairly regularly within the reports phase.
 During the production/construction/allotment(ABC) phase the players vote on what to spend their tokens on, allot the contents of their stockpiles to their armies, and assign what production center to do what work(which will take a turn, or two if it was already 'tooled up'). Each side will start with 10 tokens, although events in game may increase or decrease this. One token may be used to start construction, revise a piece of equipment or plan an expedition, two or four are used to start designs, two are used for starting research on a ritual or relic, and any number of tokens may be spent each turn to continue development of a project.

 During design/revision, players vote on what designs and/or revisions they work on that turn. Two tokens are required to start a design, although four may be spent to make it a "rush project" or spent in any number after the first turn of work to improve any aspect of the design. They may also spend one token to revise a design, completed or not. For more details, please check the section on Design & Revisions

 
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 22, 2019, 03:25:17 pm
 Curse you brain, confusing me with rules from other things! I think I might also have to refund a token to the other side now, since apparently I always forget this.

So, yes, plan yall had was 6 tokens, you have four tokens you can spend anywhere.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 23, 2019, 10:13:30 am

ABC = 2 tokens
1.expande workshop in East Neu Salsburg
2. Build a steel foundry in Sellye Industrial Zone

Design = 4 tokens
Spoiler: PA SLR 1921 (click to show/hide)


Revisions = 1 token
Quote
fix the CSRE 1921
Fix the gun housing to removing the jamming problems caused by over heating and improve the build quality, move the forward grip to the otherside of of the magzine reciever, in front, to make it less awkward to handle. If possible a replacing the rotary magazine with a 25 round box magazine that is cross compatible with the PA SLR being designed.


reverse engineer = 3 tokens
M15 Stielhandgranate
10cm M.14 Feldhaubitze & shells = 2 tokens
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 23, 2019, 10:15:51 am

ABC = 2 tokens
1.expande workshop in East Neu Salsburg
2. Build a steel foundry in Sellye Industrial Zone

Design = 4 tokens
Spoiler: PA SLR 1921 (click to show/hide)


Revisions = 1 token
Quote
fix the CSRE 1921
Fix the gun housing to removing the jamming problems caused by over heating and improve the build quality, move the forward grip to the otherside of of the magzine reciever, in front, to make it less awkward to handle. If possible a replacing the rotary magazine with a 25 round box magazine that is cross compatible with the PA SLR being designed.


reverse engineer = 3 tokens
M15 Stielhandgranate
10cm M.14 Feldhaubitze & shells = 2 tokens
+1
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 30, 2019, 04:09:14 pm
 Starting work on the turn. Sorry for the wait, I thought atleast one side had a third player.
Tad depressing, that


Oh, and on the CSRG 1921/CSRE 1921, you changing the name to be the CSRE, or was that a typo?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Naturegirl1999 on September 30, 2019, 04:41:30 pm
Typo
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on September 30, 2019, 06:28:32 pm
 Oh, found one issue. The M.14 Feldhaubitze and its shells being revised, would you like the smoke or the HE? To have both would mean giving up a token elsewhere.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Khang36 on September 30, 2019, 06:47:11 pm
He please forgot about the smoke.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - ABC Phase
Post by: Aseaheru on October 13, 2019, 05:40:06 pm
 Going through things fer final checks, I just learned that yall already had the shells fer the fieldhalbutzers. So, what you want that token spent on. Also, I wrote that with only three errors, which is surprising and slightly worrying.

 Question will also be asked on the discord, first place I see respond gets it. Mostly because I really want this bit out so I can cry at the battle phase cry at lack of information on australia get to the next ABC phase.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - Event Phase
Post by: Aseaheru on October 13, 2019, 08:32:19 pm
Cold Season, 1921, D&R Phase

But first, ABC Shenanagans

 The East Neu Salsburg workshops where worked on being expanded this turn, and a new steel foundry was started construction on in Sellye to take advantage of its iron and coal. The workshop expansion went well, getting two lines constructed before the season was over(they will produce goods this turn if wished), as was the steel foundry, for that matter.
 The foundry, stated by some of the engineers to be world-class(if the world still exists, and if things remain the same anyhow), has its own problems, partially due to its successes. Part of the preprocessing of the steel requires some amount of electricity, and the sheer scale of possible production places strain on existing technology to shift material about. And then there is the issue of Flux.
 While our isle has large deposits of flux stone, production is almost entirely limited to the northern swamps. The steelmill can still produce, but it would be better if it had access to fresh dolomite.

