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Dwarf Fortress => DF Community Games & Stories => Topic started by: ptb_ptb on December 11, 2014, 04:22:16 am

Title: You Only Build Once
Post by: ptb_ptb on December 11, 2014, 04:22:16 am
This is a silly thread.

This is a thread to create bugged save files.

This is a theoretical succession fortresses / adventurers thread.

This thread uses the same[1] worldgen as Species War (http://www.bay12forums.com/smf/index.php?topic=146188.0)

This thread uses Phoebus' Graphics Set over Vanilla Dwarf Fortress 0.40.19 and no other mods or[2] dfhack[3].

This thread should have fast turn-around for maximum effectiveness.

YOU ONLY BUILD ONCE - THIS IS THE LAW

Explanatory details:
* A player may choose to reclaim a failed worldgen fortress that has never been reclaimed before.
* A player may choose to start a new fortress site.
* A player may continue an unretired, unabandoned and not failed fortress immediately from a previous player.
* A player may play an adventurer, of any type they like.
* A player MAY NOT reclaim or unretire a player created fortress.
* A player MAY NOT reclaim or unretire a worldgen fortress that has previously been reclaimed by a player.

BUGS FOR THE BUG GOD!

Explanatory details:
* Players should provide a download link for their fortresses for immediately before retiring / abandoning / failing
* Players should provide a download link for their fortresses after retiring / abandoning / failing
* Players should provide download links that demonstrate new bugs (explanation of said bug should also be included)
* Players may provide download links that demonstrate old bugs that lack recent save files  (bug number and brief explanation of said bug should also be included)

YOU MAKE THE RULES

Explanatory details:
* A player may add or remove one rule of their choice at some point during their turn.

Turn Zero: http://dffd.wimbli.com/file.php?id=10224
Turn One: Salmeuk (http://www.bay12forums.com/smf/index.php?topic=146465.msg5869242#msg5869242) In which a living god is encountered, and killed.
Post Turn One: http://dffd.wimbli.com/file.php?id=10225
Turn Two: ptb_ptb (http://www.bay12forums.com/smf/index.php?topic=146465.msg5869636#msg5869636) In which aquifer piercing goes very wrong
Turn Two (pre-abandoning fortress): http://dffd.wimbli.com/file.php?id=10226
Turn Two (post-abandoning fortress): http://dffd.wimbli.com/file.php?id=10227
Turn Three: ptb_ptb (http://www.bay12forums.com/smf/index.php?topic=146465.msg5870204#msg5870204) In which a hero trains, kobolds suffer, and ptb_ptb takes two turns in a row.
Turn Three (post retire hero): http://dffd.wimbli.com/file.php?id=10232
Turn Four: tacomagic (http://www.bay12forums.com/smf/index.php?topic=146465.msg5871486#msg5871486) In which a fortress fails to please a king and things get harder
Turn Four (pre-abandon): http://dffd.wimbli.com/file.php?id=10235
Turn Four (post-abandon): http://dffd.wimbli.com/file.php?id=10236  <- download this one to play
Turn Five: ptb_ptb (http://www.bay12forums.com/smf/index.php?topic=146465.msg5872620#msg5872620) In which a great deal of training goes for naught when a headless corpse gets a lucky hit in.
Turn Five: http://dffd.wimbli.com/file.php?id=10239
Turn Six: tacomagic (http://www.bay12forums.com/smf/index.php?topic=146465.msg5874710#msg5874710) In which everybody kobolds.
Turn Six: http://dffd.wimbli.com/file.php?id=10246
Turn Seven: ptb_ptb (http://www.bay12forums.com/smf/index.php?topic=146465.msg5877198#msg5877198) In which a fortress got built and a player got bored ;)
Turn Seven: http://dffd.wimbli.com/file.php?id=10250
Turn Eight: tacomagic (http://www.bay12forums.com/smf/index.php?topic=146465.msg5889445#msg5889445) In which a kobold loses a finger and a roc is seen.
Turn Eight: http://dffd.wimbli.com/file.php?id=10269
Turn Nine: ptb_ptb (http://www.bay12forums.com/smf/index.php?topic=146465.msg5894070#msg5894070) In which a bunch of goblins and one demigod die.
Turn Nine: http://dffd.wimbli.com/file.php?id=10295
Turn Ten: tacomagic (http://www.bay12forums.com/smf/index.php?topic=146465.msg5903464#msg5903464) In which presents are prepared and bureaucracy happens.
Turn Ten: http://dffd.wimbli.com/file.php?id=10316
Turn Eleven: bigheaded (http://www.bay12forums.com/smf/index.php?topic=146465.msg5904025#msg5904025) In which everydwarf is encouraged to cheat.
Turn Eleven (post-Retire fortress): http://dffd.wimbli.com/file.php?id=10345
Turn Twelve: ptb_ptb (http://www.bay12forums.com/smf/index.php?topic=146465.msg5909586#msg5909586) In which outsiders are found to be at a disadvantage and a sneaky kobold hides in a goblin pit.
Turn Twelve (post Adventurer retire): http://dffd.wimbli.com/file.php?id=10348
Turn Thirteen: ptb_ptb (http://www.bay12forums.com/smf/index.php?topic=146465.msg5910158#msg5910158) In which adamantine does not stop a hand being ripped off.
Turn Thirteen (post death): http://dffd.wimbli.com/file.php?id=10351
Turn Fourteen: tacomagic (http://www.bay12forums.com/smf/index.php?topic=146465.msg5922441#msg5922441) In which there was much wailing and nashing of teeth on finding a fortress had vanished.
Turn Fourteen (pre-retire): http://dffd.wimbli.com/file.php?id=10381
Turn Fourteen (post-retire): http://dffd.wimbli.com/file.php?id=10382
Turn Fifteen: tacomagic (http://www.bay12forums.com/smf/index.php?topic=146465.msg5930958#msg5930958) In which a nation mourns the loss of a hero.
Turn Fifteen: http://dffd.wimbli.com/file.php?id=10388

[1] Note that the Species War thread used The All Races Playable mod and the civilizations developed differently.
[2] Tacomagic modded the save file to allow playable kobold adventurers.
[3] ptb_ptb allowed use of Advfort (dfhack required) in Rule #13
Title: You Only Build Once - The Rules
Post by: ptb_ptb on December 11, 2014, 04:25:08 am
Rule #1: You must always claim a site as an adventurer. Made in: Turn one by Salmeuk.
Rule #2: Any player who breaks a rule must place the phrase "I'm a cheating cheater." at the start of each post they make in this thread. Made in: Turn two by ptb_ptb.
Rule #3: The same player should not take two turns in a row. Made in: Turn three by ptb_ptb.
Rule #4: All fortresses must pay a tribute of 10,000 urist times the number of years the fort has existed to the mountainhome each Fall.  If the fortress cannot pay the tribute for any reason (including the death of the traders coming on or going off the map, there is no trade depot, etc) the fortress is considered a failure and must be abandoned. Made in: Turn four by Tacomagic
Rule #5: A player who ends this Age of Roc and Desert Titan by killing both the Desert Titan and the Roc shall be granted exemption from Rule 4 Made in: Turn five by ptb_ptb.
Rule #6: Kobold Rule part 1:  EVER'BODY KOBOLDS!  On your next (or first if you are just starting) turn that you play in adventure mode, you must make and play a kobold and keep the name handy.  Try and keep this kobold alive because it will become important to future rules.  If the kobold dies, you must create a new one during your next adventure turn.  If you plan to play fortress mode, you do not need to create a kobold that turn. Made in: Turn six by Tacomagic
Rule #7: All kobold adventurers must be generated with at least 20% of skill points spent on ambush. Made in: Turn seven by ptb_ptb.
Rule #8: Kobold Rule #3: Kobolds for Hire! The savvy overseer can reduce their tribute by using a kobold for hire to do important (and unimportant) jobs for the Mountainhome. Made in: Turn eight by Tacomagic
The kills on your mandatory kobold adventurer reduce your tribute as follows:
* Each non-noteworthy (animal) kill reduces the base tribute* value by 10.
* Each kill of an evil or dwarven-war sentient (goblins, other non-PC kobolds, bandits, war targets, etc) reduces base tribute by 100.
* Each kill of non-zombie, non-werebeast night creature reduces tribute by 250.
* Each kill of a werebeast or zombie reduces tribute by 500.
* Each kill of a Semi-megabeast reduces tribute by 1,000.
* Each kill of a mega-beast, titan, or forgotten beast reduces tribute by 2,500.
* If you can kill a demon with a kobold and have that kobold live, you no longer have to pay tribute.
Rule #9 Give Beekus the finger. Beekus sad finger gone. Find Beekus and give Beekus finger. Any finger do. Beekus can't give Beekus finger - too confusing. Player give Beekus finger get pardon for rule breaking! (valid for one rule breaking occasion only). Made in: Turn nine by ptb_ptb. (N.B. Breekus is now dead :( )
Rule #10 Checkout Procedure - In order to keep track of who has the file, the following checkout procedure must be observed:  When you intend to take a turn, you must announce that you are downloading.  You will have 72 hours from that message to post the results of that turn and upload the save.  After that 72 hour window, the current save will be considered available for downloading for a turn.  You can still attempt to upload before the next turn is claimed if you go over the 72 hour limit.  This should keep with the idea of this being "speed fortress" play.  For timekeeping purposes, the time-stamp of your post will be used to determine this time, rounded up to the next hour. Made in: Turn ten by tacomagic.
Rule #11 CHEATING IS GOOD!
Completely disregard ONE rule as much as you wish (EXCLUDING: ONLY BUILD ONCE & REPORTING BUGS! these aren't "rules" more of "laws", see post #2 for all rules), bonus points if you go completely the other direction, such as not only ignoring the 10,000 dorf bucks to the homeland, but even stealing it! Every attempt should be made to adhere to the rest of the rules.
Note, rule #2 should only take effect on any rule which isn't the one you intended to break. Made in: Turn eleven by bigheaded.
Rule #12 Less is more. Whoever made the most wordy rule must be referred to as Wordy McWordiness. Made in: Turn twelve by ptb_ptb.
Rule #13 You may use advfort (needs dfhack) but only in failed dwarf fortresses (abandoned, successfully invaded or no dwarf residents left). Made in: Turn thirteen by ptb_ptb.
Rule #14 Skipped! by tacomagic (keeping the number to make things easier to follow ;) )
Rule #15 Goblin population control - If you kill 25 or more goblins during your turn, you may chose to remove a rule of choice.  The rule removed must not have dependent rules*.  All the goblins must die during one turn.  Goblin aligned sentients count as goblins for this rule.  They can be killed in either fortress or adventure mode. Made in: Turn fifteen by tacomagic.
Title: Re: You Only Build Once
Post by: Salmeuk on December 11, 2014, 04:50:18 am
Just to clarify, should the rule we make affect our choices regarding embark locations or can it affect game play to? Could I make a rule forcing players to embark with certain things or create a certain structure at some point during their turn?

