The pack is actually very useful. I've bookmarked this page and submitted it to reddit. I think this is the perfect handout to my friends who are DF-curious (A new word!?).
The pack is actually very useful. I've bookmarked this page and submitted it to reddit. I think this is the perfect handout to my friends who are DF-curious (A new word!?).
Yeah, it should help some people to come out of closet.
I stonesense working for the latest version? for me it just hangs at "connecting to df." (would be great if someone could get Reveal working too)Stonesense works for me with this pack. Please note that I have applied an additional .xml file WHICH IS NOT YET INCLUDED IN THE MAIN STONESENSE BUILD. You can find the .xml HERE (http://www.bay12forums.com/smf/index.php?topic=43260.msg1317189#msg1317189)
...
I actually was thinking of altering the keybinds a bit, but thought against it because it might cause confusion/debate.
I like changing my </> keys to ,/.
my up/down to -/= and pageup/pagedown to _/+ (SHIFT versions of -/=)
This reduces the need for pressing shift so often and lets me play without a numpad.
What do people think of that? Maybe an alternate version or keybind file would make sense, with documented changes.
...
*CoughWhere'sMaydayCough*
I outline in the topic details/ramblings that using maydays pack instead is very simple. I guess I can make it simple without having to create another pack by giving a specific link that will work with the current version. A separate pack would be a lot of work for a relatively simple switch of folders.*CoughWhere'sMaydayCough*
Seconded. I've been playing with the Mayday graphics that were packaged in with the illustrated 40d tutorial, and it would be really handy to have version of this pack with them in it.
I disagree with adding complexity like another graphics pack, phoebus works just nice.
Looks awesome.Ahaha, I wanted to say that's great. Tell me how that goes! I'm interested :D.
Might need to use this to introduce my dad to DF.
I'm gonna use this to start DF2010. Also, there's a zoom function?! Thanks for the laptop interface, gonna try it.Nice. Yeah the zoom function is from the merge. It doesn't look pretty, but it works if you want to see a general overview of things. Please tell me how the alt keybinds go. I just realised that "." is also used for advancing one frame, so if you use that function you might be annoyed, you'll have to fix it yourself. For next time I'll rebind the advance one frame to / or something.
Good point! I'm thinking of disabling the ECONOMY for next pack, with a clear note that I've done this because it's currently incomplete.Yeah, it should help some people to come out of closet.And move them back in when the dwarven economy kicks in.
...
As an aside, what exactly is broken about the economy? Not that any of my forts have lasted long enough for it to matter.To be honest I haven't personally played much with the economy either, so maybe I'm being unfair? =
As an aside, what exactly is broken about the economy? Not that any of my forts have lasted long enough for it to matter.
You got linked on Penny Arcade, btw. Good deal!Jesus you almost gave me a heart attack. I thought you meant the main page or something, not on a forum thread XD
So far I'm liking it (and the new bindings, btw) though I'm used to Maydays graphics. Now, was the amulet female and the bag male? Or the other way around...
2 questions: where can I turn off the economy, and where can I edit the max population?Yeah they are in \data\init\d_init.txt
I wish there was a Lazy Download for d40.There were a bunch on DFFD, including versions pre-generated worlds.
There were a bunch on DFFD, including versions pre-generated worlds.
Dwarf Fortress File Depot: http://dffd.wimbli.com/index.phpThere were a bunch on DFFD, including versions pre-generated worlds.DFFD?
I have not tried this yet, but thanks!Yeah, embarks are a great idea. Thought of it after I posted the pack. Maybe I'll steal maydays :P... and also put something of my own in as well.
All that is missing is some good embarks for people that are really really really lazy, like me.
Wait, what? What new monsters do I have?From your page:
v29: (...)If you removed them since, you did not indicate it anywhere.
added Magnut's new beasties pack
Just to clarify things, I have no business with getting more people to use my pack :PYeah, sure. ;)
You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lolI do not think this would be useful. This pack is for lazy people (like me), newbies (I hope I am already past this point heh) and lazy newbies. Removing these tags make game too different.
total noob mode =D
You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lolI do not think this would be useful. This pack is for lazy people (like me), newbies (I hope I am already past this point heh) and lazy newbies. Removing these tags make game too different.
total noob mode =D
You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lol
total noob mode =D
[NOEMOTION]You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lol
total noob mode =D
Got to admit that I played with this concept - it solves myriad problems, but actually causes a huge morale problem. With no Eating, Drinking or Sleeping your Dorfs do not get the morale bonuses for eating nice food, drinking nice drink and sleeping in their bedroom. This means that a tantrum spiral is MUCH likelier.
Yeah I noticed this. Actually with mayday theres like 6 points leftover too.
I'll make it use up more points, but I think its good that it lets you go-over everything in case you want to change a thing or two.
I assume if the points are COMPLETELY used up it skips the screen...?
Phoebus' Graphic Set v2.1.3 (w/ larger pillar graphics)
+ Dwarf Therapist v0.5.4 +0.31.08 support
+ Stonesense Isometric Visualizer Slate RC2 +0.31.08 support
Done, and more! Good idea
Next version (2.5?)
Will have something like the following, once DF Config has a good build and the tileset changer is working better.
+DF Vanilla (except for the below embarks, and init changes)
+DF Config with settings, mods (aquifers/noexotic/fastdwarfs), laptop keybinds
and TILESET CHANGER with Phoebus, Mayday, Ironhand, Goldplated and more included! (ability to add more!)
+Stonesense
+Therapist
+DF Hack
+Embark profiles (could use more of these!)
Thinking of:
+Quickfort (may be too confusing for newbs, but definitely a must for the lazy)
+SUGGESTIONS! (Many of you want more utilities but haven't suggested WHAT yet!)
Done, and more! Good idea
Next version (2.5?)
Will have something like the following, once DF Config has a good build and the tileset changer is working better.
+DF Vanilla (except for the below embarks, and init changes)
+DF Config with settings, mods (aquifers/noexotic/fastdwarfs), laptop keybinds
and TILESET CHANGER with Phoebus, Mayday, Ironhand, Goldplated and more included! (ability to add more!)
+Stonesense
+Therapist
+DF Hack
+Embark profiles (could use more of these!)
Thinking of:
+Quickfort (may be too confusing for newbs, but definitely a must for the lazy)
+SUGGESTIONS! (Many of you want more utilities but haven't suggested WHAT yet!)
Done, and more! Good idea
Next version (2.5?)
Will have something like the following, once DF Config has a good build and the tileset changer is working better.
+DF Vanilla (except for the below embarks, and init changes)
+DF Config with settings, mods (aquifers/noexotic/fastdwarfs), laptop keybinds
and TILESET CHANGER with Phoebus, Mayday, Ironhand, Goldplated and more included! (ability to add more!)
+Stonesense
+Therapist
+DF Hack
+Embark profiles (could use more of these!)
Thinking of:
+Quickfort (may be too confusing for newbs, but definitely a must for the lazy)
+SUGGESTIONS! (Many of you want more utilities but haven't suggested WHAT yet!)
Sounds good. Only issue for me with Quickfort is that the blueprints are hard to see what they actually do without running them.
Idea:
What about making "custom" builds?
Basically, webpage where you check what you want/don't want, select tileset, select mods, select default options (like water lelev numbers), OS, etc ...
Page will then build package for you and you download it. As registred user, you will have your own default profile saved so that you do not need to input it all again. (add some neat features like popularity of options too)
Some check would be done for compatibility: i.e., if utility does not work with version of df you based your build on, it will get grayed out, similary checks for mutually exclusive mods.
Idea:
What about making "custom" builds?
Basically, webpage where you check what you want/don't want, select tileset, select mods, select default options (like water lelev numbers), OS, etc ...
Page will then build package for you and you download it. As registred user, you will have your own default profile saved so that you do not need to input it all again. (add some neat features like popularity of options too)
Some check would be done for compatibility: i.e., if utility does not work with version of df you based your build on, it will get grayed out, similary checks for mutually exclusive mods.
This isn't terribly different then what DFConfig (http://www.bay12forums.com/smf/index.php?topic=59933.0) does, although it does require you to download the tilesets all at once to pick which ones you like from your machine, but is significantly simpler then having to host a site which lets you pull down exactly what you need.
Needs instructions on how to launch all the apps (order of execution, recommendations etc)
http://www.bay12forums.com/smf/index.php?topic=59056.0 maybe add this, too?
This is really helpful, and as a noob myself I would like to thank you, however, I do have a question:The short answer: Because prices are arbitrary, rather than being based on supply. This means that dwarves will be unable to afford nice things. This forces you to build crappy stuff just so your dwarves can have the bare necessities.
Why is the economy bad? Everyone seems to disable it but it seems like an interesting concept. Also, is there a way to re-enable it in case I want to play with it?
This is really helpful, and as a noob myself I would like to thank you, however, I do have a question:
Why is the economy bad? Everyone seems to disable it but it seems like an interesting concept. Also, is there a way to re-enable it in case I want to play with it?
Hey, I used the lazy newb pack, now that 31.10 is out how can I upgrade without losing my saves? (not fussed about stonesense, but dwarf therapist would be nice!)In your current download, go to /data/save, grab all those folders, and put them in the /data/save of the new one.
Thanks :)
Hey, I used the lazy newb pack, now that 31.10 is out how can I upgrade without losing my saves? (not fussed about stonesense, but dwarf therapist would be nice!)In your current download, go to /data/save, grab all those folders, and put them in the /data/save of the new one.
Thanks :)
Maybe we could combine our projects:
http://df.magmawiki.com/index.php/Bentgirder
Having a ready-to-go save lets a new player skip the site-finding and preparation steps, and get into the game immediately. The tutorial is a bonus. Seems like the sort of thing a Lazy Newb would appreciate. :)
Is DFConfig included? I can't find it anywhere. I'm told to use DFConfig to get rid of aquifiers. Okay. I download DFConfig, drop it into the DF folder but keep getting an error when I run it ('Path not found').No its not included yet because its not complete (tileset changer doesn't quite work)
I tested Bentgirder with .10 and it works fine. Did the raws change in .10?Yes, it will work with .10. But the raws have been updated with combat/material fixes and some other cool stuff which might not carry over without a new world gen.
I tested Bentgirder with .10 and it works fine. Did the raws change in .10?Yes, it will work with .10. But the raws have been updated with combat/material fixes and some other cool stuff which might not carry over without a new world gen.
LucasUPWow thanks! You're definitely welcome. Glad i'm of help, and also that I pulled a lurker out from the depths :P.
A lurker finally posts. Thank you so much for this pack. I've been following DF since 2010 started and development is so rapid that each time I play it's a new version. Your package makes the game much more accessible for a man with a laptop, two jobs and a baby, a.ka. a lazy newb.
So thank you thank you thank you.
Wzam
My ascii-challenged little brother (who has wanted to play DF since I told him it's now possible to flood Hell) is about to try this out. Looking hopeful so far.We are all born ascii-challenged. It took me a long time to become literate, and a short time to become illiterate again. (I'm okay with it now though)
I don't know if it's a bug specific to this pack, though I've never seen it before:
There's a vermin called "rats" (not the same as "rat") which is tarding out and running around extremely quickly all over the place, so fast that it actually looks like random flickering.
Will the example saves work with these new versions?As in Bentgirder? If you run df_savegame_updater after you download/install it, it should update Bentgirders raws and fix a few things.
This make my life so much easier, :D thank you!You are most welcome!
-loki
Hey guys. Some of you have voted for more utilities and stuff, but haven't given any suggestions or specifics! I have no idea what you want to see in LNP!Well, I put in for Runesmith, and now it's in, so I'm happy.
Add the mod that gives more adventure mode reactions. It makes it much more fun, and doesn't change that much for DF purists.Mods should be kept optional I think. Longer wait for them to be compatible too. MAYBE I'll put more stuff in the Optional links just to suggest things to new players.
I don't see any reason to keep the old versions up if the new versions work with the old DF.Well it was mostly in case something was terribly wrong with a new version. Also so that say, if a utlility (like stonesense) was not available in a new pack, people could still play the old pack that supported it, untill the new version was updated.
LucasUpYou're welcome. Glad its working well for you!
Went through a few aborted starts with the package yesterday.
Worked great, thanks to you and everyone that contributed the content.
I for one really really appreciate having it all together like this.
Ya, it seems that Bentgirder has enough iron and coal (and gold and silver) to make the Bismark, but not a shred of flux.
I have to wonder about the viability of that embark for most users who would play it.
The custom parties are interesting.
Thanks again.
Can i be in the MEGA CREDITS for searching the 31.11 & 12 memlocations? Pretty please with a cherry on top? ^^Absolutely not. You have not just been added to the megacredits. I will give all credit to myself 8)
Awesome work on this. I like that you make sure all the utilities in the pack work with the current version, and the speed that you get the new packs up with.It's too bad that I have to do all the hard work... like making the utilities... and memory hacking everything to compatibility. All by myself.
There are no mods in LNP, only the graphic set.
But yes, by all means, use your own personal version of DF!
As long as you are running 31.12 or earlier, it will work with everything in the pack!
no. he just bundled stuff together, he's not "keeping" anything besides the pack, updating the rapist and other utilities isn't in his hands. that said, i'd bet that if there's a working version of the rapist *anywhere* it'd be here tooExactly. I'll try to find a compatible version anywhere I can, but I wont /make/ one.
I just want to say this is simply awesome.Sweet! Thankya!
I disagree with attempts to make DF's learning curve less steep. The last thing DF needs is to attract... casuals.Go troll somewhere else.
I just really think that all these attempts to make the game easier (to learn, to look at, to play) are extremely counter-productive in the long run.Then you are extremely mistaken. And appear as elitist bastard. As in "I just managed to break steep learning curve of this game. I am sooo good *wank wank*. Why other
I rarely, if ever, troll. Maybe I overreact and exaggerate a little, but what I said wasn't an attempt at trolling. I just really think that all these attempts to make the game easier (to learn, to look at, to play) are extremely counter-productive in the long run.I disagree, by allowing the players to do these things, it takes the load off of our very generous games programmer and gives his talent a wider audience to be appreciated by. It doesn't hurt us if more people are brought into the game, even if they prefer graphics or need a little help understanding the game itself at the beginning. In fact it may show us fun ways to play the game that we hadn't already thought of.
I, IMHO, like seeing things like the Lazy Newb Pack. I mean, we were all n00bz once, and it's not a bad thing to extend a hand if someone needs help. Pretty much everyone on this board has been really nice to me since I started, and it makes for a really great overall experience, and augments my enjoyment of DF that much more.
I, IMHO, like seeing things like the Lazy Newb Pack. I mean, we were all n00bz once, and it's not a bad thing to extend a hand if someone needs help. Pretty much everyone on this board has been really nice to me since I started, and it makes for a really great overall experience, and augments my enjoyment of DF that much more.
I couldn't agree with you more. This game has one of the best communities I've ever seen. There's is almost no infighting and everyone is very helpful. This was one of the first things I noticed when I got here.
stfu gtfo newbs
*pulls lever* damn soapmakers
when I clicked on the dwarf fortress application only the left half of the consol showed anything
when I clicked on the dwarf fortress application only the left half of the consol showed anything
try maximising your window (or minimising then maximising - or any kind of resizeing). had the same issue using vbo draw mode (best for my setup)...
when i try to download the pack it won't open because of an error? Is the file corrupted?Nope... Problem on your end maybe? Try downloading from the MIRROR in the OP (you will need 7zip or winrar to open the .7z file though)
How do you turn economy back on if it's off as a default?Run "DFConfig.exe" in your DF folder to change game options, OR open and edit "DF\data\init\d_init.txt"
So um, how the hell do I turn off the seasonal autosave? You don't have anything in the init file -_-Autosave settings are in d_init.txt, not init.txt.
So um, how the hell do I turn off the seasonal autosave?
It's not how I like to save...... Tell. Me. Please. -_-So um, how the hell do I turn off the seasonal autosave?
Why on earth would you want to do that? Unless your computer is like CRAZY slow, it should only take about thirty seconds, a minute at max. Totally worth it in my opinion.
Your question has already been answered.So um, how the hell do I turn off the seasonal autosave? You don't have anything in the init file -_-Autosave settings are in d_init.txt, not init.txt.
Thank you. I appologize for not looking for that in advance. Definitely more helpful than the guy above my last post.
One thing I would suggest is adding a few easier World Gen Setups which are annotated in an appropriately named readme fileThanks! Not a bad idea. Maybe next time though!
About changing graphics, why not have *.bat for each graphics pack in this folder? It would delete graphics folder, copy data and raws from appropriate GP, and execute savegame updater.I would LOVE to do this. I've had this very idea, but I don't know how to write .bat (also DFConfig was supposed to do this but was never finished). If you have a good resource for learning the commands send it my way (or if you know someone who would write such a thing), I haven't been able to find any reliable resources. I'm an Adequate Programmer though, so I understand the concepts.
By the way, DFInit does not work. something about component TABCTL32.OCX or dependencies not correctly registered.Try running DFInit in administrator mode. I've gotten this error myself in Vista/7
the pack has helped me so much. I think the last time I played DF was last year, so I really didn't want to download all those utilities and graphics all over again. I swapped from the default graphics pack to mayday easily enough :)
Thanks. Dont have much more to say then that, just thanks.You guys are very welcome! I'm glad to be of help, and happy everything is working for ya.
I run a Windows 7 64-bit system. The standard download from the site works for me as does the Genesis mod. I just downloaded the file from dffd linked on the front page and allowed for the standard windows extraction. Should I use another extraction program?Hmm. Well there's nothing incredibly special about the DF version in the pack. You can download whatever version of DF you want instead and just use the utilities from the pack. If I were to hazard a guess though, maybe its the PRINT mode (in the init files) that is causing you problems. Try messing around with different options. Using "DF Init.exe" (in adminstrator mode) should make this easy for you.
Also grey, you talk about donating in your DFFD comment, anyone who wants to give me money should
DONATE IT ALL TO TOADY INSTEAD (http://www.bay12games.com/support.html)!
If more people want to support Dwarf Fortress because of this pack, that is AWESOME.
And that, is why you're awesome. :)I know 8) [/hansolo]
The only change is the Llama. Maybe you could ask Ironhand to give you a version without the Llama in it?
This is amazing... worked right off the bat. All the options are set. All the addons are here, thanks dude. Seriously. It just worked. DF just worked... it never works... ever. I'm playing the game right now - I busted out my desktop. I never bust out my desktop.
Everything fucking works... I didn't have to spend half a day to configure this or figure shit out, it just works.
I'm actually playing the game 20 minutes later. That's never happened in a year. I'm playing the game right now on my desktop.
You rock dude. It's fucking working!!!! All the addons are here, and the game works. OMG. I'm going to jiz, sorry.
Also, I guess this pack is popular?Well a ton of folks on Reddit in the /r/dwarffortress recommend this pack.Spoiler (click to show/hide)
Also, I guess this pack is popular?Well a ton of folks on Reddit in the /r/dwarffortress recommend this pack.Spoiler (click to show/hide)
A link is even listed on the sidebar of the community homepage: http://www.reddit.com/r/dwarffortress/ (http://www.reddit.com/r/dwarffortress/)
I would imagine they have at least something to do with those numbers.
Nice with the stumbleupon. I tried searching for it with no luck though.
I tried my hand at some terrible Photoshop title stuff.
I may make some more fancy graphics/screens after the next version of DF and this pack are made.Spoiler (click to show/hide)
How has World Viewer not been added to this yet?To be honest the last time I looked I didn't think it was very newb friendly. It's more for those who already know DF and want to look deeper into their world.
http://www.bay12forums.com/smf/index.php?topic=60913.0
@Still Standing: If you or anyone else would put together a few useful quickfort files, that would be incredibly awesome! I'd just have to remember to include them every time... Also would they work for both versions of Quickfort?
@Dwarven Smokeologist: Keeping advanced utilities another folder deep is a good idea. I had the idea myself once but forgot. I shall do that for next pack.
Man, I don't even know how to use Quickfort, even after the Readme. Could someone put together a comprehensive howto for 'tards, please?
I have several in 1 .xls file, which only works with QF 2.0, but I can seperate them to a file that works for both versions if you want.Eh, if its for the newer version, no need for an older port as well. Prolly will move away from v1.11, so that'd be cool.
I guess if you didn't know how to use it, you might not run it at all. :p
Sick of selecting what you want each time the caravan liaison comes? Be lazy and use a Macro! When the goods selection for next years caravan comes up, before doing anything else, hit CTRL+R and work your way through the endless list of items, once you've made your selections hit CTRL+R again and then CTRL+S to save the macro for later use. When they come next year, use CTRL+L to load your macro and CTRL+P to play through the steps you took last time. Sit back and relax while DF does all your hard work by itself!
Hey that's not a bad idea! Although perhaps tips and tricks would be better suited in a wiki entry or something?
I'll fool around with the idea anyways.
I haven't used the included macro recorder at ALL! That's a good idea of a use for it!
At first I thought you were talking about the actual TRADE dialogue though, which wouldn't make much sense.
I think 0.31.14 will be very soon (a few days, at most), as bug with non-embarkable sprawl is rather annoying. I do not think it is worth new release of LNP. Better wait for a next bugfix release of DF.Embark anywhere should fix it.
I think 0.31.14 will be very soon (a few days, at most), as bug with non-embarkable sprawl is rather annoying. I do not think it is worth new release of LNP. Better wait for a next bugfix release of DF.Embark anywhere should fix it.
I am sure World Viewer is very simple to use, but as it has no documentation (or none that I could find) I wouldn't know. Plus, it's not much use to a "newb".
Hmmm. Someone in the announcement thread reported that using Embark Anywhere returns an error on sprawl in 31.13.
I tried switching to Ironhand after I saw a picture of it, looks much better than Phoebus' IMO, but now my save games are broken, I get the error "Missing Creature Definition: Hyena".Really? Weird, that shouldn't happen. Have you tried switching back to Phoebus?
I was sort of waiting for .14 before I made a new pack.... but It shouldn't be much work for me to update everything to .14 when it comes.
ahaahahahahahahaI was sort of waiting for .14 before I made a new pack.... but It shouldn't be much work for me to update everything to .14 when it comes.
Speaking of which...
I made a wiki page for the Lazy Newb Pack:Awesome man! I've added a bit to it, and will update it to look better once I figure it out a bit. Thanks!
http://df.magmawiki.com/index.php/Lazy_Newb_Pack
I made a wiki page for the Lazy Newb Pack:
http://df.magmawiki.com/index.php/Lazy_Newb_Pack
Awesome man! I've added a bit to it, and will update it to look better once I figure it out a bit. Thanks!
hiya, if you're using LNP 5.0, this is a known bug from DF 31.13.
what you can do about it:
a - stop world generation early, say year 150 or so.
b - switch to LNP 4.6, it works great!
c- wait for LNP 5.1, lots of bug squashing in 31.14, so it might be well worth it to wait.
Remember to have FUN!!!
hiya, if you're using LNP 5.0, this is a known bug from DF 31.13.
what you can do about it:
a - stop world generation early, say year 150 or so.
b - switch to LNP 4.6, it works great!
c- wait for LNP 5.1, lots of bug squashing in 31.14, so it might be well worth it to wait.
Remember to have FUN!!!
hiya, if you're using LNP 5.0, this is a known bug from DF 31.13.
what you can do about it:
a - stop world generation early, say year 150 or so.
b - switch to LNP 4.6, it works great!
c- wait for LNP 5.1, lots of bug squashing in 31.14, so it might be well worth it to wait.
Remember to have FUN!!!
I tried that, Escaping around year 850. Result is the same, the continent is totally occupied by settlements leaving few to no suitable embarking areas for me. I tried 31.14 - same problems there, so, how exactly do I generate a world where the good spots isn't taken already?
You bring a good point. See originally I did have no-exotic included, but then DF Config did it. Now that DF Config is dead in the water (for now?) I might as well bring back no-exotic. Or I could potentially write it into the .bat script too.
Or is this utterly normal and will only be rectified once Truetype-Support is fully implemented?
The DFFD download http://dffd.wimbli.com/download.php?id=2801&f=LazyNewbPack%5B0.31.14%5D%5BV5.1%5D.zip is bad, 7zip 4.65 throws a bunch of file corrupt errors after extraction. The direct download works fine, though.Thanks! I've re-uploaded the file to DFFD.
Yes, seasonal saves are back! Woohoo, grabbing this!
Yes, seasonal saves are back! Woohoo, grabbing this!
I hope the other utilities update soon. I suppose I could just crapshoot what my fortress will look like in a visualizer until they're up.
Yes, seasonal saves are back! Woohoo, grabbing this!
I hope the other utilities update soon. I suppose I could just crapshoot what my fortress will look like in a visualizer until they're up.
Hey all. I'm a new lazy newb still learning the ropes. I have a question about the pack.It's going to take a little while for all the utilities to get updated for the new version. They weren't even all done for .14 when .15 came out. Someone correct me if I'm wrong but I don't think any of the tilesets are ready for .15 yet, either.
I DLd the older version with all the utilities, but I realize now that I'm not likely to use (or even understand) the ones that don't work with the newest versions of DF. DwarfTherapist is awesome, the others I don't care about for now.
My point is, there have been a couple updates to DF since the version I have, (.12). I'd like to get the updated version of the game. How do I do that while keeping all the stuff in the Newb Pack, like the tilesets, gamestarts, etc.? And will I have to start a new fort? (not that my current one is very succesful, lol.)
Thanks!
OK, so I should just wait until the whole pack is updated? Then redownload the whole thing and move my saves over?
Someone correct me if I'm wrong but I don't think any of the tilesets are ready for .15 yet, either.
Ok, let me ask this: Am I missing anything important playing .12?
Hah. I like how I've found out about those new versions through this thread first. Funny for sure.
In a sense it doesn't matter, because we have to wait for utilities anyways. People are going to have to stick with older versions for utility compatibility, unless memory hackers get quicker then Toady again.
Also, If there's even a rumor of a 31.16 quickfix, I'm not even going to bother with .15 XD
I'm waiting for the 31.16 version LNP release. ;-)This.
I'm waiting for everyone else to catch up to Ninja Toady.
Ok. How do I get the newest version of DF, along with whatever else from the pack that works w/ the newest version, on my own w/o having to wait for a new version of the pack. No enemies kinda sucks.
Obvs I know how to DL the newest DF, what I mean is, which of the pack's components are up to date, and how do I get them working.
Yeah, check the links to the content on the first post. Every single utility will say (somewhere) which version its compatible for.
As far as I know Ironhand and Phoebus graphics are up, as is Dwarf Therapist and DFHack.
Really you could stick with 31.12. But I'll try to put another version up in a day or two, it'll be a little bare-bones.
this needs bumping, and some updating. :-)
10/13/2010: Diversified the dwarf mode troubles a bit, he he he. I should be back to postable stuff after today.
