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Dwarf Fortress => DF General Discussion => Topic started by: LucasUP on June 11, 2010, 03:10:26 am

Title: Lazy Newb Pack - Very out of date :(
Post by: LucasUP on June 11, 2010, 03:10:26 am

This version of The Lazy Newb Pack is very out of date
CURRENT VERSIONS CAN BE FOUND HERE:


Lazy Newb Pack Wiki Page (http://dwarffortresswiki.org/index.php/Utility:Lazy_Newb_Pack)


Windows
PeridexisErrant's Expanded LNP (http://www.bay12forums.com/smf/index.php?topic=126076.0)

MacOS X
fricy's MacNewbie Pack Reborn (http://www.bay12forums.com/smf/index.php?topic=128960.0)

Linux
andrewd18's Lazy Newb Pack Installer (http://www.bay12forums.com/smf/index.php?topic=130792.0)







OUT OF DATE WINDOWS VERSION BELOW THIS POINT

(http://i.imgur.com/W9v6O.png)
[0.34.11] [V15]
V15 with Dwarf Fortress 0.34.11
- Video Tutorial - (http://www.youtube.com/playlist?list=PL0E29C02E9143FCA2)



DOWNLOAD

Lazy Newb Pack
Everything a Newb needs
Mirror 1 (http://dffd.wimbli.com/file.php?id=2801) | Mirror 2 (http://www.mediafire.com/?g2wx07cec5arh)

Lazy Newb Pack Advanced
Adds DFHack, Stonesense and Quickfort utilities
Mirror 1 (http://dffd.wimbli.com/file.php?id=5867) | Mirror 2 (http://www.mediafire.com/?nwbjan9n2mofl)

Note: Requires Microsoft .NET 3.5 (http://goo.gl/g0KkX)

Old versions (http://www.mediafire.com/?z5m7j319avhm1)


(http://i.imgur.com/dh3kps.jpg)(http://i.imgur.com/8qsxxs.jpg)(http://i.imgur.com/l8y9Bs.jpg)(http://i.imgur.com/cC3mos.jpg) (http://lucasup.imgur.com/lazy_newb_pack_graphical/)
Contents
Spoiler (click to show/hide)
Additional Utilities
Spoiler (click to show/hide)
Screenshots
Spoiler (click to show/hide)

Mac Alternatives
Spoiler (click to show/hide)

Video Tutorials and Lets Plays
Spoiler (click to show/hide)

HELP: Moving saves over to a new version
Spoiler (click to show/hide)
HELP: DIY Upgrading
Spoiler (click to show/hide)
HELP: Links
Spoiler (click to show/hide)

Open Source!
Spoiler (click to show/hide)
Mega-Credits  (See individual project threads for more details!)
Spoiler (click to show/hide)
Changelog
Spoiler (click to show/hide)

Old Polls:
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Deon on June 11, 2010, 03:47:58 am
That's a good pack. You forgot to say that you use Sphr's dwarves and creatures. These sprites are awesome, you should give the author a credit.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 11, 2010, 03:58:54 am
Thanks!
Yeah, that's true! Phoebus' pack uses resources from many people.
I figured linking to the projects for full credits and details would be better then duplicating the existing credits on all the project pages.
Maybe I'll create some sort of mega-credit list anyways though :P

Edit: And done! Stonesense doesn't even have credit list on its page! I had to hack together what was on the wiki with what I read off the title screen. Also is there anyone else I should add for Dwarf Therapist?
I realize that I could/should have included a README! Next time!
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Deon on June 11, 2010, 06:01:35 am
Yeah, Stonesense is hard to credit. There's a ton of graphical work, even mine.

P.S. I wonder why nobody comments on it. It's a really useful download because I see many people everyday asking "how to install this pack?" :).
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: jonask84 on June 11, 2010, 06:42:08 am
The pack is actually very useful. I've bookmarked this page and submitted it to reddit. I think this is the perfect handout to my friends who are DF-curious (A new word!?).
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: zwei on June 11, 2010, 07:19:38 am
The pack is actually very useful. I've bookmarked this page and submitted it to reddit. I think this is the perfect handout to my friends who are DF-curious (A new word!?).

Yeah, it should help some people to come out of closet.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Dr. Hieronymous Alloy on June 11, 2010, 07:50:55 am
I stonesense working for the latest version? for me it just hangs at "connecting to df." (would be great if someone could get Reveal working too)
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Halykan on June 11, 2010, 08:20:47 am
The pack is actually very useful. I've bookmarked this page and submitted it to reddit. I think this is the perfect handout to my friends who are DF-curious (A new word!?).

Yeah, it should help some people to come out of closet.

And move them back in when the dwarven economy kicks in.

Convenient to have all this together - I've got a new project in mind that Stonesense would probably help a lot. I've never actually used a graphics set to play DF so far but I suppose i could give it a try.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Rowanas on June 11, 2010, 10:03:12 am
Well, at least it's appropriately named.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Mattasmack on June 11, 2010, 01:35:37 pm
Nice!  I don't consider myself lazy or a newb, but I haven't been keeping up with the 0.31.xx releases.  It is quite nice to have a set of utilities where I know they should all just work together; I don't have to try to keep track of the latest releases of each individual program.

It wouldn't hurt to specify (in the 'contents' spoiler) that the DF included here is the full (with music) SDL version. 
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: FuzzyDoom on June 11, 2010, 02:14:45 pm
*CoughWhere'sMaydayCough*

Nice pack, would've been useful for me a few weeks ago, but whatever. Should makes some newbs very happy.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Petr Ga on June 11, 2010, 04:35:45 pm
I am very happy

despite not vounting myself to newbs;)
just some RL pressure so I run out of time to check ss/dt threads/svn for 31.xx update.

keep it live in future!

PS: i would recommend variants for lazy people with laptops like alt+cursor second scroll
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 11, 2010, 04:52:20 pm
Wow. Thanks for all the praise guys!

I added some links to resources and where people should go to report problems with individual utilities.

I actually was thinking of altering the keybinds a bit, but thought against it because it might cause confusion/debate.
I like changing my </> keys to ,/.
my up/down to -/= and pageup/pagedown to _/+ (SHIFT versions of -/=)
This reduces the need for pressing shift so often and lets me play without a numpad.
What do people think of that? Maybe an alternate version or keybind file would make sense, with documented changes.

Edit:
I stonesense working for the latest version? for me it just hangs at "connecting to df." (would be great if someone could get Reveal working too)
Stonesense works for me with this pack. Please note that I have applied an additional .xml file WHICH IS NOT YET INCLUDED IN THE MAIN STONESENSE BUILD. You can find the .xml HERE (http://www.bay12forums.com/smf/index.php?topic=43260.msg1317189#msg1317189) at the end of the stonesense thread, or just download the version in this pack! If you still have problems with Stonesense not connecting, please post in the Stonesense thread.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Mattasmack on June 11, 2010, 05:47:08 pm
...
I actually was thinking of altering the keybinds a bit, but thought against it because it might cause confusion/debate.
I like changing my </> keys to ,/.
my up/down to -/= and pageup/pagedown to _/+ (SHIFT versions of -/=)
This reduces the need for pressing shift so often and lets me play without a numpad.
What do people think of that? Maybe an alternate version or keybind file would make sense, with documented changes.
...

I think that's a great idea.  Could you just put all the alternate keybinding files in init folder with alternate names?  Then, if someone wants to use one, they only need to delete/rename the default file and rename the one of their choice.  (e.g., interface_std.txt, interface_nokeypad.txt, interface_lessshift.txt, interface_dvorak.txt, etc.)

Or at least, from my perspective it sounds great.  I don't know how much extra work it makes for you.

(I assume all that changes is interface.txt?  I've wanted to edit the keybindings to work better on my laptop, but I looked in that file and just ... didn't.  OK, so maybe I AM lazy after all!)
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Deon on June 11, 2010, 06:27:54 pm
Just make a separate download for the keybindings. If newb had changed keybindings noone would be able to suggest him right hotkeys, and send a newb to a "hotkey menu" which has TONS of info is not a good thing.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 11, 2010, 09:37:06 pm
Whew. Its simple, but putting together something that looks and works nicely as a description takes time!
Here's a tentative release of an alternative laptop keybind:
http://dffd.wimbli.com/file.php?id=2489
Spoiler (click to show/hide)

Can someone double check that these rebinds are not complete idiocy before I put this on the main page? Also suggestions on other things I should/could change. Thanks!
I'll probably just include these rebinds in the init folder and give instructions on how to switch them out in future versions.

EDIT:
OH! Could someone help me write a small batch file that sits in the root folder and runs all three .exe's? I don't really know my batch.
Spoiler (click to show/hide)
Stuff like this doesn't work^^
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: troodon on June 11, 2010, 09:52:43 pm
*CoughWhere'sMaydayCough*

Seconded.  I've been playing with the Mayday graphics that were packaged in with the illustrated 40d tutorial, and it would be really handy to have version of this pack with them in it.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: quinnr on June 11, 2010, 09:56:06 pm
Looks awesome.

Might need to use this to introduce my dad to DF.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 11, 2010, 09:59:13 pm
*CoughWhere'sMaydayCough*

Seconded.  I've been playing with the Mayday graphics that were packaged in with the illustrated 40d tutorial, and it would be really handy to have version of this pack with them in it.
I outline in the topic details/ramblings that using maydays pack instead is very simple. I guess I can make it simple without having to create another pack by giving a specific link that will work with the current version. A separate pack would be a lot of work for a relatively simple switch of folders.

EDIT: And done! Tell me if the Mayday instructions makes sense or if I should be more detailed.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Deon on June 11, 2010, 10:11:33 pm
I disagree with adding complexity like another graphics pack, phoebus works just nice.

I would just recommend to suggest Mike to add Stonesense and Therapist to his own pack. I don't think that it's a good idea to make a different pack when there's already one supported by its own dev. Just give him this suggestion.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: MaDeR Levap on June 12, 2010, 04:54:16 am
Very nice thing! This pack actually got me to use stonesense and dwarf rapist. :)

Oh, and by the way if this is pack for newbies, then should NOT be any changes in raws or keys or whatever. Vanilia DF with graphic pack (phoebus was nice change from mayday). This have additional advantage to be just fine for community forts.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Kazang on June 12, 2010, 05:10:28 am
I endorse this service.  An accessible package is one thing that is holding DF back from getting more interest, this should help with that.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: zwei on June 12, 2010, 02:16:43 pm
I disagree with adding complexity like another graphics pack, phoebus works just nice.

I would disagree here most ... flamigly, i find phoebus quite horrid and have few complaits about it:

 * "bubbles/foam" water/sand tile. It is just ... ugly. I have yet to see tileset and/or map where it look good. Why do people automatically add it to every single 16x16 tileset? I mean, simple "ascii" wave is much more descriptive and better looking.
 * sci-fi font kills atmosphere and numbers do not fit with text, it makes it look ugly as well as amateurish. It is pretty evident that is was copypasted together as art styles clash.
 * I have thing against how corners are done, it can be very confusing and hard to read map as it always seem that corner is one square off to me. Ordinary 90 degrees angle corners for me!
 * Diacritics are turned off, I prefer dïäčřťïćś even if it costs some features. Shame, becaiuse this is best feature of this tileset
 * I find 16x16 tiles too large even at hd display.

It is not too hard to be picky and anal about tileset!

All in all, for me this is convenice download of therapist+stonesense and i am going to downolad vanilla with untouched raws and use 8x8 Anikki tileset.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Fedor on June 12, 2010, 08:12:15 pm
Another "thanks!" here from a happy downloader.  :)
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Snook on June 12, 2010, 08:18:01 pm
I'm gonna use this to start DF2010. Also, there's a zoom function?! Thanks for the laptop interface, gonna try it.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 12, 2010, 09:41:01 pm
For those really wanting maydays pack instead, try the instructions I put up on the original post. I haven't tested it myself but it should all work together.

Looks awesome.

Might need to use this to introduce my dad to DF.
Ahaha, I wanted to say that's great. Tell me how that goes! I'm interested :D.

I'm gonna use this to start DF2010. Also, there's a zoom function?! Thanks for the laptop interface, gonna try it.
Nice. Yeah the zoom function is from the merge. It doesn't look pretty, but it works if you want to see a general overview of things. Please tell me how the alt keybinds go. I just realised that "." is also used for advancing one frame, so if you use that function you might be annoyed, you'll have to fix it yourself. For next time I'll rebind the advance one frame to / or something.

Yeah, it should help some people to come out of closet.
And move them back in when the dwarven economy kicks in.
...
Good point! I'm thinking of disabling the ECONOMY for next pack, with a clear note that I've done this because it's currently incomplete.
I usually do this for myself. Any objections?
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: BlackRogue on June 12, 2010, 09:49:46 pm
As an aside, what exactly is broken about the economy? Not that any of my forts have lasted long enough for it to matter.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 13, 2010, 12:06:54 am
As an aside, what exactly is broken about the economy? Not that any of my forts have lasted long enough for it to matter.
To be honest I haven't personally played much with the economy either, so maybe I'm being unfair? =
The structure of the game changes quite a bit though, may be confusing to new players.
I'm not sure the state of the current version, but in previous versions there was a lot of problems with dwarves micro-managing hundreds of individual coins, dwarves not able to afford rent because of constant improvement of furniture quality and other fun stuff.
Read this and the previous version of it: http://df.magmawiki.com/index.php/Economy if you want to know a bit more.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: BlackRogue on June 13, 2010, 12:14:39 am
I think I'll leave it on anyway just out of curiosity, that and as I've said my forts never last that long anyways.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Snook on June 13, 2010, 12:40:23 am
So far I'm liking it (and the new bindings, btw) though I'm used to Maydays graphics. Now, was the amulet female and the bag male? Or the other way around...
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: quinnr on June 13, 2010, 12:43:41 am
Bags are male, pretty sure...
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: zwei on June 13, 2010, 03:11:40 am
As an aside, what exactly is broken about the economy? Not that any of my forts have lasted long enough for it to matter.

It is quite unballanced, when it kicks in then:

 * Poor dwarves are kicked out of their rooms as they can't afford rent. Player pretty much needs to make "slums" with low quality beds and soil/rough stone walls.
 * Poor dwarves also can't afford good food & booze, en ding up eating raw plants and drinking water.
 * Poor dwaves also can't afford to buy trinkets to increase their happiness.
 * If you mint coins, dwarves will waste huge amount of time moving it physically around, coin-by-coin.
 * If dwarf lacks work, he will schedulle meeting with leader and complain, decreasing his happiness and wasting much time.

Legendary dwarves are exempt from this and can just comandier anything.

All in all, it is big annoyance and there is much need for proper Economy arc.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Mr. GOH! on June 13, 2010, 12:24:44 pm
Been playing DF for a year or so but never bothered with Stonesense or DT. This pack just may change that.

Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Snook on June 13, 2010, 01:16:41 pm
2 questions: where can I turn off the economy, and where can I edit the max population?
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Thief^ on June 13, 2010, 01:35:00 pm
d_init.txt I think.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Snook on June 13, 2010, 05:51:23 pm
You got linked on Penny Arcade, btw. Good deal!
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 13, 2010, 09:28:00 pm
You got linked on Penny Arcade, btw. Good deal!
Jesus you almost gave me a heart attack. I thought you meant the main page or something, not on a forum thread XD
But yeah, this is getting quite a surprising amount of views/downloads!
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Mason11987 on June 13, 2010, 09:34:49 pm
So far I'm liking it (and the new bindings, btw) though I'm used to Maydays graphics. Now, was the amulet female and the bag male? Or the other way around...

I always find the best way to figure this out with different tilesets is to check the bull, if you have one.  That's the male.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 14, 2010, 03:00:02 pm
Bags are always male. Its hardcoded for them to have them same symbol. You can actually see a very small male symbol in the corner of the symbol as well if you look hard enough. As well as a female one for the amulet.

2 questions: where can I turn off the economy, and where can I edit the max population?
Yeah they are in \data\init\d_init.txt
Change these to how you see fit:
[ECONOMY:YES]
[POPULATION_CAP:200]


Edit: silly tangent reply to quinnr (next post)
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: quinnr on June 14, 2010, 04:58:14 pm
Tilesets can make them look however they feel like making it.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: PhoenicIan on June 15, 2010, 04:21:27 am
I wish there was a Lazy Download for d40.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: DFPongo on June 15, 2010, 11:23:17 am
I have not tried this yet, but thanks!
All that is missing is some good embarks for people that are really really really lazy, like me.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Deon on June 15, 2010, 12:05:14 pm
I wish there was a Lazy Download for d40.
There were a bunch on DFFD, including versions pre-generated worlds.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: PhoenicIan on June 15, 2010, 02:30:07 pm
There were a bunch on DFFD, including versions pre-generated worlds.

DFFD?
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 15, 2010, 02:35:53 pm
There were a bunch on DFFD, including versions pre-generated worlds.
DFFD?
Dwarf Fortress File Depot: http://dffd.wimbli.com/index.php
Go into "Game Releases" and eat your heart out
I have not tried this yet, but thanks!
All that is missing is some good embarks for people that are really really really lazy, like me.
Yeah, embarks are a great idea. Thought of it after I posted the pack. Maybe I'll steal maydays :P... and also put something of my own in as well.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 19, 2010, 01:48:03 pm
So I'm starting v2.0, but obviously I have to wait for a few utilities. In the meantime, I'll take suggestions for what should be included and keep track of what is left.

EDIT: LNP v2.0 was released

V2.0 IDEAS/PROGRESS: Edit: Spoilered for oldness
Spoiler (click to show/hide)
What do you guys think? Any other ideas?
I also am debating the tileset issue. I'm not sure how to make it easy to choose/change the graphic set. One problem is graphic sets are too tied to the RAWs, and so switching between them can cause problems. I've written guides on how to change and migrate save files which I hope make sense.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Gilferedir on June 19, 2010, 01:59:37 pm
Still being a noob myself, and your pack being the first thing I've used.  I would be happy with just an updated version of what you already released.  I tried a few graphics packs and Pheobus's is my favorite so far anyways. :D  A small guide for switching out tilesets would probably be pretty good though.   I'm not really sure how that works yet.  At least switching from say Pheobus's to Ironforge or something.  There is more than just replacing the graphics folder right? 
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 19, 2010, 02:24:01 pm
Thanks. Yeah, I'll post a small How-To for moving your save file over to the new version, as well as how to change to a new tileset.

EDIT: MOVED THE GUIDES TO THE OP
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Gilferedir on June 19, 2010, 02:58:53 pm
LOL well it makes sense to me now, I just wasn't sure what exactly moved or replaces.   I don't know if it would qualify for noob friendly though. :D 

Or lazy.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: LucasUP on June 19, 2010, 03:11:46 pm
Glad it worked for you. I just re-wrote it from a "moving save files" perspective.
It doesn't cover non-pre-packaged graphic sets though, or if you just want to move the tileset files to your current version.. :p
Edit: Just re-wrote it several times. Whew! Now it should be pretty comprehensive and simple... hopefully.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: MaDeR Levap on June 20, 2010, 08:13:12 am
I would like to remind that it is very neccessary to have vanilia DF raws, without modifications (with exception of tileset). :)

I start to like it, really. Mayday have carpload of other things inside (different bindings, changed raws, new monsters and other unnecessary rubbish), not only tileset. So I probably will be switching to LNP (Lazy Newb Pack) permanently, providing it will stay true to vanilia DF.

By the way, you could release incomplete pack (without stonesense), as, say, 2.0 beta pack. :P
Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: Mike Mayday on June 20, 2010, 08:47:35 am
Wait, what? What new monsters do I have?
The only different binding I have is view UP and DOWN (and since a few versions ago these are added, not replacing the original binding).
And the raws are only edited to change the tiles displayed for plants stones and vermin.

Just to clarify things, I have no business with getting more people to use my pack :P
Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: MaDeR Levap on June 20, 2010, 11:55:51 am
Wait, what? What new monsters do I have?
From your page:
Quote
v29: (...)
added Magnut's new beasties pack
If you removed them since, you did not indicate it anywhere.

Just to clarify things, I have no business with getting more people to use my pack :P
Yeah, sure. ;)
Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: TwilightWalker on June 20, 2010, 12:12:19 pm
Errrr...he means he added the graphical tiles for those already existing beasts. Specifically, this one (http://www.bay12forums.com/smf/index.php?topic=54249.msg1164865#msg1164865)

Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: Mike Mayday on June 20, 2010, 01:11:32 pm
A-yup.
Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: MaDeR Levap on June 20, 2010, 02:27:41 pm
Oh... I am sorry then. So... could you made it more clear in description that it is not new monsters, but new graphics for them?
Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: Mike Mayday on June 20, 2010, 04:05:07 pm
Will do.
No need to be sorry dude. Everyone's free to choose/make their own graphics :)
Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: Askot Bokbondeler on June 20, 2010, 04:17:16 pm
dfhack is pretty usefull for cheating, you could add it to version 2
Title: Re: Lazy Newb Pack [0.31.06] [V1.0] - (V2.0 WIP)
Post by: LucasUP on June 20, 2010, 04:44:11 pm
I don't know if outright cheating utilities should be included in LNP, but DFhack does not support .08 yet anyways.

Alright, I'm thinking I'll release a Version "1.9", with everything except Stonesense
EDIT:
1.9 RELEASED!
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: Tobold on June 21, 2010, 07:56:49 am
thanks for this, registered just to say it.

Also, DFhack is compatible with .08 (http://www.bay12forums.com/smf/index.php?topic=58809.0)

I vote that it should be included in the pack, it's more useful than 'easy mode' and both can be considered cheating.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: Oscuro1987 on June 21, 2010, 09:49:52 am
You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lol
total noob mode =D
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: Askot Bokbondeler on June 21, 2010, 10:15:02 am
speed 10 is too much of a cheat, might as well include the changes proposed by the previous poster if you leave it that way. other than that, economy should be off by default it's terribly broken, it was broken, it was broken in 40d, and is even worse in this version.

if you want a balanced easy mode, decrease the grouth time of crops, increase the coal yield for bituminous coal, increase the default embark points at world gens... also, if you include an easy mode, you could also possibly include a challenging mode, with the oposite changes: increased world gen savagery and evilness, stronger enemies, weaker steel, harder to plant plants, add slow learner to dwarves, etc.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: MaDeR Levap on June 21, 2010, 10:16:11 am
You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lol
total noob mode =D
I do not think this would be useful. This pack is for lazy people (like me), newbies (I hope I am already past this point heh) and lazy newbies. Removing these tags make game too different.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: Deon on June 21, 2010, 11:30:24 am
Yeah, even the speed stuff makes people to actually Unlearn df rather than Learn it.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: ProfessorFoo on June 21, 2010, 12:27:37 pm
First of all I really like this pack.  I'm not really a noob but I am very lazy.  So thank you.

Second of all for easy mode I think you should take out the speed and invasion changes.  Like Askot Bokbondeler said the economy is pretty much fucked and really should be disabled by default.  Aquifers are also something I always disable just because they are kind of annoying and not really very fun at all.  Turning off invasions and modifying the speed just sound unnecessary to me.

I don't know if you really want to do any modding to this version at all but I think you should consider the community combat balance overhaul (http://www.bay12forums.com/smf/index.php?topic=53100.0) or Arrkhal's weapon and materials mod (http://dffd.wimbli.com/file.php?id=2062).  Both of them make things like hammers/spears more competitive with axes/swords.  Also personally I always mod bones to act as shells (by putting [SHELL] in the bones material file) because of how often shells are required for moods, how rare they are found on maps, and because you can't trade for them.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: Oscuro1987 on June 21, 2010, 01:13:16 pm
You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lol
total noob mode =D
I do not think this would be useful. This pack is for lazy people (like me), newbies (I hope I am already past this point heh) and lazy newbies. Removing these tags make game too different.

Yes of course it was just a suggestion :)
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: LucasUP on June 21, 2010, 02:10:00 pm
Thanks for the feedback!
I've included details on the changes easy mode makes, so it should be simple for anyone to manually make the specific changes they want themselves, or simply delete files in the easy mode folder.

But for version 2.0 I'll take out the SPEED:10 thing anyways. I guess it is too much.
Maybe I don't need an EasyMode at all then. Just disable Economy always, and change the difficulty folder to a "Disable Aquifers" Folder. People can disable Invasions on their own. It was just an experiment.

I don't really want to stuff this thing full of mods. Also the community combat balance mod is for 31.01 and I'm not sure how much (if any) work needs to be done to make it compatible.

I may include DFHack in v2.0 now that a compatible version is out.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: Apolloin on June 21, 2010, 03:59:09 pm
You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lol
total noob mode =D

Got to admit that I played with this concept - it solves myriad problems, but actually causes a huge morale problem. With no Eating, Drinking or Sleeping your Dorfs do not get the morale bonuses for eating nice food, drinking nice drink and sleeping in their bedroom. This means that a tantrum spiral is MUCH likelier.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: goffrie on June 21, 2010, 04:07:14 pm
You can even do a very easy mode by adding NO_EAT NO_DRINK NO_SLEEP tags to the dwarves lol
total noob mode =D

Got to admit that I played with this concept - it solves myriad problems, but actually causes a huge morale problem. With no Eating, Drinking or Sleeping your Dorfs do not get the morale bonuses for eating nice food, drinking nice drink and sleeping in their bedroom. This means that a tantrum spiral is MUCH likelier.
[NOEMOTION]
:D
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: Deon on June 21, 2010, 04:12:50 pm
Note that Arkkhal's mod has tons of bugs you have to fix. Some organs are unedible there, and many basic stones are economic and unusable in building. However material values are brilliant, that's why I used it.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: LucasUP on June 21, 2010, 04:18:36 pm
I'm going to stick with keeping DF itself Vanilla as possible.
Of course with the exception of tileset and init changes, and additional keybinds/embarks
Anyways I'm not enough of a modder, nor have enough time, to implement and bugfix a bunch of additional mods.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: madk on June 21, 2010, 06:32:49 pm
You have my request full permission to include the NoExotic (http://www.bay12forums.com/smf/index.php?topic=59411.0) tool in this pack.  :D
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V1.9]
Post by: hostergaard on June 22, 2010, 05:48:40 am
I would like to have a "fast mode" option. A utility that disable temperatures and such in order to improve performance. Useful for people with low end hardware...
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on June 22, 2010, 02:44:46 pm
VERSION 2.0 OUT!

Stonesense added
DFHack and NoExotic have been added (thanks madk!)
EasyMode has been dumped in favor for a few simpler settings.
Made Phoeb's "larger pillar" version the default tileset (other tileset versions still included)

I think things like a "Fast Mode" or "Super easy mode" are composed of very easy changes to make. I wouldn't want to make separate folders and added complexity for simple init changes. Learn how to make those changes yourself! XD
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Nabobalis on June 24, 2010, 04:55:06 pm
Small issue I think, the second embark profile isn't complete. The dwarves still have skills points left.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on June 24, 2010, 05:01:27 pm
Yeah I noticed this. Actually with mayday theres like 6 points leftover too.
I'll make it use up more points, but I think its good that it lets you go-over everything in case you want to change a thing or two.
I assume if the points are COMPLETELY used up it skips the screen...?
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Nabobalis on June 24, 2010, 05:36:39 pm
Yeah I noticed this. Actually with mayday theres like 6 points leftover too.
I'll make it use up more points, but I think its good that it lets you go-over everything in case you want to change a thing or two.
I assume if the points are COMPLETELY used up it skips the screen...?

Nope. You can still customise it even if all the points are gone.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: buman on June 24, 2010, 11:25:36 pm
add a small description for what each of these do to the OP

Quote
Phoebus' Graphic Set v2.1.3 (w/ larger pillar graphics)
+ Dwarf Therapist v0.5.4 +0.31.08 support
+ Stonesense Isometric Visualizer Slate RC2 +0.31.08 support
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on June 25, 2010, 01:14:14 am
Done, and more! Good idea

Next version (2.5?)

Will have something like the following, once DF Config has a good build and the tileset changer is working better.

+DF Vanilla (except for the below embarks, and init changes)
+DF Config with settings, mods (aquifers/noexotic/fastdwarfs), laptop keybinds
and TILESET CHANGER with Phoebus, Mayday, Ironhand, Goldplated and more included! (ability to add more!)
+Stonesense
+Therapist
+DF Hack
+Embark profiles
(could use more of these!)
Thinking of:
+Quickfort (may be too confusing for newbs, but definitely a must for the lazy)
+SUGGESTIONS! (Many of you want more utilities but haven't suggested WHAT yet!)
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Nabobalis on June 25, 2010, 02:38:23 am
Done, and more! Good idea

Next version (2.5?)

Will have something like the following, once DF Config has a good build and the tileset changer is working better.

+DF Vanilla (except for the below embarks, and init changes)
+DF Config with settings, mods (aquifers/noexotic/fastdwarfs), laptop keybinds
and TILESET CHANGER with Phoebus, Mayday, Ironhand, Goldplated and more included! (ability to add more!)
+Stonesense
+Therapist
+DF Hack
+Embark profiles
(could use more of these!)
Thinking of:
+Quickfort (may be too confusing for newbs, but definitely a must for the lazy)
+SUGGESTIONS! (Many of you want more utilities but haven't suggested WHAT yet!)

Sounds good. Only issue for me with Quickfort is that the blueprints are hard to see what they actually do without running them.
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Jar of Jam on June 25, 2010, 04:19:32 am
Link for DFHack just leads to the main DF page. Was that intended ?
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: vooood on June 25, 2010, 07:26:26 am
Done, and more! Good idea

Next version (2.5?)

Will have something like the following, once DF Config has a good build and the tileset changer is working better.

+DF Vanilla (except for the below embarks, and init changes)
+DF Config with settings, mods (aquifers/noexotic/fastdwarfs), laptop keybinds
and TILESET CHANGER with Phoebus, Mayday, Ironhand, Goldplated and more included! (ability to add more!)
+Stonesense
+Therapist
+DF Hack
+Embark profiles
(could use more of these!)
Thinking of:
+Quickfort (may be too confusing for newbs, but definitely a must for the lazy)
+SUGGESTIONS! (Many of you want more utilities but haven't suggested WHAT yet!)

how about adding PerfectWorldDF to the mix? http://www.bay12forums.com/smf/index.php?topic=57428.0
i tried it and it works perfectly with your latest release ;)
Title: Re: NEW! Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Ratbert_CP on June 25, 2010, 08:42:30 am
Done, and more! Good idea

Next version (2.5?)

Will have something like the following, once DF Config has a good build and the tileset changer is working better.

+DF Vanilla (except for the below embarks, and init changes)
+DF Config with settings, mods (aquifers/noexotic/fastdwarfs), laptop keybinds
and TILESET CHANGER with Phoebus, Mayday, Ironhand, Goldplated and more included! (ability to add more!)
+Stonesense
+Therapist
+DF Hack
+Embark profiles
(could use more of these!)
Thinking of:
+Quickfort (may be too confusing for newbs, but definitely a must for the lazy)
+SUGGESTIONS! (Many of you want more utilities but haven't suggested WHAT yet!)

Sounds good. Only issue for me with Quickfort is that the blueprints are hard to see what they actually do without running them.

Maybe add Chromafort to ease Quickfort usefulness.  It would be nice if someone would write a utility to "reverse" a QF csv into a bmp... :)
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on June 25, 2010, 07:29:28 pm
Oh right! PerfectWorld! I was thinking of that. Thanks for reminding me.
Chromafort would be good. Newbs will still need to do some reading up on this and QF to use them properly though.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: zwei on June 26, 2010, 03:16:04 am
Idea:

What about making "custom" builds?

Basically, webpage where you check what you want/don't want, select tileset, select mods, select default options (like water lelev numbers), OS, etc ...

Page will then build package for you and you download it. As registred user, you will have your own default profile saved so that you do not need to input it all again. (add some neat features like popularity of options too)

Some check would be done for compatibility: i.e., if utility does not work with version of df you based your build on, it will get grayed out, similary checks for mutually exclusive mods.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Mason11987 on June 26, 2010, 11:20:48 am
Idea:

What about making "custom" builds?

Basically, webpage where you check what you want/don't want, select tileset, select mods, select default options (like water lelev numbers), OS, etc ...

Page will then build package for you and you download it. As registred user, you will have your own default profile saved so that you do not need to input it all again. (add some neat features like popularity of options too)

Some check would be done for compatibility: i.e., if utility does not work with version of df you based your build on, it will get grayed out, similary checks for mutually exclusive mods.

This isn't terribly different then what DFConfig (http://www.bay12forums.com/smf/index.php?topic=59933.0) does, although it does require you to download the tilesets all at once to pick which ones you like from your machine, but is significantly simpler then having to host a site which lets you pull down exactly what you need.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: zwei on June 26, 2010, 01:10:43 pm
Idea:

What about making "custom" builds?

Basically, webpage where you check what you want/don't want, select tileset, select mods, select default options (like water lelev numbers), OS, etc ...

Page will then build package for you and you download it. As registred user, you will have your own default profile saved so that you do not need to input it all again. (add some neat features like popularity of options too)

Some check would be done for compatibility: i.e., if utility does not work with version of df you based your build on, it will get grayed out, similary checks for mutually exclusive mods.

This isn't terribly different then what DFConfig (http://www.bay12forums.com/smf/index.php?topic=59933.0) does, although it does require you to download the tilesets all at once to pick which ones you like from your machine, but is significantly simpler then having to host a site which lets you pull down exactly what you need.

It is nice tool.

But see, I always use the same options, same mod combination, same tileset. It equals to do exactly same thing with every new version:

replace colors with my custom color scheme, edit various settings, put mods to raw folder, put embark profiles to its place, put there tileset, put my worldgen profiles to its file, gather tools ... it is awfull lot of tweaking ... i am kind of sick of that after 8 versions of DF2010

Tool allows me to do those things easier, but i still have to do awfull lot of things manually. And still do them: What i would like is comfort of one click to get my fav version that i would not need to tweak manually at all.

Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on June 26, 2010, 01:27:32 pm
DFConfig will deal completely with settings, tileset, colors (wip), etc.
It would be way too difficult to make an online tool that happens to have every compatible DF mod, and all your personal worldgen/embark profiles. Even with a proposed tool that downloads some options for you, you would still need to do most of these things yourself.

So what if you use the same settings and tileset? DFConfig will literally take a SINGLE BUTTON PRESS to change any particular setting/tileset.

If you want to have an easy way to move your personal files over to a new version, just put them in an empty folder tree structured like DFs.
ie, your worldgen file would be put:
DF_zwei\data\init\world_gen

If all your latest files are kept in this folder structure, all you have to do is copy the files over an existing DF version to install all your personal stuff at once. I wouldn't recomend keeping any init files though, they can change version to version.

Also, unfortunately modding into new versions is still a pain. Copying over raw files from a previous version can be a bad idea if there have been raw changes.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: FuzzyDoom on June 26, 2010, 10:07:00 pm
This (http://www.bay12forums.com/smf/index.php?topic=58797.0) will be very helpful for newbs.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on June 26, 2010, 10:35:51 pm
Now that it supports .08, yes!
Although it duplicates some functions from DFConfig, it actually would be great to have BOTH a full-fledged init tweaker, AND a simplified (but powerful!) settings/mod program. Newbs can stick with DFConfig if they want, and those who need to dig a bit deeper into the init can bust open DFInit.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: vooood on June 28, 2010, 02:54:14 am
http://www.bay12forums.com/smf/index.php?topic=59056.0 maybe add this, too?
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: trav on June 28, 2010, 08:33:42 pm
Needs instructions on how to launch all the apps (order of execution, recommendations etc)
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on June 28, 2010, 08:41:54 pm
Needs instructions on how to launch all the apps (order of execution, recommendations etc)

Eh maybe. If you are having trouble, all you really need to know is DT and Stonesense need to be launched while a savegame is loaded in DF. More usability instructions are available on each project page/thread/readme-file.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: MaximumZero on July 07, 2010, 04:04:38 pm
http://www.bay12forums.com/smf/index.php?topic=59056.0 maybe add this, too?

I second this. Runesmith is seriously useful, and seriously awesome.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Nova72 on July 08, 2010, 08:10:43 am
This is really helpful, and as a noob myself I would like to thank you, however, I do have a question:
Why is the economy bad?  Everyone seems to disable it but it seems like an interesting concept.  Also, is there a way to re-enable it in case I want to play with it?
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: MaximumZero on July 08, 2010, 12:29:00 pm
It seems to be pretty much broken. No matter how much wealth you have, you'll still have some dwarves who wind up essentially penniless, not to mention the nobles setting insane prices for internal sales of goods.

In your Dwarf Fortress folder, find Data\init\d_init.txt

There, you can set Weather, Economy, Invaders, Cave ins, Artifacts, etc.

If you want it on, just change NO to YES, or vice versa to turn it off.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Cruxador on July 08, 2010, 11:45:35 pm
This is really helpful, and as a noob myself I would like to thank you, however, I do have a question:
Why is the economy bad?  Everyone seems to disable it but it seems like an interesting concept.  Also, is there a way to re-enable it in case I want to play with it?
The short answer: Because prices are arbitrary, rather than being based on supply. This means that dwarves will be unable to afford nice things. This forces you to build crappy stuff just so your dwarves can have the bare necessities.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on July 10, 2010, 10:45:22 pm
This is really helpful, and as a noob myself I would like to thank you, however, I do have a question:
Why is the economy bad?  Everyone seems to disable it but it seems like an interesting concept.  Also, is there a way to re-enable it in case I want to play with it?

I'm really glad its helpful. Also thanks Maximum/Nova for answering his question better then I could.

Woohoo! 31.09 is out. Can't wait to play with a potentially usable military w/o unkillable flying salt blobs of inevitable death.

There will be LNP V3.0, just have to wait for Therapist, Stonesense, and DFConfig(?)...  :o
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: MaDeR Levap on July 11, 2010, 08:04:06 am
Rather 0.31.10 ;)

I think there is only two critically needed components for pack: DF itself and Dwarf Therapist. I propose that in case of new DF release, as first update of LNP would be these two, and after rest of programs became ready, release proper LNP version for current DF version.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Dreaming on July 11, 2010, 11:53:46 am
Hey, I used the lazy newb pack, now that 31.10 is out how can I upgrade without losing my saves? (not fussed about stonesense, but dwarf therapist would be nice!)

Thanks :)
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Cruxador on July 11, 2010, 12:37:51 pm
Hey, I used the lazy newb pack, now that 31.10 is out how can I upgrade without losing my saves? (not fussed about stonesense, but dwarf therapist would be nice!)

Thanks :)
In your current download, go to /data/save, grab all those folders, and put them in the /data/save of the new one.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: FuzzyDoom on July 11, 2010, 12:53:23 pm
Hey, I used the lazy newb pack, now that 31.10 is out how can I upgrade without losing my saves? (not fussed about stonesense, but dwarf therapist would be nice!)

Thanks :)
In your current download, go to /data/save, grab all those folders, and put them in the /data/save of the new one.

There are some new RAWS to. Just Copy the RAWS from .10 and paste them into your save's RAWS.
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Strangething on July 11, 2010, 01:17:40 pm
Maybe we could combine our projects:

http://df.magmawiki.com/index.php/Bentgirder

Having a ready-to-go save lets a new player skip the site-finding and preparation steps, and get into the game immediately. The tutorial is a bonus. Seems like the sort of thing a Lazy Newb would appreciate.  :)
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: LucasUP on July 11, 2010, 10:50:27 pm
VERSION 3.0 RELEASED!
VERSION 3.1 RELEASED!
VERSION 3.2 RELEASED!
Title: Re: Lazy Newb Pack [0.31.10] [V3.0] NEW! (No Stonesense yet)
Post by: Strangething on July 12, 2010, 10:27:18 am
I tested Bentgirder with .10 and it works fine. Did the raws change in .10?
Title: Re: Lazy Newb Pack [0.31.10] [V3.0] NEW! (No Stonesense yet)
Post by: Askot Bokbondeler on July 12, 2010, 11:02:24 am
yes, theres an adventure reactions text file now
Title: Re: Lazy Newb Pack [0.31.08] [V2.0] Now With Stonesense!
Post by: Mason11987 on July 12, 2010, 11:16:10 am
Maybe we could combine our projects:

http://df.magmawiki.com/index.php/Bentgirder

Having a ready-to-go save lets a new player skip the site-finding and preparation steps, and get into the game immediately. The tutorial is a bonus. Seems like the sort of thing a Lazy Newb would appreciate.  :)

Strangething, could you maybe put up some pictures with your guide on the wiki?  That'd be helpful I bet.
Title: Re: Lazy Newb Pack [0.31.10] [V3.0] NEW! (No Stonesense yet)
Post by: mardukarn on July 12, 2010, 01:40:18 pm
Is DFConfig included? I can't find it anywhere. I'm told to use DFConfig to get rid of aquifiers. Okay. I download DFConfig, drop it into the DF folder but keep getting an error when I run it ('Path not found').
Title: Re: Lazy Newb Pack [0.31.10] [V3.0] NEW! (No Stonesense yet)
Post by: LucasUP on July 12, 2010, 04:40:31 pm
Is DFConfig included? I can't find it anywhere. I'm told to use DFConfig to get rid of aquifiers. Okay. I download DFConfig, drop it into the DF folder but keep getting an error when I run it ('Path not found').
No its not included yet because its not complete (tileset changer doesn't quite work)
It SHOULD work for aquifer removal though. Is the .exe in the same place the DF.exe is? And did you move ALL the files there?

EDIT:
I tested Bentgirder with .10 and it works fine. Did the raws change in .10?
Yes, it will work with .10. But the raws have been updated with combat/material fixes and some other cool stuff which might not carry over without a new world gen.
Title: Re: Lazy Newb Pack [0.31.10] [V3.0] NEW! (No Stonesense yet)
Post by: Strangething on July 13, 2010, 08:45:10 am
I tested Bentgirder with .10 and it works fine. Did the raws change in .10?
Yes, it will work with .10. But the raws have been updated with combat/material fixes and some other cool stuff which might not carry over without a new world gen.

Ugg. I don't want to regenerate a world every time Toady releases an update. I copied the raws into region0/raws and it runs fine. That should cover all the combat fixes. If the graphics pack touches the raws, you'll have to overwrite them anyway.

If there's something essential that affects world gen, of course, I'd have to scrap Bentgirder to make a new world.  :(
Title: Re: Lazy Newb Pack [0.31.10] [V3.0] NEW! (No Stonesense yet)
Post by: LucasUP on July 13, 2010, 09:40:56 am
Okay well if the combat fixes do apply without regen, then that should be fine.
I'm not entirely sure if Bentgirder should be packaged, or if I should just provide links to the file and tutorial. Anyone have any preferences?

Edit:
3.1 RELEASED!!!
Added DFHack and new official Therapist release
Title: Re: Lazy Newb Pack [0.31.10] [V3.1] NEW! (No Stonesense yet)
Post by: Strangething on July 14, 2010, 01:29:19 pm
A link is probably the best thing. Players will need to run the save updater once they install the new save.
Title: Re: Lazy Newb Pack [0.31.10] [V3.1] NEW! (No Stonesense yet)
Post by: wzam on July 15, 2010, 09:51:35 am
LucasUP
A lurker finally posts. Thank you so much for this pack. I've been following DF since 2010 started and development is so rapid that each time I play it's a new version. Your package makes the game much more accessible for a man with a laptop, two jobs and a baby, a.ka. a lazy newb.
So thank you thank you thank you.
Wzam
Title: Re: Lazy Newb Pack [0.31.10] [V3.1] NEW! (No Stonesense yet)
Post by: Urist McArtStudent on July 15, 2010, 02:31:15 pm
My ascii-challenged little brother (who has wanted to play DF since I told him it's now possible to flood Hell) is about to try this out. Looking hopeful so far.
Title: Re: Lazy Newb Pack [0.31.10] [V3.1] NEW! (No Stonesense yet)
Post by: LucasUP on July 15, 2010, 09:34:03 pm
LucasUP
A lurker finally posts. Thank you so much for this pack. I've been following DF since 2010 started and development is so rapid that each time I play it's a new version. Your package makes the game much more accessible for a man with a laptop, two jobs and a baby, a.ka. a lazy newb.
So thank you thank you thank you.
Wzam
Wow thanks! You're definitely welcome. Glad i'm of help, and also that I pulled a lurker out from the depths :P.
BTW having two jobs and a kid hardly qualifies as Lazy! (Playing DF without spending an hour or more searching for and downloading/configuring everything does though :D)
My ascii-challenged little brother (who has wanted to play DF since I told him it's now possible to flood Hell) is about to try this out. Looking hopeful so far.
We are all born ascii-challenged. It took me a long time to become literate, and a short time to become illiterate again. (I'm okay with it now though)
Anyways that's awesome! Report back with the inevitable frustration!

Title: Re: Lazy Newb Pack [0.31.10] [V3.1] NEW! (No Stonesense yet)
Post by: elfhater on July 16, 2010, 05:11:08 pm
I don't know if it's a bug specific to this pack, though I've never seen it before:

There's a vermin called "rats" (not the same as "rat") which is tarding out and running around extremely quickly all over the place, so fast that it actually looks like random flickering.
Title: Re: Lazy Newb Pack [0.31.10] [V3.1] NEW! (No Stonesense yet)
Post by: LucasUP on July 17, 2010, 12:09:33 am
Definitely not a pack issue. I've seen that happen with all sorts of random vermin (flies, fluffy wamblers, etc). Not sure if its intentional, check the DF bug tracker.
Title: Re: Lazy Newb Pack [0.31.10] [V3.1] NEW! (No Stonesense yet)
Post by: Strangething on July 17, 2010, 09:21:41 am
I don't know if it's a bug specific to this pack, though I've never seen it before:

There's a vermin called "rats" (not the same as "rat") which is tarding out and running around extremely quickly all over the place, so fast that it actually looks like random flickering.

I saw that in vanilla DF. When my cat caught a "many rats" it transformed into a large number of normal rats. There were nearly 30 rat remains scattered around once my cat got done with them.

I think it's a way to track vermin populations, but it might be a bit buggy now.
Title: Re: Lazy Newb Pack [0.31.10] [V3.2] NOW WITH STONESENSE!
Post by: LucasUP on July 19, 2010, 10:36:13 pm
VERSION 3.2 WITH STONESENSE RELEASED!
Added Stonesense Slate RC2 + 31.10 Support
Added Runesmith v0.1.5
Updated to Phoebus 31.10v01

There might be some problems with stonesense, but it works for me.
Its using this .xml from thoth: http://www.bay12forums.com/smf/index.php?topic=43260.msg1409967#msg1409967
Title: Re: Lazy Newb Pack [0.31.10] [V3.2] NOW WITH STONESENSE!
Post by: cephalo on July 20, 2010, 08:12:06 am
I clicked on the PerfectWorldDF link to see what it was all about and stuff, but it brought me to the wrong thread!
Title: Re: Lazy Newb Pack [0.31.10] [V3.2] NOW WITH STONESENSE!
Post by: LucasUP on July 20, 2010, 09:45:53 am
Fixed, thanks! Good thing too, otherwise you would have never known what PerfectWorldDF is all about and stuff.  :P
Title: Re: Lazy Newb Pack [0.31.11] [V4.0] NEW!
Post by: LucasUP on July 24, 2010, 05:02:43 pm
VERSION 4.0 with 31.11 Released!
All the same utilities thanks to quick feet with memory .xmls!

If 31.12 is released quickly (as some are hoping), next pack will still be in the "4.x" series.
Generally each new DF release I want to increment the LNP version, unless its a quickfix release (as there has been pretty consistently)
Also, see guys? Making your version number increment by one alot makes it look like you are making more progress! (SOON: LNP V900 :P)
Title: Re: Lazy Newb Pack [0.31.11] [V4.0] NEW!
Post by: Yasokhuul on July 25, 2010, 05:05:52 am
Awesome!

Thank you.
Title: Re: Lazy Newb Pack [0.31.11] [V4.0] NEW!
Post by: omglazers on July 25, 2010, 11:15:27 am
Toady must hate you.

The second you put out a new LNP, he released 31.12 !

I honestly hope you take volunteers for doing this in the future, I feel awful relying on you for my updates :(
Title: Re: Lazy Newb Pack [0.31.11] [V4.0] NEW!
Post by: smjjames on July 25, 2010, 11:16:46 am
He still has to wait for DFHack to be updated though.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: LucasUP on July 25, 2010, 12:35:59 pm
I knew 31.12 might be out quickly anyways. I only made 4.0 as a temp fix.
Its more waiting for compatibility thats the problem.
That being said, it looks like everything has a new .xml
Putting together a new pack now. I'll have to test things quickly too before its out.

EDIT:
VERSION 4.1 with 31.12 Released!

Wait! I forgot to change some init settings....
Eh, they are pretty insignificant (mostly changing economy off, and initial save on)
Whatev, fixed and re-uploading now
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: Snook on July 25, 2010, 02:18:03 pm
If the DT and DFHack included with this work I'll be ecstatic. I haven't gotten them running yet... *waits for upload*
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: LucasUP on July 25, 2010, 02:21:00 pm
Done!
Well they both work for me, from the little I've tested.
Hope it helps!
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: DFPongo on July 25, 2010, 02:52:13 pm
Will the example saves work with these new versions?
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: lokiscion on July 25, 2010, 03:12:31 pm
This make my life so much easier, :D thank you!

-loki
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: LucasUP on July 25, 2010, 03:18:24 pm
Will the example saves work with these new versions?
As in Bentgirder? If you run df_savegame_updater after you download/install it, it should update Bentgirders raws and fix a few things.
There MIGHT be some lingering bugs from older versions, because it was generated in version .8. It should all WORK though.

This make my life so much easier, :D thank you!

-loki
You are most welcome!


Hey guys. Some of you have voted for more utilities and stuff, but haven't given any suggestions or specifics! I have no idea what you want to see in LNP!
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: mjuad on July 25, 2010, 04:43:21 pm
Thanks a lot for putting this together and keeping up with the new versions so quickly.  It really makes life easier when I don't have to download & configure everything separately!  Keep up the good work =)
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: DFPongo on July 25, 2010, 06:21:03 pm
Is it just me or does Bentgirder have no flux.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: MaximumZero on July 25, 2010, 08:08:35 pm
Hey guys. Some of you have voted for more utilities and stuff, but haven't given any suggestions or specifics! I have no idea what you want to see in LNP!
Well, I put in for Runesmith, and now it's in, so I'm happy.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: Yasokhuul on July 25, 2010, 09:05:13 pm
i voted for more utilities as i would suggest you add Chromafort (http://df.magmawiki.com/index.php/Utilities#ChromaFort).

As editing a .csv file for QuickFort by hand is quite a pain. But it's easy to draw the shape of your rooms in paint and then convert them using chromafort.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: LucasUP on July 25, 2010, 09:43:38 pm
@ mjuad: I try!
@ DFPongo: I don't know, haven't played with it much TBH
@ Yasokhuul: Yeah I had thought about that one. Hey 36kb is small enough that no one should complain!

Also:
More then 5000 downloads over all versions

Cool beans.

Does anyone care about keeping old versions up there? I always feel like I should keep the last version up at least in case there's issues or someone needs an older version.
Thing is, if someone wants to download DF 31.06 or something, it should work with everything in the latest pack.  :-\
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: breadbocks on July 26, 2010, 12:50:00 am
Add the mod that gives more adventure mode reactions. It makes it much more fun, and doesn't change that much for DF purists.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: MaximumZero on July 26, 2010, 12:51:07 am
I don't see any reason to keep the old versions up if the new versions work with the old DF.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: DFPongo on July 26, 2010, 12:57:45 pm
LucasUp
Went through a few aborted starts with the package yesterday.
Worked great, thanks to you and everyone that contributed the content.
I for one really really appreciate having it all together like this.
Ya, it seems that Bentgirder has enough iron and coal (and gold and silver) to make the Bismark, but not a shred of flux.
I have to wonder about the viability of that embark for most users who would play it.
The custom parties are interesting.
Thanks again.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: LucasUP on July 26, 2010, 07:58:30 pm
EDIT:
Does anyone care if I change to .7z (7zip) instead of .zip files? There's quite a big size difference.


Add the mod that gives more adventure mode reactions. It makes it much more fun, and doesn't change that much for DF purists.
Mods should be kept optional I think. Longer wait for them to be compatible too. MAYBE I'll put more stuff in the Optional links just to suggest things to new players.

I don't see any reason to keep the old versions up if the new versions work with the old DF.
Well it was mostly in case something was terribly wrong with a new version. Also so that say, if a utlility (like stonesense) was not available in a new pack, people could still play the old pack that supported it, untill the new version was updated.
That being said, I deleted the old versions off of DFFD. The previous version can still be found on the MIRROR (Drop.io/lazynewbpack) if needed. Also you can message me if you want any particular version.

LucasUp
Went through a few aborted starts with the package yesterday.
Worked great, thanks to you and everyone that contributed the content.
I for one really really appreciate having it all together like this.
Ya, it seems that Bentgirder has enough iron and coal (and gold and silver) to make the Bismark, but not a shred of flux.
I have to wonder about the viability of that embark for most users who would play it.
The custom parties are interesting.
Thanks again.
You're welcome. Glad its working well for you!
Bentgirder, I'm not the maker of it. PERHAPS I'll work with the maker to develop a better save/embark that meets a few more criteria AND that can be re-genned for new versions, or just develop my own separate pre-genned world. Would be good if it could stay compatible with the tutorial though.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: MaximumZero on July 26, 2010, 08:19:34 pm
Okay, I see your point there.

As per .7z vs .zip, I prefer .rar files, if it makes any difference to you. I'm sure it doesn't, but I thought I'd share my input.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: elfhater on July 26, 2010, 10:03:02 pm
7z's LZMA algorithm can compress much better than RAR; on the order of bzip2 or better. Windows users should notice no inconvenience since they should already have WinRAR installed, and it has been able to handle 7z natively for several versions.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: MaximumZero on July 26, 2010, 10:37:03 pm
Schweet. .7z is fine by me then.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: Strangething on July 28, 2010, 01:46:56 pm
DFPongo, you're right about Bentgirder. There is no flux on site. It's meant for beginners, so steel making wasn't a high priority.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: Star Guarded on July 28, 2010, 01:53:12 pm
Awesome work on this. I like that you make sure all the utilities in the pack work with the current version, and the speed that you get the new packs up with.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1] NEW!
Post by: Kav on July 28, 2010, 02:27:32 pm
I've been using 7zip since way back when it could handle all the other types and nothing else handled 7z, you know, before it was cool lol. I always hated winzip and winrar.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: Valathil on July 28, 2010, 03:01:07 pm
Can i be in the MEGA CREDITS for searching the 31.11 & 12 memlocations? Pretty please with a cherry on top? ^^
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: LucasUP on July 28, 2010, 10:28:55 pm
7zip it is! (for whenever new version is...)
Can i be in the MEGA CREDITS for searching the 31.11 & 12 memlocations? Pretty please with a cherry on top? ^^
Absolutely not. You have not just been added to the megacredits. I will give all credit to myself 8)
Awesome work on this. I like that you make sure all the utilities in the pack work with the current version, and the speed that you get the new packs up with.
It's too bad that I have to do all the hard work... like making the utilities... and memory hacking everything to compatibility. All by myself.
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: timtek on July 28, 2010, 10:58:17 pm
I've never used the rapist but I've been wanting to try it, someone mentioned that from the lazy newb pack it works on 31.12. Is there any way I can just use that from the package? It's not that I don't appreciate all your hard work, I'm just not that into mods and graphics sets.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: BlackRogue on July 28, 2010, 11:56:35 pm
Yeah it'll work just fine. You could even pull the DT folder out and put it alongside your install of DF if you wanted.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: timtek on July 29, 2010, 12:01:10 am
excellent thank you very much for the response.
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: LucasUP on July 29, 2010, 01:45:57 am
There are no mods in LNP, only the graphic set.
But yes, by all means, use your own personal version of DF!
As long as you are running 31.12 or earlier, it will work with everything in the pack!
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: timtek on July 29, 2010, 01:55:59 am
There are no mods in LNP, only the graphic set.
But yes, by all means, use your own personal version of DF!
As long as you are running 31.12 or earlier, it will work with everything in the pack!

I might just have to try it out as whole then. =D
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: MonkeyHead on July 29, 2010, 02:28:31 pm
posting here for easy access to reminders when updates come. this pack is useful for people other than newbs - only recently decided to use therapist and stonesense (added soundsense off my own back - might be worth adding it to this bundle), and this seemed the best way to get them. :)
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: Fewah on July 30, 2010, 12:28:36 pm
Will you be able to keep therapist constantly updated to the newer patches... well releases.. and i mean so its compatible?
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: Askot Bokbondeler on July 30, 2010, 02:13:44 pm
no. he just bundled stuff together, he's not "keeping" anything besides the pack, updating the rapist and other utilities isn't in his hands. that said, i'd bet that if there's a working version of the rapist *anywhere* it'd be here too
Title: Re: Lazy Newb Pack [0.31.12] [V4.1]
Post by: Spectre on July 30, 2010, 06:03:58 pm
I just want to say this is simply awesome.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: LucasUP on July 30, 2010, 08:29:27 pm
4.2 Released!
Update: Phoebus 31.12v01
Update: DFHack v0.4.0.5
Added: Chromafort 4 25 beta

Very small update. I tried to use 7zip but DFFD wasn't letting me upload the .7z file.

EDIT: .7z version hosted on the drop.io mirror (http://drop.io/lazynewbpack)
EDIT 2: Holy Zip Files Batman!
Uncompressed: 52.7 MB  (100%)
.zip Compress:  23.3 MB  (44%)
.rar Compress:  19.9MB   (38%)
.7z Compress:  17.2 MB  (33%)

no. he just bundled stuff together, he's not "keeping" anything besides the pack, updating the rapist and other utilities isn't in his hands. that said, i'd bet that if there's a working version of the rapist *anywhere* it'd be here too
Exactly. I'll try to find a compatible version anywhere I can, but I wont /make/ one.

I just want to say this is simply awesome.
Sweet! Thankya!
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Bernard on July 30, 2010, 08:36:33 pm
Have to make it work (it's downloading as I post this_ but Amen for industrious people like you.  I like my stonesense pictures and wanted to have a whirl with .12 finally.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: LucasUP on July 31, 2010, 11:52:48 am
Just found a few new Lets Plays/Tutorials which are using the new version, and are using my pack!
51ppycup's Overview of the Lazy Newb Pack (http://www.youtube.com/watch?v=bddOiWj1ZZ4&feature=related)
51ppycup's Video Tutorial (http://www.youtube.com/watch?v=wJv_LnOKts0&feature=related)
Cptnduck's Video Tutorial (http://www.youtube.com/user/captnduck#p/u/6/KGBTNPbUvFM)(switches to LNP partway through)

So cool!
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: s1ppycup on July 31, 2010, 03:47:57 pm
Thanks for the link to my tutorial videos  ;D  Keep up the awesome work making these sweet packages!
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Oglokoog on August 01, 2010, 07:10:36 am
I disagree with attempts to make DF's learning curve less steep. The last thing DF needs is to attract... casuals.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Cruxador on August 01, 2010, 04:02:47 pm
I disagree with attempts to make DF's learning curve less steep. The last thing DF needs is to attract... casuals.
Go troll somewhere else.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Oglokoog on August 01, 2010, 04:17:34 pm
I rarely, if ever, troll. Maybe I overreact and exaggerate a little, but what I said wasn't an attempt at trolling. I just really think that all these attempts to make the game easier (to learn, to look at, to play) are extremely counter-productive in the long run.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: MaDeR Levap on August 01, 2010, 04:45:58 pm
I just really think that all these attempts to make the game easier (to learn, to look at, to play) are extremely counter-productive in the long run.
Then you are extremely mistaken. And appear as elitist bastard.  As in "I just managed to break steep learning curve of this game. I am sooo good *wank wank*. Why other subhumans people have to suffer less?".
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: timtek on August 01, 2010, 04:51:02 pm
I rarely, if ever, troll. Maybe I overreact and exaggerate a little, but what I said wasn't an attempt at trolling. I just really think that all these attempts to make the game easier (to learn, to look at, to play) are extremely counter-productive in the long run.
I disagree, by allowing the players to do these things, it takes the load off of our very generous games programmer and gives his talent a wider audience to be appreciated by. It doesn't hurt us if more people are brought into the game, even if they prefer graphics or need a little help understanding the game itself at the beginning. In fact it may show us fun ways to play the game that we hadn't already thought of.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: LucasUP on August 01, 2010, 09:41:51 pm
Indeed. Making a complex game slightly more accessible lets people enjoy the game who may otherwise be struggling with the setup, or who don't know where/how to start. Its also helpful to vets who are tired of dealing with a small bit of unnecessary tedium. It does not instantly attract "casual gamers" (however you want to define that).
Also "Casual gamers" are not necessarily stupid and annoying people who will muck up the forums. If they are willing to give DF a try, then they are making a brave step outside of "casual games" and should be aided in their quest for knowledge and self-improvement :P.

Us dealing with the messy and unguided learning of the basic game setup and mechanics, and the existence/location of utilities and resources, means that we were willing to wade through crud and time to figure this thing out. I don't think it makes us somehow better for having been that interested and dedicated to learning the game. Some people won't be instantly interested in the game, until they are given a bit of help to play it first.

Really all this is is a .zip file, and a few helpful resources put into place, which will hopefully inspire interest and exploration into the game.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Beeskee on August 02, 2010, 10:54:00 am
I wouldn't mind seeing some basic mods included. Nothing world-changing, but things like the display case (http://www.bay12forums.com/smf/index.php?topic=57243.msg1249306#msg1249306) have worked out really well for me. :)
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: MaximumZero on August 02, 2010, 11:22:45 am
I, IMHO, like seeing things like the Lazy Newb Pack. I mean, we were all n00bz once, and it's not a bad thing to extend a hand if someone needs help. Pretty much everyone on this board has been really nice to me since I started, and it makes for a really great overall experience, and augments my enjoyment of DF that much more.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: timtek on August 02, 2010, 07:41:00 pm
I, IMHO, like seeing things like the Lazy Newb Pack. I mean, we were all n00bz once, and it's not a bad thing to extend a hand if someone needs help. Pretty much everyone on this board has been really nice to me since I started, and it makes for a really great overall experience, and augments my enjoyment of DF that much more.

I couldn't agree with you more. This game has one of the best communities I've ever seen. There's is almost no infighting and everyone is very helpful. This was one of the first things I noticed when I got here.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Dreaming on August 04, 2010, 04:27:29 am
I, IMHO, like seeing things like the Lazy Newb Pack. I mean, we were all n00bz once, and it's not a bad thing to extend a hand if someone needs help. Pretty much everyone on this board has been really nice to me since I started, and it makes for a really great overall experience, and augments my enjoyment of DF that much more.

I couldn't agree with you more. This game has one of the best communities I've ever seen. There's is almost no infighting and everyone is very helpful. This was one of the first things I noticed when I got here.

:) I agree!! (As a dwarf fortress noob!)

SOoo nice here.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Askot Bokbondeler on August 04, 2010, 01:42:20 pm
stfu gtfo newbs
*pulls lever* damn soapmakers
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: winner on August 04, 2010, 05:48:07 pm
when I clicked on the dwarf fortress application only the left half of the consol showed anything
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: timtek on August 04, 2010, 05:52:50 pm
stfu gtfo newbs
*pulls lever* damn soapmakers

hehe, I was kinda waiting for this comment!
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Askot Bokbondeler on August 04, 2010, 07:23:36 pm
eh, if we treated real people the same way we treat our dwarves, this "newb pack" would be the real life equivalent of a magma drowning chamber... surprising we're such a welcoming community, eh? i guess that deep within ourselves, we are all a bunch of elves
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: LucasUP on August 04, 2010, 08:53:49 pm
There's a bunch more cool utilities that would really go sweet with the LNP. Instead of thinking about packing everything that's cool in, I've added a bunch of links.
There are a few utilities which would just be awkward to include anyways, like Soundsense which would add like 60mb, and Mouse Fortress which requires AutoHotKey to be installed to work.
Definitely all recommended to be checked out!

I've cleaned up the OP as well. I shortened the "Alternative Tileset" part, someone tell me if It needs to be improved at all and if it all makes sense.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: MonkeyHead on August 05, 2010, 05:55:53 am
when I clicked on the dwarf fortress application only the left half of the consol showed anything

try maximising your window (or minimising then maximising - or any kind of resizeing). had the same issue using vbo draw mode (best for my setup)...
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: MaximumZero on August 05, 2010, 08:09:59 am
when I clicked on the dwarf fortress application only the left half of the consol showed anything

try maximising your window (or minimising then maximising - or any kind of resizeing). had the same issue using vbo draw mode (best for my setup)...

Edit: MaximumZero canceled being retarded: Realized he was being retarded.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Coolsnarf on August 05, 2010, 09:25:16 am
when i try to download the pack it won't open because of an error? Is the file corrupted?
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Chaos Freeplumber on August 06, 2010, 09:51:12 am
How do you turn economy back on if it's off as a default?
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Askot Bokbondeler on August 06, 2010, 09:56:10 am
in the init.txt or d_init.txt, don't know which, in the init folder in the data folder
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: LucasUP on August 06, 2010, 07:22:04 pm
when i try to download the pack it won't open because of an error? Is the file corrupted?
Nope... Problem on your end maybe? Try downloading from the MIRROR in the OP (you will need 7zip or winrar to open the .7z file though)

How do you turn economy back on if it's off as a default?
Run "DFConfig.exe" in your DF folder to change game options, OR open and edit "DF\data\init\d_init.txt"
Change [ECONOMY:NO] to [ECONOMY:YES]
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: breadbocks on August 07, 2010, 08:34:41 pm
I thought I might suggest including this (http://dffd.wimbli.com/file.php?id=997) in the pack. You know, for maps for DFMA.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: sadron on August 08, 2010, 11:51:27 am
So um, how the hell do I turn off the seasonal autosave? You don't have anything in the init file -_-
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: IAmThad on August 08, 2010, 11:57:56 am
So um, how the hell do I turn off the seasonal autosave? You don't have anything in the init file -_-
Autosave settings are in d_init.txt, not init.txt.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: Oglokoog on August 08, 2010, 12:00:19 pm
So um, how the hell do I turn off the seasonal autosave?

Why on earth would you want to do that? Unless your computer is like CRAZY slow, it should only take about thirty seconds, a minute at max. Totally worth it in my opinion.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: sadron on August 08, 2010, 02:00:20 pm
So um, how the hell do I turn off the seasonal autosave?

Why on earth would you want to do that? Unless your computer is like CRAZY slow, it should only take about thirty seconds, a minute at max. Totally worth it in my opinion.
It's not how I like to save...... Tell. Me. Please. -_-
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: LucasUP on August 08, 2010, 02:41:24 pm
So um, how the hell do I turn off the seasonal autosave? You don't have anything in the init file -_-
Autosave settings are in d_init.txt, not init.txt.
Your question has already been answered.
OR use "DFInit.exe" in the DF folder to change your settings around. I put it there for a reason!
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: sadron on August 08, 2010, 03:19:11 pm
Thank you. I appologize for not looking for that in advance. Definitely more helpful than the guy above my last post.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: FuzzyDoom on August 11, 2010, 11:58:51 pm
Thank you. I appologize for not looking for that in advance. Definitely more helpful than the guy above my last post.

But the guy above him answered your question. And the first time you lose a year or so of time because your game crashes/power goes out/tornado/titan destroys your house/etc you'll wish you had Seasonal autosave on.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: LucasUP on August 16, 2010, 10:30:07 pm
Hmm. Wasn't thinking of making a new pack untill the next version, but if its going to be a few weeks (or longer with compatibility) maybe I'll brew something slightly more updated together. What do you guys think? Not much, but I have a better save-game updater that makes graphic-change easier, and there's the new version of quickfort. Maybe I'll throw a 3D visualizer in there for giggles.

Also THIS (http://www.bay12forums.com/smf/index.php?topic=43260.new;topicseen#new) reminded me of a dream I had a while back. Essentially there was a Dev post that looked something like (I'm fuzzy on the details):
"I'm currently very very very very very very very very very very very very very very very annoyed with [someone], [someone else] and LucasUP and his lazy newb pack for causing (something/confusion/dealing with hundreds of idiotic emails/???)"

Now you lazy newbs behave yourselves won't you? Don't be causing Toady a bunch of hassle on my behalf. There may have even been more very's

Also Toady, please dont hate me.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: JujuBubu on August 18, 2010, 03:17:57 am
Thumbs up for LucasUP

I don't consider myself a newb, but lazy fits me just fine and your lazy newb pack made me my new personal hero :)

Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: LizardKing on August 18, 2010, 03:48:03 am
[insert cheesy endorsement of LNB with happy smiles and exaggerated claims of life improvement]

Seriously though, it's this pack which got me into DF, and it really does seem like a great way to get started.
Title: Re: Lazy Newb Pack [0.31.12] [V4.2]
Post by: BoffoDorf on August 18, 2010, 07:57:42 am
Very very nice "one stop" Convenience Package.. I personally am Both lazy AND a perma DF noob so no issues with the name of the product hehe.

One thing I would suggest is adding a few easier World Gen Setups which are annotated in an appropriately named readme file.

By world gen setups, what I'm referring to are perhaps a few easier scripts (small, medium, large) where there's more space between surface and cavern levels, less titan activity, more embark points etc. For the real 'newbs,' just looking at the custom world options (or diving into perfect world) is a mind boggling experience such as by the time they piece it all together, they prolly won't need the helping hand.

Fantastic collection!

Title: Re: Lazy Newb Pack [0.31.12] [V4.3]
Post by: LucasUP on August 20, 2010, 07:23:33 pm
V4.3 RELEASED!
Updated: DFHack v0.4.0.7b
Added: Quickfort v2.00pre3
Updated: Phoebus 31.12v03
Added: Mayday's Graphics 31.12b
Added: Ironhand's Graphics 0.48
Added: Easy instructions to switch between these graphics.


Hope this will tide you guys over untill the next DF release.
I haven't been sure on how to deal with different graphic sets, but this was the easiest solution I came up with.
Try out some of the sets that are now included (and easy to switch to)! Tell me how it works out for you!

One thing I would suggest is adding a few easier World Gen Setups which are annotated in an appropriately named readme file
Thanks! Not a bad idea. Maybe next time though!
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: LucasUP on August 23, 2010, 01:15:45 pm
So has anyone tried switching their graphics around? Was it easy enough to figure out? Did you decide that you liked another set over the others?

Also wanted to say that its really awesome that this pack is legitimately GETTING PEOPLE TO PLAY DWARF FORTRESS, which is supposed to be an impossible feat or something.
Thanks for the cheesy endorsements guys :D
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Neo3d on August 23, 2010, 06:34:42 pm

     *Raises hand.  The Lazy pack did it for me nicely.
     Best Game Ever. 
     Someone over at blenderartists posted about this game that had the worst visuals ever but had the deepest and most immersive gameplay that he had ever seen.  Sounded like my type of game so I checked out some tutorials by sippycup on youtube and I knew it was for me.
     You guys that are working on this thing are awesome.  Each and every one of you guys.  The spriters, modders, Noob-pack gatherers and just general fans. 
     If we can get this thing integrated with stonesense and some sounds/animations this thing could really take off.  My jaw dropped off my chin when I read the stories and all the things that you can do with this game.  Bigtime respect for Toad and everyone involved.

Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: TicklemeHellmo on August 27, 2010, 02:56:14 am
I tried installing mayday instead of phobeus by following the instructions on the front page but all it did was change the tile colour of my dwarfs and replace all the animals with the letters that represent them. What exactly did I do wrong?*


*It also messed up the save game updater until I restored the raw folder >:(
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: TicklemeHellmo on August 27, 2010, 03:03:39 am
I managed to manually replace the files instead. disregard my previous post.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: TicklemeHellmo on August 27, 2010, 04:36:04 am
How up to date with the latest version of the game is Mayday though? does it actually matter?
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: LucasUP on August 27, 2010, 10:11:07 am
All sets are using the latest version (31.12). Technically it /should/ matter, because otherwise you'd be overwriting new raws with older ones.

Also glad you figured it out, where did you initially go wrong? Could I have made something more clear?
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: nepenthes on August 27, 2010, 11:07:52 am
the pack has helped me so much. I think the last time I played DF was last year, so I really didn't want to download all those utilities and graphics all over again. I swapped from the default graphics pack to mayday easily enough :)
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: MaDeR Levap on August 27, 2010, 12:49:39 pm
About changing graphics, why not have *.bat for each graphics pack in this folder? It would delete graphics folder, copy data and raws from appropriate GP, and execute savegame updater.

By the way, DFInit does not work. something about component TABCTL32.OCX or dependencies not correctly registered.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: TheyTarget on August 27, 2010, 05:14:12 pm
Thanks. Dont have much more to say then that, just thanks.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: LucasUP on August 27, 2010, 06:04:56 pm
About changing graphics, why not have *.bat for each graphics pack in this folder? It would delete graphics folder, copy data and raws from appropriate GP, and execute savegame updater.
I would LOVE to do this. I've had this very idea, but I don't know how to write .bat (also DFConfig was supposed to do this but was never finished). If you have a good resource for learning the commands send it my way (or if you know someone who would write such a thing), I haven't been able to find any reliable resources. I'm an Adequate Programmer though, so I understand the concepts.

By the way, DFInit does not work. something about component TABCTL32.OCX or dependencies not correctly registered.
Try running DFInit in administrator mode. I've gotten this error myself in Vista/7

the pack has helped me so much. I think the last time I played DF was last year, so I really didn't want to download all those utilities and graphics all over again. I swapped from the default graphics pack to mayday easily enough :)
Thanks. Dont have much more to say then that, just thanks.
You guys are very welcome! I'm glad to be of help, and happy everything is working for ya.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Gorjo MacGrymm on August 27, 2010, 06:20:39 pm
I am having some problems with the graphics packs.  I used Ironhands at first just to see how it worked, but then decided to return to Phoebus.  I followed all instructions, deleted my DF/raw/graphics folder, copied/merged all contents from Phoebus graphics folder, ran df/df_savegameupdater, and now keep returning an error.  Missing definition Item_Food_Mash.  I have figured out that the raw/objects folder for Ironhand is different than the same folder in mayday and phoebus.  My saved games cannot run now, as they keep demanding raw/object definitions from Ironhand.  The Item_food so far is the only file I can find, but I have a feeling tehre are more changes, since the folders are slightly different sizes (1.77Mb vs 1.8Mb) (not much, but enough) and I dont think the few lines in Item_Food make up that .03Mb
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: LucasUP on August 27, 2010, 06:40:51 pm
Hmm, yeah I didn't think there would be too many issues with raws, but I guess I didn't realise Ironhand had some added stuff like that. Once you start changing back and forth, things can get weird. There are supposed to be differences, but mostly just referring to different tiles (which shouldn't mess things up)

Try copying Ironhands "item_food.txt" back into the same folder in your DF directory , and keep on copying individual files if more errors pop up.
Worst case scenario re-install ironhand graphics.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Gorjo MacGrymm on August 27, 2010, 06:58:40 pm
Figured.  Thanks

Edit:
Now i Have mising creature definition Llama.  Hmmm, this might take a while

Edit2:
The list is building. Comparing the folders side by side, I can see the differences in the "date modified".  Not sure I wanna mess with it though
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: LucasUP on August 27, 2010, 07:37:31 pm
Hmm. I really don't know the best way to fix your problem other then sticking to Ironhand or manually re-tooling your tileset. There used to be a utility that did comparitive raw/tileset changes, not sure if it still works or if it would work for your needs.

Does somebody else know of a solution?

In the meantime I've put up some warnings in the graphic switching section. Sorry for the problems :(
Good luck!
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Gorjo MacGrymm on August 27, 2010, 07:40:38 pm
No Problem.  Just thought I would point out the issue.  Also, THANKS! for the all the work and great package set!  Some friends and I really found the whole Pack to be exceptional.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: JonBrant on August 28, 2010, 02:44:43 am
I need a link to something that will automatically download the updates to this pack and run the .bat files so it will change my save files. Is there a way you can make it turn on my computer when you update?

Thanks.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: MaximumZero on August 28, 2010, 06:22:33 pm
lulz. Now that's lazy.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: grey666 on August 31, 2010, 12:35:15 pm
This is amazing... worked right off the bat. All the options are set. All the addons are here, thanks dude. Seriously. It just worked. DF just worked... it never works... ever. I'm playing the game right now - I busted out my desktop. I never bust out my desktop.

Everything fucking works... I didn't have to spend half a day to configure this or figure shit out, it just works.

I'm actually playing the game 20 minutes later. That's never happened in a year. I'm playing the game right now on my desktop.

You rock dude. It's fucking working!!!! All the addons are here, and the game works. OMG. I'm going to jiz, sorry.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: jmancube on August 31, 2010, 07:35:14 pm
I would just like to thank you. This pack has helped out with getting two of my friends to play dwarf fortress. I use this pack too now, simply because of the ease of downloading the pack. I could figure out how to set it up and find all those addons, but you just make it so much easier and the pack allows immediate fun (and Fun). Great job! :)
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: LucasUP on August 31, 2010, 08:30:28 pm
grey666, that's the best comment I've ever gotten from anyone ever.
WELCOME AND THANKS DUDES 8). You too jmancube!

Also grey, you talk about donating in your DFFD comment, anyone who wants to give me money should
DONATE IT ALL TO TOADY INSTEAD (http://www.bay12games.com/support.html)!

If more people want to support Dwarf Fortress because of this pack, that is AWESOME.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Xenos on August 31, 2010, 08:43:56 pm
Hmmmm....I seem to be having problems with this pack ( I have never had problems downloading utilities alone though  :o )

I downloaded and tried to run the game but it refuses to run... :/  It wont even start the movie...any reasons why?
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: LucasUP on August 31, 2010, 08:49:03 pm
No idea. Give more information. What OS are you using? Does the vanilla Windows SDL version of Dwarf Fortress work for you from the site?
Also: Did you download the .7z version or the .zip version? I've heard of someone having problems with .7z files (if you actually use 7zip to extract you shouldn't have a problem though....)
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Cire on August 31, 2010, 10:07:25 pm
Very awesome man... thanks so much for this!!  You, and Toady, have inspired me to donate... 


I just noticed that DF has been updated this year  :o

glad that I did
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Xenos on August 31, 2010, 10:39:49 pm
I run a Windows 7 64-bit system.  The standard download from the site works for me as does the Genesis mod.  I just downloaded the file from dffd linked on the front page and allowed for the standard windows extraction.  Should I use another extraction program?
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: LucasUP on September 01, 2010, 12:33:49 am
Heeeyy! Guys! Guess what I've been working on!
Spoiler (click to show/hide)

Download and test the batch file here. Put it in the GRAPHIC PACKS folder and run it!
Tell me if your computer blows up. You might want to try this first with a TEST version of LNP, rather then on your real precious savegames.
Thanks to forum lurker DabblingDwarvenLeader for the basic code and batch code references!
I had to re-write his stuff to work with XP, and then I wrote a TON MORE STUFF OVERTOP OF IT for it to work like how it does now.


I run a Windows 7 64-bit system.  The standard download from the site works for me as does the Genesis mod.  I just downloaded the file from dffd linked on the front page and allowed for the standard windows extraction.  Should I use another extraction program?
Hmm. Well there's nothing incredibly special about the DF version in the pack. You can download whatever version of DF you want instead and just use the utilities from the pack. If I were to hazard a guess though, maybe its the PRINT mode (in the init files) that is causing you problems. Try messing around with different options. Using "DF Init.exe" (in adminstrator mode) should make this easy for you.
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Xenos on September 01, 2010, 12:59:17 am
I have discovered that it is some problem with phoebus' mod so that at least works...and my stonesense seems to have issues...
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Jaylow on September 03, 2010, 01:09:43 pm
Hi thanks for the great download!

i just have one problem my Runesmith and stonesense both dont work

they say:
this application has failed to start because the applicationn configuration is incorrest. reinstalling the application may fix the problem

so i did
i kicked the LNP in the recycle bin and unpacked the LNP  again
but it says the same

do you have any idear how to fix this
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: LucasUP on September 04, 2010, 01:10:58 pm
V4.4 Released!!
PRESENTING
Lazy Newb Settings.bat


I spent some hours learning batch programming.
Now finally you can change graphics and aquifer settings with a BAT FILE
Can someone give this thing a rigorous testing and see if I broke something?  :P

I know a new version of DF and Stonesense are around the corner... But I wanted to get this out so some people could give it a test!!!

Thanks again to DabblingDwarvenLeader for some base code and references. I would not have done this if it were not for him!



@Jaylow:
I'm not sure what you're problem is. Have you tried asking about it in the Stonesense/Runesmith thread?
And yeah, there's a new version of Stonesense about to come out....
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: devek on September 04, 2010, 01:16:48 pm
Also grey, you talk about donating in your DFFD comment, anyone who wants to give me money should
DONATE IT ALL TO TOADY INSTEAD (http://www.bay12games.com/support.html)!

If more people want to support Dwarf Fortress because of this pack, that is AWESOME.

And that, is why you're awesome. :)
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: Still Standing on September 04, 2010, 03:35:43 pm
I just downloaded the new version from the front page, but cannot find the batch file anywhere.  Oops!
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: LucasUP on September 04, 2010, 04:06:06 pm
Make sure you have version 4.4
DFFD didnt get the updated file right away.
If you do have v4.4... well I just downloaded it to double check and there IS the .bat file
"Lazy Newb Settings v1.4.bat" right in the root directory next to the readme and stuff!
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: Still Standing on September 04, 2010, 04:08:57 pm
I shall redownload and have a look. :)

EDIT: There we go, works now!  Good work. :)  I must have downloaded it before the link was updated.
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: LucasUP on September 04, 2010, 04:42:13 pm
Aha! Excellent!
Anyone else having any luck/problems with the .bat?
ISN'T IT COOL?!

I really need to upload the DFFD file before updating the post... last few times DFFD timed out my login and I had to re-submit a bunch of times AFTER I submitted the thread change.
This time it was more just a slip though :P

And that, is why you're awesome. :)
I know 8) [/hansolo]
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: Gorjo MacGrymm on September 04, 2010, 08:03:41 pm
@LucasUP:
Did you figure out a way to undo the raw changes from Ironhand's raws?  I know that phoebus and mayday are interchangable, but Ironhand was very very different (ie a game started in Ironhand really cant be changed over to Phobus/mayday, due to such drastic differnt raws, and game objects calling for them).
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: Still Standing on September 04, 2010, 08:16:12 pm
The only change is the Llama.  Maybe you could ask Ironhand to give you a version without the Llama in it?
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: LucasUP on September 04, 2010, 08:23:17 pm
AHA! YOU OWE ME 9000 INTERNETS
HERE IS HOW YOU DO IT!


Its not perfect (Trees and vegetation have bright coloured squares around them) But it reverts 95% of the graphics perfectly!
You could use the RAW TILE SELECTOR (http://dffd.wimbli.com/file.php?id=2113) to manually fix the vegetation issues

IRONHAND SAVE GAME CONVERTED TO PHOEBUS:

(http://img190.imageshack.us/img190/562/ironhandtophoebus.th.jpg) (http://img190.imageshack.us/i/ironhandtophoebus.jpg/)

1) Install The graphics pack you want normally (Lets say Phoebus) overtop of your Ironhand game. (Copy and replace files, or using the .bat if you converted to the new version)
2) Copy the Ironhand raw/object folder and copy it OVER TOP of your games raw/object folder!
3) Use Raw Tile Merger: http://dffd.wimbli.com/file.php?id=2178
 a)For "Modified Raws" browse and select the Phoebus raw/object folder
 b)For "Unmodified Raws" browse and select your GAMES raw/object folder
 c)Press the button to update All the files!

4) RUN df_savegame_updater.bat
(Do this manually... my bat file doesn't run the updater properly apparently!)

DONE!!!!!!


PREVIOUS BABBLE
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: LucasUP on September 04, 2010, 10:11:53 pm
QUICK UPDATE: V4.5
Updated bat file to v1.5. Fixed its ability to run the save game updater! (v1.4 would run the updater, but wouldn't update any saves!)
Title: Re: Lazy Newb Pack [0.31.12] [V4.4] - Now with batch magic!
Post by: Gorjo MacGrymm on September 05, 2010, 12:38:54 am
The only change is the Llama.  Maybe you could ask Ironhand to give you a version without the Llama in it?

edit:  deleted.
Previous babble in LucasUP's post allready answered this.

PS -  LucasUP - awesome work
Title: Re: Lazy Newb Pack [0.31.12] [V4.3] - Now With Ironhand & Mayday!
Post by: Oglokoog on September 05, 2010, 01:57:18 pm
This is amazing... worked right off the bat. All the options are set. All the addons are here, thanks dude. Seriously. It just worked. DF just worked... it never works... ever. I'm playing the game right now - I busted out my desktop. I never bust out my desktop.

Everything fucking works... I didn't have to spend half a day to configure this or figure shit out, it just works.

I'm actually playing the game 20 minutes later. That's never happened in a year. I'm playing the game right now on my desktop.

You rock dude. It's fucking working!!!! All the addons are here, and the game works. OMG. I'm going to jiz, sorry.

You make me sad :(
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 05, 2010, 03:56:37 pm
V4.6 RELEASED!
Changes:
Updated: Stonesense v2.1
Updated: Lazy Newb Settings v1.6 - Now can change keybindings!
Updated: Runesmith 0.1.6
Added: Dwarf Foreman v0.4.5

EDIT: Oops! Runesmith wasn't ACTUALLY updated! The download is fixed now though!
If you have Runesmith v0.1.5, you can just download the latest version here (http://www.bay12forums.com/smf/index.php?topic=59056.0).

Whew! 3 versions pretty quickly!
LAST VERSION TILL NEXT DWARF FORTRESS RELEASE. I SWEAR!
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: ElectroStyle on September 06, 2010, 07:42:00 am
I just submitted this to stumbleupon. Perhaps we can gain a few players who accidentally come across this :P
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: MaximumZero on September 06, 2010, 08:48:03 am
Thumbs up'd to get the ball rolling.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 06, 2010, 04:27:29 pm
Nice with the stumbleupon. I tried searching for it with no luck though.

I tried my hand at some terrible Photoshop title stuff.
I may make some more fancy graphics/screens after the next version of DF and this pack are made.
(http://img202.imageshack.us/img202/267/lnptest2.png)

Also, I guess this pack is popular?
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: Meadmoon on September 06, 2010, 06:16:51 pm
Also, I guess this pack is popular?
Spoiler (click to show/hide)
Well a ton of folks on Reddit in the /r/dwarffortress recommend this pack.
A link is even listed on the sidebar of the community homepage: http://www.reddit.com/r/dwarffortress/ (http://www.reddit.com/r/dwarffortress/)
I would imagine they have at least something to do with those numbers.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: MaximumZero on September 06, 2010, 08:34:43 pm
Also, I guess this pack is popular?
Spoiler (click to show/hide)
Well a ton of folks on Reddit in the /r/dwarffortress recommend this pack.
A link is even listed on the sidebar of the community homepage: http://www.reddit.com/r/dwarffortress/ (http://www.reddit.com/r/dwarffortress/)
I would imagine they have at least something to do with those numbers.

Aside from the fact that it's utterly awesome.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 06, 2010, 09:26:54 pm
Wow, well I knew there was a bunch of redditing, but they only just put up a link on the sidebar. That's really cool!
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: negorath on September 07, 2010, 10:45:45 am
Just figured I'd give this pack a thumbs up!
While I have since moved on to various mods and such, I probably would never have tried Dwarf Fortress if it wasn't for this pack.
Keep it up! :D
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: j0nas on September 07, 2010, 06:38:26 pm
I am lazy, so thanks op + all contributors.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 07, 2010, 06:49:34 pm
Hmmmmm. Is the OP layout better or worse?
Trying to keep things from getting cluttered... but I don't know if I did a good job of it.

Also YEAH FOR BEING LAZY
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: dsi1 on September 07, 2010, 09:32:23 pm
How exactly would I update to the new version? Just paste over my old files?
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 07, 2010, 09:39:30 pm
the instructions are right there on the main post!

Help: Move savegames to a new version
Spoiler (click to show/hide)

I guess you /could/ paste over your old files... but this is easier and makes sure you don't get stuff mixed together (like old utilities + new utilities).
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: Oglokoog on September 08, 2010, 05:53:53 am
Nice with the stumbleupon. I tried searching for it with no luck though.

I tried my hand at some terrible Photoshop title stuff.
I may make some more fancy graphics/screens after the next version of DF and this pack are made.
Spoiler (click to show/hide)

I think the y should maybe look like an y.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 08, 2010, 09:47:55 am
Turn your head sideways.
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: MaDeR Levap on September 08, 2010, 10:01:01 am
I am too lazy to turn head sideways. :P
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: dennislp3 on September 08, 2010, 03:55:44 pm
How has World Viewer not been added to this yet?

http://www.bay12forums.com/smf/index.php?topic=60913.0
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 08, 2010, 08:33:10 pm
Oh my Gouda,
OVER 10,000 DOWNLOADS!
Actually more like 15,000 counting old versions and mirror downloads! (and I don't even have drop.io's numbers)!


How has World Viewer not been added to this yet?
http://www.bay12forums.com/smf/index.php?topic=60913.0
To be honest the last time I looked I didn't think it was very newb friendly. It's more for those who already know DF and want to look deeper into their world.
It also wasn't very intuitive to use. It looks like its improved quite a lot now though, although still maybe confusing for new players.
I'll probably add it to the next pack though.

What I MAY end up doing is separating out the pack.
Spoiler (click to show/hide)

But that wouldn't quite be as lazy-like.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: A Dwarven Smokeologist on September 08, 2010, 08:49:00 pm
If I can make a suggestion on your idea about the package?

Keep it one package but hide the "advanced" utilities one folder deeper so there won't be as many folders staring a lazy newb in the face, but I can still be lazy and get every thing in one nice package.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: Still Standing on September 08, 2010, 08:50:08 pm
I would put Quickfort in the basic pack, as it helps new (and old) players a lot.  You could also put some useful sample (and fancy) files in there, as the ones that come with Quickfort are pretty useless.  I could upload my files for

Spoiler (click to show/hide)

if you like.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 08, 2010, 09:10:02 pm
@Still Standing: If you or anyone else would put together a few useful quickfort files, that would be incredibly awesome! I'd just have to remember to include them every time... Also would they work for both versions of Quickfort?

@Dwarven Smokeologist: Keeping advanced utilities another folder deep is a good idea. I had the idea myself once but forgot. I shall do that for next pack.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: MaximumZero on September 08, 2010, 09:16:20 pm
Man, I don't even know how to use Quickfort, even after the Readme. Could someone put together a comprehensive howto for 'tards, please?
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: Still Standing on September 08, 2010, 09:18:31 pm
@Still Standing: If you or anyone else would put together a few useful quickfort files, that would be incredibly awesome! I'd just have to remember to include them every time... Also would they work for both versions of Quickfort?

@Dwarven Smokeologist: Keeping advanced utilities another folder deep is a good idea. I had the idea myself once but forgot. I shall do that for next pack.

I have several in 1 .xls file, which only works with QF 2.0, but I can seperate them to a file that works for both versions if you want.

Man, I don't even know how to use Quickfort, even after the Readme. Could someone put together a comprehensive howto for 'tards, please?

Eh?  Run it while DF is running, follow instructions on tooltips.  There is nothing else to it.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: MaximumZero on September 08, 2010, 09:20:31 pm
Thank you. That should do nicely. See? I am a tard.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: Still Standing on September 08, 2010, 09:27:19 pm
I guess if you didn't know how to use it, you might not run it at all. :p
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 08, 2010, 09:30:58 pm
I have several in 1 .xls file, which only works with QF 2.0, but I can seperate them to a file that works for both versions if you want.
Eh, if its for the newer version, no need for an older port as well. Prolly will move away from v1.11, so that'd be cool.

I'll accept any other extras anyone else wants to throw in too!
Particularly useful Embark Profiles? Keybindings? World-gen params? Quickforts?

Wont be making a new pack till 31.13 (or 31.14 knowing Toady), so nothing too version specific yet
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: MaximumZero on September 08, 2010, 09:38:50 pm
I guess if you didn't know how to use it, you might not run it at all. :p

This is true. I tended to shy away from it because I didn't understand the readme.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: dennislp3 on September 09, 2010, 01:29:38 pm
Which makes me wonder why World Viewer was too complex to be put in...it is way simpler than a few of the other utilities....just direct it to a few files and bam...thats it
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: LucasUP on September 09, 2010, 01:59:11 pm
Like I said, it didn't used to be that simple. Back when I looked at it you had to generate the .xml/images/etc, copy/move them to the proper folder, delete the old files there, and then rename your files properly. This process was also poorly explained.
But also like I said, it's much more streamlined and simple now.

I thought utilities like Quickfort way worth learning for their usefulness, and had good documentation. Plus they were requested several times.

This is why I'm open to suggestions :P
It will be in next version (assuming compatibility)
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: Still Standing on September 09, 2010, 02:51:00 pm
I am sure World Viewer is very simple to use, but as it has no documentation (or none that I could find) I wouldn't know.  Plus, it's not much use to a "newb".
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: finesse on September 10, 2010, 12:33:01 pm
How about a lazy newb tips and tricks section. Ill start it off..

Quote
Sick of selecting what you want each time the caravan liaison comes? Be lazy and use a Macro! When the goods selection for next years caravan comes up, before doing anything else, hit CTRL+R and work your way through the endless list of items, once you've made your selections hit CTRL+R again and then CTRL+S to save the macro for later use. When they come next year, use CTRL+L to load your macro and CTRL+P to play through the steps you took last time. Sit back and relax while DF does all your hard work by itself!

I don't know if that is common knowledge or not, but since I thought about it myself I thought some lazy, newb or both person might be interested.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: LucasUP on September 10, 2010, 02:04:39 pm
Hey that's not a bad idea! Although perhaps tips and tricks would be better suited in a wiki entry or something?
I'll fool around with the idea anyways.

I haven't used the included macro recorder at ALL! That's a good idea of a use for it!
At first I thought you were talking about the actual TRADE dialogue though, which wouldn't make much sense.

Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: finesse on September 10, 2010, 02:32:37 pm
Hey that's not a bad idea! Although perhaps tips and tricks would be better suited in a wiki entry or something?
I'll fool around with the idea anyways.

I haven't used the included macro recorder at ALL! That's a good idea of a use for it!
At first I thought you were talking about the actual TRADE dialogue though, which wouldn't make much sense.

Would be a cool idea to have a wiki area dedicated to lazy newb pack, for those that don't read the forums much. Would be more work to keep it updated each release though. Oh and good work on this pack btw, it's great how often it get updated with new utilities. I guess that means you can't say made by lazy people for lazy people :p
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: dennislp3 on September 12, 2010, 08:40:15 pm
Here is another new utility that seems simple to use and serves a very important purpose that would help newbs a ton (rock identifying)

http://www.bay12forums.com/smf/index.php?topic=65937.0
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: LucasUP on September 12, 2010, 09:28:10 pm
Nice, that looks really cool. Too bad it'd almost double the file-size of the pack... Just from all the jpeg files.
Might keep it optional. I don't know how much people are worried about file-size though.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: dennislp3 on September 12, 2010, 10:48:44 pm
I know most people work with DSL speeds nowadays....not everyone but most. I know with me the only time I really consider size is if its in the 300MB+ range and even that only takes a few minutes generally. Perhaps it works without the pics? I know when I unpack it I get one error (file name too long) and I have yet to figure out which pic causes that issue....because the worthless error message only lets me see the first part of the file name -.-
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: Assassintjm on September 14, 2010, 05:35:28 pm
Hey guys I'm a newb to this and I know that people usually don't like this question, but how exactly do you install this pack?
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: LucasUP on September 14, 2010, 05:42:45 pm
Where did anyone say they didn't like that question?
There is nothing to install! Just unzip the package and go!

-The Game itself can be played by running:
"Dwarf Fortress 31.12\Dwarf Fortress.exe"

-Graphics and settings can be easily changed by running
"Lazy Newb Settings v1.6.bat"

-Utilities can all be used without installation.
Explore the UTILITIES folder and find the .exe in each of them. (a readme.txt is also found in almost all utility folders, giving you more information each of them)
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: Assassintjm on September 14, 2010, 06:01:33 pm
Thank you very much I will enjoy this pleasant time killer until the release of FO:NV and i thoroughly appreciate your help.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: Zidane on September 14, 2010, 06:04:07 pm
LucasUP, I must thank you for this! Since I myself am a lazy bastard, and a new one at that!

Also, assassintjm, you have good taste.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: ZealotOnAStick on September 15, 2010, 11:55:53 am
Does anyone know if the new 0.31.13 version will work ok if I just sort of drag and drop it into my LazyNewb install?
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: LucasUP on September 15, 2010, 12:59:26 pm
Well Dwarf Fortress will work, but if you install any of the graphic packs you are essentially installing old raws BACK into the game.
There's no point in doing it. None (or almost none) of the utilities will work either.

Right now you could download Pheobus's new pack with 31.13, if you want something quick with graphics.

I'll be scrounging up compatible graphic sets and utilities as the community gets them up to speed, I'll make sure Toady isn't making a 31.14 quick-fix, and then I'll make a new pack.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: MaDeR Levap on September 15, 2010, 02:59:50 pm
I think 0.31.14 will be very soon (a few days, at most), as bug with non-embarkable sprawl is rather annoying. I do not think it is worth new release of LNP. Better wait for a next bugfix release of DF.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: LucasUP on September 15, 2010, 03:11:08 pm
Yeah you're probably right, but we'll see.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: Deon on September 15, 2010, 03:32:46 pm
I think 0.31.14 will be very soon (a few days, at most), as bug with non-embarkable sprawl is rather annoying. I do not think it is worth new release of LNP. Better wait for a next bugfix release of DF.
Embark anywhere should fix it.

