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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: BlitzDungeoneer on April 10, 2014, 10:57:17 am

Title: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 10, 2014, 10:57:17 am
Welcome
I'm starting a new RTD, since my last one was too ambitious, and I made a lot of other mistakes, too.
So, I'm hoping to start a fresh leaf here, with a rather minimalistic RTD, albeit one which use a system similar to my previous one (items, skills, race and class can modify rolls). Like the previous one, I'm going to decide on the setting when I receive all the characters. The limit of players is 6.
Char Sheet
Spoiler (click to show/hide)
Skills determine whether or not you can do something. I also reserve the right to auto-fail your actions when attempting something impossible, even by the standards of magic here, or way out your league, like trying to cast a 50ft fireball as a fighter/ork.
6/6 slots filled.
Spoiler: Characters (click to show/hide)
Waitlist
1.Objective
2.
3.
4.
5.
6.
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 10, 2014, 11:03:11 am
Name: Phobotos
Age: no
Class: Forger of Dreams
Race: Minor God
Skills: Dream Magicks
STR: 5
Speed: 10
Hometown: Hypnos' Dream Palace
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 10, 2014, 11:04:58 am
Name: Phobotos
Age: no
Class: Forger of Dreams
Race: Minor God
Skills: Dream Magicks
Hometown: Hypnos' Dream Palace
Sooooo....
He can do funky things with dreams, then? Can he make people fall asleep to? That'd probably be real handy, considering what he is.
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 10, 2014, 11:08:46 am
Yeah Phobotos was the Greek god of surreal dreams and impossible objects and one of Hypnos' three sons. I was thinking a cross between a psychic class and a mechanomancer.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 10, 2014, 11:10:47 am
Yeah Phobotos was the Greek god of surreal dreams and impossible objects
Wut? How does that work? What impossible objects?
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 10, 2014, 11:20:21 am
Yeah Phobotos was the Greek god of surreal dreams and impossible objects
Wut? How does that work? What impossible objects?
He would send dreams of inventions and such to inspire the great scholars of the age.
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 10, 2014, 11:29:04 am
Name: Clair Umbra
Age: 16
Class: Ranger
Race: Elf
Skills: Bows
STR:12
Speed:3
Hometown: The green hills
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 10, 2014, 11:34:59 am
Name: Kerr'tan
Age: 36
Class: Seer
Race: Lizardman
Skills: Praying to gods
Strength: 11
Speed: 4
Hometown: Jungle tribal village

((I' thinking along the lines "call goddess of hunt to receive a bunch of hellish hounds on your enemies - or yourself, you bloody blasphemyst".))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 10, 2014, 12:44:23 pm
I've decided this isn't going to be minimalist after all, because that'd be to boring. Look at the char sheet for more details.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 10, 2014, 01:09:35 pm
Spoiler: Character Sheet (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 10, 2014, 01:23:10 pm
Edited my sheet.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 10, 2014, 01:24:37 pm
Edited my sheet.
So I noticed.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 10, 2014, 03:51:19 pm
I can't help but wonder...
What is the meaning of life?
Spoiler (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 10, 2014, 04:01:10 pm
Name: Phobotos
Age: no
Class: Forger of Dreams
Race: Minor God
Skills: Dream Magicks
Hometown: Hypnos' Dream Palace
Sooooo....
He can do funky things with dreams, then? Can he make people fall asleep to? That'd probably be real handy, considering what he is.
I was thinking that he could but it would be hard and he would mostly just attack sleeping monsters.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 10, 2014, 04:09:46 pm
Name: Phobotos
Age: no
Class: Forger of Dreams
Race: Minor God
Skills: Dream Magicks
Hometown: Hypnos' Dream Palace
Sooooo....
He can do funky things with dreams, then? Can he make people fall asleep to? That'd probably be real handy, considering what he is.
I was thinking that he could but it would be hard and he would mostly just attack sleeping monsters.
Which would make combat boring. Or it would but it's time for an introduction to
Spoiler (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 10, 2014, 10:10:53 pm
With what I have in store for this character, you may want to add a status effect for being locked in a paradox, temporal or otherwise.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 11, 2014, 03:06:22 am
Should I just start this game with the 4 characters, and then let others join later, or should I wait until the last 2 spots are filled? What do you guys think?
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 11, 2014, 03:20:56 am
Name: Meron
Age: 24
Class: Martial artist
Race: Human
Skills: Unarmed combat
STR:7.5
Speed:7.5
Hometown: Small, nondescript village
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 11, 2014, 06:59:09 am
I have added the STR and SPD
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 11, 2014, 07:08:34 am
If another character is not submitted in the next 6 hours, I'm going to go ahead with 5.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 11, 2014, 08:00:46 am
Name: Hamm Burg
Age: 32
Class: Master Chef
Race: Human
Skills: Conjure heated sauce
STR: 9
Speed: 6
Hometown: Brooklyn, New York, USA
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 11, 2014, 08:05:14 am
And so, the Games Begin.
I believe the only appropriate place for this is...
'drumroll' waking up in an empty house! Joking. It is actually...  a forest!
Thank you ladies and gentlemen.

All 6 of you wake up on the ground. You appear to be surrounded by trees. What do you do?
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 11, 2014, 08:07:42 am
Get up, climb up a tree
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 11, 2014, 08:08:12 am
Exist in the past as well as the present. Prelive recent events as past self. Try to remember and understand what's going on.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 11, 2014, 08:10:07 am
Name: S'kvirr the Inconsistent
Age: Ageless, appears to be around 35
Class: Paradox Mage
Race: Bipedal reptile-thing (not a lizardman, most definitely not)
Skills: Time Paradoxes
Strength: 6
Speed: 9
Hometown: Personal refuge dimension outside of time and space
Can you give me an example of how this would work?
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 11, 2014, 08:12:07 am
Pray to the god of knowledge... Thoth, for example. Try to find reasons for me being here. Maybe it's divine mission or something of similar-epic scale?
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 11, 2014, 08:21:15 am
Ignore these strange beings, gotta continue training.  Start punching and kicking trees with the softest bark.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 11, 2014, 08:22:43 am
Time Paradoxes
Can you give me an example of how this would work?
For example, calling a future self to help with something in the present, then later in the future get called to the past to help with something; this would be the predestination paradox, the paradox being a future event affecting the present. Or calling someone else from the past, poisoning them and sending them back, to retroactively make a fight with that person easier. I plan to add more types of paradoxes to my skills later, such as spatial paradoxes, as you mentioned new skills can be gained.
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 11, 2014, 10:12:29 am
Sleep and enter The Collective Unconscious to see what kind of sleeping things are around.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 11, 2014, 10:33:05 am
start a fire in the center of the clearing

Can't cook without fire!
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 11, 2014, 11:14:29 am
Sleep and enter The Collective Unconscious to see what kind of sleeping things are around.
3. You fall asleep. You fail to enter The Collective Unconscious, however

Exist in the past as well as the present. Prelive recent events as past self. Try to remember and understand what's going on.
4. You successfully enter the past while still existing in the present. You watch your past self faint, and dissolve into glowing dust. [Mysterious Magical Forces=4] You then faint and return to your present self's body.

