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How many want to keep this up in the next release?

Me
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Me!
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Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 496080 times)

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2670 on: October 06, 2013, 10:11:36 pm »

A grasper is very important, and they need [CAN_SPEAK]
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2671 on: October 06, 2013, 10:55:27 pm »

I know for a fact that they can grasp, and they have the [INTELLIGENT] token. Isn't it unnecessary and redundant to add [CAN_SPEAK], or is only having the aforementioned intelligent token hindering me?
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Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2672 on: October 06, 2013, 11:01:35 pm »

I know for a fact that they can grasp

Are you sure?

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2673 on: October 06, 2013, 11:02:58 pm »

I know for a fact that they can grasp, and they have the [INTELLIGENT] token. Isn't it unnecessary and redundant to add [CAN_SPEAK], or is only having the aforementioned intelligent token hindering me?

It would be redundant, I believe. [INTELLIGENT] is a shortcut for [CAN_SPEAK] + [CAN_LEARN]

Play adventure or Arena with one. Can they pick things up?
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2674 on: October 07, 2013, 12:16:14 am »

Play adventure or Arena with one. Can they pick things up?
They work fine in Adventurer, and will fish in Fortress Mode, but they will not cut down trees or dig.
« Last Edit: October 07, 2013, 12:38:15 am by Gnorm »
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Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2675 on: October 07, 2013, 12:19:11 am »

Fishing doesn't require graspers.

Do they have thought?

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2676 on: October 07, 2013, 12:27:54 am »

He said they have [INTELLIGENT], but [NOTHOUGHT] would probably contradict that.
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2677 on: October 07, 2013, 12:31:01 am »

Fishing doesn't require graspers.

Do they have thought?
I assure you that they do, indeed, have thought.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2678 on: October 07, 2013, 12:43:13 am »

Are you sure you didn't put in NOTHOUGHT to try and make them more durable? Can we see the raws?

For that matter, let us see the Entity raws, too.
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2679 on: October 07, 2013, 12:53:52 am »

Here are the raws. They are slightly truncated in order for easy perusal:

Creature:
Code: [Select]
        ...
        [INTELLIGENT]
        [HAS_NERVES]
        [BENIGN]
[CANOPENDOORS]
        ...
[BODY:CORE_HLG:BACK_LEGS_HLG:ARMS_HLG:EXTERNAL_EARS_HLG:TEETH_HLG:EXTERNAL_GEARS]
[BODY_DETAIL_PLAN:CORE_MATERIALS_HLG]
[BODY_DETAIL_PLAN:CORE_TISSUES_HLG]
[BODY_DETAIL_PLAN:TEETH_HLG]
[BODY_DETAIL_PLAN:CORE_LAYERS_HLG]
[BODY_DETAIL_PLAN:BACK_LEGS_LAYERS_HLG]
[BODY_DETAIL_PLAN:ARMS_LAYERS_HLG]
[BODY_DETAIL_PLAN:EXTERNAL_EARS_LAYERS_HLG]
[BODY_DETAIL_PLAN:HAIR_HLG]
[BODY_DETAIL_PLAN:HAIR_ON_HEAD_HLG]
[BODY_DETAIL_PLAN:GEAR_MATERIALS_GNORM]
[BODY_DETAIL_PLAN:GEAR_TISSUES_GNORM]
[BODY_DETAIL_PLAN:GEAR_LAYERS_GNORM]
[BODYGLOSS:TWOLEGS_HLG]
[TENDONS:LOCAL_CREATURE_MAT:TENDON:400]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[LIGAMENTS:LOCAL_CREATURE_MAT:TENDON:400]
[APPLY_CREATURE_VARIATION:PUNCH_HLG]
[APPLY_CREATURE_VARIATION:KICK_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_HEAD_HAIR_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_EYE_COLOR_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_SKIN_COLOR_HLG]
[CREATURE_CLASS:ALL]
[CREATURE_CLASS:HUMANOID]
[CREATURE_CLASS:MAMMAL]
[CREATURE_CLASS:VERTEBRATE]
[CREATURE_CLASS:MACHINE]
[BODY_SIZE:17250]
[BODY_SIZE:0:0:1850]
[BODY_SIZE:1:168:8000]
[BODY_SIZE:20:0:17250]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:100:108:115:121:130:145]
[BODY_APPEARANCE_MODIFIER:BROADNESS:70:75:81:88:90:94:99]
[MAXAGE:140:165]
        ...
        [DIURNAL]
[EQUIPS]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
        ...

