Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Bearskie on July 30, 2015, 10:16:43 am

Title: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on July 30, 2015, 10:16:43 am
Three Rings for the Black Arrow in their Church of Gold,
Seven for the Founders of this Hell, deep in their graves,
Nine for Goblin Hordes Doomed to Die,
One for Japa on his Thone, Laughing at us all,
In the Bay12 Forums where Mermaids Die,
One Rings to Rule them all, One Ring to find them,
One Ring to bring them all, and online, build a Bell,
In the Bay12 Forums where Morality Dies.

(http://i.imgur.com/7JsYW5K.jpg)


Constructivory the Succession Tower
Chapter XVII: The Fall



     Provisional Overseers List
  • Bearskie
  • TheCheeseMaker
  • DDDragoni
  • MobRules
  • Immortal-D
  • Zuglarkun
  • Japa
  • Heretic
  • DDDragoni
  • Zuglarkun
  • Immortal-D
  • Bearskie
  • Japa
  • TheImmortalRyukan
  • Sanctume
  • TheCheeseMaker
  • Bearskie

TOWER RULES

MORE RULES!
Spoiler (click to show/hide)

DFMA map series (http://mkv25.net/dfma/map-12673-constructivory)
TheCheeseMaker's save  [DF 40.24] (http://dffd.bay12games.com/file.php?id=11974)


Archives


Spoiler: Library (click to show/hide)


Spoiler: Killcount Contests (click to show/hide)
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on July 30, 2015, 10:18:06 am
Spoiler: Dwarf Census (click to show/hide)

Spoiler: Migrant Log (click to show/hide)

Spoiler: Rest Ye In Peace (click to show/hide)

Gallery
Spoiler: Turn 1 (click to show/hide)
Spoiler: Turn 2 (click to show/hide)
Spoiler: Turn 3 (click to show/hide)
Spoiler: Turn 4 (click to show/hide)
Spoiler: Turn 5 (click to show/hide)
Spoiler: Turn 6 (click to show/hide)
Spoiler: Turn 7 (click to show/hide)
Spoiler: Turn 8 (click to show/hide)
Spoiler: Turn 9 (click to show/hide)
Spoiler: Turn 10 (click to show/hide)
Spoiler: Turn 11 (click to show/hide)
Spoiler: Turn 12 (click to show/hide)
Spoiler: Turn 13 (click to show/hide)
Spoiler: Turn 14 (click to show/hide)
Spoiler: Turn 15 (click to show/hide)
Spoiler: Turn 16 (click to show/hide)

FAQ

Q: I'm a noob who doesn't know how to make towers!
A: You're hired.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on July 30, 2015, 10:25:56 am
Sign me up! I'll take turn 2
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on July 30, 2015, 11:52:48 am
Sounds fun! I'll take a turn, if you don't mind.
Title: Re: ~ The Succession Tower ~
Post by: MobRules on July 30, 2015, 12:08:08 pm
I wouldn't mind taking a turn at this.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on July 30, 2015, 12:20:18 pm
PTW. Can we request dwarfing? If so I'd like to claim a mason.
Title: Re: ~ The Succession Tower ~
Post by: uber pye on July 30, 2015, 01:59:01 pm
sign me up for a turn!

what happens when we run out of z-lvls?
Title: Re: ~ The Succession Tower ~
Post by: Taupe on July 30, 2015, 02:32:57 pm
sign me up for a turn!

what happens when we run out of z-lvls?
Channel around the tower and care a basement. Also I'll take a turn at this point
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on July 30, 2015, 03:04:00 pm
If you set 'z-levels above ground' in advanced world gen to some large number like 200 or above, we should never have to worry about running out.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on July 30, 2015, 07:23:14 pm
Btw the world burn.
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on July 30, 2015, 09:08:01 pm
Oh, an architecture-based Fortress? :o  Gimme a turn and Dorf, please.
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on July 30, 2015, 09:16:43 pm
Requesting for a turn.
Title: Re: ~ The Succession Tower ~
Post by: Gwolfski on July 31, 2015, 04:38:07 am
me wanna turn. if we ever run out of z-levels, dfhack can add more!!!
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on July 31, 2015, 06:42:05 am
Wowzah, what a reception :o. 9 turns signed up for already!  -tacks on a hurriedly drafted turn list to the front post-

Alright, time to get down to business.  I've generated a couple of regions looking for the perfect embark site for our tower; tweaked a couple of minor settings in worldgen, nothing too much.  The world size is 'smaller', history is only up to 50 years, minerals are at a relatively frequent 750.  The z-level cap has been increased to it's maximum: 100z's of sky.  And lastly, civilization numbers have been bumped up, meaning all sites will have human, dwarves, elves and goblin neighbours.

Right down below are 5 different embarks I've selected, in order of increasing extremeness.  Give me your opinions on them, and we'll see which one to choose!


Spoiler: Bleepin' Cold (#2) (click to show/hide)




ALSO IMPORTANT QUESTION: 3x3, 4x3 or 4x4 embark?  I'm not so sure about this, but apparently having to simulate 100 extra z-levels of sky affects the fps, so I'm leaning towards smaller embarks.
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on July 31, 2015, 07:49:32 am
Is it possible to change the sky limit post-generation?  I just don't see how we would possibly survive long enough to reach the top.  For the sake of fps, I think a sky of 50-60 would be plenty.  I'm also torn between Site 3 & 5 :-\ ..... 5.  As for embark size, I always do a minimum of 4x4.  In my experience, if you're going to have fps problems, then a few extra tiles won't make a difference; but having extra building & cavern space is worthwhile.
Title: Re: ~ The Succession Tower ~
Post by: XXXXYYYY on July 31, 2015, 08:15:36 am
PtW
Title: Re: ~ The Succession Tower ~
Post by: escondida on July 31, 2015, 08:26:16 am
Sounds fun; I'd like a turn, please.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on July 31, 2015, 08:57:16 am
I vote number five, I know I will not play, but I may like a dorfing so I can put up journals detailing the events of the fortress from a non-overseer.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on July 31, 2015, 09:23:17 am
I like the second one. An evil biome, even a small one, seems much too hard, especially since we're going to spend most of our time outside, aboveground. A single giant 'bird' corpse could slaughter the entire fort. This rules out site 5.

As for fps concerns, that much extra space of sky will only really affect fps if animals who can fly enter the map. No one else can path to the top, so we shouldn't have to worry about it too much. It's not that hard to simulate empty space. It's when something can reach it that it becomes a problem.

Also, fps is mainly affected by dwarves (numbers and their pathing), temperature, and trees. So a sites 1, 2, or 5 would work best because of the smaller number of trees. A 3x3 embark would reduce pathing.
Title: Re: ~ The Succession Tower ~
Post by: Rose on July 31, 2015, 10:08:09 am
I'd like to be added to the turn list. Also I plan on rendering this tower in all of 3 different dimensions.

I vote for #2 for purely selfish reasons, being that I want to get snow working eventually in armok vision, and will use the fort to see how it looks.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on July 31, 2015, 10:22:40 am
Interesting to see quite a split in the vote so far.  Remember that the poll is multiple-choice, so if you like 3&5 you can vote for them both :). 

PTW. Can we request dwarfing? If so I'd like to claim a mason.
I vote number five, I know I will not play, but I may like a dorfing so I can put up journals detailing the events of the fortress from a non-overseer.

Well of course :P Assuming we don't suddenly die in grisly fashion, that is.


what happens when we run out of z-lvls?

Then we can follow either Taupe's earlier suggestion, or I'll probably set a new rule where we start to build sideways.


Is it possible to change the sky limit post-generation?  I just don't see how we would possibly survive long enough to reach the top.  For the sake of fps, I think a sky of 50-60 would be plenty.  I'm also torn between Site 3 & 5 :-\ ..... 5.  As for embark size, I always do a minimum of 4x4.  In my experience, if you're going to have fps problems, then a few extra tiles won't make a difference; but having extra building & cavern space is worthwhile.
As for fps concerns, that much extra space of sky will only really affect fps if animals who can fly enter the map. No one else can path to the top, so we shouldn't have to worry about it too much. It's not that hard to simulate empty space. It's when something can reach it that it becomes a problem.

No, I don't think it's possible to change things post-generation.  As for reaching the top, if everyone takes the maximum 5z per turn, we'll get there in about 20 turns.  Maybe.  Anyway, I'll take CheeseMaker's word for it that we wont have too much fps issues with all the extra sky.  In hindsight, I should've removed some of the cavern layers since we're hardly going to build downwards anyway ??? Bah well.


I'd like to be added to the turn list. Also I plan on rendering this tower in all of 3 different dimensions.

I vote for #2 for purely selfish reasons, being that I want to get snow working eventually in armok vision, and will use the fort to see how it looks.

Jaaaapaaa *bows*
Title: Re: ~ The Succession Tower ~
Post by: Rose on July 31, 2015, 10:27:17 am
There's also a DFHack plugin called infinite sky that allows you to go above 100
Title: Re: ~ The Succession Tower ~
Post by: Gwolfski on July 31, 2015, 11:13:43 am
omg, read what i said about adding sky!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on July 31, 2015, 11:19:33 am
Okay, okay you two :P We'll do it if we reach that high.  Now, be a good citizen and get a'votin!
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on July 31, 2015, 11:24:36 am
Disregard the fourth vote on number two, accidentally voted for that instead of number one.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on July 31, 2015, 12:38:36 pm
I vote for number two, based entirely on the fact that it is called ''The Taupe Desert''
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on July 31, 2015, 01:03:27 pm
Either 2, 3 or 4. So voting for all three of them. Don't really have a preference as long as I'm not the one tackling the aquifers. (In other words - I suck at digging through aquifers)

Here's my take on the relative merits and weaknesses of the 5 sites.

Site 1 -  Lack of vegetation is a plus, since we'll need to pave over the surrounding base of the fortress to prevent that tree growth crash bug. However I'm not a fan of the brook running straight through the middle of the map. Also, newbie friendly, though it is a cakewalk.

Site 2 - Seems relatively tame and newbie friendly while not being a total cakewalk like site 1. All the benefits of site 1 without the distracting brook. 3x3 is nice and cozy.

Site 3 - Personally I really like the idea of a Minas Tirith style fortress that is build into the mountain side. Assuming we survive long enough, our tower will eventually rival the very mountains in height! A plus would be that materials can be excavated from the mountain with ease despite the presence of aquifers. Though judging by the layout, it will be difficult to find space to place the tower unless the site is moved more southeast. Finding a suitable spot for underground farming can be difficult though. (can't farm in mountain biomes right?)

Site 4 - I concur with the biodiversity being a big plus. The elevated mountain plateau is very defensible as well though establishing underground farming will be kind of a pain in the ass.

Site 5 - That's a lot of ocean, which kinda restricts where we can build. The risk of undead (especially of the flying variety) will result in loads of FUN. Whether that is a positive thing or negative thing is subjective to your personal taste.

Quick question - What if we decide on pumping magma to the surface? Does the lack of interfering in other overseers tower levels rule that out automatically or is there some kind of special concession we can make for that?
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on July 31, 2015, 07:44:25 pm
My first time posting on Bay12Forums after a long exile of...
...Well, let's just say, don't look at my threads. I get very riled up when I have too much booze. Well, more than the usual dwarf. Normally, I promise that I can be a very kind dwarf. Fellow dwarves tend to slip me drinks though, and it might cause some.. terrible behavior.
I would like to take a turn, if I am not immediately thrown out for my odd behavior, however. I need to do something on Dwarf Fortress, and a succession, my first one, would be perfect. And again, ignoring the threads I may have made, I am actually moderately good at Dwarf Fortress.
Either way, our decisions are all with their pros and cons.. However, 2 and 5 seem the most interesting. 2 for the fact that we would have to survive without water unless we found an underground source or a way to melt ice, and 5 for the fact that it will result in godless, hell-spawning fun.
With that being said, I hope I may still take a turn at this time, despite past issues with alcohol.
I promise that my journals will not be like gargantuan text but I assure you I will have my normal scholarly self I mean-
Oh, and by preference, I would like to take up weaponsmithing, armorsmithing, and masonry. I am fine with anything else if needed. Oh, and if I get drafted into the military, do give me a crossbow, will you?

(tl;dr this is my first post in forever on here because I've wanted to play a succession game and i'm a lot funnier than i used to be please give me a chance and a turn please-)
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on July 31, 2015, 09:27:52 pm
My first time posting on Bay12Forums after a long exile of...
...Well, let's just say, don't look at my threads.

-instantly looks at your threads-

...Turn list updated!

After some careful consideration, I have just decided to remove rule 3 entirely.  While I do believe that it introduces an element of risk and danger to our game, the rule ends up unnescessarily complicating several things such as pump stacks, workshop management, adding new farms and such.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on July 31, 2015, 09:58:07 pm
Quote
After some careful consideration, I have just decided to remove rule 3 entirely.  While I do believe that it introduces an element of risk and danger to our game, the rule ends up unnescessarily complicating several things such as pump stacks, workshop management, adding new farms and such.
We can probably retain the general idea of the rule, without becoming absolute dicks about it. We should probably focus on our own floor for the turn, before we even meddle with anything previously built. Once a floor is built, improvements to previous floors or multi-level projects may begin. Don't ban tweaks and use of previous floors, but make it clear that the main goal of one's turn is to add at least a level, and that should be take priority over other projects, unless a dragon is snacking on the crafters, or everyone is eating their own socks to survive.
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on July 31, 2015, 10:26:26 pm
My first time posting on Bay12Forums after a long exile of...
...Well, let's just say, don't look at my threads.

-instantly looks at your threads-
EXCUSE ME SIR I WOULD LIKE TO HEAVILY ADVISE AGAINST THAT-
okay i won't lie that thread was a mess and the one thing i will be recognized for and i don't even know if anyone who posted in there is still on Bay12 but I still got appreciation and I am happy for it ;;
sadly I doubt i'll get to do that ever again because I bet a mod would kick my ass but... maybe tie that whole ordeal in during my turn... yes, it'll provide the entertainment for both dwarves who enjoy well-written stories and dwarves who want pure insanity...
regardless if I did I might change up my... language. i've actually did say a few things that made me blush from embarassment, mostly the "bigoted language" good god what the hell was I doing in that thread three years is a lot


Quote
After some careful consideration, I have just decided to remove rule 3 entirely.  While I do believe that it introduces an element of risk and danger to our game, the rule ends up unnescessarily complicating several things such as pump stacks, workshop management, adding new farms and such.
We can probably retain the general idea of the rule, without becoming absolute dicks about it. We should probably focus on our own floor for the turn, before we even meddle with anything previously built. Once a floor is built, improvements to previous floors or multi-level projects may begin. Don't ban tweaks and use of previous floors, but make it clear that the main goal of one's turn is to add at least a level, and that should be take priority over other projects, unless a dragon is snacking on the crafters, or everyone is eating their own socks to survive.
I would actually like to second this idea, especially with the thoughts of unfinished floors so we may improve them. We should at least keep the general idea for the floor though, or at the least, keep anything on there that might be important or requested to be kept by the overseer. For example, if I want to make a shrine in my honor, I want it kept there until the tower gets mowed down by a siege of dragons or something we'll get unlucky with encountering.
...Which, considering my luck, either that will happen on my turn and I will fail, or I will be very prepared but nothing will happen. I hope something interesting happens on my turn..
Title: Re: ~ The Succession Tower ~
Post by: Heretic on August 01, 2015, 01:41:16 am
OK - add me to turn list pls) i am the next)
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 01, 2015, 01:45:55 am
I suspect that will be more of an unwritten rule than anything; it's pretty obvious - don't destroy people's stuff, and add your own stamp on the fort.  Also, I've added another minor restriction: all farms must be placed outside the tower.

Welcome aboard Heretic, hope you don't mind the wait ;)
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 01, 2015, 02:31:38 am
I suspect that will be more of an unwritten rule than anything; it's pretty obvious - don't destroy people's stuff, and add your own stamp on the fort.  Also, I've added another minor restriction: all farms must be placed outside the tower.
Well, sieges will be interesting. Now if only we had a way of shooting invaders from a higher ground... I can really envision the entire fort being on emergency militia duty, grabbing crossbows and whatever bolts they can find, trying to shoot invaders from the windows before the yearly crops get trampled...
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on August 01, 2015, 02:50:13 am
After some careful consideration, I have just decided to remove rule 3 entirely.  While I do believe that it introduces an element of risk and danger to our game, the rule ends up unnescessarily complicating several things such as pump stacks, workshop management, adding new farms and such.

Isn't unnecessary complication standard protocol for succession fortresses though? :)

I suspect that will be more of an unwritten rule than anything; it's pretty obvious - don't destroy people's stuff, and add your own stamp on the fort.  Also, I've added another minor restriction: all farms must be placed outside the tower.

Well, sieges will be interesting. Now if only we had a way of shooting invaders from a higher ground... I can really envision the entire fort being on emergency militia duty, grabbing crossbows and whatever bolts they can find, trying to shoot invaders from the windows before the yearly crops get trampled...

Yeah can definitely go with that. Just wanted to clarify the rules a bit that's all. Better now than later on where irreversible mistakes may or may not have been made.

That reminds me of those old keeps where they have the surrounding countryside grow crops and farm animals and such to supply the main castle. In that case, it will really be a proper siege. Can they cut us off from our food supplies and wait us out long enough to starve us out? Or will we bite the bullet and engage them just so we won't starve/ dehydrate to death before our meager provisions are consumed entirely? *Rubs hands in glee*
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 01, 2015, 08:05:17 am
I think the voting has gone long enough.  Take a 4x4 at Site 2 and get your starting equipment.  I am genuinely excited for this one, I want to at least see pictures of our new home this weekend.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 01, 2015, 08:46:46 am
I think the voting has gone long enough.  Take a 4x4 at Site 2 and get your starting equipment.  I am genuinely excited for this one, I want to at least see pictures of our new home this weekend.

Hur Hur.... who's to say I haven't started already?

Well I haven't, but I was already planning to start tomorrow.  It's around 10PM here right now and I'm just tidying up a few things left for today.  First thing next morning I'll check the vote and start cracking at this map.

Title: Re: ~ The Succession Tower ~
Post by: Rose on August 01, 2015, 09:06:34 am
Can we be modded to have surface crops?
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 01, 2015, 09:11:05 am
Am confused (as I normally am with mods and dfhack).  Doesn't vanilla already have above ground crops?
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 01, 2015, 09:53:53 am
Am confused (as I normally am with mods and dfhack).  Doesn't vanilla already have above ground crops?
He meant on embark, as starting gear.
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 01, 2015, 09:58:13 am
Anvil of course, and I always like to take a few Urists of Gypsum Plaster, just in case.
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 01, 2015, 10:49:37 am
I've awoken just in time for planning!
Obviously, we should embark with possibly a couple more pickaxes for future miners (I would have applied to be a miner but I don't trust my dwarven self to go out into battle screaming with a pickaxe rather than a crossbow).
However, I don't think we need chopping axes, seeing as there are few trees. Some embarker can get their own.
And dear Armok, man! Why would you even consider taking cats with us other than to sacrifice them to our eventual magma pool?! No, take the cats out and put in more dogs in place of them. Dogs are butcherable, trainable, and I don't have Armok-damned allergies to them. Seriously, you try being in a fortress with a cat allergy.
Not. Fun.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 01, 2015, 12:21:39 pm
get a thousand pigs. We'll need all the potential bacon we can stockpile for when shit hits the fan.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 01, 2015, 12:27:21 pm
However, I don't think we need chopping axes, seeing as there are few trees. Some embarker can get their own.
And dear Armok, man! Why would you even consider taking cats with us other than to sacrifice them to our eventual magma pool?! No, take the cats out and put in more dogs in place of them. Dogs are butcherable, trainable, and I don't have Armok-damned allergies to them. Seriously, you try being in a fortress with a cat allergy.
Not. Fun.
No matter how few trees there are, it can't hurt to able to cut them down. And cats get rid of vermin, which eat your foods and make dwarfs unhappy.
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 01, 2015, 12:31:34 pm
However, I don't think we need chopping axes, seeing as there are few trees. Some embarker can get their own.
And dear Armok, man! Why would you even consider taking cats with us other than to sacrifice them to our eventual magma pool?! No, take the cats out and put in more dogs in place of them. Dogs are butcherable, trainable, and I don't have Armok-damned allergies to them. Seriously, you try being in a fortress with a cat allergy.
Not. Fun.
No matter how few trees there are, it can't hurt to able to cut them down. And cats get rid of vermin, which eat your foods and make dwarfs unhappy.
...Fine. I'm willing to compromise one male cat. One. Male. Possibly two.
And if the chopping axe distracts us from potentially more important resources, we should give it the axe.

Also, Taupe understands my inner feelings.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 01, 2015, 12:51:08 pm
Indeed. I would suggest 1 (one) boar, and 250 (many) sows.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 01, 2015, 10:14:38 pm
(http://i.imgur.com/5RVT66n.png)

Let me just tell you, I don’t like this. 

Build me a tower to pierce the heavens, she said.  Create an everlasting monument of dwarven engineering, she said.  We need to go higher, she said.

Trouble is that Queen Catten’s the liberal sort.  Doesn’t mind heights, shakes hands with the elves and humans, climbs mountains for fun.  Even talked about moving the entire mountainhome above ground once (shudder).  Me?  I’d like at least 50Z of solid rock between me and the sky, thankyouverymuch.

Our cart hits another large pothole, and I curse as it wobbles under the weight of a hundred multi-coloured stones.  I don’t like this.

Spoiler: Embark screen (click to show/hide)



15th Granite, 50

(http://i.imgur.com/2zvgY5Y.png)

Well, we’re here.  The lads standing around the wagon are all waiting for my call.  Problem is, the usual “strike the earth!” stuff don’t seem that appropriate this time round.  My heart’s heavier than some of the stones we carry along, but with a weary sigh I descended from the wagon and gave them all a good long look.

“Skywards, then.”

Welcome to Constructivory! (http://mkv25.net/dfma/map-12496-constructivory)
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 01, 2015, 10:35:29 pm
Armok be damned, Bearskie, I wish we were on the same timezone, I've been waiting all night for this.
At first, I thought "Constructivory" was a fancy word for just Construct. Then I realized it was "Construct Ivory". Quite a fitting name. We're constructing, and... well, I doubt the tower will be made of ivory, but..
First suggestion is that we change the thread name so Constructivory is in the title. Second suggestion, I put a pretty obvious point of interest for our tower on the map. Looks great, by the way.
We're ready.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 02, 2015, 02:05:31 am
Think of it this way, once you wake up you'll be treated to a generous serving of TOWERING FORTRESSES :). 

I've only dorfed Taupe so far, since he's the only one that called dibs on the mason.  I'm the miner and expedition leader, the other dwarves are: miner, planter, carpenter, herbalist and peasant.



18th Granite
Spoiler (click to show/hide)
…Aaand we’ve hit a snag.  Damn well can’t excavate rock if there’s an aquifer, and damn well cant build a tower if we can’t excavate rock.  The weather’s just cold enough to freeze our socks off without freezing the water.  Damn.

Tell ya what, priority right now is to get ourselves off the ground before some ice monster comes and gobbles us up.  We’re standing on a desert full of clay, so we’re gonna use it.  Her majesty can complain about the ‘aesthetics’ as much as she wants.

20th Granite
Spoiler (click to show/hide)
These camels are getting on my nerves.  Any moment now, someone’s gonna lose an arm or a legs to a stray hoof.  Vicious things who have no business being here so far south.

8th Slate
Liftof- Ehgads, I’m already starting to feel quesy.

21st Slate

Spoiler (click to show/hide)
Busy busy.  We’ve just about finished the living quarters, and I’ve taken the liberty of building a extra-large room just for myself.  Keeps me close to the ground, at least as close as close gets in this place.

Spoiler (click to show/hide)
Snow is melting, and fruits are a-bloomin’.  Yeeckh.  People really don’t know how bad a forest of overripe, squished fruits can smell like until they’ve experienced it themselves.

28th Slate
Spoiler (click to show/hide)
Which reminds me, we better get the farms up and ready.  Plenty of food still left in the wagon o’course, but I’m not taking my chances - winters here are especially brutal.
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on August 02, 2015, 02:21:13 am
Requesting to be dorfed as a mechanic/ building designer.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 02, 2015, 02:38:01 am
''Hey I'm a mason, I'll be useful for once!''
*entire thing is built out of clay instead*
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 02, 2015, 04:47:21 am
Haha, no worries.  Once we get the stone out of the ground, I suspect you'll be very busy indeed.  Zuglarkun, I haven't really done any mechanics yet, but I see a building designer in the next migration wave that I can dorf you as.

What should I rename the title to?  Just ~ Constructivory ~, or something longer?



2nd Hematite
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Right down below here we got a general purpose workspace for our dwarves.  It’s wide, ugly, and completely open to invaders at the moment, but it’ll do the trick. 

7th Hematite
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Raw stone, praise the miners!  The miners being me and some other guy whose name I can’t remember, of course.  Bloody hell, our rock expert Taupe even tells me we have gypsum.  Hah, here I am thinking those stuff grew in labs or something.

9th Hematite
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Many disturbing omens accompany the turn of summer; amongst them, the sight of a dwarf giggling as he plucks cherry blossoms and kaniwa flowers from the rollicking hills.

11th Hematite
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Really difficult dig here – the tundra is dry enough, but Taupe’s desert is leaking water like a one-humped camel.  Have to be careful.

16th Hematite
Spoiler (click to show/hide)
No space for food!  NO SPACE FOR FOOD!  Damn it all I told them, we wouldn’t be having this sort of problems in an underground fortress.  In the meantime, we’re chucking all of it onto the roof, with the cat on guard duty.

18th Hematite
Spoiler (click to show/hide)
Additional labour has arrived, no doubt clueless hill peasants who will spend their whole lives hauling rocks-

Spoiler (click to show/hide)
-except you, of course.

So, the higher ups have decided to send someone to watch over our progress, eh?  I’ll keep my eye on you. 

21st Malachite
Spoiler (click to show/hide)
…And so I told ‘em, no new bedrooms or floors till we get the limestone block production running.  In the meantime, they’ll just have to shack it up in the workshop area, too bad.

9th Malachite
Spoiler (click to show/hide)
Taupe and the new guy are almost done carving all the coloured stones into blocks by now.  Soon I’ll set up a production line to bring up the real stones from the quarry.  Clay is good and all, but too much red makes me feel hungry.

8th Galena
Spoiler (click to show/hide)
Laying down the tracks today.  From now on, we’ll have five minecarts constantly shuttling stone from the quarry to the tower.  Now we can finally build stuff.
Hearing the first rattle of the tracks… it remind me of when I was a lad, livin’ in the copper mines with family and friends, just running ‘round, getting spit drunk and punching anything that moved.  Heh.  Good times. 
Maybe after this whole shitstorm is over, and I get my big ol' paycheck from Catten, I’ll just buy a mine and settle down there.  Maybe a microcline quarry; always liked microcline.  Mm’yeah.

3rd Limestone
What the-
(http://i.imgur.com/ufxYUwX.png)
IT’S A THIEF GET AWAY FROM MY RETIREMENT PLAN DAMNIT.
Spoiler (click to show/hide)
Damn, he ran off. 
If I see you again, you're spare parts.
Title: Re: ~ The Succession Tower ~
Post by: Gwolfski on August 02, 2015, 05:09:46 am
me wanna be bookkeeper pls
 and mechanic
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 02, 2015, 06:05:54 am
Roll the dice and dwarf me as anybody.
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 02, 2015, 07:40:31 am
I'll take that unskilled Peasant.  We'll make something useful out of him eventually.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 02, 2015, 07:45:12 am
I shall be the miner please.
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 02, 2015, 08:05:26 am
I really hope having a 4x4 embark doesn't become an issue.

Do we have sand?
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 02, 2015, 09:21:58 am
Can I get a dorf as well? I don't care who.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 02, 2015, 10:34:26 am
I'll take the brewer/armorsmith from that migration wave.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 02, 2015, 11:22:08 am
Yep, theres sand.  Whoever hasnt been dorfed yet, just wait for the next couple of updates :)



10th Limestone
Spoiler (click to show/hide)
200 PERCENT!  They wanted a 200% cut on profits! 

Well I told them they could sod off and take their junk away with them.  Our tower will survive fine by itself, thanks.  Incidentally, have you ever seen such an evil looking git?  Greasy hair, twirly moustache, upturned nose and all.
Spoiler (click to show/hide)

11th Limestone
Apparently the workshop area needs an expansion, so I’ve given them the go-ahead to do it.  Free of charge.

26th Limestone
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Blimey, it actually doesn't look half bad.

4th Sandstone
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Our first real accident happened today… it’s a funny story actually: he was attacked in his sleep by a tantruming rum barrel.  Ha ha. 

Spoiler (click to show/hide)
Naw, apparently one of the builders were deconstructing a wall without realising that there was a rum barrel above it, so y’see, it went crashing down with unneering accuracy onto the sleeping Japa’s bed.

Spoiler (click to show/hide)
Coincidence?  Maybe.  He’ll live.

20th Sandstone
Spoiler (click to show/hide)

More workers sent by the mountainhome to assist us in this project.  At least, that’s what the note said, stamped with the official seal and all.  Passed to me by some gel named Zuglarkun, alongside her qualifications as a trained architect.  I can smell crap from a mile away, and let me tell ya, these dwarves smell like military.  So, Miss-Trained-Architect thinks she can take over my post?  Not a chance in hell.

Spoiler (click to show/hide)

25th Sandstone
Dear god, we just had an ice-breaking session for the new migrants today.  I have no idea who suggested such a ridiculous idea in the first place, but the next thing you know all 22 of us were out in the freezing tundra taking turns to swing picks at a block of ice.  Even the dogs came and watched.

In the unfortunate process of socialization that followed (served with tea), I’ve discovered that a lot of the workers in our fort have really odd names:

Spoiler (click to show/hide)
There’s my mining partner for six months, for example, whose name turned out to be ‘Hiddenleafguy’.  Note: she is actually female.

Spoiler (click to show/hide)
This fella calls himself ‘Immortal-D’, and frankly I dont want to know what the D stands for.

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Meanwhile ‘Gwolfski’ is the chap who has been walking around the fort with his nose buried in a mechanics textbook since we got here.   He seems keen enough, so I handed him the bookkeeper position the following morning.

5th Timber
Spoiler (click to show/hide)
Experimentations with above ground crops have been ongoing; it’s rather surprising what you can grow in a desert like this.

9th Timber

The clink of my pickaxe echoes through the salt limestone cavern.  All around me, the bustling of dwarves moving like cogs in a well-oiled machine, pushing to get the limestone and gypsum rocks towards the surface, and ultimately towards Taupe's workbench.

This part of the wall here seemed to be oddly loose somehow.  I pressed my hand against it and felt damp moisture seeping through my skin.  Yet another aquifer, I grumbled.  Next wall then-

Spoiler (click to show/hide)

“WEREBEAST!”

No.

Spoiler (click to show/hide)

“IT’S COMING FROM OVER THE TUNDRA!”

No.

That’s…. right above us.

Nooo.



Now picture this scene in your head:  11 dwarves and 2 war dogs in the mines right below.
Spoiler (click to show/hide)

5 dwarves are en route between the tower and the quarry.
Spoiler (click to show/hide)

The remaining 6 are hiding out in the tower itself, including Japa, who is still bedridden.
Spoiler (click to show/hide)

And then you think: oh yes, this is about to get interesting.
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 02, 2015, 11:30:55 am
Hey, since I have a wife in there, can you name her Sanju?

Also don't use me as were-lizard bait, please.
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 02, 2015, 11:34:20 am
Think of it this way, once you wake up you'll be treated to a generous serving of TOWERING FORTRESSES :).

Aye, good enough of a point. Hilariously enough, you just posted as I was about to start posting (after reading).
This should hopefully hold me off on entertainment until I come back to the tower, I have to go visit relatives. Armok save me, relatives are almost as bad as nobles.
No weaponsmith and/or armorsmith of any sorts, though? I could even help out with the masonry.. Or military...
I kind of wanted to be Broker too if I was smart enough...
And why did you get a were-something at the start of the game?! I never get anything even mildly vicious at the start of the game!... I want to have fun.
To go with Japa (wait, THE Japa? I was just trying to figure out how to use Armok Vision last night it's an honor to meet you good sir), let me know if I have a wife and she doesn't fit the criteria for any dwarf in here. Praise be to Japa for reminding me.
As for the name, possibly ~ Constructivory: The Succession Tower ~ ?
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 02, 2015, 11:52:44 am
I'll take the brewer/armorsmith from that migration wave.
Hey, since I have a wife in there, can you name her Sanju?
Yeaaaahhh.... actually that highly-skilled brewer/armorsmith dwarf is Japa's wife.  So you two discuss between yourselves?  Still want that character CheeseMaker?

To add to all the love in the air, I've made your wife the fort CMO.  And I've been trying to get you off that bed for weeks, you couldnt budge even if I wanted you to.


AND HOLY CARP, I JUST HAD A SUDDEN AND ABSOLUTE REVELATION.
Timber 9:
Spoiler (click to show/hide)
I KNEW THIS WOULD HAPPEN. WE'RE DOOMED. EVERYONE GET INSIDE!!
At some point they always come to get you! But this soon!? We don't even have a single hammerdwarf!
Spoiler (click to show/hide)
If only our masons had constructed the doors I ordered 4 MONTHS AGO. I order another door taken down so that we can place it and close our fort.
Spoiler (click to show/hide)
He's too fast. We can't make it! Quick, build a wall!!
Spoiler (click to show/hide)
HE HAS BREACHED THE FORTRESS!

An excerpt from one of my favourite succession forts, Doomforests, which I'm sure you're all well-aquainted with.  So its a werebeast.  This is Drokle's first turn.  This is our first turn.  Look at their date.  And now look at our date.
Spoiler (click to show/hide)

WE'RE UNDER THE CURSE OF DOOMFORESTS RUN FOR YOUR LIVES
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 02, 2015, 11:57:56 am
Are we already going to die?
My dwarf is just going to come in there, and if he's drunk, show his genitals off to the werebeast, then die.
Well, good ga-
...
Oh, that wasn't our game. I'm sadly not acquainted with Doomforests, I've been off of Bay12 until I posted in this thread..
But please, don't let us die, Bearskie. I wanna live. I wanna become more successful than Boatmurdered.
I don't wanna have fun yet.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 02, 2015, 11:58:14 am
I'll take the brewer/armorsmith from that migration wave.
Hey, since I have a wife in there, can you name her Sanju?
Yeaaaahhh.... actually that highly-skilled brewer/armorsmith dwarf is Japa's wife.  So you two discuss between yourselves?  Still want that character CheeseMaker?

To add to all the love in the air, I've made your wife the fort CMO.  And I've been trying to get you off that bed for weeks, you couldnt budge even if I wanted you to.


AND HOLY CARP, I JUST HAD A SUDDEN AND ABSOLUTE REVELATION.
Timber 9:
Spoiler (click to show/hide)
I KNEW THIS WOULD HAPPEN. WE'RE DOOMED. EVERYONE GET INSIDE!!
At some point they always come to get you! But this soon!? We don't even have a single hammerdwarf!
Spoiler (click to show/hide)
If only our masons had constructed the doors I ordered 4 MONTHS AGO. I order another door taken down so that we can place it and close our fort.
Spoiler (click to show/hide)
He's too fast. We can't make it! Quick, build a wall!!
Spoiler (click to show/hide)
HE HAS BREACHED THE FORTRESS!

An excerpt from one of my favourite succession forts, Doomforests, which I'm sure you're all well-aquainted with.  So its a werebeast.  This is Drokle's first turn.  This is our first turn.  Look at their date.  And now look at our date.
Spoiler (click to show/hide)

WE'RE UNDER THE CURSE OF DOOMFORESTS RUN FOR YOUR LIVES
ARMOK HELP US!! WE ARE DOOMED
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 02, 2015, 12:13:24 pm
When you get a chance, can you post pics of current Dorfs?  I'm curious to see my Peasant Dorf from the 7.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 02, 2015, 12:43:42 pm
Quote
An excerpt from one of my favourite succession forts, Doomforests, which I'm sure you're all well-aquainted with.  So its a werebeast.
Yeah that rings a bell. Altho frankly, at this point its obvious that Doonforest has become a singularity that oozes suck into the multiverse. This is hardly surprising. Still cool to see fans around!

We may all die horribly, but rest assured that this foul beast will never put its claws around our delicious booze, for it is safely guarded by a cat.

For the title, I feel --the succession tower-- is clear and easy to spot. Short and catchy names are good for threads I think. Are we confident enough that our idea of a succesion tower is.strog enough to stand on its own and attract readers? I think so. We wouldnt be here otherwise. I dont think adind the fortress' name is even necessary.
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 02, 2015, 12:51:33 pm
I'll take the brewer/armorsmith from that migration wave.

I'm afraid it's a fight to the death.

We duel at dawn.

I will bring my children's trading cards.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 02, 2015, 02:46:54 pm
I'll take the brewer/armorsmith from that migration wave.

I'm afraid it's a fight to the death.

We duel at dawn.

I will bring my children's trading cards.
IT'S TIME TO D-D-D-DUEL!!!
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 02, 2015, 03:15:41 pm
I'll take the brewer/armorsmith from that migration wave.

I'm afraid it's a fight to the death.

We duel at dawn.

I will bring my children's trading cards.
IT'S TIME TO D-D-D-DUEL!!!
Winner takes all. The dwarf and the foil Charizard.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 02, 2015, 03:29:43 pm
"Wait, I thought we were playing magic?"
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 02, 2015, 05:41:31 pm
I'll take the brewer/armorsmith from that migration wave.

I'm afraid it's a fight to the death.

We duel at dawn.

I will bring my children's trading cards.

Please, I don't play such childish games such as pokemon trading cards. The true way to settle this is a mario kart match.

I'm fine with her name being Sanju actually, but I'll still have her be my POV character coming up when my turn comes (assuming she survives).
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 02, 2015, 05:55:32 pm
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 02, 2015, 09:47:24 pm
I'll take the brewer/armorsmith from that migration wave.

I'm afraid it's a fight to the death.

We duel at dawn.

I will bring my children's trading cards.

Please, I don't play such childish games such as pokemon trading cards. The true way to settle this is a mario kart match.

I'm fine with her name being Sanju actually, but I'll still have her be my POV character coming up when my turn comes (assuming she survives).

Eh, that would be weird.

Keep the name.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 02, 2015, 11:33:14 pm
The Rampage of the Werelizard Fikod DangleSyrups

And so it begins.

Those on the surface upon seeing the beast started to flee as soon as they saw the beast.  It was highly unlikely that any one of them could have run fast enough if the werelizard had actually gone for them, but good fortune meant it did not. 

Spoiler (click to show/hide)
It descended down the mine shaft instead.

Spoiler (click to show/hide)
Upon seeing this, one of the surface dwarves, in a spit of bravado and heroism, decided to charge down the tunnel to face the werelizard himself.  However, in the moment of stupidity that followed, he conveniently dropped his weapon on the floor.

Spoiler (click to show/hide)
Indeed, he then proceeded to inexplicably trip over a stationary minecart, and promptly fainted upon the sight of his own blood.  Fortunately for him, this incident excused him from getting involved with the proceedings going on below.



Spoiler (click to show/hide)

Now, it begins.

First of all, did you know that when you draft woodcutters/miners into an active military squad, they drop their current weapons?

Well I didn’t.....

Spoiler (click to show/hide)
And so it came to pass that the two miners down the shaft, arguably the best hope to kill the werelizard, dropped their picks.  The rest of the dwarves thus decided to emulate a famous military trick – the wrestler bumrush.

Spoiler (click to show/hide)
The werelizard struck the moment he descended the stairs, pinning down a dwarf with a ferocious grapple.  Sharp needle-like teeth sank into the dwarf’s arm who was subsequently shaken apart like a ragdoll.  His screams reverberated across the cavern floor.

Spoiler (click to show/hide)
It was quickly thrown back by some of the other recruits, who were sensibly keeping their distance from the monstrosity.

Spoiler (click to show/hide)
Ah, but a werelizard is a cunning beast.  With razor-quick reflexes, it manages to get in a sharp bite on someone's arm before crashing to the ground.

Spoiler (click to show/hide)
It was at this point that the battle seemed to turn; the bumrush was at full force, and the dwarves were raining blows after blows upon the prone werelizard.  The beast was constantly being knocked off its feet, barring it from launching a suitable offensive.

Spoiler (click to show/hide)
The poor lad, the first victim - he had succumbed to his injuries.  With his limbs torn and twisted at various joints, it was as painful a death as one could get.

Spoiler (click to show/hide)
A second victim soon follows.  He bleeds out during the fracas. 

Spoiler (click to show/hide)
Alas, combat is a fickle mistress.  It was perhaps that second death that marked the changing of the tide; the werelizard began fighting back, slowly at first.

Spoiler (click to show/hide)
But soon with deadly accuracy and strength.  Lone Zuglarkun bravely fights against the beast – even as it rips apart her muscles and tendons.

Spoiler (click to show/hide)
Her spirit alone is not enough.  She eventually succumbs to her wounds.

Spoiler (click to show/hide)
Triumphant, the werelizard towers over the bodies of its foes, most of which are either dead, unconscious or preoccupied with the bleeding process.  One last dwarf is on his feet – the speardwarf, he who has served in battles before.  Damn, he thought, what would I give for a proper weapon at this time.

Spoiler (click to show/hide)
It enjoys toying with its prey, the speardwarf realised.  The constant gashes did nothing to soften his stoic battle pose, but at the back of his mind, he was already resigned to his fate as a military man.  No panic, no screaming, just the sweet cold embrace of Mother Death.

Swish
In a split second, the werelizard throws itself aside as a bismuth bronze pick scythed through the air.

Spoiler (click to show/hide)
That’s right guys, I finally got me to pick up my pickaxe!  It took very careful burrow designations, and even then the one other miner just ignored his pick.  Now, back to your regularly scheduled program of werebeast FUN.

Spoiler (click to show/hide)
Bearskie was good with a pick, but the werelizard was far more agile than any lump of rock.  It ducked under the next swing, and managed to latch onto Bearskie’s stomach.  Ohh yess…. the sweet taste of blood.

Spoiler (click to show/hide)
Silly dwarf, trying to bite me.  Now I show him how to bite.  Nasty dwarf full of fat-

Spoiler (click to show/hide)
Bearskie staggered backwards, released from the flailing werelizard’s bite.  He could sense the burning hatred in its eyes as it hissed and clambered after him…

Spoiler (click to show/hide)
It was then that a wrestler, lying on the floor, saw the importance of keeping the overseer alive, bastard though he was.  So he fixed an iron grip onto the werelizard’s foot, pulling the beast down towards the ground with him, and screamed as the beast devoured his flesh.

Spoiler (click to show/hide)
And the beast screamed back. 

Spoiler (click to show/hide)
But try as hard as he could, the wrestler could not maintain his feeble grip on the beast any longer, leaving it free to go after Bearskie.  It was not a timewaster.

Spoiler (click to show/hide)
So it was that the only dwarf with a weapon crumpled to the ground, unable to withstand the pain no more. 

Spoiler (click to show/hide)
The werebeast stumbled faintly over the dying dwarves, who could offer no more resistance to their fate.

Spoiler (click to show/hide)
And then it bled to death.

Woo.

Cool story, eh.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 03, 2015, 12:50:47 am
So... if I count correctly, that's 4? dead dwarves, along with several wounded, any of which could carry the werelizard's curse. Great way to start off!
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on August 03, 2015, 01:56:35 am
Year one, just when you thought it was safe (https://youtu.be/sEjjcdg-LVs?list=PL0828E3D6929DFDB6) out in the frozen wastes. WELL SURPRISE SURPRISE YOU ROCK DELVING SCUM, HONEYMOON'S OVER! WELCOME TO DWARF FORTRESS CONSTRUCTIVORY!

EDIT: Judging from the combat reports, Bearskie is almost certainly infected.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 03, 2015, 07:05:57 am
I couldn't have survived one more day, could I? I hope that I get a proper tomb. Redorf me whoever is not dorfed yet. I hope we get a fey mood soon, and that we have what we need.
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 03, 2015, 07:55:46 am
I think my Dorf has great things in his future.  Assuming of course, that the next Overseers can properly contain the Werelizards :-\
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 03, 2015, 09:10:27 am
In an event like this one always has the urge to just zip the save, pass it to the next person and say, “Well here you go, have fun cleaning up!”  But unfortunately our story has not ended yet.  There is always the aftermath, when you’re looking at all the blood and mess wondering ‘what the hell do I do now?’

Spoiler (click to show/hide)

The mines were sealed not long after the incident, with the infected still trapped within.  Most are too injured to even walk.  There’s always the lucky survivor though; here, it was Gwolfski, who geniusly survived by standing in one place and not doing anything when I gave the squad kill order.  He became the only dwarf to walk out of that mine alive.

Spoiler (click to show/hide)

It did not take long; on the 9th of Moonstone, fresh screams emanated from the mines once more.  The sound made its way down the spine of every dwarf in the Constructivory, and they dreamt nothing but nightmares that night.

Spoiler (click to show/hide)

Dawn brought with it a deathly silence.  Thus the dwarves descended once more into the mines, and witnessed the carnage with their own eyes.  They shook their head in sadness, and carried their fallen kin back to the tower for burial. 

Spoiler (click to show/hide)

At the end of the day, deep within the mines, they discovered a hastily-erected wall.  The writing on the wall was in blood, and it read:
“I’m a monster.  Stay away.”
Beyond the wall, they could hear slow laboured breathing.  After a hurried discussion, the dwarves quickly reinforced the wall and sealed the area, leaving Kulet Craftwards to her eternal solitude.

Spoiler (click to show/hide)

Bearskie’s death meant that someone else had to take the reins of the fort, and in this case it was Japa.  Just a title position, of course, day-to-day running of the fort would still be beyond his abilities.  Someone else would have to handle that.

Spoiler (click to show/hide)

Oh and they couldn’t find any coffins, so they just threw the corpses into Japa’s new expedition leader room (not that he's using it).

Spoiler (click to show/hide)

Some days later, freed from the shackles of overseer Bearskie’s grounded design, the dwarves draw up ambitious plans for a massive above-ground courtyard, which will hopefully form the basis for future overseers to build on.

Spoiler (click to show/hide)

And two months later, as the dead were laid to rest atop the tower; with it, the buds of spring awoke to herald the new year.

Your turn, TheCheeseMaker (http://dffd.bay12games.com/file.php?id=11029)


Jeez, that was a stressful turn.  Apologies for ditching the diary format, but I didn’t want to come up with a new character and all so I just wrote it as a player.  Also apologies for not dorfing some people; I was worried about everyone dying.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 03, 2015, 09:31:43 am
Cheese, tell me if you dorm me please. I still want to make diary journal entries, show events from a civilian's prospective, you know?
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 03, 2015, 09:52:52 am
Hehe, sorry for temporily ignoring your questions.

Hiddenleafguy:  Would you believe that you were the only miner on break when the werelizard struck, and was busy chilling out in the dining room?
Immortal-D:  Your dorf's character page is on one of my journal entries; I believe its the ice-breaking session one.
Zuglarkun:  Yeah, sucks :(.  You could always put it down to her stealing your identity as the real Zuglarkun, or maybe its a family name.  Judging from the combat reports, everyone should have been infected, but clearly werebeast curses are more complex than I thought.
Japa:  I think your dorf is glitched.  He hasn't healed in forever, and nobody seems to be willing to diagnose him.  ???

Aside from me and Zuglarkun,  everyone else is pretty much doing alright.
Title: Re: ~ The Succession Tower ~
Post by: MobRules on August 03, 2015, 10:04:39 am
I think your dorf is glitched.  He hasn't healed in forever, and nobody seems to be willing to diagnose him.  ???

How many diagnosers do you have? I've found that things work best if I enable the "diagnose" labor on every dwarf in the fort. Lately, I've started doing that with all the medical labors. Haven't had any malpractice cases because of it, and things happen a lot faster. Usually a different dwarf will  do each part of the procedure: one diagnoses, another suters, another one sets, and so forth.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 03, 2015, 10:21:48 am
Okay then, JOURNAL POWER ACTIVATE!!!! Also, that previous journal is from an alternate timeline where leaf died.
Spoiler: 10th of timber. (click to show/hide)
And that is the the aftermath of the werelizard attack, everyone is dead.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 03, 2015, 12:26:09 pm
I have the save. Will start later today or tomorrow depending on my work schedule.

Edit: RedMageCole, it appears your dwarf decided to jump off the tower late during Bearskie's turn. Any redorfing requests? The same goes for you Bearskie and Zuglarkun.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 03, 2015, 01:15:29 pm
Taupe the mason was liking this fortess less and less. When recruiters announced a new fortress meant to be built aboveground, he eagerly joined the founding party. His expertise would be required, and work would be plenty. People would look at a giant tower and he'd say ''Yup, I was the one to carve all those blocks''. At least that was the plan.

Setbacks began immediately. First they started using clay, which wasnt his domain. When they finally began operating a quarry, they found it full of water pockets and ready to flood at the first mistake. Slow work he could deal with, but...

Now the mines were closed. The miners were dead. The survivor was... erm. The mines are closed.

Their expedition leader was dead too. Someone had namer Japa as new leader, which was nothing short of a bad joke; poor lad had been in beds for months, crippled by a booze barrel of all things. Even the minecart almost claimed a life after someone rammed into it. Not the other way around, mind you... The soldiers were also prone to dropping their weapons at the first sign of danger.

Clearly this place was bad news. Logic urged him to flee. But honor and pride begged him to stay. He was a mason by trade, and believed in improving upon things. Block by block, year by year, this placw could be made better. And if he left, what kind of message would that send to the others, he who was one of the founding seven?

No, his place was here, building the tower, making coffins and counceling.
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on August 03, 2015, 02:26:02 pm
Zuglarkun:  Yeah, sucks :(.  You could always put it down to her stealing your identity as the real Zuglarkun, or maybe its a family name.  Judging from the combat reports, everyone should have been infected, but clearly werebeast curses are more complex than I thought.

Meh, it had to happen sooner or later. At least I went down fighting, unlike some other dwarves.

So Bearskie did not turn? As far as I know, werebeast curses transmit when the werebeast bites the target in the flesh. If the bite is intercepted by clothing, then it will not transmit. Hmmm, perhaps bruises do not permit werebeast curse transmission, only open wounds do?

As for the glitched Japa, most likely lack of diagnosticians, since the fella was already rescued.

I have the save. Will start later today or tomorrow depending on my work schedule.

Edit: RedMageCole, it appears your dwarf decided to jump off the tower late during Bearskie's turn. Any redorfing requests? The same goes for you Bearskie and Zuglarkun.

I call dibs on the next militarily skilled (preferably male) dwarf to arrive in the next migration wave, Armok knows we'll need some help on the military front. Redorf me as Shipcat, since Zuglarkun is Shipcat in Dwarf speak anyway. Then enlist me in a squad if you've got the setup running by then. Thanks.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 03, 2015, 09:10:29 pm
I have the save. Will start later today or tomorrow depending on my work schedule.

Edit: RedMageCole, it appears your dwarf decided to jump off the tower late during Bearskie's turn. Any redorfing requests? The same goes for you Bearskie and Zuglarkun.

I... did not notice that.  What the heck, RedMageCole, I got you a nice dwarf and all and you jump off the tower instead  ::)

Btw CheeseMaker, can you handle the remaining dorfings? 
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 03, 2015, 09:45:20 pm
Wow, lol.  Who amongst the founding 7 is left at this point?
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 03, 2015, 09:45:52 pm
I think I was one of them.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 03, 2015, 10:09:34 pm
Wow, lol.  Who amongst the founding 7 is left at this point?

Hang on a sec, lemme try and refresh my memory here.

Founders:  Me (miner), hiddenleafguy (miner), Taupe (mason), you (peasant/odd-jobs person)
Wave 1: Gwolfski (bookkeeper), Japa (animal trainer), RedMageCole (mason-smith)
Wave 2: Zuglarkun

As for non-dorfed characters, I think the carpenter is the only founder still alive, the other two died in the mines. Edit: woops, planter is still alive.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 03, 2015, 11:18:56 pm
Journal of TheCheeseMaker

1 Granite 51

If the Queen wants cake, she gets to eat cake.  If the queen wants a golden throne, she gets to sit on a golden throne.  If the queen wants a massive tower in the middle of a savage tundra, a group of dwarves embark to make it so.  No one denies the queen.  No one at all.

Not until today, at least.  Yesterday she demanded that I go to supervise the construction of her precious tower.  But I am going to march into her throne room and tell her I am not going to die in the wilderness for her vanity project.  I refuse to go.

2 Granite 51

I have begun to pack for my journey to Constructivory.  I, of course, am grateful that our kind and merciful queen has allowed me the honor of directing the construction of the tower.  Long live Queen Catten Murdermirror (OOC: That’s her actual name).

Spoiler (click to show/hide)

3 Granite 51

22 of us have embarked for the tower.  Hopefully we should be able to make it within a month.  Between here and there lies the Tressed Murk, a horrible swamp land.  To give future generations an idea of what this land is like, think of the grossest, most vile swamp you can imagine.  This swampland is like that, but the animals are giant and it is frigid cold.

But at least the queen will be happy.

If we survive.

23 Granite 51

We are approximately half way to the tower.  No one has died yet, although one dwarf, Shipcat, has managed to train her axe skills fairly high fighting off the giant beasts. (OOC: Sorry Zuglarkun, no male dwarf had any military skills.)

I tried telling her that we should thank the queen for sending us here, otherwise Shipcat never would have trained her skills as high as she had on the journey.  Shipcat just scoffed at me.

1 Slate 51

We have nearly arrived.  The tower is but a few days away.  I looked over the records we have for once again.  When the caravan left Constuctivory last fall, the tower was in good standings.  No one had died yet, and work was progressing on the tower.

In the spring, an elven caravan should have arrived.  That is good.  The queen loves the elves.  Hopefully the dwarves here have given them many gifts and traded generously.  I wouldn’t want any trouble with them.

The queen demands (sorry requests) that five floors of the tower should be completed every year.  So after one year and one month, the dwarves should be finished with the first five floors and working on the sixth.

7 Slate 51

NO NO NO NO NO NO!!!!!

This is horrible!  Everything is all wrong!  The tower is only four floors high, half the population is dead, and I can’t even say what happened to the elves!

Spoiler (click to show/hide)

-----

Snippets of various conversations of TheCheeseMaker on 7 Slate 51

TheCheeseMaker: Can you tell me what happened to the elves?

Ineth Urvadkobel: Oh! Yeah, funny story about them.  You see, we were all getting ready to trade, but then we realized that we didn’t have very many trade goods.  You know, on account of being too busy dying to make any flutes or earrings or anything.

TheCheeseMaker: So you killed them all!?

Spoiler (click to show/hide)

Ineth: No, no.  We were going to just not trade at all, but then I saw something I really wanted.

Spoiler (click to show/hide)

TheCheeseMaker: Do you even know how to play the piccolo?

Ineth: Well, no…  But I can learn!

TheCheeseMaker: No you can’t! We never actually play the instruments! We just make and trade them!

Ineth: Well, now if we ever decide to play them, we can.

TheCheeseMaker: No! We could have made our own!  Dang it! The queen will be furious.

---

TheCheeseMaker: How did half of the population here die?

Tulon Dakostor: There was this huge ferocious monster! A giant werelizard came and tore apart most of our miners and a few others.  No one could stop it, but eventually it just bled to death from its wounds.

TheCheeseMaker: Werebeasts spread curses when they bite dwarves.  Did that happen here?

Tulon: No! Well, yes, but we have contained the threat.  Three dwarves transformed into monsters, but they quickly killed each other, along with one other.  Actually, that last one didn’t die from the werebeast, we just forgot to take him out of quarantine, so he died of thirst.

TheCheeseMaker: So all the werebeasts are dead, correct?

Tulon: No.  One still lives in the mines.  We gave her a pretty sweet deal, too.  She’s now our bookkeeper/manager (since she can’t do anything else.  She has her own snazzy new office and everything!

Spoiler (click to show/hide)

TheCheeseMaker: Dang it! The queen hates werebeasts.  She will be furious.

---

TheCheeseMaker: Why is the tower behind schedule?

Zefon Bengengudib, Broker:  I can assure you we all have good excuses for not doing work.

Spoiler (click to show/hide)

Zefon: You see, two dwarves were resting in the hospital.

Spoiler (click to show/hide)

Zefon: Two dwarves were in the military, and everyone knows they can’t work.  HiddenLeafGuy and I were on break or drinking, so we couldn’t work, and most of the rest were at a party vital to the survival of this fort.  We needed that party.

TheCheeseMaker: So only two of you were working?

Zefon: Correct.

TheCheeseMaker: Dang it! The queen will be furious.

-----

Letter to Queen Catten Murdermirror:

Dear Her Royal Highness,

Everything is going great, here in Constructivory.  Everyone is so happy that we have the opportunity to build a great tower in your name.

Progress is going quickly, even quicker that we thought.  I suspect that we may have passed your expectations! (Joking! Ha! Of course you have suspected our quickened progress, because you are the smartest, most intelligent queen ever!)

The elves are very happy with us, and everything is going along swimmingly here.  Just don’t visit anytime soon, OK?  We must be prepared for your arrival!  If you give us fifteen to twenty years, I’m sure we will be ready.

With Great Respect,
TheCheeseMaker

-----

OOC:  Not a ton happening in this update, since I only played a month.  It was mostly just to set up my character, because the one I wanted before has a bad case of werelizard.  We have five dwarves from the starting seven alive: HiddenLeafGuy, Immortal-D, Taupe, and two nameless losers. 

I redorfed you, Zuglarkun.  Bearskie and RedMageCole: I’ll redorf you both in the next update.  You can tell me who you want, otherwise I’ll just pick randomly.  Oh, and Japa is now being treated at the hospital.  I just had to create a new zone and put him there.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 03, 2015, 11:40:23 pm
Spoiler (click to show/hide)
Ok that just killed me.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 03, 2015, 11:43:35 pm
A dead caravan of elves?  I'd say you're getting into the swing of things already  :P.  Don't need to redorf me as of yet, but DDDragoni wished for a dorf pages back. 

I won't be here for the next week (which is why I blasted through my turn so quickly), so you guys will have to handle passing around the save and enforcing the rules.  If the next player doesnt respond in time you can always just skip them or something.

Ps. Yikes, that's a huge migration wave.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 04, 2015, 12:05:30 am
A dead caravan of elves?  I'd say you're getting into the swing of things already  :P.  Don't need to redorf me as of yet, but DDDragoni wished for a dorf pages back. 

Ps. Yikes, that's a huge migration wave.
It's fine, I can dorm myself during my turn.
Also, the migration wave on the first spring is always massive- I believe the record is in the seventies.
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on August 04, 2015, 01:44:08 am

We are approximately half way to the tower.  No one has died yet, although one dwarf, Shipcat, has managed to train her axe skills fairly high fighting off the giant beasts. (OOC: Sorry Zuglarkun, no male dwarf had any military skills.)


Bah, I will just have to RP a little further that's all. That will do fine. thanks. Could I request a screenshot of Shipcat's character screen?
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 04, 2015, 03:43:40 am
Updated the second post with a census.  Hopefully it'll help some people in the dorfing process. 

I'm currently only using information from the end of the turn, which should be alright once the fort population stabilizes.  However if anyone's actually diligent enough to provide me with real-time information regarding the turn's migrations/deaths, sure feel free to pm me :)
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 04, 2015, 03:51:20 am
Updated the second post with a census.  Hopefully it'll help some people in the dorfing process. 

I'm currently only using information from the end of the turn, which should be alright once the fort population stabilizes.  However if anyone's actually diligent enough to provide me with real-time information regarding the turn's migrations/deaths, sure feel free to pm me :)
That's still some very nice chart, thanks for making that!
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 04, 2015, 08:15:40 am
Log of Chief Medical Dwarf, 7 Slate 51

*Yawn*  Ok think... this isn't the first time you've woken up in a strange place.
(https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/tower2.jpg)

Right.. we were partying to celebrate.  Probably.
(https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/tower1b.png)
Hmm... *scratch scratch*.

We got sent out for a grand monument of some kind.  I'm definitely not on ground level.  Furthermore, I ... wait a second...

CHIEF MEDICAL DWARF!?!?

.... oh dear.  It's fine, just ride it out.  They needn't know about my conflicts.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 04, 2015, 11:35:59 pm
Hello you dwarfy people out there!  I know what you all want: an update!  Well, that’s too bad, because I do not have an update for you tonight.  Instead, I have something even better!  A history lesson!

You see, something happened while I was playing that confused me a lot.  I sat at the computer screen for a couple minutes wondering exactly how that thing happened.  For the sake of clarity, we will refer to this ‘thing’ as The Event.

In order to better understand The Event, I did some digging in legends mode, and found the following:

---

A Dwarven History for Dummies

In the beginning, there was a small world.  Various beasts and races lived in that world in harmony.  Everyone was happy.  Goblin children and little elven hippie monsters played with the dwarves as friends.  There was no strife, there was no pain.

Then Armok decided the world was too boring, so he destroyed it.

And henceforth came the cycle of creation and destruction that all worlds go through, until he found a suitably violent world that appealed to his tastes.  Our story takes place on that world.

Spoiler (click to show/hide)

When life was first placed on the newly reformed world, the new, minor gods placed each race on it.  They divided the life into races and civilizations, one of which was called The Stake of Healers.

Catten Murdermirror quickly rose to power in that civilization.  Immediately she ordered the construction of a large fortress and a smaller hillocks.  The fortress was called Tempesttower and the hillocks was called Claspedmatches.

Spoiler (click to show/hide)

But there were darker forces at work that day, for a silver fiend appeared, and with it, a goblin civilization called The Lies of Raking.

Editor’s Note: The silver fiend, Ostar, was not a fun guy.  I would never invite him to a party.  First off, he was a giant anteater with external ribs, so he looked awful.  Second, his blood is poisonous.  That means if he gets a paper cut and bleeds into the punch bowl, everyone dies.  Even his name sounds evil: Ostar Burydie The Dead Crypts.  That’s 4 things relating to death in 5 words! Then there’s the whole suicide thing…

He twisted the goblin civilization into one of pure evil, with no goodness or sense of redemption.

Spoiler (click to show/hide)

Meanwhile, the Stake of Healers grew.   Two more hillocks, Wealthspaints and Helmpracticed, were founded.

Spoiler (click to show/hide)

But all was not good for the dwarves.  In 34, a hydra, the only one in the world, destroyed Helmpracticed, leaving no survivors.

The goblins grew in numbers as well.  In time, they became so that their civilization was larger than any other.  None could match their ferocity in battle.

Spoiler (click to show/hide)

In 50, the Stake of Healers founded a new fortress, Constructivory, the first one to be created since Tempesttower.   They also reclaimed a different hillock destroyed in a goblin raid.

Spoiler (click to show/hide)

Eventually, the two civilizations collided in a bloody war.  The goblins outnumbered the dwarves fifty to one.  Battles frequently found 500 goblins fighting only 12 dwarves, but each time the dwarves somehow drove off the attackers.

Spoiler (click to show/hide)

Claspedmatched was the first to fall to the goblin menace.  All of the defenders were massacred, and the survivors fled.

But Tempesttower endured. Within a year and a half of the war, the goblins had attacked the fortress eight times, each siege being driven off.

But the goblins numbers are many.  Their hearts are evil.  They will return to the fortress.  They will return again and again and again.  Whisperings go out throughout the land.  They tell of the inevitable fate of the kingdom.  Peasants flee to the far places of the earth.  Nobles hide deep in their homes.  They all know one thing: Tempesttower will fall.

---

OOC: And that brings us to the present day for the fortress.  I have no work tomorrow, so expect a real update tomorrow morning or early afternoon.  I dorfed you DDDragoni as the carpenter from the original 7, although if you want to change it that’s fine. 

I will also post the current list of dwarves for the census, although I can’t do it now because it would spoil The Event.  You’ll have to wait tomorrow to find out what it is (it’s not actually that cool, I just was really confused about it).
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 04, 2015, 11:53:04 pm

OOC: And that brings us to the present day for the fortress.  I have no work tomorrow, so expect a real update tomorrow morning or early afternoon.  I dorfed you DDDragoni as the carpenter from the original 7, although if you want to change it that’s fine. 

I will also post the current list of dwarves for the census, although I can’t do it now because it would spoil The Event.  You’ll have to wait tomorrow to find out what it is (it’s not actually that cool, I just was really confused about it).
Thanks! I can't wait for more details, although I do have my suspicions...
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 05, 2015, 02:53:38 am
I'm keenly awaiting the part where everybody dies.  With popcorn.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 05, 2015, 06:51:11 am
Oh, I guess emo dwarf day won't be happening this year, but we might as well murder some goblins!
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 05, 2015, 06:40:57 pm
Journal of TheCheeseMaker

9 Felsite 51

We will not have a repeat of the werebeast incident.  This tower must be in be the best condition it can be for when the queen arrives.  If everybody is dead, then it’s not the best it can be.

So I ordered anyone with military skills to begin training.  We currently have 3 squads: marksdwarves, axedwarves, and macedwarves.  For their first action, I order them to fight off the wild boar men that have been snooping around camp.

Spoiler (click to show/hide)

They appear to be more than capable, although those were only unarmed boar men.  We’re at war.  If the goblins attack, we must be able to fight off more than just unarmed animal people.

Unarmed Animal Men: easy

2 Hematite 51

A nasty kobold thief came to steal all our valuables (ha!).  Regardless of whether or not anything here is worth stealing, the queen’s goods must be protected.  Therefore, the entire army was mobilized, and after nearly a day of chasing it, the managed to track it down and kill it.  So, in case you’re wondering:

Unarmed Animal Men: Easy
Kobolds: Easy

Spoiler (click to show/hide)

Why do I still not feel very confident about our military status?

24 Hematite 51

As the military has been training and fighting off threats, the civilians of the fortress have been working hard to make our great queen’s dream a reality.  Two floors of the tower are currently being constructed.  These will be noble bedrooms and possibly military barracks, as right now we are forced to train outside on the ground.

Spoiler (click to show/hide)

5 Malachite 51

Spoiler (click to show/hide)

Our miners have found all three caverns, each in quick succession.  The first cavern layers is fairly standard, nothing too special about it.  The second is littered with bodies, so we’ll have to send the military to discover the cause.  The third is a maze of passages.  It’s nearly impossible to find anything down there.

Spoiler (click to show/hide)

We found the cause of all the bodies in the cavern layer.  A tribe of serpent men live there.  Well, it was a tribe at one point.  Right now it looks like everyone everyone’s dead except for a single serpent women spearman (spearwoman? spearserpant?).

Nevertheless, the queen absolutely detests snakes of all sorts.  We must remove them before her arrival.  I’m a little weary of sending our army against an armed opponent, but it’s only a single serpent woman, right? What harm can she do?

Spoiler (click to show/hide)

Well, that went worse than expected.  We lost one axedwarf before our military commander cut her head off.  A few others were bit, but they suffer no lasting injuries.  So our standing is this:

Unarmed Animal Men: easy
Kobolds: easy
Armed Animal Men: hard

We’re screwed if the goblins attack.

-

Events of 6 Malachite 51


It was unusually warm in Constructivory.  So warm that the military outside didn’t even feel cold when they were training, despite the fact that they all came to a mutual agreement to not wear any clothes until they found armor.  Of course, this pact caused one of them to die to a serpent women, but dwarves have never been known for good decision making.

Everyone seemed happy.  The caverns were discovered and deemed safe, work on the tower was progressing swimmingly, and even the cursed werebeast was admiring the engravings that she herself had made.

The happiest of the dwarves was TheCheeseMaker.  She was the overseer who had immigrated to the tower at the demands of the queen.  In fact, everything she did was according to the demands of the queen.  Other dwarves joked that she worshipped the queen.

Today though, was different.  The dwarves began to gather around TheCheeseMaker, wondering why no orders had been given.  TheCheeseMaker never looked up, never replied to the other dwarves’ questions.  She didn’t even acknowledge they were there.  All she did was stare at the piece of parchment in her hands.  Eventually, one dwarf, fed up with waiting, stole the paper and read it aloud:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

-

Journal of TheCheeseMaker

9 Malachite 51

I feel this is an accurate representation of how I feel right now:

Spoiler (click to show/hide)

Oh yeah, and some migrants arrived.

Spoiler (click to show/hide)

All of them were very grateful to have a safe (ha! safe) place to rest and eat.  They claimed that the entire countryside was swarming with goblins, massacring any dwarf they saw.  I asked if all of the queens advisors were dead too.

The migrants said they all were, and I clapped my hands in glee.

Of course, it is a tragedy how many good dwarves died over the past few days.  But more importantly, I no longer have to bow to her wishes! I’m free!  Praise be to Ethra whatever the rest of his name is, for he has freed us from a tyrant!

We may be invaded, but whatever.  The important thing is I’m happy.

Spoiler (click to show/hide)

Oh, and some random dwarf decided to declare herself queen, with us being the new mountainhome and everything.  I may listen to her demands, I may not.  I can do whatever I want now!  Score 1 for TheCheeseMaker!

-

So that’s what confused me.  I made my entire character based on someone who does what the queen wants no matter what, then suddenly some random dwarf declared herself the queen.  At first I thought I made a mistake, that I had picked the wrong dwarven civ as my leader, but nope!  She died in battle.

Not really the blood bath some of you were hoping for, but a fun aspect of the game nonetheless.  Below is the current list of dwarves if you want to make the census.  I’m about half way through summer.  Expect another update later this week.  It will probably be a big one, as I plan to finish my turn next time I play.  Of course, if anything interesting happens, that could change.

Spoiler (click to show/hide)
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 06, 2015, 09:47:51 am
So just about everybody important is dead, the dwarven civilization is in disarray, and we've apparently become the final bastion of hope against an unstoppable force of evil lead by a silver, suicidal anteater?

I think i just had a legends mode orgasm.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 06, 2015, 12:49:15 pm
Oh wow that means we actually have to tryr and not let all our dwarves die. Otherwise it will be an actually tragic event... Shit. Lots of pressure here.

Also can you post the new queens relationships? Im curious to know who the new royal family is...
Title: Re: ~ The Succession Tower ~
Post by: MobRules on August 07, 2015, 10:06:21 am
The last stand of Dwarven civilization, in a world overrun by goblins!
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 07, 2015, 10:38:37 am
The last stand of Dwarven civilization, in a world overrun by goblins!
In other words, business as usual.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 07, 2015, 10:42:24 am
Yep, we only need, a few humans to get pissed at us to make it pay day!
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 08, 2015, 10:52:39 am
Get all three races to attack us and we can rename this place Barad-dûr.
Title: Re: ~ The Succession Tower ~
Post by: Gwolfski on August 08, 2015, 12:27:29 pm
Get all three races to attack us and we can rename this place Barad-dûr.
+1
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 08, 2015, 01:53:22 pm
Get all three races to attack us and we can rename this place Barad-dûr.
First we need to get a giant eye made of magma on the top floor- which will be an issue if we keep expanding.
Title: Re: ~ The Succession Tower ~
Post by: endlessblaze on August 08, 2015, 02:12:56 pm
Dorf me and sign me up for a turn.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 08, 2015, 05:23:32 pm
Journal of TheCheeseMaker

25 Malachite 51

After a long argument among the nobles of the fortress, we have decided to continue to build the tower.  Despite the fact that it only started as a result of the mad queen, the new queen demanded that we continue to build the tower ‘in her legacy,’ whatever that means.

The queen also demanded royal accommodations for her new royal self.  I have decided to give in to her demands, and the current plans for the tower are scrapped to build her royal dining and bedrooms.  Praise be to Queen Fath Splashcrafted!

Spoiler (click to show/hide)

2 Galena 51

Spoiler (click to show/hide)

A dwarf got a strange look in his eye today.  He immediately walked into our dining hall and started shouting at the top of his lungs that he needed a jewelers shop.  I was about to ignore him and let him go mad, but the queen ordered a workshop built.

Spoiler (click to show/hide)

We also discovered the magma sea today!  Of course, the queen has forbidden the use of magma forges unless we move the magma to the tower, so I do not believe we will use magma forges any time soon.

More importantly, we have also discovered adamantine, which will be important if we ever decided to start using armor when our military fights.

28 Galena 51

Spoiler (click to show/hide)

Our great and wise queen has demanded us to make bolts.  It is good to know that our noble queen wants us to make items that will be useful to the fortress in the long term.

Spoiler (click to show/hide)

We have begun to dump the large amount of bodies we have in the refuse pile in the magma sea.  Hopefully this will stop people from having mental breakdowns every time they leave the tower.

Spoiler (click to show/hide)

Oh, and the screaming dwarf finally finished the artifact.  Congratulations on producing the most useless artifact I’ve ever seen.

16 Limestone 51

Spoiler (click to show/hide)

Crap.

I order the entire military to go defend their fellow soldier from the beasts of the caverns.  With unmatched bravery, each dwarf charges forward, screaming with the ferocity of a berserk troll.  They see the giant cave spider, and with all their power rush to attack it…

Spoiler (click to show/hide)

And all of them immediately get stuck in the webs.

The militia captain does not survive.

Spoiler (click to show/hide)

None of the rest of the dwarves fare so well, either.  That is until Shipcat decides he’s had enough, and kills the beast with a single swipe of his axe.

Typical.

27 Limestone 51

Spoiler (click to show/hide)

A second dwarf starts running around, but without the screaming this time.  He runs straight to the mechanics workshop and starts building.  Maybe this will be something good.

Spoiler (click to show/hide)

By the way, did you know the symbol of our government is a forgotten beast?  I didn’t, but I gained a lot more respect for the founders of this wretched place.

14 Sandstone 51

Spoiler (click to show/hide)

A dwarven caravan has arrived.  It just occurred to me that no humans had come to our fortress to trade.  Anyway we traded to the caravan in exchange for some food, blocks, and metal bars.  Nothing really special happened.

6 Timber 51

Spoiler (click to show/hide)

Wow, this is actually a useful artifact.  I immediately placed it in one of the queen’s rooms.  The queen is the greatest and noblest out of all of us, it seems only fit that she get are most prized possessions.

Spoiler (click to show/hide)

Also, a troll killed an axedwarf today.  Shipcat killed it in revenge.  That’s two deadly beast kills for Shipcat.

2 Opal 51

Spoiler (click to show/hide)

A marksdwarf died from infection today.  I assume she was injured fighting the giant cave spider.  That makes four military dwarves dead during my rule.  It also means if you’re in the military and your name is not Shipcat, your survival chances for more than one year are about 50%.

4 Obsidian 51

Spoiler (click to show/hide)

Due to poor planning on my part, part of the tower collapsed.  Luckily it was only a minor setback and no dwarves were seriously harmed (well, one dwarf’s legs were “torn into loose shreds,” but I don’t consider that very serious).

Spoiler (click to show/hide)

Also, we were attacked by a cave crocodile, but Shipcat killed it before it hurt anybody.

Spoiler (click to show/hide)

1 Granite 52

The queen spoke with me today.  Apparently, she disproved of my “poor decisions which led to the death of half our military” among other things.  She told me to step down as overseer of the tower.  She would put someone else in charge.

I begged for her forgiveness but she stood firm in her decision.  As a message to the next overseer: please add more wealth to the queen’s rooms.  They are almost up to her standards, but not quite.

Spoiler (click to show/hide)

Other than the queen’s quarters, the top floor is a new mason’s workshop, with stockpiles for both stone and blocks.

Praise be to Queen Splashcrafted!  May she live long and prosper!

-----

So a pretty boring year.  Other than the queen dying and being replaced, nothing really happened.  Endlessblaze has been dorfed as a farmer, the last free dorf from the starting seven.

Also, a note about the FPS.  It is insane.  I could be cruising along at 100 fps, then it suddenly shoots down to 20, then back up to 70 ten seconds later.  The average seems to be around 85-90, so nothing horrible.  If you don’t like it, you will need to kill any birds that arrive right away, because they will lag your game down.  Closing off the caverns could also stabilize it.