And will there be a set turn order or just anarchic chaos?
Title: Re: You Only Build Once
Post by: ptb_ptb on December 11, 2014, 05:35:18 am
Just to clarify, should the rule we make affect our choices regarding embark locations or can it affect game play to? Could I make a rule forcing players to embark with certain things or create a certain structure at some point during their turn?

And will there be a set turn order or just anarchic chaos?
Rules can affect anything except the big three red laws.

If you want a set turn order, take a turn and make a rule saying that there will be set turn order.
Title: Re: You Only Build Once
Post by: Salmeuk on December 11, 2014, 06:06:08 am
(http://i.imgur.com/Om5juL7.png)
I awoke in a strange house that I had never seen before. It smelled of dirt. I could not recall how I arrived at this place, who my father was or the last meal I had eaten - all I seemed to know was how to stab throats, block arrows and dodge strikes. I felt compelled not to learn about my past but to carve a new history. A history that I, the man laying in the trampled soil of this dirty abode, would know firsthand.

(http://i.imgur.com/WFPjVMx.png)
I stood from my place on the ground and hailed the most important looking person in the room. His name was Epxa Sathrasuque, and he introduced himself as a general administrator for this hamlet. Rather than inquire about my current lack of memory, I simply asked about the surrounding topography. Perhaps I could find my future as an adventurer.

He summarized the lay of the land, but made a specific note of one location, "Beachwane." Apparently a goblin by the name of Xuspgas Wickedtold had holed up there. I was about to inquire whether any bounties had been placed on the creatures head when a well-built but slightly drunk Dwarf interjected.

"A sprawling criminal organization has left our people living in fear. They have a town called Datevises somewhere in The Plains of Tenderness." This was immediately more interesting and I inquired what the dwarf planned to do about it. He didn't hear my question and continued to ramble.

"Datevises is a short walk to the north. In the summer of 14 the human Luki was shot and killed by the elf Cimanthi. He was shot in Datevises." Apparently this dwarf had been close to Luki and was out for blood. I seized upon his drunken state and encouraged him to seek vengeance, telling him I would help as best I could.

He agreed, and we were off.
(http://i.imgur.com/uGQ5lX8.png)

As we left the threshold we passed a bountiful patch of bitter melons. To the south I could see great masses of white webs, and being unsure what beast left them I was glad we were traveling north.

On the way out, my dwarf companion informed me this place was called Tuftednestled, or Thuthurarses. We traveled past the farms and across a short bridge, and sure enough not two hours had passed before the outer clearings of Datevises appeared.

I was wary but confident; the walking had awoken my inner spirit. As we traveled into town, expecting lawlessness and rot, I found quite the opposite. The first dwarf we met was a priest selling copious amounts of fine cloth, and just beyond his store were fields filled with fruit-pickers and farmers. Somewhat surprising to me was that the farmers were all dwarves - apparently they had abandoned their usual inclinations towards caves and decided to live upon the surface.

(http://i.imgur.com/jmRilJg.png)

A great, green castle loomed above the ridgeline to the north. Whomever resided there would surely know what my drunken friend had been rambling about so passionately.

(http://i.imgur.com/hixa9Rp.png)

As we rounded the corner of the keep we saw a woman standing in the doorway. Something was off about her - she seemed oddly tranquil for the ruler of a busy village. I greeted her, but received no reply.

(http://i.imgur.com/IHCrIHi.png)

A strange, outside thought suddenly entered my mind. "This woman is The Last Will. She is a god." Confused, I attempted to ask about the criminal organization my dwarf friend had mentioned. The nameless dwarf did not acknowledge I had even spoken. A boiling rage filled me - I had recalled one thing about my shrouded past.

I never let anyone dismiss my presence.

I hefted my spear onto my shoulder and attacked. She heard the whistling of my spear-tip and drew a small blade, but not before I had pierced her abdomen. I landed a second strike, higher up this time, and the silent woman fell to the ground. My dwarf companion was confused and attempted a swing, cutting the face of the fallen woman. Her last breath passed from her body as she lay still. I wasn't sure just what I had done but it had felt right.

(http://i.imgur.com/ahFcR4c.png)

The great, green castle was utterly empty except for the woman we had killed. It was at this point I had a great thought - if there was no King for this Castle, and no Army for that absent King, then who was to prevent Me from laying claim? I knew it then as I know it now that this would be my history: I would become a king!
(http://i.imgur.com/zCvmq6B.png)


The save: http://dffd.wimbli.com/file.php?id=10225

Rule #1: You must always claim a site as an adventurer.
It can be any site, large or small, and you must try to spread the word about your claim.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 11, 2014, 07:37:37 am
Wow. Interesting start. I think one of your pictures has the wrong link, though.
'First Will' and 'Last Will'? Very mysterious. I'm grabbing the save for turn two! :D
Title: Re: You Only Build Once
Post by: Salmeuk on December 11, 2014, 07:40:10 am
Wow. Interesting start. I think one of your pictures has the wrong link, though. 'First Will' and 'Last Will'? Very mysterious.

Fixed. Also, I don't play much adventure and I am thoroughly confused at who exactly I killed: When I first tried to talk to him his title was Deity, but after I killed him he was shown and described as a Planter.

A living god? He certainly didn't put up much of a fight.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 11, 2014, 07:41:16 am
Fixed. Also, I don't play much adventure and I am thoroughly confused at who exactly I killed: When I first tried to talk to him his title was Deity, but after I killed him he was shown and described as a Planter. A living god?

Sounds like a bug to me. I don't suppose you have a save from before you killed him? I've Dibs'ed turn two, btw. :)
Title: Re: You Only Build Once
Post by: Salmeuk on December 11, 2014, 07:42:28 am
Fixed. Also, I don't play much adventure and I am thoroughly confused at who exactly I killed: When I first tried to talk to him his title was Deity, but after I killed him he was shown and described as a Planter. A living god?

Sounds like a bug to me. I don't suppose you have a save from before you killed him?

I only played for  less than an in-game day, so if you were to download the original save and try to retrace my steps you might encounter him again.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 11, 2014, 07:44:56 am
I only played for  less than an in-game day, so if you were to download the original save and try to retrace my steps you might encounter him again.

Yeah, I'll do that. Gotta obey the big red laws. :)

[EDIT] Hah, looks like Namar Tautdies was a proficient liar. Maybe she was lying about being god. ;)

Spoiler (click to show/hide)

Hmm, I wasn't able to get it to reproduce the bug. So I think I'll skip that.

'first will' may be the title given to the leader of a human town/castle. I can't confirm that.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 11, 2014, 11:44:09 am
The dwarf king is apparently unhappy that only one civilized dwarven settlement exists on this continent. Seven
dwarves are sent out with a wagon full of tetrahedrite and little else.

"How about some iron ore?" I ask.  Apparently there isn't any. I can only hope my new home is better blessed.

Poor Zon Fikodcerol was the first to die - apparently that solid white stuff under the fluffy white stuff turns into water when the weather improves. Who'd have thought that?

Summer arrives.
We have a few beds underneath the soil. The mountainhome geologists insist there is an aquifer in this region so we are preparing to break through it if need be.

There is a solemn moment after we drain off the pool in which Zon drowned. Hopefully he can soon be put to rest properly now. A week or so later there is a lighter event when the first seeds are planted in the underground farms.

We are walling off the area south of the river. The river makes a natural barrier, so it seems sensible to work with that. A single bridge is left across it, we must develop a raising mechanism for it soon.
(http://imagr.eu/up/5489aa7a4d493_riverwall.png) (http://imagr.eu/up/5489aa7a4d493_riverwall.png)

Autumn arrives.

Work on the aquifer piercing continues apace.

Spring arrives.

The aquifer project all went horribly wrong. I can't bear to write about it here. We are trying to salvage something from the wreckage.

Orders have arrived from mountainhome. The fortress is to be abandoned. I can only hope that something will be learnt from our efforts.

Rule #2: Any player who breaks a rule must place the phrase "I'm a cheating cheater." at the start of each post they make in this thread.

Save file: http://dffd.wimbli.com/file.php?id=10227
Title: Re: You Only Build Once
Post by: Tacomagic on December 11, 2014, 01:14:33 pm
Clarification on the build once rule:  Is retiring the current fort and immediately starting another fort considered within the bounds of that rule?  It seems like it should be, but would like that verified.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 11, 2014, 01:30:59 pm
Is retiring the current fort and immediately starting another fort considered within the bounds of that rule?
If the previous player left a save with an active fortress you can retire that immediately (you must put up a post retire save). There's nothing to say you can't immediately start another fortress somewhere else.

Does that answer your question?
Title: Re: You Only Build Once
Post by: Tacomagic on December 11, 2014, 01:33:56 pm
Is retiring the current fort and immediately starting another fort considered within the bounds of that rule?
If the previous player left a save with an active fortress you can retire that immediately (you must put up a post retire save). There's nothing to say you can't immediately start another fortress somewhere else.

Does that answer your question?

Yup, exactly what I wanted to know.  It seemed like that was the case, just wanted to make absolutely sure before I grab a save later on this evening.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 11, 2014, 03:36:56 pm
As there is no rule against taking two turns in a row, I'm taking two turns in a row.  :P

/8/8/8/8/8/8/8/8\8\8\8\8\8\8\8\

(http://imagr.eu/up/5489deb47b983_newstart.png) (http://imagr.eu/up/5489deb47b983_newstart.png)

I've taken it upon myself to see if anything can be salvaged from the failed fortress settlement.
I stop to talk with one of my neighbours and quiz him for every rumour he knows.

(http://imagr.eu/up/5489e69c58519_rumors.png) (http://imagr.eu/up/5489e69c58519_rumors.png)

This fills up some of the detail on my partially complete map.

(http://imagr.eu/up/5489e705b975b_map.png) (http://imagr.eu/up/5489e705b975b_map.png)

I expect I'll be able to work out the rest for myself. I spend a lot of time training, before finding a useful looking dwarf to accompany me.

(http://imagr.eu/up/5489ffa3044cd_companion.png) (http://imagr.eu/up/5489ffa3044cd_companion.png)

Now, wasn't there something I meant to do? Oh yes.

(http://imagr.eu/up/548a006ddc47b_claim.png) (http://imagr.eu/up/548a006ddc47b_claim.png)

I understand this is some sort of tradition.

There are many dangers in the wilderness, but luckily I do not meet anything worse than a few lions. It is a long journey, and I tire before reaching my destination. I find a small camp full of kobolds. Sneaking thieves. I drive them off with punches and kicks, killing those too brave (or too stupid) to run. The camp seems like a fairly safe spot to rest up. My companion was quite seriously injured fighting a kobold wrestler (really?) and will need some time to recover.

Save file: http://dffd.wimbli.com/file.php?id=10232

Rule #3: The same player should not take two turns in a row.