Ignore these strange beings, gotta continue training.  Start punching and kicking trees with the softest bark.
5. You start hitting the bark. Congratulations, you now have +1 STR.

start a fire in the center of the clearing

Can't cook without fire!
6. Congratulations you started a fire. You meant a forest fire, right? oops.

Pray to the god of knowledge... Thoth, for example. Try to find reasons for me being here. Maybe it's divine mission or something of similar-epic scale?
2. You pray to Thoth, but nothing happens.

Get up, climb up a tree
3. You get up. Unfortunately, you find yourself incapable of climbing a tree, due to none of them having sufficiently low hanging branches.

The Area around you is on fire.




Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 11, 2014, 11:36:57 am
"Hm... Nothing. Beside firre. Stop. Firre?"

"Oh great Thlaloc, benevolent god of water, hear thy ardent believer! Send a rain to subdue Xolotl, Quetzalcohuātl brother, who reigns freely in those fires!"

Sadly, I don't have expendable children to sacrifice to Tlaloc. But for a small-scale wonder simple prayers would probably suffice.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 11, 2014, 11:45:40 am
Unravel time to observe the threads of fate for any weirdness, then weave it back to normal. I might have chosen a slightly overpowered character, already messing with reality by turn 2.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 11, 2014, 11:56:10 am
douse the fire with conjured sauce!

((Why did I have a feeling something like that would happen?))
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 11, 2014, 12:44:34 pm
I try harder completely unaware of the fire.
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 11, 2014, 01:27:36 pm
Sigh at the forest fire
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 12, 2014, 01:39:48 am
Start sprinting in any direction until I find a water source.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 12, 2014, 01:59:58 am
I try harder completely unaware of the fire.
2. You once again fail to enter the collective unconscious.

Unravel time to observe the threads of fate for any weirdness, then weave it back to normal. I might have chosen a slightly overpowered character, already messing with reality by turn 2.
2vs3. Time does not like being unraveled, and you fail to do so. Maybe when you're on better terms with time.

Start sprinting in any direction until I find a water source.
6. You start sprinting in a random direction to find a water source. You eventually find one, but you're a little over 5km away from the clearing.

douse the fire with conjured sauce!

((Why did I have a feeling something like that would happen?))
3. You conjure some sauce. Unfortunately, your aiming sucks and you hit Phobotos instead.

"Hm... Nothing. Beside firre. Stop. Firre?"

"Oh great Thlaloc, benevolent god of water, hear thy ardent believer! Send a rain to subdue Xolotl, Quetzalcohuātl brother, who reigns freely in those fires!"

Sadly, I don't have expendable children to sacrifice to Tlaloc. But for a small-scale wonder simple prayers would probably suffice.

3. You pray to Thlaloc. A bucket of water appears in your hand.

Sigh at the forest fire
You sigh at the forest fire.

Spoiler: Inventory (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 12, 2014, 02:22:10 am
Give the past a visit and put out the fire when it's still small. The paradox here is that without the fire, I'd have no reason to visit the past to put it out, in which case I would have reason...
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 12, 2014, 03:11:11 am
make an awesome roasted vegetable dish using the fire, the sauce on the other guy's head, and the plants around me
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 12, 2014, 03:49:05 am
Walk away from the fire to less on fire places
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 12, 2014, 05:00:16 am
((Is the fire close to where I am?))

Head back, try to lead the others to water source.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 12, 2014, 05:17:24 am
((Is the fire close to where I am?))

Head back, try to lead the others to water source.

You are now 5km away from the clearing. Tell me, do you think you are close?
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 12, 2014, 07:18:31 am
Maybe this bucket is endless?.. Try this hypothesis! Now!
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 12, 2014, 09:19:38 am
"Oh shit! How long has that been on fire?"
I summon large amounts of dream sand.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 13, 2014, 02:51:11 am
"Oh shit! How long has that been on fire?"
I summon large amounts of dream sand.
1. You attempt to summon large amounts of dream sand. You set yourself on fire instead.

Give the past a visit and put out the fire when it's still small. The paradox here is that without the fire, I'd have no reason to visit the past to put it out, in which case I would have reason...
4. Congratulations, you visit the past and put out the fire while it's still small. Time does not feel like dealing with paradoxes,  though, and instead creates an alternate universe in which you don't put out the fire


((Is the fire close to where I am?))

Head back, try to lead the others to water source.
4.You head back, only to see the fire has been put out. You tell the others about the water source anyway.

make an awesome roasted vegetable dish using the fire, the sauce on the other guy's head, and the plants around me
Auto-fail. You attempt to make a roasted vegetable dish, but since the fire doesn't exist anymore, you kinda can't roast the vegetables.

Maybe this bucket is endless?.. Try this hypothesis! Now!
6. You check if the bucket is endless. It is, but your experiment involved throwing it in the air. It bounces off your head. Ouch.

Walk away from the fire to less on fire places
5. You walk towards the water source that martial artist told you about. Along the way, you find 10 gold lying on the ground. No, I don't know how it got there either.

Spoiler: Inventory (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 13, 2014, 02:58:51 am
wander towards the water source. Take in the surroundings.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 13, 2014, 03:04:36 am
Break into 8 different timelines, in which I go explore one compass direction each, then bring the timelines together and return to the clearing.
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 13, 2014, 03:10:10 am
Go and search for proper sacrifice for benevolent Tlaloc. Animals would suffice. For now.
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 13, 2014, 05:38:55 am
Before heading back to the water source, climb a tree, get a view of the surrounding landscape.
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 13, 2014, 09:42:23 am
I try to summon some dream sand to put myself out.
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 14, 2014, 07:20:35 am
(Sunday was busy)
Make a bow, can't be a ranger without bows(or animal sidekick, but baby steps)
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 14, 2014, 02:06:43 pm
I try to summon some dream sand to put myself out.
3. You summon dream sand. Unfortunately, it lands around a tree instead. Learn to aim better.

