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Dwarf Fortress => DF Community Games & Stories => Topic started by: Replica on January 03, 2013, 01:30:11 am

Title: Fallout: Equestria - Pineapple (Closed)
Post by: Replica on January 03, 2013, 01:30:11 am
Fallout: Equestria (http://www.bay12forums.com/smf/index.php?topic=118893.0)
Pineapple
Locked by Replica

Intro:

It has been almost a hundred years since the stable of Lemon was founded, during this time it has grown out of the weeds of the wasteland and attracted hundreds, if not thousands, of wastelanders, ex-raiders, mercenaries and scattered lonesome survivors to it's safety.
After 55 years of near constant war against an uneasy alliance of slavers, raiders, steel rangers and vicious unity alicorns Lemon emerged triumphant and on the top, it's professional army, clad in the finest and most ornate powered armor and armed with some of the best pre-war technology there is have effectively secured and turned a piece of the wasteland into a safe heaven, a sanctuary, for ponies wishing to retire from the wasteland hell.

But Lemon, as glorious and great as it is, can't host an infinite number of ponies, and is suffering from serious overpopulation issues.
It isn't a question of food or general supplies, there is simply no more room to expand the stable any further.
With new arrivals being forced to set up their homes in shanty towns around the walls Lemon's army can no longer guarantee the safety and well being of those who migrate to it.
The forces of evil are slowly realizing this and rumors of a new war on Lemon are circulating the wasteland.

As a solution, the leaders of Lemon proposed to its citizens to send volunteers away in small groups to settle new lands, the idea was to reduce the population and potentially found new settlements similar to Lemon, if things turned out well these settlements would later come to be a part of a larger scheme to help the wasteland.
The proposal was well received, the citizens of Lemon were kind and understanding.
Within the first few weeks there were many hundreds of volunteers who signed up for wasteland settling expeditions.
Soon several settler parties were formed up, to help in their journey they were offered a generous amount of supplies in the form of food, drink, tools, robots and other basic necessities that could be needed.
The settler parties were sent off in all directions, their fates then hanging entirely on their ability to survive and adapt to the wasteland.

The Lover of Fruit is one such party.
A group of seven friends with high spirits, good hearts and a great love for pineapples and other cool fruits.
Led by the earth pony mare "Replica" Planternourish the seven have traveled for weeks across the badlands of Equestria and have finally found a place in which to settle.
A large, mostly flat area littered by crashed sky wagons, tanks and heaps of scrap on the outskirts of a once thriving metropolis, a city once called "Cloudsdale".
With them, they have taken a number of security turrets, some cattle and a decent amount of food and supplies.
They are intent on building their new home, the settlement of Pineapple, to last...

Embark Day:

Spoiler: World Map (click to show/hide)
Spoiler: Embark Supplies (click to show/hide)
Spoiler: Embark Area (click to show/hide)

The embark party was filled.
New applications drew from migrants.


The migrant party consisted of 2 earth pony stallions, 1 unicorn stallion, 2 earth pony mares and 2 unicorn mares.
They are:

Unicorn, female, 24, Brewer/Herbalist/Cook.
Shy and vulnerable secret admirer.
Claimed by Corai.

Earth Pony, male, 33, Riflepony.
Proficient Gunner & Armor User.
The pillar on which two mares sustain themselves.
Claimed by Splint.

Earth Pony, male, 30, Soap Maker.
Maker of fine soap and shampoo.
Claimed by Lycaeon.

Earth Pony, male, 31, Peasant.
Plotting guardian angel.
Claimed by ZebioLizard2.

Unicorn, female, 25, Spearpony.
Proficient Dodger & Armor User.
Angry bastard.
Claimed by P(ony)SI.

Earth Pony, female, 29, Scavenger/Trapper/Mechanic/Butcher.
Sadist with a knife fetish.
Claimed by Zangi.

Earth Pony, female, 30, Overmare.
Proficient Appraiser, Adequate Persuader & Flatterer, Novice Pacifier.
Clumsy robotics expert.
Claimed by Replica.

Migrants:

Unicorn, male, 73, Riflepony.
Grandfather with a gun.
Pokon

Unicorn, male, 10, Chief Medical Pony.
Little boy with more anatomical and medical knowledge than a pony of his age should have.
Coldnar

Spoiler: "Maklak" Round (click to show/hide)
Unicorn, male, 26, Riflepony/Squad Leader.
Soldier with enough criticism to mold a new Yahtzee out of mud, some carrots and a fedora.
Maklak

Earth Pony, female, 51, Mechanic/Siege Engineer/Woodcrafter/Farmer.
Bullied by unicorns at an early age.
☼!!Troll Fur Sock!!☼

Unicorn, male, 56, Medical Pony (General Doctor).
Huge fatass doctor. This is what happens when you give ponies enough money to sustain themselves entirely on crescents.
Rinahrific

Earth Pony, male, 69, Martial Pony/Miner.
Russian pony wookie who beats the crap out of things for a living and works down in the dark damp mines for fun.
Fr0stByt3


Days/Turns/Sessions:

Day 0 (http://i156.photobucket.com/albums/t33/Mattelus/goose-12_zpsbc30880f.png)
Day 1 (http://www.bay12forums.com/smf/index.php?topic=121259.msg3924132#msg3924132)
Day 2 (http://www.bay12forums.com/smf/index.php?topic=121259.msg3927053#msg3927053)
Day 3 (http://www.bay12forums.com/smf/index.php?topic=121259.msg3929694#msg3929694)
Day 4 (http://www.bay12forums.com/smf/index.php?topic=121259.msg3948627#msg3948627)
Day 5 (http://www.bay12forums.com/smf/index.php?topic=121259.msg3960695#msg3960695)
Day 7 (http://www.bay12forums.com/smf/index.php?topic=121259.msg4011777#msg4011777) - Story Only
Day 8 (http://www.bay12forums.com/smf/index.php?topic=121259.msg4080437#msg4080437) - Story Only
Day 12 (http://www.bay12forums.com/smf/index.php?topic=121259.msg4103796#msg4103796) - No Story
Epilogue (http://www.bay12forums.com/smf/index.php?topic=121259.msg4122579#msg4122579) - Story Only


Day 0

The group had stopped in the dead middle of nowhere, they had been still like this for a while, waiting patiently for somepony to do or say something.
The surrounding area was completely deserted, there wasn't a single living creature around there aside from themselves, their cattle and their dogs. Their robots did not qualify.
It was mostly quiet, with the only sound being the roar of the wind blowing through the crooked scavenge and twisted steel remains of civilization, even their Sprite-Bots who would normally spew out that horrendous polka theme constantly and without stop were strangely silent.
It was eerie. The place was a pony boneyard. And they had come to disturb the peace of the dead.

Replica is the first to jump off the wagon, her rope-reed cloak fluttering in the harsh wasteland wind.
She walks a few meters out in the dusty old flatland in silence and stops next to a dying old spintree, she kneels down and takes off the hood of her cloak revealing that cheerful rose taupe face and gleaming umber eyes of hers.
Her friends gazed at her from the protected safety of the wagon, wondering what she was so happy about.
She marks a large X in the dirt with her hoof which is almost instantly covered by the swirling dust, but the gesture had been symbolical.
"Here" she says to her companions, breaking the long eerie silence "Let's build our stable here."
"Let's strike the earth."

Next story entry >>> (http://www.bay12forums.com/smf/index.php?topic=121259.msg3924132#msg3924132)
Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 03, 2013, 01:35:49 am
May I claim the unicorn mare Grotto Sheenpanthom and be pony'd as Corai? Brewer/Herbalist/Cook if I may.

That combo tends to work out for my Stables, at least early on until I can get useless peasants to do the jobs too.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 01:42:04 am
May I claim the unicorn mare Grotto Sheenpanthom and be pony'd as Corai? Brewer/Herbalist/Cook if I may.

That combo tends to work out for my Stables, at least early on until I can get useless peasants to do the jobs too.

Done and done.
Wasteland herbalism is dangerous work though as you know, so we'll see how long you'll live.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 03, 2013, 01:49:35 am
Ooh! Ooh!
Make me Squid "PSI" Sparklecoast.
Also, could you make her skills Skilled Spearpony and Adequate Armor User, Dodger, and Shield User?

As for her personality, just use the in-game one. It's perfect.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 02:07:35 am
Ooh! Ooh!
Make me Squid "PSI" Sparklecoast.
Also, could you make her skills Skilled Spearpony and Adequate Armor User, Dodger, and Shield User?

As for her personality, just use the in-game one. It's perfect.

Eh, skills have already been set and all.
Figured it would be best to embark right away and see if the area was secure rather than wait around, tried another approach earlier and ended up embarking next to a bunch of Paradors, so that didn't quite work out.
But yes, you are now Squid "PSI" Sparklecoast, the militia commander and lead spearpony of Pineapple.
Congratulations and may Celestia and our future medical ponies have mercy on your soul.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 03, 2013, 02:10:13 am
I'll take Moral Angelcradle. He sounds just like me, except for that bit about not going out of his way to help. Then again, I'll be too busy to contribute to the dialogue, so I guess it's for the best that I'm a grumbling soap pony who keeps to himself. :P

I wish you the best of luck in leading Pineapple Replica! May Celestia have mercy on us all.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 03, 2013, 02:15:34 am
Congratulations and may Celestia and our future medical ponies have mercy on your soul.
Psh, with proper equipment, not even glowing ghouls scare me.
Necromantic sprite-bots on the other hand... :-\
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 02:25:09 am
I'll take Moral Angelcradle. He sounds just like me, except for that bit about not going out of his way to help. Then again, I'll be too busy to contribute to the dialogue, so I guess it's for the best that I'm a grumbling soap pony who keeps to himself. :P

I wish you the best of luck in leading Pineapple Replica! May Celestia have mercy on us all.

SOAP MAKER, EH?
I sure hope you like wood, hacksaws and the heat of our furnaces, because that's where you will be doing for the rest of your living days in addition to making soap for our hospital!

Congratulations and may Celestia and our future medical ponies have mercy on your soul.
Psh, with proper equipment, not even glowing ghouls scare me.
Necromantic sprite-bots on the other hand... :-\

Yeah, your pine training spear is going to kill all the glowing ghouls.
Might be a while before we get steel pitchforks and thermal spears prepared, heh heh.

Also, what are ya waiting for? Get Valleygleamed up and running!
Dibs on the first best female earth pony you get! Preferably a farmer!

Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 03, 2013, 02:37:45 am
Yeah, your pine training spear is going to kill all the glowing ghouls.
Might be a while before we get steel pitchforks and thermal spears prepared, heh heh.

Also, what are ya waiting for? Get Valleygleamed up and running!
Dibs on the first best female earth pony you get! Preferably a farmer!

Quote
with proper equipment

Fine, you impatient filly.
I'll probably put it up in the Everfree Forest.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 03, 2013, 02:41:23 am
I'll take Hedge I guess. I fully expect suicidal overconfidence to be my undoing with a crappy air gun early on unless you can bolt a knife to it to make it less useless.
Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 03, 2013, 02:46:31 am
I'll take Hedge I guess. I fully expect suicidal overconfidence to be my undoing with a crappy air gun early on unless you can bolt a knife to it to make it less useless.

Spoiler (click to show/hide)

I knew you would join a Stable eventually.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 03, 2013, 03:14:07 am
SOAP MAKER, EH?
I sure hope you like wood, hacksaws and the heat of our furnaces, because that's where you will be doing for the rest of your living days in addition to making soap for our hospital!

Whittling away at soap in the comforting warmth of a furnace sounds good to me! ;)
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 03, 2013, 03:33:36 am

Spoiler (click to show/hide)

I knew you would join a Stable eventually.

And here's my version of that face. Drawn in roughly 5 minutes, still not quite right.

Spoiler (click to show/hide)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 03:40:25 am
I feel like I should have given you the position of spearpony now.

Waiting till lunchtime, then I am going to run the stable for a while, try and get things set up without anyone suffering a horrible death right away.
Title: Re: Fallout: Equestria - Pineapple
Post by: melkor on January 03, 2013, 03:40:56 am
PTF
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 03, 2013, 09:12:30 am
Wouldn't mind taking the last earthpony for myself, If available still.  ;)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 09:46:57 am
Wouldn't mind taking the last earthpony for myself, If available still.  ;)

Which one of them?
Do you want the mare or the stallion?
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 03, 2013, 10:04:37 am
Wouldn't mind taking the last earthpony for myself, If available still.  ;)

Which one of them?
Do you want the mare or the stallion?

Ha, didn't realize there was two left. I'll take the Stallion.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 10:17:16 am
Wouldn't mind taking the last earthpony for myself, If available still.  ;)

Which one of them?
Do you want the mare or the stallion?

Ha, didn't realize there was two left. I'll take the Stallion.

Interesting choice.
That's all I can spoil for now.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 12:43:49 pm
Spoiler: Gameplay Summary (click to show/hide)
The serious shorter summary of what happened with pictures for the illiterate, the inbred and the foreigners.
I am not pointing fingers here, so sit down and calm your tits.

Spoiler: Story Entry (click to show/hide)
The very long and dramatized version of what went down.


<<< (http://www.bay12forums.com/smf/index.php?topic=121259.msg3923161#msg3923161) Previous story entry x Next story entry >>> (http://www.bay12forums.com/smf/index.php?topic=121259.msg3927053#msg3927053)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 12:45:08 pm
Loving the server errors when writing long posts.
Disregard redundant posts, acquire time.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 03, 2013, 01:01:30 pm
Yay, I'm in love with Splint.

Great read, as always. Obviously, the story one was better, but the summary was good as well.
Title: Re: Fallout: Equestria - Pineapple
Post by: Zangi on January 03, 2013, 01:22:25 pm
Sweet "Lojack" Lineriver

I am unaware of the skills in this mod... so I choose scavenger(?)/trapper/mechanic.

I want to say hunter/ambusher... but that would be a very very easy way to get her killed...
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 01:42:34 pm
Sweet "Lojack" Lineriver

I am unaware of the skills in this mod... so I choose scavenger(?)/trapper/mechanic.

I want to say hunter/ambusher... but that would be a very very easy way to get her killed...

Scavenger means you get eaten by zombies while cutting down trees.
Hunting/Ambushing means that you get to sit on your hooves all day and do nothing, since ghouls are practically the only creature up there and are completely inedible.
But you can be a Butcher? That's kinda the same thing, you get to sneak up on unsuspecting cows and kidnap them from their mothers to make hamburgers for us.