Also you can just copy-paste the important stuff from LNP to 0.31.13. It works. There were almost no raw changes.

P.S. Your "ironhand" screenshot in the header looks wrong. Trees don't have trunks.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: devek on September 15, 2010, 04:52:02 pm
I would be patient.

.13 is drastically different from a hacking perspective, probably best to wait it out a bit.

Think about it people, why even upgrade to the new DF version if you are so dependent on utilities? You can play .12 just fine while we get things working for the future .14 :P
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: LucasUP on September 15, 2010, 05:30:00 pm
Listen to devek! BE PATIENT!

But wow, Deon's right!
You CAN actually just drag the contents of 31.13 overtop of the contents of your "Dwarf Fortress 31.12" folder.
You can even still use the .bat file to install graphics, although be warned this will install an old init.txt file which doesn't have mention of TrueType font. Also any (insignificant?) update in raws will be lost. Seems like everything RUNS regardless.
Changing settings, aquifers, keybindings still works through the .bat file too.

MOST the utilities won't work though! (DFInit, Perfect world, and Quickfort (probably) do though)
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: darkflagrance on September 15, 2010, 11:28:20 pm
I think 0.31.14 will be very soon (a few days, at most), as bug with non-embarkable sprawl is rather annoying. I do not think it is worth new release of LNP. Better wait for a next bugfix release of DF.
Embark anywhere should fix it.

Hmmm. Someone in the announcement thread reported that using Embark Anywhere returns an error on sprawl in 31.13.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6] - Updated Stonesense!
Post by: Mason11987 on September 15, 2010, 11:33:09 pm
I am sure World Viewer is very simple to use, but as it has no documentation (or none that I could find) I wouldn't know.  Plus, it's not much use to a "newb".

In my next release (to support new stuff in .31.13) I'll try to make it more newb friendly.  But I agree that a lot of other things in this pack are more useful to newbs then world viewer is.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: finesse on September 16, 2010, 01:46:29 am
Hmmm. Someone in the announcement thread reported that using Embark Anywhere returns an error on sprawl in 31.13.

Yeah, nano fortress and embark anywhere worked on .31.12 for me but hasn't worked on .31.13 for some reason.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: vhappylurker on September 17, 2010, 01:05:04 pm
Eagerly awaiting the updated pack to try out 30.13 or 30.14 (which ever works the best...). Because I love this pack so damn much.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: Hummingbird on September 18, 2010, 02:10:03 pm
I would dearly appreciate it if you guys also uploaded a file with just the laptop bindings. I can't use any of the tools that come with this pack (I have a Mac), so it would be helpful if I could get the keybindings without having to download anything else.

Edit: Not to mention that it's quite difficult to locate the actual interface.txt with the laptop bindings that I can copy over into my own DF. Is there such a file, or is the interface.txt supposed to be automatically edited through script magic?
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: LucasUP on September 18, 2010, 04:28:18 pm
Laptop Keybindings (http://dffd.wimbli.com/file.php?id=3132)

Also, the "script-magic" that replaces the keybindings really only just swaps out files right now.
All the keybindings are now stored in "Dwarf Fortress\LNP FILES\Keybindings"
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: Jaiven on September 20, 2010, 12:31:38 pm
Hello,
 How do I enable caravans in Lazy Newbs pack? I thought I read somewhere that they were disabled with a way to enable them but I cannot find it in the pack or on here. Thanks!
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: Laurin on September 20, 2010, 12:41:47 pm
They are not disabled, they don't come with wagons currently.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: BoffoDorf on September 20, 2010, 04:29:42 pm
Just thought I'd mention how glad I am there is no 31.13 noob pack of DFFD as, if there was, it would have been rushed out the door incomplete most likely.Very much appreciate how the packs you do send out work are mature compilations and work flawlessly.

Thanks so much for your ongoing efforts on the pack!

on another note, arrrg the sprawl, it's everywhere!  ;)

Cheers!
-Boffo
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: Hoooooooar on September 20, 2010, 06:50:41 pm
i can't wait for the next noob pack, i download it every version, i need all the tools it comes with, in the updated versiion arghhhhH!H!H!H!HHHHHH, how DARE YOU NOT PUT THIS OUT THe SAME HOUR AS .13, after all that MONEY I SPENT ON IT (thx for yer work)

Loves.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: dsi1 on September 20, 2010, 09:57:12 pm
I tried switching to Ironhand after I saw a picture of it, looks much better than Phoebus' IMO, but now my  save games are broken, I get the error "Missing Creature Definition: Hyena".
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: dragonshardz on September 21, 2010, 12:50:53 pm
Hey, Lucas, the latest version of Dwarf Therapist is 31.13 compatible.
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: LucasUP on September 22, 2010, 08:44:51 pm
Yep, and now so is DFHack! But the new offsets are incomplete for Stonesense and Runesmith.
I may create a new pack soon with everything that I can, but keep the previous version up on the mirrors.

I was sort of waiting for .14 before I made a new pack.... but It shouldn't be much work for me to update everything to .14 when it comes.

I tried switching to Ironhand after I saw a picture of it, looks much better than Phoebus' IMO, but now my  save games are broken, I get the error "Missing Creature Definition: Hyena".
Really? Weird, that shouldn't happen. Have you tried switching back to Phoebus?
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: LucasUP on September 23, 2010, 02:33:19 pm
V5.0 RELEASED!

CURRENTLY NO STONESENSE, RUNESMITH, OR FOREMAN!
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: Strangething on September 23, 2010, 03:34:05 pm
I made a wiki page for the Lazy Newb Pack:

http://df.magmawiki.com/index.php/Lazy_Newb_Pack
Title: Re: Lazy Newb Pack [0.31.12] [V4.6]
Post by: MaximumZero on September 23, 2010, 06:34:00 pm
I was sort of waiting for .14 before I made a new pack.... but It shouldn't be much work for me to update everything to .14 when it comes.

Speaking of which...
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: LucasUP on September 23, 2010, 07:11:24 pm
I was sort of waiting for .14 before I made a new pack.... but It shouldn't be much work for me to update everything to .14 when it comes.

Speaking of which...
ahaahahahahahaha
Nice.

Right after I do a bunch of work.
Luckily a lot of that work was not ONLY useful for 31.13...
Now just to wait for utility compatibility!


I made a wiki page for the Lazy Newb Pack:

http://df.magmawiki.com/index.php/Lazy_Newb_Pack

Awesome man! I've added a bit to it, and will update it to look better once I figure it out a bit. Thanks!
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: Strangething on September 23, 2010, 09:40:17 pm
I made a wiki page for the Lazy Newb Pack:

http://df.magmawiki.com/index.php/Lazy_Newb_Pack

Awesome man! I've added a bit to it, and will update it to look better once I figure it out a bit. Thanks!

You're welcome. Dive on in, wikis are easy!

I thought about adding a download link, but wasn't sure which one was best.
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: BoffoDorf on September 24, 2010, 10:25:12 am
oh bad luck in.14 mate  :). Honestly, it was like waiting for the other show to drop for far too long.

Cheers!
-Boffo
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: DaJonkel on September 24, 2010, 10:39:00 am
Hurrah I can't wait for the Lazy Newb Pack to be updated for .14 :-).
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: Grif on September 24, 2010, 02:44:24 pm
First time using LNP; first and foremost, great job guys.

Now on to my question: generating new worlds is giving me gigantic worlds (yay!) which are filled with sprawling megalopolis... how can I tone it down?
I assume this is the "-Custom World gen (Lazy Newb World)" mentioned in the readme file so how do I "reset" the worldgen to generate less populated worlds? 
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: Kanly on September 24, 2010, 04:45:49 pm
hiya, if you're using LNP 5.0, this is a known bug from DF 31.13.

what you can do about it:

a - stop world generation early, say year 150 or so.
b - switch to LNP 4.6, it works great!
c- wait for LNP 5.1, lots of bug squashing in 31.14, so it might be well worth it to wait.

Remember to have FUN!!!
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: Grif on September 24, 2010, 05:09:02 pm
hiya, if you're using LNP 5.0, this is a known bug from DF 31.13.

what you can do about it:

a - stop world generation early, say year 150 or so.
b - switch to LNP 4.6, it works great!
c- wait for LNP 5.1, lots of bug squashing in 31.14, so it might be well worth it to wait.

Remember to have FUN!!!

Thanks for the quick answer, guess i'll wait for LNP 5.1.

Cheers and keep up the good work lads. :)
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: Immacolata on September 25, 2010, 12:38:51 pm
hiya, if you're using LNP 5.0, this is a known bug from DF 31.13.

what you can do about it:

a - stop world generation early, say year 150 or so.
b - switch to LNP 4.6, it works great!
c- wait for LNP 5.1, lots of bug squashing in 31.14, so it might be well worth it to wait.

Remember to have FUN!!!

I tried that, Escaping around year 850. Result is the same, the continent is totally occupied by settlements leaving few to no suitable embarking areas for me. I tried 31.14 - same problems there, so, how exactly do I generate a world where the good spots isn't taken already?
Title: Re: Lazy Newb Pack [0.31.13] [V5.0]
Post by: mipe9 on September 25, 2010, 02:17:34 pm
hiya, if you're using LNP 5.0, this is a known bug from DF 31.13.

what you can do about it:

a - stop world generation early, say year 150 or so.
b - switch to LNP 4.6, it works great!
c- wait for LNP 5.1, lots of bug squashing in 31.14, so it might be well worth it to wait.

Remember to have FUN!!!

I tried that, Escaping around year 850. Result is the same, the continent is totally occupied by settlements leaving few to no suitable embarking areas for me. I tried 31.14 - same problems there, so, how exactly do I generate a world where the good spots isn't taken already?

Stop earlier. Stop at year 50. Either use a custom worldgen and have the end date at 50, or just start generating the world and then press escape and then.. IIRC to play that world.
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: LucasUP on September 25, 2010, 02:24:11 pm
Well theres also a new world-gen parameter in .14 called "SITE_CAP"
Just do a custom world-gen and alter that value to something really low.
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: breadbocks on September 25, 2010, 02:52:31 pm
Do you know how long it will be till you get .14 up? I really want to play with sprawl, but .13 is an odd number, and I've come to rely on this.
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: LucasUP on September 25, 2010, 03:19:22 pm
You could always just download Phoebus (http://www.bay12forums.com/smf/index.php?topic=57557.0) or Ironhand (http://www.bay12forums.com/smf/index.php?topic=53180.0) seperately, and then Dwarf Therapist (http://www.bay12forums.com/smf/index.php?topic=66525.0)

Right now its not "me" getting the pack out. I'm waiting for other utilities to be compatible. (and for graphics, Mayday should be updated by today)
In the meantime, you can just download the compatible bits separately, and move over to LNP 5.1 whenever it can be out (couple days? week?)
Or just stick with 4.6 for now!

I generally like to wait for DFHack and Stonesense before releasing a pack,  but if it takes too long I may release another early pack without them.
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: Immacolata on September 25, 2010, 03:50:23 pm
thanks for the site-cap tip. I got a more sparsely populated world this time :)
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: Brandstone on September 26, 2010, 07:32:53 pm
With the rarity of Dungeon Masters, would the inclusion of the noexotics script be a good idea?
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: LucasUP on September 26, 2010, 08:07:28 pm
You bring a good point. See originally I did have no-exotic included, but then DF Config did it. Now that DF Config is dead in the water (for now?) I might as well bring back no-exotic. Or I could potentially write it into the .bat script too.
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: FuzzyDoom on September 28, 2010, 07:50:23 pm
You bring a good point. See originally I did have no-exotic included, but then DF Config did it. Now that DF Config is dead in the water (for now?) I might as well bring back no-exotic. Or I could potentially write it into the .bat script too.

That'd be nice.

Also, I'm not a newb, but since I've got a new computer, I've decided to contribute to your download count...out of laziness. :P
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: santheocles on September 29, 2010, 01:46:11 pm
Hey there!

Newb question:
I apologize in advance if this is a well known problem, but I couldn't find anything on it, and I don't even know whether my problem is with DF itself, the LNP or the tilesets.
I have some font problems. Several characters, mainly letters with diacritics and the lowly comma are represented in the menu entries, dwarf names etc with their respective tileset symbols (a comma for some sort of rock etc.) Slightly annoying...

Any tips, or welcomed scoldings for not being able to search a forum?  :-[
Or is this utterly normal and will only be rectified once Truetype-Support is fully implemented?
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: LucasUP on September 29, 2010, 03:38:52 pm
Or is this utterly normal and will only be rectified once Truetype-Support is fully implemented?

This.

Some tilesets (I think there is an alternate Mayday tileset if you look in the art folder) will have periods INSTEAD of ground, or periods overtop of ground. But some tiles are just hard-coded to be used in two ways like that.
Also /most/ diacritics generally are just TAKEN OUT in most sets.

But yes. All this will be fixed once TTF is fully implemented.
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: squeakyReaper on September 29, 2010, 08:22:12 pm
Dang it Lucas, I'm too used to your sets.  I was so used to the convenience of having everything readily accessible in one download.  I was so used to having it auto save every season, making sure I wouldn't forget to save if I needed to shut down ASAP.  I was so used to the graphics, the settings and the mods bundled with this package, that without them I'm just so disoriented.

Shame on you for making Dwarf Fortress so streamlined.  I'll just have to get used to vanilla while you work hard on the new pack, you monopolizing elf.

Signed, Urist McSatire
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: Elldor on October 01, 2010, 04:32:04 am
Will the lazy newb pack work on Linux? If not O can run it in wine (I have been having problems with running the linux version and when I run the windows DF in wine I have no sound!)
Title: Re: Lazy Newb Pack [0.31.13] [V5.0] - V5.1 WIP
Post by: LucasUP on October 01, 2010, 11:42:26 am
Linux: No. Wine: Dunno.

The pack isn't one thing that's either compatible or not. Dwarf Fortress, and each separate utility, has its own set of compatibility. A few of them have mac and maybe linux builds, but most of them are windows only.
Look through the utility threads individually to get more of a sense of this.

Your best bet would be to try again with the DF Linux build, and look around for whatever is linux compatible.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 01, 2010, 04:13:03 pm
So everyone is tired of waiting for utility compatibility... SO

V5.1 WITH 31.14 RELEASED!

All the important stuff is there (Namely graphics, dwarf therapist, and the .bat file!)
But its missing Stonesense, Runesmith, Foreman, and Perfect World for now. They will be easy to add (or for you to download separately) in the future!
DFHack is also in a "temporary release" and will be updated soon.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: squeakyReaper on October 01, 2010, 07:54:22 pm
Yes, seasonal saves are back!  Woohoo, grabbing this!

I hope the other utilities update soon.  I suppose I could just crapshoot what my fortress will look like in a visualizer until they're up.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: MarauderIIC on October 01, 2010, 08:51:16 pm
The DFFD download http://dffd.wimbli.com/download.php?id=2801&f=LazyNewbPack%5B0.31.14%5D%5BV5.1%5D.zip is bad, 7zip 4.65 throws a bunch of file corrupt errors after extraction. The direct download works fine, though.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 01, 2010, 10:02:09 pm
The DFFD download http://dffd.wimbli.com/download.php?id=2801&f=LazyNewbPack%5B0.31.14%5D%5BV5.1%5D.zip is bad, 7zip 4.65 throws a bunch of file corrupt errors after extraction. The direct download works fine, though.
Thanks! I've re-uploaded the file to DFFD.

Yes, seasonal saves are back!  Woohoo, grabbing this!

You realize seasonal saves are just a game option, right? You can edit data\init\init.txt and d_init.txt manually to whatever settings you want!
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: BigJake on October 01, 2010, 10:13:36 pm
Yes, seasonal saves are back!  Woohoo, grabbing this!

I hope the other utilities update soon.  I suppose I could just crapshoot what my fortress will look like in a visualizer until they're up.

Overseer also works with .14 if you're in need of a visualizer.
http://www.bay12forums.com/smf/index.php?topic=63484.msg1605667#msg1605667 (http://www.bay12forums.com/smf/index.php?topic=63484.msg1605667#msg1605667)
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 01, 2010, 10:24:36 pm
I would totally include overseer if it wasn't bigger then the total size of the pack.
I forgot to put it in additional downloads before though, its there now! Very cool.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: dragonshardz on October 01, 2010, 10:31:11 pm
Yes, seasonal saves are back!  Woohoo, grabbing this!

I hope the other utilities update soon.  I suppose I could just crapshoot what my fortress will look like in a visualizer until they're up.

You can also use DF Init to enable seasonal saves...and since it only touches the init.txt and d_init.txt files, you don't need to worry about compatibility issues, unless of course Toady radically changes those files.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: PJ on October 02, 2010, 11:35:12 am
Hey there, great pack. Helped me get along with Dwarf Fortress quite nicely hehe

Just a question, though. The custom "lazy newb" worldgen has to be activated or something? I didn't see anything if it's "enabled by default" or anything like that...

Thanks in advance. :)
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 02, 2010, 12:16:18 pm
Sorry, I guess that should be explained. You must select "Design New World With Advanced Parameters".
On the right is a list of pre-sets, with Lazy Newb World at the bottom. Arrow key down to and press enter on a pre-set, and it will generate a world.
Warning you will be missing out on a bit of "Fun", consider this world as peaceful training.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: pbheadtemp on October 03, 2010, 11:29:33 am
I find it so funny that for the last two releases it seems that the second you update this, dwarf fortress gets +1uped.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 03, 2010, 12:24:57 pm
Hah. I like how I've found out about those new versions through this thread first. Funny for sure.
In a sense it doesn't matter, because we have to wait for utilities anyways. People are going to have to stick with older versions for utility compatibility, unless memory hackers get quicker then Toady again.
Also, If there's even a rumor of a 31.16 quickfix, I'm not even going to bother with .15 XD
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: MaximumZero on October 03, 2010, 03:18:52 pm
I dunno. .15 was mostly bugfixes, so...Toady may have broken the odd even cycle.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: thebigJ_A on October 03, 2010, 09:57:37 pm
Hey all. I'm a new lazy newb still learning the ropes. I have a question about the pack.

I DLd the older version with all the utilities, but I realize now that I'm not likely to use (or even understand) the ones that don't work with the newest versions of DF. DwarfTherapist is awesome, the others I don't care about for now.

My point is, there have been a couple updates to DF since the version I have, (.12). I'd like to get the updated version of the game. How do I do that while keeping all the stuff in the Newb Pack, like the tilesets, gamestarts, etc.? And will I have to start a new fort? (not that my current one is very succesful, lol.)

Thanks!
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: BigJake on October 03, 2010, 10:03:33 pm
Hey all. I'm a new lazy newb still learning the ropes. I have a question about the pack.

I DLd the older version with all the utilities, but I realize now that I'm not likely to use (or even understand) the ones that don't work with the newest versions of DF. DwarfTherapist is awesome, the others I don't care about for now.

My point is, there have been a couple updates to DF since the version I have, (.12). I'd like to get the updated version of the game. How do I do that while keeping all the stuff in the Newb Pack, like the tilesets, gamestarts, etc.? And will I have to start a new fort? (not that my current one is very succesful, lol.)

Thanks!
It's going to take a little while for all the utilities to get updated for the new version.  They weren't even all done for .14 when .15 came out.  Someone correct me if I'm wrong but I don't think any of the tilesets are ready for .15 yet, either.

Edit: I was corrected, you could grab Phoebus' set.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: thebigJ_A on October 03, 2010, 10:21:06 pm
OK, so I should just wait until the whole pack is updated? Then redownload the whole thing and move my saves over?
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: BigJake on October 03, 2010, 10:24:48 pm
OK, so I should just wait until the whole pack is updated? Then redownload the whole thing and move my saves over?

That or you could use the 31.14 pack and import worlds generated in 31.12 (no goblins in worlds gen'd in .13 and .14) but that might be more work than it's worth to you.

edit:  This is what I get for not following the modding forums for an entire day.  Phoebus, dfhack and therapist all have .15 versions so if you're willing to shop around yourself you'd be sitting pretty with .15.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: Urist Imiknorris on October 03, 2010, 10:25:31 pm
Someone correct me if I'm wrong but I don't think any of the tilesets are ready for .15 yet, either.

Phoebus graphics pack is up to date with 31.15.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: thebigJ_A on October 03, 2010, 10:36:26 pm
Ok, let me ask this: Am I missing anything important playing .12?
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: FuzzyDoom on October 03, 2010, 11:24:25 pm
Ok, let me ask this: Am I missing anything important playing .12?

Nothing truly game-changing right now, well, for Fortress mode anyways.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: pbheadtemp on October 04, 2010, 09:22:55 am
Hah. I like how I've found out about those new versions through this thread first. Funny for sure.
In a sense it doesn't matter, because we have to wait for utilities anyways. People are going to have to stick with older versions for utility compatibility, unless memory hackers get quicker then Toady again.
Also, If there's even a rumor of a 31.16 quickfix, I'm not even going to bother with .15 XD


There have been no rumors of 31.16.

mostly because it just popped up out of no where.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: Urist Imiknorris on October 04, 2010, 10:01:36 am
Toady is a ninja.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: Grax on October 05, 2010, 03:36:11 pm
I'm waiting for the 31.16 version LNP release. ;-)
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: Nameless Archon on October 05, 2010, 06:57:45 pm
I'm waiting for the 31.16 version LNP release. ;-)
This.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 05, 2010, 07:39:52 pm
I'm waiting for everyone else to catch up to Ninja Toady.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: ildamos on October 06, 2010, 01:25:41 am
Quote
I'm waiting for everyone else to catch up to Ninja Toady.

Wooohooo! One of the best communities I've ever been in. Awesome game; dedicated support = win.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: bishun on October 07, 2010, 03:56:50 am
I'm eagerly awaiting for the tools/sets to catch up so it all can be put in a convenient package, because I'm lazy :)

This will be my first dive into DF!
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: BigJake on October 07, 2010, 04:05:08 am
Looks like they'll have more than 48 hours with this version, at least  Can't wait for everything to catch up.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: Grax on October 07, 2010, 10:00:07 am
I've got new DFHack and DwarfTherapist, so game is playble again. ;-)
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: ChazFox on October 07, 2010, 10:09:43 am
As a semi-newb (I've played the game and can occasionally expand to about 25 dwarves before losing control), this looks like a really handy pack. I keep telling myself I'll get a foothold on DF but I never usually do. Thanks for making this pack, I'm going to download it shortly!
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: wrajjt on October 08, 2010, 11:29:13 am
Can't wait for this to update. I simply cannot play anything but Lazy Newb Pack, mostly because I am a lazy newb.  :P
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: thebigJ_A on October 08, 2010, 06:11:22 pm
I'm confused. I DLd the older version of this pack, which is supposed to have DF v. .12. When I run the game, though, for some reason it says .13. How can that be? I don't want .13, it has no gobs.

Does .14 have goblins and invasions?I'm at the point now when I'm starting to want a bit of a challenge.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: aslambilal on October 08, 2010, 07:54:13 pm
I have the 0.31.14 version, and i have never had a goblin invasion on any of my games.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: thebigJ_A on October 08, 2010, 08:43:05 pm
Ok. How do I get the newest version  of DF, along with whatever else from the pack that works w/ the newest version, on my own w/o having to wait for a new version of the pack. No enemies kinda sucks.

Obvs I know how to DL the newest DF, what I mean is, which of the pack's components are up to date, and how do I get them working.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: finesse on October 08, 2010, 09:17:03 pm
Ok. How do I get the newest version  of DF, along with whatever else from the pack that works w/ the newest version, on my own w/o having to wait for a new version of the pack. No enemies kinda sucks.

Obvs I know how to DL the newest DF, what I mean is, which of the pack's components are up to date, and how do I get them working.

Probably the best thing to do is check the "Contents" spoiler in the 1st post, it contains links to the threads for all the other stuff, which in turn will have the latests versions, .16 compatible or not.

Of course, doing that is completely.. not lazy.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: thebigJ_A on October 08, 2010, 09:26:04 pm
Yeah. But waiting until who-knows-when for the pack to be updated isn't fun.

I guess I should just delete everything and start from scratch, no?
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 08, 2010, 09:45:53 pm
Yeah, check the links to the content on the first post. Every single utility will say (somewhere) which version its compatible for.
As far as I know Ironhand and Phoebus graphics are up, as is Dwarf Therapist and DFHack.
Really you could stick with 31.12. But I'll try to put another version up in a day or two, it'll be a little bare-bones.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: thebigJ_A on October 08, 2010, 10:02:01 pm
Yeah, check the links to the content on the first post. Every single utility will say (somewhere) which version its compatible for.
As far as I know Ironhand and Phoebus graphics are up, as is Dwarf Therapist and DFHack.
Really you could stick with 31.12. But I'll try to put another version up in a day or two, it'll be a little bare-bones.

That's just it. I would stick with .12, but somehow I have .13, even though I DL'd the LNP that's supposed to have .12. How does that happen?
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 08, 2010, 11:39:14 pm
Weird. I haven't checked all versions/mirrors but I checked the mediafire v4.6 and it has DF .12 properly.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: pbheadtemp on October 13, 2010, 06:53:59 am
this needs bumping, and some updating.  :-)
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: adouglas on October 13, 2010, 12:06:00 pm
this needs bumping, and some updating.  :-)

So far Runesmith, Foreman and Stonesence  have not yet been updated for .16.  Perfect World only got updated on Monday.

I am sure LucasUP is waiting to see if there is any sign of an update for the remaining 3 before releasing a new pack.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: mrkamikaze on October 13, 2010, 06:58:09 pm
Any idea on when this will be put out?
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: MaximumZero on October 13, 2010, 10:42:33 pm
As soon as it gets released. For the price, you really can't complain.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1] - NEW!
Post by: LucasUP on October 13, 2010, 11:46:00 pm
So hey guys. I guess I should get the new pack out so that Toady releases .17 right after eh? He must be waiting on me.
I'll see what I can do  8)


Edit: although I'm really feeling that I should wait like... another day before I make another fool of myself?
Quote
10/13/2010: Diversified the dwarf mode troubles a bit, he he he. I should be back to postable stuff after today.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1]
Post by: thebigJ_A on October 14, 2010, 12:40:40 am
No, thanks. I already DL'd all the parts seperately, so you don't have to bother. Thanks for the offer, though.  ;)
Title: Re: Lazy Newb Pack [0.31.14] [V5.1]
Post by: Hoooooooar on October 14, 2010, 12:47:19 am
He should just give you some cookies and garrets popcorn and bundle yer pack with his releases, problem solved!
Title: Re: Lazy Newb Pack [0.31.14] [V5.1]
Post by: Deon on October 14, 2010, 12:48:49 am
So hey guys. I guess I should get the new pack out so that Toady releases .17 right after eh? He must be waiting on me.
I'll see what I can do  8)


Edit: although I'm really feeling that I should wait like... another day before I make another fool of myself?
Quote
10/13/2010: Diversified the dwarf mode troubles a bit, he he he. I should be back to postable stuff after today.
I am pretty sure that adventure mode release (.17) will be out in a month or two. It's not that fast. By "postable stuff" he meant "postable", i.e. text in the devlog.
Title: Re: Lazy Newb Pack [0.31.14] [V5.1]
Post by: LucasUP on October 14, 2010, 01:27:25 am
I am pretty sure that adventure mode release (.17) will be out in a month or two. It's not that fast. By "postable stuff" he meant "postable", i.e. text in the devlog.
Well if you say so Deon!
Just you watch.  :P

WELL HERE'S V5.2 WITH DF 31.16!
EDIT: FIXED THE DFFD DOWNLOAD!
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Deon on October 14, 2010, 02:08:51 am
Thank you :).

I can't wait for the next version too, but I stopped making false promises to myself. I feel more joy when I don't expect a new version and it comes out, than when I expect it every day and it doesn't :D.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: LucasUP on October 14, 2010, 02:34:07 am
You are welcome!

I also went OCD again on the main post.
I've been occasionally changing random things the last hour or so.  :P
But does anyone spot the minor differences?

TBH I haven't been "looking forward" for DF releases. Minecraft has distracted the obsession part of my brain.
But I am looking forward for a version with completely unbuggy & nice TTF and with better graphical support.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: mrkamikaze on October 14, 2010, 02:47:56 am
sweet thanks
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: adouglas on October 14, 2010, 08:44:01 am
One thing I noticed.  The QuickFortress blueprints for Quickfort (both versions) are all missing.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: ildamos on October 14, 2010, 09:39:08 am
I'm playing DF .12. Should I update?

Also how do I do that? Launch LNP and then just paste my old save folder over the new one right?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: LucasUP on October 14, 2010, 09:56:40 am
You don't need to "Launch" LNP as much as just extract it. But otherwise yes.

Quote
Help: Move savegames to a new version
Saves are located here: "DF\data\save"
1) Copy your save folder over to the NEW VERSION.
Your save games still contain old raw and graphic files.
2) Run "df_savegame_updater.bat" in your NEW DF folder.
This will copy "DF\raw" to ALL YOUR SAVES ("DF\data\saves\region#\raw")

One thing I noticed.  The QuickFortress blueprints for Quickfort (both versions) are all missing.
Weird. You'll have to redownload yourself. I think I've been having consistant problems with the file name lengths in that folder for some reason.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: ildamos on October 14, 2010, 11:15:21 am
So I'm going to extract the new LNP (which will create a new .16 folder), copy-paste the old "DF\data\save" folder in it, then run the df_savegame_updater.bat in the new folder. Ok got it.

Thanks!
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: noppa354 on October 15, 2010, 09:20:36 am
if i had aquifers turned off before downloading the new version, can i remove them again without starting a new save, or do i not have to remove them again if the save already had them removed?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: DoX on October 15, 2010, 10:51:35 am
31.16 is up! I can have my invasions back!

Thank you. You are a gentleman and a scholar.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: LucasUP on October 15, 2010, 01:47:41 pm
if i had aquifers turned off before downloading the new version, can i remove them again without starting a new save, or do i not have to remove them again if the save already had them removed?

Aquifers are generated and linked to each specific world.
If you generate a world with aquifers disabled, that world will never have aquifers, even if you change the raw files.
Same if you have aquifers enabled and try to disable them. The world will ALWAYS have aquifers.

You will only get aquifers If you turn aquifers on and then generate a NEW world.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: noppa354 on October 15, 2010, 03:16:43 pm
another question, is the mayday graphics pack supposed to look retarded for .16?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Kipi on October 15, 2010, 03:54:05 pm
if i had aquifers turned off before downloading the new version, can i remove them again without starting a new save, or do i not have to remove them again if the save already had them removed?

Aquifers are generated and linked to each specific world.
If you generate a world with aquifers disabled, that world will never have aquifers, even if you change the raw files.
Same if you have aquifers enabled and try to disable them. The world will ALWAYS have aquifers.

You will only get aquifers If you turn aquifers on and then generate a NEW world.
???
I have pretty often generated world, noticed that I forgot to remove the aquifers, close the game, edit the files in save's raws and launch the game. No aquifers anymore. Last time I checked it worked that way in .14, haven't done it yet in .16

It could be that if you use the program in the LNP it doesn't work, but just editing the raws in save does remove the aquifers.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: FuzzyDoom on October 15, 2010, 05:17:58 pm
another question, is the mayday graphics pack supposed to look retarded for .16?

Yes and no. Yes because it's not Mayday's. Mayday hasn't upgraded it yet but some people took potshots at it. No because...see above.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: noppa354 on October 15, 2010, 06:23:06 pm
thanks for answering, i hope an update comes out for mayday so it doesn't look like i have red... sponges? swiss cheese? in my walls...
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Wahad on October 16, 2010, 06:56:03 am
Okay, so, here's the deal. I downloaded this pack because I fall under the ''lazy'' category, but it is not quite so handy as I would have hoped. A number of problems have arisen:

1 - data/art/curses_640x300.png is not found. Consequently, I can not start the game. The file is where it should be, though.
2 - any init settings changes do not save themselves. For example, I like to play in windowed mode so I set that setting to YES, but I still get the prompt. When I click no, problem 1 arises.
3 - the .bat settings file does not work. It says ''A folder named ''Dwarf Fortress 31.16'' does not exist!'' even though said folder is clearly present in the all-encompassing folder.

Can anybody help me out? This is a fresh install so it can't have been any of my doings that made these problems. I should also note that removing and redownloading does not help.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: LucasUP on October 16, 2010, 04:54:46 pm
Okay, so, here's the deal. I downloaded this pack because I fall under the ''lazy'' category, but it is not quite so handy as I would have hoped. A number of problems have arisen:

1 - data/art/curses_640x300.png is not found. Consequently, I can not start the game. The file is where it should be, though.
2 - any init settings changes do not save themselves. For example, I like to play in windowed mode so I set that setting to YES, but I still get the prompt. When I click no, problem 1 arises.
3 - the .bat settings file does not work. It says ''A folder named ''Dwarf Fortress 31.16'' does not exist!'' even though said folder is clearly present in the all-encompassing folder.

Can anybody help me out? This is a fresh install so it can't have been any of my doings that made these problems. I should also note that removing and redownloading does not help.
This sounds like some sort of file access problem. Are you running vista? Have you tried running things in administrator mode? Have you tried re-downloading from ANOTHER MIRROR (perhaps you downloaded a corrupted version)? Have you tried moving the folder to a non-system/protected place (like the desktop)?

I can't think of anything else. I've gotten some of those errors before though, but never from running the game manually.


???
I have pretty often generated world, noticed that I forgot to remove the aquifers, close the game, edit the files in save's raws and launch the game. No aquifers anymore. Last time I checked it worked that way in .14, haven't done it yet in .16

It could be that if you use the program in the LNP it doesn't work, but just editing the raws in save does remove the aquifers.

Huh. Well maybe it DOES change it in your world. I would imagine it doesn't remove aquifers in an existing save-game though?
I'll have to play with that.

another question, is the mayday graphics pack supposed to look retarded for .16?
Huh, even manually merging shouldn't cause too many graphical errors. Did you make sure to UPDATE your SAVEGAMES?
Else we'll have to wait for mayday, or I'll try a merge myself.


Edit: By the way, I know Runesmith has been updated. I may release an update/fix release soonish.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Wahad on October 16, 2010, 06:53:56 pm
administrator mode worked. Thanks!

EDIT: Or not. It worked yesterday, but not anymore. What the hell, DF.  >:(

To clarify: I did all the things you said. It seems like there is a problem with my computer, somehow. Did version 0.31 become uncompatible with vista?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: vhappylurker on October 17, 2010, 10:47:41 pm
It always makes me happy to see an update for this pack. Being able to have both Therapist, nice graphics (without my blind idiot fumblings to get them to work...), and dwarfhack in one easy download has especially spoilt me. You all keep up the good work!
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Cypherwulfe on October 18, 2010, 03:38:13 am
I noticed an issue with QuickFort not handling stockpiles correctly, so I posted a fix and explanation in that forum if anyone is interested.

http://www.bay12forums.com/smf/index.php?topic=35931.msg1651316#msg1651316 (http://www.bay12forums.com/smf/index.php?topic=35931.msg1651316#msg1651316)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Kipi on October 18, 2010, 06:18:46 am
???
I have pretty often generated world, noticed that I forgot to remove the aquifers, close the game, edit the files in save's raws and launch the game. No aquifers anymore. Last time I checked it worked that way in .14, haven't done it yet in .16

It could be that if you use the program in the LNP it doesn't work, but just editing the raws in save does remove the aquifers.

Huh. Well maybe it DOES change it in your world. I would imagine it doesn't remove aquifers in an existing save-game though?
I'll have to play with that.
Ah misunderstanding there. Yes, as far as I know it doesn't work for fortress already running, but if you edit the raws of the save every new embark will have aquifers removed/added depending on which edit you did. So you need to abandon/reclaim to remove aquifers...
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: TolyK on October 18, 2010, 08:51:59 am
First of all I would like to tell you that this is GREAT!

Just a heads-up that the Lazy Newb World usually (always?) doesn't give any seeds, booze or fish because there are only 2 cavern layers. changing it to 3 (in advanced settings) always helps me. Oh and usually it just has cavern layer 3 repeated twice (blood thorn with assorted creatures), which could both be DF bugs. Just wondering if you could change it  ;)

Anyways thanks for the pack, my friends can now bear the graphics and mind-scrambling menus for jobs and such...
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: slywolf99 on October 20, 2010, 04:58:03 pm
administrator mode worked. Thanks!

EDIT: Or not. It worked yesterday, but not anymore. What the hell, DF.  >:(

To clarify: I did all the things you said. It seems like there is a problem with my computer, somehow. Did version 0.31 become uncompatible with vista?

Vista 64x working for me man. You might have to select admin mode every time if the account your in is not an admin account. Also im pretty sure trhe problem your having is related to UAC things controlled by vista so turning it and any other programs that lock down your computer using UAC off might help. Might also help if you turn whatever account your using into an Admin account.

I love this pack :D
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Falc on October 21, 2010, 10:46:44 am
administrator mode worked. Thanks!

EDIT: Or not. It worked yesterday, but not anymore. What the hell, DF.  >:(

To clarify: I did all the things you said. It seems like there is a problem with my computer, somehow. Did version 0.31 become uncompatible with vista?

I installed DF in some folder and then added that folder to one of the 'Libraries' thingies you have in Windows 7, maybe you have those as well in Vista? Anyway, the result is sort of the same: if I start DF from that Library folder, it can't find the font bitmaps. I have to start it from the actual folder it's in. So try that, don't use any shortcuts or other tricks.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Wahad on October 21, 2010, 12:25:07 pm
Vista 64x working for me man. You might have to select admin mode every time if the account your in is not an admin account. Also im pretty sure trhe problem your having is related to UAC things controlled by vista so turning it and any other programs that lock down your computer using UAC off might help. Might also help if you turn whatever account your using into an Admin account.

I have UAC off by default, my account is the admin and only account. That's not the problem.

I installed DF in some folder and then added that folder to one of the 'Libraries' thingies you have in Windows 7, maybe you have those as well in Vista? Anyway, the result is sort of the same: if I start DF from that Library folder, it can't find the font bitmaps. I have to start it from the actual folder it's in. So try that, don't use any shortcuts or other tricks.

Didn't use shortcuts, launched DF directly from the folder. (When it worked, anyway)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Pukako on October 22, 2010, 02:09:49 am
Thanks LucasUP!

Haven:t actually tried it (hard drive meltdown)but I have no idea how to do the things that are required to make DF pretty and user-friendly, so thanks a million...
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Comrade on October 27, 2010, 03:38:23 pm
I've been using this for a long time, my only problem is some of the embark area's don't have some of the items the profiles have. But this is very useful, laziness FTW.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: LucasUP on October 27, 2010, 08:58:16 pm
Thanks and Welcomes everyone!
Haven't looked at this thread or at DF for a while. Luckily seems DF updates have temporarily slowed. I could be doin' some small fixes here and there though. But that would just be so unlazy of me!
(also *cough*minecrafthastakenovermylife*cough*)

First of all I would like to tell you that this is GREAT!

Just a heads-up that the Lazy Newb World usually (always?) doesn't give any seeds, booze or fish because there are only 2 cavern layers. changing it to 3 (in advanced settings) always helps me. Oh and usually it just has cavern layer 3 repeated twice (blood thorn with assorted creatures), which could both be DF bugs. Just wondering if you could change it  ;)

Anyways thanks for the pack, my friends can now bear the graphics and mind-scrambling menus for jobs and such...
Hmm, I'll look into changing it back to 3 cavern layers then... weird that would effect booze/fish that drastically.
I've been using this for a long time, my only problem is some of the embark area's don't have some of the items the profiles have. But this is very useful, laziness FTW.
Yeah this can be unavoidable sometimes. But does anyone know of the most common wood? Palm seems pretty exotic, it was just what another embark profile was using so I picked it up.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: dragonshardz on October 28, 2010, 01:14:09 am
Oak/maple/alder.

Pretty much anything temperate.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: logismo on October 28, 2010, 10:29:50 pm
Mac version? I'm pretty nooby and don't understand (despite several attempts) how to manually install a graphic set. Need a pre-made mace version.  :(

EDIT: Figured most of it out. Downloaded an unofficial 31.16 mayday file and installed it manually. It doesn't seem to be working perfectly for the characters though. Animals are letters and the dwarves are a weird rainbow of silhouettes. Plus the trees suck. Will add screen soon.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Jim94 on October 30, 2010, 05:18:20 pm
Great thread!
All the essentials packed into one with a lot of extras, damn im lazy  ::)

Thank you LucasUP for making this
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Bouchart on November 06, 2010, 01:11:27 pm
Took me about a week to realize why version .16 wasn't working.

As always, love the newb pack.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: Strangething on November 07, 2010, 08:15:00 pm
The newest Stonesense is compatible with 31.16 now.

http://www.bay12forums.com/smf/index.php?topic=43260.0
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: T-manSim on November 09, 2010, 10:13:54 pm
And, for reference, Runesmith now works. Check it's thread.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: LucasUP on November 10, 2010, 11:51:15 am
Sorry, I've been pretty busy and been paying less attention to DF
Will try to update this with the newer utilities soon though.

(of course, I bet a new version of DF i around the corner too)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: RadGH on November 11, 2010, 05:01:09 am
Hey again, I might have already posted in here but I want to say thanks again. I wanted to try the new version of DF again but I can't stand playing without tilesets and it's annoying updating the tools that make dwarf fortress even better.

Thank you for uploading and updating these packs. It takes away what would normally give me a headache.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2] - FINALLY NEW!
Post by: MaximumZero on November 11, 2010, 04:30:42 pm
(of course, I bet a new version of DF i around the corner too)

Wow, you're good.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: LucasUP on November 11, 2010, 05:14:40 pm
AHAH YES. I didn't actually update that time! Take /that/ continued version release irony!
On the other hand... means we have to wait for updated stuff. And me to stop being too busy.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: hamug28 on November 14, 2010, 09:55:49 am
Is their a way I can update without losing all of my saves and stuff or should I just say my final goodbyes?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Cruxador on November 14, 2010, 02:39:04 pm
Is their a way I can update without losing all of my saves and stuff or should I just say my final goodbyes?
All you need to do is move your saves from the save folder of the old version into the save folder of the new version.

But you won't get night creatures if you don't gen a new world.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Ladde on November 14, 2010, 07:35:30 pm
Oh bummer, I wanted to use Runesmith. Hope the new version will be out soon :)
I don't know about you, but start off with 1 legendary miner is kinda standard for me right now :>
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: dragonshardz on November 15, 2010, 12:48:42 am
You do realize that having yer dorfs at [SPEED:1] will have them at Legendary within a season, right?

Seems more sporting to have them at least have to work for it.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Ladde on November 15, 2010, 07:11:01 am
You do realize that having yer dorfs at [SPEED:1] will have them at Legendary within a season, right?

Seems more sporting to have them at least have to work for it.
[SPEED:1] hu? Wat?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: dragonshardz on November 15, 2010, 03:50:02 pm
Edit the raws for the dwarves.

Check the wiki, search for that. Many things will be explained to you.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: pr1mus on November 16, 2010, 03:29:12 pm
Will there be a Pack for 31.18 soon? :)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Altaree on November 16, 2010, 03:45:04 pm
Will there be a Pack for 31.18 soon? :)
I know huh?  It has been over six hours already :)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: LucasUP on November 16, 2010, 04:30:58 pm
Theres a .18? Oh hey so there is.
So I guess... not yet.
I don't have much free time, and few utilities are out.

You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)

This will make the pack easier to update, and not put so much responsibility on my to keep every single most updated utility. I was up for doing that for a bit, but don't have time for that.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Altaree on November 16, 2010, 06:00:41 pm
Theres a .18? Oh hey so there is.
So I guess... not yet.
I don't have much free time, and few utilities are out.

You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)

This will make the pack easier to update, and not put so much responsibility on my to keep every single most updated utility. I was up for doing that for a bit, but don't have time for that.
This is a great idea!  Otherwise the utils will keep delaying the releases.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: bishun on November 16, 2010, 09:49:00 pm
Theres a .18? Oh hey so there is.
So I guess... not yet.
I don't have much free time, and few utilities are out.

You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)

This will make the pack easier to update, and not put so much responsibility on my to keep every single most updated utility. I was up for doing that for a bit, but don't have time for that.

I imagine this would save a lot of sanity. Basically offer a "Lite version", and maybe offer the "Full Pack" if and when possible.

Thanks for your work on these packs though; with versions flying out the door it's a bit like walking the wrong way on an escalator.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: pr1mus on November 17, 2010, 01:24:19 am
Yeah, that would a good Idea :) You could made a readme.txt with links to all Utilities peoples could use :)
Besides, i don`t use the most of the Package :) Only the Game and Dwarf Therapist.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Brisk on November 17, 2010, 10:02:36 am
I imagine this would save a lot of sanity. Basically offer a "Lite version", and maybe offer the "Full Pack" if and when possible.

I like this idea. I'm also one of those who just need the graphics and Dwarf Therapist. The other mods are nice but not necessary.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Shoehead on November 17, 2010, 11:54:50 am
So far I've been getting by by renaming my df folder to "Dwarf Fortress 31.16" and adding the "LNP files" folder in there. But that's just cos I really really hate deleting Aquifers by hand..  :o

Also the Lazy Newb pack is so good that I usually give new versions of DF a while to play until it gets updated, that's how much I miss it. Thanks for doing all that work!
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Oxinabox on November 17, 2010, 08:44:56 pm
You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)

This will make the pack easier to update, and not put so much responsibility on my to keep every single most updated utility. I was up for doing that for a bit, but don't have time for that.
I think that would take away for the greatness of the pack
the thing I (and alot of othrr nonNewb users I'm sure) is that it lets us be lazy and whgen a new release comes out, we can just download this and it will have all the latest utilities.

I gues, one person could maintian a "Lite" or "Escentials" pack, with just the Graphics sets and stuff for changing them and all that.
and someone else could maintain a "Untilities" Pack with dwarf theripist, DFHack,Stonesense, Overseer, quickfort and the rest
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Strangething on November 17, 2010, 10:34:18 pm
You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)

It might make more sense to stick with 31.16, and just update the utilities. That way you avoid the inevitable bugs that come with new versions, and no one has to go without Therepist.

Stealth edit: What Oxinabox said.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Xzalander on November 18, 2010, 07:52:02 am
You know, I'm thinking of changing this pack a bit so that its a small package with graphics/bat/extras/etc, but keep the utilities out of the pack (but easily downloadable as links, which show the availability/compatibility)

It might make more sense to stick with 31.16, and just update the utilities. That way you avoid the inevitable bugs that come with new versions, and no one has to go without Therepist.

Stealth edit: What Oxinabox said.

I agree with Strangething. I'd much rather everything in the pack worked with each other than be cutting edge up to date and possibly very buggy. It would also be better this way for the new introductory players who use your pack.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Greendogo on November 19, 2010, 04:20:34 am
I would like it if you at least kept Therapist.

You could make a html file with links and the readme in it.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Demantiae on November 19, 2010, 05:56:11 am
I started playing with this the LNP at .16 and it was good. I dabbled with .18 and a different graphics set (downloaded these seperately) and noticed the game was much slower to generate worlds and load things in. Does the LNP mod the game to run faster at all? Good work on putting this together btw, I couldn't get my head around vanilla DF, this pack and the associated graphics packs are what got me hooked.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: HallowedError on November 20, 2010, 03:52:00 am
I think the slower gen time is because of the new things added in .17.

And yeah, Therapist is really hard to go without once you're used to it.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: zmc on November 20, 2010, 05:28:50 am
Pleeeeaaaaase update, this package rocks!  8)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Rathen on November 20, 2010, 05:46:48 am
This is the pack I'd normally go by for new releases, but all I really need to begin with is .18 with a graphical tileset. Anyone know of any ready made packs?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: FatedTemp on November 20, 2010, 07:30:07 am
This is the pack I'd normally go by for new releases, but all I really need to begin with is .18 with a graphical tileset. Anyone know of any ready made packs?

They're pretty much ALL ready made packs, just go to the modding forum and download the graphics from the link in whichever thread you like.

As for updates, I think it's fine to have a delay from new release to new LNP, after all what would have been the point of a .17 release when that was so broken? A delay gives people a chance to find bugs in the new release and the various utility maintainers time to update their products if necessary. Such as Dwarf Therapist which a lot of people use and would probably prefer to remain in the LNP.

Rather than change the pack I think you should just ignore the whiners complaining that it's been five minutes since Toady released a new version so, “why haven't you updated?!”. If people are so desperate for updates they can update those tools/graphics packs manually, it's not difficult, just check the threads for whatever you want updated. Or -and this may seem crazy- read the threads OP/wiki to see how you can update them yourself.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: vhappylurker on November 20, 2010, 03:35:50 pm
To be honest, the only utilities I ever find use for is reveal, therapist, and occasionally quickfort, so I'm pretty neutral about having everything all at once. Therapist especially is vital for my sanity an extremely helpful utility that I'd say needs to always be included even in a "lite" version. But it is really nice having all the goodies together in one nice package.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: hamug28 on November 21, 2010, 08:57:41 am
I agree with you vhappy, but I sometimes use stonesense to get a better idea of how my fortress looks, and also when will the pack be updated with version 0.31.18?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: TravBot on November 21, 2010, 12:28:51 pm
I originally voted 'no,' but have sort of changed my mind.  All I really use is Therapist and the tileset, so I'd be pleased as punch with just those in the release and links to the other.  If I get into using Stonesense, I can probably deal with that on my own, more or less, but I am quite lazy and somewhat newbish, so I don't like dealing with getting tilesets working properly  :P
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: noppa354 on November 24, 2010, 01:37:43 pm
I just like this pack for the aquifer removal, i can put the rest together easily but going into the raws to edit the aquifer tags or whatever is annoying.

EDIT: Nevermind, that took about a minute to remove aquifer tags.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: bloodsuckern on November 27, 2010, 01:57:18 pm
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: T-manSim on November 28, 2010, 02:32:01 pm
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help

http://df.magmawiki.com/index.php/Main_Page (http://df.magmawiki.com/index.php/Main_Page)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: bloodsuckern on November 28, 2010, 04:10:11 pm
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help

http://df.magmawiki.com/index.php/Main_Page (http://df.magmawiki.com/index.php/Main_Page)
a page to 1173 articles.  GREAT! thanks for trying
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Maklak on November 28, 2010, 06:35:25 pm
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help

Actually, wiki is a great source of information, and you should see this first: http://df.magmawiki.com/index.php/Tutorials

As for the newb pack, it has a .bat file in its main directory. Run it and choose "p". When the game starts choose "Create Nwe World With Advanced Parameters", "Lazy Newb World", and after that "Play Dwarf Fortress". This should work more or less, but I really recommend, that you at least read a tutorial on embarking.

EDIT: Oh, and about the pack. It is convenient to have it all in one place, but I mostly need DF, Therapist, and maybe some DFhack tools, I haven't tested more. I suppose, I can just grab Phobeus graphic pack with game included, therapist, and whatever tools I need by myself, but having it all in one place (or at least links to new versions) is prefferable.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: FuzzyDoom on November 29, 2010, 12:11:57 am
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help

http://df.magmawiki.com/index.php/Main_Page (http://df.magmawiki.com/index.php/Main_Page)
a page to 1173 articles.  GREAT! thanks for trying

1. The Wiki is amazing.
2. The way I learned was through 40 tutorial videos. Here's the first one: http://www.youtube.com/watch?v=koZUS2h-Yzc
These were made for the old version of DF but most of what he teaches is still relevant. EXTREMELY HELPFUL!
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Maugrimmau on November 29, 2010, 08:13:16 am
I tend to wait before downloading a new DF version anyway, just in case any major bugs crop up, so I have no problem with waiting a bit for a new LNP.

Therapist is so essential to playing that it doesn't make sense to me to release a pack that DOESN'T include it. Please do keep bundling Therapist at least!

I also use Stonesense a little, but for my part I don't especially mind if that isn't included.

[EDIT] My friend found Stonesense VITAL for getting into the game, he couldn't get his head round the pseudo-ascii.

To be honest while this pack is great for lazy folk like me, I don't think you should be moving away from the "provide an easy way for newbs to start playing" philosophy. Nothing wrong with sticking to a known stable version like .16 if it means you can ensure that ALL the stuff a newb will need comes ready bundled.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: CrispyDuck on November 29, 2010, 04:37:24 pm
No idea if this has been brought up before but i'm really bugged by the fuckhuge civilizations taking up 1/3 of the map and all of the good spots. Only the newer versions seem to have these monstrous civ's everywhere.

My questions:
Is this a bug or intended?
Can they be changed back into their previous, smaller versions?
Why does my cat love the smell of earwax?

That is all, thanks in advance.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: FuzzyDoom on November 29, 2010, 05:05:15 pm
No idea if this has been brought up before but i'm really bugged by the fuckhuge civilizations taking up 1/3 of the map and all of the good spots. Only the newer versions seem to have these monstrous civ's everywhere.

My questions:
Is this a bug or intended?
Can they be changed back into their previous, smaller versions?
Why does my cat love the smell of earwax?

That is all, thanks in advance.

No
No
???
Profit

Anyways, civilization sprawl is about to get extremely important, so no, don't turn it down. Just gen a world with like 200-300 years of history and it will cut down the civilizations.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Comrade on November 29, 2010, 11:16:02 pm
Nothing personal, but are you updating the package at all before the next release?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: CrispyDuck on November 30, 2010, 03:07:49 pm
No
No
???
Profit

Anyways, civilization sprawl is about to get extremely important, so no, don't turn it down. Just gen a world with like 200-300 years of history and it will cut down the civilizations.

That seems to be the only solution. Thanks for the answer, time to let some civilizations die out.
Still really curious about that third question though.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: bloodsuckern on November 30, 2010, 03:37:23 pm
ey guys im new to this whole Dwarf fortress thing. but i was given a link to this mod/etc and i downloaded it. and i find all these weird things inside and ive found the Exe. to the game i started it. buuut fullscreen isnt there and i have no idea what to move to where and to what folder and what folders i should move to do anything! please help

Actually, wiki is a great source of information, and you should see this first: http://df.magmawiki.com/index.php/Tutorials

As for the newb pack, it has a .bat file in its main directory. Run it and choose "p". When the game starts choose "Create Nwe World With Advanced Parameters", "Lazy Newb World", and after that "Play Dwarf Fortress". This should work more or less, but I really recommend, that you at least read a tutorial on embarking.

EDIT: Oh, and about the pack. It is convenient to have it all in one place, but I mostly need DF, Therapist, and maybe some DFhack tools, I haven't tested more. I suppose, I can just grab Phobeus graphic pack with game included, therapist, and whatever tools I need by myself, but having it all in one place (or at least links to new versions) is prefferable.

What part of resulotion 400x400 wont get larger in fullscreen DONT YOU UNDERSTAND
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: LucasUP on November 30, 2010, 07:26:00 pm
Sorry for not updates at all guys.
Last week of school here. Hectic.
Once this week is over I'll try to get things up to speed and perhaps in the new format.
Title: well...
Post by: jetrian on December 01, 2010, 05:12:53 pm
hmm I know the most of you will start to shoot at me, but i have a question.. and which the best place if not this one...I am getting mad.Ok, i got that long tutorial which pointed here, but...How the HELL can i plant a seed? I've read somewhere that i need to water the caves.. HOW THE HELL? :P I don't want to be tedious.. but could anyone tell me how to make a farm?I am becoming mad from it.. did uncountable planets, regions, tried at least 12 fortresses but with no avail.. what can i do?In that tutorial, the guy just digs the cavern, design farm area and plant! I cannot do it, why??
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: ra2phoenix on December 01, 2010, 05:26:49 pm
Unless it's a muddy cavern floor, if you dig out an area for farming you have to irrigate it first.  If any amount of water ever touches the ground tile, it is considered muddy/irrigated.  Common methods include leaving a gap above it in the floor above and designating a pond zone (zones, pit/pond, P I think to toggle it to pond (not full) at which point dwarves will grab buckets and fill it from any other available water source, delete the zone when you've gotten most of it damp), or draining pools into it (dig out the desired farm area first, then breach the damp wall and let the pool flood it - make sure there is an outlet for the water or your area is large enough for it to fill to 1 deep then evaporate).

Aboveground, most ground can be made into a farm if it doesn't have bushes or trees on it.

Note: the actual ground under the murky pools cannot be planted on, even if you drain the pools.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Emiteal on December 02, 2010, 12:40:48 pm
Also don't forget that once you've built the farm, you still need to go turn on the plants you want planted for all applicable seasons, and have seeds. Certain plants only grow underground in the dark (these are generally the seeds you bring with you at embark) and others only grow outside in the sunlight (get seeds by trading or processing plants gathered outside).
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Axecleaver on December 03, 2010, 05:13:59 am
I doubt there will be a new release of Lazy Newb Pack until dfhack (http://www.bay12forums.com/smf/index.php?topic=58809.msg1746657#msg1746657) is updated. (Only a partial update so far...) But we'll just have to be patient.

That said, I do feel the wait because I'm brand new to DF and I wanted to start my experience with the Lazy Newb Pack and the latest DF release. (I've read a few horror stories about updating 0.31.16 saves to 0.31.17 and later.) So my choice was to either settle for the 0.31.16 newb pack, or use 0.31.18 and learn manual installation of graphics and mods myself.

I'm trying to go with the latter, but the learning curve can be hard... Combined with the learning curve of DF itself, it took me over a week of watching tutorials and reading forum threads and understanding installation instructions. Just saying, in case there are other newbies like myself who are tempted to try to do it the hard way.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: boatie on December 03, 2010, 06:43:38 am
I'd be willing to be on a "team" of people that creats LazyNewb packs if someone can show me how to do it one time (Mostly create the .bat file unless that's already just a download too)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Smackinjuice on December 03, 2010, 11:37:25 pm
Mmm I skimmed most of this; but you guys are saying that since I just took 31.18, copied over 31.16, over everything; and then used the lazy newb settings to replace my graphics; that i may of ruined my game?

otherwise i don't see what the problem is...
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Cruxador on December 04, 2010, 02:17:18 am
Mmm I skimmed most of this; but you guys are saying that since I just took 31.18, copied over 31.16, over everything; and then used the lazy newb settings to replace my graphics; that i may of ruined my game?

otherwise i don't see what the problem is...
The problem is that it's supposed to be super easy. Once you start expecting lazy newbs to do one or two little things, it's just a small step until you're asking them to do all the little things, and then you may as well not do this in the first place.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Maugrimmau on December 04, 2010, 04:45:00 am
I'd be willing to be on a "team" of people that creats LazyNewb packs if someone can show me how to do it one time (Mostly create the .bat file unless that's already just a download too)

Actually, that gives me a good idea.

If, somewhere in the OP (in a spoiler tag), LucasUP could add full instructions for putting the LNP together, then impatient newbs could DIY with confidence, while helpful forum members like boatie (I'd also be willing though I'm often busy) could put together and upload the pack when there's an update to one of the tools.

This would obviate the need for Lucas to do everything every time, though he'd still have to maintain the OP at the very least - unless someone else took over that by creating a new thread.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Unforgiven on December 04, 2010, 03:05:33 pm
I have a really annoying problem with this. All my people are naked and animals are represented in letters, but the rest works. This is the thread I made explaining my problem:

http://www.bay12forums.com/smf/index.php?topic=72325.0

Please, help me if you can, it worked before but not now.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: boatie on December 04, 2010, 05:01:50 pm
I'd be willing to be on a "team" of people that creats LazyNewb packs if someone can show me how to do it one time (Mostly create the .bat file unless that's already just a download too)

Actually, that gives me a good idea.

If, somewhere in the OP (in a spoiler tag), LucasUP could add full instructions for putting the LNP together, then impatient newbs could DIY with confidence, while helpful forum members like boatie (I'd also be willing though I'm often busy) could put together and upload the pack when there's an update to one of the tools.

This would obviate the need for Lucas to do everything every time, though he'd still have to maintain the OP at the very least - unless someone else took over that by creating a new thread.

Your idea seems a little bit like my idea ;)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Smackinjuice on December 04, 2010, 05:58:02 pm
Cruxador did i ruin my game though by doing that? i mean does that break anything.  cause I thought lazy newb pack was just so I can add change graphics a lot quicker.  Even though I deleted 31.16, and put in 31.18, then renamed the folder to 31.16 so it reconized it.  Did this damage my game?  I'm not expecting lazy newb to do anything but the graphic changes.

Though i did notice it resets your D_init, and Init files, and all my soil files about aquifers, i had to make backups so i didn't have to go through them again.

Did i in anyway revert my 31.18, back to 31.16 by doing this? as in I lost all the new updates?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Maugrimmau on December 04, 2010, 06:26:40 pm
Your idea seems a little bit like my idea ;)
Yep, I was really just adding the suggestion that Lucas put instructions in the OP so anyone can do it :)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: FuzzyDoom on December 05, 2010, 10:43:04 am
Cruxador did i ruin my game though by doing that? i mean does that break anything.  cause I thought lazy newb pack was just so I can add change graphics a lot quicker.  Even though I deleted 31.16, and put in 31.18, then renamed the folder to 31.16 so it reconized it.  Did this damage my game?  I'm not expecting lazy newb to do anything but the graphic changes.

Though i did notice it resets your D_init, and Init files, and all my soil files about aquifers, i had to make backups so i didn't have to go through them again.

Did i in anyway revert my 31.18, back to 31.16 by doing this? as in I lost all the new updates?

Moving saves from 1 version to the other is done by probably 75% of these forums. Here's how you do it:

1. Move old save folder to new version.
2. Copy the raws from the new version into your save's raws.
3. ???
4. Profit!

Also, don't copy paste old raws into new raws, or old Init/Dinit into new ones, there could be changes and THAT will break your game.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Smackinjuice on December 05, 2010, 11:33:01 am
No no no, what i'm asking is when i copied deleted 31.16, and put in 31.18; then renamed the folder to 31.16 (so lazy newb pack works); then used the file from lazy newb pack that lets you place in graphics; did that revert my df back to 31.16.

either way I went and downloaded mike mayday, ironhand, and phoebus's 31.18 graphic enhanced versions; now i'm just seeing which one i like most.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Xzalander on December 09, 2010, 10:53:44 am
Just downloaded your latest pack to get back into DF... and every embark I create has No plants available for purchase.... Bug?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: TolyK on December 09, 2010, 10:59:43 am
YES!

I'm assuming you are using the Design World with Advanced Parameters -->Lazy Newb World

If so:
*****
BTW I am willing to help fix bugs and make a "Lazy Newb Pack v[x.x.tolyk]" version after each release (when I have time) to fix some bugs. Also I could make a Windows Forms application to make a graphical launcher (in case console intimidates folks) IF I figure out how to work with files in VB  :-[
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: Xzalander on December 09, 2010, 11:08:11 am
YES!

I'm assuming you are using the Design World with Advanced Parameters -->Lazy Newb World

If so:
  • Press 'e' to edit the lazy newb world
  • Move down to "cavern layers" and make it "3"
  • PROFIT!
*****
BTW I am willing to help fix bugs and make a "Lazy Newb Pack v[x.x.tolyk]" version after each release (when I have time) to fix some bugs. Also I could make a Windows Forms application to make a graphical launcher (in case console intimidates folks) IF I figure out how to work with files in VB  :-[

Oh I think I remember that bug. Something to do with the fact that because there werent any cavern layers with plants in them, it removes them entirely? Well I'll give this a go without plants anyway :D
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: TolyK on December 09, 2010, 11:24:45 am
wait a minute I'm gonna fix that for my "mod of a mod"
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: bayonder on December 11, 2010, 10:43:08 am
any chance of getting this compatable with the 0.31.18 update any time soon?
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: LucasUP on December 11, 2010, 04:31:02 pm
Yep! In fact I'm going to get a new pack out today.
Of course you all know what this means: 31.19 is around the bend  :P

Sorry for the lull guys. I should be able to keep this updated a bit better.
Also, I'm thinking of not being obsessed with utilities, but including a few, and just providing links to utility updates/extras, because making new packs just for utility upgrades is a waste of time.
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: TolyK on December 11, 2010, 04:35:50 pm
first of all, thanks for the info!

as I mentioned there are some bugs in versions of the pack, I could help fix those out while you're busy...
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: LucasUP on December 11, 2010, 04:41:43 pm
Actually I'd love it if you would work a bit with me, and help keep things updated while I'm busy.
If you had time to make an updated pack while I couldn't, I'd gladly update the links to point to it.

I've changed the world-gen parameters to have the 3 layers of caves. I don't know if the world gen format has changed/added to since 31.16.
If theres something else PM me. :)

Also I like the idea of a VB form. I did a bit of VB in highschool and could probably pick it back up. We could potentially both work on it.
(I've learnt alot about batch files though, i'm stretching those to the limit :P, VB probably would be easier then what I'm doing haha)
Title: Re: Lazy Newb Pack [0.31.16] [V5.2]
Post by: TolyK on December 11, 2010, 04:51:58 pm
same here
actually I'm learning batching from your files  ;) so...

I'm good at interfacing using VB, horrible at graphics  :-X, and an "adequate" batcher.
also know/learning C++. sadly haven't worked with files XD so that's something that's up to you, sorry.

I'll keep in touch, my email and skype numbers are in the PM
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: LucasUP on December 11, 2010, 07:50:56 pm
V6.0 RELEASED!
Yaaaay

You'll notice this version has fewer utilities (pretty much Therapist is the only big one)

Spoiler (click to show/hide)

Any extra stuff thats usually included is under the "Utility List".
It should be easy to keep this list updated to reflect whats compilable.

Also I'm planning on working with TolyK on a Visual Basic form application instead of just a batch file. Should make updating and using easier!
If anyone else is interested in helping out with anything, please feel free to message me.

I'd be willing to be on a "team" of people that creats LazyNewb packs if someone can show me how to do it one time (Mostly create the .bat file unless that's already just a download too)

Actually, that gives me a good idea.

If, somewhere in the OP (in a spoiler tag), LucasUP could add full instructions for putting the LNP together, then impatient newbs could DIY with confidence, while helpful forum members like boatie (I'd also be willing though I'm often busy) could put together and upload the pack when there's an update to one of the tools.

This would obviate the need for Lucas to do everything every time, though he'd still have to maintain the OP at the very least - unless someone else took over that by creating a new thread.

@Boatie/Maugrimmau Not a bad idea. The only problem is the exact method will be changing slightly with different bat files or the VB program. Maybe once thats done I'll do something like that though.

Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Kc_spot on December 11, 2010, 08:11:57 pm
AWW hell I gotta get this one too?  hang on...
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Maugrimmau on December 12, 2010, 05:35:43 am
Excellent, Lucas, hope you guys manage to come up with something. Also if you need a version of the tool that works cross-platform then I'm happy to attempt an equivalent in Python/Tkinter.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: LucasUP on December 12, 2010, 06:00:53 am
So, since I'm reading older posts about manually updating, I thought I'd give this little tidbit:

In the new version, the bat file doesn't care if the folder names are exact, I.E. as long as there's a folder starting with "Dwarf Fortress".
Also in the LNP/graphics folder, folders just need Mayday/Ironhand/Phoebus/Default in them.

If you wanted to manually update to a future (0.31.19+) version you could:
1) Move the LNP folder into the new version of DF and put Lazy Newb Settings 2.5.bat just outside it.
2) (Optionally) download updated graphic packs and put them in the proper LNP/graphics folders.
Spoiler (click to show/hide)
3) Run Lazy Newb Settings 2.5.bat (which will automatically copy over extra files into your DF directory)

The only extra things would be to make sure the keybindings, embark, worldgen are updated/compatible, and change default settings, but you may or may not care about this.


Excellent, Lucas, hope you guys manage to come up with something. Also if you need a version of the tool that works cross-platform then I'm happy to attempt an equivalent in Python/Tkinter.
That might be neat. Or it could be a seperate pack, things are likely to be very asynchronous across platforms (different utilities etc)
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Xzalander on December 12, 2010, 07:31:42 pm
Regarding V6.0, its currently incompatible with 31.18 -> Dwarf Therapist.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: LucasUP on December 12, 2010, 09:29:09 pm
Regarding V6.0, its currently incompatible with 31.18 -> Dwarf Therapist.
I'm not sure what you're trying to say.
V6.0 comes with DF 31.18 and a 31.18 compatible Dwarf Therapist.
I just tested DT to make sure it works.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: katheb on December 13, 2010, 06:51:30 am
Without this I was to scared to play the game.

Thank you for letting me [A Newbie] Play this great Game.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Xzalander on December 13, 2010, 08:08:34 am
Ah don't worry. I accidentally ran the V5.2's Dwarf Therapist instead of 6.0's.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: TolyK on December 13, 2010, 08:52:59 am
Well I figured out the DFConfig stuff partially, starting programming...
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: gorge on December 13, 2010, 01:58:01 pm
Thanks for getting the new version out!  As a lazy newb I really appreciate it.

Could you go into some detail on why you can't update DF 31.16 saves?  Are there any work arounds?  Or point me in the direction of what's causing the problem to see if I can manually get around it? 

My current fort is in 31.16 and I'd really like to move it up to 31.18.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Cruxador on December 13, 2010, 03:50:17 pm
Thanks for getting the new version out!  As a lazy newb I really appreciate it.

Could you go into some detail on why you can't update DF 31.16 saves?  Are there any work arounds?  Or point me in the direction of what's causing the problem to see if I can manually get around it? 

My current fort is in 31.16 and I'd really like to move it up to 31.18.
The steps are pretty easy. In your 31.16 DF folder, find data/save and there are your saved games. Copy them into the data/save folder in your 31.18 DF folder.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: gorge on December 13, 2010, 04:22:21 pm
The warning on the front page states: "If you have a savegame that is from v0.31.16 or earlier,
do NOT update it to v0.31.18 or newer, doing so will break your save!" 

I took this to mean that I couldn't bring my 31.16 saves into 31.18.  Am I wrong?
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Comrade on December 13, 2010, 10:56:27 pm
Finally Man! 16.18
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Lagslayer on December 14, 2010, 12:59:44 am
How do I update to this version from 0.31.18? Do I need to delete all of the old stuff first? Will it replace it automatically?
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: LucasUP on December 14, 2010, 05:56:09 am
The warning on the front page states: "If you have a savegame that is from v0.31.16 or earlier,
do NOT update it to v0.31.18 or newer, doing so will break your save!" 

I took this to mean that I couldn't bring my 31.16 saves into 31.18.  Am I wrong?
Thanks for getting the new version out!  As a lazy newb I really appreciate it.

Could you go into some detail on why you can't update DF 31.16 saves?  Are there any work arounds?  Or point me in the direction of what's causing the problem to see if I can manually get around it? 

My current fort is in 31.16 and I'd really like to move it up to 31.18.

I don't know the details. I'm copying the warning over from Phoebus' thread. I assume save compatibility has been broken, meaning no, you really shouldn't move your save files over.
Edit: Actually it probably means you CAN copy your saves over, but only if you NEVER RUN THE SAVE-GAME UPDATER or it will break the saves! (also meaning you can't change/update graphics for it)

How do I update to this version from 0.31.18? Do I need to delete all of the old stuff first? Will it replace it automatically?
If you are already using 31.18, you could just copy the save files over (See main post "Help: Move savegames to a new version")
If you are using 31.16, you might want to start a new game (or stick with 31.16) if save compatibility has been broken.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: peterlol on December 14, 2010, 06:05:56 am
Thanks for this ^^
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Rose on December 14, 2010, 06:12:48 am
allow me to submit Isoworld (http://www.bay12forums.com/smf/index.php?topic=70700.0) for your consideration.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: dennislp3 on December 14, 2010, 05:28:38 pm
It has been submitted before but I think it couldn't hurt to say again especially now that its updated to 31.18 and is better then ever.

World Viewer
http://www.bay12forums.com/smf/index.php?topic=72900.0
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: LucasUP on December 14, 2010, 06:43:34 pm
Cool! Re-structured the OP a tiny bit and put those two under the Utility List!
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: TolyK on December 15, 2010, 08:55:43 am
hey Lucas what about 2 editions of the LNP? one that's lightweight (think therapist and graphics, what we have now) and we make a collection of lots of utilities when we run out of stuff to do (in terms of DF)

also if anyone has source code in C++ or Visual Basic (preferred) for any tool please submit it to me and I'll try to bundle 'em up.
Spoiler: awesome stuff (click to show/hide)

Lucas: my dropbox is dieing... I need to fix it up, I'll get to the code a bit later
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: vhappylurker on December 15, 2010, 11:57:00 am
Thank you and downloading now! 8D
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: LucasUP on December 15, 2010, 06:27:08 pm
hey Lucas what about 2 editions of the LNP? one that's lightweight (think therapist and graphics, what we have now) and we make a collection of lots of utilities when we run out of stuff to do (in terms of DF)

also if anyone has source code in C++ or Visual Basic (preferred) for any tool please submit it to me and I'll try to bundle 'em up.

Yeah, there could be the "Lazy Newb Pack" and a "Lazy Newb Utility Pack" with a bunch of stuff. Remember theres also a bit of work making sure everything is up-to-date, writing a readme/op description, and re-uploading. If someone wants to help pack one or do any of that, I would happily keep the OP updated with it.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Lothoren on December 15, 2010, 07:14:55 pm
i love this pack. a friend got me into DF and i started by using this pack now im addicted. many thanks to all those who wrote and created all the ulities and addons and grpahic setc etc, and many thanks for compling them into a nice neat tiny bundle of joy.

and as a treat u get my first post lucky u
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: ildamos on December 16, 2010, 04:57:06 am
I've been gone a few weeks and now Stonesense is incompatible with the most recent version? Why? They stopped developing it?  :'(
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Rose on December 16, 2010, 06:10:57 am
it actually is.

it often pays to take a look at the actual threads of these utilities, and pay attention to whatever troubleshooting advice that's there.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Xzalander on December 16, 2010, 12:14:21 pm
it actually is.

it often pays to take a look at the actual threads of these utilities, and pay attention to whatever troubleshooting advice that's there.

I've scoured the SSense thread and everything in it poits to it only being compatible with 31.16, not 31.18.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: LucasUP on December 16, 2010, 04:46:08 pm
I have a note next to SS that says "Copy the .xml from DFHack for partial 31.18 compatability"
But also I think downloading the latest xml linked in the main post somewhere (hidden in a spoiler) may do it.

But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Ratbert_CP on December 16, 2010, 05:37:58 pm
I have a note next to SS that says "Copy the .xml from DFHack for partial 31.18 compatability"
But also I think downloading the latest xml linked in the main post somewhere (hidden in a spoiler) may do it.

But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.

Yeah, you kind have to know beforehand that SS uses dfhack, and that an updated memory.xml is what's needed...
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Xzalander on December 16, 2010, 05:54:53 pm
I have a note next to SS that says "Copy the .xml from DFHack for partial 31.18 compatability"
But also I think downloading the latest xml linked in the main post somewhere (hidden in a spoiler) may do it.

But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.

Yeah, you kind have to know beforehand that SS uses dfhack, and that an updated memory.xml is what's needed...

Oooh. Well thanks for clearing that up. I take it thats just a buggy work around for now?
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: Ratbert_CP on December 16, 2010, 06:01:24 pm
I have a note next to SS that says "Copy the .xml from DFHack for partial 31.18 compatability"
But also I think downloading the latest xml linked in the main post somewhere (hidden in a spoiler) may do it.

But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.

Yeah, you kind have to know beforehand that SS uses dfhack, and that an updated memory.xml is what's needed...

Oooh. Well thanks for clearing that up. I take it thats just a buggy work around for now?

No...  Whenever a new DF is released, you need to get the new memory.xml from the various hackers (white hat) who map out the memory usage.  That way, all the tools that use dfhack get updated simultaneously, and every tool doesn't need to be updated every time.
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: LucasUP on December 16, 2010, 06:11:46 pm
Okay so I put a direct link to the latest SS memory.xml and highlighted it in green. Hopefully more helpful?
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: TolyK on December 17, 2010, 10:20:14 am
about DFconfig...

I saw you guys talking in the thread dedicated to that, well I guess if all three of us work together we could finish it and update it to 2008 for parallel versions (some computers don't support VB5/6)
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: LucasUP on December 17, 2010, 08:04:52 pm
V6.1
Phoebus updated to 31.18v02

about DFconfig...

I saw you guys talking in the thread dedicated to that, well I guess if all three of us work together we could finish it and update it to 2008 for parallel versions (some computers don't support VB5/6)
Left you a message, but if Mason is on board with working with us that'd be cool.
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: TolyK on December 17, 2010, 11:49:16 pm
oops. just realized that those posts were fairly old  :-\

well anyways poked around some more with the code... some stuff is familiar. other stuff I'll need to find on MSDN.
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: Rumrusher on December 18, 2010, 08:49:43 am
I wonder if you will add darius's Dfusion to it for the shear addons like changing a city to a abandon fort so you can reclaim it or make elves, humans work on a dwarf fort with it?
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: TolyK on December 18, 2010, 10:12:02 am
depends on the demand I guess, though it's not that much up to me.

I guess we could do that in the expanded pack. BTW what programming language is it written in?
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: Thundercraft on December 19, 2010, 11:47:26 pm
V6.1
Phoebus updated to 31.18v02

A day later and... Phoebus graphics is now up to v03?
Wow, both Lazy Newb and Phoebus seem to update frequently. That's cool.  8)
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: ectomoshi on December 21, 2010, 06:32:57 pm
Yeah, Stonesense is hard to credit. There's a ton of graphical work, even mine.

P.S. I wonder why nobody comments on it. It's a really useful download because I see many people everyday asking "how to install this pack?" :).
                                                                                                                                                                                                                                                                                          how do i download this game??? i cant find where to download it. :-\ :-\ :-\
Title: Re: Lazy Newb Pack [0.31.06] [V1.0]
Post by: Louist on December 22, 2010, 05:28:05 pm
Yeah, Stonesense is hard to credit. There's a ton of graphical work, even mine.

P.S. I wonder why nobody comments on it. It's a really useful download because I see many people everyday asking "how to install this pack?" :).
                                                                                                                                                                                                                                                                                          how do i download this game??? i cant find where to download it. :-\ :-\ :-\

Hi Ecto,
To download the Lazy Newb Pack, go back to the first page of this thread, and on the first post, under the logo, you will see the white heading "Download V6.1 With DF 31.0.18." There are four download options directly under that. The easiest it likely the Winzip link. Just download it, and extract it to whatever directory you desire.
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: AllThingsLive on December 25, 2010, 02:16:30 am
Awesome pack, I love it! 1 question though, is there a way to use the Mike Mayday pack with the Phoebus' water and magma?
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: TolyK on December 25, 2010, 02:35:48 am
not currently unless you mod it yourself. ask the modding community

NOTE: we've got something BIG planned for 2011  :D ;D stay tuned
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: Smackinjuice on December 25, 2010, 03:12:52 am
Hey i been loving your lazy newb packs; if it wasn't for them (my first one was 31.12...or 31.16 can't remember).

Anyhow does this change any init, or d_init settings?

I guess what i'm asking is if i was to download and go straight to playing (not using anything else) how close to vanilla is this?
 I realize if i use the no_aquifer program it wouldn't be vanilla.  But yeah, hopefully i was clear with what i was saying.
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: TolyK on December 25, 2010, 03:55:23 am
very close. as in, I don't remember any differences other than cosmetic  ;)
i think it changes init and d_init
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: Jaylow on December 25, 2010, 03:49:31 pm
I have crazly slow internet  and it disconects  a lot  and that makes downloading anything  very shity
and will i am now at the 4rd time at 43% of the download
i was wonder if there would be n easyer why that would not disconect my download
so i was wondering if you would like to make a torrent of the lazy newb pack and add it to the download list

Thanks a big fan of the game and the lazy newb pack
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: TolyK on December 25, 2010, 04:23:03 pm
uh torrents are REALLY hard to do. sorry, but we don't have a server  ;)
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: AllThingsLive on December 25, 2010, 10:18:53 pm
Aha! I've actually got the values of the water/magma to show by tinkering with the D_init file.
"Show_Flow_Amounts : YES"
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: LucasUP on December 26, 2010, 12:11:36 am
Anyhow does this change any init, or d_init settings?

I guess what i'm asking is if i was to download and go straight to playing (not using anything else) how close to vanilla is this?
 I realize if i use the no_aquifer program it wouldn't be vanilla.  But yeah, hopefully i was clear with what i was saying.

The init settings are just Pheobus defaults + turning off Economy. There are very few differences to vanilla. The initial save/autosave/autobackup stuff also doesn't all happen normally. Also whenever you change graphics it copies over init files from their respective packs.
You could easily play with vanilla DF. If you 1) copied the LNP folder from the pack into your vanilla game folder, 2) name that DF folder Dwarf Fortress X, and 3) put the LazyNewbSettings bat just outside that folder, you would have a working LNP pack!

As soon as you ran the .bat It would copy over a few files to your game (dfInit, savegame updater, embark and worldgen) but wont change any init settings unless you install graphics.
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: Kc_spot on December 26, 2010, 03:35:47 pm
Frack.. I was using a tilset the had idivedual pics for dogs, cats, and even dwarfs based on their profession, and everything else practically... I boot up DFinit and tell it I want the phobous_meld stuff and all of it goes away... HOW FIX

I posted this in the wrong board intially, I had not messed with the graphics prior to this... and I've used the LNB for a while now...
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] YES ITS HERE!
Post by: LucasUP on December 26, 2010, 04:12:47 pm
I boot up DFinit and tell it I want the phobous_meld stuff and all of it goes away... HOW FIX

Well what tileset was it?
Try going back into DFInit and selecting the tileset you had before. If you don't know what one it was, just try/play-with a bunch of them.
Title: Re: Lazy Newb Pack [0.31.18] [V6.1]
Post by: Kc_spot on December 26, 2010, 10:53:51 pm
.I went into the raws and saw it... its called "sphr"  do I just use it...

DERPDERPDERPDEPRADERPADEEEEEERRRR LOOD DFINIT CLICK "USE GRAPHICS" DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERP
Title: Re: Lazy Newb Pack [0.31.18] [V6.1]
Post by: TolyK on December 29, 2010, 12:42:09 pm
hehe

HUGE SPOILER AHEAD!!!
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.18] [V6.1]
Post by: LucasUP on December 30, 2010, 01:13:21 am
I CAN OUTDO YOUR PUNY SPOILER

Spoiler (click to show/hide)

Title: Re: Lazy Newb Pack [0.31.18] [V6.1] OMG 7.0 IS ALMOST HERE!!!!!
Post by: MaximumZero on December 30, 2010, 01:44:40 am
That's....it's beautiful. *weeps in awe*
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] OMG 7.0 IS ALMOST HERE!!!!!
Post by: MonkeyHead on December 31, 2010, 02:49:59 pm
*Dwarfgasms*
Title: Re: Lazy Newb Pack [0.31.18] [V6.1] OMG 7.0 IS ALMOST HERE!!!!!
Post by: TolyK on December 31, 2010, 03:00:05 pm
Spoiler (click to show/hide)

It's coming out 1st of 2011 around GMT midnight. or so Lucas said.

...

in other news it seems like we've got another team member that'll help us port to Mac OS and Linux/Unix. Though you can already do that with Wine... ?
could a Linux user please check that it runs with Wine? and Mac OS too preferably?

...

who got to Beta it? other than me I mean?  ;D
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: LucasUP on December 31, 2010, 06:57:48 pm
V7.0 RELEASED

NOW WITH Lazy Newb Pack.exe
    - A Graphical User Interface that can change Settings, Graphics, Aquifers, Exotics, Keybindings, Run utilities, and MORE!
    - Install any graphics pack put in the graphics folder! Run any utility put in the utilities folder!
    - Built-in init text editor!
    - Open common links and folders!

http://lucasup.imgur.com/lazy_newb_pack_graphical
(http://i.imgur.com/dh3kp.png)(http://i.imgur.com/8qsxx.png)
(http://i.imgur.com/l8y9B.png)(http://i.imgur.com/cC3mo.png)


Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: TolyK on December 31, 2010, 07:04:53 pm
Plus, wait for the upcoming Mod Loader!
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: Rainseeker on December 31, 2010, 07:36:23 pm
How about adding Soundsense?

http://www.bay12forums.com/smf/index.php?topic=60287.0 (http://www.bay12forums.com/smf/index.php?topic=60287.0)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: TolyK on December 31, 2010, 07:48:40 pm
just copy it to your Utilities folder and LNP will auto-detect it! I'm chatting with Lucas right now
EDIT: yeah it's kind-of a big file.
EDIT 2: I think we've got another thing to add for the next version, lol.
EDIT 3: how do people like having links to download useful mods? they could break, so we might not be including that...
EDIT 4 MEGA UPDATE: Whoops, just realized something:
"SoundSense expects to be in directory that is inside your DF folder, so for example if you have DF in f:/df_31_12_win_s/, you should unpack contents of SoundSense zip to f:/df_31_12_win_s/soundSense. Basically, so that gamelog.txt is one directory above .cmd file you use to launch application."
so... that won't work. just install soundsense as usual and run
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: LucasUP on December 31, 2010, 08:36:40 pm
Basically soundsense + soundpack would be way too large to include by default. (+120MB)
Only having soundsense without the pack wouldn't make a lot of sense. Figure leave it up to the player to install it. It IS under "additional utilities"

It DOES work when put into the Utilities folder (it is recognized and can be run from there. It just asks you to locate the gamelog),
but LNP also detects a bunch of .jar files which it shouldn't. I'm thinking of implementing an editiable "file exlusion" list so we/you can define what files shouldn't show up in the utility list. 
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: Rainseeker on December 31, 2010, 08:39:34 pm
Can you make it easy for people to know how to install it if they want to?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: LucasUP on December 31, 2010, 08:59:49 pm
Can you make it easy for people to know how to install it if they want to?
Installing it with LNP is no different then normal. It just gives you another way of running it if you put it in the utilities folder.
Really that should be the job of the SoundSense page to tell people how to use it, and right now it gives outdated information.
But maybe I'll put something like this somewhere:

1) Make sure java is installed:
2) download soundsense + soundpack.
3) put soundpack into soundsense/packs folder
4) run soundSense.exe or .cmd
Optional: put everything in utilities folder and run soundSense.exe from the LNP Utilities tab instead.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: Rainseeker on December 31, 2010, 09:00:48 pm
Nice.  Thanks!
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: Fuco on December 31, 2010, 09:27:13 pm
OK I don't know if you've fixed it, but the tileset changer, and actually all of the settings stuff is "odd". It seems it simply get the default file and fix some hardcoded values. Please change only lines that has to be changed.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: TolyK on December 31, 2010, 09:31:25 pm
yeah sorry about the graphics.
we knew this in advance a bit but couldn't get it working in time. so Lucas decided to do it the simpler way to get it done

this should be addressed in the next release.

though the other stuff only changes *one* setting. the graphics just overwrites it all
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: LucasUP on December 31, 2010, 09:33:22 pm
OK I don't know if you've fixed it, but the tileset changer, and actually all of the settings stuff is "odd". It seems it simply get the default file and fix some hardcoded values. Please change only lines that has to be changed.
settings, aquifers, and exotics ONLY change the lines needed (find-replace in existing files)

But graphics overwrite /all/ raws and settings
This is an eventual goal to fix with graphics, but its tricky to do. Need to mimic what hermano did in his raw merger. Maybe he'd help out.


Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: Nagidal on January 01, 2011, 05:54:27 am
Thank you so much for caring for us lazy newbs. This pack enables me to play this wonderful game.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: taodih on January 01, 2011, 06:33:33 am
Testing and downloading to see how 7.0 is 8D

Happy newyear !
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: Daveorock on January 01, 2011, 11:05:43 pm
I tried asking this somewhere else, but I figured here I'd get a confident answer... Does this work with Linux (Ubuntu)?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: TolyK on January 02, 2011, 02:21:50 am
try wine.  ;D
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: FuzzyDoom on January 02, 2011, 03:12:24 am
I tried asking this somewhere else, but I figured here I'd get a confident answer... Does this work with Linux (Ubuntu)?

DF does, but most of the accessories don't. Though I think Dwarf Therapist works with Ubuntu. Sucks for me since I don't use Ubuntu. Haven't tried any of them through Wine yet though...
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: manicmoose on January 02, 2011, 06:20:34 am
Thanks a lot for this, it should help me to convince some of my lazier newb friends to get into Dwarf Fortress!

-Dave (manicmoose)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: manboricua on January 02, 2011, 10:39:06 am
Now it's looking better than ever! Thanks, and Kudos for you!
Now I'm motivated to start a new fort, my latest fortress, probably # 35 or 36 has a too slow FPS, now is time to get busy with this new pack (THANKS!!!!).  :P
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: TolyK on January 02, 2011, 12:56:19 pm
welcome from me and lucas.  ;)

btw, I tried it with wine on debian and ubuntu... works fine. except for launching apps from it.

any bugs? anyone find anything "interesting"?  ;)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: adecoy95 on January 03, 2011, 05:19:42 am
i am a super, duper, mega ultra noob, that went partway through a tutorial before realizing that i missed something halfway through it and now i have no idea how to find my way back to the tutorials path.

anyways, what are some recommended settings for a noob such as myself?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: TolyK on January 03, 2011, 05:36:20 am
i am a super, duper, mega ultra noob, that went partway through a tutorial before realizing that i missed something halfway through it and now i have no idea how to find my way back to the tutorials path.
you could re-start, or (if you had autosave and autobackup on) just load an earlier save. however, if you see only 1 save, then sorry, can't revert.

anyways, what are some recommended settings for a noob such as myself?
(bold above for first problem)

Settings depend on how you like to play. For example, you can turn invaders (ambushes and sieges, but not thieves/snatchers) off to help learn stuff. To get a bit more fps at the cost of realism, you can turn temperature and weather off (but water stays in the same state with temperature off, so don't count on those freezing traps/getting water from the glacier with magma/etc.

Suggested "needs": ECONOMY:Off (broken mostly), fps counter on, cap your fps/gfps at 100/50 for good performance, autosave and autobackup are a must, compressed saves take up less space but can corrupt (I play either one at times, notice no big difference), aquifers depend on playstyle (but for you I suggest turning off), other stuff is to fiddle with (but try keeping defaults on the rest)
Title: Re: Lazy Newb Pack [0.31.18] [V6.0] YES ITS HERE!
Post by: ildamos on January 05, 2011, 05:37:17 am
Quote
But I don't blame you guys, it really ISN'T apparent. The link to the the XML is tiny and hidden, and doesn't give any hint to what version it is compatible with.

Thank you Lucas.

As for Japa's

it actually is.

it often pays to take a look at the actual threads of these utilities, and pay attention to whatever troubleshooting advice that's there.

Lucas has stated in his first post this:

Quote
Stonesense Slate - Download Latest Memory.xml for partial 31.18 compatibly

hence my query.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: Rose on January 05, 2011, 05:41:35 am
well, you see, all the utilities depend on one person that knows how to make them compatible with the latest DF version, and he's got exams.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] RELEASED! NOW WITH GUI!
Post by: MaximumZero on January 05, 2011, 05:19:42 pm
try wine.  ;D

For best results, use Moscato, especially when paired with pasta with white sauce, such as alfredo. In red sauce instances, use Cabernet Sauvignon.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on January 07, 2011, 03:54:41 pm
So we have a very cool volunteer helping us get LNP Mac & Linux compatible!

Does anyone know some utilities that are Mac or Linux compatible? Otherwise it may not include them
I know DT is partially Linux compatible, but it doesn't look like it would be straightforward to just include? (There are specific installation instructions etc)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: FuzzyDoom on January 07, 2011, 05:06:56 pm
So we have a very cool volunteer helping us get LNP Mac & Linux compatible!

Does anyone know some utilities that are Mac or Linux compatible? Otherwise it may not include them
I know DT is partially Linux compatible, but it doesn't look like it would be straightforward to just include? (There are specific installation instructions etc)

There's an OLLLLLLLD Mayday version. As far as I know, all of us Linux folks not on Ubuntu are screwed over. I NEED Mayday and I NEED DT to play this game. Without those...
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on January 08, 2011, 12:33:21 am
So we have a very cool volunteer helping us get LNP Mac & Linux compatible!

Does anyone know some utilities that are Mac or Linux compatible? Otherwise it may not include them
I know DT is partially Linux compatible, but it doesn't look like it would be straightforward to just include? (There are specific installation instructions etc)

There's an OLLLLLLLD Mayday version. As far as I know, all of us Linux folks not on Ubuntu are screwed over. I NEED Mayday and I NEED DT to play this game. Without those...

Uhh.. as far as I know graphics work the same across versions, and can be installed manually in the same way.
It should be easy to have the newest Mayday, Ironhand, Phoebus and any other graphics pack working with LNP mac/linux.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Rose on January 08, 2011, 03:08:32 am
any utilities that use DFhack don't have mac versions, and probably never will.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: FuzzyDoom on January 08, 2011, 04:39:40 pm
So we have a very cool volunteer helping us get LNP Mac & Linux compatible!

Does anyone know some utilities that are Mac or Linux compatible? Otherwise it may not include them
I know DT is partially Linux compatible, but it doesn't look like it would be straightforward to just include? (There are specific installation instructions etc)

There's an OLLLLLLLD Mayday version. As far as I know, all of us Linux folks not on Ubuntu are screwed over. I NEED Mayday and I NEED DT to play this game. Without those...

Uhh.. as far as I know graphics work the same across versions, and can be installed manually in the same way.
It should be easy to have the newest Mayday, Ironhand, Phoebus and any other graphics pack working with LNP mac/linux.

You were right! Now if only I can get DT working...
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: DKS on January 09, 2011, 12:13:09 am
I love the new GUI, but I had a few suggestions occur to me (I don't really know how feasible these are, so feel free to act with comically over the top anger/insults if they aren't):
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 09, 2011, 03:28:25 am
I love the new GUI, but I had a few suggestions occur to me (I don't really know how feasible these are, so feel free to act with comically over the top anger/insults if they aren't):
  • Being able to set up a list of utilities to launch with dwarf fortress would be awesome. for example, I always use Dwarf Therapist and Soundsense with it, and so opening all three at once would be perfect.
  • Being able to add my own dorfy links under that section of the menu bar would be nice.
  • Also having the Utilities list use some sort of tree view would be make finding individual ones easier.
1. Could be done. We will need to have some files, if demand is popular enough we'll probably do it.
2. I'll have to remember dynamic menus and link it all, but it should work. Bit later though.
3. By folders, yes. By belonging to a whole... what it does right now is look for all the .exe's and .jar's in the DF folder (and all subfolders) so that might be a problem. It also lists some stray programs right now.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Alexei403 on January 11, 2011, 03:43:29 am
So I click on the exe and "The application failed to initialize properly (0xc0000135). Click on OK to terminate the application."  :(
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 11, 2011, 07:46:09 am
hey look our first error!

Please post:

Operating System
System Specs (in a spoiler!)
Whether you have installed Microsoft's .NET Framework 3.5 and 4.0 (check their website for that) though some programs automatically put it in when installing.
Screenie
Repro steps
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Alexei403 on January 11, 2011, 09:21:58 am
Awesome, debug time.


OS: Windows XP SP3

System Specs (really not sure how much detail is to go here. Let me know if you need anything else):

Spoiler (click to show/hide)

I don't think I have a .NET Framework installed? Nothing I can find in the registry anyway. Should I install/update it, and if so, to which version?

Screenshot of the error here (http://img156.imageshack.us/img156/1341/dferror.png)

Since all I did was click on it to run it, I doubt it is very reproducible. Hopefully the problem is that I don't seem to have a .NET Framework version, or if I do it isn't making itself very noticeable. :/
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: rwilliams on January 11, 2011, 10:53:03 am
I get this message. I'm on Windows Vista?

Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 11, 2011, 11:31:26 am
For the next two issues you need to install the .NET framework 3.5 (and/or 4.0 but make sure to get 3.5 first).

Most things already install this, but evidently it hasn't been installed for you.
The download is at http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en) and the main page is at http://www.microsoft.com/net/ (http://www.microsoft.com/net/)

Please report back after installing this. Thanks for your time and patience. [/customer service speech]
C'ya!

Awesome, debug time.
OS: Windows XP SP3
System Specs (really not sure how much detail is to go here. Let me know if you need anything else):
Spoiler (click to show/hide)

I don't think I have a .NET Framework installed? Nothing I can find in the registry anyway. Should I install/update it, and if so, to which version?

Screenshot of the error here (http://img156.imageshack.us/img156/1341/dferror.png)

Since all I did was click on it to run it, I doubt it is very reproducible. Hopefully the problem is that I don't seem to have a .NET Framework version, or if I do it isn't making itself very noticeable. :/
Yeah, it works for me on XP. I guess ya need .NET installed (it weighs practically nothing), get 3.5 and 4.0 (3.5 is needed for this, or the highest 3.x on XP)

I get this message. I'm on Windows Vista?

Spoiler (click to show/hide)
You have the same problem. I'll get Lucas to put up a link to 3.5 .NET framework.

*****

NOTE TO SELF:
"Could not load file or assembly 'System.Core, Version=3.5.0.0' " means it's a .NET error.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Alexei403 on January 11, 2011, 01:08:05 pm
I get a .NET Framework Initialization "Unable to find a version of the runtime to run this application." error. I installed 4, should I get 3.5 instead? Would that make a difference?

EDIT: Installing 3.5, figured it probably wouldn't hurt anything. I can always just reformat and install, as I have nothing useful on this computer at the moment that can't be backed up to a flash drive.


