Just to clarify, should the rule we make affect our choices regarding embark locations or can it affect game play to? Could I make a rule forcing players to embark with certain things or create a certain structure at some point during their turn?Rules can affect anything except the big three red laws.
And will there be a set turn order or just anarchic chaos?
Wow. Interesting start. I think one of your pictures has the wrong link, though. 'First Will' and 'Last Will'? Very mysterious.
Fixed. Also, I don't play much adventure and I am thoroughly confused at who exactly I killed: When I first tried to talk to him his title was Deity, but after I killed him he was shown and described as a Planter. A living god?
Fixed. Also, I don't play much adventure and I am thoroughly confused at who exactly I killed: When I first tried to talk to him his title was Deity, but after I killed him he was shown and described as a Planter. A living god?
Sounds like a bug to me. I don't suppose you have a save from before you killed him?
I only played for less than an in-game day, so if you were to download the original save and try to retrace my steps you might encounter him again.
Is retiring the current fort and immediately starting another fort considered within the bounds of that rule?If the previous player left a save with an active fortress you can retire that immediately (you must put up a post retire save). There's nothing to say you can't immediately start another fortress somewhere else.
Is retiring the current fort and immediately starting another fort considered within the bounds of that rule?If the previous player left a save with an active fortress you can retire that immediately (you must put up a post retire save). There's nothing to say you can't immediately start another fortress somewhere else.
Does that answer your question?
Now I am confused. Can you further define the "You Only Build Once" rule?I think your questions are pretty much covered by the 'Explanatory details' section. Everything that is not forbidden in there is permissible.
Does that mean we can only start one fortress but play as many adventurers as we wish?You can build more than one fortress. What you can't do it reclaim or unretire a player fortress or reclaim or unretire a world-gen fortress that a player has built in.
How exactly do you define 'build'?Loosely. :P
That 'tribute' rule means things just got a lot harder.
That 'tribute' rule means things just got a lot harder.
I'm going to take my hero adventurer out for a spin again. And I'm making my rule at the start of my turn, instead of the end.
RULE 5: A player who ends this Age of Roc and Desert Titan by killing both the Desert Titan and the/a Roc shall be granted exemption from Rule 4
That should stir things up. :P
Does that have to be accomplished in the same turn with the same character, or does it only need to be the same player across any number of turns?It doesn't say, so any number of turns as long as it's the same player. You could sabotage it by killing one of the two then deliberately not targetting the other. ;)
Does that have to be accomplished in the same turn with the same character, or does it only need to be the same player across any number of turns?It doesn't say, so any number of turns as long as it's the same player. You could sabotage it by killing one of the two then deliberately not targetting the other. ;)
I didn't like your last rule. Does that mean that I will like this even less?Yes. Probably.
Woops, forgot you can only have one retired character per site.What, really?
I'm ending my turn now without doing anything or making a rule because I just accidentally deleted ptb_ptb's character when I retired at the same location.My character died at the end of my last turn. Did you keep your save?
Yes, I still have the save. I'll post it up shortly along with the new rule I was cooking up.Well, my (dead) dwarf started from the original dwarf fortress. There is a hero out in a human town somewhere, I think. I'll have a look at your save, if there are two heroes left around then you should be fine. (Clarification: Your hero + One other)
Rules can affect anything except the big three red laws.
The save file doesn't seem to work for me, perhaps you could upload the whole game folder?Reuploaded with complete game included.
Score so far: One peregrine falcon.
Also, something odd I discovered when training blunt: If you crush/pulp something and the target survives the resulting blood loss, you can keep attacking that same spot with very little chance of actually killing it.Yep. I've read that before. Hmm, it looks rather like this bug (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6854). But that is supposed to be fixed.
I think the crazy rules have scared away the other players :P.Possibly. Believe me I had some much crazier rules in mind, but I restrained myself.
I think the crazy rules have scared away the other players :P.Possibly. Believe me I had some much crazier rules in mind, but I restrained myself.
*I have no idea why I didn't bring raw ore and coal with me when I made that rule. 10 chunks of ore and 2 chunks of bituminous coal would have set me up for the first tribue within a month.
[EDIT] Anyway, are you still in? Or are you waiting to see if someone else will take a turn?
I'm a cheating cheater.
Eh, I don't know. If we have 2 (two) active players and a rule against the same player taking two turns in a row, the turn order is pretty straightforwards isn't it? :P
I'm a cheating cheater.
I think if you just post "I'm taking the next turn" in the thread that should be enough.
Probably not, but it couldn't hurt having a plainly spelled out rule for save claiming.