In any case, can't give you hunting, but I can give you scavenger/trapper/mechanic.
You are now Sweet "Lojack" Lineriver, the last of the starting 7, welcome to Pineapple hell, please have this complimentary fruit basket as a gift.

Spoiler (click to show/hide)
Title: Re: Fallout: Equestria - Pineapple
Post by: Zangi on January 03, 2013, 04:16:46 pm
I'm fine with the butcherings... somepony has to do the grisly work with the talking animals. 
And well... who else is going to risk their neck out there... to get the supplies the outpost needs?  Lojack demands an escort if you do send her up top... >.>
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 03, 2013, 04:17:27 pm
Aww.... And Corai and I had planned something all dramatic and sweet too.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 03, 2013, 04:20:27 pm
It's okay Splint, you have me!

Also, is everybody okay with me putting the fort of Valleygleamed in the Everfree Forest on the pony forums?
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 03, 2013, 04:46:47 pm
Question: Standard gen year or did you raise/lower it? I'm writing something (Some of which is intended to predate the settlement, and I need a year)
Title: Re: Fallout: Equestria - Pineapple
Post by: Pokon on January 03, 2013, 06:51:36 pm
Shoot, sign me up as a unicorn, any gender or job, but with the name Silent Night.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 03, 2013, 06:56:14 pm
Great first report Replica! Good to see the sprite-bots doing their part to regulate the ghoul population. :P

I noted that the embark doesn't have any flux, so based on a suggestion from Royal Flush, you can make this hotfix in the save raws to improve flux production from bone. The file in question is reaction_grinder.

Code: [Select]
[REACTION:BONE_GRINDING]
[NAME:grind (2) bones to bonemeal (flux)]
[BUILDING:GRINDER:CUSTOM_B]
[REAGENT:A:2:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:BONEMEAL]
[SKILL:MASONRY]
to
Code: [Select]
[REACTION:BONE_GRINDING]
[NAME:grind (10) bone pellets to bonemeal (flux)]
[BUILDING:GRINDER:CUSTOM_B]
  [REAGENT:A:10:AMMO:ITEM_AMMO_PELLET:NONE:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:BONEMEAL]
[SKILL:MASONRY]

The previous reaction considered a stack of bones as a single bone, so with this reaction you can make use of the stack sizes. The new robot manufacturing industry uses a lot of steel, so the extra flux should help.
Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 03, 2013, 06:58:53 pm
Replica, you can draw and you can write. Damn you for making me feel inadequate. You rock.

And what a shame. Lucky PSI, lucky lucky PSI. And amazingly lucky Splint pony. He gets spared the horrors that is Corai.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 03, 2013, 07:00:23 pm
Still a shame given what we had cooked up.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 03, 2013, 07:17:10 pm
And what a shame. Lucky PSI, lucky lucky PSI. And amazingly lucky Splint pony. He gets spared the horrors that is Corai.
The horrors?
Oh Corai. Corai, Corai, Corai.
Splint hasn't seen the abominations that can spawn from PSI's mind.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 03, 2013, 07:20:11 pm
*Sigh* one psychopath for another I see. At least PSI's homicidal and destructive urges can be directed against a useful purpose.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 09:36:33 pm
I'm fine with the butcherings... somepony has to do the grisly work with the talking animals. 
And well... who else is going to risk their neck out there... to get the supplies the outpost needs?  Lojack demands an escort if you do send her up top... >.>

Oh cool, I'll add butchering and tanning to your general skillset too then, this is good as we probably might need to take care of the cattle now that we no longer have any grass to feed them. :\

It's okay Splint, you have me!

Also, is everybody okay with me putting the fort of Valleygleamed in the Everfree Forest on the pony forums?

Yes yes, do it, and link it to the main thread.
Only we should be able to access it anyway.

Question: Standard gen year or did you raise/lower it? I'm writing something (Some of which is intended to predate the settlement, and I need a year)

Lowered it.
Capped it at 99 so I could start in year 100 like I usually do.

Shoot, sign me up as a unicorn, any gender or job, but with the name Silent Night.

Sounds good.

Great first report Replica! Good to see the sprite-bots doing their part to regulate the ghoul population. :P

I noted that the embark doesn't have any flux, so based on a suggestion from Royal Flush, you can make this hotfix in the save raws to improve flux production from bone. The file in question is reaction_grinder.

[snip]

The previous reaction considered a stack of bones as a single bone, so with this reaction you can make use of the stack sizes. The new robot manufacturing industry uses a lot of steel, so the extra flux should help.


The Sprite-Bots are the best man, love them so much.
I was going to just roll with smelting steel scavenge like I did in Lemon (no flux there either), but this will help too if I ever get that far and end up discovering iron.
So yeah, thanks.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 03, 2013, 09:42:09 pm
Your storytelling's getting better with each incarnation you write. Could probably publish an actual story out of this over on fimfiction considering how well it's going.

Interesting to see how things went down though, didn't expect this much so far. Nor that sort of relationship.  :)
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 03, 2013, 10:01:26 pm
Scrap metal will probably be your main source of iron, methinks. It's good for iron, bronze, and brass (for ammunition manufacturing).
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 03, 2013, 10:17:39 pm
Your storytelling's getting better with each incarnation you write. Could probably publish an actual story out of this over on fimfiction considering how well it's going.

Interesting to see how things went down though, didn't expect this much so far. Nor that sort of relationship.  :)

That's alright, I am a gentle mare... In a constant state of internal rage.

For fimfic, I got a few thoughts and projects related to DF going there, you'll see, one day.
I am not made of time though so that will take a while.

Scrap metal will probably be your main source of iron, methinks. It's good for iron, bronze, and brass (for ammunition manufacturing).

Oh right, the scrap metal.
Never really smelted it in Lemon despite good 'ol Mak nagging me about it and the gunpowder.
I got to remember to figure out a safe way to collect all that stuff.
Ghoul pegasi will fly over walls and moats...
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 03, 2013, 10:59:00 pm
Here's the topic for Valleygleamed. (http://mylittleponyforum.infodiscussion.com/t209-df-foe-community-fort-valleygleamed)
Note that a) you must be logged in to view it and b) your account needs to have been granted access to the Everfree.

Yes, I indirectly double-posted this post. I thought it would be the best way to spread the message :P
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 04, 2013, 04:54:24 am
[ABORTION EXPUNGED]
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 04, 2013, 01:14:43 pm
I actually exceeded the maximum allowed length of 40k characters when I finished writing the summary.
Yeah, what the fuck.

The summary can be found in another post which is linked just below.

SUMMARY DAY 2 (http://www.bay12forums.com/smf/index.php?topic=121259.msg3928812#msg3928812)

Spoiler: Story Entry (click to show/hide)
Too dramatic and drawn out for your own good.

<<< (http://www.bay12forums.com/smf/index.php?topic=121259.msg3924132#msg3924132) Previous story entry x Next story entry >>> (http://www.bay12forums.com/smf/index.php?topic=121259.msg3939473#msg3939473)
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 04, 2013, 01:26:35 pm
Thanks a lot for making me feel bad >_>
But still, I don't have to say it was a good read, because it was.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 04, 2013, 01:57:01 pm
Indeed. I'm a sucker for sappy crap like what's been going down there with this update, so I enjoyed that.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 04, 2013, 04:17:38 pm
Damn, the updates just keep getting better and better! :o

Gratz Replica, they're amazing!
Title: Re: Fallout: Equestria - Pineapple
Post by: Pokon on January 04, 2013, 04:34:07 pm
A question: is Oilweathers my pony, or was that just a name picked out the blue?

Other than that, love it.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 04, 2013, 04:55:00 pm
The best apologies come knockin' with drills.

Gotta be careful when around that gal though. Easy enough to set her off even without something as bad as that being mentioned.
Title: Re: Fallout: Equestria - Pineapple
Post by: Zangi on January 04, 2013, 05:33:35 pm
A question: is Oilweathers my pony, or was that just a name picked out the blue?

Other than that, love it.
Stands to reason Oilweathers would be their 'real' last name.  Pokon is the nickname.   

For example, in game terms: Sweet "Lojack" Lineriver is the full name of my sweet lil butcher.  But, everyone calls her Lojack.
Works the same in normal DF.


Also, nice write-up... its been a heck of a long time since I've not had to force myself to read long-ish stuff like this... (Or more commonly, not bother reading long-ish stuff like this...)
Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 04, 2013, 06:17:18 pm
That was amazing Replica. Bravo. It was long, but worth it.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 01:52:01 am
Spoiler: Gameplay Summary (click to show/hide)
This is the summary of Day 2.

Had to make a new post for it because I exceeded the maximum character limit like an ass.
Sorry about the length you guys, I didn't expect to write a 6k word fic out of this:
Spoiler (click to show/hide)

I guess I'll TRY to keep it shorter?
Also I definitely need to proof read my story bits thoroughly at least once before I post them, I am glad you guys liked it, but I thought that the number of errors and wonky bits was complete garbage.

A question: is Oilweathers my pony, or was that just a name picked out the blue?

Other than that, love it.

Yep, like they said, Oilweathers is your "last name" so to speak, defaulted by DF.
But last names are very rarely used, so you are just referred to as "Pokon".
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 01:58:42 am
We (at least I) don't care about how long it is if it's good :P
But yeah, shortening it would help to make Stable reports faster.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 02:01:13 am
We (at least I) don't care about how long it is if it's good :P
But yeah, shortening it would help to make Stable reports faster.

Yeah, at this rate I will NEVER get my robot army.
And I really really like robots. :\
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 02:04:27 am
We (at least I) don't care about how long it is if it's good :P
But yeah, shortening it would help to make Stable reports faster.

Yeah, at this rate I will NEVER get my robot army.
And I really really like robots. :\

Speaking of robot armies, I have 10 sprite-bots and 16 security turrets waiting to go.
They would be used if two more people would join Valleygleamed. :\
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 02:36:00 am
Screw your robots. I'll take psychotic machete wielding unicorn mares any day (Because one is my main defense and they're more huggable than a robot is.)
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 02:38:30 am
How about we combine both robots and psychotic unicorn mares?
Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 05, 2013, 02:39:08 am
Screw your robots. I'll take psychotic machete wielding unicorn mares any day (Because one is my main defense and they're more huggable than a robot is.)

Screw your psychotic machete wielding unicorn mares. I'll take robots anyday. Because they're useless enough to throw at the enemy and they are more fun to break they can be broken without upsetting the other ponies.

How about we combine both robots and psychotic unicorn mares?

Make it scream, feel pain and give me a knife and i'll fund this program.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 02:40:31 am
So long as the metal bits don't interfere with the huggablity I don't care.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 02:40:49 am
Screw your robots. I'll take psychotic machete wielding unicorn mares any day (Because one is my main defense and they're more huggable than a robot is.)

More huggable than Sprite-Bots?
But those things are adorable!

How about we combine both robots and psychotic unicorn mares?

(http://denver.mylittlefacewhen.com/media/f/rsz/mlfw3426_medium.jpg)
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 02:43:37 am
Make it scream, feel pain and give me a knife and i'll fund this program.
Make what scream and feel pain?
I don't see an it anywhere...

@Replica
No, wait.

How about we combine minigun turrets, detonating sprite-bots, and war protectaponies with a group of power-armored chainsaw-wielding psychotic unicorn mares and a group of scorpion power-armored anti-machine rifled psychotic unicorn mares?

And barbed wire.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 02:45:38 am
*Head asplode, unable to process*

Screw it, I just wants to hug my psychopathic one.
Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 05, 2013, 02:45:46 am
What if a raider gets one of those? Or a slaver? Or worse. What if I get one? Then you'd all be screwed. UUUUHHHH NOTHING.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 02:49:18 am
No, SCREW what I said earlier.
How about we dig down to the cotton candy, invite the clowns to our fortress, and then tame them with the power of friendship?
And how about we combine THAT with Corai and a knife?

Personally, if I had to choose a psychotic unicorn over a robot that can explode and shoot lasers, I'd pick the psychotic unicorn mare due to the fact that the unicorn would be snuggly.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 02:50:25 am
Personally, if I had to choose a psychotic unicorn over a robot that can explode and shoot lasers, I'd pick the psychotic unicorn mare due to the fact that the unicorn would be snuggly.

This. SNUGGLES FOR ALL. Even if the thing giving them is violent, crazy, and won't let you go.
Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 05, 2013, 02:52:56 am
Personally, if I had to choose a psychotic unicorn over a robot that can explode and shoot lasers, I'd pick the psychotic unicorn mare due to the fact that the unicorn would be snuggly.

This. SNUGGLES FOR ALL. Even if the thing giving them is violent, crazy, and won't let you go.

If it wouldn't let go, then I would give it lovestabs until it did. Lovestabs always work. Always.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 02:54:36 am
Personally, if I had to choose a psychotic unicorn over a robot that can explode and shoot lasers, I'd pick the psychotic unicorn mare due to the fact that the unicorn would be snuggly.

This. SNUGGLES FOR ALL. Even if the thing giving them is violent, crazy, and won't let you go.

Of course, I'll only accept the unicorn if she is only violent towards her enemies and is at least sane enough to have a conversation with.
Oh, she can't be a sociopath/psychopath either.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 02:57:52 am
How about we combine minigun turrets, detonating sprite-bots, and war protectaponies with a group of power-armored chainsaw-wielding psychotic unicorn mares and a group of scorpion power-armored anti-machine rifled psychotic unicorn mares?

And barbed wire.

Sweet jesus.
War is over, we won the wasteland, pack it up lads, we are going home to Lemon!

Going to run Day 3 now, here is hoping that it wont end up being as retarded long as Day 2 was.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 05, 2013, 06:24:49 am
Whatever ya do we'll continue to watch with interest.  :D
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 02:39:01 pm
So this is what I have been doing for the last... 14 hours.

(http://media.tumblr.com/tumblr_lp60wy9IL11qbdz56.gif)

Nah, but I got lazy and basically spent the entire day chilling and doing absolutely nothing at all.

So unfortunately I didn't quite finish the story bit today. Sorry about that.

Realistically speaking adding a story bit for every day is not going to work out in the long run, they just take too long to write compared to my old stable reports.
Not saying I wont do story bits anymore, but don't expect them every day, and don't expect a full story bit for every session either, I might skip them sometimes or just shorten them down to just one particular event or series of events instead of including everything.
This isn't how I wanted this little project to go, but you know, shit happens, even Replica has IT'S limits (and no Corai, its not "it", you racist bastard).

Anyways, this is the summary for day 3, tomorrow (sunday) I'll finish the story bit for day 3.
Spoilers for Day 3 story bit?
Lycaeon POV, Pokon, Pineapple backstory.