So hey guys. I guess I should get the new pack out so that Toady releases .17 right after eh? He must be waiting on me.I am pretty sure that adventure mode release (.17) will be out in a month or two. It's not that fast. By "postable stuff" he meant "postable", i.e. text in the devlog.
I'll see what I can do 8)
Edit: although I'm really feeling that I should wait like... another day before I make another fool of myself?Quote10/13/2010: Diversified the dwarf mode troubles a bit, he he he. I should be back to postable stuff after today.
I am pretty sure that adventure mode release (.17) will be out in a month or two. It's not that fast. By "postable stuff" he meant "postable", i.e. text in the devlog.Well if you say so Deon!
Help: Move savegames to a new version
Saves are located here: "DF\data\save"
1) Copy your save folder over to the NEW VERSION.
Your save games still contain old raw and graphic files.
2) Run "df_savegame_updater.bat" in your NEW DF folder.
This will copy "DF\raw" to ALL YOUR SAVES ("DF\data\saves\region#\raw")
One thing I noticed. The QuickFortress blueprints for Quickfort (both versions) are all missing.Weird. You'll have to redownload yourself. I think I've been having consistant problems with the file name lengths in that folder for some reason.
if i had aquifers turned off before downloading the new version, can i remove them again without starting a new save, or do i not have to remove them again if the save already had them removed?
???if i had aquifers turned off before downloading the new version, can i remove them again without starting a new save, or do i not have to remove them again if the save already had them removed?
Aquifers are generated and linked to each specific world.
If you generate a world with aquifers disabled, that world will never have aquifers, even if you change the raw files.
Same if you have aquifers enabled and try to disable them. The world will ALWAYS have aquifers.
You will only get aquifers If you turn aquifers on and then generate a NEW world.
another question, is the mayday graphics pack supposed to look retarded for .16?
Okay, so, here's the deal. I downloaded this pack because I fall under the ''lazy'' category, but it is not quite so handy as I would have hoped. A number of problems have arisen:This sounds like some sort of file access problem. Are you running vista? Have you tried running things in administrator mode? Have you tried re-downloading from ANOTHER MIRROR (perhaps you downloaded a corrupted version)? Have you tried moving the folder to a non-system/protected place (like the desktop)?
1 - data/art/curses_640x300.png is not found. Consequently, I can not start the game. The file is where it should be, though.
2 - any init settings changes do not save themselves. For example, I like to play in windowed mode so I set that setting to YES, but I still get the prompt. When I click no, problem 1 arises.
3 - the .bat settings file does not work. It says ''A folder named ''Dwarf Fortress 31.16'' does not exist!'' even though said folder is clearly present in the all-encompassing folder.
Can anybody help me out? This is a fresh install so it can't have been any of my doings that made these problems. I should also note that removing and redownloading does not help.
???
I have pretty often generated world, noticed that I forgot to remove the aquifers, close the game, edit the files in save's raws and launch the game. No aquifers anymore. Last time I checked it worked that way in .14, haven't done it yet in .16
It could be that if you use the program in the LNP it doesn't work, but just editing the raws in save does remove the aquifers.
another question, is the mayday graphics pack supposed to look retarded for .16?Huh, even manually merging shouldn't cause too many graphical errors. Did you make sure to UPDATE your SAVEGAMES?
Ah misunderstanding there. Yes, as far as I know it doesn't work for fortress already running, but if you edit the raws of the save every new embark will have aquifers removed/added depending on which edit you did. So you need to abandon/reclaim to remove aquifers...???
I have pretty often generated world, noticed that I forgot to remove the aquifers, close the game, edit the files in save's raws and launch the game. No aquifers anymore. Last time I checked it worked that way in .14, haven't done it yet in .16
It could be that if you use the program in the LNP it doesn't work, but just editing the raws in save does remove the aquifers.
Huh. Well maybe it DOES change it in your world. I would imagine it doesn't remove aquifers in an existing save-game though?
I'll have to play with that.
administrator mode worked. Thanks!
EDIT: Or not. It worked yesterday, but not anymore. What the hell, DF. >:(
To clarify: I did all the things you said. It seems like there is a problem with my computer, somehow. Did version 0.31 become uncompatible with vista?
administrator mode worked. Thanks!
EDIT: Or not. It worked yesterday, but not anymore. What the hell, DF. >:(
To clarify: I did all the things you said. It seems like there is a problem with my computer, somehow. Did version 0.31 become uncompatible with vista?
Vista 64x working for me man. You might have to select admin mode every time if the account your in is not an admin account. Also im pretty sure trhe problem your having is related to UAC things controlled by vista so turning it and any other programs that lock down your computer using UAC off might help. Might also help if you turn whatever account your using into an Admin account.
I installed DF in some folder and then added that folder to one of the 'Libraries' thingies you have in Windows 7, maybe you have those as well in Vista? Anyway, the result is sort of the same: if I start DF from that Library folder, it can't find the font bitmaps. I have to start it from the actual folder it's in. So try that, don't use any shortcuts or other tricks.
First of all I would like to tell you that this is GREAT!Hmm, I'll look into changing it back to 3 cavern layers then... weird that would effect booze/fish that drastically.
Just a heads-up that the Lazy Newb World usually (always?) doesn't give any seeds, booze or fish because there are only 2 cavern layers. changing it to 3 (in advanced settings) always helps me. Oh and usually it just has cavern layer 3 repeated twice (blood thorn with assorted creatures), which could both be DF bugs. Just wondering if you could change it ;)
Anyways thanks for the pack, my friends can now bear the graphics and mind-scrambling menus for jobs and such...
I've been using this for a long time, my only problem is some of the embark area's don't have some of the items the profiles have. But this is very useful, laziness FTW.Yeah this can be unavoidable sometimes. But does anyone know of the most common wood? Palm seems pretty exotic, it was just what another embark profile was using so I picked it up.
(of course, I bet a new version of DF i around the corner too)
Is their a way I can update without losing all of my saves and stuff or should I just say my final goodbyes?All you need to do is move your saves from the save folder of the old version into the save folder of the new version.
You do realize that having yer dorfs at [SPEED:1] will have them at Legendary within a season, right?[SPEED:1] hu? Wat?
Seems more sporting to have them at least have to work for it.
Will there be a Pack for 31.18 soon? :)I know huh? It has been over six hours already :)
Theres a .18? Oh hey so there is.This is a great idea! Otherwise the utils will keep delaying the releases.
So I guess... not yet.
I don't have much free time, and few utilities are out.
You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)
This will make the pack easier to update, and not put so much responsibility on my to keep every single most updated utility. I was up for doing that for a bit, but don't have time for that.
Theres a .18? Oh hey so there is.
So I guess... not yet.
I don't have much free time, and few utilities are out.
You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)
This will make the pack easier to update, and not put so much responsibility on my to keep every single most updated utility. I was up for doing that for a bit, but don't have time for that.
I imagine this would save a lot of sanity. Basically offer a "Lite version", and maybe offer the "Full Pack" if and when possible.
You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)I think that would take away for the greatness of the pack
This will make the pack easier to update, and not put so much responsibility on my to keep every single most updated utility. I was up for doing that for a bit, but don't have time for that.
You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)
You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)
It might make more sense to stick with 31.16, and just update the utilities. That way you avoid the inevitable bugs that come with new versions, and no one has to go without Therepist.
Stealth edit: What Oxinabox said.
This is the pack I'd normally go by for new releases, but all I really need to begin with is .18 with a graphical tileset. Anyone know of any ready made packs?
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help
a page to 1173 articles. GREAT! thanks for tryingey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help
http://df.magmawiki.com/index.php/Main_Page (http://df.magmawiki.com/index.php/Main_Page)
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help
a page to 1173 articles. GREAT! thanks for tryingey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help
http://df.magmawiki.com/index.php/Main_Page (http://df.magmawiki.com/index.php/Main_Page)
No idea if this has been brought up before but i'm really bugged by the fuckhuge civilizations taking up 1/3 of the map and all of the good spots. Only the newer versions seem to have these monstrous civ's everywhere.
My questions:
Is this a bug or intended?
Can they be changed back into their previous, smaller versions?
Why does my cat love the smell of earwax?
That is all, thanks in advance.
No
No
???
Profit
Anyways, civilization sprawl is about to get extremely important, so no, don't turn it down. Just gen a world with like 200-300 years of history and it will cut down the civilizations.
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help
Actually, wiki is a great source of information, and you should see this first: http://df.magmawiki.com/index.php/Tutorials
As for the newb pack, it has a .bat file in its main directory. Run it and choose "p". When the game starts choose "Create Nwe World With Advanced Parameters", "Lazy Newb World", and after that "Play Dwarf Fortress". This should work more or less, but I really recommend, that you at least read a tutorial on embarking.
EDIT: Oh, and about the pack. It is convenient to have it all in one place, but I mostly need DF, Therapist, and maybe some DFhack tools, I haven't tested more. I suppose, I can just grab Phobeus graphic pack with game included, therapist, and whatever tools I need by myself, but having it all in one place (or at least links to new versions) is prefferable.
Mmm I skimmed most of this; but you guys are saying that since I just took 31.18, copied over 31.16, over everything; and then used the lazy newb settings to replace my graphics; that i may of ruined my game?The problem is that it's supposed to be super easy. Once you start expecting lazy newbs to do one or two little things, it's just a small step until you're asking them to do all the little things, and then you may as well not do this in the first place.
otherwise i don't see what the problem is...
I'd be willing to be on a "team" of people that creats LazyNewb packs if someone can show me how to do it one time (Mostly create the .bat file unless that's already just a download too)
I'd be willing to be on a "team" of people that creats LazyNewb packs if someone can show me how to do it one time (Mostly create the .bat file unless that's already just a download too)
Actually, that gives me a good idea.
If, somewhere in the OP (in a spoiler tag), LucasUP could add full instructions for putting the LNP together, then impatient newbs could DIY with confidence, while helpful forum members like boatie (I'd also be willing though I'm often busy) could put together and upload the pack when there's an update to one of the tools.
This would obviate the need for Lucas to do everything every time, though he'd still have to maintain the OP at the very least - unless someone else took over that by creating a new thread.
Your idea seems a little bit like my idea ;)Yep, I was really just adding the suggestion that Lucas put instructions in the OP so anyone can do it :)
Cruxador did i ruin my game though by doing that? i mean does that break anything. cause I thought lazy newb pack was just so I can add change graphics a lot quicker. Even though I deleted 31.16, and put in 31.18, then renamed the folder to 31.16 so it reconized it. Did this damage my game? I'm not expecting lazy newb to do anything but the graphic changes.
Though i did notice it resets your D_init, and Init files, and all my soil files about aquifers, i had to make backups so i didn't have to go through them again.
Did i in anyway revert my 31.18, back to 31.16 by doing this? as in I lost all the new updates?
YES!
I'm assuming you are using the Design World with Advanced Parameters -->Lazy Newb World
If so:*****
- Press 'e' to edit the lazy newb world
- Move down to "cavern layers" and make it "3"
- PROFIT!
BTW I am willing to help fix bugs and make a "Lazy Newb Pack v[x.x.tolyk]" version after each release (when I have time) to fix some bugs. Also I could make a Windows Forms application to make a graphical launcher (in case console intimidates folks) IF I figure out how to work with files in VB :-[
I'd be willing to be on a "team" of people that creats LazyNewb packs if someone can show me how to do it one time (Mostly create the .bat file unless that's already just a download too)
Actually, that gives me a good idea.
If, somewhere in the OP (in a spoiler tag), LucasUP could add full instructions for putting the LNP together, then impatient newbs could DIY with confidence, while helpful forum members like boatie (I'd also be willing though I'm often busy) could put together and upload the pack when there's an update to one of the tools.
This would obviate the need for Lucas to do everything every time, though he'd still have to maintain the OP at the very least - unless someone else took over that by creating a new thread.
Excellent, Lucas, hope you guys manage to come up with something. Also if you need a version of the tool that works cross-platform then I'm happy to attempt an equivalent in Python/Tkinter.That might be neat. Or it could be a seperate pack, things are likely to be very asynchronous across platforms (different utilities etc)
Regarding V6.0, its currently incompatible with 31.18 -> Dwarf Therapist.I'm not sure what you're trying to say.
Thanks for getting the new version out! As a lazy newb I really appreciate it.The steps are pretty easy. In your 31.16 DF folder, find data/save and there are your saved games. Copy them into the data/save folder in your 31.18 DF folder.
Could you go into some detail on why you can't update DF 31.16 saves? Are there any work arounds? Or point me in the direction of what's causing the problem to see if I can manually get around it?
My current fort is in 31.16 and I'd really like to move it up to 31.18.
The warning on the front page states: "If you have a savegame that is from v0.31.16 or earlier,
do NOT update it to v0.31.18 or newer, doing so will break your save!"
I took this to mean that I couldn't bring my 31.16 saves into 31.18. Am I wrong?
Thanks for getting the new version out! As a lazy newb I really appreciate it.
Could you go into some detail on why you can't update DF 31.16 saves? Are there any work arounds? Or point me in the direction of what's causing the problem to see if I can manually get around it?
My current fort is in 31.16 and I'd really like to move it up to 31.18.
How do I update to this version from 0.31.18? Do I need to delete all of the old stuff first? Will it replace it automatically?If you are already using 31.18, you could just copy the save files over (See main post "Help: Move savegames to a new version")
hey Lucas what about 2 editions of the LNP? one that's lightweight (think therapist and graphics, what we have now) and we make a collection of lots of utilities when we run out of stuff to do (in terms of DF)
also if anyone has source code in C++ or Visual Basic (preferred) for any tool please submit it to me and I'll try to bundle 'em up.
it actually is.
it often pays to take a look at the actual threads of these utilities, and pay attention to whatever troubleshooting advice that's there.
I have a note next to SS that says "Copy the .xml from DFHack for partial 31.18 compatability"
But also I think downloading the latest xml linked in the main post somewhere (hidden in a spoiler) may do it.
But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.
I have a note next to SS that says "Copy the .xml from DFHack for partial 31.18 compatability"
But also I think downloading the latest xml linked in the main post somewhere (hidden in a spoiler) may do it.
But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.
Yeah, you kind have to know beforehand that SS uses dfhack, and that an updated memory.xml is what's needed...
I have a note next to SS that says "Copy the .xml from DFHack for partial 31.18 compatability"
But also I think downloading the latest xml linked in the main post somewhere (hidden in a spoiler) may do it.
But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.
Yeah, you kind have to know beforehand that SS uses dfhack, and that an updated memory.xml is what's needed...
Oooh. Well thanks for clearing that up. I take it thats just a buggy work around for now?
about DFconfig...Left you a message, but if Mason is on board with working with us that'd be cool.
I saw you guys talking in the thread dedicated to that, well I guess if all three of us work together we could finish it and update it to 2008 for parallel versions (some computers don't support VB5/6)
V6.1
Phoebus updated to 31.18v02
Yeah, Stonesense is hard to credit. There's a ton of graphical work, even mine.how do i download this game??? i cant find where to download it. :-\ :-\ :-\
P.S. I wonder why nobody comments on it. It's a really useful download because I see many people everyday asking "how to install this pack?" :).
Yeah, Stonesense is hard to credit. There's a ton of graphical work, even mine.how do i download this game??? i cant find where to download it. :-\ :-\ :-\
P.S. I wonder why nobody comments on it. It's a really useful download because I see many people everyday asking "how to install this pack?" :).
Anyhow does this change any init, or d_init settings?
I guess what i'm asking is if i was to download and go straight to playing (not using anything else) how close to vanilla is this?
I realize if i use the no_aquifer program it wouldn't be vanilla. But yeah, hopefully i was clear with what i was saying.
I boot up DFinit and tell it I want the phobous_meld stuff and all of it goes away... HOW FIX
Can you make it easy for people to know how to install it if they want to?Installing it with LNP is no different then normal. It just gives you another way of running it if you put it in the utilities folder.
OK I don't know if you've fixed it, but the tileset changer, and actually all of the settings stuff is "odd". It seems it simply get the default file and fix some hardcoded values. Please change only lines that has to be changed.settings, aquifers, and exotics ONLY change the lines needed (find-replace in existing files)
I tried asking this somewhere else, but I figured here I'd get a confident answer... Does this work with Linux (Ubuntu)?
i am a super, duper, mega ultra noob, that went partway through a tutorial before realizing that i missed something halfway through it and now i have no idea how to find my way back to the tutorials path.(bold above for first problem)
you could re-start, or (if you had autosave and autobackup on) just load an earlier save. however, if you see only 1 save, then sorry, can't revert.
anyways, what are some recommended settings for a noob such as myself?
But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.
it actually is.
it often pays to take a look at the actual threads of these utilities, and pay attention to whatever troubleshooting advice that's there.
Stonesense Slate - Download Latest Memory.xml for partial 31.18 compatibly
try wine. ;D
So we have a very cool volunteer helping us get LNP Mac & Linux compatible!
Does anyone know some utilities that are Mac or Linux compatible? Otherwise it may not include them
I know DT is partially Linux compatible, but it doesn't look like it would be straightforward to just include? (There are specific installation instructions etc)
So we have a very cool volunteer helping us get LNP Mac & Linux compatible!
Does anyone know some utilities that are Mac or Linux compatible? Otherwise it may not include them
I know DT is partially Linux compatible, but it doesn't look like it would be straightforward to just include? (There are specific installation instructions etc)
There's an OLLLLLLLD Mayday version. As far as I know, all of us Linux folks not on Ubuntu are screwed over. I NEED Mayday and I NEED DT to play this game. Without those...
So we have a very cool volunteer helping us get LNP Mac & Linux compatible!
Does anyone know some utilities that are Mac or Linux compatible? Otherwise it may not include them
I know DT is partially Linux compatible, but it doesn't look like it would be straightforward to just include? (There are specific installation instructions etc)
There's an OLLLLLLLD Mayday version. As far as I know, all of us Linux folks not on Ubuntu are screwed over. I NEED Mayday and I NEED DT to play this game. Without those...
Uhh.. as far as I know graphics work the same across versions, and can be installed manually in the same way.
It should be easy to have the newest Mayday, Ironhand, Phoebus and any other graphics pack working with LNP mac/linux.
I love the new GUI, but I had a few suggestions occur to me (I don't really know how feasible these are, so feel free to act with comically over the top anger/insults if they aren't):1. Could be done. We will need to have some files, if demand is popular enough we'll probably do it.
- Being able to set up a list of utilities to launch with dwarf fortress would be awesome. for example, I always use Dwarf Therapist and Soundsense with it, and so opening all three at once would be perfect.
- Being able to add my own dorfy links under that section of the menu bar would be nice.
- Also having the Utilities list use some sort of tree view would be make finding individual ones easier.
Awesome, debug time.Yeah, it works for me on XP. I guess ya need .NET installed (it weighs practically nothing), get 3.5 and 4.0 (3.5 is needed for this, or the highest 3.x on XP)
OS: Windows XP SP3
System Specs (really not sure how much detail is to go here. Let me know if you need anything else):Spoiler (click to show/hide)
I don't think I have a .NET Framework installed? Nothing I can find in the registry anyway. Should I install/update it, and if so, to which version?
Screenshot of the error here (http://img156.imageshack.us/img156/1341/dferror.png)
Since all I did was click on it to run it, I doubt it is very reproducible. Hopefully the problem is that I don't seem to have a .NET Framework version, or if I do it isn't making itself very noticeable. :/
I get this message. I'm on Windows Vista?You have the same problem. I'll get Lucas to put up a link to 3.5 .NET framework.Spoiler (click to show/hide)
I'm sad that the old CLI application is not included - the new GUI doesn't run under Wine. :-\please explain specs and OS. worked fine with me for wine ubuntu.
Adding a setting for turning Artifacts ON/OFF would be a nice addition.*facepalm*
Also why is this most excellent mod not stickiedProbably because it's not a modding forum? :P
Hey all,
Is there an easy way to use LNP with other mods? Deon's Genesis mod specfically. I would love to be able to use the LNP to edit the settings for Genesis.
Any advice?
yes. just set graphics to ascii or whatever graphics pack he's using. then copy the raws. done!
you can launch DF from the LNP by the way.
I know.The graphics folder is part of Dwarf Fortress.
what about the configs in the graphics folder? ;)
Ive been a long time watcher of dwarf fortress but always had troubles starting it.
I just wanted to say thank you for this. Since i discovered it a week ago, i haven't slept much and DF is all i think of now, lol.
It reminds me on how i was back in the 80's when playing uMoria on my friends dad's computer. This has been one of the few things that has let my mind at ease over the last year when i gave up my life to be a caretaker for my mother, and only family member left, who found out she had bone cancer and only a few years to life.
A big thanks to you, bay12 and all the others modders out there.
I would ask something, however, to maybe make it more useful to still lazy, but less newb players: Make some sort of way to import settings from a previous version of the game into the new version of the game, without having to just copy-paste the init files over, that the init files warn us not to do by just copy-pasting.hm.... that could take some time when the raws change...
I made a Lazy Newb package with Bentgirder region file already installed. :D Let me know if there's any problems with it.Hey cool! (Links/DFFD is down atm though)
http://dffd.wimbli.com/file.php?id=3636
@NW_Kohaku yeah that may be too difficult to do, because we can't anticipate updates in the init file and such. It could be done, so it only updates the tags it finds similar in new versions. It'd probably be a decent amount of work though so wouldn't promise on that.
I've noticed theres the ability to enable the economy. What happens if I switch this to on?When in doubt, wiki it (http://df.magmawiki.com/index.php/Economy):
In the current version, there are no conditions under which the economy will activate. Toady One has stated that it may come back in after sweeping changes are made to make it less broken.
I made a Lazy Newb package with Bentgirder region file already installed. :D Let me know if there's any problems with it.Hey cool! (Links/DFFD is down atm though)
http://dffd.wimbli.com/file.php?id=3636
But is the savegame still from 31.16 or whatever? Or did you re-embark and generate?
Because there are severe gameplay bugs and glitches going from 31.16 to 31.18
The warning on the front page states: "If you have a savegame that is from v0.31.16 or earlier,
do NOT update it to v0.31.18 or newer, doing so will break your save!"
I took this to mean that I couldn't bring my 31.16 saves into 31.18. Am I wrong?Thanks for getting the new version out! As a lazy newb I really appreciate it.
Could you go into some detail on why you can't update DF 31.16 saves? Are there any work arounds? Or point me in the direction of what's causing the problem to see if I can manually get around it?
My current fort is in 31.16 and I'd really like to move it up to 31.18.
I don't know the details. I'm copying the warning over from Phoebus' thread. I assume save compatibility has been broken, meaning no, you really shouldn't move your save files over.
Edit: Actually it probably means you CAN copy your saves over, but only if you NEVER RUN THE SAVE-GAME UPDATER or it will break the saves! (also meaning you can't change/update graphics for it)
Isn't updating the raws in your Bentgirder save the same thing as running a save-game updater?
From what I recall reading in the Phoebus graphics thread, trying to update the raws results in several pages of "Unit has misaligned bp modifiers. Adjusting." in the DF errorlog. Also, the original Bentgirder save was for an ASCII version of DF, correct? I think trying to update the raws for Lazy Newb pack with Phoebus (and several other) graphics may result in really weird graphics glitches.
Nope not a Newb question.
The problem you're having I think is that tilesets are starting to use the TTF (true type font) support, which is kinda wonky at the moment.
You can switch back to the old ways by changing "[TRUETYPE:YES]" to "[TRUETYPE:NO]" inside init.txt. The easiest way to do this:
Click "Init File Editor" button, scroll down the LEFT box, find [TRUETYPE:YES], change it, and SAVE.
You can switch back to the old ways by changing "[TRUETYPE:YES]" to "[TRUETYPE:NO]" inside init.txt. The easiest way to do this:
Click "Init File Editor" button, scroll down the LEFT box, find [TRUETYPE:YES], change it, and SAVE.
you fail ... at life. Have a good day."
Just my two cents.
It's very convenient to be able to change INIT settings, swap graphics options, and launch utilities from a single panel - all from mouse clicks.
IMO, this GUI is so nice that it should be offered as a separate download for players who've moved beyond the Lazy Newb Pack and who play modded versions.Just a note here: I'm working on a modloader that will allow (even multiple!) mods to be easily loaded into and out of DF. (the catch is that it will require a bit different of a format... but I'll post that when I'm done. it's kinda hard due to needing to merge and unmerge raws...)
More fans = (in theory) more donations and constructive feedback to improve DF.
The total number of useful posts and other similarly nice things would be larger, but the ratio between useful and retarded posts would plummet. Look at the community surrounding any game with a large amount of fans and tell me that it is anywhere as nice, helpful and creative as this one.
Look at the community surrounding any game with a large amount of fans and tell me that it is anywhere as nice, helpful and creative as this one.I have participated on forums for other games. And while (as a whole) I have found this community to be friendly and above par, I've not found the other forums to be all that bad. But then, I do tend to be attracted to the more geeky and less popular games that take more effort than usual to learn and get into.
This difference is, however, not caused purely by DF having less fans, but (at least in part) by it being somewhat hard to get into, resulting in the people that do get into it being generally "better", which basically keeps the aforementioned nice:retarded ratio mostly the same.All this Lazy Newb Pack does is combine some of the more useful utilities and some default game settings geared toward newbies into a convenient package that is easy to install, customize, & start. It takes a lot of the headaches out of installation and customization. (And by doing so, it takes a lot of the frustration and intimidation out of trying out this game, so newbies can see whether or not DF is for them.) But it does almost nothing to teach newbies how to play the game. For that they still have to read the in-game help and the wiki, watch video tutorials and/or search this forum.
Lucas, you are the god of all newbs, this pack lets me streamline my adventures, since it lets me edit settings prelaunch, tells me what those settings DO, and hell, would you mind if I upload it to ModDB?hm... i dunno, you'd have to include references to stuff other modders did, and with their permission too...
Your arguments seem baseless because, even when newbies use the Lazy Newb Pack, the learning curve is still very steep and it is still very much geared toward intelligent gamers with patience and at least above average maturity. DF is not like WoW where you have a lot of prepubescent children because the game is easy to learn and play.the two main things have been highlighted.
PS: And, yes, your last post did reek of elitism.
Your arguments seem baseless because, even when newbies use the Lazy Newb Pack, the learning curve is still very steep and it is still very much geared toward intelligent gamers with patience and at least above average maturity. DF is not like WoW where you have a lot of prepubescent children because the game is easy to learn and play.the two main things have been highlighted.
PS: And, yes, your last post did reek of elitism.
(god I actually refuse to play WoW with friends to not get stuck in a kind of shit cycle)
Your arguments seem baseless because, even when newbies use the Lazy Newb Pack, the learning curve is still very steep and it is still very much geared toward intelligent gamers with patience and at least above average maturity.