Good luck!  Save is here: http://dffd.bay12games.com/file.php?id=11043 (http://dffd.bay12games.com/file.php?id=11043)
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 08, 2015, 07:24:23 pm
Uneventful turn, but great writing as usual. There's a lot of hilarious and quotable parts in there. Question: ive never dealt with civilisations being dead excep us. Should we expect migrants, or  cherish every dwarf we currently have?
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 08, 2015, 07:30:48 pm
The civ itself isn't dead. There are other places to immigrate from that are still alive and functioning. Right now it's no different than if the queen immigrated to the fortress due to our wealth. Now if every dwarven site falls, I'm not sure, but we will still receive migrants for now.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 08, 2015, 07:31:47 pm
Alright, my turn! I'll get on it as soon as I get home this evening.
EDIT: Does anyone want their dwarves' profiles posted when I get the chance?
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 08, 2015, 08:18:35 pm
Alright, my turn! I'll get on it as soon as I get home this evening.
EDIT: Does anyone want their dwarves' profiles posted when I get the chance?
My profile hasnt been posted yet I believe. Im mostly interested to know if I have a family...
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 08, 2015, 08:22:43 pm
Alright, my turn! I'll get on it as soon as I get home this evening.
EDIT: Does anyone want their dwarves' profiles posted when I get the chance?
Yes, I would like to know if my dwarf was the one who got her legs shredded.
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on August 08, 2015, 10:45:06 pm
It also means if you’re in the military and your name is not Shipcat, your survival chances for more than one year are about 50%.

Well, the obvious solution would be to rename all of the Military after Shipcat then. :P Though honestly I'm pleasantly surprised to see that I did not just keel over and die from the GCS.
(Also I noticed I'm naked except for equipping a shield and an axe. I'd imagine Shipcat goes about her business using the shield to conceal the naughty bits. THE SHAME.)

Also, I for one appreciate all of the support Bearskie has been giving to ensure the building of a firm foundation for our glorious empire.

Alright, my turn! I'll get on it as soon as I get home this evening.
EDIT: Does anyone want their dwarves' profiles posted when I get the chance?
Yes, I would like to know if my dwarf was the one who got her legs shredded.

Well, a cursory look over the unit list reveals that none of those that are dorfed are physically injured. Mental trauma though...
Spoiler: DDDragoni, the broker (click to show/hide)

I had time to pore over the map, so here are some observations and wholly unnecessary recommendations.

Recommendations:

- Build MORE blocks. A SHIT TON OF BLOCKS. You will need it.
- From what I can tell, there are breaches in the passageways to the caverns and magma sea. Floor them over or build upstairs over them. I'll leave the overseers to discover exactly where all the dralthas are originating from.
- Would recommend replacing the doors that separate us from the caverns with a bridge or wall. Lest you want more FUN with giant building destroyers.
- For the sake of those that would get terrified from corpses and such (traders, dwarves), I would recommend forbidding all the sentients and vermin from being allowed in our refuse stockpile and dump all the sentient corpses manually in the magma sea instead.


I think I'm beginning to like my dwarf already. I think I will dig into Legends next to see if I can spot anything interesting, though given only 50 odd years of history, i don't think there will be any interesting lineages or relations established just yet.

Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 08, 2015, 11:51:07 pm
I have the save and am playing now. In the meantime, here are the requested dwarves!
Spoiler: Taupe, the manager: (click to show/hide)
EDIT: Oh! And something else I noticed? Our resident werelizard is none other than Japa's wife!
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 09, 2015, 10:29:39 am
Yep, some happy family relations over there.  I think he wanted her to be dorfed as Sanju, so can you do that in your turn  :)

I'll update the front page stuff once i get to a proper computer.  Nice turn (and funny writing)! 

Endlessblaze, any special dorfing requests, otherwise DDDragoni will probably randomly dorf you.  Welcome aboard ^^
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 09, 2015, 10:44:58 am
Wait im both a girl and the manager? Do you want weremammoth, because thats how you get weremammoths.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 09, 2015, 10:47:42 am
Endlessblaze, any special dorfing requests, otherwise DDDragoni will probably randomly dorf you.  Welcome aboard ^^

Actually, I think TheCheeseMaker already dorfed him.
Title: Re: ~ The Succession Tower ~
Post by: endlessblaze on August 09, 2015, 11:15:47 am
mmmm....so Im a tough, slow to tire guy that values hard work....dreams of mastering a skill....

all in all...not bad....put me in the military as a sword dwarf please.
Title: Re: ~ The Succession Tower ~
Post by: Gwolfski on August 09, 2015, 03:06:08 pm
how d'ya get stonesense to show more than three levels?
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 09, 2015, 03:46:48 pm
Spring complete! I'll have the write-up done soon
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 09, 2015, 05:30:19 pm
Oh god, my relatives took me for way longer than a day. I'm actually relieved to see we're only at 9 pages, I've been worrying how far we'd get-

I have the save. Will start later today or tomorrow depending on my work schedule.

Edit: RedMageCole, it appears your dwarf decided to jump off the tower late during Bearskie's turn. Any redorfing requests? The same goes for you Bearskie and Zuglarkun.

I... did not notice that.  What the heck, RedMageCole, I got you a nice dwarf and all and you jump off the tower instead  ::)

Btw CheeseMaker, can you handle the remaining dorfings?

God damn it. Please redorf me, I actually was hoping to be able to write a journal the second I started, but nnnnope.
But yeah, I'm going to take some time to get settled back in my house, then read back. All I know is we somehow defeated that werewolf.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 09, 2015, 05:40:09 pm
Just write a journal in which you go mad and jump off the tower!
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 09, 2015, 05:43:19 pm
Just write a journal in which you go mad and jump off the tower!
That would be very anticlimactic though. And how would I explain the new RedMageCole?
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 09, 2015, 05:46:07 pm
Twin who stole his identity! Or he could just be him from a universe where he did not go insane and jump off the top of the tower? The plot points are LIMITLESS!!!
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 09, 2015, 07:06:54 pm

God damn it. Please redorf me, I actually was hoping to be able to write a journal the second I started, but nnnnope.
But yeah, I'm going to take some time to get settled back in my house, then read back. All I know is we somehow defeated that werewolf.
Redorfed as our backsmith!
Here's the spring writeup:

Journal of DDDragoni Floordrink, overseer and broker of Consructivory Tower
1 Granite
I don’t know why the last queen decided that building up rather than digging down into the safety of the earth was a good idea. I don’t know why I was put in charge of this place after TheCheeseMaker “stepped down.” And I don’t know where stuff that ends up under a drawbridge goes. But here are a few things I do know: the old queen is dead. The new queen lives here. We are the best hope our civilization has to survive. There is a warmongering band of goblins that our previous overseer “accidentally” informed of our location (don’t think no one heard you laughing when we received word of the queen’s death, TheCheeseMaker. I’ve got my eye on you) and is likely on the way to slaughter us all. And what do we have to protect ourselves from the aforementioned goblin horde? A paltry seven militiadwarves running around naked, some of them carrying wooden spears. Gee, I wonder why they got wiped out last time we had an actual engagement? Until we can get the military up to dress code, we’ll need to keep everyone out of the cavers, and more importantly, keep the caverns out of the tower itself. So we’re gonna need a lot of walls and bridges and-
   I’ve just received word from the masons that we have no usable stone. Apparently, they’ve been funneling everything the miners dig out into statues in order to glitz up the queen’s rooms. I suppose keeping the queen happy is a good thing, don’t want her siccing the hammerer on anyone too important. So I order the miners to dig out large patches of stone, and have the currently-unused mason’s workshops turning the rocks that come out into blocks, usable for walls, bridges, and building the tower higher.
Spoiler (click to show/hide)
   According to the documents I was given upon my “promotion,” we recently captured a Giant Mole in a cage in the caverns. I know just what to do with him:(http://i.imgur.com/rQCz83N.png)
   I’m going to head down to my workshop and carve out some more bins- in this crammed tower, storage space is at a premium, and we need to consolidate all we can.
8 Granite
   While surveying the tower, I’ve found a lever labelled “Not a Death Lever” which earnestly claims it will NOT destroy the entire tower. Right. That might actually be useful if the goblins get here before we have proper defenses-we can take the murdering bastards down with us.
12 Granite
   An elven caravan has arrived! I hope they brought some kind of giant war beast for trade!
   Nope, the only animals they brought were an owl and a kestrel. I exchanged a single bone bracelet for all the food they’d brought and left the depot disappointed.
16 Granite
   One of our miners has given birth to a boy! Even with the goblin threat looming, something like this can still put a smile on everyone’s face.
   In other news, I was shocked to see that one of the masons has produced a statue of yours truly! I immediately had it placed in my quarters, of course.
23 Granite
   Some migrants have arrived a Farmer, a Mason, an Animal Dissector, a Fish Dissector, 2 Gelders, a Planter, a Potash Maker, a Mechanic, a Surgeon, an Animal Trainer, a Blacksmith, a Weaver, a Miller, a Soap Maker, a Siege Engineer, a Bone Doctor, and a Trader. The trader has some skill with a sword, and a few of the others have military skills, so I appoint them as the new Fortress Guard that came along with our newly-elected mayor, Ducim Ropeguilds.
   Seeing the doctors among the migrants inspired me to check our hospital, which currently consists of a few square feet of dirt floor. How are we supposed to defend ourselves if our wounded are just thrown on the ground? I order a 2 new floors to be built on top of the tower, one for the hospital itself and one to provide it shelter form the elements. While I’m building, I might as well put together quarters for the mayor and guard captain.
   While I was interviewing the new migrants, the Potash Maker suddenly stopped talking and slipped into a craftdwarves workshop with a strange look in her eye whatever she’s working on in there better be useful…
3 Slate
   The artifact is complete!
Spoiler: Behold Abysszenith! (click to show/hide)
   And as I expected, utterly useless. What kind of dwarf would sink so low as to drink from a mug? Straight from the barrel is always the way to go. The oxymoronic name and image of the werelizard attack leave me a bit unsettled…
7 Slate
   The queen has simultaneously ordered the production of bolts and forbidden their exportation, while the mayor has forbidden the exporting of backpacks. Perhaps they have tower defense in mind as well? Who knows. The whims of nobles are my command, so I order the bolts made, and the export bans cease to be an issue as the elven caravan leaves the area.
21 Slate
   We’ve gotten together enough stone bricks, using a little wood where we’re short, to put together walls and bridges to seal off the cavern, but some crundles have been giving the workers trouble. I sent the Morality of Ramparts, our macedwarf squad, to take care of them. The queen wants more bolts.
3 Felsite
   Work on blocking the caverns continues, but after some of the workers spotted a troll lurking nearby, I sent our axedwarf squad, the Raptors of Copper, to deal with it. Sibrek Udeshudil, still a raw recruit, was nearer than the others and charged to meet the beast head on- and when Shipcat arrived, she stepped over his broken and strangled body before lopping the beast’s head off in one stroke. Stupid kid should have waited… I’ve ordered several cage traps placed around the entrances to the caverns so something like this doesn’t happen again.
7 Felsite
   The cage traps have caught a few crundles—I order them slaughtered. We can always use more meat. In other news, Urvad and Ustuth have become mace lords!
11 Felsite
   I’ve ordered a Jewler’s shop and a kitchen built to deal with the Queen’s continuing complaints about her rooms and the new crundle meat, respectively.
12 Felsite
   No wonder work’s been going so slow! I went to get a drink today and discovered that we somehow ran out of booze! I’ve ordered the still cranked up to full capacity. That was close-I was worried my last name was going to come true.
23 Felsite
   We found another recruit dead today, this time in the hills. His corpse has teeth marks all over it, and scouts have reported seeing several giant Dingoes in the area. According to his squad captain, the damn fool probably ran off to challenge the beasts to a fight. I think you all know how that went. I sent the Raptors to go clean out the hills, and they came back with 3 Giant dingo pelts.



So there's Spring! Any requests before I move on to summer?
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 09, 2015, 07:27:00 pm
The lever that is marked "Not a Deat Lever" is actually telling the truth. You see, I intended for it to destroy the tower, but due to a design flaw it doesn't. Feel free to pull it, because all it will do is destroy the supports on the ground. The stairs themselves will still hold the tower up, a fact that I forgot.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 09, 2015, 08:25:20 pm
I have very bad sight. Today for example, I finally noticed that TheCheeseMaker's avatar is, in fact, cheese. And not just ''something yellow. The more you know...
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 09, 2015, 09:24:46 pm
Was the miner me? Or some other female miner that looks alot like me?
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on August 09, 2015, 10:19:36 pm
how d'ya get stonesense to show more than three levels?

Spam key " 2 " to increase the z-levels being displayed. " 1 ", decreases the z-level display instead. Press the " /? " key to bring up the menu of commands.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 09, 2015, 10:54:34 pm
Shipcat's going to need a badass theme song if she keeps on with this one-lady-strikeforce act.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 09, 2015, 11:51:33 pm
Shipcat's going to need a badass theme song if she keeps on with this one-lady-strikeforce act.
So far, so good. She just made Axelord.
Summer's done, but it was uneventful, so I think I'll combine it with the autumn write-up.
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 10, 2015, 12:19:39 am
Twin who stole his identity! Or he could just be him from a universe where he did not go insane and jump off the top of the tower? The plot points are LIMITLESS!!!
I actually didn't see this, and thought of the stolen identity idea. Regardless, I might go for that angle.
Now that I'm redorfed though, I would write a journal, but Armok I am tired, I'm gonna go to bed. I'll write something neat for everyone tomorrow.
(Oh, and for reference, please show my dwarf? Thank!)
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 10, 2015, 12:38:19 am

(Oh, and for reference, please show my dwarf? Thank!)
Here you are!
I should have autumn done by Tuesday at the latest. Any requests from the dwarven caravan while they're here?
Title: Re: ~ The Succession Tower ~
Post by: Heretic on August 10, 2015, 02:10:22 am
Hey to all beardsowners) i hope i not lost my turn cause of being inactive. I'm in contryside this mounth, so internet is rare and unusual))
Other think i want to tell u all:
Basic idea in world there we play is in few words is "buisness us usual" meant millions of goblins, few hundres of humans and a few elves... and majority part of leaders of all civs are goblins... i have some expereince in this situation, cause i am one ofthe beginers of succession fort in the same sitation in russian  community
This fort live more than ten ingame years, so i can  tell u some facts about our situation.
Firstly, in 40.24 there is a lot of bugs with sieges, especially with pathfinding in mountains... but Strapfortress(it's name of rus commynity fort) is situated fourtanatly so that we have at least one siege in year,about 60 goblins with different weapons and about 30-40 trolls in one time.(every gobllin tower have population 100 000 goblins and 10 000 trolls)
In first time(u will laugh) we have siege of elves that wear clothes maden from trolls hides and thinks that they are goblins, and so we think that we have war with elves, but then time came, we understand that we have allies elves(really, every time our outpust liason(goblin, unfourtanatly such us a qween, that is really unfourtanatly) came to us, we know more about their epic war elves vs goblins. They have really epic qween :-X why she is not OUR qween?)
So... that i want say... if fourtune love us (i think so) THIS fortress will have epic sieges too)))))
P.S. if i could i probadly try to translate hostory of this fortress to russian
P.S.S. And if someone intrested, i can try to translate hisrory of Strapfortress and post it on bay... but it will.be difficult to me - really a lot of text...
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 10, 2015, 11:30:47 am
...DDDragoni, I am afraid to tell you that I am not a female. I am male. I am very sorry for this inconveinence..
And I think my dorf would like to just be called "RedMageCole" with no numerals at the end, if it is alright. She would most likely be annoyed after being named second to an imposter (three now considering)
As for the caravan, picks and weaponry. Fetch me my crossbow.

Also, I do truly think we should change that topic name. Everyone else is using their dwarven civilization in their topic! Let us be heard! Let the name "Constructivory" be burned deep into every dwarf's heart!

If I'm being too fussy with my dorf, I don't mind being Dwarf Therapist-ed into what I asked for. I don't wanna be too much of a bother..
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 10, 2015, 12:59:40 pm
Admittedly thats a thought I've been postponing for a while.  Mainly because I find the current title 'fits' better, as the word arrangement feels more eye-catching towards viewers.  But yeah, eventually down the line I do recognise the need for the Constructivory name to be included in the title - if only to establish our identity proper.  We're hardly the only succession tower around, so calling ourselves just "The Succession Tower" just ain't gonna fly.

Now that I'm back from my trip, I just have to figure out a title that doesn't suck.

Also, opening the save and updating the front page stuff; feels good to be bac- oh god, there's crundle remains everywhere.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 10, 2015, 01:06:48 pm
Also, I do truly think we should change that topic name. Everyone else is using their dwarven civilization in their topic! Let us be heard! Let the name "Constructivory" be burned deep into every dwarf's heart!

If I'm being too fussy with my dorf, I don't mind being Dwarf Therapist-ed into what I asked for. I don't wanna be too much of a bother..
But that's what makes us special... We can be cool, we can be different.

We can't change the title. It is too visually pleasing as it is.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 10, 2015, 01:29:13 pm
We could name it: The succession tower 2: Constructivory: tales of towers and goblins?
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 10, 2015, 01:40:17 pm
In the spirit of a true Dwarf Fortress title, I made some improvements on Hiddenleafguy's suggestion and am ready to present my own title:

Slaves to Armok: God of Blood: Chapter II: Dwarf Fortress: The Succession Tower: Chapter 2: Constructivory: Tales of Towers and Goblins
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 10, 2015, 03:14:44 pm
In the spirit of a true Dwarf Fortress title, I made some improvements on Hiddenleafguy's suggestion and am ready to present my own title:

Slaves to Armok: God of Blood: Chapter II: Dwarf Fortress: The Succession Tower: Chapter 2: Constructivory: Tales of Towers and Goblins
I actually second this.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 10, 2015, 04:44:22 pm
...DDDragoni, I am afraid to tell you that I am not a female. I am male. I am very sorry for this inconveinence..
And I think my dorf would like to just be called "RedMageCole" with no numerals at the end, if it is alright. She would most likely be annoyed after being named second to an imposter (three now considering)
As for the caravan, picks and weaponry. Fetch me my crossbow.

Also, I do truly think we should change that topic name. Everyone else is using their dwarven civilization in their topic! Let us be heard! Let the name "Constructivory" be burned deep into every dwarf's heart!

If I'm being too fussy with my dorf, I don't mind being Dwarf Therapist-ed into what I asked for. I don't wanna be too much of a bother..
Not a problem.
If we want to keep "The Succession Tower", we could always keep it simple and just make it "The Succession Tower: Cunstructivory" or something.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 10, 2015, 05:08:53 pm
In the spirit of a true Dwarf Fortress title, I made some improvements on Hiddenleafguy's suggestion and am ready to present my own title:

Slaves to Armok: God of Blood: Chapter II: Dwarf Fortress: The Succession Tower: Chapter 2: Constructivory: Tales of Towers and Goblins
Its so terrible that we cannot not use this.
Title: Re: ~ The Succession Tower ~
Post by: RedMageCole on August 10, 2015, 05:41:49 pm
Ah yes, that's perfect! I shall craft a ☼RedMageCole's Journal☼ as soon as I can!
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 10, 2015, 07:37:09 pm
The best part is that this is the fourth succession tower I've been in.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 10, 2015, 09:08:20 pm
Skyscrapes, Skyscrapes 2, eh... what was the third?

Also, does anyone knows where is the game_data.ini file I'm supposed to find bundled up with Dwarf Therapist? 
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 10, 2015, 10:54:48 pm
Alright then, the new and improved title is:

Slaves to Armok: God of Blood: Chapter II: Dwarf Fortress: The Succession Tower: Chapter 4: Constructivory: Tales of Towers and Goblins
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 10, 2015, 11:06:13 pm
Skyscrapes, Skyscrapes 2, eh... what was the third?

Also, does anyone knows where is the game_data.ini file I'm supposed to find bundled up with Dwarf Therapist?

http://www.bay12forums.com/smf/index.php?topic=37761.0

This wasn't much of a tower, mind, since it was made in 0.28.40d, but it was there, it existed.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 11, 2015, 12:36:01 am
I finished Autumn, and since I wont be able to get the write-up done until tomorrow, here's summer!
Journal of DDDragoni Floordrink, overseer and broker of Constructivory.

19 Hematite
Nearly 20 days into summer and still no activity form the goblins… or anywhere really.
On the other hand, some new migrants have arrived. More refugees from the old mountainhome, judging by the scars.
They brought with them a Jewler, 2 Stonecrafters, a Metalcrafter (who has experience with the sword, I have added him to the sword sqad,) an Animal Dissector, a Metalsmith, and a Soap Maker.

21 Hematite
I’ve noticed that we have both a Weaver and a clothier living in Constructivory, but no loom or Clothier’s shop for them to practice their craft! I’ve ordered construction to begin on top of the hospital’s roof.
1 Malachite
The workshops were finished just in time! The moment she finished the clothier’s shop, the weaver ducked inside and started drawing pictures of cloth, leather, metal, gems, and rocks all over the walls! Whatever she’s doing in there, she’s got plans…

2 Galena
It’s been a month, and the moody weaver has only claimed a single piece of cloth, despite plentiful stockpiles of everything she needs.
In other news, we’ve captured several badgers, and I have ordered them trained and pastured for breeding.
More meat can never hurt.

13 Galena
We’ve seen no activity in the last 6 weeks. The goblins must be planning something big…

14 Galena
A crundle killed a kitten in the caverns. I knew those horned bastards were working with the goblins! I’ve ordered the military to wipe out any crundles they can find in the caverns.

18 Galena
This insidious plot has shown the fiendish horrors the goblins are capable of… we must be prepared. We need adamantine. As I write, the miners are digging and finding just how much we have to work with.
Title: Re: ~ The Succession Tower ~
Post by: Heretic on August 11, 2015, 02:00:32 am
Dddragony... pls dorf me as this Metalcrafter... or(it would be better) as some dwarf who have God assieated with two of theese spheres: Chaos, Death, Fire and Valor(if we have dwarf with this condition)...
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 11, 2015, 06:05:11 am
Alright then, the new and improved title is:

Slaves to Armok: God of Blood: Chapter II: Dwarf Fortress: The Succession Tower: Chapter 4: Constructivory: Tales of Towers and Goblins

I might have gotten carried away a lil'bit with this suggestion.  Behold ye new front page!  Always accepting all feedback, so if you guys prefer the old one just let me know.  Resolution's a bugger to nail down when it comes to large images.

Updated the census as well, hoping I didn't break anything in the process.  If there's any inaccuracies in it, let me know, it's probably those damn nested if statements again.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 11, 2015, 06:32:49 am
roman numbers for four...
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 11, 2015, 07:20:46 am
roman numbers for four...
Not good?  :(
Title: Re: ~ The Succession Tower ~
Post by: Zuglarkun on August 11, 2015, 08:09:25 am
BY THE FLAMING BEARD OF ARMOK - I like what you have done with the first post.

How did you make that?
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 11, 2015, 11:27:11 am
Creating it was easy: just Word with a Code page 437 font, which is the same font DF was inspired by.  The troublesome part was finding a way to export it as an image; ended up using an online doc-to-image converter for that.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 11, 2015, 11:28:55 am
roman numbers for four...
Not good?  :(
Well, if we are going for convoluted titles, might as well :p That's also how the game itself seems to address sequels.
Title: Re: ~ The Succession Tower ~
Post by: Heretic on August 11, 2015, 12:03:32 pm
TERRIBLE, that noone read my posts yet. Or probadly noone onderstand my "runglish" language?  :'(  :'(  :'(
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 11, 2015, 12:18:08 pm
TERRIBLE, that noone read my posts yet. Or probadly noone onderstand my "runglish" language?  :'(  :'(  :'(

Well, yours sounds like a fun fortress ;).  I hope we get many sieges too, although our military seems to be dying perfectly fine without.
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 11, 2015, 12:26:04 pm
(Edited by the continual survival foundation)  Yep, and we will all totally never always ever leave a huge hole in the tower at the end of the turn in the hopes that it will let in a dangerous flying creature.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 11, 2015, 12:43:25 pm
(Edited by the continual survival foundation)  Yep, and we will all totally never always ever leave a huge hole in the tower at the end of the turn in the hopes that it will let in a dangerous flying creature.
They're speed holes!
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 11, 2015, 01:09:27 pm
Dddragony... pls dorf me as this Metalcrafter... or(it would be better) as some dwarf who have God assieated with two of theese spheres: Chaos, Death, Fire and Valor(if we have dwarf with this condition)...
And here's the Autumn write-up!

Journal of DDDragoni Floordrink, overseer and broker of Constructivory

1 Limestone
I’ve been overseer for half a year already, and our defenses still aren’t on par with what we need to keep the goblins out.
If they send a full-scale siege, I doubt our 10 copper-clad military dwarves will even be able to stall them long enough to evacuate the queen.
I need to ramp up production.

7 Limestone
The miners tell me that they’ve found some adamantine that’s safe to harvest.
That means we’re going to need a place to store and work the holy metal, so I’ve ordered another level of the tower built.
“Seven steps to a platform of Seven by Seven, for today is the Seventh day, and Seven is the most Holy number.”
…at least, that’s what I’m told. Don’t put too much stock in all that “Holy Number” stuff myself, but hey, it makes the people happy. And happy citizens are safe citizens.

10 Limestone
Since we have this damn aquifer layer beneath the tower, we might as well make use of it. I’ve ordered a well built, which could save lives if we somehow manage to run out of booze again, or if someone gets wounded and can’t drink booze.
Also, the secretive weaver has left the clothier’s shop, and is now running around the tower babbling. It’s rather sad, and more than a little annoying.

15 Limestone

A caravan has arrived, along with the outpost liaison- which is exceedingly confusing. She claims to be from the mountainhomes, but since the queen lives here, doesn’t that make us the mountainhome? Why don’t we get to send liaisons out anywhere?

17 Limestone
The liaison’s idea of “news” is telling us that Tempesttower has fallen, and that Fath has claimed the throne. Despite the fact that the queen was in the room at the time, she expected us to be floored by the revelation. I just got a trade agreement set up and sent her on her way.
Spoiler (click to show/hide)
I gave the caravan some trinkets and gems in exchange for weapons, metal, and seeds.

27 Limestone
One of our Spearmasters, Dumat Muteletter, just rushed into the dining hall and held his shield aloft, proclaiming it “Strangetarget the Innocent Arch” before dashing back out to training.
Maybe we need to lighten up on the training a little…

11 Sandstone
RED ALERT! There’s been another werelizard spotted, on the southeast horizon!
I’ve ordered all civilians into the tower, and sent nearly our entire military to take the beast down. I can’t risk the swordsdwarves, they’re still too green. If even one gets bitten, this could spell disaster for Constructivory…
From my vantage point atop the tower, I can see the beast in our pasture, ripping the animals to shreds.
In true Constructivory tradition, a lone militiadwarf is charging the beast alone. From the way he holds his shield, I can tell that it’s Dumat Muteletter, the spearmaster from two weeks ago. As sick as it sounds, I wish him a quick death.
If he survives the wounds the beast inflicts, he will be forever cursed like Sanju down in the mines. We can still hear her cries every full moon.
And even if he does not survive, the cruelty of these twisted beasts-
Spoiler (click to show/hide)
Is apparently no match for the skill and power of Constructivory’s finest! Perhaps with this strength, we can hold the goblins back, nay, we can beat them!
In its rampage, the beast killed a Rooster, a Reindeer Calf, a Turkey Gobbler, a Guineacock, a Badger Sow, and a Duck.
Spoiler (click to show/hide)
16 Sandstone
A farmer gathering webs in the caverns got attacked by a Giant Cave Spider today. He managed to outrun the beast, but I can’t have something like this wandering around beneath our feet. I’ve sent the military.

17 Sandstone
He military has reported back. Apparently galvanized by Dumat’s successful usage of the tactic, one of the Marksdwarves, RedMageCole, charged the beast alone, apparently forgetting that he wielded a wooden crossbow, and…
Spoiler (click to show/hide)
Damn fool didn’t even get a single shot or swing off. The beast gnawed on his corpse until a Mace Lord, Urvad Tombsquids, scratched it in its weak pint, splitting the massive arachnid in half. She was also the one who slew the Giant Dingo that savaged one of our recruits back in spring, so I’ve granted her the title of Avenger.

25 Sandstone
Finally! It took was 14 masterwork statues, 4 masterwork cabinets (by yours truly,) and 2 more masterwork armor stands, but the queen’s throne room is finally up to her standards.
Spoiler (click to show/hide)
Now, if we could just get her to like her bedroom and dining room…

27 Sandstone
Several of the dwarven merchant’s pack animals have been found wandering the caverns, but there’s no sign of the merchants themselves.
((OOC: The wagons are listed as Missing, but there’s no sign of the merchants themselves. Theres also a few piles of stuff I can see like this one:
(http://i.imgur.com/zo4lVE5.png)
But I can’t ‘k’ at them or claim. No idea what’s going on.))
In other news, another group of migrants has arrived! We have a Gemsetter, a Miller/Swordsdwarf, a Child, a Woodworker, Two peasants, one of which is a Hammerdwarf, a Herbalist/Axedwarf, a cook, a Lye Maker, a Woodcrafter, and a Trader/Marksdwarf. I’ve drafted all with military skills, and I’ve ordered the forges to produce a few silver war hammer to supply our new squad, the Splattered Ores of Blackdawn.
A Fisherdwarf was found dead in the refuse pile today. There were no wounds on the body, and he wasn’t dehydrated or starved. There must be some kind of saboteur among us…
TheCheeseMaker is probably behind this. She’s been acting strange ever since the queen died… I’ll have to investigate.

9 Timber
That insane Weaver finally dropped dead of dehydration. I wish she’d had the decency not to do it in the dining hall…
At the exact same instant, a metalcrafter grabbed a single bar of copper and dashed into the forge, hammering away. Whatever spirit that had driven the weaver mad should be satisfied by this Metalcrafter… I hope.

14 Timber
The metalcrafter as emerged from the shop carrying a chain. It is extremely well made, if a bit boring.
Spoiler (click to show/hide)
I’ve ordered it installed in the queen’s bedroom, perhaps it will please her.

17 Timber
The miners have dug out all the adamantine they deem safe from a single layer, 20 stones in all. Now the strands need to be extracted- and there’s no one I trust more for this job then myself.

28 Timber
I’ve received word that no one’s seen TheCheeseMaker for a week. Dammit, she knows I’m on to her! I’ll find that Armok-damned traitor if it’s the last thing I do!
((OOC According to the stocks screen, she was in the well for some reason when it froze over. I haven’t the slightest idea what she was doing there.))

So there's Autumn! Hope you weren't too attached to that second dwarf, RedMageCole. Any requests for winter/redorfing??
Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 11, 2015, 01:32:20 pm
Honestly, I think that RedMageCole is only here to die now, either that or he has REALLY bad luck.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 11, 2015, 01:51:26 pm
Damnit, Cheesamker, can't you go one fortress without turning into a sabotaging traitor?

Also good job on the queen rooms. The last thing we need is a few unwarranted hammerings because this self-entitled noble wants more bling. Was the artefact chain enough? Maybe you can set doors to internal and spread the rooms a bit with resizing so that valuable items are included in more than a single room. That could fix some problems momentarily.

Finally, maybe we should keep RedMageCole's dwarves out of the military. He seems to be prone to accidents, and pitting him against monsters will only hasten the issue.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 11, 2015, 02:04:45 pm
Also good job on the queen rooms. The last thing we need is a few unwarranted hammerings because this self-entitled noble wants more bling. Was the artefact chain enough? Maybe you can set doors to internal and spread the rooms a bit with resizing so that valuable items are included in more than a single room. That could fix some problems momentarily.
The chain didn't help. Even if it is an artifact, it is still a copper chain.
And there are 2 problems with resizing the queen's rooms:
1: Overlapping rooms lessens the value of both rooms.
2: Her rooms are on 4 different floors of the tower, rooms can only be a single floor.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 11, 2015, 02:07:49 pm
Also good job on the queen rooms. The last thing we need is a few unwarranted hammerings because this self-entitled noble wants more bling. Was the artefact chain enough? Maybe you can set doors to internal and spread the rooms a bit with resizing so that valuable items are included in more than a single room. That could fix some problems momentarily.
The chain didn't help. Even if it is an artifact, it is still a copper chain.
And there are 2 problems with resizing the queen's rooms:
1: Overlapping rooms lessens the value of both rooms.
2: Her rooms are on 4 different floors of the tower, rooms can only be a single floor.
Too bad :(
T'would be cool if they hadded multi-level rooms for nobles, so that people could include balconies and ramps into the design.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 11, 2015, 04:22:53 pm
Coming soon in the Winter update...
Constructivory's first and greatest foe returns...
Behold the menace that is...
STATIONARY
MINECARTS!!!
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 11, 2015, 04:31:57 pm
Coming soon in the Winter update...
Constructivory's first and greatest foe returns...
Behold the menace that is...
STATIONARY
MINECARTS!!!
Everyone: *gasp!*
...We knew this day would come.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 11, 2015, 06:33:39 pm
First you accuse me of sabotage then you kill me?  I assure you my dorf was 100% loyal to the queen until her untimely demise. If there is a goblin spy in the fortress, he's still out there somewhere.

Redorf as one of the macelords.  Preferably male.  Name: Captain Awesome.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 11, 2015, 07:16:27 pm
First you accuse me of sabotage then you kill me?  I assure you my dorf was 100% loyal to the queen until her untimely demise. If there is a goblin spy in the fortress, he's still out there somewhere.

Redorf as one of the macelords.  Preferably male.  Name: Captain Awesome.
If that's your name then the secret spy probably lives next door.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 11, 2015, 07:37:54 pm
First you accuse me of sabotage then you kill me?  I assure you my dorf was 100% loyal to the queen until her untimely demise. If there is a goblin spy in the fortress, he's still out there somewhere.

Redorf as one of the macelords.  Preferably male.  Name: Captain Awesome.
Ask and you shall receive!
Spoiler: Captain Awesome (click to show/hide)
And you are married to one of the axedwarves.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 11, 2015, 07:55:07 pm
First you accuse me of sabotage then you kill me?  I assure you my dorf was 100% loyal to the queen until her untimely demise. If there is a goblin spy in the fortress, he's still out there somewhere.

Redorf as one of the macelords.  Preferably male.  Name: Captain Awesome.
If that's your name then the secret spy probably lives next door.

Hey! You caught that reference. I wasn't sure if anyone would.

DDDragoni, does the axedwarf that my dorf is married to have a brother, by chance?
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 11, 2015, 08:20:43 pm
I'm actually pretty hyped about the next update.

STATIONARY
MINECARTS!!!
Title: Re: ~ The Succession Tower ~
Post by: Heretic on August 12, 2015, 01:06:45 am
Okey.... i see i have intresting character, really -i'd love to see death of wagons...  So much dead wagons in our fortress... Probodly I know something about strange thinks with merchants
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 12, 2015, 01:15:19 am
Alright, winter is completed! I should have a write-up sometime tomorrow.
DDDragoni, does the axedwarf that my dorf is married to have a brother, by chance?
She does not, and I have discovered she is also dead. So... yeah. I'm pretty sure it didn't happen during my turn, though.
EDIT: MobRules is up next, yes?
Title: Re: ~ The Succession Tower ~
Post by: Heretic on August 12, 2015, 03:00:23 am
And now - more requests :D
1. I has download Dwarf Fortress Historian - mobile app to watch legends andnow need materials to tell more abour our history -it's one of my fauvorite thinks in df, especially then things going so intresting as we have in our world. So please make zip arhive of all things u can export and in other zip archive give me pls all raws(this app use them to learn more about historical figures)
2. Pls, can i know relationships of my dorf and also all skills he has?
3. And MORE screenshots Armok.Vision, Ssense, Isoworld - Japa made them and its great, so why we don't use them?
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 12, 2015, 03:59:04 am
Hey, i like legends stories and 3d screenshots as much as the next person, but I won't be forcing anyone to create them.  This is a fairly relaxed fortress, some of the people on the list haven't even commented beyond the initial post.  Curious though, wouldn't it be faster if you just download the game save itself, instead of extracting the many individual folders?

Next turn is MobRules.  He's lurking somewhere, lemme send him a pm.
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 12, 2015, 04:21:09 am
Where is the save, then?
Title: Re: ~ The Succession Tower ~
Post by: Heretic on August 12, 2015, 04:33:31 am
Hey, i like legends stories and 3d screenshots as much as the next person, but I won't be forcing anyone to create them.  This is a fairly relaxed fortress, some of the people on the list haven't even commented beyond the initial post.  Curious though, wouldn't it be faster if you just download the game save itself, instead of extracting the many individual folders?
:'(  Probodly it would n't cause i has no computer  to export the legends at first and at second my internet i really slow on tablet. But can u say how large in Mbaits  save is?
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 12, 2015, 05:16:08 am
Probably to be posted with DDDragoni's final update.  I went ahead and extracted what you needed from TheCheeseMaker's save Heretic, so here you go. (http://dffd.bay12games.com/file.php?id=11052)  Have fun ^^
Title: Re: ~ The Succession Tower ~
Post by: Heretic on August 12, 2015, 05:29:05 am
Thanks a lot. I'm reallyboring with my "fast" internet. Hope ur file will downlading correctly.
Title: Re: ~ The Succession Tower ~
Post by: MobRules on August 12, 2015, 05:41:43 am
EDIT: MobRules is up next, yes?
Think so :)

@Heritic -- I'll be doing a bunch of screenshots, but I've never gotten Stonesense or the like to work, either on my home Linux box, or on my work Mac.
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 12, 2015, 06:49:35 am
Spoiler (click to show/hide)
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 12, 2015, 08:40:05 am
Holy. Those are something else, Japa.

Permission to use them in the front page?
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 12, 2015, 09:38:08 am
Yeah, sure.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 12, 2015, 10:55:47 am
2. Pls, can i know relationships of my dorf and also all skills he has?
Your only relationship is with your deity, Basen, associated with rain and nature.
And you have the usual military skills and social skills, then Metalcrafting, Ambushing, and Climbing.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 12, 2015, 01:20:18 pm
Journal of DDDragoni Floordrink Overseer and Broker of Constructivory

Winter’s here, and still no sign of that rat TheCheeseMaker. I will find her, and when I do, there will be hell to pay.

2 Moonstone
I’m told there’s a swarm of bugbats infesting the lowest cavern layer. I’m ordering it sealed off until they clear out—a bugbat swarm can rip a dwarf to shreds.

3 Moonstone
A bunch of troglodytes are wandering in from the caverns. Normally they’re harmless, but one of them attacked our bookkeeper, Gwolfski and really messed up his arm. While he rests up in the new hospital, I’ve ordered the militia to clear the troglodytes out.
Spoiler (click to show/hide)

4 Moonstone
What the hell. How hard is it to kill 4 goddammed troglodytes? Hold on, let me try and piece this together.
So based on what I can gather from this jumble of reports, one troglodyte got to the base of the tower before getting mobbed by EVERYONE nearby and beaten to death. Even the queen got a few good punches in!
But over by the minecarts, everything went to hell.

Despite the fact that the minecarts are all safely berthed, an Animal Dissector ran onto one, bruising himself badly.
Spoiler (click to show/hide)
That same animal dissector was then struck by a flying fish dissector, who near as I can tell had no other involvement with the fight at all, and was sent flying.
Spoiler (click to show/hide)
After near misses with a Swordsdwarf and the Guard Captain, he hits the ground and is killed instantly.
Spoiler (click to show/hide)
The Swordsdwarf then proceeds to go airborne, flying past the troglodyte and into the minecart, crushing his hand in the process.
Spoiler (click to show/hide)
The troglodyte was then summarily dispatched by the Guard Captain.
So what happened here? A series of freak accidents? Dissector rivalry spiraling out of control? Or deliberate sabotage? I don’t know, but I will be keeping my eye on that Fish Dissector… He might be in league with TheCheeseMaker.
Also, someone bit a troglodyte’s tongue off.
Spoiler (click to show/hide)

8 Moonstone
The Avenger has named his shield “The Trenches of Confusion.” Is this a thing now? Naming shields?

14 Moonstone
A Metalcrafter was attacked by a Cave Crocodile in the caverns—I sent the Raptors and Shipcat cut its head off. I’m glad our dwarves are good at running away from things, or this would have been a lot messier.

23 Moonstone
I just got word from the caverns-they’ve sighted some kind of monster!
Spoiler (click to show/hide)
I’ve ordered the 2nd cavern layer sealed until we can find a way to deal with this thing.

27 Moonstone
According to the sounds going on in the cavern, that thing just killed a Giant Cave Spider. If it got poisoned, that makes now our best chance to take it out. CHARGE!
Spoiler (click to show/hide)

Even though the Militia Commander, Vabok Mountainauburn, actually killed the beast, I think the real credit should go to Endlessblaze. He took out both of the beast’s arms and one of its lungs, leaving it wide open to Vabok’s axe.

28 Moonstone
Ever dwarf who was involved in the fight with the beast reports nausea and sluggishness. That monster must have had some kind of poison—we’re lucky it wasn’t anything worse. None of the militiadwarves will own up to it, but there’s an awful lot of vomit on the main stairway…

10 Opal
A bunch of mechanics are yelling about an unloaded cage trap in the third cavern layer. No idea how they know, with it all sealed off, but I’ve opened it up for them so they’ll shut up about it.

20 Opal
Several of the tame badgers have given birth. I knew that farm would pay off!

23 Opal
There’s no more raw adamantine up here at the top of the tower, So I’m going to head down to the mines to grab some more.

There is a large bloodstain over the next few pages

8 Obsidian
I’m writing this from my hospital bed.
When I went down to the mines to get more adamantine, I ran into a Giant Toad chewing on one of the miner’s heads, with another miner ripped in half next to them. I tried to run, but the damn monster was too fast.
Spoiler (click to show/hide)
Damn thing near took my arm off. I was conscious long enough to see the Avenger cave the thing’s head in. I was in and out of consciousness for a while, but after a few days of lying on the bloody staircase I had to get up and haul myself to the goddamn hospital.
Those damn mechanics… they knew this would happen. That’s why they wanted the caves open. One of them’s got to be working with TheCheeseMaker!
Immortal-D, the chief medical dwarf, got to me on the 1st of Obsidian. He listed off what sounded like a lot of painful-sounding procedures that needed to be done, then proceeded to immediately throw a party.
I don’t know if he was happy because I survived or because there was so many interesting wounds to tend to on my body.
I just got out of my most recent surgery, and I’m scheduled for tractioning in a few days Immortal-D says that it was dicey for a while I should pull through unless something gets infected, which might be a problem since we have no soap. I’ve also lost most of the use of my left arm.
Spoiler (click to show/hide)

18 Obsidian
The Mayor has forbidden the export of bracelets, and surprise surprise, the queen wants more bolts made. I don’t know what we’re going to do with them, seeing as the Marksdwarves apparently prefer using their crossbows as clubs.

25 Obsidian
Heretic has become a swordsmaster. Good for him.

28 Obsidian
They just found TheCheeseMaker- frozen at the bottom of the well. Looks like she’s been there since the mid-fall freeze. She’s been a damn red herring this whole time! Whoever tossed her down there was using her to distract me while they worked behind my back. And I fell for it hook, line, and sinker. I’ve decided to step down as Overseer—ostensibly because of my injuries, but that’s bull. I could give orders just as well from a hospital bed as from my workshop. I’m stepping down because the position is too high-profile—it’s made me a target. If I’m going to find this damn goblin-sympathizer, It’s going to have to be from among the rabble.

(EDIT: TYPOS)
So there's my turn! This was fun, and I'd like to be laced back on the list, if you don't mind.
MobRules, I suggest you get soap production up and running (I've never been able to,) and figure out what to do with all this adamantine I gathered.
Your turn, MobRules! (http://dffd.bay12games.com/file.php?id=11053)
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 12, 2015, 01:54:11 pm
Spoiler: The tower so far. (click to show/hide)
Title: Re: ~ The Succession Tower ~
Post by: MobRules on August 12, 2015, 02:28:17 pm
Woot! I have the save! I'll see how far I can get when I get home this evening.
Title: Re: ~ The Succession Tower ~
Post by: Rose on August 12, 2015, 02:30:43 pm
if I may make a request:

Could we make a way to dump food and booze down to Sanju so she doesn't get hungry?
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 12, 2015, 03:26:48 pm
if I may make a request:

Could we make a way to dump food and booze down to Sanju so she doesn't get hungry?
Werecreature's Hunger and Thirst resets upon their transformations, so she won;t starve if that's what worries you. But if you want to make her more comfortable, MobRules can probably set her up with a few things.
Title: Re: ~ The Succession Tower ~
Post by: MobRules on August 12, 2015, 05:28:35 pm
Morul MobRules Fikodkat, 1st Granite, 53

So. I arrived here this fall, at this upside-down fortress: who's idea was it to build up instead of down, anyway?

Since then, I've been caught in the weather, don't have a proper bedroom, there aren't enough chairs, and there's been a rediculous amount of violence. On the plus side, work has been satisfying, and a kitten has adopted me. I'm a Gemcutter, an Architect, and a Diagnostition.

Aparently, enough people heard me griping about what I'd do differently if I were in charge that they decided to make me put my money where my mouth is, so to speak. Be careful what you wish for, I guess.

And of course, as soon as you get made overseer, everyone comes to you with their complaints:


More about the unhappy householders:

The Queen doesn't think that her royal suite, specifically the bedroom and the diningroom, are royal enough:
Spoiler (click to show/hide)

The Mayor and the Captain of the Guard are even less happy with theirs:
Spoiler (click to show/hide)

Plus, I have my own improvements that I want to make: I'll talk about those as I begin to implement them.

So, it would seem that I have my work cut out for me, before I even begin my first day. Wish me luck.

Supplemental

It turns out that once you've filled the post of Captain of the Guard, you lose the option to leave it vacant -- dang buerocracy. So, I'm giving the position to Sanju, the cloistered werelizard.
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 12, 2015, 05:51:07 pm
Sanju as captain of the guard is like playing double or nothing with your sentence. You either avoid punishment or the beating sucks and give us twice the werebeasts.
Title: Re: ~ The Succession Tower ~
Post by: Immortal-D on August 12, 2015, 06:34:40 pm
Immortal-D, the chief medical dwarf, got to me on the 1st of Obsidian. He listed off what sounded like a lot of painful-sounding procedures that needed to be done, then proceeded to immediately throw a party.
I don’t know if he was happy because I survived or because there was so many interesting wounds to tend to on my body.
I just got out of my most recent surgery, and I’m scheduled for tractioning in a few days Immortal-D says that it was dicey for a while I should pull through unless something gets infected, which might be a problem since we have no soap. I’ve also lost most of the use of my left arm.
Spoiler (click to show/hide)
Bwahaha.  If you read my Dorf's profile, you will note that is likes & dislikes are almost entirely at odds with each other.  So don't panic, but your CMD is most likely schizophrenic.  As a point of interest, what are my Medical skills anyways?
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 12, 2015, 06:53:27 pm
Immortal-D, the chief medical dwarf, got to me on the 1st of Obsidian. He listed off what sounded like a lot of painful-sounding procedures that needed to be done, then proceeded to immediately throw a party.
I don’t know if he was happy because I survived or because there was so many interesting wounds to tend to on my body.
I just got out of my most recent surgery, and I’m scheduled for tractioning in a few days Immortal-D says that it was dicey for a while I should pull through unless something gets infected, which might be a problem since we have no soap. I’ve also lost most of the use of my left arm.
Spoiler (click to show/hide)
Bwahaha.  If you read my Dorf's profile, you will note that is likes & dislikes are almost entirely at odds with each other.  So don't panic, but your CMD is most likely schizophrenic.  As a point of interest, what are my Medical skills anyways?
:o That's... good to know...
When I last had the save, you were a Competent Diagnostician and Suturer and a Dabbling Bone Doctor, Surgeon, and Wound Dresser. You are also a dabbling butcher.
Title: Re: ~ The Succession Tower ~
Post by: endlessblaze on August 12, 2015, 07:11:43 pm
((What are my skills?))
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 12, 2015, 07:23:00 pm
((What are my skills?))
Expert Swordsdwarf, Professional Fighter, Skilled Shield User+Dodger, Great Grower, Adequate Armor User, Novice Biter, and a bunch of boring misc stuff.
Title: Re: ~ The Succession Tower ~
Post by: MobRules on August 12, 2015, 09:44:07 pm
Well, that's interesting...

Spoiler (click to show/hide)
Title: Re: ~ The Succession Tower ~
Post by: Taupe on August 12, 2015, 09:51:25 pm
Well, that's interesting...

Spoiler (click to show/hide)
''I will now show you how to better bite targets. This is a skill mostly useful for werebeasts, which we are not. Should you secretly be a werebeast (which isnt the case) or ''accidentally'' become one, this is how, absolutely theoretically, you'd go about to inflict maximum damage and infection.''

EDIT: Btw, bearskie, that intro style in the op kicks a large amount of ass.
Title: Re: ~ The Succession Tower ~
Post by: TheCheeseMaker on August 12, 2015, 10:02:21 pm
"Ok soldiers! Gather round.  A vital part of combat is the biting skill.  When you bite, be sure to aim for the neck, because, as you all know, dwarven teeth can easily pierce plate or chainmail.

If you aim for the lower body, it is possible you can achieve a gelding strike.  This has nothing to do with combat, just an interesting tidbit.

Now watch me for the next 3 days as I demonstrate."

Wow Taupe, we both had the exact same idea, but you posted just before I started to write, so I didn't see it before I started my reply.
Title: Re: ~ The Succession Tower ~
Post by: DDDragoni on August 12, 2015, 11:43:35 pm
Then again, biting is useful if this is any indication.

Also, someone bit a troglodyte’s tongue off.
Spoiler (click to show/hide)

Title: Re: ~ The Succession Tower ~
Post by: Hiddenleafguy on August 13, 2015, 08:06:02 am
Welp, there goes my plan of eventually signing up and starting a holy crusade against werebeats.
Title: Re: ~ The Succession Tower ~
Post by: Bearskie on August 13, 2015, 10:09:05 am
Those darn werebeats, always messin' up my groove...
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 13, 2015, 07:28:29 pm
Just a heads up that I probably won't be able to post an update before the weekend -- look for one Saturday evening or Sunday afternoon.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on August 13, 2015, 07:42:00 pm
Take your time. I actually feel that the first 3 turns went extremely quickly
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on August 13, 2015, 10:59:33 pm
"Hey, hey new Overseer MobRules!", shouted Shipcat as she picked up a tiny pebble at her feet and threw it at MobRules.

"Got your attention now? Good."

"Listen, I understand you are getting pushed around like some wheelbarrow because frankly you're fairly new here, and its easy to pick on the new guys. Don't take it to heart, okay? Its just how the system works around here ever since the previous queen died. Yeah, I'll admit that the goblins did a number on us there - cutting off the head of the snake. But they better be wary, cause decapitated snake heads can bite back! Anyway, since you're actually taking the time to listen to complaints, here's another few for you to put on your bucket list."

"You see, it has come to my attention that my fellow comrades in the Pulleys of Deification have a shortage of ammunition as of late. Look, I'm not asking you to devote your precious time *rolls eyes* to produce more dakka. But it would be considered wise to at least remove the allocation of ammunition for the Hunters in our midst, so that the Pulleys of Deification can at least secure some bolts for their own use in the future. I'll be damned if I will let this fucking bureaucracy get in the way of properly outfitting the militia."

"I'll also like to point out that there is a up/down stairway that opens up directly above open space in the caverns on z-level 113, as well as up/down stairways that open up over the magma sea on z-level 120. For the sake of the safety of the inhabitants of this fortress, it would be in your best interests to channel away these spots and replace them with properly built up stairs that have floors beneath them unlike up/down stairs (Yes, I know its confusing, bear with me for a bit). I made mention of this to the former overseer, DDDragoni, but it seems she had neglected to address them."

"Oh, and pay no heed to former overseer, now self-proclaimed 'Investigator' DDDragoni, huh to think that I thought of her as a rather trusting individual *spits on the floor*. I reckon she's just badly shaken from her brief stint hauling corpses and is getting all paranoid. Poor lass, finding excuses for every misdeed and unfortunate accident that just so happened under her watch might I add? I had briefly known TheCheeseMaker as we had traveled together on our migration here, and though she did not make cheese as her name would suggest, I can vouch for her fervent loyalty. I would nary suspect her of being a spy or a traitor to the crown of all things."

"You got all of that? Good good, I shall not bother you any further, gotta go train."
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 14, 2015, 12:06:48 am
While we're on the topic of showering our new overseer with suggestions: I too would like to suggest that we throw Sanju an armor stand/weapon rack.  Let her train her military skills 24/7; she's got all the time in the world.  Besides, you never know when a Legendary Wrestling Werelizard may come in useful...

DDDragoni, I re-added you to the end of the turn list.  Long wait :P.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 14, 2015, 12:28:02 am
"I'll also like to point out that there is a up/down stairway that opens up directly above open space in the caverns on z-level 113, as well as up/down stairways that open up over the magma sea on z-level 120. For the sake of the safety of the inhabitants of this fortress, it would be in your best interests to channel away these spots and replace them with properly built up stairs that have floors beneath them unlike up/down stairs (Yes, I know its confusing, bear with me for a bit). I made mention of this to the former overseer, DDDragoni, but it seems she had neglected to address them."
((Wow, I somehow managed to completely miss those while surveying the fort! I thought you were just talking about the passable doors that were our main "defense" against cavern dwellers.))

(http://assets.dnainfo.com/generated/chicago_photo/2015/02/campaign-letters-slipped-under-doors-1424444142.jpg/larger.jpg)

The following is found on a letter found slipped underneath MobRule's door on his first day as Overseer

I suggested you as my successor for a reason. Sure, I may have said something about "if you think you can run this place better than go ahead and try" in public, but that was a load of Elk dung. From what I'm told, you've got a good head on your shoulders, and you have a way with people, but more importantly, you're new. This traitor could be anyone, a friend, a lover, a child, even a spouse. You don't have any living family and no previous connections here at Constructivory, so you don't have any of that to hold you back from finding the truth.

Now, by now I'm sure you've heard the rumors. "There is no traitor!" "The Investigator's crazy!" "TheCheeseMaker was a fine dwarf!" etc. These people are too scared of disrupting their happy, normal lives to see the truth. Everything points to someone actively plotting against us- the minecart "accidents" during the troglodyte attacks, the bodies we've found at the bottom of the tower, the Giant Toad attack when I was getting too nosy, but the most damning piece of evidence is TheCheeseMaker herself. The traitor knew I suspected her, so they set up her disappearance as deliberate frame job, keeping me distracted and off he trail long enough for their Giant Toad "accident" to hopefully take me out.

Your newness to Constructivory also gives you one other advantage: you're a wildcard no one knows what to expect from you. That alone should keep the traitor from trying to harm you. They may even try to recruit you to their cause, which should expose them. Hell, writing this letter is a huge risk on my part,  but seeing as I'll be cooped here for Armok knows how long, I need someone on the outside.

Stepping down should make the traitor think they've scared me off, but if something happens to me, you know what it was. Don't take their "unexpected complications" bull.

Find something to do with all the adamantine. I won't be doing anymore extraction until I'm out, so find someone you trust and get them on it.

And keep an eye on Shipcat. I saw her giving me the evil eye last time she walked past the hospital.

Signed,
DDDragoni Floordrink, Broker and Investiator of Constructivory.


((OOC: Edited to fix dumb between dwarf name and player name))
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on August 14, 2015, 01:55:25 am
And keep an eye on Zulgarkun Shipcat. I saw him her giving me the evil eye last time he she walked past the hospital.

Fixed that for you. Unless you meant the former building designer is still trudging around somewhere, in that case either you need to have your eyes checked or we have a shapeshifter on our hands.

Also, I'll like to point out that ever since we've learned about the death of the former queen, the only ones whom we can really trust are our own folks whom have been here before the grim news had arrived. Now, I'm no detective, but If TheCheeseMaker was truly suspect, then why would she announce that damning letter to us, when the green skins would have taken advantage of the situation by launching a surprise attack on us and catch us all with our pants down? (Quite literally might I add) It doesn't quite add up. I believe that anyone else that had arrived since then is terribly suspect, and could very well be a green skin spy/ sympathizer. Personally, I suspect that the TheCheeseMaker stumbled upon some illicit secret activities going on in the background and was offed in secret. Nobody trusts anybody now, and we are all very tired. There is nothing else I can do, but just keeping training. I for sure will be keeping myself armed at all times.


OOC: loving the paranoia!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on August 14, 2015, 03:08:02 am
Well ive seen people die to booze barrels and inert minecarts. Or just straight off jumping off the tower. Lets not discard the idea that cheesemaker died of being stupid...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 14, 2015, 10:17:49 am
MobRules, can I have the Macelord Onul Lancepoints? Dorf me as Luna. I've been trawling through Legends Mode, got me some ideas....
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on August 14, 2015, 01:08:35 pm
  Hey to all beardowners! I really like to see that turns going fast. So I decided to post here beginning of my dorf's story...
I always prefer to write I literature style but my knowlege in english is poor to  do it well...   so if you find some mistakes, feel free to ask me edit them.


Why did he come to participate in the construction of the tower, the crazy project of mad queen, no one knew. None of his "new friends" did not even know what the reason might be - they themselves were mostly refugees thar have to fled to new-founded and probadly steel-alive fortress after the capture of the capital by goblins. He led a completely different motives: he knew that the dwarves should be above imaginary gods, he believed that the dwarves, greeted the sunrise in the tower, piercing the clouds finally understand ancient truth: there is no god but the created by them, and no fate other than that you choose for yourself. For similar beliefs since ancient times was burned at the stake, but like him would not surrender. Fires generated slogan "Armok is no more than steel anvil decorated with blood" but not broken, they learned to hide, but not destroyed.The first thing Heretic saw, entering the castle were destroyed trader's wagons. This led him to certain thoughts. Habitually lied when asked about faith, "I believe in the deity of rain and fog," - he loved these things, but in any gods at this occasion certainly did not believe.Heretic their fate used to keep on the cutting edge of his blade and therefore immediately enlisted in the militia. Skills for the use of weapons instilled in him a hideout mates beliefs, but experience is required to develop constantly. Heretic prefer keep his fate on the cutting edge of his blade and therefore immediately enlisted in the militia. Skills for the use of weapons instilled in him a secret hideout of mates with same beliefs, but experience is required to develop constantly. But he loved to fence, and now, at the training session, he enjoyed feeling how easily sword lie in his hand, repeatedly passing uncomplicated defense of his opponent. He has upset by only one thing - at first time he would have to hide his real experience with swords.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on August 14, 2015, 01:21:22 pm
  Hey to all beardowners! I really like to see that turns going fast. So I decided to post here beginning of my dorf's story...
I always prefer to write I literature style but my knowlege in english is poor to  do it well...   so if you find some mistakes, feel free to ask me edit them.


Spoiler (click to show/hide)

you adkeed for help with the english, so i tidied the text up a bit, but i didnt really know what to do with some patrs, perhaps someone else can help
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on August 14, 2015, 01:37:02 pm
You meant that u can't understand some parts of text?
 : :-\ :-X
I had hopes that my English good enough to make peoples unerstand that I try to tell...
But if it can't , it's TOO BAD...
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 14, 2015, 01:59:45 pm
  Hey to all beardowners! I really like to see that turns going fast. So I decided to post here beginning of my dorf's story...
I always prefer to write I literature style but my knowlege in english is poor to  do it well...   so if you find some mistakes, feel free to ask me edit them.


Why he came to participate in the construction of the tower, the crazy project of mad queen, no one knew. His "new friends" did not even know what the reason might be - they themselves were mostly refugees that were forced to flee their newly-founded and probably still-standing fortress after the capture of the capital by goblins. He, however, had completely different motives: he knew that the dwarves should be above imaginary gods. He believed that the dwarves, greeted by the sunrise piercing the clouds while standing atop the tower, would finally understand the ancient truth: there is no god but the gods created by them, and no fate other than the fate you choose for yourself. For similar beliefs, dwarves since ancient times had been burned at the stake, but those like him would not surrender. Fires generated their slogan, "Armok is no more than a steel anvil decorated with blood," and they were not broken, but they learned to hide to avoid being destroyed.The first thing Heretic saw while entering the tower were destroyed trader's wagons. This led him to certain thoughts. Habitually, he lied when asked about faith, saying "I believe in the deity of rain and fog," - he loved these things, but he certainly did not believe in any gods ruling over them. Heretic preferred to keep his fate on the cutting edge of his blade, and therefore he immediately enlisted in the militia. Skills for the use of weapons were instilled in him a hideout of his mate's beliefs, but experience is required to develop these skills constantly. But he loved to fence, and now, at the training session, he enjoyed feeling how easily sword lie in his hand, repeatedly passing the uncomplicated defense of his opponent. He has upset by only one thing - for a time he would have to hide his real experience with swords in order to keep himself hidden.
I took a crack at- sorry if I messed up your meaning anywhere.
Certainly an appropriate story for a dwarf named Heretic, though!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on August 14, 2015, 03:40:30 pm
You meant that u can't understand some parts of text?
 : :-\ :-X
I had hopes that my English good enough to make peoples unerstand that I try to tell...
But if it can't , it's TOO BAD...

i understood them, but it looked as if it should be written a different way.
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 14, 2015, 05:05:09 pm
Are there any levers that control the drawbridges in the caverns? If so, where are they?


MobRules, can I have the Macelord Onul Lancepoints? Dorf me as Luna. I've been trawling through Legends Mode, got me some ideas....
Dorfed :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 14, 2015, 05:07:27 pm
Are there any levers that control the drawbridges in the caverns? If so, where are they?


Yes there are. They are labelled, and on z-level 10 (the one with the well).
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 14, 2015, 08:13:15 pm
You meant that u can't understand some parts of text?
 : :-\ :-X
I had hopes that my English good enough to make peoples unerstand that I try to tell...
But if it can't , it's TOO BAD...

Your English grammar isnt great, but I like your style and ideas.  Don't worry too much about it, as long as it's understandable, I enjoy reading any journal entry you have.  You can opt to use pictures/screenshots as well if you need help with getting your message across.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on August 15, 2015, 12:04:42 am
You meant that u can't understand some parts of text?
 : :-\ :-X
I had hopes that my English good enough to make peoples understand that I try to tell...
But if it can't , it's TOO BAD...


No worries, I can understand most of it. The parts that are more cryptic give it some dwarfish flavor since dwarves aren't supposed to speak English anyway. It kind of reminds me a lot of how Matul Remrit (http://www.bravemule.com/matulremrit) approached the problem of depicting dwarf speech as kind of alien to us anyway.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 15, 2015, 03:09:24 am
The Lancers of Justifying (D)

(http://i.imgur.com/S9bZbpQ.png)

“So, what do you know about Tempesttowers?”

I glanced around the room furtively, wracking my still-inebriated brain for answers. The name did ring a bell, but nobody was home.

Mud walls. Flickering torches. Battered furniture. The place was Pulleysquirts, formerly an abandoned hillock before it became the temporary HQ for the Lancers of Justifying high command. Generals, military, barons and the fledgling queen Eta Questsqueezed, all fixing their gazes on me, waiting for an answer. At last, a shred of memory arose from the depths.

“Firstborn fortress of the Stake of Healers. A seat of power for their civilization since the dawn of time”, I said automatically and decided to add, ”Home to the mad queen Catten Murdermirror”. 

Queen Eta smirked lightly. “Well, allow me to update you with more recent news. Tempesttowers has just fallen. Catten is dead. The Stake of Healers is in disarray, their citizens scattered throughout the countryside. As we were a year ago.” The air in the room seemed to darken. Just a year ago then, since the elves of the Pear of Canyons laid siege to Spingranite in the War of Cuts, tearing our civilization apart and murdering our former queen. The resemblance to Tempesttowers was uncanny. 

Spoiler (click to show/hide)

But we had survived. Most of the Lancers had fled to the triple hillocks Fencedinked, Baldcity and Fedclasped, while high command moved to reclaim Pulleysquirts, an old dwarven site. Deep within these mountains the elves cannot reach us.  For all it was worth, the Lancers of Justifying remains the largest dwarven civilization. Hundreds of hill dwarves, all hiding out in fortified hillocks. We do not fall so easily.

Spoiler (click to show/hide)

“Change is on the horizon, Lancepoints", she whispered. "Even as we speak, refugees from the Stake of Healers flee across the land. Where they go... well...”  Leaning forward, she tapped a point near the bottom of the map. “They call it Constructivory. Commissioned as a vanity project by Catten in the year 50. It is said to be a tower built to pierce the sky, although recent news indicate that the whole thing is really built out of clay,” she said, scarcely hiding her distaste.

“Lancepoints, I want you to go there and monitor the situation as it develops. Primary disguise being a Stake refugee, of course. Necessary identification will be provided. Your acting capacity will be that of a neutral observer until further orders arrive from high command. Understood?”

I had the nerve to actually consider her suggestion before I replied, “Understood”. Understood, certainly, but not agreed. We were knee-deep in our war with the elves right now. Frankly speaking, the last thing we should be doing is poking our noses into another civilization’s business.

But what was that old military saying again? Orders were orders, and Eta was queen. So, southwards then, into the cold tundra. Better pack my alpaca wool socks.



(http://i.imgur.com/xepV3Qe.png)

That was two years ago.

It turns out that the socks hadn’t been enough; I pitied the few poor bastards who ran around in the cold naked. Grumbling darkly, I awaited my sparring partners - Captain Awesome and Urvad the Avenger, always together and always late.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on August 15, 2015, 04:28:36 am
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 15, 2015, 08:14:14 am
^ Virtual cloud-gazing has never been so good.



3 Reasons to go to Constructivory

“Well, itsa bleedin’ dwarven fortress yea? One of only two left in this world that ain’t overrun by stinkin’ invaders, the other being Scorchedcrafted, which let’s face it, ain’t your normal dwarven fortress by a long shot. Psah!” he spat, sending a projectile of saliva mixed with ale (saleiva?) over my shoulder.

Spoiler (click to show/hide)

I actually quite liked Scorchcrafted - it being quite admirable and modern what they were doing over there, but I gave Stinhad a nod of vague agreement nonetheless. Getting into an argument with these old dwarves was useless; it was like arguing over granite.

“Aye, we dwarves ain’t doin so well attamoment”, he slurred. “But wait you see, we’re like this… spring-thingy the mechanics tell me about. Push us all tight together, annnndd then, y’know, poof.”

“Poof?”

“Sure a-poof”

“Are we still talking about springs here?”

“What springs?”

“Nevermind. You were saying, sarge?”

“Yesssh. My point being, you’ll be in the middle of it all”, he waved his hands wildly. “In the middle of the poof. The poof that starts the great war, only this time we’ll be winning it, see? The Fellowship of Dwarves, all striking back. And together we will kick at the balls of evil, and avenge the Tenacious Relic.”

Stinhad's grand vision was put on hold as he took yet another swig of his booze. I buried my face in my hands.

“Two, those goblins are a nasty bunch. What they call themselves, the Liers or summat. This stuff’s confidential, so I can’t tell ye, but I’m drunk, so I’m gonna tell ye. They’ve been attacking virtually every sorry bastard within their range. Big bullies. Mark my words, if they come after us,” he mimicked a knife slitting his throat. “Dead. Elves from the west, goblins from the east. No more pension plan for poor ol’ me.”

Spoiler (click to show/hide)

“That sounds pretty horrible.”

Stinhad brightened up considerably. “Nah, first they’ve gotta destroy this tower place first. So no worries. ‘M sure you’ll do a spanking job warding off the forces of darkness with your silver mace and woolly socks.”

“Thanks,” I said drily. Despite the general incoherence, there was a thread of logic running through Stinhad's words. Dwarves and goblins. So…

Spoiler (click to show/hide)

“Three, ELVES.”  His face was suddenly as grave as a funeral. “They say this queen Catten’s been getting all chummy with them. We’ve tracked their trade caravans heading to Constructivory. Mind you, not just any elves. The Pear of Canyons. The very same elves who took Spingranite. The very same elves who murdered my family.”

Welp. That got serious quick. Frantically, I tried to reverse from the conversational black hole, but soon realized it was too damn late. Stinhad himself simply stared into his beer mug with a desolate look.

“Okaaay… erm… that’s all yea?” I said lamely. “I’ll just… leave you alone then… don’t want to disturb you any further…”

In hindsight, it was kind of an ass thing to do.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Hiddenleafguy on August 15, 2015, 08:19:01 am
Oh, and don't forget the fucking werebeasts, they destroy everything! Even my secret love with [EXPUNGED] plot! Well, I've got some adamantine to mine, so bye!
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on August 15, 2015, 09:32:27 am
Wow, the dwarves are not doing do well here.  It says a lot when a succession fortress is one of two of the safest places in the world.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Hiddenleafguy on August 15, 2015, 09:39:07 am
Yep, wait......... AMORKDAMNIT!! We are fucking doomed! We are all going to die!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 15, 2015, 09:43:22 am
Wow, the dwarves are not doing do well here.  It says a lot when a succession fortress is one of two of the safest places in the world.

They still have plenty of hillocks though.  Problem with the fortresses is that most has been conquered by other races, similar to what had happened in Tempesttowers and Spingranite.  Those sites still have significant dwarf numbers, but they are all living under invader rule.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 15, 2015, 10:34:16 am

“Lancepoints, I want you to go there and monitor the situation as it develops. Primary disguise being a Stake refugee, of course. Necessary identification will be provided. Your acting capacity will be that of a neutral observer until further orders arrive from high command. Understood?”

So what you're saying, is that my Dorf is right about there being a spy, (2 if you count Heretic,) but totally off about the source.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 15, 2015, 11:23:48 am
Hey, I din't push noone into any well. *shifty eyes*
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 15, 2015, 02:36:37 pm
TheCheeseMaker got the last word in about DDDraconi's accusations. (more to follow, when I do the post).
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 15, 2015, 02:51:15 pm
TheCheeseMaker got the last word in about DDDraconi's accusations. (more to follow, when I do the post).
She may have had the last word, but I will have the last laugh! Ha! Hahaha! HAHAHAHAHA!
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 15, 2015, 06:08:38 pm
1 Hematite, Part I
(ooc: splitting this into multiple posts, because it's easier that way, what with images and alll)

Well. Spring's done, then.

Soap: Don't know why no one thought to bring Lye on the embark, or request it from the mountainhome. Been trying to get some made, but after creating some ash and building an ashery, the lyemaker keeps claiming there is no ash, even when there is plainly ash. At this point, I think I'm gonna have to hope the humans bring some this summer, otherwise we may have to wait for fall. May have to put the lyemaker in with the Captain of the Guard, if he keeps refusing to make lye.

Well: Built a roof over the top of the well, 'cause a well ain't much use if it's frozen. Still hasn't thawed yet, even had the miners mine it out, but it just remained ice. Hopefully now that summer's here it will finally thaw out, and hopefully the roof will keep it from freezing next year.

Werelizard:
I've made the werelizard the Captain of the Guard. To prevent other members of her squad from enacting misdemenor capitol sentences in her absence, I removed them all and created a new sqad for the non-lycanthrope swordsdwarfs. They decided to call themselves the "Innocent Towns", don't ask me why, wasn't my idea. Heritic seemed to be the most experienced of the three of them, so he's in charge:

(http://i.imgur.com/J7BRG2b.png)
OOC: I have a hard time keeping track of more than a dozen or so dwarves unless I name them after the role I've given them -- hence the name "Swordsdwarf" above. These names don't count as Dorfings, and can be changed and/or removed based on need. They are sill available if folks want to get Dorfed.)

Meanwhile, Sanju has about the nicest digs of anyone here, 'cept for the queen. Initially, the queen refused to let me bring her any furnature, since she wasn't in the tower. I said "OK, then, I'll bring 'er up to the tower!" Queen turned pale, and allowed the Werelizard an exception to the rediculous no-buildings-underground rule, just so long as no one else had access.

(http://i.imgur.com/LjT4zGB.png)

'Course, I forgot about some of the required Captain-of-the-Gaurd furnature before sealing her in, but it should be possible to add it later. Tried to get the dwarves to deliver her a weapon, but no one wanted the job, so she's training as a wrestler in her copious spare time.

Taupe made a lovely masterwork stature of Sanju, which I had installed in her room before sealing it off:

(http://i.imgur.com/9Tvq1AX.png)

Quote from: Statue
This is a masterful schist sttue of 'Sanju' Craftwards created by 'Taupe' Fikodistam.

The item is a masterfully designed image of 'Sanju' Craftwards the dwarf and dwarves in schist by 'Taupe' Fikodistam. 'Sanju' Craftwards is surrounded by the dwarves. The artwork relates to the appointment of the dwarf 'Sanju' Craftwards to the position of bookkeeper of The Lucid Figure in the early spring of 51.



Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 15, 2015, 06:12:11 pm
Hematite 1, Part II

Speaking of the military.

I asked the training squads why they seemed to always be standin' around waitin' for training to begin, rather than actually training ('cept for "individual combat drills'). They showed me the schedule showed that they were very specifically 'supposed to wait for ten members of the squad to show up before beginning. I told 'em that none of the squads HAVE ten members. They said they know, that's why they never get around to actually doing demonstrations.

Damn beurocrats. Found the schedule, and altered it so that they only need to wait for a number of squad members equal to the size of the squad minus one.

Also, I reassigned them all to the same training ground. No reason why an axedwarf and a macedwarf can't spar with each other; more likely that folks'll have someone to spar with if they're all in the same place. Troops insisted on keeping their individual training grounds as well, but only the shard one is actually active.

(http://i.imgur.com/wWgjmyf.png)

Wait a second, you ask, is that the Queen? Sure is. Turns out she's a pretty decent Macedwarf, so she joined the Macedwarf squad. I don't know why she didn't take over as Mace-Captain, but for some reason she left Luna in charge of the squad.

OOC: I had added her to the squad before Luna's IC postings above, and was trying to come up with an IC reason for her to leave Luna in charge of the Macedwarves, since OOC I didn't want to remove Luna right after dorfing her for Bearski. Maybe she wants to keep an eye on her? Not sure.


Also built a proper archery range for the marksdwarves

(http://i.imgur.com/xaQy8oD.png)

I put one craftsdwarf full time on making wood bolts, and another full time on making bone bolts. No hunters at the momenet, 'cause we got plenty of meat, and for some reason marksdwarves refuse to use the same crossbow for huntin' as they do for the military, which makes having the same dwaves fill both roles complicated.

We really need to get some magma up here, since the Queen, in her infinite wisdom, refuses to let us build magma forges down where the magma is. So, I've created a glass furnace, and have ordered a bunch of green glass tubes and green glass corkscrews. Also, I've got two wood furnaces makin' charcoal full tiem.

Oh, almost forgot! I've been keepin' pretty busy myself as well:

(http://i.imgur.com/vB5WF8f.png)
Best morian-covered-with-baugette-cut-morians I've ever seen, if I do say so m'self.


More Hematite 1 entries to appear, probably tomorrow....

Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 15, 2015, 09:24:27 pm
Meanwhile, Sanju has about the nicest digs of anyone here, 'cept for the queen. Initially, the queen refused to let me bring her any furnature, since she wasn't in the tower. I said "OK, then, I'll bring 'er up to the tower!" Queen turned pale, and allowed the Werelizard an exception to the rediculous no-buildings-underground rule, just so long as no one else had access.

Ehhhhh... fair play I suppose, I'll allow it, but future overseers might see what they can do about bringing Sanju and her digs up to the tower.  Just to keep some consistency in the rules.  Afterall, you only need a calendar to move a werebeast safely.

That's a gorgeous tileset + color scheme you're using btw.