The rule comes into effect after my turn, of course. :P
Title: Re: You Only Build Once
Post by: Tacomagic on December 12, 2014, 01:03:29 am
NEW RULE #4:  All fortresses must pay a tribute of 10,000 urist times the number of years the fort has existed to the mountainhome each Fall.  If the fortress cannot pay the tribute for any reason (including the death of the traders coming on or going off the map, there is no trade depot, etc) the fortress is considered a failure and must be abandoned.


Before Abandon: http://dffd.wimbli.com/file.php?id=10235

After Abandon: http://dffd.wimbli.com/file.php?id=10236
Title: Re: You Only Build Once
Post by: Salmeuk on December 12, 2014, 01:58:54 am
Now I am confused. Can you further define the "You Only Build Once" rule? Does that mean we can only start one fortress but play as many adventurers as we wish? How exactly do you define 'build'?


Title: Re: You Only Build Once
Post by: Pencil_Art on December 12, 2014, 02:17:46 am
That 'tribute' rule means things just got a lot harder.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 12, 2014, 03:09:40 am
Now I am confused. Can you further define the "You Only Build Once" rule?
I think your questions are pretty much covered by the 'Explanatory details' section. Everything that is not forbidden in there is permissible.

Quote
Does that mean we can only start one fortress but play as many adventurers as we wish?
You can build more than one fortress. What you can't do it reclaim or unretire a player fortress or reclaim or unretire a world-gen fortress that a player has built in.

Quote
How exactly do you define 'build'?
Loosely. :P

The long and the short of it is that I'm using this thread to produce test cases for bug 8362 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8362). The law is there to protect players from the multiple crashes that occur sometime after unretiring a player fortress.

I hope that makes things clear.

That 'tribute' rule means things just got a lot harder.

It sure did. I will forgo further comment until whenever I take a turn (which is not yet).
Title: Re: You Only Build Once
Post by: Tacomagic on December 12, 2014, 09:43:35 am
That 'tribute' rule means things just got a lot harder.

It's rather doable... provided you actually get immigrents.  For whatever reason I never got a single immigrant wave; it might have had something to do with starting in Summer, I'm not sure, didn't even get any messages saying that there were no migrants that season.  Checked my d_init, and it's fine, so it was just weird.  Made things prohibitively hard with just seven dwarves and only 1 1/2 seasons to put together the tribute.  Had I either gotten immigrants or started in Spring, it wouldn't have been a problem.  C'est la vie.

I had plenty of wealth to get the first tribute actually paid with enough left over to actually do some trading, just didn't have enough hauling labor to get it all to the depot in a timely manner.

It didn't help that the only dwarf with appraisal skill decided to take a nap right as my haulers finally started getting enough goods to the depot.

It might be worthwhile to pro-rate the first year's tribute based on when the player starts.  Start in limestone and add 1k to the tribute value for every month before limestone that a player starts, maxing out at 10k if they start in the beginning of winter or before.  That should account for the different starting times.  From there, 10k is added to that value each year.  That would make the first year less punishing for those who don't get a full year to make tribute.

The other thing I didn't do was build trap weapons.  If I'd done that, getting the tribute together would have been a cake-walk.  A handful of silver spiked balls would have paid the whole thing off without a sweat.  Since I don't normally use trap weapons as a trade good, I didn't even think of using them until after my turn was already over.  Woops.
Title: Re: You Only Build Once
Post by: Tacomagic on December 12, 2014, 10:27:45 am
Also of note: Beyond a certain piont in the game you lose the ability to make offerings to trade caravans.  In leiu of being able to do that, you can instead make a lopsided trade for a useless craft item.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 12, 2014, 01:12:03 pm
I'm going to take my hero adventurer out for a spin again. And I'm making my rule at the start of my turn, instead of the end.

RULE 5: A player who ends this Age of Roc and Desert Titan by killing both the Desert Titan and the Roc shall be granted exemption from Rule 4

That should stir things up. :P
Title: Re: You Only Build Once
Post by: Tacomagic on December 12, 2014, 01:19:50 pm
I'm going to take my hero adventurer out for a spin again. And I'm making my rule at the start of my turn, instead of the end.

RULE 5: A player who ends this Age of Roc and Desert Titan by killing both the Desert Titan and the/a Roc shall be granted exemption from Rule 4

That should stir things up. :P

Does that have to be accomplished in the same turn with the same character, or does it only need to be the same player across any number of turns?
Title: Re: You Only Build Once
Post by: ptb_ptb on December 12, 2014, 02:31:10 pm
Does that have to be accomplished in the same turn with the same character, or does it only need to be the same player across any number of turns?
It doesn't say, so any number of turns as long as it's the same player. You could sabotage it by killing one of the two then deliberately not targetting the other. ;)
Title: Re: You Only Build Once
Post by: Tacomagic on December 12, 2014, 02:42:10 pm
Does that have to be accomplished in the same turn with the same character, or does it only need to be the same player across any number of turns?
It doesn't say, so any number of turns as long as it's the same player. You could sabotage it by killing one of the two then deliberately not targetting the other. ;)

Bwehehe!
Title: Re: You Only Build Once
Post by: ptb_ptb on December 12, 2014, 04:06:51 pm
Solon Rimearths the Cold Pleats / Solon Tiristber Nekikudist from Lashedurdim

51 Sandstone 26th

I returned from the kobold camp to receive my honor name. Now known as Solon Rimearths the Cold Pleats it is time to set out again. It seems like only yesterday I first set out, starting from this very same hall of statues.

(http://imagr.eu/up/548b3184b2f32_start.png) (http://imagr.eu/up/548b3184b2f32_start.png)

The statues haven't changed, but I have. My travels and training have left me stronger, faster, and tougher.

(http://imagr.eu/up/548b31d95fcc1_stats.png) (http://imagr.eu/up/548b31d95fcc1_stats.png)

I must not let myself become prideful, though. I know that there are challenges out there that outpower me as a dog outpowers a flea. So, like a flea, I must be careful not to be seen - to take what I will silently lest I be crushed. Before I leave I must lighten my load in order to be a swift as I can. Perhaps I will come back for something here someday, perhaps someone else will find a worthy use for them.

(http://imagr.eu/up/548b33fbe66d1_junk.png) (http://imagr.eu/up/548b33fbe66d1_junk.png)

I also refresh my memory on rumours of monsters and villains. Olin, an axedwarf, chooses to follow me on my travels.

I come across a strange tower a day's walk or so to the west. Suddenly, undead! (X_X)

Save file: http://dffd.wimbli.com/file.php?id=10239
Title: Re: You Only Build Once
Post by: ptb_ptb on December 12, 2014, 04:23:58 pm
I'm a cheating cheater. I forgot to claim a site when I played an adventurer in turn 5.
Title: Re: You Only Build Once
Post by: Tacomagic on December 12, 2014, 11:24:45 pm
Downloading now.  If you liked my last rule, you'll love my next rule.  Actually, it's the start of a more complex, multi-part rule so it'll take a few turns to flesh it out.
Title: Re: You Only Build Once
Post by: Pencil_Art on December 12, 2014, 11:30:43 pm
I didn't like your last rule. Does that mean that I will like this even less?
Title: Re: You Only Build Once
Post by: Tacomagic on December 12, 2014, 11:34:01 pm
I didn't like your last rule. Does that mean that I will like this even less?
Yes.  Probably.

EDIT:
Woops, forgot you can only have one retired character per site.  I'm ending my turn now without doing anything or making a rule because I just accidentally deleted ptb_ptb's character when I retired at the same location.

Guess you're all spared from my crazy rules for one more day.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 13, 2014, 03:03:00 am
I'm a cheating cheater.

Woops, forgot you can only have one retired character per site.
What, really?
Quote
I'm ending my turn now without doing anything or making a rule because I just accidentally deleted ptb_ptb's character when I retired at the same location.
My character died at the end of my last turn. Did you keep your save?
Title: Re: You Only Build Once
Post by: Tacomagic on December 13, 2014, 02:03:03 pm
I do have the save.  I got a strange message to the effect of "All other data at this site will be erased" when I saved that I don't remember seeing before.  I remembered something about multiple heroes not allowed to retire at the same place so I assumed that was what the message meant.  I might be getting confused with an older bug, though.  Quite possible, there have been so many over the years.

Yes, I still have the save.  I'll post it up shortly along with the new rule I was cooking up.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 13, 2014, 02:05:58 pm
I'm a cheating cheater.

Yes, I still have the save.  I'll post it up shortly along with the new rule I was cooking up.
Well, my (dead) dwarf started from the original dwarf fortress. There is a hero out in a human town somewhere, I think. I'll have a look at your save, if there are two heroes left around then you should be fine. (Clarification: Your hero + One other)

I look forward to seeing your adventurer's journal (if you did one).
Title: Re: You Only Build Once
Post by: Tacomagic on December 13, 2014, 02:33:54 pm
Rule #6: Kobold Rule part 1:  EVER'BODY KOBOLDS!  On your next (or first if you are just starting) turn that you play in adventure mode, you must make and play a kobold and keep the name handy.  Try and keep this kobold alive because it will become important to future rules.  If the kobold dies, you must create a new one during your next adventure turn.  If you plan to play fortress mode, you do not need to create a kobold that turn.

The save file has been adjusted to allow playable kobolds without extinction of all other civilizations in accordance with this rule.  Kobold outsiders have also been enabled.



(http://i.imgur.com/lZXyu7x.png)

You see a small plank of wood with curious scratching on it.  It catches your interest enough to pick it up, but it isn't until later, during your class on the history of Kobolds, that you realize what you have.  It is the record of one Drukubeekus, last Kobold of Puzzleshaft.  The translation of the artifact is as follows:

Spoiler (click to show/hide)

Post-Retire save here: http://dffd.wimbli.com/file.php?id=10246

There were 2 heroes with this one, so it looks like we're fine.  I probably just misunderstood what the game was saying.  I was profoundly tired last night when I did this, so it's likely my addled brain misinterpreted the warning message.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 13, 2014, 02:37:55 pm
I'm a cheating cheater.

Interesting.

BTW, you broke line 5 of the first post. :P
I'll allow it, though, because it wasn't written in red.
Title: Re: You Only Build Once
Post by: Tacomagic on December 13, 2014, 02:47:12 pm
Yeah, it seemed a statement of what the game is based on and not a rule because you said this:

Quote
Rules can affect anything except the big three red laws.

Gotta be careful when using that particular word around me.  I pushed that pretty much as far as I thought I could get away with. I'm a stinker that way :P.

I know the primary goal of this succession game is to flush out bugs, so if you need to reset the game to before I modded the files, go for it.  That said, it's a pretty mild mod (2 tokens on the kobold entity) so it shouldn't effect the bug you were seeing at all.  It also doesn't alter underlying mechanics since kobolds become playable anyway when all the civs are dead.  As I said, pushed it just about as far as I thought I could get away with.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 13, 2014, 03:12:55 pm
I'm a cheating cheater.