EDIT EDIT: Hey, 3.5 works perfectly. That's what I get for not reading posts thoroughly! :D
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 11, 2011, 01:18:54 pm
glad to hear it worked. contacting lucas.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: rwilliams on January 12, 2011, 10:44:38 am
Yeah, 3.5 worked for me too. I had had 4.0 installed.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Strangething on January 12, 2011, 11:36:11 pm
Lucas, you should add support the 16x16 curses tileset. You have the files included, but there is no option to select it in the GUI.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: jfsh on January 13, 2011, 02:39:25 pm
Holy crap, the GUI is amazing.  I love it.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: katheb on January 14, 2011, 07:45:00 am
Thank you, one step closer for newbs like me to be able to enjoy the game.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: spupy on January 15, 2011, 04:51:40 pm
I'm sad that the old CLI application is not included - the new GUI doesn't run under Wine.  :-\
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: dragonshardz on January 16, 2011, 12:25:45 am
Any Windows folks who need to get system specs, use CPU-Z.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 16, 2011, 12:44:57 am
I'm sad that the old CLI application is not included - the new GUI doesn't run under Wine.  :-\
please explain specs and OS. worked fine with me for wine ubuntu.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Pawns4Mons on January 17, 2011, 05:27:42 am
I like the vanilla tile set, the ASCII. But I want to have the GUI that lets you control things like turning weather off and setting pop cap, turning aquafirs off, etc. I hate fiddling with the tags, just takes forever to learn it all when I could be playing the actuall game.

Is it possible to use it without the tileset? Can you change it to default graphics
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 17, 2011, 07:42:41 am
yes, though do this before setting other things (it currently messes it up).
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: tase on January 18, 2011, 01:30:25 am
Adding a setting for turning Artifacts ON/OFF would be a nice addition.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 18, 2011, 03:07:52 pm
Adding a setting for turning Artifacts ON/OFF would be a nice addition.
*facepalm*
don't we already have that?
*checks*
nope. isn't it in d_itit?
*checks*
yep. why didn't we include it?
*facecomputer*
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: j0nas on January 25, 2011, 10:18:34 am
This is awesomesauce!  However, I could not find this thread when searching for 'lazy newbie pack' so I am posting those three words here, to save the future generations.

Also why is this most excellent mod not stickied, or at least on the df wiki utilities page?

Edit: there is only one sticky thread with more views than this thread, and then only marginally more.  Sticky it, I say!
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 25, 2011, 10:22:32 am
it's not?
*checks*
oh darn. contacting LucasUP

*I VOTE FOR STICKIE!*
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Deon on January 25, 2011, 10:43:28 am
Quote
Also why is this most excellent mod not stickied
Probably because it's not a modding forum? :P
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: dennislp3 on January 25, 2011, 03:28:17 pm
perhaps still deserves a sticky....would also make it more accessible to newbs that its aimed towards...
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Strangething on January 28, 2011, 06:24:26 pm
Do I need to do anything to import a save from a non-LNP game? Pardon me if this has already been asked and answered.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 29, 2011, 04:51:40 am
No, but don't try to save graphics in new saves or bad things might happen :-X
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: fatherjimbo on January 31, 2011, 08:38:22 pm
Hey all,

Is there an easy way to use LNP with other mods? Deon's Genesis mod specfically. I would love to be able to use the LNP to edit the settings for Genesis.

Any advice?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 31, 2011, 10:29:29 pm
yes. just set graphics to ascii or whatever graphics pack he's using. then copy the raws. done!

you can launch DF from the LNP by the way.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on January 31, 2011, 10:40:15 pm
Hey all,

Is there an easy way to use LNP with other mods? Deon's Genesis mod specfically. I would love to be able to use the LNP to edit the settings for Genesis.

Any advice?
yes. just set graphics to ascii or whatever graphics pack he's using. then copy the raws. done!

you can launch DF from the LNP by the way.

Actually I wouldn't touch the graphical installer AT ALL if you use Deons, or any other pre-installed mod.

Just delete the contents inside the Dwarf Fortress folder and replace it with the stuff from the Genesis folder (so that Dwarf Fortress.exe is still under the Dwarf Fortress folder). It should automatically copy embark and world generation profiles when you run Lazy Newb Pack. There should be no problem changing settings and init stuff, or running utilities. Just don't revert to default settings, or try to install a graphics pack (it would overwrite the mod).
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 31, 2011, 10:43:53 pm
actually when installing, I suggest changing graphics to ascii/phoebus first (which is he using? forgot)

then copy raws. this will make sure nothing looks wierd.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on January 31, 2011, 10:51:06 pm
No you don't understand, Deon's mod is pre-installed. It includes the full game AFAIK. He has specially modified graphics of his own. There is no "installing" overtop of the existing dwarf fortress included in LNP, but a complete delete-and-replace
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on January 31, 2011, 10:59:49 pm
I know.
what about the configs in the graphics folder?  ;)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Cruxador on February 01, 2011, 04:51:27 am
I know.
what about the configs in the graphics folder?  ;)
The graphics folder is part of Dwarf Fortress.

Extrapolate, please.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 01, 2011, 09:27:59 am
I thought there was a "graphics" folder we copied stuff into from the tileset itself. Well I didn't write it.

Just go ahead and copy the raws.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Strangething on February 08, 2011, 01:38:41 am
I made a Lazy Newb package with Bentgirder region file already installed.  :D Let me know if there's any problems with it.

http://dffd.wimbli.com/file.php?id=3636
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 08, 2011, 08:02:42 am
cool.
lucas? could you host this in the OP?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: thrandisher on February 08, 2011, 08:15:08 pm
Ive been a long time watcher of dwarf fortress but always had troubles starting it.

I just wanted to say thank you for this. Since i discovered it a week ago, i haven't slept much and DF is all i think of now, lol.

It reminds me on how i was back in the 80's when playing uMoria on my friends dad's computer. This has been one of the few things that has let my mind at ease over the last year when i gave up my life to be a caretaker for my mother, and only family member left, who found out she had bone cancer and only a few years to life.

A big thanks to you, bay12 and all the others modders out there.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Rainseeker on February 08, 2011, 08:24:38 pm
Ive been a long time watcher of dwarf fortress but always had troubles starting it.

I just wanted to say thank you for this. Since i discovered it a week ago, i haven't slept much and DF is all i think of now, lol.

It reminds me on how i was back in the 80's when playing uMoria on my friends dad's computer. This has been one of the few things that has let my mind at ease over the last year when i gave up my life to be a caretaker for my mother, and only family member left, who found out she had bone cancer and only a few years to life.

A big thanks to you, bay12 and all the others modders out there.

This is a great testimonial!  Thanks for your kind words on behalf of everyone!
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: NW_Kohaku on February 08, 2011, 09:22:58 pm
I have to say, I'm someone who doesn't really use all the graphics packs or whatnot, but generally speaking, I have a lot of custom init options I like. 

For one, I can't play without using 5 and 0 as "up (z-axis)" and "down (z-axis)", respectively.  The idea that the numpad is used for directional control in every direction but vertical, and those keys require repositioning your hand across the keyboard is just absurd in my mind. 

I also have a personal custom tileset, a personal preference on things like the brightness of the colors, and a few other odd things that take messing with raws or init options to put in. Because I have to spend so much time messing with these things, I generally find it easier to put up with bugs than update my game version except every 4 versions or so. 

I find the graphical interface you guys put on this to be very useful and intuitive and I commend you on it. 

I would ask something, however, to maybe make it more useful to still lazy, but less newb players:  Make some sort of way to import settings from a previous version of the game into the new version of the game, without having to just copy-paste the init files over, that the init files warn us not to do by just copy-pasting. 
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 08, 2011, 11:04:05 pm
I would ask something, however, to maybe make it more useful to still lazy, but less newb players:  Make some sort of way to import settings from a previous version of the game into the new version of the game, without having to just copy-paste the init files over, that the init files warn us not to do by just copy-pasting.
hm.... that could take some time when the raws change...
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 08, 2011, 11:28:52 pm
I made a Lazy Newb package with Bentgirder region file already installed.  :D Let me know if there's any problems with it.

http://dffd.wimbli.com/file.php?id=3636
Hey cool! (Links/DFFD is down atm though)
But is the savegame still from 31.16 or whatever? Or did you re-embark and generate?
Because there are severe gameplay bugs and glitches going from 31.16 to 31.18

@NW_Kohaku yeah that may be too difficult to do, because we can't anticipate updates in the init file and such. It could be done, so it only updates the tags it finds similar in new versions. It'd probably be a decent amount of work though so wouldn't promise on that.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 09, 2011, 12:40:56 am
Question:

Why does the latest release install both Quickfort v2.00pre3 and Quickfort v1.11 ? Why include the old version at all? Isn't that a bit redundant and a waste of disk space / download size?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 09, 2011, 03:13:38 pm
-Mostly because I initially thought 2.00pre3 was a beta and that I would remove 1.11 once the final came out.
-Quickfor v1.11 is a whole 335 KB :P
-Also because the file format is different for both of them, so if anyone had spreadsheets for 1.11 they would still be able to use them.

Since the final hasn't come out in so long, and if there are no significant problems with 2.00, I may remove 1.11 just so things are cleaner, but is that really a good enough reason to remove it?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: NW_Kohaku on February 09, 2011, 06:13:22 pm
@NW_Kohaku yeah that may be too difficult to do, because we can't anticipate updates in the init file and such. It could be done, so it only updates the tags it finds similar in new versions. It'd probably be a decent amount of work though so wouldn't promise on that.

I don't mean to "anticipate changes", I mean to help people adapt to changes that are already here.  I mean make a function to import the init settings of my 31.03 or 31.08 versions up to 31.18.  In other words, make a lazy newb pack that helps players update their old fortress and init settings to the current version in a fast and easy way, rather than exports what you make in this version to the future versions.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Johnfalcon99977 on February 09, 2011, 08:43:26 pm
I've noticed theres the ability to enable the economy. What happens if I switch this to on?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 09, 2011, 08:51:30 pm
I've noticed theres the ability to enable the economy. What happens if I switch this to on?
When in doubt, wiki it (http://df.magmawiki.com/index.php/Economy):
Quote
In the current version, there are no conditions under which the economy will activate. Toady One has stated that it may come back in after sweeping changes are made to make it less broken.

Even if there was some way to turn the economy on and get it to work like in previous versions, you'd probably just be flushing your Frames Per Second (http://df.magmawiki.com/index.php/FPS) down the toilet.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Strangething on February 10, 2011, 12:32:09 am
I made a Lazy Newb package with Bentgirder region file already installed.  :D Let me know if there's any problems with it.

http://dffd.wimbli.com/file.php?id=3636
Hey cool! (Links/DFFD is down atm though)
But is the savegame still from 31.16 or whatever? Or did you re-embark and generate?
Because there are severe gameplay bugs and glitches going from 31.16 to 31.18

Yeah, it's the same old save. How bad are those bugs?

I should generate a new world and a new embark location every few versions. Then I'd need to update the tutorial to be location-agnostic. Right now it mentions the location of metal deposits and such. I could give my starting seven nicknames that would stay the same from version to version.

If only I had the time.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 10, 2011, 12:59:58 pm
The warning on the front page states: "If you have a savegame that is from v0.31.16 or earlier,
do NOT update it to v0.31.18 or newer, doing so will break your save!" 

I took this to mean that I couldn't bring my 31.16 saves into 31.18.  Am I wrong?
Thanks for getting the new version out!  As a lazy newb I really appreciate it.

Could you go into some detail on why you can't update DF 31.16 saves?  Are there any work arounds?  Or point me in the direction of what's causing the problem to see if I can manually get around it? 

My current fort is in 31.16 and I'd really like to move it up to 31.18.

I don't know the details. I'm copying the warning over from Phoebus' thread. I assume save compatibility has been broken, meaning no, you really shouldn't move your save files over.
Edit: Actually it probably means you CAN copy your saves over, but only if you NEVER RUN THE SAVE-GAME UPDATER or it will break the saves! (also meaning you can't change/update graphics for it)

Isn't updating the raws in your Bentgirder save the same thing as running a save-game updater?

From what I recall reading in the Phoebus graphics thread, trying to update the raws results in several pages of "Unit has misaligned bp modifiers.  Adjusting." in the DF errorlog. Also, the original Bentgirder save was for an ASCII version of DF, correct? I think trying to update the raws for Lazy Newb pack with Phoebus (and several other) graphics may result in really weird graphics glitches.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 10, 2011, 01:05:09 pm
it's strange. some worlds of mine work, some don't.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Strangething on February 10, 2011, 01:53:04 pm
Isn't updating the raws in your Bentgirder save the same thing as running a save-game updater?

From what I recall reading in the Phoebus graphics thread, trying to update the raws results in several pages of "Unit has misaligned bp modifiers.  Adjusting." in the DF errorlog. Also, the original Bentgirder save was for an ASCII version of DF, correct? I think trying to update the raws for Lazy Newb pack with Phoebus (and several other) graphics may result in really weird graphics glitches.

Huh. I've used the updated save with several graphics packs without any problems. Perhaps this is something specific to Phoebus?

Checking my errorlog, it looks like I do have those "misaligned bp modifier" errors. I have not seen any graphical glitches, though.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Hyndis on February 10, 2011, 10:14:43 pm
I'm sorry, I'm probably being a complete newb and missing something blindingly obvious...


So I downloaded the 31.18 version of this (much <3!!) and set up the Mayday graphics set, which is my favorite. That all works fine.

However the game menus use a completely different kind of font. It doesn't use the Mayday graphics set characters. Is there any way to get the game menus to also use the Mayday graphics set? Mostly because the in game menu is used for things such as the stocks menu or looking at items. It seems to be broken in that it doesn't properly display the item quality for very high level quality items, like masterworks, so its hard to differentiate masterworks from other items at a glance.

31.16 didn't have this issue, so everything was using the same character set, both in game and on the menus including on the in game menu on the right side of the screen for the various commands and whatnot.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 11, 2011, 01:03:22 am
Nope not a Newb question.
The problem you're having I think is that tilesets are starting to use the TTF (true type font) support, which is kinda wonky at the moment.

You can switch back to the old ways by changing "[TRUETYPE:YES]" to "[TRUETYPE:NO]" inside init.txt. The easiest way to do this:
Click "Init File Editor" button, scroll down the LEFT box, find [TRUETYPE:YES], change it, and SAVE.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Hyndis on February 11, 2011, 01:24:30 am
Nope not a Newb question.
The problem you're having I think is that tilesets are starting to use the TTF (true type font) support, which is kinda wonky at the moment.

You can switch back to the old ways by changing "[TRUETYPE:YES]" to "[TRUETYPE:NO]" inside init.txt. The easiest way to do this:
Click "Init File Editor" button, scroll down the LEFT box, find [TRUETYPE:YES], change it, and SAVE.

Ohsnap. It worked!

Yay, thank you!  :D
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 11, 2011, 02:57:54 am
You can switch back to the old ways by changing "[TRUETYPE:YES]" to "[TRUETYPE:NO]" inside init.txt. The easiest way to do this:
Click "Init File Editor" button, scroll down the LEFT box, find [TRUETYPE:YES], change it, and SAVE.

Frankly, with all the other options in your spiffy GUI, I'm surprised that it lacks a button to turn TRUETYPE on and off.  ;D
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 11, 2011, 03:57:52 am
:D It almost did, I had the idea to do so at some point. It may appear at some point.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Oglokoog on February 14, 2011, 03:04:55 pm
(flame removed)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 14, 2011, 03:08:45 pm
what. the. hell?
 ???
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Oglokoog on February 14, 2011, 03:18:46 pm
I was just feeling generally angry at nothing in particular; this thread just seemed to be the perfect place to vent my frustrations.

(I do actually mean it, though, and have wanted to say something to that effect for a long time)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 14, 2011, 04:02:09 pm
being angry doesn't give you the license to just go attack whatever/whoever you wish.
please be more respectful to the people who made this (ahem... me and Lucas, mostly Lucas though) and to the people who use this  (me and newcomers, mostly newcomers).

how were you introduced to DF? would this have helped you get in?
do you manually assign jobs on the random dwarf with populations upward of 50? how about changin graphics? init modding and screwing it up?
just because you "don't like it" doesn't mean it's bad and shouldn't be used. that's about the same attitude as saying his iPhone looks wierd and so it's a piece of shit.

what is crud for you may be a gem to others:
Spoiler: Read This (click to show/hide)
...

Saying what you said is insulting EVERYONE who made any graphics pack, "hacking" tool, and helpful tutorial. It's also insulting EVERYONE who downloaded this. But mostly, it's insulting yourself.
...
I vented my rage out on this thread too.
you fail ... at life. Have a good day."
Just my two cents.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 14, 2011, 04:10:08 pm
As I see it, (most) anything to get more potential fans started with Dwarf Fortress is a good thing. More fans = (in theory) more donations and constructive feedback to improve DF. And you have to agree that, compared with other games, DF can be terribly intimidating and frustrating to new players. It's so complex and the learning curve so steep that it can be frightening.

Some of us have tried to get our friends started in DF, but have previously failed for the above reasons.

Anyway, there are some aspects of the Lazy Newb Pack which might appeal to DF fans who are not Newbs, but who might find the convenience of everything packaged together to be appealing. Newb or not, some of us are just a bit lazy.

Finally, if you've never tried the latest (7.0) version, you are missing out. The new GUI by LucasUP and TolyK is simply awesome! It's very convenient to be able to change INIT settings, swap graphics options, and launch utilities from a single panel - all from mouse clicks. IMO, this GUI is so nice that it should be offered as a separate download for players who've moved beyond the Lazy Newb Pack and who play modded versions.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: NW_Kohaku on February 14, 2011, 04:26:34 pm
It's very convenient to be able to change INIT settings, swap graphics options, and launch utilities from a single panel - all from mouse clicks.

Well, isn't this what I was asking about? 

I'm used to DF, don't really want to use the graphical sets that come with the "lazy newb pack" (although trying this out is the first time I ever experienced them... and my first thought is Ironhand would look nice, but first I'm going through all of the tilesets and blowing the vertical up by at least 50% because this game is just too tiny at 16x16 pixels per tile), but what I want is the ability to transfer over INIT file settings, or at least make fairly quick and painless INIT changes like keyboard bindings that can transfer over from version to version.  (Feeding in a control scheme from a previous version.)

I'd be very interested if this GUI could be expanded to a "Lazy update" or "lazy INIT changes" type of function?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 14, 2011, 04:28:00 pm
hmmm... i'll put it on the to-do list. (talking about the "lazy updater")
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 14, 2011, 05:32:07 pm
IMO, this GUI is so nice that it should be offered as a separate download for players who've moved beyond the Lazy Newb Pack and who play modded versions.
Just a note here: I'm working on a modloader that will allow (even multiple!) mods to be easily loaded into and out of DF. (the catch is that it will require a bit different of a format... but I'll post that when I'm done. it's kinda hard due to needing to merge and unmerge raws...)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Oglokoog on February 14, 2011, 05:37:54 pm
More fans = (in theory) more donations and constructive feedback to improve DF.

In theory, maybe. But the fact is that with an increasing number of fans, the amount of donations and feedback rises slowly and linearly while the number of idiots and trolls increases exponentially. The total number of useful posts and other similarly nice things would be larger, but the ratio between useful and retarded posts would plummet. Look at the community surrounding any game with a large amount of fans and tell me that it is anywhere as nice, helpful and creative as this one. This difference is, however, not caused purely by DF having less fans, but (at least in part) by it being somewhat hard to get into, resulting in the people that do get into it being generally "better", which basically keeps the aforementioned nice:retarded ratio mostly the same.
Yes, this reeks of elitism and I understand that many people are offended by it. But the fact still stands - the easier you make it for new (and lazy) players to get into DF, the worse the community will be and I, for one, am not looking forward to the time when the forum is going to be flooded by topics such as OMG PLZ TOADY NERF AXES!!!!111!1! and DF-themed rage comics.
Do you know Armok (the user, not the actual god)? What you're doing is eventually going to fill this forum with Armoks. Thousands and thousands of them. Try to think about that when you release a new version.

(I do use a custom tileset (a square version of the default tileset, screenvomit is ew), custom init options and Dwarf Therapist)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 14, 2011, 05:50:47 pm
with that logic...
... nah lets not go into flamewars.
Spoiler (click to show/hide)

I've only noticed smart people get on these forums. There is no link to these forums in the game, only smart people invite other smart people, this still doesn't make DF easier to understand (look at? yes. play? yes. understand mechanics? hell no, that's what the game is for!) and so:
Spoiler (click to show/hide)

Plus we already have "GUI NAO!" topics. And yes I know Armok.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: NW_Kohaku on February 14, 2011, 06:27:13 pm
The total number of useful posts and other similarly nice things would be larger, but the ratio between useful and retarded posts would plummet. Look at the community surrounding any game with a large amount of fans and tell me that it is anywhere as nice, helpful and creative as this one.

You might want to look up the concept of Eternal September (http://tvtropes.org/pmwiki/pmwiki.php/Main/EternalSeptember)...

The thing is, look back over the forums some time... we've had plenty of really bizzare things posted in these forums.  The worst of which got their posters banned.  What happens, however, is that a forum or group tends to have its own social norms.  People who don't conform to the norms are pressured to conform, and if they don't, they just leave. 

Eternal September only happens when enough people to form their own distinct cliques powerful and numerous enough to rival the old cliques form, and reinforce their own social norms.

Graphics have been around for years.  This lazy newb pack has been around for quite a while, too.  There hasn't been a massive flood of people who completely dominate the forums with "retarded posts" that irrecoverably damages the forums yet, and why would incrimental updates to this utility suddenly do so now? 

If anything, the clique of players who just don't like ASCII has already come and taken up residence, and complaining about putting that genie back in its bottle is already far too little too late.  I doubt DF could even have survived as a pure ASCII game, as a game with only one type of user, as a game that was purposefully trying to limit its userbase by making sure that certain types of users were just plain uninvited for fear of the "riffraff" they would bring with them.

DF, by its very nature, has invited people with very disparate views on how the game can be enjoyed - there are storytellers, military players, and megaproject builders, and there are people who enjoy graphics and want to see a move to a fully graphic interface, and people who live in their retro world of ASCII.  It's already happened, and I don't think people who are storytellers are "retarded" to post their stories.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 14, 2011, 07:37:25 pm
@Oglokoog
The more fans, the more trolls and idiots: Yes, but proportionally. How would you argue otherwise? Are you really trying to make the argument that Dwarf Fortress should not have more fans period?. (You're not, but what I mean is its unfortunately a fact of increasing population that annoying kinds of people come with it)

Do you really want to keep Dwarf Fortress as some kind of Mensa IQ test to prevent people from joining the community, at the expense of enjoyment by its existing and future fans?

We've had this argument before Oglokoog. And as much as you complain about potential increase of idiots, trolls and drama, you seem to be doing the most of it at the moment. You aren't saying constructive things.

The argument that only "good" people could possibly play and enjoy DF is silly. It certainly requires a level of intelligence and patience, but nothing extraordinary. I know of 11-14 year olds who were able to grasp and enjoy DF without the aid of LNP.

The Lazy Newb Pack does not make the actual game of Dwarf Fortress that much easier. It simply makes some tedious (not really hard) set-up processes quicker. I made it because I was tired of the annoyance of starting up from a fresh download several times on difference computers. I originally just made a zip file of a good startup and programs. I decided to share it on the internet. It took off from there, now much more complex, but still with the same ideas in mind.

While you violently try to protect the future of the community, you are at the same time doing it a disservice by taking out your anger in a unproductive way. I don't mean that I think you should have kept your opinions to yourself, I mean that you are expressing them in a poor way.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 14, 2011, 07:41:16 pm
Look at the community surrounding any game with a large amount of fans and tell me that it is anywhere as nice, helpful and creative as this one.
I have participated on forums for other games. And while (as a whole) I have found this community to be friendly and above par, I've not found the other forums to be all that bad. But then, I do tend to be attracted to the more geeky and less popular games that take more effort than usual to learn and get into.

This difference is, however, not caused purely by DF having less fans, but (at least in part) by it being somewhat hard to get into, resulting in the people that do get into it being generally "better", which basically keeps the aforementioned nice:retarded ratio mostly the same.
All this Lazy Newb Pack does is combine some of the more useful utilities and some default game settings geared toward newbies into a convenient package that is easy to install, customize, & start. It takes a lot of the headaches out of installation and customization. (And by doing so, it takes a lot of the frustration and intimidation out of trying out this game, so newbies can see whether or not DF is for them.) But it does almost nothing to teach newbies how to play the game. For that they still have to read the in-game help and the wiki, watch video tutorials and/or search this forum.

Your arguments seem baseless because, even when newbies use the Lazy Newb Pack, the learning curve is still very steep and it is still very much geared toward intelligent gamers with patience and at least above average maturity. DF is not like WoW where you have a lot of prepubescent children because the game is easy to learn and play. The level of detail and complexity is insane when compared to other games. And I have a strong suspicion that, no matter how much of the game is changed by Toady One and various mods between now and a 1.0 release, it will still be that way.

PS: And, yes, your last post did reek of elitism.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: magistrate101 on February 14, 2011, 08:13:18 pm
Lucas, you are the god of all newbs, this pack lets me streamline my adventures, since it lets me edit settings prelaunch, tells me what those settings DO, and hell, would you mind if I upload it to ModDB?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 14, 2011, 11:14:04 pm
Lucas, you are the god of all newbs, this pack lets me streamline my adventures, since it lets me edit settings prelaunch, tells me what those settings DO, and hell, would you mind if I upload it to ModDB?
hm... i dunno, you'd have to include references to stuff other modders did, and with their permission too...

Your arguments seem baseless because, even when newbies use the Lazy Newb Pack, the learning curve is still very steep and it is still very much geared toward intelligent gamers with patience and at least above average maturity. DF is not like WoW where you have a lot of prepubescent children because the game is easy to learn and play.

PS: And, yes, your last post did reek of elitism.
the two main things have been highlighted.
(god I actually refuse to play WoW with friends to not get stuck in a kind of shit cycle)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: magistrate101 on February 15, 2011, 08:02:32 am

Your arguments seem baseless because, even when newbies use the Lazy Newb Pack, the learning curve is still very steep and it is still very much geared toward intelligent gamers with patience and at least above average maturity. DF is not like WoW where you have a lot of prepubescent children because the game is easy to learn and play.

PS: And, yes, your last post did reek of elitism.
the two main things have been highlighted.
(god I actually refuse to play WoW with friends to not get stuck in a kind of shit cycle)

I c what u did thar :P

Your arguments seem baseless because, even when newbies use the Lazy Newb Pack, the learning curve is still very steep and it is still very much geared toward intelligent gamers with patience and at least above average maturity.

The whole game is geared towards the intelligent and mature(-ish), if you are too (for a lack of a better word) stupid to climb a learning cliff, you will have trouble later in life.

Also, from your post, I believe you do not realize this isn't a complete FULL version of the game yet, notice that it is 0.31.18, meaning, we are ~31% of the way towards a FINAL, COMPLETE version, which will most likely contain a tutorial.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Hyndis on February 16, 2011, 04:07:55 pm
I, too, am eagerly awaiting the update for 31.19. :D

However I suspect a 31.20 will be forthcoming soonish. 31.19 looks to have some significant bugs already.

I love the LazyNewb pack, helps getting people interested in the game. It makes it a helluva lot more approachable, and so people who would otherwise flee in terror at the ASCII become curious at the tilesets and begin playing. Once they get over that initial apprehension they're hooked.  ;)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 17, 2011, 12:18:29 am
I dunno. We may wait to release .20, but there will likely be 1-2 weeks of bugfixing (and so either rapid successions of releases or a .20 with very low bugs) so we may want to wait.

the final word is on Lucas.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 17, 2011, 12:48:16 am
I won't officially update this pack until there are a couple .19 compatible graphic packs.

That said, the lazy newb pack GUI will work with any version of the game. Anyone could copy over DF 31.19 overtop of the contents of 31.18 in the Dwarf Fortress folder (and even rename it to Dwarf Fortress 0.31.19 if you wanted)

I've tested it and it works, even installing old graphics packs. However, I would recommend waiting for updated packs for 31.19, as otherwise you are installing .18 raws and you would be missing out on some features.
I don't know how many new features you'll actually see as a result of updating an old save, or using an old graphics pack.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: GamerKnight on February 17, 2011, 01:02:14 am
So we aren't getting a compatible LNP for this DF release yet?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 17, 2011, 01:37:02 pm
Created a guide on the top of the OP:
LNP Do-It-Yourself 0.31.19+
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 17, 2011, 01:47:31 pm
it seems there are quite a few bugs (cavern creatures on the surface, wool crashes, etc.) and new graphics (bees and co., new animals) so we might be waiting.
also: don't forget to NOT run the savegame updater... it WILL break the games.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 17, 2011, 03:47:59 pm
Updating a .18 to .19 WILL break saves?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Hyndis on February 17, 2011, 03:50:53 pm
I'm pretty sure it is save incompatible. While you can update to 31.19 your current fortresses will not be able to take advantage of the new features, which are mostly raw based. If you want to make a 31.19 fortress make it in 31.19, but trying to import your 31.18 fortress to 31.19 won't work.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: agatharchides on February 17, 2011, 03:58:56 pm
Updating a .18 to .19 WILL break saves?
It doesn't break saves per sea but none of the new stuff works so it is pretty pointless.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 17, 2011, 04:09:55 pm
Oh. If you actually update to a .19 graphics set, (tried with .19 Phoebus) then yes it will break:

DO NOT Install .19+ graphics sets over .18 saves. They will break.
DO NOT "Update Savegames" from .18 to .19+
Installing and Updating .18 Graphics Sets over .18 saves will still work with .19+, and should un-break a save. You will not see many new features though.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 17, 2011, 04:12:25 pm
Updating a .18 to .19 WILL break saves?
yeah. for me at least.
*NINJA'D*
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Toady One on February 17, 2011, 05:09:32 pm
I removed the latest fight back some posts.  Please don't derail the thread.  I don't want to contribute to that, so please don't reply to this (I won't reply), but on the subject of version numbering, 0.31 referred at the time to 31 of the specific dev 100 core items being finished.  Then we changed dev systems and the version number was on hold for a while.  Now it refers to being 0% complete done with a new list that counts for 0.69 of the version number, but the new slightly unsettled list pretty much corresponds to the old core items, so it's not much of a change.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: j0nas on February 17, 2011, 09:25:19 pm
This thread is important enough to be censored but not important enough to be stickied?  I am disappointed.  Most helpful thread on the entire DF subforum.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: clockout1 on February 17, 2011, 10:00:32 pm
I think this should be added. http://www.bay12forums.com/smf/index.php?topic=60287.0 (http://www.bay12forums.com/smf/index.php?topic=60287.0)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 18, 2011, 02:22:40 am
Its already listed in "Additional Downloads" along with installation instructions. It's not included because it would add an extra 100mb or so to the download.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 18, 2011, 07:49:47 am
Actually... zwei has really trimmed down the program portion of SoundSense and the package now takes up slightly over 500 Kilobytes. It's the separate download of the Sound Pack which is a whopping 135 Megabytes! (And like some monster B movie series, it's growing with every new release!)

zwei and others have discussed the idea of asking you if the program portion of SoundSense could be included in LNP. It would not make the LNP package much larger, while it would save a lot of SoundSense users (particularly newbies) some installation headaches. Of course, they would still need to download and install the Sound Pack, but that part of installation is the easy part.

Personally, I am divided on the issue. Not all LNP users will bother to download the Sound Pack or use SoundSense. And I think there are ways of simplifying the installation without having it included in LNP.
...But I do see their point.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 18, 2011, 09:58:55 am
I removed the latest fight back some posts.  Please don't derail the thread.  I don't want to contribute to that, so please don't reply to this (I won't reply), but on the subject of version numbering, 0.31 referred at the time to 31 of the specific dev 100 core items being finished.  Then we changed dev systems and the version number was on hold for a while.  Now it refers to being 0% complete done with a new list that counts for 0.69 of the version number, but the new slightly unsettled list pretty much corresponds to the old core items, so it's not much of a change.
Cool, thanks for the info!
Actually... zwei has really trimmed down the program portion of SoundSense and the package now takes up slightly over 500 Kilobytes. It's the separate download of the Sound Pack which is a whopping 135 Megabytes! (And like some monster B movie series, it's growing with every new release!)

zwei and others have discussed the idea of asking you if the program portion of SoundSense could be included in LNP. It would not make the LNP package much larger, while it would save a lot of SoundSense users (particularly newbies) some installation headaches. Of course, they would still need to download and install the Sound Pack, but that part of installation is the easy part.

Personally, I am divided on the issue. Not all LNP users will bother to download the Sound Pack or use SoundSense. And I think there are ways of simplifying the installation without having it included in LNP.
...But I do see their point.
We could do that. Next release though, as it's just tedious to do 2 versions the same week.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Hyndis on February 18, 2011, 11:52:02 am
I'd say wait until 31.20 or 31.21, or whenever the new version gets the bugfixing done, then go all out on a new version of the pack. I don't think there is much point in doing one for 31.19 when it has some major bugs that will likely be resolved soonish, just like there wasn't much point in doing one for 31.17.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TheIcelandicManiac on February 18, 2011, 12:41:19 pm
Hey sorry to interupt any Dwarf Fortess Elite out there but after the new update was put out i have been using that one, anyways i was just wondering how you put it so you can see liquid depts for i have googled and searched dwarf fortess but the only thing i have found was a heap of text about farming and other related things.
anyways hope i get an awser soon.

Man the people on this game like writing about stuff( in a good way)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 18, 2011, 12:46:59 pm
either init.txt or d_init.txt in your data>init files. there should be a tag "SHOW_FLOW_AMMOUNTS". set it to "yes"
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TheIcelandicManiac on February 18, 2011, 12:49:47 pm
either init.txt or d_init.txt in your data>init files. there should be a tag "SHOW_FLOW_AMMOUNTS". set it to "yes"

Thanks alot, i have been loking around for 2 days now. :D
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: steampvnc1880 on February 18, 2011, 05:04:39 pm
When i tried to run DF from the GUI my copy of AVG called it a malware. Four Box Severity. Wat Do?

Maybe because it doesnt like an executable activating an executable?

File name: E:\GAMES\DWARF FORTRESS LAZY NEWB PACK\LAZY NEWB PACK[0.31.18][V7.0]\DWARF FORTRESS 0.31.18\DWARF FORTRESS.EXE
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Hyndis on February 18, 2011, 06:35:58 pm
Probably just a false alarm. Put it on your whitelist so it ignores the exe.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 18, 2011, 10:12:06 pm
I'd say wait until 31.20 or 31.21, or whenever the new version gets the bugfixing done, then go all out on a new version of the pack. I don't think there is much point in doing one for 31.19 when it has some major bugs that will likely be resolved soonish, just like there wasn't much point in doing one for 31.17.

I agree. Even after all the major bugs and game balance issues are resolved (which should be soonish), it will be a while before many of the utilities and mods catch up. To be fair, the Ironhand and Phoebus graphics sets are already updated. And Mike posted that he will be updating the Mayday set this weekend. Still, I'm not sure there's much point in switching to a new LNP until a new DFhack is released with new memory offsets and at least partial .19+ support.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 18, 2011, 11:20:28 pm
When i tried to run DF from the GUI my copy of AVG called it a malware. Four Box Severity. Wat Do?

Maybe because it doesnt like an executable activating an executable?

File name: E:\GAMES\DWARF FORTRESS LAZY NEWB PACK\LAZY NEWB PACK[0.31.18][V7.0]\DWARF FORTRESS 0.31.18\DWARF FORTRESS.EXE

Weird. It happens when you try to run Dwarf Fortress? Does it happen if you try to run any other utility from LNP?
Right now LNP opens other programs by creating a batch file which will open the target program in its root directory, rather then from the directory Lazy Newb Pack.exe is in. Its a bit weird so maybe AVG thinks its suspicious? There's probably an easier way to do it, but I've yet to figure it out :P
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Maklak on February 19, 2011, 08:34:53 am
I like LNP, and LNP(31.16) got me into the game. I want to comment on the new GUI:

Having all options in one place is more convenient than editing init files, but I got used to them, and after initial reading through all options I can quickly find what I want to change, so no big deal for me. Good work with tooltips for all buttons, but IMO they are a bit too funny / confusing rather than boring / informative for someone new to the game.

When I select nothing in Utilities tab, and click "run program" I get this:

************** Tekst wyjątku **************
System.IndexOutOfRangeException: Indeks wykraczał poza granice tablicy.
   w System.Array.InternalGetReference(Void* elemRef, Int32 rank, Int32* pIndices)
   w System.Array.GetValue(Int32 index)
   w Microsoft.VisualBasic.CompilerServices.Symbols.Container.GetArrayValue(Object[] Indices)
   w Microsoft.VisualBasic.CompilerServices.NewLateBinding.InternalLateIndexGet(Object Instance, Object[] Arguments, String[] ArgumentNames, Boolean ReportErrors, ResolutionFailure& Failure)
   w Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateIndexGet(Object Instance, Object[] Arguments, String[] ArgumentNames)
   w LazyNewbPack.MainForm.RunSelectedUtility()
   w LazyNewbPack.MainForm.RunProgramButton_Click(Object sender, EventArgs e)
   w System.Windows.Forms.Control.OnClick(EventArgs e)
   w System.Windows.Forms.Button.OnClick(EventArgs e)
   w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   w System.Windows.Forms.Control.WndProc(Message& m)
   w System.Windows.Forms.ButtonBase.WndProc(Message& m)
   w System.Windows.Forms.Button.WndProc(Message& m)
   w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I'm running PL version of Windows. This says "exception: index outside of array", and I'm sure you can easilly fix this.

Installing NET 3.5 was somewhat annoying, but maybe it will be usefull for other programs, so no big deal.

IMO Population / child cap would be better with label + textbox rather than poping edit boxes, that I have to edit, and click OK. You already have something like that for FPS and GFPS.

There is no obvious "save inits" button, but it seems to save after each change.

No option to change print mode.

Two panel init files editor is usefull, especially when maximized.

Overall I like LNP for having DF + graphic pack + Therapist + DF Hack, but central GUI is not so important for me. I'm not writing this to criticize LNP, just to give you some feedback.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 19, 2011, 09:45:50 am
Having all options in one place is more convenient than editing init files, but I got used to them, and after initial reading through all options I can quickly find what I want to change, so no big deal for me. Good work with tooltips for all buttons, but IMO they are a bit too funny / confusing rather than boring / informative for someone new to the game.
Eh, we should put a disclaimer up  :P

When I select nothing in Utilities tab, and click "run program" I get this:
*PROBLEM*
I'm running PL version of Windows. This says "exception: index outside of array", and I'm sure you can easilly fix this.
This shall be addressed.

Installing NET 3.5 was somewhat annoying, but maybe it will be usefull for other programs, so no big deal.
Yeah can't get around that...

IMO Population / child cap would be better with label + textbox rather than poping edit boxes, that I have to edit, and click OK. You already have something like that for FPS and GFPS.
I kinda fits with the rest of them but we could do that.

There is no obvious "save inits" button, but it seems to save after each change.
Yes it does, that should be clearer.

No option to change print mode.
TrueType? Yeah we'll add that in


Overall I like LNP for having DF + graphic pack + Therapist + DF Hack, but central GUI is not so important for me. I'm not writing this to criticize LNP, just to give you some feedback.
thank you. replies are in bold
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Greng on February 20, 2011, 10:30:48 pm
Hi,

Just wanted to post to say thank you for this pack.  I just started getting into DF about a year ago but ran for the hills scared!  (I should have run to the mountains).  I recently made another attempt to crack this beast of a game and also tried the ironhand graphics pack but it was messing up the text for some reason (probably wrong version number for .18).  Finally I conceded and got this noob pack and it's really helped, especially the inclusion of the job editor program seems useful. 

I'm not a lazy noob, im a terrible at computers noob :)

I mainly play Eve online and to find a game more harsh and impenetrable is quite a shock!
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Xeen on February 21, 2011, 05:03:17 pm
Thank you guys for this perfect tool to enter into  DF world and especially to make this enter much more comfortable.
Yes, I can edit init files manually. I can install graphic pack manualy. I can find necessary tools manually and configure them - but there is one superb atribute of your tool. I dont need to spend time to do that ((looking for compactible set of each part with recent version)) by my own - every time   I want to try new version  because everything is perfectly prepared by you already.  And it means I have more  time to  "Ruin another own fortress by something :)".

Oglokoog stated something about "your tool allow newcommers  to flood and ruin spirit of game and forum as well." I doubt that.  This game is different compares mainstream TopSeller titles.  It force player to think, plan forward, teach from previous mistakes much more than  Games For Masses which are focused to be  playable by  everyone who can use mouse = to more potential clients.  As we can see at many examples of recent game series - new version is  most likely richer in graphic detail or stunning effects  but  poorer in  complexity. This result often hurts previous version "veterans" who buys it because expect new fun of their favorite old game (and usually are dissapointed) but also has potential to lure new ones, who see old version as "too  diffcult, too complex to learn, with too old nasty graphic ..." .  Impatient harsh players who wants to  have everything easy and immediatelly like:  "You are hero, game was finished, you are the best. Only few can reach such  goal! You can make this as your achievement at Facebook and show your friends how SUPERB you are.....  but ... there is one HIGHER  step to be absolutelly perfect is to buy DLC/Datadisc for this fantastic price ... "  Impatient player who are used to have everything in "no time" and who is  overconfident  as  SuperPlayer often falls to arrogancy trap at forums as well.  In every game you will find something you don't like.  And if you have (as superplayer) lack of respect to others together with  sense of own absolute importance and own undoubt truth you will easilly  start to flame with  someone who acts  similar as your own mirror - but just with different opinion to  any aspect of game.  As was said here by  few guys already. DF  is not for masses and impatient players. And  reward here is not "FB achievement to  show your friends you are better than they are."  Reward here is fun of exploration this game and its complexity, fun of writing or reading stories about this game, for do-it-yourself guys. And as I said It cannot be changed by LNP  as long as  Toady continues walk on way to made this game more complex to be fun instead of  more simple to be for anyone.  That is what I wanted to say.

At the end part of my  typically long post :P
I am playing this game casually for about 1 year - using LNP last about 3 months. I played my first 2 fortresses few dozens of hours and lost them both of course, then started to use Phoebus Graphic Pack.  This day I installed it my 6 yrs old son asked me If he can have this game as well.  He is barely able to read in our native language - which as all of you already know from my language skill presented here - is  different from English.  I thought he would not be able to play it  neither this game will be fun for him for long time. First time he was only digging horizontal tunnels as long as his food was depleted and dwarwes stopped to dig :-P ..  but later .... I cannot say DF is his only game. He won Starcraft 2 single player already and playing ladder with bellow average results, he won Mass Effect I and II -  and few more games - but few times per every month he  visits my room and asks me - "Father, Why my dwarf attack others?  Or something else from DF. And then we go to his room and he learns few new tricks about DF.   
Now at his 7 years he can read slow but well in native language but also he can read and understand many  english words - only because of DF. If you let him to start new Fortress he can build  the very basic one with storages inside, basic workshops, doors, beds, basic rooms for his dwarfs using 2 or 3  levels, mining some diamonds and store them in own made bins, create still  and  distile some beer to  own made barels  - everything by his own.  None of  couple recent modern games forced him to  ask me about "what means word XXX"  - he won  his recent  modern  games just by Try to click icon by mouse and watch what is going to happen.  Last  weekend  he watched me to play and asked me  what is "Farm Plot" - so another step was made and he now can flood room using  small underground lake and  start his own farming fun.

As most of you undestands - DF is very complex game and patient enduring player will find how to enjoy play it by his very own way - like me or my son and every single one  of you. Playing this game may be not only fun and way to relax but also motivation to learn something more.  And any tool like your LNP  can only help to open door into the  very OWN Fortress - because  the only thing LNP does  is exactly show more people how to open this door into new Very Own Fortress - everything else remains in the hands of player. Well and in the hands of Toady the cruel one :).

Sorry for my  language skill, I hope who want to understand then he will do.

And again, thank you guys to help us "lazy newb players" to made DF Door opening more comfortable - and please continue with your good work.

EDIT: Few mistyped characters
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 21, 2011, 10:49:59 pm
This game is different compares mainstream TopSeller titles.  It force player to think, plan forward, teach from previous mistakes much more than Games For Masses which are focused to be playable by everyone who can use mouse...
Well put. And that difference is why this game requires a certain level of patience and maturity.

DF is very complex game and patient enduring player will find how to enjoy play it by his very own way...
Yes. There's nothing wrong with that, either. The complexity means that it is just too tedious and difficult for a lot of people, but that's fine. And I think it is good that different players have there own ways of playing and enjoying this game. (Though, these differences can lead to disagreements and emotional discussions.)

Playing this game may be not only fun and way to relax but also motivation to learn something more.
It does seem that there's something about Dwarf Fortress which tends to encourage players to learn more and educate themselves. Many of us find ourselves searching and reading through wikipedia to learn more about animals, geology, minerals, gems, and metals to see how the real world relates to the game's simulation.

The Internet Age has certainly connected people from around the world like never before, breaking down barriers in language, culture, and geography. Some types of games seem to encourage more of this interaction than others. And while DF is not an online multiplayer game, it seems to be common for players to exhibit a lot of passion about it. I do find it interesting that, perhaps even more than some types of online games, DF seems to be bridging the language and culture divides and connecting folks from around the world.

Reward here is fun of exploration this game and its complexity, fun of writing or reading stories about this game, for do-it-yourself guys.
And sometimes writing about or reading stories about this game is almost as fun as the game itself. I could spend hours reading the stories (http://df.magmawiki.com/index.php/Stories) on the wiki and not get bored, losing all track of time.

I think this image sums up the fun in DF and how that fun differs from other games quite nicely:
http://df.magmawiki.com/images/4/40/FunComic.png (http://df.magmawiki.com/images/4/40/FunComic.png)
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 21, 2011, 11:04:05 pm
@Xeen:
Wow! Thanks for the high praise.
That's really cool that your son is learning some language through Dwarf Fortress, and that he's able to grasp the game!
Quote
I can find necessary tools manually and configure them - but there is one superb atribute of your tool. I dont need to spend time to do that.
I'm glad it's doing what it's supposed to do! Even for knowledgeable players like yourself.

Also I can understand most of your English fairly well :) Just a few spots I had trouble with, but I figured them out.

Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thief^ on February 22, 2011, 04:15:14 am
This day I installed it my 6 yrs old son asked me If he can have this game as well.  He is barely able to read in our native language - which as all of you already know from my language skill presented here - is  different from English.  I thought he would not be able to play it  neither this game will be fun for him for long time. First time he was only digging horizontal tunnels as long as his food was depleted and dwarwes stopped to dig :-P ..  but later .... I cannot say DF is his only game. He won Starcraft 2 single player already and playing ladder with bellow average results, he won Mass Effect I and II -  and few more games - but few times per every month he  visits my room and asks me - "Father, Why my dwarf attack others?  Or something else from DF. And then we go to his room and he learns few new tricks about DF.   
Now at his 7 years he can read slow but well in native language but also he can read and understand many  english words - only because of DF. If you let him to start new Fortress he can build  the very basic one with storages inside, basic workshops, doors, beds, basic rooms for his dwarfs using 2 or 3  levels, mining some diamonds and store them in own made bins, create still  and  distile some beer to  own made barels  - everything by his own.  None of  couple recent modern games forced him to  ask me about "what means word XXX"  - he won  his recent  modern  games just by Try to click icon by mouse and watch what is going to happen.  Last  weekend  he watched me to play and asked me  what is "Farm Plot" - so another step was made and he now can flood room using  small underground lake and  start his own farming fun.

I'm quite impressed, a lot of older people have trouble getting a working farm plot! Glad he's having fun!
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: zwei on February 22, 2011, 04:38:40 am
... it will be a while before many of the utilities and mods catch up. ...

Just heads up from soundsense: Since we do not access DF memory and rely on plaintext output of log, it is going to be always compatible with latest version (and propably backwards all the way to the 2d version) ... at least untill some major changes happen.

Soundpack might take some time to catch up with new messages not worked in and some older possibly broken...
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 22, 2011, 09:19:00 am
cool, thanks for the info.

@Xeen: wow. that's... aweosome. even more than my brother. XD
thanks for the post, really keeps it up.

also please note: I use this a lot XD I actually make it partially to help my own, lazy self.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 23, 2011, 03:25:58 pm
BUG REPORT:

On the "Options" tab on the LNP GUI, there is an "Exotic Animals" button, which is set to YES by default. (Since the Dungeon Master is bugged and never shows up, you can not normally train exotic animals.)

The problem is, when you set this option to "NO", this attempts to edit the raws in your saves so all the [PET_EXOTIC] are rewritten as [PET]. That's what it should do... in theory. But in practice it replaces them with {[PET]}. Apparently, those extra brackets can cause really weird behavior:

This was discovered in recent posts on the Modders Workshop thread (http://www.bay12forums.com/smf/index.php?topic=53740.msg2012054#msg2012054):

The creature is an exact copy and paste of the deer, with names changed. But on death it doesn't leave a corpse, but about 50 hooves.
Well, the curly braces around your pet tag may cause crazy things to happen.
is because of Lazy Newb Pack exe file. I removed [PET_EXOTIC] from the game and it put the {} around [PET].
removed them, and works perfectly now, thanks!

I checked the raws in my saves with this option set to "No" and I can confirm this: All [PET_EXOTIC] tokens were converted to {[PET]}.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 23, 2011, 03:33:28 pm
gotcha.
hm... we'll have to mark those somehow. maybe a ! or a % ?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Thundercraft on February 23, 2011, 03:35:56 pm
PS: I'm curious: If we set this option to "NO" and then later switch it back to "YES", how does the LNP GUI know which creatures it should rewrite the save raws from [PET] back to [PET_EXOTIC]? Perhaps those extra brackets were used to allow the GUI to differentiate those creatures which should have [PET_EXOTIC] by default, but were changed by user preference?

At least, that would make sense. But I fear you may need to implement this differently just to avoid this problem. Perhaps you could insert a dummy token as a prefix to the changed [PET] tokens, like this: [dummy][PET] or [UserPref][PET]? That might still allow the GUI to differentiate them by searching for that fake token so it would know to change the [PET] following that.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 23, 2011, 03:40:11 pm
PS: I'm curious: If we set this option to "NO" and then later switch it back to "YES", how does the LNP GUI know which creatures it should rewrite the save raws from [PET] back to [PET_EXOTIC]? Perhaps those extra brackets were used to allow the GUI to differentiate those creatures which should have [PET_EXOTIC] by default, but were changed by user preference?

At least, that would make sense. But I fear you may need to implement this differently just to avoid this problem. Perhaps you could insert a dummy token as a prefix to the changed [PET] tokens, like this: [dummy][PET] or [UserPref][PET]? That might still allow the GUI to differentiate them by searching for that fake token so it would know to change the [PET] following that.
yeah, that's what it does, it's what I said too.

maybe a ! or a % ?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: NW_Kohaku on February 23, 2011, 03:40:37 pm
In the raws, anything outside of brackets is considered a comment.  You could just put an "actually pet_exotic" in the raws when you change it, and the game won't even look at it if it isn't in brackets.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 23, 2011, 03:41:58 pm
so yeah, we could put exclams "!" in front.
thanks for the info.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: GamerKnight on February 24, 2011, 01:59:12 am
I have a problem, I can't find the link to the new LNP!!!
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: j0nas on February 24, 2011, 02:16:34 am
I have a problem, I can't find the link to the new LNP!!!
There is no new LNP yet, they are waiting for the next release.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: UristMcDwarf on February 24, 2011, 04:12:57 pm
Quote
This day I installed it my 6 yrs old son asked me If he can have this game as well.  He is barely able to read in our native language - which as all of you already know from my language skill presented here - is  different from English.  I thought he would not be able to play it  neither this game will be fun for him for long time. First time he was only digging horizontal tunnels as long as his food was depleted and dwarwes stopped to dig :-P ..  but later .... I cannot say DF is his only game. He won Starcraft 2 single player already and playing ladder with bellow average results, he won Mass Effect I and II -  and few more games - but few times per every month he  visits my room and asks me - "Father, Why my dwarf attack others?  Or something else from DF. And then we go to his room and he learns few new tricks about DF.   
Now at his 7 years he can read slow but well in native language but also he can read and understand many  english words - only because of DF. If you let him to start new Fortress he can build  the very basic one with storages inside, basic workshops, doors, beds, basic rooms for his dwarfs using 2 or 3  levels, mining some diamonds and store them in own made bins, create still  and  distile some beer to  own made barels  - everything by his own.  None of  couple recent modern games forced him to  ask me about "what means word XXX"  - he won  his recent  modern  games just by Try to click icon by mouse and watch what is going to happen.  Last  weekend  he watched me to play and asked me  what is "Farm Plot" - so another step was made and he now can flood room using  small underground lake and  start his own farming fun.


Your son... is better than me at this game.
And he's six.
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Ratbert_CP on February 25, 2011, 01:27:33 pm
Quote
This day I installed it my 6 yrs old son asked me If he can have this game as well.  He is barely able to read in our native language - which as all of you already know from my language skill presented here - is  different from English.  I thought he would not be able to play it  neither this game will be fun for him for long time. First time he was only digging horizontal tunnels as long as his food was depleted and dwarwes stopped to dig :-P ..  but later .... I cannot say DF is his only game. He won Starcraft 2 single player already and playing ladder with bellow average results, he won Mass Effect I and II -  and few more games - but few times per every month he  visits my room and asks me - "Father, Why my dwarf attack others?  Or something else from DF. And then we go to his room and he learns few new tricks about DF.   
Now at his 7 years he can read slow but well in native language but also he can read and understand many  english words - only because of DF. If you let him to start new Fortress he can build  the very basic one with storages inside, basic workshops, doors, beds, basic rooms for his dwarfs using 2 or 3  levels, mining some diamonds and store them in own made bins, create still  and  distile some beer to  own made barels  - everything by his own.  None of  couple recent modern games forced him to  ask me about "what means word XXX"  - he won  his recent  modern  games just by Try to click icon by mouse and watch what is going to happen.  Last  weekend  he watched me to play and asked me  what is "Farm Plot" - so another step was made and he now can flood room using  small underground lake and  start his own farming fun.


Your son... is better than me at this game.
And he's six.

It's amazing what a strange mood can do to a child...
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: Louist on February 25, 2011, 02:37:16 pm
I've been using one version or another of the LNP for a while, but I don't think I ever said thanks.

Thanks!
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: LucasUP on February 25, 2011, 11:47:31 pm
Thanks for bug reports etc!
I'm working on a slightly updated version of the LNP GUI and format.
It may be released along with .19 packed-in tomorrow or something.

So far I've done:
Spoiler (click to show/hide)

Any other quick suggestions?
Title: Re: Lazy Newb Pack [0.31.18] [V7.0] With Graphical User Interface!
Post by: TolyK on February 26, 2011, 02:25:40 am
I guess I'll add artifacts/moods.
Also: I've got a good worldgen for adventure mode - I'll add that.

We might want to put in some more popular worldgens...
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on February 26, 2011, 07:37:45 pm
LNP V8.0 with 0.31.19 released!
Spoiler (click to show/hide)

I guess I'll add artifacts/moods.
Also: I've got a good worldgen for adventure mode - I'll add that.

We might want to put in some more popular worldgens...
Too late! I'm not sure what you meant by adding artifacts/moods. You'll have to email me the files for next version (which should be soon anyways).
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: UristMcDwarf on February 26, 2011, 08:05:00 pm
LNP V8.0 with 0.31.19 released!
Spoiler (click to show/hide)

I guess I'll add artifacts/moods.
Also: I've got a good worldgen for adventure mode - I'll add that.

We might want to put in some more popular worldgens...
Too late! I'm not sure what you meant by adding artifacts/moods. You'll have to email me the files for next version (which should be soon anyways).

Sweet!
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Thundercraft on February 26, 2011, 08:54:16 pm
Too late! I'm not sure what you meant by adding artifacts/moods. You'll have to email me the files for next version (which should be soon anyways).

Just a reminder: Are you still planning on including the program portion of SoundSense (http://www.bay12forums.com/smf/index.php?topic=60287.0) in the next, next version? This was talked about. It's only about 500 Kb and, being written in Java, it should always be compatible - unless Toady radically changes the way gamelog.txt is formatted.

Also...
TolyK: You might want to update your sig to reflect that the latest version is [0.31.19][v8.0].

Edit:
Are you considering releasing the LNP GUI by itself, separate from DF itself and all the utilities and such? For instance, with these bug fixes and updates to the GUI in v8.0 I'm very tempted to download the new pack just to replace the 7.0 GUI I'm using with 31.18. And I could even handle moving the directories around to fit the new scheme. But it means a rather large download just to extract the GUI.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on February 27, 2011, 02:05:12 am
Just a reminder: Are you still planning on including the program portion of SoundSense (http://www.bay12forums.com/smf/index.php?topic=60287.0) in the next, next version? This was talked about. It's only about 500 Kb and, being written in Java, it should always be compatible - unless Toady radically changes the way gamelog.txt is formatted.
we forgot, it's easy to add. I'll do that in just a bit.
Quote
Also...
TolyK: You might want to update your sig to reflect that the latest version is [0.31.19][v8.0].
Did that just now.

Quote
Are you considering releasing the LNP GUI by itself, separate from DF itself and all the utilities and such? For instance, with these bug fixes and updates to the GUI in v8.0 I'm very tempted to download the new pack just to replace the 7.0 GUI I'm using with 31.18. And I could even handle moving the directories around to fit the new scheme. But it means a rather large download just to extract the GUI.
yeah we were planning on making it modular and not even updating every time there aren't any bugs/gameplay changes. that would be fairly easy, but why not download .19 as well? :P
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Thundercraft on February 27, 2011, 02:39:27 am
Actually, on examining the directory structure and contents of the Lazy New Pack, I see that the Defaults, Extras, and Keybinds seem to be an integral part of the GUI. So I guess they should always go together. (Although, the Worldgen, init options and other settings may be version dependent.)

Also, I see little reason not to always update to the latest version of DFHack and the latest version of DwarfTherapist in a "minimal" or "update pack" because so many players find them indispensable and it looks like they are both designed to be backwards compatible. (The Dwarf Therapist Releases and Known Versions of DF that it works with (http://code.google.com/p/dwarftherapist/wiki/SupportedGameVersions) list confirms this compatibility.) Even DFInit seems pretty important and built to be mostly version independent.

But, from what I've read, the graphics packs are not released with legacy support in mind. For backwards compatibility, Phoebus and Ironhand maintain downloads for older versions.

Yes, I like the idea of making LNP modular and having small update packs. Although, that sounds like more complication for you guys.

Question: Does the GUI expect to find specific folder and file names containing "-31.19" suffixes or version numbers? Or is it more dependent on structure where it can still find the keybinds and utilities without that?
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on February 27, 2011, 02:48:03 am
Yeah if we did a modular version it would come with the LNP folder and its subdirectories (even if those directories were empty, which they COULD be and things would still work). You would have to manually put the latest graphics packs and utilities in their respective folders. Not a lot of work though.

The GUI only looks for "Dwarf Fortress" and doesn't care if there is anything else after the folder name. So you can name it "Dwarf Fortress 9000" and it will still work.

The names/versions of the graphics packs etc are most just for information. For example you can put whatever graphics packs you want, named whatever you want, in the graphics folder.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on February 27, 2011, 02:54:46 am
does anyone know if the Matrix tileset was updated yet? Search isn't working for me.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Manbearpigbear on February 27, 2011, 10:26:09 am
Thank you so much for updating it to .19, I'm so used to playing with this pack that without it the game feels weird XD
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on February 27, 2011, 01:19:35 pm
Thank you so much for updating it to .19, I'm so used to playing with this pack that without it the game feels weird XD
the thing is...
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: dwarfhoplite on February 28, 2011, 12:00:12 pm
Thanks!
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on February 28, 2011, 12:42:01 pm
welcome.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Skidge on February 28, 2011, 03:34:25 pm
I've been playing DF for many months now and just tried out LNP for the first time with .19. Wow, I can't believe I've been ignoring it for so long. It makes all the tedious little things I twiddle so much easier. I have one request, though; I hate how the default announcements for warm/damp stone pause and recenter the game, so I always modify data/init/announcements.txt to remove that. If it's not too much work and doesn't clutter your UI too much, could you add an option for that?

Spoiler (click to show/hide)

Or if that won't work, an option to pop open the announcements.txt file to edit ourselves without wading through the directories would work.

Man, that makes me sound lazy, but I guess that's why I like the LNP. :)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on February 28, 2011, 03:43:30 pm
sure we could make an announcements tab and editor. i'll start right now actually.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: GamerKnight on March 01, 2011, 03:07:03 am
I managed to get 246FPS with LNP!!! With 42 dwarves.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: JujuBubu on March 01, 2011, 03:39:51 am
If I could I would vote again for every new version.

I don't know how to thank you Lucas for doing the fiddling for me.

I am playing DF for 3 1/2 years now and the most annyoing part of DF is to recustomize the game every time a new version comes out, especially when the Great Toad puts on his update shoes and
throws updates on a weekly to biweekly basis ..
Fixing graphic packs, searching for dwarf therapist and its prequels, fixing the inits by hand, because nearly every update includes a init update.
Fixing forts and generating worlds.  You all took that from me, so I can keep playing.

All I can say is this is a masterwork thread, all of its content is of the highest quality. It menaces with spikes of awesome and playersupport.
On it is a picture of Dwarf Fortress Players Idling its carved from ascii.

LucasUp has become a Legendary Community Supporter.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Thundercraft on March 01, 2011, 05:19:51 am
Considering how many new players either start with Lazy Newb Pack or do most of their learning with it, I propose that you include this handy-dandy Quick Reference (http://www.bay12forums.com/smf/index.php?topic=77818.0) in the package. (Placed in the root directory, of course, where even a newbie can find it. [activate imagination for image of a caveman buying car insurance])

It may be in .PDF format, but it uses ASCII instead of images and takes up all of 45 Kilobytes.

To be fair, the Status Icons, job classes, color coding and some other things are only useful for newbies playing the ASCII version. (Which I assume some newbies do, but I can't figure out why when beautiful graphics sets are available. Except for those having some pre-existing roguelike (http://en.wikipedia.org/wiki/Roguelike) obsession, of course. That's understandable.) But there's plenty of other info that's useful to non-ASCII players, too.

On a related subject:
I've been playing DF for many months now and just tried out LNP for the first time...
As others have recommended before, I also support the notion of having this thread "sticked" to the top of DF General Discussion. If this package is primarily geared towards newbies, then it should be made easy enough for even Lazy Newbs to find. (Can the 'thread should get sticked' thing be made into a new poll?)

But if pinning a forum topic is reserved exclusively for Toady's use, then perhaps the existence of Lazy Newb Pack should be mentioned on the front page of Magmawiki? I've read more than a few posts now where a player laments not finding out about this pack until later.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 01, 2011, 06:56:35 am
Considering how many new players either start with Lazy Newb Pack or do most of their learning with it, I propose that you include this handy-dandy Quick Reference (http://www.bay12forums.com/smf/index.php?topic=77818.0) in the package. (Placed in the root directory, of course, where even a newbie can find it. [activate imagination for image of a caveman buying car insurance])

It may be in .PDF format, but it uses ASCII instead of images and takes up all of 45 Kilobytes.
I'll add it in when I finish the thing I'm working on now. This looks like a nice addition.

Quote
To be fair, the Status Icons, job classes, color coding and some other things are only useful for newbies playing the ASCII version. (Which I assume some newbies do, but I can't figure out why when beautiful graphics sets are available. Except for those having some pre-existing roguelike (http://en.wikipedia.org/wiki/Roguelike) obsession, of course. That's understandable.) But there's plenty of other info that's useful to non-ASCII players, too.
I used ASCII while learning to get the best of both worlds, but usually go graphics now due to all the stuff with the same letters.

Quote
On a related subject:
I've been playing DF for many months now and just tried out LNP for the first time...
As others have recommended before, I also support the notion of having this thread "sticked" to the top of DF General Discussion. If this package is primarily geared towards newbies, then it should be made easy enough for even Lazy Newbs to find. (Can the 'thread should get sticked' thing be made into a new poll?)
Yes, that needs to be a poll.

Quote
But if pinning a forum topic is reserved exclusively for Toady's use, then perhaps the existence of Lazy Newb Pack should be mentioned on the front page of Magmawiki? I've read more than a few posts now where a player laments not finding out about this pack until later.
Also, it would be nice to have it listed on the wiki or even download page.
***
Currently working on allowing presets and such.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Iceco on March 02, 2011, 08:03:33 am
I believe Stonesense is back to full compatibility (i.e. showing dwarves again), so that should be reflected in the first post.
Evidence (http://www.bay12forums.com/smf/index.php?topic=58809.msg2025228#msg2025228). - At least that's what what I get from it. Haven't tested it myself, so not sure.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on March 02, 2011, 08:52:20 pm
I believe Stonesense is back to full compatibility (i.e. showing dwarves again), so that should be reflected in the first post.
Evidence (http://www.bay12forums.com/smf/index.php?topic=58809.msg2025228#msg2025228). - At least that's what what I get from it. Haven't tested it myself, so not sure.
It's true! I just tested it, and my it looks pretty! I don't know if I'll make a .19 repack with it, but manual download is easy.
.20 compatibly will probably come soon after it's release, and it will be included then.

+ Stonesense Slate (http://www.bay12forums.com/smf/index.php?topic=43260.0)
     - Download Latest Memory.xml (http://stonesense.googlecode.com/svn/trunk/Memory.xml) and place in Stonesense directory for 31.19 compatibly


EDIT:
If I could I would vote again for every new version.

I don't know how to thank you Lucas for doing the fiddling for me.
[SNIP]
LucasUp has become a Legendary Community Supporter.

Why thank you! :)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on March 05, 2011, 04:00:33 am
New YouTube Lets Play by Djrodw (http://www.youtube.com/user/Djrodw#p/c/FE068405847836E4/0/OKxXG9lsFD8) using Lazy Newb Pack [0.31.19] [V8.0]

Haven't watched it all, but he seems to do a very in-depth explanation of everything, using the most recent version of DF.
Note he's got MORE EPISODES (around FOUR) then what are in that playlist, hopefully he'll add the rest later, but you can find them on his channel easily enough.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 05, 2011, 09:54:12 am
woah, that's awesome!
(p.s. I think I know why he made the second depot space .. one word: elves.  :P
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: jarodw on March 05, 2011, 10:31:24 am
lol elves ey?  what makes you think that?  all im trying to do is chop tree's down  :P

I am Djrodw fyi!

Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 05, 2011, 10:51:53 am
oh, siege defense?
remember 1-tile-bridge trick ;)

woah this needs a thread of its own.
[/derail]

partially done with updating - code not completely working yet. Also my code is slightly incomprehensible  :P
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: jarodw on March 05, 2011, 12:14:36 pm
Lucas... btw I was wondering something about the LNP UI you may have noticed in the second video in my series that I sorta ran into a hiccup when I tried to go up and down in levels with the <> brackets... usually I always had to hold shift for that, but for some reason I don't have to now, plus my Numpad isnt working like it should with the DF interface, and I am wondering if that has something to do with the keybindings option you put in the UI... I dont know if I should change it as im no coder and afraid of breaking my game but is that the culprit?
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 05, 2011, 12:45:57 pm
did you do laptop keybindings? that's the culprit.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: jarodw on March 05, 2011, 01:30:11 pm
thats it, it was on laptop, I never changed the option cuz I was afraid of it really... but that fixes it thank you..
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Thundercraft on March 05, 2011, 03:27:15 pm
...I sorta ran into a hiccup when I tried to go up and down in levels with the <> brackets... usually I always had to hold shift for that, but for some reason I don't have to now, plus my Numpad isnt working like it should with the DF interface, and I am wondering if that has something to do with the keybindings option you put in the UI...

Unless I'm mistaken, I believe laptop keybindings are set as default after installing LNP. Personally, this does not bother me, except for the fact that the expected <> brackets do not work as usual.

Because the <> brackes do not work by default, newbies will get confused when they try to follow various wiki instructions and video or web/forum tutorials. Also, many QuickFort (http://www.bay12forums.com/smf/index.php?topic=35931.0) templates dig or build things on multiple levels - and these templates will not work with the current laptop keybindings enabled.

I was able to get around these problems by manually reconfiguring the auxiliary "Move view/cursor up/down (z)" keybindings. That way, I was still able to keep the [,]/[.] keys as the primary up/down. For newbies, this is how I did it:
Spoiler (click to show/hide)

However, I would recommend making something like this as default for the next LNP release.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 05, 2011, 03:30:26 pm
I think lucas forgot to set them back after testing them. when I re-pack it with my addition, I'll do that.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Thundercraft on March 05, 2011, 03:39:49 pm
Ah, that explains it.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on March 05, 2011, 04:54:20 pm
Lucas... btw I was wondering something about the LNP UI you may have noticed in the second video in my series that I sorta ran into a hiccup when I tried to go up and down in levels with the <> brackets...
Yeah I saw that.
I think lucas forgot to set them back after testing them. when I re-pack it with my addition, I'll do that.
This is what happened.

There is no risk of breaking involved in changing keybindings, it literally just swaps a .txt file which define what keys do what.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: jarodw on March 05, 2011, 05:10:17 pm

This is what happened.

There is no risk of breaking involved in changing keybindings, it literally just swaps a .txt file which define what keys do what.
[/quote]

I changed it to default soon after Tolyk replied, and everything went back to normal... even with that tho, you guys have made a really nice pack, I especially like the idea of raising the pop cap... im curious to see a tantrum spiral with 1000 dwarves in the fort  ;D big bloody mess that would be!
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Svampapa on March 05, 2011, 06:42:14 pm
I changed it to default soon after Tolyk replied, and everything went back to normal... even with that tho, you guys have made a really nice pack, I especially like the idea of raising the pop cap... im curious to see a tantrum spiral with 1000 dwarves in the fort  ;D big bloody mess that would be!

Chances are you'll throw a bit of a tantrum yourself, once the fps enters single digits. :)

Also, thanks to everyone involved in putting this pack together every new release!
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on March 05, 2011, 08:22:39 pm
RUNESMITH UPDATED TO .19 (http://www.bay12forums.com/smf/index.php?topic=59056.0)
(Dwarf information viewing and editing tool)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: GamerKnight on March 06, 2011, 06:38:46 am
.20 is here! We require an update of LNP for this!
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 06, 2011, 06:52:56 am
We require an update of LNP!
darn, I'm not even halfway done.
...
wait.
.20 is here!
*YAHOOO!*
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Ignosius on March 06, 2011, 10:13:20 pm
And now .21 is out!

So far behind!
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] OLD! With Graphical User Interface!
Post by: TolyK on March 07, 2011, 01:44:37 am
...
wow.
I'm guessing .22 will come out soon ;)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on March 07, 2011, 01:52:12 am
yeah DF .23 out now.






Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: zwei on March 07, 2011, 03:05:08 am
Oh god, its exponential!

Singularity is finally happening!

 :P
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: GamerKnight on March 07, 2011, 04:12:25 am
Wha... What is happening? At this rate DF will be ready for shipping in two days!!!
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Lesseps on March 07, 2011, 07:55:38 am
So how do we upgrade now? is there any way to upgrade version without starting new game, using old saves ? I mean if I have 31.19 save could I use it in .21 or .23 ?
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 07, 2011, 07:57:32 am
So how do we upgrade now? is there any way to upgrade version without starting new game, using old saves ? I mean if I have 31.19 save could I use it in .21 or .23 ?
.23 was a joke I think ;)

just copy your save folder, it should work. COPY though ;)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Lesseps on March 07, 2011, 08:28:03 am
okay and what about new .21 version that run on .19 lazy newb pack and graphics? will it work somehow? Cause new versions come out much faster than LNP comes :)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 07, 2011, 08:34:51 am
okay and what about new .21 version that run on .19 lazy newb pack and graphics? will it work somehow? Cause new versions come out much faster than LNP comes :)
There's already .20 (even .21?) graphics. It doesn't work with old graphics though, trust me I've tried ;)
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Lesseps on March 07, 2011, 08:41:48 am
So the solution is play .19 so far, abd when .21 LNP coumes out just download it and copy saved games and continue from now on?
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Andriuz on March 07, 2011, 08:49:04 am
Yes play .19 build lots of cage traps and build few nest then u will have lots of meat or trap a blue jay and then try to trap all of his clones thats really funny. beleve me that way a new version of LNP will come faster =D
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Lesseps on March 07, 2011, 11:10:17 am
O_o 
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on March 07, 2011, 02:00:56 pm
You're going to have to wait a day or so for everything to be updated.

But if you're impatient READ THE OP on "Do-It-Yourself Upgrading" for making your own .21+ version
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Rehehelly on March 07, 2011, 02:26:55 pm
But if you're impatient READ THE OP on "Do-It-Yourself Upgrading" for making your own .21+ version

Wouldn't that just make it a newb pack?

I registered just to say that, and to say thank you.
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: TolyK on March 07, 2011, 04:40:50 pm
But if you're impatient READ THE OP on "Do-It-Yourself Upgrading" for making your own .21+ version

Wouldn't that just make it a newb pack?
No, because you still make it to be lazy later (like my  :P)

Quote
I registered just to say that, and to say thank you.
You're welcome!
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: ThirdSpartacus on March 08, 2011, 03:47:19 pm
I Lub this Pack!!! :D
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: Rainseeker on March 08, 2011, 04:14:22 pm
Can't wait until the new one comes out!!! XD
Title: Re: Lazy Newb Pack [0.31.19] [V8.0] NEW! With Graphical User Interface!
Post by: LucasUP on March 09, 2011, 01:03:11 am
.21 version on the way... also
VIDEO: Getting Started with the Lazy Newb Pack (http://www.youtube.com/watch?v=p3pg25RPtvM&feature=BF&list=ULDfodwvpFVZU&index=21)
Very cool video tutorial by Djrodw! Thank him very much for such awesome work!
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] YAY! With Graphical User Interface!
Post by: LucasUP on March 09, 2011, 02:27:57 am
Lazy Newb Pack [0.31.21] [V8.2] RELEASED yay
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] YAY! With Graphical User Interface!
Post by: Unfrozen Caveman on March 09, 2011, 04:21:04 am
Thank you sir! I love you!
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] YAY! With Graphical User Interface!
Post by: TolyK on March 09, 2011, 09:33:17 am
Lazy Newb Pack [0.31.21] [V8.2] RELEASED yay
Cool!
Did you add anything to the VB project? If so I'll have to integrate it with what I'm doing...
.. btw I've gotten set back about 30 minutes of work... darn...
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: mnjiman on March 09, 2011, 11:17:13 am
Keep up the great work, even though I am not a newb to the game, its nice to sometimes download something nice and put together already.

*cheers*
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: Temp_ on March 09, 2011, 01:03:30 pm
Newb here.

Just wanted to say I could use [,] [.] to change z-levels in V8.0 but have to use the default [<] [>] in V8.2.  I never touched the keybindings in either version.

Thanks for the pack, by the way <3
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: LucasUP on March 09, 2011, 01:11:40 pm
Yeah it was set to Laptop by default in V8.0 accidently. Just install the laptop keybinding if you want those keys back. Don't think you need a laptop to use it, I actually prefer those binds for all situations.
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: TolyK on March 09, 2011, 01:12:20 pm
Newb here.

Just wanted to say I could use [,] [.] to change z-levels in V8.0 but have to use the default [<] [>] in V8.2.  I never touched the keybindings in either version.

Thanks for the pack, by the way <3
yeah, the keybindings were accidentally set to laptop last version. to get the same effect just install the laptop keybindings.

you're welcome, by the way ;)
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: Thundercraft on March 09, 2011, 02:41:19 pm
Just wanted to say I could use [,] [.] to change z-levels in V8.0 but have to use the default [<] [>] in V8.2.  I never touched the keybindings in either version.
yeah, the keybindings were accidentally set to laptop last version. to get the same effect just install the laptop keybindings.

You set the default keybindings back to default, which did fix most of the issues folks were having with keybindings. But now some are missing the [,]/[.] functionality. :D

Yes, we can switch back to laptop bindings to get those back. However, as I mentioned earlier, as long as [<]/[>] are not recognized as up/down for those using the laptop keybindings, many standard .CSV templates for QuickFort (http://www.bay12forums.com/smf/index.php?topic=35931.0) will not work. That is a problem.

Looking at Laptop-31.21.txt in v8.2:

Notice how both CURSOR_UP_Z_AUX and CURSOR_DOWN_Z_AUX are defined with [5] and [Numpad 5]? Anotherwords, those are broken because 5 is defined for both UP_Z and DOWN_Z. Pressing [5] will go down a z-level - despite this conflict - because DF recognizes the last defined keybinding for the same key (DOWN_Z in this case). What's more, this problem also exists in Default-31.21.txt. And it's been this way since at least v7.0 (and possibly earlier).

Laptop keybindings could easily be changed to something like the following (without sacrificing any keyboard shortcut functionality):

Similarly, the default keybindings could be changed to something like this:

I believe this could solve all complaints.

Spoiler: Related quotes (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: TolyK on March 09, 2011, 02:47:51 pm
I should go post in the facepalm thread now.
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: LucasUP on March 09, 2011, 03:07:56 pm
Yeah I was going to look into that actually. Forgot about it.
also those conflicts with the keybinds must be in vannilla DF itself.
Does Auxillery up/down do the exact same thing? Like only move by one? Because then why bother switching them? Why not just keep that edited part of default.txt the same in laptop.txt?
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: Thundercraft on March 09, 2011, 03:25:33 pm
...those conflicts with the keybinds must be in vannilla DF itself.
It would not surprise me.  ;D

Does Auxillery up/down do the exact same thing? Like only move by one?
Yes, it does exactly the same.

Because then why bother switching them? Why not just keep that edited part of default.txt the same in laptop.txt?
Since there is no functional difference, there's no real reason not to. Except, perhaps, to make it more obvious that
[,]/[.] is mainly intended for laptop users, while [<]/[>] is the default in vanilla.

The next obvious question, then: Why have separate default.txt/laptop.txt at all? The up/down z-level shortcuts was just one aspect changed in laptop.txt... right? There are other changes, too, I assume... ?
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: Sinonim on March 09, 2011, 03:37:49 pm
hi, love your little app, great work ;]

would like to make bug report:

-Population cap button not working. unless child cap button will be used after setting population cap.
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: Svampapa on March 09, 2011, 04:08:53 pm
I'm having some trouble since .19, namely crashing. A lot of it.

Seems closely related to window sizes, as it will be most frequent when I resize by grab n drag or specify window size in the init. But I can't play with just that little tiny sliver of a window that is standard... h4lp?

Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: Askot Bokbondeler on March 09, 2011, 04:11:24 pm
have you updated to 31.21?
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: Svampapa on March 09, 2011, 04:16:45 pm
Yep. Downloaded the latest pack, ran the Ironhand graphic installer.

With the .19 pack I could loo(k) around, but it would crash if zooming all the way out with the mousewheel or attempting to link certain things to levers. Bridges was fine, but floodgates and vertical bars crashed it.
In .21 it will crash as soon as I loo(k), as well as zooming all the way out like before.

Just tried disabling TT and leaving windowsize, but no cigar. Still crash on loo(k).*

Dunno if this belongs here or at the bugtracker, but since I don't see the forums swamped with this I figured it most likely isn't a DF vanilla problem.

*Edit: Nevermind. The LNP TT button didn't disble it in the init for some reason. I got it to stop crashing on zoom and loo(k) by disabling it manually.
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: Thundercraft on March 09, 2011, 04:34:06 pm
I'm just guessing here, but:

Did you make any changes to your init files? (Perhaps with the [Init File Editor] button?) Maybe one of the changes you made caused a problem?

EDIT: Ninja'd... (http://www.clicksmilies.com/s1106/verkleidung/costumed-smiley-049.gif)
Title: Re: Lazy Newb Pack [0.31.21] [V8.2] I'll create a GUI interface using Visual Basic!
Post by: LucasUP on March 09, 2011, 04:47:47 pm
The next obvious question, then: Why have separate default.txt/laptop.txt at all? The up/down z-level shortcuts was just one aspect changed in laptop.txt... right? There are other changes, too, I assume... ?

You haven't read the readme .txt I assume:
Spoiler (click to show/hide)

The only problem with outright assigning . and , is that . is "One-Step" by default.

I'll make default ACTUALLY THE DEFAULT keybindings (broken or not)
Laptop (or maybe I'll rename it LazyNewb or something less LAPTOP specific) will have cool helpful tweaks, like making BOTH . , and < and > work. I'll make it so for a quick release


*Edit: Nevermind. The LNP TT button didn't disble it in the init for some reason. I got it to stop crashing on zoom and loo(k) by disabling it manually.
Thats weird, TrueType enable/disable was definitely working for me when I was testing it.
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: LucasUP on March 09, 2011, 06:11:37 pm
[0.31.21] [V8.3] Released

Upgraded to Lazy Newb Pack.exe v1.3 - Fixed changing population cap not saving automatically
Added Runesmith v0.1.9
Upgraded to Phoebus 31.21v03
Fixed Keybindings - Renamed "Laptop" to "LazyNewb". Makes BOTH ,/. AND </> work for z-level change
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: GamerKnight on March 09, 2011, 11:17:21 pm
I can't find Runesmith in the folder.
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: LucasUP on March 10, 2011, 12:21:07 am
Really? Make sure you have v8.3
I just double checked the DFFD and direct download and its under LNP\Utilities\Runesmith.
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: Lagslayer on March 10, 2011, 01:20:24 am
None of my dfhack utilities are working. There is an error message pop-up:

The program can't start because MSVCP100.dll is missing from your computer. Try reinstalling the program to fix this problem.

I've tried deleting the dfhack that came with the pack and then re-downloading it separately, but I get the same error message. Is there a way to remedy this? If not, are there other utilities with similar effects?
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: Thundercraft on March 10, 2011, 02:26:39 am
None of my dfhack utilities are working. There is an error message pop-up:

The program can't start because MSVCP100.dll is missing from your computer. Try reinstalling the program to fix this problem.

Sounds like a problem with DFHack, not with LNP.

When in doubt, check the forum thread for the utility in question:
On Windows, you might have to install the MSVC 2010 redistributable (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84).
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: Pukako on March 10, 2011, 02:34:56 am
I got the same error - no msvcp100.dll - a bit of google-fu later, and;

http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84 (http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84)

You got to update your "Visual C++ 2010 Runtimes". My laptop is just back from getting a new motherboard, and it didn't have this.  If you look in your system32 folder, you'll probably find msvcp60.dll instead.
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: Thundercraft on March 10, 2011, 02:55:34 am
I got the same error - no msvcp100.dll - a bit of google-fu later, and;

http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84 (http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84)

You got to update your "Visual C++ 2010 Runtimes"...

I believe that is the same link I posted above...  ::)
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: Lagslayer on March 10, 2011, 02:57:22 pm
It seems to be working now. Thank you.
Title: Re: Lazy Newb Pack [0.31.21] [V8.3] I'll create a GUI interface using Visual Basic!
Post by: LucasUP on March 13, 2011, 08:00:29 pm
Just realized the Mediafire link didn't actually have v8.3 (I had put it in the wrong place where you couldn't see it).
If you used the Mediafire mirror and couldn't find v8.3, sorry its there now.
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] I'll create a GUI interface using Visual Basic!
Post by: LucasUP on March 14, 2011, 04:52:20 pm
[0.31.21] [V8.4] Released
Upgraded to DFHack v0.5.7 (IMPORTANT fixes)
Added new embark profile by captain_duck: DFVIDTUTS2011.
Also made the dwarves for each embark easier to read.
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: Rainseeker on March 14, 2011, 05:07:11 pm
Thanks guys, great job, keep up the good work!
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: Shiv on March 15, 2011, 12:06:52 am
Is there any reason the mouse wouldn't be working?  Started playing DF again (again..) and used this to get me started up again quickly.  Problem is, my mouse doesn't work in game.  Can't use it to lay out designations or anything.  Thought it might be disabled in my init but it's not.  Any other reasons I should know of to check?
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: LucasUP on March 16, 2011, 08:23:21 pm
Is there any reason the mouse wouldn't be working?  Started playing DF again (again..) and used this to get me started up again quickly.  Problem is, my mouse doesn't work in game.  Can't use it to lay out designations or anything.  Thought it might be disabled in my init but it's not.  Any other reasons I should know of to check?
I don't know of any other reasons why the mouse wouldn't be working. Maybe try changing print mode to different things in the init?

Also, I made a topic about putting a link to the Lazy Newb Pack somewhere on the DF Wiki front page (http://www.bay12forums.com/smf/index.php?topic=79687.0)
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: Rose on March 17, 2011, 12:00:31 am
I hope the lazy newb pack has the latest stonesense in it.
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: LucasUP on March 17, 2011, 12:22:28 am
I hope the lazy newb pack has the latest stonesense in it.
Latest Stonesense!? Oh! Well I guess it will tommorow :)
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: Zinic on March 17, 2011, 06:21:16 am
Just wanted to drop a comment saying thanks for putting this together! If it weren't for this, I would never have gotten into Dwarf Fortress as bad as I have now. :)
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: zwei on March 17, 2011, 06:47:58 am
Since this is more of LNP thing, but concerning soundsense:

I had idea to make "automated updates" engine for ss: basically, mod would download all the sound data on background from server and keep itself updated (partial downloads of what was changed/added), keeping inital download small but providing all the sound data.
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: Rainseeker on March 17, 2011, 02:48:51 pm
Cool idea Zwei!
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: TolyK on March 17, 2011, 02:51:15 pm
i agree that it's a good idea, but either we would need that integrated into the LNP for all things (which would be painful to code and coordinate) or the stonesense guys need to do that.
i strongly suggest you go to their thread and suggest that.

*TolyK continues to work on secret project*
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: LucasUP on March 17, 2011, 04:15:52 pm
i agree that it's a good idea, but either we would need that integrated into the LNP for all things (which would be painful to code and coordinate) or the stonesense guys need to do that.
i strongly suggest you go to their thread and suggest that.

*TolyK continues to work on secret project*
Considering Zwei is the OP of SoundSense, I imagine he has that covered. But I'm assuming he's talking about making said upgrade engine himself. Very cool idea.

Makes me think that I'd love to have an automatic update engine for LNP, but would have no idea where to start and probably way more work then I'm willing to put into the project at the moment.

BTW new LNP version incoming with STONESENSE, and updates to Therapist and Phoebus
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: LucasUP on March 17, 2011, 04:39:45 pm
Lazy Newb Pack [0.31.21] [V8.5] Released
Added: Stonesense Slate v2.3
Upgrade: Dwarf Therapist 0.6.10
Upgrade: Phoebus 31.21v04
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 18, 2011, 12:12:47 am
oh *facepalm*
I think i know how we could do that,, but we'd need a server and those are hard to come by... ;)
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Ancre on March 19, 2011, 11:07:39 am
Hi !

i have tried to download and install the LazyNewbPack. But whenever I try to launch it, I have an error message saying :

"Lazy New Pack.exe - Application Error

The application failed to initialize properly (0xc0000135)."

I don't know what I did wrong. I'd like to have some help ! :)

Thank you ! Ancre.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: thewonderidiot on March 19, 2011, 11:27:30 am
"Lazy New Pack.exe - Application Error

The application failed to initialize properly (0xc0000135)."

I'm pretty sure that means you need to install the .NET framework (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en).
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Ancre on March 19, 2011, 11:53:49 am
"Lazy New Pack.exe - Application Error

The application failed to initialize properly (0xc0000135)."

I'm pretty sure that means you need to install the .NET framework (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en).

Hehe, thank you. I still can't launch the LazyNewbPack, but it changed the error message. I guess that means I have to learn what the heck does a framework do, and how to find a version of the runtime or something. Well, LazyNewb will makes me ActiveVet the hard way I guess ! :D
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Dutchling on March 19, 2011, 12:06:36 pm
Great pack thanks! I'll always use this from now on if Genesis isn't updated yet
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 19, 2011, 12:30:02 pm
"Lazy New Pack.exe - Application Error

The application failed to initialize properly (0xc0000135)."

I'm pretty sure that means you need to install the .NET framework (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en).

Hehe, thank you. I still can't launch the LazyNewbPack, but it changed the error message. I guess that means I have to learn what the heck does a framework do, and how to find a version of the runtime or something. Well, LazyNewb will makes me ActiveVet the hard way I guess ! :D
You need to have .NET framework 3.5 installed, not 4.0 (though it never hurts.. :D)

If it isn't already, Lucas, can you put it on the front page?
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Ancre on March 19, 2011, 02:36:02 pm
"Lazy New Pack.exe - Application Error

The application failed to initialize properly (0xc0000135)."

I'm pretty sure that means you need to install the .NET framework (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en).

Hehe, thank you. I still can't launch the LazyNewbPack, but it changed the error message. I guess that means I have to learn what the heck does a framework do, and how to find a version of the runtime or something. Well, LazyNewb will makes me ActiveVet the hard way I guess ! :D
You need to have .NET framework 3.5 installed, not 4.0 (though it never hurts.. :D)

If it isn't already, Lucas, can you put it on the front page?

YAY ! I made it ! Thank you for everyone's help !

It's actually in the front page, in pretty big letters, but there's so much stuff on the front page, I just overlooked that one.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 19, 2011, 03:29:42 pm
lol yeah, we might have some cleaning to do...
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Ancre on March 19, 2011, 03:47:16 pm
Hehe, it's well organized, but there's pretty colors everywhere and BIG LETTERS and CLICK ME ! links every two lines and it's just too much for my poor lil attention span :D
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 19, 2011, 03:53:17 pm
Well here is the OP, I will try to update it to make it more readable  :D
Code: [Select]
[center][size=16pt][url=http://www.youtube.com/watch?v=p3pg25RPtvM&feature=BF&list=ULDfodwvpFVZU&index=21]VIDEO: Getting Started with the Lazy Newb Pack by Djrodw[/url][/size][/center]
[list]
[li]This package is designed for [color=limegreen]Newbs[/color] and for those who are too [color=limegreen]Lazy[/color] to put everything together whenever a new version comes out.[/li]
[li][color=limegreen]It Includes[/color] the latest version of [color=limegreen]Dwarf Fortress, Graphics, and all the best compatible Utilities![/color][/li]
[li][color=limegreen][size=12pt][url=http://www.bay12games.com/support.html]Donate to Bay 12 Games[/url] to show your support towards Dwarf Fortress and keep it alive![/size][/color][/li]
[li][color=red][size=12pt]Utilities and graphics included in this pack are NOT made or officially supported by Bay 12 Games[/size][/color][/li]
[/list]
[hr]
[center][size=16pt][color=limegreen]V8.5 with DF 0.31.21![/color][/size]
[size=12pt][color=yellow]Now with a Graphical User Interface!!![/color]
[b]Note:[/b] [URL=http://goo.gl/g0KkX]Requires Microsoft .NET Framework 3.5[/URL][/size]
[url=http://lucasup.imgur.com/lazy_newb_pack_graphical/][IMG]http://i.imgur.com/dh3kp.png[/img][/url]
[color=limegreen]Install any graphics pack put in the graphics folder! Run any utility put in the utilities folder![/color]

[size=16pt][b]Download V8.5 with DF 0.31.21[/b][/size]
[size=12pt][URL=http://dffd.wimbli.com/file.php?id=2801]DFFD[/URL] | [url=http://www.mediafire.com/?hwcjhh5j4jyus]Mediafire[/url] | [url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.21%5D%5BV8.5%5D.7z]Direct Download 7zip[/URL] / [url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.21%5D%5BV8.5%5D.zip]zip[/URL][/size]
[size=16pt][b]Older versions[/b][/size]
[spoiler][size=12pt] [url=http://www.mediafire.com/?z5m7j319avhm1]Mediafire[/url]
[url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.18%5D%5BV7.0%5D.7z][0.31.18][v7.0] 7zip[/URL] / [url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.18%5D%5BV7.0%5D.zip]zip[/URL]
[url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.18%5D%5BV6.1%5D.7z][0.31.18][v6.1] 7zip[/URL] / [url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.18%5D%5BV6.1%5D.zip]zip[/URL]
[url=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.16%5D%5BV5.2%5D.7z][0.31.16][v5.2] 7zip[/URL] / [URL=http://citadel-station.com/lazynewb/LazyNewbPack%5B0.31.16%5D%5BV5.2%5D.zip]zip[/URL][/size][/spoiler]
[/center]

[hr]
[u][b][size=18pt]Contents of V8.5[/size][/b][/u]
[spoiler]
[size=10pt][b]+ [url=http://www.bay12games.com/dwarves/]Dwarf Fortress v0.31.21 Windows SDL w/Sound[/url][/b][/size]
[size=10pt][color=limegreen][b]+ Lazy Newb Pack GUI (V1.3)[/b][/color]
    - A Graphical User Interface that can change Settings, Graphics, Aquifers, Exotics, Keybindings, Run utilities, and MORE!
    - Install any graphics pack put in the graphics folder! Run any utility put in the utilities folder!
    - Built-in init text editor!
    - Open common links and folders!
[/size]
[u][b][size=12pt]Graphics[/size][/b][/u]
[size=10pt][b]+ [url=http://www.bay12forums.com/smf/index.php?topic=57557.0]Phoebus Graphics 31.21v04[/url][/b]
[b]+ [URL=http://www.bay12forums.com/smf/index.php?topic=53180.0]Ironhand's Graphics v0.53[/URL][/b]
[b]+ [URL=http://www.bay12forums.com/smf/index.php?topic=53649.0]Mayday's Graphics 31.21[/URL][/b]
    - Replaces ASCII with a pleasant graphical tileset. Easily switch between sets! Phoebus installed by default.
[/size]
[u][b][size=12pt]Utilities[/size][/b][/u]
[size=10pt][b]+ [url=http://www.bay12forums.com/smf/index.php?topic=66525.0]Dwarf Therapist v0.6.10[/url][/b]
    - Easily manage labors: what tasks your dwarfs perform.
[b]+[url=http://www.bay12forums.com/smf/index.php?topic=43260.0]StoneSense Slate v2.3[/url][/b]
     -See your fortress in isometric 3D. Can (f)ollow along with your DF window.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=59056.0]Runesmith 0.1.9[/url][/b]
     - Hack and modify your dwarfs. [color=red]Use at your own risk.[/color]
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=58797.0]DFInit Utility v1.53[/url][/b] (.exe in DF folder)
    - Easily change game settings
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=60287.0]Soundsense r25[/url][/b]
     - An amazing sound engine for dwarf fortress! Download SoundPack [url=http://df.zweistein.cz/soundsense/]Here[/url]
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=58809.0]DFHack v0.5.7[/url][/b]
     - Minor utilities and hacks: vein digger, map reveal, etc. Read readme and [color=red]use at your own risk.[/color]
[b]+ [url=http://sun2design.com/quickfort/]Quickfort v1.11[/url] and [url=http://www.bay12forums.com/smf/index.php?topic=35931.msg1435348#msg1435348]v2.00pre3[/url][/b]
     - Use spreadsheets to automatically designate large areas of your fort. Click link for help and resources.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=55025.0]Chromafort[/url][/b]
     - Converts images into spreadsheets which can be used with Quickfort.
[/size]
[u][b][size=12pt]Extras[/size][/b][/u]
[size=10pt][color=limegreen][b]+ Laptop Keybinds[/b]
[b]+ Custom Embark Profiles (LNP, Mayday, DFVIDTUTS2011, DFVIDTUTS2010)[/b]
[b]+ Custom World Gen[/b][/color]
    - Lazy Newb World: Peaceful, small world, much less scary Hidden Fun Stuff, generally fewer Z levels.
    - To use this you must select "Design New World with Advanced Parameters" and then "Lazy Newb World".