Spoiler: Gameplay Summary (click to show/hide)

Fresh Edit:
Link to Day 3 Story Bit (http://www.bay12forums.com/smf/index.php?topic=121259.msg3939473#msg3939473)
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 02:46:47 pm
Yeah, you have a potential loyalty cascade.
In this case, it's okay to cheat-kill her.

Shame to see that you won't always do stories, but it's okay.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 02:54:40 pm
It can get tedious to do so. I have decided to do so with Limulid and at times my updates there can be lackluster, especially since I don't do any summery of the gameplay because it isn't the gameplay overall that mattered there, but the story it made.

And wait.... Didn't we only have one melee soldier? or was it one of the new arrivals?
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 03:05:37 pm
Limulid huh?
I should read it, when I have some time to spare.

The problem isn't just that its tedious to write, its that I have other projects aside from Pineapple to write, I apologize for this bit of shameless self advertising but I got this (https://www.fimfiction.net/story/61695/mlp-slaves-to-celestia) among other things to write.
It just feels hard to make time for the various projects, actually reading something aside from my own work and having a couple of hours of general spare time to do something other than reading and writing.
I wish there were more Replica to go around, or at least more hours a day.

Units, our current rooster lies at this:
Melee Squad A - 5 ponies
Rifle Squad A - 4 ponies

Our melee squad is technically at 4 since one of the knifeponies assigned to it is opposed to life.
The new blood comes from the two migrant waves. A good start for a stable of 17.
We'll need as much ponypower we can get for a future breakthrough operation.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 05, 2013, 04:08:27 pm
No worries on the stories part. While they are nice, I'm perfectly fine with ordinary Stable reports, so whatever suits your schedule is best. :)

I can tell you now that killing an opposed to life pony won't cause a loyalty cascade, though I'm not sure how she became so, unless she got exposed to radiation and turned into a ghoul. ???
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 04:27:36 pm
I can tell you now that killing an opposed to life pony won't cause a loyalty cascade
Lies.
In my first comm fort, I killed one of those "opposed to life" ponies, and my military went batshit on each other.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 04:33:01 pm
No worries on the stories part. While they are nice, I'm perfectly fine with ordinary Stable reports, so whatever suits your schedule is best. :)

I can tell you now that killing an opposed to life pony won't cause a loyalty cascade, though I'm not sure how she became so, unless she got exposed to radiation and turned into a ghoul. ???

She counts an unit under my control for the military, noble positions and therapist, but appears as an NPC stable dweller on the map and is marked as a hostile "opposed to life" unit in the unit list. She is not a ghoul.
There has been no irradiated storms, or any storms for that matter on the map and there is no combat report in which she is involved.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 04:35:01 pm
I know it'll be shot down, but there's always trying the makeown command or fix migrant. otherwise i see no way around the issue and her death can be blamed on ghouls (Unless it's PSI, in which case sadfaic)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 04:38:30 pm
It's worth a shot.
But she'll die anyway, I am not entirely sure I'd like to risk opening the wall again to let a single pony inside.
And nah, it's not PSI, she is down in the hollows being a dick to Corai.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 04:39:49 pm
Ah, Ok. No worries then. Spoiler'd for sounded weird.
Spoiler (click to show/hide)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 05, 2013, 04:42:06 pm
You do know that polygamy is illegal in pre-war Equestria?
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 05, 2013, 04:47:00 pm
In my first comm fort, I killed one of those "opposed to life" ponies, and my military went batshit on each other.

Are you sure it was "opposed to life"? Earlier versions of the mod used the CRAZED tag instead, which did cause loyalty cascades, but my own tests showed opposed_to_life had no such effect.

In any case, I'm not sure how Replica's pony became so, as I went over the raws again and unless the raiders transfer their madness during worldgen there isn't really a source that could affect a recent migrant.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 04:50:42 pm
And nah, it's not PSI, she is down in the hollows being a dick to Corai.
Screw you. I'd never do that in real life.
Do they have a grudge against each other or something?

@Lycaeon Yes, it was opposed to life.
And no, raiders don't transfer madness in worldgen. Creatures don't use interactions in worldgen.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 04:55:59 pm
Actually, interactions can take effect post gen when a migrant arrives. Happened in spearbreakers when we got an infected migrant who turned on arrival. Stationing a solider may deal with it, as we just had Fischer kill it.

EDIT: Also, who cares about pre-war Equestria? That place got bombed to hell and back.

The irony will come when I myself die by a nuke.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 05, 2013, 05:04:43 pm
Oh, just in case somebody didn't see this.
Here's the link to Report One for Valleygleamed. (http://mylittleponyforum.infodiscussion.com/t209p90-df-foe-community-fort-valleygleamed#15146)

@Splint I wouldn't mind if you took both of us as your wives, but I don't think the government would agree.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 05, 2013, 05:07:12 pm
.... Fuck the government! (http://www.youtube.com/watch?v=91hi5GxmUPQ)

Sorry, couldn't resist :P
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 05, 2013, 05:09:45 pm
Just tested it again. Ordering a military squad to kill an opposed_to_life pony didn't cause any loyalty cascades, so it may have been an anomaly in your case PSI.

Then again, if a loyalty cascade does happen, fixing it with DFHack or savescumming would be acceptable, as it's a bug in the first place.
Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 05, 2013, 05:16:28 pm
On dogsplosion, YES, numbers work. In my latest stable, twelve dogs killed two glowing unicorns and two feral pegasi with only two casualties. I didn't even know it happened until I saw reports of ponies getting scared by the half-dead ghoul.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 05, 2013, 05:30:56 pm
Never seen that happen well enough, each time I send dogs out to fight ghouls they usually end up with three to five times the ghoul casualty rate.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 06, 2013, 02:23:26 am
Alright, got it, thanks for testing it again.

Screw you. I'd never do that in real life.
Do they have a grudge against each other or something?

You stole Splint from Corai.
You may still redeem yourself.

Never seen that happen well enough, each time I send dogs out to fight ghouls they usually end up with three to five times the ghoul casualty rate.

That's okay, dogs are a renewable resource, it will be fine.

Edit:

Nah, you know what?
Fuck it, I am not writing anything today, I lied.
Title: Re: Fallout: Equestria - Pineapple
Post by: Indigo_Surprise on January 07, 2013, 07:36:06 pm
You do know that polygamy is illegal in pre-war Equestria?

WAS illegal. It don't exist no more.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 07, 2013, 10:07:10 pm
You do know that polygamy is illegal in pre-war Equestria?

WAS illegal. It don't exist no more.

 :D/ ;D
Title: Re: Fallout: Equestria - Pineapple
Post by: Coldnar on January 08, 2013, 04:03:11 am
Apon reading your engrossing story I think I want to get in on this action.
Can I get ponified with the name "Coldnar"? Whom or what profession is irrelivent.

You know... if thats ok with you...
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 08, 2013, 09:10:30 am
Apon reading your engrossing story I think I want to get in on this action.
Can I get ponified with the name "Coldnar"? Whom or what profession is irrelivent.

You know... if thats ok with you...

Absolutely man, no probs.
But I'll have to warn you, the rate of updates and progress on this is atrociously slow, "life stuff" hit my spare time like a freight train and the little time I've had left for the last few days has been used... elsewhere *cough*.

I am giving you an important position in the safety of the burrow as our chief medical pony, Page "Coldnar" Coastblush the unicorn colt.
You are 10 years old, single, and in charge of the wellbeing and healthcare of those who are 3 to 8 times older than you.
Your character screen will be linked in the main OP in the list of the participants respective ponies.

New update might (MIGHT) come tonight or sometime tomorrow, it will be significantly shorter than the first two but will be made up for by being a double update.
When it comes depends largely on how much I decide to jerk around with Splint and Corai over doing actual useful stuff.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 08, 2013, 09:14:43 am
.... I'm unsure of what that last line is meant to imply.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 08, 2013, 09:19:08 am
It certainly isn't mexican related.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 08, 2013, 09:47:28 am
Well for what it's worth, I've had a vastly eaiser time drawing that stuff than I thought I would. i think you throwing your pony on the chopping block was the last nail in the coffin.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 08, 2013, 10:03:06 am
Yeah you seemed to have a strange aptitude for it considering what we've learned of your past drawing experience.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 08, 2013, 10:10:48 am
Drunk drawing could help it out a bit more.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 08, 2013, 10:13:00 am
There are lines that mustn't be crossed. And by that experience, you mean the fact that I more or less overnighted from violence to something.... less so, yes?
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 08, 2013, 11:01:40 am
I like the Narrative parts.

Somepony should come up with an idea that Sprite-Bot noises attract ghouls and other hostile locals and try to do something about it.

The parts about scheming to break up PSI and Splint are entertaining.

When you get cage traps, I expect Replica to try to tame all kinds of things, including ghouls.

I also like all the details and references to previous versions, such as that there are no black radscorpions, because they went extinct.

I don't really understand the idea about digging to the edge of the map. Yes, I'd need that for draining water from a drowning trap, but to simply fill a reservoir, you just de-pressurize water by letting it flow diagonally. Oh, and 2 z-level reservoirs are better, because the water doesn't get stagnant in them.
BTW, 1-wide aqueducts have a problem with trees clogging them up, unless filled with 7/7 water at all times. A way to counter this is to either build roads or put stockpiles that accept nothing. I don't think smoothing is enough. It is likewise for 1-wide pathways in dirt.
Well, Pineapple isn't flooded, so you got the waterways right, I just don't understand how they work.

Personally I don't use floodgates. Bridges are better.

Normally I'd mine out and store all the gems in an area, and in 34.11 do the same with rocks, but it looks like It'll take you a while to get anywhere on the technology tree, so gems aren't important for now. Well, at least you got some variety. I only got 3 types on my map.

When I tried using dogs for the military, they died in large numbers, upsetting their owners.

Overmare's office has one heck of a large desk, but it would look even better if one table was missing and there were 3 levers behind her chair :)

> So the military goes on to fuck itself
I hope some story piece covers some kind of plot development in the barracks. (That was a joke.)

Maybe try to make that OPPOSED_TO_LIFE pony a captain of one pony wrestler squad, send her to kill something on the surface and see how that works.



I'd like a pony.
Preffered name: Broken Treasure or Gears or Maklak.
Preffered Unicorn male
Preffered jobs: Mechanic or Armourer / Weaponsmith / Metalcrafter or Military.
If Military, then I'd like a pony with a military cutie mark, equipped with a corresponding weapon and preferably a squad leader. (Of course that's impossible ATM, due to lack of access to wood and other resources.
May the ghouls deliver me from those crazy, scheming, emotional mares.
Title: Re: Fallout: Equestria - Pineapple
Post by: Indigo_Surprise on January 08, 2013, 01:24:00 pm
Speaking of crazy emotional mares, I'm going to toss my hat into this. I wish to be a mare, any type of mare so long as she's the fort's armor or weapon (or both) smith. Name her Rose Gold.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 08, 2013, 01:45:07 pm
I'd like a pony.
Preferred name: Broken Treasure or Gears or Maklak.
Preferred Unicorn male
Preferred jobs: Mechanic or Armourer / Weaponsmith / Metalcrafter or Military.
If Military, then I'd like a pony with a military cutie mark, equipped with a corresponding weapon and preferably a squad leader. (Of course that's impossible ATM, due to lack of access to wood and other resources.
May the ghouls deliver me from those crazy, scheming, emotional mares.

Ah, Maklak, how nice of you to join us. :D
Didn't expect you to show up.

No promises on the mares, but I can give you squad leadership and military specialism.
If you die I'll reintroduce you as Gears the mechanic and then Broken Treasure the smith.

Now for your questions and stuff.



>Somepony should come up with an idea that Sprite-Bot noises attract ghouls and other hostile locals and try to do something about it.

Ah, but these Sprite-Bots are special, they are quite intelligent you see.
But maybe Splint and PSI don't care...

>When you get cage traps, I expect Replica to try to tame all kinds of things, including ghouls.

Bweheh, yeah, definitely going to try and secure some parts with cage traps.
Just need to think of a safe way to retrieve them.

>I don't really understand the idea about digging to the edge of the map. Yes, I'd need that for draining water from a drowning trap, but to simply fill a reservoir, you just de-pressurize water by letting it flow diagonally. Oh, and 2 z-level reservoirs are better, because the water doesn't get stagnant in them.
BTW, 1-wide aqueducts have a problem with trees clogging them up, unless filled with 7/7 water at all times. A way to counter this is to either build roads or put stockpiles that accept nothing. I don't think smoothing is enough. It is likewise for 1-wide pathways in dirt.
Well, Pineapple isn't flooded, so you got the waterways right, I just don't understand how they work.

Plants wont grow if there is more than a certain amount of water on the tile (IF I REMEMBER THINGS CORRECTLY), so when I breach caverns trees wont grow in my channel up in the dirt layer, or down in the stone layer, and since there is a stream of 7/7 water from the brook to the edge at all times that wont be a problem.
If you channel to the edge of the map, smooth the tile adjacent to the map edge and carve a fortification there the water will flow off the edge of the map, which saves you the trouble of building large cisterns that will inevitably flood due to water pressure after a while. It's the safest way of building wells aside from aquifers, and also offers a renewable source of fish in the safety of the hollows.

>Personally I don't use floodgates. Bridges are better.

That's the thing, I am going to use bridges and floodgates.
The problem is that ghoul reavers are building destroyers and can destroy floodgates, and pegasus ghoul reavers will just fly over the bridges.
I theorize that if I have both the pegasus ghoul reavers will be unable to path to my floodgates and into my stable and still let me have easy access to the surface.
I could be wrong though and the PGR's may actually just fly over the raised bridges, destroy my floodgates and come inside anyway. And if that's the case that means that there is no way to defend against PGR's. Ever.
It will also be an anticlimactic way to end this stable so I am curious to see how my theory works out.

Normally I'd mine out and store all the gems in an area, and in 34.11 do the same with rocks, but it looks like It'll take you a while to get anywhere on the technology tree, so gems aren't important for now. Well, at least you got some variety. I only got 3 types on my map.

>When I tried using dogs for the military, they died in large numbers, upsetting their owners.

Scapegoat, assign all the dogs to a pony that "doesn't care", ? ? ?, profit.

>> So the military goes on to fuck itself
>I hope some story piece covers some kind of plot development in the barracks. (That was a joke.)

Joke, shmoke, maybe I will.

>Maybe try to make that OPPOSED_TO_LIFE pony a captain of one pony wrestler squad, send her to kill something on the surface and see how that works.