End of ABC Shenanagans

 Starting off with the lower end of work, we have four revisions or reverse engineering.
 First off, the CSRG 1921* program, aiming to reduce jamming, shifiting the forward grip to a better position, and seeing about replacing the magazine. Well, the work has gone well, with fit and finish improving, the cost increasing as a result, and somehow more bugs being worked in. Most of these appear to be due to the magazine changes, going from the slightly bulky detachable rotary magazine to various designs of box magazines, which are invaribally too long, too fragile, hold too few rounds, or some combanation thereof, our engineers having not figured out how to do anything past a single-stack box magazine. The best example is now side-mounted, and holds 15 rounds while only failing to work when breathed on half the time. That said, jamming has been reduced, and the few remaining problems with debris have been knocked on the head.
 Next, the reverse engineering of things.
 The M15 Stielhandgranate has long been recognized as a savage force multiplier in the assault. Our copy thereof is of fairly decent quality and is produced cheaply in bulk. Final blueprints are able to be handed out to factories imminently.
 The M.14 Feldhaubitze is... of dubious quality. Fit and finish are nonexistent, and parts breakage is higher as a result. But the gun(now the M.14/21FH) is, atleast, significantly cheaper to produce. The blueprints are ready to be delivered to the workshops now.
 After an abortive start on recreating the blueprints for the 100x183mmR HE warhead, efforts instead went over to improving the 6.5x54mmP round, particually in improving its mass-production with the aim of thus improving its accuricy. This effort went quite well, the bugs in the process being worked out, the quality able to be made increasing, the revised prints in the workshops, and no new bugs for the squashing.
 
 The PA-SLR-M.21 is the first self-loading rifle seen on these islands and is being designed by the Providence Arsenal. Chambering 6.5x54mmP, this gas-operated  long-piston rotary-bolt weapon is about half-way to being completed. That is not to say there arent a few issues.
 The weapon is expensive. Allready it looks like we could make almost two CSRGs for one SLR. The box magazine proved impossible, instead the team fell back on a choice of Mannlicher clips or fitting the gun to use a CSRG M.21 rotary magazine. Finally, on the subject of the scope mounting bracket, our engineers where unable to design a manner inwhich it could be on the centerline without fouling the irons, so have proposed two methods: Having a sight rail on the side of the gun, or having the sight be affixed offset to the centerline of the gun.
 
 The PA-SIK-M.21 is our standard infantry kit, including waxed woolen cloak, woolen coat, woolen mittens with both a thumb and a finger separate from the rest of the hand and leather fingers and palm, a waxed canvas half-tent that can be used as a hammock, a simple canvas haversack, a similarly constructed backpack with the ability to have a wooden frame fitted, a spade, a metal(although cloth-covered) canteen, a simple mess tin of stamped metal, an olive-green battledress(composed of tunic, trousers, belt, and messcap) and some rope. All items are of exceptional quality, while production time is slated to be minimal for each item.
 And then the issues begin to occur. The dye chosen for the pieces is not in the slightest olive green, runs if one glances at it, and apparently makes the items highly flammable. The leather for the belt, mitten palms, and backpack has numerous issues with durability(linked to the tanning), and the canteen and messtin just... Arent good. The canteen holds less water than the haversack, while the messtin bends if one swears within a mile and shines like the sun tooboot. Speaking of tooboot, there arent any.

WELCOME TO THE RRE PHASE FOR COLD SEASON, 1921
You have no tokens for this phase.
The Scryery Ritual progresses to 2/3.

Welcome to the Events Phase for Cold Season, 1921
You are now waiting on silly gubbins from the GM.

Spoiler: WIP Projects (click to show/hide)
Spoiler: Logistics & Designs (click to show/hide)



Sorry about the wait, and every other similar things. Now, to scream about one mechanic I missed, battles, and all that.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - Event Phase
Post by: Khang36 on October 15, 2019, 07:08:13 am
Ok the the new lines.
I say for now both will be for wagons.

Also do i have any steel production now? Or will i need the dolomite and eletricity first

Additionaly for the SLR

1.offset the rail
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - Event Phase
Post by: Aseaheru on October 15, 2019, 06:25:19 pm
Steel production exists, at a malus.
Lines being wagons. Got it.

SLR offset rail. And the magazine?
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - Event Phase
Post by: Khang36 on October 15, 2019, 07:30:05 pm
Rotary magazine since you said in discord that i can load them with stripper clips.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - Event Phase
Post by: Aseaheru on November 02, 2019, 08:21:45 pm
 Khang, Naturegirl, is eigther of you still interested in this or something similar to this? With playercount dropping below four and everthing else, I think it might be time to call it, work on refining the system, and/or just wander off to plot other setups.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - Event Phase
Post by: Khang36 on November 02, 2019, 08:26:20 pm
With how low the player count is i think it is best to call it for this one. For what it's worth i did enjoy your AR as short lived as it was.

Edit: while i would like for this to continue it is pretty much 1v1 now me vs who ever is still on the other team.
Title: Re: AIAR - Providence Seekers - Cold Season 1921 - Event Phase
Post by: Khang36 on November 03, 2019, 04:31:42 pm
ok i have mulled on it for a while but if there us still someone on the other side still interested I do not mind continuing this AR or starting a similar one.