Haha, no don't worry about it. Actually, I played through some fortress building on a new clean world gen and got a good set of examples for the bug 'closest to my heart'. Namely, the Unretired fortress crashes after some game days (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8362) bug. So I'm not so bothered now. I am living in hopes that DF 0.40.21 will be a 'bug fix' update, in which case it is quite likely to be addressed then. (It probably won't be fixed in DF 0.40.20 which is more of a functionality update).
Title: Re: You Only Build Once
Post by: ptb_ptb on December 14, 2014, 03:50:55 pm
I'm a cheating cheater.

Summary: Many goods sent to king. Retired with 70 or so dwarves in residence. Useful target for kobold thievery. ;)

Spoiler (click to show/hide)

RULE #7: All kobold adventurers must be generated with at least 20% of skill points spent on ambush.

Save file: http://dffd.wimbli.com/file.php?id=10250
Title: Re: You Only Build Once
Post by: Salmeuk on December 15, 2014, 07:22:21 pm
The save file doesn't seem to work for me, perhaps you could upload the whole game folder?
Title: Re: You Only Build Once
Post by: ptb_ptb on December 15, 2014, 08:46:25 pm
I'm a cheating cheater.

The save file doesn't seem to work for me, perhaps you could upload the whole game folder?
Reuploaded with complete game included.
http://dffd.wimbli.com/file.php?id=10250
Title: Re: You Only Build Once
Post by: Tacomagic on December 18, 2014, 01:37:10 am
Well, since it's been a few days, I figure I'll download it and continue the tale of Drukubeekus.  Give me 24 hours and I'll have something to post.

If somebody beats me to it, fair play to them  :D.

UPDATE:  Going to be a smidgen longer than anticipated.  Hit a bug while playing and spent a bunch of time tracking it down.  Actually, the turn is done I just have to do all the image editing and get the post put together and the save uploaded.  It's way too late to do that now, so I'll tackle it in the morning.
Title: Re: You Only Build Once
Post by: Tacomagic on December 19, 2014, 10:44:09 am
With the collapse of their 'civilization', the remaining kobolds have struck out into the world looking for something to do.  Since they work for nearly free due to their love of discarded socks, shirts, and other worn clothing, the Dwarves have been more than happy to employ them as trappers, scouts, rangers, and light-duty military grunts.  This leads to the next rule:

Rule #8 - Kobold Rule #3: Kobolds for Hire! The savvy overseer can reduce their tribute by using a kobold for hire to do important (and unimportant) jobs for the Mountainhome.  See below. 

The kills on your mandatory kobold adventurer reduce your tribute as follows: 
           

Notes: These kills must appear on their kill list or they do not count (barring any bug where something does not appear on the list).  You may utilize multiple kobold adventurers and combine their kill lists if you want to spread the work around.  Should a Kobold die at any point, you lose all tribute reduction tied to that kobold.  Killing non-combatant dwarves or their peaceful civilized neighbors will flag the Kobold as evil and all tribute reduction associated with that kobold is lost.

*Base tribute is the multiplied yearly value.  So, if your kobold kills 1 goblin and 10 animals (A reduction of 200), your base tribute would become 9,800.  Thus you pay 9,800 times the year of the fort.



The translation of the wooden artifact containing the records of Drukubeekus, last Kobold of Puzzleshaft continues:

Spoiler (click to show/hide)

Post-retire save: http://dffd.wimbli.com/file.php?id=10269
Title: Re: You Only Build Once
Post by: ptb_ptb on December 21, 2014, 07:55:10 am
I'm a cheating cheater.

Kobold adventurer turn continuing. Score so far: One peregrine falcon. (lol)

Spoiler (click to show/hide)
Title: Re: You Only Build Once
Post by: Tacomagic on December 21, 2014, 02:10:39 pm
Quote
Score so far: One peregrine falcon.

After all that, I'd completely forgotten to look at Dukubeekus' kill list.  Probably around 20 given all the wildlife he tormented during his training.  I'll have to load up the save and take a look.

Also, something odd I discovered when training blunt: If you crush/pulp something and the target survives the resulting blood loss, you can keep attacking that same spot with very little chance of actually killing it.  I trained Beekus up to Master Mace by doing that with whatever I could find that would survive the initial pulping of a limb.

I think it's related to the bugs where pulped parts can still be recognized as functional (and eventually heal while retaining immunity to being pulped a second time).

I'm going to experiment with pulping a limb and then stabbing it repeatedly to see if pulping first makes it immune to causing more bleeding.  Seemed to be the case with additional blunt attacks, but didn't mix blunt and piercing.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 21, 2014, 02:22:58 pm
Also, something odd I discovered when training blunt: If you crush/pulp something and the target survives the resulting blood loss, you can keep attacking that same spot with very little chance of actually killing it.
Yep. I've read that before. Hmm, it looks rather like this bug (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6854). But that is supposed to be fixed.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 21, 2014, 04:57:45 pm
I'm a cheating cheater. Zero tribute reduction for me. Munchkinus died.

http://dffd.wimbli.com/file.php?id=10295

Spoiler (click to show/hide)

Rule #9 Give Beekus the finger. Beekus sad finger gone. Find Beekus and give Beekus finger. Any finger do. Beekus can't give Beekus finger - too confusing. Player give Beekus finger get pardon for rule breaking! (valid for one rule breaking occasion only).
Title: Re: You Only Build Once
Post by: Tacomagic on December 22, 2014, 11:11:43 am
I think the crazy rules have scared away the other players :P.

For some clarity here:  Beekus has already claimed (twice) a site.  Does rule #1 imply that at the start of every turn I need to have him claim the site again, or would the first time Ihe claimed the site be sufficient for the life of the character?
Title: Re: You Only Build Once
Post by: ptb_ptb on December 22, 2014, 11:13:28 am
I'm a cheating cheater.

I think the crazy rules have scared away the other players :P.
Possibly. Believe me I had some much crazier rules in mind, but I restrained myself.
Title: Re: You Only Build Once
Post by: Tacomagic on December 22, 2014, 11:22:22 am
I think the crazy rules have scared away the other players :P.
Possibly. Believe me I had some much crazier rules in mind, but I restrained myself.

I know what you mean.  I had a bunch of really out-there rules in mind; but I shelved those for later once I saw how the Tribute rule made everyone back-off.

In retrospect, that rule does kinda make it hard for newer players to join in because it mandates that a player know how to build wealth quickly... and even when you know how to do that, sometimes you're scewed anyway (as evinced by my first turn*).

Granted, any player is allowed to remove a rule, so I guess it's not an insurmountable issue if somebody wanted to oust it.

*I have no idea why I didn't bring raw ore and coal with me when I made that rule.  10 chunks of ore and 2 chunks of  bituminous coal would have set me up for the first tribue within a month.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 22, 2014, 11:26:26 am
I'm a cheating cheater.

*I have no idea why I didn't bring raw ore and coal with me when I made that rule.  10 chunks of ore and 2 chunks of  bituminous coal would have set me up for the first tribue within a month.

You would probably have found that you couldn't bring IRON ore. I don't think any dwarf site on the map has iron ore, so it isn't available for embark. Although it _is_ available from trading caravans - especially if you ask for it.

[EDIT] Anyway, are you still in? Or are you waiting to see if someone else will take a turn?
Title: Re: You Only Build Once
Post by: Tacomagic on December 22, 2014, 11:34:37 am
[EDIT] Anyway, are you still in? Or are you waiting to see if someone else will take a turn?

I'm waiting to see if anyone else takes a turn for now; got a busy holiday week so I'm going to hold off doing anything else likely until the new-year.  Plus, the last 6 turns have been just you and me passing the game back and forth, so it'd be nice to get a few others in here.

We migh benefit from having a turn order or some other turn-structure so we know when somebody has the game checked-out, so if I get some time in the next few days, I may do some more training on Beekus just to get that started.  I'm sure that if we can remove that uncertainty, it'd make the game a little more accessible.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 22, 2014, 11:38:32 am
I'm a cheating cheater.

Eh, I don't know. If we have 2 (two) active players and a rule against the same player taking two turns in a row, the turn order is pretty straightforwards isn't it? :P
Title: Re: You Only Build Once
Post by: Tacomagic on December 22, 2014, 12:34:06 pm
I'm a cheating cheater.

Eh, I don't know. If we have 2 (two) active players and a rule against the same player taking two turns in a row, the turn order is pretty straightforwards isn't it? :P

True, but I was hoping to encourage a few more to join in  ;).

Mostly, without any "check-out" rule, there's no way to know if anyone is currently playing the save (especailly if the download count on the save is something other than 0).  That might create some unease with the thought that your turn could be inavlidated if somebody ninjas ahead of your post.  My first turn was a bit like that; I did it quickly and late at night to reduce the possibility of being ninja'd.  With just 2 players, no problems, with more players the free-for-all aspect could create some issues.

I was thinking of maybe mandating check out.  You announce you're downloading and have 48 hours to do your turn or some such.  That way everyone knows who's running with the save and we don't end up playing over the top of anyone.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 22, 2014, 12:37:16 pm
I'm a cheating cheater.

I think if you just post "I'm taking the next turn" in the thread that should be enough.
Title: Re: You Only Build Once
Post by: Tacomagic on December 22, 2014, 02:11:16 pm
I'm a cheating cheater.

I think if you just post "I'm taking the next turn" in the thread that should be enough.

Indeed, and I've been trying to do that from my second turn onward.  However, it's not a rule that we need to post such notifications, so a prospective overseer could just as easily download the save, play their turn, and post it up without any indication that they are doing so (that's what I did for my first turn because I misconstrued the original ruleset as specifically excluding claiming the save for a turn).  The issue arrises if somebody else is playing a turn in the meantime.  Doubly so if they likewise did not announce their intention.

Since I did that very thing, I think it would be likely enough situation to happen if more people show up wanting to play.  Whether it's preventing people from joining the game right now?  Probably not, but it couldn't hurt having a plainly spelled out rule for save claiming.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 22, 2014, 02:15:50 pm
Probably not, but it couldn't hurt having a plainly spelled out rule for save claiming.

Not to be redundant, but if you want that rule, take a turn and MAKE THE RULE. :P
Title: Re: You Only Build Once
Post by: Tacomagic on December 22, 2014, 02:48:20 pm
Probably not, but it couldn't hurt having a plainly spelled out rule for save claiming.

Not to be redundant, but if you want that rule, take a turn and MAKE THE RULE. :P

To quote myself:

We migh benefit from having a turn order or some other turn-structure so we know when somebody has the game checked-out, so if I get some time in the next few days, I may do some more training on Beekus just to get that started.

My intent was to potentially take a turn for Beekus training and introduce the rule then, time permitting, anyway.   Was just thinking "out loud" to see what felt good to use as a rule and invite feedback.  A check-out option with a 48 hour timer is still what I'm thinking about, though 72 also strikes me as a good time-frame.
Title: Re: You Only Build Once
Post by: Bigheaded on December 22, 2014, 05:44:43 pm
I think you guys need some more open thinking rules. Currently working on another fort atm. I have a few ideas to spruce things up, i like to make rules. Works well with drinking usually.


roflmao, i just looked at how i was typing, then i remembered i just read that munchkinus which spoke in exactly the same manner of very short sharp sentences.