Updating a .18 to .19 WILL break saves?It doesn't break saves per sea but none of the new stuff works so it is pretty pointless.
Updating a .18 to .19 WILL break saves?yeah. for me at least.
I removed the latest fight back some posts. Please don't derail the thread. I don't want to contribute to that, so please don't reply to this (I won't reply), but on the subject of version numbering, 0.31 referred at the time to 31 of the specific dev 100 core items being finished. Then we changed dev systems and the version number was on hold for a while. Now it refers to being 0% complete done with a new list that counts for 0.69 of the version number, but the new slightly unsettled list pretty much corresponds to the old core items, so it's not much of a change.Cool, thanks for the info!
Actually... zwei has really trimmed down the program portion of SoundSense and the package now takes up slightly over 500 Kilobytes. It's the separate download of the Sound Pack which is a whopping 135 Megabytes! (And like some monster B movie series, it's growing with every new release!)We could do that. Next release though, as it's just tedious to do 2 versions the same week.
zwei and others have discussed the idea of asking you if the program portion of SoundSense could be included in LNP. It would not make the LNP package much larger, while it would save a lot of SoundSense users (particularly newbies) some installation headaches. Of course, they would still need to download and install the Sound Pack, but that part of installation is the easy part.
Personally, I am divided on the issue. Not all LNP users will bother to download the Sound Pack or use SoundSense. And I think there are ways of simplifying the installation without having it included in LNP.
...But I do see their point.
either init.txt or d_init.txt in your data>init files. there should be a tag "SHOW_FLOW_AMMOUNTS". set it to "yes"
I'd say wait until 31.20 or 31.21, or whenever the new version gets the bugfixing done, then go all out on a new version of the pack. I don't think there is much point in doing one for 31.19 when it has some major bugs that will likely be resolved soonish, just like there wasn't much point in doing one for 31.17.
When i tried to run DF from the GUI my copy of AVG called it a malware. Four Box Severity. Wat Do?
Maybe because it doesnt like an executable activating an executable?
File name: E:\GAMES\DWARF FORTRESS LAZY NEWB PACK\LAZY NEWB PACK[0.31.18][V7.0]\DWARF FORTRESS 0.31.18\DWARF FORTRESS.EXE
Having all options in one place is more convenient than editing init files, but I got used to them, and after initial reading through all options I can quickly find what I want to change, so no big deal for me. Good work with tooltips for all buttons, but IMO they are a bit too funny / confusing rather than boring / informative for someone new to the game.thank you. replies are in bold
Eh, we should put a disclaimer up :P
When I select nothing in Utilities tab, and click "run program" I get this:
*PROBLEM*
I'm running PL version of Windows. This says "exception: index outside of array", and I'm sure you can easilly fix this.
This shall be addressed.
Installing NET 3.5 was somewhat annoying, but maybe it will be usefull for other programs, so no big deal.
Yeah can't get around that...
IMO Population / child cap would be better with label + textbox rather than poping edit boxes, that I have to edit, and click OK. You already have something like that for FPS and GFPS.
I kinda fits with the rest of them but we could do that.
There is no obvious "save inits" button, but it seems to save after each change.
Yes it does, that should be clearer.
No option to change print mode.
TrueType? Yeah we'll add that in
Overall I like LNP for having DF + graphic pack + Therapist + DF Hack, but central GUI is not so important for me. I'm not writing this to criticize LNP, just to give you some feedback.
This game is different compares mainstream TopSeller titles. It force player to think, plan forward, teach from previous mistakes much more than Games For Masses which are focused to be playable by everyone who can use mouse...Well put. And that difference is why this game requires a certain level of patience and maturity.
DF is very complex game and patient enduring player will find how to enjoy play it by his very own way...Yes. There's nothing wrong with that, either. The complexity means that it is just too tedious and difficult for a lot of people, but that's fine. And I think it is good that different players have there own ways of playing and enjoying this game. (Though, these differences can lead to disagreements and emotional discussions.)
Playing this game may be not only fun and way to relax but also motivation to learn something more.It does seem that there's something about Dwarf Fortress which tends to encourage players to learn more and educate themselves. Many of us find ourselves searching and reading through wikipedia to learn more about animals, geology, minerals, gems, and metals to see how the real world relates to the game's simulation.
Reward here is fun of exploration this game and its complexity, fun of writing or reading stories about this game, for do-it-yourself guys.And sometimes writing about or reading stories about this game is almost as fun as the game itself. I could spend hours reading the stories (http://df.magmawiki.com/index.php/Stories) on the wiki and not get bored, losing all track of time.
I can find necessary tools manually and configure them - but there is one superb atribute of your tool. I dont need to spend time to do that.I'm glad it's doing what it's supposed to do! Even for knowledgeable players like yourself.
This day I installed it my 6 yrs old son asked me If he can have this game as well. He is barely able to read in our native language - which as all of you already know from my language skill presented here - is different from English. I thought he would not be able to play it neither this game will be fun for him for long time. First time he was only digging horizontal tunnels as long as his food was depleted and dwarwes stopped to dig :-P .. but later .... I cannot say DF is his only game. He won Starcraft 2 single player already and playing ladder with bellow average results, he won Mass Effect I and II - and few more games - but few times per every month he visits my room and asks me - "Father, Why my dwarf attack others? Or something else from DF. And then we go to his room and he learns few new tricks about DF.
Now at his 7 years he can read slow but well in native language but also he can read and understand many english words - only because of DF. If you let him to start new Fortress he can build the very basic one with storages inside, basic workshops, doors, beds, basic rooms for his dwarfs using 2 or 3 levels, mining some diamonds and store them in own made bins, create still and distile some beer to own made barels - everything by his own. None of couple recent modern games forced him to ask me about "what means word XXX" - he won his recent modern games just by Try to click icon by mouse and watch what is going to happen. Last weekend he watched me to play and asked me what is "Farm Plot" - so another step was made and he now can flood room using small underground lake and start his own farming fun.
... it will be a while before many of the utilities and mods catch up. ...
The creature is an exact copy and paste of the deer, with names changed. But on death it doesn't leave a corpse, but about 50 hooves.
Well, the curly braces around your pet tag may cause crazy things to happen.
is because of Lazy Newb Pack exe file. I removed [PET_EXOTIC] from the game and it put the {} around [PET].
removed them, and works perfectly now, thanks!
PS: I'm curious: If we set this option to "NO" and then later switch it back to "YES", how does the LNP GUI know which creatures it should rewrite the save raws from [PET] back to [PET_EXOTIC]? Perhaps those extra brackets were used to allow the GUI to differentiate those creatures which should have [PET_EXOTIC] by default, but were changed by user preference?yeah, that's what it does, it's what I said too.
At least, that would make sense. But I fear you may need to implement this differently just to avoid this problem. Perhaps you could insert a dummy token as a prefix to the changed [PET] tokens, like this: [dummy][PET] or [UserPref][PET]? That might still allow the GUI to differentiate them by searching for that fake token so it would know to change the [PET] following that.
maybe a ! or a % ?
I have a problem, I can't find the link to the new LNP!!!There is no new LNP yet, they are waiting for the next release.
This day I installed it my 6 yrs old son asked me If he can have this game as well. He is barely able to read in our native language - which as all of you already know from my language skill presented here - is different from English. I thought he would not be able to play it neither this game will be fun for him for long time. First time he was only digging horizontal tunnels as long as his food was depleted and dwarwes stopped to dig :-P .. but later .... I cannot say DF is his only game. He won Starcraft 2 single player already and playing ladder with bellow average results, he won Mass Effect I and II - and few more games - but few times per every month he visits my room and asks me - "Father, Why my dwarf attack others? Or something else from DF. And then we go to his room and he learns few new tricks about DF.
Now at his 7 years he can read slow but well in native language but also he can read and understand many english words - only because of DF. If you let him to start new Fortress he can build the very basic one with storages inside, basic workshops, doors, beds, basic rooms for his dwarfs using 2 or 3 levels, mining some diamonds and store them in own made bins, create still and distile some beer to own made barels - everything by his own. None of couple recent modern games forced him to ask me about "what means word XXX" - he won his recent modern games just by Try to click icon by mouse and watch what is going to happen. Last weekend he watched me to play and asked me what is "Farm Plot" - so another step was made and he now can flood room using small underground lake and start his own farming fun.
QuoteThis day I installed it my 6 yrs old son asked me If he can have this game as well. He is barely able to read in our native language - which as all of you already know from my language skill presented here - is different from English. I thought he would not be able to play it neither this game will be fun for him for long time. First time he was only digging horizontal tunnels as long as his food was depleted and dwarwes stopped to dig :-P .. but later .... I cannot say DF is his only game. He won Starcraft 2 single player already and playing ladder with bellow average results, he won Mass Effect I and II - and few more games - but few times per every month he visits my room and asks me - "Father, Why my dwarf attack others? Or something else from DF. And then we go to his room and he learns few new tricks about DF.
Now at his 7 years he can read slow but well in native language but also he can read and understand many english words - only because of DF. If you let him to start new Fortress he can build the very basic one with storages inside, basic workshops, doors, beds, basic rooms for his dwarfs using 2 or 3 levels, mining some diamonds and store them in own made bins, create still and distile some beer to own made barels - everything by his own. None of couple recent modern games forced him to ask me about "what means word XXX" - he won his recent modern games just by Try to click icon by mouse and watch what is going to happen. Last weekend he watched me to play and asked me what is "Farm Plot" - so another step was made and he now can flood room using small underground lake and start his own farming fun.
Your son... is better than me at this game.
And he's six.
I guess I'll add artifacts/moods.Too late! I'm not sure what you meant by adding artifacts/moods. You'll have to email me the files for next version (which should be soon anyways).
Also: I've got a good worldgen for adventure mode - I'll add that.
We might want to put in some more popular worldgens...
LNP V8.0 with 0.31.19 released!Spoiler (click to show/hide)I guess I'll add artifacts/moods.Too late! I'm not sure what you meant by adding artifacts/moods. You'll have to email me the files for next version (which should be soon anyways).
Also: I've got a good worldgen for adventure mode - I'll add that.
We might want to put in some more popular worldgens...
Too late! I'm not sure what you meant by adding artifacts/moods. You'll have to email me the files for next version (which should be soon anyways).
Just a reminder: Are you still planning on including the program portion of SoundSense (http://www.bay12forums.com/smf/index.php?topic=60287.0) in the next, next version? This was talked about. It's only about 500 Kb and, being written in Java, it should always be compatible - unless Toady radically changes the way gamelog.txt is formatted.we forgot, it's easy to add. I'll do that in just a bit.
Also...Did that just now.
TolyK: You might want to update your sig to reflect that the latest version is [0.31.19][v8.0].
Are you considering releasing the LNP GUI by itself, separate from DF itself and all the utilities and such? For instance, with these bug fixes and updates to the GUI in v8.0 I'm very tempted to download the new pack just to replace the 7.0 GUI I'm using with 31.18. And I could even handle moving the directories around to fit the new scheme. But it means a rather large download just to extract the GUI.yeah we were planning on making it modular and not even updating every time there aren't any bugs/gameplay changes. that would be fairly easy, but why not download .19 as well? :P
Thank you so much for updating it to .19, I'm so used to playing with this pack that without it the game feels weird XDthe thing is...
I've been playing DF for many months now and just tried out LNP for the first time...As others have recommended before, I also support the notion of having this thread "sticked" to the top of DF General Discussion. If this package is primarily geared towards newbies, then it should be made easy enough for even Lazy Newbs to find. (Can the 'thread should get sticked' thing be made into a new poll?)
Considering how many new players either start with Lazy Newb Pack or do most of their learning with it, I propose that you include this handy-dandy Quick Reference (http://www.bay12forums.com/smf/index.php?topic=77818.0) in the package. (Placed in the root directory, of course, where even a newbie can find it. [activate imagination for image of a caveman buying car insurance])I'll add it in when I finish the thing I'm working on now. This looks like a nice addition.
It may be in .PDF format, but it uses ASCII instead of images and takes up all of 45 Kilobytes.
To be fair, the Status Icons, job classes, color coding and some other things are only useful for newbies playing the ASCII version. (Which I assume some newbies do, but I can't figure out why when beautiful graphics sets are available. Except for those having some pre-existing roguelike (http://en.wikipedia.org/wiki/Roguelike) obsession, of course. That's understandable.) But there's plenty of other info that's useful to non-ASCII players, too.I used ASCII while learning to get the best of both worlds, but usually go graphics now due to all the stuff with the same letters.
On a related subject:Yes, that needs to be a poll.I've been playing DF for many months now and just tried out LNP for the first time...As others have recommended before, I also support the notion of having this thread "sticked" to the top of DF General Discussion. If this package is primarily geared towards newbies, then it should be made easy enough for even Lazy Newbs to find. (Can the 'thread should get sticked' thing be made into a new poll?)
But if pinning a forum topic is reserved exclusively for Toady's use, then perhaps the existence of Lazy Newb Pack should be mentioned on the front page of Magmawiki? I've read more than a few posts now where a player laments not finding out about this pack until later.Also, it would be nice to have it listed on the wiki or even download page.
I believe Stonesense is back to full compatibility (i.e. showing dwarves again), so that should be reflected in the first post.It's true! I just tested it, and my it looks pretty! I don't know if I'll make a .19 repack with it, but manual download is easy.
Evidence (http://www.bay12forums.com/smf/index.php?topic=58809.msg2025228#msg2025228). - At least that's what what I get from it. Haven't tested it myself, so not sure.
If I could I would vote again for every new version.
I don't know how to thank you Lucas for doing the fiddling for me.
[SNIP]
LucasUp has become a Legendary Community Supporter.
...I sorta ran into a hiccup when I tried to go up and down in levels with the <> brackets... usually I always had to hold shift for that, but for some reason I don't have to now, plus my Numpad isnt working like it should with the DF interface, and I am wondering if that has something to do with the keybindings option you put in the UI...
Lucas... btw I was wondering something about the LNP UI you may have noticed in the second video in my series that I sorta ran into a hiccup when I tried to go up and down in levels with the <> brackets...Yeah I saw that.
I think lucas forgot to set them back after testing them. when I re-pack it with my addition, I'll do that.This is what happened.
I changed it to default soon after Tolyk replied, and everything went back to normal... even with that tho, you guys have made a really nice pack, I especially like the idea of raising the pop cap... im curious to see a tantrum spiral with 1000 dwarves in the fort ;D big bloody mess that would be!
We require an update of LNP!darn, I'm not even halfway done.
.20 is here!*YAHOOO!*
So how do we upgrade now? is there any way to upgrade version without starting new game, using old saves ? I mean if I have 31.19 save could I use it in .21 or .23 ?.23 was a joke I think ;)
okay and what about new .21 version that run on .19 lazy newb pack and graphics? will it work somehow? Cause new versions come out much faster than LNP comes :)There's already .20 (even .21?) graphics. It doesn't work with old graphics though, trust me I've tried ;)
But if you're impatient READ THE OP on "Do-It-Yourself Upgrading" for making your own .21+ version
No, because you still make it to be lazy later (like my :P)But if you're impatient READ THE OP on "Do-It-Yourself Upgrading" for making your own .21+ version
Wouldn't that just make it a newb pack?
I registered just to say that, and to say thank you.You're welcome!
Lazy Newb Pack [0.31.21] [V8.2] RELEASED yayCool!
Newb here.yeah, the keybindings were accidentally set to laptop last version. to get the same effect just install the laptop keybindings.
Just wanted to say I could use [,] [.] to change z-levels in V8.0 but have to use the default [<] [>] in V8.2. I never touched the keybindings in either version.
Thanks for the pack, by the way <3
Just wanted to say I could use [,] [.] to change z-levels in V8.0 but have to use the default [<] [>] in V8.2. I never touched the keybindings in either version.yeah, the keybindings were accidentally set to laptop last version. to get the same effect just install the laptop keybindings.
...those conflicts with the keybinds must be in vannilla DF itself.It would not surprise me. ;D
Does Auxillery up/down do the exact same thing? Like only move by one?Yes, it does exactly the same.
Because then why bother switching them? Why not just keep that edited part of default.txt the same in laptop.txt?Since there is no functional difference, there's no real reason not to. Except, perhaps, to make it more obvious that
The next obvious question, then: Why have separate default.txt/laptop.txt at all? The up/down z-level shortcuts was just one aspect changed in laptop.txt... right? There are other changes, too, I assume... ?
*Edit: Nevermind. The LNP TT button didn't disble it in the init for some reason. I got it to stop crashing on zoom and loo(k) by disabling it manually.Thats weird, TrueType enable/disable was definitely working for me when I was testing it.
None of my dfhack utilities are working. There is an error message pop-up:
The program can't start because MSVCP100.dll is missing from your computer. Try reinstalling the program to fix this problem.
On Windows, you might have to install the MSVC 2010 redistributable (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84).
I got the same error - no msvcp100.dll - a bit of google-fu later, and;
http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84 (http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84)
You got to update your "Visual C++ 2010 Runtimes"...
Is there any reason the mouse wouldn't be working? Started playing DF again (again..) and used this to get me started up again quickly. Problem is, my mouse doesn't work in game. Can't use it to lay out designations or anything. Thought it might be disabled in my init but it's not. Any other reasons I should know of to check?I don't know of any other reasons why the mouse wouldn't be working. Maybe try changing print mode to different things in the init?
I hope the lazy newb pack has the latest stonesense in it.Latest Stonesense!? Oh! Well I guess it will tommorow :)
i agree that it's a good idea, but either we would need that integrated into the LNP for all things (which would be painful to code and coordinate) or the stonesense guys need to do that.Considering Zwei is the OP of SoundSense, I imagine he has that covered. But I'm assuming he's talking about making said upgrade engine himself. Very cool idea.
i strongly suggest you go to their thread and suggest that.
*TolyK continues to work on secret project*
"Lazy New Pack.exe - Application Error
The application failed to initialize properly (0xc0000135)."
"Lazy New Pack.exe - Application Error
The application failed to initialize properly (0xc0000135)."
I'm pretty sure that means you need to install the .NET framework (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en).
You need to have .NET framework 3.5 installed, not 4.0 (though it never hurts.. :D)"Lazy New Pack.exe - Application Error
The application failed to initialize properly (0xc0000135)."
I'm pretty sure that means you need to install the .NET framework (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en).
Hehe, thank you. I still can't launch the LazyNewbPack, but it changed the error message. I guess that means I have to learn what the heck does a framework do, and how to find a version of the runtime or something. Well, LazyNewb will makes me ActiveVet the hard way I guess ! :D
You need to have .NET framework 3.5 installed, not 4.0 (though it never hurts.. :D)"Lazy New Pack.exe - Application Error
The application failed to initialize properly (0xc0000135)."
I'm pretty sure that means you need to install the .NET framework (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en).
Hehe, thank you. I still can't launch the LazyNewbPack, but it changed the error message. I guess that means I have to learn what the heck does a framework do, and how to find a version of the runtime or something. Well, LazyNewb will makes me ActiveVet the hard way I guess ! :D
If it isn't already, Lucas, can you put it on the front page?
[center][size=16pt][url=http://www.youtube.com/watch?v=p3pg25RPtvM&feature=BF&list=ULDfodwvpFVZU&index=21]VIDEO: Getting Started with the Lazy Newb Pack by Djrodw[/url][/size][/center]
[list]
[li]This package is designed for [color=limegreen]Newbs[/color] and for those who are too [color=limegreen]Lazy[/color] to put everything together whenever a new version comes out.[/li]
[li][color=limegreen]It Includes[/color] the latest version of [color=limegreen]Dwarf Fortress, Graphics, and all the best compatible Utilities![/color][/li]
[li][color=limegreen][size=12pt][url=http://www.bay12games.com/support.html]Donate to Bay 12 Games[/url] to show your support towards Dwarf Fortress and keep it alive![/size][/color][/li]
[li][color=red][size=12pt]Utilities and graphics included in this pack are NOT made or officially supported by Bay 12 Games[/size][/color][/li]
[/list]
[hr]
[center][size=16pt][color=limegreen]V8.5 with DF 0.31.21![/color][/size]
[size=12pt][color=yellow]Now with a Graphical User Interface!!![/color]
[b]Note:[/b] [URL=http://goo.gl/g0KkX]Requires Microsoft .NET Framework 3.5[/URL][/size]
[url=http://lucasup.imgur.com/lazy_newb_pack_graphical/][IMG]http://i.imgur.com/dh3kp.png[/img][/url]
[color=limegreen]Install any graphics pack put in the graphics folder! Run any utility put in the utilities folder![/color]
[size=16pt][b]Download V8.5 with DF 0.31.21[/b][/size]
[size=12pt][URL=http://dffd.wimbli.com/file.php?id=2801]DFFD[/URL] | [url=http://www.mediafire.com/?hwcjhh5j4jyus]Mediafire[/url] | [url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.21%5D%5BV8.5%5D.7z]Direct Download 7zip[/URL] / [url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.21%5D%5BV8.5%5D.zip]zip[/URL][/size]
[size=16pt][b]Older versions[/b][/size]
[spoiler][size=12pt] [url=http://www.mediafire.com/?z5m7j319avhm1]Mediafire[/url]
[url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.18%5D%5BV7.0%5D.7z][0.31.18][v7.0] 7zip[/URL] / [url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.18%5D%5BV7.0%5D.zip]zip[/URL]
[url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.18%5D%5BV6.1%5D.7z][0.31.18][v6.1] 7zip[/URL] / [url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.18%5D%5BV6.1%5D.zip]zip[/URL]
[url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.16%5D%5BV5.2%5D.7z][0.31.16][v5.2] 7zip[/URL] / [URL=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.16%5D%5BV5.2%5D.zip]zip[/URL][/size][/spoiler]
[/center]
[hr]
[u][b][size=18pt]Contents of V8.5[/size][/b][/u]
[spoiler]
[size=10pt][b]+ [url=http://www.bay12games.com/dwarves/]Dwarf Fortress v0.31.21 Windows SDL w/Sound[/url][/b][/size]
[size=10pt][color=limegreen][b]+ Lazy Newb Pack GUI (V1.3)[/b][/color]
- A Graphical User Interface that can change Settings, Graphics, Aquifers, Exotics, Keybindings, Run utilities, and MORE!
- Install any graphics pack put in the graphics folder! Run any utility put in the utilities folder!
- Built-in init text editor!
- Open common links and folders!
[/size]
[u][b][size=12pt]Graphics[/size][/b][/u]
[size=10pt][b]+ [url=http://www.bay12forums.com/smf/index.php?topic=57557.0]Phoebus Graphics 31.21v04[/url][/b]
[b]+ [URL=http://www.bay12forums.com/smf/index.php?topic=53180.0]Ironhand's Graphics v0.53[/URL][/b]
[b]+ [URL=http://www.bay12forums.com/smf/index.php?topic=53649.0]Mayday's Graphics 31.21[/URL][/b]
- Replaces ASCII with a pleasant graphical tileset. Easily switch between sets! Phoebus installed by default.
[/size]
[u][b][size=12pt]Utilities[/size][/b][/u]
[size=10pt][b]+ [url=http://www.bay12forums.com/smf/index.php?topic=66525.0]Dwarf Therapist v0.6.10[/url][/b]
- Easily manage labors: what tasks your dwarfs perform.
[b]+[url=http://www.bay12forums.com/smf/index.php?topic=43260.0]StoneSense Slate v2.3[/url][/b]
-See your fortress in isometric 3D. Can (f)ollow along with your DF window.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=59056.0]Runesmith 0.1.9[/url][/b]
- Hack and modify your dwarfs. [color=red]Use at your own risk.[/color]
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=58797.0]DFInit Utility v1.53[/url][/b] (.exe in DF folder)
- Easily change game settings
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=60287.0]Soundsense r25[/url][/b]
- An amazing sound engine for dwarf fortress! Download SoundPack [url=http://df.zweistein.cz/soundsense/]Here[/url]
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=58809.0]DFHack v0.5.7[/url][/b]
- Minor utilities and hacks: vein digger, map reveal, etc. Read readme and [color=red]use at your own risk.[/color]
[b]+ [url=http://sun2design.com/quickfort/]Quickfort v1.11[/url] and [url=http://www.bay12forums.com/smf/index.php?topic=35931.msg1435348#msg1435348]v2.00pre3[/url][/b]
- Use spreadsheets to automatically designate large areas of your fort. Click link for help and resources.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=55025.0]Chromafort[/url][/b]
- Converts images into spreadsheets which can be used with Quickfort.
[/size]
[u][b][size=12pt]Extras[/size][/b][/u]
[size=10pt][color=limegreen][b]+ Laptop Keybinds[/b]
[b]+ Custom Embark Profiles (LNP, Mayday, DFVIDTUTS2011, DFVIDTUTS2010)[/b]
[b]+ Custom World Gen[/b][/color]
- Lazy Newb World: Peaceful, small world, much less scary Hidden Fun Stuff, generally fewer Z levels.
- To use this you must select "Design New World with Advanced Parameters" and then "Lazy Newb World".
[/size]
[/spoiler]
[size=12pt][u][b]Additional Utilities:[/b][/u][/size]
[spoiler]
[size=12pt][b][color=limegreen]Compatible with 31.21[/color][/b][/size][size=10pt]
[color=limegreen]Put any of these in your Utilities folder, and they will show up in the Utilities tab![/color]
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=63484]Fortress Overseer v0.27[/url][/b]
- Cool 3D Fort Visualizer!
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=60287.0]Soundsense r25[/url][/b]
- An amazing sound engine for dwarf fortress! Now INCLUDED! Just downloaded the SOUNDPACK!
1) Make sure [url=http://www.java.com/en/download/installed.jsp]java is installed[/url]
2) download SoundPack [url=http://df.zweistein.cz/soundsense/]Here[/url]
3) put soundpack into "LNP\Utilities\Soundsense\packs"
4) run soundSense.exe or .cmd! Optionally put everything in your utilities folder and run it from the Utilities tab instead.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=70700.0]IsoWorld v0.9[/url] (Not tested)[/b]
- An Isometric world map viewer.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=72900.0]World Viewer v2.0.10[/url] (Not tested)[/b]
- View history and information generated during world gen.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=57428.0]Perfect World DF v1.4[/url] (Not tested)[/b]
- Create your own customized worlds (Manual included)
[/size]
[size=12pt][b][color=red]Compatible with older versions[/color][/b][/size][size=10pt]
[/spoiler]
[size=10pt][u][b]Other Downloads[/b][/u][/size]
[spoiler]
[size=12pt]+ [url=http://www.bay12forums.com/smf/index.php?topic=28829.0]Full List of Community Mods and Utilities[/url][/size]
[size=10pt]+ [url=http://df.magmawiki.com/index.php/Bentgirder]Bentgirder, a pre-generated world and tutorial![/url] (Incompatible with 31.18?)