[/size]
[/spoiler]
[size=12pt][u][b]Additional Utilities:[/b][/u][/size]
[spoiler]
[size=12pt][b][color=limegreen]Compatible with 31.21[/color][/b][/size][size=10pt]
[color=limegreen]Put any of these in your Utilities folder, and they will show up in the Utilities tab![/color]
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=63484]Fortress Overseer v0.27[/url][/b]
     - Cool 3D Fort Visualizer!
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=60287.0]Soundsense r25[/url][/b]
     - An amazing sound engine for dwarf fortress! Now INCLUDED! Just downloaded the SOUNDPACK!
         1) Make sure [url=http://www.java.com/en/download/installed.jsp]java is installed[/url]
         2) download SoundPack [url=http://df.zweistein.cz/soundsense/]Here[/url]
         3) put soundpack into "LNP\Utilities\Soundsense\packs"
         4) run soundSense.exe or .cmd! Optionally put everything in your utilities folder and run it from the Utilities tab instead.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=70700.0]IsoWorld v0.9[/url] (Not tested)[/b]
     - An Isometric world map viewer.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=72900.0]World Viewer v2.0.10[/url] (Not tested)[/b]
     - View history and information generated during world gen.
[b]+ [url=http://www.bay12forums.com/smf/index.php?topic=57428.0]Perfect World DF v1.4[/url] (Not tested)[/b]
     - Create your own customized worlds (Manual included)
[/size]

[size=12pt][b][color=red]Compatible with older versions[/color][/b][/size][size=10pt]

[/spoiler]
[size=10pt][u][b]Other Downloads[/b][/u][/size]
[spoiler]
[size=12pt]+ [url=http://www.bay12forums.com/smf/index.php?topic=28829.0]Full List of Community Mods and Utilities[/url][/size]
[size=10pt]+ [url=http://df.magmawiki.com/index.php/Bentgirder]Bentgirder, a pre-generated world and tutorial![/url] (Incompatible with 31.18?)
+ [url=http://www.bay12forums.com/smf/index.php?topic=62301.0]Mouse Fortress[/url] - Mouse-based user interface for dwarf fortress
+ [url=http://www.bay12forums.com/smf/index.php?topic=57243.0]Display Case Mod[/url] - Put your artifacts where dwarves can appreciate them[/size]
[/spoiler]
[size=14pt][u][b]Screenshots[/b][/u][/size]
[spoiler][URL=http://img228.imageshack.us/img228/5143/screenshotlv.png][IMG]http://img228.imageshack.us/img228/5143/screenshotlv.th.png[/img][/URL][/spoiler]

[size=14pt][u][b]Dwarf Fortress Video Tutorials and Lets Plays[/b][/u][/size]
[spoiler][size=10pt][url=http://www.youtube.com/watch?v=p3pg25RPtvM&feature=BF&list=ULDfodwvpFVZU&index=21]Getting Started with the Lazy Newb Pack by Djrodw[/url]
[url=http://www.youtube.com/user/Djrodw#p/c/FE068405847836E4/0/OKxXG9lsFD8]Djrodw's Dwarf Fortress Lets Play[/url] [0.31.19]
[url=http://www.youtube.com/user/51ppycup#p/c/C1944506E041FE6E/0/klXolslGsk4]51ppycup's Video Tutorial[/url] [0.31.12]
[url=http://www.youtube.com/user/captnduck#p/c/262151AD89F4C076/0/KGBTNPbUvFM]Cptnduck's Video Tutorials[/url] [0.31.03]
[url=http://www.youtube.com/user/quill18#p/c/132FA6CC59B0D7CF/0/puKq8zjAYCE]quill18's Let's Play DF[/url][/size][/spoiler]

[size=14pt][u][b]HELP: Moving savegames to a new version[/b][/u][/size]
[spoiler]
[size=10pt][color=red]Note: Do not move 31.18 saves to 31.19+ . See "Do-It-Yourself-Upgrading" for more information.[/color]
1) Saves are located in "Dwarf Fortress\data\save"
   [color=limegreen]Copy your save folder[/color] over to the NEW VERSION.
   Your save games still contain old raw and graphic files.
2) Optional: To upgrade savegames to latest version, go to graphics tab and install an updated graphics pack, or just press "Update Savegames" if you don't use one.
[/size][/spoiler]
[size=14pt][u][b]HELP: Do-It-Yourself-Upgrading[/b][/u][/size]
[spoiler]
To manually upgrade your Lazy Newb Pack to a new version of Dwarf Fortress:
[size=10pt][u][b]=GAME=[/b][/u]
Extract files from any version of Dwarf Fortress into the "Dwarf Fortress" folder.
Note that the "Dwarf Fortress" folder can be re-named to ANYTHING starting with "Dwarf Fortress" (ie "Dwarf Fortress" and "Dwarf Fortress v9000" will work)

[u][b]=SAVES=[/b][/u]
Saves are kept in "Dwarf Fortress\data\save". You can copy the save folder to the new version.
For moving from .18 to .19 or higher it's recommended that you start with a fresh game, or else you won't benefit from most of the changes.
You can backup your old saves for safekeeping if you aren't moving them over, or keep them with the old version of LNP.

DO NOT Install .19+ graphics sets over .18 saves. They will break.
DO NOT "Update Savegames" from .18 to .19+
Installing and Updating .18 Graphics Sets over .18 saves will still work with .19+, and should un-break a save. But you will not see many new features.


[u][b]OPTIONAL STEPS:[/b][/u]

[u][b]=UTILITIES=[/b][/u]
Put any utilities you want to use in the "LNP\Utilities" folder

[u][b]=GRAPHICS=[/b][/u]
Extract graphics packs you want to be able to use into "LNP\Graphics"
LOOK LIKE: "Graphics\Mayday\[files]"
NOT LIKE:   "Graphics\Mayday\Mayday\[files]"
Once placed you can press the "Simplify Graphic Folder" button in the Lazy Newb Pack program to delete all the extra files the pack may contain.
This is useful to save space or to re-pack to a friend

[u][b]=DEFAULTS=[/b][/u]
Copy default d_init.txt and init.txt of your DF version into "LNP\Defaults"
-These will be what your settings revert to when you click the "Defaults" button

[u][b]=EXTRAS=[/b][/u]
Any files in "LNP\Extras" will be copied into the Dwarf Fortress folder when you FIRST ran the Lazy Newb Pack.
It contains embark profiles and world-generation by default. (You may want to delete world-gen because it may be incompatible with newer versions)
A text file is also made named "LNP1.2.txt" in the DF directory. If you delete this file, Extras will be installed again the next time to run the Lazy Newb Pack
[/size][/spoiler]

[size=14pt][b][u]Problems, Help and Links[/u][/b][/size]
[spoiler]
[size=12pt][color=red]Please do not use this thread to report problems with utilities made by other people.[/color]
[color=limegreen]Use the appropriate links provided above and below instead:[/color][/size]

[u][b]Dwarf Fortress[/b][/u]
- [url=http://www.bay12games.com/dwarves/]Homepage and Development log[/url]
- [url=http://df.magmawiki.com/index.php/Main_Page]Dwarf Fortress Wiki[/url] ([b]Learn how to play Dwarf Fortress![/b] Always keep this open in a window!)
- [url=http://www.bay12games.com/dwarves/mantisbt/login_page.php]Bug Tracker[/url] [b](REPORT PROBLEMS HERE.[/b] Requires quick and free registration)

[u][b]Dwarf Therapist[/b][/u]
- [url=http://www.bay12forums.com/smf/index.php?topic=39229.0]Forum Thread[/url]
- [url=http://udpviper.com/forums/viewforum.php?f=36]Dedicated Forums[/url]  [b](REPORT PROBLEMS HERE)[/b]
- [url=http://code.google.com/p/dwarftherapist/issues/list]Issue Tracker[/url] [b](OR HERE)[/b]
- [url=http://code.google.com/p/dwarftherapist/]Project Page[/url]

[u][b]Stonesense[/b][/u]
- [url=http://www.bay12forums.com/smf/index.php?topic=43260.0]Forum Thread[/url] [b](REPORT PROBLEMS HERE)[/b]
- [url=http://code.google.com/p/stonesense/]Project Page[/url]
[/spoiler]
[size=14pt][b][u]Mega-Credits[/u][/b][/size]  (See individual project threads for more details!)
[spoiler]
[b]LucasUP:[/b] Putting it all together so you don’t have to.

[size=14pt]Dwarf Fortress[/size]
[b]Bay 12 Games:[/b]
Tarn Adams (Toady One)
Zach Adams (ThreeToe)

[size=14pt]Lazy Newb Pack.exe[/size]
[b]Programming: [/b]LucasUP, TolyK
[b]Special Thanks: [/b]Mason11987 and xndrad

[size=14pt]Phoebus' Graphic Set[/size]
[b]Units:[/b] Sphr, Bane, Magnut, Phoebus.
[b]Fonts:[/b] Martin, Guybrush, Bisasam, Phssthpok.
[b]Tileset:[/b] RantingRodent, Hermano, DrD_AVEL, Darkond, Isenhertz.
[b]Special Thanks:[/b] Skie, Greenbane, Deon.

[size=14pt]Ironhand's Graphic Set[/size]
Ironhand and Wormslayer

[size=14pt]Mayday's Graphic Set[/size]
Mike Mayday

[size=14pt]Download Mirrors[/size]
finesse for direct download options

[size=14pt]Stonesense[/size]
[b]Programming:[/b] Jonas ask, Kris Parker, Japa Illo.
[b]Lead graphics designer:[/b] Dale Holodampf.
[b]Contributers:[/b] 7¢ Nickel, Belal, DeKaFu, Dante, Deon, dyze, Errol, fifth angel, frumpton, IDreamOfGiniCoeff, Impaler, jarathor, Jiri Petru, Lord Nightmare, McMe, Mike Mayday, Nexii Malthus, peterix, Seuss, Talvara, winner, Xandrin.
[b]Dfhack library:[/b] peterix.

[size=14pt]Dwarf Therapist[/size]
chmod, Dwarf Engineer.

[size=14pt]Other Utilities[/size]
[b]Dwarf Foreman:[/b] devek
[b]DFInit editor:[/b] xnrad
[b]DFHack:[/b] peterix
[b]Quickfort:[/b] joelpt
[b]PerfectWorldDF:[/b] cephalo
[b]Runesmith:[/b] sizeak

[size=14pt]Utility Compatibility[/size] (memory locations & .xmls)
[url=http://www.bay12forums.com/smf/index.php?topic=43260.msg1429665#msg1429665]Valathil[/url], [url=http://www.bay12forums.com/smf/index.php?topic=58809.msg1429929#msg1429929]daego[/url], [url=http://www.bay12forums.com/smf/index.php?topic=39229.msg1429753#msg1429753]vrga[/url].

[size=14pt]Special Thanks[/size]
Mike Mayday for the concept and his embark profile
jonask84, Japa, chmod, Phoebus, Mike Mayday, xnrad, joelpt, Ironhand and devek for their support and approval.
[/spoiler]
[size=14pt][b][u]Changelog[/u][/b][/size]
[spoiler][size=14pt][u][b]V8.5:[/b][/u][/size]
Added: Stonesense Slate v2.3
Upgrade: Dwarf Therapist 0.6.10
Upgrade: Phoebus 31.21v04

[size=12pt][u][b]V8.4:[/b][/u][/size]
Upgrade: DFHack v0.5.7 (IMPORTANT fixes)
Added: new embark profile by captain_duck: DFVIDTUTS2011.
Also made the dwarves for each embark easier to read.

[size=12pt][u][b]V8.3:[/b][/u][/size]
Upgrade: Lazy Newb Pack.exe v1.3 - Fixed changing population cap not saving automatically
Added: Runesmith v0.1.9
Upgrade: Phoebus 31.21v03
Fixed: Keybindings - Renamed "Laptop" to "LazyNewb". Makes BOTH ,/. AND </> work for z-level change

[size=12pt][u][b]V8.2:[/b][/u][/size]
-Dwarf Fortress v0.31.21 Windows SDL w/Sound
-Phoebus Graphics 31.21v01
-Mayday's Graphics 31.21
-Ironhand's Graphics v0.53 (Interchangeable with all other sets!)
-Dwarf Therapist v0.6.9
-DFInit Utility v1.53
-DFHack v0.5.4
-SoundSense r25
-Quickfort v1.11  and v2.00pre3
-Chromafort 4/25
-Lazy Newb Pack GUI v1.2!
-Custom Embark Profiles (LNP, Mayday, DFVIDTUTS2010)
-Custom World gen (Lazy Newb World)
-Laptop Keybinds
[/spoiler]
[/center][/spoiler]
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Ancre on March 19, 2011, 03:59:22 pm
Ok, suggestion : move the "NOTE : requires microsoft framework" line on top, or right under, the DOWNLOAD V8.5 with DF 0.31.21 line. It's currently sandwiched between the line saying "new graphical user interface !!! " and it's illustration, which might be why I missed it.

Overall that post looks fine really. It's actually quite clean and joyful. You're doing a pretty good job with the LazyNewbPack, and it helped me a lot !
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: LucasUP on March 19, 2011, 04:54:33 pm
Ok, suggestion : move the "NOTE : requires microsoft framework" line on top, or right under, the DOWNLOAD V8.5 with DF 0.31.21 line. It's currently sandwiched between the line saying "new graphical user interface !!! " and it's illustration, which might be why I missed it.

Overall that post looks fine really. It's actually quite clean and joyful. You're doing a pretty good job with the LazyNewbPack, and it helped me a lot !

Thanks! I've simplified things down quite a bit now. Maybe a bit too much. EDIT: Hows that?

I want to make a new graphic for the OP in place of some of the text.
Could someone send me a .21 savegame with a cool looking fort I can get screenshots of?
Or would anyone take screenshots of some place in a fort with all three graphic sets?
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: zwei on March 20, 2011, 03:32:44 am
i agree that it's a good idea, but either we would need that integrated into the LNP for all things (which would be painful to code and coordinate) or the stonesense guys need to do that.
i strongly suggest you go to their thread and suggest that.

*TolyK continues to work on secret project*
Considering Zwei is the OP of SoundSense, I imagine he has that covered. But I'm assuming he's talking about making said upgrade engine himself. Very cool idea.

Makes me think that I'd love to have an automatic update engine for LNP, but would have no idea where to start and probably way more work then I'm willing to put into the project at the moment.

BTW new LNP version incoming with STONESENSE, and updates to Therapist and Phoebus

Well, i just released sound sense with first version of updater engine.

It is actually not that hard: scan local directory and compute hashes, download manifest file from remote directory with hashes of files (i have ant task to create this automatically). Delete what is missing in remote dir, download what is missing in local dir.

I made small java library for this in afternoon (dirty hackish source here http://code.google.com/p/autoupdater/ ), c/++ implementation should be easy enough too.
Title: Re: Lazy Newb Pack [0.31.21] [V8.4] DFHack update & New embark
Post by: TolyK on March 20, 2011, 04:37:28 am
i agree that it's a good idea, but either we would need that integrated into the LNP for all things (which would be painful to code and coordinate) or the stonesense guys need to do that.
i strongly suggest you go to their thread and suggest that.

*TolyK continues to work on secret project*
Considering Zwei is the OP of SoundSense, I imagine he has that covered. But I'm assuming he's talking about making said upgrade engine himself. Very cool idea.

Makes me think that I'd love to have an automatic update engine for LNP, but would have no idea where to start and probably way more work then I'm willing to put into the project at the moment.
I could attempt to add it to my secret project...
BTW new LNP version incoming with STONESENSE, and updates to Therapist and Phoebus
This is without the soundpack, correct?

Well, i just released sound sense with first version of updater engine.

It is actually not that hard: scan local directory and compute hashes, download manifest file from remote directory with hashes of files (i have ant task to create this automatically). Delete what is missing in remote dir, download what is missing in local dir.

I made small java library for this in afternoon (dirty hackish source here http://code.google.com/p/autoupdater/ ), c/++ implementation should be easy enough too.
Cool, but we're not using C++.
...
We're using Visual Basic  :P but I might be able to get this up for the LNP with a tutorial and a server...
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Thundercraft on March 20, 2011, 06:32:40 pm
+ Custom World Gen
    - Lazy Newb World: Peaceful, small world, much less scary Hidden Fun Stuff, generally fewer Z levels.
    - To use this you must select "Design New World with Advanced Parameters" and then "Lazy Newb World".

Short recap: In the 0.31.19 release, as the first part of the Caravan Arc (http://df.magmawiki.com/index.php/Caravan_arc), minerals became (mostly) very scarce (along with a lot of other things). And per player request, in the 0.31.20 bugfix release, Toady implemented:
   (*) Added world-wide mineral availability parameter

I'm curious: Do the latest releases of the Lazy New Pack already have the mineral availability adjusted (I'm assuming it would be set in the "Lazy Newb World", if anywhere) to higher than default?

I realize that this feature is mostly for those players who weren't satisfied with having very few mineral choices. But this pack is supposed to be geared mostly towards Newbies (just like the "Lazy Newb World" settings) - those who's unfamiliarity would obviously make it difficult to make such adjustments themselves. And, from what I understood, the features to make caravans more useful are still forthcoming in a future release.

On a related note: I could not find any explaination of the new "mineral availability" option on the wiki. In fact, the only mention I could find was the wiki's copy 'n paste of the 0.31.20 release notes (http://df.magmawiki.com/index.php/DF2010:Release_information/0.31.20).
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 20, 2011, 11:54:02 pm
the advanced settings currently don't seem to have this -  :-\
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: LucasUP on March 21, 2011, 01:49:05 am
I haven't touched the lazy newb world to adjust the mineral availability. Its a good idea, I'll look into it.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Ethicalfive on March 21, 2011, 05:23:03 am
I get a Microsoft .Net framework error

Spoiler (click to show/hide)

It still loads if I choose to continue, only none of the Dwarf Fortress files are detected. Didn't have this problem with the non graphical LNP version 6.So something to do with the new GUI not liking my .net libs?
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 21, 2011, 08:20:08 am
Code: [Select]
Could not load file or assembly 'System.Core, Version=3.5.0.0This means you don't have .NET 3.5 (newer versions don't count)

There's a link in the OP about that.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Ethicalfive on March 23, 2011, 12:02:02 pm
Cool, problem fixed, had a much earlier version of .net framework than i needed. The new interface is slick!
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 23, 2011, 12:04:23 pm
thanks!
wondering why this still isn't stickied yet...
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Durian Hohlades on March 24, 2011, 08:19:00 am
31.22 is out

give us new shizz
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 24, 2011, 08:27:03 am
*squeals*
...
the thing is that we'll be waiting for the guys who make the utils...
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: EvilGrin on March 24, 2011, 09:08:41 am
I only really need DwarfTheRapist to work personally.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 24, 2011, 09:11:43 am
same here. though i liek grafix too  :P
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: manboricua on March 24, 2011, 04:55:15 pm
I only really need DwarfTheRapist to work personally.

same for me!
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: gu1dry on March 24, 2011, 06:10:42 pm
Dwarf Therapist 0.6.10 fix for 0.31.22, link (http://www.mediafire.com/?3b9pq3pqc9n6z3c). Copy to \LNP\Utilities\DwarfTherapist-0.6.10\etc\memory_layouts\windows\ in the Lazy Noob Pack folder.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Comrade on March 24, 2011, 10:10:07 pm
*Le Update?
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Dialock on March 24, 2011, 10:48:28 pm
*Le Update?

Easy tiger!  For sanity's sake Newb guys are probably going to wait for more mods they bundle to come on line for .22. 
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 25, 2011, 10:19:44 am
yeah, well just download phoebus/other gfx pack and the new therapist for a DIY pack.

we're still waiting for some stuff to go out.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Nameless Archon on March 26, 2011, 12:19:16 am
yeah, well just download phoebus/other gfx pack and the new therapist for a DIY pack.

we're still waiting for some stuff to go out.
Toady's already said it will be soonish (http://www.bay12forums.com/smf/index.php?topic=80531.msg2113445#msg2113445) for 0.31.23. I loves me some Lazy Newb Pack, but if there's going to be a quicky bugfix release after .22, might as well hold off for everyone to get on board with the stable release.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 26, 2011, 12:43:39 am
hmm well i dunno...
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Nameless Archon on March 26, 2011, 09:20:36 am
hmm well i dunno...
...and soonish is apparently now. ;)
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 26, 2011, 09:25:05 am
hmm well i dunno...
...and soonish is apparently now. ;)
yeah, this pack will wait a bit, updates are coming waaaay too fast.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: LucasUP on March 26, 2011, 12:36:27 pm
Yeah. Once graphics + therapist are updated and we make sure there is not another bugfix, a new LNP will be released.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TinyShenanigans on March 26, 2011, 02:40:18 pm
Big thanks to all involved in this project, what started off as a nice little all in one pack has become, for me, now pretty essential to my enjoyment of the game, the new GUI is amazing and has functions that take all the hassle out of loads of things e.g. init editing, swapping gfx packs etc.

Having access to all my favourite DF utilites in one click is awesome, the only suggestion for an addition I would make is the fantastic Legends Viewer (which is apparantley due an update pretty soon).

Keep up the good work guys.

Shen.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Oglokoog on March 26, 2011, 07:53:03 pm
I simply love how you guys are willing to wait days in order to avoid having to perform a series of simple tasks that usually takes around ten minutes in total to complete.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: darkwombat on March 26, 2011, 07:56:53 pm
I simply love how you guys are willing to wait days in order to avoid having to perform a series of simple tasks that usually takes around ten minutes in total to complete.

For insight on this, I'd refer you to the name of the Pack.  While I'm probably just out of range for the second descriptor at this point, the primary descriptor still applies.  :D
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: LucasUP on March 26, 2011, 11:20:13 pm
@TinyShenanigans:
You're welcome! And thank you! I'm hesitant to add another version-limited utility to the pack (non-essential ones always end up getting left out in new versions if they aren't updated quickly), I'll probably at least add it to the additional download links.

Also I have to agree with Oglokoog! I love how you wait for my packs! It shows me how much you love me and how awesome my packs are. <3 I love you too Oglokoog!

LNP is fairly easy to manually update if you know where to download things (read the OP).
But I may have an updated version up tomorrow now that pretty much everything is updated.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Rose on March 26, 2011, 11:28:04 pm
yeah, stonesense is updated now, for one.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Immacolata on March 27, 2011, 08:30:48 am
31.24 out just now
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 27, 2011, 08:36:54 am
this is pure irony  :D
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Immacolata on March 27, 2011, 10:41:44 am
More like pure agony  8)
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: laovel on March 27, 2011, 06:29:25 pm
This is so AWESOME!

I've not been playing as I was waiting for the hospital to become less FUN.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Balin on March 28, 2011, 06:17:40 am
Not sure if this has been mentioned, but Legends Viewer would be an excellent addition to the pack:
http://www.bay12forums.com/smf/index.php?topic=72702.0
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Immacolata on March 28, 2011, 08:00:42 am
Hi Fellas,
31.25 (http://www.bay12forums.com/smf/index.php?topic=80784.0) out now :D
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TerryDactyl on March 28, 2011, 08:03:57 am
31.25 out now.
Unzipped archive into LNP\Dwarf Fortress 31.25\
Updated graphics set to Mayday
Generated new world
and then set down to play.
Works okay.

As of this writing, neither DFT nor Stonesense will connect. Looks like I'll have to tough it out
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: TolyK on March 28, 2011, 09:13:02 am
Not sure if this has been mentioned, but Legends Viewer would be an excellent addition to the pack:
http://www.bay12forums.com/smf/index.php?topic=72702.0
wow, thanks a lot!
I'll add it when we pack it (after the utilities catch up, circa 0.31.29)  :P
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Niseg on March 28, 2011, 10:19:34 am
I'm lazy, I wait for everything to catch up before I move. In .19 I tried to update  .18 and ended up corrupting .19 in a way that I was getting all the bugs and disadvantages from .19 ( including metal scarcity) and was still playing .18.

BTW aren't all the tools based on the Memory.xml ?  If we ask all the tool devs  to be able to open  the same one or  or take its path as a constant parameter wouldn't updates would be easier?
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: LucasUP on March 28, 2011, 04:16:24 pm
Hooooly lots of updates. Well looks like we can't quite update yet, will have to wait for a few things to catch up.

BTW aren't all the tools based on the Memory.xml ?  If we ask all the tool devs  to be able to open  the same one or  or take its path as a constant parameter wouldn't updates would be easier?

Not all the tools. DFHack/Stonesense/Runesmith do, but even with an updated memory.xml they don't necessarily work and sometimes need program updates. Its easy enough to put the memory.xml in, IF its the case that it works with it.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: wrajjt on March 29, 2011, 03:27:11 am
I'm not even bothering with downloading/playing DF atm, and I havent been for like 4-5 months. There's just too many updates and bug fixes coming, and I prefer to play a more "stable" version, perhaps when Toady is working on the next major update. Oh well, it'll be all the sweeter when I can finally sit down and enjoy the game again :D
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: San_A333 on March 29, 2011, 05:05:00 am
Hi everyone. This might have said before, but I can't afford browsing the entire thread as I am in office now. I am currently playing DF with the lazy newbie pack, [0.31.21] [V8.5]. I would like to play DF 0.31.25. Is it possible to play it with the lazy LNP and my my current saved game? I only use the dwarf therapist...

Thanks a lot!
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Askot Bokbondeler on March 29, 2011, 06:16:44 am
yeah, just download the new .25 and copy your region save folder, it should be a folder called Region1 (or 2, or 3, etc.) in [df's folder]\data\save

dwarf therapist 6.09 and above will update the offsets for the new version by itself, provided you have an active internet connection at the time you run it
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: San_A333 on March 29, 2011, 07:55:59 am
yeah, just download the new .25 and copy your region save folder, it should be a folder called Region1 (or 2, or 3, etc.) in [df's folder]\data\save

dwarf therapist 6.09 and above will update the offsets for the new version by itself, provided you have an active internet connection at the time you run it
Cheers mate!
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Dialock on March 29, 2011, 09:54:58 am
I'm not even bothering with downloading/playing DF atm, and I haven't been for like 4-5 months. There's just too many updates and bug fixes coming, and I prefer to play a more "stable" version, perhaps when Toady is working on the next major update. Oh well, it'll be all the sweeter when I can finally sit down and enjoy the game again :D

WTF are you talking about?  By your logic, you'll be waiting until the game is 'finished' which will never happen.  31.18 was released in November and could be considered a 'stable' version.  So much for 4-5 months.

Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Punished on March 29, 2011, 10:13:25 am
I just downloaded 0.31.25 and the LNP, removed the "Dwarf Fortress 0.31.21" folder and replaced it with a folder named "Dwarf Fortress 0.31.25" with the most recent version, launched the LNP .exe, switched my tileset and started playing!

Everything works fine so far :)

Edit: Everything but stonesense
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: xaldin on March 29, 2011, 07:01:03 pm
I just downloaded 0.31.25 and the LNP, removed the "Dwarf Fortress 0.31.21" folder and replaced it with a folder named "Dwarf Fortress 0.31.25" with the most recent version, launched the LNP .exe, switched my tileset and started playing!

Everything works fine so far :)

Edit: Everything but stonesense

I'm a strong proponent of living up to the expectations of the first word of the titled pack. All that is too much effort.

/Lazy
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: darkwombat on March 29, 2011, 09:30:15 pm
I hear ya.  I'm so hooked on the LNP now that I keep spamming the log with

Urist McPlayer cancels action Play DF:  Too lazy.   8)  8)
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Immacolata on March 30, 2011, 11:35:59 pm
When I try to install Phoebus V31.25v2 pack it says that I miss "mouse.png". Eh?
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: devek on March 31, 2011, 01:31:00 am
If y'all are that lazy you don't have to update every time a new version comes out.

At one point, .21 was the newest version too :P
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Pukako on March 31, 2011, 04:05:10 pm
Wow.  Put DF31.25 into LNP.31.21(vers 8.2) and it works great.

About 8-10 FPS faster, and dwarves crippled since the first assault 4 years ago are walking around, abet very slowly.  Also, soap seems to work, and I have crystal glass!

Only issue is none of the LNP utilities work - says it can't find process.  I'll try using version 8.5 in the weekend, unless there's a simple work around?
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: dagger on March 31, 2011, 04:29:14 pm
Go to the modding section and find ones that work?
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: greenskye on March 31, 2011, 05:18:58 pm
When I try to install Phoebus V31.25v2 pack it says that I miss "mouse.png". Eh?

This. Not sure what I did wrong or how to correct it. Anyone have any answers?

*Edit* Ok so found a mouse.png file in my old installation. Anyone know why this is required? I don't use a mouse when playing and haven't installed any mouse mods. Kinda weird.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: Oglokoog on March 31, 2011, 05:49:28 pm
When I try to install Phoebus V31.25v2 pack it says that I miss "mouse.png". Eh?

This. Not sure what I did wrong or how to correct it. Anyone have any answers?

*Edit* Ok so found a mouse.png file in my old installation. Anyone know why this is required? I don't use a mouse when playing and haven't installed any mouse mods. Kinda weird.
You totally should use a mouse! It helps designate stuff, for instance.
I have no idea about the problem though.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: vhappylurker on March 31, 2011, 05:55:23 pm
Would moving a graphic pack of 31.25 still work? Been playing Ironhand's latest update, so I'm just curious to see if I could put put it in the Lazy Newb pack and still be able to play.

Edit: Tried it and not working. Oh well...
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: LucasUP on March 31, 2011, 07:25:24 pm
Would moving a graphic pack of 31.25 still work? Been playing Ironhand's latest update, so I'm just curious to see if I could put put it in the Lazy Newb pack and still be able to play.

Edit: Tried it and not working. Oh well...

Not sure what you mean. Easiest way, just download the latest Ironhand pre-packaged version, extract and re-name the folder from "DF" to "Dwarf Fortress" (So that it looks like LazyNewbPack/Dwarf Fortress/Dwarf Fortress.exe)
I'm going to try to get an official update out later today though, I'm a bit busy/distracted though atm.
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: AdeleneDawner on March 31, 2011, 08:48:17 pm
I'm going to try to get an official update out later today...

Hooray!
Title: Re: Lazy Newb Pack [0.31.21] [V8.5] OMG STONESENSE!
Post by: laovel on March 31, 2011, 08:59:20 pm
Double dwarven hurray with ale and FUN!
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: LucasUP on March 31, 2011, 11:25:48 pm
psst...
Lazy Newb Pack [0.31.25] [V9.0] Released
Spoiler (click to show/hide)

Bonus: LazyNewbWorld now has MORE MINERALS (haven't tested thoroughly exactly how much, observations on balance needed)
ALSO: new version of SoundSense can automatically download the soundpack (go to "Soundpack update" and press "Start automatic update")


Check out this Feature Length (2.5hr!) video tut captnduck just made: http://www.youtube.com/watch?v=yn1iW1QN7_s
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on March 31, 2011, 11:28:07 pm
 ???
I was JUST making a pack right now.
 :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: LucasUP on March 31, 2011, 11:28:58 pm
???
I was JUST making a pack right now.
 :)
We need to communicate, man!  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Mace on March 31, 2011, 11:29:50 pm
love your work gents, thanks for all the effort you put in to get LNP up and running! :D
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on March 31, 2011, 11:35:15 pm
???
I was JUST making a pack right now.
 :)
We need to communicate, man!  :P
I don't have skype on  :-\
ah well. I'm still working on my project  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Oglokoog on April 01, 2011, 05:41:12 am
Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 01, 2011, 06:12:59 am
Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.
and what is it?
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: I am Leo on April 01, 2011, 09:11:28 am
I am truly awed by the speed this at which this was updated. Keep up the good work.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: darkwombat on April 01, 2011, 09:33:56 am
Thanks so much for all your hard work, on behalf of all of us who are allergic to aforementioned hard work.  :D  You guys are awesome!
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 01, 2011, 09:36:48 am
well I'm lazy too
 :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Oglokoog on April 01, 2011, 09:49:21 am
Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.
and what is it?
"you're entire fortress".
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 01, 2011, 09:50:46 am
...
dats wutz ment 2 bee their!
(no, really.)
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Askot Bokbondeler on April 01, 2011, 11:08:52 am
it lacks a "the": "you're the entire fortress"
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 01, 2011, 11:11:04 am
(it's actually "you're entire fortress are belong to us"  :P)
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Petr Ga on April 01, 2011, 11:43:51 am
please update Quickfort blueprints with this blueprints (they are missing!):

 Blueprints in .rar form. (http://www.mediafire.com/file/8adij03kfv50tc9/Blueprints.rar) - Same file, but on Wuala instead (http://www.wuala.com/Aklyon/Public%20Stuff/Blueprints.rar)

Thanks!
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: LucasUP on April 01, 2011, 01:17:10 pm
You're entire fortress are belong to us.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 01, 2011, 01:19:47 pm
oh, whoops. I must've changed that in my version at some point...
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: LucasUP on April 01, 2011, 04:41:09 pm
OP.. Um not sure OP.. [b}Help?[/b]
I broke HTML the how tags.
I to use how think I tags. Um not sure how think I broke how the HTML

Edit:
@Petr Ga: Will do for next pack!
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Rubies on April 01, 2011, 05:06:05 pm
OP.. Um not sure OP.. [b}Help?[/b]
I broke HTML the how tags.
I to use how think I tags. Um not sure how think I broke how the HTML

Edit:
@Petr Ga: Will do for next pack!
The day when everyone goes mad. t.t
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Thundercraft on April 02, 2011, 02:20:10 am
Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.
and what is it?
"you're entire fortress".

It should be obvious, and I often have a difficult time recognizing sarcasm. But some folks have a lot of trouble with spelling and grammar. I believe it should read "your entire fortress."

You're entire fortress are belong to us.

Meh. The "All your base are belong to us" meme has been so overused it's getting very tired. But I bet most folks who repeat it do not even realize where it originates:

Spoiler: Origin of meme (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 02, 2011, 03:58:55 am
((well I for one was well aware  :P any other suggestions for that though? "Damp stone, goin' though!" or something?)
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: LucasUP on April 02, 2011, 04:02:28 am
It's an obvious error for me as well, I know the origin of All Your Base meme, and I know its super old overused and not funny. Doesn't stop anyone.  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Flying Dice on April 02, 2011, 03:13:26 pm
Memes just get better once they're incredibly outdated and overused, because the people who used them when they were topical have stopped because it isn't funny cool anymore.



Ontopic: Were the issues with the utilities from the last version fixed? Because nothing apart from DT, some of the basic init file shortcuts and the game startup were functioning. I verified that it wasn't my computer, as I deleted the LNP, redownloaded the then-current version and set up the utilities myself, and everything worked fine.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TDSS02 on April 02, 2011, 06:42:59 pm
LucasUP i just have to say AWESOME job on the Lazy Newb Pack, very well put together and thanks for all your hard work i really appreciate it and I'm sure I'm not the only one.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: saarmae on April 03, 2011, 05:46:22 am
Note: Requires Micro$hit .NET 3.5

You just lost multiplatform support and made a lot of people sad.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 03, 2011, 06:42:50 am
erm...
not possible in visual basic, sorry.
I use linux myself (along with windows obviously) and for linux:
 - the main utility (therapist), along with some others work only under windows
 - we're bad at coding in non-visual basic
 - visual basic only works with windows.

oh, and:
WINE
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: zwei on April 03, 2011, 08:44:05 am
... Micro$hit ...

Don't you just love those childish fanboys?
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 03, 2011, 08:53:09 am
... Micro$hit ...

Don't you just love those childish fanboys?
*nods*
*takes out an RPG-7*
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: LucasUP on April 03, 2011, 01:30:45 pm
Actually its quite possible to get Microsoft.net programs working in Mac (dunno about Linux). We just need to change some code, and you would just need to install a program on the mac (not wine/virtualizer, something which lets it run natively). We had a guy helping us get the code right (file directory working needs to be changed to support multiplatform), but we've lost contact.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Rose on April 03, 2011, 02:02:54 pm
.net programs run in mono, which you can get for linux.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 03, 2011, 02:10:10 pm
.net programs run in mono, which you can get for linux.
yeah, he was helping us with that.
then he disappeared  ???
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: devek on April 03, 2011, 06:28:43 pm
It is a more complicated issue than just that. Mono isn't just magic that makes everything work. Windows itself is more than one platform, that is why when a lot of problems arise with various utilities on the forum people have to ask "what version of windows, what dll, what blah blah." Few people understand what the word platform even means hehe.

That being said, who cares? :P A program that modifies a few ini files? You could reprogram it in a different language for mac and linux separately in less than a day lol.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: zilpin on April 03, 2011, 07:09:57 pm
That being said, who cares? :P A program that modifies a few ini files? You could reprogram it in a different language for mac and linux separately in less than a day lol.

Maintenance, Debugging, and Consistency.
Supporting 3 programs is always at least 3 times as much not-fun work, making the death of the project more likely.
True, if you want to support multiple OS's, it quickly becomes evident that .NET is untenable, even for trivial applications.  Mono is not worth.
NetBeans *shudder* is about the only IDE that a .NET slave could transfer to without getting too overwhelmed.
Qt is the most long-term supportable option  ...with all kinds of headaches a .NET programmer never worries about.
Multi-Platform GUI programming is still an unsolved industry problem.

"what version of windows, what dll, what blah blah."
This reminds me of a joke.
"The requirements document stated that the software needed to support multiple distinct major platforms, so with 6 additional months effort we made it support half the distributions of Windows 7 from Dell."
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: devek on April 04, 2011, 06:26:15 pm
Which is why I use QT/gcc, even for windows programming. My programs will work on any version of windows after 2000, which is something that can't really be said for programs compiled with Microsoft's own compiler heh.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Naerymdan on April 04, 2011, 07:19:42 pm
Meh.

Send me the source for you LNP and I'll write it up in java instead with butt-ugly swing (or QT) window bindings.

I'll even look into adding automatic updating of df, graphical packs and other utilities.

Because sadly, even today, java is still the way to go cross-platform (tho python is quite good at that too now)
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Zasir on April 04, 2011, 08:25:33 pm
Just wanted to say that you deserve a medal for this installer.  Thanks!
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Thundercraft on April 04, 2011, 10:49:28 pm
Send me the source for you LNP and I'll write it up in java instead with butt-ugly swing (or QT) window bindings.

I'll even look into adding automatic updating of df, graphical packs and other utilities.

Because sadly, even today, java is still the way to go cross-platform (tho python is quite good at that too now)
I'd like to say that, even though I'm just a Windows user (so far), if you can convert it to java, more power to you. It seems like there are a lot of DF fans who use an OS besides Windows.

I recall reading that the LNP GUI currently calls a batch file or something to launch DF and the utilities and that, apparently, this was the only way they could do it in Visual Basic. And while this works most of the time, I have had trouble launching certain utilities. And I don't like the idea of creating temporary batch files just to launch and then deleting them. (It tends to fragment the hard disk.)

If it was converted to java, those programs could probably be launched more directly.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 04, 2011, 10:53:39 pm
well I really doubt LucasUP knows  java, and I'm about as rusty as the Status of Liberty on java, this would probably have to be non-official, or a secondary thing.

but thanks for the offer! I'll have to talk to lucas.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: Sjotrik on April 05, 2011, 10:22:42 am
Great pack! :D helps me alot!

But, it`s not compatible with european keyboards? my plus and minus key dont work... i must use a whole different key to scroll up and down.

i use the "lazy newb" option under keybindings. and yes, i`m on a laptop.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LucasUP on April 05, 2011, 05:12:55 pm
[0.31.25] [V9.1] Released
Added: More Quickfort Blueprints (in both versions)
Added: Ironhand April Fools day edition
Update: Phoebus Graphics 32.25v06
Update: Soundsense r27
Update: DFHack 0.5.12


Send me the source for you LNP and I'll write it up in java instead with butt-ugly swing (or QT) window bindings.
I'll even look into adding automatic updating of df, graphical packs and other utilities.

Because sadly, even today, java is still the way to go cross-platform (tho python is quite good at that too now)
That's quite the offer! Are you sure you're up for it? I don't know Java so It would be hard for me/Tolyk to update (although I learned a tiny bit once, and am a fast learner). I'm slightly wary of relying on others, as we've had some troubles with communication and people falling through at the expense of development.

Great pack! :D helps me alot!

But, it`s not compatible with european keyboards? my plus and minus key dont work... i must use a whole different key to scroll up and down.
i use the "lazy newb" option under keybindings. and yes, i`m on a laptop.
You're welcome! You might have to make your own Keybindings. When you're playing DF, press escape and then select Keybindings. Uou can change any key to whatever you want. Its a bit daunting though. This might help (http://df.magmawiki.com/index.php/40d:Key_bindings).  I don't have a euro keyboard so I can't see what the problem is or make one myself.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Oglokoog on April 05, 2011, 06:23:34 pm
Great pack! :D helps me alot!

But, it`s not compatible with european keyboards? my plus and minus key dont work... i must use a whole different key to scroll up and down.
i use the "lazy newb" option under keybindings. and yes, i`m on a laptop.
You're welcome! You might have to make your own Keybindings. When you're playing DF, press escape and then select Keybindings. Uou can change any key to whatever you want. Its a bit daunting though. This might help (http://df.magmawiki.com/index.php/40d:Key_bindings).  I don't have a euro keyboard so I can't see what the problem is or make one myself.
Not that it matters much, but there isn't really such a thing as an "european keyboard". Each localized version has most of the special characters lain out differently... and then there's the whole AZERTY thing (damn french).
EDIT: what I meant is that making something that's compatible with and easy to use in all the layouts is pretty much impossible.
I use the >< buttons - which means pressing Alt+Shift+, and . respectively. Well, that or I switch to the US layout.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: BoogieMan on April 06, 2011, 09:52:44 pm
I love this download. Many, many thanks!!

 Two questions, however...

First, what exactly does "Liquid Depth" do?

Second, it's probably just me but the tooltip for Exotic Animals doesn't seem very clear.

 "When turned off, exotic animals can be easily tamed..." Options are YES and NO.

So saying No Exotic Animals means you can easily get them? Or Yes means you can easily get them?

 *head explodes*
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: devek on April 06, 2011, 10:07:28 pm
Liquid depth is an init option that displays liquid depth by their numbers, many people dislike them and turn it off.

Exotic animals is a tag when applied to certain animals, will require your fort to have a dungeon master to tame them. Since getting a DM is impossible(?), people turn that tag off so they can actually tame those animals. So ya, no exotic animals means you can get exotic animals, lol. I love it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: BoogieMan on April 06, 2011, 10:08:48 pm
Glad to have that cleared up, thanks!
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Thundercraft on April 06, 2011, 10:56:52 pm
Exotic animals is a tag...
Since getting a DM is impossible(?), people turn that tag off so they can actually tame those animals. So ya, no exotic animals means you can get exotic animals, lol.

The way I remember it is that saying "No" to Exotic Animals is basically saying No to the exotic aspect. Another words, by saying no to making animals exotic they are effectively common animals (like cows and dogs) that can be easily tamed.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LucasUP on April 07, 2011, 06:29:54 pm
Second, it's probably just me but the tooltip for Exotic Animals doesn't seem very clear.

 "When turned off, exotic animals can be easily tamed..." Options are YES and NO.

So saying No Exotic Animals means you can easily get them? Or Yes means you can easily get them?

 *head explodes*


Exotic animals is a tag...
Since getting a DM is impossible(?), people turn that tag off so they can actually tame those animals. So ya, no exotic animals means you can get exotic animals, lol.

The way I remember it is that saying "No" to Exotic Animals is basically saying No to the exotic aspect. Another words, by saying no to making animals exotic they are effectively common animals (like cows and dogs) that can be easily tamed.

YYYYYYYYEAaaaaah that could be cleared up a tad  :P. But Devek and Thundercraft have it right.
Maybe "Exotic animals need Dungeon Master" YES/NO. Might need to be shorter to fit on the button though, with a more descriptive tooltip.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LonelyZues on April 07, 2011, 08:37:41 pm
I can't seem to use the GUI. Any help?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Ethicalfive on April 08, 2011, 04:32:57 am
got .net 3.5 installed? (link is on the first post). Mine ran on an older version of .net, but it was broken and didn't detect files until i upgraded it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 08, 2011, 09:20:01 am
got .net 3.5 installed? (link is on the first post). Mine ran on an older version of .net, but it was broken and didn't detect files until i upgraded it.
this.
we sadly can't work around it (yet?), so that requirement will have to stay.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LonelyZues on April 08, 2011, 02:39:15 pm
So...no 3.5?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LucasUP on April 08, 2011, 03:14:22 pm
So...no 3.5?
You've got to download it (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Lielac on April 09, 2011, 03:41:04 am
Whooo! The lazy newb world is here to save me from the torture of not having a brook, volcano, and trees in the same 4x4 embark! WHEEEE!
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LucasUP on April 09, 2011, 08:43:21 pm
Whooo! The lazy newb world is here to save me from the torture of not having a brook, volcano, and trees in the same 4x4 embark! WHEEEE!
You're welcome! I'm glad you found it useful, I haven't had many other comments on it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: daveftw on April 10, 2011, 01:55:27 am
Thanks for this program!  It was useful as hell when I was trying to get started with DF a few months ago, and the launcher GUI makes it that much better.  Random idea for a future version: Collections of raw files, for mods and such.  The LNP launcher would look at a folder for packages of raw files (like you've already done with utilities), then copy which ever the user selected over the top of DF's raw folder.  I assume that a lot of the people who play mods are already doing something similar by hand; some LNP-assistance would be awesome!

Multiplatform stuff

I've got some experience with .NET, but only on Windows.  My understanding of Mono was that, if you limited yourself to 2.0 and only used library classes/functions that Mono actually supported, you could make a simple GUI app that would run anywhere-ish.  Is that still just a dream? :(

Edit: http://www.mono-project.com/Gui_Toolkits says that you can use Windows.Forms 2.0 as long as you stay away from the P/Invokes.  I'm not seeing anything in the launcher that 2.0 can't do from the outside, but I haven't seen the LNP code so I dunno.  Is the source code available somewhere?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: devek on April 10, 2011, 04:03:39 am
Mono sucks, it is just a bad idea. It should never enter your mind when considering .net as a language. The idea of making something that doesn't even work on all versions of windows, work on something besides windows is deserving of a punch to the cock.

There is nothing wrong with .net, it is perfect for people who are not actually programmers.

Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: daveftw on April 10, 2011, 04:44:07 am
Mono sucks, it is just a bad idea. It should never enter your mind when considering .net as a language. The idea of making something that doesn't even work on all versions of windows, work on something besides windows is deserving of a punch to the cock.

There is nothing wrong with .net, it is perfect for people who are not actually programmers.

Your language of choice sucks too!

(:D)

Seriously though, .NET is a good environment.  It's more than just C# and VB.NET, there are plenty of other languages which will also compile to CIL.  That's actually what I like most about .NET: Learn the library once, then use it from multiple languages.  How long did it take you to learn the syntax of your last language?  How long did it take to learn the parts of the library that you use on a regular basis until you didn't need 10 tabs open in your browser just to write a moderately simple program?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: devek on April 10, 2011, 05:11:22 am
Eh, not really. Professionals don't have a language of choice per se. The choice is what is going to give me the best results for what I am doing right now.

If you understand the fundamental of programming, you can pretty much use any language easily and will pick the one that best fits the situation at hand. Even libraries are built with a purpose in mind and parsing xml in one language is typically exactly the same as doing it in another. The biggest variance is always the GUI elements, which has nothing to do with the language.

I'm not insulting .net users, not everybody need to be a structural engineer just to build a dog house. I would cock punch someone who actually pushed mono as a solution though and that is not hyperbole hehe.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: daveftw on April 10, 2011, 05:29:41 am
That was the entire point of the post.  Learning syntax is easy.  Memorizing libraries is hard, and Googling everything is slow.  I wouldn't use Mono for a critical business app either, but the LNP launcher is a fairly simple Winform with some process spawning and file editing.  If Mono can do _anything_, it can do that.

Edit: Ok, I started wondering about the process spawning after I wrote that, but http://stackoverflow.com/questions/2255624/how-to-use-process-start-or-equivalent-with-mono-on-a-mac-and-pass-in-arguments discusses using Process.Start on MacOS and http://stackoverflow.com/questions/2255624/how-to-use-process-start-or-equivalent-with-mono-on-a-mac-and-pass-in-arguments discusses it on Linux.

You still have to worry about platform independent pathnames, which is always a joy.  Yet another Stack Overflow thread at http://stackoverflow.com/questions/3144492/how-do-i-get-nets-path-combine-to-convert-forward-slashes-to-backslashes states that you should be able to use forward slashes in .NET on Windows.  The LNP launcher should be able to work around the pathname issue by using relative paths with forward slashes.  (Yay, now its not a complete derail!)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: devek on April 10, 2011, 05:59:28 am
You're just being lazy then, and you'd be surprised at what mono can't do.

If all things were equal and you were in a universe that only allowed you to learn one library, why learn the .net libraries?

I'm not advocating qt or anything, but I will just throw it out there since it is popular for DF utilities and compare it to .net 3.5.

.net 3.5
no windows 2000 support
many XP users can not get .net to work at all

QT 4.7
Supports all versions of windows, including NT CE, and mobile lol.
Supports linux
Supports mac os x
Supports Symbian and Meego phones.

The fact that QT supports windows better than .net is hilarious, but its true. Many small version differences are ironed out automatically by QT and some things are faster such as mutexs.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: daveftw on April 10, 2011, 06:24:02 am
I guess we will have to agree to disagree on our programming environment of choice then.

Actually its quite possible to get Microsoft.net programs working in Mac (dunno about Linux). We just need to change some code, and you would just need to install a program on the mac (not wine/virtualizer, something which lets it run natively). We had a guy helping us get the code right (file directory working needs to be changed to support multiplatform), but we've lost contact.

Just to make sure this doesn't get lost in the derail: If those forum posts above are accurate, it should be pretty straightforward to get LNP running with multiplatform paths.  Use forward slashes, since apparently .NET on Windows will accept them, and use relative paths to sidestep the drive letter/root issue.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: devek on April 10, 2011, 06:46:37 am
Oh god, not everything is a matter of opinion. You said yourself you have 0 experience using mono.

If they actually went through with this, users will wish they had edited their .ini files by hand....
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Oglokoog on April 10, 2011, 09:21:51 am
Devek, I admire your patience.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on April 10, 2011, 12:52:46 pm
Thanks for this program!  It was useful as hell when I was trying to get started with DF a few months ago, and the launcher GUI makes it that much better.  Random idea for a future version: Collections of raw files, for mods and such.  The LNP launcher would look at a folder for packages of raw files (like you've already done with utilities), then copy which ever the user selected over the top of DF's raw folder.  I assume that a lot of the people who play mods are already doing something similar by hand; some LNP-assistance would be awesome!
*winks*
it's coming...
Quote
Multiplatform stuff

I've got some experience with .NET, but only on Windows.  My understanding of Mono was that, if you limited yourself to 2.0 and only used library classes/functions that Mono actually supported, you could make a simple GUI app that would run anywhere-ish.  Is that still just a dream? :(

Edit: http://www.mono-project.com/Gui_Toolkits says that you can use Windows.Forms 2.0 as long as you stay away from the P/Invokes.  I'm not seeing anything in the launcher that 2.0 can't do from the outside, but I haven't seen the LNP code so I dunno.  Is the source code available somewhere?
eh it's the quickest we could make, also the easiest to keep updated.
when i get better at C+ I could make a better one. but sadly I only know command-line now...
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LucasUP on April 10, 2011, 02:07:23 pm
Yikes. Programming wars!

Anyways, you know QT sounds like a pretty nice idea. Dwarf Therapist and Runesmith use it and look really cool because of it.
I'll be talking back and forth between a few people, including Naerymdan on him helping to make it Java/Qt/Whatever.

Also thinking the whole thing should be made open source, especially if java/qt-fied.

EDIT: Also Devek, just realized Dwarf Foreman is .25 compatible. Yay! Hmmm new pack?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 10, 2011, 02:13:50 pm
hmm...
we could have LNP-VB, LNP-Java, LNP-C, etc...

source code... we could have it in an open dropbox account mayby?  :o
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: devek on April 10, 2011, 02:24:00 pm
EDIT: Also Devek, just realized Dwarf Foreman is .25 compatible. Yay! Hmmm new pack?

I'd probably wait until 0.7.0(next day or two) of foreman to put it in LNP, unless you were about to make a new pack anyway which 0.6.9 is good to go.

EDIT: On, and as far as LNP Mac or LNP Linux I would suggest that you get a developer on your team that is native to each platform to ensure the best experience. I'm not sure who in our community has a mac, but there are a few people who use Linux.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Uristocrat on April 10, 2011, 02:49:21 pm
You should add a couple more keybindings to the set:  make delete burrows and delete note alt-d instead of just d.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: daveftw on April 10, 2011, 03:05:42 pm
You should add a couple more keybindings to the set:  make delete burrows and delete note alt-d instead of just d.

Yes!  I can't tell you how many times I've deleted all the notes in my fort by playing a QF dig blueprint from notes mode.
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: daveftw on April 10, 2011, 03:14:08 pm
Thanks for this program!  It was useful as hell when I was trying to get started with DF a few months ago, and the launcher GUI makes it that much better.  Random idea for a future version: Collections of raw files, for mods and such.  The LNP launcher would look at a folder for packages of raw files (like you've already done with utilities), then copy which ever the user selected over the top of DF's raw folder.  I assume that a lot of the people who play mods are already doing something similar by hand; some LNP-assistance would be awesome!
*winks*
it's coming...
Quote
Multiplatform stuff

I've got some experience with .NET, but only on Windows.  My understanding of Mono was that, if you limited yourself to 2.0 and only used library classes/functions that Mono actually supported, you could make a simple GUI app that would run anywhere-ish.  Is that still just a dream? :(

Edit: http://www.mono-project.com/Gui_Toolkits says that you can use Windows.Forms 2.0 as long as you stay away from the P/Invokes.  I'm not seeing anything in the launcher that 2.0 can't do from the outside, but I haven't seen the LNP code so I dunno.  Is the source code available somewhere?
eh it's the quickest we could make, also the easiest to keep updated.
when i get better at C+ I could make a better one. but sadly I only know command-line now...

If you're using Winforms, you're probably most of the way to 2.0 compatibility.  Have you considered getting the code hosted somewhere like Google Code or Source Forge?  Even if you aren't directly taking contributions from the community, the extra eyeballs probably couldn't hurt.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LucasUP on April 10, 2011, 09:43:39 pm
Okay, things aren't set in stone, but:

1) The guy who was making a Mac mono-compliant .net version has been back in contact and is willing on finishing it. He thinks it should be fairly simple.

2) It could be a temporary solution until a java/qt/whatever version is developed. I will wait for Naerymdan to get back to me on his offer to help with this.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: apachebreakdwarf on April 11, 2011, 02:38:45 pm
YES! Just came in to find somewhere peaceful and utopian(ish) after just getting my ass handed to me by a bunch of Orc wrestlers on Dig Deeper. I need an itty-bitty sandbox to get my sh*t correct before I return. Lazynewb World sounds like my own little piece of dwarfy suburban peace, where I can learn how to make proper forts and build a proper military.

Thanks LucasUP
 :D
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 11, 2011, 02:42:07 pm
btw, I'm working on some more custom worlds, of varying purpose (from "Hell on *planetname*" to "Adventure Paradise" to "Volcanos Everywhere")
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: devek on April 11, 2011, 02:43:02 pm
Don't forget patchwork, there is a pretty good patchwork world on the wiki :D
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: apachebreakdwarf on April 11, 2011, 03:15:36 pm
Just genning first world and no option to specify magma pool/pipe, underground pool, chasm, etc when finding embark site. Last version I used was 0.28.181.40d15/16 - am I missing something here?

Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 11, 2011, 03:32:22 pm
..
yeah, a lot has changed  ;D
(current version is 0.31.25 ;) were you playing by tutorials by any chance?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: apachebreakdwarf on April 11, 2011, 03:38:46 pm
Yup  ;)

Is magma purely luck of the draw now?

Never mind doctors and burrows...... :'(
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 11, 2011, 03:39:58 pm
Yup  ;)

Is magma purely luck of the draw now?

Never mind doctors and burrows...... :'(
just keep digging DOWN, past all caverns, you'll find it ;)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: apachebreakdwarf on April 11, 2011, 03:43:58 pm
Ta TolyK - dig I shall! Right off to make sarnies for lunch tomorrow, then to bed, via a few chapters of Hyperion. Mondays. Ignore'em and they soon go away  :D
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: AssasinInTheDark on April 16, 2011, 09:05:28 am
ok so i tired to download the df lnp pack and the other thing i need but the media things keeps telling me there an erro and df has the normal tile set no the lnp can some one help me plz
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 16, 2011, 11:42:37 am
alright, what error does it give?
there is a download link for .NET 3.5 - download and install this, it should help. if not, post the error.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Pancakelover on April 22, 2011, 05:23:11 pm
Hello. I'm having a few difficulties with the pack.

First off, I've downloaded and extracted the file onto my desktop. When I go to click the lazy newb pack icon this comes up:
(http://i52.tinypic.com/2qkse4j.png)
Nevertheless, I click continue and realize that something else is wrong.

(http://i54.tinypic.com/1jsphs.png)
None of the options have "YES" or "NO" next to them. I also had to refresh to get the key bindings up.

I go onto Graphics and have to click, "update list." Then I click one of the texture packs, (doesn't matter which one.) and click, "install graphics" These 3 options come up before the programme shuts itself down.

(http://i55.tinypic.com/saz2hh.png)

If somebody could tell me what's happening I'd really appriciate it. If you need more details just ask.

Cheers in advance.  :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LucasUP on April 22, 2011, 06:02:07 pm
@Pancakelover, you missed this:
Note: Requires Microsoft .NET 3.5 (http://goo.gl/g0KkX)
Download/install that.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: ClubFoot on April 23, 2011, 03:38:08 am
there seems to be a check in the program that looks for a recent enough version of .net...but it's not been updated to look for 3.5.
If you have a version prior to 2.05 (and I did), LNP tells you to upgrade to 2.05.  I then upgraded to 2.05, and it no longer complains on startup about having a too-old version of .net...it just throws the assertion mentioned.

you might update the check on startup that's looking for a sufficiently recent .net
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Pancakelover on April 23, 2011, 04:19:07 am
Whenever i try to install it. a pop-up comes up saying "Turn Windows features on or off" in the control panel to install of configure Microsoft .Net Framework 3.5

I take it this means I already have it?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Ineffectual Egg on April 23, 2011, 03:35:52 pm
I'm not really sure what has happened, but when I try to edit any of my settings an error window appears that says access is denied to the file I am trying to edit. It also doesn't start DF from the lazy newb pack screen, and won't change the graphics tileset. I really need help.
EDIT: Disregard that, Windows 7 sucks
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 24, 2011, 02:46:12 am
I'm not really sure what has happened, but when I try to edit any of my settings an error window appears that says access is denied to the file I am trying to edit. It also doesn't start DF from the lazy newb pack screen, and won't change the graphics tileset. I really need help.
EDIT: Disregard that, Windows 7 sucks
.net 3.5 is probably the problem. I personally love Win7, but XP works better  :P

Whenever i try to install it. a pop-up comes up saying "Turn Windows features on or off" in the control panel to install of configure Microsoft .Net Framework 3.5

I take it this means I already have it?
possibly. some applications automatically install it, so you might be lucky.
just reinstall it though, you might have a slightly outdated version :/
unless of course it asks you to change/modify/reinstall/uninstall, in which case don't ;)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: DarkGenesis on April 25, 2011, 06:22:15 am
Hey I have a few questions about the LNP compatibility and the features on the GUI.

Firstly, are the features on the GUI dynamic? For example if I push invaders on/off, change the population cap and such will that effect the save game or will I have to generate a new world? If these changes do effect saved games does the game need to be on/off while doing so or can it be changed while currently playing?

Also could I use the LNP GUI to manage for example the Genesis Mod? So I'd be able to turn invaders on/off, change population cap, set liquid depth on, change hotkeys and so forth?

Thank you in advance :)
~DG
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 25, 2011, 12:01:31 pm
Hey I have a few questions about the LNP compatibility and the features on the GUI.

Firstly, are the features on the GUI dynamic? For example if I push invaders on/off, change the population cap and such will that effect the save game or will I have to generate a new world? If these changes do effect saved games does the game need to be on/off while doing so or can it be changed while currently playing?
Invaders, pop cap, and the first-page Options are all df-wide (in a text file that DF reads every time it starts up), so they affect all games.
I suggest doing this before starting DF though, because you could end up with problems if it reads it at different times  :P

Quote
Also could I use the LNP GUI to manage for example the Genesis Mod? So I'd be able to turn invaders on/off, change population cap, set liquid depth on, change hotkeys and so forth?

Thank you in advance :)
~DG
It works fine with mods, just don't change graphics ;)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: AricW/anA on April 25, 2011, 12:41:35 pm
Thanks for this, Lucas!

I am, in fact, a lazy newb. Not only does this make playing a heckuva lot easier for those of us who are imagination-impaired but it comes bundled with other awesome programs (SS, DT). Very easy to use, everything works well!

This is by far the easiest way for someone to get into the game. Turn off sieges? I'd have LOVED to do that while I was trying to figure out how to make iron bars (yes I know losing is fun, but not when you've never played a roguelike).
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: V2Blast on April 26, 2011, 04:26:20 am
...Is there a Mac version, or at least an analogue of this for Mac? :-\
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 26, 2011, 08:07:02 am
no(t yet). you might be able to use an emulator though.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: vhappylurker on April 28, 2011, 03:32:07 pm

Quote
Also could I use the LNP GUI to manage for example the Genesis Mod? So I'd be able to turn invaders on/off, change population cap, set liquid depth on, change hotkeys and so forth?

Thank you in advance :)
~DG
It works fine with mods, just don't change graphics ;)

Nice to know. But now I'm wondering why you can't change graphics. I'm planning on putting in Genesis + the Legends of the Forgotten Realms mods, but they both come with custom sprites for some of the creatures and civs. I was just wondering if it was possible to put those sprite into the LNP.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: dryclean_only on April 29, 2011, 08:42:43 am
Sorry if this has already been addressed but does the Aquifers option currently work on LNP? I set aquifers to No but when I did a world creation they were still there.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 29, 2011, 09:16:30 am
Also could I use the LNP GUI to manage for example the Genesis Mod? So I'd be able to turn invaders on/off, change population cap, set liquid depth on, change hotkeys and so forth?

Thank you in advance :)
~DG
It works fine with mods, just don't change graphics ;)
Nice to know. But now I'm wondering why you can't change graphics. I'm planning on putting in Genesis + the Legends of the Forgotten Realms mods, but they both come with custom sprites for some of the creatures and civs. I was just wondering if it was possible to put those sprite into the LNP.
The problem so far is that when we change graphics we basically copy part of the raws from the graphics directory of the LNP.
You can work around this by installing the graphics you want, then copying over the mod (replacing)

Sorry if this has already been addressed but does the Aquifers option currently work on LNP? I set aquifers to No but when I did a world creation they were still there.
Yes it does work. The embark doesn't show the correct stuff currently. However, if you press "f" (find location) and set it to "no aquifer" then it will show that all the world is without an aquifer  ;)
so, the embark window is bugged, but the LNP and Finder are fine
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: dryclean_only on April 29, 2011, 11:48:36 am
Alright, maybe I'm not doing something right then. I set Aquifer: NO. I then launch DF, create a new world and start a new game. In the biome it shows an aquifer, when I embark it warns me there is an aquifer. Then when I start digging down, I run into the aquifer. Am I doing something wrong?

Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on April 29, 2011, 11:57:54 am
the thing is that you need to turn aquifers off before generating a world...  ;D
so, do that before generation please ;) it should work
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: vhappylurker on April 29, 2011, 04:26:40 pm
The problem so far is that when we change graphics we basically copy part of the raws from the graphics directory of the LNP.
You can work around this by installing the graphics you want, then copying over the mod (replacing)


Groovy. Thanks and I'm off to try that now.

Update: SUCCESS!
8D Again, TolyK, Thank you kindly!
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Corwyn on May 01, 2011, 02:05:49 am
Clicked to run the program, and received this error.

lazy newb pack.exe - .NET Framework initialization error.
Unable to find a version of the runtime to run this application. [OK]

I have net 4.0 apparently.



(edit to add the title bar on the error popup)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 01, 2011, 02:10:11 am
yeah, just download 3.5 (it doesn't override anything - they work together) and you'll be set!
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Corwyn on May 01, 2011, 02:12:54 am
They don't override each other?  What fresh madness is this now...

Next you'll be saying that the Urists will do their primary jobs on their own.  Doctoring, trading, meeting, forming the squad and attacking the gobbos with weapons instead of babies...
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 01, 2011, 02:29:55 am
 :D that made my day.
but no, they work fine together (says the guy who has 1.0, 2.0, 3.0, 3.5, and 4.0 on his comp  :P)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Corwyn on May 01, 2011, 02:27:32 pm
Alrighty, so it does work like such.  The website linked for 3.5 had an image like a stop sign warning me there was a newer version released instead.  Of course getting 3.5 and 4 took unreasonably longer than it should have.  Not to mention the service packs and security updates.  Why exactly they haven't compiled a new .exe with them already included is beyond me.

Thanks for the info.

I've been playing 40d so long, I've never gotten info the newer versions due to the military and hospitals being weird.  The only weird stuff to fuss with in 40 is getting Urist to quit dual wielding blue-stuff chainmail shirts and pick up a sword and shield already.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Kurara on May 02, 2011, 10:05:03 am
Newest version is tripping my anti-virus.

dfattachtest for DFHack is coming up as infected with Backdoor.Win32.Poison.ckra. Update: A whole bunch of DFHack modules have various Win32.Poison.xxxx types apparently.

False positive? 31.21 one didn't have the same problem.

Using Kaspersky.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 03, 2011, 01:55:17 am
Newest version is tripping my anti-virus.

dfattachtest for DFHack is coming up as infected with Backdoor.Win32.Poison.ckra. Update: A whole bunch of DFHack modules have various Win32.Poison.xxxx types apparently.

False positive? 31.21 one didn't have the same problem.

Using Kaspersky.
yeah, that's a false positive. technically, that's not a problem with the LNP but rather DFhack.
the tools do indeed have memory-hacking modules, so that's why they're tripping your AV. just whitelist them.
or get a new antivirus just kidding
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Kurara on May 05, 2011, 01:21:44 pm
Newest version is tripping my anti-virus.

dfattachtest for DFHack is coming up as infected with Backdoor.Win32.Poison.ckra. Update: A whole bunch of DFHack modules have various Win32.Poison.xxxx types apparently.

False positive? 31.21 one didn't have the same problem.

Using Kaspersky.
yeah, that's a false positive. technically, that's not a problem with the LNP but rather DFhack.
the tools do indeed have memory-hacking modules, so that's why they're tripping your AV. just whitelist them.
or get a new antivirus just kidding

Replace Kaspersky? Nevah!

Thanks for letting me know the root cause for sure. :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: saarmae on May 08, 2011, 03:39:24 am
... Micro$hit ...

Don't you just love those childish fanboys?
*nods*
*takes out an RPG-7*
erm...
not possible in visual basic, sorry.
I use linux myself (along with windows obviously) and for linux:
 - the main utility (therapist), along with some others work only under windows
 - we're bad at coding in non-visual basic
 - visual basic only works with windows.

oh, and:
WINE
Ok, if i'm a fanboy, then what am i a fan of? Just throwing out random insults is not cool. I was making a point that this pack works semi-decent ONLY under windows now, which is rather dumb, previous versions worked on other platforms with no tweaking.

oh, and:
WINE can't emulate net 3.5
Title: Re: Lazy Newb Pack [0.31.25] [V9.0] Its HERE!
Post by: TolyK on May 08, 2011, 06:09:41 am
Ok, if i'm a fanboy, then what am i a fan of? Just throwing out random insults is not cool. I was making a point that this pack works semi-decent ONLY under windows now, which is rather dumb, previous versions worked on other platforms with no tweaking.
first off: i don't even remember what i was doing there ???
second off: i didn't say it :P
about the pack: Lucas and I wrote it in Microsoft Visual Basic (to make a GUI), so... that language is limited to Windows. we looked at other things, but didn't find an easy solution (well, we did find one OK one, but couldn't get it to work AFAIK)
Quote
oh, and:
WINE can't emulate net 3.5
??? worked for me in Ubuntu 10.4, albeit glitchy  :-\
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: xeo on May 10, 2011, 01:14:57 am
Sorry if this has been asked before, but my search-fu is weak.

I'm using this here newb pack, but it won't save my parameters. Every time I load it, the default parameters load.. pop cap goes back to 200, cave-ins turn themselves back on, liquid depth goes back to "no", inits are back to default, etc. What am I missing, is there a way to keep the values I enter after I quit playing? Or do I have to re-enter them every time I start up the pack?



Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: andyman564 on May 10, 2011, 12:21:08 pm
you could always edit the values manually in the init.txt and d_init.txt files quite easily. the files are located in the following directory:

<Drive Name>:\<Folder you saved it in>\LazyNewbPack[0.31.25][V9.1]\Dwarf Fortress 31.25\data\init   

personally i don't use this feature of the LNP, so i can't give you a step by step process to solve your problem.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 10, 2011, 03:31:26 pm
Sorry if this has been asked before, but my search-fu is weak.

I'm using this here newb pack, but it won't save my parameters. Every time I load it, the default parameters load.. pop cap goes back to 200, cave-ins turn themselves back on, liquid depth goes back to "no", inits are back to default, etc. What am I missing, is there a way to keep the values I enter after I quit playing? Or do I have to re-enter them every time I start up the pack?
what andyman said.
but that is strange - are you sure you have .NET working properly? Also, are you launching DF from the LNP or by hand?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Magnar on May 12, 2011, 01:11:38 am
Just downloaded this and ESET security suite picked up several "trojans" in the DFhack directory.  Probably false positives but I couldn't find any mention of it here so I figured I'd let you guys know anyway.  It's not something I really have an interest in using so it's not a problem for me but it might be worth mentioning incase others find it and it puts people off from using the rest of the pack.

The files flagged up were: dfsuspend.exe, dfpause.exe, dflair.exe, dfflows.exe and dfexpbench.exe
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 12, 2011, 07:02:44 am
those are indeed false positives. they are memory hacking tools, after all :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: zilpin on May 15, 2011, 01:13:58 am

I don't know what ESET is, but I'm a big fan of using Virus Total (http://www.virustotal.com/) to check individual downloaded files.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Zapermann on May 16, 2011, 10:32:59 pm
My Anti-virus pops up saying there is some viruses, is this just a flop or should I be worried?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Stout on May 16, 2011, 10:57:41 pm
So are these positively false positives?

I have also seen them.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 16, 2011, 11:03:37 pm
yes, they are false positives.
It's due to DFhack tools being memory editing tools, so some antiviruses think they're viruses.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: gtmattz on May 17, 2011, 12:55:44 am
AV companies are getting so overzealous with their classifications, I would not be surprised if soon we see notepad being flagged, because, you can like, write some malicious batch files or something with it...
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 17, 2011, 08:19:52 am
write some malicious batch files
*whistles*
Actually, before, the LNP was written as a batch file and worked fine. It's not the LNP, it's the DFhack tools  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Dzerhezinsky on May 18, 2011, 08:28:12 am
Wow .. don't know whether to thank you or curse you. I've peeked in on Dwarf Fortress for over a year, even downloaded it but never managed to get into it. The Newb pack and the accompanying video tutorials got me over the hump.

Now I'm exhausted because last night in my first fortress I kept thinking I'd go to bed after the next hallway was cleared, the next wave came in, the next .. the next ... then it was 3:30am.

Haven't had a game keep me up in nearly a decade!
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: med on May 20, 2011, 11:08:48 am
Hi, I'm new here and i decided to try out this game after reading about it.
But every time i download the pack from either of the two mirrors, both 7zip and winzip tell me that the file cannot be extracted/opened as an archive.
Does this happen to anyone else or just me?
I seem to be able to download the main game and unzip it just fine, but would like to have all the extras that come with the pack.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 20, 2011, 12:40:55 pm
strange... corrupted download? try again I guess  :-\
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: med on May 20, 2011, 12:50:46 pm
I've tried the DFFD link twice, and the two mediafire options three times between them. all seem to be corrupted for some unfathomable reason.
I'm currently trying to download the Bentgirder / Lazy Newb Megapack as listed in the DFFD, hopefully i can actually download that one.
Although it is listed as V7.0 as opposed to v9.1, which might be because it is classified differently or because it is outdated.
Here's hoping that it is the former, and that it downloads correctly >_<


Update: after a couple hours of confusion it became apparent that the reason the pack was not downloading is because kaspersky *really* doesn't like DFhacks.
turning web antivirus off for a little while let me download the file correctly, but kaspersky still freaked out and deleted a bunch of files from the DFhacks folder.
That's probably fine however, i think i can learn to live without them.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Naros on May 20, 2011, 11:49:31 pm
Could we get a 9.2 on this please? :)

Many of the included items have had several updates in the meanwhile. <3
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: elvenspirit on May 21, 2011, 12:56:55 am
Ok so can someone explain the embark options provided in this pack? I've been unable to find information on them. Mayday-Custom comes without an anvil for one thing. The embark profiles are frequently mentioned but not as to the contents and theme/usage.

Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: vhappylurker on May 21, 2011, 01:40:45 pm
Ok so can someone explain the embark options provided in this pack? I've been unable to find information on them. Mayday-Custom comes without an anvil for one thing. The embark profiles are frequently mentioned but not as to the contents and theme/usage.

Spoiler (click to show/hide)

For the newcomers, you need to go to the Dwarf Fort folder within Lazy Pack folder. Then got to the data folder and next go into the init folder. The embark_profiles.txt is there. You can also make changes to the profiles there or just change them when you get ready to embark for a new fort.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Thundercraft on May 22, 2011, 04:21:11 pm
I'm answering the following post in the Lazy Newb Pack thread in order to avoid derailing the Mayday's DFG (http://www.bay12forums.com/smf/index.php?topic=53649.msg2290594#msg2290594) thread. I want to keep things on-topic when possible:
-----------------------
I tried downloading the lazynoob pack, but my AV software kept thinking there is a trojan in the zip. Is there a safe site to DL it from that you guys can recommend?

It is not usually a matter of finding a safe site to download from. Rather, many anti-virus programs incorrectly identify the DFHack utility (inside the Lazy Newb Pack) as a virus:

My Anti-virus pops up saying there is some viruses, is this just a flop or should I be worried?
yes, they are false positives.
It's due to DFhack tools being memory editing tools, so some antiviruses think they're viruses.

If you still have doubts, know that the Dwarf Fortress File Depot (http://dffd.wimbli.com/index.php) (dffd.wimbli.com) is the semi-official download site for Dwarf Fortress related files and has been around for years. The Lazy Newb Pack can be downloaded from there: http://dffd.wimbli.com/file.php?id=2801

Know also that peterix (http://www.bay12forums.com/smf/index.php?action=profile;u=16347) is the maintainer of the DFHack project and he is a well-respected member of the community who's been a member for over three years. In fact, many utilities for Dwarf Fortress rely on DFHack's code to stay updated. Players are told they use the DFHack tools at their own risk because it's basically hacking the game (it can sometimes have unpredictable results, so it's wise to backup a game save beforehand), but it is definitely virus-free.

BTW LucasUP (http://www.bay12forums.com/smf/index.php?action=profile;u=16293), the maintainer of the Lazy Newb Pack, is another respected member of the community who has also been a member for over three years.

If your anti-virus keeps intercepting the Lazy Newb Pack and prevents installation, one solution may be to temporarily disable it (remembering to re-enable afterwards). A better solution would be to tell your anti-virus to ignore the problem and create an "exception" for the program.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: LucasUP on May 24, 2011, 01:28:19 pm
Sorry I haven't been paying much attention to this thread or LNP lately guys.
I was honestly expecting a game update sooner to prompt me to make an updated pack. But I guess I'll make a 9.2 with utility updates. Maybe later today.

Ok so can someone explain the embark options provided in this pack? I've been unable to find information on them. Mayday-Custom comes without an anvil for one thing. The embark profiles are frequently mentioned but not as to the contents and theme/usage.

Spoiler (click to show/hide)

For the newcomers, you need to go to the Dwarf Fort folder within Lazy Pack folder. Then got to the data folder and next go into the init folder. The embark_profiles.txt is there. You can also make changes to the profiles there or just change them when you get ready to embark for a new fort.

Yeah: LazyNewbPack/Dwart Fortress/Data/Init/embark_profiles.txt
Also I named each embark profile to tell you quickly what kind of dwarves you start out with.

Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Naros on May 24, 2011, 02:20:31 pm
You're giving up your free time, free of charge, in order to give people a measure of convenience.
Doing it on a less frequent basis is hardly reason to apologise. :)

Update would be appreciated though, thanks!
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 24, 2011, 03:24:21 pm
If I find free time ( :-\) I'll try to update, but that's not likely ( >:() so... go ahead.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Vicomt on May 25, 2011, 10:27:08 am
Just to chime in on the virus front, Virgin Media Security thinks it's found "Backdoor.Generic.656439" in dflair.exe.
prettu sure this is a false positive, but here's a headsup anyway.

seems like something dfhack/dflair is doing (I've never run almost any of the utils) is virus-like behaviour... when you consider that it's actively reading/writing another apps memory, it's bound to get flagged sooner or later.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: santheocles on May 25, 2011, 11:09:49 am
I noticed the same thing as xeo, LNP doesn't seem to remember most of the .ini changes made via the GUI. Strangely, it remembers Sound:off and Intro:off, but things like Popcap and Aquifers are resetted every time I relaunch the LNP.exe after playing DF.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on May 25, 2011, 11:21:38 am
I noticed the same thing as xeo, LNP doesn't seem to remember most of the .ini changes made via the GUI. Strangely, it remembers Sound:off and Intro:off, but things like Popcap and Aquifers are resetted every time I relaunch the LNP.exe after playing DF.
that.... is strange.
Do you get any errors? Can you say how to repeat this bug, step by step?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: traverse on May 30, 2011, 05:46:33 pm

Quote
that.... is strange.
Do you get any errors? Can you say how to repeat this bug, step by step?

This happens to me until I actually create a world, then things seem fine.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: ravensword227 on June 02, 2011, 11:50:34 am
This is a really, really good utility.  This game needs graphics more than when it was 2d, and is a mess without it now that the linear progression river, cave river, chasm, lava, etc., no longer applies.  With the ton of things new to the game (million different kinds of creatures, a bunch of thoughts/discriptions etc.), the abstraction of ASCII is sort of not viable.  Even though this game is now better for that.  Tons of games are ripping off of DF because people want DF with graphics.

I used to like the game before with ASCII and have been playing it all along, just so you know I'm not a total newbie, and that the thing that made me realize the game was going to need to be more accessible was the large list of dwarf thoughts (when they weren't colored), when before it was simple and easy to get the whole picture.

Regardless I still support the game with donations.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Nalbir on June 03, 2011, 11:24:49 pm
Any plans to do anything like this for Linux?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: daveralph1234 on June 04, 2011, 09:59:49 am
I've been using this pack for a few months now simply due to how awsomely convenient it is, but since reformatting my computer, I keep getting an error whenever I try to run things from the GUI, it just opens the consel and says "cannot find Dwarf Fortress.exe" or whatever I try to run. I havent modified anything inside the pack and it works fine if I launch Dwarf Fortress normally (without using the GUI). The obvious proublem would be my .net frameworks, but they are all up to date and working. I'm running windows xp SP3, everything fully up to date. And yes, I do have .net 3.5 (and all the others)

As for the pack it's self, it's fantastic, the only thing I would change is to remove the economy option completly, simply because it dosen't do anything due to the economy being broken and haveing no way of activating anyway, and seeing as this pack is aimed at newbs, it would be best not to include unnessasery, obselete options. Also, although I'm not sure if it's possible, can it be made so that when you change tilesets that it dosent reset all the init options? Thirdly, under links, it would probably be usefull to include the tutorial link you have here on the forum thread.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 04, 2011, 11:09:30 am
allllright.
I don't know why it can't find the game or any applications - is there any more info?

I guess economy should be removed, that's as simple as deleting a button :P
The changing tilesets thing is hard to do otherwise since we don't just replace stuff/add notes, we would have to do conditional replacement (and that gave me a hell of a time when I tried :/).
The links should be updated, actually I'm planning on adding something secret in the next update (>:D) about that.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: daveralph1234 on June 04, 2011, 12:50:11 pm
the consel is blank except for
 "the system cannot find the specified path"
 along with a popup message saying
"windows cannot find Dwarf Fortress.exe. Make sure you typed the name correctly, and then try again. To search for a file, click the start button, and then click search."
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 04, 2011, 12:59:12 pm
...
 ???
Have you modified any of the folders? Or are you trying to launch a DF that's not in the pack maybe?
I dunno what else.... XP SP3 you say with everything installed? Strange...
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Thundercraft on June 04, 2011, 02:05:29 pm
I noticed in the Genesis Mod thread (http://www.bay12forums.com/smf/index.php?topic=52988.msg2322183#msg2322183) that in their newest release they've removed the GRASSTRAMPLE tags from their creatures to make things a bit simpler and easier.
The newest version of Genesis is supposed to have stopped domestic animals trampling grass I think...
[snip]
Yeah it was just removing the old grasstrample tags.

Considering how rapidly medium and large [GRAZER] animals consume grass (like how some big animals are barely able to keep themselves alive by grazing constantly) and how important it is to pen/pasture grazing-type pets, perhaps something similar should be added to LNP as an option? ...At least until grazing values get balanced better. I'm thinking of another button like the one to disable the [PET_EXOTIC] and [MOUNT_EXOTIC] tags to get around the missing Dungeon Master.

The only problem I can think of is how GRASSTRAMPLE tags take a value, so it might be difficult to simply comment them out. It's easy enough for a program to find and change the bracket in front, but finding the closing bracket could be problematic because it follows a numeric value. (That is, unless the program can simply change the next "]" closing bracket it finds.)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 04, 2011, 02:09:43 pm
that might be a problem, yeah, or we can just allow the user to change the value like we do for other tags to a preset value... hmmm...

but yeah, added to list of things to do. also PM'd lucas.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: zwei on June 04, 2011, 02:58:35 pm
After finally adopting LNP for my own use, i found myself still customizing theese small things manually:

a) windowed size and 8x8 ascii tileset.
 - I always set up 98x98 tiles window which allows me to see whole 2x2 embark at once.

b) varied ground tiles.
 - To make display cleaner.

Also, there is new version of SoundSense which you can (of course) include.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 05, 2011, 01:01:05 am
huh, instead of tabs maybe new windows might be better ^^

I'm not sure how to set window size-where is that?


Did lucas include SoundSense? I thought it was too big to add... or was it without sound files?
*goes to check*
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Frekerellik on June 07, 2011, 01:12:02 am
BUMP (I think)
So um, is the Lazy Newb Pack compatible with other mods?
Sorry if this was asked before, I honestly didn't feel like scrolling through 65 pages at 1:11 in the morning. D:
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 07, 2011, 04:18:49 am
not a bump ;)
THE LNP is compatible with mods, yes.
Just make sure to install graphics first (through the LNP), then the mod you want (Fort Defense, Genisis, Corrosion, etc.) and then LNP options.

At least that's what works for me :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Frekerellik on June 07, 2011, 02:03:40 pm
Thank you sir.
brb civilization forge
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Drifter on June 08, 2011, 11:07:57 am
ty LucasUP for putting together LNP. its one of the reasons I still play DF because I am LAZY!!! lol Also because this game is epic.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Nagidal on June 13, 2011, 07:48:31 am
Hello, I downloaded this LNP, generated a world and started a game in the graphics mode (Phoebus). Now I would like to play the game in the ASCII mode again. So tried to change it back to the Default ASCII 31.25 via the LNP GUI and let my savegames update. The problem is, when I start DF now and load my savegame, I get a fatal error: Missing reaction definition.

What's going wrong here? Is there a way to change it to default ASCII now?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 13, 2011, 09:06:00 am
hmmmm...
have you installed any mods?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: daveralph1234 on June 13, 2011, 09:16:43 am
Hello, I downloaded this LNP, generated a world and started a game in the graphics mode (Phoebus). Now I would like to play the game in the ASCII mode again. So tried to change it back to the Default ASCII 31.25 via the LNP GUI and let my savegames update. The problem is, when I start DF now and load my savegame, I get a fatal error: Missing reaction definition.

What's going wrong here? Is there a way to change it to default ASCII now?

Thats odd, I just tried it and got the exact same proublem, no mods installed.
Also, didn't LucasUp say he was going to do 9.2 soon?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 13, 2011, 09:18:58 am
dunno, havent heard from him :/
Try to change some options
Are you guys using ironhand?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Nagidal on June 13, 2011, 09:19:05 am
No mods at all. I downloaded the current version of LNP, did not change anything (excep for numbers for water depth), generated a world, played it for a while, saved and closed, and now I tried to change to ASCII via the LNP GUI.

I am glad that daveralph1234 could also reproduce this problem.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Nagidal on June 13, 2011, 09:20:26 am
Are you guys using ironhand?

No, I think Phoebus is what the default graphic set was. Anyway, I played it with Phoebus.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 13, 2011, 09:22:04 am
....
 ???
Starting to reproduce...
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Kaos on June 13, 2011, 10:21:14 am
Hello, I downloaded this LNP, generated a world and started a game in the graphics mode (Phoebus). Now I would like to play the game in the ASCII mode again. So tried to change it back to the Default ASCII 31.25 via the LNP GUI and let my savegames update. The problem is, when I start DF now and load my savegame, I get a fatal error: Missing reaction definition.

What's going wrong here? Is there a way to change it to default ASCII now?
SOLUTION: I had this problem too, it seems that Phoebus uses a previous version of the raws where the soap reaction wasn't diversified, the reactions_other.txt file specifically:

Spoiler (click to show/hide)
If you delete the block that has "!!" (are these comments??) you should be able to use the other packs, but whenever you use Phoebus again, it will add that back....
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 13, 2011, 10:31:04 am
aaaah, thanks for the heads up! I was about to post about testing this and getting the error, I'll try that fix  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Nagidal on June 13, 2011, 11:33:15 am
SOLUTION: I had this problem too, it seems that Phoebus uses a previous version of the raws where the soap reaction wasn't diversified, the reactions_other.txt file specifically:

If you delete the block that has "!!" (are these comments??) you should be able to use the other packs, but whenever you use Phoebus again, it will add that back....

Thanks for this explanation, but it does not seem to work for me. Both My reaction_other.txt files (\raw\objects\reaction_other.txt and \save\region1\raw\objects\reaction_other.txt) look like the "!!!"-lines have been deleted already. Yet I get that error.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Kaos on June 13, 2011, 12:34:56 pm
SOLUTION: I had this problem too, it seems that Phoebus uses a previous version of the raws where the soap reaction wasn't diversified, the reactions_other.txt file specifically:

If you delete the block that has "!!" (are these comments??) you should be able to use the other packs, but whenever you use Phoebus again, it will add that back....

Thanks for this explanation, but it does not seem to work for me. Both My reaction_other.txt files (\raw\objects\reaction_other.txt and \save\region1\raw\objects\reaction_other.txt) look like the "!!!"-lines have been deleted already. Yet I get that error.
Maybe I got it backwards??, try adding the lines...
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Nagidal on June 13, 2011, 12:53:39 pm
Maybe I got it backwards??, try adding the lines...

Thanks, adding those lines solved my problem.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Thundercraft on June 13, 2011, 02:30:30 pm
Dwarf Fortress Wiki > DF2010:Sun berry > Bugs (http://df.magmawiki.com/index.php/DF2010:Sun_berry#Bugs)
Quote
Like all plants with the [GOOD] and [EVIL] tags, sun berries currently don't show up anywhere.

As a workaround, why not have a [Good/Evil Plants] button on the Options/Mods tab? When set to "No" it would replace all the [GOOD] and [EVIL] tags from "plant_standard.txt" with !GOOD! and !EVIL!. That would allow these plants to show up, although they'd also show up in biomes they're not supposed to.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 13, 2011, 02:31:55 pm
gud idea.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Kaos on June 13, 2011, 03:20:50 pm
Maybe I got it backwards??, try adding the lines...

Thanks, adding those lines solved my problem.
Yep, I got it backwards, it seems Phoebus pack is not the problem? the other packs remove those tags (although aren't "!!!" commentaries why does it break by removing commentaries??) and the game needs the (commented?) tags in order to work??


In a fresh download of "lazy newb pack" are the tags there or not? what about in a fresh download of DF itself??
In a fresh download of "lazy newb pack" all the packs work fine, when you install Phoebus and try to install another pack after it, the problems with these tags arise... maybe it's not the packs but the "lazy newb pack" reverting the tags to its original state when you try to install a new pack??

I suppose that when you hit "install graphic pack" in "lazy newb pack" the LNP has to revert the raws to their original vanilla state, and then mod them to whatever the selected graphic pack does, so when you revert back from phoebus it's broken?? on second though that wouldn't explain why you can change freely between the other packs BUT phoebus...  ???  if that were the case it should also break when installing other pack and changing to another....


This is quite new, in the 31.21 version I remember changing freely from every single pack even phoebus without coming to that error... so it's something that changed in the LNP repacking for version 31.25  ;)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: mercator on June 14, 2011, 01:32:15 am
Is it just me? When I download the pack from either option my AV warns of a backdoor hack in dfattachtest.exe.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Thundercraft on June 14, 2011, 01:41:28 am
Dwarf Fortress Wiki > DF2010:Sun berry > Bugs (http://df.magmawiki.com/index.php/DF2010:Sun_berry#Bugs)
Quote
Like all plants with the [GOOD] and [EVIL] tags, sun berries currently don't show up anywhere.

Update: I followed the bug report (http://www.bay12gsbt/view.php?id=4133) and learned more. It seems merely editing the [GOOD] and [EVIL] tags, by itself, may not be enough:
Quote
Good/evil plants/trees don't appear (feather trees, glumprongs, sliver barbs, and sun berries)
Quote
Deleting [GOOD]/[EVIL] tags in plant_standard.txt doesn't help, but is required with more editing to make some workaround (these trees will appear in any biomes - good, evil and normal):
http://pastebin.com/vc3fLvCD
This pastebin contains code fixes for the Glumprong and Feather Tree, but that's it. I'll have to dig around to see if there's a fix for Sliver Barbs and Sun Berries (if it's even possible without an official bug fix).
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: greenskye on June 14, 2011, 11:25:51 pm
Is it just me? When I download the pack from either option my AV warns of a backdoor hack in dfattachtest.exe.

DF Hack (a utility included in LNP) modifies Dwarf Fortress memory in order to work. It sometimes gets flagged incorrectly by virus scanners. Just whitelist it (or delete it if you have no use for it). Search this thread for "virus" and you can see more discussion of this issue.

To LNP maintainers: Might want to add something in the first post about DF Hack and anti-virus. Seems like this question is being brought up a lot.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: finite. on June 15, 2011, 01:52:19 am
Just wanted to say thanks for this pack!
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 15, 2011, 06:26:28 am
To LNP maintainers: Might want to add something in the first post about DF Hack and anti-virus. Seems like this question is being brought up a lot.
That goes to lucas, and sadly we're both kinda busy to update this :-\, but yeah, the OP needs to be updated at least.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: RadGH on June 16, 2011, 03:08:01 am
I said it the first time I played this game outside of 40d, and I'll say it again now.

This pack is amazing.

I love the new program that lets you customize the game without browsing the INI files, and without needing to know HOW to change some of the settings.

One request I have, I am not familiar with the different graphics pack so when I saw the available packs, I had to google them to find images.

If you wanted to, I think this would be a very nice addition to the program:

Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: cameron1124 on June 16, 2011, 10:36:15 am
im having a problem. whenever I click on LNP exe. nothing happens, and when I try to run dwarf fortress directly it says side by side configuration is incorrect. can anyone help?
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Nistenf on June 16, 2011, 12:48:24 pm
I said it the first time I played this game outside of 40d, and I'll say it again now.

This pack is amazing.

I love the new program that lets you customize the game without browsing the INI files, and without needing to know HOW to change some of the settings.

One request I have, I am not familiar with the different graphics pack so when I saw the available packs, I had to google them to find images.

If you wanted to, I think this would be a very nice addition to the program:

Spoiler (click to show/hide)

I think this is a very good suggestion, seconded
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Thundercraft on June 18, 2011, 12:43:02 am
To LNP maintainers: Might want to add something in the first post about DF Hack and anti-virus. Seems like this question is being brought up a lot.
That goes to lucas, and sadly we're both kinda busy to update this :-\, but yeah, the OP needs to be updated at least.

FYI: Quickfort has been updated to 2.00 pre4 (http://www.bay12forums.com/smf/index.php?topic=35931.msg2364792#msg2364792). And it's worth noting that joelpt said this release "has feature parity with 1.11", plus it adds new functionality. If testing reveals it works as intended, that might mean you can leave out Quickfort 1.11 from future LNP releases.

Edit: Oh, and the graphics pack preview image is a good idea.
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: Sirus on June 22, 2011, 01:20:56 am
Does anyone still have the LNP for 40d? 2010 is awesome and all, but it's still buggier than usual, and I'd rather have wagons and dungeon masters than ghosts.

No offense to anyone  :-X
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: TolyK on June 22, 2011, 08:39:13 am
i don't know of an LNP for 40D...
Title: Re: Lazy Newb Pack [0.31.25] [V9.1] Updates
Post by: widden on June 25, 2011, 06:48:35 am
Gents,
Firs of all hello everyone, I'm a newb so I'm going to try the newbies' lazy version.
But nod32/ESET simply deleted the file upon download.  I've set it not to, it still warns about 8 different possible trojans in it. (all in the DFhack)

I know there's a warning in the first post, but wouldn't it be better to leave the offending part out of the pack until it gets fixed, or the virus companies get the gist that this isn't an offender?  I mean someone coming here, downloading this file, is unlikely to simply believe what is being said - "there's no virus" - if they do they're way to naive in this age of the net. 

They either start scrambling and remove that part themselves...or simply go away.

So all in all, my point is: it may very well deter new players...

And as I read around, there are many AV products which flag that pack up as potentially dangerous. 
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LucasUP on June 25, 2011, 02:39:25 pm
[0.31.25] [V9.2] Released: (http://www.bay12forums.com/smf/index.php?topic=59026.0)
Update: Phoebus 31.25v21
Update: Mayday 21.25a
Update: Runesmith V0.1.20
Update: soundSense r29
Update: DFHack 0.5.15
Update: Quickfort 2.00


Sorry for the delay! Also made sure that I could switch back to ASCII/Another set without problems, seems to be working.
@Widden: Yeah taking out DFHack might be considered, but I didn't for this version and just put in the newest version. You can always just delete DFHack folder if you don't trust it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Thundercraft on June 25, 2011, 03:56:11 pm
@Widden: Yeah taking out DFHack might be considered, but I didn't for this version and just put in the newest version. You can always just delete DFHack folder if you don't trust it.

FYI: peterix is currently (http://www.bay12forums.com/smf/index.php?topic=58809.msg2371627#msg2371627) working on an entirely new type of DFHack (http://www.bay12forums.com/smf/index.php?topic=58809.msg2343218#msg2343218) which is incorporated INSIDE of Dwarf Fortress itself. And it sounds like this method gives some major benefits, including faster speed and being invisible to most anti-virus software. So warnings about false positives in anti-virus software may not be necessary for very long.

Also, the DFHack tools rock! Those utilities add so much and open up a lot of possibilities. For instance, the periodic use of dfcleanmap should be considered by all players (including newbies) that don't want to give up on their fort prematurely due to a slow FPS (http://df.magmawiki.com/index.php/FPS). And both dfprospector and dfreveal saves a lot of time and effort in finding that "perfect" embark site.

Also, anti-virus software really is getting overly zealous in detecting just about anything that could possibly be a threat. Recently, AVG warned me about another DF utility (Quickfort, if I recall correctly), just because it was an Autohotkey script. Yet, despite being updated daily, AVG still fails to detect a mean trojan horse on my laptop... :(
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: RCIX on June 26, 2011, 07:54:08 pm
Ok, got a problem here. I have stock LNP v9.1 and whenever I try to switch to another tileset after Phoebus (yes, i'm telling it to update savegames and all that jazz), i get the infamous reaction definition error :( The bit about soap raws a page back didn't help. Any clue on how to fix it?

Also, it's annoying how LNP toasts custom settings like pop cap whenever you switch tilesets or w/e :-\, would be nice if it preserved all the settings it could. And if you're looking for features to add, it would be really nice to have a setting somewhere that I can tell it what I want my windowed and full screen resolution to be, and it autocalculates tile amounts and stuffs it in the init file :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Ruirize on June 27, 2011, 12:39:17 am
AV Software peeps tend to be open to false positives, perhaps we can try to get DFHack whitelisted.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Lancezh on June 27, 2011, 12:50:18 pm
Thank you so much for this, downloaded this a week ago and i'm hooked for the game. Wouldnt have happend otherwise, thank you thank you!
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: KurzedMetal on June 27, 2011, 01:02:35 pm
Sorry for the delay! Also made sure that I could switch back to ASCII/Another set without problems, seems to be working.

I thought it was a DF limitation that couldn't be worked around, nice, GJ :)

Ok, got a problem here. I have stock LNP v9.1 and whenever I try to switch to another tileset after Phoebus (yes, i'm telling it to update savegames and all that jazz), i get the infamous reaction definition error

Like the previous quote says, this was fixed in LNP v9.2 (or at least that's what the changelog/update says).

Also, it's annoying how LNP toasts custom settings like pop cap whenever you switch tilesets or w/e :-\, would be nice if it preserved all the settings it could.

I wanted to try out the different graphic sets and i found this pretty annoying, i ended up setting up a version control system in the data\init directory and reverting some changes every time i switched to a different graphic set. I think LNP should only change options related to graphics and not replace the whole init.txt file (that's what i think it's doing).

And if you're looking for features to add, it would be really nice to have a setting somewhere that I can tell it what I want my windowed and full screen resolution to be, and it autocalculates tile amounts and stuffs it in the init file :)

Did you try DFInit.exe in the Utilities section? It's better than nothing :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LucasUP on June 27, 2011, 06:24:50 pm
Also, it's annoying how LNP toasts custom settings like pop cap whenever you switch tilesets or w/e :-\, would be nice if it preserved all the settings it could. And if you're looking for features to add, it would be really nice to have a setting somewhere that I can tell it what I want my windowed and full screen resolution to be, and it autocalculates tile amounts and stuffs it in the init file :)
Yeah just really haven't had the time to do substantial updates on the GUI program. It just does it the easy way and copies the whole init.txt file over. I've always wanted the program to not change all the settings, but it'd just take time to implement.
The resolution can be changed dynamically by clicking and dragging the edges of the window. Also since a while ago, the game already automatically calculates how many tiles there needs to be (you don't need to set it). You can use DFInit.exe if you wanted to easily change the default window size though.

For the graphics switching error, try moving to V9.2.

Thank you so much for this, downloaded this a week ago and i'm hooked for the game. Wouldnt have happend otherwise, thank you thank you!
You're welcome! I'm glad I've guided yet another towards DF!
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: TraderJones on June 28, 2011, 01:57:49 pm
short version:  Installed Lazy Newb v9.2, installed bentgirder save game, started DF everything was fine.  Exited, started Lazy Newb Pack gui, ticked Economy No, changed the graphics to Mayday, tried to start DF, got the "missing Reaction Definition" message.  Tried to switch back to the default ascii, still get the message.  re-installed bentgirder and started DF, came up fine (in acsii mode).  Tried the other graphic packages, same result....
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LucasUP on June 28, 2011, 02:25:18 pm
The problem is with bentgirder. I wouldn't recommend using bentgirder right now. It was made with an older version of the game, and you are essentially missing out on a bunch of new game features, and installing newer graphics/raws over it breaks it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Snowflame on July 01, 2011, 05:03:59 am
Okay, I'm not sure what's going on but I can't embark.