Anyway, we're looking at possibly next weekend.
Title: Re: You Only Build Once
Post by: Salmeuk on December 24, 2014, 12:01:24 am
I'm still following this fort BTW, I've just encoutered various real-life time sinks and have been waiting for a chance to write something worthwhile.

How would you fine denizens feel about a rule along the lines of, "If you can make the first year's tribute you gain the ability to strike down one previous turn's rule?"

I think something like that would help with rule-creep and let us prevent the more. . . convoluted rules from preventing !!FUN!!. I think the tribute rule itself would be exempt, to prevent self-destruction etc.
Title: Re: You Only Build Once
Post by: Tacomagic on December 24, 2014, 12:33:44 am
I'm still following this fort BTW, I've just encoutered various real-life time sinks and have been waiting for a chance to write something worthwhile.

How would you fine denizens feel about a rule along the lines of, "If you can make the first year's tribute you gain the ability to strike down one previous turn's rule?"

I think something like that would help with rule-creep and let us prevent the more. . . convoluted rules from preventing !!FUN!!. I think the tribute rule itself would be exempt, to prevent self-destruction etc.

Mmm, that might be bit easy, especially if you pro-rate it like we've been doing and/or have a great Kobold.  I'd say something more like "you can make a single tribute of X amount during any turn to remove a rule" or something of that nature.  Either that, or maybe if you can get a fort up through the end of the 3rd year paying all 3 tributes?

Alternately, you could go the epic equipment rout: Anyone who creates at least 1 piece of masterwork adamantine equipment during their turn gets to remove a rule of choice if desired.

Aside from that, you're always allowed to remove a rule during your turn instead of create one.  There's actually a rule I've been thinking of burning a turn on removing, just have a few more things to flesh out.

Now, all that said, I got ahead in my holiday stuff and will have some time to play now.  I am downloading this evening and will post tomorrow around this time.  Actually, truth be told I downloaded an hour or so ago and am already deep into my turn already.  Just need another 24 hours to get as far as I want to get.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 24, 2014, 03:04:44 am
I'm a cheating cheater.

Quote
* A player may add or remove one rule of their choice at some point during their turn.

So if you really don't like a rule you can take it down in the second sentence of your post (the first should be 'I'm taking a turn now' or similar). So, yeah, I could have got rid of the 'I'm a cheating cheater' rule at any time, but I'm still hoping someone else will trip up and get caught too. :P
Title: Re: You Only Build Once
Post by: Salmeuk on December 24, 2014, 04:11:40 am
I'm a cheating cheater.

Quote
* A player may add or remove one rule of their choice at some point during their turn.

So if you really don't like a rule you can take it down in the second sentence of your post (the first should be 'I'm taking a turn now' or similar). So, yeah, I could have got rid of the 'I'm a cheating cheater' rule at any time, but I'm still hoping someone else will trip up and get caught too. :P

oh! I completely forgot about that element. I do like the suggestions tacomagic had, however, and those might appear in my future rulesets. Maybe.
Title: Re: You Only Build Once
Post by: Tacomagic on December 24, 2014, 09:02:25 am
I'm a cheating cheater.

Quote
* A player may add or remove one rule of their choice at some point during their turn.

So if you really don't like a rule you can take it down in the second sentence of your post (the first should be 'I'm taking a turn now' or similar). So, yeah, I could have got rid of the 'I'm a cheating cheater' rule at any time, but I'm still hoping someone else will trip up and get caught too. :P

oh! I completely forgot about that element. I do like the suggestions tacomagic had, however, and those might appear in my future rulesets. Maybe.

I think your concern about rule creep is still a valid one.  It's a lot more fun to add rules than remove them, so unless a bad rule is really terrible, people will likely just live with it rather than burn a turn to get rid of it.  I think some secondary (and preferably challenging) way to optionally neutralize a rule would be a good thing.
Title: Re: You Only Build Once
Post by: Bigheaded on December 24, 2014, 05:41:04 pm
Right, sorted out my other comm fort, i may need to finish up one more season but that won't be too bad should i need to.

From the looks of things, you guys are waiting for someone new to step in and add some extras rules (around when rule 9 was introduced?)
If that's the case i'm ready to rumble, gonna have a look round anyway.

Please confirm that i can simply jump in :P
Might even finish by Sunday.
Title: Re: You Only Build Once
Post by: Salmeuk on December 24, 2014, 07:12:06 pm
Bigheaded, I believe tacomagic is currently taking a turn. At least that was his implication. Give him a day to confirm!
Title: Re: You Only Build Once
Post by: Tacomagic on December 24, 2014, 07:18:15 pm
I'm currently in the tail end of a turn.

I should have the save ready to pass on sometime in the next 5 hours.  Want to finish at least another year possibly two.  Thus far cataloguing the turn has slowed things down, so I may just slip into full on play mode and do a sum-up of the last two years once I'm finished.

Oh, and this current fort will have lots of little presents for our Kobold mercenaries just in time for the gift giving festival of Uristinalias  8).
Title: Re: You Only Build Once
Post by: Bigheaded on December 24, 2014, 07:29:08 pm
Aha, excellent, off to bed now anyhow and probably can't pick it up till very late tomorrow anyhow.

Had tried to work out if someone was having a turn or not, looked like a few people were thinking about it but no-one actually going. Had a look around, lots of aquifer which i've never actually bothered to pierce before, so that will be !!FUN!!

Didn't see anyones Kobold in the legends, which is sad :(
Title: Re: You Only Build Once
Post by: Tacomagic on December 24, 2014, 08:11:07 pm
Aha, excellent, off to bed now anyhow and probably can't pick it up till very late tomorrow anyhow.

Had tried to work out if someone was having a turn or not, looked like a few people were thinking about it but no-one actually going. Had a look around, lots of aquifer which i've never actually bothered to pierce before, so that will be !!FUN!!

Didn't see anyones Kobold in the legends, which is sad :(

Drukubeekus is in the legends.  Looked him up before my turn since I needed to know how many kills he had.  If you search him by name, he's in there.  Not a very interesting life so far, but he's there.
Title: Re: You Only Build Once
Post by: Tacomagic on December 25, 2014, 01:07:39 am
Rule #10: Checkout Procedure - In order to keep track of who has the file, the following checkout procedure must be observed:  When you intend to take a turn, you must announce that you are downloading.  You will have 72 hours from that message to post the results of that turn and upload the save.  After that 72 hour window, the current save will be considered available for downloading for a turn.  You can still attempt to upload before the next turn is claimed if you go over the 72 hour limit.  This should keep with the idea of this being "speed fortress" play.  For timekeeping purposes, the time-stamp of your post will be used to determine this time, rounded up to the next hour.

NOTE: If you are currently working on a turn, you may not claim the next turn as an extension for more time as that would be a violation of rule #3 which prevents back-to-back turns.

Also, to make it easier for everyone, I suggest making your check-out post use a large font with underlines and other irritating decoration.

Like this!

Mercenary Info: DrukuBeekus - 26 unremarkable kills
Tribute reduction: 260¤
Yearly tribute: 9,740¤ x years active

Spoiler (click to show/hide)

Save coming shortly in a second post.
Title: Re: You Only Build Once
Post by: Tacomagic on December 25, 2014, 01:20:06 am
So, my naughty little kobolds, it is that time of year again!  Time for Urist Klaus to leave his stash poorly guarded for all the sneaky little kobold girls and boys to pilfer!  Yes, once again, it it the blessed kobold holiday of Uristinalias!

Okay, so that fort was unabashedly to get us some access to better weapons.  The details are behind the spoiler.

Spoiler (click to show/hide)

Post-retire save:  http://dffd.wimbli.com/file.php?id=10316

(I'm deeply sorry, I forgot to make a save before I retired.  Does... does that make me a cheating cheater too?  :'()
Title: Re: You Only Build Once
Post by: Bigheaded on December 25, 2014, 04:32:53 am
downloading now.

I suggest Realmslashed be renamed to Sir 3 balls' fort. That famous adventurer known for his... nevermind.
Anyway, Lets see what mayhem i can produce.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 25, 2014, 05:24:07 am
I'm a cheating cheater.

Does... does that make me a cheating cheater too?  :'()

Technically, no. The 'big three' are laws, if you will. The rules can be added to or removed by players but the laws are unchanging.
Title: Re: You Only Build Once
Post by: Tacomagic on December 25, 2014, 11:30:26 am
I suggest Realmslashed be renamed to Sir 3 balls' fort. That famous adventurer known for his... nevermind.
Anyway, Lets see what mayhem i can produce.

I remember that dwarf!  In the summer of 56 he came into fort!

...

Er, never mind.
Title: Re: You Only Build Once
Post by: Bigheaded on December 25, 2014, 12:15:02 pm
I'm a cheating cheater.

Does... does that make me a cheating cheater too?  :'()

Technically, no. The 'big three' are laws, if you will. The rules can be added to or removed by players but the laws are unchanging.

well technically, all of the "rules" count:

Quote
Any player who breaks a rule must place the phrase "I'm a cheating cheater." at the start of each post they make in this thread. Made in: Turn two by ptb_ptb.


Only the stuff in red is counted as a rule. I've sort of ninja'd away without having to write "i'm a cheating cheater" because he didn't write that you had to type clearly that you're taking the turn in red & bold :P
So i purposely ignored it for a good reason, which leads me to the rule i wished to add:

CHEATING IS GOOD!
Completely disregard ONE rule as much as you wish (EXCLUDING: ONLY BUILD ONCE & REPORTING BUGS! these arn't "rules" more of "laws", see post #2 for all rules), bonus points if you go completely the other direction, such as not only ignoring the 10,000 dorf bucks to the homeland, but even stealing it! Every attempt should be made to adhere to the rest of the rules.
Note, rule #2 should only take effect on any rule which isn't the one you intended to break.

Hopefully more rules will be incoming so to make more fun with this rule. I know which i will break first bwahahahahaha.
Title: Re: You Only Build Once
Post by: Bigheaded on December 25, 2014, 01:08:21 pm
Ha, i had come up with that rule before i started my turn.

I just built a site, literally 2 days later, the dwarves turn up  :o, erm. WAT.
Considering my plan was for me to build something above ground which could easily be found (i.e really really big) i brought along a bunch of masons, suppose i could of used carpenters. But i prefer stone.

Therefore plan has changed. The rule i've chosen to ignore is obviously the tribute. I have NOTHING. I managed to scrounge up a couple of spiked balls in a hope that i could continue with my original plan of what rule i was intending to ignore but i managed to only get 1000 TOTAL, considering i have no leniency in the rule for 10k/20k etc per year, it's just as well i chose the rule i did so i have a way out :P

This does mean i should attempt to adhere to all other rules, but there's very few rules in relation to Fort's so i should be fine. Basically the last rule i have left to deal with is ensuring i finish on time!

edit:
This is how fast they turned up. First page of announcements still:
(http://i.imgur.com/ZDAq3Bm.jpg)

Bear in mind those keas i embarked were on the map.
Literally was embark and dwarves arrive lol.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 25, 2014, 01:28:38 pm
I'm a cheating cheater.