----------

Clarification: Constructions and stockpiles outside the tower are ok, buildings are not (exception being farms, which must be outside)
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 15, 2015, 10:10:32 pm
Meanwhile, Sanju has about the nicest digs of anyone here, 'cept for the queen. Initially, the queen refused to let me bring her any furnature, since she wasn't in the tower. I said "OK, then, I'll bring 'er up to the tower!" Queen turned pale, and allowed the Werelizard an exception to the rediculous no-buildings-underground rule, just so long as no one else had access.

Ehhhhh... fair play I suppose, I'll allow it, but future overseers might see what they can do about bringing Sanju and her digs up to the tower.  Just to keep some consistency in the rules.  Afterall, you only need a calendar to move a werebeast safely.

That's a gorgeous tileset + color scheme you're using btw.

Clarification: Constructions outside the tower are ok, buildings are not (exception being farms, which must be outside)

Fair enough. I'll get that all demolished and moved.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on August 16, 2015, 04:05:58 am
I see u think somethink like "Heretic is a spy"...
All i can tell u: Heretic is absolutely loyal to our fortress. Moreover, he is loyal to idea of tower, so he have no reason to help enemies of fortress...Hope, that u all will believe in that.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 16, 2015, 05:00:32 am
I'd hate to interfere with your turn plans again MobRules, but by that reckoning all the military facilities (barracks, archery range) should be on the tower as well.  Consider it a queenly mandate if you will  ::).
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 16, 2015, 07:03:41 am
I'd hate to interfere with your turn plans again MobRules, but by that reckoning all the military facilities (barracks, archery range) should be on the tower as well.  Consider it a queenly mandate if you will  ::).

Ah -- there were already multiple barracks outside when I started my turn, as well as several archery targets and two pottery kilns. So I interpreted that to mean that outside was OK as long as it was exposed & not protected by walls. (also, I missed it if you commented on the suggestion multiple people gave of putting a barracks down in the were-lizards cell before I followed it).

No prob, I'll get everything moved into the tower :)


(My next few posts are about conveying what's already happened, so nothing can change until I've moved beyond my first-day-of-summer recounting of Spring)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 16, 2015, 07:50:58 am
Very sorry - they were the sort of things I didn't really realise until I read the rules aloud to myself. ("No buldings... err... wait, hang on a second")

Hopefully noone was too attached to that front page style.  I liked it very much, but I couldn't shake off that feeling of blurry-text, so we've reverted to the old version.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 16, 2015, 11:00:54 am
I see u think somethink like "Heretic is a spy"...
All i can tell u: Heretic is absolutely loyal to our fortress. Moreover, he is loyal to idea of tower, so he have no reason to help enemies of fortress...Hope, that u all will believe in that.
But you are hiding your identity and beliefs. That's why I threw you in as a "if Heretic counts."

I'd hate to interfere with your turn plans again MobRules, but by that reckoning all the military facilities (barracks, archery range) should be on the tower as well.  Consider it a queenly mandate if you will  ::).

Ah -- there were already multiple barracks outside when I started my turn, as well as several archery targets and two pottery kilns. So I interpreted that to mean that outside was OK as long as it was exposed & not protected by walls. (also, I missed it if you commented on the suggestion multiple people gave of putting a barracks down in the were-lizards cell before I followed it).

No prob, I'll get everything moved into the tower.


(My next few posts are about conveying what's already happened, so nothing can change until I've moved beyond my first-day-of-summer recounting of Spring)

Most of those were already there when I started as well. I added the archery targets and a barracks because the rest of the military stuff was there.
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 16, 2015, 11:27:31 am
Hematite 1, Part III (of 3)

Security: We fixed some security holes in the form of up-down stairs that really should have only been one way. They're fixed now. Also, I've ordered that the default state of the cave bridges should be closed, though anyone can open 'em if they've got reason to.

Bedrooms & Storage: Added a buncha new bedrooms on the hospital level. Tiny, and the bedrooms overlap each other, but folks are happy to have beds of their own. Added two cabinets to the hospital in the NW of the level, some statues to the mayor's quarters in the SE, and filled the rest up with tiny bedrooms.

Spoiler (click to show/hide)

Caravan:

Spoiler (click to show/hide)

Moving Forward:

The queen has ordered a major re-structuring of the military.

Also, the queen has ordered that everything -- all of the barracks, kilns, and what-not all be moved to the tower: even the werelizard. We're gonna get on that as soon as the military restructuring in announced.


PS -- everyone at least has pants now, though three dwarves are still runnin' around shirtless.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on August 16, 2015, 12:05:55 pm
Nice texture pack. What are you using? also that part about moving every single thing in rhe throne room made me laugh. Well played.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Dumbestdorf on August 16, 2015, 05:25:32 pm
Well, this has potential. If you don't mind, I'd like to be dorfed as a very stupid dwarf (even by dwarven standards, I mean), and I'd also like to take a turn.
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 16, 2015, 06:07:47 pm
@Taupe -- CLA, along with the colorblind_dawnbringer color set :)


@Dumblestdorf:
Spoiler (click to show/hide)



EDIT: Looks like it's illegal to put your monarch in charge of the military (won't show up in the list for "Militia Commander".) Who wants the job of telling Her Majesty? (I figured since she was a "Talented" macedwarf and an "Expert" fighter, there was no reason to have her be the sort of monarch who rules from the rear. But I can make her neither the militia commander nor put her in charge of a squad -- the only way to put her in the military is rank-and-file, which makes no sense.)
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 16, 2015, 06:24:50 pm
Hematite 2

(http://i.imgur.com/eweQQZd.png)
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on August 16, 2015, 06:31:37 pm
No queen was actually the captain of the macedwarf squad before she became queen, at which point she was automatically removed.  It's weird, I know.

The barracks outside the tower were my doing. I was originally planning to build an open space for them to train and not suffer cave adaption, but by the time I really got the tower going all my efforts were focused on the queen's rooms.

Sorry for not following the rules completely, but it seemed minor enough at the time that it didn't really matter.  Anyway keep up the great work, MobRules!

Well, I wrote everything above this and hit 'post' then I saw the new announcement, so allow me to say:

IT BEGINS
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 16, 2015, 06:50:11 pm
IT BEGINS

(actually, it turns out to be quite anti-climatic)

The Goblins sent nine attackers, none of them Goblins

(http://i.imgur.com/GDJhi4N.png)

And the fight was over so quickly that those who had been sparring didn't make it to the tower in time to participate

(http://i.imgur.com/DUOPjns.png)

I'm now checking the logs for interesting moments, and seeing if anyone was injured.

Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 16, 2015, 09:26:27 pm
Hey all, does anyone object if:

1) I move the workshops and make the first floor of the tower into the melee training area (seems best for defense, anyone sneaking in has to pass right through it)
2) If I move the dining hall and your rooms to a different floor, and use the second level of the tower as an archery range, surrounded by fortifications?

Since we've got to move these things inside, this seems the best way to do it.

~~Linda
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 16, 2015, 10:41:35 pm
Journal of DDDragoni Floordrink, broker and Investigator of Constructivory
The undated entry is written in a shaky and uncertain hand.
I saw TheCheesemaker today.

While I was negotiating with the elven traders, she walked strait through the depot wall.

Her hair and clothes were crusted with ice, and her eyes were somehow both vacant and piercing at the same time.

Her skin was blue and flaking off her body, revealing the chilled tissue and icy bones beneath.

She raised her arm, tattered and frozen cloth dangling from her skeletal arm, and pointed a rotting finger directly me.

A horrific rattle emanated from her cavernous, motionless, mouth as she advanced on me.

The elves around me made no move--were they unable to see the phantom, or simply uncaring?

Did she blame me for her death or only wish to answer my accusations?

Has she come merely to scare me, or is her intent more sisinter?

I knew not any of these answers, and the trade was complete, so I did all I could- I ran.

The engravers are memorializing her as I write, and soon this phantom will no longer roam the tower, but her frozen visage will always haunt my dreams...

Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on August 16, 2015, 11:25:59 pm
Did Captain Awesome get any kills, or did he not participate in the battle?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 16, 2015, 11:30:32 pm
Hey all, does anyone object if:

1) I move the workshops and make the first floor of the tower into the melee training area (seems best for defense, anyone sneaking in has to pass right through it)
2) If I move the dining hall and your rooms to a different floor, and use the second level of the tower as an archery range, surrounded by fortifications?

Since we've got to move these things inside, this seems the best way to do it.

~~Linda

The unwritten rule here is to try not to remove another overseer's designs any more than is strictly necessary. Instead of moving everything on those levels, you could extend an existing level or build on a new level to fit the new areas instead? Helps to keep the tower expanding and growing.

Personally I shouldn't worry too much about efficiency and design practicality, a little carnage here and there really never hurt anybody. Plus, TheCheeseMaker did spend so much effort creating those ghastly, multi-coloured royal lodgings. Would be a shame to see them used for archery practice instead.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on August 17, 2015, 02:05:45 am
The situation is absolutely same to that Strapfortress has in first siege.  We have elves that thinks that they are goblins too...It's looking intresting... research if they wear trolls leather clothes...  and else I request more info about my character... logs of battle, thougs, kils...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 17, 2015, 03:21:15 am
~Luna Lancepoints

A queen in my squad.

She knows. Why else would she still leave me in charge? Humility be damned, she bloody knows. Now I’ve got to watch over the queen as well as those two jokers. How did she know? My communications with Pulleysquirted are encrypted, untraceable. I hardly draw any attention to myself; I nod and smile at people but I really only talk to a few. And I certainly don’t keep a journal.

It had to be those documents then. She’d found them. Damn it, I told high command to not send it here. I hardly had a bed to hide it in, let alone a bloody room. Ended up stuffing it up my mail shirt and carrying it around everywhere. Hardly took it off for fear of my life, except…. shite, that party. Got wasted, might’ve said some things I regretted, ohshitohshit, woke up in bed with an awful hangover with my armor folded up neatly on my lap. Carp.

She’s smiling at me whyisshesmilingatme. Does she want to cut a deal? Blackmail? Does she like me? Come to think of it, I haven’t seen a king consort yet, and she really only hangs around with her rabbit often- Argh, begone weird thoughts! 

Hold it, I thought, maybe she doesn’t know everything yet. Those documents were unaddressed. For all she knows, I’m just really into local politics and geography. Totally not foreign intel reports from the Lancer’s ubiquitous spy channels. I've just got to act normal. Stop dropping any more hints. Act normal. And stop twitching so much. Act normal, damnit.

“Alright squad!” I said cheerily. “Today we’re gonna learn how to strangle people!”



Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 17, 2015, 04:34:48 am
Hey all, does anyone object if:

1) I move the workshops and make the first floor of the tower into the melee training area (seems best for defense, anyone sneaking in has to pass right through it)
2) If I move the dining hall and your rooms to a different floor, and use the second level of the tower as an archery range, surrounded by fortifications?

Since we've got to move these things inside, this seems the best way to do it.

~~Linda

The unwritten rule here is to try not to remove another overseer's designs any more than is strictly necessary. Instead of moving everything on those levels, you could extend an existing level or build on a new level to fit the new areas instead? Helps to keep the tower expanding and growing.

Personally I shouldn't worry too much about efficiency and design practicality, a little carnage here and there really never hurt anybody. Plus, TheCheeseMaker did spend so much effort creating those ghastly, multi-coloured royal lodgings. Would be a shame to see them used for archery practice instead.

I wasn't going to touch the royal lodgings, just the first level workshops and the second level dining hall. But no prob, I'll put things elsewhere.

Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 17, 2015, 04:39:18 am
Did Captain Awesome get any kills, or did he not participate in the battle?
Nobody who was dorfed participated -- you were all sparring, and the battle ended while you were still en route from the sparring area to the battle. (Calling it a 'battle' is an overstatement, really. More like 'intruders were discovered and eliminated'. I don't think there were even any injuries on our side.)
Title: Re: // The Succession Tower: Constructivory \\
Post by: PyroTechno on August 17, 2015, 06:57:02 am
Just finished the thread so far. It looks good, I'd love to have a dwarf and turn!

(Pyro the Furnace Operator, if it's possible)

The civ itself isn't dead. There are other places to immigrate from that are still alive and functioning. Right now it's no different than if the queen immigrated to the fortress due to our wealth. Now if every dwarven site falls, I'm not sure, but we will still receive migrants for now.

Don't worry about that. It's actually impossible to run out of migrants, as far as I can tell. I've played around with pocket worlds with 1050 years of generation - the dwarven civ almost never has a site to its name by then, and their last citizen usually died 600+ years earlier - and the migrants still came. Out of game, they're obviously hard-coded, created wholesale, complete backstories and all, and thrown at you. In-game, they probably loiter around human sites or something, passing off their height as a medical condition.

Well: Built a roof over the top of the well, 'cause a well ain't much use if it's frozen. Still hasn't thawed yet, even had the miners mine it out, but it just remained ice. Hopefully now that summer's here it will finally thaw out, and hopefully the roof will keep it from freezing next year.

It doesn't matter what construction you make. The tile has been exposed to the open sky at some point, so the game will always consider it to be outside from now on. The only way to secure a ice-free well is to build a second, underground one, or pump magma all the way up from the magma sea to a reservoir 2 z-levels below the well you have now, with the magma-heated water stored on the level above that.

On the bright side, if you do build a magma pump stack, that's most of the work for a magma cannon done. Just make sure to power that stack with windmills or something instead of actual dwarves - it would take the entire workforce and the pathing lag would be fairly ridiculous.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on August 17, 2015, 07:04:44 am
Bah, those green skins sent a scouting party to ascertain our defenses. Merely fodder of the brainwashed variety, so as to preserve their troop strength and attempt to thin our numbers before they send their main force. However, it is disturbing to note the variety of the free peoples that have already been tainted by the green skins influence. Men, elves and even dwarves have fallen under their sway! What next? Will they send those sneaky kobold spies to storm the tower?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on August 17, 2015, 07:42:37 am
It's pretty obvious that these are a suicide squad, to test our defences.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 17, 2015, 12:17:46 pm
Are we sure it's the Lies of Raking? There may be other goblin civs around. Welcome aboard, PyroTechno and Dumbestdorf :)



~Luna Lancepoints

The elves came and went again yesterday.  I was watching them from the corner of my eye as I sparred against Awesome. No more wooden rubbish, this time they brought along their fearsome beasts of war, whose eyes all shine bright with murder. And what do they demand in turn? Nothing else but our worthless rags. The situation is evolving quickly, as I warned in my latest communiqué to Pulleysquirted. It is clear that the elves seek the favour of Constructivory.

My own attempts to recreate the massacre of 51 have failed miserably. Coupled with the fact that I’m now under extra scrutiny, any plan has to be flawless in its preparation and execution. It is not easy. I have spent many a-session devising, planning and sketching to fruitless avail.  I feel as though I’m going mad, as even now I can hear elvish screams ringing through my head, along with the frenzied sounds of battle…

Wait what.

Title: Re: // The Succession Tower: Constructivory \\
Post by: LordBrassroast on August 18, 2015, 06:34:22 am
Eh, sure whatever. Dorf/Turn please.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 18, 2015, 07:18:26 am
Sure, any preferences?
Title: Re: // The Succession Tower: Constructivory \\
Post by: LordBrassroast on August 18, 2015, 10:42:04 am
Mechanic, please.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 20, 2015, 03:53:32 am
Shooo.... how's the turn going, MobRules?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on August 20, 2015, 06:17:45 am
Shooo.... how's the turn going, MobRules?
+++
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 20, 2015, 01:40:56 pm
Hey, sorry for my absence -- Real Life(TM) ensued.

Planning on getting the final update with LordBrassroast's dorfing,  up sometime late tonight, along with the save file.
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 20, 2015, 08:28:12 pm
2nd Obsidian

Something quite unexpected has happend as i wrap up my stint as overseer, and I'm not exactly sure what to do about it.

I don't know if this is relevant, but a couple of weeks ago:
Spoiler (click to show/hide)

And then today:
Spoiler (click to show/hide)

Followed by:
Spoiler (click to show/hide)

Was it an accident? Was it intentional? It's not usual for me t'be speechless, but I really don't know how to react to this.

When I asked the others if they saw anything
Spoiler (click to show/hide)

And took a good look at the mace
Spoiler (click to show/hide)

 I talked to Ragustongith:
Spoiler (click to show/hide)

No one else seemed to know much about the sparring victim

Spoiler (click to show/hide)

...really not sure what to believe here. I'll just be glad to finish up my final month on the job, write up my final report, and pass the buck torch to someone else.


OOC: I seriously have no idea what happened. I got the alert message, and this is the best I've been able to puzzle out.
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 20, 2015, 08:37:53 pm
I finally found another witness who was able to tell me what happened:

Spoiler (click to show/hide)

I've suspended sparring practice until the situation can be addressed.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 20, 2015, 09:26:04 pm
Well... there goes that one. Apparently I'm just as cursed as RedMageCole.

It could be because of the infamous military dodging through walls glitch... in that case, the barracks area has to be downsized to not go near the tower's edge, or the walls reinforced by double layer walls.

Aw well, what a shame. :'(
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 20, 2015, 09:30:39 pm
Well... there goes that one. Apparently I'm just as cursed as RedMageCole.

It could be because of the infamous military dodging through walls glitch... in that case, the barracks area has to be downsized to not go near the tower's edge, or the walls reinforced by double layer walls.

Aw well, what a shame. :'(
Yeah, I really liked what you were doing with the character, and hated having that storyline cut short :(.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on August 20, 2015, 09:48:35 pm
Yeah, I really liked what you were doing with the character, and hated having that storyline cut short :(.
Or rather, splattered.
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 22, 2015, 09:07:57 am
General Notes, before posting my final entry:
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 22, 2015, 10:00:20 am
1st Granite, Year 54

So, my year as overseer is complete. It's all someone else's problem now.

Luna
Spoiler (click to show/hide)

Soap: We have soap! I finally got the lyemaker to make some lye, and thus soap was finally made.

Well: We have no well, because the ice beneath the one built by the previous overseer didn't thaw out all summer long. I tried to build a new one one space over, since there was liquid water that was still underground and now there was a roof over the spot where the new well would be, but as soon as I canneled away the earth above it, the liquid water froze:

(http://i.imgur.com/6dRRk5i.png)

Moving Everything to the Tower

Spoiler (click to show/hide)

Noble Rooms
Spoiler (click to show/hide)

Construction

Spoiler (click to show/hide)

The summer human caravan freaked out and left when they saw the remnants of our "goblin" "seige", (and the other dwarves weren't to keen on seeing all the bodies either), so I created a separate refuse pile for sapients, and walled it off:

(http://i.imgur.com/sCc8UqW.png)

(save to be posted shortly!)
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 22, 2015, 10:10:19 am
http://dffd.bay12games.com/file.php?id=11071


(Oh, I also expanded agriculture a bit. Forgot to do images of those.)
Title: Re: // The Succession Tower: Constructivory \\
Post by: PyroTechno on August 22, 2015, 10:24:52 am
Well: We have no well, because the ice beneath the one built by the previous overseer didn't thaw out all summer long. I tried to build a new one one space over, since there was liquid water that was still underground and now there was a roof over the spot where the new well would be, but as soon as I canneled away the earth above it, the liquid water froze:

(http://i.imgur.com/6dRRk5i.png)

Well: Built a roof over the top of the well, 'cause a well ain't much use if it's frozen. Still hasn't thawed yet, even had the miners mine it out, but it just remained ice. Hopefully now that summer's here it will finally thaw out, and hopefully the roof will keep it from freezing next year.

It doesn't matter what construction you make. The tile has been exposed to the open sky at some point, so the game will always consider it to be outside from now on. The only way to secure a ice-free well is to build a second, underground one, or pump magma all the way up from the magma sea to a reservoir 2 z-levels below the well you have now, with the magma-heated water stored on the level above that.

On the bright side, if you do build a magma pump stack, that's most of the work for a magma cannon done. Just make sure to power that stack with windmills or something instead of actual dwarves - it would take the entire workforce and the pathing lag would be fairly ridiculous.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 22, 2015, 12:21:55 pm
Nice work ;). The tower looks plenty industrious by now. Thanks for finishing the turn even with all the real life stuff going on; I know how stressful that shit can be. Also the save was still in CLA, so I took the liberty of converting it back to ASCII for the next turn's immediate convenience.

ASCII version (http://dffd.bay12games.com/file.php?id=11072)

Next up in the saga: uber pye takes over Constructivory! So many spooky deaths so far - I'm pretty sure we're either haunted or there's a serial killer in our midst.
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on August 22, 2015, 02:30:08 pm

It doesn't matter what construction you make. The tile has been exposed to the open sky at some point, so the game will always consider it to be outside from now on. The only way to secure a ice-free well is to build a second, underground one, or pump magma all the way up from the magma sea to a reservoir 2 z-levels below the well you have now, with the magma-heated water stored on the level above that.

On the bright side, if you do build a magma pump stack, that's most of the work for a magma cannon done. Just make sure to power that stack with windmills or something instead of actual dwarves - it would take the entire workforce and the pathing lag would be fairly ridiculous.


Yes, but the second tile has NEVER been exposed to sky. It was still underground when I built a roof over the well; I didn't think that chaneling the dirt out from above it AFTER I built the roof would cause it to freeze. (Also note that I'm not the one that built the original well)


Also the save was still in CLA, so I took the liberty of converting it back to ASCII for the next turn's immediate convenience.

ASCII version (http://dffd.bay12games.com/file.php?id=11072)

Oops, sorry about that (I had the nagging feeling that I was forgetting something...) thanks for fixing it :)


Oh yeah, there was one other thing I wanted to mention -- I set up glass furnaces and was trying to get pipes and corkscrews made for a magma furnace, but it didn't get very far. (First, I kept running out of charcoal, then it got kind of pushed to the background as I scrambled to finish other things up.) Actually, I'm not sure if the glass furnaces are still there; they might have gotten lost in some of the reshuffling.
Title: Re: // The Succession Tower: Constructivory \\
Post by: PyroTechno on August 22, 2015, 03:38:43 pm
Yes, but the second tile has NEVER been exposed to sky. It was still underground when I built a roof over the well; I didn't think that chaneling the dirt out from above it AFTER I built the roof would cause it to freeze. (Also note that I'm not the one that built the original well)

This means that the tile you channeled out counted as light/above ground, thus making the newly exposed tile below light/above ground, and therefore frozen. The mechanics for lighting and above/below ground monitoring don't account for constructions at all - the ceiling might as well not even be there as far as the oddly specific freezing rules are concerned. It's an understandable mistake to make, don't worry too much about it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 22, 2015, 07:51:44 pm
Journal of DDDragoni Floordrink, Investigator and broker of Constructivory


The goblins must have thought their little infiltrator was more effective than they were, since they had the nerve to attack.

But they were no match for the brave fighting dwarves of Constructivory!

Unless... This must have been a scouting force, meant to test our defenses!

Now that they know where our strengths and weaknesses are, the traitor is going to target them!

I must redouble my efforts before something bad happens!


Later...

Something bad happened.

Luna fell from the tower during training. I examined the training room myself, and the walls and floor are both solid.

This is worse than I thought- not only is there a traitor in our midst, there's a reality-warping traitor!

That explains the well, too. By all accounts it should have thawed during the summer, but it remained frozen.

This is even bigger than I thought...

At least the Overseer knows what he's doing. With everything inside, we'll be much more defensible. I can't believe I didn't think of it...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Dumbestdorf on August 23, 2015, 04:09:22 am
Regarding Luna's unfortunate demise, it might be a good idea to build a second, inner wall on the soldier's training floor, with doors so soldiers who teleport through the wall can get back inside. (The better they get, the more likely they are to do that; also, they're quite capable of sending an unfortunate passerby through the wall as well).
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on August 23, 2015, 04:51:50 am
i didnt know dwarfs could use the power of the warp.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Dumbestdorf on August 23, 2015, 05:53:38 am
Yeah, apparently they can (http://www.bay12forums.com/smf/index.php?topic=148629.0). Happened to me with soldiers teleporting out of topside barracks while training, right in the middle of a bunch of zombies.
Title: Re: // The Succession Tower: Constructivory \\
Post by: PyroTechno on August 23, 2015, 01:46:49 pm
Yeah, the "dodging through walls" bug is a known and acknowledged one.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 24, 2015, 03:01:53 am
Beep bloop. Paging uber pye...

I'll give him an extra 48 hours. If we end up with no response, then we'll have to decide what to do :-\
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 26, 2015, 04:28:52 am
Unfortunately no cigar, uber pye just PM-ed me; he's going to be skipping his turn due to being busy.

That means Taupe, you're up next! Gooood luck.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on August 26, 2015, 04:40:48 am
Maybe leave the name in the list as voluntarily skipped?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on August 26, 2015, 05:28:20 am
Maybe leave the name in the list as voluntarily skipped?
I think it's the best solution
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 26, 2015, 06:09:40 am
K, thats fair.  Taupe, can you dorf me as the brewer Tholtig Pagedink?  Name me McBarsky.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on August 26, 2015, 08:02:17 am
So im currently finishing Immortalitytowers and then Im jumping straight into the Murderflood reboot. You'll have to bump me down a few notches down the list im afraid, as I cant realistically take over another fort at the moment.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on August 26, 2015, 08:22:20 am
Time for Immortal-D then.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 26, 2015, 11:00:17 am
Yes, Immortal-D. Taaaaaakeee theee saaaave.....

Edit - Taupe, I've bumped you down 5 turns then, after Japa. If anyone else wants to postpone their turn in this way (im looking at you uber pye), let me know.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on August 26, 2015, 07:14:31 pm
Journal of Immortal-D

Against all logic, this fool's errand might actually succeed.  Although our entire farming operation is out in the open where those filthy hippies can reach us, I think we're ok for now.
(https://i.imgur.com/2de59Bo.jpg)

The Tower itself is truly a work of art.  The different widths of the floors means you can always tell where you are, plus we have minecarts leading straight to the quarry, thoughtfully built by our first Overseer.
(https://i.imgur.com/KcXhiYR.jpg)

I can't wait to expand upon our glorious Dwarven Tower, inspiring awe wonder amongst the other races.

Journal of ID

The Queen is a bloody moron.  I mean for Armok's sake, our entire livelihood is just laying around completely unprotected.  And worse, that... augh, awful sunshine.
(https://i.imgur.com/MbHOxg7.jpg)

Don't even get me started on the Tower itself.  Sure it's fancy, but so completely impractical.  I mean, our minecarts are all above ground, a great big 'follow this path to kill Dwarves'.  The Overseer who thought that was a good idea deserves to be run over for his efforts.
(https://i.imgur.com/pG5xGsX.jpg)

I can't wait to get the heck out of here.  This place will only serve to inspire the other races of our stupidity.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on August 27, 2015, 01:27:24 am
Excellent. Nothing better than an overseer of questionable sanity to take charge in building a tower. In fact, I think that's how necromancer towers get started.



Journal of Tholtig ‘McBarsky’ Pagedinks

So I heard we’ve got another new overseer today; rumour’s being he’s in two minds about everything. Only reason we got him is that nobody wanted to wear the hat this time round. I don’t blame them.  Wear that hat, and the world sees you. Next thing, you’re a cheesemaker at the bottom of a well, or a militia captain bleeding into the loam.

They said it was an accident, but only a blind dwarf would believe that. Same way they’d believe that the microcline is red.  I saw the barracks that day. Even a kid could shove someone off that balcony, given the right timing. And then its just the sky between you and the cold hard ground. Practically identical modus operandi with the cheesemaker case. One small push, tumble down the staircase, stone cold.

I hate pushy people. Gets ale all over my tunic.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on August 31, 2015, 01:23:14 pm
How's the turn going, Immortal-D?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 01, 2015, 08:01:40 am
How's the turn going, Immortal-D?
Making progress.  I got stuck with a lot of work stuff, so I expect to be finished this coming weekend.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 01, 2015, 09:33:00 am
Alright, just keep in mind the two-week rule (which I do intend to enforce).
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 06, 2015, 05:06:34 am
Immortal, you've got three more days before your time's up.

News to all overseers: the maximum height rule has been removed, so feel free to build however high you like! The 'try not to override other overseer's projects' rule has also been properly codified in rule 4 (although building sideways extensions from those rooms will certainly be allowed).
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on September 06, 2015, 06:12:09 am
i want to argue with rule  'build farms outside the tower'. why? you can build above ground plots in the tower if you muddy the floors.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on September 06, 2015, 06:18:45 am
Because its more challenging that way.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on September 06, 2015, 06:20:02 am
Because its more challenging that way.

its less towery
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 06, 2015, 07:22:27 am
Feels more towery to me, since you generally find farm plots outside keeps or towers. Muddying the tower to grow plants high in the sky sounds like a pretty cool and challenging project, but realistically a person could just as easily build a large floor at z+1, muddy it, and seal it up to create a safe unlimited source of food.

What does everyone else think?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 06, 2015, 07:35:05 am
I'm not actually sure if muddy constructions support farms.

Has anybody tested that?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 06, 2015, 08:24:19 am
Tested, aye they do.

Probably wouldn't work in this fort due to the temperature though - water would freeze as soon as it leaves the bucket. Although, the year-round winter does open up some very interesting possibilities for ice-based megaprojects...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on September 06, 2015, 08:28:26 am
I'm not actually sure if muddy constructions support farms.

Has anybody tested that?

wiki:
Quote
you can construct a farm plot anywhere there is either a soil floor or a mud covering

science: coming soon
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 06, 2015, 09:15:00 am
I'm not actually sure if muddy constructions support farms.

Has anybody tested that?

They do. I'm growing various surface crops on muddied slate floors in my own game. EDIT: ninjaed

What does everyone else think?

Look I like the idea of dwarven hydroponics as much as any other guy, but whether you grow crops indoor, outdoors or wherever, it don't make too big of a difference to me at least.

So we want to argue over this stuff eh? Ok, let's see...

Subjectively, the issue is one of potential fun vs food security. Don't really care to argue for or against that.

Objectively, the major hurdle to doing farms WITHIN the tower itself is that floor space is at a premium. Like Armok be damned if we were better tower builders I won't have a problem with this, but we have enough problems already trying to build enough floors to accommodate sufficient bedrooms, stockpiles, workshops and graves, not to mention freaking nobles rooms. So unless we are using QSP's, I don't really want to add another thing that demands space within the tower. Its just far easier to farm outside.

So basically, we can argue over this another time when we have more floor space to speak of. Until then, farms remain outside IMO.


Personally, I feel that if you want to achieve a medieval town vibe, where sieges can cut off the food supply, then you got to do it all the way, can't just do it by halves. Can't just grow food outside the tower but have a substantial supply of food inside that tower, in that case its no big loss to lose the farms in the short run.

MY suggestion would be that if we adopt growing food outside, then we must also adopt STORING food outside.
Store most, if not all food and booze outside of the tower, make a granary building or something. Have supplies within the tower last less than a year to encourage recapturing the farms and food supplies ASAP, to get that we are under siege and cut off from our food vibe.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on September 06, 2015, 11:28:54 am
i say farms could be indoors, but only after the other important rooms are sorted out.

EDIT: grammar
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 07, 2015, 07:11:01 am
For now, unless there is more support for the 'farm everywhere' alternative over the current rule, the farms will have to remain outside. There are some other fair options between 'farms everywhere' and 'farms outside' as already mentioned, but I would personally prefer to keep a simple ruleset that avoids any additional clauses or requirements. Sorry Gwolfski.

A small, R.I.P. section has been added to the front in memory of all the fallen dorfs of this fortress.... well, the important ones anyway. I was thinking of adding epitaphs too (like in in-game memorials), but I couldn't come up with anything suitably appropriate myself.

Immortal-D, you've got two days remaining.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 07, 2015, 08:28:00 am
Still here folks :)  Sorry for taking my full time allotment.  I'm writing my year as I type (... think about that for a moment).
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on September 07, 2015, 10:04:16 am
I'm writing my year as I type (... think about that for a moment).

youre ambidextures and split-minded then, if you can do two things at once :P
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on September 07, 2015, 10:21:55 am
I'm writing my year as I type (... think about that for a moment).

youre ambidextures and split-minded then, if you can do two things at once :P
There's this thing called tabs in a web browser.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on September 07, 2015, 12:55:07 pm
I'm writing my year as I type (... think about that for a moment).

youre ambidextures and split-minded then, if you can do two things at once :P
There's this thing called tabs in a web browser.
Iknow that, but he said
Quote
i'm writing my year as I type
...
nvm, it was just a joke
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 07, 2015, 08:03:17 pm
So much stuff!  I'm going right up to the deadline, which I realize is rather in poor taste, so sorry bout that :-[
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 08, 2015, 11:44:17 pm
-poke-

Nothing better than a deadline rush, eh?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 09, 2015, 12:03:26 am
Give save now and writeup later.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on September 09, 2015, 12:08:12 am
Give save now and writeup later.

Seconded. Writing can be tough sometimes, and I'm sure it'll be great, but it's not worth holding up he whole thread for.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 09, 2015, 04:20:36 am
+1. Presumedly you're quite close to finishing the writeup anyway, so posting the save early gives some time for the next overseer to respond. And I won't peek, I swear :P.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 09, 2015, 12:57:23 pm
Actually I don't mind waiting. But others might not be so keen, so I have no choice but to appease the pitchfork and torch wielding folk that are clamoring for an update by also joining in the queue that requests for a save file of some sort.

...

*Eagerly presses F5 like crazy.*

:P
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 09, 2015, 08:37:12 pm
Aight folks.  I crashed back to 'Early Winter', so that is where the save leaves off.  After you see my journal, I think you will sympathize with me that I retired early  :P  Should be saved with ASCII, but should probably double-check.

p.s. The journal is ~1/2 complete, and since tomorrow is technically my last day, I'll have it done by then.

p.p.s To my successor, feel free to look around my project, but no pics until I've posted.

https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Succession%20Tower.7z
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 10, 2015, 05:29:50 am
Right, I believe I'm slated to be next in line, so grabbing the save.

EDIT: Won't be starting my turn until the weekend comes around.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 10, 2015, 09:13:17 am
*Stealthily hides pitchfork* okay!

Just remember, you should try to play through the remainder of Immortal-D's turn (Winter) as well as yours, but if you find yourself strapped for time, you could just do a regular one year and pass the extra quarter turn to the next overseer.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 10, 2015, 08:44:14 pm
8 Granite

Truly it is an honor and privilege to lead our great Tower.  First things first, I need to take stock of our situation.  Big picture and all that.
(https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/Tower1.jpg)

Oh for the love of Armok.  What the bloody hell have you people been doing this whole time?  Here is a brief run down of the first things I encountered.  Let's see if you can figure out what is wrong here.

Spoiler (click to show/hide)

To recap- we have an Elven prisoner lounging about in a food stockpile; instead of gold statues, we are using a magma-safe stone b/c it happens to be yellow; our chefs have orders to cook half the booze; and we have a small mountain of tallow that is forbidden, yet no soap operations.  I mean seriously, I

20 Slate

Ah, so much to keep track of, but it shows we are prosperous.  Plus the nobles are very humble in their demands.
Spoiler (click to show/hide)

On that note, I suppose I should check in on our military, if only for reference.
Spoiler (click to show/hide)
Well, I'm sure that is a simple miscommunication, I mean after all

Are you freaking serious!?!?!  We are using all kinds of bolts, whatever is available... for training.  I queued up at least 5 stacks of 30 with that worthless Manager Taupe (who takes weeks to fill out an order b/c he's assigned to hauling labor).  At least now I know why we never had a surplus of ammunition.  You know what?  Screw this.  I'm going to build my own Tower!  With blackjack!  And hookers!
(https://i.imgur.com/0JD2Cly.jpg)
Actually, forget the blackjack.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on September 10, 2015, 08:50:29 pm
Holy fuck I'm the manager now? When did that ha AWESOME.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 10, 2015, 09:05:32 pm
15 Felsite
If I'm going to build a properly safe Tower, then I'm going to need proper accommodations.  I know we're not supposed to mess with a previous Overseer's Tower, but the way I see it, I'm not changing anyone else's Tower, I'm only changing my room in the Tower.

Spoiler (click to show/hide)

While that's being taken care of, a bunch of hippies have just

16 Felsite
The Elven caravan has arrived!  I was getting some strange looks earlier, but no matter.  I noticed we've been holding one of their kin for some time now.  I suspect the poor fellow was injured.  I will see if I can bargain for his return.
Spoiler (click to show/hide)
(https://i.imgur.com/0FED78n.jpg)

17 Felsite
What's everyone yelling at me for!  Not my fault.  Plus I thought that was actually pretty hilarious, but I guess nobody else shares my fantastic sense of humor.
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 11, 2015, 03:19:54 am
Dwarven diplomacy at its very finest- "We were only trying to swap some prisoners for, well, all their stuff. Hey it's a fair deal, it's their fault they refused". Keep this up and we'll be getting elven sieges in no time.

And you're perfectly right, your bedroom extension was built as a new area, so it's all good and legal.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 12, 2015, 09:26:07 am
20 Malachite
Turns out this is the year of the migrants.  I am somewhat concerned that a previous Overseer left a mere 6 rooms...
Spoiler (click to show/hide)
And without a roof. Hmmm..  If I add a roof, then no Dwarf can accuse me of not contributing something to the Tower.  Then I can focus all of my efforts on the grand

SHUT UP YOU FOOL!

9 Limestone
Everyone keeps looking at me like I'm crazy (like we don't have more important things to worry about).  Some miserable smith just reported that he's out of fuel.
(https://i.imgur.com/6gj8ufh.jpg)
Why even bother telling me this?
(https://i.imgur.com/xv39rjE.jpg)
Everyone know I


This is awful!  We can't have our Fortress's greatest contributors lacking proper tools!
(https://i.imgur.com/8NHSvyy.jpg)

I order many trees slain and sent to our... 5 Wood Burning furnaces?!  Which I can't find.  Screw it, we'll move that to *redacted* as well.

25 Limestone
I We have been getting far too many questions, which has slowed construction considerably.  Fortunately, some Goblins arrived to provide brief entertainment.
They milled about on the hillside for a bit, clearly impressed by
I think the only reason we survived is b/c they were paralyzed from laughter.  I ordered the militia to assemble on the lower plains, and battle was joined soon thereafter.
Spoiler (click to show/hide)

One of the Marksdwarves saw fit to charge the fray.  Thankfully, live-fire exercises are great practice for teaching proper fighting techniques.  I hope he will use this experience to its' fullest, and learn from his mistakes.
Spoiler (click to show/hide)

8 Sandstone
Our time here is nearing an end
I will live forever!!!!!
We have begun testing of our defenses
Spoiler (click to show/hide)

20 Sandstone
Spoiler (click to show/hide)

I just... I don't even know anymore.  Literally, in the span of a few minutes between arrival of this beast and the report reaching me, this is what happened, in order;

Titan Arrives, and immediately begins a terrible battle with... an Echidna (http://dwarffortresswiki.org/index.php/DF2014:Echidna).
They are evenly matched, until 3 useless beards decide to join the fray.
The Titan roundhouse kicks the Dwarve's heads into paste.
This provides the Echidna with a crucial opening, allowing it to land multiple devastating blows.
The Titan, now severely injured, decides 'screw this', and walks out of our territory
The Dwarves are recovered, but neither Titan or Echidna can be found.  It is a mystery.

30 Sandstone
We are finished!!  3z's of safe haven for all those who hate Towers.
Spoiler (click to show/hide)

8 Timber
Clearly we deserve to celebrate.
But I don't think
You shut up! We're in charge now
Fine, seems kinda crowded though.
(https://i.imgur.com/OVrTLO9.jpg)

You know what?  Screw this.  I'm going to build my own party hall! With blackjack!  And hookers!
(https://i.imgur.com/0JD2Cly.jpg)
Actually, forget the party hall and the blackjack.

Actually I don't mind waiting. But others might not be so keen, so I have no choice but to appease the pitchfork and torch wielding folk that are clamoring for an update by also joining in the queue that requests for a save file of some sort.
Right, I believe I'm slated to be next in line, so grabbing the save.

Ah screw the whole thing.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 12, 2015, 09:45:38 am
Did someone manually copy the graphics folder with CLA and forgot to remove it before posting the save? Its giving me problems with trying to install my graphic set of choice. Removing the graphics folder in the save fixes the problem. But I am deathly afraid of fucking around with the save. Would someone please advise?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 12, 2015, 09:49:39 am
I didn't manually change anything.  Used 'install ASCII' from the LNP, and that's it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 12, 2015, 10:02:40 am
I didn't manually change anything.  Used 'install ASCII' from the LNP, and that's it.

I think it was carried over from MobRules turn. The tileset was indeed removed, but the graphics set still remained in the save raws. Immortal-D, did you notice how the dwarf units did not update to your graphic set? (looks like Phoebus) The dwarves were on CLA graphics but everything else looks like it was on Phoebus. I'm trying to convert the graphics and tileset to Ironhand and the dwarf graphic did not update properly.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 12, 2015, 10:50:40 am
Just took a look at the save - definitely carried over from MobRule's turn (the CLA graphics weren't removed in the direct link). I can properly change the graphics to ASCII for you, just give me a sec.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 12, 2015, 11:08:31 am
Could you detail the steps of what you did to fix it Bearskie? Do I just need to delete the [graphics] folder in the save? Would be helpful to know, so if I run into the problem again I can fix it on my own. Not the first time I've encountered this particular problem in a community game.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 12, 2015, 11:16:30 am
Btw, my conclusion is the last post of 22 if anyone missed it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 12, 2015, 11:38:53 am
Since most succession games only involve passing around the save folder, yes you usually only have to delete everything within the [graphics] folder to fix such problems. This reverts everything back to the original graphics depending on your tileset.

But while looking through the save, I also worryingly came across some modded objects in the raws. They shouldn't be any problem since this is already post-worldgen and mostly listed as non-txt files, but I deleted them to the best of my abilities nonetheless. Hoping that doesn't end up causing any issues; anyone here experienced enough with modding to advise?

Lastly I also *ahem* dorfed myself. And fixed Dumbestdorf's dorf spelling. So here's the save:

SAVE (http://dffd.bay12games.com/file.php?id=11126)

While I was cleaning up the save I also came across... this guy. Which is quite possibly the best example of RNGesus naming I've ever seen.
Spoiler (click to show/hide)



Sounds like you had one hell of a turn, Immortal-D. Can I say how excited I am that we're actually getting regular goblin sieges in this version?

Also, that smiley-faced thimagamajig is the most useless GLORIOUS achievement yet we have built in this frozen hellhole. Absolute commendation for your impressive efforts. Now, I believe its time you got back on your meds...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 12, 2015, 12:48:34 pm
OK, just tested. Yeah I saw those modded objects too. Tile Set works fine, but I still got some weird graphics glitch with the dwarves appearing as dead versions instead of alive. Found a workaround (https://www.reddit.com/r/dwarffortress/comments/3174c1/tileset_problem/), though the problems persists in vanilla ASCII, particularly with rock formations (schist in particular).

EDIT: The problem in vanilla ASCII should be fixed now. I copied over the vanilla raws over the save raws and it displays properly in vanilla now. Still have to do the graphics folder copy over if you decide to play with a tileset.

So yeah, if you encounter the same problem, just do what I did, but please just remove the graphics folder before posting the save, makes things easier for everyone. If your using the LNP, make sure to d/l the latest version as LNP r8 seems to be the cause of this problem. Unless I'm sorely mistaken.

EDIT: If somehow the save fucks up after my turn, just revert back to the save before mine, or whichever one started giving these problems if necessary.

So instead of playing DF, I got ensnared into this entire glitched graphics thing and ended up spading my way into a solution. Excellent! Its really late where I am, so I'll call it a day and play tomorrow instead.

orz
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 12, 2015, 12:59:23 pm
Also, that smiley-faced thimagamajig is the most useless GLORIOUS achievement yet we have built in this frozen hellhole. Absolute commendation for your impressive efforts. Now, I believe its time you got back on your meds...
First off, if the land was frozen at some point, it's not anymore.  Second, I am honored by your sentiment.  Third, the fact that my smiley Tower with 3 rows of Traps and counting is the most glorious achievement thus far does not speak well of our prospects.  Lastly, I may or may not have started digging candy before my turn ended, b/c (https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/Tower1.jpg), so the next Overseer should probably check on that.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 12, 2015, 01:09:59 pm
Hoo boy, a potential date with the circus. Let me just go put on my best suit and tie.

Still thinking of what to add to the tower. Decisions decisions.
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on September 12, 2015, 04:39:31 pm
Guilty on the CLA (sorry, used LNP to switch, & was in such a hurry uploading that I forgot to change it back. ) No idea about the modded objects though -- other than seeing a few odd things that made me wonder if the save did have modded raws.
Title: Re: // The Succession Tower: Constructivory \\
Post by: nomoetoe on September 12, 2015, 10:45:15 pm
Oh my, This looks interesting. c: I can be dorfed yes?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 13, 2015, 03:29:03 am
Sure sure. If you want, you can pick your own dwarf (refer to census in the front page), else I suppose Zuglar will just randomly dorf you.

Against all expectations, the smiley tower actually serves as quite a good wildlife trapping area :P. Admittedly we're going to have to come up with a jazzier name for it. How does Fort-D sound?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 13, 2015, 06:23:23 am
Any preferences nomoetoe?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 13, 2015, 07:01:44 am
Hey Zuglarkun, just realised noone has dorfed PyroTechno yet (http://www.bay12forums.com/smf/index.php?topic=152316.msg6451759#msg6451759) (sorry!). Psst, and I'll leave it to you to break the news about that guy who died....
Title: Re: // The Succession Tower: Constructivory \\
Post by: nomoetoe on September 13, 2015, 01:26:22 pm
Any preferences nomoetoe?

I suppose I shall be a miner doesn't matter which one it is just a miner. c:
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on September 13, 2015, 03:01:23 pm
Sure sure. If you want, you can pick your own dwarf (refer to census in the front page), else I suppose Zuglar will just randomly dorf you.

Against all expectations, the smiley tower actually serves as quite a good wildlife trapping area :P. Admittedly we're going to have to come up with a jazzier name for it. How does Fort-D sound?
I dont see how we could hope to surpass ''Smiley Tower''...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 13, 2015, 03:35:07 pm
If you check the Burrows, you will see that I have already taken the liberty of naming it and assigning worthy Dwarves to its' protection.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 13, 2015, 09:30:44 pm
Is it actually named the House of Balls, or are my GoogleTranslat-a-foo skills merely not up to scratch?
Spoiler (click to show/hide)

Spoiler (click to show/hide)
You are aware that you've just burrowed yourself out of your bedroom and office (or incidentally, any form of food and drink for that matter) ._.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 14, 2015, 06:35:28 pm
That should be Pollo, not Pallo.  Big difference.  Second, that is only when the burrow is active.  Thirdly, yes only am I included (so far), b/c only the most worthwhile Dwarves deserve the protection of The House of Balls Chicken.  There ought to be a small provisions stockpile on one of the floors.  I hope a future Overseer looks into that.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Vortex on September 15, 2015, 11:13:46 am
If it's not too much trouble I'll take a dwarf as well.  I'm not particular - just one whose first name starts with V will do nicely. :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 15, 2015, 01:20:30 pm
Sorry about lack of updates, been hard to squeeze in time for DF. Winter is done, and a post should be up soon, editing all the pictures and doing a write up now. Besides those that had requested dorfing earlier, I took the liberty of also dorfing uber pye, escondida as well as the third iteration of RedMageCole who somehow wasn't already dorfed.

If it's not too much trouble I'll take a dwarf as well.  I'm not particular - just one whose first name starts with V will do nicely. :)

So will that first name starting in V be in dwarvish or english? e.g. Vortex Voicedtorches or Vortex Vucarvunom?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Vortex on September 15, 2015, 02:29:56 pm
Take an interesting dwarf whose first name starts with a V and rename the first name to Vortex. :)

(So Vucar Esmuleral becames Vortex Esmuleral, if that makes sense!)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 15, 2015, 08:34:51 pm
Can we get a journal list in the op?  Also, I would love to see Casa De Pallo Pollo in glorious Armok Vision.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 15, 2015, 11:12:12 pm
*shrugs* They didn't really asked to be dorfed or redorfed, so nobody really bothered to. Definitely looking forward to your first update.

Can we get a journal list in the op?  Also, I would love to see Casa De Pallo Pollo in glorious Armok Vision.

Yeah, it's already there. All official updates and journal entries, lumped together based on chronological order. Check it out! (+tell me if I mislink anything)

And while I concede that Japa's computer probably renders things 10x better than mine, eh- here's some pretty 3D images nonetheless.
Spoiler: Large (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 15, 2015, 11:45:15 pm
Yeah, performance is something I need to work on badly.

What kind of computer do you run?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 16, 2015, 12:37:30 am
i3, intel HD4400, 8gb ram. Still looks pretty amazing to me; it's probably been the best DF visualizer I've seen so far. Thanks for making it Japa.

Are you still planning to insert day/night cycle lighting in future versions, or has the idea been dropped out? Because those initial turn 2 screenshots were pretty awesome.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 16, 2015, 12:43:31 am
Yeah. There's some issues with day/night cycles, mostly solvable. Biggest one though is making a GUI for it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 16, 2015, 02:02:49 am
Overseer Immortal-D's Log - 13th Moonstone 54

"Hey there Overseer! Oh wow, you're not looking so great. Why so glum?" remarked Shipcat, one of the defenders of ConstructIvory. I had organized a party to celebrate our great victory over the goblins - but damn it all, no one has bothered to attend and the party venue was cramped as a chicken's coop.

"Oh. Nothing in particular."

"Oh come on, you can tell me, aren't we on friendly terms?" Remarked Shipcat. It was true, we are on friendly terms, having rubbed shoulders in our duties here in Constructivory, me as the Chief Medical Dwarf and her as an administrator and defender.

"Thanks for the concern, but I'm fine."

"Oh come now, hey I have an idea that will be sure to cheer your spirits a little. Lets have a friendly competition! Winner gets to to choose the forfeit what do ya say?"

I looked up from my seat and gave a long hard look at this Shipcat. I've had it with this whole Overseer business, I just didn't care anymore, and I still had a whole season to go until I got my term re-evaluated, I was in no mood for fun and games. So I made a start to shoo her away, but then an idea popped into my mind.

"So a competition eh? Winner... chooses the forfeit?"

"You heard me right. Look, I'll even go one further and let you choose what we'll be competing on, what do you say?"
Inwardly, I smirked a little as a plan came to mind. This Shipcat's hubris will be her downfall.

"Well. I guess I'll hold you to your word then."


The Reign of Immortal-D Shipcat, Winter 54

How did I get bamboozled into taking up the position of Overseer? I must have had one too many kegs of dwarven wine last night. All I remember was me trying to to cheer up that poor bugger Immortal-D by having some fun among us beards, and next thing I know we were having a friendly beard competition instead in which the winner decided the forfeit of the loser.

Contestant no. 1: Immortal-D
(https://i.imgur.com/MA7xqAn.jpg)

Contestant no. 2: Shipcat
(https://i.imgur.com/ElxToSX.jpg)

But... but... I have no facial hair!

So I inevitably lost, and Immortal-D decided that I had to take over overseer duties for the rest of the year as forfeit! Oh that clever scoundrel twisting my words like that! Well... far be it for me to back down from my promise, I shall approach this new challenge honorably, and try to perform my duties to the utmost best of my abilities. Besides, I've always been rather ambitious if I should say so myself. Every ship needs a shipcat after all, so why not be Overseer for a season? It can't be that difficult right?


14th Moonstone 54

So first day as Overseer, I had to report to the mayor to retrieve the Overseer's Logs. Apparently we are to keep a logbook so as to record our undertakings, don't ask why, don't question why I was told. Well not that big of a deal I suppose. Ever since I'd arrived here, I've been mostly self-absorbed in my training per the orders from the higher ups. I've never paid much attention to the work of other dwarves. I made a cursory glance at some of these industrious individuals.

Spoiler: uber pye, Stoneworker (click to show/hide)
Spoiler: escondida, Carpenter (click to show/hide)
Spoiler: nomoetoe, Miner (click to show/hide)

Aye, we sure are a hardy lot to have carved out a living in these harsh unforgiving lands. But not everyone is cut out for this sort of lifestyle however. Take this Tobul for example.
Spoiler: Poor lass (click to show/hide)

As I make my rounds, I examined the battleground of our latest victory over the Greenskins of The Old Horror; corpses still lay littered in the fields.
Spoiler:  What a mess (click to show/hide)

Haulers are still busy at work trying to bury our dead.
Spoiler: RIP, The fallen (click to show/hide)

I made my first order as Overseer to begin salvaging the battlefield. I'm ordering all of the goblin arms to be gathered and melted. We shall not use these arms that still bear the foul emblem of The Old Horror.

Turns out none of the corpses of the invaders are being hauled away, seems like the morgue is already full of corpses. Oh wait, why are we also hoarding elf corpses near Casa de Pallo? That is simply unsanitary. *Sigh* Looks like I'll have to do some refuse management around here.

Later in the day, Dobar comes up to me and reports that we are out of lye.
Spoiler: Out of lye (click to show/hide)
What? Didn't we make some?
Spoiler: Sure we did (click to show/hide)
Damn it, guess we'll just have to make do with the 3 bars of soap we still have.

Just then, Atis rushed on by me, hauling some gems in her hands all the while muttering some incomprehensible nonsense.


19th Moonstone 54

I've received report that that oddball Atis has begun work on a mysterious construction!
Spoiler: What could it be? (click to show/hide)

I've also found out that the siege operators were launching our newly uncovered adamantine deposits as catapult ammunition. I promptly put a stop to that.
Spoiler: Expensive ammo (click to show/hide)


21st Moonstone 54

I've been out all day sorting out the trash around the fortress, the old refuse stockpiles are now properly sorted to prevent the more timid of our citizens from encountering some atrocity while going about their daily business.
Spoiler: Waste Management (click to show/hide)

This new morgue is placed conveniently near an open magma vent for easy cremation.


23rd Moonstone 54

A cry of exhilaration resounds in the air, as Atis Lisedled emerges from the craftsdwarf workshop with a work of dwarven ingenuity in her hand -
Spoiler: an orthoclase flute (click to show/hide)

Worth 16800 urists, but sadly nothing of note depicted.


26th Moonstone 54

The refuse stockpile for sentients is working as expected. I've ordered the various corpses to be cremated in the magma sea.
Spoiler: Cremation (click to show/hide)


4th Opal 54

"Hey mayor, what is that horrible hissing noise coming from the tower?"
Spoiler (click to show/hide)

"Oh, pay no heed to it, that's just our bookkeeper. I've heard rumors that she has a secret identity, a superhero perhaps? What with her hiding in her secret lab all day long doing super secret superhero stuff. But who knows really?", remarked the mayor as she gave me a knowing wink.

7th Opal 54

I've been inspecting this abomination of a tower that is our Fortress; garish colors, unsafe architecture and all. I vaguely remember how one of the new militia threw herself off the tower a a few years back. Some sort of sparring incident they said. I reckon it must be because her eyes popped out of her head after looking at this monstrosity of a tower, and she just blindly teetered off the tower into open air. Rumor has it that what happened was no unfortunate accident, but the work of goblin spies. To this day, I still don't know what to believe, but this tower could sure use some walls.
Spoiler (click to show/hide)


13th Opal 54

To be a good general, you need to be acquainted with tactics and how to maneuver troops in battle. But, the mark of a GREAT general is in logistics; having some skill in providing is key to military success. As such, I have a temporary well constructed underground. This should provide us with fresh water even in winter.
Spoiler: the new *working* well (click to show/hide)

Meanwhile, I've been working on a little secret project of mine.
Spoiler: Its a SECRET (click to show/hide)


11th Obsidian 54

*Shipcat lets loose a fell laughter*
Spoiler (click to show/hide)


22nd Obsidian 54

Oh boy, my term as Overseer is coming up soon, in recognition of MY excellence, I hereby declare it to be PARTY TIME! WOOHOO! Hey Aban! Bring in the Wild Boar man strippers! Time to celebrate!
Spoiler (click to show/hide)


Spring has arrived!

OOC: That took waaaaay longer than expected to type out. Fort is hovering around 20+ FPS, dearly tempted to just butcher all the animals to see if it helps. Also, sorry for the loss TheCheeseMaker, who would you like to be dorfed as?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 16, 2015, 03:01:20 am
Adamantine catapults *slow clap*. I've thought I've seen it all. Really, I can see enemies queuing up just to be shot by our incredibly expensive siege cannons.

PSA: Incase your secret project involves starting a metalworking industry, a reminder: the magma has to come to the tower, not the tower going to the magma. In other words, even our smelters and metalworking workshops must be above-ground.


Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 16, 2015, 04:30:02 am

So, in both instances, TheCheeseMaker's avatar died to his mortal enemy - water.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on September 16, 2015, 09:01:15 am

So, in both instances, TheCheeseMaker's avatar died to his mortal enemy - water.

Dang. Again?  At least this time I actually died to something that we're actually expected to die to.  This time, find the dwarf with the highest swimming skill, and dorf him as Michael Phelps.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 17, 2015, 11:37:56 am
PSA: Incase your secret project involves starting a metalworking industry, a reminder: the magma has to come to the tower, not the tower going to the magma. In other words, even our smelters and metalworking workshops must be above-ground.

To be honest, I have no idea what to do with it yet (Its one of those cases where aesthetics > function). Initially, I was thinking to convert it into a seed/ food storage area, or perhaps a barracks. But those might be quite redundant. So its up in the air as of now. Taking suggestions!

Speaking on the subject of magma, quick question. Which part of the map is not covered by the aquifer? I could probably go prospecting to find a spot where we can dig the magma pipeline straight down into the magma sea. Though I'm afraid that at the moment, we lack the parts (sand) necessary to make a pimpstack. I'll need to (1) lead an expedition into the caverns to uncover more parts of the map, and our military is not quite up to par. Then, there is the part where (2) I'm terrified of the aquifers.

EDIT: Michael Phelps is dorfed. Unfortunately, the best swimmer among us is actually Dumbestdorf whom is a skilled swimmer. Next highest is only a novice swimmer.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Dumbestdorf on September 17, 2015, 01:37:32 pm
(1) lead an expedition into the caverns to uncover more parts of the map, and our military is not quite up to par.

When I need to do that on my own fortresses, being a coward and all, I tend to do either "ceiling exploration" or "fortification exploration" (both methods are slow, the latter being less risky but slower). Basically just dig tunnels to the edge of unexplored areas from above (or the side, respectively), then dig a downward staircase and have it floored over immediately (or smooth the wall then carve a fortification, resp.). No military required, although it's really time-consuming and requires quite a lot of micro-management.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 17, 2015, 08:14:25 pm
(1) lead an expedition into the caverns to uncover more parts of the map, and our military is not quite up to par.

What excuse is this?! *enraged* Back in TheCheeseMaker's reign, we threw every military dwarf into harm's way, and we bloody well liked it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 17, 2015, 09:06:28 pm
(1) lead an expedition into the caverns to uncover more parts of the map, and our military is not quite up to par.

What excuse is this?! *enraged* Back in TheCheeseMaker's reign, we threw every military dwarf into harm's way, and we bloody well liked it.
This kind of attitude is precisely why I built The House Of Balls Chicken, and lined it with 3 rows of Traps.  If any of our current Dorfs would like to apply for protection in its' Burrow, I will consider offers.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 17, 2015, 09:24:36 pm
I used to build entire forts in the caverns, with nothing more annoying than a pack of crundles.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 18, 2015, 09:58:52 am
So, I booted up DF to check. Turns out much of the caverns are already explored. *facepalm* Whoops! Seems like I won't need to send an expedition after all.

Judging from the tiles in the mining tunnels, seems like the non-aquifer part of the map is located in the South West corner near the snow covered winding pass. Can't tell for certain. Trying to find a spot where I can just dig a straight tunnel down to the magma sea, near a pocket of magma that borders the edge of the map. If I don't have to dig into the caverns, all the better.

Time for some exploratory mining! Meanwhile, I'll get the sand collecting started ASAP so we can get started on the pump parts right away. Plans for the year are bedrooms for everyone, get started on metalworking industry as well as suicide proof barracks within the tower. Expect an update sometime tomorrow or the day after.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 18, 2015, 10:01:31 am
Why are aquifers an issue in a freezing biome?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 18, 2015, 11:37:02 am
Why are aquifers an issue in a freezing biome?

Good point. Me dumb. :( I'll leave it to someone else to tackle, just not confident in my aquifer piercing skills.

EDIT: holy shit, I take back what I said about the military being not quite up to par.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 19, 2015, 03:18:01 am
Don't keep me hanging - who the heck died now?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 20, 2015, 01:37:19 am
Shipcat's Log - 55. 1st Granite

Here are the stock counts for the end of the year 54.

I was having a grand ol' time training the Wild Boar man to dance for my enjoyment when I received a note from the mayor. It read thus -

Dear Shipcat,

The Grand Council has decided that despite being coerced into your current position of authority, you have performed admirably as the temporary Overseer. So it is with great pleasure that we announce that you shall continue with your official duties as Overseer for the foreseeable future!

Your Mayor,
Ducim Godenoltar

P.S. See if you can install some forges in the tower, and also mine for more adamantine. The Queen demands it.


Well looks like I'll have to keep on going then.

In accordance with the Queen's directives, I made preparations to jump start a metalworking industry. Let's see, we'll need glass pump parts don't we? I'll put out orders for a sand pit to be dug.
Spoiler: sand pit (click to show/hide)

As for the adamantine, I have plans.
Spoiler: Plans (click to show/hide)

We'll also need to dig a pumpstack to fit those pump parts into. But to be honest, I'm deathly afraid of puncturing the aquifer, I remember what happened to TheCheeseMaker. Us dwarves feel more at home with some solid ground under our feet, not floundering in water.


3rd Granite 55



6th Granite 55

Spoiler: Goden is injured (click to show/hide)

Goden, suffering from a cut hand checks himself into the hospital. Iden's diagnosis says that Goden is suffering from some nerve damage in his left hand, his weapon hand. Meanwhile, Deler makes use of the newly constructed well to haul some water to clean Goden's wounds with some of our last remaining soap. Kadol comes in to suture the wounds shut, Gwolfski finishes the job by dressing the wound.

Spoiler: Recovery! (click to show/hide)

In the meantime, I'm mobilizing everyone to clear up the corpses on the Slopes of Slaughter. I decide to take some of the more unhappy dwarves out from refuse duty. We have enough problems on our hands as it is.

Spoiler: Taupe? (click to show/hide)

What's this? Taupe has constructed a masterpiece airlock! With some micromanagement, Sanju should now be able to perform her duties in case she wants to.


13th Granite 55

(http://i.imgur.com/ViJCjb5.jpg)


15th Granite 55

Spoiler: Taupe? (click to show/hide)

She claims one of the Mason workshops and instead of picking up one of the nearby rocks, she scrambles into the Mayors room to claim one of the gold nuggets Ducim has hoarded.


16th Granite 55

Taupe hauls the gold nugget into the workshop a level below and works furiously on a mysterious construction!



18th Granite 55

I had DDDragoni trade away our stock of arrows since we can't really expect to use them over the long term. Next up on the to trade list is a bunch of large socks and sandals. The less crap lying around the better I say! DDDragoni purchased a bunch of fruit as well as a grizzly bear and a giant leopard. Unfortunately we don't have a breeding pair of the majestic cats. I ordered these new arrivals trained for war.

Speaking of animals, They are gonna quickly get out of hand if we don't do something about them soon. Since there is little space in the tower to put them, they are liable to get picked off by enemies in the event that the perimeter is breached. I ordered some of the pastoral types to be slaughtered. Better to get some meat out of them now before they get despoiled by the enemy. I also had the badgers neutered. Too many of them running about without a care in the world, as badgers are apt to do.


20th Granite 55


Reg Lolokkulin bestows upon his copper spear the name Kurolelis - Embracedthins, with 5 kills to its name.


21st Granite 55

Spoiler: Taupe's Creation (click to show/hide)

Taupe steps out of the masons workshop.

"I shall name you Greensilence the Tiredness of Melting!", she boldly exclaims.

Wow, quite a piece of work. DDDragoni estimates its value to be around 72000 Urists.


3rd Slate 55

Its a bird, no its a roc, its Sanju! Sanju has broken free! Before I knew what was going on, Sanju rushed out from her secret lair and made a beeline straight for Adil to dispense some dwarven justice.

Spoiler: Dwarven Justice (click to show/hide)

After rendering Adil unconscious with a swift beating, Sanju wanders off to try to procure some top secret superheroine equipment (backpack and food supplies). By my powers as Overseer, I quickly took charge of the situation and ordered Sanju back to her secret lair.

Spoiler: Bad Sanju! Bad! (click to show/hide)


6th Slate 55

Spoiler: Rumblings in the Deep (click to show/hide)


18th Slate 55


We have finally become the mountainhome! The Queens entourage of *one* has arrived.

Finally, the outpost liaison has arrived to join us in this last refuge against all external threats. Welcome to your stay at Constructivory Zefon Doorpassage!



6th Felsite 55

I have made some headway into securing access to water down in the third cavern level, this will ensure we can obtain the adamantine veins that are submerged in magma I hope.


8th Felsite 55


I had some dwarves investigate.

Spoiler: Investigation (click to show/hide)

Looks like someone got splashed by magma mist while dumping troll corpses. I ordered a slab to be carved in her memory.

Spoiler: Rest in Peace (click to show/hide)


22nd Felsite 55

Concentrating on getting floors done on the upper levels. I will need them for the new bedrooms for the general populace as well as a private suite for the newly arrived outpost liaison.


25th Felsite 55

The barracks extension is almost ready. The double thick walls should make it sabotage proof I hope.

Spoiler: Double thick walls (click to show/hide)


27th Felsite 55

Finally, managed to cremate all the damn bodies. Being a Overseer is busy work! So many things that require my attention! Hopefully I am getting better at this gig now.


It is now summer.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 20, 2015, 02:38:23 am
What was Adil's crime?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 20, 2015, 03:01:26 am
What was Adil's crime?

You standard fare violation of production order. Mayor likes her trinkets.

(https://i.imgur.com/g0GKauG.jpg)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 20, 2015, 09:52:29 am
I'm really proud of the goblins in this world. No namby pansy oh-we-can't-pathfind-towards-your-settlement excuses - straight up sends a HUGE siege of size 100+ in year 5. To be fair, I think that's the largest siege I've seen yet in DF2014. You did well to attack them quickly before they could muster up the full army; otherwise it would have been a hellish fight.

Lets see if I have the time to sneak in a journal...

Also, my thoughts were basically "Noooooooooooooooooooo!!" when you released Sanju. This ain't gonna end well.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Vortex on September 20, 2015, 11:19:56 am
How, praytell, did I do in the last battle? :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 20, 2015, 12:32:06 pm
You did well to attack them quickly before they could muster up the full army; otherwise it would have been a hellish fight.

I was pretty surprised at the outcome to be honest. But then again I was too busy pausing the battle every now and then to jot down notes to notice until right at the end. I thought we were getting a a 30-40 something siege, but they just kept coming and coming. No injuries too barring Goden, and he now wields both weapon and shield in his right hand.


Also, my thoughts were basically "Noooooooooooooooooooo!!" when you released Sanju. This ain't gonna end well.

Yeah, I had her stationed, but she just ignored all that, ran off and served up some dwarven justice like the vigilante that she is. I had to quickly remove her military gear assignments and jobs otherwise who knows what would have happened. Anyway, I have PLANS for Sanju. So we will be seeing more of her soon, I hope.


How, praytell, did I do in the last battle? :)

You arrived late to the initial face off, though you participated in the rout of the trolls afterwards. I believe you have 4 troll kills to your name in the last battle, though your dwarf is more renowned for her feats earlier in the forts history, which includes a forgotten beast kill.

For anyone that is interested to know, I did a rough tally.

The vanguard for the battle (Zasit, Shipcat, Dumat) had the most kills overall, since they were there from the start. Shipcat has the top kills at 21, followed closely by Zasit with 16, then Dumat at 10.

Shipcat is now known as the Scorching Sweetnesses and Dumat is known as the Contained Depression of Counselling.

Playing through Summer now. Hopefully will have time to do an update tomorrow.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 21, 2015, 11:43:53 am
Journal of Tholtig 'McBarsky' Pagedinks

One year already, eh. Out goes the old overseer, in comes the new one. Peaceful exchange of power? Sure thing. If that’s what you call a military coup nowadays. Noone’s complaining though, at least Shipcat’s got her head screwed on right this time, unlike a certain chicken-obsessed overseer.

Work stays the same anyhow. Those alcoholic beards want their alcoholic drinks; I just churn them out by the bucketful. Still barely enough booze to go around, considering the tower is more packed than a tinful of sardines at the moment. Not enough chairs, not enough tables, and damn well not enough beds.

What little free time I had, I’ve been doing some digging of the metaphorical kind. Course, the cheesemaker case was already cold as ice. Just about everybody and anybody could’ve shoved him down the central stairwell that day, including myself. Nay – the case had too many suspects, and too few trails. Whoever did this was good.

But for the Luna case… well, let’s just say I’ve been getting my hands dirty. Thank god we got soap; those corpses can get real messy sometimes. Hey, I wouldn’t say it was easy sneaking a peek at the dead in a fortress full of dwarves, but it’s downright remarkable what a brewer can get away with. Ain’t a soul in this place that wouldn’t turn a blind eye for an extra-fine brew of gutter creor. Every beard has a price, and that price is measured in pints.

You know, there’s an ancient dwarven tradition that says no dwarf should be buried alone without his chainmail. Old mountain teaching that’s slowly dying out, because hardly anyone lugs around their armor around nowadays. But some of the military types still do it. Axe, blade, shield and full metal armor, all buried together alongside rotting flesh and bleached bones. Still ready to fight on in the afterlife. Poor bastards; I really don’t know why they still do it. Old habits die hard, I suppose.

Miss Luna here was buried much the same - still wearing the same greaves, bent at odd angles from the fall. Same helmet, inner layer caked dry with blood. Same old mail shirt, now rusting old with age. Funny thing really, I had been looking for a potential cause-of-death or evidence of foul play. Corpse was pretty much dry in that respect. I just didn’t expect to find a stack of folders stuffed discretely within her chainmail.

So it turned out to be a report of sorts. I use the term in the roughest sense of the word; if I were being honest I’d call it a maggot-ridden, dog-eared sheet of runny paper. Could be a pile of turd for all I care – this was a lead. This thing has more [CLASSIFIED]’s stamped on it than a government mandate, and I’ll be damned if this isn’t related somehow to these murders. Now I’ll just have to find a place to hide it that’s not up my shirt.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 21, 2015, 12:15:52 pm
2nd Hematite 55

One of the miners came up to me with something very odd to report.

"Hmmm? What's that?"

"Flooding of water you say?"

"Impossible, this place is freezing cold, how can any water manage to stay unfrozen out here in the wastes?"

"But Overseer, its happening down below! Have a look at the mines!" The miner cried out.

Spoiler (click to show/hide)

"!!!!!!!!!!!!"

"What do we do? What do we do? What do we do!?"


"Well... if you could just SHUT THE HELL UP so I can think here! The water is getting closer now, if it reaches the stairway, all of the lower levels will be flooded, that would be catastrophic! We'll need to dam the flood at its source!"

"But where is the breach Overseer?"

"... You make a good point. I can't tell from here with all the walls wet like that. Too much damned flooding going on in the area. Get the engravers quick!"

"Where do I tell them to smooth?"

"JUST SMOOTH ALL THE WALLS!"

I quickly rounded up a group of our best stonecrafters and marched them into the mines to deal with this unfortunate situation. Judging from the way the water has spread, it seems that the leak happened on the east side of the tunnels. I ordered them to smooth the entire northeast section there. As an act of precaution, I ordered a team of dwarves to quickly put up some walls before the water level rises, just in case something goes awry with my plans.


13th hematite 55

Spoiler: Busy at work (click to show/hide)

"By the Beard of Armok! What is it now!?"

(http://i.imgur.com/mT1ikCC.jpg)

"Well I was planning to trade more crap away anyway but screw em! Concentrate Shipcat, remember to keep to your priorities! Don't get so agitated now... The trading can wait."


16th Hematite 55

It was just as I thought, smoothing the damn walls did jack nothing. We'll have to do this the hard way. out of the way! I'll have a go at plugging this damned dam!

Spoiler: Ahoy Matey (click to show/hide)


17th Hematite 55

Spoiler: Lorbam? Lorbam! (click to show/hide)

Lorbam where are you going? Come back here and help me with the dam!

Spoiler: A Strange Mood (click to show/hide)


21st Hematite 55

"Can't you see I'm trying to get stuff done here? I don't have time to report on every single little thing that happens around these parts!"



23rd Hematite 55

*Too busy with the dam to make a proper report*



25th hematite 55

*Still preoccupied with the dam*



3rd Malachite 55

Spoiler: *cries* (click to show/hide)

Fucking finally got this situation under control. HURRY! EVERYONE TO THE DEPOT BEFORE THEY LEAVE! Everyone drop whatever you are doing and get all this trash that we've been accumulating pawned off! All this large sized crap must go!


10th Malachite 55

We are ready for trade!

Spoiler: So much crap (click to show/hide)

DDDragoni trades all this large ill-fitting crap for some iron goods to melt down, sand, and all the food they had to offer.

I've made some personal adjustments to the military gear, seems some of the uniforms were missing helmets and even gauntlets. I'd also sent Pyrotechno to make some new weaponry for us, now that steel production is underway now. That reminds me, we do need more charcoal... RAZE THE FOREST!


12th Malachite 55

Spoiler: On the first try (click to show/hide)

Pyrotechno makes a masterwork silver mace on her first try. Yes! This is just what we needed. I ordered some more silver maces and warhammers to be made while the woodcutters and woodburners go gather up some more fuel.


13th Malachite 55

The merchants from Omsospesor have embarked on their journey. I'm sure those over-sized humans will find a better use for all that large troll fur crap than us dwarves.

Spoiler: *Sigh of relief* (click to show/hide)

Seems like the flooding has subsided for now.


16th Malachite 55

Spoiler: Hi-ho! (click to show/hide)

I ordered a resuming of construction activities down in the lower mines, now that we are no longer at risk of being stranded and drowned while working down there.


23rd Malachite 55


I'd ordered the artifact Greensilence the Tiredness of Melting installed in the Captain of the Guards quarters so that she may train while performing her super secret acts of super-heroism.


24th Malachite 55


The new barracks are now ready for use! Hoo boy! There is enough room for everyone!


1st Galena 55

Spoiler: Construction works (click to show/hide)

Most of the fortress is being mobilized to expand the tower. In the meantime, I've ordered some tallow and lye to be hauled down into the mines to resume soap production. Yes I know there is currently a ban on production facilities and activities below the surface, but no I don't give a damn. I know we had some strict orders to build everything in the tower, but this place is freezing cold all year round, and we need some soap supplies if we are to last. Since I'm in charge, I'm going to have to go against the grain for the greater good.


17th Galena 55

Spoiler: Producing more goods (click to show/hide)

Id the armorer is helping us get some copper breastplates (which we were conspicuously lacking) made for the armory.


25th Galena 55

Spoiler: Construction continues (click to show/hide)

Nothing much of interest to report. We're putting the finishing touches to the barracks level, perhaps we can place some of the supplies that we've had lying out in the cold here.


Autumn has come.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Vortex on September 21, 2015, 12:47:32 pm
In a game I was playing I had a miner dig *up* into an aquifer tile while building an up/down stair.  It cost me five levels of my fortress before I was finally able to contain it by channeling out the stairway and then building a floor over it!  Thank goodness you reacted fast enough to keep from losing a single floor (then again, my levels weren't as expansive as that so they flooded much faster!)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on September 21, 2015, 01:19:25 pm
That was a good update. Had everything gone wrong, we'd still have a fresh new wooden cup to drink our newfound water supply with..😑
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 21, 2015, 02:40:43 pm
I didn't remember anything about receiving any announcements about there being damp stone, so I was kind of puzzled. Aquifers are really not my thing, though I've had some experience, so I had to pause and look it up online to see where I had gone wrong. Didn't know aquifers can leak from the roof.  :-\ Yeah, kind of lucked out there that there was so much mining going on in that particular area.