Probably not, but it couldn't hurt having a plainly spelled out rule for save claiming.
Not to be redundant, but if you want that rule, take a turn and MAKE THE RULE. :P
We migh benefit from having a turn order or some other turn-structure so we know when somebody has the game checked-out, so if I get some time in the next few days, I may do some more training on Beekus just to get that started.
I'm still following this fort BTW, I've just encoutered various real-life time sinks and have been waiting for a chance to write something worthwhile.
How would you fine denizens feel about a rule along the lines of, "If you can make the first year's tribute you gain the ability to strike down one previous turn's rule?"
I think something like that would help with rule-creep and let us prevent the more. . . convoluted rules from preventing !!FUN!!. I think the tribute rule itself would be exempt, to prevent self-destruction etc.
* A player may add or remove one rule of their choice at some point during their turn.
I'm a cheating cheater.Quote* A player may add or remove one rule of their choice at some point during their turn.
So if you really don't like a rule you can take it down in the second sentence of your post (the first should be 'I'm taking a turn now' or similar). So, yeah, I could have got rid of the 'I'm a cheating cheater' rule at any time, but I'm still hoping someone else will trip up and get caught too. :P
I'm a cheating cheater.Quote* A player may add or remove one rule of their choice at some point during their turn.
So if you really don't like a rule you can take it down in the second sentence of your post (the first should be 'I'm taking a turn now' or similar). So, yeah, I could have got rid of the 'I'm a cheating cheater' rule at any time, but I'm still hoping someone else will trip up and get caught too. :P
oh! I completely forgot about that element. I do like the suggestions tacomagic had, however, and those might appear in my future rulesets. Maybe.
Aha, excellent, off to bed now anyhow and probably can't pick it up till very late tomorrow anyhow.
Had tried to work out if someone was having a turn or not, looked like a few people were thinking about it but no-one actually going. Had a look around, lots of aquifer which i've never actually bothered to pierce before, so that will be !!FUN!!
Didn't see anyones Kobold in the legends, which is sad :(
Does... does that make me a cheating cheater too? :'()
I suggest Realmslashed be renamed to Sir 3 balls' fort. That famous adventurer known for his... nevermind.
Anyway, Lets see what mayhem i can produce.
I'm a cheating cheater.Does... does that make me a cheating cheater too? :'()
Technically, no. The 'big three' are laws, if you will. The rules can be added to or removed by players but the laws are unchanging.
Any player who breaks a rule must place the phrase "I'm a cheating cheater." at the start of each post they make in this thread. Made in: Turn two by ptb_ptb.
We arrived on the last-but one day of Fall. In accordance with our king's wishes we make a tribute of 10,000 urists times the number of years the fortress has existed. As of today the fortress has existed Zero days, or Zero years for a total tribute of Zero times 10,000. I shout out loud "I hereby pay the sum of Zero Urists in full to my King."
I'm a cheating cheater.
You should have used the logic I did in my fortress turn.QuoteWe arrived on the last-but one day of Fall. In accordance with our king's wishes we make a tribute of 10,000 urists times the number of years the fortress has existed. As of today the fortress has existed Zero days, or Zero years for a total tribute of Zero times 10,000. I shout out loud "I hereby pay the sum of Zero Urists in full to my King."
Does an adept weaponsmith whos also a pretty solid trader come to mind?
I'm a cheating cheater.QuoteDoes an adept weaponsmith whos also a pretty solid trader come to mind?
I know I, and tacomagic, both had well trained weaponsmiths. So they could be from either of our old forts.
You should have used the logic I did in my fortress turn.QuoteWe arrived on the last-but one day of Fall. In accordance with our king's wishes we make a tribute of 10,000 urists times the number of years the fortress has existed. As of today the fortress has existed Zero days, or Zero years for a total tribute of Zero times 10,000. I shout out loud "I hereby pay the sum of Zero Urists in full to my King."
I'm a cheating cheater.
Just to note that I've been testing DF 0.40.23 and had an unexplained non-repeatable game crash once (during first 6 months' game play). So I would not suggest upgrading at this point. I will be continuing to test play DF 0.40.23 to see if it was an isolated occurrence.
posting partly to see how long i have left ^^You can keep going. Tacomagic's rule doesn't say your turn will be stolen. It says your turn may be stolen. :P
Saves will be up within 30 mins, just mostly waiting for the upload
This is the "bugged" save: http://dffd.wimbli.com/file.php?id=10343
I'm a cheating cheater.This is the "bugged" save: http://dffd.wimbli.com/file.php?id=10343
I can't unzip that file. It is being reported as invalid.