Break into 8 different timelines, in which I go explore one compass direction each, then bring the timelines together and return to the clearing.
1. Time does not feel like dealing with your shit, and demotes you to a Blue Mage instead.

Before heading back to the water source, climb a tree, get a view of the surrounding landscape.
5. You climb the tree and get a nice view of the surroundings. Here's a hint; it's a forest. There's trees as far as the eye can see (so not very far then). There's also a strange fruit with swirly patterns on it at the top of the tree.

wander towards the water source. Take in the surroundings.
6. You break into a sprint and quickly reach the water source. You are Exhausted now, though. This means that you may only do basic actions such as looking around etc.

Go and search for proper sacrifice for benevolent Tlaloc. Animals would suffice. For now.
4. You walk around the forest, and find a sleeping deer beside a tree.

(Sunday was busy)
Make a bow, can't be a ranger without bows(or animal sidekick, but baby steps)
3.You find a long bendy piece of wood. Unfortunately, since you don't have any string, you can't make anything.

Spoiler: Inventory (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 14, 2014, 02:23:45 pm
stop drop and roll
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 14, 2014, 02:47:53 pm
What kind of a Blue Mage am I now, exactly? I can think of multiple things for that to mean,
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 14, 2014, 03:01:26 pm
What kind of a Blue Mage am I now, exactly? I can think of multiple things for that to mean,
Final Fantasy/8-bit Theater style, where you copy each and any spell or attack you are hit with.
Spoiler: Example (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 14, 2014, 05:52:29 pm
Head to water source.  Meet up with the others. 
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 14, 2014, 08:03:56 pm
Look around
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 14, 2014, 10:24:58 pm
Walk to the indeterminate water source. Look for a decent spot for a camp. The clearing would be great, but it's too far from water.

EDIT: Also, absorb time paradox powers. ((Technically, changing my skills, not just title, causes a time paradox as I already did things that require those skills. To change one's skills at such a massive scale, making them be forgot isn't enough. They have to be retconned. This is supported by the fact that I suddenly gained Blue Mage powers. Therefore, a time paradox just happened on me, a Blue Mage, so it is in my reach again. Does that make sense? No. Does anything else in this thread make sense? No. Even then, things somehow work out. That is the power of the paradox.))


EDIT2: ((Oh, it seems I did get to keep my skills for time paradoxes, looking at the edited character sheet.))
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 14, 2014, 11:59:24 pm
Time for a sacrifice! Creep closer, slash tendons in its legs, then proceed with ritual.
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 15, 2014, 05:24:19 am
Go find a sheep/vine/something that can be made into string
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 15, 2014, 05:57:20 am
stop drop and roll
5. You stop, drop and roll, succesfully putting out the fire.

Walk to the indeterminate water source. Look for a decent spot for a camp. The clearing would be great, but it's too far from water.
EDIT2: ((Oh, it seems I did get to keep my skills for time paradoxes, looking at the edited character sheet.))
1. You start walking, but trip over a stone after two steps. You now have Light Bruising on your hands. For the next 2 turns, -1 to any actions that require hands.

Head to water source.  Meet up with the others. 
3. You head to the water source. Unfortunately, nobody is there yet.

Look around
Auto-success. You look around. There is a small lake beside you, and trees as far as the eye can see.

Time for a sacrifice! Creep closer, slash tendons in its legs, then proceed with ritual.
4. You creep closer, and slash the deers tendons. You then proceed to scarifice it to Tlaloc.

Go find a sheep/vine/something that can be made into string
5. You find a rather strong, but thin vine. You then make it into string.

Spoiler: OOC (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Status (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 15, 2014, 06:22:16 am
Find materials to make a fishing pole of some sort
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 15, 2014, 06:27:59 am
"Thaks for you blessing, Tlalok! thanks for your pray, Mixcoatl! In the name of Tezcatlipoca, let us proceed, brothers!"

Lisardman looked around - only to find no one in the vicinity.

"Er... Brothers?"

Search for others. If gods wish it, I will find them.

((And so good rolls made me into aztec priest))
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 15, 2014, 06:30:32 am
Hang my head in shame for the demotion and the fall. Continue walking to the water source, look at it long enough to determine whether it's a spring, a brook, an oasis or whatever.

Spoiler: OOC (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 15, 2014, 10:08:08 am
Combind string and stick to make bow
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 15, 2014, 11:22:03 am
I gather my dreamsand into dream vials (only capable of holding dream related items.)
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 16, 2014, 11:36:00 pm
Do push-ups until others arrive.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 17, 2014, 11:18:08 am
I gather my dreamsand into dream vials (only capable of holding dream related items.)
6. You gather big clumps of dream sand, and place them into the dream vials. Unfortunately, you also add in some dirt into them, which is somehow not falling out.

Hang my head in shame for the demotion and the fall. Continue walking to the water source, look at it long enough to determine whether it's a spring, a brook, an oasis or whatever.

Spoiler: OOC (click to show/hide)
Auto-success. You hang your head in shame. 6. You decide to run to the water source, and, upon arrival, find that you are Exhausted. Can only perform basic actions during your next turn.

Do push-ups until others arrive.
4. You begin doing push-ups. +1 to strength.

Find materials to make a fishing pole of some sort
2. You fail to find any of the materials necessary for any sort of fishing pole.

"Thaks for you blessing, Tlalok! thanks for your pray, Mixcoatl! In the name of Tezcatlipoca, let us proceed, brothers!"

Lisardman looked around - only to find no one in the vicinity.

"Er... Brothers?"

Search for others. If gods wish it, I will find them.

((And so good rolls made me into aztec priest))
5. You search for your 'brothers', and find them at the oasis. Along the way, you found a fruit with odd swirl patterns on it.

Combine string and stick to make bow
4. You combine the vine and stick. Congratulations, you are now the proud owner of a bow.
Spoiler: Inventory (click to show/hide)
Spoiler: Status (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 17, 2014, 11:32:56 am
Introduce myself now that we're stopping for a while after the initial chaos. Look for a good spot to meditate on, but don't meditate yet.

"Call me S'kvirr. Some also call me Inconsistent due to my views on the order of the world. Up until a moment ago I was tearing the rules of the multiverse apart, but alas, Time itself was insulted by my ironically broad understanding of the Paradox and turned me into a mere Blue Mage. I may be able to figure out any spells thrown at me, and maybe, just maybe, I can tap into some of my former power. And no, lizardman, I am not one of your kind even though I may seem like one."