Made a new world, that works fine, go to start a fortress, loads fine. I tried using one of the lazy newb starter groups of dwarves and got the cave lobster error. So I go in and change that. I hit 'e' to embark and the game hangs and then after a minute or so crashes.

So I fugure I just gotta do it the hard way. So I skill up my dwarves manually and do all the equipment and such. I hit 'e' to embark and... it hangs up and then closes itself after a couple minutes. Am I doing something wrong? The only options I use in the launcher are turning off aquifers and the intro movie and making the game save seasonally.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LucasUP on July 01, 2011, 12:58:55 pm
Hmm. Could be because of your embark location having some bug, or being too big. Don't think your doing anything wrong, just try another location or world.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: CalicoStu on July 01, 2011, 09:41:30 pm
You sir, are the reason i could get into Dwarf Fortress.  The lazy Newb Pack made this damnably complex game accessible.  Between the LNP, the forums, and the Wiki, i have a grasp of this wonderful community's sense of humour, and its histories of hilarious and off-beat inside jokes, killer carp and the flippin' zombie elephants. 

Now when a friend or colleague goes on and on about the weapon customization choices in a shooter i can ask, "Can you make procedurealy-generated masterpiece weapons with depictions of important events in the history of the game's fiction?"

Or someone won't stop about the depth of choices you can make for your Civ. in Civilization, I can ask, "Is it possible to dump your prisoners of war down a huge pit with spikes at the bottom?  Then flood it with magma?  Then cave the ceiling in on them?  Then do it again?"

Videogames seem to be more and more about a corridor experience, and they reflect a growing trend not to think outside of the box, this game that got me out of my gaming slump would have been impossible for me to ease into without your pack.  So thank you, thanks Toady One, and thanks B12.

                                                                                                                                                                 Firist time poster,  Calico Stu.
 
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LucasUP on July 02, 2011, 10:56:49 pm
Haha, thanks for the great post! You're certainly welcome for whatever part I played in your enjoyment!  :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Drifter on July 08, 2011, 08:40:34 am
Is there a way to add civ forge mod to work with LNP?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: TolyK on July 08, 2011, 11:44:41 am
yes, install graphics pack first, then the mod.
ta-da!
(remember to backup too)
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: a1maxmad on July 09, 2011, 01:11:27 am
Any chance there will be a MAC version of this?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Oathbreaker on July 09, 2011, 02:13:20 pm
Is there a Mac version of this? I'm specifically looking to play in Adventure mode with some sort of updated graphics.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LucasUP on July 15, 2011, 06:49:22 pm
Sorry no mac version as yet. There were a few people looking into it but it hasn't happened.
Your best bet is to just to use one of the pre-installed graphics packs:
+ Phoebus Graphics (http://www.bay12forums.com/smf/index.php?topic=57557.0)
+ Ironhand's Graphics (http://www.bay12forums.com/smf/index.php?topic=53180.0)
+ Mayday's Graphics (http://www.bay12forums.com/smf/index.php?topic=53649.0)
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Oathbreaker on July 15, 2011, 08:55:26 pm
Thank you. My quest for the holy Dwarf Fortress in Adventurer mode with Graphics on a Mac continues. I feel that I have gained much Experience already, and will doubtlessly be Level 2 soon.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Zanziik on July 16, 2011, 05:42:57 pm
Not sure if this is an issue with LNP or DF, but I figured I'll try posting here first to see if it's ever been reported here before, and to get opinions here on whether I ought to report it on Mantis if it isn't an LNP issue.

Tech Details:

LNP 9.1
DF 31.25 unmodded, ASCII tileset (installed correctly for my save, I've been using it from the get go on this fortress.)

Problem:

I've been running a fortress for nearly three years now via LNP, with seasonal auto-saves, initial save, compress save, and auto-backup enabled. I have noticed that when I save in the normal manner (via ESC key,) DF will behave like it is saving normally, and exit to the menu after some time, but if I press Continue Playing to load a save, there is no save data being saved. The seasonal auto-saves work as intended, but the manual save via the menu is not writing any save data. This is somewhat frustrating, as I am required to play until an auto-save takes place whenever I want to stop playing.

Curious, I opened windows explorer and went into the DF>data>save folder. All of the auto-saves are there, with the titles region1, region1-win-250, etc., and there is also a "current" folder like there always is when a current save is available. However, the "current" save folder has no data contained therein, even though the "date modified" column shows the proper time when I attempted to manually save.

I do not know if this is an LNP bug, but as I said I'd like to get your opinion on the issue. I did find a similar (http://www.bay12games.com/dwarves/mantisbt/view.php?id=4246) bug reported on Mantis quite some time ago that also made use of the LNP (though he used LNP 8.4 and DF 31.21), so I figured I'd start my quest for enlightenment here. I read the note posted on that bug report, and I am not having the issue stated there by Logical2u.

Thanks in advance for any help or advice. Love LNP for the embark profiles, I really am lazy :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LucasUP on July 17, 2011, 01:18:08 am
I really cant see this being a LNP problem. Maybe a game bug with certain auto-save settings. But very strange.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Zanziik on July 17, 2011, 10:56:27 am
I really cant see this being a LNP problem. Maybe a game bug with certain auto-save settings. But very strange.

Thanks for the input, I really suspected it's DF rather than LNP, but I just wanted a second opinion. I'll report it on Mantis. Thanks again, and thanks for the great work putting out this pack.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Thundercraft on July 19, 2011, 04:54:36 am
I noticed in the v9.2 pack that the Utilities folder has been subdivided into A-Newb, B-Advanced, and C-Hacks. I can understand why you did that (to make it easier for newbies) and I realize that it's impossible to please everyone. However, I really preferred the old structure where they were all together in Utilities. I often find myself browsing the Utilities folders directly (to modify a utility's .ini/config or other files) and now that's a hassle. Besides, I suspect most newbies launch utilities directly from the LNP GUI. As such, I'd think it might work better to explain which utilities are newbie-friendly and which are for advanced uses, etc. in either the readme .txt file, by adding tips in the Utilities tab (LNP GUI), or both.

Also, I tried to manually update the Phoebus graphics in v9.2 from v21 to v23... but it did not work right. It seems that in Phoebus' v23 pack he put the init files inside ...\data\init\phoebus\ instead of the usual ...\data\init\ subdirectory.

Edit:
Well... there are a lot of differences from the Phoebus 31.25v21 folder in LNP. It looks like the new tileset editor that Phoebus included makes doing a manual update very difficult.

Edit Edit:
And, it seems that the LNP GUI does not always save the Exotic Animals: NO choice. Sometimes it does... but sometimes it defaults back to YES after I close and restart the GUI. ??? Weird.

Also, I checked the raws in my save and it still contains the usual [PET_EXOTIC] tags. Does this mean that this change requires generating a new world? Somehow, I thought it was possible to change the [PET_EXOTIC] tags on a save without a problem.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Carcanken on July 22, 2011, 02:25:18 pm
Seems every time I try and start a game with this, it always doesnt respond and crashes later..
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: dennislp3 on July 24, 2011, 06:51:55 am
World Viewer has been officially abandoned due to Legends Viewer being the same style of project and would be best if you swap the two (as Legends Viewer is still being updated)

Post by Mason11987
Spoiler (click to show/hide)

Legends Viewer
http://www.bay12forums.com/smf/index.php?topic=72702.0
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: NGgod on July 27, 2011, 08:55:54 am
Just downloaded this on a new computer and when I try to play Dwarf Fortress via the LNP launcher a DOS box says 'The system cannot find the path specified' twice and there is a pop up saying 'Windows cannot find 'Dwarf Fortress.exe'. Make sure you typed the name correctly, and then try again.'. I haven't fiddled with anything, tried both download links, put the LNP folder in several different places and DF runs fine if i don't use the launcher, the problem being I want to use the launcher.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Themachineissentient on July 27, 2011, 10:00:55 pm
Hello. I'm trying to follow along with Capt. duck video, and he is using the ironhand tile set. But his tiles look green and very descriptive, and my iron hand looks like everything is gray. The trees are gray, the ground is gray, even in forest areas. If I switch to Mike Mayday, it looks green.

Can anyone point out the tile set that can be imported to this pack to follow along exactly? I'm worried the symbols are going to be different and not going to know what's going on.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: TimA on July 28, 2011, 03:24:33 pm
Hi.  Sorry if this has been asked before, I just started using the Lazy Newb Pack after a long break from DF.  I've installed the Ironhand graphics set, with truetype fonts enabled. My problem being on the units screen, the unit that is being highlighted is black text on a black background (therefore invisible).  Would it be possible to change the colour of the highlighting?

Thanks for any help.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Themachineissentient on July 28, 2011, 06:29:53 pm
Hi.  Sorry if this has been asked before, I just started using the Lazy Newb Pack after a long break from DF.  I've installed the Ironhand graphics set, with truetype fonts enabled. My problem being on the units screen, the unit that is being highlighted is black text on a black background (therefore invisible).  Would it be possible to change the colour of the highlighting?

Thanks for any help.

This is similar to my question. There seems to be something wrong with the graphics set.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LordBlade on July 28, 2011, 08:46:44 pm
I'm having problems getting the game to run.

I run the Lazy Newb Pack, but when I hit "Play Dwarf Fortress!" I get an error message:

Windows cannot find 'Dwarf Fortress.exe'. Please make sure you typed the name correctly, and then try again.

When in the LNP, if I go to Run > Open Folder, it easily finds the Dwarf Fortress folder.
Why won't it run the game?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: kurisukun on August 01, 2011, 12:20:10 pm
You, Good sir, are a gentleman and a Scholar.  I wholeheartedly approve of this pack, and will be downloading it immediately upon returning to my den of residence.  This thread, is a ☼Thread☼ and I'm sure it bristles with spikes of adamantine. And an image of cheese.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: TolyK on August 01, 2011, 12:33:43 pm
WOAH long time no see this thread...
I noticed in the v9.2 pack that the Utilities folder has been subdivided into A-Newb, B-Advanced, and C-Hacks. I can understand why you did that (to make it easier for newbies) and I realize that it's impossible to please everyone. However, I really preferred the old structure where they were all together in Utilities. I often find myself browsing the Utilities folders directly (to modify a utility's .ini/config or other files) and now that's a hassle. Besides, I suspect most newbies launch utilities directly from the LNP GUI. As such, I'd think it might work better to explain which utilities are newbie-friendly and which are for advanced uses, etc. in either the readme .txt file, by adding tips in the Utilities tab (LNP GUI), or both.
Yeah I'm not sure exactly how that helps... i guess more advanced users use it more...
Quote
Also, I tried to manually update the Phoebus graphics in v9.2 from v21 to v23... but it did not work right. It seems that in Phoebus' v23 pack he put the init files inside ...\data\init\phoebus\ instead of the usual ...\data\init\ subdirectory.
possibly. did repacking help?
Quote
Edit:
Well... there are a lot of differences from the Phoebus 31.25v21 folder in LNP. It looks like the new tileset editor that Phoebus included makes doing a manual update very difficult.
hm... that might be a slight problem...
Quote
Edit Edit:
And, it seems that the LNP GUI does not always save the Exotic Animals: NO choice. Sometimes it does... but sometimes it defaults back to YES after I close and restart the GUI. ??? Weird.
Possibly it doesn't autosave every time... after forcing a save does it still show this?
Quote
Also, I checked the raws in my save and it still contains the usual [PET_EXOTIC] tags. Does this mean that this change requires generating a new world? Somehow, I thought it was possible to change the [PET_EXOTIC] tags on a save without a problem.
i think it works(ed?) only on new worlds, at least in my experience.

Seems every time I try and start a game with this, it always doesnt respond and crashes later..
what version of windows? do you have .net framework 3.5?

World Viewer has been officially abandoned due to Legends Viewer being the same style of project and would be best if you swap the two (as Legends Viewer is still being updated)

Post by Mason11987
Spoiler (click to show/hide)

Legends Viewer
http://www.bay12forums.com/smf/index.php?topic=72702.0
Cool, we could add that next update.

Just downloaded this on a new computer and when I try to play Dwarf Fortress via the LNP launcher a DOS box says 'The system cannot find the path specified' twice and there is a pop up saying 'Windows cannot find 'Dwarf Fortress.exe'. Make sure you typed the name correctly, and then try again.'. I haven't fiddled with anything, tried both download links, put the LNP folder in several different places and DF runs fine if i don't use the launcher, the problem being I want to use the launcher.
Huh... have you moved the dwarf fortress.exe
err yeah i gotta read better...
what windows version, what .net framework?

Hello. I'm trying to follow along with Capt. duck video, and he is using the ironhand tile set. But his tiles look green and very descriptive, and my iron hand looks like everything is gray. The trees are gray, the ground is gray, even in forest areas. If I switch to Mike Mayday, it looks green.

Can anyone point out the tile set that can be imported to this pack to follow along exactly? I'm worried the symbols are going to be different and not going to know what's going on.
I'm not sure, the guy who did ironhand probably changed the pack a bit, so I'm not sure how to help you.

Hi.  Sorry if this has been asked before, I just started using the Lazy Newb Pack after a long break from DF.  I've installed the Ironhand graphics set, with truetype fonts enabled. My problem being on the units screen, the unit that is being highlighted is black text on a black background (therefore invisible).  Would it be possible to change the colour of the highlighting?

Thanks for any help.
try turning off truetype, i heard it can cause color problems...
it could also be just the ironhand version, you could try backdating if you really need to...

I'm having problems getting the game to run.

I run the Lazy Newb Pack, but when I hit "Play Dwarf Fortress!" I get an error message:

Windows cannot find 'Dwarf Fortress.exe'. Please make sure you typed the name correctly, and then try again.

When in the LNP, if I go to Run > Open Folder, it easily finds the Dwarf Fortress folder.
Why won't it run the game?
hmm... what windows and .net framework version? I suspect this is a problem with batch file preferences, or with windows 7 using "strange" filepath conventions.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LordBlade on August 02, 2011, 03:24:59 pm
I'm having problems getting the game to run.

I run the Lazy Newb Pack, but when I hit "Play Dwarf Fortress!" I get an error message:

Windows cannot find 'Dwarf Fortress.exe'. Please make sure you typed the name correctly, and then try again.

When in the LNP, if I go to Run > Open Folder, it easily finds the Dwarf Fortress folder.
Why won't it run the game?
hmm... what windows and .net framework version? I suspect this is a problem with batch file preferences, or with windows 7 using "strange" filepath conventions.

I'm using Windows Vista x64.
Checking my Programs and Features, I'm seeing the following:

Microsoft .NET Framework 1.1
Microsoft .NET Framework 1.1 Hotfix (KB929729)
Microsoft .NET Framework 3.5 SP1
Microsoft .NET Framework 4 Client Profile
Microsoft .NET Framework 4 Extended

I don't know much about the whole .NET thing.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Stargrasper on August 02, 2011, 03:51:03 pm
I'm using Windows Vista x64.
Checking my Programs and Features, I'm seeing the following:

Microsoft .NET Framework 1.1
Microsoft .NET Framework 1.1 Hotfix (KB929729)
Microsoft .NET Framework 3.5 SP1
Microsoft .NET Framework 4 Client Profile
Microsoft .NET Framework 4 Extended

I don't know much about the whole .NET thing.

Forgive me for being so cold, but stop being a lazy bum.  Open the Dwarf Fortress folder and launch the executable yourself.  The folders the utilities are in seem to be in three folders in ./LNP/Utilities/ .  If you honestly can't handle launching executables yourself, you really don't stand much of a chance of learning to play this game.

Jerkish behavior aside, you can download the latest .NET here (http://www.microsoft.com/net/).  I don't know if you have everything you need, but this ought to make sure of it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: TolyK on August 02, 2011, 04:00:06 pm
It could also be a problem with x64 systems. I sent it to a friend to test.
Meanwhile try downloading the latest .net 3.5 (SP2 iirc)
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Stargrasper on August 02, 2011, 05:31:27 pm
It could also be a problem with x64 systems. I sent it to a friend to test.
Meanwhile try downloading the latest .net 3.5 (SP2 iirc)

Works fine on my amd64 Windows 7 system.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LordBlade on August 02, 2011, 08:42:49 pm
Forgive me for being so cold, but stop being a lazy bum.  Open the Dwarf Fortress folder and launch the executable yourself.  The folders the utilities are in seem to be in three folders in ./LNP/Utilities/ .  If you honestly can't handle launching executables yourself, you really don't stand much of a chance of learning to play this game.

Problem is, if I just run Dwarf Fortress, the changes I make with the Lazy Newb Pack don't apply. Like no invasions, or no aquifer.
The only thing that gets applied is the graphics pack (I use MayDay).

And I've actually done quite well with this game. I used to play a lot before, and had a massive empire set up.
Unfortunately at some point my save became corrupted, and I lost my game. So I hadn't played in a while, because I didn't want to go through all that effort again.

Now I'm trying to play again, but I can't get it running as it did before.

Quote
Jerkish behavior aside, you can download the latest .NET here (http://www.microsoft.com/net/).  I don't know if you have everything you need, but this ought to make sure of it.

I've tried that. It should all be up to date.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: Stargrasper on August 02, 2011, 11:57:11 pm

Have you tried redownloading the LNP?

Most Windows exectuables, if corrupt, don't launch.  If dependencies aren't satisfied, also don't launch.  I have no idea why this should be launching at all if it refuses to work.  You're not on a protected system that you don't necessarily have write privileges to, are you?  Launch the LNP as an administrator and see if it works.

I'm kind of pragmatic.  My opinion is, if you can't get the thing that's suppose to make your life easier to work in the first place, it's not making your life easier.  It's possible that it may well be faster and not much harder to download a vanilla copy and make changes yourself.  Especially if you're like me and two thirds of the changes you want to make have to be done manually anyway since tools like the LNP don't support them.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: TolyK on August 03, 2011, 01:40:52 am
hmm... it worked fine on the x64 Win7 system. Vista could be the problem, but I doubt it.
...
it's possible we have some "hidden" dependencies that we don't know about, or maybe we have some sort of glitch with the graphics packs not properly saving.

Just a note though, pick a graphics pack first because it overwrites the other options (it would be hard to do it a different way, I think we'll rewrite that part of the code when we have a chance...).
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LucasUP on August 03, 2011, 11:00:24 pm
I noticed in the v9.2 pack that the Utilities folder has been subdivided into A-Newb, B-Advanced, and C-Hacks. I can understand why you did that (to make it easier for newbies) and I realize that it's impossible to please everyone. However, I really preferred the old structure where they were all together in Utilities. I often find myself browsing the Utilities folders directly (to modify a utility's .ini/config or other files) and now that's a hassle. Besides, I suspect most newbies launch utilities directly from the LNP GUI. As such, I'd think it might work better to explain which utilities are newbie-friendly and which are for advanced uses, etc. in either the readme .txt file, by adding tips in the Utilities tab (LNP GUI), or both.

Also, I tried to manually update the Phoebus graphics in v9.2 from v21 to v23... but it did not work right. It seems that in Phoebus' v23 pack he put the init files inside ...\data\init\phoebus\ instead of the usual ...\data\init\ subdirectory.

Edit:
Well... there are a lot of differences from the Phoebus 31.25v21 folder in LNP. It looks like the new tileset editor that Phoebus included makes doing a manual update very difficult.

Edit Edit:
And, it seems that the LNP GUI does not always save the Exotic Animals: NO choice. Sometimes it does... but sometimes it defaults back to YES after I close and restart the GUI. ??? Weird.

Also, I checked the raws in my save and it still contains the usual [PET_EXOTIC] tags. Does this mean that this change requires generating a new world? Somehow, I thought it was possible to change the [PET_EXOTIC] tags on a save without a problem.

I can't comment on some of the other small problems yet, or new Phoebus stuff, will look into them if i ever have time. But the A-Newb, B-Advanced, and C-Hacks thing actually is more of a work-around: I wanted certain utilities appearing higher in the utilities list in the GUI, and it traverses files/folders alphabetically. So everything in "A-Newb" shows up first. Mostly wanted to put all the DFHack stuff at the bottom and things like Therapist showing higher, without hard-coding positions for things.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2] NEW & UP-TO-DATE!
Post by: LordBlade on August 04, 2011, 11:54:17 pm
Just a note though, pick a graphics pack first because it overwrites the other options (it would be hard to do it a different way, I think we'll rewrite that part of the code when we have a chance...).

Yup, I did that. Selected the graphics pack first. Then made the other changes.

But I keep getting the same error.

I've tried checking all the "admin access" stuff. "Run as administrator" and all of that. And I don't see any problems there.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: saintjebus on August 05, 2011, 08:50:03 am
I'm sorry if this has been asked before, but is there any way to apply the kobold workaround using LNP, or do I just have to go in manually to the raws and do it?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on August 05, 2011, 11:02:01 am
we currently don't have this feature.
although... hm...
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Calasmeer on August 06, 2011, 01:35:24 pm
I'm sure you've heard it before, but Lucas, thanks a lot. You're a huge credit to expanding Dwarf Fortress and helping new people get into the game.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on August 10, 2011, 10:36:47 am
Happy b-day Lucas!  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Kaleb702 Games on August 12, 2011, 06:09:46 pm
The hovering-over text of the "Aquifers:" button says "Oh, they just output infinite water and flood you're entire fort." [sic] Sorry to be a Grammar Nazi, but can that be fixed? XD

Great tool; works perfect on my x64 Windows 7.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on August 12, 2011, 06:20:14 pm
afair that was intended...  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: CT on August 12, 2011, 08:06:44 pm
Yeah it doesn't save my options for aquifers and exotic animals. I don't know whether this occurs after i exit the game/ GUI or if it never saves at all.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Stargrasper on August 12, 2011, 10:17:46 pm
Yeah it doesn't save my options for aquifers and exotic animals. I don't know whether this occurs after i exit the game/ GUI or if it never saves at all.

I can all but assure you it isn't happening at all.  DF doesn't work that way, by that I mean, it won't revert (nor alter at all) these files on its own.  The LNP executable also shouldn't be altering anything without explicit permission unless something is royally f***ed with it's design, which I'm doubting.

Again, if this isn't doing what it's supposed to, I'm not really sure why it's succeeding at executing in the first place.  It's possible it's successfully recovering from an error that it's not telling you about...dev team, how's the error catching look in this program?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on August 13, 2011, 02:25:01 am
the thing is, to get the options in your world, you must generate a new world.
it's very hard to get it into existing saves (i don't quite know how to do that...) but we do it for the world-generation files.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Thulen on August 18, 2011, 05:37:47 am
 :-* Yus very much thank you for compiling this for us utter newbee's i was trying the game wouldnt mind the ascii but saw this and it helped my eyes alot.

Not only should it be stickied they should have a screenshots of possible ways to view the game on the game page from using mods like these [ http://bay12games.com/dwarves/] that would made me try this ages ago really o.O

I love it, cant remember last time i was this addicted to a game over 10 years ago maybe. ( elite 1-2 )
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: BeforeLifer on August 30, 2011, 10:04:11 pm
Bump
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: lordcooper on August 31, 2011, 06:58:55 am
LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfmode.exe - Trojan horse BackDoor.Generic14.ADOR

AVG Free.  Is this a false positive?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on August 31, 2011, 07:22:26 am
yes. the DFhack tools seem to give false positives.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: daveralph1234 on August 31, 2011, 10:48:13 am
I would suggest for the next version of the pack, adding DwarfForman http://www.bay12forums.com/smf/index.php?topic=62364.0 (http://www.bay12forums.com/smf/index.php?topic=62364.0) and removing the useless "Economy" button from the GUI. Also some of the tooltips for the buttons could probably be a bit more informative (seeing as the pack is suppose to be aimed at noobs).
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Kaleb702 Games on August 31, 2011, 11:59:38 am
Update save games isn't removing diacritical marks. True type is off. Installing the Mayday graphics that came with it.
Is this an error, or am I being stupid?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on August 31, 2011, 12:19:14 pm
I.... am not sure.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: cephalo on September 08, 2011, 09:26:41 am
Hi LucasUP! I wanna report that PerfectWorldDF is now up to version 1.6 which includes an XML file for configuring world gen parameters to provide a degree of version independance. Now, when new world gen tags are added to the game, users can update their WorldGen.xml file to include them.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: dwarfhoplite on September 15, 2011, 08:59:14 am
oops nevermind
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on September 15, 2011, 09:04:49 am
funny thing, I can't reach Lucas now. I might have to update the pack Solo, but I don't have time for that this week.
sorry for all the delays and such.  :-\
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: LucasUP on September 17, 2011, 05:46:48 pm
Yo! I still exist. I probably don't have time to update the pack right away either but I'll look into it.
If you PM or Email me I should generally get the message and respond. TolyK, I'm not sure how you've tried to contact me but I didn't get a message from you.

@Kaleb702 Games: I don't remember how diacritical marks work. "Update Save Games" just copies and replaces files from the graphics pack raws into your save raws.
Either diacritical marks are included with mayday, or I don't replace the files relevant to remove the diacritical marks. What files/settings control that?

Also I may actually do some changes to the GUI. I was holding off on changes until the mac thing got sorted out, but I don't think that's happening any time soon, and if it does I'll just merge any changes.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Jake on September 18, 2011, 07:33:21 am
I just noticed something. If you're including Soundsense in thew download pack, wouldn't it be better to include the no-music version? If the music's turned off by default then it's kind of redundant, and if it's turned off then the newbies will be forced to go and hunt down the correct init file to turn it off in order to use Soundsense to the full.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on September 18, 2011, 08:07:55 am
Yo! I still exist. I probably don't have time to update the pack right away either but I'll look into it.
If you PM or Email me I should generally get the message and respond. TolyK, I'm not sure how you've tried to contact me but I didn't get a message from you.
Hmmm... I tried to get you through Skype and PMs...
PPE: It seems the PM wasn't sent... :/

Quote
Also I may actually do some changes to the GUI. I was holding off on changes until the mac thing got sorted out, but I don't think that's happening any time soon, and if it does I'll just merge any changes.
Yeah, probably a better idea to do that now. If you've already started, then that's fine. Try to catch me in Skype or something.

I just noticed something. If you're including Soundsense in thew download pack, wouldn't it be better to include the no-music version? If the music's turned off by default then it's kind of redundant, and if it's turned off then the newbies will be forced to go and hunt down the correct init file to turn it off in order to use Soundsense to the full.
That... is probably a good idea. :P
I wasn't aware of a no-music version.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: LucasUP on September 18, 2011, 06:18:45 pm
I just noticed something. If you're including Soundsense in thew download pack, wouldn't it be better to include the no-music version? If the music's turned off by default then it's kind of redundant, and if it's turned off then the newbies will be forced to go and hunt down the correct init file to turn it off in order to use Soundsense to the full.

Well not everyone uses soundsense, and a lot of people like the original music.
Also the music being on or off by "default" depends on what graphics pack you installed.
Also there's a BUTTON on the GUI to turn on/off the music. Newbies don't have to hunt down anything.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Zanielyene on September 18, 2011, 08:46:48 pm
it would be really nice to have a button on the gui that would remove -all- grazer tags from the raws. I've found that a lot of people think the grazer thing is irritating and remove them by themselves.

good idea y/n
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: daveralph1234 on September 19, 2011, 02:51:16 am
I would also add a button for "varied ground tiles" under the graphics tab, with a tile set this isn't too bad. but in ASCII it makes everything look horribly messy. It's annoing having to dig through the init file every time I change back to ASCII.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: zwei on September 19, 2011, 04:03:16 am
I would also add a button for "varied ground tiles" under the graphics tab, with a tile set this isn't too bad. but in ASCII it makes everything look horribly messy. It's annoing having to dig through the init file every time I change back to ASCII.

I seccond this.

Varied ground tiles, Pet burial and windowed screen size are settings which still require digging into init files on my part.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Stargrasper on September 20, 2011, 06:19:36 pm
About half of what I want to do can't be done from the LNP.  I don't consider it a bad thing to know how to sift through the init files and change things yourself.  Inconvenient, yes, but DF clearly isn't meant for convenience.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: James009 on September 21, 2011, 03:54:05 pm
Just wanted to say thanks for releasing this Lazy Newb Pack, there is no way I could have played DF without it and all it's glorious features.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: CR055H41RZ on September 24, 2011, 09:48:35 am
<4w3$0M3>
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Weaselcake on October 10, 2011, 10:28:26 am
How exactly does the "No Aquifer" option work? Does it only apply to newly generated worlds? New embarks? Or can it even change current fortresses aquifers?

I just hate them and I'm tired of running into them in like 90% of my worlds. :(
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: daveralph1234 on October 10, 2011, 11:05:40 am
How exactly does the "No Aquifer" option work? Does it only apply to newly generated worlds? New embarks? Or can it even change current fortresses aquifers?

I just hate them and I'm tired of running into them in like 90% of my worlds. :(

it only works with new worlds
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Laurin on October 11, 2011, 01:57:35 am
Quote
Should this Thread be Stickied?

The vote seems clear enough, what are we wating for?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on October 11, 2011, 09:40:12 am
Quote
Should this Thread be Stickied?

The vote seems clear enough, what are we wating for?
We're waiting for Toady to sticky this, if he wants to. :P
Also, development is REALLY slow now since I am strained on time and I think Lucas is as well. :/
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Fredd on October 24, 2011, 11:00:18 am
 Does anyone remember the requirements for version 9.1. just reformatted the hard drive, and now the GUI is getting an error when i try to open it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on October 24, 2011, 11:33:12 am
.NET framework 3.5 (4 won't work ;))
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Kaleb702 Games on October 24, 2011, 06:41:48 pm
I think there should be a KOBOLDS: YES/NO option. It adds the tag [NO_EAT] to Kobolds if on yes, removes it if on no. Make it note that it will remove mods from the creature_standard file if you change it. It should be defaulted on off. As for a mouse-over text, "This makes it so Kobolds don't forget how to eat on year 4." or something like that.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: MaGicBush on October 31, 2011, 11:36:28 pm
Great pack, but the tutorial from fogey is odd. I am just now starting in DF and have had a few issues following his tutorial. While I was following from video to video my dwarfs ran out of liquid and started dying, I lost 2 dwarfs. However I gained 40 through migration waves, and now apparently am not able to feed them all as I keep getting a red message saying I am out of food from the two farm plots I put down. I am up to 50 or so dwarfs by his 10th video which shows setting up defenses, should that not start until after I can supply my current population with food? He also never showed how to populate his second plot of farm land which I just went ahead and did plump helmets as he stated that for the first farm but never did complete the second.

At one point I ran out of drinks as well and two dwarfs died due to dehydration, which I had to learn on my own how to get rid of their corpses via coffins and the extra building needed for it.

Currently I am low on food, and drink. But this tutorial never even showed to build a still workshop or how to designate water.

As for Cpt Duck's tutorials I would have followed them, but I cannot understand his accent very well and he talks so fast I am unable to keep up(even with what he is doing on-screen). Just some suggestions, not trying to offend anyone here. Hopefully someone can make a good tutorial without either being to overwhelming which seems the case in both for me, however I was patient enough to keep rewinding parts to learn(some took over 5 times I had to rewind to figure out).

MOST OF ALL WHY IS THE LAZY PACK NOT STICKIED MODS(760 - 40 for sticking) Most new players such as myself had no clue about this pack until linked by a random video. This game needs to be easier to get into it)!?!?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: BeforeLifer on October 31, 2011, 11:38:19 pm
If I had fraps and a medic editing software I would make one.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on November 01, 2011, 12:27:04 am
I could try making one for a new LNP, I had some things going in the works for a while but haven't had time to really do it...
(plus I've been sucked into N@W.... but that's another story...)
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: daveralph1234 on November 01, 2011, 08:46:08 am
If I had fraps and a medic editing software I would make one.
same here
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Fewah on November 01, 2011, 11:10:08 am
Hey could you possibly update the Pack with Ironhands new graphics?

He recently released the remaining dwarves and various other things! Thanks
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: LucasUP on November 01, 2011, 01:36:51 pm
Hey could you possibly update the Pack with Ironhands new graphics?

He recently released the remaining dwarves and various other things! Thanks

I may not be able to right away, but I'll try to do it soon.
But also you can do it yourself just by putting the new version in
Code: [Select]
LNP\Graphics\ So that it looks like
Code: [Select]
LNP\Graphics\[new folder]\[files]
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Iton Ibrukrithzam on November 05, 2011, 12:20:36 am
First, Lucas, thank you for your work on this lovely pack.  I wouldn't be have been able to get started without it, and neither would any of the friends I've badgered into playing.

I have been having an issue lately, though, where sometimes on startup the settings aren't saved, and I just tried to make a new world only to find the settings I had just applied before starting DF didn't get used, things like exotics and liquid depth.  Is this something I am doing wrong?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: LucasUP on November 05, 2011, 02:40:13 am
First, Lucas, thank you for your work on this lovely pack.  I wouldn't be have been able to get started without it, and neither would any of the friends I've badgered into playing.

I have been having an issue lately, though, where sometimes on startup the settings aren't saved, and I just tried to make a new world only to find the settings I had just applied before starting DF didn't get used, things like exotics and liquid depth.  Is this something I am doing wrong?

I'm really not sure, occasionally people report settings not being changed properly, but I've never seen it myself. If you open up the GUI again, does it show you that the settings have been changed?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on November 05, 2011, 02:45:43 am
Yeah, i'm not sure what the cause of that is...
 :-\
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Iton Ibrukrithzam on November 05, 2011, 02:48:26 am
First, Lucas, thank you for your work on this lovely pack.  I wouldn't be have been able to get started without it, and neither would any of the friends I've badgered into playing.

I have been having an issue lately, though, where sometimes on startup the settings aren't saved, and I just tried to make a new world only to find the settings I had just applied before starting DF didn't get used, things like exotics and liquid depth.  Is this something I am doing wrong?

I'm really not sure, occasionally people report settings not being changed properly, but I've never seen it myself. If you open up the GUI again, does it show you that the settings have been changed?
I haven't tested it well, though I if it happens again.  I've just been changing it back to what I wanted and then starting.

(Thank you for the quick response, as well)
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TRPM on November 06, 2011, 10:44:59 pm
those "false positives" in the pack, stopped my antivirus from updating and disabled it's protection

it was only after a scan and the deletion of these trojans was my antivirus able to update sucessfully

it would be a good idea to fix these problems for your next update, because these aren't false positives, they're trojans and they almost broke my system.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: LucasUP on November 06, 2011, 10:49:14 pm
those "false positives" in the pack, stopped my antivirus from updating and disabled it's protection

it was only after a scan and the deletion of these trojans was my antivirus able to update sucessfully

it would be a good idea to fix these problems for your next update, because these aren't false positives, they're trojans and they almost broke my system.
If true, it would suggest bad things for DFHack, but I have yet to hear of anyone else who was actually negatively afflicted by it. Are you sure it was DFHack which did it? Which files specifically did you identify as Trojans? Regardless, I'll look into it, I may just exclude DFHack and let those who want to use it to download it separately.

EDIT: Note that DFHack is Open Source, which makes it more trustworthy in my mind
http://www.bay12forums.com/smf/index.php?topic=91166.0 (http://www.bay12forums.com/smf/index.php?topic=91166.0)
It is also possible files were infected by a real, but foreign, Trojan
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on November 07, 2011, 02:37:50 am
Also possible troll.
And yes, it's an open-source project, i've looked at the code myself sometimes.
Very likely that it was different software.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Rose on November 07, 2011, 05:21:16 am
You got a problem with DFhack, say it to my face.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on November 07, 2011, 08:48:00 am
that was to whom?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Rose on November 07, 2011, 02:11:20 pm
TRPM
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: daveralph1234 on November 12, 2011, 07:47:02 am
can you make it so that the batch files (namely for DFhack) show up in the "utilities" list? It's annyoing having to have the actual folder open to use all the programs and kind of defeats the point of having a utilities list aswell (theres no point in a utilities list if it dosen't list all of the utilities). It would be very much apreciated. Also, the thing about removing the useless "Economy" button from the interface? Also, I would recommend adding to the "liquid depth" buttons description, so it says what it actually dose (while it's obvious to anyone thats played with the settings, it isn't clear initialy).
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on November 12, 2011, 08:00:44 am
economy button is planned, dfhack should have its own "launcher", right? been a while since I've played with it...
as for liquid depths, i'll change that :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Luiz on November 12, 2011, 01:27:42 pm
I'm with a problem: I can't run the stonesense in the menu utilities of the Lazy Newb Pack, I run it, but it doens't appear and nothing happens. I need of the NET Framework installed to work? or is another thing?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: RodohMuffinnose on November 12, 2011, 01:40:38 pm
 :o AVG says i'm getting Trojans from downloading the lazy newb pack.
Or is it lying to me?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on November 12, 2011, 01:44:22 pm
I'm with a problem: I can't run the stonesense in the menu utilities of the Lazy Newb Pack, I run it, but it doens't appear and nothing happens. I need of the NET Framework installed to work? or is another thing?
This is likely not an LNP error.

:o AVG says i'm getting Trojans from downloading the lazy newb pack.
Or is it lying to me?
It's a false positive, it's looking at the dfhack tools.
I guess we should assemble a dfhack-free pack now :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: daveralph1234 on November 12, 2011, 05:20:28 pm
It's a false positive, it's looking at the dfhack tools.
I guess we should assemble a dfhack-free pack now :P

Can you make one with DFhack aswell (and upload both, with a warning on the DFhack one)? I'm too much of a lazy newb to add it in myself each update :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: jaxler on November 12, 2011, 11:24:52 pm
kispersky said it had a trojan. wtf should i do is the program safe
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Ghills on November 13, 2011, 12:19:22 am
It's a false positive.

DFHack is triggering the warning, because it alters the memory of a running program much like trojans. However, it is actually a legitimate open-source program.

Basically, you've just proven that your anti-virus program is spotting programs that mess with another program (excellent!), but we all know what DFHack does and what program it's hacking, so it's perfectly safe.

EDIT: Just to be clear, DFHack hacks DF, which is how it can do things like add liquids or count tiles of a certain material, etc.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Rose on November 13, 2011, 12:38:12 am
On the other hand, DFhack has been changed now and has been completely reworked, and should no longer trigger those alarms.

LNP doesn't have this version yet, though.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on November 13, 2011, 01:51:31 am
It's a false positive, it's looking at the dfhack tools.
I guess we should assemble a dfhack-free pack now :P

Can you make one with DFhack aswell (and upload both, with a warning on the DFhack one)? I'm too much of a lazy newb to add it in myself each update :P
We would do it, but apparently:
On the other hand, DFhack has been changed now and has been completely reworked, and should no longer trigger those alarms.

LNP doesn't have this version yet, though.
So, we'll just update, and if there are any problems left we'll do that.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: zaph on November 25, 2011, 12:20:27 pm
Hi,

Is there any way to use the LNP with Mods?

-A Very Newby Lazy Newb
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on November 25, 2011, 12:56:11 pm
yes, it is possible.
just install texturepack/whatever first, then your mod.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Iton Ibrukrithzam on December 02, 2011, 06:22:02 am
Would it be possible to get the LNP working with more comprehensive mods that tend to come packaged with DF(I'm thinking Genesis)?
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: LucasUP on December 02, 2011, 08:06:58 am
Just replace the contents of the Dwarf Fortress folder with the modded Dwarf Fortress files.
Do not attempt to change the graphics through LNP if you are using any mods though. Your mods raw files just be overwritten.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: Glassterne on December 04, 2011, 10:38:22 am
Soooo, are we 100% sure there are no trojans with the lnp version? I have VERY good reason to wonder, and these are the only "trojans" that I've found on my computer. :/
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: TolyK on December 04, 2011, 11:10:04 am
Yes, 100%
As one of the developers I can guarantee that none of our code is malicious.
DFhack libraries do memory manipulation, which is what some viruses do, so antivirus soft registers it "just in case".

The only possible problem is if someone breaks into mediafire/one of our accounts there and posts a modified version... yeah.  :P

EDIT: Oh, almost forgot to add this.
We'll probably release all these fixes when Toady One releases 0.3x.yy (probably 0.32.3 :P), i.e. the next  stable version.
Title: Re: Lazy Newb Pack [0.31.25] [V9.2]
Post by: LucasUP on December 04, 2011, 10:30:27 pm
Okay so creating a (VERY SOON) update to Lazy Newb Pack with the current version.

Guys, I haven't been paying a ton of attention to things lately, so the following things have thrown me off and makes this update slightly trickier:

-Phoebus has a cool tileset customizer (it ONLY creates a custom Phoebus set) but i'm not sure how to integrate it into LNP.
-DFHack is INTEGRATED into DF now, and has no separate executables. It runs automatically when DF runs now!
-New version of Stonsense is included with DFHack, but must be launched through DFHack and not through LNP.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on December 05, 2011, 01:55:40 am
An update? Really? Whats going on here?
Also can people who get false positives on viruses tell me if there are still any problems?

V9.3
Update: Phoebus 31.25.23
Update: Ironhand 0.60
Update: SoundSense r32
Update: Quickfort 2.01
Update: DFHack 0.31.25 r8 (Launches automatically.)
     -Includes Stonesense Felsite v3.1 (Type "stonesense" into DFHack console to run)
     -Includes DFusion (Type "dfusion in DFHack")
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Rose on December 05, 2011, 01:58:30 am
One thing you may want to mention somewhere. In stonesense, I put in a thing that hides stuff that's behind other stuff, so it's way fast, but it's not perfect, so it hides more than it should. To get around this, press 'O' when in stonesense, and everything will be slower, but you will see everything.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on December 05, 2011, 02:44:58 am
One thing you may want to mention somewhere. In stonesense, I put in a thing that hides stuff that's behind other stuff, so it's way fast, but it's not perfect, so it hides more than it should. To get around this, press 'O' when in stonesense, and everything will be slower, but you will see everything.

Thanks for the tip! I added some notes above the download, but MAN there's almost no place for anything in the OP! How do I cram so much stuff in and still keep it organized?!

ALSO: I uploaded a slightly smaller .zip version (removed redundant DFHack files from extras folder, which I only really need for first creating the pack)
ALSO ALSO: I changed the Poll. Can't promise anything on Open Sourcing the project, and I haven't talked to Toly about it, but just wanted to get people's opinions.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 05, 2011, 07:04:10 am
waaaaait...  :o
...
And I wasn't told anything about it  :P FAKEEDIT: I was, but I was asleep :P
...
Thanks for the tip! I added some notes above the download, but MAN there's almost no place for anything in the OP! How do I cram so much stuff in and still keep it organized?!
Hm... I'll try to rewrite it :P
Quote
ALSO: I uploaded a slightly smaller .zip version (removed redundant DFHack files from extras folder, which I only really need for first creating the pack)
ALSO ALSO: I changed the Poll. Can't promise anything on Open Sourcing the project, and I haven't talked to Toly about it, but just wanted to get people's opinions.
I'm kinda ok with it. I mean, it might get malicious versions and such out on the internet (not in this thread :P), maybe some other problems, but i dunno.

I will pm you in a moment :P
(PPE: I use too much < :P > don't I? :P)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: miauw62 on December 05, 2011, 01:19:31 pm
DFhack still gives false positives for me.
Using AVG 2012 (or 2011, not really sure)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Rose on December 05, 2011, 02:39:20 pm
DFhack still gives false positives for me.
Using AVG 2012 (or 2011, not really sure)

Which file exactly is giving the issue?

And are you sure you don't have an unrelated virus?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on December 05, 2011, 06:55:16 pm
I'm doing an IAmA on Reddit for shits and giggles.
http://www.reddit.com/r/dwarffortress/comments/n1rgc/iama_creator_of_the_lazy_newb_pack_ama/ (http://www.reddit.com/r/dwarffortress/comments/n1rgc/iama_creator_of_the_lazy_newb_pack_ama/)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Rose on December 05, 2011, 06:59:53 pm
Stonesense thread is updated to reflect the current status.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on December 05, 2011, 11:45:54 pm
Stonesense thread is updated to reflect the current status.
Japa, you are a handsome man who gets things done.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Darkerson on December 06, 2011, 12:07:19 am
Nifty!
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 06, 2011, 08:36:32 am
I'm doing an IAmA on Reddit for shits and giggles.
http://www.reddit.com/r/dwarffortress/comments/n1rgc/iama_creator_of_the_lazy_newb_pack_ama/ (http://www.reddit.com/r/dwarffortress/comments/n1rgc/iama_creator_of_the_lazy_newb_pack_ama/)
...
fuck.
Now I need to get a Reddit account.  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: moisesjns on December 10, 2011, 06:40:58 pm
hi i started a fortress and the magma is like 20 levels down  and i really want magma forges. so is there a way to use dfhack to get me to the magma and discover it fast?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 11, 2011, 02:01:45 am
Try generating a Lazy Newb World (under "Generate with Advanced Parameters) and you will get loads of volcanoes.
Embark and have fun  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on December 12, 2011, 01:11:01 am
hi i started a fortress and the magma is like 20 levels down  and i really want magma forges. so is there a way to use dfhack to get me to the magma and discover it fast?

If you want that magma in your CURRENT fort, you can (legitamately) build 20-level pump stack (refer to the wiki on help with this) to get the magma higher.
If you want to cheat with DFHack, you can use the "liquids" command, which lets you spawn water/magma in any tile you want. Just type "liquids" in the DFHack console, and then "?" to get help on how to use it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 12, 2011, 02:45:59 am
The only problem will be that you still wouldn't be able to place magma forges/smelters, you would have you legitly discover it first.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: cephalo on December 12, 2011, 10:36:17 am
PerfectWorldDF is up to version 1.6 now. I think I mentioned that in this thread, must have been lost in the shuffle.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Kimril on December 14, 2011, 07:46:06 pm
is it me or does the Phoebus pack in lazynewbpack look different to whats advertised on the Phoebus thread :S

also awesome tool! i wouldnt have got into DF without it :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on December 14, 2011, 08:32:02 pm
PerfectWorldDF is up to version 1.6 now. I think I mentioned that in this thread, must have been lost in the shuffle.
Yeah I knew there was probably something I forgot. Along with DF Foreman too! Perhaps I'll do a v9.4

is it me or does the Phoebus pack in lazynewbpack look different to whats advertised on the Phoebus thread :S

also awesome tool! i wouldnt have got into DF without it :)

Phoebus has been made a lot more customizable. The pack actually comes with a customizer and quite a few options. You can actually find it in the LNP, but its sort of hidden. Just go to "LNP\Graphics\Phoebus" and open "DwarfFortressConfig.exe". This will let you change a few things about the tileset, which will apply to you game if you re-install the graphics through the LNP GUI.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Kimril on December 15, 2011, 09:59:25 am
great! thanks for that
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 17, 2011, 02:02:21 pm
Alright...
Updating this with some features/fixes.

Currently:
 - removed misleading "economy"
 - added initial mod loading capability
 - what else did i forget?

Also I sgin'd up on reddit. :P


Stuff to keep in mind:
Dwarf Fortress Wiki > DF2010:Sun berry > Bugs (http://df.magmawiki.com/index.php/DF2010:Sun_berry#Bugs)
Quote
Like all plants with the [GOOD] and [EVIL] tags, sun berries currently don't show up anywhere.

Update: I followed the bug report (http://www.bay12gsbt/view.php?id=4133) and learned more. It seems merely editing the [GOOD] and [EVIL] tags, by itself, may not be enough:
Quote
Good/evil plants/trees don't appear (feather trees, glumprongs, sliver barbs, and sun berries)
Quote
Deleting [GOOD]/[EVIL] tags in plant_standard.txt doesn't help, but is required with more editing to make some workaround (these trees will appear in any biomes - good, evil and normal):
http://pastebin.com/vc3fLvCD
This pastebin contains code fixes for the Glumprong and Feather Tree, but that's it. I'll have to dig around to see if there's a fix for Sliver Barbs and Sun Berries (if it's even possible without an official bug fix).
If you're using Winforms, you're probably most of the way to 2.0 compatibility.  Have you considered getting the code hosted somewhere like Google Code or Source Forge?  Even if you aren't directly taking contributions from the community, the extra eyeballs probably couldn't hurt.
Ok, I just downloaded this to see what it actually looks like and the first thing I noticed is that the Aquifers button tooltip has a very nasty, ugly and also terrible grammar mistake.
and what is it?
"you're entire fortress".
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: fuzzylunkinz on December 21, 2011, 04:51:13 pm
Any linux progress?  I keep thinking about playing this game again but I always remember most of my favorite tools don't run easily on linux.

If my urge becomes great enough, I might mess around with a Python/PyGTK equivalent, and make a Gentoo ebuild (maybe .debs, who knows) for it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: KaminaSquirtle on December 21, 2011, 07:15:02 pm
Actually, I started coding an LNP clone in Qt/C++ a while ago. School has been too time-consuming for me to make much progress recently, but now that I'm on winter break I'll start work on it again. There's still a quite a bit of work that needs to be done before it'll be ready for release.

Spoiler: Some Screenshots (click to show/hide)
With a few tweaks, it should also work on OS X, though I won't be worrying about that until I've finished with everything else.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 22, 2011, 08:34:14 am
Oooooh.
I know C++ quite a bit.
The only thing I'm worried about is the thing I'm working on right now, but regex is much easier in C++ :P
Dunno about lucas though >.>
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: daggaz on December 25, 2011, 11:44:55 am
Maybe its just me, but I keep getting an error when I try to run the LNP exe file. 

Error: Failed to initialize correctly (0xc0000135).  Click ok to abort. 

Im running windows XP, have downloaded twice now from each mirror, keep getting the same problem. 

EDIT: Seems my parent's machine doesn't have .NET installed at all. Going to try that real quick.
EDITEDIT:  Yup, that did it.   Installed .NET framework 3.5 (man that is a big program) and the GUI loads up without issue now.  Looking forward to having nice buttons now, instead of for example editing files with notepad to remove aquifers. 
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Sir Jai on December 29, 2011, 02:09:25 pm
i have just downloaded this pack to start playing DF, however I have ran into a problem straight away.  I have tried to search this thread but couldnt find help, so please gentle with me.


I run the Lazy newb Pack GUI and click play DF but it says it can not find the DF.exe, i go into the DF folder and can run DF from there. how can i get it to work using the LZ new pack GUI?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 29, 2011, 03:21:49 pm
Do you have .NET framework 3.5?
Linked in the OP.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on December 29, 2011, 04:45:10 pm
Actually, I started coding an LNP clone in Qt/C++ a while ago. School has been too time-consuming for me to make much progress recently, but now that I'm on winter break I'll start work on it again. There's still a quite a bit of work that needs to be done before it'll be ready for release.

With a few tweaks, it should also work on OS X, though I won't be worrying about that until I've finished with everything else.

I would definitely help out with this if you're willing to share the code or open source it.  Not just the development, but the packaging and distribution as well.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 29, 2011, 04:53:21 pm
... said the escaped lunatic (i.e. new member :P)
I'd be cautious.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on December 29, 2011, 04:56:25 pm
Hah, true.. I did make this account just to post that message. I've been lurking for months now, I swear!

I'm a Qt/C++ consultant in my day job (and open source hacker by night), so I can definitely bring some relevant skills to the table if he's interested.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Sir Jai on December 29, 2011, 10:43:00 pm
Do you have .NET framework 3.5?
Linked in the OP.

i have tried to install it but i get an error and it dosent say what why
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 30, 2011, 01:45:36 am
Strange...
Can I have your system specs?
Also, is your GUI working?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Sir Jai on December 30, 2011, 08:38:14 am
hmmm working as far as opening up then yes



specs what exactly do you need to know and how cant i find out, i am a big newb with computers. just know i am using a laptop with windows vista. again when i try to run DF from the GUI its says cant find the DF exe and when i try to install the framework 3.5 it only says error and not what type

edit: i actually have net.framework 3.5 already installed
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: magistrate101 on December 31, 2011, 12:37:33 pm

Spoiler: Some Screenshots (click to show/hide)
I love the dark look of it, matches my forum theme, and really brings out the evil in my eyes.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: knutor on December 31, 2011, 01:55:34 pm
@Sir Jai, in order for LNP to find DF.exe, it must be called out of a subfolder of LNP, much like the utilities.  The folder Dwarf Fortress.exe file is located in, matters.  It must be C:\Program Files\LazyNewbPack[0.31.25][V9.1]\Dwarf Fortress 0.31.25

With some minor alterations.. 9.3, instead of 9.1, the important thing is that the DF folder start "Dwarf Fortress", any other wording and ya get failsauce.  Same with subfolders, Utilities, I imagine.  Have to match up, or it won't find the folder its looking for.  What kind of file structure do you have, there?  If this isn't it, I dunno what to tell ya.  Maybe try a clean install without mods.

What I do, is I just rename the folder.  Like when I run DF_Genesis or DF_MechGenesis or DF.  The one I wanna use, I rename, removing the abbrevation, \ProgFiles\LNP\DF Genesis for \ProgFiles\LNP\Dwarf Frogdress Genesis.  LNP then detects the subfolder that starts with Dwarf Frogdress and hunts inside it for Dwarf Fortress.exe, let us know if you still have problems.  And send us your file structure, for it.  If their is no folder in LNP that starts exactly, with Dwarf Fortress, that error will show up.

Could be just a typo, somewhere, a fresh set of eyeballs might find the problem.  This forum has some PC wizards in attendance, usually.

Sincerely,
Knutor
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 31, 2011, 02:41:34 pm
Hm.
Is that a mistake in the OP, or the program?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: KaminaSquirtle on December 31, 2011, 03:42:18 pm
@rmblr: I'd love to collaborate, especially with someone who actually knows what they're doing. I'm totally new to Qt, and have been figuring it out bit by bit from the documentation. This also means that my code's pretty ugly, though, so you'll have to be willing to put up with that. :P

I was planning on open-sourcing it eventually anyways, so I'll be doing that. I'll need a while to document it and upload it to github, though. I'll try to have it up tomorrow. No promises, of course.

@magistrate101: That's actually just my Gtk theme; the LNP wouldn't look like that on another computer using a different theme. I definitely agree that it's a good look, though! :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on December 31, 2011, 04:58:13 pm
@KaminaSquirtle Awesome :) It looks like its coming along nicely already! Don't worry about cleaning up your code or going nuts with documentation, even in my own private projects I end up with same hairy and ugly stuff. Old projects in my github profile can attest to that.

Post a link to the repo once you get it up. I'm stoked to help out!
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on December 31, 2011, 07:18:23 pm
Keep me in the loop as well.
I know some stuff about C++ :P
Hopefully Lucas does too... but we're keeping this in VB for the moment.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Weaselcake on January 02, 2012, 01:06:53 am
I dunno if this is a LNP issue or just an issue with the graphics sets, but Pheobus in the most recent version of LNP makes all of the trees use the wooden chair image sideways. I think it might be a seasonal-only thing, but it is still kind of an eye sore. :/
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on January 02, 2012, 04:57:48 pm
@KaminaSquirtle and rmblr

I like the look! I'm surprised you kept my layout though, never thought it was perfect.
Sounds like a great idea, if you two have the time to work on it. Please lets keep in contact though, there have been quite a few people offer to help with this project and lose focus or contact with me.
Its good to have others on this though.

I hardly know C++, but I've done enough programming that I could probably pick it up, especially if someone else had already written code for it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 02, 2012, 05:01:08 pm
Also, you guys on Skype? Lucas and I need to use that more. :P
Anyways, modloader base is done.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: knutor on January 04, 2012, 02:21:27 am
v9.3 has accented characters by default, I believe.  v9.1 didn't as I recall, and that made it much more of a pleasure to play right out of the zip file.  At least for me, I won't play without the graphics, because I get too cornfused.

Sincerely,
Knutor
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: knutor on January 04, 2012, 02:35:34 am
I run the Lazy newb Pack GUI and click play DF but it says it can not find the DF.exe, i go into the DF folder and can run DF from there. how can i get it to work using the LZ new pack GUI?
Hm.
Is that a mistake in the OP, or the program?

He needs a correctly named C:\Program Files\LazyNewbPack[0.31.25][V9.3]\Dwarf Fortress whateverelsecangohere\DwarfFortress.exe subfolder.  If he has that and a fully named DwarfFortress.exe in it, I dunno what to say.  Where ya sometimes get an error like that is if ya drag another folder of DF into C:\Program Files\LazyNewbPack[0.31.25][V9.3]\LNP\, instead of C:\Program Files\LazyNewbPack[0.31.25][V9.3]\, notice the mistake?  DF doesn't go in LNP, it goes right off the C:\Program Files\LazyNewbPack[0.31.25][V9.3]\ directory.

It works on mine.  Windows Vista 32bit, .Net 1.1, .Net 3.5 SP1 and .Net 4 Client

If ya wanna run a couple different varieties of DF, off the LNP GUI, ya just need to rename the active folder, to "Dwarf Fortress whateverelsecangohere", and leave the others abbv "DF whateverelsecangohere".  Its how I keep my mod'd DF's seperated. 

Sincerely,
Knutor
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] Well, it's severaUPDATES?! DFHack & Graphics
Post by: KaminaSquirtle on January 05, 2012, 02:53:18 am
Well, it's several days late, but I finally managed to get the code up on github (https://github.com/Squirtle/lazy-newb-pack-qt). The code's still in a pretty ugly state, but I figured it was better to get it out there now than to delay it by cleaning it up.

As for skype, my username is the same as the one I have here, kaminasquirtle. Feel free to add me if you want to collaborate through it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 05, 2012, 03:03:41 am
Which IDE do you use?
Also, I'd like to get some of the code going with templates, but I'm kinda a noob at that :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: KaminaSquirtle on January 05, 2012, 03:27:31 am
No IDE, I just use vim for editing and gcc + CLI tools like GNU make for compiling. If you're looking for an IDE for writing Qt code, I've heard good things about Qt Creator (http://qt.nokia.com/products/developer-tools/). It's also possible to set up Visual Studio for Qt, if you're more familiar with that.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 05, 2012, 03:30:48 am
Ah.
I usually use Code::Blocks, not sure how QT-compatible it is...
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: zilpin on January 05, 2012, 10:26:32 am
Ah.
I usually use Code::Blocks, not sure how QT-compatible it is...

It can be, but when using QT you're better off just using QTCreator.

(disclaimer: personal bias for wxWidgets via Code::Blocks wxSmith.)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 05, 2012, 11:38:35 am
Woah, 1.6 GB. Not enough hard drive space. :P
I'll have to just do some of the utility code then...
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on January 05, 2012, 08:39:12 pm
@Kamina

I've forked your github repo and started pushing some changes to it:

https://github.com/Ramblurr/lazy-newb-pack-qt

Rather then start making big feature additions or changes right away, I like to get a feel for the codebase by peeking around and fixing warnings and such, which is what I've done so far. Also, I converted the README to markdown format so it looks nice on github.

Once I start making some real changes, I'll send a pull request. If I make any changes that you don't understand or you want me to explain, let me know! I love spreading the Qt love :)

Good job, it looks sweet so far! Also, I added you on Skype!

@Tolyk  What is 1.6 gb?

Edit: Oh you mean the Qt SDK. Yea, that includes all of Qt... which is way more than just desktop app development. It includes everything you need to develop for all the mobile and embedded devices.

You should be able to get by with just the libraries and Qt Creator
http://qt.nokia.com/downloads/downloads#qt-lib
http://qt.nokia.com/downloads/downloads#qt-creator

If you use Qt Creator (the IDE for Qt) you can use the minGW libraries, or if you prefer to use Visual Studio (only VS 2008 is supported atm, unless you want to build Qt from source, which you don't), then get the VS libraries and the VS Qt Addin (http://qt.nokia.com/downloads/downloads#qt-other).
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 06, 2012, 05:05:15 am
I really need to figure out stuff with GitHub :P
I'll add you guys to the LNP group on Skype
For now it seems like a VB version and a C++ version :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on January 06, 2012, 12:42:00 pm
@TolyK

That's fine I think. The C++ version duplicates the VB version anyways, and is primarily aimed at Linux users, though it in theory should work on Mac OS X and Windows too.

Since there's nothing wrong with the VB version, maybe once Kamina and I whip the C++ version into good shape, you can release a Linux version of LNP? We can provide the executable files for Linux 64bit and 32bit. All you would have to do is replace the .exe with these files, upload them, and then link them in the main topic.

What do you think?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on January 14, 2012, 05:24:23 pm
My baby is taking off without me  :'(
But sounds great guys. I can't quite test or help with the current version, as I don't have linux installed to test it with, but I'm liking how you've got it all up on github and stuff.
Ideally, and if I'm following you guys right, the Qt version will (eventually) create a new Windows/Mac/Linux version which can be updated as one thing, and that will stay open source?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Kazimir86 on January 14, 2012, 07:57:00 pm
Edited out because I derped.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Rose on January 14, 2012, 11:42:49 pm
My baby is taking off without me  :'(
But sounds great guys. I can't quite test or help with the current version, as I don't have linux installed to test it with, but I'm liking how you've got it all up on github and stuff.
Ideally, and if I'm following you guys right, the Qt version will (eventually) create a new Windows/Mac/Linux version which can be updated as one thing, and that will stay open source?

Pretty sure the QT version can be compiled on windows directly.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 15, 2012, 02:37:56 am
My baby is taking off without me  :'(
But sounds great guys. I can't quite test or help with the current version, as I don't have linux installed to test it with, but I'm liking how you've got it all up on github and stuff.
Ideally, and if I'm following you guys right, the Qt version will (eventually) create a new Windows/Mac/Linux version which can be updated as one thing, and that will stay open source?
Basically, yeah.
Also, Lucas. Learn one language, learn them all. You just need to learn syntax, then it's fine. I can help :P

P.S. I currently have an insane amount of projects, programming and not, I'll hopefully be done with them by next month.  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Meph on January 16, 2012, 11:45:54 pm
Hi,
Just wanted to thank you for making the source code aviable. Both deon (genesis) and me (masterwork) are making good progress. We are splitting up our mods into compartments, so that players can select those parts they like, and skip the rest. :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 17, 2012, 07:10:48 am
I was working on a modloader-type thing actually in VB.
We should set up a good API for that...
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on January 17, 2012, 04:35:39 pm
I was working on a modloader-type thing actually in VB.
We should set up a good API for that...

What's this about? How would that work?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on January 17, 2012, 06:31:31 pm
Pretty sure the QT version can be compiled on windows directly.
Thanks, I'll have to give it a try, then.

Basically, yeah.
Also, Lucas. Learn one language, learn them all. You just need to learn syntax, then it's fine. I can help :P
Oh yeah Toly, I'm actually not too worried about it being in another language. I've learned enough programming to know how programming generally works (done a bit of C, VB, JS, AS2, AS3, etc)

Hi,
Just wanted to thank you for making the source code aviable. Both deon (genesis) and me (masterwork) are making good progress. We are splitting up our mods into compartments, so that players can select those parts they like, and skip the rest. :)
Awesome. No problem man, hope you have luck with your project.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 18, 2012, 09:04:38 am
I was working on a modloader-type thing actually in VB.
We should set up a good API for that...

What's this about? How would that work?
A separate file included in a pack that would say what goes where, what type of mod each file is (i.e. a new civ, a modification of a creature, etc.), and other stuff. Also allow people to make external mods.
...
And I just got an idea. Does DFhack already supply information of the in-game world in a very easily accessible state?

Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on January 18, 2012, 10:52:01 am
A separate file included in a pack that would say what goes where, what type of mod each file is (i.e. a new civ, a modification of a creature, etc.), and other stuff. Also allow people to make external mods.
...
And I just got an idea. Does DFhack already supply information of the in-game world in a very easily accessible state?

Ah, interesting. A standardized mod format file would definitely be useful. Then you could package a mod in a zip or tar file, with your metadata file, for easily distributed, selfcontained mods.

Re DFhack, what sorts of information are you thinking about? DFHack requires DF to be open and a world loaded before you can query its api.

Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 18, 2012, 10:53:59 am
Yeah. I'm talking about something like a temporary file or a 3d array including all the world's information, a list of the creatures/items, etc.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: orius on January 18, 2012, 11:18:17 am
This is an excellent pack.  Lazy Newb is kind of a misnomer IMO.  The Newb part is partially accurate because it puts everything together for the novice, but it's great for all users because everything's potnetially in one easy to use package.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on January 18, 2012, 11:42:29 am
Yeah. I'm talking about something like a temporary file or a 3d array including all the world's information, a list of the creatures/items, etc.

Yes, it's quite easy.

Check out all the methods defined in the Core interface: https://github.com/peterix/dfhack/blob/master/library/include/Core.h

Example - Get all items and do something with them:

Code: [Select]
// 'core' object is provided by the DFhack plugin handler

DFHack::Items * Items = core->getItems();

// populate a vector of all the items
vector <df_item*> p_items;
Items->readItemVector(p_items)

// loop through all items
for(std::size_t i=0; i< p_items.size(); i++) {
    df_item * itm = p_items[i];

    // do something with the item
}

However, this is using the DFhack plugin system, which is controlled via user typed commands. I'm not sure if peterix has created a system for communicating with DFhack from a standlone program.

Edit: from the #dfhack irc channel on freenode:

Code: [Select]
<peterix> well, the idea is there, floating around. and there's a cross platform IPC lib in dfhack along with a plugin that runs a trivial, hello world server that uses the lib
<peterix> on top of that, we need a bit more
<peterix> integrating google protobuf is one thing
<peterix> and writing a server that actually does something
<peterix> and a client that can connect to that
<peterix> ideally any number of clients
<peterix> that can connect to any number of servers

So, it looks like the basics are there.. they just are waiting on some application that actually needs it.

What were you thinking of using it for?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 18, 2012, 11:49:55 am
vectors, not c-style arrays?
You got me hooked.  :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: rmblr on January 18, 2012, 12:04:32 pm
On another note

I'm looking at creating some Linux distribution packages for LNP, so linux users can just call 'apt-get install lazy-newb-pack' or whatever.

Of course I need to bundle all the LNP data (Keybinds, Extras, Graphics, etc) with the package. Is there a canonical location for the latest up-to-date version of these files? I know they exist in the zip file in the main thread, but are they hosted anywhere else?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Rose on January 18, 2012, 12:09:18 pm
vectors, not c-style arrays?
You got me hooked.  :P

Everything DF uses vectors, with the exception of a couple maps here and there.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 18, 2012, 12:19:40 pm
I'm learning something new every day...
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Terra_Inc on January 18, 2012, 04:16:50 pm
Sorry if this was already brought up, but when then tileset is changed, pretty much everything resets to default settings. This is just a little bit annoying, but I'd appreciate it if it could be fixed. I'd do it myself, but I have neither source nor time... you know, so many dwarves, so little time... :D

EDIT: (I'm running x64 Win7 btw, in case it makes a difference)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 18, 2012, 05:02:53 pm
That is an intended bug.
As in, we had no other way of doing it. With regex- or whatever-based stuff (or modloader-type things) it's possible to overcome this.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Terra_Inc on January 18, 2012, 05:09:09 pm
That is an intended bug.
As in, we had no other way of doing it. With regex- or whatever-based stuff (or modloader-type things) it's possible to overcome this.

Ah, I see. No offense meant, I just like to help where I can :D
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Meph on January 22, 2012, 09:18:37 pm
There is a way to fix it.

Rename all tilesets.png and .bmp to the same name.

Then, when you replace, lets say Phoebus with Ironhand, it replaces tileset.png with tileset.png. There is no need to replace the init.txt as well, because it will still point towards the correct file, since the name does not change. This way you can keep all the init settings intact.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Phoenyx on January 23, 2012, 11:21:18 am
Better yet. Leave the distributed tilesets alone. However, set the init to load "active.png". That way, to change a tile set you copy the distributed to the active.png. That way, you leave a copy of the original at all times. Right?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: daveralph1234 on January 24, 2012, 06:08:01 am
If possible, could you include an option to disble clothing (so that no one arrives with or wears it)?
we all know how much lag decaying clothing causes and it serves little purpose at current seeing as dwarves won't equip new clothing anyway.....
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 28, 2012, 01:03:25 pm
And yes, Empirical, I am Nowan123 in minecraft. :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: DolphinTuna on January 28, 2012, 04:20:08 pm
I recently downloaded the pack, but after updating my save games with the new graphics sets, I noticed an oddity.

(http://img26.imageshack.us/img26/9302/dwarffortressengravingo.png) (http://imageshack.us/photo/my-images/26/dwarffortressengravingo.png/)

It appears that my old engravings seem to be like they were with the default graphics set (pictures on walls), but any new engravings I make are put in the new format of runes on walls. It doesn't appear to affect new save games, but is their any way to fix it in this game for the sake of aesthetics?

I sincerely apologize if this has been addressed already, or if I am in the wrong place to report this.

Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Rose on January 30, 2012, 11:23:02 pm
there's a designation for hiding and unhiding engravings.

Also an init setting for making them default to being hidden.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Ripolix on January 31, 2012, 03:22:46 am
How soon after the update is there going to be an updated version of LNP?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on January 31, 2012, 07:32:26 am
there's a designation for hiding and unhiding engravings.

Also an init setting for making them default to being hidden.
Thanks for the catch.

How soon after the update is there going to be an updated version of LNP?
SoonTM after utilities/graphics update, and then some.
And we are kinda completely redoing the LNP again. :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: DolphinTuna on January 31, 2012, 11:05:45 pm
there's a designation for hiding and unhiding engravings.

Also an init setting for making them default to being hidden.

Alright. Thanks for your help. :D
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: KaminaSquirtle on February 02, 2012, 03:52:38 pm
Finally having some time to check back in on this; good job on making progress in my absence, rmblr. I noticed your AUR package and, in the absence of an idea of the direction the code needs to go, I decided to test it out. The first thing I noticed is that you've added qtilities as an in-source dependency. While I'll admit to not being familiar with using dependencies in this way, I found that I still had to install qtilities using your AUR package to make the LNP run. Perhaps this is intended (why include it in the source, then?), or maybe it's just something you haven't gotten around to finishing yet, but I figured I'd point it out in any case.

When installing the package, I found that the PKGBUILD had a few mistakes, but it compiled and worked fine on my system after I made a few tweaks. As the package currently doesn't function without qtilities, I added it to the depends, make sure to remove it if you make it so that's not necessary.

Spoiler: Fixed PKGBUILD (click to show/hide)

Relatedly, the PKGBUILD for qtilities is also broken: the md5 is wrong, and while the tarball it downloads is JPNaude-Qtilities-44fb841.tar.gz, I ended up with a folder called JPNaude-Qtilities-50752d6, and had to change the _realname accordingly. It worked fine after changing the md5 and _realname, though. I'm not entirely sure what was going on there.

Any ideas on how I can help from here, rmblr? I'm kinda lost in the code now, and don't know what needs work right now.

And finally, a screenshot of the current state of the Qt LNP:
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: TolyK on February 05, 2012, 01:55:42 am
... epic.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: bucketHoolave on February 10, 2012, 03:15:40 am
NICE!  I love the new editor. 
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: KaminaSquirtle on February 11, 2012, 01:00:30 am
Thanks, guys. Credit to rmblr for doing pretty much all the work there.

Could someone who's familiar with tilesets explain to me how graphics sets are referenced in the raws? The wiki is not particularly clear on the subject, and I'm trying to work out how to switch tilesets while preserving other mods and init settings.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Urist McEngineer on February 11, 2012, 12:54:56 pm
I have a game which I saved when I noticed the new immigrant stream put me over 80 dwarves before I was ready to withstand sieges. And they indeed came too early. Afterwards I changed the invaders setting on my LNP interface and restarted Dwarf Fortress via the LNP and it happened again, twice already. Any idea why it doesn't seem to work for me?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: KaminaSquirtle on February 11, 2012, 01:23:45 pm
According to this (http://www.bay12forums.com/smf/index.php?topic=67733.msg1622583#msg1622583) thread, it takes a season or two for that setting to take effect. You likely won't see any more sieges after those two.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Mipe on February 14, 2012, 04:30:04 am
Newbs demand an update!
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Raufgar on February 14, 2012, 04:39:00 am
34.01 is out !!!!!!!!!
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Cruxador on February 14, 2012, 04:42:38 am
Newbs demand an update!
By Jesus, it just came out today. Have some patience.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: orius on February 14, 2012, 04:47:41 am
Seriously, there's no point in updating the LNP before the main utilities and tilesets and stuff are compatible.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Mipe on February 14, 2012, 04:48:24 am
Ain't me who needs the LNP update, already genning the world.

Just wanted to animate the thread a little. Y'know, animate? Rite? Rite?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: armandhammer on February 14, 2012, 09:07:43 am
I still want it now!!!
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Musaab on February 14, 2012, 09:21:21 am
Yeah, I don't care either.  I want it now.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Molay on February 14, 2012, 09:34:13 am
I'm another dwarf waiting for the LNP. You should be pretty happy about this, as it shows you how much we honor and love your work!
The LNP made my life a whole lot easier (at least in DF! :D).

Keep up with the good work,
and thanks for doing what you do!

Molay
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: nohrel on February 14, 2012, 09:37:10 am
LNP + mayday/ironhand tileset nao, naaao. Patience is lame and only for pros.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Molgim on February 14, 2012, 10:48:03 am
AHHHhhhh nooooo!!

New version is out and I cant play it without doing it through the new pack to change the graphics! I am a sad panda indeed!

Please tell me a LNP will be available for the new version soon!! =(

(I take it .34 will have no chance of working with older versions of LNP?)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Dasqoot on February 14, 2012, 11:02:45 am
Toady spends 11 months on update.

My first thought is to go instantly complain for a compatible LNP.

I am a TRUE lazy newb...
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Molgim on February 14, 2012, 11:08:36 am
Yeh same here, I feel ashamed I cant play it without LNP, but I just cant. The game is godly, its just me who is crap lol
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Musaab on February 14, 2012, 11:33:42 am
I am playing it without the LNP, but my joy will be increased with the LNP.

So, please release it quickly.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Itnetlolor on February 14, 2012, 01:06:27 pm
Still gonna play the new version, but can't wait to sit on my lazy newb ass again.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: WCG on February 14, 2012, 04:21:09 pm
Heh, heh. I've been waiting patiently for a new DF version before starting a new fortress, and now I'm waiting patiently for the LNP.   :)

I've never actually used the LNP except for Adventure Mode, since it's been a long time since my last fortress, but it was so great, I really don't want to play without it. Well, my choice. But you really have done a great job with this!
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Durin Stronginthearm on February 14, 2012, 04:24:10 pm
This is the first time I've played DF without Therapist since I first started playing 40d. I have managed to manually copy the Phoebus tileset across though, and it seems to be working, though obviously it won't display anything new to this version.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Musaab on February 14, 2012, 05:25:22 pm
You don't have to manually do it.  Phoebus has released a new version with the tileset working for 0.34 :)

http://dffd.wimbli.com/file.php?id=2431 (http://dffd.wimbli.com/file.php?id=2431)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Durin Stronginthearm on February 14, 2012, 05:35:57 pm
Ahh, thanks for the heads-up. I seem to have drunkenly missed that, which is annoying, though fitting :)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Lokathor on February 14, 2012, 09:28:06 pm
I don't need tilesets, but I do need Dwarf Therapist.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Uthric on February 14, 2012, 09:47:26 pm
so ETA?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: ForumWarrior on February 14, 2012, 09:54:43 pm
I hail from Reddit.  I greet you in the language of my people: http://imgur.com/ZJeLL
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: MaximumZero on February 14, 2012, 10:50:08 pm
I like your desktop background.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Cruxador on February 15, 2012, 01:45:16 am
I hail from Reddit.  I greet you in the language of my people: http://imgur.com/ZJeLL
Then I'll greet you in a different tongue.
>you're
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Graven on February 15, 2012, 03:59:53 am
So uhm, is a Lazy newb pack for the new version coming soon? Because I want to play but I have gotten so used to the thing  :'(
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: Greendogo on February 15, 2012, 04:04:07 am
Probably after all the utilities and tilesets are updated.   Give it around a week maybe for that to happen, but maybe they'll release a fetal LNP without everything?

Blarg, fetal lazy newb pack, sounds juicy.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
Post by: LucasUP on February 15, 2012, 05:18:11 am
Hey guys, you can read the "HELP: Do-It-Yourself-Upgrading" part of the OP if you absolutely needed your LNP fix now (and you could even post your update here...) But its not the lazyest option.

I'm really busy at the moment (Read: MIDTERMS). Also several utilities need to be updated before a proper update would be released.
I may do a so-called "fetal" release, but I wont have time to do any release until the weekend or next week.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: MaximumZero on February 15, 2012, 11:30:15 am
We can wait, man. Between getting it done right, and the bugfixes that are inevitably coming, we can wait.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: celebrinborn on February 15, 2012, 01:43:58 pm
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!


Security Essentials encountered the following error: Error code 0x80070032. The request is not supported.

Category: Backdoor

Description: This program provides remote access to the computer it is installed on.

Recommended action: Permit this detected item only if you trust the program or the software publisher.

Security Essentials detected programs that may compromise your privacy or damage your computer. You can still access the files that these programs use without removing them (not recommended). To access these files, select the Allow action and click Apply actions. If this option is not available, log on as administrator or ask the security administrator for help.

Items:
containerfile:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfunreveal.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: celebrinborn on February 15, 2012, 01:45:14 pm
Sorry for double post, got an error code the first time and didn't realize that it had already posted
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: celebrinborn on February 15, 2012, 01:47:15 pm
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!


Security Essentials encountered the following error: Error code 0x80070032. The request is not supported.

Category: Backdoor

Description: This program provides remote access to the computer it is installed on.

Recommended action: Permit this detected item only if you trust the program or the software publisher.

Security Essentials detected programs that may compromise your privacy or damage your computer. You can still access the files that these programs use without removing them (not recommended). To access these files, select the Allow action and click Apply actions. If this option is not available, log on as administrator or ask the security administrator for help.

Items:
containerfile:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfunreveal.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe

PS: if there is some other place where I need to post this, then I am sorry for posting this in the wrong spot and where should I post this?
Thanks
Edit: just realized that I hit the quote button instead of the modify button. Sorry
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: lordcooper on February 15, 2012, 01:48:48 pm
AVG by any chance?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: TolyK on February 15, 2012, 02:14:09 pm
Alright, uh.
The wait is basically on the utilities, since I haven't done anything significant to the VB LNP and I don't think the other guys are done with the C++ version.
Although adding some new/removing old options might be a good idea, we're really too busy. :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Stormphoenix on February 15, 2012, 02:30:14 pm
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!


Security Essentials encountered the following error: Error code 0x80070032. The request is not supported.

Category: Backdoor

Description: This program provides remote access to the computer it is installed on.

Recommended action: Permit this detected item only if you trust the program or the software publisher.

Security Essentials detected programs that may compromise your privacy or damage your computer. You can still access the files that these programs use without removing them (not recommended). To access these files, select the Allow action and click Apply actions. If this option is not available, log on as administrator or ask the security administrator for help.

Items:
containerfile:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfunreveal.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe


This is because DFHack is essentially poking about in memory used by DF and modifying things. Thats classic trojan behaviour. Of course, DFHack is completely safe, so you can ignore the error.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: TolyK on February 15, 2012, 02:36:37 pm
... and yeah, what he said. :D
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: celebrinborn on February 15, 2012, 02:37:04 pm
AVG by any chance?
No, MSE (Microsoft Security Essentials)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: celebrinborn on February 15, 2012, 02:41:31 pm
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!


Security Essentials encountered the following error: Error code 0x80070032. The request is not supported.

Category: Backdoor

Description: This program provides remote access to the computer it is installed on.

Recommended action: Permit this detected item only if you trust the program or the software publisher.

Security Essentials detected programs that may compromise your privacy or damage your computer. You can still access the files that these programs use without removing them (not recommended). To access these files, select the Allow action and click Apply actions. If this option is not available, log on as administrator or ask the security administrator for help.

Items:
containerfile:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2].zip->LazyNewbPack[0.31.25][V9.2]/LNP/Utilities/C-Hacks/DFhack 0.5.15/dfunreveal.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfcleanmap.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfexpbench.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfposition.exe
file:C:\Users\myname\Documents\My Games\Dwarf Fortress\LazyNewbPack[0.31.25][V9.2]\LazyNewbPack[0.31.25][V9.2]\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe


This is because DFHack is essentially poking about in memory used by DF and modifying things. Thats classic trojan behaviour. Of course, DFHack is completely safe, so you can ignore the error.

Ok, that makes sense. However, MSE said it Quarantined the exe's. If this is the case, then why does the lazy newb pack's DF hacks still work at all? Shouldn't they have been disabled? Is something wrong with my virus scanner? Tks
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: toasteur on February 15, 2012, 02:43:58 pm
I do not know if this has already been addressed or not, but my virus scanner (MSE) has detected several "backdoors". What is going on? I thought that this was safe!

...

as the old dfhack was basically 'hacking' the df exe, of course some not so perfect AVs will detect these tools as potential threat.

in any case, if you had a recent version of dfhack, there wouldn't even be anymore warning since now dfhack is integrated as a console command line instead of exes running alongside the main df exe.

and maybe also your av definitions and engine is not updated since i also have the MS av and it didn't bother me with these tools.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: celebrinborn on February 15, 2012, 02:46:32 pm
Yes, I was puzzled because it didn't detect it until a few days ago however I downloaded the lazy newb pack a few months ago
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: KaminaSquirtle on February 15, 2012, 03:31:33 pm
V9.3 of the LNP has the new dfhack, so you should download that to avoid any more nonsense about DFHack being a virus from your antivirus. If you aren't waiting for the next version of the LNP, that is.

As for why the LNP's DFHacks work, it depends on what you mean. Are you using those specific utilities that it said it quarantined, or are you referring to something else? Quarantining those specific tools from DFHack shouldn't affect the rest of the LNP.

As for the Qt/C++ version, yeah there's still a while to go on that. I've been pretty busy lately, so I haven't had much time to work on it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: cevkiv on February 15, 2012, 05:27:59 pm
Am I the only person who's having trouble with Seedwatch not working?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Weaselcake on February 15, 2012, 06:07:48 pm
OP should post his previous pre-made profiles for starting new forts.

I never not used the 2011 profile of his, and now it's becoming kind of a pain to manually 'carefully embark' after I begin every new fort. :/
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Raber on February 16, 2012, 12:15:24 am
OP should post his previous pre-made profiles for starting new forts.

the wiki has some embark profiles http://df.magmawiki.com/index.php/DF2010:Sample_Starting_Builds
also somewhere in the DF dwarf mode subforum there are some posts about that
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: 3df6c on February 16, 2012, 11:39:54 am
any idea of when the next update will come? might not play the new df update before that.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Musaab on February 16, 2012, 11:58:48 am
Probably a couple of weeks since all the utilities it is made up of have to catch up and work out the bugs.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Maklak on February 16, 2012, 12:06:17 pm
There was some talk about an update with only some utilities. Phobeus, Ironhead and Therapist are already updated, dfhack update is a work in progress. I guestimate, there will be an LNP update within a week, and after that some more updates, as more tools become ready. I could download a pre-made Phobeus and Therapist even now, but I'm lazy :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Uthric on February 16, 2012, 12:58:31 pm
CAN I HAZ NOW?


just one for installing nice looking things?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Musaab on February 16, 2012, 01:28:05 pm
You can download a ready made version with the Phoebus tileset http://dffd.wimbli.com/file.php?id=2431 (http://dffd.wimbli.com/file.php?id=2431)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Intrinsic on February 16, 2012, 02:57:06 pm
PTW

Started using LNP a few weeks back, nice and easy interface and some handy tools. Thanks for the great compilation!
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: vertinox on February 16, 2012, 03:46:12 pm
Question? Is there a way to upgrade to the latest version of Dwarf Fortress? I tried putting the zip file in the directory and copied over my save games into the data/save directory but it only gives me option to create a new fortress. It also then crashes...
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Maklak on February 16, 2012, 06:34:17 pm
There were pretty big changes, so I wouldn't try an update. If You want to try it, there are supposed to be some tools for that, and they were included in LNP, but I can't find them now.

There is an improved exe of DF for Windows, that can use above 2GB memory. Consider using it for the next edition of LNP: http://dffd.wimbli.com/file.php?id=5528
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: dirty foot on February 16, 2012, 07:18:02 pm
There were pretty big changes, so I wouldn't try an update. If You want to try it, there are supposed to be some tools for that, and they were included in LNP, but I can't find them now.

There is an improved exe of DF for Windows, that can use above 2GB memory. Consider using it for the next edition of LNP: http://dffd.wimbli.com/file.php?id=5528

OMG, NO WAY! I was wondering why my computer was limited (I'm running on 64-bit Windows).

Edited because I am stupid.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: TolyK on February 17, 2012, 07:30:42 am
Hm.
Might be worth a try, I'll look into it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Urist McEngineer on February 18, 2012, 08:21:08 am
I use the LNP and I would like to make quickfort templates but every folder in my LNP main folder is Read Only and I can disable and apply that a thousand times, but it stays that way. Is there a known solution to this?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: YetAnotherStupidDorf on February 18, 2012, 08:24:52 am
Is there a way to upgrade to the latest version of Dwarf Fortress?
It was, is and never will be any "upgrades". Every release (major or bugfix or whatever) is separate standalone application, downloaded separately.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: mathusalem on February 19, 2012, 04:47:31 am
Hello,


I have tryed  to install DF newb pack with Desura today and Avira 2012 Premium detect a ton of virus, in each .exe.
Is it a false positive or not ?

Thank you.


antivirus log (extract)

Recherche débutant dans 'D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe'
D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfattachtest.exe
  [RESULTAT]  Contient le cheval de Troie TR/Offend.6835015
Recherche débutant dans 'D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe'
D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfautodump.exe
  [RESULTAT]  Contient le cheval de Troie TR/Offend.6834930
Recherche débutant dans 'D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfderamp.exe'
D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfderamp.exe
  [RESULTAT]  Contient le cheval de Troie TR/Offend.6754898
Recherche débutant dans 'D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dflair.exe'
D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dflair.exe
  [RESULTAT]  Contient le cheval de Troie TR/Offend.6877699
Recherche débutant dans 'D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dftubefill.exe'
D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dftubefill.exe
  [RESULTAT]  Contient le cheval de Troie TR/Offend.6739549
Recherche débutant dans 'D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe'
D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfunreveal.exe
  [RESULTAT]  Contient le cheval de Troie TR/Offend.6959315.1
Recherche débutant dans 'D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfvdig.exe'
D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfvdig.exe
  [RESULTAT]  Contient le cheval de Troie TR/Agent.25088.133
Recherche débutant dans 'D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfweather.exe'
D:\Program Files\Desura\Common\Dwarf Fortress\LNP\Utilities\C-Hacks\DFhack 0.5.15\dfweather.exe
  [RESULTAT]  Contient le cheval de Troie TR/Offend.6744850

Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: mathusalem on February 19, 2012, 05:02:11 am
ps : I have downloaded the pack here and it's virus free.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Cruxador on February 19, 2012, 05:06:49 am
Why is DF not large address aware by default? Is there a good reason? If so that should be taken into account when deciding whether or not the LNP should use it.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Rose on February 19, 2012, 08:24:55 am
LNP uses the old DFhack which uses very virus-like methods of messing with DF, which the virus scanners flag as being viruses.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Poindexterity on February 19, 2012, 11:23:14 pm
any ideas on when this'll be updated for the new version?
I can't get anything to work, no DT, no nothing.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: orius on February 20, 2012, 12:47:23 am
You can get it to work, sort of.  I managed to get the basic interface to work by setting up a new folder and placing the files for 0.34.02 in a folder labelled "Dwarf Fortress 0.31.25"  I think LNP looks for the DF executable in folder with that name.  I was able to run DF with the latest Dwarf Therapist, SoundSense, and Ironhand's tileset without any noticeable problems.  DFHack doesn't work with it yet.

I think the steps would be something like this:

1. Download and extract the LNP.  Or make a copy of the LNP folders.
2. Delete everything in the Dwarf Fortress folder, and replace it with the current version.  You can keep embark profiles and/or macros, the ones from 0.31.25 seem to work in 0.34.02.
3. Update utilities (optional).
  3a. Download the 0.34.02 version of DT and replace the old version.
  3b. Edit the configuration.xml file in the SoundSense folder so it points to where the gamelog.txt file is in the main DF folder.
  3c. For other utilities, check the appropriate topics for 0.34.02 compatibility.  DFHack is not yet compatible.

If you want to use tilesets, I don't know if the tileset updater is working.  I just downloaded the Ironhand package that had the full 0.34.02 install, since I'm not going to be using the other sets.  But I think Mayday and Phoebus may have full installs for their sets.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Poindexterity on February 20, 2012, 12:59:11 am
mind going into a bit more detail about step 3b as im rather dumb?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: orius on February 20, 2012, 01:11:06 am
You're using SoundSense I take it?

In the SoundSense folder (which is in LNP/Utilities/1-Newb wherever you have the LNP folders) there is a file named configuration.xml.  Open it with Notepad or some other text editor.  There is a line that reads:

Code: [Select]
<gamelog path="...\Dwarf Fortress 0.31.25\gamelog.txt"/>
Make sure that the "..." part lists the path to the Dwarf Fortress 0.31.25 folder where you deleted the old files and replaced them with the 0.34.02 files.  Then save the file.  Though this might be unnecessary overly complicated and just plain dorfy, I think SoundSense might be able to update it if you just run it and it can't find the gamelog.txt file, it'll give you a prompt to tell it where to look for it.  The file probably doesn't exist if you put a clean install of 0.34.02, just make a new text file named gamelog.txt in the DF folder, it can be empty, SS just needs to know where to look for game announcements.

I don't know how a lot of this stuff works myself, I kind of just half-assed this setup like this and luckily it seems to work fine.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: LucasUP on February 20, 2012, 01:28:53 am
Hey guys, I'll be making/posting an update TOMORROW! It'll probably be missing DFHack/Stonesense/Mayday, but it'll do for now.
Eventually I'm also considering doing two separate packs, one always without DFHack/Stonesense/other-advanced-utilities so its even more Newb-friendly.
"Lazy Newb Pack" and "Lazy Newb Pack Plus" or something?

Yes you can also update LNP yourself! I provide details on how to do it in the first post under "HELP: Do-It-Yourself-Upgrading". You don't need to do that crazy stuff with SoundSense, it will just prompt you with a dialogue box to find the gamelog.txt.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Nagidal on February 20, 2012, 01:47:20 am
thanks for updating Lnp. A light version of it is a good idea. Also, if I may suggest a feature: when I changed the setting from Phoebus graphics back to ASCII I noticed that it had reset my colors.txt back to default. I wish it wouldn't do that.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Poindexterity on February 20, 2012, 02:03:07 am
You're using SoundSense I take it?

ummmmmm...


no?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: knutor on February 20, 2012, 02:45:26 am
Anyway to add a font size change?  Some init's I see posted the Truetype command in the init file as a number, instead of a Yes/No, would that do it?  I haven't had much luck, changing the font size.  Font.ttf, shows up in the art folder, with a number of different sizes to pick from, but I dunno how to set them.  Any chance LNP could do that for me?  Just a thought. 

Cannot wait for your update.  I really like getting your bundle.  Thank you, Knutor
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: TolyK on February 20, 2012, 03:07:24 am
You're using SoundSense I take it?

ummmmmm...


no?
Then you don't need 3b :P
Read the guide for self-updating on the front page.

Anyway to add a font size change?  Some init's I see posted the Truetype command in the init file as a number, instead of a Yes/No, would that do it?  I haven't had much luck, changing the font size.  Font.ttf, shows up in the art folder, with a number of different sizes to pick from, but I dunno how to set them.  Any chance LNP could do that for me?  Just a thought. 

Cannot wait for your update.  I really like getting your bundle.  Thank you, Knutor
Not quite sure how to do this, it might change based on a differently-named factor...
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: orius on February 20, 2012, 03:43:01 am
Yes you can also update LNP yourself! I provide details on how to do it in the first post under "HELP: Do-It-Yourself-Upgrading". You don't need to do that crazy stuff with SoundSense, it will just prompt you with a dialogue box to find the gamelog.txt.

To be fair, I did say I kind of half-assed the whole attempt. ;)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: zwei on February 20, 2012, 05:28:29 am
You're using SoundSense I take it?

In the SoundSense folder (which is in LNP/Utilities/1-Newb wherever you have the LNP folders) there is a file named configuration.xml.  Open it with Notepad or some other text editor.  There is a line that reads:

Code: [Select]
<gamelog path="...\Dwarf Fortress 0.31.25\gamelog.txt"/>
Make sure that the "..." part lists the path to the Dwarf Fortress 0.31.25 folder where you deleted the old files and replaced them with the 0.34.02 files.  Then save the file.  Though this might be unnecessary overly complicated and just plain dorfy, I think SoundSense might be able to update it if you just run it and it can't find the gamelog.txt file, it'll give you a prompt to tell it where to look for it.  The file probably doesn't exist if you put a clean install of 0.34.02, just make a new text file named gamelog.txt in the DF folder, it can be empty, SS just needs to know where to look for game announcements.

I don't know how a lot of this stuff works myself, I kind of just half-assed this setup like this and luckily it seems to work fine.

Yeah, if DF is freshly unpacked, there is no gamelog.txt (created by first run), so SS does not know where it can locate it.

I don't know whether LNP DF includes empty gamelog.txt, but it would be good idea to have one and to exit ss configuration to point at it so that it would work out of the box.

Also, for DF2012, you want to change update site of SS to current one:

Replace:

Code: [Select]
<autoUpdateURL path="http://df.zweistein.cz/soundsense/soundpack"/>
With:

Code: [Select]
<autoUpdateURL path="http://dl.dropbox.com/u/61214232/df/pack"/>
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Mattk50 on February 20, 2012, 05:57:05 am
Having some trouble putting the new DF version into this, i put the new version in and when i launch the game and then click create world the game crashes. Anyone have an idea what the problem is? it only crashes when i use the lazy newb pack, so i can run the actual game, and it doesnt seem to be picking up my settings as it doesnt show the intro and such.


the problem actually seems to be the graphics packs, the game cant get past the intro window with the ones included. i suppose i need an updated tileset for it to work with the new version?
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: orius on February 20, 2012, 07:25:39 am
Also, for DF2012, you want to change update site of SS to current one:

Replace:

Code: [Select]
<autoUpdateURL path="http://df.zweistein.cz/soundsense/soundpack"/>
With:

Code: [Select]
<autoUpdateURL path="http://dl.dropbox.com/u/61214232/df/pack"/>

Yeah, I just copied the stuff I had in my 31.25 folder instead of waiting to unpack the files again.  It's adequate for my needs atm.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: McXavier on February 20, 2012, 11:05:52 am
"Lazy Newb Pack Plus" or something?

I'm liking the idea of having a Lazy Newb Pack and a Smartie Newb Pack.  (I'm a lazy newb, meself.)
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: TolyK on February 20, 2012, 12:02:25 pm
You mean lazy veteran? :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Uthric on February 20, 2012, 12:10:11 pm
WHY THIS NO DONE YET
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: killerx243 on February 20, 2012, 12:39:09 pm
WHY THIS NO DONE YET

Well the author is actually a member of a top secret government agency who has a mission to go back in time and glue the nose back on the sphinx. So once that is over maybe.

I want it just as much as you do, I have horrible luck putting fortresses around aquifers and having the entire area become useless.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Jerg on February 20, 2012, 12:52:52 pm
@LucasUP,

Mayday updated pack (for DF 34_02a) just came out!
http://mayday.w.staszic.waw.pl/df.php

Please add that into tomorrow's release so a lot of us who only play by his tileset could enjoy LNP goodness again finally.
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Steforian on February 20, 2012, 01:57:21 pm
Quote
I want it just as much as you do, I have horrible luck putting fortresses around aquifers and having the entire area become useless.

When selecting a site to embark on, just press 'f' and you can choose a custom site, perhaps one with no aquifers nearby and lots of metals :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: Torr on February 20, 2012, 03:20:13 pm
Feature request:

I invision this stuff probably requiring another tab with these items on it. I have a desire to change more items easily from the LNP.  I have found that if I manually edit some of this stuff then those changes are lost the next time I start the game via LNP, as such I think that these things should be cared about by the LNP.

Things I want to change in the D_init.txt
[VARIED_GROUND_TILES:YES] --- the game uses more than just a "." to represent flat ground. What if I want it to just be ".", this allows me to do that if I could set it to NO.

[COFFIN_NO_PETS_DEFAULT:NO] --- in my mind this should be YES (in this games yes means no)

[PATH_COST:1:2:5:25] --- I think you should have 4 items to type in values for high traffic, normal traffic, low traffic, restricted traffic... these numbers help you adjust how your dwarves attempt to path someplace by findind and using the lowest pathing cost based on the pathing cost of each square.  Once those values are typed in the LNP build the proper line to put into the proper init file.

How nicknames are handled could be a simple 3 button state.
Replace the first name (e.g.: "MagmaSafe" McMagmaTunnelDigger), centered between the first and last name (e.g.: Urist "MagmaSafe" McMagmaTunnelDigger), or replace all (only show the nick name).


Things that I think should be able to be altered in the init.txt via LNP
[MACRO_MS:150] --- an area to changing the 150 to what ever the user wants (0 is good for Quickfort)
[RECENTER_INTERFACE_SHUTDOWN_MS:0] -- again typing in a number value instead of 0, this effect how long it takes for buttons to start working when the system forcably moves your screen someplace else.