+ [url=http://www.bay12forums.com/smf/index.php?topic=62301.0]Mouse Fortress[/url] - Mouse-based user interface for dwarf fortress
+ [url=http://www.bay12forums.com/smf/index.php?topic=57243.0]Display Case Mod[/url] - Put your artifacts where dwarves can appreciate them[/size]
[/spoiler]
[size=14pt][u][b]Screenshots[/b][/u][/size]
[spoiler][URL=http://img228.imageshack.us/img228/5143/screenshotlv.png][IMG]http://img228.imageshack.us/img228/5143/screenshotlv.th.png[/img][/URL][/spoiler]
[size=14pt][u][b]Dwarf Fortress Video Tutorials and Lets Plays[/b][/u][/size]
[spoiler][size=10pt][url=http://www.youtube.com/watch?v=p3pg25RPtvM&feature=BF&list=ULDfodwvpFVZU&index=21]Getting Started with the Lazy Newb Pack by Djrodw[/url]
[url=http://www.youtube.com/user/Djrodw#p/c/FE068405847836E4/0/OKxXG9lsFD8]Djrodw's Dwarf Fortress Lets Play[/url] [0.31.19]
[url=http://www.youtube.com/user/51ppycup#p/c/C1944506E041FE6E/0/klXolslGsk4]51ppycup's Video Tutorial[/url] [0.31.12]
[url=http://www.youtube.com/user/captnduck#p/c/262151AD89F4C076/0/KGBTNPbUvFM]Cptnduck's Video Tutorials[/url] [0.31.03]
[url=http://www.youtube.com/user/quill18#p/c/132FA6CC59B0D7CF/0/puKq8zjAYCE]quill18's Let's Play DF[/url][/size][/spoiler]
[size=14pt][u][b]HELP: Moving savegames to a new version[/b][/u][/size]
[spoiler]
[size=10pt][color=red]Note: Do not move 31.18 saves to 31.19+ . See "Do-It-Yourself-Upgrading" for more information.[/color]
1) Saves are located in "Dwarf Fortress\data\save"
[color=limegreen]Copy your save folder[/color] over to the NEW VERSION.
Your save games still contain old raw and graphic files.
2) Optional: To upgrade savegames to latest version, go to graphics tab and install an updated graphics pack, or just press "Update Savegames" if you don't use one.
[/size][/spoiler]
[size=14pt][u][b]HELP: Do-It-Yourself-Upgrading[/b][/u][/size]
[spoiler]
To manually upgrade your Lazy Newb Pack to a new version of Dwarf Fortress:
[size=10pt][u][b]=GAME=[/b][/u]
Extract files from any version of Dwarf Fortress into the "Dwarf Fortress" folder.
Note that the "Dwarf Fortress" folder can be re-named to ANYTHING starting with "Dwarf Fortress" (ie "Dwarf Fortress" and "Dwarf Fortress v9000" will work)
[u][b]=SAVES=[/b][/u]
Saves are kept in "Dwarf Fortress\data\save". You can copy the save folder to the new version.
For moving from .18 to .19 or higher it's recommended that you start with a fresh game, or else you won't benefit from most of the changes.
You can backup your old saves for safekeeping if you aren't moving them over, or keep them with the old version of LNP.
DO NOT Install .19+ graphics sets over .18 saves. They will break.
DO NOT "Update Savegames" from .18 to .19+
Installing and Updating .18 Graphics Sets over .18 saves will still work with .19+, and should un-break a save. But you will not see many new features.
[u][b]OPTIONAL STEPS:[/b][/u]
[u][b]=UTILITIES=[/b][/u]
Put any utilities you want to use in the "LNP\Utilities" folder
[u][b]=GRAPHICS=[/b][/u]
Extract graphics packs you want to be able to use into "LNP\Graphics"
LOOK LIKE: "Graphics\Mayday\[files]"
NOT LIKE: "Graphics\Mayday\Mayday\[files]"
Once placed you can press the "Simplify Graphic Folder" button in the Lazy Newb Pack program to delete all the extra files the pack may contain.
This is useful to save space or to re-pack to a friend
[u][b]=DEFAULTS=[/b][/u]
Copy default d_init.txt and init.txt of your DF version into "LNP\Defaults"
-These will be what your settings revert to when you click the "Defaults" button
[u][b]=EXTRAS=[/b][/u]
Any files in "LNP\Extras" will be copied into the Dwarf Fortress folder when you FIRST ran the Lazy Newb Pack.
It contains embark profiles and world-generation by default. (You may want to delete world-gen because it may be incompatible with newer versions)
A text file is also made named "LNP1.2.txt" in the DF directory. If you delete this file, Extras will be installed again the next time to run the Lazy Newb Pack
[/size][/spoiler]
[size=14pt][b][u]Problems, Help and Links[/u][/b][/size]
[spoiler]
[size=12pt][color=red]Please do not use this thread to report problems with utilities made by other people.[/color]
[color=limegreen]Use the appropriate links provided above and below instead:[/color][/size]
[u][b]Dwarf Fortress[/b][/u]
- [url=http://www.bay12games.com/dwarves/]Homepage and Development log[/url]
- [url=http://df.magmawiki.com/index.php/Main_Page]Dwarf Fortress Wiki[/url] ([b]Learn how to play Dwarf Fortress![/b] Always keep this open in a window!)
- [url=http://www.bay12games.com/dwarves/mantisbt/login_page.php]Bug Tracker[/url] [b](REPORT PROBLEMS HERE.[/b] Requires quick and free registration)
[u][b]Dwarf Therapist[/b][/u]
- [url=http://www.bay12forums.com/smf/index.php?topic=39229.0]Forum Thread[/url]
- [url=http://udpviper.com/forums/viewforum.php?f=36]Dedicated Forums[/url] [b](REPORT PROBLEMS HERE)[/b]
- [url=http://code.google.com/p/dwarftherapist/issues/list]Issue Tracker[/url] [b](OR HERE)[/b]
- [url=http://code.google.com/p/dwarftherapist/]Project Page[/url]
[u][b]Stonesense[/b][/u]
- [url=http://www.bay12forums.com/smf/index.php?topic=43260.0]Forum Thread[/url] [b](REPORT PROBLEMS HERE)[/b]
- [url=http://code.google.com/p/stonesense/]Project Page[/url]
[/spoiler]
[size=14pt][b][u]Mega-Credits[/u][/b][/size] (See individual project threads for more details!)
[spoiler]
[b]LucasUP:[/b] Putting it all together so you don’t have to.
[size=14pt]Dwarf Fortress[/size]
[b]Bay 12 Games:[/b]
Tarn Adams (Toady One)
Zach Adams (ThreeToe)
[size=14pt]Lazy Newb Pack.exe[/size]
[b]Programming: [/b]LucasUP, TolyK
[b]Special Thanks: [/b]Mason11987 and xndrad
[size=14pt]Phoebus' Graphic Set[/size]
[b]Units:[/b] Sphr, Bane, Magnut, Phoebus.
[b]Fonts:[/b] Martin, Guybrush, Bisasam, Phssthpok.
[b]Tileset:[/b] RantingRodent, Hermano, DrD_AVEL, Darkond, Isenhertz.
[b]Special Thanks:[/b] Skie, Greenbane, Deon.
[size=14pt]Ironhand's Graphic Set[/size]
Ironhand and Wormslayer
[size=14pt]Mayday's Graphic Set[/size]
Mike Mayday
[size=14pt]Download Mirrors[/size]
finesse for direct download options
[size=14pt]Stonesense[/size]
[b]Programming:[/b] Jonas ask, Kris Parker, Japa Illo.
[b]Lead graphics designer:[/b] Dale Holodampf.
[b]Contributers:[/b] 7¢ Nickel, Belal, DeKaFu, Dante, Deon, dyze, Errol, fifth angel, frumpton, IDreamOfGiniCoeff, Impaler, jarathor, Jiri Petru, Lord Nightmare, McMe, Mike Mayday, Nexii Malthus, peterix, Seuss, Talvara, winner, Xandrin.
[b]Dfhack library:[/b] peterix.
[size=14pt]Dwarf Therapist[/size]
chmod, Dwarf Engineer.
[size=14pt]Other Utilities[/size]
[b]Dwarf Foreman:[/b] devek
[b]DFInit editor:[/b] xnrad
[b]DFHack:[/b] peterix
[b]Quickfort:[/b] joelpt
[b]PerfectWorldDF:[/b] cephalo
[b]Runesmith:[/b] sizeak
[size=14pt]Utility Compatibility[/size] (memory locations & .xmls)
[url=http://www.bay12forums.com/smf/index.php?topic=43260.msg1429665#msg1429665]Valathil[/url], [url=http://www.bay12forums.com/smf/index.php?topic=58809.msg1429929#msg1429929]daego[/url], [url=http://www.bay12forums.com/smf/index.php?topic=39229.msg1429753#msg1429753]vrga[/url].
[size=14pt]Special Thanks[/size]
Mike Mayday for the concept and his embark profile
jonask84, Japa, chmod, Phoebus, Mike Mayday, xnrad, joelpt, Ironhand and devek for their support and approval.
[/spoiler]
[size=14pt][b][u]Changelog[/u][/b][/size]
[spoiler][size=14pt][u][b]V8.5:[/b][/u][/size]
Added: Stonesense Slate v2.3
Upgrade: Dwarf Therapist 0.6.10
Upgrade: Phoebus 31.21v04
[size=12pt][u][b]V8.4:[/b][/u][/size]
Upgrade: DFHack v0.5.7 (IMPORTANT fixes)
Added: new embark profile by captain_duck: DFVIDTUTS2011.
Also made the dwarves for each embark easier to read.
[size=12pt][u][b]V8.3:[/b][/u][/size]
Upgrade: Lazy Newb Pack.exe v1.3 - Fixed changing population cap not saving automatically
Added: Runesmith v0.1.9
Upgrade: Phoebus 31.21v03
Fixed: Keybindings - Renamed "Laptop" to "LazyNewb". Makes BOTH ,/. AND </> work for z-level change
[size=12pt][u][b]V8.2:[/b][/u][/size]
-Dwarf Fortress v0.31.21 Windows SDL w/Sound
-Phoebus Graphics 31.21v01
-Mayday's Graphics 31.21
-Ironhand's Graphics v0.53 (Interchangeable with all other sets!)
-Dwarf Therapist v0.6.9
-DFInit Utility v1.53
-DFHack v0.5.4
-SoundSense r25
-Quickfort v1.11 and v2.00pre3
-Chromafort 4/25
-Lazy Newb Pack GUI v1.2!
-Custom Embark Profiles (LNP, Mayday, DFVIDTUTS2010)
-Custom World gen (Lazy Newb World)
-Laptop Keybinds
[/spoiler]
[/center][/spoiler]
Ok, suggestion : move the "NOTE : requires microsoft framework" line on top, or right under, the DOWNLOAD V8.5 with DF 0.31.21 line. It's currently sandwiched between the line saying "new graphical user interface !!! " and it's illustration, which might be why I missed it.
Overall that post looks fine really. It's actually quite clean and joyful. You're doing a pretty good job with the LazyNewbPack, and it helped me a lot !
i agree that it's a good idea, but either we would need that integrated into the LNP for all things (which would be painful to code and coordinate) or the stonesense guys need to do that.Considering Zwei is the OP of SoundSense, I imagine he has that covered. But I'm assuming he's talking about making said upgrade engine himself. Very cool idea.
i strongly suggest you go to their thread and suggest that.
*TolyK continues to work on secret project*
Makes me think that I'd love to have an automatic update engine for LNP, but would have no idea where to start and probably way more work then I'm willing to put into the project at the moment.
BTW new LNP version incoming with STONESENSE, and updates to Therapist and Phoebus
Cool, but we're not using C++.i agree that it's a good idea, but either we would need that integrated into the LNP for all things (which would be painful to code and coordinate) or the stonesense guys need to do that.Considering Zwei is the OP of SoundSense, I imagine he has that covered. But I'm assuming he's talking about making said upgrade engine himself. Very cool idea.
i strongly suggest you go to their thread and suggest that.
*TolyK continues to work on secret project*
Makes me think that I'd love to have an automatic update engine for LNP, but would have no idea where to start and probably way more work then I'm willing to put into the project at the moment.
I could attempt to add it to my secret project...
BTW new LNP version incoming with STONESENSE, and updates to Therapist and Phoebus
This is without the soundpack, correct?
Well, i just released sound sense with first version of updater engine.
It is actually not that hard: scan local directory and compute hashes, download manifest file from remote directory with hashes of files (i have ant task to create this automatically). Delete what is missing in remote dir, download what is missing in local dir.
I made small java library for this in afternoon (dirty hackish source here http://code.google.com/p/autoupdater/ ), c/++ implementation should be easy enough too.
+ Custom World Gen
- Lazy Newb World: Peaceful, small world, much less scary Hidden Fun Stuff, generally fewer Z levels.
- To use this you must select "Design New World with Advanced Parameters" and then "Lazy Newb World".
(*) Added world-wide mineral availability parameter
Could not load file or assembly 'System.Core, Version=3.5.0.0
This means you don't have .NET 3.5 (newer versions don't count)I only really need DwarfTheRapist to work personally.
*Le Update?
yeah, well just download phoebus/other gfx pack and the new therapist for a DIY pack.Toady's already said it will be soonish (http://www.bay12forums.com/smf/index.php?topic=80531.msg2113445#msg2113445) for 0.31.23. I loves me some Lazy Newb Pack, but if there's going to be a quicky bugfix release after .22, might as well hold off for everyone to get on board with the stable release.
we're still waiting for some stuff to go out.
hmm well i dunno......and soonish is apparently now. ;)
yeah, this pack will wait a bit, updates are coming waaaay too fast.hmm well i dunno......and soonish is apparently now. ;)
I simply love how you guys are willing to wait days in order to avoid having to perform a series of simple tasks that usually takes around ten minutes in total to complete.
Not sure if this has been mentioned, but Legends Viewer would be an excellent addition to the pack:wow, thanks a lot!
http://www.bay12forums.com/smf/index.php?topic=72702.0
BTW aren't all the tools based on the Memory.xml ? If we ask all the tool devs to be able to open the same one or or take its path as a constant parameter wouldn't updates would be easier?
yeah, just download the new .25 and copy your region save folder, it should be a folder called Region1 (or 2, or 3, etc.) in [df's folder]\data\saveCheers mate!
dwarf therapist 6.09 and above will update the offsets for the new version by itself, provided you have an active internet connection at the time you run it
I'm not even bothering with downloading/playing DF atm, and I haven't been for like 4-5 months. There's just too many updates and bug fixes coming, and I prefer to play a more "stable" version, perhaps when Toady is working on the next major update. Oh well, it'll be all the sweeter when I can finally sit down and enjoy the game again :D
I just downloaded 0.31.25 and the LNP, removed the "Dwarf Fortress 0.31.21" folder and replaced it with a folder named "Dwarf Fortress 0.31.25" with the most recent version, launched the LNP .exe, switched my tileset and started playing!
Everything works fine so far :)
Edit: Everything but stonesense
When I try to install Phoebus V31.25v2 pack it says that I miss "mouse.png". Eh?
You totally should use a mouse! It helps designate stuff, for instance.When I try to install Phoebus V31.25v2 pack it says that I miss "mouse.png". Eh?
This. Not sure what I did wrong or how to correct it. Anyone have any answers?
*Edit* Ok so found a mouse.png file in my old installation. Anyone know why this is required? I don't use a mouse when playing and haven't installed any mouse mods. Kinda weird.
Would moving a graphic pack of 31.25 still work? Been playing Ironhand's latest update, so I'm just curious to see if I could put put it in the Lazy Newb pack and still be able to play.
Edit: Tried it and not working. Oh well...
I'm going to try to get an official update out later today...
???We need to communicate, man! :P
I was JUST making a pack right now.
:)
I don't have skype on :-\???We need to communicate, man! :P
I was JUST making a pack right now.
:)
Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.and what is it?
"you're entire fortress".Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.and what is it?
OP.. Um not sure OP.. [b}Help?[/b]The day when everyone goes mad. t.t
I broke HTML the how tags.
I to use how think I tags. Um not sure how think I broke how the HTML
Edit:
@Petr Ga: Will do for next pack!
"you're entire fortress".Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.and what is it?
You're entire fortress are belong to us.
... Micro$hit ...
*nods*... Micro$hit ...
Don't you just love those childish fanboys?
.net programs run in mono, which you can get for linux.yeah, he was helping us with that.
That being said, who cares? :P A program that modifies a few ini files? You could reprogram it in a different language for mac and linux separately in less than a day lol.
"what version of windows, what dll, what blah blah."This reminds me of a joke.
Send me the source for you LNP and I'll write it up in java instead with butt-ugly swing (or QT) window bindings.I'd like to say that, even though I'm just a Windows user (so far), if you can convert it to java, more power to you. It seems like there are a lot of DF fans who use an OS besides Windows.
I'll even look into adding automatic updating of df, graphical packs and other utilities.
Because sadly, even today, java is still the way to go cross-platform (tho python is quite good at that too now)
Send me the source for you LNP and I'll write it up in java instead with butt-ugly swing (or QT) window bindings.That's quite the offer! Are you sure you're up for it? I don't know Java so It would be hard for me/Tolyk to update (although I learned a tiny bit once, and am a fast learner). I'm slightly wary of relying on others, as we've had some troubles with communication and people falling through at the expense of development.
I'll even look into adding automatic updating of df, graphical packs and other utilities.
Because sadly, even today, java is still the way to go cross-platform (tho python is quite good at that too now)
Great pack! :D helps me alot!You're welcome! You might have to make your own Keybindings. When you're playing DF, press escape and then select Keybindings. Uou can change any key to whatever you want. Its a bit daunting though. This might help (http://df.magmawiki.com/index.php/40d:Key_bindings). I don't have a euro keyboard so I can't see what the problem is or make one myself.
But, it`s not compatible with european keyboards? my plus and minus key dont work... i must use a whole different key to scroll up and down.
i use the "lazy newb" option under keybindings. and yes, i`m on a laptop.
Not that it matters much, but there isn't really such a thing as an "european keyboard". Each localized version has most of the special characters lain out differently... and then there's the whole AZERTY thing (damn french).Great pack! :D helps me alot!You're welcome! You might have to make your own Keybindings. When you're playing DF, press escape and then select Keybindings. Uou can change any key to whatever you want. Its a bit daunting though. This might help (http://df.magmawiki.com/index.php/40d:Key_bindings). I don't have a euro keyboard so I can't see what the problem is or make one myself.
But, it`s not compatible with european keyboards? my plus and minus key dont work... i must use a whole different key to scroll up and down.
i use the "lazy newb" option under keybindings. and yes, i`m on a laptop.
Exotic animals is a tag...
Since getting a DM is impossible(?), people turn that tag off so they can actually tame those animals. So ya, no exotic animals means you can get exotic animals, lol.
Second, it's probably just me but the tooltip for Exotic Animals doesn't seem very clear.
"When turned off, exotic animals can be easily tamed..." Options are YES and NO.
So saying No Exotic Animals means you can easily get them? Or Yes means you can easily get them?
*head explodes*
Exotic animals is a tag...
Since getting a DM is impossible(?), people turn that tag off so they can actually tame those animals. So ya, no exotic animals means you can get exotic animals, lol.
The way I remember it is that saying "No" to Exotic Animals is basically saying No to the exotic aspect. Another words, by saying no to making animals exotic they are effectively common animals (like cows and dogs) that can be easily tamed.
got .net 3.5 installed? (link is on the first post). Mine ran on an older version of .net, but it was broken and didn't detect files until i upgraded it.this.
So...no 3.5?You've got to download it (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6)
Whooo! The lazy newb world is here to save me from the torture of not having a brook, volcano, and trees in the same 4x4 embark! WHEEEE!You're welcome! I'm glad you found it useful, I haven't had many other comments on it.
Multiplatform stuff
Mono sucks, it is just a bad idea. It should never enter your mind when considering .net as a language. The idea of making something that doesn't even work on all versions of windows, work on something besides windows is deserving of a punch to the cock.
There is nothing wrong with .net, it is perfect for people who are not actually programmers.
Actually its quite possible to get Microsoft.net programs working in Mac (dunno about Linux). We just need to change some code, and you would just need to install a program on the mac (not wine/virtualizer, something which lets it run natively). We had a guy helping us get the code right (file directory working needs to be changed to support multiplatform), but we've lost contact.
Thanks for this program! It was useful as hell when I was trying to get started with DF a few months ago, and the launcher GUI makes it that much better. Random idea for a future version: Collections of raw files, for mods and such. The LNP launcher would look at a folder for packages of raw files (like you've already done with utilities), then copy which ever the user selected over the top of DF's raw folder. I assume that a lot of the people who play mods are already doing something similar by hand; some LNP-assistance would be awesome!*winks*
eh it's the quickest we could make, also the easiest to keep updated.Multiplatform stuff
I've got some experience with .NET, but only on Windows. My understanding of Mono was that, if you limited yourself to 2.0 and only used library classes/functions that Mono actually supported, you could make a simple GUI app that would run anywhere-ish. Is that still just a dream? :(
Edit: http://www.mono-project.com/Gui_Toolkits says that you can use Windows.Forms 2.0 as long as you stay away from the P/Invokes. I'm not seeing anything in the launcher that 2.0 can't do from the outside, but I haven't seen the LNP code so I dunno. Is the source code available somewhere?
EDIT: Also Devek, just realized Dwarf Foreman is .25 compatible. Yay! Hmmm new pack?
You should add a couple more keybindings to the set: make delete burrows and delete note alt-d instead of just d.
Thanks for this program! It was useful as hell when I was trying to get started with DF a few months ago, and the launcher GUI makes it that much better. Random idea for a future version: Collections of raw files, for mods and such. The LNP launcher would look at a folder for packages of raw files (like you've already done with utilities), then copy which ever the user selected over the top of DF's raw folder. I assume that a lot of the people who play mods are already doing something similar by hand; some LNP-assistance would be awesome!*winks*
it's coming...Quoteeh it's the quickest we could make, also the easiest to keep updated.Multiplatform stuff
I've got some experience with .NET, but only on Windows. My understanding of Mono was that, if you limited yourself to 2.0 and only used library classes/functions that Mono actually supported, you could make a simple GUI app that would run anywhere-ish. Is that still just a dream? :(
Edit: http://www.mono-project.com/Gui_Toolkits says that you can use Windows.Forms 2.0 as long as you stay away from the P/Invokes. I'm not seeing anything in the launcher that 2.0 can't do from the outside, but I haven't seen the LNP code so I dunno. Is the source code available somewhere?
when i get better at C+ I could make a better one. but sadly I only know command-line now...
Yup ;)just keep digging DOWN, past all caverns, you'll find it ;)
Is magma purely luck of the draw now?
Never mind doctors and burrows...... :'(
I'm not really sure what has happened, but when I try to edit any of my settings an error window appears that says access is denied to the file I am trying to edit. It also doesn't start DF from the lazy newb pack screen, and won't change the graphics tileset. I really need help..net 3.5 is probably the problem. I personally love Win7, but XP works better :P
EDIT: Disregard that, Windows 7 sucks
Whenever i try to install it. a pop-up comes up saying "Turn Windows features on or off" in the control panel to install of configure Microsoft .Net Framework 3.5possibly. some applications automatically install it, so you might be lucky.
I take it this means I already have it?
Hey I have a few questions about the LNP compatibility and the features on the GUI.Invaders, pop cap, and the first-page Options are all df-wide (in a text file that DF reads every time it starts up), so they affect all games.
Firstly, are the features on the GUI dynamic? For example if I push invaders on/off, change the population cap and such will that effect the save game or will I have to generate a new world? If these changes do effect saved games does the game need to be on/off while doing so or can it be changed while currently playing?
Also could I use the LNP GUI to manage for example the Genesis Mod? So I'd be able to turn invaders on/off, change population cap, set liquid depth on, change hotkeys and so forth?It works fine with mods, just don't change graphics ;)
Thank you in advance :)
~DG
QuoteAlso could I use the LNP GUI to manage for example the Genesis Mod? So I'd be able to turn invaders on/off, change population cap, set liquid depth on, change hotkeys and so forth?It works fine with mods, just don't change graphics ;)
Thank you in advance :)
~DG
Nice to know. But now I'm wondering why you can't change graphics. I'm planning on putting in Genesis + the Legends of the Forgotten Realms mods, but they both come with custom sprites for some of the creatures and civs. I was just wondering if it was possible to put those sprite into the LNP.
The problem so far is that when we change graphics we basically copy part of the raws from the graphics directory of the LNP.Nice to know. But now I'm wondering why you can't change graphics. I'm planning on putting in Genesis + the Legends of the Forgotten Realms mods, but they both come with custom sprites for some of the creatures and civs. I was just wondering if it was possible to put those sprite into the LNP.Also could I use the LNP GUI to manage for example the Genesis Mod? So I'd be able to turn invaders on/off, change population cap, set liquid depth on, change hotkeys and so forth?It works fine with mods, just don't change graphics ;)
Thank you in advance :)
~DG
Sorry if this has already been addressed but does the Aquifers option currently work on LNP? I set aquifers to No but when I did a world creation they were still there.Yes it does work. The embark doesn't show the correct stuff currently. However, if you press "f" (find location) and set it to "no aquifer" then it will show that all the world is without an aquifer ;)
The problem so far is that when we change graphics we basically copy part of the raws from the graphics directory of the LNP.
You can work around this by installing the graphics you want, then copying over the mod (replacing)
Newest version is tripping my anti-virus.yeah, that's a false positive. technically, that's not a problem with the LNP but rather DFhack.
dfattachtest for DFHack is coming up as infected with Backdoor.Win32.Poison.ckra. Update: A whole bunch of DFHack modules have various Win32.Poison.xxxx types apparently.
False positive? 31.21 one didn't have the same problem.
Using Kaspersky.
Newest version is tripping my anti-virus.yeah, that's a false positive. technically, that's not a problem with the LNP but rather DFhack.
dfattachtest for DFHack is coming up as infected with Backdoor.Win32.Poison.ckra. Update: A whole bunch of DFHack modules have various Win32.Poison.xxxx types apparently.
False positive? 31.21 one didn't have the same problem.
Using Kaspersky.
the tools do indeed have memory-hacking modules, so that's why they're tripping your AV. just whitelist them.or get a new antivirusjust kidding
*nods*... Micro$hit ...
Don't you just love those childish fanboys?
*takes out an RPG-7*
erm...Ok, if i'm a fanboy, then what am i a fan of? Just throwing out random insults is not cool. I was making a point that this pack works semi-decent ONLY under windows now, which is rather dumb, previous versions worked on other platforms with no tweaking.
not possible in visual basic, sorry.