You should have used the logic I did in my fortress turn.
Quote
We arrived on the last-but one day of Fall. In accordance with our king's wishes we make a tribute of 10,000 urists times the number of years the fortress has existed. As of today the fortress has existed Zero days, or Zero years for a total tribute of Zero times 10,000. I shout out loud "I hereby pay the sum of Zero Urists in full to my King."
Title: Re: You Only Build Once
Post by: Bigheaded on December 25, 2014, 01:48:44 pm
I'm a cheating cheater.

You should have used the logic I did in my fortress turn.
Quote
We arrived on the last-but one day of Fall. In accordance with our king's wishes we make a tribute of 10,000 urists times the number of years the fortress has existed. As of today the fortress has existed Zero days, or Zero years for a total tribute of Zero times 10,000. I shout out loud "I hereby pay the sum of Zero Urists in full to my King."

Still, it shows how my rule can have uses. Lets say you "forget" about the fact you need to pay and have nothing except masons as you're doing some form of project (like i am, which hopefully an adventurer will come across in his travels) you can wangle a way out.
Can wangle a way out of a few things already :P


edit:
On an "interesting" note, it seems a lot of dwarves are coming from other forts.

Does an adept weaponsmith whos also a pretty solid trader come to mind? (last turn where loads of weapons were made? although i thought he was using a legendary weaponsmith). Perhaps not him, but i have loads of others who are rusty fisherman and rusty mechanics and all sorts, which i've not seen in a long time (mostly because i've rarely had an area with so many forts spewed across the map)


I'll have to save my fun plan for another time, i'm happy enough to do what i'm doing this turn anyhow. With people being busy, it shouldnt be too hard to put my other plan in motion with a 2nd turn soonish :P
Title: Re: You Only Build Once
Post by: ptb_ptb on December 25, 2014, 01:55:23 pm
I'm a cheating cheater.

Quote
Does an adept weaponsmith whos also a pretty solid trader come to mind?

I know I, and tacomagic, both had well trained weaponsmiths. So they could be from either of our old forts.
Title: Re: You Only Build Once
Post by: Bigheaded on December 25, 2014, 02:25:43 pm
Will be interesting to see if the size of an embark causes any bugs.

I have roughly 1/3rd of the maximum size possible, possibly larger.
Maximum height with at least 5-6 along. Perhaps as much as 9.

Should one of the kobolds fancy a nice rest, there will be beds and food available :P
Also will leave a bunch of weapons/armor/stuff.

It takes my computer (which is pretty solid) ~25 seconds to save, and is running at 80 FPS. There has literally been 1 death so far of ANYTHING in my fort.
We're talking a big area, which should be very easy to spot for a lil kobold ;)

edit:
My DF froze for a good 2 minutes, i finished building an outside door (with walls on either side) which allows entrance to a small enclosed house (currently without roof).
It said "construction partly completed" i then cancel the door as i'm pretty sure it was what caused the FPS to drop to ZERO. Strangely enough instead of disappearing, and leaving the unbuilt door, it finished building.
Not entirely sure if it's a bug with this map or if it's just DF in general. Will be building a few more, so can see if this continues to cause issues.


I believe a lot of my lag is pathing to get to my fort. I seem to have built so far away from everyone else it takes an entire year for migrants to reach me. Or they're all getting killed on the journey. Or something is weird with my migrant waves :P
Lastly, for amusement purposes and interest. I've named a bunch of them, so that if they join your fort you can say "hey, they came from that noob's fort... Bigheaded... that's the one :P "

Currently built 3 houses around the area and currently a really really random wall, was hoping to go most of the way round the fort. Ain't happening soon with the size of the embark
Title: Re: You Only Build Once
Post by: Tacomagic on December 25, 2014, 09:35:28 pm
I'm a cheating cheater.

Quote
Does an adept weaponsmith whos also a pretty solid trader come to mind?

I know I, and tacomagic, both had well trained weaponsmiths. So they could be from either of our old forts.

My weapon smith in the last fort was legendary +5: Erush Stelidmomuz.

That said, it could be from my very first fort.  Had a decent weaponsmith there whose name I don't recall. (S)He pumped out a TON of silver battle axes.

Quote
You should have used the logic I did in my fortress turn.
Quote
We arrived on the last-but one day of Fall. In accordance with our king's wishes we make a tribute of 10,000 urists times the number of years the fortress has existed. As of today the fortress has existed Zero days, or Zero years for a total tribute of Zero times 10,000. I shout out loud "I hereby pay the sum of Zero Urists in full to my King."

Alternately, pro-rating the amount you pay for the first year based on the number of days/weeks to the first caravan.  By the exact phrasing of the rule, pro-rating is allowed.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 26, 2014, 02:32:35 pm
I'm a cheating cheater.

Just to note that I've been testing DF 0.40.23 and had an unexplained non-repeatable game crash once (during first 6 months' game play). So I would not suggest upgrading at this point. I will be continuing to test play DF 0.40.23 to see if it was an isolated occurrence.
Title: Re: You Only Build Once
Post by: Tacomagic on December 26, 2014, 02:53:04 pm
I'm a cheating cheater.

Just to note that I've been testing DF 0.40.23 and had an unexplained non-repeatable game crash once (during first 6 months' game play). So I would not suggest upgrading at this point. I will be continuing to test play DF 0.40.23 to see if it was an isolated occurrence.

Good to know.  Haven't crashed a 40.23 game yet myself, but I've only played one smallish fortress in it so far.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 26, 2014, 03:42:43 pm
I'm a cheating cheater.

I've just confirmed that the unretire crash (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8362) still occurs.
Title: Re: You Only Build Once
Post by: Bigheaded on December 26, 2014, 04:52:57 pm
note to self and for others.

Save should become available within 24 hours. I've not really finished building houses which was kind of the main aim of the embark after i made a mess my amazing turn begun.
Apart from putting in an interesting rule of course!

Will hopefullly be able to shove in my other rules shortly :P
Title: Re: You Only Build Once
Post by: Bigheaded on December 27, 2014, 12:34:29 pm
posting partly to see how long i have left ^^

Sadly the fort's not really turned out as i had hoped. Had aimed to build about 20 little houses around the perimeter, i've managed 6 :/
Oh well, always next time ;)
Title: Re: You Only Build Once
Post by: ptb_ptb on December 27, 2014, 12:43:43 pm
I'm a cheating cheater.

posting partly to see how long i have left ^^
You can keep going. Tacomagic's rule doesn't say your turn will be stolen. It says your turn may be stolen. :P
So it all depends on how much you trust your fellow players.
Title: Re: You Only Build Once
Post by: Bigheaded on December 27, 2014, 01:20:57 pm
Ye but the fortress has slowed down considerably and only had a population of ~30. So i'm looking to move on partly for that purpose :P

Perhaps the very well trained military will come and join someone elses fort to save them from building one. Never know, they might join your kobold adventurer which would be amusing, apart from the fact they would kill everything before you'd get close!

Finished off a very small bridge which may be of use, although the river is small enough to be jumped over i believe. Took me ages to work out that you could do that lol.


Definitely had some dwarves from some of your forts now. I just had a legendary weaponsmith, creator of Anistrorash Tomem wander in.
took me years to get migrants, now they all show up. Probably because the first year i did very little trading with the dwarves due to them turning up so early.
although i'll pass the save on shortly, as doubling the size of my already quite slow fort is gonna be too much for it lol
Title: Re: You Only Build Once
Post by: Bigheaded on December 27, 2014, 02:44:22 pm
Bwahaha, not entirely surprised but i got it to crash.

I am "presuming" that the size of my fort was something to do with it. It will fail to load my current fort.
I am able to load up the "autosave" which is nearly a full season behind, but everything which i wanted to do within the timeframe i now have is pretty much complete, i.e no half complete projects anywhere.
I shall post up the "fails to load" fort as well as both "pre-retire" and "post-retire" forts, although you may as well just use the post-retire, as you almost certainly don't want to run that FPS heavy fort. In fact, unless it's requested for bug finding. I'll just post up the post-retire and hold onto pre-retire. My net is a pile of crap and it's taking 5 minutes+++ to upload each.


The errorlog is only coming up with errors of things being unpathable. Everything is 100% pathable on my embark, so i can only guess that someone has blocked off the caverns in one of their saves, as it's mostly to do with cave spider webs.
Saves will be up within 30 mins, just mostly waiting for the upload
Title: Re: You Only Build Once
Post by: ptb_ptb on December 27, 2014, 02:49:03 pm
I'm a cheating cheater.

Saves will be up within 30 mins, just mostly waiting for the upload

You don't have to upload everything at once. I would like the pre-retire as well, but you can do it tomorrow or something. Unless your Internet is metered per month or something. I'm not cruel :)

Oh yeah, and is your DF exe 'Large Address Aware'? If you're using Windows then you can check with this (http://www.techpowerup.com/forums/threads/large-address-aware.112556/) (It's a tiny program, so won't add to your Internet woes).
Title: Re: You Only Build Once
Post by: Bigheaded on December 27, 2014, 03:09:44 pm
tried using LAA (never used it before), it still crashes on my computer and seeing it runs most new games easily, would suggest it's pretty decent.

This is the "bugged" save: http://dffd.wimbli.com/file.php?id=10343

Other two to follow, will just edit this post.

errorlog.txt info:
Spoiler (click to show/hide)
Title: Re: You Only Build Once
Post by: ptb_ptb on December 27, 2014, 03:36:09 pm
I'm a cheating cheater.

This is the "bugged" save: http://dffd.wimbli.com/file.php?id=10343

I can't unzip that file. It is being reported as invalid.
Title: Re: You Only Build Once
Post by: Bigheaded on December 27, 2014, 04:02:33 pm
I'm a cheating cheater.

This is the "bugged" save: http://dffd.wimbli.com/file.php?id=10343

I can't unzip that file. It is being reported as invalid.

i just downloaded it and unzipped it, try again maybe? seems to be the correct one.
Title: Re: You Only Build Once
Post by: Tacomagic on December 27, 2014, 04:10:05 pm
I looked at the meta data and found that the zip is actually rar encoded, so you'll need 7zip or Winrar to open it.  Native windows won't be able to handle it.

7zip opened it without any issues.  I renamed it to *.rar to agree with the encoding, so that may or may not be required.
Title: Re: You Only Build Once
Post by: Bigheaded on December 27, 2014, 04:18:04 pm
I looked at the meta data and found that the zip is actually rar encoded, so you'll need 7zip or Winrar to open it.  Native windows won't be able to handle it.

7zip opened it without any issues.  I renamed it to *.rar to agree with the encoding, so that may or may not be required.

i am using winrar, i told it to save it as a zip, guess something funky happened, does it need reuploading or not? :P
my net isn't "that" bad, and there's no cap and can do other things whilst it is uploading.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 27, 2014, 04:20:17 pm
I'm a cheating cheater.