This was maddening to say the least. Never have I hated those dawdling dwarves that couldn't make up their mind on whether to stay or go with more conviction *shaking fists in anger*. I had to babysit them individually, trying to micromanage everything while trying to coax someone, anyone to do something about the damn flooding. On the bright side, if you noticed what I did there, we'll have a new contraption to play with soon. Hoping to finish up the remaining 2 seasons before the end of the week. We'll see how it goes.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Vortex on September 21, 2015, 03:03:24 pm
I didn't remember anything about receiving any announcements about there being damp stone, so I was kind of puzzled.

That's the thing - digging up into the aquifer won't produce warnings about damp stone - it will only produce dwarves who are soaking wet and unhappy at having taken an unexpected bath. :) 

And hey - it could've been worse... you could have had to deal with a siege while trying to keep from flooding the fort.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 21, 2015, 09:35:34 pm
I kind of expected TheCheeseMaker to die again once I saw the word 'water'. :P

Thankfully you managed to save the fort from becoming a flooded fps hell, so go ahead, remember to dismantle the soapers once you're done.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on September 21, 2015, 11:04:36 pm
I didn't remember anything about receiving any announcements about there being damp stone, so I was kind of puzzled. Aquifers are really not my thing, though I've had some experience, so I had to pause and look it up online to see where I had gone wrong. Didn't know aquifers can leak from the roof.  :-\ Yeah, kind of lucked out there that there was so much mining going on in that particular area.
Also, you'd only receive the message and the game pausing once. This means that if someone once dug there and stopped, and you decided to continue the mining, you had no chance of knowing except by checking the surrounding stone for dampness. Nasty. Was that a fresh project or an old tunnel?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 22, 2015, 12:01:02 pm
Also, you'd only receive the message and the game pausing once. This means that if someone once dug there and stopped, and you decided to continue the mining, you had no chance of knowing except by checking the surrounding stone for dampness. Nasty. Was that a fresh project or an old tunnel?

Old tunnel, but I made sure to avoid digging into damp spots. Most likely I goofed somewhere and missed it completely, in my desire to obtain more orthoclase.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 22, 2015, 06:24:37 pm
Some food for thought here...this means that the most risk-free way of excavating stone from the area would be an open quarry, as the aquifer would freeze when exposed to the sky.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on September 22, 2015, 06:26:08 pm
Some food for thought here...this means that the most risk-free way of excavating stone from the area would be an open quarry, as the aquifer would freeze when exposed to the sky.
This is also more in-line with the general idea of the fort.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 23, 2015, 10:53:45 am
2nd Limestone 55

Spoiler: Even more building (click to show/hide)

Construction in the tower continues, I had the dwarves build a perimeter for the orthoclase tower section.


5th Limestone 55

Spoiler: New! (click to show/hide)

Armor production is coming along nicely. Id made a ☼copper breastplate☼ today, oh I do love me some nice shiny gear.


8th Limestone 55


Anyone in the mood for a bubbly soapy bath? I know I do after getting all that mud all over me last season. :(


11th Limestone 55


Since soap production is coming along fine, I ordered the now useless frozen lye to be incinerated.


12th Limestone 55

(http://i.imgur.com/6PfK8Xb.jpg)

Excellent, time to trade away even more of the loot we salvaged from the goblins. I'm making a decision to trade away the wooden armor and weapons. Wooden armaments are such a disgrace! We are dwarves, not elves! Besides, we don't have to tolerate wearing anymore of that crap since we've got a fledgling metalworking industry on the bubble. We are going to need every advantage we can get to survive against the goblins. Besides, the furnace operators and smiths are all of like mind and lobbied to get rid of the the goblin and elven garments. How else are they going to practice their craft if we are content with wearing all these shoddy foreign goods?


14th Limestone 55

Spoiler: Conga line of hauling (click to show/hide)

Haul you dregs! Haul!


23rd Limestone 55

Spoiler: New! And improved! (click to show/hide)

Id has got this grove going and is churning out these high quality dwarven fashioned armor. He made a ☼steel shield☼ today. I call dibs on that!


24th Limestone 55


I had the military take a well-deserved break for the next few weeks. Though many of them persist in their individual combat drills. That is dedication for you. The crossbow dwarves in particular are diligently honing their skills with the crossbow.

I had DDDragoni haggle with the dwarven traders for all the goods we wanted to purchase. I don't know why we have to haggle now, aren't we the Mountainhomes now? Where is our tribute? *Sigh* Turns out we didn't have enough to purchase everything we wanted, I had to forgo the cheeses and DDDragoni had to throw in 2 full pots of spice and a number of roasts to sweeten the deal. Well at least we managed to procure a good amount of sand, fish, steel, iron and metal goods for melting. I urged the traders to stay for awhile more while I scrounge up some more goods for trade. We are the Mountainhomes now! I expect more cheese roasts!


25th Limestone 55


I heard that Obok the Mason got struck by one of those strange moods again. As could be expected, she shooed the other masons away from their block cutting and proceeded to stake her claim on one of the workshops. To make things worse, she's screaming at the top of her lungs. I MUST HAVE METAL BARS! I MUST HAVE LOGS! What in Armok's name!!? I can hear her all the way over here at the other end of the valley.

OK OK, try to focus. Second round of trading, I had DDDragoni trade away the copper and silver weapons we had for cheeses and meat. Consider this as a kind gesture from the royal crown. Now should you scattered dregs in the wilderness decide not to seek protection under our banner, you can at least arm yourselves with something and try to fend for yourselves. We have a plentiful amount of copper and silver ore anyway so melting them would only use up more of our fuel stocks.

After some discussion with the engineers and metalworkers, we've decided on a location to dig the magma pumpstack. With the disastrous mining attempts last season, I've concluded that it is too risky to dig in the northeastern regions. Instead, we will dig further down to the southwest nearer to the tundra to avoid puncturing any aquifers. It is some distance away from the tower which will make the process of getting the magma into the tower difficult, but it is far better than putting our lives at hazard with another untimely flood. Once the location was designated, I had the miners proceed ahead. The plan would be to draw up magma from the magma sea into the tower. I'll discuss with the architects further and determine where would be a good spot to place the forges.


5th Sandstone 55

Spoiler: *facepalm* (click to show/hide)

Erush, stop being a silly dreg.


8th Sandstone 55

The masons came up to me with something to report.

"Overseer, Obok is still holding up the stone block production by barricading herself in the masons workshop"

"Why that is certainly news to me!" I proclaimed in an overly sarcastic tone.

"Look here, its not the first time this strange mood thing has happened isn't it? I'll reckon you folks would have smartened up to the fact of how these things work by now. Here, let me show you..." I took out my axe and started scrawling with the flat of the axe in the dirt.

"Step one: Dwarf gets silly idea in head. Step two: Dwarf claims work area. Step three: ? ? ? ?, Step four: Profit! I mean can't you folks have a little patience?"

"Well, I... erm... I... Well since you seem so knowledgeable, why don't you have a gander at what is going on?"

Spoiler: What is it now (click to show/hide)

I took one look at Obok then swung my head around at the mason, giving a look of derision.

"For Armoks sake, she wants glass. Are you deaf or something? Why must you report everything little thing to me?"

"Erm, but we don't have any more glass in stock Overseer."

"Then why didn't you just say so in the first place?" I stomped my way over to the trade depot and got DDDragoni to procure us some raw green glass to replenish our non-existent stock.

Spoiler: The glass is all empty (click to show/hide)


8th Sandstone 55


The tower perimeter is now secure, I will have the builders continue working on the new second floor. We will need a lot of rock to floor over all that empty space. I must have more orthoclase!

Spoiler: Obok is pleased (click to show/hide)

Obok with her newly procured raw green glass in hand, has now secluded herself in the masons workshops and has started working furiously on some mysterious object. Finally! We can have some silence around here.


10th Sandstone 55


Sanju has captured another super villain and is holding an interrogation in hopes of discovering the traitor among us.

"..."

"So not willing to talk eh?" sneered The Captain of the Guard. "We'll soon see about that."


"TALK! DAMN IT! WHO DID YOU SEND? WHO IS THE SPY?"

"You... you have nothing to threaten me with... you stunted half beards..." Snodub grimaced as it spat out a blood flecked wad of phlegm. "Soon my brethren will come, and all will be cast down, and there is nothing you or your kind can do about it."

Spoiler: Nothing you say? (click to show/hide)


"What the hell is that infernal racket?"

"Its Sanju! She is interrogating the goblin prisoner we captured!"

"Oh? What did she find out then?"

"I think its best you have a look for yourself..."


Spoiler: All in a day's work (click to show/hide)

14th Sandstone 55


Obok has created a pretty nice looking kaolinite coffer!


16th Sandstone 55

Spoiler: Dig deeper (click to show/hide)

The merchants have left. The miners are making progress excavating the tunnel for the magma pumpstack. Hopefully there won't be any flooding this time round.


20th Sandstone 55

The mayor has indicated to me that all illegal soap making activities are to cease and desist immediately as decided by The Grand Council. Bah! Screw her!



5th Timber 55

Spoiler (click to show/hide)

The excavations efforts have bore fruit. We've reached the magma sea regions without incident, I'll get the lads to construct a cistern here.


25th Timber 55

I have the folks gather more rock from the vein mining to support the block making operations, but there is little of significance to report. The current supply of rocks has dried up to a trickle, and I need more blocks to fulfill my grand designs.

It is now nearing a whole year since I've taken up the post of Overseer, and I am growing weary. Though other folk tell me otherwise, I'm beginning to feel that I do not have what it takes to be the Overseer for the long term. I am beginning to understand why exactly it is that Overseers do not last, it is a thankless job and to get anything done around here, you have to try your hardest to coax the beards to do their jobs in a sensible fashion. Like that is happening anytime soon.

I suppose I can arrange a meeting with the mayor to find a replacement. Ducim has informed me that I will have to continue with what I've done thus far while she searches for a suitable candidate. Just my luck. Oh well, what can you do?


Winter is upon you.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 23, 2015, 11:21:45 am
...

Bring in the next prisoner! One of em's gotta crack some time soon. If they don't... rip them apart.

Did we just get a coffin commemorating the death of a wagon?
welp, it's a coffer, mibad.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 23, 2015, 11:26:21 am
Did we just get a coffin commemorating the death of a wagon?

If you consider a coffer a coffin, then yeah (its an artifact chest). Though I suppose you can scuttle the wagons and make splints and crutches out of their wood and store them in the coffer and that would be suitably coffin like.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 26, 2015, 12:29:12 pm
I was able to finish winter. Write up to follow soon, though there isn't really anything much to report :P
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 26, 2015, 11:13:16 pm
Dying to comment on your latest... project, but I'll withhold myself until you post the writeup. Don't want to spoil it for anyone. :P

Regarding the next turn, I believe Gwolfski's overseering the all-mighty Necrothreat right now, but I'll ask anyway. If it's a no, then Turn 8 will go to escondida.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 27, 2015, 01:19:19 am
Nyan~
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 27, 2015, 05:10:48 am
2nd Moonstone 55

Winter has come. With any luck, this will be my final season as Overseer. Though I am weary, I fully intend to see it through to the bitter end. I tried to put on a smile and went about my business.

Well whatever, not my problem. I have no time for this foolishness anyway. There are quite a few things to get done around here. I have several things on my plate that I need to clear before my reign is over. Call me untrusting, but deep inside I felt that if I did not try to get these things done while I still had the authority to push folks around, no one will ever bother. I will need to get all the dwarfpower available at my disposal, so I put out a notice that meeting and party venues were closed until further notice. All right, time to get things going!


20th Moonstone 55

First order of business, I went to check the progress on the preparation work for the magma cisterns. Seems the Magma Cistern is just about ready, the magma floodgates were up and running. All it needs is for the loose rubble to be cleared and for the remaining rocks that blocked the magma flow to be removed. I gave the order to the miners to channel away the rock from the top, no sense in needlessly endangering anyone.


23rd Moonstone 55


Next order of business. I surveyed the site where we will be rerouting the magma into the fortress to power the forges. The drainage system was still missing and the pipeline connecting to the magma pump stack was still incomplete. I got more workers to get started on these right away, as this will be the lifeblood of our metalworking industry.


4th Opal 55

Spoiler: I have a great idea! (click to show/hide)

The water leak from the aquifers would be redirected and depressurized, flowing into a drainage area to the south. Water wheels could then be built on top of the flowing water, creating power for the pumps. I didn't have the time to install the waterwheels and other contraptions, so I simply marked off the area where such a design would be feasible.  I only hope my successor has some working knowledge on machinery.


7th Obsidian 55

I had not heard from Ducim for some time, and I'm growing worried that no one wanted to step up to the plate. So I paid a visit to Ducim's office today to go over the matter of my replacement, but turns out Ducim had her hands full at the moment.

I reckon mayor was the perfect career choice for Ducim, she seems unaffected by all this whining and complaining that Tobul has been subjecting her to, though it looks like she has been trying to console Tobul for awhile now to no avail. With a look of resignation, I excused myself from her office. I quickly figured out that this consoling business ain't going to end anytime soon. Great. As I turned to leave, Tobul began throwing a tantrum -

I left Ducim's office with a bad taste in my mouth. Perhaps my experiences have readied me for all these hardships along the way, perhaps all this killing has made me cold and insensitive, perhaps I just have low expectations.

Call me crude or crass, but (https://i.imgur.com/iW3bscr.jpg) And I doubt I ever will. Well screw them, I don't need to take their crap.


10th Obsidian 55


The engineers report that the magma pumpstack drainage system is complete - excess magma from filling the forges can now be drained away safely. All that is left is to extend the pipelines towards the tower.


12th Obsidian 55


I've been so preoccupied with this magma business that I had clean forgotten about the bedrooms! I quickly ordered a quadrant of the new tower floor to be floored over.


13th Obsidian 55


I've learnt that Aban got injured while deconstructing the stairs on the top of the magma pumpstack tower. She fell a few storeys off the tower down onto the ground, fortunately she survived though her right hand is badly injured. I have our team of doctors on the case.

Spoiler: Ushat is on the case (click to show/hide)

Was this just typical dwarfish clumsiness or could this be the work of the saboteur that is still lurking around? I must inform our investigator DDDragoni!


17th Obsidian 55


I received news that DDDragoni fell off the magma pump stack tower. I wouldn't have learnt about this had not someone spotted DDDragoni dragging herself across the freezing tundra in search of medical attention. Praise her fortitude! With everyone as busy as it is with the various construction projects ongoing, she could have died out there in the cold with nary anyone noticing.

Spoiler: A recounting of events (click to show/hide)

I am beginning to suspect that someone or something doesn't want us to harness the power of magma by making sure that the magma pump stack stays incomplete. It is most suspicious. I'm going to post some of the military on standby nearby the pumpstack tower to ensure further unfortunate accidents do not happen.

In other reports, Atis is exhibiting symptoms of one of those strange moods - promptly abandoning the hauling tasks that everyone is preoccupied with to claim a craftsdwarf workshop for her own use.



19th Obsidian 55

Spoiler: A tower level complete (click to show/hide)

With the orthoclase rooms completed, I made a checkup on the condition of Aban and DDDragoni in the hospital. Thankfully I had the soap made earlier on, quite the lifesaver in these situations.

Spoiler: DDDragoni is hurt (click to show/hide)

Seems DDDragoni mangled her hand badly on her fall from the tower. I doubt she will be able to use that right hand of hers anymore. She reported that she remembered feeling a strange presence around the site of Aban's accident, and had found some suspicious marks on the stairs. But before she could approach to investigate further, she felt a blow to her head and that was all she could recollect.

I hurried to the site to follow up on her lead, axe in hand just in case the perpetrator was still about. But alas the stairs were already removed. Damn it! Another dead end.


21st Obsidian 55

Spoiler: Atis begins work (click to show/hide)
Atis has begun work on yet another mysterious construction. I wonder what she will make this time?


In the meantime, I'm having the bedrooms outfitted in the finished section of the new bedroom block. Everyone is busy at the moment, the magma cisterns were just cleared of debris earlier, and we released the magma into the cistern to allow it to slowly fill up.

Spoiler: Magma cisterns filling (click to show/hide)

Spoiler: What's this? (click to show/hide)

Hoo boy, Tobul got herself into quite some trouble this time. I pray Sanju goes easy on the fella.


24th Obsidian 55

Spoiler: Personal bedrooms yay! (click to show/hide)

The bedroom complex is completed. Kind of unpolished without any walls or doors for privacy, but many dwarves are already glad for the change, having been without any bedrooms to call their own for quite some time now.


25th Obsidian 55


Atis has created Murkamug - Boldfogs, a kimberlite scepter! Another fine example of dwarven craftsdwarfship!


26th Obsidian 55


There is so much going on around the fortress. I finally got the flooding systems working down in the magma sea, and we should have full access to the adamantine veins in short order.

Spring has arrived!

1st Granite 56

It seems the mayor has found a candidate to replace me as the Overseer. Good. This means I can get back to honing my prowess with a blade. I won't miss my days of being overseer, its a military life for me.
and trying to run the fortress has been mentally exhausting. I look forward to rubbing shoulders with the squad instead of running around like a headless chicken. As they say - Eat, sleep, whoop ass, repeat.

Time to step down. If I stepped on anyone's toes in the process, I only have one thing to say, "Screw you!" I did all that I could to uphold the safety and well-being of the fort, and I only hope my replacement can do the same.

Spoiler: This is Shipcat (click to show/hide)
Spoiler: signing off (click to show/hide)
Spoiler: from ConstructIvory (click to show/hide)

- End of Overseer Shipcat's Log -

Save is available HERE (http://dffd.bay12games.com/file.php?id=11162).
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 27, 2015, 10:01:55 pm
Spoiler: This is Shipcat (click to show/hide)

It does not poop rainbows. I am gravely disappointed.

You know, I fully expect the hill to be dotted with random, questionably useful building sculptures by the end of this game. Which makes me wonder what our next spirit animal is going to be.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 28, 2015, 12:36:27 am
Spoiler: The old bedrooms (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on September 28, 2015, 02:54:58 am
It does not poop rainbows.

I did consider that briefly, but I did not have the stones to do it.
Besides, it won't look nice in ASCII.

I am gravely disappointed.

Towercat is watching. Towercat is not amused.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 28, 2015, 04:17:32 am
Ok Gwolfski's just responded, he's busy so will be postponing him by 5 turns, same as Taupe. Escondida, you there?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on September 28, 2015, 08:27:58 am
All hail Towercat...!!!

Initial plan: Lets add levels to our fortress!
Recent overseers: Well I'll make my own tower, with blackjack, and hookers.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on September 28, 2015, 11:07:57 am
5 TURNS!?!?!?

ill be 99% able to grab the next one.
Title: Re: // The Succession Tower: Constructivory \\
Post by: escondida on September 28, 2015, 01:06:39 pm
Aaaaaaaaaactually, it turns out I'm kinda busy right now, too. Could you take me off the list? (It's a shame; I was looking forward to taking a turn here!)
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on September 28, 2015, 06:10:05 pm
Aaaaaaaaaactually, it turns out I'm kinda busy right now, too. Could you take me off the list? (It's a shame; I was looking forward to taking a turn here!)
So I believe that means Japa's next.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on September 28, 2015, 07:50:23 pm
1st Granite 56

I mean, the new Overseer did alright.  Sure the Tower addition is fancy and all, but... meh.
(https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/Tower4.jpg)

NO!
We can't allow this upstart Shipcat to make a fool of us!


But certainly competition is a fool's errand?
(https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/tower27.jpg)

Perhaps. Hmmm
(https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/tower1b.png)

Of course, we all know that everyone hates us.  Casa de Pallo was simply too amazing.
(https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/tower28.jpg)

We are rights to be cautious.  Only greatness is remembered here, any less is clearly dangerous to us.
(https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Beach%20Fortress/tower29.jpg)