((I just realized I could retcon the demotion by stopping myself from trying to split the timeline for exploration, but this gives a good reason for my character to be weak in the beginning.))
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 17, 2014, 11:36:20 am
I walk to the water source and mix the fruit dreamsand and water in a Dream Vials to make Dream Nectar.
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 17, 2014, 12:16:50 pm
Gather straight(-ish) sticks and small stones and fastson them into crude arrows
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 17, 2014, 12:24:37 pm
"It's just your opinion. Gods ways are unpredictable, and it can be revealed that you're my blood brother in addition to the brother-in-religion during this quest. Who knows?"

Now, with everyone in place, time to pray for guidance once more.

Quetzalcoatl, god of wisdom, answer my prayer, show us the way!

((Hope it wouldn't be impossible task like kicking one or two minor gods out from the sky...))
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 17, 2014, 12:28:23 pm
((Hope it wouldn't be impossible task like kicking one or two minor gods out from the sky...))
(("Impossible" is such a relative word. Give me an hour and I'll make a plan for anything.))
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 17, 2014, 12:35:42 pm
((Hope it wouldn't be impossible task like kicking one or two minor gods out from the sky...))
(("Impossible" is such a relative word. Give me an hour and I'll make a plan for anything.))
((Heh, yeah. More "impossible" the task - more fun dealing with it. I just don't want to receive "hunt for badgers in my name" on 3. That would be a downer.))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 17, 2014, 12:44:24 pm
I walk to the water source and mix the fruit dreamsand and water in a Dream Vials to make Dream Nectar.
((You don't have any fruit.))
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 17, 2014, 01:02:41 pm
Collect consumable materials

"Huh, lizard people. Don't see that everyday. I don't know about all this timey wimey gods and stuff. I'll do what I do best. COOK
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 17, 2014, 01:08:50 pm
I walk to the water source and mix the fruit dreamsand and water in a Dream Vials to make Dream Nectar.
((You don't have any fruit.))
Fine I look for fruit as I walk and do that if I find any.
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 18, 2014, 08:02:12 am
"Hello all, nice to meet you, can't really talk right now..."

Keep doing push ups.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 18, 2014, 08:05:28 am
(( I love the way everyone is blatantly ignoring the swirly fruit they've obtained))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 18, 2014, 08:28:05 am
I walk to the water source and mix the fruit dreamsand and water in a Dream Vials to make Dream Nectar.
((You don't have any fruit.))
Fine I look for fruit as I walk and do that if I find any.
3. You reach the water source. Unfortunately, you don't find any fruit.

Introduce myself now that we're stopping for a while after the initial chaos. Look for a good spot to meditate on, but don't meditate yet.

"Call me S'kvirr. Some also call me Inconsistent due to my views on the order of the world. Up until a moment ago I was tearing the rules of the multiverse apart, but alas, Time itself was insulted by my ironically broad understanding of the Paradox and turned me into a mere Blue Mage. I may be able to figure out any spells thrown at me, and maybe, just maybe, I can tap into some of my former power. And no, lizardman, I am not one of your kind even though I may seem like one."


((I just realized I could retcon the demotion by stopping myself from trying to split the timeline for exploration, but this gives a good reason for my character to be weak in the beginning.))
Auto-success. You introduce yourself. 3. You find a decent spot for meditation.

"Hello all, nice to meet you, can't really talk right now..."

Keep doing push ups.
2. You try to continue, but are unable to do so.

Collect consumable materials

"Huh, lizard people. Don't see that everyday. I don't know about all this timey wimey gods and stuff. I'll do what I do best. COOK
3. You manage to find an apple and some herbs. That's it.

"It's just your opinion. Gods ways are unpredictable, and it can be revealed that you're my blood brother in addition to the brother-in-religion during this quest. Who knows?"

Now, with everyone in place, time to pray for guidance once more.

Quetzalcoatl, god of wisdom, answer my prayer, show us the way!

((Hope it wouldn't be impossible task like kicking one or two minor gods out from the sky...))
1. Not only does Quetzalcoatl refuse to answer your prayer, but somehow lightning strikes you. You are now Paralyzed.

Gather straight(-ish) sticks and small stones and fastson them into crude arrows
6. You gather a large amount of straightish sticks and some vaguely triangle shaped stones. Unfortunately, that includes that 500kg rock beside the river. You are now Weighed Down(cannot move).
Spoiler: Inventory (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 18, 2014, 08:32:50 am
I steal Sarrak's Fruit and make my Dream Nectar.
"I'ma take this kay. I'll pay you in Dream Nectar. It may help you enter a religious trance or some shit I don't know."
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 18, 2014, 09:00:06 am
Drop the 500 kg rock and combine sticks and stonesrocks
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 18, 2014, 09:05:48 am
Examine the pool of water
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 18, 2014, 09:27:20 am
"Whew, I'm beat.  Say, does anyone know where we actually are?  I'm itching for a fight, and there's not a whole lot out here.

Start searching around for food, and signs of creatures other than us.
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 18, 2014, 09:31:46 am
Oh well, guess gods don't like being spoke to on regular basis...

Wait for paralysis to wear off.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 18, 2014, 09:35:44 am
Meditate. Seek to restore some of my power.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 19, 2014, 01:59:00 am
I steal Sarrak's Fruit and make my Dream Nectar.
"I'ma take this kay. I'll pay you in Dream Nectar. It may help you enter a religious trance or some shit I don't know."
2. You fail to take Sarraks fruit. Allow me to rephrase that. You failed to steal the fruit from a Paralyzed person. Man you suck.

Meditate. Seek to restore some of my power.
Auto-fail. Time does not feel like giving you your powers back.

"Whew, I'm beat.  Say, does anyone know where we actually are?  I'm itching for a fight, and there's not a whole lot out here.

Start searching around for food, and signs of creatures other than us.
5. You start searching for food and find; apple x1, swirl-patterned fruit x1, herbs x2.

Examine the pool of water
1. You fail to do so, and fall in instead. You are now Drowning (must attempt swimming action, dies after 3 turns)

Oh well, guess gods don't like being spoke to on regular basis...

Wait for paralysis to wear off.
Auto-success. You wait for the paralysis to wear off. You can move again.

Drop the 500 kg rock and combine sticks and stonesrocks
2. You attempt to drop the 500kg rock, but it sticks to you like super glue. You still cannot move.