Has some effect on if the mouse does anything and how the mouse cursor os displayed
[MOUSE:YES] --- very limited clicking effects (effectively only lets you draw designations
[MOUSE_PICTURE:NO] --- use a BMP mouse course

What the windowed mode view will be in characters if numbers are less than 256x256 or pixels if numbers are 256x256 or greater
[WINDOWEDX:80]
[WINDOWEDY:25]
e.g.: 800x600 = an 800x600 pixel window, 80x50  = an 80 characters across by 50 characters down size window

how much the grid (80x50 characters displayed) is adjusted with each registered scroll effect of the mouse wheel.
[ZOOM_SPEED:10] -- some people might prefer 5 or maybe 20, but being able to type it in would be nice.

screen size in full screen mode, 0 tells the game to use the best one it can (best being relative to what it is programed to do) but you can set it to prefered resolution.
[FULLSCREENX:0]
[FULLSCREENY:0]


[GRAPHICS:NO] --- I assume this turns tileset on, so you are adjusting it somewhere
[GRAPHICS_WINDOWDX:0] --- be able to type in a better number than 0
[GRAPHICS_WINDOWDY:0] --- be able totype in a better number than 0
[GRAPHICS_FULLSCREENX:0] --- be able totype in a better number than 0
[GRAPHICS_FULLSCREENY:0] --- be able totype in a better number than 0
[GRAPHICS_BLACK_SPACE:YES] --- probably doesn't need to be altered


Other things I would love to be able to change their default behaviour of but I can't find a setting to do that:
Restrictions from the O menu. e.g.: forbid fired arros, farms only harvest, refuse clean up outside, etc.

I realize I need to only set those once when I embark but my forts end in so much !FUN! all the time, I do this more than you might think.  So anyone happens to know how to adjust those default values, I would love to know myself.

GREAT TOOL, thanks for all your hard work thus far and any future hardwork you put into it
~ Torr
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: killerx243 on February 20, 2012, 06:37:43 pm
Quote
I want it just as much as you do, I have horrible luck putting fortresses around aquifers and having the entire area become useless.

When selecting a site to embark on, just press 'f' and you can choose a custom site, perhaps one with no aquifers nearby and lots of metals :P

Its easier said then done though, good number of worlds before finding a good spot. Espicially with towers. Prime realistate is hard to come by now :P
Title: Re: Lazy Newb Pack [0.31.25] [V9.3] NOT UPDATED YET
Post by: captain_duck on February 20, 2012, 09:13:22 pm
Awesome, i have been waiting for this so i can start recording a new DFVIDTUTS series.
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: LucasUP on February 20, 2012, 10:11:43 pm
SUDDENLY! AN UPDATE!
V10.0:
-Dwarf Fortress v0.34.02 Windows SDL w/Sound

-Phoebus Graphics 34.02v01
-Mayday's Graphics 34.02a
-Ironhand's Graphics 0.62 temp

-Dwarf Therapist 0.6.12
-DFInit Utility 1.53
-SoundSense r32
-Quickfort v2.03
-Chromafort 4/25
-New Embark Profile: DFVIDTUTS2012



EDIT: @Torr
Thanks for your very specific and useful suggestions! I can't promise those kinds of updates any time soon, but you've made some good cases to include more options. One thing for now, are you aware of the "Init File Editor" built in to LNP? The button right next to "Play Dwarf Fortress!". Very useful when you want to change the rest of the options. Also the utility "DFInit.exe" might be useful if it works on your machine, although it doesn't have the newer options built in.

EDIT 2: I forgot to do the Large Adress Aware patch, but it doesn't speed up the game, just potentially helps stop crashing. I may do it for next update.
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: ukulele on February 20, 2012, 11:10:19 pm
You work on this great pack, so we can keep been lazy.
Thanks!
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: dennislp3 on February 21, 2012, 12:01:06 am
Definitely do the address aware thing next update! May not speed things up and it may not be necessary but I imagine most people have more than 2 gigs of RAM...would be good to utilize it!
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: Wolfechu on February 21, 2012, 12:03:55 am
Hi,

First, thanks for the update, always love this pack. :)

Having a problem using phoebus' tileset, though: When I go to start the game, I get the error dialog 'Image not found - Not found: data/art/mouse.png'.

I've copied this over from my non-LNP pack of phoebus, and it seems fine, but I thought I'd better let you know it's missing in the download.
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: vertinox on February 21, 2012, 12:06:09 am
I tried following the directions to copy old save games over but all I get when I open DF up the new version is "Create New World". I went through and installed graphics pack and updated save games but that didn't help.
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: captain_duck on February 21, 2012, 01:02:25 am
Hi,

First, thanks for the update, always love this pack. :)

Having a problem using phoebus' tileset, though: When I go to start the game, I get the error dialog 'Image not found - Not found: data/art/mouse.png'.

I've copied this over from my non-LNP pack of phoebus, and it seems fine, but I thought I'd better let you know it's missing in the download.

I had this as well with phoebus and mayday. Ironhand works fine.
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: rtg593 on February 21, 2012, 01:15:57 am
The mouse image is actually missing from the pack Phoebus put out, not a LNP mistake. I had to copy that in as well, when I downloaded their pack and installed it on my copy of df.

That being said, awesome. Gunna download it now and copy over my save folder :D

EDIT: just saw you said you copied from non LPN to get it... Thier new one, or Thier old one? Cuz the new one was missing it when I downloaded it.
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: LucasUP on February 21, 2012, 01:31:38 am
Hmm, it seems like the mouse is in the Pheobus pre-installed package, just not the standalone (which normally is fine). The mouse.png is the exact same for every pack.
A fix is incoming! Along with the Address Aware patch..
Title: Re: Lazy Newb Pack [0.34.02] [V10.0] A WILD UPDATE APPEARS!
Post by: Musaab on February 21, 2012, 01:59:46 am
Are you saving the new LNP GUI for later?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: LucasUP on February 21, 2012, 02:09:05 am
V10.1
Fixed: Phoebus Graphics no longer missing mouse.png
Added: Large Address Aware patcher (In Dwarf Fortress Directory)
   -Lets DF use more ram. Solves some crashing. Only use if you have more then 2GB of ram)
   -Run "Large Address Aware.exe", browse for and select Dwarf Fortress.exe, check the checkmark, and click save.

Notes: I didn't LAA patch Dwarf Fortress.exe by default because apparently it should only be done if you actually have MORE THAN 2GB of ram. Its easy to do yourself, so I included the patcher.

Are you saving the new LNP GUI for later?
Its not close to being done as far as I know
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: MaximumZero on February 21, 2012, 02:12:43 am
You're a wonderful, wonderful dorf, LucasUP. You really are.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Sanguine on February 21, 2012, 02:47:49 am
Wooo! Update! :D
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: MaximumZero on February 21, 2012, 02:48:47 am
Wooo! Update! :D
Your avatar, ser, is horrifyingly hypnotic. I like it.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: yarr on February 21, 2012, 05:52:28 am
I'm not a newb, but I'm lazy as hell and I love this pack :D

Just chiming in.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Tartantyco on February 21, 2012, 10:38:35 am
I would really like to know why there's always these warnings popping up whenever I choose one of the custom embark profiles that come with the pack.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: zzez on February 21, 2012, 10:56:05 am
I would like to thank you for your efforts, I wouldn't have played DF without your pack.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Uthric on February 21, 2012, 12:36:24 pm
O BOY
O BOY
ZOMBIES! WO WO
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: WCG on February 21, 2012, 01:09:18 pm
Great! I was just going to start a new fortress, since Toady warned about save file corruption in the one I started last week, so this is great timing.

THANK-YOU!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Dunamisdeos on February 22, 2012, 01:33:49 am
Hey guys, I just wanted to report a little bug I had.

Upon deleting my old lazy newb pack folder, redownloading the new one, and installing pheobus graphics, I had a problem upon starting the game. Seems the mouse art was gone from the art folder. So I copy it on in. I start the game, and the truetype fonts don't work. Ok, whatever, no big deal. After exiting the game later, it seems that Lazy Newb didn't save preferences such as no economy, higher pop cap etc. etc. Weird. It also deleted the mouse art again.

To fix, I had to delete the old ZIPS and the newly downloaded folder and ZIPS, and then empty my recycle bin. I tried deleting and redownloading without emptying the bin, and it didn't work. Tried redownloading without killing the zips, didn't work. Working fine now. Running WIN7.

::EDIT::
Upon getting off my a** and READING THE THREAD TITLE I feel foolish. But the other problems still count  8)
I'll leave my stupid newbie mistake for you to amuse yourselves with at my expense. Good day.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: zwei on February 22, 2012, 06:52:38 am
Just FYI about configuration of soundsense in latest LNP: dropbox is slightly pissed off for abusing it do distribute so much data, so there is change of pack auto update location. This is, once again, current URL for automated update:

Code: [Select]
<autoUpdateURL path="http://df.zweistein.cz/soundsense/soundpack"/>
Sorry for inconvenience.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Clutzy on February 22, 2012, 02:27:33 pm
From another Lazy Dorfer I thank you so so much for this update. Finally going to check out the newest version!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: pheadrus on February 22, 2012, 04:13:16 pm
i keep getting a can't find dwarf fortress when i try to run the lazy newb pack executable...
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: WCG on February 22, 2012, 09:16:14 pm
Lazy Newb Pack works great, but I finally got around to trying Dwarf Therapist, and it tried to access the Internet. Anyone know what that's all about? Is it legit?

It locked up tighter than hell when my firewall blocked it.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: LucasUP on February 22, 2012, 10:54:01 pm
Hey guys, I just wanted to report a little bug I had...
Some of the problems don't really make sense to me. Deleting .zip files should have no effect whatsoever at all.
If you experienced problems where settings seem to have been reverted or not saved, I'm willing to bet its because you installed the graphics after changing your settings. Everytime you change your graphics, the settings get reset to whatever settings that pack has. (Also maybe if you try to change them while playing the game it won't work either? Not sure.)

i keep getting a can't find dwarf fortress when i try to run the lazy newb pack executable...
1) Are all the files and folders there? Like is there a Dwarf Fortress folder with Dwarf Fortress.exe?
2) Make sure you don't put the pack in a system-protected location on your computer. Try moving the pack to a new place, like your desktop.

Lazy Newb Pack works great, but I finally got around to trying Dwarf Therapist, and it tried to access the Internet. Anyone know what that's all about? Is it legit?
Dwarf Therapist automatically downloads updates for compatibility with new versions. It is legit, but I don't see why blocking it would stop it from working altogether.

EDIT:
I would really like to know why there's always these warnings popping up whenever I choose one of the custom embark profiles that come with the pack.
Where you embark affects what items are available.
If an embark profile asks for certain kinds of items (especially a specific kind of wood) that the place doesn't have near it, it'll give you an error and you'll have to choose other items to replace it with.
Press "p" (for "Problems") in the preparation screen to see what items were not available in your location.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: WCG on February 23, 2012, 11:13:23 am
Dwarf Therapist automatically downloads updates for compatibility with new versions. It is legit, but I don't see why blocking it would stop it from working altogether.

OK, thanks. I'm always a little leery of letting free software use the internet however it pleases. Maybe I'm just being paranoid. I really didn't expect a problem with this, but I couldn't see why it would be necessary for Dwarf Therapist, either.

Thanks again. I'll change my firewall settings and try it that way.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: LuckyLuigi on February 23, 2012, 05:24:07 pm
Here I go again  ;D Thanks for keeping the pack working for us lazy bastards  :P
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: DustanH on February 23, 2012, 10:08:40 pm
DFHACK .34.02 is out now. Can it be included in the lazy pack?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: thebigJ_A on February 24, 2012, 02:22:23 am
It's very easy. Just download it and extract it to your DF folder (not the LNP folder). That's it.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Hyfrydle on February 26, 2012, 05:08:45 am
To upsate to the latest version do I just unzip into the Dwarf Fortress folder in the lazy newb directory?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: toasteur on February 26, 2012, 05:25:12 am
DFHACK .34.02 is out now. Can it be included in the lazy pack?

did i miss something or isn't 34.02 already included in the current package??
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Rose on February 26, 2012, 06:22:17 am
34.02 version of dwarf fortress is included, but not of DFHack
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Hyfrydle on February 26, 2012, 06:32:45 am
To upsate to the latest version do I just unzip into the Dwarf Fortress folder in the lazy newb directory?

I meant the latest patch that has appeared on the website.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: thebigJ_A on February 26, 2012, 08:55:36 am
DFHACK .34.02 is out now. Can it be included in the lazy pack?

did i miss something or isn't 34.02 already included in the current package??

He's talking about DFhack, not DF.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Beelzebob on February 26, 2012, 11:00:47 am
Is there a direct link to dl the new newb pack as a .zip without df in it? Also i've been trying to dl it with my phone (opera mobile) to a microsd to transfer to pc and after it dl's it shows up as a .php?id=2801 file and won't associate with any program, anybody know whats up with that?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: wyldmage on February 26, 2012, 02:31:25 pm
Been playing DF for years - just ran into this program now.
Definitely makes things a bit easier (mostly the graphics updating and easy access to Init options).

Kudos!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Noodlerex on February 26, 2012, 10:24:17 pm
Hey man thanks for putting this all together, I noticed a tiny typo in the GUI, it says that aquifiers flood you're entire base instead of your, nothing major.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: vorpal+5 on February 27, 2012, 01:34:53 am
Just wanted to say THANKS to LucasUP and anyone helping him doing this set of programs.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: TolyK on February 28, 2012, 01:43:51 pm
.03...
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: Musaab on February 28, 2012, 04:10:54 pm
Yeah....03....
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: LucasUP on February 28, 2012, 04:50:24 pm
I get the idea guys!  :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1] A WILD UPDATE APPEARS! Phoebus fixed!
Post by: rtg593 on February 28, 2012, 06:15:56 pm
I get the idea guys!  :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.

Therapist thread says it's up to date as well.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: JujuBubu on February 29, 2012, 04:06:51 am
.04
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: halfdwarfhalforc on February 29, 2012, 08:25:52 am
.03...
Yeah....03....
I get the idea guys!  :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.

Therapist thread says it's up to date as well.
.04

I've never posted on these boards.  I've only just registered today to ask you charmers to be patient, or at least polite.  It's like you're at a bar asking the swamped bar tender for another drink, only you don't get it right away, so you say, "...drink... drink."  Once you get the drink you wont even tip to be sure.

That is all.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: cephalo on February 29, 2012, 08:50:42 am
PerfectWorldDF 1.4 will not work with the new versions of DF. PerfectWorldDF 1.6 is required.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: bluwolfie on February 29, 2012, 10:48:45 am
PerfectWorldDF 1.4 will not work with the new versions of DF. PerfectWorldDF 1.6 is required.

They are talking about Dwarf Fortress 1.4
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Kestrel on February 29, 2012, 12:08:01 pm
.03...
Yeah....03....
I get the idea guys!  :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.

Therapist thread says it's up to date as well.
.04

I've never posted on these boards.  I've only just registered today to ask you charmers to be patient, or at least polite.  It's like you're at a bar asking the swamped bar tender for another drink, only you don't get it right away, so you say, "...drink... drink."  Once you get the drink you wont even tip to be sure.

That is all.
.04
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: BradUffner on February 29, 2012, 12:14:21 pm
.03...
Yeah....03....
I get the idea guys!  :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.

Therapist thread says it's up to date as well.
.04

I've never posted on these boards.  I've only just registered today to ask you charmers to be patient, or at least polite.  It's like you're at a bar asking the swamped bar tender for another drink, only you don't get it right away, so you say, "...drink... drink."  Once you get the drink you wont even tip to be sure.

That is all.

I don't think they are trying to rush things.  It struck me more as an attempt to be humorous.  I was almost tempted to do the same thing last night as a joke because of how fast the 2nd update came.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Mike Mayday on February 29, 2012, 12:48:39 pm
Yeah, I'm not really planning on updating to .04... are the crashes on worldgen frequent if you don't export any images?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Kestrel on February 29, 2012, 01:38:49 pm
Yeah, I'm not really planning on updating to .04... are the crashes on worldgen frequent if you don't export any images?
I've encountered this crash several times, but only when exporting images.  You probably don't need to worry about it.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: LucasUP on February 29, 2012, 06:48:07 pm
Sounds from the update log like we're expecting a 34.05 soon too. You guys may have to wait, but maybe I'll do a quick .04 if I have time later.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: beenieweenie on February 29, 2012, 06:52:07 pm
How... how did I just now hear about this?

I didn't know the Lazy Newb Pack existed, until today. It was linked in some succession fort or other I was reading.

Thank you, good sir.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: ThePutty on February 29, 2012, 08:55:56 pm
So, I stupidly copied over my .04 DF folder into the LNP pack, updated my saves with Ironhand, and now I'm getting a "Missing definition: GIANT_BIRD_EAGLE" when I tried to load my saves. Am I screwed?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: LucasUP on February 29, 2012, 09:17:50 pm
So, I stupidly copied over my .04 DF folder into the LNP pack, updated my saves with Ironhand, and now I'm getting a "Missing definition: GIANT_BIRD_EAGLE" when I tried to load my saves. Am I screwed?
You probably aren't permanently screwed, essentially you copied over old (.02) raws onto the new (.04) game when you installed old .02 graphics. I think these are some options for you (starting with the easiest options):

1) Wait for LNP to be updated to .04 or .05, transfer and update your saves with the new included versions of the graphics pack.

2) Re-download the VANILLA DF .04 over your DF folder to get its raws back to vanilla state, and then press "UPDATE SAVES" (NOT install graphics) It should work, but you wont have graphics (unless you download/install an updated graphics pack, see below)

3) Wait for Ironhand to be properly updated to .04, put the new version in the LNP/Graphics folder, and then update your saves with that.

4)If you don't want to wait, but need graphics now, download and extract the updated .04 version of Pheobus into the LNP/graphics folder, and then update your saves with that. EDIT: Pheobus isn't updated to .04 yet either. You'd have to wait for it.

5)Move your save files, delete the .04 DF folder, re-download .02 in its place, put your saves back in, update your saves, try playing. (Basically trying to revert back to .02 for now)
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: ThePutty on February 29, 2012, 09:31:45 pm
It shouldn't be too long to wait for a new graphics version, so I can do that.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: TolyK on March 01, 2012, 01:06:07 am
Lucas, I think you should just wait a bit until updates slow down.
And I'm still working on that modloader thing, I just keep getting ill. :(
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Taverius on March 01, 2012, 06:28:03 pm
You know what, I just realized it would be really handy if the Lazy Newb GUI minimized to a system tray icon.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Poindexterity on March 01, 2012, 11:34:14 pm
It's like you're at a bar asking the swamped bar tender for another drink,
only in the situation you describe, the bartender gets paid.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: TolyK on March 02, 2012, 02:06:49 am
You know what, I just realized it would be really handy if the Lazy Newb GUI minimized to a system tray icon.
...
If Only I Knew How...
wait...

EDIT: I think I got it more or less figured out. Lucas, did you change anything to the VB code?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: NTJedi on March 02, 2012, 12:21:07 pm
Because archery targets are not working within [0.34.02] I think it's why more people are frequently checking to see if the Lazy Newb Pack has been updated.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 02, 2012, 01:36:40 pm
Because archery targets are not working within [0.34.02] I think it's why more people are frequently checking to see if the Lazy Newb Pack has been updated.

Yes, that's why I'm checking in. But I will patiently wait for the Lazy Newb Pack and be very, very grateful whenever I get it.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Vicomt on March 02, 2012, 01:46:05 pm
Has anyone thought of adding in auto-patching (of the main game) functionality to LNP? theoretically, it shouldn't be difficult to http or ftp request to see if new versions are out, although quite how you'd go about patching I'm not sure. the update savegames functionality might be used as a base....

I'm reasonably busy with my own projects atm, but if there's a need for some specific functionality I might be able to shoehorn something in.

let me know if I can help.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: daveralph1234 on March 02, 2012, 04:50:09 pm
Because archery targets are not working within [0.34.02] I think it's why more people are frequently checking to see if the Lazy Newb Pack has been updated.

I'm using the latest vanilla version of DF and I still can't get them to work, not sure if I'm just doing something wrong but I had them working fine in DF2010 with the exact same setup. Also, do you still need to designate each one as its own room or was that fixed after 40d?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: ullrich on March 02, 2012, 07:40:22 pm
Just posting to watch.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: TolyK on March 03, 2012, 03:04:26 am
Has anyone thought of adding in auto-patching (of the main game) functionality to LNP? theoretically, it shouldn't be difficult to http or ftp request to see if new versions are out, although quite how you'd go about patching I'm not sure. the update savegames functionality might be used as a base....

I'm reasonably busy with my own projects atm, but if there's a need for some specific functionality I might be able to shoehorn something in.

let me know if I can help.
This would likely ddos the download server. :P
We *could* technically do that to Dropbox or something, and allow an update whenever the .txt changes... but I don't know most file transfer stuff in VB, though it might already be in...
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: robertheinrich on March 03, 2012, 05:17:31 am
Because archery targets are not working within [0.34.02] I think it's why more people are frequently checking to see if the Lazy Newb Pack has been updated.

I'm using the latest vinilla version of DF and I still can't get them to work, not sure if I'm just doing something wrong but I had them working fine in DF2010 with the exact same setup. Also, do you still need to designate each one as its own room or was that fixed after 40d?

Archery targets work fine in 34.04 now. And yeah, I designated each one to be an own room just to make sure. My marksdwarves are a bit lazy, I never see more than 3-4 of them training at once even though I have put up 10 targets. But judging from the missed bolts I pick up from behind the targets all of them are used eventually. And the xp gain is ok... I had my dwarves from zero to competent within a year or so. And no goblins showed up during that time except for some thieves who got caught in traps, so all experience came from training.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 03, 2012, 03:02:29 pm
I apologize if this is the wrong place for this issue, but this is the first time I've used the LNP in Dwarf Fortress mode - therefore, the first time I've used Dwarf Therapist.

Just now, I realized that I've got a mayor, instead of an expedition leader, and that I'd never heard of the dwarf before. As far as I can tell, it turns out that he's called "Kol Athelrigoth" in Dwarf Therapist, but "Ingish Tatmosus" in Dwarf Fortress itself.

In my last batch of migrants, there were three dwarves which showed up in Dwarf Therapist whom I couldn't find in the game itself, although the total number of dwarves matched. I wondered about that, but I forgot about it until this happened. So I'm guessing that there are three dwarves with different names in Dwarf Therapist, compared to DF itself.

I don't know. This just seems really bizarre to me. Is this a known issue? If so, in which program? How could this happen? As far as I can tell, it's not causing any problems, although I blog about my forts, so I just need to keep better notes, I guess.

Anyway, I just thought it was weird, so I thought I'd see what the rest of you had to say about it.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: daveralph1234 on March 03, 2012, 03:39:25 pm
I apologize if this is the wrong place for this issue, but this is the first time I've used the LNP in Dwarf Fortress mode - therefore, the first time I've used Dwarf Therapist.

Just now, I realized that I've got a mayor, instead of an expedition leader, and that I'd never heard of the dwarf before. As far as I can tell, it turns out that he's called "Kol Athelrigoth" in Dwarf Therapist, but "Ingish Tatmosus" in Dwarf Fortress itself.

In my last batch of migrants, there were three dwarves which showed up in Dwarf Therapist whom I couldn't find in the game itself, although the total number of dwarves matched. I wondered about that, but I forgot about it until this happened. So I'm guessing that there are three dwarves with different names in Dwarf Therapist, compared to DF itself.

I don't know. This just seems really bizarre to me. Is this a known issue? If so, in which program? How could this happen? As far as I can tell, it's not causing any problems, although I blog about my forts, so I just need to keep better notes, I guess.

Anyway, I just thought it was weird, so I thought I'd see what the rest of you had to say about it.


Vampires make up fake identities, and thats what you see in game. Therapist dosen't recoignise this and shows you their real names.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 03, 2012, 05:39:17 pm
Vampires make up fake identities, and thats what you see in game. Therapist dosen't recoignise this and shows you their real names.

Lovely. Just after I posted that question, a dwarf was found drained of blood, so I suspected that might be the case. Thanks for confirming it.

It's too bad, though, since that might just tempt me to cheat. I'll try to resist, but I wish Dwarf Therapist wouldn't do that.

At any rate, with only 37 adult dwarves - and three of them vampires, including the mayor - I suspect that this fortress won't last long. But we'll see. It should be fun, anyway.

Thanks!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Archereon on March 03, 2012, 07:00:19 pm
Is this going to be updated to 0.34.04 any time soon? I tried just dragging the new stuff into the DF folder, but it crashed on launch, and I really don't have the know how on how to get this stuff working.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Musaab on March 03, 2012, 07:29:33 pm
It doesn't look like it.  They are waiting for more releases.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: fredrol on March 03, 2012, 08:36:04 pm
Is this going to be updated to 0.34.04 any time soon? I tried just dragging the new stuff into the DF folder, but it crashed on launch, and I really don't have the know how on how to get this stuff working.

It's somewhat amazing that people manage to acutally play a complicated game like Dwarf Fortress, but still can't figure out this kind of things.  ;D

Start with downloading and unpacking Dwarf fortress with Phoebus' Graphic Set preinstalled. You'll find it here: http://dffd.wimbli.com/file.php?id=2431

Continue by downloading DFHack  here: https://github.com/downloads/peterix/dfhack/dfhack-0.34.04-r1-Windows.zip extract it to the same folder as Phoebus. Owerwrite the SDL.dll file when prompted.

Then download Dwarf Therapist here: http://dwarftherapist.googlecode.com/files/DwarfTherapist-0.6.12.zip It's not updated for .04 when you download it, but it should download som new memory layouts when you run it the first time. If it doesn't you can get them here: http://www.bay12forums.com/smf/index.php?topic=66525.msg3048172#msg3048172 Right click and Save As... in "Dwarf Therapist\etc\memory_layouts\windows"

That should be it, or at least the stuff you need to play...
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: LucasUP on March 04, 2012, 04:57:41 am
@fredrol
Yep, except you don't NEED dfhack.

Has anyone thought of adding in auto-patching (of the main game) functionality to LNP?

I don't know how to do that, but I also imagine many complications. In most situations all utilities and graphics etc would have to be updated at the same time. Probably would have to move savegames, delete everything else, then download a new pack in its entirety and put the savegames back in.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Virlomi on March 04, 2012, 06:58:55 am
@LucasUP; Thanks for taking the time to throw together all of the components of Lazy Newb Pack. It's certainly helped me take interest in the game!

I'm looking forward to an updated LNP's DF! :)
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: miauw62 on March 04, 2012, 09:10:49 am
I have a suggestion, mayby you could have the utilities tab not only load .exe and .jar files, but also .bat and .lnk files, for example, i would like to have just embark in the utilities tab, but you have to place it in the dwarf fortress directory, so lnp will not load it.
I discoverd that lnp doesnt load .lnk or .bat files either, so i have to do it manually.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Aethios on March 04, 2012, 02:06:34 pm
It's too bad, though, since that might just tempt me to cheat. I'll try to resist, but I wish Dwarf Therapist wouldn't do that.

It's not really an issue with Dwarf Therapist. Assigning a custom profession or nickname doesn't work at all, since the vampire will just ignore it and continue using the fake name. Dwarf Therapist is only guilty of making this more obvious, since those systems are easier to use.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 04, 2012, 04:29:14 pm
It's not really an issue with Dwarf Therapist. Assigning a custom profession or nickname doesn't work at all, since the vampire will just ignore it and continue using the fake name. Dwarf Therapist is only guilty of making this more obvious, since those systems are easier to use.

Well, sure, but that's kind of the whole point, isn't it? There are probably other ways of finding out which dwarf is a vampire, if I really wanted to. But the point is that I don't want to find out, not by abusing the game mechanics, anyway.

I don't assign nicknames or custom professions, so that wouldn't be a problem for me (admittedly, it would be nice if that were fixed, too). But since I am using Dwarf Therapist, the fact that it pretty much forces knowledge on me that I'd rather not have is a reasonable concern, don't you think?

It's not a big issue for me. I'd never used Dwarf Therapist before, and I could go back to doing without it again, if it really mattered. But I'd hate to do that, because it's a very nice utility. I just wish it would show me the name a vampire is using, rather than his real name.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Aethios on March 04, 2012, 04:33:18 pm
I just wish it would show me the name a vampire is using, rather than his real name.

That's my point. Either they show you the fake name and you know it's a vampire because you can't change it, or they show you the real name and you know it's a vampire because it doesn't match. It's not Dwarf Therapist's fault. If anything, Toady needs to change the mechanic in-game to make it less obvious.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 04, 2012, 08:49:22 pm
That's my point. Either they show you the fake name and you know it's a vampire because you can't change it,...

Yes, I understand that. It's just that I don't change the names of my dwarves, so that wouldn't matter.

Note that I have changed a few of their names, in past games, but I wouldn't do it if it broke the game like that. So, if Dwarf Therapist showed me the fake name, that would solve my problem right there.

Thanks for the reply.

Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: rtg593 on March 04, 2012, 10:29:41 pm
.03...
Yeah....03....
I get the idea guys!  :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.

Therapist thread says it's up to date as well.
.04

I've never posted on these boards.  I've only just registered today to ask you charmers to be patient, or at least polite.  It's like you're at a bar asking the swamped bar tender for another drink, only you don't get it right away, so you say, "...drink... drink."  Once you get the drink you wont even tip to be sure.

That is all.

A few days late and you'll probably never see it, but hey! I was being patient, I've not even downloaded the pack since .31, just upgraded it myself:p And how was that not polite? He stated 2 had be updated already, so I let him know that therapist had autoupdated as well:p
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: YetAnotherStupidDorf on March 05, 2012, 12:11:40 pm
If anything, Toady needs to change the mechanic in-game to make it less obvious.
What? What? What? Bugs in thrid party programs are not Toady problem, period.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Katalliaan on March 05, 2012, 03:25:22 pm
Besides, he's already fixed it in the most current version. You really can't blame your problem on Toady when it's been fixed and the LNP hasn't been updated to reflect that.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: kochanneo on March 06, 2012, 02:59:16 pm
.05  :D
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: vomov on March 06, 2012, 03:23:16 pm
And... now it's 0.5
And in two days: 0.6
Half an hour later a gamebreaking bug is found: 0.7
Next day some bug resulting from the fixing of the other bug appears: 0.8

No offense to the great Toad, but I'm gonna wait until there's a update that lasts more than a few days at a time, and would recommend the makers of the LNP and Dwarf TheRapist to do so too.

Freaking hunt for a vampire at its peak, and you try to create a military to patrol the dorms. Using Dwarf TheRapist you rename a set of ten lyemaker to 'fodder', to find them amongs the 80 idiots.
But you can't find one dwarf... Checking all of them on a per-dwarf basis, you find one dwarf with two names. Well, I guess the hunt is over.

On the other hand, when vampire draining someone is witnessed, hilarity ensues:
"You just drained Urist McVictim of his blood!"
"No... It was..."
*looks around*
"THE CAT!!!"
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Musaab on March 06, 2012, 04:07:05 pm
A game of this magnitude and complexity is expected to have bugs during its alpha stage. 

You do know that Dwarf Fortress is an alpha, right?  It says so before you begin a game.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: vomov on March 07, 2012, 03:37:15 am
Of course it's an alpha, and I hope it will keep that status for quite some time (with the promise of many many improvements and additions), but after restarting a fortress at .02, and getting annoyed at vampires around .04, I'm going to wait until the most severe bugs are gone.

My point is, that the makers of the LNP and Dwarf TheRapist wouldn't be blamed by me if they did the same. Losing a fortress due to a bugfix is one thing, but finding every freaking memory-adress only to do it again tomorrow is well beyond annoying.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: jak9090 on March 07, 2012, 04:52:19 am
just registered to say thanks, couldn't really get into the game intill I found this pack.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Ghizz on March 07, 2012, 05:22:43 am
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Mike Mayday on March 07, 2012, 06:48:36 am
Lucas, I've been meaning to ask: does LNP cover things like the pillar tile, min. truetype size?
Are the modified raws copied straight from a given graphics pack? If so, does it copy the whole folder or just specific files?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Amikron on March 07, 2012, 01:18:42 pm
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!

When searching for a place to embark, make sure to pick surface metals.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Intrinsic on March 07, 2012, 01:42:01 pm
And... now it's 0.5
And in two days: 0.6

From the looks of the latest update it sounds like .6 could be quite a while depending how much he wants to debug it before releasing.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Mike Mayday on March 07, 2012, 01:48:14 pm
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!

When searching for a place to embark, make sure to pick surface metals.

I'm currently in my fifth fort with shallow metals that has no iron.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: NTJedi on March 07, 2012, 01:57:16 pm
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!
Trouble finding iron is common...  first thing is try digging deeper... then deeper and deeper again.   It's also possible some embarking locations may just not have any iron.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: daveralph1234 on March 07, 2012, 03:19:39 pm
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!

When searching for a place to embark, make sure to pick surface metals.

I'm currently in my fifth fort with shallow metals that has no iron.

you can use the prospector tool before you even embark now, it's not really cheating if your just going to keep abandoning untill you find some anyway....
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: LucasUP on March 07, 2012, 03:47:48 pm
EDIT: Yes, cool! .05 is out. I will create an updated pack this friday/weekend assuming enough things are updated. EDIT 2: Enough things are updated  :P

Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!
There is one! In "Design World With Advanced Parameters" there's a "Lazy Newb World" option. Only thing is, I haven't updated it in a while, and I've gotten no feedback on it. Try it out and tell me! I think I upped mineral rate and stuff. (Also lots of volcanoes)

Lucas, I've been meaning to ask: does LNP cover things like the pillar tile, min. truetype size?
Are the modified raws copied straight from a given graphics pack? If so, does it copy the whole folder or just specific files?

It pretty much just does a hard copy/overwrite of all the raws and init files (which is why all your settings get changed when you install a graphics pack).
If you look in a pack included in LNP/Graphics, the files in the data/raw folders are what gets copied/overwritten. Ideally I want to change it so it only changes the init options it needs to, but no idea if/when that would happen.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Amikron on March 07, 2012, 04:25:07 pm
Is it possible to add in some world gen configurations for the next lazy pack update?
I'm a new player and having trouble finding iron!

When searching for a place to embark, make sure to pick surface metals.

I'm currently in my fifth fort with shallow metals that has no iron.

Which is weird because I've had trouble finding a fort that doesn't have iron sticking out on the surface even recently. Random is fun!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Bohemian Ear Spoon on March 07, 2012, 06:37:40 pm
Quick Q - is there a way to get stonesense or some 3d/isometric viewer to work with 34.02?  I haven't been successful so far. I'm registering after years of lurking to ask :)
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Taverius on March 07, 2012, 06:44:56 pm
Quick Q - is there a way to get stonesense or some 3d/isometric viewer to work with 34.02?  I haven't been successful so far. I'm registering after years of lurking to ask :)
Easiest is maybe DFHack (http://www.bay12forums.com/smf/index.php?topic=91166.0), just make sure you get the .02 version :)

Extract it to the df directory, replace SDL when asked to, start DF as normal, load a fort, pull up the console window that opened and type 'ssense' (without the quotes) and press enter.
EDIT: Yes, cool! .05 is out. I will create an updated pack this friday/weekend assuming enough things are updated. EDIT 2: Enough things are updated  :P
Yay! \o/
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Bohemian Ear Spoon on March 07, 2012, 07:04:55 pm
Allow me to clarify that I mean I am looking for an iso/3d viewer to use with my LNP 34.02 game, not a vanilla install. 
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: NTJedi on March 07, 2012, 07:08:46 pm
EDIT: Yes, cool! .05 is out. I will create an updated pack this friday/weekend assuming enough things are updated. EDIT 2: Enough things are updated  :P

Hooooooray!!  Friday would be very awesome, so we'd have the weekend!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: jak9090 on March 07, 2012, 07:49:23 pm
just registered to give a big thanks to the compiler of this pack, and the contributers, especially those who contributed the graphics, i couldn't really get into the game with the AscII graphics, and probably would of ditched the game if I didn't hear about this pack in a tutorial, so thanks again guys :D
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: RabblerouserGT on March 07, 2012, 10:11:43 pm
Does the Lazy Newb Pack GUI have an autoupdater or am I going to have to manually update when it comes out? :P

Don't make me work so hard, dood.  :'( Typing and clicking is haaaard work.  :D
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: LucasUP on March 07, 2012, 10:52:04 pm
Allow me to clarify that I mean I am looking for an iso/3d viewer to use with my LNP 34.02 game, not a vanilla install.
Taverius actually DID answer your question. The latest version of Stonesense (the iso viewer) comes with DFHack, and will work with both vanilla and LNP. Just follow Taverius's instructions.

Edit:

@Jak9090 You are very much welcome!

@RabblerouserGT :P You will have to continue typing and clicking.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Askot Bokbondeler on March 07, 2012, 11:43:06 pm
Allow me to clarify that I mean I am looking for an iso/3d viewer to use with my LNP 34.02 game, not a vanilla install.
Taverius actually DID answer your question. The latest version of Stonesense (the iso viewer) comes with DFHack, and will work with both vanilla and LNP. Just follow Taverius's instructions.
though the latest version of dfhack doesnt work with 34.02.
why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond me

edit: oh right, playing a 34.02 generated fort is only possible in 34.02
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: umaxtu on March 07, 2012, 11:59:19 pm
EDIT: Yes, cool! .05 is out. I will create an updated pack this friday/weekend assuming enough things are updated. EDIT 2: Enough things are updated  :P

Sweet! Best birthday present ever!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Rose on March 08, 2012, 03:44:31 am
Allow me to clarify that I mean I am looking for an iso/3d viewer to use with my LNP 34.02 game, not a vanilla install.
Taverius actually DID answer your question. The latest version of Stonesense (the iso viewer) comes with DFHack, and will work with both vanilla and LNP. Just follow Taverius's instructions.
though the latest version of dfhack doesnt work with 34.02.
why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond me

edit: oh right, playing a 34.02 generated fort is only possible in 34.02

yes, but 34.02 also has stonesense in it, and is available right there in the thread.

DFHack for DF 0.34.02 (older):
Windows version (with Stonesense) (https://github.com/downloads/peterix/dfhack/dfhack-0.34.02-r1-Windows.zip)
Linux version (with Stonesense) (https://github.com/downloads/peterix/dfhack/dfhack-0.34.02-r1-Linux.tar.gz)
Changes:
  • Support for 34.02. 34.01 was skipped.
  • The DFusion plugin isn't present in this release because it need more work to be ready. I know warmist is working on it, so stay tuned for more.
  • DF2Minecraft isn't present either - mostly due to bugginess. It will come back once it's updated to the new Minecraft map format and debugged/rewritten for performance.
  • A new follow plugin that allows you to make the game follow a particular creature with the view automatically. It's like magic :D
  • Some minor tweaks to existing plugins.
  • Some of the fix* plugins might not make sense anymore. Don't run them unless you think you need them.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Bohemian Ear Spoon on March 08, 2012, 09:42:27 am
Thanks for answering my question about using stonesense with LNP 34.02.  I havent been able to get dfhack working with LNP.  In the past I have always just used vanilla LNP but I really need to visualize this 34.02 fort
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: RabblerouserGT on March 08, 2012, 01:01:58 pm
@RabblerouserGT :P You will have to continue typing and clicking.
Okies. :-X



And what all has changed since .02? Sorry, I'm fairly new to the game.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: HiEv on March 08, 2012, 01:34:36 pm
And what all has changed since .02? Sorry, I'm fairly new to the game.
You can see the changes to Dwarf Fortress in the change log page (http://www.bay12games.com/dwarves/mantisbt/changelog_page.php) at the bug tracker or just read the "release notes.txt" and "file changes.txt" files that come with the game.

If you're asking about changes to the Lazy Newb Pack, it's hidden in a spoiler in the first post in this thread.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 08, 2012, 02:07:43 pm
why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond me

edit: oh right, playing a 34.02 generated fort is only possible in 34.02

Oops! Is that true? If so, I misunderstood things and might have screwed up my game.

While waiting for the next LNP, I'm playing DF bundled with the Phoebus tileset. I was warned not to update my saved games when using 34.05, but I thought it was OK for 34.04 and earlier.

At any rate, my fort was started in 34.02.  Yesterday, I installed 34.04 and updated my saved games. Then, I installed 34.05 and copied my saved games to that, without updating them.

That seemed to work. I mean, I played for a few hours yesterday, without any problems. Is that going to give me problems later, though?

Note that, for me, the instructions with these things aren't always easy to understand. "Updating the raws," for example, might be perfectly obvious for most of you, but might not be as obvious to some of us who don't play the game as often. And I don't pay such close attention to every update.

I don't have as much time as I'd like to play the game, so I don't want to keep starting over with a new fort, if I don't have to. I'm hoping that I don't have to.  :)
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: HiEv on March 08, 2012, 05:54:44 pm
why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond me

edit: oh right, playing a 34.02 generated fort is only possible in 34.02
Oops! Is that true? If so, I misunderstood things and might have screwed up my game.
No, that's not true.  He's mixing up v0.34.01 with v0.34.02.

v0.34.01 saves can only be played with v0.34.01.

v0.34.02+ saves can be played with the latest Dwarf Fortress v0.34.x.  However, it should be noted that the worlds you generate in earlier versions may have some problems (for example, creatures that should be benign causing dwarves to panic, ghost vampires/necromancers/werecreatures, conflicting civilization memberships which can lead to bizarre riots in adventure mode, etc.) that are fixed in the latest version.  Also, a problem with save corruption was fixed in v0.34.03, so earlier saves may suffer from various oddities due to that problem (cave-ins on embark, etc.).
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: MoloMowChow on March 08, 2012, 07:31:06 pm
why someone would use 34.02 instead of 34.03 or 34.04, which do work with the latest dfhack is beyond me

edit: oh right, playing a 34.02 generated fort is only possible in 34.02
Oops! Is that true? If so, I misunderstood things and might have screwed up my game.
No, that's not true.  He's mixing up v0.34.01 with v0.34.02.

v0.34.01 saves can only be played with v0.34.01.

v0.34.02+ saves can be played with the latest Dwarf Fortress v0.34.x.  However, it should be noted that the worlds you generate in earlier versions may have some problems (for example, creatures that should be benign causing dwarves to panic, ghost vampires/necromancers/werecreatures, conflicting civilization memberships which can lead to bizarre riots in adventure mode, etc.) that are fixed in the latest version.  Also, a problem with save corruption was fixed in v0.34.03, so earlier saves may suffer from various oddities due to that problem (cave-ins on embark, etc.).

That's a shame. I kind of want to stick with one world and see how far I can take it until it becomes an Age of Emptiness or something.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: RabblerouserGT on March 09, 2012, 07:17:15 pm
So playing a 34.02 world in 34.05 will be buggy.

What if I reclaim my 32.02 fort? Will it still have the same issues?
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Ghizz on March 09, 2012, 10:07:13 pm
yay update for 34.05 coming soon :D
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: TolyK on March 10, 2012, 01:56:30 am
So playing a 34.02 world in 34.05 will be buggy.

What if I reclaim my 32.02 fort? Will it still have the same issues?
Probably, as it's *world* corruption and not save corruption. :/
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: RabblerouserGT on March 10, 2012, 01:30:14 pm
So playing a 34.02 world in 34.05 will be buggy.

What if I reclaim my 32.02 fort? Will it still have the same issues?
Probably, as it's *world* corruption and not save corruption. :/
Ah. I just assumed it was an issue with the way dwarves were modeled and that starting a new save would give you a world with fresh newly generated properly-modeled dwarves.

Oh, well.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 10, 2012, 05:33:21 pm
OK, so it's not actually saved game corruption, which was only a problem with 34.01, but fixed in 34.02 and later. So I guess I'll continue playing my fort which I started in 34.02, as long as it works OK.

But I do have a question about the info here under "HELP: Moving saves over to a new version."

It says, "To upgrade saves to latest version, open the new version's GUI, go to the Graphics tab, and install an updated graphics pack. Or just press Update Savegames if you don't want to use/update graphics."

But what if I'm already playing the game with the graphics I want? If I just want to use the Lazy Newb Pack, can I simply move the saves and play the game without updating anything? I'll still have the graphics OK, won't I? Or isn't that how this works?

As I said, I don't know much about this.   :)
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Taverius on March 10, 2012, 10:51:40 pm
You should update the graphics pack for that version of DF as well as DF itself, and press update, so that the raws and gfx are updated to what's required to that version.

Check what's in the directories though, because for example Mayday graphics only pack requires you to add a few files from the default df gfx (mouse.png, the font, a few others.)
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: BlackGyver on March 11, 2012, 08:41:27 am
Release LNP for 0.34.05 today, and I'll shave my beard.

Edit: Okay, release it today, and I'll shave my beard PLUS give you my firstborn.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 11, 2012, 09:16:11 am
You should update the graphics pack for that version of DF as well as DF itself, and press update, so that the raws and gfx are updated to what's required to that version.

Well, on the Phoebus' Graphics Set thread...

http://www.bay12forums.com/smf/index.php?topic=57557.0 (http://www.bay12forums.com/smf/index.php?topic=57557.0)

... it says:

   DF 0.34.05 raws are not compatible with worlds generated with DF 0.34.04 or earlier
   If you want to use your old savegames in 0.34.05, do NOT update your savegame raws.

So that's why I was asking. But I don't know if this is just an issue with the Phoebus tileset or not. (If I understand it correctly, the problem has to do with the body_rcp_eyelids.txt, but there's always a lot of info in this message board, not all of it accurate.)

Right now, while waiting for the LNP update, I'm playing 34.05 with the Phoebus tileset, but I only updated the raws to 34.04. I was hoping I could continue playing with the LNP, once that is released.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: RabblerouserGT on March 11, 2012, 05:48:09 pm
The eyelid issue?
From the main Bay 12 DF page (http://www.bay12games.com/dwarves/):
Quote
Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you can either update the body detail plan file or just leave it. New saves won't have this problem.
Makes it sound like you can still play just fine regardless.


Still creating a new world, though.

Also, if LNP 0.34.5 is released today, I will eat my own hair.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: vomov on March 12, 2012, 05:03:12 am
And now they'll rush out a possibly incomplete LNP just to get RabblerouserGT to eat his hair.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: RobRawrful on March 12, 2012, 07:47:01 am
Good stuff, thanks!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Ghizz on March 12, 2012, 08:18:27 am
LucasUP is a day over schedule ): Said friday/the weekend, its mondayyy!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: RabblerouserGT on March 12, 2012, 09:15:54 am
And now they'll rush out a possibly incomplete LNP just to get RabblerouserGT to eat his hair.
If they did that, too, I'd eat my own hair.

Happy?

I guess it's too late anyways.
Maybe if it has OUTSTANDING bugs, I'll drink beardhair along with my coffee.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: TolyK on March 12, 2012, 11:58:24 am
LucasUP is a day over schedule ): Said friday/the weekend, its mondayyy!
Pay him (and me :P) and we'll do it in not our free time. :P
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: NTJedi on March 12, 2012, 12:17:49 pm
Maybe he needs help and is stuck on updating the tool.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: WCG on March 12, 2012, 12:21:05 pm
The eyelid issue?
From the main Bay 12 DF page (http://www.bay12games.com/dwarves/):
Quote
Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you can either update the body detail plan file or just leave it. New saves won't have this problem.
Makes it sound like you can still play just fine regardless.

OK. Thanks!
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: LucasUP on March 12, 2012, 02:36:25 pm
Hey sorry guys, been more busy then I anticipated this weekend. I'll try to get the pack out later today.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: Escobatt on March 12, 2012, 05:33:39 pm
Dont be sorry, this pack is the only reason i was able to get into dwarf fortress, cheers.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: BlackGyver on March 12, 2012, 07:04:33 pm
And this pack will be the easiest way for me to get into Dwarf Fortress, I'll wait patiently for LNP 0.34.05 !  ;)
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: yamamushi on March 12, 2012, 08:35:09 pm
If you get a release out today, I shall command my dwarves to build a giant monument to the cheese gods.
Title: Re: Lazy Newb Pack [0.34.05] [V11]
Post by: LucasUP on March 12, 2012, 11:43:38 pm
If you get a release out today, I shall command my dwarves to build a giant monument to the cheese gods.

LAZY NEWB PACK [0.34.05] [V11] HAS BEEN RELEASED
I've also made an "Advanced" version which has DFHack/StoneSense pre-installed, along with Quickfort.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Escobatt on March 13, 2012, 12:05:38 am
I love you
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: thebigJ_A on March 13, 2012, 01:16:47 am
Soundsense won't open.

IDK if it's got to do with there being a "1-Newb" folder inside the "1-Newb" folder, but even deleting that didn't fix it. (You may want to fix that too, though)

Edit: the command prompt only flashes for an instant, but from what I can see there's some problem with a soundsense.java file, in a folder in the soundsense_33_somethingsomething zip file.

Double edit: Oh, and thanks for this. We all appreciate it. Are my eyes playing tricks or did they change the truetype font? It looks way better.
Title: Re: Lazy Newb Pack [0.34.02] [V10.1]
Post by: MaximumZero on March 13, 2012, 01:43:07 am
If you get a release out today, I shall command my dwarves to build a giant monument to the cheese gods.
Do eeeeet. Build a giant, orthoclase cheese fort.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Rainseeker on March 13, 2012, 02:08:59 am
Huzzah!  :D
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 13, 2012, 02:27:37 am
Soundsense won't open.

IDK if it's got to do with there being a "1-Newb" folder inside the "1-Newb" folder, but even deleting that didn't fix it. (You may want to fix that too, though)

Edit: the command prompt only flashes for an instant, but from what I can see there's some problem with a soundsense.java file, in a folder in the soundsense_33_somethingsomething zip file.

Double edit: Oh, and thanks for this. We all appreciate it. Are my eyes playing tricks or did they change the truetype font? It looks way better.

Looks like if you check the soundSense thread (http://www.bay12forums.com/smf/index.php?topic=60287.msg3086706#msg3086706), people have reported this problem and you need to download Java 7 (http://www.oracle.com/technetwork/java/javase/downloads/jre-7u3-download-1501631.html)

The 1-Newb folder inside itself is a weird artifact thing from undoing a copy-paste. It shouldn't matter at all (there's no files in there) but good catch. Just delete it. I may remove it myself later.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: thebigJ_A on March 13, 2012, 02:40:20 am
I'll give it a try. Thanks again!

Edit: Yup, that worked.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: RabblerouserGT on March 13, 2012, 03:39:58 am
Thanks for the advanced version. Less work on my part. :D
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: RabblerouserGT on March 13, 2012, 04:43:03 am
What are the cons of using the Lazy Newb worldgen parameters?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: BlackGyver on March 13, 2012, 05:27:14 am
Whooo ! Awesome ! Have my babies !
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: korzica on March 13, 2012, 08:49:43 am
All hail mighty MrCheeseist!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Kinezin on March 13, 2012, 09:59:02 am
Thank you for the newest version!  ;)
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: knutor on March 13, 2012, 10:50:54 am
Lucas,

Ya might wanna do something with the Exotic Pets button, until Toady finishes his Dungeon Master revamps.  Right now, in 34.05 with LNP v11, the button for Exotic Pets set to No doesn't appear to work.  Maybe someone else can confirm this.  Also, somehow, not sure exactly, these init editors seem to snipping out the migrant list options.  Sincerely, Knutor
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Dragoon209 on March 13, 2012, 11:43:47 am
Thanks for the update!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: MehMuffin on March 13, 2012, 03:03:03 pm
Thanks for the update!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Kestrel on March 13, 2012, 06:09:01 pm
Thank you.  Why don't you include Legends Viewer with each release?  It's so swick.  It's super swick!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: AzuredreamsXT on March 14, 2012, 09:23:59 am
Many thanks to the creators of this pack!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: AfroScotsDwarf on March 14, 2012, 01:06:59 pm
so does this pack include a tileset for the newest version?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 14, 2012, 05:41:27 pm
so does this pack include a tileset for the newest version?
Did you not check the "Contents" spoiler in the first post?
It always (until any of them stop updating) includes a compatible Phoebus, Mayday and Ironhand tile/graphics sets.

Thank you.  Why don't you include Legends Viewer with each release?  It's so swick.  It's super swick!
Perhaps. I think I used to include it. Inclusion is sort of a question of how many people want any one utility, or how useful it is versus how confusing it is.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Meph on March 14, 2012, 06:53:38 pm
The Legends Viewer has the added bonus of being really small in filesize.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: tbuffalo on March 14, 2012, 07:41:04 pm
First off, I want to say I'm a huge fan of LNP. I'm grateful for the work done to bring the joys of DF to us lazy newbs.

That said, I downloaded the 0.34.05 advanced version and seem to be having trouble getting any adamantine in my generated worlds. When I use reveal there are square holes of nothingness in the magma sea and it seems like HFS doesn't even really exist. I'm not sure what could be causing this as I seem to get the same results with the standard world generator.

Has anyone else experienced this or know of a fix?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: AfroScotsDwarf on March 14, 2012, 07:47:06 pm
are there any other places to download this?
my college internet isnt liking those 2 links, blocking the downloads. just wondering
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: orius on March 15, 2012, 08:58:32 am
At the very least, replace the link to World Viewer in the first post with a link to Legends Viewer, particularly since the guy who was working on World Viewer abandoned his project because of Legends Viewer.
Title: Re: Lazy Newb Pack [0.34.05] [V11]
Post by: AranC23 on March 15, 2012, 09:51:12 am
If you get a release out today, I shall command my dwarves to build a giant monument to the cheese gods.

LAZY NEWB PACK [0.34.05] [V11] HAS BEEN RELEASED
I've also made an "Advanced" version which has DFHack/StoneSense pre-installed, along with Quickfort.

I copied my save (from vanilla 0.34.05) into the lazy new pack and tried to activate a graphics set for it.  No matter which one I choose when I launch Dwarf Fortress and load my save I get:

Missing Creature Body Definition: RCP_EYELIDS

Anyone else see this?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: TolyK on March 15, 2012, 10:27:30 am
That's normal.
It's a raw update that changes the raws a bit. Don't worry.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Spiderking50 on March 15, 2012, 10:46:44 am
This has probably been said somewhere, but i don't have time to really go through all the pages so i'll just ask: Does the newest version have dwarf hack integrated into it?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: HiEv on March 15, 2012, 12:05:01 pm
This has probably been said somewhere, but i don't have time to really go through all the pages so i'll just ask: Does the newest version have dwarf hack integrated into it?
Look at the first post on page one in the "Contents" spoiler.  That post gets updated each time he makes a new release so you don't have to search the thread for it.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: AranC23 on March 15, 2012, 07:34:12 pm
That's normal.
It's a raw update that changes the raws a bit. Don't worry.

The game then exits, the EYELID thing is fatal.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 15, 2012, 08:11:23 pm
Its a known problem with updating from .04 to .05. There is a way to fix it posted here (http://www.bay12forums.com/smf/index.php?topic=103812.msg3069311#msg3069311)
Essentially, find body_rcp.txt in Dwarf Fortress\raw\objects and paste this code into it:
Code: [Select]
[BODY:RCP_EYELIDS]
[BP:L_EYELID:left eyelid:STP][CONTYPE:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
[BP:R_EYELID:right eyelid:STP][CONTYPE:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
And you'll probably have to do this again if you ever install another graphics set.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Bohemian Ear Spoon on March 15, 2012, 08:55:39 pm
Thanks for the new version, the Advanced version especially, is exactly what I was hoping for. 

LNP - won't play Dwarf Fortress without it!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: isitanos on March 15, 2012, 09:04:11 pm
Suggestion: I think it would be nice if you added, say, two nice ASCII tilesets in the options in addition to the graphics. No wonder people hate ASCII if all they've been exposed to is the default one :P . I think that good tilesets that present the game in a very similar way that Toady intended it are important, both to give a chance to people to experience his vision, and because some things are just clearer/easier to understand (seeing cupboards on the worldmap, no punctuation in sentences and lookalike quality symbols is a bit confusing in some graphic tilesets).

As ASCII tilesets to add, I propose my long-time favorite the Herrbdog/Guybrush (http://dwarffortresswiki.org/images/4/4d/GuybrushASCII_curses_square_16x16.png) 16x16 tileset, and the new amazing one, Jolly Bastion (http://www.bay12forums.com/smf/index.php?topic=104261.0) 12x12.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: BackgroundGuy on March 15, 2012, 09:30:19 pm
I downloaded the advanced version from DFFD, how do I open up the GUI, to manage the graphics and etc?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 16, 2012, 03:26:21 am
I downloaded the advanced version from DFFD, how do I open up the GUI, to manage the graphics and etc?
You double click "Lazy Newb Pack.exe"

Suggestion: I think it would be nice if you added, say, two nice ASCII tilesets in the options in addition to the graphics.

I've already been thinking about ASCII tilesets. You'll actually see that I asked permission to include Vherid.DF (http://www.bay12forums.com/smf/index.php?topic=89856.0)
An interesting problem/opportunity is how essentially tilesets, graphics sets, and colour sets can be separated. (And really should be when dealing with tilesets alone). I kind of want to make LNP optionally deal with these seperately, but I don't see myself having quite the time atm.
Either way, I'll experiment with just some ASCII packs with the current GUI.

What are the cons of using the Lazy Newb worldgen parameters?
Sorry I missed this question before. Really I don't know! I created it long ago and haven't gotten any feedback on it. I think it has very few megabeasts/titans, fewer cavern levels, and I tried to force happier/greener environments with lots of volcanoes.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 16, 2012, 04:08:11 am
LNP ASCII Graphics Test Add-on Pack (http://www.mediafire.com/?xi5q67tdl3td3ng) 34.05 (requires 7zip)
Just extract into LNP/Graphics folder, and next time you load the GUI you should have three new ASCII options.
Includes Guybrush 16x16, Jolly Bastion 12x12, and Vherid DF Warm 10x10.

Can someone give me feedback on this add-on pack, and if it, or what, should be included in an actual LNP release?

I really don't need to include all the Raws in each ASCII set, but it just makes sure everything gets reset from any previous graphics sets. 7zip does an amazing job of compressing the redundancy anyways.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: RabblerouserGT on March 16, 2012, 04:22:47 am
Thanks! Gonna be switching to warm bastion right now!
Also, you don't NEED 7zip. WinRAR works just as fine.


EDIT: At least to unzip it, you don't need it. Encoding, I'm not sure of.

What are the cons of using the Lazy Newb worldgen parameters?
Sorry I missed this question before. Really I don't know! I created it long ago and haven't gotten any feedback on it. I think it has very few megabeasts/titans, fewer cavern levels, and I tried to force happier/greener environments with lots of volcanoes.

Most people would see that as a pro. lol.
But yeah, I'm budding out of the newb stage (though this pack is STILL very useful) and might see it as a con since my fortress is thriving and.. I really haven't seen a single goblin or kobold in years (literally.. at least in DF time)... so I'm picking fights with elves.  :P
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: orius on March 16, 2012, 05:43:53 am
LNP ASCII Graphics Test Add-on Pack (http://www.mediafire.com/?xi5q67tdl3td3ng) 34.05 (requires 7zip)
Just extract into LNP/Graphics folder, and next time you load the GUI you should have three new ASCII options.
Includes Guybrush 16x16, Jolly Bastion 12x12, and Vherid DF Warm 10x10.

Can someone give me feedback on this add-on pack, and if it, or what, should be included in an actual LNP release?

Sounds good to me.  I'm not a big fan of the ACSII sets, but Vherid does some pretty good color schemes, and Jolly Bastion takes care of the biggest problem I have with ASCII, all the peroids and such in the ground tiles making things harder to read. 
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: RabblerouserGT on March 16, 2012, 07:20:08 am
The reason I asked about the worldgen parameters is I think a softer world leads to migrants and such being soft as well.
Making them more susceptible to tantrum spirals and stuff.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Splint on March 16, 2012, 09:21:47 pm
Ok, wait, does this mean Runesmith is updated along with Dfusion?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: isitanos on March 17, 2012, 02:30:44 am
LNP ASCII Graphics Test Add-on Pack (http://www.mediafire.com/?xi5q67tdl3td3ng) 34.05 (requires 7zip)
Just extract into LNP/Graphics folder, and next time you load the GUI you should have three new ASCII options.
Includes Guybrush 16x16, Jolly Bastion 12x12, and Vherid DF Warm 10x10.
Tested it with the LNP Advanced, tried all three tilesets, genned a world, embarked, switched tilesets, and things seemed to worked fine. Only unexpected thing was that installing a tileset (at least Jolly Bastion did it) puts sound back on and the game into fullscreen and so on, so basically it resets all my settings. Maybe it's a necessary side effect because you include some config files with the tileset, but I thought I'd mention it.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: RabblerouserGT on March 17, 2012, 10:43:38 am
Is it just me, or does the Phoebus tileset seem to be glitching up?
Just text. Usually when you open the nobles screen. I switched to Ironhand and the problem didn't exist. Actually, it still exists in Ironhand. Going to try Mayday next. Mayday's got it, too.


All it takes it moving the selection in the nobles screen and watching where it says "require" and stuff.
I never got this with 34.02.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 17, 2012, 03:33:37 pm
LNP ASCII Graphics Test Add-on Pack (http://www.mediafire.com/?xi5q67tdl3td3ng) 34.05 (requires 7zip)
Just extract into LNP/Graphics folder, and next time you load the GUI you should have three new ASCII options.
Includes Guybrush 16x16, Jolly Bastion 12x12, and Vherid DF Warm 10x10.
Tested it with the LNP Advanced, tried all three tilesets, genned a world, embarked, switched tilesets, and things seemed to worked fine. Only unexpected thing was that installing a tileset (at least Jolly Bastion did it) puts sound back on and the game into fullscreen and so on, so basically it resets all my settings. Maybe it's a necessary side effect because you include some config files with the tileset, but I thought I'd mention it.
Thanks for the testing! Yeah ALL graphics sets ALWAYS change your settings, because it just replaces init.txt and d_init.tx with the ones in the graphics set. Ideally it should just change a few settings, but would require some more work on my end.

Is it just me, or does the Phoebus tileset seem to be glitching up? Just text.
Is the problem with TrueType? Press F12.
If not, go into the d_init options and change Print Mode to something else
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Musaab on March 17, 2012, 07:10:13 pm
Is it just me, or does the Phoebus tileset seem to be glitching up?
Just text. Usually when you open the nobles screen. I switched to Ironhand and the problem didn't exist. Actually, it still exists in Ironhand. Going to try Mayday next. Mayday's got it, too.


All it takes it moving the selection in the nobles screen and watching where it says "require" and stuff.
I never got this with 34.02.

The issue is a bug with TrueType...the bug is in the tracker http://www.bay12games.com/dwarves/mantisbt/view.php?id=5097 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=5097) but I am not sure if anyone is paying attention to it at the moment.  I find it super annoying and hope something is done about it before the next release.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Kinezin on March 18, 2012, 12:14:57 am
Yep, getting the same with Truetype as well, guess I'll have to settle with regular fonts for now, but whatever works out.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Rose on March 18, 2012, 07:55:33 am
might I suggest using something like Patch (http://en.wikipedia.org/wiki/Patch_%28Unix%29)? I will do all the work of changing the configs for you, and will not mess with things that don't specifically need to be changed.

There's a link to a site full of windows version of them down on the bottom of the page.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Intrinsic on March 18, 2012, 08:28:41 am
More like something along the lines of:

http://www.optimumx.com/downloads.html#iniTool
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: TolyK on March 18, 2012, 08:34:58 am
might I suggest using something like Patch (http://en.wikipedia.org/wiki/Patch_%28Unix%29)? I will do all the work of changing the configs for you, and will not mess with things that don't specifically need to be changed.

There's a link to a site full of windows version of them down on the bottom of the page.
Hm.
I'll look into that...
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Rose on March 18, 2012, 12:57:39 pm
More like something along the lines of:

http://www.optimumx.com/downloads.html#iniTool

the problem with this is that it's linked to a specific language. Patch will work with any text file.

EDIT: Here's a sample of a diff file converting the raws from vanilla to Ironhands: http://pastebin.com/A6W5cEu1

best way would be to have pairs of files, converting to and from various tilesets.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 18, 2012, 02:10:39 pm
Yeah, we had the idea of using/creating something along those lines, but its a lot of work. I think a more realistic goal is just to modify init.txt and d_ini.txt only where it matters. Raw overwriting may have to stay until a modloader is written or a ton of patch files are written/implemented.

Edit: I guess if the patch files can create themselves it might not be that bad, but we'll see.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Rose on March 18, 2012, 02:32:47 pm
Diff would make the patch file automatically from an entire directory.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Rose on March 18, 2012, 02:54:27 pm
I did some testing, and with a single file made with the command
Code: [Select]
diff -Nur C:\Games\df_34_05_win\raw\objects "C:\Games\Ironhand 0.66\DF\raw\objects" > ironhand.diffI got a file that I could apply using
Code: [Select]
C:\Games\df_34_05_win\raw\objects>patch -i C:\Games\ironhand_raws.diffto apply it, and
Code: [Select]
C:\Games\df_34_05_win\raw\objects>patch -R -i C:\Games\ironhand_raws.diffto remove it.

While the diff command can be run from anywhere, the patch command needs to be run from the directory containing all the files, so you need to take care of that in the launcher. I assume you know how that would be managed.

Seems the -d option will let you change the directory

Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: ScratchtasticZ on March 18, 2012, 04:39:44 pm
I know this has been brought up elsewhere on this topic, but I've been having that issue with SoundSense where it will flash a command prompt and then close itself. I updated to Java 7 (jre-7u3-windows-i586) as suggested and that did not fix the problem. I don't think it has to do with it not being able to find the gamelog, because in the past it has simply said, "Yo, we need the gamelog."

Through some !!agility!! I was able to screencap the prompt just before it closed. I don't know if it will be helpful or not, but here it is. It's a bit translucent but I can't help that. It seems to have an  issue with some class files.

The image:
Spoiler (click to show/hide)

I'm going to go check out the SoundSense forums real quick to see if they've fixed the issue yet. If not, I'm going to toss this up over there. I figured someone here might know more about Java than I do and be able to either explain it or fix it.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Dakaa on March 19, 2012, 01:31:44 am
Thankyou.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: GriwMF on March 19, 2012, 04:22:42 am
ScratchtasticZ, had the same problem, but uninstalling all older Java and installing jre-7u3-windows-i586 fix it in my case. Now SoundSence works fine! Maybe u still have Java 6 installed?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: zwei on March 19, 2012, 09:59:36 am
ScratchtasticZ, had the same problem, but uninstalling all older Java and installing jre-7u3-windows-i586 fix it in my case. Now SoundSence works fine! Maybe u still have Java 6 installed?

Indeed, Java6 can still act as "official" system java and windows would just ignore your java 7 install in that case.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Intrinsic on March 19, 2012, 12:28:25 pm
Control Panel -> Java -> Java -> View -> then choose which one you want the system to use.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: ScratchtasticZ on March 20, 2012, 12:26:43 am
That is probably the issue, then. Alrighty, guys, cool. I'll test this out when I get home tomorrow.

Thanks!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Dekon on March 23, 2012, 02:43:05 pm
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06.  The millions of rotting, owned clothing bug that clutters a fortress with crap with every ambush fix is too essential.

Also, can you light a fire under the DF prospector person's backside?  I'm sick of digging out forts that have no iron or flux.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: AranC23 on March 23, 2012, 02:55:00 pm
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06.  The millions of rotting, owned clothing bug that clutters a fortress with crap with every ambush fix is too essential.

Also, can you light a fire under the DF prospector person's backside?  I'm sick of digging out forts that have no iron or flux.

Doesn't dfhack do this?  If you reveal then prospect you get all that info...
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Rose on March 23, 2012, 02:58:12 pm
actually, prospect before embark and you get that info.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Still Standing on March 23, 2012, 03:44:15 pm
For those lazy newbs about, here are the offsets of Dwarf Therapist for the current version.  I didn't find them, Sandbox posted them onto the DFHack IRC channel.

Code: [Select]
[info]
checksum=0x4f6c34ca
version_name=v0.34.06 (graphics)
complete=true

[addresses]
translation_vector=0x0182a670
language_vector=0x0182a650
creature_vector=0x017e6758
dwarf_race_index=0x01612ebc
squad_vector=0x01824a58
current_year=0x010191F0

[offsets]
word_table=0x0000003c
string_buffer_offset=0x0000

[word_offsets]
base=0x0000
noun_singular=0x001C
noun_plural=0x0038
adjective=0x0054
verb=0x008C
present_simple_verb=0x00A8
past_simple_verb=0x00C4
past_participle_verb=0x00E0
present_participle_verb=0x00FC

[dwarf_offsets]
first_name=0x0000
nick_name=0x001C
last_name=0x0038
custom_profession=0x006C
profession=0x0088
race=0x008C
flags1=0x00E0
flags2=0x00E4
sex=0x00FA
caste=0x00F8
id=0x00FC
recheck_equipment=0x01D4
birth_year=0x0240
current_job=0x0320
physical_attrs=0x3F8
strength=0x3F8
toughness=0x430
endurance=0x44C
agility=0x414
recuperation=0x468
disease_resistance=0x484
turn_count=0x067c
states=0x06D0
souls=0x0778
likes=0x07B4
labors=0x07A0
squad_ref_id=0x08C0
happiness=0x0840

[soul_details]
skills=0x0200
traits=0x0224

[job_details]
id=0x0008
on_break_flag=0x0011
sub_job_id=0x0040

[squad_offsets]
id=0x0000
name=0x003C
members=0x0088

[position_offsets]
token=0x0000
flags=0x0020
general_name_singular=0x00E8
general_name_plural=0x0104
male_name_singular=0x0158
male_name_plural=0x0174
female_name_singluar=0x0120
female_name_plural=0x013C
custom_color_red=0x0382
custom_color_green=0x0380

[valid_flags_1]
size=1
1\name=Not from around these parts
1\value=0x80000000

[valid_flags_2]
size=1
1\name=Dead. Deceased. An Undwarf!
1\value=0x02000000

[valid_flags_3]
size=1
1\name=Untamed
1\value=0x04000000
[invalid_flags_1]
size=8
1\name=a zombie
1\value=0x00001000
2\name=a skeleton
2\value=0x00002000
3\name=a merchant or diplomat
3\value=0x00000040
4\name=outpost liason
4\value=0x00000800
5\name=an invader or hostile
5\value=0x00020000
6\name=an invader or hostile
6\value=0x00080000
7\name=an invader or hostile
7\value=0x000C0000
8\name=a merchant or diplomat
8\value=0x00000080

[invalid_flags_2]
size=2
1\name="dead, Jim."
1\value=0x00000080
2\name=from the Underworld. SPOOKY!
2\value=0x00040000

Make a file called "v0.34.06_graphics.ini" in your "DwarfTherapist/etc/memory_layouts/windows/" and copy the info in the code tags into it.  You can now use DT with the new version.  Thanks Sandbox!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: vertinox on March 23, 2012, 04:26:48 pm
For those lazy newbs about, here are the offsets of Dwarf Therapist for the current version.  I didn't find them, Sandbox posted them onto the DFHack IRC channel.

Make a file called "v0.34.06_graphics.ini" in your "DwarfTherapist/etc/memory_layouts/windows/" and copy the info in the code tags into it.  You can now use DT with the new version.  Thanks Sandbox!

Thanks for this information! I wanted to update LNP myself without having to wait lol.

Edit: I found my answer to my ironhand question. I just need to install the pack myself.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 23, 2012, 06:30:34 pm
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06
Are you seriously saying this the day .06 came out?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: rtg593 on March 23, 2012, 07:13:20 pm
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06
Are you seriously saying this the day .06 came out?

I don't think he was telling you to hurry up and get it out, I think it was more of a compliment, stating that your work is too essential to him, that he just can't play DF without your help. Even though the bug he hates is fixed, he's waiting for your release to enjoy it :-D

In the meantime, self upgrading until you release the pack. Keep up the good work!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Foffy123 on March 23, 2012, 08:17:43 pm
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06
Are you seriously saying this the day .06 came out?
My friends and I haven't posted once asking you to hurry up, mainly because we are grateful for your work. I think he meant he won't play the new release of DF until you get done, not that he wants you to hurry up. Not sure though.

Keep up the good work.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: thinktankak on March 23, 2012, 08:37:16 pm
Thank you very much for all your hard work :)

Much appreciated.

-Chris
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Bohemian Ear Spoon on March 23, 2012, 09:07:51 pm
The fans are clamoring to be fed!  Dwarf Fortress -wouldn't (couldn't actually) play without the LNP! :D
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Toffle on March 24, 2012, 10:13:56 am
My thanks to the developer of LNP.  Dwarf fortress is such a fun game.  I've only been playing it for a couple of weeks.  My hat's off to Toady for the game and the LNP developer.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: TeleDwarf on March 24, 2012, 12:49:55 pm
While I'm thankful it's being updated still.. and thankful for this program altogether.. I probably won't play DF until you come out with this for .06
Are you seriously saying this the day .06 came out?

Sure, why not? We love your tool, even if it is less mandatory now, after exotics were fixed. It still saves us a lot of time integrating DF with handy tools like graphics packs, soundsense and DF hack.

I will also wait for LNP for .06 to play :)

Great work.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: San-A on March 24, 2012, 01:53:48 pm
Are you seriously saying this the day .06 came out?
Yes, please get back to work, we want the new LNP for tomorrow  >:(
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: CatalystParadox on March 24, 2012, 03:02:10 pm
DF is the meat - but playing it without the LNP / Therapist / whatever your preferred tools are, is kind of like eating without a knife and fork.  You're dying to dig in right away, because you know how good it will be, but you also want to hold off and do it properly.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: TolyK on March 24, 2012, 04:18:15 pm
Are you seriously saying this the day .06 came out?
Yes, please get back to work, we want the new LNP for tomorrow  >:(
...
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Hydryad on March 24, 2012, 04:32:21 pm
I registered and thought I would post my appreciation for taking the time to put such a comprehensive pack together. I came across a reference to the pack in what must have been a year old video, and I finally got into DF for real not even a week ago, entirely due to LNP. Excellent pack, and a huge time saver/sanity saver. Not sure what else to say, so I hope you have a great day.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: RabblerouserGT on March 24, 2012, 04:36:33 pm
Are you seriously saying this the day .06 came out?
Yes, please get back to work, we want the new LNP for tomorrow  >:(
Don't bite the hand that feeds you.
Or that hand will swiftly pimpslap you.

-Waits for Lucas to get his pimp gloves on-
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: San-A on March 24, 2012, 06:44:11 pm
Are you seriously saying this the day .06 came out?
Yes, please get back to work, we want the new LNP for tomorrow  >:(
...
only kidding  :P (I can't wait for it though!)
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: MrMakeveli on March 24, 2012, 09:49:14 pm
Is there any easy way to swap in the newer version? Will there be issues? I'm thinking of trying to use the new DF and DT in it and see how it goes.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Tautou on March 24, 2012, 10:22:06 pm
Hahaha you can't expect to have LNP out for .06 until at least the respective mods and tools themselves are updated.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Raven on March 25, 2012, 03:57:01 am
I know this has been brought up elsewhere on this topic, but I've been having that issue with SoundSense where it will flash a command prompt and then close itself. I updated to Java 7 (jre-7u3-windows-i586) as suggested and that did not fix the problem. I don't think it has to do with it not being able to find the gamelog, because in the past it has simply said, "Yo, we need the gamelog."

Through some !!agility!! I was able to screencap the prompt just before it closed. I don't know if it will be helpful or not, but here it is. It's a bit translucent but I can't help that. It seems to have an  issue with some class files.

The image:
Spoiler (click to show/hide)

I'm going to go check out the SoundSense forums real quick to see if they've fixed the issue yet. If not, I'm going to toss this up over there. I figured someone here might know more about Java than I do and be able to either explain it or fix it.

same problem, I updated (by copypastah) LNP to 34.06 'cause i'm too lazy to wait (but keep up the good work :p ) so i thought that wasn't compatible with the latest version, but even in 34.05 there's this problem

I'm using java 1.6 as far I can see in my control panel...
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: San-A on March 25, 2012, 08:02:55 am
Is there any easy way to swap in the newer version? Will there be issues? I'm thinking of trying to use the new DF and DT in it and see how it goes.
Same here. I would like to try DF with DT and DFhacks, mainly for the commands prospect and reveal.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Findulidas on March 25, 2012, 08:53:04 am
the commands prospect and reveal.

You cheating bugger.

Im mainly waiting for support of dwarf therapist, the main lnp launch and stuff like that. 0.6 is the first patch I really want to play RIGHT NOW!! Its really though to wait for a release for the utilities heh.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: RabblerouserGT on March 25, 2012, 09:44:00 am
I can wait.
After all, the only things that were added taming of wild animals (probably not going to use that as much) and a fix for the clothing bug, which DFhack already helps with.



As for reveal, I don't like that command much. :P In that when I try unreveal, sometimes it blacks out parts of the map that I KNOW I've explored. Sometimes it's as bad as blacking out stairwells.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: orius on March 25, 2012, 01:29:46 pm
Hahaha you can't expect to have LNP out for .06 until at least the respective mods and tools themselves are updated.

This.  We're largely waiting on DFHack here.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: San-A on March 25, 2012, 01:53:36 pm
Hahaha you can't expect to have LNP out for .06 until at least the respective mods and tools themselves are updated.

This.  We're largely waiting on DFHack here.

We're working on it guys :)

Should be available tomorrow, unless something horrible happens.
Hopefully we will have it by tonight :)
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: San-A on March 25, 2012, 04:39:07 pm
As for reveal, I don't like that command much. :P In that when I try unreveal, sometimes it blacks out parts of the map that I KNOW I've explored. Sometimes it's as bad as blacking out stairwells.
I only use reveal with prospect, in order to know if there is some ore that is not gold or silver, so I don't have to wait ages to forge weapons. Then I unreveal the map  8)
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Bohemian Ear Spoon on March 25, 2012, 08:20:07 pm
In the meantime, I have been paying vanilla.  Oh why won't they send me any mechanics or architects? Not enough stone masons either, not by half, or times 10 even :)
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: dsgraham on March 25, 2012, 11:15:50 pm
I know this has been brought up elsewhere on this topic, but I've been having that issue with SoundSense where it will flash a command prompt and then close itself. I updated to Java 7 (jre-7u3-windows-i586) as suggested and that did not fix the problem. I don't think it has to do with it not being able to find the gamelog, because in the past it has simply said, "Yo, we need the gamelog."

Through some !!agility!! I was able to screencap the prompt just before it closed. I don't know if it will be helpful or not, but here it is. It's a bit translucent but I can't help that. It seems to have an  issue with some class files.

The image:
Spoiler (click to show/hide)

I'm going to go check out the SoundSense forums real quick to see if they've fixed the issue yet. If not, I'm going to toss this up over there. I figured someone here might know more about Java than I do and be able to either explain it or fix it.

same problem, I updated (by copypastah) LNP to 34.06 'cause i'm too lazy to wait (but keep up the good work :p ) so i thought that wasn't compatible with the latest version, but even in 34.05 there's this problem

I'm using java 1.6 as far I can see in my control panel...

That error is coming from using an older version of java.  How and where did you get the new version of java.  If you open up a command prompt and type java -version what does it say?

You can go ahead and shoot me a PM and I can help you out.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Findulidas on March 26, 2012, 01:30:47 am
That error is coming from using an older version of java.  How and where did you get the new version of java.  If you open up a command prompt and type java -version what does it say?

You can go ahead and shoot me a PM and I can help you out.

If he has an old version of java cant he just go to thier website and check on thier site if he has the latest version?

Just google verify java version.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Raven on March 26, 2012, 04:43:21 am
That error is coming from using an older version of java.  How and where did you get the new version of java.  If you open up a command prompt and type java -version what does it say?

You can go ahead and shoot me a PM and I can help you out.

If he has an old version of java cant he just go to thier website and check on thier site if he has the latest version?

Just google verify java version.

it says  (Version 6 Update 31). so I think that's the latest available... :/

EDIT

reading here
http://www.bay12forums.com/smf/index.php?topic=60287.690

it seems that there's a version 7.x for java, it should be available soon, but the adventurous ones may download anyway I think...

I'll wait... :p
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: HiEv on March 26, 2012, 09:34:45 am
it seems that there's a version 7.x for java, it should be available soon, but the adventurous ones may download anyway I think...

I'll wait... :p
Actually, Java 7 has been available for a while.  It's already on update 3 and works fine.

You can grab the Java SE v7 JRE from here:
Java SE Downloads (http://www.oracle.com/technetwork/java/javase/downloads/index.html)
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Kestrel on March 26, 2012, 11:05:50 am
In the meantime, I have been paying vanilla.  Oh why won't they send me any mechanics or architects? Not enough stone masons either, not by half, or times 10 even :)
I just designate each incoming migrant wave as masons, carpenters, stonecrafters, mechanics, bonecrafters, and architects.  Then you never run out.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Findulidas on March 26, 2012, 02:50:13 pm
bonecrafters

Its good to save few bones though, if your dwarves get a mood. Dont know why but bones seem to often be one of the materials.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: daveralph1234 on March 26, 2012, 04:13:54 pm
bonecrafters

Its good to save few bones though, if your dwarves get a mood. Dont know why but bones seem to often be one of the materials.

Very true. Make sure to forbid some before mass processing. I have been caught out with this one before and had to slaughter a trained war dog (I don't bother keeping livestock).
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Archereon on March 28, 2012, 09:10:18 am
Hmmm...I wonder where the lazy newb pack is.

Does 0.34.05's version work at all with 0.34.06 btw?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: knutor on March 28, 2012, 12:44:01 pm
[34.06]The Missing Keybinds for Animal Training, in the latest LNP are found here.  Add these to the interface.txt to get rid of the ? choices.  Discussed here:
http://www.bay12forums.com/smf/index.php?topic=105806.0

Code: [Select]
[BIND:ANIMAL_SELECT_TRAINER:REPEAT_NOT]
[KEY:t]
[BIND:ANIMAL_WAR_TRAINING:REPEAT_NOT]
[KEY:w]
[BIND:ANIMAL_HUNTING_TRAINING:REPEAT_NOT]
[KEY:h]
[BIND:CIVZONE_ANIMAL_TRAINING:REPEAT_NOT]
[KEY:t]

I put these four lines of code, in the beginning of the file, LazyNewb-34.02.txt and saved it, and then used LucasUP's nice GUI, to save it.  They are now showing menu options, besides ? for animal training stuff.  I went back and renamed that file LazyNewb-34.06.txt; there maybe more keybinds, but that's all I found thusfar.

I hope this helps LucasUP and other L. Newbers.  Take care, Knutor
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: rtg593 on March 28, 2012, 01:00:29 pm
Hmmm...I wonder where the lazy newb pack is.

Does 0.34.05's version work at all with 0.34.06 btw?

The LNP itself isn't really version specific, you can use it for any version of DF, really. Read the first page, self upgrading.

Basically you copy the folder, drop the new df folder in place of the old df folder, same for any graphics you use that have been updated, and add in DT's update if it hasn't been pushed to your copy when you run it already.

I was using LNP with .06 the day it came out. DT and Phobeus updates were both available. DFhack is the only thing I've not had, and I only started using it in .05, so no big loss.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: RabblerouserGT on March 28, 2012, 02:36:19 pm
Hmmm...I wonder where the lazy newb pack is.

Does 0.34.05's version work at all with 0.34.06 btw?
Not sure if Lucas is going to update at all to .06 considering it looks like there's more bugfixes on the way.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 28, 2012, 04:02:59 pm
So i've been preoccupied both with school and computer problems.
Constant BSODing isn't a great thing. I've temporally fixed it for now and I've ordered myself a shiny new computer for next week (nerdgasm).
Next few weeks of school are going to be crazy, but I'll see what I can do. Maybe a good call to wait for .07 if it smells like its around the corner.

[34.06]The Missing Keybinds for Animal Training, in the latest LNP are found here.  Add these to the interface.txt to get rid of the ? choices.  Discussed here:
http://www.bay12forums.com/smf/index.php?topic=105806.0

I really appreciate heads up on thing like this. Occasionally I'll do careful file-difference checks on small things and update keybinds etc, but most of the time I don't, and its really easy to miss this stuff. Also good to hear that people even use my keybinds  :P (really I rarely hear that people use or like them). They aren't just for laptop users.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: NTJedi on March 28, 2012, 04:28:22 pm
Maybe a good call to wait for .07 if it smells like its around the corner.
I would hope Toady would keep you secretly informed regarding the next update arrival, so your time working could be more efficient.  It's because of your tool many of us gamers are here playing dwarf fortress today.  Based on the last developer updates it doesn't sound like .07 is coming anytime soon, perhaps if you contact Toady he might give you a ballpark estimate since you provide the LNP integration.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on March 28, 2012, 05:05:04 pm
I really wouldn't want to bother Toady with that, really I usually just go with when I actually have time to update.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: humblegar on March 28, 2012, 05:15:14 pm
NTJedi You can easily get Phoebus .06 (Pre-Installed Package, not sure if the other tilesets are updated) and Dwarf Therapist will autoupdate to 06. Quickfort works fine with latest version as well I think. Df Hack is still .05 though.

I guess what I'm saying is that LNP and captnduck got me started with DF, but it is much easier than it looks to download and mix your own pack.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: daveralph1234 on March 29, 2012, 03:50:15 am
I really appreciate heads up on thing like this. Occasionally I'll do careful file-difference checks on small things and update keybinds etc, but most of the time I don't, and its really easy to miss this stuff. Also good to hear that people even use my keybinds  :P (really I rarely hear that people use or like them). They aren't just for laptop users.

I'm a relatively experienced player and have moved on to just assembling utilities myself, but I still use your key bindings (out of habit I guess), they're just generally a lot more practical (eg. not having to hold shift for everything), especially seeing as I'm on a laptop.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Intrinsic on March 29, 2012, 11:51:25 am
I really appreciate heads up on thing like this. Occasionally I'll do careful file-difference checks on small things and update keybinds etc, but most of the time I don't, and its really easy to miss this stuff. Also good to hear that people even use my keybinds  :P (really I rarely hear that people use or like them). They aren't just for laptop users.

I use them JSYK, they are great :)
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Bohemian Ear Spoon on March 29, 2012, 06:21:01 pm
Oh yes the keybinds are sorely missed playing vanilla 34.06. I had to update a few the hard way using toady's scary keybinding interface.  I think I will be going back to LNP 34.05 after this fortress crumbles.  It is too hard to play otherwise!

Which, LucasUP, is the highest praise I can offer.  You make the unattainable attainable. (with the help of all those great modders of course.)
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Splam on March 29, 2012, 10:07:16 pm
Registered just to say thank you, Lucas.  I've just started playing and the *only* reason I felt comfortable doing so was your pack.  Just...thanks, thank you.  I'm wholly appreciative of all the modders, and the creator, but it's the LNP that made this brilliant game accessible for me.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: NTJedi on March 29, 2012, 11:26:12 pm
I'm not sure where else to turn and this tool is the only variable involved besides the game itself. 

Problem:  Sometimes when I save my game... the game isn't saved.  :(   As a result a save and exit is more of a not_save and time_lost.  When I browse into my save folders I can see the "current" folder was updated for when I saved and exited, however if I reload by choosing Region 1 it's using the last seasonal save instead.  There's nothing more painful then losing 3hours of gameplay.

**Update:  I'm going to remove the compress saves option and the autosave pause option... to see if this fixes my problem.**
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: knutor on March 30, 2012, 12:26:47 am
It is too hard to play otherwise!
Try 06 again.  I trained a male doggie, in War with a lv5 ranger.  Ranger kept going over to that chained doggie, and doing lord only knows.  Training I guess.  I took the dog out of its pen, when I put the restraint onto it.

Well along comes a Goblin Hammer and Bow ambush party.  I'm thinking gameover, that doggie and an empty weapon trap was all the D I had.  No walls, no bridges, nothing.  I did channel out access into fort thru one ramp however. 

Well to make a long story short, that one war doggie, killed 3 goblins, and took lotsa arrows, before they turned tail and fled the region.  His trainer plinked a few shots.   This war doggie is unblemished!  Remarkable, really.  His description has him fat in numerous places.  HA!  Dunno how he got that way, but he's a wonderful guard dog.

I highly recommend retrying 06.  I'd be still playing if I didn't run into a wood problem, and decide to call it quits for the night, until I can work out a new chopper, the one I had went melancholy.  Knutor
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: San-A on March 30, 2012, 08:16:15 am
Maybe a good call to wait for .07 if it smells like its around the corner.
Good guess
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Findulidas on March 30, 2012, 10:09:50 am
Well to make a long story short, that one war doggie, killed 3 goblins, and took lotsa arrows, before they turned tail and fled the region.  His trainer plinked a few shots.   This war doggie is unblemished!  Remarkable, really.  His description has him fat in numerous places.  HA!  Dunno how he got that way, but he's a wonderful guard dog.

Aweful soot enters the map. Dog turns into a husk. All dwarves die.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Devonsputant on March 30, 2012, 12:28:23 pm
Yay .07 is out!
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: shadus on March 30, 2012, 09:30:25 pm
... and better yet, dfhack is already updated for it!  Also seems there are valid values for DT as well!  yay.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: Toffle on March 31, 2012, 01:18:23 am
I can play without LNP but I can't play without Dwarf Therapist.  I wish I could get it to work with the new version.  Or I wish someone smarter than me could do it for me :)  Love LNP for that reason.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: reilwin on March 31, 2012, 02:49:48 am
Toffle: DwarfEngineer (the maintainer of DwarfTherapist) is gone until Monday, but several others have already found the offsets necessary to get DT running around. slink put in a post in the DT thread which includes instructions and a file to be placed in your DT folder (http://www.bay12forums.com/smf/index.php?topic=66525.msg3146407#msg3146407) which will get it running.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LucasUP on March 31, 2012, 07:53:50 pm
Lazy Newb Pack [0.34.07] [V12] Released
Spoiler (click to show/hide)

And yes, Dwarf Therapist layout, and Keybindings, have been updated properly.
I didn't add any of the ASCII packs, I think more stuff like that is just a little too much work to maintain for me at the moment. And really I need a GUI update to deal with colours/tilesets seperately.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HiEv on March 31, 2012, 07:58:09 pm
Cool.  Thanks.  :)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Bohemian Ear Spoon on March 31, 2012, 08:16:55 pm
wewt
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Gatallorsith on April 01, 2012, 04:54:09 am
Awesome, thank you. Time to return to the difficult and entertaining lives of dwarves  8)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: korzica on April 01, 2012, 07:51:23 am
Thanks!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Jurph on April 01, 2012, 08:11:24 am
Praise the (memory address) miners!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: brainfreez on April 01, 2012, 09:00:34 am
Awsome pack !  ;)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 01, 2012, 09:20:52 am
Praise the (memory address) miners!
Made my day. :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Kestrel on April 01, 2012, 10:59:44 am
Thank you once again.

Your link on the first post to "Legends Viewer" directs to "World Viewer," which is a separate tool.  I do wish you'd continue to include Legends Viewer in future releases, since it's a sweet tool and quite small!

Anyway, thank you and thanks to all the modders/developers whose works are included.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 01, 2012, 11:16:45 am
AFAIK Legends viewer was discontinued due to World Viewer, which has the same functions.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: MrMakeveli on April 01, 2012, 11:32:26 am
Great news! I wish I hadn't spent an hour yesterday trying to do my own homebrew pack. Each individual thing was working fine, but trying to compile it for the first time was not going so well. Ah well, I love to see these updated so quickly!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Kestrel on April 01, 2012, 11:38:52 am
AFAIK Legends viewer was discontinued due to World Viewer, which has the same functions.
Legends Viewer was updated much more recently.


Quote from: Mason11987
I largely stopped work on this when I saw a better product in Parker147's Legend's Viewer.  I think I released the most  recent source last version in case anyone thinks they can gather anything useful from it.  I'll also answer questions about it by PM, but I'm not interested in updating anymore since Legend's Viewer is a far more detailed and efficient tool.  If there's something I did that you think he should do (I can't think of anything) feel free to let him know, I'm sure he can pull it off.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 01, 2012, 12:17:12 pm
Well then, je ne sais pas.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: WealthyRadish on April 01, 2012, 11:57:57 pm
The tooltip for the aquifer option uses "you're" when it should be "your".[/grammarnazi]

Really awesome having everything in one place, for when I finally get around to updating. Love the little touches put into the tooltips as well! Made me laugh quite a bit. :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 02, 2012, 02:50:29 am
The tooltip for the aquifer option uses "you're" when it should be "your".[/grammarnazi]

Really awesome having everything in one place, for when I finally get around to updating. Love the little touches put into the tooltips as well! Made me laugh quite a bit. :D
It may or may not be a good idea to remove the countless memes floating around :P
Maybe a poll?
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: LucasUP on April 02, 2012, 02:53:22 pm
Yeah Legends viewer is way newer. I already fixed the link, thanks for the catch.


Oh yes the keybinds are sorely missed playing vanilla 34.06. I had to update a few the hard way using toady's scary keybinding interface.  I think I will be going back to LNP 34.05 after this fortress crumbles.  It is too hard to play otherwise!

Which, LucasUP, is the highest praise I can offer.  You make the unattainable attainable. (with the help of all those great modders of course.)

Registered just to say thank you, Lucas.  I've just started playing and the *only* reason I felt comfortable doing so was your pack.  Just...thanks, thank you.  I'm wholly appreciative of all the modders, and the creator, but it's the LNP that made this brilliant game accessible for me.

It's people exactly like you guys who keep me updating this thing! :D
Also because of those who have graduated to become pros and no longer need LNP, but nevertheless wouldn't have started without it.
Title: Re: Lazy Newb Pack [0.34.05] [V11] Yep!
Post by: FlowerChild on April 02, 2012, 09:03:18 pm
It's people exactly like you guys who keep me updating this thing! :D
Also because of those who have graduated to become pros and no longer need LNP, but nevertheless wouldn't have started without it.

Hey man, I wouldn't be playing DF without this pack.  I first tried months ago to get into it, but the combination of the arcane ASCII graphics and the lack of a proper interface for managing dwarves (which Dwarf Therapist handles beautifully) caused me to give up after only a few hours.

I gave it a second go just a few versions ago, but on the recommendation of others did so with LNP instead, and it made for a completely different experience.  I've been hooked on DF ever since, largely thanks to you.

Even though I thought I had "graduated" to doing my own installs, having to manually configure DT for 34_07 sent me back here to see if you had updated, and low and behold, easy installation is back :)

So I wanted to chip in my mucho thanks for maintaining this pack man.  Much obliged!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Lagslayer on April 03, 2012, 12:50:31 am
Is it me, or are a lot of the old utilities no longer available in the pack? Most of them I don't use anyways, but there are a couple I can't find. Even when I do try to install another utility, I can't figure out how to make it appear in the LNP interface box. Can anyone provide a link to these, and how to I properly put them in the LNP?

There are a couple of utilities I want for quality of life and/or testing purposes, but I can't find them on dffd:
dfvdig    Lets you manually select a, entire vein to be designated for mining. I found one that does it automatically (willing to settle for this if I must), but can't get it into the LNP properly.
dfliquid    Spawns magma/water/obsidian wherever you please. Can't find this at all.

DFFD is more complicated than the DF interface! I do a search and get nothing I can use. Help, please.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 03, 2012, 03:03:18 am
DFliquid, and I'm pretty sure the other one as well, are included in DFhack now - they are commands from inside DFhack.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Lagslayer on April 03, 2012, 03:37:56 am
Oh, snap.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Gatallorsith on April 03, 2012, 08:14:57 am
Before starting my new game, I don't undertand one thing: why is "economy" enabled by default? Wasn't it directly disabled by Toady?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Sphalerite on April 03, 2012, 08:20:00 am
Before starting my new game, I don't undertand one thing: why is "economy" enabled by default? Wasn't it directly disabled by Toady?
The economy was completely removed in the game code.  The init file still has a setting for 'Economy' which is enabled by default, but doesn't do anything.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Gatallorsith on April 03, 2012, 09:30:12 am
Perfect, thanks for the quick answer.
I'd disable it from the UI, though.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 03, 2012, 09:44:03 am
UI's getting an overhaul... SoonTM
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: adecoy95 on April 03, 2012, 12:08:17 pm
any reason why soundsense is not working? every time i click it to start it just closes right up again.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: dsgraham on April 03, 2012, 01:11:24 pm
any reason why soundsense is not working? every time i click it to start it just closes right up again.
You will need to install the latest version of java.   Go grab Java 7 from here
http://www.oracle.com/technetwork/java/javase/downloads/index.html (http://www.oracle.com/technetwork/java/javase/downloads/index.html)
you will want the JRE
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: orius on April 03, 2012, 02:09:34 pm
I didn't add any of the ASCII packs, I think more stuff like that is just a little too much work to maintain for me at the moment. And really I need a GUI update to deal with colours/tilesets seperately.

Maybe put links to some of the popular ASCII sets in the first post?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Naros on April 03, 2012, 02:44:18 pm
The tooltip for the aquifer option uses "you're" when it should be "your".[/grammarnazi]

You're the 257th grammar nazi to mention this. :)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: MaximumZero on April 03, 2012, 04:39:47 pm
We have a regular Spelling SS regimen up in here.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Splam on April 03, 2012, 09:20:22 pm
We have a regular Spelling SS regimen regiment up in here.

 :P

edit:  THANKS LUCAS for the .07 update! 
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Rockbird on April 04, 2012, 03:25:39 am
Okay question: Is it possible to combine tilesets somehow? Specifically i like Phoebus's, but prefer the dwarf sprites from mayday.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Rose on April 04, 2012, 04:04:29 am
yes, it is.

You just have to mix and match manually.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Rockbird on April 04, 2012, 04:26:30 am
I don't even know where to start (That's what happens when everything is just unzip and play :D You don't really learn)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: caddybear on April 04, 2012, 04:27:06 am
Okay question: Is it possible to combine tilesets somehow? Specifically i like Phoebus's, but prefer the dwarf sprites from mayday.