Entity:
Code: [Select]
        ...
        [CIV_CONTROLLABLE]
[ADVENTURE_TIER:7]
[OUTDOOR_WOOD]
        ...
[STONE_PREF]
[GEM_PREF]
[METAL_PREF]
[SIEGER]
[INVADERS_IGNORE_NEUTRALS]
[CURRENCY_BY_YEAR]
[CURRENCY:AERESIUMITE_LKR:1]
[CURRENCY:CELESTIUM_METAL_STL:15]
[USE_GOOD_ANIMALS]
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[RIVER_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[INDOOR_WOOD]
[OUTDOOR_WOOD]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
        ...
[USE_ANIMAL_PRODUCTS]
[START_BIOME:ANY_FOREST]
[BIOME_SUPPORT:ANY_DESERT:5]
[BIOME_SUPPORT:ANY_FOREST:5]
[BIOME_SUPPORT:ANY_RIVER:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[LIKES_SITE:CITY]
[WORLD_CONSTRUCTION:ROAD]
[WORLD_CONSTRUCTION:BRIDGE]
[START_GROUP_NUMBER:25]
[MAX_POP_NUMBER:16320]
[MAX_SITE_POP_NUMBER:625]
[MAX_STARTING_CIV_NUMBER:7]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
[SCOUT]
[BEAST_HUNTER]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:3]
[PROGRESS_TRIGGER_TRADE:3]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:3]
[PROGRESS_TRIGGER_TRADE_SIEGE:4]
[ACTIVE_SEASON:WINTER]
[EQUIPMENT_IMPROVEMENTS]
[MERCHANT_BODYGUARDS]
[DIPLOMAT_BODYGUARDS]
[WILL_ACCEPT_TRIBUTE]
[BANDITRY:20]
[UNDEAD_CANDIDATE]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:FORTRESSES]
[RELIGION_SPHERE:JEWELS]
[RELIGION_SPHERE:METALS]
[RELIGION_SPHERE:WEALTH]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:KILL_ENEMY:ONLY_IF_SANCTIONED]
[ETHIC:KILL_ANIMAL:REQUIRED]
[ETHIC:KILL_PLANT:REQUIRED]
[ETHIC:TORTURE_AS_EXAMPLE:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:TORTURE_FOR_INFORMATION:ONLY_IF_SANCTIONED]
[ETHIC:TORTURE_FOR_FUN:SHUN]
[ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:REQUIRED]
[ETHIC:EAT_SAPIENT_OTHER:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_KILL:PUNISH_CAPITAL]
[ETHIC:MAKE_TROPHY_SAME_RACE:PUNISH_CAPITAL]
[ETHIC:MAKE_TROPHY_SAPIENT:PUNISH_CAPITAL]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:JEWELER]
[ARMOR:DRESS_SHIRT_HLG:COMMON]
[SHOES:BOOTS_CLOTHING_STL:COMMON]
[ARMOR:OVERCOAT_GNORM:COMMON]
[PANTS:TROUSERS_GNORM:COMMON]
[HELM:HOMBURG_GNORM:COMMON]
[ARMOR:LEATHER_TAILCOAT_HLG:UNCOMMON]
[ARMOR:LEATHER_WAISTCOAT_HLG:UNCOMMON]
[HELM:LEATHER_TOP_HAT_HLG:UNCOMMON]
[SHOES:LEATHER_ARMOR_BOOTS_HLG:UNCOMMON]
[GLOVES:LEATHER_ARMOR_GLOVES_HLG:UNCOMMON]
[ARMOR:GEAR_ARMOR:COMMON]
[PANTS:GEAR_LEGGINGS:COMMON]
[GLOVES:GEAR_GAUNTLET:COMMON]
[SHOES:GEAR_BOOTS:COMMON]
[HELM:GEAR_HELM:COMMON]
[SHOES:BOOTS_CLOTHING_STL:COMMON]
[WEAPON:PISTOL_SWORD_GNORM]
[WEAPON:METAL_WHIP_GNORM]
[WEAPON:METAL_AXE_GNORM]