She isn't under my control, but I could try and see if she reacts to orders.

Speaking of crazy emotional mares, I'm going to toss my hat into this. I wish to be a mare, any type of mare so long as she's the fort's armor or weapon (or both) smith. Name her Rose Gold.

Yaman, first best female armor/weapon smith I get is yours.
After seeing the skill rates in DFtherapist I don't trust anyone else with my weapons production.



So I pretty much wasted 3 or so hours which I WAS going to use to update this on playing Men of War: Assault Squad with a buddy.
The last game lasted for roughly 2 hours and was a massive failure where all we did was keep the germans at bay while we stole their stugs.
Towards the end of it I figured out that you could arm your soldiers with goddamn Browning M2's and they will fire the weapons like a rambo of the 1940'ies.
Using that to my advantage I armed as many soldiers as I could with LMG's and brownings while we mustered soldiers, then we pushed forward, crushed everything to a certain point and then the game crashed, wasting 2 good hours and over one thousand germans killed just like that.

But yeah, I'll update this tomorrow.
I'd feel pretty bad if I just left the newcomers hanging like this.
Title: Re: Fallout: Equestria - Pineapple
Post by: Coldnar on January 08, 2013, 03:53:09 pm
I assume we havent found any ore yet, so weapon production (Even low quality stuff for weapon traps) is out as long and the surface is a death trap. Pumping out cloth and stone junk for trade is prolly a good idea BUT that still doesnt solve the ghoul problem.

Mabey try breaching the surface from underground where and when the ghouls arnt so thick and quickly erecting a wall? BUT that still wouldn't stop pegusi ghouls...

I am at a loss for how to secure Pineapple without taking crazy risks.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 08, 2013, 04:43:39 pm
I assume we havent found any ore yet, so weapon production (Even low quality stuff for weapon traps) is out as long and the surface is a death trap. Pumping out cloth and stone junk for trade is prolly a good idea BUT that still doesnt solve the ghoul problem.

Mabey try breaching the surface from underground where and when the ghouls arnt so thick and quickly erecting a wall? BUT that still wouldn't stop pegusi ghouls...

I am at a loss for how to secure Pineapple without taking crazy risks.

A magician doesn't reveal his tricks and secrets.
I have my whacky ideas.
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 08, 2013, 11:21:27 pm
> saves you the trouble of building large cisterns that will inevitably flood due to water pressure after a while.
I prefer cisterns, but whatever works for you. This is the cistern from Ponderplanned. It is almost finished, except that two wells haven't been dug out yet and it's not filled with water. The upstairs lead through several Z-levels to a brook, but thanks to diagonal de-pressurization, my reservoir never flooded through those grates. This design is safe.
(http://tnypic.net/i6427.png)

> Bridges and floodgates.
I normally use a fortification, then bridge/floodgate, then another fortification. I never had anything pass through that, but it is possible in theory.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 09, 2013, 12:28:00 am
>Cistern

Hey cool.
But what do you do with all that water?
Breed sperm whales?

>I normally use a fortification, then bridge/floodgate, then another fortification. I never had anything pass through that, but it is possible in theory.

I am not entirely sure you understand the situation or the design I intend to use.
But that's alright, I'll show you later.
Title: Re: Fallout: Equestria - Pineapple
Post by: Indigo_Surprise on January 09, 2013, 01:06:40 am
This gives me an idea. Need to see if it works since it's less complicated than y'alls'.
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 09, 2013, 01:52:59 am
> But what do you do with all that water?
I tend to over-engineer some things. The cistern was designed before I decided where exactly to put all the grates. If I were to build a cistern in 0.95, I would need to include an area for slaves to be pastured, so I think I'd go for a full 20+ x 20+ x 2 tiles reservoir. This one turned out to be too small for that. The total water consumption turned out to be about 1 or 2 7/7 tiles per year. It didn't matter anyway, because the brook was thawing in the summer.

I don't fish, since I have lots of food anyway and I can get all the fish I want from caravans. Maybe I tried that once, but it didn't work out for me.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 09, 2013, 01:59:40 am
Much like beekeeping it doesn't hurt to have 1-3 fisherponies though.
Once they are at high skills they can do the work of 30 novice fishermen and you'll end up swimming in fish and shells.

Fish is a fantastic resource that costs you barely anything to harness, you wont die if you sacrifice one hauler and general unit for fishing or beekeeping, and is actually a perfectly good way of getting rid of excess idlers.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 09, 2013, 04:06:12 am
Especially if you can get them a proper, safe area to do so.

I usually end up either decorating everything in shells or tons of shell crafts (I don't tend to sell packaged food). People probably think the craftsmen have an obsession with the sea by the end of it.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 09, 2013, 05:47:52 pm
Spoiler: Day 3 Story Entry (click to show/hide)
The thing I should have done days ago but ended up procrastinating on because of everfree shenanigans and school.

It is roughly, all in all, 4k words or so.
It would be longer, but I shortened some of the more boring parts for this entry.

I know I said that this would be a double, but I lied, clearly.
I'll try and get day 4 done tomorrow, but I make no promises.

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Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 09, 2013, 06:11:37 pm
Wonderful. Wonderful wonderful story bit.
Title: Re: Fallout: Equestria - Pineapple
Post by: Pokon on January 09, 2013, 07:17:40 pm
I have been gone from this for a while and...I have no objection to how you wrote my chosen pony.  :P Tis priceless.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 09, 2013, 09:32:44 pm
An excellent read...'twas worth the wait! :D

(http://i.imgur.com/UAkig.png)

The portrayals of the starved, bedraggled migrants and the general atmosphere of unease were especially nice touches.

Title: Re: Fallout: Equestria - Pineapple
Post by: Corai on January 09, 2013, 09:44:12 pm
Replica, the waiting is worth it. These updates are wonderful.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 10, 2013, 01:38:59 am
Plotting asshole to take over Pineapple? Naaaw, I'm 100% innocent!

(http://i17.photobucket.com/albums/b76/BradyV/final-1.gif)

Even got me a halo and everything, all innocent like. Sure I made it outta scrap metal and spray painted it, but it's legit.  :P
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 10, 2013, 01:49:09 am
A matter of perspective. In-fluff he did some things on his own and told Replica about them while grinning like a maniac. It was enough to make Lycaeon suspicious. In any case, it doesn't look like Replica is going to let Zerbio Lizard take over.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on January 10, 2013, 06:43:57 pm
I don't even need to say it was great. Props for mentioning Valleygleamed ;)
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 10, 2013, 06:55:00 pm
I don't even need to say it was great. Props for mentioning Valleygleamed ;)

I agree with this 110%.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 11, 2013, 04:51:24 am
I don't even need to say it was great. Props for mentioning Valleygleamed ;)

Generation 1:

Ponderplanned
Lemon
Truthmists

Generation 2:

Valleygleamed
Pineapple
Romanticchamber
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 11, 2013, 09:12:39 am
Havn't heard of Romanticchamber before.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 11, 2013, 09:26:00 am
It is a dark stable situated deep within the Everfree Forest...
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 11, 2013, 10:41:16 am
It is a dark stable situated deep within the Everfree Forest...

Are you familiar with the term "Understatement."
Title: Re: Fallout: Equestria - Pineapple
Post by: ☼!!Troll Fur Sock!!☼ on January 11, 2013, 10:43:54 am
Do you have any free migrants to be named after me? :3
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 11, 2013, 10:56:01 am
Do you have any free migrants to be named after me? :3

Shure, absholutely, I still have a few ponies free.
Any requests? Particular labor/class? Race? Gender? etc?

It is a dark stable situated deep within the Everfree Forest...

Are you familiar with the term "Understatement."

Understatement.
That's like, an exotic food isn't it?
Does it taste any good?
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 11, 2013, 10:57:48 am
Yeah, its....something-flavored. I'd be specific but I fear the thread trimmers.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 11, 2013, 11:19:52 am
Wait, I think I know what it was now.
It tastes salty and has an almost sticky quality about it, right?
I hear you get it from various animals and that it is considered a delicacy in some places.
Title: Re: Fallout: Equestria - Pineapple
Post by: ☼!!Troll Fur Sock!!☼ on January 11, 2013, 02:04:34 pm
Shure, absholutely, I still have a few ponies free.
Any requests? Particular labor/class? Race? Gender? etc?
Earth pony, mare, "Leaf". Mechanic, siege engineer and woodcrafter. Preferably "shy", you know, personality traits like doesn't handle stress well, is unassertive, tends not to openly express emotions etc.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 11, 2013, 05:11:56 pm
Shure, absholutely, I still have a few ponies free.
Any requests? Particular labor/class? Race? Gender? etc?
Earth pony, mare, "Leaf". Mechanic, siege engineer and woodcrafter. Preferably "shy", you know, personality traits like doesn't handle stress well, is unassertive, tends not to openly express emotions etc.

Can't do that much about ingame personality traits, there are only so many migrants that survive the surface and I can't really afford to be picky about them.
But for all story intents and purposes you'll have your traits.
Adding you to pending list for now as Leaf the EP mare, mechanic/siege engineer/woodcrafter and I'll sort you in later.
Title: Re: Fallout: Equestria - Pineapple
Post by: Fr0stByt3 on January 13, 2013, 07:56:54 am
Can I claim one of the rifleponies?
Preferably male, Name Frost Byte. Not very talkative, heavy accent. Thick fur.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 13, 2013, 12:31:02 pm
Meanwhile at my house.

(http://i156.photobucket.com/albums/t33/Mattelus/meanwhile2_zps79af28e7.png)

Been having some problems with my ISP, Comhem during the nights over the last couple of days, for hours at a time they wont let me load a webpage, and when they do let me it is only for a few minutes-half an hour tops.
Writing new Pineapple's and partaking in Everfree shenanigans is just no fun when you can't even access the damn internet.

Still here is day 4 in all it's glory.
Got kinda lazy with the story bit but it still ended up being the length of a standard fic. Hoh well, enjoy.

Spoiler: Gameplay Summary (click to show/hide)

Spoiler: Story Entry (click to show/hide)

Can I claim one of the rifleponies?
Preferably male, Name Frost Byte. Not very talkative, heavy accent. Thick fur.

I like you, you go directly to the point.
"Give me an expendable redshirt, preferably one that doesn't talk that much."
You ask and you shall receive, the next best male riflepony I get is yours, also because your request made me think an awful lot about one of my favorite redshirts, Anthony Carmine, you'll also get the best helmets Pineapple will conjure up.
As for accent, I assume you mean a southern type accent, kinda like Applejack's and Calamity's?
I can try that, but don't go expecting a slur of misspelled words now, not more than usual anyway.

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Title: Re: Fallout: Equestria - Pineapple
Post by: ☼!!Troll Fur Sock!!☼ on January 13, 2013, 01:09:46 pm
(http://i156.photobucket.com/albums/t33/Mattelus/stocks_zps362027d1.png)
(http://img145.imageshack.us/img145/4066/beztytuu674464.png)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 13, 2013, 01:27:09 pm
(http://img145.imageshack.us/img145/4066/beztytuu674464.png)

Interesting...
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 13, 2013, 02:30:29 pm
Another wonderful read Replica. Sucks to hear you're having computer problems.
Title: Re: Fallout: Equestria - Pineapple
Post by: Coldnar on January 13, 2013, 02:59:30 pm
Hope you solve your ISP problems.

Nice story as always too; but it always upsets me a bit when I have to read about ponies getting killed. I only made it about half way through Fallout Equestria before deciding my emotional state after reading a chapter was effecting my daily life. Its a DAMN good story that can make you cry out loud though.
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 13, 2013, 05:27:23 pm
I like the update. It is entertaining, as usual.

I also like the portrayal of my character, except he is a bit exaggerated and has severe case of low spatial awareness, which I dislike. At first I was like "Wut? I have a wife?", but I like her now.

As for the upcoming conversation with Replica, keep in mind that my character is pissed at loosing 2 ponies and dwarves get good thoughts for "He yelled at someone in charge lately." He will be rather impressed that they did so much in such a short time. After calming down a little he will even admit that the ponies down here couldn't save them if they tried and were brave even for opening the way for them. He will also like having turrets, but other than that he won't like his current situation one bit. It is not even that his family won't get a nice room, it is other things. Firstly, this place obviously didn't get the supplies they were supposed to. Secondly they were told that this was an established salvaging outpost, not a hole in the ground. Thirdly, they need defences badly and he won't even be able to do his job properly without a bucking rifle, dammit. Finally, WTF, what kind of lunatic designed this architectural nightmare? The place is a confusing clusterfuck with narrow corridors and you can't get anywhere without having to walk long distances and getting lost in the process. Were they hoping to confuse ghouls if they got inside, or what?

For the time being he will consent to help with whatever civilian labours get assigned to him, but he will insist that his best qualifications are as a soldier.

If he gets a room he will carve his name on it, to stop making mistakes by walking into other ponies' rooms. I imagine at some point somepony will write "He bites" below, giving him another reason to get pissed at vandalism. I also think he will rub some ponies the wrong way, even though his desire is just to keep everypony safe. Well, he did consider leaving Coldnar behind, but sacrificing one pony was simply the only option for the rest of them to live another day. I mean if it wasn't for Poet, I might just face the ghoul myself, letting others escape, but I have a family. No hard feelings, right kiddo?

A biofuel refinery and some ore would be useful right now.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 13, 2013, 07:20:46 pm
That feral ghoul reaver... :o It's easy to forget at times that every unfortunate migrant pulled down by a ghoul is a living, breathing pony, and that the last thing she sees is a rotting, snarling face tearing into her flesh.

Love the update Replica!
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 14, 2013, 02:06:47 am
Quote
If he gets a room he will carve his name on it, to stop making mistakes by walking into other ponies' rooms. I imagine at some point somepony will write "He bites" below, giving him another reason to get pissed at vandalism.

*Carves* "Mother is not a classy lady!"   :D

Enjoying the portrayals of all the characters, and how they react in such situations.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 14, 2013, 02:08:48 am
Way ahead of you Mak. ;)
Title: Re: Fallout: Equestria - Pineapple
Post by: Fr0stByt3 on January 14, 2013, 06:10:08 am
Actually changed my mind about riflepony, doesn't fit the backstory. And he actually has a Russian accent. He's from waaaaay up north. Oh, and he's an Earth Pony. So actually either a miner or spearpony.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 14, 2013, 09:56:59 am
Aha, interesting.
As you wish.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 15, 2013, 03:18:17 pm
So how is your internet doing now anyways, still giving ya troubles?
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 16, 2013, 08:28:06 am
Like a bitch with no heroin money.