Spoiler: Inventory (click to show/hide)
Spoiler: Status (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 19, 2014, 02:04:23 am
Swim back to land

((At least I didn't have that massive rock in my inventory))
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 19, 2014, 02:42:27 am
Kerr'tan watched in amusement at several failed attempts of theft.

"...Well, whatever. Take it."

Give my fruit to the dreamperson. Search for healing herbs.
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 19, 2014, 02:48:17 am
"Geez, you suck at swimming..."

Dive in to help drowning person.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 19, 2014, 02:53:47 am
Meditate. Ask Time to provide a quest for me to prove myself.
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 19, 2014, 11:44:57 am
"Thanks man."
I make Dream Nectar and if I have more than one vial give one to Kerr'tan and if I have three use one to help S'kvirr by placing him in a dream trance.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 19, 2014, 11:50:29 am
S'kvirr: "Thank you, but I don't need any 'Dream Nectars' to reach a meditative trance. I have meditated for a long, long time before and after, so promote your expectations."
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 21, 2014, 07:17:25 am
((Me thinks we are going to continue without scapheap))
Kerr'tan watched in amusement at several failed attempts of theft.

"...Well, whatever. Take it."

Give my fruit to the dreamperson. Search for healing herbs.
You give the fruit to the 'dreamperson'. 3. You find some herbs. You're not entirely sure about the healing part, though.

"Thanks man."
I make Dream Nectar and if I have more than one vial give one to Kerr'tan and if I have three use one to help S'kvirr by placing him in a dream trance.
4. You make 3 vials of Dream Nectar, using the swirl-patterned fruit. It looks somewhat different compared to the usual stuff you make though. Maybe the fruit was magical? You give one to Kerr'tan, one to S'kvirr, and keep one for yourself.

Meditate. Ask Time to provide a quest for me to prove myself.
6. You meditate, attempting to communicate with Time. You meditate a bit harder than you should've though, and are now communicating with Eldritch beings from outside the universe, though.

"Geez, you suck at swimming..."

Dive in to help drowning person.
2. You attempt to dive in, but trip over your own feet. You're still on dry land, though.

Swim back to land

((At least I didn't have that massive rock in my inventory))
3. You swim. You're still not on land, though. Ah well, at least you're not drowning anymore.

Spoiler: Inventory (click to show/hide)

Title: Re: Roll to Battle Monsters
Post by: NRDL on April 21, 2014, 07:22:39 am
I will not give up!  Go and help the swimming person, if it's the last thing I do!
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 21, 2014, 07:31:33 am
Keep meditating. Talk with the eldritch beings. "Hello. I appear to have taken my trance to the wrong level, but I come with questions. With whom am I talking? With what am I talking? How can I get to Time's favour? What do I need to do to gain the favour of Time? Can I trust you? Can you be trusted? Is the sky of Earth blue when it is day? Is the sky of Earth blue when it is day?" ((Repetition and illogical questions because it is best to be sure about reliability when dealing with eldritch beings.))
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 21, 2014, 07:58:50 am
Get to dry land.
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 21, 2014, 08:13:33 am
Test them! Where was that tripping person? Treat his leg using healing paste!
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 21, 2014, 09:10:32 am
I use my Dream Nectar to help me enter the Collective Unconscious and search the area for sentient beings (this includes animal intelligence and upward.)
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 21, 2014, 11:27:42 am
Pull off rock
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 21, 2014, 11:44:06 am
I use my Dream Nectar to help me enter the Collective Unconscious and search the area for sentient beings (this includes animal intelligence and upward.)
3. You drink the Dream Nectar. You feel different, compared to what usually happens when you drink Dream Nectar. Not only that, you fail to enter the Collective Unconscious.

Keep meditating. Talk with the eldritch beings. "Hello. I appear to have taken my trance to the wrong level, but I come with questions. With whom am I talking? With what am I talking? How can I get to Time's favour? What do I need to do to gain the favour of Time? Can I trust you? Can you be trusted? Is the sky of Earth blue when it is day? Is the sky of Earth blue when it is day?" ((Repetition and illogical questions because it is best to be sure about reliability when dealing with eldritch beings.))
1. You fail to continue to meditate. Just before you are pulled back, you caught a glimpse of the Eldritch beings face. You are now Insane(50% chance of your action being something completely different. Lasts for 5 turns.).

I will not give up!  Go and help the swimming person, if it's the last thing I do!
6. You help your chef to get on dry land. You are now Exhausted(cannto do anything other than look around).

Get to dry land.
Erm, no. You're already on dry land.

Test them! Where was that tripping person? Treat his leg using healing paste!
2. You fail to treat the 'tripping' person.

Pull off rock
1. You fail to do so, and instead are Crushed by the rock (Cannot attempt any action other than talking. Will die after 3 turns.).

Spoiler: Inventory (click to show/hide)

Spoiler: Status (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 21, 2014, 12:15:45 pm
Shake the horrors off; I have done and will do, not just seen and will see, weirder things.
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 21, 2014, 12:24:49 pm
"Oh great... Mighty Quetzalcoatl, thy serv pries your strength once more! Assist me in saving this 'uniquely unlucky person' from his impending demise!"

Grab 500 kg of rock. Throw it off of a crushed person with god's help (or without it, if need be!).
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 21, 2014, 12:58:38 pm
Find some of that swirly fruit everyone keeps yabbering about
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 22, 2014, 08:25:35 am
"Why, thank you."
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 22, 2014, 08:52:44 pm
Rest.  Try to get some sleep.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 24, 2014, 07:09:37 am
"Why, thank you."
((Are you gonna actually post an action? Or are you skipping this turn?))
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 24, 2014, 07:40:01 am
1. You fail to do so, and instead are Crushed by the rock (Cannot attempt any action other than talking. Will die after 3 turns.).

((Perhaps that's the reason))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 24, 2014, 07:48:16 am
1. You fail to do so, and instead are Crushed by the rock (Cannot attempt any action other than talking. Will die after 3 turns.).

((Perhaps that's the reason))
(('laughs'. forgot all about that. Now we're just waiting for Froggy. I'm giving him an hour.
By the way, has anyone noticed that despite the name, no one's actually fought anything, let alone monsters?))
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 24, 2014, 07:53:33 am
(('laughs'. forgot all about that. Now we're just waiting for Froggy. I'm giving him an hour.
By the way, has anyone noticed that despite the name, no one's actually fought anything, let alone monsters?))
((Well, I'm about to fight insanity, so whatever the result, there will be a change to that.))
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 24, 2014, 09:09:22 am
I start a fire for the creation of Dreamglass.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 24, 2014, 10:13:52 am
Shake the horrors off; I have done and will do, not just seen and will see, weirder things.
3. You partially shake the horrors off. You are now Crazy(50% chance of doing completey different action. Lasts for 2 turns.).