Just go for it, you'll figure it out soon enough. Get notepad++ if you want to edit raws though,it'll help a lot with highlighting brackets and all that. That's how I started modding, like one part of this mod and another of this and wouldn't it be cool if this was there as well.. and you have your personal flavor. Then suddenly you know how to edit raws like a boss. ( I play with the awesome Naga mod from Kohaku and I wanted to add wings to some of the nagas to fit my own lore about them then next thing I know I'm changing goblins to be harder, then I added orcs, then drow, didn't like the drow having their own gear ( since I didn't play them it's just clutter ) so I got rid of that .. well that's just how it works )

Just don't go releasing other people's work as your own and you can do whatever you want.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 04, 2012, 09:52:46 am
It *might* be possible to mix & match stuff using .png's and such, but I don't wanna go learn image editing or even freaking SDL to do that :P
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Hatch Cover on April 04, 2012, 01:51:32 pm
I am downloading the newest version, so I thought I would finally post in the forum to say how awesome this is and how much  appreciate this.

I used to have to fight to change my keybinding and installing a graphics pack was so frustrating! I was too intimidated for the utilities and had no DT.
It is nice when the difficulty is in the game play and not in trying to make the game work. I played vanilla for two years and started using these pack about a year ago.

All of the people who make things like this for dwarf fortress are awesome! I hardly play any games but dwarf fortress now.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: StabMasterArson on April 04, 2012, 01:58:30 pm
Thank you for doing this LucasUP.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: KonaP on April 05, 2012, 12:30:30 am
ok so i got this on my usb right now and i have a Windows XP computer at school(for tech)
i tried opening up at school and gives me a hex error(using 32 bit computer)
Help?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: InfiniVide on April 05, 2012, 01:30:33 am
I notice that Runesmith is listed in the first post but I can't find it when I run LNP.  Am I missing it or is it not included?  Is Runesmith even compatible with the more recent DF versions?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: caddybear on April 05, 2012, 03:08:22 am
Runesmith isn't compatible with the latest version as far as I know. You should check it's own thread for more info on that.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Friedmutant on April 05, 2012, 04:37:42 pm

Just wanted to say 'thanks' to LucasUP for compiling this pack.  I love it, even though I would prefer an OSX version ;-)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Neal on April 05, 2012, 04:49:48 pm
Donated $10 to Toady in honor of Lazy Newb Pack, thanks a lot LucasUP
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: hda on April 06, 2012, 02:47:59 pm
Hey Lucas you f****ng rox! BTW nice elephants! :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TinyPirate on April 09, 2012, 05:26:55 am
LucasUP - the LNP used to default to a graphics set (Phoebus), now it does not (correct?). Any particular reason for this? Is this likely to be the way of LNP in the future?

ta!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LucasUP on April 09, 2012, 08:00:59 pm
LucasUP - the LNP used to default to a graphics set (Phoebus), now it does not (correct?). Any particular reason for this? Is this likely to be the way of LNP in the future?

ta!
Good question. Mostly because it gives incentive to actually use the GUI and pick what pack/settings you want. I used to set the graphics up, and then the settings up, in a specific way. But this effort was lost to anyone who wanted to change anything, and it gave an impression that DF was modded to begin with.
Also this way, DF starts VANILLA (with exception of added embarks) and is only changed with YOUR commands. That way you know exactly what is being done to the game.
If you or anyone has a better suggestion or preference though, I'll take it into consideration.


Hey Lucas you f****ng rox! BTW nice elephants! :D
I have Nice Pants (http://funkybomp.com/music/Luke%27s%20Nice%20Pants.mp3), but all my elephants are still in Stephanie's (http://www.youtube.com/watch?v=YEptA0xE30c).
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on April 09, 2012, 09:49:12 pm
Next version of LNP Suggestions. 

1. Replace the exotics button with an imigrant skill stripping button.

2. Remove CSI:Arnok from the newb maps for beginners. 
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Rummie on April 10, 2012, 02:05:56 pm
I apologize if this has been brought up in one of the other 100's of pages here, but I am having the most difficult time with this.

I downloaded the LNP and unzipped it directly to my desktop.  I did not modify the folder structure in any way.  I'm able to start the LNP program and install graphics packages, but I am unable to launch DF or DT from here.  Both launch fine if I navigate to there executables and start from there.  However, DT refuses to connect with a running game (paused at load of my fortress) saying "I'm sorry. I'm having trouble connecting to DF. I can't seem to locate the PEB address of the process."

When I try to run DF or DT through the LNP I get the following error: "Access to the path '...\DwarfTherapist 0.6.12\\runProgram.bat'  Access is Denied "

I'm dying to try out Dwarf Therapist.  Having played off and on for a couple years without its help I finally have a fortress with over 120 dwarves and it is becoming a nightmare to manage.

I made a lengthier post on Reddit (http://www.reddit.com/r/dwarffortress/comments/s2qmy/lazy_newb_pack_and_windows_7_shep123_has_gone/) about these troubles with no solution so far.  I figured I'd come to the source.  Running on windows 7.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LucasUP on April 10, 2012, 02:57:21 pm
Next version of LNP Suggestions. 
1. Replace the exotics button with an imigrant skill stripping button.
2. Remove CSI:Arnok from the newb maps for beginners. 
I don't really understand your suggestions.
1) What's meant and involved in "stripping" immigrant skills? This sounds like more of a DFHack feature request.
2) What are you talking about?

I apologize if this has been brought up in one of the other 100's of pages here, but I am having the most difficult time with this.

I downloaded the LNP and unzipped it directly to my desktop.  I did not modify the folder structure in any way.  I'm able to start the LNP program and install graphics packages, but I am unable to launch DF or DT from here.  Both launch fine if I navigate to there executables and start from there.  However, DT refuses to connect with a running game (paused at load of my fortress) saying "I'm sorry. I'm having trouble connecting to DF. I can't seem to locate the PEB address of the process."

When I try to run DF or DT through the LNP I get the following error: "Access to the path '...\DwarfTherapist 0.6.12\\runProgram.bat'  Access is Denied "

I'm dying to try out Dwarf Therapist.  Having played off and on for a couple years without its help I finally have a fortress with over 120 dwarves and it is becoming a nightmare to manage.

I made a lengthier post on Reddit (http://www.reddit.com/r/dwarffortress/comments/s2qmy/lazy_newb_pack_and_windows_7_shep123_has_gone/) about these troubles with no solution so far.  I figured I'd come to the source.  Running on windows 7.

Try moving the pack to a different folder, or your desktop.You may have it in a protected folder that restricts certain kinds of access, where did you put it?
EDIT: Sorry didn't see that you said it was on your desktop. Do you have Mincrosoft .NET 3.5 installed?
I'm actually newly on Windows 7 myself, and testing now I'm able to launch/run everything fine with the pack when in my Desktop, my User folders, and my Libraries/Document folders.
Only managed to run into a problem when I put it in the protected system32 folder.

EDIT 2: Do you have any anal virus/blocking/protection programs which would limit access like this?
Given that Dwarf Therapist is also giving you troubles launched by itself, it suggests a larger problem, not just with Lazy Newb Pack
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Rummie on April 10, 2012, 03:49:46 pm
Cleared all DF folders on my computer (losing my most successful fortress : (.  Restarted my computer.  Reinstalled the LNP, made sure my firewall had no issues and now everything is running dandy.

I have no idea what was wrong with the original... 
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: daveralph1234 on April 10, 2012, 03:50:28 pm
Next version of LNP Suggestions. 
1. Replace the exotics button with an imigrant skill stripping button.
2. Remove CSI:Arnok from the newb maps for beginners. 
I don't really understand your suggestions.
1) What's meant and involved in "stripping" immigrant skills? This sounds like more of a DFHack feature request.
2) What are you talking about?

1. It's a new init setting Toady put in in the latest version, it makes it so that migrants have no labours set upon arival (usefull if you don't use workshop profiles and only want high quality products. ie.only having legendary dwarves doing carpentry/masonry/etc)
2. I have absolutly no idea what he means?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on April 10, 2012, 06:44:34 pm
2. CSI:Arnok?  Lazy Newb world, sets demons to 0, I just thought it would be wise to also set vampires to 0, thereby eliminating CSI:Arnok, the new murderous content, mainly applicable for the adventure player or advanced fortress player.  Know what I mean?  CSI, crime scene investigation or uncover the vampire.  Until newbs get the swing of things, and seek more of a challenge, they aughta steer very far away from these CSI:Arnok fortresses.  As things are now, even with the limited migration of vampires, one will still drasticly increase difficulty in fortress mode, murdering without reason essential folks, like that legendary miner. 

1.  Yup.  Exotics button doesn't work anymore, now that Dungeon Master got fixed.  And you hit the head on the nail with 'stripping' the migrants, daveralph1234.  It would be a nice init feature to toggle in the GUI, like liquid depth.  However, I guess the LNP init editor provides for a way to edit this feature.  Button would be cool, to have.  I just suggested relabeling  Exotics with it.. that swap seemed like a shoe fit for a foot.

That's all I meant.  Sorry for any cornfusion.  One other suggestion comes to mind. 

3.  As I was looking in LNP's Utility Tab, LucasUP.  There below the list of installed utilities is a button, 'Update List'.  Know it?  When I think of update I think of patching or installing new versions.  This button just reads wrong.  The button title should read, 'Refresh List' or just 'Refresh'.  Isn't all it doing? Refreshing those folders?  Its not going out on the web and updating anything is it?  If it is supposed to update them, its not working.  Its just refreshing the apps we put or you put in the app folder, right?  That's refresh.  Not update.  Maybe this is just a windows wording thing.  *shrug*  Makes more sense to me if it said, 'Refresh' and not 'Update List'.  I wanna believe its actually comparing versions and updating something when I hit that, and when it doesn't, a sad face appears in my mind.  I've done that now with a couple versions.  Take care, Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on April 10, 2012, 06:59:40 pm
Cleared all DF folders on my computer (losing my most successful fortress : (.  Restarted my computer.  Reinstalled the LNP, made sure my firewall had no issues and now everything is running dandy.

I have no idea what was wrong with the original...

I don't think you had a copy of DT's executable file, where LNP's utility was looking for it.  Somehow it got moved, or renamed, or something.  Did you try installing that improved DT, with the attribute scripts, before this all started happening?  Just curious.  The batch error from LNP lead me to believe this.  *shrug*  Glad its working now for you.

Next time, backup the entire ../Region 1 folder somewhere, so you don't lose your fortress.  Then put it back, into the new DF install, exactly where you took it out.  So you don't lose your work.  I drag and drop it, onto my desktop, when I do it.  Theres no real good save game code in DF, cuz its supposed to be an antiscumsaving permadeath game.  If that makes any sense.  HA!

Take care, Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Baselope on April 10, 2012, 09:30:03 pm
I am so lazy I only play the latest version of DF when the latest version of LNP comes out to match it.  I hope there aren't any zombies or cats in this one.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: KaminaSquirtle on April 10, 2012, 11:01:58 pm
I don't think you had a copy of DT's executable file, where LNP's utility was looking for it.  Somehow it got moved, or renamed, or something.  Did you try installing that improved DT, with the attribute scripts, before this all started happening?  Just curious.  The batch error from LNP lead me to believe this.  *shrug*  Glad its working now for you.
Nah, that couldn't have been it: the batch file is a temp file made at runtime, and the batch file was what the LNP was having trouble accessing. The problem was almost assuredly something wonky with file permissions. No idea how that happened, but at least a re-install fixed it.

And yeah, backing up saves is a good idea if you ever have to re-install in the future. ;)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HiEv on April 11, 2012, 09:41:30 pm
Considering this thread (http://www.bay12forums.com/smf/index.php?topic=107151.0), have you thought about putting everything into an installer?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LucasUP on April 12, 2012, 02:35:32 am
Considering this thread (http://www.bay12forums.com/smf/index.php?topic=107151.0), have you thought about putting everything into an installer?

I replied to the thread, I think he's just missing .net 3.5.
I have considered it, but I heard Toady shut down another utility pack which featured an installer. Also really there should be no need for one, I don't even know if I could include pre-reqs like .net with it easily. It would be cool to have a screen which asks you what utilities you want (and then there could just be one download, but the installer asks if you want to have DFHack or not, or have checkboxes for each utilitiy)

EDIT: Maybe I could do a self-extracting archive? Sort of a mid-way between installer and zip file. Zips seem more... friendly and safe then just a single .exe to download, but if it makes things easier maybe I'll test it out.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: JarinArenos on April 13, 2012, 10:32:36 am
Anyone else having issues downloading LNP-Adv? My download from DFFD has broken three times now, around 8 or 9MB. Trying the mediafire download now...

Edit: Mediafire worked fine.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Steforian on April 13, 2012, 09:29:43 pm
Anyone else notice that lots of textures from the Mayday tileset are missing?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Blakmane on April 14, 2012, 12:44:42 am
Anyone else notice that lots of textures from the Mayday tileset are missing?

Mayday juggles round a few ASCII designations in the raws, so if this pack just copies the graphics files into vanilla piecemeal then there will be several pretty major graphical errors.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 14, 2012, 12:58:26 am
It basically copies the raws of the pre-packaged graphics onto the old raws, which is why mods get deleted and such.

I was working on something to do that differently, but it's slowed down right now due to a lot of RL.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: wanpisu on April 14, 2012, 06:43:27 am
Can we get Jolly Bastion in this one? Growing very popular
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Intrinsic on April 14, 2012, 02:20:37 pm
Can we get Jolly Bastion in this one? Growing very popular

Agree. It's a totally different style to the others and would give people another option. A preview button would be handy next to each one so people can see what they look like in advance.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 14, 2012, 02:27:04 pm
I'll check it out...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: connard on April 15, 2012, 04:50:25 pm
Guys, I tried playing with Zip version (downloaded from different places) but LNP didn't launch the game (missing file) or soundsense wasn't working either. I tried the .7z version and it works fine, i guess it's a corrupted zip. :)

EDit: Sounsense wasn't working (class error, I had to use other version from author).
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: postm00v on April 16, 2012, 07:25:40 am
I'm sure someone already mentioned this before, but it's a real shame the tutorials stopped because they were really helpfull !  :-[
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Lavastine on April 16, 2012, 07:29:37 am
Logging in for the first time in like 3 years to say thanks for making such an awesome and easy to use package! It's worth getting if only for the nice way to open other utilities.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on April 16, 2012, 12:30:16 pm
Logging in for the first time in like 3 years to say thanks for making such an awesome and easy to use package! It's worth getting if only for the nice way to open other utilities.

I agree.  Its a beautiful thing.  I particularly enjoy the lil popups, that dumbdown the buttons, so even my numbskull like me, can participate in DF and the DF community.  There is so much to worry about in DF, that having something remove the worry, outside, like the LNP, we really can then focus in on the nitty gritty of prim and proper dorfen affairs.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Musaab on April 26, 2012, 07:04:52 am
You guys have any solution for vanishing text with TrueType? (other than turning TrueType off)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: dsgraham on April 26, 2012, 09:08:18 am
You guys have any solution for vanishing text with TrueType? (other than turning TrueType off)

I found that by resizing the window or scrolling up and then down on the mouse will bring it back, until you move something in the window again.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: laijka on April 26, 2012, 11:24:42 am
Any one know why LNP Phoebus folder is 5.3Mb but if downloaded from the Phoebus thread it's 21.7Mb?

Also see this difference in size in the other two tilesets but not as big difference as Phoebus.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 26, 2012, 11:37:23 am
AFAIK it's because only the raws with the actual texture pack data are copied, not all. But I'm not sure.
Hopefully if I find more free time I can both make that smaller, and also allow mod installations!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: laijka on April 26, 2012, 11:45:30 am
AFAIK it's because only the raws with the actual texture pack data are copied, not all. But I'm not sure.
Hopefully if I find more free time I can both make that smaller, and also allow mod installations!

Ok, maybe a stupid question but I'm really new to all this. But does it have any impact on the functionality?

Meaning, does the LNP version miss out on something? Except for the tile assembler.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on April 26, 2012, 11:54:02 am
I think not.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: laijka on April 26, 2012, 11:58:49 am
I think not.

OK, thank you.

Oh, and that would work the other way around as well? I can use the files downloaded from the Phoebus thread instead of the LNP ones with out anything screwing up?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: dizzyelk on April 26, 2012, 12:06:04 pm
I enjoy the ease with which LNP allows me to launch my supporting programs. However, it would be nice to be able to select the curses square 16x16 default tileset from the tileset menu.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: laijka on April 26, 2012, 12:14:47 pm
I enjoy the ease with which LNP allows me to launch my supporting programs. However, it would be nice to be able to select the curses square 16x16 default tileset from the tileset menu.

Can't you just throw it in the graphics folder and it will appear?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: dizzyelk on April 26, 2012, 01:57:37 pm
I enjoy the ease with which LNP allows me to launch my supporting programs. However, it would be nice to be able to select the curses square 16x16 default tileset from the tileset menu.

Can't you just throw it in the graphics folder and it will appear?

"Nothing was installed. Folder does not exist or does not have required files or folders."

What files or folders?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HiEv on April 26, 2012, 02:14:02 pm
You guys have any solution for vanishing text with TrueType? (other than turning TrueType off)

Tapping F12 (which toggles TrueType fonts) twice sometimes works.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LucasUP on April 28, 2012, 05:12:04 pm
I enjoy the ease with which LNP allows me to launch my supporting programs. However, it would be nice to be able to select the curses square 16x16 default tileset from the tileset menu.

Can't you just throw it in the graphics folder and it will appear?

"Nothing was installed. Folder does not exist or does not have required files or folders."

What files or folders?

LNP expects a graphics folder to have a certain folder structure (basically the same structure as what you see in the rest of them) and expects certain files.
If you properly configure DF to use the tileset you want, and then copy your DF folder into LNP/Graphics, you should be able to switch between your configured tileset, and other tilesets.
While you can put in any graphics/configuration you want into LNP/Graphics, just using it to change tileset alone is probably more awkward then useful, and really its probably easier to manually change it yourself in the init editor at this time.
Ideally I'd program a separate drop-down menu which lets you select which tileset to use, independent of the graphics and colours and stuff, but I haven't had the time to do that.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on April 29, 2012, 07:38:09 am
1. Replace the exotics button with an imigrant skill stripping button.
This would be a useless task, now that I read the latest Toady QA.  He has recently mentioned migration getting a complete overhaul.  Not sure what to replace that button with now.  *shrug*  I'm sure you can find something, LucasUP.  Take care, Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LastAngelGP on May 01, 2012, 03:04:22 pm
I have a problem a few days ago I downloaded the new lazy newb adv. pack. I started a new fortress and I had no problem, but then I transferred my saves from DF v 34.02. I upgraded the saves to the new graphics packs and when i continuedmy old save it shows me the massage: " Missing creature body definition : RCP_EYELIDS" and it stops the game Can you tell me how to fix that
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HiEv on May 02, 2012, 10:59:36 pm
I have a problem a few days ago I downloaded the new lazy newb adv. pack. I started a new fortress and I had no problem, but then I transferred my saves from DF v 34.02. I upgraded the saves to the new graphics packs and when i continuedmy old save it shows me the massage: " Missing creature body definition : RCP_EYELIDS" and it stops the game Can you tell me how to fix that

Create a file called "body_rcp_eyelids.txt" and put the following text into it:
Code: [Select]
body_rcp_eyelids

[OBJECT:BODY]

[BODY:RCP_EYELIDS]
[BP:L_EYELID:left eyelid:STP][CONTYPE:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
[BP:R_EYELID:right eyelid:STP][CONTYPE:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]

Then just copy that file into the "raw\objects" directory of any of your save game directories.

Any v0.34.x saves using graphics packs prior to v0.34.05 will need this due to a fix Toady made for eyelids in that version.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: RadGH on May 03, 2012, 12:03:51 am
So I love lazy newb pack, posted that a few times, but one thing that still annoys me that is easily fixed is the completely useless tooltips for the different buttons, which could actually give useful information:

(http://content.screencast.com/users/RadGH/folders/Jing/media/98cbabc9-47a1-4090-8f9e-9bfd1482aaa4/2012-05-02_2153.png) (http://screencast.com/t/f115y8C5EJd)

Tooltips that aren't helpful are one of my pet peeves. Like in Garrysmod you would have "Wire Tool" and the tooltip would say "Used to create wires". No really? But what does the wire do? Is there any special tricks with the tool gun? (Which there were but you had to find out on your own...)


If you do decide to improve the tooltips, I think the tooltips should be close to (but probably rewritten):

Economy (Button disabled, maybe?): Economy is not implemented in this version of Dwarf Fortress
Invaders: Disable to prevent periodic enemy invasions
Temperature: Disables tile-specific temperatures, increasing performance but reducing realism (Does this affect weather/biomes, too?)
Liquid Depths: Replaces water tiles with a number representing depth (1-7)
Cave-Ins: If enabled, unconnected structures will collapse
Child Cap: Maximum children / Percentage of Adults (It's explained after you click the button anyway)

Aquifers: Aquifers will not be placed during world-generation
Exotic Animals: If disabled exotic animals may be trained by any animal trainer (Recommended off, dungeon master is required otherwise but you cannot get a dungeon master in this version)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Xen0n on May 06, 2012, 08:30:49 pm

Exotic Animals: If disabled exotic animals may be trained by any animal trainer (Recommended off, dungeon master is required otherwise but you cannot get a dungeon master in this version)

Still getting used to DF2012 from 31.25 here...  I just heard that supposedly with the revamp to animal training, no [PET_EXOTIC] workaround is needed (i.e. training dragons etc. is possible in unmodded vanilla, despite the lack of dungeonmasters)?  Is that correct?  If so, do we still need a button for it in LNP?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Myrmec on May 08, 2012, 08:41:38 am
THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU, THANK YOU!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: yawa on May 09, 2012, 12:28:57 am
So I love lazy newb pack, posted that a few times, but one thing that still annoys me that is easily fixed is the completely useless tooltips for the different buttons, which could actually give useful information:

(http://content.screencast.com/users/RadGH/folders/Jing/media/98cbabc9-47a1-4090-8f9e-9bfd1482aaa4/2012-05-02_2153.png) (http://screencast.com/t/f115y8C5EJd)

Tooltips that aren't helpful are one of my pet peeves. Like in Garrysmod you would have "Wire Tool" and the tooltip would say "Used to create wires". No really? But what does the wire do? Is there any special tricks with the tool gun? (Which there were but you had to find out on your own...)


If you do decide to improve the tooltips, I think the tooltips should be close to (but probably rewritten):

Economy (Button disabled, maybe?): Economy is not implemented in this version of Dwarf Fortress
Invaders: Disable to prevent periodic enemy invasions
Temperature: Disables tile-specific temperatures, increasing performance but reducing realism (Does this affect weather/biomes, too?)
Liquid Depths: Replaces water tiles with a number representing depth (1-7)
Cave-Ins: If enabled, unconnected structures will collapse
Child Cap: Maximum children / Percentage of Adults (It's explained after you click the button anyway)

Aquifers: Aquifers will not be placed during world-generation
Exotic Animals: If disabled exotic animals may be trained by any animal trainer (Recommended off, dungeon master is required otherwise but you cannot get a dungeon master in this version)

All of this. So easily fixed. The current tooltips are kind of amusing but stupid, and very frustrating for a genuine noob who this pack is supposedly targeted at. Even now that I know what all of these things do, they still annoy me. And don't even get me started on displaying "It's really easy" when you hit F1 for help. Whoever put that little gem in should be socked in the face.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 09, 2012, 12:48:22 am
I need to get more disk space and "fix some bugs" I guess. My "project" can wait...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Abysium on May 11, 2012, 04:18:34 am
Great stuff
been using LNP since first I found it, and im very happy with it

but:)

lessimportant:
-Tooltips do tend to kvasisuck, when im teaching n00bs to play I still have to explain most of the buttons, tooltips should do that to a certain degree

moreimportant:
-Even after I set a new instalation up, I still have to go manualy over init and d_init files to finetune some of the settings. I know theres the init utility thats supposed to help with that, but since half of the editing is allready done via the lnp gui, it seems redundant to run another utility just for that. It would be great if the lnp gui would cover the whole init and d_init changing process so I don't need to hunt down stuff like [EMBARK_RECTANGLE:3:3] and [SET_LABOR_LISTS:NO]

I know some of the settings are more obscure like SKY and CHASM, noone probably changes those, so they could be ommited or moved to a 'lessimportant settings' tab to reduce clutter in the gui
(i know that would make the dfinit utility redundant, but hey, thats progress:D)

my 2 cents



thnx again for the good work and hf
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 11, 2012, 06:46:12 am
I've also noticed that some of the changes to FPS don't save properly at times, I'll have to figure that out...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Durian Hohlades on May 14, 2012, 06:24:37 am
08!!! DA FUQ UPDATE PLLZZ I WANT IT SO BADD; I GOT 4 DAY HOLIDAY::: !!! GAMIN ALL DAYNNITE DA FUQ SO EPIC MINECARTS MUAHAHAH I LOVE YO ALL
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: vicwarrior on May 14, 2012, 08:07:46 am
34.08 NAOW please.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 14, 2012, 08:15:22 am
No utils updated yet. Calm yourselves, padawans.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Durian Hohlades on May 14, 2012, 08:34:32 am
NAOW CANT PLAY W/O LAZY NEWB PACK IAM SO LAZY :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Mr S on May 14, 2012, 08:50:05 am
New release hasn't yet lost that new-obsidiancast smell yet, and already much raging for yummy, yummy add ons.

I, for one, will be delighted, and grateful, when updates to the various plug-ins drop, but I think I'll muddle my way along in vanilla in the meanwhile.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Jacko13 on May 14, 2012, 09:55:22 am
So torn between anticipation to try new version and inability to consider playing without lnp and dt in particular... How long do the utils usually take to update?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Mr S on May 14, 2012, 10:07:14 am
If you don't want to drive yourself nuts checking twice a day, I'd say wait till next weekend before checking in again.  That said, could be this afternoon if the changes and .xml mapping is just a couple of keystrokes, could be late June if somebody's on vacation, lol.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 14, 2012, 10:49:22 am
It's actually very useful to press v -> p -> l to know how to use it.
And I'd have to wait for Lucas to wake up to update it, as well as the other stuff...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: SewingPin on May 14, 2012, 10:57:56 am
Given that one major portion of the game was altered, I'd suspect a lot of bugs, which means lot of bug-wiping releases now, which means frequent addon updates, which is why I think LucasUP will WAIT a little. Like just this time for 07 release :D NOBODY wants to put a mod together and have it obsolete 24 hours later by being buggered for another version that fixes "gamebreaking bug x" With that, I shall sip my pina colada, read moar Syruleaf fortress madness and wait for a stable, reliable release.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 14, 2012, 10:59:21 am
Eh, with the intermittent fixes I'm only counting on gradual-save-corrupting ones :P
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: JarinArenos on May 14, 2012, 01:20:38 pm
I just can't play vanilla to save my life. I lack the ASCII-Roguelike talent set, I guess, so I'm chomping at the bit to play with minecarts once the utilities and graphics update (at least Pheobus is already good to go ^^). Don't get me wrong, I'm not saying "MODS NAO!" I truly appreciate the work that goes into assembling this sort of thing and keeping it updated. ... I'm just going crazy in the meantime. <.<   
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 14, 2012, 01:56:23 pm
And jobs changed and such, along with some labor, so therapist might take longer than usual to update.
And I'd like to update the tooltips and such (and possibly buttons, and possibly stop the "freezing" when you do long operations) but that might have to wait until the next LNP release.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: rtg593 on May 14, 2012, 05:48:37 pm
Splinterz has already started working on updating his clone of DT. Apparently the offsets he posted work for .08, according to the girlish screams of joy on the therapist thread  ;-)

Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: greenskye on May 14, 2012, 06:12:25 pm
Layouts are updated, but no support for the new jobs yet: http://www.bay12forums.com/smf/index.php?topic=66525.msg3282771#msg3282771
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: AustralianWinter on May 16, 2012, 07:58:07 am
Thank you for the work you do.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Durian Hohlades on May 16, 2012, 04:48:27 pm
CAM ON I GOT 4 FREE DAYZ NAOOOW IAM SO LAZY I NEED YOOOO




omg its gonna be so cool no matter when yo finish imagine the rollacoasters :D! moving troops in minecartrains behind the enemy and striking them with full force muahah :D

bye
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Krash on May 16, 2012, 05:22:10 pm
Thank you for the work you do.

This! Vanilla is very nice, but the Lazy Newb pack adds just that little je-ne-sais-quois that makes DF an even more fullfilling experience. Thanks guys and/or gals.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TerryDactyl on May 17, 2012, 09:12:17 am
Well. You know. *most* of the LNP features work from the 34.07, including soundsense, graphics packs and Therapist.
and.
omg.
34.09 is release.

So y'oughta take a gander at how you might go about updating your game & utilities, without waiting for the LNP - you lazy n00b. :)

Love it. :)


Unfortunately, we're still waiting on an update for dfhack, so you'll just have to live without workflows for a while. Everything else works fine.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 17, 2012, 09:24:32 am
Therapist for .08 and .09 didn't work for me... ?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TerryDactyl on May 17, 2012, 09:42:54 am
Therapist for .08 and .09 didn't work for me... ?

It works fine for .08... it even auto-updates with the new layouts. Even splinterz branch works fine. layouts for .09 have been updated and posted in the dwarf therapist forum thread. As of this writing, therapist does not update automagically, but instructions have been provided on the therapist-thread. I can attest that the new memory layouts work with splinterz' branch.

Don't forget to restart the LNP utility after making your updates !!! I promise it will act funny if you don't.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Beenjamin on May 18, 2012, 10:16:22 am
The main problem for me is that I use a laptop...so I need to wait for the lazy newb keybindings.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: zebraboy on May 18, 2012, 10:46:48 am
Well. You know. *most* of the LNP features work from the 34.07, including soundsense, graphics packs and Therapist.
and.
omg.
34.09 is release.

So y'oughta take a gander at how you might go about updating your game & utilities, without waiting for the LNP - you lazy n00b. :)

Love it. :)

  • Download the latest version of DF.
  • Unpack it into the LNP folder. So long as the folder name starts with 'Dwarf Fortress' you're in the clear.
  • Rename the old version folder. Prefix it with the version number or something ("0.34.07 Dwarf Fortress"). This will prevent LNP from loading the old version.
  • go to dwarf fortress --> data --> save and copy your save folder over to the new version. This might bug out your game in some cases.
  • go to dwarf fortress --> data --> init and copy files 'init.txt' and 'd_init.txt' over to the new version. Your configuration will be preserved.
  • Install graphics in the normal fashion, through the LNP interface.
  • To update soundsense, open the utilities folder, navigate to 1-newb --> soundsense and open 'configuration.xml' in notepad or equivalent. Change the 'gamelog path' to reflect the new version of DF you just installed.

Unfortunately, we're still waiting on an update for dfhack, so you'll just have to live without workflows for a while. Everything else works fine.

There`s one issue though. The graphic packs come with their own raws which are copied by LNP when you change graphic sets. In this case, the latest graphic set will send the wheelbarrows and minecart reaction to oblivion.  What you see in-game is that your workshops can no longer create them.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: daveralph1234 on May 18, 2012, 11:12:57 am
The main problem for me is that I use a laptop...so I need to wait for the lazy newb keybindings.

I don't see whhy you can't just copy over the old keybindings, only problem I can think is the new hauling menu h.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TerryDactyl on May 18, 2012, 01:31:15 pm
(snip)
There`s one issue though. The graphic packs come with their own raws which are copied by LNP when you change graphic sets. In this case, the latest graphic set will send the wheelbarrows and minecart reaction to oblivion.  What you see in-game is that your workshops can no longer create them.

Um... Are you sure? Because I'm playing quite happily with mayday graphics installed over .09, and I have quite a number of carts and wheelbarrows. I applied the smelter reactions last (after updating everything else), if I recall correctly.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: zebraboy on May 18, 2012, 08:09:42 pm
(snip)
There`s one issue though. The graphic packs come with their own raws which are copied by LNP when you change graphic sets. In this case, the latest graphic set will send the wheelbarrows and minecart reaction to oblivion.  What you see in-game is that your workshops can no longer create them.

Um... Are you sure? Because I'm playing quite happily with mayday graphics installed over .09, and I have quite a number of carts and wheelbarrows. I applied the smelter reactions last (after updating everything else), if I recall correctly.

I tested on it`s own .38 and I had wheelbarrows + minecart. I injected .38 in current LNP. I brought my .37 save in, ran DF and saw the ascii tileset. I asked LNP to switch to Phoebus and discovered later on I couldn`t build wheelbarrows or minecart. I looked at the raws and found they were missing from item_tools. So yes, I'm sure after I re-installed and tested that old phoebus raws were overwriting my wheelbarrows. I could have had done something weird. in any case I'm fixed. I thought I could at least tell what happened to me. it was a little bit tricky to find my fix.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HiEv on May 18, 2012, 11:30:35 pm
I tested on it`s own .38 and I had wheelbarrows + minecart. I injected .38 in current LNP. I brought my .37 save in, ran DF and saw the ascii tileset. I asked LNP to switch to Phoebus and discovered later on I couldn`t build wheelbarrows or minecart. I looked at the raws and found they were missing from item_tools. So yes, I'm sure after I re-installed and tested that old phoebus raws were overwriting my wheelbarrows. I could have had done something weird. in any case I'm fixed. I thought I could at least tell what happened to me. it was a little bit tricky to find my fix.

Well, the current version of LNP is for v0.34.07, so it doesn't have wheelbarrows or minecarts.  You'd have to grab the current Phoebus graphics pack (http://www.bay12forums.com/smf/index.php?topic=57557.0) from its thread if you want to use that with the current Dwarf Fortress.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Durian Hohlades on May 19, 2012, 07:15:23 am
no carts or wheelbarrows in 09.. really pro update! xD
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HiEv on May 19, 2012, 07:59:55 pm
no carts or wheelbarrows in 09.. really pro update! xD

Congratulations, you fail at reading.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 19, 2012, 08:49:25 pm
so, extract .09 into the .07 inside lazynewbpack. then update to the newest phoebus graphics or somesuch..? I'm not really worried about any of my saves. would that work? I'm just going to follow your instructions and see what happens.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: zebraboy on May 20, 2012, 07:56:52 am
so, extract .09 into the .07 inside lazynewbpack. then update to the newest phoebus graphics or somesuch..? I'm not really worried about any of my saves. would that work? I'm just going to follow your instructions and see what happens.

If the graphic package were updated, then you're good to go.
If you want to ensure they are, look in their own raws ex : ...\Phoebus 0.34.0Xv00\raw\objects. file item_tool.txt should contain wheelbarrow and carts as their last item. if they don't here's my update recipe :

1. Copy the .09 raws (...\Dwarf Fortress 0.34.09\raw\objects) in the LNP graphic package raws (...\LazyNewbPack Advanced [0.34.09] [V12]\LNP\Graphics\Phoebus 0.34.07v00\raw\objects)
2. Run LNP, switch to this graphic package.  If you don't do it, the DF raws and your savegames raws will be overwritten with .07 data which doesn't have wheelbarrow and carts.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 20, 2012, 07:00:51 pm
I put the new .09 in my newb pack folder, copied my saves folder into the data folder and used the newbpack to install the graphics. I had to rename the folder to Dwarf Fortress 0.34.07 but everything seems to work okay.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 20, 2012, 07:51:42 pm
DFhack didn't start with DF like it usually does. I was going to try stonesense but it's not working. I don't know what all to move over and rename to make it work. I'll just play without it for a while. Dwarf therapist said it updated something or other and fired right up which was kewl..
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LucasUP on May 23, 2012, 11:28:13 am
I should probably look at updating this thing eh?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Durian Hohlades on May 23, 2012, 11:50:02 am
YES PLZZ! WE ARE ZO LAZZZY
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Jacko13 on May 23, 2012, 11:50:47 am
Yes please!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 23, 2012, 12:03:21 pm
I should probably look at updating this thing eh?
Would be really neat to eventually make an autoupdate feature.  :D
That way I wouldn't have to bug you to update the OP as well... if I ever update it >.>
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Flaede on May 24, 2012, 12:56:42 pm
It's sad, but probably the only thing stopping two of my friends from trying to play dwarf fortress for the first time evar, is the lack of a lazy newb pack with minecarts.

...and I am inept, apparently, and can't  put together the necessary changes for them.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: zacen299 on May 24, 2012, 06:37:15 pm
I would love it if this got updated.  :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Gatallorsith on May 24, 2012, 07:01:08 pm
I would love it if this got updated.  :D
*
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: WCG on May 25, 2012, 08:14:03 am
I would love it if this got updated.  :D

Warning! The Lazy Newb Pack is dangerous!

Ever since I started using it, I can't stand to play without it. I hate all the finagling I once took for granted. The LNP just makes things so easy, so pleasant, so... lazy.

It's a drug. Maybe it should come with a warning label.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: RabblerouserGT on May 25, 2012, 08:31:20 am
"we lazy
cant even put commas and junk on rite or capitalize cuz we lazy
plz update"



.... that felt odd typing that.
That said, I'm not sure if all the components are up to speed with .10 yet.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: The Grim Sleeper on May 25, 2012, 10:43:48 am
...Ever since I started using it, I can't stand to play without it...
Oh how I know the feeling. When the rapist updated for .10 I very ambitiously downloaded it and DF, and haven't touched either since.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Kestrel on May 25, 2012, 11:48:15 am
I love Lazy Newb as much as the next guy but is it really that hard to download your graphic pack of choice, therapist, and DFHack, and throw the three together on your own?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LordBaal on May 25, 2012, 12:24:10 pm
Not that easy. I already tried yesterday, one hour wasted. We'll have to lurk here until the first post change to .10... I reload the page every 5 minutes
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 25, 2012, 01:31:54 pm
I really wish I could update this quickly. :/
I should make a list of what to update and stuff. Yeah. And get some sort of good upload page or something...
I need a 28-hour day. :(
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Strangething on May 25, 2012, 02:16:35 pm
Dwarf Therepist now supports 34.10

http://www.bay12forums.com/smf/index.php?topic=66525.0

Hurry up so I can start my Bentgirder sequel.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Kestrel on May 25, 2012, 03:00:26 pm
Not that easy. I already tried yesterday, one hour wasted. We'll have to lurk here until the first post change to .10... I reload the page every 5 minutes
What is it that you want most out of the (wonderful) pack?  Aquifers disabled?  Your chosen graphics installed?  A specific utility?

It would be pretty cool if Lazy Newb (or some comparable tool) was far more modular that would allow users to download and install desired components as they become available, rather than the entire release of the Pack being delayed until all its constituent parts are up to date.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 25, 2012, 03:14:38 pm
Not that easy. I already tried yesterday, one hour wasted. We'll have to lurk here until the first post change to .10... I reload the page every 5 minutes
What is it that you want most out of the (wonderful) pack?  Aquifers disabled?  Your chosen graphics installed?  A specific utility?

It would be pretty cool if Lazy Newb (or some comparable tool) was far more modular that would allow users to download and install desired components as they become available, rather than the entire release of the Pack being delayed until all its constituent parts are up to date.
Eventually, I wanted to do this eventually. But I really need to find a good time to just sit down and implement a lot of stuff...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Naros on May 25, 2012, 07:39:47 pm
Priorities!

Are we not the most awesome community, so worthy and appreciative of your time? :3
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Cellmonk on May 25, 2012, 10:48:36 pm
Hello, I'm Cellmonk, and I'm addicted to LNP. I've been off of it for a month (clap clap clap). The withdrawal is so painful, but I know it must continue. I hear there's going to be an update though.... I hope I have the willpower to resist.... nope.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Dunamisdeos on May 26, 2012, 03:41:48 am
Hello, I em dunamsdss an  i so withdrawd frm LNP tht i cnt type rgt oh bothr plz updat hlpmeifhds.b.n.saaaaa.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 26, 2012, 05:01:26 am
I just made my own pretty much with the new http://www.bay12games.com/dwarves/DF 34.10 (http://www.bay12games.com/dwarves/DF 34.10) ,the http://dffd.wimbli.com/file.php?id=6064new dwarf therapist thing (http://dffd.wimbli.com/file.php?id=6064new dwarf therapist thing), the new http://dffd.wimbli.com/file.php?id=2431phoebus (http://dffd.wimbli.com/file.php?id=2431phoebus) andhttp://df.zweistein.cz/soundsense/ soundsense (http://df.zweistein.cz/soundsense/ soundsense), DF hack doesn't work but everything else does.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LordBaal on May 26, 2012, 07:41:18 am
Care to upload? I tried to do that and never got to have the tittle sets how they should be.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Kestrel on May 26, 2012, 08:02:02 am
DFHack is working fine for me.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Thulen on May 26, 2012, 10:12:32 am
Heres one way to do it, get either of these tileset patched in >>

Download latest LNP then one of these tilesets

Tileset patched with dwarf fortress
http://dffd.wimbli.com/file.php?id=6307 (http://dffd.wimbli.com/file.php?id=6307)  | Ironhand 0.34.10
http://dffd.wimbli.com/file.php?id=2431 (http://dffd.wimbli.com/file.php?id=2431) | Phoebus 0.34.10

Then just go into

Lazy noob pack folder / Dwarf Fortress 0.34.07 / delete everything there and extract one of the ^ tileset up there into it

Then run > Lazy Newb Pack.exe (just dont patch any tileset in it will just revert to old one) , and that works.

other stuff ;

DFhack
http://www.bay12forums.com/smf/index.php?topic=91166.0 (http://www.bay12forums.com/smf/index.php?topic=91166.0)

Soundsense
http://df.zweistein.cz/soundsense/ (http://df.zweistein.cz/soundsense/)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: vicwarrior on May 26, 2012, 10:25:00 am
Im way to lazy need this updated... NOW.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HelpIAMaNOOB200 on May 26, 2012, 11:10:35 am
Having a REAL BIG issue with running any type of mod for dwarf fortress.
Even if its extracted in the right directory i will keep saying that it cant find it.
I am running on windows vista pentinum core duo with an italian languge pack if that has anything to do with it...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Gatallorsith on May 26, 2012, 12:23:51 pm
The creator of this mod is LAZY!

Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 26, 2012, 12:24:44 pm
This should tide you guys over until LucasUp updates the lazynewbpak.....enjoy.
http://dffd.wimbli.com/file.php?id=6386
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: orius on May 26, 2012, 12:31:57 pm
I love Lazy Newb as much as the next guy but is it really that hard to download your graphic pack of choice, therapist, and DFHack, and throw the three together on your own?

It's time consuming.  It took me about 2 hours the other day to copy the LNP to a new folder, delete all the 0.34.07 files, download 34.10, DFHack, Ironhand's graphics, and splinterz' Therapist branch, unpack them all, put them in the right folder, copy my old saves again, and test them to make sure everything worked right. So, it wasn't particularly difficult, but there was a bit of work involved.

Then after I was satisfied everything was working, I had to go and copy my macros, my custom world gen settings, make sure the init files were tweaked the way I like and copy over the utilities I'm using that's not in the pack. But this has to be done with updates regardless of whether LNP is updated or not.  The good thing about the LNP is that it helps keep everything in one place where it's easy to find.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 26, 2012, 12:40:45 pm
It is kind of a pain in the ass. Especially if you are used to playing a certain way (everybody has their own play style) Especially for folks who aren't PC savvy. Actually, all the modders have been pretty quick to update this time.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: MercuryP on May 26, 2012, 02:47:27 pm
Thanks, Slaytanic, that will be helpful.  I know my way around a computer and I'm not all that lazy, but when I'd started putting stuff together earlier this week I just gave up halfway through because it's hard to figure out what all the components I need are and when you wind up with 20 web pages of directions open all at the same time it's a bit overwhelming.  But it's the weekend now and I'm about ready to get rolling with DF again since I haven't played in over a year.

Which basically means I'm going to spend the rest of the day modding in some colorful stone and wood because I'm a color addict and then running through the configs to make sure it's how I like it, so that I can start actually playing tomorrow maybe.

DF takes so long to set up, but it's so worth it.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 26, 2012, 02:48:33 pm
you will have to copy the files in the stone sense folder into the main DF folder to get it to work sorry I forgot to do that.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 26, 2012, 03:13:08 pm
Thanks, Slaytanic, that will be helpful.  I know my way around a computer and I'm not all that lazy, but when I'd started putting stuff together earlier this week I just gave up halfway through because it's hard to figure out what all the components I need are and when you wind up with 20 web pages of directions open all at the same time it's a bit overwhelming.  But it's the weekend now and I'm about ready to get rolling with DF again since I haven't played in over a year.

Which basically means I'm going to spend the rest of the day modding in some colorful stone and wood because I'm a color addict and then running through the configs to make sure it's how I like it, so that I can start actually playing tomorrow maybe.

DF takes so long to set up, but it's so worth it.
yeah I was having problems with 34.09 and I started putting things together. Its taken me like 3 days to get it how I want it.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: AustralianWinter on May 27, 2012, 04:10:22 pm
Thanks, Slaytanic, that will be helpful.  I know my way around a computer and I'm not all that lazy, but when I'd started putting stuff together earlier this week I just gave up halfway through because it's hard to figure out what all the components I need are and when you wind up with 20 web pages of directions open all at the same time it's a bit overwhelming.  But it's the weekend now and I'm about ready to get rolling with DF again since I haven't played in over a year.

Which basically means I'm going to spend the rest of the day modding in some colorful stone and wood because I'm a color addict and then running through the configs to make sure it's how I like it, so that I can start actually playing tomorrow maybe.

DF takes so long to set up, but it's so worth it.
yeah I was having problems with 34.09 and I started putting things together. Its taken me like 3 days to get it how I want it.

Thanks a lot for the pack! It's a real life saver.

However, I can't seem to make wheelbarrows anymore. I can connect them to my stockpiles, but they don't show up in the manager OR in the carpenters shop. It's really annoying, and I can't figure out what the issue is.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Troas on May 27, 2012, 05:05:03 pm
The laptop keybinding on the Lazy Newb pack seems to have problems with wheelbarrows.  I ran a diff check between the file included in the pack and vanilla and there were pages and pages of differences.  Most of the differences appeared to be simply relocations of blocks of bindings, but there were too many for me to easily sort through.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: orius on May 28, 2012, 03:47:46 am
There's a bunch of new keybindings for the hauling changes and such.  A lot of them.  I just deleted the old LNP keybinds, replaced it with the standard 34.10 keybinds, and changed the file to some of the LNP binds.  There were only about 8 LNP bind changes to add compared to several dozen new binds for hauling, and the hauling binds weren't all clearly documented on the wiki.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 28, 2012, 07:34:41 am
Could you post those please? It would make updating much easier... >.>
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: vermin on May 28, 2012, 09:01:04 am
....and splinterz' Therapist branch....

BTW, for me it was much more easy just to get all LNP componets separately and put 'em together and don't mess updating LNP .07 pack... but could somebody give me a link to splinterz' Therapist branch?
(i just updated old 0.6.12 with 34.10 compatible .ini)

PS. i'm a true dwarf: i have to edit some typos - 1L of beer do things ;)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 28, 2012, 10:06:01 am
Thanks, Slaytanic, that will be helpful.  I know my way around a computer and I'm not all that lazy, but when I'd started putting stuff together earlier this week I just gave up halfway through because it's hard to figure out what all the components I need are and when you wind up with 20 web pages of directions open all at the same time it's a bit overwhelming.  But it's the weekend now and I'm about ready to get rolling with DF again since I haven't played in over a year.

Which basically means I'm going to spend the rest of the day modding in some colorful stone and wood because I'm a color addict and then running through the configs to make sure it's how I like it, so that I can start actually playing tomorrow maybe.

DF takes so long to set up, but it's so worth it.
yeah I was having problems with 34.09 and I started putting things together. Its taken me like 3 days to get it how I want it.

Thanks a lot for the pack! It's a real life saver.

However, I can't seem to make wheelbarrows anymore. I can connect them to my stockpiles, but they don't show up in the manager OR in the carpenters shop. It's really annoying, and I can't figure out what the issue is.
I hadn't noticed I had some wheelbarrows lying around in my fortress already. I'll fire it up and see about it in a little bit. I've been having problems with my save games....
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HiEv on May 28, 2012, 11:42:19 am
could somebody give me a link to splinterz' Therapist branch?

The "splintermind-attributes" Dwarf Therapist clone can be found here (http://code.google.com/r/splintermind-attributes/).  FYI, it's currently in v12 for those of you still using earlier versions.

Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on May 28, 2012, 07:25:49 pm
I've found the mining interfaces missing from the LNP Interface, aswell. There are three symbols to change.  And two keys to add.  These two keys, I believe, are all that's needed, to remove the shift+whatever, to do z-level changes.  Not sure what the first binds do.  Secondary Scrolling, I guess.  *scratch head*

#Change Vanilla to match LNP, for these 4 lines.
#LNP Interface, line 91-98
Code: [Select]
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
[KEY:-]
[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
[KEY:=]
[BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]
[KEY:_]
[BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]
[KEY:+]

#Vanilla Interface, line 139-146
Code: [Select]
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
[KEY:-]
[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
[KEY:+]
[BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]
[KEY:/]
[BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]
[KEY:*]

#add [KEY:,] and [KEY:.]
Code: [Select]
[BIND:CURSOR_UP_Z:REPEAT_SLOW]
[KEY:<]
[KEY:,] 
[BIND:CURSOR_DOWN_Z:REPEAT_SLOW]
[KEY:>]
[KEY:.]


Orius is correct, its easier to tweak the Vanilla to match LNP, than the vice versa.  If ya have more, please share.  I prefer the LNP keybinds, too.  Not sure if I tweaked them all.  Got tired, finding these three. 

Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Troas on May 28, 2012, 08:46:19 pm
you also want to change the following around line 35:

Code: [Select]
[BIND:ZOOM_IN:REPEAT_SLOW]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[BUTTON:0:4]
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Alienation25 on May 28, 2012, 09:49:22 pm
(http://i.imgur.com/FRL1e.png)

Whenever I try to run the LNP, this message pops up, and when I hit continue everything in the program is blank. I made sure that I had 3.5 framework installed, but it still gives me this. Any ideas?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on May 29, 2012, 04:46:29 am
When I see dependencies mentioned, I immediately think of MS Services.  .NET and ASP.  Do you have .NET 3.5 or 4.0 in your installed Programs list found in the Control Panel?

This fella here from asp.net website fixed that exact error by running Windows Update.  *shrug*  Do that first.  Easy fix possibly.  I'd do one additional thing before going to next level.  I rip out all the .NETs out of my Windows Update history, so I got fresh copies from Windows Update, the next time I run it.  Do you know how to remove Updates sent to you from Windows Update?  Its a little buried, but its doable.

Of the online fixes, I found this one the most beneficial, far more complexity and language barriers in the other.  I'd want to try simple stuff first, but this has some meaty fixes.
http://social.msdn.microsoft.com/Forums/en-US/netfxsetup/thread/ee419e4d-598d-4e4d-ace8-d92a875cc109

Let us know how you made out.  Good luck, Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on May 29, 2012, 04:53:10 am
Troas, my vanilla 10's interface looked just like that. *scratch head* Should I put two bracket keybinds in there somewhere.  [ ]. Isn't that how LNP's interface does the wheel mouse zoom?  With an [ and an ].  I sorta have forgotten, bin awhile, haven't been playing DF hardcore like I was last month.  But I'm anxious to pick it back up again, to learn the cart stuff.  Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Durian Hohlades on May 29, 2012, 06:51:29 am
WHY NO LAZY PACK RITE NAOOOHHW?!?!?!?

sincerly
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: orius on May 29, 2012, 07:13:19 am
Looks like knutor and Troas posted the keybind changes to vanilla.  I didn't modify the file directly, I changed it within the game, and it was mostly removing the shifts from going up and down z-levels, changing the + in scrolling to =, and adding the square brackets to zooming.  Still easier than trying to find all the hauling changes and adding them.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: vicwarrior on May 29, 2012, 01:30:24 pm
The Lazy newb pack needs to be updated NOW!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Cellmonk on May 30, 2012, 01:31:47 am
The Lazy newb pack needs to be updated NOW!

I'm really curious what's currently holding back the project. dfhack is updated. dwarf therapist is updated. I'm not familiar with the various graphics packs though.

If anyone has been able to successfully get LNP working smoothly with the new version, if you could upload it, us lazy newbs would be forever grateful.

EDIT: I'm glad I'm not the one in charge of updating this. I'd probably go insane at some point. Especially seeing that I have no technical know-how whatsoever.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on May 30, 2012, 01:43:45 am
That has been done a few pages back. :P
But it needs to be linked in the OP >.>
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: eLcHi on May 30, 2012, 03:00:11 am
I updated it myself, was very easy.

Quick writeup of what i did - exchange Ironhand for your favorite GFX Set: http://www.bay12forums.com/smf/index.php?topic=110557.msg3329812#msg3329812 (http://www.bay12forums.com/smf/index.php?topic=110557.msg3329812#msg3329812)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Cellmonk on May 30, 2012, 07:05:09 pm
That has been done a few pages back. :P
But it needs to be linked in the OP >.>
ah, found it. wasn't aware of it. thanks!
This should tide you guys over until LucasUp updates the lazynewbpak.....enjoy.
http://dffd.wimbli.com/file.php?id=6386
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on May 31, 2012, 12:33:51 pm
Just to clarify Troas post.  Vanilla is missing [KEY:]] and [KEY:[] add them or copy and paste this code instead into the interface.txt file.

#LNP Interface
Code: [Select]
[BIND:ZOOM_IN:REPEAT_SLOW]
[KEY:]]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[KEY:[]
[BUTTON:0:4]

#Vanilla Interface
Code: [Select]
[BIND:ZOOM_IN:REPEAT_SLOW]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[BUTTON:0:4]
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on May 31, 2012, 02:44:45 pm
Just to clarify Troas post.  Vanilla is missing [KEY:]] and [KEY:[] add them or copy and paste this code instead into the interface.txt file.

#LNP Interface
Code: [Select]
[BIND:ZOOM_IN:REPEAT_SLOW]
[KEY:]]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[KEY:[]
[BUTTON:0:4]

#Vanilla Interface
Code: [Select]
[BIND:ZOOM_IN:REPEAT_SLOW]
[BUTTON:0:5]
[BIND:ZOOM_OUT:REPEAT_SLOW]
[BUTTON:0:4]
I truly LOL'd at your sig...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Argelle on June 02, 2012, 01:51:04 am
could somebody give me a link to splinterz' Therapist branch?

The "splintermind-attributes" Dwarf Therapist clone can be found here (http://code.google.com/r/splintermind-attributes/).  FYI, it's currently in v12 for those of you still using earlier versions.

OK now I'm confused (and also newb to DF !).
When I took DF therapist for this thread (http://www.bay12forums.com/smf/index.php?topic=66525.0), did I have an older version? Is "splintermind-attributes" a follow up, more updated? splintermind is the same personn as DwarfEngineer? May my 4th fortress end up in dwarves' blood and death-by-gobelin?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: orius on June 02, 2012, 06:56:39 am
Thereapist should be updated to the latest version, and available in the first post in the thread.  You don't really need to worry about splinterz' branch atm, it's just an experimental version of DT with some additional features.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 02, 2012, 11:18:04 pm
also..I think there is an auto update feature of some sort that I seem to remember clicking.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on June 03, 2012, 02:55:08 am
I have a number of Dwarf Therapist versions in my LNP utilities folders.  Unzip what you download into it, and it'll show up in LNP.  I really should read that exclusion.txt, to learn how to remove the old versions from showing up in LNP.  HA!  Lazy Noob here, doing it the lazy way.  Renaming the folders /OLD/ so I can seperate the most recent ones, instead of doing it the right way. 

I'm using splinterminds 11.1, right now.  Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: vicwarrior on June 03, 2012, 04:35:05 am
Lazy newbs are waiting for this to be updated.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Durian Hohlades on June 03, 2012, 05:28:55 am
i found maserwork mod, its quite same, with more features.

i like it! is a good alternative if lnp is not up to date yet
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on June 03, 2012, 05:48:28 am
i found maserwork mod, its quite same, with more features.

i like it! is a good alternative if lnp is not up to date yet
link or something would be helpful, since "maserwork" reveals only your post when searching through this forum. :P
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: petebull on June 03, 2012, 06:04:53 am
Masterwork
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: ResMar on June 03, 2012, 07:30:43 am
You can get around this by installling DF 34.10, then the Lazy Newb Pack. Delete the DFHack files and reinstall it, it's been updated. Do not use any of the graphics packs or change the keybindings, though; took me forever to get everything working with Ironholds...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: daveralph1234 on June 03, 2012, 08:45:51 am
i found maserwork mod, its quite same, with more features.

i like it! is a good alternative if lnp is not up to date yet
link or something would be helpful, since "maserwork" reveals only your post when searching through this forum. :P

http://www.bay12forums.com/smf/index.php?topic=98196.0

I personally don't like it because theres some stuff that can't be disabled, hence its not possible to play vanilla DF. (it dose a load of stuff with wood/trees that can't be disabled, its all listed on the wiki)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on June 03, 2012, 09:02:56 am
That's a pretty cool thing there.

Also, I was working on a modloader. Anyone know how to do good regex in visual basic? :P
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on June 03, 2012, 08:28:56 pm
Masterwork, has font that is all uppercase, even where it shouldn't be uppercase.  Makes reading and doing the menus choices for the first time, impossible for us hard of seeing players.  It is a nice mod for the players who are not noobs and have the menu options commited to memory.  The font is sexy, just not burdenproof.  Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: vomov on June 04, 2012, 04:50:43 am
Masterwork, has font that is all uppercase, even where it shouldn't be uppercase.

I seem to remember being able to change the font through the Masterwork loader.
Also, I kinda like the new font:)

My main problem with Masterwork is the sheer amount of 'crap' added. Golem forge, armored pets, warpstone, metal clothing, stone beds and bins, etc.
Most of it is quite nice, like the Timberyard and the firearms, but I don't like landmines and gem furniture. Luckily, you can disable stuff you don't want.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: daveralph1234 on June 04, 2012, 05:25:33 am
Masterwork, has font that is all uppercase, even where it shouldn't be uppercase.

I seem to remember being able to change the font through the Masterwork loader.
Also, I kinda like the new font:)

My main problem with Masterwork is the sheer amount of 'crap' added. Golem forge, armored pets, warpstone, metal clothing, stone beds and bins, etc.
Most of it is quite nice, like the Timberyard and the firearms, but I don't like landmines and gem furniture. Luckily, you can disable stuff you don't want.

I don't mind all that because it can be disabled, I'm bothered by the mandatory stuff (ie. Irridium and changes to wood)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Xen0n on June 04, 2012, 07:31:53 am
That's a pretty cool thing there.

Also, I was working on a modloader. Anyone know how to do good regex in visual basic? :P

Not sure if this is exactly what you're looking for, but I've found it amazing for editing, merging, splitting, and just generally... managing.. my mods:  Dwarf Fortress Mod Manager (http://www.bay12forums.com/smf/index.php?topic=74828.0).  Caveat is that you need to temporarily delete the "texts" folder in the "objects" folder of the raws each time you install mods from this program, since it's not technically up to date.  I just keep a copy of the "texts" folder somewhere to copy back in place after each time I install mods.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on June 04, 2012, 01:13:57 pm
Yeah, that's basically what I was planning to add to the LNP, but built-in and possibly in C++. I just need the time and the disk space :(
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Xen0n on June 04, 2012, 01:25:47 pm
Yeah, that's basically what I was planning to add to the LNP, but built-in and possibly in C++. I just need the time and the disk space :(

Well I wish you the best of luck!  Lazy Newb pack has been instrumental in getting me into DF and remains quite integral for me; I have Steam link to the LNP launcher instead of DF whenever I want to play.

On the subject of including mods / having modular stuff, Modest Mod  (http://www.bay12forums.com/smf/index.php?topic=105871) has a lot of no-brainer bugfixes etc. that could be worth incorporating, on the off-chance you haven't heard of it yet.

Thaks for all the hard work; it's definitely appreciated!  :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on June 04, 2012, 02:17:13 pm
Yep, would be neat to have that patchable and such.
I'll try to work on it.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: daveralph1234 on June 04, 2012, 02:44:32 pm

On the subject of including mods / having modular stuff, Modest Mod  (http://www.bay12forums.com/smf/index.php?topic=105871) has a lot of no-brainer bugfixes etc. that could be worth incorporating, on the off-chance you haven't heard of it yet.


I second this. I've been using that mod for a while.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Kaos on June 04, 2012, 03:54:37 pm
Not that easy. I already tried yesterday, one hour wasted. We'll have to lurk here until the first post change to .10... I reload the page every 5 minutes
Meanwhile, let's see if I can help:
1) download the game pre-installed with your graphic pack, Phoebus for example has 2 downloads 1 is just the graphic files the other is the game with the graphics pre-installed, that saves 1 step
2) download dfhack of the same version as the game and basically copy the contents in your df+graphics folder, you only need this if you want stonesense or other goodies...
3) download therapist, it runs from its own folder so nothing special to do here... if you already have it, try running, it usually auto updates now...
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 04, 2012, 04:09:35 pm
For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 04, 2012, 04:17:31 pm
For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386
Some people have said it has problems with keybindings or somesuch but I don't know, I don't usally change the controls or set hotkeys.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: petebull on June 04, 2012, 05:23:55 pm
Also, I was working on a modloader. Anyone know how to do good regex in visual basic? :P

Is anything wrong with System.Text.RegularExpressions? http://msdn.microsoft.com/en-us/library/hs600312.aspx#Y600
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Gatallorsith on June 04, 2012, 05:37:37 pm
I really hope Lazy will be updated with the upcoming (I guess) new version.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Maxisokol on June 04, 2012, 05:59:01 pm
For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386
Some people have said it has problems with keybindings or somesuch but I don't know, I don't usally change the controls or set hotkeys.
Thank you very much for your pack! Though I've got the same problem with it as AustralianWinter - I can't construct any wheelbarrows or minecarts. Any ideas why?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: HiEv on June 04, 2012, 06:41:32 pm
Thank you very much for your pack! Though I've got the same problem with it as AustralianWinter - I can't construct any wheelbarrows or minecarts. Any ideas why?

If you used the LNP v0.34.07 keybinds, then that's why.  They don't include the new stuff for wheelbarrows and minecarts.

Grab the latest (v0.34.11) Dwarf Fortress install, and copy the interface.txt file in that over the one that you currently have in your Dwarf Fortress\data\init folder and you should gain access to them.

Hopefully now that we have a new DF release, we can get a new LNP release, as soon as Dwarf Therapist, the tilesets, and DFHack get updated.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 04, 2012, 07:16:34 pm
For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386
Some people have said it has problems with keybindings or somesuch but I don't know, I don't usally change the controls or set hotkeys.
Thank you very much for your pack! Though I've got the same problem with it as AustralianWinter - I can't construct any wheelbarrows or minecarts. Any ideas why?
No I can't for the life of me figure out why that would be. I use the same folder that I uploaded and can build wheelbarrows and minecarts.  I will, however, download the rar that I uploaded and clean it up and check it out. If anyone else who has had that happen reads this- bump this thread, especially if you fixed it or know why it happened to start with. *UPDATE* according to HiEv in his post above changing out your interface.txt file should fix it.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: piesquared on June 04, 2012, 07:36:28 pm
For anyone who hadn't noticed , I made a newbpack repack with all of the updated dfhack and DF 34.10 with phoebus tileset and put it up on DFFD. http://dffd.wimbli.com/file.php?id=6386
Some people have said it has problems with keybindings or somesuch but I don't know, I don't usally change the controls or set hotkeys.
Thank you very much for your pack! Though I've got the same problem with it as AustralianWinter - I can't construct any wheelbarrows or minecarts. Any ideas why?

I checked my active folder and the ZIP I originally downloaded from dffd, and found that the RAWs were different. Which is strange, since I unzipped into a brand new folder and didn't change any of the RAWs. My current hypothesis is that the separate .07 LNP in another folder somehow interfered with the "improvised" .10 one that you provided.

Not really your fault, and AFAIK know way you can prevent it. Oh, and changing interface.txt absolutely did not fix it in my case.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on June 04, 2012, 11:36:00 pm
Also, I was working on a modloader. Anyone know how to do good regex in visual basic? :P

Is anything wrong with System.Text.RegularExpressions? http://msdn.microsoft.com/en-us/library/hs600312.aspx#Y600
It's, like all regular expressions, hell to work with. I'll need to write a class for LazyExpressions or something :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on June 05, 2012, 03:17:01 am
changing interface.txt absolutely did not fix it in my case.

Yah, I have an idea.  You got a fresh install, of 11 in a new LNP subfolder?  Or did you copy over 07.  Don't do that.  Once you have a freshly unpacked v11 in a LNP subfolder, rename the older 07 folder, something other than /Dwarf Fortress.

Go into LNP's interfaces folder delete everything in there.  Anything before 10 is useless now.  Copy and Place the new v11 interface into the LNP folder.  Then add the 8 LNP keybinds, mentioned up further in this thread, into it. 

Then once you bring up the LNP UI, the new one will show up in that box of choices down there on the bottom, if its in the right place.  Ya can then use this one with any further versions that come out.  Good luck, Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Maxisokol on June 05, 2012, 07:17:22 am
Ok, thanks everyone for the help. Now I've managed to produce wheelbarrows when I create a new world, but it still doesn't work in a previously saved game. =\
Btw, what I did: copied interface.txt from a brand new 34.11 to LNP\Keybinds and loaded it in the bottom of LazyNewb's GUI.
Also in the LazyNewb's folder there is a nice and simple instruction that helped me to update everything to 34.11. (Got the newest version of Therapist from the comment section of the official thread, lol)
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 05, 2012, 09:33:53 pm
 I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
http://dffd.wimbli.com/file.php?id=6432
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Lok_Die on June 06, 2012, 01:03:55 am
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
http://dffd.wimbli.com/file.php?id=6432

You are a gentlemen and a scholar.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: TolyK on June 06, 2012, 02:09:34 am
slaytanic you're hired. :P
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: beefy on June 06, 2012, 03:39:34 am
I would love to see this getting updated with ironhands tileset! :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Beenjamin on June 06, 2012, 08:01:10 am
@slaytanic

so to clarify, you've successfully updated the the lazy newb keybindings so that laptop users are able to build minecart tracks etc. ? If this is the case thankyou as I've been waiting ages to start a fort with post-34.07 DF.

Ben
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: WCG on June 06, 2012, 08:42:42 am
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it.

Wonderful! Thank-you.

What can I say? I'm just lazy.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 06, 2012, 09:29:30 am
@slaytanic

so to clarify, you've successfully updated the the lazy newb keybindings so that laptop users are able to build minecart tracks etc. ? If this is the case thankyou as I've been waiting ages to start a fort with post-34.07 DF.

Ben
Sorry Ben but No. I don't own a laptop and I haven't messed with the keybindings. What needs to be done ? I could look into it.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Argelle on June 06, 2012, 09:49:28 am
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
http://dffd.wimbli.com/file.php?id=6432

May I ask how you updated dfhack? Does it gets stonesense working?
I did not come across yet functional DFhack for 34.11 in the proper thread  ???
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Beenjamin on June 06, 2012, 10:44:36 am
@Slaytanic

Well I'm not entirely sure but I recall that without LNP keybindings, on a laptop you have to hold shift when pressing the right hand button (>, =, pgDn) for stuff like navigation of z-levels and lists/menus.
There might be more things that are changed, I just know that without the tweaks of the keybindings it make DF a nightmare to play on my laptop.

I have had a look at manually changing keybindings myself but there's a lot of lists to go through and I am a lazy newb :)

Ben
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 06, 2012, 11:32:25 am
I have looked at the keybinds in the file there is a default and a lazynewb one. It would be hard for me to do any tweaking for laptops without having one. Maybe someone else can help you out. I took a look at LucasUps DFFD and there is a file for laptop keybindings there but its old. I dont see why it wouldn't work though. http://dffd.wimbli.com/file.php?id=3132
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 06, 2012, 11:39:02 am
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.
http://dffd.wimbli.com/file.php?id=6432

May I ask how you updated dfhack? Does it gets stonesense working?
I did not come across yet functional DFhack for 34.11 in the proper thread  ???
There is a sybmols.xml file that you need to update. The guys who work on DFhack can lead you in the right direction. I could give you a link to the one I used but I had to edit it so you probably don't want that.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Argelle on June 06, 2012, 12:44:41 pm
There is a sybmols.xml file that you need to update. The guys who work on DFhack can lead you in the right direction. I could give you a link to the one I used but I had to edit it so you probably don't want that.

Well, I did see a s..storm on the DFHack thread (http://www.bay12forums.com/smf/index.php?topic=91166.msg3346692#msg3346692), and afterwards was quite chicky to post again, not knowing who was doing what, and what updated file would brake or not the game.

Is this the file you used? AG (http://www.bay12forums.com/smf/index.php?topic=91166.msg3346783#msg3346783) being in the one working on DFHack?
Quote from: AG
Just everybody quit doing pointless things, grab this file, erase all os-type='darwin' symbol tables at the end, and be happy:

https://raw.github.com/angavrilov/df-structures/master/symbols.xml
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Beenjamin on June 06, 2012, 02:37:22 pm
@slaytanic

thanks for the link. I may have to fiddle about a little, but at least i know where to edit the interface without actually running DF. If I get it reconfigured i'll post it up for other laptop users.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: WCG on June 06, 2012, 02:42:45 pm
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.

Unfortunately, I can't get it to work for me. When I click on "Play Dwarf Fortress" (from the LNP GUI), I immediately get this message: Not found data/art/mouse.png  and then Dwarf Fortress.exe crashes to the desktop.

I'm using the Phoebus graphics pack, and I updated my old saves before I started. Is there something else I missed?

Note that this stuff has to be pretty simple, for me. 30 years ago, I would have known what I was doing. 50 years ago, I would have been eager to learn (assuming there had been PCs back then). These days,... not so much.  :D
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Xen0n on June 06, 2012, 03:07:45 pm
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.

Unfortunately, I can't get it to work for me. When I click on "Play Dwarf Fortress" (from the LNP GUI), I immediately get this message: Not found data/art/mouse.png  and then Dwarf Fortress.exe crashes to the desktop.

I'm using the Phoebus graphics pack, and I updated my old saves before I started. Is there something else I missed?

Note that this stuff has to be pretty simple, for me. 30 years ago, I would have known what I was doing. 50 years ago, I would have been eager to learn (assuming there had been PCs back then). These days,... not so much.  :D


This is just off the top of my head, and I really don't know what I'm talking about, but if you click the "Init file editor" button at the bottome of the LNP GUI, there should be an option somewhere in the middle of the left-hand side of the window about using a graphic for the mouse cursor.  Maybe confirm that this is set to be off?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 06, 2012, 03:40:57 pm
There is a sybmols.xml file that you need to update. The guys who work on DFhack can lead you in the right direction. I could give you a link to the one I used but I had to edit it so you probably don't want that.

Well, I did see a s..storm on the DFHack thread (http://www.bay12forums.com/smf/index.php?topic=91166.msg3346692#msg3346692), and afterwards was quite chicky to post again, not knowing who was doing what, and what updated file would brake or not the game.

Is this the file you used? AG (http://www.bay12forums.com/smf/index.php?topic=91166.msg3346783#msg3346783) being in the one working on DFHack?
Quote from: AG
Just everybody quit doing pointless things, grab this file, erase all os-type='darwin' symbol tables at the end, and be happy:

https://raw.github.com/angavrilov/df-structures/master/symbols.xml
yes..that is the one. you have to edit out the last symbol tables though. The S Storm was over people saying to just change the checksum without checking the offsets. Im assuming AG knows what he's doing though since he's a major contributor to the source.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 06, 2012, 03:45:33 pm
I Put together another repack with DF 0.34.11 phoebus tileset dfhack dwarf therapist blah blah blah etcetera.... basically the v12 lazy newb pack with updated stuff inside of it. Everything I have checked is working.

Unfortunately, I can't get it to work for me. When I click on "Play Dwarf Fortress" (from the LNP GUI), I immediately get this message: Not found data/art/mouse.png  and then Dwarf Fortress.exe crashes to the desktop.

I'm using the Phoebus graphics pack, and I updated my old saves before I started. Is there something else I missed?

Note that this stuff has to be pretty simple, for me. 30 years ago, I would have known what I was doing. 50 years ago, I would have been eager to learn (assuming there had been PCs back then). These days,... not so much.  :D


This is just off the top of my head, and I really don't know what I'm talking about, but if you click the "Init file editor" button at the bottome of the LNP GUI, there should be an option somewhere in the middle of the left-hand side of the window about using a graphic for the mouse cursor.  Maybe confirm that this is set to be off?
Just grab the ones out of your old dwarf fortress, or install phoebus 0.34.11 I could've swore that I did that before I uploaded it. Did you click on the install graphics button maybe ? That would overwrite the stuff I put in there. Assuming you have a version 0.34.10 with phoebus still lying around just copy and paste everything from the data/art folder you'll probably need others besides mouse.png  Phoebus updated after I put that together but I'm not thinking there were any drastic changes so the 34.10 graphics are pretty much the same as far as I know.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: WCG on June 06, 2012, 04:33:34 pm
Did you click on the install graphics button maybe? That would overwrite the stuff I put in there.

Yes, I did. I wasn't supposed to?

I still have to update my saved games, but not "install graphics"?

I'll just start all over again. I've still got my saved game files from 34.07.

Thanks!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: slaytanic on June 06, 2012, 05:39:16 pm
For some reason installing phoebus graphics through the newbpack button doesn't work right. I did it the old fashioned way. The graphics are installed already. Inside the graphics pack folder for phoebus is a program to update your saves. After you move your saves over just go in to that folder and run it. After that you should be good to go.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: San-A on June 06, 2012, 05:39:48 pm
Any news from a new LNP release?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Gatallorsith on June 06, 2012, 05:53:13 pm
Any news from a new LNP release?
The last one was at "Last Edit: April 01, 2012", I don't know what happened to Lucas. Hope nothing bad.

Thanks Slaytanik for the upload.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: WCG on June 06, 2012, 06:48:39 pm
Inside the graphics pack folder for phoebus is a program to update your saves. After you move your saves over just go in to that folder and run it. After that you should be good to go.

Yup, that did it. Thanks again!
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Weaselcake on June 06, 2012, 10:06:36 pm
I'm assuming just replacing the old DF folder with the new version of DF and installing a tileset is still a method of 'fixing' this mod?
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: Tacolishous on June 06, 2012, 11:35:32 pm
Probably being a n00b here (hehe) but where are the autosaves located? I've looked through all the DF folders (and sub folders) but can't find them. If anyone would help that would be great.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: knutor on June 06, 2012, 11:45:26 pm
Tacolishous, with DF being a Rogue, it doesn't have a very robust save game.  Back up the \region# folder somewhere.  Then put it back, it has been said, region folders are now compatible with Toady's updates.  They are all found in, C:\Program Files\LazyNewbPack\Dwarf Fortress_34_10_win\data\save\region

Also, ya might not want to go to Dwarf Fortress v34.11, just yet, if your a Dwart Therapist user.  No Dwarf Therapist for 34.11 has been published as of this evening.  On this PC, I'm running LNP 1.3, with Dwarf Fortress v34.10 and Dwarf Therapist v12, and Soundsense r34. 

Trick to getting LNP to recognize the latest DF, is to rename the subfolder \Dwarf Fortress and renaming the older version something else.  Buttons point and LNP extensions point to the folder that starts, \Dwarf Fortress and executes the Dwarf Fortress.exe within that folder.  I use Toady's naming for the older versions, \DF_34_05_win\ all the way up to \DF_34_09_win\ and then just elongate the one I want to use in LNP to read \Dwarf Fortress_34_10_win\ and LNP's Play Now button finds it. 

I've had issues with the init editor loading and wiping my migration list entry, as the latest version of LNP, doesn't come with that feature, not sure how to get around that, so I just avoid clicking init editor.  Other than that, its been working great.  I've just finished nipping and tucking my utility folder.  Got the exclusions in there and now it reads these latest utils without the clutter.  Knutor
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: MaximumZero on June 07, 2012, 12:05:49 am
Also, ya might not want to go to Dwarf Fortress v34.11, just yet, if your a Dwart Therapist user.  No Dwarf Therapist for 34.11 has been published as of this evening.
Here's DT for .11 (http://dffd.wimbli.com/file.php?id=6064). It was posted on the 5th.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: San-A on June 07, 2012, 03:39:23 am
Any news from a new LNP release?
The last one was at "Last Edit: April 01, 2012", I don't know what happened to Lucas. Hope nothing bad.

Thanks Slaytanik for the upload.
It's an exam period. We should hear from him soon hopefully.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: LucasUP on June 07, 2012, 02:44:23 pm
Hey guys. I'm still alive. My interests just aren't quite as structured around DF these days, and I have plenty of distractions.
Anyways, I'm going to start work on a pack for real, starting NOW. You'll see it done and uploaded later tonight or tomorrow.

I was going to do a GUI update to remove/change some buttons, but that may have to wait (or maybe I will take a couple more hours to do that).
If I remember, I should at least remove the Economy button and the Exotics button, right?

EDIT: Also thanks Slaytanic for doing temporary updates. If you were curious about the keybindings, I do say what they change at the bottom of the DFFD download page and the README files. I usually just manually make the changes in game or in a notepad program.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: LucasUP on June 07, 2012, 04:21:42 pm
Yes. It's true.
Lazy Newb Pack [0.34.11][V13] Released
Spoiler (click to show/hide)

Mayday and DFHack aren't updated yet, will be added in next version once they are available.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: daveralph1234 on June 07, 2012, 04:27:26 pm
Mayday and DFHack aren't updated yet, will be added in next version once they are available.

DFHack works with .11 if you use the symbols.xml file slaytanic mentioned. I've been using it and no problems so far. (tested prospecter, reveal and workflow, all working)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: San-A on June 07, 2012, 04:28:07 pm
Great  :D
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Isher on June 07, 2012, 06:25:58 pm
For soundsense you will want to replace the autoUpdateURL element in configuration.xml with this:

<autoUpdateURL path="http://www.armedassault.info/_hosted/soundsense/au"/>

Otherwise your updates will take forever.

As posted by zwei on page 51 of the soundsense thread.

(EDIT)
Apparently that site is missing rdriftwood- hey di lee hi

Original: <autoUpdateURL path="http://df.zweistein.cz/soundsense/soundpack" />

I switched back after downloading that file. More may be missing tho, I'll update this post when I'm done.

Also Missing: Frost Waltz (alternate)
radakan - moldan chase over (success)

That seems to be it.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: slaytanic on June 07, 2012, 08:13:20 pm
Hooray ! I was just getting started on a separate project so I am glad you are still around Lucas. Apparently a lot of people appreciate the newb pack ! Keep up the good work.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Xen0n on June 07, 2012, 09:06:18 pm
Apparently a lot of people appreciate the newb pack !

Understatement of the year.  I personally appreciate it with the overwhelming force of a thousand grateful nuns.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Cellmonk on June 07, 2012, 11:51:43 pm
YES! Lazy Newb Pack is alive! and updated! thank you!
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Trickman on June 08, 2012, 03:22:04 am
JESUS CHRIST FINALLY
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Sus on June 08, 2012, 07:46:25 am
YES! Lazy Newb Pack is alive! and updated! thank you!
Agreement.
Job management without theRapist is a major pain.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Intrinsic on June 08, 2012, 09:00:11 am
YES! Lazy Newb Pack is alive! and updated! thank you!
Agreement.
Job management without theRapist is a major pain.

You could of just downloaded it from the DT thread, it was working in 34.11 the day it came out.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: AustralianWinter on June 08, 2012, 09:37:48 am
Halleluhjah. This makes my Dwarf Fortress-playing so much more easy.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: LordBaal on June 08, 2012, 10:14:30 am
HELL YEAH!! Now I'm playing the most sweet, sweet DF game ever, with my world just the way I like it. I hope I can enjoy it long enough before the world activate!
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Argelle on June 08, 2012, 10:36:11 am
What this "world activate" you talking about? Maya end 12-12-2012 or dawrf in game event?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: daveralph1234 on June 08, 2012, 11:30:52 am
What this "world activate" you talking about? Maya end 12-12-2012 or dawrf in game event?

Toady just put it on the devlog
http://www.bay12games.com/dwarves/
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Kiberkiller on June 08, 2012, 11:31:07 am
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork used to do before it turned into a crappy mess of dumb features.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: daveralph1234 on June 08, 2012, 11:36:17 am
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork used to do before it turned into a crappy mess of dumb features.
I definatly second this.
But obviously they should all be optional modules.

I think they also had something for simplifying leather and stone types/ores
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Kiberkiller on June 08, 2012, 11:48:36 am
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork used to do before it turned into a crappy mess of dumb features.
I definatly second this.
But obviously they should all be optional modules.

I think they also had something for simplifying leather and stone types/ores

That would've been great. I've been using Masterwork for the sole reason of simplifying my game a touch (I really don't like stuff like "Small Giant Cat Leather Boots" or "You smash third right tooth with your left second finger", and I assume many others don't) but Masterwork have completely lost it now and it's much more convenient to use LNP for me now.

It would've been great if LNP features an option to simplify the game that way. I'm sure that many people would agree with me.
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: orius on June 08, 2012, 01:51:48 pm
I was going to do a GUI update to remove/change some buttons, but that may have to wait (or maybe I will take a couple more hours to do that).
If I remember, I should at least remove the Economy button and the Exotics button, right?

Yeah, since the econmoy never activates anyway, and the new training makes the Exotics button obsolete.  If you're going to add buttons, I'd suggest at least one that toggles which labors immigrants have activated when they first come to the fort.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: knutor on June 08, 2012, 02:12:47 pm
Thanks, Lucas. 
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Kestrel on June 08, 2012, 02:16:04 pm
<3
Title: Re: Lazy Newb Pack [0.34.07] [V12]
Post by: daveralph1234 on June 08, 2012, 05:16:20 pm
I was going to do a GUI update to remove/change some buttons, but that may have to wait (or maybe I will take a couple more hours to do that).
If I remember, I should at least remove the Economy button and the Exotics button, right?

Yeah, since the econmoy never activates anyway, and the new training makes the Exotics button obsolete.  If you're going to add buttons, I'd suggest at least one that toggles which labors immigrants have activated when they first come to the fort.
I must have variable ground tiles! (as an option, so as to disable them)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: TolyK on June 09, 2012, 03:04:00 am
Err.
Post suggestions on buttons to remove and to add. READ EVERYTHING THAT WAS SAID BEFORE to not double-post it.
Format:

Code: [Select]
[b]Suggestion[/b]
+ Varied ground tiles
+whatever
- Economy
- Exotics
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: San-A on June 09, 2012, 06:32:57 am
Shall we have an update with DFhack?  :-[
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Sus on June 09, 2012, 11:54:43 am
YES! Lazy Newb Pack is alive! and updated! thank you!
Agreement.
Job management without theRapist is a major pain.

You could of just downloaded it from the DT thread, it was working in 34.11 the day it came out.
Really? I kept getting "I don't know how to talk to this version of DF" error messages...
Maybe my DF install was corrupt somehow. ??? Oh well, removing old installs and setting up LNP from scratch, that ought to fix it.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Itsdavyjones on June 09, 2012, 12:29:30 pm
Finally, I though you were to lazy to work on lazy newb pack with all the updates that came out
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: CookieRaider on June 09, 2012, 03:19:51 pm
Is there any way that mayday's graphic set from 34.10 can be used with this?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: TolyK on June 09, 2012, 03:42:12 pm
It will be very broken, sorry.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Gatallorsith on June 09, 2012, 04:22:04 pm
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork does.
YES.
Please.
Can you do It, Lucas?

It could be another dedicated tab, labeled "optimization" or something similar. I can do a list of what masterworkDF does in that regard, if you want.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: knutor on June 09, 2012, 11:07:54 pm
Oh well, removing old installs and setting up LNP from scratch, that ought to fix it.
Fixed it on mine.  And this Therapist Lucas bundles rocks, it has the role tab, and the animal tab. 
*thumbs way up*  I also love sticking dwarfs in squads, via Therapist.  So, so much nicer than searching that unalphabatized list in the games military candidates menu.  Hoorah!  Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Darkerson on June 10, 2012, 02:13:10 am
Thanks for the continuing updates to the LNP! Keep up the good work!  8)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Kiberkiller on June 10, 2012, 04:16:51 am
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork does.
YES.
Please.
Can you do It, Lucas?

It could be another dedicated tab, labeled "optimization" or something similar. I can do a list of what masterworkDF does in that regard, if you want.

I cannot stress enough how amazing it would be for LNP to include this.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Tyman2007 on June 11, 2012, 04:25:43 am
ah wth I go to create a world and I press y and nothing happens. Don't do this to me LNP! You're my favorite thing to happen to DF since DF!
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Foffy123 on June 11, 2012, 01:36:55 pm
ah wth I go to create a world and I press y and nothing happens. Don't do this to me LNP! You're my favorite thing to happen to DF since DF!
Caps lock?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: JarinArenos on June 11, 2012, 04:12:55 pm
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork does.
I cannot stress enough how amazing it would be for LNP to include this.
This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Naros on June 12, 2012, 02:04:43 pm
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork does.
I cannot stress enough how amazing it would be for LNP to include this.
This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?

I see absolutely no reason for this.
This isn't Get Dwarf Fortress To Run On My Really Old PC Pack. :9

And I do see many reasons why it would be detrimental, the least of which is that it makes the game seem more simple than it really is, to the newbs.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: daveralph1234 on June 12, 2012, 02:14:37 pm
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork does.
I cannot stress enough how amazing it would be for LNP to include this.
This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?

I see absolutely no reason for this.
This isn't Get Dwarf Fortress To Run On My Really Old PC Pack. :9

And I do see many reasons why it would be detrimental, the least of which is that it makes the game seem more simple than it really is, to the newbs.
Hence the option to turn it off.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Gatallorsith on June 12, 2012, 03:57:53 pm
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork does.
I cannot stress enough how amazing it would be for LNP to include this.
This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?

I see absolutely no reason for this.
This isn't Get Dwarf Fortress To Run On My Really Old PC Pack. :9

And I do see many reasons why it would be detrimental, the least of which is that it makes the game seem more simple than it really is, to the newbs.
Don't be ridiculous.
First, It's *optional*. You don't want those features? Leave them like they are (off)
Second, the aforementioned changes (and may others) have nothing to do with the difficulty of the game.
Third, DF low fps are present in every PC (It all depends on what you have in your fortress)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: JarinArenos on June 12, 2012, 04:26:23 pm
At 140 dwarves and every FPS-improvement trick I know (admittedly not as many as I'd like), I'm chugging along at 40-50fps. Playable, sure, but that drops to 25 on sieges, which is less so.

I have an intel i5 (non-hyperthreaded, so no fake cores), and 6GB of ram. I think that should be about as ideal as you can get for DF without specialized equipment.

Though the single core thing hurts, even non-hyperthreaded. It's arguable that the game runs better on the aforementioned Really Old PC.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: slaytanic on June 12, 2012, 04:36:24 pm
I'm running it with a Phenom II X3 705e, with the 4th core unlocked and all cores OC'd to 3ghz....and I'm getting about the same performance as you mentioned. whats weird is I get about the same even with a 5 x 5 embark at least so far. One of my Ram sticks died though so I only have a 2 ghz stick. My fps drops to about 15 in some situations.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: zacen299 on June 12, 2012, 11:18:26 pm
Okay I don't understand what he means by go to soundpack update?
Edit: Never Mind I found it.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: TolyK on June 13, 2012, 12:44:04 am
I run on a toaster, and it keeps my OCD in check really.
And any mods and such will (hopefully) soon be easily add-able with the LNP.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: LordTumbles on June 13, 2012, 08:50:07 am
I dont know if you'll accept my suggestion but I have hope.

You have a mouse based variant... could you get a gamepad(controller) version working? :D
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Rose on June 13, 2012, 08:51:44 am
Joy2key.

also find a gamepad with two dozen or more buttons.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: LordTumbles on June 13, 2012, 09:09:26 am
Joy2key.

also find a gamepad with two dozen or more buttons.

it would have to be simplified of course.  A couple of menu's would have to change their function.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Acronum on June 13, 2012, 07:35:24 pm
when will stonesense be out for this new version?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Argelle on June 14, 2012, 12:34:13 am
My guess : soon. Stonesense is packed with DFHack, and Japa anounced a 34.11 version (http://www.bay12forums.com/smf/index.php?topic=91166.msg3372032#msg3372032) in a day or two.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Urist_McArathos on June 14, 2012, 10:49:25 pm
God, I cannot wait for DFHack to be back.  I forgot how nice vdig is; the other utilities I've realized, for the most part, I enjoy the challenge more without them, but it's so nice to hit magnetite and just designate the vein outright and let my miners go wild.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Rose on June 15, 2012, 11:39:02 am
My guess : soon. Stonesense is packed with DFHack, and Japa anounced a 34.11 version (http://www.bay12forums.com/smf/index.php?topic=91166.msg3372032#msg3372032) in a day or two.
I'm just gonna point out that I'm not actually a DFhack dev, so I don't know for sure, but I just know from hanging in the DFHack chatroom that things seemed to be going in a release-ish direction.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Ixoran on June 16, 2012, 07:24:33 pm
I dont know if you'll accept my suggestion but I have hope.

You have a mouse based variant... could you get a gamepad(controller) version working? :D

You could use xpadder presently to achieve this effect. It also supports filter buttons, so you could set the shoulder buttons to say change back and forth between multiple joypad button profiles.

I've done it to good effect on nethack and such, and tried it once or to with df, but for df you'd have to really think to get a nice and functional layout...
http://xpadder.com/ (http://xpadder.com/)

Joy2key.

also find a gamepad with two dozen or more buttons.
I've never had a good experience with joy2key, but you could use the Steel Batallion controller. :P
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: LordTumbles on June 18, 2012, 12:23:55 am

I've never had a good experience with joy2key, but you could use the Steel Batallion controller. :P


omg i miss dat controller <3
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: cainiao on June 18, 2012, 08:11:11 am
IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork does.
I cannot stress enough how amazing it would be for LNP to include this.
This would be amazing. Or barring that, maybe someone with a bit more DF-knowledge giving some tips on how to implement it myself, after setting other options in LNP?

I see absolutely no reason for this.
This isn't Get Dwarf Fortress To Run On My Really Old PC Pack. :9

And I do see many reasons why it would be detrimental, the least of which is that it makes the game seem more simple than it really is, to the newbs.
Try to melt your iron leggings/grantlets/high boots/low boots brought from merchants/gathered from goblinite in stock menu which are mixed with tons of other XXcarpsXX then.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Jacko13 on June 18, 2012, 10:14:34 am
My current fortress is experigncing siege and ambush faster than I can collect the goblinite and elf detritus (their civ is at war with mine on this world). Really harder keeping the FPS at decent levels despite running 50 plus dwarves full time collecting and magmafying. I would love anything that helped reduce this problem!
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: HatfieldCW on June 18, 2012, 09:37:20 pm
Try to melt your iron leggings/grantlets/high boots/low boots brought from merchants/gathered from goblinite in stock menu which are mixed with tons of other XXcarpsXX then.
When this becomes a problem for me, I hollow out a huge chamber and make it a stockpile that only accepts the goblinite, then have it use zero bins.  That way, I can just designate the whole pile for melting every so often and keep up the fires without spending hours tracking the goblinite down in lists.

As much as I love knowing that each sock has its own story and feelings, I never actually get around to assigning a squad standard-issue undergarments.  If there was a button I could push that would turn all the +large rope reed sock+ and XXllama wool shirtXX into -narrow cloth suit of clothes- and *silk suit of clothes*, I would probably push it.  I might even be okay making boots and gauntlets a single item, although that would hurt a bit in adventure mode.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: wuphonsreach on June 19, 2012, 12:02:27 pm
Has the new DFHack for 34.11 come out yet?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: TolyK on June 19, 2012, 12:18:16 pm
My "Lazy Mod Manager" is going pretty well so far. It would be helpful if I could find documentation on the whole hierarchy of the tokens rather than trying to figure it out myself (as I'm doing now). The wiki page has a bit, but not a lot.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: CatalystParadox on June 19, 2012, 07:58:01 pm
Has the new DFHack for 34.11 come out yet?

just a little while before you posted this, actually: http://www.bay12forums.com/smf/index.php?topic=91166.msg3385980#msg3385980
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Tirion on June 20, 2012, 09:32:12 am
I'm trying this once again, now that I graduated
Tirion has become an Engineer
after almost a year. Time to play vanilla dwarves, maybe with brainstem mod but not much else.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: knutor on June 20, 2012, 09:50:27 pm
Grats!  Welcome back. 

Ya might wanna get Dwarf Therapist.  Latest one allows us to add troops to squads, making it better than Toad's uncollated recruit list.  Big time saver, when ya need to fill in dead slots.  Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Xen0n on June 21, 2012, 11:28:35 am
I'm trying this once again, now that I graduated
Tirion has become an Engineer
after almost a year. Time to play vanilla dwarves, maybe with brainstem mod but not much else.

To add to what knutor said, there's also the Splinterz Dwarf Therapist (or are they the same thing now?  I'm not sure...) which lets you check attributes or sort by who is best suited for particular jobs.

If you're up for just vanilla, at least check out [Modest Mod](http://www.bay12forums.com/smf/index.php?topic=105871).  Without any of the optional modules installed, it's basically a patch that just fixes certain bugs/issues that seem to be typos / coding problems (like elephants starving to death faster than they can eat, or Elven diplomats no longer appearing etc.)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Tirion on June 22, 2012, 08:59:01 am
I'm trying this once again, now that I graduated
Tirion has become an Engineer
after almost a year. Time to play vanilla dwarves, maybe with brainstem mod but not much else.

To add to what knutor said, there's also the Splinterz Dwarf Therapist (or are they the same thing now?  I'm not sure...) which lets you check attributes or sort by who is best suited for particular jobs.

If you're up for just vanilla, at least check out [Modest Mod](http://www.bay12forums.com/smf/index.php?topic=105871).  Without any of the optional modules installed, it's basically a patch that just fixes certain bugs/issues that seem to be typos / coding problems (like elephants starving to death faster than they can eat, or Elven diplomats no longer appearing etc.)

I used to play genesis in the meantime, but now I say vanilla is harder. Also, more bugged- for whatever reason letters are disappearing in ones and twos in my units, combat reports and manager screen. Any idea why, and how I fix it?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: knutor on June 22, 2012, 09:22:42 am
Accent Removal?  Are they missing or just garbled strange characters? 

http://dwarffortresswiki.org/index.php/Utility:Accent_Removal

If they are missing, sounds like maybe the keybinds for mining or one of the other newer features are not linked, in the keybinds.  Scrolling up some, in this thread there are some fixes for that.  Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Laurin on June 22, 2012, 09:43:54 am
I have the same symptom (hopefully curable ;)).
Has nothing to do with accents, just normal letters disappearing here and there e.g., where is the missing "st" of my +goose egg roast+ ?

(http://www.seoman-mondkalb.org/jpg/df/missing_letters.png)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Argelle on June 22, 2012, 09:47:50 am
Letters disappearing is due to TrueType, you may want to switch temporally to (ugly) normal text with F12, or attempts the zoom in/zoom out manipulation to cure it (or not). It's a known bug without yet solution.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Laurin on June 22, 2012, 09:51:16 am
Ok, thanks for the info.

It's not that dramatic anyway.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: AVE on June 23, 2012, 02:54:34 am
DFHack for 0.34.11 released! Time to update, finally!
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Naros on June 23, 2012, 08:07:08 pm
^ this!

Damn, I've really turned into a lazy noob, haven't I? :D

<3
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: goqe on June 26, 2012, 06:08:31 am
For some bizarre reason LNP won't start up on my PC.
I'm running Windows XP SP3 and have .net Framework installed so i really can't see the problem.
It just loads for a moment and then nothing.
Anybody got a solution ?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: DeamonBlaze on June 26, 2012, 10:37:33 am
dfhack is updated.... when will it get back in LNP ??  :'(
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: TolyK on June 26, 2012, 10:55:11 am
For some bizarre reason LNP won't start up on my PC.
I'm running Windows XP SP3 and have .net Framework installed so i really can't see the problem.
It just loads for a moment and then nothing.
Anybody got a solution ?
Are you sure you have .NET 3.5? You need it exactly, even 4 won't work...

dfhack is updated.... when will it get back in LNP ??  :'(
I don't typically pack everything, so I feel pretty uncomfortable adding the stuff in. DFhack is a special case in adding, since afaik you don't just "add an .exe"...
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: knutor on June 26, 2012, 11:57:09 am
Anybody got a solution ?
Sounds to me like your executing the game from within the zip file, without unpacking/ extracting the files to your hard drive.  Whats the path to LazyNewbPack.exe, heres mine;
C:\Program Files\LazyNewbPack\LazyNewbPack.exe
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: crazyjoe on June 27, 2012, 10:41:54 pm
I hope that some one might be able to help me. I greatly enjoy using lazynewb. I has made playing DF more  enjoyable if not easier to play. But this is my problem. My eyesight is going bad so I was hoping that some one might now of a graphic pack that is bigger and easier to see. I like using Phoebus and Ironhand. but the 16X16 is just getting to hard to see  now. I hope that maybe some one could adapt one of those two to something a bit bigger.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Rose on June 27, 2012, 10:44:35 pm
Unfortunately, there's a limit to how big the tiles in DF can be because there's a minimum number of them that DF is willing to pack into the screen. That said, you can use the mouse wheel to zoom in until you reach the max.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: crazyjoe on June 27, 2012, 11:37:26 pm
already have done that and it is not enough. :(
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: knutor on June 28, 2012, 12:04:22 am
My eyesight is going bad so I was hoping that some one might now of a graphic pack that is bigger and easier to see.
That's the boat, I am in.  I tried most of the large graphic tilesets in the WIKI repository.
http://dwarffortresswiki.org/index.php/Tileset_repository

My eyesight isn't so good.  TTF gives me a real problem.  Good luck.  Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Rose on June 28, 2012, 12:23:26 am
This could work. (http://ynea.futureware.at/cgi-bin/index.pl)

It'll allow you to have your virtual screen size, and thus DF, larger than normal.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: wuphonsreach on June 28, 2012, 10:11:52 am
Off-topic, but one trick with aging eyes is to make sure to buy displays with bigger pixels.  A 27-28" display with 1920x1080 pixels has a pixel size of about 0.31mm for $260-$350.  That's a lot larger then the older 0.22-0.25mm pixels of the smaller displays.