We spoke to Comhem yesterday, turns out that our household is the only one in the entire block that has those problems, funfun.
They were going to look into it though so I'll probably be back 100% as usual today/in a few days, not that it really affects you guys or anything, but it kinda helps with the updates if I can access the forums y'know?

Day 5 will be done tonight, writing it from your perspective this time around.
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 16, 2013, 02:16:43 pm
So now that there's a new version out with enough changes to possibly cause savegame incompatibility, are you going to continue with pineapple? Because I enjoy the story pieces a lot and the stable itself is still in the early stages.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 16, 2013, 02:38:52 pm
So now that there's a new version out with enough changes to possibly cause savegame incompatibility, are you going to continue with pineapple? Because I enjoy the story pieces a lot and the stable itself is still in the early stages.


Of course I'll continue, I'll just have to do without any new features for the duration of Pineapple, no biggie.
As for the stable being in early stages I am going to just skip ahead until we get new migrants after day 5 is written, writing things day by day is nice and all, but at this rate I'll never get the newbloods in and nothing interesting really happens.
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 16, 2013, 02:41:35 pm
Why did you compress the time to say, this happens within days? I don't think it would hurt the story at all to have weeks between important things happening?
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 16, 2013, 03:01:31 pm
If you wanna give it a lore reason, the reason your not getting the new updates (Technology) is because Lemon is in the process of learning and figuring out how to properly use it themselves, so it'd at this point be tech that wouldn't be sent out or taught to the new colonies.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 16, 2013, 03:03:35 pm
I wanted to explain why character interactions were as they were, if I skipped "days" this early on readers would be under the impression that they missed some kind of important relationship change in between updates.

Plus it seemed cooler to have time pass so slowly this early on, so its partly due to flavor as well.

Also, I'm afraid Day 5 will be delayed until tomorrow, I would have written it earlier today but with my internet being restored I was overcome with quite a few distractions, Dead Island coop, the release of FIMFLAMFILOSOPHY's "My Little Dashie" parody and the dark corners of the Everfree didn't exactly help progress on that.
But yeah, tomorrow, sorry guys.

Edit: Maybe, Lemon is pretty advanced, they have tech Pineapple wouldn't even dream of getting their hooves on so it makes sense that they would keep much of it to themselves.
Plus you can't find everything in scrap piles, so it seems logical that some of the new things wouldn't be available to Pineapple.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 18, 2013, 06:55:05 am
No real excuses here really, got delayed a bit because of Men of War: Assault Squad russian spec-ops-elite-scavenger-infantry artillery wars with Rinahrific, Everfree RP shenanigans, and a whole bunch of other fun non anything related stuff.
For now I can give you the day 5 story bit, the summary will come later.
This story bit isn't all that interesting tbh, I say that its from Zebio's perspective, but I didn't go much into it, instead its mostly things happening to other ponies seen from his point of view (kinda), this is entirely out of laziness and lack of sleep and has nothing to do with there not being potential.
Zebio if anyone, is one of the characters with the most potential with him being opposed to Lycaeon but still co-ruling Pineapple as an adviser to Replica/second in command along with Lycaeon. Imagine the two as her left and right hooves, or the angels sitting on her shoulders wearing robes and halos of varying shades of gray.

Length?
Roughly 4.5k words, so it's still pretty decently long despite my laziness, hope you enjoy it.

Spoiler: Story Entry (click to show/hide)

Very late Day 5 summary. (http://www.bay12forums.com/smf/index.php?topic=121259.msg4008763#msg4008763)

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Title: Re: Fallout: Equestria - Pineapple
Post by: ☼!!Troll Fur Sock!!☼ on January 18, 2013, 08:27:51 am
Oh.
I'm dead and I didn't even notice :c
(Leaf Blueleaf... Should I be afraid of elves?)
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 18, 2013, 10:53:38 am
I like the way Zerbio Lizard it thinking about saving pony lives.

Coldnar was sitting in the morning staring at his pip-buck for 6 hours and nopony noticed? Heh, maybe he just checked in the evening, then had a short and uneasy sleep and woke up early.
(( Yeah, those traders and migrants will just stand at the edge of the map when there is nowhere for them to go. Another thing to do would be to let then in and "buy some things on credit". ))

The awkward conversation about dreams was pretty hilarious.

Lol at the Replica - Lojack "duel".

Maklak will be nicer to Replica after learning how she dealt with Lojack, but that doesn't mean he won't argue with her when he disagrees. Well, maybe about the narrow passages which all look alike. Or inability to do his job without a rifle. Or the whole "stuck in a killing zone with no supplies" thing. Or... the list goes on.
Anyway, his priorities are down from trying to keep Pineapple safe to trying to keep Poet and Himself out of trouble. Damn those crazy mares.

> During the hour Replica stood over the ponies in there watching them like a hawk to make absolutely sure that they were there to pay their respects and *nothing else*.
I didn't get this one. What else could they do? Argue?

Farms were expanded, a room with 9 dimple cup farm plots was dug out with two more being prepared as well, each which would feature 9 plots of 2 different crops for added variety to the ponies of Pineapple's crappy diet.
Wait, what? Those damnable things sometimes clutter my plant stockpile after I tell the ponies to weed the soil layer, but to actually plant them? They can't be eaten, cooked or brewed, only milled into inedible blue dye.

> Towards the end of the early afternoon Replica retired into her office with Maklak who had a number of so called 'urgent' concerns to discuss with her.
Lol.

Guess, who will be volunteered to go on patrols outside? Preferably alone. For some ponies giving Maklak a crappy rifle and a shield would be a win-win situation.

We have some leather for shield and bones for pellets, btw. That's better than nothing. Maklak will want three shields for himself.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 18, 2013, 11:57:50 am
Oh.
I'm dead and I didn't even notice :c
(Leaf Blueleaf... Should I be afraid of elves?)

Leaf Blueleaf was a generated NPC, a merchant I think? (get the names mixed up)
You haven't shown up yet, don't worry about it.


> During the hour Replica stood over the ponies in there watching them like a hawk to make absolutely sure that they were there to pay their respects and *nothing else*.
I didn't get this one. What else could they do? Argue?

See Lojack.
Loaf around and do nothing for an hour instead of mouring.

>Wait, what? Those damnable things sometimes clutter my plant stockpile after I tell the ponies to weed the soil layer, but to actually plant them? They can't be eaten, cooked or brewed, only milled into inedible blue dye.

...
Well this is awkward.
Good thing they haven't really been planted yet with it being winter and all gameplay wise.

>Guess, who will be volunteered to go on patrols outside? Preferably alone. For some ponies giving Maklak a crappy rifle and a shield would be a win-win situation.

Honestly? I am pretty tempted to do that and call it an "unfortunate accident", but I wont.

>We have some leather for shield and bones for pellets, btw. That's better than nothing. Maklak will want three shields for himself.

Nope.
What little we have is needed for strange moods, which come in exactly 4 ponies.
That is going to be quite a problem, as I was planning to use the dogs for war training and the cattle for butchering (once the herd grew bigger), but it looks like I'll have to use the dogs for both.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 18, 2013, 12:24:23 pm
A bit of cold logic compared to others optimism, but someone has to calculate the risks vs the rewards of helping others once in a while. Else you'll lose far to much when it comes down to it. Gotta think of your own people before others.

Though I find it funny, I seem to end up eavesdropping on a lot of things when it came down to it. Can't seem keep my nose out of things.  :P

Also liked that I actually timed what time those spritebots awaken, course if your staying in the same room as Replica I guess you would eventually time it out so you don't get rudely awakened every single day. Polka music is not something you should endear to yourself every single morning!
Title: Re: Fallout: Equestria - Pineapple
Post by: Coldnar on January 18, 2013, 12:26:40 pm
I'd like to imagine Coldnar as a half loony PTSD driven army doctor after that six hour staring session. MASH flashbacks!
Also: Whoa dude... im just figuring it out. Ponies are to horses what dwarves are to humans. Shorter, hardier, hairier.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 18, 2013, 12:47:39 pm
Probably not quite the most accurate description on these particular ponies. Shorter hell yeah. Hairier and hardier.... unless that hardier comment was on them being able to survive on more stuff than horses I don't think that works either. Hairier I guess depends on the pony.

MLP pony hits you in the head you get a bruise usually (This has been from recent fights in a thing I'm running elsewhere.) Unless it's a buck, in which case I hope you have a helmet.

Horse hits you in the head, you may as well have been standing in the path of a particle accelerator, head protection or not (or any hoofed creature larger than a human hitting you for that matter.)

Ah, pointless rant of the day complete.

A wonderful read good thing Replica. Wonderful read indeed.
Title: Re: Fallout: Equestria - Pineapple
Post by: Zangi on January 18, 2013, 01:39:37 pm
>"Unfortunate Accidents"
Hunting, there is ALWAYS an unfortunate accident.  That is the one truth.  It will set somepony free.

>Lojack
Lazy and crazy, I'm ok with that.


Horse hits you in the head, you may as well have been standing in the path of a particle accelerator, head protection or not (or any hoofed creature larger than a human hitting you for that matter.)
I'd bet that most hits from a horse are in the form of a buck or a curbstomp.  The rest probably come in the form of a good push to set you up for an even better curbstomping.
Title: Re: Fallout: Equestria - Pineapple
Post by: Coldnar on January 18, 2013, 02:37:28 pm
Its true MLP ponies are basicly delicate toy people ALA the races from the later Wizard of Oz books; my experiance with REAL ponies is that they are used in less habitable climates then horses can tolerate. Usally colder climes and are thus hairier. Even the ponies bred to be rich peoples living toys are much fuller of coat and mane in general. Though there are cold climate horses that are hulking and covered in fuzz we really don't see them in western media.

So thus it is headcannon that they speak in scottish accents, swear and drink alot. Also they hate elves.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 18, 2013, 03:14:52 pm
The image of a steppe dwelling, shaggy, inebriated pony screaming obscenities at those not of his kind are quite hilarious for me to imagine.
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on January 18, 2013, 03:20:51 pm
The closest stand-in we have for elves is Zebras, at least in "Fanon is Magic" or whatever it's called these days. If there are Zebras in this mod, what should they be anyway? Enemies? A rare caste of pony, like Dashites?

My knowledge of horses is limited, but I too have heard that bigger varieties of ponies / smaller varieties of horses were often used in hard climates.

I just looked up some images of ponies and many of them have fur on their ankles, like "Big Brother Ponies" from season 1. It kinda looks like natural socks.

EDIT: Oh and in my country there is a saying "We will not kick each other with a horse." It means not fighting senseless battles with superior enemy.
EDIT2: > And we have a saying "know each other like bald horses"... dafuq, Poland?
Tak. :D Nawet na polskim forum MLP opisywałem swoje przygody z tym modem (tzn. tłumaczyłem Ponderplanned z angielskiego.) http://mlppolska.pl/Watek-Gram-w-moda-Fallout-Equestria-do-Dwarf-Fortress--4606
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on January 18, 2013, 03:29:09 pm
Zebras are also the stand-ins for the rampage mod (or friendship is MAGMA) if you prefer. haven't tried to trade wood with them but I'd rather not piss them off.

They have metals too.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 18, 2013, 03:40:16 pm
If a horse kicks you, you are bound to break something.
If a horse gores you, you will get fucked up.
If a horse hits you with it's forehooves, you'll get break your shit.

I once rode a horse and got a bit to close to the horse in front of me (the leader of our group), his stallion kicked my mare and broke her jaw.

>Never rode a horse after that again
Title: Re: Fallout: Equestria - Pineapple
Post by: ☼!!Troll Fur Sock!!☼ on January 18, 2013, 04:05:43 pm
EDIT: Oh and in my country there is a saying "We will not kick each other with a horse." It means not fighting senseless battles with superior enemy.
And we have a saying "know each other like bald horses"... dafuq, Poland?
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on January 18, 2013, 08:14:23 pm
So, there are good news and bad news.

The good news is that I had migrants not even fifteen minutes after I loaded my save.

The bad news is that I had 30 of them in one go, and Pineapple is only really prepared for 25.
With a pop of 46 ponies all focus goes to getting wood and food supplies up, so caverns will be breached soon.

For the next entry ☼!!Troll Fur Sock!!☼, Rinahrific and Fr0stByt3 all made it in, there was a caste that fit Indigo's request, a weaponsmith, except that it was a stallion so Indie wont be making it as of now.
TFS (Leaf) was scavenged off a generic earth pony herbalist/farmer, she has siege engineering, mechanics and woodcrafting labors enabled (all skills that have horrible shit rates for EP's) but I'll train her accordingly along with the other specialist players.
Rinahrific was as lucky as to get a master doctor caste, which pretty much lets him be really awesome at all five medical skills despite being a filthy unicorn (and fat, but I'll work the fat off him because I am a nice guy like that and because medics are a waste of space when there are no wounded to take care of).
Frostbyte got his earth pony miner, with a slight change which I hope he'll be fine with, his pony is a martial expert ("composed in both body and mind") so that essentially means that he is in the army, and that he will be kicking the shit out of everything whenever he isn't mining... well, everything.

The migrant wave had an unusual large number of martial ponies, so I'll be setting up a barehoofed kung fu squad next time I play and have them trained in the ways of the ancient shaolin pony monk fighting styles, these will train CONSTANTLY and have only one month off per year, still debating whether to place Frost Byte in this squad or keep him on a looser schedule.

More details will be given in the day 6 summary, which can be anywhere between this weekend and the next.
New character profiles will be uploaded over the night.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on January 19, 2013, 02:14:30 am
Pragmatism is especially attractive in the wastelands (If anyone's going to live it might as well be your guys, right? :P), though pony nature calls for altruism and sacrifice.

I enjoyed how you played the dichotomy between the two in this update. :)

> If there are Zebras in this mod, what should they be anyway?

A pre-war Zebra legionnaire on the front lines of the Zebra-Equestrian front, shortly before the Zebras launched their megaspells and obliterated pony civilization;

(http://i.imgur.com/W0sDebP.png) (http://brisineo.deviantart.com/gallery/?offset=24#/d5bl2k1)

(Not that this is what they'll be, but I thought the concept was pretty cool)
Title: Re: Fallout: Equestria - Pineapple
Post by: Pokon on January 19, 2013, 12:20:55 pm
> Fighty Monk Ponies

How will they fare against the ghoul hords, tho?