Rest.  Try to get some sleep.
Auto-fail. You try to go to sleep, but you've got a gut feeling that something will happen soon.

"Oh great... Mighty Quetzalcoatl, thy serv pries your strength once more! Assist me in saving this 'uniquely unlucky person' from his impending demise!"

Grab 500 kg of rock. Throw it off of a crushed person with god's help (or without it, if need be!).
3. Quetzalcoatl igores you, and instead you push off the rock with pure brute strength. You are now Exhausted.

Find some of that swirly fruit everyone keeps yabbering about
2. You kinda fail at that. Then again, it might require an epic success while doing something else to get it. Probably.

"Why, thank you."
4. You thank Sarrak.

I start a fire for the creation of Dreamglass.
6. Ooh, another forest fire. This'll be amusing.

Inventory from previous turn still applies.
IcyTea is Crazy.
NRDL is Exhausted.
Sarrak is Exhausted.
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 24, 2014, 10:18:35 am
I  begin forging Dreamglass for my SlumberOS display.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 24, 2014, 10:33:56 am
Ponder the mystery of the Paradox. ((Skip action, can't afford any risks with craziness.))
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 24, 2014, 01:17:37 pm
Rest beside the rock.
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 24, 2014, 04:24:31 pm
(I not going to die in 2 turns, right?)
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 24, 2014, 04:39:50 pm
(I not going to die in 2 turns, right?)
((The rock's not on you anymore, so no.))
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 24, 2014, 04:49:08 pm
Make arrows with rock and sticks
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 25, 2014, 12:09:55 am
Gather as much energy as possible, even in the presence of a new forest fire.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 25, 2014, 01:23:10 am
MAKE AN AWESOME ROAST USING THE FIRE
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 25, 2014, 03:27:34 am
I  begin forging Dreamglass for my SlumberOS display.
5. You forge 3 pieces of Dreamglass.

Ponder the mystery of the Paradox. ((Skip action, can't afford any risks with craziness.))
You ponder the mysteries of your Childhood instead.

Gather as much energy as possible, even in the presence of a new forest fire.

1. You fail, and throw yourself into the fire instead. You are now on Fire(will die in 5 turns).

MAKE AN AWESOME ROAST USING THE FIRE
5. Using the fire, and whatever ingredients you had, you make an awesome Roast. Not only that, it seems edible!

Rest beside the rock.
3. You rest beside the fire instead.

Make arrows with rock and sticks
2. You fail, due to not possesing any string.

Spoiler: Inventory (click to show/hide)
NRDL is on Fire and Exhausted.
IcyTea is Crazy.
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 25, 2014, 03:33:07 am
((Wait, I'm too exhausted too even MOVE, and yet I somehow manage to throw myself directly into the fire?))  ???

"You guys mind helping THE GUY WHO'S ONE FIRE HERE?!"

Try to get out and put self out, exhaustion and auto-fail be damned.  Privately prepare for the end. 

"I didn't even get to fight any monsters..."
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 25, 2014, 03:36:18 am
"Stand still!"

Use the ENDLESS bucket of water on 'fireman'. Mwahaha.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 25, 2014, 03:46:21 am
Throw the burning man into the lake
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 25, 2014, 04:17:34 am
"Oh, but isn't fire delicious? That sweet, atonal taste in my tail, people screaming in green, such happiness."

Skip action by babbling non-sequitur sentences similar to above.

((I'm not sure if sudden synesthesia mixed with hazy memories of possibly nonexistent childhood counts as insanity, but what the carp, who cares?))
Title: Re: Roll to Battle Monsters
Post by: hops on April 25, 2014, 06:06:19 am
Spoiler: Waitlistin' (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 25, 2014, 10:11:37 am
I forge the Dreamglass in to a SlumberOS display.
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 25, 2014, 11:26:38 am
Look for vines to use as string
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 25, 2014, 11:42:06 am
I forge the Dreamglass in to a SlumberOS display.
5. Instead, you somehow make a complete SlumberOS tablet.

"Oh, but isn't fire delicious? That sweet, atonal taste in my tail, people screaming in green, such happiness."

Skip action by babbling non-sequitur sentences similar to above.

((I'm not sure if sudden synesthesia mixed with hazy memories of possibly nonexistent childhood counts as insanity, but what the carp, who cares?))
You skip the action.


((Wait, I'm too exhausted too even MOVE, and yet I somehow manage to throw myself directly into the fire?))  ???

"You guys mind helping THE GUY WHO'S ONE FIRE HERE?!"

Try to get out and put self out, exhaustion and auto-fail be damned.  Privately prepare for the end. 

"I didn't even get to fight any monsters..."
3. You're halfway out of the fire.

Throw the burning man into the lake
6. You throw him, and yourself into the lake. You're both Drowning though.

"Stand still!"

Use the ENDLESS bucket of water on 'fireman'. Mwahaha.
5. You spray a crapton of water on top of the drowning NRDL. On a positive note, you also put out the fire.

Look for vines to use as string
2. You can't find any.

All of you can hear explosions in the distance.
Spoiler: Inventory (click to show/hide)
NRDL is Drowning and Exhausted.
TamerVirus is Drowning.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 25, 2014, 11:53:07 am
"Wait, why did I say a staccato elephant bluely walked the humans to the delirious water? That doesn't make sense. It does look like the humans are drowning, though, so maybe I should do something."

Grab a long stick and help Meron and Hamm back on dry land with it.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 25, 2014, 11:58:12 am
Learn how to swim!
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 25, 2014, 02:22:12 pm
Grab the charred, drowning, exhausted person out of the water.
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 25, 2014, 05:27:53 pm
I use the SlumberOS to do a full diognostic on the effects of the Dream Nectar that is currently in my system.
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 25, 2014, 11:51:53 pm
Eat the Swirly patterned fruit.

Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 27, 2014, 01:29:12 pm
((Skipping scapheaps turn.))
I use the SlumberOS to do a full diagnostic on the effects of the Dream Nectar that is currently in my system.
Auto-success. The SlumberOS read: Unidentified Magical Power is gained. Random Weakness(appears to be mist) is also gained. Contact with mist causes one to lose all strength and magical power.

"Wait, why did I say a staccato elephant bluely walked the humans to the delirious water? That doesn't make sense. It does look like the humans are drowning, though, so maybe I should do something."