I use linux myself (along with windows obviously) and for linux:
- the main utility (therapist), along with some others work only under windows
- we're bad at coding in non-visual basic
- visual basic only works with windows.
oh, and:
WINE
Ok, if i'm a fanboy, then what am i a fan of? Just throwing out random insults is not cool. I was making a point that this pack works semi-decent ONLY under windows now, which is rather dumb, previous versions worked on other platforms with no tweaking.first off: i don't even remember what i was doing there ???
oh, and:??? worked for me in Ubuntu 10.4, albeit glitchy :-\
WINE can't emulate net 3.5
Sorry if this has been asked before, but my search-fu is weak.what andyman said.
I'm using this here newb pack, but it won't save my parameters. Every time I load it, the default parameters load.. pop cap goes back to 200, cave-ins turn themselves back on, liquid depth goes back to "no", inits are back to default, etc. What am I missing, is there a way to keep the values I enter after I quit playing? Or do I have to re-enter them every time I start up the pack?
write some malicious batch files
Ok so can someone explain the embark options provided in this pack? I've been unable to find information on them. Mayday-Custom comes without an anvil for one thing. The embark profiles are frequently mentioned but not as to the contents and theme/usage.Spoiler (click to show/hide)
I tried downloading the lazynoob pack, but my AV software kept thinking there is a trojan in the zip. Is there a safe site to DL it from that you guys can recommend?
My Anti-virus pops up saying there is some viruses, is this just a flop or should I be worried?
yes, they are false positives.
It's due to DFhack tools being memory editing tools, so some antiviruses think they're viruses.
Ok so can someone explain the embark options provided in this pack? I've been unable to find information on them. Mayday-Custom comes without an anvil for one thing. The embark profiles are frequently mentioned but not as to the contents and theme/usage.Spoiler (click to show/hide)
For the newcomers, you need to go to the Dwarf Fort folder within Lazy Pack folder. Then got to the data folder and next go into the init folder. The embark_profiles.txt is there. You can also make changes to the profiles there or just change them when you get ready to embark for a new fort.
I noticed the same thing as xeo, LNP doesn't seem to remember most of the .ini changes made via the GUI. Strangely, it remembers Sound:off and Intro:off, but things like Popcap and Aquifers are resetted every time I relaunch the LNP.exe after playing DF.that.... is strange.
that.... is strange.
Do you get any errors? Can you say how to repeat this bug, step by step?
The newest version of Genesis is supposed to have stopped domestic animals trampling grass I think...Yeah it was just removing the old grasstrample tags.
[snip]
Hello, I downloaded this LNP, generated a world and started a game in the graphics mode (Phoebus). Now I would like to play the game in the ASCII mode again. So tried to change it back to the Default ASCII 31.25 via the LNP GUI and let my savegames update. The problem is, when I start DF now and load my savegame, I get a fatal error: Missing reaction definition.
What's going wrong here? Is there a way to change it to default ASCII now?
Are you guys using ironhand?
Hello, I downloaded this LNP, generated a world and started a game in the graphics mode (Phoebus). Now I would like to play the game in the ASCII mode again. So tried to change it back to the Default ASCII 31.25 via the LNP GUI and let my savegames update. The problem is, when I start DF now and load my savegame, I get a fatal error: Missing reaction definition.SOLUTION: I had this problem too, it seems that Phoebus uses a previous version of the raws where the soap reaction wasn't diversified, the reactions_other.txt file specifically:
What's going wrong here? Is there a way to change it to default ASCII now?
SOLUTION: I had this problem too, it seems that Phoebus uses a previous version of the raws where the soap reaction wasn't diversified, the reactions_other.txt file specifically:
If you delete the block that has "!!" (are these comments??) you should be able to use the other packs, but whenever you use Phoebus again, it will add that back....
Maybe I got it backwards??, try adding the lines...SOLUTION: I had this problem too, it seems that Phoebus uses a previous version of the raws where the soap reaction wasn't diversified, the reactions_other.txt file specifically:
If you delete the block that has "!!" (are these comments??) you should be able to use the other packs, but whenever you use Phoebus again, it will add that back....
Thanks for this explanation, but it does not seem to work for me. Both My reaction_other.txt files (\raw\objects\reaction_other.txt and \save\region1\raw\objects\reaction_other.txt) look like the "!!!"-lines have been deleted already. Yet I get that error.
Maybe I got it backwards??, try adding the lines...
Like all plants with the [GOOD] and [EVIL] tags, sun berries currently don't show up anywhere.
Yep, I got it backwards, it seems Phoebus pack is not the problem? the other packs remove those tags (although aren't "!!!" commentaries why does it break by removing commentaries??) and the game needs the (commented?) tags in order to work??Maybe I got it backwards??, try adding the lines...
Thanks, adding those lines solved my problem.
Dwarf Fortress Wiki > DF2010:Sun berry > Bugs (http://df.magmawiki.com/index.php/DF2010:Sun_berry#Bugs)QuoteLike all plants with the [GOOD] and [EVIL] tags, sun berries currently don't show up anywhere.
Good/evil plants/trees don't appear (feather trees, glumprongs, sliver barbs, and sun berries)
Deleting [GOOD]/[EVIL] tags in plant_standard.txt doesn't help, but is required with more editing to make some workaround (these trees will appear in any biomes - good, evil and normal):This pastebin contains code fixes for the Glumprong and Feather Tree, but that's it. I'll have to dig around to see if there's a fix for Sliver Barbs and Sun Berries (if it's even possible without an official bug fix).
http://pastebin.com/vc3fLvCD
Is it just me? When I download the pack from either option my AV warns of a backdoor hack in dfattachtest.exe.
To LNP maintainers: Might want to add something in the first post about DF Hack and anti-virus. Seems like this question is being brought up a lot.That goes to lucas, and sadly we're both kinda busy to update this :-\, but yeah, the OP needs to be updated at least.
I said it the first time I played this game outside of 40d, and I'll say it again now.
This pack is amazing.
I love the new program that lets you customize the game without browsing the INI files, and without needing to know HOW to change some of the settings.
One request I have, I am not familiar with the different graphics pack so when I saw the available packs, I had to google them to find images.
If you wanted to, I think this would be a very nice addition to the program:Spoiler (click to show/hide)
To LNP maintainers: Might want to add something in the first post about DF Hack and anti-virus. Seems like this question is being brought up a lot.That goes to lucas, and sadly we're both kinda busy to update this :-\, but yeah, the OP needs to be updated at least.
@Widden: Yeah taking out DFHack might be considered, but I didn't for this version and just put in the newest version. You can always just delete DFHack folder if you don't trust it.
Sorry for the delay! Also made sure that I could switch back to ASCII/Another set without problems, seems to be working.
Ok, got a problem here. I have stock LNP v9.1 and whenever I try to switch to another tileset after Phoebus (yes, i'm telling it to update savegames and all that jazz), i get the infamous reaction definition error
Also, it's annoying how LNP toasts custom settings like pop cap whenever you switch tilesets or w/e :-\, would be nice if it preserved all the settings it could.
And if you're looking for features to add, it would be really nice to have a setting somewhere that I can tell it what I want my windowed and full screen resolution to be, and it autocalculates tile amounts and stuffs it in the init file :)
Also, it's annoying how LNP toasts custom settings like pop cap whenever you switch tilesets or w/e :-\, would be nice if it preserved all the settings it could. And if you're looking for features to add, it would be really nice to have a setting somewhere that I can tell it what I want my windowed and full screen resolution to be, and it autocalculates tile amounts and stuffs it in the init file :)Yeah just really haven't had the time to do substantial updates on the GUI program. It just does it the easy way and copies the whole init.txt file over. I've always wanted the program to not change all the settings, but it'd just take time to implement.
Thank you so much for this, downloaded this a week ago and i'm hooked for the game. Wouldnt have happend otherwise, thank you thank you!You're welcome! I'm glad I've guided yet another towards DF!
I really cant see this being a LNP problem. Maybe a game bug with certain auto-save settings. But very strange.
Hi. Sorry if this has been asked before, I just started using the Lazy Newb Pack after a long break from DF. I've installed the Ironhand graphics set, with truetype fonts enabled. My problem being on the units screen, the unit that is being highlighted is black text on a black background (therefore invisible). Would it be possible to change the colour of the highlighting?
Thanks for any help.
I noticed in the v9.2 pack that the Utilities folder has been subdivided into A-Newb, B-Advanced, and C-Hacks. I can understand why you did that (to make it easier for newbies) and I realize that it's impossible to please everyone. However, I really preferred the old structure where they were all together in Utilities. I often find myself browsing the Utilities folders directly (to modify a utility's .ini/config or other files) and now that's a hassle. Besides, I suspect most newbies launch utilities directly from the LNP GUI. As such, I'd think it might work better to explain which utilities are newbie-friendly and which are for advanced uses, etc. in either the readme .txt file, by adding tips in the Utilities tab (LNP GUI), or both.Yeah I'm not sure exactly how that helps... i guess more advanced users use it more...
Also, I tried to manually update the Phoebus graphics in v9.2 from v21 to v23... but it did not work right. It seems that in Phoebus' v23 pack he put the init files inside ...\data\init\phoebus\ instead of the usual ...\data\init\ subdirectory.possibly. did repacking help?
Edit:hm... that might be a slight problem...
Well... there are a lot of differences from the Phoebus 31.25v21 folder in LNP. It looks like the new tileset editor that Phoebus included makes doing a manual update very difficult.
Edit Edit:Possibly it doesn't autosave every time... after forcing a save does it still show this?
And, it seems that the LNP GUI does not always save the Exotic Animals: NO choice. Sometimes it does... but sometimes it defaults back to YES after I close and restart the GUI. ??? Weird.
Also, I checked the raws in my save and it still contains the usual [PET_EXOTIC] tags. Does this mean that this change requires generating a new world? Somehow, I thought it was possible to change the [PET_EXOTIC] tags on a save without a problem.i think it works(ed?) only on new worlds, at least in my experience.
Seems every time I try and start a game with this, it always doesnt respond and crashes later..what version of windows? do you have .net framework 3.5?
World Viewer has been officially abandoned due to Legends Viewer being the same style of project and would be best if you swap the two (as Legends Viewer is still being updated)Cool, we could add that next update.
Post by Mason11987Spoiler (click to show/hide)
Legends Viewer
http://www.bay12forums.com/smf/index.php?topic=72702.0
Just downloaded this on a new computer and when I try to play Dwarf Fortress via the LNP launcher a DOS box says 'The system cannot find the path specified' twice and there is a pop up saying 'Windows cannot find 'Dwarf Fortress.exe'. Make sure you typed the name correctly, and then try again.'. I haven't fiddled with anything, tried both download links, put the LNP folder in several different places and DF runs fine if i don't use the launcher, the problem being I want to use the launcher.
Hello. I'm trying to follow along with Capt. duck video, and he is using the ironhand tile set. But his tiles look green and very descriptive, and my iron hand looks like everything is gray. The trees are gray, the ground is gray, even in forest areas. If I switch to Mike Mayday, it looks green.I'm not sure, the guy who did ironhand probably changed the pack a bit, so I'm not sure how to help you.
Can anyone point out the tile set that can be imported to this pack to follow along exactly? I'm worried the symbols are going to be different and not going to know what's going on.
Hi. Sorry if this has been asked before, I just started using the Lazy Newb Pack after a long break from DF. I've installed the Ironhand graphics set, with truetype fonts enabled. My problem being on the units screen, the unit that is being highlighted is black text on a black background (therefore invisible). Would it be possible to change the colour of the highlighting?try turning off truetype, i heard it can cause color problems...
Thanks for any help.
I'm having problems getting the game to run.hmm... what windows and .net framework version? I suspect this is a problem with batch file preferences, or with windows 7 using "strange" filepath conventions.
I run the Lazy Newb Pack, but when I hit "Play Dwarf Fortress!" I get an error message:
Windows cannot find 'Dwarf Fortress.exe'. Please make sure you typed the name correctly, and then try again.
When in the LNP, if I go to Run > Open Folder, it easily finds the Dwarf Fortress folder.
Why won't it run the game?
I'm having problems getting the game to run.hmm... what windows and .net framework version? I suspect this is a problem with batch file preferences, or with windows 7 using "strange" filepath conventions.
I run the Lazy Newb Pack, but when I hit "Play Dwarf Fortress!" I get an error message:
Windows cannot find 'Dwarf Fortress.exe'. Please make sure you typed the name correctly, and then try again.
When in the LNP, if I go to Run > Open Folder, it easily finds the Dwarf Fortress folder.
Why won't it run the game?
I'm using Windows Vista x64.
Checking my Programs and Features, I'm seeing the following:
Microsoft .NET Framework 1.1
Microsoft .NET Framework 1.1 Hotfix (KB929729)
Microsoft .NET Framework 3.5 SP1
Microsoft .NET Framework 4 Client Profile
Microsoft .NET Framework 4 Extended
I don't know much about the whole .NET thing.
It could also be a problem with x64 systems. I sent it to a friend to test.
Meanwhile try downloading the latest .net 3.5 (SP2 iirc)
Forgive me for being so cold, but stop being a lazy bum. Open the Dwarf Fortress folder and launch the executable yourself. The folders the utilities are in seem to be in three folders in ./LNP/Utilities/ . If you honestly can't handle launching executables yourself, you really don't stand much of a chance of learning to play this game.
Jerkish behavior aside, you can download the latest .NET here (http://www.microsoft.com/net/). I don't know if you have everything you need, but this ought to make sure of it.
I noticed in the v9.2 pack that the Utilities folder has been subdivided into A-Newb, B-Advanced, and C-Hacks. I can understand why you did that (to make it easier for newbies) and I realize that it's impossible to please everyone. However, I really preferred the old structure where they were all together in Utilities. I often find myself browsing the Utilities folders directly (to modify a utility's .ini/config or other files) and now that's a hassle. Besides, I suspect most newbies launch utilities directly from the LNP GUI. As such, I'd think it might work better to explain which utilities are newbie-friendly and which are for advanced uses, etc. in either the readme .txt file, by adding tips in the Utilities tab (LNP GUI), or both.
Also, I tried to manually update the Phoebus graphics in v9.2 from v21 to v23... but it did not work right. It seems that in Phoebus' v23 pack he put the init files inside ...\data\init\phoebus\ instead of the usual ...\data\init\ subdirectory.
Edit:
Well... there are a lot of differences from the Phoebus 31.25v21 folder in LNP. It looks like the new tileset editor that Phoebus included makes doing a manual update very difficult.
Edit Edit:
And, it seems that the LNP GUI does not always save the Exotic Animals: NO choice. Sometimes it does... but sometimes it defaults back to YES after I close and restart the GUI. ??? Weird.
Also, I checked the raws in my save and it still contains the usual [PET_EXOTIC] tags. Does this mean that this change requires generating a new world? Somehow, I thought it was possible to change the [PET_EXOTIC] tags on a save without a problem.
Just a note though, pick a graphics pack first because it overwrites the other options (it would be hard to do it a different way, I think we'll rewrite that part of the code when we have a chance...).
Yeah it doesn't save my options for aquifers and exotic animals. I don't know whether this occurs after i exit the game/ GUI or if it never saves at all.
Yo! I still exist. I probably don't have time to update the pack right away either but I'll look into it.Hmmm... I tried to get you through Skype and PMs...
If you PM or Email me I should generally get the message and respond. TolyK, I'm not sure how you've tried to contact me but I didn't get a message from you.
Also I may actually do some changes to the GUI. I was holding off on changes until the mac thing got sorted out, but I don't think that's happening any time soon, and if it does I'll just merge any changes.Yeah, probably a better idea to do that now. If you've already started, then that's fine. Try to catch me in Skype or something.
I just noticed something. If you're including Soundsense in thew download pack, wouldn't it be better to include the no-music version? If the music's turned off by default then it's kind of redundant, and if it's turned off then the newbies will be forced to go and hunt down the correct init file to turn it off in order to use Soundsense to the full.That... is probably a good idea. :P
I just noticed something. If you're including Soundsense in thew download pack, wouldn't it be better to include the no-music version? If the music's turned off by default then it's kind of redundant, and if it's turned off then the newbies will be forced to go and hunt down the correct init file to turn it off in order to use Soundsense to the full.
I would also add a button for "varied ground tiles" under the graphics tab, with a tile set this isn't too bad. but in ASCII it makes everything look horribly messy. It's annoing having to dig through the init file every time I change back to ASCII.
How exactly does the "No Aquifer" option work? Does it only apply to newly generated worlds? New embarks? Or can it even change current fortresses aquifers?
I just hate them and I'm tired of running into them in like 90% of my worlds. :(
Should this Thread be Stickied?
We're waiting for Toady to sticky this, if he wants to. :PQuoteShould this Thread be Stickied?
The vote seems clear enough, what are we wating for?
If I had fraps and a medic editing software I would make one.same here
Hey could you possibly update the Pack with Ironhands new graphics?
He recently released the remaining dwarves and various other things! Thanks
LNP\Graphics\
So that it looks like LNP\Graphics\[new folder]\[files]
First, Lucas, thank you for your work on this lovely pack. I wouldn't be have been able to get started without it, and neither would any of the friends I've badgered into playing.
I have been having an issue lately, though, where sometimes on startup the settings aren't saved, and I just tried to make a new world only to find the settings I had just applied before starting DF didn't get used, things like exotics and liquid depth. Is this something I am doing wrong?
I haven't tested it well, though I if it happens again. I've just been changing it back to what I wanted and then starting.First, Lucas, thank you for your work on this lovely pack. I wouldn't be have been able to get started without it, and neither would any of the friends I've badgered into playing.
I have been having an issue lately, though, where sometimes on startup the settings aren't saved, and I just tried to make a new world only to find the settings I had just applied before starting DF didn't get used, things like exotics and liquid depth. Is this something I am doing wrong?
I'm really not sure, occasionally people report settings not being changed properly, but I've never seen it myself. If you open up the GUI again, does it show you that the settings have been changed?
those "false positives" in the pack, stopped my antivirus from updating and disabled it's protectionIf true, it would suggest bad things for DFHack, but I have yet to hear of anyone else who was actually negatively afflicted by it. Are you sure it was DFHack which did it? Which files specifically did you identify as Trojans? Regardless, I'll look into it, I may just exclude DFHack and let those who want to use it to download it separately.
it was only after a scan and the deletion of these trojans was my antivirus able to update sucessfully
it would be a good idea to fix these problems for your next update, because these aren't false positives, they're trojans and they almost broke my system.
I'm with a problem: I can't run the stonesense in the menu utilities of the Lazy Newb Pack, I run it, but it doens't appear and nothing happens. I need of the NET Framework installed to work? or is another thing?This is likely not an LNP error.
:o AVG says i'm getting Trojans from downloading the lazy newb pack.It's a false positive, it's looking at the dfhack tools.
Or is it lying to me?
It's a false positive, it's looking at the dfhack tools.
I guess we should assemble a dfhack-free pack now :P
We would do it, but apparently:It's a false positive, it's looking at the dfhack tools.
I guess we should assemble a dfhack-free pack now :P
Can you make one with DFhack aswell (and upload both, with a warning on the DFhack one)? I'm too much of a lazy newb to add it in myself each update :P
On the other hand, DFhack has been changed now and has been completely reworked, and should no longer trigger those alarms.So, we'll just update, and if there are any problems left we'll do that.
LNP doesn't have this version yet, though.
One thing you may want to mention somewhere. In stonesense, I put in a thing that hides stuff that's behind other stuff, so it's way fast, but it's not perfect, so it hides more than it should. To get around this, press 'O' when in stonesense, and everything will be slower, but you will see everything.
Thanks for the tip! I added some notes above the download, but MAN there's almost no place for anything in the OP! How do I cram so much stuff in and still keep it organized?!Hm... I'll try to rewrite it :P
ALSO: I uploaded a slightly smaller .zip version (removed redundant DFHack files from extras folder, which I only really need for first creating the pack)I'm kinda ok with it. I mean, it might get malicious versions and such out on the internet (not in this thread :P), maybe some other problems, but i dunno.
ALSO ALSO: I changed the Poll. Can't promise anything on Open Sourcing the project, and I haven't talked to Toly about it, but just wanted to get people's opinions.
DFhack still gives false positives for me.
Using AVG 2012 (or 2011, not really sure)
Stonesense thread is updated to reflect the current status.Japa, you are a handsome man who gets things done.
I'm doing an IAmA on Reddit for shits and giggles....
http://www.reddit.com/r/dwarffortress/comments/n1rgc/iama_creator_of_the_lazy_newb_pack_ama/ (http://www.reddit.com/r/dwarffortress/comments/n1rgc/iama_creator_of_the_lazy_newb_pack_ama/)
hi i started a fortress and the magma is like 20 levels down and i really want magma forges. so is there a way to use dfhack to get me to the magma and discover it fast?
PerfectWorldDF is up to version 1.6 now. I think I mentioned that in this thread, must have been lost in the shuffle.Yeah I knew there was probably something I forgot. Along with DF Foreman too! Perhaps I'll do a v9.4
is it me or does the Phoebus pack in lazynewbpack look different to whats advertised on the Phoebus thread :S
also awesome tool! i wouldnt have got into DF without it :)
Dwarf Fortress Wiki > DF2010:Sun berry > Bugs (http://df.magmawiki.com/index.php/DF2010:Sun_berry#Bugs)QuoteLike all plants with the [GOOD] and [EVIL] tags, sun berries currently don't show up anywhere.
Update: I followed the bug report (http://www.bay12gsbt/view.php?id=4133) and learned more. It seems merely editing the [GOOD] and [EVIL] tags, by itself, may not be enough:QuoteGood/evil plants/trees don't appear (feather trees, glumprongs, sliver barbs, and sun berries)QuoteDeleting [GOOD]/[EVIL] tags in plant_standard.txt doesn't help, but is required with more editing to make some workaround (these trees will appear in any biomes - good, evil and normal):This pastebin contains code fixes for the Glumprong and Feather Tree, but that's it. I'll have to dig around to see if there's a fix for Sliver Barbs and Sun Berries (if it's even possible without an official bug fix).
http://pastebin.com/vc3fLvCD
If you're using Winforms, you're probably most of the way to 2.0 compatibility. Have you considered getting the code hosted somewhere like Google Code or Source Forge? Even if you aren't directly taking contributions from the community, the extra eyeballs probably couldn't hurt.
"you're entire fortress".Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.and what is it?
Actually, I started coding an LNP clone in Qt/C++ a while ago. School has been too time-consuming for me to make much progress recently, but now that I'm on winter break I'll start work on it again. There's still a quite a bit of work that needs to be done before it'll be ready for release.
With a few tweaks, it should also work on OS X, though I won't be worrying about that until I've finished with everything else.
Do you have .NET framework 3.5?
Linked in the OP.
I love the dark look of it, matches my forum theme, and really brings out the evil in my eyes.Spoiler: Some Screenshots (click to show/hide)
I run the Lazy newb Pack GUI and click play DF but it says it can not find the DF.exe, i go into the DF folder and can run DF from there. how can i get it to work using the LZ new pack GUI?Hm.
Is that a mistake in the OP, or the program?
Ah.
I usually use Code::Blocks, not sure how QT-compatible it is...
My baby is taking off without me :'(
But sounds great guys. I can't quite test or help with the current version, as I don't have linux installed to test it with, but I'm liking how you've got it all up on github and stuff.
Ideally, and if I'm following you guys right, the Qt version will (eventually) create a new Windows/Mac/Linux version which can be updated as one thing, and that will stay open source?
My baby is taking off without me :'(Basically, yeah.
But sounds great guys. I can't quite test or help with the current version, as I don't have linux installed to test it with, but I'm liking how you've got it all up on github and stuff.
Ideally, and if I'm following you guys right, the Qt version will (eventually) create a new Windows/Mac/Linux version which can be updated as one thing, and that will stay open source?
I was working on a modloader-type thing actually in VB.
We should set up a good API for that...
Pretty sure the QT version can be compiled on windows directly.Thanks, I'll have to give it a try, then.
Basically, yeah.Oh yeah Toly, I'm actually not too worried about it being in another language. I've learned enough programming to know how programming generally works (done a bit of C, VB, JS, AS2, AS3, etc)
Also, Lucas. Learn one language, learn them all. You just need to learn syntax, then it's fine. I can help :P
Hi,Awesome. No problem man, hope you have luck with your project.
Just wanted to thank you for making the source code aviable. Both deon (genesis) and me (masterwork) are making good progress. We are splitting up our mods into compartments, so that players can select those parts they like, and skip the rest. :)
A separate file included in a pack that would say what goes where, what type of mod each file is (i.e. a new civ, a modification of a creature, etc.), and other stuff. Also allow people to make external mods.I was working on a modloader-type thing actually in VB.
We should set up a good API for that...
What's this about? How would that work?
A separate file included in a pack that would say what goes where, what type of mod each file is (i.e. a new civ, a modification of a creature, etc.), and other stuff. Also allow people to make external mods.
...
And I just got an idea. Does DFhack already supply information of the in-game world in a very easily accessible state?
Yeah. I'm talking about something like a temporary file or a 3d array including all the world's information, a list of the creatures/items, etc.
// 'core' object is provided by the DFhack plugin handler
DFHack::Items * Items = core->getItems();
// populate a vector of all the items
vector <df_item*> p_items;
Items->readItemVector(p_items)
// loop through all items
for(std::size_t i=0; i< p_items.size(); i++) {
df_item * itm = p_items[i];
// do something with the item
}
<peterix> well, the idea is there, floating around. and there's a cross platform IPC lib in dfhack along with a plugin that runs a trivial, hello world server that uses the lib
<peterix> on top of that, we need a bit more
<peterix> integrating google protobuf is one thing
<peterix> and writing a server that actually does something
<peterix> and a client that can connect to that
<peterix> ideally any number of clients
<peterix> that can connect to any number of servers
vectors, not c-style arrays?
You got me hooked. :P
That is an intended bug.
As in, we had no other way of doing it. With regex- or whatever-based stuff (or modloader-type things) it's possible to overcome this.
there's a designation for hiding and unhiding engravings.Thanks for the catch.
Also an init setting for making them default to being hidden.
How soon after the update is there going to be an updated version of LNP?SoonTM after utilities/graphics update, and then some.
there's a designation for hiding and unhiding engravings.
Also an init setting for making them default to being hidden.
Newbs demand an update!By Jesus, it just came out today. Have some patience.
I hail from Reddit. I greet you in the language of my people: http://imgur.com/ZJeLLThen I'll greet you in a different tongue.
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!
Security Essentials encountered the following error: Error code 0x80070032. The request is not supported.
Category: Backdoor
Description: This program provides remote access to the computer it is installed on.
Recommended action: Permit this detected item only if you trust the program or the software publisher.