> Zebras

So, something akin to PH's Reminant?
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on January 31, 2013, 07:09:36 pm
Hows it going man? Been a while  :P
Title: Re: Fallout: Equestria - Pineapple
Post by: Fr0stByt3 on February 01, 2013, 06:43:09 am
Check out this awesome song!
http://soundcloud.com/monstercatmedia/rogue-exogenesis (http://soundcloud.com/monstercatmedia/rogue-exogenesis)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on February 01, 2013, 12:23:07 pm
Sorry, i've been a bit busy as of lately, life stuffs, other projects, Splint business, the usual.

I can't make any promises for when the next update is up, but I can tell ya that its gonna be somewhat big (probably?).
Three new participants and lots of migrants (ALL of whom survived, because I am such an engineering wiz) there is plenty of options and ideas to go from.

So "soonish".

(Post sponsored by Valve™)
Title: Re: Fallout: Equestria - Pineapple
Post by: Fr0stByt3 on February 06, 2013, 07:05:59 am
Listen to this song. I dare you to tell me that it doesn't make you feel happy:
http://soundcloud.com/monstercatmedia/tvds-bumblebee (http://soundcloud.com/monstercatmedia/tvds-bumblebee)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on February 06, 2013, 09:18:31 am
Sat down to begin Day 6 story bit and noticed two things.

1. Haven't written down what happened between Day 5 and Day 6.
2. Haven't written Day 5 summary or posted the new participant character screens.

(http://i156.photobucket.com/albums/t33/Mattelus/quadrupalm_zps58ee7e64.png)

Anyway, here is the summary for day 5.
Its a little quick, just jolted down what I remembered/had written down in my log.

Spoiler: MISSING DAY 5 SUMMARY (click to show/hide)

Now, now I spend the rest of the day brainstorming and writing Day 6...
Day 6 wont have a summary. Because I forgot to write a log for it.
So instead I'll just try and remember what I actually did that session and nestle it into the story, and I'll also try and play my absence off as a story thing.
Just need to grab a meal and think...

So uh, day 6, either today or tomorrow.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on February 06, 2013, 11:39:23 am
I am certain we all eagerly await another wonderful update.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on February 06, 2013, 01:19:41 pm
Should be funny to see how the ghost is "Shown" in the story. Place is looking pretty good though.
Title: Re: Fallout: Equestria - Pineapple
Post by: Fr0stByt3 on February 06, 2013, 02:04:13 pm
indeed
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on February 06, 2013, 04:34:14 pm
> 1. Haven't written down what happened between Day 5 and Day 6.
I've noticed, but I didn't complain because I like the story bits better anyway. Not that your "technical" reports are bad, I've just seen many of them and got used to them.

> There are some serious issues trying to force Lojack (our only assigned Architect) to do her one job, her unit's AI kept giving me the finger despite having her labors reassigned
It made for a great story bit, though. Normally I just enable architecture on my masons and not worry about it. There are ways to train Architecture (such as disabling masonry for everypony and designing lots of supports, then cancelling them in a loop), but I don't bother. When my masons are architects, they will often build the thing they just designed and it is faster that way.

I won't pretend I understand your design or why there is so much water everywhere, but I'm rather impressed by how much you've managed to smoothen in Pineapple.

> No idea how I could have forgotten that, farming is like my favorite thing to do in DF, I should have known that.
Hey, I make stupid mistakes too. I think it comes down to having most fun when the game is unpaused and making the right decisions only when it is paused and trying to strike a balance between the two.

> Water
I'm a fan of diagonal depressurizing and 2 z-level deep reservoirs. That way I always have clean water (only the lower layer of water is muddy, the top layer stays clean) and even months of freezing aren't a problem. 

> the archery range has Maklak's old suggested design which saves ammo hitting walls with channels dug out underneath them.
Channeling the tiles in front of the targets, but without removing the ramps, might also be a good idea, but I haven't tested it.

> A sadistic caravan guard shows up. Odd.
So you don't have seasonal saves with autobackup.
Well, you could frame the angry caravan guard as "The spirit of the place" (http://en.wikipedia.org/wiki/Genius_loci) and how the very location they're in is cursed and trying to kill them. Oh wait, that would make Replica even more miserable. Well, perhaps all the more for this to be Maklak's theory and him freaking out "With the right equipment I may handle even those nasty ghouls outside, but what am I supposed to do about a ghost? Whatever I throw at it passes right through it and I can't hurt it, but when it strikes back, oh yes, it can."
Maybe dfhack's kill will work on a ghost?
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on February 06, 2013, 05:05:22 pm
Aight so it wont be posted tonight... headache is killing me and nothing seems to be making it go away.
But I did good progress on it, so definitely tomorrow.

Here is a single line of spoiler for you.
Spoiler (click to show/hide)

>I won't pretend I understand your design or why there is so much water everywhere, but I'm rather impressed by how much you've managed to smoothen in Pineapple.

Because I use selective labor, ie only give X labors to X classes of worker I barely get anything done early on, but get lots done later on.
Smoothing is basically all I can do while waiting around.
The water is a channel for the wells. The other wider channel leads to the cistern.
Design is, feh, same as with all early forts. Small rooms, cramped spacing, little industry, few stockpiles.
Maybe I'll organize it better later on, or maybe I wont.

>Channeling the tiles in front of the targets, but without removing the ramps, might also be a good idea, but I haven't tested it.

No, there needs to be a direct path to the target from the unit, there cant be channels in the LOF according to wiki.
Or at least thats what I think it said, dont remember.

>Ghost

Already took care of him.
'tweak clear-ghostly'
Gameplay wise it doesnt exist anymore, removed it because I couldn't memorialize it.
But I still snuk it into the story though. Not an evil ghost.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on February 06, 2013, 05:58:41 pm
.... I bet somepony had one hell of a hallucination.
Title: Re: Fallout: Equestria - Pineapple
Post by: Fr0stByt3 on February 07, 2013, 06:19:41 am
I'll just say it was one of Frost's old comrades from the north.

Also, I can't spell "north" for some reason. kept messing up. :P
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on February 07, 2013, 11:12:02 am
Making the migrant wave into a two parter.
Day 7 is part 1 and Day 8 will be part 2.

This is the Day 7 story bit.

Spoiler: Story Entry (click to show/hide)

Dunno. Feels like I kinda halfassed it.

<<< (http://www.bay12forums.com/smf/index.php?topic=121259.msg3960695#msg3960695) Previous story entry x Next story entry >>> (http://www.bay12forums.com/smf/index.php?topic=121259.msg4080437#msg4080437)
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on February 07, 2013, 11:56:26 am
Better than nothing. Quite frankly i thought the ghost bit was pretty funny.
Title: Re: Fallout: Equestria - Pineapple
Post by: Fr0stByt3 on February 07, 2013, 01:06:53 pm
Indeed.
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on February 07, 2013, 02:17:59 pm
A: You are racist against X.
B: One of my friends is X.
A: This proves nothing, you are still racist because you think of your friend as X.

The stupidity of this argument boggles my mind. If A thought X are vastly inferior or that they should be purged, A would never be friends with an X. Just acknowledging their defferences doesn't mean that A has something serious against X, and if that's the case, that something must be pretty mild. What, is Replica supposed to pretend that there is no difference between the breeds of Pony, when there clearly are some?

This is just one way the preachers of political correctness kind of tolerance rub me the wrong way. Another is that they themselves are very intolerant of anyone disagreeing with them.

------

Lol, Maklak got firewalled from Replica.

Ah, it is worse, her helpers deliberately keep her out of the loop.

I think Maklak would just check his pipbuck for friendly and unfriendly tags. Ah, I forgot he may not be able to do that, with his low spatial sense. Well, in any case he would want to save ponies if they're friendly, but not risk the lives of those already here. But that said, it is OK to use him as something of an antagonist too.

Apart from unpony names, Pineapple could go to Fimfiction.net

It was entertaining. Not the best of Pineapple, but still good.

If this ghost got to spreading Replica's secrets, Maklak would still complain about the ghost the way he did, but add something at the end: "And I don't care about your sexual fantasies concerning Splint or whomever as long as you keep me and Poet out of this!" I guess he would still listen to some gossip about secrets of other ponies, though.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on February 07, 2013, 02:20:24 pm
Was a good read nontheless.

Still enjoying the segments, especially the taunting ghost and messing with her dreams.

Replica probably needs something really, really strong at this rate.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on February 07, 2013, 07:34:57 pm
I was starting to miss these updates. :D

Much enjoying the gradual transition of Pineapple from god-forsaken wasteland scrap heap to an actual, functioning Stable. I felt the zebra ghost was a tad strange, but at least it was more upfront with Replica (albeit snarky) than some of her friends have been.

Or perhaps she's finally losing it. :P
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on February 07, 2013, 11:49:04 pm
I'm going with losing it.
Title: Re: Fallout: Equestria - Pineapple
Post by: P(ony)SI on February 08, 2013, 06:33:16 pm
Losing it? I thought everypony had lost it from the start.
Title: Re: Fallout: Equestria - Pineapple
Post by: Splint on February 08, 2013, 07:00:33 pm
This is Pineapple, not Valleygleamed, which evidently takes place well before Pineapple :P
Title: Re: Fallout: Equestria - Pineapple
Post by: ☼!!Troll Fur Sock!!☼ on February 08, 2013, 07:01:52 pm
(http://i156.photobucket.com/albums/t33/Mattelus/leaf_zps12e2f93f.png)
Quote
Preferably "shy", you know, personality traits like doesn't handle stress well, is unassertive, tends not to openly express emotions etc.
Well... yeah.
Shy enough.

EDIT: It doesn't need to be mechanic or siege engineer. If you can't find any mechanic with such personality, find anypony, no matter his job, and... You know, if you want to mess with it. Just sayin' that I would be more happy about "fitting" character than her being adequate mechanic.

English be hard. Me no know how say this.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on February 08, 2013, 08:43:22 pm
A: You are racist against X.
B: One of my friends is X.
A: This proves nothing, you are still racist because you think of your friend as X.

The stupidity of this argument boggles my mind. If A thought X are vastly inferior or that they should be purged, A would never be friends with an X. Just acknowledging their defferences doesn't mean that A has something serious against X, and if that's the case, that something must be pretty mild. What, is Replica supposed to pretend that there is no difference between the breeds of Pony, when there clearly are some?

This is just one way the preachers of political correctness kind of tolerance rub me the wrong way. Another is that they themselves are very intolerant of anyone disagreeing with them.

...

I think Maklak would just check his pipbuck for friendly and unfriendly tags. Ah, I forgot he may not be able to do that, with his low spatial sense. Well, in any case he would want to save ponies if they're friendly, but not risk the lives of those already here. But that said, it is OK to use him as something of an antagonist too.

Apart from unpony names, Pineapple could go to Fimfiction.net

Yeah... but racism is still bad... tho...
Its worse when there is an obvious difference between races, that's when political correctness and equality is the most important.
Segregation between ponies is bad in the post apocalypse.

You don't strike me as the pony who would go out of his way to help others, unless it benefits you or the stable as a whole.
I picture you a bit like Zebio Lizard, logical thinker, concerned over whats really best for everyone, but much more straightforward and honest about it.

Ah and maybe, depending on how long this goes I might grab it all, change it a little and post it as a fic, just for laughs.

-snip-
Quote
Preferably "shy", you know, personality traits like doesn't handle stress well, is unassertive, tends not to openly express emotions etc.
Well... yeah.
Shy enough.

EDIT: It doesn't need to be mechanic or siege engineer. If you can't find any mechanic with such personality, find anypony, no matter his job, and... You know, if you want to mess with it. Just sayin' that I would be more happy about "fitting" character than her being adequate mechanic.

English be hard. Me no know how say this.

I understand that, but I cant pick your characters based on ingame personalities for a number of reasons.
The two main reasons obviously being that a fitting character may not always be at hand, ie I cant guarantee a mechanic related caste with shy personality.
The other is that genders and races muck the selection up even further, I may get a male unicorn mechanic that is shy, or a female earth pony mechanic that is really assertive and confident.

For story purposes the ingame personalities are largely ignored unless they fit with the character somehow.
I'll sometimes take ingame personalities in consideration of the owners of the characters involved haven't specified what they'd like their character to be like or don't care.
In your case I'll obviously not portray Leaf as a confident pony which is comfortable in social situations, because you told me not to, so you know, don't worry about it.
If I muck up just say so and I'll work on it and retcon as needed. :P
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on February 09, 2013, 05:42:04 am
> Its worse when there is an obvious difference between races, that's when political correctness and equality is the most important.
I disagree, but there is probably no point arguing about it. In the end no one will be able to convince the other. I see mild xenophobia as actually beneficial to groups of people / ponies.

> You don't strike me as the pony who would go out of his way to help others, unless it benefits you or the stable as a whole.
> I picture you a bit like Zebio Lizard, logical thinker, concerned over whats really best for everyone, but much more straightforward and honest about it.

All of us are slightly schizophrenic, because we want different things that sometimes contradict one another. Just look up the "Id-Ego-Superego" theory.

Yes, it's all calculated risk for him. There is no shortage of food or drink or room, so more ponies are better (strength in numbers and all). If there were what looked like friendlies around and no ghouls, letting them in was worth it. If there were ghouls around, he wouldn't go out of his way to save ponies and risk lives of those already inside the stable, but in this case it was reasonably safe. He also still remembers being in a similar situation and after settling in, was mildly awed by bravery of ponies who opened the way for his group and saved them. Not that he showed it or thanked them for it.

Risk of the new arrivals taking over the stable and enslaving or killing the current population might or might not have occurred to him.

I guess Maklak should get along with Zerbio Lizard just fine. Both Zerbio Lizard and occasional Replica's outbursts of rage may even convince Maklak to "go easy" on Replica and try to channel his frustration somewhere else. He still hates being mostly helpless and trapped in a dangerous place, though.

I also think Maklak would want to go with the Militia Captain (I forget who that was) to screen the new arrivals for potential security guards. That could turn out to be some help to Replica; it would do nothing for sorting out civilians, but she would have fewer of them to deal with and the recruits would report to her as a group, already approved and sorted to squads by the militia captain.

If Maklak is told to help with some labour, he does so.

He still cares about himself first, then about Poet, then about the rest of the stable (having some likes and dislikes of course) and only then about any friendly outsiders or immigrants.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on February 13, 2013, 04:48:04 pm
Heh, almost forgot to tell the lads over at Pineapple...

I'll be fucking off for two weeks.
Tomorrow, on the morning of the 14th to the 27th to be specific.

Going off to a far away land to go on adventures with Daring Do, this time we are going to this place that has an ocean of salty tears.
Yeah, apparently Micro and other antipones have been filling an entire ocean with tears and are planning on using the ocean to create a massive tsunami that will lay waste to the world and ponies as we know it, so I have to go on this trip to stop that from happening.