Grab a long stick and help Meron and Hamm back on dry land with it.
5. You grab a long stick and pull them out of the water.

Eat the Swirly patterned fruit.


Auto-success. You eat the swirl-patterned fruit. You feel a strange power bubbling within you.

Learn how to swim!
Auto-fail. You can't, on account of having just been dragged ashore.

Grab the charred, drowning, exhausted person out of the water.
Auto-fail. They're not in the water anymore.

Spoiler: Inventory (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 27, 2014, 02:00:17 pm
"SlumberOS: Do a search through the Collective Unconscious looking for data that matches what you have on my ability."
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 27, 2014, 02:46:12 pm
"Sometimes, a simple and straightforward solution is the best."

Return to meditation, ponder the simplicity of heroism.
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 27, 2014, 05:47:18 pm
Drink dream nectar to go into magical trance for better contact with divine powers.
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 27, 2014, 07:11:10 pm
"Thank you for saving my life...all of you."

What the hell did I just eat?


Start punching and kicking trees, see if this shows what the fruit did.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 27, 2014, 07:19:33 pm
find materials to make a weapon!
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 28, 2014, 05:15:27 am
Use grass as strings
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 28, 2014, 06:17:42 am
"SlumberOS: Do a search through the Collective Unconscious looking for data that matches what you have on my ability."
"22 similar matches to power. No perfect matches can be found."

"Sometimes, a simple and straightforward solution is the best."

Return to meditation, ponder the simplicity of heroism.
"Sometimes, a simple and straightforward solution is the best."

Return to meditation, ponder the simplicity of heroism.
4. Yo return to your meditation.

"Thank you for saving my life...all of you."

What the hell did I just eat?


Start punching and kicking trees, see if this shows what the fruit did.
5. You start punching a tree. Upon contact, your fist bursts, and turns into something black, and sand-like. You can sorta control the stuff, too.

find materials to make a weapon!
4. You find a stick and some sharp rocks.

Drink dream nectar to go into magical trance for better contact with divine powers.
3. You drink the dream nectar. Nothing happens though. You don't even feel any new magical powers.

Use grass as strings
4. You tie the rocks to the sticks using grass. You now have arrows x9.

Spoiler: Inventory (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 28, 2014, 06:22:18 am
"Report data found on closest mach."
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 28, 2014, 06:22:51 am
Meditate. Retry getting a quest from Time.
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 28, 2014, 06:29:35 am
Perhaps, it still acted, hm? Try to contact random aztec god to question him.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 28, 2014, 06:33:28 am
Make a spear!
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 28, 2014, 04:43:16 pm
"What the..."



Reform fists using ash.
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 29, 2014, 12:52:09 pm
Go hunt a monster
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 29, 2014, 01:01:12 pm
"Report data found on closest mach."
"Closest match is able to push objects at high-speed through contact with his palm."

Meditate. Retry getting a quest from Time.
3. You meditate, but Time refuses to talk to you.

"What the..."



Reform fists using ash.
2. The ash moves around a bit, but doesn't reform into your hand.

Make a spear!
4. You make a spear.

Perhaps, it still acted, hm? Try to contact random aztec god to question him.
2. You try, and fail, to contact a random Aztec god to question him.

Go hunt a monster
Auto-fail. There don't appear to be any monsters in the vicinity.

Spoiler: Inventory (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 29, 2014, 01:35:46 pm
Offer Space, Time's good friend, a favour in exchange for help in mollifying Time. Ask Space if Space wants to call in said favour immediately in the form of a quest.

((I'm having a bit of pronoun trouble with personifications of concepts, any ideas?))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 29, 2014, 01:52:20 pm
Offer Space, Time's good friend, a favour in exchange for help in mollifying Time. Ask Space if Space wants to call in said favour immediately in the form of a quest.

((I'm having a bit of pronoun trouble with personifications of concepts, any ideas?))
((What do you mean by that?))
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on April 29, 2014, 01:56:04 pm
((I can't call the genderless concept of Time or Space a "he" nor a "she", "it" doesn't work for a "person", "they" sounds bad and confuses the reader...what should I call them to avoid redundant usage of plain names?))
Title: Re: Roll to Battle Monsters
Post by: scapheap on April 29, 2014, 02:22:58 pm
Connect with nature and gain a wolf pet
Title: Re: Roll to Battle Monsters
Post by: NRDL on April 29, 2014, 04:16:09 pm
Keep trying.  My hands must be reformed, no matter what.

((So, does my character's power work like sandman, then?  At least, I can make my hands as sifty or as dense as I want?))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on April 29, 2014, 04:24:04 pm
Keep trying.  My hands must be reformed, no matter what.

((So, does my character's power work like sandman, then?  At least, I can make my hands as sifty or as dense as I want?))
((More or less, yeah.))
Title: Re: Roll to Battle Monsters
Post by: Sarrak on April 30, 2014, 01:02:55 am
Go search some hallucinogenic mushrooms. After all, I need them for a proper contact.
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on April 30, 2014, 05:15:11 pm
Quivering Palm technique go!
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on April 30, 2014, 10:02:15 pm
Sharpen a stone some more so that I have a rock-knife
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 01, 2014, 04:16:53 am
Quivering Palm technique go!
1. You don't know what that is, but you slam your palm against a tree. Ouch.
Offer Space, Time's good friend, a favour in exchange for help in mollifying Time. Ask Space if Space wants to call in said favour immediately in the form of a quest.

((I'm having a bit of pronoun trouble with personifications of concepts, any ideas?))
2. Space rejects your offer. Mutters something about having too many minions already.

Keep trying.  My hands must be reformed, no matter what.

((So, does my character's power work like sandman, then?  At least, I can make my hands as sifty or as dense as I want?))
3. Your hands are reformed. They're still made of ash, though.
((Yes. Yes you can. You probably have more ash related powers I haven't mentioned, too.))

Sharpen a stone some more so that I have a rock-knife
1. You don't have anything to sharpen it with. Oh, and you drop the rock on your hand. Somehow.

Go search some hallucinogenic mushrooms. After all, I need them for a proper contact.
4. You find some hallucinogenic mushrooms.

Connect with nature and gain a wolf pet
3. You connect with nature, but get a slug pet instead.
Spoiler: Inventory (click to show/hide)
Title: Re: Roll to Battle Monsters
Post by: NRDL on May 01, 2014, 04:30:08 am
Start punching trees with my new ash hands.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on May 01, 2014, 04:55:49 am
Move on to asking a quest from Logic.