Sooo.. if TowerCat were to be 'accidentally' damaged...?
NO!  They would surely suspect us.  But if we can make a fool of this false idol...
Then we would be the best Tower again!!!  We must find the roster quickly, lest some other Dwarf claim a second turn before us.

~~~~~~~
Sign me up please :D
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 28, 2015, 08:07:34 pm
Just posting to confirm that I'll be doing my turn tonight.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on September 28, 2015, 09:37:32 pm
5 TURNS!?!?!?

ill be 99% able to grab the next one.
Sorry, overestimated your workload since you still had Breadbowl and Necrothreat to go through :P. You're now up after Japa then.

Aaaaaaaaaactually, it turns out I'm kinda busy right now, too. Could you take me off the list? (It's a shame; I was looking forward to taking a turn here!)
Aw. Sure you dont want to postpone your turn further down the list?

Immortal-D readded (oh god,  Casa de Pallo's getting an extension), and best of luck to Japa. Can't wait to see what you come up with.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on September 28, 2015, 11:01:12 pm
Don't worry, unlike other shmucks, I actually will be making the tower taller.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 01, 2015, 01:14:15 pm
Just popping in to mention that I'm not dead, but the last two days were a little busy. I'm still playing the save, though.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 02, 2015, 02:39:28 am
Just popping in to mention that I'm not dead

Well can't just be me, Cheese and RedMageCole doing the dying all the time.

Spoiler: TowerCat in Winter (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on October 02, 2015, 03:02:28 am
Just popped in to say that the last log from my turn is missing from the archives. Also, I hope you like your new quarters Japa.

*Eagerly awaits update*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on October 02, 2015, 05:31:18 am
Just popping in to mention that I'm not dead

Well can't just be me, Cheese and RedMageCole doing the dying all the time.

Spoiler: TowerCat in Winter (click to show/hide)
It looks like its doing coke...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 02, 2015, 01:50:55 pm
So there I was, minding my own business, when I get a summons from the queen.

"Not my wife?" I ask, seeing as she is generally the one that goes there with all the official business, whenever the queen is upset that somebody's been slacking off, but no, she wanted me, specifically.

Turns out, she wanted me to run the fortress. Can't imagine why, even my fields don't have a single straight line in them. I till them because I have to, but I'd much rather be writing poetry.

He has a great affinity for language and a feel for music, but he has a questionable spatial sense, bad intuition and a poor memory. 

Still, what the queen wants, the queen gets. And the queen wants the tower made taller.

(http://i.imgur.com/b5WLSwA.png)    "Taller?"
"Yes, taller! Did I stutter? Taller!    (http://i.imgur.com/I3GC9wr.png)
You know, higher off the ground? Increased height? TALLER!
(http://i.imgur.com/b5WLSwA.png)    "Okay, okay, I'll make the fortress 'taller', if that's what you want.
But why me? What was wrong with the other guys you had running the place?"
"Those treasonous idiots? Come, I'll show you."    (http://i.imgur.com/I3GC9wr.png)

She brought me out to one of the (thankfully) few open terraces we have, and gestured outwards.
Spoiler (click to show/hide)
"Tell me what you see."    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    "Uh.... I see a little bit of forest, and behind it, the ocean, off in the distance. Now can we go? I get vertigo"
"No that, you numskull! the towers.    (http://i.imgur.com/I3GC9wr.png)
The towers that are not this tower.
The towers that those bastards made for their own amusement instead of making this tower taller like I told them to."   
(http://i.imgur.com/b5WLSwA.png)    "Oooohhh.... those. Right. So you want me to not do that."
"Yes, finally, you get the picture. Now go."    (http://i.imgur.com/I3GC9wr.png)


Right. So she wants me to make it higher off the ground.
I guess I can do that.

(To be continued tomorrow morning. Gotta head to bed)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 02, 2015, 10:43:05 pm
(...Continued.)

(http://i.imgur.com/b5WLSwA.png)    "Taupe!"
"...yes?"    (http://i.imgur.com/js0DZGH.png)
(http://i.imgur.com/b5WLSwA.png)    "The queen has assigned me as the new overseer. Gather the miners."
"oh no... Yes, Sir! What should I tell them to do?"    (http://i.imgur.com/js0DZGH.png)
(http://i.imgur.com/b5WLSwA.png)    "Dig out the ground underneath the tower. All of it."

(To be continued...)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on October 02, 2015, 10:50:36 pm
(http://i.imgur.com/js0DZGH.png) ''So hum, I hope you're not planning to just carve out the whole ground and add new levels underneath the existing ones...''

''...'' (http://i.imgur.com/b5WLSwA.png)

(http://i.imgur.com/js0DZGH.png) ''Cause as a mason I have to say I'm not sure that's how towers actually wo--''

''Just do it.'' (http://i.imgur.com/b5WLSwA.png)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on October 02, 2015, 11:48:40 pm
Pls... tell me hom to export portraits from Stonesense. Or it just cutted from screenshots?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 02, 2015, 11:51:14 pm
Just cut from screenshots.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on October 03, 2015, 12:26:50 am
Needless to say, that's a really cool dialogue format.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 03, 2015, 12:37:59 am
Note though that right now stonesense has a bug, so some dwarfs will show up funny unless you modify "stonesense\creatures\large_128\dwarf.xml" and remove every instance of 'special="Normal"'
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 03, 2015, 01:18:13 am
Yep, love the dialog format.

(http://i.imgur.com/srRqHkY.png?1) "Hush. They're everywhere."
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 03, 2015, 06:48:07 am
(http://i.imgur.com/b5WLSwA.png)    "So how is the digging going? Have we reached the water yet?"
"Uuuhh... we've barely broken the surface."    (http://i.imgur.com/js0DZGH.png)
(http://i.imgur.com/b5WLSwA.png)    "What? How? we have so many miners. What are they all doing?"
"Only two of them are actually mining, sir."    (http://i.imgur.com/js0DZGH.png)
Spoiler (click to show/hide)
(http://i.imgur.com/b5WLSwA.png)    "We have plenty of picks, don't we? Pass them around to all those useless layabouts we have."
"Are you sure that's a good idea, sir?"    (http://i.imgur.com/js0DZGH.png)
(http://i.imgur.com/b5WLSwA.png)    "Of course it is, now get going."

(http://i.imgur.com/b5WLSwA.png)    "Okay, what the hell is this?"
Spoiler (click to show/hide)
"It's the depot you ordered, sir. To replace the one we tore down?"    (http://i.imgur.com/js0DZGH.png)
(http://i.imgur.com/b5WLSwA.png)    "I get that, but why is it on top of my hole?"
"That's where you ordered it made, sir."    (http://i.imgur.com/js0DZGH.png)
(http://i.imgur.com/b5WLSwA.png)    "Obviously not, I would never do such a thing. have it moved."
he has a questionable spatial sense, bad intuition and a poor memory. 
sigh "I'll have it moved, sir."    (http://i.imgur.com/js0DZGH.png)
(http://i.imgur.com/b5WLSwA.png)    "See to it."

(http://i.imgur.com/b5WLSwA.png)    "I heard a scream. What happened?"
"One of your new miners let the floor collapse, and him and a bunch of dirt fell into the old well."    (http://i.imgur.com/js0DZGH.png)
Spoiler (click to show/hide)
(http://i.imgur.com/b5WLSwA.png)    "Isn't the manager supposed to stop these things from happening? Go deal with it."
"But I..."    (http://i.imgur.com/js0DZGH.png)
(http://i.imgur.com/b5WLSwA.png)    "Go."

(http://i.imgur.com/6taHv3K.png)
(http://i.imgur.com/b5WLSwA.png)    "I just got the news. What happened?"
"We have too many miners working here, and most aren't very smart.    (http://i.imgur.com/js0DZGH.png)
They've been digging out the ground beneath each other's feet, and a few dwarfs fell into the water and couldn't swim."
(http://i.imgur.com/b5WLSwA.png)    "Then why do you have so many people working there?  Go fix it."
sigh    (http://i.imgur.com/js0DZGH.png)

Some dwarf really loves his crossbow.
Spoiler (click to show/hide)

With the arrival of summer, progress is going well, I can say with good authority that the tower is most certainly higher off the ground. I am confident that her majesty will be pleased.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 03, 2015, 07:49:09 am
RIP Hiddenleafguy. You should've gone On Break when you had the chance. Alas, the joy curse of a miner is that one tends to be digging his own grave most of the time.

...

How'd he even drown anyway Japa? Based on your pics it looked as though the aquifer should freeze as soon as the tile gets exposed.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 03, 2015, 08:01:42 am
Such is the mystery of constructivory.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 03, 2015, 12:58:08 pm
CONFIDENTIAL

The intelligence contained in this report is confidential, privileged and only for the information of the intended recipient.
It is strictly forbidden to otherwise give, trade or reproduce the contents of this report in any form and to any external parties.
Failure to comply to these guidelines will result in treason, which is punishable by death.


The Lies of Raking (G)

(http://i.imgur.com/4C65a6p.png)

In a time before time, the silver fiend Ostar Burydie the Dead Crypts thrust a spire of slade up from the underworld. By doing so, he tore open a gateway leading into our realm. On that day, Ostar emerged from what is now modern day Spotpoison – Dark Fortress and seat of power for the Lies of Raking.

The military history of the Lies of Raking began with the Gory Conflict, waged against the dwarves of the Light Galley. It consisted of two bloody battles, each side winning one apiece. Perhaps Ostar did not expect to meet such ferocious resistance in his initial foray to the surface, because a peace offer was quickly drawn up and signed within the end of the year by both sides. For the Light Galley, the ceasefire enabled them to fully devote their war effort towards the encroaching west elven civilizations.

The Lies of Raking on the other hand, in a startlingly unprecedented move for a goblin civilization, proceeded to cease all their warfare and communications for the next twenty years. We had wondered back then whether it was actually possible, a peaceful goblin civilization. Maybe even potential allies.

Spoiler (click to show/hide)

Of course, we now know that they were merely biding their time to strike. Obsidian, 22 – a date that will live on in dwarven infamy. It marks the start of the War of Fury, waged by the Lies of Raking against the Tenacious Relic. Primarily mountain dwellers, the dwarves of the Tenacious Relic rarely if ever ventured out of their ancestral mountain homes. They saw no need to, so deeply nested within the Sensitive Towers they were. The Relics believed themselves to be safe, and that their mountains were to be impenetrable against all invading forces.

Spoiler (click to show/hide)

It was an illusion brutally shattered when the Lies of Raking swept through their civilization, razing the Relics to the ground. At the heart of the carnage was Desertcobalt. Countless dwarven lives were lost, and even more atrocities committed by the occupying goblin forces there. Bodies were defiled, tortured, even consumed. By the end of the war, Desertcobalt had been pillaged nineteen times, once for every year. The Tenacious Relic was driven extinct in the year 40.


There are of course still rumours: that the Relics had somehow escaped the tyranny of the goblins, and continued to live their lives deep within the rockery. This is a questionable theory at best; these mountains have been canvassed many times by dwarven experts, and no hint of habitation could be said to reliably exist. Then again, perhaps such stories of hope are needed to sustain us during these dark times. What remained of their settlements, formerly abandoned before 49, have since been reclaimed by the three remaining dwarven civilizations as part of the Treaty of Reunification. We, the Lancers claimed Pulleysquirted; the Light Galley claimed Windblush; and the Stake of Healers claimed Desertcobalt.

Spoiler (click to show/hide)

Which brings us to the post-Relic era. By the year 50, the Lies of Raking had begun a significant push westwards. Ostar has declared war against the Mint Curse and the Stake of Healers, the former being (unusually) another goblin civilization. Inter-goblin disputes do not happen often, but it seems as though the Lies desire for conquest knows no bounds. Intel tells us that the fighting has been unbelievably fierce so far. Leadhate, seat of power of the Mint Curse, burns under perpetual siege. For the past six years at least thirty battles have been waged within its walls. It is sieged at least once every season, frequently even more; an astounding five times in the spring of 51.

Spoiler (click to show/hide)

But still the bear devil Leyara Soilsgod stands firm in fearless defiance. She has steered her troops with masterful acumen, calling in every last troop from across the land to join the fray. More than 450 trolls now guard the dark fortress – almost four fifths of their entire population. The Mint Curse may be half the size of the Lies of Raking, but at this rate and at these numbers, it is difficult to envisage any army taking Leadhate. Lest of course the Old Horror himself steps in.

Spoiler (click to show/hide)

Unfortunately, we cannot say the same for the Stake of Healers. They are a hardy people, but much like the Tenacious Relic, they lack any prior experience in large-scale warfare. The Stake lost Claspedmatched almost immediately when it was attacked. Tempesttower fared slightly better, but it too soon crumbled under the invading force of 498 goblins, when all members of Stake leadership were summarily executed. Arguably the only reason they’ve avoid conflict so far has been due to Catten Murdermirror’s diplomatic methods. With her dead, already there are whispers of attacks being planned by other civilizations.

Spoiler (click to show/hide)

The Stake’s final three settlements now teeter in the balance. The Lies will not allow Wealthspaints to continue existing; they would no doubt finish what they started. Little is known about Constructivory except that it was built to be a monument, not a fortress. It’s highly unlikely that they will be well-equipped enough to deal with a full invasion.

Alas, leaving only New Desertcobalt, that old Relic site. Let us hope that history does not repeat itself again.



Luna,
Lancers now at war with Lies. Stay where you are. Orders incoming.
~ Stinhad
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 03, 2015, 10:58:36 pm
Journal of Tholtig 'McBarsky' Pagedinks

So, little Miss Luna was working for the Lancers eh? Did a pretty dab job of it too. Stayed out of the light; hardly saw her thrice during my entire stay here. Course, that didn't stop me from keeping her suspect. Any dwarf that doesn't try to slack off in the dining room is mighty suspicious in my eyes. Fair to say that military's a perfect guise for anyone looking to stay low. You train all day, get fed, go to bed, and repeat circa forever until you get popped by some cavern beast. Or splatted. Oh ye. Mind's now ticking like a mechanism.

How many military people have we got? Tick.
And how many of them could be spies, those two-timin' double-agent dwarf-pushers? Tock.

All questions for another time, because there is something even more amiss with this case than I first expected. Y'see, this report about the Lies of Raking sure tells me alot of things. Local geography for instance. Never been a fan of regional politics either. But above all, it tells me something very important: the symbol of the Lies of Raking is a menacing spike.

Ol' Shipcat may have told us to melt all the goblinite from last winter's siege, but sure as grass, there's still some left untouched in the rummage pile when I got there. Tell you the truth, I'm no artist. But the symbol on these caps...

Spoiler (click to show/hide)

...they sure as hell aren't no menacing spike.



Spoiler (click to show/hide)

Congratulations everyone - I don't know how we did it, but we're now at war with not one, but two goblin civilizations! Oh, and one of them happens to be (by far) the largest and most powerful civ in this world.

BOOZE AT THE PARTY HALL!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on October 03, 2015, 11:19:34 pm
Well, hopefully goblins will simply ignore our towers and attack each others. That's what goblins do, right?

Plus they are notoriously afraid of cats. Everything will be fine.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on October 03, 2015, 11:37:38 pm
Journal of DDDragoni Floordrink, Investigator and Broker of Constructivory

The writing is messy, as if the author was using their off hand

Damn it… Looks like my plan to lay low didn’t work so well…

I’ve been keeping my investigations as secret as I can in order to get the traitor overconfident. I haven’t even been writing reports. Apparently it worked too well—they got confident enough to target me.

I was keeping an eye on Shipcat’s magma tower when I thought I saw something moving on the level above me. I climbed up to investigate, and the next thing I knew I was falling.

Turns out lying unconscious on the floor for days outside in the cold is worse than lying unconscious in the caves.

My right hand is basically useless now. But we know now that the traitor wants the magma tower to go unfinished. I scared them off today, but they’ll be back. We must remain vigilant! But now that the traitor is targeting me… I’m going to need a confidant. Someone I can trust…

I’ll keep my eyes open for a worthy partner.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 04, 2015, 03:35:25 am
A vile Force of Darkness has arrived.

Shit, what do? Do we have a good enough military?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 04, 2015, 04:06:27 am
We are victorious.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 04, 2015, 04:33:01 am
A vile Force of Darkness has arrived.

Shit, what do? Do we have a good enough military?

Well, if you can prevent them from drowning themselves, then yeah.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on October 05, 2015, 05:27:59 am
Thx for a historical analize, it's intresting i'will read it more detail in free time. By the way, that has I skipped about events with my character? I haven't hear about my Swordmaster for a while.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 05, 2015, 08:25:49 am
Thx for a historical analize, it's intresting i'will read it more detail in free time. By the way, that has I skipped about events with my character? I haven't hear about my Swordmaster for a while.
Sorry, I don't normally pay so much attention to how fights go down, but you have a bunch of kills to your name.

Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on October 05, 2015, 10:37:53 am
Thanks! I see my person reall look like he should from his story)) he's really badass. And soo0, that skils he has right now?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Vortex on October 05, 2015, 11:34:03 am
Checking in as well - is Vortex still alive or did she perish in the invasion? :)  And did she give a good accounting of herself?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 05, 2015, 01:41:01 pm
Half yearly report, to Her Majesty The Queen, Fath Rulushrigòth.

There was a group of goblin invaders who tried to enter our lands. They came from the same place as before, going by all the debris from the last battle. Two of our own fell in our defence, including the Axe Lord, Vortex, and the Elite Marksdwarf, Alåth Siguncatten.

Vortex was the our first defence, and he will be remembered.

Besides that, work on raising the tower continues at a steady pace. Our miners report that they have broken past the water, and have a shaft leading downwards. This will come useful, I believe.

I also have heard rumors that the late mason, RedMageCole, was back with us, briefly, in the body of Sodel Cattendom. He produced the following door before finally departing to the Great Anvil


Kirekur, "Mergedmighty", a kimberlite door

This is a kimberlite door.  All craftsdwarfship is of the highest quality.  This object is adorned with hanging rings of light yellow diamond.
On the item is an  image of Melbil Lenschaste the dwarf and dwarves in kimberlite.  Melbil Lenschaste is  surrounded by the dwarves.  The artwork relates to the appointment of the dwarf Melbil Lenschaste to the position of general of The Stake of Healers in the midsummer of 51. 
On the item is an  image of two hares in copper. 
On the item is an  image of goblins and dwarves in clear zircon.  The goblins are  refusing the dwarves.  The artwork relates to the defeat of The Fair Tombs of The Stake of Healers and takeover of Claspedmatched by The Lies of Raking in the late summer of 50 during The Conquest of Claspedmatched. 

On the item is an  image of `RedMageCole' Danglehandle the dwarf in ginkgo wood.  `RedMageCole' Danglehandle is  laboring.  The artwork relates to the start as a mason of the dwarf `RedMageCole' Danglehandle in Constructivory in the midsummer of 50. 


Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 05, 2015, 09:01:26 pm
Wh- no how? ;_; What heppened? How did a legendary soldier like him fall to goblins? How frakkin huge was the siege?

We'll have to look for a new militia commander after this, you know. *Cough* Better send in your applications, military.



Mergedmighty was an ominous-looking kimberlite door. It menaces with spikes of tragedy and loss. It is adorned with the rings of war.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on October 06, 2015, 05:32:11 am
I hope you did not dig into the flooded area from my turn and the level above it, the one where I made digging designations at, as I was intending to convert those into a waterwheel fueled power generator to power the magma pumps.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 06, 2015, 05:38:28 am
I did not yet reach that level, no.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 06, 2015, 08:13:11 am
CONFIDENTIAL

The intelligence contained in this report is confidential, privileged and only for the information of the intended recipient.
It is strictly forbidden to otherwise give, trade or reproduce the contents of this report in any form and to any external parties.
Failure to comply to these guidelines will result in treason, which is punishable by death.


The Old Horror (G)

(http://i.imgur.com/SOxD60B.png)

“Now, if you don’t eat your (plump helmets/bran quinoa/raw horse meat/thy enemy’s foot) for dinner, you know what’ll happen. The Old Horror is going to come to your bed at night, and he’ll carry you away to Baldmaligned. And you know what they do to little children there…”

~ An old threat often used by desperate parents of all species throughout the land

Spoiler (click to show/hide)

The Old Horror is the largest civilization in the world, with population numbers almost twice as high as the next civilization (currently the Lies). The metropolis of Baldmaligned is similarly massive, housing nearly two thousand citizens of various races and captivity status. Endless dark pits, trenches and prisons, all converge on a glowing spire of slade – the Occult Castle. Here lies the throne of the flame demon Ngul Skinnedscratches, Dreamweaver.

As with all goblin civilizations, there is an undercurrent of violence and cruelty running through the Old Horror. Left alone, goblin groups tend to fizzle out soon after fighting one too many wars. Yet Ngul has tempered this natural bloodlust with much pragmatism throughout his rule, forging the Horror into a blade of cold sharp precision. A blade that has already driven two elven queendoms to the brink of extinction: the Lark of Stops and the Dutiful Nature.

Spoiler (click to show/hide)

Both were thriving elven civilizations at the dawn of creation. Like all elves, they were also stupidly proud with their ethics and moralities. They should have known better than to anger the Old Horror, what more over petty issues like the value of truthfulness. Elves! Unbelievable.

Each time the Old Horror would invade, with terrifying casualties on both sides, and each time the elves would hurriedly extend a peace offer. Any other goblin civilization would have wiped them out there and then in a bitter war, but Ngul chose not to. He decided to accept the peace offers – but only in return for elf prisoners (mostly children). In the year 50, when the elven sites were finally drained and their populace non-existent, the Old Horror had marched into their forests and took over with very little resistance, accompanied by the former elves of the land.

Spoiler (click to show/hide)

Currently the elves of the Dutiful Nature are left with their final World Tree at Flowertrailed, and a little human town they’ve somehow managed to take over. Hemmed between the humans and the Old Horror, they won’t last long. Soon they will follow the way of their brethren, the Basic Season.

Spoiler (click to show/hide)

The Lark of Stops have at least tried to make a last stand. It’s not a bad one by any means. Sensesmiles may be their only remaining settlement, but Queen Masami has summoned every last elf and beast to protect their World Tree. It is now the second-largest city after Baldmaligned, housing nearly half of the world’s flagging elven population. There is only question as to whether this will be enough, considering that Sensesmiles is a mere two days away from Baldmaligned.


It seems as though the Old Horror is finally flexing its might after decades worth of build-up. Across the region, there is a very real worry regarding Ngul’s actions after the demise of the elven civilizations. As such, our worst fears were confirmed last year when the Old Horror began laying siege to Scorchedcrafted, the crown fortress of the Light Galley.

Spoiler (click to show/hide)

If their attention turns to us next… I fear that we might not be able to survive. Nor will any other dwarven civilization that has the misfortune to be targeted by the Old Horror.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Vortex on October 06, 2015, 03:38:39 pm
Vortex was the our first defence, and he will be remembered.

Well, that sucks.  Find me another military dwarf - I must have my vengeance! :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 06, 2015, 03:44:41 pm
we should make a massive army in this fort, go into adventure, recruit it all and kill the gobbos!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 07, 2015, 01:33:25 am
Volunteering those with the best PC as tribute...

It's the only way we're ever going to infiltrate Baldmaligned without our computers exploding like its 0 FPS.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on October 07, 2015, 01:34:10 am
Volunteering those with the best PC as tribute...

It's the only way we're ever going to infiltrate Baldmaligned without our computers exploding like its 0 FPS.
My computer rig is as powerful as my adventuring skills are not.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 07, 2015, 10:13:13 am
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 07, 2015, 12:05:45 pm
Oh, and about that lever.... (http://mkv25.net/dfma/movie-2742-thatswhatthisleverdoes)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 07, 2015, 12:52:27 pm
quick! seal a mad dwarf in there!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 07, 2015, 11:06:15 pm
"DO NOT TOUCH THIS LEVER. Something really bad will happen if you touch this lever. Like, I know it's in the most public place possible, but just trust me on this, you really shouldn't be pulling that lever. Just don't."  -Oh god, we're going to die to a lever-pulling gremlin aren't we.

In other news, I've updated the journal list with short descriptions of each turn so far. Admittedly they aren't the best atm, so if anybody would like to suggest any better/funnier/weirder descriptions, feel free to!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 08, 2015, 01:44:24 pm
Here is the save. Writeup tomorrow.

http://dffd.bay12games.com/file.php?id=11195
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 08, 2015, 08:30:41 pm
Gotcha. Gwolfski's turn next, with Taupe in the wings if the turn is skipped.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 09, 2015, 02:54:28 am
Progress will start on Sunday.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 09, 2015, 06:43:37 am
No objections anyone? Alright then, Sunday it is.

---

Also Japa, you monster. Look at what you've done.
(http://i.imgur.com/RaZWjmL.png?1)
That lever crashed my computer.
This is the most ridiculously destructive thing I've seen in a succession fort.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 09, 2015, 12:52:55 pm
(http://i.imgur.com/b5WLSwA.png)    "My queen! I have done as you asked! I made the tower, as you say, 'taller'. I hope this pleases you."
"oh dear... Okay, let's go up and see what you've made."    (http://i.imgur.com/I3GC9wr.png)

Spoiler (click to show/hide)
"... Okay, where is everything?"    (http://i.imgur.com/I3GC9wr.png)
"Where's the new rooms? The spires? the buttresses? The... The... MORE FLOORS!?"
(http://i.imgur.com/b5WLSwA.png)    "You didn't ask for any of that. You told me to make the tower higher off the ground. And I did that. Anyway, I did add an extra floor up here."
"...Is this ice?"    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    "Let's go downstairs."

Spoiler (click to show/hide)
(http://i.imgur.com/b5WLSwA.png)    "Behold! by lowering the ground beneath the tower, I have thus, effectively, made the tower higher above the ground! :D"
"..."    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    ":D"
"..."    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    ":D"
"..."    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    ":D"
"That can't be the only thing you did."    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    "I also made a pool!"
Spoiler (click to show/hide)
(http://i.imgur.com/b5WLSwA.png)    "With a diving board..."
Spoiler (click to show/hide)
(http://i.imgur.com/b5WLSwA.png)    "...And an umbrella..."
Spoiler (click to show/hide)
(http://i.imgur.com/b5WLSwA.png)    "...And ART!"
Spoiler (click to show/hide)
"Riiiiiight... You do realize that putting it under the tower doesn't make it any different from those other towere, don't you?"    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    "I don't know what you mean."
"Nevermind that. What's this hole?"    (http://i.imgur.com/I3GC9wr.png)
Spoiler (click to show/hide)
(http://i.imgur.com/b5WLSwA.png)    "Oh, that. Some of our miners stumbled on some older plans for a pump system, and started digging, and broke the bottom of the aquifer before I could stop them.
I dug that to freeze the water before it could flood the mines."
Spoiler (click to show/hide)
"At least you have some sort of sense."    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    "I also made a few wells in our dining room, now that we have some mostly fresh water down here."
Spoiler (click to show/hide)
"That will make people happy. You're doing pretty well, actually. I'm impressed."    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    "Oh, I noticed that you have a self-destruct lever that wasn't working right because we had some external support on the tower, so I took care of that."
Spoiler (click to show/hide)
"WHAT?!?!?!"    (http://i.imgur.com/I3GC9wr.png)
(http://i.imgur.com/b5WLSwA.png)    ":D"
"You're fired."    (http://i.imgur.com/I3GC9wr.png)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on October 09, 2015, 11:18:46 pm
Pray tell, what are the screw pumps and the bridge on the above ground magma pipeline for?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 09, 2015, 11:23:41 pm
They contain the magma without providing support for the tower.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on October 09, 2015, 11:31:59 pm
Ah! Okay. Okay.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 10, 2015, 03:00:44 am
I laughed alot more than I should've reading that update. :P Well-played, sir Japa. We're hardly the largest or most beautiful succession tower in bay12, but the sheer level of mismanagement that goes on in this fort is hilarious. You can't help but love it.

I mean, half the tower doesn't have bedrooms, a veritable hoard of food is being squirreled away to a giant Smiley fort while our booze supply dwindles, with an equally-giant Cat looming over the landscape, and the only dwarves swimming in your swimming pool are dead bodies.
Spoiler (click to show/hide)

Meanwhile, the only thing standing between us and and oblivion are the twelve fine warriors of Constructivory (and one vigilante werebeast). As of late these are the most recent kill rankings, with Shipcat leading by a fair margin.
Spoiler (click to show/hide)



Just tidied up the front page as well. More images in the gallery, updated save/maps, formatted the census <40k characters, and added a little 'in recent news...' ticker at the beginning of the thread. Will have to see how it goes, but the plan now is to change it based on turn events - a teaser of sorts.

Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 10, 2015, 04:22:20 am
its me turn now,yes? im startinjg.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on October 10, 2015, 10:37:03 am
I admit, I lol'd.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on October 10, 2015, 11:08:21 am
I can't be the only one to notice that the fortress appears to be a shaped like a giant hamburger?

Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: PyroTechno on October 10, 2015, 04:34:05 pm
I can't be the only one to notice that the fortress appears to be a shaped like a giant hamburger?

Spoiler (click to show/hide)

The Succession Burger: ConstructKing.

Spoiler: The joke (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 10, 2015, 10:13:45 pm
I for one can't wait till we get some magma hot sauce pumped into our burger. A lil' heat will help to alleviate the fact that we're eating what is essentially an ice-cold burger.

Gwolfski, remember to dorf Vortex as a random military dwarf, and RedMageCole should be RedMageCole III by now. Thanks!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on October 10, 2015, 10:27:01 pm
We need garnierite to build lettuce too! Oh boy, this is Tacofort all over again...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 11, 2015, 04:38:38 pm
we should flesh it out A bit
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 11, 2015, 10:35:05 pm
we should ham it out with some beet.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 15, 2015, 08:09:29 pm
Dear god the suspense.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 17, 2015, 03:51:32 pm
Hold the burger!

A brush titan has arrived!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 18, 2015, 02:11:36 am
Heeeeere comes the lettuce!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 18, 2015, 04:07:07 am
Heeeeere comes the lettuce!

well, its green
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 20, 2015, 09:26:18 am
How's it going so far? You've got about 4 more days till the two-week mark hits.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 20, 2015, 10:20:15 am
ill have some progress updates say tommorrow
Title: Re: // The Succession Tower: Constructivory \\
Post by: Iliithid on October 20, 2015, 02:28:52 pm
PTW
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 21, 2015, 09:45:09 pm
Want a dwarf, Iliithid? We have an absolutely wonderful survival rate around here.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on October 21, 2015, 10:03:09 pm
Want a dwarf, Iliithid? We have an absolutely wonderful survival rate around here.
Yeah. The number isn't high, but it's a very ergonomic number.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 22, 2015, 10:26:18 am
Fu------------- poor miners.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 22, 2015, 03:56:20 pm
and poor planter. and poor elves what am i saying? and poor cat. *sobs*

as you see, our survival rate is very high! *maniac grin*

Edit: sry doublepost.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 22, 2015, 08:24:24 pm
Oh god oh god oh god.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Iliithid on October 23, 2015, 03:30:20 pm
Want a dwarf, Iliithid? We have an absolutely wonderful survival rate around here.
I haven't been keeping up with the available dorf list, but any free soldier would be lovely.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 24, 2015, 04:29:52 am
righto.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 24, 2015, 08:12:58 am
So, uhh... what's happened so far? Which season is it?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 24, 2015, 03:54:13 pm
so far, we have 5 transormations of sanju. and 3 tantrums.

it is weekend now, so lots of work will get done.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 25, 2015, 07:30:48 am
siege. its massive.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on October 25, 2015, 09:10:05 am
Aren't we coming up on like 3 weeks now?  I really wanna see what happens next :(
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 25, 2015, 09:46:31 am
end of 21 weeks monday evening
Title: Re: // The Succession Tower: Constructivory \\
Post by: Iliithid on October 26, 2015, 02:46:25 am
I really hope there's a real report coming because "there's a siege. It was big." isn't really conducive to the whole "community game" thing.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 26, 2015, 05:32:11 am
its monday. this post will be replaced by a report in about 10 hrs
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 26, 2015, 05:37:32 pm
Journal of Gwolfski, bookkeeper (well sorta)

Aah! the lack of coal is annoying!

Tower construction is ... well, slow. Mostly because of unwanted visitors. I have, however, deactivated the self destruct lever. it now serves no purpose. I have also made the pool nicer. The dead bodies are gone and there is a ice floor and some statues.

A brush titan came. It was promptly captured, to become an inhibiant of our new soon to be zoo.

When the elves came to trade, they were sadly crusshd when a section of the cavern fell on them. *whistle*

Then the goblins came, this time to trade death. well, they got it cheap. Poor Inod died, while the rest were slaughtered.

One of our residents is quite unhappy. I must remember to build him  a nice prison house.

Also, the stairs are dangerous. I am placing hatches and the new tower shall use a circular ramp for safety. and fps, cos it actually helps.

*ill have the save up tomorrow, when i get my lovely Ethernet back instead of WiFi*

Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 26, 2015, 09:57:02 pm
Tower construction is ... well, slow. Mostly because of unwanted visitors. I have, however, deactivated the self destruct lever. it now serves no purpose. I have also made the pool nicer. The dead bodies are gone and there is a ice floor and some statues.
I feel quite conflicted about this. On the one hand, it was a Boatmurdered-esque FUCK THE TOWER machinery with the capacity to entirely ruin this succession fort (or at least prompt a savescum). On the other hand, that's totally awesome. Personally, I would've just walled the lever off -- but if any future overseer wishes to reconnect the device, that's fine by me.

A brush titan came. It was promptly captured, to become an inhibiant of our new soon to be zoo.
Yep. Gotta save those caged inhabitants for Immortal-D's second coming.

When the elves came to trade, they were sadly crusshd when a section of the cavern fell on them. *whistle*

Then the goblins came, this time to trade death. well, they got it cheap. Poor Inod died, while the rest were slaughtered.
Well, they knew they were trading with a questionably stable, under-construction, 20z high tower. Clearly, lots of things falling round here.
How big was the siege?

*ill have the save up tomorrow, when i get my lovely Ethernet back instead of WiFi*
Ah yes, sweet sweet Ethernet. Looking forward to seeing the good ol' frozen towerscape again. I swear if there's another random building...



Checking in advance, Taupe's next in line. However, I do believe he's busy at Clobbermountains right now -- correct me if I'm wrong, Taupe?

So, RedMageCole then. Unfortunately his forum profile indicates he's been AWOL since August 16... again, please notify me if I'm mistaken and you're here reading this RMC ;).

Which leaves Heretic next. Just checking, you're here right?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on October 26, 2015, 10:20:16 pm
Tower construction is ... well, slow. Mostly because of unwanted visitors. I have, however, deactivated the self destruct lever. it now serves no purpose. I have also made the pool nicer. The dead bodies are gone and there is a ice floor and some statues.
I feel quite conflicted about this. On the one hand, it was a Boatmurdered-esque FUCK THE TOWER machinery with the capacity to entirely ruin this succession fort (or at least prompt a savescum). On the other hand, that's totally awesome. Personally, I would've just walled the lever off -- but if any future overseer wishes to reconnect the device, that's fine by me.

This gives me a great idea, which I will attempt to implement once I get another go at the fort. So yeah I'll like to sign up for another turn please.

Also, the stairs are dangerous. I am placing hatches and the new tower shall use a circular ramp for safety. and fps, cos it actually helps.

I never liked using hatches for stairs or ramps, too much potential for accidents.

Has there been any progress at all on the magma pumpstack?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 27, 2015, 03:50:41 am
progressis slow, but steady. it just that you cnt build them all at once or they collapse. Also need a water reactor or somethink.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 27, 2015, 05:58:53 pm
ahem. the tower sortoff has holes in it now. Could be serius. Half my new tomb room is full.

3 rooms at top: left is for the poor tantrumming guy. right are for diplomatr person and idk

trade with the humans.. fix holes i towers. finish lookout tower and recover corpse.

save: http://dffd.bay12games.com/file.php?id=11234
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on October 27, 2015, 06:12:46 pm
Has the save been passed along?  Sitting at 3&1/2 weeks now, I don't want this to lose momentum.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 28, 2015, 01:18:25 am
Trying to get hold of Heretic now, since it's likely Taupe & RedMageCole won't be taking their turns. Failing which, it will be endlessblaze. Btw Heretic, I'm giving you 2 days before the save is passed on, so please do respond asap :).

Sorry about the recent lull guys. Thinking everyone's quite busy around this time (myself included). Wishing everyone an early Halloween~! :P
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 28, 2015, 04:46:21 am
Gwolfski, are you sure this is the right save? It's still only mid-summer through your turn, and half the populace appears to be either floundering or dead in Japa's swimming pool with cave-in dust everywhere.

In other words, what the flying fuck happened here.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 28, 2015, 04:53:45 am
well, i told you there were some accidents, and i didnt have time to finish all of it. ive got a week off, so if you want, i could finish my year. your choice. the pool is safe
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 28, 2015, 05:07:10 am
And I noticed the dwarves were running around like caffeinated energizer bunnies. At first I suspected fastdwarf, but nope, since it worked on my non-dfhack version of DF. So I checked the dwarf RAWS.

Spoiler (click to show/hide)

I told you to not mess with the save, but you modded dwarves to have max speed? You can't just go around and mod things in a succession game Gwolfski, this isnt DFfromScratch. Given this, I am seriously considering rendering your turn null and void at the moment.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Gwolfski on October 28, 2015, 05:11:14 am
that was not meant to happen. I panicked during the siege and forgot to remove it . im really sorry. really. please dont null it. please.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on October 28, 2015, 05:58:29 am
Trying to get hold of Heretic now, since it's likely Taupe & RedMageCole won't be taking their turns. Failing which, it will be endlessblaze. Btw Heretic, I'm giving you 2 days before the save is passed on, so please do respond asap :).

Sorry about the recent lull guys. Thinking everyone's quite busy around this time (myself included). Wishing everyone an early Halloween~! :P
Ok, I'm here...probadly I really busy now and this fact don't make my bad English better, so my reports will be cryptic and short...but i'm sure that turn will be intresting
P.s. I need some time to read pages that i skipped
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 28, 2015, 07:38:08 am
Had to grab dinner just now. So...


Listen, I'm trying really hard not to be a hard-ass about this. I believe that you were only using it during the siege. If you were using it the whole time, there would be alot more things completed for starters. You built a bunch of walls and some rooms, finished up the magma pumpstack. That seems quite accurate for a season's worth of work.

But the no. 1 rule of succession games is that you do not screw with the save. You can screw with the dwarves all you want, you can screw with the fortress but you never touch the save. Not because of save corruption, but because at the start we had all agreed on one way to play this game -- vanilla. It doesn't matter whether you make the game easier or harder. It only matters when you are playing a different game than all the other overseers.

I get that some players may not enjoy chaos and discord as much as I do, and like to hedge their bets. Players can play however they like in a succession fort. But that right does not extend to modifying the game directly, whether via raw-editing or DFhack. Sorry Gwolfski, I don't enjoy this either, but I can't recommend moving forward with the current save.


Heretic, that means you'll be using Japa's save (http://dffd.bay12games.com/file.php?id=11195). You okay with that?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on October 28, 2015, 08:31:13 am
Live and learn man, it happens :)  A few tips when dealing with a siege you are otherwise unprepared for:

1. Lock Dwarves in the Dining Hall and build walls at the entrance, they can last a good few months without beds.
2. Check the Weapon/Armor stockpiles.  If there is a lot of spare, just start drafting peasants with the Uniform 'Metal Armor' and 'Individual Choice Weapon'
3. Remember, there will always be another Fortress.  Losing is inevitable !FUN! ;)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 28, 2015, 08:42:01 am
I wasn't prepared for the siege either, but just sending out who we had worked well enough.

That said, Heretic, you may want to start training up more troops.

Regarding mods, I used Workflow a bit during my play. Does that make my save void as well?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 28, 2015, 09:19:19 am
The question is whether the mod does something that vanilla cannot do. Workflow and Therapist only serve simplify certain functions of the game. I can still assign labours without Therapist, and I can still manage my stock levels without Workflow.

I cannot spur my dwarves to suddenly move twice as fast -- at least not in vanilla.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on October 28, 2015, 09:48:51 am
So many good succession games going.  Still catching up on reading for now. 

Hatches are unbreakable from below, I would think it would be easy to turtle being a tower.
And no one made an 10x10 retracting bridge that drop tons of stone blocks onto a 10x10 baited siege room yet? :)

Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on October 28, 2015, 10:46:11 am
I doubted the competence of our military before, and I was proven wrong. I feel that sometimes you just got to do the right dwarfy thing, and trust your beards not to fuck things up.

I follow this principle: When in doubt, do the thing that most likely ends up with you (1) overcoming the odds like a magnificent bastard or (2) falling flat on your face in dramatic fashion.

Whichever way it ends up, it would still make for an awesome narrative.


To the next in line to be Overseer:

Aside from architectural feats and whatever personal touches you might want to add, you'll want to continue working on the magma pumpstack. Make charcoal, make glass blocks, glass pipes and glass corkscrews and keep working on it gradually from the bottom. Access to magma will really open up more options in terms of our defenses. I'd also designated an area for a water generator on my turn that you might want to look into if you're interested in taking on the challenge. Just a suggestion if you don't have any ideas of your own to pursue.

Personally, I'll really like to see more prisoners fed to our resident werebeast for interrogation.

Ok, I'm here...probadly I really busy now and this fact don't make my bad English better, so my reports will be cryptic and short...but i'm sure that turn will be intresting
P.s. I need some time to read pages that i skipped

Don't worry about your grasp of English, updates are always welcome :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 29, 2015, 08:33:35 am
Don't worry about your grasp of English, updates are always welcome :)

Seconded! When will you be starting, Heretic?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on October 30, 2015, 01:02:10 pm
Don't panic guys, I'm right here. Delay is caused by university hometasks and else by playing in russion community game...
But today i will start.
I hope you are okey with that i don't read previous wall of text really carefully - have no time for it. After all problems ends i will surely do it, but not now.

First report

Fath(to congregation of oveerseers): Our home is in terrible condition... We have not enough military, fortress design is silly(my great idea of tower is in dangerous), we have no good armor, not enough good weapons, etc, etc... and noone executes my orders!!!
[the silence in the hall]
Fath: Has anyone any ideas???!
[the long silence in the hall, hacking cough]
Heretic(quiet): I think all this tasks are simple. Most of us just stuipid.
Fath:(to Heretic): That did you said?
Heretic(audibly): I think i can solve this problems, if you order.
Fath: I ORDER!!!!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 30, 2015, 08:29:33 pm
Heretic(quiet): I think all this tasks are simple. Most of us just stuipid..

Hehe.

Just want to make sure you download the right save then. Use Japa's one, not Gwolfski's. Its linked on the first post. :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on October 31, 2015, 12:44:19 am
Heretic(quiet): I think all this tasks are simple. Most of us just stuipid..

Hehe.

Just want to make sure you download the right save then. Use Japa's one, not Gwolfski's. Its linked on the first post. :)
OOC: I'm use Japa save. And alse... phrase about stuipid it's just from character, i meant i don't thinl so.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on October 31, 2015, 03:48:24 am
Report 2

Heretic(to congregation of oveerseers and Fath): Okey, Lets start. Firstly, short overviev of fortress.
You told me that we have not enough military? I tell you that we have one hundred idlers! Do you understand me?
(http://cs627826.vk.me/v627826690/1c398/eL1XvkxT2ns.jpg)
Now about military and stuipid defence design... The best solution for tower are marksdwarwes, but we have only four marksdwarves and no any good postion for shooting downward from tower!!!
Also we have a lot of captured weapons: crossbows, scourages, whips... Why we don't use it? And why marksdwarwes use leather armor, but not metal? Why we have so few metal armor, especeally legwears and footwears?
(http://cs627826.vk.me/v627826690/1c3ae/LXVhvYUGGNk.jpg)
And this "Road" -- it's speial target for goblin's arhers? "Shoot us, we will dodge and fall". I will redesign it.
OOC: And its terrible for FPS, really.
(http://cs627826.vk.me/v627826690/1c3b7/IL8xy0rzqm0.jpg)
Fath: you promised to raise the Tower!!!
Heretic: I wil do it, but now don't bother me!

Okey, now here newbies marksdwarves sqad:
(http://cs627826.vk.me/v627826690/1c3bf/iKCBuPGGFSU.jpg)
And just now we under attak!!!
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on October 31, 2015, 07:16:39 am
The only reason everybody is uauusing that road is because the bridge isn't rebuilt yet.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on October 31, 2015, 09:19:03 am
The Cyclop was killed easily:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on October 31, 2015, 09:40:16 pm
It was probably about time we got a military man in to overseer this place. Our dakka shall block out the suuuuuun!

Taupe, RedMageCole, should I postpone your turns down the line again?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on November 01, 2015, 06:08:49 am
Report 3
Firstly, I would say, i finished upgrade of  road beetween Casa De Pallo and Main Tower.
Spoiler (click to show/hide)
Also,after the destruction of the Cyclops, that marked the successful start the reign, i desided to give pathetic name to my sword.
After much deliberation, I settled on "Mebzuthlolum"
Spoiler (click to show/hide)
Also there is elven caravan. I order to sell them some gold crafts, but DDragoni wanted to sell luxury statue dedicated to the wars with goblins. Of course I forbade.
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 01, 2015, 09:17:39 pm
Cripes, that's a nice walkway.
Now I can't stop imagining Immortal-D as the troll who guards the bridge.

I'm the grumpy old dwarf who lives under the briiiiiidge
I'm the grumpy old dwarf who lives under the briiiiiidge
Who's there?
If you wanna come over
All you have to do is this
All you have to do is thiiiiiiis
Solve my riddle!
Or just pay the toll, ye damn crud.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on November 01, 2015, 09:25:44 pm
That is indeed a fancy walkway.  I'm curious why so many Dwarves are using it instead of just going across the hill.  Casa de Pollo has a perfectly staircase in the middle.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on November 01, 2015, 11:22:08 pm
But but but... now the bridge is supporting the tower.

If I find time to do another turn, I need to correct this.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 02, 2015, 03:00:40 am
Clearly, we need to make the self-destruct lever take out Casa de Pallo as well as the main Tower.

...

Or we could just build a bridge/grate on the walkway I suppose. no fun
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 07, 2015, 06:39:58 am
Your mandatory 5-day absence poke, Heretic ;). Technically, you have 6 days left.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on November 07, 2015, 12:19:40 pm
Your mandatory 5-day absence poke, Heretic ;). Technically, you have 6 days left.
Soorry. It's caused by many reasons: a lot of projects, homeworks, other routine.
But today is my bithday, so i hope i will play DF today in spite of everything.

Report 4.
Heretic works secretly - all fortress execute his mad orders...
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 08, 2015, 03:47:01 am
Happy belated cakeday then :P And damn, does it feel good to see a zero idler count in a fortress of 100+ dwarves.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on November 10, 2015, 06:33:44 pm
*poke*
Title: Re: // The Succession Tower: Constructivory \\
Post by: PyroTechno on November 10, 2015, 08:21:15 pm
Happy belated cakeday then :P And damn, does it feel good to see a zero idler count in a fortress of 100+ dwarves.

It shouldn't. 100+ dwarves constantly pathing is one of FPS's closest equivalents to being hit in the face by a *platinum warhammer*.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 12, 2015, 09:57:56 am
*poke*poke* Heretic. Status update?

We appear to be in a lull at the moment.... so, here's abit of a historical interlude if anyone's interested. Happened sometime in the year 54 (MobRule's turn) but I never had the time to write it down. It concerns the fall of of Scorchedcrafted, which leaves Constructivory as the last unconquered dwarven fortress in this world. Hey, no pressure guys! :P


Pulleysquirted.
Year 54.

Queen Eta Questedsqueezed, sole and undisputed monarch of the Lancers of Justifying, cleared her throat loudly. Noise and chaos in the room dissipated, as attention swayed towards the diminutive figure.

“Alright people. As we all know, Scorchedcrafted, last of the dwarven mountainhomes, has just been taken by elf and goblin coalition forces 10 hours ago,” Eta announced. “The Light Galley are relocating their center of command to Windblush as we speak, which conveniently enough, is next door from us.”

Spoiler (click to show/hide)

She gazed upon the assorted dwarves occupying the war room. Members of the Lancers High Command, and then some. Each face was gaunt and tired. It was turning out to be one of those days again, and they hadn't had such a day since Tempesttowers fell. Eta felt bushed as well, but she was damned if she was going to show it. Had to keep morale up somehow. She flashed a diplomatic smile, “Now, I know we have had our differences with th-”

“GOBLIN-HUGGERS!” roared Stinhad from the back. Eta glared.

“They are still our kinsmen,” she stated levelly. “The Light Galley is a civilization of dwarves. Nothing will change that, Stinhad. Certainly your opinion wouldn’t.”

Spoiler (click to show/hide)

She really wanted to believe that. And she really wanted them – the rest of the Lancers – to believe that as well. But even Eta would admit that the Light Galley was far from a normal dwarven civilization. Eccentric, liberal and open-minded. The Light Galley; where the dwarves built like humans, thought like elves, and lived with goblins.

Ah yes. The last one was probably a deal-breaker.

Spoiler (click to show/hide)

“Listen, they could be demons for all I care; they are our allies nonetheless,” snapped Eta. “The fall of Scorchedcrafted is a tragic happening, but it shows the Galley that it is finally time for them to stop hiding. It’s time for them to get involved in the war effort”. A slight pause. Her voice softened. “And when they do, we will need their support. Because truth be told, gentlemen, we’re not doing well in this war. Just ask Onul.”

Onul, her general-in-command, grumbled resignedly over a tankard of rum. “Expert here. Can confirm, we’re not doing well”. A brief wave of discontent murmuring rippled across the room, before subduing into silence as Eta spoke again.

“We will set forth to Windblush in an hour’s time to meet with the new government of the Light Galley. Our goal is simple – negotiate a joint military alliance between the Lancers of Justifying and the Light Galley. They will want their vengeance against the elves, as we did four years ago. We will give them this vengeance."

She raised a warning finger to her audience. “And I will personally stab a crossbow bolt through the eye of the first person to cause a diplomatic incident.”
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on November 12, 2015, 10:15:06 am
Liking these snapshots of happenings from around the world.

At the rate that Overseers are dropping, I'm afraid Constructivory is more likely to fall victim to apathy than incompetence.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on November 12, 2015, 10:48:58 am
Being the highly competent Chief Medical Dwarf, we are technically of the Nobility.  As such, we... ahem, I.  Yes, just me, alone.  Normal...  are mandating the following productions, to be completed before our my next rule.

~200 white blocks
~30 each red and yellow blocks
Enough pump components to bring a cavern lake to the surface, with an appropriate power station to match.
Bonus- An opulent room will be awarded to the Overseer who can bring me a modest caldera of magma, and enough pump parts to reach from the caldera to the surface.

This project shall bring death to TowerCat glory to our mighty Constructivory, but the vast setup and material requirements would make completion in a single year impossible.  So I implore any Overseers to begin stockpiling the needed materials as soon as possible.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 14, 2015, 12:12:11 pm
Windblush.
Year 54.


Windblush was one of the three Relic sites that had been reclaimed under the Treaty of Reunification. It, along with Pulleysquirted and Desertcobalt, served as the hub of diplomacy for the dwarven race. One site for each dwarven civilization. Together, they became collectively known as the Cradle.

Spoiler (click to show/hide)

Queen Eta wrapped her cloak around herself. It was windy day, as were most days in Windblush. High Command was there too; she could hear their insufferable muttering from the back. A goblin guard stood nearby in vigilance, the sign of the Light Galley a dull mark upon his chainmail. She leaned over to Onul.

“We still don’t know who it is, do we?”

“Huh What-? Oh, no we don’t. Succession’s a little muddy since King Aban Lockaxe never named his successor. Plus, half of the high nobility has either been taken captive at Scorchedcrafted, or they’re dead.”

“Ugh. So we’re in the dark about this, then.”

“Definitely not the usual suspects at least, though there might be reason to suspect that the latest ruler might be local. Windblush. There’s a reasonable amount of influence here as opposed to Floorrises, despite them being more populated," he explained. "Plus, this is the far safer location. You should know.”

Eta nodded. Four years ago, she was one of sixty dwarves who had fled the Pear of Canyons at Spingranite. They had made the solid six months trek through badlands, green and mountains before arriving at Pulleysquirted. The journey was arduous and the site dilapidated, but here, at last, was safety. Surrounded by the tallest of mountains in the Sensitive Towers, the Cradle was highly-defensible, with only one entrance in and out.

Admittedly, it was dangerously close to Baldmaligned – that dark singularity known and feared by all the sentient races. Eta had no doubts that if the Old Horror wanted to wipe them out, they could.

She just hoped that they didn’t. It would be a bloodbath for the ages if they tried.

Spoiler (click to show/hide)

A tentative cough. Eta looked up into the face of a dwarf decked in official diplomatic regalia. One smile, and even this was tentative, upon which in a high, overly-pleasant voice he announced, “Our Queen will see you now. Do wipe your feet on the carpet before you enter! Thank you!”

Amidst the mass wiping of feet that followed, Onul gave her a wink. “Female, eh? That’s three out of three now. Armok save the Queens”. Eta smirked slightly at his implication, as she turned to give High Command their last warning. They could not afford to mess this chance up.

The room they entered was both high-ceilinged and airy – so different from the defensive warrens the Lancers were accustomed to. A large round table was set in its very centre. Beams of light, piercing through an overhead skylight, illuminated the table as well as the entire room. Around the table sat the dwarves and goblins of the Light Galley.

All eyes were on the Lancer entourage as the herald announced, “Presenting... Queen Putha Bluntedblossomed.”

A green-skinned figure arose from her seat at the table.

“Oh fuck”, swore Eta.

Spoiler (click to show/hide)



:D

I just love Legends mode.

Heretic, I've gotta tell you it's already been 2 weeks by now. I'm quite willing to extend it if you're close to finishing your turn within the next few days, but if you're still in month 5 or something, I think it's best that you just hand over the save to the next person. Wouldn't be fair for you to sit on the save for too long.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on November 15, 2015, 03:13:50 am
Report 5. Now more detailed.
Fath: So today you promised to show me the promotion of the construction of the tower, isn't it?
Heretic: Wath it if you want. Just go on the top and see.
Fath: Ok. I will do it later. But now... I just have to say that i and my nobles have mandates to you:
~200 white blocks
~30 each red and yellow blocks
and also, I order to make...but stop! Do you hear me?
Heretic: Hmm?! My queen has some orders? Ok, I just say to masons that we must have as mutch bloks as it possible.
Fath: Not just blocks, Heretic, 200 WHITE and 30 RED, and also 30 YELLOW. We need blocks of these colors. So you have to make it.
And also, I hear you rebuilt part of the 2nd floor. You know, i forbid it? I'm just warning.
Ok, now we should go to see the new floor of tower.
(On the top)
Spoiler (click to show/hide)
Fath: It. Is. Not. A. Tower.
IT IS NOT TOWER!!! I DID N'T ORDER THIS!!!!
Heretic: It's more than just tower. It's heart of chaotic beauty. Just calm down yourself and look around.
Fath: My head is spinning... I fell dizzy. I need to go down.


At the same time on the ground:
(http://cs627623.vk.me/v627623690/25ce9/PHYmRslZ8iY.jpg)
I would have craft somethink strange in such crazy company...
Lets wait what he will make...
He want to have skeletons and gems... Hehe... I think he inspired by my chaotic art!
I hint to him that the bones look best with diamonds...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 16, 2015, 04:30:58 am
Hehe. Constructivory; come for the z-levels, stay for the avant-garde art installations? :P

Btw Heretic, I really need to rush you on this since you're already overdue. Finish up your turn by Friday?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on November 19, 2015, 12:39:05 pm
Ok. I'm ending my turn now.
Seriously,in moment than i take it, i don't know how much work i will have in this period.
I have plans to make some engeenering and minecarts features
Last Report.
I dream that it will be totem with brilliants... or even scepter... but this bastard created only ONE right gauntlet... it's hopeless.
Now I'm ending my floor... And I think it will be end of my unsuccessful reign, because queen not understand Heart of Chaos and not approved this.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
P.S. Oops. I forget to finish one of arrows in right down corner... possible onde i finish it...
Save:
https://yadi.sk/d/mPEHLdZfkaTzr
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 20, 2015, 08:34:23 am
Things happen. I wouldn't worry too much about it; RealLifetm is the #1 killer of succession forts afterall. endlessblaze is up next! Do respond within a reasonable period of time, else the turn naturally succeeds to the long-waiting DDDragoni ;).

Because Heretic only played till the first spring, whoever the next overseer is can either play a regular 1-year period, or play both the remainder of Heretic's turn and the next turn. Presuming, of course, you can do it within the regular time limit. (Seriously, I'll give you a medal if you can)

---

Note. Use the DF Starter Pack to fix the graphic issues in Heretic's original save. Though I did it manually; if anyone wants it, I've uploaded a DFFD mirror (http://dffd.bay12games.com/file.php?id=11287) for the save.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on November 20, 2015, 10:56:26 am
I'm intrested what are you thinking about this art?
I have trying ro make shadows, on the symbol but sure, i did n't it well.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 20, 2015, 11:08:35 am
I like it. It feels... primal.

Tried to boot up Armok Vision for a screenshot, but realised my dfhack was not up to date.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on November 22, 2015, 07:40:51 am
Tried to boot up Armok Vision for a screenshot, but realised my dfhack was not up to date.
I did it for you.
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 22, 2015, 10:19:12 am
Wew. Day/night cycles are really something.

Everyone, I've contacted endlessblaze already - he's alerted me of his intent in taking the next turn :). Haven't seen him yet though... I'll go grab my pokestick.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on November 22, 2015, 10:22:37 am
So long as my super important Tower Mandate (http://www.bay12forums.com/smf/index.php?topic=152316.msg6604740#msg6604740) is completed before my turn, I have no trouble waiting.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 23, 2015, 09:00:58 pm
....dangit. Interesting turn of events, endlessblaze just cancelled his turn. So, DDDragoni, care to take the reins?
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on November 24, 2015, 01:25:44 am
Sure. I have the save and will get started tomorrow.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on November 28, 2015, 12:56:28 pm
What is up with that name?
(http://i.imgur.com/t7UBf53.png)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Dorsidwarf on November 28, 2015, 02:42:04 pm
What is up with that name?
(http://i.imgur.com/t7UBf53.png)
The dwarf on the left organises goblin mail-order brides
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on November 30, 2015, 11:10:31 am
Say, I wonder if he accepts plump helmet roasts...

DDDragoni? We all having high hopes here. ;)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on November 30, 2015, 11:11:53 am
Add me back to the end of the list, please.

I have ideas.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on November 30, 2015, 01:05:42 pm
Say, I wonder if he accepts plump helmet roasts...

DDDragoni? We all having high hopes here. ;)

I've gotten a season and a half done; family time over the weekend plus FPS getting a bit low impeded progress, but I'm making more regular progress now. I'm just going to finish Heretic's year, not do an additional one.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 01, 2015, 01:57:39 am
Journal of DDDragoni Floordrink, Investigator and Overseer of Constructivory

1 Hematite

It’s been five years since I stepped down as Overseer in order to find the goblin traitor that I know is hiding among us, and my investigations have led to nothing but disappointment and dead ends.

Trails go cold after months of work put into following them, leads vanish without a trace, and still the traitor continues their malicious work.

This approach isn’t working. I need to get back on top. I need to be the Overseer again.

Which is exactly why I left a backdoor in my resignation note—if you look closely at the back, it says that I can take the Overseership back at any time. I knew the queen wouldn’t read it—probably just threw in the corner with the rest of the paperwork.

And now’s the best time to take it back—Heretic’s little “art project” hasn’t exactly endeared him to the dwarves, the Queen least of all. No one save Heretic will mind if I take the position back now, and one unhappy dwarf is a small price to pay for safety.

Let the investigation begin.


5 Hematite

There’s a bone carver, Tobul Smithtusk, sitting and staring at the wall in the dining hall. According to some of the other dwarves in there, the stress of being one of the last hopes for dwarvenkind drove her to depression.

I don’t blame her, it can be rough, and not all dwarves can handle the pressure as well as I can. I’m handling it so well, I’m the only one who notices the signs of a traitor among us!

Also, a weaver gathering webs in the cavern was attacked by a Flame Imp. The markdwarves took care of it, but one of them got set briefly on fire. They put him out before it could do any lasting damage.



15 Hematite

If I’m going to find this traitor, I’ll have to pull them out of hiding, which mean’s I’ll have to open up a weak spot in our defenses, giving them a chance to strike. And when they take the bait, I’ll be there to catch them red-handed.

And there’s no better bait than a large-scale construction project—dozens of dwarves milling around, every one focused on their task, with the slightest mistake causing disaster. With that is mind, I’ve given orders to complete the magma pipeline and pump stack.


20 Hematite

Dwarves working on the magma pipeline are complaining about not being able to reach the locations they need to be in in order to finish the pipeline. The traitor’s starting to show their hand—I’m so close!


27 Hematite

Tobul threw a tantrum today. She completely tore up her room, spreading furniture and old clothes everywhere. She’s getting to be a problem…



2 Malachite

Today, Constructivory had an unwelcome visitor.

Spoiler: The Unwelcome Visitor (click to show/hide)

I ordered everyone inside, and sent the militia after it. I expected victory—these dwarves have been training for years to defend the queen, but I didn’t expect this:

Spoiler: What I didn't expect (click to show/hide)

Apparently, ancient creatures from the dawn of time are easily defeated with one bolt, two punches, and a single stab.

The only injury we had was a child who tripped over a minecart on his way back into the fortress.


15 Malachite

The traitor has struck again! Apparently, while working on the pump stack, five dwarves ended up sealed underground with no exit. Luckily, Immortal-D heard them banging on the walls and we were able to get the wall down before any of them starved or died of thirst, but it was a close call.

The traitor must have used the Titan attack as a distraction—did they lure it here, or did they just use their good luck to their advantage?


4 Galena

Tobul threw another tantrum—but instead of doing anything destructive, she just went to sleep.

In much more interesting news, I was walking through the hills, sweeping for clues as to how the traitor attracted the titan to us, when I discovered that one of the cage traps had been backed up—the animal stockpile has been full for months, so no one’s been taking the cages out of the traps.

And in this cage trap, I found something wonderful.

(http://i.imgur.com/VM4kjfZ.png)

I’ve ordered something special to be built for him—he’s gotta know something about the traitor!


13 Galena

I’ve had no luck getting the Goblin to talk. He just jabbers some kind of jibberish at me whenever I try to get information out of him.

Well, let’s see if a season or two on top of the tower change his mind.

(http://i.imgur.com/N42IiDw.png?1)


17 Galena

One of the wood burners, Urvad Wallplunge, has been possessed. He’s holed up in a metalsmith’s workshop, and has some experience with weaponsmithing, so whatever he makes should be very useful.


20 Galena

Taupe hasn’t been doing her job as manager—when I asked why she wasn’t delivering work orders, she told me that someone had told her to make rock blocks and not stop.

I told her she was off masonry duty.

Some of the dwarves working on the screw pumps are complaining about objects blocking their work sites, making them unable to complete the jobs. The damn traitor’s trying to delay our work again, and again they managed to do it behind my back!


25 Galena

Urvad’s started on his project, after we got him the raw green glass and extra bones he needed. He also grabbed some galena, red flash opals, crystal opals, and, most importantly, goblin bones and adamantine. This is going to be wonderful!

Also, the shield naming is happening again.


30 Galena

Constructivory is now the home of an
Artifact
ADAMANTINE
warhammer

Spoiler (click to show/hide)

Dammit! This has to be some kind of sabotage!

Evidence Collected so far:
There is definitely a traitor among us, no dwarf would be so stupid to do all these things without some kind of outside force.

They have some kind of influence over beasts, luring the Titan as a distraction and setting the crundles loose back during my firs investigation, as well as sending the giant toad to attack me.

They are skilled with masonry, skilled enough to send a dwarf through solid stone and to cause incidents such as my fall and the workers trapped in the screw pump.

They also have some kind of power over spirits, as they were able to sabatoge Urvad's posession.

They’re influential enough to manipulate dwarves without them realizing it, and perceptive enough to know I’m watching and how to act behind my back.

I will find this traitor, for the sake of every dwarf in Constructivory!

well, not every dwarf, since one of them is a traitor
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on December 01, 2015, 08:19:16 am
Woohoo! Updates!

How did the dumbasses get stuck while working on the screwpumps? Didn't I put stairs next to the pumps for access?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on December 01, 2015, 01:04:29 pm
So Im a full-time manager now? I'll miss the masonry I guess, but this is some sort of promotion in any case. Glad to see the tower is still standing despite... artistic liberties...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on December 01, 2015, 08:48:16 pm
30 Galena

Constructivory is now the home of an
Spoiler (click to show/hide)
Artifact
Spoiler (click to show/hide)
ADAMANTINE
Spoiler (click to show/hide)
warhammer
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 02, 2015, 02:22:17 am
^ ... I think you just convinced me that we need a Quotes section.


Friendly reminder to everyone:
Do not update this succession game to 42.01, lest ye shall suffer the wrath of SAVE CORRUPTION! woo~
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on December 02, 2015, 07:38:38 am
30 Galena

Constructivory is now the home of an
Spoiler (click to show/hide)
Artifact
Spoiler (click to show/hide)
ADAMANTINE
Spoiler (click to show/hide)
warhammer
Spoiler (click to show/hide)

Actually, that works well -- if someone decides to appoint a hammerer, they can officially be assigned a super-valuable prestigious hammer that will do little damage.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on December 02, 2015, 10:46:12 am
30 Galena

Constructivory is now the home of an
Spoiler (click to show/hide)
Artifact
Spoiler (click to show/hide)
ADAMANTINE
Spoiler (click to show/hide)
warhammer
Spoiler (click to show/hide)

Actually, that works well -- if someone decides to appoint a hammerer, they can officially be assigned a super-valuable prestigious hammer that will do little damage.
Oh wow that's actually smart.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 04, 2015, 03:05:13 am
Journal of DDDragoni Floordrink, Overseer and Investigator of Constructivory

13 Limestone


A caravan is here from Desertcobalt, but I can’t let trade distract me from my investigation. I traded some crafts for steel goods and a few egg-laying birds and got back to my work.


16 Limestone

Dammit! While the caravan had me distracted, the traitor snuck in and disassembled the partially constructed pump stack!

Some of the architects are saying things about “insufficient support” and “poor design,” but I know better—the traitor’s behind this! At least I’ve learned something from this—they’ve got the architects under their sway—and just may be one of them.


26 Limestone

Tobul’s throwing another tantrum. He attacked Lorbam and Asen—no serious injuries, but it could escalate.

Spoiler (click to show/hide)


20 Sandstone

It’s been an uneventful month—until today. We found one of the miners, Thikut Thabumled, dead on that strange microcline outcropping below the tower. According to Immortal-D, the cause of death was dehydration.

(http://i.imgur.com/0dhZm4p.png)

Unsurprising—he appears to have been trapped up there for months. Why he didn’t cry out or hop down the one level to the ground, I don’t know—but I have my suspicions.


2 Timber

Tobul’s done it again, and this time he put Michael Phelps and Japa in the hospital.

Spoiler: Michael Phelps (click to show/hide)

Spoiler: Japa (click to show/hide)

I’d do something about him, but the Queen’s decided that the best dwarf for the job of punishing criminals is the one that we can’t let out without her tearing several dwarves apart.

I don’t care if it’s “badass,” a were-lizard guard is not what we need to keep Constructivory safe! But there’s nothing I can do. Even if I’m Overseer, I still have to bow to the queen.


15 Timber

Dammit, dammit, dammit! There was a collapse in the pipeline today. Three miners were working to patch holes and remove extraneous platforms from the pipeline when something collapsed.

Spoiler: whoops (click to show/hide)

Kosoth Isoslor was killed, and Immortal-D says the other two are still in critical condidion.

The traitor’s moving forward faster and faster—they’re starting to kill now, not just impede us.

And the architects are complaining again—talking about “unsafe designations” and “insane accusations.” I know it now—the traitor has to be an architect!



((So I learned some things this season about pump stacks, power, and building construction. Any requests for the final season?))
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on December 04, 2015, 03:59:53 am
Yeah, you don't want too many pump stacks to be building all at once, since they will deconstruct after a short while if they are built unsupported. Alternatively, you can mass build them but suspend the pump stack from building once it requires masonry. This should keep it hanging in place, then you can slowly bring along the masons to work on them from the bottom up. Either way, it will need some micromanaging. Its probably safest to build them 2 at a time.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on December 04, 2015, 04:02:33 am
Alternately you can place gear assemblies every so often to support the pumps.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 04, 2015, 09:14:07 am
“unsafe designations”
“insane accusations.”

Egads, something is brewing again.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on December 05, 2015, 06:16:46 am
I’d do something about him, but the Queen’s decided that the best dwarf for the job of punishing criminals is the one that we can’t let out without her tearing several dwarves apart.

Isn't tearing several dwarves apart the same as punishment? Oh, you meant innocent bystanders :P

Actually you don't have to let her out, you just have to let the criminals in, that's why there is an airlock in place. Levers are to the south of the room I believe. Assign the bed in the airlock to the criminal and remove meeting areas, and eventually the criminal should loiter around the bed where you can trap em.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 06, 2015, 06:49:20 am
I like that you've actually thought about this pretty through. Justice by werebeasts, the very best kind of justice.

"Throw him out of the airlock!"
"No! Noooo...NOOOOOOOOOO! Anything but the airlock!"

Whoosh~
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on December 06, 2015, 11:17:29 am
See, this is what happens when you work on anything related to the 'traditional' Tower instead of glorious Casa De Pollo; mysterious deaths and cave-ins.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 06, 2015, 02:19:32 pm
THE SAVE! (http://dffd.bay12games.com/file.php?id=11396)

I finished playing, but the write-up will be delayed a few days because of finals. If Dumbestdorf or whoever wants to take a look at the save in the meantime, here it is.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 07, 2015, 03:44:16 am
Allright then, paging Dumbestdorf. Constructivory to Dumbestdorf, please copy.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on December 07, 2015, 02:11:22 pm
Dumbestdorf just declined Murderflood this morning on account of being way too busy to play. It's probably safe to skip to the next player right away.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 07, 2015, 09:10:57 pm
Yeah, he's pmed me too, no cigar. Pyro is next, but he too might be busy since he was supposed to oversee Breadbowl's next turn. I've sent him a message anyway.

Hey Taupe, do you still want a turn as overseer? I could send you to the front of the queue since you already missed your previous two turns beforehand.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on December 07, 2015, 09:29:42 pm
Yeah, he's pmed me too, no cigar. Pyro is next, but he too might be busy since he was supposed to oversee Breadbowl's next turn. I've sent him a message anyway.

Hey Taupe, do you still want a turn as overseer? I could send you to the front of the queue since you already missed your previous two turns beforehand.
I don't even have a computer /:

But thanks for the offer.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 08, 2015, 10:14:51 pm
No response from Pyro. Given his protracted absence from the forums recently, I'll be ringing up LordBrassroast next.

Edit:

Introducing the 10th overseer of this arse-frozen place....
Huzzah! *Chucks overseer's cap towards LordBrassRoast*

~ ~ µ  @
Title: Re: // The Succession Tower: Constructivory \\
Post by: LordBrassroast on December 09, 2015, 01:43:40 pm
I will grab the save tomorrow. Free weekend coming up.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on December 09, 2015, 02:15:28 pm
I was afraid of this.  1 Overseer remains until my glorious return, and nobody has made the slightest progress on my Mandate :(
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 09, 2015, 04:27:18 pm
Journal of DDDragoni Floordrink, Overseer and Investigator of Constructivory


5 Moonstone

If this pump stack is going to work, it’s going to need power, and with no river nearby, that means windmills. Lots of windmills.

As an added bonus, windmills need architects, which means the traitor has to be involved with this project—and that will give me the opening I need to find them!


10 Moonstone

Tobul’s done it again. He attacked a farmer and tore apart Obok's room.

This is the last straw—something needs to be done.

19 Moonstone

I found somebody who wasn’t doing anything, shoved that adamantine Warhammer at him and told him he was part of the guard, and hammerer for good measure. That should make the queen happier, and get Tobul to calm down.

(http://i.imgur.com/A38IIAR.png)

It shouldn’t impact productivity much, there’s only one crimi-

(http://i.imgur.com/Ze1HiJE.png)

Oh. Apparently the queen has been holding grudges for a while.

24 Moonstone

Taupe tells me that one of carpenters, Iden Craterclasped, has gone secretive and taken over a workshop. That’s not important right now, I need to keep a closer eye on the windmill production.

In fact, that gives me an idea—if everyone in the tower is there working on the windmills and axles, then everyone has a chance to see the traitor at work! We’re sure to find them that way.

16 Opal

Iden finished what she was working on.

Spoiler (click to show/hide)

It’s not important right now. I had Escondida throw it on the main stairway.

Between this, Tobul screaming from her jail cell, and Endok yelling about his spear,

Spoiler (click to show/hide)

it’s getting hard to concentrate on protecting everybody!


15 Obsidian

They’ve wised up… the power supply got built without a hitch.

Spoiler (click to show/hide)

37 Windmills, with gear assemblies and axles to connect them all together, ready to be hooked up to the pump stack when that finally gets finished.

At least, that’s what Brassroast tells me—I don’t know the first thing about mechanics.


27 Obsidian

That goblin up top isn’t gonna crack anytime soon. He just keeps babbling “dub” and “xusp” and all sorts of nonsense like that.

Well, if he won’t be any help to us alive, then he’s gonna help us dead. I sent one of the miners, Asmel Focusedbells, to take the floor out beneath him and-

Hang on, there was a noise outside.

 Dammit, dammit, dammit!

So, it appears when Asmel collapsed the floor beneath the goblin, either he lost his footing or the goblin grabbed him, because he fell off the tower too.

Spoiler (click to show/hide)

And I don’t know if it was the cage or Asmel that cushioned his fall, but the goblin doesn’t have a scratch on him!

And that’s not all—the traitor took advantage of the commotion and sabotaged one of the main bridges, taking Uvash Tomeyelled the farmer and Kadol Lustrousmines the child, along with a couple cats down with it! They’re both in the hospital now.

Spoiler (click to show/hide)

I’ve ordered the goblin thrown from the top of the tower properly this time—no cages, no collapsing floors, just good old-fashioned—

Well, the queen just walked in, and apparently structural collapse on her precious tower is sufficient grounds to fire me. And I don’t have a backdoor clause this time to get back in charge when I need to…

They may have escaped me this time, but even if I’m no longer overseer, I will find the traitor! They have to be here somewhere!



So apparently cave-ins cause dust bursts even at the top level. Whoops.

I was afraid of this.  1 Overseer remains until my glorious return, and nobody has made the slightest progress on my Mandate :(

There's been blocks being made non-stop, but they've been used pretty fast too, and i have no idea if there's any in the colors you want.

Notes for next overseer:

There’s a standing order to pit that goblin off the top of the tower. The milita is also standing nearby in case anything goes wrong.
Might want to get that bridge back up.
Finish the pump stack! I don’t know if the windmill will provide enough power for the whole thing, but if you need more power it should be simple to get more set up, you just need to build more floors to put them on.
I didn’t know about the airlock for Sanju until after I was done playing, so if you want to remove the hammerer go ahead.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 09, 2015, 10:45:42 pm
Man, tantrums are getting real bad. I just booted up the save and already a bone carver caved someone's skull in. Brassroast has one hell of a job if he wants to keep the tower held together.

Besides, there's like no possible way this can go any wrong.

Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 09, 2015, 11:01:29 pm
Man, tantrums are getting real bad. I just booted up the save and already a bone carver caved someone's skull in. Brassroast has one hell of a job if he wants to keep the tower held together.

Besides, there's like no possible way this can go any wrong.

Spoiler (click to show/hide)

I ran the save for a bit after I uploaded it, and either I missed it or Tobul didn't cave any heads in. Here's what happened with he goblin in my brief glance into the future:
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 09, 2015, 11:05:39 pm
Husssshhh.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on December 09, 2015, 11:14:35 pm
Constructivory - where questionable decision making happens.

If this pump stack is going to work, it’s going to need power, and with no river nearby, that means windmills. Lots of windmills.

We have a river. Its just underground and called an aquifer instead. I even made the necessary contingency plans during my turn to convert it into a water reactor later on. Though I'm not at all surprised nobody picked up on that :-\

I just hope no one has dismantled the levers controlling the floodgates, cause it looks increasingly likely that I will have to be the one to get the pumpstack done during my upcoming turn.

How many more pumps do we need to construct? Are we even halfway there yet?
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 09, 2015, 11:31:58 pm
Constructivory - where questionable decision making happens.

If this pump stack is going to work, it’s going to need power, and with no river nearby, that means windmills. Lots of windmills.

We have a river. Its just underground and called an aquifer instead. I even made the necessary contingency plans during my turn to convert it into a water reactor later on. Though I'm not at all surprised nobody picked up on that :-\

I just hope no one has dismantled the levers controlling the floodgates, cause it looks increasingly likely that I will have to be the one to get the pumpstack done during my upcoming turn.

How many more pumps do we need to construct? Are we even halfway there yet?

I never noticed your aquifer project, sorry!

From where we are now, we need exactly 100 more pumps to be constructed. I wasn't able to finish it because of the upper pumps falling apart if built before the lower ones. It took me 2 seasons to figure out what the problem was.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 12, 2015, 10:15:53 am
Pumps are a tough proposition, given that our map is already relatively scarce on fuel. We're going to have to delve into the caverns to satisfy our wood-related needs. Also, I've laced myself back onto the end of the turnlist. Looking forward to murdering half the populace again!

And I do hope BrassRoast is *ahem* enjoying his turn...

:D



Important: This is rather embarrassing, but it appears that nobody has dorfed Iliithid as a military dwarf yet. Really sorry about that. Vortex also needs redorfing as military as well.

Also, apparently nomoetoe is dead.

(http://i.imgur.com/1LRRXSl.png)

Happened sometime during Japa's megaproject. Sorry nomoetoe. Like I said, we have an excellent survival rate around here.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on December 13, 2015, 09:21:52 am
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on December 13, 2015, 10:17:27 am
That looks really cool.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 13, 2015, 10:20:22 am
I guess Armok Vision doesn't show windmills yet, huh? That platform should be covered in them.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 13, 2015, 10:57:38 am
So, will the final program allow you to switch between different rendering styles? Because like Taupe said, it does look cool as hell right now.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on December 13, 2015, 11:11:11 am
Spoiler (click to show/hide)
Awesome!
Please make picture from upper position...  I just want to look at my Chaos Star.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on December 13, 2015, 12:04:16 pm
Actually, that's not rendered in Armok Vision. It's exported to 3dsmax, and rendered there.
It's grey because vertex colors are broken.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on December 13, 2015, 01:33:50 pm
Spoiler (click to show/hide)
Awesome!
Please make picture from upper position...  I just want to look at my Chaos Star.
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 13, 2015, 11:40:42 pm
Any progress, LordBrassroast?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on December 14, 2015, 01:25:12 am
I guess Armok Vision doesn't show windmills yet, huh? That platform should be covered in them.
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on December 14, 2015, 02:36:12 am
Spoiler: Ground-level view (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 14, 2015, 05:22:05 am
Wwwwwwwhoaaaaaaaaaa.....

Is it just your PC being absolutely superior to mine, or is it the 3dsmax rendering that's making Constructivory look alot more kick-ass than usual?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on December 14, 2015, 05:29:38 am
I think it's more the rendering.
Title: Re: // The Succession Tower: Constructivory \\
Post by: LordBrassroast on December 14, 2015, 12:24:30 pm
Any progress, LordBrassroast?

A huge army of goblins showed up on Granite 3rd. That set progress back a hair while I tried to figure out how to use you guys' military. One of the Hammerlord Squad Captains, I forget his name at the moment, bit it from an arrow to the brain.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 14, 2015, 09:40:45 pm
Welp. You might want to consider speeding up progress if you're still within the first season, because your 'official' deadline is in a week, when you'll have to just turn over whatever progress you've done.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on December 19, 2015, 01:13:27 am
Have a short video clip: https://youtu.be/e9Ed8ACbIeE
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 20, 2015, 01:49:46 am
3 more days till you pass on the save Brassroast. Be there or be a squarish-thingy.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 23, 2015, 02:30:18 am
Brassroast. Where are youuuuu? (To be fair, where's the saaaave?)
Title: Re: // The Succession Tower: Constructivory \\
Post by: LordBrassroast on December 23, 2015, 01:48:12 pm
CHRISTMAS HAS DONE HORRIBLE THINGS TO MY DF TIME  :'( :'( :'( :'(

WOE IS ME!!!!

seriously, just revert. I got like a week done.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on December 23, 2015, 06:49:26 pm
So get this.  Just today I received call asking if I can come in for a final-round interview for this gig I applied to like a month ago.  I am not bailing yet, but Zuglarkun should be on notice.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 23, 2015, 07:20:18 pm
So get this.  Just today I received call asking if I can come in for a final-round interview for this gig I applied to like a month ago.  I am not bailing yet, but Zuglarkun should be on notice.
Best of luck with your interview!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 23, 2015, 10:00:59 pm
*Immortal-D returns from his interview*
Towercat is now 20 z-levels high.

Naw, seriously, good luck. :P
Zuglar, if you will?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on December 23, 2015, 10:45:34 pm
Will await confirmation from Immortal-D before picking up the save.

I'm working over the holiday period. So I don't think I'll be able to start until Sunday if Immortal-D declines his turn.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 26, 2015, 05:35:30 am
Okay peoples. The plan now is that if Immortal-D doesn't give us the go ahead, the turn naturally slides to Zuglarkun (and I'll bump you down a slot) on Sunday. Sounds like a good plan?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on December 26, 2015, 06:13:04 pm
It is now early Sunday morning where I am at (the sun has not yet risen as I type this), so I have my hands on the save and will be playing with it shortly. Though I suppose I can give some allowance to the folks living in the western hemisphere :P If Immortal-D does not give a reply, then I keep my progress and continue on. If he does, then I will gladly surrender my turn and progress.

I have not taken a look at the saves since my previous turn, so any knowledge I have gleaned so far is only from the various overseer reports that were posted. LETS HAVE A QUICK LOOK SHALL WE?

A quick overview of the save shows that I have 104 pumpstacks to build with 73 glass blocks, 12 enormous glass corkscrews and 29 green glass tubes to work with at the moment. A good portion of these are scattered within the pumpstacks and are unreachable due to having already been built over with other pumps or because the parts are scattered on the output tiles of the pumpstack design which are unreachable due to my having channeled the floor to allow power to the pumpstack area. No biggie, nothing a little temporary flooring won't solve. I see that my problem is compounded by the lack of wood and charcoal to to fuel the glass industry, so it looks like some mass deforestation is in order.

Also, someone has been using the magma dump meant for draining magma off the map as a trash chute when an open vent to magma is already present and no one has made any effort towards incinerating the corpses that lie in the morgue.

Despite having the capability to produce steel, no one has made any progress towards new steel arms or armor since my last turn, there have been no discernible building of living accommodations (read: bedrooms) since my previous turn and no one has been feeding our werelizard any "fresh" food (read:victims) >:( We have a surplus of animals at 84 and counting, some no name dwarf has been appointed as hammerer but wields a silver warhammer instead of our adamantine warhammer, various citizens are chained up, dwarves are fishing from the swimming pool with dead bodies floating in it, the smiley face has a tumor growing out of its left cheek and I am listed twice in my squad as both its commander and as the third member ??( . _ . )??

Rather than say that I am disappointed, I'm just generally confused as to what is going on here in ConstructIvory :-\

I think I will just go back to bed and lay off on the grouchy bitching, I'll pick up on the housetowerkeeping later in the day when I am not as prone to groggy confusion.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 26, 2015, 10:02:10 pm
"But look at all our nice tower art! Surely worth all the dead bodies, starving citizens, lack of proper equipm- Eheheh..."

Competence does seem to be at premium here. >.>
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on December 26, 2015, 10:04:55 pm
It is now early Sunday morning where I am at (the sun has not yet risen as I type this), so I have my hands on the save and will be playing with it shortly. Though I suppose I can give some allowance to the folks living in the western hemisphere :P If Immortal-D does not give a reply, then I keep my progress and continue on. If he does, then I will gladly surrender my turn and progress.

I have not taken a look at the saves since my previous turn, so any knowledge I have gleaned so far is only from the various overseer reports that were posted. LETS HAVE A QUICK LOOK SHALL WE?

I shall now provide explanations!

Quote
A quick overview of the save shows that I have 104 pumpstacks to build with 73 glass blocks, 12 enormous glass corkscrews and 29 green glass tubes to work with at the moment. A good portion of these are scattered within the pumpstacks and are unreachable due to having already been built over with other pumps or because the parts are scattered on the output tiles of the pumpstack design which are unreachable due to my having channeled the floor to allow power to the pumpstack area. No biggie, nothing a little temporary flooring won't solve. I see that my problem is compounded by the lack of wood and charcoal to to fuel the glass industry, so it looks like some mass deforestation is in order.

It's a constant struggle to balance charcoal production and woodcutting and sand gathering and glass production, and losing pieces behind other pumps will definitely... help...

Quote

Also, someone has been using the magma dump meant for draining magma off the map as a trash chute when an open vent to magma is already present and no one has made any effort towards incinerating the corpses that lie in the morgue.


I was trying to get stuff dumped, but most of the year had dwarves busy on construction.

Quote

Despite having the capability to produce steel, no one has made any progress towards new steel arms or armor since my last turn, there have been no discernible building of living accommodations (read: bedrooms) since my previous turn and no one has been feeding our werelizard any "fresh" food (read:victims) >:(


I was focusing fuel toward glass production, and may not know how to make steel..., I didn't think about that, and that's terrible.

Quote

We have a surplus of animals at 84 and counting, some no name dwarf has been appointed as hammerer but wields a silver warhammer instead of our adamantine warhammer,


No comment on the animals, and whAT? I assigned him to carry adamantine! Check the military screen for yourself! And feel free to replace him as hammerer if you don't want "some no-name" as hammerer.

Quote

various citizens are chained up, dwarves are fishing from the swimming pool with dead bodies floating in it, the smiley face has a tumor growing out of its left cheek and I am listed twice in my squad as both its commander and as the third member ??( . _ . )??


That's due to the sudden re-appearance of justice in an attempt to deal with the tantruming dwarf, I tried flooring that over but not enough, apparently not enough; and the "tumor" was my initial attempt at somewhere for the windmills to go before I discovered they only transmit power down. I left it up because after earlier deconstruction mishaps, I didn't want to take the risks.

Quote

Rather than say that I am disappointed, I'm just generally confused as to what is going on here in ConstructIvory :-\

I think I will just go back to bed and lay off on the grouchy bitching, I'll pick up on the housetowerkeeping later in the day when I am not as prone to groggy confusion.

Best of luck! you'll need it
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on December 29, 2015, 07:32:38 pm
I guess the turn falls to me then. Update to come tomorrow, been busy with work so its been difficult to squeeze in time for DF.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 30, 2015, 12:11:59 am
Yeah, I suppose we all are. No worries though, you've got an excellent track record for efficiency in this fort. Good luck. :P
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on December 30, 2015, 02:02:09 pm
Hey Dorfs!  My recent news kept me busy through Christmas & weekend, as you might expect.  I will definitely probably let's just say 70% chance of being able to take my turn following Zuglarkun.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on December 30, 2015, 11:17:36 pm
I will definitely probably let's just say 70% chance of being able to take my turn following Zuglarkun.

Extremely famous last words.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 02, 2016, 05:20:11 pm
Prelude
The mayor summoned me to her office today.

"Here," she said as she hauled a huge stack of papers up onto her desk.
"I need someone to take over as temporary overseer again, no one wanted the responsibility this year so I have to take care of things in the interim. But I've got all these scheduled appointments with Tobul the bonecarver, so...."

"So?" I remarked.

"So I need you to help me out a bit here." she said as she motioned to the stack of papers.

I took a quick perusal of the papers stacked upon the table. It was a bunch of mandates stamped as 'Overdue'.

The Queen wants more bolts.
The Outpost liaison demands a swanky room and accommodations.
Immortal-D mandates the production of a crap ton of colored blocks, pump components and a power generator before his contractual term as overseer begins.
DDDragoni demands that the goblin traitor in disguise be found and brought to justice.
The citizens demand more beds and clothing.
The Queen demands a magma pumpstack to be built.
The-


"Well screw this, I'm out."

"No, you can't. You are contractually obliged to comply." The mayor said as she barred the door. She then took out the overseers cap and carefully placed it snugly on top of my helmet.

"Read the fine print in your last contract." she said as she pulled out the papers and motioned to the inscrutably tiny print on the bottom of the tattered pages.

"But I was half drunk when I signed this contract! Besides-" I made to argue but was cut off.