It's just fine ... once I'm not trying to open it as a .zip. :P
Title: Re: You Only Build Once
Post by: Bigheaded on December 27, 2014, 04:32:40 pm
I'm a cheating cheater.

It's just fine ... once I'm not trying to open it as a .zip. :P

i take it you get the same error of being unable to open it in DF?
Gets to loading the world and just freezes. with LAA it crashes on mine.

Tried to use the save before, whilst that opened ok, i let it run a few days and then saved as it meant the building was finished off. This also then became unusable.
So i've now had to go to the save before that, which removes a few buildings and 1 migrant wave but oh well. I ensured i had the save where that works.
I then finished up a building or two then immediately retired, successfully.

Obviously if anything particularly dodgy happens afterwards, it can be skipped and noted that it's not recommended using large embarks :P

this "should" be correctly done as a zip file, i think i know what error i may have made on the other one:
The "current" OnlyOnce file AFTER retiring:
http://dffd.wimbli.com/submit.php?action=message&fid=10345
If it isn't then let me know and i'll have to download a different unzipper
Title: Re: You Only Build Once
Post by: ptb_ptb on December 27, 2014, 05:59:33 pm
I'm a cheating cheater.

Quote
http://dffd.wimbli.com/file.php?id=10345
If it isn't then let me know and i'll have to download a different unzipper

It's fine. I just tested I could walk an adventurer through your fortress without the game crashing. 

I could.

Visitors will have to be quite patient, though, as it does get laggy in places.
Title: Re: You Only Build Once
Post by: Bigheaded on December 27, 2014, 06:37:35 pm
I'm a cheating cheater.

Quote
http://dffd.wimbli.com/file.php?id=10345
If it isn't then let me know and i'll have to download a different unzipper

It's fine. I just tested I could walk an adventurer through your fortress without the game crashing. 

I could.

Visitors will have to be quite patient, though, as it does get laggy in places.

I think it's the doors. I think DF REALLY REALLY REALLY hates doors which are outside, it seems to confuse the heck out of the pathing. Especially when they're slightly random. If i had finished going round the outside it probably wouldnt have been so bad rofl.

To be fair i do regret the doors now i think about it lol. What the f*** was i thinking haha  :D
oh well. It hasn't killed anyone... yet!
Title: Re: You Only Build Once
Post by: Tacomagic on December 27, 2014, 06:49:33 pm
I'm a cheating cheater.

Quote
http://dffd.wimbli.com/file.php?id=10345
If it isn't then let me know and i'll have to download a different unzipper

It's fine. I just tested I could walk an adventurer through your fortress without the game crashing. 

I could.

Visitors will have to be quite patient, though, as it does get laggy in places.

I think it's the doors. I think DF REALLY REALLY REALLY hates doors which are outside, it seems to confuse the heck out of the pathing. Especially when they're slightly random. If i had finished going round the outside it probably wouldnt have been so bad rofl.

To be fair i do regret the doors now i think about it lol. What the f*** was i thinking haha  :D
oh well. It hasn't killed anyone... yet!

Yeah, doors aren't properly handled by pathing.  The fastest way to kill a fort is to put a door in a main hallway and then lock it.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 28, 2014, 04:56:55 am
I'm a cheating cheater.

In accordance with rule #11 and rule #10 I'm not saying that I'm downloading.  :-X

(lol, paradox).

Rule #12 Less is more. Whoever made the most wordy rule must be referred to as Wordy McWordiness.

[EDIT] OK, something weird has happened.

(http://imagr.eu/up/549fd6064c604_koboldskills.png) (http://imagr.eu/up/549fd6064c604_koboldskills.png)

Skills available to Kobolds on adventurer generation have changed. Did Wordy McWordiness or bigheaded tweak the raws since I last played?

[EDITx2] It appears that it is impossible for me to claim sites now. Instead I get the message: "'I've forgotten my bold pronouncement"
Title: Re: You Only Build Once
Post by: Bigheaded on December 28, 2014, 07:31:50 am
i have not touched the raws, i downloaded the "full save" from the thread, then simply replaced the old save with the new save. So i don't expect that's me.

Can't say anything about the adventurer thing as i built a fort :P
Title: Re: You Only Build Once
Post by: ptb_ptb on December 28, 2014, 08:07:11 am
I'm a cheating cheater.

Tedaz Dimfriend

56 Slate 5th.

Fate finds me in a cold empty cave far from anywhere. Well, there is _supposed_ to be a cave here, but caves are generally underground not outside and covered in snow. I have nothing to wear, and my only possessions are a copper dagger and spear. No armor, no backpack, no waterskin. I kill a muskox and have to drop the dagger in order to pick up some meat. Everything is frozen, there is nothing to drink. My map is completely blank. I set out in the vague hope of finding somewhere to take shelter for the night.

In the middle of the ice I find an abandoned dwarf ruin. A lump of raw adamantine is laying around on the ground. I find various other bits of junk then a barrel that still has some wine in it! I think about claiming this site, but immediately forget what I was doing. :/ (?)

It is late evening. Thick fog blankets everything and I can barely see my hands in front of my face. Where are the dwarf holes? I don't want to be outside when night hits. I am hungry, but have only found alcohol and cat skeletons.

Hallelujah! I've found a dwarf hole.
(http://imagr.eu/up/549fdd8e87935_dwarfhole.png) (http://imagr.eu/up/549fdd8e87935_dwarfhole.png)
Things keep moving when I'm not looking. I think this place is haunted. :(

There is no food in the ruin, I head out into the frozen tundra looking for something to kill and eat. The thick fog makes it nearly impossible to hunt. I travel south far enough for the fog to clear and the occasional tree to be seen. An unwary honey badger becomes my meal. Further south I find a goblin dark pits and ambush a goblin patrol. I kill a goblin crossbowman, but (of course) all the things he was wearing are too large for me. Disheartened I go back to the dwarf ruins to sleep.

The next day I head back down to the goblin site. Perhaps I can find a safe nook to hide there for a while. On the way I am attacked by a rabid honey badger! It is a savage battle and ends with me covered with bites, but all parts largely intact. I can only hope I won't get infected with anything!

I succeed in finding a safe place to spend some time and retire in Hexlulls the goblin dark pits.

Save file: http://dffd.wimbli.com/file.php?id=10348
Title: Re: You Only Build Once
Post by: Tacomagic on December 28, 2014, 12:26:47 pm
I'm a cheating cheater.

In accordance with rule #11 and rule #10 I'm not saying that I'm downloading.  :-X

(lol, paradox).

Rule #12 Less is more. Whoever made the most wordy rule must be referred to as Wordy McWordiness.

[EDIT] OK, something weird has happened.

(http://imagr.eu/up/549fd6064c604_koboldskills.png) (http://imagr.eu/up/549fd6064c604_koboldskills.png)

Skills available to Kobolds on adventurer generation have changed. Did Wordy McWordiness or bigheaded tweak the raws since I last played?

[EDITx2] It appears that it is impossible for me to claim sites now. Instead I get the message: "'I've forgotten my bold pronouncement"

Looks like the skillset for an ousider.  Were you playing an outsider kobold this time?  If so, that's why it is different.  You'll have to play a kobold from Puzzleshaft if you want the full skillset.  It's also possible that the game finally recognized that puzzleshaft was a dead civilization.  In which case, only outsiders will be available.

I've had issues with claiming sites similar to that one, but not that one specifically though.  Usually I can get past issues by attempting to claim 3 or 4 times.  Eventually one works.

The only thing I can think of for that one is maybe you have a low memory stat?  No idea otherwise.

EDIT:  I have changed my personal text of my profile to reflect rule 12.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 28, 2014, 12:42:26 pm
I'm a cheating cheater.

Were you playing an outsider kobold this time?
Aha. I probably was. I started from a human cave. How a cave can be 'human' I am not sure. There also wasn't a cave entrance there (although it said there was). I didn't realize outsiders had different skills.

BTW .... stealth download. :P

Yep, that's right. I'm breaking RULE #3 in accordance with RULE #11.

I was able to shout my claim successfully in the goblin dark pits. In my second turn in a row.
Title: Re: You Only Build Once
Post by: Tacomagic on December 28, 2014, 01:40:51 pm
I'm a cheating cheater.

Were you playing an outsider kobold this time?
Aha. I probably was. I started from a human cave. How a cave can be 'human' I am not sure. There also wasn't a cave entrance there (although it said there was). I didn't realize outsiders had different skills.

BTW .... stealth download. :P

Yep, that's right. I'm breaking RULE #3 in accordance with RULE #11.

I was able to shout my claim successfully in the goblin dark pits. In my second turn in a row.

You dastardly genius.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 28, 2014, 05:56:44 pm
I'm a cheating cheater

You dastardly genius.

I get worse. :P

Rule #13: You may use advfort (needs dfhack) but only in failed dwarf fortresses (abandoned, successfully invaded or no dwarf residents left).

Summary: Much abuse of a ruined dwarf fortress.

Spoiler (click to show/hide)

And now I need to sleep. :D
More tomorrow.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 29, 2014, 09:28:02 am
I'm a cheating cheater.

Summary: Died. Nice stuff on ground somewhere south of Glazeowls.

Spoiler (click to show/hide)

Save file: http://dffd.wimbli.com/file.php?id=10351

P.S. On using Advfort (http://www.bay12forums.com/smf/index.php?topic=123944.0)
* Some things may cause crashes, like building something where an object is in the way.
* If you can't work out how to do something - ask here or in the advfort thread.
* Advfort is very powerful, but it does take a lot of game time to use.
Title: Re: You Only Build Once
Post by: Tacomagic on December 29, 2014, 09:41:34 am
Oooooh.  Crafting now!  That'll mix things up for the kobolds!

Being able to create armor will be a huge boone.

Can't wait until later in the week when I can take Drukubeekus out for a spin and get him armored.  Provided I can find an abandoned fort anywhere close by, anyway.  I'd take him up to my old failed fort, but it looks like another kobold already beat me to it  :P.

It's been a while since I last used Advfort, so I'll have to take some time to reaquaint myself.

EDIT:  YUS!  Crashed a test world with Advfort already.  I am the master!
Title: Re: You Only Build Once
Post by: ptb_ptb on December 29, 2014, 12:08:49 pm
I'm a cheating cheater.

I'd take him up to my old failed fort, but it looks like another kobold already beat me to it  :P.

You should pay a visit if you're in the area. And it's not like my (dead) kobold has any claim on it. :P
Title: Re: You Only Build Once
Post by: Tacomagic on December 29, 2014, 02:19:37 pm
I'm a cheating cheater.

I'd take him up to my old failed fort, but it looks like another kobold already beat me to it  :P.

You should pay a visit if you're in the area.

That's the other part of the problem.  To my knowledge Beekus is nearly on the other side of the map from the fort.  Would be easier/faster/whathaveyou to just make a closer fort and abandon it after the turn.