I looked at the meta data and found that the zip is actually rar encoded, so you'll need 7zip or Winrar to open it. Native windows won't be able to handle it.
7zip opened it without any issues. I renamed it to *.rar to agree with the encoding, so that may or may not be required.
I'm a cheating cheater.
It's just fine ... once I'm not trying to open it as a .zip. :P
http://dffd.wimbli.com/file.php?id=10345
If it isn't then let me know and i'll have to download a different unzipper
I'm a cheating cheater.Quotehttp://dffd.wimbli.com/file.php?id=10345
If it isn't then let me know and i'll have to download a different unzipper
It's fine. I just tested I could walk an adventurer through your fortress without the game crashing.
I could.
Visitors will have to be quite patient, though, as it does get laggy in places.
I'm a cheating cheater.Quotehttp://dffd.wimbli.com/file.php?id=10345
If it isn't then let me know and i'll have to download a different unzipper
It's fine. I just tested I could walk an adventurer through your fortress without the game crashing.
I could.
Visitors will have to be quite patient, though, as it does get laggy in places.
I think it's the doors. I think DF REALLY REALLY REALLY hates doors which are outside, it seems to confuse the heck out of the pathing. Especially when they're slightly random. If i had finished going round the outside it probably wouldnt have been so bad rofl.
To be fair i do regret the doors now i think about it lol. What the f*** was i thinking haha :D
oh well. It hasn't killed anyone... yet!
I'm a cheating cheater.
In accordance with rule #11 and rule #10 I'm not saying that I'm downloading. :-X
(lol, paradox).
Rule #12 Less is more. Whoever made the most wordy rule must be referred to as Wordy McWordiness.
[EDIT] OK, something weird has happened.
(http://imagr.eu/up/549fd6064c604_koboldskills.png) (http://imagr.eu/up/549fd6064c604_koboldskills.png)
Skills available to Kobolds on adventurer generation have changed. Did Wordy McWordiness or bigheaded tweak the raws since I last played?
[EDITx2] It appears that it is impossible for me to claim sites now. Instead I get the message: "'I've forgotten my bold pronouncement"
Were you playing an outsider kobold this time?Aha. I probably was. I started from a human cave. How a cave can be 'human' I am not sure. There also wasn't a cave entrance there (although it said there was). I didn't realize outsiders had different skills.
I'm a cheating cheater.Were you playing an outsider kobold this time?Aha. I probably was. I started from a human cave. How a cave can be 'human' I am not sure. There also wasn't a cave entrance there (although it said there was). I didn't realize outsiders had different skills.
BTW .... stealth download. :P
Yep, that's right. I'm breaking RULE #3 in accordance with RULE #11.
I was able to shout my claim successfully in the goblin dark pits. In my second turn in a row.
You dastardly genius.
I'd take him up to my old failed fort, but it looks like another kobold already beat me to it :P.
I'm a cheating cheater.I'd take him up to my old failed fort, but it looks like another kobold already beat me to it :P.
You should pay a visit if you're in the area.
Granted, my last fort was relatively close by (about 3-5 days journey as I recall), so, given the high turnover of sites, it's possible that it's already abandoned and waiting.
That's why I make a point to program in middling life spans for goblins. Their immortality mixed with their aggression makes their takeover otherwise completely inevitable.The world is only 50-odd years old. Life span obviously isn't the biggest factor.
That's why I make a point to program in middling life spans for goblins. Their immortality mixed with their aggression makes their takeover otherwise completely inevitable.The world is only 50-odd years old. Life span obviously isn't the biggest factor.
Guess I'll spend the turn trying to get that fort back. My guess is that Bigheaded downloaded the save that PTB posted before I took my last turn.
I'm a cheating cheater.Guess I'll spend the turn trying to get that fort back. My guess is that Bigheaded downloaded the save that PTB posted before I took my last turn.
Ouch, that sucks. BUT it should be reverted to your save! Bigheaded's turn was where things got messed up, so your fortress should definitely be kept!
What I suggest is
*1* Rule changes since your fortress turn are kept, but all saves after then are invalid.
*2* You have a cup of your favorite beverage and relax.
*3* Me, or someone else, downloads your fortress turn and take Turn Fourteen.
And no, I did not unleash the demons into the fort, though I will admit to being very tempted to do so.
I'm a cheating cheater.And no, I did not unleash the demons into the fort, though I will admit to being very tempted to do so.
I note that that does not preclude a cunning device connected to a lever to break into the Hugely Fun Stuff ;)
Aaaanyway, it's too late for me to start anything today. Everybody else has a chance to grab a turn before I wake up tomorrow.