"-Well, you shouldn't have made a bet with Immortal-D in the first place. Worse still, you made the bet and lost."

"Now wise up before I'm forced to invoke clause 11." She said as she patted me on the head and gave me a knowing wink.

I took a quick look at the fine print and shuddered at the thought.

Overseer Shipcats Log - 1st Granite 58
A stray cat has been reportedly found dead. Well, it ain't the only dead thing around here, there are dead bodies laying about everywhere!

I've ordered our former citizens to be respectfully buried. The inner bridge also laid broken in shambles, so I ordered it reconstructed. It won't do to have the ENTIRE FORT traffic through Immortal-D's bedroom. Must be part of his plan to gather power and influence, he has been rather cross at me after my term as overseer, I wonder what I did to upset him?

With efficiency I took a gander at our defenses. The 2nd and 3rd caverns lay open and exposed. Scouting reports show that there don't seem to be any immediate threats. So, I order the 3rd caverns deforested in order to increase the charcoal stocks for making more pump parts. But I ordered the second caverns closed, there be no sense in stretching our defense lines too thin.

Somehow, the outpost liaison was assigned the bed that was in Sanju's rooms. I don't think that is a good idea. Besides it was way too meager for his liking.

Spoiler: Tantrum trouble (click to show/hide)
Tantrums were thrown! Tobul the bone carver beats up Iden the milker, whom is chained up and helpless to defend herself. Tobul then attacks Iden the carpenter, but Iden leaps off the bedrooms on the top floor down one level to safety, bruising her head. I would have lain down dwarven justice but Astesh our hammerer refused to use the ceremonial adamantine warhammer, preferring to use the silver warhammers the military squads used.

I will have to speak with her at length about this later.

Spoiler: busy mcbarsky (click to show/hide)
With all the recent bout of injuries, McBarsky was swamped with doctor work. Kadol finally checks herself into the hospital by her lonesome after noticing no one was going to rescue her. Poor child.

2nd Granite 58
Spoiler: facepalm (click to show/hide)
Fisherdwarves report there is nothing to catch in the northern swamps. Of course there ain't nothing to catch from a swimming pool, unless you are fishing for dead bodies you twits!

3rd Granite 58
The execution of Ago went on without a hitch. There were some that worried that the bonds would not hold and the prisoner would escape, but this was not the case. That goblin was lucky I didn't order his execution, otherwise I would have sent him to Sanju's chambers to be interrogated. As precaution though, I sent in the still in training marksdwarves squad as insurance against any foul play.
Spoiler: insurance policy (click to show/hide)

The horns sounded, a goblin siege was spotted approaching from the northwest.
Ago shouted, "Hah! My brethren are here for me! You are all-"
Spoiler (click to show/hide)
and he was cut off as he plummeted 17 stories down to his-
oh wait he survived.
No matter, I have a squad stationed nearby that will speed him on his way.

Alright everyone! To the defense of ConstructIvory!

4th Granite 58
Spoiler: The early bird... (click to show/hide)
endlessblaze was the first to arrive at the Northwestern slopes, littered with the fallen arms and armor of battles past. Meanwhile, the goblins summoned more of their forces from the northwest, as trolls entered the battlefield. Leading the pack was an odd sight, an elf axeman, an elf recruit and a human recruit.

"Can we be considered as Barad-dûr yet?" remarked one of the military.
"Oh shut up."

Spoiler: Engagement (click to show/hide)
Ngebzo the human recruit leads the charge. But is quickly cut down by Heretic with a stab to the head with Mebzuthlolum, the steel short sword. The elf recruit comes over to avenge his comrade but gets his head cloven asunder with a stab.

A melee battle unravels as both our forces jockey for better position. Heretic, endlessblaze and Zasit the Hammerlord act as the vanguard, plowing a path through their forces for the rest of our troops. The rest of the troops and I act as the mop up, cleaning up those unfortunate few that are still alive after being mangled by our vanguard. This second engagement goes well, and the goblins are quickly swept away before they can gather.

Battle proceeds up the slopes as I make my way to the front of the fray, eager to notch some kills of my own. Trolls come up to reinforce their numbers but are again too late to prevent the onslaught already taking place. The elf axeman that has been directing the battle from the back of the lines flees to the north.
Spoiler: cowardly swine! (click to show/hide)

But Reg our military captain of the spear squad, the Patterned Ropes gives chase and cuts off his path of retreat.
Spoiler: No escape (click to show/hide)

Zasit the hammerlord takes out the last 2 survivors but receives a bruise to the arm. We are victorious! 71 of their number lie piled up in the snow.
Spoiler: Aftermath (click to show/hide)

5th Granite 58
Spoiler: logging efforts (click to show/hide)
Logging proceeds in the caverns. the woodcutters were startled by the discovery of a hungry head skeleton. It was entangled in the spore trees and came crashing down with it when they chopped the spore tree down. Is there someone or something down here with them?
Spoiler: a grim discovery (click to show/hide)

With the new influx of orders, everyone was busy working on their tasks. Regimentation and discipline is the key to progress! We have way too many animals for my liking, so I'm having them gelded and will select a few to be preserved for breeding stock in the future. The rest will be butchered.

9th Granite 58
Spoiler: More visitors (click to show/hide)
An elven caravan has arrived from the east border. I got the dregs to haul ass to the depot and trade away all this crap that has been littering the battlefield.

13th Granite 58
The queen sends a reminder to make bolts. Yes, I know my responsibilities as overseer, no need to remind me.

16th Granite 58
Zasit the hammerlord has bestowed the name Istraththazor - The Bejeweled Discovery upon his steel shield! I check in on the state of our law enforcement. Sanju is now pretty competent fighter, Astesh our hammerer is finally equipping the adamantine warhammer after some convincing with a steel axe, and Taupe has been a good samaritan; feeding the prisoners.
Spoiler: Sanju (click to show/hide)
Spoiler: Astesh (click to show/hide)

21st Granite 58
With most of the hauling done, the dregs turn to hauling the beds I designated.
Spoiler: Moar bedrooms! (click to show/hide)

Not even a season has gone by, and already I have made more beds, I wonder what the rest of the previous overseers were thinking?

Lord Brassroast (what an odd name) creates a masterpiece kaolinite mechanisms. Meanwhile, DDDragoni traded for some clay, barrels and fruits from the elves. In return the elves got a good supply of large clothing, troll fur clothing, and arrows. I am sorely disappointed that they did not bring any wood.

Many dwarves are becoming unhappy due to the recent hauling that exposed them to the corpses of the recently fallen goblins, something needs to done. I perused the fortress registry and the various records before announcing a one time amnesty exemption from corpse hauling for those dwarves that seem most prone to stress. Hopefully they will make a full recovery, but I doubt it. It seems Mobrules is among those listed... Well that explains everything!

I ordered the old and now dry wells to be removed from the kitchens.

25th Granite 58
Spoiler: moar knowledge! (click to show/hide)
The dwarves of the lucid figure now know a few facts about coyote training.

I rubbed shoulders with one of the miners hauling up rocks from the quarries underground. A glint caught my eye as he passed.
Spoiler: What's this? (click to show/hide)

Adamantine strands sewn into the right shoulder? I had a foreboding feeling. So I paid a visit to the hospital.
Spoiler: and sure enough... (click to show/hide)

No wonder healthcare was so expensive! Soap is scarce, and we use adamantine strands for medical care! Someone is going to have to answer for this!

In the meantime, Zefon our outpost liaison does some bridge building. I'll get the mechanics to work on linking it up later.

2nd Slate 58
Ustuth is taken by a fey mood!
Spoiler: a fey mood (click to show/hide)

5th Slate 58
More naming. Olon our milita captain has bestowed his silver war hammer with the name of Kulinudist - Palmpleat. That's certain to be a euphemism for something, right? The butchering of the coyotes and various other animals is underway.

I did some tinkering with the military uniforms and assignments. Urvad the Avenger is promoted to military captain. She was the only one in her squad anyway. I've drafted Mebil, one of the jewelers into the swordsdwarf squad.

Elk birds were sighted in the caverns, loitering near our logging operations. I hope they do not get too feisty and try something funny, though they seem to be as terrified of us as we are of them.

Meh, I can't be bothered with this.

The elves have left after packing everything up. Oddly, one of them loiters around and goes by a roundabout route to escape from the caverns. I asked one of the squads to keep an eye on him, mighty suspicious behavior... as if scouting out our defenses...

26th Slate 58
Spoiler: Rumbling in the depths (click to show/hide)
HIGH ALERT! EVERYONE HIGHTAIL IT OUT OF THE CAVERNS!
Spoiler: EVERYONE PANIC (click to show/hide)

Spoiler: We are safe, for now (click to show/hide)
With feline quick reflexes, DDDragoni was able to pull the lever shut after the last of the hauling crew escaped, shutting out Uja. Unfortunately, one of the cats got flung by the raising bridge. It was only slightly hurt, but Uja soon took care of that.
Spoiler: Demise of a worthy cat (click to show/hide)
Meanwhile, Uja has taken to chasing the elk birds around. Good, this gives me time to put things into action.

28th Slate 58
Spoiler: a gathering of heroes (click to show/hide)
"Is everyone gathered?" I remarked as I looked around trying to take the headcount.
"Ok, looks like everyone is present. Time to storm the caverns and take back what is ours!"

With a sickening thud, the cavern gates slammed down. The thunderous sound echoed in the silence of the caverns.

"Spread out and search the perimeter, shout if you spot the beast!" I shouted.
Spoiler: Spread them (click to show/hide)

"Where is the beast anyway?" muttered one of the crew.
Spoiler: lurking (click to show/hide)
Unbeknownst to us, Uja had taken to hiding beneath the surface of the cavern lakes, underneath the shade of a spore tree growing out of the lake bottom. It was awaiting a chance to spring its trap.

"Zasit, take point. The rest follow me." I motioned to the others.

"Where could the bugger be?" muttered endlessblaze.

*bubbling noises*

"What was that?" said Heretic.

*SPLASH!*
Spoiler: Surprise beardfaces! (click to show/hide)

Suddenly, Uja leapt out of the waters, barreling towards the north of our position. It seemed that it was after a giant rat that had crept nearby and was scared away by our presence.

"There it is! Don't let it escape!" pointed Goden.
Spoiler (click to show/hide)

While Inod the Axelord engaged Uja, Endok the spearmaster came up and stabbed the beast in the leg, felling it. Inod went for the finishing blow with a fierce kick to the head, caving in the beasts skull.

Henceforth, Inod took the name Inod Phantomstakes, the Mysterious Skin.

Just as we took down Uja, another roar sounded faintly in the distance.

"Did you hear something lads?" I said as I looked about.

"Nope nothing," muttered Heretic.

"Alright, lets get out of here."

"Hold up, since we're here already, lets just push on a little further and explore more of the caverns." said Inod. I trusted my sparring partners judgement, so I led a squad along with the marksdwarves and the speardwarves to explore further.

2nd Slate 58
Spoiler: Reacher attack! (click to show/hide)
Meanwhile, back near the entrance, a reacher interrupted the wood hauling and was punched for its trouble.

We came to a clearing where there stood an ominous looking magma pool. But we pushed on ahead, hoping to find where the boundaries of the caverns laid.

"This is a dead end isn't it?"
"Hold up, what's this?"
"Do you smell that?"
"What? The gorlak corpse?"
"No. Smells like smoke."

"Hold up, I think its coming from there."
"Where?"
"Up there.", Inod pointed.
Spoiler: What do we have here? (click to show/hide)

Meanwhile, in the cavern level above us...
Spoiler: The passage of Tath (click to show/hide)

3rd Slate 58
Zasit has bestowed his silver warhammer with the name Uzolsober - Oilrelease!

Meanwhile, silliness ensues as the reacher manages to out heal all the wounds given to him by 5 flailing dwarves, and all of them lie in a heap on the cavern floor; overexerted, unconscious and exhausted. Kogsak, uberpye, Atis, Iteb and Sodel military captain of the 2nd marksdwarves squad laid there with the reacher, like the aftermath of some kind of high speed mine-cart crash of sorts occurred.
Spoiler: Reacher attacked! (click to show/hide)

*Back at the secret passage*

"Captain, I want you to take your squad with you and scout ahead, we'll stand by here just in case." I said as I beckoned to my trusted 2nd in command.

8th Slate 58
Finally, the dog-piling ended when Sigun the craftsdwarf went into the dog-pile of now 10+ dwarves and crumpled the reacher under her fists of fury.
Spoiler: Reacher breached! (click to show/hide)

The Captain and her squad member returned to report. I pondered over the significance of this discovery.
"Commander, what shall we do with the passage?" Enquired Inod.
"I think it would be best to seal it up while we still can. Otherwise our position will be sorely compromised." I ventured.
"I'll leave a few squads to station here in case of any eventuality, the rest of you may go back and recuperate for now." I said as I dismissed the others.

15th Felsite 58
"Captain, I can't stand this waiting to rush and rushing to wait. Also, did you hear all the ruckus going on up there?"
Spoiler: An infernal racket (click to show/hide)

"Hush! Good for you if you can hear it. Just stay quiet. We don't want to attract any attention to ourselves."
"But its driving me insane!"
"Better insane than dead! Now shush!"

22nd Felsite 58
Spoiler (click to show/hide)
"I can smell the smoke wafting down from here, the cunning beast surely must have sensed our presence by now and is trying to smoke us out from our position!" muttered Goden

"Then let us take the fight to it!" replied Heretic.
"Wait, you hear that?" said Inod, "I think its coming for us instead."
Spoiler: Tath comes (click to show/hide)

The fight was over quickly in the dark passages beneath the second cavern layer. A grim light shone in the tunnel way leading upwards as Tath emerged from the tunnels, showing its flaming visage. It immediately poured forth its deadly forgotten beast fire. But Goden who was with one good arm and Inod the Mysterious Skin weren't the least bit impressed. Goden jumped to the side, avoiding the blast of flame while Inod gave a hard left body blow to the amorphous beast, which broke apart its connective tissues and tore it apart from the inside as its fiery innards burst apart with a loud pop. Little was left of the beast apart from its shell.
Spoiler: Nary a scratch! (click to show/hide)

Inod remarked,

Thereafter, there was little of note for the rest of the season. The workforce was preoccupied trying to finish up the designations for the pump stacks as well as hauling the corpses off the fields. I did not look forward to the tedium of another 3 seasons of tenure.

It is now summer.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on January 02, 2016, 07:58:59 pm
Wow, you fared much better against that siege than I did when I got bored and played it Constructivory did in the alternate universe where DDDragoni never lost the Overseership.

Here's an abbreviated account of what happened (unfortunately I only got one screencap)


But anyway, back to Zuglarkun, excellent job! With a siege and two FBs taken care of already, this looks to be a promising turn indeed!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 02, 2016, 09:40:28 pm
Not pictured in the above account:

- All the gruntwork that went into looking over the fortress and designating undesignating stuff before I even began the turn.
- Mass forbidding all the crap on the northwest end when the siege arrived so that the haulers which were already en route would not pick them up.
- The utter panic I felt when trying to save the citizens from the FB, also the cancel 'pull lever' job and resume 'pull lever' job spam to time things just right. I had the military gather in the alcove above in case things went south in the evacuation.
- The utter despair when upon felling one FB, another announced its arrival. I thought the game was out to get troll me at that moment.
- Waiting and waiting and waiting some more for Tath to notice the tunnel, just so I could avoid engaging it in battle on the flaming cavern floor above. The architects and masons were too busy with the pumpstack to bother with the wall construction.

I fear I may not be able to get my turn done before the 2 weeks are through, been doing OT. I'll try my best though.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on January 02, 2016, 09:42:10 pm
I've ordered our former citizens to be respectfully buried. The inner bridge also laid broken in shambles, so I ordered it reconstructed. It won't do to have the ENTIRE FORT traffic through Immortal-D's bedroom.
I lol'd :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 02, 2016, 11:51:44 pm
Exciting events, huzzah! Barad-dur was the part that made me lol. :P I'm personally okay with you going over the 2-week limit, so long there is consistent progress going on. Sounds like there has been.

Fyi, my alternate universe Constructivory fared even worse than DDDragoni's. Suffice to say, some made it into the tower... it kinda all went downhill from there. Anddd ladies and gentlemen, this is why we need martial rule.



There’s a battle outside by the looks of it. Sounds like a big one. The reason I can’t just go over to the window and check is because I’ve got a bleedin’ patient lying here in front of me – all in the most literal sense of the word, and he’s spurting out blood from his arteries like a pressurized screw pump. I lean over, trying to get the attention of the CMO a couple of beds away.

“Chief! He’s bleeding out for goddamn’s sake. Would really appreciate, I dunno, a hand or something? Maybe a diagnosis?”
“What seems to be the problem?” yelled the CMO over the din of battle.
“Blood. Blood everywhere.”
“Heck, sow him up then. Use soap!”
“I’m a dabbling surgeon, you git! What happens if I puncture a lung or something?”
“Then we’ll be one dwarf down out of two hundred. Best way to learn!” he cackled madly.

Learning. Nothing good ever came out of it. I sprinted to the medical chest and rummaged through for supplies. Needle. Soap. Alcohol. Water. Thr- where’s the bleedin’ thread call ourselves a hospi-

Ah, thread.

I rushed over to my patient. Threaded the needle with shaking hands, or at least I tried to. Poured alcohol over the open wound. Took a swig myself. Finally managed to get the thread into the needle; it glowed with a faint blue light.

“I hope you have insurance, pal.”
Title: Re: // The Succession Tower: Constructivory \\
Post by: chaotic skies on January 03, 2016, 12:59:09 am
1, Sign me up.

2, I think you might have just used adamantine thread.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 03, 2016, 06:53:23 am
Reading back some, I noticed I haven't yet dorfed some folks. Oops.

Namely:
- nomoetoe
- Vortex
- Iliithid
- Hiddenleafguy

Hiddenleafguy and nomoetoe are both miners now, taking the place of Erush Kibasol the miner and Ilral Kilrukadol the miner respectively. Whilst Iliithid is now a member of the military, taking the place of one of our top undorfed killers; Dumat Muteletter the Contained Depression of Counselling, a Spearmaster. Vortex is once again taking the place of someone that starts with "V", which is Vabok Nokimsosh the weaver, whom I will also be drafting into the military soon. Let me know if there are any particular requirements you would like for your characters and such, and I will try my best to accommodate them while I am able.

Would you like a dorf also chaotic skies?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 03, 2016, 07:30:42 am
Whilst Iliithid is now a member of the military, taking the place of one of our top undorfed killers; Dumat Muteletter the Contained Depression of Counselling

Ah. That guy.

Immense thanks to Zuglarkun for finally getting those dorfings done, and a deep apology to those who have waited so long. :(
Title: Re: // The Succession Tower: Constructivory \\
Post by: chaotic skies on January 03, 2016, 12:16:36 pm
Sure, dorf me if you want. I expect to be dead, because everytime I dorf myself, I usually end up getting trapped somewhere and starving to death.

This game hates me.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 06, 2016, 10:32:10 am
Playing out the rest of summer, its been slow going but progress is being made steadily. This is just to let you folks know, so I don't get the pitchfork and burning torches treatment :-X So in lieu of an update, here's a poll to occupy yourselves with.

The latest death(s) in ConstructIvory was due to:

- Overseer negligence
- Aquifer flooding
- Syndrome bearing Forgotten Beast(s)
- A gremlin pulling that one lever.
- A mob of vengeful dwarves
- Sanju delivering 'justice'
- 20z-level Towercat collapsing due to goblin sabotage and taking out Cassa de Pallo in the process.
- All of the above, plus magma.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 06, 2016, 11:09:04 am
I optimistically went to update the poll according to your suggestion. Then realised apparently once a poll is 'closed', it can never be reopened again. :(

Going for the mob. Who doesn't like a good mob?
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on January 07, 2016, 02:31:11 am
Playing out the rest of summer, its been slow going but progress is being made steadily. This is just to let you folks know, so I don't get the pitchfork and burning torches treatment :-X So in lieu of an update, here's a poll to occupy yourselves with.

The latest death(s) in ConstructIvory was due to:

- Overseer negligence
- Aquifer flooding
- Syndrome bearing Forgotten Beast(s)
- A gremlin pulling that one lever.
- A mob of vengeful dwarves
- Sanju delivering 'justice'
- 20z-level Towercat collapsing due to goblin sabotage and taking out Cassa de Pallo in the process.
- All of the above, plus magma.

Let's see, in order:
-Almost certainly,
-Difficult to do accidentally but possible
-A distinct possibility
-May have caused the above
-Loyalty cascade? Or over-zealous attacks? Perhaps on that FB?
-pretty likely due to the tantrums
-I knew it! This was their plan all along! The aquifer breaching could have caused this but otherwise unlikely, from what I remember Towercat and Casa de Pollo had pretty solid bases.
-Well we are working on a magma pipeline...

I'll take option H, all of the above.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 08, 2016, 08:08:18 pm
Overseer Shipcat's Log - Summer

After the events of last season, some of the military dwarves have taken titles to their name. You are all familiar with Inod Phantomstakes the Mysterious Skin, barehanded killer of 2 forgotten beasts? well now meet Heretic Speartorches the New Beans. Others have instead chosen to take new names altogether; Dumat the Contained Depression of Counseling has fancied calling himself Iliithid, and one of our sworddwarves has taken on the name of chaoticskies. Elsewhere, a pair of miners took up the names of nomoetoe II and Hiddenleafguy II, in honor of their former brethren and one of the weavers has fancied naming themselves after our former military commander, settling on the name of Vortex II. Now, I have little knowledge of dwarven naming conventions, but they got me to preside over the renaming ceremony anyway. I suppose the presence of an authority figure legitimizes all this as prim and proper behavior, but what do I know?

1st Hematite 58
At my behest, Pyrotechno has obtained access to our scarce steel supplies and has continued practicing his craft, making another masterpiece steel short sword for our armory.
Spoiler: Phat loot (click to show/hide)
I think I will place an order for more shiny gear to complement the rise in my military rank since my previous Overseership. Got to reap the benefits right? Also, that swimming pool Japa made? Don't tell him that the folks around here are using it as a public bath.
Spoiler: Public bath (click to show/hide)


10th Hematite 58
Spoiler: When crundles attack (click to show/hide)
I have received word that crundles are interrupting the wood hauling operation going on in the third cavern, menacing our armorer Inod. But obok the woodcutter and cerol the spinner are having none of this nonsense and soon put a stop to that.
Cerol takes some wounds in the ensuing scuffle but the threat is contained. Bravo! Fath our queen has decided to take it upon herself to rescue poor cerol whom has quite recovered from her ordeal with the crundle.

Since last season, I have learned that we are very much exposed to danger as long as we remain open to the caverns to exploit the riches therein, so I ordered The Innocent Towns to station at the cavern gates to deal with any lingering threats. The squad reports that though numerous, most of the crundles seem to actively avoid any combat, scampering away in fear when dwarves approach close by. I am not convinced that this is entirely true.

13th Hematite 58
My suspicions were proved correct as more crundles issued from their abode to menace our haulers. Chaoticskies arrives on the scene and immediately takes out a nearby crundle.
Endlessblaze arrives shortly after and they begin clearing out the crundle infestation. Meanwhile a crundle retaliates in fear but Fikod the planter engages the beast in a wrestling match; the crundle taps out because it is too far from the bottom rope.

Endlessblaze and chaoticskies show little mercy towards the crundles, cornering them methodically and wiping them out one by one. Meanwhile, Zefon finally comes along to construct the gate I wanted that would separate the 3rd and 2nd caverns.
Spoiler: All goes as planned (click to show/hide)

I'll get mcbarsky to link up the construction, I just hope he doesn't run into any crundles or worst.
Spoiler: Solo mission (click to show/hide)

A cornered crundle, decides to take a swipe at Michael Phelps, but alas Michael Phelps decides to retaliate with the bronze pick in her hand. The results are not pretty, for the crundle that is.
Dodok, another of our miners is also accosted by a crundle, with predictable results.

We now have dead crundle corpses stinking up the joint here in the 3rd caverns.

Meanwhile, I am busy supervising the construction of the magma pumpstack. The mechanics have told me that the speediest way to go about doing this is to mass construct all the pumps at once, but leave them in a suspended state before the masons arrive to put the pieces into place. The wonders of dwarven science!
Spoiler: Dwarven science! (click to show/hide)

16th Hematite 58
Spoiler: We have visitors (click to show/hide)
The crundle hunt continues, but I was notified that the human caravan for this season has arrived right on schedule. I'll get the dregs hauling, I'm eager to bolster our iron supplies. Besides, stuff needs rejiggering around here.

The Innocent Towns report that hungry heads and magma crabs are duking it out in the 3rd cavern, though no one is hurt at the moment. It seems the crabs issued from the recently discovered magma pool.

23rd Hematite 58
Amidst all the hauling, I received word that the new shinies I've ordered have finally arrived!
Spoiler: Moar shinies! (click to show/hide)
The Queen is so impressed with Pyrotechno's work that she throws a party!
Spoiler: Party (click to show/hide)

27th Hematite 58
Spoiler: Tantrum troubles (click to show/hide)
Tobul is throwing another tantrum again. Maybe she is feeling left out after not being invited to the party? She punches one of the nearby party goers in the neck and scampers off. After the scuffle, she just plants herself on the orthoclase bridge, looking very weary and haggard it seems. She stands absolutely still ignoring all the folks that pass her by giving furtive glances in her direction.

Days later I find Tobul still on the bridge, ignoring all the passing haulers that are so used to the spectacle that they do not even glance in her direction. I wonder what is going in her mind?
Spoiler: Where is my mind? (click to show/hide)

1st Malachite 58
I ordered more plants to be gathered from the surrounding region to bolster our variety of garden plants and crops. We have quite a stash of plump helmets already so I've ordered the fields to lie fallow for the coming winter.

The humans bought alot of exotic meats, which they call 'seafood'. Smells awfully fishy to me. DDDragoni manages to trade for a selection of seeds, among these; quinoa, red spinach and rye. She also managed to trade for some clay and iron supplies to melt down, along with copious amounts of food supplies. She also purchased some dwarven dignity. By which I mean we've finally managed to trade away the effluvious refuse trash of troll crusted waste material we've been accumulating all these years. Eugh! Shoddy foreign goods and their foreign stench!

Spoiler: Melbil is infatuated (click to show/hide)
Melbil has grown attached to a steel shield. Meanwhile, the passageway between the two caverns is sealed off.
Spoiler: Sealed (click to show/hide)

11th Malachite 58
Tobul seems even more famished than before. Still standing on the bridge, oblivious to all that is around.
Spoiler: Gremlins! (click to show/hide)
Scout reports that a gremlin has been spotted in the cavern stairways! Alarmed at being spotted, it retreats back into the third cavern where it came from. Wait, how did the gremlin... oh, there is a narrow gap near the passageway gate, got to get that sealed off too.

14th Malachite 58
Spoiler: Not at all well (click to show/hide)
Tobul seems parched...
Scouts report that the Forgotten beast Aco Soakedgills has come! A scaly frog with deadly spittle! The monsters are coming out of the woodwork!

As the news traveled throughout the fortress, Tobul's tenuous hold on reality snapped. Perhaps the goblin spies are in league with the forgotten beasts and the arrival of one triggered a change in allegiance in Tobul?

Welp. Tobul has gone off the far end now.
Spoiler: Tobul, Interrupted (click to show/hide)
The civilians scatter and the military is quickly activated in response. In mere moments, shots are fired from a distance. It all happened so quickly, first Tobul took a wild swing at the nearby marksdwarves that tried to help. But the marksdwarves dispassionately restrained her with disabling bashes to the hands and legs.
Spoiler: For great justice (click to show/hide)

Then a clamor arose all over the front bridge, as of dwarves being roused in unison, their anger resonating with each other to a fever pitch that simply erupted into a fit of rage.

"I have a part in this, I will take revenge!"
*vengeance!*
"I have a part in this, I will take revenge!"
*vengeance! vengeance!*
"I have a part in this, I will take revenge!"
*vengeance! vengence! vengeance!*
"I have a part in this, I will take revenge!"


Going for the mob. Who doesn't like a good mob?
*DING DING DING*
*WE HAVE A WINNER FOLKS!*

*also get out of my brain*


The civilians that were gathered around forsook their cowardly ways, the strange gleam in their eyes flaring up into a white hot flame of vengeance.

The first to shake off the shackles of fear was the planter Fikod Dakostroder. She punches Tobul in the left upper arm, then charges at Tobul, slamming into her and toppling her off the bridge into the frozen ice below...

But she was not the only one that decided to take matters into their own hands... In a dazzling flash, several dwarves hurled themselves off the bridge to SEEK VENGEANCE, turning into a terrifying landslide of dwarven mob fury as they tumbled their way to the ice below.
Spoiler: Tumultuous dwarves (click to show/hide)
The clamor aroused the notice of the dwarves chilling by the pool, and the same ire that was aroused in the dwarves above took hold of the dwarves there as a child, the Queen, Immortal-D, Tholtig McBarsky , the newly re-elected mayor, Vortex and other dwarves joined in the madness. Battle was joined on the icy slopes at the base of the great tower, or rather a mobbing took place as a berserk Tobul tried to fend off the scores of bloodthirsty dwarves out for blood and vengeance. Tobul landed a good punch to the belly of one planter, but for each solid blow she gave, she took a dozen more in retaliation, and she gave in to the emotional, mental and physical pain and fell over. But dwarven vengeance does not end there. The mob curb stomped her into the ground, some laying hands on her, others kicking and stomping away in fury and others landing punch after punch, blow after blow. It did not take long before Tobul was beaten into a miserable unrecognizable mess on the icy slopes, as dwarf blood spills across the pristine blue ice.
Spoiler: Curbstomped (click to show/hide)

Spoiler: The demise of Tobul (click to show/hide)
Mercifully she was put to an end when the woodcutter Vutok Erithultir came over and hacked off her head with her bismuth bronze battle axe. Tobul Eshtanbufut, the Bone Carver was finally struck down.
Spoiler: Death is all around us (click to show/hide)

As sudden as it all begun, the spell of vengeance and bloodlust was lifted, and the cries of anger gave way to shocked fear as the dwarves mourned the loss of one of their own at their own hands. It was not Tobul's lot to be uprooted so far from home and transplanted in this miserable dump that is ConstructIvory. So ends ignobly one of the more sensitive among us. But a sense of foreboding sunk over the gathering crowd, as more is yet to come...

Meanwhile, the mayor whom had regained her senses tried her best to control and placate the crowd that had went from a vengeful mob to mourning beards in a blink of an eye.

Spoiler: A military sendoff (click to show/hide)
Reg is ordered to give the poor git a military sendoff. Meanwhile, the dwarves on the lower slopes saunter off to their own business, but those stuck on the upper slopes are forced to sleep on the unforgiving ice as they wait for help to arrive.
Spoiler: Sleeping on ice (click to show/hide)

Looks like I will need to find a way around that particular conundrum... *sigh*

15th Malachite 58
Hungryheads don't seem too fond of our animal caretaker Shorast's attempts at trying to tame them and attack her and one of our gemcutters. Though Shorast does not lose any limbs, she is badly bitten all over, suffering bruises to her throat, lungs and pancreas, causing her to suffocate.

The merchants take this time to finally embark on their journey back to the outer lands, while the hungryheads seem to have buggered off. Struggling Shorast looks to be able to make it away on her own from the scene of battle, though a medical team has already been dispatched to retrieve her.
Meanwhile, I've sent another squad down there to rid ourselves of these pests that have begun springing up everywhere.
Spoiler: Pest control (click to show/hide)
But my attention is divided between overseeing the rescue of the dwarves stuck on the slopes, making sure the pumpstack is built properly and many other things besides. I cannot be everywhere at once!

Hungryheads attack more citizens as Heretic arrives on the scene, though the woodcrafter being attacked is not so defenceless.
Spoiler (click to show/hide)
Looks like the hungryhead bit off more than it could chew. I order The Innocent Towns to stand guard just in case of emergencies.

20th Malachite 58
Spoiler: Armokdamnnit (click to show/hide)
Some dwarves have clambered up on the base of the ice pillars that hold up the tower. What? How?

It has been brought to my notice that the human merchants are leaving via the caverns. Is the overworld that much unsafe that they would rather resort to daring the caverns? There is something that is quite off here, but I cannot put my finger on it.

I shall name you Silencedmobs! A fitting name after recent events!

The queen went past the remains of Tobul today, and she stared long and hard at what was left and declared that death cannot horrify her and stomped off, but for someone like myself that has honed my sense of instinct to sense fear on the battlefield, I could tell she was only putting on a brave front, and that inwardly she was conflicted by her mix of emotions.
Spoiler: A brave front (click to show/hide)

26th Malachite 58
Spoiler: Edem possessed (click to show/hide)
Edem the gem cutter has been possessed! Is the the work of Tobul from beyond the grave!? He bars himself in an unused jeweler's workshop, grabs an emerald and begins working on something...

2nd Galena 58
Spoiler: Melbil claims a sword (click to show/hide)
Melbil grows attached to his new shiny sword. Meanwhile, haulers finally get to dumping all the dead bodies. In other news, Onget Oltanoram has given birth to a boy, Sodel Egdothuzol. congratulations!

4th Galena 58
Spoiler: Another artifact (click to show/hide)
Edem has created Adlolok Inirnoval - Sunsgranite the Declining Bride, an emerald bracelet! Worth 96000 urists. I'm a little confused here, so this is the kind of dowry you give when you want to entice a declining bride?

Vortex II was drafted into The Morality of Ramparts, he will undergo tutelage under Urvad the Avenger to be trained into a proper macelord.

Endlessblaze has grown attached to a steel shield. A short while later, endlessblaze endows the shield with the name; Lisidbal - Clashtoned.

Spoiler: Lots of work to do (click to show/hide)
Michael Phelps helps out with the pump stack, finishing up the already preconstructed pump stacks. 37 more to preconstruct and 36 more to finish up with masonry by my count. Zefon the outpost liaison soon relieves her, taking over the construction duties.

19th Galena 58
We seem to have run out of storage containers for food, I'll order some clay pots made. The refuse dumping is going well, though the pump stacks have met some minor difficulties being built out of order, I've had to order them deconstructed lest they deconstruct themselves and topple the delicate configuration. I've ordered the rest of our idle labor force to continue with the bedroom refurnishing.

26th Galena 58
Spoiler: Status of pumpstack (click to show/hide)
Total power needed for pumps is now 955, though we still have quite a few more pumps to build. This does not include the pump stacks that are already constructed at the bottom of the pump stack. The work is never-ending!

Autumn has come.



I do plan to get at least autumn done over the weekend (Yay for no overtime work!) and part of winter as well. I realize I got to cut down on my screenshots but my OCD tendencies are running amok. Oh well, let's see how it goes. Things should move along quickly once I get the pumpstack working, takes a fair amount of real life time to micromanage the orders the way I am going about it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 09, 2016, 08:56:59 am
Da' heck. That's the 3rd forgotten beast we've had this season.

Whatever you're doing Zuglarkun... it's working.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on January 09, 2016, 09:57:41 am
"Kicks the Hungry Head in the head, bruising the spleen" :o  Do these critters have an entire body's worth of organs in their head?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Salmeuk on January 10, 2016, 09:33:21 pm
What a cool succession concept, and what predictable results. . .

awesome turns guys, PTW
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on January 10, 2016, 10:12:38 pm
What a cool succession concept, and what predictable results. . .

awesome turns guys, PTW

I remember back in the day when the primary focus of the fortress was building the tower.  That almost lasted a full turn and a half before the queen died and eveything went to hell. Now it's a lot like a regular successsion fortress, but with even more insane architecture and a global war that makes Constructivory, with its death toll of about 10% per year, one of the safest and most stable places on the planet.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on January 11, 2016, 12:49:23 am
What a cool succession concept, and what predictable results. . .

awesome turns guys, PTW

I remember back in the day when the primary focus of the fortress was building the tower.  That almost lasted a full turn and a half before the queen died and eveything went to hell. Now it's a lot like a regular successsion fortress, but with even more insane architecture and a global war that makes Constructivory, with its death toll of about 10% per year, one of the safest and most stable places on the planet.
The tower's still getting built, just a little more... creatively. And everyone writing about building would get dull after a while, we've gotta mix things up.

(Also is my avatar broken for everyone or just me?)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 11, 2016, 05:07:11 am
I remember back in the day when the primary focus of the fortress was building the tower.  That almost lasted a full turn and a half before the queen died and eveything went to hell. Now it's a lot like a regular successsion fortress, but with even more insane architecture and a global war that makes Constructivory, with its death toll of about 10% per year, one of the safest and most stable places on the planet.

That is an amazingly accurate summary of all that has happened so far. Salmeuk, want a midget?

@DDDragoni: Pic looks borked to me.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 11, 2016, 05:20:11 pm
Overseer Shipcat's Log - Autumn

1st Limestone 58
For some time now I've been pondering the military situation here in ConstructIvory. It is a wonder that we've managed to hold out for as long as we have with the numbers we have. I've certainly had my doubts regarding the competence of our troops in the past, but I reckon we're a pretty worthy crew when it comes down to it. But we will need greater numbers lest the unthinkable happens, so I've been itching to draft more into our ranks; even more so recently with the forgotten beast attacks. There are still 2 more that we know of lingering in the depths below. We cannot afford to drop our guard.

As of now, there are 30 brave dwarves enlisted into ConstructIvory's ranks. Of these, 14 are marksdwarves, 14 are melee troops, 1 is a hammerer and the last remaining member is a reclusive werelizard. After a thorough inspection of our troops, I noticed there were certain conflicts in the task assignments, so I let one of the marksdwarves relinquish their woodcutter's axe for a crossbow and I let hiddenleafguy II put down the pick for a crossbow. My second in command has already drawn up a list of likely candidates that have volunteered to join our ranks. I shall enlist them once we have sufficient arms from the smithies of Pyrotechno to go around. Bless that fella! Of course, not everyone is pleased at this recent turn of events.

After the events of last summer, I launched an inquiry investigating why so many of our dwarves are unhappy or outright stressed. The latest findings have been rather shocking. I have found conclusive proof that our swimming pool/ public bath is hazardous to mental health!
Spoiler: Evidence (click to show/hide)

I've had dwarves complaining about the dead bodies staring back at them in the pool while they lounge about the pool area during their breaks. Also, the pool is apparently a breeding ground for mosquitoes.
Spoiler: Mosquitoes! (click to show/hide)

Thankfully they are not of the giant variety. Well, looks like the solution would be to floor over the northern end of the pool that exposes the dead bodies to view and hope that no one peers too deep into the depths.

5th Limestone 58
Spoiler: Adamantine processing (click to show/hide)
Adamantine refining is in progress. I hope to churn out some truly ☼shiny☼ military gear prior to the end of my term, before some other goon gets their hands on our precious metals and uses them for ammunition, surgical implements, paving roads or some other equally frivolous pursuit.

10th Limestone 58
All pumpstacks have been designated, only some careful calibration remains to get it to build in the correct order. Our masons are working around the clock to get things running all spiffy.

Spoiler: Attachment issues (click to show/hide)
I've had report that endlessblaze has grown attached to one of the shiny new steel swords that Pyrotechno has crafted. About time they switched to the new fangled shinies. I insisted that all the military garb be extra shiny cause at the rate that folks have been expiring, we might as well go out looking good.

With the influx of new weaponry, I called up 2 of the dwarves on the waiting list and drafted them into the Morality of Ramparts, our macedwarves squad.

15th Limestone 58
We are close to finishing the pumpstack now. I'll get some dwarves to prime the bottom levels of the stack so we can move forward quickly once we get the water generator up and running. I'm having our engineers work on adjusting the rate of water flow of our aquifer powered water generators. I hope we have learned from our experience and that there will be no mishaps this time.

17th Limestone 58
Spoiler: Better late then never (click to show/hide)
The caravan from Atis Ikal has arrived, approaching from the southwest slopes. About time, I was getting rather worried that they wouldn't show up, they are later than usual.

21st Limestone 58
The Pumpstack is completed! Hooray! Unfortunately, we have no means of powering it at the moment as its power needs trump our power generating capabilities.

2nd Sandstone 58
Spoiler: a few facts (click to show/hide)
More of the local fauna has been captured and tamed. The dwarves of The Lucid Figure now know a few facts about stoat training. Great more potential pets, better get them butchered before someone adopts them again.
DDDragoni traded for some badly needed gypsum plaster (I recently found out that we had absolutely none despite sitting on a gypsum deposit, the shame!), clay, barrels and other stuff. I'm still waiting for the rest of the myriad trade goods to be hauled in before trading for the much needed metal supplies.

9th Sandstone 58
DDDragoni was on break so Gwolfski stood in as trader for her. We traded away more tattered clothes, some of the less interesting and less valuable statues as well as some prepared food for some leather, a resupply of our food stocks and the iron and steel supplies we needed,

22nd Sandstone 58
Spoiler: New quarters (click to show/hide)
The merchants are leaving and I've decided to focus my attention on furnishing the new outpost liaison quarters. Though it is odd that some of them are leaving via the caverns like the elves and humans before them.
Spoiler: Most suspicious (click to show/hide)

I have a premonition that we should keep a look out down there, no telling what unwelcome visitors might show up.

10th Timber 58
Spoiler: Completed (click to show/hide)
The outpost liaison is most pleased with his new quarters. Meanwhile, pyrotechno has churned out a full set (count em, 10 a set) of silver warhammers and silver maces. All ☼shiny☼ like I insisted, good fella doing us all proud!

On the other side of a different coin, we still don't have enough power to automate the pumpstack. The engineers are still tinkering with the water generator and it has not been going too well, I fear it may take far too long.

"Why not just use good ol' dorf power then?", said a passing hauler.

"Huh, why didn't I think of that?"
*geez, was I thinking aloud again?*

*moments later*

"Alright, alright everyone gather round the pool! Stop whatever you are doing. Hey! That includes the parties too OK? As overseer, I seek your fullest cooperation so hear me out! We're going to need the full dwarfpower of a 175 dwarf mountainhome (well except for Sanju, let's not disturb her) to power this bloody pumpstack, and we are going to do it now! Put your backs into it!"

18th Timber 58
Spoiler: Its a girl! (click to show/hide)
Amid the rush of activity, Uvash the farmer gives birth to a girl, Ast Reglenod. Congratulations! ConstructIvory welcomes another new life into our midst.

Haulers report sighting a gremlin wandering about in the cavern tunnels, hopefully we scared em off like the previous one. The first sweet deluge of magma flows into our smithing cisterns.
Spoiler: magma for the forges (click to show/hide)

26th Timber 58
Ok, I get that everyone is thirsty, tired, hungry or all of that. Everyone take 5.
Spoiler: Drink up! (click to show/hide)

Ah! The benefits of regimentation! We can get a whole lot done if we put our backs into it!


Meanwhile, a secret gathering convenes in the cavern depths, far away from peering eyes...


"Must we do this? Isn't there a better way?", remarked Sakzul.

"You know how it is, they won't listen to anything unless you back it up with a veiled fist looming behind your words. Its in one ear and out the other. Things have only gotten worse ever since they appointed a new hammerer. Now they hammer any dissenters, chain up the protesters and try to butter up the rest that would still stand to reason with the mayor's honeyed words. No we must risk-"


*Two hooded figures approach the posted guard, as the other dwarves paused and gazed furtively in their direction.*

"Halt. What is tonight's password?"

"The kakapo booms at midnight."

"...Welcome brothers. You may pass."

"-Well, as I was saying, we must risk some insurrection, else nothing will come of all this rebel talk." continued Kadol.

"Maybe we should seek the backing of someone with more authority? That way we can try to influence things behind the scenes peacefully without resorting to-"

"No no no, that won't do. I've never trusted those damn authority figures; they only look out for others when it serves their best interests."

"Don't we already have some of those in our midst? Like the previous queen's old guard that were sent here in the early years. They ought to have some pull around here right?"

"I mean real authority! Not that of some faded old regime! Besides, its their blind preoccupation with the previous Queen's tower obsession that got us into this bind in the first place! Anyways, I believe those of whom you were referring to were more exiled here rather than trusted aides of the dead queen. I heard her most trusted old guard died in a heap around the old git, trying to defend her corpse from being desecrated by the goblins."

"Hear hear!" exclaimed nomoetoe II.

"How about the current overseer then? I hear she's got a rebellious streak. Rumor has it that she's been illegally producing soap again in massive quantities, openly defying the mayor's orders with her authority as overseer." Iden pointed out.

"No no no, I don't think her hearts in the right place. Did you see what she did with that abomination she calls Towercat? I think she's in it for herself. She won't be of any good to us with that attitude." Kadol remarked with skepticism.

"But its just a storage facility that happens to be shaped like a cat!", protested the newly joined hooded figure.

"Shaped like a cat? Nay! More like a monument to her vanity! The same vanity that drove Queen Catten to this mad endeavor!" Kadol cried in derision.

"Oh come on! It was for aesthetic purposes." protested the newly joined hooded figure.

"Clearly she's been ensnared in the dead queen's folly, and you would be a fool to think otherwise." Kadol disputed.

"A fool!? Why I've had enough of this nonsense, if you think you can't be gainsaid, you've got another thing coming!" I seethed as I drew back my hood.


The others stepped back in surprise and shock as I took a step forward preparing to defend my honor, axe and shield in hand. The guard that was posted as sentry came up hurriedly and took a defensive position between me, the other hooded figure and the rest of the crowd.

"Your actions have brought ruin upon us brother!" cursed Iden as he pointed accusingly at the other hooded figure.

"Now now, settle down. No need for alarm brothers, I can vouch for her," said the other hooded figure as he stood forth and drew back his hood. It was Iliithid.

"I can vouch that our current overseer comes in good faith, though she is a little crude and hotheaded herself." said Iliithid as he placed a firm hand on my shoulder, trying to restrain me from more ill-advised words.

"Hah! My point still stands! Tis the ex-queen's folly! This tower building is madness! And you Shipcat, you've been ensnared in this fools errand as well!" yelled Kadol.

"Look at what the tower has done to us!", cried Michael Phelps.

"Aye!" Iden agreed.

"Why, I remember back in the day when the primary focus of the fortress was building the tower-" said Michael Phelps as she stood forward and gestured with her broken left hand.

"-But ever since the old queen died, this place has gone down in shambles! It is increasingly apparent that the higher ups have no idea how to run this place, and its been showing. We had hoped things would be different with the appointment of a new queen, but no~ only more of the same. Sure, this new queen legitimizes her rule by paying lip service to the ex-queen's mandate, continuing in the tower building efforts to memorialize the ex-queen's legacy she says. But all the new Queen does is twiddle her thumbs and enjoy the fruits of her predecessor's labor while the overseers do as they please!" She continued.

"This whole tower business is unnatural I tell you. We be dwarves! Dig deep, dwell in the earth. None of this sunshine and rarefied air nonsense, and screw all of these damn rules! No building outside the tower they said! Its like they abhor the ancient dwarven way! What new bloody tradition is this? Everything is all topsy turvy I tell ya! We of the lucid figure, we of the forgotten beast emblem should not stand for this any longer! What we need is an insurrection!" argued Phelps.

"But we need proper laws to maintain order and civility, we just can't go with an insurrection anytime we feel like it!" I pointed out.

"This bloody new upstart queen doesn't care that things are unfair for others. By Armok's Beard, she doesn't even care about her own well-being! So why should we expect that she would care for ours? This new queen is as stubborn as the last and she damn well doesn't give a damn lick what anyone thinks of her. If she weren't Queen by dwarven law, nobody will give a damn about what she thinks!"

Inwardly I had to admit, Iliithid did have a point.

Now Iden stepped forward to deliver his tirade.

"Admit it Shipcat! You yourself never liked the elves didn't you? But you still had to smile and pretend to do business with those condescending treehuggers because the ex-queen wills that we maintain good relations with them. You yourself have been conflicted by all these unnecessary rules. Heck! You outright bent them the last time you were in charge! Why look at you bending them now!" he said as he produced a bar of illegally produced soap, waving it about.

"Not that we're not grateful no, but those higher ups just don't understand the working conditions around here, blind to all else as they are in their ivory tower. Heck! That's why they named this place ConstructIvory isn't it? They are all secluded and unaware of how hard life is out here. They think they are safe in their lofty rooms, but we know that ConstructIvory stands because we are only defended by your swords."

Though I was flattered by their words, I still did not waver from my stance. Well, that was until Iden stepped in.

"Look, you can be a part of this new order, or you can be against it."
Spoiler: But... (click to show/hide)


Winter is upon you.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on January 11, 2016, 08:33:23 pm
A conspiracy? This is gonna be interesting...

*dons investigator's cap
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 12, 2016, 08:56:56 pm
I think this is shaping up to be my favourite turn so far. :D

illegally produced soap

illegally produced soap

Banned as per Constructivory law Section 12A-b: "The usage of cleaning substances is a clear deviation from dwarfy standards of living. Thou shall wear thy dirt and grime with pride. PRIDE!"
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on January 12, 2016, 10:08:45 pm
illegally produced soap

illegally produced soap

Banned as per Constructivory law Section 12A-b: "The usage of cleaning substances is a clear deviation from dwarfy standards of living. Thou shall wear thy dirt and grime with pride. PRIDE!"

There's been some signs of suspicious activity around Constructivory lately. A few bubbles visible in puddles, dwarves without dirt on every inch of their bodies, and--dare I say it--the smallest hint of minty freshness.

There's no way of avoiding the topic- someone's making soap.



[sarcasm]

I think this is shaping up to be my favourite turn so far. :D

You wound me, truly you do!
[/sarcasm]
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 16, 2016, 02:50:29 am
Save is up HERE (http://dffd.bay12games.com/file.php?id=11663). Write up to follow shortly.
Let me know there is an issue with the save. Everything should check out OK afaik.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 16, 2016, 06:57:53 pm
I reconsidered Iden's offer.

"Hah! Everyone knows that I dream of raising a family, it ain't no secret around these parts-"

*As the wheels began to slowly turn in my head I began to perceive his hidden intentions, they needed a backer and a convenient target to scapegoat.*

"-But I am a dwarf that does not shirk my duties and obligations!"

*Iden was a smooth talker with a glib tongue, but unfortunately his cunning overreached his aim and roused my ire.*

"You cannot tempt me with your puny offers!"

"No! I know where the real power lies! And none of you have any of it!" I bellowed as I brandished my axe and took a step forward.

"You see, since you pointed out so eloquently that the queen doesn't care what happens to us or herself anyway, real power is there for the taking! Real power that just so happens to sit ill-fittingly on my head!" I bellowed as I grimaced and mockingly made a show out of the ridiculously looking purple cap wedged between my head and my helmet.

"You see, the difference between me and you lads is that i have been entrusted with the opportunities to use that power as I see fit while you sit here and debate endlessly without trying to seize that power for your own! Well, too late for that now! I'll be keeping an eye on you lads, so don't you get cute with me and don't even think about starting any funny business. Now scram!"

I upbraided these rabble rousers and drove them off, threatening to expose them if they continued on with their plans. Iliithid was not pleased with the outcome, but said nothing. We spoke even less after this little debacle, and I fear this may have caused a rift to come between us.

But reconsidering the state of affairs here, they do have somewhat of a point. The rules and obligations are an obstacle that lie on the path to achieving my secret innermost desires. I feel a fire kindled within me as I pondered their words.
Though it conflicts me to bend or even outright break these rules, the greater good cannot be achieved with these obstacles in the way.

Time is running short. I know now for certain that someone whiffed out my little secret soap making operation, so it is only a matter of time before this information is leaked to the higher ups and my operation shut down. I must take steps to enact my plan while I still hold power.



Overseer Shipcat's Log - Winter

1st Moonstone 58
In retrospect, I find it most peculiar that someone managed to 'sniff out' the soap making activities as I made doubly sure to make soap out of the
so as to make it hard to differentiate from all the dirt and grime we're all covered in. Must be someone with
I must speak with the soap makers, perhaps they have been infusing the soap with herbal fragrances again.


10th Moonstone 58
I've made up my mind. Despite being somewhat of an anomaly among most of the citizens here, Sanju deserves better treatment than being locked up in that forbidding tower of hers all day, and by the beard of Armok she will get it!
Spoiler: Equal treatment (click to show/hide)

Inod has grown attached to a steel shield!

11th Opal 58
Urvad was patrolling the caverns when she came onto a troupe of creeping eyes harassing the haulers. She daunted them greatly and single handedly dispatched them quite effortlessly.
The caverns are a strange place, I admit to not being the most learned of individuals, but strange life blossoms here in the dank darkness.
Spoiler: Is that you Elizabeth? (click to show/hide)

20th Moonstone 58
We've had enough time to recuperate I think. Time to resume the pumping of magma!

24th Moonstone 58
I've heard reports that endlessblaze was possessed in his sleep by otherworldly forces, this must be the ghosts of the dead trying to communicate with the living! I'll have memorials carved to try to appease them and ward off more untimely possessions. The onlookers say that they last saw endlessblaze claiming a carpenter's workshop and going in the direction of the new nethercap stockpiles.
Spoiler: endlessblaze possessed (click to show/hide)

27th Moonstone 58
Spoiler: So satisfying (click to show/hide)
The magma pumping has been finished!

Just as I was celebrating this feat of dwarven engineering triumph with the engineers, I received a new report that endlessblaze has begun work on a-

Spoiler: Full capacity (click to show/hide)
Meanwhile, the forge cisterns have reached full capacity and can be safely shut off. The engineers tell me that we can attempt to use obsidian casting to seal off the cisterns safely, without fear of the floodgate holding up the magma collapsing, so I put their plan into action.

1st Opal 58
Spoiler: Sanju released (click to show/hide)
By my orders, sanju was released to periodically resume her tour of duties as captain of the guard. Since no citizens have enacted any further crimes, she was free to occupy her time with 'other activities'. By which I mean she picked up the 'special package' I had prepared for her. Meanwhile, dwarves were sent in to her premises while she was away to do some 'housekeeping'.

The memorials I had commissioned for the late RedMageCole, Vortex, nomoetoe, Hiddenleafguy and Captain Awesome were completed. I had the slabs put up in the dining room around the other slabs.
Spoiler: You will be remembered (click to show/hide)

4th Opal 58
Spoiler: A work of art (click to show/hide)
Endlessblaze emerges from the carpenter's workshop hauling a peculiar item. He has created Isanist - Stillbreached, a nethercap table!

Spoiler: Furnishing the forges (click to show/hide)
The dregs are busy furnishing our new magma forges. I hope this will speed up our rearmament efforts, I will need all the military force I can muster to enact my plan later on. I care little that this aligns with the queen's mandate, all the better that I can operate under the guise of 'pleasing the queen'.
I've grown rather attached to my newest arms, but I'm reminded that I must not be too possessive of them. Pyrotechno has my special order pending and once the forges are up, he can proceed.

9th Opal 58
Spoiler: The new forges (click to show/hide)
The new forges are up and running, I had the old forge areas scattered within the tower and outside dismantled and relocated here. Pyrotechno is back to resuming his weapons forging, Inod joins him; forging enough steel shields for for a full military force. I've channeled the rest of the workforce to get the power generators online as soon as possible, while I try to puzzle out how to seal the magma cistern with an obsidian plug without the water freezing mid toss. Perhaps trying this out in the middle of winter wasn't the most bright of ideas.

13th Opal 58
I've received reports of a jabberer sighting in the caverns, so the innocent towns were dispatched to deal with the beast. Melbil is the first to sight the beast and gives chase, but the jabberer runs away in fear. Melbil manages to corner the beast, and a fight ensues, with Melbil emerging victorious.

Meanwhile, the construction of the water powered generator is fully underway. While on patrol during the sweep of the cavern perimeter for any lurking threats, chaoticskies discovers and takes out a reacher.

27th Opal 58
Since the primary phase of my plan is already well underway, a new and bigger kitchen area is being furnished to appease the public.

11th Obsidian 58
Spoiler: Yet another visitor (click to show/hide)
I've heard rumor that a new forgotten beast has been sighted in the sealed first caverns. Stagshil joins the other two forgotten tenants that yet remain hidden in the first caverns.

Spoiler: Battle is joined (click to show/hide)
The marksdwarves find and engage a jabberer in the third caverns. Mosus gets off a great initial hit, maiming the left lower leg of the great bird, felling it on its massive beaked head.

Spoiler: Bird Beatdown (click to show/hide)
8 marksdwarves crowd around the maimed bird and pincushion it full of bolts before taking turns trying to bash its head in with their mostly ineffective crossbow swings. Meanwhile, Melbil the swordsdwarf approaches from the south and tries to help, but Unib Vodonol who has been under a great amount of stress lately decides his had enough of this kill stealing nonsense, taking out his frustrations on the unconscious bird with a great aimed swing to its head with a copper crossbow.

Meanwhile, my second special order from Pyrotechno is in transit, good good. I hope he manages to complete the initial special order in time...
Spoiler: Second special order (click to show/hide)

17th Obsidian 58
Goden keeps up with the naming tradition, bestowing his silver warhammer with the title, Mingkil Igër - The Leopard of Rivers. That is a pretty spiffy name I would say.

The water powered reactor is complete! It is operable for now, but some fine tuning remains to be done to get it working at a high efficiency.

Spoiler: New kitchens complete! (click to show/hide)
The kitchen area is complete! The old workshops, stills and kitchens were demolished and moved up to this area. In the meantime, I decided to furnish the tower walls, we must not have further tower sabotage accidents happen again.
Spoiler: Walls (click to show/hide)

20th Obsidian 58
I've decided to move the farm plots on the north west slopes down to the south west near to Towercat, it seems they are always exposed to attack from that general direction so this will give the farmers some cover.

24th Obsidian 58
Pyrotechno has completed my 'special orders'. Time to proceed with whole scale enlisting of the military, there are quite a number of names in the list that my second in command has drawn up.

Spoiler: It was inevitable (click to show/hide)
It was inevitable, they found out about my little secret soap making operations and dismissed me from the position of overseer as punishment. The rules never made any sense, as its only the making of soap that is illegal, but not the possessing of soap. Its unfortunate that I've never seen the traders bring any soap either. Those fiends and their damned crazy rules! But no matter, I've made enough to last us for some time, and soon enough they will see the error of their ways. I did not keep up with the queen's demands to expand the tower upwards either, instead choosing to furnish our existing abode. A taller tower is nice, but empty rooms will do us little good. This farce cannot keep on indefinitely. Though they have me under their thumb for now, sooner or later they'll be in need of someone with backbone and a shred of competence. When that time comes I will be able to enact my plan.

But for now, I will bide my time. As I get ready to take up position on the northwest slopes in anticipation of another goblin attack in spring, I passed by a row of statues depicting the gods of our pantheon.

The last statue made me smirk a little inside.
Spoiler: Indeed (click to show/hide)

Yea, I will write my own fate.

Spring has arrived on the calendar.

Once again, save is HERE (http://dffd.bay12games.com/file.php?id=11663)
I do apologize for not being able to complete this sooner.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 16, 2016, 09:00:16 pm
I don't think anyone minds. That was a very good turn. Magma, cults and forgotten beasts. Couldn't have asked for more. :P

Paging Immortal-D to begin his renovation turn...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on January 16, 2016, 10:00:08 pm
I exist!  That said, I have 5 different DF folders at the moment (started modding).  Can someone point me to a LNP with the correct version?
Title: Re: // The Succession Tower: Constructivory \\
Post by: MobRules on January 16, 2016, 10:26:47 pm
There's a global war on, we're one of the few sites that hasn't fallen, and we've been attacked more than once -- yet I'm expressing bewilderment at why people are so interested in taking up arms. That's amusing.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 16, 2016, 11:48:11 pm
I exist!  That said, I have 5 different DF folders at the moment (started modding).  Can someone point me to a LNP with the correct version?

*points to Starter Pack 40.24r20 (http://dffd.bay12games.com/file.php?id=7622)*

It's on the front page of GD man.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 17, 2016, 01:46:28 am
A few things to note:

- I disabled hauling on a good many stockpiles during my turn to expedite all the construction works. I turned them back on before ending the turn. So... your labor force might be rather tied up at the moment...
- The third cavern is open at the moment, tons of wood hauling going on down there. I recommend stationing a melee squad down there at all times to deal with intermittent threats. Rotate squads if need be.
- The masterwork weapons are already assigned individually to the various melee squads, but we are lacking armor, it should be possible to eventually upgrade everything to steel. Mine for limestone if need be.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on January 17, 2016, 06:38:34 pm
Aight peeps, I have the game loaded and am currently looking around.  Due to the aforementioned new gig, I doubt I'll be doing much during the weekdays.  Next weekend is free and clear though, so my plan is to burn through the year and then create my journal over the following week.  Lastly, at what point did we get so many dead Dorfs in the swimming pool? ???
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 18, 2016, 07:11:58 am
Lastly, at what point did we get so many dead Dorfs in the swimming pool????

If I'm not mistaken, I believe that was during Japa's turn. Unfortunate swimming mining incidents and all.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on January 18, 2016, 07:31:05 am
Strategic use of pumps can empty the pool enough to retrieve the bodies.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 18, 2016, 08:26:26 am
Well... we do have magma. Who's up for a dorfy burial?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 25, 2016, 04:56:42 am
Things have been slow lately, but we'd still enjoy some response as to how the tower is holding up, Immortal-D. :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on January 25, 2016, 07:50:30 pm
I remain committed, but will definitely be taking my full two weeks (again).  A buddy of mine introduced me to a little indie game called 'Tabletop Simulator'.  This past Friday night through Sunday remains something of a blur :-[
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on January 27, 2016, 08:17:07 pm
Aight folks, I have all my work stuff squared away, and will be spending the next several nights dedicated to playing.  Given how my last turn started, I of course immediately checked our military and production orders.  I am actually pleasantly surprised.  2.6k booze, 4.8k food, and the military training schedules appear to be mostly not-stupid.  We have 75 Urists of 'Creeping Eye Tallow', but whatever, at least none of the booze is being cooked into a sauce like last time I was here.

There's a handful of tantrum-level unhappy Dorfs, but mostly everyone is coping.  I am dismayed at the lack of pump components though :(  A lot of Dorfs are gonna find themselves becoming carpenters to churn out the pipes and corkscrews I require.  At least the stockpile of logs is decent.  Of course we have a massive amount of yellow (orthoclase) blocks, and zero white blocks like I requested.  Not even a good amount of grey.

Lastly, a few quick tests of my new Tower-idea proved successful, so now it's just a matter of taking the time to lay out the blueprints.  The magma pipe constructed by a previous Overseer will prove quite useful.  Although, I can't figure where any of the power supplies are, so I've ordered a half dozen new Windmills.  Stay tuned!
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on January 27, 2016, 09:00:08 pm

There's a handful of tantrum-level unhappy Dorfs, but mostly everyone is coping.  I am dismayed at the lack of pump components though :(  A lot of Dorfs are gonna find themselves becoming carpenters to churn out the pipes and corkscrews I require.  At least the stockpile of logs is decent.  Of course we have a massive amount of yellow (orthoclase) blocks, and zero white blocks like I requested.  Not even a good amount of grey.

Lastly, a few quick tests of my new Tower-idea proved successful, so now it's just a matter of taking the time to lay out the blueprints.  The magma pipe constructed by a previous Overseer will prove quite useful.  Although, I can't figure where any of the power supplies are, so I've ordered a half dozen new Windmills.  Stay tuned!

I will warn you, if you mean to pump magma, wooden pipes and corkscrews aint gonna cut it. They'll work just fine for water, however.

The power supply for the magma pumpstack is 2 leve;s above the pipeline, with axles 1 z above the pipe. Unfortunately, it wasn't enough to power the whole stack so Zuglarkun used dorfpower instead.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on January 27, 2016, 11:03:57 pm
Aight folks, I have all my work stuff squared away, and will be spending the next several nights dedicated to playing.  Given how my last turn started, I of course immediately checked our military and production orders.  I am actually pleasantly surprised.  2.6k booze, 4.8k food, and the military training schedules appear to be mostly not-stupid.  We have 75 Urists of 'Creeping Eye Tallow', but whatever, at least none of the booze is being cooked into a sauce like last time I was here.

There's a handful of tantrum-level unhappy Dorfs, but mostly everyone is coping.  I am dismayed at the lack of pump components though :(  A lot of Dorfs are gonna find themselves becoming carpenters to churn out the pipes and corkscrews I require.  At least the stockpile of logs is decent.  Of course we have a massive amount of yellow (orthoclase) blocks, and zero white blocks like I requested.  Not even a good amount of grey.

Lastly, a few quick tests of my new Tower-idea proved successful, so now it's just a matter of taking the time to lay out the blueprints.  The magma pipe constructed by a previous Overseer will prove quite useful.  Although, I can't figure where any of the power supplies are, so I've ordered a half dozen new Windmills.  Stay tuned!

*Ahem* *waves* I see you have not found the power levers yet.

From what I remember there are three levers that govern the power; one connects to the windmills and water powered generator and turns them on or off, while the other two to link up to the bridges that hold back the aquifer water in the water powered generator and control the drainage. They are all located 2-3 levels above the forges, where all the other levers are, and there should be a shortcut that takes you there. The bridge that toggles the water drainage off the map should be used to store a sufficient supply of water to "charge" the generator before releasing it to drain the water off the map, powering the water wheels. This is because I'm not certain the water flow is sufficient to keep supplying adequate flow to the water powered generator.

I had to produce glass components last turn to finish up the pumpstack because there was not enough to go around, so unfortunately there isn't much surplus left over. I would agree with DDDragoni and use the magma glass facilities to make glass components. Its slightly slower due to needing to gather sand (though there should be enough left over to get you kickstarted), but it will be safer if you're working with magma.

Also, I had to divert dorfpower all around to rush out the pumpstack, so block production was halted for a spell or two. I've checked, and there isn't enough white stone to go around unless you start to cut up all the limestone (flux) we have. I've reserved those for making steel armor for the military though, but do what you will.

Also, keep an eye on the caverns if you can, lots of wood hauling going on down there.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 28, 2016, 07:40:21 am
Never really did understand how aquifer-powered water wheels worked. Always been something on my DF bucket list.

Anyway, don't you mind about those booze-addicted lemmings. Just remember to build skywards. Better, higher, taller.
Although, it would be about time that the main tower got an extension... *hint hint*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on January 28, 2016, 07:27:05 pm
Never really did understand how aquifer-powered water wheels worked. Always been something on my DF bucket list.

Anyway, don't you mind about those booze-addicted lemmings. Just remember to build skywards. Better, higher, taller.
Although, it would be about time that the main tower got an extension... *hint hint*
LOL Bearskie, wanting to expand the actual Tower proper.  You so silly.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on January 29, 2016, 10:08:06 am
I CAN HAS HOPE! *curls up in corner and cries*
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on January 31, 2016, 09:06:06 pm
An Intricate Meta-Plot, a Huge Tower defying all things dorfy, the last bastion of dorfy society, a "who killed Luna" sub-plot, cults (the list goes on and on). Add me pls!

Letter to Project Manager, bearskie of Constructivory, from Head Librarian-in-exile Ryukan
Dear Bearskie,
I am seeking asylum at Contructivory. I have been wondering the wilds with a group of hardy guards from the old capital. I managed to stumble upon a group of "migrant" (refugees really) who told me of the last fortress in the Healer hands. I'm on my way there to you now with this group of "migrants". To elaborate my plight...

Battle of Scorchedcraft, final minutes, Great Library

Ryukan: GRAB THE HISTORIES NOT THE COOK BOOKS! COOK BOOKS ARE WORTHLESS NOW!
Assistant: Of course sir.
Ryukan: (points at a guard) Take these books through the secret exit!
Guard: Yes sir.
Even if he was a Very low ranking Noble, Ryukan always commanded more respect than that green skinned turd who usurped the thrown and conveniently had "pressing issues" at another Mountain Hall. She took with her a vast amount of the remaining guards with her for "security in these troubling times". Now her motives where clear, not 2 days after her exit, an army of hundreds of goblins and ELVES (those cannibalistic bastards) laid siege to the outer Halls. With the queen gone and the other members of the council fleeing, Ryukan had assumed command of the defense, and the eventual evacuation. After the Invaders captured the outer halls, Ryukan had commanded the evacuation of all the elderly, the women, and children under the age of 12, all other dwarves where conscripted to fight a battle even the children knew was a lost one. Now his main priorities where the Histories of his people, chronicled by the Head Librarians before him, he considered them more valuble than Adamantine.
Ryukan: Is that the last of the evacuees?
Guard (shoves one last little girl through the tunnel): Yes sir, I suggest that you go now sir.
Ryukan: One moment (straps on a sword around his silk robes, grabs a book and quill, and heads out the Library)
Guard: SIR!!!
Ryukan (rushes up the Main gates of Scorcheddraft): Men! (All of the gathered turn towards their leader (and to many their King)) I must know the names of the last defenders of Scorcheddraft.
He points to every dwarf and writes down their names.
Ryukan: I have never been one to give speeches and I wish I could stay here, but I must continue to protect the histories of our people. And in this Book (he holds up the red leather book) I will chronicle the names of you dwarves who defend, not your home, but your lineage. I bid you a safe travel to the Great Forge. Armok bless you all.
The Head Librarian turns and ruches off to the tunnel amid the great roar of heartwarming cheers mixed with the heartstopping thuds of the great rams of the enemy.
Guard: After you sir. (he follows Ryuykan through the tunnel and turns to shore it up)
A large crash and the shaking ground proved the Main gates were finally breached, sounds of screaming and shouts could be heard even this deep within the mountains, to the great satisfaction of both the guard and Ryukan, the screams were mostly of goblins being plunged into the abyss and the shouts were of a few dozen dwarves meeting their end as glorious as any could wish.

Thus ends the Siege and Fall of Scorcheddraft

I hope you provide me and my fellow refugees sanctuary, despite our differing national origins.
                                             -Head Librarian-in-exile Ryukan
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 01, 2016, 05:50:21 am
McBarsky read through the note, grubby as it was, just delivered to him by the incoming caravan. Alcohol-stained hands seeped through the parchment, as he struggled to decipher the excruciatingly cursive script. A clear mark of higher education, which never did noone any good.

Amidst the garbled mess, one name jumped out. Bearskie. He’d trawled through enough memorials in this place to know that name. The infamous first overseer of the tower, savaged by werebeasts in winter’s come. Says so on his tombstone.

“Ere’, I think you’ve got the wrong dwarf,” he said after a while.
“Shys shoo on de'anvelope, mate. Beerski. Init ‘zat you?” asked the postdwarf, already halfway on the road to death by inebriation. Really should've served him the milder rum instead.
“Nope. That’s BEARskie, who someone somehow spelled with a goddamn awful Æ. M’name’s McBarsky. Tholtig McBarsky.”
“Well shaaat. Giss I’m going ter’ ave to… send this'un back then. Baaaakh into the wildlife, that’s where me got this missiege. Shy, y'sure yer not 'm?”
“Probably not. Still got my upper body intact, you see.”
“Shame about that,” the postdwarf mumbled sleepily. “Real shame, b'guess I’ll just… just… do summin 'bout it. Once I go for a knocker, that is. G'night.”

The postdwarf crumpled to the ground, his tankard clattering madly along with him. McBarsky tutted. Waste of good alcohol. With the cats coming to lap it up, McBarsky settled on deciphering the elusive handwriting.

Refugees… book… bookkeeper? Goblins, elves (he'd recognise that in any handwriting), guards… Scorched…drafted? Wait, did he mean Scorchedcrafted? Home to the Lancers of Justifying? Well, former home at least.

It took McBarsky several minutes to reread the note, just to make sure he hadn’t misunderstood its contents. The right thing to do, of course, was to pass it to the overseer to decide. Unfortunately, overseer Immortal-D hadn’t been seen in weeks, despite the rapid construction works going on at the Casa de Pallo. It was rumoured that Queen Fath was about to blow her top off anytime soon. Plenty of the Casa work was unsanctioned, with raw materials being requisited from unknown sources. No, not Immortal-D.

Hmm...

Well the letter was addressed to a certain Bearskie afterall. He was pretty sure nobody would mind an extra bunch of refugees. Just more fodder for the tower's build.
Besides, there were answers that he seeked. Answers that he could only get through a Lancer.

Hmm…

---

Greetings Master Ryukan,

> We look forward to your group’s arrival at Constructivory. Do visit the bar once you have the time. Safe travels; beware the night.

Regards,
Tholtig McBearskie




Welcome aboard Ryukan! Any dwarf you have a preference for? There's a list on the front page :). Also, overseering: aye or nay?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 01, 2016, 12:16:05 pm
My computer isn't the best... but it isn't the worst, I'll give Overseer a try. Just find a dwarf with a scribe skill or record keeping skill.


Greetings Master Ryukan,

> We look forward to your group’s arrival at Constructivory. Do visit the bar once you have the time. Safe travels; beware the night.

Regards,
Tholtig McBearskie


"Hmm" Ryukan read the paper that had reached his small band of refu... "migrants" via a dwarf who looked two steps from the Great Forge. Apparently, The project manager Bearskie had been dead for years and now a Tholtig McBarsky had assumed operational command of the fortress because the current overseer had gone missing. That in itself wasn't Ryukan's concern, but the Rich Parchment letter with the royal seal that had come with Tholtigs reply disturbed him. Last he knew the "ruler" of his nation was a gob... a gobl... he couldn't even think it. He broke the seal and opened the surprisingly rich parchment.

---

Official Title Papers for Position of Overseer

Former bookkeeper Ryukan is hereby, on this day, Limestone 14, 59, decreed Official Overseer for Her Majesties Fortress Constructivory, Fortress, Capital of the Stake of Healers, and Seat of Power for Her Majesty Queen Fath.
                                               -Her Most exalted Majesty, Queen Fath

---

"Oh Thank Armok!!" Ryukan shouted to the surprised stares of his compatriots. So a new Queen had managed to wrest control of the kingdom from that green slime. He was excited, then he remembered the contents of the letter. Overseer, him?!? Sure he had managed to save 200+ women and children from the doomed Capital, had managed to organize a defense, and had, for all intents and purposes, been King-Regent of the entire Kingdom while the Fortress still stood, but that was purely terror surging through him, he had absolutely no experience running a Fortress. He sighed. The Queen was placing her (misguided) trust in him. He would not disappoint her. He grabbed a quill and parchment and started to write.

---

Letter to Tholtig McBarsky and Her Most Excellent Majesty Queen Fath, From Head Librarian-in-exile Ryukan

Greetings Thiltig, I am sad about the passing of Bearskie, his exploits were legend among us in Scorcheddrafted. I am pleased to hear a response from you ( I had feared the rumors of your fall were true). I have pressing... Matters, to speak with you about.

Your Most excellent Majesty, Queen Fath,
I am glad to hear that we are no longer ruled by a member of that race of green slimed, scaly wrecht... Goblins (sorry got carried away). As for the title of Overseer, I am honored you would bestow a lofty title upon me, I will not disappoint you your majesty. Your trust is well founded.
                                               - With Glad Tidings,
                                                      -Ryukan, Future Overseer of Constructivory.

---

Ryukan turned to give the letter to the messenger, only to see that the poor dwarf had collapsed upon the ground. He found another (more sturdy) runner, sealed the letter with his wax seal (A Gem resembling a tree), and gave the message to the runner and watched as his message was carried over the horizon.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 01, 2016, 02:49:42 pm
((Um... You may want to give those history books another once-over there, Librarian. ConstructIvory is not part of the Lancers of Justifying. We're the Stake of Healers. Unless this is this is an in character mistake/deception, in which case ignore me.
EDIT: You could work it in as a character trait of you want, too.))
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 01, 2016, 07:09:10 pm
((Um... You may want to give those history books another once-over there, Librarian. ConstructIvory is not part of the Lancers of Justifying. We're the Stake of Healers. Unless this is this is an in character mistake/deception, in which case ignore me.
EDIT: You could work it in as a character trait of you want, too.))

"I hope you provide me and my fellow refugees sanctuary, despite our differing national origins.
                                             -Head Librarian-in-exile Ryukan
"

I know this... oops. In my defense, the world has gone to hell and I can be forgiven for forgetting my own national identity...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 01, 2016, 07:19:23 pm
Oh, those are wonderful :)  I know everyone is super-anxious to get an update, and my time limit draws near.  I just need a few more days, promise.  While you wait, here are a couple options you can vote upon as to the future of Constructivory;

-A grandiose Pollo, such as to pierce the heavens and spite the beard of Armok himself.

-Once there was an Armok-forsaken Tower.  It was so awful that everyone died.  The end.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 01, 2016, 07:31:34 pm
Oh, those are wonderful :)  I know everyone is super-anxious to get an update, and my time limit draws near.  I just need a few more days, promise.  While you wait, here are a couple options you can vote upon as to the future of Constructivory;

-A grandiose Pollo, such as to pierce the heavens and spite the beard of Armok himself.

-Once there was an Armok-forsaken Tower.  It was so awful that everyone died.  The end.

Is there an option that doesn't obliterate the fortress or ticks off the all-powerful god of Dwarf Fortress? I really am looking forward to my first succession game.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 02, 2016, 02:30:55 am
Aye, this be desperate times indeed. It says something when the Queen is willing to elect a complete stranger from the opposing dwarven civilization to become head of the Tower. :P

Then again, we've had pleeeennty more questionable appointments in the past *cough* present.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 02, 2016, 03:35:34 pm
Aye, this be desperate times indeed. It says something when the Queen is willing to elect a complete stranger from the opposing dwarven civilization to become head of the Tower. :P

Then again, we've had pleeeennty more questionable appointments in the past *cough* present.

It's nice to know that you deem me, a COMPLETE noob, a better overseer than other overseers who have had there worth tested. As I stated above, this is my FIRST succession fort. Even in my personal games, my forts don't last past one to three years. I have only just  learned how to do military stuff properly. I still have problems with FARMING... freakin Farming! You have my word, I will not purposely screw over the fort... though I won't blame you for reverting the save after my turn :P
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 02, 2016, 07:10:20 pm
Oh, those are wonderful :)  I know everyone is super-anxious to get an update, and my time limit draws near.  I just need a few more days, promise.  While you wait, here are a couple options you can vote upon as to the future of Constructivory;

-A grandiose Pollo, such as to pierce the heavens and spite the beard of Armok himself.

-Once there was an Armok-forsaken Tower.  It was so awful that everyone died.  The end.

Is there an option that doesn't obliterate the fortress or ticks off the all-powerful god of Dwarf Fortress? I really am looking forward to my first succession game.
Bwahahah.  Can someone join the Memorable Quotes section before actually playing?  Because I think TheImmortalRyukan just did.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 02, 2016, 07:15:08 pm
Q: I'm a noob who doesn't know how to make towers!
A: You're hired.

It's nice to know that you deem me, a COMPLETE noob, a better overseer than other overseers who have had there worth tested. As I stated above, this is my FIRST succession fort.

Complete noob?
Check.
First succession fort?
Check.
Doesn't know anything about building towers?
Check.
Looks like you meet all the basic requirements.

Welcome aboard Head-Librarian and future overseer Ryukan!
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 02, 2016, 09:08:20 pm
Q: I'm a noob who doesn't know how to make towers!
A: You're hired.

It's nice to know that you deem me, a COMPLETE noob, a better overseer than other overseers who have had there worth tested. As I stated above, this is my FIRST succession fort.
-

Complete noob?
Check.
First succession fort?
Check.
Doesn't know anything about building towers?
Check.
Looks like you meet all the basic requirements.

Welcome aboard Head-Librarian and future overseer Ryukan!

I think I know why so many community forts fall before 20 years...

Dude #1- I've played Dwarf Fortress for 10 years and have mastered the game and I build impenetrable fortresses and have conquered Hell 12 times!

Moderator- Bah

Dude #2- I've NEVER played Dwarf Fortress and don't even know the controls.

Moderator- PERFECT! Welcome aboard!
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 02, 2016, 09:57:29 pm
I think I know why so many community forts fall before 20 years...

Dude #1- I've played Dwarf Fortress for 10 years and have mastered the game and I build impenetrable fortresses and have conquered Hell 12 times!

Moderator- Bah

Dude #2- I've NEVER played Dwarf Fortress and don't even know the controls.

Moderator- PERFECT! Welcome aboard!

I've actually seen an astonishingly low number of community forts actually fall. Most die due to lack of interest or FPS death, or both. Even if an actual first-timer came along, there'd probably be enough infrastructure in place from previous Overseers to both teach them and keep everything from exploding.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 02, 2016, 10:11:59 pm
I think I know why so many community forts fall before 20 years...

Dude #1- I've played Dwarf Fortress for 10 years and have mastered the game and I build impenetrable fortresses and have conquered Hell 12 times!

Moderator- Bah

Dude #2- I've NEVER played Dwarf Fortress and don't even know the controls.

Moderator- PERFECT! Welcome aboard!

I've actually seen an astonishingly low number of community forts actually fall. Most die due to lack of interest or FPS death, or both. Even if an actual first-timer came along, there'd probably be enough infrastructure in place from previous Overseers to both teach them and keep everything from exploding.

You're the expert, I was trying to make a funny... and failed apparently. Oh well. On my turn what should I do?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 02, 2016, 11:07:54 pm
Make the tower more impressive, build us another spirit animal, do whatever you want. Because even if you spill the magma stack, even if you detonate the Casa, even if you drown everyone in the swimming pool, even if the Mark of Chaos comes crashing down through the entire tower...

...Sanju will live.

As long as you don't pull the fricken doomsday lever (which Japa is going to re-link in his turn I swear).
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 04, 2016, 09:20:22 am
Took Armok Vision for a whirl today.
Aaaand then I came up with this.



Hey you! Yes, YOU!

Tired of your life being a meaningless existence of plump helmet and dwarf beer?
Terrified of the goblin and elven menace sweeping across the land?
Think its time for a new experience?
A new home?

Well then, what are you waiting for? Make your way south through the Taupe Desert, and set your eyes upon:

// Constructivory \\
~ Tower-home of the Stake of Healers

(http://i.imgur.com/Luto3gm.png)

Constructivory!
Where the booze flows free,
Where the meat comes a-plenty,
And in various different flavors too.

Constructivory!
Where the warriors are brave,
Their ranks fearsome and unshaved,
Sign up at Shipcat's office, closed-till-8.

Constructivory!
Where her Majesty is always wise,
And the overseers tend to give you a solid surprise,
Sometimes from the bottom of a well.

O' Constructivory...
Behold!

Spoiler: Public swimming pools! (click to show/hide)


Spoiler: Casa de Pollo! (click to show/hide)

Spoiler: Internal heating! (click to show/hide)

Spoiler: Cats! (click to show/hide)

Spoiler: Lodgings! (click to show/hide)

*dun dun*
*spooky music plays*

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

(http://i.imgur.com/7pVmLtK.jpg)

Apply for citizenship today! (http://imgur.com/a/RQ3ZK)

Pamphlet prepared by Inod Armorislands, Engraver of Constructivory, at the behest of her Majesty Queen Fath Splashcrafted.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 04, 2016, 12:08:35 pm
Events of Sandstone 15, 59
The Head Librarian put the pamphlet down and looked to the heavens.
"Oi oi oi" said Ryukan. He had, at first, only his imagination to tell him what the tower looked like, now he had actual drawings (amazingly well done drawings at that) to tell him. He was lost for words. This place was a hodgepodge of... well anything thinkable; cats, smiles, suicides, ninja stars, giant monuments to vanity, EVERYTHING. He would have his work cut out for hi... wait. Why is there no place of worship! This is outrageous! He would have to rectify that when he was handed the mantle. Any fortress worth its weight has at least a shrine, but according to the schematics the Queen had sent, there was not even a HOLE dedicated to Armok.
"When I get there, I will build a Cathedral that the world (or the hypothetical multiverse :P) has & will ever see atop this tower!"

---

I have what I'm going to do my turn. A Cathedral to Armok (with appropriate space for books of course). A testament to our resolve and strength.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 04, 2016, 08:04:37 pm
Woops, reminder to all overseers. We're using 40.24.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 05, 2016, 11:42:01 am
Woops, reminder to all overseers. We're using 40.24.

Ah, ok. I'll just build a huge Cathedral and set my avatar's profession as "High Priest"
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 06, 2016, 12:59:21 pm
Aight folks, this is my last day.  The past 3 days, I didn't get home from work until super late, just burned out.  As I type this; the time is noon, I am full of sammich and rum, and I'm feeling good.  I can't promise my turn will be worth the wait, but I'm making a go of it none the less.

Edit: Apparently, the water here is frozen year-round.  Really wish I'd known that sooner :(  Well, I can probably substitute magma, though it'll take some doing (and possibly transform the Fortress into a blazing hellscape)

Edit 2: I have reached the start of Winter.  I am attempting to utilize the massive windmill farm used to power the magma pumps, but can't for the life of me figure how to transfer power vertically without a ramp.  Any suggestions are welcome.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 06, 2016, 08:17:31 pm
Edit 2: I have reached the start of Winter.  I am attempting to utilize the massive windmill farm used to power the magma pumps, but can't for the life of me figure how to transfer power vertically without a ramp.  Any suggestions are welcome.

To transfer power vertically, you need to use either a vertical axle to transmit it downward or a gear assembly to make corners.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 06, 2016, 08:54:06 pm
Edit 2: I have reached the start of Winter.  I am attempting to utilize the massive windmill farm used to power the magma pumps, but can't for the life of me figure how to transfer power vertically without a ramp.  Any suggestions are welcome.

To transfer power vertically, you need to use either a vertical axle to transmit it downward or a gear assembly to make corners.
As I understand it- Vertical Axle requires a space beneath it, but can't be 'open'.  Thus the only option is a ramp.  If you build over an empty tile, the Axle is 'hanging' and doesn't work.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 06, 2016, 09:28:06 pm
Edit 2: I have reached the start of Winter.  I am attempting to utilize the massive windmill farm used to power the magma pumps, but can't for the life of me figure how to transfer power vertically without a ramp.  Any suggestions are welcome.

To transfer power vertically, you need to use either a vertical axle to transmit it downward or a gear assembly to make corners.
As I understand it- Vertical Axle requires a space beneath it, but can't be 'open'.  Thus the only option is a ramp.  If you build over an empty tile, the Axle is 'hanging' and doesn't work.

An axle will work just fine if it's hanging, it'll just collapse if whatever it's hanging off of is destroyed. Here's a cross-section setup:

Code: [Select]
mmm
 v
_T_

M is your windmill, v is a vertical axle, and T is the thing you're sending power to- be it another axle, a gear assembly, or a device such as a pump. You would need a floor, temporary or permanent, to allow your dwarves to build the axle. Of course, you can also put T where v is to save power and materials. M should be on a floor except for the center tile as well.

I used gear assemblies directly beneath my windmills, followed by horizontal axles to connect all those together and funnel the power into the stack.

If you want to talk more about this, why don't you PM me so we stop cluttering the thread? EDIT: Ignore this, see below.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 06, 2016, 10:16:26 pm
I don't mind :). Threads are meant to be cluttered anyway, especially if it's got to do with the planning of the fort (which it is).

Sammich, rum, and magma? Sounds vaguely familiar... (http://www.bay12forums.com/smf/index.php?topic=116045.0)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 07, 2016, 12:07:11 am
I got the power situation figured out, mostly.  Which is to say, the main windmill stack is working, but is shy ~300 Urists.  I recall mention of using Dorf power to make up the difference, but I have no clue which end of the stack they should be operating ???  So I'm building a ton more Windmills fast as I can, but each one only adds a net of like 20 power, and the Dwarven caravan has just arrived.  These are trying times for Casa de Pollo MKII Constructivory.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 07, 2016, 12:21:53 am
I got the power situation figured out, mostly.  Which is to say, the main windmill stack is working, but is shy ~300 Urists.  I recall mention of using Dorf power to make up the difference, but I have no clue which end of the stack they should be operating ???  So I'm building a ton more Windmills fast as I can, but each one only adds a net of like 20 power, and the Dwarven caravan has just arrived.  These are trying times for Casa de Pollo MKII Constructivory.

You can't use dorfpower to make up the difference, I  tried and failed to make it happen. Its an all or nothing kind of thing. Which was why I threw caution to the wind and just mobilized the entire fortress. Water Reactor can help some if you figure out how to operate it in time.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 07, 2016, 02:03:43 am
Aight peeps, here is the situation.  My greatest creation is done, though it could stand a few finishing touches.  I'm actually in the middle of month 9, not nearly as late as I thought.  There is a small but real chance that the flooding won't be contained as I had planned.  I'm currently building an emergency shut-off lever, but it may be too late.

If someone has Armok Vision (could never get it working, plus time is 0100 here), and would like to get a few screenshots for me, that would be super.  I will send the save to whomever would like to volunteer getting some AV pics for me, and let the game run out the last few months first thing tomorrow morning.  Stay tuned!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 07, 2016, 02:42:37 am
Aight peeps, here is the situation.  My greatest creation is done, though it could stand a few finishing touches.  I'm actually in the middle of month 9, not nearly as late as I thought.  There is a small but real chance that the flooding won't be contained as I had planned.  I'm currently building an emergency shut-off lever, but it may be too late.

Yay for the good news!

Going to be crazy busy this week, but being the resident camera-man and all.... quickly send the save over and I'll see whether I can snap some AV pictures. Triumphant victory or catastrophic failure, all shall be rendered in GLORIOUS 3D.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 07, 2016, 04:54:55 am
Failing that, I can attempt some, but it would take a bit of downloading because I have nothing here, due to vacationing.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 07, 2016, 10:08:27 am
Aight, ~7&1/2 hour later, I am coffee'd, biscuit'ed, and if we're being completely honest, ever so slightly re-rummed.  Save has gone to Bearskie for some 'before' pictures, on the off-chance that I can't contain my project.  Otherwise, I'm letting the game run now, as I have little left to do.  Either way, the next Overseer (Japa I think?) should be on standby.

Edit: Chugging along at 22 fps, I figure the game will take ~1 hour to finish without pausing.  I'm sorting my pics and starting the journal.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 07, 2016, 11:44:29 am
Update: Images done and sent. Check your PM.

All I've got to say is-
what the cluck.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 07, 2016, 01:12:03 pm
Freaking finally! ; https://dl.dropboxusercontent.com/u/1503118/Dwarf%20Fortress/Tower/Succession%20Tower.7z  I'll have the journal in a little bit.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 07, 2016, 01:20:53 pm
Okay, I'll start this thing then.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 07, 2016, 04:28:15 pm
All of tis talk of barely contained floods, power systems (which are as foreign to me as trees), and low fps (my average computer is... well average) , has kinda not wanting to go through with my turn. I WILL go through though. Just don't expect too much awesome stuff. I'm predicting that while to figure out what the crap is going on and figuring out the power situation, three or four forgotten beast will paste the fortress and right at that time, a combined force of Goblins, Humans and Elves will decide to siege the place... and to add insult to injury, a kobold or gremlin will decide that that would be just the right time to pull the lever that collapses the tower.