"Seriously, I haven't been or will be that bad. All I've done and will do is break every law you guys have tried and will try to set in the multiverse, come on!"

((EDIT: Added temporal flexibility.))
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on May 01, 2014, 08:22:11 am
Find more cooking ingredients!
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on May 01, 2014, 02:12:23 pm
I begin using Dreamsand Dreamglass and some rocks to make Dreamite Alloy.
Title: Re: Roll to Battle Monsters
Post by: Sarrak on May 01, 2014, 02:41:16 pm
Eat mushrooms while meditating to stone myself into the god-realm. Preferably without entering berserk rage and slaughtering everybody in the vicinity...
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 02, 2014, 01:24:10 pm
((Yeah, skipping scapheaps turn again.))
I begin using Dreamsand Dreamglass and some rocks to make Dreamite Alloy.
Auto-fail. You don't posses either of those things.

Move on to asking a quest from Logic.

"Seriously, I haven't been or will be that bad. All I've done and will do is break every law you guys have tried and will try to set in the multiverse, come on!"

((EDIT: Added temporal flexibility.))
5. Logic gives you a quest ((which is in the newly-implemented quest spoiler)) which, upon completion, will give you logic powers. That is to say, the ability to apply logic to things that shouldn't be possible, negating and even wiping out their existence.

Start punching trees with my new ash hands.

3. You punch rocks instead. Surprisingly, your hands don't scatter again upon contact. They're still made of ash, though.

Find more cooking ingredients!
2. Lol, nope. No ingredients for you.

Eat mushrooms while meditating to stone myself into the god-realm. Preferably without entering berserk rage and slaughtering everybody in the vicinity...
4. You do so, and your soul is now in the god-realm. Specifically, the Aztec section.

Spoiler: Inventory (click to show/hide)
Spoiler: Quests (click to show/hide)
Sarrak is in the God-realm
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on May 02, 2014, 02:26:45 pm
Ask around the Realm of Ideas for the whereabouts of this Orb. Start with Knowledge.
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on May 02, 2014, 09:23:52 pm
Collect some bark from some trees
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on May 03, 2014, 10:02:32 am
I summon more Dreamsand and look for rocks.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 05, 2014, 01:57:13 pm
((So, does anyone want me to start illustrating things here? Here's an example
(http://s26.postimg.org/cej0eciyh/image.jpg)
And this
 (http://s26.postimg.org/p28f1ptkp/image.jpg)))
Title: Re: Roll to Battle Monsters
Post by: Sarrak on May 05, 2014, 02:24:28 pm
Wander in search for the quest-giver.

((First one looks better in my opinion. As for mapping: if you have time - please, do it.))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 05, 2014, 02:40:39 pm
Considering that people seem to have lost interest in this completely, I think I'll quit this. I'm giving the other players 24 hours to post. If, in that timeframe, they don't, someone else can GM. I'll probably start a different RP soon afterwards.
Title: Re: Roll to Battle Monsters
Post by: scapheap on May 05, 2014, 02:59:21 pm
Wander east
(First one better)
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 05, 2014, 03:01:37 pm
((Good to know. Pick a colour, other than red. Or Navy. And I think I'll work on unboxifying it, so it looks slightly more natural.))
Title: Re: Roll to Battle Monsters
Post by: scapheap on May 05, 2014, 03:36:23 pm
Green
I'm kidding, Purple
Title: Re: Roll to Battle Monsters
Post by: NRDL on May 05, 2014, 04:23:58 pm
Shit, I could have sworn I posted.

Find some monsters to fight.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 05, 2014, 05:00:01 pm
I summon more Dreamsand and look for rocks.
6. You summon enough dream sand to bury yourself. On top of yourself. You are now Crushed.

Ask around the Realm of Ideas for the whereabouts of this Orb. Start with Knowledge.
5. You ask Knowledge about the whereabouts if this Orb. Knowledge claims it is in the domain of Ignorance.

Shit, I could have sworn I posted.

Find some monsters to fight.
Auto-fail. You try, but there don't appear to be any.

Collect some bark from some trees
4. You get some bark.

Wander in search for the quest-giver.

((First one looks better in my opinion. As for mapping: if you have time - please, do it.))
Auto-fail. There ain't no quest givers aroun' here.

Wander east
(First one better)
6. You wander east. And east. And east some more, until you read the other side of the ... Oh my god, you're on an Island!.

Spoiler: Inventory (click to show/hide)
Suddenly, you hear a voice.
"To complete the Tutorial, find and defeat The Kobold Lord in his cave. "

Spoiler: Quests (click to show/hide)

Froggy is crushed.
((I'll have to wait with the mapping until I get all the players colors. Also, since I messed up the poll, if you answer O then post either 20 or 3. Also, I've given permission to both CaptainMcLellan and Smurfingtonthethird to crossover this with their own RTDs, so expect to either make guest cameos, or watch guest cameos.))
Title: Re: Roll to Battle Monsters
Post by: scapheap on May 05, 2014, 06:05:12 pm
Walk along the coast
Title: Re: Roll to Battle Monsters
Post by: The Froggy Ninja on May 05, 2014, 06:06:52 pm
Gold
Dreamtrance go!
Title: Re: Roll to Battle Monsters
Post by: TamerVirus on May 05, 2014, 08:10:35 pm
Ill take the usual green

Dig out the buried guy, pocket some sand while doing so
Title: Re: Roll to Battle Monsters
Post by: Sarrak on May 05, 2014, 11:01:31 pm
If no one objects...

Receiving the long-sought quest at last, it's time to search for a cave now! Go north.
Title: Re: Roll to Battle Monsters
Post by: IcyTea31 on May 05, 2014, 11:09:02 pm
Bold green with teal glow creates a darker hue of green. It's mine.

Enter the domain of Ignorance.

((Er, what is the poll asking, exactly?))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 06, 2014, 12:55:43 am
((It's a secret, oooooooo!))
Title: Re: Roll to Battle Monsters
Post by: NRDL on May 06, 2014, 06:39:46 am
Go North, search for cave.
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 06, 2014, 07:14:42 am
((An example of a battlemap
(http://s26.postimg.org/dksitmuih/image.jpg)
Any suggestions? Also, I'll be posting a new thread soon, with updated rules and stuff. I'll update there.))
Title: Re: Roll to Battle Monsters
Post by: BlitzDungeoneer on May 06, 2014, 09:33:53 am
((Here is the new thread.
http://www.bay12forums.com/smf/index.php?topic=138369.0))