[WEAPON:ITEM_WEAPON_LANCE_STL]
[WEAPON:ITEM_WEAPON_SCIMITAR_STL]
[DIGGER:ITEM_WEAPON_PICK_STL]
[WEAPON:SMALL_HATCHET_HLG]
[AMMO:BULLET_GNORM]
[SHIELD:METAL_SHIELD_GNORM]
[TOOL:GEAR_GNORM]
[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_HONEYCOMB]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[PERMITTED_REACTION:FORGE_CLOCKWORK_ARMOR_GNORM]
[PERMITTED_REACTION:FORGE_CLOCKWORK_LEGGINGS_GNORM]
[PERMITTED_REACTION:FORGE_CLOCKWORK_BOOTS_GNORM]
[PERMITTED_REACTION:FORGE_CLOCKWORK_GAUNTLET_GNORM]
[PERMITTED_REACTION:FORGE_CLOCKWORK_HELM_GNORM]
[PERMITTED_REACTION:FORGE_PISTOL_SWORD_GNORM]
[PERMITTED_REACTION:FORGE_METAL_WHIP_GNORM]
[PERMITTED_REACTION:FORGE_METAL_AXE_GNORM]
[PERMITTED_REACTION:FORGE_METAL_SHIELD_GNORM]
[PERMITTED_REACTION:BREW_HONEYWINE_STL]
[PERMITTED_REACTION:EXTRACT_CELESTIUM_STL]
[PERMITTED_REACTION:CAST_CRUDE_ANVIL_HLG]
[PERMITTED_REACTION:TAN_A_HIDE_HLG]
[PERMITTED_REACTION:ADD_SHOVEL_TIP_TO_CUDGEL_HLG]
[PERMITTED_REACTION:IRIDIUM_MAKING_STAGE1_LKR]
[PERMITTED_REACTION:IRIDIUM_MAKING_STAGE2_LKR]
[PERMITTED_REACTION:COAL_TO_COKE_SKH]
[PERMITTED_REACTION:PREPARE_APPLE_TREES_KPT]
[PERMITTED_REACTION:DRY_LEAVES_PURPLE_REM]
[PERMITTED_REACTION:CHURN_BUTTER_PUTNAM]
[PERMITTED_REACTION:MAKE_CHEESE_PUTNAM]
[PERMITTED_REACTION:MAKE_MILK_PUTNAM]
[PERMITTED_BUILDING:LUMBERYARD]
[PERMITTED_BUILDING:PEAT_TO_COKE_SKH]
[PERMITTED_BUILDING:ARMORY]
[PERMITTED_BUILDING:ARSENAL]
        ...
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2680 on: October 07, 2013, 01:09:27 am »

How many embarks have you tried? Does it happen every time?
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2681 on: October 07, 2013, 01:16:32 am »

How many embarks have you tried? Does it happen every time?
Every time; any explanation?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2682 on: October 07, 2013, 01:20:34 am »

Still pondering. They'll fish, but they won't do ANYTHING else? Will they clean or remove buildings at least? (You'll have to build something as another civ then reclaim to test that one.)
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2683 on: October 07, 2013, 01:27:30 am »

They seem to be able to build and use buildings (I brought along some blue obsidian to the embark). The designations are the problem, it seems.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2684 on: October 07, 2013, 01:32:14 am »

So they will move materials. They can do some things that require objects in fort mode. Will they haul?
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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