Security Essentials detected programs that may compromise your privacy or damage your computer. You can still access the files that these programs use without removing them (not recommended). To access these files, select the Allow action and click Apply actions. If this option is not available, log on as administrator or ask the security administrator for help.
Items:
containerfile:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfunreveal.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!
Security Essentials encountered the following error: Error code 0x80070032. The request is not supported.
Category: Backdoor
Description: This program provides remote access to the computer it is installed on.
Recommended action: Permit this detected item only if you trust the program or the software publisher.
Security Essentials detected programs that may compromise your privacy or damage your computer. You can still access the files that these programs use without removing them (not recommended). To access these files, select the Allow action and click Apply actions. If this option is not available, log on as administrator or ask the security administrator for help.
Items:
containerfile:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfunreveal.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe
AVG by any chance?No, MSE (Microsoft Security Essentials)
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!
Security Essentials encountered the following error: Error code 0x80070032. The request is not supported.
Category: Backdoor
Description: This program provides remote access to the computer it is installed on.
Recommended action: Permit this detected item only if you trust the program or the software publisher.
Security Essentials detected programs that may compromise your privacy or damage your computer. You can still access the files that these programs use without removing them (not recommended). To access these files, select the Allow action and click Apply actions. If this option is not available, log on as administrator or ask the security administrator for help.
Items:
containerfile:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfunreveal.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe
This is because DFHack is essentially poking about in memory used by DF and modifying things. Thats classic trojan behaviour. Of course, DFHack is completely safe, so you can ignore the error.
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!
...
OP should post his previous pre-made profiles for starting new forts.
There were pretty big changes, so I wouldn't try an update. If You want to try it, there are supposed to be some tools for that, and they were included in LNP, but I can't find them now.
There is an improved exe of DF for Windows, that can use above 2GB memory. Consider using it for the next edition of LNP: http://dffd.wimbli.com/file.php?id=5528
Is there a way to upgrade to the latest version of Dwarf Fortress?It was, is and never will be any "upgrades". Every release (major or bugfix or whatever) is separate standalone application, downloaded separately.
<gamelog path="...\Dwarf Fortress 0.31.25\gamelog.txt"/>
You're using SoundSense I take it?
Then you don't need 3b :PYou're using SoundSense I take it?
ummmmmm...
no?
Anyway to add a font size change? Some init's I see posted the Truetype command in the init file as a number, instead of a Yes/No, would that do it? I haven't had much luck, changing the font size. Font.ttf, shows up in the art folder, with a number of different sizes to pick from, but I dunno how to set them. Any chance LNP could do that for me? Just a thought.Not quite sure how to do this, it might change based on a differently-named factor...
Cannot wait for your update. I really like getting your bundle. Thank you, Knutor
Yes you can also update LNP yourself! I provide details on how to do it in the first post under "HELP: Do-It-Yourself-Upgrading". You don't need to do that crazy stuff with SoundSense, it will just prompt you with a dialogue box to find the gamelog.txt.
You're using SoundSense I take it?
In the SoundSense folder (which is in LNP/Utilities/1-Newb wherever you have the LNP folders) there is a file named configuration.xml. Open it with Notepad or some other text editor. There is a line that reads:Code: [Select]<gamelog path="...\Dwarf Fortress 0.31.25\gamelog.txt"/>
Make sure that the "..." part lists the path to the Dwarf Fortress 0.31.25 folder where you deleted the old files and replaced them with the 0.34.02 files. Then save the file. Though this might be unnecessary overly complicated and just plain dorfy, I think SoundSense might be able to update it if you just run it and it can't find the gamelog.txt file, it'll give you a prompt to tell it where to look for it. The file probably doesn't exist if you put a clean install of 0.34.02, just make a new text file named gamelog.txt in the DF folder, it can be empty, SS just needs to know where to look for game announcements.
I don't know how a lot of this stuff works myself, I kind of just half-assed this setup like this and luckily it seems to work fine.
<autoUpdateURL path="http://df.zweistein.cz/soundsense/soundpack"/>
<autoUpdateURL path="http://dl.dropbox.com/u/61214232/df/pack"/>
Also, for DF2012, you want to change update site of SS to current one:
Replace:Code: [Select]<autoUpdateURL path="http://df.zweistein.cz/soundsense/soundpack"/>
With:Code: [Select]<autoUpdateURL path="http://dl.dropbox.com/u/61214232/df/pack"/>
"Lazy Newb Pack Plus" or something?
WHY THIS NO DONE YET
I want it just as much as you do, I have horrible luck putting fortresses around aquifers and having the entire area become useless.
QuoteI want it just as much as you do, I have horrible luck putting fortresses around aquifers and having the entire area become useless.
When selecting a site to embark on, just press 'f' and you can choose a custom site, perhaps one with no aquifers nearby and lots of metals :P
Hi,
First, thanks for the update, always love this pack. :)
Having a problem using phoebus' tileset, though: When I go to start the game, I get the error dialog 'Image not found - Not found: data/art/mouse.png'.
I've copied this over from my non-LNP pack of phoebus, and it seems fine, but I thought I'd better let you know it's missing in the download.
Are you saving the new LNP GUI for later?Its not close to being done as far as I know
Wooo! Update! :DYour avatar, ser, is horrifyingly hypnotic. I like it.
<autoUpdateURL path="http://df.zweistein.cz/soundsense/soundpack"/>
Hey guys, I just wanted to report a little bug I had...Some of the problems don't really make sense to me. Deleting .zip files should have no effect whatsoever at all.
i keep getting a can't find dwarf fortress when i try to run the lazy newb pack executable...1) Are all the files and folders there? Like is there a Dwarf Fortress folder with Dwarf Fortress.exe?
Lazy Newb Pack works great, but I finally got around to trying Dwarf Therapist, and it tried to access the Internet. Anyone know what that's all about? Is it legit?Dwarf Therapist automatically downloads updates for compatibility with new versions. It is legit, but I don't see why blocking it would stop it from working altogether.
I would really like to know why there's always these warnings popping up whenever I choose one of the custom embark profiles that come with the pack.Where you embark affects what items are available.
Dwarf Therapist automatically downloads updates for compatibility with new versions. It is legit, but I don't see why blocking it would stop it from working altogether.
DFHACK .34.02 is out now. Can it be included in the lazy pack?
To upsate to the latest version do I just unzip into the Dwarf Fortress folder in the lazy newb directory?
DFHACK .34.02 is out now. Can it be included in the lazy pack?
did i miss something or isn't 34.02 already included in the current package??
I get the idea guys! :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.
.03...
Yeah....03....
I get the idea guys! :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.
Therapist thread says it's up to date as well.
.04
PerfectWorldDF 1.4 will not work with the new versions of DF. PerfectWorldDF 1.6 is required.
.04.03...Yeah....03....I get the idea guys! :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.
Therapist thread says it's up to date as well..04
I've never posted on these boards. I've only just registered today to ask you charmers to be patient, or at least polite. It's like you're at a bar asking the swamped bar tender for another drink, only you don't get it right away, so you say, "...drink... drink." Once you get the drink you wont even tip to be sure.
That is all.
.03...Yeah....03....I get the idea guys! :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.
Therapist thread says it's up to date as well..04
I've never posted on these boards. I've only just registered today to ask you charmers to be patient, or at least polite. It's like you're at a bar asking the swamped bar tender for another drink, only you don't get it right away, so you say, "...drink... drink." Once you get the drink you wont even tip to be sure.
That is all.
Yeah, I'm not really planning on updating to .04... are the crashes on worldgen frequent if you don't export any images?I've encountered this crash several times, but only when exporting images. You probably don't need to worry about it.
So, I stupidly copied over my .04 DF folder into the LNP pack, updated my saves with Ironhand, and now I'm getting a "Missing definition: GIANT_BIRD_EAGLE" when I tried to load my saves. Am I screwed?You probably aren't permanently screwed, essentially you copied over old (.02) raws onto the new (.04) game when you installed old .02 graphics. I think these are some options for you (starting with the easiest options):
It's like you're at a bar asking the swamped bar tender for another drink,only in the situation you describe, the bartender gets paid.
You know what, I just realized it would be really handy if the Lazy Newb GUI minimized to a system tray icon....
Because archery targets are not working within [0.34.02] I think it's why more people are frequently checking to see if the Lazy Newb Pack has been updated.
Because archery targets are not working within [0.34.02] I think it's why more people are frequently checking to see if the Lazy Newb Pack has been updated.
Has anyone thought of adding in auto-patching (of the main game) functionality to LNP? theoretically, it shouldn't be difficult to http or ftp request to see if new versions are out, although quite how you'd go about patching I'm not sure. the update savegames functionality might be used as a base....This would likely ddos the download server. :P
I'm reasonably busy with my own projects atm, but if there's a need for some specific functionality I might be able to shoehorn something in.
let me know if I can help.
Because archery targets are not working within [0.34.02] I think it's why more people are frequently checking to see if the Lazy Newb Pack has been updated.
I'm using the latest vinilla version of DF and I still can't get them to work, not sure if I'm just doing something wrong but I had them working fine in DF2010 with the exact same setup. Also, do you still need to designate each one as its own room or was that fixed after 40d?
I apologize if this is the wrong place for this issue, but this is the first time I've used the LNP in Dwarf Fortress mode - therefore, the first time I've used Dwarf Therapist.
Just now, I realized that I've got a mayor, instead of an expedition leader, and that I'd never heard of the dwarf before. As far as I can tell, it turns out that he's called "Kol Athelrigoth" in Dwarf Therapist, but "Ingish Tatmosus" in Dwarf Fortress itself.
In my last batch of migrants, there were three dwarves which showed up in Dwarf Therapist whom I couldn't find in the game itself, although the total number of dwarves matched. I wondered about that, but I forgot about it until this happened. So I'm guessing that there are three dwarves with different names in Dwarf Therapist, compared to DF itself.
I don't know. This just seems really bizarre to me. Is this a known issue? If so, in which program? How could this happen? As far as I can tell, it's not causing any problems, although I blog about my forts, so I just need to keep better notes, I guess.
Anyway, I just thought it was weird, so I thought I'd see what the rest of you had to say about it.
Vampires make up fake identities, and thats what you see in game. Therapist dosen't recoignise this and shows you their real names.
Is this going to be updated to 0.34.04 any time soon? I tried just dragging the new stuff into the DF folder, but it crashed on launch, and I really don't have the know how on how to get this stuff working.
Has anyone thought of adding in auto-patching (of the main game) functionality to LNP?
It's too bad, though, since that might just tempt me to cheat. I'll try to resist, but I wish Dwarf Therapist wouldn't do that.
It's not really an issue with Dwarf Therapist. Assigning a custom profession or nickname doesn't work at all, since the vampire will just ignore it and continue using the fake name. Dwarf Therapist is only guilty of making this more obvious, since those systems are easier to use.
I just wish it would show me the name a vampire is using, rather than his real name.
That's my point. Either they show you the fake name and you know it's a vampire because you can't change it,...
.03...Yeah....03....I get the idea guys! :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.
Therapist thread says it's up to date as well..04
I've never posted on these boards. I've only just registered today to ask you charmers to be patient, or at least polite. It's like you're at a bar asking the swamped bar tender for another drink, only you don't get it right away, so you say, "...drink... drink." Once you get the drink you wont even tip to be sure.
That is all.
If anything, Toady needs to change the mechanic in-game to make it less obvious.What? What? What? Bugs in thrid party programs are not Toady problem, period.
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!
And... now it's 0.5
And in two days: 0.6
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!
When searching for a place to embark, make sure to pick surface metals.
Is it possible to add in some world gen configurations for the next lazy pack update?Trouble finding iron is common... first thing is try digging deeper... then deeper and deeper again. It's also possible some embarking locations may just not have any iron.
I'm a new player and having trouble finding iron!
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!
When searching for a place to embark, make sure to pick surface metals.
I'm currently in my fifth fort with shallow metals that has no iron.
Is it possible to add in some world gen configurations for the next lazy pack update?There is one! In "Design World With Advanced Parameters" there's a "Lazy Newb World" option. Only thing is, I haven't updated it in a while, and I've gotten no feedback on it. Try it out and tell me! I think I upped mineral rate and stuff. (Also lots of volcanoes)
I'm a new player and having trouble finding iron!
Lucas, I've been meaning to ask: does LNP cover things like the pillar tile, min. truetype size?
Are the modified raws copied straight from a given graphics pack? If so, does it copy the whole folder or just specific files?
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!
When searching for a place to embark, make sure to pick surface metals.
I'm currently in my fifth fort with shallow metals that has no iron.
Quick Q - is there a way to get stonesense or some 3d/isometric viewer to work with 34.02? I haven't been successful so far. I'm registering after years of lurking to ask :)Easiest is maybe DFHack (http://www.bay12forums.com/smf/index.php?topic=91166.0), just make sure you get the .02 version :)
EDIT: Yes, cool! .05 is out. I will create an updated pack this friday/weekend assuming enough things are updated. EDIT 2: Enough things are updated :PYay! \o/
EDIT: Yes, cool! .05 is out. I will create an updated pack this friday/weekend assuming enough things are updated. EDIT 2: Enough things are updated :P
Allow me to clarify that I mean I am looking for an iso/3d viewer to use with my LNP 34.02 game, not a vanilla install.Taverius actually DID answer your question. The latest version of Stonesense (the iso viewer) comes with DFHack, and will work with both vanilla and LNP. Just follow Taverius's instructions.
though the latest version of dfhack doesnt work with 34.02.Allow me to clarify that I mean I am looking for an iso/3d viewer to use with my LNP 34.02 game, not a vanilla install.Taverius actually DID answer your question. The latest version of Stonesense (the iso viewer) comes with DFHack, and will work with both vanilla and LNP. Just follow Taverius's instructions.
EDIT: Yes, cool! .05 is out. I will create an updated pack this friday/weekend assuming enough things are updated. EDIT 2: Enough things are updated :P
though the latest version of dfhack doesnt work with 34.02.Allow me to clarify that I mean I am looking for an iso/3d viewer to use with my LNP 34.02 game, not a vanilla install.Taverius actually DID answer your question. The latest version of Stonesense (the iso viewer) comes with DFHack, and will work with both vanilla and LNP. Just follow Taverius's instructions.
why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond me
edit: oh right, playing a 34.02 generated fort is only possible in 34.02
DFHack for DF 0.34.02 (older):
Windows version (with Stonesense) (https://github.com/downloads/peterix/dfhack/dfhack-0.34.02-r1-Windows.zip)
Linux version (with Stonesense) (https://github.com/downloads/peterix/dfhack/dfhack-0.34.02-r1-Linux.tar.gz)
Changes:
- Support for 34.02. 34.01 was skipped.
- The DFusion plugin isn't present in this release because it need more work to be ready. I know warmist is working on it, so stay tuned for more.
- DF2Minecraft isn't present either - mostly due to bugginess. It will come back once it's updated to the new Minecraft map format and debugged/rewritten for performance.
- A new follow plugin that allows you to make the game follow a particular creature with the view automatically. It's like magic :D
- Some minor tweaks to existing plugins.
- Some of the fix* plugins might not make sense anymore. Don't run them unless you think you need them.
@RabblerouserGT :P You will have to continue typing and clicking.Okies. :-X
And what all has changed since .02? Sorry, I'm fairly new to the game.You can see the changes to Dwarf Fortress in the change log page (http://www.bay12games.com/dwarves/mantisbt/changelog_page.php) at the bug tracker or just read the "release notes.txt" and "file changes.txt" files that come with the game.
why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond me
edit: oh right, playing a 34.02 generated fort is only possible in 34.02
No, that's not true. He's mixing up v0.34.01 with v0.34.02.why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond meOops! Is that true? If so, I misunderstood things and might have screwed up my game.
edit: oh right, playing a 34.02 generated fort is only possible in 34.02
No, that's not true. He's mixing up v0.34.01 with v0.34.02.why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond meOops! Is that true? If so, I misunderstood things and might have screwed up my game.
edit: oh right, playing a 34.02 generated fort is only possible in 34.02
v0.34.01 saves can only be played with v0.34.01.
v0.34.02+ saves can be played with the latest Dwarf Fortress v0.34.x. However, it should be noted that the worlds you generate in earlier versions may have some problems (for example, creatures that should be benign causing dwarves to panic, ghost vampires/necromancers/werecreatures, conflicting civilization memberships which can lead to bizarre riots in adventure mode, etc.) that are fixed in the latest version. Also, a problem with save corruption was fixed in v0.34.03, so earlier saves may suffer from various oddities due to that problem (cave-ins on embark, etc.).
So playing a 34.02 world in 34.05 will be buggy.Probably, as it's *world* corruption and not save corruption. :/
What if I reclaim my 32.02 fort? Will it still have the same issues?
Ah. I just assumed it was an issue with the way dwarves were modeled and that starting a new save would give you a world with fresh newly generated properly-modeled dwarves.So playing a 34.02 world in 34.05 will be buggy.Probably, as it's *world* corruption and not save corruption. :/
What if I reclaim my 32.02 fort? Will it still have the same issues?
You should update the graphics pack for that version of DF as well as DF itself, and press update, so that the raws and gfx are updated to what's required to that version.
Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you can either update the body detail plan file or just leave it. New saves won't have this problem.Makes it sound like you can still play just fine regardless.
And now they'll rush out a possibly incomplete LNP just to get RabblerouserGT to eat his hair.If they did that, too, I'd eat my own hair.
LucasUP is a day over schedule ): Said friday/the weekend, its mondayyy!Pay him (and me :P) and we'll do it in not our free time. :P
The eyelid issue?
From the main Bay 12 DF page (http://www.bay12games.com/dwarves/):QuoteNote that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you can either update the body detail plan file or just leave it. New saves won't have this problem.Makes it sound like you can still play just fine regardless.
If you get a release out today, I shall command my dwarves to build a giant monument to the cheese gods.
If you get a release out today, I shall command my dwarves to build a giant monument to the cheese gods.Do eeeeet. Build a giant, orthoclase cheese fort.
Soundsense won't open.
IDK if it's got to do with there being a "1-Newb" folder inside the "1-Newb" folder, but even deleting that didn't fix it. (You may want to fix that too, though)
Edit: the command prompt only flashes for an instant, but from what I can see there's some problem with a soundsense.java file, in a folder in the soundsense_33_somethingsomething zip file.
Double edit: Oh, and thanks for this. We all appreciate it. Are my eyes playing tricks or did they change the truetype font? It looks way better.
so does this pack include a tileset for the newest version?Did you not check the "Contents" spoiler in the first post?
Thank you. Why don't you include Legends Viewer with each release? It's so swick. It's super swick!Perhaps. I think I used to include it. Inclusion is sort of a question of how many people want any one utility, or how useful it is versus how confusing it is.
If you get a release out today, I shall command my dwarves to build a giant monument to the cheese gods.
LAZY NEWB PACK [0.34.05] [V11] HAS BEEN RELEASED
I've also made an "Advanced" version which has DFHack/StoneSense pre-installed, along with Quickfort.
This has probably been said somewhere, but i don't have time to really go through all the pages so i'll just ask: Does the newest version have dwarf hack integrated into it?Look at the first post on page one in the "Contents" spoiler. That post gets updated each time he makes a new release so you don't have to search the thread for it.
That's normal.
It's a raw update that changes the raws a bit. Don't worry.
[BODY:RCP_EYELIDS]
[BP:L_EYELID:left eyelid:STP][CONTYPE:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
[BP:R_EYELID:right eyelid:STP][CONTYPE:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
And you'll probably have to do this again if you ever install another graphics set.
I downloaded the advanced version from DFFD, how do I open up the GUI, to manage the graphics and etc?You double click "Lazy Newb Pack.exe"
Suggestion: I think it would be nice if you added, say, two nice ASCII tilesets in the options in addition to the graphics.
What are the cons of using the Lazy Newb worldgen parameters?Sorry I missed this question before. Really I don't know! I created it long ago and haven't gotten any feedback on it. I think it has very few megabeasts/titans, fewer cavern levels, and I tried to force happier/greener environments with lots of volcanoes.
What are the cons of using the Lazy Newb worldgen parameters?Sorry I missed this question before. Really I don't know! I created it long ago and haven't gotten any feedback on it. I think it has very few megabeasts/titans, fewer cavern levels, and I tried to force happier/greener environments with lots of volcanoes.
LNP ASCII Graphics Test Add-on Pack (http://www.mediafire.com/?xi5q67tdl3td3ng) 34.05 (requires 7zip)
Just extract into LNP/Graphics folder, and next time you load the GUI you should have three new ASCII options.
Includes Guybrush 16x16, Jolly Bastion 12x12, and Vherid DF Warm 10x10.
Can someone give me feedback on this add-on pack, and if it, or what, should be included in an actual LNP release?
LNP ASCII Graphics Test Add-on Pack (http://www.mediafire.com/?xi5q67tdl3td3ng) 34.05 (requires 7zip)Tested it with the LNP Advanced, tried all three tilesets, genned a world, embarked, switched tilesets, and things seemed to worked fine. Only unexpected thing was that installing a tileset (at least Jolly Bastion did it) puts sound back on and the game into fullscreen and so on, so basically it resets all my settings. Maybe it's a necessary side effect because you include some config files with the tileset, but I thought I'd mention it.
Just extract into LNP/Graphics folder, and next time you load the GUI you should have three new ASCII options.
Includes Guybrush 16x16, Jolly Bastion 12x12, and Vherid DF Warm 10x10.
Thanks for the testing! Yeah ALL graphics sets ALWAYS change your settings, because it just replaces init.txt and d_init.tx with the ones in the graphics set. Ideally it should just change a few settings, but would require some more work on my end.LNP ASCII Graphics Test Add-on Pack (http://www.mediafire.com/?xi5q67tdl3td3ng) 34.05 (requires 7zip)Tested it with the LNP Advanced, tried all three tilesets, genned a world, embarked, switched tilesets, and things seemed to worked fine. Only unexpected thing was that installing a tileset (at least Jolly Bastion did it) puts sound back on and the game into fullscreen and so on, so basically it resets all my settings. Maybe it's a necessary side effect because you include some config files with the tileset, but I thought I'd mention it.
Just extract into LNP/Graphics folder, and next time you load the GUI you should have three new ASCII options.
Includes Guybrush 16x16, Jolly Bastion 12x12, and Vherid DF Warm 10x10.
Is it just me, or does the Phoebus tileset seem to be glitching up? Just text.Is the problem with TrueType? Press F12.
Is it just me, or does the Phoebus tileset seem to be glitching up?
Just text. Usually when you open the nobles screen.I switched to Ironhand and the problem didn't exist.Actually, it still exists in Ironhand.Going to try Mayday next.Mayday's got it, too.
All it takes it moving the selection in the nobles screen and watching where it says "require" and stuff.
I never got this with 34.02.
might I suggest using something like Patch (http://en.wikipedia.org/wiki/Patch_%28Unix%29)? I will do all the work of changing the configs for you, and will not mess with things that don't specifically need to be changed.Hm.
There's a link to a site full of windows version of them down on the bottom of the page.
More like something along the lines of:
http://www.optimumx.com/downloads.html#iniTool
diff -Nur C:\Games\df_34_05_win\raw\objects "C:\Games\Ironhand 0.66\DF\raw\objects" > ironhand.diff
I got a file that I could apply using C:\Games\df_34_05_win\raw\objects>patch -i C:\Games\ironhand_raws.diff
to apply it, and C:\Games\df_34_05_win\raw\objects>patch -R -i C:\Games\ironhand_raws.diff
to remove it.ScratchtasticZ, had the same problem, but uninstalling all older Java and installing jre-7u3-windows-i586 fix it in my case. Now SoundSence works fine! Maybe u still have Java 6 installed?
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06. The millions of rotting, owned clothing bug that clutters a fortress with crap with every ambush fix is too essential.
Also, can you light a fire under the DF prospector person's backside? I'm sick of digging out forts that have no iron or flux.
[info]
checksum=0x4f6c34ca
version_name=v0.34.06 (graphics)
complete=true
[addresses]
translation_vector=0x0182a670
language_vector=0x0182a650
creature_vector=0x017e6758
dwarf_race_index=0x01612ebc
squad_vector=0x01824a58
current_year=0x010191F0
[offsets]
word_table=0x0000003c
string_buffer_offset=0x0000
[word_offsets]
base=0x0000
noun_singular=0x001C
noun_plural=0x0038
adjective=0x0054
verb=0x008C
present_simple_verb=0x00A8
past_simple_verb=0x00C4
past_participle_verb=0x00E0
present_participle_verb=0x00FC
[dwarf_offsets]
first_name=0x0000
nick_name=0x001C
last_name=0x0038
custom_profession=0x006C
profession=0x0088
race=0x008C
flags1=0x00E0
flags2=0x00E4
sex=0x00FA
caste=0x00F8
id=0x00FC
recheck_equipment=0x01D4
birth_year=0x0240
current_job=0x0320
physical_attrs=0x3F8
strength=0x3F8
toughness=0x430
endurance=0x44C
agility=0x414
recuperation=0x468
disease_resistance=0x484
turn_count=0x067c
states=0x06D0
souls=0x0778
likes=0x07B4
labors=0x07A0
squad_ref_id=0x08C0
happiness=0x0840
[soul_details]
skills=0x0200
traits=0x0224
[job_details]
id=0x0008
on_break_flag=0x0011
sub_job_id=0x0040
[squad_offsets]
id=0x0000
name=0x003C
members=0x0088
[position_offsets]
token=0x0000
flags=0x0020
general_name_singular=0x00E8
general_name_plural=0x0104
male_name_singular=0x0158
male_name_plural=0x0174
female_name_singluar=0x0120
female_name_plural=0x013C
custom_color_red=0x0382
custom_color_green=0x0380
[valid_flags_1]
size=1
1\name=Not from around these parts
1\value=0x80000000
[valid_flags_2]
size=1
1\name=Dead. Deceased. An Undwarf!
1\value=0x02000000
[valid_flags_3]
size=1
1\name=Untamed
1\value=0x04000000
[invalid_flags_1]
size=8
1\name=a zombie
1\value=0x00001000
2\name=a skeleton
2\value=0x00002000
3\name=a merchant or diplomat
3\value=0x00000040
4\name=outpost liason
4\value=0x00000800
5\name=an invader or hostile
5\value=0x00020000
6\name=an invader or hostile
6\value=0x00080000
7\name=an invader or hostile
7\value=0x000C0000
8\name=a merchant or diplomat
8\value=0x00000080
[invalid_flags_2]
size=2
1\name="dead, Jim."
1\value=0x00000080
2\name=from the Underworld. SPOOKY!
2\value=0x00040000
For those lazy newbs about, here are the offsets of Dwarf Therapist for the current version. I didn't find them, Sandbox posted them onto the DFHack IRC channel.