Nah not really, just going with my sis to see my dad for a couple o weeks. Its been too long.
So welp, don't expect any updates whatsoever.
Sorry 'bout that.

BUT, this post isn't entirely bad news!
Here is a tidbit I worked on today while idling at school (note, content subject to change).
Spoilery? Mmmaybe, a little. But it's all you get for a while so it's alright.

Bye now.


Day 8
Draft
POV PSI

PSI walked into her newly smoothed home barracks floating a cup of steaming hot coffee.

Being an unicorn was great she thought, she had a hard time imagining how those poor bastards Replica, Splint, Zebio and Lojack could live without a horn, she had tried doing things with her hooves and mouth but she’d only end up toppling things over. Her hooves felt like two logs, she couldn’t really grasp anything with them, how THEY did it was a complete and utter mystery to her.

She looked around the room, there was a group of six new recruits which had been sent down one by one by Replica to join up with their shoddy little militia.
They were green as grass, they were completely embarrassing themselves in their cute little attempts at sparring with one another. It was a good thing that all they had were wooden sticks and brooms, or somepony would have gotten seriously hurt the way they were taking hits to the head and ribs.

She sighed and hovered her coffee close her nuzzle, close enough to feel the heat.
She just wanted to check and make sure that it was still warm, just in case she had been standing there glaring at the recruits for longer than she thought she had.
Still hot. Good.

She hadn’t had coffee since before they left Lemon.
Honestly she wasn’t into the stuff herself, she absolutely hated the taste, it was like warm piss to her.
The coffee wasn’t for her however, she spotted the pony she’d been looking for.

“Hey Splint.” She called out.

The periwinkle blue stallion was snoozing on a smoothed stone stool crafted by none other than himself the day before, by his side, leaned against the wall was his crappy little BB gun.
He didn’t respond to her.
Maybe he was napping, he’d deserved it, Replica had kept most of everypony up all night to help sort out and bring the new arrivals up to speed on things.
Splint, Pokon and Maklak had all worked all night on organizing their new recruits, Pokon and Mak were both in the next room lecturing their rookie rifleponies on proper firearms usage, the importance of aiming down sights, how to effectively reload a BB gun and so on.
PSI was supposed to work with her own recruits, but she’d been dead tired, Splint had been so nice as to soldier on and relieve her for the night, insisting that he’d do just fine teaching them how to use and defend themselves in melee.
Because, how hard could it be teaching pones how to swing sticks?
Very hard apparently. Further observation made it seem like the only thing Splint had managed to teach them was what the ass end of a beating stick wa- oh, nope, there was an earth pony swinging his broom with the lower end in his mouth, Celestia damn it.

PSI couldn’t help but giggle, this made some of the recruits a little upset.
An unicorn stallion stomped up to her with his wooden baton floating above him, poised to strike.
He stopped a couple of inches away from her and striked her an intimidating pose that PSI found very cute.
She’d had bigger fish than this chump, all it made her think was ‘Ah am ah scarey unicorn! Rawr!’.

“Who the hell are you?” the unicorn asked with a threatening tone of voice.

She smirked. He didn’t know.
“I am PSI. Commander of Pineapple.”

The unicorn’s eyes narrowed, oh shit!
He backed off nervously and stood at the ready, god he was sloppy, if this had been Lemon the drill sergeant would have been standing over him beating him with that horrible rice the drill sarges carried around there.
“I-I’m sorry!” the stallion whimpered.

PSI damn near broke out into a hysteric laugh, this was hilarious!
HE was scared of HER, she was like half his size!
“I’m sorry WHAT?” PSI prompted.

The stallion was shivering like crazy, poor sod was waiting for her to let him go.
“I-I’m s-sorry, sir!”

SIR? She was no ‘sir’ she was a ‘ma’am’!
Ohoh, she was gonna have fun with him.
She tried to look as angry as possible and then took a step closer to him so that her face was just an inch from his.
“I’m sorry MA’AM!” she yelled at him, the stallion was startled by her sudden outburst, his ears lowered and he shut his eyes in an attempt to make the bad little mare go away.
“YOU’RE PATHETHIC RECRUIT! PA-THETHIC! HEY! LOOK AT ME! LOOK. AT. ME.” She barked.
The stallion opened his eyes and tried really hard to look her in the eyes, but he kept avoiding her!
“WHAT’S YOUR NAME, RECRUIT!?”
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on February 13, 2013, 09:04:47 pm
Well, somebody's got to beat the pony out of these ponies. :P

Have fun on your trip Replica! :)
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on February 14, 2013, 04:20:33 am
These ponies have some serious stamina to pull an all-nighter, then go to military training as if nothing happened. I expected the new arrivals to be tired, thirsty and hungry and go eat and drink, then go to sleep. They must have come a long way and if they arrived at midnight, that probably means they were on their hooves since morning and pushed themselves to get to Pineapple, marching even after dark, rather than setting up a camp for the night. The residents of Pineapple also worked all day and were preparing to go to sleep, so I would expect the sorting to happen during the next day.
Title: Re: Fallout: Equestria - Pineapple
Post by: Fr0stByt3 on February 14, 2013, 06:49:30 am
This is awesome:
http://soundcloud.com/monstercat/evan-duffy-monstercat-piano (http://soundcloud.com/monstercat/evan-duffy-monstercat-piano)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on February 27, 2013, 02:15:42 pm
I have returned, and by the powers of CPR and mouth-to-mouth I breathe new life into Pineapple.

I wrote a partial update while I was gone, but I didn't have much time, so it isn't ready yet.
It'll be ready within the weekend I'm sure and is going to feature PSI as our point-of-view (but you already knew that!).

Splint could use a good yelling at for being asleep when I came back.
Have also taken the new v0.98 update into account, hydro farms and stasis pods seem interesting for story purposes.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on February 28, 2013, 01:54:07 am
That they do
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on February 28, 2013, 07:24:09 am
I enjoy the story bits, so I'm happy, you're back and you didn't move on to a newer version.

> Have also taken the new v0.98 update into account, hydro farms and stasis pods seem interesting for story purposes.
In-story you might do that, but in-game I'm pretty sure, you'd have to regen a world.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on February 28, 2013, 09:36:49 am
I enjoy the story bits, so I'm happy, you're back and you didn't move on to a newer version.

> Have also taken the new v0.98 update into account, hydro farms and stasis pods seem interesting for story purposes.
In-story you might do that, but in-game I'm pretty sure, you'd have to regen a world.

Correct-o, that is why I said story purposes.
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on February 28, 2013, 07:37:07 pm
Looking forward to it Replica! :) While the current version doesn't have enough new features to merit a switch over, the next one will (And it won't be here for a while).
Title: Re: Fallout: Equestria - Pineapple
Post by: Iceblaster on March 01, 2013, 03:24:25 am
I would like a pony
Unicorn
Mare
'Ice Blade'
I would prefer guard duty in a seperate squad but if not, I would be fine in the main Military
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on March 05, 2013, 09:31:41 pm
Delayed, unplanned, bit of a rushed ending and barely proof read, had to stop it before it got too long (this one is longer than average at the 6k word mark).
For whatever it is worth though here is another story bit tied to the migrant wave, last part out of two before I resume actually playing the stable (and fuck, it's been a long time now).

The newbloods make an appearance one way or the other, Leaf gets a mention but is otherwise kinda left out of this part (sorry about that).

Spoiler: Story Bit (click to show/hide)



I would like a pony
Unicorn
Mare
'Ice Blade'
I would prefer guard duty in a seperate squad but if not, I would be fine in the main Military

Roger roger

(http://www.jeditemplearchives.com/galleries/2010/Review_BattleDroidTCW/Review_BattleDroidTCW_stillA.JPG)

<<< (http://www.bay12forums.com/smf/index.php?topic=121259.msg4011777#msg4011777) Previous story entry x Epilogue >>> (http://www.bay12forums.com/smf/index.php?topic=121259.msg4122579#msg4122579) (Abrupt end, Pineapple aborted)
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on March 06, 2013, 04:18:36 pm
Ah, another interesting read and it incorporates the part from before.

Did PSI castrate that poor fellow or just shoot him in the butt?

If anypony doesn't like Maklak's orders or instructions, she is welcome to complain to PSI about it :D

Why would Replica be outside? Was this for real or is it purely in-story? Ah, in-story.

It is a bit funny to see them having long conversations and procrastinating right after PSI thought whether to send a message that would attract the ghouls. In situations like this, you don't talk, you run, yet many FoE authors like to insert long dialogues into fighting sequences. 

Maklak shot a moving ghoul in the eye and he's not even a sniper. Nice. I would expect aiming for the center of the mass from a soldier, but considering the weapon and the enemy it was better to go for the head and risk a miss for a chance to do some damage.

Wait, are those ghouls reanimating?

I like your portrayal of Maklak so far. His respect for Replica has dropped after this excursion. It would drop even more if he heard her explanation "What? You went outside and almost got killed, endangering the rest of us, because A BUCKING GHOST TOLD YOU TO DO IT? ARE YOU INSANE?" I also like it how he can be really annoying and is at least talented in making enemies, but when SHTF he isn't an obstruction at all and makes the right decisions.
Title: Re: Fallout: Equestria - Pineapple
Post by: Iceblaster on March 06, 2013, 05:37:49 pm
Another good chapter, and you have not failed, now lets hope the elf(Or elf equivalent) drowning trap you will eventually make doesn't kill you all
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on March 06, 2013, 10:54:21 pm
>Did PSI castrate that poor fellow or just shoot him in the butt?

Read, 'Ice on lap'.
That's all I'm allowed to say on Bay 12, the salt sharks be swimming.

>Why would Replica be outside? Was this for real or is it purely in-story? Ah, in-story.

In story, because I got bored of drama llaming every entry, wanted some action to happen.

>It is a bit funny to see them having long conversations and procrastinating right after PSI thought whether to send a message that would attract the ghouls.
In situations like this, you don't talk, you run, yet many FoE authors like to insert long dialogues into fighting sequences. 

That is true, but if you consider what the pace of a REAL dialogue between to normal real persons is like that "long dialogue sequence" isn't really longer than 5-10 minutes tops.
Plus it wouldn't make much sense if PSI rushed and grabbed everypony without at least saying why.
How would you react if someone rushed up to you all in a hurry and yelled at you "COME, WE NEED TO GO!" without telling you about the kid that fell in the well and that they need rope to bring him up?

>Maklak shot a moving ghoul in the eye and he's not even a sniper. Nice. I would expect aiming for the center of the mass from a soldier, but considering the weapon and the enemy it was better to go for the head and risk a miss for a chance to do some damage.

It wasn't moving that fast when he shot him, it was a lucky shot, and as I've apparently failed to mention anywhere before, Maklak has the highest gunnery skill in Pineapple (level 6 I believe).
But you couldn't have known that he was a crack shot, my bad.

>Wait, are those ghouls reanimating?

Frost Byte didn't kill it.
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on March 07, 2013, 06:55:59 pm
Hard to kill things with the BB, specially ghouls.

But yeah, it was just a BB he got shot there with, it'd hurt like hell and likely be out of use for a day or two but it's unlikely to have torn it off. (I'm sure coldnar could re-attach it anyways  :P )
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on March 07, 2013, 07:09:06 pm
What does the Stable look like at the moment? I gather it hasn't changed much from the previous screenshots...everypony seems too busy for excavation work.

> The rest of the day was mostly quiet with nothing really interesting going on.
Because the events of the first half of the day weren't enough already... :P

While the internal conflicts are entertaining I shudder to think what will happen should an actual crisis fall upon the Stable. Whether or not Replica's gone off the deep end, PSI and the others don't have much confidence left in her leadership.

Great read Replica! It's been well worth the wait. :D
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on March 08, 2013, 11:57:14 am
This is the only visible change from Day 6 (technically speaking it has only been a single turn since, and it barely lasted for half an hour realtime).

Spoiler (click to show/hide)

What wasn't worth showing is how all the rough unsmoothed areas in the other floors have been smoothed out.
Also didn't show the vast hollow I am in the progress of digging out on the first floor for a future tree farm.
Title: Re: Fallout: Equestria - Pineapple
Post by: Iceblaster on March 08, 2013, 05:05:22 pm
Will the save be released for download? I would loooove~ to reclaim this area after it dies
Title: Re: Fallout: Equestria - Pineapple
Post by: ZebioLizard2 on March 08, 2013, 05:06:18 pm
Will the save be released for download? I would loooove~ to reclaim this area after it dies

Man your bleak, already with the death of the fort!  :o
Title: Re: Fallout: Equestria - Pineapple
Post by: Iceblaster on March 08, 2013, 05:13:00 pm
Nah, Im not bleak, it was just something I wanted to ask... as I don't want to create a multiverse of Pineapple.
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on March 08, 2013, 06:02:50 pm
Lemon was in earlier version of this mod than Pineapple and so is going to be it's successor. I suppose it's best to stick to the current version of the mod unless there are any serious bugs or regressions. Plus the UI enhancements from dfhack plugin are pretty good.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on March 09, 2013, 12:44:12 am
Will the save be released for download? I would loooove~ to reclaim this area after it dies

lol, I guess I can give you the save after it dies or I abandon it. xD
But it's an old version, v0.95, so dunno how much good it'll do you by the time it ends.
Title: Re: Fallout: Equestria - Pineapple
Post by: Iceblaster on March 09, 2013, 05:28:07 pm
As long as we haven't reached a version with the I.M.P. in it, I'm completely fine.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on March 14, 2013, 06:33:36 pm
Not much to say, here is a report and a picture of sleeping kittens.

(http://lovemeow.com/wp-content/uploads/2012/05/kittens24.jpg)

Spoiler: Summary (click to show/hide)

Story Bit - NeverTM
Title: Re: Fallout: Equestria - Pineapple
Post by: Maklak on March 14, 2013, 07:04:45 pm
Wait, ghouls come in purple now?! I don't think, I even want to know what those do.

40 ponies and only 12 tombs? Oh come on, unlike beds, coffins can't be shared. In my experience any well functioning fortress needs at least a 100 free coffins and some ready to engrave slabs.

Hopefully there will be something in-fluff about Corai adopting an invalid dog.

The "stares at you" well complex "face" got ugly with that last upgrade.

> Secondary stone foundry is planned, because the one down below is having problems "seeing" the cloth I have
A common issue here is that if any stockpile is linked to a workshop, that workshop will only accept items from that stockpile.