Now taking bets, send all monetary bets to uristprisondude@armok.net
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 07, 2016, 04:58:35 pm
All of tis talk of barely contained floods, power systems (which are as foreign to me as trees), and low fps (my average computer is... well average) , has kinda not wanting to go through with my turn. I WILL go through though. Just don't expect too much awesome stuff. I'm predicting that while to figure out what the crap is going on and figuring out the power situation, three or four forgotten beast will paste the fortress and right at that time, a combined force of Goblins, Humans and Elves will decide to siege the place... and to add insult to injury, a kobold or gremlin will decide that that would be just the right time to pull the lever that collapses the tower.

Now taking bets, send all monetary bets to uristprisondude@armok.net

Power likely won't be an issue unless you decide to utilize it (well, depending on whatever Immortal-D is doing.) The power was meant to be used for the pump stack and little else, so unless ypu re-purpose it, it should just sit happy and dormant. FPS is subjective as it comes- we'll never know how bad it'll get until you actually have the save on your computer.

And I'll put 2,000 dorfbucks on a death toll of exactly 7 during your turn, one of whom is named.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 07, 2016, 10:46:49 pm
You could always just focus on what you are good at. No need to touch the machinery if you don't want to. ;)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 08, 2016, 09:55:22 am
Oh god.

What the hell.

I'm wondering if I should post pictures, or wait for the writeup.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 08, 2016, 10:21:32 am
Ohhhh that's sneaky Bearskie, giving out hints already in the thread title.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 08, 2016, 10:35:55 am
Oh god.

What the hell.

I'm wondering if I should post pictures, or wait for the writeup.
I'm doing it now.  Got burned out, then picked up the bug I was helping dad get through.  I'm actually working from home today, which I how I'm able to post here at a non-stupid hour.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 08, 2016, 11:18:45 am
Ohhhh that's sneaky Bearskie, giving out hints already in the thread title.

I dunno what the bwak you're talking about.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 08, 2016, 11:38:05 am
15 Granite
Oh yes boyos :)  I'm bacccckkkkk.

ahem?

Sorry, we're back.  *grumble*

21 Granite
First things first, I am pleased to see that our defense of Pollo remains strong.
Spoiler (click to show/hide)
Freaking Boars.  I mean they really know how to party, but still.  Hmm, maybe if the current residents of Casa de Pollo had some company...  Something to consider later.

10 Slate
Hippies are here early.  No doubt their dark magic trickery has caught word of our return, and they seek to spy on
SILENCE YOU FOOL!

...he is watching us.  Always watching
Spoiler (click to show/hide)

25 Hematite
Curses!  Curses and damned all.  Summer is well underway, and yet this miserable valley remains frozen solid.  Our only consolation is that we are apparently not the only ones unaware of the odd climate.
(https://i.imgur.com/1KPxeZ5.jpg)
(https://i.imgur.com/Q6KYYwh.jpg)
(https://i.imgur.com/M0j9YIK.jpg)

8 Malachite
The base has been completed, and I think Dwarves are starting to get suspicious.  An ominous sign was reported today; an assortment of bloody pools appeared mysteriously.  I don't think it's any coincidence that he is looking on silently in the background... always mocking us.
Spoiler (click to show/hide)

12 Limestone
Time has passed quickly here, if uneventfully, for which we are thankful.  There was a minor disturbance North of our perimeter, but the "faithful" military remain unable to shirk their duties, despite any misgivings which they obviously harbor towards us.
(https://i.imgur.com/z3GG8aQ.jpg)
Spoiler (click to show/hide)

5 Sandstone
The Dwarven caravan has arrived, but we have no time for such trivialities.  Indeed, even the Liason never disturbed us throughout their stay.  The Grand Mason's Army grows stronger.  Unfortunately, I was forced to draft the help of several prominent individuals with stone-working skill, including Uber Pye & Chaotic Skies.  The massive power requirements means I was even forced to consort with those filthy hippies the Dwarves called 'Carpenters', with Escondida and DDDragoni being the most prominent.  Even Taupe the Manager has finally made himself useful.

16 Sandstone
Three of the new windmills are inert, completely blocked by the valley.  This is the bane of our existence;
(https://i.imgur.com/OFaFWpJ.jpg)

10 Moonstone
Just as winter sets in, we received word that all power supplies are operational.  The result was admittedly.. much faster than we had anticipated.
(https://i.imgur.com/CW1UL97.jpg)
That trench was empty ~5 seconds ago.

Thankfully, the flooding was minor, and easily avoided.
Spoiler (click to show/hide)

Or so we thought....
Spoiler (click to show/hide)

18 Moonstone
Tis a strange feeling, this... remorse?
Nonsense, it is for the greater good.  He must be stopped, no matter the cost.
I know, but surely we can at least show our cause to the others.
Hmmm...
Spoiler (click to show/hide)

29 Moonstone
We haves but a month left!!  We must hurry!!

14 Opal
It's done... finally, he can't mock us anymore.  The false god Tower Cat has been laid low.  Eat magma Tower Cat!!
Spoiler (click to show/hide)
When night falls, the gentle *pat pat* of dripping fire illuminates the false god's humiliation
Spoiler (click to show/hide)

TREMBLE MORTALS, FOR THE TRUE TOWER IS UPON YOU!  CASA DEL LOS DIABLOS QUESADILLA DE POLLO
Spoiler (click to show/hide)

12 Obsidian
It is done.  Perhaps now, we can finally have peace.  I know my private dancers are always there to cheer me up.
Spoiler (click to show/hide)
We feel bad about whatshisface, but that too shall pass.  We are tired.  Yet, we wish to ensure there is no question about our commitment to the Tower.  All of Dwarf-kind shall know our true feelings.
Spoiler (click to show/hide)
See you in Hell, Constructivory.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And thus ends my reign, probably for good.  I do feel bad about NoMoeToes, I thought I had burrowed everyone away from the trench :(  I noticed that none of our fallen Dorfs had a proper memorial built.  So now there is a Memorial Hall with slabs for all named Dorfs at the base of Pollo MKII.  All of the pumps are inactive, so future Overseers won't have to worry about it unless they too wish to experience the joy of crapping magma on Tower Cat.

Pollo MKII isn't my most elegant creation, but considering it was done in ~10 months, I'm quite pleased.  There are numerous 1-tile bridges across the trench, which should prevent any fatal collisions.  Lastly, I used all of our gold in that last picture, but put a smelting job on repeat before I left.  Good luck Japa!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 08, 2016, 01:14:16 pm
OMG. can't. breathe. must. stop. laughing.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 08, 2016, 08:49:06 pm
... What the hell? You dedicated the ENTIRE socioeconomic structure of the fortress to crapping on the kitten tower? Well.. the tower still stands... I guess that's a good point on your behalf.

On another note, I plan on building my "project" in my name and image. Cathedralis Sancti in Eius supremo Ryukan , in Nani et Sopher principem sacerdotum scientia  (The Cathedral of His Most Supreme Holiness Ryukan, Head Scribe of the Dwarves and High Priest of Knowledge)

EDIT:
And I'll put 2,000 dorfbucks on a death toll of exactly 7 during your turn, one of whom is named.

The betting pool is up to 2,000 dorfbucks.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 08, 2016, 11:12:46 pm
Future overseers will look back upon this point and identify it as when this fort went from 'questionably mismanaged' to 'full-on loco'.

I do hope that cathedral is planned in the main tower Ryukan. The Queen demands MOAR Z's.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 09, 2016, 08:30:47 am
... What the hell? You dedicated the ENTIRE socioeconomic structure of the fortress to crapping on the kitten tower?
Well it sounds weird when you put it like that.  It's not even finished; the more astute amongst you may have noticed that the top of its' head is missing, as are the wings.  I just didn't have enough time.  But so help me Armok, that is a fluffy chicken, and if anyone says otherwise I will lose all respect for Bearskie and punch him.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 09, 2016, 09:18:03 am
Ow.

That is indeed a very fluffy chicken.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 09, 2016, 09:50:48 am
Ow.

That is indeed a very fluffy chicken.
Yeah, that's what I thought :P  I am also a huge fan of Futurama, if you couldn't tell.  https://www.youtube.com/watch?v=cVejweBfLc0

Edit: As an aside, I'm surprised nobody has called me on the name yet.  Or translated it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 09, 2016, 11:42:07 am
Future overseers will look back upon this point and identify it as when this fort went from 'questionably mismanaged' to 'full-on loco'.

I do hope that cathedral is planned in the main tower Ryukan. The Queen demands MOAR Z's.
Meglomania is a beautiful thing is it not?

The Cathedral will be on the tower. The Cathedral will be a beautiful crown upon the head of this tower and will be a testament to the sovereignty of House Whitegold, keepers of knowledge.

Edit: As an aside, I'm surprised nobody has called me on the name yet.  Or translated it.


HOUSE DEVILS chicken quesadilla... Google hath spoken.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on February 09, 2016, 06:22:14 pm
Or, if you use a different meaning of the word diablos, you get House of the Spicy Chicken Quesadilla
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 09, 2016, 06:51:33 pm
Close.  I was going for 'House of the chicken quesadilla devils'.  Just sounds fun rolling off the tongue.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 12, 2016, 08:34:01 am
Ugh, this save is brutal on my brother-in-law's computer.

I'm gonna have to wait until I'm home from vacation to start playing, which should be in a couple days.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 12, 2016, 11:04:37 am
Have you started anything yet? Else I have some free time right now -I don't mind taking a crack at my turn first while you're away. Should be able to finish within the next few days; writeup will have to come later. If you're okay with it, that is.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 12, 2016, 11:19:16 am
Sure, go ahead. I'll take the next one then.

8 fps, seriously.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 12, 2016, 12:16:40 pm
Journal of Ryukan

Well, here I am in this... thing. After 12 days of traveling, I beheld this sight. Constructivory, "last bastion of dwarfish society in this world". If this is our last hope... I don't even know what to say. I am greeted first by a huge statue of some sort of kitten god, a huge stick figure of solid gold (such profane idolatry), and on top of the tower (currently) a huge shuriken that they claim, "helps morale".

Today, I was walking past Mcbearskies office and I hear a very loud "discussion" (as I was later told it was). Apparently Japa was "postponing" his tenure as overseer for another year (I really think that Japa's just trying to hold off until he finds a way to skip town). So now McBearskie is overseer.

In other News, I'm still looking for people who can be ahem financially swayed. I've found several candidates, but I still have to secure my position first. After all these years of planning I can taste the sweet scent of victory, but I need to be careful. Too many plans have gone up in flames because people got careless towards the end. These fools will never know what happened until it's too late.

                                                     -Ryukan Future Overseer of Constructivory
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 12, 2016, 08:18:55 pm
On the one hand, not following turn order is frowned upon.  On the other hand, I don't fault you for wanting to play asap, seeing as the entire population could be destroyed in a poorly planned construction project at any moment.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 12, 2016, 10:41:39 pm
Aye, since I've got free time to squeeze this weekend anyway. On another note, I've just booted up the save and stared at the screen for a solid hour.

As a mildly efficient DF player, this place is scary.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 13, 2016, 02:49:29 am
On another note, I've just booted up the save and stared at the screen for a solid hour.

As a mildly efficient DF player, this place is scary.

Standard fare for community fortresses.

Though this particular fortress suffers from a severe case of Overseer E-peen jousting in the form of increasingly ridiculous architecture.

It was much worse before I think. At least I remembered moving several stockpiles lying outside into the tower, and trying to trade away all the unnecessary trash that had been building up. I just ignored my obsessive compulsive need to correct everything and just focus on building shit to rival the other shit that had already been built.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 13, 2016, 12:26:58 pm
Though this particular fortress suffers from a severe case of Overseer E-peen jousting in the form of increasingly ridiculous architecture.
Wait, is this not what we were going for?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 14, 2016, 09:51:13 am
For those who want to know, currently midway through summer after much reorganisation of stockpiles. Progress on my E-peen going well.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 17, 2016, 11:43:26 am
This is a rather decent inactive spike... I'm new at this so is this normal?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 17, 2016, 12:19:23 pm
You have perfect timing, I was just about to post up the save. Usually I'd be doing updates in between, but atm I'm trying to get the save to Japa as soon as possible, hence the radio silence. Sorry :P

The good news is that I'm done! And I'm not going to be a dick by forcing you guys to wait while I churn out my writeups - just going to show you the end product after 4 days DF's worth:

DING DONG.
AWAKE, YE DORFS OF
CONSTRUCTIVORY!


Spoiler (click to show/hide)

The bad news is that this was not a cakewalk to build. Probably the highest deathcount since Japa's turn.
Some named dwarves included too, eheh.
Stay tuned!

Japa, it's your tower now.
Save (http://dffd.bay12games.com/file.php?id=11781)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 17, 2016, 12:46:33 pm
Oh wow.

Yeah, I'll get on it tomorrow. If I have power by then.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 17, 2016, 01:14:07 pm
The bad news is that this was not a cakewalk to build. Probably the highest deathcount since Japa's turn.
Some named dwarves included too, eheh.
Stay tuned!

Japa, it's your tower now.
Save (http://dffd.bay12games.com/file.php?id=11781)

Oh come on, you can't just say something like that then leave us hanging!

Now I've gotta resist the urge to download the save and see for myself who's dead...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 17, 2016, 08:17:04 pm
Me: If anybody actually manages to one-up Pollo MKII, I will be incredibly impressed and furious.

Bearskie: Literally the very next turn, goes and does exactly that.

I have no story left, no pretense.  Sign me up for a turn, because this means war! >:(
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 17, 2016, 10:34:35 pm
Me: If anybody actually manages to one-up Pollo MKII, I will be incredibly impressed and furious.

Bearskie: Literally the very next turn, goes and does exactly that.

I have no story left, no pretense.  Sign me up for a turn, because this means war! >:(

Oooh, a war. I must write bout this...

Journal of Ryukan

Well... that was lovely. I was enjoying a nice mug of strawberry wine, when Immortal-D stormed up to McBearskie's door and just barged in. There was a slew of VERY colorful words that were traded. In the end D stormed back out and as he was stalking by, knocked my mug out of my hands and spilled its contents onto the floor (a very poor waste). Anywho, this public dissent is a good thing, that makes my acquisition of dwarfs to my cause easier. I'll keep an eye on D and maybe will offer him my help if he serves my purposes.

Ahh, I see it now. My goal, my dream. So close.

In other news, my private investigations into the Luna investigation have proved fruitless. I've found the standard fare of "secret" cults, rebel groups, you know the typical stuff. One thing that strikes me as odd, some one phases THROUGH a wall, breaks physics and no one is showing any signs of "oh, the world could end in a physical paradox". My investigations have also told me that this fort decended into madness years ago... Maybe my plans are not for the best... nah, insane people are easily malleable (if one is patient enough). So close.

--

Bearskie

Sry bout that, but that big image is... intriguing.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on February 17, 2016, 11:54:18 pm
Wow.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 18, 2016, 12:16:49 am
Random dwarf 1: "Do you hear that?"
Random dwarf 2: "You mean that giant bell tolling above us?"
Random dwarf 1: "No not that."
Random dwarf 2: "Then what? Can't really hear anything besides that damn bell."
Random dwarf 1: "Shhh... listen..."
Random dwarf 2: "I don't hear-"
Random dwarf 1: "Can't you hear? It's the sound of McBarsky's e-peen ego growing out of control."
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on February 18, 2016, 12:24:38 am
''...And therefore never send to know for whom the bell tolls, it tolls for thee. Because that shit's unsafe, yo''
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 18, 2016, 12:32:16 am
Massive bell, massive bell, huge as it can be,
A lot of dwarves died building it, I sure hope it wasn't me, (whee!)
Massive bell, massive bell, huge as it can be,
A lot of dwarves died building it, I sure hope it wasn't me!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 18, 2016, 12:51:01 pm
Overview of the fortress at the start of my turn. (https://youtu.be/8LRYZzqd_9g)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on February 18, 2016, 03:19:51 pm
Holy bells, for a second I thought this was the temple challenge.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 18, 2016, 08:01:47 pm
Well, glad that everyone likes it. DFMA map is up for those who'd like a peek.

As long as you're able to handle your Real Lifetm sieges, I'm alright with Immortal-D going for a third round.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 18, 2016, 08:40:40 pm
Overview of the fortress at the start of my turn. (https://youtu.be/8LRYZzqd_9g)
I am in tears from laughing :D  Bravo.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 18, 2016, 09:55:45 pm
Overview of the fortress at the start of my turn. (https://youtu.be/8LRYZzqd_9g)

Tears of joy for this fortress fill my eyes. The magnificence of this place is glorious.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on February 18, 2016, 11:14:34 pm
''Tower Shipcat is both a tower, and a cat. It is rather large for a cat, but small for a tower''

That's a great line right there. The video is hilarious, well done Japa!
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 18, 2016, 11:23:36 pm
Overview of the fortress at the start of my turn. (https://youtu.be/8LRYZzqd_9g)

This made me realize all over again how incredible this game can be. (And I'm kicking myself for not building more than a execution plank during my last turn...)

Amazing job everyone, especially Japa.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 19, 2016, 10:37:15 am
Aban Paddleenters
Architect
Spoiler (click to show/hide)

“Ten years!” Queen Fath’s shriek echoed through the tower’s bones, drowning out every last argument. “Ten years we have stood resolute against goblins, against the weather, against our fate. Alas, resolute! But not tall. No, not tall.”

“Ten years I gave them! And today all I see when I look out of my window is that fowl chicken and feline and that smile. That mocking SMILE! Mocking my inability to destroy them – so great is the authority of that rule-bending commander, so great is the seniority of that insane man who runs that den of vice below, so goddamn likable is that fool who can’t even see that his own wife is trapped in the next tower. Damn. Them. All.”

She slammed her fists against her table. The raging Queen was a terror to behold. She used to be a macedwarf before the war, and it showed even now, as she fixed Aban with a vengeful stare.

“You are my Architect. And so help me by the ghost of old Murdermirror herself, you will make this tower taller. Any excuses, you will walk the microcline plank. Now… leave.”

Aban gulped.
She took one breath, bowed quickly, and left the room as Overseer Paddle.



EDIT - Was rather displeased with the initial piece, so did some chopping up and splicing to make it flow better. Anyhow I've just realized my chosen protagonist likes viper demons for their 'horrifying features'. Paddle has quite the unique taste...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on February 20, 2016, 01:44:57 pm
Spoiler (click to show/hide)
EDITED:
It was only my mistake, i opened wrong save.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 20, 2016, 08:14:14 pm
Absolutely brightened up my work day Japa! *tears of joy*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 22, 2016, 07:56:59 am
Aban Paddleenters
Overseer of Constructivory

Spoiler (click to show/hide)

Aban steadied herself against the wall of the queen's quarters, taking several long and hard breaths.

Then she began to laugh. Softly at first, but it soon evolved into a giddy, hysterical sort of laughter.
How long had she been waiting for such an opportunity? Forever, maybe. It was the dream of all dwarven architects to design a mountainhome. Constructivory was not 'just' a mountainhome though. It was something even better. Something new, something unprecedented. Something exciting.

Most dwarves saw death and vomit when they looked up into the sky. A few, like Aban, saw opportunity.

She had brought nothing here, eight years ago, but for the clothes on her back. Dreamed to build, and build she did. Minor projects, yes, but whenever a bridge needed building, or a furnace needed measuring, she was there. Architectural permits were a free-for-all – whoever was the first on site got to build, no questions asked. Even then, pickings were still richer than any regular fortress.

But the Overseership, now that was something else.

“Get out,” she commanded a craftsdwarf sitting at his workshop. Upon noticing his reaction, she decided to add, “Says your new overseer.” 

Dubiousness morphed into surprise, before the craftsdwarf packed up his things and scurried off leaving the workshop free for Aban’s use.  She laughed; she was enjoying overseership already.

Ruler, pencil, paper…
Aban began sketching her plans.


(http://i.imgur.com/BH5gwx4.png)

First day of the Overseership.

Where the hell was everyone?

(http://i.imgur.com/5FFiUTi.png)

Aban wandered the floors of Constructivory like a forlorn haunt, dazed and confused. Where were the haulers? The builders, the artisans, the gears that made a living fortress tick? The fortress was as dead a- Aban froze as she contemplated the brief possibility of goblins. Fear riding up her chest, she descended cautiously down to the base of the tower.

(http://i.imgur.com/25oStWX.png)

(http://i.imgur.com/mVt3HFh.png)

As it turns out, they were all mooching about near the base of the tower. “Hey! Hello? You! Party time is up, time to get to work. I’ve got the plans right here; I need say about 30 dwarves to start fetching me blocks from th-“ She realized nobody was even paying remote attention. “Is anyone listening to me?”

Nearby, a chubby dwarf hollered over from the barely-freezing waters of Japa's swimming pool. “Why should we? Yer just another pawn o’ the queen neways. We’ve had ‘nuff building crappy chickins and demon symbols on the tower. It’s bout time we got a lil’ bit of com-pen-sa-tion, if ye understand what we mean.”

Haulers were not supposed to object to the authority of the overseer! I wanted to yell, but those words escaped me, perhaps for the better. Instead, a flash of irritation came across my face. “What the hell do you guys want?”

A piece of parchment was procured from somewhere within the depths of his tunic. I snapped it up, and scanned the list with an increasing fury.

- Clean pool. 
- Clean clothes.
- Nice beds.
- Nice bedrooms.

At the end, scribbled hastily in some bastard script,
Gold cabbies and chesties.

Overseer Paddle raised her eyes. The crowd held their collective breaths at the mere prospect of simply having, let alone owning, two such valuable pieces of furniture within the square footage of their currently non-existent rooms.

“Copper,” she finally said.

“Sorry then lass, m’orders were to only accept gold. Guess t-“

“I wasn’t talking to you. I was talking to them.” With that, she turned towards the motley crowd. “Clean pool, individual rooms, exceptional beds, new clothes, copper cabinets and chests in every room. Do we have a deal?”
 
The last sentence ringed across the plaza for a solid few seconds, before the first ‘aye’ came in.


Project Log
1st Granite


After that little debacle, I decided to show the builders my plans. As per expected, they all think I’m off my rocker; one dwarf even fainted upon hearing the height of the build. But hey, I’m overseer. That and I’ve already promised them whatever the hell they want, so they can’t really complain. One year to sort this mess out, and oh boy what a mess it is.

(http://i.imgur.com/bjnIuh9.png)

For starters, we’ve got dead things everywhere. I found a dead yak on the staircase, for friggin’ sake. Considering the impossibility of transporting bovines up and down elevated z-levels, I’m not convinced that the yak cow didn't just decided to up off one day and threw himself down the mineshaft in an act of mercy suicide.

(http://i.imgur.com/3cJzdSE.png)

The caverns have apparently been burnt to a crisp years ago – all 3 of them. It’s a desolate wasteland down there. Hell, it’s worse; at least desolate wastelands don’t have titanic beasts from the dawn of time waiting to get the jump on you. We’ve got three.

(http://i.imgur.com/S9Vn7T8.png)


(http://i.imgur.com/lKGkgny.png)

By Savot, the masonry level... it's like the black hole of orthoclase blocks. I’d order it cleaned, but Uber Pye hisses at me whenever I get close. For now I’m just going to steer clear of that floor, lest I trip on a block and you know, fall and die.

Halfway through my inspection. I wonder if there’s a manual somewhere.

Why do we have so many random things lying about? Like that enormous room which only stores nether cap and kaolinite; some dwarfs are using it as a booze chiller. Or the bunch of orthoclase blocks left out on the adamantine processing level. Heck – there’s even a disturbing pile of skulls and rotten hair near the farms. Maybe there’s an upcoming demonic ritual that I haven’t heard about.

Spoiler (click to show/hide)

This is just a weird fort.
Also, there are holes everywhere.

(http://i.imgur.com/YZEd7G9.png)

Seriously, what if someone falls and dies?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 22, 2016, 09:28:35 am
Nice.

I've started my turn, but I haven't gotten very far yet.

I'll do an initial writeup once yours are all done.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 22, 2016, 09:56:59 am
My writing's slower than a crippled paraplegic, so I won't begrudge you the opportunity to post yours if you done. Else if you're willing to wait, thanks.

I've been backing up a local archive of this thread on my PC recently. Immortal-D, alot of your first turn Dropbox images are 404-ing. Do you mind fixing them? If you've got hosting problems I don't mind doing it for you.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 23, 2016, 02:25:21 am
Architectural Plans
Project designation/ The Copper Bell
Architect/ Aban Paddleenters
Sketched by Aban Paddleenters using DwarfMockup (http://www.bay12forums.com/smf/index.php?topic=143546.0).

Spoiler (click to show/hide)

Spoiler (click to show/hide)



Project Log
10th Granite


I do not see why I have to meet the elves; DDDragoni’s the broker, not me. Ain't I the overseer - shouldn’t they be coming to me? Instead I have to make the 15 z-level hike downstairs to meet them, and frankly I’m not looking forward to the 15 z-level hike back upstairs.

Worryingly, our relationship with the Pear of Canyons runs deeper than I expect. It’s no longer just a trade alliance; they’ve started bringing along war beasts and weapon supplies. A lot of the dwarves have already expressed their unease towards me regarding this matter. Still, I tell them, if the Light Galley can cozy up to goblins, who is to say that the Stake can’t get chummy with the elves?

And yet, that feeling is not lost on me. I am no fool; I know what they did at Spingranite and Scorchedcrafted. But the odds have been stacked against our civilization from the moment we set foot on this land. It has no need to be stacked any higher.

Cilob, our animal trainer, doesn’t seem to mind. She hasn’t stopped giggling from the moment she received those breeding pair of giant jaguars.

Spoiler (click to show/hide)

18th Granite

There’s that dwarfish saying – you don’t realise how many cats you have until you start counting them.

The same applies to us, except in our case, it’s a veritable foodsplosion. Gwolfski’s stock counts indicate that we have enough food supplies to last us 4-5 years, and that’s not even considering the regular caravan imports. Consulting with a panel of Constructivory’s various chefs; we’ve all agreed that maintaining the booze levels above a certain minimum allows us to be set for the next decade. I’m meeting with the head Brewdwarf McBarsky today to relay his orders; after which I shall order an express shutdown of all farming activities for the foreseeable future.

(http://i.imgur.com/ewXXxY6.png)

We are dwarves. We don’t hoard food into squirrelholes like a chipmunk, unless they are plump helmets – and even then, only so much. Besides, it taxes our fort’s already-miserable FPS (Food Preservation System).

All in all, a day of tedium. I look forward to returning to overseeing my build. I hear construction is going smoothly, and anticipation is rising amongst the populace.

3rd Slate

"Has anyone seen Japa?" Having pondered on the original plans of the swimming pool, I decided to seek out the old overseer for advice.

"Aye. He's on break now; you'll usually find him in his wife's office."

Japa's wife. Jiggled my memory abit. "Hang on, you mean the werebeast?" I ask, surprised. The dwarf nodded.

(http://i.imgur.com/rwPZyjb.png)

"Tis' a sad tale indeed, Overseer. Before your time."

27th Slate

Spoiler (click to show/hide)

Shipcat makes her way to the mineshaft, her masterwork adamantine battleaxe by her side. She hadn’t used it for very long, and was still trying to accustom herself with the oddly-light feel of the weapon. Sure, it was sharper than anything she’d ever seen before, but she did miss her old weapon slightly.

Spoiler (click to show/hide)

Drenchedkindling. She remembered wresting it from the grip of Ineth’s lukewarm corpse, and hacking off the head of the serpent woman who did it. A lot of soldiers died that year. Shipcat remembered them all.

Spoiler (click to show/hide)

She remembered the days when every battle was a struggle, when every small mistake you made could be your last. Those days, when having armor was a luxury, or when you trained your art through killing, not sparring. These days...

Spoiler (click to show/hide)

These days, it all seemed too easy.

Spoiler (click to show/hide)

1st Felsite

(http://i.imgur.com/h7YGzMw.png)

(http://i.imgur.com/PifROkO.png)

Migrants, the first few in a long time, at least that’s what people tell me. Three years to be precise. Papers indicate we have 9 new arrivals and one piglet. Someone casually remarked that I as overseer should be welcoming them to our humble tower… do I look like a welcoming committee to you? No wonder past overseers never got anything done; either you got caught up in all the bureaucracy or you end up like my illustrious predecessor.

(http://i.imgur.com/UIJWTEx.png)

I told her to go and get those migrants to meet me at the build site. Once they finally managed to drudge themselves up the Great Constructivory Central Staircase, I loaded them up with a heap of blocks, and gave them orders to start building.

Spoiler (click to show/hide)

It appears that we’re one worker short though.
Wonder where that last one went.

7th Felsite

Spoiler (click to show/hide)

News reached me regarding the magma chute suddenly spitting forward a glump of magma. Just like that, all of a sudden. Faulty machinery, or something more mysterious? I hardly have the engineering expertise to comment on this matter, so I have to file it under ‘Unexplained’ for now.

10th Felsite

(http://i.imgur.com/7P64igW.png)

Gremlins have been increasingly sighted near tower grounds. Despite the sheer mischance of them actually sneaking through, I nonetheless advise the military to be ever-vigilant. Don’t want them pulling any of the hundred or so levers that can destroy this fortress. Ha ha. That was a joke by the way; only one lever actually destroys the whole fortress. (http://mkv25.net/dfma/movie-2742-thatswhatthisleverdoes)

12th Felsite

An ill omen I did see today.

(http://i.imgur.com/mreoK7f.png)

“Where the monarch butterfly goes, death and destruction soon follow.”
                                                                          –Dwarfish rumor

Usually I’m not superstitious, but there is a feeling that this may be the calm before the storm.
I order the builders to double-check the doors and hatches before they leave.

~ End of Spring

Peaceful first season. Then again, we haven’t started going higher yet, so hold onto your seats.
Finally introduced Ryukan proper into the story. No notable skills other than Trapping, but I did send you off to a comfortable career in Pottery.

Spoiler: Ryukan (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 24, 2016, 12:48:44 pm
Project Log
11th Hematite

(http://i.imgur.com/knuKFDf.png)

It was that time of the year again, when the humans of the Umbral Confederacy traveled south to barter their wares. In the dead of the night they did arrive, but it did not take long before the usual hubbub of conversation and trade suffused through the depot. Foreign tales of far-flung places and conflicts reached the ears of the dwarves, sometimes many years late. DDDragoni was sent for with urgency, as the humans had important matters to relay to the broker – private information, for his ears only.

Spoiler (click to show/hide)

Even without night vision, the humans could see the rising towers, illuminated they were by the waning moonlight. Being builders of the surface, they too marvelled at the dwarves’ work. And the dwarves said, well, wait till you come back next year. Overseer Paddle, she’s got her vision. She’s going to lead the tower to glory. And hence when the humans left, they left with much anticipation for the following year.

As for the overseer?

“I swear to Savot, we’d damn well better find a way to get those gits upstairs. And I say that for the benefit of my own knees. I’ll draw up the plans tomorrow.”

Spoiler: Plans (click to show/hide)

17th Hematite
(http://i.imgur.com/ME6CtMz.png)

I congratulated Ducim on her (once again) run-off election victory. In distant second was a cat running as Master Fluffykins.

Spoiler (click to show/hide)

Ducim’s job is to proffer handkerchiefs to crying dwarves and make sure they don’t off themselves by the sides of the tower (or god forbid the swimming pool). Mine is to ensure this place doesn’t catastrophically implode upon itself in a spiral of tantrum and death. I guess we’re pretty similar in that respect. Or, on second thought, not really.

Spoiler (click to show/hide)

No sane dwarf runs against Ducim in an election. For starters, she’s probably the only one who likes the job, and two, she is bloody good at it. Almost terrifyingly good. Seriously, the lady listens like a vortex.

6th Malachite
Spoiler (click to show/hide)

“Cavern 3 alarm has just blown!”
“Do you hear that?”
“You mean… that rumbling below the earth. Yes, I feel that.”
“It’s got webs, DO NOT ENGAGE!”
“Beast of the Depths!”
“Do we even have that cavern layer open?”

Spoiler (click to show/hide)

“To arms!”
“I repeat, DO NOT ENGAGE!”
“Ohshitohshitohshitallgonnadie”
“PULL THE LEVER!”
“Which one?!”

Spoiler (click to show/hide)

“Earthworms!? It had to be bloody earthworms.”
“I can’t read all these notes!”
“WHO IS PULLING THE LEVER!?”
“CAVERN 3! IT’S OPEN, IT’S O-”

Spoiler (click to show/hide)

Japa pushes past the crowd and tugs on a lever. Immediate sounds of grinding mechanisms marked the sealing the underground from the world above. He gives the other dwarves a wink and amicable smile before wandering off, leaving the perplexed crowd to salvage their nerves, and if possible, their dignity.

12th Malachite
Now that the builders have finally learned how to prepare a basic 4-room layout without screwing up my design, I’m left free to deal with slightly more pressing issues. Namely, you, you and you.

Spoiler (click to show/hide)

Just sitting there, stinking up the pool and breeding mosquitos. My dear gentlemen, it’s time your reign of terror came to an end; for I have a plan, and it involves magma.

Over the course of spring, the pump operators had procured three carts worth of magma for this venture. It was a long and arduous process – well, primarily long anyway. Watching paint dry is nothing compared to waiting for magma to evaporate. So thank you, accursed laws of physics. I order the magma to be brought over to the pool. Carefully, because it will take us another four months to get another.

- Careful!
- Slowslowslow…
- Tip it.
- Success!

Spoiler (click to show/hide)

The warmth of yet another job well done. I can’t help but feel my reign of overseer has been decidedly exceptional so far. No complaints, no deaths, no injuries. I’m going to pour myself a mug of first-rate booze to celebrate.

13th Malachite
Okay we just had our first death today. Make that two.

How hard is it to dig out obsidian without drowning yourself? Apparently it’s hard, because 2 out of 3 miners can’t do it. Four months down the drain, because we’re now left with two new corpses floating around in the pool. I’ve ordered the area to be cordoned off while I figure out how to tackle this problem from a different angle. People aren’t liking it that the swimming pool is closed, but I told them to take a hike in the well if they want a bath so badly.

25th Malachite
Spoiler (click to show/hide)

Another season, another batch of migrants. It was my pamphlets! yells Head Engraver Inod. The only reason he wasn’t The Only Engraver anymore is that some of the fortress dwarves have taken to smoothing the ice base as a hobby. I won’t lie; it looks nice, and small things like this are what lifts the mood of the entire tower.

Spoiler (click to show/hide)

So that’s six new workers, once they pick their jaws up from the ground.

2nd Galena
Taupe was always the earliest to the masonry level. She liked to start her workday afresh, combing through the work orders and finishing up her jobs by noon. Today though someone was already there, working intently at the oft-unused craftsdwarf’s. Taupe took a curious peek over the newcomer’s shoulder.

Spoiler (click to show/hide)

“That looks unnecessarily complicated.” she commented, scratching her beard.
“Nabrethisanabrethisanabrethisanabrethisaa….”, muttered Uvash back.

Spoiler: Ta-da! (click to show/hide)

3rd Galena
Spoiler (click to show/hide)

“Mam, another forgotten beast just appeared down in the caves.”
“Tell it to join the queue.”

Spoiler (click to show/hide)

10th Galena
Spoiler (click to show/hide)

Because of the vastness of some of the mineral deposits, temporary minecart tracks had to be set up within the mines. The average labourer takes a whole month to drag a single gold ore up to the tower. I simply won’t settle for such a blatant waste of labor.

Spoiler (click to show/hide)

Keeping efficiency in mind, the forges too have had permanent minecart tracks installed. This is primarily for the use of the kilns; carts shuttle clay from a collection site nearby, but this may be adapted for sand bag transport as well.

Spoiler (click to show/hide)

I believe we are ready. I signal my command, and the forges roar to life.

20th Galena
Pool Cleaning Attempt Two
[UTTER FAILURE]
Spoiler (click to show/hide)

I-i-i-don’t know what I just did.

Obsidianizing clearly didn’t work the first time. So I dug up this book from the nearby stash. It was called ‘Cave-Ins: The Solution To All Your Problems’.

Spoiler (click to show/hide)

Well now I have an even bigger problem. I currently have three corpses in the pool.

Spoiler (click to show/hide)

I’m going to need help.

~ End of Summer
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on February 24, 2016, 03:16:19 pm
Well, *I* voted for Master Fluffykins.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 24, 2016, 03:31:53 pm
Well, *I* voted for Master Fluffykins.

Master Fluffykins - Meow Meow
Urist McCatlover - I know my love, I know.
Master Fluffykins - Meow meow meow
Urist McCatlover - Our plan was perfect, have you as the mascot and me as the puppetmaster, It almost worked.
Master Fluffykins - Meow
Urist McCatlover - You're right, We'll give Mister RoundRock his chance Next year.
Master Fluffykins - Meow?
Urist McCatlover - Hear Me Ducim, I will have my revenge, I WILL Rule This Tower, I WILL RI...

*knock knock knock*

Urist McCatlover - Wh-what?
Bordok McManager - Stop talking to yourself Urist, We're trying to sleep.

*footfalls walking away*

Urist McCatlover - I Will Win, Master Fluffkins, I will win.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 25, 2016, 11:36:26 am
Murder on 13th Limestone

Spoiler (click to show/hide)

Tholtig McBarsky
Head Brewer

It always starts with a scream. Pierced through the freezing night; I heard it loud and clear. The tower awakened. People ran downstairs to the pool. News reached everyone’s ears. A murder had been committed.

This time, it was no ordinary murder.

Spoiler (click to show/hide)

The screamer, the child, the only witness; she had been playing hide and seek earlier. Of all the nooks and crannies in this behemoth of a tower, the swimming pool was her choice of hideout. And there, as she lay buried within the shadows of the diving board, she became the sole witness of murder.

Spoiler (click to show/hide)

When I approached half an hour later, kid looked slightly shaken, but overall unfazed. These days, even the little ones were learning how to cope with death. They might never once again know peace in their lifetime. I do not know whether to pity or to envy them for this behavior.

Zuglar told me the same account she had given to the tower guards. As she hid herself by the diving board, she saw DDDragoni hurrying in from the hills outside the tower. This fact was strange enough by itself. What was DDDragoni doing outdoors so late? It was two hours past midnight when she saw him, and the whole tower was nigh fast asleep.

Spoiler (click to show/hide)

Straying near the pool, she claims she saw a dwarf clad in red come down from the tower to greet him. Red is the official uniform color of the engineering corps, I remind myself, a promising lead. Unfortunately, this covered all registered pump operators, who have formed a significant portion of the fort since Shipcat’s reign.

At first, DDDragoni appeared surprised to see the dwarf, but the two soon engaged in intense conversation. From the looks of it, they weren’t strangers. DDDragoni spoke in his usual urgent manner, red dwarf appeared to be listening. Spoke for a good while up till DDDragoni took off his gaze – that's when he struck. In one sudden movement, the red dwarf had grabbed and dragged the flailing broker to the poolside.

Spoiler (click to show/hide)

Caught unawares; old broker didn’t stand much of a chance. He was held face-down into the pool, his assailant unfazed by his drowning struggles. Thus ended Zuglar’s account of the murder of DDDragoni – Broker, Founder, and Investigator of Constructivory.

I glanced at the paper I held in my hands. It contained the last bit of vital information I managed to extract out of Zuglar. All the words she recalled from the two’s exchange. Conspiracy. Goblins. Traitor. Plan. Revenge. These were all part of DDDragoni’s usual vocabulary; I was surprised I didn’t see Spies and Secrets in that list. The man was ever-so-slightly paranoid afterall.

But one word just didn’t fit.
Regret.

“Thanks, Zuglar,” I told her. “You’ve been a very helpful kid.”

Spoiler (click to show/hide)

"Excuse me, but what's going on here?" demanded Overseer Paddle, who had arrived on the scene late as per usual. Zuglar scurried off to the direction of her parents. Paddle, meanwhile, glared at me with the special fury reserved for the extremely sleep-deprived. "And what do you have to do with this, McBarsky? I hope I don't need to remind you that you are a Brewer, not a guard."

I bowed my shoulders, retreating from the scene of the crime. "Nothing more than just a concerned citizen, overseer."

"As you should be." She winced upon seeing the body. This would be a headache in the morning. The overseer beckoned the tower militia. "Astesh, seal off the area. I don't want anyone touching the body until we decide what to do with it. And do notify the Queen about this-"

"I'm here, Paddle. And decidedly more awake than you," grumbled Queen Fath from behind her. She nodded towards the soldiers. "You have your orders. Go.” The crowd began to clear, as the Queen turned towards the overseer. I strained my ears to listen in.

“Move along now,” hollered Urvad the Avenger as he tried to manoeuvre the crowd away from the body.


===Twang~!==>


A lone iron bolt slices through the air, narrowly missing before burying itself into the soil bank opposite. It was a moment’s worth of frozen silence before the dwarves realised what was happening.

Spoiler (click to show/hide)

“GOBLINS!” roared Shipcat. Pandemonium erupted amongst the crowd, with the ensuing stampede towards the central staircase being in waves. Several arrows followed the first, slicing dead through the night sky, as other dwarves made their run for the ice trench or the mines. The Mark of Chaos reigned over the panicked dwarves of Constructivory.

Spoiler (click to show/hide)

“Everyone, get back up the tower! They’re coming from the northwest, shit – Urvad’s squad, flank to the left of the hills! Reg and Iliithid, head for the depot, there’s civilians over there! Olon, you and your hammerdwarves, guard the base, get everyone in to safety, and smash any climbers you see!” she barked in rapid succession. The civilians were consumed by fear and panic, but her militia squads answered the call with a rousing 'Aye!'.

Shipcat drew her adamantine axe, moonlight dancing wildly across its edge.
“Heretic’s squad and I will take them on…”

Spoiler (click to show/hide)


Massive bell, massive bell, huge as it can be,
A lot of dwarves died building it, I sure hope it wasn't me, (whee!)
Massive bell, massive bell, huge as it can be,
A lot of dwarves died building it, I sure hope it wasn't me!


...called it.

As for how you really died, construction accident. But that's nowhere near as interesting, so I made up a murder mystery for your send-off based on the red dwarf seen here beside you.
Spoiler (click to show/hide)

Then goblins appeared, which was rather fitting given the nature of your death.
Really, 5 seconds after your death, boom, siege.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on February 25, 2016, 02:56:50 pm
Well, at least she found the traitor. Problem is, the traitor also found her... And one might wonder... just what was in that missive from the human caravan that brought such immediate action?

But this was no spur-of-the-moment killing. This was carefully planned assassination, they were taking her out before the siege. If Zuglar wasn't there it would have looked like a combat accident. 

But you know what this means. There actually is a traitor, and she was right about it being a mechanic! (Or close enough, they all wear red anyway.)

Could I be redorfed as "Denga?" Any dwarf will do.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 25, 2016, 07:01:55 pm
See, this is what happens when you try to fix the Tower's problems; lots of Dorfs end up dead.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Heretic on February 26, 2016, 01:08:27 am
Please tell much more about my character... thoughts, battle reports, screenshots of battle with him, etc. Probadly i will try to write short story.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 27, 2016, 04:45:11 am
Siege of 13th Limestone

Spoiler (click to show/hide)

The plan was flawless, thought Ron Searedshamed. They would enter under the guise of night when the dwarves were all asleep, just as the traitor had said. And then…. well she hadn’t really planned that far yet. It was pretty much winging it from there on. But when they arrived, they had saw lights, and noises, and DWARVES, all standing below the tower. The traitor had lied!

They still held the element of surprise however. Ron barked at her troops once she saw the dwarves returning to their Ngul-forsaken tower. The time had come to begin the Attack of Incinerating.

Spoiler (click to show/hide)

Iden ran across the dusty plains, her sword hanging loosely by her hip. Her footfalls were muffled by the chalky clay loam of the Taupe Desert, not that it mattered much anyway. Being the lowest ranking swordsdwarf in her squad she carried nothing more than the most bare-bones of equipment. She hated how every strike she took hurt like hell, while every one of the rare strikes she landed on Captain Heretic or Endlessblaze were barely felt. But Iden was an eager learner.

Spoiler (click to show/hide)

In peace she had been a jack-of-all-trades – student in many, master of none. Arriving at Constructivory she’d never expected to be a soldier, but she somehow found comfort in the solid weightiness of the steel sword they handed her. Iden grappled, she punched, she didn’t play fair. Life was unfair anyways; a fair world wouldn’t let the scourge of goblins run free amongst this world, burning and destroying everything dwarvenkind held dear. As a person she was easily moved to mercy, but if this was what it took to defend her friends and kin, then so be it.

Spoiler (click to show/hide)

“How many?” Heretic shouted as he tried to keep up with the forward line.
“18 sighted so far! Sir, I can see Iden far up ahead; she’s going in to engage!”
“Iden’s goddamn outnumbered. She’s going to get herself killed! Order her to withdraw to the foot of the hill for backup!”
“… too late captain.”

Spoiler (click to show/hide)

Iden ran through the first squad with a vengeance, tearing into them like knife to a paper. Instinct guided her blade towards their throats, sending heads rolling down the slopes in near-pantomime fashion. The goblins reeled back in horror at the sudden assault; now they were the ones on the receiving end of the ambush.

Spoiler (click to show/hide)

Shipcat grimaced, signalling to Reg’s squad at the trade depot. “Speardwarves, advance to position! Iden needs backup!” Reg nodded, and barked at Iliithid, his second-in-command, who led the speardwarves in an uphill charge towards the goblin's primary positions.

Spoiler (click to show/hide)

Iden danced her way into the main fray. Her motion was like a whirlwind, as she ducked, dashed and parried her way through all they could throw at her. Her blade sank into a female goblin, as blood gushed forward from each decapitation, staining the brilliant bright metal. The goblins seemed to lose all hope, scattering their ranks as fast as they had arrived. A hail of arrows flew Iden’s way; she threw up her shield, and roared as she charged headlong into the archers.

Spoiler (click to show/hide)

“…iden?”
“Iden!”
“Bloody hell.”

Spoiler (click to show/hide)

They took her back, of course, to the tower after that. The remaining area was scoured for any evidence of further goblins; none were found. Iden had proved herself to be a fighter of dangerous potential. She received plenty of thanks the following day, many from dwarves she had never knew nor met. In one day she'd gained her first 17 kills, already placing her ahead of some of the tower’s veterans such as Reg and Olon. And while she did not revel in the bloodlust as much as her colleagues, Iden was nonetheless pleased.

Spoiler (click to show/hide)



Kind of a one-dwarf-show, sorry Heretic. You are the captain of the swordsdwarfs though, having 41 kills in total - that's 2nd place behind Shipcat's tally of 57. However you have the most goblin kills in the tower; 32 goblins dead by your hand. Despite having the most kills overall, swordsdwarves are actually the lowest ranking squad in Constructivory, which means they get the worst equipment (Iden was actually the lowest-ranked melee dwarf in the fort). Hence you only have copper armor, and not even masterwork ones.

Spoiler (click to show/hide)

You have used multiple swords throughout your career: starting with Chaotic's named copper sword Stokerconflicts, before you moved on to your own private sword Oarwoods. Funny thing, because of military scheduling and dwarves going on/off-duty, alot of dwarves share weapons with one another. Currently you are using a yet-unnamed masterwork steel sword that you share with endlessblaze.

Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 27, 2016, 12:22:09 pm
It had been another long day at battle, as Shipcat leaned back into the comfort of her bed and took a well deserved break. Her 2nd-in-command had sidled up by her side unobtrusively and lay there stretched across her lap, providing some mutual warmth and comfort against the freezing cold.

Shipcat was greatly impressed with Iden Zefonabsam's first outing against the goblins.

Unlike most of the old guard of the military, Iden was one of the select few handpicked by her 2nd-in-command about two years ago, during the autumn of 58. Her 2nd-in-command had went around the fortress and with her keen feline sensibilities and many connections, rounded up 17 brave dwarves that had volunteered to be molded into the very elite.

These 17 were chosen because of their unheralded martial potential, but still there was some expectation that they would be a little green around the edges. Iden though, had dispelled this notion entirely with her brave if not foolhardy deeds today. Still, Shipcat knew they still had a long ways to go yet. It would be sometime before they, or indeed anyone, could catch up to her level of martial prowess.

"Heh... lets see them try to beat my kill count..." I muttered absentmindedly to myself as I drifted in and out of sleep.
*Purrrrrrrr...*
"Oh don't worry Fluffykins, I'm not about to relinquish my lead to anyone. I'll go at it double hard tomorrow!"



As Shipcat drifted off into sleep, Fluffykins let herself out the door and into the hallways as the dwarves parted before her in a show of esteem. She clambered up the tower onto the Mark of Chaos, and looked out into the distance and down below...

(http://i.imgur.com/M2UDngM.jpg)

She hissed at the travesty that had befallen Towercat as her heart grew hot within her. It had taken many a night of purring in the ear for her to plant that idea into Shipcat's head and now it was all ruined! But soon, if all went to plan, she would have her vengeance.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 27, 2016, 10:52:02 pm
In Constructivory, even the animals are scheming against you.

Btw, so glad Master Fluffykins is a thing. *yusss*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 27, 2016, 11:07:02 pm
Btw, so glad Master Fluffykins is a thing. *yusss*

It was already a "thing", you just happened to give it a name and a cause. So I sure hope you don't mind me appropriating the name for use further down the line.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on February 27, 2016, 11:07:35 pm
Choo choo.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 28, 2016, 12:18:55 pm
Aban Paddleenters
Overseer of Constructivory

(http://i.imgur.com/HHtchHB.png)

I found him on the fourth floor.

“You are Brassroast?” Those who informed me of the dwarf told me that he required his name to be prefaced by a Lord, but I was not about to indulge the aristocratic sensibilities of some lower-class citizen.

…whereisitwhereisitmynethermythingwher

"Erm, hello...?"

...halfcupwaterfivepartsduckeggthreepartskaolin

“Excuse me, Brassroast!” My voice was raised now, but the dwarf showed no sign of comprehension to the words I just said. He appeared to be in a distant world of his own. Exasperated, I yelled, “LORD Brassroast!”

Lord Brassroast looked up, his brow furrowed. “Yes, thatisme? HowcanIhelpyouladydwarf.” Even now, his speech was fast and stilted. Lady? Didn’t he know who I w- Bother, the man didn’t even respond to his own name, something told me he wouldn’t know mine either, so I got straight to the point.

“People say you’re the best mechanic in the whole of Constructivory. So, here’s a riddle for you. There are bodies in that swimming pool downstairs. I need hereby order you to find out how to get rid of them.”

Brassroast cocked his head to one side, seemingly confused by my question. “Magma?”

“I’ve tried magma, it didn’t work. You’re going to have to figure some sort of drainage system for this, at least that’s what Atis tells m-" The bizarre dwarf was chuckling now. "What's so funny?” I asked, confused. When he smiled, I was so sure that he was truthfully and utterly mad, for it was the smile of a dwarf who would tear the earth asunder just to see how it worked.

“Magma always works,” he said as if the sky were blue.



Project Log
8th Limestone
Spoiler (click to show/hide)

I found them on the fifteenth floor. Gone splat on Heretic’s cross. What remained was not a pretty sight. The fall was sixteen z-levels; Dumbestdorf lived up to his name in the end, he couldn't build a wall without falling sideways. My stomach churned; I turn away from the squelchy mess and order the builders to get back to work. Construction accidents happened all the time, and I needed work on the housing towers to continue. We have to remain on schedule.

Spoiler (click to show/hide)

12th Limestone
On my desk (alright, workshop) today, I read a disturbing report filed by the military division. I find myself wondering about some of the mysterious happenings going on in this tower. There’s definitely been something peculiar, but my task is to make the tower taller, not to chase down every last spook like DDDragoni did.

This is what apparently happened:
Spoiler: End of report. (click to show/hide)



Why can’t things here not be weird for once?

13th Limestone
A caravan from AtŒs Ikal has arrived.

Spoiler (click to show/hide)

Medtob Runegolds stared at the gigantic chicken with a mix of emotions that could only be accurately summarised in one word: ‘What-The-Fuck.’ I mean, he knew the tower folks were mad, but this was taking it to a whole new level. On the higher floors he could see something even larger beginning to take shape; it sparkled and glittered madly in morning sun, hurting his delicate dwarven eyes.

Somehow, this mad collection of architecture had become the mountainhome in the turmoil that followed Tempesttowers. Who was he to complain? The perennial talk in Wealthpaints was all about Constructivory ever since those flyers came in. There were fewer and fewer dwarves remaining in their hillocks these days. The sane ones went north to Desertcobalt, diplomatic hub of the Cradle. The mad ones came here.

Medtob halted once he realised the depot wasn’t where it used to be. He heard a whistle coming from above. “Welcome to Constructivory! The Overseer – yes, that’s me – would like to graciously welcome you to our humble tower. Ramp to the trade depot is just right over there.” She pointed somewhere east of the enormous chicken. “It’s perfectly safe, I assure you.”

Spoiler (click to show/hide)

Oh god.

14th Limestone
Spoiler (click to show/hide)

Ber Rocksfangs gritted his teeth.
Brassroast, that mental bastard. He'd left him here to die. Trapped between magma and water. No matter. Aquifers everywhere. He felt the damp sand walls. Sense of deja’vu. He swore. He will survive this. And Brassroast was going to pay.

15th Limestone
Spoiler (click to show/hide)

Twenty floors. Medtob's knees were weak, his pack animals terrified, his wagon somehow intact. There was a certain air of busy industriousness going on in this floor. In horror, he notices a dead corpse flattened amidst the blocks. Godgodgod. He felt like puking.

17th Limestone
Spoiler (click to show/hide)

Inod Phantomstakes bursts abruptly into the barracks at the afternoon sparring session, battle axe and gauntlets drenched in blood. Threw three coyote corpses on the ground. She calmly states, “26 kills.”

Spoiler (click to show/hide)

Now-eighth-placed Endok Questpillars glares at her with fury. The killcount contests were getting competitive.

19th Limestone
Spoiler (click to show/hide)

Doren Inkvessels was flustered as she made her way to the new trade depot. She was often nervous, but today especially so; it was her first day as the new broker. Fuck, it’d been a while since she had to appraise anything. But hey, she reminded herself she was technically the second best candidate for the job. She’d do fine. Just think good thoughts. Gold. Ninety-percent profits. Markups. Gold. Gold. Goooollld.

23rd Limestone
Spoiler (click to show/hide)

“It’s a girl!” cried out Cilob Lullcudgel, Constructivory’s resident animal trainer. “Praise Nekut! And just to think, in a while they’re going to be all grown up and tearing goblins to death.” At the thought of this, she started to bawl into her leather handkerchief again, and several dwarves had to come over and pat her nicely on the back.

Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 28, 2016, 12:51:00 pm
Wow. I mean, I know I'm nuts, but I've only ever killed 1 important Dorf & like half a dozen peasants over two years.  Under Bearskie's rule, named Dorfs are literally exploding every season :(  Incidentally, did NoMoeToes ever want or receive a third Dorf?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on February 28, 2016, 12:55:40 pm
If it wasn't for pictures of the finished product I'd be a tad worried
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 28, 2016, 07:09:29 pm
Holyshit, that is some distance from the barracks to the windmill! That Elf Goden must have been working some elf powers or something. (Why elf though? Do we have were-elves now?)

I wholly approve of making the old refuse stockpile building into a Giant Jaguar breeding facility!

Eheheheh. Kill count contests. Eheheheh.
*polishes axe*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on February 28, 2016, 09:21:00 pm
Argh, I forgot about nomoetoes. Will have to come down to Japa, though I don't think he's asked for further dorfing. All I know is that name does not bode well for one's survival rate. I think it was Immortal-D who designated all our woodcrafters as Elves; being naturally fond of multicultural fortresses, I took the liberty of renaming this guy too.

Spoiler (click to show/hide)

Ps.
Overseer Paddle for killcount champion!
~woot woot




Project Log
25th Limestone

It’s only been less than a month since Brassroast started his project, but progress has been impressive. By now, full stone walls had already been erected around the swimming pool. This was partly in order to keep prying eyes out, and perhaps more importantly, to keep the magma in. I’ve seen Brassroast’s plans of course. Madness. Sounded like a terrific way to kill a whole bunch of people, but I hardly know enough mechanics to object to his design.

What I knew is that I needed this – if I do not clean that pool within the year, there will be riots. Day by day, more workers are growing restless over the deaths I have presided over. I am lucky that dwarves honor contracts the way they do. As long as I keep my end of the bargain, everything will be fine. Least that's what I tell myself.

“When will we be ready?”

“Minuteshoursdays…” Brassroast licked his fingers as he thought. “…tomorrows?”

“Tomorrow is good.” I said wistfully. “I heard you almost got murdered by someone. Ber Rocksfangs.” Brassroast shuddered at my mention of the name.

“Hehetookapickandandandwasnotmyfaulthistupidminer…”

He trailed off, and soon we sat there in silence, watching the last of the walls going up. Who was I to judge whether it was Brassroast’s fault? I, who have already sent five dwarves to their deaths. Funny thing is that I still don’t feel much regret. Their deaths were losses, but they died for something big. In a mere hundred years time, all their names will be long forgotten, their bodies scattered to dust. Only the creations they had wrought with their hands – that is what shall remain. That is what shall be remembered. The future might not know Aban Paddleenters, but they will recognize the Grand Copper Bell of Constructivory. Perhaps Brassroast knew it too, somewhere within the depths of that disturbed mind.

Spoiler (click to show/hide)

“Oh,andimadeaIceRink.”

Spoiler (click to show/hide)

“Sorry?” I snapped out of my train of thought.

Spoiler (click to show/hide)

“iceiceice,” replied Lord Brassroast happily.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on February 29, 2016, 02:56:55 pm
Ice rink?

That last "iceiceice" quote made me burst into a fit of giggling.

I swear this fortress comes up with the most random shit ever.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on February 29, 2016, 10:24:13 pm
I'm feeling rather conflicted here.  Does packing Tower Cat with ice count as hurting it or helping? ???
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 01, 2016, 03:22:12 am
Incase you didn’t notice, it’s actually cast ice. I intended it to be an ice mining facility, but crappy design meant that the device only casted ice floors, not walls, which don’t yield any ice boulders. Alas, my ice castle dreams have been dashed on the rocks.

Lord Brassroast, I hope you don't mind me using your character for RP; if you do, just shoot me a message and I'll rename it to some other mechanic guy.



Lord Brassroast’s Scribbles

Spoiler (click to show/hide)
The cat is ready, she have many one-way movement apparatus (down staircase)

Spoiler (click to show/hide)
Water source resupply no worries hmm

Spoiler (click to show/hide)
In in it goes into the cat

Spoiler (click to show/hide)
Rising water enter surface must have dual-way movement apparatus (up/down staircase)

Spoiler (click to show/hide)
iceiceiceiceice

Spoiler (click to show/hide)
Nice people clean dirty ice to make clean ice

Spoiler (click to show/hide)
Ice Cat Rink !

Mister da Vinci will be so proud by himself. (http://www.bay12forums.com/smf/index.php?topic=100195.0)



Project Log
26th Limestone
It was time. At last, the swimming pool shall be cleansed with the fires of magma – once we figure out how to turn on the pumpstack, that is.



“Did anything happen?” I asked, looking around.

Lord Brassroast peeked over from towerside. “Nomagma.”

“Hoold up hooold up. Let me get Shipcat’s overseer logs for a second.” It took me about ten minutes to run down to the Queen’s library, which, among other things, contained copies of all logs written in the tower so far. Unfortunately, Shipcat’s notes were some of the most detailed of them all, written in a distinct, orderly fashion with hundreds of little addendums tacked onto its sides. I pored over them for the next twenty minutes, but any mention of the lever controls eluded me, and I returned to Z-Eleven a defeated reader.

Spoiler (click to show/hide)

“Uhh… try and pull the next one?”

Brassroast tugged on the next lever, this time granite in design. He shook his head sadly.

“… Nope.” I sighed. “Alright, turn them all off.”

“AskaskasktheCat?”

“Shipcat? She’s gonna give me the evil eye if I ask her. You’re going to have to link it up manually.” I piled him up with a bunch of mechanisms, and Brassroast tottered off towards the main power supply.

Spoiler (click to show/hide)

27th Limestone
It was time.

Spoiler (click to show/hide)

The freshly-installed lever creaked under my pull, and the massive pump stack slowly groaned to life like some sort of Frankensteinian abomination. Magma sputtered up the hundred-or-so tubes tunnelling all the way to the base of the magma sea, before rushing forth in a cascade as it reached the surface.

Spoiler (click to show/hide)

Shit! A worker somehow caught on fire as the trench was being refilled! We don’t know who it is, because there’s smoke goddamn everywhere. The acrid smell of melted flesh hangs in the air, as lava floods through the tube, uncaring and unstoppable.

Spoiler (click to show/hide)

At last it reaches the end of its journey, exploding through the fortifications like some unchained creature. Huge clouds of steam hissed forth from the swimming pool as it begins to resemble a very large kettle. And where the blazing sticky lava comes into contact with the ice-cold water, the black stone razor of Armok, obsidian, is born.

Spoiler (click to show/hide)

The dwarves held their breath, praying that the barrier would hold. Even the slightest spillage of magma would wreak havoc on the tower base, which, they reminded themselves on a constant basis, was made entirely of ice.

Ice + Magma = !!FUN!!

Spoiler (click to show/hide)

Fortunately, it holds. Constructivory was now the only place in the world that could be said to have a magma swimming pool, at least in the brief period before the second casting was scheduled to begin. “Anyone up for a swim?” joked Michael Phelps, and the crowd laughed with good nature. I turned my focus away from the site. Everything was going so swimmingly, wasn’t it…

Someone screamed.
Damn. Damn. Damn. I jinxed it.

Spoiler (click to show/hide)

Over at the clay collection tracks, the body of Zan Gemorb lay splayed on the ground, brutally crushed beneath a tunnel tube minecart. The workers bore expressions of shock on their face. “S-s-she j-just got distracted overseer, and slipped backwards, then the minecart... It all happened so fast…” one of them stammered. Again, the burden of expectations for a mistake that was not mine weighed heavily upon my shoulders.

“Stopstoptrackstops,” muttered Brassroast from behind me.

“Will that help?” My tone was curious at best, but Brassroast gave me a half-hearted shrug. “m’ybe.” I nodded my approval, and he ran off to scour for the necessary materials. The onlookers seemed mostly satisfied with my actions, but I don’t doubt there are some amongst them who’d like to see the whole cart system closed down altogether. Constructivory had a... difficult past with minecarts.

Spoiler (click to show/hide)

The second casting took place at evening. Brassroast’s piping held up well, and water flooded across the magma layer, again throwing up another billow of steam. This time there were fewer viewers hanging around.

Spoiler (click to show/hide)

It was a bio-environmental quirk, Brassroast had explained to me. Overseer Japa had built the swimming pool exactly on the point of a freeze fault. Thus, the flowing water would naturally cast its own walls upon reaching the pool limits, preventing spillage into the main area. This all seemed rather far-fetched to me when I first heard about it, but watching it work with my own eyes was eye-opening. I cannot help but wonder how Japa stumbled across such a phenomenon.

Spoiler (click to show/hide)

By nightfall, the casting was complete. The ice glittered in the moonlight; and like most things in this wasteland, it possessed a stark beauty of its own.

“Now can we dig?”
“Jaja. Diggity-diggity-hole.”
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 01, 2016, 04:00:11 am
Constructivory had a... difficult past with minecarts.

About that.....
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 01, 2016, 04:21:11 am
Japa.... are you trying to one-up my killcount? *shifty eyes* More seriously, have you finished your turn, if you have can you pass on the save? Nothing in regards to the deadline or anything, but it does give chaotic skies room to respond and play his turn, keep the momentum going.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 01, 2016, 04:40:07 am
I've been rather slow on the turn, actually. Only just finished spring. If it's a problem, I'll try to finish it off ASAP.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 01, 2016, 01:01:35 pm

http://mkv25.net/dfma/movie-2757-railedramp
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 01, 2016, 10:33:14 pm
I actually know of two ways to fix the problem, either you make it a continuous steep ramp with no breaks like the trade depot entrance, OR... you can place a legal impulse ramp just before each downwards ramp, which tricks the minecart into 'sticking' onto the track (Yay minecart physics!).


v or that. *cough*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 01, 2016, 11:02:50 pm
Or a track stop at every level.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 01, 2016, 11:14:14 pm
Project Log
15th Sandstone
Spoiler (click to show/hide)

I shut my eyes, trying to escape into the darkness for just a little while, but I am unsuccessful. For today’s events still hang over my mind like a dark cloud. Tragedy has struck at the very peak of the tower, where the building is at its most precarious. Someone… someone built an unsupported wall. The second it was released, it all came crashing down. Together with just about everyone nearby.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

There are injuries on every level of the tower. Work spaces. Storage. Rooms. Hospitals. The royal quarters. They are calling for my resignation. Work on the tower is going too fast, they say, it is unsafe. They want me to relinquish my build plans and step down as overseer.

They are calling me a murderer.

Who is the murderer here, I wonder. Me, the drafter of a plan that is wholly safe and accurate provided it is followed? Or the careless dwarf who misinterprets it and causes a cave-in by himself?

No. I will not yield. Already I have spoken to Queen Fath, and she informed me very bluntly that as long as I made the tower taller, she couldn’t give a rat’s ass about any peasants that happened to plummet to their deaths. Unlike her, I don’t have the right of rule to protect me. My term ends in four months and the bell section hasn’t even got started yet. Enough dawdling! I have issued an executive order for all workers to begin work overtime on this project. Anyone who thinks otherwise, they will be scheduled a meeting with our Captain of the Guard. Let them try their luck at removing her.

Spoiler (click to show/hide)

17th Sandstone
Spoiler (click to show/hide)

There is a new migrant wave on the horizon; six dwarves in total. They must think that we are a horribly depressed people, I mused, such is the prevailing mood around the tower. Wait till they hear the buzz going round about one of the migrants.

Spoiler (click to show/hide)

Already they are calling him the messiah. It’s interesting how fate goes. One armorsmith dies, another comes along and replaces him.

3rd Timber
(http://i.imgur.com/eXW8lML.png)

We fished out a dead body from the water supply pipes lately. It was unmistakably a child. She was quickly identified as Zuglar Smoothnessnet, a name that appeared curiously familiar to me until I realised she was the same child who witnessed DDDragoni’s death. This time the mob is pinning the blame on Brassroast, despite his allegation to the contrary. He insists to me that it must’ve been her fault for being in the pipes the moment they were switched on.

Spoiler (click to show/hide)

Whosever fault it was, it doesn’t matter. Kid is dead.

~ End of Autumn
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 05, 2016, 09:30:20 am
Sorry for the delay, couldn't find the time, couldn't figure out how to tie-up Winter. Managed to write a journal though.

Tholtig McBarsky
Head Brewer

Everyone was parched, everyone was busy, everyone hated the new work hours. Growing talk of rebellion and riots, little whispers, they flutter to my ears. I know well of those who seek to overthrow the queen, as they know of me.

“Consider me… a neutral observer for now,” I’d told them when they invited me to join their little posse. They did not appear pleased by my response.
 
Their follow-up was preaching and incisive. “Surely you have seen the catastrophe of this year? The death toll is at its very highest, and yet we’re still one season away from surviving Paddle’s reign. Allow me to tell you this, my dear friend – the Mad Architect does not care for us dwarves. The Queen does not care for us dwarves. Only us dwarves can care for ourselves.”

“Indeed, I have eyes,” I said drily. “But I keep my own counsel. My actions are mine alone to decide, and your words do not sway me today.” If they were offended by my speech, they don’t let it show. I haven’t seen them near my distillery since then. Seems to me some dwarves I used to know are avoiding me these days. Can’t speak on their behalf, but all I know is this; trust yourself and don’t run with the crowd, because that’s just asking for a stampede. Them or the Queen, hell if I know who is better. There’s worse scum to deal with in this place.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 06, 2016, 08:32:22 am
Såkzul Goodstakes
Miner
Spoiler (click to show/hide)

Nearly two months of work now at the old swimming pool, and all we could show for it was a disgusting pool of mud and blood. Mining operations was turning out to be a lot harder than anyone could have expect, least of all Lord Brassroast. The man was a wizard of machinery and engineering, but was clueless when it came to physical excavations and supports. A lot of us… miners, builders, mechanics, you name it; we all thought it’d be a lot safer on the ground than hanging around in the sky to finish the bell. It was turning out to be equally as bad.

Spoiler (click to show/hide)

Ice is a fickle master. Scratch it let me fix that – Mining ice is a fuckin’ disaster. It breaks like hell when you strike it, and you later get tiny fissures everywhere in a ten step radius. There’s already been about five unsupported collapses, and it’s only going to get worse the deeper we go. Falling ice is lighter than falling rock, but it doesn’t stop you from getting crushed under it.

Spoiler (click to show/hide)

That’s not even considering the other myriad of accidents that might happen – the ones you don’t plan for, the one’s you just don’t expect. Like a mica grate to the face.

Spoiler (click to show/hide)


Endok Questpillars
Spearmaster
Spoiler (click to show/hide)

He had missed out on the earlier sparring sessions, but Endok could hardly care less at this point. He was seized by an inner desire to create, as he wandered the tower pickpocketing a seemingly-random assortment of paraphernalia. Other dwarves soon noticed his strange behaviour, but Endok ignored their frantic whispers. The outside world was nothing more than a hazy dream at the moment; only Endok and his materials was in razor-sharp focus. As he dumped his things at the forge area, he noticed something sparkle blue out of the corner of his eye.

Spoiler (click to show/hide)

Adamantine, the metal of the gods. It was to be the centrepiece of his greatest creation yet. He drew upon his memories at his father’s old forge, when he was a young lad, bright and eager to follow in his father’s footsteps to become a metalsmith. The war changed everything. Now he was a dwarf with a spear, defending the sanctity of this strange place he called home.

He drew upon the memories of those who fell fighting at Tempesttowers, and engraved their likenesses upon his creation. So much has changed, he thought, in just one decade of war. Yet we limp on. Most importantly, we are still alive. With that Endok held up his artifact against the light, and spoke forth its name. Listenboulders the Machine of Echoing.

Spoiler (click to show/hide)

The following morning he tendered his resignation to Commander Shipcat. From his experiences he now understood where his dreams lie; it lay in the burning flames of a forge, not the sharp end of a spear. At the young age of sixty-five and a killcount of 23, Endok Questpillars thus retires from the military, and begins his new life as Constructivory’s premier blacksmith.

Spoiler (click to show/hide)



We're almost there btw, nearing the last month. About CheeseMaker's death... ice does count as solid water, doesn't it? Congratulations, you now have the dubious honor of topping the Most Character Deaths leaderboard! :P Please collect your trophy and a new dorf from the current Overseer's office.

Very proud of the adamantine crutch. It is a stellar representation of our medical values when half of our adamantine reserves are dedicated towards helping the poor injured folk of Constructivory.

Spoiler: Like this guy! (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 06, 2016, 09:37:45 am
(http://i.imgur.com/H0JNHCc.png)
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on March 06, 2016, 10:34:29 am
Is Iden Akumamost, siege engineer still alive? If so, I'll take that dwarf.  Rename Dak for now.  I have a good feeling about this dwarf, as in maybe it won't die immediately.

Great turn, Bearskie!  And it looks like Japa is having a great turn as well.  Also, could I get a second turn as overseer?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on March 06, 2016, 01:19:14 pm
The queen is a lizard.

The queen ...

The queen is a lizard.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on March 06, 2016, 02:44:12 pm
My... how awfully convenient that the queen just happens to die while Japa is overseer... and who is next in line for the throne?

This is going to be interesting. I don't think I've ever seen a succession fort with a dorfed monarch, much less as the overseer.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 06, 2016, 09:08:38 pm
Indeed, we can finally spam 'Hail Japa' in a non-ironic manner.

Hail Japa!



Spoiler (click to show/hide)
The new month brings with it new beasts. The last cavern rumbles with the fell sounds of Utesh Skullgrease, a titanic creature of horn and wings. Almost immediately, it seeks out a nearby group of crundles, and the swarm breaks apart to flee the rampage of this new beast. On an upper level, newcomer Cemato Cironowara prepares to duke it out with the other forgotten beasts for its claim over the caverns.

Spoiler (click to show/hide)
More than 100 z-s skywards, workers toil in the morning sun. Copper bars, plundered from the vast stocks by the furnaces, are painstakingly laid out in orderly rows and columns. Dwarves jostle past each other on one tile wide platforms, all the while suspended in mid-air without a safety net in sight. And finally, for all their hard work and toil, the bell begins to take shape at Constructivory’s peak.

Spoiler (click to show/hide)
Down at the tower base, pickaxes broke through the final pool layer. The miners dug them out; all of them. Fossilized mummies, dust in their skin, obsidian in their bones. They came out, awoken from their slumber. Our very own skeletons in the closet.

Spoiler (click to show/hide)
The old broker DDDragoni was one of them. His pale emaciated figure was carried to the tower, as with all the other bodies they found. All to be given a proper funeral. It is hoped that he would find his own peace in the afterlife, despite the worrying nature of his death.

Spoiler (click to show/hide)
Brewer McBarsky watches on in silence. Dead dwarves told no tales.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on March 07, 2016, 08:31:10 am
Dorf me plz as male hammerdorf plz plz plz plz plz plz yay.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on March 07, 2016, 11:11:35 am
''United with puddingstone'' is a great way of describing dwarves melted into obsidian.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 07, 2016, 11:43:40 am
Hail Japa, King of the Stakes of Healing.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 10, 2016, 11:36:30 am
Spoiler (click to show/hide)
Spoiler: *whispers* (click to show/hide)


Aban Paddleenters
Overseer of Constructivory

Yawn. Another day as Overseer. My last month in charge, you know. Good thing that everything was on-schedule, progress exactly as planned. Pool’s actually clean - bloody finally! This time I made sure a stop-valve was installed. It’s being filled up right now, hopefully to non-lethal levels.

Spoiler (click to show/hide)

Bell will probably take till the end of the month, but I’m confident we can make it. They’ve already booked the top as a bistro-restaurant. It’s going to be one seriously expensive cocktail bar. Doesn't faze me. All is well with the world.

Spoiler (click to show/hide)

I reach for my cloak hanging by the copper chest, and notice a neatly-placed card above it. Curious. Turning it around, it reads,

Step down or you’re next.

I’m… next?
Was that a threat or something?

I stuff the card somewhere down my shirt, just as the hatch bursts open. A dwarf clambers up into my room panting heavily. “Overseer!” she exclaims. “T-they’ve found him on the Mark of Chaos, m-miss! He-he’s very badly injured, an...”
“Who?”
“Lord Brassroast, miss!”

Shite. My heart sank.

Spoiler (click to show/hide)


Quote from: Medical Report
Patient
Name - Lord Brassroast Constructbind
Number - #112
Cause - 14 z-level blunt impact fall from Bell to Mark of Chaos.

Diagnosis
#112 – Massive arm/leg trauma, lost all structural integrity in RUA and LUL. Full body fracture, broken ribs with heavy bruising of torso. Heavy arterial bleeding on all fronts [URGENT]. Given priority due to executive orders and overall severity. Patient unlikely to survive.

Spoiler (click to show/hide)


(http://i.imgur.com/KTwqZtQ.png)
Patient is rushed into the emergency ward after his fall.
Blood spurting from arteries everywhere,
Priority is to stem blood loss immediately.

Spoiler (click to show/hide)


(http://i.imgur.com/jv2O5NY.png)
Bleeding remains severe.
Decision on whether to carry out any major operations.
Ushat opines that patient is still in far too critical state, but CMO Immortal-D overrules.
Preparation procedures ongoing for tomorrow’s surgery.

Spoiler (click to show/hide)


(http://i.imgur.com/txDfzNP.png)
Surgery scheduled for the next 24 hours.
CMO Immortal-D completes the first set of sutures, closing up wounds in critically-affected areas (RUA/LUL).
Left arm’s reinstated.


(http://i.imgur.com/ewd54Ae.png)
Ingish takes up the next 24-hour shift, focusing on the patient’s legs.
Order placed for resupply of thread in hospital.
Patient now suffering from moderate blood loss.



(http://i.imgur.com/wFoNC3s.png)
Bone doctor Eshtan sutures all remaining small wounds as well as patient’s rib fractures.
After approval by the CMO, patient is carefully tractioned and bone-setting procedures begin.

Spoiler (click to show/hide)


(http://i.imgur.com/Kpz67k1.png)
More procedures completed by Eshtan.
Overall setting procedures take a total of 36 hours (discounting breaks).
Patient is removed from traction and returned to intensive care ward.


(http://i.imgur.com/KxxQIgr.png)
Patient appears to be stabilizing, though strict monitoring still advised.
Medical team spends next few days dressing the wounds to prevent contamination.

Spoiler (click to show/hide)


(http://i.imgur.com/IdhvoIo.png)
Patient has regained most of his mental faculties.
Confirmation received that this was his mental state before the accident.
Due to patient’s erratic behaviour, gypsum casts applied in order to avoid self-inflicted wounds upon discharge.

Spoiler (click to show/hide)


(http://i.imgur.com/BKhNoGc.png)
Due to patient’s insistence to be discharged, following the approval of the queen, he is to be summarily released from our care.
To accommodate this request, we have reinforced the patient’s structural support with splints.
Patient abjectly refuses to utilize a crutch, wooden nor adamantine.



With the approval of the below signee,
Immortal-D
CMO of Constructivory

Patient #112 is hereby discharged from our care.

Any further injuries or maiming or deaths are no longer the responsibility of the healthcare service. The patient may no longer seek any financial nor spiritual retribution for any misdeeds done during his/her stay. In the case of future complications, all requests for further medical assistance will have to go through the representative channels once again.

We thank you for your stay in Level 9 Hospital. Your medical bill will be sent to you shortly within 7 working days. If you do not have the funds to pay the required amount, your payment will be deducted from your weekly booze rations.

Enjoy your new life, #112!


Aban Paddleenters
Overseer of Constructivory

My decision is made. I am stepping down as Overseer tonight.

The Queen was especially disappointed with my decision. She insisted that I at least oversaw the completion of the bell, but I had to tell her I was burnt out from the year’s work. Such a blatant lie; anyway, I don’t think she noticed. She rarely notices anything.

Yes – I am angered, I am sad, I am frustrated at being separated from this project of mine. Yet I fear the repercussions I face if I soldier on as overseer. My tenure ends in one month, and then what? After which I’m a regular citizen; free game for the forces at work in this tower. If I leave now, at least I leave with the consolation that the whole thing is 90% done, perhaps securing my life in the process. Only a few walls remain to be built. Final instructions on completing the bell I have enclosed in a letter to my successor. Whether he chooses to do so is another question entirely, though I have the Queen’s guarantee that the bell will see completion. At any rate, it is a heavy feeling.

Whoever they are, these thugs who nearly killed Brassroast, they are still out there. They will be watching my movements, my actions. I believe I no longer pose a threat to them, but I cannot be sure. All I can do is to watch for shadows behind my trail, keep up my guard, and lock the doors before I sleep. For noone is truly safe in this world, least of all in Constructivory.

This is Overseer Paddle, signing off.

~ End of Winter
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 10, 2016, 11:45:48 am
Bravo.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on March 10, 2016, 12:26:15 pm
Sure, Lord Brassroast is in poor condition, but given the initial state we found him in...

(http://i.imgur.com/xgvh6VG.png)

It's still a great improvement, I'd say.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on March 10, 2016, 01:23:47 pm
Sure, Lord Brassroast is in poor condition, but given the initial state we found him in...

(http://i.imgur.com/xgvh6VG.png)

It's still a great improvement, I'd say.

Props to Immortal-D, there are very few people that can reconstruct a dwarf from nothing but copper and blood. That must have been one hell of a fall.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on March 10, 2016, 02:52:27 pm
Props to Immortal-D, there are very few people that can reconstruct a dwarf from nothing but copper and blood. That must have been one hell of a fall.
The realloying of copper into brass alone must have been a huge pain in the ass.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on March 10, 2016, 11:29:34 pm
Sure, Lord Brassroast is in poor condition, but given the initial state we found him in...

(http://i.imgur.com/xgvh6VG.png)

It's still a great improvement, I'd say.

Props to Immortal-D, there are very few people that can reconstruct a dwarf from nothing but copper and blood. That must have been one hell of a fall.
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 11, 2016, 09:22:36 pm
If there’s one thing, I really regretted not taking enough pictures this time around. Worst mistake I made as I tried to rush through the playthrough. I then tried to compensate by using alot of old images and writing much more detailed updates than I am used to... while it was an interesting challenge, I probably won’t be doing it again in the future.

Protip to self: In succession games, there is no such thing as too many pictures.

Some addendum from the last month of Obsidian, in my own words.

Spoiler (click to show/hide)

Brassroast - you just fell 14-z’s. That's pretty damn high. It's practically the highest fall I've ever seen a dwarf survive from. Your bleeding is painting the floor red, every part of your body is either bandaged or cast, you can’t grasp, you can’t stand, and you still insist on dragging yourself out of bed and crawling all the way to grab a bite.

Spoiler (click to show/hide)

Dorfs, man.

Spoiler (click to show/hide)

And then in a kind of touching moment he visits the new, non-lethal, sparkling-clean swimming pool. After all the effort spent on refurbishing it, there is no one else there. All are too busy working. He just sits there, watching the pool glimmer in the light. It is a beautiful moment.

Spoiler (click to show/hide)

The pool was a mistake imho. It was a complete and utter time sink; I'm convinced that it took almost as much effort as the bell itself. I probably wouldn't have done it if I had known, but my OCD tendencies really got the better of me there. That, and my dorfy half was screaming "YOU MUST USE MAGMA!". For what its worth, it looks really nice now (and no longer drowns people).

Spoiler (click to show/hide)

I didn’t manage to 100% finish the copper bell, but all the designations were in place when I passed the save over to Japa. With that in mind, these screenshots are of the finished product itself.

Spoiler (click to show/hide)

Amusingly, I had a look at legends mode, and it appears that a hydra has been stalking our tower. Sneaky things they are, going around destroying trousers and bridges...

Spoiler (click to show/hide)

The first floor has a bunch of golden kilns and glass furnaces you might have noticed. They're like little stupas used to queue collect sand/clay jobs without clogging up the actual magma kiln/glass furnaces upstairs.

Spoiler (click to show/hide)

Here’s a view of the new trade depot level. It’s kind of fancy, with gold statues and a golden road and a not-so-fancy copper depot below an ice ceiling. Don’t ask me how the dwarves won’t slip to their deaths on the glass ramp.

Spoiler (click to show/hide)

Aaandd…. here’s the game telling me to go play some FTL. Sorry folks. That’s it for my turn then. Japa, looking forward to your update.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 15, 2016, 12:04:15 pm
O' King and Lord Japa, are you done yet inflicting whatever strange devices and constructs upon our humble tower?

Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 15, 2016, 12:32:10 pm
RL issues keep piling up, and I keep not having time to play.

Here is the save, halfway through the year.

We have a working automatic minecart track bringing stone up from the mines to the floor just under the chaos star.

The only deaths were related to a craftsdwarf going berserk after a failed mood, unless I missed the old queen getting run over.

Either way, it was totally a coup.

http://dffd.bay12games.com/file.php?id=11858
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 16, 2016, 02:47:50 am
Kind of a shame, but understood. Thanks for giving it a shot anyway. Contacted chaotic skies, he's got 3 days to reply; Ryukan, you too may begin scheming soon.

Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 16, 2016, 06:46:19 am
Maniacal Laughter is heard echoing off the bell and throughout the tower
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on March 16, 2016, 07:30:02 am
Maniacal Laughter is heard echoing off the bell and throughout the tower
Oh no!
It's the order of the black arrow, isn't it!
EVERYONE RU-
*a hand appears behind him and covers his mouth. He gets pulled into a room*
MMMMMMMPH
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 16, 2016, 08:03:40 am
Cathedralis Sancti in Eius supremo Ryukan , in Nani et Sopher principem sacerdotum scientia Shall be built to honor ME!!!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on March 16, 2016, 08:07:23 am
Cathedralis Sancti in Eius supremo Ryukan , in Nani et Sopher principem sacerdotum scientia Shall be built to honor ME!!!
Mph mph m-
*takes off gag on mouth*
Whut?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 16, 2016, 08:12:22 am
Mph mph m-
*takes off gag on mouth*
Whut?

Page 46 has the awesome translation
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 18, 2016, 05:15:43 am
3 days radio silence from chaotic skies, so... Ryukan? Be my guest, and build the greatest cathedral this world has ever seen.

PSA - I noticed that you are actually dorfed as Ryukan Gemperplex, a Glassmaker, instead of the Ryukan Wheelpriced, the Trapper/Potter, that I mentioned in my updates. Since it's your turn, you decide which character you want.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 18, 2016, 07:02:14 am
3 days radio silence from chaotic skies, so... Ryukan? Be my guest, and build the greatest cathedral this world has ever seen.

PSA - I noticed that you are actually dorfed as Ryukan Gemperplex, a Glassmaker, instead of the Ryukan Wheelpriced, the Trapper/Potter, that I mentioned in my updates. Since it's your turn, you decide which character you want.

*grins maniacally*

This is gonna be fun...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on March 18, 2016, 08:12:51 pm
I think you should bump me back a turn.  I'd like to get at least a little distance between my Overseerships :-[
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 19, 2016, 09:40:46 am
*Boink*

Consider it done :).
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 19, 2016, 10:07:34 am
... ... ...

Can I dig through the Adamantine Pretty Please!

Its staring at me... Its speaking to me... It wants me... Its telling me to pick up a pick... My feet are listening... I hear those pretty voices... Sweet and Lovely... Must. Not. Listen.

... Too late, can I revert the save...








JK, I just loaded the save, I'm starting the process of adding a floor right above the Bell. After that I'll Build the Cathedrals Walls out of Marble... maybe 5-Zs high. With Glass Windows, and a dome. Ok, well, I dorfed me as the local Swordmaster.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on March 19, 2016, 01:11:58 pm
For the entire day, a portal of liquid soap appeared and dissapeared several times in the skies above constructivory. It fully dissapeared around dinner time, with no - one around to notice it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on March 19, 2016, 01:45:52 pm
For the entire day, a portal of liquid soap appeared and dissapeared several times in the skies above constructivory. It fully dissapeared around dinner time, with no - one around to notice it.
Imic, just because Breadbowl said no to your Doomforests crossover plan (which only seemed to receive middling support in the Doomforests thread, if I might add) doesn't mean the proper course of action is to not ask at all in the next thread.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 19, 2016, 02:00:26 pm
For the entire day, a portal of liquid soap appeared and dissapeared several times in the skies above constructivory. It fully dissapeared around dinner time, with no - one around to notice it.
Imic, just because Breadbowl said no to your Doomforests crossover plan (which only seemed to receive middling support in the Doomforests thread, if I might add) doesn't mean the proper course of action is to not ask at all in the next thread.

As long as he doesn't try to force us to help him, I say to let him run with it. I'm not saying that he should force those playing to conform to his plan, but his idea intrigues me...

Oh and for some reason half the population decided to attend a party, leaving only the nobles the only ones building the cathedral...

I may be just a measly commoner, but this seems to be a reversal of roles...
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on March 19, 2016, 02:11:41 pm
For the entire day, a portal of liquid soap appeared and dissapeared several times in the skies above constructivory. It fully dissapeared around dinner time, with no - one around to notice it.
Imic, just because Breadbowl said no to your Doomforests crossover plan (which only seemed to receive middling support in the Doomforests thread, if I might add) doesn't mean the proper course of action is to not ask at all in the next thread.

As long as he doesn't try to force us to help him, I say to let him run with it. I'm not saying that he should force those playing to conform to his plan, but his idea intrigues me...

The idea is interesting, I'm just worried trying to tie the vastly different forts together is going to lead to over-complication of both stories. Doomforests is great, but it's style of storytelling and Constructivory's don't really mesh.

Quote
Oh and for some reason half the population decided to attend a party, leaving only the nobles the only ones building the cathedral...

I may be just a measly commoner, but this seems to be a reversal of roles...

...sound the alarm. The end times are upon us.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 19, 2016, 02:14:44 pm
oooh, "Autum has come"... I forgot that Japa stopped his turn after his coup...

Do I finish his then do mine... or what?
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on March 19, 2016, 02:22:27 pm
oooh, "Autum has come"... I forgot that Japa stopped his turn after his coup...

Do I finish his then do mine... or what?

Speaking of that coup, do we know the details behind the old Queen's death?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 19, 2016, 02:42:19 pm
oooh, "Autum has come"... I forgot that Japa stopped his turn after his coup...

Do I finish his then do mine... or what?

Speaking of that coup, do we know the details behind the old Queen's death?

Events of 4th Limestone 61

"It was a success sir." reports a robed figure in black.

"Good, now install Japa as King as per the deal. With the Monarchy under the Order's control, we should be free to pursue our goals. On the outside it will be a great Cathedral dedicated to an insane man, but on the inside it will house our device and the temple to our goddess Savot Matchtwinkling." Replies a black robed figure with a gold pendant around his neck.

"That queen of ours was getting ridiculously close to our secret. We have already lost a good agent. Remember Luna?"

The Gold Pendant figure receives two nods.

"Well, her death wasn't an accident. Actually I'm kinda surprised the commoners bought our story of her "fall", even though any dumb butt could have seen that falling through a wall is a bit on the impossible side." The Gold pendant figure said.

"Hows progress on the Cathedral?"

"The Front Wall is complete, we used Gold instead of Marble for the building of it, because we had 2500+ Gold bars and only 300+ Marble blocks... we are also using Silver for the Cathedrals floor... and we've discovered that another of our agents died right before Japa ascended. Apparently right before Bearskie's rule was over she found our spy and left his remains in the tower in hopes that the spy's body wouldn't be found until we were defeated, HAH, such foolish hope."

"Who was the spy?"

"It was Sibrek sir."

"Ah, he was a good soldier, but his death will be avenged before long. To the Tower to help finish the Cathedral. And, BTW, how is our "party" going?"

"Good, the commoners are oblivious to our plans, while they are high on Shrooms, our "nobles" are building the interior of the Cathedral... a good plan sir"

"Thank you, now, on your way"

The three figures left the room as the noises of the "party" in question echoed below.

The Spy's body
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on March 19, 2016, 02:56:04 pm
For the entire day, a portal of liquid soap appeared and dissapeared several times in the skies above constructivory. It fully dissapeared around dinner time, with no - one around to notice it.
Imic, just because Breadbowl said no to your Doomforests crossover plan (which only seemed to receive middling support in the Doomforests thread, if I might add) doesn't mean the proper course of action is to not ask at all in the next thread.
i didn't mean that there would be a crossover, there was just a bunch of people looking at different timelines. hardly a prelude to war?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 19, 2016, 03:15:53 pm
Ha lol

I just found this beauty in the bins...

Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 20, 2016, 02:43:39 am
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on March 20, 2016, 03:56:09 am
Fluffykins had been hard at work trying to manipulate the balance of power just right.

She just needed to create the right opening, so that she might emerge from the mess of toppling the foundations of despotic and constitutional power as the rightful and more importantly, sole candidate for the abdication of the crown.

In an amazing stroke of luck, the Queen, Fath herself had contracted one of those strange moods that would every so often seize a dwarf and drive it to perform insane feats of dwarven ingenuity.

"This was it! Here's the chance!" She thought to herself as she playfully nipped at a ball of string.

Carefully she set the wheels in motion.

Through her observation, she knew how things would go down. First the dwarf would barricade itself in a workshop of sorts, then it would try to gather the materials it needed to perform its feats of dwarven ingenuity. But here's the catch, if it lacked the specific material it needed, it would be helpless and only try to communicate its plight by the most cryptic means of communication.

The plan would be to find out the materials the queen needed, deprive it off them, and stall for as long as possible so that no one would find out and neglect to get the old git what it wanted so badly. They would attempt to fulfill Armok's call and fail miserably. Most ingenious a plan! There would be no way to trace the malfunctioning back to her either!