Granted, my last fort was relatively close by (about 3-5 days journey as I recall), so, given the high turnover of sites, it's possible that it's already abandoned and waiting.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 29, 2014, 03:07:34 pm
I'm a cheating cheater.

Granted, my last fort was relatively close by (about 3-5 days journey as I recall), so, given the high turnover of sites, it's possible that it's already abandoned and waiting.

I peeked around with LegendsViewer. Don't look if you don't want to be 'spoiled'.

Spoiler (click to show/hide)
Title: Re: You Only Build Once
Post by: Tacomagic on December 30, 2014, 01:05:40 am
That's why I make a point to program in middling life spans for goblins.  Their immortality mixed with their aggression makes their takeover otherwise completely inevitable.

I'm trying to remember, but I think when you embark a new fortress, the starting seven are created from the ether as fresh bodies in the world.  So, provided that each fort loses less than 7, population growth should remain positive barring any attacks in simulation.
Title: Re: You Only Build Once
Post by: ptb_ptb on December 30, 2014, 03:58:50 am
That's why I make a point to program in middling life spans for goblins.  Their immortality mixed with their aggression makes their takeover otherwise completely inevitable.
The world is only 50-odd years old. Life span obviously isn't the biggest factor.
Title: Re: You Only Build Once
Post by: Tacomagic on December 30, 2014, 09:30:46 am
That's why I make a point to program in middling life spans for goblins.  Their immortality mixed with their aggression makes their takeover otherwise completely inevitable.
The world is only 50-odd years old. Life span obviously isn't the biggest factor.

Forgot that it was so young.  Probably has something to do with the kidnapping thing, then.  Might also be that the world is too young so the site limitations gimped the other races.  I think it was Quietust who mentioned a kind of a "golden zone" for site spawning that ends at about 200-250 years.  I can't remember the details though  :(.

In any event, I guess that means we're going to need to get some kobolds geared up for goblin hunting.
Title: Re: You Only Build Once
Post by: Tacomagic on January 02, 2015, 09:21:14 pm
Good news, Ptb!  From today's update on the next patch:

"I also fixed a crash that has been happening in unretired forts (generally when the caravan arrived)."

Looking at the bug report (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8362), that's yours.

Also:

THIS IS A DOWNLOAD NOTIFICATION!  IN COMIC SANS, NO LESS!

EDIT:  Well, shit.  Looks like at some point the save got reverted to before my previous turn, so that fort no longer exists in the world.  That would explain why the save I posted has 0 downloads.  Guess I'll spend the turn trying to get that fort back.  My guess is that Bigheaded downloaded the save that PTB posted before I took my last turn.  Kinda demoralizing that it all just got buggered by a botched download, but I shall soldier onward.  Just go ahead and read my last turn post and assume whatever I'm about to do is a carbon copy of that.  Going to pick the same site and just run the fort as fast as possible without stopping to take any pictures or do documentation.  Should get it done by tomorrow evening if not sooner.

EDIT EDIT:
Actually, it's all starting to feel like more work than it's worth.  Probably because I'm tired right now and can't be assed to do anything productive.  I'm going to go ahead and cancel my turn and see how I feel about everything in the morning.  If nobody else has stepped forward to take the save, maybe I'll be in the right frame of mind to get that fort back. Right now it just seems like unfun drudgery to do all that again.
Title: Re: You Only Build Once
Post by: ptb_ptb on January 03, 2015, 01:04:32 am
I'm a cheating cheater.

Guess I'll spend the turn trying to get that fort back.  My guess is that Bigheaded downloaded the save that PTB posted before I took my last turn.

Ouch, that sucks. BUT it should be reverted to your save! Bigheaded's turn was where things got messed up, so your fortress should definitely be kept!

What I suggest is
*1* Rule changes since your fortress turn are kept, but all saves after then are invalid.
*2* You have a cup of your favorite beverage and relax.
*3* Me, or someone else, downloads your fortress turn and take Turn Fourteen.
Title: Re: You Only Build Once
Post by: Tacomagic on January 03, 2015, 02:52:50 pm
I'm a cheating cheater.

Guess I'll spend the turn trying to get that fort back.  My guess is that Bigheaded downloaded the save that PTB posted before I took my last turn.

Ouch, that sucks. BUT it should be reverted to your save! Bigheaded's turn was where things got messed up, so your fortress should definitely be kept!

What I suggest is
*1* Rule changes since your fortress turn are kept, but all saves after then are invalid.
*2* You have a cup of your favorite beverage and relax.
*3* Me, or someone else, downloads your fortress turn and take Turn Fourteen.

Feeling better about the world as a whole today.  Just had a rough day yesterday and losing that fort felt like another straw on the camel.  So many things had gone right with it (Steel, Silver, Adamantine, Legendary +4 weaponsmith in a migration wave to name a few).

I'm going to see if I can salvage everyone's saves and just rebuild that fort.  Losing that legendary +4 weaponsmith is going to slow things down a lot, but I'll be ignoring all the rules for this run since the aim is to recover lost ground.  That should keep things ticking over.  I'm also disabling invasions and the like so that I can focus on fort building.  Kinda boring, but not having to worry about gobs will be nice.

I also fully intend to use every exploit short of DFHacking in everything.  The gloves come off in that regard.  Say hello to gainful steel melting.

And, in the interest of science, I'll make sure to rebuild the entryway in all its glory.

EDIT: HAH!  That legendary weapon smith showed up in the second wave.  Nobody is bringing me any wood (not even the elves) but at least the gainful smelting has been productive.  Have an entire steel industry based on 4 bars I brought with.

Meanwhile, the entrance way is almost fully erected.

EDIT EDIT:  DIGGY DIGGY HOLE!

The pile is slowly filling up with masterwork weapons :D.  I'm also producing a ton of backpacks, waterskins, and bags this time since they seem to be kinda rare in the world.  They will be stacked neatly in some rear chambers to the weapon cache.

I also seem to have inherited a bunch of "bobs" who I've been using for grunt work.

EDIT EDIT EDIT:
Bob1 just made an artifact statue named after himself during a strange mood.  This is why we can't have nice things.
Title: Re: You Only Build Once
Post by: Tacomagic on January 04, 2015, 03:21:34 pm
Ok, almost done with the fort.  I took it a bit further than I did last time, so that extended this turn out quite a bit more.

I'm just finishing up filling the treasure room: 

(http://i.imgur.com/m1qAAH5h.png)

It's a 22x21 room that will shortly be filled with masterwork weapons.  Yes, that is right, when completed it will hold 462 masterwork weapons.  I considered enabling bins but I'm not that crazy.

There are also 3 treasure closets in the back there where I have stashed backpacks, glass vials, and bags.

I considered encrusting them all, but I'm not that masochistic at this point.

There are also other goodies spread all over the damn place.  This is mostly due to poor stockpile management on my part.  I... uh... started drinking halfway through and stopped caring about a lot of things.  Such as the run-away cat population and overflowing trade depot.  There are also lots of questionable architectural decisions.

Amazingly, the FPS is still solid at 100 even with 50 cats running around crazy, so the optimizations Toady put in really are apparent in this fort.  I think the lowest I've seen the FPS dip to is 80.

Also, these dwarves have made it their mission to repopulate the dwarven species.  As of writing this, there are 21 children and babies, accounting for 1/3 of the total population.

Anyway, I'm just waiting for the stockpile to fill up at this point, then I'll seal the room, retire the fort and put up the save.
Title: Re: You Only Build Once
Post by: Tacomagic on January 04, 2015, 05:05:44 pm
And it's done!

Since this was just a recovery turn, I'm not making a new rule, but I also didn't follow any of the rules, so it evens out.

As per last time, the door to the treasure vault is sealed with a diabolical mechanism for those who wish to undertake such a deadly challenge.

Otherwise, the fort is lousy with all kinds of other goodies.  You'll find a massive pile of exceptional weapons in the crafting area if you don't want to bother with the vault.  There is a pile of stuff in the magma glass furnace and leather workers, which should provide vials, bags, and backpacks.  There are also other little secrets and spoils ferreted around the fort if you choose to explore.  No idea how long those will remain in their current locations as I'm sure the dwarves will feel free to start moving everything around.

As with the last fort, once you figure out the puzzle to the vault and have pillaged some equipment, please reseal the door when you leave to prevent the items from being scattered.

Before Retire: http://dffd.wimbli.com/file.php?id=10381

After Retire (Current Save): http://dffd.wimbli.com/file.php?id=10382

And no, I did not unleash the demons into the fort, though I will admit to being very tempted to do so.
Title: Re: You Only Build Once
Post by: ptb_ptb on January 04, 2015, 05:39:26 pm
I'm a cheating cheater.

And no, I did not unleash the demons into the fort, though I will admit to being very tempted to do so.

I note that that does not preclude a cunning device connected to a lever to break into the Hugely Fun Stuff ;)

Aaaanyway, it's too late for me to start anything today. Everybody else has a chance to grab a turn before I wake up tomorrow.
Title: Re: You Only Build Once
Post by: Tacomagic on January 04, 2015, 05:46:41 pm
I'm a cheating cheater.

And no, I did not unleash the demons into the fort, though I will admit to being very tempted to do so.

I note that that does not preclude a cunning device connected to a lever to break into the Hugely Fun Stuff ;)

Aaaanyway, it's too late for me to start anything today. Everybody else has a chance to grab a turn before I wake up tomorrow.

It also does not preclude the use of lava/magma to cause fun times  ;D.

I just wish there was a way to make a statue shoot poison darts if you pass in front of it.
Title: Re: You Only Build Once
Post by: Tacomagic on January 05, 2015, 10:34:20 pm
Utilizing rule #11, I am choosing to ignore rule #3. 

I am downloading now.

And by downloading, I mean using the save I already have.  Beekus rides again!

Rule # 14:  Goblin population control - If you kill 25 or more goblins during your turn, you may chose to remove a rule of choice.  The rule removed must not have dependent rules*.  All the goblins must die during one turn.  Goblin aligned sentients count as goblins for this rule.  They can be killed in either fortress or adventure mode.

*For instance, at the time of making this rule, Rule #13 could be removed because no other rules depend on it, but Rule #4 could not be removed because rules #5 and #8 depend on it existing.

UPDATE:

Well that was brief and sad:

Spoiler (click to show/hide)

Thus ends the tale of Drukubeekus.  This also means that Rule #9 is no longer valid.

Save:  http://dffd.wimbli.com/file.php?id=10388
Title: Re: You Only Build Once
Post by: ptb_ptb on January 07, 2015, 02:22:26 pm
I'm a cheating cheater.

Downloading now.

(Yah, I know it's been a while - I've been doing !!SCIENCE!!)

... CRAAAAP. It's dead. :(

Well, not quite dead. But it is no longer possible to start a fortress turn. It crashes while updating the world before you can select your embark location.

[EDIT] DF 0.40.24 has come out. I think this is a good time to start over.