Placing turrets behind fortifications is good, but I think Steel Rangers can just shoot them down. Also, a stone statue or something, in full view of turrets behind fortifications, makes for a nice trap for building destroyers.

I see a lot of narrow snaking passages. In-fluff my character learned the most common routes, but still gets lost, much to his frustration.
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on March 14, 2013, 07:16:28 pm
>Wait, ghouls come in purple now?! I don't think, I even want to know what those do.

Necrotic ghouls.
Can supposedly regenerate, never seen it in practice though.

>40 ponies and only 12 tombs? Oh come on, unlike beds, coffins can't be shared. In my experience any well functioning fortress needs at least a 100 free coffins and some ready to engrave slabs.

100 free coffins?
Jesus, didn't know you ran communist fortresses Mak.

>The "stares at you" well complex "face" got ugly with that last upgrade.

...the whatnow?

>Placing turrets behind fortifications is good, but I think Steel Rangers can just shoot them down. Also, a stone statue or something, in full view of turrets behind fortifications, makes for a nice trap for building destroyers.

Yeah I know.
Just had to get them out of the open for now.

>I see a lot of narrow snaking passages. In-fluff my character learned the most common routes, but still gets lost, much to his frustration.

Pineapple is going to look like a labyrinth when I am done with it, so that's interesting info...
Title: Re: Fallout: Equestria - Pineapple
Post by: Lycaeon on March 14, 2013, 11:32:43 pm
Great stuff! :) The airlocks will be quite effective as building destroyers can't break through raised bridges.

The necromantic ghouls regenerate from their wounds unless you sever a limb (Which happens quite easily if your ponies are armed with machetes), but are otherwise no different from the average ghoul.

If you're thinking about updating, I recommend doing so in the upcoming version...it's going to be major even by the standards of previous arcs.
Title: Re: Fallout: Equestria - Pineapple
Post by: Iceblaster on March 16, 2013, 10:11:44 am

>40 ponies and only 12 tombs? Oh come on, unlike beds, coffins can't be shared. In my experience any well functioning fortress needs at least a 100 free coffins and some ready to engrave slabs.

100 free coffins?
Jesus, didn't know you ran communist fortresses Mak.


In Soviet Russia, Fortress build YOU(Cough cough)
Title: Re: Fallout: Equestria - Pineapple
Post by: Replica on March 18, 2013, 10:18:09 am
Bad news gentlemen.

I don't remember if I mentioned it, but a couple of weeks back my curiosity got the better of me and I used the DFhack "prospect" and "reveal" commands to get an idea of how much salvage I had on the map.
As it turned out, the game trolled me horribly.
The map (and caves) are nearly devoid of high quality salvage.
I'm not kidding. There is like 100 high quality salvage logs on the entire map.
For comparison there is well over 1500 low quality salvage and less than 400 medium quality.

What does this mean?
That, for starters, the surface is the biggest pile of shit I've ever seen in my time with Lycaeon's mod.
It is infested with ghouls that murderize everything and everyone caught outside for more than a few minutes, and its basically all low quality salvage, completely pointless and way too dangerous to even be remotely profitable.
There is zero incencetive whatsoever for me to even try and attempt to retake the surface for any reason at all.
What it also means is that my clever idea of making expansive tree farms is also totally a waste of time, because for some reason worldgen gave be the middle finger and there is barely any medium or high quality scavenge at all down there.

What I am trying to say here is that there is no endgame on my map, no point in attacking the surface and expose myself to enemy civs, no nothing.
Just infinite low tech bunker boredom in which I am stuck forcing myself to write the same kind of crap every time.
After I get farming going for real there is virtually nothing really interesting to do and no dangers to deal with, I don't have to go anywhere because there is nothing to gain from it.
Pineapple doesn't lead anywhere.

Because of this, I am shutting Pineapple down.
Sorry guys, but it's just not really worth it anymore.
I'll write one last epilogue entry before I close it and let it die.

From there I can do two things:

1. Put any community games/stories on ice for now and try to get a little more involved in Lycaeon's thread/testing new versions.

2. Start over (assuming there is still interest in this*).

*In that case, I'd consider Pineapple to have had a peaceful end in story terms and you can "transfer" your character to the new stable if you'd like (purely for story purposes obviously).
Also, I'll switch to a different format the next time around and not do a continuous story from start to finish like I do now.


So yeah, that's that.
I'm giving you guys two days tops to voice your opinion on this.

Are you interested in a new run?
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Fr0stByt3 on March 18, 2013, 10:28:36 am
Yes, please.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Maklak on March 18, 2013, 12:49:12 pm
I'm interested in reading your stories. There is hardly any input required of me in any case.

> I'm not kidding. There is like 100 high quality salvage logs on the entire map.
> For comparison there is well over 1500 low quality salvage and less than 400 medium quality.

Just to put you into perspective. I always #prospect all on new sites. I embark in nice places with lots of trees and these are the usual numbers:
Surface: 1500 - 2500 regular trees. 
250-500 low quality salvage
100-300 medium quality salvage.

Caverns: around 1000 regular trees
300-400 low quality salvage
100-150 medium quality salvage
20-50 high quality salvage.

I'd say your surface salvage is quite good. Retaking the surface is worth it just for the caravans (who bring medium and high quality salvage with them!) and migrant safety.

A tree farm will still work, but you need at least 10000 tiles for it.

In Ponderplanned I got my high quality salvage from caravans and occasional "trees" growing in my soil layer. I secured a section of the caverns not long before I quit. I didn't get abundant endgame items, but there was enough of them.

I think you're exaggerating. Low quality salvage mostly gives you tools, tier 1 weapons, scrap ore and glass, but medium quality is nothing to sneer at. You get plentiful batteries and a chance of rifles, ammo and talismans. I though you wanted a challenge and that's why you embarked in a bad region. Well, on the plus side, you'll upgrade to 0.98c if you start over.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Replica on March 18, 2013, 01:16:30 pm
@ Maklak
Spoiler (click to show/hide)
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Maklak on March 18, 2013, 01:22:39 pm
That's a lot of trees and salvage.

Why is there a picture of some infuriating guy at the bottom?
EDIT: Possibly because this new embark has more than the last one and you assumed I skilled up enough empathy to not see that guy as something more than just someone who wants in the mug.

EDIT2: Wait, is is possible to prospect before embarking ???
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Replica on March 18, 2013, 02:01:45 pm
That's the current embark, I prospected Pineapple with reveal on.

Seriously? You don't see it?
Its an evil biome, and pretty much all it has is damned normal trees and low quality salvage.
Ghoul infestation with none of the benefits of a normal safe embark.
Waste of time.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Maklak on March 18, 2013, 02:17:54 pm
HIGH_F 106, HIGH_H 90, HIGH_G 82 - That's 278 high quality salvage on the surface.

TERMINAL_A 90, TERMINAL_B 43 - also on the surface, that's processing matrices and stuff.

HIGH_C 32, HIGH_G 31, HIGH_E 15, HIGH_D 8 - 86 high quality salvage in the caverns.

There's a bit of a shortage of medium quality salvage, though.

Am I not reading this correctly?
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Splint on March 18, 2013, 04:45:33 pm
Basically it could be seen as such:

-High end stuff is in abnormally short supply.
-Getting what's there would lead to more deaths and injuries than would be practical.
-Several Lemon citizens have already died or nearly died for little to no reward.
-Militia is barely geared enough to train, they wouldn't have a chance against the ghouls. This goes in with the risk-reward ratio. More ponies would get killed than would be worth it to get the salvage.
-Casualties from trying to get what's there would lead to massive drops in productivity, and depending on number of dead, scare away ponies to replace the dead and wounded.
-Therefore, this operation has been a complete bust and Replica, being the smart mare she is, has realized this and opted to bug out and inform Lemon Administration  of what happened and why they pulled up stakes and ran like hell.

An as far as a new stable, I dunno. That'd be your call Replica. My apologies if I seem nonsensical, I just woke up from a nap that lasted far longer than intended and I'm not thinking so good.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Maklak on March 18, 2013, 05:00:20 pm
> Therefore, this operation has been a complete bust and Replica, being the smart mare she is, has realized this and opted to bug out and inform Lemon Administration  of what happened and why they pulled up stakes and ran like hell.

Well, I prefer this to "good ending".

I look forward to your new fort, so please link it here or in the foe thread. The new version is likely to be great due to autosyndrome alone, but my guess is that it will take some time to work out the bugs in it and 098c will be the newest version for a while.

EDIT: Good ending is "Pineapple works out and hardly anypony dies for it". Bugging out with most ponies surviving is a neutral ending.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Splint on March 18, 2013, 05:05:08 pm
> Therefore, this operation has been a complete bust and Replica, being the smart mare she is, has realized this and opted to bug out and inform Lemon Administration  of what happened and why they pulled up stakes and ran like hell.

Well, I prefer this to "good ending".


That's pretty much the good ending, at least in my opinion. Bunch of ponies got killed with little to show for it, and eventually it became a case of too much risk for too little reward.

Bad ending is everyone got slaughtered.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Lycaeon on March 18, 2013, 07:02:19 pm
Sorry to hear that Pineapple's over. :( I'm aware of evil biomes and caverns occasionally generating without salvage, but I think it's a DF mechanic. I would run reveal at the beginning of each map to make sure everything is present.

Looking forward to the next fruit fortress Replica! :D I ask that it take place in the new version so that you can test and run the Stable at the same time. :)
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Replica on March 19, 2013, 01:48:32 am
HIGH_F 106, HIGH_H 90, HIGH_G 82 - That's 278 high quality salvage on the surface.

TERMINAL_A 90, TERMINAL_B 43 - also on the surface, that's processing matrices and stuff.

HIGH_C 32, HIGH_G 31, HIGH_E 15, HIGH_D 8 - 86 high quality salvage in the caverns.

There's a bit of a shortage of medium quality salvage, though.

Am I not reading this correctly?

No, you are, but you are also missing completely that the surface alone has 1700+ LQ salvage + spine trees.

400 HQ surface salvage/terminals vs 1700+ LQ salvage/trees, which, even if I go for it, will cause some pretty significant casualties to get with the ghouls roaming about.

Then for caves it'd be 1100+ root trees vs 86 HQ salvage.

No point in arguing about it though.
You don't agree, I think the numbers aren't favorable for the kind of embark I have and would prefer to just start over.
That's pretty much it.

And yeah guys, if I get around to doing another stable then I'll just wait for the syndrome items update first, seems a lot more user friendly than the current potion system we have now.

I ask that it take place in the new version so that you can test and run the Stable at the same time. :)

Yes sir.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: ZebioLizard2 on March 19, 2013, 02:55:46 am
I'm up for another, always was a good read worth checking in on each time.

Might be worth checking it to "Begin with" rather then this late into the game though.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: P(ony)SI on March 19, 2013, 06:56:32 am
Gah...oh well...
Was a good run, but I'd certainly like you to start up a new Stable.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Iceblaster on March 20, 2013, 06:05:17 pm
Aw man, but yeah twas a good run, hope I don't miss the next fruit themed fort
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Replica on March 21, 2013, 01:19:09 am
Alright, I suppose that by vote you guys want another stable.
I'll set a new stable up once Lycaeon releases the next version of the mod.

I'll try and write that epilogue entry within the next three days.
Title: Re: Fallout: Equestria - Pineapple (Closing Down)
Post by: Replica on March 22, 2013, 09:55:05 am
Short quick ending.

Spoiler: Epilogue (click to show/hide)

See you guys, remember to check in with the next fruit stable in a few days.

EDIT: Epilogue 1.01, hopefully it will somewhat please the unpleasable Maklak.

<<< (http://www.bay12forums.com/smf/index.php?topic=121259.msg4080437#msg4080437) Previous story entry
Title: Re: Fallout: Equestria - Pineapple (Closed)
Post by: Maklak on March 22, 2013, 12:40:13 pm
That was no epilogue, just one short scene. Oh well, I'm looking forward to the next stable.

> See you guys, remember to check in with the next fruit stable in a few days.
Nuts or vegetables would work too. :D

In case anyone is wondering, this is what a pineapple plant looks like.
Spoiler (click to show/hide)
Title: Re: Fallout: Equestria - Pineapple (Closed)
Post by: Replica on March 22, 2013, 02:23:02 pm
That was no epilogue, just one short scene.

(http://media.tumblr.com/tumblr_lndswgG1Np1qch7pn.jpg)

I'll make a little change then, check back in a few hours if you want to, I guess.
Title: Re: Fallout: Equestria - Pineapple (Closed)
Post by: Iceblaster on March 22, 2013, 03:27:55 pm
Decent Ending for a Decent stable, lets hope the next stable is better(PS I suggest it be named grape Tomato{Its a fruit right?})

EDIT: If Replica is okay with it, I want to start a community fort in the same world as Lemon, if it is fine with you Replica, can I get the world download. Thanks
Title: Re: Fallout: Equestria - Pineapple (Closed)
Post by: Replica on March 22, 2013, 06:03:47 pm
Decent Ending for a Decent stable, lets hope the next stable is better(PS I suggest it be named grape Tomato{Its a fruit right?})

EDIT: If Replica is okay with it, I want to start a community fort in the same world as Lemon, if it is fine with you Replica, can I get the world download. Thanks

Sure.

But, just so you know, Lemon and Pineapple dont exist on the same worldgen.
They are just part of a sort of Replica canon timeline that I made up.
If you still want to I can upload Pineapple as it is and you can do whatever with it, but aside from the crappy little hole I carved out there is really nothing else in the world, so personally I think its a waste of time, but I suppose that'd be up to you to decide.

Still want it?

EDIT: So I made the epilogue a little longer. Thats enough of Pineapple for me.
Title: Re: Fallout: Equestria - Pineapple (Closed)
Post by: Iceblaster on March 22, 2013, 09:50:27 pm
Oh, though they were the same world but regardless, that would be nice for you to upload it.
Title: Re: Fallout: Equestria - Pineapple (Closed)
Post by: Replica on March 23, 2013, 09:12:43 am
Oh, though they were the same world but regardless, that would be nice for you to upload it.

Here.

http://www.speedyshare.com/V4NFw/Pineapple-Save.rar

Wasn't sure if you had an old version to run the save in so I uploaded my game version with the save.
Pineapple is still active there, take a look at it, continue it, do whatever really.
Title: Re: Fallout: Equestria - Pineapple (Closed)
Post by: Iceblaster on March 23, 2013, 02:39:57 pm
Ill see if I can salvage the world Pineapple is in, if not, Ill make a new world with the newest version.