For what happens after the failure to answer the call of Armok? Why the dwarf most deprived would be subject to a beautiful beautiful bout of insanity of course. An insanity that would drive them to take their own lives or strike out at others in an effort to take their lives.

It had all worked without a hitch, and soon the unknowing instrument of her design would come along and strike out the offending Queen in one smooth stroke of her adamantine axe. Oh yes! Here comes that belligerent Ship. Cat. With that masterstroke, she would stain the hand of the Queen's executioner and strike her reputation down the drain! Whooooosh! Strike off another competitor to her crown! Two mice with one cheese! How lovely!

Alas, things do not always go to plan.

It had all worked up to that point, poor poor dutiful Shipcat, doing what is necessary for the good of the fortress yet stricken miserable by her hand that was forced to commit a deed she dreaded. Yet, it was not her head that the crown came to rest upon. No. It was another miserable dwarf instead.

Japa!

Oh how she hated the fiend!

Alas another plan foiled and all her hard work wasted!

But... like any mastermind she had other schemes laying in store, other pawns to move. Yes, in time. All will be revealed in time.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on March 20, 2016, 05:39:53 am
DING DONG THE WITCH IS DEAD
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 21, 2016, 07:49:47 am
Journal of Tholtig 'McBarsky' Pagedinks

The Queen is dead. The Queen is dead. Holy hell. I did not see that coming.

Have we already reverted to mob justice? This tower; it's been in an uproar since the Queen's execution. What a bloody chaos the past few weeks have been. This was no longer about some petty one-year Overseership; this was about who would lead the remaining 350 dwarves of the Stake for the rest of their lives. Some backed Shipcat, some Immortal-D, others Mayor Ducim.

Japa held the people's favor in the end, together with some vague evidence of royal blood. Yes I know it was vague, but hardly anyone cares really. Many many joyful cries of "The Queen is dead, long live the King!" over the past week. He's one of the few candidates who didn't piss anyone off, myself included, and I'm pretty easily pissed. Easily likable and keeps the interest of the common dwarf in mind. Just about your ideal candidate, no?

It still doesn't hide the fact that he's got an uncanny habit of getting into positions of power.

Spoiler (click to show/hide)

Bearskie’s death meant that someone else had to take the reins of the fort, and in this case it was Japa.  Just a title position, of course, day-to-day running of the fort would still be beyond his abilities.  Someone else would have to handle that.

We're not out of the woods yet though. The tower remains a free-for-all; I can see factions and alliances forming through the cracks in the walls. Former Overseer Paddle is nowhere to be seen, the remaining supporters of Immortal-D have barricaded themselves into the Casa del Pollo, and there's a new religious zealot rising amongst the ranks. When the time comes, I just hope I'm on the right side this time. And by that, I mean the side that's still alive.



@Ryukan: About how long you're allowed to play, I'm just gonna paste what I said to chaotic skies here. Either way suits me as long as you meet the deadline. :)

Japa dropped out halfway through the year, so you can opt to either play one year or one plus the remainder of his turn.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 21, 2016, 11:01:18 am
Journal of Ryukan, Overseer of Constructivory and Lord High Judge of the Stakes of Healing

Well, everything is a mess. Right after Japa overthrew the queen, he just quit the Overseer position and holed himself up with his guards and supporters. After a search party found no trace of Chaotic Skies anywhere, the people of the tower turned to me. I didn't know what to do, the Kingdom was still in a state of disarray after the coup-de-ta that saw the death of Fath. My plans would not be ready for another year and a half, and I was in the middle of a nice mug of strawberry wine when the virtual mob showed up at my door to my room. The sceptre was literally thrust into my hands, and I was told to not only complete Japa'a turn, but also Chaoticskies turn as well... So now I am the ruler of this Hell-hole for a year and a half.

(OOC: After this post, I'll edit it with the pictures guys, so for now it is purely Text, sry)

After a quick overview of the fortress, I quickly Set the nobles to start building the front wall of the Cathedral, with the peasants buy partying down below and high on a special cocktail of mine, they won't notice as the object of their Doom being build over their heads.

As Autumn settles in, I am informed by my friend McBarsky, after she consulted the Law Scrolls, that I am required to serve both Japa's Turn and "Mine". I told her it was alright, it just gave me more time to finish my Cathedral. I told her thanks and watched as she left the office. I silently wondered if McBarsky could be counted among my very small number of allies, or if she was on the long list of those who were against us... I will talk among the others to see if we could initiate here, only if she agrees.

This delicate game I play has many players, all with their own goals. I am no fool, I know that Allies are only good as long as they are useful. I am also aware that I am , by far, not the strongest faction. Any move I make will be watched from the shadows, even as I watch them from the very same shadows. I sense an endgame brewing. Too many pieces are moving now, too many people are moving now.

I hope and pray that the Order manages to survive...

(OOC: HAHAHA LOL, I just noticed this on the Front Page HAHAHA)



Constructivory the Succession Tower
Chapter XIIV: Tales of Cathedrals and Kings


HAHAHAHA LOL SIG
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on March 22, 2016, 01:14:55 am
Please check to see if I'm dorfed. If not, a random male mason was hit by a flash of lightning and changed their name to imic.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 22, 2016, 09:55:13 am
(http://i.imgur.com/au1lARX.png)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 23, 2016, 02:03:06 am
Neat, we look absolutely tiny down there; that's quite a vast area you covered! What's up with some of those squarish parts?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 24, 2016, 07:24:13 pm
Fear not, I still am playing, I have just finished japas winter/year, the first floor/layer of the Cathedral is done, I'll do a summary of the first year
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 25, 2016, 12:14:45 pm
Can't wait :). Micro driving you insane yet?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 25, 2016, 02:26:33 pm
Can't wait :). Micro driving you insane yet?

Not yet, but the nobles are still the only ones working, even the king is doing more than the peasantry
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 27, 2016, 05:17:37 pm
I. Must. Finish.

I am in the middle of two other fortresses. I'm still doing this one, but can someone tell me how much Time I have left, I'm currently in Summer...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on March 27, 2016, 05:33:43 pm
I. Must. Finish.

I am in the middle of two other fortresses. I'm still doing this one, but can someone tell me how much Time I have left, I'm currently in Summer...
Start with 4 hours from the time of this posting, then add 1 for Daylight Savings, -3 to account for the Leap Year, +5 to celebrate the Spring Equinox, and then another -10 b/c I like your avatar.  Also it is entirely possible I've had a lot of rum at this point.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 27, 2016, 06:19:18 pm
I. Must. Finish.

I am in the middle of two other fortresses. I'm still doing this one, but can someone tell me how much Time I have left, I'm currently in Summer...
Start with 4 hours from the time of this posting, then add 1 for Daylight Savings, -3 to account for the Leap Year, +5 to celebrate the Spring Equinox, and then another -10 b/c I like your avatar.  Also it is entirely possible I've had a lot of rum at this point.

Why is the Rum always gone?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on March 28, 2016, 05:02:48 am
Casa lads gotta partayyy, that's why.

Officially, you've got till this weekend. Would love it if you could finish the save by then and pass it over (writeups can come later). Given your current situation though, it's pretty clear for you to achieve that, you only have one option remaining...

3x screens.
3x succession forts.
3x the !!FUN!!
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 28, 2016, 10:43:17 am
Casa lads gotta partayyy, that's why.

Officially, you've got till this weekend. Would love it if you could finish the save by then and pass it over (writeups can come later). Given your current situation though, it's pretty clear for you to achieve that, you only have one option remaining...

3x screens.
3x succession forts.
3x the !!FUN!!

... You want a tower to run after my turn right?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 29, 2016, 10:52:59 am
Hypothetically, If a dwarf mined a bit too much adamantine and heard Screams up from below.... what should I do as the game is currently paused?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on March 29, 2016, 11:24:58 am
Well, if you're minind adamantine, you already set up a series of raising drawbridges to seal the place off if anything happens. Just pull the lever to seal it up.


You did do that, right?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 29, 2016, 11:48:29 am
Well, if you're minind adamantine, you already set up a series of raising drawbridges to seal the place off if anything happens. Just pull the lever to seal it up.


You did do that, right?

... Oh
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on March 29, 2016, 12:39:40 pm
Its okay, we have a tower, and our new foe cannot fly.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on March 29, 2016, 06:32:47 pm
Hypothetically, If a dwarf mined a bit too much adamantine and heard Screams up from below.... what should I do as the game is currently paused?
Ultimately, just make sure that your journal entry of 'oops' is detailed and entertaining.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 29, 2016, 07:05:15 pm
You guys saw the "hypothetical" part of the post right? The tower's fine, no demons
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bacos666 on March 31, 2016, 10:06:30 am
Requesting to be dwarfed as anyone the current/next overseer sees fit, since I hate to just PTW.

Too bad I can't sign up for a turn now, but maybe later...
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 31, 2016, 11:13:40 am
Requesting to be dwarfed as anyone the current/next overseer sees fit, since I hate to just PTW.

Too bad I can't sign up for a turn now, but maybe later...

In you go, Your info will be posted with the Write-up on Sunday
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on March 31, 2016, 11:25:25 am
WOAH! WOAH! WOAH!

Is it just me or is everyone SO calloused that a KITTEN! planning its take over of the Tower is just a passing occurrence? My God!

I mean the Kitten has freakin entries in the official library on the front page! I'm don't know why I'm laughing hysterically at this, but wow!

Also, I am at Winter of my last year, the Cathedral is almost done...
 so close...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 01, 2016, 01:03:36 am
It's not just any kitten though. It's Master Fluffykins, the most dastardly scheming furball on the southern rim of the world.

Speaking of the library, I'm finding less time to update details on the first post due to upcoming exams and stuff. If anyone wishes to suggest a blurb for Immortal's, Japa's and my turn, among other things, I'll be a happy op. :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on April 01, 2016, 06:07:31 am
Is it just me or is everyone SO calloused that a KITTEN! planning its take over of the Tower is just a passing occurrence? My God!

You see, this is where your reasoning gets flawed. Why would an enterprising cat like Master Fluffykins stop with a mere tower (although it is a pretty nice tower)? Why not the world?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 01, 2016, 07:03:35 am
Is it just me or is everyone SO calloused that a KITTEN! planning its take over of the Tower is just a passing occurrence? My God!

You see, this is where your reasoning gets flawed. Why would an enterprising cat like Master Fluffykins stop with a mere tower (although it is a pretty nice tower)? Why not the world?

I see Master Fluffykins and I have conflicting goals... I'll have to be careful around her...
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 01, 2016, 09:37:41 pm
Well, some asshat decided to interrupt my final preperatons of the cathedral by claiming a woodshop and demanding a whole laudry list of materials, and the dipshite was being cryptic and I did not want to waste time by looking on the wiki, so next dude may either have a streaker, a jumper, or a serial murderer, either way, have !FUN!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 01, 2016, 09:54:46 pm
Whoa whoa wait, where's the FUN? (ie. the save)
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 02, 2016, 06:57:43 am
Whoa whoa wait, where's the FUN? (ie. the save)

One month to go, I'll upload tomorrow when I'm off of work
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 03, 2016, 04:05:26 pm
Future overseers will look back upon this point and identify it as when this fort went from 'questionably mismanaged' to 'full-on loco'.

How phrophetic those words turned out to be...
I may have killed Japa and Bookkeeper Gwolfski
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on April 03, 2016, 05:21:50 pm
Future overseers will look back upon this point and identify it as when this fort went from 'questionably mismanaged' to 'full-on loco'.

How phrophetic those words turned out to be...
I may have killed Japa and Bookkeeper Gwolfski

His reign was short but sweet. Who rules Constructivory now?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 03, 2016, 05:32:55 pm
Future overseers will look back upon this point and identify it as when this fort went from 'questionably mismanaged' to 'full-on loco'.

How phrophetic those words turned out to be...
I may have killed Japa and Bookkeeper Gwolfski

His reign was short but sweet. Who rules Constructivory now?

MAY have, they are missing for over a week. But considering they were two of the only ones working on the Cathedral, about 65zs high, chances are not good
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on April 03, 2016, 06:24:34 pm
That still makes you less of a Dwarf-killer than Bearskie.  In fact, after the recent string of Dorfs-going-splat, I am willing to entertain petitions for residency (burrow access) at Casa De Pollo.  Just saying, you'll probably live longer.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 03, 2016, 06:45:02 pm
That still makes you less of a Dwarf-killer than Bearskie.  In fact, after the recent string of Dorfs-going-splat, I am willing to entertain petitions for residency (burrow access) at Casa De Pollo.  Just saying, you'll probably live longer.

The Cathedral also acts as Ryukan's de facto Palace/ Fortress.

The bottom is HUGE, 3zs high Gold Walls, the interior is wide and spacious with glass windows.
The top is my personal quarters with my personal barracks and dining room. The Gold Dome is my Office.
The Entrance is protected by a draw bridge/gate and Fortifications.
I have my own Guard unit (The Sapphire Guards) equipped with decent armor and sapphire encrusted iron battle axes. (There are 4 of them, their barracks is located in the back end of the upper part of the Cathedral.)
I have my own Food stockpile that is behind a forbidden door.

Sooo, IDK, when you see it, you'll be able to see whose is better
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 03, 2016, 08:12:14 pm
DOWN WITH THE TYRANT!
THE KING IS DEAD! (or presumed missing, same thing really)
LONG LIVE THE KING/QUEEN! plsbemeplsbeme

The Cathedral sounds amazing tho. :P Cant wait to see it.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 05, 2016, 07:07:02 pm
I'm on the final run, I have literally ALL night to finish this (no work, no school, no prior commitment)

So I've brewed some earl gray and turned on the nightcore gaming mix and I'm getting this done.

Expect the save sometime before midnight and a write up soon to follow

And the king isn't dead... he was just chillin in the caverns? IDK, is that normal to have a dwarf go "missing" and then reappear?

Also, we may have a vampire, people keep being found dead and I have no idea why, sooooo...
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on April 05, 2016, 08:45:17 pm
Can you move me to the bottom of the list? I'm doing a different fortress right now and won't be able to take my turn right away once Ryukan is finished.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 05, 2016, 10:14:07 pm
The Save; I had to stop at summer to meet the deadline. But the Cathedral is finished...

http://dffd.bay12games.com/file.php?id=11919 (http://dffd.bay12games.com/file.php?id=11919)

I must admit, this was a very hectic week. I'm just glad I finished the cathedral. Can someone use Armok Vision to view it in 3D?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on April 06, 2016, 01:42:33 am
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 06, 2016, 10:43:05 am
Spoiler (click to show/hide)

Look Upon My Works Ye Mighty And Despair!

The Next dude may want to finished taking down the scaffolding and the silver stairs in front of the cathedral are the access to the next floor

And as a note to the next overseer, I want at leat 2zs between the tip of the dome and the floor of the next floor.

When I get home from school, I'll write the write up...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 06, 2016, 11:10:37 am
Holy bells, i do like that. Thanks for the images Japa.

Imagine walking up the 50 or so z's to the top of the tower, and emerging into the morning sun with a golden chapel behind you.

Immortal, are you okay with being next? If not, then we've officially reached the bottom of the list for the first time, and will be entering free-for-all overseer mode. :D
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 06, 2016, 11:13:26 am
Holy bells, i do like that. Thanks for the images Japa.

Imagine walking up the 50 or so z's to the top of the tower, and emerging into the morning sun with a golden chapel behind you.

Immortal, are you okay with being next? If not, then we've officially reached the bottom of the list for the first time, and will be entering free-for-all overseer mode. :D

After two turns, (or if no one signs up) put me on the list, but give new players a chance first
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on April 06, 2016, 07:35:07 pm
Is there really noone else to take up the mantle for our beloved Tower?  I mean I certainly can, but I feel like playing again so soon makes me obliged to put an end to this madness, once and for all.
Spoiler (click to show/hide)
Props to Ryukan, that is one seriously swag temple :)  I'm curious, what is our current height?
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: Imic on April 07, 2016, 11:22:40 am
Suddenley,
PUT ME ON THE TURN LIST
Please?
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: Bearskie on April 08, 2016, 06:38:03 am
Heck, I'll do you one better - here's the keys to the tower. (http://dffd.bay12games.com/file.php?id=11919) Enjoy, report often, max two weeks, use DF40.24, don't kill everyone, and build us something awesome.
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: TheImmortalRyukan on April 08, 2016, 06:45:42 am
Heck, I'll do you one better - here's the keys to the tower. (http://dffd.bay12games.com/file.php?id=11919) Enjoy, report often, max two weeks, use DF40.24, don't kill everyone, and build us something awesome.

While eating breakfast this morning, I realized I had not written a write up yet, I'll do it right now... After my movie of course
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: Imic on April 08, 2016, 11:24:59 am
Heck, I'll do you one better - here's the keys to the tower. (http://dffd.bay12games.com/file.php?id=11919) Enjoy, report often, max two weeks, use DF40.24, don't kill everyone, and build us something awesome.
NOT YET, IM BEING THROWN INTO A FOREST FOR THE WEEKEND!!
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: Sanctume on April 08, 2016, 01:41:25 pm
Shoot, I might regret this, but I'm free this weekend.

Are you sure you want me constructing something?

Will this monstrosity even load still above 6 FPS?

I mean, what can top an inverted church where the bell is underneath the chapel?
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: TheImmortalRyukan on April 08, 2016, 02:18:18 pm
ROFLMAO!!!

I just uploaded my save for this tower and decided to see what would happen if one were to revove the supports of the bottom floor. The result?

My Computer's FPS jumping off the cliff and an hour or so of me watching, as floor by floor of our precious tower fell to its demise. Oddly enough, the only survivor was a dwarf who was on the top floor when the tower collapsed.

That lone dwarf then named Himself King and that's where I left it...
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: Sanctume on April 08, 2016, 04:36:37 pm
Heck, I'll do you one better - here's the keys to the tower. (http://dffd.bay12games.com/file.php?id=11919) Enjoy, report often, max two weeks, use DF40.24, don't kill everyone, and build us something awesome.
NOT YET, IM BEING THROWN INTO A FOREST FOR THE WEEKEND!!

So you want me to give this a go this weekend?  I'll be home in 3 hours or so.  Let me know.
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: Immortal-D on April 08, 2016, 05:08:46 pm
I mean, what can top an inverted church where the bell is underneath the chapel?
... An even bigger chicken!!

 :D

......

 :)

.....

 :-\
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: TheImmortalRyukan on April 08, 2016, 06:17:30 pm
I mean, what can top an inverted church where the bell is underneath the chapel?
... An even bigger chicken!!

 :D

......

 :)

.....

 :-\

No

I WILL not have a chicken perched over my Cathedral  ready to poop it's lava of doom upon it.
Title: Re: // The Succession Tower: Constructivory \\ - Anyone want a turn?
Post by: Bearskie on April 08, 2016, 08:36:20 pm
So you want me to give this a go this weekend?  I'll be home in 3 hours or so.  Let me know.

The tower is yours, Master Sanctume. Huzzah, new overseer!

Fps isnt too bad, i got around 15-30 during my turn. Just... avert your eyes from some of the more needling inefficiencies. Definitely the sort of place where you either spend more time micromanaging over playing, or just saying 'Ah  fuck it all - 100 idlers it is."

ROFLMAO!!!
-snip-

Sounds like someone is volunteering to fix up the king's ol' doomsday lever...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 08, 2016, 10:39:53 pm
ooh, pretty.  time to start.

Oh, it's one of those dry fortress.  Must be the new temple.
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 09, 2016, 09:23:39 am
During my turn I devoted the entire socioeconomic structure of the tower to building the cathedral, I didn't have time for petty things such as drinks, food, or safety ...

So if you see 8 or so bodi... Splats littering the ground directly below the Cathedral, it wasn't me...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on April 09, 2016, 11:35:36 am
So if you see 8 or so bodi... Splats littering the ground directly below the Cathedral, it wasn't me...
Let's call them ''gravity art projects''
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 09, 2016, 12:31:13 pm
Chapter 1: Unfortunate Volunteer

It’s the middle of spring and I am craving some mog juice, and will even settle for some tomato wine.  “Hey there, where can a fella get a drink around here?”

Frodo, the axelord Hobbit responds, “Up in level 116.  Aren’t you from around here?”

“Well, yeah, I do be, but ain’t no drink up there.”

Frodo frowns in this news, “You should find the brewers and tell them we’re out.”

It did not take long to locate the three legendary brewers in this place huddled together next to a barrels playing some drinking game.

“Look here fellas, this a serious situation.  The booze is out and there ain’t no mog juice anywhere. Can you hook me up, even just tomato wine?”

“I’m Brewer Atis and I like tomato wine.  It is unfortunate that tomato is not found in our pantry.”

“I am Brewer Dakost and I make the best foxtail millet beer in the lands, your timing is perfect for I have a dozen foxtail millet in hand.”

“I am Tholtig McBarsky at your service, sir, and blackberry wine is my specialty.  Are you perchance the new Overseer to guide us this year?”

“I, ahh, was just thirsty.”

“But sir, you did step up,” said Tholtig.

“Yes you did!” exclaimed Atis and Dakost in unison.

“What’s your name good sir?” Asked Tholtig.

“I am Sanctume Cloutedmirrored.  Why do you...”

Tholtig McBarsky annouces, “hear ye citizens of Constructivory!  Sanctume here volunteered as overseer.  Brewing shall commence!”

Some “huzzah” and some “hurrays” cheers from the nearby dwarves, but for the most part, people just continue about their idle business.

--

I follow trails of what I can describe as morsels on the floor within an endless maze.  I am feeling hungry, and feeling dread of a chase.  I hear a continuous sounds that goes “woo woo woo” and glimpse apparitions trapped inside a center room.  These ghosts began to float out, roaming, moving about, and searching for me!

I woke up drenched in sweat and beer alike.  “That was some wild merriment last night” I thought to myself until I felt pain of a boot on my side.

“Get up!” yelled captain Olon.  She is looking at me in disgust.  “We got hammer training scheduled today.”

“Uh captain, I somehow became overseer, so I’m suppose to look over things, up there.”  I pointed somewhere above.

Olon says, “you fool!  After this is done, you come back to training.  And if we’re being sieged, you best show up in station.  Overseer or not, you belong to The Spattered Oars of Blockading.”

I watched Olon leave me be.  Whatever this thing I got myself in just needs to be done.

--

The drinks I had last night now feels sour in my tummy when I found the record keeper’s office, and see Gwolfski standing there there is a grouchy mood.

Spoiler (click to show/hide)

I managed to convince Gwolfski to let me peruse his books for the available choices of building blocks.

--

I climb up and scope out an area for my project.  Perhaps here, across this gold wall building up in level 150.

“Oh Armok’s beard shavings! What are these dwarves and elf doing?” I exclaimed to no one in particular.  There are pools of spilled blood.  To bless this cathedral, perhaps?

Spoiler (click to show/hide)

--

I began my project with plenty of eager idlers willing to do constructions, and hauling blocks.

A few diversions happen along the way to make the rest of spring less routine:

A trapper named Likot is feeling strange and claims a jeweler’s shop.

Spoiler (click to show/hide)

On the 23rd of Slate, Sanju the king’s consort start going, nuts trapped inside a tower.
Spoiler (click to show/hide)

Spring ends with a discovery of the weaver Asmel Aranushat found dead from dehydration.  "Sorry you missed the party dude."

Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on April 09, 2016, 06:41:38 pm
How the hell did elf blood end up in the cathedral?

And I thought Ryukan said Japa died... How is Sanju still Consort in that case?

Like any true dwarf you gain Overseership through booze.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Zuglarkun on April 09, 2016, 07:46:34 pm
How the hell did elf blood end up in the cathedral?

And I thought Ryukan said Japa died... How is Sanju still Consort in that case?

And the king isn't dead... he was just chillin in the caverns? IDK, is that normal to have a dwarf go "missing" and then reappear?

As for the elf blood, Sanera was an abducted elf that invaded during Immortal-D's turn, way back in 54 (as per legends mode). She was struck down by Zasit Cloutedmirrored that year. The blood must have been tracking around the fortress for some time now.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 10, 2016, 03:11:38 am
Graaa... i love ye Sanctume, you and yer regular updates. Drunkenly wandering into overseership is a time-honored succession fort tradition, so you should be fine (hah!). Anyway, Sanera's an eerie case. In any other universe, blood from a priorly murdered elf mysteriously appearing in people's boots and walls would be a suitably disturbing premise for a B-grade horror flick.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 10, 2016, 09:22:31 am
Chapter 2: Amazing Bling

Oh, hey it is summer!  One better way to keep cool is having tasty drinks, like foxtail millet beer.  Speaking of drinks, somebody forbade the use of 400+ strawberry wine.  Yeah, I’m looking at you G (for grouchy) but since I have access to your books, I made some corrections.

Spoiler (click to show/hide)

It’s only been three days into the Fine Strawberry Wine Festival that I started when alarm blares into my ear.  “Get up!” Captain Olon is yelling about going to battle stations.

“What for? I’m busy with my amazing project that I must oversee.”

Olon say, “A new burrow has been established, and we report to the ’Defend Track.’

I think, I saw myself dragged half-confused.  I vaguely recall “someone forced the arrival of vileness in the dark.”  The smell though, I remember, like that aftertaste of nasty arse (don’t ask why I know) sitting on your face, comes from the northwest.

It was all a blur, but I was brave as the bards brewers tell it.  There were hundreds of goblins and trolls!  Don’t take my word for it.  That’s what I was told.

Spoiler (click to show/hide)

---

*thump* *thump* The drums of war beats fast, as if catching up to the rhythm of the soldiers' hearts.
*twang* *plink* Volleys of arrows and bolts are exchanged from the goblin bowmans, and The Crowded Rocks marksdwarves behind fortifications. 

The Morality of Ramparts (Macelords) and The Innocent Towns (Swordmasters) are reserves and guard for Crowded’s position. 

The main defenders are on top of the platform of the likely entry to the towers--just above the minecart ramps.  The Raptors of Copper (Axe Lords), The Patterned Ropes (Spearmasters), and The Splattered Oars of Blockading (Hammerlords) muster. 

“... defend up here and let them come and be ready” Captain Olon was in the middle of relaying order, and I clearly heard “ready.”  “Whatever you do, do not “charge below!
I swear I heard that too, charge below!.  I just followed Frodo, that Hobbit know what’s going down.  And I swear I followed Lorbam and Zefon, not that I lead the charge!

Anyway, I was unconscious after the incident.  I suppose I’ll share the picture words from the Hobbit.

Spoiler (click to show/hide)

More importantly, did you know Frodo is an h-babe?  Yeah, a halfling-babe right here, and I get to chill with her.

Anyway, the better news was that this interruption was settled within three days time, and the workers on my amazing project continue with great progress.  They just had to get rid of that Dang Troll.

Spoiler (click to show/hide)

The better news, yeah I’m full of positive news, is that Captain Olon think I was “stupidly lucky.”  Yeah, she digs me.  Women! 

So anyway, I heard I need a crutch, so G hooked me up by forbidding lame wooden crutches and ordered me the “bling.”  I did not mind the three days of agonizing pain that was soothed by massive doses of strawberry coolers wine. 

Did I mention that I rid of the real doc to mess with me?  I got my man, Eshtan the hemp farmer, to supply watch over me in this whole ordeal.  Man, that was a great week of R&R.  Overseer perks are awesome.

Spoiler (click to show/hide)

Before I checked out of the hospital, my girl Z, Zefon was spewing curse words at me.  “What’s wrong girl?  I’ll miss you too, so just chill here for a bit.  You want me to hook you up with some bling crutch?”

I only catch “you tripped me” or did she means “I be trippin`?”  and “get out of my sight” from Z’s tirade.  I wonder wonder what happened.

Spoiler (click to show/hide)

--

So at least the triple legendary brewers are glad to see me.  They know what’s up and shared some news.

Sometime yesterday (14th Hematite), a human caravan from Omsospesor has arrived.  The important part of these trade talks is we got brewables such as fox millet and blackberries.  High-fives were given all around despite this heavy-arse platinum crutch I’m lugging around.

My overseeing continues and I can’t wait to share my project, but no peeking allowed!

Ducum Godennoltar has been re-elected as mayor.  You go girl!

And my first ghost haunting comes.  I was hoping to avoid this situation, but Obok Nitigineth, Ghostly Woodcutter, has risen and is haunting, but otherwise harmless.  I tell the workers to ignore Obok.  Think of it as a “feature.”  They did not seem to like it. 

Maybe, they will appreciate me more now that my first ten crundle soap orders are completed according to Manager Taupe--my dwarf-babe, you always got my back. I’ll order more for sure.

The early summer month is concluded with the arrival of two migrants.  “Welcome to the party!  The beer is in the cooler, and the nuts are all over.”

--

Galena is such a hot name for a hot summer month.  Captain Olon is bugging me about hammer practice and I remind her I’m half-done with overseeing.  Do you miss me?  Olon left me alone for the rest of the season.

This chic chaotic skies, I call her cSkies, likes her sword so much she named him Keki.  You lonely girl?

Spoiler (click to show/hide)

What does it mean when someone goes fey?  You feelin` fey?  Ya in the mood for fey?  Fey sure!  Rimtar Bimathel is taken by a fey mood and claims a mason’s workshop.

Girl, what you been smoking?  That’s some fascinating images.  Want some drink and a tour of my project?

Spoiler (click to show/hide)



Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 10, 2016, 04:01:15 pm
Chapter 3: Art of Kill Steal

I wonder why some people refer to autumn as fall.  This is such a promising season.

Ten days into fall autumn, Doren, our broker, tells me “this is your fault!”

“Don’t blame me, girl. C`mon, clean up duty isn`t my gig.”

She points it out again, “You’re the overseer, so you need to oversee the cleaning up those dead bodies left behind after the siege.”

“No one died on our side.  Those are just gobs and trolls.  Ain`t no thang, girl”

Doren reddens as if blushing, or maybe from anger, “Because you left those corpses, the caravan from Atis Ikal panicked and left before trading.  That’s lost business!”

“Aww.  We missed shipment of dwarven rum?  Did they have mog juice by chance?”

Doren just stopped talking and left muttering, “... fall all the way down...”

--

I guess there is a fall in excitement that the next month, Sandstone is here now.

Three new arrivals seem very excited to join us.  I showed them my project and they began hauling blocks of mica, gabbro, orthoclase, and copper bars.

Reg the spear captain named his shield Neko.  What a wild dude.
Spoiler (click to show/hide)

On the 25th of Sandstone, my project is complete.

However a touch of ceiling construction may be in order, and perhaps stairs from the west side can be added.

I might as well order placing engraved slabs down, including Obok.  Peace Obok Nitigineth, Ghostly Woodcutter, you are now put to rest.

Spoiler: Month 1 (click to show/hide)
Spoiler: Month 2 (click to show/hide)
Spoiler: Month 3 (click to show/hide)
Spoiler: Month 4 (click to show/hide)
Spoiler: Month 5 (click to show/hide)
Spoiler: Done (click to show/hide)
Spoiler: Inspiration (click to show/hide)

That project done, more coffins, sarcophagi, and slabs can be placed here in the future.

So, what am I to do?  Captain Olon think I have this gig until spring.  I am going to check out the scene down in the caverns.  It sounds like there’s a wild part down there.

On the 7th of Timber, late autumn, Wathana, a giant hippo who farts something nasty out of its mouth shows up in the caverns, and will stay away from us.  Just nope.

Spoiler (click to show/hide)

Three days later, Shedum, a gassy and salty dude shows up the caverns party.  Shreiks of elk birds sounded like a really wild party going all night long.

Spoiler (click to show/hide)

Then two days after, Kul, an amber-giant-dude shows up in the cavern spitting webs like party streamers.

Spoiler (click to show/hide)

Well, winter is coming and you think my own party is slowing down.  I don’t think so.  There’s entertainment all around Constructivory.  Like this bear chasing a wild boar man… so this happened.

Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 10, 2016, 05:42:54 pm
Pac-man... Hmm,  that's original.

I like it
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on April 10, 2016, 05:48:20 pm
That's actually rather clever :)  Now we just have to seal it off and add a means of dumping combatants in there.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 10, 2016, 06:41:12 pm
That's actually rather clever :)  Now we just have to seal it off and add a means of dumping combatants in there.

The first match-up?

The Queen and a captured troll
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 10, 2016, 10:45:49 pm
Chapter 4: Oh Crap It Flies!

We have a good start for winter when Endo smokes finished a baggy.
Spoiler (click to show/hide)
--

So I already told you about the bear and the boar last fall autumn.  Well, that happened after Captain Olon grilling me because I’ve been slacking in training.  Anyway, I’m supposed to prove to her I can make a killing steal, still.  First, I got an e-z kill.
Spoiler (click to show/hide)

7th Moonstone
That was some thirsty work so I went to get a refill on drinks, and got some carrot wine.  This whole ordeal get me going so I tell Olon, “hey captain, I got one.”

Captain Olon smirks, “yeah, that was like stealing candy from a babe.”

“I was just warming up. I bet you a kiss for each kill more.  What ya say?”

Olon looks at me lustfully, “And I bet you a hammering if you don’t kill three.”

“You got a bet!” I left, humming Cool It Now” by New Edition, and scope out the area until I find my targets…
Spoiler (click to show/hide)
--

Anyway, I would have just let winter wind itself down to a crawl, but Olon's kisses charged me up to a manic state!

While building the silver stairs on the west side of the project, I looked around for things the idlers can do.
Spoiler (click to show/hide)

*cues music* *deep base* On the 22nd of Moonstone, early winter morning, the southern hills tremble.

The Mountain Titan Izeg has come.  A gigantic three-eyed pterosaur. It has a knobby shell and it has a regal bearing.  Beware its fire!

The ranking officers of the militia are all in agreement that we’re not waiting this out. 

Everyone has orders to charge immediately!
Spoiler (click to show/hide)

Oh, crap, it flies!

Sodel, the Xbow Captain, is first to engage the Mountain Titan hovering up in the air.

Spoiler (click to show/hide)

Several more silver bolts pelted the Mountain Titan to the point of it crashing to the ground.

Spoiler (click to show/hide)

*action cam* Sodel avoids the cone of fire.
Spoiler (click to show/hide)

*action cam* Hammer Tun patiently waits in position to begin the tanking phase.
Spoiler (click to show/hide)

Sodel moves to position in the rear for maximum range damage.  Tun bravely blocks the fire breath with his shield.
Spoiler (click to show/hide)

*throw more dots* *more dots* *come on more dots (https://youtu.be/0yKqKg6DfTY?t=114)* (Onyxia wipe link)

The battle rages the entire day against the Mountain Titan with only Hammer Tun and Xbow Sodel.  The rest of the militia are still a distance away in Constructivory towers when a new day breaks.

Spoiler (click to show/hide)

This is a clash against a Mountain Titan, but the ferocity of dwarves are greater.

Spoiler (click to show/hide)

Between Tun and Sodel, these mighty duo chip away at the Mountain Titan.  The snow covered silt now smolders.  Fire and smoke billows with the winds of winter, cutting off direct paths from the rest of the militia in Constructivory.

Spoiler (click to show/hide)

In the end, Tun returns back to his passions of wood crafting.  It was only appropriate for Tun to bless his silver war hammer with a worthy a name for his and its first kill.

Spoiler (click to show/hide)
--

The rest of winter passes in peace thanks to the bravery of Tun and Sodel.

I have moments of sobriety, and so I made use of my remaining time in a more productive manner.  Something to perhaps add quality in the life here in Constructivory.   Pillars around the stairs toward the mason’s quarry.  Sections for animals and cages.  Continued gathering of flux stones to convert our iron into steel.  This includes exploitation of the woods by gathering plants and felling trees to make charcoal.  And steel armor sets are on order.

But really, I just wanted a drink back in spring, so I’m content with meeting my agenda of 5k booze.

Spoiler (click to show/hide)

The stairs made of silver on the west side of the maze is completed with some generous use of gold bars in the end.  I added a dog watch tower southeast of “The Cat.”

A tree sprouted in the middle finger of “the Stick Man” so I had the gold pillars taken down to pave its floors with limestone.

I contemplate on what I’ve done, and the world tells me this, in the  last image as the new year turn.

Spoiler (click to show/hide)

THE END

The Save File:  Constructivory Year 63 (http://dffd.bay12games.com/file.php?id=11935)

Constructivory - All buildings shall be built in/on the tower.
This save is at the end of Sanctume's turn for year 62.
v40.24 - windows compressed folder

Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 11, 2016, 04:54:15 am
I'm back from the woods!
I recieved an urgent message, via carrier pigeon, which said
SANCTUME IS DONE, COME BACK IMMEDIATELY
Give me the keys.
Please.
And put me on the turn list.
Please.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 11, 2016, 05:32:24 am
Motha-pimpin' military-drinkin' Sanctume finishes the turn in 3 days. What. WHAT. You should get an achievement for that. The irony of having a tombful of ghosts in a Pac-Man maze is not lost on me either. :D Bravo, Sanctume, bravo. Imic, you have the keys. (http://dffd.bay12games.com/file.php?id=11935)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 11, 2016, 05:47:21 am
Motha-pimpin' military-drinkin' Sanctume finishes the turn in 3 days. What. WHAT. You should get an achievement for that. The irony of having a tombful of ghosts in a Pac-Man maze is not lost on me either. :D Bravo, Sanctume, bravo. Imic, you have the keys. (http://dffd.bay12games.com/file.php?id=11935)
I'll be postin' at eight.
Am i dorfd?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 11, 2016, 06:55:27 am
Motha-pimpin' military-drinkin' Sanctume finishes the turn in 3 days. What. WHAT. You should get an achievement for that. The irony of having a tombful of ghosts in a Pac-Man maze is not lost on me either. :D Bravo, Sanctume, bravo. Imic, you have the keys. (http://dffd.bay12games.com/file.php?id=11935)

Pfft, stop putting me to shame Sanctums! Three days indeed
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 11, 2016, 07:35:16 am
Hmmm...
What should i focus on during my turn?
Building a 5x5 tower to the height limit?
Food?
A new tower?
Soap?
...
... Soap?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 11, 2016, 09:05:38 am
Motha-pimpin' military-drinkin' Sanctume finishes the turn in 3 days. What. WHAT. You should get an achievement for that. The irony of having a tombful of ghosts in a Pac-Man maze is not lost on me either. :D Bravo, Sanctume, bravo.

That was fun.  I only had one ghost and would have been fun to leave it, but the maze turns out to be good for coffins and slab being the back side yard  of the chapel.

Hmmm...
What should i focus on during my turn?
Building a 5x5 tower to the height limit?
Food?
A new tower?
Soap?
...
... Soap?

Soap is a mystery.  Taupe, the manager, orders them fine but too many people complaining from lack of lye or tallow.  I'm sure there were crundle soap left.

I do think you need to make food and drink stockpile somewhere up there if you plan to build up because most of the time, my workers seems to be hungry / thirsty after 1 haul from below, and there is traffic bottle neck up the 2 towers of The Bell. 

I bet the 3x3 stairs on the west side would make it faster if you put food/drink stockpile on the roof of the maze, and building blocks/bars for the rest.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 11, 2016, 12:48:23 pm
actually, i'll do something completely new.
MUAHAHAHAHAHAHAHAHAHAHAAHAHAAAAAAAAAAAAAAAAAimbored
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 11, 2016, 01:06:16 pm
IMIC, shouted Japa.
Imic came running along.
You are the fellow who changed his name, yes? continued japa.
Yes, said imic. I changed it to Imic from-
That's not why you're here. I think that you are the perfect person to do me a favour.
yes?
build me a spanking new throne room.
Whut?!
And a royal quarters.
i- i- i'm honored, your very highness.
at the very top, get it?
y- y- yes!
good. Thank you. now hurry on.
y- y- yes.
imic's heart pounded with happiness. He had never been this honored in his life! but enough stalling, he got to work.
let the games... begin.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on April 11, 2016, 01:14:07 pm
(http://vignette3.wikia.nocookie.net/en.futurama/images/a/a9/Hedonismbot_2-4-.jpg/revision/latest?cb=20130704001943)
Make it so.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 11, 2016, 01:33:41 pm
evgtueecgmrweuicgh
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 11, 2016, 02:04:26 pm
LOL.  Oh, hi king.
I had Japa hauling blocks and constructing and even making blocks and moving animals cages.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on April 11, 2016, 05:19:55 pm
So much win!!  Seriously Sanctume, nicely done.  I daresay this has been the most sensible Overseership that Constructivory has seen in quite some time, and that's considering your Tower project was the Pacman maze, lol.
(http://vignette3.wikia.nocookie.net/en.futurama/images/a/a9/Hedonismbot_2-4-.jpg/revision/latest?cb=20130704001943)
Make it so.
bwahahaha :D  We must not forget that his majesty Japa is ultimately the one in charge here.  All hail!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on April 11, 2016, 05:30:17 pm
He was crowned after politely pointing out that his wife was a Werebeast specialised in torture. We shouldn't displease the guy.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 12, 2016, 12:38:48 pm
i can'd do this.
sorry.
i don't know what anything is, or where they are.
and i have a hard to resist urge to topple the entire thing.
so i give up.
*crashing noise*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 12, 2016, 01:22:32 pm
It's not hard if you use "R" to check rooms; works well if looking for specific workshop and generic stockpiles. 

Japa's pre-turn Armok Vision tour is helpful also.

I think the key to handle the bottle neck going up is to create stockpiles by the cathedral platform, and even food/drink up there.  I had those stockpiles, but removed it after I was finished.

An impulse ramp minecart to bring those up would good.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 12, 2016, 01:26:36 pm
too late, i already collapsed it.
or at least i tried.
everyone was too busy tending to the wounded or being dead to finish breaking it.
so, sorry.
*AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 12, 2016, 01:40:47 pm
I can see it now, a golden crucifix building slowly tilting and into a loud BONGGGGG as it crashes on top of the giant copper bell.  As the bell tolls reberbrates atop Constructivory, the foundations cracks and in these cracks, magma seeps in to begin melting the steel beams support.  As dusts settle down, you got nothing left but for this dank meme streaking with elf blood.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Rose on April 12, 2016, 01:48:12 pm
Impulse ramps?

Real dwarfs use mechanics, not weird physics.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 12, 2016, 02:18:38 pm
There's only one support holding up the cathedral beside the stairs, if you want just deconstruct those and post the results...

Expect FPS to jump off a cliff
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 13, 2016, 04:41:33 am
Imic cancels Play Turn: Too Insane.

We now all know what time it is.
Casa Upgrade 3.0, ENGAGE!

((That's your cue btw, Immortal-D))

Impulse ramps?

Real dwarfs use mechanics, not weird physics.

They say minecart physics is like quantum physics, but more rectangular.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on April 13, 2016, 04:53:18 am
Imic cancels Play Turn: Too Insane.

We now all know what time it is.
Casa Upgrade 3.0, ENGAGE!

((That's your cue btw, Immortal-D))

Impulse ramps?

Real dwarfs use mechanics, not weird physics.

They say minecart physics is like quantum physics, but more rectangular.

HeheheheheheHeHEhEHeHE heeeheeeheeeeeeeeeeheaaaaahahahaha jabberwooooooo hah h ah a ha
Burgundeeeeee he hahhaaaaaaha c- c- coooooooooooooooooow.. He he he h e heh hehehe he he h ehe
He he he h- WAAAAAAAAAARGH
A SECTION OF THE SURFACE HAS COLLAPSED!
Japa, very high king, cancels sit down: kicking Imic
Imic, mason, has been struck down
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on April 13, 2016, 06:05:34 pm
Any aspiring Dorf has until Friday night to claim the keys to the front drawbridge, at which point I will run this place into the ground solemnly accept responsibility.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on April 14, 2016, 05:32:24 pm
Alright folks, this is the last day for literally anyone else to claim leadership of our glorious Tower.  Otherwise, Constructivory becomes the testing ground for my first ever Circus Megaproject.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on April 14, 2016, 11:32:27 pm
I can start my turn on Saturday, giving us one more turn before the inevitable fall of the fortress.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 15, 2016, 07:48:08 am
Enough talk about our inevitable downfall; I for one have full confidence that Immortal-D won't end the tower in a gibbering wreck of flames. But if you got the time to pull off your turn first, then why not? :) Tower's up for grabs.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 15, 2016, 08:43:58 am
Don't forget Bearskie,

For Doom the bells toll





BTW I just gave up on the write up.. Just say the journals were lost\stolen or even confiscated by the Order to protect their secrets...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Taupe on April 15, 2016, 09:39:28 am
Cheesemaker turns are the best turns.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on April 16, 2016, 09:01:20 am
I can start my turn on Saturday, giving us one more turn before the inevitable fall of the fortress.
Works for me.
Cheesemaker turns are the best turns.
Seconded.  I always found it ironic that Cheese Makers are amongst the most hated and mocked of the peasants, said we build giant statues & other monuments to their product.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 16, 2016, 09:46:23 pm
*Cue massive golden slab of cheese atop the tower by turn's end*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 16, 2016, 10:40:42 pm
a wheel of cheese with a missing wedge? 
Spoiler (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on April 17, 2016, 06:02:49 pm
*Cue massive golden slab of cheese atop the tower by turn's end*

Ummm...

Well it's not being made of gold, but...
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on April 20, 2016, 05:06:13 pm
My year is nearly complete.  Update and save to come soon, probably tomorrow or Friday.

Title: Re: // The Succession Tower: Constructivory \\
Post by: Sanctume on April 20, 2016, 05:12:14 pm
lmao, hungry head gelds
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on April 20, 2016, 05:20:03 pm
See kids, this is why having a safe word is always important.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheCheeseMaker on April 22, 2016, 05:44:37 pm
Save is here:

http://dffd.bay12games.com/file.php?id=11974 (http://dffd.bay12games.com/file.php?id=11974)

My real update will come later, but in summary: we fought and killed a few forgotten beasts, destroyed a small siege, Frodo died, we made a small tower out of stone and goblin corpses (and one live goblin), and somehow the number of goblins in the world was cut in half.

Spoiler: Beginning of my Turn (click to show/hide)

Spoiler: End of my Turn (click to show/hide)

Spoiler: Goblin Tower (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on April 25, 2016, 08:03:54 am
Okay now that's just creepy. It's the sort of thing I'd tell my goblin kiddies about for bedtime - d'yyou know, in Constructivory they slaughter and butcher naughty goblins and throw their dead bodies into bloodsoaked pits?

Also, nooooooo.... Frodo Ringedbear! (actually his real name)
Rest well, my little hobbit.
Master will build a great big stone tower for you.

Sorry I haven't had much time recently to update the OP and sorts. I'll get it sorted by next month, promise. At the moment all I can do is to be the hopeful usherer-in of Immortal-D's third reign. :D
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on April 25, 2016, 10:52:36 am
... ... ... ....

The Morality of the Bay12 Forums is exemplified once again...

So was the Goblicide your doing or a random war? Also...

Three Rings for the Black Arrow in their Church of Gold,
Seven for the Founders of this Hell, deep in their graves,
Nine for Goblin Hordes Doomed to Die,
One for Japa on his Thone, Laughing at us all,
In the Bay12 Forums where Mermaids Die,
One Rings to Rule them all, One Ring to find them,
One Ring to bring them all, and online, build a Bell,
In the Bay12 Forums where Morality Dies.

Also, I think we need to focus on streamlining this fort, because the height is really slowing down the speed which we build things, the poor dwarves are really struggling ya know.


And I'll put 2,000 dorfbucks on a death toll of exactly 7 during your turn, one of whom is named.

AAANNNNDDDD, Sorry, If memerory serves right, there were only 6 deaths, and no named ones... Sorry
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on May 01, 2016, 09:47:14 am
Guys we keep page 2ing...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on May 04, 2016, 07:44:31 pm
Three Rings for the Black Arrow in their Church of Gold,
Seven for the Founders of this Hell, deep in their graves,
Nine for Goblin Hordes Doomed to Die,
One for Japa on his Thone, Laughing at us all,
In the Bay12 Forums where Mermaids Die,
One Rings to Rule them all, One Ring to find them,
One Ring to bring them all, and online, build a Bell,
In the Bay12 Forums where Morality Dies.
LOL.  Bravo sir, that made my night :)  I've been out of the loop for several weeks now, where does our turn list stand?  I thought we were waiting on a final update from the last victim Overseer.
Title: Re: // The Succession Tower: Constructivory \\
Post by: DDDragoni on May 04, 2016, 07:56:42 pm
Three Rings for the Black Arrow in their Church of Gold,
Seven for the Founders of this Hell, deep in their graves,
Nine for Goblin Hordes Doomed to Die,
One for Japa on his Thone, Laughing at us all,
In the Bay12 Forums where Mermaids Die,
One Rings to Rule them all, One Ring to find them,
One Ring to bring them all, and online, build a Bell,
In the Bay12 Forums where Morality Dies.
LOL.  Bravo sir, that made my night :)  I've been out of the loop for several weeks now, where does our turn list stand?  I thought we were waiting on a final update from the last victim Overseer.
It's been a couple weeks, so I think you're up.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on May 05, 2016, 05:52:09 pm
That's a problem :(  I have recently petitioned for residency at a new Fortress (apartment).  My next couple of weeks will be spent packing my personal effects (rum) and buying provisions (brandy).  Plus, the outpost where I spent much of my day has recently expanded, which is keeping me quite busy (I'll leave you to figure out this one yourself).  Sorry to say, there is no chance I can commit the time for a proper Overseership, unless you want a single hastily written paragraph with no pictures.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on May 06, 2016, 02:55:25 am
That's a problem :(  I have recently petitioned for residency at a new Fortress (apartment).  My next couple of weeks will be spent packing my personal effects (rum) and buying provisions (brandy).  Plus, the outpost where I spent much of my day has recently expanded, which is keeping me quite busy (I'll leave you to figure out this one yourself).  Sorry to say, there is no chance I can commit the time for a proper Overseership, unless you want a single hastily written paragraph with no pictures.
G.I.R
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on May 15, 2016, 09:10:04 pm
What's the G stand for? :P  I am posting from my new hole in the wall elegant Fortress, seemed like a good opportunity to give Constructivory a final influx of necromancy before it is truly dead and gone.  Speaking of which, somebody should poke Bearskie with a stick.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on May 17, 2016, 07:17:03 am
What's the G stand for? :P  I am posting from my new hole in the wall elegant Fortress, seemed like a good opportunity to give Constructivory a final influx of necromancy before it is truly dead and gone.  Speaking of which, somebody should poke Bearskie with a stick.
GODFORSAKEN.INFORMATION.RETRIEVAL UNIT
Gir!
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on May 20, 2016, 08:14:09 am
Now now, we're all civilized people here, no need to go poking each other with sticks. Though I probably deserved tha- ow! Back from my hiatus, tidied the front page and all, took some nice pictures.

Spoiler: Cathedral (click to show/hide)
Spoiler: Ghost Maze (click to show/hide)
Spoiler: Cheese Wheel (click to show/hide)
Spoiler: Goblin Hideout (click to show/hide)

Ran out of draw distance a long time ago for Armok Vision, haha. You can't see the ground anymore without some tweaking. At the last count, we're standing at z+60 tall.

Overseership is currently open to anyone who wishes to stamp their mark on this tower! The bigger and more complex this tower gets, the better really :D. Build anything you want - a giant arena, statue, mini-towers, your legacy, etc. All the while lording over a minorly goblin-traumatized population on the verge of rioting, but eh... details.

So, any takers?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on May 21, 2016, 09:26:30 pm
TheImmortalRyukan takes a grab of the overseership



*Ryukan drops his sack of jewels and runs for Mcbarskys office, grabs the overseer scroll and begins babbling madly about a city in the clouds.*

This is going to be a VERY ambitious project, I respectfully ask for two years and three RL weeks (just to be safe, I will settle for just two).
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on May 22, 2016, 02:06:49 am
*Looks around at the other assembled dwarves of the tower*

"Well, its not as though we have an option. Yer pretty much the only person that doesn't flat out run away when i bring up the word 'overseership'. Keys to the tower are by the door, and by goodness, make sure we don't run dry on booze this time. Last time that happened we almost threw the foreman off the tower."
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on May 22, 2016, 01:48:39 pm
*Insane Laughter rolls throughout the Tower*
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on May 23, 2016, 08:24:38 am
"There's just something unavoidable about insane laughter and towers, isn't there..." grumbled Bearskie under his breath. "Now before you go all Dark Lord on us, there's been a name change request from one of the dorfs in the tower. Handle that first..."

Requesting to be dwarfed as anyone the current/next overseer sees fit, since I hate to just PTW.

"...then you can start building your Lair."
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on May 23, 2016, 10:08:27 pm
I'm thinking a Palace.

Then I, with bearskies consent, dig to the circus and watch as we try to survive...

Or we can just do the first option, though I would enjoy both...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on July 06, 2016, 11:08:48 am
Is this dead?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on July 06, 2016, 07:49:34 pm
Is this dead?

Forumite Imic pokes the thread with a stick.

Nothing happens
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on July 17, 2016, 04:00:09 pm
So closes the book of Constructivory...

May their souls rest in peace
Title: Re: // The Succession Tower: Constructivory \\
Post by: Fleeting Frames on July 19, 2016, 04:02:13 pm
Would I say it is a shame? Hell naw. I mean, Constructivory, not the fort ending.

This is the first time in DF that I have been struck by fear of heights from the images (mental thoughts: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa)

So, thank you for this novel experience, and setting new benchmarks for "impossible" at times °v°

A fortress that found a clue to a mystery that still haunts me, for the very reason I registered on these forums was my dwarves getting killed by stationary minecarts dozen tiles away!

Incidentally, did you ever figure the causes of that out? The weaponization potential...
Title: Re: // The Succession Tower: Constructivory \\
Post by: Imic on July 20, 2016, 03:04:47 pm
This shall not die like this.
We must take the last save.
And end it, properly.
We must dig the supports.
LET THE BELL RING... One more time...
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on July 23, 2016, 11:10:04 am
This shall not die like this.
We must take the last save.
And end it, properly.
We must dig the supports.
LET THE BELL RING... One more time...

On it, may Japa be crushed,
The church fall,
and may Bearskie's Bell sound out

(I'll post pictures of me computer after it commits suicide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Fleeting Frames on July 23, 2016, 11:28:56 am
Any idea on the stationary minecart trap, Ryukan?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheFlame52 on October 27, 2016, 09:31:58 am
SO I HEARD YOU NEED OVERSEERS

Ryukan can still take as long as he wants, though. I'm patient.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Fleeting Frames on October 27, 2016, 09:51:33 am
Go ahead and build a few levels. Maybe giant "ConstructIvory" to tower above all? Iirc Ryukan has been hit by "can't play" recently.
Save is here:

http://dffd.bay12games.com/file.php?id=11974 (http://dffd.bay12games.com/file.php?id=11974)
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheFlame52 on October 27, 2016, 12:11:25 pm
I've downloaded the save. I have no idea what the fort looks like. I have read nothing except the rules in the OP. I am prepared for anything.

...You know, this might be the best succession fort I've ever seen. We've got a good number of dwarves. Our military is strong. There's corpses, but not as many as you would expect from a fort this old, and none of them are in the fortress proper. We have a good number of skilled laborers. Children born in the fort have grown to adulthood. The OP is even well-organized and stays updated regularly! For a 14-year succession fortress, this is great! I'm proud of you guys!

EDIT: I have a plan. Do we have any artifact furniture?

EDIT2: Yes we do and it isn't even being used! This native gold table is going to be used for THE GLORY OF DWARFKIND!
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on October 27, 2016, 12:53:11 pm
I've downloaded the save. I have no idea what the fort looks like. I have read nothing except the rules in the OP. I am prepared for anything.

...You know, this might be the best succession fort I've ever seen. We've got a good number of dwarves. Our military is strong. There's corpses, but not as many as you would expect from a fort this old, and none of them are in the fortress proper. We have a good number of skilled laborers. Children born in the fort have grown to adulthood. The OP is even well-organized and stays updated regularly! For a 14-year succession fortress, this is great! I'm proud of you guys!

EDIT: I have a plan. Do we have any artifact furniture?

EDIT2: Yes we do and it isn't even being used! This native gold table is going to be used for THE GLORY OF DWARFKIND!


Ooops.... forgot my commitment here again. Nice Necro though...

Bearskie, you still be alive?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheFlame52 on October 27, 2016, 12:57:57 pm
Hello, I'm Kogan Torchback the engraver. I am the new overseer. People have asked me what I'm planning for my year, but it's a secret! But the first step of the plan is to make a lot of menacing steel spikes! 240 of them, to be exact. Weaponsmiths, start cooking! Also, I need a new bedroom.

EDIT: What are the stories behind some of these names? Elves? A goblin spy in a room surrounded by goblin corpses?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheFlame52 on October 27, 2016, 03:10:04 pm
Journal of Kogan Torchback

Granite

I've decided to keep this journal as long as I'm overseer. Well, my first command didn't go so well. We have no steel. None. And we lack the flux to make it, so I've ordered a big area mined out. I told the miners to avoid damp pockets, so hopefully we won't have any flooding.

My other order went through fine, though. My old bedroom was in one of the supports and it was awful. You never knew when someone would just stroll right on through. My new bedroom is about the same, but lower down, private, and I had a copper cabinet installed! I like being overseer.

The elves arrived and we traded a bunch of grown garbage for a kestrel, barn owl, wolf, and grizzly bear.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Immortal-D on October 27, 2016, 03:30:11 pm
Well here's something I didn't think I'd see again.  Constructivory certainly had a good run, though an encore is most welcome :)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Fleeting Frames on October 27, 2016, 06:50:42 pm
 - 240 menacing steel spikes, artifact furniture...A key fitting the lock exactly. Good luck!

...Wait, don't BDs topple tables?

 - Heh, caring for individual dwarves, how mercurial the life is....Life in Constructivory has been pretty great indeed, only lost less than hundred dwarvers to falling from heights I think?

Grizzly bear and wolf....Mm. Heh. Well, it is cool for entrance at least.

 - Looking forward.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheFlame52 on October 27, 2016, 07:15:56 pm
Journal of Kogan Torchback

Slate

We've been having troubles with tantruming dwarves, and our captain of the guard is a werebeast locked up away from everyone! How is she supposed to do her job! I've made Ryukan the new captain of the guard. I'm sure he'll sort things out.

Steel production is progressing nicely. As I write this we have 76 steel bars! That's a third of the 240 we need for the spikes, but I've noticed most dwarves are in copper and iron armor. We need steel badly!

I've ordered a bunch of camels and alpacas slaughtered. Reindeer are better.

Lots of military folks are naming their shields.

There's a towering mite with a poisonous sting in the first cavern, but it can't get in.


I know for a fact that building destroyers don't topple tables because an artifact table was instrumental in my reclamation of Necrothreat III. I don't know what you mean about caring for individual dwarves, though. Kogan is my dwarf, I just didn't nickname her.
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on October 27, 2016, 08:43:17 pm
In the far south of the known world, forged by Armok on his own Forge, a Bell Tolls. A sound that has not been heard in ages. A sound that sends fear into the hearts of those that oppose it, and hope into the hearts of those who rally to its sound.

In the Cathedral of Gold, atop this tower of might, a figure stirs from a long slumber....



Spoiler: The Turn List (click to show/hide)
Title: Re: // The Succession Tower: Constructivory \\
Post by: Fleeting Frames on October 27, 2016, 10:48:10 pm
  - Captain of the guard...Are you going to arm them with steel hammer?

 - Might as well head straight  for adamantine for some armor?

Still would have a production bottleneck with steel, though.

- You're right. In fact, I just tested to be doubly sure that it isn't artifact quirk: (https://i.imgur.com/TgGciOI.png)

Went by wiki article on building destroyer (http://dwarffortresswiki.org/index.php/Building_Destroyer):

Quote
Most buildings will be "toppled" (deconstructed), leaving the building material or furniture unbuilt but otherwise unharmed, however doors, hatch covers, and floodgates will be damaged until destroyed, not deconstructed.

Which is clearly misleading at best, though I haven't tested every individual building yet. Probably should :v
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheFlame52 on October 31, 2016, 06:43:54 pm
I can't do this. I just can't make myself play DF any more. Do you guys even want the save?
Title: Re: // The Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on October 31, 2016, 06:46:28 pm
I can't do this. I just can't make myself play DF any more. Do you guys even want the save?

You giving up?



If sooo..... the only way TO end this place is to "accidentally" take out the struts holding the tower up.... PLEASE UPLOAD A VIDEO TO YOUTUBE OF IT!!!


Any1 want the honors?
Title: Re: // The Succession Tower: Constructivory \\
Post by: Fleeting Frames on October 31, 2016, 11:34:46 pm
If sooo..... the only way TO end this place is to "accidentally" take out the struts holding the tower up....
Preferably by clowns melting them.
Title: Re: // The Succession Tower: Constructivory \\
Post by: Bearskie on July 31, 2017, 11:23:22 am
Spring. The time for revival.

Icicles melted into puddles and snow drifts tumbled down in chunks as the desert basked in the light of a fledgling sun. Plants, sealed in ice months ago, began their exploratory forays into the overground once more. As did the animals, who emerged from their winter caves with nary a thought but food on their minds. With life abounding all around it, the Tower too awoke.

Slowly, but surely, it arose from its deep slumber. It shook off the remains of snow and debris of seasons past, hanging from its greatest of megaprojects to its smallest of alcoves. And as the Tower swayed into life, so too did its inhabitants.

The dance of dwarves rose from a murmur to a buzz, and from that buzz it rose into a chatter. From there, it became a throng – chaotic, unpredictable, noisy – the embodiment of the relentless madness and spirit that had seized the site from the moment its founders laid foot on the gravel. An A-OK to the universe at large that the heart of Constructivory was pumping and alive.



Spoiler (click to show/hide)
Spoiler (click to show/hide)
Cheesemakers toiled above the heavens in their sacred wheel…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Dwarves paid their respects to the dead souls of the Ghost Maze…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
The Lord High Judge Ryukan slumbered in his Golden Temple…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
McBarsky mixed drinks for his Skybar patrons…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Paddle steps into the bowels of her greatest creation...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Heretic spars with relish against endlessblaze and chaotic skies atop the Mark of Chaos…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
MobRules stood in quiet contemplation within the Hall of Rainbows…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
King Japa poked his beard into the old queen's tomb...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
The traders milled about the blood-soaked trade depot after ascending the green glass ramp…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Goblin spy Dak schemed desperately from her secret hideout in the hills…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Lord Brassroast hummed as he tinkered with the magma pumpstack, clockwork mechanisms clicking and whirring along beneath his fingers…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
PyroTechno and Urist McDwarf basked in the heat of the forges…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Escondida and uber pye effortlessly shapes wood and stone to their will...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Mayor cum dwarf therapist Ducim sits patiently through the depressed yelling of her patients...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Taupe and Gwolfski slum it out in their ramshackle joint office located within the old clay levels...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Immortal-D and his carousers partied the night away at the Casa de Pallo, accompanied by the very best in blackjack and hookers… (well, one out of two ain't bad)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Illithid Muteletter the Contained Depression of Counselling poked the floor morosely with a stick...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Commander Shipcat keeps watch at the new guard tower, eyes scanning the horizon as she stroked the dozing Master Fluffykins on her lap…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Dwarven children skated in joy at the Towercat ice rink, blissfully unaware of the Giant Chicken crapping above their heads…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Others dipped their feet into the sub-zero waters at the tower’s base…

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Sanju stared at the four walls of her private tower, as she had done for the past sixteen years.



Constructivory has stood tall for nearly two decades against goblin sieges, anti-towerists, vigilante werebeasts, rogue minecarts, religious cults, fluffy scheming kittens, dairy worshippers, mysterious murders, mad architects, communist revolutionaries, military juntas and most of all, gravity. Through all that, Constructivory endures.

For now, things were idle. There was a rhythm to the rise and falls of the tower’s builds; the dance of Constructivory so to speak. From the initial cuttings of stone, the hectic shuttling of materials in situ, the terror of the build itself, and to the deep lull in-between projects. The tower was in one of those lulls, where time itself seemed to stretch infinitely in all directions – more than enough time for the dwarves to drink, laugh and cry their sorrows away.

Perhaps they’ve earned the right to be content. Perhaps this is their Valhalla, the eternal lull between builds, where the drink is plentiful, the parties wild and the buildings unrivalled in design. These times of spring, when they were the happiest dwarves in the world.



No.
Fuck no.

THIS.
IS.

DWARF FORTRESS.

Spoiler (click to show/hide)
The earth rumbled.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on July 31, 2017, 11:53:16 am
Oh god, not my Cathedral....

FYI, this was my first fort on these forums, so I kinda have an emotional investment here, don't fuck up fucking up Constructivory.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Taupe on July 31, 2017, 12:06:56 pm
We need a video, cmon.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Sanctume on July 31, 2017, 12:33:40 pm
Game Over.  Insert Coin(s)
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheFlame52 on July 31, 2017, 04:46:12 pm
It's been a long time since I've seen this fort on my new replies...
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on July 31, 2017, 09:20:49 pm
Said video is probably going to be half an hour of waiting for the game to respond, followed by a further three hours as it attempts to simulate a hundred thousand blocks and dust falling onto my CPU. As much as I'd looove for you guys to share my pain, there is a better alternative.

I never thought I'd say this, but the inbuilt DF movie recorder may be perfect for this, as it records on a per-tick basis (as opposed to per-second). I'll then try to convert it later into a gif using milo's CMVtoGIF (http://www.bay12forums.com/smf/index.php?topic=147803.0) utility.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Imic on August 01, 2017, 04:06:33 am
Dammit, do a last minute dorfing of me.
This will be epic.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: DDDragoni on August 02, 2017, 03:00:28 pm
Dang, I never thought I'd hear from this fort again. Then I decide to check the forums on a whim after months of absence and Constructivory is back for a last hurrah! Looking forward to seeing what comes of this.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Taupe on August 02, 2017, 03:00:53 pm
Dammit, do a last minute dorfing of me.
This will be epic.

By the way guys my name is Imiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Imic on August 02, 2017, 04:37:26 pm
Dammit, do a last minute dorfing of me.
This will be epic.

By the way guys my name is Imiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Exactly.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 05, 2017, 01:17:39 am
Been rather busy recently, so the next part might need to wait. Sorry guys. Promise, I'm going to run Constructivory into the ground some time later.

In the meantime, I've been testing the GIF capabilities of the inbuilt movie recorder. Looking good! Here's one last good look at the tower (before everything goes up in flames).

Spoiler (click to show/hide)
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Imic on August 06, 2017, 06:11:02 am
Wow.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Sanctume on August 06, 2017, 03:19:26 pm
That pacman ghost maze is ridiculously large.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 14, 2017, 05:42:57 am
Let me preface this by saying that all you are about to read are events that have actually occured in-game, in one form or another, though certain liberties have been taken in respect to scene arrangements and editing of images. Save scumming has been used, but only in order to get more dramatic shots, re-record scenes from different perspectives, all without affecting the ultimate outcome of the story.

We good? Mmk.

Now get ready for the strangest ending of all time.




The earth rumbled.

Constructivory paused momentarily. Its dwarves looked around – hesitant, unsure of how to act. Tremors sent mugs rattling and barrels rolling across the floor, spilling drink and stubbing toes alike in equal chagrin. Waves rippled across the swimming pool, its surface a rhythmic dance of droplets that encircled the dwarves within. Above them all, the great foundations of Constructivory rocked gently, imperceptible to all but those near the peak.

Spoiler (click to show/hide)

Vortex could feel it through her boots, but right now she had a more pressing issue at hand.

“Contact... contacts! Sir, they're coming in from all horizons!” she yelled down to her captain, Sanctume, who was perched a few floors below at Ghost Maze. The howling winds at the peak garbled her voice somewhat, but the message was clear. He too was watching the border.

Spoiler (click to show/hide)

"Get down. Alert Commander. Listed squads next. King and nobles last," Sanctume signalled back rapidly.

He could sense the panic in Vortex’s eyes as she registered the orders. She was still far too green, not at all like her predecessor. He could remember when the tables were turned, when it was Commander Vortex glaring at him, barking out commands as they rallied to face an oncoming invasion. He was green then, armed with only a mace direct from the barracks, as they went out into the wastes to fight for their new home, this madness of a tower.

They were all green once. He saw the current Vortex, feet rooted to the ground and face singing an expression of fear, knowing that it was exactly what he would have done all those years ago, and knew exactly what he had to do right now.

Spoiler (click to show/hide)

"Squad. Attention. March! Commander. Now!" Sanctume bellowed, and Vortex’s muscles jerked into focus. With a salute she raced down the stairwell, leaving Sanctume alone on the roof of the world.

No time to waste. He aimed his spyglass towards their ranks and began counting.

Spoiler (click to show/hide)
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Zuglarkun on August 14, 2017, 09:59:49 am
Wtf humans?
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 14, 2017, 10:11:11 am
(Edited)
Look again :)
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Zuglarkun on August 14, 2017, 11:02:37 am
I was having some down time when suddenly a great commotion begun. Soon, one of the military came running up to alert me.

"What is it this time? More goblins? Crundles?"

"Uh no commander, but I think you ought to take a look at this." said the dwarf as he motioned toward the direction of the hills.

I sought out a high vantage point and peered out into the horizon.

"What in the name of Armok? Humans?"

As i surveyed the hills I was alarmed to notice that their numbers were swelling. And not only the hills, but in every direction I looked, more of them appeared; like an army of rodents found a block of cheese ripe for the picking. But I was clearly mistaken. As they came into view, I noticed that not only were there humans, but elves, animals and what looked like feathered animal men.

I took out a suit of adamantine mail and motioned to one of the military dwarves nearby,

"Bring this mail out to them and tell them that Frodo Ringedbear is dead, and that they should-"

"Please commander! Enough joking around! How should we respond?"

I leaned on my axe as I glanced down upon their numbers. No green skins. Most of them didn't bear any weapons. Pack animals, not war trained mounts. Flags and insignia for trading, purple garb.

The look of trepidation on my face quickly turned into a frown, and then into glassy eyed apathy. I took a quick sip of dwarven wine from my canteen.

"Hmmmm, I think I'm going back to break."
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on August 14, 2017, 12:05:29 pm
Here I was, in my Cathedral, planning my next big move for the thone when one of my acolytes runs in and tells me to look outside. The look on his face was not fear but definitely confusion.

I put my letter down and descend into the atrium of my Cathedral, a true beauty. As we pass through the door into the Cathedral grounds, I walk to the edge and peek down.

"Are we being invaded by ants?"

From this high up, it truly looked as tho a toddlee had stired up a huge nest of ants. I could barely tell what they truly were, there were Humans (oddly) and elves, and animals walking on two legs. But there were hundreds of them.

"Your orders Lord Judge?" asks the acolyte.

"Move all the others into the Cathedral and seal off the grounds, we have enough food to last."

 "What about the rumors of a self destruct lever? I heard that there is a sect working to bring down this tower." The acolyte inquires.

"Mere rumors is all that is. No one would be stupid enough to do such a thing."
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 17, 2017, 10:39:58 am
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It didn’t take long for him to lose count.

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Sanctume stood at that peak like a gargoyle, motionless as the earth rocked beneath him. With his eyes affixed to the horizon, watching the tide come in, he couldn’t help but wonder: who the hell did they piss off this time?

Hundreds marched across that landscape - elves, dwarves, humans; from merchantmen to noblewomen to soldiers; banners of every colour and insignia. They moved slowly, like a rising tide across the frozen barrens. If anything was certain, this was no goblin invasion. The sight alone threatened to engulf him in bafflement, but honed discipline forced him to set his mind aside. Whoever… whatever this was, it didn’t matter. No matter hostile or friendly, the Military of Constructivory would be there to greet them with open arms. He prepared to head downstairs, where he would be needed most to rally his squad.

Down below, he could make out a steady trickle of civilians snaking down the tower. Guards accompanied their descent as they enacted a temporary earthquake evacuation protocol. Most of the initial tremors had subsided, and the mood of panic had given way to the annoyed semblance of a fire drill, with dwarves having dropped most of their work and drink. They trudged downwards to the assembly point in foul spirits, unaware of the incoming contacts, when Immortal-D's voice suddenly boomed through the walls.

You’re all gonna die folks! MWUAHAHAHAHA! Everyone, get out of there! We were right all along, you fools! There's a bridge on the second level! Run you little hamsters, as I laugh and preside over your fleeting deaths! Unless you feel like walking, sorr- RUUUUUNNN before your precious tower turns on you and grinds your bones to dust!

A brief spate of worry rippled through the crowd, but it too came to pass. Surely the great overseers of this place would have considered such scenarios! Surely each new addition to the tower would have been rigorously assessed for structural stability before being built! For those who had been born and bred under the shadow of the Tower, such thoughts were unfathomable. This was Constructivory, Mountaintower of the Stake of Healers! Hazardous and mishappenly-run perhaps, but certainly never "unstable".

Immortal-D’s voice continued to echo. “The Casa takes all visitors! What? Hell no, we're charging for this. All are welcome with open arms! We’ve got free booze, rocks and all the best strippers in this goddamn place, ye damn well bet someone's gonna sell their grandmother for this! Come to the Casa, the safest place t-

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The earth roared.

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And then it was no more.

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SURPRISE
TERRAIN
REGENERATION
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Rose on August 17, 2017, 10:54:00 am
Okay wat
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on August 17, 2017, 10:54:15 am
...

...

...

"Well at least I can finally enjoy the view from up here without that thing in my way," Ryukan said as he sipped his Strawberry Wine smuggled in from his contacts from parts unknown.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 17, 2017, 10:55:27 am
Okay wat

Oh wait till you see the swimming pool.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Sanctume on August 17, 2017, 11:11:13 am
Using my data plan so I don't wait... holifuk!
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Fleeting Frames on August 18, 2017, 10:06:47 pm
Okay, well played.

I expected walls to shake, tremble, fall down and crumble
All the floors and all the buildings to flatten and sunder
A bait was cast and switch was pulled
And as the watchers' tension lulled
All the quarries totalled
Open-legends?
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 18, 2017, 10:18:12 pm
Hohoho, bingo (https://github.com/DFHack/dfhack/issues/805). This was on the old 40.24 before they fixed it.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 23, 2017, 10:09:42 am
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Not an update, just would like to mention how unusually high I find stress levels in Constructivory. There's only a handful of happy dwarves in the tower; the vast majority of dwarves have +ve stress, along with twenty plus dwarves who are stressed or downright haggard. Must be the weather (or the hundred-something dead goblin corpses TheCheeseMaker made them haul in the previous year). Not sure whether that's normal fare for 40.24 -- my main fort had 90% of everyone at super happy levels even with the spiralling-into-depression bug. Maybe I just need to play more screwed-up succession forts.

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At least someone is enjoying himself in his spanking gold-adamantine temple.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on August 23, 2017, 12:29:59 pm
 ::)

I do believe that everyone got one year to do whatever they wanted with the tower. I chose to better my poor dwarf's life and make him a nice house. I also added quite a few z levels to the tower too. Not my fault some of us dedicated our turns to shitting lava on other player's projects....
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 23, 2017, 10:04:56 pm
Naw, is good, just poking fun at ya. Everything looks the same as rubble.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: AbstractTraitorHero on August 28, 2017, 02:35:08 am
So what happened exactly.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Sanctume on August 28, 2017, 08:57:17 am
I think that entire tower is on supports around the swimming pool level, and someone found the lever.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Rose on August 28, 2017, 10:17:13 am
No, this caused everything to collapse, even free-standing walls outside.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Zuglarkun on August 28, 2017, 10:51:30 am
So what happened exactly.

The tower and its surrounding regions imploded upon itself due to overseer e-peen overload. Visitors came from far and wide to witness the rare spectacle. This is the primary reason you don't see dwarves build above ground.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 28, 2017, 11:28:19 am
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The earth roared.

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Fractures reach deep into the mountains, exposing the rocky underbelly below. It pulls out the guts of the earth - the granite, the microcline, the orthoclase, the gemstones - twists them, churns them, spits them out back out onto the surface, and watches them grind each other to dust. The crust is ripped out and thrust skywards as jagged mounds, wild and beautiful in equal measure, as though it was art sculpted by the forces of the earth itself. In the face of such power, the walls could do nothing more but to buckle and collapse. Gravity spurned rushes back into Constructivory with a vengeance.

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Voices, once of revelry, descended into screams that vanished into the night. Down came the blackjack tables, the stripper cages, the elaborate siege defences; they all splintered into nothing as the building folded in onto itself. A shifting miasma of gold, copper, wood and loam erupted from the site, and when it cleared, the Casa del Pollo was no more.

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Locked in eternal rivalry, Towercat and the Casa del los Diablos Quesadilla de Pollo crash together in a titanic battle of ice and magma. The two icons of Constructivory fought in the frozen plains as they both crumbled into pieces. Neither emerged the winner. The bodies of children sizzled gently in their wake, covered in a melted mush of snow and stone.

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As her world pitches towards the ground, Sanju scrabbles desperately against the walls, but to no avail. These walls were designed to keep her in, no matter the cost. For sixteen years it had been her only home and prison; now it too would be her tomb. When the dust cleared and settled, only rubble remained. Buried beneath was the body of Sanju Craftwards, lizard queen and last werebeast of Constructivory, never to witness the light of moon again.

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For miles under, the caverns and mines were sealed once more. Virgin rock reclaimed the underground quarries, rooms and stockpiles, long torn apart by the dwarves to fuel the tower's ascent. Now the earth took its revenge, as the unlucky few like Taupe and Lord Brassroast found themselves buried alive in the rockery.

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All the while, a tsunami of rock and soil sweeps across the landscape, obliterating anything that stood in its path.  More powerful than any army, it rushes down towards the valley basin where the tower stood, engulfing it in dust. In mere moments the swimming pool and the ice base is entombed. It was as if the earth had swallowed it whole, leaving no hints of its former existence, apart from the faint cries of dwarves still trapped underneath.

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Their voices went unheard, for Constructivory itself was under siege. The quake began to hammer at its doorstep, demanding unconditional surrender to the ground. Waves of rock and stone battered at the foundations, relentless and unyielding as the tide. The old tower creaked, trembled, and groaned to much alarm. But Constructivory held on, like a curmudgeonly old dwarf refusing to part from his tankard at the end of his dying hour. It refused to die, even as windows shattered and the Copper Bell gonged like mad, even as barrels rolled by the hundreds and blocks tumbled like rain. By the gods did it hold on.

When finally the tremors softened and the quakes receded, when nature itself threw up its hands in resignation, as an air of disbelief permeated those within the tower - who found themselves very much still alive and not suspended in mid-air - two words danced on everyone’s lips. Two words that were whispered and shouted from mouth to mouth before it rose as an echo and erupted as a roar of victory - of artificers victorious against the forces of nature.

Constructivory endures.

Dwarves stomped their feet and sung their battlesongs, as they rode the wave of euphoria up the tower’s spine. Booze flowed free from open taps and the sacred cheese wheels were cracked wide open. They laughed as the earth shook some more, jeering at its pitiful aftershocks. For in their minds, Constructivory was mighty, and they were dwarves immortal forevermore. What was a quake but a tantrum from Armok? They were conquerers of the sky; they would rebuild better towers in its steed. It was not until they cast their gaze downwards did they realise how precarious their position was.

---

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Many years gone, seven dwarves arrived to build a tower high.
They drove pillars deep into the earth, one for each mind.

    Bearskie
    TheCheeseMaker
    DDDragoni
    Mobrules
    Taupe
    uber pye
    Hiddenleafguy

Seven pillars for seven founders.
Seven pillars that now held up the sky.


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---

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Another aftershock; this time, there was a lot less laughter.

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A brief stumble.

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A slight misstep.

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That would be all it takes.

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For those asking, the quake was a DFhack bug using the old open-legends script (https://github.com/DFHack/dfhack/issues/805) (now they fixed it) - basically, the entire map is regenerated to the level of the initial embark. This has the effect of destroying all constructions standing on open terrain.

However, buildings are left intact.
Supports are buildings.
And guess who built supports in the first year.

:D
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Taupe on August 28, 2017, 12:24:10 pm
I like that picture of my dwarf alone in the wasteland, complaining that her artwork was defaced, totally disregarding the whole ''collapsing tower'' part of the event.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Imic on August 28, 2017, 04:34:27 pm
What have I done.
(http://i.imgur.com/zQd6qfr.png)
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on August 28, 2017, 04:56:40 pm
Well...

fuck
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Fleeting Frames on August 28, 2017, 05:32:53 pm
Well those were nice pictures of explosions ^^;

I wonder if there's a way to manually trigger the map regeneration, with no other ill effects? Properly harnessed, it could be quite useful, if such a cheat.

@Imic: I think the proper expression is "Oops. My hand slipped." as everyone angrily, helplessly, glares.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheFlame52 on August 28, 2017, 06:43:29 pm
Damn, I haven't seen an ending like that since the finale of Deathgate.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Spriggans on August 29, 2017, 02:50:34 am
So, I wonder how long it took your computer to crumble all that information.
How long did it run to compute this glorious 5 seconds clip ?

Are the traders alive ? Or were they in the Depot ?
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on August 29, 2017, 04:15:02 am
@Springgans: The open-legends quake wasn't that bad - 10 minutes tops. The main tower collapse though... (the one coming in the next update) guessing it was about an hour? For start to finish, the whole 150 ticks. Most traders are alive, albeit in various states of life. They're wandering around the map so most didn't get hit bad. Anyway, I've got special plans for them.

What have I done.
(http://i.imgur.com/zQd6qfr.png)

This is why you don't let the new guy near the self-destruct lever.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on September 08, 2017, 11:11:32 am
In the deep dark black of space, the Starship Constructivory voyages...

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Visit Constructivory's 3D map here (http://assets.mifki.com/df3dview/#key=990467f1ceead9a4). Or actually don't, since mifki hasn't added support for more than 16z's yet.
But still, you can try out and support his visualizer project here. (http://www.bay12forums.com/smf/index.php?topic=165465.0) It's pretty cool.



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The full map! (http://assets.mifki.com/df3dview/#key=7c9be1699d074f2e) :D
(thanks to mifki)
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on September 13, 2017, 08:08:05 am
In the deep dark black of space, the Starship Constructivory voyages...

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.... damnit, I need to write a fanfic now...
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Sanctume on September 13, 2017, 09:58:44 am
In the deep dark black of space, the Starship Constructivory voyages...

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.... damnit, I need to write a fanfic now...

So a RW episode?
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Immortal-D on September 17, 2017, 04:47:59 pm
With the help of my faithful external harddrive, I have moved all of my pictures to the relative safety of Imgur.  I'm also just now catching up on the last few pages here.  What a way to go :)
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on September 17, 2017, 06:29:20 pm
So, do I has your permission to write a fanfic about this?
 It'll most likely be a crack fic, but it'll be a good one
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on September 17, 2017, 10:56:58 pm
Crack away, as you were. I'm kicking myself to try and get the next update out. Welcome back Immortal-D, enjoy the sixty-storey fall!
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Taupe on September 19, 2017, 04:39:20 pm
What a way to go :)
That would be ''downwards'', for the initiated.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on November 12, 2017, 03:52:23 am
Apologies in advance to those with bad internet (and for the long wait). Just a few loose ends before we wrap this all up. Knowing me, that probably translates into another few months. Eheh.

Welp. Enjoy the fall.


(http://i.imgur.com/zQd6qfr.png)

One by one the pillars broke loose as the old tower creaked on its side. Within it was a society on the verge of hysteria. Dwarves swarmed downstairs like ants in a fire, but with none of the finesse. Akin to beasts, they trampled and fought and scrambled over one another, each fighting to escape the teetering megastructure, yet each coming to the same horrible sinking realisation that all exits were damaged beyond measure, and that their only real resort was to follow the tumbling stocks down. By then it was already too late; the stampede had swept them afar, and only their screams and protests remained coursing through the air. All this, until the last of the supports blew apart.

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The world froze in motion. A single moment that stretches out into infinity, forty thousand blocks and bars suspended in the void. Awaiting the summons of gravity. Across the far-reaching expanses, across the winter slopes, across the endless night sky. The silence of the world was palpable. Eternity passed in that moment, a siren call reverberating across the universe machine, cycling, awaiting a response…

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And then slowly, it seems like the particles begin to drift into motion. Each following their own trajectories, slow, yes, but if you look closely you can see them. Their gentle rotation, their axial spins, and ultimately, their destinations. Clink. The universe machine winds down. There is brief calm before the storm. A final snapshot of Valhalla in the sky. It is decided.

Clink.

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Entire floors flattened as the tower buckled in an instant, crushing beneath it all traces of the old quarters; a cacophony of voices lost under the grinding collapse. High above, the Cheese Wheel crashed out of the clouds, a rolling giant of orthoclase that barrelled through the mausoleums and tore itself apart into a blanket cover of blocks. The walls scream in protest as the tower swayed wildly in a futile attempt to keep some form of structure, yet failing to do so, as the central staircase folds twenty floors down into the mines. With its spine broken, Constructivory spirals into freefall.

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The tower explodes into a million pieces as it descends from the sky, screeching down the stratosphere at ninety miles per hour. No longer tethered to the will nor want of the dwarves who helped shaped it, who too, fall, amidst a roaring whirlwind of trivialities, pants, bricks, hatches, statues, cages and everything in between, that blotted out the sun and shattered what little illusion that remained of the blue skies above. They tumbled like leaves in a storm, flailing hopelessly through the air, some battered, some bruised, and some untouched till the end - but all met their demise at the ground's hand.

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Crumbling before them were the icons of Constructivory in freefall: the massive Bell, the great Palace, the iconic Mark. All splitting apart at their seams approaching terminal velocity. Always going faster and faster and ever so faster the collection plummets as it descends down the final mile, countless particles of varying densities and sizes tearing down the horizon. It witnesses the ground rise up to meet its challenge, and accelerates further in response, till it breaches that final barrier – at last! – that final moment, crashing against the world with all the pent-up fury of sixteen years of construction, shattering into an enraged kaleidoscope of shape and colour, painting the floor a million traces of rubble.

Spoiler (click to show/hide)
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With each thunderous impact shockwaves race across the embark, kicking up dust clouds the size of towers, the breadth of mountains. Each impact hammers its might into the earth, ripping indelible crater-scars for an eternity. The roaring of the destruction reaches a climax – a deafening, thundering, inescapable bass that consumed the senses and annihilated all thought and intent, replacing it with nothing but a primal urge to dig, to hide, from all the noise and destruction, into the darkest and deepest of all caves, to flee to flee to fleeeeeeee...

...until it gradually echoes and echoes away into silence.

Spoiler (click to show/hide)

Nothing but the silence of the dead, and the vast empty expanse of space that once used to be Constructivory. 
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Sanctume on November 12, 2017, 04:14:24 am
Mesmerizing!
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: FakerFangirl on November 12, 2017, 08:01:08 am
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... Not the baby!
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: TheImmortalRyukan on November 12, 2017, 10:13:32 am
stands dumbly for a few moments

whips out bugle

plays Taps
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Immortal-D on November 12, 2017, 04:53:21 pm
*sniffle*, that was beautiful.  Without a doubt, the most fun succession game I have been a part of.  Please note, your op's need to be updated for now-fixed broken links (mostly mine, couple others).
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: DDDragoni on November 12, 2017, 11:20:51 pm
Constructivory died as it lived--with and many, many fatalities.

Which of these poor doomed dwarves was the last to succumb to the onslaught or bricks and gravity?
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Bearskie on November 13, 2017, 09:08:09 am
Most were burrowed in the tower, so almost everyone is dead. Certain exceptions though, like Taupe and Brassroast, who survived by virtue of already being entombed under six-Zs of map by the time of collapse. Others... I kept alive for story reasons.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Zuglarkun on November 14, 2017, 02:59:02 am
I know its cliche, but the finale of Tchaikovsky's 1812 overture played in my mind, perfectly synchronized to every explosion every time I watched a gif of something going KABOOM.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Fleeting Frames on November 16, 2017, 10:33:44 am
Thanks for those animations. Fun to watch.
Title: Re: // Fall of the Succession Tower: Constructivory \\
Post by: Taupe on November 16, 2017, 04:33:21 pm
I know its cliche, but the finale of Tchaikovsky's 1812 overture played in my mind, perfectly synchronized to every explosion every time I watched a gif of something going KABOOM.

‘What, for instance, might one write on the occasion of the opening of an exhibition apart from banalities and generally noisy passages? I wrote it without any warm and loving feelings, and so it will probably be lacking in artistic merit,’

Tchaikovski would hate us all.