Make a file called "v0.34.06_graphics.ini" in your "DwarfTherapist/etc/memory_layouts/windows/" and copy the info in the code tags into it. You can now use DT with the new version. Thanks Sandbox!
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06Are you seriously saying this the day .06 came out?
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06Are you seriously saying this the day .06 came out?
My friends and I haven't posted once asking you to hurry up, mainly because we are grateful for your work. I think he meant he won't play the new release of DF until you get done, not that he wants you to hurry up. Not sure though.While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06Are you seriously saying this the day .06 came out?
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06Are you seriously saying this the day .06 came out?
Are you seriously saying this the day .06 came out?Yes, please get back to work, we want the new LNP for tomorrow >:(
...Are you seriously saying this the day .06 came out?Yes, please get back to work, we want the new LNP for tomorrow >:(
Don't bite the hand that feeds you.Are you seriously saying this the day .06 came out?Yes, please get back to work, we want the new LNP for tomorrow >:(
only kidding :P (I can't wait for it though!)...Are you seriously saying this the day .06 came out?Yes, please get back to work, we want the new LNP for tomorrow >:(
I know this has been brought up elsewhere on this topic, but I've been having that issue with SoundSense where it will flash a command prompt and then close itself. I updated to Java 7 (jre-7u3-windows-i586) as suggested and that did not fix the problem. I don't think it has to do with it not being able to find the gamelog, because in the past it has simply said, "Yo, we need the gamelog."
Through some !!agility!! I was able to screencap the prompt just before it closed. I don't know if it will be helpful or not, but here it is. It's a bit translucent but I can't help that. It seems to have an issue with some class files.
The image:Spoiler (click to show/hide)
I'm going to go check out the SoundSense forums real quick to see if they've fixed the issue yet. If not, I'm going to toss this up over there. I figured someone here might know more about Java than I do and be able to either explain it or fix it.
Is there any easy way to swap in the newer version? Will there be issues? I'm thinking of trying to use the new DF and DT in it and see how it goes.Same here. I would like to try DF with DT and DFhacks, mainly for the commands prospect and reveal.
the commands prospect and reveal.
Hahaha you can't expect to have LNP out for .06 until at least the respective mods and tools themselves are updated.
Hahaha you can't expect to have LNP out for .06 until at least the respective mods and tools themselves are updated.
This. We're largely waiting on DFHack here.
We're working on it guys :)Hopefully we will have it by tonight :)
Should be available tomorrow, unless something horrible happens.
As for reveal, I don't like that command much. :P In that when I try unreveal, sometimes it blacks out parts of the map that I KNOW I've explored. Sometimes it's as bad as blacking out stairwells.I only use reveal with prospect, in order to know if there is some ore that is not gold or silver, so I don't have to wait ages to forge weapons. Then I unreveal the map 8)
I know this has been brought up elsewhere on this topic, but I've been having that issue with SoundSense where it will flash a command prompt and then close itself. I updated to Java 7 (jre-7u3-windows-i586) as suggested and that did not fix the problem. I don't think it has to do with it not being able to find the gamelog, because in the past it has simply said, "Yo, we need the gamelog."
Through some !!agility!! I was able to screencap the prompt just before it closed. I don't know if it will be helpful or not, but here it is. It's a bit translucent but I can't help that. It seems to have an issue with some class files.
The image:Spoiler (click to show/hide)
I'm going to go check out the SoundSense forums real quick to see if they've fixed the issue yet. If not, I'm going to toss this up over there. I figured someone here might know more about Java than I do and be able to either explain it or fix it.
same problem, I updated (by copypastah) LNP to 34.06 'cause i'm too lazy to wait (but keep up the good work :p ) so i thought that wasn't compatible with the latest version, but even in 34.05 there's this problem
I'm using java 1.6 as far I can see in my control panel...
That error is coming from using an older version of java. How and where did you get the new version of java. If you open up a command prompt and type java -version what does it say?
You can go ahead and shoot me a PM and I can help you out.
That error is coming from using an older version of java. How and where did you get the new version of java. If you open up a command prompt and type java -version what does it say?
You can go ahead and shoot me a PM and I can help you out.
If he has an old version of java cant he just go to thier website and check on thier site if he has the latest version?
Just google verify java version.
it seems that there's a version 7.x for java, it should be available soon, but the adventurous ones may download anyway I think...Actually, Java 7 has been available for a while. It's already on update 3 and works fine.
I'll wait... :p
In the meantime, I have been paying vanilla. Oh why won't they send me any mechanics or architects? Not enough stone masons either, not by half, or times 10 even :)I just designate each incoming migrant wave as masons, carpenters, stonecrafters, mechanics, bonecrafters, and architects. Then you never run out.
bonecrafters
bonecrafters
Its good to save few bones though, if your dwarves get a mood. Dont know why but bones seem to often be one of the materials.
[BIND:ANIMAL_SELECT_TRAINER:REPEAT_NOT]
[KEY:t]
[BIND:ANIMAL_WAR_TRAINING:REPEAT_NOT]
[KEY:w]
[BIND:ANIMAL_HUNTING_TRAINING:REPEAT_NOT]
[KEY:h]
[BIND:CIVZONE_ANIMAL_TRAINING:REPEAT_NOT]
[KEY:t]
Hmmm...I wonder where the lazy newb pack is.
Does 0.34.05's version work at all with 0.34.06 btw?
Hmmm...I wonder where the lazy newb pack is.Not sure if Lucas is going to update at all to .06 considering it looks like there's more bugfixes on the way.
Does 0.34.05's version work at all with 0.34.06 btw?
[34.06]The Missing Keybinds for Animal Training, in the latest LNP are found here. Add these to the interface.txt to get rid of the ? choices. Discussed here:
http://www.bay12forums.com/smf/index.php?topic=105806.0
Maybe a good call to wait for .07 if it smells like its around the corner.I would hope Toady would keep you secretly informed regarding the next update arrival, so your time working could be more efficient. It's because of your tool many of us gamers are here playing dwarf fortress today. Based on the last developer updates it doesn't sound like .07 is coming anytime soon, perhaps if you contact Toady he might give you a ballpark estimate since you provide the LNP integration.
I really appreciate heads up on thing like this. Occasionally I'll do careful file-difference checks on small things and update keybinds etc, but most of the time I don't, and its really easy to miss this stuff. Also good to hear that people even use my keybinds :P (really I rarely hear that people use or like them). They aren't just for laptop users.
I really appreciate heads up on thing like this. Occasionally I'll do careful file-difference checks on small things and update keybinds etc, but most of the time I don't, and its really easy to miss this stuff. Also good to hear that people even use my keybinds :P (really I rarely hear that people use or like them). They aren't just for laptop users.
It is too hard to play otherwise!Try 06 again. I trained a male doggie, in War with a lv5 ranger. Ranger kept going over to that chained doggie, and doing lord only knows. Training I guess. I took the dog out of its pen, when I put the restraint onto it.
Maybe a good call to wait for .07 if it smells like its around the corner.Good guess
Well to make a long story short, that one war doggie, killed 3 goblins, and took lotsa arrows, before they turned tail and fled the region. His trainer plinked a few shots. This war doggie is unblemished! Remarkable, really. His description has him fat in numerous places. HA! Dunno how he got that way, but he's a wonderful guard dog.
Praise the (memory address) miners!Made my day. :D
AFAIK Legends viewer was discontinued due to World Viewer, which has the same functions.Legends Viewer was updated much more recently.
I largely stopped work on this when I saw a better product in Parker147's Legend's Viewer. I think I released the most recent source last version in case anyone thinks they can gather anything useful from it. I'll also answer questions about it by PM, but I'm not interested in updating anymore since Legend's Viewer is a far more detailed and efficient tool. If there's something I did that you think he should do (I can't think of anything) feel free to let him know, I'm sure he can pull it off.
The tooltip for the aquifer option uses "you're" when it should be "your".[/grammarnazi]It may or may not be a good idea to remove the countless memes floating around :P
Really awesome having everything in one place, for when I finally get around to updating. Love the little touches put into the tooltips as well! Made me laugh quite a bit. :D
Oh yes the keybinds are sorely missed playing vanilla 34.06. I had to update a few the hard way using toady's scary keybinding interface. I think I will be going back to LNP 34.05 after this fortress crumbles. It is too hard to play otherwise!
Which, LucasUP, is the highest praise I can offer. You make the unattainable attainable. (with the help of all those great modders of course.)
Registered just to say thank you, Lucas. I've just started playing and the *only* reason I felt comfortable doing so was your pack. Just...thanks, thank you. I'm wholly appreciative of all the modders, and the creator, but it's the LNP that made this brilliant game accessible for me.
It's people exactly like you guys who keep me updating this thing! :D
Also because of those who have graduated to become pros and no longer need LNP, but nevertheless wouldn't have started without it.
Before starting my new game, I don't undertand one thing: why is "economy" enabled by default? Wasn't it directly disabled by Toady?The economy was completely removed in the game code. The init file still has a setting for 'Economy' which is enabled by default, but doesn't do anything.
any reason why soundsense is not working? every time i click it to start it just closes right up again.You will need to install the latest version of java. Go grab Java 7 from here
I didn't add any of the ASCII packs, I think more stuff like that is just a little too much work to maintain for me at the moment. And really I need a GUI update to deal with colours/tilesets seperately.
The tooltip for the aquifer option uses "you're" when it should be "your".[/grammarnazi]
Okay question: Is it possible to combine tilesets somehow? Specifically i like Phoebus's, but prefer the dwarf sprites from mayday.
LucasUP - the LNP used to default to a graphics set (Phoebus), now it does not (correct?). Any particular reason for this? Is this likely to be the way of LNP in the future?Good question. Mostly because it gives incentive to actually use the GUI and pick what pack/settings you want. I used to set the graphics up, and then the settings up, in a specific way. But this effort was lost to anyone who wanted to change anything, and it gave an impression that DF was modded to begin with.
ta!
Hey Lucas you f****ng rox! BTW nice elephants! :DI have Nice Pants (http://funkybomp.com/music/Luke%27s%20Nice%20Pants.mp3), but all my elephants are still in Stephanie's (http://www.youtube.com/watch?v=YEptA0xE30c).
Next version of LNP Suggestions.I don't really understand your suggestions.
1. Replace the exotics button with an imigrant skill stripping button.
2. Remove CSI:Arnok from the newb maps for beginners.
I apologize if this has been brought up in one of the other 100's of pages here, but I am having the most difficult time with this.
I downloaded the LNP and unzipped it directly to my desktop. I did not modify the folder structure in any way. I'm able to start the LNP program and install graphics packages, but I am unable to launch DF or DT from here. Both launch fine if I navigate to there executables and start from there. However, DT refuses to connect with a running game (paused at load of my fortress) saying "I'm sorry. I'm having trouble connecting to DF. I can't seem to locate the PEB address of the process."
When I try to run DF or DT through the LNP I get the following error: "Access to the path '...\DwarfTherapist 0.6.12\\runProgram.bat' Access is Denied "
I'm dying to try out Dwarf Therapist. Having played off and on for a couple years without its help I finally have a fortress with over 120 dwarves and it is becoming a nightmare to manage.
I made a lengthier post on Reddit (http://www.reddit.com/r/dwarffortress/comments/s2qmy/lazy_newb_pack_and_windows_7_shep123_has_gone/) about these troubles with no solution so far. I figured I'd come to the source. Running on windows 7.
Next version of LNP Suggestions.I don't really understand your suggestions.
1. Replace the exotics button with an imigrant skill stripping button.
2. Remove CSI:Arnok from the newb maps for beginners.
1) What's meant and involved in "stripping" immigrant skills? This sounds like more of a DFHack feature request.
2) What are you talking about?
Cleared all DF folders on my computer (losing my most successful fortress : (. Restarted my computer. Reinstalled the LNP, made sure my firewall had no issues and now everything is running dandy.
I have no idea what was wrong with the original...
I don't think you had a copy of DT's executable file, where LNP's utility was looking for it. Somehow it got moved, or renamed, or something. Did you try installing that improved DT, with the attribute scripts, before this all started happening? Just curious. The batch error from LNP lead me to believe this. *shrug* Glad its working now for you.Nah, that couldn't have been it: the batch file is a temp file made at runtime, and the batch file was what the LNP was having trouble accessing. The problem was almost assuredly something wonky with file permissions. No idea how that happened, but at least a re-install fixed it.
Considering this thread (http://www.bay12forums.com/smf/index.php?topic=107151.0), have you thought about putting everything into an installer?
Anyone else notice that lots of textures from the Mayday tileset are missing?
Can we get Jolly Bastion in this one? Growing very popular
Logging in for the first time in like 3 years to say thanks for making such an awesome and easy to use package! It's worth getting if only for the nice way to open other utilities.
You guys have any solution for vanishing text with TrueType? (other than turning TrueType off)
AFAIK it's because only the raws with the actual texture pack data are copied, not all. But I'm not sure.
Hopefully if I find more free time I can both make that smaller, and also allow mod installations!
I think not.
I enjoy the ease with which LNP allows me to launch my supporting programs. However, it would be nice to be able to select the curses square 16x16 default tileset from the tileset menu.
I enjoy the ease with which LNP allows me to launch my supporting programs. However, it would be nice to be able to select the curses square 16x16 default tileset from the tileset menu.
Can't you just throw it in the graphics folder and it will appear?
You guys have any solution for vanishing text with TrueType? (other than turning TrueType off)
I enjoy the ease with which LNP allows me to launch my supporting programs. However, it would be nice to be able to select the curses square 16x16 default tileset from the tileset menu.
Can't you just throw it in the graphics folder and it will appear?
"Nothing was installed. Folder does not exist or does not have required files or folders."
What files or folders?
1. Replace the exotics button with an imigrant skill stripping button.This would be a useless task, now that I read the latest Toady QA. He has recently mentioned migration getting a complete overhaul. Not sure what to replace that button with now. *shrug* I'm sure you can find something, LucasUP. Take care, Knutor
I have a problem a few days ago I downloaded the new lazy newb adv. pack. I started a new fortress and I had no problem, but then I transferred my saves from DF v 34.02. I upgraded the saves to the new graphics packs and when i continuedmy old save it shows me the massage: " Missing creature body definition : RCP_EYELIDS" and it stops the game Can you tell me how to fix that
body_rcp_eyelids
[OBJECT:BODY]
[BODY:RCP_EYELIDS]
[BP:L_EYELID:left eyelid:STP][CONTYPE:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
[BP:R_EYELID:right eyelid:STP][CONTYPE:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
Exotic Animals: If disabled exotic animals may be trained by any animal trainer (Recommended off, dungeon master is required otherwise but you cannot get a dungeon master in this version)
So I love lazy newb pack, posted that a few times, but one thing that still annoys me that is easily fixed is the completely useless tooltips for the different buttons, which could actually give useful information:
(http://content.screencast.com/users/RadGH/folders/Jing/media/98cbabc9-47a1-4090-8f9e-9bfd1482aaa4/2012-05-02_2153.png) (http://screencast.com/t/f115y8C5EJd)
Tooltips that aren't helpful are one of my pet peeves. Like in Garrysmod you would have "Wire Tool" and the tooltip would say "Used to create wires". No really? But what does the wire do? Is there any special tricks with the tool gun? (Which there were but you had to find out on your own...)
If you do decide to improve the tooltips, I think the tooltips should be close to (but probably rewritten):
Economy (Button disabled, maybe?): Economy is not implemented in this version of Dwarf Fortress
Invaders: Disable to prevent periodic enemy invasions
Temperature: Disables tile-specific temperatures, increasing performance but reducing realism (Does this affect weather/biomes, too?)
Liquid Depths: Replaces water tiles with a number representing depth (1-7)
Cave-Ins: If enabled, unconnected structures will collapse
Child Cap: Maximum children / Percentage of Adults (It's explained after you click the button anyway)
Aquifers: Aquifers will not be placed during world-generation
Exotic Animals: If disabled exotic animals may be trained by any animal trainer (Recommended off, dungeon master is required otherwise but you cannot get a dungeon master in this version)
Thank you for the work you do.
Therapist for .08 and .09 didn't work for me... ?
Well. You know. *most* of the LNP features work from the 34.07, including soundsense, graphics packs and Therapist.
and.
omg.
34.09 is release.
So y'oughta take a gander at how you might go about updating your game & utilities, without waiting for the LNP - you lazy n00b. :)
Love it. :)
- Download the latest version of DF.
- Unpack it into the LNP folder. So long as the folder name starts with 'Dwarf Fortress' you're in the clear.
- Rename the old version folder. Prefix it with the version number or something ("0.34.07 Dwarf Fortress"). This will prevent LNP from loading the old version.
- go to dwarf fortress --> data --> save and copy your save folder over to the new version. This might bug out your game in some cases.
- go to dwarf fortress --> data --> init and copy files 'init.txt' and 'd_init.txt' over to the new version. Your configuration will be preserved.
- Install graphics in the normal fashion, through the LNP interface.
- To update soundsense, open the utilities folder, navigate to 1-newb --> soundsense and open 'configuration.xml' in notepad or equivalent. Change the 'gamelog path' to reflect the new version of DF you just installed.
Unfortunately, we're still waiting on an update for dfhack, so you'll just have to live without workflows for a while. Everything else works fine.
The main problem for me is that I use a laptop...so I need to wait for the lazy newb keybindings.
(snip)There`s one issue though. The graphic packs come with their own raws which are copied by LNP when you change graphic sets. In this case, the latest graphic set will send the wheelbarrows and minecart reaction to oblivion. What you see in-game is that your workshops can no longer create them.
(snip)There`s one issue though. The graphic packs come with their own raws which are copied by LNP when you change graphic sets. In this case, the latest graphic set will send the wheelbarrows and minecart reaction to oblivion. What you see in-game is that your workshops can no longer create them.
Um... Are you sure? Because I'm playing quite happily with mayday graphics installed over .09, and I have quite a number of carts and wheelbarrows. I applied the smelter reactions last (after updating everything else), if I recall correctly.
I tested on it`s own .38 and I had wheelbarrows + minecart. I injected .38 in current LNP. I brought my .37 save in, ran DF and saw the ascii tileset. I asked LNP to switch to Phoebus and discovered later on I couldn`t build wheelbarrows or minecart. I looked at the raws and found they were missing from item_tools. So yes, I'm sure after I re-installed and tested that old phoebus raws were overwriting my wheelbarrows. I could have had done something weird. in any case I'm fixed. I thought I could at least tell what happened to me. it was a little bit tricky to find my fix.
no carts or wheelbarrows in 09.. really pro update! xD
so, extract .09 into the .07 inside lazynewbpack. then update to the newest phoebus graphics or somesuch..? I'm not really worried about any of my saves. would that work? I'm just going to follow your instructions and see what happens.
I should probably look at updating this thing eh?Would be really neat to eventually make an autoupdate feature. :D
I would love it if this got updated. :D*
I would love it if this got updated. :D
...Ever since I started using it, I can't stand to play without it...Oh how I know the feeling. When the rapist updated for .10 I very ambitiously downloaded it and DF, and haven't touched either since.
Not that easy. I already tried yesterday, one hour wasted. We'll have to lurk here until the first post change to .10... I reload the page every 5 minutesWhat is it that you want most out of the (wonderful) pack? Aquifers disabled? Your chosen graphics installed? A specific utility?
Eventually, I wanted to do this eventually. But I really need to find a good time to just sit down and implement a lot of stuff...Not that easy. I already tried yesterday, one hour wasted. We'll have to lurk here until the first post change to .10... I reload the page every 5 minutesWhat is it that you want most out of the (wonderful) pack? Aquifers disabled? Your chosen graphics installed? A specific utility?
It would be pretty cool if Lazy Newb (or some comparable tool) was far more modular that would allow users to download and install desired components as they become available, rather than the entire release of the Pack being delayed until all its constituent parts are up to date.
I love Lazy Newb as much as the next guy but is it really that hard to download your graphic pack of choice, therapist, and DFHack, and throw the three together on your own?
Thanks, Slaytanic, that will be helpful. I know my way around a computer and I'm not all that lazy, but when I'd started putting stuff together earlier this week I just gave up halfway through because it's hard to figure out what all the components I need are and when you wind up with 20 web pages of directions open all at the same time it's a bit overwhelming. But it's the weekend now and I'm about ready to get rolling with DF again since I haven't played in over a year.yeah I was having problems with 34.09 and I started putting things together. Its taken me like 3 days to get it how I want it.
Which basically means I'm going to spend the rest of the day modding in some colorful stone and wood because I'm a color addict and then running through the configs to make sure it's how I like it, so that I can start actually playing tomorrow maybe.
DF takes so long to set up, but it's so worth it.
Thanks, Slaytanic, that will be helpful. I know my way around a computer and I'm not all that lazy, but when I'd started putting stuff together earlier this week I just gave up halfway through because it's hard to figure out what all the components I need are and when you wind up with 20 web pages of directions open all at the same time it's a bit overwhelming. But it's the weekend now and I'm about ready to get rolling with DF again since I haven't played in over a year.yeah I was having problems with 34.09 and I started putting things together. Its taken me like 3 days to get it how I want it.
Which basically means I'm going to spend the rest of the day modding in some colorful stone and wood because I'm a color addict and then running through the configs to make sure it's how I like it, so that I can start actually playing tomorrow maybe.
DF takes so long to set up, but it's so worth it.
....and splinterz' Therapist branch....
I hadn't noticed I had some wheelbarrows lying around in my fortress already. I'll fire it up and see about it in a little bit. I've been having problems with my save games....Thanks, Slaytanic, that will be helpful. I know my way around a computer and I'm not all that lazy, but when I'd started putting stuff together earlier this week I just gave up halfway through because it's hard to figure out what all the components I need are and when you wind up with 20 web pages of directions open all at the same time it's a bit overwhelming. But it's the weekend now and I'm about ready to get rolling with DF again since I haven't played in over a year.yeah I was having problems with 34.09 and I started putting things together. Its taken me like 3 days to get it how I want it.
Which basically means I'm going to spend the rest of the day modding in some colorful stone and wood because I'm a color addict and then running through the configs to make sure it's how I like it, so that I can start actually playing tomorrow maybe.
DF takes so long to set up, but it's so worth it.
Thanks a lot for the pack! It's a real life saver.
However, I can't seem to make wheelbarrows anymore. I can connect them to my stockpiles, but they don't show up in the manager OR in the carpenters shop. It's really annoying, and I can't figure out what the issue is.
could somebody give me a link to splinterz' Therapist branch?
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
[KEY:-]
[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
[KEY:=]
[BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]
[KEY:_]
[BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]
[KEY:+]
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
[KEY:-]
[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
[KEY:+]
[BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]
[KEY:/]
[BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]
[KEY:*]
[BIND:CURSOR_UP_Z:REPEAT_SLOW]
[KEY:<]
[KEY:,]
[BIND:CURSOR_DOWN_Z:REPEAT_SLOW]
[KEY:>]
[KEY:.]
[BIND:ZOOM_IN:REPEAT_SLOW]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[BUTTON:0:4]
The Lazy newb pack needs to be updated NOW!
That has been done a few pages back. :Pah, found it. wasn't aware of it. thanks!
But it needs to be linked in the OP >.>
This should tide you guys over until LucasUp updates the lazynewbpak.....enjoy.
http://dffd.wimbli.com/file.php?id=6386
[BIND:ZOOM_IN:REPEAT_SLOW]
[KEY:]]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[KEY:[]
[BUTTON:0:4]
[BIND:ZOOM_IN:REPEAT_SLOW]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[BUTTON:0:4]
Just to clarify Troas post. Vanilla is missing [KEY:]] and [KEY:[] add them or copy and paste this code instead into the interface.txt file.I truly LOL'd at your sig...
#LNP InterfaceCode: [Select][BIND:ZOOM_IN:REPEAT_SLOW]
[KEY:]]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[KEY:[]
[BUTTON:0:4]
#Vanilla InterfaceCode: [Select][BIND:ZOOM_IN:REPEAT_SLOW]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[BUTTON:0:4]
could somebody give me a link to splinterz' Therapist branch?
The "splintermind-attributes" Dwarf Therapist clone can be found here (http://code.google.com/r/splintermind-attributes/). FYI, it's currently in v12 for those of you still using earlier versions.
i found maserwork mod, its quite same, with more features.link or something would be helpful, since "maserwork" reveals only your post when searching through this forum. :P
i like it! is a good alternative if lnp is not up to date yet
i found maserwork mod, its quite same, with more features.link or something would be helpful, since "maserwork" reveals only your post when searching through this forum. :P
i like it! is a good alternative if lnp is not up to date yet
Masterwork, has font that is all uppercase, even where it shouldn't be uppercase.
Masterwork, has font that is all uppercase, even where it shouldn't be uppercase.
I seem to remember being able to change the font through the Masterwork loader.
Also, I kinda like the new font:)
My main problem with Masterwork is the sheer amount of 'crap' added. Golem forge, armored pets, warpstone, metal clothing, stone beds and bins, etc.
Most of it is quite nice, like the Timberyard and the firearms, but I don't like landmines and gem furniture. Luckily, you can disable stuff you don't want.
That's a pretty cool thing there.
Also, I was working on a modloader. Anyone know how to do good regex in visual basic? :P
Yeah, that's basically what I was planning to add to the LNP, but built-in and possibly in C++. I just need the time and the disk space :(
On the subject of including mods / having modular stuff, Modest Mod (http://www.bay12forums.com/smf/index.php?topic=105871) has a lot of no-brainer bugfixes etc. that could be worth incorporating, on the off-chance you haven't heard of it yet.
Not that easy. I already tried yesterday, one hour wasted. We'll have to lurk here until the first post change to .10... I reload the page every 5 minutesMeanwhile, let's see if I can help:
For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386Some people have said it has problems with keybindings or somesuch but I don't know, I don't usally change the controls or set hotkeys.
Also, I was working on a modloader. Anyone know how to do good regex in visual basic? :P
Thank you very much for your pack! Though I've got the same problem with it as AustralianWinter - I can't construct any wheelbarrows or minecarts. Any ideas why?For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386Some people have said it has problems with keybindings or somesuch but I don't know, I don't usally change the controls or set hotkeys.
Thank you very much for your pack! Though I've got the same problem with it as AustralianWinter - I can't construct any wheelbarrows or minecarts. Any ideas why?
No I can't for the life of me figure out why that would be. I use the same folder that I uploaded and can build wheelbarrows and minecarts. I will, however, download the rar that I uploaded and clean it up and check it out. If anyone else who has had that happen reads this- bump this thread, especially if you fixed it or know why it happened to start with. *UPDATE* according to HiEv in his post above changing out your interface.txt file should fix it.Thank you very much for your pack! Though I've got the same problem with it as AustralianWinter - I can't construct any wheelbarrows or minecarts. Any ideas why?For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386Some people have said it has problems with keybindings or somesuch but I don't know, I don't usally change the controls or set hotkeys.