You can even go with displays designed for TVs, those typically have pixel sizes in the 0.45-0.85mm range.  But you're going to be looking at display sizes of 32-36" for a 1080p panel and cost will be about $450-$600.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: knutor on June 28, 2012, 11:58:26 am
I've went to ASCII, and Guybrush's 16x16.  I'd use 20x20, if I could get that resolution to work.

@wuphonsreach, great advice.  Worth taking to the bank.  I would sooner go the route of buying a new monitor than putting trifocals in these lenses.  Wish my health provider would cover a larger monitor expense, like they do glasses. 

@Japa, thanx!  That tip, right there, made me look up how to link two monitors and use both at same time to increase size of my desktop.  I used to backup an engineer's system on a Temp to Fire job.  And he had this really nice panoramic display, which spread across three monitors.  I wonder if that is how Toady plays. 

DF could be really intersting spread across more than one monitor or projected onto a flat white ceiling.  Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: crazyjoe on June 28, 2012, 02:23:31 pm
Japa. I will take a look at what you posted. as for the other suggestions. not possible. I do not have the money to buy a new monitor. Hell I can not even go the the eye doctor to get new glasses. IF I had the money to buy a new monitor, I would have to use the money to go to the eye doctor  and get new glasses. and for me the glasses would be 2/3s the cost of a new screen. The reason why my glasses cost so much is that I can not have them made out of anything other than glass. and I am already wearing bifocals. :(
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: orius on June 28, 2012, 03:03:09 pm
This could work. (http://ynea.futureware.at/cgi-bin/index.pl)

It'll allow you to have your virtual screen size, and thus DF, larger than normal.


Ohhh, I'll have to take a look at this and not just for DF.  Stupid 1024x600 resolution on netbooks can get really really really annoying at times.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: knutor on June 28, 2012, 07:40:19 pm
Start Menu>Search for "magnify" <enter>

Change zoom, and dock position.  It's part of Microsoft ease of access tools, and in most of their OS.  I use it to get a closer look at camgirls.. Ooops!  Did I just say that?  *blush* Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: JoystickHero on July 03, 2012, 12:23:43 pm
There's a typo in the LNP Executable. Specifically, the mouse-over text for Aquifers.

"Oh, they just output infinite water and flood you're entire fort."
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: TolyK on July 03, 2012, 12:50:37 pm
It's one of the numerous jokes and puns.
It'll probably be fixed soon, since it seems to annoy a lot of folks.  :-\
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Rose on July 03, 2012, 12:51:02 pm
You don't understand.

You are the entire fort.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: funnyruler on July 03, 2012, 01:47:30 pm
I'm not really sure whether this bug happens because of this package, since I started using this right when I got into adventurer mode.

Anyway, whenever my adventure mode session lasts longer than 15 minutes, letters will start disappearing seemingly at random. They don't flicker, and it's kind of annoying to read about whatever might be happening. Has anyone experienced this, or has this been solved already?
I'm using the latest pack, with Phoebus' Tileset.

Edit:
(http://img706.imageshack.us/img706/2843/dfdisappear.png)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Laurin on July 03, 2012, 02:13:10 pm
This happens in fortress mode also. The current workaround is F12 (toggles true type).
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: funnyruler on July 03, 2012, 02:16:56 pm
Ah, F12 fixes it indeed. You have my thanks :)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: LucasUP on July 06, 2012, 07:08:35 pm
So I was going to go do an update now that DFHack is out, but I was honestly expecting updates for like.... more things by now. So I'll probably hold off for now.
Really, those who really want DFHack, you just need to download it from the thread (http://www.bay12forums.com/smf/index.php?topic=91166.0)
Just extract the files into the Dwarf Fortress folder (say YES to overwrite any files)

And yes. Maybe one day the GUI buttons will change and also have useful tooltips.

All your're entire fort are belong to you.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Gatallorsith on July 09, 2012, 04:09:34 pm
Lucas, can you give an answer to this pls?

http://www.bay12forums.com/smf/index.php?topic=59026.msg3358952#msg3358952

Thanks.
I'm sure many many users would like it.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: LucasUP on July 09, 2012, 06:52:42 pm
Lucas, can you give an answer to this pls?
http://www.bay12forums.com/smf/index.php?topic=59026.msg3358952#msg3358952

While Its not a bad idea, I feel like it would require quite a bit more work for me then I'd be willing to dedicate, and It would take me some time to figure out how to even do as well. I'll play with the idea but I don't think its likely unless someone else does the work.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: TolyK on July 10, 2012, 01:00:24 am
I'm working on something that will help with that. :P

Basically, you would just "install" a modpack... >.>
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Gatallorsith on July 17, 2012, 07:27:33 pm
I'm working on something that will help with that. :P

Basically, you would just "install" a modpack... >.>
That's just wonderful, keep us updated if you can.
Since It's related to the Lazy pack you can probably post here too ;)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: ptb_ptb on July 20, 2012, 05:48:01 am
That's just wonderful, keep us updated if you can.
Since It's related to the Lazy pack you can probably post here too ;)

I gave Masterwork a try for its FPS increasing claims. However I found that I'm not ready for all the new !!FUN!! as I still have enough trouble getting started with the original version.  A reduction in non-essential items and varieties of things would be nice to try out.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Gatallorsith on July 20, 2012, 11:13:46 am
That's just wonderful, keep us updated if you can.
Since It's related to the Lazy pack you can probably post here too ;)

I gave Masterwork a try for its FPS increasing claims. However I found that I'm not ready for all the new !!FUN!! as I still have enough trouble getting started with the original version.  A reduction in non-essential items and varieties of things would be nice to try out.
That's what we're taking about. "Optimisation" modifications only.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: NYDwarf on July 20, 2012, 12:12:19 pm
I'm working on something that will help with that. :P

Basically, you would just "install" a modpack... >.>

After getting frustrated with the Mac version, I decided to just run the game in Parallels. It runs well in that, but uses about 50% more CPU than it used to and causes the laptop to run hotter. I installed 0.34.11 and DFHack and the improved Dwarf Therapist (the v16 with the extras, don't remember what it is called) manually and it works.

However, I'm excited to use this Lazy Newb pack instead once it comes with DFHack as I'd love to try some of the other things that are included, and being able to try a few of these interesting, popular mods sounds good too!

Thanks...
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Laurin on July 22, 2012, 02:14:45 am
I am sick of vampires.  >:(
Please try to find a solution to turn them off with the LNP GUI.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: celebrinborn on July 22, 2012, 04:20:18 pm
Dwarf fortress's GUI actually already has a way to disable them. You have to do so in world gen
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: quitzy on July 22, 2012, 05:08:28 pm
where the hell can i download this pack?
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Laurin on July 23, 2012, 02:00:02 am
where the hell can i download this pack?

Follow the yellow bricked links on side one of this thread to DFFD or Mediafire ...
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: WCG on July 23, 2012, 10:20:04 am
I am sick of vampires.  >:(

I found an in-game, role-playing way to make vampires no problem at all.

I waited until we got our first few vampire kills (although that's not necessary - if there are vampires in the world, obviously dwarves are going to be worried about the possibility). My dwarves got together and discussed the situation, despite the fact that their (vampire) mayor tried to dissuade them. :)

Here's the deal: The original seven dwarves are confident in each other, because they're not strangers. So any vampires will have to come as migrants. But vampires won't have families. They might have had families, but vampires are monsters. They won't have families any longer.

So any migrant who comes without a family, or who doesn't have relatives in my fortress already, is immediately suspect. The very young are given a pass, since it's considered unlikely that they'd be vampires. (If we started getting more deaths, that would change, of course.)

But any others (usually only two or three per migrant wave) are locked up. If they start exhibiting clear signs of hunger or thirst, they're released with our apologies. The others - vampires - remain locked up, perfectly healthy without eating or drinking anything for years.

As I say, this is a role-playing way to do it. And it's very easy to implement in-game, too. I put a bed in a cell and make that the suspected vampire's bedroom. I also make it a burrow and restrict the dwarf to it. When the dwarf enters the room, I lock the door behind him. Even vampires can't open locked doors. (You can, if you want, build a wall to enclose the cell even more securely, once you identify a vampire.)

I check each migrant wave. Sometimes there aren't any lone dwarves. Often, they all have living family connections (just claiming a family elsewhere won't do). Other times, there might be as many as three who arouse our suspicion. But they go to their cells just fine (especially if they don't have any work duties assigned), and after that, it's just a matter of checking on them occasionally.

Isn't this how dwarves would do it? It seems perfectly reasonable to me. And I haven't had the slightest problem with vampires since. (Note that I had three show up in one of the first migrant waves, so my dwarves have reason to worry!)
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Laurin on July 23, 2012, 11:52:41 am
Yes, there are ways to identify vampires. But the roleplaying way takes some time. Time I often spend whith other things considering two migrant waves with about 30 new citizens.
That is stress enough in my world. ^^
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Geros on July 24, 2012, 05:20:43 am
Hi guys, I am having some issues with this pack. Namely some parts of the menu are missing. Since I can't explain so well I'll post a screenshoot - http://i47.tinypic.com/30a9tmg.jpg  And when I am looking through dwarf jobs, trader list etc..

oh, and I have trouble makeing that wall in the bottom left corner, Does someone know how can I fix it. I am new and learning through 4Deman tutorials on youtube :) , and I don't hear dwarves talking like on his videos :/

Is it an issue in this pack only or is it me? :/
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Laurin on July 24, 2012, 05:32:20 am
The text issue can be "fixed" by pressing F12 (toggles truetype).

Walls can obviously be tricky sometimes, there are some threads around regarding the matter and also some tips over at the wiki:
http://dwarffortresswiki.org/index.php/DF2012:How_do_I_construct_a_wall_from_a_particular_direction
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Geros on July 24, 2012, 06:27:23 am
Thanks
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: WCG on July 24, 2012, 11:16:38 am
Yes, there are ways to identify vampires. But the roleplaying way takes some time.

Ah, yes. I play the game for the roleplaying, myself, so I didn't think of that. (And that's why I want a logical, role-playing way to identify vampires.) But obviously, not everyone plays the same way or for the same reason. No problem, but I guess my solution won't help you.
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Geros on July 27, 2012, 02:03:00 pm
I got 1 problem that happens every 2nd winter. Can someone explain what am I doing wrong, basically every 2nd winter my well brakes and my dwarfs kill each other cause they can't drink :/

I hope that problem can be seen in these images and can be fixed?
Please help this is my best build yet >__<

Spoiler (click to show/hide)

Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: HiEv on July 27, 2012, 03:01:58 pm
I got 1 problem that happens every 2nd winter. Can someone explain what am I doing wrong, basically every 2nd winter my well brakes and my dwarfs kill each other cause they can't drink :/

I hope that problem can be seen in these images and can be fixed?

Well, the first thing you're doing wrong is asking a question in an unrelated thread in the wrong forum.  You should start your own thread in the DF Gameplay Questions (http://www.bay12forums.com/smf/index.php?board=7.0) forums, rather than hijacking someone else's thread.  Also, the word is "breaks", not "brakes".  "Brakes" are the things that stop your car.

As for your well, it's freezing, and when water freezes in a well it causes it to disassemble.  Read the Well (http://dwarffortresswiki.org/index.php/Well) entry at the Dwarf Fortress wiki where it explains this and tells you how to prevent it.

In any case, your dwarves should be drinking alcohol normally instead of water.  Unless you have dwarves in the hospital or are filling a pond, you shouldn't need a well very often.  Make sure you're brewing enough drinks.

Finally, starting with v0.34.08, traps now block traders, so those traps at your entrance will block trade caravans from reaching your trade depot (unless you have another route that's outside of your screenshot).
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Laurin on July 28, 2012, 01:52:20 am
Traps don't block caravans, only their wagons. You still get caravans, but with fewer stuff.

You can use water from the river for your well if you channel it into your fortress, once it is inside (and below the surface) it won't freeze anymore. You could also use a filled pond inside (via bucket brigade).

But the most serious issue is already mentioned by HiEv: Your dwarves need alcohol. Brew, brew, brew!
No healthy dwarf should drink water, they get unhappy and won't work as good as with an ample supply of various drinks.



Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Spleenling on July 31, 2012, 08:24:56 pm
Will not run I get these error message one after the other
Both Read file errors Looking for Init.txt and d_init.txt
In the Dwarf Fortress files i looked where it said they shuld be and they were there
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Weirdsound on August 05, 2012, 05:42:07 pm
Hey. Big fan of the LNP here with a quick suggestion.

Could you include the parameters for a Lazy Newb World that is also suitable for adventure mode? Maintain the same frequency of minerals and volcanoes, but increase the size and history length? I know next to nothing about genning worlds myself, but I'm sure that some other things like number of sites and civilizations may have to be tweaked as well to make the world ideal for adventurers.

Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: brainfreez on August 05, 2012, 06:39:42 pm
Hey , lazy newb pack creator ! you should add the DFhak in the pack .
Title: Re: Lazy Newb Pack [0.34.11] [V13] Finally!
Post by: Weirdsound on August 05, 2012, 06:41:18 pm
Hey , lazy newb       pack creator ! you should add the DFhak in the pack .

It has been there in past versions. I think it is a problem on DFhack's end, not a Lazy Newb Pack issue.
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: LucasUP on August 05, 2012, 11:01:20 pm
Here's a small update for those who wanted a DFHack version again!

Version 14 Released:
-Split back into regular/advanced versions!
-Update: SoundSense r35
-Added: DFHack 0.34.11 r1 (Advanced only)
-Quickfort utilities moved to Advanced only


EDIT:
No, the reason DFHack wasn't included earlier was because it didn't seem worth it to update to a whole new pack just for DFHack, since it was easy to just install DFHack onto the old pack, and nothing much else has been updated since then. I've gone and done it finally for you lazy lazites though!

Could you include the parameters for a Lazy Newb World that is also suitable for adventure mode? Maintain the same frequency of minerals and volcanoes, but increase the size and history length? I know next to nothing about genning worlds myself, but I'm sure that some other things like number of sites and civilizations may have to be tweaked as well to make the world ideal for adventurers.
You're one of the first people to comment on the Lazy Newb World so thanks!! I'm really out of the loop when it comes to worldgen changes, and I don't play adventure mode, but maybe I'll look into it. If you or someone can give me more concrete ideas/values i'll implement them, but I'm scared I'd screw things up if I punch in whatever I think will work.

Will not run I get these error message one after the other
Both Read file errors Looking for Init.txt and d_init.txt
In the Dwarf Fortress files i looked where it said they shuld be and they were there
Did you extract the .zip folder? If you're trying to play the game from the .zip it wont work. Or else you've put everything into a windows system/protected folder.
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: Terra_Inc on August 06, 2012, 05:36:12 am
Thanks man, I appreciate your efforts. I'm neither lazy nor a noob, but nevertheless a fan of the LNP. ;)
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: LucasUP on August 06, 2012, 11:32:48 pm
Holy SHIT!! I actually went and changed the GUI!

I don't have time to put it in a new pack today, but you guys can download the new version here to test it out!
Just overwrite the old .exe with this one. Give me feedback and make sure it works please!
Any other suggestions or things I forgot?

DOWNLOAD THE NEW GUI HERE
This is ONLY a new GUI, not in a whole pack yet


Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: orius on August 07, 2012, 06:37:31 am
I'm going to miss "A vile force of !!FUN!! has arrived".

The Aquifer button looks lonely now.  Maybe a button to remove grazer tags instead of the old exotics button since some aspects of grazing are bugged?

Otherwise looks good.
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: brainfreez on August 07, 2012, 09:46:52 am
i think removing grazing would be cheating , the grazing should be removed only to creatures with bugged grazing .
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: LucasUP on August 07, 2012, 10:07:25 pm
i think removing grazing would be cheating , the grazing should be removed only to creatures with bugged grazing .

Technically so is removing Aquifers, Invaders, Temperature, etc (and so was Exotics). I'm fine with some "cheaty" options if they have good reason (and they are OPTIONAL).
But I don't really know whats bugged with grazer tags. Is it really just specific creatures, or isn't it that pretty much all grazers just eat up grass at a ridiculous rate at the moment?
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: orius on August 08, 2012, 12:01:31 am
It's that some require too much grass to survive and they end up starving.  Also, pandas will only eat bamboo, so if there's none on the map they starve.  And some people just hate the micromanagement.
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: wuphonsreach on August 08, 2012, 10:49:09 am
Pandas, I think should be left as-is.  If dwarves could feed livestock, then I'd say it would be acceptable to mod in a panda fix where you could grow bamboo in above-ground farm plots.  Or have an optional panda-fix which turns off their grazer tag, but default it to "off".

The larger grazers, which starve, even in a decent sized pasture - I don't think it would be out of line to adjust their needs downward until they no longer starve.  According to the pasture page on the wiki, it's only Elephants / Rhinos who constantly starve because they have a graze value <= 20.  So a value of 24 should be enough for them (or adjust all grazers of <= 60 to be =60 if you want to be *very* newbie friendly).
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: brainfreez on August 08, 2012, 11:51:42 am
yea , i was meaning , why to remove all grazers if only 2 of them are bugged ?
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: Spleenling on August 08, 2012, 10:08:40 pm
Can i have some help i downloaded the latest version and when i try to lancuh it i get a message saying the Dada/Init Folder(in Dwarf Fortress Folders) is missing init.text and d_init.text, But i go there and they are there.
Can anyone Help?

Edit: more detial On missing files
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: Weirdsound on August 09, 2012, 01:51:49 am
You're one of the first people to comment on the Lazy Newb World so thanks!! I'm really out of the loop when it comes to worldgen changes, and I don't play adventure mode, but maybe I'll look into it. If you or someone can give me more concrete ideas/values i'll implement them, but I'm scared I'd screw things up if I punch in whatever I think will work.

Well I only ever mess with the sliders on the basic worldgen screen, or go to advance to hit the Lazy Newb World button. Don't be afraid of failure though. Just throw the word *Beta* or *Unstable* Into the name of your adventure friendly lazy newb world setting, and keep the old setting as an option for people who don't want to be your test subjects or wait however long a world with proper size and history takes to gen.

On a somewhat related side note, has anybody noticed fewer vampires in their lazy newb world? I haven't gotten a single one in several forts. I'm thinking it has to do with a shorter history giving vamp curses less time to get started and spread.



Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: Laurin on August 09, 2012, 01:59:40 am
Can i have some help i downloaded the latest version and when i try to lancuh it i get a message saying the Dada/Init Folder(in Dwarf Fortress Folders) is missing init.text and d_init.text, But i go there and they are there.
Can anyone Help?

Edit: more detial On missing files

Have you unzipped the package including all subfolders? Sounds like you are trying to start from within the zipped package.
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: orius on August 09, 2012, 05:45:45 am
If removing grazer tags entirely seems to easy, an alternative would be to simply give them all the same grazer value as sheep.
Title: Re: Lazy Newb Pack [0.34.11] [V14] Now With DFHack!
Post by: brainfreez on August 09, 2012, 08:40:29 am
or just make the gazer value for elephants and others surviveable .
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: LucasUP on August 12, 2012, 11:58:57 am
[0.34.11] [V15] Released
Now with Lazy Newb Pack GUI V1.5
Spoiler (click to show/hide)


Sorry guys, I didn't get around to the grazer tag thing. It just seems too much of a version-specific bug at the moment.
Also, while toggling grazing on/off completely is easy for me to program, doing specific creatures/values is wayyyy harder.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: CLA on August 12, 2012, 07:30:48 pm
Someone asked me this a while back, and I forgot to ask here: Would you consider adding my graphic pack (http://www.bay12forums.com/smf/index.php?topic=105376.0) to the LNP?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Xen0n on August 14, 2012, 01:16:37 pm
As to the whole grazer issue, perhaps have a button that toggles between vanilla grazer values, and the values used in Modest Mod (http://www.bay12forums.com/smf/index.php?topic=105871)?  I don't know how easy it would be to just copy and past the part of the mod that changes the grazer values from Modest Mod, but I believe it's pretty reasonable in the way it makes all animals feasible to feed and keep alive.

Also, looking forward to trying out the new version/GUI!  Great work!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: RabblerouserGT on August 16, 2012, 08:36:13 am
Daaaw. I miss the old tooltips already.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: RabblerouserGT on August 16, 2012, 11:52:14 am
I don't quite get the Starting Labors buttons. What's it do, exactly?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: LucasUP on August 16, 2012, 07:54:41 pm
I don't quite get the Starting Labors buttons. What's it do, exactly?

I haven't done a lot of playing with it, but my understanding, is that it controls what labours are enabled by default, for both your starting dwarves, and for migrants.
With the SKILLS option, if you have a dwarf who has some skill in Mining, their mining labour will be enabled by default. If they also know a bit about woodburning, that will also be enabled.
My guess with BY_UNIT_TYPE, is if a dwarf is defined as a "Miner", then mining will be enabled, but it will probably ignore any secondary/unrelvant skills.
NONE means that you have to manually enable any and all labours for all your dwarves.

How could I explain this better in the tooltip?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: RabblerouserGT on August 17, 2012, 05:38:33 am
all labours for all your dwarves.

How could I explain this better in the tooltip?
I get it now. I guess the tooltip does explain it rather well, still might stump some guys.


New question, though. What exactly are the new keybinds on LNP? I'm thinking about toying with them, seeing if they're less cumbersome than the normal keybinds, but would be nice to have a reference to look at.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: LucasUP on August 17, 2012, 09:26:38 am
New question, though. What exactly are the new keybinds on LNP? I'm thinking about toying with them, seeing if they're less cumbersome than the normal keybinds, but would be nice to have a reference to look at.
This is how I know you haven't read the Lazy Newb Pack.txt readme file, because there's a description of them there  :D
But please! Tell me how you like them. They haven't really changed over the lifetime of this pack, but I certainly find them less cumbersome.

Quote from: Lazy Newb Pack.txt
ALTERNATE KEYBINDINGS
--------------------------------------
"LazyNewb" Keybindings:

UP Z Level:              "," or "<"
DOWN Z Level:            "." or ">"
Menu Select UP:          "-"
Menu Select DOWN:        "="
Menu Select PAGE UP:     "_" (shift + "-")
Menu Select PAGE DOWN:   "+" (shift + "=")
One-Step:                "/"
Zoom In:                 "]" (and mouse-wheel)
Zoom Out:                "[" (and mouse-wheel)
------------------------------------
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: knutor on August 17, 2012, 03:36:06 pm
I don't quite get the Starting Labors buttons. What's it do, exactly?
How could I explain this better in the tooltip?

That's the best explanation I have read for it, LucasUP.  Here is maybe a shortened version of what ya said, up there.

SKILLS - All Skills On
BY UNIT TYPE - Only Highest Skills On
NONE - All Skills Off

It doesn't appear to change what they bring along as gear.  I'm getting picks(miners), armor & quivers(ambushers) and axes(lumberjacks), regardless of this setting.  Kinda wish it would turn off their gear, as I end up just melting it down, to make new items.  To improve wealth. 

I recommend playing with NONE.  It's a great way to play with Splinterz modified version of Therapist, which includes Roles.  Many of the migrants come with poorly assigned skill sets, for their attributes.  Especially the low disease resistant military types.  Or the fisherdwarfs, that do nothing in fishless regions, but gain Agility doing nothing.  They reRole into wonderful FAST haulers. 

Knutor *crosses fingers* and hopes for more Role options by Splinterz.  Take care, Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: GoombaGeek on August 17, 2012, 03:40:15 pm
Could you please include one of my ASCII (http://www.bay12forums.com/smf/index.php?topic=114070.0) sets? Someone said "LNP doesn't have enough good plain ASCII tilesets" and suggested I suggest that you include this :I It's 16x16, it's hand-drawn so it makes DF look like a big ol' doodle and I think it's nifty.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: RabblerouserGT on August 19, 2012, 10:48:09 am
I believe Lucas said he'd get around to ASCII tilesets when (or if) he gets to revamping that tab in the LNP GUI.
Something about how having separate colors schemes for one tileset can make it a bit tougher.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: GoombaGeek on August 19, 2012, 10:49:07 am
I believe Lucas said he'd get around to ASCII tilesets when (or if) he gets to revamping that tab in the LNP GUI.
Something about how having separate colors schemes for one tileset can make it a bit tougher.
Luckily, it doesn't have a specfic colourset.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: TxJBxT on August 20, 2012, 03:39:45 pm
I haven't updated my LNP in a little while so I just updated it. I noticed there is no exotic animals on the GUI anymore. Does that mean that you can tame all animals by default now? Or do I have to revert to an older version to tame exotics?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: daveralph1234 on August 20, 2012, 04:49:11 pm
I haven't updated my LNP in a little while so I just updated it. I noticed there is no exotic animals on the GUI anymore. Does that mean that you can tame all animals by default now? Or do I have to revert to an older version to tame exotics?
Exotic creature no longer exist. Toady did an animal tameing rewrite, now all animals just have different difficulties (sucess probability based on skill) to tame.
http://dwarffortresswiki.org/index.php/DF2012:Animal_trainer (http://dwarffortresswiki.org/index.php/DF2012:Animal_trainer)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Shiv on August 24, 2012, 08:35:52 pm
Anyone know how to get animal training to work in the newest LNP pack?   Seems there's no keybind assigned and none in the in-game menu.  Haven't tried through the text files yet but I assume if it's missing in game, there's not the value in the ini either, so I wouldn't know what to add in. 

Nevermind I figured it out.  Just put these lines in your interface.txt file:
Quote
[BIND:HOTKEY_KENNEL_TRAIN_HUNT:REPEAT_NOT]
[KEY:h]
[BIND:HOTKEY_KENNEL_CATCH_VERMIN:REPEAT_NOT]
[KEY:a]
[BIND:HOTKEY_KENNEL_TAME_VERMIN:REPEAT_NOT]
[KEY:t]
[BIND:HOTKEY_KENNEL_TAME_UNIT:REPEAT_NOT]
[KEY:m]
[BIND:HOTKEY_KENNEL_TRAIN_WAR:REPEAT_NOT]
[KEY:w]
[BIND:ANIMAL_SELECT_TRAINER:REPEAT_NOT]
[KEY:t]
[BIND:ANIMAL_WAR_TRAINING:REPEAT_NOT]
[KEY:w]
[BIND:ANIMAL_HUNTING_TRAINING:REPEAT_NOT]
[KEY:h]
[BIND:CIVZONE_ANIMAL_TRAINING:REPEAT_NOT]
[KEY:t]
I think only the last four key bindings are the important ones though but I added them all and it works now.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Nagidal on August 25, 2012, 04:00:02 am
Should Lucas consider adding an ASCII tileset, I'm humbly offering my own (http://www.bay12forums.com/smf/index.php?topic=101657). People seem to like how true it is to the original one, yet it's square and big (24x24).
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: wuphonsreach on August 25, 2012, 06:01:24 am
Should Lucas consider adding an ASCII tileset, I'm humbly offering my own (http://www.bay12forums.com/smf/index.php?topic=101657). People seem to like how true it is to the original one, yet it's square and big (24x24).

That looks nice.  I wouldn't mind seeing that in the LNP.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Katan Alebread on August 27, 2012, 12:30:55 pm
It seems that the blueprints for Quickfort have been chopped out of the latest releases? I searched through this thread but did not see any mention of when or why this was done.

Comparing LNP Advanced V15 to LNP V9.2 it seems a whole bunch of things are missing, including:
caramel's circular bedroom plan.csv
Circle Pack
fractal room-dig.csv
Jurph's Fractal and Modular Expansion Pack
Large Diagonal Hallways
Modular
raynard_square-dig.csv
templates
WikiBedrooms

I think these things should still be included. Could someone tell me why they were removed?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: LucasUP on August 27, 2012, 07:25:14 pm
Yeah I've already talked about ASCII tilesets, most of it is just an issue of mataining a bunch of sets, another part is that I'd like to implement more tileset options in the GUI.

It seems that the blueprints for Quickfort have been chopped out of the latest releases?

This wasn't done intentionally.  It's just something I never think about when I make a pack, and I guess I assumed most of that stuff was included by default in the Quickfort download these days, although it isn't. It might also be an issue of Quickfort 2.0 having a different schematic format to 1.0, although maybe 1.0 stuff still works? I forget where those files can be downloaded, but I'll look for them and try to remember to re-pack them next time.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Katan Alebread on August 28, 2012, 12:20:47 pm
It seems that the blueprints for Quickfort have been chopped out of the latest releases?

This wasn't done intentionally.  It's just something I never think about when I make a pack, and I guess I assumed most of that stuff was included by default in the Quickfort download these days, although it isn't. It might also be an issue of Quickfort 2.0 having a different schematic format to 1.0, although maybe 1.0 stuff still works? I forget where those files can be downloaded, but I'll look for them and try to remember to re-pack them next time.
Glad to hear that it wasn't intentional :)

I think it's an easy enough fix. The blueprints are compatible from what I've seen - I'm using the blueprints from LNP V9.2. You could probably copy them from your local copy of 9.2 into the next release of LNP Advanced.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: warthurton on September 06, 2012, 03:19:16 pm
If you are trying to use dfusion (dfuse or dfusion), you need to make the following change:

http://www.bay12forums.com/smf/index.php?topic=91166.msg3405629#msg3405629

Otherwise you will get the error noted.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: JBlak on September 11, 2012, 02:50:30 am
Why did you remove the Exotic Animals button. WHYYYYYYY?!

Now I'll have to painstakingly change every [PET_EXOTIC] tag to [PET]
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: daveralph1234 on September 11, 2012, 07:09:03 am
Why did you remove the Exotic Animals button. WHYYYYYYY?!

Now I'll have to painstakingly change every [PET_EXOTIC] tag to [PET]

Read the thread, it dosen't do anything anymore. Those tags are obsolete.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Spleenling on September 17, 2012, 06:25:29 pm
I'm getting babies born over my Dwarf cap (200) now at 210
I this supposed to happen?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Sonlirain on September 17, 2012, 07:33:11 pm
I'm getting babies born over my Dwarf cap (200) now at 210
I this supposed to happen?

Maybe the dwarf got pregnant before you reached the cap.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: knutor on September 18, 2012, 02:08:30 pm
I'm getting babies born over my Dwarf cap (200) now at 210
I this supposed to happen?

Maybe the dwarf got pregnant before you reached the cap.

Softcap.  I think its only used in formulas controlling the migrant waves.  *shrug*

There was some talk in another thread about Quickforts, being converted into a Quicktracks, or something similar.  Maybe Lucas is holding back, til it comes about.  A Quicktracks would be a HUGE welcome, to my game.  Hardest thing about minecarts is laying the dog-on rail.

Yup, exotic pets is obsolete in latest version.  New version have us training via the stockpiles list, and by way of caging and taming familiar species.  I use the right side arrow from within the Animals list to see where I stand, with the new exotic changes.  Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: hanni79 on September 20, 2012, 06:57:44 pm
Heya,

I have a strange problem, and since I'm not sure where it exactly came from, I decided to ask for your opinions first.

When I try to move stuff to my depot with q-d, the s:select function isn't working correctly. If I type "x" for example, all tattered clothes should show up, but only a single one does. They are neither forbidden nor in use. I remember I tried the "cleanowned" command, but I'm still not sure what that actually did. Also searching for "trouser" or "shirt" doesn't bring up results as I would expect. Anyone got an idea ?

Here's the world DL, named Region 2.4 Standard Tileset 0.34.11 Maybe I just screwed up something ...
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: knutor on September 20, 2012, 09:47:53 pm
Do you have a bookie?  I mean, to see the stuff?  If that cleanowned was a DF hack, its possible, they got atomized.  Items just poof, when hacks are used.  Another words, nothing is left to search for, or sell.  Never used that hack, specifically, so I dunno, but I have used others.  If searches for broader items, shirt and trouser, is fruitless, this is most likely the case.  Poof! 

Try it in another embark.  I've seen search:x produce a list of tattered stuff, cept it sometimes lists toy axes, and wooden items made out of that wood with the 'x' in its name.  Cannot remember its name.  Good luck, Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Nubshiggurath on September 21, 2012, 03:53:40 am
Thanks for making this pack, it is the sole reason I tried DF again (got bogged down trying to change tilesets the last time).

It is supremely useful, soundsense is awesome, and playing with a pop cap made my fort actually manageable. Thanks!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: hanni79 on September 21, 2012, 08:55:52 am
@ Knutor :

Thanks for your reply,
it turned out that the select function (in 34.11 don't know about others) can not find clothes when stored in bins.
Made another stockpile without bins, now it works as intended.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: knutor on September 21, 2012, 07:35:19 pm
Great Science, never knew that.  Thanks for sharing it, Hanni79.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: d0mbo on September 23, 2012, 07:38:29 am
Hiya.

First of all: the pack is great, can't do without it.

Lately I am suffering from an issue though: i get consistently more dwarves migrated in, even after reaching the cap. Is this a known issue?
Does it have to do with DF itself, or can't change something in the init files the LNP way.....?

Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: hanni79 on September 23, 2012, 08:54:08 am
@d0mbo:
The cap works a bit strange. As far as I understood it, there can be something like a delay until it actually kicks in.
I believe that the first two or three waves of migrants solely depend on the wealth you create, because migration waves are stopped when the dwarven caravan reports back in the main home that you reached your maximum. Therefore, migration waves really big can hit you if you work fast until the dwarven diplomat reaches the mountainhome again.

Oh, found it in the wiki : http://dwarffortresswiki.org/index.php/Migration#Limiting.2Fpreventing_immigration

Hope that shed some light :)

@knutor : I have to admit that wasn't my research, but I thought this is definitely worth spreading ^^ Also, I should have been able to guess, since the only trouser I found in the Trade select Menu was the only one not stored in Bins. But nooo, me of course thinks, "Nah, the problem can't be that easy...."  :D
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Speeeedy on October 03, 2012, 09:05:01 pm
So the utilities listed under "Additional Utilities": Legends Viewer, Perfect World DF, Runesmith, Mouse Fortress, Fortress Overseer, IsoWorld.  Am I correct that these utilities are NOT included in the initial download of the lazy newb pack?  If so, what exactly is the reason they are listed on the page?  It seems disingenuous to me.  Maybe there should be a line of text somewhere letting us lazy newbs know that they will not have mouse fortress installed automatically?  (I point out Mouse Fortress specifically because have a mouse UI is a big deal to some people I've talked to)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: MasterShizzle on October 10, 2012, 12:32:24 pm
Mayday's tileset has been updated to 34.11.

I extracted the graphics files and raws for use with LNP. Here's the link, so spread the joy around:

http://dffd.wimbli.com/file.php?id=7025
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: zilpin on October 10, 2012, 09:20:20 pm

Between the Mayday update and the DFHack update, the Lazy Newb update will probably be on their heals.
That's all welcome news to me.

Cheers to everyone who makes all these wonderful tools, graphics, and enhancements that make playing DF less painful.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: newpirate on October 16, 2012, 10:31:20 pm
Can someone please help me, i did everything i was suppose to but i still get this error message:
Error: java.net.SocketException: Address family not supported by protocol family: connect
some one plzzzz help
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Blue_Dwarf on October 20, 2012, 09:51:15 pm
I have an issue with fonts dispaying, and I'm not sure if it has any relation to Lazy Newb Pack or the Phoebus tileset.

If I set True Type Fonts to Yes in the LNP interface, sometimes parts of text are not displayed. The missing parts of text blink briefly if I move the cursor to the item or log report.

The issue seems to be solved by disabling True Type, but it looks better than using tileset fonts :(

Is this a known issue, and is there a way to fix it?

Screenshot:
Spoiler (click to show/hide)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Rose on October 21, 2012, 01:33:37 am
It's a known issue and has nothing at all to do with LNP
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Ilium Dwarf on October 25, 2012, 08:30:05 pm
I had some computer problems (DF stopped loading then gave me a BSD when I tried to uninstall. Yay!) so I reinstalled the whole LNP, but now it says it cannot find  LNP\utilties\exclusions.txt   

I can find it. The file seems to be where it is supposed to be, but the program can't find it. Any help?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: superaub on October 26, 2012, 08:32:57 pm
Hello I am having some trouble with LNP 0.34.11 v15

I unzip to desktop, throw the four elements into a folder called Lazynewbpack and try to run Lazy Newb Pack.exe
The result is and Application Error - 'The application failed to initialize properly (0xc0000135).'

I tried with both advanced version and regular version with the same result.  DF runs fine, as does DT (havent tried other utils, but if DT runs I assume they will as well)

Any suggestions would be greatly appreciated!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: knutor on October 26, 2012, 10:10:18 pm
Don't play from a folder on the Desktop.  Try closer to root, or a subfolder one away from \Program Files\.  Not sure if this will work or not, but I've had issues with Desktop folders, and themes, resolutions, and DOSBOX.  Has something to do with a program running ontop of a program, in different priorities, some memory sizes have real problems compensating for that.

Things closer to root directory, tend to execute off the HD faster.  Thus keeping up with the RAM, which is prolly the fastest thing next to system processor and graphics processor. 

Don't use DT as a guiding post.  That app tends to be very tempermental, depending on the windows version, and cumulative multitasks.  Sometimes my DT works like a charm, and then other times, it completely craps out.  Not sure if its DT or Windows Defender, DEP(data execution protection) defending me from useless things.  I can just picture DEP having issues with DT, even if I don't have it on good authority. 
Sincerely, Knutor
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: superaub on October 26, 2012, 11:58:30 pm
Thanks Knutor!

*Unfortunately, still getting the application failed to launch error :(
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: TolyK on October 27, 2012, 04:16:51 pm
Do you have .NET Framework 3.5 installed? Even if you have the 3rd or 4th installed, you still need 3.5. It is linked in the top post.


In other news, I'm sorry for not getting much done on the LNP and mod patcher thingie I was working on, but being in my country's best school is quite a time-taker. :P
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: knutor on October 28, 2012, 12:54:37 am
I stuck that error in Bing.  Here is the link (http://answers.microsoft.com/en-us/windows/forum/windows_vista-system/0xc0000135-error/4e1921e0-646e-43eb-989e-c35ce865e02d). 
 
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: username on November 09, 2012, 05:38:18 am
I am extreemly confused.
I was expecting a simple URL to a single ZIP

but instead I see
Lazy Newb Pack
Everything a Newb needs
DFFD (NO DOWNLOAD) | Mediafire  (2 downloads?)

Lazy Newb Pack Advanced
Adds DFHack, Stonesense and Quickfort utilities
DFFD (No download)| Mediafire (2 downloads?)

What????
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: ch3 on November 09, 2012, 09:48:06 am
I am extreemly confused.
I was expecting a simple URL to a single ZIP

but instead I see
Lazy Newb Pack
Everything a Newb needs
DFFD (NO DOWNLOAD) | Mediafire  (2 downloads?)

Lazy Newb Pack Advanced
Adds DFHack, Stonesense and Quickfort utilities
DFFD (No download)| Mediafire (2 downloads?)

What????

The 2 files over at mediafire are two archive formats, you can use whichever you want. (.7z or .zip)

There IS a download at DFFD: http://i.imgur.com/8TUlm.png
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: knutor on November 09, 2012, 04:45:41 pm
If your aim is to play fortress mode, and not dwarf mode, get the advanced version.  DFhack contains some vital tweaks and fixes, that improve the game and lower late game lag.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: antelopeking on November 27, 2012, 12:26:50 am
Refuses to Backup???

I have my settings set to <Autosave: Seasonal> <Backup Saves: Yes> <Compress Saves: Yes> and it will not backup my saves. I was playing for hours on my best world so far. I had iron armor and everything, and when I tried to reload the save, it didn't work. It always just crashes saying: Dwarf Fortress.exe has stopped working. I can deal with my save being corrupt. I check for the autosaves and they are nowhere to be found. I have looked everywhere. I cannot find where my backups are placed, and because of that it seems like I have permanently lost my favorite world. Really disappointed, thought LNP was supposed to be the best manager for Dwarf Fortress. Unless if my backup names are completely different from everyone else's (regionX-season-year I'm pretty sure) then I've just lost all of this work. Can anyone help me? Where are your backups saved to?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: laularukyrumo on November 27, 2012, 02:32:45 am
Compressed saves are bad because it often corrupts data. I dunno about backups, but I also know that if you disable compressed saves, it saves each world to its own folder, with the save files in there if you're currently rocking a game. So that tends to be kosher.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: antelopeking on November 27, 2012, 07:13:29 pm
Compressed saves are bad because it often corrupts data. I dunno about backups, but I also know that if you disable compressed saves, it saves each world to its own folder, with the save files in there if you're currently rocking a game. So that tends to be kosher.
Thanks for the help, it's too bad that the world was deleted because of that. Was such a great world! Anyways, I turned off compressed saves so it hopefully will help to prevent it from happening again. Where does it make its own folder to back it up to? I'm still not sure I'm getting any backups.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: TolyK on November 27, 2012, 11:35:35 pm
It's the same save folder. Or at least it should be.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: antelopeking on November 28, 2012, 01:46:18 am
It's the same save folder. Or at least it should be.
It's not there... I'll play for a year and see if it saves any of the 4 seasons.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: antelopeking on November 28, 2012, 09:53:09 pm
It's the same save folder. Or at least it should be.
It worked! I played for a year and all 4 saves backed-up. That is not too smart of how he did that "compress saves" thing if it corrupts your world and prevents  backups.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Nistenf on December 05, 2012, 12:26:31 am
Does this df.exe already have the binary patches?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Schwanke on December 05, 2012, 03:31:09 pm
Just read the comment above about advanced being suggested over regular if your just playing fortress (which I am).  Can you port the saves from regular to advanced? Or should I wait till I kill my fort and start new in advanced?

Thanks!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: shinyarceus4 on December 05, 2012, 07:33:50 pm
I'd really love it if Mayday's Graphical Pack (http://www.bay12forums.com/smf/index.php?topic=53649.0) was added to the Lazy Newb Pack, I don't see it in the graphics tab.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: TolyK on December 08, 2012, 12:54:53 am
I'd really love it if Mayday's Graphical Pack (http://www.bay12forums.com/smf/index.php?topic=53649.0) was added to the Lazy Newb Pack, I don't see it in the graphics tab.
Mayday's should already be included, hm... Possibly it's only in the Advanced one? I don't remember...

Just read the comment above about advanced being suggested over regular if your just playing fortress (which I am).  Can you port the saves from regular to advanced? Or should I wait till I kill my fort and start new in advanced?

Thanks!
You can probably copy your saves from the regular to advanced without any worries, just remember to use the same graphics here and there otherwise you'll have graphical glitches.

Does this df.exe already have the binary patches?
As far as I know, the version which contains DFhack does. The regular version is also likely to contain them.

Damn, am I rusty with this...
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Schwanke on December 08, 2012, 04:29:38 am
If I am not mistaken I believe the latest version of LNP at the head of this thread does not contain the latest version of DFHack.  I noticed for example there were commands listed in Hack's readme website page that are not in the verison I got with the zip download of LNP.  When I found the binaries for r2 of Hack and copied/installed them I had those commands. Things like growcrops and having fastdwarf take two arguments instead of just one.

Am I crazy? Just mentioning. I'm a newb at even LNP hehe. :D
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: TolyK on December 08, 2012, 04:15:51 pm
That's very possible, since neither Lucas nor I have had much time to update this.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: shinyarceus4 on December 08, 2012, 04:50:37 pm
Mayday's should already be included, hm... Possibly it's only in the Advanced one? I don't remember...

I don't see it in the graphics tab, and it's not in the graphics folder either.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: sibelius on December 12, 2012, 06:19:13 pm
Mayday's should already be included, hm... Possibly it's only in the Advanced one? I don't remember...

I don't see it in the graphics tab, and it's not in the graphics folder either.


How would I go about installing Mayday into the LNP? I can't find it as a tileset, only as a integrated DF-thing. I can confirm it's not in the LNP advanced.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: DwarvenCat on December 13, 2012, 12:54:50 pm
How would I go about installing Mayday into the LNP? I can't find it as a tileset, only as a integrated DF-thing. I can confirm it's not in the LNP advanced.
http://dffd.wimbli.com/file.php?id=7025 This link might help you. I followed the steps as advised on the site, and it works just fine. ^^

I have a similar problem concerning Jolly Bastion ( http://www.bay12forums.com/smf/index.php?topic=104261.0 ): I downloaded the most recent version, but somehow just can't figure out how to incorporate it into the LNP. Using either the 9x12 or 12x12 folder doesn't work either, nor putting their files in the Jolly Bastion folder. Any help? I'd really like to use this tileset.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: cryzed on December 24, 2012, 05:50:33 pm
The problem here is that Jolly Bastion is an ASCII tileset, I think the Lazy Newb Pack might not be able to install those properly.
EDIT: A "graphics" folder was missing in the "raw" directory and I had to copy over the "cursor.png" and "cursor.bmp" files from the default ASCII tileset -- it now works perfectly from what I can tell. Here is a *.zip file with both configurations (9x12 and 12x12) which you should be able to use: Jolly Bastion 34.10v5 (Lazy Newb Pack).zip (http://www.mediafire.com/?38e48vvo62b0512).
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: TolyK on December 26, 2012, 12:18:22 pm
Yeah, that's probably how it works. I know Lucas had to do things when adding tilesets, but I never done it myself...
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: sogeking99 on December 29, 2012, 05:49:25 pm
I know this is not on Linux sadly, but is there anything like it anyone can suggest to me?

Thanks.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Meph on December 29, 2012, 11:29:31 pm
You can run it on Linux with Mono + Wine.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: cryzed on January 06, 2013, 01:14:52 pm
For the german urists in our midst: this (http://www.youtube.com/playlist?list=PL2C4E18093853E338) is a very good and up-to-date Let's Play + extremely detailed tutorial which currently spans nearly 150 episodes (he also uses the LazyNewbPack). It would be great if you could add the playlist to the "Video Tutorials and Lets Plays"-section (possibly with some indicator that it is german) -- his Let's Play/Tutorial really deserves more attention :)!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: yongke on January 13, 2013, 04:22:06 pm
Dear Developer:

I am a noob trying to run the latest Noob Fortress.  Can you please integrate Mouse Fortress with it?  It would make the life of a noob so much better.  Other than that, I just want to say thanks a lot, and this project is really increasing the appeal of Dwarf Fotress.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: thburns on January 16, 2013, 09:33:01 am
I was wondering how to get LNP to open the Accelerated dwarf fortress. Forgive me if this should be common sense. But, sometimes I think I lack it... I mean I do play a game where magma is the answer to everything!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: drdnght on February 03, 2013, 02:12:55 pm
where do i ought to go for suggestions to add here?
Cause installing new tilesets is simple enough
but what if I want a different color scheme? can an option be provided to overide the default color scheme a tileset installs?

or...
what is another launcher I can use for DF?

EDIT:
think I found another bug
simplify graphics folder sometimes removes all the files in that particular folder (making it a bunch of empty folders essentially)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Jack_Bread on February 04, 2013, 09:30:21 am
LNP deleted my custom graphics set. It had chosen the wrong DF folder and I thought it was the one it came with, so I was messing with the options and had it install the Phoebus graphic set. I realized my mistake when I tried running it.
Later, I was trying to look for my graphic set I had in there and it was gone, replaced by Phoebus' stuff. My tileset was gone, too. It'd be completely gone, were it not for the graphics being stored in the saves, but my tileset wasn't there, though.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Thundercraft on February 15, 2013, 02:08:30 pm
TolyK,

If V15 is the most recent release (August of 2012), is it about time to consider doing another update?

* DFHack: As Schwanke said, it does not have the latest version (r1 instead of r2).
* Soundsense: Latest is r37 (compare to r35)
* Dwarf Therapist: Original project seems dead. Have you considered replacing it with Dwarf Therapist splinterz branch v.19.3 (http://dffd.wimbli.com/file.php?id=7184) ? The latter is updated and has many features beyond the original.

I know you two must be busy, but... are you waiting for utilities and stuff to update further?

EDIT:

The Video Tutorials and Lets Plays section is really outdated. The most recent videos are for version 0.31.21! :o I'm sure there are more recent tutorials out there.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: TolyK on February 15, 2013, 03:25:53 pm
I haven't been able to reach Lucas for a while, so I don't have any control over the front-page-post.
I also have a conference Thursday, and that's been taking up a load of my time, leaving me with little free time.
I'll keep that in mind, though, thanks of course for helping with the info and such.

Sorry to everyone else :/
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: Thundercraft on February 18, 2013, 05:03:33 am
I understand. Though, I don't think it would take long to update DFHack, SoundSense, and/or Dwarf Therapist (splinterz) inside the download archives. Even if it requires Lucas to update the OP, a download link could still be mentioned in a post...

Oh, wait. I see a problem. :-\ Most of the utilities, including SoundSense, DFHack, and even the old Dwarf Therapist (http://www.bay12forums.com/smf/index.php?topic=66525.0) are compatible across multiple platforms, including Linux and Windows (usually OS-X as well). The only tool I might question the portability of is DFInit Utility.

The problem is that Dwarf Therapist splinterz branch (http://dffd.wimbli.com/file.php?id=7184) has a separate, older v19.2 build (https://code.google.com/r/splintermind-attributes/) for Linux. And the Linux release is "alpha", meaning it probably hasn't been tested much. (He needs feedback, I guess?) Also, while v19.3 was confirmed working, since my last post he released a v20.0 and there's a report that this version is broken (non-fuctional).

Perhaps you guys would consider releasing separate Windows and Linux/OS-X versions of LNP? That might solve this. As an added bonus, you could save space in the Windows versions by using a few tricks to get a much smaller Windows-only version of Quickfort. (See my post (http://www.bay12forums.com/smf/index.php?topic=35931.msg4034067#msg4034067) for details.)

Anyway, I took the time to find 2012 replacements for the Video Tutorials and Lets Plays section:

Let's Play: Dwarf Fortress 2012: Introduction (https://www.youtube.com/watch?v=jftYu4d5HQo&list=PLD2D5C7318B16EE61&index=1), part of Ahhugotme's DF tutorials (https://www.youtube.com/playlist?list=PLD2D5C7318B16EE61)

DFVIDTUTS2012 part 01 - World generation & site finding (https://www.youtube.com/watch?v=iHVZtRdtPdo&list=PL06686270DA5FF439&index=1), a part of captnduck's DF tutorials (https://www.youtube.com/playlist?list=PL06686270DA5FF439)

Dwarf Fortress For Dummies 2012: Part 1 - Intro & Getting Started (https://www.youtube.com/watch?v=4g_SaPQpKbU&list=PLD1A3FE72C0DCAC66&index=1), a part of 51ppycup's DF tutorials (https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66)

Lets Play Dwarf Fortress 2012 - Amuggoden 1 (https://www.youtube.com/watch?v=CQ3vO9_OLvQ), a part of Bluenoise9's DF series (https://www.youtube.com/user/Bluenoise9?feature=watch)

Russ Plays: Dwarf Fortress [001] - Prep & Striking the Earth! (https://www.youtube.com/watch?v=WTOhbxQiTOo&list=PL0211CA5D0A9D11E3&index=1), a part of RussMoney86's DF tutorials (https://www.youtube.com/playlist?list=PL0211CA5D0A9D11E3)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: LordBaal on February 18, 2013, 10:47:15 am
Awesome work Thundercraft. I also think separate downloads would benefit both kind of users. As some one playing dwarf fortress a lot in a machine with windows, it would be awesome if they deliver this with the splinterz branch. I don't pay much attention to the forum and hence I tend to get lost. Also, maybe a moderator could change/update the first post if the original poster doesn't show up anymore (I hope he's okay by the way).
Title: Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
Post by: LucasUP on February 19, 2013, 11:48:14 am
Hey guys! LNP has been off my mind for quite some time, especially since game updates are the main thing which motivates upgrades.
If you need to contact me, seriously just PMing or Emailing me will instantly get my attention!
Thanks for those links Thundercraft. I hardly have time to even write this post this week, but I'll look into updating the pack and the OP soon.
Also, why is the fact that the utilities are cross-platform a problem? I don't think I understand.
Title: Re: Lazy Newb Pack [0.34.11] [V15]
Post by: Thundercraft on February 19, 2013, 08:31:21 pm
It's not that it is a problem. But to keep LNP cross-platform, separate versions -might- be necessary to...

[ Edit: Nevermind... I was under the impression that LNP also worked on Linux and OSX. Hasn't there been requests over the years for a Linux version? I vaguely recall posts about this some two years ago. It seems ironic, because I believe all the utilities in LNP, in both 'regular' and 'advanced', are cross-platform - with the possible exception of the DFInit Utility. And for all I know, even that might run under Wine. I carefully examined the description for DFInit on DFFD and read the forum thread (http://www.bay12forums.com/smf/index.php?topic=58797.0), but I can't find any mention of Linux. ]

Also, a question:

Why are there two identical copies of the "Large Address Aware.exe" program in LNP? One copy is in the Dwarf Fortress folder, which the readme talks about. But there is another copy in the LNP / Extras folder...
Title: Re: Lazy Newb Pack [0.34.11] [V15]
Post by: Ucarty on February 24, 2013, 01:23:19 pm
Just wanted to say thank you for this amazing pack I've been using for years now.

Its also awesome to see it will be updated in the near future!
Thanks!
Title: .
Post by: Yannanth on February 25, 2013, 12:13:36 pm
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Title: Re: Lazy Newb Pack [0.34.11] [V15]
Post by: Thundercraft on February 25, 2013, 09:22:45 pm
I'm surprised, but it seems there is not a Linux LNP. Though, it has been asked before. And Lucas did say there are plans to make the LNP GUI open-source.

Most of the contents of LNP (see the LNP OP (http://www.bay12forums.com/smf/index.php?topic=59026.0)) are, technically, cross-platform. Though some, like DFHack (http://www.bay12forums.com/smf/index.php?topic=91166.0), have separate versions for Linux and OSX.

Anyway, if you find graphic icons preferable to ASCII, perhaps you'd find one of the following Linux builds useful?

* Phoebus' Graphic Set (Pre-Installed LINUX) (http://dffd.wimbli.com/file.php?id=2944)
* Accelerated DF Phoebus Linux (http://dffd.wimbli.com/file.php?id=7070) (see thread (http://www.bay12forums.com/smf/index.php?topic=117954.0) for differences from the official DF)
* Accelerated DF Ironhand Linux (http://dffd.wimbli.com/file.php?id=7069) (see thread (http://www.bay12forums.com/smf/index.php?topic=117954.0) for differences from the official DF)

There are a few differences between graphic sets like Phoebus, Ironhand, and Mayday's (http://www.bay12forums.com/smf/index.php?topic=53649.0), but it's mostly a matter of taste. However, to use Ironhand you should have a screen resolution of at least 1440 pixels horizontal. Phoebus and Mayday sets only need 1280 pixels horizontal to display clearly.

Also, you might be interested in Manila Dwarf Fortress Launcher (http://www.bay12forums.com/smf/index.php?topic=102316.0). It is a Java app, so it works on all systems. Manilla sports some (not all) of the features of the LNP GUI. But it boasts some features that the LNP GUI lacks. Among others, it allows you to swap between tilesets (http://dwarffortresswiki.org/index.php/Tileset) with the click of the mouse. And you can install or remove certain mods this way, too.

The author mistakenly left the Linux ASCII version of Dwarf Fortress in the "df" folder (in a .tar), which is why it's a big download.

But you don't have to stick with ASCII to use Manilla. After installing Manilla, you could delete the Linux ASCII .tar and install one of the graphical versions (mentioned above) inside the "df" folder. Just don't use the "Check for updates" button if you do this as it might break your install. (The readme has full instructions.)



Some of the video tutorials I mentioned earlier should help you walk through the difficulties of the game:

Note that captnduck's tutorials assume viewers use the Lazy New Pack if they want to play along (i.e., same embark settings). So Ahhugotme's DF tutorials might be more to your liking. I watched Ahhugotme's part 1 to review his style and he really baby-steps viewers through every detail.

Even so, captnduck's can still be informative to watch. I learned DF by watching his vids, as have many others (http://www.bay12forums.com/smf/index.php?topic=28477.360;topicseen).

>-EDIT-<  I just stumbled across this:

Linux DF Installer (http://dffd.wimbli.com/file.php?id=2652)
Quote
A Mojosetup based installer for the Linux version of dwarf fortress which includes the option to download and install the following:

Utilities:
Dwarf Therapist
Stone Sense with DFHack

Graphic packs:
[Mayday] or [Phoebus] or [Ironhand] graphics.

If you combine that with Manila Dwarf Fortress Launcher (http://www.bay12forums.com/smf/index.php?topic=102316.0) (by installing the above inside Manilla's "df" folder), I think you'd get something approximating LNP. However, you might consider also installing the SoundSense (http://www.bay12forums.com/smf/index.php?topic=60287.0) sound and music engine as it really adds to the DF experience. SoundSense is another Java app and it can be installed anywhere.

Also, there's Dwarf Therapist Linux libQT (http://dffd.wimbli.com/file.php?id=4719), for those who just want the Linux version by itself.
Title: Re: Lazy Newb Pack [0.34.11] [V15]
Post by: LucasUP on February 26, 2013, 03:05:13 am
I'm surprised, but it seems there is not a Linux LNP.
Right. I was confused because LNP has no support for OS-X or Linux at all at the moment. There were SEVERAL people who have contacted me, grabbed the source code, and started work on OS-X or cross-platform versions of LNP, all have lost contact with me and were obviously quite pre-occupied, as was I, and I didn't make much effort to keep them on task. I also really have not had the time to properly look into re-writing everything myself in a cross-platform framework, never-mind maintaining it all.
I'll heavily consider releasing the source code ASAP, but I also will try to keep this version updated myself.

Also, note there is a LNP Mac Alternative called MacNewbie (http://www.bay12forums.com/smf/index.php?topic=106790.0) and also Dwarf Builder (http://www.bay12forums.com/smf/index.php?topic=106974.0)

I'm ALSO going to reply to a post you made on the DFINIT thread:
This [DF-Init] hasn't been updated in years. And yet, it continues to be a part of the Lazy Newb Pack (http://www.bay12forums.com/smf/index.php?topic=59026.0).
Honestly you're the first person to ever bring this up.
1) Yes, DFInit was done in Visual Basic 6.
2) I actually acquired the source code for it, and it was a big help in making the LNP GUI in the first place. Honestly the issue of replicating all the options of DFInit inside LNP was a issue of time to implement and update it, not because I didn't have the know-how. I also wanted to keep my GUI very simple and uncluttered. Its more out of a slight convenience for a couple extra options that DFInit is still there. If there's really good reason I could always incorporate more options straight into LNP.
3) Just like LNPs GUI, it wouldn' work in Linux/OS-X natively, I've never tested Wine though.
Title: .
Post by: Yannanth on February 26, 2013, 05:18:15 pm
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Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: LucasUP on February 26, 2013, 06:10:57 pm
Now Open Source!
Download and Discuss it at the Lazy Newb Pack Development Thread (http://www.bay12forums.com/smf/index.php?topic=123384.msg4063501#msg4063501)
*Requires Microsoft Visual Basic 2008 Express (http://www.freewarefiles.com/Microsoft-Visual-Basic-Express-Edition_program_17931.html) or higher. Open "LazyNewbPackGUI.vbproj"
*The folder bin\debug is used when you export/test the program, it includes Dwarf Fortress and the LNP folder structure.
*Does not include any LNP utilities or graphics packs, but you may add them yourself.
*Email or message me if you want your changes included in the main version, or else go off and create your own LNP-based programs!


Edit: I also wanted to say, sorry to any experienced programmers who look through the code and face-desk. I was essentially teaching myself VB as I was programming it.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Thundercraft on February 26, 2013, 07:37:00 pm
Now Open Source!

Hey, that's awesome! :)

I also wanted to say, sorry to any experienced programmers who look through the code and face-desk. I was essentially teaching myself VB as I was programming it.

I can't consider myself professional or experienced, either. I'm just glad it's released and open-source now.

Doing a quick search (https://www.google.com/search?q="Visual+Basic"+convert+Linux&ie=utf-8&oe=utf-8&aq=t), I see there are several viable options to get this to work on Linux and OSX. Among others, it sounds straightforward to use either the mono project (http://www.mono-project.com/VisualBasic.NET_support) or porting the code to either REALbasic (http://www.realsoftware.com/support/portingvisualbasic.php) or kbasic (http://www.kbasic.com/). (Unfortunately, I'm not familiar with Linux and I don't have the disk space to experiment right now.)

Anyway, now that it is released, perhaps you should consider starting a separate topic to discuss the development of the LNP GUI, to keep this thread focused more on the pack itself and users? (Perhaps start it in the DF Modding (http://www.bay12forums.com/smf/index.php?board=13.0) area?) Just an idea. I don't want to derail this any further.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: LucasUP on February 26, 2013, 11:07:42 pm
,it sounds straightforward to use either the mono project (http://www.mono-project.com/VisualBasic.NET_support)
I had one person already create a prototype Mono version of LNP, but I lost contact. I'll see if I can't get back in contact, maybe even get the sourcecode to continue the development on it.

Anyway, now that it is released, perhaps you should consider starting a separate topic to discuss the development of the LNP GUI, to keep this thread focused more on the pack itself and users? (Perhaps start it in the DF Modding (http://www.bay12forums.com/smf/index.php?board=13.0) area?) Just an idea. I don't want to derail this any further.
Very good idea, I'll do that soon.
Title: .
Post by: Yannanth on February 27, 2013, 12:07:56 am
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Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: daveralph1234 on February 27, 2013, 12:53:38 am
I've made a few modifications.

http://dffd.wimbli.com/file.php?id=7426 (http://dffd.wimbli.com/file.php?id=7426)

Expanded utilities interface, can now add utilities from other directories and select utilities to run on launch.

Modified a few tool-tips to be more informative;
Population Cap, Child Cap, Weather, Temperature, G-FPS

(http://i55.tinypic.com/15pqpgp.png)

Anyone have any suggestions as to what else to add?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: LucasUP on February 27, 2013, 01:41:33 am
I've made a few modifications.
Like I said in my PMs to you, very cool and crazy fast! It'd be neat to get it to save the custom utilities and run-on-launch settings across loads.
It would probably be good to keep this kind of stuff inside the Development Thread (http://www.bay12forums.com/smf/index.php?topic=123384.msg4063501#msg4063501) though
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Mastermind on February 27, 2013, 06:33:16 pm
Hey,

I think Ive found a bug or a glitch in LNP. I'm not entirely sure it's LNP's fault, but in case you are interested: http://www.bay12forums.com/smf/index.php?topic=123412.0
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Edwardspoonhands on March 08, 2013, 11:36:14 pm
Hello, I'm new so not sure what the protocol is so I'll just get right to the issue I'm having: SoundSense doesn't seem to be working. I launch LNP, I run DF "Play Dwarf Fortress!" and I run the utility SoundSense thing. When I play there's only the default music(I enabled sound under "Advanced") and I have updated the SoundSense soundpack with the automatic update function, under "Currently Playing" there are no channels or SFX. Might this have something to do with the fact that my Windows isn't the English version?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Thundercraft on March 09, 2013, 09:52:36 am
Since this issue is with SoundSense, it would probably be best to discuss it on the SoundSense thread (http://www.bay12forums.com/smf/index.php?topic=60287.0). I have something to say, but I'll post it there.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: hanni79 on March 12, 2013, 10:42:35 am
Heya guys ( and girls ?),

I have a question regarding the Lazy Newb Pack, but I'm not sure to what sub-part it is actually related :

Like I wrote here (http://www.bay12forums.com/smf/index.php?topic=123583.0) the Elven Caravan brought some Tame Forgotten Beasts in my last fortress and I'm wondering if that can happen vanilla or if it is related to something out of the Newb Pack.
I also had never seen a "Vile Monster" before, but that doesn't need to mean anything obviously. I'm not playing for that long... but I got 3 Tame FBs now in a fortress mere 15 Years old.

My Settings : NO Invaders 70 Population Child Cap 1:1000  NO Aquifers. I also modded GCS to be breedable, but did not change anything else. Also, I'm using DF 34.11 with LNP V15 and DFhack r2.

Could it be the "NO Invaders" Tag had to do something with the tame FBs ? Any other ideas ?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Rose on March 14, 2013, 07:25:09 am
Hey guys!

Just a heads up, another DFhack release has been... released.

Many new and interesting features there.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Meph on March 14, 2013, 08:01:33 am
@hanni: check your dwarf fortress folder for an errorlog.txt, open it, and you will most likely find a "duplicate raws" entry. Let me know if you do. Its an easy fix, just find the named entries and delete them.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Rose on March 14, 2013, 01:18:38 pm
BTW, the link to the stonesense thread you have in the opening post is the wrong one.

The actual thread is here: http://www.bay12forums.com/smf/index.php?topic=106497
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: hanni79 on March 15, 2013, 08:41:32 am
@ Meph : Thanks for the suggestion, but it seems there are no duplicates mentioned in the Errorlog. There are lots of "Duplicate Object: creature RODENT MAN" for example, but no "Duplicate Raws: ..." I guess that's not what you meant ?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Meph on March 15, 2013, 11:42:49 am
It is exactly what I meant. :)

you see, raws are both graphics or objects. Thats why you have a DwarfFortress/Raw/graphics and a DwarfFortress/Raw/Objects folder. In your case you do have duplicate objects. This is what causing all this. Now, you can simply download a new copy, or you open the txt-files in raw/objects and delete all the duplicate entries. Notepad++ would help finding them for example. If you want to do it for your current fort, you have to go to data/save/region-xyz/raw/objects and do it there.

Once all duplicates are deleted, you will be fine. You must have copied some files into these folders, or tried any modding? Because the normal LNP does not have those ;)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: hanni79 on March 16, 2013, 12:10:51 pm
@Meph :
Lol, as it turns out, my error was to leave the backup copy of my creatures_subterranean.txt in the same folder as the modded one :D That was the source of all my dupliates.
Should have known this was a bad idea ^^ But I somehow thought DF searches for specific txt names in that folder, well knowing you can put there what you like ....

On the Rodent men, I think I meant Thrips men, I was tired and might have mixed up some Rodent Blabla and Thrips men :D The only thing I actually changed was to give a child tag to GCS and make them egg layers.

I so hope I get less of all those Thrips-, Louse- and other -men now... and more Tigers ^^

Anyway, thanks a lot for your help Meph :)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Cross Platform!
Post by: Dricus on March 23, 2013, 08:33:40 am
*beta* Now cross platform *beta*

Introduction

First of all: you guys probably don't know me. The obvious reason is that this is my first post on this forum :). I've been playing Dwarf Fortress for about 2 years now and I've been following these forums during that time as well. Ever since I started using LNP, I wanted to make a cross platform version of it, so when I noticed that LucasUP made LNP open source, I immediately started coding. I started implementing the most basic features and will continue doing the more advanced stuff later, when I think the basic stuff is good enough.

For now I'll be creating a version which is equivalent to the original Windows version of LNP v15 with Dwarf Fortress v0.34.11. After that's done, we can move on to adding more features.

This cross platform version will be open source right off the bat, although at this stage of development I'll probably be a bit less eager to include changes from other developers.

Now that I've got a basic version working, I'm very curious to see how it's going to work on other computers than my own one :). That's why I'm releasing a beta version right now, hoping that you guys are willing to give it a try and give me some feedback on how it's working.

Features (subject to change)
Spoiler (click to show/hide)

Screenshots
Spoiler (click to show/hide)

Download
Spoiler (click to show/hide)

Source code
Spoiler (click to show/hide)

Credits
Spoiler (click to show/hide)

Legal stuff
Spoiler (click to show/hide)
Title: .
Post by: Yannanth on March 23, 2013, 09:41:09 pm
.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: LucasUP on March 23, 2013, 10:07:03 pm
Thanks again Dricus, as I said in PM your work is much appreciated!

I've been able to do a bit of testing. Everything worked fine as far as I could tell on both my Windows XP laptop, and Windows 7 desktop.
On windows 7 machine, the first time loading the program took a good 20-30 seconds, and it first appeared as if nothing was happening. Subsequent launches were quick however.

Tested all the settings I could on both machines and made sure they made appropriate changes to the .txt files, it seems as if they do.

I also tried testing on my oldish iMac, but it failed to launch. I think this is because of too low Mac/Java version, its Mac 10.5.8 with Java "1.5.0_30" which I think is the max the machine will go (at least through software update)
EDIT: Never-mind, turns out in my java preferences an older version was being preferred to the newest version for some reason. I clicked and dragged the 1.6 (java 6 equivalent). Anyways, after that I got it working perfectly on my iMac as well, and verified that it changed settings and launched the game properly. Cool beans!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Dricus on March 24, 2013, 03:00:46 am
Thanks for the feedback!

@Yannanth

I'm using Swing mainly because in my experience it works better with the WindowBuilder plugin for Eclipse. Especially because the Swing plugin (again, in my experience) has better options for code generation than the SWT one. Also, with the SWT one I've experienced some bugs, which are not present in the Swing plugin. In both cases, not working with software like WindowBuilder is more time consuming. But maybe the biggest reason is that I'm doing this mainly for fun, and Swing looked like more fun to me than SWT :).

@LucasUP

That's very valuable feedback. Thanks! Your experience with the Java version on the iMac would be a nice thing to put in a README, for other users' benefit ;).
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Kimril on March 28, 2013, 08:36:40 am
So as it is now open source does that mean anyone can help update it and improve it? Will we always get the latest versions from this forum thread?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: LucasUP on March 28, 2013, 01:35:05 pm
Yes! But open source mostly changes how people can contribute to the GUI. A lot of the work updating the Lazy Newb Pack is in updating the included utilities. People could always update the included utilities before it was open source, and people are still free to do that. The GUI is built to let anyone put whatever utilities/graphics you want in the LNP folders. But it's only happened a few times that people have done this and put up the link, probably because its a bit of work. Also it would be ideal if all/the latest versions can be found through this single forum thread, but if it ever were to diverge into a different thread I'd make sure to link to it.

I do appreciate the help if/when anyone wants to help in any way.
That being said, I hope to be able to get an updated pack out soon here! I'm just in the middle of moving!


Edit: Forgot to mention someone has put out a customized Lazy Newb Pack with the latest utilities. (http://www.reddit.com/r/dwarffortress/comments/1b412c/hyperhoppers_customized_lnp_setup/) I haven't checked it myself, but it should work for those waiting for an official release (which will still happen soon!)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Kimril on March 30, 2013, 09:08:57 am
Righto thanks for that! :)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Goncyn on April 01, 2013, 10:47:44 am
Hi LucasUP. May I suggest that you change the first post to explicitly say "Download" on or near the download links? I was talking to a friend about DF, and he came here out of curiosity, but, in his words, "I almost downloaded the lazy newb pack, but then I couldn't find the download link, so, not lazy enough." He didn't know what DFFD or Mediafire was, so the current labels didn't help him.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: LucasUP on April 01, 2013, 12:45:35 pm
@Goncyn: Good suggestion, it is done!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Lions! on April 03, 2013, 01:12:39 am
Just made an account to say, cross platform doesn't work with OSX. I am on the most recent version of Lion (NOT Mountain Lion), if that makes a difference. Here is what happens, and please tell me if I am missing something as I might have. I installed the version, moved it to applications, and then clicked on the "lazy-newbpack-gui-0.3.5.jar". The GUI pops up, but when I click on the "Play Dwarf Fortress" button it fails to work, as if it connected to nothing. Whoops.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Dricus on April 03, 2013, 11:16:24 am
Hey Lions,

Thanks for the feedback. The current version doesn't really show anything if something goes wrong. So it's hard to determine what causes your problem. I'm working on releasing a version which shows a message that can be copy/pasted to the forum when something goes horribly wrong.

The new version will at least contain Dwarf Therapist for all platforms and hopefully also SoundSense. SoundSense is a bit of a challenge however. It works on Windows (of course), but until now I couldn't get it to work on my Ubuntu 12.10 virtual machine. Any help with creating a ready-to-use SoundSense package for Linux/OSX which can be included in LNP would be greatly appreciated.

Edit:
Oh, got SoundSense working now on Linux and Mac OSX. Apparenly when I use the SoundSense auto-updater, files won't get put in the correct places so they won't load... Gonna work on releasing a new version later this evening, hopefully.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Dricus on April 03, 2013, 03:00:05 pm
A new release of my cross platform edition, including 2 utilities has arrived. Because I'd like as many people as possible to test this release, I've decided to create my own thread.

Check it out right here (http://www.bay12forums.com/smf/index.php?topic=124613.0)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Nil Athelion on April 07, 2013, 10:35:50 pm
I have noticed that the Dwarf Therapist in this pack is not exactly the most advanced Dwarf Therapist variant in existence.  Any particular reason for that?  I mean, not that it's hard to download my DT of choice, but I would assume the default should be the most advanced one.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Rose on April 08, 2013, 04:55:27 am
It's the lazy NOOB pack.

The more advanced therapist isn't for noobs, it's for anal retentives.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Ucarty on April 08, 2013, 05:47:25 am
It's the lazy NOOB pack.

The more advanced therapist isn't for noobs, it's for anal retentives.

It says it at least three times on any random section of this thread. Its the Lazy Newb Pack.
If you're wondering if there's a difference, read Definition of Noob:http://www.urbandictionary.com/define.php?term=noob (http://www.urbandictionary.com/define.php?term=noob)
Section II. Defining 'Noob' should clear things up.

In any case the pack is meant for people who are new at the game. Having tools that are simple but offer more complex functionality are fine in my opinion.


I have noticed that the Dwarf Therapist in this pack is not exactly the most advanced Dwarf Therapist variant in existence.  Any particular reason for that?  I mean, not that it's hard to download my DT of choice, but I would assume the default should be the most advanced one.

As to why a more recent version has not been added. I assume you're talking about Splinterz branch
https://code.google.com/r/splintermind-attributes/source/list (https://code.google.com/r/splintermind-attributes/source/list) Last updated 01-03-2013
Not the original project last updated in June 2012 https://code.google.com/p/dwarftherapist/source/list (https://code.google.com/p/dwarftherapist/source/list)

I remember LNP's author (LucasUP) talking about this simply mentioning he thought it a good idea to use Splinterz branch but simply hadn't gotten around to making a new version of LNP. However! LNP has just turned open source and although that may mean much quicker updates in the future, until everything is sorted out it might take a while until the new LNP will be released.
So until then its up to you to keep your utilities up to date!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Meph on April 10, 2013, 05:04:22 am
I know that I am repeating myself, but I thought it would be fitting for this thread as well. I made a mod that uses an altered LNP GUI, aimed only at improving FPS and fixing bugs. Its a merge of Accelerated DF, Modest Mod and the LNP.

Together you have a faster, more balanced and less buggy DF. No gameplay changes. I altered the LNP GUI slightly and included it alongside a handful of utilities and a small readme into the download. I currently support 3 tilesets, Ascii, Phoebus and Ironhand. The utilities are the newest, like splinterz Therapist 20.4, the new soundsense and dfhack r3 with a handful of custom scripts that raise user accessability.

Just wanted to leave this information here. :) Mod can be found here (http://www.bay12forums.com/smf/index.php?topic=117954.msg3711660#msg3711660)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: monkeyd_ace on April 12, 2013, 01:38:03 pm
Hi Guys I'm a newbie trying to get into Dwarf Fortress. I've been trying to download the Newbie Pack but it won't work. Dwarf Fortress works but the newbie pack always automatically shuts down.
 
I tried installing Microsoft .NET 3.5, but for some reason it's also not installing.
Can anyone pls. Help?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: TolyK on April 12, 2013, 02:23:16 pm
You probably need to install .NET 3.5 as an administrator. Otherwise, I don't know what you're doing wrong...
Do you have a more detailed error message? (Put in spoiler)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: monkeyd_ace on April 13, 2013, 11:02:43 am
I tried updating my Microsoft and restarting my computer and it finally worked. I was able to  install 3.5 so I got my newbie pack running. Thanks anyway.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on April 17, 2013, 03:31:44 am
Hi everyone - and thanks for the awesome ease-of use that is the LNP.   

I've been using the LNP for ages, and lurking for awhile as I worked on the whole package of utilities/plugins/conflicting bits, found info on incompatibilities, and generally built upon the advanced LNP. 

And then about a week after I got a setup I was happy with, I found this.  http://www.reddit.com/r/dwarffortress/comments/1b412c/hyperhoppers_customized_lnp_setup/

It is exactly what I ended up with, with only one difference and is now my default recommendation for anyone who asks for utilities etc.  That difference is that I think the included soundsense was at r38 and should be updated to r41 - but I can't be bothered downloading it again to check. 

Would it be possible to update the advanced LNP to this? I realise that there is a new version in development - but surely it can't be too hard to re-host the file (maybe also re-compress from 7-zip to .zip) and edit the front post appropriately?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Devstorm on April 19, 2013, 02:47:29 pm
I've been trying to download the latest version of the LNP, either version (advanced or not) and I keep getting the download interrupted. It says: C:ectLazyNewbPack Advanced [0.34.11] [V15].zip could not be saved, because the source file could not be read.

I don't know how to go about getting this fixed so I can make the download. Can it be fixed at your end?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: TolyK on April 19, 2013, 02:48:33 pm
That is actually a problem with either DFFD, or Mediafire, depending on where you downloaded from.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Devstorm on April 19, 2013, 03:22:04 pm
You were right. I switched to Mediafire and it downloaded fine.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: jez9999 on May 04, 2013, 05:34:20 am
I think this is a bug in the Lazy Newb pack.  I have my sound enabled and set to volume 255.  It is also enabled and set to 255 in init.txt.  When I install the Ironhand graphics set, my sound volume goes to 0.  When I install Phoebus, my sound volume goes to 255 but sound goes to NO.

Why does installing graphics sets change sound settings?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: jez9999 on May 04, 2013, 05:36:58 am
OK I just had a look and I'm guessing the Lazy Newb pack is just copying over the init.txt files from the various graphics set directories to install the graphics set.  So therefore I would propose a new feature:

When installing a graphics set, have Lazy Newb pack store various init.txt settings not related to graphics.  Copy over the new graphics set's init.txt, but then overwrite the stored non-graphics settings to what they were.  Can we have that please?  :)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on May 05, 2013, 12:43:50 am
Hi everyone!   

Can we please please please update the utilities bundled, at least for the advanced pack?  It's getting painful having to update dfhack, dwarf therapist, falconne plugins etc every time - I ended uploading my pack entire just to save time (except that soundsense pack can't be bundled due to file size) at http://dffd.wimbli.com/file.php?id=7622 - a third link, or rehosting, whatever it takes to get a pack which  really is for the lazy. 

GUI v16 will be awesome when debugged (I'm particularly looking forward to utilities launching with 'play df') but a content update is more urgent when compatibility with new stuff for newbs is at stake.   Steal mine - or someone else's - please.  Soon. 
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: jez9999 on May 05, 2013, 05:15:05 am
Hi everyone!   

Can we please please please update the utilities bundled, at least for the advanced pack?  It's getting painful having to update dfhack, dwarf therapist, falconne plugins etc every time - I ended uploading my pack entire just to save time (except that soundsense pack can't be bundled due to file size) athttp://dffd.wimbli.com/file.php?id=7622 - a third link, or rehosting, whatever it takes to get a pack which  really is for the lazy.
I downloaded it recently and got DF 0.6.12 which I think is the latest stable version?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on May 05, 2013, 06:35:00 am
Yeah, that's the last ever version of the classic DT - Splintermind's fork is now the only version being updated and maintained.  Unfortunately it hasn't been as well publicised as it maybe should, and this is a perfect example :-/

Get the newer version here (https://code.google.com/r/splintermind-attributes) - it has all the old functions, and some new ones along with a bunch of bugfixes. 

If you just want a grid for labor assignments, there are dfhack plugins (dwarf monitor (separate DL) and something included?) which put a box in the frame with number of dwarves at each happiness level, and add an option to the units screen for in-game grid labor assignments.  I only use therapist to check rather arcane stuff these days, and the autolabor plugin the rest of the time.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: zwei on May 07, 2013, 03:51:01 am
Yeah, that's the last ever version of the classic DT - Splintermind's fork is now the only version being updated and maintained.  Unfortunately it hasn't been as well publicised as it maybe should, and this is a perfect example :-/

Get the newer version at https://code.google.com/r/splintermind-attributes - it has all the old functions, and some new ones along with a bunch of bugfixes. 

If you just want a grid for labor assignments, there are dfhack plugins (dwarf monitor (separate DL) and something included?) which put a box in the frame with number of dwarves at each happiness level, and add an option to the units screen for in-game grid labor assignments.  I only use therapist to check rather arcane stuff these days, and the autolabor plugin the rest of the time.

Splintermind's fork is very usefull for one important thing that no other tools allows: Noble assigment, because it allows you to see dwarf likes/dislikes when you are selecting baron.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: jez9999 on May 07, 2013, 04:02:06 am
Yeah, that's the last ever version of the classic DT - Splintermind's fork is now the only version being updated and maintained.  Unfortunately it hasn't been as well publicised as it maybe should, and this is a perfect example :-/

Get the newer version at https://code.google.com/r/splintermind-attributes - it has all the old functions, and some new ones along with a bunch of bugfixes. 

If you just want a grid for labor assignments, there are dfhack plugins (dwarf monitor (separate DL) and something included?) which put a box in the frame with number of dwarves at each happiness level, and add an option to the units screen for in-game grid labor assignments.  I only use therapist to check rather arcane stuff these days, and the autolabor plugin the rest of the time.
I see what you mean, that fork is pretty cool and should be bundled with this pack I agree.  It did crash randomly on me once (but then so did Dwarf Fortress at one time, when I tried to embark on the maximum map size allowed!)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Nameless Archon on May 07, 2013, 08:51:01 am
Okay, just checking in to register a small iota of dissatisfaction.

I've been running a set of 'newbie tutorials' that I've advertised on Reddit (old example (http://www.reddit.com/r/dwarffortress/comments/19n2mu/dwarf_fortress_tutorial_stream_20130304/)) hoping to bring more people into this wonderful game of ours. It's been my practice to recommend the LNP as an easy way to get the game installed for new players, to make the process of editing some RAW/Init features easy, and to facilitate trying out tilesets/ASCII as needed.

I really can't do this if the LNP is out of date - it is perhaps the worst thing to do to a new player!


I'm sure this list is not inclusive. LNP is currently suffering from version rot. I love the GUI, guys, but it's the tools that make or break LNP. Find a user willing to change them out, and repoint the download links. Get one of the crew to revisit this, and post an update to the tools as of this point - just don't leave the newbies out in the cold.

Is there no way we can get a tools-only update of the older GUI while the bugfixing and code changes are ongoing? Pretty please?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: daveralph1234 on May 07, 2013, 10:44:55 am
I'm sure this list is not inclusive. LNP is currently suffering from version rot. I love the GUI, guys, but it's the tools that make or break LNP. Find a user willing to change them out, and repoint the download links. Get one of the crew to revisit this, and post an update to the tools as of this point - just don't leave the newbies out in the cold.
Someone already did that.
http://dffd.wimbli.com/file.php?id=7622
And only LucasUP can edit the links on the front page and he hasn't been active in the past month (I'm guessing due to exams).

There's also a new version of the GUI (v16.1) waiting to be made official (with LucasUP's permission). http://dffd.wimbli.com/file.php?id=7426 (http://dffd.wimbli.com/file.php?id=7426)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on May 07, 2013, 09:06:57 pm
Someone already did [update the pack].
http://dffd.wimbli.com/file.php?id=7622
And only LucasUP can edit the links on the front page and he hasn't been active in the past month (I'm guessing due to exams).

There's also a new version of the GUI (v16.1) waiting to be made official (with LucasUP's permission). http://dffd.wimbli.com/file.php?id=7426 (http://dffd.wimbli.com/file.php?id=7426)

Hi - can anyone build a copy of V16.1, instead of just source code?  I love open source, but as a non-programmer the source is less useful to me than the actual .exe - I'll try building a copy, but with no idea what I'm doing it probably won't go too well.  EDIT:  seems to be working.  Still, could be useful for someone else. Edit#2:  actually is included in bin/Debug, and I feel like an idiot. 

Expect r2 of my LNP pack in the next few days.  EDIT:  up now, includes mayday graphics and new GUI, launches soundsense and mouse fortress by default

[also, can someone share the link markup used here?  I keep posting URLs, and would prefer to hide them.  thanks]

Also also, I'd be perfectly happy for my pack to rehosted instead of switching download links, even without attribution (though I would prefer it).  I'm maintaining it because I can atm, not planning for the long haul. 
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Devstorm on May 10, 2013, 06:07:41 pm
Does anyone know where I can get the .31.16 version of the LNP or something similar? Just looking for a good tileset, whatever version of DF Hack that would be compatible, Dwarf Therapist. My computer is having problems with the current version of DF and I keep losing good games to FPS death.

I know the OP has a site that might have the older versions but I can't get a full version of LNP to download from it.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: daveralph1234 on May 10, 2013, 06:28:05 pm
Does anyone know where I can get the .31.16 version of the LNP or something similar? Just looking for a good tileset, whatever version of DF Hack that would be compatible, Dwarf Therapist. My computer is having problems with the current version of DF and I keep losing good games to FPS death.

I know the OP has a site that might have the older versions but I can't get a full version of LNP to download from it.
You can downgrade the current version of the LNP by replacing the included Dwarf Fortress folder with the version that you want to use, then just install DFhack for that version.
Dwarf therapist and most other utilities have backward compatibility and I think tilesets should still work.
DF Hack forum thread (http://www.bay12forums.com/smf/index.php?topic=91166.0)

If your having trouble with FPS check out the Accelerated DF mod (http://www.bay12forums.com/smf/index.php?topic=117954.0).
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Devstorm on May 10, 2013, 06:51:36 pm
Thank you. That's very helpful.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Brienne on May 15, 2013, 05:28:39 am
Hey, here is my first post^^. I discovered DF 3 hours ago.
Is Lazy NewbPack up to date?

Any tips plz for a noob like me (I just watched several tutorials)? I'll install the game asap.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on May 15, 2013, 05:54:27 am
The one linked in OP is not - while the core game is v0.34.11 and the latest version, it's about a year behind with all the other contents. 

Get this version (http://dffd.wimbli.com/file.php?id=7622) instead, as it is up to date, and has more utilities too - it's even (I think) a little newb-friendly-er because the recomended settings are all on by default.  Good luck!

But read the last page of the thread before posting.  Seriously. 
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Brienne on May 15, 2013, 06:55:09 am
Thank you.
I actually read, but as I m a real real noob, I prefer to ask.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: dewboy on June 07, 2013, 12:42:15 pm
Can I run this on Ubuntu 13.04 via WINE?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Knick on June 11, 2013, 10:42:22 am
Quick question--if I start a fortress with Invaders off, can I later turn invaders back on again?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: daveralph1234 on June 12, 2013, 06:51:08 am
Quick question--if I start a fortress with Invaders off, can I later turn invaders back on again?
Yes, everything on the GUI (except aquifers) can be turned on or off at any time.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Carbonated Dan on June 15, 2013, 08:13:08 pm
immediately upon launch

Quote
Error Message
Lazy Newb Pack GUI has stopped working

wat do?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: kiska-barviska on June 30, 2013, 06:15:03 am
"Unable to find a version of the runtime to run this application" while open Lazy Newb Pack.exe . What to do?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: TolyK on June 30, 2013, 08:18:15 am
Download .NET framework 3.5, as it says in the OP.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Kip on August 16, 2013, 05:46:03 am
Very nice work, thanks :)

Just one thing : the Phoebus' Graphic Set (http://www.bay12forums.com/smf/index.php?topic=57557.0) version is "0.34.11v01", in the Lazy Newb Pack, it's "0.34.11v00".

Changes :
Quote
*Updated* 0.34.11v01
Sand wall tiles are now much brighter and their pattern is slightly easier to tell apart from sand floors.
Doren's creature tiles now have a background.
The ";" tile has been stolen from Ironhand. (jez9999 made me do it!)
The gem wall symbols association has been redistributed. Tier 1 for gems worth 2-3, T2 for 10-15, T3 for 20-30, T4 for 40-60.
The crow man graphics has been fixed. (Thanks Meph.)
Square 3D walls engravings have been fixed.
The default tileset now has meld embossed walls and flat grass.

Is an update of LNP planned ?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on August 16, 2013, 05:54:34 am
Sadly, this pack seems unlikely to ever update, and its not just Phoebus that's out of date - literally every other component is too.

Luckily, I got sick of this and created my own updated version - you can find it here. (http://www.bay12forums.com/smf/index.php?topic=126076)  As well as being updated, it is also includes many more utilities and all the latest bugfixes. 

-------------------------------

Update/bump - the cross-platform version is now quite usable, and a working pack for Mac (http://www.bay12forums.com/smf/index.php?topic=128960) is available.  No one has volunteered to assemble a linux version yet though, so if you're interested have a look on the thread (http://www.bay12forums.com/smf/index.php?topic=124613). 

Is the OP ever going to be updated? 
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Hindenburg on August 27, 2013, 04:59:52 pm
Hey PeridexisErrant, thank you very much for your effort.
Sadly this thread and especially the OP is very deceptive to new players as it gives a wrong impression of up-to-dateness. I myself was playing the last 2-3 months with the outdated LNP without suspecting that there could be an (third-party) update. I didn't bothered to read the last few pages of this thread or even the whole 135 pages. There is a big chance that there are many more new players who unknowingly download the old version linked in the OP.

So my suggestion would be for you to open a new thread for your great updated version and to ask the mods to add a note to the OP of this thread indicating that it is out-dated. Ideally also adding a link to the new thread. This would help stop a lot of confusion.

Edit: I just saw that there actually is a new thread. The link is a little bit hidden, not appearing in the main readme but in the extention called something with batch scripts.
Afterall I still think it would be a good idea to add some kind of note to the OP of this thread.

Thanks, and keep up the good work.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on August 27, 2013, 08:29:18 pm
The link is available in the 'links' menu of the new LNP - the file just called 'readme' is for that program, rather than the whole pack.  It's a little confusing but to change it further would be difficult to maintain; I can give the other readme a better name though (thanks for the feedback). 

The OP of this thread is listed as last active 29 May, and there's not much that can be done; only Toady or ThreeToe can change it and they tend to have a hands-off policy.  Basically I just hope that people check the end of this thread, and if I find a link back here somewhere I try to get it changed. 

For newbies:  here's the updated version for windows (http://www.bay12forums.com/smf/index.php?topic=126076), and the OP is out of date to claim windows-only - here's a Mac edition (http://www.bay12forums.com/smf/index.php?topic=128960). 

Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Merari on August 31, 2013, 03:38:15 pm
Where can I find a list of commands for the lazy newb pack please?
Google is no help at all and neither is the .txt file.
I've been finding commands like autodump in various threads here but I would really like a comprehensive list of what the program can do.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: daveralph1234 on August 31, 2013, 03:45:17 pm
Where can I find a list of commands for the lazy newb pack please?
Google is no help at all and neither is the .txt file.
I've been finding commands like autodump in various threads here but I would really like a comprehensive list of what the program can do.
To get a full list of DFHack commands, enter "ls" in the console, for help enter "?".
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Merari on August 31, 2013, 03:54:43 pm

Squee, thanks :)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on August 31, 2013, 09:55:45 pm
you can get more info from the DFHack readme (https://github.com/peterix/dfhack/blob/master/Readme.rst) - it doesn't cover everything though, just the standard stuff.  Still a very useful page. 
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: ytterbium on October 06, 2013, 01:01:20 am
Hello, I have a little bug with LNP :
I'm on Manjaro (a sort of Arch Linux), and when I change my graphics, I click on "Install Graphics", then I'm asked if I'm sure, I answer "OK", and finally I'm asked if I want to update my savegames. But then, I get an unexpexted error :
Spoiler (click to show/hide)

Any solution ?
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on October 06, 2013, 01:17:25 am
This is the thread for the old windows-only version; you want the thread for the cross-platform GUI. (http://www.bay12forums.com/smf/index.php?topic=124613)  (and I don't know of a solution, sorry)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: ytterbium on October 06, 2013, 01:27:47 am
Thank you.
And sorry for the miss-posting.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: bennerman on October 08, 2013, 10:23:47 am
Anyone know how I can delete dfhack and still use the LNP? The constant temptation to cheat is taking all of the fun (both fun an !fun!) out of the game.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on October 08, 2013, 05:17:01 pm
In the Dwarf Fortress folder, there are files called "SDL.dll" and "SDLreal.dll" - these are plugins that are meant to control the graphics.  For dfhack, the plain "SDL" has been replaced with an imposter, and renamed "SDLreal".

SO:  to disable dfkack...
  1.  Rename "SDL.dll" to "SDLhack.dll"
  2.  Rename "SDLreal.dll" to "SDL.dll"
done!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: Sakknekedro on October 20, 2013, 05:45:06 pm
I am on CrunchBang linux 3.2.0-4-486, and having installed the spacefox tileset, lnp asked me whether I'd want the saves updated.
I said yes and immediately received a crash message.

It asked me to post the stacktrace, here it is:
Spoiler (click to show/hide)

(i even registered here for you)
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on October 20, 2013, 07:26:47 pm
This is the thread for the outdated windows-only LNP - the Linux thread is over here (http://www.bay12forums.com/smf/index.php?topic=130792); the stack trace is for the GUI, the thread for which is over here (http://www.bay12forums.com/smf/index.php?topic=124613).

Thanks for taking the time to report bugs!
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: kahrkunne on October 25, 2013, 05:18:53 pm
EDIT: Saw the post above me, moving this to the Linux thread.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: TalonisWolf on October 26, 2013, 06:07:21 pm
Suggestion: Put the "WINDOWS LNP THREAD ONLY" in nice,big,glowin letters just underneath the title in OP.

Not trying to be a jerk, just thinking it will save people frustration in the long run.

Actually, put a link to the correct thread(s) right underneath of that. Than they don't mispost so often, AND can easily post on the right one.
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: PeridexisErrant on October 26, 2013, 07:09:55 pm
Unfortunately OP was last active in May, so it's not likely to change soon - all I can do is post at the bottom. 

So:  this is the old LNP thread.  The new versions are available for Windows (http://www.bay12forums.com/smf/index.php?topic=126076), Mac (http://www.bay12forums.com/smf/index.php?topic=128960), and Linux (http://www.bay12forums.com/smf/index.php?topic=130792).  The new GUI asks you to post the error message; that goes in it's thread here (http://www.bay12forums.com/smf/index.php?topic=124613).

I repeat - the LNP in this thread is more than a year out of date.  Look at one of the links above instead. 
Title: Re: Lazy Newb Pack [0.34.11] [V15] Now Open Source!
Post by: jeancallisti on November 03, 2013, 11:01:28 am
This package is for Newbs and those too Lazy to (...)

* regular human beings

==========


THIS THREAD IS OBSOLETE. PLEASE DO NOT BUMP IT.

New thread : here (http://www.bay12forums.com/smf/index.php?topic=124613).
Title: Re: Lazy Newb Pack - Very out of date :(
Post by: LucasUP on November 16, 2013, 08:44:50 pm
Hello guys. I think I have to apologize for my long absence.  :(

Yes it was my intention to let others work on and maybe eventually take over The Lazy Newb pack after I had released it open source. But It was NOT my intention to go dead silent for so long and have it be such a forced/jarring transition. I'm really sorry about that.
Of course other life responsibilities took me away from LNP, but I don't really have great excuses for why I didn't at least give you guys any updates on myself or re-direct you to other versions sooner, other than just my mind has been elsewhere.

Sorry for any frustration this has caused you guys, and I hope I haven't caused too much ill-will. I feel like a jerk and like I've just been trying to avoid confronting that. :(
I've updated the OP to link to the new Windows/Linux/Mac packages. If there's anything else you guys would like to see from me, I am happy to hear from you.
I do read and respond to my PMs too, if you wanted to say/ask me something in private.

Edit:

I just also wanted to say, on a more positive note, that I am really happy and proud to see how many people have cared enough about LNP to want to continue it and work on it. The fact that there is now working and regularly updated Win/Mac/Linux versions is really fantastic, and its something I would have never achieved myself. So, thanks to the DF community! You guys and girls are awesome.
Title: Re: Lazy Newb Pack - Very out of date :(
Post by: PeridexisErrant on November 16, 2013, 09:18:11 pm
There's nothing to apologise for - the Lazy Newb Pack got me into Dwarf Fortress, and open-sourcing it has seen beginner's packs flourish.  From myself and the ~450,000 others, thanks. 

To avoid a similar scenario of packs dropping off in the future, can I suggest adding a link in the OP to the wiki page for Lazy Newb Packs (http://dwarffortresswiki.org/index.php/Utility:Lazy_Newb_Pack)?  Since anyone can edit it, the page should stay up to date for as long as the community cares to maintain a pack. 

Lastly, post a notice to look in a newer thread (maybe with links) and lock this one. 
Title: Re: Lazy Newb Pack - Very out of date :(
Post by: Thundercraft on November 19, 2013, 02:05:19 pm
Yes. Kudos to LucasUP for making the Lazy Newb Pack. And you did make it open-source before you disappeared for a while. ;) It's all good.

Suggestion, though: Please do -not- lock this thread.
As far as I can tell, the {Quote} button disappears from posts in locked threads, making it darned difficult to quote posts in other (unlocked) threads.
Title: Re: Lazy Newb Pack - Very out of date :(
Post by: TolyK on November 19, 2013, 02:17:56 pm
THIS THREAD IS OUT OF DATE! PLEASE DO NOT POST AFTER THIS

Thanks again, Lucas, it was great to work with you for that short time that I helped (:P).

THIS THREAD IS OUT OF DATE! PLEASE DO NOT POST AFTER THIS