Thank you very much for your pack! Though I've got the same problem with it as AustralianWinter - I can't construct any wheelbarrows or minecarts. Any ideas why?For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386Some people have said it has problems with keybindings or somesuch but I don't know, I don't usally change the controls or set hotkeys.
It's, like all regular expressions, hell to work with. I'll need to write a class for LazyExpressions or something :DAlso, I was working on a modloader. Anyone know how to do good regex in visual basic? :P
Is anything wrong with System.Text.RegularExpressions? http://msdn.microsoft.com/en-us/library/hs600312.aspx#Y600
changing interface.txt absolutely did not fix it in my case.
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
http://dffd.wimbli.com/file.php?id=6432
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it.
@slaytanicSorry Ben but No. I don't own a laptop and I haven't messed with the keybindings. What needs to be done ? I could look into it.
so to clarify, you've successfully updated the the lazy newb keybindings so that laptop users are able to build minecart tracks etc. ? If this is the case thankyou as I've been waiting ages to start a fort with post-34.07 DF.
Ben
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
http://dffd.wimbli.com/file.php?id=6432
There is a sybmols.xml file that you need to update. The guys who work on DFhack can lead you in the right direction. I could give you a link to the one I used but I had to edit it so you probably don't want that.I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
http://dffd.wimbli.com/file.php?id=6432
May I ask how you updated dfhack? Does it gets stonesense working?
I did not come across yet functional DFhack for 34.11 in the proper thread ???
There is a sybmols.xml file that you need to update. The guys who work on DFhack can lead you in the right direction. I could give you a link to the one I used but I had to edit it so you probably don't want that.
Just everybody quit doing pointless things, grab this file, erase all os-type='darwin' symbol tables at the end, and be happy:
https://raw.github.com/angavrilov/df-structures/master/symbols.xml
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
Unfortunately, I can't get it to work for me. When I click on "Play Dwarf Fortress" (from the LNP GUI), I immediately get this message: Not found data/art/mouse.png and then Dwarf Fortress.exe crashes to the desktop.
I'm using the Phoebus graphics pack, and I updated my old saves before I started. Is there something else I missed?
Note that this stuff has to be pretty simple, for me. 30 years ago, I would have known what I was doing. 50 years ago, I would have been eager to learn (assuming there had been PCs back then). These days,... not so much. :D
yes..that is the one. you have to edit out the last symbol tables though. The S Storm was over people saying to just change the checksum without checking the offsets. Im assuming AG knows what he's doing though since he's a major contributor to the source.There is a sybmols.xml file that you need to update. The guys who work on DFhack can lead you in the right direction. I could give you a link to the one I used but I had to edit it so you probably don't want that.
Well, I did see a s..storm on the DFHack thread (http://www.bay12forums.com/smf/index.php?topic=91166.msg3346692#msg3346692), and afterwards was quite chicky to post again, not knowing who was doing what, and what updated file would brake or not the game.
Is this the file you used? AG (http://www.bay12forums.com/smf/index.php?topic=91166.msg3346783#msg3346783) being in the one working on DFHack?Quote from: AGJust everybody quit doing pointless things, grab this file, erase all os-type='darwin' symbol tables at the end, and be happy:
https://raw.github.com/angavrilov/df-structures/master/symbols.xml
Just grab the ones out of your old dwarf fortress, or install phoebus 0.34.11 I could've swore that I did that before I uploaded it. Did you click on the install graphics button maybe ? That would overwrite the stuff I put in there. Assuming you have a version 0.34.10 with phoebus still lying around just copy and paste everything from the data/art folder you'll probably need others besides mouse.png Phoebus updated after I put that together but I'm not thinking there were any drastic changes so the 34.10 graphics are pretty much the same as far as I know.I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
Unfortunately, I can't get it to work for me. When I click on "Play Dwarf Fortress" (from the LNP GUI), I immediately get this message: Not found data/art/mouse.png and then Dwarf Fortress.exe crashes to the desktop.
I'm using the Phoebus graphics pack, and I updated my old saves before I started. Is there something else I missed?
Note that this stuff has to be pretty simple, for me. 30 years ago, I would have known what I was doing. 50 years ago, I would have been eager to learn (assuming there had been PCs back then). These days,... not so much. :D
This is just off the top of my head, and I really don't know what I'm talking about, but if you click the "Init file editor" button at the bottome of the LNP GUI, there should be an option somewhere in the middle of the left-hand side of the window about using a graphic for the mouse cursor. Maybe confirm that this is set to be off?
Did you click on the install graphics button maybe? That would overwrite the stuff I put in there.
Any news from a new LNP release?The last one was at "Last Edit: April 01, 2012", I don't know what happened to Lucas. Hope nothing bad.
Inside the graphics pack folder for phoebus is a program to update your saves. After you move your saves over just go in to that folder and run it. After that you should be good to go.
Also, ya might not want to go to Dwarf Fortress v34.11, just yet, if your a Dwart Therapist user. No Dwarf Therapist for 34.11 has been published as of this evening.Here's DT for .11 (http://dffd.wimbli.com/file.php?id=6064). It was posted on the 5th.
It's an exam period. We should hear from him soon hopefully.Any news from a new LNP release?The last one was at "Last Edit: April 01, 2012", I don't know what happened to Lucas. Hope nothing bad.
Thanks Slaytanik for the upload.
Mayday and DFHack aren't updated yet, will be added in next version once they are available.
Apparently a lot of people appreciate the newb pack !
YES! Lazy Newb Pack is alive! and updated! thank you!Agreement.
YES! Lazy Newb Pack is alive! and updated! thank you!Agreement.
Job management without theRapist is a major pain.
What this "world activate" you talking about? Maya end 12-12-2012 or dawrf in game event?
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.I definatly second this.
Like what Masterwork used to do before it turned into a crappy mess of dumb features.
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.I definatly second this.
Like what Masterwork used to do before it turned into a crappy mess of dumb features.
But obviously they should all be optional modules.
I think they also had something for simplifying leather and stone types/ores
I was going to do a GUI update to remove/change some buttons, but that may have to wait (or maybe I will take a couple more hours to do that).
If I remember, I should at least remove the Economy button and the Exotics button, right?
I must have variable ground tiles! (as an option, so as to disable them)I was going to do a GUI update to remove/change some buttons, but that may have to wait (or maybe I will take a couple more hours to do that).
If I remember, I should at least remove the Economy button and the Exotics button, right?
Yeah, since the econmoy never activates anyway, and the new training makes the Exotics button obsolete. If you're going to add buttons, I'd suggest at least one that toggles which labors immigrants have activated when they first come to the fort.
[b]Suggestion[/b]
+ Varied ground tiles
+whatever
- Economy
- Exotics
Really? I kept getting "I don't know how to talk to this version of DF" error messages...YES! Lazy Newb Pack is alive! and updated! thank you!Agreement.
Job management without theRapist is a major pain.
You could of just downloaded it from the DT thread, it was working in 34.11 the day it came out.
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.YES.
Like what Masterwork does.
Oh well, removing old installs and setting up LNP from scratch, that ought to fix it.Fixed it on mine. And this Therapist Lucas bundles rocks, it has the role tab, and the animal tab.
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.YES.
Like what Masterwork does.
Please.
Can you do It, Lucas?
It could be another dedicated tab, labeled "optimization" or something similar. I can do a list of what masterworkDF does in that regard, if you want.
ah wth I go to create a world and I press y and nothing happens. Don't do this to me LNP! You're my favorite thing to happen to DF since DF!Caps lock?
This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.I cannot stress enough how amazing it would be for LNP to include this.
Like what Masterwork does.
This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.I cannot stress enough how amazing it would be for LNP to include this.
Like what Masterwork does.
Hence the option to turn it off.This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.I cannot stress enough how amazing it would be for LNP to include this.
Like what Masterwork does.
I see absolutely no reason for this.
This isn't Get Dwarf Fortress To Run On My Really Old PC Pack. :9
And I do see many reasons why it would be detrimental, the least of which is that it makes the game seem more simple than it really is, to the newbs.
Don't be ridiculous.This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.I cannot stress enough how amazing it would be for LNP to include this.
Like what Masterwork does.
I see absolutely no reason for this.
This isn't Get Dwarf Fortress To Run On My Really Old PC Pack. :9
And I do see many reasons why it would be detrimental, the least of which is that it makes the game seem more simple than it really is, to the newbs.
Joy2key.
also find a gamepad with two dozen or more buttons.
My guess : soon. Stonesense is packed with DFHack, and Japa anounced a 34.11 version (http://www.bay12forums.com/smf/index.php?topic=91166.msg3372032#msg3372032) in a day or two.I'm just gonna point out that I'm not actually a DFhack dev, so I don't know for sure, but I just know from hanging in the DFHack chatroom that things seemed to be going in a release-ish direction.
I dont know if you'll accept my suggestion but I have hope.
You have a mouse based variant... could you get a gamepad(controller) version working? :D
Joy2key.I've never had a good experience with joy2key, but you could use the Steel Batallion controller. :P
also find a gamepad with two dozen or more buttons.
I've never had a good experience with joy2key, but you could use the Steel Batallion controller. :P
Try to melt your iron leggings/grantlets/high boots/low boots brought from merchants/gathered from goblinite in stock menu which are mixed with tons of other XXcarpsXX then.This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.I cannot stress enough how amazing it would be for LNP to include this.
Like what Masterwork does.
I see absolutely no reason for this.
This isn't Get Dwarf Fortress To Run On My Really Old PC Pack. :9
And I do see many reasons why it would be detrimental, the least of which is that it makes the game seem more simple than it really is, to the newbs.
Try to melt your iron leggings/grantlets/high boots/low boots brought from merchants/gathered from goblinite in stock menu which are mixed with tons of other XXcarpsXX then.When this becomes a problem for me, I hollow out a huge chamber and make it a stockpile that only accepts the goblinite, then have it use zero bins. That way, I can just designate the whole pile for melting every so often and keep up the fires without spending hours tracking the goblinite down in lists.
Has the new DFHack for 34.11 come out yet?
I'm trying this once again, now that I graduated
Tirion has become an Engineer
after almost a year. Time to play vanilla dwarves, maybe with brainstem mod but not much else.
I'm trying this once again, now that I graduated
Tirion has become an Engineer
after almost a year. Time to play vanilla dwarves, maybe with brainstem mod but not much else.
To add to what knutor said, there's also the Splinterz Dwarf Therapist (or are they the same thing now? I'm not sure...) which lets you check attributes or sort by who is best suited for particular jobs.
If you're up for just vanilla, at least check out [Modest Mod](http://www.bay12forums.com/smf/index.php?topic=105871). Without any of the optional modules installed, it's basically a patch that just fixes certain bugs/issues that seem to be typos / coding problems (like elephants starving to death faster than they can eat, or Elven diplomats no longer appearing etc.)
For some bizarre reason LNP won't start up on my PC.Are you sure you have .NET 3.5? You need it exactly, even 4 won't work...
I'm running Windows XP SP3 and have .net Framework installed so i really can't see the problem.
It just loads for a moment and then nothing.
Anybody got a solution ?
dfhack is updated.... when will it get back in LNP ?? :'(I don't typically pack everything, so I feel pretty uncomfortable adding the stuff in. DFhack is a special case in adding, since afaik you don't just "add an .exe"...
Anybody got a solution ?Sounds to me like your executing the game from within the zip file, without unpacking/ extracting the files to your hard drive. Whats the path to LazyNewbPack.exe, heres mine;
My eyesight is going bad so I was hoping that some one might now of a graphic pack that is bigger and easier to see.That's the boat, I am in. I tried most of the large graphic tilesets in the WIKI repository.
This could work. (http://ynea.futureware.at/cgi-bin/index.pl)
It'll allow you to have your virtual screen size, and thus DF, larger than normal.
Lucas, can you give an answer to this pls?
http://www.bay12forums.com/smf/index.php?topic=59026.msg3358952#msg3358952
I'm working on something that will help with that. :PThat's just wonderful, keep us updated if you can.
Basically, you would just "install" a modpack... >.>
That's just wonderful, keep us updated if you can.
Since It's related to the Lazy pack you can probably post here too ;)
That's what we're taking about. "Optimisation" modifications only.That's just wonderful, keep us updated if you can.
Since It's related to the Lazy pack you can probably post here too ;)
I gave Masterwork a try for its FPS increasing claims. However I found that I'm not ready for all the new !!FUN!! as I still have enough trouble getting started with the original version. A reduction in non-essential items and varieties of things would be nice to try out.
I'm working on something that will help with that. :P
Basically, you would just "install" a modpack... >.>
where the hell can i download this pack?
I am sick of vampires. >:(
Yes, there are ways to identify vampires. But the roleplaying way takes some time.
I got 1 problem that happens every 2nd winter. Can someone explain what am I doing wrong, basically every 2nd winter my well brakes and my dwarfs kill each other cause they can't drink :/
I hope that problem can be seen in these images and can be fixed?
Hey , lazy newb pack creator ! you should add the DFhak in the pack .
Could you include the parameters for a Lazy Newb World that is also suitable for adventure mode? Maintain the same frequency of minerals and volcanoes, but increase the size and history length? I know next to nothing about genning worlds myself, but I'm sure that some other things like number of sites and civilizations may have to be tweaked as well to make the world ideal for adventurers.You're one of the first people to comment on the Lazy Newb World so thanks!! I'm really out of the loop when it comes to worldgen changes, and I don't play adventure mode, but maybe I'll look into it. If you or someone can give me more concrete ideas/values i'll implement them, but I'm scared I'd screw things up if I punch in whatever I think will work.
Will not run I get these error message one after the otherDid you extract the .zip folder? If you're trying to play the game from the .zip it wont work. Or else you've put everything into a windows system/protected folder.
Both Read file errors Looking for Init.txt and d_init.txt
In the Dwarf Fortress files i looked where it said they shuld be and they were there
i think removing grazing would be cheating , the grazing should be removed only to creatures with bugged grazing .
You're one of the first people to comment on the Lazy Newb World so thanks!! I'm really out of the loop when it comes to worldgen changes, and I don't play adventure mode, but maybe I'll look into it. If you or someone can give me more concrete ideas/values i'll implement them, but I'm scared I'd screw things up if I punch in whatever I think will work.
Can i have some help i downloaded the latest version and when i try to lancuh it i get a message saying the Dada/Init Folder(in Dwarf Fortress Folders) is missing init.text and d_init.text, But i go there and they are there.
Can anyone Help?
Edit: more detial On missing files
I don't quite get the Starting Labors buttons. What's it do, exactly?
all labours for all your dwarves.I get it now. I guess the tooltip does explain it rather well, still might stump some guys.
How could I explain this better in the tooltip?
New question, though. What exactly are the new keybinds on LNP? I'm thinking about toying with them, seeing if they're less cumbersome than the normal keybinds, but would be nice to have a reference to look at.This is how I know you haven't read the Lazy Newb Pack.txt readme file, because there's a description of them there :D
ALTERNATE KEYBINDINGS
--------------------------------------
"LazyNewb" Keybindings:
UP Z Level: "," or "<"
DOWN Z Level: "." or ">"
Menu Select UP: "-"
Menu Select DOWN: "="
Menu Select PAGE UP: "_" (shift + "-")
Menu Select PAGE DOWN: "+" (shift + "=")
One-Step: "/"
Zoom In: "]" (and mouse-wheel)
Zoom Out: "[" (and mouse-wheel)
------------------------------------
I don't quite get the Starting Labors buttons. What's it do, exactly?How could I explain this better in the tooltip?
I believe Lucas said he'd get around to ASCII tilesets when (or if) he gets to revamping that tab in the LNP GUI.Luckily, it doesn't have a specfic colourset.
Something about how having separate colors schemes for one tileset can make it a bit tougher.
I haven't updated my LNP in a little while so I just updated it. I noticed there is no exotic animals on the GUI anymore. Does that mean that you can tame all animals by default now? Or do I have to revert to an older version to tame exotics?Exotic creature no longer exist. Toady did an animal tameing rewrite, now all animals just have different difficulties (sucess probability based on skill) to tame.
[BIND:HOTKEY_KENNEL_TRAIN_HUNT:REPEAT_NOT]I think only the last four key bindings are the important ones though but I added them all and it works now.
[KEY:h]
[BIND:HOTKEY_KENNEL_CATCH_VERMIN:REPEAT_NOT]
[KEY:a]
[BIND:HOTKEY_KENNEL_TAME_VERMIN:REPEAT_NOT]
[KEY:t]
[BIND:HOTKEY_KENNEL_TAME_UNIT:REPEAT_NOT]
[KEY:m]
[BIND:HOTKEY_KENNEL_TRAIN_WAR:REPEAT_NOT]
[KEY:w]
[BIND:ANIMAL_SELECT_TRAINER:REPEAT_NOT]
[KEY:t]
[BIND:ANIMAL_WAR_TRAINING:REPEAT_NOT]
[KEY:w]
[BIND:ANIMAL_HUNTING_TRAINING:REPEAT_NOT]
[KEY:h]
[BIND:CIVZONE_ANIMAL_TRAINING:REPEAT_NOT]
[KEY:t]
Should Lucas consider adding an ASCII tileset, I'm humbly offering my own (http://www.bay12forums.com/smf/index.php?topic=101657). People seem to like how true it is to the original one, yet it's square and big (24x24).
It seems that the blueprints for Quickfort have been chopped out of the latest releases?
Glad to hear that it wasn't intentional :)It seems that the blueprints for Quickfort have been chopped out of the latest releases?
This wasn't done intentionally. It's just something I never think about when I make a pack, and I guess I assumed most of that stuff was included by default in the Quickfort download these days, although it isn't. It might also be an issue of Quickfort 2.0 having a different schematic format to 1.0, although maybe 1.0 stuff still works? I forget where those files can be downloaded, but I'll look for them and try to remember to re-pack them next time.
Why did you remove the Exotic Animals button. WHYYYYYYY?!
Now I'll have to painstakingly change every [PET_EXOTIC] tag to [PET]
I'm getting babies born over my Dwarf cap (200) now at 210
I this supposed to happen?
I'm getting babies born over my Dwarf cap (200) now at 210
I this supposed to happen?
Maybe the dwarf got pregnant before you reached the cap.
I am extreemly confused.
I was expecting a simple URL to a single ZIP
but instead I see
Lazy Newb Pack
Everything a Newb needs
DFFD (NO DOWNLOAD) | Mediafire (2 downloads?)
Lazy Newb Pack Advanced
Adds DFHack, Stonesense and Quickfort utilities
DFFD (No download)| Mediafire (2 downloads?)
What????
Compressed saves are bad because it often corrupts data. I dunno about backups, but I also know that if you disable compressed saves, it saves each world to its own folder, with the save files in there if you're currently rocking a game. So that tends to be kosher.Thanks for the help, it's too bad that the world was deleted because of that. Was such a great world! Anyways, I turned off compressed saves so it hopefully will help to prevent it from happening again. Where does it make its own folder to back it up to? I'm still not sure I'm getting any backups.
It's the same save folder. Or at least it should be.It's not there... I'll play for a year and see if it saves any of the 4 seasons.
It's the same save folder. Or at least it should be.It worked! I played for a year and all 4 saves backed-up. That is not too smart of how he did that "compress saves" thing if it corrupts your world and prevents backups.
I'd really love it if Mayday's Graphical Pack (http://www.bay12forums.com/smf/index.php?topic=53649.0) was added to the Lazy Newb Pack, I don't see it in the graphics tab.Mayday's should already be included, hm... Possibly it's only in the Advanced one? I don't remember...
Just read the comment above about advanced being suggested over regular if your just playing fortress (which I am). Can you port the saves from regular to advanced? Or should I wait till I kill my fort and start new in advanced?You can probably copy your saves from the regular to advanced without any worries, just remember to use the same graphics here and there otherwise you'll have graphical glitches.
Thanks!
Does this df.exe already have the binary patches?As far as I know, the version which contains DFhack does. The regular version is also likely to contain them.
Mayday's should already be included, hm... Possibly it's only in the Advanced one? I don't remember...
Mayday's should already be included, hm... Possibly it's only in the Advanced one? I don't remember...
I don't see it in the graphics tab, and it's not in the graphics folder either.
How would I go about installing Mayday into the LNP? I can't find it as a tileset, only as a integrated DF-thing. I can confirm it's not in the LNP advanced.http://dffd.wimbli.com/file.php?id=7025 This link might help you. I followed the steps as advised on the site, and it works just fine. ^^
A Mojosetup based installer for the Linux version of dwarf fortress which includes the option to download and install the following:
Utilities:
Dwarf Therapist
Stone Sense with DFHack
Graphic packs:
[Mayday] or [Phoebus] or [Ironhand] graphics.
I'm surprised, but it seems there is not a Linux LNP.Right. I was confused because LNP has no support for OS-X or Linux at all at the moment. There were SEVERAL people who have contacted me, grabbed the source code, and started work on OS-X or cross-platform versions of LNP, all have lost contact with me and were obviously quite pre-occupied, as was I, and I didn't make much effort to keep them on task. I also really have not had the time to properly look into re-writing everything myself in a cross-platform framework, never-mind maintaining it all.
This [DF-Init] hasn't been updated in years. And yet, it continues to be a part of the Lazy Newb Pack (http://www.bay12forums.com/smf/index.php?topic=59026.0).Honestly you're the first person to ever bring this up.
Now Open Source!
I also wanted to say, sorry to any experienced programmers who look through the code and face-desk. I was essentially teaching myself VB as I was programming it.
,it sounds straightforward to use either the mono project (http://www.mono-project.com/VisualBasic.NET_support)I had one person already create a prototype Mono version of LNP, but I lost contact. I'll see if I can't get back in contact, maybe even get the sourcecode to continue the development on it.
Anyway, now that it is released, perhaps you should consider starting a separate topic to discuss the development of the LNP GUI, to keep this thread focused more on the pack itself and users? (Perhaps start it in the DF Modding (http://www.bay12forums.com/smf/index.php?board=13.0) area?) Just an idea. I don't want to derail this any further.Very good idea, I'll do that soon.
I've made a few modifications.Like I said in my PMs to you, very cool and crazy fast! It'd be neat to get it to save the custom utilities and run-on-launch settings across loads.
It's the lazy NOOB pack.
The more advanced therapist isn't for noobs, it's for anal retentives.
I have noticed that the Dwarf Therapist in this pack is not exactly the most advanced Dwarf Therapist variant in existence. Any particular reason for that? I mean, not that it's hard to download my DT of choice, but I would assume the default should be the most advanced one.
Hi everyone!I downloaded it recently and got DF 0.6.12 which I think is the latest stable version?
Can we please please please update the utilities bundled, at least for the advanced pack? It's getting painful having to update dfhack, dwarf therapist, falconne plugins etc every time - I ended uploading my pack entire just to save time (except that soundsense pack can't be bundled due to file size) athttp://dffd.wimbli.com/file.php?id=7622 - a third link, or rehosting, whatever it takes to get a pack which really is for the lazy.
Yeah, that's the last ever version of the classic DT - Splintermind's fork is now the only version being updated and maintained. Unfortunately it hasn't been as well publicised as it maybe should, and this is a perfect example :-/
Get the newer version at https://code.google.com/r/splintermind-attributes - it has all the old functions, and some new ones along with a bunch of bugfixes.
If you just want a grid for labor assignments, there are dfhack plugins (dwarf monitor (separate DL) and something included?) which put a box in the frame with number of dwarves at each happiness level, and add an option to the units screen for in-game grid labor assignments. I only use therapist to check rather arcane stuff these days, and the autolabor plugin the rest of the time.
Yeah, that's the last ever version of the classic DT - Splintermind's fork is now the only version being updated and maintained. Unfortunately it hasn't been as well publicised as it maybe should, and this is a perfect example :-/I see what you mean, that fork is pretty cool and should be bundled with this pack I agree. It did crash randomly on me once (but then so did Dwarf Fortress at one time, when I tried to embark on the maximum map size allowed!)
Get the newer version at https://code.google.com/r/splintermind-attributes - it has all the old functions, and some new ones along with a bunch of bugfixes.
If you just want a grid for labor assignments, there are dfhack plugins (dwarf monitor (separate DL) and something included?) which put a box in the frame with number of dwarves at each happiness level, and add an option to the units screen for in-game grid labor assignments. I only use therapist to check rather arcane stuff these days, and the autolabor plugin the rest of the time.
I'm sure this list is not inclusive. LNP is currently suffering from version rot. I love the GUI, guys, but it's the tools that make or break LNP. Find a user willing to change them out, and repoint the download links. Get one of the crew to revisit this, and post an update to the tools as of this point - just don't leave the newbies out in the cold.Someone already did that.
http://dffd.wimbli.com/file.php?id=7622And only LucasUP can edit the links on the front page and he hasn't been active in the past month (I'm guessing due to exams).
Someone already did [update the pack].http://dffd.wimbli.com/file.php?id=7622And only LucasUP can edit the links on the front page and he hasn't been active in the past month (I'm guessing due to exams).
There's also a new version of the GUI (v16.1) waiting to be made official (with LucasUP's permission). http://dffd.wimbli.com/file.php?id=7426 (http://dffd.wimbli.com/file.php?id=7426)
Does anyone know where I can get the .31.16 version of the LNP or something similar? Just looking for a good tileset, whatever version of DF Hack that would be compatible, Dwarf Therapist. My computer is having problems with the current version of DF and I keep losing good games to FPS death.You can downgrade the current version of the LNP by replacing the included Dwarf Fortress folder with the version that you want to use, then just install DFhack for that version.
I know the OP has a site that might have the older versions but I can't get a full version of LNP to download from it.
Quick question--if I start a fortress with Invaders off, can I later turn invaders back on again?Yes, everything on the GUI (except aquifers) can be turned on or off at any time.
Error Message
Lazy Newb Pack GUI has stopped working
*Updated* 0.34.11v01
Sand wall tiles are now much brighter and their pattern is slightly easier to tell apart from sand floors.
Doren's creature tiles now have a background.
The ";" tile has been stolen from Ironhand. (jez9999 made me do it!)
The gem wall symbols association has been redistributed. Tier 1 for gems worth 2-3, T2 for 10-15, T3 for 20-30, T4 for 40-60.
The crow man graphics has been fixed. (Thanks Meph.)
Square 3D walls engravings have been fixed.
The default tileset now has meld embossed walls and flat grass.
Where can I find a list of commands for the lazy newb pack please?To get a full list of DFHack commands, enter "ls" in the console, for help enter "?".
Google is no help at all and neither is the .txt file.
I've been finding commands like autodump in various threads here but I would really like a comprehensive list of what the program can do.
This package is for Newbs and those too Lazy to (...)